1. Re: Domino PLL From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 01:08:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > Here's one from me that I
like: > > (l U') (r U')*4 (R U') > > > > Cheers! >
> Stefan > > How is that even a domino alg? Shouldn't some of
the turns be 180s? I > tried it on my 3x3 and all it did was twist 6
of the corners in place > and muck up the edges... Stupid me forgot
to mention that I didn't bother writing down "2" for the vertical turns.
So try: (l2 U') (r2 U')*4 (R2 U') Cheers! Stefan
2. Re: square-1 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 01:14:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Does anyone have a very short or
easy to memorize parity alg for > sq1? It can mess up every single
piece as long as it gets me back to > cube shape... If you understand
parities, this is real easy. In a certain easy to reach shape you can
change parity with a single twist. Think about it. Cheers! Stefan
3. Re: square-1 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 04:11:09 -0000
> If you understand parities, this is real easy. In a certain easy to
> reach shape you can change parity with a single twist. Think about
it. > > Cheers! > Stefan I kind of do. I don't have a good way
of getting to the star-shape though. There must be some easy to memorize
alg that does this and then I can use it's inverse to come back. In fact
I don't know any of the algs to get from star-shape to cube- shape. I
think there are 5 cases right? Erm... if I feel ambitious enough I'll
try to learn them. Another question that comes to mind for me is: Is it
a necessary requirment to get to star-shape in order to flip the parity
of the puzzle? Or in otherwords, is there existance of an alg that
changes parity without encountering the star-shape? Okay, I'm going to
mix up my sq-1 now! I only solve it a few times a year, but it's an hour
away from the new year, I'm alone, and avoiding alcohol at all costs...
:) -Doug
4. Happy New Year! From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 12:09:20 -0000
Happy New Year to all our puzzle friends! 2006 was a great year for
cubing. We had 33 official WCA competitions (2005: 24). If you want a
competition near you, then why not organize it yourself. We can help! I
am looking very much forward to new countries, especially China, India
and Russia. We had 822 3x3 solvers in WCA competitions (2005: 517). The
only WRs that weren't broken in 2006 were: - 3x3 Fewest moves (though it
was equaled) - Rubik's Clock (single and average) Source:
http://www.worldcubeassociation.org/results/regions.php?
regionId=&eventId=&years=&history=History We had 6544
unofficial world record items posted on speedcubing.com. (2005: 4405).
This is an average of 17.93 per day. We had many many tv appearances,
including some big ones in USA, Japan, Korea and Taiwan. Our hobby is
getting more and more popular. I hope we will meet again this year. You
don't want to miss the World Championship 2007 in Budapest! It will be
announced soon. Let 2007 be a year in good health for us all, with more
competitions, in more countries, with more competitors, with better
results, under fair conditions and with more fun! Have fun, Ron
5. Re: Happy New Year! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 15:32:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > The only WRs that weren't broken in 2006 were: > -
3x3 Fewest moves (though it was equaled) > - Rubik's Clock (single
and average) > Source: >
http://www.worldcubeassociation.org/results/regions.php? >
regionId=&eventId=&years=&history=History Viewing the
message on yahoo.com that link gets broken and doesn't show the history.
Short enough version:
http://worldcubeassociation.org/results/regions.php?history=1 Cheers!
Stefan
6. Re: square-1 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 17:02:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > Does anyone have a very short or easy
to memorize parity alg for > sq1? It can mess up every single piece
as long as it gets me back to > cube shape... > > > -Doug
You are going to love this: /(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(-3,-3)/
Easy to understand and remember. - Johannes Laire
7. Happy new year of quebec From:
"Alien Stranger" <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 17:29:43 -0000
http://www.youtube.com/watch?v=BQOnxRAIsjI GG
8. Combined Rankings of 2006 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 20:44:39 -0000
Hi everyone, As some of you may remember, I compiled some "combined
world rankings" lists for 2005 and 2004. The final version (not taking
into account errors which hopefully aren't present but may have crept
in...) for 2006 has been compiled. Combined rankings is the sum of a
persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for that year, and
aims to show the best overall cubers of that year. 2006 1. Ron van
Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel van Noort
(Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA) 6.
Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew Kang
(USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The full
spreadsheet is available at
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
can see where you rank for 2006. Dan Harris :)
9. Japanese TV From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Jan 2007 13:11:47 -0800
http://www.youtube.com/watch?v=XgQMqI6uidc Dude... Sinpei Araki rocked
on that show! Japanese television is always orders of magnitudes crazier
than anything in the United States. Roller coaster blindfold solve?
Electrodes attached all over his head? Insane... They'll be sending him
to Cape Canaveral and launching him into space next. I didn't understand
a single word of that video, but it was awesome. I think the WCA might
want to consider mandating blindfolds like his for all future
competitions. I know he probably doesn't know much English (and I
apologize for not knowing any Japanese), but if someone knows him, do
let him know that video was of fantastic! -Tyson
10. Re: square-1 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 22:31:54 -0000
Before reading this I found a better one myself. It's almost the same:
/(3,3)/(1,0)/(4,-2)/(-4,2)/(-1,0)/(-3,-3)/ It should be obvious why it
works... it's a quick conjugation of the "/". This nice thing aboout
this one is that all it does on the top layer is an H-Perm and leaves
the edges in place on the bottom. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > You are going to love this:
/(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(- 3,-3)/ > Easy to understand
and remember. > > - > Johannes Laire >
11. Re: Combined Rankings of 2006 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 22:48:25 -0000
Two things I find suprising: I am actually on the top 50? ChirsH is not
in the top 10? (I think he deserves an extra boost for big cube bld...)
Again, thank you for doing this for us Dan. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi everyone, > > As some of you may remember, I
compiled some "combined world rankings" > lists for 2005 and 2004.
The final version (not taking into account > errors which hopefully
aren't present but may have crept in...) for > 2006 has been
compiled. > > Combined rankings is the sum of a persoon's 3x3x3,
4x4x4, and 5x5x5 > final world ranking for that year, and aims to
show the best overall > cubers of that year. > > 2006 > 1.
Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3.
Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5.
Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz
Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter
(Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
> can see where you rank for 2006. > > Dan Harris :) >
12. Re: "Rubik's Cube Pro" video (TRANSLATED) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 23:04:20 -0000
Okay so I said I might do this a few days ago and finally did... Some of
you are gonna think I'm crazy for doing this or have too much time on my
hands... I translated this Warren Liao youTube video:
http://www.youtube.com/watch?v=CZLJy982deQ It's been a hobby of mine to
translate Chinese texts. I'm pretty bad at it though, but I enjoy the
practice. I've only studied Manderin for 4 semesters so if someone here
can offer me some tips/corrections that be nice. However, it is
exaushtive and includes pronuniciations. I was following a format I'd do
for my Asian studies courses. So probably no one's gonna read it, but I
expect Jon to since he sort of asked for it. Please, nobody link this in
the youTube comments... I just would rather not have it there. It is a
*.doc so you need MS Word, OpenOffice, or something equivalent but
should be new enough to interpret Asian chracters. I'm also betting that
most of you don't have any Chinese fonts installed... so it might not
look right so I included a sample screen capure of how it should appear.
Check it out here if you are interested: http://www-
personal.umich.edu/~dlli/Translations/ I couldn't make out a few of the
chracters and used "<?>" as a placeholder. If you know what those
should be, tell me plz. It's a lovely video, really... (they did do some
time snips so it appears more impressive than it really is, but still
incredibly impressive). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@...> wrote: > > Anyone seen this one yet? Anyone
willing to translate some of what is > being said? I can't even catch
the guy's name. I'm sure that most of > you will find this... um...
amusing. > > http://www.youtube.com/watch?v=CZLJy982deQ > >
Jon > http://www.nascarjon.us >
13. Re: "Rubik's Cube Pro" video (TRANSLATED) From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Jan 2007 23:55:00 -0000
Thanks Doug! Very nice work. Great to get an idea of what they are
saying. Jon http://www.nascarjon.us
14. WCA database From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 00:05:42 -0000
Here's a riddle. What's special about this guy?
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers!
Stefan
15. Re: [Speed cubing group] Japanese TV From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Jan 2007 21:08:41 -0300 (ART)
Is that serious or are you just joking? Really cool video...I loved the
roller coaster part Pedro Tyson Mao <tyson.mao@...> escreveu:
http://www.youtube.com/watch?v=XgQMqI6uidc They'll be sending him to
Cape Canaveral and launching him into space next. -Tyson
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
16. Re: Japanese TV From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 00:19:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > >
http://www.youtube.com/watch?v=XgQMqI6uidc Caught on tape clearly
grabbing the cube after his blindsolve before his judge had a chance to
check it. He should get a penalty!
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan
17. Re: [Speed cubing group] WCA database From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 00:26:44 +0000 (GMT)
I have no clue...but let me make a "shoot" (that's what we say here on
Brazil) with "Burnicki" you can write Rubik...and also Rubick :P no...I
don't think is that... Pedro Stefan Pochmann <pochmann@...>
escreveu: Here's a riddle. What's special about this guy?
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers!
Stefan __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
18. Re: [Speed cubing group] Re: Japanese TV From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 00:25:04 +0000 (GMT)
Haha...yeah, I saw that too...that little cheater... Pedro Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc Caught on
tape clearly grabbing the cube after his blindsolve before his judge had
a chance to check it. He should get a penalty!
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
19. Re: [Speed cubing group] Happy new year of quebec From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 00:34:56 +0000 (GMT)
I'm really curious on how you can predict what will happen to the edges
after your corner part, if you are really using that method on your
website...you make almost no inspection... Pedro Alien Stranger
<rubiks99ca@yahoo.ca> escreveu:
http://www.youtube.com/watch?v=BQOnxRAIsjI GG
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
20. Re: square-1 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 00:44:38 -0000
Thanks to that post (and my incredible baredom lately), I've fianlly
managed to start timing myself on the sq-1. I got a 3:52 on my first
timing. I'm inspired to take up sq-1 now. I should be breaking 90 sec
soon. I am coming up with lots of nifty algs and learning them quicker
than I would have expected. I think Patterson would be proud of me :).
I'll be posting an UWR once I feel confident about it. I'm using a
method where I first go to star-shape and then get to cube- shape,
(unless it's obivous how to get there directly, but I'm also going to
learn a set of algs that go from one square side to square- shape).
Next, I solve a layer intuitively (D layer). I then check for parity and
do a parity alg if necessary (although it's messes up a lot of things...
and I have to resolve a layer). Then I do either a "J- Perm/L-Perm" or
an "N-Perm" and finish up. I'm learning all 5 cases for star-to-cube. I
almost know all the "PLLs", but I might not want to learn V and Y...
although Y is not a bad case to do. The biggest problem I have now is to
come up with better 3-edge cycle algs. I'm not happy with how
complicated the ones I found are. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Hi, im Miles, new to the group.
> > Does anyone know where i can find a square-1 to purchase? I
haven't > been able to find anything, quite literally. > >
Thanks for your help. >
21. Re: "Rubik's Cube Pro" video (TRANSLATED) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 00:32:39 -0000
I did it a couple days ago and didn't bother to post it till today. Too
bad they don't actually say anything interesting. I didn't realize how
lame the commentary was till I started concentrating on what they where
saying. I was dazzled by the actual cubing. In contrast, that Japanese
video that was recently posted on speedcubing.com would probably have
very interesting commentary. Too bad I know absolutely no Japanese. Any
one care to translate..., just a little (whatever you think is
interesting - factual, but not obvious to us)? I'm starting to think
that in general commentary sucks on Chinese TV shows. (I have 3 chinese
tv channels on satellite that I watch.) It would be much better if talk
shows do their *homework* beforehand and skip the obvious questions.
Thanks, Jon. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 <no_reply@...> wrote: > > Thanks Doug! Very
nice work. Great to get an idea of what they are > saying. > >
Jon > http://www.nascarjon.us >
22. Re: Heres a couple questions for you dfunny From:
amtea <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 01:44:36 -0000
Thanks Doug, All fantastic advice. I think I got 2-3 seconds faster by
just reading this! !!!sreehc --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Spoken like a true expert. > > A few comments
though... let's start with the more wildly random > ones. > >
1) My name is "Doug"! the handle is dfunny and it has stuck since >
grade school and is from the Nickelodeon cartoon (obvious to the >
American pop culture ppl here). I don't like to be called that
>_<. > > 2) I don't want to see another person using the
sign-off > of "Cheers!!!" o_O. > > 3) Both of you are
progressing nicely. Many of the cubers here have > been around for 4
years to be getting as fast/good as we are. There > are even a few
old-school from the early 80's still around. True, > there are a few
exceptional cubers out there that can master things > after only a
year or two of cubing (and at this rate you can still > be one of
them), but don't put unnessecary pressure on yourselves to > get
fast. When I started cubing, I didn't focus on speed, and opted > to
focus on "understanding". In the long run if you just blindly > focus
on speed then you'd be missing out on all the coolness that is >
hidden deep in the cube. Although, I should also point out there are
> tons of sub-20 cubers out there that have a lot to learn still....
> > Cube for the journey, not the destination. :) > > 4) The
second person's response should answer all your questions (oh > and
btw, it makes it easier for ppl to answer all your questions if > you
punctuate better, I like to do a "find" on the ?'s) > > 5) Working
on F2L and PLLs at the same time should be enough to keep > you
occupied. Just focusing on just one or the other may lead to an >
early on-set of boredom. There are really only 13 PLLs and those are
> important to learn (heck, even if you don't plan on being pure-
> Fridrich like me - actually I'm far from it). The order of those
and > c/e-pairing algs does make a difference. > > Start off
with the shorter F2L algs. <This is where I'm too lazy to >
suggest an order for it, so let's just pretend I did and/or wait >
till someone else does.> And for PLL, learn the 3-edge cycles and 3-
> corner cycles first. I would learn the slice version first and go
> back to a 2-gen after halfway though OLLs. I am refering to the
> following: (R2 U F B' R2 F' B U R2) and its F<->B mirror for
edges > and then (x R' U R' D2 R U' R' D2 R2' x') and it's inverse.
> > Oh, and DO know your notation, I don't quite agree with the
second > post on that point. I think that beginners NEED to KNOW and
USE the > standard notation that we as a community have adopted. It's
the > freakin' language! It's like moving to France and not planning
on > learning French. Don't make your own system... (if you feel up
to it > extend the notation slightly sure, have some fun with it).
Using > mnemonics and stuff might prove helpful, but I would consider
that > notation. Also don't focus too hard on the "sound" of an alg.
That > sound will gradually change as you get faster and perfect your
> cubing-style anyways. It's something that will seep into your >
subconscious for sure. (BTW, fun game to play at a cube gathering is
> to bld ppl and have them figure out which alg you are perfoming
> using their ears only...) > > So getting back to the point.
Learn the Z-Perm, yes I said "the", I > don't like to use unqualified
wording much, but in this case there > is really just one alg that
like 95% of cubers use for it and it's a > really fun alg to coast
with, as is the T-Perm. It's much easier to > have a cuber there to
teach a beginner the Z-Perm, since it probably > takes 20 times
longer to learn it on your own. Learn an H-Perm/+Perm > while you are
at it. After T, do Y. Then finish off all the ones > that are in the
parity group (N,J/L,F,R) but also stick E-Perm in > there too. This
saves the G-Perm for last and that one has 4 > distinct appearences
so it's harder to do regonition for but there > is a trick for
that... > > Okay so hopefully the two of you are at least half way
done with PLL > anyways and most of that was useless info. > >
Before learning more than say 5 OLLs, master F2L. > > I've been
cubing for years and still don't know about 1/3 of the > OLL. (I use
a slightly different method actually and so I don't > really need
them.) But even Fridrich followers can get to averaging > 17s knowing
as much as I know about OLL and PLL I'm sure (given > detexterity of
course). Try to learn those in order of alg length > too, for this I
recommend Bob's site he has them laid out pretty > well. > >
Well at the point where you start learning say 1/4 of OLL, spend >
some serious time forcing yourself to be more active and optimal >
with the cross step. This is typically neglected and cubers that are
> fast (that know that they can make up the time elsewhere) will be
> chronically lazy on that step. > > Target getting to 13s
average on F2L including cross. To expedite > this, you can
exclusivle do F2L solves for a sitting. After this > point is where I
htink you have to master OLL (or do something > equivalently or more
advanced/useful). > > I just did a 29.xx solve using Fridrich,
with 2-look OLL. So it's > totally possible. (Next one was 30.78.)
Okay I'm actually quite bad > at this, but it is accepted that
averaging sub-25 is a realistic > goal using pure-Fridrich but with
2-look OLL. > > 5) You learned all of OLL in just 1 month! That
must have been > rigourous. I would have recommened stretching that
out further to > maybe 2 months with periods of "consolidation".
Reminds me of how > ChrisH learned all of ZBF2L in just 1 intensive
month, but that is > probably 3-4 times harder. But he didn't retain
it...., so what does > that tell you about learning things too fast?
> > I'm taking my time learning new algs. I learn a new alg (and
it's > inverse and mirrors) once a week. It does get easier
though...well > after it gets much harder. > > 6) In regards to
the later remarks on the first post, memory really > doesn't have
much to do with speedcubing (at least not anywhere near > the
beginner level). It's more about intuition, I hold. Think about >
it... all you really have to memorize straight are the 13 PLLs. c/e-
> pairing algs can be learned intuitively for sure. Cheat a little
and > refernce sites for the more awkward ones. But after studing
(yes > cubing requires *studing*... I mean how else are you going to
get > your cubing-diploma? o_O), ya after studing a new F2L alg for a
> while you should be able to understand it well enough that it's not
> counted as memorization. Okay I conceed that there are a few (just
a > few really) that are best left memorized dead. The one I use for
the > case when "the corner is in and good and the edge is in but
flipped" > I did executed blindly for the longest time. Also there is
the > related one where the corner is instead twisted in place. I
also > never used the alg (R2 U2 R' U' R U' R2) (inverse to setup)
for the > longest time and the one I used instead was memorized. >
> Here's a brief description of what you should be doing while >
learning an F2L alg: > I'll pick as an example, > R U' R' F' U2 F
> (inverse to setup). BTW, I feel that the proper way to write an alg
> is on a line by itself either single-spaced or no-spaces like that.
> It's a very common thing to say "inverse to setup". Do do that;
it's > a helpful studing technique. This of course requires you to
> practice "reading an alg backwards". The skill is very important as
> well as reading an alg mirrored and even the combinations of the
two > whenever needed. > > I quickly got to the point where I
can not only mirror algs on-the- > fly (and every cuber should be
able to do this), but to be able to > inverse algs on-the-fly, which
is much less mastered ability among > cubers. It comes in handy...
Doens't come up a lot for Fridrich > users is why they don't
generally care. I studied inversing a lot > for a CLL alg set, which
is something more advanced (in a way, I > know... grumble,
grumble...). > > So start with disecting the alg. Actually, start
with picking the > alg that best suits your cubing style (but after
only 5 months of > cubing you guys shouldn't really have a
cubing-style to speak of). > Being able to disect them is needed for
the selection process > though... > > I look at > R U' R' F'
U2 F > and look for things of the form (X Y* X') or (X' Y* X), where
it is > better if the * is not a 2. And I do "grouping" or "locating
the > triggers" > (F' U2 F) looks good and (R U' R') looks even
better. Thus the alg > should be > (R U' R') (F' U2 F) > the
parentheses are actaully a part of our standard notation scheme > to
denote the triggering [possiblities <since some expereienced >
people may opt to deviate at their discresion>]. > > Learn
stand-alone TRIGGERS. In fact, almost all of them are getting > names
soon I hope! (I'd like to extend the core teamBLD callings for >
them.) Practice things like (R U' R') like a thousand times! I like >
to call it "kick right". Fingering is very important to get right. >
If done right that trigger can be done under 0.50s comfortably. Oh >
and do time yourself doing 10 back-to-back executions of this and >
moving the decimal point to get an accurate timing. > > Come up
with quirky names for triggers and algs yourself, it's > really fun
(esp. with other cubers) and helps with the learning > process.
Making flash cards like people often do for learning a > foreign
language helps too, but that requires a greater measure of >
dedication. > > The second part of that alg is a fast trigger too,
plus it connects > well together. I recommend watching videos of
these algs, I'm sure > thre are at least 3 sites that showcase
individual videos of all the > algs you need to learn (typically a
"slow" version along with > a "fast" version). > > > -Doug
> p.s. I just realized I used the term "parity group," but that's not
> a group in the mathematical sence.... I couldn't find an adequate
> definition so that it would be; I'm such a dork. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, amtea
<no_reply@> > wrote: > > > > I'm kind of in the
same boat. I've been cubing for about 5 months > too. > > After
starting fridrich about two or three months ago my times got > >
faster. I'm now at about 40 for an average and I sometimes get >
times > > individual times in the 20s. Since I am still thinking a
lot when I > > solve, I know I can cut another ten seconds or so
within a couple > of > > more months of practice. > >
> > I know I am a novice so my advice isn't worth anything, but
here > are a > > couple of things that come to my mind: >
> > > 1) Progress in steps. Start with a four-look for a while,
then go > to a > > three-look when you are not making any
mistakes. Then last go to a > > two-look after you perfect your
OLLs. In other words, first learn > easy > > PLLs and use them
for a while before moving on to the harder ones > and > > save
the OLLs for later. You can slowly add OLLs as you see the > need.
> > It took me a full-month to memorize all of the ALGs for OLL
and > their > > inverses. > > > > 2) When doing
F2L, learn the pairs at first by really trying to > > understand
the ALGs. It is not important to do them quickly. In > fact, >
> it is probably best to do them extremely slowly and note how all of
> > the pieces moves in relation to each other. This will be
important > > later. Start with "easy" ones first and slowly move
on to the more > > difficult ones, such as pairs that are out of
place or stuck in the > > wrong slots, after you really know them
with your both your fingers > > and your mind. You should know
what the move will feel like before > you > > even attempt the
ALG. So in other words, don't practice for speed, > > practice for
perfection. > > > > 3) Create your on system for learning
ALGs. Some people really > have a > > difficult time memorizing
the notation as is. Of course learning > the > > notation is
important to get a lot of the ALGs on the net, but you > may >
> be able to make your own system that works for you better. For >
> example, some people who learn better through music or sound may
> want > > to learn the "sound" of the ALGs. I have two
meanings by this. One, > > all of your finger tricks have a unique
rhythm and sound, so the > > combination of moves will sound a
certain way. You can then > practice > > to a metronome trying
to get the rhythm faster and faster. Second, > you > > can
rename the notation into consonant and vowel combinations. For > >
example, a "R" turn can be called "TA," a "U" turn can be > called
"BA," > > and a "R" can be called "TE." Thus a "RUR'" can be >
renamed "TABATE," a > > new word you can memorize easily and sing
along as you are cubing!! > > > > I know this is probably
not the answer you were looking for and I > am > > in no
position to make any advice, but I know exactly what you are > >
talking about!!! > > > > To a sub-20 > > Cheers!!!
> > >
23. Re: "Rubik's Cube Pro" video (TRANSLATED) From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 02:20:46 -0000
>In contrast, that > Japanese video that was recently posted on
speedcubing.com would > probably have very interesting commentary.
Too bad I know absolutely > no Japanese. Any one care to
translate..., just a little (whatever > you think is interesting -
factual, but not obvious to us)? I would if I knew enough Japanese. I
just started learning about a month ago. But luckily there are plenty of
Cubers that know both Japanese and English. Jon
24. Re: square-1 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 02:44:48 -0000
Hmm, a few days ago I started squaring again too. I'm consistently well
under two minutes contingent on no mistakes, and I've got plenty of
baredom too :) I'm doing the same get-to-cube as you are (star->cube
unless I recognize the pattern), but then I'm pretty much doing the
method Lars Vandenbergh describes on his page (separate corners,
separate edges, solve corners, solve edges) with a few more substeps in
there since I haven't learned all the algs yet. Ultimately I hope to
learn optimal getting-to-cube, but that's not a top priority. Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Thanks to that post (and my incredible baredom lately),
I've fianlly > managed to start timing myself on the sq-1. I got a
3:52 on my first > timing. > > I'm inspired to take up sq-1
now. I should be breaking 90 sec soon. I > am coming up with lots of
nifty algs and learning them quicker than I > would have expected. I
think Patterson would be proud of me :). > > I'll be posting an
UWR once I feel confident about it. > > I'm using a method where I
first go to star-shape and then get to cube- > shape, (unless it's
obivous how to get there directly, but I'm also > going to learn a
set of algs that go from one square side to square- > shape). Next, I
solve a layer intuitively (D layer). I then check for > parity and do
a parity alg if necessary (although it's messes up a lot > of
things... and I have to resolve a layer). Then I do either a "J- >
Perm/L-Perm" or an "N-Perm" and finish up. > > I'm learning all 5
cases for star-to-cube. I almost know all > the "PLLs", but I might
not want to learn V and Y... although Y is not > a bad case to do.
> > The biggest problem I have now is to come up with better
3-edge cycle > algs. I'm not happy with how complicated the ones I
found are. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" >
<mgyucht@> wrote: > > > > Hi, im Miles, new to the
group. > > > > Does anyone know where i can find a square-1
to purchase? I haven't > > been able to find anything, quite
literally. > > > > Thanks for your help. > > >
25. Team Solve Video From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 03:01:10 -0000
Hey guys, Matt Walter and I made a very nice team solve video today...
Check it out ;). http://www.youtube.com/watch?v=ocvKEzb7OaE Matt and I
have been practicing today... We broke 45 seconds 3 times. We also got
to 30 seconds for F2L and OLL, but we messed up the PLL there :(.
Anyway: Happy new year everybody!! - Joël AND Matt.
26. Guiness Record From:
Anthony Hsu <erwaman@...>
To:
Speedsolving Group <speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 01 Jan 2007 23:15:23 -0500
We all know that the current record listed in Guinness 2007 for most
cubes solved in an hour is incorrect. Numerous people could easily break
the record of 42. Has anyone contacted Guinness about it or tried going
through the process here - http://tinyurl.com/y7kkpb - to correct the
record? -Anthony [Non-text portions of this message have been removed]
27. Re: peeling stickers From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 05:04:42 -0000
I have ordered from cubesmith.com several times and have been very
satisfied with the quality of the products in addition to the short
shipping times. I even bought the Scrape Rite product to help with
scraping off old puzzle stickers. However, I have one question: what do
you use to get rid of the old sticker residue that is left behind? I
have tried using Rubbing Alcohol to no avail, and I have tried using the
Scrape Rite plastic blade in an attempt to get rid of the residue, but
neither worked! is it okay to simply place new stickers over the cube
and leave the leftover residue on there? I would think that it would be
best if I removed all of it first...So, what can I do to remove it?
28. Rubik's Superstitions From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Jan 2007 21:48:58 -0800
I'm not a superstitious person, but I do believe in one small thing...
Never tell anyone about something good while it's happening. That's why
no one talks to a pitcher when he's throwing a perfect game or
no-hitter. Average: 16.34 seconds Individual Times: 13.83, 14.74,
(13.73), 15.58, 15.65, 15.07, 17.92, 19.11, 19.46, 16.20, 15.86, (19.69)
I did the first six solves, and then talked to Chris Krueger. So sad...
I was doing a blindfold average once too. I solved 10 cubes in a row
with an average slightly over 2 minutes (maybe it was under 2, but I
don't remember) and then I told a rather attractive member of the
opposite gender that I had gotten 10 in a row. She then asked me what my
record was. Sadly, that number is 10. -Tyson
29. Learn cubing tricks from Will Smith! From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Jan 2007 22:51:08 -0800
I'm really enjoying watching Will Smith solve cubes on different shows.
It's fun to see that he still does it *exactly* like we taught him, and
he does it well. But in today's segment in Access Hollywood he showed
off a whole new move we definitely didn't teach him. And I suspect many
of us can learn a lot from it. It's right at the end, when he leans in
and kisses the very impressed interviewer!!
http://video.accesshollywood.com/player/?id=52364 - - - - - - - - - - -
- It has been my experience that folks who have no vices have very few
virtues. -- Abraham Lincoln Lars Petrus - lars@... http://lar5.com
30. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Jan 2007 23:18:14 -0800
I've tried that trick as well and I find it works best with a female
audience. The key is to perform it as close to the end of the solve as
possible so that the viewer is still in a state of shock. -Chris On
1/1/07, Lars Petrus <lars@...> wrote: > > I'm really
enjoying watching Will Smith solve cubes on different > shows. It's
fun to see that he still does it *exactly* like we taught > him, and
he does it well. > > But in today's segment in Access Hollywood he
showed off a whole new > move we definitely didn't teach him. And I
suspect many of us can > learn a lot from it. > > It's right at
the end, when he leans in and kisses the very impressed >
interviewer!! > >
http://video.accesshollywood.com/player/?id=52364 > > - - - - - -
- - - - - - > It has been my experience that folks who have no vices
have very few > virtues. > -- Abraham Lincoln > > Lars
Petrus - lars@... <lars%40lar5.com> http://lar5.com > > >
[Non-text portions of this message have been removed]
31. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Jan 2007 23:49:25 -0800
The algorithm he learned there was F U R U' R' F'. While I was on the
set, I taught his fitness trainer and hair stylist. I think he learned
it from them. -Tyson On Jan 1, 2007, at 11:18 PM, Chris Hunt wrote: >
I've tried that trick as well and I find it works best with a female
> audience. The key is to perform it as close to the end of the solve
as > possible so that the viewer is still in a state of shock. >
> -Chris > > On 1/1/07, Lars Petrus <lars@...> wrote:
> > > > I'm really enjoying watching Will Smith solve cubes
on different > > shows. It's fun to see that he still does it
*exactly* like we > taught > > him, and he does it well. >
> > > But in today's segment in Access Hollywood he showed off
a whole new > > move we definitely didn't teach him. And I suspect
many of us can > > learn a lot from it. > > > > It's
right at the end, when he leans in and kisses the very > impressed
> > interviewer!! > > > >
http://video.accesshollywood.com/player/?id=52364 > > > > -
- - - - - - - - - - - > > It has been my experience that folks who
have no vices have very few > > virtues. > > -- Abraham
Lincoln > > > > Lars Petrus - lars@...
<lars%40lar5.com> http://lar5.com > > > > > >
> > [Non-text portions of this message have been removed] >
> >
32. Re: peeling stickers From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 07:54:43 -0000
A really sharp scrape-rite if used properly can get most of it. But
first, it's probably in the sticker-removal where your efforts are best
spent. It is possible to remove stickers in such a way as to minimize
the amount of residue left. Probably because I'm so used to doing it, I
just rub the gunk off with my thumb. And even if I use other approaches
I always finish off by using my thumb, I like how it gives it a fine
coat of skin oils (thus making it easier to peel a sticker next time).
Never use alcohol to on the exterior of your cube. It's not going to do
anything. On a separate note, the use of acetone can soften the plastic
a bit and yield a smoother feel to a cube, but use short exposure times.
Anyways, the solution I offer is to use a product called "Goo Gone". I
got myself a large volume of it and it is great with dissolving just
about anything sticky and/or oily. (I use it to clean my pots and pans
sometimes when they get really ugly, but it's synthetic so is probably
posionous if ingested...) I don't believe it disolves the cube plastic,
but I've always tried to keep the exposure to a minimal. It's very
strong, I apply it with a cotton swap and immediately wipe it off with a
cloth or tissue. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" <andyaycw@...> wrote: > > I have ordered from
cubesmith.com several times and have been very > satisfied with the
quality of the products in addition to the short > shipping times. I
even bought the Scrape Rite product to help with > scraping off old
puzzle stickers. > > However, I have one question: what do you use
to get rid of the old > sticker residue that is left behind? I have
tried using Rubbing > Alcohol to no avail, and I have tried using the
Scrape Rite plastic > blade in an attempt to get rid of the residue,
but neither worked! is > it okay to simply place new stickers over
the cube and leave the > leftover residue on there? I would think
that it would be best if I > removed all of it first...So, what can I
do to remove it? >
33. Re: peeling stickers From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 08:06:29 -0000
So it is not necessary to get ALL of the gunk off? Just most of it? Hm,
I was always under the impression that before applying stickers, you
should clean off the surface very cleanly...I was wondering how pro
cubers resticker their cubes at competitions when the need for it
arises. Though, perhaps I was under the wrong impression...?
34. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 08:11:08 -0000
THANKS! I really have to try that one sometime. Will S. needs a real
speedcube though, that one in the clip doesn't look so great... His
technique could still use a lot of work. He is consistant, seems to know
his stuff well, and his reaction time isn't bad. Practicing a good
cubing style and aquiring a cube that is loose enough to do U/U' using
the index fingers - I believe are what would help his times the most.
"He probably practices this every day"??? I'm sure if he did that then
he'd be breaking 30s by now. This guy actually has a life though, unlike
some of us o_O... He kissed her on the cheeks! But he's married... so I
don't know about that. (I am the type of person that woulnd't touch
another woman once I get married.) I think that girl is really hot!
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I've tried that trick as well and I
find it works best with a female > audience. The key is to perform it
as close to the end of the solve as > possible so that the viewer is
still in a state of shock. > > -Chris >
35. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 00:47:10 -0800
I made him a fantastic speed cube! The cube he used in the movie was a
very very good speed cube. I was solving it sub-18 without much problem.
Chris Liccardi also made him a speed cube with tiles that says "Will's
Cube" on it. You know... his technique could use a lot of work, but it's
just not a priority for him. -Tyson On Jan 2, 2007, at 12:11 AM,
d_funny007 wrote: > THANKS! I really have to try that one sometime.
> > Will S. needs a real speedcube though, that one in the clip
doesn't > look so great... > > His technique could still use a
lot of work. He is consistant, seems > to know his stuff well, and
his reaction time isn't bad. Practicing a > good cubing style and
aquiring a cube that is loose enough to do U/U' > using the index
fingers - I believe are what would help his times the > most. >
> "He probably practices this every day"??? I'm sure if he did that
then > he'd be breaking 30s by now. This guy actually has a life
though, > unlike some of us o_O... > > He kissed her on the
cheeks! But he's married... so I don't know about > that. (I am the
type of person that woulnd't touch another woman once > I get
married.) I think that girl is really hot! > > -Doug > > ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: > > > > I've tried that trick as
well and I find it works best with a female > > audience. The key
is to perform it as close to the end of the solve > as > >
possible so that the viewer is still in a state of shock. > > >
> -Chris > > > > >
36. Re: Guiness Record From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 09:47:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu
<erwaman@...> wrote: > > We all know that the current record
listed in Guinness 2007 for most cubes solved in an hour is incorrect.
Numerous people could easily break the record of 42. Has anyone
contacted Guinness about it or tried going through the process here -
http://tinyurl.com/y7kkpb - to correct the record? I say we boycott
them. Real cubers don't look for records in that book anyway. They suck.
And the 42 cubes guy should be ashamed. Not because he's so slow but
because he has the gall to pretend he's any good. Guinness authoritative
for records? Yeah right. Cheers! Stefan
37. Re: [Speed cubing group] Re: Guiness Record From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 01:51:31 -0800
We do boycott them! Or, at the least, we don't recognize what Guinness
has to say. I gave up on Guinness when I talked to them about
recognizing world records. This whole "two Rubik's Cubes out of fresh
packaging" thing is completely bogus. Honestly, who was editing those
pages? Think... world record 11.13 seconds, 42 cubes in an hour?
Something doesn't add up here. Most cubers could solve 42 cubes in an
hour while *censored vulgar statement here* in the *certain room in a
home* in between solves! -Tyson On Jan 2, 2007, at 1:47 AM, Stefan
Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu > <erwaman@...> wrote: > > > > We all
know that the current record listed in Guinness 2007 for most > cubes
solved in an hour is incorrect. Numerous people could easily > break
the record of 42. Has anyone contacted Guinness about it or > tried
going through the process here - http://tinyurl.com/y7kkpb - to >
correct the record? > > I say we boycott them. Real cubers don't
look for records in that book > anyway. They suck. And the 42 cubes
guy should be ashamed. Not because > he's so slow but because he has
the gall to pretend he's any good. > Guinness authoritative for
records? Yeah right. > > Cheers! > Stefan > > >
38. [Speed cubing group] Re: Guiness Record From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 12:34:09 -0000
Or, you know, doing that while cubing. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > We do boycott them! Or, at the least, we don't
recognize what Guinness > has to say. I gave up on Guinness when I
talked to them about > recognizing world records. This whole "two
Rubik's Cubes out of fresh > packaging" thing is completely bogus.
> > Honestly, who was editing those pages? Think... world record
11.13 > seconds, 42 cubes in an hour? Something doesn't add up here.
Most > cubers could solve 42 cubes in an hour while *censored vulgar
statement > here* in the *certain room in a home* in between solves!
> > -Tyson > > On Jan 2, 2007, at 1:47 AM, Stefan Pochmann
wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu > > <erwaman@> wrote: > > > > >
> We all know that the current record listed in Guinness 2007 for
most > > cubes solved in an hour is incorrect. Numerous people
could easily > > break the record of 42. Has anyone contacted
Guinness about it or > > tried going through the process here -
http://tinyurl.com/y7kkpb - to > > correct the record? > >
> > I say we boycott them. Real cubers don't look for records in
that book > > anyway. They suck. And the 42 cubes guy should be
ashamed. Not because > > he's so slow but because he has the gall
to pretend he's any good. > > Guinness authoritative for records?
Yeah right. > > > > Cheers! > > Stefan > > >
> > > >
39. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 13:04:34 +0000 (GMT)
Tyson, was it you or your brother that taught him? or both of you? or
you 2 and Lars? Pedro Tyson Mao <tyson.mao@...> escreveu: I made
him a fantastic speed cube! The cube he used in the movie was a very
very good speed cube. I was solving it sub-18 without much problem.
Chris Liccardi also made him a speed cube with tiles that says "Will's
Cube" on it. You know... his technique could use a lot of work, but it's
just not a priority for him. -Tyson On Jan 2, 2007, at 12:11 AM,
d_funny007 wrote: > THANKS! I really have to try that one sometime.
> > Will S. needs a real speedcube though, that one in the clip
doesn't > look so great... > > His technique could still use a
lot of work. He is consistant, seems > to know his stuff well, and
his reaction time isn't bad. Practicing a > good cubing style and
aquiring a cube that is loose enough to do U/U' > using the index
fingers - I believe are what would help his times the > most. >
> "He probably practices this every day"??? I'm sure if he did that
then > he'd be breaking 30s by now. This guy actually has a life
though, > unlike some of us o_O... > > He kissed her on the
cheeks! But he's married... so I don't know about > that. (I am the
type of person that woulnd't touch another woman once > I get
married.) I think that girl is really hot! > > -Doug > > ---
In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: > > > > I've tried that trick as
well and I find it works best with a female > > audience. The key
is to perform it as close to the end of the solve > as > >
possible so that the viewer is still in a state of shock. > > >
> -Chris > > > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
40. Re: [Speed cubing group] Re: peeling stickers From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 10:24:15 -0300 (ART)
I also have that problem...there's no Goo Gone where I live...lol...so I
have to find another ways...I remember that alcohol worked for me
once...but some time ago I was restickering my 4x4x4 and it didn't
work...I tried...I don't know the name in english...is that thing you
use to wash clothes and make them white...lol...and smells strong... oh,
another thing I found is that using that blade from cubesmith is
actually worse (at least for me). It lefts more "goo" on the cube that
using your hands to peel the stickers... Pedro andyaycw
<andyaycw@...> escreveu: So it is not necessary to get ALL of the
gunk off? Just most of it? Hm, I was always under the impression that
before applying stickers, you should clean off the surface very
cleanly...I was wondering how pro cubers resticker their cubes at
competitions when the need for it arises. Though, perhaps I was under
the wrong impression...?
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
41. Re: [Speed cubing group] Team Solve Video From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 15:06:14 +0000
Wow! Very nice! :) Jasmine On Tue, 02 Jan 2007 03:01:10 -0000, "Joël van
Noort" <joel_vn@...> said: > Hey guys, > > Matt Walter
and I made a very nice team solve video today... Check it > out ;).
> > http://www.youtube.com/watch?v=ocvKEzb7OaE > > Matt and
I have been practicing today... We broke 45 seconds 3 times. > We
also got to 30 seconds for F2L and OLL, but we messed up the PLL >
there :(. Anyway: Happy new year everybody!! > > - Joël AND Matt.
> -- http://www.fastmail.fm - The professional email service
42. Moving again! From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 15:15:42 +0000
I mentioned this to some of you in person at recent European
competitions, but just wanted to post here to let everyone else know.
After 2 years in London (preceded by 6 months in the US, preceded by 28
years in Australia), I'm moving back to the US. I'll be on the east
coast, so I won't make it to many Caltech comps (although I'll try to
get to some), but I'll keep an eye open for upcoming east coast comps!
:) Jasmine http://speedcuber.blogspot.com/ -- http://www.fastmail.fm -
mmm... Fastmail...
43. New Year's Eve cubing workshop From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 16:34:31 -0000
Hi everyone, I just wanted to post about a fun opportunity I had on New
Year's Eve. The organization that runs our New Year's Eve party downtown
read about me in that article I was in in my local paper and hired me to
do a cubing workshop downtown on New Year's Eve. They gave me a fairly
long room and a good amount of space in the city museum just after you
come in off the street. I brought my Stackmat timer display and Stackmat
so I could do demonstration solves as well as let other cubers try the
mat. I did manage to find 3 other cubers, one guy solved on the mat in
about 2:30, another guy in about 3:10. Another lady could also solve it
but didn't get through a whole solve on the timer. I mostly showed
people speedsolves, a couple blindfolded solves, and spent the largest
part of my time describing the steps of a beginner method. I showed
people how to form the cross, how to solve the corners, then from there
just described the flow of the solve after that. They gave me 5 cubes to
put on the table in front of me for anyone to use, and they were
constantly in people's hands and people were trying them out. I'd say at
it's largest I would be solving for a crowd of about 40 people, and
sometimes as few as 5-10. I was basically in the entrance to the museum
so people were constantly passing through and just watching for a few
minutes, but at times a large number of people would stop to watch. I
attempted 5 blindfolded solves during the workshop and DNF'd 3 of them,
but got 2 of them successfully. The successful times were something like
2:45 and 3:10. I was really trying to pitch that the cube is not as hard
as people say it is, and that all it takes is a little bit of
persistance. I told people that if they do get frustrated I recommend
trying to find some hints on the internet, which is what I did. I also
said that if anyone did want to figure it out on their own, it's
absolutely possible and all it takes is some persistance with it. The
workshop was fun, I met a lot of former cubers who could solve in in the
80's but couldn't remember their whole method now so I would show those
people the next step for whatever step they were stuck at. People were
usually passing through to the rest of the museum, and I was right by
the front door so I usually only had time to show people 1 step. There
were a LOT of kids who kept coming up and trying out the cubes. A couple
of the kids I was able to show how to get a cross on one side, and every
single one of them was totally hooked and didn't want to leave when
their parents said they had to. A good number of them asked their
parents if they could go and buy a cube which I thought was cool ;-) I
got the "I used to peel the stickers" comment about 5 times during the
time I was there heh heh, which wasn't so bad I was kind of expecting
more :-) I mostly just said "Well that works true, but it sure takes a
while ;-)" Anyway I had a blast, and the people who managed to come to
the workshop really seemed to enjoy trying out the cubes and learning
the first step or 2 of the beginner method I was showing. People
absolutely went crazy over the blindfolded solves, even on the times
when I DNF'd since there were still a good number of pieces solved. The
two solves I got successfully the crowd applauded. For BLD cubing I was
also pitching that it's not impossible or even super difficult. I told
people I don't have a photographic memory and that I just memorize the
instructions to myself of how to solve, so in effect after I stop
looking at the cube (I didn't have a blindfold so I just looked down at
the floor and held the cube high over my head while solving) I have no
idea what the cube looks like, I only know what to do in order to solve
it. Anyway I didn't get any pictures sadly, but I wanted to do a writeup
about it since it was so much fun. The best part. Not ONCE - not one
single time did anyone say "Oh hey the cube is back!" or "Oh that 80's
toy, wow I haven't seen one of those in years!". I think the cube is
already "back" - I never hear comments about how it's on the comeback or
how it's an old 80's fad, everyone is just used to it again now! I did
meet a few people who hadn't physically messed around with a cube since
the 80's but nobody said anything about how they hadn't even seen a cube
since the 80's, or mentioned how the cube was an "80's fad" that was
coming back. That makes me really happy, I think cubing is continuing to
grow and hopefully will continue even through 2007! Hope everyone had a
Happy New Year - and as always happy cubing, Chris
44. Re: WCA database From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 17:26:01 -0000
You're close. Cheers! Stefan --- In speedsolvingrubikscube@...m, Pedro
<pedrosino1@...> wrote: > > I have no clue...but let me make
a "shoot" (that's what we say here on Brazil) > > with "Burnicki"
you can write Rubik...and also Rubick :P > > no...I don't think is
that... > > Pedro > > Stefan Pochmann <pochmann@...>
escreveu: Here's a riddle. What's special about this guy? >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki >
> Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
45. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 09:50:32 -0800
On Jan 2, 2007, at 0:11, d_funny007 wrote: > THANKS! I really have to
try that one sometime. > > Will S. needs a real speedcube though,
that one in the clip doesn't > look so great... That's a cube the
interviewer ambushed him with. It's probably brand new. > He kissed
her on the cheeks! But he's married... so I don't know about > that.
(I am the type of person that woulnd't touch another woman once > I
get married.) I think that girl is really hot! I think Will and his wife
has made it clear that they're on the opposite end of that spectrum from
you. - - - - - - - - - - - - "The mind is like a parachute. It doesn't
work unless it's open." --- Frank Zappa Lars Petrus - lars@...
http://lar5.com
46. Re: [Speed cubing group] Re: WCA database From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Jan 2007 15:06:23 -0300 (ART)
Really? oh...but...you can't write Erno with the other letters...so, I
don't know what can be...haha :P Pedro Stefan Pochmann
<pochmann@...> escreveu: You're close. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I have no clue...but let me make a "shoot" (that's what
we say here on Brazil) > > with "Burnicki" you can write
Rubik...and also Rubick :P > > no...I don't think is that... >
> Pedro > > Stefan Pochmann <pochmann@...> escreveu:
Here's a riddle. What's special about this guy? >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki >
> Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
47. Re: WCA database From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 18:13:39 -0000
Well, there's enough letters for "Rubiks Cue" but no second "b"... ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > You're close. > > Cheers!
> Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@> > wrote: > > > > I have no
clue...but let me make a "shoot" (that's what we say here > on
Brazil) > > > > with "Burnicki" you can write Rubik...and
also Rubick :P > > > > no...I don't think is that... >
> > > Pedro > > > > Stefan Pochmann
<pochmann@> > escreveu: Here's a riddle. What's > special
about this guy? > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki >
> > > Cheers! > > Stefan > > > > > >
> > > > > >
__________________________________________________ > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > >
48. Re: WCA database From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 20:47:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Well, there's enough
letters for "Rubiks Cue" but no second "b"... Not a second one, true,
but at least he does have all letters and he's the only one:
http://tinyurl.com/yxpfya Cheers! Stefan
49. Re: [Speed cubing group] Re: square-1 From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 2 Jan 2007 15:07:56 +0100
Yes, there are 5 cases:
http://www.geocities.com/jaapsch/puzzles/square1.htm#s1 ----- Original
Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007
5:11 AM Subject: [Speed cubing group] Re: square-1 > If you
understand parities, this is real easy. In a certain easy to > reach
shape you can change parity with a single twist. Think about it. >
> Cheers! > Stefan I kind of do. I don't have a good way of
getting to the star-shape though. There must be some easy to memorize
alg that does this and then I can use it's inverse to come back. In fact
I don't know any of the algs to get from star-shape to cube- shape. I
think there are 5 cases right? Erm... if I feel ambitious enough I'll
try to learn them. Another question that comes to mind for me is: Is it
a necessary requirment to get to star-shape in order to flip the parity
of the puzzle? Or in otherwords, is there existance of an alg that
changes parity without encountering the star-shape? Okay, I'm going to
mix up my sq-1 now! I only solve it a few times a year, but it's an hour
away from the new year, I'm alone, and avoiding alcohol at all costs...
:) -Doug [Non-text portions of this message have been removed]
50. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 2 Jan 2007 15:20:20 +0100
I understand that you cannot include every puzzle we compete in.
However, I don't understand why you don't list the 2x2x2? ----- Original
Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, January 01, 2007 9:44 PM Subject: [Speed cubing group] Combined
Rankings of 2006 Hi everyone, As some of you may remember, I compiled
some "combined world rankings" lists for 2005 and 2004. The final
version (not taking into account errors which hopefully aren't present
but may have crept in...) for 2006 has been compiled. Combined rankings
is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking
for that year, and aims to show the best overall cubers of that year.
2006 1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3.
Joel van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris
(USA) 6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8.
Andrew Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United
Kingdom) The full spreadsheet is available at
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
can see where you rank for 2006. Dan Harris :) [Non-text portions of
this message have been removed]
51. Re: WCA database From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 21:19:57 -0000
If you look for someone "f a s t e r t h a n j e a n", you get François
Séchet, for example. But there's nobody "f a s t e r t h a n m a c k y".
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > Well, there's
enough letters for "Rubiks Cue" but no second "b"... > > Not a
second one, true, but at least he does have all letters and > he's
the only one: > > http://tinyurl.com/yxpfya > > Cheers! >
Stefan >
52. Re: [Speed cubing group] Re: On the local news From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 2 Jan 2007 11:44:03 +0100
November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah
show. Item starts around 8:23 in the video. (link by Casen Davis) (this
was posted on speedcubing.com)
http://www.youtube.com/watch?v=Aau4dSzXxqw If you would like to archive
things that get posted on youtube you should check out a tool called
vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) -----
Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 31, 2006
5:37 AM Subject: [Speed cubing group] Re: On the local news I was *so*
close to spending new years in Chapel Hill too! I would have, if I knew
for sure I could hang out with chris there. However our means of
contacting him are somewhat limited these days... >_<.
--------------------------- It is always great news to hear that cubing
is in the media again. However, it used to be that various media things
would be stashed somewhere on the internet for us to grab. I really
pride myself on my collection of cubing in the media clips and have
noticed a huge decline in people archiving such things. I used to hope
to collect every single piece of cube-in-media clips in the last 10
yrs... having things on youTube for a short while is no good. grrr...
Anyhow, two things I would really like to have: a clip of DanK on the
Ellen D. show, and a clip of Will S. on Oprah. Also I want to take this
opportunity to point out some new cube sightings I made! Episode 1x21 of
"Angel" features a cube and Pyraminx. There is also one episode of
"Buffy" that has a cube on one of the character's nightstands (impling
they cube). I forgot which one, and wonder if someone here knows. I have
yet to watch "Happyness"... :(. But for those of you who have, how many
scenes is there a cube? Just the one? (I hope not!) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > Hey Chris! > > I'm in the
area (chapel hill/carrboro) and i was wondering if the raleigh
celebration will > have a competition. I've never entered one before
(because a majority are out west or > otherwise inaccessible) and
would really love the opportunity. If there isn't going to be > one
that's cool, i'll probably still end up there anyway. I know a couple
othere people who > are going to try and come too. > > Also,
i'm president of the rubik's cube club at my school and i was wondering
if maybe we > could work something out and have you visit one of out
meetings and maybe give us a > talk or something. Let me know. (my
real email address is captnjohnny1618@... > if you want to reach me
that way) thanks! > > ~John Hoffman~ > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@>
wrote: > > > > Hi everyone, > > > > I was on my
local news station tonight for the cube. I was hired by > > the
organization running our New Year's celebration for a 2 hour > >
performance at a venue to demonstrate/talk about the cube. They are >
> doing a flashback section along the street from the 70's through
the > > 90's and of course the cube is featured in the 80's
section. > > > > I tried to catch the clip on tape but was
unsuccessful. Anyway the > > clip was only about 10-20 seconds
long. First they showed my hands > > close up solving, then they
showed a fast forwarded (clearly marked > > with a sub-title) 17
second solve. > > > > I wanted to get the video up here but
I probably goofed the setting > > on my VCR or something so the
video didn't capture. > > > > Well, cubing is certainly
growing in the media in my local area > > because of the Pursuit
of Happyness movie and all of Tyson's media > > coverage. I hope
this movie has more effect on the cubing community > > in general,
because it certainly is putting it in the spotlight in > > my
local area. > > > > Happy cubing, > > Chris > >
> > P.S. Reporters and News people no longer ask me those
questions "So > > do you think the Rubik's cube is on the
comeback?" or "Do you think > > this Rubik's cube revival will
last?" or any other variation. They > > now mostly ask me about
competitions and records and what > > competitions are coming up
next worldwide, etc.. I think that's > > good, because I think
they just assume the cube is back now and so > > they don't ask
those "comeback" questions any more :-) > > > [Non-text
portions of this message have been removed]
53. Re: Combined Rankings of 2006 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 22:19:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > Combined rankings is the sum of a
persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that
year, and aims to show the best overall > cubers of that year. The
best overall speed-cubers, maybe. Gilles.
54. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 22:46:27 -0000
Mm, that would give me a nice, undeserved boost --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I understand that you cannot
include every puzzle we compete in. However, I don't understand why you
don't list the 2x2x2? > > ----- Original Message ----- > From:
Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined
Rankings of 2006 > > > Hi everyone, > > As some of you
may remember, I compiled some "combined world rankings" > lists for
2005 and 2004. The final version (not taking into account > errors
which hopefully aren't present but may have crept in...) for > 2006
has been compiled. > > Combined rankings is the sum of a persoon's
3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims
to show the best overall > cubers of that year. > > 2006 >
1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) >
3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5.
Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz
Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter
(Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
> can see where you rank for 2006. > > Dan Harris :) > >
> > > > [Non-text portions of this message have been
removed] >
55. Re: Combined Rankings of 2006 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 23:38:10 -0000
That would be a great idea :D --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Mm, that would give me a
nice, undeserved boost > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I understand that you cannot
include every puzzle we compete in. > However, I don't understand why
you don't list the 2x2x2? > > > > ----- Original Message
----- > > From: Dan > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January
01, 2007 9:44 PM > > Subject: [Speed cubing group] Combined
Rankings of 2006 > > > > > > Hi everyone, > >
> > As some of you may remember, I compiled some "combined world
> rankings" > > lists for 2005 and 2004. The final version (not
taking into > account > > errors which hopefully aren't present
but may have crept in...) > for > > 2006 has been compiled.
> > > > Combined rankings is the sum of a persoon's 3x3x3,
4x4x4, and > 5x5x5 > > final world ranking for that year, and
aims to show the best > overall > > cubers of that year. >
> > > 2006 > > 1. Ron van Bruchem (Netherlands) > >
2. Lars Vandenbergh (Belgium) > > 3. Joel van Noort (Netherlands)
> > 4. Bernett Orlando (India) > > 5. Frank Morris (USA)
> > 6. Michael Fung (Netherlands) > > 7. Tomasz Zolnowski
(Poland) > > 8. Andrew Kang (USA) > > 9. Matt Walter
(Canada) > > 10. Dan Harris (United Kingdom) > > > >
The full spreadsheet is available at > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > so
you > > can see where you rank for 2006. > > > > Dan
Harris :) > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
This database is FANTASTIC!! You guys who put this together are
AWESOME!!! :) Jasmine -- http://www.fastmail.fm - Same, same, but
different
57. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 00:01:07 -0000
I didn't include the 2x2x2 because in my opinion (remember I am the one
who compiled these lists :) ) - the 2x2x2 is more of an event like the
magic or clock. I feel that the 2x2x2 cube is much more about mindless
execution of a system compared to the skill it takes to solve, than the
3x3x3 cubes and upwards. I can't explain myself very well, but heres
what i mean, in HYPOTHETICAL numbers. if the threshold were say 10%
skill (seeing shortcuts, looking ahead, special tricks, etc) and 90%
mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but
2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but
then it would discount too many people as you have to have a solve in
all the events to feature on the list. So in short I discounted 2x2x2
becasue it adds very little about a persons skill. But of course you're
welcome to compile an alternative list! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I understand that you cannot
include every puzzle we compete in. However, I don't understand why you
don't list the 2x2x2? > > ----- Original Message ----- > From:
Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined
Rankings of 2006 > > > Hi everyone, > > As some of you
may remember, I compiled some "combined world rankings" > lists for
2005 and 2004. The final version (not taking into account > errors
which hopefully aren't present but may have crept in...) for > 2006
has been compiled. > > Combined rankings is the sum of a persoon's
3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims
to show the best overall > cubers of that year. > > 2006 >
1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) >
3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5.
Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz
Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter
(Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
> can see where you rank for 2006. > > Dan Harris :) > >
> > > > [Non-text portions of this message have been
removed] >
58. Re: peeling stickers From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Jan 2007 23:56:26 -0000
You can use some packaging tape to pull the adhesive from the old
stickers off of your cube. It works great. --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...>
wrote: > > So it is not necessary to get ALL of the gunk off? Just
most of it? > Hm, I was always under the impression that before
applying stickers, > you should clean off the surface very
cleanly...I was wondering how > pro cubers resticker their cubes at
competitions when the need for it > arises. Though, perhaps I was
under the wrong impression...? >
59. Re: Combined Rankings of 2006 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 00:36:39 -0000
Yes, you're right. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Dan" > <dan_j_harris@> wrote:
> > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4,
and 5x5x5 > > final world ranking for that year, and aims to show
the best overall > > cubers of that year. > > The best
overall speed-cubers, maybe. > > Gilles. >
60. Re: Lubricant From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 01:23:53 -0000
I did a search on "lubricant' to find older posts on this topic with
high hopes that I could find a more definitive answer as to what type of
lubricant to use. I actually just came back from Lowe's after purchasing
a can of Teflon Silicon Spray, but after reading some of the messages, I
decided against using it. As a result, I decided to finally use my Cube
Lube that I obtained when I purchased a DIY kit from Rubiks.com. I have
two questions on this matter: 1) How much of the cube lube should I use?
I put about 1/4 of the syringe in, and 2) Immediately after putting the
Cube Lube in, I began playing around with my cube and noticed that there
was some Lube dripping and seeping out from all over my Rubik's Cube. Is
this a sign that I put too much Cube Lube in? And of course, the Cube
Lube will eventually dry up won't it? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I forgot to metion, the brand is
Du Pont. > > --- In speedsolvingrubikscube@yahoogroups.com,
"baller1177" > <baller17@> wrote: > > > > I went to
Lowe's today and bought a can of Teflon Silicone > Lubricant. >
> I'm wondering if this is a good substitute for Tempo or Snap. I'm
> also > > wondering what kinds of cubes are good speedcubing,
other than Arxon, > > DIY, and hungarion studio cubes. > >
>
61. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 07:47:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > if the threshold were say 10% skill
(seeing shortcuts, looking ahead, > special tricks, etc) and 90%
mindless execution > 3x3x3 could be 20:80 > 4x4x4 30:70 > 5x5x5
50:50 > > but 2x2x2 5:95 > magic 0:100 > > So in short I
discounted 2x2x2 becasue it adds very > little about a persons skill.
I don't agree with this one. Putting the 2x2x2 almost on a par with the
magic as a puzzle is absolutely ridiculous. The top guys have recorded
averages of under 5 seconds and I think that takes tremendous skill. But
great work nonetheless. Kind regards, Lars
62. Re: Guiness Record From:
"bryanosaurus" <bmytko@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 08:27:50 -0000
good way to practice one handed solving --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Or, you know, doing that while cubing. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > We do boycott them! Or, at
the least, we don't recognize what Guinness > > has to say. I gave
up on Guinness when I talked to them about > > recognizing world
records. This whole "two Rubik's Cubes out of fresh > > packaging"
thing is completely bogus. > > > > Honestly, who was editing
those pages? Think... world record 11.13 > > seconds, 42 cubes in
an hour? Something doesn't add up here. Most > > cubers could
solve 42 cubes in an hour while *censored vulgar statement > >
here* in the *certain room in a home* in between solves! > > >
> -Tyson > > > > On Jan 2, 2007, at 1:47 AM, Stefan
Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > >
<erwaman@> wrote: > > > > > > > > We all
know that the current record listed in Guinness 2007 for > most >
> > cubes solved in an hour is incorrect. Numerous people could
easily > > > break the record of 42. Has anyone contacted
Guinness about it or > > > tried going through the process here
- http://tinyurl.com/y7kkpb - to > > > correct the record? >
> > > > > I say we boycott them. Real cubers don't look
for records in that > book > > > anyway. They suck. And the
42 cubes guy should be ashamed. Not > because > > > he's so
slow but because he has the gall to pretend he's any good. > >
> Guinness authoritative for records? Yeah right. > > > >
> > Cheers! > > > Stefan > > > > > >
> > > > > >
63. Re: WCA database From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 10:58:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > If you look for someone "f a s
t e r t h a n j e a n", you get > François Séchet, for example. But
there's nobody "f a s t e r t h a n > m a c k y". Hmm, actually the
only person "f a s t e r t h a n j e a n" is Thijs Feenstra (Francois
doesn't have a 'j'). But Francois is the only one "f a s t e r t h a n s
h o t a r o". Cheers! Stefan
64. Re: Combined Rankings of 2006 From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 11:06:59 -0000
I agree with Lars on this one. Solving the 2x2 fast requires a lot of
looking ahead. Great work by the way - and it makes me sad that I did
not participate in a 5x5 event yet. Maybe, is it possible to integrate
this kind of "combined rankings" in the WCA database (kind of like a
bonus feature) ? Sven --- In speedsolvingrubikscube@yahoogroups.com,
"Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Dan" <dan_j_harris@> wrote: >
> > if the threshold were say 10% skill (seeing shortcuts, looking
ahead, > > special tricks, etc) and 90% mindless execution >
> 3x3x3 could be 20:80 > > 4x4x4 30:70 > > 5x5x5 50:50
> > > > but 2x2x2 5:95 > > magic 0:100 > > >
> So in short I discounted 2x2x2 becasue it adds very > >
little about a persons skill. > > I don't agree with this one.
Putting the 2x2x2 almost on a par with the magic as a puzzle > is
absolutely ridiculous. The top guys have recorded averages of under 5
seconds and I > think that takes tremendous skill. > > But
great work nonetheless. > > Kind regards, > Lars >
65. Re: WCA database From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 12:05:02 -0000
OK, so you can be faster than Jean and faster than Macky. But only one
person can be the best:
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
Regards, Lars ;) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux"
<grrroux@> wrote: > > > > > > If you look for
someone "f a s t e r t h a n j e a n", you get > > François
Séchet, for example. But there's nobody "f a s t e r t h > a n >
> m a c k y". > > Hmm, actually the only person "f a s t e r t
h a n j e a n" is > Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is the > only one "f a s t e r t h a n s h o t a r o". >
> Cheers! > Stefan >
66. Re: WCA database From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 12:40:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux"
<grrroux@> wrote: > > > > > > If you look for
someone "f a s t e r t h a n j e a n", you get > > François
Séchet, for example. But there's nobody "f a s t e r t h > a n >
> m a c k y". > > Hmm, actually the only person "f a s t e r t
h a n j e a n" is > Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is the > only one "f a s t e r t h a n s h o t a r o". Oops,
right, but François is f a s t e r t h a n a n s s i.
67. Re: WCA database From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 13:34:37 -0000
And to top it all off, the fastest Canadian is indeed, not a Canadian...
http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=f+a+s+t+e+s+t+c+a+n+a+d+i+a+n&search=Search
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux"
<grrroux@> wrote: > > > > > > > > > If
you look for someone "f a s t e r t h a n j e a n", you get > >
> François Séchet, for example. But there's nobody "f a s t e r t h
> > a n > > > m a c k y". > > > > Hmm,
actually the only person "f a s t e r t h a n j e a n" is > >
Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the >
> only one "f a s t e r t h a n s h o t a r o". > > Oops,
right, but François is f a s t e r t h a n a n s s i. >
68. Re: WCA database From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 13:35:31 -0000
Though Chris may be the best, he is also the slowest person:
http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=s+l+o+w+e+s+t+p+e+r+s+o+n&search=Search
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > OK, so you can be faster
than Jean and faster than Macky. But only one > person can be the
best: > > http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > Regards, > Lars ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux"
<grrroux@> wrote: > > > > > > > > > If
you look for someone "f a s t e r t h a n j e a n", you get > >
> François Séchet, for example. But there's nobody "f a s t e r t h
> > a n > > > m a c k y". > > > > Hmm,
actually the only person "f a s t e r t h a n j e a n" is > >
Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the >
> only one "f a s t e r t h a n s h o t a r o". > > > >
Cheers! > > Stefan > > >
69. Re: WCA database From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 14:25:59 -0000
David Wesley is a true "S w e d e"
http://worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=S+w+e+d+e&search=Search //
Kenneth
70. Re: [Speed cubing group] Re: WCA database From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Jan 2007 17:00:22 +0100
This is fun:
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
--------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: WCA database Datum: 03/01/07 04:09 > > > > >
> > > > > > > > > > > > > OK, so
you can be faster than Jean and faster than Macky. But only one >
person can be the best: > >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > Regards, > Lars ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux"
<grrroux@> wrote: > > > > > > > > > If
you look for someone "f a s t e r t h a n j e a n", you get > >
> Fran�ois S�chet, for example. But there's nobody "f a s t e r t
h > > a n > > > m a c k y". > > > > Hmm,
actually the only person "f a s t e r t h a n j e a n" is > >
Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the >
> only one "f a s t e r t h a n s h o t a r o". > > > >
Cheers! > > Stefan > > > > > > > > >
> > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
71. Re: WCA database From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 16:13:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Here's a riddle. What's special
about this guy? >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki >
> Cheers! > Stefan > He is also cubemaster :)
http://worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
~AO
72. Re: Combined Rankings of 2006 From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 18:04:36 -0000
Yeah, I kinda like that idea too. :-) But seriosly, I see that a lot of
people find 3x3, 4x4 and 5x5 the main events, but I think that 2x2 is
quite a big event too. But then again one-handed maybe is bigger than
2x2. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > That would be a
great idea :D > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Mm, that would
give me a nice, undeserved boost > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > I understand that
you cannot include every puzzle we compete in. > > However, I
don't understand why you don't list the 2x2x2? > > > > >
> ----- Original Message ----- > > > From: Dan > >
> To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Monday, January 01, 2007 9:44 PM > > > Subject: [Speed cubing
group] Combined Rankings of 2006 > > > > > > > >
> Hi everyone, > > > > > > As some of you may
remember, I compiled some "combined world > > rankings" > >
> lists for 2005 and 2004. The final version (not taking into >
> account > > > errors which hopefully aren't present but
may have crept in...) > > for > > > 2006 has been
compiled. > > > > > > Combined rankings is the sum of
a persoon's 3x3x3, 4x4x4, and > > 5x5x5 > > > final world
ranking for that year, and aims to show the best > > overall >
> > cubers of that year. > > > > > > 2006 >
> > 1. Ron van Bruchem (Netherlands) > > > 2. Lars
Vandenbergh (Belgium) > > > 3. Joel van Noort (Netherlands)
> > > 4. Bernett Orlando (India) > > > 5. Frank Morris
(USA) > > > 6. Michael Fung (Netherlands) > > > 7.
Tomasz Zolnowski (Poland) > > > 8. Andrew Kang (USA) > >
> 9. Matt Walter (Canada) > > > 10. Dan Harris (United
Kingdom) > > > > > > The full spreadsheet is available
at > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > >
so you > > > can see where you rank for 2006. > > >
> > > Dan Harris :) > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > >
73. A fast one-ahdned solve on video!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 18:00:04 -0000
I just want to share this video I made yesterday. It's me solving the
3x3 one-handed in 21.84 (with a PLL-skip).
http://www.youtube.com/watch?v=XiyMoY_V3gg
74. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Jan 2007 10:17:21 -0800
One-handed times these days are pretty ridiculous. Chris Dzoan did
14.16seconds wit ha PLL-skip right before the official round began at
Berkeley. It was sadly not caught on video. They quickly set up a video
camera after that. On 1/3/07, Gunnar Krig <gunkr520@...> wrote:
> > I just want to share this video I made yesterday. It's me
solving the > 3x3 one-handed in 21.84 (with a PLL-skip). > >
http://www.youtube.com/watch?v=XiyMoY_V3gg > > > [Non-text
portions of this message have been removed]
75. Re: [Speed cubing group] New Year's Eve cubing workshop
From:
Sachin <sachinss@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Jan 2007 00:40:54 +0530
Hey great writeup Chris! I also have a workshop coming up in the end of
January, i'll try to post my experience too. On 1/2/07, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hi everyone, > >
I just wanted to post about a fun opportunity I had on New Year's >
Eve. The organization that runs our New Year's Eve party downtown >
read about me in that article I was in in my local paper and hired >
me to do a cubing workshop downtown on New Year's Eve. They gave me >
a fairly long room and a good amount of space in the city museum >
just after you come in off the street. I brought my Stackmat timer >
display and Stackmat so I could do demonstration solves as well as >
let other cubers try the mat. > > I did manage to find 3 other
cubers, one guy solved on the mat in > about 2:30, another guy in
about 3:10. Another lady could also > solve it but didn't get through
a whole solve on the timer. > > I mostly showed people
speedsolves, a couple blindfolded solves, and > spent the largest
part of my time describing the steps of a beginner > method. I showed
people how to form the cross, how to solve the > corners, then from
there just described the flow of the solve after > that. > >
They gave me 5 cubes to put on the table in front of me for anyone >
to use, and they were constantly in people's hands and people were >
trying them out. > > I'd say at it's largest I would be solving
for a crowd of about 40 > people, and sometimes as few as 5-10. I was
basically in the > entrance to the museum so people were constantly
passing through and > just watching for a few minutes, but at times a
large number of > people would stop to watch. > > I attempted 5
blindfolded solves during the workshop and DNF'd 3 of > them, but got
2 of them successfully. The successful times were > something like
2:45 and 3:10. > > I was really trying to pitch that the cube is
not as hard as people > say it is, and that all it takes is a little
bit of persistance. I > told people that if they do get frustrated I
recommend trying to > find some hints on the internet, which is what
I did. I also said > that if anyone did want to figure it out on
their own, it's > absolutely possible and all it takes is some
persistance with it. > > The workshop was fun, I met a lot of
former cubers who could solve > in in the 80's but couldn't remember
their whole method now so I > would show those people the next step
for whatever step they were > stuck at. People were usually passing
through to the rest of the > museum, and I was right by the front
door so I usually only had time > to show people 1 step. > >
There were a LOT of kids who kept coming up and trying out the >
cubes. A couple of the kids I was able to show how to get a cross >
on one side, and every single one of them was totally hooked and >
didn't want to leave when their parents said they had to. A good >
number of them asked their parents if they could go and buy a cube >
which I thought was cool ;-) > > I got the "I used to peel the
stickers" comment about 5 times during > the time I was there heh
heh, which wasn't so bad I was kind of > expecting more :-) I mostly
just said "Well that works true, but it > sure takes a while ;-)"
> > Anyway I had a blast, and the people who managed to come to
the > workshop really seemed to enjoy trying out the cubes and
learning > the first step or 2 of the beginner method I was showing.
People > absolutely went crazy over the blindfolded solves, even on
the times > when I DNF'd since there were still a good number of
pieces solved. > The two solves I got successfully the crowd
applauded. For BLD > cubing I was also pitching that it's not
impossible or even super > difficult. I told people I don't have a
photographic memory and > that I just memorize the instructions to
myself of how to solve, so > in effect after I stop looking at the
cube (I didn't have a > blindfold so I just looked down at the floor
and held the cube high > over my head while solving) I have no idea
what the cube looks like, > I only know what to do in order to solve
it. > > Anyway I didn't get any pictures sadly, but I wanted to do
a writeup > about it since it was so much fun. > > The best
part. Not ONCE - not one single time did anyone say "Oh > hey the
cube is back!" or "Oh that 80's toy, wow I haven't seen one > of
those in years!". I think the cube is already "back" - I never > hear
comments about how it's on the comeback or how it's an old 80's >
fad, everyone is just used to it again now! > > I did meet a few
people who hadn't physically messed around with a > cube since the
80's but nobody said anything about how they hadn't > even seen a
cube since the 80's, or mentioned how the cube was > an "80's fad"
that was coming back. That makes me really happy, I > think cubing is
continuing to grow and hopefully will continue even > through 2007!
> > Hope everyone had a Happy New Year - and as always happy
cubing, > Chris > > > [Non-text portions of this message
have been removed]
76. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Jan 2007 20:36:00 +0100
Yesterday morning I was in Marrkech Airport and I was cubing one-handed
in the line for the check-in. Then the Italians in the line next to me
applaused and they I asked me if I was the World Champion. I replied
that I was "only European Champion". Then they asked me if they could
record a solve and I agreed. The solve was just 25 seconds (which I can
reach more and more nowadays). :-) But I have to say I didn't reach
sub20 in a long time (thanks to a very low level of practice). So if you
happen to see that video (one guy starts the video by talking in Italian
- saying that I was the European Champion I guess), please send it to
me. :p (Congratulations Gunnar :-)) Gilles 2007/1/3, Tyson Mao
<tyson.mao@...>: > > One-handed times these days are pretty
ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip right
before the official round began at > Berkeley. > It was sadly not
caught on video. They quickly set up a video camera after > that.
> > On 1/3/07, Gunnar Krig
<gunkr520@...<gunkr520%40student.liu.se>> > wrote: >
> > > I just want to share this video I made yesterday. It's me
solving the > > 3x3 one-handed in 21.84 (with a PLL-skip). >
> > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > >
> > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
77. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 20:10:53 -0000
Hey Dan -- Did you do the compilation by hand, or were you using some
sort of script against the database?? I'm curious how much work it would
be to develop a list with a few more events. yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > But of course you're welcome to compile an alternative list!
> > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I understand that you cannot
include every puzzle we compete in. > However, I don't understand why
you don't list the 2x2x2? > > > > ----- Original Message
----- > > From: Dan > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January
01, 2007 9:44 PM > > Subject: [Speed cubing group] Combined
Rankings of 2006 > > > > > > Hi everyone, > >
> > As some of you may remember, I compiled some "combined world
rankings" > > lists for 2005 and 2004. The final version (not
taking into account > > errors which hopefully aren't present but
may have crept in...) for > > 2006 has been compiled.
78. HELP me pLease... (OFF TOPIC Quantificational Proofs)
From:
theoneicheck <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 20:46:15 -0000
HElp me please I have 2 Quantificational Proofs, and I don't think that
I have done them right. PLEASE HELP; If you're mad that this isn't about
cubes, I'm sorry. You are the smartest people i know of. I don't know
who better to ask than the cubists on this forum. 1. Ax(Fx.Gx) therefore
Ax(Fx).Ax(Gx) 2. Ft.Gt 1.UI 3. Ft 2. Simp 4. Gt.Ft 2. Comm 5. Gt 4. Simp
6. Ax(Fx) 3. UG 7. Ax(Gx) 5. UG 8. Ax(Fx).Ax(Gx) 6.7. Conj 1. Ex(Fx.Gx)
therefore Ex(Fx).Ex(Gx) 2. Ft.Gt EI 3. Ft 2 simp 4. Gt.Ft 2 comm 5. Gt 4
simp 6. Ex(Fx) 3 EG 7. Ex(Gx) 5 EG 8. Ex(Fx).Ex(Gx) 67 Conj 9.
Ex(Fx).Ex(Gx) 2-9 EI It can't just be that simple. IF you can't help,
can anyone suggest another rescource for help with proofs? THANK YOU ALL
Happy new year JASON Kovacic
79. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 20:48:41 -0000
Hi, I did the compilation by hand. I copied 3 lists into excel from the
world rankings. I sorted them alphabetically. Went down the list of
5x5x5 competitors, and deleted the ones on the 4x4x4 and 3x3x3 that
didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but not
in 4x4x4 or 3x3x3 they were deleted too. Then add up the rankings of the
remaining competitors, and sort by combined total. But I'm sure that if
you can get the permission, you should be able to run a script against
the new WCA database to easily produce these lists. Best bet is to ask
Ron. I would like to see my list as part of the official rankings, but
I'm sure the events/categories will get modified if Ron ever decided to
add it, such as including the 2x2x2 or something like that. I personally
think that the 3x3x3, 4x4x4, and 5x5x5 events only make up a nicer and
more important list than any other combination. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...>
wrote: > > Hey Dan -- > > Did you do the compilation by
hand, or were you using some sort of > script against the database??
I'm curious how much work it would be > to develop a list with a few
more events. > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > But of course you're welcome to compile an
alternative list! > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > I understand that
you cannot include every puzzle we compete in. > > However, I
don't understand why you don't list the 2x2x2? > > > > >
> ----- Original Message ----- > > > From: Dan > >
> To: speedsolvingrubikscube@...m > > > Sent: Monday,
January 01, 2007 9:44 PM > > > Subject: [Speed cubing group]
Combined Rankings of 2006 > > > > > > > > >
Hi everyone, > > > > > > As some of you may remember,
I compiled some "combined world > rankings" > > > lists for
2005 and 2004. The final version (not taking into > account > >
> errors which hopefully aren't present but may have crept >
in...) for > > > 2006 has been compiled. >
80. Re: New Year's Eve cubing workshop From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Jan 2007 21:37:47 -0000
Hey Sachin, Good luck on your workshop, and yes definitely let us know
how it goes! Also, in case anyone is interested here is the video from
when I was on the news talking about the workshop I held.
http://www.wral.com/news/local/video/1118393/ My appearance is right at
40 seconds into the video. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...>
wrote: > > Hey great writeup Chris! > > I also have a
workshop coming up in the end of January, i'll try to post my >
experience too. >
81. Re: [Speed cubing group] Re: Combined Rankings of 2006
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Jan 2007 04:04:31 +0000 (GMT)
Hi Dan Harris, wow! incredible! I am really surprised to see my name in
top-10. I really don't know I deserve it or not. But I am
motivated.Thanks Dan. So many great cubers missing in the top is
unbelieveable. Perhaps a different strategy to workout the combined
ranking considering the avg and not the single best solve is a good
alternative option. J.BERNETT ORLANDO d_funny007
<no_reply@yahoogroups.com> wrote: Two things I find suprising: I
am actually on the top 50? ChirsH is not in the top 10? (I think he
deserves an extra boost for big cube bld...) Again, thank you for doing
this for us Dan. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi everyone, > >
As some of you may remember, I compiled some "combined world rankings"
> lists for 2005 and 2004. The final version (not taking into account
> errors which hopefully aren't present but may have crept in...) for
> 2006 has been compiled. > > Combined rankings is the sum of a
persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that
year, and aims to show the best overall > cubers of that year. >
> 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh
(Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando
(India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands)
> 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt
Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
> can see where you rank for 2006. > > Dan Harris :) > Send
free SMS to your Friends on Mobile from your Yahoo! Messenger. Download
Now! http://messenger.yahoo.com/download.php [Non-text portions of this
message have been removed]
82. Re: [Speed cubing group] Re: Lubricant From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 3 Jan 2007 10:12:35 +0100
Cube lube is actually floorwax. Eventually it will dry up, but the
effect will remain for about 2 weeks. I use 1 small drop on every side
of every edge (2*12=24), you could also use 1 small drop on every side
of every corner (3*8=24). You really shouldn't use more, maybe even
less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5
for about 6 times. ----- Original Message ----- From: andyaycw To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007
2:23 AM Subject: [Speed cubing group] Re: Lubricant I did a search on
"lubricant' to find older posts on this topic with high hopes that I
could find a more definitive answer as to what type of lubricant to use.
I actually just came back from Lowe's after purchasing a can of Teflon
Silicon Spray, but after reading some of the messages, I decided against
using it. As a result, I decided to finally use my Cube Lube that I
obtained when I purchased a DIY kit from Rubiks.com. I have two
questions on this matter: 1) How much of the cube lube should I use? I
put about 1/4 of the syringe in, and 2) Immediately after putting the
Cube Lube in, I began playing around with my cube and noticed that there
was some Lube dripping and seeping out from all over my Rubik's Cube. Is
this a sign that I put too much Cube Lube in? And of course, the Cube
Lube will eventually dry up won't it? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I forgot to metion, the brand is
Du Pont. > > --- In speedsolvingrubikscube@yahoogroups.com,
"baller1177" > <baller17@> wrote: > > > > I went to
Lowe's today and bought a can of Teflon Silicone > Lubricant. >
> I'm wondering if this is a good substitute for Tempo or Snap. I'm
> also > > wondering what kinds of cubes are good speedcubing,
other than Arxon, > > DIY, and hungarion studio cubes. > >
> [Non-text portions of this message have been removed]
83. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 3 Jan 2007 10:36:20 +0100
I strongly disagree about the 2x2x2. For me the 2x2x2 is about 25%
seeing shortcuts/inspection, 25% looking ahead and only 50% mindless
execution. My best solve ever was at Dutch Open 2006 and I saw the
entire solve during inspection. Execution was really slow, but I still
got a 5.69s. Actually I decide which method I am going to use and which
color to start on halfway during inspection. On the 3x3x3 I always use
the same method and always start on the same color. But you are right,
it is your list so don't include it if you don't want to. I will make
two alternative lists soon including the 2x2x2. The first one will have
the ranking system you came up with (absolute position on each list) and
the second one will have an alternative ranking system (relative
position, based on the number of competitors in each discipline) -----
Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007
1:01 AM Subject: Re: [Speed cubing group] Combined Rankings of 2006 I
didn't include the 2x2x2 because in my opinion (remember I am the one
who compiled these lists :) ) - the 2x2x2 is more of an event like the
magic or clock. I feel that the 2x2x2 cube is much more about mindless
execution of a system compared to the skill it takes to solve, than the
3x3x3 cubes and upwards. I can't explain myself very well, but heres
what i mean, in HYPOTHETICAL numbers. if the threshold were say 10%
skill (seeing shortcuts, looking ahead, special tricks, etc) and 90%
mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but
2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but
then it would discount too many people as you have to have a solve in
all the events to feature on the list. So in short I discounted 2x2x2
becasue it adds very little about a persons skill. But of course you're
welcome to compile an alternative list! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I understand that you cannot
include every puzzle we compete in. However, I don't understand why you
don't list the 2x2x2? > > ----- Original Message ----- > From:
Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined
Rankings of 2006 > > > Hi everyone, > > As some of you
may remember, I compiled some "combined world rankings" > lists for
2005 and 2004. The final version (not taking into account > errors
which hopefully aren't present but may have crept in...) for > 2006
has been compiled. > > Combined rankings is the sum of a persoon's
3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims
to show the best overall > cubers of that year. > > 2006 >
1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) >
3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5.
Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz
Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter
(Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
> can see where you rank for 2006. > > Dan Harris :) > >
> > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
84. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 11:24:53 -0000
WOW!! That's what I call a fast OH-solve. I, myself, had a OH solve a
few days ago that popped at the end of OLL at 15-16 seconds. :-) /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > One-handed times these days are
pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip
right before the official round began at > Berkeley. > It was
sadly not caught on video. They quickly set up a video camera after >
that. > > On 1/3/07, Gunnar Krig <gunkr520@...> wrote: >
> > > I just want to share this video I made yesterday. It's me
solving the > > 3x3 one-handed in 21.84 (with a PLL-skip). >
> > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > >
> > > > > > [Non-text portions of this message have
been removed] >
85. [Speed cubing group] Re: WCA database From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 11:23:14 -0000
By some reason it's only europeans that seem to have a lack for girls.
:-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Avgalen
<avgalen@...> wrote: > > This is fun: > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
>
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
> > --------- Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com > Naar:
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed
cubing group] Re: WCA database > Datum: 03/01/07 04:09 > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > OK, so you can be faster than Jean and
faster than Macky. But > only one > > person can be the best:
> > > > >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > > > Regards, > > Lars ;) > > > > ---
In speedsolvingrubikscube@...m, "Stefan Pochmann" > > pochmann@
wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > > Roux"
<grrroux@> wrote: > > > > > > > > >
> > > If you look for someone "f a s t e r t h a n j e a >
n", you get > > > > François Séchet, for example. But
there's nobody "f a s t e > r t h > > > a n > > >
> m a c k y". > > > > > > Hmm, actually the
only person "f a s t e r t h a n j e a > n" is > > > Thijs
Feenstra (Francois doesn't have a 'j'). But Francois is the > >
> only one "f a s t e r t h a n s h o t a r o". > > > >
> > Cheers! > > > Stefan > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
86. Re: [Speed cubing group] Re: WCA database From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Jan 2007 12:41:14 +0100
Hehe, maybe I need more girls, but nobody is
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search
:D 2007/1/4, Gunnar Krig <gunkr520@...>: > > By some reason
it's only europeans that seem to have a lack for girls. > :-) >
> /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Avgalen <avgalen@...> > wrote: > > > > This is
fun: > > > > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
> > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
> > > > --------- Oorspronkelijk bericht -------- > >
Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Onderwerp: [Speed cubing group] Re: WCA database
> > Datum: 03/01/07 04:09 > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > OK, so you can be faster than Jean and
faster than > Macky. But > > only one > > > person can
be the best: > > > > > > > > > >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > > > > > Regards, > > > Lars ;) > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" > > > pochmann@ wrote: > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles > > > > Roux" <grrroux@> wrote: > >
> > > > > > > > > > > > > If you
look for someone "f a s t e r t h a n j e a > > n", you get >
> > > > François Séchet, for example. But there's nobody "f
> a s t e > > r t h > > > > a n > > >
> > m a c k y". > > > > > > > > Hmm,
actually the only person "f a s t e r t h a n j e a > > n" is >
> > > Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is > the > > > > only one "f a s t e r t h a
n s h o t a r o". > > > > > > > > Cheers! >
> > > Stefan > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
________________________________________________ > > Message sent
using UebiMiau 2.7.9 > > > > > [Non-text portions of this
message have been removed]
87. Re: Japanese TV From:
"suraimu_cube" <suraimu_cube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 14:32:21 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > >
http://www.youtube.com/watch?v=XgQMqI6uidc > > Caught on tape
clearly grabbing the cube after his blindsolve before > his judge had
a chance to check it. He should get a penalty! > >
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > >
Stefan Im sorry for my miss. Even if I receive a punishment about this
matter, I don't care. Im careful from now on!
88. Re: WCA database From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 16:52:57 -0000
Hey! By the way there are only 5 people "n e e d i n g t o g e t l a i
d" That's great news ;-)
http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search=
Search -Per >--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Here's a riddle. What's
special about this guy? > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki >
> > > Cheers! > > Stefan > > > He is also
cubemaster :) > >
http://worldcubeassociation.org/results/persons.php? >
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
> > ~AO >
CHUMPULPACKDEE!
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=chumpulpackdee&search=Search
On 1/4/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: >
> Hey! > > By the way there are only 5 people "n e e d i n g t
o g e t l a i > d" That's great news ;-) > >
http://www.worldcubeassociation.org/results/persons.php? >
eventId=®ionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search=
> Search > > -Per > > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> a_ooms75 > <no_reply@...> wrote: > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > >
> > > Here's a riddle. What's special about this guy? > >
> http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki
> > > > > > Cheers! > > > Stefan > >
> > > He is also cubemaster :) > > > >
http://worldcubeassociation.org/results/persons.php? > >
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
> > > > ~AO > > > > > [Non-text portions of
this message have been removed]
90. exploratorium07 From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Jan 2007 10:38:30 -0800 (PST)
hey is there a way we can view who is signed up for exploratorium
tourney, i don't see a db in the group, and am interested to know who is
coming, and if i've already registered or not
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
91. Re: Combined Rankings of 2006 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 21:15:43 -0000
By hand? Ouch. I actually am working on a nice page showing several Top
10 lists and I'll include Dan's ranking or something like it. Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi, > > I did the
compilation by hand. I copied 3 lists into excel from the > world
rankings. I sorted them alphabetically. Went down the list of > 5x5x5
competitors, and deleted the ones on the 4x4x4 and 3x3x3 that >
didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but >
not in 4x4x4 or 3x3x3 they were deleted too. > > Then add up the
rankings of the remaining competitors, and sort by > combined total.
> > But I'm sure that if you can get the permission, you should be
able to > run a script against the new WCA database to easily produce
these > lists. Best bet is to ask Ron. > > I would like to see
my list as part of the official rankings, but I'm > sure the
events/categories will get modified if Ron ever decided to > add it,
such as including the 2x2x2 or something like that. > > I
personally think that the 3x3x3, 4x4x4, and 5x5x5 events only make >
up a nicer and more important list than any other combination. > >
Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" > <yeff@> wrote: > > > > Hey Dan -- >
> > > Did you do the compilation by hand, or were you using
some sort of > > script against the database?? I'm curious how
much work it would be > > to develop a list with a few more
events. > > > > yeff > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > But of course
you're welcome to compile an alternative list! > > > > >
> Dan :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
> <avgalen@> wrote: > > > > > > > > I
understand that you cannot include every puzzle we compete in. > >
> However, I don't understand why you don't list the 2x2x2? > >
> > > > > > ----- Original Message ----- > >
> > From: Dan > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday,
January 01, 2007 9:44 PM > > > > Subject: [Speed cubing
group] Combined Rankings of 2006 > > > > > > > >
> > > > Hi everyone, > > > > > > > >
As some of you may remember, I compiled some "combined world > >
rankings" > > > > lists for 2005 and 2004. The final version
(not taking into > > account > > > > errors which
hopefully aren't present but may have crept > > in...) for >
> > > 2006 has been compiled. > > >
92. Re: Japanese TV From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 21:14:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "suraimu_cube"
<suraimu_cube@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > >
http://www.youtube.com/watch?v=XgQMqI6uidc > > > > Caught on
tape clearly grabbing the cube after his blindsolve before > > his
judge had a chance to check it. He should get a penalty! > > >
> http://www.worldcubeassociation.org/results/c.php?i=Japan2006 >
> > > Stefan > > Im sorry for my miss. > > Even if
I receive a punishment about this matter, I don't care. > > Im
careful from now on! > Good :-) Oh well, you're of course by far not
the only one. I think many people even still haven't read the rules at
all. So every now and then I try to bring the issue up if there's an
opportunity like that. Cheers! Stefan
93. [Speed cubing group] Re: WCA database From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 21:19:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Avgalen
<avgalen@...> wrote: > > This is fun: > >
http://www.worldcubeassociation.org/results/
persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l >
http://www.worldcubeassociation.org/results/
persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s Geez, who would've
thought that person search would turn out to be the most popular
feature... Cheers! Stefan
94. Re: A fast one-ahdned solve on video!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 21:18:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I just want to share this video I
made yesterday. It's me solving the > 3x3 one-handed in 21.84 (with a
PLL-skip). > > http://www.youtube.com/watch?v=XiyMoY_V3gg > You
do realize that you violate the official rules, right? Cheers! Stefan
95. [Speed cubing group] Re: WCA database From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 22:04:01 -0000
Maybe he is sponsored by Burberry?
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=c+u+b+e+c+h+a+v
Dan :) > > Geez, who would've thought that person search would
turn out to be > the most popular feature... > > Cheers! >
Stefan >
96. Grand Junction, Colorado From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Jan 2007 14:54:00 -0800
Is there anyone here from Grand Junction, Colorado? Anyone close by?
-Tyson [Non-text portions of this message have been removed]
97. Re: [Speed cubing group] Grand Junction, Colorado From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 4 Jan 2007 16:20:01 -0700
I'm in Southern Colorado, a few hours away. Depending on what you need,
I can help you out. Pat ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, January 04, 2007 3:54 PM Subject: [Speed cubing group]
Grand Junction, Colorado Is there anyone here from Grand Junction,
Colorado? Anyone close by? -Tyson [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
98. Trash the stickers ! From:
"keyliepebble" <keylie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 23:21:05 -0000
Hi everyone ! I was wondering how many stickers can we remove from a
3x3x3 cube, so that the cube is still solvable in one way ? For the
corners, we can remove the 3 stickers from one corner, and one from
every other corner safely, and we can surely remove some other one, but
which one (I'm allowing here to swap two corners, as we don't know yet
if it's better to allow swapping 2 corners or 2 edges) For the edges, we
can remove the 2 stickers from one edge, but for the others ?? We can
remove one sticker of two edges, so that the remaining color of the
first is opposite to the remaining one of the second. What else ?? And
for the centers ? We can remove all of them except two adjacent one. But
what if we can still solve the cube with another color scheme ?? Clément
PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) :
"One can sit down on the chair when the chair does not have any"
99. Re: On the local news From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Jan 2007 23:50:33 -0000
WHAT? Did you even check the link before you posted it? That video was
taken down nearly a month ago on youTube for violating copyrights. I
already knew about that, as well as tools for archiving video streams.
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > November 24, 2006 Video of Will
Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the
video. (link by Casen Davis) (this was posted on speedcubing.com) >
http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like
to archive things that get posted on youtube you should check out a tool
called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm)
>
100. Re: [Speed cubing group] Grand Junction, Colorado From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 4 Jan 2007 16:02:43 -0800
Well, it's not anything for me. There's a man there, his name is Cecil
Smith. He donated a bunch of Rubik's Cubes to the Smithsonian. Prior to
that, he had a collection of cubes... about 6000 of them. Probably a
very unique peak into the pasttime of our hobby... if you're interested.
-Tyson On 1/4/07, PJK Sports Cards <pjksportscards@...> wrote:
> > I'm in Southern Colorado, a few hours away. Depending on what
you need, > I can help you out. > > Pat > > > -----
Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed
cubing group] Grand Junction, Colorado > > Is there anyone here
from Grand Junction, Colorado? > > Anyone close by? > >
-Tyson > > [Non-text portions of this message have been removed]
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
101. Re: A fast one-ahdned solve on video!! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 00:43:34 -0000
> You do realize that you violate the official rules, right? >
> Cheers! > Stefan I see it. There is definately a problem with
that solve.
102. Re: A fast one-ahdned solve on video!! From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 00:59:49 -0000
No, nothing seems wrong with the solve =) Seriously. No sarcasm here.
Darren --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > You do realize that you
violate the official rules, right? > > > > Cheers! > >
Stefan > > I see it. There is definately a problem with that
solve. >
103. Re: A fast one-ahdned solve on video!! From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 00:56:35 -0000
LOL i didn't watch the video until i saw this message Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar > Krig"
<gunkr520@> wrote: > > > > I just want to share this
video I made yesterday. It's me solving > the > > 3x3
one-handed in 21.84 (with a PLL-skip). > > > >
http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > You do
realize that you violate the official rules, right? > > Cheers!
> Stefan >
104. Re: Trash the stickers ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 01:04:40 -0000
I have already tackled this question about 4.5 years ago. The answer is
known to be 21 stickers maximal that can be removed while maintaining
uniqueness. 4 from the centers, 10 from the corners, 6 from the edges,
and then another one somewhere due to the dependence between CP and EP.
I had to prove this rigoriously for a math club talk I gave back then. I
could still be wrong. I'm not too confident about this anymore. I spent
a lot of time on this question and that was what I came up with. Back
then I was quite confident of this number. I'm betting someone is going
to try really hard to disprove it though. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hi everyone ! > > I was
wondering how many stickers can we remove from a 3x3x3 cube, so >
that the cube is still solvable in one way ? > > For the corners,
we can remove the 3 stickers from one corner, and one > from every
other corner safely, and we can surely remove some other > one, but
which one (I'm allowing here to swap two corners, as we don't > know
yet if it's better to allow swapping 2 corners or 2 edges) > > For
the edges, we can remove the 2 stickers from one edge, but for the >
others ?? > We can remove one sticker of two edges, so that the
remaining color of > the first is opposite to the remaining one of
the second. > What else ?? > > And for the centers ? > We
can remove all of them except two adjacent one. But what if we can >
still solve the cube with another color scheme ?? > > Clément >
> PS : Gift for the new year : a quote from "The bald soprano"
(Ionesco) : > "One can sit down on the chair when the chair does not
have any" >
105. Of Calculus and Cube From:
"enguarde1234" <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 03:43:49 -0000
Hey all, The OC Register did an article last week on the San Clemente
Cubers Club! Check it out at
http://www.ocregister.com/ocregister/news/local/article_1401410.php Rory
San Clemente Cubers Club VP, Public Relations Director
106. Re: [Speed cubing group] Grand Junction, Colorado From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 4 Jan 2007 21:36:29 -0700
Tyson, Sounds interesting. I will look into him. Thanks for sharing, Pat
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, January 04, 2007 5:02 PM Subject: Re: [Speed cubing
group] Grand Junction, Colorado Well, it's not anything for me. There's
a man there, his name is Cecil Smith. He donated a bunch of Rubik's
Cubes to the Smithsonian. Prior to that, he had a collection of cubes...
about 6000 of them. Probably a very unique peak into the pasttime of our
hobby... if you're interested. -Tyson On 1/4/07, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: >
> I'm in Southern Colorado, a few hours away. Depending on what you
need, > I can help you out. > > Pat > > > -----
Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...<mailto:tyson.mao@...>
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed
cubing group] Grand Junction, Colorado > > Is there anyone here
from Grand Junction, Colorado? > > Anyone close by? > >
-Tyson > > [Non-text portions of this message have been removed]
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
107. Re: Trash the stickers ! From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 06:55:07 -0000
For the corners im almost very sure that you can remove 12 stickers.
Example Yellow=U, Red=F: U layer remove UFL:Yellow,Red,Blue
UBL:Orange,Blue UBR:Orange UFR:Green D layer remove DFL:Red,Blue
DBL:Orange DBR:Green DFR:Red For the edges im thinking you can remove 7
But i have to look for it a little bit harder :) But what i think now is
this: White,Blue edge remove White and BLue White,Green Remove Green
Yellow,Blue remove Blue Yellow,Red remove Yellow Orange,Blue remove Blue
Orange,Green remove Orange for center i come up with you can remove 4.
total count 23 strickers removed. Greets ~AO --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hi everyone ! > > I was
wondering how many stickers can we remove from a 3x3x3 cube, so >
that the cube is still solvable in one way ? > > For the corners,
we can remove the 3 stickers from one corner, and one > from every
other corner safely, and we can surely remove some other > one, but
which one (I'm allowing here to swap two corners, as we don't > know
yet if it's better to allow swapping 2 corners or 2 edges) > > For
the edges, we can remove the 2 stickers from one edge, but for the >
others ?? > We can remove one sticker of two edges, so that the
remaining color of > the first is opposite to the remaining one of
the second. > What else ?? > > And for the centers ? > We
can remove all of them except two adjacent one. But what if we can >
still solve the cube with another color scheme ?? > > Clément >
> PS : Gift for the new year : a quote from "The bald soprano"
(Ionesco) : > "One can sit down on the chair when the chair does not
have any" >
108. Newbie question about F2L From:
"jcollison251" <jcollison251@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 10:15:12 -0000
Summary: Why is the corner always shown in the proper position already?
Hi all. I'm relatively new to speedcubing, about two weeks, although
I've been solving it with slower methods (see below) for years
off-and-on. I'm barely sub-2mins at this point and have decided to
tackle things one step at a time, meaning right now I'm only timing my
F2L step. (Currently about 0:57 average, and basically Friedrich
method.) One thing about all these F2L algorithm sites has got me really
perplexed and I've also thrown in a couple misc questions afterwards as
well. -- Question 1 -- On all these algorithms they always show the
corner properly positioned or the edge properly positioned as the
starting point, except of course when both are in the top layer. But my
question is: What if this is not the case? What if the corner is in fact
in the bottom layer but not in its proper slot? What I assumed one was
to do, and what I currently do, is execute the "algorithm" until the
point where both pieces are in the top layer either joined or in the
"potential set" position. Then twist the U face until things are
properly oriented and do the actual insert. This is all fairly
intuitive. I guess that's what makes me suspicious of my own methods
though -- although I _prefer_ to, should I really have to use even an
inkling of intuition while reading a site containing a gazillion F2L
algorithms? What mystifies me is why none of these sites has gone right
out and say that's what you're supposed to do, explicitly. Moreoever
there are those "black box" algorithms that could ONLY work if things
were oriented exactly as described. One example that I can think of off
the top of my head, but which is not all that "black", is (R U R' U')x3.
Assuming the two pieces in question are not in the proper slot what I'm
forced to do is the first TWO repeats, position U face, then do the
insert. That one's easy though... the black box algorithms which really
do disturb the cross across multiple moves I wouldn't want to even begin
to try such an approach with. All this leads me to believe I'm making
more work for myself than I should be. If this was how folks were
"supposed" to do it then the algorithms wouldn't be listed as a
continuous run-on stream of moves as they are. Even while typing this I
wondered if maybe it was a mathematical constraint that at least one of
these cases would always exist as-illustrated on a scrabled cube. I just
scrambled one, and the answer of course is nah. All 4 corners ended up
in the bottom layer, I only have one corner in the proper slot and its
edge piece is buried in another slot. Sure, I could "punt" and just kick
one corner up to the top layer but why not join it at the same time.
Once again I've led myself back into thinking that these are not
algorithms at all but mere guidelines and you cannot simply use muscle
memory. That of course I think is wrong based on what I've read here but
just don't see how. Heck, if they've gotta spell out simple mirrors of
these algorithms they certainly don't want me to actually *gasp*
_think_, do they? ;) Any help at all with this would be greatly
appreciated. I'm making good progress either way; it's just really
bothering me wondering what I'm "supposed" to be doing. -- Question 2 --
Is there any substance _equally_ as good as Rubik's Cube Lube? Cost
isn't necessarily a concern. Yeah, I know, folks say look for 100%
silicone lubricant. But those same folks say that one must let it dry
for 15-20 mins before it stops being sticky. So obviously it's not
exactly the same stuff. I haven't personally used Prestone; after 15
minutes of drying time is it really AS GOOD as the Rubik's stuff is
fresh? I have an old cube that I'm lubing every other day... if
15-minute dry Prestone is similar to what 2-day-old Rubik's Lube feels
like then I think I'll have to keep ordering the real stuff. -- Question
3 -- On a lighter note, how come you never see anything at _all_ on the
Philip Marshall method anymore? I learned it many years ago, put down
the cube for a few years, and still remembered it when I picked it back
up just recently. (I doubt many casual-type solvers are able to remember
their solution of choice after so many years!) Only 2 series to remember
and and average solve of 65 moves; quite elegant. His site's apparently
gone and I had to find a cached copy on archive.org to do further
reading (
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/
if you're never seen it ), so I'm wondering if he has passed away. (One
of his pages said he was 75 years old, I believe.) Still surprising that
nobody has done a writeup of it and uploaded it on a working server.
Anyway no matter how many years I practiced I could never get below
about 3:00. Then just recently I do some experimenting with Friedrich
and Petrus and almost immediately was under 2:00. Good stuff! Although
I'm quite sure I won't be able to remember all the algorithms if by
chance I don't happen to pick up a cube for several years. Thanks,
-jasonC
109. Re: [Speed cubing group] Grand Junction, Colorado From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 10:22:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Tyson, > Sounds
interesting. I will look into him. Are you a surgeon? Cheers! Stefan
110. Re: Newbie question about F2L From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 10:44:29 -0000
Hey Jason The F2L should be more intuitive than you think. The
algorithms just provide more optimal ways of pairing the
pieces--"guidelines"--but you should really understand how the
algorithms work. Yes, you need to think a bit! -_- Once you understand
how the algorithms work, you'll find somewhat intuitive ways that you
eventually put into muscle memory for situations where things are not
set up as pictured. There is almost always some sort of setup involved
in F2L. For your two other questions... sorry, no comment ^^; Darren ---
In speedsolvingrubikscube@yahoogroups.com, "jcollison251"
<jcollison251@...> wrote: > > Summary: Why is the corner
always shown in the proper position already? > > Hi all. I'm
relatively new to speedcubing, about two weeks, although > I've been
solving it with slower methods (see below) for years > off-and-on.
I'm barely sub-2mins at this point and have decided to > tackle
things one step at a time, meaning right now I'm only timing my > F2L
step. (Currently about 0:57 average, and basically Friedrich >
method.) One thing about all these F2L algorithm sites has got me >
really perplexed and I've also thrown in a couple misc questions >
afterwards as well. > > -- Question 1 -- > > On all these
algorithms they always show the corner properly > positioned or the
edge properly positioned as the starting point, > except of course
when both are in the top layer. But my question is: > What if this is
not the case? What if the corner is in fact in the > bottom layer but
not in its proper slot? What I assumed one was to > do, and what I
currently do, is execute the "algorithm" until the > point where both
pieces are in the top layer either joined or in the > "potential set"
position. Then twist the U face until things are > properly oriented
and do the actual insert. This is all fairly > intuitive. I guess
that's what makes me suspicious of my own methods > though --
although I _prefer_ to, should I really have to use even an > inkling
of intuition while reading a site containing a gazillion F2L >
algorithms? > > What mystifies me is why none of these sites has
gone right out and > say that's what you're supposed to do,
explicitly. Moreoever there > are those "black box" algorithms that
could ONLY work if things were > oriented exactly as described. One
example that I can think of off > the top of my head, but which is
not all that "black", is (R U R' > U')x3. Assuming the two pieces in
question are not in the proper slot > what I'm forced to do is the
first TWO repeats, position U face, then > do the insert. That one's
easy though... the black box algorithms > which really do disturb the
cross across multiple moves I wouldn't > want to even begin to try
such an approach with. > > All this leads me to believe I'm making
more work for myself than I > should be. If this was how folks were
"supposed" to do it then the > algorithms wouldn't be listed as a
continuous run-on stream of moves > as they are. Even while typing
this I wondered if maybe it was a > mathematical constraint that at
least one of these cases would always > exist as-illustrated on a
scrabled cube. I just scrambled one, and > the answer of course is
nah. All 4 corners ended up in the bottom > layer, I only have one
corner in the proper slot and its edge piece is > buried in another
slot. Sure, I could "punt" and just kick one corner > up to the top
layer but why not join it at the same time. Once again > I've led
myself back into thinking that these are not algorithms at > all but
mere guidelines and you cannot simply use muscle memory. That > of
course I think is wrong based on what I've read here but just don't >
see how. Heck, if they've gotta spell out simple mirrors of these >
algorithms they certainly don't want me to actually *gasp* _think_, do
> they? ;) > > Any help at all with this would be greatly
appreciated. I'm making > good progress either way; it's just really
bothering me wondering what > I'm "supposed" to be doing. > >
> -- Question 2 -- > > Is there any substance _equally_ as good
as Rubik's Cube Lube? Cost > isn't necessarily a concern. Yeah, I
know, folks say look for 100% > silicone lubricant. But those same
folks say that one must let it dry > for 15-20 mins before it stops
being sticky. So obviously it's not > exactly the same stuff. I
haven't personally used Prestone; after 15 > minutes of drying time
is it really AS GOOD as the Rubik's stuff is > fresh? I have an old
cube that I'm lubing every other day... if > 15-minute dry Prestone
is similar to what 2-day-old Rubik's Lube feels > like then I think
I'll have to keep ordering the real stuff. > > > -- Question 3
-- > > On a lighter note, how come you never see anything at _all_
on the > Philip Marshall method anymore? I learned it many years ago,
put > down the cube for a few years, and still remembered it when I
picked > it back up just recently. (I doubt many casual-type solvers
are able > to remember their solution of choice after so many years!)
Only 2 > series to remember and and average solve of 65 moves; quite
elegant. > His site's apparently gone and I had to find a cached copy
on > archive.org to do further reading ( >
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/
> if you're never seen it ), so I'm wondering if he has passed away.
> (One of his pages said he was 75 years old, I believe.) Still >
surprising that nobody has done a writeup of it and uploaded it on a
> working server. Anyway no matter how many years I practiced I could
> never get below about 3:00. Then just recently I do some >
experimenting with Friedrich and Petrus and almost immediately was >
under 2:00. Good stuff! Although I'm quite sure I won't be able to >
remember all the algorithms if by chance I don't happen to pick up a
> cube for several years. > > > Thanks, > -jasonC >
111. Re: Newbie question about F2L From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 11:33:58 -0000
> -- Question 1 -- > > On all these algorithms they always show
the corner properly > positioned or the edge properly positioned as
the starting point, > except of course when both are in the top
layer. But my question is: > What if this is not the case? The
algorithms you will see are the "standard" positions for F2L, when the
corners is in the top layer, or in the correct position but twisted, and
the edge is in one of 10 possible states (4positions x 2 orientations on
the top layer, and 1 position x 2 orientations in the correct slot) What
if the corner is in fact in the > bottom layer but not in its proper
slot? There are several ways to go. If the corner is in the bottom
layer, and the edge is in the top layer, you could simply do R U R'
(with the corner initially held in the DFR position), to bring it into
the top layer, and then use a standard algorithm. You could learn the
various patterns of corner and edge position/orientation to see what
move you could choose which brings up the corner and pairs it up with
the edge, giving you a simple 3 move insert into the correct slot (R U
R' for a seperated pair, or R U' R' for a connected pair) For example,
do L' U' L U R U' R2 U2 R on a solved cube The FL corner is in the FR
slot. We can't use a standard algorithm, but no matter. When the cross
colour is on the right hand side, and the other colour matches the
colour of the edge on the U-face, we bring the edge round to the front
(U2), and they pair up with R!. NOw you have a connected pair, which you
can insert in 3 moves (L' U L). Now R' restores the cross. There are not
many new patterns like this to learn, and most of them you can see on
the fly. You could also just try to ignore it, and find another pair
that is in a standard position. In the above position, you could have
chosen to do R' U2 R2 U R', solving the FR pair, and now the FL pair is
in a standard position. The same is true for the edges, if they are
stuck in the midde layer you could bring it out, learn new patterns, or
ignore it. If both pieces are stuck in the middle layer, I would usually
ignore it, but if forced, I would simply bring the corner piece out and
then solve that position. > > What mystifies me is why none of
these sites has gone right out and > say that's what you're supposed
to do, explicitly. That's because there are so many possible scenarios
it is hard to present them all in one comprehensive format. F2L requires
a lot of experience and practice to do well, so don't expect that just
if you know the standard algorithms that you will be sub 10 seconds F2L.
It's a lot about seeing short-cuts, using empty slots, choosing the pair
order smartly, and being able to fuse everything together with no
pauses, at a fast turn rate. This does not happen overnight. The best
way to become proficient at F2L is do a lot of practice by yourself,
understand how the algorithms work (most are simply pair up the pieces,
and insert them), and also practice with a master of the cube to pick up
lots of tips from them. Be patient! One example that I can think of off
> the top of my head, but which is not all that "black", is (R U R'
> U')x3. Assuming the two pieces in question are not in the proper
slot > what I'm forced to do is the first TWO repeats, position U
face, then > do the insert. Not bad. Do L U' L' F' L F L' U on a
solved cube, is this the case you mean? The procedure is simple, solving
into the BL slot (or mirrored solved into the BR). Move the corner away
from the area where the slot is (U'), do this little finger trick (L F'
L' F) click click, and suddenly the pieces are set up for a 3 move
insert, (L U L'). This works when the pieces are situated over a slot
that is adjacent to the slot you want to solve to. For the opposite
slot, you can discover a nice algorithm, there is a nice one involving a
double top-layer turn (u) :) That one's easy though... the black box
algorithms > which really do disturb the cross across multiple moves
I wouldn't > want to even begin to try such an approach with. >
> All this leads me to believe I'm making more work for myself than I
> should be. A few years ago I thought it would be a good idea to
come up with standard algorithms for each of the 4 slots, thats 164 in
all! Luckily I realised before I had tried to memorise all those that
you don't need to do that, knowledge of the standard algorithms + tricks
+ experience is all you need. And once you've got the hang of that, it's
not hard work at all. But it may be hard work getting there, but you
would expect that if your aim is to solve in under 20s! Once again >
I've led myself back into thinking that these are not algorithms at >
all but mere guidelines and you cannot simply use muscle memory. You
surely can use muscle memory :) It's very useful for doing mirrors of
algorithms, if you only know the letters and have to translate those
into the mirrored version of an algorithm, it is very slow. BUt if you
use muscle memory, you intuititively have a very good idea of what
movements your hands should do to mirror the algorithms. Hone that
skill, and mirroring algorithms becomes a doddle. Good Luck! DanH >
Thanks, > -jasonC >
112. Re: WCA database From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 11:38:23 -0000
Per, do you know who the first punk was?
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=f+i+r+s+t+p+u+n+k&search=Search
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hey! > >
By the way there are only 5 people "n e e d i n g t o g e t l a i >
d" That's great news ;-) > >
http://www.worldcubeassociation.org/results/persons.php? >
eventId=®ionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search=
> Search > > -Per > > >--- In
speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Here's a riddle.
What's special about this guy? > > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki >
> > > > > Cheers! > > > Stefan > > >
> > He is also cubemaster :) > > > >
http://worldcubeassociation.org/results/persons.php? > >
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
> > > > ~AO > > >
113. Re: [Speed cubing group] Grand Junction, Colorado From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 11:44:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > Tyson, > >
Sounds interesting. I will look into him. > > Are you a surgeon?
> > Cheers! > Stefan > Maybe he has x-ray vision. That would
explain his incredible BLD times ;) Dan :)
114. [Speed cubing group] Re: Lubricant From:
"jcollison251" <jcollison251@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 11:56:19 -0000
The problem with the "1 small drop" is the darn syrenges seem to stick
fairly often and suddenly you have a steady stream dripping out your
cube. Or perhaps I've just been unlucky with them. What kind of floorwax
is it? And if I may ask... are you buying syrenges of the stuff from
Rubik's (or otherwise)? No doubt a whole _large_ bottle of it from the
floorwax manufacturer would cost the same, if you definitely knew it was
chemically exactly the same. In my last Cube Lube order the instructions
sheet did give some clues in the accidental ingestion precautions:
"800-228-5635 (Shine-up-SC Johnson & Sons, Inc)". I take it that
"Shine-Up" is the product in question. I'm going to be ordering that
pronto. If it turns out that it does not act exactly the same, meaning
the proportions or something else has been adjusted, one only needs to
call the 800 number posing as a physician to squeeze the info outta
them. (Tell them that a 2 year old girl has swallowed some and they'll
tell you whatever you want to know, trust me.) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Cube lube is actually floorwax.
Eventually it will dry up, but the effect will remain for about 2 weeks.
I use 1 small drop on every side of every edge (2*12=24), you could also
use 1 small drop on every side of every corner (3*8=24). You really
shouldn't use more, maybe even less. I can use 1 syringe to apply to a
2x2x2, 3x3x3, 4x4x4 and 5x5x5 for about 6 times.
115. Re: Newbie question about F2L From:
"jcollison251" <jcollison251@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 12:58:26 -0000
Dan Harris! Thanks for the response. In fact it was your site that I was
primarily using for the algorithms. I also used Jason Thong's site for
the detailed descriptions but always have yours open as well for the
setup sequence -- really appreciate that part of the site. > For
example, do L' U' L U R U' R2 U2 R on a solved cube > The FL corner
is in the FR slot. We can't use a standard algorithm, > but no
matter. When the cross colour is on the right hand side, and > the
other colour matches the colour of the edge on the U-face, we > bring
the edge round to the front (U2), and they pair up with R!. Ah! Leaving
the cross broken up here for an extra instant definitely has an
advantage. Great tip! What I currently do in this situation is the join,
restore cross, then insert. Certainly a couple extra moves but at my
level (and tps) it makes no difference. This right there answers my
original question -- yes you join things when you can. You just took it
an optimized step further for me. > Do L U' L' F' L F L' U on a
solved cube, is this the case > you mean? The procedure is simple,
solving into the BL slot > (or mirrored solved into the BR). Move the
corner away from the > area where the slot is (U'), do this little
finger trick (L F' L' F) > click click, and suddenly the pieces are
set up for a 3 move insert, > (L U L'). This works when the pieces
are situated over a slot that > is adjacent to the slot you want to
solve to. That's the case I meant, alright. And yet another optimized
move I'll add to my arsenal in time. Thanks again for all your help. You
know, it's a funny thing -- listening to your descriptions of these
moves it's apparent that you have [once did, or still do] have mnemonics
or at least English descriptions for some of these situations. (e.g.
"move the corner away from the area where the slot is", etc.) I did
spend several days studying your site and scribbling notes to come up
with similar mental explanations before I even started drilling on them.
It would be great to see such descriptions on the site as well! Although
yes one learns much more from forming them oneself. -jasonC
116. Re: [Speed cubing group] Re: Lubricant From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 5 Jan 2007 15:38:00 +0100
"1 small drop" is definately possible, just take your time. For all
other Rubik's lube questions:
http://z12.invisionfree.com/rubiks/index.php?showtopic=353 ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Lubricant Datum: 05/01/07 04:12 > > > > > >
> > > > > > > > > > > > The problem
with the "1 small drop" is the darn syrenges seem to stick > fairly
often and suddenly you have a steady stream dripping out your > cube.
Or perhaps I've just been unlucky with them. > > What kind of
floorwax is it? And if I may ask... are you buying > syrenges of the
stuff from Rubik's (or otherwise)? No doubt a whole > _large_ bottle
of it from the floorwax manufacturer would cost the > same, if you
definitely knew it was chemically exactly the same. > > In my last
Cube Lube order the instructions sheet did give some clues > in the
accidental ingestion precautions: > "800-228-5635 (Shine-up-SC
Johnson & Sons, Inc)". I take it that > "Shine-Up" is the product
in question. I'm going to be ordering that > pronto. If it turns out
that it does not act exactly the same, > meaning the proportions or
something else has been adjusted, one only > needs to call the 800
number posing as a physician to squeeze the info > outta them. (Tell
them that a 2 year old girl has swallowed some and > they'll tell you
whatever you want to know, trust me.) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@...> wrote: > > > > Cube lube is actually
floorwax. Eventually it will dry up, but the > effect will remain for
about 2 weeks. I use 1 small drop on every side > of every edge
(2*12=24), you could also use 1 small drop on every side > of every
corner (3*8=24). You really shouldn't use more, maybe even > less. I
can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 > for
about 6 times. > > > > > > > > > > >
> > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
117. [Speed cubing group] Re: Lubricant From:
"jcollison251" <jcollison251@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 14:54:02 -0000
Thanks for the link. But HOLY MOLY, $124 for just 1 gallon of floor
wax?? Must be the Pentagon "special price". heheheh Seriously, that's
totally unreasonable. I shall find a supplier and post details when I
do. > For all other Rubik's lube questions: >
http://z12.invisionfree.com/rubiks/index.php?showtopic=353
118. Re: A fast one-ahdned solve on video!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 17:52:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > You do realize that you
violate the official rules, right? > > > > Cheers! > >
Stefan > > I see it. There is definately a problem with that
solve. > Ok, are you referring to: 1) that I do inspection with two
hands, or 2) that I maybe stop the cube not only with fingers? For #1 I
don't think it's a big deal because I personally don't benefit anything
from doing it. I just forget about that rule sometimes. About #2: I
tryto stop with fingers always, but this can't be a very big deal
neither for an unofficial solve. I even hard a few days ago that this
rule is taken away. /Gunnar
119. Re: [Speed cubing group] Grand Junction, Colorado From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 5 Jan 2007 11:16:49 -0700
I knew Stefan would take that literally And my BLD times suck, BTW,
haha. ----- Original Message ----- From:
Dan<mailto:dan_j_harris@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 05, 2007 4:44 AM Subject: Re: [Speed cubing group]
Grand Junction, Colorado --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > >
> Tyson, > > Sounds interesting. I will look into him. >
> Are you a surgeon? > > Cheers! > Stefan > Maybe he has
x-ray vision. That would explain his incredible BLD times ;) Dan :)
[Non-text portions of this message have been removed]
120. Re: [Speed cubing group] Re: On the local news From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 5 Jan 2007 12:28:08 +0100
I don't make a habit of checking links that used to work. I do have this
still on my computer and am now wondering if I could supply you with
this file, or maybe just the part of it that has the cubing in it?
Please advise. ----- Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007
12:50 AM Subject: [Speed cubing group] Re: On the local news WHAT? Did
you even check the link before you posted it? That video was taken down
nearly a month ago on youTube for violating copyrights. I already knew
about that, as well as tools for archiving video streams. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > November 24, 2006 Video of Will
Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the
video. (link by Casen Davis) (this was posted on speedcubing.com) >
http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like
to archive things that get posted on youtube you should check out a tool
called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm)
> [Non-text portions of this message have been removed]
121. Re: [Speed cubing group] Re: WCA database From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 5 Jan 2007 10:42:51 +0100
You definately need more girls (to compete at "your" Belgian Open
http://gillesvdp.orgfree.com/belgianopen2007/Competitors.htm). I will
(try to) bring my niece. ----- Original Message ----- From: Gilles van
den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday,
January 04, 2007 12:41 PM Subject: Re: [Speed cubing group] Re: WCA
database Hehe, maybe I need more girls, but nobody is
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search
:D 2007/1/4, Gunnar Krig <gunkr520@student.liu.se>: > > By
some reason it's only europeans that seem to have a lack for girls. >
:-) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Avgalen <avgalen@...> > wrote: > > > > This is
fun: > > > > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
> > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
> > > > --------- Oorspronkelijk bericht -------- > >
Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Onderwerp: [Speed cubing group] Re: WCA database
> > Datum: 03/01/07 04:09 > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > OK, so you can be faster than Jean and
faster than > Macky. But > > only one > > > person can
be the best: > > > > > > > > > >
http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > > > > > Regards, > > > Lars ;) > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" > > > pochmann@ wrote: > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles > > > > Roux" <grrroux@> wrote: > >
> > > > > > > > > > > > > If you
look for someone "f a s t e r t h a n j e a > > n", you get >
> > > > François Séchet, for example. But there's nobody "f
> a s t e > > r t h > > > > a n > > >
> > m a c k y". > > > > > > > > Hmm,
actually the only person "f a s t e r t h a n j e a > > n" is >
> > > Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is > the > > > > only one "f a s t e r t h a n s
h o t a r o". > > > > > > > > Cheers! > >
> > Stefan > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > >
________________________________________________ > > Message sent
using UebiMiau 2.7.9 > > > > > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
122. Re: [Speed cubing group] Re: WCA database From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 5 Jan 2007 20:58:32 +0100
Apperantly, nobody can do it blind
(http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+b+l+i+n+d)
although Michiel van der Blonk
http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+b+l+i+n+d
And someone can do it under water
(http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+u+n+d+e+r+w+a+t+e+r)
[Non-text portions of this message have been removed]
123. Re: On the local news From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 20:45:03 -0000
Ah great! Thank you. I want the whole thing. http://www.yousendit.com/
was shown to me by Hunt, and I think it's a great way of sending files
if you have no better means. If it's small you can just e-mail it to me.
(doug cube [one word] at gmail, will do) I can host it somewhere if
other's want it. I do have some web space still. I'm betting it's in the
dreaded FLV format. I have a player for it, but can convert it for you
guys too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud
van Galen" <avgalen@...> wrote: > > I don't make a habit of
checking links that used to work. I do have this still on my computer
and am now wondering if I could supply you with this file, or maybe just
the part of it that has the cubing in it? > > Please advise.
124. Cross From:
"aurataro" <aurataro@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 22:08:28 -0000
People always say that you should be able to do the cross in 7 moves 99%
of the time. Does a double turn count as 1 or 2 moves when people say
this? Because if it counts as 2 moves I can almost never do the cross in
7 moves and any advice would be greatly appricated.
125. Re: Cross From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 22:20:40 -0000
This is based on the standard metric for speedcubing - Half Turn, which
means two quarter turns = one half turn = one move. One quarter turn =
one move also. Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
"aurataro" <aurataro@...> wrote: > > People always say that
you should be able to do the cross in 7 moves > 99% of the time. Does
a double turn count as 1 or 2 moves when people > say this? Because
if it counts as 2 moves I can almost never do the > cross in 7 moves
and any advice would be greatly appricated. >
126. Re: [Speed cubing group] Cross From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 5 Jan 2007 15:41:15 -0700
Double moves such as R2, etc count as 1 move. ----- Original Message
----- From: aurataro<mailto:aurataro@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 05, 2007 3:08 PM Subject: [Speed cubing group]
Cross People always say that you should be able to do the cross in 7
moves 99% of the time. Does a double turn count as 1 or 2 moves when
people say this? Because if it counts as 2 moves I can almost never do
the cross in 7 moves and any advice would be greatly appricated.
[Non-text portions of this message have been removed]
127. Re: Of Calculus and Cube From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Jan 2007 23:31:06 -0000
In the article they mentioned "F R U R' U' F'. That's Front clockwise,
Right clockwise, Under clockwise, Right counterclockwise, Under
counterclockwise, Front counterclockwise." I just wish they could get
the notation correct. "Up" instead of "under," though I can perhaps see
where they could have mistaken it. Some of my friends get "Back" and
"Bottom" mixed up. This article just goes to show the growing popularity
of the cube. It's great. I'm thinking about solving a few cube for my
school's talent show. We'll see how it turns out. --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234"
<enguarde1234@...> wrote: > > Hey all, > > The OC
Register did an article last week on the San Clemente Cubers > Club!
Check it out at >
http://www.ocregister.com/ocregister/news/local/article_1401410.php >
> Rory > San Clemente Cubers Club VP, Public Relations Director
>
128. Re: [Speed cubing group] Southern California Pre-Qualifying Round
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 5 Jan 2007 16:44:55 -0800
Hi Everyone, So we will be doing the preliminary round to 3x3x3 speed
solve and one-handed speed solve. In order to qualify for the second
round in speed solve, you need to record an average of five under 28
seconds. For one-handed speed solve, you need an average of 50 seconds.
Good luck! -Tyson On 12/25/06, azndlo15 <azndlo15@...> wrote: >
> Northern California Pre-Qualifying Round > Date: Saturday,
January 6, 2007 > Time: 1 PM to 5 PM > Location: Winnett Center,
Caltech > > Purpose: The purpose of the pre-qualifying event is so
that > competitors can attempt to qualify for the semi-final and
final rounds > and avoid the rush of the first-round of the
competition during the > day of the competition. The other purpose is
also to help facilitate > the competition. If you can make it to the
pre-qualifying round, we > ask that you do in order to improve the
flow of the competition for > the Caltech Rubik's Cube Club. >
> ~Daniel Lo > > > [Non-text portions of this message have
been removed]
129. Re: [Speed cubing group] Cross From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 01:09:56 -0000
> Double moves such as R2, etc count as 1 move. It is exactly that
type of terminology that confuses people. It's "half turn" or "face
turn". I thought that a long time ago we decided to do away with the
ambiguous word "move" and hence "double moves" is rather meaningless.
> This is based on the standard metric for speedcubing - Half Turn,
> which means two quarter turns = one half turn = one move. > >
One quarter turn = one move also. I wouldn't call it the "standard
metric". The "popular metric" sure. In the distant past I recall a lot
of debate over what metric people like to use and that never ended well.
So to offer a more through answer... In cubing there is what is called
Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM),
Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric
(ATM/ASTM). The meaning should be pretty obvious since you (aurataro)
seem to have thought about it for a while. The precise mathematical
definition of the word "metric" is rather delicate though. A metric is a
function (in the math sence), that takes any two points (or elements) in
a space (typically a topological space or in this case group) and maps
it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) =
0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the
space (be symmetric). And f(x,y) + f (y,z) >= f(x,z)
(Triangle-Inequality). -Doug
130. Re: [Speed cubing group] Cross From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 5 Jan 2007 20:44:06 -0700
Can you please explain to me how that would confuse someone? I must have
missed that discussion. R2 means 180 degress or a "half turn", R means
90 degrees or a "quarter turn". How can that be confusing? I can see how
two quarter turns make 1 half turn, but R2 is 1 move, R is a different
move. Describing a metric to someone that doesn't know the difference
between a R2 and R will only confuse that person more.... ----- Original
Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 05, 2007 6:09 PM Subject: Re: [Speed cubing group]
Cross > Double moves such as R2, etc count as 1 move. It is exactly
that type of terminology that confuses people. It's "half turn" or "face
turn". I thought that a long time ago we decided to do away with the
ambiguous word "move" and hence "double moves" is rather meaningless.
> This is based on the standard metric for speedcubing - Half Turn,
> which means two quarter turns = one half turn = one move. > >
One quarter turn = one move also. I wouldn't call it the "standard
metric". The "popular metric" sure. In the distant past I recall a lot
of debate over what metric people like to use and that never ended well.
So to offer a more through answer... In cubing there is what is called
Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM),
Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric
(ATM/ASTM). The meaning should be pretty obvious since you (aurataro)
seem to have thought about it for a while. The precise mathematical
definition of the word "metric" is rather delicate though. A metric is a
function (in the math sence), that takes any two points (or elements) in
a space (typically a topological space or in this case group) and maps
it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) =
0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the
space (be symmetric). And f(x,y) + f (y,z) >= f(x,z)
(Triangle-Inequality). -Doug [Non-text portions of this message have
been removed]
131. New site up and ready From:
"Patrick" <pjksportscards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 04:14:43 -0000
Hey all, Just figured I'd let you know I just finished moving my new
site to my new host and changed the appearance/added more content. You
can check it out at: http://www.pjkcubed.com Any questions, comments, or
suggestions are welcome. Thanks for looking, Pat
132. Re: Cross From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 04:35:32 -0000
Well spelling it out like that is great, but what I was just getting at
was that "double move" does not have a clear meaning or you seemed to be
trying to use *their words*, which might not help. All I was saying was
that "double move" is not "well-defined"... at least not to me. I guess
I was being nit-picky as usual (no more than certain ppl here though).
But I would appreciate it if people where to correct me on stuff. Well
except when things are being taken to a silly literal level like I've
been seeing lately. I take cube-terminology very seriously though. On
the other note, I like to add a bit of math just to enlighten people
every now and then. It wasn't even targeted to the orginal poster, just
thought someone here might enjoy reading it. Plus, I like to show that
I'm a mathy guy, and perhaps seek out other like-minded individuals that
didn't know that about me. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Can you please explain to me
how that would confuse someone? I must have missed that discussion. R2
means 180 degress or a "half turn", R means 90 degrees or a "quarter
turn". How can that be confusing? I can see how two quarter turns make 1
half turn, but R2 is 1 move, R is a different move. Describing a metric
to someone that doesn't know the difference between a R2 and R will only
confuse that person more....
133. What counts as Luck? (Sq-1) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 05:31:41 -0000
I've been getting really into square-1 for the past couple days. And I'm
starting to see some dramatic differences in the consistancy of my
times. Sometiems this is simply due to the lack of parity. But I was
curious what counts as non-lucky for sq-1. I'm pretty new at it, but
I've already encountered some really bizzare cases. So if step 1 of my
method is to get it into cube-shape and the scramble given starts it off
at cube-shape, is that automatically counted as lucky? Also sometimes
things pair up very quickly and I can just solve like the corners of a
2x2x3. I got an 0:11.xx time today and thought that that must be lucky
because even the #1 single attempt on the URW listing is below this.
Although I have what I consdier a non-lucky PB of 0:36.04 and a PB
average of 1:23.xx, I still get times over 5 minutes every now and then,
I must be dong something wrong. I sometimes mess up an alg and it goes
really bad. Another big question I had, which I am sure is in the WCA
rules, but I'd rather have an unbiased discussion here (plus I'm too
lazy to read it at the mmoment) - What counts as solved and is there a
2s penalty, and what would constitue a 2s penalty? Today I had a solve
where my last step was skipped and it caught me by suprise. I
immediately stopped the timer, but then saw that the middle layer was in
"kite-shape" (both layers matched up with the left half of the middle
layer though).... should this be a DNF or 2s penalty? (although... it
takes me more than 2s to fix something like that in a solve) Anyhow, due
to my motivation to do sq-1 these days, I check to see if there was
another US competition around the corner. As it turns out, just the one
in San Fran. is posted on speedcubing. I think we need someone to host
one on the east coast (or midwest) sometime in the next few months. I'm
itchin' for some action! So ya, I'm curious if there are any plans for
such a tourn., if any of you know. A really bizzre thing that happend to
me just now. I was looking at US2006 results for the category and was
curious how I would rank among those (single attempt) times. I took a
hard look at Craig's time as I was scrambling. The next thing I know,
the time ended up getting on that very solve was *exactly* 1:15.47,
which was Craig's best time at that comp. So..., it looks like you'll be
gettin' some competition, man. :0 -Doug
134. Slamming gen2 timers, messing up time From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 05:48:13 -0000
I have been really annoyed by this for a long time. I was curious if it
was just me and how frequently it occurs for you guys. Sometimes when I
slam my timer very hard, it casues the time to vanish and for it to go
into this strange loop. I find this annoying because I am more like to
slam on a spectacular solve time. It wasn't too big of a problem for me,
but I think there is a simple solution. I wonder how the rubiks.com
timer fairs with slamming (although you almost never slam with it since
it's based on photo-resistors)... I'm hoping that they fix this problem
(as well as allow computer interface, wjhich we have all been yearning
for the longest time). I'd think that the designers would have thoughly
tested for stuff like this and placed in proper safe-guards. I suspect
it has to do with the battery being temporarily knocked out of place
(it's the only non-moving part really). Thus they could simply place a
"very beefy cap" in parallel with the battery cell and that should fix
things. Capacitors are wonderful things... (as are inductors). Plus for
Gen3, they could increase the number of batteries needed. Or even
better, an optional additonal battery. Another thing, would be to go to
something more acessible to consumers like AAA size. What do you guys
think? Is the extra weight worth it? As for the form-factor, it's
perfect. I'm even used to the placement of the rest button now. A "hold
switch" or "guard" could still be useful for the people not used to the
timer though. Hem... OR! place the buttons in a more
hard-to-accidently-hit location such as an area on the side
(perpendicular to the slamming action, and inconspicuous). -Doug
135. Re: [Speed cubing group] Re: Of Calculus and Cube From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 6 Jan 2007 00:16:15 -0800 (PST)
Go for it. When you have an audience, the effect can be amazing on
people. Rory jwoelmer2 <jwoelmer2@...> wrote: In the article they
mentioned "F R U R' U' F'. That's Front clockwise, Right clockwise,
Under clockwise, Right counterclockwise, Under counterclockwise, Front
counterclockwise." I just wish they could get the notation correct. "Up"
instead of "under," though I can perhaps see where they could have
mistaken it. Some of my friends get "Back" and "Bottom" mixed up. This
article just goes to show the growing popularity of the cube. It's
great. I'm thinking about solving a few cube for my school's talent
show. We'll see how it turns out. --- In
speedsolvingrubikscube@yahoogroups.com, "enguarde1234"
<enguarde1234@...> wrote: > > Hey all, > > The OC
Register did an article last week on the San Clemente Cubers > Club!
Check it out at >
http://www.ocregister.com/ocregister/news/local/article_1401410.php >
> Rory > San Clemente Cubers Club VP, Public Relations Director
> __________________________________________________ Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
136. Re: [Speed cubing group] Re: Of Calculus and Cube From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 6 Jan 2007 09:31:38 +0100
Well, nothing prevents you to do F R D R' D' F'. It is also an algorithm
than can be used if you solve from top to bottom. It's just too bad they
wrote U = Under :s Gilles 2007/1/6, Rory Margraf
<enguarde1234@...>: > > Go for it. When you have an
audience, the effect can be amazing on > people. > > Rory >
> jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>>
wrote: > In the article they mentioned "F R U R' U' F'. That's Front
clockwise, > Right clockwise, Under clockwise, Right
counterclockwise, Under > counterclockwise, Front counterclockwise."
> > I just wish they could get the notation correct. "Up" instead
of > "under," though I can perhaps see where they could have mistaken
it. > Some of my friends get "Back" and "Bottom" mixed up. > >
This article just goes to show the growing popularity of the cube. >
It's great. I'm thinking about solving a few cube for my school's >
talent show. We'll see how it turns out. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "enguarde1234" > <enguarde1234@...> wrote: > > >
> Hey all, > > > > The OC Register did an article last
week on the San Clemente Cubers > > Club! Check it out at >
> http://www.ocregister.com/ocregister/news/local/article_1401410.php
> > > > Rory > > San Clemente Cubers Club VP, Public
Relations Director > > > > > > > >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
137. Re: Cross From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 08:54:12 -0000
Doug mate, you're getting yourself into a real minefield here. We have
had huge debates about this in the past on the FMC group, and on the
speedcubing group too. I described HTM as the standard metric, because
that is the official metric used in official WCA FMC competitions. And
even after describing all those metrics, you forgot to mention SQTM
(Slice-Quarter Turn Metric) :) All the best, DanH --- In
speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: >
> > Double moves such as R2, etc count as 1 move. > > It is
exactly that type of terminology that confuses people. > It's "half
turn" or "face turn". I thought that a long time ago we > decided to
do away with the ambiguous word "move" and hence "double > moves" is
rather meaningless. > > > > This is based on the standard
metric for speedcubing - Half Turn, > > which means two quarter
turns = one half turn = one move. > > > > One quarter turn =
one move also. > > I wouldn't call it the "standard metric". The
"popular metric" sure. > In the distant past I recall a lot of debate
over what metric people > like to use and that never ended well. >
> > So to offer a more through answer... In cubing there is what
is > called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun
Metric > (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of
> Antislice-Turn Metric (ATM/ASTM). > > The meaning should be
pretty obvious since you (aurataro) seem to > have thought about it
for a while. The precise mathematical > definition of the word
"metric" is rather delicate though. > > A metric is a function (in
the math sence), that takes any two > points (or elements) in a space
(typically a topological space or in > this case group) and maps it
to a non-negative real value, and it > must satisfy 3 axioms. f(x,x)
= 0 for all x in the space. f(x,y) = f > (y,x) for all pairs x,y in
the space (be symmetric). And f(x,y) + f > (y,z) >= f(x,z)
(Triangle-Inequality). > > > -Doug >
138. [Speed cubing group] Re: Of Calculus and Cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 09:05:04 -0000
> Well, nothing prevents you to do F R D R' D' F'. > It is also an
algorithm than can be used if you solve from top to bottom. > >
It's just too bad they wrote U = Under :s > > Gilles An even worst
blunder is when that article described blindfold solving: "That means
memorizing every square on all six sides, the equivalent of six
nine-digit numbers..." So six 9-digit base-6 numbers??? Does anyone here
actually do that? Seriously.
139. Re: [Speed cubing group] Making a 4x4x4 Speedcube From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 09:16:34 -0000
In response to the part about Studio Cubes being better: Is this after
you lube a Studio Cube, or do all/most Studio Cubes come out of the box
turning very smoothly? I ask this because I recently purchased a Studio
Cube and it is extremely tight! (Unfortunately I ran out of lube and
will have to wait a week or two before it arrives in the mail.) --- In
speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...>
wrote: > > Three tips: > > 1) Play with it a lot. They get
better after a while (approx 1 month) > 2) Don't lube it directly,
wait a month. > 3) Buy Studio, not Rubiks. They are just a little
better > > --------- Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com > Naar:
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed
cubing group] Making a 4x4x4 Speedcube > Datum: 04/12/06 14:58 >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Hey all, > > > > I
was wondering whether anyone can teach me how to make a 4x4x4 > >
speedcube other than just lubing it. I've recently purchased a Rubik's
> > Revenge from Rubiks.com along with the cube lube. I've already
lubed up > > the cube but it just seems quite impossible for this
cube to move as > > fast as my 3x3x3 speedcube. And today, I guess
was cubing faster than > > the cube can handle and one of the
center pieces broke. > > > > Did I buy the wrong type of
cube? How should I change the cube so that > > it can be a
speedcube? > > > > Thanks! > > > > ~Aron >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
140. Re: Cross From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 09:54:50 -0000
Hi :-) Why do people have this fascination for number of turns when
performance is measured in time units?? Low turn count is just a rough
indication of possible speed. Good flow, lookahead and minimising pauses
is the main key to speed. As well as being calm and collected, focused
... :-D A 60 move solution may be quicker than a 40 move one, because
each step is easier/faster ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "aurataro" <aurataro@...>
wrote: > > People always say that you should be able to do the
cross in 7 moves > 99% of the time. Does a double turn count as 1 or
2 moves when people > say this? Because if it counts as 2 moves I can
almost never do the > cross in 7 moves and any advice would be
greatly appricated. >
141. Re: Cross From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 10:07:01 -0000
Hi Per, I think move count is more important in the cross than for any
other stage, because the are no "algorithms" as such. A solution to the
cross is likely to involve some awkward moves, maybe turning 4-6 faces
of the cube, so it is important to minimise turn count to always get
your cross under 2 seconds. But you're right about the rest of the cube,
I would like to see someone execute an average FMC solution faster than
someone using a speedcubing method because without lots of practice on
the FMC persons part, the speedcuber would win :) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Why do
people have this fascination for number of turns when > performance
is measured in time units?? > Low turn count is just a rough
indication of possible speed. Good > flow, lookahead and minimising
pauses is the main key to speed. As > well as being calm and
collected, focused ... :-D > > A 60 move solution may be quicker
than a 40 move one, because each > step is easier/faster ;-) >
> Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "aurataro" >
<aurataro@> wrote: > > > > People always say that you
should be able to do the cross in 7 > moves > > 99% of the
time. Does a double turn count as 1 or 2 moves when > people >
> say this? Because if it counts as 2 moves I can almost never do
> the > > cross in 7 moves and any advice would be greatly
appricated. > > >
142. Re: What counts as Luck? (Sq-1) From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 14:30:36 -0000
> Another big question I had, which I am sure is in the WCA rules,
but > I'd rather have an unbiased discussion here (plus I'm too lazy
to > read it at the mmoment) - What counts as solved and is there a
2s > penalty, and what would constitue a 2s penalty? In my opinion
the rule should be (but I don't know what WCA say about sq-1): If one
layer (Up or Down Layer) need 45 or more degrees rotation to fix it than
it is a 2s penalty. (If the two layers need 45 or more than it is a DNF,
although the cube is just one middle layer move away from solution. But
one slice move on 3x3 away is (I think) also DNF.) > So if step 1 of
my method is to get it into cube-shape and the > scramble given
starts it off at cube-shape, is that automatically > counted as
lucky? In my opinion it is lucky, because you skip the whole first step.
(Not only skipping the first step, you also have the possibility to look
ahead for your second step during inspection.) > Today I had a solve
where my last step was skipped and it caught me > by suprise. I
immediately stopped the timer, but then saw that the > middle layer
was in "kite-shape" (both layers matched up with the > left half of
the middle layer though).... should this be a DNF or 2s > penalty?
(although... it takes me more than 2s to fix something like > that in
a solve) How can you wondering if this is a 2s penalty??? If the middle
layer is in kite-shape the cube is not even "almost solved" (defined as
on move away from solution), because it takes 3 twists and at least 2
'180 degrees moves' to fix it (so total at least 3+2=5 moves). So of
course in this case it is a DNF. Michael Fung
143. Re: [Speed cubing group] Re: Of Calculus and Cube From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 6 Jan 2007 21:43:34 +0100
I agree with the U = Under mistake, but I don't see the "solve from top
to bottom" part. Don't you mean Cross-On-Left (= Top on Right)? -----
Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 06, 2007
9:31 AM Subject: Re: [Speed cubing group] Re: Of Calculus and Cube Well,
nothing prevents you to do F R D R' D' F'. It is also an algorithm than
can be used if you solve from top to bottom. It's just too bad they
wrote U = Under :s Gilles 2007/1/6, Rory Margraf
<enguarde1234@...>: > > Go for it. When you have an
audience, the effect can be amazing on > people. > > Rory >
> jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>>
wrote: > In the article they mentioned "F R U R' U' F'. That's Front
clockwise, > Right clockwise, Under clockwise, Right
counterclockwise, Under > counterclockwise, Front counterclockwise."
> > I just wish they could get the notation correct. "Up" instead
of > "under," though I can perhaps see where they could have mistaken
it. > Some of my friends get "Back" and "Bottom" mixed up. > >
This article just goes to show the growing popularity of the cube. >
It's great. I'm thinking about solving a few cube for my school's >
talent show. We'll see how it turns out. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "enguarde1234" > <enguarde1234@...> wrote: > > >
> Hey all, > > > > The OC Register did an article last
week on the San Clemente Cubers > > Club! Check it out at >
> http://www.ocregister.com/ocregister/news/local/article_1401410.php
> > > > Rory > > San Clemente Cubers Club VP, Public
Relations Director > > > > > > > >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
144. [Speed cubing group] Re: Of Calculus and Cube From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 21:29:59 -0000
Depends what step we're talking about. If Gilles means a multislotting
or empty slot algorithm for F2L, then it could be quite useful with
cross-on-top. However, they're talking about BLD methods in the article,
in which case neither F R U R' U' F' nor F R D R' D' F' is terribly
useful. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I agree with the U = Under
mistake, but I don't see the "solve from top to bottom" part. Don't you
mean Cross-On-Left (= Top on Right)? > > ----- Original Message
----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 06,
2007 9:31 AM > Subject: Re: [Speed cubing group] Re: Of Calculus and
Cube > > > Well, nothing prevents you to do F R D R' D' F'.
> It is also an algorithm than can be used if you solve from top to
bottom. > > It's just too bad they wrote U = Under :s > >
Gilles > > 2007/1/6, Rory Margraf <enguarde1234@...>: >
> > > Go for it. When you have an audience, the effect can be
amazing on > > people. > > > > Rory > > >
> jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>>
wrote: > > In the article they mentioned "F R U R' U' F'. That's
Front clockwise, > > Right clockwise, Under clockwise, Right
counterclockwise, Under > > counterclockwise, Front
counterclockwise." > > > > I just wish they could get the
notation correct. "Up" instead of > > "under," though I can
perhaps see where they could have mistaken it. > > Some of my
friends get "Back" and "Bottom" mixed up. > > > > This
article just goes to show the growing popularity of the cube. > >
It's great. I'm thinking about solving a few cube for my school's >
> talent show. We'll see how it turns out. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "enguarde1234" > >
<enguarde1234@> wrote: > > > > > > Hey all, >
> > > > > The OC Register did an article last week on the
San Clemente Cubers > > > Club! Check it out at > > >
http://www.ocregister.com/ocregister/news/local/article_1401410.php >
> > > > > Rory > > > San Clemente Cubers Club
VP, Public Relations Director > > > > > > > >
> > > > > > >
__________________________________________________ > > Do You
Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection around > > http://mail.yahoo.com > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this
message have been removed] >
145. Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 21:51:12 -0000
Tyson -- A couple more questions for the Jan 13 competition (that might
be of general interest) - I just wanted to confirm that there will not
be a 2x2x2 contest. - How will 4x4x4 and 5x5x5 contests be run? My
suggestion would be to use the European style format: Everybody does 1
run, top 12 or 16 do a second run, top 6 or 8 finish out an average of
5. Mainly, just make sure everyone knows the format beforehand (and
doesn't find out in the middle of a solve :-) I won't be making it into
the second round on 3x or 3x-onehand, but I'll just shoot for as good an
average as I can get (and thanks for having first round be an average).
See everyone next week! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > So we will
be doing the preliminary round to 3x3x3 speed solve and > one-handed
speed solve. In order to qualify for the second round in speed >
solve, you need to record an average of five under 28 seconds. For >
one-handed speed solve, you need an average of 50 seconds. > >
Good luck! > > -Tyson > > On 12/25/06, azndlo15
<azndlo15@...> wrote: > > > > Northern California
Pre-Qualifying Round > > Date: Saturday, January 6, 2007 > >
Time: 1 PM to 5 PM > > Location: Winnett Center, Caltech
146. Question From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 06 Jan 2007 23:53:25 -0000
Just asking where there is a listing of all the tournaments within the
next couple months, and asking if there is a Rutgers tournament coming
this Spring.
147. Re: Question From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 02:16:21 -0000
www.speedcubing.com At first I was quite surprised to see that question
^^; Darren --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Just asking where there is a listing
of all the tournaments within the > next couple months, and asking if
there is a Rutgers tournament coming > this Spring. >
148. Re: Question From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 03:14:02 -0000
O well, i knew they had a few tournaments like 5 or 6 listed, just
seeing if there were tournaments known further away, i live in New
Jersey, so the closest tournament to me is in California! so it kinda
sucks --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > www.speedcubing.com > > At
first I was quite surprised to see that question ^^; > > Darren
> > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Just asking where there
is a listing of all the tournaments within the > > next couple
months, and asking if there is a Rutgers tournament coming > >
this Spring. > > >
149. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round)
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 6 Jan 2007 23:06:35 -0800
Hi Jeff, We are not planning a 2x2x2 competition at this time. Here is
the following format for the events: 3x3x3 Speed Solve, 28 seconds will
advance into the second round, and a certain number will advance to the
final round. This number will be either 8 or 12. I'm trying to gauge the
competitiveness of the competition. I think we could have 12 cubers all
under 17 seconds for an average. The level of competition in California
is quite high. 3x3x3 One-Handed solve, 50 seconds will advance into the
final round. 3x3x3 Blindfold Solve, essentially, you get about 12
minutes of stage time. You may do three attempts if each attempt is
under 4 minutes 30 seconds. You may do two attempts if each attempt is
under 6 minutes and 30 seconds. Otherwise, you will get one attempt.
4x4x4 Speed Solve, everyone gets two attempts. If both attempts are
under 3 minutes, you finish the average of 5. 5x5x5 Speed Solve,
everyone gets two attempts. If both attempts are under 4 minutes 30
seconds, you finish the average of 5. -Tyson On Jan 6, 2007, at 1:51 PM,
Jeff Soesbe wrote: > Tyson -- > > A couple more questions for
the Jan 13 competition (that might be of > general interest) >
> - I just wanted to confirm that there will not be a 2x2x2 contest.
> > - How will 4x4x4 and 5x5x5 contests be run? My suggestion
would be > to use the European style format: Everybody does 1 run,
top 12 or 16 > do a second run, top 6 or 8 finish out an average of
5. > > Mainly, just make sure everyone knows the format beforehand
(and > doesn't find out in the middle of a solve :-) > > I
won't be making it into the second round on 3x or 3x-onehand, but >
I'll just shoot for as good an average as I can get (and thanks for >
having first round be an average). > > See everyone next week!
> > yeff > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > <tyson.mao@...> wrote: > > > > Hi
Everyone, > > > > So we will be doing the preliminary round
to 3x3x3 speed solve and > > one-handed speed solve. In order to
qualify for the second round > in speed > > solve, you need to
record an average of five under 28 seconds. For > > one-handed
speed solve, you need an average of 50 seconds. > > > > Good
luck! > > > > -Tyson > > > > On 12/25/06,
azndlo15 <azndlo15@...> wrote: > > > > > >
Northern California Pre-Qualifying Round > > > Date: Saturday,
January 6, 2007 > > > Time: 1 PM to 5 PM > > >
Location: Winnett Center, Caltech > > >
150. Re: [Speed cubing group] Slamming gen2 timers, messing up time
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 6 Jan 2007 23:35:37 -0800
Can you perhaps just not slam the timer as hard? -Tyson On 1/5/07,
d_funny007 <no_reply@yahoogroups.com> wrote: > > > >
> > > I have been really annoyed by this for a long time. I was
curious if > it was just me and how frequently it occurs for you
guys. > > Sometimes when I slam my timer very hard, it casues the
time to > vanish and for it to go into this strange loop. I find this
annoying > because I am more like to slam on a spectacular solve
time. It > wasn't too big of a problem for me, but I think there is a
simple > solution. > > I wonder how the rubiks.com timer fairs
with slamming (although you > almost never slam with it since it's
based on photo-resistors)... > > I'm hoping that they fix this
problem (as well as allow computer > interface, wjhich we have all
been yearning for the longest time). > I'd think that the designers
would have thoughly tested for stuff > like this and placed in proper
safe-guards. > > I suspect it has to do with the battery being
temporarily knocked > out of place (it's the only non-moving part
really). Thus they could > simply place a "very beefy cap" in
parallel with the battery cell > and that should fix things.
Capacitors are wonderful things... (as > are inductors). Plus for
Gen3, they could increase the number of > batteries needed. Or even
better, an optional additonal battery. > Another thing, would be to
go to something more acessible to > consumers like AAA size. What do
you guys think? Is the extra weight > worth it? > > As for the
form-factor, it's perfect. I'm even used to the placement > of the
rest button now. A "hold switch" or "guard" could still be > useful
for the people not used to the timer though. Hem... OR! place > the
buttons in a more hard-to-accidently-hit location such as an > area
on the side (perpendicular to the slamming action, and >
inconspicuous). > > -Doug > >
151. Re: [Speed cubing group] Re: On the local news From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 7 Jan 2007 09:29:32 +0100
It will be on
http://www.silhouette.nl/2006_uk_open/willsmithchrisgardneronoprahpart5of5.avi
for a couple of days. If anyone thinks this is illegal in the
Netherlands, please tell me so and I will take it down. ----- Original
Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007
9:45 PM Subject: [Speed cubing group] Re: On the local news Ah great!
Thank you. I want the whole thing. http://www.yousendit.com/ was shown
to me by Hunt, and I think it's a great way of sending files if you have
no better means. If it's small you can just e-mail it to me. (doug cube
[one word] at gmail, will do) I can host it somewhere if other's want
it. I do have some web space still. I'm betting it's in the dreaded FLV
format. I have a player for it, but can convert it for you guys too.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't make a habit of checking
links that used to work. I do have this still on my computer and am now
wondering if I could supply you with this file, or maybe just the part
of it that has the cubing in it? > > Please advise. [Non-text
portions of this message have been removed]
152. Re: [Speed cubing group] Re: Of Calculus and Cube From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 7 Jan 2007 09:29:10 +0100
No I was talking about a normal speedsolve in which you would solve the
cross on top but then keep the cube like this. But anyway the algorithm
doesn't work to orient edges. You have to use something like F L D L' D'
F' to do it. Gilles 2007/1/6, Tim Reynolds
<timothy.reynolds2@...>: > > Depends what step we're talking
about. If Gilles means a > multislotting or empty slot algorithm for
F2L, then it could be > quite useful with cross-on-top. However,
they're talking about BLD > methods in the article, in which case
neither F R U R' U' F' nor F R > D R' D' F' is terribly useful. >
> Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > >
> I agree with the U = Under mistake, but I don't see the "solve >
from top to bottom" part. Don't you mean Cross-On-Left (= Top on >
Right)? > > > > ----- Original Message ----- > > From:
Gilles van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Saturday, January 06, 2007 9:31 AM > > Subject:
Re: [Speed cubing group] Re: Of Calculus and Cube > > > >
> > Well, nothing prevents you to do F R D R' D' F'. > > It
is also an algorithm than can be used if you solve from top > to
bottom. > > > > It's just too bad they wrote U = Under :s
> > > > Gilles > > > > 2007/1/6, Rory Margraf
<enguarde1234@...>: > > > > > > Go for it. When
you have an audience, the effect can be > amazing on > > >
people. > > > > > > Rory > > > > > >
jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote:
> > > In the article they mentioned "F R U R' U' F'. That's
Front > clockwise, > > > Right clockwise, Under clockwise,
Right counterclockwise, Under > > > counterclockwise, Front
counterclockwise." > > > > > > I just wish they could
get the notation correct. "Up" instead > of > > > "under,"
though I can perhaps see where they could have > mistaken it. >
> > Some of my friends get "Back" and "Bottom" mixed up. > >
> > > > This article just goes to show the growing
popularity of the > cube. > > > It's great. I'm thinking
about solving a few cube for my > school's > > > talent
show. We'll see how it turns out. > > > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> "enguarde1234" > > > <enguarde1234@> wrote: >
> > > > > > > Hey all, > > > > >
> > > The OC Register did an article last week on the San
Clemente > Cubers > > > > Club! Check it out at > >
> > >
http://www.ocregister.com/ocregister/news/local/article_1401410.php >
> > > > > > > Rory > > > > San Clemente
Cubers Club VP, Public Relations Director > > > > > >
> > > > > > > > > > > > > >
> > __________________________________________________ > >
> Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the
best spam protection around > > > http://mail.yahoo.com >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed]
153. Wow, Will Smith has really gotten the word out From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 10:16:06 -0000
I went to the mall recently to get extra cubes for relays and every
toy/game store was sold out. Every cashier essentially said, "We've been
sold out ever since that Will Smith movie came out." On the airplane
back to Penn, I was fiddling with my cube again and the flight attendant
spoke out, "Hey, Will Smith can do those!" to which I replied with a
solve -- always resulting in a funny response, haha. Additionally, I've
been running into more and more people who have picked up the cube as a
new hobby. It's nice to see the cube getting around :D
154. Re: [Speed cubing group] Slamming gen2 timers, messing up time
From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 10:57:10 -0000
=X --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Can you perhaps just not slam the
timer as hard? > > -Tyson > > On 1/5/07, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > > >
> > > > > > > > I have been really annoyed by
this for a long time. I was curious if > > it was just me and how
frequently it occurs for you guys. > > > > Sometimes when I
slam my timer very hard, it casues the time to > > vanish and for
it to go into this strange loop. I find this annoying > > because
I am more like to slam on a spectacular solve time. It > > wasn't
too big of a problem for me, but I think there is a simple > >
solution. > > > > I wonder how the rubiks.com timer fairs
with slamming (although you > > almost never slam with it since
it's based on photo-resistors)... > > > > I'm hoping that
they fix this problem (as well as allow computer > > interface,
wjhich we have all been yearning for the longest time). > > I'd
think that the designers would have thoughly tested for stuff > >
like this and placed in proper safe-guards. > > > > I
suspect it has to do with the battery being temporarily knocked >
> out of place (it's the only non-moving part really). Thus they
could > > simply place a "very beefy cap" in parallel with the
battery cell > > and that should fix things. Capacitors are
wonderful things... (as > > are inductors). Plus for Gen3, they
could increase the number of > > batteries needed. Or even better,
an optional additonal battery. > > Another thing, would be to go
to something more acessible to > > consumers like AAA size. What
do you guys think? Is the extra weight > > worth it? > >
> > As for the form-factor, it's perfect. I'm even used to the
placement > > of the rest button now. A "hold switch" or "guard"
could still be > > useful for the people not used to the timer
though. Hem... OR! place > > the buttons in a more
hard-to-accidently-hit location such as an > > area on the side
(perpendicular to the slamming action, and > > inconspicuous).
> > > > -Doug > > > > >
155. Re: Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round)
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 14:28:52 -0000
I'll add this to my justification for not including the 2x2x2 in the
combined rankings list... DanH :) --- In speedsolvingrubikscube@...m,
Tyson Mao <tyson.mao@...> wrote: > > Hi Jeff, > > We
are not planning a 2x2x2 competition at this time. > > Here is the
following format for the events: > > 3x3x3 Speed Solve, 28 seconds
will advance into the second round, and a > certain number will
advance to the final round. This number will be > either 8 or 12. I'm
trying to gauge the competitiveness of the > competition. I think we
could have 12 cubers all under 17 seconds for > an average. The level
of competition in California is quite high. > > 3x3x3 One-Handed
solve, 50 seconds will advance into the final round. > > 3x3x3
Blindfold Solve, essentially, you get about 12 minutes of stage >
time. You may do three attempts if each attempt is under 4 minutes 30
> seconds. You may do two attempts if each attempt is under 6 minutes
> and 30 seconds. Otherwise, you will get one attempt. > >
4x4x4 Speed Solve, everyone gets two attempts. If both attempts are >
under 3 minutes, you finish the average of 5. > > 5x5x5 Speed
Solve, everyone gets two attempts. If both attempts are > under 4
minutes 30 seconds, you finish the average of 5. > > -Tyson >
> On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > > > Tyson
-- > > > > A couple more questions for the Jan 13
competition (that might be of > > general interest) > > >
> - I just wanted to confirm that there will not be a 2x2x2 contest.
> > > > - How will 4x4x4 and 5x5x5 contests be run? My
suggestion would be > > to use the European style format:
Everybody does 1 run, top 12 or 16 > > do a second run, top 6 or 8
finish out an average of 5. > > > > Mainly, just make sure
everyone knows the format beforehand (and > > doesn't find out in
the middle of a solve :-) > > > > I won't be making it into
the second round on 3x or 3x-onehand, but > > I'll just shoot for
as good an average as I can get (and thanks for > > having first
round be an average). > > > > See everyone next week! >
> > > yeff > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > Hi Everyone,
> > > > > > So we will be doing the preliminary round
to 3x3x3 speed solve and > > > one-handed speed solve. In order
to qualify for the second round > > in speed > > > solve,
you need to record an average of five under 28 seconds. For > >
> one-handed speed solve, you need an average of 50 seconds. >
> > > > > Good luck! > > > > > > -Tyson
> > > > > > On 12/25/06, azndlo15 <azndlo15@>
wrote: > > > > > > > > Northern California
Pre-Qualifying Round > > > > Date: Saturday, January 6, 2007
> > > > Time: 1 PM to 5 PM > > > > Location:
Winnett Center, Caltech > > > > > > >
156. Re: Wow, Will Smith has really gotten the word out From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 15:58:40 -0000
Heh and then you get all those people coming up to you saying "oh i know
the centers always stay still!!!!"
157. Re: A fast one-ahdned solve on video!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 15:55:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Ok, are you referring to: >
> 1) that I do inspection with two hands, or Yep. That has been
forbidden since Sep 2005. > 2) that I maybe stop the cube not only
with fingers? Nope. That has been explicitly allowed since Jul 2006. I
know it was an unofficial solve so it doesn't really matter much. Just
want to remind people so they don't forget it in competition. Would be
sad if you used two hands in competition just because you're used to it
from practice. I personally prefer to practice competition- style, up to
the point that for Germany 2006 I covered the cube after inspection,
talked with an imaginary judge, and didn't sit but stand. Cheers! Stefan
158. Re: Question From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 16:09:32 -0000
Or of course here:
http://www.worldcubeassociation.org/results/competitions.php Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > www.speedcubing.com > > At
first I was quite surprised to see that question ^^; > > Darren
> > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Just asking where there
is a listing of all the tournaments within the > > next couple
months, and asking if there is a Rutgers tournament coming > >
this Spring. > > >
159. Re: What counts as Luck? (Sq-1) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 16:13:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > > Another big question I
had, which I am sure is in the WCA rules, but > > I'd rather have
an unbiased discussion here (plus I'm too lazy to > > read it at
the mmoment) - What counts as solved and is there a 2s > >
penalty, and what would constitue a 2s penalty? > > In my opinion
the rule should be (but I don't know what WCA say about > sq-1): If
one layer (Up or Down Layer) need 45 or more degrees > rotation to
fix it than it is a 2s penalty. (If the two layers need 45 > or more
than it is a DNF, although the cube is just one middle layer > move
away from solution. But one slice move on 3x3 away is (I think) >
also DNF.) Don't think. Read. Reduces the risk to spread myths. Article
10: http://www.speedcubing.com/events/regulations.html Cheers! Stefan
160. Re: [Speed cubing group] Re: Cross From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 03:10:47 +1100
Per Kristen Fredlund wrote: > Hi :-) > > Why do people have
this fascination for number of turns when > performance is measured
in time units?? Time will only measure how fast people perform solutions
now, but if we are interested in assessing the potential of a solving
strategy, then we need to turn to predictive metrics. > Low turn
count is just a rough indication of possible speed. Exactly. -- Ryan
Heise http://www.ryanheise.com/cube/
161. Yu Jeong Min's WR Record 11.76 avg of 5 From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 17:11:58 -0000
As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke
the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub
12! That's almost 1 and a half seconds faster! Now that...is gonna be
hard to beat. Also the one handed single solve of 19.34 seconds...a sub
20! Visit his nice blog that might contain something interesting for you
guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk
about this? lol -Harris
162. Any Dutch cubers going to Roissy 2007? From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 17:31:35 -0000
On the list of registered competitors I only saw 11 French and 3 Belgian
competitors. Are any Dutch cubers going there?
http://perso.ens-lyon.fr/clement.gallet/roissy/
163. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 7 Jan 2007 18:47:25 +0100
And another thing about Yu Jeong Min: He is currently holding the best 9
times of the year! To bad he did a 13.09 and not a 12.89, otherwise he
would have gotten all 10!
http://www.worldcubeassociation.org/results/events.php?eventId=333®ionId=&years=only%2B2007&show=100%2BResults&single=Single
----- Original Message ----- From: Arnaud van Galen To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007
6:42 PM Subject: Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76
avg of 5 I was almost sure that we would get a sub 10 and a sub 20 one
handed this year. But this year is just 1 week old! New Goals for this
year: Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub
20 average of 10 OH Who thinks all of these goals will be reached this
year? ----- Original Message ----- From: Harris Chan To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007
6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz)
broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76
seconds...a sub 12! That's almost 1 and a half seconds faster! Now
that...is gonna be hard to beat. Also the one handed single solve of
19.34 seconds...a sub 20! Visit his nice blog that might contain
something interesting for you guys to see ;-)
http://4none.goodmeet.net/909-tt Anything else to talk about this? lol
-Harris [Non-text portions of this message have been removed]
164. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 7 Jan 2007 18:42:49 +0100
I was almost sure that we would get a sub 10 and a sub 20 one handed
this year. But this year is just 1 week old! New Goals for this year:
Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub 20
average of 10 OH Who thinks all of these goals will be reached this
year? ----- Original Message ----- From: Harris Chan To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007
6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz)
broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76
seconds...a sub 12! That's almost 1 and a half seconds faster! Now
that...is gonna be hard to beat. Also the one handed single solve of
19.34 seconds...a sub 20! Visit his nice blog that might contain
something interesting for you guys to see ;-)
http://4none.goodmeet.net/909-tt Anything else to talk about this? lol
-Harris [Non-text portions of this message have been removed]
165. Re: What counts as Luck? (Sq-1) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 18:39:27 -0000
That is not sufficiently explicit for me. I think that something needs
to be added there in the case of sq-1 just to be perfectly clear. All I
could gather was that 45 deg, since it is most similar to the 2x2 among
all the ohter's mentioned. But I can't conclude this for certain. What
do yuo guys think looking at Article 10? Another hting that worries me a
bit is that the term "square" is only found twice int he entire
article... only saying that the scramble is to be 40 "moves" and that
the format is perfered to be "mean of 3". In fact, it is not clear to me
what "Half-Turn Metrics" is when applied to Sq- 1, but it can only be
presummed to be the "Twist-Metric". Cliking on the scramble program
provided by Jaap, I deduce that it is actually "Turn-Metric" instead....
-Doug > Don't think. Read. Reduces the risk to spread myths. >
> Article 10: > http://www.speedcubing.com/events/regulations.html
> > Cheers! > Stefan
166. Re: What counts as Luck? (Sq-1) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 20:36:24 -0000
Gah. Now you made it look like I was talking to you. Wasn't. Was to
Michael. Cause he got the rules for cubes wrong (I should've pointed to
10e2, to be precise). Cheers! Stefan --- In speedsolvingrubikscube@...m,
d_funny007 <no_reply@...> wrote: > > That is not
sufficiently explicit for me. I think that something needs > to be
added there in the case of sq-1 just to be perfectly clear. > >
All I could gather was that 45 deg, since it is most similar to the >
2x2 among all the ohter's mentioned. But I can't conclude this for >
certain. What do yuo guys think looking at Article 10? Another hting
> that worries me a bit is that the term "square" is only found twice
> int he entire article... only saying that the scramble is to be
> 40 "moves" and that the format is perfered to be "mean of 3". In
fact, > it is not clear to me what "Half-Turn Metrics" is when
applied to Sq- > 1, but it can only be presummed to be the
"Twist-Metric". Cliking on > the scramble program provided by Jaap, I
deduce that it is > actually "Turn-Metric" instead.... > > >
-Doug > > > > Don't think. Read. Reduces the risk to spread
myths. > > > > Article 10: > >
http://www.speedcubing.com/events/regulations.html > > > >
Cheers! > > Stefan >
167. Re: Wow, Will Smith has really gotten the word out From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Jan 2007 21:04:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...>
wrote: > > Heh and then you get all those people coming up to you
saying "oh i > know the centers always stay still!!!!" > LOL
that's exactly what happened to me when i was talking to this...Adidas
store employee. So they said, "so what does that mean?"
168. how much? From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 7 Jan 2007 15:27:33 -0800
How much would you pay to see a sub-12 average in a competition? If 25
people put in $50, we could fly him to the United States. I'm definitely
in... -Tyson
169. Re: [Speed cubing group] how much? From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 7 Jan 2007 16:40:19 -0700
Are they on video on video? If so, why not just watch that? Pat -----
Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 07, 2007 4:27 PM Subject: [Speed cubing group] how
much? How much would you pay to see a sub-12 average in a competition?
If 25 people put in $50, we could fly him to the United States. I'm
definitely in... -Tyson [Non-text portions of this message have been
removed]
170. Re: how much? From:
"ryn_patricio" <ryn_patricio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 00:04:53 -0000
I'm down for this. -Ryan --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > How much would you pay
to see a sub-12 average in a competition? If 25 > people put in $50,
we could fly him to the United States. I'm > definitely in... >
> -Tyson >
171. Re: [Speed cubing group] Re: how much? From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 7 Jan 2007 17:00:08 -0800
Because, anyone can do anything on video. People do some pretty crazy
stuff on video, like that video director who solved it with his feet.
When you average sub-12 in competition, you deserve a trip to the United
States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > I'm
down for this. > > -Ryan > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > How much would you pay
to see a sub-12 average in a competition? If > 25 > > people
put in $50, we could fly him to the United States. I'm > >
definitely in... > > > > -Tyson > > > > >
172. [Speed cubing group] Re: how much? From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 03:16:45 -0000
Tyson, Just one question. What makes you think he wants to fly to the
states to compete in a competition? (I'll leave it at one question for
now...) Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Because, anyone can do anything
on video. People do some pretty crazy > stuff on video, like that
video director who solved it with his feet. > When you average sub-12
in competition, you deserve a trip to the > United States. > >
-Tyson > > On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: >
> > I'm down for this. > > > > -Ryan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > How much would
you pay to see a sub-12 average in a competition? If > > 25 >
> > people put in $50, we could fly him to the United States. I'm
> > > definitely in... > > > > > > -Tyson
> > > > > > > > > >
173. Re: [Speed cubing group] Re: how much? From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 7 Jan 2007 20:26:36 -0700
You think he could repeat this w/ avg or 12 or so? Or even 5 avg again?
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 07, 2007 6:00 PM Subject: Re: [Speed cubing group]
Re: how much? Because, anyone can do anything on video. People do some
pretty crazy stuff on video, like that video director who solved it with
his feet. When you average sub-12 in competition, you deserve a trip to
the United States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio
wrote: > I'm down for this. > > -Ryan > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Tyson Mao > <tyson.mao@...> wrote: > > > > How much
would you pay to see a sub-12 average in a competition? If > 25 >
> people put in $50, we could fly him to the United States. I'm >
> definitely in... > > > > -Tyson > > > >
> [Non-text portions of this message have been removed]
174. [Speed cubing group] Re: how much? From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 03:37:34 -0000
It's not whether or not he'll want to compete. It's just that what he
has done is so incredible... and a lot of people would pay good money to
see him live.
175. UCSD Cube Club From:
"verymagicalguy" <verymagicalguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 07:39:06 -0000
Hi all, This is Kevin Wu, I currently attend UCSD as a first year and
have established a cube club here. If anyone at or around UCSD would
like to attend our club meetings (on campus) to learn more about cubing,
share your own knowledge, or just to meet new cubers, feel free to
contact me. Kevin Wu
176. Re: [Speed cubing group] UCSD Cube Club From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 7 Jan 2007 23:49:46 -0800
So awesome! Did you contact Mark Polinkovsky and Adam Zamora? -Tyson On
Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > Hi all, > >
This is Kevin Wu, I currently attend UCSD as a first year and have >
established a cube club here. If anyone at or around UCSD would like
> to attend our club meetings (on campus) to learn more about cubing,
> share your own knowledge, or just to meet new cubers, feel free to
> contact me. > > Kevin Wu > > >
177. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 09:24:46 +0100
I can take care of the OH records if you want ! :D No seriously, I knew
he was fast but... Well, I am glad I chose Korea as my destination for a
6-month study program. :D Congratulations Mr Jeong-Min :D Gilles
2007/1/7, Arnaud van Galen <avgalen@...>: > > I was almost
sure that we would get a sub 10 and a sub 20 one handed > this year.
But this year is just 1 week old! > > New Goals for this year:
> Sub 9 single solve > Sub 18 single solve OH > Sub 10 average
of 5 > Sub 20 average of 10 OH > > Who thinks all of these
goals will be reached this year? > > ----- Original Message -----
> From: Harris Chan > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, January 07, 2007 6:11 PM > Subject: [Speed cubing
group] Yu Jeong Min's WR Record 11.76 avg of 5 > > As you all
kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) > broke the WR
for avg of 5 from Anssi's 13.22 seconds to 11.76 > seconds...a sub
12! That's almost 1 and a half seconds faster! Now > that...is gonna
be hard to beat. > > Also the one handed single solve of 19.34
seconds...a sub 20! > > Visit his nice blog that might contain
something interesting for you > guys to see ;-) > >
http://4none.goodmeet.net/909-tt > > Anything else to talk about
this? lol > > -Harris > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
178. Re: UCSD Cube Club From:
"verymagicalguy" <verymagicalguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 10:15:30 -0000
Not yet, I'll be sure to do that! --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > So awesome! Did you contact Mark Polinkovsky and Adam
Zamora? > > -Tyson > > On Jan 7, 2007, at 11:39 PM,
verymagicalguy wrote: > > > Hi all, > > > > This is
Kevin Wu, I currently attend UCSD as a first year and have > >
established a cube club here. If anyone at or around UCSD would like
> > to attend our club meetings (on campus) to learn more about
cubing, > > share your own knowledge, or just to meet new cubers,
feel free to > > contact me. > > > > Kevin Wu >
> > > > > >
179. Re: [Speed cubing group] Combined Rankings of 2006 From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 12:57:23 -0000
The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is available
on http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-
2345.htm (sorry for the strange url, but I don't have hosting anymore)
There are 4 tabs on the bottom for the 4 different rankings:
Single_Absolute_Rank: Like Dan's list Average_Absolute_Rank: Like Dan's
list but based on averages Single_Relative_Result: Competitors best
single times compared to events best single times
Average_Relative_Result: Competitors best average times compared to
events best average times I think absolute times are simple to
understand. I include relative times to show how everyone compares to
the best. For example: Person Frank Morris 2x2x2 1.16 3x3x3 1.34 4x4x4
1.11 5x5x5 1.00 Total 1.15 Ranking 1 means Frank is 16% slower than the
best 2x2x2 solver (Frank Morris: 4.12, Anthony Hsu: 3.55) 34% slower
than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: 10.48) 11%
slower than the best 4x4x4 solver (Frank Morris: 56.85, Michael Fung:
51.16) and that he is the best 5x5x5 solver This results in him being
15% slower overall compared to the best solvers. I hope I made it clear
how these rankings work and that people agree they are all useful.
Hopefully Stefan will include all of these lists on speedcubing.
180. Re: [Speed cubing group] Combined Rankings of 2006 From:
a_ooms75 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 15:30:36 -0000
The last 2 list gives a better view i think tnx for the list im doing
not bad after all :) --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > The Allround list
(including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > available on >
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- >
2345.htm (sorry for the strange url, but I don't have hosting anymore)
> > There are 4 tabs on the bottom for the 4 different rankings:
> Single_Absolute_Rank: Like Dan's list > Average_Absolute_Rank:
Like Dan's list but based on averages > Single_Relative_Result:
Competitors best single times compared to > events best single times
> Average_Relative_Result: Competitors best average times compared to
> events best average times > > I think absolute times are
simple to understand. I include relative > times to show how everyone
compares to the best. For example: > > Person Frank Morris >
2x2x2 1.16 > 3x3x3 1.34 > 4x4x4 1.11 > 5x5x5 1.00 > Total
1.15 > Ranking 1 > > means Frank is 16% slower than the best
2x2x2 solver (Frank Morris: > 4.12, Anthony Hsu: 3.55) > 34%
slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: >
10.48) > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85,
Michael > Fung: 51.16) > and that he is the best 5x5x5 solver >
This results in him being 15% slower overall compared to the best >
solvers. > > I hope I made it clear how these rankings work and
that people agree > they are all useful. Hopefully Stefan will
include all of these lists > on speedcubing. >
181. Re: [Speed cubing group] Combined Rankings of 2006 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 16:48:07 -0000
Sorry but the link doesn't work here?
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > The last 2 list gives a better
view i think > > tnx for the list > im doing not bad after all
:) > > --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" > <avgalen@> wrote: > > > > The
Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > >
available on > >
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > >
2345.htm (sorry for the strange url, but I don't have hosting >
anymore) > > > > There are 4 tabs on the bottom for the 4
different rankings: > > Single_Absolute_Rank: Like Dan's list >
> Average_Absolute_Rank: Like Dan's list but based on averages >
> Single_Relative_Result: Competitors best single times compared to
> > events best single times > > Average_Relative_Result:
Competitors best average times compared > to > > events best
average times > > > > I think absolute times are simple to
understand. I include > relative > > times to show how everyone
compares to the best. For example: > > > > Person Frank
Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11
> > 5x5x5 1.00 > > Total 1.15 > > Ranking 1 > >
> > means Frank is 16% slower than the best 2x2x2 solver (Frank
> Morris: > > 4.12, Anthony Hsu: 3.55) > > 34% slower
than the best 3x3x3 solver (Frank Morris: 14.07, Toby > Mao: >
> 10.48) > > 11% slower than the best 4x4x4 solver (Frank
Morris: 56.85, > Michael > > Fung: 51.16) > > and that he
is the best 5x5x5 solver > > This results in him being 15% slower
overall compared to the best > > solvers. > > > > I
hope I made it clear how these rankings work and that people > agree
> > they are all useful. Hopefully Stefan will include all of
these > lists > > on speedcubing. > > >
182. Magnetic Cube From:
hippotizer <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 17:06:02 -0000
Most of you have probably seen this already:
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and
http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking
seriously about making this cubes, starting with a serie of 100, and
selling them for 80$/cube (exclusive shipping) through a little internet
shop. Making them cheaper is not an option, because the material itself
is not cheap and a lot of works needs to be done just for one cube.
Starting a whole serie requires some financial investment, so I would
like to pre-check the interest. Please answer to this thread if you are
interested, and let me know the following: 1) do you like "acrylic +
colored stickers" OR "dotted dices"? 2) if you choose "dotted dices",
which color: red, blue, or green?
183. New category? From:
Listas <listas@...>
To:
hippotizer <speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Jan 2007 15:33:25 -0200
Hello all, a friend of mine was thinking about a possible new category
of competition. Would it be interesting (possible) to blind solve, using
cubes for blind people(the ones that have textures or symbols that you
can feel with your fingers)? Even the inspection would be done
blindfolded, maybe in the same 15 seconds of a normal competition,
because people can always "feel" the cube during the solve. Is there a
competition that includes something like this? Would it be a nice idea?
I didn't try to do this kind of solve because I don't have a cube for
blind people, but I would like to see what happens with solving time.
What do you think? Cheers, Guilherme Brazil.
184. Re: New category? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 18:44:05 -0000
What would be great: Blind people in a competition. We would authorize
textures for them, and they would compete with similar rules. Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@...>
wrote: > > Hello all, > > a friend of mine was thinking
about a possible new category of competition. > Would it be
interesting (possible) to blind solve, using cubes for blind people(the
ones > that have textures or symbols that you can feel with your
fingers)? > Even the inspection would be done blindfolded, maybe in
the same 15 > seconds of a normal competition, because people can
always "feel" the > cube during the solve. > Is there a
competition that includes something like this? Would it be a nice idea?
> I didn't try to do this kind of solve because I don't have a cube
for > blind people, but I would like to see what happens with solving
time. > What do you think? > > Cheers, > > Guilherme >
Brazil. >
185. Re: [Speed cubing group] Combined Rankings of 2006 From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Jan 2007 20:38:16 +0100
I just clicked on the link in your post and it works. I tested in
Internet Explorer 7 and Opera 9.10. Also, Alexander could open it just
fine. Just to be sure:
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm
----- Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007
5:48 PM Subject: Re: [Speed cubing group] Combined Rankings of 2006
Sorry but the link doesn't work here?
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > The last 2 list gives a better
view i think > > tnx for the list > im doing not bad after all
:) > > --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" > <avgalen@> wrote: > > > > The
Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > >
available on > >
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > >
2345.htm (sorry for the strange url, but I don't have hosting >
anymore) > > > > There are 4 tabs on the bottom for the 4
different rankings: > > Single_Absolute_Rank: Like Dan's list >
> Average_Absolute_Rank: Like Dan's list but based on averages >
> Single_Relative_Result: Competitors best single times compared to
> > events best single times > > Average_Relative_Result:
Competitors best average times compared > to > > events best
average times > > > > I think absolute times are simple to
understand. I include > relative > > times to show how everyone
compares to the best. For example: > > > > Person Frank
Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11
> > 5x5x5 1.00 > > Total 1.15 > > Ranking 1 > >
> > means Frank is 16% slower than the best 2x2x2 solver (Frank
> Morris: > > 4.12, Anthony Hsu: 3.55) > > 34% slower
than the best 3x3x3 solver (Frank Morris: 14.07, Toby > Mao: >
> 10.48) > > 11% slower than the best 4x4x4 solver (Frank
Morris: 56.85, > Michael > > Fung: 51.16) > > and that he
is the best 5x5x5 solver > > This results in him being 15% slower
overall compared to the best > > solvers. > > > > I
hope I made it clear how these rankings work and that people > agree
> > they are all useful. Hopefully Stefan will include all of
these > lists > > on speedcubing. > > > [Non-text
portions of this message have been removed]
186. Re: [Speed cubing group] Re: New category? From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Jan 2007 19:57:23 +0100
Hi guys, There is already an unofficial category on speedcubing.com.
Have fun, Ron ----- Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007
7:44 PM Subject: [Speed cubing group] Re: New category? What would be
great: Blind people in a competition. We would authorize textures for
them, and they would compete with similar rules. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote:
> > Hello all, > > a friend of mine was thinking about a
possible new category of competition. > Would it be interesting
(possible) to blind solve, using cubes for blind people(the ones >
that have textures or symbols that you can feel with your fingers)? >
Even the inspection would be done blindfolded, maybe in the same 15 >
seconds of a normal competition, because people can always "feel" the
> cube during the solve. > Is there a competition that includes
something like this? Would it be a nice idea? > I didn't try to do
this kind of solve because I don't have a cube for > blind people,
but I would like to see what happens with solving time. > What do you
think? > > Cheers, > > Guilherme > Brazil. > [Non-text
portions of this message have been removed]
187. Re: New category? From:
"neeks118" <rogerssolema@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 19:48:54 -0000
is the idea to have blind people compete or to have a new type of
blindfold category? cuz i would imagine it would be hard for actual
blind people to learn how to solve the cube. -Roger... i'm new lol. ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > What would be great: Blind
people in a competition. We would authorize > textures for them, and
they would compete with similar rules. > > Gilles. > > ---
In speedsolvingrubikscube@yahoogroups.com, Listas <listas@> wrote:
> > > > Hello all, > > > > a friend of mine was
thinking about a possible new category of > competition. > >
Would it be interesting (possible) to blind solve, using cubes for >
blind people(the ones > > that have textures or symbols that you
can feel with your fingers)? > > Even the inspection would be done
blindfolded, maybe in the same 15 > > seconds of a normal
competition, because people can always "feel" the > > cube during
the solve. > > Is there a competition that includes something like
this? Would it > be a nice idea? > > I didn't try to do this
kind of solve because I don't have a cube for > > blind people,
but I would like to see what happens with solving time. > > What
do you think? > > > > Cheers, > > > > Guilherme
> > Brazil. > > >
188. Re: [Speed cubing group] Magnetic Cube From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Jan 2007 20:45:01 +0100
I would like a red "dotted dices" 80$ is expensive, but seems
reasonable. ----- Original Message ----- From: hippotizer To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007
6:06 PM Subject: [Speed cubing group] Magnetic Cube Most of you have
probably seen this already:
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and
http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking
seriously about making this cubes, starting with a serie of 100, and
selling them for 80$/cube (exclusive shipping) through a little internet
shop. Making them cheaper is not an option, because the material itself
is not cheap and a lot of works needs to be done just for one cube.
Starting a whole serie requires some financial investment, so I would
like to pre-check the interest. Please answer to this thread if you are
interested, and let me know the following: 1) do you like "acrylic +
colored stickers" OR "dotted dices"? 2) if you choose "dotted dices",
which color: red, blue, or green? [Non-text portions of this message
have been removed]
189. Re: [Speed cubing group] New category? From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 8 Jan 2007 20:48:49 +0100
This category (and many others) already exists:
http://www.speedcubing.com/records ----- Original Message ----- From:
Listas To: hippotizer Sent: Monday, January 08, 2007 6:33 PM Subject:
[Speed cubing group] New category? Hello all, a friend of mine was
thinking about a possible new category of competition. Would it be
interesting (possible) to blind solve, using cubes for blind people(the
ones that have textures or symbols that you can feel with your fingers)?
Even the inspection would be done blindfolded, maybe in the same 15
seconds of a normal competition, because people can always "feel" the
cube during the solve. Is there a competition that includes something
like this? Would it be a nice idea? I didn't try to do this kind of
solve because I don't have a cube for blind people, but I would like to
see what happens with solving time. What do you think? Cheers, Guilherme
Brazil. [Non-text portions of this message have been removed]
190. Re: [Speed cubing group] Re: New category? From:
"Fred Johnson" <fredthehead@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 15:38:19 -0500
I have a similar idea: each competitor gets two cubes scrambled the same
way, but one is a textured cube. It's like blindfold cubing, but you
wear a blindfold the whole time. You memorize on the textured cube,
solve on the regular cube. Fred Johnson [Non-text portions of this
message have been removed]
191. Re: [Speed cubing group] Re: New category? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 21:41:04 +0100
I think it depends much on whether they could see the cube or not before
they got blind. But anyway, you would be surprised by blind people. They
have to create the entire world only on the basis of sound, touch, taste
and odor. So I think creating a Rubik's Cube shouldn't be too hard...
Gilles.be 2007/1/8, neeks118 <rogerssolema@...>: > > is the
idea to have blind people compete or to have a new type of >
blindfold category? cuz i would imagine it would be hard for actual >
blind people to learn how to solve the cube. > > -Roger... i'm new
lol. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@...> wrote: > > >
> > > What would be great: Blind people in a competition. We
would > authorize > > textures for them, and they would compete
with similar rules. > > > > Gilles. > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Listas <listas@> > wrote: > > > > > >
Hello all, > > > > > > a friend of mine was thinking
about a possible new category of > > competition. > > >
Would it be interesting (possible) to blind solve, using cubes > for
> > blind people(the ones > > > that have textures or
symbols that you can feel with your > fingers)? > > > Even
the inspection would be done blindfolded, maybe in the same > 15 >
> > seconds of a normal competition, because people can >
always "feel" the > > > cube during the solve. > > >
Is there a competition that includes something like this? Would > it
> > be a nice idea? > > > I didn't try to do this kind of
solve because I don't have a > cube for > > > blind people,
but I would like to see what happens with solving > time. > >
> What do you think? > > > > > > Cheers, > >
> > > > Guilherme > > > Brazil. > > > >
> > > > [Non-text portions of this message have been
removed]
192. Re: [Speed cubing group] Re: New category? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 13:55:07 -0800 (PST)
yes actually i read a nice article in the l.a. times from 81' about a
blind girl that solved using norse's book. its no more difficult for
them to learn, devices like opticons translate regular books, or even
webpages into braille for the blind. she was under 3 minutes, so if that
was possible in the early 80's i'm sure with the wealth of information
out now, it wouldn't be too difficult Gilles van den Peereboom
<gillesvdp@...> wrote: I think it depends much on whether they
could see the cube or not before they got blind. But anyway, you would
be surprised by blind people. They have to create the entire world only
on the basis of sound, touch, taste and odor. So I think creating a
Rubik's Cube shouldn't be too hard... Gilles.be 2007/1/8, neeks118
<rogerssolema@...>: > > is the idea to have blind people
compete or to have a new type of > blindfold category? cuz i would
imagine it would be hard for actual > blind people to learn how to
solve the cube. > > -Roger... i'm new lol. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@...> wrote: > > >
> > > What would be great: Blind people in a competition. We
would > authorize > > textures for them, and they would compete
with similar rules. > > > > Gilles. > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Listas <listas@> > wrote: > > > > > >
Hello all, > > > > > > a friend of mine was thinking
about a possible new category of > > competition. > > >
Would it be interesting (possible) to blind solve, using cubes > for
> > blind people(the ones > > > that have textures or
symbols that you can feel with your > fingers)? > > > Even
the inspection would be done blindfolded, maybe in the same > 15 >
> > seconds of a normal competition, because people can >
always "feel" the > > > cube during the solve. > > >
Is there a competition that includes something like this? Would > it
> > be a nice idea? > > > I didn't try to do this kind of
solve because I don't have a > cube for > > > blind people,
but I would like to see what happens with solving > time. > >
> What do you think? > > > > > > Cheers, > >
> > > > Guilherme > > > Brazil. > > > >
> > > > [Non-text portions of this message have been
removed] __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
193. Re: [Speed cubing group] Re: New category? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 14:14:14 -0800
Yes, I agree with Clancy here. I wouldn't treat a blind person solving a
blindman's cube as a sighted person trying to solve the blindman's cube
without looking. For all of us who are fortunate to have the use of our
eyes, our ability to distinguish shapeds by feel is not absolutely
crucial to our every day needs in the world. There will actually be a
very interesting opportunity at the exploratorium on Saturday. They have
what is called the "tactile dome." It's a maze inside the dome and
essentially, it's completely dark. As a sighted person, it takes a bit
of time to get through, but when blind people go ahead and try to
manuver, they can get out really quickly. The exploratorium has reserved
for me 15 spots at 6:45 PM this Saturday. Spots are first reserved for
the Caltech and Berkeley Rubik's Cube club (as they're the ones I booked
it for), but if anyone else is interested, please contact me and I'll
see what I can do. -Tyson On 1/8/07, Clancy Cochran
<perscription_death@...> wrote: > > yes actually i read a
nice article in the l.a. times from 81' about a > blind girl that
solved using norse's book. its no more difficult for them to > learn,
devices like opticons translate regular books, or even webpages into
> braille for the blind. she was under 3 minutes, so if that was
possible in > the early 80's i'm sure with the wealth of information
out now, it wouldn't > be too difficult > > Gilles van den
Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> >
wrote: I think it depends much on whether they could see the cube or not
> before > they got blind. > > But anyway, you would be
surprised by blind people. They have to create > the > entire
world only on the basis of sound, touch, taste and odor. So I think >
creating a Rubik's Cube shouldn't be too hard... > > Gilles.be
> > 2007/1/8, neeks118 <rogerssolema@...
<rogerssolema%40gmail.com>>: > > > > is the idea to
have blind people compete or to have a new type of > > blindfold
category? cuz i would imagine it would be hard for actual > >
blind people to learn how to solve the cube. > > > >
-Roger... i'm new lol. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles
Roux" > > > > <grrroux@...> wrote: > > > >
> > > > > What would be great: Blind people in a
competition. We would > > authorize > > > textures for
them, and they would compete with similar rules. > > > >
> > Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Listas
<listas@> > > wrote: > > > > > > > >
Hello all, > > > > > > > > a friend of mine was
thinking about a possible new category of > > > competition.
> > > > Would it be interesting (possible) to blind solve,
using cubes > > for > > > blind people(the ones > >
> > that have textures or symbols that you can feel with your >
> fingers)? > > > > Even the inspection would be done
blindfolded, maybe in the same > > 15 > > > > seconds
of a normal competition, because people can > > always "feel" the
> > > > cube during the solve. > > > > Is there
a competition that includes something like this? Would > > it >
> > be a nice idea? > > > > I didn't try to do this
kind of solve because I don't have a > > cube for > > >
> blind people, but I would like to see what happens with solving
> > time. > > > > What do you think? > > >
> > > > > Cheers, > > > > > > > >
Guilherme > > > > Brazil. > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
194. Re: [Speed cubing group] Magnetic Cube From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Jan 2007 22:47:13 -0000
Wow! Exceptionally cool cube! I'd definitely be interested in a dice
cube like that, and i think red would be the best color. Yeah, $80 is a
lot, but i agree it's reasonable. When can i get one? --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I would like a red "dotted dices"
> 80$ is expensive, but seems reasonable. > > ----- Original
Message ----- > From: hippotizer > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 08,
2007 6:06 PM > Subject: [Speed cubing group] Magnetic Cube > >
> Most of you have probably seen this already: > >
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > >
and > > http://www.instructables.com/id/EPR5CLQ0CSEP287389/ >
> I am thinking seriously about making this cubes, starting with a
serie > of 100, and selling them for 80$/cube (exclusive shipping)
through a > little internet shop. Making them cheaper is not an
option, because > the material itself is not cheap and a lot of works
needs to be done > just for one cube. Starting a whole serie requires
some financial > investment, so I would like to pre-check the
interest. Please answer > to this thread if you are interested, and
let me know the following: > > 1) do you like "acrylic + colored
stickers" OR "dotted dices"? > 2) if you choose "dotted dices", which
color: red, blue, or green? > > > > > > [Non-text
portions of this message have been removed] >
195. Re[2]: [Speed cubing group] Re: New category? From:
Listas <listas@...>
To:
Tyson Mao <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 9 Jan 2007 00:33:49 -0200
Thank you for all the answers. I didn't know the category and the times
were a little higher than what I expected. Maybe blind people could do
better on this, because of their hi developed tact. Guilherme. Monday,
January 8, 2007, 8:14:14 PM, you wrote: > > > > > >
Yes, I agree with Clancy here. > > I wouldn't treat a blind person
solving a blindman's cube as a sighted > person trying to solve the
blindman's cube without looking. For all of us > who are fortunate to
have the use of our eyes, our ability to distinguish > shapeds by
feel is not absolutely crucial to our every day needs in the > world.
> > There will actually be a very interesting opportunity at the
exploratorium > on Saturday. They have what is called the "tactile
dome." It's a maze > inside the dome and essentially, it's completely
dark. As a sighted person, > it takes a bit of time to get through,
but when blind people go ahead and > try to manuver, they can get out
really quickly. > > The exploratorium has reserved for me 15 spots
at 6:45 PM this Saturday. > Spots are first reserved for the Caltech
and Berkeley Rubik's Cube club (as > they're the ones I booked it
for), but if anyone else is interested, please > contact me and I'll
see what I can do. > > -Tyson > > On 1/8/07, Clancy Cochran
<perscription_death@...> wrote: >> >> yes actually i
read a nice article in the l.a. times from 81' about a >> blind
girl that solved using norse's book. its no more difficult for them to
>> learn, devices like opticons translate regular books, or even
webpages into >> braille for the blind. she was under 3 minutes,
so if that was possible in >> the early 80's i'm sure with the
wealth of information out now, it wouldn't >> be too difficult
>> >> Gilles van den Peereboom <gillesvdp@...
<gillesvdp%40gmail.com>> >> wrote: I think it depends
much on whether they could see the cube or not >> before >>
they got blind. >> >> But anyway, you would be surprised by
blind people. They have to create >> the >> entire world
only on the basis of sound, touch, taste and odor. So I think >>
creating a Rubik's Cube shouldn't be too hard... >> >>
Gilles.be >> >> 2007/1/8, neeks118 <rogerssolema@...
<rogerssolema%40gmail.com>>: >> > >> > is the
idea to have blind people compete or to have a new type of >> >
blindfold category? cuz i would imagine it would be hard for actual
>> > blind people to learn how to solve the cube. >> >
>> > -Roger... i'm new lol. >> > >> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>> <speedsolvingrubikscube%40yahoogroups.com>, >> >
"Gilles Roux" >> > >> > <grrroux@...> wrote:
>> > > >> > > >> > > What would be
great: Blind people in a competition. We would >> > authorize
>> > > textures for them, and they would compete with
similar rules. >> > > >> > > Gilles. >>
> > >> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>> <speedsolvingrubikscube%40yahoogroups.com>, >> >
Listas <listas@> >> > wrote: >> > > >
>> > > > Hello all, >> > > > >> >
> > a friend of mine was thinking about a possible new category of
>> > > competition. >> > > > Would it be
interesting (possible) to blind solve, using cubes >> > for
>> > > blind people(the ones >> > > > that
have textures or symbols that you can feel with your >> >
fingers)? >> > > > Even the inspection would be done
blindfolded, maybe in the same >> > 15 >> > > >
seconds of a normal competition, because people can >> > always
"feel" the >> > > > cube during the solve. >> >
> > Is there a competition that includes something like this?
Would >> > it >> > > be a nice idea? >> >
> > I didn't try to do this kind of solve because I don't have a
>> > cube for >> > > > blind people, but I would
like to see what happens with solving >> > time. >> >
> > What do you think? >> > > > >> > >
> Cheers, >> > > > >> > > > Guilherme
>> > > > Brazil. >> > > > >> >
> >> > >> > >> > >> >>
[Non-text portions of this message have been removed] >> >>
>> >> >> >>
__________________________________________________ >> Do You
Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection
around >> http://mail.yahoo.com >> >> [Non-text
portions of this message have been removed] >> >> >>
> > [Non-text portions of this message have been removed] >
> > > > --
196. Re: [Speed cubing group] Re: New category? From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 19:10:16 -0800
On Jan 8, 2007, at 10:44, Gilles Roux wrote: > What would be great:
Blind people in a competition. We would authorize > textures for
them, and they would compete with similar rules. BTW, I'm convinced
blind people could easily rule the field of blindfolded cubing. You
heard it here first. - - - - - - - - - - - - "He who refuses to do
arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus -
lars@... http://lar5.com
197. [Speed cubing group] Re: New category? From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 03:34:53 -0000
Yes and no. Because technically in a Blindfold competition the cube
can't have any markings, the stickers have to be perfect... Craig --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > >
> What would be great: Blind people in a competition. We would
authorize > > textures for them, and they would compete with
similar rules. > > BTW, I'm convinced blind people could easily
rule the field of > blindfolded cubing. > > You heard it here
first. > > > - - - - - - - - - - - - > "He who refuses to do
arithmetic is doomed to talk nonsense." > --- John McCarthy > >
Lars Petrus - lars@... http://lar5.com >
198. Re: [Speed cubing group] Re: New category? From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 19:38:54 -0800
Well... Leyan is pretty close to being legally blind. -Tyson On Jan 8,
2007, at 7:34 PM, Craig Bouchard wrote: > Yes and no. Because
technically in a Blindfold competition the cube > can't have any >
markings, the stickers have to be perfect... > > Craig > >
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> > wrote: > > > > On Jan 8, 2007, at
10:44, Gilles Roux wrote: > > > > > What would be great:
Blind people in a competition. We would > authorize > > >
textures for them, and they would compete with similar rules. > >
> > BTW, I'm convinced blind people could easily rule the field of
> > blindfolded cubing. > > > > You heard it here
first. > > > > > > - - - - - - - - - - - - > >
"He who refuses to do arithmetic is doomed to talk nonsense." > >
--- John McCarthy > > > > Lars Petrus - lars@...
http://lar5.com > > > > >
199. Re: Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 06:06:30 -0000
Hmmm ... in response to Dan's joke :-) I just might to bring a couple of
stackmats, a bunch of scrambles, and run an informal 2x2x2 competition
on the side. Bring your 2x2x2 cubes folks, and we'll see what we can
pull off! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I'll add this to my
justification for not including the 2x2x2 in the > combined rankings
list... > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Hi Jeff, > > >
> We are not planning a 2x2x2 competition at this time.
200. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 06:08:00 -0000
Hey Tyson -- Thanks for the detailed reply on format! See you Saturday,
yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Hi Jeff, > > We are not
planning a 2x2x2 competition at this time. > > Here is the
following format for the events: > [Deleted for space]
201. good quality cube From:
BCB <gak_pake@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 22:49:55 -0800 (PST)
Dear all, i'm a newbie in this community. I wanna ask u all, where can i
get a good quality cube. Because in my city (denpasar), there's no shops
which sell a good quality cube. My cube sucks, i can't learn to be fast.
sorry for my english. regards frida
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
202. [Speed cubing group] Re: New category? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 06:50:36 -0000
That's cool! I'd like to read that article. If you still have it (or
someone else here as it), could you post a scan of it for us? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yes actually i read a
nice article in the l.a. times from 81' about a blind girl that solved
using norse's book. its no more difficult for them to learn, devices
like opticons translate regular books, or even webpages into braille for
the blind. she was under 3 minutes, so if that was possible in the early
80's i'm sure with the wealth of information out now, it wouldn't be too
difficult >
203. Re: Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 07:40:05 -0000
Tyson -- one more question on the Jan13 NorCal: what is the current
schedule of events? Part of the website says things start at 11, part
says that things start at 10. I'm guessing registration starts at 10,
and competition starts at 11, but I thought I should check to make sure.
Thanks! yeff
204. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round)
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 23:55:22 -0800
Registration starts at 10 AM, and the competition starts at 11 AM. But
if you're there at 10 AM, we can start early and move the competition
along. So show up at 10 AM! -Tyson On Jan 8, 2007, at 11:40 PM, Jeff
Soesbe wrote: > Tyson -- > > one more question on the Jan13
NorCal: what is the current schedule of > events? > > Part of
the website says things start at 11, part says that things > start at
10. > > I'm guessing registration starts at 10, and competition
starts at 11, > but I thought I should check to make sure. > >
Thanks! > > yeff > > >
205. Re: [Speed cubing group] good quality cube From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Jan 2007 23:56:05 -0800
I ordered about 120 cubes recently to sell at the exploratorium. I
opened a bunch to make some prizes for the competition and found that
some of the cubes were very good in quality. If anyone is interested in
purchasing a high quality cube, please contact me. -Tyson On Jan 8,
2007, at 10:49 PM, BCB wrote: > Dear all, > > i'm a newbie in
this community. > I wanna ask u all, where can i get a good quality
cube. > Because in my city (denpasar), there's no shops which sell a
good > quality cube. > My cube sucks, i can't learn to be fast.
> > sorry for my english. > > > regards > > frida
> > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection
around > http://mail.yahoo.com > > [Non-text portions of this
message have been removed] > > >
206. Good searchable index (was Re: [Speed cubing group] good quality
cube)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 08:36:44 -0000
Hi :-) I find that this forum, although it is quite nice, is rather
useless for *tracking* information. There is no categories or sticky
topics or anything like that. Proper bulletin boards are much better in
this respect. Though one can always search for topics (key words) in
this forum, the search is painfully slow and will only search a number
of posts backwards in time at a time. If someone wants a nice project,
make some software that reads all posts in this group and makes a proper
fast searchable index. Hint: all urls for posts are very similar. Just
make the software visit all the urls (posts) in a big loop, and with
some error handling for missing posts. Stefan, are u up to this
challenge as well ?? There's many many programmers on this forum ...
Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tyson.mao@...> wrote: > > I ordered about 120 cubes
recently to sell at the exploratorium. I > opened a bunch to make
some prizes for the competition and found that > some of the cubes
were very good in quality. If anyone is interested > in purchasing a
high quality cube, please contact me. > > -Tyson > > On Jan
8, 2007, at 10:49 PM, BCB wrote: > > > Dear all, > > >
> i'm a newbie in this community. > > I wanna ask u all, where
can i get a good quality cube. > > Because in my city (denpasar),
there's no shops which sell a good > > quality cube. > > My
cube sucks, i can't learn to be fast. > > > > sorry for my
english. > > > > > > regards > > > > frida
> > > > __________________________________________________
> > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the
best spam protection around > > http://mail.yahoo.com > >
> > [Non-text portions of this message have been removed] >
> > > > > >
207. Good searchable index (was Re: [Speed cubing group] good quality
cube)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 09:45:02 -0000
Per, when was the last time you actually tried the search function here?
It has ween working fast and complete and correct (as far as I can tell,
don't get truckloads of annoying false positives/negatives anymore) for
a while now. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I find
that this forum, although it is quite nice, is rather useless > for
*tracking* information. There is no categories or sticky topics > or
anything like that. Proper bulletin boards are much better in this >
respect. Though one can always search for topics (key words) in this
> forum, the search is painfully slow and will only search a number
of > posts backwards in time at a time. > > If someone wants a
nice project, make some software that reads all > posts in this group
and makes a proper fast searchable index. > Hint: all urls for posts
are very similar. Just make the software > visit all the urls (posts)
in a big loop, and with some error > handling for missing posts.
Stefan, are u up to this challenge as > well ?? There's many many
programmers on this forum ... > > Cheers! > > -Per
208. Re: New category? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 09:45:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux
wrote: > > > What would be great: Blind people in a
competition. We would authorize > > textures for them, and they
would compete with similar rules. > > BTW, I'm convinced blind
people could easily rule the field of > blindfolded cubing. That's
because... ? Cheers! Stefan
209. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 09:46:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I can take care of the
OH records if you want ! :D > > No seriously, I knew he was fast
but... > Well, I am glad I chose Korea as my destination for a
6-month study program. So you'll organize a mass order of those joy
cubes for us? Cheers! Stefan
210. Good searchable index (was Re: [Speed cubing group] good quality
cube)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 12:36:34 -0000
Ah ... ok ok ... Well, i probably haven't tried the search function for
about 6 months or so, coz i found it rather useless actually. Glad to
hear that it's working much better now :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Per, when was the last time you
actually tried the search function > here? It has ween working fast
and complete and correct (as far as I > can tell, don't get
truckloads of annoying false positives/negatives > anymore) for a
while now. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > I find that this forum, although it is quite nice, is rather
> useless > > for *tracking* information. There is no
categories or sticky topics > > or anything like that. Proper
bulletin boards are much better in > this > > respect. Though
one can always search for topics (key words) in > this > >
forum, the search is painfully slow and will only search a number >
of > > posts backwards in time at a time. > > > > If
someone wants a nice project, make some software that reads all >
> posts in this group and makes a proper fast searchable index. >
> Hint: all urls for posts are very similar. Just make the software
> > visit all the urls (posts) in a big loop, and with some error
> > handling for missing posts. Stefan, are u up to this challenge
as > > well ?? There's many many programmers on this forum ...
> > > > Cheers! > > > > -Per >
211. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 14:41:16 +0100
What do you mean by "joy cubes" ?? Do you mean translucid cubes ??
Gilles 2007/1/9, Stefan Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > I can take care of the OH records if you want ! :D >
> > > No seriously, I knew he was fast but... > > Well, I
am glad I chose Korea as my destination for a 6-month study >
program. > > So you'll organize a mass order of those joy cubes
for us? > > Cheers! > Stefan > > > [Non-text portions
of this message have been removed]
212. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 13:59:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What do you mean by
"joy cubes" ?? > > Do you mean translucid cubes ?? Don't know
exactly. But Yu Jeong-Min said: "yeah I use Joy cube, well.. I link site
http://cubenjoy.com but you can't buy cube.. this site only Korea" And
he said it feels and sounds different from DIY cubes (don't know which
ones were meant). Cheers! Stefan
213. New OLL alg? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 15:16:44 -0000
Hey everybody, I just came back from visiting Matt Walter in Canada. I
will upload some pics and movies to my site, in the near future. I had a
great time overthere. It was really cool to see where he lives, and to
meet his family. When I was there, we found some cool new algs. Matt
found a very interesting F2L alg (not shortcut, but an alg), and I was
able to make an OLL alg, based on that alg: R' U' (R' F R F') (R U' R'
U) U R It's very nice, especially if you do both U' with the left index.
It's just 1 move more than the alg most ppl use. Then, in the airplane
from Toronto to Chicago, I found that a modification of this alg leads
to: R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R It's kinda
long 19 moves, but it can be done fast, and might be usefull for BLD
cubers. Well.. that's it.. cyou guys later! - Joël.
214. Re: Magnetic Cube From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 15:58:11 -0000
You should post this on twistypuzzles.com, too. I think many people
there would be interested. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, hippotizer <no_reply@...>
wrote: > > Most of you have probably seen this already: > >
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > >
and > > http://www.instructables.com/id/EPR5CLQ0CSEP287389/ >
> I am thinking seriously about making this cubes, starting with a
serie > of 100, and selling them for 80$/cube (exclusive shipping)
through a > little internet shop. Making them cheaper is not an
option, because > the material itself is not cheap and a lot of works
needs to be done > just for one cube. Starting a whole serie requires
some financial > investment, so I would like to pre-check the
interest. Please answer > to this thread if you are interested, and
let me know the following: > > 1) do you like "acrylic + colored
stickers" OR "dotted dices"? > 2) if you choose "dotted dices", which
color: red, blue, or green? >
215. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 17:32:23 -0000
Ok I guess it's this one (that's his site):
http://4none.goodmeet.net/909-tt/568 I don't understand the text but
there are good pictures. The second picture is interesting. They mention
the WCA on the box. Am I the only guy who wants a few of these? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > What do you mean by "joy
cubes" ?? > > > > Do you mean translucid cubes ?? > >
Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy
cube, well.. I link site http://cubenjoy.com but you > can't buy
cube.. this site only Korea" > > And he said it feels and sounds
different from DIY cubes (don't know > which ones were meant). >
> Cheers! > Stefan >
216. Re: [Speed cubing group] Re: New category? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 10:40:56 -0800 (PST)
sure i'll scan it for you tonite when i get home, its pretty cool, i
actually have it hanging on my fridge, so some of you might have seen it
when you were at my house :) d_funny007 <no_reply@yahoogroups.com>
wrote: That's cool! I'd like to read that article. If you still have it
(or someone else here as it), could you post a scan of it for us? -Doug
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yes actually i read a
nice article in the l.a. times from 81' about a blind girl that solved
using norse's book. its no more difficult for them to learn, devices
like opticons translate regular books, or even webpages into braille for
the blind. she was under 3 minutes, so if that was possible in the early
80's i'm sure with the wealth of information out now, it wouldn't be too
difficult > __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
217. Re: Good searchable index (was Re: [Speed cubing group] good
quality cube)
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 10:42:48 -0800 (PST)
yeah per, why don't you code it, poor stefan just coded the wca site,
have you no mercy? Stefan Pochmann <pochmann@...> wrote: Per, when
was the last time you actually tried the search function here? It has
ween working fast and complete and correct (as far as I can tell, don't
get truckloads of annoying false positives/negatives anymore) for a
while now. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
:-) > > I find that this forum, although it is quite nice, is
rather useless > for *tracking* information. There is no categories
or sticky topics > or anything like that. Proper bulletin boards are
much better in this > respect. Though one can always search for
topics (key words) in this > forum, the search is painfully slow and
will only search a number of > posts backwards in time at a time.
> > If someone wants a nice project, make some software that reads
all > posts in this group and makes a proper fast searchable index.
> Hint: all urls for posts are very similar. Just make the software
> visit all the urls (posts) in a big loop, and with some error >
handling for missing posts. Stefan, are u up to this challenge as >
well ?? There's many many programmers on this forum ... > >
Cheers! > > -Per
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
218. Re: [Speed cubing group] Re: New category? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 10:44:37 -0800 (PST)
i think so just because of raw practice time. if you are only able to
practice bld cubing, i think you would get good at it and better than
others pretty quick, we all have to divide our practice time into
different things, where as they would just concentrate on that. Stefan
Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > >
> What would be great: Blind people in a competition. We would
authorize > > textures for them, and they would compete with
similar rules. > > BTW, I'm convinced blind people could easily
rule the field of > blindfolded cubing. That's because... ? Cheers!
Stefan __________________________________________________ Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
219. Re: [Speed cubing group] Re: New category? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 10:49:29 -0800
Which is why I believe if Will Arnold put in time, he'd be the best
foot-solver in the world. -Tyson On 1/9/07, Clancy Cochran
<perscription_death@...> wrote: > > i think so just because
of raw practice time. if you are only able to > practice bld cubing,
i think you would get good at it and better than others > pretty
quick, we all have to divide our practice time into different things,
> where as they would just concentrate on that. > > Stefan
Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Lars Petrus <lars@...> > wrote: > > > > On Jan
8, 2007, at 10:44, Gilles Roux wrote: > > > > > What
would be great: Blind people in a competition. We would > authorize
> > > textures for them, and they would compete with similar
rules. > > > > BTW, I'm convinced blind people could easily
rule the field of > > blindfolded cubing. > > That's
because... ? > > Cheers! > Stefan > > > > > >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
220. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"walter.matt" <walter.matt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 19:32:39 -0000
Stefan, I am very intrested in a few of those Joy cubes. I tried
emailing the guy at the bottom of the page but the email won't go
through for some reason. Let me know if you get anywhere, I will keep
trying things as well. MATT ps. It's weird how the text on the box is in
english..
221. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round)
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 11:52:20 -0800
If Rubik's made a 1x1x1 cube, I would buy one. -Tyson On 1/8/07, Jeff
Soesbe <yeff@...> wrote: > > > Hmmm ... in response to
Dan's joke :-) I just might to bring a couple > of stackmats, a bunch
of scrambles, and run an informal 2x2x2 > competition on the side.
> > Bring your 2x2x2 cubes folks, and we'll see what we can pull
off! > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > <dan_j_harris@...> wrote: > > > > I'll
add this to my justification for not including the 2x2x2 in the >
> combined rankings list... > > > > DanH :) > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > >
> > Hi Jeff, > > > > > > We are not planning a
2x2x2 competition at this time. > > > [Non-text portions of
this message have been removed]
222. Re: [Speed cubing group] good quality cube From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Jan 2007 21:51:26 -0000
I'm interested in buying a few. How much would they cost if I ordered,
say, 3 to Atlanta? And where should I contact you? --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I ordered about 120 cubes recently to sell at the
exploratorium. I > opened a bunch to make some prizes for the
competition and found that > some of the cubes were very good in
quality. If anyone is interested > in purchasing a high quality cube,
please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49
PM, BCB wrote: > > > Dear all, > > > > i'm a newbie
in this community. > > I wanna ask u all, where can i get a good
quality cube. > > Because in my city (denpasar), there's no shops
which sell a good > > quality cube. > > My cube sucks, i
can't learn to be fast. > > > > sorry for my english. >
> > > > > regards > > > > frida > >
> > __________________________________________________ > >
Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection around > > http://mail.yahoo.com > > > >
[Non-text portions of this message have been removed] > > >
> > > >
223. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 22:30:06 +0000 (GMT)
No, you're not the only one...I'm also really interested on those
cubes... Pedro Stefan Pochmann <pochmann@...> escreveu: Ok I guess
it's this one (that's his site): http://4none.goodmeet.net/909-tt/568 I
don't understand the text but there are good pictures. The second
picture is interesting. They mention the WCA on the box. Am I the only
guy who wants a few of these? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > What do you mean by "joy
cubes" ?? > > > > Do you mean translucid cubes ?? > >
Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy
cube, well.. I link site http://cubenjoy.com but you > can't buy
cube.. this site only Korea" > > And he said it feels and sounds
different from DIY cubes (don't know > which ones were meant). >
> Cheers! > Stefan >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
224. Re: tyson's weeny cube From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 00:12:25 -0000
eh > > If Rubik's made a 1x1x1 cube, I would buy one. > >
-Tyson
If I made a 1x1x1 would you buy it? How much? ;-) -E On 1/9/07, Dan
<dan_j_harris@...> wrote: > > eh > > > > > If
Rubik's made a 1x1x1 cube, I would buy one. > > > > -Tyson
> > > [Non-text portions of this message have been removed]
226. College cube club (was: UCSD Cube Club) From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Jan 2007 20:01:47 -0800 (PST)
Hi, I started a cube club at University of Arizona. I think it's cool
that people are starting cube clubs in college. Some people at the UofA
have potential, and one kid has the best cube I've ever seen,
surprisingly. Peace, -Brent verymagicalguy <verymagicalguy@...>
wrote: Hi all, This is Kevin Wu, I currently attend UCSD as a first year
and have established a cube club here. If anyone at or around UCSD would
like to attend our club meetings (on campus) to learn more about cubing,
share your own knowledge, or just to meet new cubers, feel free to
contact me. Kevin Wu :) --Brent
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
227. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 16:28:10 +1100
Stefan Pochmann wrote: > Ok I guess it's this one (that's his site):
> http://4none.goodmeet.net/909-tt/568 It says: initially he thought
the Joy cube cube was better, then he thought DIY was better, and now
he's not sure. I will ask a friend to order some for me, and I will let
you know if it helps me to solve the cube in 11 seconds :-) -- Ryan
Heise http://www.ryanheise.com/cube/
228. Blindfolded Cycle Method From:
"dentalcannon" <dentalcannon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 05:50:51 -0000
I'm very new to the Rubik's world. I learned how to solve a 3x3x3 cube
well with my eyes open and then I decided that I wanted to see if I
could solve it blindfolded. I went to cubefreak.net to read up on
tips/methods for solving the 3x3x3 cube blindfolded. I understand and
can do the orientation but I don't understand the cycle method for
premutation. Here is a quote from the site. Cycle Decomposition
Algorithm 1. Locate the smallest number that has not been written (the
first time this number is 1). a. If such number exists, write down "("
and then that number. b. If all numbers have been written, stop. 2. Find
the last number that was written. Determine to which spot this corner
needs to be moved. a. If the number of this spot has not been written,
write it down and repeat step 2. b. If the number of this spot has been
written, write ")" to end the cycle. Go to step 1. Could anyone explain
that in different words? I Especially don't understand the part (1a)
about if such number exists. What makes the number exist? Anyway, any
help on rewording this so maybe some day I can solve a Rubik's cube
blindfolded would be appriciated.
229. Re: [Speed cubing group] New OLL alg? From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 02:31:41 -0500
Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so
the OLL algorithm is not too useful to me. However, the second algorithm
is much faster and one turn shorter than the current algorithm I use to
solve that position: R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2
U2 I plan to start using your new algorithm for this position. Thanks
again, Anthony ----- Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 09, 2007
10:16 AM Subject: [Speed cubing group] New OLL alg? Hey everybody, I
just came back from visiting Matt Walter in Canada. I will upload some
pics and movies to my site, in the near future. I had a great time
overthere. It was really cool to see where he lives, and to meet his
family. When I was there, we found some cool new algs. Matt found a very
interesting F2L alg (not shortcut, but an alg), and I was able to make
an OLL alg, based on that alg: R' U' (R' F R F') (R U' R' U) U R It's
very nice, especially if you do both U' with the left index. It's just 1
move more than the alg most ppl use. Then, in the airplane from Toronto
to Chicago, I found that a modification of this alg leads to: R' U' (R'
F R F') (R U' R' U) (R' F R F') (R U' R' U) U R It's kinda long 19
moves, but it can be done fast, and might be usefull for BLD cubers.
Well.. that's it.. cyou guys later! - Joël. [Non-text portions of this
message have been removed]
230. Re: Blindfolded Cycle Method From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 08:14:21 -0000
I think that the wording is not very good. It is perhaps geared towards
math-minded individuals, although I think that even the math community
is shifting away from such atrocious wordings these days... So first I'm
going to apply this to EDGES. You have some sort of "canonical"
numbering (or more precisely, ordering) that you should pre-determine
for yourself. You can go with Macky's numbering although I have a hunch
that not even he would recommend it for everybody. Bascially you assign
the numbers 1 though 12 to the edge pieces. For myself I chose the
ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- >DB, ...blah
blah..., 12|->FR, and it really doesn't matter as long as you are
very familiar with it. So his instructions assume that you have this
list of numbers 1,...,12 on a piece of paper and are in a process of
crossing them off (but of course this is really an abstract process to
be done mentally). 1a) is to locate the smallest number on this "list"
that has not yet been crossed off. The first time though the
instructions none of the 12 numbers will be crossed off, and thus the
number you pick will be 1. You write down (or do so mentally): "(1 " for
step 1a). 1b) says that if all the numbers have been crossed off the
"list" than stop. It is essentially a "terminating condition/case" in a
recursively-defined algorithm. (It's so obvious to math ppl... but
useless for non-math ppl to state things this way, since you won't
automatically see it for what it really is: a recursive procedure
similar to that studied in computer science.) The reason 1b) is written
there is so that the task does not go on indefinately... (the last step
is to go back to step 1) I think you should try to figure out the rest
of it yourself. Another thing to notice is that you don't have to assign
the numbers 1,...,12 to the edges. It could very well be A,...,L or you
could "name" a particular edge "Platapus" and another one "Elaphant" or
something. Whatever makes sence to you. I apply chinese numbers for the
edges and english numbers for the corners.... It's all up to you. I
posted a BLD program in the files secion a long time ago that you might
find helpful. Better yet, I'm going to write up an example using my
program's output if I can find it. This post, however, is getting too
long. -Doug > Could anyone explain that in different words? I
Especially don't > understand the part (1a) about if such number
exists. What makes the > number exist? Anyway, any help on rewording
this so maybe some day I > can solve a Rubik's cube blindfolded would
be appriciated. >
231. Re: Blindfolded Cycle Method From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 08:21:19 -0000
(post cont./don't think of this as a double post) I'm going to give an
example of how to do this. I think it's more effective than explaining
it. Just grab a cube and follow along. Given this numbering (my
numbering is quite non-standard I might add): UFL 1 UBL 2 UBR 3 UFR 4
DBL 5 DFL 6 DFR 7 DBR 8 UF 1 UL 2 UB 3 UR 4 DB 5 DL 6 DF 7 DR 8 FL 9 BL
10 BR 11 FR 12 And the scramble: B2 L' F U F B L' F L D2 U2 R D' R' U2
L' R B' L B2 D2 B2 L D R' I would write this down: CO: 2121 1011 EO:
0011 1111 0110 CP: (1 3 6 2 8)(4 7 5) EP: (1 11 6 5 2 9 8)(4 10)(7 12)
Other exmaples: Scramble: D R' B' R B2 R' L' D U2 B F2 D B U L R U2 L'
U' B F L R2 B2 F' Length: 25 CO: 2210 1021 EO: 0011 0101 1100 CP: (2 8 3
7 6 5) EP: (2 3 5 12 7 9 4 6 10 11) Scramble: U F R' U' B' R' L2 F L2 B
L' R2 U' R2 D L2 D L F L2 D2 B2 F' R F2 Length: 25 CO: 0021 0012 EO:
1000 0111 1111 CP: (1 8 3 7 2 5 4) EP: (1 5 3)(4 9 6 10 8) Scramble: R'
D U F2 R' F B2 D2 L U' R B U2 R2 U' L2 D2 B' U L F' R2 B L' D' Length:
25 CO: 1210 2102 EO: 1100 1010 0011 CP: (1 7 3 4)(2 8 6) EP: (1 3 9 8 12
10 2 4 7)(5 11) Scramble: L2 R F D2 B' L2 U' D' F2 B L2 D' B' F' D' R'
D' R' B D2 U F R2 L2 B Length: 25 CO: 0212 2212 EO: 0000 0100 0001 CP:
(1 8 3 4 7 6) EP: (1 2 10 5 9)(3 6 8 11 4 7) Scramble: R' B F2 R' U2 D2
R L U' L' R U R' F R' B2 U' F D U' F' R2 F2 B' R' Length: 25 CO: 0021
2001 EO: 0000 1111 1111 CP: (1 6)(2 5 3 4)(7 8) EP: (1 11 10 6 5 9 7 3
12 8) Scramble: L B F L' U R' D' B R2 D L F D' U' B' D2 U' B' U2 B2 L B
U2 R2 B' Length: 25 CO: 0110 2122 EO: 1111 0111 1011 CP: (2 8 7)(4 6)
EP: (2 10 5 4 3 6 12 8)(7 11 9) Scramble: U L2 R' F2 B D R B' L F' L R'
B L D L2 F B2 D' B' U2 F L D' B2 Length: 25 CO: 2200 2201 EO: 0001 0101
1110 CP: (1 4 5 6 7)(3 8) EP: (1 12 11 10)(3 6 4)(5 7)(8 9) Scramble: B2
U' D F L2 R2 U B' L2 B2 R L F2 U' R2 F R2 B F2 L2 D2 U' F U' L' Length:
25 CO: 2021 1012 EO: 1011 1000 0101 CP: (1 6 4 3 5 8 7) EP: (1 3 4 10 12
8 2 9 11 6 5) Scramble: B2 F' D B D' F2 U B' U2 R D2 L2 U' D2 F2 R' D' R
F U B' F' D R2 D2 Length: 25 CO: 0122 0100 EO: 0101 1101 0010 CP: (1 4 8
6)(2 5 7 3) EP: (1 12 4 3 7 10 6)(2 11 8 9 5) Scramble: F U L2 D B R B2
F' R2 F2 B' D L B' L2 D' U' L' D R D' R' B F2 R2 Length: 25 CO: 0221
0211 EO: 0011 0010 0111 CP: (1 8 4)(2 3)(5 7) EP: (1 3 7 2)(4 12 11 5
9)(8 10) Scramble: D2 L R U F2 U F2 L F D2 F' B' U D2 R2 B2 L U F2 D L D
F U2 R2 Length: 25 CO: 1221 1101 EO: 1000 1000 1111 CP: (2 8 6 4 3 7)
EP: (1 7 12 6 9)(2 3 10 8)(4 5 11)
232. Re: [Speed cubing group] Blindfolded Cycle Method From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 00:26:01 -0800
On Jan 9, 2007, at 21:50, dentalcannon wrote: > a. If such number
exists, write down "(" and then that number. All that says is that if
you're out of numbers, don't write any more. - - - - - - - - - - - -
Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@...
http://lar5.com
233. Re: [Speed cubing group] New OLL alg? From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 00:47:51 -0800
Yes, this is half a second faster (15%) than my current BLD alg. Thanks
a lot, Joel! Leyan On 1/9/07, Anthony Hsu <erwaman@...> wrote:
> > > > > > > Nice algorithms! Thanks for posting.
I don't use full Fridrich OLL, so the OLL algorithm is not too useful to
me. > > However, the second algorithm is much faster and one turn
shorter than the current algorithm I use to solve that position: >
> R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 > > I
plan to start using your new algorithm for this position. > >
Thanks again, > Anthony > > ----- Original Message ----- >
From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, January 09, 2007 10:16 AM > Subject: [Speed
cubing group] New OLL alg? > > Hey everybody, > > I just
came back from visiting Matt Walter in Canada. I will upload > some
pics and movies to my site, in the near future. I had a great > time
overthere. It was really cool to see where he lives, and to > meet
his family. When I was there, we found some cool new algs. Matt >
found a very interesting F2L alg (not shortcut, but an alg), and I >
was able to make an OLL alg, based on that alg: > > R' U' (R' F R
F') (R U' R' U) U R > > It's very nice, especially if you do both
U' with the left index. > It's just 1 move more than the alg most ppl
use. Then, in the > airplane from Toronto to Chicago, I found that a
modification of > this alg leads to: > > R' U' (R' F R F') (R
U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves,
but it can be done fast, and might be > usefull for BLD cubers. >
> Well.. that's it.. cyou guys later! > > - Joël.
234. Re: Blindfolded Cycle Method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 09:05:26 -0000
Hi :-) Why not just use ACube's ordering? Both for edges and corners.
That way the ordering is sorta standardised. Theoretically there's no
special benefit to any particular ordering, since a scramble permutes
the cubies (hopefully) randomly. Just my idea anyway ... -PK > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I think that the wording is not very good. It is
perhaps geared > towards math-minded individuals, although I think
that even the math > community is shifting away from such atrocious
wordings these days... > > So first I'm going to apply this to
EDGES. You have some sort > of "canonical" numbering (or more
precisely, ordering) that you should > pre-determine for yourself.
You can go with Macky's numbering although > I have a hunch that not
even he would recommend it for everybody. > > Bascially you assign
the numbers 1 though 12 to the edge pieces. > > For myself I chose
the ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- >
>DB, ...blah blah..., 12|->FR, and it really doesn't matter as
long as > you are very familiar with it. > > So his
instructions assume that you have this list of numbers 1,...,12 > on
a piece of paper and are in a process of crossing them off (but of >
course this is really an abstract process to be done mentally). >
> 1a) is to locate the smallest number on this "list" that has not
yet > been crossed off. The first time though the instructions none
of the > 12 numbers will be crossed off, and thus the number you pick
will be 1. > > You write down (or do so mentally): "(1 " for step
1a). > > 1b) says that if all the numbers have been crossed off
the "list" than > stop. It is essentially a "terminating
condition/case" in a > recursively-defined algorithm. (It's so
obvious to math ppl... but > useless for non-math ppl to state things
this way, since you won't > automatically see it for what it really
is: a recursive procedure > similar to that studied in computer
science.) > > The reason 1b) is written there is so that the task
does not go on > indefinately... (the last step is to go back to step
1) > > I think you should try to figure out the rest of it
yourself. Another > thing to notice is that you don't have to assign
the numbers 1,...,12 > to the edges. It could very well be A,...,L or
you could "name" a > particular edge "Platapus" and another one
"Elaphant" or something. > Whatever makes sence to you. I apply
chinese numbers for the edges and > english numbers for the
corners.... It's all up to you. > > I posted a BLD program in the
files secion a long time ago that you > might find helpful. Better
yet, I'm going to write up an example using > my program's output if
I can find it. This post, however, is getting > too long. > >
> -Doug > > > > > Could anyone explain that in
different words? I Especially don't > > understand the part (1a)
about if such number exists. What makes > the > > number exist?
Anyway, any help on rewording this so maybe some day > I > >
can solve a Rubik's cube blindfolded would be appriciated. > >
>
235. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 10:35:10 -0000
Geez... after seeing his 11.76 in the second round his 13.40 in the
final looks *slow*. I can't help it. My unconscious keeps telling me
it's slow. Weird. Cheers! Stefan
236. Article on Yu Jeong-Min From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 12:55:59 -0000
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
"The record-setter said his next goal in the world of Rubik's Cube is to
break the record of solving the puzzle with the shortest path. " Mhh...
Interesting... Gilles. [Non-text portions of this message have been
removed]
237. Re: [Speed cubing group] College cube club (was: UCSD Cube Club)
From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 08:53:35 -0600
Hi, Actually, on the subject of cube clubs, I've been wanting to get a
cube club started here at the University of Texas at Austin. There's a
bunch of people who know how to cube, and I've been wanting to somehow
organize all of them. I'm curious as to what you guys do during meetings
and how the club is run. I attempted starting one in high school, but
our principal shut it down (apparently solving Rubik's cubes aren't
"academic"). But even then, I wasn't really sure how to set up the
meetings. Any ideas would be greatly appreciated. -Sapan Upadhyay On
1/9/07, Brent Morgan <brentmorganmaster@...> wrote: > > Hi,
> I started a cube club at University of Arizona. I think it's cool
that > people are starting cube clubs in college. Some people at the
UofA have > potential, and one kid has the best cube I've ever seen,
surprisingly. > Peace, > -Brent > > verymagicalguy
<verymagicalguy@... <verymagicalguy%40yahoo.com>> >
wrote: Hi all, > > This is Kevin Wu, I currently attend UCSD as a
first year and have > established a cube club here. If anyone at or
around UCSD would like > to attend our club meetings (on campus) to
learn more about cubing, > share your own knowledge, or just to meet
new cubers, feel free to > contact me. > > Kevin Wu > >
> > > > :) > --Brent >
__________________________________________________ > Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have
been removed] > > > -- -cubekid [Non-text portions of this
message have been removed]
238. Re: Article on Yu Jeong-Min From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 15:18:32 -0000
Umm ... Does that mean fewest moves solving? Current OWR is 28 turns
shared by Zbigniew Zborowski and Mirek Goljan. Or is he talking about a
more turn- efficient speedsolving method ??? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > >
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
> > "The record-setter said his next goal in the world of Rubik's
Cube > is to break the record of solving the puzzle with the shortest
path. " > > Mhh... Interesting... > > Gilles. > > >
> > [Non-text portions of this message have been removed] >
239. Re: [Speed cubing group] Article on Yu Jeong-Min From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 13:18:53 -0300 (ART)
Well, at least he doesn't do BLD cubing...does he? Pedro Gilles Roux
<grrroux@...> escreveu:
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
"The record-setter said his next goal in the world of Rubik's Cube is to
break the record of solving the puzzle with the shortest path. " Mhh...
Interesting... Gilles. [Non-text portions of this message have been
removed] __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
240. Re: [Speed cubing group] Article on Yu Jeong-Min From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 17:25:15 +0100
I think he wants to set the FM record too :D I think he just wants to be
sub20. So it means a lot of problems for you FM solvers. :D Gilles
2007/1/10, Pedro <pedrosino1@...>: > > Well, at least he
doesn't do BLD cubing...does he? > > Pedro > > Gilles Roux
<grrroux@... <grrroux%40free.fr>> escreveu: >
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
> > "The record-setter said his next goal in the world of Rubik's
Cube > is to break the record of solving the puzzle with the shortest
path. " > > Mhh... Interesting... > > Gilles. > >
[Non-text portions of this message have been removed] > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
241. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 17:14:50 +0100
I tried the one that Won-Bang Cho uses at UK Open. It is really nice
indeed. I hope all of them are like that. :-) Gilles PS :
http://cubenjoy.com/front/php/product.php?product_no=112&main_cate_no=1&display_group=3
That's the cube that most Korean Cubers use from what Cho told me.
2007/1/10, Stefan Pochmann <pochmann@...>: > > Geez... after
seeing his 11.76 in the second round his 13.40 in the > final looks
*slow*. I can't help it. My unconscious keeps telling me > it's slow.
Weird. > > Cheers! > Stefan > > > [Non-text portions
of this message have been removed]
242. Re: [Speed cubing group] Article on Yu Jeong-Min From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 08:44:18 -0800
We're all going to get jeonged! -Tyson On Jan 10, 2007, at 8:25 AM,
Gilles van den Peereboom wrote: > I think he wants to set the FM
record too :D > > I think he just wants to be sub20. So it means a
lot of problems for > you FM > solvers. :D > > Gilles >
> 2007/1/10, Pedro <pedrosino1@yahoo.com.br>: > > >
> Well, at least he doesn't do BLD cubing...does he? > > >
> Pedro > > > > Gilles Roux <grrroux@...
<grrroux%40free.fr>> escreveu: > > >
http://times.hankooki.com/lpage/nation/200701/ >
kt2007010921303652910.htm > > > > "The record-setter said
his next goal in the world of Rubik's Cube > > is to break the
record of solving the puzzle with the shortest > path. " > >
> > Mhh... Interesting... > > > > Gilles. > >
> > [Non-text portions of this message have been removed] >
> > > __________________________________________________ >
> Fale com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > >
243. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 16:53:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > >
http://cubenjoy.com/front/php/
product.php?product_no=112&main_cate_no=1&display_group=3 >
That's the cube that most Korean Cubers use from what Cho told me. If
that's true then we have a problem. No, actually *they* have a problem.
I'm certain these cubes are not allowed in WCA competitions. Cheers!
Stefan
244. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 18:04:23 +0100
Cho just told me that they were actually not allowed in official
competition since you can see the B sticker of the UB face if you focus
a little. So in competition they just use the same brand but with non
translucid cubes. Sorry for the confusion. Gilles 2007/1/10, Stefan
Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > http://cubenjoy.com/front/php/ >
product.php?product_no=112&main_cate_no=1&display_group=3 >
> That's the cube that most Korean Cubers use from what Cho told me.
> > If that's true then we have a problem. No, actually *they*
have a > problem. I'm certain these cubes are not allowed in WCA
competitions. > > Cheers! > Stefan > > > [Non-text
portions of this message have been removed]
245. Re: [Speed cubing group] New OLL alg? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 17:20:02 -0300 (ART)
Yeah, that alg is really good I'll use it from now on Pedro Leyan Lo
<leyanlo@...> escreveu: Yes, this is half a second faster (15%)
than my current BLD alg. Thanks a lot, Joel! Leyan On 1/9/07, Anthony
Hsu <erwaman@...> wrote: > > > > > > > Nice
algorithms! Thanks for posting. I don't use full Fridrich OLL, so the
OLL algorithm is not too useful to me. > > However, the second
algorithm is much faster and one turn shorter than the current algorithm
I use to solve that position: > > R U2 R2 U' R2 U' R2 U2 R2 U' R U
R U R U' R' U' R2 U2 > > I plan to start using your new algorithm
for this position. > > Thanks again, > Anthony > > -----
Original Message ----- > From: Joël van Noort > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 09,
2007 10:16 AM > Subject: [Speed cubing group] New OLL alg? > >
Hey everybody, > > I just came back from visiting Matt Walter in
Canada. I will upload > some pics and movies to my site, in the near
future. I had a great > time overthere. It was really cool to see
where he lives, and to > meet his family. When I was there, we found
some cool new algs. Matt > found a very interesting F2L alg (not
shortcut, but an alg), and I > was able to make an OLL alg, based on
that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's
very nice, especially if you do both U' with the left index. > It's
just 1 move more than the alg most ppl use. Then, in the > airplane
from Toronto to Chicago, I found that a modification of > this alg
leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R'
U) U R > > It's kinda long 19 moves, but it can be done fast, and
might be > usefull for BLD cubers. > > Well.. that's it.. cyou
guys later! > > - Joël.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
246. Re: New OLL alg? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 21:16:48 -0000
Hey! Try this conjugate instead: F U (R' F R F') (R U' R' U) U' F' (=F U
R' F R F' R U' R' F') - 2 moves cancel out! -Per PS! Also contrast F U
(R' F R F') (R U' R' U) U' F' with following: R U' B2 D B' U2 B D' B2 U
R' U2 ([R U' B2 D B',U2]) Only 2 corner orientations differ :-) -Per
>--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey everybody, > > I just
came back from visiting Matt Walter in Canada. I will upload > some
pics and movies to my site, in the near future. I had a great > time
overthere. It was really cool to see where he lives, and to > meet
his family. When I was there, we found some cool new algs. Matt >
found a very interesting F2L alg (not shortcut, but an alg), and I >
was able to make an OLL alg, based on that alg: > > R' U' (R' F R
F') (R U' R' U) U R > > It's very nice, especially if you do both
U' with the left index. > It's just 1 move more than the alg most ppl
use. Then, in the > airplane from Toronto to Chicago, I found that a
modification of > this alg leads to: > > R' U' (R' F R F') (R
U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves,
but it can be done fast, and might be > usefull for BLD cubers. >
> Well.. that's it.. cyou guys later! > > - Joël. >
247. Anyone heard anything more about Olympic Cubes? From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 22:05:15 -0000
... the subject pretty much says it all. It's been a while since we've
heard anything new from them (other than the new videos). Anyone have
any info? ~John H.~
248. Re: Anyone heard anything more about Olympic Cubes?
From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 22:22:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > ... the subject pretty much says
it all. It's been a while since we've heard anything new from > them
(other than the new videos). Anyone have any info? > > ~John H.~
> The last statement they made on twistypuzzles.com was that "the
machines [6x6x6 and 7x7x7] will be in your hands lifetime..." Now that's
a conservative estimate.
249. Re: Anyone heard anything more about Olympic Cubes?
From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 22:41:02 -0000
> > The last statement they made on twistypuzzles.com was that
"the > machines [6x6x6 and 7x7x7] will be in your hands lifetime..."
> I'm not sure that i even understand that statement. Oh well. It
looks like they're doing amazing work. It'd be a shame to never see it
publicly released.
250. Re: CNN 10:50 PM EST From:
"milamber55555" <david55555@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 03:40:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Okay now I'm curious..., would you
be willing to share your story of > how you cubes got stolen? >
> Lucikly, this has never happend to me (well not that I know of and
> certainly not to that extent). I usally lose a cube on the bus or
> something. > > This might help other cubers in *not* getting
their cubes stolen... > thus, you have something to contribute
already :). > > Also, what methods do you use to be getting those
~45s times? > > > -Doug > Um, first off someone tell me if
I'm using this forum incorrectly (like replying in the wrongarea or
something) and um.... yeah, tell me. So I guess I really got worked up
over nothing. In fact I awoke the very next day to a great suprise: the
box tha twas sitting under the christmas tree had peen painted like a
3x3, and I was then allowed to open it only to find EVERY last cube I
had ever lost. Ever. So I thought that was pretty cool. And most of them
somehow wound up in my brother's room: he still won't let me teach him
how to solve one, and he's determined to do it on his own (I suppose I
really respect his wishes). My collection is now up to a whopping (for
me at least)83 cubes, even if four of them are broken. Not as
spectacular as it might seem however: 25 five of them are just simple
generic cubes that I bought at a craft store for one dollar each. 1
$!!!!!! You just can't pass them up at that price! And as for the method
I use, it is a creation of my own. I titled it The Stupid Method once I
learned about other methods online... I'm so stupid sometimes. However I
am forgoing(sp?) that method in favor of the faster, and and much more
logical, Lars Petrus method: kudos to you. If I wasn't so sure you sold
your soul to the devil to come up with that, I'd say you were God. I
hope I didn't offend anyone, but if I did I guess you'll just have to
suck it up. Alas my 15 minutes on this computer grows short, and I must
bid you all a fond farewell. LOL.
251. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round)
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Jan 2007 22:04:16 -0800
By the way, in order to be allowed to do all 5 one-hand solves, your
first two attempts must both be under 90 seconds. This restriction will
be lifted if we have the time. -Tyson On Jan 6, 2007, at 11:06 PM, Tyson
Mao wrote: > Hi Jeff, > > We are not planning a 2x2x2
competition at this time. > > Here is the following format for the
events: > > 3x3x3 Speed Solve, 28 seconds will advance into the
second round, and > a > certain number will advance to the final
round. This number will be > either 8 or 12. I'm trying to gauge the
competitiveness of the > competition. I think we could have 12 cubers
all under 17 seconds for > an average. The level of competition in
California is quite high. > > 3x3x3 One-Handed solve, 50 seconds
will advance into the final round. > > 3x3x3 Blindfold Solve,
essentially, you get about 12 minutes of stage > time. You may do
three attempts if each attempt is under 4 minutes 30 > seconds. You
may do two attempts if each attempt is under 6 minutes > and 30
seconds. Otherwise, you will get one attempt. > > 4x4x4 Speed
Solve, everyone gets two attempts. If both attempts are > under 3
minutes, you finish the average of 5. > > 5x5x5 Speed Solve,
everyone gets two attempts. If both attempts are > under 4 minutes 30
seconds, you finish the average of 5. > > -Tyson > > On Jan
6, 2007, at 1:51 PM, Jeff Soesbe wrote: > > > Tyson -- >
> > > A couple more questions for the Jan 13 competition (that
might be of > > general interest) > > > > - I just
wanted to confirm that there will not be a 2x2x2 contest. > > >
> - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be
> > to use the European style format: Everybody does 1 run, top 12
or 16 > > do a second run, top 6 or 8 finish out an average of 5.
> > > > Mainly, just make sure everyone knows the format
beforehand (and > > doesn't find out in the middle of a solve :-)
> > > > I won't be making it into the second round on 3x or
3x-onehand, but > > I'll just shoot for as good an average as I
can get (and thanks for > > having first round be an average).
> > > > See everyone next week! > > > > yeff
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > <tyson.mao@...> wrote: > > > >
> > Hi Everyone, > > > > > > So we will be doing
the preliminary round to 3x3x3 speed solve and > > > one-handed
speed solve. In order to qualify for the second round > > in speed
> > > solve, you need to record an average of five under 28
seconds. For > > > one-handed speed solve, you need an average
of 50 seconds. > > > > > > Good luck! > > >
> > > -Tyson > > > > > > On 12/25/06,
azndlo15 <azndlo15@...> wrote: > > > > > > >
> Northern California Pre-Qualifying Round > > > > Date:
Saturday, January 6, 2007 > > > > Time: 1 PM to 5 PM >
> > > Location: Winnett Center, Caltech > > > >
> > > >
252. Re : [Speed cubing group] Article on Yu Jeong-Min From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 13:47:25 +0000 (GMT)
Really good, i'm a school drop out to. There's hope for me. -----
Message d'origine ---- De : Gilles Roux <grrroux@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 10 Janvier
2007, 13h55mn 59s Objet : [Speed cubing group] Article on Yu Jeong-Min
http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036
52910.htm "The record-setter said his next goal in the world of Rubik's
Cube is to break the record of solving the puzzle with the shortest
path. " Mhh... Interesting. .. Gilles. [Non-text portions of this
message have been removed] <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
253. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 05:54:52 -0800
I think the reason why Yu Jeong-Min is so much better than the rest of
us is indirectly related to the fact that he's a high school drop out. I
think that he simply has been dedicating time and has found a passion
for the Rubik's Cube. Most of us here also have a passion for the
Rubik's Cube, but we all have other responsibilities in life, whether
it's school, a job, or family. Imagine what would be possible, if we
were paid to practice speed cubing? If for some reason Rubik's Cube
could become a profession like chess? Then I'd imagine we'd see more
people at Yu Jeong-Min's level very soon. But for now, I'm sure if you
were to put in as much time and dedication into Rubik's Cube as Yu
Jeong-Min, we'll see some sub-12 second averages from you quite soon.
-Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels wrote: > Really
good, i'm a school drop out to. > There's hope for me. > >
----- Message d'origine ---- > De : Gilles Roux
<grrroux@free.fr> > À : speedsolvingrubikscube@yahoogroups.com
> Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s > Objet :
[Speed cubing group] Article on Yu Jeong-Min > > http://times.
hankooki. com/lpage/ nation/200701/ kt20070109213036 > 52910.htm >
> "The record-setter said his next goal in the world of Rubik's Cube
> > is to break the record of solving the puzzle with the shortest
path. " > > Mhh... Interesting. .. > > Gilles. > >
[Non-text portions of this message have been removed] > > <!--
> > #ygrp-mlmsg >
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> color:#628c2a; > font-size:100%; > line-height:122%; > }
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font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq
{margin:4;} > --> > > > > > >
__________________________________________________________ >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! > Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > > >
254. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 11:05:34 -0300 (ART)
I was thinking the same thing about being paid to practice...haha...that
would be really cool "a high school drop out" means that he went away
from school, right? oh...that way things get a lot easier Pedro Tyson
Mao <tyson.mao@...> escreveu: I think the reason why Yu Jeong-Min
is so much better than the rest of us is indirectly related to the fact
that he's a high school drop out. I think that he simply has been
dedicating time and has found a passion for the Rubik's Cube. Most of us
here also have a passion for the Rubik's Cube, but we all have other
responsibilities in life, whether it's school, a job, or family. Imagine
what would be possible, if we were paid to practice speed cubing? If for
some reason Rubik's Cube could become a profession like chess? Then I'd
imagine we'd see more people at Yu Jeong-Min's level very soon. But for
now, I'm sure if you were to put in as much time and dedication into
Rubik's Cube as Yu Jeong-Min, we'll see some sub-12 second averages from
you quite soon. -Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels
wrote: > Really good, i'm a school drop out to. > There's hope for
me. > > ----- Message d'origine ---- > De : Gilles Roux
<grrroux@...> > À : speedsolvingrubikscube@yahoogroups.com >
Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s > Objet : [Speed
cubing group] Article on Yu Jeong-Min > > http://times. hankooki.
com/lpage/ nation/200701/ kt20070109213036 > 52910.htm > > "The
record-setter said his next goal in the world of Rubik's Cube > >
is to break the record of solving the puzzle with the shortest path. "
> > Mhh... Interesting. .. > > Gilles. > > [Non-text
portions of this message have been removed] > > <!-- > >
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255. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 08:41:07 -0800
The advice I give to people who ask how to get real fast is to have no
job, no school, no friends, and not watch TV. I credit my jobless summer
of 1981 when I cubed for 10 hours a day for 3 months with getting me up
to speed in a real way. If this became a professional sport where you
could make millions, you would see people being selected from a much
bigger talent pool, practicing full time for years, starting at age 5-8,
with coaches and nutritional aid as well as illegal drugs, and the
records we consider extremely impressive today would be blown away many
times over. Yes, my morning coffee *is* extra strong today. On Jan 11,
2007, at 5:54, Tyson Mao wrote: > I think the reason why Yu Jeong-Min
is so much better than the rest of > us is indirectly related to the
fact that he's a high school drop out. > I think that he simply has
been dedicating time and has found a > passion > for the Rubik's
Cube. Most of us here also have a passion for the > Rubik's Cube, but
we all have other responsibilities in life, whether > it's school, a
job, or family. > > Imagine what would be possible, if we were
paid to practice speed > cubing? If for some reason Rubik's Cube
could become a profession > like > chess? Then I'd imagine we'd
see more people at Yu Jeong-Min's level > very soon. But for now, I'm
sure if you were to put in as much time > and dedication into Rubik's
Cube as Yu Jeong-Min, we'll see some > sub-12 > second averages
from you quite soon. > > -Tyson
256. Studio Cubes From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 18:40:02 -0000
I heard from a lot of people who said that studio cubes were the best,
but they have flat centers. Are they still good for speedcubing?
257. Re: Studio Cubes From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 19:28:03 -0000
Rubik's studio cubes are probably the worst speedcubes. I love the
generic ones you can get at Toys R Us... they work extremely well --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I heard from a lot of people who
said that studio cubes were the best, > but they have flat centers.
Are they still good for speedcubing? >
258. Re: Studio Cubes From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 20:10:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Rubik's studio cubes are
probably the worst speedcubes. At least you do acknowledge they're
speedcubes... > I love the generic ones you can get > at Toys R
Us... they work extremely well All of them? Cheers! Stefan
259. Re: [Speed cubing group] Re: Studio Cubes From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 12:23:28 -0800
I think so... I think the new 2006/2007 cubes are all consistently good.
-Tyson On 1/11/07, Stefan Pochmann <pochmann@...> wrote: > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "goodxy2002" <goodxy2002@...> wrote: > > > >
Rubik's studio cubes are probably the worst speedcubes. > > At
least you do acknowledge they're speedcubes... > > > I love the
generic ones you can get > > at Toys R Us... they work extremely
well > > All of them? > > Cheers! > Stefan > > >
[Non-text portions of this message have been removed]
260. Re: Studio Cubes From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 20:42:00 -0000
> > I love the generic ones you can get > > at Toys R Us...
they work extremely well > > All of them? I bought a generic one
in june 2003, and it was my best(*) cube for 3 years before becoming
definitely loose. I bought another one 2 weeks ago that looks just
perfect(*). Meanwhile, I tried to build good cubes from DIY kits, but I
couldn't find the right balance. But you're right, all of the generic
cubes can't be perfect, some may even be good for nothing. Open the box,
and check it. Studio cubes or any other brand have never been better in
the last years(*), but I'd like to try one of those motorized Korean
cubes. :-) Gilles. (*) For me.
261. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
"walter.matt" <walter.matt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 22:57:59 -0000
For sure if you had no job, no school, no friends etc. you would be
fast. I know he is a drop out but look how fast he got in a little
amount of time. If you look at people that have been cubing for a long
time and have solved more cubes than him in his or her lifetime. Why
aren't they as fast as him? Because they spent time developing methods,
algorithms and programs. Now they (even I who have only been cubing for
3 years) would find it hard to break old habits. If you notice people
are able to achieve sub 20 in no time now (under 8 months) because of
all the help on the internet and lubing techniques etc. Ultimately the
path to fast times is more direct than back in the day. Yu Jeong-Min may
have just picked the right paths,methods and algorithms right from the
begginning rather than developing bad habits and changing them later. I
consider myself a very busy person, however I am still improving and
will work to get as fast as him. Just a matter of time just like when
Macky was miles ahead of everyone. MATT
262. Re: Studio Cubes From:
"walter.matt" <walter.matt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 23:01:44 -0000
I'd be excited if they made a rubik's cube that is electronic with
LED's...that way you don't have to scramble it. Just plug it into your
usb and download the scramble. Heck I bet you would never even need
batteries is you have a tiny altenator in the cube. the speed that you
spin the cube would for sure generator enough electricity! MATT
263. Re: Studio Cubes From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 01:11:35 -0000
Thats a pretty cool idea. --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > I'd be excited if
they made a rubik's cube that is electronic with > LED's...that way
you don't have to scramble it. Just plug it into your > usb and
download the scramble. Heck I bet you would never even need >
batteries is you have a tiny altenator in the cube. the speed that you
> spin the cube would for sure generator enough electricity! >
> MATT >
264. .7 Second Sune From:
"dentalcannon" <dentalcannon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 01:47:21 -0000
Does anyone have a link to lars's .7 second sune video? I saw it awhile
ago but havn't been able to find it again. Thanks.
265. Re: [Speed cubing group] .7 Second Sune From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Jan 2007 21:10:41 -0500
The video is at the bottom of this page: http://lar5.com/cube/speed.html
-Anthony ----- Original Message ----- From: dentalcannon To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 11, 2007
8:47 PM Subject: [Speed cubing group] .7 Second Sune Does anyone have a
link to lars's .7 second sune video? I saw it awhile ago but havn't been
able to find it again. Thanks. [Non-text portions of this message have
been removed]
266. Re: [Speed cubing group] .7 Second Sune From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 04:03:07 -0000
What exactly is a sune? --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu <erwaman@...> wrote: > > The video is at the
bottom of this page: http://lar5.com/cube/speed.html > > -Anthony
> > > ----- Original Message ----- > From: dentalcannon >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, January
11, 2007 8:47 PM > Subject: [Speed cubing group] .7 Second Sune >
> > Does anyone have a link to lars's .7 second sune video? I saw
it > awhile ago but havn't been able to find it again. Thanks. >
> > > > > > [Non-text portions of this message have
been removed] >
267. Re: [Speed cubing group] .7 Second Sune From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 04:19:46 -0000
R U R' U R U2 R' --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > What exactly is a sune?
> > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu
> <erwaman@> wrote: > > > > The video is at the
bottom of this page: > http://lar5.com/cube/speed.html > > >
> -Anthony > > > > > > ----- Original Message -----
> > From: dentalcannon > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, January
11, 2007 8:47 PM > > Subject: [Speed cubing group] .7 Second Sune
> > > > > > Does anyone have a link to lars's .7
second sune video? I saw it > > awhile ago but havn't been able to
find it again. Thanks. > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > >
268. Re: Studio Cubes From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 04:55:58 -0000
Maybe you are being optimistic. You'd still need a rechargable battery
inside, presumably Li-ion or even Li-polymer to meet the charge density
requirements... The amount it can charge from the energy generated by
your turning action is going to be proportional to how much
drag/friction you want on it. I suspect that for this to work the cube
isn't going feel rather "tight" unfortunately. If someone is willing to
pay me $2800 for R&D, I can design something like that... I spent
the last semester learning a lot about PCB design :), battery recharge
circitry, and writting USB drivers. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > I'd be excited if they made a
rubik's cube that is electronic with > LED's...that way you don't
have to scramble it. Just plug it into your > usb and download the
scramble. Heck I bet you would never even need > batteries is you
have a tiny altenator in the cube. the speed that you > spin the cube
would for sure generator enough electricity! > > MATT >
269. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 05:12:11 -0000
That's true, I know I have lots of bad cubing habits I have yet to
break. I have no job currently... let's see what effect this is going to
have on my cube times. --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > For sure if you
had no job, no school, no friends etc. you would be > fast. I know he
is a drop out but look how fast he got in a little > amount of time.
If you look at people that have been cubing for a > long time and
have solved more cubes than him in his or her lifetime. > Why aren't
they as fast as him? Because they spent time developing > methods,
algorithms and programs. Now they (even I who have only > been cubing
for 3 years) would find it hard to break old habits. > > If you
notice people are able to achieve sub 20 in no time now > (under 8
months) because of all the help on the internet and lubing >
techniques etc. Ultimately the path to fast times is more direct than
> back in the day. Yu Jeong-Min may have just picked the right >
paths,methods and algorithms right from the begginning rather than >
developing bad habits and changing them later. > > I consider
myself a very busy person, however I am still improving > and will
work to get as fast as him. Just a matter of time just like > when
Macky was miles ahead of everyone. > > > MATT >
270. Re: [Speed cubing group] .7 Second Sune From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 05:11:35 -0000
More like: RUR'URU2R'(U2) actually, but I don't think it refers to that
specifically. It can be mirrored in any way or done in a different
gripping as well. The last U2 there is optional for positioning the
corners to where they orignally where. Some cubers use it to refer to
the inverse as well, but I tend to to call it's inverse the "anti-sune".
Although usually refering to the specific algorithm, in more loose
terminology it may be used to refer to a category of cases similar to
what it solves for. I have been trying to coin the term "sune-ish" for a
long time. It's an extremely useful algorithm for twisting corners,
especially when you don't care about edge permutation. FOr beginners, it
is quite powerful when composed with itself. It is established that it
can be performed in under 0.7s. I can do its inverse in about 0.65s,
takes a lot of practice though. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > R U R' U R U2 R'
271. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 11:16:59 +0100
I just found something about him : In his 3x3 OH unofficial record
average of 30.88, he says "I Need New LL algos.". So according to this
he changed some of his algorithms. But apparently he found some pretty
good ones. :D Gilles 2007/1/12, d_funny007
<no_reply@yahoogroups.com>: > > That's true, I know I have
lots of bad cubing habits I have yet to > break. I have no job
currently... let's see what effect this is > going to have on my cube
times. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "walter.matt" > <walter.matt@...> wrote: > > >
> For sure if you had no job, no school, no friends etc. you would
> be > > fast. I know he is a drop out but look how fast he got
in a little > > amount of time. If you look at people that have
been cubing for a > > long time and have solved more cubes than
him in his or her > lifetime. > > Why aren't they as fast as
him? Because they spent time developing > > methods, algorithms
and programs. Now they (even I who have only > > been cubing for 3
years) would find it hard to break old habits. > > > > If
you notice people are able to achieve sub 20 in no time now > >
(under 8 months) because of all the help on the internet and > lubing
> > techniques etc. Ultimately the path to fast times is more
direct > than > > back in the day. Yu Jeong-Min may have just
picked the right > > paths,methods and algorithms right from the
begginning rather than > > developing bad habits and changing them
later. > > > > I consider myself a very busy person, however
I am still improving > > and will work to get as fast as him. Just
a matter of time just > like > > when Macky was miles ahead of
everyone. > > > > > > MATT > > > > >
[Non-text portions of this message have been removed]
272. Re: [Speed cubing group] .7 Second Sune From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 11:35:48 -0000
I rather do the inverse R U2 R' U' R U' R' [U2], I think it's faster
(dunno why) And I also prefer to use the left side so my absolute
favorites are L' U2 L U L' U L [U2] and mirror case: L U2 L' U' L U' L'
[U2] // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > More like: >
RUR'URU2R'(U2) > actually, but I don't think it refers to that
specifically. It can be > mirrored in any way or done in a different
gripping as well. The last > U2 there is optional for positioning the
corners to where they > orignally where. Some cubers use it to refer
to the inverse as well, > but I tend to to call it's inverse the
"anti-sune". > > Although usually refering to the specific
algorithm, in more loose > terminology it may be used to refer to a
category of cases similar to > what it solves for. I have been trying
to coin the term "sune-ish" for > a long time. > > It's an
extremely useful algorithm for twisting corners, especially > when
you don't care about edge permutation. FOr beginners, it is quite >
powerful when composed with itself. It is established that it can be
> performed in under 0.7s. I can do its inverse in about 0.65s, takes
a > lot of practice though. > > > -Doug > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > R U R' U R U2 R' >
273. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 11:51:57 -0000
I always tend to cringe at the kind of logic that states that one's
ability derives from the fact that they do nothing else in their life.
All we know is that he dropped out of high school, but this can only
provide so much evidence. We don't know how much time he *actually*
spends practicing or doing other hobbies. Others can generate their own
algorithms and still be fast without the help of standard-use internet
algorithms. It's really all about how strong your motivation is and how
focused and dedicated you are to improving your muscle memory in an
active manner. By saying "it's only because he isn't in school," it's
indirectly discrediting his speed and making it sound like he didn't
accomplish anything special. It's always possible that he is just good
at the Cube and would still be good even if he were enrolled in school.
Sure, you have more time when not in school, but the article said he
does a fair share of his cubing at night anyway (correct me if I am
wrong). I bring this up because I personally hate it when people
discredit my own abilities as something anyone could do given that they
do nothing else in life. "Oh you got what score on this? Yeah well you
probably spent your life studying" or "Yeah I could kick your ass at
this sport too if I had no life." Just because someone hasn't
experienced a certain degree of improvement in a certain time threshold
doesn't make accomplishments any less impressive. "Oh I could get a 4.0
GPA too if I really wanted to." Whatever -- there's no point in being
bitter just because you haven't experienced something before, especially
if it is something that you can actually strive to achieve. If you want
to achieve something you have to put in the effort and brains, simple as
that. I'll probably get flamed for this, but I saw a lot of whining in
response to that article. Sometimes people are naturally gifted at
certain things. I'd be more interested in looking into his approaches.
Do you really think time is the sole factor of improvement? Not so much.
Does practicing the execution of a Sune 50,000 times make you inherently
faster than someone who executes a Sune 5,000 times? Probably little
correlation by that variable alone. The people who are fast are the ones
that actively try to gain speed as they cube, and use their mind and
muscle to put it all together. Effort and repetition yields results with
far less iterations compared to a much greater number of iterations
where the effort involved is far smaller in magnitude. If anyone
disagrees with this notion, please tell me your thoughts. I just tend to
view the "he's good because he does nothing else" logic as
bitter/whiny/jealous. You can be that fast too if you really wanted to.
10 seconds is by no means the fastest approachable barrier. Just because
you haven't seen it done before doesn't make it any less possible, but
you can surely extrapolate what you know you can do and to what extent
improvements can be made. And, given improvements in techniques and
active focus in practice, the goal becomes ever so closer. --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > For sure if you had no job, no
school, no friends etc. you would be > fast. I know he is a drop out
but look how fast he got in a little > amount of time. If you look at
people that have been cubing for a > long time and have solved more
cubes than him in his or her lifetime. > Why aren't they as fast as
him? Because they spent time developing > methods, algorithms and
programs. Now they (even I who have only > been cubing for 3 years)
would find it hard to break old habits. > > If you notice people
are able to achieve sub 20 in no time now > (under 8 months) because
of all the help on the internet and lubing > techniques etc.
Ultimately the path to fast times is more direct than > back in the
day. Yu Jeong-Min may have just picked the right > paths,methods and
algorithms right from the begginning rather than > developing bad
habits and changing them later. > > I consider myself a very busy
person, however I am still improving > and will work to get as fast
as him. Just a matter of time just like > when Macky was miles ahead
of everyone. > > > MATT >
274. Problems with lubrication From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Jan 2007 23:24:05 -0000
Well, i was lubing my cube with a silicone spray and at first it didnt
work on a cube so i didnt use it for a while and I got a new cube. time
pssed by and the new cube was starting to get stiff so i decided to take
another stab at using the spray. At first i sprayed it (maybe i put too
much) and it began to get stiff again. Interestingly, i wanted to take
of the silicone so i added water a few minutes after lubrication and the
cube worked amazing when the faces were turned normally, but were
sttterish when i went really slowly. So i tried it again and it worked!
It's amazing and worked perfectly, so i showed my neighbour and he
wanted his lubed up to. I tried the same thing on his cube and it
actually became much stiffer! we tried again and it stayed stiffer. I'm
not sure why this happened so i was jsut wondering if anyone else had a
clue? Also when we used his cube and turned it at normal speed, it was
stutterish, does anyone know what the cause of that is too? Btw, i used
Motomaster silicone lubricant spray. Thanks for the help and sorry its
so long.
275. World Champs o7 From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 02:49:19 -0000
I'm excited, Budapest. I don't think I will be able to go but crazy to
think right where it started. Crossing my fingers and saving up cash. I
bet a lot of cubers will show.
276. Blind mans cube From:
"keefdcuber" <keithrx3c@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 03:35:53 -0000
Hey people, just wondering if anyone knows where I could find a
blindmans cube with the raised shapes, like the ones seen in Ton
Dennonbroek's collection? I saw one on ebay last year but I was outbid.
It seems they are a fairly rare and hard to get hold of. Cheers, Keith
:-)
277. Re: World Champs o7 From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 04:46:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > I'm excited, Budapest. I
don't think I will be able to go but crazy to > think right where it
started. Crossing my fingers and saving up cash. > I bet a lot of
cubers will show. > I've been planning on going since pretty much
last worlds...its just a matter of convincing my parents. I'm not too
worried about the cash...That can always be worked around, its the time
off school...First Year University isn't good to miss, right around
midterms... Craig
278. Re: [Speed cubing group] Problems with lubrication From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 00:30:14 -0800 (PST)
I'm not really sure about this but the name of your silicone sounds like
it was made for auto parts. If it was, it might contain acetone. My
friend used something like that and it worked beautifully on most cubes.
The thing is, the plastic of the cube tends to stick together at first
as if they were slightly melted. Not to worry, they're fine. Once we
pulled them apart, it worked amazingly and lasted for quite awhile. I
choose to use a more basic form of silicone. I disassemble the cube and
spray the pieces with a nice coat. I then let it dry completely and put
it back together and I tend to get nice results. This could take a few
hours to a few days. Anyway, check your silicone to see what kind of
chemicals are in it because the name keeps telling me it's for auto
parts. Good Luck, Rory mt_highest <no_reply@yahoogroups.com>
wrote: Well, i was lubing my cube with a silicone spray and at first it
didnt work on a cube so i didnt use it for a while and I got a new cube.
time pssed by and the new cube was starting to get stiff so i decided to
take another stab at using the spray. At first i sprayed it (maybe i put
too much) and it began to get stiff again. Interestingly, i wanted to
take of the silicone so i added water a few minutes after lubrication
and the cube worked amazing when the faces were turned normally, but
were sttterish when i went really slowly. So i tried it again and it
worked! It's amazing and worked perfectly, so i showed my neighbour and
he wanted his lubed up to. I tried the same thing on his cube and it
actually became much stiffer! we tried again and it stayed stiffer. I'm
not sure why this happened so i was jsut wondering if anyone else had a
clue? Also when we used his cube and turned it at normal speed, it was
stutterish, does anyone know what the cause of that is too? Btw, i used
Motomaster silicone lubricant spray. Thanks for the help and sorry its
so long. --------------------------------- Looking for earth-friendly
autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
[Non-text portions of this message have been removed]
279. Standardised blindfolds From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 08:38:59 -0000
Hi guys, WCA board is thinking of selecting a standard blindfold. We
have some issues with the current blindfolds: 1) many different
blindfolds are used, even several different ones in one competition 2)
most blindfolds allow you to see through/underneath it (unintentionally
or intentionally) 3) hygiene may be an issue, so it is better that each
competitor can bring his own blindfold Does any of you have the perfect
blindfold? Requirement is of course that it is not too expensive and
generally available. Thanks and have fun, Ron
280. Re: [Speed cubing group] Standardised blindfolds From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 00:51:41 -0800
I think we need to look at other sports where blindfolds are used in
their regulations. Something established... unlike blindfold chess which
doesn't really have many regulations in place. The only way to really
prevent people from seeing under the blindfold is to either periodically
check during the solve, or use goggles. I'm not really keen on the idea
of a wielder's mask. -Tyson On Jan 13, 2007, at 12:38 AM, Ron wrote:
> Hi guys, > > WCA board is thinking of selecting a standard
blindfold. > > We have some issues with the current blindfolds:
> 1) many different blindfolds are used, even several different ones
in > one competition > 2) most blindfolds allow you to see
through/underneath it > (unintentionally or intentionally) > 3)
hygiene may be an issue, so it is better that each competitor can >
bring his own blindfold > > Does any of you have the perfect
blindfold? > Requirement is of course that it is not too expensive
and generally > available. > > Thanks and have fun, > >
Ron > > >
281. Re: Standardised blindfolds From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 10:47:46 -0000
How about some sort of set-up where the cube is masked from view, I can
imagine some sort of box which has an open end facing the audience, and
the competitor has to put his arms through some opaque cloth at his/her
side of the box (much like someone working with dangerous chemicals puts
his/her hands through holes into some gloves in a box) The competitor
cannot possibly see the cube even if they have their eyes open, because
the cube is inside the box. Or some sort of screen, so the competitor
puts his arms through some holes and the cube is the other side of the
screen. I don't think there could ever be a "perfect" blindfold,
especially if the competitor is obliged to don it him/her self. So
perhaps there could be some provision where the memorisation, and
execution, are timed seperately, and the competitor is allowed unlimited
(within reasonable bounds) time inbetween to put the blindfold on, and
the judge can ensure that it is worn correctly and is perfectly opaque
and tight etc. This would also make it fairer for people who wear
glasses, because it takes a little longer to sort out the blindfold for
them currently. Just a few thoughts for discussion DanH :)
282. Re: [Speed cubing group] Re: Standardised blindfolds
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 14:41:24 +0100
What about the blindfolds that were by Grada Ooms for the Dutch Open ? I
think they are great ! Comfortable and you definitely cannot see under..
Gilles 2007/1/13, Dan <dan_j_harris@...>: > > How about some
sort of set-up where the cube is masked from view, I > can imagine
some sort of box which has an open end facing the > audience, and the
competitor has to put his arms through some opaque > cloth at his/her
side of the box (much like someone working with > dangerous chemicals
puts his/her hands through holes into some gloves > in a box) >
> The competitor cannot possibly see the cube even if they have their
> eyes open, because the cube is inside the box. > > Or some
sort of screen, so the competitor puts his arms through some > holes
and the cube is the other side of the screen. > > I don't think
there could ever be a "perfect" blindfold, especially if > the
competitor is obliged to don it him/her self. > > So perhaps there
could be some provision where the memorisation, and > execution, are
timed seperately, and the competitor is allowed > unlimited (within
reasonable bounds) time inbetween to put the > blindfold on, and the
judge can ensure that it is worn correctly and > is perfectly opaque
and tight etc. This would also make it fairer for > people who wear
glasses, because it takes a little longer to sort out > the blindfold
for them currently. > > Just a few thoughts for discussion >
> DanH :) > > > [Non-text portions of this message have been
removed]
283. Re: Standardised blindfolds From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 14:00:47 -0000
I realy liked Thomas Kohn's idea. He has made some swimming glasses all
black so you can't see through or underneath it, it is 100% impossible
to see something when wearing. You only have to check if you realy can't
see through it. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > What about the
blindfolds that were by Grada Ooms for the Dutch Open ? > > I
think they are great ! > Comfortable and you definitely cannot see
under.. > > Gilles > > 2007/1/13, Dan
<dan_j_harris@...>: > > > > How about some sort of
set-up where the cube is masked from view, I > > can imagine some
sort of box which has an open end facing the > > audience, and the
competitor has to put his arms through some opaque > > cloth at
his/her side of the box (much like someone working with > >
dangerous chemicals puts his/her hands through holes into some gloves
> > in a box) > > > > The competitor cannot possibly
see the cube even if they have their > > eyes open, because the
cube is inside the box. > > > > Or some sort of screen, so
the competitor puts his arms through some > > holes and the cube
is the other side of the screen. > > > > I don't think there
could ever be a "perfect" blindfold, especially if > > the
competitor is obliged to don it him/her self. > > > > So
perhaps there could be some provision where the memorisation, and >
> execution, are timed seperately, and the competitor is allowed >
> unlimited (within reasonable bounds) time inbetween to put the >
> blindfold on, and the judge can ensure that it is worn correctly
and > > is perfectly opaque and tight etc. This would also make it
fairer for > > people who wear glasses, because it takes a little
longer to sort out > > the blindfold for them currently. > >
> > Just a few thoughts for discussion > > > > DanH :)
> > > > > > > > > [Non-text portions of this
message have been removed] >
284. Re: [Speed cubing group] Re: Standardised blindfolds
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 11:59:15 -0300 (ART)
This is a difficult thing to do...some swimming glasses can be bad, as
they compress your head/eyes, and that can take your concentration
away... about what Dan suggested, i think is not that good...I mean, you
have to memorise, stop the timer, then you put your hands/arms and the
cube inside that "thing"...but...how will you start the timer on this
part? and making all that movements can make you forget some of your
memo... we could do as Tyson said, look for another sports that use
blindfolds and see what they do...if it's good enough, we can use it
Pedro megafrikkie <megafrikkie@...> escreveu: I realy liked Thomas
Kohn's idea. He has made some swimming glasses all black so you can't
see through or underneath it, it is 100% impossible to see something
when wearing. You only have to check if you realy can't see through it.
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What about the
blindfolds that were by Grada Ooms for the Dutch Open ? > > I
think they are great ! > Comfortable and you definitely cannot see
under.. > > Gilles > > 2007/1/13, Dan
<dan_j_harris@...>: > > > > How about some sort of
set-up where the cube is masked from view, I > > can imagine some
sort of box which has an open end facing the > > audience, and the
competitor has to put his arms through some opaque > > cloth at
his/her side of the box (much like someone working with > >
dangerous chemicals puts his/her hands through holes into some gloves
> > in a box) > > > > The competitor cannot possibly
see the cube even if they have their > > eyes open, because the
cube is inside the box. > > > > Or some sort of screen, so
the competitor puts his arms through some > > holes and the cube
is the other side of the screen. > > > > I don't think there
could ever be a "perfect" blindfold, especially if > > the
competitor is obliged to don it him/her self. > > > > So
perhaps there could be some provision where the memorisation, and >
> execution, are timed seperately, and the competitor is allowed >
> unlimited (within reasonable bounds) time inbetween to put the >
> blindfold on, and the judge can ensure that it is worn correctly
and > > is perfectly opaque and tight etc. This would also make it
fairer for > > people who wear glasses, because it takes a little
longer to sort out > > the blindfold for them currently. > >
> > Just a few thoughts for discussion > > > > DanH :)
> > > > > > > > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
285. Re: [Speed cubing group] Re: Standardised blindfolds
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 07:30:08 -0800
That's why I don't wear glasses :-P My problem with the box is that it
might make it quite awkward for some people. -Tyson On Jan 13, 2007, at
2:47 AM, Dan wrote: > How about some sort of set-up where the cube is
masked from view, I > can imagine some sort of box which has an open
end facing the > audience, and the competitor has to put his arms
through some opaque > cloth at his/her side of the box (much like
someone working with > dangerous chemicals puts his/her hands through
holes into some gloves > in a box) > > The competitor cannot
possibly see the cube even if they have their > eyes open, because
the cube is inside the box. > > Or some sort of screen, so the
competitor puts his arms through some > holes and the cube is the
other side of the screen. > > I don't think there could ever be a
"perfect" blindfold, especially if > the competitor is obliged to don
it him/her self. > > So perhaps there could be some provision
where the memorisation, and > execution, are timed seperately, and
the competitor is allowed > unlimited (within reasonable bounds) time
inbetween to put the > blindfold on, and the judge can ensure that it
is worn correctly and > is perfectly opaque and tight etc. This would
also make it fairer for > people who wear glasses, because it takes a
little longer to sort out > the blindfold for them currently. >
> Just a few thoughts for discussion > > DanH :) > >
286. front page of yahoo! From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 07:29:27 -0800
Front page of yahoo! http://www.yahoo.com/ Probably only last a few
hours though... so check it out while you can. -Tyson
287. rubiks cube featured on yahoo From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 15:33:33 -0000
http://www.yahoo.com/s/482025 its actually a pretty good report on
cubing. although i dont see how one handed is so impossible if you can
comprehend two handed. and lol at "youve got to be kidding me"
impossible. they even had the pop at the end =P but yea i like how tyson
really got across how freakin amazing gungz is.
288. Re: [Speed cubing group] front page of yahoo! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 13:04:01 -0300 (ART)
Didn't find anything...is it out already? Pedro Tyson Mao
<tyson.mao@...> escreveu: Front page of yahoo!
http://www.yahoo.com/ Probably only last a few hours though... so check
it out while you can. -Tyson
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
289. Re: [Speed cubing group] front page of yahoo! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 17:04:19 +0100
gone... what was it ? 2007/1/13, Tyson Mao <tyson.mao@...>: >
> Front page of yahoo! > > http://www.yahoo.com/ > >
Probably only last a few hours though... so check it out while you can.
> > -Tyson > > > [Non-text portions of this message have
been removed]
290. Can't open speedcubing.com From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 Jan 2007 13:06:32 -0300 (ART)
Hey people I'm not at home, so not at my usual computer... and I can't
access www.speedcubing.com ...I tried on IE 6, IE 7, Firefox,
Opera...but couldn't open it...it goes to a google search, simply says
"page cannot be found", and that kind of things... anyone else facing
the same problem? could it have something to do with the computer
settings (that are probably different as I'm at my uncle's house)? can
anyone help me, please? thanks and keep cubing...we gotta beat
Gungz...lol Pedro __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
291. Re: [Speed cubing group] World Champs o7 From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 Jan 2007 10:22:24 -0700
I am curious as to why it is so late, and not during the summer? Thanks
----- Original Message ----- From:
David<mailto:skaterinpain57@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 12, 2007 7:49 PM Subject: [Speed cubing group]
World Champs o7 I'm excited, Budapest. I don't think I will be able to
go but crazy to think right where it started. Crossing my fingers and
saving up cash. I bet a lot of cubers will show. [Non-text portions of
this message have been removed]
292. Re: [Speed cubing group] Re: World Champs o7 From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 Jan 2007 10:24:26 -0700
Craig, I am pretty much in the same boat as you on this one. -----
Original Message ----- From: Craig Bouchard<mailto:logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 12, 2007 9:46 PM Subject: [Speed cubing group] Re:
World Champs o7 --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"David" <skaterinpain57@...> wrote: > > I'm excited,
Budapest. I don't think I will be able to go but crazy to > think
right where it started. Crossing my fingers and saving up cash. > I
bet a lot of cubers will show. > I've been planning on going since
pretty much last worlds...its just a matter of convincing my parents.
I'm not too worried about the cash...That can always be worked around,
its the time off school...First Year University isn't good to miss,
right around midterms... Craig [Non-text portions of this message have
been removed]
293. [Speed cubing group] Re: World Champs o7 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 18:29:36 -0000
I would imagine a bunch of Americans+Canadians are. Including me. --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Craig, > I am pretty much
in the same boat as you on this one. > > ----- Original Message
----- > From: Craig Bouchard<mailto:logitewty@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com> > Sent: Friday, January 12, 2007 9:46 PM >
Subject: [Speed cubing group] Re: World Champs o7 > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com>, "David" <skaterinpain57@> wrote: > >
> > I'm excited, Budapest. I don't think I will be able to go but
crazy to > > think right where it started. Crossing my fingers and
saving up cash. > > I bet a lot of cubers will show. > >
> > I've been planning on going since pretty much last
worlds...its just a matter of convincing my > parents. I'm not too
worried about the cash...That can always be worked around, its the time
> off school...First Year University isn't good to miss, right around
midterms... > > Craig > > > > > > [Non-text
portions of this message have been removed] >
294. Unique looking plastic/glass cube... From:
"Nate Aragon" <CUAVSFAN@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 18:33:06 -0000
A while back I found this picture online, but I have never been able to
track down the actual cube... If it does exist, does anybody know where
this can be ordered?
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg
Thanks
295. Cube combinations From:
"Miles Yucht" <mgyucht@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 19:28:27 -0000
My friend and I were talking about the mechanics of a rubik's cube, and
i disassembled it to show him exactly what I was talking about. When I
reassembled it, a question came to mind. What is the chance that a cube,
reassembled in a random position, is solvable?? There are 43 quintillion
possible combinations for a legal Rubik's cube, but how many illegal
combinations are there? Miles
296. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 20:06:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > New Goals for this year: > Sub 9
single solve > Sub 18 single solve OH > Sub 10 average of 5 >
Sub 20 average of 10 OH Are these your personal goals or are you trying
to impose them on the community? Stefan
297. [Speed cubing group] Re: Standardised blindfolds From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 20:25:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What about the
blindfolds that were by Grada Ooms for the Dutch Open ? > > I
think they are great ! > Comfortable and you definitely cannot see
under.. Wrong. I could. Easily. Cheers! Stefan
298. Re: Standardised blindfolds From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 20:24:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > The competitor cannot possibly
see the cube even if they have their > eyes open, because the cube is
inside the box. If I have my eyes open I can see signals of my assistent
in the audience. > I don't think there could ever be a "perfect"
blindfold, especially > if the competitor is obliged to don it
him/her self. I disagree. I envision something like this:
http://www.leitermann-shop.de/WGROUP/1015786.htm I.e. something that's
leakproof like swimming goggles and very easy to close for the solving
part. > So perhaps there could be some provision where the
memorisation, and > execution, are timed seperately, and the
competitor is allowed > unlimited (within reasonable bounds) time
inbetween to put the > blindfold on, and the judge can ensure that it
is worn correctly and > is perfectly opaque and tight etc. Any time
above zero seconds can be used for rehearsal and thus should count.
Cheers! Stefan
299. Re: Unique looking plastic/glass cube... From:
"Jerry Paul" <doegio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 20:51:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Nate Aragon"
<CUAVSFAN@...> wrote: > > A while back I found this picture
online, but I have never been able to > track down the actual cube...
If it does exist, does anybody know where > this can be ordered? >
> http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg
> > Thanks > Hey it looks like the glass picture is only for a
regular pic otherwise i would have found it,but no it doesn't look like
it has a price.
300. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 Jan 2007 13:54:14 -0700
I believe those are his predictions for this year (2007) of the cubing
community's results. ----- Original Message ----- From: Stefan
Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 13, 2007 1:06 PM Subject: Re: [Speed cubing
group] Yu Jeong Min's WR Record 11.76 avg of 5 --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Arnaud van Galen" <avgalen@...> wrote: > > New Goals for
this year: > Sub 9 single solve > Sub 18 single solve OH > Sub
10 average of 5 > Sub 20 average of 10 OH Are these your personal
goals or are you trying to impose them on the community? Stefan
[Non-text portions of this message have been removed]
> > I don't think there could ever be a "perfect" blindfold,
especially > > if the competitor is obliged to don it him/her
self. > >I disagree. I envision something like this:
>http://www.leitermann-shop.de/WGROUP/1015786.htm<http://www.leitermann-shop.de/WGROUP/1015786.htm>
> >I.e. something that's leakproof like swimming goggles and very
easy >to close for the solving part. > I don't think those would
be perfect. Why not just use the standard blindfold such as the ones
that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down
your nose were you can't see underneath, and it is lightweight, and
doesn't put stress on your head (could be adjustable if it did).
[Non-text portions of this message have been removed]
302. Re: [Speed cubing group] Problems with lubrication From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 21:15:47 -0000
Thanks for the tip Rory, and I re checked my silicone and it is for car
parts and household parts as well (i.e door hinges). The label doesn't
say there's acetone in it, but it does say theres petroleum distillates,
heptane, isobutane and propane. I never heard of any of these chemicals
except for propane so I'm not sure of their reactions to plastic. --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I'm not really sure about this
but the name of your silicone sounds like it was made for auto parts. If
it was, it might contain acetone. My friend used something like that and
it worked beautifully on most cubes. The thing is, the plastic of the
cube tends to stick together at first as if they were slightly melted.
Not to worry, they're fine. Once we pulled them apart, it worked
amazingly and lasted for quite awhile. I choose to use a more basic form
of silicone. I disassemble the cube and spray the pieces with a nice
coat. I then let it dry completely and put it back together and I tend
to get nice results. This could take a few hours to a few days. Anyway,
check your silicone to see what kind of chemicals are in it because the
name keeps telling me it's for auto parts. > > Good Luck, >
> Rory > > mt_highest <no_reply@yahoogroups.com> wrote:
Well, i was lubing my cube with a silicone spray and at first it >
didnt work on a cube so i didnt use it for a while and I got a new >
cube. time pssed by and the new cube was starting to get stiff so i >
decided to take another stab at using the spray. At first i sprayed it
> (maybe i put too much) and it began to get stiff again.
Interestingly, > i wanted to take of the silicone so i added water a
few minutes after > lubrication and the cube worked amazing when the
faces were turned > normally, but were sttterish when i went really
slowly. So i tried it > again and it worked! It's amazing and worked
perfectly, so i showed my > neighbour and he wanted his lubed up to.
> I tried the same thing on his cube and it actually became much >
stiffer! we tried again and it stayed stiffer. I'm not sure why this
> happened so i was jsut wondering if anyone else had a clue? Also
when > we used his cube and turned it at normal speed, it was
stutterish, > does anyone know what the cause of that is too? >
Btw, i used Motomaster silicone lubricant spray. > > Thanks for
the help and sorry its so long. > > > > > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
303. Re: Cube combinations From:
"joseph_gibney" <pianomanjoe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 21:50:10 -0000
The chance that a randomly assembled cube is solvable is 1/12. This is
because you can have even or odd edge orientation, permutation of cubies
can be even or odd, and the overall orientation of the corners can be a
whole number or +- 1/3. Altogether, you get a total probability of (1/2)
x (1/2) x (1/3) = (1/12) --- In speedsolvingrubikscube@yahoogroups.com,
"Miles Yucht" <mgyucht@...> wrote: > > My friend and I were
talking about the mechanics of a rubik's cube, and > i disassembled
it to show him exactly what I was talking about. When I > reassembled
it, a question came to mind. What is the chance that a > cube,
reassembled in a random position, is solvable?? There are 43 >
quintillion possible combinations for a legal Rubik's cube, but how >
many illegal combinations are there? > > Miles >
304. Re: Unique looking plastic/glass cube... From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 23:33:13 -0000
it doesn't look real --- In speedsolvingrubikscube@yahoogroups.com,
"Jerry Paul" <doegio@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Nate Aragon" > <CUAVSFAN@> wrote:
> > > > A while back I found this picture online, but I have
never been able > to > > track down the actual cube... If it
does exist, does anybody know > where > > this can be ordered?
> > > >
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg >
> > > Thanks > > > Hey it looks like the glass picture
is only for a regular pic > otherwise i would have found it,but no it
doesn't look like it has a > price. >
305. New One-Handed WR From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 23:58:58 -0000
Dan Dzoan broke the single solve one-handed world record at the CalTech
tournament today. There were no skipped steps. 17.90! Ian
306. Re: [Speed cubing group] New One-Handed WR From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 Jan 2007 17:50:49 -0700
Wow, that 19 second WR didn't last long! ----- Original Message -----
From: Ian<mailto:iwinoky@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 13, 2007 4:58 PM Subject: [Speed cubing group]
New One-Handed WR Dan Dzoan broke the single solve one-handed world
record at the CalTech tournament today. There were no skipped steps.
17.90! Ian [Non-text portions of this message have been removed]
307. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 13 Jan 2007 18:11:59 -0700
Marcus, I couldn't agree with you more on this one, enough said. If it
was that easy to do, it would have already been done over and over. Pat
----- Original Message ----- From:
kyuubree<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 12, 2007 4:51 AM Subject: Re: Re : [Speed cubing
group] Article on Yu Jeong-Min I always tend to cringe at the kind of
logic that states that one's ability derives from the fact that they do
nothing else in their life. All we know is that he dropped out of high
school, but this can only provide so much evidence. We don't know how
much time he *actually* spends practicing or doing other hobbies. Others
can generate their own algorithms and still be fast without the help of
standard-use internet algorithms. It's really all about how strong your
motivation is and how focused and dedicated you are to improving your
muscle memory in an active manner. By saying "it's only because he isn't
in school," it's indirectly discrediting his speed and making it sound
like he didn't accomplish anything special. It's always possible that he
is just good at the Cube and would still be good even if he were
enrolled in school. Sure, you have more time when not in school, but the
article said he does a fair share of his cubing at night anyway (correct
me if I am wrong). I bring this up because I personally hate it when
people discredit my own abilities as something anyone could do given
that they do nothing else in life. "Oh you got what score on this? Yeah
well you probably spent your life studying" or "Yeah I could kick your
ass at this sport too if I had no life." Just because someone hasn't
experienced a certain degree of improvement in a certain time threshold
doesn't make accomplishments any less impressive. "Oh I could get a 4.0
GPA too if I really wanted to." Whatever -- there's no point in being
bitter just because you haven't experienced something before, especially
if it is something that you can actually strive to achieve. If you want
to achieve something you have to put in the effort and brains, simple as
that. I'll probably get flamed for this, but I saw a lot of whining in
response to that article. Sometimes people are naturally gifted at
certain things. I'd be more interested in looking into his approaches.
Do you really think time is the sole factor of improvement? Not so much.
Does practicing the execution of a Sune 50,000 times make you inherently
faster than someone who executes a Sune 5,000 times? Probably little
correlation by that variable alone. The people who are fast are the ones
that actively try to gain speed as they cube, and use their mind and
muscle to put it all together. Effort and repetition yields results with
far less iterations compared to a much greater number of iterations
where the effort involved is far smaller in magnitude. If anyone
disagrees with this notion, please tell me your thoughts. I just tend to
view the "he's good because he does nothing else" logic as
bitter/whiny/jealous. You can be that fast too if you really wanted to.
10 seconds is by no means the fastest approachable barrier. Just because
you haven't seen it done before doesn't make it any less possible, but
you can surely extrapolate what you know you can do and to what extent
improvements can be made. And, given improvements in techniques and
active focus in practice, the goal becomes ever so closer. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"walter.matt" <walter.matt@...> wrote: > > For sure if you
had no job, no school, no friends etc. you would be > fast. I know he
is a drop out but look how fast he got in a little > amount of time.
If you look at people that have been cubing for a > long time and
have solved more cubes than him in his or her lifetime. > Why aren't
they as fast as him? Because they spent time developing > methods,
algorithms and programs. Now they (even I who have only > been cubing
for 3 years) would find it hard to break old habits. > > If you
notice people are able to achieve sub 20 in no time now > (under 8
months) because of all the help on the internet and lubing >
techniques etc. Ultimately the path to fast times is more direct than
> back in the day. Yu Jeong-Min may have just picked the right >
paths,methods and algorithms right from the begginning rather than >
developing bad habits and changing them later. > > I consider
myself a very busy person, however I am still improving > and will
work to get as fast as him. Just a matter of time just like > when
Macky was miles ahead of everyone. > > > MATT > [Non-text
portions of this message have been removed]
308. Re: New One-Handed WR From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 02:12:47 -0000
If I am not mistaken, there was also a one-handed average World Record,
also by Dan Dzoan. It was 21.xx, I don't remember exactly what. We'll
see the official results soon enough. -Alexei Gousev
309. Re: Unique looking plastic/glass cube... From:
"joseph_gibney" <pianomanjoe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 02:17:55 -0000
Yeah, I am pretty sure that this is a render, not a real cube. There
seems to be nothing supporting the cube, it looks like it is standing on
its own. The reflections and shadow seem unrealistic as well. Joseph ---
In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > it doesn't look real > >
--- In speedsolvingrubikscube@...m, "Jerry Paul" > <doegio@>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Nate Aragon" > >
<CUAVSFAN@> wrote: > > > > > > A while back I
found this picture online, but I have never been able > > to >
> > track down the actual cube... If it does exist, does anybody
know > > where > > > this can be ordered? > > >
> > >
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg >
> > > > > Thanks > > > > > Hey it looks
like the glass picture is only for a regular pic > > otherwise i
would have found it,but no it doesn't look like it has a > >
price. > > >
310. [Speed cubing group] Re: Standardised blindfolds From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 02:23:03 -0000
Can we just get a blindfold that is longer than what is now typically
used? Something that goes from your eyes, and pretty far down your nose,
if not even farther. If you cover enough vertical distance on your face,
it would be very difficult to see under the blindfold. -Alexei Gousev
311. RWC2007 venue on Google Earth From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 05:20:55 -0000
I couldn't for the life of me get the address to work in Google Earth,
but I believe I found the museum anyway. 47 degrees 30' 41.15 North 19
degrees 1' 30.81 East That should be it based on photos of the museum,
and also that location is very close to the Moscow Square which is
described on the page for the museum. I can't wait until October!!!
Chris
312. Re: RWC2007 venue on Google Earth From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 05:30:50 -0000
Actually for some reason those coordinates aren't quite right. This is
better for the input field in Google Earth 47 30.72 N, 19 1.50 E
Alright, yeah I'm a nerd lol. I just wanted to see the place :-D Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I couldn't for the life of me get
the address to work in Google Earth, > but I believe I found the
museum anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1'
30.81 East > > That should be it based on photos of the museum,
and also that > location is very close to the Moscow Square which is
described on the > page for the museum. > > I can't wait until
October!!! > > Chris >
313. Re: New One-Handed WR From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 05:42:25 -0000
21.46 average I believe 20.32, 20.xx, 23.xx --- In
speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...>
wrote: > > If I am not mistaken, there was also a one-handed
average World > Record, also by Dan Dzoan. It was 21.xx, I don't
remember exactly > what. We'll see the official results soon enough.
> > -Alexei Gousev >
314. Re: [Speed cubing group] Problems with lubrication From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Jan 2007 23:17:28 -0800 (PST)
Yeah. It's probably okay to use as it sounds like it did wonders on your
cube. It might not work on all cubes though as your friend's proved. If
the lube gives you problems on any other cubes, I would see what other
lubes are available. Otherwise I'd just be careful. Enjoy! Rory
mt_highest <no_reply@yahoogroups.com> wrote: Thanks for the tip
Rory, and I re checked my silicone and it is for car parts and household
parts as well (i.e door hinges). The label doesn't say there's acetone
in it, but it does say theres petroleum distillates, heptane, isobutane
and propane. I never heard of any of these chemicals except for propane
so I'm not sure of their reactions to plastic. --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > I'm not really sure about this
but the name of your silicone sounds like it was made for auto parts. If
it was, it might contain acetone. My friend used something like that and
it worked beautifully on most cubes. The thing is, the plastic of the
cube tends to stick together at first as if they were slightly melted.
Not to worry, they're fine. Once we pulled them apart, it worked
amazingly and lasted for quite awhile. I choose to use a more basic form
of silicone. I disassemble the cube and spray the pieces with a nice
coat. I then let it dry completely and put it back together and I tend
to get nice results. This could take a few hours to a few days. Anyway,
check your silicone to see what kind of chemicals are in it because the
name keeps telling me it's for auto parts. > > Good Luck, >
> Rory > > mt_highest <no_reply@yahoogroups.com> wrote:
Well, i was lubing my cube with a silicone spray and at first it >
didnt work on a cube so i didnt use it for a while and I got a new >
cube. time pssed by and the new cube was starting to get stiff so i >
decided to take another stab at using the spray. At first i sprayed it
> (maybe i put too much) and it began to get stiff again.
Interestingly, > i wanted to take of the silicone so i added water a
few minutes after > lubrication and the cube worked amazing when the
faces were turned > normally, but were sttterish when i went really
slowly. So i tried it > again and it worked! It's amazing and worked
perfectly, so i showed my > neighbour and he wanted his lubed up to.
> I tried the same thing on his cube and it actually became much >
stiffer! we tried again and it stayed stiffer. I'm not sure why this
> happened so i was jsut wondering if anyone else had a clue? Also
when > we used his cube and turned it at normal speed, it was
stutterish, > does anyone know what the cause of that is too? >
Btw, i used Motomaster silicone lubricant spray. > > Thanks for
the help and sorry its so long. > > > > > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed]
315. God's Algorithm From:
"enguarde1234" <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 07:22:26 -0000
I don't know the idea to its full extent, but I think the idea is that
no matter what position the cube is in, it can be solved with this one
algorithm. I was wondering if anyone had any news or ideas on this. Just
thought of it as an interesting discussion. Let me know if you have any
thoughts or ideas. Think hard! Rory
316. Re: [Speed cubing group] God's Algorithm From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 19:57:40 +1100
enguarde1234 wrote: > I don't know the idea to its full extent, but I
think the idea is that > no matter what position the cube is in, it
can be solved with this one > algorithm. ... in the fewest moves
possible. Several computer implementations exist:
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html
http://kociemba.org/cube.htm They are memory- and computationally-
intensive, and therefore not practical for Humans. An interesting
question is whether "smarter" algorithms can be developed that are
learnable by Humans. -- Ryan Heise http://www.ryanheise.com/cube/
317. Re: [Speed cubing group] Re: New One-Handed WR From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 01:02:02 -0800
Awesome. That was exactly my two handed average. Sigh... On Jan 13,
2007, at 21:42, chrisdzoan wrote: > 21.46 average I believe > >
20.32, 20.xx, 23.xx > > --- In
speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...>
> wrote: >> >> If I am not mistaken, there was also a
one-handed average World >> Record, also by Dan Dzoan. It was
21.xx, I don't remember exactly >> what. We'll see the official
results soon enough. >> >> -Alexei Gousev >> > >
> > > > Yahoo! Groups Links > > >
318. Re: Standardised blindfolds From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 11:05:03 -0000
**limps away after being chided by Stefan** --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > The competitor cannot possibly see the cube
even if they have their > > eyes open, because the cube is inside
the box. > > If I have my eyes open I can see signals of my
assistent in the > audience. > > > > I don't think there
could ever be a "perfect" blindfold, especially > > if the
competitor is obliged to don it him/her self. > > I disagree. I
envision something like this: >
http://www.leitermann-shop.de/WGROUP/1015786.htm > > I.e.
something that's leakproof like swimming goggles and very easy > to
close for the solving part. > > > > So perhaps there could
be some provision where the memorisation, and > > execution, are
timed seperately, and the competitor is allowed > > unlimited
(within reasonable bounds) time inbetween to put the > > blindfold
on, and the judge can ensure that it is worn correctly and > > is
perfectly opaque and tight etc. > > Any time above zero seconds
can be used for rehearsal and thus should > count. > > Cheers!
> Stefan >
319. Re: RWC2007 venue on Google Earth From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 11:23:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I couldn't for the life of me get
the address to work in Google Earth, > but I believe I found the
museum anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1'
30.81 East > > That should be it based on photos of the museum,
and also that > location is very close to the Moscow Square which is
described on the > page for the museum. > > I can't wait until
October!!! > > Chris > I'm also very excited to go to Hungary
in October. I've already started my praparation for the competition,
being that I only practice a few events and will probably ddo so for the
whole year. The event that I try to get better in is 3x3, 3x3OH, 2x2 and
4x4. By the way, are you still working on the ZBLL Chris? Anyone else?
/Gunnar
320. Re: [Speed cubing group] Re: New One-Handed WR From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 10:19:18 -0300 (ART)
Wow! Now that's crazy...I'll have to practice a lot to get near
that...oh, well... Pedro chrisdzoan <chrisdzoan@...> escreveu:
21.46 average I believe 20.32, 20.xx, 23.xx --- In
speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...>
wrote: > > If I am not mistaken, there was also a one-handed
average World > Record, also by Dan Dzoan. It was 21.xx, I don't
remember exactly > what. We'll see the official results soon enough.
> > -Alexei Gousev >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
321. Re: New One-Handed WR From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 13:33:42 -0000
Congrats Dan! Those times are crazy! This seriously has me wondering if
sub-20 average are within the limits of one-handed cubing. It really
seems like it might be possible based on those times. Congrats again,
that's absolutely amazing! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Wow! > Now that's crazy...I'll have to practice a
lot to get near that...oh, well... > > Pedro
322. Re: RWC2007 venue on Google Earth From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 13:38:22 -0000
Hey Gunnar, No I don't practice ZBLL anymore. I do still remember some
of them, as well as some of the ZBF2L. During a speed solve I will use a
ZBLL if I recognize it quickly (and if I even know that case), and
sometimes I use ZBF2L instead of just regular F2L say if all LL edges
are flipped wrong and I can quickly do ZBF2L to flip all 4 correctly -
plus I have to know that case, and I don't remember all of them. I don't
really practice the method anymore though. Pretty much all I do now is
3x3x3 speed to maintain, and BLD for all cubes. Chris > I'm also very
excited to go to Hungary in October. I've already > started my
praparation for the competition, being that I only practice > a few
events and will probably ddo so for the whole year. The event > that
I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > By the way,
are you still working on the ZBLL Chris? Anyone else? > > /Gunnar
>
323. Re: [Speed cubing group] God's Algorithm From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 14:42:21 +0100
Once a method for solving the cube using only "F U R U' R' F' " and cube
rotations appeared on the French Yahoo group. Gilles 2007/1/14, Ryan
Heise <ryan@...>: > > enguarde1234 wrote: > > > I
don't know the idea to its full extent, but I think the idea is that
> > no matter what position the cube is in, it can be solved with
this one > > algorithm. > > ... in the fewest moves
possible. > > Several computer implementations exist: > >
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html >
http://kociemba.org/cube.htm > > They are memory- and
computationally- intensive, and therefore not > practical for Humans.
An interesting question is whether "smarter" > algorithms can be
developed that are learnable by Humans. > > -- > Ryan Heise
> http://www.ryanheise.com/cube/ > > [Non-text portions of this
message have been removed]
324. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 14:49:26 +0100
Wow, that's nuts... I think Arnaud's goal for sub18 has already been
reached. Anyone trying sub17 ? :D Congratulations ! I am far from any
good times these days :-( Gilles 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > Congrats Dan! Those times
are crazy! This seriously has me wondering > if sub-20 average are
within the limits of one-handed cubing. It > really seems like it
might be possible based on those times. > > Congrats again, that's
absolutely amazing! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Wow!
> > Now that's crazy...I'll have to practice a lot to get near
> that...oh, well... > > > > Pedro > > >
[Non-text portions of this message have been removed]
325. Re: [Speed cubing group] Re: New One-Handed WR From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 11:36:42 -0300 (ART)
On the OH subject, let me ask you OH guys a thing... do you feel
sometimes that doing the cross on right (just the cross, not the F2L) is
easier? that happens to me from time to time...just wondering if anyone
else has the same thing... Pedro Gilles van den Peereboom
<gillesvdp@...> escreveu: Wow, that's nuts... I think Arnaud's
goal for sub18 has already been reached. Anyone trying sub17 ? :D
Congratulations ! I am far from any good times these days :-( Gilles
2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > Congrats
Dan! Those times are crazy! This seriously has me wondering > if
sub-20 average are within the limits of one-handed cubing. It >
really seems like it might be possible based on those times. > >
Congrats again, that's absolutely amazing! > > Chris > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Wow!
> > Now that's crazy...I'll have to practice a lot to get near
> that...oh, well... > > > > Pedro > > >
[Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
326. [Speed cubing group] Re: Standardised blindfolds From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 16:12:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > I don't think those would be
perfect. Why not just use the standard blindfold such as the ones that
Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your
nose were you can't see underneath Wrong. Can't speak for Leyan and
Tyson and their blindfolds, but I could've easily looked underneath the
blindfolds I've worn if I had wanted to. Stefan
327. Re: [Speed cubing group] God's Algorithm From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 16:20:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Once a method for
solving the cube using only "F U R U' R' F' " and cube > rotations
appeared on the French Yahoo group. That's flawed. Will fail in 50% of
all cases. But I know a method for solving the cube using only "U" and
cube rotations. Cheers! Stefan
328. [Speed cubing group] Re: Standardised blindfolds From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 16:30:04 -0000
Personally, I can't stand the ones Leyan and Tyson etc. wear, but that's
just me... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > I don't think those
would be perfect. Why not just use the > standard blindfold such as
the ones that Leyan, Tyson, Stefan, etc. > use? That appears to go
far enough down your nose were you can't see > underneath > >
Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I >
could've easily looked underneath the blindfolds I've worn if I had >
wanted to. > > Stefan >
329. Re: New One-Handed WR From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 16:25:32 -0000
Hi! When I do OH, I solve the cross on various sides, depending on how I
can make the finger tricks the fastest. For F2L I have the cross to the
left (I solve with left hand) for some cases, because tsome cases can be
solved much faster that way. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > On the OH subject, let me ask you OH guys a thing...
> do you feel sometimes that doing the cross on right (just the
cross, not the F2L) is easier? that happens to me from time to
time...just wondering if anyone else has the same thing... > >
Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu:
> Wow, that's nuts... > I think Arnaud's goal for sub18 has
already been reached. > > Anyone trying sub17 ? :D > >
Congratulations ! > I am far from any good times these days :-( >
> Gilles > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > Congrats Dan!
Those times are crazy! This seriously has me wondering > > if
sub-20 average are within the limits of one-handed cubing. It > >
really seems like it might be possible based on those times. > >
> > Congrats again, that's absolutely amazing! > > > >
Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Pedro <pedrosino1@> > >
wrote: > > > > > > Wow! > > > Now that's
crazy...I'll have to practice a lot to get near > > that...oh,
well... > > > > > > Pedro > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
330. Re: [Speed cubing group] Re: New One-Handed WR From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 14:50:07 -0300 (ART)
Yeah, the same with me...I do the cross on L, F, D, R, even U side...
for the F2L I do on bottom or left (some cases are easier on left) oh, I
also do with my left hand...are you also right-handed? I think most
right-handeds do OH with their left...I guess it's because of the R
moves...it's not easy to do R only with my right hand Pedro Gunnar Krig
<gunkr520@...> escreveu: Hi! When I do OH, I solve the cross on
various sides, depending on how I can make the finger tricks the
fastest. For F2L I have the cross to the left (I solve with left hand)
for some cases, because tsome cases can be solved much faster that way.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > On the OH subject, let me ask
you OH guys a thing... > do you feel sometimes that doing the cross
on right (just the cross, not the F2L) is easier? that happens to me
from time to time...just wondering if anyone else has the same thing...
> > Pedro > > Gilles van den Peereboom <gillesvdp@...>
escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18
has already been reached. > > Anyone trying sub17 ? :D > >
Congratulations ! > I am far from any good times these days :-( >
> Gilles > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > Congrats Dan!
Those times are crazy! This seriously has me wondering > > if
sub-20 average are within the limits of one-handed cubing. It > >
really seems like it might be possible based on those times. > >
> > Congrats again, that's absolutely amazing! > > > >
Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Pedro <pedrosino1@> > >
wrote: > > > > > > Wow! > > > Now that's
crazy...I'll have to practice a lot to get near > > that...oh,
well... > > > > > > Pedro > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
331. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 18:50:07 +0100
Mirror Gunnar's answer and you have mine :-) I solve with the right hand
and Cross is still the hardest part of the solve as it can be tricker
friendly :-) or cube rotation friendly :-(. For F2L, Usually Cross on
the bottom but sometims on the right too. I think that's the difference
between sub and over 25 OH guys. Sub25 don't care anymore about their
hand but just solve the cube. When you reach between 25 and 40 : your
attention is focused on solving the cube but still, you have to think a
bit at how your hand is going to do that Over 40 : Most of the time is
dued to "hand thinking" Well, that's just my opinion. (I'm not sub 25
yet :-(((( ) Gilles 2007/1/14, Gunnar Krig <gunkr520@...>: >
> Hi! > > When I do OH, I solve the cross on various sides,
depending on how I > can make the finger tricks the fastest. For F2L
I have the cross to > the left (I solve with left hand) for some
cases, because tsome > cases can be solved much faster that way. >
> /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro > <pedrosino1@...> wrote: > > > > On the
OH subject, let me ask you OH guys a thing... > > do you feel
sometimes that doing the cross on right (just the > cross, not the
F2L) is easier? that happens to me from time to > time...just
wondering if anyone else has the same thing... > > > > Pedro
> > > > Gilles van den Peereboom <gillesvdp@...>
escreveu: > > Wow, that's nuts... > > I think Arnaud's goal
for sub18 has already been reached. > > > > Anyone trying
sub17 ? :D > > > > Congratulations ! > > I am far from
any good times these days :-( > > > > Gilles > > >
> 2007/1/14, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > Congrats Dan! Those times are crazy!
This seriously has me > wondering > > > if sub-20 average
are within the limits of one-handed cubing. It > > > really
seems like it might be possible based on those times. > > >
> > > Congrats again, that's absolutely amazing! > > >
> > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> Pedro <pedrosino1@> > > > wrote: > > > >
> > > > Wow! > > > > Now that's crazy...I'll
have to practice a lot to get near > > > that...oh, well...
> > > > > > > > Pedro > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > __________________________________________________ >
> Fale com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed]
332. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 18:54:08 +0100
Speaking of OH : congratulations to Anssi for the OH European Records.
;-) Though 22.71 and 27.96 are still beatable... :D :D :D
Congratulations Anssi :-) Gilles 2007/1/14, Gilles van den Peereboom
<gillesvdp@...>: > > Mirror Gunnar's answer and you have
mine :-) > > I solve with the right hand and Cross is still the
hardest part of the > solve as it can be tricker friendly :-) or cube
rotation friendly :-(. > For F2L, Usually Cross on the bottom but
sometims on the right too. > > I think that's the difference
between sub and over 25 OH guys. > Sub25 don't care anymore about
their hand but just solve the cube. > When you reach between 25 and
40 : your attention is focused on solving > the cube but still, you
have to think a bit at how your hand is going to do > that > Over
40 : Most of the time is dued to "hand thinking" > > Well, that's
just my opinion. > (I'm not sub 25 yet :-(((( ) > > Gilles >
> > 2007/1/14, Gunnar Krig <gunkr520@...>: > > >
> Hi! > > > > When I do OH, I solve the cross on various
sides, depending on how I > > can make the finger tricks the
fastest. For F2L I have the cross to > > the left (I solve with
left hand) for some cases, because tsome > > cases can be solved
much faster that way. > > > > /Gunnar > > > >
--- In speedsolvingrubikscube@yahoogroups.com > >
<speedsolvingrubikscube%40yahoogroups.com>, Pedro > >
<pedrosino1@...> wrote: > > > > > > On the OH
subject, let me ask you OH guys a thing... > > > do you feel
sometimes that doing the cross on right (just the > > cross, not
the F2L) is easier? that happens to me from time to > >
time...just wondering if anyone else has the same thing... > >
> > > > Pedro > > > > > > Gilles van den
Peereboom <gillesvdp@...> escreveu: > > > Wow, that's
nuts... > > > I think Arnaud's goal for sub18 has already been
reached. > > > > > > Anyone trying sub17 ? :D >
> > > > > Congratulations ! > > > I am far from
any good times these days :-( > > > > > > Gilles >
> > > > > 2007/1/14, cmhardw <
no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
>: > > > > > > > > Congrats Dan! Those times
are crazy! This seriously has me > > wondering > > > >
if sub-20 average are within the limits of one-handed cubing. It >
> > > really seems like it might be possible based on those
times. > > > > > > > > Congrats again, that's
absolutely amazing! > > > > > > > > Chris >
> > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > 40yahoogroups.com>,
> > > > Pedro <pedrosino1@> > > > > wrote:
> > > > > > > > > > Wow! > > >
> > Now that's crazy...I'll have to practice a lot to get near
> > > > that...oh, well... > > > > > >
> > > > Pedro > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > >
__________________________________________________ > > > Fale
com seus amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger.yahoo.com/ > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > [Non-text portions of this message have
been removed]
333. [Speed cubing group] Re: Standardised blindfolds From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 18:23:44 -0000
> > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
> > Cards" <pjksportscards@> wrote: > > > > >
> I don't think those would be perfect. Why not just use the >
> standard blindfold such as the ones that Leyan, Tyson, Stefan, etc.
> > use? That appears to go far enough down your nose were you
can't see > > underneath > > Why can't we just put the cube
underneath the table, and have your chest (front) almost touching the
edge of the table, so that you can't possibly look under to see the
cube? The judge could probably tell if you're cheating or not when
you're doing it that way. Or...put it under the table AND put on the
blindfold? tha Harris
334. Re: Standardised blindfolds From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 18:34:36 -0000
I think if you did it under the table, it would be more boring for the
audience than it is already ;) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > >
Cards" <pjksportscards@> wrote: > > > > > > >
> I don't think those would be perfect. Why not just use the >
> > standard blindfold such as the ones that Leyan, Tyson, Stefan,
etc. > > > use? That appears to go far enough down your nose
were you can't see > > > underneath > > > > >
Why can't we just put the cube underneath the table, and have your >
chest (front) almost touching the edge of the table, so that you can't
> possibly look under to see the cube? The judge could probably tell
if > you're cheating or not when you're doing it that way. Or...put
it > under the table AND put on the blindfold? tha > > Harris
>
335. Re: [Speed cubing group] Re: Standardised blindfolds
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 10:41:14 -0800
The other obvious cheating avenue is people having their own cubes with
recognizable marks. I use a DIY cube, and there is a Rubik's logo in the
plastic of one center that is impossible to not feel. We should at least
ban those, no? - - - - - - - - - - - - Curiosity was framed; ignorance
killed the cat. Lars Petrus - lars@... http://lar5.com
336. Re: RWC2007 venue on Google Earth From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 18:57:09 -0000
Hi! I understand that you don't practice ZBLL anymore. There is so many
cases so I guess only very few could master the method or at least put
in the neccesary effort to learn it. Your BLD times are really amazing.
What times do you think is possible for the bigger cubes. sub-5 for 4x4?
sub-15 for 5x5? /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hey Gunnar, > > No I
don't practice ZBLL anymore. I do still remember some of them, > as
well as some of the ZBF2L. During a speed solve I will use a ZBLL >
if I recognize it quickly (and if I even know that case), and >
sometimes I use ZBF2L instead of just regular F2L say if all LL edges
> are flipped wrong and I can quickly do ZBF2L to flip all 4
correctly - > plus I have to know that case, and I don't remember all
of them. > > I don't really practice the method anymore though.
Pretty much all I > do now is 3x3x3 speed to maintain, and BLD for
all cubes. > > Chris > > > I'm also very excited to go to
Hungary in October. I've already > > started my praparation for
the competition, being that I only practice > > a few events and
will probably ddo so for the whole year. The event > > that I try
to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > > > By the
way, are you still working on the ZBLL Chris? Anyone else? > >
> > /Gunnar > > >
337. [Speed cubing group] Re: New One-Handed WR From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 19:04:41 -0000
Hi! It's interesting how people use different hands for OH and regular
cubing. I, myself, am a little ambidextrous, but I'm mostly left-handed.
Still, I mostly use my right hand for regular cubing but my left for OH.
It's just what feels natural for me. I guess that I use left hand for OH
because it's easy to use the some RU-algs that I use for regular cubing.
When I during F2L get a case that I would have solved with a LU-based
alg I tilt the cube so that the cross gets on the left side and I can do
UR-algs instead. These cases where cross is on left is usually the
fastest for me. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Yeah, the same with me...I
do the cross on L, F, D, R, even U side... > > for the F2L I do on
bottom or left (some cases are easier on left) > > oh, I also do
with my left hand...are you also right-handed? > I think most
right-handeds do OH with their left...I guess it's because of the R
moves...it's not easy to do R only with my right hand > > Pedro
> > Gunnar Krig <gunkr520@...> escreveu: > Hi! > >
When I do OH, I solve the cross on various sides, depending on how I
> can make the finger tricks the fastest. For F2L I have the cross to
> the left (I solve with left hand) for some cases, because tsome
> cases can be solved much faster that way. > > /Gunnar >
> --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
<pedrosino1@> wrote: > > > > On the OH subject, let me
ask you OH guys a thing... > > do you feel sometimes that doing
the cross on right (just the > cross, not the F2L) is easier? that
happens to me from time to > time...just wondering if anyone else has
the same thing... > > > > Pedro > > > > Gilles
van den Peereboom <gillesvdp@> escreveu: > > Wow, that's
nuts... > > I think Arnaud's goal for sub18 has already been
reached. > > > > Anyone trying sub17 ? :D > > >
> Congratulations ! > > I am far from any good times these days
:-( > > > > Gilles > > > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > > > Congrats
Dan! Those times are crazy! This seriously has me > wondering >
> > if sub-20 average are within the limits of one-handed cubing.
It > > > really seems like it might be possible based on those
times. > > > > > > Congrats again, that's absolutely
amazing! > > > > > > Chris > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Pedro <pedrosino1@> >
> > wrote: > > > > > > > > Wow! > >
> > Now that's crazy...I'll have to practice a lot to get near
> > > that...oh, well... > > > > > > >
> Pedro > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > >
__________________________________________________ > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
338. Re: [Speed cubing group] Re: New One-Handed WR From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 16:18:01 -0300 (ART)
Yeah, that's what I was talking about...I tilt the cube the way you
said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L'
U' L U F L2' U) And I think what Gilles said about sub-25 OH cubers is
right...I'm very close to sub-25, but I do that "thinking" he talked
about...haha...I'd really like to be able to go to a competition and
meet some of the faster guys...is the WC really going to be in october?
I'll probably go to europe on June or July, so if it was on that time, I
could participate : ( well, other way, I'll just save money to travel
maybe to the US (closer to me)...or start making competitions here in
Brazil : ) keep cubing (and OH cubing) Pedro Gunnar Krig
<gunkr520@...> escreveu: Hi! It's interesting how people use
different hands for OH and regular cubing. I, myself, am a little
ambidextrous, but I'm mostly left-handed. Still, I mostly use my right
hand for regular cubing but my left for OH. It's just what feels natural
for me. I guess that I use left hand for OH because it's easy to use the
some RU-algs that I use for regular cubing. When I during F2L get a case
that I would have solved with a LU-based alg I tilt the cube so that the
cross gets on the left side and I can do UR-algs instead. These cases
where cross is on left is usually the fastest for me. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Yeah, the same with me...I do the cross on L, F, D, R,
even U side... > > for the F2L I do on bottom or left (some cases
are easier on left) > > oh, I also do with my left hand...are you
also right-handed? > I think most right-handeds do OH with their
left...I guess it's because of the R moves...it's not easy to do R only
with my right hand > > Pedro > > Gunnar Krig
<gunkr520@...> escreveu: > Hi! > > When I do OH, I solve
the cross on various sides, depending on how I > can make the finger
tricks the fastest. For F2L I have the cross to > the left (I solve
with left hand) for some cases, because tsome > cases can be solved
much faster that way. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@>
wrote: > > > > On the OH subject, let me ask you OH guys a
thing... > > do you feel sometimes that doing the cross on right
(just the > cross, not the F2L) is easier? that happens to me from
time to > time...just wondering if anyone else has the same thing...
> > > > Pedro > > > > Gilles van den Peereboom
<gillesvdp@> escreveu: > > Wow, that's nuts... > > I
think Arnaud's goal for sub18 has already been reached. > > >
> Anyone trying sub17 ? :D > > > > Congratulations ! >
> I am far from any good times these days :-( > > > >
Gilles > > > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > > > Congrats
Dan! Those times are crazy! This seriously has me > wondering >
> > if sub-20 average are within the limits of one-handed cubing.
It > > > really seems like it might be possible based on those
times. > > > > > > Congrats again, that's absolutely
amazing! > > > > > > Chris > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Pedro <pedrosino1@> >
> > wrote: > > > > > > > > Wow! > >
> > Now that's crazy...I'll have to practice a lot to get near
> > > that...oh, well... > > > > > > >
> Pedro > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > >
__________________________________________________ > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
339. [Speed cubing group] Re: New One-Handed WR From:
"Ryan Patricio" <ryn_patricio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 19:34:36 -0000
"TIP 51: try unobvious ways of placing edges when doing the cross
suppose that doing the move R would place an edge, then consider doing
R' and see if another edge is then easy to place with you being able to
then place the original edge with R2." More useful tips.
http://homepage.ntlworld.com/angela.hayden/cube/speed_frontpage.html
Have fun --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > On the OH subject, let me ask
you OH guys a thing... > do you feel sometimes that doing the cross
on right (just the cross, not the F2L) is easier? that happens to me
from time to time...just wondering if anyone else has the same thing...
> > Pedro > > Gilles van den Peereboom <gillesvdp@...>
escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18
has already been reached. > > Anyone trying sub17 ? :D > >
Congratulations ! > I am far from any good times these days :-( >
> Gilles > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > Congrats Dan!
Those times are crazy! This seriously has me wondering > > if
sub-20 average are within the limits of one-handed cubing. It > >
really seems like it might be possible based on those times. > >
> > Congrats again, that's absolutely amazing! > > > >
Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > wrote: > > > >
> > Wow! > > > Now that's crazy...I'll have to practice a
lot to get near > > that...oh, well... > > > > >
> Pedro > > > > > > > > [Non-text portions of
this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
340. [Speed cubing group] Re: New One-Handed WR From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 20:12:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Yeah, that's what I was talking
about...I tilt the cube the way you said, even on some permutations,
like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) Don't you have
Java installed or what's the problem? http://tinyurl.com/y6zpcm > is
the WC really going to be in october? No I'm sure Ron made a mistake.
Stefan
341. Re: [Speed cubing group] Re: New One-Handed WR From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 18:49:03 -0300 (ART)
Yes, I have Java installed...but we all make mistakes, don't we ; )
there's a L missing before F L2' U at the end... are you angry with me?
sorry if I did something...I can't open www.speedcubing.com where I am
(and didn't find out the reason yet), so I was just asking if that is
confirmed... Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Yeah, that's what I was talking about...I tilt the cube
the way you said, even on some permutations, like the "left-R" (L U2 L'
U2 L F' L' U' L U F L2' U) Don't you have Java installed or what's the
problem? http://tinyurl.com/y6zpcm > is the WC really going to be in
october? No I'm sure Ron made a mistake. Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
342. Re: RWC2007 venue on Google Earth From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 21:52:17 -0000
How can you give those coordinates to google earth? Sorry, I'm new to
Earth... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Actually for some reason those
coordinates aren't quite right. > > This is better for the input
field in Google Earth > > 47 30.72 N, 19 1.50 E > > Alright,
yeah I'm a nerd lol. I just wanted to see the place :-D > > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > wrote: > > > > I couldn't for the
life of me get the address to work in Google Earth, > > but I
believe I found the museum anyway. > > > > 47 degrees 30'
41.15 North > > 19 degrees 1' 30.81 East > > > > That
should be it based on photos of the museum, and also that > >
location is very close to the Moscow Square which is described on the
> > page for the museum. > > > > I can't wait until
October!!! > > > > Chris > > >
343. Re: [Speed cubing group] God's Algorithm From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 09:49:50 +1100
Stefan Pochmann wrote: > Gilles van den Peereboom wrote: > >
> > Once a method for solving the cube using only "F U R U' R' F'
" and > > cube rotations appeared on the French Yahoo group. >
> That's flawed. Will fail in 50% of all cases. Also it does not
solve in the fewest moves possible. -- Ryan Heise
http://www.ryanheise.com/cube/
344. Fridrich system From:
"medaoufa" <medaoufa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Jan 2007 23:29:45 -0000
What is the best way to learn FRIDRICH SYSTEM. How to memorize all the
algorythmes.
345. Re: Fridrich system From:
"yahiko_98" <yahiko_98@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 00:48:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > > What is the best way to learn
FRIDRICH SYSTEM. > How to memorize all the algorythmes. > I
started to learn the system today,and I am sort of confused.
346. Re: Fridrich system From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 01:03:27 -0000
i would learn this beginners method
http://peter.stillhq.com/jasmine/rubikscubesolution.html then i would
try to learn F2l intuitively. if you get stuck, look up the algorithm,
but watch what it does, so you can see how it works. then learn PLL and
3look LL. finally learn OLL
Okay, then as mentioned before, just make the blindfolds a little
"longer" so they cover more of your face, until you can't possibly look
underneath. Make a standard size for them. ----- Original Message -----
From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 14, 2007 9:12 AM Subject: [Speed cubing group] Re:
Standardised blindfolds --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > I don't
think those would be perfect. Why not just use the standard blindfold
such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go
far enough down your nose were you can't see underneath Wrong. Can't
speak for Leyan and Tyson and their blindfolds, but I could've easily
looked underneath the blindfolds I've worn if I had wanted to. Stefan
[Non-text portions of this message have been removed]
348. Re: Fridrich system From:
"jansen_ov" <jansen_ov@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 02:30:15 -0000
u learn 2day.. i study it for 1 month and a half.. i got already like 35
algs of OLL.. PLL i know all them excetp G.. has many variants.. and F2L
i do intintively.. i just have problems with reflexion on "y" axis in
come algs.. but i keep doing like 40secs on avg and 32s record..
349. Re: RWC2007 venue on Google Earth From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 03:54:48 -0000
Hey Gunnar, Yeah I still think the ZB method has merit, and I think it
would be fast if someone mastered it. I'm afraid though that unless the
times of Fridrich plateau soon (which I don't think they will) or
someone's paying profession becomes speedcubing I don't think we'll see
too many people learning the whole ZB method. The closest person so far
that I know of is Doug Li, who last time I heard knows quite a large
amount of ZBLL and also quite a large amount of ZBF2L. My money is on
Doug Li to be either one of the first, or literally THE first person to
learn the whole method. Not to put pressure on Doug, it's just that he
knows so much of the method already, I can easily see him finishing the
rest. As for BLD, thanks about the times. It's just about practice
really, same as any other event. I just choose to put all my effort into
BLD, which is why it gets easier to do it more quickly. I can't claim
that for 3x3x3 BLD though lol, I've been trying for some time to improve
my times there with some minor success, but nowhere near the rate I get
on the bigger cubes. As for the limits, I still don't really know. I
predict a "perfect" 4x4x4 solve would be memorization in maybe 2:15 and
solving in 2:40 so maybe a limit of just under 5 minutes. This would be
made more possible by not having edge or corner parity, or having a
little luck on your side as far as number of centers already solved at
the start. A "perfect" 5x5x5 solve in my opinion would be a nearly
perfect 4x4x4 solve (since the 5x5x5 contains the 4x4x4) as well as an
exceptionally fast solve for the +centers and central edges. I believe
if you could do the 4x4x4 within the 5x5x5 in 5:30-6:30 then you could
get sub-10 overall. So I estimate a sub-10 5x5x5 solve would be
possible, and yeah maybe something in the sub-5 range for the 4x4x4. I
don't think the limits are anywhere near being reached for the big cubes
BLD yet. I sure would like to try to push them as much as I personally
can though ;-) I predict a sub-5 solve for 4x4x4 BLD in competition
including memorization in the next 5 years. I'll also go ahead and
predict a sub-10 5x5x5 BLD solve in competition including memorization
in the next 5 years as well. I mean I have no basis for this prediction
other than my own gut feeling, but I'll put that out there for what it's
worth. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi! > > I understand
that you don't practice ZBLL anymore. There is so many > cases so I
guess only very few could master the method or at least put > in the
neccesary effort to learn it. > > Your BLD times are really
amazing. What times do you think is possible > for the bigger cubes.
sub-5 for 4x4? sub-15 for 5x5? > > /Gunnar
350. Re: RWC2007 venue on Google Earth From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 04:27:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > How can you give those
coordinates to google earth? > Sorry, I'm new to Earth... > Hi,
All you need to do is find the "Fly To" tab on the left hand sidebar and
cut and paste these coordinates: 47 30.72 N, 19 1.50 E If you paste that
in there exactly it takes you to the museum (or at least what I am 99%
certain is the museum, I couldn't get the street address to work on
mine). Chris
351. I want to learn a new system From:
"qqwref" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 05:57:43 -0000
OK, here's my situation: I currently use a Fridrich-type solution, with
2-look OLL. My average is about 30 seconds. My average time for just
doing the moves of a solution (no recognition time) is about 22 seconds.
What this means is that to ever get sub-15 (long-term goal...) I'd have
to get at least 36% faster in terms of raw turning speed if you assume 1
second total for recognition, and even though a lot of people out there
are sub-15 I don't think it's reasonable for me, considering the amount
of time I've known how to solve the Cube under a minute (maybe 2 years
by now...). This is only my opinion, anyway, but Fridrich feels sort of
clunky to me. The cross is often soft of ugly, F2L cases are hard to
recognize (and corners/edges end up in the wrong slots way too often),
most OLL algorithms are awful, and PLL is just long. So I'm looking for
a new method. I need one that has a small number of steps, but which has
efficient recognition and relatively fast algorithms. Also, please don't
suggest Roux because I can't do an M quickly.
352. Re: I want to learn a new system From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 06:32:24 -0000
in my opinion, the fridrich method is the best system out there... most
cubers use it and yu jeong min has acheived sub 12 with it. Some
problems i think you're experiencing are probably associated with the
f2l. your corner and edge do not have to be set up like they are in the
pictures for you to do them. the edge can be in the incorrect slot but
it is still possible to connect it to the corner. the f2l is the most
important part of the solve. get that solid and youll be sub 15 in no
time --- In speedsolvingrubikscube@yahoogroups.com, "qqwref"
<mzrg@...> wrote: > > OK, here's my situation: I currently
use a Fridrich-type solution, > with 2-look OLL. My average is about
30 seconds. My average time for > just doing the moves of a solution
(no recognition time) is about 22 > seconds. > > What this
means is that to ever get sub-15 (long-term goal...) I'd > have to
get at least 36% faster in terms of raw turning speed if you > assume
1 second total for recognition, and even though a lot of people > out
there are sub-15 I don't think it's reasonable for me, considering >
the amount of time I've known how to solve the Cube under a minute >
(maybe 2 years by now...). > > This is only my opinion, anyway,
but Fridrich feels sort of clunky to > me. The cross is often soft of
ugly, F2L cases are hard to recognize > (and corners/edges end up in
the wrong slots way too often), most OLL > algorithms are awful, and
PLL is just long. > > So I'm looking for a new method. I need one
that has a small number of > steps, but which has efficient
recognition and relatively fast > algorithms. Also, please don't
suggest Roux because I can't do an M > quickly. >
353. Re: [Speed cubing group] I want to learn a new system
From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 02:09:03 -0500
You can try the Petrus method: http://lar5.com/cube -Anthony -----
Original Message ----- From: qqwref To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007
12:57 AM Subject: [Speed cubing group] I want to learn a new system OK,
here's my situation: I currently use a Fridrich-type solution, with
2-look OLL. My average is about 30 seconds. My average time for just
doing the moves of a solution (no recognition time) is about 22 seconds.
What this means is that to ever get sub-15 (long-term goal...) I'd have
to get at least 36% faster in terms of raw turning speed if you assume 1
second total for recognition, and even though a lot of people out there
are sub-15 I don't think it's reasonable for me, considering the amount
of time I've known how to solve the Cube under a minute (maybe 2 years
by now...). This is only my opinion, anyway, but Fridrich feels sort of
clunky to me. The cross is often soft of ugly, F2L cases are hard to
recognize (and corners/edges end up in the wrong slots way too often),
most OLL algorithms are awful, and PLL is just long. So I'm looking for
a new method. I need one that has a small number of steps, but which has
efficient recognition and relatively fast algorithms. Also, please don't
suggest Roux because I can't do an M quickly. [Non-text portions of this
message have been removed]
354. Re: I want to learn a new system From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 07:18:31 -0000
i think out of the best methods in the cubing scene today,(fridrich,
petrus, roux) fridrich is prolly fits your "efficient and fast algos"
the most. the appeal of the system is that the cross is very easy and
alot of room. f2l is in its basic form the same thing four times. while
there is intuition to learn it, in the end, most of what you do during
that step is your own "algorithms". then OLL and PLL have extremely fast
recognition and execution with enough practice, simply becasue there
aren't that many cases(relatively speaking) and they are very
distinct(orientation then permutation). petrus is really only different
from fridrich until the LL. and for petrus i think the building of the
blocks are alot more intuitive and dont have the repetition that f2l
has. maybe thats jus cause im a fridrich user. roux i think is like
petrus with a more intuitive LL. but it really doesnt fit what you seem
to be asking for. aside from the whole M issue, the last layer begins
with COLL, which i personally think recognition is relatively hard
compared to OLL. and then the edges are alot more intuitive then jus
algorithms. idk thats jus my 2 cents. psht why did i type so much
355. Re: [Speed cubing group] Re: Standardised blindfolds
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 09:36:48 +0100
We should wear masks that would cover our face and also "come back"
towards the throat so that it would really be impossible to see. Gilles
2007/1/15, PJK Sports Cards <pjksportscards@...>: > > Okay,
then as mentioned before, just make the blindfolds a little >
"longer" so they cover more of your face, until you can't possibly look
> underneath. Make a standard size for them. > > ----- Original
Message ----- > From: Stefan Pochmann<mailto:pochmann@...
<pochmann%40gmx.de>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Sunday, January 14, 2007 9:12 AM > Subject: [Speed
cubing group] Re: Standardised blindfolds > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>,
> "PJK Sports > Cards" <pjksportscards@...> wrote: > >
> > I don't think those would be perfect. Why not just use the
> standard blindfold such as the ones that Leyan, Tyson, Stefan, etc.
> use? That appears to go far enough down your nose were you can't
see > underneath > > Wrong. Can't speak for Leyan and Tyson and
their blindfolds, but I > could've easily looked underneath the
blindfolds I've worn if I had > wanted to. > > Stefan > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
356. [Speed cubing group] Re: New One-Handed WR From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 13:50:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Yes, I have Java installed...but
we all make mistakes, don't we ; ) > there's a L missing before F L2'
U at the end... > > are you angry with me? sorry if I did
something... Nah... was just a general reminder to always check
non-trivial algorithms before posting them. It's so easy and prevents
mistakes. Cheers! Stefan
357. Re: [Speed cubing group] Re: New One-Handed WR From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 11:51:55 -0300 (ART)
Ah, ok then : ) is that I don't post algs quite often, so checking them
there is not a habit for me...but I'll try to do it next time(s) Pedro
Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Yes, I have Java installed...but we all make mistakes,
don't we ; ) > there's a L missing before F L2' U at the end... >
> are you angry with me? sorry if I did something... Nah... was just
a general reminder to always check non-trivial algorithms before posting
them. It's so easy and prevents mistakes. Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
358. Re: I want to learn a new system From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 14:56:32 -0000
I should have warned you that many people find they get noticeably
slower when they start using F2L. The cases are often hard to recognize
when you're starting. It gets easier, though, with practice. For cross,
try counting the number of moves it takes you to do a cross. If that
number is frequently in the 8, 9, 10 or higher range, read Dan Harris'
cross page at cubestation.co.uk or Macky's cross page at cubefreak.net.
When you just do the moves, how do your 22 seconds break down? How long
is cross, F2L, OLL, PLL usually? Tim --- In
speedsolvingrubikscube@yahoogroups.com, "qqwref" <mzrg@...> wrote:
> > OK, here's my situation: I currently use a Fridrich-type
solution, > with 2-look OLL. My average is about 30 seconds. My
average time for > just doing the moves of a solution (no recognition
time) is about 22 > seconds. > > What this means is that to
ever get sub-15 (long-term goal...) I'd > have to get at least 36%
faster in terms of raw turning speed if you > assume 1 second total
for recognition, and even though a lot of people > out there are
sub-15 I don't think it's reasonable for me, considering > the amount
of time I've known how to solve the Cube under a minute > (maybe 2
years by now...). > > This is only my opinion, anyway, but
Fridrich feels sort of clunky to > me. The cross is often soft of
ugly, F2L cases are hard to recognize > (and corners/edges end up in
the wrong slots way too often), most OLL > algorithms are awful, and
PLL is just long. > > So I'm looking for a new method. I need one
that has a small number of > steps, but which has efficient
recognition and relatively fast > algorithms. Also, please don't
suggest Roux because I can't do an M > quickly. >
359. Eastsheen 4x4x4 From:
helloiamchow <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 15:06:56 -0000
For the 5th time, I reassembled my eastsheen 4x4x4 and it still doesn't
work. With yellow on top and red in front, I can do r and r' turns, but
I can't do u, u', f, or f' turns. This is getting pretty frustrating.
Does anyone konw the reason for this?
360. Re: Eastsheen 4x4x4 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 15:52:01 -0000
As you are probably well aware from reassembling it 5 times, the
eastsheen 4x4 is basically a 5x5 with a bunch of hidden pieces. So
between each edge pair, there's a hidden edge which would be visible on
the 5x5. What happens is that that thing comes mislocated and blocks the
movement of slice turns. So what you should do is experiment to find out
exactly which edge pair(s) is/are creating the issue, then pop that edge
pair and carefully put it back in, putting the hidden edge in first,
then the two others one at a time. Good luck! Tim --- In
speedsolvingrubikscube@yahoogroups.com, helloiamchow
<no_reply@...> wrote: > > For the 5th time, I reassembled my
eastsheen 4x4x4 and it still > doesn't work. With yellow on top and
red in front, I can do r and r' > turns, but I can't do u, u', f, or
f' turns. This is getting pretty > frustrating. Does anyone konw the
reason for this? >
361. Re: Standardised blindfolds From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 17:56:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > We have some issues with the current blindfolds: > 1)
many different blindfolds are used, even several different ones in >
one competition > .. Why is that an issue? People are using different
cubes, too. -- Johannes Laire
362. [Speed cubing group] Re: Standardised blindfolds From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 18:52:30 -0000
Hi Lars :-) How would you possible use that to cheat? One would need to
"mark" many more cubies to "cheat constructively". And besides, they are
official branded rubiks.com cubes. Would be very awkward to ban them.
Well, no need to ban from other than bld-events of course ... Happy
cubing :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@...> wrote: > > The other obvious cheating
avenue is people having their own cubes > with recognizable marks.
> > I use a DIY cube, and there is a Rubik's logo in the plastic
of one > center that is impossible to not feel. > > We should
at least ban those, no? > > > - - - - - - - - - - - - >
Curiosity was framed; ignorance killed the cat. > > Lars Petrus -
lars@... http://lar5.com >
363. [Speed cubing group] Re: God's Algorithm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 18:57:42 -0000
> That is one number. Oh, and it is the answer to another question
:)). :: Hitch-hikers guide ... :: -Per
364. [Speed cubing group] Re: God's Algorithm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 19:00:11 -0000
Btw, it would be VERY nice if god's algorithm for 3x3x3 has length 20,
the same as number of permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@...> wrote: > > > > Maybe 42. > > That is
one number. Oh, and it is the answer to another question :)). > >
> ----- Original Message ----- > > From: "Stefan Pochmann"
<pochmann@g...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
October 12, 2004 2:11 PM > > Subject: [Speed cubing group] Re:
God's Algorithm > > > > > > > > > > >
> > An algorithm is two numbers? Well yeah, you can encode it even
> in one > > > number, but I don't think I understand what
you mean... > > > > > > Cheers! > > > Stefan
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > > > > >
Hi Everyone, > > > > > > > > Over the weekend I
remembered something that struck me a > while > > > ago:
> > > > when "God's Algorithm" is found it will be two
numbers. Has > anyone > > > > seen this in print before?
> > > > > > > > Comments? > > > >
> > > > Regards, > > > > > > > >
David J >
365. Splitting hairs From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 19:27:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Stefan Pochmann wrote: > > >
Gilles van den Peereboom wrote: > > > > > > Once a
method for solving the cube using only "F U R U' R' F' " and > >
> cube rotations appeared on the French Yahoo group. > > >
> That's flawed. Will fail in 50% of all cases. > > Also it
does not solve in the fewest moves possible. If these are the only
generators allowed then it will solve only 50% of cases but you can
solve in fewest moves possible in the induced metric. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
366. Re: I want to learn a new system From:
"cuben00b" <rubiksguy1048@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 19:50:50 -0000
M is really easy dude. Just do r R' Or for M' do r' R simple. Roux or
Petrus, maybe Corners first?
367. Online Contests From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 21:01:13 -0000
Does anyone know any websites with online cubing competitions? I don't
want to compete until I'm really fast enough.
368. Re: [Speed cubing group] Re: Standardised blindfolds
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 13:10:25 -0800
I've been practicing blindfold, though I'm not quite ready to solve a
full cube yet.. One of the problems you face is to bring the cube back
to it's original orientation after an algorithm, including various setup
moves and rotations. Just being able to know where one center is,
reduces the possible orientations of the cube from 24 to 4. With a
second center marked, you'd be able to ignore this part entirely. This
is probably a minor factor for the experienced solvers, but it's
certainly a real one. On Jan 15, 2007, at 10:52, Per Kristen Fredlund
wrote: > Hi Lars :-) > > How would you possible use that to
cheat? One would need to "mark" > many more cubies to "cheat
constructively". And besides, they are > official branded rubiks.com
cubes. Would be very awkward to ban them. > Well, no need to ban from
other than bld-events of course ... > > Happy cubing :-) > >
-Per > > >> --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus > <lars@...> wrote: >> >> The other
obvious cheating avenue is people having their own cubes >> with
recognizable marks. >> >> I use a DIY cube, and there is a
Rubik's logo in the plastic of > one >> center that is
impossible to not feel. >> >> We should at least ban those,
no? >> >> >> - - - - - - - - - - - - >>
Curiosity was framed; ignorance killed the cat. >> >> Lars
Petrus - lars@... http://lar5.com >> > > > > > >
Yahoo! Groups Links > > >
369. Yahoo Search Results From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 13:18:40 -0800
http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text
portions of this message have been removed]
370. RE: [Speed cubing group] Re: I want to learn a new system
From:
François Sechet <frsechet@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 15 Jan 2007 22:18:08 +0100
Hmmm stop me if Im wrong, but I always thought M to be rR? Well, as long
as it is defined before, I would say anything is right. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de cuben00b
Envoyé : lundi 15 janvier 2007 20:51 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
I want to learn a new system M is really easy dude. Just do r R' Or for
M' do r' R simple. Roux or Petrus, maybe Corners first? [Non-text
portions of this message have been removed]
371. Re: [Speed cubing group] Online Contests From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 16:34:05 -0500
There's Jon Morris's Sunday Contest: http://www.nascarjon.us/sunday.htm
There's Ryan Heise's Blindfolded Cubing Contest:
http://www.ryanheise.com/competitions/bcc/ There's Dan Harris's Fewest
Moves Challenge:
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmcnewsystem These
are some online cubing competitions I am aware of. There are probably
more if you search around. -Anthony ----- Original Message ----- From:
baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
January 15, 2007 4:01 PM Subject: [Speed cubing group] Online Contests
Does anyone know any websites with online cubing competitions? I don't
want to compete until I'm really fast enough. [Non-text portions of this
message have been removed]
42!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rory Per Kristen Fredlund
<aspiring_to_love@...> wrote: Btw, it would be VERY nice if god's
algorithm for 3x3x3 has length 20, the same as number of permutable
cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@...> wrote: > > > > Maybe 42. > > That is
one number. Oh, and it is the answer to another question :)). > >
> ----- Original Message ----- > > From: "Stefan Pochmann"
<pochmann@g...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
October 12, 2004 2:11 PM > > Subject: [Speed cubing group] Re:
God's Algorithm > > > > > > > > > > >
> > An algorithm is two numbers? Well yeah, you can encode it even
> in one > > > number, but I don't think I understand what
you mean... > > > > > > Cheers! > > > Stefan
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > > > > >
Hi Everyone, > > > > > > > > Over the weekend I
remembered something that struck me a > while > > > ago:
> > > > when "God's Algorithm" is found it will be two
numbers. Has > anyone > > > > seen this in print before?
> > > > > > > > Comments? > > > >
> > > > Regards, > > > > > > > >
David J > --------------------------------- Never Miss an Email Stay
connected with Yahoo! Mail on your mobile. Get started! [Non-text
portions of this message have been removed]
How did the cube come in second to Britney Spears?!! I can't see that as
possible! Rory Tyson Mao <tyson.mao@...> wrote:
http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text
portions of this message have been removed]
--------------------------------- Everyone is raving about the all-new
Yahoo! Mail beta. [Non-text portions of this message have been removed]
374. Re: Yahoo Search Results From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 21:50:13 -0000
Wow! Right after Britney Spears.
375. Harris Chan - 9.72 average!! From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 08:57:25 +1100
Harris Chan just achieved an amazing 9.72 second average of 10 on the
simulator: http://www.ryanheise.com/cube/speed.html Permalink:
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
-- Ryan Heise http://www.ryanheise.com/cube/
376. Re: Yahoo Search Results From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 22:07:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > http://buzz.yahoo.com/overall
> > Rubik's Cube is number 2! And surrounded by chicks. Besides
NFL the only non-chick in the top 10. Cheers! Stefan
377. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 22:10:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > By saying "it's only because he
isn't in school," Did someone say that? Cheers! Stefan
378. Re: Harris Chan - 9.72 average!! From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 23:45:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Harris Chan just achieved an amazing
9.72 second average of 10 on the > simulator: > >
http://www.ryanheise.com/cube/speed.html > > Permalink: > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I
think you should take if off...there were too many lucky solves, or
outliers that fasten the entire avg. Without those lucky cases it would
have been 10 around seconds...May be I'll sub 10 without 5 lucky cases
in the near future! -Harris
379. rubik's cube simulator applet From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 23:48:46 -0000
For a high school computer science project, I was thinking about making
a rubik's cube simulator in java. I had a question for those who have
already built some simulators, though. Do you have classes set apart for
corners and edges, but just monitor their orientation and position, or
do you record what color each side contains? I would greatly appreciate
any help. It's not an impossible project for me (considering I wrote a
sudoku solver for last semester's project), but I don't know where I
should go with this. Thank you.
380. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 10:58:18 +1100
Harris Chan wrote: > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > I think you should take if off...there were too many lucky
solves, or > outliers that fasten the entire avg. I was about to say!
Well, I don't have any problem with people submitting lucky times in the
"average records" list, because after all it is an average. In any case,
what I have done is reverted to your old record of 10.47 seconds. --
Ryan Heise http://www.ryanheise.com/cube/
You wouldn't at all happen to have a video of yourself doing this on the
computer would you? It'd be crazy to see! I have a Mac and so my
computer is ridiculously laggy when it comes to running this applett.
Why is it that applett times are so much faster than real-life times? Is
it because you can execute the algorithms faster? -Tyson On 1/15/07,
Ryan Heise <ryan@...> wrote: > > Harris Chan wrote: >
> > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many
lucky solves, or > > outliers that fasten the entire avg. >
> I was about to say! > > Well, I don't have any problem with
people submitting lucky times in the > "average records" list,
because after all it is an average. > > In any case, what I have
done is reverted to your old record of 10.47 > seconds. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text
portions of this message have been removed]
382. Re: rubik's cube simulator applet From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 00:33:52 -0000
I've never written one all the way through before (started to for the
ti-89, but lost interest, too slow). But my first instinct is to set up
a "face" class and have 6 instances of that running. Each face object
would keep track of the stickers on a face. Then then it's just a matter
of correctly writing the F, B, R, L, U, D functions. Let me know what
you come up with, I'd like to see the finished project. --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > For a high school computer
science project, I was thinking about > making a rubik's cube
simulator in java. I had a question for those > who have already
built some simulators, though. Do you have classes > set apart for
corners and edges, but just monitor their orientation > and position,
or do you record what color each side contains? > > I would
greatly appreciate any help. It's not an impossible project > for me
(considering I wrote a sudoku solver for last semester's > project),
but I don't know where I should go with this. Thank you. >
383. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 11:38:03 +1100
Tyson Mao wrote: > You wouldn't at all happen to have a video of
yourself doing this on the > computer would you? It'd be crazy to
see! Yeah. Harris, can you possibly make a video with split screen,
showing your fingers and the cube at the same time? Borrow a second
camera if you have to :-) If you can make it, I'll put a link to it on
the simulator page. -- Ryan Heise http://www.ryanheise.com/cube/
384. Re: [Speed cubing group] rubik's cube simulator applet
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 11:33:45 +1100
jwoelmer2 wrote: > For a high school computer science project, I was
thinking about > making a rubik's cube simulator in java. I had a
question for those > who have already built some simulators, though.
Do you have classes > set apart for corners and edges, but just
monitor their orientation > and position, or do you record what color
each side contains? The speed simulator just has stickers, no pieces.
The cube database (http://www.ryanheise.com/cube/database/) tracks
pieces. I don't distinguish between position and orientation - I treat
each piece as having 24 possible orientations (as in
http://www.ryanheise.com/cube/method/basics.html#states) which can be
represented by a rotation matrix. -- Ryan Heise
http://www.ryanheise.com/cube/
385. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Jan 2007 21:57:14 -0300 (ART)
I guess that´s the reason...you can just memorise the typing for the
algs, and do that faster...and you can see across the cube... but that's
not my case...I'm slower on the simulator than on real cubing Pedro
Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to
have a video of yourself doing this on the computer would you? It'd be
crazy to see! I have a Mac and so my computer is ridiculously laggy when
it comes to running this applett. Why is it that applett times are so
much faster than real-life times? Is it because you can execute the
algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...> wrote:
> > Harris Chan wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many
lucky solves, or > > outliers that fasten the entire avg. >
> I was about to say! > > Well, I don't have any problem with
people submitting lucky times in the > "average records" list,
because after all it is an average. > > In any case, what I have
done is reverted to your old record of 10.47 > seconds. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
386. Help me find 2x2x2 From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 01:28:53 -0000
Hi, does anyone know a website i can order a 2x2x2 cube from, rubiks.com
is out of stock, and cubesmith took me to mefferts and i didnt see one
there, so please help.
Yeah, but how are your typing skills? Dwayne ----- Original Message
----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, January 15, 2007 8:57 PM Subject: Re: [Speed cubing group] Re:
Harris Chan - 9.72 average!! I guess that´s the reason...you can just
memorise the typing for the algs, and do that faster...and you can see
across the cube... but that's not my case...I'm slower on the simulator
than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You
wouldn't at all happen to have a video of yourself doing this on the
computer would you? It'd be crazy to see! I have a Mac and so my
computer is ridiculously laggy when it comes to running this applett.
Why is it that applett times are so much faster than real-life times? Is
it because you can execute the algorithms faster? -Tyson On 1/15/07,
Ryan Heise <ryan@ryanheise.com> wrote: > > Harris Chan
wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many
lucky solves, or > > outliers that fasten the entire avg. >
> I was about to say! > > Well, I don't have any problem with
people submitting lucky times in the > "average records" list,
because after all it is an average. > > In any case, what I have
done is reverted to your old record of 10.47 > seconds. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
If I remember right, with the applet, you can do a max of 6 moves per
second. ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, January 15, 2007 5:06 PM Subject: Re: [Speed cubing group]
Re: Harris Chan - 9.72 average!! You wouldn't at all happen to have a
video of yourself doing this on the computer would you? It'd be crazy to
see! I have a Mac and so my computer is ridiculously laggy when it comes
to running this applett. Why is it that applett times are so much faster
than real-life times? Is it because you can execute the algorithms
faster? -Tyson On 1/15/07, Ryan Heise
<ryan@...<mailto:ryan@...>> wrote: > > Harris Chan
wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan<http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan>
> > > > I think you should take if off...there were too many
lucky solves, or > > outliers that fasten the entire avg. >
> I was about to say! > > Well, I don't have any problem with
people submitting lucky times in the > "average records" list,
because after all it is an average. > > In any case, what I have
done is reverted to your old record of 10.47 > seconds. > > --
> Ryan Heise >
http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/>
> > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
389. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 03:22:22 -0000
Gungz is the real deal.
390. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 14:42:58 +1100
PJK Sports Cards wrote: > If I remember right, with the applet, you
can do a max of 6 moves per > second. The animation speed varies
according to how fast you move, but the maximum is about 9 moves/sec. --
Ryan Heise http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Tyson Mao wrote: > > > You
wouldn't at all happen to have a video of yourself doing this on the
> > computer would you? It'd be crazy to see! > > Yeah.
Harris, can you possibly make a video with split screen, showing >
your fingers and the cube at the same time? Borrow a second camera if
> you have to :-) > > If you can make it, I'll put a link to it
on the simulator page. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ Yeah, I actually have those programs to
capture the screen. I'm shot some, but it laggs my computer soo much
that I had to stop the program, otherwise the applet with totally
freeze. So applet for the cube activity, and another camera for the
typing (frankly I'm got a video with the screen and finger in the same
view, but the webcam got this horrible white noise...and my hands
weren't ridiculously moving that fast anyways :P) The problem is that I
can't have split screen videos...I only have Windows Movie Maker to edit
my videos. Anyone know or have a video editing program that can do that?
This one I did a while ago to test out the program...wasn't that fast
XP: http://www.youtube.com/watch?v=qmBXacmlmbA And this one's with the
horrible white noise...TURN OFF the volume:
http://www.youtube.com/watch?v=rFgpF12Cw6o -Harris
392. Re: I want to learn a new system From:
"qqwref" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 07:14:25 -0000
Various people wrote: > the edge can be in the incorrect slot >
but it is still possible to connect it to the corner. I'm not sure if I
can do that, especially in under two seconds including recognition. I've
been experimenting with pairing from the wrong slot and inserting in the
right one, but, again, it's slow for me. > For cross, try counting
the number of moves it takes you to do a > cross. Average is 6-9
moves, but I can't yet plan it all out in inspection because of badly
flipped edges. I should probably work on just FMC cross, right? > I
should have warned you that many people find they get noticeably >
slower when they start using F2L. The cases are often hard to >
recognize when you're starting. It gets easier, though, with >
practice. My biggest problem with F2L is not recognizing the cases but
finding enough pieces to do them with. If I have two matching pieces in
the last layer or the correct slot, it's easy to do the algorithm, but
that doesn't seem to be true very often after the cross, so that slows
me down a lot. > When you just do the moves, how do your 22 seconds
break down? How > long is cross, F2L, OLL, PLL usually? Something
like 3 / 10 / 5 / 4 seconds. But it varies. Bad F2L cases can take two
or three seconds more, good OLL cases (I use 2-step currently) take two
or three less.
393. Re: [Speed cubing group] Help me find 2x2x2 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 09:04:29 +0100
Hi, There is this store on ebay.co.uk that has quite a lot of stuff :
http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games On Mefferts : I am
surprised there are no 2x2's anymore. You can by the assembly cube
though. Otherwise : www.rubiks.com should have more sotck soon. Hope
this helps, Gilles 2007/1/16, xkiesterx <kianb@...>: > > Hi,
does anyone know a website i can order a 2x2x2 cube from, >
rubiks.com is out of stock, and cubesmith took me to mefferts and i >
didnt see one there, so please help. > > > [Non-text portions
of this message have been removed]
394. Re: Harris Chan - 9.72 average!! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 10:01:22 -0000
Hey Ryan :-) Could you please redesign the menu with blue on dark grey.
It's horrible ;-) Almost unreadable, esp on some lcd screens :D Regards
:-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Harris Chan just achieved an amazing
9.72 second average of 10 on the > simulator: > >
http://www.ryanheise.com/cube/speed.html > > Permalink: > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
395. Re: Yu Jeong Min's WR Record 11.76 avg of 5 From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 10:57:36 -0000
Can't they be both? Seriously, I think these are realistic goals for
this year. 1 of them has already been done and it has only been 2 weeks
this year. Imposing is a big word, but I am interested what most people
think will be accomplished this year. I don't know why I wrote average
of 10 OH, I think this should be changed to average of 5 OH because all
competitions seem to be average of 5. My personal bests so far are 19.88
SS, 28.29 AVG, 43.47 SS-OH, 59.05 AVG-OH. I am still using
working-corner/keyhole + 4 look last layer. I am hoping to improve those
to sub 15, sub 20, sub 30, sub 40 but I am more into the bigger cubes.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen"
<avgalen@> wrote: > > > > New Goals for this year:
> > Sub 9 single solve > > Sub 18 single solve OH > >
Sub 10 average of 5 > > Sub 20 average of 10 OH > > Are
these your personal goals or are you trying to impose them on the >
community? > > Stefan >
396. Re: [Speed cubing group] God's Algorithm From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 11:02:49 -0000
I have seen a lot of misinterpretations of the term God's Algorithm in
the past. Many people tend to think of this one (unknown) algorithm that
you can apply to any scrambled cube to solve it without caring for the
number of moves. God's Algorithm means just the opposite. Given one
scrambled cube, God's algorithm would be any algorithm that solves the
cube in the least amount of moves. It has been proven that any cube can
be solved in 28 moves or less. It has also been proven that there are
some cubes that can only be solved in 20 moves or more. God's Algorithm
is not reachable by speedcubers. It is not even reachable by the best
Fewest Moves solvers. It can only be calculated by computers using big
amounts of memory and cpu-power as Ryan Heise pointed out. Finding one
algorithm that is capable of solving the entire cube (allowing for cube
rotations) is really obvious: R (actually R' or B would work just as
well). A more usefull approach, such as "Gilles" (F U R U' R' F') or
"my" http://z12.invisionfree.com/rubiks/index.php? showtopic=410 is a
really fun exercise to do yourself. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Once a method for solving the
cube using only "F U R U' R' F' " and cube > rotations appeared on
the French Yahoo group. > > Gilles > > > 2007/1/14, Ryan
Heise <ryan@...>: > > > > enguarde1234 wrote: >
> > > > I don't know the idea to its full extent, but I
think the idea is that > > > no matter what position the cube
is in, it can be solved with this one > > > algorithm. >
> > > ... in the fewest moves possible. > > > >
Several computer implementations exist: > > > >
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > >
http://kociemba.org/cube.htm > > > > They are memory- and
computationally- intensive, and therefore not > > practical for
Humans. An interesting question is whether "smarter" > >
algorithms can be developed that are learnable by Humans. > > >
> -- > > Ryan Heise > > http://www.ryanheise.com/cube/
> > > > > > > [Non-text portions of this message
have been removed] >
397. Re: Fridrich system From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 11:04:09 -0000
Serious answer: Group simular cases and then learn them 1 (or 2) at a
time. For example on the OLL, there is a group of 7 cases for the
corners only (Group "1"). You can split this group in subgroups with 0
corners correct (2), corner correct (2) and 2 corners correct (3). Pick
one subgroup and see if some cases are inverses/mirrors of each other.
If there are simular algorithms learn them at the same time, otherwise
just learn them one at a time. Then switch to the next subgroup, etc.
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > > What is the best way to learn
FRIDRICH SYSTEM. > How to memorize all the algorythmes. >
398. Re: [Speed cubing group] God's Algorithm From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 23:17:33 +1100
arnaudvangalen wrote: > God's Algorithm is not reachable by
speedcubers. It is not even > reachable by the best Fewest Moves
solvers. It can only be calculated > by computers using big amounts
of memory and cpu-power as Ryan Heise > pointed out. Actually, I was
trying to suggest that the "opposite" might be true. -- Ryan Heise
http://www.ryanheise.com/cube/
399. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 12:27:53 +0000 (GMT)
Well, on "normal" typing I'm good, but I can't type the algs on the
simulator really fast...didn't really took the time to get very used to
the buttons corresponding to the moves... Pedro ddollard
<ddollard@...o.ca> escreveu: Yeah, but how are your typing skills?
Dwayne ----- Original Message ----- From: Pedro To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007
8:57 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72
average!! I guess that´s the reason...you can just memorise the typing
for the algs, and do that faster...and you can see across the cube...
but that's not my case...I'm slower on the simulator than on real cubing
Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all
happen to have a video of yourself doing this on the computer would you?
It'd be crazy to see! I have a Mac and so my computer is ridiculously
laggy when it comes to running this applett. Why is it that applett
times are so much faster than real-life times? Is it because you can
execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise
<ryan@ryanheise.com> wrote: > > Harris Chan wrote: > >
> >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many
lucky solves, or > > outliers that fasten the entire avg. >
> I was about to say! > > Well, I don't have any problem with
people submitting lucky times in the > "average records" list,
because after all it is an average. > > In any case, what I have
done is reverted to your old record of 10.47 > seconds. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
400. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 15:52:23 +0100
Would it be possible to create aw azerty equivalent ? Because some moves
are really awkward to perform with an azerty keyboard. Thanks, Gilles
2007/1/16, Pedro <pedrosino1@...>: > > Well, on "normal"
typing I'm good, but I can't type the algs on the > simulator really
fast...didn't really took the time to get very used to the > buttons
corresponding to the moves... > > Pedro > > ddollard
<ddollard@... <ddollard%40nb.sympatico.ca>> escreveu: >
> Yeah, but how are your typing skills? > > Dwayne > -----
Original Message ----- > From: Pedro > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, January 15, 2007 8:57 PM > Subject: Re: [Speed
cubing group] Re: Harris Chan - 9.72 average!! > > I guess that´s
the reason...you can just memorise the typing for the algs, > and do
that faster...and you can see across the cube... > > but that's
not my case...I'm slower on the simulator than on real cubing > >
Pedro > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> escreveu: > You wouldn't at all
happen to have a video of yourself doing this on the > computer would
you? It'd be crazy to see! I have a Mac and so my computer > is
ridiculously laggy when it comes to running this applett. > > Why
is it that applett times are so much faster than real-life times? Is
> it > because you can execute the algorithms faster? > >
-Tyson > > On 1/15/07, Ryan Heise <ryan@...
<ryan%40ryanheise.com>> wrote: > > > > Harris Chan
wrote: > > > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > > > I think you should take if off...there
were too many lucky solves, or > > > outliers that fasten the
entire avg. > > > > I was about to say! > > > >
Well, I don't have any problem with people submitting lucky times in the
> > "average records" list, because after all it is an average.
> > > > In any case, what I have done is reverted to your
old record of 10.47 > > seconds. > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > > >
> > [Non-text portions of this message have been removed] >
> __________________________________________________ > Fale com
seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message
have been removed] > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
401. Re: [Speed cubing group] God's Algorithm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 15:50:23 -0000
Hi :-) The best humans can hope for is a human-Thistlethwaite method.
there would still be 1000's of algorithm to learn and i cannot imagine
how fast recognition would be possible. But one can dream on ... Btw im
no fan of memorising algs so it wouldn't be for me ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > I have seen a lot of
misinterpretations of the term God's Algorithm > in the past. Many
people tend to think of this one (unknown) > algorithm that you can
apply to any scrambled cube to solve it > without caring for the
number of moves. > > God's Algorithm means just the opposite.
Given one scrambled cube, > God's algorithm would be any algorithm
that solves the cube in the > least amount of moves. It has been
proven that any cube can be solved > in 28 moves or less. It has also
been proven that there are some > cubes that can only be solved in 20
moves or more. > > God's Algorithm is not reachable by
speedcubers. It is not even > reachable by the best Fewest Moves
solvers. It can only be calculated > by computers using big amounts
of memory and cpu-power as Ryan Heise > pointed out. > >
Finding one algorithm that is capable of solving the entire cube >
(allowing for cube rotations) is really obvious: R (actually R' or B
> would work just as well). A more usefull approach, such as "Gilles"
> (F U R U' R' F') or "my"
http://z12.invisionfree.com/rubiks/index.php? > showtopic=410 is a
really fun exercise to do yourself. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Once a method for solving
the cube using only "F U R U' R' F' " and > cube > > rotations
appeared on the French Yahoo group. > > > > Gilles > >
> > > > 2007/1/14, Ryan Heise <ryan@>: > > >
> > > enguarde1234 wrote: > > > > > > > I
don't know the idea to its full extent, but I think the idea > is
that > > > > no matter what position the cube is in, it can
be solved with > this one > > > > algorithm. > >
> > > > ... in the fewest moves possible. > > >
> > > Several computer implementations exist: > > >
> > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html
> > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html
> > > http://kociemba.org/cube.htm > > > > >
> They are memory- and computationally- intensive, and therefore not
> > > practical for Humans. An interesting question is whether
"smarter" > > > algorithms can be developed that are learnable
by Humans. > > > > > > -- > > > Ryan Heise
> > > http://www.ryanheise.com/cube/ > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > >
402. [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 15:55:26 -0000
Hey! Get a qwerty-keyboard (cheap!) or convince Ryan to implement key-
binding options :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Would it be possible to create aw
azerty equivalent ? > > Because some moves are really awkward to
perform with an azerty keyboard. > > Thanks, > > Gilles >
> > > 2007/1/16, Pedro <pedrosino1@...>: > > >
> Well, on "normal" typing I'm good, but I can't type the algs on the
> > simulator really fast...didn't really took the time to get
very used to the > > buttons corresponding to the moves... >
> > > Pedro > > > > ddollard <ddollard@...
<ddollard%40nb.sympatico.ca>> escreveu: > > > >
Yeah, but how are your typing skills? > > > > Dwayne >
> ----- Original Message ----- > > From: Pedro > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > Sent: Monday, January 15, 2007 8:57 PM
> > Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72
average!! > > > > I guess that´s the reason...you can just
memorise the typing for the algs, > > and do that faster...and you
can see across the cube... > > > > but that's not my
case...I'm slower on the simulator than on real cubing > > >
> Pedro > > > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> escreveu: > > You wouldn't at
all happen to have a video of yourself doing this on the > >
computer would you? It'd be crazy to see! I have a Mac and so my
computer > > is ridiculously laggy when it comes to running this
applett. > > > > Why is it that applett times are so much
faster than real-life times? Is > > it > > because you can
execute the algorithms faster? > > > > -Tyson > > >
> On 1/15/07, Ryan Heise <ryan@...
<ryan%40ryanheise.com>> wrote: > > > > > >
Harris Chan wrote: > > > > > > > >
http://www.ryanheise.com/cube/record.cgi?
db=average&name=Harris+Chan > > > > > > > >
I think you should take if off...there were too many lucky solves, or
> > > > outliers that fasten the entire avg. > > >
> > > I was about to say! > > > > > > Well, I
don't have any problem with people submitting lucky times in the >
> > "average records" list, because after all it is an average.
> > > > > > In any case, what I have done is reverted
to your old record of 10.47 > > > seconds. > > > >
> > -- > > > Ryan Heise > > >
http://www.ryanheise.com/cube/ > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > __________________________________________________ >
> Fale com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > > > [Non-text portions
of this message have been removed] > > > >
__________________________________________________ > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> [Non-text portions of this message have been removed] >
403. Re: [Speed cubing group] Yahoo Search Results From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 15:59:59 -0000
Yeah!! I doubt it's even close to top-50 on google's ranking. Come on,
we are not a very big community. So unless each of us is bombarding the
search engines this cannot be true ... Too bad though :-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > How did the cube come in
second to Britney Spears?!! I can't see that as possible! > > Rory
> > Tyson Mao <tyson.mao@...> wrote:
http://buzz.yahoo.com/overall > > Rubik's Cube is number 2! >
> [Non-text portions of this message have been removed] > >
> > > > > --------------------------------- > Everyone
is raving about the all-new Yahoo! Mail beta. > > [Non-text
portions of this message have been removed] >
404. Re: [Speed cubing group] God's Algorithm From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 16:49:54 +0100
You are right, you did suggest that there might be a way for people to
REACH God's Algorithm. I don't think that is actually possible, but it
might be possible for people to APPROACH God's Algorithm. I don't think
that will happen anytime soon. I think it is important to mention that
Fewest Moves was 1 of 2 records that wasn't broken last year. Everybody
seems to focus on speed and not on theory. Maybe this will change in a
few years when the limits of the Fridrich / Petrus / Roux methods have
been reached and another method needs to be developed. Or maybe finding
a "21"-er might get people more interested in the theory of the cube
again, after all a "20"-er was found decades ago! ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed
cubing group] God's Algorithm Datum: 16/01/07 04:27 > >
arnaudvangalen wrote: > > > God's Algorithm is not reachable by
speedcubers. It is not even > > reachable by the best Fewest Moves
solvers. It can only be calculated > > by computers using big
amounts of memory and cpu-power as Ryan Heise > > pointed out.
> > Actually, I was trying to suggest that the "opposite" might be
true. > > -- > Ryan Heise > http://www.ryanheise.com/cube/
________________________________________________ Message sent using
UebiMiau 2.7.9
405. Re: [Speed cubing group] God's Algorithm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 18:10:26 -0000
Hi :-) If you mean a 21-er fewest moves that has been reached already.
The best unofficial solution by human for fewest moves was 19 turns.
Several people have achieved 21 turns, but not in official competition
yet - still 28 is the best, to a large extent due to the 1 hr
limitation!! -Per --- In speedsolvingrubikscube@yahoogroups.com, Avgalen
<avgalen@...> wrote: > Or maybe finding a "21"-er might get
people more interested > in the theory of the cube again, after all a
"20"-er was found > decades ago!
406. Re: [Speed cubing group] God's Algorithm From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 20:57:43 -0000
Per, I think he means a position that requires 21 moves to solve. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > If you
mean a 21-er fewest moves that has been reached already. The > best
unofficial solution by human for fewest moves was 19 turns. > Several
people have achieved 21 turns, but not in official competition > yet
- still 28 is the best, to a large extent due to the 1 hr >
limitation!! > > -Per > > --- In
speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@> >
wrote: > > Or maybe finding a "21"-er might get people more
interested > > in the theory of the cube again, after all a
"20"-er was found > > decades ago! >
407. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 09:47:22 +1100
Gilles van den Peereboom wrote: > Would it be possible to create aw
azerty equivalent ? Unfortunately, the Java API hides the physical
location of the keys and so I had to make an assumption that qwerty is
used. There is one option for you, however: You can use an operating
system level utility to switch between keyboard layouts, then my applet
will work correctly. I don't know what the best utility is, but maybe
this list is useful:
http://www.surfpack.com/software/changekeyboardlayout/ I will also
eventually add configurable keys, but it will be another two months
before I have time to implement it. -- Ryan Heise
http://www.ryanheise.com/cube/
408. Re: [Speed cubing group] God's Algorithm From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 10:35:34 +1100
Per Kristen Fredlund wrote: > The best humans can hope for is a
human-Thistlethwaite method. there > would still be 1000's of
algorithm to learn You may be stuck in an established mindset. My
feeling is that a smarter God's Algorithm will be based on observations
that are yet to be made. -- Ryan Heise http://www.ryanheise.com/cube/
409. blindfolded speedsolve From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Jan 2007 18:12:40 -0800
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed]
410. Re: blindfolded speedsolve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 02:20:54 -0000
Haha I'd be up for that event, I could pull that one off ;-) Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108
4_886.jpg > > Yeah... new event anyone? > > -Tyson > >
> [Non-text portions of this message have been removed] >
411. Re: rubik's cube simulator applet From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 02:31:13 -0000
another quick question: what do you do for the scrambles? Is it
completely random moves with some discarding of choices (can't have R2
then R'), or is it a random choice among pre-determined scrambles? I
have a hunch it's the first one, but I just wanted to make sure.
412. Re: rubik's cube simulator applet From:
"qqwref" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 03:34:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > another quick question: what do
you do for the scrambles? Is it > completely random moves with some
discarding of choices (can't have R2 > then R'), or is it a random
choice among pre-determined scrambles? I > have a hunch it's the
first one, but I just wanted to make sure. Well, what you normally do is
get a random sequence of faces such that you can't have the same face
twice in a row and you can't have something like R L R, and then you
assign them a random turn value (for example, choose from R, R', R2).
You can choose the turn values as you choose the faces or after you have
the sequence of faces, depending on your programming style.
413. Re: [Speed cubing group] Re: rubik's cube simulator applet
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 14:55:18 +1100
jwoelmer2 wrote: > another quick question: what do you do for the
scrambles? Is it > completely random moves with some discarding of
choices (can't have R2 > then R'), or is it a random choice among
pre-determined scrambles? I > have a hunch it's the first one, but I
just wanted to make sure. It's the former. You might benefit from
reading the source code for some other cube applets on the web. Most of
the current ones were derived from Kornell's original applet:
http://www.javaonthebrain.com/java/rubik/ including:
http://www.lar5.com/cube/downloads.html (from Lars Petrus)
http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) If you
prefer to see code separated into different classes, then Lars' version
may be easier to read. The others are crammed into a single class,
optimised for size. There is also Werner Randelshofer's applet which is
written completely from scratch, although its animation is not quite as
smooth as the Kornell-based ones: http://www.randelshofer.ch/rubik/ --
Ryan Heise http://www.ryanheise.com/cube/
414. Re: blindfolded speedsolve From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 08:08:54 -0000
hold on, i'm growing mine, give me 3 months to catch up --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Haha I'd be up for that event, I could pull that one
off ;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108
> 4_886.jpg > > > > Yeah... new event anyone? > >
> > -Tyson > > > > > > [Non-text portions of
this message have been removed] > > >
415. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 09:20:01 +0100
I found another solution : saying to windows that my keyboard is
actually a qwerty English keyboard and it works. Stupid Windows :D
Thanks anyway :-) Gilles 2007/1/16, Ryan Heise <ryan@...>: >
> Gilles van den Peereboom wrote: > > > Would it be possible
to create aw azerty equivalent ? > > Unfortunately, the Java API
hides the physical location of the keys and > so I had to make an
assumption that qwerty is used. > > There is one option for you,
however: You can use an operating system > level utility to switch
between keyboard layouts, then my applet will > work correctly. I
don't know what the best utility is, but maybe this > list is useful:
> > http://www.surfpack.com/software/changekeyboardlayout/ >
> I will also eventually add configurable keys, but it will be
another two > months before I have time to implement it. > > --
> Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text
portions of this message have been removed]
416. Re: blindfolded speedsolve From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 08:33:24 -0000
Haha, I could totally do that. I used to do that to scare my brother
when we were little. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
> > Yeah... new event anyone? > > -Tyson > > >
[Non-text portions of this message have been removed] >
417. Re: [Speed cubing group] Re: blindfolded speedsolve
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 09:38:33 +0100
Isn't this the perfect blindfold ? :D Gilles 2007/1/17, striderxo
<striderxo@...>: > > hold on, i'm growing mine, give me 3
months to catch up > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > wrote: > > > > Haha
I'd be up for that event, I could pull that one off ;-) > > >
> Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@> wrote: > > > >
> > > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108
> > 4_886.jpg > > > > > > Yeah... new event
anyone? > > > > > > -Tyson > > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of
this message have been removed]
418. Re: Yahoo Search Results From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 16:48:53 -0000
...and then back to the bottom of the list just as quickly. Rubik's
cube, your 15 minutes are up.
419. The M-connection From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 20:38:40 -0000
http://www.speedcubing.com/records/recs_magic6.html Master Magic Máté
Milán Mátyás Coincidence? Cheers! Stefan
420. [Speed cubing group] Re: New One-Handed WR From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 21:16:24 -0000
Hi!! I just wanted to say that I know is part of the sub-25 average
club. :-) I just got this average: Average: 24.75 seconds 22.68, 29.31,
22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, (29.84), (21.43)
There were no lucky times. I have practice OH very much lately and I
have managed to get a sub-10 average for LL one-handed. During this
average the F2L also was very fast and I was able to look ahead much and
the trigger were faster than ever. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Mirror Gunnar's answer and you
have mine :-) > > I solve with the right hand and Cross is still
the hardest part of the solve > as it can be tricker friendly :-) or
cube rotation friendly :-(. > For F2L, Usually Cross on the bottom
but sometims on the right too. > > I think that's the difference
between sub and over 25 OH guys. > Sub25 don't care anymore about
their hand but just solve the cube. > When you reach between 25 and
40 : your attention is focused on solving the > cube but still, you
have to think a bit at how your hand is going to do that > Over 40 :
Most of the time is dued to "hand thinking" > > Well, that's just
my opinion. > (I'm not sub 25 yet :-(((( ) > > Gilles > >
> 2007/1/14, Gunnar Krig <gunkr520@...>: > > > >
Hi! > > > > When I do OH, I solve the cross on various
sides, depending on how I > > can make the finger tricks the
fastest. For F2L I have the cross to > > the left (I solve with
left hand) for some cases, because tsome > > cases can be solved
much faster that way. > > > > /Gunnar > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro > > <pedrosino1@> wrote: > > > >
> > On the OH subject, let me ask you OH guys a thing... > >
> do you feel sometimes that doing the cross on right (just the >
> cross, not the F2L) is easier? that happens to me from time to >
> time...just wondering if anyone else has the same thing... >
> > > > > Pedro > > > > > > Gilles van
den Peereboom <gillesvdp@> escreveu: > > > Wow, that's
nuts... > > > I think Arnaud's goal for sub18 has already been
reached. > > > > > > Anyone trying sub17 ? :D >
> > > > > Congratulations ! > > > I am far from
any good times these days :-( > > > > > > Gilles >
> > > > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
>: > > > > > > > > Congrats Dan! Those times
are crazy! This seriously has me > > wondering > > > >
if sub-20 average are within the limits of one-handed cubing. It >
> > > really seems like it might be possible based on those
times. > > > > > > > > Congrats again, that's
absolutely amazing! > > > > > > > > Chris >
> > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > 40yahoogroups.com>,
> > > > Pedro <pedrosino1@> > > > > wrote:
> > > > > > > > > > Wow! > > >
> > Now that's crazy...I'll have to practice a lot to get near
> > > > that...oh, well... > > > > > >
> > > > Pedro > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > >
__________________________________________________ > > > Fale
com seus amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger.yahoo.com/ > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
421. Re: The M-connection From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 21:35:49 -0000
Hmm, I came up with this theory a while ago. It used to be Máté in
first, Mátyás in second, then Milán in third, and Máté has an accent in
his last name also, so 1st place had an M and 3 accents, second had an M
and 2 accents, and third had an M and 1 accent. That's why Bob's so far
behind... I was discussing with a friend a while ago a strategy for
improving the UWR for master magic. Our conversation was something like
"So let's find a hungarian with his first name starting with M and tons
of accents..." We got the weirdest looks from people who were listening
in on our conversation... Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > >
http://www.speedcubing.com/records/recs_magic6.html > > Master
> Magic > Máté > Milán > Mátyás > > Coincidence? >
> Cheers! > Stefan >
422. Yu Jeong-Min on TV ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 21:58:41 -0000
I've seen a tv appearance video of him recently but can't find it
anymore. Where is it? Gah, should've been on the SCC news page...
Cheers! Stefan
423. Re: rubik's cube simulator applet From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 22:24:00 -0000
wow. Thank you guys a lot. All your tips have helped. Since I am in high
school, I doubt it'll get finished in a month or two, unless my 6 AP
courses magically lighten their homework load. Joshua --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > jwoelmer2 wrote: > > > another quick question:
what do you do for the scrambles? Is it > > completely random
moves with some discarding of choices (can't have R2 > > then R'),
or is it a random choice among pre-determined scrambles? I > >
have a hunch it's the first one, but I just wanted to make sure. >
> It's the former. > > You might benefit from reading the
source code for some other cube > applets on the web. > > Most
of the current ones were derived from Kornell's original applet: >
> http://www.javaonthebrain.com/java/rubik/ > > including: >
> http://www.lar5.com/cube/downloads.html (from Lars Petrus) >
http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) > >
If you prefer to see code separated into different classes, then Lars'
> version may be easier to read. The others are crammed into a single
> class, optimised for size. > > There is also Werner
Randelshofer's applet which is written completely > from scratch,
although its animation is not quite as smooth as the > Kornell-based
ones: > > http://www.randelshofer.ch/rubik/ > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ >
424. Re: [Speed cubing group] blindfolded speedsolve From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 19:55:04 -0300 (ART)
Haha...that was good : ) But I can't compete there...my hair is too
short... Pedro Tyson Mao <tyson.mao@...> escreveu:
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed] __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
425. Re: [Speed cubing group] blindfolded speedsolve From:
kwangsoo kim <kwangnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Jan 2007 17:33:51 -0800 (PST)
Hello, I'm new to the group. I'm also new to speedsolving. Can anyone
give me some helpful links that will help someone who can do the cube
but not very fast(3-4min). Please include hints on hand position, finger
techniques and exercises and any other hints you might have. Thanks for
your time. Kwang Pedro <pedrosino1@...> wrote: Haha...that was
good : ) But I can't compete there...my hair is too short... Pedro Tyson
Mao <tyson.mao@...> escreveu:
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed] __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed] --------------------------------- Be a PS3 game guru. Get
your game face on with the latest PS3 news and previews at Yahoo! Games.
[Non-text portions of this message have been removed]
426. Cube "turner" (worning it out?!) From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 03:11:47 -0000
A guy used a drill to turn his cube 500 times in merely 10 seconds! It's
an awesome way to test/worn down the cube, eh?
http://www.youtube.com/watch?v=eEQTPYsOP1Q -Harris
You can check out my guide:
http://www.pjkcubed.com/rubiks-cube-beginners-guide.html<http://www.pjkcubed.com/rubiks-cube-beginners-guide.html>
----- Original Message ----- From: kwangsoo
kim<mailto:kwangnj@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, January 17, 2007 6:33 PM Subject: Re: [Speed cubing
group] blindfolded speedsolve Hello, I'm new to the group. I'm also new
to speedsolving. Can anyone give me some helpful links that will help
someone who can do the cube but not very fast(3-4min). Please include
hints on hand position, finger techniques and exercises and any other
hints you might have. Thanks for your time. Kwang Pedro
<pedrosino1@...<mailto:pedrosino1@...>> wrote: Haha...that
was good : ) But I can't compete there...my hair is too short... Pedro
Tyson Mao <tyson.mao@...<mailto:tyson.mao@...>> escreveu:
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg<http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg>
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed] __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/>
[Non-text portions of this message have been removed]
--------------------------------- Be a PS3 game guru. Get your game face
on with the latest PS3 news and previews at Yahoo! Games. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
428. Re: Cube "turner" (worning it out?!) From:
"qqwref" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 04:37:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > A guy used a drill to turn
his cube 500 times in merely 10 seconds! > It's an awesome way to
test/worn down the cube, eh? > > -Harris I don't know... if your
cube isn't good enough you may have a serious broken/popped pieces
situation on your hands. You wouldn't want to do this with a 5x5x5, for
example...
429. Cube sighting. From:
"walter.matt" <walter.matt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 04:38:28 -0000
Just watching an episode of family guy and the cube was in it when Brian
is doing his military training.(13:52) Pretty funny episode too.
http://cartoons.peekvid.com/s2473/e54221/ MATT
430. can 444 be solved as 222 ? From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 08:59:47 +0000 (GMT)
Dear Cubers, I hate parity in 444. So I tried to solve it layer by
layer. But, the time taken is more for me. I think the other way to
eliminate parity is dissolve 444 to 222 first and then solve it as 222.
I am confident many of you would have tried already. I like to know how
far one has gone and succeeded. I do not mind the time taken. I am
curious to learn how to dissolve 444 into 222. J.Bernett Orlando
--------------------------------- Heres a new way to find what you're
looking for - Yahoo! Answers [Non-text portions of this message have
been removed]
431. Re: can 444 be solved as 222 ? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 09:30:31 -0000
Hi Bernett! How are you doing? This approah for 4x4 solving sounds
difficult.. But hey, some ppl thought F2L was way to difficult to apply
once :), so you can never be sure. If you hate parity, maybe you should
try a cage method. If Per is about to finish his cage, and he has to
swap UFr and UBr edges, then he can simply do once move: r, and that
leaves him a 3-edge-cycle. He can do this, because at this point the
centers are not solved yet. That is one of the benefits about doing
centers last: easy parity handling. Good luck!! - Joël. P.S.: How is BLD
cubing going for you..? Did you make any progress lately? --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Dear Cubers, > I hate parity in
444. So I tried to solve it layer by layer. But, the time taken is more
for me. I think the other way to eliminate parity is dissolve 444 to 222
first and then solve it as 222. > I am confident many of you would
have tried already. I like to know how far one has gone and succeeded. I
do not mind the time taken. I am curious to learn how to dissolve 444
into 222. > > J.Bernett Orlando > > > >
--------------------------------- > Here's a new way to find what
you're looking for - Yahoo! Answers > > [Non-text portions of this
message have been removed] >
432. Re: Cube "turner" (worning it out?!) From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 09:32:57 -0000
That's a pretty good idea... I wonder if it works to make stiff cubes a
bit looser.. --- In speedsolvingrubikscube@yahoogroups.com, "Harris
Chan" <takonan_mutoy@...> wrote: > > A guy used a drill to
turn his cube 500 times in merely 10 seconds! > It's an awesome way
to test/worn down the cube, eh? > >
http://www.youtube.com/watch?v=eEQTPYsOP1Q > > > -Harris >
433. Re: can 444 be solved as 222 ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 11:54:08 -0000
Hi Bernett!! Explain to me how this would eliminate "parity" - having to
swap 2 singular edges occasionally!! Even if you proceed by building
those 2x2x2 blocks around d corners u cannot be sure the situation never
arises. Or if i'm wrong please explain to me why im wrong about this. No
matter what method/procedure you may try the "parity" is bound to show
its ugly head in one way or another, unless somehow being able to "see"
parity before doing anything and do some adjustment (inner layer
quarterturn) at the very beginning ;-) On the other hand reducing to
2x2x2 is not feasible. Recognition is too terrible even for those used
to pair up edges and no do "direct solving" :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Dear Cubers, > I hate parity in
444. So I tried to solve it layer by layer. But, the time taken is more
for me. I think the other way to eliminate parity is dissolve 444 to 222
first and then solve it as 222. > I am confident many of you would
have tried already. I like to know how far one has gone and succeeded. I
do not mind the time taken. I am curious to learn how to dissolve 444
into 222. > > J.Bernett Orlando > > > >
--------------------------------- > Here's a new way to find what
you're looking for - Yahoo! Answers > > [Non-text portions of this
message have been removed] >
434. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 23:24:48 +1100
Per Kristen Fredlund wrote: > Explain to me how this would eliminate
"parity" - having to swap 2 > singular edges occasionally!! Even if
you proceed by building those > 2x2x2 blocks around d corners u
cannot be sure the situation never > arises. Or if i'm wrong please
explain to me why im wrong about this. - If you attempt to reduce a
4x4x4 to a 3x3x3, the pieces may not always fall into the 3x3x3 cube
group, and in this case wouldn't be solvable using only 3x3x3 moves. -
If you reduce a 4x4x4 to a 2x2x2, then the pieces will always fall into
the 2x2x2 group, and can be solved using only 2x2x2 moves. On any NxNxN
cube (N >= 2), the corners always follow the same restrictions, so
there can't be any new corner parity issues introduced by larger cubes.
And if you successfully bind the neighbouring pieces onto the corners so
as to form a 2x2x2, you can be sure that those corner blocks will be
solvable like a 2x2x2. -- Ryan Heise http://www.ryanheise.com/cube/
435. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 17:31:33 +0100
Wow ! Very nice Gunnar ! I am looking forward meeting you again in a
competition. :-) Gilles 2007/1/17, Gunnar Krig <gunkr520@...>:
> > Hi!! > > I just wanted to say that I know is part of the
sub-25 average club. > :-) I just got this average: > >
Average: 24.75 seconds > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98,
24.13, 23.12, 26.23, 25.48, > (29.84), (21.43) > > There were
no lucky times. I have practice OH very much lately and I > have
managed to get a sub-10 average for LL one-handed. During this >
average the F2L also was very fast and I was able to look ahead much
> and the trigger were faster than ever. > > /Gunnar > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Mirror Gunnar's answer and you have mine :-) > >
> > I solve with the right hand and Cross is still the hardest
part of > the solve > > as it can be tricker friendly :-) or
cube rotation friendly :-(. > > For F2L, Usually Cross on the
bottom but sometims on the right too. > > > > I think that's
the difference between sub and over 25 OH guys. > > Sub25 don't
care anymore about their hand but just solve the cube. > > When
you reach between 25 and 40 : your attention is focused on > solving
the > > cube but still, you have to think a bit at how your hand
is going to > do that > > Over 40 : Most of the time is dued to
"hand thinking" > > > > Well, that's just my opinion. >
> (I'm not sub 25 yet :-(((( ) > > > > Gilles > >
> > > > 2007/1/14, Gunnar Krig <gunkr520@...>: >
> > > > > Hi! > > > > > > When I do OH,
I solve the cross on various sides, depending on how I > > >
can make the finger tricks the fastest. For F2L I have the cross to >
> > the left (I solve with left hand) for some cases, because
tsome > > > cases can be solved much faster that way. > >
> > > > /Gunnar > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
Pedro > > > <pedrosino1@> wrote: > > > > >
> > > On the OH subject, let me ask you OH guys a thing... >
> > > do you feel sometimes that doing the cross on right (just
the > > > cross, not the F2L) is easier? that happens to me
from time to > > > time...just wondering if anyone else has the
same thing... > > > > > > > > Pedro > >
> > > > > > Gilles van den Peereboom
<gillesvdp@> escreveu: > > > > Wow, that's nuts...
> > > > I think Arnaud's goal for sub18 has already been
reached. > > > > > > > > Anyone trying sub17 ?
:D > > > > > > > > Congratulations ! > >
> > I am far from any good times these days :-( > > >
> > > > > Gilles > > > > > > > >
2007/1/14, cmhardw > <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr >
oups.com> > > > >: > > > > > > >
> > > Congrats Dan! Those times are crazy! This seriously has
me > > > wondering > > > > > if sub-20 average
are within the limits of one-handed cubing. It > > > > >
really seems like it might be possible based on those times. > >
> > > > > > > > Congrats again, that's
absolutely amazing! > > > > > > > > > >
Chris > > > > > > > > > > --- In > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube% > > > 40yahoogroups.com>, >
> > > > Pedro <pedrosino1@> > > > > >
wrote: > > > > > > > > > > > > Wow!
> > > > > > Now that's crazy...I'll have to practice a
lot to get near > > > > > that...oh, well... > >
> > > > > > > > > > Pedro > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > > > > >
__________________________________________________ > > > >
Fale com seus amigos de graça com o novo Yahoo! Messenger > > >
> http://br.messenger.yahoo.com/ > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > [Non-text portions of this message have been
removed]
436. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 17:25:48 -0000
Hi!! Yes of course Ryan. But if you end up with 2 edges swapped you
don't have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube
in the first place. That's my point. The reduction to 2x2x2 may have to
involve an edge swap - the parity. So you won't have an easier ride with
respect to parities than for 3x3x3 reduction. Well except that you
eliminate the permutation parity. You will still have the "orientation
parity". Clear now ?? You eliminate one of the 2 parities of 3x3x3
reduction but you have a MUCH harder ride getting there. It can likewise
be said that when you have reduced to 3x3x3 solving you also have no
parities. It's just that sometimes it just SEEMS like it's "normal
3x3x3" solvable. The (2) parities may still be there. It's just like a
3x3x3 with 2 swapped edges or a singular swapped edge. A real 3x3x3 is
not solvable when this happens (by wrong assembly) but the 4x4x4 will be
because the "edges" are really 2 edges ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Per Kristen Fredlund wrote: > > > Explain to
me how this would eliminate "parity" - having to swap 2 > >
singular edges occasionally!! Even if you proceed by building those >
> 2x2x2 blocks around d corners u cannot be sure the situation never
> > arises. Or if i'm wrong please explain to me why im wrong
about this. > > > - If you attempt to reduce a 4x4x4 to a
3x3x3, the pieces may not always > fall into the 3x3x3 cube group,
and in this case wouldn't be solvable > using only 3x3x3 moves. >
> - If you reduce a 4x4x4 to a 2x2x2, then the pieces will always
fall > into the 2x2x2 group, and can be solved using only 2x2x2
moves. > > On any NxNxN cube (N >= 2), the corners always
follow the same > restrictions, so there can't be any new corner
parity issues introduced > by larger cubes. And if you successfully
bind the neighbouring pieces > onto the corners so as to form a
2x2x2, you can be sure that those > corner blocks will be solvable
like a 2x2x2. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
437. US National Championships From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Thu, 18 Jan 2007 13:34:57 -0800
Hi Everyone, This mainly concerns US competitors so I'll be moving the
discussion to the Caltech group after this. I was wondering how people
would feel about having a regular tournament in Las Vegas every year? I
know the East Coast people really wanted stuff out there, and I am
working on places such as Philadelphia or New York, but I potentially
have a pretty regular opportunity in Las Vegas. Potentially, we could
make an agreement until 2011, but I wanted to gauge the interest because
this would be somewhat of a commitment. -Tyson [Non-text portions of
this message have been removed]
438. 2 questions. From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 21:45:06 -0000
Hey, i posted before about my lubricant problem, and it jsut turns out i
put too much and it takes a while to dry, so the motomaster silicone
lube does work! Okay, now i have 2 questions. First, im averaging about
37-47 seconds and i cant seem to do F2L very fast (takes between 20-27
seconds) so i was wondering what does it take to get my F2L time down?
And how do all of you recognize the patterns so quickly? Secondly, I
make my cross on to top begin, is that okay or should i learn to begin
with it on the bottom? Thats all for now, Thanks!
439. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 09:49:59 +1100
Per Kristen Fredlund wrote: > Yes of course Ryan. But if you end up
with 2 edges swapped you don't > have those nice 2x2x2 corner blocks
emulating a plain 2x2x2 cube in > the first place. That's my point.
The reduction to 2x2x2 may have to > involve an edge swap - the
parity. The parity problem in "big cubes" refers specifically to the
problem of joining pieces together and "not knowing" if you're doing it
with odd (incorrect) parity. This can happen in the 3x3x3 reduction
because people don't know when they are joining the last edges together
whether they are joining them with even parity or not. But in a 2x2x2
reduction, we KNOW exactly how each edge piece should be joined with the
corner. Yes, suppose you solve all the edges except for the last two,
and the last two are wrong. Then you just solve the last two edges, and
that's that! Yes, there is a parity issue here, but it is not the
commonly known "big cube" parity problem. In fact, this parity issue
that you are referring to is just the normal one that can even occur in
normal 3x3x3 cubes. Suppose you solve a normal 3x3x3 cube edges first,
and you solve all of the edges except for the last two, but you find the
last two edges swapped. What do you do? You just swap them! There's
nothing special here, you swap them, while swapping two of the unsolved
pieces in the process. In the 4x4x4, when you get to the last two edges,
you can solve them while affecting two of the unsolved centres also. --
Ryan Heise http://www.ryanheise.com/cube/
440. Re: [Speed cubing group] US National Championships From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 18 Jan 2007 16:33:33 -0700
Hey Tyson, I would definitely be interested in an every-year event. I
brought this issue up before, we could have an event called the "US
Open" that alternates every year with the US Nationals. While Worlds
will be towards the end of the year, we could make this tournament early
summer, maybe late May or early June. If you need any help whatsoever
setting any of it up, I can help you out in any way, just send me an
email. Thanks. Pat ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
;
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
Sent: Thursday, January 18, 2007 2:34 PM Subject: [Speed cubing group]
US National Championships Hi Everyone, This mainly concerns US
competitors so I'll be moving the discussion to the Caltech group after
this. I was wondering how people would feel about having a regular
tournament in Las Vegas every year? I know the East Coast people really
wanted stuff out there, and I am working on places such as Philadelphia
or New York, but I potentially have a pretty regular opportunity in Las
Vegas. Potentially, we could make an agreement until 2011, but I wanted
to gauge the interest because this would be somewhat of a commitment.
-Tyson [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
Practice, Practice, Practice. All I can say is practice. As for the
cross, I still do the cross on top first and then flip the cube. My
friends have told me I should do it with cross on the bottom and it does
have its advantages, but for me, it has become somewhat of a habit.
Either way works, but you will have some advantages with the cross on
the bottom. Rory mt_highest <no_reply@yahoogroups.com> wrote: Hey,
i posted before about my lubricant problem, and it jsut turns out i put
too much and it takes a while to dry, so the motomaster silicone lube
does work! Okay, now i have 2 questions. First, im averaging about 37-47
seconds and i cant seem to do F2L very fast (takes between 20-27
seconds) so i was wondering what does it take to get my F2L time down?
And how do all of you recognize the patterns so quickly? Secondly, I
make my cross on to top begin, is that okay or should i learn to begin
with it on the bottom? Thats all for now, Thanks!
--------------------------------- Now that's room service! Choose from
over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your
fit. [Non-text portions of this message have been removed]
442. Mystery Puzzle #2 From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 16:50:21 -0800
http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of Dan
Dzoan. It should be noted that this event will NOT be sanctioned by the
WCA. Ever. Thanks to Chris, Lars, and Bob for being such good sports. We
picked you, because we knew you wouldn't sue us. -Tyson [Non-text
portions of this message have been removed]
Now that was entertaining to watch! Rory Tyson Mao <tyson.mao@...>
wrote: http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of
Dan Dzoan. It should be noted that this event will NOT be sanctioned by
the WCA. Ever. Thanks to Chris, Lars, and Bob for being such good
sports. We picked you, because we knew you wouldn't sue us. -Tyson
[Non-text portions of this message have been removed]
--------------------------------- Sucker-punch spam with award-winning
protection. Try the free Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
444. Re: US National Championships From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 01:41:15 -0000
I also would be very interested in this. It's hard to make it to the
world competition when it's over seas, and since US Nationals alternate
with it, if i can't make it to the world competition then i can't make
it to any major events that year. Las Vegas would be pretty fun, though
i think like New York or Chicago or some place like that would be really
awesome. Thanks for all the work you put into this Tyson! --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Hey Tyson, > I would
definitely be interested in an every-year event. I brought this issue up
before, we could have an event called the "US Open" that alternates
every year with the US Nationals. While Worlds will be towards the end
of the year, we could make this tournament early summer, maybe late May
or early June. If you need any help whatsoever setting any of it up, I
can help you out in any way, just send me an email. > > Thanks.
> Pat > > > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> ;
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
> Sent: Thursday, January 18, 2007 2:34 PM > Subject: [Speed
cubing group] US National Championships > > > Hi Everyone, >
> This mainly concerns US competitors so I'll be moving the
discussion to the > Caltech group after this. I was wondering how
people would feel about > having a regular tournament in Las Vegas
every year? > > I know the East Coast people really wanted stuff
out there, and I am working > on places such as Philadelphia or New
York, but I potentially have a pretty > regular opportunity in Las
Vegas. Potentially, we could make an agreement > until 2011, but I
wanted to gauge the interest because this would be > somewhat of a
commitment. > > -Tyson > > [Non-text portions of this
message have been removed] > > > > > > [Non-text
portions of this message have been removed] >
445. Re: [Speed cubing group] Mystery Puzzle #2 From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 01:48:44 -0000
Rematch. Chris --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf <enguarde1234@...> wrote: > > Now that was
entertaining to watch! > Rory > > Tyson Mao
<tyson.mao@...> wrote: http://www.youtube.com/watch?v=ss5GyooSByM
> > Video is courtsey of Dan Dzoan. It should be noted that this
event will NOT > be sanctioned by the WCA. Ever. > > Thanks to
Chris, Lars, and Bob for being such good sports. We picked you, >
because we knew you wouldn't sue us. > > -Tyson > >
[Non-text portions of this message have been removed] > > >
> > > > --------------------------------- > Sucker-punch
spam with award-winning protection. > Try the free Yahoo! Mail Beta.
> > [Non-text portions of this message have been removed] >
446. Re: Yu Jeong-Min on TV ? From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 03:25:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I've seen a tv appearance video of
him recently but can't find it > anymore. Where is it? Gah, should've
been on the SCC news page... > > Cheers! > Stefan >
http://abcnews.go.com/Video/playerIndex?id=2791365 It's at the end...his
Sunday Contest video (last one of 2006) that was on Youtube...by me =D
...then again I shoulda put the sub 12 one :( Harris
447. Re: [Speed cubing group] Mystery Puzzle #2 From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 04:15:52 -0000
I need a new set of batteries... its usually a lot more powerful >:)
--- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > Rematch. > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > Now that was
entertaining to watch! > > Rory > > > > Tyson Mao
<tyson.mao@> wrote: >
http://www.youtube.com/watch?v=ss5GyooSByM > > > > Video is
courtsey of Dan Dzoan. It should be noted that this > event will NOT
> > be sanctioned by the WCA. Ever. > > > > Thanks to
Chris, Lars, and Bob for being such good sports. We > picked you,
> > because we knew you wouldn't sue us. > > > >
-Tyson > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > --------------------------------- > > Sucker-punch spam
with award-winning protection. > > Try the free Yahoo! Mail Beta.
> > > > [Non-text portions of this message have been
removed] > > >
448. cube sighting - Hyundai TV commercial From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 05:23:14 -0000
anyone else seen the Hyundai tv commercial yet? I don't remember if
someone mentioned it here before. it starts with about 5 or 10 seconds
of someone finishing off a blindfold solve --there's no intro, I was
just watching the news and then I was watching some guy finishing a
blindfold solve, takes off the blindfold to see the cube solved and
smiles at the camera -- then it flashes the message like "hey, we can't
all be geniuses." and then explains why they think you'd be smart to buy
their car. the cube definitely has a higher profile now than it did even
a couple of years ago... Happy cubing! --Kirk
449. Re: US National Championships From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 05:59:15 -0000
I think most would be interested in an annual event--myself included.
I'm not so keen on Las Vegas, though--a lot of cubers are still in high
school (some even younger), so the stuff on the strip is probably not
the ideal environment for them. I don't care for it myself either. I'd
prefer Southern California or even San Francisco. I think the
Exploratorium is a decent venue, but this last event may indicate even
that place may be getting small (but there's probably some way to set up
more timers or something to move people through faster, or go back to 2
days so there's enough time for all the events). Of course, Boise is
always a great option, imo. ;-) or maybe alternate coasts each year. big
picture, i think it's a great idea. just need to work out the
logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > I also
would be very interested in this. It's hard to make it to the > world
competition when it's over seas, and since US Nationals > alternate
with it, if i can't make it to the world competition then i > can't
make it to any major events that year. Las Vegas would be > pretty
fun, though i think like New York or Chicago or some place > like
that would be really awesome. Thanks for all the work you put > into
this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" > <pjksportscards@> wrote: > > >
> Hey Tyson, > > I would definitely be interested in an
every-year event. I > brought this issue up before, we could have an
event called the "US > Open" that alternates every year with the US
Nationals. While Worlds > will be towards the end of the year, we
could make this tournament > early summer, maybe late May or early
June. If you need any help > whatsoever setting any of it up, I can
help you out in any way, just > send me an email. > > > >
Thanks. > > Pat > > > > > > ----- Original
Message ----- > > From: Tyson Mao<mailto:tyson.mao@> >
> To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com> ; >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
> > Sent: Thursday, January 18, 2007 2:34 PM > > Subject:
[Speed cubing group] US National Championships > > > > >
> Hi Everyone, > > > > This mainly concerns US
competitors so I'll be moving the > discussion to the > >
Caltech group after this. I was wondering how people would feel >
about > > having a regular tournament in Las Vegas every year?
> > > > I know the East Coast people really wanted stuff out
there, and I > am working > > on places such as Philadelphia or
New York, but I potentially > have a pretty > > regular
opportunity in Las Vegas. Potentially, we could make an > agreement
> > until 2011, but I wanted to gauge the interest because this
would > be > > somewhat of a commitment. > > > >
-Tyson > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
450. Re: [Speed cubing group] Re: US National Championships
From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Jan 2007 22:12:59 -0800 (PST)
As a high school student, I'd like to touch on that. Kirk is right that
it might be difficult for younger cubers, such as myself, to go to
Vegas. I have been to Vegas twice and enjoyed it very much. I know that
my parents would not let me go unless I was either with one of them or
with a friend and one of his parents. Also, they don't have to stay on
the strip. There are plenty of hotels around that will be an easy drive,
or possibly walk, to the competition. On the matter of what is on the
strip, some of it can be a little much for, say, a 15 year old. You
could always distract them with the Blue Man Group (if you haven't seen
them in concert, GO!!! It's worth it!!!!) or mindless arcades (always
fun). And if they're only in town long enough for the competition,
they'll probably spend most of their time at the competition. However,
Kirk is right, we can't over look the fact that Vegas has its negative
influences on teenagers. Rory kirk83616 <no_reply@yahoogroups.com>
wrote: I think most would be interested in an annual event--myself
included. I'm not so keen on Las Vegas, though--a lot of cubers are
still in high school (some even younger), so the stuff on the strip is
probably not the ideal environment for them. I don't care for it myself
either. I'd prefer Southern California or even San Francisco. I think
the Exploratorium is a decent venue, but this last event may indicate
even that place may be getting small (but there's probably some way to
set up more timers or something to move people through faster, or go
back to 2 days so there's enough time for all the events). Of course,
Boise is always a great option, imo. ;-) or maybe alternate coasts each
year. big picture, i think it's a great idea. just need to work out the
logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > I also
would be very interested in this. It's hard to make it to the > world
competition when it's over seas, and since US Nationals > alternate
with it, if i can't make it to the world competition then i > can't
make it to any major events that year. Las Vegas would be > pretty
fun, though i think like New York or Chicago or some place > like
that would be really awesome. Thanks for all the work you put > into
this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" > <pjksportscards@> wrote: > > >
> Hey Tyson, > > I would definitely be interested in an
every-year event. I > brought this issue up before, we could have an
event called the "US > Open" that alternates every year with the US
Nationals. While Worlds > will be towards the end of the year, we
could make this tournament > early summer, maybe late May or early
June. If you need any help > whatsoever setting any of it up, I can
help you out in any way, just > send me an email. > > > >
Thanks. > > Pat > > > > > > ----- Original
Message ----- > > From: Tyson Mao<mailto:tyson.mao@> >
> To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com> ; >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
> > Sent: Thursday, January 18, 2007 2:34 PM > > Subject:
[Speed cubing group] US National Championships > > > > >
> Hi Everyone, > > > > This mainly concerns US
competitors so I'll be moving the > discussion to the > >
Caltech group after this. I was wondering how people would feel >
about > > having a regular tournament in Las Vegas every year?
> > > > I know the East Coast people really wanted stuff out
there, and I > am working > > on places such as Philadelphia or
New York, but I potentially > have a pretty > > regular
opportunity in Las Vegas. Potentially, we could make an > agreement
> > until 2011, but I wanted to gauge the interest because this
would > be > > somewhat of a commitment. > > > >
-Tyson > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
--------------------------------- Need Mail bonding? Go to the Yahoo!
Mail Q&A for great tips from Yahoo! Answers users. [Non-text
portions of this message have been removed]
451. Re: [Speed cubing group] cube sighting - Hyundai TV commercial
From:
Sachin <sachinss@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 13:26:13 +0530
could anyone please get me this video? I am planning to show some cool
vids in a workshop for next week On 1/19/07, kirk83616
<no_reply@yahoogroups.com> wrote: > > anyone else seen the
Hyundai tv commercial yet? I don't remember if > someone mentioned it
here before. > > it starts with about 5 or 10 seconds of someone
finishing off a > blindfold solve --there's no intro, I was just
watching the news and > then I was watching some guy finishing a
blindfold solve, takes off > the blindfold to see the cube solved and
smiles at the camera -- then > it flashes the message like "hey, we
can't all be geniuses." and then > explains why they think you'd be
smart to buy their car. > > the cube definitely has a higher
profile now than it did even a couple > of years ago... > >
Happy cubing! > --Kirk > > > [Non-text portions of this
message have been removed]
452. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 09:10:26 +0100
I am sorry but I do not agree with you. If you build 2x2x2 blocks on the
4x4x4, you can indeed avoid the permutation parity but not the so-called
"orientation parity". If you know a bit of 4x4x4 Blindfolded using 3
cycles, you also know exactly where each piece has to go. Therefore you
avoid the "permuation parity", but you can still have an "orientation
parity". I also do not think your comparison with the 3x3x3 is correct.
When you solve edges first and that you find only 2 edges swaped at the
end, this situation can be solved very easily by the move "U" (or R or
whatever face you are working on), then transforming your 2 edge swap
into a 3 cycle. For the bigger cubes, you can do as much Us as you want,
you will never solve the parity with it. Gilles 2007/1/18, Ryan Heise
<ryan@...>: > > Per Kristen Fredlund wrote: > > >
Yes of course Ryan. But if you end up with 2 edges swapped you don't
> > have those nice 2x2x2 corner blocks emulating a plain 2x2x2
cube in > > the first place. That's my point. The reduction to
2x2x2 may have to > > involve an edge swap - the parity. > >
The parity problem in "big cubes" refers specifically to the problem of
> joining pieces together and "not knowing" if you're doing it with
odd > (incorrect) parity. > > This can happen in the 3x3x3
reduction because people don't know when > they are joining the last
edges together whether they are joining them > with even parity or
not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece
should be joined with the corner. > > Yes, suppose you solve all
the edges except for the last two, and > the last two are wrong. Then
you just solve the last two edges, and > that's that! Yes, there is a
parity issue here, but it is not the > commonly known "big cube"
parity problem. > > In fact, this parity issue that you are
referring to is just the normal > one that can even occur in normal
3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and
you solve all of the edges except for > the last two, but you find
the last two edges swapped. What do you do? > You just swap them!
There's nothing special here, you swap them, while > swapping two of
the unsolved pieces in the process. > > In the 4x4x4, when you get
to the last two edges, you can solve them > while affecting two of
the unsolved centres also. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this
message have been removed]
453. [Speed cubing group] Re: US National Championships From:
"agousev" <agousev@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 08:27:53 -0000
Yeah, I also pretty much agree with all of the points discussed so far.
A big tournament every year would be great, and I definetely think it
should be held over 2 or 3 days. This would provide for more time for
events, and have more events in total. As for the location, I think it
would be a good idea to switch it around each year. Las Vegas would
probably not be ideal. So maybe, San Francisco this year, if we were to
start it this year, and then somewhere on the east coast, then possibly
southern California, etc. This way, more people would be able to
participate in such large events. -Alexei Gousev --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > As a high school student, I'd
like to touch on that. Kirk is right that it might be difficult for
younger cubers, such as myself, to go to Vegas. I have been to Vegas
twice and enjoyed it very much. I know that my parents would not let me
go unless I was either with one of them or with a friend and one of his
parents. Also, they don't have to stay on the strip. There are plenty of
hotels around that will be an easy drive, or possibly walk, to the
competition. On the matter of what is on the strip, some of it can be a
little much for, say, a 15 year old. You could always distract them with
the Blue Man Group (if you haven't seen them in concert, GO!!! It's
worth it!!!!) or mindless arcades (always fun). And if they're only in
town long enough for the competition, they'll probably spend most of
their time at the competition. However, Kirk is right, we can't over
look the fact that Vegas has its negative influences on teenagers. >
> Rory > > kirk83616 <no_reply@yahoogroups.com> wrote: I
think most would be interested in an annual event--myself > included.
> > I'm not so keen on Las Vegas, though--a lot of cubers are
still in > high school (some even younger), so the stuff on the strip
is > probably not the ideal environment for them. I don't care for it
> myself either. I'd prefer Southern California or even San >
Francisco. I think the Exploratorium is a decent venue, but this >
last event may indicate even that place may be getting small (but >
there's probably some way to set up more timers or something to move
> people through faster, or go back to 2 days so there's enough time
> for all the events). > > Of course, Boise is always a great
option, imo. ;-) > > or maybe alternate coasts each year. >
> big picture, i think it's a great idea. just need to work out the
> logistics... > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
<richard16meyer@> wrote: > > > > I also would be very
interested in this. It's hard to make it to > the > > world
competition when it's over seas, and since US Nationals > >
alternate with it, if i can't make it to the world competition > then
i > > can't make it to any major events that year. Las Vegas would
be > > pretty fun, though i think like New York or Chicago or some
place > > like that would be really awesome. Thanks for all the
work you put > > into this Tyson! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > >
<pjksportscards@> wrote: > > > > > > Hey Tyson,
> > > I would definitely be interested in an every-year event.
I > > brought this issue up before, we could have an event called
> the "US > > Open" that alternates every year with the US
Nationals. While > Worlds > > will be towards the end of the
year, we could make this tournament > > early summer, maybe late
May or early June. If you need any help > > whatsoever setting any
of it up, I can help you out in any way, > just > > send me an
email. > > > > > > Thanks. > > > Pat >
> > > > > > > > ----- Original Message -----
> > > From: Tyson Mao<mailto:tyson.mao@> > > >
To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > ahoogroups.com> ; > > >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
> > > Sent: Thursday, January 18, 2007 2:34 PM > > >
Subject: [Speed cubing group] US National Championships > > >
> > > > > > Hi Everyone, > > > > > >
This mainly concerns US competitors so I'll be moving the > >
discussion to the > > > Caltech group after this. I was
wondering how people would > feel > > about > > >
having a regular tournament in Las Vegas every year? > > > >
> > I know the East Coast people really wanted stuff out there,
> and I > > am working > > > on places such as
Philadelphia or New York, but I potentially > > have a pretty >
> > regular opportunity in Las Vegas. Potentially, we could make
> an > > agreement > > > until 2011, but I wanted to
gauge the interest because this > would > > be > > >
somewhat of a commitment. > > > > > > -Tyson > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> --------------------------------- > Need Mail bonding? > Go
to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users.
> > [Non-text portions of this message have been removed] >
454. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 09:25:50 -0000
Hi :-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4.
let me know if you find a way to avoid "parity" - swapping 2 edges. My
bet is that you will realise you were wrong about the parity. In fact
the parity will be much worse to fix with those 2x2x2 blocks. Chris' or
Fredericks "edge-swap" does mess with centers. But for 3x3x3 reduction
you will not see this because similar color centers are being swapped.
With 2x2x2 blocks this may involve 2 center swaps with 4 different
colors involved! Of course this is fixable with a supergroup algorithm
like (R L U2 R' L' U)*2. But the whole parity fix becomes lenghty and
quite nasty. The 5x5x5 supercube actually does not have a "pure edge
parity". If 2 outer edges need to be swapped you will also see this as 2
edge- centers being swapped too. The inner layer turn r,l,u,d or
whatever that caused the edge-parity has the following cyclical
decomposition: wing edges : 1 4-cycle, odd permutation > parity
corner centers: 2 4-cycles, even permutation > no parity edge
centers: 1 4-cycle, odd permutation > parity Kind regards, Per >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > >
> Yes of course Ryan. But if you end up with 2 edges swapped you
don't > > have those nice 2x2x2 corner blocks emulating a plain
2x2x2 cube in > > the first place. That's my point. The reduction
to 2x2x2 may have to > > involve an edge swap - the parity. >
> The parity problem in "big cubes" refers specifically to the
problem of > joining pieces together and "not knowing" if you're
doing it with odd > (incorrect) parity. > > This can happen in
the 3x3x3 reduction because people don't know when > they are joining
the last edges together whether they are joining them > with even
parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each
edge piece should be joined with the corner. > > Yes, suppose you
solve all the edges except for the last two, and > the last two are
wrong. Then you just solve the last two edges, and > that's that!
Yes, there is a parity issue here, but it is not the > commonly known
"big cube" parity problem. > > In fact, this parity issue that you
are referring to is just the normal > one that can even occur in
normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges
first, and you solve all of the edges except for > the last two, but
you find the last two edges swapped. What do you do? > You just swap
them! There's nothing special here, you swap them, while > swapping
two of the unsolved pieces in the process. > > In the 4x4x4, when
you get to the last two edges, you can solve them > while affecting
two of the unsolved centres also. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
455. Re: [Speed cubing group] can 444 be solved as 222 ?
From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 11:46:05 +0100
If you would turn a 4x4x4 into a 2x2x2 wouldn't you get possibilities
for (other) parities also? It is an interesting approach, but I don't
think it will ever be fast. Jaap Scherphuis had a nice challenge that
might be relevant to this approach that would avoid such parities: First
scramble as a 2x2x2 (only inner slices), then as a 3x3x3 (only outer
layers). Solve as a 3x3x3 first, then as a 2x2x2. ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] can 444 be solved as 222 ? Datum: 18/01/07 01:01 > > >
> > > > > > > > > > > > > >
> Dear Cubers, > I hate parity in 444. So I tried to solve it
layer by layer. But, the time taken is more for me. I think the other
way to eliminate parity is dissolve 444 to 222 first and then solve it
as 222. > I am confident many of you would have tried already. I like
to know how far one has gone and succeeded. I do not mind the time
taken. I am curious to learn how to dissolve 444 into 222. > >
J.Bernett Orlando > > > > ---------------------------------
> Here�s a new way to find what you're looking for - Yahoo! Answers
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > ________________________________________________ Message
sent using UebiMiau 2.7.9
456. Re: [Speed cubing group] Re: Cube "turner" (worning it out?!)
From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 11:30:44 +0100
You are wrong, I would REALLY like to do this with a 5x5x5. It will
either: 1) Become much smoother 2) Result in the best pop I have ever
seen --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Cube "turner" (worning it out?!) Datum: 17/01/07 20:40 >
> --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >
<takonan_mutoy@...> wrote: > > > > A guy used a drill
to turn his cube 500 times in merely 10 seconds! > > It's an
awesome way to test/worn down the cube, eh? > > > > -Harris
> > I don't know... if your cube isn't good enough you may have a
serious > broken/popped pieces situation on your hands. You wouldn't
want to do > this with a 5x5x5, for example...
________________________________________________ Message sent using
UebiMiau 2.7.9
457. Re: [Speed cubing group] Re: New One-Handed WR From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 12:19:52 +0100
Congratulations! Being sub 25 OH is still a long way to go for me. I am
still using keyhole/working corner + 4 look last layer and average just
below 60 with this. My solve would break down like F2L: 40s, LL: 20s,
which is 67%, 33%. Your solve breaks down like F2L: 15s, LL: 10s, which
is 60%, 40%. This either means my F2L is slow and LL is fast, or your
F2L is fast and LL is slow. How do one-handed solves of others break
down? --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed
cubing group] Re: New One-Handed WR Datum: 18/01/07 08:32 > > >
> > > > > > > > > > > > > >
> Wow ! > Very nice Gunnar ! > > I am looking forward
meeting you again in a competition. :-) > > Gilles > >
2007/1/17, Gunnar Krig <gunkr520@...>: > > > > Hi!!
> > > > I just wanted to say that I know is part of the
sub-25 average club. > > :-) I just got this average: > >
> > Average: 24.75 seconds > > 22.68, 29.31, 22.74, 23.21,
22.66, 27.98, 24.13, 23.12, 26.23, 25.48, > > (29.84), (21.43)
> > > > There were no lucky times. I have practice OH very
much lately and I > > have managed to get a sub-10 average for LL
one-handed. During this > > average the F2L also was very fast and
I was able to look ahead much > > and the trigger were faster than
ever. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > Peereboom" <gillesvdp@...>
wrote: > > > > > > Mirror Gunnar's answer and you have
mine :-) > > > > > > I solve with the right hand and
Cross is still the hardest part of > > the solve > > > as
it can be tricker friendly :-) or cube rotation friendly :-(. > >
> For F2L, Usually Cross on the bottom but sometims on the right too.
> > > > > > I think that's the difference between sub
and over 25 OH guys. > > > Sub25 don't care anymore about their
hand but just solve the cube.. > > > When you reach between 25
and 40 : your attention is focused on > > solving the > >
> cube but still, you have to think a bit at how your hand is going
to > > do that > > > Over 40 : Most of the time is dued
to "hand thinking" > > > > > > Well, that's just my
opinion. > > > (I'm not sub 25 yet :-(((( ) > > > >
> > Gilles > > > > > > > > > 2007/1/14,
Gunnar Krig <gunkr520@...>: > > > > > > >
> Hi! > > > > > > > > When I do OH, I solve
the cross on various sides, depending on how I > > > > can
make the finger tricks the fastest. For F2L I have the cross to >
> > > the left (I solve with left hand) for some cases, because
tsome > > > > cases can be solved much faster that way. >
> > > > > > > /Gunnar > > > > > >
> > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > >
> > Pedro > > > > <pedrosino1@> wrote: > >
> > > > > > > > On the OH subject, let me ask
you OH guys a thing... > > > > > do you feel sometimes
that doing the cross on right (just the > > > > cross, not
the F2L) is easier? that happens to me from time to > > > >
time...just wondering if anyone else has the same thing... > >
> > > > > > > > Pedro > > > > >
> > > > > Gilles van den Peereboom <gillesvdp@>
escreveu: > > > > > Wow, that's nuts... > > >
> > I think Arnaud's goal for sub18 has already been reached. >
> > > > > > > > > Anyone trying sub17 ? :D
> > > > > > > > > > Congratulations ! >
> > > > I am far from any good times these days :-( >
> > > > > > > > > Gilles > > > >
> > > > > > 2007/1/14, cmhardw > >
<no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > >
oups.com> > > > > >: > > > > > >
> > > > > > Congrats Dan! Those times are crazy! This
seriously has me > > > > wondering > > > > >
> if sub-20 average are within the limits of one-handed cubing. It
> > > > > > really seems like it might be possible
based on those times. > > > > > > > > > >
> > Congrats again, that's absolutely amazing! > > > >
> > > > > > > > Chris > > > > >
> > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > >
> > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > Pedro
<pedrosino1@> > > > > > > wrote: > > >
> > > > > > > > > > > Wow! > >
> > > > > Now that's crazy...I'll have to practice a lot
to get near > > > > > > that...oh, well... > >
> > > > > > > > > > > > Pedro >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
__________________________________________________ > > > >
> Fale com seus amigos de gra�a com o novo Yahoo! Messenger >
> > > > http://br.messenger.yahoo.com/ > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > >
________________________________________________ Message sent using
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458. Re: [Speed cubing group] can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 12:04:30 -0000
Hi! I have tried both versions. 2x2x2 then 3x3x3 or 3x3x3 then 2x2x2 One
was much harder than the other. I guess the latter was the harder one,
but not quite sure. -Per PS! I cannot think of what other parities one
would have by reducing to 2x2x2 first on a 4x4x4 randomly scrambled
using allowed turns. > --- In speedsolvingrubikscube@yahoogroups.com,
Avgalen <avgalen@...> wrote: > > If you would turn a 4x4x4
into a 2x2x2 wouldn't you get possibilities for > (other) parities
also? It is an interesting approach, but I don't think it > will ever
be fast. > > Jaap Scherphuis had a nice challenge that might be
relevant to this approach > that would avoid such parities: First
scramble as a 2x2x2 (only inner > slices), then as a 3x3x3 (only
outer layers). Solve as a 3x3x3 first, then > as a 2x2x2. > >
--------- Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com > Naar:
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed
cubing group] can 444 be solved as 222 ? > Datum: 18/01/07 01:01 >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Dear Cubers, > > I hate
parity in 444. So I tried to solve it layer by layer. > But, the time
taken is more for me. I think the other way to eliminate > parity is
dissolve 444 to 222 first and then solve it as 222. > > I am
confident many of you would have tried already. I like to > know how
far one has gone and succeeded. I do not mind the time taken. I am >
curious to learn how to dissolve 444 into 222. > > > >
J.Bernett Orlando > > > > > > > >
--------------------------------- > > Here's a new way to find
what you're looking for - Yahoo! Answers > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
459. Re: 2 questions. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 12:36:23 -0000
Hi :-) If you do f2l in the fridrich way with cross first then 4 c/e
pairs i guess cross at bottom/right/left is faster than cross top. It's
easier to trigger with many U turns than with many D turns :D For doing
intuitive f2l i guess orientation won't matter too much. With "f2l" down
it can be harder to track the cubies because cubies may more easily
become "invisible" but one will also on the other hand have more D
turns, same as i said for cross-first. There is not really a right or
wrong here, it's just consensus that with cross not on top it will be
faster. And besides, lookahead to OLL/PLL will be better with LL up ;-)
ALL LL-algs i have seen on websites have LL up !!! In early 80's, when i
started out, everyone finished with LL as D. Times have changed, quite
literally too ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > Hey, i posted before about my lubricant problem, and it
jsut > turns out i put too much and it takes a while to dry, so the
> motomaster silicone lube does work! Okay, now i have 2 questions.
> First, im averaging about 37-47 seconds and i cant seem to do F2L
> very fast (takes between 20-27 seconds) so i was wondering what
does > it take to get my F2L time down? And how do all of you
recognize the > patterns so quickly? > Secondly, I make my cross
on to top begin, is that okay or should > i learn to begin with it on
the bottom? > > Thats all for now, Thanks! >
460. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 13:56:07 +0100
Ahhh, finally, I'm part of the club too :D Average: 24.39 seconds
Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13),
21.01, 23.40, (31.54), 20.88, 25.84 On a sub 20 solve, F2L must be done
in 10 seconds absolutely because I am still somewhat just over 10
seconds for LL on average. Really fast solves feature fast F2L and
relatively basic OLL and PLL. But 25 seconds is totally reachable for
nearly all cases now for me (exept a few PLL cases :-( I will look
forward to do that in competition in 2 weeks in France. :-) My advice :
lube your cube and burn your fingers :D I just burned my right index
yesterday but nonetheless it doesn't seem to affect the times (ok it's
not that bad but..still) :-) Gilles 2007/1/19, Avgalen
<avgalen@...>: > > Congratulations! > > Being sub 25
OH is still a long way to go for me. I am still using >
keyhole/working corner + 4 look last layer and average just below 60
with > this. > > My solve would break down like F2L: 40s, LL:
20s, which is 67%, 33%. > Your solve breaks down like F2L: 15s, LL:
10s, which is 60%, 40%. > > This either means my F2L is slow and
LL is fast, or your F2L is fast and > LL > is slow. > > How
do one-handed solves of others break down? > > ---------
Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR
> Datum: 18/01/07 08:32 > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
Wow ! > > Very nice Gunnar ! > > > > I am looking
forward meeting you again in a competition. :-) > > > >
Gilles > > > > 2007/1/17, Gunnar Krig
<gunkr520@...u.se<gunkr520%40student.liu.se> > >: >
> > > > > Hi!! > > > > > > I just
wanted to say that I know is part of the sub-25 average > club. >
> > :-) I just got this average: > > > > > >
Average: 24.75 seconds > > > 22.68, 29.31, 22.74, 23.21, 22.66,
27.98, 24.13, 23.12, 26.23, > 25.48, > > > (29.84), (21.43)
> > > > > > There were no lucky times. I have practice
OH very much lately and > I > > > have managed to get a
sub-10 average for LL one-handed. During this > > > average the
F2L also was very fast and I was able to look ahead > much > >
> and the trigger were faster than ever. > > > > >
> /Gunnar > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
> "Gilles van den > > > Peereboom" <gillesvdp@...>
wrote: > > > > > > > > Mirror Gunnar's answer
and you have mine :-) > > > > > > > > I solve
with the right hand and Cross is still the hardest > part > of
> > > the solve > > > > as it can be tricker
friendly :-) or cube rotation friendly > :-(. > > > > For
F2L, Usually Cross on the bottom but sometims on the right > too.
> > > > > > > > I think that's the difference
between sub and over 25 OH guys. > > > > Sub25 don't care
anymore about their hand but just solve the > cube.. > > >
> When you reach between 25 and 40 : your attention is focused >
on > > > solving the > > > > cube but still, you
have to think a bit at how your hand is > going to > > > do
that > > > > Over 40 : Most of the time is dued to "hand
> thinking" > > > > > > > > Well, that's just
my opinion. > > > > (I'm not sub 25 yet :-(((( ) > >
> > > > > > Gilles > > > > > > >
> > > > > 2007/1/14, Gunnar Krig <gunkr520@...>:
> > > > > > > > > > Hi! > > >
> > > > > > > When I do OH, I solve the cross on
various sides, > depending > on how I > > > > > can
make the finger tricks the fastest. For F2L I have > the > cross
to > > > > > the left (I solve with left hand) for some
cases, because > tsome > > > > > cases can be solved
much faster that way. > > > > > > > > > >
/Gunnar > > > > > > > > > > --- In
> > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > >
> Pedro > > > > > <pedrosino1@> wrote: > >
> > > > > > > > > > On the OH subject,
let me ask you OH guys a thing... > > > > > > do you
feel sometimes that doing the cross on right > (just the > >
> > > cross, not the F2L) is easier? that happens to me from
> time > to > > > > > time...just wondering if
anyone else has the same > thing... > > > > > >
> > > > > > Pedro > > > > > > >
> > > > > Gilles van den Peereboom <gillesvdp@>
> escreveu: > > > > > > Wow, that's nuts... >
> > > > > I think Arnaud's goal for sub18 has already
been > reached. > > > > > > > > > >
> > Anyone trying sub17 ? :D > > > > > >
> > > > > > Congratulations ! > > > > >
> I am far from any good times these days :-( > > > >
> > > > > > > > Gilles > > > > >
> > > > > > > 2007/1/14, cmhardw > > >
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com> >
<no_reply%40yahoogroups.com><no_reply%40yahoogr > > >
oups.com> > > > > > >: > > > > >
> > > > > > > > > Congrats Dan! Those times
are crazy! This > seriously has me > > > > > wondering
> > > > > > > if sub-20 average are within the
limits of > one-handed cubing. It > > > > > > >
really seems like it might be possible based on > those times. >
> > > > > > > > > > > > >
Congrats again, that's absolutely amazing! > > > > > >
> > > > > > > > Chris > > > > >
> > > > > > > > > --- In > > > >
> > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
> <speedsolvingrubikscube% > > > > >
40yahoogroups.com>, > > > > > > > Pedro
<pedrosino1@> > > > > > > > wrote: > >
> > > > > > > > > > > > > >
Wow! > > > > > > > > Now that's crazy...I'll
have to practice a > lot to get near > > > > > >
> that...oh, well... > > > > > > > > >
> > > > > > > Pedro > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been > removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > >
__________________________________________________ > > > >
> > Fale com seus amigos de graça com o novo Yahoo! > Messenger
> > > > > > http://br.messenger.yahoo.com/ > >
> > > > > > > > > > [Non-text portions
of this message have been > removed] > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 > > > [Non-text portions of this message have
been removed]
461. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 00:17:49 +1100
Gilles van den Peereboom wrote: > I am sorry but I do not agree with
you. > If you build 2x2x2 blocks on the 4x4x4, you can indeed avoid
the permutation > parity but not the so-called "orientation parity".
I think this little argument has stemmed from a blurred definition of
"orientation parity". I think we need a different name for different
things. This "orientation parity" is really more precisely named: the
"pseudo 3x3x3 edge orientation parity". That is, it occurs when the
pseudo edges of a pseudo 3x3x3 have an odd orientation parity. And the
"permutation parity" is really more precisely named: the "pseudo 3x3x3
permutation parity". That is, it occurs when the pseudo pieces of a
pseudo 3x3x3 have an odd permutation parity. Both of these pseudo parity
problems are unique to pseudo cubes. Then there are normal (non-pseudo)
parities, involving the actual (not pseudo) pieces. Unlike the pseudo
parity problems where the whole pseudo cube has an odd parity, in normal
(non-pseudo) parity problems, the whole cube has (it must!) an even
parity, but an even number of categories of pieces each have an odd
parity (giving a total even parity). We don't normally consider these
"problems". The only place I've heard these described as "problems" is
in blindfolded cubing where many people (except perhaps Stefan) prefer
to use algorithms that preserve the parity of each individual category
of pieces. Obviously, in say the 3x3x3, this only works in half of the
cases, and in the other half, these people say it's a "problem" :-) (and
I understand that, but it's not the problem J.Bernett was trying to
avoid at all.) Then, also, there is this parity problem in the 4x4x4
cubes which comes from doing centres first: the "indeterminate centre
parity problem". That is, we can't tell if they have an even permutation
parity just by looking at them. But we can avoid the problem by doing
the centres last. As long as everything else is ok, we know that the
centres must be even. Ok, so now we have different names for different
things, and I can finally say this: The pseudo 3x3x3 edge orientation
parity problem cannot occur in a reduction to a pseudo 2x2x2 simply
since a pseudo 2x2x2 doesn't have pseudo edges, and there is also no
pseudo corner parity problem since corners always follow the same
restrictions on any NxNxN cube (N >= 2). If there is a parity
problem, it's just not a pseudo parity problem and is obviously not what
J.Bernett's 2x2x2 reduction was intended to avoid. I'm sure many people
have seen the reduction to a pseudo 2x2x2 cube as a way to avoid the
pseudo 3x3x3 parity problems (and in fact all pseudo parity problems).
These strategies are not intended to eliminate all parity issues
altogether, though. As you know, that's impossible. They are just
intended to eliminate the pseudo parity problems. -- Ryan Heise
http://www.ryanheise.com/cube/
462. Re: [Speed cubing group] can 444 be solved as 222 ?
From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 14:44:28 +0100
My post came a little late, I didn't think parities through like it has
been done in the previous threads. I could however see that parities
would occur and could not be fixed with the "standard" algs. I use a 4
look last layer and I hate OLL-parity, but PLL-parity is just another
edge-cycle to me that doesn't hurt my time at all. I think the only way
to do OLL-parity without losing time is to keep some LL-edges
disconnected untill you reach the 3x3x3 LL part of your solve. Than you
can connected the last edges AND solve OLL-parity in 1 step with only a
few algorithms. You would loose some time during OLL, but you would win
some time during the earlier edge pairing. (You could also develop OLL
algorithms that include the OLL-parity fix, but that would require very
many new algorithms) --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed
cubing group] can 444 be solved as 222 ? Datum: 19/01/07 04:06 > >
Hi! > > I have tried both versions. > 2x2x2 then 3x3x3 or >
3x3x3 then 2x2x2 > > One was much harder than the other. I guess
the latter was the harder > one, but not quite sure. > > -Per
> > PS! I cannot think of what other parities one would have by
reducing > to 2x2x2 first on a 4x4x4 randomly scrambled using allowed
turns. > > > --- In speedsolvingrubikscube@yahoogroups.com,
Avgalen > <avgalen@...> wrote: > > > > If you would
turn a 4x4x4 into a 2x2x2 wouldn't you get > possibilities for >
> (other) parities also? It is an interesting approach, but I don't
> think it > > will ever be fast. > > > > Jaap
Scherphuis had a nice challenge that might be relevant to this >
approach > > that would avoid such parities: First scramble as a
2x2x2 (only > inner > > slices), then as a 3x3x3 (only outer
layers). Solve as a 3x3x3 > first, then > > as a 2x2x2. >
> > > --------- Oorspronkelijk bericht -------- > > Van:
speedsolvingrubikscube@yahoogroups.com > > Naar:
speedsolvingrubikscube@yahoogroups.com > >
<speedsolvingrubikscube@yahoogroups.com> > > Onderwerp:
[Speed cubing group] can 444 be solved as 222 ? > > Datum:
18/01/07 01:01 > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Dear Cubers, > > > I hate parity in 444. So I
tried to solve it layer by > layer. > > But, the time taken is
more for me. I think the other way to > eliminate > > parity is
dissolve 444 to 222 first and then solve it as 222. > > > I am
confident many of you would have tried already. I > like to > >
know how far one has gone and succeeded. I do not mind the time >
taken. I am > > curious to learn how to dissolve 444 into 222.
> > > > > > J.Bernett Orlando > > > > >
> > > > > > > ---------------------------------
> > > Here's a new way to find what you're looking for - Yahoo!
> Answers > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > >
________________________________________________ > > Message sent
using UebiMiau 2.7.9 > > > > > > > > > >
> > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
463. Re: [Speed cubing group] Re: 2 questions. From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 14:57:32 +0100
I started cubing when I was 10 (1986) and the only method I could find
(all layer by layer) had LL on top. LL was: 1. Edge Orientation, 2. Edge
Permutation, 3. Corner Permutation, 4. Corner Orientation. Step 4
literally twisted 1 corner at a time using (F D F' D')*2. As soon as I
started speedsolving (2006) I turned the cube upside down for step 4 and
did (R U R' U')*2. Times had changed for me, but the other way around!
(just to be clear, I don't use that method anymore and I keep LL on top
all the time now) --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: 2 questions. Datum: 19/01/07 04:37 > > > > >
> > > > > > > > > > > > > Hi :-)
> > If you do f2l in the fridrich way with cross first then 4 c/e
pairs i > guess cross at bottom/right/left is faster than cross top.
It's > easier to trigger with many U turns than with many D turns :D
> > For doing intuitive f2l i guess orientation won't matter too
much. > With "f2l" down it can be harder to track the cubies because
cubies > may more easily become "invisible" but one will also on the
other > hand have more D turns, same as i said for cross-first. >
> There is not really a right or wrong here, it's just consensus that
> with cross not on top it will be faster. And besides, lookahead to
> OLL/PLL will be better with LL up ;-) ALL LL-algs i have seen on
> websites have LL up !!! In early 80's, when i started out, everyone
> finished with LL as D. Times have changed, quite literally too ;-)
> > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest >
<no_reply@...> wrote: > > > > Hey, i posted before
about my lubricant problem, and it jsut > > turns out i put too
much and it takes a while to dry, so the > > motomaster silicone
lube does work! Okay, now i have 2 questions. > > First, im
averaging about 37-47 seconds and i cant seem to do > F2L > >
very fast (takes between 20-27 seconds) so i was wondering what >
does > > it take to get my F2L time down? And how do all of you
recognize > the > > patterns so quickly? > > Secondly, I
make my cross on to top begin, is that okay or > should > > i
learn to begin with it on the bottom? > > > > Thats all for
now, Thanks! > > > > > > > > > > > >
> > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
464. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 15:36:32 +0100
After watching Dan's 17.90, I have 2 comments : 1. Damn good cases for
Cross, F2L, OLL...and PLL :D 2. Too bad to lose about 1 second on a lock
up during the PLL In any case : Congratulations again :-) Gilles
2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > >
Ahhh, finally, I'm part of the club too :D > > Average: 24.39
seconds > Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76,
(19.13), 21.01, > 23.40, (31.54), 20.88, 25.84 > > On a sub 20
solve, F2L must be done in 10 seconds absolutely because I am > still
somewhat just over 10 seconds for LL on average. > > Really fast
solves feature fast F2L and relatively basic OLL and PLL. But > 25
seconds is totally reachable for nearly all cases now for me (exept a
few > PLL cases :-( > > I will look forward to do that in
competition in 2 weeks in France. :-) > > My advice : lube your
cube and burn your fingers :D > I just burned my right index
yesterday but nonetheless it doesn't seem to > affect the times (ok
it's not that bad but..still) :-) > > Gilles > > 2007/1/19,
Avgalen <avgalen@...>: > > > > Congratulations! >
> > > Being sub 25 OH is still a long way to go for me. I am
still using > > keyhole/working corner + 4 look last layer and
average just below 60 > > with > > this. > > > >
My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%.
> > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%,
40%. > > > > This either means my F2L is slow and LL is
fast, or your F2L is fast and > > LL > > is slow. > >
> > How do one-handed solves of others break down? > > >
> --------- Oorspronkelijk bericht -------- > > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Onderwerp: Re: [Speed cubing group] Re: New
One-Handed WR > > Datum: 18/01/07 08:32 > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > Wow ! > > > Very
nice Gunnar ! > > > > > > I am looking forward meeting
you again in a competition. :-) > > > > > > Gilles
> > > > > > 2007/1/17, Gunnar Krig
<gunkr520@...<gunkr520%40student.liu.se> > > >: >
> > > > > > > Hi!! > > > > > >
> > I just wanted to say that I know is part of the sub-25 average
> > club. > > > > :-) I just got this average: >
> > > > > > > Average: 24.75 seconds > > >
> 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, >
> 25.48, > > > > (29.84), (21.43) > > > >
> > > > There were no lucky times. I have practice OH very
much lately > > and I > > > > have managed to get a
sub-10 average for LL one-handed. During > > this > > >
> average the F2L also was very fast and I was able to look ahead
> > much > > > > and the trigger were faster than
ever. > > > > > > > > /Gunnar > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > "Gilles van den > > > >
Peereboom" <gillesvdp@...> wrote: > > > > > >
> > > > Mirror Gunnar's answer and you have mine :-) >
> > > > > > > > > I solve with the right hand
and Cross is still the hardest > > part > > of > >
> > the solve > > > > > as it can be tricker
friendly :-) or cube rotation friendly > > :-(. > > >
> > For F2L, Usually Cross on the bottom but sometims on the >
> right > > too. > > > > > > > > >
> I think that's the difference between sub and over 25 OH > >
guys. > > > > > Sub25 don't care anymore about their hand
but just solve the > > cube.. > > > > > When
you reach between 25 and 40 : your attention is focused > > on
> > > > solving the > > > > > cube but still,
you have to think a bit at how your hand is > > going to > >
> > do that > > > > > Over 40 : Most of the time is
dued to "hand > > thinking" > > > > > > >
> > > Well, that's just my opinion. > > > > >
(I'm not sub 25 yet :-(((( ) > > > > > > > >
> > Gilles > > > > > > > > > >
> > > > > 2007/1/14, Gunnar Krig
<gunkr520@...>: > > > > > > > > >
> > > Hi! > > > > > > > > > >
> > When I do OH, I solve the cross on various sides, > >
depending > > on how I > > > > > > can make the
finger tricks the fastest. For F2L I have > > the > > cross
to > > > > > > the left (I solve with left hand) for
some cases, > > because > > tsome > > > > >
> cases can be solved much faster that way. > > > > >
> > > > > > > /Gunnar > > > > > >
> > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > >
> > Pedro > > > > > > <pedrosino1@>
wrote: > > > > > > > > > > > >
> > On the OH subject, let me ask you OH guys a > > thing...
> > > > > > > do you feel sometimes that doing the
cross on > > right > > (just the > > > > >
> cross, not the F2L) is easier? that happens to me from > >
time > > to > > > > > > time...just wondering if
anyone else has the same > > thing... > > > > >
> > > > > > > > > Pedro > > > >
> > > > > > > > > > Gilles van den
Peereboom <gillesvdp@> > > escreveu: > > > >
> > > Wow, that's nuts... > > > > > >
> I think Arnaud's goal for sub18 has already been > >
reached. > > > > > > > > > > > >
> > Anyone trying sub17 ? :D > > > > > >
> > > > > > > > Congratulations ! > > >
> > > > I am far from any good times these days :-( >
> > > > > > > > > > > > >
Gilles > > > > > > > > > > > >
> > 2007/1/14, cmhardw > > > >
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com> >
> <no_reply%40yahoogroups.com><no_reply%40yahoogr > >
> > oups.com> > > > > > > >: > >
> > > > > > > > > > > > >
> Congrats Dan! Those times are crazy! This > > seriously has
me > > > > > > wondering > > > > > >
> > if sub-20 average are within the limits of > >
one-handed cubing. It > > > > > > > > really
seems like it might be possible based > > on > > those
times. > > > > > > > > > > > >
> > > > Congrats again, that's absolutely amazing! > >
> > > > > > > > > > > > > >
Chris > > > > > > > > > > > > >
> > > --- In > > > > > > > > > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
> > <speedsolvingrubikscube% > > > > > >
40yahoogroups.com>, > > > > > > > > Pedro
<pedrosino1@> > > > > > > > > wrote: >
> > > > > > > > > > > > >
> > > > Wow! > > > > > > > > >
Now that's crazy...I'll have to practice > > a > > lot to
get near > > > > > > > > that...oh, well...
> > > > > > > > > > > > > >
> > > > Pedro > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
> > [Non-text portions of this message have been > >
removed] > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > __________________________________________________ > >
> > > > > Fale com seus amigos de graça com o novo Yahoo!
> > Messenger > > > > > > >
http://br.messenger.yahoo.com/ > > > > > > > >
> > > > > > [Non-text portions of this message have
been > > removed] > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
________________________________________________ > > Message sent
using UebiMiau 2.7.9 > > > > > > > > [Non-text
portions of this message have been removed]
465. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 Jan 2007 15:43:04 +0100
Hi Per and Ryan, A few minutes ago I solved a 4x4 by first making it
into a 2x2. These were my experiences: - three 2x2x2 blocks were made
without any problem, although it was very hard to find the correct
pieces belong to the block - from then on my movements were so blocked
that I had to use 3-cycles (for centers and for edge pieces) to make
three more blocks - the last two blocks I solved corners (already
"solved"), then centers, then edge pieces all with 3-cycles. - solving
these two blocks was a pain, because for some 3-cycles I had to do set
up moves, where a few times I messed up the earlier blocks again - at
the end of the blocks I had two edges pieces swapped, since this
situation was not solvable with the earlier 3-cycles I considered this a
"parity" and a "problem" - after applying the orientation parity
algorithm some centers of other blocks were messed up again - after
solving these centers again, the 2x2 phase was easy. My conclusion: bad
system for 4x4. Have fun, Ron ----- Original Message ----- From: Per
Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, January 19, 2007 10:25 AM Subject: [Speed cubing group] Re: can
444 be solved as 222 ? Hi :-) Ok Ryan, i suggest you have a go at
reducing to 2x2x2 from 4x4x4. let me know if you find a way to avoid
"parity" - swapping 2 edges. My bet is that you will realise you were
wrong about the parity. In fact the parity will be much worse to fix
with those 2x2x2 blocks. Chris' or Fredericks "edge-swap" does mess with
centers. But for 3x3x3 reduction you will not see this because similar
color centers are being swapped. With 2x2x2 blocks this may involve 2
center swaps with 4 different colors involved! Of course this is fixable
with a supergroup algorithm like (R L U2 R' L' U)*2. But the whole
parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually
does not have a "pure edge parity". If 2 outer edges need to be swapped
you will also see this as 2 edge- centers being swapped too. The inner
layer turn r,l,u,d or whatever that caused the edge-parity has the
following cyclical decomposition: wing edges : 1 4-cycle, odd
permutation > parity corner centers: 2 4-cycles, even permutation
> no parity edge centers: 1 4-cycle, odd permutation > parity Kind
regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: >
> > Yes of course Ryan. But if you end up with 2 edges swapped you
don't > > have those nice 2x2x2 corner blocks emulating a plain
2x2x2 cube in > > the first place. That's my point. The reduction
to 2x2x2 may have to > > involve an edge swap - the parity. >
> The parity problem in "big cubes" refers specifically to the
problem of > joining pieces together and "not knowing" if you're
doing it with odd > (incorrect) parity. > > This can happen in
the 3x3x3 reduction because people don't know when > they are joining
the last edges together whether they are joining them > with even
parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each
edge piece should be joined with the corner. > > Yes, suppose you
solve all the edges except for the last two, and > the last two are
wrong. Then you just solve the last two edges, and > that's that!
Yes, there is a parity issue here, but it is not the > commonly known
"big cube" parity problem. > > In fact, this parity issue that you
are referring to is just the normal > one that can even occur in
normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges
first, and you solve all of the edges except for > the last two, but
you find the last two edges swapped. What do you do? > You just swap
them! There's nothing special here, you swap them, while > swapping
two of the unsolved pieces in the process. > > In the 4x4x4, when
you get to the last two edges, you can solve them > while affecting
two of the unsolved centres also. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > [Non-text portions of this message
have been removed]
466. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 16:06:49 +0100
"- after applying the orientation parity algorithm some centers of other
blocks were messed up again" If someone has a 4x4 solver, it would be
nice to have an OLL parity fix that only affects 2 center pieces. Thus
avoiding the reconstruction of the blocks messed ud by the center
movements. Gilles 2007/1/19, Ron van Bruchem <ron@...>: > >
Hi Per and Ryan, > > A few minutes ago I solved a 4x4 by first
making it into a 2x2. > These were my experiences: > - three 2x2x2
blocks were made without any problem, although it was very > hard to
find the correct pieces belong to the block > - from then on my
movements were so blocked that I had to use 3-cycles > (for centers
and for edge pieces) to make three more blocks > - the last two
blocks I solved corners (already "solved"), then centers, > then edge
pieces all with 3-cycles. > - solving these two blocks was a pain,
because for some 3-cycles I had to > do set up moves, where a few
times I messed up the earlier blocks again > - at the end of the
blocks I had two edges pieces swapped, since this > situation was not
solvable with the earlier 3-cycles I considered this a > "parity" and
a "problem" > - after applying the orientation parity algorithm some
centers of other > blocks were messed up again > - after solving
these centers again, the 2x2 phase was easy. > > My conclusion:
bad system for 4x4. > > Have fun, > > Ron > > >
----- Original Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, January 19, 2007 10:25 AM > Subject: [Speed cubing
group] Re: can 444 be solved as 222 ? > > Hi :-) > > Ok
Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let >
me know if you find a way to avoid "parity" - swapping 2 edges. My >
bet is that you will realise you were wrong about the parity. > >
In fact the parity will be much worse to fix with those 2x2x2 blocks.
> Chris' or Fredericks "edge-swap" does mess with centers. But for
> 3x3x3 reduction you will not see this because similar color centers
> are being swapped. With 2x2x2 blocks this may involve 2 center
swaps > with 4 different colors involved! Of course this is fixable
with a > supergroup algorithm like (R L U2 R' L' U)*2. But the whole
parity > fix becomes lenghty and quite nasty. > > The 5x5x5
supercube actually does not have a "pure edge parity". If 2 > outer
edges need to be swapped you will also see this as 2 edge- > centers
being swapped too. The inner layer turn r,l,u,d or whatever > that
caused the edge-parity has the following cyclical decomposition: >
> wing edges : 1 4-cycle, odd permutation > parity > corner
centers: 2 4-cycles, even permutation > no parity > edge centers:
1 4-cycle, odd permutation > parity > > Kind regards, > >
Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Ryan Heise > <ryan@...> wrote: > > > > Per
Kristen Fredlund wrote: > > > > > Yes of course Ryan. But
if you end up with 2 edges swapped you > don't > > > have
those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube > in >
> > the first place. That's my point. The reduction to 2x2x2 may
have > to > > > involve an edge swap - the parity. > >
> > The parity problem in "big cubes" refers specifically to the
> problem of > > joining pieces together and "not knowing" if
you're doing it with > odd > > (incorrect) parity. > >
> > This can happen in the 3x3x3 reduction because people don't
know > when > > they are joining the last edges together
whether they are joining > them > > with even parity or not.
But in a 2x2x2 reduction, we KNOW exactly > how > > each edge
piece should be joined with the corner. > > > > Yes, suppose
you solve all the edges except for the last two, and > > the last
two are wrong. Then you just solve the last two edges, and > >
that's that! Yes, there is a parity issue here, but it is not the >
> commonly known "big cube" parity problem. > > > > In
fact, this parity issue that you are referring to is just the >
normal > > one that can even occur in normal 3x3x3 cubes. Suppose
you solve a > > normal 3x3x3 cube edges first, and you solve all
of the edges > except for > > the last two, but you find the
last two edges swapped. What do you > do? > > You just swap
them! There's nothing special here, you swap them, > while > >
swapping two of the unsolved pieces in the process. > > > >
In the 4x4x4, when you get to the last two edges, you can solve them
> > while affecting two of the unsolved centres also. > >
> > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed]
467. light colors From:
"medaoufa" <medaoufa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 15:56:03 -0000
Where can you buy those light colors cubes:
http://www.olympicube.com/video/5_s.html
<http://www.olympicube.com/video/5_s.html> . [Non-text portions of
this message have been removed]
468. Re: light colors From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 16:05:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > Where can you buy those light colors
cubes: > http://www.olympicube.com/video/5_s.html Olympicubes aren't
available yet. -- Johannes Laire
469. Re: [Speed cubing group] Re: US National Championships
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 Jan 2007 09:55:00 -0700
Switching it around yearly would be a good idea. I don't mind Las Vegas,
but switching it around would allow easier access for others to make the
event a fair location for all. Maybe start in Las Vegas, then move to
maybe Austin, or Denver, then over to the east coast, etc. All those
locations are debatable. Pat ----- Original Message ----- From:
agousev<mailto:agousev@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 1:27 AM Subject: [Speed cubing group] Re:
US National Championships Yeah, I also pretty much agree with all of the
points discussed so far. A big tournament every year would be great, and
I definetely think it should be held over 2 or 3 days. This would
provide for more time for events, and have more events in total. As for
the location, I think it would be a good idea to switch it around each
year. Las Vegas would probably not be ideal. So maybe, San Francisco
this year, if we were to start it this year, and then somewhere on the
east coast, then possibly southern California, etc. This way, more
people would be able to participate in such large events. -Alexei Gousev
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Rory Margraf <enguarde1234@...> wrote: > > As a high school
student, I'd like to touch on that. Kirk is right that it might be
difficult for younger cubers, such as myself, to go to Vegas. I have
been to Vegas twice and enjoyed it very much. I know that my parents
would not let me go unless I was either with one of them or with a
friend and one of his parents. Also, they don't have to stay on the
strip. There are plenty of hotels around that will be an easy drive, or
possibly walk, to the competition. On the matter of what is on the
strip, some of it can be a little much for, say, a 15 year old. You
could always distract them with the Blue Man Group (if you haven't seen
them in concert, GO!!! It's worth it!!!!) or mindless arcades (always
fun). And if they're only in town long enough for the competition,
they'll probably spend most of their time at the competition. However,
Kirk is right, we can't over look the fact that Vegas has its negative
influences on teenagers. > > Rory > > kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
wrote: I think most would be interested in an annual event--myself >
included. > > I'm not so keen on Las Vegas, though--a lot of
cubers are still in > high school (some even younger), so the stuff
on the strip is > probably not the ideal environment for them. I
don't care for it > myself either. I'd prefer Southern California or
even San > Francisco. I think the Exploratorium is a decent venue,
but this > last event may indicate even that place may be getting
small (but > there's probably some way to set up more timers or
something to move > people through faster, or go back to 2 days so
there's enough time > for all the events). > > Of course, Boise
is always a great option, imo. ;-) > > or maybe alternate coasts
each year. > > big picture, i think it's a great idea. just need
to work out the > logistics... > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"richard16meyer" > <richard16meyer@> wrote: > > > >
I also would be very interested in this. It's hard to make it to >
the > > world competition when it's over seas, and since US
Nationals > > alternate with it, if i can't make it to the world
competition > then i > > can't make it to any major events that
year. Las Vegas would be > > pretty fun, though i think like New
York or Chicago or some place > > like that would be really
awesome. Thanks for all the work you put > > into this Tyson! >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > > <pjksportscards@> wrote: > >
> > > > Hey Tyson, > > > I would definitely be
interested in an every-year event. I > > brought this issue up
before, we could have an event called > the "US > > Open" that
alternates every year with the US Nationals. While > Worlds > >
will be towards the end of the year, we could make this tournament >
> early summer, maybe late May or early June. If you need any help
> > whatsoever setting any of it up, I can help you out in any
way, > just > > send me an email. > > > > > >
Thanks. > > > Pat > > > > > > > > >
----- Original Message ----- > > > From: Tyson
Mao<mailto:tyson.mao@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@
> y > > ahoogroups.com> ; > > >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com><mailto:caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>>
> > > Sent: Thursday, January 18, 2007 2:34 PM > > >
Subject: [Speed cubing group] US National Championships > > >
> > > > > > Hi Everyone, > > > > > >
This mainly concerns US competitors so I'll be moving the > >
discussion to the > > > Caltech group after this. I was
wondering how people would > feel > > about > > >
having a regular tournament in Las Vegas every year? > > > >
> > I know the East Coast people really wanted stuff out there,
> and I > > am working > > > on places such as
Philadelphia or New York, but I potentially > > have a pretty >
> > regular opportunity in Las Vegas. Potentially, we could make
> an > > agreement > > > until 2011, but I wanted to
gauge the interest because this > would > > be > > >
somewhat of a commitment. > > > > > > -Tyson > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> --------------------------------- > Need Mail bonding? > Go
to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users.
> > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
470. Fridrich system From:
"medaoufa" <medaoufa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 18:58:36 -0000
Hi every body .i just start learning the system Any advise you may give
me(F2L). Thanks
471. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 20:48:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > My conclusion: bad system for 4x4.
Whoa, that was a quick conclusion. Your experience (especially all the
3-cycles) sounded a lot like my first attempt to solve a UuRr scrambled
4x4 with those moves, took me 30-40 minutes. Then I found easier ways to
do things and practiced quite a bit and got a 1:20- 1:30 average.
Cheers! Stefan
472. Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 20:44:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > > Hi every body .i just start
learning the system > Any advise you may give me(F2L). > Thanks So
practice and the existing tutorials didn't help? Stefan
473. [Speed cubing group] Re: New One-Handed WR From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 20:55:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > After watching Dan's
17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L,
OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up
during the PLL 3. Very darn close to violating the rules. Stefan
474. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 22:01:40 +0100
Another nice parity fix for this solution would be : Swap Ul with Ur,
and swap the 2x2x2 block based on ULB with the 2x2x2 block based URB
ISn't it a nice parity fix ? The algorithm must be long though... Gilles
2007/1/19, Stefan Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van > Bruchem" <ron@...> wrote: > > > >
My conclusion: bad system for 4x4. > > Whoa, that was a quick
conclusion. Your experience (especially all > the 3-cycles) sounded a
lot like my first attempt to solve a UuRr > scrambled 4x4 with those
moves, took me 30-40 minutes. Then I found > easier ways to do things
and practiced quite a bit and got a 1:20- > 1:30 average. > >
Cheers! > Stefan > > > [Non-text portions of this message
have been removed]
475. [Speed cubing group] Re: US National Championships From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 21:48:57 -0000
I think a pretty much ideal place is in the Chicago region. Its in the
midwest so its not too far from anyone, plus its a huge city with tons
of things to do. --- In speedsolvingrubikscube@yahoogroups.com,
"agousev" <agousev@...> wrote: > > Yeah, I also pretty much
agree with all of the points discussed so > far. A big tournament
every year would be great, and I definetely > think it should be held
over 2 or 3 days. This would provide for > more time for events, and
have more events in total. As for the > location, I think it would be
a good idea to switch it around each > year. Las Vegas would probably
not be ideal. So maybe, San > Francisco this year, if we were to
start it this year, and then > somewhere on the east coast, then
possibly southern California, etc. > This way, more people would be
able to participate in such large > events. > > -Alexei Gousev
> > > --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf > <enguarde1234@> wrote: > > > > As a high
school student, I'd like to touch on that. Kirk is right > that it
might be difficult for younger cubers, such as myself, to go > to
Vegas. I have been to Vegas twice and enjoyed it very much. I > know
that my parents would not let me go unless I was either with one > of
them or with a friend and one of his parents. Also, they don't > have
to stay on the strip. There are plenty of hotels around that > will
be an easy drive, or possibly walk, to the competition. On the >
matter of what is on the strip, some of it can be a little much for,
> say, a 15 year old. You could always distract them with the Blue
Man > Group (if you haven't seen them in concert, GO!!! It's worth
it!!!!) > or mindless arcades (always fun). And if they're only in
town long > enough for the competition, they'll probably spend most
of their time > at the competition. However, Kirk is right, we can't
over look the > fact that Vegas has its negative influences on
teenagers. > > > > Rory > > > > kirk83616
<no_reply@yahoogroups.com> > wrote: I think most would be >
interested in an annual event--myself > > included. > > >
> I'm not so keen on Las Vegas, though--a lot of cubers are still in
> > high school (some even younger), so the stuff on the strip is
> > probably not the ideal environment for them. I don't care for
it > > myself either. I'd prefer Southern California or even San
> > Francisco. I think the Exploratorium is a decent venue, but
this > > last event may indicate even that place may be getting
small (but > > there's probably some way to set up more timers or
something to > move > > people through faster, or go back to 2
days so there's enough time > > for all the events). > >
> > Of course, Boise is always a great option, imo. ;-) > >
> > or maybe alternate coasts each year. > > > > big
picture, i think it's a great idea. just need to work out the > >
logistics... > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > I also
would be very interested in this. It's hard to make it to > > the
> > > world competition when it's over seas, and since US
Nationals > > > alternate with it, if i can't make it to the
world competition > > then i > > > can't make it to any
major events that year. Las Vegas would be > > > pretty fun,
though i think like New York or Chicago or some > place > >
> like that would be really awesome. Thanks for all the work you >
put > > > into this Tyson! > > > > > > --- In
speedsolvingrubikscube@...m, "PJK Sports > Cards" > > >
<pjksportscards@> wrote: > > > > > > > >
Hey Tyson, > > > > I would definitely be interested in an
every-year event. I > > > brought this issue up before, we
could have an event called > > the "US > > > Open" that
alternates every year with the US Nationals. While > > Worlds >
> > will be towards the end of the year, we could make this >
tournament > > > early summer, maybe late May or early June. If
you need any > help > > > whatsoever setting any of it up, I
can help you out in any way, > > just > > > send me an
email. > > > > > > > > Thanks. > > >
> Pat > > > > > > > > > > > >
----- Original Message ----- > > > > From: Tyson
Mao<mailto:tyson.mao@> > > > > To: > > > >
> >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com> ; > > > > >
>
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
> > > > Sent: Thursday, January 18, 2007 2:34 PM > >
> > Subject: [Speed cubing group] US National Championships >
> > > > > > > > > > > Hi Everyone, >
> > > > > > > This mainly concerns US competitors
so I'll be moving the > > > discussion to the > > >
> Caltech group after this. I was wondering how people would >
> feel > > > about > > > > having a regular
tournament in Las Vegas every year? > > > > > > >
> I know the East Coast people really wanted stuff out there, >
> and I > > > am working > > > > on places such
as Philadelphia or New York, but I > potentially > > > have
a pretty > > > > regular opportunity in Las Vegas.
Potentially, we could make > > an > > > agreement >
> > > until 2011, but I wanted to gauge the interest because
this > > would > > > be > > > > somewhat of a
commitment. > > > > > > > > -Tyson > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > Need
Mail bonding? > > Go to the Yahoo! Mail Q&A for great tips
from Yahoo! Answers users. > > > > [Non-text portions of
this message have been removed] > > >
476. [Speed cubing group] Re: New One-Handed WR From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 22:01:27 -0000
Thanks! The case was fairly easy. I think it was a 4 move cross and so I
was able to set up an F2L pair while forming my cross except by setting
that up, it actually set up another F2L pair also so it was a little bit
lucky. Also, if you watch the last F2L pair that I insert, I end up
undoing those exact same moves as the first half of my OLL (anti sune i
think?). So, if I had done a U' before inserting my last pair, I would
have had a free OLL =p. Overall I was pretty lucky with the cases I had.
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > After watching Dan's
17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L,
OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up
during the PLL > > In any case : > Congratulations again :-)
> > Gilles > > 2007/1/19, Gilles van den Peereboom
<gillesvdp@...>: > > > > Ahhh, finally, I'm part of
the club too :D > > > > Average: 24.39 seconds > >
Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13),
21.01, > > 23.40, (31.54), 20.88, 25.84 > > > > On a
sub 20 solve, F2L must be done in 10 seconds absolutely because I am
> > still somewhat just over 10 seconds for LL on average. >
> > > Really fast solves feature fast F2L and relatively basic
OLL and PLL. But > > 25 seconds is totally reachable for nearly
all cases now for me (exept a few > > PLL cases :-( > > >
> I will look forward to do that in competition in 2 weeks in France.
:-) > > > > My advice : lube your cube and burn your fingers
:D > > I just burned my right index yesterday but nonetheless it
doesn't seem to > > affect the times (ok it's not that bad
but..still) :-) > > > > Gilles > > > >
2007/1/19, Avgalen <avgalen@...>: > > > > > >
Congratulations! > > > > > > Being sub 25 OH is still
a long way to go for me. I am still using > > > keyhole/working
corner + 4 look last layer and average just below 60 > > > with
> > > this. > > > > > > My solve would break
down like F2L: 40s, LL: 20s, which is 67%, 33%. > > > Your
solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > >
> > > > This either means my F2L is slow and LL is fast, or
your F2L is fast and > > > LL > > > is slow. > >
> > > > How do one-handed solves of others break down? >
> > > > > --------- Oorspronkelijk bericht -------- >
> > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > > > Onderwerp: Re: [Speed cubing group]
Re: New One-Handed WR > > > Datum: 18/01/07 08:32 > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > Wow ! > > > > Very nice Gunnar ! > >
> > > > > > I am looking forward meeting you again in
a competition. :-) > > > > > > > > Gilles >
> > > > > > > 2007/1/17, Gunnar Krig
gunkr520@...<gunkr520%40student.liu.se> > > > >:
> > > > > > > > > > Hi!! > > >
> > > > > > > I just wanted to say that I know is
part of the sub-25 average > > > club. > > > > >
:-) I just got this average: > > > > > > > >
> > Average: 24.75 seconds > > > > > 22.68, 29.31,
22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > > > 25.48,
> > > > > (29.84), (21.43) > > > > > >
> > > > There were no lucky times. I have practice OH very
much lately > > > and I > > > > > have managed
to get a sub-10 average for LL one-handed. During > > > this
> > > > > average the F2L also was very fast and I was
able to look ahead > > > much > > > > > and the
trigger were faster than ever. > > > > > > > >
> > /Gunnar > > > > > > > > > > ---
In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > "Gilles van den >
> > > > Peereboom" gillesvdp@ wrote: > > > >
> > > > > > > > Mirror Gunnar's answer and
you have mine :-) > > > > > > > > > > >
> I solve with the right hand and Cross is still the hardest >
> > part > > > of > > > > > the solve >
> > > > > as it can be tricker friendly :-) or cube
rotation friendly > > > :-(. > > > > > > For
F2L, Usually Cross on the bottom but sometims on the > > >
right > > > too. > > > > > > > > >
> > > I think that's the difference between sub and over 25 OH
> > > guys. > > > > > > Sub25 don't care
anymore about their hand but just solve the > > > cube.. >
> > > > > When you reach between 25 and 40 : your
attention is focused > > > on > > > > > solving
the > > > > > > cube but still, you have to think a
bit at how your hand is > > > going to > > > > >
do that > > > > > > Over 40 : Most of the time is dued
to "hand > > > thinking" > > > > > > >
> > > > > Well, that's just my opinion. > > >
> > > (I'm not sub 25 yet :-(((( ) > > > > >
> > > > > > > Gilles > > > > >
> > > > > > > > > > > > >
2007/1/14, Gunnar Krig gunkr520@: > > > > > > >
> > > > > > > Hi! > > > > > >
> > > > > > > > When I do OH, I solve the cross
on various sides, > > > depending > > > on how I >
> > > > > > can make the finger tricks the
fastest. For F2L I have > > > the > > > cross to >
> > > > > > the left (I solve with left hand) for some
cases, > > > because > > > tsome > > > >
> > > cases can be solved much faster that way. > > >
> > > > > > > > > > > /Gunnar > >
> > > > > > > > > > > > --- In >
> > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > >
> > > Pedro > > > > > > >
<pedrosino1@> wrote: > > > > > > > >
> > > > > > > > On the OH subject, let me ask
you OH guys a > > > thing... > > > > > > >
> do you feel sometimes that doing the cross on > > > right
> > > (just the > > > > > > > cross, not
the F2L) is easier? that happens to me from > > > time >
> > to > > > > > > > time...just
wondering if anyone else has the same > > > thing... > >
> > > > > > > > > > > > > >
Pedro > > > > > > > > > > > >
> > > > Gilles van den Peereboom <gillesvdp@> >
> > escreveu: > > > > > > > > Wow, that's
nuts... > > > > > > > > I think Arnaud's goal
for sub18 has already been > > > reached. > > > >
> > > > > > > > > > > > Anyone
trying sub17 ? :D > > > > > > > > > > >
> > > > > Congratulations ! > > > > >
> > > I am far from any good times these days :-( > >
> > > > > > > > > > > > >
> Gilles > > > > > > > > > > >
> > > > > 2007/1/14, cmhardw > > > > >
no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > >
> <no_reply%40yahoogroups.com><no_reply%40yahoogr > >
> > > oups.com> > > > > > > > >:
> > > > > > > > > > > > >
> > > > > Congrats Dan! Those times are crazy! This >
> > seriously has me > > > > > > > wondering
> > > > > > > > > if sub-20 average are
within the limits of > > > one-handed cubing. It > > >
> > > > > > really seems like it might be possible
based > > > on > > > those times. > > > >
> > > > > > > > > > > > >
> Congrats again, that's absolutely amazing! > > > > >
> > > > > > > > > > > > > Chris
> > > > > > > > > > > > > >
> > > > --- In > > > > > > > > >
> > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
> > > <speedsolvingrubikscube% > > > > > >
> 40yahoogroups.com>, > > > > > > > > >
Pedro <pedrosino1@> > > > > > > > >
> wrote: > > > > > > > > > > > >
> > > > > > > > Wow! > > > >
> > > > > > Now that's crazy...I'll have to
practice > > > a > > > lot to get near > > >
> > > > > > that...oh, well... > > > >
> > > > > > > > > > > > > >
> > Pedro > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
> > > removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
__________________________________________________ > > > >
> > > > Fale com seus amigos de graça com o novo Yahoo!
> > > Messenger > > > > > > > >
http://br.messenger.yahoo.com/ > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been > > > removed] > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > ________________________________________________ >
> > Message sent using UebiMiau 2.7.9 > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] >
477. [Speed cubing group] Re: New One-Handed WR From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 22:02:18 -0000
What rules did I almost violate? I'm just curious because I watched it
again and didn't see anything... Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > After watching Dan's
17.90, I have 2 comments : > > > > 1. Damn good cases for
Cross, F2L, OLL...and PLL :D > > 2. Too bad to lose about 1 second
on a lock up during the PLL > > 3. Very darn close to violating
the rules. > > Stefan >
478. [Speed cubing group] Re: New One-Handed WR From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 22:31:42 -0000
Almost touched with your other hand at the start of inspection? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...>
wrote: > > What rules did I almost violate? I'm just curious
because I watched > it again and didn't see anything... > > Dan
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > After
watching Dan's 17.90, I have 2 comments : > > > > > >
1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > 2.
Too bad to lose about 1 second on a lock up during the PLL > >
> > 3. Very darn close to violating the rules. > > > >
Stefan > > >
479. [Speed cubing group] Re: New One-Handed WR From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 22:48:05 -0000
Oh, haha. I didn't even notice that. --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...>
wrote: > > Almost touched with your other hand at the start of
inspection? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I
almost violate? I'm just curious because I watched > > it again
and didn't see anything... > > > > Dan > > > >
--- In speedsolvingrubikscube@...m, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > >
> After watching Dan's 17.90, I have 2 comments : > > > >
> > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D
> > > > 2. Too bad to lose about 1 second on a lock up
during the PLL > > > > > > 3. Very darn close to
violating the rules. > > > > > > Stefan > > >
> > >
480. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 09:51:17 +1100
Ron van Bruchem wrote: > - the last two blocks I solved corners
(already "solved"), then > centers, then edge pieces all with
3-cycles. Of course, this means that you will run into: the
"indeterminate centre parity problem" This is NOT a limitation of the
pseudo 2x2x2 idea. It is a property of your "centres first" strategy. --
Ryan Heise http://www.ryanheise.com/cube/
481. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 10:11:12 +1100
Per Kristen Fredlund wrote: > In fact the parity will be much worse
to fix with those 2x2x2 blocks. > Chris' or Fredericks "edge-swap"
does mess with centers. But for > 3x3x3 reduction you will not see
this because similar color centers > are being swapped. With 2x2x2
blocks this may involve 2 center swaps > with 4 different colors
involved! Let me describe a strategy that works: - First attach all the
edges to the corners. - Second, attach the centres to the corners. -
Third, solve as a 2x2x2. Now, let me describe which parity problems this
avoids: - It avoids the pseudo parity problems. - It avoids the
indeterminate centre permutation parity problem. Now, let me describe
which parity problems this doesn't avoid: - The normal ones which are
always present and impossible to avoid whatever method you use. I don't
consider these really problems, they are part of normal solving and we
have to accept them. Now, let me explain why I entered this
conversation: - Because I saw an idea being shot down on false grounds,
and I wanted to set the record straight so that people could open their
minds to thinking about answers to J.Bernett's very valid question. --
Ryan Heise http://www.ryanheise.com/cube/
482. Re: [Speed cubing group] Re: US National Championships
From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 15:25:49 -0800 (PST)
Chicago's always fun. Rory xkiesterx <kianb@...> wrote: I think a
pretty much ideal place is in the Chicago region. Its in the midwest so
its not too far from anyone, plus its a huge city with tons of things to
do. --- In speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > Yeah, I also pretty much agree with
all of the points discussed so > far. A big tournament every year
would be great, and I definetely > think it should be held over 2 or
3 days. This would provide for > more time for events, and have more
events in total. As for the > location, I think it would be a good
idea to switch it around each > year. Las Vegas would probably not be
ideal. So maybe, San > Francisco this year, if we were to start it
this year, and then > somewhere on the east coast, then possibly
southern California, etc. > This way, more people would be able to
participate in such large > events. > > -Alexei Gousev >
> > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
> <enguarde1234@> wrote: > > > > As a high school
student, I'd like to touch on that. Kirk is right > that it might be
difficult for younger cubers, such as myself, to go > to Vegas. I
have been to Vegas twice and enjoyed it very much. I > know that my
parents would not let me go unless I was either with one > of them or
with a friend and one of his parents. Also, they don't > have to stay
on the strip. There are plenty of hotels around that > will be an
easy drive, or possibly walk, to the competition. On the > matter of
what is on the strip, some of it can be a little much for, > say, a
15 year old. You could always distract them with the Blue Man > Group
(if you haven't seen them in concert, GO!!! It's worth it!!!!) > or
mindless arcades (always fun). And if they're only in town long >
enough for the competition, they'll probably spend most of their time
> at the competition. However, Kirk is right, we can't over look the
> fact that Vegas has its negative influences on teenagers. > >
> > Rory > > > > kirk83616
<no_reply@yahoogroups.com> > wrote: I think most would be >
interested in an annual event--myself > > included. > > >
> I'm not so keen on Las Vegas, though--a lot of cubers are still in
> > high school (some even younger), so the stuff on the strip is
> > probably not the ideal environment for them. I don't care for
it > > myself either. I'd prefer Southern California or even San
> > Francisco. I think the Exploratorium is a decent venue, but
this > > last event may indicate even that place may be getting
small (but > > there's probably some way to set up more timers or
something to > move > > people through faster, or go back to 2
days so there's enough time > > for all the events). > >
> > Of course, Boise is always a great option, imo. ;-) > >
> > or maybe alternate coasts each year. > > > > big
picture, i think it's a great idea. just need to work out the > >
logistics... > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > I also
would be very interested in this. It's hard to make it to > > the
> > > world competition when it's over seas, and since US
Nationals > > > alternate with it, if i can't make it to the
world competition > > then i > > > can't make it to any
major events that year. Las Vegas would be > > > pretty fun,
though i think like New York or Chicago or some > place > >
> like that would be really awesome. Thanks for all the work you >
put > > > into this Tyson! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" >
> > <pjksportscards@> wrote: > > > > > >
> > Hey Tyson, > > > > I would definitely be
interested in an every-year event. I > > > brought this issue
up before, we could have an event called > > the "US > >
> Open" that alternates every year with the US Nationals. While >
> Worlds > > > will be towards the end of the year, we could
make this > tournament > > > early summer, maybe late May or
early June. If you need any > help > > > whatsoever setting
any of it up, I can help you out in any way, > > just > >
> send me an email. > > > > > > > > Thanks.
> > > > Pat > > > > > > > > >
> > > ----- Original Message ----- > > > > From:
Tyson Mao<mailto:tyson.mao@> > > > > To: > >
> > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com> ; > > > > >
>
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
> > > > Sent: Thursday, January 18, 2007 2:34 PM > >
> > Subject: [Speed cubing group] US National Championships >
> > > > > > > > > > > Hi Everyone, >
> > > > > > > This mainly concerns US competitors
so I'll be moving the > > > discussion to the > > >
> Caltech group after this. I was wondering how people would >
> feel > > > about > > > > having a regular
tournament in Las Vegas every year? > > > > > > >
> I know the East Coast people really wanted stuff out there, >
> and I > > > am working > > > > on places such
as Philadelphia or New York, but I > potentially > > > have
a pretty > > > > regular opportunity in Las Vegas.
Potentially, we could make > > an > > > agreement >
> > > until 2011, but I wanted to gauge the interest because
this > > would > > > be > > > > somewhat of a
commitment. > > > > > > > > -Tyson > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > Need
Mail bonding? > > Go to the Yahoo! Mail Q&A for great tips
from Yahoo! Answers users. > > > > [Non-text portions of
this message have been removed] > > >
--------------------------------- Need a quick answer? Get one in
minutes from people who know. Ask your question on Yahoo! Answers.
[Non-text portions of this message have been removed]
483. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 10:44:24 +1100
I'm going to test a different reply and see if this one works better :-)
Per Kristen Fredlund wrote: > Hi Bernett!! > > Explain to me
how this would eliminate "parity" - having to swap 2 > singular edges
occasionally!! I think J.Bernett was talking about pseudo cube parity
problems. Of course you can't eliminate having to swap 2 edges. This is
true even on a 3x3x3. That doesn't mean that you can't avoid pseudo cube
parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
484. [Speed cubing group] Re: New One-Handed WR From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 00:08:22 -0000
http://www.youtube.com/watch?v=vnRJROskpp4 2nd comment down. MAHTIANSSI
(12 hours ago) When I do world records I don't even say anything. So
anssi, what exactly do you mean by this comment? There's nothing wrong
with being happy about the record. Dan has never said or even implied
that he's better than anyone so I'm not quite sure why you made such a
comment on his video. In fact, he's a pretty modest guy and is a very
friendly guy to compete with. "Anssi Vanhala" <mahtianssi@ >
wrote: > > > So, in US champinoship 29.78 solve was enough for
semifinal and 19.37 average for final and 15.50 for winning. Will that
be enough in EC? > > At least I don't think so. Hopefully I don't
get french nerves there... 19.66
485. Re: [Speed cubing group] Re: New One-Handed WR From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Jan 2007 16:28:22 -0800
1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo 15.15 4 Chris Dzoan 15.73
5 Darren Kwong 15.75 6 Andy Tsao 15.81 7 Mateus Almeida 16.32 8 Brittany
Dzoan 16.49 9 Frank Morris 16.83 10 Dan Dzoan 17.47 11 Ryan Zheng 17.69
12 Tyson Mao 19.36 Couple notes about this results. Final Round from the
Caltech Winter 2007 competition was 12 people, not just 8. It was not a
national championship. And the 12th place guy didn't do so well, but
he's a loser anyway so we don't really care about him. Total competitors
was 101, and spectator count over the course of the day was probably
around 10,000 people with about 650 people watching during the final
round. So there is certainly a lot of pressure. On 1/19/07, goodxy2002
<goodxy2002@...> wrote: > >
http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. >
> MAHTIANSSI (12 hours ago) > When I do world records I don't even
say anything. > > So anssi, what exactly do you mean by this
comment? There's nothing > wrong with being happy about the record.
Dan has never said or even > implied that he's better than anyone so
I'm not quite sure why you > made such a comment on his video. In
fact, he's a pretty modest guy > and is a very friendly guy to
compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: >
> > > > So, in US champinoship 29.78 solve was enough for
semifinal and > 19.37 average for final and 15.50 for winning. Will
that be enough in > EC? > > > At least I don't think so.
Hopefully I don't get french nerves > there... > > 19.66 >
> > [Non-text portions of this message have been removed]
486. Re: [Speed cubing group] Re: Fridrich system From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 Jan 2007 22:09:57 -0700
>So practice and the existing tutorials didn't help? > >Stefan
That is a real inviting response. To learn the F2L, I'd recommend
checking out cubestation.co.uk . Click on the 3x3 guide on the left. If
you need further help, feel free to ask. Pat ----- Original Message
----- From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 1:44 PM Subject: [Speed cubing group] Re:
Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"medaoufa" <medaoufa@...> wrote: > > Hi every body .i just
start learning the system > Any advise you may give me(F2L). >
Thanks So practice and the existing tutorials didn't help? Stefan
[Non-text portions of this message have been removed]
487. Re: [Speed cubing group] Re: New One-Handed WR From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 Jan 2007 22:14:00 -0700
Dan, Congrats, very nice solve indeed, you deserve the WR. Good work.
All the best, Pat ----- Original Message ----- From: Dan
Dzoan<mailto:gvdlfs3@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 3:48 PM Subject: [Speed cubing group] Re:
New One-Handed WR Oh, haha. I didn't even notice that. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"sccuber" <sccuber@...> wrote: > > Almost touched with your
other hand at the start of inspection? > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I
almost violate? I'm just curious because I watched > > it again
and didn't see anything... > > > > Dan > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" > > <pochmann@> wrote: > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Gilles van den > > > Peereboom" <gillesvdp@> wrote: >
> > > > > > > After watching Dan's 17.90, I have 2
comments : > > > > > > > > 1. Damn good cases
for Cross, F2L, OLL...and PLL :D > > > > 2. Too bad to lose
about 1 second on a lock up during the PLL > > > > > >
3. Very darn close to violating the rules. > > > > > >
Stefan > > > > > > [Non-text portions of this message
have been removed]
488. Re: [Speed cubing group] Re: New One-Handed WR From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 Jan 2007 22:15:52 -0700
That is a very good turnout, and a lot of competition! I am glad to see
the competitions expanding so much. Keep up the good work Tyson. Pat
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 5:28 PM Subject: Re: [Speed cubing group]
Re: New One-Handed WR 1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo
15.15 4 Chris Dzoan 15.73 5 Darren Kwong 15.75 6 Andy Tsao 15.81 7
Mateus Almeida 16.32 8 Brittany Dzoan 16.49 9 Frank Morris 16.83 10 Dan
Dzoan 17.47 11 Ryan Zheng 17.69 12 Tyson Mao 19.36 Couple notes about
this results. Final Round from the Caltech Winter 2007 competition was
12 people, not just 8. It was not a national championship. And the 12th
place guy didn't do so well, but he's a loser anyway so we don't really
care about him. Total competitors was 101, and spectator count over the
course of the day was probably around 10,000 people with about 650
people watching during the final round. So there is certainly a lot of
pressure. On 1/19/07, goodxy2002
<goodxy2002@...<mailto:goodxy2002@...>> wrote: > >
http://www.youtube.com/watch?v=vnRJROskpp4<http://www.youtube.com/watch?v=vnRJROskpp4>
> 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I
do world records I don't even say anything. > > So anssi, what
exactly do you mean by this comment? There's nothing > wrong with
being happy about the record. Dan has never said or even > implied
that he's better than anyone so I'm not quite sure why you > made
such a comment on his video. In fact, he's a pretty modest guy > and
is a very friendly guy to compete with. > > "Anssi Vanhala"
<mahtianssi@ > wrote: > > > > > So, in US
champinoship 29.78 solve was enough for semifinal and > 19.37 average
for final and 15.50 for winning. Will that be enough in > EC? >
> > At least I don't think so. Hopefully I don't get french nerves
> there... > > 19.66 > > > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
489. Re: [Speed cubing group] Re: New One-Handed WR From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 08:44:00 +0100
Stefan : http://www.youtube.com/watch?v=EMEYsIxxML4 55th second That's
also close to violating the rules :D Gilles 2007/1/20, PJK Sports Cards
<pjksportscards@...>: > > That is a very good turnout, and a
lot of competition! I am glad to see > the competitions expanding so
much. Keep up the good work Tyson. > > Pat > > -----
Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Friday, January 19, 2007 5:28 PM > Subject: Re:
[Speed cubing group] Re: New One-Handed WR > > 1 Toby Mao 14.82
> 2 Brian Kim 15.03 > 3 Leyan Lo 15.15 > 4 Chris Dzoan 15.73
> 5 Darren Kwong 15.75 > 6 Andy Tsao 15.81 > 7 Mateus Almeida
16.32 > 8 Brittany Dzoan 16.49 > 9 Frank Morris 16.83 > 10 Dan
Dzoan 17.47 > 11 Ryan Zheng 17.69 > 12 Tyson Mao 19.36 > >
Couple notes about this results. Final Round from the Caltech Winter
2007 > competition was 12 people, not just 8. It was not a national
championship. > And the 12th place guy didn't do so well, but he's a
loser anyway so we > don't really care about him. Total competitors
was 101, and spectator > count > over the course of the day was
probably around 10,000 people with about > 650 > people watching
during the final round. So there is certainly a lot of > pressure.
> > On 1/19/07, goodxy2002 <goodxy2002@...
<goodxy2002%40yahoo.com> > <mailto:goodxy2002@...
<goodxy2002%40yahoo.com>>> wrote: > > > >
http://www.youtube.com/watch?v=vnRJROskpp4< >
http://www.youtube.com/watch?v=vnRJROskpp4> > > 2nd comment
down. > > > > MAHTIANSSI (12 hours ago) > > When I do
world records I don't even say anything. > > > > So anssi,
what exactly do you mean by this comment? There's nothing > >
wrong with being happy about the record. Dan has never said or even >
> implied that he's better than anyone so I'm not quite sure why you
> > made such a comment on his video. In fact, he's a pretty
modest guy > > and is a very friendly guy to compete with. >
> > > "Anssi Vanhala" <mahtianssi@ > wrote: > >
> > > > > So, in US champinoship 29.78 solve was enough
for semifinal and > > 19.37 average for final and 15.50 for
winning. Will that be enough in > > EC? > > > > At
least I don't think so. Hopefully I don't get french nerves > >
there... > > > > 19.66 > > > > > > >
> [Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
490. [Speed cubing group] Re: New One-Handed WR From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 09:00:55 -0000
It's just funny to see how differently people react. --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > >
http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. >
> MAHTIANSSI (12 hours ago) > When I do world records I don't even
say anything. > > So anssi, what exactly do you mean by this
comment? There's nothing > wrong with being happy about the record.
Dan has never said or even > implied that he's better than anyone so
I'm not quite sure why you > made such a comment on his video. In
fact, he's a pretty modest guy > and is a very friendly guy to
compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: >
> > > > So, in US champinoship 29.78 solve was enough for
semifinal and > 19.37 average for final and 15.50 for winning. Will
that be enough in > EC? > > > At least I don't think so.
Hopefully I don't get french nerves > there... > > 19.66 >
491. [Speed cubing group] Re: New One-Handed WR From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 10:21:48 -0000
Oh I get it now. You just post those kind of comments to see how people
react. That's interesting. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > It's just funny to see how
differently people react. > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" >
<goodxy2002@> wrote: > > > >
http://www.youtube.com/watch?v=vnRJROskpp4 > > 2nd comment down.
> > > > MAHTIANSSI (12 hours ago) > > When I do world
records I don't even say anything. > > > > So anssi, what
exactly do you mean by this comment? There's nothing > > wrong
with being happy about the record. Dan has never said or even > >
implied that he's better than anyone so I'm not quite sure why you >
> made such a comment on his video. In fact, he's a pretty modest guy
> > and is a very friendly guy to compete with. > > >
> "Anssi Vanhala" <mahtianssi@ > wrote: > > > >
> > > So, in US champinoship 29.78 solve was enough for
semifinal and > > 19.37 average for final and 15.50 for winning.
Will that be enough in > > EC? > > > > At least I
don't think so. Hopefully I don't get french nerves > > there...
> > > > 19.66 > > >
492. Re: can 444 be solved as 222 ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 12:28:29 -0000
Well Ryan. The point is that u will encounter a parity at SOME point
when u reduce to 2x2x2(50% of the time). Why is it so hard to admit ???
You can call the parity by whatever name you like, it's still there!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Ron van Bruchem wrote: > > >
- the last two blocks I solved corners (already "solved"), then >
> centers, then edge pieces all with 3-cycles. > > Of course,
this means that you will run into: > > the "indeterminate centre
parity problem" > > This is NOT a limitation of the pseudo 2x2x2
idea. It is a property of > your "centres first" strategy. > >
> -- > Ryan Heise > http://www.ryanheise.com/cube/ >
493. Re: 2 questions. From:
"Miles Yucht" <mgyucht@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 13:04:34 -0000
Try to solve the cross on the left or on the front. It can help you with
recognizing the remainder of F2L, and it will help you transition to a
full-fledged cross down solve. I use it, and it helps me to achieve a
15-17 second F2L solve. As with your first question, you need to be
patient and continue to work at what you find is slow. If there is one
algorithm that takes you awhile, just because it doesn't flow nicely
from your hands to the cube, just try to find another algorithm
performing the same action, and just do it over and over, until it
becomes muscle memory. Then you will be able to achieve very fast time,
or so I have found. --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf <enguarde1234@...> wrote: > > Practice, Practice,
Practice. All I can say is practice. As for the cross, I still do the
cross on top first and then flip the cube. My friends have told me I
should do it with cross on the bottom and it does have its advantages,
but for me, it has become somewhat of a habit. Either way works, but you
will have some advantages with the cross on the bottom. > > Rory
> > mt_highest <no_reply@yahoogroups.com> wrote: Hey, i
posted before about my lubricant problem, and it jsut > turns out i
put too much and it takes a while to dry, so the > motomaster
silicone lube does work! Okay, now i have 2 questions. > First, im
averaging about 37-47 seconds and i cant seem to do F2L > very fast
(takes between 20-27 seconds) so i was wondering what does > it take
to get my F2L time down? And how do all of you recognize the >
patterns so quickly? > Secondly, I make my cross on to top begin, is
that okay or should > i learn to begin with it on the bottom? >
> Thats all for now, Thanks! > > > > > > >
--------------------------------- > Now that's room service! Choose
from over 150,000 hotels > in 45,000 destinations on Yahoo! Travel to
find your fit. > > [Non-text portions of this message have been
removed] >
494. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 00:58:13 +1100
Per Kristen Fredlund wrote: > Well Ryan. The point is that u will
encounter a parity at SOME point > when u reduce to 2x2x2(50% of the
time). Why is it so hard to > admit ??? You can call the parity by
whatever name you like, I like to call it a parity, Per. (see message
32723) I also agree 100% with your point above. But...
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32745
(please reply there, not here) -- Ryan Heise
http://www.ryanheise.com/cube/
495. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 16:49:39 -0000
Hi :-) I think maybe the confusion arises from what is meant by an edge.
For those used to 3x3x3 reduction some like to think they are
constructing "edges" whereas what they are doing is making edgepairs.
For 2x2x reduction those edgepairs will not even exist. As for 2x2x2
reductions unsuitability as speedsolving method conclusions can be drawn
not only from those few attempts made by some peop0le but also from
theoretical points of view, especially with regards to recognition. If
making theose blocks are possible without resorting to 3-cycle and
parity fixes, that would really require exceptional lookahead and
recognition. There's other ways of eliminating any parity that might
work if spending some time making up nice algorithm. Personally i find
the following promising: Start by completing 2 opposite layers. Proceed
by "diffusing" the middle layers edges to their respective layers, such
that 1 of those inner layer has all edges solved. Parity is now fixed by
a quarter turn of that layer. It only affects unsolved edges/centers.
Fix the rest by a few fast/easy 3-cycles on edges/centres. I know people
have worked on very similar approaches to this already :-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > I'm going to test a different reply and see if this one
works better :-) > > Per Kristen Fredlund wrote: > > > Hi
Bernett!! > > > > Explain to me how this would eliminate
"parity" - having to swap 2 > > singular edges occasionally!! >
> I think J.Bernett was talking about pseudo cube parity problems.
> > Of course you can't eliminate having to swap 2 edges. This is
true even > on a 3x3x3. That doesn't mean that you can't avoid pseudo
cube parity > problems. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
496. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 17:28:30 -0000
Hi :-) Yes, finding a method that eliminates all possible parities for
4x4x4 is a great idea. However, reducing to 2x2x2 is flawed due to many
reasons already mentioned. I do believe that fast methods with no
parity, or trivial parity fix(es) MUST exist. We have just not found
them yet :-) Sorry if my constributions have been too strongly focused
on the 2x2x2 reduction proposal and not the overall idea (which is not
new at all). -Per > Now, let me explain why I entered this
conversation: > > - Because I saw an idea being shot down on false
grounds, and I wanted > to set the record straight so that people
could open their minds to > thinking about answers to J.Bernett's
very valid question. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
497. Re: can 444 be solved as 222 ? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 17:33:35 -0000
Forgive me if this has already been brought up, but reading these posts
made me think of this. Would it be a viable solution method for the
6x6x6 cube to reduce to a 4x4x4 cube? You could build 2x2 center blocks
across the entire cube, then 2x1x1 edge pseudo blocks until you were
ready to solve as a 6x6x6. This would leave you with all the parities of
the 4x4x4 cube, and I don't think anything else. There would be the case
where you would have to solve a 6x6x6 parity of the edges in order to
create the last 2x1x1 pseudo edge block, but if you were smart about it
you could save this step until the very end, solve it as a pure parity,
and always avoid the 4x4x4 OLL parity case. You would still have the
possibility of the PLL parity though, if I'm not mistaken. Anyway sorry
if this has already been brought up, but I thought it was an interesting
idea. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > >
Yes, finding a method that eliminates all possible parities for 4x4x4
> is a great idea. However, reducing to 2x2x2 is flawed due to many
> reasons already mentioned. I do believe that fast methods with no
> parity, or trivial parity fix(es) MUST exist. We have just not
found > them yet :-) > > Sorry if my constributions have been
too strongly focused on the 2x2x2 > reduction proposal and not the
overall idea (which is not new at all). > > -Per > > >
Now, let me explain why I entered this conversation: > > > >
- Because I saw an idea being shot down on false grounds, and I wanted
> > to set the record straight so that people could open their
minds to > > thinking about answers to J.Bernett's very valid
question. > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
498. hi i'm new here and i want to learn the fridrich method to slove
the cube :-)
From:
"rubikcubefan100" <rubikcubefan100@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 17:33:01 -0000
like i said i want to learnd the fridrich method but its kind of hard to
learn it alond so i try to find some 1 that know the method and have
enagh time to video chat with me and teach me :-) if some 1 can help me
plz post your msn,icq address or any other program you use or send it in
a pm thanks RubikCubeFan100
499. Cubing in Vatican? From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 17:35:01 -0000
Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all
Maybe they play with cubes over there? Have fun, Ron
500. Re: Cubing in Vatican? From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 18:44:04 -0000
I also see that 72 visitors are from North Korea. I thougth they ddidn't
have internet access at all in that country. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > This week I had a visitor from the Vatican:
>
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all
> > Maybe they play with cubes over there? > > Have fun,
> > Ron >
501. Re: [Speed cubing group] hi i'm new here and i want to learn the
fridrich method to slove the cube :-)
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Jan 2007 11:49:59 -0700
Check cubestation.co.uk . ----- Original Message ----- From:
rubikcubefan100<mailto:rubikcubefan100@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 10:33 AM Subject: [Speed cubing group]
hi i'm new here and i want to learn the fridrich method to slove the
cube :-) like i said i want to learnd the fridrich method but its kind
of hard to learn it alond so i try to find some 1 that know the method
and have enagh time to video chat with me and teach me :-) if some 1 can
help me plz post your msn,icq address or any other program you use or
send it in a pm thanks RubikCubeFan100 [Non-text portions of this
message have been removed]
502. Re: [Speed cubing group] Cubing in Vatican? From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Jan 2007 12:12:36 -0700
Hey Ron (and all other sites using webstats4u.com to monitor their
stats), Webstats4u will create popup advertisements on your page. When
they changed their name awhile back, they began to create popups without
notifying anyone of it. I have seen many cuber pages with the popups due
to webstats4u (Joel Van Noort - Your page comes to mind first). I use
w3counter.com for my site, it is much better. I just figured I'd let you
all know, even though this is a bit off topic. Pat ----- Original
Message ----- From: Ron<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed]
503. Re: Re: [Speed cubing group] Cubing in Vatican? From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Jan 2007 21:23:34 +0100
Hi Pat, Thanks for the feedback. But there is an easy way past these
popups: use the script on my page. :-) I copied my script before the
popup was added. Have fun, Ron ----- Original Message ----- From: PJK
Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing
in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor
their stats), Webstats4u will create popup advertisements on your page.
When they changed their name awhile back, they began to create popups
without notifying anyone of it. I have seen many cuber pages with the
popups due to webstats4u (Joel Van Noort - Your page comes to mind
first). I use w3counter.com for my site, it is much better. I just
figured I'd let you all know, even though this is a bit off topic. Pat
----- Original Message ----- From: Ron<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed]
504. Re: can 444 be solved as 222 ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 21:13:42 -0000
Hi Chris :-) Just to make sure i got you correct, you want to reduce to
a 4x4x4 cube like so : 1+2+2+1 layerwise? I guess it's doable but i have
a great doubt about it's speed compared with normal 3x3x3 reduction or
also lbl methods. My cage method is a pseudo lbl method - centers last.
There aren't many around who may have a go at such an approach, unless
with gabbasoft or other computer simulation ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Forgive me if this has already been brought up, but
reading these > posts made me think of this. > > Would it be a
viable solution method for the 6x6x6 cube to reduce to a > 4x4x4
cube? You could build 2x2 center blocks across the entire cube, >
then 2x1x1 edge pseudo blocks until you were ready to solve as a 6x6x6.
> > This would leave you with all the parities of the 4x4x4 cube,
and I > don't think anything else. There would be the case where you
would > have to solve a 6x6x6 parity of the edges in order to create
the last > 2x1x1 pseudo edge block, but if you were smart about it
you could save > this step until the very end, solve it as a pure
parity, and always > avoid the 4x4x4 OLL parity case. You would still
have the possibility > of the PLL parity though, if I'm not mistaken.
> > Anyway sorry if this has already been brought up, but I
thought it was > an interesting idea. > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > Yes, finding a method that eliminates all possible parities
for 4x4x4 > > is a great idea. However, reducing to 2x2x2 is
flawed due to many > > reasons already mentioned. I do believe
that fast methods with no > > parity, or trivial parity fix(es)
MUST exist. We have just not found > > them yet :-) > > >
> Sorry if my constributions have been too strongly focused on the
2x2x2 > > reduction proposal and not the overall idea (which is
not new at all). > > > > -Per > > > > > Now,
let me explain why I entered this conversation: > > > > >
> - Because I saw an idea being shot down on false grounds, and I
wanted > > > to set the record straight so that people could
open their minds to > > > thinking about answers to J.Bernett's
very valid question. > > > > > > -- > > >
Ryan Heise > > > http://www.ryanheise.com/cube/ > > >
> > >
505. Re: [Speed cubing group] Cubing in Vatican? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Jan 2007 21:26:15 -0000
Wooo ... Norway has almost made as many visits as all of taiwan.
Considering the number of active cubers this doe seem a bit strange. And
no i only visit Ron\s site at most couple of times pr day, honestly :D
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Pat, > > Thanks for
the feedback. But there is an easy way past these popups: use the script
on my page. :-) > I copied my script before the popup was added. >
> Have fun, > > Ron > > ----- Original Message ----- >
From: PJK Sports Cards > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Saturday, January 20, 2007 8:12 PM > Subject: SPAM: Re:
[Speed cubing group] Cubing in Vatican? > > > Hey Ron (and all
other sites using webstats4u.com to monitor their stats), >
Webstats4u will create popup advertisements on your page. When they
changed their name awhile back, they began to create popups without
notifying anyone of it. I have seen many cuber pages with the popups due
to webstats4u (Joel Van Noort - Your page comes to mind first). I use
w3counter.com for my site, it is much better. I just figured I'd let you
all know, even though this is a bit off topic. > > Pat > >
----- Original Message ----- > From: Ron<mailto:ron@...> >
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> > Sent: Saturday, January 20, 2007 10:35 AM >
Subject: [Speed cubing group] Cubing in Vatican? > > Hi guys, >
> This week I had a visitor from the Vatican: >
http://www.webstats4u.com/s?
tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?
tab=1&link=3&id=632975&cou=all> > > Maybe they play
with cubes over there? > > Have fun, > > Ron > >
[Non-text portions of this message have been removed] > > >
> > > [Non-text portions of this message have been removed]
>
506. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 10:27:59 +1100
Per Kristen Fredlund wrote: > I think maybe the confusion arises from
what is meant by an edge. Maybe you haven't noticed, but I have been
using distinct terms to refer to edge pieces and pseudo edge pieces.
And, I'm pretty sure I understand what you mean also when you talk about
swapping two "singular edges". A singular edge is an "individual" edge
piece, right? Now let me see if you're confused. Do you understand what
I mean by "pseudo cube", "pseudo edge", and "pseudo cube parity
problems"? Finally, can you tell me even just ONE sentence/paragraph of
mine that you think is false, "quote" it, and tell me WHY you think it
is false? Maybe you can start with my most recent email and work
backwards until you find what you think is my fundamental error. (So
far, your replies have generally glossed over what I've said, and you
haven't challenged anything specific that I've said. Please quote
something specific and respond to it.) -- Ryan Heise
http://www.ryanheise.com/cube/
507. Re: Re: [Speed cubing group] Cubing in Vatican? From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Jan 2007 16:39:32 -0700
Are you referring to speedcubing.com , or do you have another site? Pat
----- Original Message ----- From: Ron van Bruchem<mailto:ron@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing
group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is
an easy way past these popups: use the script on my page. :-) I copied
my script before the popup was added. Have fun, Ron ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed
cubing group] Cubing in Vatican? Hey Ron (and all other sites using
webstats4u.com to monitor their stats), Webstats4u will create popup
advertisements on your page. When they changed their name awhile back,
they began to create popups without notifying anyone of it. I have seen
many cuber pages with the popups due to webstats4u (Joel Van Noort -
Your page comes to mind first). I use w3counter.com for my site, it is
much better. I just figured I'd let you all know, even though this is a
bit off topic. Pat ----- Original Message ----- From:
Ron<mailto:ron@...<mailto:ron@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
508. Re: Re: Re: [Speed cubing group] Cubing in Vatican?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Jan 2007 00:48:53 +0100
scc do you see popups? ----- Original Message ----- From: PJK Sports
Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January
21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed cubing group] Cubing in
Vatican? Are you referring to speedcubing.com , or do you have another
site? Pat ----- Original Message ----- From: Ron van
Bruchem<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing
group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is
an easy way past these popups: use the script on my page. :-) I copied
my script before the popup was added. Have fun, Ron ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed
cubing group] Cubing in Vatican? Hey Ron (and all other sites using
webstats4u.com to monitor their stats), Webstats4u will create popup
advertisements on your page. When they changed their name awhile back,
they began to create popups without notifying anyone of it. I have seen
many cuber pages with the popups due to webstats4u (Joel Van Noort -
Your page comes to mind first). I use w3counter.com for my site, it is
much better. I just figured I'd let you all know, even though this is a
bit off topic. Pat ----- Original Message ----- From:
Ron<mailto:ron@...<mailto:ron@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
509. 15 move 4 corner orientation From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 00:13:49 -0000
Hey! I just found a great alg for one of the hardest LL cases. The alg
orients the pi case for corners and preserves everything else in only 15
turns STM, 18 QTM (I'm not sure but as I remember I got 16 turns HTM
from CubeX for this case). The alg is not only short, it's fast too =)
The alg: B' U' R' U R U' R' U R2 B M' B' R' B M Do cube orientations to
get the B-turns to the U-side for faster execution. The alg is based on
two well knowned algs : F U R U' R' U R U' R' F' and B' R B M' B' R' B M
but the first part is done as fron the backside of the cube and also
mirroed to get the moves back to the right side and also saving two
turns. I often trial for algs and find a lot of them but this was
probably the first time I hadf a real WOW!! when I found it, (because I
know this is a hard case). Any BLD cubers who like this? (I assume you
do =) // Kenneth
510. Re: Re: Re: [Speed cubing group] Cubing in Vatican?
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Jan 2007 17:18:52 -0700
No I don't. I'd be curious to look at the script. Can you please post
it? However, if I remember right, in the TOS of webstats4u, you can't
disable the popups. I am not positive if that was for this particular
service. Pat ----- Original Message ----- From: Ron van
Bruchem<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 4:48 PM Subject: Re: Re: Re: [Speed
cubing group] Cubing in Vatican? scc do you see popups? ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed
cubing group] Cubing in Vatican? Are you referring to speedcubing.com ,
or do you have another site? Pat ----- Original Message ----- From: Ron
van Bruchem<mailto:ron@...<mailto:ron@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing
group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is
an easy way past these popups: use the script on my page. :-) I copied
my script before the popup was added. Have fun, Ron ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed
cubing group] Cubing in Vatican? Hey Ron (and all other sites using
webstats4u.com to monitor their stats), Webstats4u will create popup
advertisements on your page. When they changed their name awhile back,
they began to create popups without notifying anyone of it. I have seen
many cuber pages with the popups due to webstats4u (Joel Van Noort -
Your page comes to mind first). I use w3counter.com for my site, it is
much better. I just figured I'd let you all know, even though this is a
bit off topic. Pat ----- Original Message ----- From:
Ron<mailto:ron@...<mailto:ron@...><mailto:ron@...<mailto:ron@...>>>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
511. competitions From:
"roxxinn" <fognus@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 00:25:48 -0000
On speedcubing.com I saw that the Caltech spring comp was in April
sometime. Now it's not posted anymore. Did it get cancelled or what's
happening there? Anyone know when the next comp is in the U.S and where?
512. Re: [Speed cubing group] 15 move 4 corner orientation
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 00:29:16 +0000 (GMT)
I don't really like it...R, B, U and M turns...I prefer the one Joel
posted a while back... R' U' ((R' F R F') (R U' R' U))*2 U R Pedro
Kenneth Gustavsson <kenneth@...> escreveu: Hey! I just found a
great alg for one of the hardest LL cases. The alg orients the pi case
for corners and preserves everything else in only 15 turns STM, 18 QTM
(I'm not sure but as I remember I got 16 turns HTM from CubeX for this
case). The alg is not only short, it's fast too =) The alg: B' U' R' U R
U' R' U R2 B M' B' R' B M Do cube orientations to get the B-turns to the
U-side for faster execution. The alg is based on two well knowned algs :
F U R U' R' U R U' R' F' and B' R B M' B' R' B M but the first part is
done as fron the backside of the cube and also mirroed to get the moves
back to the right side and also saving two turns. I often trial for algs
and find a lot of them but this was probably the first time I hadf a
real WOW!! when I found it, (because I know this is a hard case). Any
BLD cubers who like this? (I assume you do =) // Kenneth
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
513. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 12:31:35 +1100
Per Kristen Fredlund wrote: > Yes, finding a method that eliminates
all possible parities for 4x4x4 > is a great idea. J.Bernett did not
say "all possible parities", he said 4x4x4 parities, which you are
interpreting how you like, but I think it has a more obvious
interpretation, based on common descriptions of the 4x4x4 parity
problems you find on various 4x4x4 solution web pages. Even on Chris'
page, this is what he considers to be the 4x4x4 parity problems:
http://www.speedcubing.com/chris/4speedsolve3.html They are the pseudo
3x3x3 parity problems. Does anyone think "pseudo 3x3x3" is not a useful
term to describe what's going on here? When we build a pseudo 3x3x3 with
an odd orientation or odd permutation parity, then it is not solvable
using legal 3x3x3 moves. This is the pseudo 3x3x3 parity problem. It is
the typical one that people think about when solving a 4x4x4 by a
reduction to 3x3x3. And it seems obvious that this is what J.Bernett
means by 4x4x4 parity problems in his email. I am really surprised that
people think he meant something different. Please tell me which points
below you agree/disagree with: 1. By "4x4x4 parities" J.Bernett means
the ones described on Chris' page. 2. The parity problems that I refer
to as the pseudo 3x3x3 parity problems are exactly the same as the
problems described on Chris' page. 3. Therefore, by "4x4x4 parities"
J.Bernett is talking about what I refer to as the pseudo 3x3x3 parity
problems. -- Ryan Heise http://www.ryanheise.com/cube/
514. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 01:32:02 +0000 (GMT)
Dear Joel & Per Uncle, Thank u for your replies. Infact, I do not
know anything about it. It suddenly flashed in my mind that it may
eliminate parity.But now I understood it will not eliminate parity.
Anyhow, I want to try and see what best could be done. Could you explain
me a method on how to dissolve it to 222 block? J.Bernett Orlando Per
Kristen Fredlund <aspiring_to_love@...> wrote: Hi Bernett!!
Explain to me how this would eliminate "parity" - having to swap 2
singular edges occasionally!! Even if you proceed by building those
2x2x2 blocks around d corners u cannot be sure the situation never
arises. Or if i'm wrong please explain to me why im wrong about this. No
matter what method/procedure you may try the "parity" is bound to show
its ugly head in one way or another, unless somehow being able to "see"
parity before doing anything and do some adjustment (inner layer
quarterturn) at the very beginning ;-) On the other hand reducing to
2x2x2 is not feasible. Recognition is too terrible even for those used
to pair up edges and no do "direct solving" :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Dear Cubers, > I hate parity in
444. So I tried to solve it layer by layer. But, the time taken is more
for me. I think the other way to eliminate parity is dissolve 444 to 222
first and then solve it as 222. > I am confident many of you would
have tried already. I like to know how far one has gone and succeeded. I
do not mind the time taken. I am curious to learn how to dissolve 444
into 222. > > J.Bernett Orlando > > > >
--------------------------------- > Here's a new way to find what
you're looking for - Yahoo! Answers > > [Non-text portions of this
message have been removed] > --------------------------------- Heres
a new way to find what you're looking for - Yahoo! Answers [Non-text
portions of this message have been removed]
515. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 13:10:43 +1100
JohnLouis Louis wrote: > But now I understood it will not eliminate
parity. Hi J.Bernett, I don't agree with Per. Here is a 2x2x2 reduction
strategy that avoids parity problems: 1. Attach the edges using an
algorithm to swap 2 edges and 2 centres. 2. Attach the centres using an
algorithm that cycles 3 centres. 3. Solve the pseudo 2x2x2. -- Ryan
Heise http://www.ryanheise.com/cube/
I got this one from Lucas: F (R U R' U') (R U R' U') F' (R U R' U') r
(R' U R U' r') It's made from 2 fast OLL algos -Harris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I don't really like it...R, B, U and M turns...I prefer
the one Joel posted a while back... > > R' U' ((R' F R F') (R U'
R' U))*2 U R > > Pedro > > Kenneth Gustavsson
<kenneth@...> escreveu: Hey! I just found a great alg for one of
the hardest LL cases. The > alg orients the pi case for corners and
preserves everything else in > only 15 turns STM, 18 QTM (I'm not
sure but as I remember I got 16 > turns HTM from CubeX for this
case). The alg is not only short, it's > fast too =) > > The
alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > Do cube
orientations to get the B-turns to the U-side for faster > execution.
> > The alg is based on two well knowned algs : F U R U' R' U R U'
R' F' > and B' R B M' B' R' B M but the first part is done as fron
the > backside of the cube and also mirroed to get the moves back to
the > right side and also saving two turns. > > I often trial
for algs and find a lot of them but this was probably > the first
time I hadf a real WOW!! when I found it, (because I know > this is a
hard case). > > Any BLD cubers who like this? (I assume you do =)
> > // Kenneth > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
517. Avoiding parity problems From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 14:40:38 +1100
http://www.ryanheise.com/cube/avoiding_parity_problems.html -- Ryan
Heise http://www.ryanheise.com/cube/
518. [Speed cubing group] Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 04:17:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > "medaoufa" <medaoufa@>
wrote: > > > > Hi every body .i just start learning the
system > > Any advise you may give me(F2L). > > Thanks >
> >So practice and the existing tutorials didn't help? > >
> >Stefan > > That is a real inviting response. Well, d'uh.
Just be proud of me for refraining from the name-calling he was begging
for. I highly recommend
http://www.albinoblacksheep.com/flash/posting.php and the more
comprehensive http://www.catb.org/~esr/faqs/smart-questions.html Cheers!
Stefan
519. Re: [Speed cubing group] Re: Fridrich system From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Jan 2007 21:47:23 -0700
Maybe they looked already, maybe they didn't. You assume if they are
asking, that they have already looked around and are now asking for
advice. Either way, they were asking for advice, so why not give them
some simple tips? Maybe they lack the ability to research. Most people
are computer illiterate, so you can't assume they can find all the
cubing pages about the F2L online. ----- Original Message ----- From:
Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 9:17 PM Subject: [Speed cubing group]
Re: Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > >
"medaoufa" <medaoufa@> wrote: > > > > Hi every body .i
just start learning the system > > Any advise you may give
me(F2L). > > Thanks > > >So practice and the existing
tutorials didn't help? > > > >Stefan > > That is a
real inviting response. Well, d'uh. Just be proud of me for refraining
from the name-calling he was begging for. I highly recommend
http://www.albinoblacksheep.com/flash/posting.php<http://www.albinoblacksheep.com/flash/posting.php>
and the more comprehensive
http://www.catb.org/~esr/faqs/smart-questions.html<http://www.catb.org/~esr/faqs/smart-questions.html>
Cheers! Stefan [Non-text portions of this message have been removed]
520. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 08:18:35 +0100
Of course if you use this strategy then you will not run into any parity
problem. I agree with you now. But if you go back to "wings 3 cycles"
and "centers 3 cycles" method, then a parity problem can appear. Do we
agree on this ? Gilles 2007/1/21, Ryan Heise <ryan@...>: > >
JohnLouis Louis wrote: > > > But now I understood it will not
eliminate parity. > > Hi J.Bernett, > > I don't agree with
Per. Here is a 2x2x2 reduction strategy that avoids > parity
problems: > > 1. Attach the edges using an algorithm to swap 2
edges and 2 centres. > 2. Attach the centres using an algorithm that
cycles 3 centres. > 3. Solve the pseudo 2x2x2. > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ > > [Non-text portions
of this message have been removed]
521. Training tool for the simulator From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 22:21:05 +1100
I have made a special version of the Rubik's Cube Simulator that allows
you to practice specific steps in your solution. It works by allowing
you to input a set of generators, and will produce random scrambles from
those generators. It may be difficult to get the hang of, but it can be
a very useful training tool.
http://www.ryanheise.com/cube/generator.html Try, for example: I, ENTER,
J, ENTER (in other words, R and U moves) then hold down SPACEBAR for a
couple of seconds. Then it will scramble in the 2-generator group. By
carefully choosing your generators, you can for example generate PLL
scrambles, or OLL scrambles, or F2L slot scrambles, etc. -- Ryan Heise
http://www.ryanheise.com/cube/
522. acube tutorial From:
"Miles Yucht" <mgyucht@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 13:59:05 -0000
Hey Is there anywhere that i can read an easy tutorial on how to use
acube 3 for windows? Thanks, Miles
523. Detroit,MI From:
"medaoufa" <medaoufa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 14:19:21 -0000
Any cubers from detroit,MI?
524. [Speed cubing group] Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 15:26:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > You assume if they are
asking, that they have already looked around > and are now asking for
advice. Actually no I didn't. I don't assume, I read. And *if* you have
looked around and weren't satisfied, *say so*. > Either way, they
were asking for advice, so why not > give them some simple tips?
Maybe they lack the ability to > research. I guess I'm just not the
spoon-feeding-and-petting-you kind of guy, but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to-
do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did
give him two explicit pieces of advice: practice and look for existing
tutorials. I guess after all I did try to help him get that ability to
do research that you mentioned. On the other hand, there are people
(won't say names) who just try to keep him "computer illiterate" by
feeding him a link. Stefan
525. [Speed cubing group] Re: Fridrich system From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 15:34:21 -0000
Is that the part where Lars says "Build a man a fire, and he'll be warm
for a day. Set a man on fire, and he'll be warm for the rest of his
life" ? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > You assume if they
are asking, that they have already looked around > > and are now
asking for advice. > > Actually no I didn't. I don't assume, I
read. And *if* you have > looked around and weren't satisfied, *say
so*. > > > Either way, they were asking for advice, so why not
> > give them some simple tips? Maybe they lack the ability to
> > research. > > I guess I'm just not the
spoon-feeding-and-petting-you kind of guy, > but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to- >
do-things-on-your-own kind of guy. > > Oh hey wait a minute. My
reply did give him two explicit pieces of > advice: practice and look
for existing tutorials. I guess after all I > did try to help him get
that ability to do research that you > mentioned. On the other hand,
there are people (won't say names) who > just try to keep him
"computer illiterate" by feeding him a link. > > Stefan >
526. Re: acube tutorial From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 15:38:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Is there anywhere that i can read
an easy tutorial on how to use acube > 3 for windows? I think there's
no tutorial besides the ACube.txt file that comes with it. I recommend
writing input into file in.txt and using this run.bat file: java -cp
ACube3.jar ACube q a < in.txt > out.txt Then you just double-click
the .bat and it produces the out.txt file. Cheers! Stefan
527. [Speed cubing group] Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 15:40:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > Is that the part where Lars says
"Build a man a fire, and he'll be > warm for a day. Set a man on
fire, and he'll be warm for the rest of > his life" ? Pretty much,
yeah, except more like the original (with the fishing, or whatever it
was). Cheers! Stefan
528. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 15:52:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > But if you go back to
"wings 3 cycles" and "centers 3 cycles" method, then a > parity
problem can appear. Maybe you guys really ought to stop using the term
"problem". It's highly ambiguous, mostly I think because it's a
"problem" only for a specific method. And only by loose choice: why do
you call something a problem at all when you actually have no problem
solving it? Ryan did a good job offering several more precise terms in
message 32723 but it might be better to explicitly abolish the word
"problem" completely. Just talk about even or odd parity maybe? Cheers!
Stefan P.S. Let me throw in the 4x4-via-pseudoDomino idea again.
529. Re: [Speed cubing group] Re: Fridrich system From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Jan 2007 10:21:49 -0700
You don't assume? If you are reading something, you are assuming that
the event happened. How do you know that the CalTech Winter Competition
ever took place? Were you there? Or did you read online that it occurred
and assumed that what was written online was correct? Anyways, the point
is, the person was simply asking for advice. If you are new to the
community and you ask for advice and get a response that is almost a
turn-away, you tend not to come back. We should be inviting Pat -----
Original Message ----- From: Stefan Pochmann<mailto:pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re:
Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You
assume if they are asking, that they have already looked around > and
are now asking for advice. Actually no I didn't. I don't assume, I read.
And *if* you have looked around and weren't satisfied, *say so*. >
Either way, they were asking for advice, so why not > give them some
simple tips? Maybe they lack the ability to > research. I guess I'm
just not the spoon-feeding-and-petting-you kind of guy, but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to-
do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did
give him two explicit pieces of advice: practice and look for existing
tutorials. I guess after all I did try to help him get that ability to
do research that you mentioned. On the other hand, there are people
(won't say names) who just try to keep him "computer illiterate" by
feeding him a link. Stefan [Non-text portions of this message have been
removed]
530. [Speed cubing group] Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 17:54:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > You don't assume? If you are
reading something, you are assuming > that the event happened. How do
you know that the CalTech Winter > Competition ever took place? Were
you there? Or did you read > online that it occurred and assumed that
what was written online > was correct? I do not "assume" the
competition took place, instead I "believe" it. No need to assume
something that has been stated. Btw, I don't know the competition took
place. I don't even know whether I existed yesterday. I try to be
careful with that word. He didn't state that he had looked around so why
should I assume he had? To the contrary, *not* giving this information
is a strong indication that he had *not*. But yes, I admit more
precisely I should've said "I don't assume more positive information
than stated", as I clearly did assume negative information from negative
evidence. > Anyways, the point is, the person was simply asking for
advice. And I did give him two pieces of advice and I'm convinced
they're good ones. Do you disagree? I even wrote it as a question,
inviting him to elaborate on what he had done so far. All that in a
single sentence, I call that an achievement. Cheers! Stefan
531. [Speed cubing group] Re: Fridrich system From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 18:10:37 -0000
Stefan's answer was valid advice. There isn't any magical algorithm or
technique that will suddenly make the Fridrich method easier to learn.
It's all practice. If I were new to a community, usually I'd try to find
out whatever I could on my own before asking such an elementary
question. There are plenty of links on cubing around the web, and even
in the Links section of this group. If he had provided some evidence of
research or effort, e.g. "I tried this site and this site, but they
don't really have what I'm looking for," or "I've been practicing for
two months, but I don't seem to be getting any faster. Do you have any
advice?" his question would probably invite a more helpful response.
Shelley --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > You don't assume? If
you are reading something, you are assuming that the event happened. How
do you know that the CalTech Winter Competition ever took place? Were
you there? Or did you read online that it occurred and assumed that what
was written online was correct? > > Anyways, the point is, the
person was simply asking for advice. If you are new to the community and
you ask for advice and get a response that is almost a turn-away, you
tend not to come back. We should be inviting > > Pat > -----
Original Message ----- > From: Stefan
Pochmann<mailto:pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, January 21, 2007 8:26 AM > Subject: [Speed cubing
group] Re: Fridrich system > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > >
> You assume if they are asking, that they have already looked around
> > and are now asking for advice. > > Actually no I didn't.
I don't assume, I read. And *if* you have > looked around and weren't
satisfied, *say so*. > > > Either way, they were asking for
advice, so why not > > give them some simple tips? Maybe they lack
the ability to > > research. > > I guess I'm just not the
spoon-feeding-and-petting-you kind of guy, > but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to- >
do-things-on-your-own kind of guy. > > Oh hey wait a minute. My
reply did give him two explicit pieces of > advice: practice and look
for existing tutorials. I guess after all I > did try to help him get
that ability to do research that you > mentioned. On the other hand,
there are people (won't say names) who > just try to keep him
"computer illiterate" by feeding him a link. > > Stefan > >
> > > > [Non-text portions of this message have been
removed] >
532. Re: [Speed cubing group] Re: Fridrich system From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Jan 2007 11:16:17 -0700
As human beings, we are forced to assume. Do I know that 9/11 happened?
No, I am assuming that what I see on TV and on the paper is correct. I
did not see it actually happen, therefore I am not 100% it actually
happened. Hell, I don't even know for sure if we are in Iraq, but I
assume we are. Assuming is okay to do, however, if you make an action
off of an assumption, then make sure you can firmly back up your
assumption. Your advice wasn't wrong from my point of view, however,
from the person who asked, I can see how he/she would be drawn away
based on your response. You have to think like the person asking the
question, and answer it as best as you can. Everything is fine, I just
wanted to give my .02 cents. Pat ----- Original Message ----- From:
Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 10:54 AM Subject: [Speed cubing group]
Re: Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You don't
assume? If you are reading something, you are assuming > that the
event happened. How do you know that the CalTech Winter > Competition
ever took place? Were you there? Or did you read > online that it
occurred and assumed that what was written online > was correct? I do
not "assume" the competition took place, instead I "believe" it. No need
to assume something that has been stated. Btw, I don't know the
competition took place. I don't even know whether I existed yesterday. I
try to be careful with that word. He didn't state that he had looked
around so why should I assume he had? To the contrary, *not* giving this
information is a strong indication that he had *not*. But yes, I admit
more precisely I should've said "I don't assume more positive
information than stated", as I clearly did assume negative information
from negative evidence. > Anyways, the point is, the person was
simply asking for advice. And I did give him two pieces of advice and
I'm convinced they're good ones. Do you disagree? I even wrote it as a
question, inviting him to elaborate on what he had done so far. All that
in a single sentence, I call that an achievement. Cheers! Stefan
[Non-text portions of this message have been removed]
533. [Speed cubing group] Re: Fridrich system From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 19:26:29 -0000
.02 cents != $0.02 --- In speedsolvingrubikscube@yahoogroups.com, "PJK
Sports Cards" <pjksportscards@...> wrote: > > As human
beings, we are forced to assume. Do I know that 9/11 happened? No, I am
assuming that what I see on TV and on the paper is correct. I did not
see it actually happen, therefore I am not 100% it actually happened.
Hell, I don't even know for sure if we are in Iraq, but I assume we are.
Assuming is okay to do, however, if you make an action off of an
assumption, then make sure you can firmly back up your assumption. >
> Your advice wasn't wrong from my point of view, however, from the
person who asked, I can see how he/she would be drawn away based on your
response. You have to think like the person asking the question, and
answer it as best as you can. Everything is fine, I just wanted to give
my .02 cents. > > Pat > > > ----- Original Message -----
> From: Stefan Pochmann<mailto:pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing
group] Re: Fridrich system > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > >
> You don't assume? If you are reading something, you are assuming
> > that the event happened. How do you know that the CalTech
Winter > > Competition ever took place? Were you there? Or did you
read > > online that it occurred and assumed that what was written
online > > was correct? > > I do not "assume" the
competition took place, instead I "believe" it. > No need to assume
something that has been stated. Btw, I don't know > the competition
took place. I don't even know whether I existed > yesterday. I try to
be careful with that word. > > He didn't state that he had looked
around so why should I assume he > had? To the contrary, *not* giving
this information is a strong > indication that he had *not*. >
> But yes, I admit more precisely I should've said "I don't assume
more > positive information than stated", as I clearly did assume
negative > information from negative evidence. > > >
Anyways, the point is, the person was simply asking for advice. >
> And I did give him two pieces of advice and I'm convinced they're
> good ones. Do you disagree? I even wrote it as a question, inviting
> him to elaborate on what he had done so far. All that in a single
> sentence, I call that an achievement. > > Cheers! > Stefan
> > > > > > [Non-text portions of this message have
been removed] >
534. [Speed cubing group] Re: Fridrich system From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 20:06:39 -0000
535. [Speed cubing group] Re: Fridrich system From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 20:32:25 -0000
I was wondering if anyone else would bring up the Verizon thing :P
536. Re: [Speed cubing group] Re: Fridrich system From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Jan 2007 13:55:17 -0700
Actually, since I said cents, you don't need the dollar sign. That is
like saying 2 dollars, or $2. .02 cents, or $.02 . Also Marcus, I never
got a reply, it is no big deal, but figured I'd let you know.
pjkcards[at]gmail[dot]com . ----- Original Message ----- From:
kyuubree<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 12:26 PM Subject: [Speed cubing group]
Re: Fridrich system .02 cents != $0.02 --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > As human
beings, we are forced to assume. Do I know that 9/11 happened? No, I am
assuming that what I see on TV and on the paper is correct. I did not
see it actually happen, therefore I am not 100% it actually happened.
Hell, I don't even know for sure if we are in Iraq, but I assume we are.
Assuming is okay to do, however, if you make an action off of an
assumption, then make sure you can firmly back up your assumption. >
> Your advice wasn't wrong from my point of view, however, from the
person who asked, I can see how he/she would be drawn away based on your
response. You have to think like the person asking the question, and
answer it as best as you can. Everything is fine, I just wanted to give
my .02 cents. > > Pat > > > ----- Original Message -----
> From: Stefan Pochmann<mailto:pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing
group] Re: Fridrich system > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > >
> You don't assume? If you are reading something, you are assuming
> > that the event happened. How do you know that the CalTech
Winter > > Competition ever took place? Were you there? Or did you
read > > online that it occurred and assumed that what was written
online > > was correct? > > I do not "assume" the
competition took place, instead I "believe" it. > No need to assume
something that has been stated. Btw, I don't know > the competition
took place. I don't even know whether I existed > yesterday. I try to
be careful with that word. > > He didn't state that he had looked
around so why should I assume he > had? To the contrary, *not* giving
this information is a strong > indication that he had *not*. >
> But yes, I admit more precisely I should've said "I don't assume
more > positive information than stated", as I clearly did assume
negative > information from negative evidence. > > >
Anyways, the point is, the person was simply asking for advice. >
> And I did give him two pieces of advice and I'm convinced they're
> good ones. Do you disagree? I even wrote it as a question, inviting
> him to elaborate on what he had done so far. All that in a single
> sentence, I call that an achievement. > > Cheers! > Stefan
> > > > > > [Non-text portions of this message have
been removed] > [Non-text portions of this message have been removed]
537. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 21:02:59 -0000
This is a weird discussion to watch. First, Bernett thinks reducing the
4x4x4 to a 2x2x2 might eliminate parity. Second, Per doesn't understand
why, because you still might encounter the situation where you will have
to swap two pieces. Once you have the 2x2, you won't have parity, but
you might have to swap 2 pieces if you want to get there, which will
still require some ugly long algorithm (unless you do centres last or
something). Third, it kinda looks like Ryan is backing up Bernett,
saying you won't have the parity as it occurs when you make a pseudo
3x3. > The parity problem in "big cubes" refers specifically to the
problem of > joining pieces together and "not knowing" if you're
doing it with odd > (incorrect) parity. Ok, here is where the
confusion probably is. I think Per does not look at 'parity problem'
this way. I think Per has a more 'pure' definition of 'parity problem',
and for him 'parity problem' is just having to swap two pieces... A
situation that can also occur when you want to make 8 2x2x2 blocks on
the 4x4. Am I right Per? - Joël. - Joël.
538. Re: [Speed cubing group] 15 move 4 corner orientation
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 21:14:32 -0000
Thanks, Harris! That's quite usefull. --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > I got this one from Lucas:
> > F (R U R' U') (R U R' U') F' (R U R' U') r (R' U R U' r') >
> It's made from 2 fast OLL algos > > -Harris > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > I don't really like it...R, B, U and M
turns...I prefer the one Joel > posted a while back... > > >
> R' U' ((R' F R F') (R U' R' U))*2 U R > > > > Pedro
> > > > Kenneth Gustavsson <kenneth@> escreveu: >
Hey! I just found a great alg for one of the hardest LL cases. > The
> > alg orients the pi case for corners and preserves everything
else in > > only 15 turns STM, 18 QTM (I'm not sure but as I
remember I got 16 > > turns HTM from CubeX for this case). The alg
is not only short, it's > > fast too =) > > > > The
alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > > > Do cube
orientations to get the B-turns to the U-side for faster > >
execution. > > > > The alg is based on two well knowned algs
: F U R U' R' U R U' R' F' > > and B' R B M' B' R' B M but the
first part is done as fron the > > backside of the cube and also
mirroed to get the moves back to the > > right side and also
saving two turns. > > > > I often trial for algs and find a
lot of them but this was probably > > the first time I hadf a real
WOW!! when I found it, (because I know > > this is a hard case).
> > > > Any BLD cubers who like this? (I assume you do =)
> > > > // Kenneth > > > > > > > >
> > > > __________________________________________________
> > Fale com seus amigos de graça com o novo Yahoo! Messenger >
> http://br.messenger.yahoo.com/ > > > > [Non-text
portions of this message have been removed] > > >
539. Re: 15 move 4 corner orientation From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 21:23:28 -0000
If you write it down more friendly for my fingers, it's much better: F U
R U' R' U R U' R2' F' R L 'U R U' R' L --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Hey! I just found a great alg for
one of the hardest LL cases. The > alg orients the pi case for
corners and preserves everything else in > only 15 turns STM, 18 QTM
(I'm not sure but as I remember I got 16 > turns HTM from CubeX for
this case). The alg is not only short, it's > fast too =) > >
The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > Do cube
orientations to get the B-turns to the U-side for faster > execution.
> > The alg is based on two well knowned algs : F U R U' R' U R U'
R' F' > and B' R B M' B' R' B M but the first part is done as fron
the > backside of the cube and also mirroed to get the moves back to
the > right side and also saving two turns. > > I often trial
for algs and find a lot of them but this was probably > the first
time I hadf a real WOW!! when I found it, (because I know > this is a
hard case). > > Any BLD cubers who like this? (I assume you do =)
> > // Kenneth >
540. [Speed cubing group] Re: Fridrich system From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 21:42:15 -0000
Ludicrous... --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Actually, since I
said cents, you don't need the dollar sign. That is like saying 2
dollars, or $2. .02 cents, or $.02 . > > Also Marcus, I never got
a reply, it is no big deal, but figured I'd let you know.
pjkcards[at]gmail[dot]com . > ----- Original Message ----- > From:
kyuubree<mailto:no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, January 21, 2007 12:26 PM > Subject: [Speed cubing
group] Re: Fridrich system > > > .02 cents != $0.02 > >
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > >
> As human beings, we are forced to assume. Do I know that 9/11 >
happened? No, I am assuming that what I see on TV and on the paper is
> correct. I did not see it actually happen, therefore I am not 100%
it > actually happened. Hell, I don't even know for sure if we are in
> Iraq, but I assume we are. Assuming is okay to do, however, if you
> make an action off of an assumption, then make sure you can firmly
> back up your assumption. > > > > Your advice wasn't
wrong from my point of view, however, from the > person who asked, I
can see how he/she would be drawn away based on > your response. You
have to think like the person asking the question, > and answer it as
best as you can. Everything is fine, I just wanted > to give my .02
cents. > > > > Pat > > > > > > -----
Original Message ----- > > From: Stefan
Pochmann<mailto:pochmann@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Sunday, January 21, 2007 10:54 AM > >
Subject: [Speed cubing group] Re: Fridrich system > > > >
> > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "PJK Sports > > Cards" <pjksportscards@> wrote: >
> > > > > You don't assume? If you are reading something,
you are assuming > > > that the event happened. How do you know
that the CalTech Winter > > > Competition ever took place? Were
you there? Or did you read > > > online that it occurred and
assumed that what was written online > > > was correct? >
> > > I do not "assume" the competition took place, instead I
"believe" it. > > No need to assume something that has been
stated. Btw, I don't know > > the competition took place. I don't
even know whether I existed > > yesterday. I try to be careful
with that word. > > > > He didn't state that he had looked
around so why should I assume he > > had? To the contrary, *not*
giving this information is a strong > > indication that he had
*not*. > > > > But yes, I admit more precisely I should've
said "I don't assume more > > positive information than stated",
as I clearly did assume negative > > information from negative
evidence. > > > > > Anyways, the point is, the person was
simply asking for advice. > > > > And I did give him two
pieces of advice and I'm convinced they're > > good ones. Do you
disagree? I even wrote it as a question, inviting > > him to
elaborate on what he had done so far. All that in a single > >
sentence, I call that an achievement. > > > > Cheers! >
> Stefan > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] >
541. [Speed cubing group] Re: Fridrich system From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 21:53:39 -0000
Well .02 cents is different from .02 dollars. I mean if I said .02
gallons it would mean two-hundredths of a gallon, and so .02 cents is
two hundredths of a cent, whereas two cents is two hundreds of a dollar.
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > Ludicrous... > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Actually, since I
said cents, you don't need the dollar sign. That > is like saying 2
dollars, or $2. .02 cents, or $.02 . > > > > Also Marcus, I
never got a reply, it is no big deal, but figured I'd > let you know.
pjkcards[at]gmail[dot]com . > > ----- Original Message ----- >
> From: kyuubree<mailto:no_reply@yahoogroups.com> > > To:
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Sunday, January 21, 2007 12:26 PM > >
Subject: [Speed cubing group] Re: Fridrich system > > > >
> > .02 cents != $0.02 > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: >
> > > > > As human beings, we are forced to assume. Do I
know that 9/11 > > happened? No, I am assuming that what I see on
TV and on the paper is > > correct. I did not see it actually
happen, therefore I am not 100% it > > actually happened. Hell, I
don't even know for sure if we are in > > Iraq, but I assume we
are. Assuming is okay to do, however, if you > > make an action
off of an assumption, then make sure you can firmly > > back up
your assumption. > > > > > > Your advice wasn't wrong
from my point of view, however, from the > > person who asked, I
can see how he/she would be drawn away based on > > your response.
You have to think like the person asking the question, > > and
answer it as best as you can. Everything is fine, I just wanted >
> to give my .02 cents. > > > > > > Pat > >
> > > > > > > ----- Original Message ----- >
> > From: Stefan Pochmann<mailto:pochmann@> > > >
To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > > > Sent: Sunday, January 21, 2007 10:54 AM >
> > Subject: [Speed cubing group] Re: Fridrich system > >
> > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> > "PJK Sports > > > Cards" <pjksportscards@>
wrote: > > > > > > > > You don't assume? If you
are reading something, you are assuming > > > > that the
event happened. How do you know that the CalTech Winter > > >
> Competition ever took place? Were you there? Or did you read >
> > > online that it occurred and assumed that what was written
online > > > > was correct? > > > > > > I
do not "assume" the competition took place, instead I > "believe" it.
> > > No need to assume something that has been stated. Btw, I
don't know > > > the competition took place. I don't even know
whether I existed > > > yesterday. I try to be careful with
that word. > > > > > > He didn't state that he had
looked around so why should I assume he > > > had? To the
contrary, *not* giving this information is a strong > > >
indication that he had *not*. > > > > > > But yes, I
admit more precisely I should've said "I don't assume > more >
> > positive information than stated", as I clearly did assume
negative > > > information from negative evidence. > >
> > > > > Anyways, the point is, the person was simply
asking for advice. > > > > > > And I did give him two
pieces of advice and I'm convinced they're > > > good ones. Do
you disagree? I even wrote it as a question, inviting > > > him
to elaborate on what he had done so far. All that in a single > >
> sentence, I call that an achievement. > > > > > >
Cheers! > > > Stefan > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > >
542. [Speed cubing group] Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 22:01:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Actually, since I said
cents, you don't need the dollar sign. What do you mean you "don't need"
the dollar sign? Is saying ".02 cents" equivalent to saying "$0.02" ?
Cheers! Stefan
543. [Speed cubing group] Re: Fridrich system From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Jan 2007 22:22:43 -0000
Of course not -- .02 cents is totally different than .02 dollars. They
are different units of measurement. If someone is trying to say "That's
just my two cents" then they could either say "2 cents" or ".02 dollars"
or whatever, but ".02 cents" is... eh, not a whole lot in terms of,
equivalent thought-mass? Idk. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > Actually, since I
said cents, you don't need the dollar sign. > > What do you mean
you "don't need" the dollar sign? Is saying ".02 > cents" equivalent
to saying "$0.02" ? > > Cheers! > Stefan >
544. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 10:47:00 +1100
Jo?l van Noort wrote: > Ryan Heise wrote: > > The parity
problem in "big cubes" refers specifically to the problem > > of
joining pieces together and "not knowing" if you're doing it with >
> odd (incorrect) parity. > > > Ok, here is where the
confusion probably is. I think Per does not look > at 'parity
problem' this way. I don't either. Can we please read carefully before
replying? -- Ryan Heise http://www.ryanheise.com/cube/
545. [Speed cubing group] Re: Fridrich system From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 00:04:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Of course not -- .02 cents is
totally different than .02 dollars. Yeah I know, I had already read the
Verizon story (thanks Shelley for the link), at least the first 20-30
minutes of it. If I weren't aware of humankind's very real stupidity,
I'd bet it was a fake so he could sell those tshirts. Unbelievable those
people got jobs in a technology business. Reminded me of something
similar, a butchery chain here quite often instead of for example 6.49
EUR/KG they wrote 6.49 KG/EUR and when I told them about it they just
weren't able to grasp what the problem is. I really should've asked them
to give me 649 grams and then give them 0.10 EUR. I really should've. Oh
how I regret not having done it. Cheers! Stefan
546. [Speed cubing group] Re: Fridrich system From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 00:48:19 -0000
Hahahaha That's good. Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@>
wrote: > > > > Of course not -- .02 cents is totally
different than .02 dollars. > > Yeah I know, I had already read
the Verizon story (thanks Shelley for > the link), at least the first
20-30 minutes of it. If I weren't aware > of humankind's very real
stupidity, I'd bet it was a fake so he could > sell those tshirts.
Unbelievable those people got jobs in a > technology business. >
> Reminded me of something similar, a butchery chain here quite often
> instead of for example 6.49 EUR/KG they wrote 6.49 KG/EUR and when
I > told them about it they just weren't able to grasp what the
problem > is. I really should've asked them to give me 649 grams and
then give > them 0.10 EUR. I really should've. Oh how I regret not
having done it. > > Cheers! > Stefan >
547. Re: [Speed cubing group] Re: Fridrich system From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Jan 2007 17:41:03 -0700
Yes, 2 cents, my bad. ----- Original Message ----- From:
kyuubree<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 2:53 PM Subject: [Speed cubing group] Re:
Fridrich system Well .02 cents is different from .02 dollars. I mean if
I said .02 gallons it would mean two-hundredths of a gallon, and so .02
cents is two hundredths of a cent, whereas two cents is two hundreds of
a dollar. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
smgfreak_dk <no_reply@...> wrote: > > Ludicrous... > >
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > >
> Actually, since I said cents, you don't need the dollar sign. That
> is like saying 2 dollars, or $2. .02 cents, or $.02 . > >
> > Also Marcus, I never got a reply, it is no big deal, but
figured I'd > let you know. pjkcards[at]gmail[dot]com . > >
----- Original Message ----- > > From:
kyuubree<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Sunday, January 21, 2007 12:26 PM > >
Subject: [Speed cubing group] Re: Fridrich system > > > >
> > .02 cents != $0.02 > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: >
> > > > > As human beings, we are forced to assume. Do I
know that 9/11 > > happened? No, I am assuming that what I see on
TV and on the paper is > > correct. I did not see it actually
happen, therefore I am not 100% it > > actually happened. Hell, I
don't even know for sure if we are in > > Iraq, but I assume we
are. Assuming is okay to do, however, if you > > make an action
off of an assumption, then make sure you can firmly > > back up
your assumption. > > > > > > Your advice wasn't wrong
from my point of view, however, from the > > person who asked, I
can see how he/she would be drawn away based on > > your response.
You have to think like the person asking the question, > > and
answer it as best as you can. Everything is fine, I just wanted >
> to give my .02 cents. > > > > > > Pat > >
> > > > > > > ----- Original Message ----- >
> > From: Stefan Pochmann<mailto:pochmann@> > > >
To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> > > > > Sent: Sunday, January 21, 2007 10:54 AM >
> > Subject: [Speed cubing group] Re: Fridrich system > >
> > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
> > "PJK Sports > > > Cards" <pjksportscards@>
wrote: > > > > > > > > You don't assume? If you
are reading something, you are assuming > > > > that the
event happened. How do you know that the CalTech Winter > > >
> Competition ever took place? Were you there? Or did you read >
> > > online that it occurred and assumed that what was written
online > > > > was correct? > > > > > > I
do not "assume" the competition took place, instead I > "believe" it.
> > > No need to assume something that has been stated. Btw, I
don't know > > > the competition took place. I don't even know
whether I existed > > > yesterday. I try to be careful with
that word. > > > > > > He didn't state that he had
looked around so why should I assume he > > > had? To the
contrary, *not* giving this information is a strong > > >
indication that he had *not*. > > > > > > But yes, I
admit more precisely I should've said "I don't assume > more >
> > positive information than stated", as I clearly did assume
negative > > > information from negative evidence. > >
> > > > > Anyways, the point is, the person was simply
asking for advice. > > > > > > And I did give him two
pieces of advice and I'm convinced they're > > > good ones. Do
you disagree? I even wrote it as a question, inviting > > > him
to elaborate on what he had done so far. All that in a single > >
> sentence, I call that an achievement. > > > > > >
Cheers! > > > Stefan > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
548. [Speed cubing group] Re: Fridrich system From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 00:51:27 -0000
Who are you addressing? Regardless, this is ludicrous. --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Well .02 cents is different from .02 dollars. I mean if
I said .02 > gallons it would mean two-hundredths of a gallon, and so
.02 cents is > two hundredths of a cent, whereas two cents is two
hundreds of a dollar. > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk >
<no_reply@> wrote: > > > > Ludicrous... > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
> > <pjksportscards@> wrote: > > > > > >
Actually, since I said cents, you don't need the dollar sign. That >
> is like saying 2 dollars, or $2. .02 cents, or $.02 . > >
> > > > Also Marcus, I never got a reply, it is no big deal,
but figured I'd > > let you know. pjkcards[at]gmail[dot]com . >
> > ----- Original Message ----- > > > From:
kyuubree<mailto:no_reply@yahoogroups.com> > > > To: >
> >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > > > Sent: Sunday, January 21, 2007 12:26 PM >
> > Subject: [Speed cubing group] Re: Fridrich system > >
> > > > > > > .02 cents != $0.02 > > >
> > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
> > "PJK Sports Cards" > > > <pjksportscards@>
wrote: > > > > > > > > As human beings, we are
forced to assume. Do I know that 9/11 > > > happened? No, I am
assuming that what I see on TV and on the > paper is > > >
correct. I did not see it actually happen, therefore I am not > 100%
it > > > actually happened. Hell, I don't even know for sure if
we are in > > > Iraq, but I assume we are. Assuming is okay to
do, however, if you > > > make an action off of an assumption,
then make sure you can firmly > > > back up your assumption.
> > > > > > > > Your advice wasn't wrong from my
point of view, however, from the > > > person who asked, I can
see how he/she would be drawn away based on > > > your
response. You have to think like the person asking the > question,
> > > and answer it as best as you can. Everything is fine, I
just wanted > > > to give my .02 cents. > > > >
> > > > Pat > > > > > > > > >
> > > ----- Original Message ----- > > > > From:
Stefan Pochmann<mailto:pochmann@> > > > > To: >
> > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > > > > > Sent: Sunday, January 21, 2007 10:54
AM > > > > Subject: [Speed cubing group] Re: Fridrich system
> > > > > > > > > > > > --- In >
> > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> > > "PJK Sports > > > > Cards"
<pjksportscards@> wrote: > > > > > > > >
> > You don't assume? If you are reading something, you are
assuming > > > > > that the event happened. How do you
know that the CalTech Winter > > > > > Competition ever
took place? Were you there? Or did you read > > > > >
online that it occurred and assumed that what was written online >
> > > > was correct? > > > > > > > >
I do not "assume" the competition took place, instead I > >
"believe" it. > > > > No need to assume something that has
been stated. Btw, I don't > know > > > > the competition
took place. I don't even know whether I existed > > > >
yesterday. I try to be careful with that word. > > > > >
> > > He didn't state that he had looked around so why should I
> assume he > > > > had? To the contrary, *not* giving
this information is a strong > > > > indication that he had
*not*. > > > > > > > > But yes, I admit more
precisely I should've said "I don't assume > > more > > >
> positive information than stated", as I clearly did assume >
negative > > > > information from negative evidence. >
> > > > > > > > Anyways, the point is, the
person was simply asking for advice. > > > > > > >
> And I did give him two pieces of advice and I'm convinced they're
> > > > good ones. Do you disagree? I even wrote it as a
question, > inviting > > > > him to elaborate on what he
had done so far. All that in a single > > > > sentence, I
call that an achievement. > > > > > > > >
Cheers! > > > > Stefan > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
549. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 12:35:02 +1100
Stefan Pochmann wrote: > Ryan did a good job offering several more
precise terms in message > 32723 Good, someone read it :-) In that
message, I tried to get people to say precisely what they mean by
'parity'. Unfortunately it was to no avail. People are still throwing
around the word 'parity' when they might mean something else. > it
might be better to explicitly abolish the word "problem" >
completely. Just talk about even or odd parity maybe? I understand that
you want to avoid words that don't have a clear scientific meaning,
however this word is extensively used in scientific and mathematical
papers to describe a situation that is difficult to overcome, or a
question that is difficult to answer. (Of course, people can disagree
about degrees of difficulty, but the word is useful to express the
author's motivations. It is still the author's responsibility to
convince the readers that it is a problem that's interesting to them,
also.) In our field, may I suggest that - 'parity' just refers to the
odd/even state of something, whereas - 'parity problem' refers to a
situation that is difficult to overcome, related to parity. This makes
it rather useless to say things like: "You can't avoid parity" "You
can't avoid odd parity" Of course you can't avoid these because parity
always exists, and it frequently alternates between odd and even, all
the time while you're solving. That's why when people are throwing
around the word 'parity', I really think they might mean something else,
and they should be clear what they mean. Message 32723 describes a
number of 'parity problems' rather than describing a number of
'parities'. For example, the problem of not being able to determine the
parity of the 4x4x4 centre pieces just by looking at them, is a problem,
not a parity. Whereas, the odd/even status of the edge permutation is a
kind of parity, not a parity problem. -- Ryan Heise
http://www.ryanheise.com/cube/
550. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 01:58:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Stefan Pochmann wrote: > > >
Ryan did a good job offering several more precise terms in message >
> 32723 > > Good, someone read it :-) Of course :-). Btw,
congrats for posting message #32768. Nice milestone. Cheers! Stefan
551. Re: Studio Cubes From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 04:41:05 -0000
Speaking of speedcubes, has anyone ever tried the 3x3 Rubik's Cubes from
Winning Moves? I have been trying to find a good, reliable source for
speedcubes. Half the cubes I buy are not speedcubing material. I even
tried a Studio Cube but even that is bad...perhaps I just got a bad
one...? I got a Winning Moves Rubik's Cube recently though, and I have
to say it's my best speedcube yet.
552. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 00:10:44 -0500
What's special about #32768? I thought about it but couldn't figure it
out. -Anthony ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 21, 2007
8:58 PM Subject: [Speed cubing group] Re: can 444 be solved as 222 ? ---
In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > Ryan did a good
job offering several more precise terms in message > > 32723 >
> Good, someone read it :-) Of course :-). Btw, congrats for posting
message #32768. Nice milestone. Cheers! Stefan [Non-text portions of
this message have been removed]
553. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"joseph_gibney" <pianomanjoe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 05:25:28 -0000
well, 32768 is 2^15 :D -Joseph --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...>
wrote: > > What's special about #32768? I thought about it but
couldn't figure it out. > > -Anthony > > > ----- Original
Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, January 21,
2007 8:58 PM > Subject: [Speed cubing group] Re: can 444 be solved as
222 ? > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@> > wrote: > > > > Stefan Pochmann
wrote: > > > > > Ryan did a good job offering several
more precise terms in > message > > > 32723 > > >
> Good, someone read it :-) > > Of course :-). Btw, congrats
for posting message #32768. Nice > milestone. > > Cheers! >
Stefan > > > > > > > [Non-text portions of this
message have been removed] >
554. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 05:29:49 -0000
2^15. Fairly important number :P
555. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 22 Jan 2007 06:25:46 +0100
Hi guys, We can interpret Bernett's question the way we like. Ryan takes
the more scientific way. I am thinking of a method that is very suitable
for speed solving AND that does not require an extra 5 second step 50
percent of the time. I tried one approach. It didn't help much. Neither
did Ryan's approach for me. Bottomline for me is that I did not find a
good new method. Have fun, Ron ----- Original Message ----- From: Ryan
Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January
22, 2007 2:35 AM Subject: Re: [Speed cubing group] Re: can 444 be solved
as 222 ? Stefan Pochmann wrote: > Ryan did a good job offering
several more precise terms in message > 32723 Good, someone read it
:-) In that message, I tried to get people to say precisely what they
mean by 'parity'. Unfortunately it was to no avail. People are still
throwing around the word 'parity' when they might mean something else.
> it might be better to explicitly abolish the word "problem" >
completely. Just talk about even or odd parity maybe? I understand that
you want to avoid words that don't have a clear scientific meaning,
however this word is extensively used in scientific and mathematical
papers to describe a situation that is difficult to overcome, or a
question that is difficult to answer. (Of course, people can disagree
about degrees of difficulty, but the word is useful to express the
author's motivations. It is still the author's responsibility to
convince the readers that it is a problem that's interesting to them,
also.) In our field, may I suggest that - 'parity' just refers to the
odd/even state of something, whereas - 'parity problem' refers to a
situation that is difficult to overcome, related to parity. This makes
it rather useless to say things like: "You can't avoid parity" "You
can't avoid odd parity" Of course you can't avoid these because parity
always exists, and it frequently alternates between odd and even, all
the time while you're solving. That's why when people are throwing
around the word 'parity', I really think they might mean something else,
and they should be clear what they mean. Message 32723 describes a
number of 'parity problems' rather than describing a number of
'parities'. For example, the problem of not being able to determine the
parity of the 4x4x4 centre pieces just by looking at them, is a problem,
not a parity. Whereas, the odd/even status of the edge permutation is a
kind of parity, not a parity problem. -- Ryan Heise
http://www.ryanheise.com/cube/ [Non-text portions of this message have
been removed]
556. Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 08:37:19 -0000
Hi Stefan! Do you have a "quick'n dirty" solution to running several
inputs to ACube also? Preferably having all output/input in same file/s?
I guess this may be easier in xnix/bash than poor old dos/win-
commandprompt ... -Per Would there be any interest in an application
taking a sequence of cube turns and turning it into ACube input? This
will save time for people using ACube to search for algorithms :-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Miles > Yucht"
<mgyucht@> wrote: > > > > Is there anywhere that i can
read an easy tutorial on how to use > acube > > 3 for windows?
> > I think there's no tutorial besides the ACube.txt file that
comes > with it. I recommend writing input into file in.txt and using
this > run.bat file: > > java -cp ACube3.jar ACube q a <
in.txt > out.txt > > Then you just double-click the .bat and it
produces the out.txt file. > > Cheers! > Stefan >
557. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 10:57:56 -0000
> > Ryan Heise wrote: > > > The parity problem in "big
cubes" refers specifically to the problem > > > of joining
pieces together and "not knowing" if you're doing it with > > >
odd (incorrect) parity. > > > > > > Ok, here is where
the confusion probably is. I think Per does not look > > at
'parity problem' this way. > > I don't either. > I quoted you.
I say "Per doesn't look at it this way". You say "I don't either". Can
you at least explain this to me? - Joël.
558. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 11:10:02 -0000
Hi Ryan, > Let me describe a strategy that works: > > - First
attach all the edges to the corners. > - Second, attach the centres
to the corners. > - Third, solve as a 2x2x2. > > > Now, let
me describe which parity problems this avoids: > > - It avoids the
pseudo parity problems. > - It avoids the indeterminate centre
permutation parity problem. Yes, you are right when you do the centers
last... But that is quite similar to Per's cage method I'd say. Only
then you do it with messed up corners, joining the edges with their
corners... > Now, let me explain why I entered this conversation:
> > - Because I saw an idea being shot down on false grounds, and
I wanted > to set the record straight so that people could open their
minds to > thinking about answers to J.Bernett's very valid question.
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ The
idea wasn't shot down. Per was just asking a valid question. - Joël.
>
559. Re: 15 move 4 corner orientation From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 11:19:39 -0000
Yes, it's possible to alter the alg in many ways because of the symmetry
in the case. I myself does as I wrote it but mirrored in L (I'm a
lefthand cuber). One little improvment is: the R2-move can be done as
l+R. That will put the B-side at top before the last part of the alg and
you can continue from there doing U M' U' R' U M // Kenneth P.S Maybe
you gys like my H-alg, It's a bit crazy but most triggerable because it
uses only Q-turns (18 of them) : F U R d' R U' R' d R' U R d' R U' R' d
R' F' or F 2x(U R d' R U' R' d R') F' Double Sune and a U-PLL does the
same job, guess that is faster ;-) --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > If you write it down more friendly
for my fingers, it's much better: > > F U R U' R' U R U' R2' F' R
L 'U R U' R' L >
560. Re: acube tutorial From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 11:25:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Stefan! > > Do
you have a "quick'n dirty" solution to running several inputs to >
ACube also? Preferably having all output/input in same file/s? Well
yeah, just write all inputs into the in.txt file I suggested. Though I'd
not call that "dirty". > Would there be any interest in an
application taking a sequence of > cube turns and turning it into
ACube input? This will save time for > people using ACube to search
for algorithms :-) A while back Josef started work on different input
syntaxes, I did one where you could for example say (UF,UR)(UFR,URB).
Don't know the current status, though, he seems busy with other stuff.
Cheers! Stefan
561. [Speed cubing group] Re: New One-Handed WR From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 11:59:31 -0000
Still wrong... Anyway, clever lyrics?
www.music.helsinki.fi/research/geton/corpus/geton-8bit.au --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Oh I get it now. You just post
those kind of comments to see how > people react. That's interesting.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
> <mahtianssi@> wrote: > > > > It's just funny to
see how differently people react. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > >
<goodxy2002@> wrote: > > > > > >
http://www.youtube.com/watch?v=vnRJROskpp4 > > > 2nd comment
down. > > > > > > MAHTIANSSI (12 hours ago) > >
> When I do world records I don't even say anything. > > >
> > > So anssi, what exactly do you mean by this comment?
There's nothing > > > wrong with being happy about the record.
Dan has never said or even > > > implied that he's better than
anyone so I'm not quite sure why you > > > made such a comment
on his video. In fact, he's a pretty modest guy > > > and is a
very friendly guy to compete with. > > > > > > "Anssi
Vanhala" <mahtianssi@ > wrote: > > > > > > >
> > So, in US champinoship 29.78 solve was enough for semifinal
and > > > 19.37 average for final and 15.50 for winning. Will
that be enough in > > > EC? > > > > > At least I
don't think so. Hopefully I don't get french nerves > > >
there... > > > > > > 19.66 > > > > >
>
562. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 23:44:47 +1100
Jo?l van Noort wrote: > The idea wasn't shot down. Per was just
asking a valid question. Well, Per did convince J.Bernett that his idea
was impossible: > Dear Joel & Per Uncle, > Thank u for your
replies. Infact, I do not know anything about > it. It suddenly
flashed in my mind that it may eliminate > parity.But now I
understood it will not eliminate parity. Almost everyone who contributed
to this thread was also convinced of Per's view, so that many were not
even in a position to consider the question at the bottom of J.Bernett's
email. There has been an overwhelmingly negative response to J.Bernett's
idea of a 2x2x2 reduction to avoid parity problems. - Per said it was
impossible. - Gilles agreed and said it was impossible(*) - Ron said it
was a bad idea. - (*) Gilles then changed is mind and saw that it was
possible. Now I think I have managed to convince a few people that the
idea is possible. But, J.Bernett's question still remains unanswered!
"Is there a good way to implement this method?" If this idea really
wasn't "shot down", then what do you call it when all these people say
that this idea is impossible and bad? -- Ryan Heise
http://www.ryanheise.com/cube/
563. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 00:25:41 +1100
Per Kristen Fredlund wrote: > Would there be any interest in an
application taking a sequence of > cube turns and turning it into
ACube input? You can try Mike Reid's twist.c program:
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html -- Ryan Heise
http://www.ryanheise.com/cube/
564. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 16:01:59 -0000
Hi Ryan, Per never used the word 'impossible'. > If this idea really
wasn't "shot down", then what do you call it when > all these people
say that this idea is impossible and bad? Well, I don't really call it
anything. But people like Ron are not shooting it down just like that.
Ron actually tried to see that's it's quite an unpractical approach. And
I also tried a little, and realised it is quite unpractical as well. I
do realise that it's a good idea to think about different methods. Even
crazy methods or ideas can even lead to new, better ideas. I for
example, got an idea during trying to make a 2x2... When I had a 2x2x2
block, I extended it to a 3x3x3 block, so would only have to look at one
side during the rest of the solve. I wouldn't have have tried that if
Bernett didn't post his idea. - Joël.
565. New American Star? From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 08:29:28 -0800
http://www.nascarjon.us/sunday.htm Who's Frank Dickerson? Does the
United States have a new master of speed cubing? People are getting too
fast! -Tyson
566. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 22 Jan 2007 17:28:39 +0100
Hi Ryan, If you quote me then please quote me correctly. I never said it
was a bad idea. In two different messages I said that the approaches
taken were not suitable for my interpretation of the question. 1) by
making the 2x2 blocks block-by-block (my first try) 2) by swapping two
edge pieces and two centers (your suggestion) There may be other
approaches that are better and suit my interpretation of the question.
But the way you communicate I am not interested in a discussion with
you. So I will do the investigations myself at home, and if I find
something I will publish it to this group. Have fun, Ron ----- Original
Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 22, 2007
1:44 PM Subject: Re: [Speed cubing group] Re: can 444 be solved as 222 ?
Jo?l van Noort wrote: > The idea wasn't shot down. Per was just
asking a valid question. Well, Per did convince J.Bernett that his idea
was impossible: > Dear Joel & Per Uncle, > Thank u for your
replies. Infact, I do not know anything about > it. It suddenly
flashed in my mind that it may eliminate > parity.But now I
understood it will not eliminate parity. Almost everyone who contributed
to this thread was also convinced of Per's view, so that many were not
even in a position to consider the question at the bottom of J.Bernett's
email. There has been an overwhelmingly negative response to J.Bernett's
idea of a 2x2x2 reduction to avoid parity problems. - Per said it was
impossible. - Gilles agreed and said it was impossible(*) - Ron said it
was a bad idea. - (*) Gilles then changed is mind and saw that it was
possible. Now I think I have managed to convince a few people that the
idea is possible. But, J.Bernett's question still remains unanswered!
"Is there a good way to implement this method?" If this idea really
wasn't "shot down", then what do you call it when all these people say
that this idea is impossible and bad? -- Ryan Heise
http://www.ryanheise.com/cube/ [Non-text portions of this message have
been removed]
567. Re: [Speed cubing group] Re: New One-Handed WR From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 09:25:32 -0800
What? I'm confused. Wasn't that just a contradiction? Doesn't "It's just
funny to see how differently people react." imply that you post these
things and enjoy seeing how people react which is precisely what is
expressed in the sentences "Oh I get it now. You just post those kind of
comments to see how people react. That's interesting." On 1/22/07, Anssi
Vanhala <mahtianssi@...> wrote: > > Still wrong... > >
Anyway, clever lyrics? > >
www.music.helsinki.fi/research/geton/corpus/geton-8bit.au > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "goodxy2002" > <goodxy2002@...> wrote: > > > >
Oh I get it now. You just post those kind of comments to see how >
> people react. That's interesting. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anssi Vanhala" > > <mahtianssi@> wrote: > > >
> > > It's just funny to see how differently people react. >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "goodxy2002" > > > <goodxy2002@> wrote: > >
> > > > > > http://www.youtube.com/watch?v=vnRJROskpp4
> > > > 2nd comment down. > > > > > > >
> MAHTIANSSI (12 hours ago) > > > > When I do world
records I don't even say anything. > > > > > > >
> So anssi, what exactly do you mean by this comment? There's nothing
> > > > wrong with being happy about the record. Dan has
never said or even > > > > implied that he's better than
anyone so I'm not quite sure why you > > > > made such a
comment on his video. In fact, he's a pretty modest guy > > >
> and is a very friendly guy to compete with. > > > >
> > > > "Anssi Vanhala" <mahtianssi@ > wrote: >
> > > > > > > > > > So, in US champinoship
29.78 solve was enough for > semifinal and > > > > 19.37
average for final and 15.50 for winning. Will that be > enough in
> > > > EC? > > > > > > At least I don't
think so. Hopefully I don't get french nerves > > > >
there... > > > > > > > > 19.66 > > >
> > > > > > > > > [Non-text portions of this
message have been removed]
568. Caltech Mystery Puzzle Competition From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 09:51:06 -0800
Are you tired of the same old thing over and over again? Probably not.
Most of us are here because we don't mind spinning that Rubik's Cube,
matching up the colors on every side, over, and over again, and quite
quickly might I add. Don't get my wrong, online competition are
fabulous. They're a great way to keep us motivated, but I'm not a very
fast speed cuber by today's standards, and I'd like a chance to win
'something' every week. Whether it's flipping burgers, or underwater
basket weaving, I'd like to have a chance to see my name at the top of a
list. After all, not all of us are blessed with sub-13 averages. Just an
idea... we've been having a lot of fun with our Caltech Mystery Puzzle
at our competitions. Such classics such as "Name That Dzoan" (similar to
'Name That Tune,' but with a Dzoan) will certainly stand the test of
time as one of the most epic competitions ever. Why not make this into
an online competition? I still hold the world record for Ball in Cup I
believe at 0.39 seconds. I'm quite proud because this record was
achieved using a method that I had developed. Anyway, stay tuned. The
online mystery puzzle competition awaits you! [Non-text portions of this
message have been removed]
569. Re: New One-Handed WR From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 17:48:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > What? I'm confused. Wasn't that
just a contradiction? > > Doesn't "It's just funny to see how
differently people react." imply that > you post these things and
enjoy seeing how people react which is precisely > what is expressed
in the sentences "Oh I get it now. You just post those > kind of
comments to see how people react. That's interesting." No... Anssi meant
that it's funny to see how different people react when they do world
records.
570. Re: [Speed cubing group] Re: New One-Handed WR From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 09:58:20 -0800
Ah thank you. Thank you for clarifying my misunderstanding. Things can
be easily confused when 'said' in text. On 1/22/07, Johannes Laire
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
What? I'm confused. Wasn't that just a contradiction? > > >
> Doesn't "It's just funny to see how differently people react."
imply > that > > you post these things and enjoy seeing how
people react which is > precisely > > what is expressed in the
sentences "Oh I get it now. You just post those > > kind of
comments to see how people react. That's interesting." > > No...
Anssi meant that it's funny to see how different people react > when
they do world records. > > > [Non-text portions of this message
have been removed]
571. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 19:34:03 -0000
Hey! Ok, every edge/center swap is a "parity-fix" so of course you avoid
the problem that way. Cunning ... but slooow. I, like Ron, consider this
from a speedsolving perspective. Don't tell me that ur proposed method
can be fast. I'm not gonna believe you. We need much better ways of
eliminating or reducing parity-fix to something trivial - like for
instance my suggested 2-opposite layers first, then diffuse middle edges
- strategy. Honestly i think such a method is speed-feasible whileas urs
is not. But hey it's only my strong belief!! Nothing more :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > JohnLouis Louis wrote: > > >
But now I understood it will not eliminate parity. > > Hi
J.Bernett, > > I don't agree with Per. Here is a 2x2x2 reduction
strategy that avoids > parity problems: > > 1. Attach the edges
using an algorithm to swap 2 edges and 2 centres. > 2. Attach the
centres using an algorithm that cycles 3 centres. > 3. Solve the
pseudo 2x2x2. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
572. Re: New American Star? From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 22:21:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > >
http://www.nascarjon.us/sunday.htm > > Who's Frank Dickerson? Does
the United States have a new master of > speed cubing? People are
getting too fast! > > -Tyson > It's kinda weird, he doesn't
have a "profile" on speedcubing.com at all...I'd thought that any
faster/experienced cuber would know of the site called speedcubing.com!
Meh...then again, Gungz wasn't on the list till quite recently (was it
me that told him about it? but Sunday contest for sure...) -Harris
573. RE: [Speed cubing group] New American Star? From:
"PJK Sports Cards" <pjksportscards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 16:10:04 -0700
I have never heard of him, but that average is amazing. People are
getting too fast.
574. Help - Cube Proposal From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 15:52:53 -0800
Hi Everyone, I could use some help. I'm one person, and unfortunately, I
have a full time job now. I've been hit with a very important Rubik's
Cube deadline. In short, I need to create a document, an information
pact that details the history of Rubik's Cube competitions. I need help
writing the individual sections, detailing from how these competitions
started, what they are now, their procedures, and their trends. In other
words, when are US Nationals held, how do they relate to the World
Championships, etc. I will work on an outline of this document right
now, but I'm afraid I won't be able to write this entire document
myself. Please send me an e-mail if you can write a section or two.
There's a large meeting, and I've got some people who want to some
pretty amazing things for the Rubik's Cube competition scene. There are
already talks with ESPN, but the person I'm working with needs
information about competitions. Let me know! My deadline is Wednesday
night. -Tyson [Non-text portions of this message have been removed]
575. Re: [Speed cubing group] Help - Cube Proposal From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 16:34:43 -0800 (PST)
i am at your disposal as always (as long as i don't have to eat
applesauce) Tyson Mao <tyson.mao@...> wrote: Hi Everyone, I could
use some help. I'm one person, and unfortunately, I have a full time job
now. I've been hit with a very important Rubik's Cube deadline. In
short, I need to create a document, an information pact that details the
history of Rubik's Cube competitions. I need help writing the individual
sections, detailing from how these competitions started, what they are
now, their procedures, and their trends. In other words, when are US
Nationals held, how do they relate to the World Championships, etc. I
will work on an outline of this document right now, but I'm afraid I
won't be able to write this entire document myself. Please send me an
e-mail if you can write a section or two. There's a large meeting, and
I've got some people who want to some pretty amazing things for the
Rubik's Cube competition scene. There are already talks with ESPN, but
the person I'm working with needs information about competitions. Let me
know! My deadline is Wednesday night. -Tyson [Non-text portions of this
message have been removed] --------------------------------- We won't
tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's
Guilty Pleasures list. [Non-text portions of this message have been
removed]
576. Re: [Speed cubing group] Help - Cube Proposal From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 16:48:48 -0800
Haha. Dude, I can't believe I owned that pound of apple sauce. Chris
Krueger and Dan Dzoan are doing stuff for me right now. Can you do the
following for me: Rubik's Cube competition history in Europe Rubik's
Cube competition history in Asia Actually, I just noticed this was sent
to speedsolving Rubik's, and not my personal e-mail. Anyway, maybe other
people can chip in on this one too. I'm looking for basically something
that details the history and current state of competition development in
the individual countries in Europe and Asia as well as a little bit
about the perspective of the cubing development in Europe and Asia as
continents. Things to look at are France, The UK, The Netherlands (Dutch
Cube Days, Dutch Cube Championships), the Japaneses tournaments, the
formation of the KRCR (Korea), the organizatino of the Taiwanese
National Championships, and also the cube development in the Scandinavia
region. The idea is to write a document to show a non-cube person (with
money) that cubing is developing and on the rise, and that it can really
take off. Talk about what the various countries have been doing to get
organized, and how that's developing. The rise of immensly fast cubers
in Korea is definitely something that probably should be included. We
want to show investors that there is an international market for Rubik's
Cube as well. -Tyson On 1/22/07, Clancy Cochran
<perscription_death@...> wrote: > > i am at your disposal as
always (as long as i don't have to eat > applesauce) > > Tyson
Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: Hi >
Everyone, > > > I could use some help. I'm one person, and
unfortunately, I have a full > time job now. I've been hit with a
very important Rubik's Cube deadline. > > In short, I need to
create a document, an information pact that details > the >
history of Rubik's Cube competitions. I need help writing the individual
> sections, detailing from how these competitions started, what they
are > now, > their procedures, and their trends. In other words,
when are US Nationals > held, how do they relate to the World
Championships, etc. > > I will work on an outline of this document
right now, but I'm afraid I > won't > be able to write this entire
document myself. Please send me an e-mail if > you can write a
section or two. > > There's a large meeting, and I've got some
people who want to some pretty > amazing things for the Rubik's Cube
competition scene. There are already > talks with ESPN, but the
person I'm working with needs information about > competitions. >
> Let me know! My deadline is Wednesday night. > > -Tyson >
> [Non-text portions of this message have been removed] > >
> > > > --------------------------------- > We won't
tell. Get more on shows you hate to love > (and love to hate): Yahoo!
TV's Guilty Pleasures list. > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
577. Re: [Speed cubing group] Help - Cube Proposal From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 16:53:56 -0800 (PST)
I can lend a hand as well. Let me know. Clancy Cochran
<perscription_death@...> wrote: i am at your disposal as always
(as long as i don't have to eat applesauce) Tyson Mao
<tyson.mao@...> wrote: Hi Everyone, I could use some help. I'm one
person, and unfortunately, I have a full time job now. I've been hit
with a very important Rubik's Cube deadline. In short, I need to create
a document, an information pact that details the history of Rubik's Cube
competitions. I need help writing the individual sections, detailing
from how these competitions started, what they are now, their
procedures, and their trends. In other words, when are US Nationals
held, how do they relate to the World Championships, etc. I will work on
an outline of this document right now, but I'm afraid I won't be able to
write this entire document myself. Please send me an e-mail if you can
write a section or two. There's a large meeting, and I've got some
people who want to some pretty amazing things for the Rubik's Cube
competition scene. There are already talks with ESPN, but the person I'm
working with needs information about competitions. Let me know! My
deadline is Wednesday night. -Tyson [Non-text portions of this message
have been removed] --------------------------------- We won't tell. Get
more on shows you hate to love (and love to hate): Yahoo! TV's Guilty
Pleasures list. [Non-text portions of this message have been removed]
--------------------------------- Cheap Talk? Check out Yahoo!
Messenger's low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
578. Re: [Speed cubing group] Help - Cube Proposal From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 19:54:39 -0500
Hi, You justed answered some on my questions on AIM, so I'd be more than
happy to help you. I don't have school much this week, so I can help
you. I don't know much about the competetions, but if you would direct
to a webssite that has the information on it or tell me yourself, I'd be
happy to help you type some up. Whatever I can do to make cubing bigger
and better. -David On 1/22/07, Tyson Mao <tyson.mao@...> wrote:
> > Hi Everyone, > > I could use some help. I'm one person,
and unfortunately, I have a full > time job now. I've been hit with a
very important Rubik's Cube deadline. > > In short, I need to
create a document, an information pact that details > the >
history of Rubik's Cube competitions. I need help writing the individual
> sections, detailing from how these competitions started, what they
are > now, > their procedures, and their trends. In other words,
when are US Nationals > held, how do they relate to the World
Championships, etc. > > I will work on an outline of this document
right now, but I'm afraid I > won't > be able to write this entire
document myself. Please send me an e-mail if > you can write a
section or two. > > There's a large meeting, and I've got some
people who want to some pretty > amazing things for the Rubik's Cube
competition scene. There are already > talks with ESPN, but the
person I'm working with needs information about > competitions. >
> Let me know! My deadline is Wednesday night. > > -Tyson >
> [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
579. Re: [Speed cubing group] Help - Cube Proposal From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Jan 2007 17:01:05 -0800
Frank, thanks for your help. Could you do these for me: Early Rubik's
Cube Competitions - WC 1982, WC 2003 Cubing performance between 1982 and
2003 (Dan Knights and 20.00 average) Caltech Rubik's Cube Club 2004
Competitions Cubing performance, rise of Shotaro Makisumi The idea is to
illustrate to a non-cuber the incredible development of cubing
performances. Remember when Macky started competiting, he was miles
above everyone else. We want to show a non-cuber that people these days
are now awesome. (And that they should give us money.) -Tyson On
1/22/07, Frank Morris <ephem825@...> wrote: > > I can lend a
hand as well. Let me know. > > Clancy Cochran
<perscription_death@...<perscription_death%40yahoo.com>>
> wrote: i am at your disposal as always (as long as i don't have to
eat > applesauce) > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> wrote: Hi > Everyone, > > I
could use some help. I'm one person, and unfortunately, I have a full
> time job now. I've been hit with a very important Rubik's Cube
deadline. > > In short, I need to create a document, an
information pact that details > the > history of Rubik's Cube
competitions. I need help writing the individual > sections,
detailing from how these competitions started, what they are > now,
> their procedures, and their trends. In other words, when are US
Nationals > held, how do they relate to the World Championships, etc.
> > I will work on an outline of this document right now, but I'm
afraid I > won't > be able to write this entire document myself.
Please send me an e-mail if > you can write a section or two. >
> There's a large meeting, and I've got some people who want to some
pretty > amazing things for the Rubik's Cube competition scene. There
are already > talks with ESPN, but the person I'm working with needs
information about > competitions. > > Let me know! My deadline
is Wednesday night. > > -Tyson > > [Non-text portions of
this message have been removed] > >
--------------------------------- > We won't tell. Get more on shows
you hate to love > (and love to hate): Yahoo! TV's Guilty Pleasures
list. > > [Non-text portions of this message have been removed]
> > --------------------------------- > Cheap Talk? Check out
Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
580. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 14:00:37 +1100
Per Kristen Fredlund wrote: > Ryan Heise wrote: > > Per Kristen
Fredlund wrote: > > > > > > The point is that u will
encounter a parity at SOME point when u > > > reduce to
2x2x2(50% of the time). Why is it so hard to admit ??? > > >
> I don't agree with Per. Here is a 2x2x2 reduction strategy that
> > avoids parity problems: > > of course you avoid the
problem that way. Cunning ... but slooow. Thank you, Per :-) This is all
that I was arguing. I do respect you for realising that his basic idea
is now possible, and all along I have thought this was an important
first step for everyone to recognise. Finding faster methods that aren't
"slooow" is the next step :-) I think it is only fair that someone
defend J.Bernett's idea, since after all, his idea turned out to be
correct. It really is a difficult position to be in, however, when you
are the ONLY person defending it. It is sad that not one other person
was willing to stand up and say "Maybe J.Bernett's idea is possible."
Maybe it has been entertaining to some people to watch me fight it alone
:-) Well, yes even I find debates entertaining to watch sometimes. At
the same time, they are also painful to others. I'm sure you will notice
that this one had exclamation marks a-plenty being thrown around. To
Per, I did feel rubbed up the wrong way by some of your comments such as
"Why is it so hard to admit ???" because I had already stated earlier
the very thing you were asking me to admit. I felt like you were not
really reading my emails carefully enough. Emails that I had invested a
lot of time into. To Gilles, I want to just make it clear that, although
you disagreed with me, I felt you did it in a very respectable way. And
thanks for finally agreeing with me :-) (And sorry for not getting back
to you about the wings 3-cycle thing, I am trying to find out what that
means, but don't know, yet). To Ron, I'm sorry if you felt misquoted. I
think I just interpreted your message the same way Stefan did:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32733
-- Ryan Heise http://www.ryanheise.com/cube/
581. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 14:31:29 +1100
Per Kristen Fredlund wrote: > of course you avoid the problem that
way Gilles van den Peereboom wrote: > I agree with you now. I just
realised, I should apologise to all those people who asked for certain
features on the simulator, to which I replied "I unfortunately don't
have the time to implement them right now." Obviously I had 14 hours for
this thread :-) (Sorry!) -- Ryan Heise http://www.ryanheise.com/cube/
582. How some people see us... From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 07:18:39 -0000
583. Re: [Speed cubing group] Help - Cube Proposal From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 08:43:29 +0100
If someone has questions about European Compettions, you can always ask
me. But I guess Ron is the best one to help you. Anyway, just send me an
email (look in the One-Handed unofficial records to get it, thanks) if
you need a bit of information. Good luck ! Gilles 2007/1/23, Tyson Mao
<tyson.mao@...>: > > Frank, thanks for your help. Could you
do these for me: > > Early Rubik's Cube Competitions - WC 1982, WC
2003 > Cubing performance between 1982 and 2003 (Dan Knights and
20.00 average) > > Caltech Rubik's Cube Club 2004 Competitions
> Cubing performance, rise of Shotaro Makisumi > > The idea is
to illustrate to a non-cuber the incredible development of > cubing
performances. Remember when Macky started competiting, he was miles >
above everyone else. We want to show a non-cuber that people these days
> are > now awesome. (And that they should give us money.) >
> -Tyson > > On 1/22/07, Frank Morris <ephem825@...
<ephem825%40yahoo.com>> > wrote: > > > > I can
lend a hand as well. Let me know. > > > > Clancy Cochran
<perscription_death@...<perscription_death%40yahoo.com> >
<perscription_death%40yahoo.com>> > > wrote: i am at your
disposal as always (as long as i don't have to eat > > applesauce)
> > > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com> < > tyson.mao%40gmail.com>>
wrote: Hi > > Everyone, > > > > I could use some help.
I'm one person, and unfortunately, I have a full > > time job now.
I've been hit with a very important Rubik's Cube deadline. > >
> > In short, I need to create a document, an information pact
that details > > the > > history of Rubik's Cube
competitions. I need help writing the individual > > sections,
detailing from how these competitions started, what they are > >
now, > > their procedures, and their trends. In other words, when
are US > Nationals > > held, how do they relate to the World
Championships, etc. > > > > I will work on an outline of
this document right now, but I'm afraid I > > won't > > be
able to write this entire document myself. Please send me an e-mail >
if > > you can write a section or two. > > > > There's
a large meeting, and I've got some people who want to some > pretty
> > amazing things for the Rubik's Cube competition scene. There
are already > > talks with ESPN, but the person I'm working with
needs information about > > competitions. > > > > Let
me know! My deadline is Wednesday night. > > > > -Tyson >
> > > [Non-text portions of this message have been removed]
> > > > --------------------------------- > > We won't
tell. Get more on shows you hate to love > > (and love to hate):
Yahoo! TV's Guilty Pleasures list. > > > > [Non-text
portions of this message have been removed] > > > >
--------------------------------- > > Cheap Talk? Check out Yahoo!
Messenger's low PC-to-Phone call rates. > > > > [Non-text
portions of this message have been removed] > > > > >
> > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
584. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 08:49:25 +0100
Hey don't worry Ryan. Everything is fine. :-) A wing is actually the
name given in a method for the 5x5 to the "non-central-edges" (to be
concrete : UrF and UlF are "wings"). Now you can apply the word wing to
describe the UrF and UlF on the 4x4 too ! So that the word edge can be
preserved and used as the "group of 2 wings", which makes an edge if you
look at the 4x4 in a 3x3 way. I hope this is understandable. :p I think
it's just a nice and convenient word to talk about those pieces. Gilles
2007/1/23, Ryan Heise <ryan@...>: > > Per Kristen Fredlund
wrote: > > of course you avoid the problem that way > >
Gilles van den Peereboom wrote: > > I agree with you now. >
> I just realised, I should apologise to all those people who asked
for > certain features on the simulator, to which I replied "I
unfortunately > don't have the time to implement them right now."
> > Obviously I had 14 hours for this thread :-) > >
(Sorry!) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this
message have been removed]
585. Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 08:50:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > > A while back Josef started
work on different input syntaxes, I did > one where you could for
example say (UF,UR)(UFR,URB). Don't know the > current status,
though, he seems busy with other stuff. > > Cheers! > Stefan
> Hmmm ... (UF,UR)(UFR,URB) ... Just give the cyclical decomposition.
Interesting. But wouldn't you still have to convert that to the old
input format? (specifying all 20 cubies)?? The optimal i guess would be
a java GUI frontend with a cube "applet" built into it, and of course
also ACube as the backend-engine. And with several input-options. Would
need a "middle layer" which converts some new input format to the old
one. It would also be interesting to lift some of the restrictions of
ACube. Like if it has already found a x-turn solution, sometimes worse
solution may still be interesting. But they will get lost with current
implementation. Also the "all" search should be an option at runtime,
not only on start-up ;-) I didn't know that Josef was still working on
it. Hope he reads the forum :-) -Per
586. Re: [Speed cubing group] Help - Cube Proposal From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 09:53:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > If someone has
questions about European Compettions, you can always ask me. I confirm
that. You're in my eyes the most traveling cuber, having competed in
eight different countries despite just nine competitions. Only Ron and
Ton have competed in more (nine) countries and they've been in more than
twice as many competitions. It's one of the things I've noticed from my
fun stats I'm working on. Oh hey, who can guess which competition drew
competitors from the most countries? (I realize it's an awkward
sentence, improve it if you can.) Cheers! Stefan
587. Re: acube tutorial From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 09:59:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hmmm ... (UF,UR)(UFR,URB)
... Just give the cyclical decomposition. > Interesting. But wouldn't
you still have to convert that to the old > input format? (specifying
all 20 cubies)?? Yes, writing code for the conversion is what I did. If
I remember correctly, I had finished it, but I don't know whether he
already integrated it. > The optimal i guess would be a java GUI
frontend Ugh. GUI. I prefer text. GUI is for kids. Cheers! Stefan
588. Re: [Speed cubing group] Help - Cube Proposal From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 23 Jan 2007 11:41:12 +0100
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 23, 2007
10:53 AM Subject: Re: [Speed cubing group] Help - Cube Proposal Czech
Open 2006 Oh hey, who can guess which competition drew competitors from
the most countries? (I realize it's an awkward sentence, improve it if
you can.) Cheers! Stefan [Non-text portions of this message have been
removed]
589. Re: [Speed cubing group] Help - Cube Proposal From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 11:03:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 23,
2007 10:53 AM > Subject: Re: [Speed cubing group] Help - Cube
Proposal > > > > Oh hey, who can guess which competition
drew competitors from the > > most countries? (I realize it's an
awkward sentence, improve it if > > you can.) > > > Czech
Open 2006 Nope, it only had competitors from eight different countries,
that's a shared 9th place. But for having only 19 competitors, eight
countries isn't bad. Cheers! Stefan
590. Re: [Speed cubing group] Help - Cube Proposal From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 13:55:49 +0100
World Championship 1982 ? 19 competitors, 19 countries... It can't be a
bad bet :p Ok thanks for the info : my goal is now to become the most
travelling cuber... I still have to go to Italy, Japan, Taïwan, South
Korea, Spain, Sweden, Canada ?... Hungary of course There is plenty of
room for improvement. :-) Gilles 2007/1/23, Stefan Pochmann
<pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Rune Wesström > <rune.wesstrom@...> wrote: > > >
> > > ----- Original Message ----- > > From: Stefan
Pochmann > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Tuesday, January 23, 2007 10:53 AM > > Subject:
Re: [Speed cubing group] Help - Cube Proposal > > > > >
> > Oh hey, who can guess which competition drew competitors from
the > > > most countries? (I realize it's an awkward sentence,
improve it > if > > > you can.) > > > > >
> Czech Open 2006 > > Nope, it only had competitors from eight
different countries, that's > a shared 9th place. But for having only
19 competitors, eight > countries isn't bad. > > Cheers! >
Stefan > > > [Non-text portions of this message have been
removed]
591. Re: [Speed cubing group] Help - Cube Proposal From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 05:02:49 -0800
Umlaut on the 'i' in Taiwan? Huh? It's probably easier to hold this
record if you live in Europe. In California, you can drive for 6 hours,
and you've merely gone from San Francisco to Los Angeles. -Tyson On Jan
23, 2007, at 4:55 AM, Gilles van den Peereboom wrote: > World
Championship 1982 ? > 19 competitors, 19 countries... > > It
can't be a bad bet :p > > Ok thanks for the info : my goal is now
to become the most travelling > cuber... > I still have to go to
Italy, Japan, Taïwan, South Korea, Spain, > Sweden, > Canada ?...
Hungary of course > There is plenty of room for improvement. :-) >
> Gilles > > 2007/1/23, Stefan Pochmann
<pochmann@gmx.de>: > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Rune Wesström > >
<rune.wesstrom@...> wrote: > > > > > > > >
> ----- Original Message ----- > > > From: Stefan Pochmann
> > > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com> > > > Sent: Tuesday, January 23, 2007 10:53
AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal
> > > > > > > > > > Oh hey, who can guess
which competition drew competitors from > the > > > >
most countries? (I realize it's an awkward sentence, improve it >
> if > > > > you can.) > > > > > > >
> > Czech Open 2006 > > > > Nope, it only had
competitors from eight different countries, that's > > a shared
9th place. But for having only 19 competitors, eight > > countries
isn't bad. > > > > Cheers! > > Stefan > > >
> > > > > [Non-text portions of this message have been
removed] > > >
592. Re: [Speed cubing group] Cubing in Vatican? From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 08:20:57 -0800
Google Analytics breaks the visitor count down to city level and gives
you an absurd amount of other information, for free. I was surprised to
learn that 80% of the traffic to my site is from the US, and a full 2%
from the city of Los Angeles! http://www.google.com/analytics/ Yes, I do
work for Google. But this *is* completely free. I suppose we're hoping
to make the money back by people optimize their ads better or something.
On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > No I don't. I'd
be curious to look at the script. Can you please > post it? However,
if I remember right, in the TOS of webstats4u, > you can't disable
the popups. I am not positive if that was for > this particular
service. > Pat > > ----- Original Message ----- > From: Ron
van Bruchem<mailto:ron@...> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com> > Sent: Saturday, January 20, 2007 4:48 PM
> Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? >
> > scc > do you see popups? > > ----- Original Message
----- > From: PJK Sports Cards > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com> > Sent: Sunday, January 21, 2007 12:39 AM
> Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? >
> Are you referring to speedcubing.com , or do you have another site?
> > Pat > > ----- Original Message ----- > From: Ron van
> Bruchem<mailto:ron@...<mailto:ron@...>> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday,
January 20, 2007 1:23 PM > Subject: Re: Re: [Speed cubing group]
Cubing in Vatican? > > Hi Pat, > > Thanks for the feedback.
But there is an easy way past these > popups: use the script on my
page. :-) > I copied my script before the popup was added. > >
Have fun, > > Ron > > ----- Original Message ----- >
From: PJK Sports Cards > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday,
January 20, 2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group]
Cubing in Vatican? > > Hey Ron (and all other sites using
webstats4u.com to monitor > their stats), > Webstats4u will create
popup advertisements on your page. When > they changed their name
awhile back, they began to create popups > without notifying anyone
of it. I have seen many cuber pages with > the popups due to
webstats4u (Joel Van Noort - Your page comes to > mind first). I use
w3counter.com for my site, it is much better. I > just figured I'd
let you all know, even though this is a bit off > topic. > >
Pat > > ----- Original Message ----- > From: >
Ron<mailto:ron@...<mailto:ron@...><mailto:ron@ >
speedcubing.com<mailto:ron@...>>> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
>
peedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@
>
yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com>>> > Sent: Saturday, January 20, 2007
10:35 AM > Subject: [Speed cubing group] Cubing in Vatican? > >
Hi guys, > > This week I had a visitor from the Vatican: >
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://
>
www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>>
> > Maybe they play with cubes over there? > > Have fun,
> > Ron > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed]
> > [Non-text portions of this message have been removed] >
> [Non-text portions of this message have been removed] > >
> > > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > >
593. Re: [Speed cubing group] From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 17:24:27 +0100
Are you trying to say something ? :D Gilles 2007/1/23, Gülşin
<gulisk@...>: > > 2007/1/23, Gülþin <gulisk@...>: >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > Yahoo! Groups Links > > > > [Non-text portions of
this message have been removed]
594. Re: New American Star? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 17:18:35 -0000
Hey!! I thought it was www.cubestation.co.uk (Dan Harris' site) hosting
speedcuber profiles. I have mine THERE anyway ... Cheers! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > >
http://www.nascarjon.us/sunday.htm > > Who's Frank Dickerson? Does
the United States have a new master of > speed cubing? People are
getting too fast! > > -Tyson >
595. Re: [Speed cubing group] Help - Cube Proposal From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 18:01:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > World Championship
1982 ? > 19 competitors, 19 countries... Yep, that's it, followed by
WC2005 with 17 and Euro2006 with 16. So in a sense, cubing *still* isn't
as big as it was in the early 1980s. Cheers! Stefan
596. Re: [Speed cubing group] Help - Cube Proposal From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 19:48:27 -0000
Hi :-) I guess the 19 countries record will be broken this year in
Budapest. So the record stays in Budapest :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > World Championship 1982 ?
> > 19 competitors, 19 countries... > > Yep, that's it,
followed by WC2005 with 17 and Euro2006 with 16. So > in a sense,
cubing *still* isn't as big as it was in the early 1980s. > >
Cheers! > Stefan >
597. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 19:56:45 -0000
Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding.
But as agreed, theoretically doable (naturally). A cube can of course be
transformed from one valid random position to another legal position
with valid/legal turns only :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Per Kristen Fredlund wrote: > > of course you
avoid the problem that way > > Gilles van den Peereboom wrote:
> > I agree with you now. > > > I just realised, I should
apologise to all those people who asked for > certain features on the
simulator, to which I replied "I unfortunately > don't have the time
to implement them right now." > > Obviously I had 14 hours for
this thread :-) > > (Sorry!) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
598. Re: [Speed cubing group] Help - Cube Proposal From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 20:42:31 -0000
If you count different states and countries, I have Canada, California,
Illinois, New York, New Jersey, Texas, Florida, Connecticut, and the
Netherlands (and a judge in Germany). Only three countries, but it was
almost 3000 miles each way the four times to California. Damn, I need a
job. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van
den Peereboom" <gillesvdp@...> wrote: > > World Championship
1982 ? > 19 competitors, 19 countries... > > It can't be a bad
bet :p > > > Ok thanks for the info : my goal is now to become
the most travelling > cuber... > I still have to go to Italy,
Japan, Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of
course > There is plenty of room for improvement. :-) > >
Gilles > > 2007/1/23, Stefan Pochmann <pochmann@...>: >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Rune Wesström > > <rune.wesstrom@> wrote: >
> > > > > > > > ----- Original Message -----
> > > From: Stefan Pochmann > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Tuesday, January 23, 2007 10:53 AM > > >
Subject: Re: [Speed cubing group] Help - Cube Proposal > > >
> > > > > > > Oh hey, who can guess which
competition drew competitors from the > > > > most
countries? (I realize it's an awkward sentence, improve it > > if
> > > > you can.) > > > > > > > >
> Czech Open 2006 > > > > Nope, it only had competitors
from eight different countries, that's > > a shared 9th place. But
for having only 19 competitors, eight > > countries isn't bad.
> > > > Cheers! > > Stefan > > > > >
> > > > [Non-text portions of this message have been
removed] >
599. What's this method? From:
"jsreed5" <jsreed5@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 20:59:21 -0000
I oce brought a cube to a Boy Scout meeting and mixed it up when there
was a spare moment. My scocutmaster asked to see it, and he used a
method I'd never seen before, which included solving two faces at once
and solving the layer 2 edges last. Can anyone tell me what this method
is and where I can find out about it?
600. Re: [Speed cubing group] From:
"Matt M." <mmoberly@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 22:37:47 -0000
One blink for yes, two blinks for no. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Are you trying to say something ?
> :D > > Gilles > > > 2007/1/23, GülÅin
<gulisk@...>: > > > > 2007/1/23, Gülþin
<gulisk@...>: > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > [Non-text portions of this
message have been removed] >
601. Question about the Fridrich Method From:
"res0lute" <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 22:49:08 -0000
I looked at Jessica Fridrich's Method on her webstie and she has a ton
of formulas and algorithums. I have also looked at other websites and
have seen a lot of different patterns. Like, do all the pros have R' D'
R D R' D' R memorized to "Insert the edge and twist the corner"? Also,
is there an easy way to learn the Frifrich method. I dobut there is but
I might as well ask. O, and about how long does it take to learn the
fridrich method?
602. Re: [Speed cubing group] Cubing in Vatican? From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 18:00:32 -0500
that's so cool You're so lucky you work for Google. Best company ever.
It was ranked to be the best company to work for by fortune 500. Is the
Googleplex as nice as everyone says it is and is the free food really
good? On 1/23/07, Lars Petrus <lars@...> wrote: > > Google
Analytics breaks the visitor count down to city level and > gives you
an absurd amount of other information, for free. I was > surprised to
learn that 80% of the traffic to my site is from the US, > and a full
2% from the city of Los Angeles! > >
http://www.google.com/analytics/ > > Yes, I do work for Google.
But this *is* completely free. I suppose > we're hoping to make the
money back by people optimize their ads > better or something. >
> On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > > >
No I don't. I'd be curious to look at the script. Can you please >
> post it? However, if I remember right, in the TOS of webstats4u,
> > you can't disable the popups. I am not positive if that was
for > > this particular service. > > Pat > > > >
----- Original Message ----- > > From: Ron van
Bruchem<mailto:ron@... <ron%40speedcubing.com> > > >
> To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > > ahoogroups.com>
> > Sent: Saturday, January 20, 2007 4:48 PM > > Subject:
Re: Re: Re: [Speed cubing group] Cubing in Vatican? > > > >
> > scc > > do you see popups? > > > > -----
Original Message ----- > > From: PJK Sports Cards > > To:
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > > ahoogroups.com>
> > Sent: Sunday, January 21, 2007 12:39 AM > > Subject:
SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? > > >
> Are you referring to speedcubing.com , or do you have another site?
> > > > Pat > > > > ----- Original Message -----
> > From: Ron van > > Bruchem<mailto:ron@...
<ron%40speedcubing.com><mailto: > ron@...
<ron%40speedcubing.com>>> > > To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:s > >
peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com>
> >> > > Sent: Saturday, January 20, 2007 1:23 PM >
> Subject: Re: Re: [Speed cubing group] Cubing in Vatican? > >
> > Hi Pat, > > > > Thanks for the feedback. But there
is an easy way past these > > popups: use the script on my page.
:-) > > I copied my script before the popup was added. > >
> > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: PJK Sports Cards > > To:
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:s > >
peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com>
> >> > > Sent: Saturday, January 20, 2007 8:12 PM >
> Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? >
> > > Hey Ron (and all other sites using webstats4u.com to
monitor > > their stats), > > Webstats4u will create popup
advertisements on your page. When > > they changed their name
awhile back, they began to create popups > > without notifying
anyone of it. I have seen many cuber pages with > > the popups due
to webstats4u (Joel Van Noort - Your page comes to > > mind
first). I use w3counter.com for my site, it is much better. I > >
just figured I'd let you all know, even though this is a bit off >
> topic. > > > > Pat > > > > ----- Original
Message ----- > > From: > > Ron<mailto:ron@...
<ron%40speedcubing.com><mailto: > ron@...
<ron%40speedcubing.com>><mailto:ron@ > >
speedcubing.com<mailto:ron@...
<ron%40speedcubing.com>>>> > > To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:s > >
peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscube@ > >
yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>><mailto:
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com>>> > > Sent: Saturday, January 20, 2007
10:35 AM > > Subject: [Speed cubing group] Cubing in Vatican? >
> > > Hi guys, > > > > This week I had a visitor
from the Vatican: > >
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://
> >
www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>>
> > > > Maybe they play with cubes over there? > >
> > Have fun, > > > > Ron > > > >
[Non-text portions of this message have been removed] > > >
> [Non-text portions of this message have been removed] > >
> > [Non-text portions of this message have been removed] >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > [Non-text portions of this message have been
removed]
603. Re: Question about the Fridrich Method From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 23:09:48 -0000
It depends how much of the method you want to learn. For me... learning
F2L intuitively took less than an hour... learning a 4-look LL took two
days to memorize the algorithms... learning a 3-look LL took a week to
memorize the algorithms... basically, just memorize several new
algorithms every day, and maybe take the weekend off by just reviewing
what you have memorized so far. trying to learn too many algorithms in
too short a time period is not very good. --- In
speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...>
wrote: > > I looked at Jessica Fridrich's Method on her webstie
and she has a ton > of formulas and algorithums. I have also looked
at other websites and > have seen a lot of different patterns. Like,
do all the pros have R' > D' R D R' D' R memorized to "Insert the
edge and twist the corner"? > Also, is there an easy way to learn the
Frifrich method. I dobut there > is but I might as well ask. O, and
about how long does it take to > learn the fridrich method? >
604. Re: [Speed cubing group] Re: Question about the Fridrich Method
From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 18:27:24 -0500
what the difference between 3-look and 4-look? On 1/23/07, andyaycw
<andyaycw@...> wrote: > > It depends how much of the method
you want to learn. > > For me... > > learning F2L
intuitively took less than an hour... > learning a 4-look LL took two
days to memorize the algorithms... > learning a 3-look LL took a week
to memorize the algorithms... > > basically, just memorize several
new algorithms every day, and maybe > take the weekend off by just
reviewing what you have memorized so far. > trying to learn too many
algorithms in too short a time period is not > very good. > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "res0lute" <b3ttis@...> > wrote: > > > > I
looked at Jessica Fridrich's Method on her webstie and she has a ton
> > of formulas and algorithums. I have also looked at other
websites and > > have seen a lot of different patterns. Like, do
all the pros have R' > > D' R D R' D' R memorized to "Insert the
edge and twist the corner"? > > Also, is there an easy way to
learn the Frifrich method. I dobut there > > is but I might as
well ask. O, and about how long does it take to > > learn the
fridrich method? > > > > > [Non-text portions of this
message have been removed]
605. Re: [Speed cubing group] How some people see us... From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 17:33:12 -0600
That's an interesting way of seeing it, as a disproportionate number of
the cubers are college students or younger. Oh well, I guess ignorance
is bliss... or something. -Sapan On 1/23/07, _jaap
<no_reply@yahoogroups.com> wrote: > >
http://www.overheardintheoffice.com/archives/003670.html > > >
-- -cubekid [Non-text portions of this message have been removed]
606. [Speed cubing group] Re: Question about the Fridrich Method
From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 23:34:34 -0000
3-look LL means solving the last layer in 3 steps. 4-look is solving it
in 4 steps. Full Fridrich involves learning F2L (completing the first
two layers at the same time) and a 2-look LL. I believe a 2-look LL
consists of 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the
edges...and PLL being permutating the last layer. A 3-look LL usually
involves learning all of the PLL algorithms, and 8 of the OLL
algorithms. This comes to a total of around 30 algorithms. A 4-look LL
involves memorizing about 8 of the PLL algorithms, and 8 of the OLL
algorithms.
607. Re: What's this method? From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 23:38:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout
meeting and mixed it up when there > was a spare moment. My
scocutmaster asked to see it, and he used a > method I'd never seen
before, which included solving two faces at once > and solving the
layer 2 edges last. Can anyone tell me what this > method is and
where I can find out about it? > It sounds like it could be Guimond,
which is written up http://www.rubikscuberecord.com/ I could be wrong,
someoneelse could confirm. Joey
608. Re: [Speed cubing group] Question about the Fridrich Method
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 11:33:00 +1100
res0lute wrote: > is there an easy way to learn the Frifrich method.
To me, it is easier to learn the secrets behind how the cube works. F2L
uses a table of 22 algorithms, but almost all of those are derived from
two basic tricks, described in point (1) on this page:
http://www.ws.binghamton.edu/fridrich/f2l.html -- Ryan Heise
http://www.ryanheise.com/cube/
609. Re: [Speed cubing group] Re: What's this method? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 16:35:10 -0800 (PST)
it could be a number of corners first methods i'd guess, i doubt it
would be waterman since its a large alg list for that but it could be
some offshoot of that, the only older method i can think of is that,
unless it could be from minh thai 'the winning solution' or whatever.
did he say when he learned that method? joey_gouly
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...>
wrote: > > I oce brought a cube to a Boy Scout meeting and mixed
it up when there > was a spare moment. My scocutmaster asked to see
it, and he used a > method I'd never seen before, which included
solving two faces at once > and solving the layer 2 edges last. Can
anyone tell me what this > method is and where I can find out about
it? > It sounds like it could be Guimond, which is written up
http://www.rubikscuberecord.com/ I could be wrong, someoneelse could
confirm. Joey --------------------------------- Get your own web
address. Have a HUGE year through Yahoo! Small Business. [Non-text
portions of this message have been removed]
610. [Speed cubing group] Re: Question about the Fridrich Method
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 00:43:07 -0000
> Full Fridrich involves learning F2L (completing the first two
layers > at the same time) and a 2-look LL. I believe a 2-look LL
consists of > 73 algorithms (53 OLL + 21 PLL.) 53 + 21 = 73? By the
way, it's 57 OLL and 21 PLL, for a total of 78 algorithms. Tim
611. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"qqwref" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 01:09:33 -0000
> I do respect you for realising that his basic idea is now possible,
and > all along I have thought this was an important first step for
everyone > to recognise. Finding faster methods that aren't "slooow"
is the next > step :-) > > (...) > > Ryan Heise Bear with
me here. I've been working on 4x4x4 methods recently. It's a wall of
text, but I might make some useful points... I think that virtually any
4x4x4 solution is possible, if you plan out your method enough. For
example, you could reduce it to a 3x3x4, then reduce that to a 3x3x2,
and solve it like a Domino. But how do you tell if a certain method can
ever be fast? There are two factors, move count and lookahead. If you
have a total of 60 seconds of lookahead, there's no way you're getting
sub 1:30. I don't know if any of you have ever solved the Alexander
Star, but I've been working on speedsolving it, and the lookahead is
awful. For all of you Megaminx solvers, since the Alexander Star is
mathematically equivalent to the Megaminx edges, do you think you could
solve the Alexander Star in under 60 seconds, if it was lubed as well as
your Megaminx? I don't think it's really possible because lookahead is
so terrible. On the Alexander Star, since the solved state is so hard to
identify, it's very difficult to see what you've already done, so when
you're looking for a new piece it's easy to forget where you want to put
it by the time you've found it. No matter how well it's lubricated, you
need almost zero recognition time to solve that quickly, and it's simply
not going to happen on that puzzle. I think it's going to be the same
way with the 4x4x4 -> 2x2x2 approach. Even if it can be done in an
average of, say, 120 moves (of which 85% is the pairing up stage),
you're not likely to be able to do 2 moves per second when you can
barely see what you're doing. Try this: scramble a 4x4x4 like a 2x2x2,
then like a 3x3x3. Now try to solve the 3x3x3 in under 30 seconds. This
is the kind of situation you're going to face, and that is the kind of
speed you're going to be looking for. Another thing to think about is to
compare the 2x2x2 reduction strategy to a corners-first cage method. In
a sample 2x2x2 reduction method you have the following steps: - Put
edgewings next to their corners. - Put centers next to their edgewings.
- Solve like 2x2x2. Whereas in a corners-first cage method you have the
following steps: - Solve corners like 2x2x2. - Put edgewings next to
their corners. - Put centers next to their edgewings. I think the
comparison between the two methods makes it obvious which is easier.
Notice the steps are just rearranged, so in theory each method takes the
same number of moves. But in the first method, you have to match up
things that are scattered around the cube to other things that are
scattered around the cube. When you're doing the centers, too, center
pieces of the same color are scattered around the cube, so you have a
lot less leeway in your cycles. In the second method, on the other hand,
after you've solved the corners it's easy to see where everything goes,
and similar pieces are placed next to each other immediately. They have
the same movecount, but the first has much more recognition time. So,
while a 2x2x2 reduction method might be interesting, it can not be
efficient for speedcubing. If all you're looking for is speed, it would
be much better to learn a corners-first or cage method...
612. Re: [Speed cubing group] Re: Question about the Fridrich Method
From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Jan 2007 21:26:07 -0500
can you or anyone please name some good websites that have the
"real"/correct steps on them, besides Jessica Fridrich's website? On
1/23/07, andyaycw <andyaycw@...> wrote: > > 3-look LL means
solving the last layer in 3 steps. 4-look is solving > it in 4 steps.
> > Full Fridrich involves learning F2L (completing the first two
layers > at the same time) and a 2-look LL. I believe a 2-look LL
consists of > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting
the edges...and > PLL being permutating the last layer. > > A
3-look LL usually involves learning all of the PLL algorithms, and 8
> of the OLL algorithms. This comes to a total of around 30
algorithms. > > A 4-look LL involves memorizing about 8 of the PLL
algorithms, and 8 > of the OLL algorithms. > > > [Non-text
portions of this message have been removed]
613. Re: [Speed cubing group] Re: Question about the Fridrich Method
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 23 Jan 2007 19:35:02 -0700
3 look means you execute 3 algorithms to solve the last layer (Orient
and permute), 4 look means it takes 4. ----- Original Message -----
From: David<mailto:b3ttis@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, January 23, 2007 4:27 PM Subject: Re: [Speed cubing
group] Re: Question about the Fridrich Method what the difference
between 3-look and 4-look? On 1/23/07, andyaycw
<andyaycw@...<mailto:andyaycw@...>> wrote: > > It
depends how much of the method you want to learn. > > For me...
> > learning F2L intuitively took less than an hour... >
learning a 4-look LL took two days to memorize the algorithms... >
learning a 3-look LL took a week to memorize the algorithms... > >
basically, just memorize several new algorithms every day, and maybe
> take the weekend off by just reviewing what you have memorized so
far. > trying to learn too many algorithms in too short a time period
is not > very good. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "res0lute" <b3ttis@...> > wrote: > > > > I
looked at Jessica Fridrich's Method on her webstie and she has a ton
> > of formulas and algorithums. I have also looked at other
websites and > > have seen a lot of different patterns. Like, do
all the pros have R' > > D' R D R' D' R memorized to "Insert the
edge and twist the corner"? > > Also, is there an easy way to
learn the Frifrich method. I dobut there > > is but I might as
well ask. O, and about how long does it take to > > learn the
fridrich method? > > > > > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
614. [Speed cubing group] Re: Question about the Fridrich Method
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 02:47:18 -0000
I found chris hardwick's site very helpful for fridrich which is
attached to speedcubing.com, also danscubestation.co.uk has all fridrich
algorithms. --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@...> wrote: > > can you or anyone please name some
good websites that have the > "real"/correct steps on them, besides
Jessica Fridrich's website? > > > > On 1/23/07, andyaycw
<andyaycw@...> wrote: > > > > 3-look LL means solving
the last layer in 3 steps. 4-look is solving > > it in 4 steps.
> > > > Full Fridrich involves learning F2L (completing the
first two layers > > at the same time) and a 2-look LL. I believe
a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) OLL
being orienting the edges...and > > PLL being permutating the last
layer. > > > > A 3-look LL usually involves learning all of
the PLL algorithms, and 8 > > of the OLL algorithms. This comes to
a total of around 30 algorithms. > > > > A 4-look LL
involves memorizing about 8 of the PLL algorithms, and 8 > > of
the OLL algorithms. > > > > > > > > >
[Non-text portions of this message have been removed] >
615. [Speed cubing group] Re: Question about the Fridrich Method
From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 03:02:25 -0000
Heh, thanks for correcting my math there. I can't add! :P Yeah, 78 algs.
thanks for the correction. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > > > Full Fridrich
involves learning F2L (completing the first two layers > > at the
same time) and a 2-look LL. I believe a 2-look LL consists of > >
73 algorithms (53 OLL + 21 PLL.) > > 53 + 21 = 73? > > By
the way, it's 57 OLL and 21 PLL, for a total of 78 algorithms. > >
Tim >
616. [Speed cubing group] Re: Question about the Fridrich Method
From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 03:12:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I found chris hardwick's site very
helpful for fridrich which is > attached to speedcubing.com, also
danscubestation.co.uk has all > fridrich algorithms.
cubestation.co.uk
617. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 15:23:00 +1100
> The optimal i guess would be a java GUI frontend This is not Java,
but maybe it does the job: http://www.ryanheise.com/cube/gacube.html
Select a mode down the bottom, and then click the pieces you want to
modify. -- Ryan Heise http://www.ryanheise.com/cube/
618. [Speed cubing group] Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 08:50:51 -0000
Ahh ... Thats cool but not really what i was looking for. Also the input
string at the bottom is not in ACube format. For instance twisting 2
edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does ACube
really support that format? I wasn't aware of that :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > > The optimal i guess would be a java GUI frontend
> > This is not Java, but maybe it does the job: > >
http://www.ryanheise.com/cube/gacube.html > > Select a mode down
the bottom, and then click the pieces you want to > modify. > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ >
619. Re: [Speed cubing group] Help - Cube Proposal From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 08:56:04 -0000
Hi :-) What's the most countries ever participating in the sunday
contest one particular week? Ok ok it's not an official wca competition
and it's only online ... ;-) -Per K Fredlund > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > World Championship 1982 ? > 19
competitors, 19 countries... > > It can't be a bad bet :p >
> > Ok thanks for the info : my goal is now to become the most
travelling > cuber... > I still have to go to Italy, Japan,
Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of course
> There is plenty of room for improvement. :-) > > Gilles >
> 2007/1/23, Stefan Pochmann <pochmann@...>: > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Rune Wesström > >
<rune.wesstrom@> wrote: > > > > > > > >
> ----- Original Message ----- > > > From: Stefan Pochmann
> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > Sent: Tuesday, January 23, 2007
10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube
Proposal > > > > > > > > > > Oh hey, who
can guess which competition drew competitors from the > > >
> most countries? (I realize it's an awkward sentence, improve it
> > if > > > > you can.) > > > > > >
> > > Czech Open 2006 > > > > Nope, it only had
competitors from eight different countries, that's > > a shared
9th place. But for having only 19 competitors, eight > > countries
isn't bad. > > > > Cheers! > > Stefan > > >
> > > > > > [Non-text portions of this message have
been removed] >
620. Re: [Speed cubing group] Re: Question about the Fridrich Method
From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 10:26:36 +0100
Short answer: Beginners method (4-10 look): 4 algs OLL Edges 1 alg,
performed between 1 and 3 times OLL Corners 1 alg, performed between 1
and 3 times PLL Corners 1 alg, performed between 1 and 2 times PLL Edges
1 alg, performed between 1 and 2 times 4 Look: 16 algs (+12) OLL Edges 3
algs OLL Corners 7 algs PLL Corners 2 algs PLL Edges 4 algs 3 Look: 31
algs (+15) OLL Edges 3 algs OLL Corners 7 algs PLL Edges + Corners 21
algs 2 Look: 78 algs (+47) OLL Edges + Corners 57 algs PLL Edges +
Corners 21 algs Full Fridrich also means 41 algs for the first 2 layers.
--------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Question about the Fridrich Method Datum: 23/01/07 15:38 >
> > > > > > > > > > > > > >
> > > 3-look LL means solving the last layer in 3 steps. 4-look
is solving > it in 4 steps. > > Full Fridrich involves learning
F2L (completing the first two layers > at the same time) and a 2-look
LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21
PLL.) OLL being orienting the edges...and > PLL being permutating the
last layer. > > A 3-look LL usually involves learning all of the
PLL algorithms, and 8 > of the OLL algorithms. This comes to a total
of around 30 algorithms. > > A 4-look LL involves memorizing about
8 of the PLL algorithms, and 8 > of the OLL algorithms. > >
> > > > > > > > > > > > > >
> > ________________________________________________ Message sent
using UebiMiau 2.7.9
621. Re: [Speed cubing group] Re: Question about the Fridrich Method
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 10:48:49 +0100
To complete your answer : 1 Look LL : > 8000 algorithms But nobody
knows them all ;-) GIlles 2007/1/24, Avgalen <avgalen@...>: >
> Short answer: > > Beginners method (4-10 look): 4 algs >
OLL Edges 1 alg, performed between 1 and 3 times > OLL Corners 1 alg,
performed between 1 and 3 times > PLL Corners 1 alg, performed
between 1 and 2 times > PLL Edges 1 alg, performed between 1 and 2
times > > 4 Look: 16 algs (+12) > OLL Edges 3 algs > OLL
Corners 7 algs > PLL Corners 2 algs > PLL Edges 4 algs > > 3
Look: 31 algs (+15) > OLL Edges 3 algs > OLL Corners 7 algs >
PLL Edges + Corners 21 algs > > 2 Look: 78 algs (+47) > OLL
Edges + Corners 57 algs > PLL Edges + Corners 21 algs > > Full
Fridrich also means 41 algs for the first 2 layers. > > ---------
Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Onderwerp: [Speed cubing group] Re: Question about the
Fridrich Method > Datum: 23/01/07 15:38 > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > 3-look LL means solving the last layer in 3 steps. 4-look
is > solving > > it in 4 steps. > > > > Full
Fridrich involves learning F2L (completing the first two layers >
> at the same time) and a 2-look LL. I believe a 2-look LL consists
of > > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the
edges...and > > PLL being permutating the last layer. > >
> > A 3-look LL usually involves learning all of the PLL
algorithms, and 8 > > of the OLL algorithms. This comes to a total
of around 30 algorithms. > > > > A 4-look LL involves
memorizing about 8 of the PLL algorithms, and 8 > > of the OLL
algorithms. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 > > > [Non-text portions of this message have
been removed]
622. Re: What's this method? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 11:25:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout
meeting and mixed it up when there > was a spare moment. My
scocutmaster asked to see it, and he used a > method I'd never seen
before, which included solving two faces at once > and solving the
layer 2 edges last. Can anyone tell me what this > method is and
where I can find out about it? > What sense does it make to ask us
(especially with that little information) instead of him? Stefan
623. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 22:38:03 +1100
Per Kristen Fredlund wrote: > >
http://www.ryanheise.com/cube/gacube.html > > the input string at
the bottom is not in ACube format. Sure it is. >From the ACube
documentation... > For orientation of corners only the first letter
of the triple is > important. So UFR is equivalent of URF but not
e.g. FUR. > You can also precede the double or triple by '+', '-', or
'@'. It > affects the orientation of the given cubie in the same way.
e.g. +UFR is the known piece UFR twisted clockwise +? is an unknown
piece twisted clockwise The program logic was much simpler if '+' was
used for both known and unknown pieces, and it also happened to be the
way I always notated cubes by hand. -- Ryan Heise
http://www.ryanheise.com/cube/
624. Re: What's this method? From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 13:59:57 -0000
Anders Larsson has got a corners first method where he solves FL
corners, LL corners, FL edges, LL edges and finnaly ML edges. That's a
method that fits the the description pretty well. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jsreed5" <jsreed5@>
wrote: > > > > I oce brought a cube to a Boy Scout meeting
and mixed it up when > there > > was a spare moment. My
scocutmaster asked to see it, and he used a > > method I'd never
seen before, which included solving two faces at > once > > and
solving the layer 2 edges last. Can anyone tell me what this > >
method is and where I can find out about it? > > > > What
sense does it make to ask us (especially with that little >
information) instead of him? > > Stefan >
625. Re: [Speed cubing group] Re: Question about the Fridrich Method
From:
Avgalen <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 17:08:56 +0100
I don't know how many algs a 1 look LL would be, but according to
http://www.ai.univ-paris8.fr/~bh/cube/ it is 1211 without mirrors and
inversions. That might indeed be > 8000 algs, but I think anyone that
it willing to learn that many algs will also be capable of
mirroring/inverting them on-the-fly! --------- Oorspronkelijk bericht
-------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed
cubing group] Re: Question about the Fridrich Method Datum: 24/01/07
01:58 > > To complete your answer : > > 1 Look LL : >
8000 algorithms > > But nobody knows them all ;-) > > GIlles
> ________________________________________________ Message sent using
UebiMiau 2.7.9
626. [Speed cubing group] Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 16:21:24 -0000
Ah, ok i didn't read Josef's "help-file" well enough. Never noticed the
+/- possibilities. besides im mostly interested in an "ACube-companion"
that will transform a move sequence to a valid input string. Then one
can take an algorithm for a method case and use ACube to find more
personally suitable algs. Ryan i think your page can do that with a
little modification ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Ahh ... > > Thats
cool but not really what i was looking for. Also the input > string
at the bottom is not in ACube format. For instance twisting 2 > edges
(UF and UR) your GUI will say -UF -UR and not FU RU. Or does > ACube
really support that format? I wasn't aware of that :-) > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
> <ryan@> wrote: > > > > > The optimal i guess
would be a java GUI frontend > > > > This is not Java, but
maybe it does the job: > > > >
http://www.ryanheise.com/cube/gacube.html > > > > Select a
mode down the bottom, and then click the pieces you want to > >
modify. > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
627. Re: [Speed cubing group] Re: What's this method? From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 24 Jan 2007 17:25:46 +0100
----- Original Message ----- From: Kenneth Gustavsson To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 24, 2007
2:59 PM Subject: [Speed cubing group] Re: What's this method? . Kenneth:
Does the site "Svenska kubföreningen" work? [Non-text portions of this
message have been removed]
628. [Speed cubing group] Re: What's this method? From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 17:49:54 -0000
No, it's down for the moment but Gustav is working on getting it back up
again. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > > ----- Original
Message ----- > From: Kenneth Gustavsson > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, January 24,
2007 2:59 PM > Subject: [Speed cubing group] Re: What's this method?
> > > . > > Kenneth: Does the site "Svenska
kubföreningen" work? > > > > > > > > [Non-text
portions of this message have been removed] >
629. hmmmm From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 10:31:26 -0800 (PST)
maybe i'm just a hater, but since i'm so good at it, i was just
wondering why only gungz is man enough to record the amazing averages he
claims. i see quite a number of what i would consider to be hard to
believe averages in the sunday contest and in the unofficial list,
without video proof or (much more importantly) even close to equivalent
competition times, and no one (except for gungz) has shown a lick a
proof that they achieve these 11-12 seconds averages. whats up, and does
anyone else think/wonder this also or am i indeed just a hater?
--------------------------------- Looking for earth-friendly autos?
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
[Non-text portions of this message have been removed]
630. Re: hmmmm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 19:12:40 -0000
Hi Clancy!! Cynical and hateful is not the same ;-) Cheers! -Per PS! Im
cynical/sceptical about some times posted yes, but hateful about G Bush
jr :D > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater,
but since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
631. Re: What's this method? From:
"Paul Nixon" <yahoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 19:22:38 -0000
stefan you having a tough time of it at the moment old boy? you seem
awfully hormonal. p --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jsreed5" <jsreed5@>
wrote: > > > > I oce brought a cube to a Boy Scout meeting
and mixed it up when > there > > was a spare moment. My
scocutmaster asked to see it, and he used a > > method I'd never
seen before, which included solving two faces at > once > > and
solving the layer 2 edges last. Can anyone tell me what this > >
method is and where I can find out about it? > > > > What
sense does it make to ask us (especially with that little >
information) instead of him? > > Stefan >
632. [Speed cubing group] Re: What's this method? From:
"jsreed5" <jsreed5@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 19:47:00 -0000
No he didn't, I guess the next time I see him I can ask. All he said was
that he learned it a long time ago, like a few years after the cube came
out in the US. --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > it could be a
number of corners first methods i'd guess, i doubt it would be waterman
since its a large alg list for that but it could be some offshoot of
that, the only older method i can think of is that, unless it could be
from minh thai 'the winning solution' or whatever. did he say when he
learned that method? > > joey_gouly
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@> >
wrote: > > > > I oce brought a cube to a Boy Scout meeting
and mixed it up when there > > was a spare moment. My scocutmaster
asked to see it, and he used a > > method I'd never seen before,
which included solving two faces at once > > and solving the layer
2 edges last. Can anyone tell me what this > > method is and where
I can find out about it? > > > It sounds like it could be
Guimond, which is written up > http://www.rubikscuberecord.com/ I
could be wrong, someoneelse could > confirm. > > Joey > >
> > > > > --------------------------------- > Get your
own web address. > Have a HUGE year through Yahoo! Small Business.
> > [Non-text portions of this message have been removed] >
633. Re: [Speed cubing group] Re: What's this method? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 12:11:44 -0800 (PST)
well i'd guess some sort of corners first method and the only one that
i've even heard of from back then is waterman, or guimond, or possibly
minh thai's solution, but most of them are so involved to learn them i'm
sure he'd know exactly where and when it came from. maybe next time get
a synopsis of each step he considers and we might be able to find out
more jsreed5 <jsreed5@...> wrote: No he didn't, I guess the next
time I see him I can ask. All he said was that he learned it a long time
ago, like a few years after the cube came out in the US. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > it could be a number of
corners first methods i'd guess, i doubt it would be waterman since its
a large alg list for that but it could be some offshoot of that, the
only older method i can think of is that, unless it could be from minh
thai 'the winning solution' or whatever. did he say when he learned that
method? > > joey_gouly <no_reply@yahoogroups.com> wrote: ---
In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@>
> wrote: > > > > I oce brought a cube to a Boy Scout
meeting and mixed it up when there > > was a spare moment. My
scocutmaster asked to see it, and he used a > > method I'd never
seen before, which included solving two faces at once > > and
solving the layer 2 edges last. Can anyone tell me what this > >
method is and where I can find out about it? > > > It sounds
like it could be Guimond, which is written up >
http://www.rubikscuberecord.com/ I could be wrong, someoneelse could
> confirm. > > Joey > > > > > > >
--------------------------------- > Get your own web address. >
Have a HUGE year through Yahoo! Small Business. > > [Non-text
portions of this message have been removed] >
--------------------------------- Want to start your own business? Learn
how on Yahoo! Small Business. [Non-text portions of this message have
been removed]
634. Re: hmmmm From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 20:17:57 -0000
Yu Jeong-Min posted quite a few video's on his website... --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater,
but since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
635. The Winning Solution to Rubik's Revenge From:
"ericdstalter" <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 20:33:08 -0000
I don't know if any of you are also collector's of Rubik's Books, but I
have a good copy of "The Winning solution to Rubik's Revenge" for sale
on Ebay. Just search for Rubik's Revenge and it should pop up. ok, so
it's a shameless plug Eric
636. Re: hmmmm From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 20:36:24 -0000
He's talking about everyone else. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Yu Jeong-Min posted quite a few
video's on his website... > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > maybe i'm just a
hater, but since i'm so good at it, i was just > wondering why only
gungz is man enough to record the amazing averages > he claims. i see
quite a number of what i would consider to be hard > to believe
averages in the sunday contest and in the unofficial list, > without
video proof or (much more importantly) even close to > equivalent
competition times, and no one (except for gungz) has shown > a lick a
proof that they achieve these 11-12 seconds averages. whats > up, and
does anyone else think/wonder this also or am i indeed just a >
hater? > > > > > > ---------------------------------
> > Looking for earth-friendly autos? > > Browse Top Cars by
"Green Rating" at Yahoo! Autos' Green Center. > > > >
[Non-text portions of this message have been removed] > > >
637. Re: [Speed cubing group] Re: acube tutorial From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 16:14:29 -0500
wow why are so many cubers really good with Java? On 1/24/07, Per
Kristen Fredlund <aspiring_to_love@...> wrote: > > Ah, ok i
didn't read Josef's "help-file" well enough. Never noticed > the +/-
possibilities. > > besides im mostly interested in an
"ACube-companion" that will > transform a move sequence to a valid
input string. Then one can take > an algorithm for a method case and
use ACube to find more personally > suitable algs. Ryan i think your
page can do that with a little > modification ;-) > > Cheers!
> > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > Fredlund" <aspiring_to_love@...> wrote:
> > > > Ahh ... > > > > Thats cool but not
really what i was looking for. Also the input > > string at the
bottom is not in ACube format. For instance twisting > 2 > >
edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does >
> ACube really support that format? I wasn't aware of that :-) >
> > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Ryan Heise > > <ryan@> wrote: > > > > >
> > The optimal i guess would be a java GUI frontend > >
> > > > This is not Java, but maybe it does the job: >
> > > > > http://www.ryanheise.com/cube/gacube.html >
> > > > > Select a mode down the bottom, and then click
the pieces you want > to > > > modify. > > > >
> > -- > > > Ryan Heise > > >
http://www.ryanheise.com/cube/ > > > > > > > >
[Non-text portions of this message have been removed]
638. Re: Help - Cube Proposal From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 21:50:02 -0000
It would be so cool to have speedcubing competitions on ESPN.
639. 4x4x4 method idea From:
"qqwref" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 22:32:11 -0000
I don't know if this has been tried before (tell me if you invented it
or if you know that someone did), but I've thought of a method for 4x4x4
that's related to both Per's method and the centers-first method (and
also to a 2x2x2 :P) and I think that if you can find and execute an
edgewing commutator in about three seconds you could probably average
about 1 minute on this method. Here's the idea: 1) Solve all centers.
Use whatever approach you want. This should take about 14 seconds on
average. 2) Solve all corners, then orient them in relation to the
centers. Do it like a 2x2x2, or 3x3x3 corners. This should take about 6
seconds on average, or maybe a little less. 3) Solve all edgewings. I
use mostly single-piece commutators, but some 3x3x3 moves if I get a
matched pair. For three-cycles, always solve (at least) two pieces at a
time. If you use purely commutators, you have to find and deal with
12-13 "steps" (three-cycles, pairs of transpositions, or a parity step).
If you can do each in about 3 seconds this will take you 40 seconds.
Commutators may not even be the best strategy here. I know that anyone
used to corners-first will (at first) have a difficult time trying to
find the three-cycles, but after a while finding them and setting them
up will be easy. If you already use a method that uses commutators (Per?
Kirjava?) this will probably be pretty easy for you, and if you are good
at 4x4x4 blindfold (Chris? Mátyás? Marcus?) you just have to get used to
seeing what you're doing :). You may not like the 2x2x2, you may not
like me, but if you have an extra ten minutes try solving a 4x4x4 like
this a few times. I don't know if you'll like it, but, as they say,
there's only one way to find out!
640. Re: [Speed cubing group] Re: Help - Cube Proposal From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 18:58:53 -0500
yea that would be awesome or there could be like a Rubik's Cube Talk
Show On 1/24/07, nailicis2 <no_reply@yahoogroups.com> wrote: >
> It would be so cool to have speedcubing competitions on ESPN. >
> > [Non-text portions of this message have been removed]
641. Stupid Questions v. 2.0 From:
"enguarde1234" <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 00:13:00 -0000
Hey all, As some of you may remember, we were talking about questions
and statements we hate to hear a little while ago. I have a new one for
the list. "Do you need some kind of drug to do that?" At first, I didn't
hear him (I was listening to my iPod) "What?" I asked. He repeated
himself. Stunned, I simply answered "No" and kept on solving with my
iPod on so I didn't have to listen to questions like that again. I think
listening to music is the second best defense to these questions. It
tells people that you're not going to hear their questions so why
bother. The best defense is probably telling them to #%$@ off with less
colorful language, but sometimes... *sigh* (I have yet to resort to this
and probably never will, but I am often tempted to try). Anyway, that's
my two cents. Rory
642. that timing program From:
"res0lute" <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 00:59:31 -0000
Hey guys! I've been watching a lot of videos of speed cubers and I see a
lot of them use this program on their PC(or MAC) that when they press
the space bar the time starts and when they press it again the time
stops. It can be seen in this video:
http://4none.goodmeet.net/909-tt/615 So if any could tell me the name of
this program or give me the link to it, I would be very thankful. o, and
is it speedcubber or speedcuber or speed cubber or speed cuber? I don't
know how to spell it :(
643. Re: [Speed cubing group] that timing program From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 17:24:08 -0800 (PST)
www.rubiks.dk Enjoy! Rory res0lute <b3ttis@...> wrote: Hey guys!
I've been watching a lot of videos of speed cubers and I see a lot of
them use this program on their PC(or MAC) that when they press the space
bar the time starts and when they press it again the time stops. It can
be seen in this video: http://4none.goodmeet.net/909-tt/615 So if any
could tell me the name of this program or give me the link to it, I
would be very thankful. o, and is it speedcubber or speedcuber or speed
cubber or speed cuber? I don't know how to spell it :(
--------------------------------- Want to start your own business? Learn
how on Yahoo! Small Business. [Non-text portions of this message have
been removed]
644. Re: [Speed cubing group] that timing program From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Jan 2007 21:20:40 -0500
On 1/24/07, Rory Margraf <enguarde1234@...> wrote: > >
www.rubiks.dk > > Enjoy! > Rory Actually the program in that
video looks like JNetCube. http://www.strangepuzzle.com/jnetcube.html
645. Re: that timing program From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 02:21:22 -0000
JNetCube? http://strangepuzzle.com/jnetcube.html As far as I know, it's
speedcuber. Darren --- In speedsolvingrubikscube@yahoogroups.com,
"res0lute" <b3ttis@...> wrote: > > Hey guys! > > I've
been watching a lot of videos of speed cubers and I see a lot of >
them use this program on their PC(or MAC) that when they press the >
space bar the time starts and when they press it again the time stops.
> It can be seen in this video: http://4none.goodmeet.net/909-tt/615
> So if any could tell me the name of this program or give me the
link > to it, I would be very thankful. > > o, and is it
speedcubber or speedcuber or speed cubber or speed cuber? > > I
don't know how to spell it :( >
646. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 13:25:25 +1100
Per Kristen Fredlund wrote: > >
http://www.ryanheise.com/cube/gacube.html > > transform a move
sequence to a valid input string. --8<-- > i think your page can
do that > with a little modification Yes, I could add twists... but
is it really that valuable? A typical PLL case would take maybe 16
twists (quarter turns) to set up. But it would only take 2 swaps which
is a much faster way to set it up. Also, people often want to find
solutions to cases that they don't know how to solve. Therefore they may
not know how to set up the case via twists, or may only be able to do it
after very lengthy maneuvers. Here, it would be much easier to set up
the case by directly moving the pieces around, I think. Of course, I
could add twists, if it were *really* that important, (when I also have
sime time), but until then you could use Mike Reid's twist.c program for
that. -- Ryan Heise http://www.ryanheise.com/cube/
647. Re: [Speed cubing group] that timing program From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 24 Jan 2007 19:27:15 -0700
Yeah, it is JNetCube. Set the countdown to 0, and when you push space it
starts. ----- Original Message ----- From:
res0lute<mailto:b3ttis@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, January 24, 2007 5:59 PM Subject: [Speed cubing group]
that timing program Hey guys! I've been watching a lot of videos of
speed cubers and I see a lot of them use this program on their PC(or
MAC) that when they press the space bar the time starts and when they
press it again the time stops. It can be seen in this video:
http://4none.goodmeet.net/909-tt/615<http://4none.goodmeet.net/909-tt/615>
So if any could tell me the name of this program or give me the link to
it, I would be very thankful. o, and is it speedcubber or speedcuber or
speed cubber or speed cuber? I don't know how to spell it :( [Non-text
portions of this message have been removed]
648. [Offtopic] Does anyone know information about this slide puzzle?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 10:05:16 -0000
Hello guys, When I visited Toronto, I bought a small slide puzzel there.
It was a 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1
blocks, and 1 2x2 block. The goal was to get the big one all the way
from one side of the grid to the other (kinda like the game 'rush hour',
with the difference that you can slide all the pieces in 2 dimensions).
Anyway, it also came with a piece of paper that had solutions, but also
setup-positions, but I lost it :(. Well.. Maybe I can find it when I
clean my room ;). Anyways, does anyone recognise this description, and
do you know where I can find more info about this puzzle? Thanks! Joël.
649. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 10:08:48 -0000
It took some time to find it, but I found a pic of it on the internet:
http://iq-puzzle.com.hk/images/escape1.jpg --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello guys, > > When I
visited Toronto, I bought a small slide puzzel there. It was a > 4*5
'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and >
1 2x2 block. The goal was to get the big one all the way from one side
> of the grid to the other (kinda like the game 'rush hour', with the
> difference that you can slide all the pieces in 2 dimensions). >
> Anyway, it also came with a piece of paper that had solutions, but
also > setup-positions, but I lost it :(. Well.. Maybe I can find it
when I > clean my room ;). Anyways, does anyone recognise this
description, and > do you know where I can find more info about this
puzzle? > > Thanks! > > Joël. >
650. [Speed cubing group] Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 11:29:05 -0000
One thing does NOT exclude another, look at CubeExlorer for instance ;-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > >
> > http://www.ryanheise.com/cube/gacube.html > > > >
transform a move sequence to a valid input string. > --8<-- >
> i think your page can do that > > with a little modification
> > Yes, I could add twists... but is it really that valuable?
> > A typical PLL case would take maybe 16 twists (quarter turns)
to set up. > But it would only take 2 swaps which is a much faster
way to set it up. > > Also, people often want to find solutions to
cases that they don't know > how to solve. Therefore they may not
know how to set up the case via > twists, or may only be able to do
it after very lengthy maneuvers. Here, > it would be much easier to
set up the case by directly moving the pieces > around, I think. >
> Of course, I could add twists, if it were *really* that important,
(when > I also have sime time), but until then you could use Mike
Reid's twist.c > program for that. > > > -- > Ryan Heise
> http://www.ryanheise.com/cube/ >
651. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 11:32:51 -0000
Hey Jöel!! That slide puzzle must be one level from the computer Klotski
game. "Blocks" is also very similar but has many game-elements that do
not make it into a real-life puzzle ;-) Like magnets and black- holes
... I saw a guy with such a puzzle in Paris during EC 2005. Cannot
recall who that was, i think it was a swede :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello guys, > > When I
visited Toronto, I bought a small slide puzzel there. It was a > 4*5
'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and >
1 2x2 block. The goal was to get the big one all the way from one side
> of the grid to the other (kinda like the game 'rush hour', with the
> difference that you can slide all the pieces in 2 dimensions). >
> Anyway, it also came with a piece of paper that had solutions, but
also > setup-positions, but I lost it :(. Well.. Maybe I can find it
when I > clean my room ;). Anyways, does anyone recognise this
description, and > do you know where I can find more info about this
puzzle? > > Thanks! > > Joël. >
652. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 12:14:04 -0000
Was probably my brother (Tommy Gustavsson) because he got one of those
and also had it with him in Paris. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey Jöel!! > > That
slide puzzle must be one level from the computer Klotski > game.
"Blocks" is also very similar but has many game-elements that > do
not make it into a real-life puzzle ;-) Like magnets and black- >
holes ... I saw a guy with such a puzzle in Paris during EC 2005. >
Cannot recall who that was, i think it was a swede :D > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > <joel_vn@> wrote: > > > > Hello guys, >
> > > When I visited Toronto, I bought a small slide puzzel
there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4
1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was
to get the big one all the way from one > side > > of the grid
to the other (kinda like the game 'rush hour', with the > >
difference that you can slide all the pieces in 2 dimensions). > >
> > Anyway, it also came with a piece of paper that had solutions,
but > also > > setup-positions, but I lost it :(. Well.. Maybe
I can find it when > I > > clean my room ;). Anyways, does
anyone recognise this description, > and > > do you know where
I can find more info about this puzzle? > > > > Thanks! >
> > > Joël. > > >
653. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 12:22:04 -0000
Hi Kenneth, Can you ask your brother if he also had a manual with
instructions or setup-positions? I really love the puzzle. It is very
hard to solve it, but not impossible. A lot of people will get it after
sliding for 10/15 minutes. (Allthough a guy I know who is very good in
puzzles had it in like, 3 minutes.. It took me a lot longer the first
time..) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Was probably my brother
(Tommy Gustavsson) because he got one of > those and also had it with
him in Paris. > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hey Jöel!! >
> > > That slide puzzle must be one level from the computer
Klotski > > game. "Blocks" is also very similar but has many
game-elements that > > do not make it into a real-life puzzle ;-)
Like magnets and black- > > holes ... I saw a guy with such a
puzzle in Paris during EC 2005. > > Cannot recall who that was, i
think it was a swede :D > > > > -Per > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
> <joel_vn@> wrote: > > > > > > Hello guys,
> > > > > > When I visited Toronto, I bought a small
slide puzzel there. It > was > > a > > > 4*5
'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 > blocks,
> > and > > > 1 2x2 block. The goal was to get the big
one all the way from one > > side > > > of the grid to
the other (kinda like the game 'rush hour', with > the > > >
difference that you can slide all the pieces in 2 dimensions). > >
> > > > Anyway, it also came with a piece of paper that had
solutions, > but > > also > > > setup-positions, but I
lost it :(. Well.. Maybe I can find it > when > > I > >
> clean my room ;). Anyways, does anyone recognise this >
description, > > and > > > do you know where I can find
more info about this puzzle? > > > > > > Thanks! >
> > > > > Joël. > > > > > >
654. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 12:46:09 -0000
Hi Per!! Thanks a lot for the name 'Klotski'.. That was KEY :). I think
quite a few cubers in this group might want to try. In case ppl want to
play the original setup, you can try this JAVA applet:
http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm There are also
different setup positions. This is a hard one:
http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm Or you can
choose from any of these:
http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm Hope you guys
like this stuff ;) - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey Jöel!! > > That
slide puzzle must be one level from the computer Klotski > game.
"Blocks" is also very similar but has many game-elements that > do
not make it into a real-life puzzle ;-) Like magnets and black- >
holes ... I saw a guy with such a puzzle in Paris during EC 2005. >
Cannot recall who that was, i think it was a swede :D > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > <joel_vn@> wrote: > > > > Hello guys, >
> > > When I visited Toronto, I bought a small slide puzzel
there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4
1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was
to get the big one all the way from one > side > > of the grid
to the other (kinda like the game 'rush hour', with the > >
difference that you can slide all the pieces in 2 dimensions). > >
> > Anyway, it also came with a piece of paper that had solutions,
but > also > > setup-positions, but I lost it :(. Well.. Maybe
I can find it when > I > > clean my room ;). Anyways, does
anyone recognise this description, > and > > do you know where
I can find more info about this puzzle? > > > > Thanks! >
> > > Joël. > > >
655. Re: What's this method? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 12:59:51 -0000
Huh? What do you mean? He gave very little information, fitting even a
lot of published methods (not to mention the infinite amount of non-
published ones), and caused several people to guess what it could be.
Even if someone guesses correctly, how could he/we verify? He has to ask
his scoutmaster anyway. Why waste everybody's time with a useless
guessing game and not simply ask his scoutmaster directly? Please notice
that my comments like these are always an attempt to improve
communication quality and make the world a better place. Maybe that's
hormonal. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Paul Nixon" <yahoo@...> wrote: > > stefan > > you
having a tough time of it at the moment old boy? > > you seem
awfully hormonal. > > p > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "jsreed5"
<jsreed5@> wrote: > > > > > > I oce brought a
cube to a Boy Scout meeting and mixed it up when > > there >
> > was a spare moment. My scocutmaster asked to see it, and he
used a > > > method I'd never seen before, which included
solving two faces at > > once > > > and solving the layer
2 edges last. Can anyone tell me what this > > > method is and
where I can find out about it? > > > > > > > What
sense does it make to ask us (especially with that little > >
information) instead of him? > > > > Stefan > > >
656. Re: [Speed cubing group] Re: hmmmm From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 10:12:31 -0300 (ART)
Yu Jeong-Min = Gungz...lol Pedro Joël van Noort <joel_vn@...>
escreveu: Yu Jeong-Min posted quite a few video's on his website... ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater,
but since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
657. Re: hmmmm From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 13:20:26 -0000
Lack of videos could be explained by lack of money for a video camera or
lack of motivation to make videos. Lack of similar competition times can
be explained by 1) the much higher number of attempts in practice
compared with competitions and 2) nervousness etc caused by the
competition environment. Ron for example needed quite a few competitions
to get times like he can regularly do in relaxed practice or even
moments before or after his official attempts. Also, I think even for Yu
Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52
so his 13.40 average in the final competition round is what should be
expected. Simply don't take the unoffical results seriously. The
official results are what counts. Thibaut for example reported an 11.63
average-of-100 but in my eyes Yu Jeong-Min is much better simply because
he performs when it really matters. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater,
but since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
658. Re: [Speed cubing group] competitions From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 05:29:59 -0800
The next confirmed competition is on May 5 in Irvine, CA at the
Discovery Science Museum. We are currently working on some projects in
Las Vegas and Chicago as well. -Tyson On 1/20/07, roxxinn
<fognus@...> wrote: > > On speedcubing.com I saw that the
Caltech spring comp was in April > sometime. Now it's not posted
anymore. Did it get cancelled or what's > happening there? Anyone
know when the next comp is in the U.S and > where? > > >
[Non-text portions of this message have been removed]
659. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 00:29:09 +1100
Per Kristen Fredlund wrote: > One thing does NOT exclude another,
look at CubeExlorer for > instance ;-) Yes, but you didn't answer my
question: Is it really that urgent? I'm limited with time right now.
I've found that with CubeExplorer it takes about 10-15 seconds to set up
a PLL case. But with my GACube interface it takes only 1-2 seconds. That
makes me think it's not urgent, and I can leave such a feature until
later when I have more time. -- Ryan Heise
http://www.ryanheise.com/cube/
660. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 02:22:50 +1100
Ryan Heise wrote: > Yes, but you didn't answer my question: Is it
really that urgent? I'm > limited with time right now. > > I've
found that with CubeExplorer it takes about 10-15 seconds to set up >
a PLL case. But with my GACube interface it takes only 1-2 seconds. That
> makes me think it's not urgent, and I can leave such a feature
until > later when I have more time. Scratch that, I "definitely"
can't do this feature until later. Just no time right now... -- Ryan
Heise http://www.ryanheise.com/cube/
661. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 15:45:25 -0000
I sent a link to this thread to him so he can read for himself. I dont
know if he has got an Y-account but if not then he may reply to med so I
can forward it =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Kenneth, > > Can you ask
your brother if he also had a manual with instructions or >
setup-positions? > > I really love the puzzle. It is very hard to
solve it, but not > impossible. A lot of people will get it after
sliding for 10/15 > minutes. (Allthough a guy I know who is very good
in puzzles had it > in like, 3 minutes.. It took me a lot longer the
first time..) > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Was probably my brother
(Tommy Gustavsson) because he got one of > > those and also had it
with him in Paris. > > > > // Kenneth > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > >
> > Hey Jöel!! > > > > > > That slide puzzle
must be one level from the computer Klotski > > > game.
"Blocks" is also very similar but has many game-elements > that >
> > do not make it into a real-life puzzle ;-) Like magnets and
black- > > > holes ... I saw a guy with such a puzzle in Paris
during EC 2005. > > > Cannot recall who that was, i think it
was a swede :D > > > > > > -Per > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > > > <joel_vn@> wrote: > > > > >
> > > Hello guys, > > > > > > > > When
I visited Toronto, I bought a small slide puzzel there. It > > was
> > > a > > > > 4*5 'field'/grid, and it had 10
blocks. 4 1x1 blocks, 5 2x1 > > blocks, > > > and >
> > > 1 2x2 block. The goal was to get the big one all the way
from > one > > > side > > > > of the grid to the
other (kinda like the game 'rush hour', with > > the > >
> > difference that you can slide all the pieces in 2 dimensions).
> > > > > > > > Anyway, it also came with a
piece of paper that had solutions, > > but > > > also
> > > > setup-positions, but I lost it :(. Well.. Maybe I
can find it > > when > > > I > > > > clean my
room ;). Anyways, does anyone recognise this > > description, >
> > and > > > > do you know where I can find more info
about this puzzle? > > > > > > > > Thanks! >
> > > > > > > Joël. > > > > > >
> > > >
662. Re: Posting Guidelines (Was: What's this method?) From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 02:38:58 +1100
Stefan Pochmann wrote: > Please notice that my comments like these
are always an attempt to > improve communication quality and make the
world a better place. BTW, is it possible to write some posting
guidelines and have them shown to new members before they join the
group? If so, what should the posting guidelines be? -- Ryan Heise
http://www.ryanheise.com/cube/
663. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 16:41:15 -0000
The Mandalay Box Co. Makes a version they call the "Setting Sun" puzzle.
They sell them at Cracker Barrel (or used to) here in the states. My
wife bought me one for Christmas a few years back, very elegant looking
puzzle. Some info and a solution can be found here:
http://www.themandalayboxcompany.com/default.asp?page=products,product.asp?catID%20=12
Hope that helps! Daniel --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > It took some time to
find it, but I found a pic of it on the internet: > >
http://iq-puzzle.com.hk/images/escape1.jpg > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello guys, > > >
> When I visited Toronto, I bought a small slide puzzel there. It was
> a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5
2x1 blocks, > and > > 1 2x2 block. The goal was to get the big
one all the way from one > side > > of the grid to the other
(kinda like the game 'rush hour', with the > > difference that you
can slide all the pieces in 2 dimensions). > > > > Anyway,
it also came with a piece of paper that had solutions, but > also
> > setup-positions, but I lost it :(. Well.. Maybe I can find it
when > I > > clean my room ;). Anyways, does anyone recognise
this description, > and > > do you know where I can find more
info about this puzzle? > > > > Thanks! > > > >
Joël. > > >
664. Re: [Speed cubing group] Re: hmmmm From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 16:43:14 +0000 (GMT)
Actually, Yu Jeong-Min's best 100 avg is 12.93
http://4none.goodmeet.net/909-tt/643 he also had a 13.19 on 102 cubes,
using DIY http://4none.goodmeet.net/909-tt/644 (that I imagine is not
his usual cube) I could make a video of a full average as well, but I
don't think many people would be interested on watching a 15-16 avg
video... Pedro Stefan Pochmann <pochmann@gmx.de> escreveu: Lack of
videos could be explained by lack of money for a video camera or lack of
motivation to make videos. Lack of similar competition times can be
explained by 1) the much higher number of attempts in practice compared
with competitions and 2) nervousness etc caused by the competition
environment. Ron for example needed quite a few competitions to get
times like he can regularly do in relaxed practice or even moments
before or after his official attempts. Also, I think even for Yu
Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52
so his 13.40 average in the final competition round is what should be
expected. Simply don't take the unoffical results seriously. The
official results are what counts. Thibaut for example reported an 11.63
average-of-100 but in my eyes Yu Jeong-Min is much better simply because
he performs when it really matters. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater,
but since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
665. [Speed cubing group] Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 17:15:21 -0000
Hi Ryan! Noone is demanding that you IMMEDIATELY fulfill any/every
suggestion;- ) No it's not urgent as such. I will make my own
application that transforms a sequence of moves into an ACube input
string format, possibly including layer-restrictions. As part of this i
will implement a good "sequence purifier" that will allow say : D
U''nonsense 2 F2D' and convert that to a series of valid tokens, in this
case : D U' F2 D'. This part is already coded and was easy. I may add
conersion of repetitions (....)*n and commutators [P.Q]= PQPQ' to
"linear" format later ... and nested versions of all these so it would
transform for instance : [F R D'[L,B],U F2 (RDB)*2] to : F R D' L B L'
B'. U F2 R D B R D B2 L B' L' D R' F' B' D' R' B' D' R' F2 U' (correct
afaik)(note that a B B was converted to B2!!) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Per Kristen Fredlund wrote: > > > One thing
does NOT exclude another, look at CubeExlorer for > > instance ;-)
> > Yes, but you didn't answer my question: Is it really that
urgent? I'm > limited with time right now. > > I've found that
with CubeExplorer it takes about 10-15 seconds to set up > a PLL
case. But with my GACube interface it takes only 1-2 seconds. That >
makes me think it's not urgent, and I can leave such a feature until
> later when I have more time. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
666. Re: Posting Guidelines (Was: What's this method?) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 19:06:56 -0000
Hi Ryan, and everyone, As one of the moderators I can try to clarify how
I approach what I use as my own personal posting guidelines if that
helps. I looked at the settings of this group and I don't really see
anything that e- mails a set message to all newly registered members. As
an alternative maybe we could compile any guidelines about posting ideas
into a file and put it in the files section? As far as how I approach
posting guidelines I always and without fail delete posts that: 1) Are
empty 2) Are solely sexual or religious in nature 3) Are selling or
advertising a good or service or thing not related to cubing in any way
4) Are so deragatory or mean as to offend my sensibilities, and I do try
to be lenient here I also delete files that are solely sexual or
religious in nature, and would do so to any files I noticed that had no
or extremely limited content (basically like an empty post). I do this
in order to free up room for people who want to post files more related
to our group discussion. I view this group more as an ongoing
conversation, and I try as hard as possible not to interupt that
conversation. Again I can't speak for Ron or Doug, but those are the
limitations I give myself for deleting any content in this group.
Otherwise I let things carry on as they carry on and I try not to
interupt. As far as off topic posts go I think they contribute
wonderfully as long as they satisfy a couple of ground rules: 1) They
need not be totally cube related. Loosely cube related material is
always allowed unless it is used to try to let slip by a post that is
basically just a post as I described above from the list of posts I
always delete. 2) Posts completely unrelated to cubing are also allowed
as long as they are marked off topic and as long as the material in the
post is interesting to enough people as to warrant it being a side
conversation within this larger conversation. Only if a large number of
people request for an off topic post to be deleted would I actually
delete it though. Anyway that's how I approach posts on this group. Hope
this helps, let me know if there is anything else I can answer or if I
didn't fully answer your question or get your meaning. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > Please notice
that my comments like these are always an attempt to > > improve
communication quality and make the world a better place. > > BTW,
is it possible to write some posting guidelines and have them shown >
to new members before they join the group? > > If so, what should
the posting guidelines be? > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
i can understand not everyone has access to video cameras, but in this
world of technology i'm sure everyone knows someone that has a camera
they can use, i know if i was doing sub 13 averages of 100, i'd find a
camera, and be motivated to share what my very hard work had
accomplished. i can appreciate that the best work is done at home, i am
no exception to that, but i don't do 16 averages at home then come in to
comps and do 22 averages. i don't see how the competition pressure could
be such a huge difference. ron does great at most competitions, and more
importantly he doesn't say that at home he has 11 second averages, he
conveys his skill very accurately and has a lot of documentation to back
it up. same with yjm, he had numerous amazing sunday contest videos,
then when the time came he walked into a competition and wiped the
floor, first comp ever and a sub 12 average. using the example you did,
how can i possible be expected to believe those averages from thibaut.
average of 12 was 11.63 and average of 100 12.5.... when i look at
competition times, he has had 23 total solves, only 3 are sub 15, how
can your times be nearly 25% worse in competitions? also, 7.56 f2l
average...first that sounds pretty low for a cuber that has usually
averaged well over 15 seconds in comps, second how do you stop to take
time when doing all these amazing solves to note each f2l time? i hate
to say it but i don't believe it and i think it takes away from people
like yjm that are actually able to do it. it really does a discourtesy
to misrepresent yourself to other cubers since its makes the difficult
seem easy, or the impossible seem possible. unofficial records are a
joke because these little embellishments get out of hand and people
claim crazy things. i think its kind of lost it purpose as a gauge of at
home performances, which is why i don't have any unofficial records,
except for things that dont' happen at competitions like supercubes and
relays. i like the idea and its a great part of speedcubing.com, but i
think it has lost some of its value because of things like this. Stefan
Pochmann <pochmann@...> wrote: Lack of videos could be explained
by lack of money for a video camera or lack of motivation to make
videos. Lack of similar competition times can be explained by 1) the
much higher number of attempts in practice compared with competitions
and 2) nervousness etc caused by the competition environment. Ron for
example needed quite a few competitions to get times like he can
regularly do in relaxed practice or even moments before or after his
official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an
exception. His record average of 100 is 13.52 so his 13.40 average in
the final competition round is what should be expected. Simply don't
take the unoffical results seriously. The official results are what
counts. Thibaut for example reported an 11.63 average-of-100 but in my
eyes Yu Jeong-Min is much better simply because he performs when it
really matters. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater,
but since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos?
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > [Non-text portions of this message have been removed] >
--------------------------------- Don't pick lemons. See all the new
2007 cars at Yahoo! Autos. [Non-text portions of this message have been
removed]
668. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this
method?)
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 12:10:00 +1100
cmhardw wrote: > but those are the limitations I give myself for
deleting any content > in this group. These are good, although I
didn't necessarily mean things your post might get deleted for, but just
guidelines to help promote healthy threads. Some of the more interesting
guidelines from: http://www.faqs.org/rfcs/rfc1855.html - Mail should
have a subject heading which reflects the content of the message. - Use
mixed case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a
discussion in progress (we call this a thread) before posting replies.
Avoid posting "Me Too" messages, where content is limited to agreement
with previous posts. Content of a follow-up post should exceed quoted
content. - If you are sending a reply to a message or a posting be sure
you summarize the original at the top of the message, or include just
enough text of the original to give a context. This will make sure
readers understand when they start to read your response. Since NetNews,
especially, is proliferated by distributing the postings from one host
to another, it is possible to see a response to a message before seeing
the original. Giving context helps everyone. But do not include the
entire original! - Read both mailing lists and newsgroups for one to two
months before you post anything. This helps you to get an understanding
of the culture of the group. - If you are caught in an argument, keep
the discussion focused on issues rather than the personalities involved.
- "Reasonable" expectations for conduct via e-mail depend on your
relationship to a person and the context of the communication. Norms
learned in a particular e-mail environment may not apply in general to
your e-mail communication with people across the Internet. Be careful
with slang or local acronyms. -- Ryan Heise
http://www.ryanheise.com/cube/
669. update of my website and tools From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 03:29:24 -0000
Hey everyone, I finally did an update to my website
http://www.vanderblonk.com. I made a 10 min. video about speedcubing and
I'd like to know what you think (it's not for speedcubers, more for
beginners). I know it's in WMV and I'll try to get a Flash or Mpg
version there. Also some of you might know my animated applet page,
where you can demonstrate algs. (to see it just click the "animated
applet" button on the page). I improved it and it has a lot more options
now, most notably you can add any parameter the applet understands in
the url. Some of the options are: - change applet by adding e.g.
&applettype=petrus to the url - 4x4 and 5x5 applet, by adding
&cubesize=4 or &cubesize=5 - stickers, this one I like in
particular, e.g. http://vanderblonk.com/cube/
cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l And of course if you
have a website with algorithms you can insert a link to the applet page
that demonstrates your algorithm. I'll add more features soon. have fun!
Michiel
670. Re: [Speed cubing group] Re: hmmmm From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 20:54:32 -0500
good points :) I don't have a camera, but I also don't have under 13
seconds averages. If I was that good, i I would ask one of my friends to
use their camera. Its not that every time people should upload videos,
but one video at least shows how good you are. On 1/25/07, Clancy
Cochran <perscription_death@...> wrote: > > i can understand
not everyone has access to video cameras, but in this > world of
technology i'm sure everyone knows someone that has a camera they >
can use, i know if i was doing sub 13 averages of 100, i'd find a
camera, > and be motivated to share what my very hard work had
accomplished. > > i can appreciate that the best work is done at
home, i am no exception to > that, but i don't do 16 averages at home
then come in to comps and do 22 > averages. i don't see how the
competition pressure could be such a huge > difference. ron does
great at most competitions, and more importantly he > doesn't say
that at home he has 11 second averages, he conveys his skill > very
accurately and has a lot of documentation to back it up. same with yjm,
> he had numerous amazing sunday contest videos, then when the time
came he > walked into a competition and wiped the floor, first comp
ever and a sub 12 > average. > > using the example you did, how
can i possible be expected to believe those > averages from thibaut.
average of 12 was 11.63 and average of 100 12.5.... > when i look at
competition times, he has had 23 total solves, only 3 are sub > 15,
how can your times be nearly 25% worse in competitions? also, 7.56 f2l
> average...first that sounds pretty low for a cuber that has usually
averaged > well over 15 seconds in comps, second how do you stop to
take time when > doing all these amazing solves to note each f2l
time? i hate to say it but i > don't believe it and i think it takes
away from people like yjm that are > actually able to do it. it
really does a discourtesy to misrepresent > yourself to other cubers
since its makes the difficult seem easy, or the > impossible seem
possible. > > unofficial records are a joke because these little
embellishments get out > of hand and people claim crazy things. i
think its kind of lost it purpose > as a gauge of at home
performances, which is why i don't have any unofficial > records,
except for things that dont' happen at competitions like supercubes >
and relays. i like the idea and its a great part of speedcubing.com, but
i > think it has lost some of its value because of things like this.
> > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>>
wrote: Lack of > videos could be explained by lack of money for a
video camera > > or lack of motivation to make videos. > >
Lack of similar competition times can be explained by 1) the much >
higher number of attempts in practice compared with competitions and
> 2) nervousness etc caused by the competition environment. Ron for
> example needed quite a few competitions to get times like he can
> regularly do in relaxed practice or even moments before or after
his > official attempts. > > Also, I think even for Yu
Jeong-Min his 11.76 is an exception. His > record average of 100 is
13.52 so his 13.40 average in the final > competition round is what
should be expected. > > Simply don't take the unoffical results
seriously. The official > results are what counts. Thibaut for
example reported an 11.63 > average-of-100 but in my eyes Yu
Jeong-Min is much better simply > because he performs when it really
matters. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > >
> > maybe i'm just a hater, but since i'm so good at it, i was
just > wondering why only gungz is man enough to record the amazing
averages > he claims. i see quite a number of what i would consider
to be hard > to believe averages in the sunday contest and in the
unofficial list, > without video proof or (much more importantly)
even close to > equivalent competition times, and no one (except for
gungz) has shown > a lick a proof that they achieve these 11-12
seconds averages. whats > up, and does anyone else think/wonder this
also or am i indeed just a > hater? > > > > > >
--------------------------------- > > Looking for earth-friendly
autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos'
Green Center. > > > > [Non-text portions of this message
have been removed] > > > > > > > >
--------------------------------- > Don't pick lemons. > See all
the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
671. my cubeapplet page From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 21:49:16 -0000
Hi, I have updated my site: http://www.vanderblonk.com. I added a video
introduction to speedcubing. Let me know what you think. I am working on
converting it to Flash or MPG, as I know not everyone will be able to
view the WMV movie. I also know a lot of people have been using my
cubeapplet page with the configurable RubikPlayer, so I decided to
improve that one as well. Just click on "Animated Cube" on the page to
see it, and you might recognize it. I now changed the page to not only
be able to take the 'alg' parameter in the url, but any parameter the
applet understands. Some other possibilities: - switch applet by adding
&applettype=jelinek or &applettype=petrus - showing algorithms
using the Randelshofer 4x4 and 5x5 applet Personally I like
&stickers=f2l
http://vanderblonk.com/cube/cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l
Let me know what you think. I'll add more features soon. Michiel
672. [Speed cubing group] Re: hmmmm From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 03:31:45 -0000
Hm, my other reply didn't show up from a few hours ago... Anyway, I
agree with you, Clancy. I don't post unofficial averages either,
although I did compete in the Sunday Contest quite often several months
ago. As far as competitions go, I do get nervous, like at the second
round of Berkeley Fall. After the first two solves, I was extremely
nervous--on top of normally being somewhat nervous. I mean, I hit two
good times, and I thought something nice might result, so I was
extremely nervous. But I still managed to get decent times close to my
"at home" average--not to say that I was happy with the times, since I
was locking up and losing my grip... And of course, there's one person
who should probably come to mind in terms of honesty in actual
performance... a certain young cuber who showed up to Caltech Winter
2006 and started posting incredibly faster averages not too long after.
Darren --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i can understand not
everyone has access to video cameras, but in this world of technology
i'm sure everyone knows someone that has a camera they can use, i know
if i was doing sub 13 averages of 100, i'd find a camera, and be
motivated to share what my very hard work had accomplished. > > i
can appreciate that the best work is done at home, i am no exception to
that, but i don't do 16 averages at home then come in to comps and do 22
averages. i don't see how the competition pressure could be such a huge
difference. ron does great at most competitions, and more importantly he
doesn't say that at home he has 11 second averages, he conveys his skill
very accurately and has a lot of documentation to back it up. same with
yjm, he had numerous amazing sunday contest videos, then when the time
came he walked into a competition and wiped the floor, first comp ever
and a sub 12 average. > > using the example you did, how can i
possible be expected to believe those averages from thibaut. average of
12 was 11.63 and average of 100 12.5.... when i look at competition
times, he has had 23 total solves, only 3 are sub 15, how can your times
be nearly 25% worse in competitions? also, 7.56 f2l average...first that
sounds pretty low for a cuber that has usually averaged well over 15
seconds in comps, second how do you stop to take time when doing all
these amazing solves to note each f2l time? i hate to say it but i don't
believe it and i think it takes away from people like yjm that are
actually able to do it. it really does a discourtesy to misrepresent
yourself to other cubers since its makes the difficult seem easy, or the
impossible seem possible. > > unofficial records are a joke
because these little embellishments get out of hand and people claim
crazy things. i think its kind of lost it purpose as a gauge of at home
performances, which is why i don't have any unofficial records, except
for things that dont' happen at competitions like supercubes and relays.
i like the idea and its a great part of speedcubing.com, but i think it
has lost some of its value because of things like this. > > >
Stefan Pochmann <pochmann@...> wrote: Lack of videos could be
explained by lack of money for a video camera > or lack of motivation
to make videos. > > Lack of similar competition times can be
explained by 1) the much > higher number of attempts in practice
compared with competitions and > 2) nervousness etc caused by the
competition environment. Ron for > example needed quite a few
competitions to get times like he can > regularly do in relaxed
practice or even moments before or after his > official attempts.
> > Also, I think even for Yu Jeong-Min his 11.76 is an exception.
His > record average of 100 is 13.52 so his 13.40 average in the
final > competition round is what should be expected. > >
Simply don't take the unoffical results seriously. The official >
results are what counts. Thibaut for example reported an 11.63 >
average-of-100 but in my eyes Yu Jeong-Min is much better simply >
because he performs when it really matters. > > Cheers! >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > >
maybe i'm just a hater, but since i'm so good at it, i was just >
wondering why only gungz is man enough to record the amazing averages
> he claims. i see quite a number of what i would consider to be hard
> to believe averages in the sunday contest and in the unofficial
list, > without video proof or (much more importantly) even close to
> equivalent competition times, and no one (except for gungz) has
shown > a lick a proof that they achieve these 11-12 seconds
averages. whats > up, and does anyone else think/wonder this also or
am i indeed just a > hater? > > > > > >
--------------------------------- > > Looking for earth-friendly
autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos'
Green Center. > > > > [Non-text portions of this message
have been removed] > > > > > > > > >
--------------------------------- > Don't pick lemons. > See all
the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this
message have been removed] >
673. Re: hmmmm From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 19:52:37 -0000
>Thibaut for example reported an 11.63 > average-of-100 Average of
ten?
674. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this
method?)
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 26 Jan 2007 07:41:08 +0100
Hi guys, I would like to add: - never post content of private
e-mails/messages without consent of the writer - make sure the forum is
fun. This is not a forum about politics or ethics, but about a hobby
involving a toy. Have fun, Ron ----- Original Message ----- From: Ryan
Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January
26, 2007 2:10 AM Subject: Re: [Speed cubing group] Re: Posting
Guidelines (Was: What's this method?) cmhardw wrote: > but those are
the limitations I give myself for deleting any content > in this
group. These are good, although I didn't necessarily mean things your
post might get deleted for, but just guidelines to help promote healthy
threads. Some of the more interesting guidelines from:
http://www.faqs.org/rfcs/rfc1855.html - Mail should have a subject
heading which reflects the content of the message. - Use mixed case.
UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a discussion in
progress (we call this a thread) before posting replies. Avoid posting
"Me Too" messages, where content is limited to agreement with previous
posts. Content of a follow-up post should exceed quoted content. - If
you are sending a reply to a message or a posting be sure you summarize
the original at the top of the message, or include just enough text of
the original to give a context. This will make sure readers understand
when they start to read your response. Since NetNews, especially, is
proliferated by distributing the postings from one host to another, it
is possible to see a response to a message before seeing the original.
Giving context helps everyone. But do not include the entire original! -
Read both mailing lists and newsgroups for one to two months before you
post anything. This helps you to get an understanding of the culture of
the group. - If you are caught in an argument, keep the discussion
focused on issues rather than the personalities involved. - "Reasonable"
expectations for conduct via e-mail depend on your relationship to a
person and the context of the communication. Norms learned in a
particular e-mail environment may not apply in general to your e-mail
communication with people across the Internet. Be careful with slang or
local acronyms. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text
portions of this message have been removed]
675. Re: Posting Guidelines (Was: What's this method?) From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 00:43:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > As an > alternative maybe we could
compile any guidelines about posting ideas > into a file and put it
in the files section? Hi Chris, I'm not quite sure how that would
benefit the cause: most people wouldn't check the file section to find a
"guidelines on posting" file (unless you edited the home page to
instruct them to do so) Maybe (and I don't know how this is done as I'm
not a moderator, but I know the caltech group does it) you could require
moderator approval to join the forum, then when you approve someone
email them a pre-written set of rules. This would, though, probably
decrease the number of people who join, which is not a good thing. And
it would be a large time commitment on the moderators' parts. Tim
676. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 00:00:00 +1100
Per Kristen Fredlund wrote: > No it's not urgent as such. I will make
my own application that > transforms a sequence of moves into an
ACube input string format, > possibly including layer-restrictions.
No worries :-) I didn't really imagine that twists would be the
preferred input method in a program like this, since the goal here is to
set up cases graphically, presumably as quickly as possible. I accept
that it wouldn't "hurt" to add twists to the interface, but I at least
thought that this less important feature could wait until I had more
time. Is there really a case in any method that is easier to set up with
twists rather than swaps, using a "graphical" interface? I'm interested
to know why my program fails to meet your needs. Is there a genuine case
in any method that my program can't set up well, compared with twists?
-- Ryan Heise http://www.ryanheise.com/cube/
677. Trouble with BLD corner permutation From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 15:21:55 -0000
Hi everyone, So, I'm working on BLD solving using the method found on
macky's site. Thus far i can do everything right up to corner
permutation (i save it for last). My main problem is i get lost in my
set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them
in 2 3 4 positions, permute, and the back out the set-up moves). Most of
the time however i screw up my moves. I guess I'm down to like 3
options: 1. Suck it up and learn how to not get lost. 2. Learn
algorithms for more specific cases (I'm willing to memorize definitely.
3. Think about set up moves differently (let me know if anyone has any
ideas. I appreciate any help... i'd like to hear what my best option is.
I've had many a messed up BLD solve and only one successful, from the
start solve. Thanks! ~John H.~
678. Re: Trouble with BLD corner permutation From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 18:25:06 -0000
If you get lost in a setup, try to remember the pieces you just solved
and think about how you would have done the setup, rather than just
trying to remember what you did. You should also try learning the R'FRF'
cycles, they really help for cases like this. Good luck with BLD, it's a
lot of fun. --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > Hi everyone, > > So, I'm
working on BLD solving using the method found on macky's > site. Thus
far i can do everything right up to corner permutation (i > save it
for last). My main problem is i get lost in my set up moves. > (ex.
cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 >
positions, permute, and the back out the set-up moves). Most of the >
time however i screw up my moves. I guess I'm down to like 3 options:
> 1. Suck it up and learn how to not get lost. > 2. Learn
algorithms for more specific cases (I'm willing to memorize >
definitely. > 3. Think about set up moves differently (let me know if
anyone has any > ideas. > I appreciate any help... i'd like to
hear what my best option is. > I've had many a messed up BLD solve
and only one successful, from the > start solve. Thanks! > >
~John H.~ >
679. Re: Trouble with BLD corner permutation From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 01:07:55 -0000
Hi, Tyson does these cases using (R'FRF')x3 twice. For example, (245)
can be done by something like D-(R'FRF')x3-D2-(L'BLB')x3-D, mod
different directions (correct me if I'm wrong, Tyson). Macky
giraffeboy13 <no_reply@...> a écrit: > > Hi everyone, >
> So, I'm working on BLD solving using the method found on macky's
> site. Thus far i can do everything right up to corner permutation
(i > save it for last). My main problem is i get lost in my set up
moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in
2 3 4 > positions, permute, and the back out the set-up moves). >
> [snip] > > ~John H.~
680. Re: Trouble with BLD corner permutation From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 04:24:45 -0000
Hi, For (2 4 5), I would use: Setup: D Alg: R2 D' R2 D' L2 D R2 D' L2 D2
R2 (11f*) Undo Setup: D' 27 turns is just too many turns for me. This
alg can be decomposed into another alg with a setup: Setup: R2 D' Alg2:
(R2 D' L2 D)^2 (8f*) Undo Setup: D R2 but I just think of it as a
separate alg. I know I've seen Alg2 or a variation of it on someone's
web site, but I don't recall where. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi, > > Tyson does
these cases using (R'FRF')x3 twice. For example, (245) can > be done
by something like D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different >
directions (correct me if I'm wrong, Tyson). > > Macky > >
giraffeboy13 <no_reply@> a écrit: > > > > Hi everyone,
> > > > So, I'm working on BLD solving using the method
found on macky's > > site. Thus far i can do everything right up
to corner permutation (i > > save it for last). My main problem is
i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would
execute U' L2 D F2 to put them in 2 3 4 > > positions, permute,
and the back out the set-up moves). > > > > [snip] > >
> > ~John H.~ >
681. Re: Trouble with BLD corner permutation From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 05:02:19 -0000
Hi, Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-D2.
I've seen that algorithm before, but isn't doing x2 and
R2U'R2U'L2UR2U'L2U2R2 faster? OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> skribis: > > Hi, > > For (2 4 5), I
would use: > Setup: D > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2
(11f*) > Undo Setup: D' > > 27 turns is just too many turns for
me. > > This alg can be decomposed into another alg with a setup:
> > Setup: R2 D' > Alg2: (R2 D' L2 D)^2 (8f*) > Undo Setup:
D R2 > > but I just think of it as a separate alg. > > I
know I've seen Alg2 or a variation of it on someone's web site, but >
I don't recall where. > > - Bruce
682. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 22:37:45 -0000
I bought this puzzle at the night bazaar in Chiang Mai, northern
Thailand, last year. It is called Khun Phan. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > It took some time to find it, but I
found a pic of it on the internet: > >
http://iq-puzzle.com.hk/images/escape1.jpg > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello guys, > > >
> When I visited Toronto, I bought a small slide puzzel there. It was
> a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5
2x1 blocks, > and > > 1 2x2 block. The goal was to get the big
one all the way from one > side > > of the grid to the other
(kinda like the game 'rush hour', with the > > difference that you
can slide all the pieces in 2 dimensions). > > > > Anyway,
it also came with a piece of paper that had solutions, but > also
> > setup-positions, but I lost it :(. Well.. Maybe I can find it
when > I > > clean my room ;). Anyways, does anyone recognise
this description, > and > > do you know where I can find more
info about this puzzle? > > > > Thanks! > > > >
Joël. > > >
683. Re: Trouble with BLD corner permutation From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 06:40:54 -0000
Extending with that last idea, if you learn the following 8, the only
set-up move you'll need for these cases (two corners across a diagonal
in either U or D, the third corner in the other layer) is a turn in
either U or D, whichever layer has the lone corner. (245):
[(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183): [(R'FRF')x3-l2]x2
(138): [l2-(R'FRF')x3]x2 (186): [(RU'R'U)x3-l2]x2 (168):
[l2-(RU'R'U)x3]x2 (457): [(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2
Memorizing these should be easy. In addition to the obvious regularity,
note the following: 1) The lone corner is always unmatched with the
other two and is in the L layer. 2) In each pair, doing l2 later (first
column) rotates the corners counter-clockwise when viewed from F. I
think I'll switch to this. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky
684. [Speed cubing group] Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 12:05:54 -0000
Hi :-) 1) Find some alg on internet for some case 2) Copy it into some
appication that gives you the input string for ACube for that case
(solver or generator) 3) Run ACube and find your own preferred alg for
that case ;-) -Per It's faster than having to set it up manually also...
> --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > >
> No it's not urgent as such. I will make my own application that
> > transforms a sequence of moves into an ACube input string
format, > > possibly including layer-restrictions. > > No
worries :-) > > I didn't really imagine that twists would be the
preferred input method > in a program like this, since the goal here
is to set up cases > graphically, presumably as quickly as possible.
I accept that it > wouldn't "hurt" to add twists to the interface,
but I at least thought > that this less important feature could wait
until I had more time. > > Is there really a case in any method
that is easier to set up with > twists rather than swaps, using a
"graphical" interface? > > I'm interested to know why my program
fails to meet your needs. Is there > a genuine case in any method
that my program can't set up well, compared > with twists? > >
> -- > Ryan Heise > http://www.ryanheise.com/cube/ >
685. Re: Trouble with BLD corner permutation From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 13:12:56 -0000
Hi, I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. I can execute it
sub-2. Right ring finger for U'. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Hi, > > Well, very fast
~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-D2. > > I've seen
that algorithm before, but isn't doing x2 and > R2U'R2U'L2UR2U'L2U2R2
faster? > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. >
> Macky > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > <brnorsk@> skribis: > > > > Hi,
> > > > For (2 4 5), I would use: > > Setup: D >
> Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > Undo Setup:
D' > > > > 27 turns is just too many turns for me. > >
> > This alg can be decomposed into another alg with a setup: >
> > > Setup: R2 D' > > Alg2: (R2 D' L2 D)^2 (8f*) >
> Undo Setup: D R2 > > > > but I just think of it as a
separate alg. > > > > I know I've seen Alg2 or a variation
of it on someone's web site, but > > I don't recall where. >
> > > - Bruce >
686. Re: [Speed cubing group] Trouble with BLD corner permutation
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 18:26:04 -0300 (ART)
On that ugly cases, you can use something like (F' L F L')*3 and U
turns...you don't need many algs...all I use is the A perms, algs like
that one and E perms (also the H for "X" cycles) Pedro giraffeboy13
<no_reply@yahoogroups.com> escreveu: Hi everyone, So, I'm working
on BLD solving using the method found on macky's site. Thus far i can do
everything right up to corner permutation (i save it for last). My main
problem is i get lost in my set up moves. (ex. cycle: (2 4 5)I would
execute U' L2 D F2 to put them in 2 3 4 positions, permute, and the back
out the set-up moves). Most of the time however i screw up my moves. I
guess I'm down to like 3 options: 1. Suck it up and learn how to not get
lost. 2. Learn algorithms for more specific cases (I'm willing to
memorize definitely. 3. Think about set up moves differently (let me
know if anyone has any ideas. I appreciate any help... i'd like to hear
what my best option is. I've had many a messed up BLD solve and only one
successful, from the start solve. Thanks! ~John H.~
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687. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"ericdstalter" <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 14:42:14 -0000
It took me a while to solve that puzzle, I wrote me solution down and
counted my moves, about 60moves to solve (for me, anyway) great puzzle.
Eric --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > The Mandalay Box Co. Makes a
version they call the "Setting Sun" > puzzle. They sell them at
Cracker Barrel (or used to) here in the > states. My wife bought me
one for Christmas a few years back, very > elegant looking puzzle.
Some info and a solution can be found here: > >
http://www.themandalayboxcompany.com/default.asp?
page=products,product.asp?catID%20=12 > > Hope that helps! >
Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > <joel_vn@> wrote: > > > > It took some time
to find it, but I found a pic of it on the internet: > > > >
http://iq-puzzle.com.hk/images/escape1.jpg > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Hello guys, >
> > > > > When I visited Toronto, I bought a small slide
puzzel there. It was > > a > > > 4*5 'field'/grid, and it
had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > > and > > >
1 2x2 block. The goal was to get the big one all the way from one >
> side > > > of the grid to the other (kinda like the game
'rush hour', with the > > > difference that you can slide all
the pieces in 2 dimensions). > > > > > > Anyway, it
also came with a piece of paper that had solutions, but > > also
> > > setup-positions, but I lost it :(. Well.. Maybe I can
find it when > > I > > > clean my room ;). Anyways, does
anyone recognise this description, > > and > > > do you
know where I can find more info about this puzzle? > > > >
> > Thanks! > > > > > > Joël. > > >
> > >
688. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 01:49:31 +1100
Per Kristen Fredlund wrote: > 1) Find some alg on internet for some
case > 2) Copy it into some appication that gives you the input
string for > ACube for that case (solver or generator) > 3) Run
ACube and find your own preferred alg for that case Yes of course I know
inputting a sequence of twists would be fast if you had a "text" file
(or clipboard) containing the sequence in "text" form, and you just ran
the "text" input through the program and got "text" output. (i.e. *not*
a "graphical" frontend.) That is a completely different program to the
one I was trying to write. What I was trying to write was the program
you suggested here: > The optimal i guess would be a java GUI
frontend with a cube "applet" > built into it, and of course also
ACube as the backend-engine. While I didn't try to do a fully integrated
3D whiz bang Java job, I just tried to build something simple that was
still effective and could get the job done. If you were at all
interested in a "graphical" frontend, (separately from the program you
described above), then I hope that in this respect you find my efforts
helpful. -- Ryan Heise http://www.ryanheise.com/cube/
689. [Speed cubing group] Re: acube tutorial From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 15:51:45 -0000
Hi :-) A strange discussion again. Ultimately a GUI with many input
options is the ideal solution. This would serve: 1) Manual editing like
your web-page does already 2) Copy/paste a sequence from some source 3)
Manipulate a cube (applet) to get the move sequence With the following
additional advanced options: - activate the "all-search" runtime, not
while starting ACube (this requires tweaking Josef's ("open") code. -
select layers restrictions (already supported, but made more human-
friendly) - option to select only "best solutions" (default) or some
threshold value or some maximal distance from optimum (again requires
tweaking ACube code...) A useful option for many purposes would also be
a non-gui application where we specify a sequence for the input and
everything else is just like ACube is now already ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Per Kristen Fredlund wrote: > > > 1) Find some
alg on internet for some case > > 2) Copy it into some appication
that gives you the input string for > > ACube for that case
(solver or generator) > > 3) Run ACube and find your own preferred
alg for that case > > > Yes of course I know inputting a
sequence of twists would be fast if you > had a "text" file (or
clipboard) containing the sequence in "text" form, > and you just ran
the "text" input through the program and got "text" > output. >
> (i.e. *not* a "graphical" frontend.) > > That is a completely
different program to the one I was trying to write. > > What I was
trying to write was the program you suggested here: > > > The
optimal i guess would be a java GUI frontend with a cube "applet" >
> built into it, and of course also ACube as the backend-engine. >
> While I didn't try to do a fully integrated 3D whiz bang Java job,
I > just tried to build something simple that was still effective and
could > get the job done. > > If you were at all interested in
a "graphical" frontend, (separately > from the program you described
above), then I hope that in this respect > you find my efforts
helpful. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
690. Re: [Speed cubing group] Re: Trouble with BLD corner permutation
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 14:20:44 -0300 (ART)
Some nice ideas here, Macky : ) but wouldn't it be easier to do just L2
instead of l2? I really gotta try some of that cases...they come up a
lot... Pedro mackymakisumi <mackymakisumi@...> escreveu: Extending
with that last idea, if you learn the following 8, the only set-up move
you'll need for these cases (two corners across a diagonal in either U
or D, the third corner in the other layer) is a turn in either U or D,
whichever layer has the lone corner. (245): [(RB'R'B)x3-l2]x2 (254):
[l2-(RB'R'B)x3]x2 (183): [(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2
(186): [(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457):
[(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2 Memorizing these should be
easy. In addition to the obvious regularity, note the following: 1) The
lone corner is always unmatched with the other two and is in the L
layer. 2) In each pair, doing l2 later (first column) rotates the
corners counter-clockwise when viewed from F. I think I'll switch to
this. Macky --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky
__________________________________________________ Fale com seus amigos
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[Non-text portions of this message have been removed]
691. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 18:32:04 -0000
Hi Joël! Finnaly my brother found his manual and sent me a scan of it. I
will post it to you in an e-mail (I go to your site, guess I can fins an
adress there =) // Kenneth
692. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 18:39:22 -0000
I could not find an adress there. Where shall I send the scan to then?
=) // K --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hi Joël! > >
Finnaly my brother found his manual and sent me a scan of it. I will
> post it to you in an e-mail (I go to your site, guess I can fins an
> adress there =) > > // Kenneth >
693. Re: Trouble with BLD corner permutation From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 19:50:02 -0000
Hi :-) (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2
)*2 and ((R2 U R2' U' R2) D2 )*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B'
R') D2) *2 = ((F2 U' F2' U F2) D2 )*2 My 2 cents ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi, > > I prefer (R2 U
R2' U' R2) D2 (R2 U R2' U' R2) D2. > I can execute it sub-2. Right
ring finger for U'. > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Hi, > > >
> Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-
D2. > > > > I've seen that algorithm before, but isn't doing
x2 and > > R2U'R2U'L2UR2U'L2U2R2 faster? > > > > OK, I
just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > Macky >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > > <brnorsk@> skribis: > > > > >
> Hi, > > > > > > For (2 4 5), I would use: >
> > Setup: D > > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2
(11f*) > > > Undo Setup: D' > > > > > > 27
turns is just too many turns for me. > > > > > > This
alg can be decomposed into another alg with a setup: > > > >
> > Setup: R2 D' > > > Alg2: (R2 D' L2 D)^2 (8f*) >
> > Undo Setup: D R2 > > > > > > but I just
think of it as a separate alg. > > > > > > I know I've
seen Alg2 or a variation of it on someone's web site, but > > >
I don't recall where. > > > > > > - Bruce > >
>
694. [Speed cubing group] Re: hmmmm From:
"pedrosino1" <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 22:36:03 -0000
I did a video today...I was in a good mood...the RA was 15.12 :) you can
download it here
http://files.filefront.com/Average1512wmv/;6628002;;/fileinfo.html
(~33MB) I can upload the original file (~170MB) if anyone wants a better
quality one... Pedro --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > I could make a video of a full
average as well, but I don't think many people would be interested on
watching a 15-16 avg video... > > Pedro
695. Re: Trouble with BLD corner permutation From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 27 Jan 2007 23:38:35 -0000
Hi, Well, I'm pretty slow executing algs, nowhere near 9 turns/sec! I
can do the optimal FTM alg faster than I can do the 26-turn algs. When I
started BLD solving, I tried to use 26-move algs, but I wasn't happy
with them. I found the optimal FTM alg (R2 U R2 U L2 U' R2 U L2 U2 R2
for (682)) with Cube Explorer. I like Johannes' alg ((R2 U R2' U' R2) D2
(R2 U R2' U' R2) D2) better than the one I gave, because of its even
nicer "structure" (easy to memorize) and is easier to execute than the
optimal FTM alg. Thanks. So I'm starting to use that one instead. My
thanks to Per, too, for listing the other algs that do the same thing. I
like to set up (682), (571), (246), or (135) using U and D layer turns.
The corner that doesn't change layers (U/D) is in the front. The lone
corner is aligned with that corner. Then I do "the alg," its left/right
mirror, its up/down mirror, or its L/R-U/D double-mirror (depending upon
which case is set up, of course). The first turn moves the side (L/R)
where the "front corner" and "lone corner" are. The 2nd turn moves the
layer (U/D) where the lone corner was. ("The alg" here can be either of
those algs listed above - they start the same way.) This is fairly
simple for me. Some people may prefer using less variations of the alg,
or more variations to handle more of the cases directly. Perhaps, in the
future, I will use front/back mirror variations as well, but I'll stick
to four until I get really comfortable with that. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > (R2 U R2'
U' R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2 )*2 and > ((R2 U
R2' U' R2) D2 )*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B' R') D2) > *2
= ((F2 U' F2' U F2) D2 )*2 > > My 2 cents ;-) > > -Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" > <johannes.laire@> wrote: > > > > Hi, >
> > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. >
> I can execute it sub-2. Right ring finger for U'. > > >
> -- > > Johannes Laire > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > >
<mackymakisumi@> wrote: > > > > > > Hi, >
> > > > > Well, very fast ~27 moves. I can sub-3
(R'FRF')x3-D2-(R'FRF')x3- > D2. > > > > > > I've
seen that algorithm before, but isn't doing x2 and > > >
R2U'R2U'L2UR2U'L2U2R2 faster? > > > > > > OK, I just
found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > > > Macky
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
<brnorsk@> skribis: > > > > > > > > Hi,
> > > > > > > > For (2 4 5), I would use: >
> > > Setup: D > > > > Alg: R2 D' R2 D' L2 D R2 D'
L2 D2 R2 (11f*) > > > > Undo Setup: D' > > > >
> > > > 27 turns is just too many turns for me. > >
> > > > > > This alg can be decomposed into another
alg with a setup: > > > > > > > > Setup: R2 D'
> > > > Alg2: (R2 D' L2 D)^2 (8f*) > > > > Undo
Setup: D R2 > > > > > > > > but I just think of
it as a separate alg. > > > > > > > > I know
I've seen Alg2 or a variation of it on someone's web > site, but >
> > > I don't recall where. > > > > > > >
> - Bruce > > > > > >
696. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 12:23:48 +1100
Per Kristen Fredlund wrote: > Hi :-) > > [...] This is all
good. I'll conceed I didn't implement all of that. But also, I was just
trying to help you somewhat. Is it so strange that I should wonder why
you are dissatisfied with my trying to help you? -- Ryan Heise
http://www.ryanheise.com/cube/
697. Re: Trouble with BLD corner permutation From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 01:25:14 -0000
Hi, Me too. Thanks, Johannes. Now I'm thinking of going with just (731):
(R2'DR2D'R2-U2)*2 and (375): (R2U'R2'UR2-D2')*2 I can't sub-2 the one
you posted though! 2.2 is about the fastest I managed for any one of
these. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > I like Johannes' alg ((R2
U R2' U' R2) D2 (R2 U R2' U' R2) D2) better > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > >
<johannes.laire@> wrote: > > > > > > Hi, >
> > > > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2)
D2. > > > I can execute it sub-2. Right ring finger for U'.
> > > > > > -- > > > Johannes Laire
698. Re: [Speed cubing group] update of my website and tools
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 11:39:17 +0100
Could you stop it ???? Gilles 2007/1/26, Michiel van der Blonk
<blonkm@...>: > > Hey everyone, > > I finally did an
update to my website http://www.vanderblonk.com. I > made a 10 min.
video about speedcubing and I'd like to know what you > think (it's
not for speedcubers, more for beginners). I know it's in > WMV and
I'll try to get a Flash or Mpg version there. > > Also some of you
might know my animated applet page, where you can > demonstrate algs.
(to see it just click the "animated applet" button > on the page). I
improved it and it has a lot more options now, most > notably you can
add any parameter the applet understands in the url. > > Some of
the options are: > - change applet by adding e.g.
&applettype=petrus to the url > - 4x4 and 5x5 applet, by adding
&cubesize=4 or &cubesize=5 > - stickers, this one I like in
particular, e.g. > http://vanderblonk.com/cube/cubeapplet.asp? >
alg=UF'U'FU'RUR'&stickers=f2l > > And of course if you have a
website with algorithms you can insert a > link to the applet page
that demonstrates your algorithm. > > I'll add more features soon.
> > have fun! > Michiel > > > [Non-text portions of
this message have been removed]
699. [off topic] Math problem involving the number e From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 02:34:46 -0000
Hey everyone, I have been working on a problem in probability and
combinatorics that was proposed to me by my high school Discrete math
teacher. Since the problem was proposed to me in class I know the answer
already, but I'm trying for the first time to actually prove it. Here is
the setup of the problem, and I've pretty much basically proved it, but
I have a question on the very last step. The problem is as follows:
Given n distinct numbers your task is to find the largest one. You may
only look at the numbers one at a time, and once you have chosen the
number you believe to be the largest one the game stops and that number
is revealed to either be the largest or not the largest. Also you are
not allowed to know the magnitude of any of the numbers. So out of 10
numbers, the largest one could be the number 10, or it could be the
number 400,000,000. One example of this game is to have somebody else
write n distinct numbers written on notecards, but you're not allowed to
see them or even to know the magnitude of the numbers. The cards are
then shuffled up. You then pick cards one at a time. When you think
you've found the largest number you say so and the game stops. You then
turn all the cards over and see if the number you picked was indeed the
largest out of all n numbers. Here is an example game. Let n=5 and my 5
numbers are 1) -40 2) 25.6 3) -2,761 4) 100,000 5) 57 Clearly the
100,000 is the largest number, but again I have no idea of the magnitude
of these 5 numbers. These numbers are written on notecards and I choose
them at random. Here is an example of me playing the game where I would
choose the correct number as the largest number. Say the first number I
choose was the 57. I would rather see more numbers than think this
number is the largest one. So I don't say anything. I pick another
number, and say the one I choose is -2,761. This number is smaller than
57 so I know this isn't the largest number. I would then choose to pick
another number. Say the next number I pick is 25.6. I would know this
number isn't larger than 57 so this can't be the largest number. I then
choose to pick another number. Say the next one I pick is the 100,000. I
would choose to take this number because it is the first number larger
than the largest one I've seen so far, the 57. It turns out that this
would be correct. Using the same numbers here is an example of a game
where I lose and don't choose the correct largest number. Say the first
number I pick is the -2,761. I would then choose another number. Say the
next number I choose is the -40. I would again choose to see another
number, and say I pick the 57. It turns out that I would actually choose
the 57, since it is more than the largest I have seen so far, which is
-40. In this case though, the largest number is the 100,000 so I have
chosen incorrectly and would be considered to have lost this game. What
I did to solve this problem was to create a strategy based on however
many numbers, n, that there are. This is the only piece of information
that I know about the game when I start, because again I have no idea of
the magnitude of any of these numbers. If there are n numbers, I have to
choose how many I will look at before I allow myself to choose a number
that I think is the largest number. If I have 10 numbers, should I let 2
go by to get an idea of the magnitude, or 3? This is the strategy I have
to find out. The way I did this was to consider choosing the cards as an
ordered n-tuple of the positive integers 1 through n. The integer 1 here
represents the card with the smallest value. The integer 2 represents
the card with the second smallest value. The number n represents the
largest number out of the n. A choosing game can be represented as an
ordered n-tuple of the numbers 1 through n. Even though the rules of the
game are that once you choose a number to be the largest one you stop
the game, you have to stretch this a little for creating an ordered
n-tuple. Let's say that after you choose the largest number, your choice
cannot be changed. But you do continue turning over cards until you turn
over all of them. Consider this your check to see if the number you
picked was indeed the largest. So the first example game I played could
be the ordered 5-tuple (4,1,3,5,2). The 4 means I first turned over the
4th largest number, here the 57. The 1 means I turned over the -2,761
which is the smallest number. And so on for the rest. In the example I
never actually turned over the -40 card, the final 2 in the 5- tuple.
But let's say I continued even after choosing the 100,000 to make sure
that it was indeed the largest number. If the card after the 100,000
turned out to be an even larger number I could not have chosen it
though, my choice of the 100,000 was final. The second example game I
played could be written as the ordered 5- tuple (1,2,4,5,3) or it also
could have been the game (1,2,4,3,5). Since the last two can change
after I had chosen the 4th largest number. The part of the game that
comes after the number you choose doesn't matter, and can take all the
possible permutations of the remaining numbers. Anyway what I did was to
adopt the following strategy. First I let some portion of the n numbers
"go by". By this I mean that I know I will never choose a number out of
the first group of numbers I look at. The strategy I was using in the
two example problems I gave was to let 2 numbers go by. I knew from the
start that I would never choose a number in that first group of 2,
because I still don't have any idea of the magnitude of the numbers.
After the first two have gone by I remember the largest number I have
seen so far. If I see a number after the first two that is larger than
this largest number from the first group I pick it no matter what. My
goal here was to find the odds, given n numbers, of correctly choosing
the largest number by employing this strategy and varying the number of
numbers I let go by from the start. So I took n numbers and always let
the first one go by. This gave me a chance of (1/n)*sumation(i=1 to
i=n-1, 1/i) which you can write as
(1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. For example
if there are 100 numbers, then I let n=100 and the odds are 5.2% that I
would indeed choose the largest number. These odds aren't very good. So
I looked at the odds, given n numbers of letting 2 go by. This chance is
(2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's
(2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] And if
n=100 the chances are 8.4% to choose the correct largest number. I then
looked at the general problem of letting k numbers go by. The odds to
correctly choose the largest number employing the given strategy for
having n numbers and letting k go by is (k/n)*sumation(i=k to i=n-1,
1/i) or written out that's (k/n)*[(1/k)+
(1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] So now the
problem is basically solved except for one part. Given n numbers, how
many should I let go by? Now the sad part is I know the answer, because
we did this problem in class. The answer is to let n/e of the numbers go
by. Round to the nearest whole number when you do this division. So
again it spoils this problem a little bit that I know the answer. But
I'd really like to know how to prove it for real. This is the part I
don't know how to do. I've tried doing this: limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow
reduce to this: limit n->infinity of [(n-1)/n]^n which I know
evaluates to 1/e Also the odds of correctly guessing the number,
employing the strategy of letting the first n/e numbers go by approaches
1/e as n approaches infinity. I verified this by trying out many
different games with different values of n, and finding that at n/e the
odds are always better than any other value of k for that game. I don't
like the empirical solution to this problem, where you test and find
that the odds are approaching 1/e, but is this the only way? Is there a
way I can use the following: limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to somehow prove that when you take
this limit the sum inside does in fact approach 1/e? Thanks for any
help. I'm very excited to have even gotten as far as I have gotten, to
know the general odds letting k numbers go by out of n total, but I'd
like to know how to take this problem to the very last step and achieve
the result we did in class assuming I didn't know how many to let go by
out of n numbers and wanted to discover this best number k. Thanks for
any help, Chris
700. Re: [Speed cubing group] update of my website and tools
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 02:55:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Could you stop it ????
Yes I can. I am not addicted to posting the same message over and over
again. Apparently there was a problem at yahoo groups, which was also
shown on the groups home page yesterday, where posts from gmail were
delayed. At the time I posted the problem was not known, so I assumed
something went wrong when posting. I tried to post with all kinds of
browser settings, and now they're all there, duh... I apologize for all
the spam! Michiel http://www.vanderblonk.com (I couldn't resist)
701. Re: hmmmm From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 11:49:51 -0000
Fine, Yahoo!, post my messages several hours later... I suppose this
delay is also why the same topic has been posted so many times... ...
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > >Thibaut for example reported
an 11.63 > > average-of-100 > > Average of ten? >
702. Re: [Speed cubing group] Trouble with BLD corner permutation
From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 10:20:19 -0800
I'm not sure what your numbering scheme is, but whenever I have to deal
with two opposite corners in one layer and a corner in the other layer,
I always perform some combination of (R B' R' B)^3 For example: U (R B'
R' B)^3 U2 (R B' R' B)^3 U On 1/26/07, giraffeboy13
<no_reply@yahoogroups.com> wrote: > > > > > >
> Hi everyone, > > So, I'm working on BLD solving using the
method found on macky's > site. Thus far i can do everything right up
to corner permutation (i > save it for last). My main problem is i
get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U'
L2 D F2 to put them in 2 3 4 > positions, permute, and the back out
the set-up moves). Most of the > time however i screw up my moves. I
guess I'm down to like 3 options: > 1. Suck it up and learn how to
not get lost. > 2. Learn algorithms for more specific cases (I'm
willing to memorize > definitely. > 3. Think about set up moves
differently (let me know if anyone has any > ideas. > I appreciate
any help... i'd like to hear what my best option is. > I've had many
a messed up BLD solve and only one successful, from the > start
solve. Thanks! > > ~John H.~ > >
703. [Speed cubing group] Re: hmmmm From:
"pigeondiarrhea" <pigeondiarrhea@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 06:22:54 -0000
> And of course, there's one person who should probably come to mind
in > terms of honesty in actual performance... a certain young cuber
who > showed up to Caltech Winter 2006 and started posting incredibly
faster > averages not too long after. I think it's blatantly obvious
who you are talking about, and I would defend this person for two
reasons: 1. he/she (guess which one) once held the unofficial world
record for single solve, so I don't think there's any doubt they have
the speed to put up excellent times; 2. because of their gender being in
the minority and the reputation of being the #1 cuber in the world of
that gender (until a certain Dzoan came along), they very likely felt
much more pressure than others in the public eye, which I feel could
very easily cause a huge difference in time between at-home and
in-the-spotlight. In a similar vein, let's keep in mind that Thibaut
beat out the current world champion in competition. You think going up
against the official #1 doesn't create some intense nervousness? I'd say
chances are good that this person is legit also. Just because YJM and
some others handle the pressure well, doesn't mean everyone does. FWIW,
I've never been in a comp, but when I solve in front of my co- workers,
my times are very often 25+% slower than when I am at home. So I am
unswayed by arguments that such a difference is unreasonable.
704. [Speed cubing group] Re: hmmmm From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 07:01:38 -0000
1. "...unofficial..." 2. Out of 28 officially timed solves after Caltech
Winter 2006, from fastest to slowest, she had only two 14.xx times, one
15.xx time, and two 16.xx times. That leaves 23 more times, which I will
not post. Darren P.S. Perhaps Yahoo! took a while to get this posted as
well, as my other complaint about Yahoo! was posted a day or two after I
sent it. 01/27/2007, 11:00 PM PST
705. [Speed cubing group] Re: hmmmm From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 07:28:00 -0000
On a friend's behalf: "It's very simple. You aren't better than someone
until you beat them in competition. Don't defend someone for something
they only claim to do until they prove it in competition. Being able to
perform on the stage is part of the sport. It is not an excuse for poor
times. Being the unofficial record holder doesn't mean anything. Do you
know how easy it is for my friend Kent Adams to be the unofficial record
holder? He averages 10.5 seconds for an average of 100. His blindfold
times are all under 70 seconds, and he can swallow a scrambled cube and
crap it out solved. He's simply better than EVERYONE else in the world.
He just chooses not to post, because he feels the unofficial records are
meaningless. And to be honest, they are. Many top cubers in the world
have stopped posting, because we realize they don't mean anything. Stop
using unofficial world records as evidence for anything. It's like
writing your own history book, and then using it as proof. (Hmm... I
know people who do that with other books too.)"
706. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 08:00:47 -0000
So, if your current girlfriend is your kth girlfriend out of n potential
wives, you should marry her if n/k < e. Or if you've already had more
than n/e girlfriends, you should marry the next one that's better than
all your ex-girlfriends. And it's (almost) always a bad idea to marry
your first girlfriend.
707. 2x2x2 corner swap From:
"Miles Yucht" <mgyucht@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 22:56:56 -0000
Hi I just received a 2x2x2, and I use a basic 3x3x3 method with U orient
and permute, and D orient then permute. Sometimes I come upon a
situation where two adjacent or opposite corners need to be swapped.
What is the fastest way to solve this position? With U up, you can do x2
RUR F' RUR'U' R'F R2U'R' z2y' Thanks, Miles
708. Re: hmmmm From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 11:07:38 -0000
Hey, most people don't have a camera, for at home taping. I had one but
I could only make movies of 4 minutes do to lack of memory. Also when
you do have a cam and want to tape your best times, you have to put it
on ALWAYS or you'd miss some things. As for competition times not
relating to non-official times, I'm very nervous at competitions and I
know it's the same thing for some other cubers. You should've seen my
hands shake at the EC. Gungz doesn't seem to lack of nerves so that's
impressive :) Let's hope nervousity will drop :) Erik --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > Fine, Yahoo!, post my messages several hours later... I
suppose this > delay is also why the same topic has been posted so
many times... > > ... > > --- In
speedsolvingrubikscube@...m, smgfreak_dk > <no_reply@> wrote:
> > > > >Thibaut for example reported an 11.63 > >
> average-of-100 > > > > Average of ten? > > >
709. Re: 2x2x2 corner swap From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 11:54:49 -0000
Hi Miles =) For the adjacent case you can put only one of the corners in
proper position by turnin the U-layer and then use the usual three-cycle
corner permutatin of nine moves (+ U = 10). That is the shortest alg to
solve the case. The opposite case is the hardest of them all and needs
at least 11 turns HTM (maximum depth for the 2x2x2 is 11 HTM). To solve
the case easy you can use a usual 3x3x3 N-permutation or any other PLL
that swaps those corners. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Hi > > I just received a
2x2x2, and I use a basic 3x3x3 method with U orient > and permute,
and D orient then permute. Sometimes I come upon a > situation where
two adjacent or opposite corners need to be swapped. > What is the
fastest way to solve this position? With U up, you can do > x2 RUR F'
RUR'U' R'F R2U'R' z2y' > > Thanks, > > Miles >
710. hey ryan From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 15:26:17 -0800 (PST)
i thought of a cool idea for the applet...maybe you could have it give
us the scrambling alg as well so we could compare a real vs simulation
solve...just an idea, i thought i'd throw out at you, i know there's a
lot of work done and suggestions out there already, and you're very
busy, so feel free to ignore me :) ---------------------------------
Everyone is raving about the all-new Yahoo! Mail beta. [Non-text
portions of this message have been removed]
711. I'm sorry but... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 13:22:04 -0000
When I saw this I started laughing and felt everyone else might want to
see it. http://youtube.com/watch?v=LnA6bRTwqp0 Look at the second last
comment by anthony798 or something like that...*rolls eyes* Craig
712. Re: [Speed cubing group] hey ryan From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 00:55:52 +1100
Clancy Cochran wrote: > i thought of a cool idea for the
applet...maybe you could have it give > us the scrambling alg as well
so we could compare a real vs simulation > solve...just an idea, i
thought i'd throw out at you, i know there's a > lot of work done and
suggestions out there already, and you're very > busy, so feel free
to ignore me :) Hi Clancy, I'll definitely consider this when I next get
time to work on it, which will hopefully be in March. But yes, there are
a lot of features I have been planning / wanting to have for a while, as
well as all of those features that users have suggested, and so the next
update will probably be a big one. Some features that I would really
love to implement are: - A "fewest moves" mode - Some sort of player
profiles feature. - A virtual room in which you can both a) chat with
each other, and b) share the same cube with each other. The intention is
that you could teach someone how to solve the cube in this room. - In
the head-to-head battles, use the profile pictures (if they exist) so
that you can "see" who you're racing :-) -- Ryan Heise
http://www.ryanheise.com/cube/
713. Re: [off topic] Math problem involving the number e
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 15:17:37 -0000
That's true, A better way to have phrased my question might have been to
mention it is the "Marriage problem" or at least that is how it was
proposed to us in class when I first saw this. My question though is how
do you know to divide n by e? Why don't you divide by pi^2/4? That's
pretty close to e. Where does the e come from is my question. The
farthest I've gotten is that I've found an expression that tells you the
general odds for letting k girlfriends go by out of n potential wives of
correctly choosing the best wife. This expression is:
(k/n)*summation(i=k to i=n-1, 1/i) But how can I maximize these odds by
finding the right value for k? Clearly k has to be a portion, or
fraction, of the number n since the number k changes as n changes. I've
thought about rephrasing the above sum as follows: let k=p*n where p
represents the portion of the n you let go by. Clearly this p should
evaluate to 1/e if I solve correctly. I'm trying to find a way to use
this substition for k and also to approximate the entire sum as a
continuous function, where the normal rules of calculus would make this
much easier to maximize the value of the function. I'm thinking that
maybe the sum as n approaches infinity could be thought of as an
infinite Taylor series expansion of some continuous function, which I
could then differentiate to try to maximize the value for k. Any ideas
would be greatly appreciated. The entire reason I've brought this up is
that I realized when solving this problem that I've never really had to
maximize a discrete function before and I'm not sure which tools to use
to make this easier. And no I'm not trying to figure out the Marriage
problem to use it to get married :-) I think one fatal flaw in that idea
is that you have to correctly guess the number n of girlfriends you
expect to have in your entire life. Maybe this does lead to an
interesting more general problem, or number game if you like that
better, where given some unknown number of numbers whose magnitude you
do not know you have to find the largest number. From there adopt a
strategy to find the largest one, and find the strategy that gives you
the greatest odds of finding the number. The chances of finding the
largest number would have to be less than 1/e since you are also
guessing what n is. That seems interesting, but before I try that I'm
still stuck on the regular plain old Marriage problem! ;-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > So, if your current girlfriend is your kth girlfriend
out of n > potential wives, you should marry her if n/k < e. Or if
you've already > had more than n/e girlfriends, you should marry the
next one that's > better than all your ex-girlfriends. And it's
(almost) always a bad > idea to marry your first girlfriend. >
714. Re: I'm sorry but... From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 15:51:48 -0000
dont worry bout it man. thats js youtube for you. 75% of posters are
complete idiots who prolly spend all their life on it
715. Re: I'm sorry but... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 16:45:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...>
wrote: > > dont worry bout it man. thats js youtube for you. 75%
of posters are > complete idiots who prolly spend all their life on
it > Oh, I know that, I just found it entertaining that he would
bother to say that...
716. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 16:58:02 -0000
Your sum works out to the sum of (nx^n)/n! but the n in the top cancels
with one from the bottom, so it's (x^n)/(n-1)! . The power series of e^x
is x^n/n! That should help some. If you don't see how to get that first
part, just start adding your fractions. The leading term of the
polynomial is large enough to make the other terms negligible. If you
want a fun math problem, prove there are no 2 integers the sum of whose
squares is 12,345,678. I did that as a junior in high school, no
knowledge past algebra is necessary. Give it a try. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > That's true, > > A better way to have phrased my
question might have been to mention it > is the "Marriage problem" or
at least that is how it was proposed to > us in class when I first
saw this. > > My question though is how do you know to divide n by
e? Why don't you > divide by pi^2/4? That's pretty close to e. Where
does the e come > from is my question. > > The farthest I've
gotten is that I've found an expression that tells > you the general
odds for letting k girlfriends go by out of n > potential wives of
correctly choosing the best wife. This expression > is: > >
(k/n)*summation(i=k to i=n-1, 1/i) > > But how can I maximize
these odds by finding the right value for k? > Clearly k has to be a
portion, or fraction, of the number n since the > number k changes as
n changes. > > I've thought about rephrasing the above sum as
follows: > > let k=p*n where p represents the portion of the n you
let go by. > Clearly this p should evaluate to 1/e if I solve
correctly. > > I'm trying to find a way to use this substition for
k and also to > approximate the entire sum as a continuous function,
where the normal > rules of calculus would make this much easier to
maximize the value of > the function. I'm thinking that maybe the sum
as n approaches > infinity could be thought of as an infinite Taylor
series expansion of > some continuous function, which I could then
differentiate to try to > maximize the value for k. > > Any
ideas would be greatly appreciated. The entire reason I've > brought
this up is that I realized when solving this problem that I've >
never really had to maximize a discrete function before and I'm not >
sure which tools to use to make this easier. > > And no I'm not
trying to figure out the Marriage problem to use it to > get married
:-) I think one fatal flaw in that idea is that you have > to
correctly guess the number n of girlfriends you expect to have in >
your entire life. Maybe this does lead to an interesting more general
> problem, or number game if you like that better, where given some
> unknown number of numbers whose magnitude you do not know you have
to > find the largest number. From there adopt a strategy to find the
> largest one, and find the strategy that gives you the greatest odds
of > finding the number. > > The chances of finding the largest
number would have to be less than > 1/e since you are also guessing
what n is. That seems interesting, > but before I try that I'm still
stuck on the regular plain old > Marriage problem! ;-) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
> <no_reply@> wrote: > > > > So, if your current
girlfriend is your kth girlfriend out of n > > potential wives,
you should marry her if n/k < e. Or if you've > already > >
had more than n/e girlfriends, you should marry the next one that's >
> better than all your ex-girlfriends. And it's (almost) always a bad
> > idea to marry your first girlfriend. > > >
717. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 17:08:57 -0000
In my opinion, directly evaluating a limit is almost never the best way
to do something. Anyway, why does your high school have a discrete
mathematics course? Seems a little too specialized at that point. Do
they do that before or after calculus? --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > That's true, > > A better way to have phrased my
question might have been to mention it > is the "Marriage problem" or
at least that is how it was proposed to > us in class when I first
saw this. > > My question though is how do you know to divide n by
e? Why don't you > divide by pi^2/4? That's pretty close to e. Where
does the e come > from is my question. > > The farthest I've
gotten is that I've found an expression that tells > you the general
odds for letting k girlfriends go by out of n > potential wives of
correctly choosing the best wife. This expression > is: > >
(k/n)*summation(i=k to i=n-1, 1/i) > > But how can I maximize
these odds by finding the right value for k? > Clearly k has to be a
portion, or fraction, of the number n since the > number k changes as
n changes. > > I've thought about rephrasing the above sum as
follows: > > let k=p*n where p represents the portion of the n you
let go by. > Clearly this p should evaluate to 1/e if I solve
correctly. > > I'm trying to find a way to use this substition for
k and also to > approximate the entire sum as a continuous function,
where the normal > rules of calculus would make this much easier to
maximize the value of > the function. I'm thinking that maybe the sum
as n approaches > infinity could be thought of as an infinite Taylor
series expansion of > some continuous function, which I could then
differentiate to try to > maximize the value for k. > > Any
ideas would be greatly appreciated. The entire reason I've > brought
this up is that I realized when solving this problem that I've >
never really had to maximize a discrete function before and I'm not >
sure which tools to use to make this easier. > > And no I'm not
trying to figure out the Marriage problem to use it to > get married
:-) I think one fatal flaw in that idea is that you have > to
correctly guess the number n of girlfriends you expect to have in >
your entire life. Maybe this does lead to an interesting more general
> problem, or number game if you like that better, where given some
> unknown number of numbers whose magnitude you do not know you have
to > find the largest number. From there adopt a strategy to find the
> largest one, and find the strategy that gives you the greatest odds
of > finding the number. > > The chances of finding the largest
number would have to be less than > 1/e since you are also guessing
what n is. That seems interesting, > but before I try that I'm still
stuck on the regular plain old > Marriage problem! ;-) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
> <no_reply@> wrote: > > > > So, if your current
girlfriend is your kth girlfriend out of n > > potential wives,
you should marry her if n/k < e. Or if you've > already > >
had more than n/e girlfriends, you should marry the next one that's >
> better than all your ex-girlfriends. And it's (almost) always a bad
> > idea to marry your first girlfriend. > > >
718. Re: [Speed cubing group] Re: I'm sorry but... From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 09:34:46 -0800 (PST)
Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve
from Dallas that has been viewed like 250,000 times.. read some of those
comments. They get brutal sometimes, but I just shrug it off. It's cool
Craig, the people who matter respect what you did there. Frank Craig
Bouchard <logitewty@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote:
> > dont worry bout it man. thats js youtube for you. 75% of
posters are > complete idiots who prolly spend all their life on it
> Oh, I know that, I just found it entertaining that he would bother
to say that... --------------------------------- Have a burning
question? Go to Yahoo! Answers and get answers from real people who
know. [Non-text portions of this message have been removed]
719. Re: [off topic] Math problem involving the number e
From:
Dan L <azndlo15@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 10:47:54 -0800 (PST)
No integer squared will leave the one's place with an 8.
--------------------------------- Finding fabulous fares is fun. Let
Yahoo! FareChase search your favorite travel sites to find flight and
hotel bargains. [Non-text portions of this message have been removed]
720. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 19:07:25 -0000
You are squaring 2 different numbers and then adding them. For example,
102, and 202 is 10404 + 40804 = 51208, which ends in an 8. --- In
speedsolvingrubikscube@yahoogroups.com, Dan L <azndlo15@...>
wrote: > > No integer squared will leave the one's place with an
8. > > > --------------------------------- > Finding
fabulous fares is fun. > Let Yahoo! FareChase search your favorite
travel sites to find flight and hotel bargains. > > [Non-text
portions of this message have been removed] >
721. [Speed cubing group] Re: I'm sorry but... From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 19:11:59 -0000
slobbergoat (5 months ago) they have something in their brain that i
dont :( croninburg (5 months ago) Asperger's syndrome. Now that was
funny. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Ignorant people. Go on youtube and
search "5x5x5"and find my 1:51 solve from Dallas that has been viewed
like 250,000 times.. read some of those comments. They get brutal
sometimes, but I just shrug it off. It's cool Craig, the people who
matter respect what you did there. > > Frank > > Craig
Bouchard <logitewty@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@> wrote:
> > > > dont worry bout it man. thats js youtube for you.
75% of posters are > > complete idiots who prolly spend all their
life on it > > > > Oh, I know that, I just found it
entertaining that he would bother to say that...
722. [Speed cubing group] Re: I'm sorry but... From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 19:19:48 -0000
you guys should read the comments on katsu's 5.xx solve. no one can
grasp the idea behind it and are all saying they can do it too if they
scrambled it and did it backwards. lol good luck maintaining 6.71 tps.
they prolly couldnt do it on two sides, let alone to solve a cube.
723. Re: [off topic] Math problem involving the number e
From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 19:59:49 -0000
Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be 6
mod 8. macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > You are squaring 2 different
numbers and then adding them. For example, > 102, and 202 is 10404 +
40804 = 51208, which ends in an 8. >
724. Re: [Speed cubing group] Re: hmmmm From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 25 Jan 2007 21:59:19 -0800
Hmm... all I have to say is... Enough is enough! I have had it with
these mother!@#$ing memory masters on this mother!@#$ing plane! That's
my philosophy. -Tyson On Jan 25, 2007, at 5:54 PM, David wrote: >
good points :) > > I don't have a camera, but I also don't have
under 13 seconds > averages. If I > was that good, i I would ask
one of my friends to use their camera. > Its not > that every time
people should upload videos, but one video at least > shows > how
good you are. > > On 1/25/07, Clancy Cochran
<perscription_death@...> wrote: > > > > i can
understand not everyone has access to video cameras, but in > this
> > world of technology i'm sure everyone knows someone that has a
> camera they > > can use, i know if i was doing sub 13
averages of 100, i'd find a > camera, > > and be motivated to
share what my very hard work had accomplished. > > > > i can
appreciate that the best work is done at home, i am no > exception to
> > that, but i don't do 16 averages at home then come in to comps
and > do 22 > > averages. i don't see how the competition
pressure could be such a > huge > > difference. ron does great
at most competitions, and more > importantly he > > doesn't say
that at home he has 11 second averages, he conveys his > skill >
> very accurately and has a lot of documentation to back it up. same
> with yjm, > > he had numerous amazing sunday contest videos,
then when the time > came he > > walked into a competition and
wiped the floor, first comp ever and > a sub 12 > > average.
> > > > using the example you did, how can i possible be
expected to > believe those > > averages from thibaut. average
of 12 was 11.63 and average of 100 > 12.5.... > > when i look
at competition times, he has had 23 total solves, only > 3 are sub
> > 15, how can your times be nearly 25% worse in competitions?
also, > 7.56 f2l > > average...first that sounds pretty low for
a cuber that has usually > averaged > > well over 15 seconds in
comps, second how do you stop to take time > when > > doing all
these amazing solves to note each f2l time? i hate to say > it but i
> > don't believe it and i think it takes away from people like
yjm > that are > > actually able to do it. it really does a
discourtesy to misrepresent > > yourself to other cubers since its
makes the difficult seem easy, > or the > > impossible seem
possible. > > > > unofficial records are a joke because
these little embellishments > get out > > of hand and people
claim crazy things. i think its kind of lost it > purpose > >
as a gauge of at home performances, which is why i don't have any >
unofficial > > records, except for things that dont' happen at
competitions like > supercubes > > and relays. i like the idea
and its a great part of > speedcubing.com, but i > > think it
has lost some of its value because of things like this. > > >
> Stefan Pochmann <pochmann@... <pochmann%40gmx.de>>
wrote: Lack of > > videos could be explained by lack of money for
a video camera > > > > or lack of motivation to make videos.
> > > > Lack of similar competition times can be explained
by 1) the much > > higher number of attempts in practice compared
with competitions and > > 2) nervousness etc caused by the
competition environment. Ron for > > example needed quite a few
competitions to get times like he can > > regularly do in relaxed
practice or even moments before or after his > > official
attempts. > > > > Also, I think even for Yu Jeong-Min his
11.76 is an exception. His > > record average of 100 is 13.52 so
his 13.40 average in the final > > competition round is what
should be expected. > > > > Simply don't take the unoffical
results seriously. The official > > results are what counts.
Thibaut for example reported an 11.63 > > average-of-100 but in my
eyes Yu Jeong-Min is much better simply > > because he performs
when it really matters. > > > > Cheers! > > Stefan
> > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Clancy Cochran > >
<perscription_death@...> wrote: > > > > > >
maybe i'm just a hater, but since i'm so good at it, i was just >
> wondering why only gungz is man enough to record the amazing >
averages > > he claims. i see quite a number of what i would
consider to be hard > > to believe averages in the sunday contest
and in the unofficial > list, > > without video proof or (much
more importantly) even close to > > equivalent competition times,
and no one (except for gungz) has > shown > > a lick a proof
that they achieve these 11-12 seconds averages. whats > > up, and
does anyone else think/wonder this also or am i indeed just > a >
> hater? > > > > > > > > >
--------------------------------- > > > Looking for
earth-friendly autos? > > > Browse Top Cars by "Green Rating"
at Yahoo! Autos' Green Center. > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > >
--------------------------------- > > Don't pick lemons. > >
See all the new 2007 cars at Yahoo! Autos. > > > > [Non-text
portions of this message have been removed] > > > > >
> > > [Non-text portions of this message have been removed]
> > >
725. Re: I'm sorry but... From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 12:38:53 -0800
I think we should consider scrapping Magic. It's not really even easy to
regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig
Bouchard wrote: > When I saw this I started laughing and felt
everyone else might want > to see it. > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > Look at the second last
comment by anthony798 or something like > that...*rolls eyes* >
> Craig > > >
726. Re: I'm sorry but... From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 20:46:09 -0000
I'd probably be bitter about it, but I completely agree. Any other
thoughts? Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > I think we should consider
scrapping Magic. It's not really even easy > to regulate anymore.
Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig
Bouchard wrote: > > > When I saw this I started laughing and
felt everyone else might want > > to see it. > > > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the
second last comment by anthony798 or something like > >
that...*rolls eyes* > > > > Craig > > > > >
> >
727. [Speed cubing group] Re: hmmmm From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 20:47:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > also, 7.56 f2l
average... how do you stop to take time when doing > all these
amazing solves to note each f2l time? I think he's talking about
separate occasions.
http://www.speedcubing.com/records/recs_cube_333av.html
http://www.speedcubing.com/records/recs_misc_f2l_av10.html >
unofficial records are a joke because these little embellishments >
get out of hand and people claim crazy things. Don't know about that,
but for sure they become a joke if people stop posting their real times
altogether. Cheers! Stefan
728. Re: I'm sorry but... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 20:50:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I'd probably be bitter about it,
but I completely agree. Any other thoughts? > > Craig The current
world record holder should not be allowed to vote for removing an event.
Cheers! Stefan
729. Re: [Speed cubing group] Re: I'm sorry but... From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 13:02:53 -0800
Craig, I mean no offense to you, but it's conceivable that your fingers
were on the puzzle for every single one of those solves when you stopped
the timer. I think that's just the way Magic goes. Because times are
already at around 1.0x, it's necessary to take advantage of every little
thing. It's just very difficult for a judge to say when a solve is valid
and when it isn't. -Tyson On Jan 28, 2007, at 12:50 PM, Stefan Pochmann
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Craig >
Bouchard" <logitewty@...> wrote: > > > > I'd probably
be bitter about it, but I completely agree. Any other > thoughts?
> > > > Craig > > The current world record holder
should not be allowed to vote for > removing an event. > >
Cheers! > Stefan > > >
730. Re: [Speed cubing group] Re: I'm sorry but... From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 28 Jan 2007 21:59:09 +0100
Hi Tyson, Of course we can consider scrapping any of the events. But in
that case please come with a good way of deciding on it. Magic is one of
the popular events. It is good to have variation in the events. Have
fun, Ron ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Cc: Ron van Bruchem ; Gilles Roux
; MasayukiAkimoto Akimoto Sent: Sunday, January 28, 2007 9:38 PM
Subject: [Speed cubing group] Re: I'm sorry but... I think we should
consider scrapping Magic. It's not really even easy to regulate anymore.
Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: >
When I saw this I started laughing and felt everyone else might want
> to see it. > > http://youtube.com/watch?v=LnA6bRTwqp0 >
> Look at the second last comment by anthony798 or something like
> that...*rolls eyes* > > Craig > > > [Non-text
portions of this message have been removed]
731. When does school end? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Thu, 25 Jan 2007 14:17:06 -0800
To United States cubers, when does your school year end? I'm mostly
interested in when people are done in June. This will help me gauge when
to run a US Open 2007. [Non-text portions of this message have been
removed]
732. Re: When does school end? From:
"roxxinn" <fognus@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 22:26:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > To United States cubers, when
does your school year end? I'm mostly > interested in when people are
done in June. This will help me gauge when to > run a US Open 2007.
> > > [Non-text portions of this message have been removed]
> It varies a lot, but I'm pretty sure June 8 or so is last day for
high school in vegas.
733. Re: What's this method? From:
"jsreed5" <jsreed5@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 16:24:52 -0000
Thanks for everyone's help, even though it wasn't much. I went to the
meeting on Wednesday night and found out it was indeed a corners- first
method, which I found online at http://cube.misto.cz/_MAIL_/cfsm.html.
Stefan, I've taken what you said to heart, and next time I have a
question, I'll try to provide more detail. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Huh? What do you mean? He gave
very little information, fitting even > a lot of published methods
(not to mention the infinite amount of non- > published ones), and
caused several people to guess what it could be. > Even if someone
guesses correctly, how could he/we verify? He has to > ask his
scoutmaster anyway. Why waste everybody's time with a useless >
guessing game and not simply ask his scoutmaster directly? > >
Please notice that my comments like these are always an attempt to >
improve communication quality and make the world a better place. >
Maybe that's hormonal. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Paul > Nixon" <yahoo@>
wrote: > > > > stefan > > > > you having a tough
time of it at the moment old boy? > > > > you seem awfully
hormonal. > > > > p > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "jsreed5"
<jsreed5@> wrote: > > > > > > > > I oce
brought a cube to a Boy Scout meeting and mixed it up > when >
> > there > > > > was a spare moment. My scocutmaster
asked to see it, and he > used a > > > > method I'd never
seen before, which included solving two faces > at > > >
once > > > > and solving the layer 2 edges last. Can anyone
tell me what > this > > > > method is and where I can
find out about it? > > > > > > > > > >
What sense does it make to ask us (especially with that little > >
> information) instead of him? > > > > > > Stefan
> > > > > >
734. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 23:53:38 -0000
Macky, you just peeled the stickers off my rubiks cube. The problem was
to prove it using just high school algebra, not number theory. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Quadratic residues mod 8 are
1 and 4, so no sum of two squares can be > 6 mod 8. > > macky
> > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 >
<no_reply@> wrote: > > > > You are squaring 2
different numbers and then adding them. For example, > > 102, and
202 is 10404 + 40804 = 51208, which ends in an 8. > > >
735. Re: I'm sorry but... From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 00:30:31 -0000
ROFL, Frank, "I laughed my ass off while reading them by myself, from my
mother's basement." --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > Ignorant people. Go on
youtube and search "5x5x5"and find my 1:51 solve from Dallas that has
been viewed like 250,000 times.. read some of those comments. They get
brutal sometimes, but I just shrug it off. It's cool Craig, the people
who matter respect what you did there. > > Frank > > Craig
Bouchard <logitewty@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@> wrote:
> > > > dont worry bout it man. thats js youtube for you.
75% of posters are > > complete idiots who prolly spend all their
life on it > > > > Oh, I know that, I just found it
entertaining that he would bother to say that... > > > >
> > > --------------------------------- > Have a burning
question? Go to Yahoo! Answers and get answers from real people who
know. > > [Non-text portions of this message have been removed]
>
736. It's gotta be the shoes... From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 00:38:30 -0000
I'm switching to Japanese color scheme with blue cross and white last
layer because Macky and Gungz are cooler than me.
737. Re: [Speed cubing group] It's gotta be the shoes...
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 16:44:43 -0800
A woman once went up to Jascha Heifetz after a performance and said to
him, "Mr. Heifetz, your violin sounds so beautiful!" Heifetz looked at
her and said, "Oh really?" He handed his violin to her and said, "Well,
then you play it." Just because I play Heifetz's violin, it doesn't mean
that I'll sound anything like Heifetz. -Tyson On Jan 28, 2007, at 4:38
PM, nailicis2 wrote: > I'm switching to Japanese color scheme with
blue cross and white last > layer because Macky and Gungz are cooler
than me. > > >
738. Re: hmmmm From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 00:55:22 -0000
This conversation reminds me of the movie "The Three Amigos" when the
German guy is talking about how he used to idolize Martin Short's
character for his speed and skill with a pistol, then found out about
trick photograhy and special effects, etc. "I am that fast". --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hey, most people don't have a
camera, for at home taping. I had one > but I could only make movies
of 4 minutes do to lack of memory. Also > when you do have a cam and
want to tape your best times, you have to > put it on ALWAYS or you'd
miss some things. > As for competition times not relating to
non-official times, I'm very > nervous at competitions and I know
it's the same thing for some other > cubers. You should've seen my
hands shake at the EC. Gungz doesn't > seem to lack of nerves so
that's impressive :) > Let's hope nervousity will drop :) > Erik
> > --- In speedsolvingrubikscube@...m, smgfreak_dk >
<no_reply@> wrote: > > > > Fine, Yahoo!, post my
messages several hours later... I suppose this > > delay is also
why the same topic has been posted so many times... > > > >
... > > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > > <no_reply@> wrote: > > > > >
> >Thibaut for example reported an 11.63 > > > >
average-of-100 > > > > > > Average of ten? > >
> > > >
739. Re: [Speed cubing group] It's gotta be the shoes...
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 01:03:44 -0000
If I ever meet Gungz in person, I'll compliment him on what a nice cube
he has. If he hands it to me I'll keep it. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > A woman once went up to Jascha Heifetz after a
performance and said to > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > Heifetz looked at her and said, "Oh really?" He
handed his violin to > her and said, "Well, then you play it." >
> Just because I play Heifetz's violin, it doesn't mean that I'll
sound > anything like Heifetz. > > -Tyson > > On Jan 28,
2007, at 4:38 PM, nailicis2 wrote: > > > I'm switching to
Japanese color scheme with blue cross and white last > > layer
because Macky and Gungz are cooler than me. > > > > >
> >
740. lubed cube From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 01:27:04 -0000
i recently lubricated my cube using a silicone spray and after wards, it
seemed rougher than before i lubricated it. can anyone help?
741. Re: [Speed cubing group] lubed cube From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 20:37:15 -0500
yea it feels like that for most people u have to work it in trust me it
will feel really good in a little On 1/28/07, brendantrinh2000
<dish.painted.blue@...> wrote: > > i recently lubricated my
cube using a silicone spray and after wards, > it seemed rougher than
before i lubricated it. can anyone help? > > > [Non-text
portions of this message have been removed]
742. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 13:51:58 +0000 (GMT)
Yes, it is a stupid method. May be, every adversity has a seed of an
opportunity. In Chess, many opening lines considered as useless are
reviewed by the later generations even after decades and used as a
weapon to topple the senior champions. - Joel has already got a new idea
when he tried this. I hope someone like you, Stefan, Joel, Ryan, Ron,
Chris Hardwick may come out with innovative ideas to make 8 blocks
faster. Who knows ? - Bernett's best time by this method so far is 7 min
13 sec Thanks to all those who contributed their time for this thread.
John Louis Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi
:-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding. But
as agreed, theoretically doable (naturally). A cube can of course be
transformed from one valid random position to another legal position
with valid/legal turns only :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Per Kristen Fredlund wrote: > > of course you
avoid the problem that way > > Gilles van den Peereboom wrote:
> > I agree with you now. > > > I just realised, I should
apologise to all those people who asked for > certain features on the
simulator, to which I replied "I unfortunately > don't have the time
to implement them right now." > > Obviously I had 14 hours for
this thread :-) > > (Sorry!) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > ---------------------------------
Heres a new way to find what you're looking for - Yahoo! Answers
[Non-text portions of this message have been removed]
743. Re: [off topic] Math problem involving the number e
From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 02:40:40 -0000
>_< Mathletes like me study modular arithmetic in middle school.
I'm guessing you wanted something like this: Assume, for the sake of
contradiction, that two integers a and b exist such that
a^2+b^2=12345678. Since a^2 and b^2 are either both odd or both even, a
and b are also either both odd or both even. If they're both even,
however, then a=2a', b=2b' for some integers a' and b', and substitution
gives 4a'^2+4b'^2=12345678, which is a contradiction since 12345678 is
not divisible by 4. Therefore, a and b are both odd. Let a=2c+1, b=2d+1
for some integers b and d. Substituting into the first equation, we get
4c^2+4c+1+4d^2+4d+1=12345678 4c^2+4c+4d^2+4d=12345676
c^2+c+d^2+d=3086419 c(c+1)+d(d+1)=3086419. But either c or c+1 is even,
so c(c+1) is even, and similarly d(d+1) is even, which gives the desired
contradiction. This is still basic modular arithmetic though, working in
mod 2 repeatedly instead of jumping straight to mod 8. I just squared
each number from 0 through 7 and reduced them mod 8 to find the
quadratic residues, so that was still just basic modular arithmetic. But
I guess most high schoolers don't think of even*odd=even as 0*1=0 mod 2.
macky --- En speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> skribis: > > Macky, you just peeled the
stickers off my rubiks cube. The problem > was to prove it using just
high school algebra, not number theory.
744. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 02:57:14 -0000
Yeah, that's the approach I was thinking of. Assume the numbers exist
then, redefine them in terms of odd and even until you get the n(n+1) is
odd contradiction. I didn't know anything about modular arithmetic back
then. (Not that I know a whole lot about it now either). Thanks for the
replies. By the way, I've been working diligently on the homework you
assigned and I may be posting my findings soon. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > >_< Mathletes like me
study modular arithmetic in middle school. > > I'm guessing you
wanted something like this: > > Assume, for the sake of
contradiction, that two integers a and b exist > such that >
a^2+b^2=12345678. > Since a^2 and b^2 are either both odd or both
even, a and b are also > either both odd or both even. If they're
both even, however, then > a=2a', b=2b' for some integers a' and b',
and substitution gives > 4a'^2+4b'^2=12345678, > which is a
contradiction since 12345678 is not divisible by 4. > Therefore, a
and b are both odd. Let a=2c+1, b=2d+1 for some integers > b and d.
Substituting into the first equation, we get >
4c^2+4c+1+4d^2+4d+1=12345678 > 4c^2+4c+4d^2+4d=12345676 >
c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419. > But either c or c+1
is even, so c(c+1) is even, and similarly d(d+1) > is even, which
gives the desired contradiction. > > This is still basic modular
arithmetic though, working in mod 2 > repeatedly instead of jumping
straight to mod 8. I just squared each > number from 0 through 7 and
reduced them mod 8 to find the quadratic > residues, so that was
still just basic modular arithmetic. But I guess > most high
schoolers don't think of even*odd=even as 0*1=0 mod 2. > > macky
> > > --- En speedsolvingrubikscube@yahoogroups.com, nailicis2
> <no_reply@> skribis: > > > > Macky, you just
peeled the stickers off my rubiks cube. The problem > > was to
prove it using just high school algebra, not number theory. >
745. Re: [off topic] Math problem involving the number e
From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 03:11:43 -0000
lol I should be working on that homework as well (reading gungz's blog,
that is)! So far I've learned a couple of nice F2L shortcuts. macky ---
In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > Yeah, that's the approach I was
thinking of. Assume the numbers exist > then, redefine them in terms
of odd and even until you get the n(n+1) > is odd contradiction. I
didn't know anything about modular arithmetic > back then. (Not that
I know a whole lot about it now either). Thanks > for the replies. By
the way, I've been working diligently on the > homework you assigned
and I may be posting my findings soon.
Hi, <tyson.mao@...> wrote: > > Craig, I mean no offense to
you, but it's conceivable that your fingers > were on the puzzle for
every single one of those solves when you > stopped the timer. ...
I've just looked at the original video again, looking at the endings of
the solves frame-by-frame. It appears to me that Craig is in fact
releasing the puzzle before putting his fingers on the timer. In the
2.78 (although that one doesn't really seem to matter), it appears that
his hands become completely separated from the puzzle two frames before
his fingers reach the timer. But as his fingers move down they seem to
catch up with the puzzle again (although it seems that his fingers are
behind where the puzzle is). In the other solves, the puzzle is still up
in the air when his fingers are first seen in contact with the timer. In
some cases it looks like there could still be contact with the fingers
or thumbs on the last frame before he's touching the timer, but it is
rather hard to tell because of motion blur and the camera angle. I can't
say without a doubt contact there is no contact with the puzzle when he
touches down on the timer, but I don't see any clear-cut case of him
having simultaneous contact with the puzzle and timer either. Maybe
video review could be made a mandatory part of Magic judging... - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Craig, I mean no offense to you,
but it's conceivable that your fingers > were on the puzzle for every
single one of those solves when you > stopped the timer. I think
that's just the way Magic goes. Because > times are already at around
1.0x, it's necessary to take advantage of > every little thing. It's
just very difficult for a judge to say when a > solve is valid and
when it isn't. > > -Tyson > > On Jan 28, 2007, at 12:50 PM,
Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard"
<logitewty@> wrote: > > > > > > I'd probably be
bitter about it, but I completely agree. Any other > > thoughts?
> > > > > > Craig > > > > The current
world record holder should not be allowed to vote for > > removing
an event. > > > > Cheers! > > Stefan > > >
> > > >
747. Re: lubed cube From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 04:07:34 -0000
most likely, you put on too much the second time. i would suggest
completely cleaning the cube and re-lubing. this time try to make a thin
film.
748. Re: lubed cube From:
"gohawk248" <gohawk248@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 04:22:11 -0000
Thank goodness I don't have that problem. I just used my cube so much
that it kinda wore down.
749. Re: [Speed cubing group] Re: I'm sorry but... From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 20:53:56 -0800
Tournaments are pressed for time enough as it is. It wouldn't be
feasible to use video review for Magic. Can you picture this process in
your head? Think about how many resources it would take to film, replay,
and evaluate every single Magic solve for every single competitor.
-Tyson On Jan 28, 2007, at 7:48 PM, Bruce Norskog wrote: > Hi, >
> <tyson.mao@...> wrote: > > > > Craig, I mean no
offense to you, but it's conceivable that your > fingers > >
were on the puzzle for every single one of those solves when you >
> stopped the timer. ... > > I've just looked at the original
video again, looking at the endings > of the solves frame-by-frame.
It appears to me that Craig is in fact > releasing the puzzle before
putting his fingers on the timer. In the > 2.78 (although that one
doesn't really seem to matter), it appears > that his hands become
completely separated from the puzzle two frames > before his fingers
reach the timer. But as his fingers move down they > seem to catch up
with the puzzle again (although it seems that his > fingers are
behind where the puzzle is). In the other solves, the > puzzle is
still up in the air when his fingers are first seen in > contact with
the timer. In some cases it looks like there could still > be contact
with the fingers or thumbs on the last frame before he's > touching
the timer, but it is rather hard to tell because of motion > blur and
the camera angle. > > I can't say without a doubt contact there is
no contact with the > puzzle when he touches down on the timer, but I
don't see any > clear-cut case of him having simultaneous contact
with the puzzle and > timer either. > > Maybe video review
could be made a mandatory part of Magic judging... > > - Bruce
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > Craig, I mean no
offense to you, but it's conceivable that your > fingers > >
were on the puzzle for every single one of those solves when you >
> stopped the timer. I think that's just the way Magic goes. Because
> > times are already at around 1.0x, it's necessary to take
advantage > of > > every little thing. It's just very difficult
for a judge to say > when a > > solve is valid and when it
isn't. > > > > -Tyson > > > > On Jan 28, 2007,
at 12:50 PM, Stefan Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
<logitewty@> wrote: > > > > > > > > I'd
probably be bitter about it, but I completely agree. Any > other >
> > thoughts? > > > > > > > > Craig >
> > > > > The current world record holder should not be
allowed to vote for > > > removing an event. > > >
> > > Cheers! > > > Stefan > > > > >
> > > > > > > > >
750. Re: [Speed cubing group] It's gotta be the shoes...
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 20:52:55 -0800
Too bad using his cube won't do you any good. -Tyson On Jan 28, 2007, at
5:03 PM, nailicis2 wrote: > If I ever meet Gungz in person, I'll
compliment him on what a nice > cube he has. If he hands it to me
I'll keep it. > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > <tyson.mao@...> wrote: > > > > A woman
once went up to Jascha Heifetz after a performance and said > to >
> him, "Mr. Heifetz, your violin sounds so beautiful!" > > >
> Heifetz looked at her and said, "Oh really?" He handed his violin
> to > > her and said, "Well, then you play it." > > >
> Just because I play Heifetz's violin, it doesn't mean that I'll
> sound > > anything like Heifetz. > > > > -Tyson
> > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: >
> > > > I'm switching to Japanese color scheme with blue
cross and white > last > > > layer because Macky and Gungz
are cooler than me. > > > > > > > > > >
> > > >
751. [Speed cubing group] Re: I'm sorry but... From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 04:53:01 -0000
It's kind of a pain to review every magic solve in a competition
wouldn't you think? Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > Hi, > >
<tyson.mao@> wrote: > > > > Craig, I mean no offense
to you, but it's conceivable that your fingers > > were on the
puzzle for every single one of those solves when you > > stopped
the timer. ... > > I've just looked at the original video again,
looking at the endings > of the solves frame-by-frame. It appears to
me that Craig is in fact > releasing the puzzle before putting his
fingers on the timer. In the > 2.78 (although that one doesn't really
seem to matter), it appears > that his hands become completely
separated from the puzzle two frames > before his fingers reach the
timer. But as his fingers move down they > seem to catch up with the
puzzle again (although it seems that his > fingers are behind where
the puzzle is). In the other solves, the > puzzle is still up in the
air when his fingers are first seen in > contact with the timer. In
some cases it looks like there could still > be contact with the
fingers or thumbs on the last frame before he's > touching the timer,
but it is rather hard to tell because of motion > blur and the camera
angle. > > I can't say without a doubt contact there is no contact
with the > puzzle when he touches down on the timer, but I don't see
any > clear-cut case of him having simultaneous contact with the
puzzle and > timer either. > > Maybe video review could be made
a mandatory part of Magic judging... > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Craig, I mean no offense
to you, but it's conceivable that your fingers > > were on the
puzzle for every single one of those solves when you > > stopped
the timer. I think that's just the way Magic goes. Because > >
times are already at around 1.0x, it's necessary to take advantage of
> > every little thing. It's just very difficult for a judge to
say when a > > solve is valid and when it isn't. > > >
> -Tyson > > > > On Jan 28, 2007, at 12:50 PM, Stefan
Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
<logitewty@> wrote: > > > > > > > > I'd
probably be bitter about it, but I completely agree. Any other > >
> thoughts? > > > > > > > > Craig > >
> > > > The current world record holder should not be
allowed to vote for > > > removing an event. > > >
> > > Cheers! > > > Stefan > > > > >
> > > > > > >
752. Rubik's Cube & Brain developments From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 00:47:36 -0000
There has to be some sort of studies on what part of the brain is
stimulated by playing the Rubik's Cube. Anyone know about this? -Harris
753. Re: [Speed cubing group] Rubik's Cube & Brain developments
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 28 Jan 2007 22:21:32 -0800
Didn't that Sinpei Araki on Japanese TV do a cube blindfolded with
electrodes attached to his head? I haven't heard of any serious studies
though... you know, published in medical journals or anything. -Tyson On
Jan 25, 2007, at 4:47 PM, Harris Chan wrote: > There has to be some
sort of studies on what part of the brain is > stimulated by playing
the Rubik's Cube. Anyone know about this? > > -Harris > >
>
754. Re: [Speed cubing group] Trouble with BLD corner permutation
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 26 Jan 2007 11:34:36 -0800
Can you give the corner designations and not Macky's numbers? Like
perhaps UFL, UFR, UBR, then I might be able to tell you how I think
about the cycle. -Tyson On 1/26/07, giraffeboy13
<no_reply@yahoogroups.com> wrote: > > Hi everyone, > >
So, I'm working on BLD solving using the method found on macky's >
site. Thus far i can do everything right up to corner permutation (i
> save it for last). My main problem is i get lost in my set up
moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in
2 3 4 > positions, permute, and the back out the set-up moves). Most
of the > time however i screw up my moves. I guess I'm down to like 3
options: > 1. Suck it up and learn how to not get lost. > 2. Learn
algorithms for more specific cases (I'm willing to memorize >
definitely. > 3. Think about set up moves differently (let me know if
anyone has any > ideas. > I appreciate any help... i'd like to
hear what my best option is. > I've had many a messed up BLD solve
and only one successful, from the > start solve. Thanks! > >
~John H.~ > > > [Non-text portions of this message have been
removed]
755. Re: [Speed cubing group] Re: [off topic] Math problem involving the
number e
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 29 Jan 2007 08:51:36 +0100
The man in the street would in five minutes solve the problem in that
way: It must be a sum of two quadrats of type (10x+2)^2 or (10x+8)^2,
but 78 is not divisible by 4. ----- Original Message ----- From:
nailicis2 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
January 29, 2007 3:57 AM Subject: [Speed cubing group] Re: [off topic]
Math problem involving the number e Yeah, that's the approach I was
thinking of. Assume the numbers exist then, redefine them in terms of
odd and even until you get the n(n+1) is odd contradiction. I didn't
know anything about modular arithmetic back then. (Not that I know a
whole lot about it now either). Thanks for the replies. By the way, I've
been working diligently on the homework you assigned and I may be
posting my findings soon. --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > >_<
Mathletes like me study modular arithmetic in middle school. > >
I'm guessing you wanted something like this: > > Assume, for the
sake of contradiction, that two integers a and b exist > such that
> a^2+b^2=12345678. > Since a^2 and b^2 are either both odd or
both even, a and b are also > either both odd or both even. If
they're both even, however, then > a=2a', b=2b' for some integers a'
and b', and substitution gives > 4a'^2+4b'^2=12345678, > which is
a contradiction since 12345678 is not divisible by 4. > Therefore, a
and b are both odd. Let a=2c+1, b=2d+1 for some integers > b and d.
Substituting into the first equation, we get >
4c^2+4c+1+4d^2+4d+1=12345678 > 4c^2+4c+4d^2+4d=12345676 >
c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419. > But either c or c+1
is even, so c(c+1) is even, and similarly d(d+1) > is even, which
gives the desired contradiction. > > This is still basic modular
arithmetic though, working in mod 2 > repeatedly instead of jumping
straight to mod 8. I just squared each > number from 0 through 7 and
reduced them mod 8 to find the quadratic > residues, so that was
still just basic modular arithmetic. But I guess > most high
schoolers don't think of even*odd=even as 0*1=0 mod 2. > > macky
> > > --- En speedsolvingrubikscube@yahoogroups.com, nailicis2
> <no_reply@> skribis: > > > > Macky, you just
peeled the stickers off my rubiks cube. The problem > > was to
prove it using just high school algebra, not number theory. >
[Non-text portions of this message have been removed]
756. Re: [Speed cubing group] Trouble with BLD corner permutation
From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 00:35:52 -0800
Maybe this could be solved if the WCA designated a standard notation?
Sort of like the green front white top standard in place for scrambles,
so that everyone could speak the same language, regardless of what
preference they actually hold. Leyan "still scrambling the cube with
blue front yellow top" Lo On 1/26/07, Tyson Mao <tyson.mao@...>
wrote: > > > > > > > Can you give the corner
designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR,
then I might be able to tell you how I think about the cycle. > >
-Tyson > > On 1/26/07, giraffeboy13
<no_reply@yahoogroups.com> wrote: > > > > Hi everyone,
> > > > So, I'm working on BLD solving using the method
found on macky's > > site. Thus far i can do everything right up
to corner permutation (i > > save it for last). My main problem is
i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would
execute U' L2 D F2 to put them in 2 3 4 > > positions, permute,
and the back out the set-up moves). Most of the > > time however i
screw up my moves. I guess I'm down to like 3 options: > > 1. Suck
it up and learn how to not get lost. > > 2. Learn algorithms for
more specific cases (I'm willing to memorize > > definitely. >
> 3. Think about set up moves differently (let me know if anyone has
any > > ideas. > > I appreciate any help... i'd like to hear
what my best option is. > > I've had many a messed up BLD solve
and only one successful, from the > > start solve. Thanks! >
> > > ~John H.~
757. [Speed cubing group] Re: I'm sorry but... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 08:55:02 -0000
Hi :-) Voting is the best way to decide what events to keep and which
ones to scrap. But this voting should only be for major tournaments like
US Nationals, WC, EC etc.. Smaller local competitions should be more
free to choose obviously. My 2 cents ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Tyson, > > Of course we can
consider scrapping any of the events. > But in that case please come
with a good way of deciding on it. > Magic is one of the popular
events. > It is good to have variation in the events. > > Have
fun, > > Ron > > ----- Original Message ----- > From:
Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Cc: Ron
van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto > Sent: Sunday,
January 28, 2007 9:38 PM > Subject: [Speed cubing group] Re: I'm
sorry but... > > > I think we should consider scrapping Magic.
It's not really even easy > to regulate anymore. Thoughts? > >
-Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: >
> > When I saw this I started laughing and felt everyone else
might want > > to see it. > > > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the
second last comment by anthony798 or something like > >
that...*rolls eyes* > > > > Craig > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
758. Re: [Speed cubing group] It's gotta be the shoes...
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 09:47:28 -0000
It might. Mine locks up easily. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Too bad using his cube won't do you any good. > >
-Tyson > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > >
> If I ever meet Gungz in person, I'll compliment him on what a nice
> > cube he has. If he hands it to me I'll keep it. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > A woman once
went up to Jascha Heifetz after a performance and said > > to >
> > him, "Mr. Heifetz, your violin sounds so beautiful!" > >
> > > > Heifetz looked at her and said, "Oh really?" He
handed his violin > > to > > > her and said, "Well, then
you play it." > > > > > > Just because I play
Heifetz's violin, it doesn't mean that I'll > > sound > >
> anything like Heifetz. > > > > > > -Tyson >
> > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote:
> > > > > > > I'm switching to Japanese color
scheme with blue cross and white > > last > > > >
layer because Macky and Gungz are cooler than me. > > > >
> > > > > > > > > > > > > >
> > > >
759. Re: [off topic] Math problem involving the number e
From:
"keyliepebble" <keylie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 11:46:23 -0000
> I then looked at the general problem of letting k numbers go by.
> The odds to correctly choose the largest number employing the given
> strategy for having n numbers and letting k go by is >
(k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)*[(1/k)+
> (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So
now the problem is basically solved except for one part. Given n >
numbers, how many should I let go by? Now the sad part is I know >
the answer, because we did this problem in class. The answer is to >
let n/e of the numbers go by. Round to the nearest whole number >
when you do this division. Hi Chris This is close to a demonstration, it
gives you the idea : you have : sum_{i=k}^{n-1} 1/i <=
int_{k-1}^{n-1} dx / x and sum_{i=k}^{n-1} 1/i >= int_{k}^{n} dx / x
So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i <= k/n ln((n-1)/(k-1))
as ln((n-1)/(k-1)) ~~ ln(n/k) k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k)
Then you study the function f:x -> x/n ln(n/x) f'(x) = (1/n) (
ln(n/x) - 1) so f'(n/e) = 0 Clément
760. My site has moved (once again) From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 12:39:33 -0000
Hello all, sadly I have to say I quitted school, and will start a new
study in september. My site was hosted by my school but since I'm not
longer a member my site has to move too. The new site:
http://erikku.er.funpic.org Please update your bookmarks wink.gif My
site will stay here now for a long time I hope... Erik Akkersdijk
761. Re: [Speed cubing group] My site has moved (once again)
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 13:44:15 +0100
Is it possible to remore the annoying ads ? Gilles PS : cool videos ;-)
2007/1/29, megafrikkie <megafrikkie@...>: > > Hello all,
> sadly I have to say I quitted school, and will start a new study in
> september. My site was hosted by my school but since I'm not longer
a > member my site has to move too. The new site:
http://erikku.er.funpic.org > Please update your bookmarks wink.gif
> My site will stay here now for a long time I hope... > > Erik
Akkersdijk > > > [Non-text portions of this message have been
removed]
762. Re: My site has moved (once again) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 12:50:31 -0000
Hi Erik! Why not pay a small fee for a permanent site with huge storage
and high bandwidth? I have good experience with hosting site at
siteground.com Also watch the following thread:
http://twistypuzzles.com/forum/viewtopic.php?t=5946 Good luck!! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hello all, > sadly I have to
say I quitted school, and will start a new study in > september. My
site was hosted by my school but since I'm not longer a > member my
site has to move too. The new site: http://erikku.er.funpic.org >
Please update your bookmarks wink.gif > My site will stay here now
for a long time I hope... > > Erik Akkersdijk >
763. Re: My site has moved (once again) From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 13:55:45 -0000
Good idea Per :) only my site is amateuristic and small (about 120 MB
including video's ). I'll see what I can do, I didn't knew about stupid
popups or commercial things btw. I hate them personaly... Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Erik! > > Why not
pay a small fee for a permanent site with huge storage and > high
bandwidth? > I have good experience with hosting site at
siteground.com > > Also watch the following thread: >
http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > Good
luck!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Hello all, > >
sadly I have to say I quitted school, and will start a new study in >
> september. My site was hosted by my school but since I'm not longer
> a > > member my site has to move too. The new site: >
http://erikku.er.funpic.org > > Please update your bookmarks
wink.gif > > My site will stay here now for a long time I hope...
> > > > Erik Akkersdijk > > >
764. Re: My site has moved (once again) From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 13:58:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Good idea Per :) > only my
site is amateuristic and small (about 120 MB including video's ). >
I'll see what I can do, I didn't knew about stupid popups or >
commercial things btw. I hate them personaly... Also, I have 0.0
experience with sites etc. > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi Erik! > >
> > Why not pay a small fee for a permanent site with huge storage
and > > high bandwidth? > > I have good experience with
hosting site at siteground.com > > > > Also watch the
following thread: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > >
Good luck!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > >
<megafrikkie@> wrote: > > > > > > Hello all,
> > > sadly I have to say I quitted school, and will start a
new study in > > > september. My site was hosted by my school
but since I'm not longer > > a > > > member my site has
to move too. The new site: > > http://erikku.er.funpic.org >
> > Please update your bookmarks wink.gif > > > My site
will stay here now for a long time I hope... > > > > >
> Erik Akkersdijk > > > > > >
765. Re: Trouble with BLD corner permutation From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 14:05:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Can you give the corner
designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR,
then I might be able to tell you how I think about the cycle. > It
would be UFR, UBL, and DFL for the example i gave. Thanks. ~John H.~
> -Tyson > > On 1/26/07, giraffeboy13
<no_reply@yahoogroups.com> wrote: > > > > Hi everyone,
> > > > So, I'm working on BLD solving using the method
found on macky's > > site. Thus far i can do everything right up
to corner permutation (i > > save it for last). My main problem is
i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would
execute U' L2 D F2 to put them in 2 3 4 > > positions, permute,
and the back out the set-up moves). Most of the > > time however i
screw up my moves. I guess I'm down to like 3 options: > > 1. Suck
it up and learn how to not get lost. > > 2. Learn algorithms for
more specific cases (I'm willing to memorize > > definitely. >
> 3. Think about set up moves differently (let me know if anyone has
any > > ideas. > > I appreciate any help... i'd like to hear
what my best option is. > > I've had many a messed up BLD solve
and only one successful, from the > > start solve. Thanks! >
> > > ~John H.~ > > > > > > > > >
[Non-text portions of this message have been removed] >
766. Roux method! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 15:52:42 -0000
I think I've misunderstood the Roux method a little...
http://www.medilexicon.com/medicaldictionary.php?t=54858 /Gunnar
767. Re: My site has moved (once again) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 16:02:11 -0000
Hi :-) If you can write very simple html with hyperlinks you can make an
OK site. And as others have mentioned, host your vids at YouTube and
link to them from your page(s). The youtube page(s) will show you the
code to insert into your own page(s) :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Good idea Per :) >
> only my site is amateuristic and small (about 120 MB including >
video's ). > > I'll see what I can do, I didn't knew about stupid
popups or > > commercial things btw. I hate them personaly... >
Also, I have 0.0 experience with sites etc. > > Erik > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hi Erik! > > > > > > Why not pay a
small fee for a permanent site with huge storage and > > > high
bandwidth? > > > I have good experience with hosting site at
siteground.com > > > > > > Also watch the following
thread: > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > >
> > Good luck!! > > > > > > -Per > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > > > <megafrikkie@> wrote: > > >
> > > > > Hello all, > > > > sadly I have to
say I quitted school, and will start a new study in > > > >
september. My site was hosted by my school but since I'm not longer >
> > a > > > > member my site has to move too. The new
site: > > > http://erikku.er.funpic.org > > > >
Please update your bookmarks wink.gif > > > > My site will
stay here now for a long time I hope... > > > > > >
> > Erik Akkersdijk > > > > > > > > >
>
768. Re: [Speed cubing group] Re: My site has moved (once again)
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 29 Jan 2007 09:41:07 -0700
You can host your site for free at Brinkster.com , using the educational
package. They do not place ads on the webpage. However, you can only
store like 15MB of information, so you should host all videos on youtube
or something, then just link there or embed the video on your webpage.
15MB of text is quite a large amount. If you need some help, feel free
to email or PM me. Pat ----- Original Message ----- From:
megafrikkie<mailto:megafrikkie@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, January 29, 2007 6:58 AM Subject: [Speed cubing group] Re:
My site has moved (once again) --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"megafrikkie" <megafrikkie@...> wrote: > > Good idea Per :)
> only my site is amateuristic and small (about 120 MB including
video's ). > I'll see what I can do, I didn't knew about stupid
popups or > commercial things btw. I hate them personaly... Also, I
have 0.0 experience with sites etc. > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > >
> > Hi Erik! > > > > Why not pay a small fee for a
permanent site with huge storage and > > high bandwidth? > >
I have good experience with hosting site at siteground.com > >
> > Also watch the following thread: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5946<http://twistypuzzles.com/forum/viewtopic.php?t=5946>
> > > > Good luck!! > > > > -Per > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"megafrikkie" > > <megafrikkie@> wrote: > > > >
> > Hello all, > > > sadly I have to say I quitted
school, and will start a new study in > > > september. My site
was hosted by my school but since I'm not longer > > a > >
> member my site has to move too. The new site: > >
http://erikku.er.funpic.org<http://erikku.er.funpic.org/> >
> > Please update your bookmarks wink.gif > > > My site
will stay here now for a long time I hope... > > > > >
> Erik Akkersdijk > > > > > > [Non-text portions of
this message have been removed]
769. Video Review in the future (was Re: I'm sorry but...)
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 17:46:05 -0000
All -- Once cubing is on TV and has commentators and referees, we can
start worrying about video review. Commentators: "Well, it's looking
mighty close there, Jim. We'll just have to wait for the ref's decision.
And here comes Tyson." Tyson: "After further review, the solve stands as
ruled." yeff --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > It's kind of a pain to review
every magic solve in a competition > wouldn't you think? > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > Maybe video review could
be made a mandatory part of Magic > judging... > > > > -
Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
> > <tyson.mao@> wrote:
770. Re: [Speed cubing group] Video Review in the future (was Re: I'm
sorry but...)
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 09:59:15 -0800
Actually, before the Exploratorium competition, I spent some time
looking for the yellow and red cards that the soccer referees use.
-Tyson On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > All --
> > Once cubing is on TV and has commentators and referees, we can
start > worrying about video review. > > Commentators: "Well,
it's looking mighty close there, Jim. We'll > just have to wait for
the ref's decision. And here comes Tyson." > > Tyson: "After
further review, the solve stands as ruled." > > yeff > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "chrisdzoan" > <chrisdzoan@...> wrote: > > > >
It's kind of a pain to review every magic solve in a competition >
> wouldn't you think? > > > > Chris > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bruce Norskog" > > <brnorsk@> wrote: > > >
Maybe video review could be made a mandatory part of Magic > >
judging... > > > > > > - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > <tyson.mao@> wrote: > > >
[Non-text portions of this message have been removed]
771. Re: [Speed cubing group] It's gotta be the shoes...
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 18:02:17 -0000
You seem to be missing the whole point of Tyson's story. Yu Jeong-Min
isn't fast because he uses his particular cube, he's fast because he's
good at it. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
nailicis2 <no_reply@...> wrote: > > It might. Mine locks up
easily. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > <tyson.mao@> wrote: > > > > Too bad using his
cube won't do you any good. > > > > -Tyson > > >
> On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > >
> If I ever meet Gungz in person, I'll compliment him on what a nice
> > > cube he has. If he hands it to me I'll keep it. > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > > > <tyson.mao@> wrote: > > > > >
> > > A woman once went up to Jascha Heifetz after a
performance and > said > > > to > > > > him,
"Mr. Heifetz, your violin sounds so beautiful!" > > > > >
> > > Heifetz looked at her and said, "Oh really?" He handed
his > violin > > > to > > > > her and said,
"Well, then you play it." > > > > > > > > Just
because I play Heifetz's violin, it doesn't mean that I'll > >
> sound > > > > anything like Heifetz. > > >
> > > > > -Tyson > > > > > > > >
On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > >
> > > > I'm switching to Japanese color scheme with blue
cross and > white > > > last > > > > > layer
because Macky and Gungz are cooler than me. > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
772. [Speed cubing group] Video Review in the future (was Re: I'm sorry
but...)
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 18:09:37 -0000
We should have used those. There was definitely somebody who deserved a
red card that day. Tip: if you don't know how to blindfold solve, don't
enter the blindfold solving competition. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Actually, before the
Exploratorium competition, I spent some time looking > for the yellow
and red cards that the soccer referees use. > > -Tyson > >
On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > > > All
-- > > > > Once cubing is on TV and has commentators and
referees, we can start > > worrying about video review. > >
> > Commentators: "Well, it's looking mighty close there, Jim.
We'll > > just have to wait for the ref's decision. And here comes
Tyson." > > > > Tyson: "After further review, the solve
stands as ruled." > > > > yeff > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "chrisdzoan" > > <chrisdzoan@> wrote: > >
> > > > It's kind of a pain to review every magic solve in a
competition > > > wouldn't you think? > > > > >
> Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Bruce Norskog" > > > <brnorsk@> wrote: >
> > > Maybe video review could be made a mandatory part of
Magic > > > judging... > > > > > > > >
- Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Tyson Mao > > > > <tyson.mao@> wrote: >
> > > > > > > > [Non-text portions of this
message have been removed] >
773. [Speed cubing group] Video Review in the future (was Re: I'm sorry
but...)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 18:31:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > We should have used those. There
was definitely somebody who deserved > a red card that day. The guy
with the five DNFs for *regular* solving? > Tip: if you don't know
how to blindfold solve, don't enter the > blindfold solving
competition. Hmm, maybe not, as he didn't compete blindfolded. Cheers!
Stefan
774. Re: [Speed cubing group] Video Review in the future (was Re: I'm
sorry but...)
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 10:26:07 -0800
Another tip: If you don't bring a cube, don't ask the competition
organizers to borrow a cube, and then fail to solve one with your eyes
open on the stage. There are some jerks in this world, but this one had
us seriously considering a two-year ban from WCA competitions. Guah...
if we had charged an entry fee, I wouldn't have cared. -Tyson P.S. As
much. On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote:
> > We should have used those. There was definitely somebody who
deserved > a red card that day. > > Tip: if you don't know how
to blindfold solve, don't enter the > blindfold solving competition.
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
Actually, before the Exploratorium competition, I spent some time >
looking > > for the yellow and red cards that the soccer referees
use. > > > > -Tyson > > > > On 1/29/07, Jeff
Soesbe <yeff@...> wrote: > > > > > > All -- >
> > > > > Once cubing is on TV and has commentators and
referees, we can start > > > worrying about video review. >
> > > > > Commentators: "Well, it's looking mighty close
there, Jim. We'll > > > just have to wait for the ref's
decision. And here comes Tyson." > > > > > > Tyson:
"After further review, the solve stands as ruled." > > > >
> > yeff > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"chrisdzoan" > > > <chrisdzoan@> wrote: > > >
> > > > > It's kind of a pain to review every magic solve
in a competition > > > > wouldn't you think? > > >
> > > > > Chris > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"Bruce Norskog" > > > > <brnorsk@> wrote: > >
> > > Maybe video review could be made a mandatory part of
Magic > > > > judging... > > > > > > >
> > > - Bruce > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
Tyson Mao > > > > > <tyson.mao@> wrote: > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > [Non-text portions of this message have been removed]
775. [Speed cubing group] Video Review in the future (was Re: I'm sorry
but...)
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 18:54:27 -0000
It's the same guy.. he went up for a blindfold attempt but we didn't
enter his results. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@...m, aznseashell > <no_reply@> wrote:
> > > > We should have used those. There was definitely
somebody who > deserved > > a red card that day. > > The
guy with the five DNFs for *regular* solving? > > > Tip: if you
don't know how to blindfold solve, don't enter the > > blindfold
solving competition. > > Hmm, maybe not, as he didn't compete
blindfolded. > > Cheers! > Stefan >
776. Re: [Speed cubing group] Video Review in the future (was Re: I'm
sorry but...)
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 11:13:24 -0800
It would be difficult to write official regulations concerning people
like that, but they seriously break an unwritten code of conduct, not
just in the cube world, but out of consideration for people in general.
I also remember a blindfold solver at WC 2005. Let me quote him: "The
world record for the blindfold solve is about 2 minutes. Since my [speed
solve] solution takes 90 seconds, if I memorize in 10 seconds, I'll have
the world record." Now, what is wrong with that statement? -Tyson On
1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > >
It's the same guy.. he went up for a blindfold attempt but we didn't
> enter his results. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> aznseashell > > <no_reply@> wrote: > > > >
> > We should have used those. There was definitely somebody who
> > deserved > > > a red card that day. > > >
> The guy with the five DNFs for *regular* solving? > > >
> > Tip: if you don't know how to blindfold solve, don't enter the
> > > blindfold solving competition. > > > > Hmm,
maybe not, as he didn't compete blindfolded. > > > > Cheers!
> > Stefan > > > > > [Non-text portions of this
message have been removed]
777. statistics From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 19:48:47 -0000
Some pretty interesting stuff on there, thanks for putting this up
Stefan. Perhaps new people shouldn't be allowed to compete in 3x3, so it
stays 1337. http://www.worldcubeassociation.org/results/statistics.php
778. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 20:56:06 +0100
I think there are different cases : - If you don't know anything about
the cube, having Gungz' Cube or a very stiff cube will not make a
difference. - If you are a medium cuber with a bad cube, I think a good
cube could help. - If you are a good cuber with a good cube, I think it
is not good to use someone else's cube since you are perfectly used to
your cube and the force you need to use to perform the moves optimaly.
Gilles 2007/1/29, aznseashell <no_reply@yahoogroups.com>: >
> You seem to be missing the whole point of Tyson's story. Yu
Jeong-Min > isn't fast because he uses his particular cube, he's fast
because he's > good at it. > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > It
might. Mine locks up easily. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > >
> > Too bad using his cube won't do you any good. > > >
> > > -Tyson > > > > > > On Jan 28, 2007, at
5:03 PM, nailicis2 wrote: > > > > > > > If I ever
meet Gungz in person, I'll compliment him on what a nice > > >
> cube he has. If he hands it to me I'll keep it. > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > > <tyson.mao@> wrote: > >
> > > > > > > > A woman once went up to Jascha
Heifetz after a performance and > > said > > > > to
> > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > Heifetz
looked at her and said, "Oh really?" He handed his > > violin >
> > > to > > > > > her and said, "Well, then you
play it." > > > > > > > > > > Just because
I play Heifetz's violin, it doesn't mean that I'll > > > >
sound > > > > > anything like Heifetz. > > >
> > > > > > > -Tyson > > > > > >
> > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: >
> > > > > > > > > > I'm switching to
Japanese color scheme with blue cross and > > white > > >
> last > > > > > > layer because Macky and Gungz
are cooler than me. > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed]
779. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 12:00:33 -0800
Regardless, you won't be Gungz. On 1/29/07, Gilles van den Peereboom
<gillesvdp@...> wrote: > > I think there are different cases
: > > - If you don't know anything about the cube, having Gungz'
Cube or a very > stiff cube will not make a difference. > - If you
are a medium cuber with a bad cube, I think a good cube could > help.
> - If you are a good cuber with a good cube, I think it is not good
to use > someone else's cube since you are perfectly used to your
cube and the > force > you need to use to perform the moves
optimaly. > > Gilles > > 2007/1/29, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > You seem to be missing the whole point of
Tyson's story. Yu Jeong-Min > > isn't fast because he uses his
particular cube, he's fast because he's > > good at it. > >
> > Shelley > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
nailicis2 > > <no_reply@...> wrote: > > > > >
> It might. Mine locks up easily. > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson
Mao > > > <tyson.mao@> wrote: > > > > >
> > > Too bad using his cube won't do you any good. > >
> > > > > > -Tyson > > > > > > >
> On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > >
> > > > > If I ever meet Gungz in person, I'll compliment
him on what a nice > > > > > cube he has. If he hands it
to me I'll keep it. > > > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson
Mao > > > > > <tyson.mao@> wrote: > > >
> > > > > > > > > A woman once went up to
Jascha Heifetz after a performance and > > > said > >
> > > to > > > > > > him, "Mr. Heifetz, your
violin sounds so beautiful!" > > > > > > > >
> > > > Heifetz looked at her and said, "Oh really?" He
handed his > > > violin > > > > > to > >
> > > > her and said, "Well, then you play it." > >
> > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean that I'll > > > > >
sound > > > > > > anything like Heifetz. > >
> > > > > > > > > > -Tyson > > >
> > > > > > > > > On Jan 28, 2007, at 4:38
PM, nailicis2 wrote: > > > > > > > > > >
> > > I'm switching to Japanese color scheme with blue cross
and > > > white > > > > > last > > >
> > > > layer because Macky and Gungz are cooler than me.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
780. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 21:11:26 +0100
Indeed, but my point is that in certain circumstances, it can improve
your time. 2007/1/29, Tyson Mao <tyson.mao@...>: > >
Regardless, you won't be Gungz. > > On 1/29/07, Gilles van den
Peereboom <gillesvdp@...<gillesvdp%40gmail.com>> > wrote:
> > > > I think there are different cases : > > >
> - If you don't know anything about the cube, having Gungz' Cube or
a > very > > stiff cube will not make a difference. > > -
If you are a medium cuber with a bad cube, I think a good cube could
> > help. > > - If you are a good cuber with a good cube, I
think it is not good to > use > > someone else's cube since you
are perfectly used to your cube and the > > force > > you
need to use to perform the moves optimaly. > > > > Gilles
> > > > 2007/1/29, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
<no_reply%40yahoogroups.com> > > >: > > > >
> > You seem to be missing the whole point of Tyson's story. Yu
Jeong-Min > > > isn't fast because he uses his particular cube,
he's fast because he's > > > good at it. > > > >
> > Shelley > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > >
nailicis2 > > > <no_reply@...> wrote: > > > >
> > > > It might. Mine locks up easily. > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson
Mao > > > > <tyson.mao@> wrote: > > > >
> > > > > > Too bad using his cube won't do you any
good. > > > > > > > > > > -Tyson > >
> > > > > > > > On Jan 28, 2007, at 5:03 PM,
nailicis2 wrote: > > > > > > > > > > >
If I ever meet Gungz in person, I'll compliment him on what a > nice
> > > > > > cube he has. If he hands it to me I'll
keep it. > > > > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson
Mao > > > > > > <tyson.mao@> wrote: > >
> > > > > > > > > > > > A woman once
went up to Jascha Heifetz after a performance and > > > >
said > > > > > > to > > > > > > >
him, "Mr. Heifetz, your violin sounds so beautiful!" > > > >
> > > > > > > > > > Heifetz looked at her
and said, "Oh really?" He handed his > > > > violin >
> > > > > to > > > > > > > her and
said, "Well, then you play it." > > > > > > > >
> > > > > > Just because I play Heifetz's violin, it
doesn't mean that > I'll > > > > > > sound >
> > > > > > anything like Heifetz. > > > >
> > > > > > > > > > -Tyson > > >
> > > > > > > > > > > On Jan 28, 2007,
at 4:38 PM, nailicis2 wrote: > > > > > > > >
> > > > > > > I'm switching to Japanese color
scheme with blue cross and > > > > white > > > >
> > last > > > > > > > > layer because
Macky and Gungz are cooler than me. > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
781. Re: [Speed cubing group] It's gotta be the shoes...
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 20:17:06 -0000
This whole debate started because the original poster wanted to switch
his color scheme to be like Gungz and Macky. I think we can all agree
something like that won't improve your performance significantly. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Indeed, but my point is that in
certain circumstances, it can improve your > time. > >
2007/1/29, Tyson Mao <tyson.mao@...>: > > > >
Regardless, you won't be Gungz. > > > > On 1/29/07, Gilles
van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com>>
> > wrote: > > > > > > I think there are
different cases : > > > > > > - If you don't know
anything about the cube, having Gungz' Cube or a > > very >
> > stiff cube will not make a difference. > > > - If you
are a medium cuber with a bad cube, I think a good cube could > >
> help. > > > - If you are a good cuber with a good cube, I
think it is not good to > > use > > > someone else's cube
since you are perfectly used to your cube and the > > > force
> > > you need to use to perform the moves optimaly. > >
> > > > Gilles > > > > > > 2007/1/29,
aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
<no_reply%40yahoogroups.com> > > > >: > > >
> > > > > You seem to be missing the whole point of
Tyson's story. Yu Jeong-Min > > > > isn't fast because he
uses his particular cube, he's fast because he's > > > >
good at it. > > > > > > > > Shelley > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > >
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
> nailicis2 > > > > <no_reply@> wrote: > >
> > > > > > > > It might. Mine locks up easily.
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > >
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
> Tyson Mao > > > > > <tyson.mao@> wrote: >
> > > > > > > > > > > Too bad using his
cube won't do you any good. > > > > > > > > >
> > > -Tyson > > > > > > > > > >
> > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > >
> > > > > > > > > > If I ever meet Gungz
in person, I'll compliment him on what a > > nice > > >
> > > > cube he has. If he hands it to me I'll keep it. >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > >
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
> Tyson Mao > > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > >
> > > A woman once went up to Jascha Heifetz after a
performance and > > > > > said > > > > >
> > to > > > > > > > > him, "Mr. Heifetz,
your violin sounds so beautiful!" > > > > > > >
> > > > > > > > > Heifetz looked at her and
said, "Oh really?" He handed his > > > > > violin >
> > > > > > to > > > > > > > >
her and said, "Well, then you play it." > > > > > >
> > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean that > > I'll > > >
> > > > sound > > > > > > > >
anything like Heifetz. > > > > > > > > > >
> > > > > > -Tyson > > > > > > >
> > > > > > > > > On Jan 28, 2007, at 4:38
PM, nailicis2 wrote: > > > > > > > > > >
> > > > > > > I'm switching to Japanese color
scheme with blue cross and > > > > > white > > >
> > > > last > > > > > > > > >
layer because Macky and Gungz are cooler than me. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
[Non-text portions of this message have been removed] >
782. Re: [Speed cubing group] It's gotta be the shoes...
From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 15:47:04 -0500
there a saying in tennis that goes like this: "It's not the racket, it's
the player" it's mostly true. A good cuber is not made because he has a
good cube. It's both. It's easier to get good times, but not required.
On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: >
> This whole debate started because the original poster wanted to
switch > his color scheme to be like Gungz and Macky. I think we can
all agree > something like that won't improve your performance
significantly. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Indeed, but my point is that in certain circumstances, it
can > improve your > > time. > > > > 2007/1/29,
Tyson Mao <tyson.mao@...>: > > > > > >
Regardless, you won't be Gungz. > > > > > > On
1/29/07, Gilles van den Peereboom >
<gillesvdp@...<gillesvdp%40gmail.com>> > > > >
wrote: > > > > > > > > I think there are
different cases : > > > > > > > > - If you don't
know anything about the cube, having Gungz' Cube or a > > >
very > > > > stiff cube will not make a difference. >
> > > - If you are a medium cuber with a bad cube, I think a
good cube > could > > > > help. > > > > - If
you are a good cuber with a good cube, I think it is not > good to
> > > use > > > > someone else's cube since you are
perfectly used to your cube > and the > > > > force >
> > > you need to use to perform the moves optimaly. > >
> > > > > > Gilles > > > > > > >
> 2007/1/29, aznseashell > <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr >
oups.com> > > > <no_reply%40yahoogroups.com> > >
> > >: > > > > > > > > > > You
seem to be missing the whole point of Tyson's story. Yu > Jeong-Min
> > > > > isn't fast because he uses his particular cube,
he's fast > because he's > > > > > good at it. >
> > > > > > > > > Shelley > > > >
> > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > >
> nailicis2 > > > > > <no_reply@> wrote: >
> > > > > > > > > > > It might. Mine
locks up easily. > > > > > > > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > >
> Tyson Mao > > > > > > <tyson.mao@> wrote:
> > > > > > > > > > > > > >
Too bad using his cube won't do you any good. > > > > >
> > > > > > > > > -Tyson > > > >
> > > > > > > > > > On Jan 28, 2007, at
5:03 PM, nailicis2 wrote: > > > > > > > > >
> > > > > > If I ever meet Gungz in person, I'll
compliment him on > what a > > > nice > > > >
> > > > cube he has. If he hands it to me I'll keep it. >
> > > > > > > > > > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > >
> Tyson Mao > > > > > > > >
<tyson.mao@> wrote: > > > > > > > > >
> > > > > > > > > A woman once went up to
Jascha Heifetz after a > performance and > > > > >
> said > > > > > > > > to > > > >
> > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > > >
> > > > > > Heifetz looked at her and said, "Oh
really?" He handed his > > > > > > violin > >
> > > > > > to > > > > > > > >
> her and said, "Well, then you play it." > > > > >
> > > > > > > > > > > > > Just
because I play Heifetz's violin, it doesn't mean that > > >
I'll > > > > > > > > sound > > > >
> > > > > anything like Heifetz. > > > > >
> > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > >
> > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: >
> > > > > > > > > > > > > >
> > > > I'm switching to Japanese color scheme with blue
> cross and > > > > > > white > > > >
> > > > last > > > > > > > > >
> layer because Macky and Gungz are cooler than me. > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
783. where do you cube? From:
"res0lute" <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 21:02:41 -0000
I cube at school during boring classes and sometimes at lunch. Also at
home. What about you?
784. Re: where do you cube? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 21:15:17 -0000
Favorite place is the airport, for some reason airport patrons seem to
be the most friendly and like to ask good questions about it. Second
favorite and most frequent is in between classes at college, esp at the
union. But since I've graduated that doesn't come up too much nowadays.
--- In speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > I cube at school during boring
classes and sometimes at lunch. Also at > home. > > What about
you? >
785. Re: [Speed cubing group] where do you cube? From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 21:16:12 +0000
I've been living in London for the past two years and I found that the
London Tube is a great place to cube. The light is very bright and white
-- excellent for cubing. I broke lots of personal cubing records on
train. If the train is quite busy and I have to stand (and thus hold on
to the handrail) then I just practice one-handed cubing with the other
hand. Jasmine On Mon, 29 Jan 2007 21:02:41 -0000, "res0lute"
<b3ttis@...> said: > I cube at school during boring classes and
sometimes at lunch. Also at > home. > > What about you? > --
http://www.fastmail.fm - Access all of your messages and folders
wherever you are
786. Re: [Speed cubing group] It's gotta be the shoes...
From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 22:33:41 -0000
if anything, it'll make cubing harder since you have to get used to a
new color scheme and new recognition.
787. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 23:45:23 +0100
Just after WC 2005, I had an idea for a super cool color scheme : Green
and Blue opposed (Bottom and Top) And then for the side colors, it would
go like this : White - Yellow - Orange - Red The idea was to have those
in a special order so that it would go "darker" when you turn the cube
to the right. But after a few hours of practice, I found out that it
wasn't going to improve my times at all :p So the conclusion is : any
color scheme is good, as long as it is easy to recognize Gilles
2007/1/29, r2zou <r2zou@...>: > > if anything, it'll make
cubing harder since you have to get used to a > new color scheme and
new recognition. > > > [Non-text portions of this message have
been removed]
788. Faster Times From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 22:47:45 -0000
Ive asked for help in the past when i was a bit slower, currently i
average in the high 40's, i know about 3/4 of fridrich f2l, i use a 2
look oll, where all the edges are in place then orient, and i know all
the fridrich pll cases, i plan on learning all of fridrich, but can
anyone give me tips on how to eliminate delays, like a drill of some
sort, and also faster turn speed, it takes me much too long to perform
some of the algorithms, maybe practice is the only thing that can help
me for now, but just asking, thanks.
789. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 23:15:37 -0000
> So the conclusion is : any color scheme is good, as long as it is
easy to recognize When you have to think with opposite colors, some
color schemes are much more natural. > Gilles Gilles.
790. Re: [Speed cubing group] Faster Times From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 10:46:30 +1100
xkiesterx wrote: > can anyone give me tips on how to eliminate
delays, like a drill of > some sort Open this page:
http://www.ryanheise.com/cube/generator.html Then type: iif;dkhheifhh
<enter> hhijkhhdldsee <enter> u <enter> Now it is set
up to drill PLL cases. Each time you press spacebar, it should generate
a random PLL case. You don't need to actually solve it using the
simulator keys, but you can practice just looking. That is: - press
spacebar - try to recognise the case - press space - try to recognise
the case - ... You could come up with other generators to also drill OLL
cases, or F2L cases. -- Ryan Heise http://www.ryanheise.com/cube/
791. Re: [Speed cubing group] Faster Times From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 12:38:23 +1100
Ryan Heise wrote: > Open this page: >
http://www.ryanheise.com/cube/generator.html > > Then type: >
> iif;dkhheifhh <enter> > hhijkhhdldsee <enter> > u
<enter> CORRECTION: On the last line, you should type: f
<enter> Sorry if that confused anyone :-) -- Ryan Heise
http://www.ryanheise.com/cube/
792. looking to host a tournament From:
"chrisbcubing" <chrisbcubing@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 02:57:16 -0000
i'm looking to hold a tournament in charleston South Carolina USA,
charleston is a very historical town and not that big for tourists who
would like to visit, please email me at chrisbcubing@... if you are
interested in visiting charleston and competing here.. this is just a
survey to see if i could get competitors to come to the southeast...
target dates of tourney would be late april or mid july, if you can make
it and give me a time frame that you could come please let me know...
The tourney would still have to be approved by the WCA.. Just for
referance the tournament if held will be an outdoor tournament but under
tents... please respond, Chris Brownlee
793. Re: [Speed cubing group] looking to host a tournament
From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 22:49:30 -0500
it would be nice to have some competitions on the east coast :) On
1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > i'm
looking to hold a tournament in charleston South Carolina USA, >
charleston is a very historical town and not that big for tourists who
> would like to visit, please email me at
chrisbcubing@...<chrisbcubing%40yahoo.com>if you > are
interested in visiting charleston and competing here.. this is > just
a survey to see if i could get competitors to come to the >
southeast... target dates of tourney would be late april or mid >
july, if you can make it and give me a time frame that you could come
> please let me know... The tourney would still have to be approved
by > the WCA.. > > Just for referance the tournament if held
will be an outdoor > tournament but under tents... > > please
respond, > > Chris Brownlee > > > [Non-text portions of
this message have been removed]
794. Re: [Speed cubing group] It's gotta be the shoes...
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 04:11:41 -0000
You (and perhaps others) seem to be missing the whole point of this
thread). --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > You seem to be missing the whole
point of Tyson's story. Yu Jeong- Min > isn't fast because he uses
his particular cube, he's fast because he's > good at it. > >
Shelley > > --- In speedsolvingrubikscube@yahoogroups.com,
nailicis2 > <no_reply@> wrote: > > > > It might.
Mine locks up easily. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Too bad using
his cube won't do you any good. > > > > > > -Tyson
> > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2
wrote: > > > > > > > If I ever meet Gungz in
person, I'll compliment him on what a nice > > > > cube he
has. If he hands it to me I'll keep it. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
> > > <tyson.mao@> wrote: > > > > > >
> > > > A woman once went up to Jascha Heifetz after a
performance and > > said > > > > to > > >
> > him, "Mr. Heifetz, your violin sounds so beautiful!" > >
> > > > > > > > Heifetz looked at her and said,
"Oh really?" He handed his > > violin > > > > to >
> > > > her and said, "Well, then you play it." > >
> > > > > > > > Just because I play Heifetz's
violin, it doesn't mean that I'll > > > > sound > >
> > > anything like Heifetz. > > > > > > >
> > > -Tyson > > > > > > > > > >
On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > >
> > > > > > I'm switching to Japanese color scheme
with blue cross and > > white > > > > last > >
> > > > layer because Macky and Gungz are cooler than me.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
795. Re: [Speed cubing group] It's gotta be the shoes...
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 21:58:32 -0800
Then enlighten me. -Tyson On Jan 29, 2007, at 8:11 PM, nailicis2 wrote:
> You (and perhaps others) seem to be missing the whole point of this
> thread). > > --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell > <no_reply@...> wrote: > > > > You
seem to be missing the whole point of Tyson's story. Yu Jeong- > Min
> > isn't fast because he uses his particular cube, he's fast
because > he's > > good at it. > > > > Shelley >
> > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
> > <no_reply@> wrote: > > > > > > It
might. Mine locks up easily. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tyson.mao@> wrote: > > > > > > > > Too
bad using his cube won't do you any good. > > > > > >
> > -Tyson > > > > > > > > On Jan 28,
2007, at 5:03 PM, nailicis2 wrote: > > > > > > >
> > If I ever meet Gungz in person, I'll compliment him on what
> a nice > > > > > cube he has. If he hands it to me
I'll keep it. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > >
> <tyson.mao@> wrote: > > > > > > > >
> > > > A woman once went up to Jascha Heifetz after a >
performance and > > > said > > > > > to >
> > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > > >
Heifetz looked at her and said, "Oh really?" He handed > his >
> > violin > > > > > to > > > > >
> her and said, "Well, then you play it." > > > > >
> > > > > > > Just because I play Heifetz's violin,
it doesn't mean > that I'll > > > > > sound > >
> > > > anything like Heifetz. > > > > > >
> > > > > > -Tyson > > > > > > >
> > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote:
> > > > > > > > > > > > > I'm
switching to Japanese color scheme with blue cross > and > >
> white > > > > > last > > > > > >
> layer because Macky and Gungz are cooler than me. > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > >
796. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 22:04:26 -0800
It seems to be in the subject line. On 1/29/07, Tyson Mao
<tyson.mao@...> wrote: > > Then enlighten me. > >
-Tyson > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: >
> > You (and perhaps others) seem to be missing the whole point of
this > > thread). > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> aznseashell > > <no_reply@...> wrote: > > >
> > > You seem to be missing the whole point of Tyson's story.
Yu Jeong- > > Min > > > isn't fast because he uses his
particular cube, he's fast because > > he's > > > good at
it. > > > > > > Shelley > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > > > <no_reply@> wrote: > > >
> > > > > It might. Mine locks up easily. > > >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > > <tyson.mao@> wrote: > >
> > > > > > > > Too bad using his cube won't do
you any good. > > > > > > > > > > -Tyson
> > > > > > > > > > On Jan 28, 2007, at
5:03 PM, nailicis2 wrote: > > > > > > > > >
> > If I ever meet Gungz in person, I'll compliment him on what
> > a nice > > > > > > cube he has. If he hands
it to me I'll keep it. > > > > > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > > > > <tyson.mao@> wrote:
> > > > > > > > > > > > > > A
woman once went up to Jascha Heifetz after a > > performance and
> > > > said > > > > > > to > > >
> > > > him, "Mr. Heifetz, your violin sounds so beautiful!"
> > > > > > > > > > > > > >
Heifetz looked at her and said, "Oh really?" He handed > > his
> > > > violin > > > > > > to > >
> > > > > her and said, "Well, then you play it." >
> > > > > > > > > > > > > Just
because I play Heifetz's violin, it doesn't mean > > that I'll
> > > > > > sound > > > > > > >
anything like Heifetz. > > > > > > > > > >
> > > > -Tyson > > > > > > > > >
> > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote:
> > > > > > > > > > > > > >
> I'm switching to Japanese color scheme with blue cross > >
and > > > > white > > > > > > last >
> > > > > > > layer because Macky and Gungz are
cooler than me. > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
797. Re: [Speed cubing group] It's gotta be the shoes...
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 06:55:08 -0000
I chose the subject line for the specific purpose making it clear that
it is not to be taken seriously. Apparently it didn't work. What baffles
me is how someone could even imagine that a cuber would think that the
cube is what separates one cuber from another. Millions of people wore
Michael Jordan's shoes and there was only one Michael Jordan. You don't
need to explain that to me. At first I wasn't sure if you were taking me
seriously, or were just playing along. I'm still not really sure. I did
get the impression that you (Tyson) were getting slightly hostile. Yeah,
I'm not Gungz and neither are you, so what? I don't want to be Gungz,
but I do think he's pretty cool and his blog is my favorite website
right now. There's a lot of good stuff in there. I also don't want his
cube, although I wouldn't mind having a Joycube. They look nice. --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...>
wrote: > > It seems to be in the subject line. > > > On
1/29/07, Tyson Mao <tyson.mao@...> wrote: > > > > Then
enlighten me. > > > > -Tyson > > > > > >
On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > >
You (and perhaps others) seem to be missing the whole point of this >
> > thread). > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > aznseashell > > >
<no_reply@> wrote: > > > > > > > > You
seem to be missing the whole point of Tyson's story. Yu Jeong- > >
> Min > > > > isn't fast because he uses his particular
cube, he's fast because > > > he's > > > > good at
it. > > > > > > > > Shelley > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > nailicis2 > > > >
<no_reply@> wrote: > > > > > > > > >
> It might. Mine locks up easily. > > > > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > > >
<tyson.mao@> wrote: > > > > > > > > >
> > > Too bad using his cube won't do you any good. > >
> > > > > > > > > > -Tyson > > >
> > > > > > > > > On Jan 28, 2007, at 5:03
PM, nailicis2 wrote: > > > > > > > > > >
> > > If I ever meet Gungz in person, I'll compliment him on
what > > > a nice > > > > > > > cube he
has. If he hands it to me I'll keep it. > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > > > >
> <tyson.mao@> wrote: > > > > > > > >
> > > > > > > > A woman once went up to Jascha
Heifetz after a > > > performance and > > > > >
said > > > > > > > to > > > > > >
> > him, "Mr. Heifetz, your violin sounds so beautiful!" > >
> > > > > > > > > > > > > >
Heifetz looked at her and said, "Oh really?" He handed > > >
his > > > > > violin > > > > > > >
to > > > > > > > > her and said, "Well, then you
play it." > > > > > > > > > > > >
> > > > Just because I play Heifetz's violin, it doesn't
mean > > > that I'll > > > > > > > sound
> > > > > > > > anything like Heifetz. > >
> > > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > >
> > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > >
> > > > > > > > > > > > > >
> I'm switching to Japanese color scheme with blue cross > >
> and > > > > > white > > > > > >
> last > > > > > > > > > layer because
Macky and Gungz are cooler than me. > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] >
798. Re: [Speed cubing group] It's gotta be the shoes...
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 07:04:24 -0000
As far as I can tell there never was any debate in this thread. There
was some fuss I guess. I'm not sure what it was over. Also note that I
never said anything about being faster, anyway. --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > I chose the subject line for the specific purpose
making it clear > that it is not to be taken seriously. Apparently it
didn't work. What > baffles me is how someone could even imagine that
a cuber would think > that the cube is what separates one cuber from
another. Millions of > people wore Michael Jordan's shoes and there
was only one Michael > Jordan. You don't need to explain that to me.
At first I wasn't sure > if you were taking me seriously, or were
just playing along. I'm > still not really sure. I did get the
impression that you (Tyson) were > getting slightly hostile. Yeah,
I'm not Gungz and neither are you, so > what? I don't want to be
Gungz, but I do think he's pretty cool and > his blog is my favorite
website right now. There's a lot of good > stuff in there. I also
don't want his cube, although I wouldn't mind > having a Joycube.
They look nice. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Leyan Lo" > <leyanlo@> wrote: > > > > It seems to
be in the subject line. > > > > > > On 1/29/07, Tyson
Mao <tyson.mao@> wrote: > > > > > > Then
enlighten me. > > > > > > -Tyson > > > >
> > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote:
> > > > > > > You (and perhaps others) seem to be
missing the whole point of > this > > > > thread). >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > aznseashell > > > >
<no_reply@> wrote: > > > > > > > > >
> You seem to be missing the whole point of Tyson's story. Yu >
Jeong- > > > > Min > > > > > isn't fast
because he uses his particular cube, he's fast > because > >
> > he's > > > > > good at it. > > > >
> > > > > > Shelley > > > > > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > nailicis2 > > > > >
<no_reply@> wrote: > > > > > > > > >
> > > It might. Mine locks up easily. > > > > >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > >
> <tyson.mao@> wrote: > > > > > > > >
> > > > > > Too bad using his cube won't do you any
good. > > > > > > > > > > > > >
> -Tyson > > > > > > > > > > > >
> > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > >
> > > > > > > > > > > > If I ever
meet Gungz in person, I'll compliment him on > what > > >
> a nice > > > > > > > > cube he has. If he
hands it to me I'll keep it. > > > > > > > >
> > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > >
> > > <tyson.mao@> wrote: > > > > > >
> > > > > > > > > > > > A woman once
went up to Jascha Heifetz after a > > > > performance and
> > > > > > said > > > > > > >
> to > > > > > > > > > him, "Mr. Heifetz,
your violin sounds so beautiful!" > > > > > > >
> > > > > > > > > > > Heifetz looked at
her and said, "Oh really?" He handed > > > > his > >
> > > > violin > > > > > > > > to
> > > > > > > > > her and said, "Well, then
you play it." > > > > > > > > > > >
> > > > > > > Just because I play Heifetz's violin,
it doesn't mean > > > > that I'll > > > > >
> > > sound > > > > > > > > >
anything like Heifetz. > > > > > > > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > > > > > On Jan
28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > >
> > > > > > > > > > > > > I'm
switching to Japanese color scheme with blue > cross > > >
> and > > > > > > white > > > > >
> > > last > > > > > > > > > >
layer because Macky and Gungz are cooler than me. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > >
799. Re: [Speed cubing group] It's gotta be the shoes...
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 29 Jan 2007 23:15:00 -0800
My apologies. I guess I didn't know what the subject was in reference
to. You should be aware, however, that there are plenty of people out
there who would believe that using Macky's cube would make them Macky
speed. I have a whole list of crazy suggestions that people have thought
up of over the years. It's not always easy to discern who's being
serious and who's smart enough to be joking. Intellect doesn't
immediately shine through an e-mail address. -Tyson On Jan 29, 2007, at
10:55 PM, nailicis2 wrote: > I chose the subject line for the
specific purpose making it clear > that it is not to be taken
seriously. Apparently it didn't work. What > baffles me is how
someone could even imagine that a cuber would think > that the cube
is what separates one cuber from another. Millions of > people wore
Michael Jordan's shoes and there was only one Michael > Jordan. You
don't need to explain that to me. At first I wasn't sure > if you
were taking me seriously, or were just playing along. I'm > still not
really sure. I did get the impression that you (Tyson) were > getting
slightly hostile. Yeah, I'm not Gungz and neither are you, so > what?
I don't want to be Gungz, but I do think he's pretty cool and > his
blog is my favorite website right now. There's a lot of good > stuff
in there. I also don't want his cube, although I wouldn't mind >
having a Joycube. They look nice. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" >
<leyanlo@...> wrote: > > > > It seems to be in the
subject line. > > > > > > On 1/29/07, Tyson Mao
<tyson.mao@...> wrote: > > > > > > Then
enlighten me. > > > > > > -Tyson > > > >
> > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote:
> > > > > > > You (and perhaps others) seem to be
missing the whole point of > this > > > > thread). >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > aznseashell > > > >
<no_reply@> wrote: > > > > > > > > >
> You seem to be missing the whole point of Tyson's story. Yu >
Jeong- > > > > Min > > > > > isn't fast
because he uses his particular cube, he's fast > because > >
> > he's > > > > > good at it. > > > >
> > > > > > Shelley > > > > > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > nailicis2 > > > > >
<no_reply@> wrote: > > > > > > > > >
> > > It might. Mine locks up easily. > > > > >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > >
> <tyson.mao@> wrote: > > > > > > > >
> > > > > > Too bad using his cube won't do you any
good. > > > > > > > > > > > > >
> -Tyson > > > > > > > > > > > >
> > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > >
> > > > > > > > > > > > If I ever
meet Gungz in person, I'll compliment him on > what > > >
> a nice > > > > > > > > cube he has. If he
hands it to me I'll keep it. > > > > > > > >
> > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > >
> > > <tyson.mao@> wrote: > > > > > >
> > > > > > > > > > > > A woman once
went up to Jascha Heifetz after a > > > > performance and
> > > > > > said > > > > > > >
> to > > > > > > > > > him, "Mr. Heifetz,
your violin sounds so beautiful!" > > > > > > >
> > > > > > > > > > > Heifetz looked at
her and said, "Oh really?" He handed > > > > his > >
> > > > violin > > > > > > > > to
> > > > > > > > > her and said, "Well, then
you play it." > > > > > > > > > > >
> > > > > > > Just because I play Heifetz's violin,
it doesn't mean > > > > that I'll > > > > >
> > > sound > > > > > > > > >
anything like Heifetz. > > > > > > > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > > > > > On Jan
28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > >
> > > > > > > > > > > > > I'm
switching to Japanese color scheme with blue > cross > > >
> and > > > > > > white > > > > >
> > > last > > > > > > > > > >
layer because Macky and Gungz are cooler than me. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > >
800. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 08:10:51 -0000
Nor does sarcasm, apparently. ;) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > My apologies. I guess I didn't know what the subject
was in reference > to. You should be aware, however, that there are
plenty of people out > there who would believe that using Macky's
cube would make them Macky > speed. I have a whole list of crazy
suggestions that people have > thought up of over the years. It's not
always easy to discern who's > being serious and who's smart enough
to be joking. Intellect doesn't > immediately shine through an e-mail
address. > > -Tyson > > On Jan 29, 2007, at 10:55 PM,
nailicis2 wrote: > > > I chose the subject line for the
specific purpose making it clear > > that it is not to be taken
seriously. Apparently it didn't work. What > > baffles me is how
someone could even imagine that a cuber would think > > that the
cube is what separates one cuber from another. Millions of > >
people wore Michael Jordan's shoes and there was only one Michael >
> Jordan. You don't need to explain that to me. At first I wasn't
sure > > if you were taking me seriously, or were just playing
along. I'm > > still not really sure. I did get the impression
that you (Tyson) were > > getting slightly hostile. Yeah, I'm not
Gungz and neither are you, so > > what? I don't want to be Gungz,
but I do think he's pretty cool and > > his blog is my favorite
website right now. There's a lot of good > > stuff in there. I
also don't want his cube, although I wouldn't mind > > having a
Joycube. They look nice. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > >
<leyanlo@> wrote: > > > > > > It seems to be in
the subject line. > > > > > > > > > On
1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > Then enlighten me. > > > > > > >
> -Tyson > > > > > > > > > > > >
On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > >
> > > > You (and perhaps others) seem to be missing the
whole point of > > this > > > > > thread). >
> > > > > > > > > --- In > >
speedsolvingrubikscube@...m<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > aznseashell > > >
> > <no_reply@> wrote: > > > > > > >
> > > > > You seem to be missing the whole point of
Tyson's story. Yu > > Jeong- > > > > > Min >
> > > > > isn't fast because he uses his particular cube,
he's fast > > because > > > > > he's > > >
> > > good at it. > > > > > > > > >
> > > Shelley > > > > > > > > > >
> > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com>, > > > > nailicis2 > > >
> > > <no_reply@> wrote: > > > > > >
> > > > > > > > It might. Mine locks up easily.
> > > > > > > > > > > > > >
--- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com>, > > > > Tyson Mao > > >
> > > > <tyson.mao@> wrote: > > > > >
> > > > > > > > > > > Too bad using his
cube won't do you any good. > > > > > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > On Jan 28, 2007, at
5:03 PM, nailicis2 wrote: > > > > > > > > >
> > > > > > > > If I ever meet Gungz in person,
I'll compliment him on > > what > > > > > a nice
> > > > > > > > > cube he has. If he hands it
to me I'll keep it. > > > > > > > > > >
> > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com>, > > > > Tyson Mao > > >
> > > > > > <tyson.mao@> wrote: > > >
> > > > > > > > > > > > > >
> > > A woman once went up to Jascha Heifetz after a > >
> > > performance and > > > > > > > said
> > > > > > > > > to > > > > >
> > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > > >
> > > > > > > > Heifetz looked at her and said,
"Oh really?" He handed > > > > > his > > > >
> > > violin > > > > > > > > > to
> > > > > > > > > > her and said, "Well,
then you play it." > > > > > > > > > >
> > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean > > > > > that I'll
> > > > > > > > > sound > > > >
> > > > > > anything like Heifetz. > > > >
> > > > > > > > > > > > > >
> > -Tyson > > > > > > > > > > >
> > > > > > > > > On Jan 28, 2007, at 4:38
PM, nailicis2 wrote: > > > > > > > > > >
> > > > > > > > > > > I'm switching to
Japanese color scheme with blue > > cross > > > > >
and > > > > > > > white > > > > >
> > > > last > > > > > > > > >
> > layer because Macky and Gungz are cooler than me. > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > >
801. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 09:20:31 +0100
To sum up and conclude this discussion : - Using Jean Pons' cube will
not make you the next World Champion. - Using a good cube might help a
bit if your current cube is very bad. Gilles 2007/1/30, Adam P. Larsen
<aplarsen@...>: > > Nor does sarcasm, apparently. ;) >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > My
apologies. I guess I didn't know what the subject was in reference >
> to. You should be aware, however, that there are plenty of people
out > > there who would believe that using Macky's cube would make
them Macky > > speed. I have a whole list of crazy suggestions
that people have > > thought up of over the years. It's not always
easy to discern who's > > being serious and who's smart enough to
be joking. Intellect doesn't > > immediately shine through an
e-mail address. > > > > -Tyson > > > > On Jan
29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > I chose
the subject line for the specific purpose making it clear > > >
that it is not to be taken seriously. Apparently it didn't work. What
> > > baffles me is how someone could even imagine that a cuber
would think > > > that the cube is what separates one cuber
from another. Millions of > > > people wore Michael Jordan's
shoes and there was only one Michael > > > Jordan. You don't
need to explain that to me. At first I wasn't sure > > > if you
were taking me seriously, or were just playing along. I'm > > >
still not really sure. I did get the impression that you (Tyson) were
> > > getting slightly hostile. Yeah, I'm not Gungz and neither
are you, so > > > what? I don't want to be Gungz, but I do
think he's pretty cool and > > > his blog is my favorite
website right now. There's a lot of good > > > stuff in there.
I also don't want his cube, although I wouldn't mind > > >
having a Joycube. They look nice. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan Lo" > > > <leyanlo@> wrote: > > >
> > > > > It seems to be in the subject line. > >
> > > > > > > > > > On 1/29/07, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > >
> Then enlighten me. > > > > > > > > >
> -Tyson > > > > > > > > > > > >
> > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > >
> > > > > > > > > You (and perhaps others)
seem to be missing the whole point of > > > this > > >
> > > thread). > > > > > > > > >
> > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>,
> > > > > aznseashell > > > > > >
<no_reply@> wrote: > > > > > > > > >
> > > > > You seem to be missing the whole point of
Tyson's story. Yu > > > Jeong- > > > > > >
Min > > > > > > > isn't fast because he uses his
particular cube, he's fast > > > because > > > >
> > he's > > > > > > > good at it. > >
> > > > > > > > > > > > Shelley >
> > > > > > > > > > > > > --- In
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>,
> > > > > nailicis2 > > > > > > >
<no_reply@> wrote: > > > > > > > > >
> > > > > > > It might. Mine locks up easily. >
> > > > > > > > > > > > > >
> --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>,
> > > > > Tyson Mao > > > > > > >
> <tyson.mao@> wrote: > > > > > > > >
> > > > > > > > > > Too bad using his cube
won't do you any good. > > > > > > > > > >
> > > > > > > > -Tyson > > > > >
> > > > > > > > > > > > > On Jan
28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > >
> > > > > > > > > > > > > If I
ever meet Gungz in person, I'll compliment him on > > > what
> > > > > > a nice > > > > > > >
> > > cube he has. If he hands it to me I'll keep it. > >
> > > > > > > > > > > > > >
> > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>,
> > > > > Tyson Mao > > > > > > >
> > > <tyson.mao@> wrote: > > > > > >
> > > > > > > > > > > > > >
> > A woman once went up to Jascha Heifetz after a > > >
> > > performance and > > > > > > > >
said > > > > > > > > > > to > > >
> > > > > > > > him, "Mr. Heifetz, your violin
sounds so beautiful!" > > > > > > > > > >
> > > > > > > > > > > > Heifetz
looked at her and said, "Oh really?" He > handed > > > >
> > his > > > > > > > > violin > >
> > > > > > > > to > > > > > >
> > > > > her and said, "Well, then you play it." >
> > > > > > > > > > > > > >
> > > > > > > Just because I play Heifetz's violin,
it doesn't mean > > > > > > that I'll > > >
> > > > > > > sound > > > > > >
> > > > > anything like Heifetz. > > > > >
> > > > > > > > > > > > > >
> > > -Tyson > > > > > > > > > >
> > > > > > > > > > > > On Jan 28,
2007, at 4:38 PM, nailicis2 wrote: > > > > > > >
> > > > > > > > > > > > > >
> > I'm switching to Japanese color scheme with blue > >
> cross > > > > > > and > > > > >
> > > white > > > > > > > > > >
last > > > > > > > > > > > > layer
because Macky and Gungz are cooler than me. > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed]
802. Re: [Speed cubing group] It's gotta be the shoes...
From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 09:23:20 -0000
ha. ha. ha. "You (and perhaps others) seem to be missing the whole point
of this thread)." ... --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum
up and conclude this discussion : > > - Using Jean Pons' cube will
not make you the next World Champion. > - Using a good cube might
help a bit if your current cube is very bad. > > Gilles > >
> 2007/1/30, Adam P. Larsen <aplarsen@...>: > > > >
Nor does sarcasm, apparently. ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Tyson Mao > > <tyson.mao@> wrote: > > >
> > > My apologies. I guess I didn't know what the subject was
in reference > > > to. You should be aware, however, that there
are plenty of people out > > > there who would believe that
using Macky's cube would make them Macky > > > speed. I have a
whole list of crazy suggestions that people have > > > thought
up of over the years. It's not always easy to discern who's > >
> being serious and who's smart enough to be joking. Intellect
doesn't > > > immediately shine through an e-mail address. >
> > > > > -Tyson > > > > > > On Jan 29,
2007, at 10:55 PM, nailicis2 wrote: > > > > > > > I
chose the subject line for the specific purpose making it clear >
> > > that it is not to be taken seriously. Apparently it
didn't work. What > > > > baffles me is how someone could
even imagine that a cuber would think > > > > that the cube
is what separates one cuber from another. Millions of > > >
> people wore Michael Jordan's shoes and there was only one Michael
> > > > Jordan. You don't need to explain that to me. At
first I wasn't sure > > > > if you were taking me seriously,
or were just playing along. I'm > > > > still not really
sure. I did get the impression that you (Tyson) were > > > >
getting slightly hostile. Yeah, I'm not Gungz and neither are you, so
> > > > what? I don't want to be Gungz, but I do think he's
pretty cool and > > > > his blog is my favorite website
right now. There's a lot of good > > > > stuff in there. I
also don't want his cube, although I wouldn't mind > > > >
having a Joycube. They look nice. > > > > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Leyan Lo" > > > > <leyanlo@> wrote: >
> > > > > > > > > It seems to be in the
subject line. > > > > > > > > > > >
> > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: >
> > > > > > > > > > > Then enlighten
me. > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > >
> > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: >
> > > > > > > > > > > > You (and
perhaps others) seem to be missing the whole point of > > >
> this > > > > > > > thread). > > >
> > > > > > > > > > > --- In > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > aznseashell >
> > > > > > <no_reply@> wrote: > > >
> > > > > > > > > > > > > You
seem to be missing the whole point of Tyson's story. Yu > > >
> Jeong- > > > > > > > Min > > > >
> > > > isn't fast because he uses his particular cube, he's
fast > > > > because > > > > > > > he's
> > > > > > > > good at it. > > > >
> > > > > > > > > > > > Shelley >
> > > > > > > > > > > > > >
> --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > nailicis2 > >
> > > > > > <no_reply@> wrote: > > >
> > > > > > > > > > > > > >
> It might. Mine locks up easily. > > > > > > >
> > > > > > > > > > > --- In > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > Tyson Mao > >
> > > > > > > <tyson.mao@> wrote: > >
> > > > > > > > > > > > > >
> > > > Too bad using his cube won't do you any good. >
> > > > > > > > > > > > > >
> > > > > -Tyson > > > > > > > >
> > > > > > > > > > > > On Jan 28,
2007, at 5:03 PM, nailicis2 wrote: > > > > > > >
> > > > > > > > > > > > > > If
I ever meet Gungz in person, I'll compliment him on > > > >
what > > > > > > > a nice > > > > >
> > > > > > cube he has. If he hands it to me I'll
keep it. > > > > > > > > > > > >
> > > > > > > > > > --- In > > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > Tyson Mao > >
> > > > > > > > > <tyson.mao@> wrote:
> > > > > > > > > > > > > >
> > > > > > > > > > A woman once went up
to Jascha Heifetz after a > > > > > > > performance
and > > > > > > > > > said > > >
> > > > > > > > to > > > > > >
> > > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > > >
> > > > > > > > > > > > Heifetz
looked at her and said, "Oh really?" He > > handed > > >
> > > > his > > > > > > > > >
violin > > > > > > > > > > > to >
> > > > > > > > > > > her and said,
"Well, then you play it." > > > > > > > > >
> > > > > > > > > > > > > >
> Just because I play Heifetz's violin, it doesn't mean > >
> > > > > that I'll > > > > > > >
> > > > sound > > > > > > > > >
> > > anything like Heifetz. > > > > > > >
> > > > > > > > > > > > > >
> > > -Tyson > > > > > > > > > >
> > > > > > > > > > > > > > On
Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > >
> > > > > > > > > > > > > >
> > > > > I'm switching to Japanese color scheme with
blue > > > > cross > > > > > > > and
> > > > > > > > > white > > > >
> > > > > > > last > > > > > >
> > > > > > > layer because Macky and Gungz are
cooler than me. > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] >
803. Re: looking to host a tournament From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 12:41:53 -0000
Hey, I live in North Carolina. It'd be great to have a tournament that
close, and I'd definitely come. Mid-July would probably be better given
that school, for the most part, is no longer in session. Great to hear
of an east coast tournament though! ~John H.~ --- In
speedsolvingrubikscube@yahoogroups.com, "chrisbcubing"
<chrisbcubing@...> wrote: > > i'm looking to hold a
tournament in charleston South Carolina USA, > charleston is a very
historical town and not that big for tourists who > would like to
visit, please email me at chrisbcubing@... if you > are interested in
visiting charleston and competing here.. this is > just a survey to
see if i could get competitors to come to the > southeast... target
dates of tourney would be late april or mid > july, if you can make
it and give me a time frame that you could come > please let me
know... The tourney would still have to be approved by > the WCA..
> > Just for referance the tournament if held will be an outdoor
> tournament but under tents... > > please respond, > >
Chris Brownlee >
804. Re: Faster Times From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 13:47:41 -0000
Hi, It sounds like i'm pretty much using the exact same method as you
right now, however, my times are in the high twenties-low thirties.
Other big differences are I do F2l completely intuitively with the
exception of 2 algorithms, and i don't even know all of the
G-permutations. My advice to you though is stop memorizing for a while
and concentrate on what you know and learning that better. Look at the
cube and learn what you're doing and how that affects the rest of the
cube. Anyone will tell you that you're not fast at F2L until you
understand exactly what it is that you're doing regardless of whether or
not you're using algorithms. Just do tons of solves and work on case
recognition for all the different steps of the solve. Other than that
there's not much else you can do to get faster. Learning more algorithms
is only going to get you so far. I hope this helps. ~John H.~ --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Ive asked for help in the past when i was a bit slower,
currently i > average in the high 40's, i know about 3/4 of fridrich
f2l, i use a 2 > look oll, where all the edges are in place then
orient, and i know all > the fridrich pll cases, i plan on learning
all of fridrich, but can > anyone give me tips on how to eliminate
delays, like a drill of some > sort, and also faster turn speed, it
takes me much too long to perform > some of the algorithms, maybe
practice is the only thing that can help > me for now, but just
asking, thanks. >
805. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 13:54:04 -0000
Hi :-) A good cube ALWAYS helps. My times dropped 4-5 secs immediately
when switching from old non-brand Hamleys cube (sanded and lubed by me)
to a rubiks diy-kit cube. A good cube means EVERYTHING (almost). As Ron
says: never practice with a bad cube. Likewise, never compete with a bad
cube. In my experience trying to practice a slow/stiff cube to become
faster on a good cube does not work. Practice on a cube very similar to
the one used in competitions ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > To sum up and conclude this
discussion : > > - Using Jean Pons' cube will not make you the
next World Champion. > - Using a good cube might help a bit if your
current cube is very bad. > > Gilles > > > 2007/1/30,
Adam P. Larsen <aplarsen@...>: > > > > Nor does
sarcasm, apparently. ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > <tyson.mao@>
wrote: > > > > > > My apologies. I guess I didn't know
what the subject was in reference > > > to. You should be
aware, however, that there are plenty of people out > > > there
who would believe that using Macky's cube would make them Macky >
> > speed. I have a whole list of crazy suggestions that people
have > > > thought up of over the years. It's not always easy
to discern who's > > > being serious and who's smart enough to
be joking. Intellect doesn't > > > immediately shine through an
e-mail address. > > > > > > -Tyson > > > >
> > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > >
> > > > I chose the subject line for the specific purpose
making it clear > > > > that it is not to be taken
seriously. Apparently it didn't work. What > > > > baffles
me is how someone could even imagine that a cuber would think > >
> > that the cube is what separates one cuber from another.
Millions of > > > > people wore Michael Jordan's shoes and
there was only one Michael > > > > Jordan. You don't need to
explain that to me. At first I wasn't sure > > > > if you
were taking me seriously, or were just playing along. I'm > > >
> still not really sure. I did get the impression that you (Tyson)
were > > > > getting slightly hostile. Yeah, I'm not Gungz
and neither are you, so > > > > what? I don't want to be
Gungz, but I do think he's pretty cool and > > > > his blog
is my favorite website right now. There's a lot of good > > >
> stuff in there. I also don't want his cube, although I wouldn't
mind > > > > having a Joycube. They look nice. > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Leyan Lo" > > > >
<leyanlo@> wrote: > > > > > > > > >
> It seems to be in the subject line. > > > > > >
> > > > > > > > > On 1/29/07, Tyson Mao
<tyson.mao@> wrote: > > > > > > > > >
> > > Then enlighten me. > > > > > > >
> > > > > -Tyson > > > > > > > >
> > > > > > > > > > On Jan 29, 2007, at
8:11 PM, nailicis2 wrote: > > > > > > > > >
> > > > You (and perhaps others) seem to be missing the
whole point of > > > > this > > > > > >
> thread). > > > > > > > > > > >
> > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
> > 40yahoogroups.com>, > > > > > >
aznseashell > > > > > > > <no_reply@> wrote:
> > > > > > > > > > > > > >
> > You seem to be missing the whole point of Tyson's story. Yu
> > > > Jeong- > > > > > > > Min >
> > > > > > > isn't fast because he uses his
particular cube, he's fast > > > > because > > >
> > > > he's > > > > > > > > good at
it. > > > > > > > > > > > > >
> > > Shelley > > > > > > > > > >
> > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
> > 40yahoogroups.com>, > > > > > > nailicis2
> > > > > > > > <no_reply@> wrote: >
> > > > > > > > > > > > > >
> > > It might. Mine locks up easily. > > > > >
> > > > > > > > > > > > > --- In
> > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
> > 40yahoogroups.com>, > > > > > > Tyson Mao
> > > > > > > > > <tyson.mao@> wrote:
> > > > > > > > > > > > > >
> > > > > > Too bad using his cube won't do you any
good. > > > > > > > > > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > > On
Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > >
> > > > > > > > > > > > > >
> If I ever meet Gungz in person, I'll compliment him on > >
> > what > > > > > > > a nice > > >
> > > > > > > > cube he has. If he hands it to
me I'll keep it. > > > > > > > > > > >
> > > > > > > > > > > --- In > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
> > 40yahoogroups.com>, > > > > > > Tyson Mao
> > > > > > > > > > >
<tyson.mao@> wrote: > > > > > > > > >
> > > > > > > > > > > > > >
> A woman once went up to Jascha Heifetz after a > > > >
> > > performance and > > > > > > > >
> said > > > > > > > > > > > to >
> > > > > > > > > > > him, "Mr.
Heifetz, your violin sounds so beautiful!" > > > > > >
> > > > > > > > > > > > > >
> > > > Heifetz looked at her and said, "Oh really?" He >
> handed > > > > > > > his > > > >
> > > > > violin > > > > > > > >
> > > to > > > > > > > > > > >
> her and said, "Well, then you play it." > > > > >
> > > > > > > > > > > > > >
> > > > > Just because I play Heifetz's violin, it
doesn't mean > > > > > > > that I'll > > >
> > > > > > > > sound > > > > >
> > > > > > > anything like Heifetz. > > >
> > > > > > > > > > > > > >
> > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > >
> > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: >
> > > > > > > > > > > > > >
> > > > > > > > > > I'm switching to
Japanese color scheme with blue > > > > cross > > >
> > > > and > > > > > > > > >
white > > > > > > > > > > > last >
> > > > > > > > > > > > layer
because Macky and Gungz are cooler than me. > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
806. Re: looking to host a tournament From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 15:35:24 -0000
it's within driving distance. i could make it if it's over the summer. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > Hey, > > I live in North
Carolina. It'd be great to have a tournament that close, and I'd
definitely > come. Mid-July would probably be better given that
school, for the most part, is no longer > in session. Great to hear
of an east coast tournament though! > > ~John H.~ > > >
--- In speedsolvingrubikscube@yahoogroups.com, "chrisbcubing"
<chrisbcubing@> > wrote: > > > > i'm looking to
hold a tournament in charleston South Carolina USA, > > charleston
is a very historical town and not that big for tourists who > >
would like to visit, please email me at chrisbcubing@ if you > >
are interested in visiting charleston and competing here.. this is >
> just a survey to see if i could get competitors to come to the >
> southeast... target dates of tourney would be late april or mid
> > july, if you can make it and give me a time frame that you
could come > > please let me know... The tourney would still have
to be approved by > > the WCA.. > > > > Just for
referance the tournament if held will be an outdoor > > tournament
but under tents... > > > > please respond, > > >
> Chris Brownlee > > >
807. Re: where do you cube? From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 15:51:50 -0000
I cube at work, at home and on the bus. I'll cube at school when I go
back. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > I cube at school during boring
classes and sometimes at lunch. Also at > home. > > What about
you? >
808. Re: [Speed cubing group] Re: looking to host a tournament
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 17:11:20 +0100
it's within flying distance. i could make it if i inherit a plane.
Gilles :D 2007/1/30, Bob Burton <bob@...>: > > it's within
driving distance. i could make it if it's over the summer. > > ~
Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> giraffeboy13 > <no_reply@...> wrote: > > > >
Hey, > > > > I live in North Carolina. It'd be great to have
a tournament that > close, and I'd definitely > > come.
Mid-July would probably be better given that school, for the > most
part, is no longer > > in session. Great to hear of an east coast
tournament though! > > > > ~John H.~ > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "chrisbcubing" > <chrisbcubing@> > > wrote: >
> > > > > i'm looking to hold a tournament in charleston
South Carolina USA, > > > charleston is a very historical town
and not that big for tourists > who > > > would like to
visit, please email me at chrisbcubing@ if you > > > are
interested in visiting charleston and competing here.. this is > >
> just a survey to see if i could get competitors to come to the >
> > southeast... target dates of tourney would be late april or
mid > > > july, if you can make it and give me a time frame
that you could come > > > please let me know... The tourney
would still have to be approved by > > > the WCA.. > >
> > > > Just for referance the tournament if held will be an
outdoor > > > tournament but under tents... > > > >
> > please respond, > > > > > > Chris Brownlee
> > > > > > > > [Non-text portions of this
message have been removed]
809. Re: [Speed cubing group] It's gotta be the shoes...
From:
"pigeondiarrhea" <pigeondiarrhea@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 17:41:13 -0000
To sum up and conclude this discussion: "nailicis2" picked a fight, and
got one. Such behavior is most unwelcome in this group. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > To sum up and conclude this
discussion : > > - Using Jean Pons' cube will not make you the
next World Champion. > - Using a good cube might help a bit if your
current cube is very bad. > > Gilles
810. Re: [Speed cubing group] It's gotta be the shoes...
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 18:09:10 -0000
If you are trying to pick a fight, you picked the wrong guy. Homie don't
play that. --- In speedsolvingrubikscube@yahoogroups.com,
"pigeondiarrhea" <pigeondiarrhea@...> wrote: > > To sum up
and conclude this discussion: > > "nailicis2" picked a fight, and
got one. > > Such behavior is most unwelcome in this group. >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
> Peereboom" <gillesvdp@> wrote: > > > > To sum up
and conclude this discussion : > > > > - Using Jean Pons'
cube will not make you the next World Champion. > > - Using a good
cube might help a bit if your current cube is very bad. > > >
> Gilles >
811. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 19:08:50 +0100
What do you mean ? Gilles 2007/1/30, pigeondiarrhea
<pigeondiarrhea@...>: > > To sum up and conclude this
discussion: > > "nailicis2" picked a fight, and got one. > >
Such behavior is most unwelcome in this group. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > To sum up and conclude this discussion : > > >
> - Using Jean Pons' cube will not make you the next World Champion.
> > - Using a good cube might help a bit if your current cube is
very bad. > > > > Gilles > > > [Non-text portions
of this message have been removed]
812. Re: [Speed cubing group] It's gotta be the shoes...
From:
"pigeondiarrhea" <pigeondiarrhea@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 19:22:52 -0000
I initially posted a hostile reply to this in the heat of the moment,
and my apologies to anyone who read it. Actually I was still ticked
because I lost the argument about unofficial world records a couple of
days ago. I'll not disturb this group anymore. --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > If you are trying to pick a fight, you picked the wrong
guy. Homie > don't play that.
813. just got a new cube From:
"res0lute" <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 20:13:52 -0000
Hey guys I just got a new Studio Rubik's cube. Its a little though to
turn, which I expected. What is the best way to break it in? Also, how
long should I wait to spray silicone in it?
814. Re: [Speed cubing group] looking to host a tournament
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 20:37:31 -0000
there are some...it would be nice to have MORE. :P --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote:
> > it would be nice to have some competitions on the east coast
:) > > On 1/29/07, chrisbcubing <chrisbcubing@...> wrote:
> > > > i'm looking to hold a tournament in charleston South
Carolina USA, > > charleston is a very historical town and not
that big for tourists who > > would like to visit, please email me
at chrisbcubing@...<chrisbcubing%40yahoo.com>if you > > are
interested in visiting charleston and competing here.. this is > >
just a survey to see if i could get competitors to come to the > >
southeast... target dates of tourney would be late april or mid >
> july, if you can make it and give me a time frame that you could
come > > please let me know... The tourney would still have to be
approved by > > the WCA.. > > > > Just for referance
the tournament if held will be an outdoor > > tournament but under
tents... > > > > please respond, > > > > Chris
Brownlee > > > > > > > > > [Non-text portions
of this message have been removed] >
815. Roissy competition - Last call From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 21:59:12 -0000
There's still room for late competitors who would like to attend the
competition. Just register:
http://perso.ens-lyon.fr/clement.gallet/roissy/ And now, thanks to
Winning Moves help, registration is free! Gilles.
816. Re: [Speed cubing group] looking to host a tournament
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 22:46:32 -0000
I may be able to make it. Anything on the East Coast i feel i should
take advantage of. Plus this can be my first competition to get me some
experience. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > there are some...it would be nice to
have MORE. :P > > --- In speedsolvingrubikscube@yahoogroups.com,
David <b3ttis@> wrote: > > > > it would be nice to
have some competitions on the east coast :) > > > > On
1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > >
> > i'm looking to hold a tournament in charleston South Carolina
USA, > > > charleston is a very historical town and not that
big for tourists who > > > would like to visit, please email me
at > chrisbcubing@<chrisbcubing%40yahoo.com>if you > >
> are interested in visiting charleston and competing here.. this is
> > > just a survey to see if i could get competitors to come
to the > > > southeast... target dates of tourney would be late
april or mid > > > july, if you can make it and give me a time
frame that you could come > > > please let me know... The
tourney would still have to be approved by > > > the WCA.. >
> > > > > Just for referance the tournament if held will
be an outdoor > > > tournament but under tents... > >
> > > > please respond, > > > > > > Chris
Brownlee > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > >
817. Re-sticking new stickers! From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 23:04:29 -0000
Hey! i was searching up how to restick new stickers after seeing that
some of the pictures had crooked andmessed up stickers. I dont have that
problem because of a special trick my father taught me though :D. He had
given me some industrial reflective stickers because my original ones
were waring off so thats when i was about to stick em on then he told me
not to. Generally he taught me a simple trick to stick the stickers on
your cube practically perfectly. All you need is a toothpic, scapple,
box cutter, pin, or anything very small but strong, your stickers, a few
Q-tips and dishwashing liquid/soap mixed with some water and some varsol
if you want. First of all you must remove the old stickers and clean off
the excess glue with the varsol, wipe the extra off and make sure it's
free from the sticky stuff. Next wet the face of the cubie with some of
your dishwashing soap with the q-tip (enough so it doesnt instantly
evapourate but less than when it is dripping off). Now wet the back
side(sticky part of stickers)with the soap as well, make sure the q-tip
is wet all around so none of the thin hairs can stick on to the stickers
back. Now simply stick it on to the cubie's face which you wet with
soap. Use your small object, i used a scappol (very thin and small box
cutter/paper cutter) and adjust the sticker so that it is in teh spot
you want. Finally apply straight-down pressure making sure you dont move
your stickers out of place, let dry for a few minutes and move on to the
next cubeie. Sorry for any spelling mistakes, and if any part is
unclear. P.S. i used Palmolive -spring sensational diswashing liquid
mixed with some water. And when you're applying the soap on to the
cubie, try not to create bubbles or else there might be trapped air in
the sticker.
http://www.colgate.com/app/Palmolive/US/EN/DishwashingLiquids/SpringS
ensations.cvsp Hope all this helps!
818. square-1 From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 23:05:06 -0000
Can you still get a square one? If yes, where (other than ebay)? And i'm
in a sort of a cubers block. I average around 35, and i have all the
algs memorized. What should I do?
819. Re: just got a new cube From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 23:20:51 -0000
When my friend bought his, it was very tight. All we did was loosen his
screws, and we lubed it immediately. I still prefer DIY kits, or a good
Target, Walmart, or Toys R Us cube. It wasnt really smooth though, even
after adjusting the screws. --- In
speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...>
wrote: > > Hey guys > > I just got a new Studio Rubik's
cube. Its a little though to turn, > which I expected. What is the
best way to break it in? Also, how long > should I wait to spray
silicone in it? >
820. Re: square-1 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 30 Jan 2007 23:38:16 -0000
And > i'm in a sort of a cubers block. I average around 35, and i
have all > the algs memorized. What should I do? > All the algs?
Does that mean algs for all 43 quintillion positions (If so, you're even
ahead of Ron :))? Or for one particular system? If so, what system are
you using? It's hard to give advice when you give such limited
information. It's like asking "My computer doesn't work, what should I
do?" In general, I'd recommend lots of practice and trying to eliminate
recognition time, but I can't be any more specific without more
information.
821. New Online Competition Point System From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 30 Jan 2007 19:40:33 -0700
I wanted to update you all on the setup of a new point system for the
competitions on the speedcubing forum here:
http://z12.invisionfree.com/rubiks/index.php?showforum=14<http://z12.invisionfree.com/rubiks/index.php?showforum=14>
You can read about the Point System here:
http://z12.invisionfree.com/rubiks/index.php?showtopic=594<http://z12.invisionfree.com/rubiks/index.php?showtopic=594>
It should be interesting to see how it works out. [Non-text portions of
this message have been removed]
822. New OLL for fridich method From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 03:26:16 -0000
i didnt realy search up much but i found out a way to do OLL #24 in
another way. RW U R' U' R'W F R F' I find this quite fast and easy, and
sorry if this has already been done, just trying my best to help out.
823. Re: [Speed cubing group] It's gotta be the shoes...
From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 03:34:29 -0000
This is the best response I've heard thus far from both sides. I fall
under the category of medium cuber with a bad cube (34.96 secs fastest
nonlucky), and I am sure that my time would increase by 5 secs with a
better cube, any cube, whether it is Gungz's or not. Some of the better
cubers will find very little, if any, increases in their speed just
because they use Gungz's cube. The main point is that the popularity
itself of the cube will not matter, but the smoothness of its turns will
make a difference primarily for medium cubers such as myself. ~Joshua
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I think there are
different cases : > > - If you don't know anything about the cube,
having Gungz' Cube or a very > stiff cube will not make a difference.
> - If you are a medium cuber with a bad cube, I think a good cube
could help. > - If you are a good cuber with a good cube, I think it
is not good to use > someone else's cube since you are perfectly used
to your cube and the force > you need to use to perform the moves
optimaly. > > Gilles
824. Re: New OLL for fridich method From:
chojin_42 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 04:13:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > i didnt realy search up much but i
found out a way to do OLL #24 in > another way. > > RW U R' U'
R'W F R F' > > I find this quite fast and easy, and sorry if this
has already been > done, just trying my best to help out. It's the
mirror of the alg listed on Dan Harris's webpage:
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/oll/ollcasealledgesflippedcorrectly
Case #56 l' U' L U R U' r' F I find this one slightly faster: (l' U' L
U) (R U' r' F) comparing to: (Rw U R' U') (R'w F) (R F') But maybe my
grip is not optimal on this 2nd alg. What are you guys thinking? Best
Regards, Quôc
825. Re: [Speed cubing group] looking to host a tournament
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 07:18:28 -0000
i will be hosting a competition in late february or early march. that
can be your first if you want :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > I may be able to make it. Anything on the East Coast i
feel i > should take advantage of. Plus this can be my first
competition to > get me some experience. > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@>
wrote: > > > > there are some...it would be nice to have
MORE. :P > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> >
wrote: > > > > > > it would be nice to have some
competitions on the east coast :) > > > > > > On
1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > >
> > > > i'm looking to hold a tournament in charleston South
> Carolina USA, > > > > charleston is a very historical
town and not that big for > tourists who > > > > would
like to visit, please email me at > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > >
are interested in visiting charleston and competing here.. > this is
> > > > just a survey to see if i could get competitors to
come to the > > > > southeast... target dates of tourney
would be late april or mid > > > > july, if you can make it
and give me a time frame that you > could come > > > >
please let me know... The tourney would still have to be > approved
by > > > > the WCA.. > > > > > > > >
Just for referance the tournament if held will be an outdoor > >
> > tournament but under tents... > > > > > >
> > please respond, > > > > > > > > Chris
Brownlee > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
826. Re: [Speed cubing group] It's gotta be the shoes...
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 07:23:45 -0000
you're all in trouble now (well, almost all). i just switched to
japanese color scheme this morning and now i'm averaging just under 12
seconds. world record, here i come! ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > > This is the best response
I've heard thus far from both sides. I fall > under the category of
medium cuber with a bad cube (34.96 secs > fastest nonlucky), and I
am sure that my time would increase by 5 > secs with a better cube,
any cube, whether it is Gungz's or not. Some > of the better cubers
will find very little, if any, increases in > their speed just
because they use Gungz's cube. > > The main point is that the
popularity itself of the cube will not > matter, but the smoothness
of its turns will make a difference > primarily for medium cubers
such as myself. > > ~Joshua > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > I think there are
different cases : > > > > - If you don't know anything about
the cube, having Gungz' Cube or > a very > > stiff cube will
not make a difference. > > - If you are a medium cuber with a bad
cube, I think a good cube > could help. > > - If you are a good
cuber with a good cube, I think it is not good > to use > >
someone else's cube since you are perfectly used to your cube and >
the force > > you need to use to perform the moves optimaly. >
> > > Gilles >
827. Re: New OLL for fridich method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 08:25:32 -0000
Hi :-) Could you PLEASE use the common notation ??!!
http://www.speedcubing.com/moves.html Thank you :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > i didnt realy search up much but i found out a way to
do OLL #24 in > another way. > > RW U R' U' R'W F R F' >
> I find this quite fast and easy, and sorry if this has already been
> done, just trying my best to help out. >
828. Re: square-1 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 09:51:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Can you still get a square one? If
yes, where (other than ebay)?
http://cubikon.de/product_info.php?products_id=1018&language=en
Cheers! Stefan
829. Re: New OLL for fridich method From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 10:17:25 -0000
Per =) I think that once was the common notation, RW means "R-wide" and
is the same as "r" (double layer turn). // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Could you
PLEASE use the common notation ??!! >
http://www.speedcubing.com/moves.html > > Thank you :-) > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
mt_highest > <no_reply@> wrote: > > > > i didnt
realy search up much but i found out a way to do OLL #24 in > >
another way. > > > > RW U R' U' R'W F R F' > > >
> I find this quite fast and easy, and sorry if this has already been
> > done, just trying my best to help out. > > >
830. Re: New OLL for fridich method From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 10:17:11 -0000
I guess Rw stands for R wide meaning double layer turns. That's the way
Macky writes his algs on his cube page and I use it myself too. /Gunnar
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Could you
PLEASE use the common notation ??!! >
http://www.speedcubing.com/moves.html > > Thank you :-) > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
mt_highest > <no_reply@> wrote: > > > > i didnt
realy search up much but i found out a way to do OLL #24 in > >
another way. > > > > RW U R' U' R'W F R F' > > >
> I find this quite fast and easy, and sorry if this has already been
> > done, just trying my best to help out. > > >
831. Re: [Speed cubing group] looking to host a tournament
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 15:05:13 -0000
definitely, is that going to be at rutgers? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > i will be hosting a competition in late february or
early march. that > can be your first if you want :P > > ~ Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I may be able to make it.
Anything on the East Coast i feel i > > should take advantage of.
Plus this can be my first competition to > > get me some
experience. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > <bob@> wrote: > > > > > >
there are some...it would be nice to have MORE. :P > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@> > > wrote: > > > > > > > >
it would be nice to have some competitions on the east coast :) >
> > > > > > > On 1/29/07, chrisbcubing
<chrisbcubing@> wrote: > > > > > > > >
> > i'm looking to hold a tournament in charleston South > >
Carolina USA, > > > > > charleston is a very historical
town and not that big for > > tourists who > > > >
> would like to visit, please email me at > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > >
> are interested in visiting charleston and competing here.. >
> this is > > > > > just a survey to see if i could
get competitors to come to the > > > > > southeast...
target dates of tourney would be late april or mid > > > >
> july, if you can make it and give me a time frame that you >
> could come > > > > > please let me know... The
tourney would still have to be > > approved by > > > >
> the WCA.. > > > > > > > > > > Just
for referance the tournament if held will be an outdoor > > >
> > tournament but under tents... > > > > > >
> > > > please respond, > > > > > > >
> > > Chris Brownlee > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > >
832. Wide turns (was:New OLL for fridich method) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 15:03:25 -0000
Hmm .... Please all who have sites using that notation change to
official notation!! For RW etc use the corresponding r, etc (official
fingertrick notation). Lower case letters of course have different
meaning on larger cubes, but for 3x3x3 they mean "wide turns". Thanx in
advance :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" <gunkr520@...> wrote: > > I guess Rw stands
for R wide meaning double layer turns. That's the > way Macky writes
his algs on his cube page and I use it myself too. > > /Gunnar
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi
:-) > > > > Could you PLEASE use the common notation ??!!
> > http://www.speedcubing.com/moves.html > > > >
Thank you :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > >
<no_reply@> wrote: > > > > > > i didnt realy
search up much but i found out a way to do OLL #24 in > > >
another way. > > > > > > RW U R' U' R'W F R F' >
> > > > > I find this quite fast and easy, and sorry if
this has already been > > > done, just trying my best to help
out. > > > > > >
833. Re: Wide turns (was:New OLL for fridich method) From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 15:48:32 -0000
Hehe, Sorry about the wrong notation with RW, but like Gunnar, i used
Macky's notation on his site. Could anyone post the "official" notation
cause in teh speedcubing page it didnt have wide turns. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hmm .... > > Please
all who have sites using that notation change to official >
notation!! For RW etc use the corresponding r, etc (official >
fingertrick notation). Lower case letters of course have different >
meaning on larger cubes, but for 3x3x3 they mean "wide turns". > >
Thanx in advance :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > I guess Rw stands for R
wide meaning double layer turns. That's the > > way Macky writes
his algs on his cube page and I use it myself too. > > > >
/Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@> wrote: > > > > > > Hi
:-) > > > > > > Could you PLEASE use the common
notation ??!! > > > http://www.speedcubing.com/moves.html >
> > > > > Thank you :-) > > > > > >
-Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > > >
<no_reply@> wrote: > > > > > > > > i didnt
realy search up much but i found out a way to do OLL > #24 in >
> > > another way. > > > > > > > > RW U
R' U' R'W F R F' > > > > > > > > I find this
quite fast and easy, and sorry if this has already > been > >
> > done, just trying my best to help out. > > > >
> > > > > >
834. Re: Wide turns (was:New OLL for fridich method) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 18:24:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hmm .... > > Please
all who have sites using that notation change to official >
notation!! For RW etc use the corresponding r, etc (official >
fingertrick notation). Lower case letters of course have different >
meaning on larger cubes, but for 3x3x3 they mean "wide turns". > >
Thanx in advance :D > > -Per > Hi Per, One of the reasons I
left this group is because of all the flack I got for attempting to get
a consensus for an official notatation. There is no "official" notation.
There's a notebook in files for notation schemes. I invite everyone to
make make use of it. David J * David J *
835. Re: Wide turns (was:New OLL for fridich method) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 20:13:19 -0000
Hi David :-) Well it can be debated whether we have an "official"
notation or not. But at least we have a "common" notation. The W postfix
is certainly not part of that IMHO. I'm sure 95% of the cubers here use
lowercase letters for wide turns/double-turns. So Macky, if you read
this, set a consensus for other cubers and update your site with the
most commonly used notation so as to not cause confusion. And i
recommend (mild command) Ron to add these double turns to the notation
page on his site also. Maybe (defninitely!) it's a job for WCA to set
official rules for 3x3x3 notation!? Even we have disagreements here, it
should be fairly easy to let the "majority" decide this and come up with
a proper OFFICIAL notation. As for larger cubes the WCA may also decide
on official notation for these, at least for 4x4x4 and 5x5x5, but it's
less urgent in my opinion. A notation for larger cubes should also take
into account even larger cubes (olympicubes) and since these are not
publicly out yet we can wait. Best regards, -Per PS! Personally i do not
like xyz (cube rotations) notation but we may as well include them in an
OFFICIAL notation ;-) And they're already on the beforementioned scc's
notation page :D (scc=www.speedcubing.com) > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hmm .... > >
> > Please all who have sites using that notation change to
official > > notation!! For RW etc use the corresponding r, etc
(official > > fingertrick notation). Lower case letters of course
have different > > meaning on larger cubes, but for 3x3x3 they
mean "wide turns". > > > > Thanx in advance :D > >
> > -Per > > > > Hi Per, > > One of the reasons
I left this group is because of all the flack I got > for attempting
to get a consensus for an official notatation. > > There is no
"official" notation. > > There's a notebook in files for notation
schemes. I invite everyone to > make make use of it. > > David
J > > * > > > > > > > David J > > *
>
836. Installing JNETCube online timer From:
"savent_1" <savent_1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 20:29:00 -0000
Hi guys, I downloaded the JnetCube program to my desktop, my little
timex wristwatch just is not cutting it anymore,. Was wondering how do I
install this, It came in a nice zip file, which of course, I unzipped
it, has about 25 different files in it, I dont see a install file or
anything like that, it comes with no installing intructions,any help
would be great, thanks all. Savent
The file downloaded from strangepuzzle should be called JNetCube.jar and
you can execute the program by either double-clicking JNetCube.jar (if
using windows) or by opening a command prompt, navigating to the
directory with JNetCube.jar, and type: java -jar JNetCube.jar If that
doesn't work for you, then you probably need to install Java. You can
get that here: http://java.sun.com/javase/downloads/index_jdk5.jsp Hope
that helps, -Chris On 1/31/07, savent_1 <savent_1@...> wrote: >
> Hi guys, I downloaded the JnetCube program to my desktop, my little
> timex wristwatch just is not cutting it anymore,. Was wondering how
do > I install this, It came in a nice zip file, which of course, I
unzipped > it, has about 25 different files in it, I dont see a
install file or > anything like that, it comes with no installing
intructions,any help > would be great, thanks all. > > Savent
> > > [Non-text portions of this message have been removed]
838. Re: [Speed cubing group] Re: Fridrich system From:
tyto toto <tyto_tt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 12:50:28 -0800 (PST)
PJK Sports Cards <pjksportscards@...> wrote: You don't assume? If
you are reading something, you are assuming that the event happened. How
do you know that the CalTech Winter Competition ever took place? Were
you there? Or did you read online that it occurred and assumed that what
was written online was correct? Anyways, the point is, the person was
simply asking for advice. If you are new to the community and you ask
for advice and get a response that is almost a turn-away, you tend not
to come back. We should be inviting Pat ----- Original Message -----
From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re:
Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You
assume if they are asking, that they have already looked around > and
are now asking for advice. Actually no I didn't. I don't assume, I read.
And *if* you have looked around and weren't satisfied, *say so*. >
Either way, they were asking for advice, so why not > give them some
simple tips? Maybe they lack the ability to > research. I guess I'm
just not the spoon-feeding-and-petting-you kind of guy, but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to-
do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did
give him two explicit pieces of advice: practice and look for existing
tutorials. I guess after all I did try to help him get that ability to
do research that you mentioned. On the other hand, there are people
(won't say names) who just try to keep him "computer illiterate" by
feeding him a link. Stefan [Non-text portions of this message have been
removed] --------------------------------- Need Mail bonding? Go to the
Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text
portions of this message have been removed]
839. Re: square-1 From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 22:20:35 -0000
All of Fridrich. I use Macky's algs for LL, and Dan Harris's algs for
f2l. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > > > And > >
i'm in a sort of a cubers block. I average around 35, and i have all
> > the algs memorized. What should I do? > > > > All
the algs? Does that mean algs for all 43 quintillion positions (If >
so, you're even ahead of Ron :))? Or for one particular system? If >
so, what system are you using? It's hard to give advice when you give
> such limited information. It's like asking "My computer doesn't
work, > what should I do?" In general, I'd recommend lots of practice
and > trying to eliminate recognition time, but I can't be any more
specific > without more information. >
840. Re: square-1 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 22:48:55 -0000
Okay, here's my advice: Try other algs. Just because Macky likes an alg
doesn't mean it has to work that well for you. I'm not saying that
Macky's algs are bad, or that they won't work for you, but don't limit
yourself to only using those. As for the actual solving,
http://cubefreak.net/speedcubing_tips.html Tim --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > All of Fridrich. I use Macky's
algs for LL, and Dan Harris's algs > for f2l. > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > > > >
> And > > > i'm in a sort of a cubers block. I average
around 35, and i > have all > > > the algs memorized. What
should I do? > > > > > > > All the algs? Does that
mean algs for all 43 quintillion > positions (If > > so, you're
even ahead of Ron :))? Or for one particular system? > If > >
so, what system are you using? It's hard to give advice when you >
give > > such limited information. It's like asking "My computer
doesn't > work, > > what should I do?" In general, I'd
recommend lots of practice and > > trying to eliminate recognition
time, but I can't be any more > specific > > without more
information. > > >
841. Re: [Speed cubing group] Installing JNETCube online timer
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 20:08:59 -0300 (ART)
Just throw the zip file away and download it again, but add ".jar" at
the file name...some browsers automaticaly change the extension to
.zip...I don't know why...maybe Chris Hunt can tell us... Pedro savent_1
<savent_1@yahoo.com> escreveu: Hi guys, I downloaded the JnetCube
program to my desktop, my little timex wristwatch just is not cutting it
anymore,. Was wondering how do I install this, It came in a nice zip
file, which of course, I unzipped it, has about 25 different files in
it, I dont see a install file or anything like that, it comes with no
installing intructions,any help would be great, thanks all. Savent
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
842. Re: Wide turns (was:New OLL for fridich method) From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 23:54:42 -0000
I think the notation used in the WCA rules could be interpreted as
"official". 2007 draft WCA regulations: E2c) At the end of the 60
minutes the competitor must have his solution written down clearly for
the judge, UDFBRL/xyz/MES/udfbrl notation.
http://www.speedcubing.com/events/regulations2007.html > Well it can
be debated whether we have an "official" notation or not. > > Best
regards, > > -Per
843. Re: [Speed cubing group] looking to host a tournament
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 02:55:15 -0000
yeah i just need to pick a date that works. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > definitely, is that going to be at rutgers? > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@>
wrote: > > > > i will be hosting a competition in late
february or early march. > that > > can be your first if you
want :P > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> wrote: > > > > > > I may be able to make it.
Anything on the East Coast i feel i > > > should take advantage
of. Plus this can be my first competition > to > > > get me
some experience. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > >
<bob@> wrote: > > > > > > > > there are
some...it would be nice to have MORE. :P > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@> > > > wrote: > > > > > > >
> > > it would be nice to have some competitions on the east
> coast :) > > > > > > > > > > On
1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > >
> > > > > > > > i'm looking to hold a tournament
in charleston South > > > Carolina USA, > > > >
> > charleston is a very historical town and not that big for >
> > tourists who > > > > > > would like to
visit, please email me at > > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > >
> > are interested in visiting charleston and competing here..
> > > this is > > > > > > just a survey to
see if i could get competitors to come to > the > > > >
> > southeast... target dates of tourney would be late april >
or mid > > > > > > july, if you can make it and give
me a time frame that you > > > could come > > > >
> > please let me know... The tourney would still have to be >
> > approved by > > > > > > the WCA.. > >
> > > > > > > > > > Just for referance the
tournament if held will be an > outdoor > > > > > >
tournament but under tents... > > > > > > > >
> > > > please respond, > > > > > > >
> > > > > Chris Brownlee > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > >
844. Re: Wide turns (was:New OLL for fridich method) From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 03:03:34 -0000
Hi Per, > But at least we have a "common" notation. The W postfix is
certainly > not part of that IMHO. I'm sure 95% of the cubers here
use lowercase > letters for wide turns/double-turns. I'm sure you
realize that "here" isn't too good of a representation of the cubing
community. The w notation originated in the Japanese speedcubing
community, where it was already in use when I joined the forum in early
2003. Because of the language barrier, most Japanese cubers avoid this
English forum. Moreover, perhaps because of the recent interactions
between the Korean and Japanese communities, Korean cubers also use the
w notation. Of course, many non-Asian cubers who visit Japanese and
Korean sites also understand the notation. Based on
http://www.worldcubeassociation.org/results/statistics.php, the top 5
countries with the most competitors are USA 501 Japan 220 Korea 99
Poland 79 France 73 As you can see, w notation isn't as uncommon as you
believe, and I'm sure more cubers will become familiar with it as they
visit Yu Jeong-Min's blog. > > > Please all who have sites
using that notation change to official > > > notation!! After
seeing these statistics, I'm certain that you won't be so unreasonable
as to still ask the entire Asian cubing community to switch to an
"official" notation. Further, I don't see any reason why I should change
the notation on my website. I already explain at the top of my page of
notations that "The notation used on this site is the most commonly used
notation (RLUDFBxyzEMS) with suffix "w" for double layer turns adopted
from JSCC [Japan Speed Cubing Club] notation." That said, I'd be happy
to include a link to the notation on speedcubing.com as well as
explicitly mention that cubers outside the Japanese and Korean
communities may not understand the w notation. Of course, I do see the
advantage of having an official notation for WCA. If we take a majority
vote now as you suggest, even including all the Asian cubers, the
lowercase notation will win without a doubt. My concern for pushing such
a plan is its possible damaging effect on the relationship between WCA
and the Asian communities. After all, WCA is World Cube Association, and
I believe that it should maintain a good relationship with cubers
anywhere in the world. A compromise, such as the recognition of other
well-established notations, would be a much better plan. I apologize if
this reply sounded somewhat harsh. The only reason for this is that I
don't appreciate your tone thus far in this discussion. > So Macky,
if you read this, set a > consensus for other cubers and update your
site with the most commonly > used notation so as to not cause
confusion. Next time, please take the time to do your research before
using an unsoftened imperative. macky --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi David :-) > >
Well it can be debated whether we have an "official" notation or not.
> But at least we have a "common" notation. The W postfix is
certainly > not part of that IMHO. I'm sure 95% of the cubers here
use lowercase > letters for wide turns/double-turns. So Macky, if you
read this, set a > consensus for other cubers and update your site
with the most commonly > used notation so as to not cause confusion.
And i recommend (mild > command) Ron to add these double turns to the
notation page on his > site also. Maybe (defninitely!) it's a job for
WCA to set official > rules for 3x3x3 notation!? Even we have
disagreements here, it should > be fairly easy to let the "majority"
decide this and come up with a > proper OFFICIAL notation. As for
larger cubes the WCA may also decide > on official notation for
these, at least for 4x4x4 and 5x5x5, but it's > less urgent in my
opinion. A notation for larger cubes should also > take into account
even larger cubes (olympicubes) and since these are > not publicly
out yet we can wait. > > Best regards, > > -Per > >
PS! Personally i do not like xyz (cube rotations) notation but we may
> as well include them in an OFFICIAL notation ;-) And they're
already > on the beforementioned scc's notation page :D >
(scc=www.speedcubing.com) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > >
<aspiring_to_love@> wrote: > > > > > > Hmm ....
> > > > > > Please all who have sites using that
notation change to official > > > notation!! For RW etc use the
corresponding r, etc (official > > > fingertrick notation).
Lower case letters of course have different > > > meaning on
larger cubes, but for 3x3x3 they mean "wide turns". > > > >
> > Thanx in advance :D > > > > > > -Per
845. Re: [Speed cubing group] looking to host a tournament
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 03:03:58 -0000
Can I try to convince you not to hold it on 2/24 or 3/10? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > yeah i just need to pick a date that works. > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > definitely, is that going
to be at rutgers? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> wrote: > > > > > > i will be hosting a
competition in late february or early march. > > that > >
> can be your first if you want :P > > > > > > ~
Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> > wrote: > > > > > > > > I may be able
to make it. Anything on the East Coast i feel i > > > >
should take advantage of. Plus this can be my first competition >
> to > > > > get me some experience. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
> > <bob@> wrote: > > > > > > > >
> > there are some...it would be nice to have MORE. :P > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > >
> > wrote: > > > > > > > > > > >
> it would be nice to have some competitions on the east > >
coast :) > > > > > > > > > > > > On
1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > >
> > > > > > > > > > i'm looking to hold a
tournament in charleston South > > > > Carolina USA, >
> > > > > > charleston is a very historical town and
not that big for > > > > tourists who > > > >
> > > would like to visit, please email me at > > >
> > chrisbcubing@<chrisbcubing%40yahoo.com>if you > >
> > > > > are interested in visiting charleston and
competing here.. > > > > this is > > > > >
> > just a survey to see if i could get competitors to come to
> > the > > > > > > > southeast... target
dates of tourney would be late april > > or mid > > >
> > > > july, if you can make it and give me a time frame
that you > > > > could come > > > > > >
> please let me know... The tourney would still have to be > >
> > approved by > > > > > > > the WCA.. >
> > > > > > > > > > > > > Just
for referance the tournament if held will be an > > outdoor >
> > > > > > tournament but under tents... > >
> > > > > > > > > > > > please
respond, > > > > > > > > > > > >
> > Chris Brownlee > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > > >
846. Re: New OLL for fridich method From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 03:03:47 -0000
That algorithm is also on Lars Vandenberg's COLL page. I use it for that
case. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > i didnt realy search up much but i
found out a way to do OLL #24 in > another way. > > RW U R' U'
R'W F R F' > > I find this quite fast and easy, and sorry if this
has already been > done, just trying my best to help out. >
847. Anyone familiar with the BrainTwist? From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 31 Jan 2007 21:32:02 -0700
I just got a BrainTwist puzzle. It is described and shown here:
http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/BrainTwist>
Anyone else have one or tried one? It seems pretty neat. [Non-text
portions of this message have been removed]
848. Pay the Ransom From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 31 Jan 2007 22:39:45 -0800
Someone didn't pay me enough. As a result, cubers of the world get
entertainment.
http://photos-186.ak.facebook.com/ip005/v40/40/83/3500405/
n3500405_30044186_3630.jpg Sometimes, you have to focus and just "be"
the cube. -Tyson
849. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 09:12:47 +0100
Like Macky, I do not think this a problem. The only difference is that
instead of using the minor case, a w is added after the letter. This
doesn't look like too hard to learn. I would be more concerned if French
cubers started to use the French notation ! H = Up D = Right G = Left B
= Down P = Back (I don't remember) = Front That, in my opinion, would be
a big problem. The 'Asian notation' (if we can call it like that) is
fully understandable. There is no need to impose one of these 2
notations. Gilles 2007/2/1, mackymakisumi <mackymakisumi@...>:
> > Hi Per, > > > But at least we have a "common"
notation. The W postfix is certainly > > not part of that IMHO.
I'm sure 95% of the cubers here use lowercase > > letters for wide
turns/double-turns. > > I'm sure you realize that "here" isn't too
good of a representation of > the cubing community. The w notation
originated in the Japanese > speedcubing community, where it was
already in use when I joined the > forum in early 2003. Because of
the language barrier, most Japanese > cubers avoid this English
forum. Moreover, perhaps because of the > recent interactions between
the Korean and Japanese communities, > Korean cubers also use the w
notation. Of course, many non-Asian > cubers who visit Japanese and
Korean sites also understand the notation. > > Based on
http://www.worldcubeassociation.org/results/statistics.php, > the top
5 countries with the most competitors are > > USA 501 > Japan
220 > Korea 99 > Poland 79 > France 73 > > As you can
see, w notation isn't as uncommon as you believe, and I'm > sure more
cubers will become familiar with it as they visit Yu > Jeong-Min's
blog. > > > > > Please all who have sites using that
notation change to official > > > > notation!! > >
After seeing these statistics, I'm certain that you won't be so >
unreasonable as to still ask the entire Asian cubing community to >
switch to an "official" notation. Further, I don't see any reason why
> I should change the notation on my website. I already explain at
the > top of my page of notations that "The notation used on this
site is > the most commonly used notation (RLUDFBxyzEMS) with suffix
"w" for > double layer turns adopted from JSCC [Japan Speed Cubing
Club] > notation." That said, I'd be happy to include a link to the
notation > on speedcubing.com as well as explicitly mention that
cubers outside > the Japanese and Korean communities may not
understand the w notation. > > Of course, I do see the advantage
of having an official notation for > WCA. If we take a majority vote
now as you suggest, even including all > the Asian cubers, the
lowercase notation will win without a doubt. My > concern for pushing
such a plan is its possible damaging effect on the > relationship
between WCA and the Asian communities. After all, WCA is > World Cube
Association, and I believe that it should maintain a good >
relationship with cubers anywhere in the world. A compromise, such as
> the recognition of other well-established notations, would be a
much > better plan. > > I apologize if this reply sounded
somewhat harsh. The only reason for > this is that I don't appreciate
your tone thus far in this discussion. > > > So Macky, if you
read this, set a > > consensus for other cubers and update your
site with the most commonly > > used notation so as to not cause
confusion. > > Next time, please take the time to do your research
before using an > unsoftened imperative. > > macky > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > <aspiring_to_love@...> wrote:
> > > > Hi David :-) > > > > Well it can be
debated whether we have an "official" notation or not. > > But at
least we have a "common" notation. The W postfix is certainly > >
not part of that IMHO. I'm sure 95% of the cubers here use lowercase
> > letters for wide turns/double-turns. So Macky, if you read
this, set a > > consensus for other cubers and update your site
with the most commonly > > used notation so as to not cause
confusion. And i recommend (mild > > command) Ron to add these
double turns to the notation page on his > > site also. Maybe
(defninitely!) it's a job for WCA to set official > > rules for
3x3x3 notation!? Even we have disagreements here, it should > > be
fairly easy to let the "majority" decide this and come up with a >
> proper OFFICIAL notation. As for larger cubes the WCA may also
decide > > on official notation for these, at least for 4x4x4 and
5x5x5, but it's > > less urgent in my opinion. A notation for
larger cubes should also > > take into account even larger cubes
(olympicubes) and since these are > > not publicly out yet we can
wait. > > > > Best regards, > > > > -Per >
> > > PS! Personally i do not like xyz (cube rotations)
notation but we may > > as well include them in an OFFICIAL
notation ;-) And they're already > > on the beforementioned scc's
notation page :D > > (scc=www.speedcubing.com) > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@> wrote: > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > > > <aspiring_to_love@>
wrote: > > > > > > > > Hmm .... > > >
> > > > > Please all who have sites using that notation
change to official > > > > notation!! For RW etc use the
corresponding r, etc (official > > > > fingertrick
notation). Lower case letters of course have different > > >
> meaning on larger cubes, but for 3x3x3 they mean "wide turns". >
> > > > > > > Thanx in advance :D > > >
> > > > > -Per > > > [Non-text portions of this
message have been removed]
850. Re: Wide turns (was:New OLL for fridich method) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 08:37:31 -0000
Hi :-) Ok, even if there are more cubers using the W-notation, i still
think it's a good thing to avoid "duplicate" notation. Then we can have
a discussion which notations are better avoided. If we want to be
"professional" i think this is a good and important thing. There are a
few japanese here at this forum at least. I don't really know to get a
unified singular notation across, other than making it WCA official. We
can of course also do without wide turns. As they are just combined
outer and inner turns, with existing notation. Even if standardising the
notation is not practically possible, i think it's a good idea. But the
world has not even managed to standardise other units of measure, like
length, weight, shoe sizes, shirt sizes. So we may just have to live
with this "mess"... It is allowed to hope though ... And Macky, i
mentioned your name because you were one of the few that i know using
the W-notation, and you are a famous influential cuber ;- ) No offense
:-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hi Per, >
> > But at least we have a "common" notation. The W postfix is
certainly > > not part of that IMHO. I'm sure 95% of the cubers
here use lowercase > > letters for wide turns/double-turns. >
> I'm sure you realize that "here" isn't too good of a representation
of > the cubing community. The w notation originated in the Japanese
> speedcubing community, where it was already in use when I joined
the > forum in early 2003. Because of the language barrier, most
Japanese > cubers avoid this English forum. Moreover, perhaps because
of the > recent interactions between the Korean and Japanese
communities, > Korean cubers also use the w notation. Of course, many
non-Asian > cubers who visit Japanese and Korean sites also
understand the notation. > > Based on
http://www.worldcubeassociation.org/results/statistics.php, > the top
5 countries with the most competitors are > > USA 501 > Japan
220 > Korea 99 > Poland 79 > France 73 > > As you can
see, w notation isn't as uncommon as you believe, and I'm > sure more
cubers will become familiar with it as they visit Yu > Jeong-Min's
blog. > > > > > Please all who have sites using that
notation change to official > > > > notation!! > >
After seeing these statistics, I'm certain that you won't be so >
unreasonable as to still ask the entire Asian cubing community to >
switch to an "official" notation. Further, I don't see any reason why
> I should change the notation on my website. I already explain at
the > top of my page of notations that "The notation used on this
site is > the most commonly used notation (RLUDFBxyzEMS) with suffix
"w" for > double layer turns adopted from JSCC [Japan Speed Cubing
Club] > notation." That said, I'd be happy to include a link to the
notation > on speedcubing.com as well as explicitly mention that
cubers outside > the Japanese and Korean communities may not
understand the w notation. > > Of course, I do see the advantage
of having an official notation for > WCA. If we take a majority vote
now as you suggest, even including all > the Asian cubers, the
lowercase notation will win without a doubt. My > concern for pushing
such a plan is its possible damaging effect on the > relationship
between WCA and the Asian communities. After all, WCA is > World Cube
Association, and I believe that it should maintain a good >
relationship with cubers anywhere in the world. A compromise, such as
> the recognition of other well-established notations, would be a
much > better plan. > > I apologize if this reply sounded
somewhat harsh. The only reason for > this is that I don't appreciate
your tone thus far in this discussion. > > > So Macky, if you
read this, set a > > consensus for other cubers and update your
site with the most commonly > > used notation so as to not cause
confusion. > > Next time, please take the time to do your research
before using an > unsoftened imperative. > > macky > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi
David :-) > > > > Well it can be debated whether we have an
"official" notation or not. > > But at least we have a "common"
notation. The W postfix is certainly > > not part of that IMHO.
I'm sure 95% of the cubers here use lowercase > > letters for wide
turns/double-turns. So Macky, if you read this, set a > >
consensus for other cubers and update your site with the most commonly
> > used notation so as to not cause confusion. And i recommend
(mild > > command) Ron to add these double turns to the notation
page on his > > site also. Maybe (defninitely!) it's a job for WCA
to set official > > rules for 3x3x3 notation!? Even we have
disagreements here, it should > > be fairly easy to let the
"majority" decide this and come up with a > > proper OFFICIAL
notation. As for larger cubes the WCA may also decide > > on
official notation for these, at least for 4x4x4 and 5x5x5, but it's >
> less urgent in my opinion. A notation for larger cubes should also
> > take into account even larger cubes (olympicubes) and since
these are > > not publicly out yet we can wait. > > >
> Best regards, > > > > -Per > > > > PS!
Personally i do not like xyz (cube rotations) notation but we may >
> as well include them in an OFFICIAL notation ;-) And they're
already > > on the beforementioned scc's notation page :D >
> (scc=www.speedcubing.com) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > >
> <aspiring_to_love@> wrote: > > > > > > >
> Hmm .... > > > > > > > > Please all who
have sites using that notation change to official > > > >
notation!! For RW etc use the corresponding r, etc (official > >
> > fingertrick notation). Lower case letters of course have
different > > > > meaning on larger cubes, but for 3x3x3
they mean "wide turns". > > > > > > > > Thanx in
advance :D > > > > > > > > -Per >
851. Notation Registry (was:Wide turns (was:New OLL for fridich method))
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 00:55:31 -0800
Here's a practical suggestion. Instead of trying to force the entire
planet to use one notation that someone somehow decides will be the best
for everybody for all time, somebody (it could be the WCA, but also
anyone who wants to) could put up a registry of notations. It would just
be a web page for each notation, explaining how it works and how you
translate to other notations. Ideally in several languages. I imagine it
would just be a standardized link in some corner of each page, or near
notation sections saying "This site uses Revised Peruvian Roux notation"
This is good for those of us who have a cube web site, since you don't
have to write a page explaining the notation you use, you can just link
to an existing page that explains it much better than you could. It is
also good for readers of those sites, since they can get the notation
explained. I can't read most the sites out there, since they use
notation I don't know exactly what it means (knowing fairly well what it
means doesn't really help). I assume that's even more true for the
average web surfer looking for cube info. It would also be good for
whoever sets up this registry. Not only would that entity be loved and
respected by a world of cubers, the advertising income from such a well
trafficked site would be killer. So... somebody should really do this. I
won't, so it's open to anyone. /Lars On Feb 1, 2007, at 0:12, Gilles van
den Peereboom wrote: > Like Macky, I do not think this a problem.
> The only difference is that instead of using the minor case, a w is
> added > after the letter. > This doesn't look like too hard
to learn. > > I would be more concerned if French cubers started
to use the French > notation ! > H = Up > D = Right > G =
Left > B = Down > P = Back > (I don't remember) = Front >
> That, in my opinion, would be a big problem. > The 'Asian
notation' (if we can call it like that) is fully > understandable.
> There is no need to impose one of these 2 notations. > >
Gilles > > 2007/2/1, mackymakisumi <mackymakisumi@...>:
>> >> Hi Per, >> >>> But at least we have a
"common" notation. The W postfix is certainly >>> not part of
that IMHO. I'm sure 95% of the cubers here use lowercase >>>
letters for wide turns/double-turns. >> >> I'm sure you
realize that "here" isn't too good of a >> representation of
>> the cubing community. The w notation originated in the Japanese
>> speedcubing community, where it was already in use when I
joined the >> forum in early 2003. Because of the language
barrier, most Japanese >> cubers avoid this English forum.
Moreover, perhaps because of the >> recent interactions between
the Korean and Japanese communities, >> Korean cubers also use the
w notation. Of course, many non-Asian >> cubers who visit Japanese
and Korean sites also understand the >> notation. >>
>> Based on
http://www.worldcubeassociation.org/results/statistics.php, >> the
top 5 countries with the most competitors are >> >> USA 501
>> Japan 220 >> Korea 99 >> Poland 79 >> France
73 >> >> As you can see, w notation isn't as uncommon as you
believe, and I'm >> sure more cubers will become familiar with it
as they visit Yu >> Jeong-Min's blog. >>
>>>>> Please all who have sites using that notation
change to official >>>>> notation!! >> >>
After seeing these statistics, I'm certain that you won't be so >>
unreasonable as to still ask the entire Asian cubing community to
>> switch to an "official" notation. Further, I don't see any
reason why >> I should change the notation on my website. I
already explain at the >> top of my page of notations that "The
notation used on this site is >> the most commonly used notation
(RLUDFBxyzEMS) with suffix "w" for >> double layer turns adopted
from JSCC [Japan Speed Cubing Club] >> notation." That said, I'd
be happy to include a link to the notation >> on speedcubing.com
as well as explicitly mention that cubers outside >> the Japanese
and Korean communities may not understand the w >> notation.
>> >> Of course, I do see the advantage of having an
official notation for >> WCA. If we take a majority vote now as
you suggest, even including >> all >> the Asian cubers, the
lowercase notation will win without a doubt. My >> concern for
pushing such a plan is its possible damaging effect on >> the
>> relationship between WCA and the Asian communities. After all,
WCA is >> World Cube Association, and I believe that it should
maintain a good >> relationship with cubers anywhere in the world.
A compromise, such as >> the recognition of other well-established
notations, would be a much >> better plan. >> >> I
apologize if this reply sounded somewhat harsh. The only reason for
>> this is that I don't appreciate your tone thus far in this
>> discussion. >> >>> So Macky, if you read this,
set a >>> consensus for other cubers and update your site with
the most >>> commonly >>> used notation so as to not
cause confusion. >> >> Next time, please take the time to do
your research before using an >> unsoftened imperative. >>
>> macky >> >> >> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>> 40yahoogroups.com>, >> "Per Kristen Fredlund" >>
<aspiring_to_love@...> wrote: >>> >>> Hi David
:-) >>> >>> Well it can be debated whether we have an
"official" notation or >>> not. >>> But at least we
have a "common" notation. The W postfix is certainly >>> not
part of that IMHO. I'm sure 95% of the cubers here use lowercase
>>> letters for wide turns/double-turns. So Macky, if you read
this, >>> set a >>> consensus for other cubers and
update your site with the most >>> commonly >>> used
notation so as to not cause confusion. And i recommend (mild
>>> command) Ron to add these double turns to the notation page
on his >>> site also. Maybe (defninitely!) it's a job for WCA
to set official >>> rules for 3x3x3 notation!? Even we have
disagreements here, it >>> should >>> be fairly easy
to let the "majority" decide this and come up with a >>> proper
OFFICIAL notation. As for larger cubes the WCA may also >>>
decide >>> on official notation for these, at least for 4x4x4
and 5x5x5, but >>> it's >>> less urgent in my opinion.
A notation for larger cubes should also >>> take into account
even larger cubes (olympicubes) and since these >>> are
>>> not publicly out yet we can wait. >>> >>>
Best regards, >>> >>> -Per >>> >>>
PS! Personally i do not like xyz (cube rotations) notation but we
>>> may >>> as well include them in an OFFICIAL
notation ;-) And they're already >>> on the beforementioned
scc's notation page :D >>> (scc=www.speedcubing.com)
>>> >>>> --- In >>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>>>> 40yahoogroups.com>, >> "d_j_salvia"
>>> <d_j_salvia@> wrote: >>>>
>>>> --- In >>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>>>> 40yahoogroups.com>, >> "Per Kristen Fredlund"
>>>> <aspiring_to_love@> wrote: >>>>>
>>>>> Hmm .... >>>>> >>>>>
Please all who have sites using that notation change to official
>>>>> notation!! For RW etc use the corresponding r, etc
(official >>>>> fingertrick notation). Lower case letters
of course have different >>>>> meaning on larger cubes,
but for 3x3x3 they mean "wide turns". >>>>>
>>>>> Thanx in advance :D >>>>>
>>>>> -Per >> >> >> > > >
[Non-text portions of this message have been removed] > > >
> > Yahoo! Groups Links > > > [Non-text portions of this
message have been removed]
852. Re: [Speed cubing group] looking to host a tournament
From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 09:18:53 -0000
It won't be in February. There is also a small chance it will be on a
Sunday (instead of Saturday). ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Can I try to convince you
not to hold it on 2/24 or 3/10? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
wrote: > > > > yeah i just need to pick a date that works.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > > wrote: > > > > >
> definitely, is that going to be at rutgers? > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > >
<bob@> wrote: > > > > > > > > i will be
hosting a competition in late february or early > march. > >
> that > > > > can be your first if you want :P > >
> > > > > > ~ Bob > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> > > > > wrote: > > > > > >
> > > > I may be able to make it. Anything on the East Coast
i feel > i > > > > > should take advantage of. Plus
this can be my first > competition > > > to > > >
> > get me some experience. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > >
> <bob@> wrote: > > > > > > > > >
> > > there are some...it would be nice to have MORE. :P >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David > <b3ttis@> >
> > > > wrote: > > > > > > > > >
> > > > > it would be nice to have some competitions on
the east > > > coast :) > > > > > > > >
> > > > > > On 1/29/07, chrisbcubing
<chrisbcubing@> wrote: > > > > > > > >
> > > > > > > > i'm looking to hold a tournament
in charleston South > > > > > Carolina USA, > >
> > > > > > charleston is a very historical town and
not that big > for > > > > > tourists who > >
> > > > > > would like to visit, please email me at
> > > > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > >
> > > > are interested in visiting charleston and competing
> here.. > > > > > this is > > > > >
> > > just a survey to see if i could get competitors to come
> to > > > the > > > > > > > >
southeast... target dates of tourney would be late > april > >
> or mid > > > > > > > > july, if you can
make it and give me a time frame that > you > > > > >
could come > > > > > > > > please let me know...
The tourney would still have to > be > > > > >
approved by > > > > > > > > the WCA.. > >
> > > > > > > > > > > > > >
Just for referance the tournament if held will be an > > >
outdoor > > > > > > > > tournament but under
tents... > > > > > > > > > > > >
> > > > please respond, > > > > > > >
> > > > > > > > > Chris Brownlee > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
853. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 11:47:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not
think this a problem. > The only difference is that instead of using
the minor case, a w is added > after the letter. > This doesn't
look like too hard to learn. > > I would be more concerned if
French cubers started to use the French > notation ! > H = Up >
D = Right > G = Left > B = Down > P = Back > (I don't
remember) = Front > > That, in my opinion, would be a big problem.
> The 'Asian notation' (if we can call it like that) is fully
understandable. > There is no need to impose one of these 2
notations. > > Gilles The first notation I learned (in 1981) was
something called "HAMA- HAMA". (Don't know if it's ever was used outside
Sweden?). H = Höger (right) V = Vänster (left) M = Mig (me = F) D = Dig
(you = B) T = Toppen (the top) B = Botten (the bottom) All consonats
Then to write a turn (only face turns possible) you add a vovel after
the face letter: E = mEdurs (clockvise) O = mOturs (conter clockvise) A
= hAlvt varv (half turn) Sune looks like this: HE TE HO TE HE TA HO Then
you start to add them two by two and make small words of them
HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) // Kenneth
854. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
tyto toto <tyto_tt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 05:03:57 -0800 (PST)
Kenneth Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Like Macky, I do not think this a
problem. > The only difference is that instead of using the minor
case, a w is added > after the letter. > This doesn't look like
too hard to learn. > > I would be more concerned if French cubers
started to use the French > notation ! > H = Up > D = Right
> G = Left > B = Down > P = Back > (I don't remember) =
Front > > That, in my opinion, would be a big problem. > The
'Asian notation' (if we can call it like that) is fully understandable.
> There is no need to impose one of these 2 notations. > >
Gilles The first notation I learned (in 1981) was something called
"HAMA- HAMA". (Don't know if it's ever was used outside Sweden?). H =
Höger (right) V = Vänster (left) M = Mig (me = F) D = Dig (you = B) T =
Toppen (the top) B = Botten (the bottom) All consonats Then to write a
turn (only face turns possible) you add a vovel after the face letter: E
= mEdurs (clockvise) O = mOturs (conter clockvise) A = hAlvt varv (half
turn) Sune looks like this: HE TE HO TE HE TA HO Then you start to add
them two by two and make small words of them HETE-HOTE-HETA-HO!!! Wery
easy to remember =) =) =) // Kenneth ---------------------------------
Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from
Yahoo! Answers users. [Non-text portions of this message have been
removed]
855. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method))
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 14:18:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: It would just be a web page for each >
notation, explaining how it works and how you translate to other >
notations. Ideally in several languages. > /Lars I would suggest also
making it available in XML format so websites that don't want their
visitor to leave the site can just grab the data and render it on their
own site. Granted, this does take away from the advertising cash-grab
that would be available for the site with the monopoly on the notations,
but this would be more community based. I wish more cubing sites made
things available in an RSS type of feed. -Dave Campbell
856. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method))
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 14:26:46 -0000
Hi :-) Most "cube-page-designers" only know basic html with tables,
paragraphs images and links. It's technically challenging for non-
programmers to write sophisticated web-pages with "advanced
"functionality ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@> > wrote: > It would just be a web page for
each > > notation, explaining how it works and how you translate
to other > > notations. Ideally in several languages. > >
/Lars > > > I would suggest also making it available in XML
format so websites > that don't want their visitor to leave the site
can just grab the data > and render it on their own site. Granted,
this does take away from > the advertising cash-grab that would be
available for the site with > the monopoly on the notations, but this
would be more community based. > > I wish more cubing sites made
things available in an RSS type of feed. > > -Dave Campbell >
857. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns
(was:New OLL for fridich method))
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 15:37:04 +0100
Wordpress can be a good tool as info can be sent through RSS and can
almost be set up like a website. But if you want to do things your
self...you have to have a bit of knowledge. :p Gilles 2007/2/1, Per
Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) >
> Most "cube-page-designers" only know basic html with tables, >
paragraphs images and links. It's technically challenging for non- >
programmers to write sophisticated web-pages > with "advanced
"functionality ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> thewetdog > <no_reply@...> wrote: > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Lars Petrus <lars@> > > wrote: > > It would just
be a web page for each > > > notation, explaining how it works
and how you translate to other > > > notations. Ideally in
several languages. > > > /Lars > > > > > > I
would suggest also making it available in XML format so websites >
> that don't want their visitor to leave the site can just grab the
> data > > and render it on their own site. Granted, this does
take away from > > the advertising cash-grab that would be
available for the site with > > the monopoly on the notations, but
this would be more community > based. > > > > I wish more
cubing sites made things available in an RSS type of > feed. >
> > > -Dave Campbell > > > > > [Non-text
portions of this message have been removed]
858. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method))
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 15:02:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Most
"cube-page-designers" only know basic html with tables, > paragraphs
images and links. It's technically challenging for non- > programmers
to write sophisticated web-pages > with "advanced "functionality ;-)
> > -Per Yes, I can acknowledge that most webmasters within our
community would not be able to use an XML feed at this stage. However,
it does not mean they could not learn. I am sure many of these people
said the same thing about basic JavaScript and CSS to start with, too.
But if an XML feed was available, perhaps that would be all the
motivation required to enable an amateur web developer to learn
something that is such a major technology. And those of use that can use
it can take advantage of it immediately. I know i would love to have the
news on speedcubing.com in an RSS feed that i can subscribe to, as an
example. -Dave
Sorry to bring this back up, but I just read Tyson's "Imagine how long
it would take to review every magic solve of every competitor" and burst
out laughing, imagining worlds this year. 200 competitors maybe? I
dunno, 100-150 i'm betting, if magic stays in...5 solves each, you're
looking at somewhere between 500 and well, who knows, videos to
review...(to put it in perspective) Craig PS - Stefan, why can't I vote?
:p --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > It's kind of a pain to review
every magic solve in a competition > wouldn't you think? > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > > > Hi, > >
> > <tyson.mao@> wrote: > > > > > > Craig,
I mean no offense to you, but it's conceivable that your > fingers
> > > were on the puzzle for every single one of those solves
when you > > > stopped the timer. ... > > > > I've
just looked at the original video again, looking at the > endings
> > of the solves frame-by-frame. It appears to me that Craig is
in > fact > > releasing the puzzle before putting his fingers
on the timer. In > the > > 2.78 (although that one doesn't
really seem to matter), it appears > > that his hands become
completely separated from the puzzle two > frames > > before
his fingers reach the timer. But as his fingers move down > they >
> seem to catch up with the puzzle again (although it seems that his
> > fingers are behind where the puzzle is). In the other solves,
the > > puzzle is still up in the air when his fingers are first
seen in > > contact with the timer. In some cases it looks like
there could > still > > be contact with the fingers or thumbs
on the last frame before he's > > touching the timer, but it is
rather hard to tell because of motion > > blur and the camera
angle. > > > > I can't say without a doubt contact there is
no contact with the > > puzzle when he touches down on the timer,
but I don't see any > > clear-cut case of him having simultaneous
contact with the puzzle > and > > timer either. > > >
> Maybe video review could be made a mandatory part of Magic >
judging... > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Craig, I mean no
offense to you, but it's conceivable that your > fingers > >
> were on the puzzle for every single one of those solves when you
> > > stopped the timer. I think that's just the way Magic
goes. > Because > > > times are already at around 1.0x, it's
necessary to take > advantage of > > > every little thing.
It's just very difficult for a judge to say > when a > > >
solve is valid and when it isn't. > > > > > > -Tyson
> > > > > > On Jan 28, 2007, at 12:50 PM, Stefan
Pochmann wrote: > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > >
Bouchard" <logitewty@> wrote: > > > > > > >
> > > I'd probably be bitter about it, but I completely agree.
> Any other > > > > thoughts? > > > > >
> > > > > Craig > > > > > > > >
The current world record holder should not be allowed to vote > for
> > > > removing an event. > > > > > >
> > Cheers! > > > > Stefan > > > > >
> > > > > > > > > > > > >
860. Re: Wide turns (was:New OLL for fridich method) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 18:26:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Ok, even if there are more
cubers using the W-notation, i still think > it's a good thing to
avoid "duplicate" notation. Yeah and while we're at it, I suggest all
those Asian guys simply learn English, that would improve worldwide
communication and collaboration dramatically. Cheers! Stefan
861. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 19:37:45 -0000
Amusing .... :D That notation reminds me of a similar "phonetic
notation" i saw in a german cubebook ages ago, author: Christoph
Bandelow ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Like Macky, I do not think
this a problem. > > The only difference is that instead of using
the minor case, a w is > added > > after the letter. > >
This doesn't look like too hard to learn. > > > > I would be
more concerned if French cubers started to use the French > >
notation ! > > H = Up > > D = Right > > G = Left >
> B = Down > > P = Back > > (I don't remember) = Front
> > > > That, in my opinion, would be a big problem. >
> The 'Asian notation' (if we can call it like that) is fully >
understandable. > > There is no need to impose one of these 2
notations. > > > > Gilles > > The first notation I
learned (in 1981) was something called "HAMA- > HAMA". (Don't know if
it's ever was used outside Sweden?). > > H = Höger (right) > V
= Vänster (left) > M = Mig (me = F) > D = Dig (you = B) > T =
Toppen (the top) > B = Botten (the bottom) > > All consonats
> > Then to write a turn (only face turns possible) you add a
vovel after > the face letter: > > E = mEdurs (clockvise) >
O = mOturs (conter clockvise) > A = hAlvt varv (half turn) > >
Sune looks like this: > > HE TE HO TE HE TA HO > > Then you
start to add them two by two and make small words of them >
HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > // Kenneth
>
862. Re: Wide turns (was:New OLL for fridich method) From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 19:40:56 -0000
It's really not that hard to understand 2 notation systems. When I read
American books they say "color" and when I read British books they say
"colour". When I read Macky, Katsu or Gungz' algs they say "Rw" and when
I read Dan Harris' algs they say "r". It's not a big deal. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Ok, even
if there are more cubers using the W-notation, i still think > it's a
good thing to avoid "duplicate" notation. Then we can have a >
discussion which notations are better avoided. If we want to > be
"professional" i think this is a good and important thing. > >
There are a few japanese here at this forum at least. I don't really
> know to get a unified singular notation across, other than making
it > WCA official. We can of course also do without wide turns. As
they > are just combined outer and inner turns, with existing
notation. > > Even if standardising the notation is not
practically possible, i > think it's a good idea. But the world has
not even managed to > standardise other units of measure, like
length, weight, shoe sizes, > shirt sizes. So we may just have to
live with this "mess"... > > It is allowed to hope though ... >
> And Macky, i mentioned your name because you were one of the few
that > i know using the W-notation, and you are a famous influential
cuber ;- > ) No offense :-) > > -Per > > > > --- In
speedsolvingrubikscube@...m, "mackymakisumi" > <mackymakisumi@>
wrote: > > > > Hi Per, > > > > > But at least
we have a "common" notation. The W postfix is > certainly > >
> not part of that IMHO. I'm sure 95% of the cubers here use >
lowercase > > > letters for wide turns/double-turns. > >
> > I'm sure you realize that "here" isn't too good of a
representation > of > > the cubing community. The w notation
originated in the Japanese > > speedcubing community, where it was
already in use when I joined the > > forum in early 2003. Because
of the language barrier, most Japanese > > cubers avoid this
English forum. Moreover, perhaps because of the > > recent
interactions between the Korean and Japanese communities, > >
Korean cubers also use the w notation. Of course, many non-Asian >
> cubers who visit Japanese and Korean sites also understand the >
notation. > > > > Based on
http://www.worldcubeassociation.org/results/statistics.php, > >
the top 5 countries with the most competitors are > > > >
USA 501 > > Japan 220 > > Korea 99 > > Poland 79 >
> France 73 > > > > As you can see, w notation isn't as
uncommon as you believe, and I'm > > sure more cubers will become
familiar with it as they visit Yu > > Jeong-Min's blog. > >
> > > > > Please all who have sites using that notation
change to > official > > > > > notation!! > >
> > After seeing these statistics, I'm certain that you won't be
so > > unreasonable as to still ask the entire Asian cubing
community to > > switch to an "official" notation. Further, I
don't see any reason > why > > I should change the notation on
my website. I already explain at the > > top of my page of
notations that "The notation used on this site is > > the most
commonly used notation (RLUDFBxyzEMS) with suffix "w" for > >
double layer turns adopted from JSCC [Japan Speed Cubing Club] > >
notation." That said, I'd be happy to include a link to the notation
> > on speedcubing.com as well as explicitly mention that cubers
outside > > the Japanese and Korean communities may not understand
the w > notation. > > > > Of course, I do see the
advantage of having an official notation for > > WCA. If we take a
majority vote now as you suggest, even including > all > > the
Asian cubers, the lowercase notation will win without a doubt. > My
> > concern for pushing such a plan is its possible damaging
effect on > the > > relationship between WCA and the Asian
communities. After all, WCA > is > > World Cube Association,
and I believe that it should maintain a good > > relationship with
cubers anywhere in the world. A compromise, such > as > > the
recognition of other well-established notations, would be a much >
> better plan. > > > > I apologize if this reply sounded
somewhat harsh. The only reason > for > > this is that I don't
appreciate your tone thus far in this > discussion. > > >
> > So Macky, if you read this, set a > > > consensus for
other cubers and update your site with the most > commonly > >
> used notation so as to not cause confusion. > > > >
Next time, please take the time to do your research before using an >
> unsoftened imperative. > > > > macky > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" > > <aspiring_to_love@> wrote: >
> > > > > Hi David :-) > > > > > > Well
it can be debated whether we have an "official" notation or > not.
> > > But at least we have a "common" notation. The W postfix
is > certainly > > > not part of that IMHO. I'm sure 95% of
the cubers here use > lowercase > > > letters for wide
turns/double-turns. So Macky, if you read this, > set a > >
> consensus for other cubers and update your site with the most >
commonly > > > used notation so as to not cause confusion. And
i recommend (mild > > > command) Ron to add these double turns
to the notation page on his > > > site also. Maybe
(defninitely!) it's a job for WCA to set official > > > rules
for 3x3x3 notation!? Even we have disagreements here, it > should
> > > be fairly easy to let the "majority" decide this and come
up with > a > > > proper OFFICIAL notation. As for larger
cubes the WCA may also > decide > > > on official notation
for these, at least for 4x4x4 and 5x5x5, but > it's > > >
less urgent in my opinion. A notation for larger cubes should also >
> > take into account even larger cubes (olympicubes) and since
these > are > > > not publicly out yet we can wait. >
> > > > > Best regards, > > > > > >
-Per > > > > > > PS! Personally i do not like xyz
(cube rotations) notation but we > may > > > as well include
them in an OFFICIAL notation ;-) And they're > already > > >
on the beforementioned scc's notation page :D > > >
(scc=www.speedcubing.com) > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@> wrote: > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
> > > > <aspiring_to_love@> wrote: > > > >
> > > > > > Hmm .... > > > > > >
> > > > Please all who have sites using that notation change
to > official > > > > > notation!! For RW etc use the
corresponding r, etc (official > > > > > fingertrick
notation). Lower case letters of course have > different > >
> > > meaning on larger cubes, but for 3x3x3 they mean "wide
turns". > > > > > > > > > > Thanx in
advance :D > > > > > > > > > > -Per >
> >
863. why oh why... From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 12:20:16 -0800 (PST)
do people say these things, just to get a rise out of me i think....
first, notation. i think everyone is here is smart enough to be use most
notations. of course the weird face names would be a stretch, but
seriously we are all pretty smart people and i'd be surprised if anyone
than can solve a rubiks cube or not, would be able to see r and know
exactly what to do and then see Rw and have their head explode (except
per). i've never had any problems with various notations except the
x,y,z convention doesn't match the math x,y,z system, but again its not
that hard to adjust. both systems are equally valid and easily
interpreted, so why repress one because its not the one you're most
comfortable with? i have always found macky's page easy to learn from
and very comprehensive, if he's going to change it hope he adds more
ideas and content and doesn't waste his time with trivial bits like
notation. second, i think that belittling cuber-webmasters by saying
"cube-page-designer s" only know simple html. per, i have to say it that
is downright rude and insulting. on bigcubes i have used mostly tables
and html, because its clean and i like the way the code looks, if i
wanted to make it overly complicated i surely could have as i do with
the other websites i get also, just like you, get paid to make, using
stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink
because you're a web designer for a full time living, yet i haven't seen
any incredible cube pages coming from your camp either, if you want to
talk about good vs bad cube pages, we could compare visitor counts over
time to our cube-related sites to clear it up, and then maybe you
wouldn't be so condescending. mostly i think the comment was out of
line, and had no real positive effect on the group, it was designed to
insult people, and make you feel superior to others.
--------------------------------- Sucker-punch spam with award-winning
protection. Try the free Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
I have to side with Tyson on this one. 99% of judges don't know how to
judge the Magic anyway. Almost noone knows the rules for the puzzle at
competitions, either. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Tyson, > > Of course we can
consider scrapping any of the events. > But in that case please come
with a good way of deciding on it. > Magic is one of the popular
events. > It is good to have variation in the events. > > Have
fun, > > Ron > > ----- Original Message ----- > From:
Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Cc: Ron
van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto > Sent: Sunday,
January 28, 2007 9:38 PM > Subject: [Speed cubing group] Re: I'm
sorry but... > > > I think we should consider scrapping Magic.
It's not really even easy > to regulate anymore. Thoughts? > >
-Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: >
> > When I saw this I started laughing and felt everyone else
might want > > to see it. > > > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the
second last comment by anthony798 or something like > >
that...*rolls eyes* > > > > Craig > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
865. Re: why oh why... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 21:06:56 -0000
Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL
notation, but i know that many people object to that or don't see the
need. I still think it would be a good idea. I'm allowed to think so.
But hey, even in chess they have at least 2 common notations, british
and international. Or whatever they are called. 2) My comments about
web-design were in respect to the previous post about XML/RSS. I myself
design web-pages at my work and i don't use any of that. I work with
PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm
not trying to put anyone down here ... Best regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > do people say these
things, just to get a rise out of me i think.... > > first,
notation. i think everyone is here is smart enough to be use most
notations. of course the weird face names would be a stretch, but
seriously we are all pretty smart people and i'd be surprised if anyone
than can solve a rubiks cube or not, would be able to see r and know
exactly what to do and then see Rw and have their head explode (except
per). i've never had any problems with various notations except the
x,y,z convention doesn't match the math x,y,z system, but again its not
that hard to adjust. both systems are equally valid and easily
interpreted, so why repress one because its not the one you're most
comfortable with? i have always found macky's page easy to learn from
and very comprehensive, if he's going to change it hope he adds more
ideas and content and doesn't waste his time with trivial bits like
notation. > > > second, i think that belittling
cuber-webmasters by saying "cube- page-designer s" only know simple
html. per, i have to say it that is downright rude and insulting. on
bigcubes i have used mostly tables and html, because its clean and i
like the way the code looks, if i wanted to make it overly complicated i
surely could have as i do with the other websites i get also, just like
you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you
think ur crap doesn't stink because you're a web designer for a full
time living, yet i haven't seen any incredible cube pages coming from
your camp either, if you want to talk about good vs bad cube pages, we
could compare visitor counts over time to our cube-related sites to
clear it up, and then maybe you wouldn't be so condescending. mostly i
think the comment was out of line, and had no real positive effect on
the group, it was designed to insult people, and make you feel superior
to others. > > > --------------------------------- >
Sucker-punch spam with award-winning protection. > Try the free
Yahoo! Mail Beta. > > [Non-text portions of this message have been
removed] >
i didn't say you weren't allowed to think so, but decreeing that
everyone that uses one of them should change them immediately is way
above and beyond that. and the other statement, tell me what you were
trying to accomplish by saying this: Most "cube-page-designer s" only
know basic html with tables, paragraphs images and links. It's
technically challenging for non- programmers to write sophisticated
web-pages with "advanced "functionality ;-) you have no indication or
idea of anyones potential or exisiting coding abilities and it does
sound pretty condescending to me, sounds like you think most
cubewebmasters are low level programmers and only use very basic
ideas/code to post things. whether or not this is true, whats the point
of saying this? chess does have 2 notations, its descriptive and
algebraic Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi
Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation,
but i know that many people object to that or don't see the need. I
still think it would be a good idea. I'm allowed to think so. But hey,
even in chess they have at least 2 common notations, british and
international. Or whatever they are called. 2) My comments about
web-design were in respect to the previous post about XML/RSS. I myself
design web-pages at my work and i don't use any of that. I work with
PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm
not trying to put anyone down here ... Best regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > do people say these
things, just to get a rise out of me i think.... > > first,
notation. i think everyone is here is smart enough to be use most
notations. of course the weird face names would be a stretch, but
seriously we are all pretty smart people and i'd be surprised if anyone
than can solve a rubiks cube or not, would be able to see r and know
exactly what to do and then see Rw and have their head explode (except
per). i've never had any problems with various notations except the
x,y,z convention doesn't match the math x,y,z system, but again its not
that hard to adjust. both systems are equally valid and easily
interpreted, so why repress one because its not the one you're most
comfortable with? i have always found macky's page easy to learn from
and very comprehensive, if he's going to change it hope he adds more
ideas and content and doesn't waste his time with trivial bits like
notation. > > > second, i think that belittling
cuber-webmasters by saying "cube- page-designer s" only know simple
html. per, i have to say it that is downright rude and insulting. on
bigcubes i have used mostly tables and html, because its clean and i
like the way the code looks, if i wanted to make it overly complicated i
surely could have as i do with the other websites i get also, just like
you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you
think ur crap doesn't stink because you're a web designer for a full
time living, yet i haven't seen any incredible cube pages coming from
your camp either, if you want to talk about good vs bad cube pages, we
could compare visitor counts over time to our cube-related sites to
clear it up, and then maybe you wouldn't be so condescending. mostly i
think the comment was out of line, and had no real positive effect on
the group, it was designed to insult people, and make you feel superior
to others. > > > --------------------------------- >
Sucker-punch spam with award-winning protection. > Try the free
Yahoo! Mail Beta. > > [Non-text portions of this message have been
removed] > --------------------------------- Need a quick answer? Get
one in minutes from people who know. Ask your question on Yahoo!
Answers. [Non-text portions of this message have been removed]
867. [Speed cubing group] Re: why oh why... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 22:47:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > Most "cube-page-designer s"
only know basic html with tables, > paragraphs images and links. It's
technically challenging for non- > programmers to write sophisticated
web-pages > with "advanced "functionality ;-) > > you have no
indication or idea of anyones potential or exisiting coding abilities
and it does sound pretty condescending to me, sounds like you think most
cubewebmasters are low level programmers and only use very basic
ideas/code to post things. whether or not this is true, whats the point
of saying this? Hi :-) I wrote *most*. But i guess i should have written
*some*. If you want to flame me for that then fine! I do know for a fact
from other posts that SOME cubers have basic skills writing web pages.
I'm allowed to say that i'm a more experienced web designer than many
other cubers making their web pages. Not everything written here in this
group has to be "objective" or "proven". And im not gonna respond
anymore about cube notation or webpage design. It's like sticking my
hands into a burning flame. Not worth the trouble ... -Per
868. Off-topic: dice stacking From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Feb 2007 23:44:36 -0000
Do you know this hobby? http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv
(not completely off-topic, there's a cube at the end) Gilles.
869. Re: Wide turns (was:New OLL for fridich method) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 00:21:59 -0000
Hi Per, Two years ago pretty much everyone here agreed that there wasn't
an official notation. It's interesting to see that one has sneaked in
the back door. The trouble I have with that notation is that it is a
fingertrick ntation, not a pure notation and that it steals lowercase
letters from an older scheme. The scheme that Macky gives wisely uses
other letters. Lars has a good idea, however I wish to note that I put
forward a similar idea two years ago. I created a notebook for the
different notations, so that newcomers could find and understand them,
and save people duplication, but NO ONE put their notation in there. For
xyz why not use Q like I do? Especially since the axes are not the same
ones in use in math and map-making. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi David :-) > >
Well it can be debated whether we have an "official" notation or not.
> But at least we have a "common" notation. The W postfix is
certainly > not part of that IMHO. I'm sure 95% of the cubers here
use lowercase > letters for wide turns/double-turns. So Macky, if you
read this, set a > consensus for other cubers and update your site
with the most commonly > used notation so as to not cause confusion.
And i recommend (mild > command) Ron to add these double turns to the
notation page on his > site also. Maybe (defninitely!) it's a job for
WCA to set official > rules for 3x3x3 notation!? Even we have
disagreements here, it should > be fairly easy to let the "majority"
decide this and come up with a > proper OFFICIAL notation. As for
larger cubes the WCA may also decide > on official notation for
these, at least for 4x4x4 and 5x5x5, but it's > less urgent in my
opinion. A notation for larger cubes should also > take into account
even larger cubes (olympicubes) and since these are > not publicly
out yet we can wait. > > Best regards, > > -Per > >
PS! Personally i do not like xyz (cube rotations) notation but we may
> as well include them in an OFFICIAL notation ;-) And they're
already > on the beforementioned scc's notation page :D >
(scc=www.speedcubing.com) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > >
<aspiring_to_love@> wrote: > > > > > > Hmm ....
> > > > > > Please all who have sites using that
notation change to official > > > notation!! For RW etc use the
corresponding r, etc (official > > > fingertrick notation).
Lower case letters of course have different > > > meaning on
larger cubes, but for 3x3x3 they mean "wide turns". > > > >
> > Thanx in advance :D > > > > > > -Per >
> > > > > > Hi Per, > > > > One of the
reasons I left this group is because of all the flack I got > >
for attempting to get a consensus for an official notatation. > >
> > There is no "official" notation. > > > > There's a
notebook in files for notation schemes. I invite everyone to > >
make make use of it. > > > > David J > > > > *
> > > > > > > > > > > > > >
David J > > > > * > > >
870. Re: Wide turns (was:New OLL for fridich method) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 00:33:07 -0000
Hi, In the notation I use "r" stands for the slice moves, not a slice
and a side move together. Not only is that part of the notation I use
over 30 years old, it is the same as the 4x4x4 notation. Why should
cubers who use a lot of slice moves be treated like outsiders when their
notation is a genuine central notation and what Per calls "official"
notation is not? Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > It's really not that hard to understand 2 notation
systems. When I > read American books they say "color" and when I
read British books > they say "colour". When I read Macky, Katsu or
Gungz' algs they > say "Rw" and when I read Dan Harris' algs they say
"r". It's not a > big deal. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > Ok, even if there are more cubers using the W-notation, i
still > think > > it's a good thing to avoid "duplicate"
notation. Then we can have a > > discussion which notations are
better avoided. If we want to > > be "professional" i think this
is a good and important thing. > > > > There are a few
japanese here at this forum at least. I don't > really > > know
to get a unified singular notation across, other than making > it
> > WCA official. We can of course also do without wide turns. As
they > > are just combined outer and inner turns, with existing
notation. > > > > Even if standardising the notation is not
practically possible, i > > think it's a good idea. But the world
has not even managed to > > standardise other units of measure,
like length, weight, shoe > sizes, > > shirt sizes. So we may
just have to live with this "mess"... > > > > It is allowed
to hope though ... > > > > And Macky, i mentioned your name
because you were one of the few > that > > i know using the
W-notation, and you are a famous influential > cuber ;- > > )
No offense :-) > > > > -Per > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
> <mackymakisumi@> wrote: > > > > > > Hi Per,
> > > > > > > But at least we have a "common"
notation. The W postfix is > > certainly > > > > not
part of that IMHO. I'm sure 95% of the cubers here use > >
lowercase > > > > letters for wide turns/double-turns. >
> > > > > I'm sure you realize that "here" isn't too good
of a > representation > > of > > > the cubing
community. The w notation originated in the Japanese > > >
speedcubing community, where it was already in use when I joined >
the > > > forum in early 2003. Because of the language barrier,
most > Japanese > > > cubers avoid this English forum.
Moreover, perhaps because of the > > > recent interactions
between the Korean and Japanese communities, > > > Korean
cubers also use the w notation. Of course, many non-Asian > > >
cubers who visit Japanese and Korean sites also understand the > >
notation. > > > > > > Based on >
http://www.worldcubeassociation.org/results/statistics.php, > >
> the top 5 countries with the most competitors are > > >
> > > USA 501 > > > Japan 220 > > > Korea 99
> > > Poland 79 > > > France 73 > > > >
> > As you can see, w notation isn't as uncommon as you believe,
and > I'm > > > sure more cubers will become familiar with
it as they visit Yu > > > Jeong-Min's blog. > > > >
> > > > > Please all who have sites using that notation
change to > > official > > > > > > notation!!
> > > > > > After seeing these statistics, I'm certain
that you won't be so > > > unreasonable as to still ask the
entire Asian cubing community to > > > switch to an "official"
notation. Further, I don't see any reason > > why > > > I
should change the notation on my website. I already explain at > the
> > > top of my page of notations that "The notation used on
this site > is > > > the most commonly used notation
(RLUDFBxyzEMS) with suffix "w" for > > > double layer turns
adopted from JSCC [Japan Speed Cubing Club] > > > notation."
That said, I'd be happy to include a link to the > notation > >
> on speedcubing.com as well as explicitly mention that cubers >
outside > > > the Japanese and Korean communities may not
understand the w > > notation. > > > > > > Of
course, I do see the advantage of having an official notation > for
> > > WCA. If we take a majority vote now as you suggest, even
> including > > all > > > the Asian cubers, the
lowercase notation will win without a > doubt. > > My > >
> concern for pushing such a plan is its possible damaging effect
> on > > the > > > relationship between WCA and the
Asian communities. After all, > WCA > > is > > > World
Cube Association, and I believe that it should maintain a > good >
> > relationship with cubers anywhere in the world. A compromise,
> such > > as > > > the recognition of other
well-established notations, would be a > much > > > better
plan. > > > > > > I apologize if this reply sounded
somewhat harsh. The only reason > > for > > > this is
that I don't appreciate your tone thus far in this > > discussion.
> > > > > > > So Macky, if you read this, set a
> > > > consensus for other cubers and update your site with
the most > > commonly > > > > used notation so as to
not cause confusion. > > > > > > Next time, please
take the time to do your research before using > an > > >
unsoftened imperative. > > > > > > macky > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
> > > <aspiring_to_love@> wrote: > > > > >
> > > Hi David :-) > > > > > > > > Well
it can be debated whether we have an "official" notation > or >
> not. > > > > But at least we have a "common" notation.
The W postfix is > > certainly > > > > not part of
that IMHO. I'm sure 95% of the cubers here use > > lowercase >
> > > letters for wide turns/double-turns. So Macky, if you
read > this, > > set a > > > > consensus for other
cubers and update your site with the most > > commonly > >
> > used notation so as to not cause confusion. And i recommend
> (mild > > > > command) Ron to add these double turns to
the notation page on > his > > > > site also. Maybe
(defninitely!) it's a job for WCA to set > official > > >
> rules for 3x3x3 notation!? Even we have disagreements here, it >
> should > > > > be fairly easy to let the "majority"
decide this and come up > with > > a > > > > proper
OFFICIAL notation. As for larger cubes the WCA may also > > decide
> > > > on official notation for these, at least for 4x4x4
and 5x5x5, > but > > it's > > > > less urgent in my
opinion. A notation for larger cubes should > also > > >
> take into account even larger cubes (olympicubes) and since >
these > > are > > > > not publicly out yet we can
wait. > > > > > > > > Best regards, > >
> > > > > > -Per > > > > > > >
> PS! Personally i do not like xyz (cube rotations) notation but >
we > > may > > > > as well include them in an OFFICIAL
notation ;-) And they're > > already > > > > on the
beforementioned scc's notation page :D > > > >
(scc=www.speedcubing.com) > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
> > <d_j_salvia@> wrote: > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > Fredlund" > > > > >
<aspiring_to_love@> wrote: > > > > > > > >
> > > > Hmm .... > > > > > > > >
> > > > Please all who have sites using that notation change
to > > official > > > > > > notation!! For RW
etc use the corresponding r, etc > (official > > > > >
> fingertrick notation). Lower case letters of course have > >
different > > > > > > meaning on larger cubes, but for
3x3x3 they mean "wide > turns". > > > > > > >
> > > > > Thanx in advance :D > > > > >
> > > > > > > -Per > > > > > >
871. Re: Wide turns (was:New OLL for fridich method) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 00:44:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > For xyz why not use Q like I do?
Especially since the axes are not the > same ones in use in math and
map-making. > > Cheers, > > David J Hi :-) I have posted
about that topic also in the past. My idea was to use some postfix
modifier, not prefix. Since all other notation is post-fix based. One
could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for the same as you
would use QR. xyz is not intuitive and does not extend easily to other
puzles. With my idea (or urs) physical turns of tetraminx or megaminx
(and others) is easy to denote with basic notation. Actually i have one
more minor notation grudge. I would love to see the old slice/antislice
notation being used more widely. It was part of the Singmaster notation
from which todays most widely used notation is actually a subset (sort
of). -Per PS! Made an exception to my promise here ... ;-)
872. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 16:41:11 -0800
David, The WCA changed the scrambling program for r to designate the
outer two slices. In order to notate a single slice on the WCA
scrambling program, you would need to write something like r R'. The
reason for this is SOLELY for the scrambling program. It is much much
faster for us to scramble this way, and we determined the integrity of
the scramble to be intact. So in terms of the WCA scramble program, this
is how we do things. I do not comment on anything outside of the WCA
scramble program. -Tyson On 2/1/07, d_j_salvia <d_j_salvia@...>
wrote: > > Hi, > > In the notation I use "r" stands for the
slice moves, not a slice and > a side move together. Not only is that
part of the notation I use over > 30 years old, it is the same as the
4x4x4 notation. > Why should cubers who use a lot of slice moves be
treated like > outsiders when their notation is a genuine central
notation and what > Per calls "official" notation is not? > >
Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > It's
really not that hard to understand 2 notation systems. When I > >
read American books they say "color" and when I read British books >
> they say "colour". When I read Macky, Katsu or Gungz' algs they
> > say "Rw" and when I read Dan Harris' algs they say "r". It's
not a > > big deal. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > > <aspiring_to_love@> wrote:
> > > > > > Hi :-) > > > > > > Ok,
even if there are more cubers using the W-notation, i still > >
think > > > it's a good thing to avoid "duplicate" notation.
Then we can have a > > > discussion which notations are better
avoided. If we want to > > > be "professional" i think this is
a good and important thing. > > > > > > There are a
few japanese here at this forum at least. I don't > > really >
> > know to get a unified singular notation across, other than
making > > it > > > WCA official. We can of course also
do without wide turns. As they > > > are just combined outer
and inner turns, with existing notation. > > > > > >
Even if standardising the notation is not practically possible, i >
> > think it's a good idea. But the world has not even managed to
> > > standardise other units of measure, like length, weight,
shoe > > sizes, > > > shirt sizes. So we may just have to
live with this "mess"... > > > > > > It is allowed to
hope though ... > > > > > > And Macky, i mentioned
your name because you were one of the few > > that > > >
i know using the W-notation, and you are a famous influential > >
cuber ;- > > > ) No offense :-) > > > > > >
-Per > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mackymakisumi" > > > <mackymakisumi@> wrote: >
> > > > > > > Hi Per, > > > > > >
> > > But at least we have a "common" notation. The W postfix
is > > > certainly > > > > > not part of that
IMHO. I'm sure 95% of the cubers here use > > > lowercase >
> > > > letters for wide turns/double-turns. > > >
> > > > > I'm sure you realize that "here" isn't too good
of a > > representation > > > of > > > > the
cubing community. The w notation originated in the Japanese > >
> > speedcubing community, where it was already in use when I
joined > > the > > > > forum in early 2003. Because of
the language barrier, most > > Japanese > > > > cubers
avoid this English forum. Moreover, perhaps because of the > >
> > recent interactions between the Korean and Japanese
communities, > > > > Korean cubers also use the w notation.
Of course, many non-Asian > > > > cubers who visit Japanese
and Korean sites also understand the > > > notation. > >
> > > > > > Based on > >
http://www.worldcubeassociation.org/results/statistics.php, > >
> > the top 5 countries with the most competitors are > >
> > > > > > USA 501 > > > > Japan 220 >
> > > Korea 99 > > > > Poland 79 > > >
> France 73 > > > > > > > > As you can see, w
notation isn't as uncommon as you believe, and > > I'm > >
> > sure more cubers will become familiar with it as they visit Yu
> > > > Jeong-Min's blog. > > > > > > >
> > > > Please all who have sites using that notation change
to > > > official > > > > > > > notation!!
> > > > > > > > After seeing these statistics,
I'm certain that you won't be so > > > > unreasonable as to
still ask the entire Asian cubing community to > > > >
switch to an "official" notation. Further, I don't see any reason >
> > why > > > > I should change the notation on my
website. I already explain at > > the > > > > top of
my page of notations that "The notation used on this site > > is
> > > > the most commonly used notation (RLUDFBxyzEMS) with
suffix "w" for > > > > double layer turns adopted from JSCC
[Japan Speed Cubing Club] > > > > notation." That said, I'd
be happy to include a link to the > > notation > > > >
on speedcubing.com as well as explicitly mention that cubers > >
outside > > > > the Japanese and Korean communities may not
understand the w > > > notation. > > > > > >
> > Of course, I do see the advantage of having an official
notation > > for > > > > WCA. If we take a majority
vote now as you suggest, even > > including > > > all
> > > > the Asian cubers, the lowercase notation will win
without a > > doubt. > > > My > > > > concern
for pushing such a plan is its possible damaging effect > > on
> > > the > > > > relationship between WCA and the
Asian communities. After all, > > WCA > > > is > >
> > World Cube Association, and I believe that it should maintain
a > > good > > > > relationship with cubers anywhere
in the world. A compromise, > > such > > > as > >
> > the recognition of other well-established notations, would be
a > > much > > > > better plan. > > > >
> > > > I apologize if this reply sounded somewhat harsh.
The only reason > > > for > > > > this is that I
don't appreciate your tone thus far in this > > > discussion.
> > > > > > > > > So Macky, if you read this,
set a > > > > > consensus for other cubers and update
your site with the most > > > commonly > > > > >
used notation so as to not cause confusion. > > > > >
> > > Next time, please take the time to do your research
before using > > an > > > > unsoftened imperative.
> > > > > > > > macky > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > > > Fredlund" > > > >
<aspiring_to_love@> wrote: > > > > > > > >
> > Hi David :-) > > > > > > > > > >
Well it can be debated whether we have an "official" notation > >
or > > > not. > > > > > But at least we have a
"common" notation. The W postfix is > > > certainly > >
> > > not part of that IMHO. I'm sure 95% of the cubers here
use > > > lowercase > > > > > letters for wide
turns/double-turns. So Macky, if you read > > this, > > >
set a > > > > > consensus for other cubers and update
your site with the most > > > commonly > > > > >
used notation so as to not cause confusion. And i recommend > >
(mild > > > > > command) Ron to add these double turns to
the notation page on > > his > > > > > site also.
Maybe (defninitely!) it's a job for WCA to set > > official >
> > > > rules for 3x3x3 notation!? Even we have
disagreements here, it > > > should > > > > > be
fairly easy to let the "majority" decide this and come up > > with
> > > a > > > > > proper OFFICIAL notation. As
for larger cubes the WCA may also > > > decide > > >
> > on official notation for these, at least for 4x4x4 and 5x5x5,
> > but > > > it's > > > > > less urgent
in my opinion. A notation for larger cubes should > > also >
> > > > take into account even larger cubes (olympicubes)
and since > > these > > > are > > > > >
not publicly out yet we can wait. > > > > > > >
> > > Best regards, > > > > > > > >
> > -Per > > > > > > > > > > PS!
Personally i do not like xyz (cube rotations) notation but > > we
> > > may > > > > > as well include them in an
OFFICIAL notation ;-) And they're > > > already > > >
> > on the beforementioned scc's notation page :D > > >
> > (scc=www.speedcubing.com) > > > > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > > > > <d_j_salvia@> wrote:
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > > > Fredlund" > > > > > >
<aspiring_to_love@> wrote: > > > > > > > >
> > > > > > Hmm .... > > > > > >
> > > > > > > > Please all who have sites using
that notation change to > > > official > > > > >
> > notation!! For RW etc use the corresponding r, etc > >
(official > > > > > > > fingertrick notation).
Lower case letters of course have > > > different > >
> > > > > meaning on larger cubes, but for 3x3x3 they
mean "wide > > turns". > > > > > > > >
> > > > > > Thanx in advance :D > > > >
> > > > > > > > > > -Per > > >
> > > > > > > > > [Non-text portions of this
message have been removed]
873. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 01:02:43 -0000
Tyson, Fair enough. Thanks for letting me know. -David --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > David, > > The WCA changed
the scrambling program for r to designate the outer two > slices. In
order to notate a single slice on the WCA scrambling program, > you
would need to write something like r R'. > > The reason for this
is SOLELY for the scrambling program. It is much much > faster for us
to scramble this way, and we determined the integrity of the >
scramble to be intact. > > So in terms of the WCA scramble
program, this is how we do things. I do not > comment on anything
outside of the WCA scramble program. > > -Tyson > > On
2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi,
> > > > In the notation I use "r" stands for the slice
moves, not a slice and > > a side move together. Not only is that
part of the notation I use over > > 30 years old, it is the same
as the 4x4x4 notation. > > Why should cubers who use a lot of
slice moves be treated like > > outsiders when their notation is a
genuine central notation and what > > Per calls "official"
notation is not? > > > > Cheers, > > > > David J
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > nailicis2 > > <no_reply@> wrote: > > >
> > > It's really not that hard to understand 2 notation
systems. When I > > > read American books they say "color" and
when I read British books > > > they say "colour". When I read
Macky, Katsu or Gungz' algs they > > > say "Rw" and when I read
Dan Harris' algs they say "r". It's not a > > > big deal. >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen Fredlund" > > >
<aspiring_to_love@> wrote: > > > > > > > >
Hi :-) > > > > > > > > Ok, even if there are
more cubers using the W-notation, i still > > > think > >
> > it's a good thing to avoid "duplicate" notation. Then we can
have a > > > > discussion which notations are better
avoided. If we want to > > > > be "professional" i think
this is a good and important thing. > > > > > > >
> There are a few japanese here at this forum at least. I don't >
> > really > > > > know to get a unified singular
notation across, other than making > > > it > > > >
WCA official. We can of course also do without wide turns. As they >
> > > are just combined outer and inner turns, with existing
notation. > > > > > > > > Even if standardising
the notation is not practically possible, i > > > > think
it's a good idea. But the world has not even managed to > > >
> standardise other units of measure, like length, weight, shoe >
> > sizes, > > > > shirt sizes. So we may just have to
live with this "mess"... > > > > > > > > It is
allowed to hope though ... > > > > > > > > And
Macky, i mentioned your name because you were one of the few > >
> that > > > > i know using the W-notation, and you are a
famous influential > > > cuber ;- > > > > ) No
offense :-) > > > > > > > > -Per > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mackymakisumi" > > > > <mackymakisumi@>
wrote: > > > > > > > > > > Hi Per, >
> > > > > > > > > > But at least we have a
"common" notation. The W postfix is > > > > certainly >
> > > > > not part of that IMHO. I'm sure 95% of the
cubers here use > > > > lowercase > > > > >
> letters for wide turns/double-turns. > > > > > >
> > > > I'm sure you realize that "here" isn't too good of a
> > > representation > > > > of > > > >
> the cubing community. The w notation originated in the Japanese
> > > > > speedcubing community, where it was already in
use when I joined > > > the > > > > > forum in
early 2003. Because of the language barrier, most > > >
Japanese > > > > > cubers avoid this English forum.
Moreover, perhaps because of the > > > > > recent
interactions between the Korean and Japanese communities, > > >
> > Korean cubers also use the w notation. Of course, many
non-Asian > > > > > cubers who visit Japanese and Korean
sites also understand the > > > > notation. > > >
> > > > > > > Based on > > >
http://www.worldcubeassociation.org/results/statistics.php, > >
> > > the top 5 countries with the most competitors are >
> > > > > > > > > USA 501 > > > >
> Japan 220 > > > > > Korea 99 > > > >
> Poland 79 > > > > > France 73 > > > >
> > > > > > As you can see, w notation isn't as
uncommon as you believe, and > > > I'm > > > > >
sure more cubers will become familiar with it as they visit Yu > >
> > > Jeong-Min's blog. > > > > > > > >
> > > > > Please all who have sites using that notation
change to > > > > official > > > > > >
> > notation!! > > > > > > > > > >
After seeing these statistics, I'm certain that you won't be so >
> > > > unreasonable as to still ask the entire Asian cubing
community to > > > > > switch to an "official" notation.
Further, I don't see any reason > > > > why > > >
> > I should change the notation on my website. I already explain
at > > > the > > > > > top of my page of
notations that "The notation used on this site > > > is >
> > > > the most commonly used notation (RLUDFBxyzEMS) with
suffix "w" for > > > > > double layer turns adopted from
JSCC [Japan Speed Cubing Club] > > > > > notation." That
said, I'd be happy to include a link to the > > > notation >
> > > > on speedcubing.com as well as explicitly mention
that cubers > > > outside > > > > > the Japanese
and Korean communities may not understand the w > > > >
notation. > > > > > > > > > > Of course, I
do see the advantage of having an official notation > > > for
> > > > > WCA. If we take a majority vote now as you
suggest, even > > > including > > > > all > >
> > > the Asian cubers, the lowercase notation will win without
a > > > doubt. > > > > My > > > > >
concern for pushing such a plan is its possible damaging effect >
> > on > > > > the > > > > >
relationship between WCA and the Asian communities. After all, > >
> WCA > > > > is > > > > > World Cube
Association, and I believe that it should maintain a > > > good
> > > > > relationship with cubers anywhere in the world.
A compromise, > > > such > > > > as > > >
> > the recognition of other well-established notations, would be
a > > > much > > > > > better plan. > >
> > > > > > > > I apologize if this reply
sounded somewhat harsh. The only reason > > > > for >
> > > > this is that I don't appreciate your tone thus far
in this > > > > discussion. > > > > > >
> > > > > So Macky, if you read this, set a > >
> > > > consensus for other cubers and update your site with
the most > > > > commonly > > > > > > used
notation so as to not cause confusion. > > > > > >
> > > > Next time, please take the time to do your research
before using > > > an > > > > > unsoftened
imperative. > > > > > > > > > > macky >
> > > > > > > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen > > > > Fredlund" > > > >
> <aspiring_to_love@> wrote: > > > > > > >
> > > > > Hi David :-) > > > > > > >
> > > > > Well it can be debated whether we have an
"official" notation > > > or > > > > not. > >
> > > > But at least we have a "common" notation. The W
postfix is > > > > certainly > > > > > >
not part of that IMHO. I'm sure 95% of the cubers here use > >
> > lowercase > > > > > > letters for wide
turns/double-turns. So Macky, if you read > > > this, > >
> > set a > > > > > > consensus for other cubers
and update your site with the most > > > > commonly >
> > > > > used notation so as to not cause confusion. And
i recommend > > > (mild > > > > > > command)
Ron to add these double turns to the notation page on > > > his
> > > > > > site also. Maybe (defninitely!) it's a job
for WCA to set > > > official > > > > > >
rules for 3x3x3 notation!? Even we have disagreements here, it > >
> > should > > > > > > be fairly easy to let the
"majority" decide this and come up > > > with > > >
> a > > > > > > proper OFFICIAL notation. As for
larger cubes the WCA may also > > > > decide > > >
> > > on official notation for these, at least for 4x4x4 and
5x5x5, > > > but > > > > it's > > > >
> > less urgent in my opinion. A notation for larger cubes should
> > > also > > > > > > take into account even
larger cubes (olympicubes) and since > > > these > > >
> are > > > > > > not publicly out yet we can wait.
> > > > > > > > > > > > Best
regards, > > > > > > > > > > > >
-Per > > > > > > > > > > > > PS!
Personally i do not like xyz (cube rotations) notation but > >
> we > > > > may > > > > > > as well
include them in an OFFICIAL notation ;-) And they're > > > >
already > > > > > > on the beforementioned scc's
notation page :D > > > > > > (scc=www.speedcubing.com)
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "d_j_salvia" > > > > > > <d_j_salvia@>
wrote: > > > > > > > > > > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen > > > > Fredlund" > > > >
> > > <aspiring_to_love@> wrote: > > > > >
> > > > > > > > > > > Hmm .... >
> > > > > > > > > > > > > >
> Please all who have sites using that notation change to > >
> > official > > > > > > > > notation!!
For RW etc use the corresponding r, etc > > > (official >
> > > > > > > fingertrick notation). Lower case
letters of course have > > > > different > > > >
> > > > meaning on larger cubes, but for 3x3x3 they mean
"wide > > > turns". > > > > > > > >
> > > > > > > > Thanx in advance :D > >
> > > > > > > > > > > > > >
-Per > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] >
874. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method))
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 04:22:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: I know i would love to have the news on >
speedcubing.com in an RSS feed that i can subscribe to, as an example. I
requested an RSS feature on speedcubing.com by sending an email to Ron a
while ago and got the reply that 'we prefer to have people go to the
site'. I think a lot of the people who avoid RSS for
commercial/statistics reasons don't realize that you can set RSS to show
a summary and have the full text only available on the site. That would
get _more_ people to the site, because with RSS it's becoming a lot
easier to check very often if there is anything good. my 0.02 local
currency Michiel
875. Video Please From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Feb 2007 23:51:14 -0800
Danyang, Please upload a video of yourself solving a Rubik's Cube
blindfolded somewhere. Please include sound in the video, and scramble
the cube with JNetCube after you hit the "reset" button on the program.
Your video would be more credible if you had sound. Also, please e-mail
us with a description if your methods. If you cannot type in English,
type in Chinese and I will have it translated. -Tyson
876. Cube Cheaters From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 00:02:21 -0800
All right. That's it. I've had enough of this. It does me no good to
request evidence, or to point out people's inaccuracies about their
claims. I've seriously had enough of this, and since I don't want to get
in the way of anyone's record posting, I'm going to have to do it this
way instead. http://groups.yahoo.com/group/cubecheaters/ There you go.
Welcome to this group, where you can hear me complain about everyone out
there who lies. You'll need approval to join, so state your name, and if
you have a clean record, and are honest, you'll get approved. Join the
group, and when unofficial dishonest posters decide to claim that they
average blindfolding a 4x4x4 with one-hand in 15 seconds, this is where
you can release your anger. That's right. Don't post anything that's
ridiculously inconsistent with your competition times. We'll be talking
about you. -Tyson
877. Re: Cube Cheaters From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 08:12:29 -0000
Count me in, sir. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > All right. That's it.
I've had enough of this. It does me no good to > request evidence, or
to point out people's inaccuracies about their > claims. I've
seriously had enough of this, and since I don't want to > get in the
way of anyone's record posting, I'm going to have to do it > this way
instead. > > http://groups.yahoo.com/group/cubecheaters/ > >
There you go. Welcome to this group, where you can hear me complain >
about everyone out there who lies. You'll need approval to join, so >
state your name, and if you have a clean record, and are honest, you'll
> get approved. Join the group, and when unofficial dishonest posters
> decide to claim that they average blindfolding a 4x4x4 with
one-hand in > 15 seconds, this is where you can release your anger.
> > That's right. Don't post anything that's ridiculously
inconsistent > with your competition times. We'll be talking about
you. > > -Tyson >
878. Re: [Speed cubing group] Re: Cube Cheaters From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 00:32:24 -0800
Let me clarify. I'm quite pissed off right now. I guarantee there will
be a significant amount of trash talking in this group. I guarantee a
lot of it will come from me. But those who know me know that I am a very
rational being. This group will also be a forum where we will come up
with requests for evidence, or simple steps that certain posters can
take to restore credibility to their name. I am not an unreasonable man.
If you claim a x-second average, and your average time in competition is
x + 7 seconds, and your best time in competition is x + 1 second, but it
was a PLL skip, we're going to be suspicious. Honestly, you're better
off not posting to begin with. This forum will also be a place where we
can discuss statistical tests to determine who is within range of
credibility, and who is not. In the future, I'm going to suggest these
steps to the world, so you don't piss me off. Because otherwise, I'll
end up doing something like this. 1. Don't play 1. d4. I don't know how
to respond to it, and I usually end up in a really bad position. 2. If
you're a parent and your kid is playing a chess game, don't make any
gestures. Stand behind the kid, so he can't see you. 3. Don't lie on
speedcubing.com. If you do lie, when you post video evidence, include
sound. Otherwise, it's too easy for you to speed it up. 4. Don't drink
and drive. Drunk dialing me, and telling me that you've had a beer, five
shots of vodka, and are currently driving on the highway is the dumbest
thing ever. Call me, and I will come pick you up so you don't have to
drive. If I'm playing a chess game, leave a message, and I'll call you
back when I'm done. In the meantime, drink as much vodka as you want, as
you're not driving. 5. Are you an attractive single female? Stop messing
with my head. 6. Wipe off your hands if they're sweaty and you're about
to shake hands with someone. Here are a list of questions that you
shouldn't ask me. In fact, I will be printing out index cards with the
answers to these questions. If you ask me one of these questions, I will
hand you a card. If you receive a card, don't talk to me for 5 minutes.
1. OMG! ZOMG! Are you REALLI Tyson Mao?!? 2. Were the girls really that
dumb? 3. Can you REALLY solve a Rubik's Cube? 4. How do you solve it
blindfolded? (Allowed if you can solve it with your eyes open.) 5. So
did you have fun on the show? (If I didn't have fun, I wouldn't have
done it.) A list of things not to say. 1. I used to be able to solve it
in like a minute. 2. My friend/ex-girlfriend/neighbor/father's uncle's
dog's pet hamster could solve those things WITHOUT LOOKING in 5 seconds.
Gosh, the list goes on and on. We'll let this forum be a place where you
can complain about these statements too. Oh, and one more thing not to
do. 1. Solve the Rubik's Cube behind your back in 27 seconds, and then
speed solve it in front of you in 21 seconds. 2. Rock back and forth
like an idiot while someone scrambles your cube, and then speed solve
the cube in 21 seconds AFTER solving the cube behind your back in 27.
Grarh. If any good can come of this, I hope you're all entertained.
Because I'm quite pissed off, and even though I'm pissed, at least
someone should benefit from it. -Tyson On Feb 2, 2007, at 12:12 AM, Bob
Burton wrote: > Count me in, sir. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > All right. That's it.
I've had enough of this. It does me no good to > > request
evidence, or to point out people's inaccuracies about their > >
claims. I've seriously had enough of this, and since I don't want to
> > get in the way of anyone's record posting, I'm going to have
to do > it > > this way instead. > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > There
you go. Welcome to this group, where you can hear me complain > >
about everyone out there who lies. You'll need approval to join, so >
> state your name, and if you have a clean record, and are honest,
> you'll > > get approved. Join the group, and when unofficial
dishonest posters > > decide to claim that they average
blindfolding a 4x4x4 with > one-hand in > > 15 seconds, this is
where you can release your anger. > > > > That's right.
Don't post anything that's ridiculously inconsistent > > with your
competition times. We'll be talking about you. > > > >
-Tyson > > > > >
879. Re: Video Please From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 08:50:27 -0000
Obviously his youtube video is sped up. That's why there is no sound and
he doesnt show the actual timer. Why do you think his movements are so
jerky and fast? If there were sound, it'd be high pitched. I'm surprised
he hasn't be chastised yet after posting his fake video directly onto
speedcubing.com... I wonder if no ones noticed besides me?
>>I wrote *most*. But i guess i should have written *some*. if you
can't say something nice, don't say anything at all >>If you want
to flame me for that then fine! finally something we agree on >>I
do know for a fact from other posts that SOME cubers have basic skills
>>writing web pages. I'm allowed to say that i'm a more
experienced web >>designer than many other cubers making their web
pages. well of course you're allowed to, but who wants to sound arrogant
and rude? there was no point to that statement except to make you look
superior to most other web page designers. >>Not everything
written here in this group has to be "objective" or "proven". no but a
point is always nice >>And im not gonna respond anymore about cube
notation or webpage >>design. It's like sticking my hands into a
burning flame. Not worth >>the trouble ... ah, the perfect
compromise --------------------------------- Get your own web address.
Have a HUGE year through Yahoo! Small Business. [Non-text portions of
this message have been removed]
881. Re: [Speed cubing group] Re: Cube Cheaters From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 00:54:46 -0800
On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > Let me clarify. >
> I'm quite pissed off right now. You should try yoga ;) > 4. How
do you solve it blindfolded? (Allowed if you can solve it with > your
eyes open.) I think this is quite a reasonable question even for someone
who cannot solve it at all. And you (almost, the guy didn't unterstand)
perfectly answered this question on CNN. People are just amazed it is
even possible, and can't grasp, even remotely, how it is done. Hence the
question. A reasonable answer (IMHO) would be: I memorize the position
and orientation of the corners and edges and apply simple sequences of
moves to be able to track mentally what I'm doing while putting them at
the correct place. (of course we could find a better way of explaining
it, I'm just giving an example) > 1. I used to be able to solve it in
like a minute. Hey I almost said that one! :o) I used to be able to
solve it in like a minute, I'm at 52s now (damn I'm slow... 30s for
F2L... :/ ) > Gosh, the list goes on and on. We'll let this forum be
a place where > you can complain about these statements too. I hope I
didn't piss you off too much with my questions when we met last weekend
;) -- Best Regards, Quôc
882. Re: [Speed cubing group] Re: Cube Cheaters From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 10:16:04 +0100
> Tyson wrote : >I am not an unreasonable man. If you claim a
x-second average, and >your average time in competition is x + 7
seconds, and your best time >in competition is x + 1 second, but it
was a PLL skip, we're going to >be suspicious. Honestly, you're
better off not posting to begin with. Man, I better to good in OH this
week-end if I do not want to fall in Tyson's "suspects list" :p In my
case, it's x+1 for single solve (though it was not a PLL skip :p) and
x+6 for average...:-( But it was done last year, I think I improved a
bit since then. :-) Thanks to your post, I see a good objective of your
group and I will join (which I didn't wanted to before since I didn't
see any real meaning of it besides unleashing anger and stuff like that)
if I am accepted of course. :p Gilles 2007/2/2,
yahoogroups@chojin.neomagie.net <yahoogroups@...>: > > >
On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > Let me
clarify. > > > > I'm quite pissed off right now. > You
should try yoga ;) > > > 4. How do you solve it blindfolded?
(Allowed if you can solve it with > > your eyes open.) > > I
think this is quite a reasonable question even for someone who >
cannot solve it at all. And you (almost, the guy didn't unterstand) >
perfectly > answered this question on CNN. > > People are just
amazed it is even possible, and can't grasp, > even remotely, how it
is done. Hence the question. > A reasonable answer (IMHO) would be: I
memorize the position > and orientation of the corners and edges and
apply simple sequences > of moves to be able to track mentally what
I'm doing while putting > them at the > correct place. (of course
we could find a better way of explaining > it, I'm just > giving
an example) > > 1. I used to be able to solve it in like a minute.
> Hey I almost said that one! :o) > I used to be able to solve it
in like a minute, I'm at 52s now > (damn I'm slow... 30s for F2L...
:/ ) > > Gosh, the list goes on and on. We'll let this forum be a
place where > > you can complain about these statements too. >
I hope I didn't piss you off too much with my questions when we met >
last weekend ;) > > -- > Best Regards, > Quôc > >
[Non-text portions of this message have been removed]
883. Re: [Speed cubing group] Re: Cube Cheaters From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 01:29:53 -0800
Gilles, But you acknowledge it as a PLL Skip. Which is fine. We all have
PLL skips, but it's best not to post those averages in unofficial times.
You want to post times unofficially that you can reproduce in
competition. You don't have to necessarily reproduce them, but be within
the ball park. -Tyson On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > Tyson wrote : > >I am not an
unreasonable man. If you claim a x-second average, and > >your
average time in competition is x + 7 seconds, and your best time >
>in competition is x + 1 second, but it was a PLL skip, we're going
to > >be suspicious. Honestly, you're better off not posting to
begin with. > > Man, I better to good in OH this week-end if I do
not want to fall in > Tyson's "suspects list" :p > In my case,
it's x+1 for single solve (though it was not a PLL skip > :p) and
> x+6 for average...:-( > But it was done last year, I think I
improved a bit since then. :-) > > Thanks to your post, I see a
good objective of your group and I will > join > (which I didn't
wanted to before since I didn't see any real meaning > of it >
besides unleashing anger and stuff like that) if I am accepted of >
course. :p > > Gilles > > 2007/2/2, yahoogroups@... >
<yahoogroups@...>: > > > > > > On Feb 2, 2007,
at 12:32 AM, Tyson Mao wrote: > > > > > Let me clarify.
> > > > > > I'm quite pissed off right now. > >
You should try yoga ;) > > > > > 4. How do you solve it
blindfolded? (Allowed if you can solve it > with > > > your
eyes open.) > > > > I think this is quite a reasonable
question even for someone who > > cannot solve it at all. And you
(almost, the guy didn't unterstand) > > perfectly > >
answered this question on CNN. > > > > People are just
amazed it is even possible, and can't grasp, > > even remotely,
how it is done. Hence the question. > > A reasonable answer (IMHO)
would be: I memorize the position > > and orientation of the
corners and edges and apply simple sequences > > of moves to be
able to track mentally what I'm doing while putting > > them at
the > > correct place. (of course we could find a better way of
explaining > > it, I'm just > > giving an example) > >
> 1. I used to be able to solve it in like a minute. > > Hey I
almost said that one! :o) > > I used to be able to solve it in
like a minute, I'm at 52s now > > (damn I'm slow... 30s for F2L...
:/ ) > > > Gosh, the list goes on and on. We'll let this forum
be a place > where > > > you can complain about these
statements too. > > I hope I didn't piss you off too much with my
questions when we met > > last weekend ;) > > > > --
> > Best Regards, > > Quôc > > > > > >
[Non-text portions of this message have been removed] > > >
884. Re: [Speed cubing group] Re: Cube Cheaters From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 10:38:31 +0100
Oh yes, otherwise I would have posted some pretty nice times in OH
single solve especially (mm...sum 16 is good :D) Serious cubers
shouldn't post such records. Though it's ok to send them to
strangepuzzle on video, but as it is well said in SCC posting rules :
"You should be honest when posting records." & "You should only post
*single records* if they are not lucky cases." Gilles 2007/2/2, Tyson
Mao <tyson.mao@...>: > > Gilles, > > But you
acknowledge it as a PLL Skip. Which is fine. We all have PLL > skips,
but it's best not to post those averages in unofficial times. > >
You want to post times unofficially that you can reproduce in >
competition. You don't have to necessarily reproduce them, but be >
within the ball park. > > -Tyson > > > On Feb 2, 2007, at
1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote
: > > >I am not an unreasonable man. If you claim a x-second
average, and > > >your average time in competition is x + 7
seconds, and your best time > > >in competition is x + 1
second, but it was a PLL skip, we're going to > > >be
suspicious. Honestly, you're better off not posting to begin with. >
> > > Man, I better to good in OH this week-end if I do not
want to fall in > > Tyson's "suspects list" :p > > In my
case, it's x+1 for single solve (though it was not a PLL skip > >
:p) and > > x+6 for average...:-( > > But it was done last
year, I think I improved a bit since then. :-) > > > >
Thanks to your post, I see a good objective of your group and I will
> > join > > (which I didn't wanted to before since I didn't
see any real meaning > > of it > > besides unleashing anger
and stuff like that) if I am accepted of > > course. :p > >
> > Gilles > > > > 2007/2/2,
yahoogroups@...<yahoogroups%40chojin.neomagie.net> > >
<yahoogroups@... <yahoogroups%40chojin.neomagie.net>>: >
> > > > > > > > On Feb 2, 2007, at 12:32 AM,
Tyson Mao wrote: > > > > > > > Let me clarify. >
> > > > > > > I'm quite pissed off right now. >
> > You should try yoga ;) > > > > > > > 4.
How do you solve it blindfolded? (Allowed if you can solve it > >
with > > > > your eyes open.) > > > > > >
I think this is quite a reasonable question even for someone who >
> > cannot solve it at all. And you (almost, the guy didn't
unterstand) > > > perfectly > > > answered this
question on CNN. > > > > > > People are just amazed it
is even possible, and can't grasp, > > > even remotely, how it
is done. Hence the question. > > > A reasonable answer (IMHO)
would be: I memorize the position > > > and orientation of the
corners and edges and apply simple sequences > > > of moves to
be able to track mentally what I'm doing while putting > > >
them at the > > > correct place. (of course we could find a
better way of explaining > > > it, I'm just > > >
giving an example) > > > > 1. I used to be able to solve it
in like a minute. > > > Hey I almost said that one! :o) >
> > I used to be able to solve it in like a minute, I'm at 52s now
> > > (damn I'm slow... 30s for F2L... :/ ) > > > >
Gosh, the list goes on and on. We'll let this forum be a place > >
where > > > > you can complain about these statements too.
> > > I hope I didn't piss you off too much with my questions
when we met > > > last weekend ;) > > > > > >
-- > > > Best Regards, > > > Quôc > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text
portions of this message have been removed]
885. Chinese cube meetings From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Feb 2007 12:06:51 +0100
Hi guys, Here are some pictures of the Chinese cube meetings. On the
bottom of the page you can scroll to more sub pages.
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
Have fun, Ron [Non-text portions of this message have been removed]
886. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 11:08:12 -0000
Yes it's a great system because of the phonetics, I still remember algs
from the early ages just because of the names, the case you get from
doing U2 M2 U2 M2 me and my brother still refer to as HAVATA- HAVA-BA =)
(you cannot write M-turns so it has to be R nad L). After I wrote the
post about the system yesterday Lars Petrus sent me a mail where he
asked me "if it was Andrejs Dunkels notation". (Andrejs Dunkel is a
pretty well knowed Swedish mathematician and also author of a number of
books in matematics). But I did not know, so I asked Anders Larsson who
I know also knows about HAMA-HAMA if he knew... Here is a translation of
the answer I got from him: Yes!, Andrej Dunkels presents the HAMA-HAMA
language in his wonderful little booklet "Qben - med tiden rätt
vriden"** from the year 1981. In the booklet he also admit the
following: "A big thanks goes to Julianna Szendrei, Budapest, for many
idéas, not at least the one for the HAMA-HAMA language" (end qoute) **
That translates to "the cube - in time right turned". But in Swedish
that rimes =) Intresting is: there is most likeley a Hungarian version
of HAMA- HJAMA, does anyone know anything about that? // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Amusing .... :D > >
That notation reminds me of a similar "phonetic notation" i saw in a
> german cubebook ages ago, author: Christoph Bandelow ;-) > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > <kenneth@> wrote: > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Like
Macky, I do not think this a problem. > > > The only difference
is that instead of using the minor case, a w > is > > added
> > > after the letter. > > > This doesn't look like
too hard to learn. > > > > > > I would be more
concerned if French cubers started to use the > French > > >
notation ! > > > H = Up > > > D = Right > > >
G = Left > > > B = Down > > > P = Back > > >
(I don't remember) = Front > > > > > > That, in my
opinion, would be a big problem. > > > The 'Asian notation' (if
we can call it like that) is fully > > understandable. > >
> There is no need to impose one of these 2 notations. > > >
> > > Gilles > > > > The first notation I learned
(in 1981) was something called "HAMA- > > HAMA". (Don't know if
it's ever was used outside Sweden?). > > > > H = Höger
(right) > > V = Vänster (left) > > M = Mig (me = F) >
> D = Dig (you = B) > > T = Toppen (the top) > > B =
Botten (the bottom) > > > > All consonats > > >
> Then to write a turn (only face turns possible) you add a vovel
> after > > the face letter: > > > > E = mEdurs
(clockvise) > > O = mOturs (conter clockvise) > > A = hAlvt
varv (half turn) > > > > Sune looks like this: > >
> > HE TE HO TE HE TA HO > > > > Then you start to add
them two by two and make small words of them > >
HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > > >
// Kenneth > > >
887. Re: [Speed cubing group] Re: why oh why... From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Feb 2007 13:05:21 +0100
Hi guys, I invite you to make a page with decents pictures/explanation.
Then I will post it on the WCA site. Have fun, Ron ----- Original
Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 01, 2007
10:06 PM Subject: [Speed cubing group] Re: why oh why... Hi Clancy! Two
easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know
that many people object to that or don't see the need. I still think it
would be a good idea. I'm allowed to think so. But hey, even in chess
they have at least 2 common notations, british and international. Or
whatever they are called. 2) My comments about web-design were in
respect to the previous post about XML/RSS. I myself design web-pages at
my work and i don't use any of that. I work with PHP/PostgreSQL. And
indeed quite simple HTML/JS. But hey it works. I'm not trying to put
anyone down here ... Best regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > do people say these
things, just to get a rise out of me i think.... > > first,
notation. i think everyone is here is smart enough to be use most
notations. of course the weird face names would be a stretch, but
seriously we are all pretty smart people and i'd be surprised if anyone
than can solve a rubiks cube or not, would be able to see r and know
exactly what to do and then see Rw and have their head explode (except
per). i've never had any problems with various notations except the
x,y,z convention doesn't match the math x,y,z system, but again its not
that hard to adjust. both systems are equally valid and easily
interpreted, so why repress one because its not the one you're most
comfortable with? i have always found macky's page easy to learn from
and very comprehensive, if he's going to change it hope he adds more
ideas and content and doesn't waste his time with trivial bits like
notation. > > > second, i think that belittling
cuber-webmasters by saying "cube- page-designer s" only know simple
html. per, i have to say it that is downright rude and insulting. on
bigcubes i have used mostly tables and html, because its clean and i
like the way the code looks, if i wanted to make it overly complicated i
surely could have as i do with the other websites i get also, just like
you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you
think ur crap doesn't stink because you're a web designer for a full
time living, yet i haven't seen any incredible cube pages coming from
your camp either, if you want to talk about good vs bad cube pages, we
could compare visitor counts over time to our cube-related sites to
clear it up, and then maybe you wouldn't be so condescending. mostly i
think the comment was out of line, and had no real positive effect on
the group, it was designed to insult people, and make you feel superior
to others. > > > --------------------------------- >
Sucker-punch spam with award-winning protection. > Try the free
Yahoo! Mail Beta. > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
888. Are CubeSmith stickers waterproof? From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 12:04:55 -0000
I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original ones
water proof. Does anyone know?
889. Re: Are CubeSmith stickers waterproof? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 12:30:13 -0000
Hi :-) The stickers are made of pure vinyl, a plastic material, so yes
they are waterproof! But whether the glue is water-resistant is another
matter... I wouldn't think so. Maybe that's what you are really asking??
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"brendantrinh2000" <dish.painted.blue@...> wrote: > > I'm
just asking if the CubeSmith rubiks stickers for 3x3x3 original >
ones water proof. Does anyone know? >
890. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 12:40:30 -0000
Hi Tyson! Yes that's how i interprete lowercase faceletters. But how
about scrambling revenge/professor? I know the scrambling for them also
uses double-outer turns. How are they designated? Like r? or (Rr)? I
would say (Rr) is most common, but yes then we have a "disagreement"
between 3x3x3 notation and 4x4x4/5x5x5 notation. Why am i sticking my
hand in the flames again? ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > David, > > The WCA changed
the scrambling program for r to designate the outer two > slices. In
order to notate a single slice on the WCA scrambling program, > you
would need to write something like r R'. > > The reason for this
is SOLELY for the scrambling program. It is much much > faster for us
to scramble this way, and we determined the integrity of the >
scramble to be intact. > > So in terms of the WCA scramble
program, this is how we do things. I do not > comment on anything
outside of the WCA scramble program. > > -Tyson > > On
2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi,
> > > > In the notation I use "r" stands for the slice
moves, not a slice and > > a side move together. Not only is that
part of the notation I use over > > 30 years old, it is the same
as the 4x4x4 notation. > > Why should cubers who use a lot of
slice moves be treated like > > outsiders when their notation is a
genuine central notation and what > > Per calls "official"
notation is not? > > > > Cheers, > > > > David J
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > nailicis2 > > <no_reply@>
wrote: > > > > > > It's really not that hard to
understand 2 notation systems. When I > > > read American books
they say "color" and when I read British books > > > they say
"colour". When I read Macky, Katsu or Gungz' algs they > > >
say "Rw" and when I read Dan Harris' algs they say "r". It's not a >
> > big deal. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen Fredlund" > > >
<aspiring_to_love@> wrote: > > > > > > > >
Hi :-) > > > > > > > > Ok, even if there are
more cubers using the W-notation, i still > > > think > >
> > it's a good thing to avoid "duplicate" notation. Then we can
have a > > > > discussion which notations are better
avoided. If we want to > > > > be "professional" i think
this is a good and important thing. > > > > > > >
> There are a few japanese here at this forum at least. I don't >
> > really > > > > know to get a unified singular
notation across, other than making > > > it > > > >
WCA official. We can of course also do without wide turns. As they >
> > > are just combined outer and inner turns, with existing
notation. > > > > > > > > Even if standardising
the notation is not practically possible, i > > > > think
it's a good idea. But the world has not even managed to > > >
> standardise other units of measure, like length, weight, shoe >
> > sizes, > > > > shirt sizes. So we may just have to
live with this "mess"... > > > > > > > > It is
allowed to hope though ... > > > > > > > > And
Macky, i mentioned your name because you were one of the few > >
> that > > > > i know using the W-notation, and you are a
famous influential > > > cuber ;- > > > > ) No
offense :-) > > > > > > > > -Per > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "mackymakisumi" > > > >
<mackymakisumi@> wrote: > > > > > > > >
> > Hi Per, > > > > > > > > > > >
But at least we have a "common" notation. The W postfix is > >
> > certainly > > > > > > not part of that IMHO.
I'm sure 95% of the cubers here use > > > > lowercase >
> > > > > letters for wide turns/double-turns. > >
> > > > > > > > I'm sure you realize that "here"
isn't too good of a > > > representation > > > > of
> > > > > the cubing community. The w notation originated
in the Japanese > > > > > speedcubing community, where it
was already in use when I joined > > > the > > > >
> forum in early 2003. Because of the language barrier, most >
> > Japanese > > > > > cubers avoid this English
forum. Moreover, perhaps because of the > > > > > recent
interactions between the Korean and Japanese communities, > > >
> > Korean cubers also use the w notation. Of course, many non-
Asian > > > > > cubers who visit Japanese and Korean
sites also understand the > > > > notation. > > >
> > > > > > > Based on > > >
http://www.worldcubeassociation.org/results/statistics.php, > >
> > > the top 5 countries with the most competitors are >
> > > > > > > > > USA 501 > > > >
> Japan 220 > > > > > Korea 99 > > > >
> Poland 79 > > > > > France 73 > > > >
> > > > > > As you can see, w notation isn't as
uncommon as you believe, and > > > I'm > > > > >
sure more cubers will become familiar with it as they visit Yu > >
> > > Jeong-Min's blog. > > > > > > > >
> > > > > Please all who have sites using that notation
change to > > > > official > > > > > >
> > notation!! > > > > > > > > > >
After seeing these statistics, I'm certain that you won't be so >
> > > > unreasonable as to still ask the entire Asian cubing
community to > > > > > switch to an "official" notation.
Further, I don't see any reason > > > > why > > >
> > I should change the notation on my website. I already explain
at > > > the > > > > > top of my page of
notations that "The notation used on this site > > > is >
> > > > the most commonly used notation (RLUDFBxyzEMS) with
suffix "w" for > > > > > double layer turns adopted from
JSCC [Japan Speed Cubing Club] > > > > > notation." That
said, I'd be happy to include a link to the > > > notation >
> > > > on speedcubing.com as well as explicitly mention
that cubers > > > outside > > > > > the Japanese
and Korean communities may not understand the w > > > >
notation. > > > > > > > > > > Of course, I
do see the advantage of having an official notation > > > for
> > > > > WCA. If we take a majority vote now as you
suggest, even > > > including > > > > all > >
> > > the Asian cubers, the lowercase notation will win without
a > > > doubt. > > > > My > > > > >
concern for pushing such a plan is its possible damaging effect >
> > on > > > > the > > > > >
relationship between WCA and the Asian communities. After all, > >
> WCA > > > > is > > > > > World Cube
Association, and I believe that it should maintain a > > > good
> > > > > relationship with cubers anywhere in the world.
A compromise, > > > such > > > > as > > >
> > the recognition of other well-established notations, would be
a > > > much > > > > > better plan. > >
> > > > > > > > I apologize if this reply
sounded somewhat harsh. The only reason > > > > for >
> > > > this is that I don't appreciate your tone thus far
in this > > > > discussion. > > > > > >
> > > > > So Macky, if you read this, set a > >
> > > > consensus for other cubers and update your site with
the most > > > > commonly > > > > > > used
notation so as to not cause confusion. > > > > > >
> > > > Next time, please take the time to do your research
before using > > > an > > > > > unsoftened
imperative. > > > > > > > > > > macky >
> > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen > > > >
Fredlund" > > > > > <aspiring_to_love@> wrote: >
> > > > > > > > > > > Hi David :-) >
> > > > > > > > > > > Well it can be
debated whether we have an "official" notation > > > or >
> > > not. > > > > > > But at least we have a
"common" notation. The W postfix is > > > > certainly >
> > > > > not part of that IMHO. I'm sure 95% of the
cubers here use > > > > lowercase > > > > >
> letters for wide turns/double-turns. So Macky, if you read >
> > this, > > > > set a > > > > > >
consensus for other cubers and update your site with the most > >
> > commonly > > > > > > used notation so as to
not cause confusion. And i recommend > > > (mild > > >
> > > command) Ron to add these double turns to the notation
page on > > > his > > > > > > site also.
Maybe (defninitely!) it's a job for WCA to set > > > official
> > > > > > rules for 3x3x3 notation!? Even we have
disagreements here, it > > > > should > > > >
> > be fairly easy to let the "majority" decide this and come up
> > > with > > > > a > > > > > >
proper OFFICIAL notation. As for larger cubes the WCA may also > >
> > decide > > > > > > on official notation for
these, at least for 4x4x4 and 5x5x5, > > > but > > >
> it's > > > > > > less urgent in my opinion. A
notation for larger cubes should > > > also > > > >
> > take into account even larger cubes (olympicubes) and since
> > > these > > > > are > > > > >
> not publicly out yet we can wait. > > > > > >
> > > > > > Best regards, > > > > >
> > > > > > > -Per > > > > > >
> > > > > > PS! Personally i do not like xyz (cube
rotations) notation but > > > we > > > > may >
> > > > > as well include them in an OFFICIAL notation
;-) And they're > > > > already > > > > >
> on the beforementioned scc's notation page :D > > > >
> > (scc=www.speedcubing.com) > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "d_j_salvia" > > > > >
> <d_j_salvia@> wrote: > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen > > > >
Fredlund" > > > > > > > <aspiring_to_love@>
wrote: > > > > > > > > > > > > >
> > > Hmm .... > > > > > > > > >
> > > > > > > Please all who have sites using that
notation change to > > > > official > > > > >
> > > notation!! For RW etc use the corresponding r, etc >
> > (official > > > > > > > > fingertrick
notation). Lower case letters of course have > > > >
different > > > > > > > > meaning on larger
cubes, but for 3x3x3 they mean "wide > > > turns". > >
> > > > > > > > > > > > > >
Thanx in advance :D > > > > > > > > > >
> > > > > > -Per > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
891. [Speed cubing group] Re: Cube Cheaters From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 13:30:31 -0000
Tyson...? Are you being serious..? I thought you were joking, but this
sounds kinda like you are being serious here... To me.. this post looks
really weird. About people asking questions about you being Tyson Mao
etc.: Come on dude, why should you care? The way you are complaining and
talking about it all the time makes me suspect that you just like the
attention, and I don't blame you. If people like to solve the cube in 27
seconds behind the back in 27 seconds, I gonna let them. I really can't
be bothererd. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. >
> I'm quite pissed off right now. I guarantee there will be a >
significant amount of trash talking in this group. I guarantee a lot
> of it will come from me. > > But those who know me know that
I am a very rational being. This group > will also be a forum where
we will come up with requests for evidence, > or simple steps that
certain posters can take to restore credibility to > their name. >
> I am not an unreasonable man. If you claim a x-second average, and
> your average time in competition is x + 7 seconds, and your best
time > in competition is x + 1 second, but it was a PLL skip, we're
going to > be suspicious. Honestly, you're better off not posting to
begin with. > > This forum will also be a place where we can
discuss statistical tests > to determine who is within range of
credibility, and who is not. In > the future, I'm going to suggest
these steps to the world, so you don't > piss me off. Because
otherwise, I'll end up doing something like this. > > 1. Don't
play 1. d4. I don't know how to respond to it, and I usually > end up
in a really bad position. > 2. If you're a parent and your kid is
playing a chess game, don't make > any gestures. Stand behind the
kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you
do lie, when you post video > evidence, include sound. Otherwise,
it's too easy for you to speed it > up. > 4. Don't drink and
drive. Drunk dialing me, and telling me that > you've had a beer,
five shots of vodka, and are currently driving on > the highway is
the dumbest thing ever. Call me, and I will come pick > you up so you
don't have to drive. If I'm playing a chess game, leave > a message,
and I'll call you back when I'm done. In the meantime, > drink as
much vodka as you want, as you're not driving. > 5. Are you an
attractive single female? Stop messing with my head. > 6. Wipe off
your hands if they're sweaty and you're about to shake > hands with
someone. > > Here are a list of questions that you shouldn't ask
me. In fact, I > will be printing out index cards with the answers to
these questions. > If you ask me one of these questions, I will hand
you a card. If you > receive a card, don't talk to me for 5 minutes.
> > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the
girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube?
> 4. How do you solve it blindfolded? (Allowed if you can solve it
with > your eyes open.) > 5. So did you have fun on the show? (If
I didn't have fun, I wouldn't > have done it.) > > A list of
things not to say. > > 1. I used to be able to solve it in like a
minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's
pet hamster > could solve those things WITHOUT LOOKING in 5 seconds.
> > Gosh, the list goes on and on. We'll let this forum be a place
where > you can complain about these statements too. > > Oh,
and one more thing not to do. > > 1. Solve the Rubik's Cube behind
your back in 27 seconds, and then > speed solve it in front of you in
21 seconds. > 2. Rock back and forth like an idiot while someone
scrambles your > cube, and then speed solve the cube in 21 seconds
AFTER solving the > cube behind your back in 27. > > Grarh.
> > If any good can come of this, I hope you're all entertained.
Because > I'm quite pissed off, and even though I'm pissed, at least
someone > should benefit from it. > > -Tyson > > On Feb
2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir.
> > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > All right.
That's it. I've had enough of this. It does me no good to > > >
request evidence, or to point out people's inaccuracies about their >
> > claims. I've seriously had enough of this, and since I don't
want to > > > get in the way of anyone's record posting, I'm
going to have to do > > it > > > this way instead. >
> > > > > http://groups.yahoo.com/group/cubecheaters/
> > > > > > There you go. Welcome to this group, where
you can hear me complain > > > about everyone out there who
lies. You'll need approval to join, so > > > state your name,
and if you have a clean record, and are honest, > > you'll >
> > get approved. Join the group, and when unofficial dishonest
posters > > > decide to claim that they average blindfolding a
4x4x4 with > > one-hand in > > > 15 seconds, this is
where you can release your anger. > > > > > > That's
right. Don't post anything that's ridiculously inconsistent > >
> with your competition times. We'll be talking about you. > >
> > > > -Tyson > > > > > > > > >
>
892. Re: [Speed cubing group] Cube Cheaters From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 08:31:48 -0500
cool this group will be like a stress relief ball On 2/2/07, Tyson Mao
<tyson.mao@...> wrote: > > All right. That's it. I've had
enough of this. It does me no good to > request evidence, or to point
out people's inaccuracies about their > claims. I've seriously had
enough of this, and since I don't want to > get in the way of
anyone's record posting, I'm going to have to do it > this way
instead. > > http://groups.yahoo.com/group/cubecheaters/ > >
There you go. Welcome to this group, where you can hear me complain >
about everyone out there who lies. You'll need approval to join, so >
state your name, and if you have a clean record, and are honest, you'll
> get approved. Join the group, and when unofficial dishonest posters
> decide to claim that they average blindfolding a 4x4x4 with
one-hand in > 15 seconds, this is where you can release your anger.
> > That's right. Don't post anything that's ridiculously
inconsistent > with your competition times. We'll be talking about
you. > > -Tyson > > > [Non-text portions of this message
have been removed]
893. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 14:18:39 -0000
Tyson!!! I'm quite pissed off with your post too. I was accused earlier
of being rude when commenting about cubers web-coding skills, which was
only meant as a response to a request about xml/RSS. What you suggest is
way over the line. People respond very differently to the special
atmosphere/pressure of a competition. Some even do better in
competitions than in training :-0 Unofficial times and official times
are just two different cups of tea. They should not be seriously
compared. That however is no reason to scrap unofficial times, or
forcing people not to post unofficial times if they do not have matching
official times. I have no reason to doubt that 95% of the times reported
are true anyway. And the remeining 5%? Well, they are really just
fooling themselves Tyson if the times are bogus. Why would we care? WCA
database shows us all the facts we need about official competitions and
results. People can draw their own conclusions ... Really i guess you
are just pissed that someone achieved such good bld time, while you
cannot yet match it ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Let me clarify. > > I'm quite pissed off right
now. I guarantee there will be a > significant amount of trash
talking in this group. I guarantee a lot > of it will come from me.
> > But those who know me know that I am a very rational being.
This group > will also be a forum where we will come up with requests
for evidence, > or simple steps that certain posters can take to
restore credibility to > their name. > > I am not an
unreasonable man. If you claim a x-second average, and > your average
time in competition is x + 7 seconds, and your best time > in
competition is x + 1 second, but it was a PLL skip, we're going to >
be suspicious. Honestly, you're better off not posting to begin with.
> > This forum will also be a place where we can discuss
statistical tests > to determine who is within range of credibility,
and who is not. In > the future, I'm going to suggest these steps to
the world, so you don't > piss me off. Because otherwise, I'll end up
doing something like this. > > 1. Don't play 1. d4. I don't know
how to respond to it, and I usually > end up in a really bad
position. > 2. If you're a parent and your kid is playing a chess
game, don't make > any gestures. Stand behind the kid, so he can't
see you. > 3. Don't lie on speedcubing.com. If you do lie, when you
post video > evidence, include sound. Otherwise, it's too easy for
you to speed it > up. > 4. Don't drink and drive. Drunk dialing
me, and telling me that > you've had a beer, five shots of vodka, and
are currently driving on > the highway is the dumbest thing ever.
Call me, and I will come pick > you up so you don't have to drive. If
I'm playing a chess game, leave > a message, and I'll call you back
when I'm done. In the meantime, > drink as much vodka as you want, as
you're not driving. > 5. Are you an attractive single female? Stop
messing with my head. > 6. Wipe off your hands if they're sweaty and
you're about to shake > hands with someone. > > Here are a list
of questions that you shouldn't ask me. In fact, I > will be printing
out index cards with the answers to these questions. > If you ask me
one of these questions, I will hand you a card. If you > receive a
card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you
REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can
you REALLY solve a Rubik's Cube? > 4. How do you solve it
blindfolded? (Allowed if you can solve it with > your eyes open.)
> 5. So did you have fun on the show? (If I didn't have fun, I
wouldn't > have done it.) > > A list of things not to say. >
> 1. I used to be able to solve it in like a minute. > 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster >
could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh,
the list goes on and on. We'll let this forum be a place where > you
can complain about these statements too. > > Oh, and one more
thing not to do. > > 1. Solve the Rubik's Cube behind your back in
27 seconds, and then > speed solve it in front of you in 21 seconds.
> 2. Rock back and forth like an idiot while someone scrambles your
> cube, and then speed solve the cube in 21 seconds AFTER solving the
> cube behind your back in 27. > > Grarh. > > If any good
can come of this, I hope you're all entertained. Because > I'm quite
pissed off, and even though I'm pissed, at least someone > should
benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM,
Bob Burton wrote: > > > Count me in, sir. > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > > <tyson.mao@> wrote: > > > > >
> All right. That's it. I've had enough of this. It does me no good
to > > > request evidence, or to point out people's
inaccuracies about their > > > claims. I've seriously had
enough of this, and since I don't want to > > > get in the way
of anyone's record posting, I'm going to have to do > > it >
> > this way instead. > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > >
> There you go. Welcome to this group, where you can hear me complain
> > > about everyone out there who lies. You'll need approval
to join, so > > > state your name, and if you have a clean
record, and are honest, > > you'll > > > get approved.
Join the group, and when unofficial dishonest posters > > >
decide to claim that they average blindfolding a 4x4x4 with > >
one-hand in > > > 15 seconds, this is where you can release
your anger. > > > > > > That's right. Don't post
anything that's ridiculously inconsistent > > > with your
competition times. We'll be talking about you. > > > > >
> -Tyson > > > > > > > > > >
894. Re: Wide turns (was:New OLL for fridich method) From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 15:08:53 -0000
I sometimes plan to create (almost alredy did) a axis notation and also
a metric for it, ATM = axis turn metric. The basic idéa is to notate
turns around one axis X, Y or Z and then more than one slice or even a
cube orientation is possible in one note: For a 3x3x3 a R move looks
like this : X001 or x001 (does not matter if it is X or x). R' looks
like X003 and a R2 like X002. An L' is X100 (the turning direction looks
at the cube from the axis side, in this case R, Y looks from U and Z
from F). To write a cube orientation you simply write X111. To write a
anti-slice (Ra) then do X301. A M-turn is X030. A M-slice + cube
orientation X101. You can also notate moves like QR+M'+L2 = X321 (yes
David, I also use Q =). That "QR+M'+L2" counts as one single turn ATM,
the X321-turn =) Then, if the cube is a 4x4x4 an R is X0001. But,
because of R, U and F are the rightmost turn-digit you can shorten it to
only X1 for all sizes of cubes, X10 means "turn the second slice from
right" so the alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3
(does not look that terrible). It also has the benefit that it can be
adapted to any size of cube. What do you use for notation for the third
slice from left for a 11x11x11 cube? =) =) =) Or for a 7x for example,
those are for real. Is this a good idéa? (I think it is =) // Kenneth
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > For xyz why not use Q like I
do? Especially since the axes are not the > > same ones in use in
math and map-making. > > > > Cheers, > > > >
David J > > Hi :-) > > I have posted about that topic also
in the past. My idea was to use > some postfix modifier, not prefix.
Since all other notation is post- fix > based. One could use Rc
(c-cube), RC (C-cube), RP (P-puzzle) for the > same as you would use
QR. xyz is not intuitive and does not extend > easily to other
puzles. With my idea (or urs) physical turns of > tetraminx or
megaminx (and others) is easy to denote with basic > notation. >
> Actually i have one more minor notation grudge. I would love to see
the > old slice/antislice notation being used more widely. It was
part of the > Singmaster notation from which todays most widely used
notation is > actually a subset (sort of). > > -Per > >
PS! Made an exception to my promise here ... ;-) >
895. Re: Wide turns (was:New OLL for fridich method) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 15:23:17 -0000
Hi Kenneth :-) That idea is not new. It's been discussed occasionally in
the fewestmoves group when the metric debate comes up from time to time.
So far, afaik, no computer algoritm exists for such axis metric. FMC-
companion does calculate the other common metrics: htm,stm,qtm,sqtm :- )
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > I sometimes plan to
create (almost alredy did) a axis notation and > also a metric for
it, ATM = axis turn metric. > > The basic idéa is to notate turns
around one axis X, Y or Z and then > more than one slice or even a
cube orientation is possible in one > note: > > For a 3x3x3 a R
move looks like this : X001 or x001 (does not matter > if it is X or
x). R' looks like X003 and a R2 like X002. An L' is > X100 (the
turning direction looks at the cube from the axis side, in > this
case R, Y looks from U and Z from F). To write a cube > orientation
you simply write X111. To write a anti-slice (Ra) then do > X301. A
M-turn is X030. A M-slice + cube orientation X101. You can > also
notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That
"QR+M'+L2" counts as one single turn ATM, the X321-turn =) > >
Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and
> F are the rightmost turn-digit you can shorten it to only X1 for
all > sizes of cubes, X10 means "turn the second slice from right" so
the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does
not > look that terrible). > > It also has the benefit that it
can be adapted to any size of cube. > What do you use for notation
for the third slice from left for a > 11x11x11 cube? =) =) =) Or for
a 7x for example, those are for real. > > Is this a good idéa? (I
think it is =) > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > For xyz why not use
Q like I do? Especially since the axes are > not the > > >
same ones in use in math and map-making. > > > > > >
Cheers, > > > > > > David J > > > > Hi :-)
> > > > I have posted about that topic also in the past. My
idea was to use > > some postfix modifier, not prefix. Since all
other notation is post- > fix > > based. One could use Rc
(c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you
would use QR. xyz is not intuitive and does not extend > > easily
to other puzles. With my idea (or urs) physical turns of > >
tetraminx or megaminx (and others) is easy to denote with basic >
> notation. > > > > Actually i have one more minor
notation grudge. I would love to see > the > > old
slice/antislice notation being used more widely. It was part of > the
> > Singmaster notation from which todays most widely used
notation is > > actually a subset (sort of). > > > >
-Per > > > > PS! Made an exception to my promise here ...
;-) > > >
896. Re: [Speed cubing group] Re: Cube Cheaters From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 08:39:41 -0800
You're not pissed off enough to make a group about it. Why don't you?
Evidence is not being produced and discretion is not being used. Let me
make my week long statement. Then, I'll just delete the group. I can
match 1:16 and I have. There are certain things must happen with a solve
for that to happen though. Do me a favor and rehearse a few scrambles
and then time your execution phase for me. When you're done, let me know
what your average time is. -Tyson On Feb 2, 2007, at 6:18 AM, Per
Kristen Fredlund wrote: > Tyson!!! > > I'm quite pissed off
with your post too. I was accused earlier of > being rude when
commenting about cubers web-coding skills, which was > only meant as
a response to a request about xml/RSS. > > What you suggest is way
over the line. People respond very > differently to the special
atmosphere/pressure of a competition. Some > even do better in
competitions than in training :-0 Unofficial times > and official
times are just two different cups of tea. They should > not be
seriously compared. That however is no reason to scrap > unofficial
times, or forcing people not to post unofficial times if > they do
not have matching official times. I have no reason to doubt > that
95% of the times reported are true anyway. And the remeining 5%? >
Well, they are really just fooling themselves Tyson if the times are
> bogus. Why would we care? WCA database shows us all the facts we
need > about official competitions and results. People can draw their
own > conclusions ... > > Really i guess you are just pissed
that someone achieved such good > bld time, while you cannot yet
match it ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > Let me clarify. >
> > > I'm quite pissed off right now. I guarantee there will be
a > > significant amount of trash talking in this group. I
guarantee a > lot > > of it will come from me. > > >
> But those who know me know that I am a very rational being. This
> group > > will also be a forum where we will come up with
requests for > evidence, > > or simple steps that certain
posters can take to restore > credibility to > > their name.
> > > > I am not an unreasonable man. If you claim a
x-second average, and > > your average time in competition is x +
7 seconds, and your best > time > > in competition is x + 1
second, but it was a PLL skip, we're going > to > > be
suspicious. Honestly, you're better off not posting to begin > with.
> > > > This forum will also be a place where we can discuss
statistical > tests > > to determine who is within range of
credibility, and who is not. > In > > the future, I'm going to
suggest these steps to the world, so you > don't > > piss me
off. Because otherwise, I'll end up doing something like > this. >
> > > 1. Don't play 1. d4. I don't know how to respond to it,
and I > usually > > end up in a really bad position. > >
2. If you're a parent and your kid is playing a chess game, don't >
make > > any gestures. Stand behind the kid, so he can't see you.
> > 3. Don't lie on speedcubing.com. If you do lie, when you post
> video > > evidence, include sound. Otherwise, it's too easy
for you to speed > it > > up. > > 4. Don't drink and
drive. Drunk dialing me, and telling me that > > you've had a
beer, five shots of vodka, and are currently driving > on > >
the highway is the dumbest thing ever. Call me, and I will come >
pick > > you up so you don't have to drive. If I'm playing a chess
game, > leave > > a message, and I'll call you back when I'm
done. In the meantime, > > drink as much vodka as you want, as
you're not driving. > > 5. Are you an attractive single female?
Stop messing with my head. > > 6. Wipe off your hands if they're
sweaty and you're about to shake > > hands with someone. > >
> > Here are a list of questions that you shouldn't ask me. In
fact, I > > will be printing out index cards with the answers to
these > questions. > > If you ask me one of these questions, I
will hand you a card. If > you > > receive a card, don't talk
to me for 5 minutes. > > > > 1. OMG! ZOMG! Are you REALLI
Tyson Mao?!? > > 2. Were the girls really that dumb? > > 3.
Can you REALLY solve a Rubik's Cube? > > 4. How do you solve it
blindfolded? (Allowed if you can solve it > with > > your eyes
open.) > > 5. So did you have fun on the show? (If I didn't have
fun, I > wouldn't > > have done it.) > > > > A list
of things not to say. > > > > 1. I used to be able to solve
it in like a minute. > > 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet > hamster
> > could solve those things WITHOUT LOOKING in 5 seconds. >
> > > Gosh, the list goes on and on. We'll let this forum be a
place > where > > you can complain about these statements too.
> > > > Oh, and one more thing not to do. > > >
> 1. Solve the Rubik's Cube behind your back in 27 seconds, and then
> > speed solve it in front of you in 21 seconds. > > 2.
Rock back and forth like an idiot while someone scrambles your > >
cube, and then speed solve the cube in 21 seconds AFTER solving the >
> cube behind your back in 27. > > > > Grarh. > >
> > If any good can come of this, I hope you're all entertained.
> Because > > I'm quite pissed off, and even though I'm pissed,
at least someone > > should benefit from it. > > > >
-Tyson > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton
wrote: > > > > > Count me in, sir. > > > >
> > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tyson.mao@> wrote: > > > > > > > > All
right. That's it. I've had enough of this. It does me no > good to
> > > > request evidence, or to point out people's
inaccuracies about > their > > > > claims. I've seriously
had enough of this, and since I don't > want to > > > >
get in the way of anyone's record posting, I'm going to have > to do
> > > it > > > > this way instead. > > >
> > > > > http://groups.yahoo.com/group/cubecheaters/
> > > > > > > > There you go. Welcome to this
group, where you can hear me > complain > > > > about
everyone out there who lies. You'll need approval to > join, so >
> > > state your name, and if you have a clean record, and are
> honest, > > > you'll > > > > get approved.
Join the group, and when unofficial dishonest > posters > >
> > decide to claim that they average blindfolding a 4x4x4 with
> > > one-hand in > > > > 15 seconds, this is where
you can release your anger. > > > > > > > >
That's right. Don't post anything that's ridiculously > inconsistent
> > > > with your competition times. We'll be talking about
you. > > > > > > > > -Tyson > > > >
> > > > > > > > > > > > > >
897. Re : [Speed cubing group] Re: Cube Cheaters From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 16:52:40 +0000 (GMT)
Indeed, you're right Joel. I'm not bothered by those "cheaters". When
you beat them in competition, that's enough. I don't care weather they
average at home sub 16, and i beat them at competition with nearly sub
20 averages. Them i'm just a better cuber. Cubing (in competition ) also
involves handling stress, so aal the credit if someone can. Then he's
the better cuber. ----- Message d'origine ---- De : Joël van Noort
<joel_vn@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le
: Vendredi, 2 Février 2007, 14h30mn 31s Objet : [Speed cubing group] Re:
Cube Cheaters Tyson...? Are you being serious..? I thought you were
joking, but this sounds kinda like you are being serious here... To me..
this post looks really weird. About people asking questions about you
being Tyson Mao etc.: Come on dude, why should you care? The way you are
complaining and talking about it all the time makes me suspect that you
just like the attention, and I don't blame you. If people like to solve
the cube in 27 seconds behind the back in 27 seconds, I gonna let them.
I really can't be bothererd. - Joël. --- In speedsolvingrubiksc
ube@yahoogroups. com, Tyson Mao <tyson.mao@. ..> wrote: > >
Let me clarify. > > I'm quite pissed off right now. I guarantee
there will be a > significant amount of trash talking in this group.
I guarantee a lot > of it will come from me. > > But those who
know me know that I am a very rational being. This group > will also
be a forum where we will come up with requests for evidence, > or
simple steps that certain posters can take to restore credibility to
> their name. > > I am not an unreasonable man. If you claim a
x-second average, and > your average time in competition is x + 7
seconds, and your best time > in competition is x + 1 second, but it
was a PLL skip, we're going to > be suspicious. Honestly, you're
better off not posting to begin with. > > This forum will also be
a place where we can discuss statistical tests > to determine who is
within range of credibility, and who is not. In > the future, I'm
going to suggest these steps to the world, so you don't > piss me
off. Because otherwise, I'll end up doing something like this. > >
1. Don't play 1. d4. I don't know how to respond to it, and I usually
> end up in a really bad position. > 2. If you're a parent and
your kid is playing a chess game, don't make > any gestures. Stand
behind the kid, so he can't see you. > 3. Don't lie on speedcubing.
com. If you do lie, when you post video > evidence, include sound.
Otherwise, it's too easy for you to speed it > up. > 4. Don't
drink and drive. Drunk dialing me, and telling me that > you've had a
beer, five shots of vodka, and are currently driving on > the highway
is the dumbest thing ever. Call me, and I will come pick > you up so
you don't have to drive. If I'm playing a chess game, leave > a
message, and I'll call you back when I'm done. In the meantime, >
drink as much vodka as you want, as you're not driving. > 5. Are you
an attractive single female? Stop messing with my head. > 6. Wipe off
your hands if they're sweaty and you're about to shake > hands with
someone. > > Here are a list of questions that you shouldn't ask
me. In fact, I > will be printing out index cards with the answers to
these questions. > If you ask me one of these questions, I will hand
you a card. If you > receive a card, don't talk to me for 5 minutes.
> > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the
girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube?
> 4. How do you solve it blindfolded? (Allowed if you can solve it
with > your eyes open.) > 5. So did you have fun on the show? (If
I didn't have fun, I wouldn't > have done it.) > > A list of
things not to say. > > 1. I used to be able to solve it in like a
minute. > 2. My friend/ex-girlfrien d/neighbor/ father's uncle's
dog's pet hamster > could solve those things WITHOUT LOOKING in 5
seconds. > > Gosh, the list goes on and on. We'll let this forum
be a place where > you can complain about these statements too. >
> Oh, and one more thing not to do. > > 1. Solve the Rubik's
Cube behind your back in 27 seconds, and then > speed solve it in
front of you in 21 seconds. > 2. Rock back and forth like an idiot
while someone scrambles your > cube, and then speed solve the cube in
21 seconds AFTER solving the > cube behind your back in 27. > >
Grarh. > > If any good can come of this, I hope you're all
entertained. Because > I'm quite pissed off, and even though I'm
pissed, at least someone > should benefit from it. > > -Tyson
> > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > >
Count me in, sir. > > > > ~ Bob > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > All right.
That's it. I've had enough of this. It does me no good to > > >
request evidence, or to point out people's inaccuracies about their >
> > claims. I've seriously had enough of this, and since I don't
want to > > > get in the way of anyone's record posting, I'm
going to have to do > > it > > > this way instead. >
> > > > > http://groups. yahoo.com/ group/cubecheate rs/
> > > > > > There you go. Welcome to this group, where
you can hear me complain > > > about everyone out there who
lies. You'll need approval to join, so > > > state your name,
and if you have a clean record, and are honest, > > you'll >
> > get approved. Join the group, and when unofficial dishonest
posters > > > decide to claim that they average blindfolding a
4x4x4 with > > one-hand in > > > 15 seconds, this is
where you can release your anger. > > > > > > That's
right. Don't post anything that's ridiculously inconsistent > >
> with your competition times. We'll be talking about you. > >
> > > > -Tyson > > > > > > > > >
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898. Gigaminx on E-bay From:
"qwerty1110" <tbttfox@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 16:56:48 -0000
Hey all. Just doing a little advertising for my e-bay auction. This
one's for all the collectors out there. I'm selling one of each type of
piece to the Gigaminx so that you can copy them to make your own
gigaminx! It's Item Number 190077662755 Check it out! TBTTyler Fox
899. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 17:35:33 -0000
Hi :-) I don't have a problem with all the good posted times lately. so
why would ia make a group? What for? Anti-Tyson group. Now that is plain
stupid. Im don't have grudges against YOU. But the way you judge many
people for lack of "competition evidence" is out of line ... IMHO ...
One must distinguish apples and oranges ... -Per Oh well this is gonna
be another useless thread ... Let people have fun playing the cube, and
post what times they want. I'm sure Ron receives a lot of unbelievable
times that do not get posted .... > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > You're not pissed off enough to make a group about it.
Why don't you? > > Evidence is not being produced and discretion
is not being used. Let > me make my week long statement. Then, I'll
just delete the group. > > I can match 1:16 and I have. There are
certain things must happen with > a solve for that to happen though.
Do me a favor and rehearse a few > scrambles and then time your
execution phase for me. When you're done, > let me know what your
average time is. > > -Tyson > > On Feb 2, 2007, at 6:18 AM,
Per Kristen Fredlund wrote: > > > Tyson!!! > > > >
I'm quite pissed off with your post too. I was accused earlier of >
> being rude when commenting about cubers web-coding skills, which
was > > only meant as a response to a request about xml/RSS. >
> > > What you suggest is way over the line. People respond
very > > differently to the special atmosphere/pressure of a
competition. Some > > even do better in competitions than in
training :-0 Unofficial times > > and official times are just two
different cups of tea. They should > > not be seriously compared.
That however is no reason to scrap > > unofficial times, or
forcing people not to post unofficial times if > > they do not
have matching official times. I have no reason to doubt > > that
95% of the times reported are true anyway. And the remeining 5%? >
> Well, they are really just fooling themselves Tyson if the times
are > > bogus. Why would we care? WCA database shows us all the
facts we need > > about official competitions and results. People
can draw their own > > conclusions ... > > > > Really
i guess you are just pissed that someone achieved such good > >
bld time, while you cannot yet match it ... > > > > -Per
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > > <tyson.mao@> wrote: > > > > >
> Let me clarify. > > > > > > I'm quite pissed off
right now. I guarantee there will be a > > > significant amount
of trash talking in this group. I guarantee a > > lot > >
> of it will come from me. > > > > > > But those
who know me know that I am a very rational being. This > > group
> > > will also be a forum where we will come up with requests
for > > evidence, > > > or simple steps that certain
posters can take to restore > > credibility to > > >
their name. > > > > > > I am not an unreasonable man.
If you claim a x-second average, and > > > your average time in
competition is x + 7 seconds, and your best > > time > >
> in competition is x + 1 second, but it was a PLL skip, we're going
> > to > > > be suspicious. Honestly, you're better off
not posting to begin > > with. > > > > > > This
forum will also be a place where we can discuss statistical > >
tests > > > to determine who is within range of credibility,
and who is not. > > In > > > the future, I'm going to
suggest these steps to the world, so you > > don't > > >
piss me off. Because otherwise, I'll end up doing something like >
> this. > > > > > > 1. Don't play 1. d4. I don't
know how to respond to it, and I > > usually > > > end up
in a really bad position. > > > 2. If you're a parent and your
kid is playing a chess game, don't > > make > > > any
gestures. Stand behind the kid, so he can't see you. > > > 3.
Don't lie on speedcubing.com. If you do lie, when you post > >
video > > > evidence, include sound. Otherwise, it's too easy
for you to speed > > it > > > up. > > > 4. Don't
drink and drive. Drunk dialing me, and telling me that > > >
you've had a beer, five shots of vodka, and are currently driving >
> on > > > the highway is the dumbest thing ever. Call me,
and I will come > > pick > > > you up so you don't have
to drive. If I'm playing a chess game, > > leave > > > a
message, and I'll call you back when I'm done. In the meantime, >
> > drink as much vodka as you want, as you're not driving. >
> > 5. Are you an attractive single female? Stop messing with my
head. > > > 6. Wipe off your hands if they're sweaty and you're
about to shake > > > hands with someone. > > > >
> > Here are a list of questions that you shouldn't ask me. In
fact, I > > > will be printing out index cards with the answers
to these > > questions. > > > If you ask me one of these
questions, I will hand you a card. If > > you > > >
receive a card, don't talk to me for 5 minutes. > > > > >
> 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > > 2. Were
the girls really that dumb? > > > 3. Can you REALLY solve a
Rubik's Cube? > > > 4. How do you solve it blindfolded?
(Allowed if you can solve it > > with > > > your eyes
open.) > > > 5. So did you have fun on the show? (If I didn't
have fun, I > > wouldn't > > > have done it.) > >
> > > > A list of things not to say. > > > >
> > 1. I used to be able to solve it in like a minute. > >
> 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet >
> hamster > > > could solve those things WITHOUT LOOKING in
5 seconds. > > > > > > Gosh, the list goes on and on.
We'll let this forum be a place > > where > > > you can
complain about these statements too. > > > > > > Oh,
and one more thing not to do. > > > > > > 1. Solve the
Rubik's Cube behind your back in 27 seconds, and then > > >
speed solve it in front of you in 21 seconds. > > > 2. Rock
back and forth like an idiot while someone scrambles your > > >
cube, and then speed solve the cube in 21 seconds AFTER solving the >
> > cube behind your back in 27. > > > > > >
Grarh. > > > > > > If any good can come of this, I
hope you're all entertained. > > Because > > > I'm quite
pissed off, and even though I'm pissed, at least someone > > >
should benefit from it. > > > > > > -Tyson > >
> > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: >
> > > > > > Count me in, sir. > > > > >
> > > ~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > >
> All right. That's it. I've had enough of this. It does me no >
> good to > > > > > request evidence, or to point out
people's inaccuracies about > > their > > > > >
claims. I've seriously had enough of this, and since I don't > >
want to > > > > > get in the way of anyone's record
posting, I'm going to have > > to do > > > > it >
> > > > this way instead. > > > > > > >
> > > http://groups.yahoo.com/group/cubecheaters/ > >
> > > > > > > > There you go. Welcome to this
group, where you can hear me > > complain > > > > >
about everyone out there who lies. You'll need approval to > >
join, so > > > > > state your name, and if you have a
clean record, and are > > honest, > > > > you'll >
> > > > get approved. Join the group, and when unofficial
dishonest > > posters > > > > > decide to claim
that they average blindfolding a 4x4x4 with > > > > one-hand
in > > > > > 15 seconds, this is where you can release
your anger. > > > > > > > > > > That's
right. Don't post anything that's ridiculously > > inconsistent
> > > > > with your competition times. We'll be talking
about you. > > > > > > > > > > -Tyson >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
900. Re: Are CubeSmith stickers waterproof? From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 17:59:46 -0000
Yes, I've given my cubes a bath in the sink to wash the dust out of the
insides, and the stickers were fine. --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > I'm just asking if the
CubeSmith rubiks stickers for 3x3x3 original > ones water proof. Does
anyone know? >
901. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method))
From:
"moostafa_ma2010" <moostafa_ma2010@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 18:27:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Most
"cube-page-designers" only know basic html with tables, > paragraphs
images and links. It's technically challenging for non- > programmers
to write sophisticated web-pages > with "advanced "functionality ;-)
> > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
> wrote: > > It would just be a web page for each > >
> notation, explaining how it works and how you translate to other
> > > notations. Ideally in several languages. > > >
/Lars > > > > > > I would suggest also making it
available in XML format so websites > > that don't want their
visitor to leave the site can just grab the > data > > and
render it on their own site. Granted, this does take away from > >
the advertising cash-grab that would be available for the site with >
> the monopoly on the notations, but this would be more community
> based. > > > > I wish more cubing sites made things
available in an RSS type of > feed. > > > > -Dave
Campbell > > >
902. [Speed cubing group] Re: Cube Cheaters From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 19:20:49 -0000
Yikes...this scares me because this sounds like what would seriously
happen to me...I get so nervous my best times in competition would
likely be 7 seconds slower than what I would normally achieve...then
again, I have never been to a competition so I would never know. But
wow, if you guys have such strong reactions toward cube cheaters -
suspecting that anyone who matches this criteria of x + 7 seconds is a
cube cheater or a liar - that just scares me. Maybe I just won't go to
competitions until I can get x + 60 seconds consistently... You all
scare me. I claim a five-minute average! On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > Tyson wrote : > >I am
not an unreasonable man. If you claim a x-second average, and >
>your average time in competition is x + 7 seconds, and your best
time > >in competition is x + 1 second, but it was a PLL skip,
we're going to > >be suspicious. Honestly, you're better off not
posting to begin with. >
903. [Speed cubing group] Re: Cube Cheaters From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 19:28:25 -0000
no one ever doubts someone who claims a 60 second speed solve time and 7
seconds compared to 60 is not 7 seconds compared to 11. don't be
ridiculous. the faster you are, the more consistent times will be. when
it takes 60 seconds to solve, averages are less consistent and
especially so are the times. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...>
wrote: > > Yikes...this scares me because this sounds like what
would seriously > happen to me...I get so nervous my best times in
competition would > likely be 7 seconds slower than what I would
normally achieve...then > again, I have never been to a competition
so I would never know. But > wow, if you guys have such strong
reactions toward cube cheaters - > suspecting that anyone who matches
this criteria of x + 7 seconds is a > cube cheater or a liar - that
just scares me. Maybe I just won't go to > competitions until I can
get x + 60 seconds consistently... > > You all scare me. I claim a
five-minute average! > > > > On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > > > Tyson wrote : >
> >I am not an unreasonable man. If you claim a x-second average,
and > > >your average time in competition is x + 7 seconds, and
your best time > > >in competition is x + 1 second, but it was
a PLL skip, we're going to > > >be suspicious. Honestly, you're
better off not posting to begin with. > > >
904. [Speed cubing group] Re: Cube Cheaters From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 19:38:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > no one ever doubts someone who claims a
60 second speed solve time and > 7 seconds compared to 60 is not 7
seconds compared to 11. > > don't be ridiculous. the faster you
are, the more consistent times > will be. when it takes 60 seconds to
solve, averages are less > consistent and especially so are the
times. > > ~ bob So about what range of time would you say the 7
seconds rule can be applied? under 30 seconds? cause i average around 35
or so but my times can range from high 20s to high 30s. > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Yikes...this scares me
because this sounds like what would seriously > > happen to me...I
get so nervous my best times in competition would > > likely be 7
seconds slower than what I would normally achieve...then > >
again, I have never been to a competition so I would never know. But
> > wow, if you guys have such strong reactions toward cube
cheaters - > > suspecting that anyone who matches this criteria of
x + 7 seconds is a > > cube cheater or a liar - that just scares
me. Maybe I just won't go to > > competitions until I can get x +
60 seconds consistently... > > > > You all scare me. I claim
a five-minute average! > > > > > > > > On Feb 2,
2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > >
> > Tyson wrote : > > > >I am not an unreasonable man.
If you claim a x-second average, and > > > >your average
time in competition is x + 7 seconds, and your best time > > >
>in competition is x + 1 second, but it was a PLL skip, we're going
to > > > >be suspicious. Honestly, you're better off not
posting to begin with. > > > > > >
905. [Speed cubing group] Re: Cube Cheaters From:
"andyaycw" <andyaycw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 19:43:07 -0000
Tyson wrote: "...and your best time in competition is x + 1 second, but
it was a PLL skip, we're going to be suspicious..." Okay, I see your
point. But you guys still scare me. I likely won't go to a competition
for at least another 3-6 months because of my schedule, but if my best
average to date is 42 seconds, and I pull off a 50 second average in
competition... I mean...I think there's a difference...competition you
get five solves...with the fastest and slowest being dropped. But when I
take an average, I use JNetCube Timer and solve twelve times. Although
the past three averages I have taken were all under 45 seconds, I still
consider those to be good averages - not ones I could consistently
achieve in competition - almost sort of lucky, if you will. My best
average however, would have been 45 seconds instead of 42 if I had taken
only the first five solves, instead of all twelve. (I got "lucky" with
the last 6 solves, four of them being under 40. So that was what brought
my average down.) If I were to take my more standardized, less lucky
averages of around 45 seconds...if I took only the first five solves
instead of all twelve, it would likely come to an average of 50 seconds.
42? 50? Kind of a big difference...factor in the nerves of being at your
first competition...another 5 seconds...55 seconds. Hmmm, 42
seconds...55 seconds...big difference. This guy must be a liar. I wonder
where I will be in several months... You guys still scare me. ;p --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > no one ever doubts someone who claims a 60 second speed
solve time and > 7 seconds compared to 60 is not 7 seconds compared
to 11. > > don't be ridiculous. the faster you are, the more
consistent times > will be. when it takes 60 seconds to solve,
averages are less > consistent and especially so are the times. >
> ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > <andyaycw@> wrote: > > > >
Yikes...this scares me because this sounds like what would seriously
> > happen to me...I get so nervous my best times in competition
would > > likely be 7 seconds slower than what I would normally
achieve...then > > again, I have never been to a competition so I
would never know. But > > wow, if you guys have such strong
reactions toward cube cheaters - > > suspecting that anyone who
matches this criteria of x + 7 seconds is a > > cube cheater or a
liar - that just scares me. Maybe I just won't go to > >
competitions until I can get x + 60 seconds consistently... > >
> > You all scare me. I claim a five-minute average! > >
> > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > > > > > Tyson wrote : > >
> >I am not an unreasonable man. If you claim a x-second average,
and > > > >your average time in competition is x + 7
seconds, and your best time > > > >in competition is x + 1
second, but it was a PLL skip, we're going to > > > >be
suspicious. Honestly, you're better off not posting to begin with. >
> > > > >
906. [Speed cubing group] Re: Cube Cheaters From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 20:18:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > Tyson wrote: "...and your best
time in competition is x + 1 second, > but it was a PLL skip, we're
going to be suspicious..." > > Okay, I see your point. But you
guys still scare me. I likely won't go > to a competition for at
least another 3-6 months because of my > schedule, but if my best
average to date is 42 seconds, and I pull off > a 50 second average
in competition... You see what you are doing Tyson? Scaring innocent
cubers!! It's a bloody shame!! Andy, please go to a competition whenever
you want to. The only person talking about suspicious other cubers is
Tyson. Really, if you are a cuber, you need some social interaction with
other cubers. - Joël.
Joel, It is. Sorry about that. I apologize. Andy, you have nothing to
worry about. The easiest way for people to believe what you can do is
just for you to go to a competition, talk to people, and show them that
you are a reasonable person. I am confident that you are, so you have
nothing to worry about. -Tyson On 2/2/07, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "andyaycw" > <andyaycw@...> wrote: > > > >
Tyson wrote: "...and your best time in competition is x + 1 second, >
> but it was a PLL skip, we're going to be suspicious..." > >
> > Okay, I see your point. But you guys still scare me. I likely
> won't go > > to a competition for at least another 3-6 months
because of my > > schedule, but if my best average to date is 42
seconds, and I pull > off > > a 50 second average in
competition... > > You see what you are doing Tyson? Scaring
innocent cubers!! It's a > bloody shame!! > > Andy, please go
to a competition whenever you want to. The only > person talking
about suspicious other cubers is Tyson. Really, if > you are a cuber,
you need some social interaction with other cubers. > > - Joël.
> > > [Non-text portions of this message have been removed]
908. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 20:26:28 -0000
Hi Andy :-) Don't be scared of Tyson. He is fighting his battle almost
alone :-) But if you go to competition maybe better select one where
Tyson is not judge/organiser/participant? :-P We want as many as
possible to come to competitions and have tons of fun and meeting other
weird cuboholics like ourselves :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...>
wrote: > > Tyson wrote: "...and your best time in competition is x
+ 1 second, > but it was a PLL skip, we're going to be suspicious..."
> > Okay, I see your point. But you guys still scare me. I likely
won't go > to a competition for at least another 3-6 months because
of my > schedule, but if my best average to date is 42 seconds, and I
pull off > a 50 second average in competition... > > I mean...I
think there's a difference...competition you get five > solves...with
the fastest and slowest being dropped. But when I take > an average,
I use JNetCube Timer and solve twelve times. Although the > past
three averages I have taken were all under 45 seconds, I still >
consider those to be good averages - not ones I could consistently >
achieve in competition - almost sort of lucky, if you will. My best >
average however, would have been 45 seconds instead of 42 if I had >
taken only the first five solves, instead of all twelve. (I got >
"lucky" with the last 6 solves, four of them being under 40. So that
> was what brought my average down.) > > If I were to take my
more standardized, less lucky averages of around > 45 seconds...if I
took only the first five solves instead of all > twelve, it would
likely come to an average of 50 seconds. 42? 50? Kind > of a big
difference...factor in the nerves of being at your first >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 >
seconds...big difference. This guy must be a liar. > > I wonder
where I will be in several months... > > You guys still scare me.
;p > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > no one ever doubts someone
who claims a 60 second speed solve time and > > 7 seconds compared
to 60 is not 7 seconds compared to 11. > > > > don't be
ridiculous. the faster you are, the more consistent times > > will
be. when it takes 60 seconds to solve, averages are less > >
consistent and especially so are the times. > > > > ~ bob
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > > <andyaycw@> wrote: > > > > >
> Yikes...this scares me because this sounds like what would
seriously > > > happen to me...I get so nervous my best times
in competition would > > > likely be 7 seconds slower than what
I would normally achieve...then > > > again, I have never been
to a competition so I would never know. But > > > wow, if you
guys have such strong reactions toward cube cheaters - > > >
suspecting that anyone who matches this criteria of x + 7 seconds is a
> > > cube cheater or a liar - that just scares me. Maybe I
just won't go to > > > competitions until I can get x + 60
seconds consistently... > > > > > > You all scare me.
I claim a five-minute average! > > > > > > > >
> > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom
wrote: > > > > > > > > Tyson wrote : > >
> > >I am not an unreasonable man. If you claim a x-second
average, and > > > > >your average time in competition is
x + 7 seconds, and your > best time > > > > >in
competition is x + 1 second, but it was a PLL skip, we're > going to
> > > > >be suspicious. Honestly, you're better off not
posting to begin > with. > > > > > > > > >
>
909. [Speed cubing group] Re: Cube Cheaters From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 20:56:09 -0000
Don't get us wrong, we're fine with just about everyone until they give
us a reason not to be. Most cubers don't give us a reason to be
suspicious. We understand that people with slower times are going to
have bigger standard deviations, especially in high stress situations
like in competition. But if you claim something like an sub-80 BLD
average, we want proof, and you'd better be able to back it up in a
competition setting. --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Tyson wrote: "...and your
best time in competition is x + 1 second, > > but it was a PLL
skip, we're going to be suspicious..." > > > > Okay, I see
your point. But you guys still scare me. I likely > won't go >
> to a competition for at least another 3-6 months because of my >
> schedule, but if my best average to date is 42 seconds, and I pull
> off > > a 50 second average in competition... > > >
> You see what you are doing Tyson? Scaring innocent cubers!! It's a
> bloody shame!! > > Andy, please go to a competition whenever
you want to. The only > person talking about suspicious other cubers
is Tyson. Really, if > you are a cuber, you need some social
interaction with other cubers. > > - Joël. >
910. Re: Video Please From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 21:30:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Obviously his youtube video is
sped up. It's not obvious to me. And I'm the guy who once thought
Tyson's 1:13 (or something like that) video was sped up when it wasn't.
I think bad quality video can falsely give you the impression of
unrealistic movement. Cheers! Stefan
911. [Speed cubing group] Re: Cube Cheaters From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 21:32:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > Don't get us wrong, we're fine
with just about everyone until they > give us a reason not to be.
Most cubers don't give us a reason to be > suspicious. We understand
that people with slower times are going to > have bigger standard
deviations, especially in high stress situations > like in
competition. But if you claim something like an sub-80 BLD > average,
we want proof, and you'd better be able to back it up in a >
competition setting. ...or else? But hey, who is 'us'? I mean, I
understand you want proof, and I understand your post completely. I just
can't understand what Tyson's post is about. - Joël.
912. [Speed cubing group] Re: Cube Cheaters From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 21:33:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Do me a favor and rehearse a few
scrambles and then time your > execution phase for me. When you're
done, let me know what your > average time is. With rehearse do you
mean I can practice the same scramble a few times? Also, what kind of
times do you achieve? Cheers! Stefan
913. [Speed cubing group] Re: Cube Cheaters From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 21:37:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Don't be scared of Tyson.
He is fighting his battle almost alone :-) I very much agree with Tyson,
I just have a different tolerance level for what to believe, tend to
have a higher desire to believe. Cheers! Stefan
914. [Speed cubing group] Re: Cube Cheaters From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 21:44:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > But if you claim something like an
sub-80 BLD average, we want > proof I'd phrase that as "we'd like
proof". He has no obligation for proof and we have no right to demand
proof, we can merely ask for it. Cheers! Stefan
915. Re: Are CubeSmith stickers waterproof? From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 22:05:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > The stickers
are made of pure vinyl, a plastic material, so yes they > are
waterproof! But whether the glue is water-resistant is another >
matter... I wouldn't think so. Maybe that's what you are really asking??
> > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" >
<dish.painted.blue@> wrote: > > > > I'm just asking if
the CubeSmith rubiks stickers for 3x3x3 original > > ones water
proof. Does anyone know? > > > thanks! i just want to dump my
cube in soap and wash it. i use to just get a damp cloth and wash it all
over. take a logn time.
916. Re: Are CubeSmith stickers waterproof? From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Feb 2007 22:07:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > Yes, I've given my cubes a bath in
the sink to wash the dust out of > the insides, and the stickers were
fine. > > --- In speedsolvingrubikscube@yahoogroups.com,
"brendantrinh2000" > <dish.painted.blue@> wrote: > > >
> I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original
> > ones water proof. Does anyone know? > > > Thanks for
the reply!
917. And another timer From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 00:09:08 -0000
As if we didn't have enough of them (well I don't). I like the fact that
I finally got one to work properly with the RubikPlayer applet. Let me
know what you think of it, bugs, feature requests, comments, flames,
anything. This is a one-time-limited-non-refundable post.
http://vanderblonk.com/cube/cubetimer.htm or http://tinyurl.com/yvm66e
Michiel
918. Re: Cube Cheaters From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 00:17:10 -0000
Hey all, I don't get all the fuss about this... Most people (95%) are
honest, those who aren't are just fooling themselves. And, some people
(like me) just get very very nervous at competitions (you should've seen
my hands during 2x2 at EC shake). One can't demand presenting evidence
of their skill, most people don't have a cam or similar. Plus you would
have to record all your cubes or you'll mis a PB. For people who are
completely unknown (Frank Dickerson) and also others, I don't tell they
are not that fast, I'm just curious if they realy are fast. I'm not
saying they cheat untill i've seen 'proof', just being curious. Posts
like on this subject is (I think) very bad for speedcubing
sport/hobby/obsession/etc. Lets all be happy and enjoy the thing we have
in common, CUBE! Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell >
<no_reply@> wrote: > > > > But if you claim something
like an sub-80 BLD average, we want > > proof > > I'd phrase
that as "we'd like proof". He has no obligation for proof > and we
have no right to demand proof, we can merely ask for it. > >
Cheers! > Stefan >
919. Re: Video Please From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 00:30:07 -0000
I've met up with many american cubers and we've talked about it. maybe
you should watch it again, you'll see what i mean. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "goodxy2002"
<goodxy2002@> wrote: > > > > Obviously his youtube
video is sped up. > > It's not obvious to me. And I'm the guy who
once thought Tyson's 1:13 > (or something like that) video was sped
up when it wasn't. I think > bad quality video can falsely give you
the impression of unrealistic > movement. > > Cheers! >
Stefan >
920. Re: Cube Cheaters From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 00:31:17 -0000
Can I get a card for this one? 2. Were the girls really that dumb? ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Let me clarify. > > I'm
quite pissed off right now. I guarantee there will be a > significant
amount of trash talking in this group. I guarantee a lot > of it will
come from me. > > But those who know me know that I am a very
rational being. This group > will also be a forum where we will come
up with requests for evidence, > or simple steps that certain posters
can take to restore credibility to > their name. > > I am not
an unreasonable man. If you claim a x-second average, and > your
average time in competition is x + 7 seconds, and your best time > in
competition is x + 1 second, but it was a PLL skip, we're going to >
be suspicious. Honestly, you're better off not posting to begin with.
> > This forum will also be a place where we can discuss
statistical tests > to determine who is within range of credibility,
and who is not. In > the future, I'm going to suggest these steps to
the world, so you don't > piss me off. Because otherwise, I'll end up
doing something like this. > > 1. Don't play 1. d4. I don't know
how to respond to it, and I usually > end up in a really bad
position. > 2. If you're a parent and your kid is playing a chess
game, don't make > any gestures. Stand behind the kid, so he can't
see you. > 3. Don't lie on speedcubing.com. If you do lie, when you
post video > evidence, include sound. Otherwise, it's too easy for
you to speed it > up. > 4. Don't drink and drive. Drunk dialing
me, and telling me that > you've had a beer, five shots of vodka, and
are currently driving on > the highway is the dumbest thing ever.
Call me, and I will come pick > you up so you don't have to drive. If
I'm playing a chess game, leave > a message, and I'll call you back
when I'm done. In the meantime, > drink as much vodka as you want, as
you're not driving. > 5. Are you an attractive single female? Stop
messing with my head. > 6. Wipe off your hands if they're sweaty and
you're about to shake > hands with someone. > > Here are a list
of questions that you shouldn't ask me. In fact, I > will be printing
out index cards with the answers to these questions. > If you ask me
one of these questions, I will hand you a card. If you > receive a
card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you
REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can
you REALLY solve a Rubik's Cube? > 4. How do you solve it
blindfolded? (Allowed if you can solve it with > your eyes open.)
> 5. So did you have fun on the show? (If I didn't have fun, I
wouldn't > have done it.) > > A list of things not to say. >
> 1. I used to be able to solve it in like a minute. > 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster >
could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh,
the list goes on and on. We'll let this forum be a place where > you
can complain about these statements too. > > Oh, and one more
thing not to do. > > 1. Solve the Rubik's Cube behind your back in
27 seconds, and then > speed solve it in front of you in 21 seconds.
> 2. Rock back and forth like an idiot while someone scrambles your
> cube, and then speed solve the cube in 21 seconds AFTER solving the
> cube behind your back in 27. > > Grarh. > > If any good
can come of this, I hope you're all entertained. Because > I'm quite
pissed off, and even though I'm pissed, at least someone > should
benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM,
Bob Burton wrote: > > > Count me in, sir. > > > > ~
Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > > <tyson.mao@> wrote: > > > > >
> All right. That's it. I've had enough of this. It does me no good
to > > > request evidence, or to point out people's
inaccuracies about their > > > claims. I've seriously had
enough of this, and since I don't want to > > > get in the way
of anyone's record posting, I'm going to have to do > > it >
> > this way instead. > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > >
> There you go. Welcome to this group, where you can hear me complain
> > > about everyone out there who lies. You'll need approval
to join, so > > > state your name, and if you have a clean
record, and are honest, > > you'll > > > get approved.
Join the group, and when unofficial dishonest posters > > >
decide to claim that they average blindfolding a 4x4x4 with > >
one-hand in > > > 15 seconds, this is where you can release
your anger. > > > > > > That's right. Don't post
anything that's ridiculously inconsistent > > > with your
competition times. We'll be talking about you. > > > > >
> -Tyson > > > > > > > > > >
921. Rubik's Revolution From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 01:32:10 -0000
I just got an e-mail about an upcoming product called Rubik's Revolution
(http://www.rubiksrevolution.com/#). It appears to be an electronic
extension to the cube: "We at Techno Source are really excited about
adding an electronic complement to the Rubik's Cube that you already
know and love. For this reason, we wanted to capture the best features
of the original Cube speed, intelligence, challenge, and the tactile
experiencein an electronic version that will provide several different
challenges for you to conquer! Packed with six games that test your
speed and your smarts, multiple levels, single & multiplayer games,
lights, sounds, and more, are you ready for the next challenge?" Sounds
intriguing. The web site has a countdown, showing 130 days until
release. Chris
922. Re: [Speed cubing group] Re: Cube Cheaters From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Feb 2007 20:36:00 -0500
what a heated debate! well, I'm not very fast, and I don't have a video
camera, but I was getting sub-20 times I would go to a competition and
show some people On 2/2/07, James Straughan <athefre@...> wrote:
> > Can I get a card for this one? > > 2. Were the girls
really that dumb? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > Let
me clarify. > > > > I'm quite pissed off right now. I
guarantee there will be a > > significant amount of trash talking
in this group. I guarantee a > lot > > of it will come from me.
> > > > But those who know me know that I am a very rational
being. This > group > > will also be a forum where we will come
up with requests for > evidence, > > or simple steps that
certain posters can take to restore > credibility to > > their
name. > > > > I am not an unreasonable man. If you claim a
x-second average, > and > > your average time in competition is
x + 7 seconds, and your best > time > > in competition is x + 1
second, but it was a PLL skip, we're going > to > > be
suspicious. Honestly, you're better off not posting to begin > with.
> > > > This forum will also be a place where we can discuss
statistical > tests > > to determine who is within range of
credibility, and who is not. > In > > the future, I'm going to
suggest these steps to the world, so you > don't > > piss me
off. Because otherwise, I'll end up doing something like > this. >
> > > 1. Don't play 1. d4. I don't know how to respond to it,
and I > usually > > end up in a really bad position. > >
2. If you're a parent and your kid is playing a chess game, don't >
make > > any gestures. Stand behind the kid, so he can't see you.
> > 3. Don't lie on speedcubing.com. If you do lie, when you post
> video > > evidence, include sound. Otherwise, it's too easy
for you to > speed it > > up. > > 4. Don't drink and
drive. Drunk dialing me, and telling me that > > you've had a
beer, five shots of vodka, and are currently driving > on > >
the highway is the dumbest thing ever. Call me, and I will come >
pick > > you up so you don't have to drive. If I'm playing a chess
game, > leave > > a message, and I'll call you back when I'm
done. In the meantime, > > drink as much vodka as you want, as
you're not driving. > > 5. Are you an attractive single female?
Stop messing with my > head. > > 6. Wipe off your hands if
they're sweaty and you're about to > shake > > hands with
someone. > > > > Here are a list of questions that you
shouldn't ask me. In fact, > I > > will be printing out index
cards with the answers to these > questions. > > If you ask me
one of these questions, I will hand you a card. If > you > >
receive a card, don't talk to me for 5 minutes. > > > > 1.
OMG! ZOMG! Are you REALLI Tyson Mao?!? > > 2. Were the girls
really that dumb? > > 3. Can you REALLY solve a Rubik's Cube? >
> 4. How do you solve it blindfolded? (Allowed if you can solve it
> with > > your eyes open.) > > 5. So did you have fun on
the show? (If I didn't have fun, I > wouldn't > > have done
it.) > > > > A list of things not to say. > > >
> 1. I used to be able to solve it in like a minute. > > 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet > hamster
> > could solve those things WITHOUT LOOKING in 5 seconds. >
> > > Gosh, the list goes on and on. We'll let this forum be a
place > where > > you can complain about these statements too.
> > > > Oh, and one more thing not to do. > > >
> 1. Solve the Rubik's Cube behind your back in 27 seconds, and >
then > > speed solve it in front of you in 21 seconds. > >
2. Rock back and forth like an idiot while someone scrambles your >
> cube, and then speed solve the cube in 21 seconds AFTER solving
> the > > cube behind your back in 27. > > > >
Grarh. > > > > If any good can come of this, I hope you're
all entertained. > Because > > I'm quite pissed off, and even
though I'm pissed, at least someone > > should benefit from it.
> > > > -Tyson > > > > On Feb 2, 2007, at 12:12
AM, Bob Burton wrote: > > > > > Count me in, sir. >
> > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > <tyson.mao@> wrote: > > >
> > > > > All right. That's it. I've had enough of this.
It does me no > good to > > > > request evidence, or to
point out people's inaccuracies about > their > > > >
claims. I've seriously had enough of this, and since I don't > want
to > > > > get in the way of anyone's record posting, I'm
going to have > to do > > > it > > > > this way
instead. > > > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > >
> > > There you go. Welcome to this group, where you can hear
me > complain > > > > about everyone out there who lies.
You'll need approval to > join, so > > > > state your
name, and if you have a clean record, and are > honest, > >
> you'll > > > > get approved. Join the group, and when
unofficial dishonest > posters > > > > decide to claim
that they average blindfolding a 4x4x4 with > > > one-hand in
> > > > 15 seconds, this is where you can release your
anger. > > > > > > > > That's right. Don't post
anything that's ridiculously > inconsistent > > > > with
your competition times. We'll be talking about you. > > > >
> > > > -Tyson > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed]
923. Re: Wide turns (was:New OLL for fridich method) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 02:11:52 -0000
Hi Ken, I like the axis notation. When scrambling I often add R301 and
R103 after a Q or two, when I start to hit duplicate CLL's. I had pretty
much the same thought for the 11x11x11. So, yes, I think it's a good
idea. Some common things may develop shorter notation, like Rodd
(R01010101010) Reven (R10101010101) Rother (R01020302010) Rascal
(R32132132132) Rabbit (R01223332210). :) Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I sometimes plan to create (almost
alredy did) a axis notation and > also a metric for it, ATM = axis
turn metric. > > The basic idéa is to notate turns around one axis
X, Y or Z and then > more than one slice or even a cube orientation
is possible in one > note: > > For a 3x3x3 a R move looks like
this : X001 or x001 (does not matter > if it is X or x). R' looks
like X003 and a R2 like X002. An L' is > X100 (the turning direction
looks at the cube from the axis side, in > this case R, Y looks from
U and Z from F). To write a cube > orientation you simply write X111.
To write a anti-slice (Ra) then do > X301. A M-turn is X030. A
M-slice + cube orientation X101. You can > also notate moves like
QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts
as one single turn ATM, the X321-turn =) > > Then, if the cube is
a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost
turn-digit you can shorten it to only X1 for all > sizes of cubes,
X10 means "turn the second slice from right" so the > alg F R U R' U'
F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that
terrible). > > It also has the benefit that it can be adapted to
any size of cube. > What do you use for notation for the third slice
from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example,
those are for real. > > Is this a good idéa? (I think it is =)
> > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > For xyz why not use
Q like I do? Especially since the axes are > not the > > >
same ones in use in math and map-making. > > > > > >
Cheers, > > > > > > David J > > > > Hi :-)
> > > > I have posted about that topic also in the past. My
idea was to use > > some postfix modifier, not prefix. Since all
other notation is post- > fix > > based. One could use Rc
(c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you
would use QR. xyz is not intuitive and does not extend > > easily
to other puzles. With my idea (or urs) physical turns of > >
tetraminx or megaminx (and others) is easy to denote with basic >
> notation. > > > > Actually i have one more minor
notation grudge. I would love to see > the > > old
slice/antislice notation being used more widely. It was part of > the
> > Singmaster notation from which todays most widely used
notation is > > actually a subset (sort of). > > > >
-Per > > > > PS! Made an exception to my promise here ...
;-) > > >
i think tysons main point isnt' for the people that do some certain
times, its people that say they consistently break the world record for
events at home, and when time comes to perform, its not even close.
honestly, no one knows or cares if you claim a 22 average at home and
get 30 at a comp. its the huge exaggurations of world class performance
that are out of line. and per you are so rude i can't handle it, you
haven't don't 1/100 what tyson has done for the cube community and
anyone lucky enough to attend one of the tournaments he organizes will
enjoy the best and largest cube competitions there are in the world, so
far only second in attendance to the world champoinships. per i think
you take so much offense to this because you are a big offender, you
openly claim to be as good as frank at the big cubes, post absurd times
unofficially, and your competition times aren't even close; you claim
sub 2's, and can barely hit sub 3 in competition. andy i encourage you
to come to one of tyson's compeitions he's a great guy, and good friend,
dont listen to anyone talk shit about him Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hi Andy :-) Don't be scared of
Tyson. He is fighting his battle almost alone :-) But if you go to
competition maybe better select one where Tyson is not
judge/organiser/participant? :-P We want as many as possible to come to
competitions and have tons of fun and meeting other weird cuboholics
like ourselves :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...>
wrote: > > Tyson wrote: "...and your best time in competition is x
+ 1 second, > but it was a PLL skip, we're going to be suspicious..."
> > Okay, I see your point. But you guys still scare me. I likely
won't go > to a competition for at least another 3-6 months because
of my > schedule, but if my best average to date is 42 seconds, and I
pull off > a 50 second average in competition... > > I mean...I
think there's a difference...competition you get five > solves...with
the fastest and slowest being dropped. But when I take > an average,
I use JNetCube Timer and solve twelve times. Although the > past
three averages I have taken were all under 45 seconds, I still >
consider those to be good averages - not ones I could consistently >
achieve in competition - almost sort of lucky, if you will. My best >
average however, would have been 45 seconds instead of 42 if I had >
taken only the first five solves, instead of all twelve. (I got >
"lucky" with the last 6 solves, four of them being under 40. So that
> was what brought my average down.) > > If I were to take my
more standardized, less lucky averages of around > 45 seconds...if I
took only the first five solves instead of all > twelve, it would
likely come to an average of 50 seconds. 42? 50? Kind > of a big
difference...factor in the nerves of being at your first >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 >
seconds...big difference. This guy must be a liar. > > I wonder
where I will be in several months... > > You guys still scare me.
;p > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > no one ever doubts someone
who claims a 60 second speed solve time and > > 7 seconds compared
to 60 is not 7 seconds compared to 11. > > > > don't be
ridiculous. the faster you are, the more consistent times > > will
be. when it takes 60 seconds to solve, averages are less > >
consistent and especially so are the times. > > > > ~ bob
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > > <andyaycw@> wrote: > > > > >
> Yikes...this scares me because this sounds like what would
seriously > > > happen to me...I get so nervous my best times
in competition would > > > likely be 7 seconds slower than what
I would normally achieve...then > > > again, I have never been
to a competition so I would never know. But > > > wow, if you
guys have such strong reactions toward cube cheaters - > > >
suspecting that anyone who matches this criteria of x + 7 seconds is a
> > > cube cheater or a liar - that just scares me. Maybe I
just won't go to > > > competitions until I can get x + 60
seconds consistently... > > > > > > You all scare me.
I claim a five-minute average! > > > > > > > >
> > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom
wrote: > > > > > > > > Tyson wrote : > >
> > >I am not an unreasonable man. If you claim a x-second
average, and > > > > >your average time in competition is
x + 7 seconds, and your > best time > > > > >in
competition is x + 1 second, but it was a PLL skip, we're > going to
> > > > >be suspicious. Honestly, you're better off not
posting to begin > with. > > > > > > > > >
> --------------------------------- Never Miss an Email Stay
connected with Yahoo! Mail on your mobile. Get started! [Non-text
portions of this message have been removed]
925. Re: Rubik's Revolution From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 02:37:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: Omg, that sounds so awesome! Can't wait til
it gets realeased...though i would wonder how much it would cost
considering its electronic and the original rubiks cubes are already
10-14 dollars already :S > I just got an e-mail about an upcoming
product called Rubik's > Revolution
(http://www.rubiksrevolution.com/#). It appears to be an > electronic
extension to the cube: > > "We at Techno Source are really excited
about adding an electronic > complement to the Rubik's Cube that you
already know and love. For this > reason, we wanted to capture the
best features of the original Cube > speed, intelligence, challenge,
and the tactile experiencein an > electronic version that will
provide several different challenges for > you to conquer! Packed
with six games that test your speed and your > smarts, multiple
levels, single & multiplayer games, lights, sounds, > and more,
are you ready for the next challenge?" > > Sounds intriguing. The
web site has a countdown, showing 130 days > until release. > >
Chris >
926. Re: [Speed cubing group] Re: Video Please From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 02:38:24 +0000 (GMT)
Could anyone give me the link, please? I think it was on
speedcubing.com, but I can't find it anymore... I saw it once and looked
a bit strange at first, but I can't really say that is sped up or not...
Pedro goodxy2002 <goodxy2002@...> escreveu: I've met up with many
american cubers and we've talked about it. maybe you should watch it
again, you'll see what i mean. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "goodxy2002"
<goodxy2002@> wrote: > > > > Obviously his youtube
video is sped up. > > It's not obvious to me. And I'm the guy who
once thought Tyson's 1:13 > (or something like that) video was sped
up when it wasn't. I think > bad quality video can falsely give you
the impression of unrealistic > movement. > > Cheers! >
Stefan > __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
927. [Speed cubing group] Re: Cube Cheaters From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 02:38:51 -0000
Whenever I have a ring of people around me talking loudly and pointing,
I tend to shake a lot while I'm solving. Do any of you have suggestions
for calming down and solving under pressure? My times were not horrible,
but they were about 7 secs above average (my average is 43 secs btw).
I'm getting better at remembering algs under pressure, but the shaking
just continues. Thanks, Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...>
wrote: > > Yikes...this scares me because this sounds like what
would seriously > happen to me...I get so nervous my best times in
competition would > likely be 7 seconds slower than what I would
normally achieve...then > again, I have never been to a competition
so I would never know. But > wow, if you guys have such strong
reactions toward cube cheaters - > suspecting that anyone who matches
this criteria of x + 7 seconds is a > cube cheater or a liar - that
just scares me. Maybe I just won't go to > competitions until I can
get x + 60 seconds consistently... > > You all scare me. I claim a
five-minute average! > > > > On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > > > Tyson wrote : >
> >I am not an unreasonable man. If you claim a x-second average,
and > > >your average time in competition is x + 7 seconds, and
your best time > > >in competition is x + 1 second, but it was
a PLL skip, we're going to > > >be suspicious. Honestly, you're
better off not posting to begin with. > > >
928. [Speed cubing group] Re: Cube Cheaters From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 02:48:42 -0000
Haha, that happened to me the first time i solved it at school too. (it
was a bet for free Foosball for a week :D). I wasn't sure why i was
shaking but i was definitely shaking like crazy! Soon after people kept
watching and coming up to me randomly as i solved it and i just got used
to it. After about 3 or four times having people watch you, you'll start
to get used to it :D --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > > Whenever I have
a ring of people around me talking loudly and > pointing, I tend to
shake a lot while I'm solving. Do any of you have > suggestions for
calming down and solving under pressure? My times were > not
horrible, but they were about 7 secs above average (my average is >
43 secs btw). I'm getting better at remembering algs under pressure,
> but the shaking just continues. > > Thanks, > Joshua >
> --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Yikes...this scares me
because this sounds like what would seriously > > happen to me...I
get so nervous my best times in competition would > > likely be 7
seconds slower than what I would normally achieve...then > >
again, I have never been to a competition so I would never know. But
> > wow, if you guys have such strong reactions toward cube
cheaters - > > suspecting that anyone who matches this criteria of
x + 7 seconds is a > > cube cheater or a liar - that just scares
me. Maybe I just won't go to > > competitions until I can get x +
60 seconds consistently... > > > > You all scare me. I claim
a five-minute average! > > > > > > > > On Feb 2,
2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > >
> > Tyson wrote : > > > >I am not an unreasonable man.
If you claim a x-second average, and > > > >your average
time in competition is x + 7 seconds, and your best time > > >
>in competition is x + 1 second, but it was a PLL skip, we're going
to > > > >be suspicious. Honestly, you're better off not
posting to begin with. > > > > > >
929. [Speed cubing group] Re: Cube Cheaters From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 03:01:21 -0000
ha, that exact same thing happened to me in school, some girl took it
out and someone said, "michelle, where did u get that rubik;s cube" once
i heard that, i dont know what but i got butterflies in my stomach and
was shaking like crazy but i bet one kid i could solve it in under a
minute, fortunately i did twice, but its scary, thats why im very
nervous for REAL competition. --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > Haha, that happened to me the first time i solved it at
school too. > (it was a bet for free Foosball for a week :D). I
wasn't sure why i > was shaking but i was definitely shaking like
crazy! Soon after people > kept watching and coming up to me randomly
as i solved it and i just > got used to it. After about 3 or four
times having people watch you, > you'll start to get used to it :D
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" > <jwoelmer2@> wrote: > > > > > >
Whenever I have a ring of people around me talking loudly and > >
pointing, I tend to shake a lot while I'm solving. Do any of you have
> > suggestions for calming down and solving under pressure? My
times were > > not horrible, but they were about 7 secs above
average (my average is > > 43 secs btw). I'm getting better at
remembering algs under pressure, > > but the shaking just
continues. > > > > Thanks, > > Joshua > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > >
<andyaycw@> wrote: > > > > > > Yikes...this
scares me because this sounds like what would seriously > > >
happen to me...I get so nervous my best times in competition would >
> > likely be 7 seconds slower than what I would normally
achieve...then > > > again, I have never been to a competition
so I would never know. But > > > wow, if you guys have such
strong reactions toward cube cheaters - > > > suspecting that
anyone who matches this criteria of x + 7 seconds is a > > >
cube cheater or a liar - that just scares me. Maybe I just won't go to
> > > competitions until I can get x + 60 seconds
consistently... > > > > > > You all scare me. I claim
a five-minute average! > > > > > > > > > >
> > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote:
> > > > > > > > Tyson wrote : > > >
> >I am not an unreasonable man. If you claim a x-second average,
and > > > > >your average time in competition is x + 7
seconds, and your > best time > > > > >in competition
is x + 1 second, but it was a PLL skip, we're > going to > >
> > >be suspicious. Honestly, you're better off not posting to
begin > with. > > > > > > > > > >
930. [Speed cubing group] Re: Video Please From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 03:46:17 -0000
http://www.youtube.com/watch?v=p-s3VIBRl_U --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Could anyone give me the link, please? I think it was
on speedcubing.com, but I can't find it anymore... > > I saw it
once and looked a bit strange at first, but I can't really say that is
sped up or not... > > Pedro > > goodxy2002
<goodxy2002@...> escreveu: I've met up with many american cubers
and we've talked about it. maybe > you should watch it again, you'll
see what i mean. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002"
<goodxy2002@> wrote: > > > > > > Obviously his
youtube video is sped up. > > > > It's not obvious to me.
And I'm the guy who once thought Tyson's 1:13 > > (or something
like that) video was sped up when it wasn't. I think > > bad
quality video can falsely give you the impression of unrealistic >
> movement. > > > > Cheers! > > Stefan > >
> > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
931. rubik's cube in Numb3rs From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 03:52:50 -0000
I just saw an unsolved rubik's cube sitting on Charlie's desk. It was at
9:47 ct, just in case someone wants to go back and see it again via
tivo. Just another example of the cube's comeback, if it ever went away
to begin with. ~Joshua
932. Re: [Speed cubing group] Re: Video Please From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 11:29:49 +0000 (GMT)
Thank you, Dan Pedro Dan Dzoan <gvdlfs3@...> escreveu:
http://www.youtube.com/watch?v=p-s3VIBRl_U --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Could anyone give me the link, please? I think it was
on speedcubing.com, but I can't find it anymore... > > I saw it
once and looked a bit strange at first, but I can't really say that is
sped up or not... > > Pedro > > goodxy2002
<goodxy2002@...> escreveu: I've met up with many american cubers
and we've talked about it. maybe > you should watch it again, you'll
see what i mean. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002"
<goodxy2002@> wrote: > > > > > > Obviously his
youtube video is sped up. > > > > It's not obvious to me.
And I'm the guy who once thought Tyson's 1:13 > > (or something
like that) video was sped up when it wasn't. I think > > bad
quality video can falsely give you the impression of unrealistic >
> movement. > > > > Cheers! > > Stefan > >
> > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
933. Re: Cube Cheaters From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 11:39:47 -0000
Ok, sorry for my words here but what the f***?? What does it matter what
per has done for the cube community? Does it make tyson a more
respectable person? Let's just quit with all this rubbish talk.. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think tysons main
point isnt' for the people that do some certain times, its people that
say they consistently break the world record for events at home, and
when time comes to perform, its not even close. honestly, no one knows
or cares if you claim a 22 average at home and get 30 at a comp. its the
huge exaggurations of world class performance that are out of line. >
> and per you are so rude i can't handle it, you haven't don't 1/100
what tyson has done for the cube community and anyone lucky enough to
attend one of the tournaments he organizes will enjoy the best and
largest cube competitions there are in the world, so far only second in
attendance to the world champoinships. per i think you take so much
offense to this because you are a big offender, you openly claim to be
as good as frank at the big cubes, post absurd times unofficially, and
your competition times aren't even close; you claim sub 2's, and can
barely hit sub 3 in competition. > > andy i encourage you to come
to one of tyson's compeitions he's a great guy, and good friend, dont
listen to anyone talk shit about him > > Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hi Andy :-) > > Don't be
scared of Tyson. He is fighting his battle almost alone :-) > But if
you go to competition maybe better select one where Tyson is > not
judge/organiser/participant? :-P > > We want as many as possible
to come to competitions and have tons of > fun and meeting other
weird cuboholics like ourselves :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Tyson wrote: "...and your
best time in competition is x + 1 second, > > but it was a PLL
skip, we're going to be suspicious..." > > > > Okay, I see
your point. But you guys still scare me. I likely won't > go >
> to a competition for at least another 3-6 months because of my >
> schedule, but if my best average to date is 42 seconds, and I pull
> off > > a 50 second average in competition... > > >
> I mean...I think there's a difference...competition you get five
> > solves...with the fastest and slowest being dropped. But when
I take > > an average, I use JNetCube Timer and solve twelve
times. Although > the > > past three averages I have taken were
all under 45 seconds, I still > > consider those to be good
averages - not ones I could consistently > > achieve in
competition - almost sort of lucky, if you will. My best > >
average however, would have been 45 seconds instead of 42 if I had >
> taken only the first five solves, instead of all twelve. (I got
> > "lucky" with the last 6 solves, four of them being under 40.
So that > > was what brought my average down.) > > > >
If I were to take my more standardized, less lucky averages of >
around > > 45 seconds...if I took only the first five solves
instead of all > > twelve, it would likely come to an average of
50 seconds. 42? 50? > Kind > > of a big difference...factor in
the nerves of being at your first > > competition...another 5
seconds...55 seconds. Hmmm, 42 seconds...55 > > seconds...big
difference. This guy must be a liar. > > > > I wonder where
I will be in several months... > > > > You guys still scare
me. ;p > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > no one ever doubts someone who
claims a 60 second speed solve > time and > > > 7 seconds
compared to 60 is not 7 seconds compared to 11. > > > > >
> don't be ridiculous. the faster you are, the more consistent >
times > > > will be. when it takes 60 seconds to solve,
averages are less > > > consistent and especially so are the
times. > > > > > > ~ bob > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > >
<andyaycw@> wrote: > > > > > > > >
Yikes...this scares me because this sounds like what would >
seriously > > > > happen to me...I get so nervous my best
times in competition > would > > > > likely be 7 seconds
slower than what I would normally > achieve...then > > >
> again, I have never been to a competition so I would never >
know. But > > > > wow, if you guys have such strong
reactions toward cube > cheaters - > > > > suspecting
that anyone who matches this criteria of x + 7 > seconds is a >
> > > cube cheater or a liar - that just scares me. Maybe I
just > won't go to > > > > competitions until I can get x
+ 60 seconds consistently... > > > > > > > > You
all scare me. I claim a five-minute average! > > > > >
> > > > > > > > > > > On Feb 2, 2007,
at 1:16 AM, Gilles van den Peereboom wrote: > > > > >
> > > > > Tyson wrote : > > > > > >I am
not an unreasonable man. If you claim a x-second > average, and >
> > > > >your average time in competition is x + 7
seconds, and your > > best time > > > > > >in
competition is x + 1 second, but it was a PLL skip, we're > >
going to > > > > > >be suspicious. Honestly, you're
better off not posting to > begin > > with. > > > >
> > > > > > > > > > > > > >
> > > --------------------------------- > Never Miss an
Email > Stay connected with Yahoo! Mail on your mobile. Get started!
> > [Non-text portions of this message have been removed] >
934. Re: [Speed cubing group] Re: Are CubeSmith stickers waterproof?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 14:17:35 +0100
That's a very good idea. Just lube your cube again afterwards and it i
perfect. :-) (I still use my first cube, a rubiks.com cube and I have
been using it for 2 years now :-)) Gilles 2007/2/2, brendantrinh2000
<dish.painted.blue@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > <aspiring_to_love@...> wrote:
> > > > Hi :-) > > The stickers are made of pure
vinyl, a plastic material, so yes they > > are waterproof! But
whether the glue is water-resistant is another > > matter... I
wouldn't think so. Maybe that's what you are really asking?? > >
> > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "brendantrinh2000" > > <dish.painted.blue@> wrote: >
> > > > > I'm just asking if the CubeSmith rubiks
stickers for 3x3x3 original > > > ones water proof. Does anyone
know? > > > > > > thanks! i just want to dump my cube
in soap and wash it. i use to just > get a damp cloth and wash it all
over. take a logn time. > > > [Non-text portions of this
message have been removed]
935. Re: Chinese cube meetings From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 13:32:37 -0000
Hi guys, Here are some more pictures of Chinese cube meetings. Again:
you can scroll forward on the bottom of the page.
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 This
is one the unofficial competitions: http://bbs.mf8.com.cn/dispbbs.asp?
boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
They have some pretty cubers over there. Check out the results of one of
the competitions. Here is a picture of Danyang at an International toy
and gift fair in Hong Kong.
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 Soon
I will post a video of a live tv appearance by Danyang Cheng. He solves
the cube blindfolded 1:25. You can also see a 3 year old girl solving on
live tv. Is any of you going to China this year? Preferrably Guangzhou
or Shanghai. We need someone to supervise for an official competition in
China. Thanks and have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Here are some
pictures of the Chinese cube meetings. > On the bottom of the page
you can scroll to more sub pages. > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?
boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
> > Have fun, > > Ron > > > [Non-text portions of
this message have been removed] >
936. Re: [Speed cubing group] Re: Cube Cheaters From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 14:32:05 +0100
>Ok, sorry for my words here but what the f***?? What does it matter
>what per has done for the cube community? Does it make tyson a more
>respectable person? >Let's just quit with all this rubbish talk..
I agree. I think a good idea would be to create a cheater record list so
that they would post their record in it. Wouldn't it be funny ? :D
Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok,
sorry for my words here but what the f***?? What does it matter >
what per has done for the cube community? Does it make tyson a more >
respectable person? > Let's just quit with all this rubbish talk..
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > >
> > i think tysons main point isnt' for the people that do some
certain > times, its people that say they consistently break the
world record > for events at home, and when time comes to perform,
its not even > close. honestly, no one knows or cares if you claim a
22 average at > home and get 30 at a comp. its the huge exaggurations
of world class > performance that are out of line. > > >
> and per you are so rude i can't handle it, you haven't don't 1/100
> what tyson has done for the cube community and anyone lucky enough
to > attend one of the tournaments he organizes will enjoy the best
and > largest cube competitions there are in the world, so far only
second > in attendance to the world champoinships. per i think you
take so > much offense to this because you are a big offender, you
openly claim > to be as good as frank at the big cubes, post absurd
times > unofficially, and your competition times aren't even close;
you claim > sub 2's, and can barely hit sub 3 in competition. >
> > > andy i encourage you to come to one of tyson's
compeitions he's a > great guy, and good friend, dont listen to
anyone talk shit about him > > > > Per Kristen Fredlund
<aspiring_to_love@...> wrote: > Hi Andy :-) > > > >
Don't be scared of Tyson. He is fighting his battle almost alone :-)
> > But if you go to competition maybe better select one where
Tyson is > > not judge/organiser/participant? :-P > > >
> We want as many as possible to come to competitions and have tons
of > > fun and meeting other weird cuboholics like ourselves :-)
> > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "andyaycw" > > <andyaycw@> wrote: > > > >
> > Tyson wrote: "...and your best time in competition is x + 1
second, > > > but it was a PLL skip, we're going to be
suspicious..." > > > > > > Okay, I see your point. But
you guys still scare me. I likely won't > > go > > > to a
competition for at least another 3-6 months because of my > > >
schedule, but if my best average to date is 42 seconds, and I pull >
> off > > > a 50 second average in competition... > >
> > > > I mean...I think there's a difference...competition
you get five > > > solves...with the fastest and slowest being
dropped. But when I take > > > an average, I use JNetCube Timer
and solve twelve times. Although > > the > > > past three
averages I have taken were all under 45 seconds, I still > > >
consider those to be good averages - not ones I could consistently >
> > achieve in competition - almost sort of lucky, if you will. My
best > > > average however, would have been 45 seconds instead
of 42 if I had > > > taken only the first five solves, instead
of all twelve. (I got > > > "lucky" with the last 6 solves,
four of them being under 40. So that > > > was what brought my
average down.) > > > > > > If I were to take my more
standardized, less lucky averages of > > around > > > 45
seconds...if I took only the first five solves instead of all > >
> twelve, it would likely come to an average of 50 seconds. 42? 50?
> > Kind > > > of a big difference...factor in the nerves
of being at your first > > > competition...another 5
seconds...55 seconds. Hmmm, 42 seconds...55 > > > seconds...big
difference. This guy must be a liar. > > > > > > I
wonder where I will be in several months... > > > > >
> You guys still scare me. ;p > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton"
<bob@> > > > wrote: > > > > > > >
> no one ever doubts someone who claims a 60 second speed solve >
> time and > > > > 7 seconds compared to 60 is not 7
seconds compared to 11. > > > > > > > > don't be
ridiculous. the faster you are, the more consistent > > times >
> > > will be. when it takes 60 seconds to solve, averages are
less > > > > consistent and especially so are the times.
> > > > > > > > ~ bob > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > >
> > <andyaycw@> wrote: > > > > > > >
> > > Yikes...this scares me because this sounds like what
would > > seriously > > > > > happen to me...I get
so nervous my best times in competition > > would > > >
> > likely be 7 seconds slower than what I would normally >
> achieve...then > > > > > again, I have never been to
a competition so I would never > > know. But > > > >
> wow, if you guys have such strong reactions toward cube > >
cheaters - > > > > > suspecting that anyone who matches
this criteria of x + 7 > > seconds is a > > > > >
cube cheater or a liar - that just scares me. Maybe I just > >
won't go to > > > > > competitions until I can get x + 60
seconds consistently... > > > > > > > > >
> You all scare me. I claim a five-minute average! > > >
> > > > > > > > > > > > > >
> > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom
wrote: > > > > > > > > > > > > Tyson
wrote : > > > > > > >I am not an unreasonable man.
If you claim a x-second > > average, and > > > > >
> >your average time in competition is x + 7 seconds, and your
> > > best time > > > > > > >in
competition is x + 1 second, but it was a PLL skip, we're > > >
going to > > > > > > >be suspicious. Honestly,
you're better off not posting to > > begin > > > with.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > Never
Miss an Email > > Stay connected with Yahoo! Mail on your mobile.
Get started! > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this
message have been removed]
937. Re: [Speed cubing group] Re: Cube Cheaters From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 3 Feb 2007 14:43:08 +0100
Hi guys, I actually have a blacklist of record posters. There are a lot
of fake record posters. Some guys think posting garbage is fun.
Sometimes I laugh indeed. People try strange with cubes. :-) Have fun,
Ron ----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 03, 2007
2:32 PM Subject: Re: [Speed cubing group] Re: Cube Cheaters >Ok,
sorry for my words here but what the f***?? What does it matter >what
per has done for the cube community? Does it make tyson a more
>respectable person? >Let's just quit with all this rubbish talk..
I agree. I think a good idea would be to create a cheater record list so
that they would post their record in it. Wouldn't it be funny ? :D
Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok,
sorry for my words here but what the f***?? What does it matter >
what per has done for the cube community? Does it make tyson a more >
respectable person? > Let's just quit with all this rubbish talk..
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > >
> > i think tysons main point isnt' for the people that do some
certain > times, its people that say they consistently break the
world record > for events at home, and when time comes to perform,
its not even > close. honestly, no one knows or cares if you claim a
22 average at > home and get 30 at a comp. its the huge exaggurations
of world class > performance that are out of line. > > >
> and per you are so rude i can't handle it, you haven't don't 1/100
> what tyson has done for the cube community and anyone lucky enough
to > attend one of the tournaments he organizes will enjoy the best
and > largest cube competitions there are in the world, so far only
second > in attendance to the world champoinships. per i think you
take so > much offense to this because you are a big offender, you
openly claim > to be as good as frank at the big cubes, post absurd
times > unofficially, and your competition times aren't even close;
you claim > sub 2's, and can barely hit sub 3 in competition. >
> > > andy i encourage you to come to one of tyson's
compeitions he's a > great guy, and good friend, dont listen to
anyone talk shit about him > > > > Per Kristen Fredlund
<aspiring_to_love@...> wrote: > Hi Andy :-) > > > >
Don't be scared of Tyson. He is fighting his battle almost alone :-)
> > But if you go to competition maybe better select one where
Tyson is > > not judge/organiser/participant? :-P > > >
> We want as many as possible to come to competitions and have tons
of > > fun and meeting other weird cuboholics like ourselves :-)
> > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "andyaycw" > > <andyaycw@> wrote: > > > >
> > Tyson wrote: "...and your best time in competition is x + 1
second, > > > but it was a PLL skip, we're going to be
suspicious..." > > > > > > Okay, I see your point. But
you guys still scare me. I likely won't > > go > > > to a
competition for at least another 3-6 months because of my > > >
schedule, but if my best average to date is 42 seconds, and I pull >
> off > > > a 50 second average in competition... > >
> > > > I mean...I think there's a difference...competition
you get five > > > solves...with the fastest and slowest being
dropped. But when I take > > > an average, I use JNetCube Timer
and solve twelve times. Although > > the > > > past three
averages I have taken were all under 45 seconds, I still > > >
consider those to be good averages - not ones I could consistently >
> > achieve in competition - almost sort of lucky, if you will. My
best > > > average however, would have been 45 seconds instead
of 42 if I had > > > taken only the first five solves, instead
of all twelve. (I got > > > "lucky" with the last 6 solves,
four of them being under 40. So that > > > was what brought my
average down.) > > > > > > If I were to take my more
standardized, less lucky averages of > > around > > > 45
seconds...if I took only the first five solves instead of all > >
> twelve, it would likely come to an average of 50 seconds. 42? 50?
> > Kind > > > of a big difference...factor in the nerves
of being at your first > > > competition...another 5
seconds...55 seconds. Hmmm, 42 seconds...55 > > > seconds...big
difference. This guy must be a liar. > > > > > > I
wonder where I will be in several months... > > > > >
> You guys still scare me. ;p > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton"
<bob@> > > > wrote: > > > > > > >
> no one ever doubts someone who claims a 60 second speed solve >
> time and > > > > 7 seconds compared to 60 is not 7
seconds compared to 11. > > > > > > > > don't be
ridiculous. the faster you are, the more consistent > > times >
> > > will be. when it takes 60 seconds to solve, averages are
less > > > > consistent and especially so are the times.
> > > > > > > > ~ bob > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > >
> > <andyaycw@> wrote: > > > > > > >
> > > Yikes...this scares me because this sounds like what
would > > seriously > > > > > happen to me...I get
so nervous my best times in competition > > would > > >
> > likely be 7 seconds slower than what I would normally >
> achieve...then > > > > > again, I have never been to
a competition so I would never > > know. But > > > >
> wow, if you guys have such strong reactions toward cube > >
cheaters - > > > > > suspecting that anyone who matches
this criteria of x + 7 > > seconds is a > > > > >
cube cheater or a liar - that just scares me. Maybe I just > >
won't go to > > > > > competitions until I can get x + 60
seconds consistently... > > > > > > > > >
> You all scare me. I claim a five-minute average! > > >
> > > > > > > > > > > > > >
> > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom
wrote: > > > > > > > > > > > > Tyson
wrote : > > > > > > >I am not an unreasonable man.
If you claim a x-second > > average, and > > > > >
> >your average time in competition is x + 7 seconds, and your
> > > best time > > > > > > >in
competition is x + 1 second, but it was a PLL skip, we're > > >
going to > > > > > > >be suspicious. Honestly,
you're better off not posting to > > begin > > > with.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > Never
Miss an Email > > Stay connected with Yahoo! Mail on your mobile.
Get started! > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
938. Re: Chinese cube meetings From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 13:45:26 -0000
Hi again, They may have some pretty cubers over there, but of course I
wanted to refer to pretty good cubers. :-) Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Here are some more pictures of Chinese cube
meetings. > Again: you can scroll forward on the bottom of the page.
> >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 >
> This is one the unofficial competitions: >
http://bbs.mf8.com.cn/dispbbs.asp? >
boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
> They have some pretty cubers over there. > Check out the results
of one of the competitions. > > Here is a picture of Danyang at an
International toy and gift fair in > Hong Kong. >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 >
> Soon I will post a video of a live tv appearance by Danyang Cheng.
He > solves the cube blindfolded 1:25. You can also see a 3 year old
girl > solving on live tv. > > Is any of you going to China
this year? Preferrably Guangzhou or > Shanghai. We need someone to
supervise for an official competition in > China. > > Thanks
and have fun, > > Ron > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > >
Here are some pictures of the Chinese cube meetings. > > On the
bottom of the page you can scroll to more sub pages. > > > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 >
> http://bbs.mf8.com.cn/dispbbs.asp? >
boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
> > > > Have fun, > > > > Ron > > >
> > > [Non-text portions of this message have been removed]
> > >
939. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 15:43:24 -0000
Hi Clancy! I wasn't rude until you started to attack me for no good
reason. You interpreted some of my comments out of context and went
haywire as far as i can see it. I'm not claiming to be as good as Frank
on the big cubes. He is beyond my level now. I haven't practiced
seriously for half a yr because i have no good cubes. I know this may
seem lame to you, but im really badly affected by competition nerves,
and i reach my zone only when being fully focused in a quiet room for
about an hour or so. If you think that is not good enough, then so be
it. That's how it is. I expect you to OFFICIALLY apologize in this group
for saying my times are fake. As said before comparing unofficial times
and official times is useless. They are achieved in different
atmospheres. I'm not so cold that im unaffected by competitions, and i
participate for fun. And i follow this group and post here for FUN. If
you feel you have to attack me in every post you make, can you please do
so in private instead? Doing it here is pathetic. I had a strong
reaction to Tyson because his reaction was way out of line. One is
always innocent until proven otherwise. And as Ron has said (and i knew
it of course) some unofficial time posted are so absurd that they never
even hit the unofficial record lists. Maybe it's typical american to
always be so sceptical about everyone else? Yes i feel provoced now to
say this. I do see that pattern sometimes... Can we now all cool down
and be friendly with eachother? I hope so ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think tysons main
point isnt' for the people that do some certain times, its people that
say they consistently break the world record for events at home, and
when time comes to perform, its not even close. honestly, no one knows
or cares if you claim a 22 average at home and get 30 at a comp. its the
huge exaggurations of world class performance that are out of line. >
> and per you are so rude i can't handle it, you haven't don't 1/100
what tyson has done for the cube community and anyone lucky enough to
attend one of the tournaments he organizes will enjoy the best and
largest cube competitions there are in the world, so far only second in
attendance to the world champoinships. per i think you take so much
offense to this because you are a big offender, you openly claim to be
as good as frank at the big cubes, post absurd times unofficially, and
your competition times aren't even close; you claim sub 2's, and can
barely hit sub 3 in competition. > > andy i encourage you to come
to one of tyson's compeitions he's a great guy, and good friend, dont
listen to anyone talk shit about him > > Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hi Andy :-) > > Don't be
scared of Tyson. He is fighting his battle almost alone :- ) > But if
you go to competition maybe better select one where Tyson is > not
judge/organiser/participant? :-P > > We want as many as possible
to come to competitions and have tons of > fun and meeting other
weird cuboholics like ourselves :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Tyson wrote: "...and your
best time in competition is x + 1 second, > > but it was a PLL
skip, we're going to be suspicious..." > > > > Okay, I see
your point. But you guys still scare me. I likely won't > go >
> to a competition for at least another 3-6 months because of my >
> schedule, but if my best average to date is 42 seconds, and I pull
> off > > a 50 second average in competition... > > >
> I mean...I think there's a difference...competition you get five
> > solves...with the fastest and slowest being dropped. But when
I take > > an average, I use JNetCube Timer and solve twelve
times. Although > the > > past three averages I have taken were
all under 45 seconds, I still > > consider those to be good
averages - not ones I could consistently > > achieve in
competition - almost sort of lucky, if you will. My best > >
average however, would have been 45 seconds instead of 42 if I had >
> taken only the first five solves, instead of all twelve. (I got
> > "lucky" with the last 6 solves, four of them being under 40.
So that > > was what brought my average down.) > > > >
If I were to take my more standardized, less lucky averages of >
around > > 45 seconds...if I took only the first five solves
instead of all > > twelve, it would likely come to an average of
50 seconds. 42? 50? > Kind > > of a big difference...factor in
the nerves of being at your first > > competition...another 5
seconds...55 seconds. Hmmm, 42 seconds...55 > > seconds...big
difference. This guy must be a liar. > > > > I wonder where
I will be in several months... > > > > You guys still scare
me. ;p > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >
> wrote: > > > > > > no one ever doubts someone who
claims a 60 second speed solve > time and > > > 7 seconds
compared to 60 is not 7 seconds compared to 11. > > > > >
> don't be ridiculous. the faster you are, the more consistent >
times > > > will be. when it takes 60 seconds to solve,
averages are less > > > consistent and especially so are the
times. > > > > > > ~ bob > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > >
<andyaycw@> wrote: > > > > > > > >
Yikes...this scares me because this sounds like what would >
seriously > > > > happen to me...I get so nervous my best
times in competition > would > > > > likely be 7 seconds
slower than what I would normally > achieve...then > > >
> again, I have never been to a competition so I would never >
know. But > > > > wow, if you guys have such strong
reactions toward cube > cheaters - > > > > suspecting
that anyone who matches this criteria of x + 7 > seconds is a >
> > > cube cheater or a liar - that just scares me. Maybe I
just > won't go to > > > > competitions until I can get x
+ 60 seconds consistently... > > > > > > > > You
all scare me. I claim a five-minute average! > > > > >
> > > > > > > > > > > On Feb 2, 2007,
at 1:16 AM, Gilles van den Peereboom wrote: > > > > >
> > > > > Tyson wrote : > > > > > >I am
not an unreasonable man. If you claim a x-second > average, and >
> > > > >your average time in competition is x + 7
seconds, and your > > best time > > > > > >in
competition is x + 1 second, but it was a PLL skip, we're > >
going to > > > > > >be suspicious. Honestly, you're
better off not posting to > begin > > with. > > > >
> > > > > > > > > > > > > >
> > > --------------------------------- > Never Miss an
Email > Stay connected with Yahoo! Mail on your mobile. Get started!
> > [Non-text portions of this message have been removed] >
940. Re : [Speed cubing group] Re: Video Please From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 16:26:58 +0000 (GMT)
After seeing that video of blindfold solve, i very much suspected it to
be fake/speed up,. Who is it again?? On the other hand, i also got a
remark on my videos. I don't have any sound and they chake a lot. But
believe me, it's true. They aren't any world times so...
http://www.youtube.com/watch?v=g6KwzjCXv3w
http://www.youtube.com/watch?v=J8MdD7U7BtI ----- Message d'origine ----
De : Dan Dzoan <gvdlfs3@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 3 Février
2007, 4h46mn 17s Objet : [Speed cubing group] Re: Video Please
http://www.youtube. com/watch? v=p-s3VIBRl_ U --- In speedsolvingrubiksc
ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > >
Could anyone give me the link, please? I think it was on speedcubing.
com, but I can't find it anymore... > > I saw it once and looked a
bit strange at first, but I can't really say that is sped up or not...
> > Pedro > > goodxy2002 <goodxy2002@ ...> escreveu:
I've met up with many american cubers and we've talked about it. maybe
> you should watch it again, you'll see what i mean. > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, > > "goodxy2002" <goodxy2002@ > wrote:
> > > > > > Obviously his youtube video is sped up.
> > > > It's not obvious to me. And I'm the guy who once
thought Tyson's 1:13 > > (or something like that) video was sped
up when it wasn't. I think > > bad quality video can falsely give
you the impression of unrealistic > > movement. > > >
> Cheers! > > Stefan > > > > > > > >
____________ _________ _________ _________ _________ __ > Fale com
seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger .yahoo.com/ > > [Non-text portions of this
message have been removed] > <!-- #ygrp-mlmsg
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941. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns
(was:New OLL for fridich method))
From:
"PJK Sports Cards" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 3 Feb 2007 09:56:47 -0700
Yeah, RSS feeds actually bring pretty good traffic to the site. Ron, I
will have to talk with you about this in regards to the WCA site. -----
Original Message ----- From: Michiel van der
Blonk<mailto:blonkm@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 01, 2007 9:22 PM Subject: [Speed cubing group]
Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
thewetdog <no_reply@...> wrote: I know i would love to have the
news on > speedcubing.com in an RSS feed that i can subscribe to, as
an example. I requested an RSS feature on speedcubing.com by sending an
email to Ron a while ago and got the reply that 'we prefer to have
people go to the site'. I think a lot of the people who avoid RSS for
commercial/statistics reasons don't realize that you can set RSS to show
a summary and have the full text only available on the site. That would
get _more_ people to the site, because with RSS it's becoming a lot
easier to check very often if there is anything good. my 0.02 local
currency Michiel [Non-text portions of this message have been removed]
Does it really matter if people post bizarre times? If they think about
it, they are worthless. After all, your record doesn't count unless it
is done in competition, so why stress over it? ----- Original Message
----- From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 02, 2007 2:33 PM Subject: [Speed cubing group]
Re: Cube Cheaters --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Tyson Mao <tyson.mao@...> wrote: > > Do me a favor and
rehearse a few scrambles and then time your > execution phase for me.
When you're done, let me know what your > average time is. With
rehearse do you mean I can practice the same scramble a few times? Also,
what kind of times do you achieve? Cheers! Stefan [Non-text portions of
this message have been removed]
943. [Speed cubing group] Re: Cube Cheaters From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 18:01:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > Does it really matter if people
post bizarre times? If they follow the rules, I think it's ok to post
"bizarre" times. I don't see why a sub-80 BLD avg would be impossible.
And if someone posts fake times, of course it matters! If we want to
keep this community a nice and friendly place, everybody should be able
to trust each other. > If they think about it, they are worthless. I
think it's quite harsh to say that thinking makes someone worthless. :S
> After all, your record doesn't count unless it > is done in
competition, so why stress over it? What do you mean? I always thought
it's ok to set unofficial records at home. If only the ones done in
competitions count, why do the UWR lists at SCC exist??? Please explain
your point, I'm confused... And before someone says my OH records are
fake, I can promise they are for real. I was tired and my hands were
shaking like crazy in Helsinki Open, I hope I'll do a lot better in my
next competition. -- Johannes Laire
944. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 19:31:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > > If they think about it,
they are worthless. > > I think it's quite harsh to say that
thinking makes someone worthless. :S Hey, i think what he meant was that
those times are worthless then, not that the person is worthless :-)
-Per
Well, based on the way you can post your records on speedcubing.com, it
is on the verge of impossible to decide whether a time is valid or not.
Therefore, you have to use your own judgement. There could be 10 sub-80
seconds average BLD cubers out there, who knows. Just because they don't
post their records or discuss online doesn't mean they don't exist.
However, by the response I have seen of the community, people stress
when they see a bizarre record posted. So I ask the question again, does
it matter that they posted an amazing time? It really doesn't. If you
believe it, fine, if you don't, fine. Yes, we want to keep this
community friendly and fair, but as I said, UWR's posted are pretty much
impossible to confirm 100%. "What do you mean? I always thought it's ok
to set unofficial records at home. If only the ones done in competitions
count, why do the UWR lists at SCC exist??? Please explain your point,
I'm confused..." Yeah, I think it is okay to set UWR's at home too. But
from what I have seen, they aren't taken too seriously. Can you please
explain to me more about the lists at SCC, I am not familiar with those.
"And before someone says my OH records are fake, I can promise they are
for real. I was tired and my hands were shaking like crazy in Helsinki
Open, I hope I'll do a lot better in my next competition." Did someone
say your OH times were fake? I am actually impressed by some of the
times posted, and I believe most of them, but some people here
definitely get irritated when they see an amazing time. -Pat -----
Original Message ----- From: Johannes
Laire<mailto:johannes.laire@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 03, 2007 11:01 AM Subject: [Speed cubing group]
Re: Cube Cheaters --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > Does it really
matter if people post bizarre times? If they follow the rules, I think
it's ok to post "bizarre" times. I don't see why a sub-80 BLD avg would
be impossible. And if someone posts fake times, of course it matters! If
we want to keep this community a nice and friendly place, everybody
should be able to trust each other. > If they think about it, they
are worthless. I think it's quite harsh to say that thinking makes
someone worthless. :S > After all, your record doesn't count unless
it > is done in competition, so why stress over it? What do you mean?
I always thought it's ok to set unofficial records at home. If only the
ones done in competitions count, why do the UWR lists at SCC exist???
Please explain your point, I'm confused... And before someone says my OH
records are fake, I can promise they are for real. I was tired and my
hands were shaking like crazy in Helsinki Open, I hope I'll do a lot
better in my next competition. -- Johannes Laire [Non-text portions of
this message have been removed]
946. [Speed cubing group] Re: Cube Cheaters From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 20:30:22 -0000
I'm not so sure about some of these records, maybe I have a different
definition of "drunk"
http://www.speedcubing.com/records/recs_fun_drunk.html -mg --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Well, based on the way you
can post your records on speedcubing.com, it is on the verge of
impossible to decide whether a time is valid or not. Therefore, you have
to use your own judgement. There could be 10 sub-80 seconds average BLD
cubers out there, who knows. Just because they don't post their records
or discuss online doesn't mean they don't exist. However, by the
response I have seen of the community, people stress when they see a
bizarre record posted. So I ask the question again, does it matter that
they posted an amazing time? It really doesn't. If you believe it, fine,
if you don't, fine. Yes, we want to keep this community friendly and
fair, but as I said, UWR's posted are pretty much impossible to confirm
100%. > > "What do you mean? I always thought it's ok to set
unofficial records > at home. If only the ones done in competitions
count, why do the UWR > lists at SCC exist??? Please explain your
point, I'm confused..." > > Yeah, I think it is okay to set UWR's
at home too. But from what I have seen, they aren't taken too seriously.
Can you please explain to me more about the lists at SCC, I am not
familiar with those. > > "And before someone says my OH records
are fake, I can promise they are > for real. I was tired and my hands
were shaking like crazy in Helsinki > Open, I hope I'll do a lot
better in my next competition." > > Did someone say your OH times
were fake? I am actually impressed by some of the times posted, and I
believe most of them, but some people here definitely get irritated when
they see an amazing time. > > -Pat > > ----- Original
Message ----- > From: Johannes Laire<mailto:johannes.laire@...>
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Saturday, February 03, 2007 11:01 AM > Subject: [Speed
cubing group] Re: Cube Cheaters > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > Does it
really matter if people post bizarre times? > > If they follow the
rules, I think it's ok to post "bizarre" times. I > don't see why a
sub-80 BLD avg would be impossible. And if someone > posts fake
times, of course it matters! If we want to keep this > community a
nice and friendly place, everybody should be able to trust > each
other. > > > If they think about it, they are worthless. >
> I think it's quite harsh to say that thinking makes someone
worthless. :S > > > After all, your record doesn't count unless
it > > is done in competition, so why stress over it? > >
What do you mean? I always thought it's ok to set unofficial records
> at home. If only the ones done in competitions count, why do the
UWR > lists at SCC exist??? Please explain your point, I'm
confused... > > And before someone says my OH records are fake, I
can promise they are > for real. I was tired and my hands were
shaking like crazy in Helsinki > Open, I hope I'll do a lot better in
my next competition. > > -- > Johannes Laire > > >
> > > [Non-text portions of this message have been removed]
>
yes you were rude you're just too thick headed to see it, you think that
its ok to assert yourself over other people? i've never said i was
better than anyone at anything, even when i am, i'm just not a jerk like
that, i don't want to make anyone feel inferior for any reason. and
being rude to me i could care less, we obviously don't like each other
and that's fine by me, but to attack tyson is totally out of line, he's
done more for cubing than you have dreamed of, and anyone should respect
the massive amounts of hard work he does to make our sport better. i
have many witnesses that you openly proclaimed in the rubiks chat room
you were as good as frank, just another lie if you say you didn't. you
aren't and never were as good as frank, and if you think i'm going to
apologize you can dream on, you're a liar, i called you on it, and you'd
be a bigger man if you would just admit it instead of trying to keep on
this path of lies. you started attacking people and i'm coming to the
defense of myself and my friends, against your i'm-superior-to-everyone
attitude. if you want to continue in private then mail me in private and
don't respond here, you're not going to bully me around. i still say
your strong reaction comes from the fact you know you are in the group
that exaggerate their times, and took personal offense at what he said.
if you insult my country of origin again, it just prooves how much of a
loser you really are, you have no valid arguments to defend your crappy
performances and attitudes so you attack the country i live in. i don't
call norway a frozen desolate shithole so maybe you should back off,
feel free to quit responding whenever you've decided you look like a big
enough idiot. --------------------------------- Be a PS3 game guru. Get
your game face on with the latest PS3 news and previews at Yahoo! Games.
[Non-text portions of this message have been removed]
948. 1,000 Puzzle Videos! From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 3 Feb 2007 12:57:35 -0800
There are some rather heated discussions taking place in this group
right now, so I thought I'd share some lighter news! StrangePuzzle.com
has reached 1,000 videos today! YEA! Thank you to everyone here who
sends me videos, I love watching them and so do others. Have a great
weekend everyone and enjoy the superbowl. :) -Chris
949. [Speed cubing group] Re: Cube Cheaters From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 21:05:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > Maybe it's typical american to
always be so sceptical about everyone > else? Yes i feel provoced now
to say this. I do see that pattern > sometimes... Watch what you
fucking say. I won't tell you again. ~ Bob
950. Re: [Speed cubing group] 1,000 Puzzle Videos! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 21:34:57 +0000 (GMT)
Nice news, Chris : ) specially when I'm a part of that...haha oh, when
is the Superbowl, btw? long time I don't watch football... Pedro Chris
Hunt <huntca@...> escreveu: There are some rather heated
discussions taking place in this group right now, so I thought I'd share
some lighter news! StrangePuzzle.com has reached 1,000 videos today!
YEA! Thank you to everyone here who sends me videos, I love watching
them and so do others. Have a great weekend everyone and enjoy the
superbowl. :) -Chris __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
The super bowl starts about 3PM PST on Sunday (tomorrow). I just watch
it for the commercials, the Seahawks didn't make it so I really don't
care who wins... but I'll be cheering the Bears. :) On 2/3/07, Pedro
<pedrosino1@yahoo.com.br> wrote: > > Nice news, Chris : )
> specially when I'm a part of that...haha > > oh, when is the
Superbowl, btw? long time I don't watch football... > > Pedro >
> Chris Hunt <huntca@... <huntca%40gmail.com>> escreveu:
There are > some rather heated discussions taking place in this group
> > right now, so I thought I'd share some lighter news!
StrangePuzzle.com > has reached 1,000 videos today! YEA! Thank you to
everyone here who > sends me videos, I love watching them and so do
others. > > Have a great weekend everyone and enjoy the superbowl.
:) > > -Chris > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
952. Re: 1,000 Puzzle Videos! From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 21:58:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > StrangePuzzle.com > has reached 1,000
videos today! > -Chris Yeah, but how many of the 1000 videos are of
just Craig Bouchard? -Dave Campbell
953. Re: [Speed cubing group] Re: 1,000 Puzzle Videos! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 19:29:26 -0300 (ART)
http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=any&range=%3C&solveTime=
just that...haha...I'm not sure if I want to count it... Pedro thewetdog
<no_reply@yahoogroups.com> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > StrangePuzzle.com > has reached 1,000 videos today! >
-Chris Yeah, but how many of the 1000 videos are of just Craig Bouchard?
-Dave Campbell __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
954. Re: Cube Cheaters From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 22:28:37 -0000
It's fine to argue about something in a forum (I would encourage people
to do so), but this dicussion is getting ridiculous, there is no need to
either launch personal attacks (in public) or insult countries. There
are enough divisions in the World for us not to add one. By the way, I
will probably come 6 months to Caltech (starting in April this year) to
finish my master's thesis and I am really looking forward to meet the
great cubers from California (hoping to be welcome :-P), so please to
not start an open war between America and Europe. We should all be a
community that is proud of cubing. I wish everybody can forget and
forgive what some people said and start focusing on some real problems.
To get back to the initial topic of this thread, I agree that "cube
cheaters" are not welcome and should not expect any repect from other
cubers, but having a hard boundary (such as that x+7 avg in competition)
is not the solution and no one can discriminate another cuber for having
set a very good UWR at home. I wish you all some happy cubing, Sven
Disclaimer: I hope this message will be interpreted in the sense I
intended. By the present message I mean no offense to anyone who may or
may not read it.
141. ha. wow. -Chris On 2/3/07, thewetdog
<no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > >
StrangePuzzle.com > > has reached 1,000 videos today! > >
-Chris > > Yeah, but how many of the 1000 videos are of just Craig
Bouchard? > > -Dave Campbell > > > [Non-text portions of
this message have been removed]
956. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 22:44:32 -0000
OK, that was out of line from me. But im still very annoyed with how
Clancy is attacking me. And he has done it before ... -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
Maybe it's typical american to always be so sceptical about everyone
> > else? Yes i feel provoced now to say this. I do see that
pattern > > sometimes... > > Watch what you fucking say. I
won't tell you again. > > ~ Bob >
957. Re: [Speed cubing group] Re: 1,000 Puzzle Videos! From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Feb 2007 19:50:31 -0300 (ART)
Yeah, he's crazy...but he has like 3 videos of 1.15s for the
magic...haha Pedro Chris Hunt <huntca@...> escreveu: 141. ha. wow.
-Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > >
StrangePuzzle.com > > has reached 1,000 videos today! > >
-Chris > > Yeah, but how many of the 1000 videos are of just Craig
Bouchard? > > -Dave Campbell > > > [Non-text portions of
this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
958. [Speed cubing group] Re: 1,000 Puzzle Videos! From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Feb 2007 22:58:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote:
>http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzle
> just that...haha...I'm not sure if I want to count it... Thanks,
Pedro. I, of course, knew the total already. I just wanted someone else
to point it out. So, nearly 15% of all videos on strangepuzzle are of a
single person. I am of course just kidding around, i don't want anyone
to misinterpret my post - what with the over all tone of the board
lately. Just thought i would put the 1000 videos into perspective. But
congratulations, nonetheless. It is a great site. Chris, have you found
the number of submissions are down given the popularity and ease of
Youtube now? -Dave
---------- On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote:
Chris, have you found the number of submissions are down given the
popularity and ease of Youtube now? ---------- Actually, I think YouTube
might be helping people submit videos that do not have any other means
of hosting their videos. For the past few months, most videos sent to me
are links to YouTube, Google Videos, and MySpace videos. I admit it
takes a little effort to get the videos off YouTube and onto
StrangePuzzle, but it's getting easier and faster as I keep doing it
over and over again. I'm not really sure how much longer people will
want to use strangepuzzle, but I guess I'll see what happens... -Chris
[Non-text portions of this message have been removed]
i would attack anyone that comes off as uppity to anyone. if you didn't
mean anything by how you said it, which you kind of implied you did,
then just say hey if i made anyone feel inferior, my bad, and it would
have been over. but you didn't let it go and vented on tyson for how he
feels, which happens to be an opinion i really agree with, and so i was
compelled to defend my friend. i felt i only was as personal as you was
towards tyson, and reacted in equal and opposite fashion. i'm happy to
let it drop if you are. Per Kristen Fredlund
<aspiring_to_love@...> wrote: OK, that was out of line from me.
But im still very annoyed with how Clancy is attacking me. And he has
done it before ... -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
Maybe it's typical american to always be so sceptical about everyone
> > else? Yes i feel provoced now to say this. I do see that
pattern > > sometimes... > > Watch what you fucking say. I
won't tell you again. > > ~ Bob >
--------------------------------- Never miss an email again! Yahoo!
Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text
portions of this message have been removed]
961. [Speed cubing group] Re: Cube Cheaters From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 00:04:40 -0000
Hey! Of course im willing to drop it. But i think your attack contained
much more (untrue) accusations than what i had done towards Tyson.
That's what really got me annoyed. Please accept that not all can do
same times in competition as at home. That's a fact. It's so obvious
that it doesn't need any proof. I said i believe there are bogus UWR's
but that they are quite few and very obvious, and why make a fuzz about
it? Most care much more for OWR's in the first place. UWR's do have it's
place however. Not everyone is able to go to competitions. Too many
topics are now into this hot-pot and it got too personal and heated. As
i mentioned to you in PM let us both delete some of our latest posts.
They are pointless :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i would attack anyone
that comes off as uppity to anyone. if you didn't mean anything by how
you said it, which you kind of implied you did, then just say hey if i
made anyone feel inferior, my bad, and it would have been over. but you
didn't let it go and vented on tyson for how he feels, which happens to
be an opinion i really agree with, and so i was compelled to defend my
friend. i felt i only was as personal as you was towards tyson, and
reacted in equal and opposite fashion. i'm happy to let it drop if you
are. > > Per Kristen Fredlund <aspiring_to_love@...> wrote:
OK, that was out of line from me. But im still very annoyed with how
> Clancy is attacking me. And he has done it before ... > >
-Per > > >--- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > <bob@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@> wrote: > > > > > Maybe
it's typical american to always be so sceptical about > everyone >
> > else? Yes i feel provoced now to say this. I do see that
pattern > > > sometimes... > > > > Watch what you
fucking say. I won't tell you again. > > > > ~ Bob > >
> > > > > > > ---------------------------------
> Never miss an email again! > Yahoo! Toolbar alerts you the
instant new Mail arrives. Check it out. > > [Non-text portions of
this message have been removed] >
962. Re: Rubik's Revolution From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 00:09:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I just got an e-mail about an
upcoming product called Rubik's > Revolution
(http://www.rubiksrevolution.com/#). You can sign up to win something,
but... I'm glad I did read the rules before I submitted my info. They
*do* ask for my country, however in the rules I found: "This Sweepstakes
is open only to legal U.S. residents [...]" I'm disappointed. Not
because I can't win, but because of the deception. Stefan
Clancy is Clancy, not everyone in America is Clancy. ----- Original
Message ----- From: Per Kristen
Fredlund<mailto:aspiring_to_love@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 03, 2007 3:44 PM Subject: [Speed cubing group]
Re: Cube Cheaters OK, that was out of line from me. But im still very
annoyed with how Clancy is attacking me. And he has done it before ...
-Per >--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Bob Burton" <bob@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > >
> Maybe it's typical american to always be so sceptical about
everyone > > else? Yes i feel provoced now to say this. I do see
that pattern > > sometimes... > > Watch what you fucking
say. I won't tell you again. > > ~ Bob > [Non-text portions of
this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I'm not really sure how much longer
people will want to use > strangepuzzle, but I guess I'll see what
happens... I'm not able to prove it but I have a feeling youtube reduces
the quality of my videos. I've also used myvideo.de and it seems better.
Plus of course I have my own website with videos where I'm in control of
the quality. And yes, I also got some videos on strangepuzzle. In any
case, even if people don't use strangepuzzle that much anymore to host
videos and go to youtube instead, the database still offers the great
searching functionality. Have you thought about not copying youtube
videos to your site but instead link to youtube? Cheers! Stefan
965. Re: Video Please From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 00:48:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > I've met up with many american
cubers and we've talked about it. maybe > you should watch it again,
you'll see what i mean. I did watch it again but I still don't see
something really suspicious. If there's something specific I should look
for, can you tell what it is and the time into the video when it
happens? Also... speedsolving using my blindfold method I average about
50 seconds and I think I can drop to 40 with a few more algs and good
recall during actual blindsolving. When I use it for speedsolving I
always have to look for what to do next, which doesn't take much time
but it's still slower than when I have memorized and have good recall.
Boris Konrad (one of the world's top memorizers) tried blindcubing a bit
and said he averaged 40 seconds for memorization and got down to 30 in
good cases. With enough practice I'm convinced sub-70 blindcubing
average is easily possible. Real average, that is, not just best
average-of-10. And probably there are better methods out there. Cheers!
Stefan
---------- On 2/3/07, Stefan Pochmann <pochmann@...> wrote: I'm
not able to prove it but I have a feeling youtube reduces the quality of
my videos. I've also used myvideo.de and it seems better. Plus of course
I have my own website with videos where I'm in control of the quality.
And yes, I also got some videos on strangepuzzle. In any case, even if
people don't use strangepuzzle that much anymore to host videos and go
to youtube instead, the database still offers the great searching
functionality. Have you thought about not copying youtube videos to your
site but instead link to youtube? Cheers! Stefan ---------- Hey Stefan!
I have noticed that the flash based video sites like YouTube,
GoogleVideo, MySpace... etc all have noticeable low quality with the
extreme compression. I'm not sure flash is a good way to share videos,
but I guess it helps reduce the amount of people that 'borrow' videos
from websites or save them on their computer. Also, many of the videos
on YouTube have audio sync issues and some lose audio completely during
the flash conversion. I like keeping all the videos on strangepuzzle
local and of the same format because it's easier and I don't have to
worry about the links dying. Storage space isn't really an issue, so I
don't mind having all the videos on the server. I use the WMV format not
because I'm a huge Microsoft fan, but because most users use Windows or
OSX and both systems can play WMV out of the box (as far as I know). WMV
is also pretty dang good at shrinking video sizes down without hurting
the quality. -Chris > [Non-text portions of this message have been
removed]
967. Re: Rubik's Revolution From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 02:16:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > Omg, that sounds so awesome! Can't wait
til it gets realeased...though > i would wonder how much it would
cost considering its electronic and > the original rubiks cubes are
already 10-14 dollars already :S > Look at the contest rules.
Approximate retail value of the prize is $25.
968. [Speed cubing group] Re: 1,000 Puzzle Videos! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 02:28:03 -0000
Hi :-) Yes it's the flash-streaming that reduces the quality. I guess
they use some kinda "rough streaming"-algorithm to make it fast and
efficient. Sorta like low quality, but fast, decoding codecs. It would
be far too costly to reduce the quality upon user upload :-) -Per PS! So
Chris, be glad that you don't have this issue on this site. So the
better quality there will attract people to post vids on your site
instead :-) > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > ---------- > On 2/3/07,
Stefan Pochmann <pochmann@...> wrote: > I'm not able to prove
it but I have a feeling youtube reduces the > quality of my videos.
I've also used myvideo.de and it seems better. > Plus of course I
have my own website with videos where I'm in control > of the
quality. And yes, I also got some videos on strangepuzzle. > > In
any case, even if people don't use strangepuzzle that much anymore >
to host videos and go to youtube instead, the database still offers >
the great searching functionality. Have you thought about not copying
> youtube videos to your site but instead link to youtube? > >
Cheers! > Stefan > ---------- > > Hey Stefan! > > I
have noticed that the flash based video sites like YouTube, GoogleVideo,
> MySpace... etc all have noticeable low quality with the extreme
compression. > I'm not sure flash is a good way to share videos, but
I guess it helps > reduce the amount of people that 'borrow' videos
from websites or save them > on their computer. Also, many of the
videos on YouTube have audio sync > issues and some lose audio
completely during the flash conversion. > > I like keeping all the
videos on strangepuzzle local and of the same format > because it's
easier and I don't have to worry about the links dying. Storage >
space isn't really an issue, so I don't mind having all the videos on
the > server. I use the WMV format not because I'm a huge Microsoft
fan, but > because most users use Windows or OSX and both systems can
play WMV out of > the box (as far as I know). WMV is also pretty dang
good at shrinking video > sizes down without hurting the quality.
> > -Chris > > > > > > > > > > >
[Non-text portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I have noticed that the flash based
video sites like YouTube, GoogleVideo, > MySpace... etc all have
noticeable low quality with the extreme compression. Hi Chris, can you
judge the myvideo.de quality? Here's a video of me on it compared to the
same on youtube: http://www.myvideo.de/watch/446550
http://youtube.com/watch?v=A_GjdBoirHU The first frame does look better
and later frames compared on both sites (though I never really got the
exact same frame) looked much better on myvideo.de. Plus when I uploaded
my video there, it was online pretty much instantly, compared to several
hours waiting for youtube. Cheers! Stefan
970. [Speed cubing group] Re: 1,000 Puzzle Videos! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 03:49:44 -0000
Yes the YouTube one looks quite a bit worse :-( Kinda pixellated in
comparison. Huhu.... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris > Hunt"
<huntca@> wrote: > > > > I have noticed that the flash
based video sites like YouTube, > GoogleVideo, > > MySpace...
etc all have noticeable low quality with the extreme > compression.
> > Hi Chris, > > can you judge the myvideo.de quality?
Here's a video of me on it > compared to the same on youtube: >
> http://www.myvideo.de/watch/446550 >
http://youtube.com/watch?v=A_GjdBoirHU > > The first frame does
look better and later frames compared on both > sites (though I never
really got the exact same frame) looked much > better on myvideo.de.
Plus when I uploaded my video there, it was > online pretty much
instantly, compared to several hours waiting for > youtube. > >
Cheers! > Stefan >
971. [Speed cubing group] Re: Cube Cheaters From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 03:58:47 -0000
I understand the need to argue in certain forums, but do we have to
scare off new cubers? If I had just joined and saw all this junk flying
around, there's no way I'd want to stay in this group. Let's keep the
arguing to the methods, kinda like wat was going around with solving
4x4x4 by solving individual 2x2x2 corners. Just something to think
about. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > yes you were
rude you're just too thick headed to see it, you think that its ok to
assert yourself over other people? i've never said i was better than
anyone at anything, even when i am, i'm just not a jerk like that, i
don't want to make anyone feel inferior for any reason. > > and
being rude to me i could care less, we obviously don't like each other
and that's fine by me, but to attack tyson is totally out of line, he's
done more for cubing than you have dreamed of, and anyone should respect
the massive amounts of hard work he does to make our sport better. >
> i have many witnesses that you openly proclaimed in the rubiks chat
room you were as good as frank, just another lie if you say you didn't.
you aren't and never were as good as frank, and if you think i'm going
to apologize you can dream on, you're a liar, i called you on it, and
you'd be a bigger man if you would just admit it instead of trying to
keep on this path of lies. you started attacking people and i'm coming
to the defense of myself and my friends, against your
i'm-superior-to-everyone attitude. > > if you want to continue in
private then mail me in private and don't respond here, you're not going
to bully me around. i still say your strong reaction comes from the fact
you know you are in the group that exaggerate their times, and took
personal offense at what he said. > > if you insult my country of
origin again, it just prooves how much of a loser you really are, you
have no valid arguments to defend your crappy performances and attitudes
so you attack the country i live in. i don't call norway a frozen
desolate shithole so maybe you should back off, feel free to quit
responding whenever you've decided you look like a big enough idiot.
> > > > > > > ---------------------------------
> Be a PS3 game guru. > Get your game face on with the latest PS3
news and previews at Yahoo! Games. > > [Non-text portions of this
message have been removed] >
---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...>
wrote: Yes the YouTube one looks quite a bit worse :-( Kinda pixellated
in comparison. ---------- yep. I agree! I'm not a fan of the YouTube
quality. -Chris [Non-text portions of this message have been removed]
973. [Speed cubing group] Re: 1,000 Puzzle Videos! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 05:19:18 -0000
Hi :-) I can understand the lower quality of YouTube. With all respect,
i'm quite sure youtube has a much higher traffic on their site, and felt
the need to reduce the bandwidth, without reducing # of connections or
functionality :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > > ---------- > On 2/3/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > Yes the YouTube one looks quite
a bit worse :-( > Kinda pixellated in comparison. > ----------
> > yep. I agree! I'm not a fan of the YouTube quality. > >
-Chris > > > [Non-text portions of this message have been
removed] >
---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...>
wrote: I can understand the lower quality of YouTube. With all respect,
i'm quite sure youtube has a much higher traffic on their site, and felt
the need to reduce the bandwidth, without reducing # of connections or
functionality :-) ---------- Oh, yes of coarse. No doubt the low quality
is to save bandwidth and reduce download time for slower connections.
YouTube is probably one of the top sites visited. It's pretty awesome,
no doubt. -Chris [Non-text portions of this message have been removed]
975. Re: [Speed cubing group] Re: Video Please From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 4 Feb 2007 08:27:56 +0100
Hi guys, The video looks less sped up than the video of Tobias:
http://www.youtube.com/watch?v=g6KwzjCXv3w My position is that if
someone has done the effort to become very fast at solving
(blindfolded), he is so much into our hobby that he will be trustworthy
IN GENERAL. There will always be exceptions, but who are we to be the
judge? Is it easier to frown than to believe and be inspired? I have had
some e-mail contact with the Chinese cubers and recommend that to anyone
having doubts. Instead of fighting here, we can talk to them and ask
them how they do it. Just watch the pictures that I linked to, and you
will see that the Chinese cubing community is similar to any other
cubing community. They just want to have fun and compete in a fair
manner. I was told that one of the Chinese cubers uses a method where
"he solves orientation and position at the same time, and each time
solves two corners or edges." Could be Stefan's system, or another
system?? We should think of better systems than the one we are using
now. Anyway, I have a new video coming up, where Danyang is solving on
live tv in 1:25. It is a 20 minute performance. Please wait a little
more, because they have some slow servers over there... :-) Have fun,
Ron ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007
1:48 AM Subject: [Speed cubing group] Re: Video Please --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > I've met up with many american
cubers and we've talked about it. maybe > you should watch it again,
you'll see what i mean. I did watch it again but I still don't see
something really suspicious. If there's something specific I should look
for, can you tell what it is and the time into the video when it
happens? Also... speedsolving using my blindfold method I average about
50 seconds and I think I can drop to 40 with a few more algs and good
recall during actual blindsolving. When I use it for speedsolving I
always have to look for what to do next, which doesn't take much time
but it's still slower than when I have memorized and have good recall.
Boris Konrad (one of the world's top memorizers) tried blindcubing a bit
and said he averaged 40 seconds for memorization and got down to 30 in
good cases. With enough practice I'm convinced sub-70 blindcubing
average is easily possible. Real average, that is, not just best
average-of-10. And probably there are better methods out there. Cheers!
Stefan [Non-text portions of this message have been removed]
976. Re: [Speed cubing group] Re: Video Please From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 4 Feb 2007 10:01:28 +0100
Hi goodxy2002 (don't know your real name), > I think you're missing
something here. My point was that crappy videos can be deceiving. They
can still be a video of a true event. Is your point that a crappy video
is a proof of someone who is cheating? Anyway, we can forget about that
video, because we have a new video. A few points here: - Danyang solves
blindfolded in 1 minute 25 seconds - he solves it live on tv for a huge
audience - he solves successfully after a failure in his previous
attempt (I would be more careful the second time...) - you see the
scramble (please let noone say it was a bad scramble) Here is the video
(10MB):
http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv My
conclusion: Danyang is great! (and so are all other fast blindfolded
solvers) Maybe we can learn something from him. I will post the full
102MB video later. Need to find a good place to host it. Have fun, Ron
----- Original Message ----- From: goodxy2002 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007
8:56 AM Subject: [Speed cubing group] Re: Video Please I think you're
missing something here. Yes Tobias looks sped up, but the fact that it's
soooo chopppy makes it understandable. Also the way it is choppy is
funky, it skips back and forth, which also makes it understandable.
Whereas the other vid... its just fast. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > The video looks less
sped up than the video of Tobias: >
http://www.youtube.com/watch?v=g6KwzjCXv3w > > My position is that
if someone has done the effort to become very fast at solving
(blindfolded), he is so much into our hobby that he will be trustworthy
IN GENERAL. > There will always be exceptions, but who are we to be
the judge? Is it easier to frown than to believe and be inspired? >
> I have had some e-mail contact with the Chinese cubers and
recommend that to anyone having doubts. > Instead of fighting here,
we can talk to them and ask them how they do it. > Just watch the
pictures that I linked to, and you will see that the Chinese cubing
community is similar to any other cubing community. > They just want
to have fun and compete in a fair manner. > > I was told that one
of the Chinese cubers uses a method where "he solves orientation and
position at the same time, and each time solves two corners or edges."
> Could be Stefan's system, or another system?? > We should think
of better systems than the one we are using now. > > Anyway, I
have a new video coming up, where Danyang is solving on live tv in 1:25.
It is a 20 minute performance. > Please wait a little more, because
they have some slow servers over there... :-) > > Have fun, >
> Ron > > > ----- Original Message ----- > From: Stefan
Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, February 04, 2007 1:48 AM > Subject: [Speed cubing group] Re:
Video Please > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "goodxy2002"
<goodxy2002@> wrote: > > > > I've met up with many
american cubers and we've talked about it. > maybe > > you
should watch it again, you'll see what i mean. > > I did watch it
again but I still don't see something really > suspicious. If there's
something specific I should look for, can you > tell what it is and
the time into the video when it happens? > > Also... speedsolving
using my blindfold method I average about 50 > seconds and I think I
can drop to 40 with a few more algs and good > recall during actual
blindsolving. When I use it for speedsolving I > always have to look
for what to do next, which doesn't take much time > but it's still
slower than when I have memorized and have good recall. > > Boris
Konrad (one of the world's top memorizers) tried blindcubing a > bit
and said he averaged 40 seconds for memorization and got down to > 30
in good cases. > > With enough practice I'm convinced sub-70
blindcubing average is > easily possible. Real average, that is, not
just best average-of-10. > And probably there are better methods out
there. > > Cheers! > Stefan > > > > > >
[Non-text portions of this message have been removed] >
977. Re: [Speed cubing group] Re: Video Please From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 4 Feb 2007 10:26:37 +0100
Hi guys, The 102 MB video contains a lot of Chinese talking. :-) But
here is the video of 3 year old En-xi Xie solving in 1 minute 54
seconds. (6MB)
http://www.worldcubeassociation.org/a/videos/En-xi_Xie_tv_3
years_old.wmv I wish she could be in an official competition. Have fun,
Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday,
February 04, 2007 10:01 AM Subject: Re: [Speed cubing group] Re: Video
Please > Hi goodxy2002 (don't know your real name), > >> I
think you're missing something here. > My point was that crappy
videos can be deceiving. They can still be a > video of a true event.
> Is your point that a crappy video is a proof of someone who is
cheating? > > Anyway, we can forget about that video, because we
have a new video. > A few points here: > - Danyang solves
blindfolded in 1 minute 25 seconds > - he solves it live on tv for a
huge audience > - he solves successfully after a failure in his
previous attempt (I would > be more careful the second time...) >
- you see the scramble (please let noone say it was a bad scramble) >
> Here is the video (10MB): >
http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv >
> My conclusion: Danyang is great! (and so are all other fast
blindfolded > solvers) > Maybe we can learn something from him.
> > I will post the full 102MB video later. Need to find a good
place to host > it. > > Have fun, > > Ron > > >
----- Original Message ----- > From: goodxy2002 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04,
2007 8:56 AM > Subject: [Speed cubing group] Re: Video Please >
> > I think you're missing something here. Yes Tobias looks sped
up, but > the fact that it's soooo chopppy makes it understandable.
Also the way > it is choppy is funky, it skips back and forth, which
also makes it > understandable. Whereas the other vid... its just
fast. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@...> wrote: >> >> Hi guys, >>
>> The video looks less sped up than the video of Tobias: >>
http://www.youtube.com/watch?v=g6KwzjCXv3w >> >> My position
is that if someone has done the effort to become very > fast at
solving (blindfolded), he is so much into our hobby that he > will be
trustworthy IN GENERAL. >> There will always be exceptions, but
who are we to be the judge? Is > it easier to frown than to believe
and be inspired? >> >> I have had some e-mail contact with
the Chinese cubers and recommend > that to anyone having doubts.
>> Instead of fighting here, we can talk to them and ask them how
they > do it. >> Just watch the pictures that I linked to, and
you will see that the > Chinese cubing community is similar to any
other cubing community. >> They just want to have fun and compete
in a fair manner. >> >> I was told that one of the Chinese
cubers uses a method where "he > solves orientation and position at
the same time, and each time solves > two corners or edges." >>
Could be Stefan's system, or another system?? >> We should think
of better systems than the one we are using now. >> >>
Anyway, I have a new video coming up, where Danyang is solving on >
live tv in 1:25. It is a 20 minute performance. >> Please wait a
little more, because they have some slow servers over > there... :-)
>> >> Have fun, >> >> Ron >> >>
>> ----- Original Message ----- >> From: Stefan Pochmann
>> To: speedsolvingrubikscube@yahoogroups.com >> Sent:
Sunday, February 04, 2007 1:48 AM >> Subject: [Speed cubing group]
Re: Video Please >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, >> "goodxy2002"
<goodxy2002@> wrote: >> > >> > I've met up with
many american cubers and we've talked about it. >> maybe >>
> you should watch it again, you'll see what i mean. >>
>> I did watch it again but I still don't see something really
>> suspicious. If there's something specific I should look for,
can you >> tell what it is and the time into the video when it
happens? >> >> Also... speedsolving using my blindfold
method I average about 50 >> seconds and I think I can drop to 40
with a few more algs and good >> recall during actual
blindsolving. When I use it for speedsolving I >> always have to
look for what to do next, which doesn't take much time >> but it's
still slower than when I have memorized and have good recall. >>
>> Boris Konrad (one of the world's top memorizers) tried
blindcubing a >> bit and said he averaged 40 seconds for
memorization and got down to >> 30 in good cases. >>
>> With enough practice I'm convinced sub-70 blindcubing average
is >> easily possible. Real average, that is, not just best
average-of-10. >> And probably there are better methods out there.
>> >> Cheers! >> Stefan >> >> >>
>> >> >> [Non-text portions of this message have been
removed] >> > > >
978. Re: Wide turns (was:New OLL for fridich method) From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 10:59:48 -0000
Nice David, I like Rabbits =) One more improvment I came up with
yesterday is that you can put a inverting "-" (minus sign) as a prefix.
You then look at the cube from the oppsite side. This is aspecially good
for bigger cubes because then you can use "-X1" for L instead of X30000
if it's a 5x and x30000000000 if it's a 11x. Same goes if it is the
second layer from left, just do -X01 instead of X03...0 and so on. //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hi Ken, > > I like the
axis notation. When scrambling I often add R301 and R103 > after a Q
or two, when I start to hit duplicate CLL's. > > I had pretty much
the same thought for the 11x11x11. So, yes, I think > it's a good
idea. Some common things may develop shorter notation, > like Rodd
(R01010101010) Reven (R10101010101) Rother (R01020302010) > Rascal
(R32132132132) Rabbit (R01223332210). :) > > Cheers, > >
David J > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > <kenneth@> wrote: > > > > I
sometimes plan to create (almost alredy did) a axis notation and >
> also a metric for it, ATM = axis turn metric. > > > >
The basic idéa is to notate turns around one axis X, Y or Z and then
> > more than one slice or even a cube orientation is possible in
one > > note: > > > > For a 3x3x3 a R move looks like
this : X001 or x001 (does not matter > > if it is X or x). R'
looks like X003 and a R2 like X002. An L' is > > X100 (the turning
direction looks at the cube from the axis side, in > > this case
R, Y looks from U and Z from F). To write a cube > > orientation
you simply write X111. To write a anti-slice (Ra) then do > >
X301. A M-turn is X030. A M-slice + cube orientation X101. You can >
> also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =).
> > That "QR+M'+L2" counts as one single turn ATM, the X321-turn
=) > > > > Then, if the cube is a 4x4x4 an R is X0001. But,
because of R, U and > > F are the rightmost turn-digit you can
shorten it to only X1 for all > > sizes of cubes, X10 means "turn
the second slice from right" so the > > alg F R U R' U' F' can be
written like Z1 Y1 X1 Y3 X3 Z3 (does not > > look that terrible).
> > > > It also has the benefit that it can be adapted to
any size of cube. > > What do you use for notation for the third
slice from left for a > > 11x11x11 cube? =) =) =) Or for a 7x for
example, those are for real. > > > > Is this a good idéa? (I
think it is =) > > > > // Kenneth > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > >
<aspiring_to_love@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@> wrote: > > > > > > > For xyz
why not use Q like I do? Especially since the axes are > > not the
> > > > same ones in use in math and map-making. > >
> > > > > > Cheers, > > > > > > >
> David J > > > > > > Hi :-) > > > >
> > I have posted about that topic also in the past. My idea was
to use > > > some postfix modifier, not prefix. Since all other
notation is post- > > fix > > > based. One could use Rc
(c-cube), RC (C-cube), RP (P-puzzle) for > > the > > >
same as you would use QR. xyz is not intuitive and does not extend >
> > easily to other puzles. With my idea (or urs) physical turns
of > > > tetraminx or megaminx (and others) is easy to denote
with basic > > > notation. > > > > > >
Actually i have one more minor notation grudge. I would love to see >
> the > > > old slice/antislice notation being used more
widely. It was part of > > the > > > Singmaster notation
from which todays most widely used notation is > > > actually a
subset (sort of). > > > > > > -Per > > > >
> > PS! Made an exception to my promise here ... ;-) > >
> > > >
979. [Speed cubing group] Re: Video Please From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 11:57:06 -0000
Thanks for the video Ron! I'm glad we got that cleared up ;) - Koen ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi goodxy2002 (don't know your real
name), > > > I think you're missing something here. > My
point was that crappy videos can be deceiving. They can still be a video
> of a true event. > Is your point that a crappy video is a proof
of someone who is cheating? > > Anyway, we can forget about that
video, because we have a new video. > A few points here: > -
Danyang solves blindfolded in 1 minute 25 seconds > - he solves it
live on tv for a huge audience > - he solves successfully after a
failure in his previous attempt (I would be > more careful the second
time...) > - you see the scramble (please let noone say it was a bad
scramble) > > Here is the video (10MB): >
http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv >
> My conclusion: Danyang is great! (and so are all other fast
blindfolded > solvers) > Maybe we can learn something from him.
> > I will post the full 102MB video later. Need to find a good
place to host > it. > > Have fun, > > Ron > > >
----- Original Message ----- > From: goodxy2002 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04,
2007 8:56 AM > Subject: [Speed cubing group] Re: Video Please >
> > I think you're missing something here. Yes Tobias looks sped
up, but > the fact that it's soooo chopppy makes it understandable.
Also the way > it is choppy is funky, it skips back and forth, which
also makes it > understandable. Whereas the other vid... its just
fast. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi guys, > >
> > The video looks less sped up than the video of Tobias: >
> http://www.youtube.com/watch?v=g6KwzjCXv3w > > > > My
position is that if someone has done the effort to become very > fast
at solving (blindfolded), he is so much into our hobby that he > will
be trustworthy IN GENERAL. > > There will always be exceptions,
but who are we to be the judge? Is > it easier to frown than to
believe and be inspired? > > > > I have had some e-mail
contact with the Chinese cubers and recommend > that to anyone having
doubts. > > Instead of fighting here, we can talk to them and ask
them how they > do it. > > Just watch the pictures that I
linked to, and you will see that the > Chinese cubing community is
similar to any other cubing community. > > They just want to have
fun and compete in a fair manner. > > > > I was told that
one of the Chinese cubers uses a method where "he > solves
orientation and position at the same time, and each time solves > two
corners or edges." > > Could be Stefan's system, or another
system?? > > We should think of better systems than the one we are
using now. > > > > Anyway, I have a new video coming up,
where Danyang is solving on > live tv in 1:25. It is a 20 minute
performance. > > Please wait a little more, because they have some
slow servers over > there... :-) > > > > Have fun, >
> > > Ron > > > > > > ----- Original Message
----- > > From: Stefan Pochmann > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February
04, 2007 1:48 AM > > Subject: [Speed cubing group] Re: Video
Please > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002"
<goodxy2002@> wrote: > > > > > > I've met up
with many american cubers and we've talked about it. > > maybe
> > > you should watch it again, you'll see what i mean. >
> > > I did watch it again but I still don't see something
really > > suspicious. If there's something specific I should look
for, can you > > tell what it is and the time into the video when
it happens? > > > > Also... speedsolving using my blindfold
method I average about 50 > > seconds and I think I can drop to 40
with a few more algs and good > > recall during actual
blindsolving. When I use it for speedsolving I > > always have to
look for what to do next, which doesn't take much time > > but
it's still slower than when I have memorized and have good recall. >
> > > Boris Konrad (one of the world's top memorizers) tried
blindcubing a > > bit and said he averaged 40 seconds for
memorization and got down to > > 30 in good cases. > > >
> With enough practice I'm convinced sub-70 blindcubing average is
> > easily possible. Real average, that is, not just best
average-of-10. > > And probably there are better methods out
there. > > > > Cheers! > > Stefan > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > >
980. [Speed cubing group] Re: Video Please From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 13:30:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi goodxy2002 (don't know your real
name), Oh he's nobody. Except he holds the official 3x3 world record for
single solve. Gah, people should just use their real names. Cheers!
Stefan
981. [Speed cubing group] Re: Video Please From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 13:46:50 -0000
Hi Ron, I totally agree with you. Instead of demanding evidence at a
certain tone, it's much to just wait patiently and see what happens.
Like now, I was also very curious about this Danyang Chen, but after
this video, I am quite convinced that it's all true. > I was told
that one of the Chinese cubers uses a method where "he solves
orientation and position at the same time, and each time solves two
corners or edges." > Could be Stefan's system, or another system??
> We should think of better systems than the one we are using now.
Sounds a bit like Stefan's method, but then with three cycles. I believe
there are a few people who combine Stefan's method with three cycles...
Dont know how this sounds, but I can't resist mentioning that I once
predicted everybody would solve like that in the future. I still think
that this method has great potential, like Stefan's M2 method ;). >
Just watch the pictures that I linked to, and you will see that the
Chinese cubing community is similar to any other cubing community. Maybe
I missed something here, but where are these pictures? -Joël. Oh. P.S.:
The video of Tobias doesn't look sped up to me. But then again, maybe
that's your point.. :)
982. roissy 2007 live feed!!! From:
François Sechet <frsechet@...>
To:
speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 4 Feb 2007 05:47:30 -0800 (PST)
Hi guys! after about half a day of events we figured we had my computer
with a webcam and wifi connexion, so basically, you can follow the
competition there: http://sylmuzox.free.fr/roissy/webcam_html.htm or in
java there: http://sylmuzox.free.fr/roissy/webcam_java.htm Have fun!!!
sorry for being so late... but the 3x3 final is still to come!!!
François
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983. Re : [Speed cubing group] roissy 2007 live feed!!! From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 06:00:38 -0800 (PST)
well, I don't know, it was working very well 5 mins ago when I posted,
but it doesn't seem to work here now... it's probably the crowd taking
all the bandwidth... I'll see what I can do. François ----- Message
d'origine ---- De : François Sechet <frsechet@...> À :
speedsolving <speedsolvingrubikscube@yahoogroups.com> Envoyé le :
Dimanche, 4 Février 2007, 14h47mn 30s Objet : [Speed cubing group]
roissy 2007 live feed!!! Hi guys! after about half a day of events we
figured we had my computer with a webcam and wifi connexion, so
basically, you can follow the competition there: http://sylmuzox.
free.fr/roissy/ webcam_html. htm or in java there: http://sylmuzox.
free.fr/roissy/ webcam_java. htm Have fun!!! sorry for being so late...
but the 3x3 final is still to come!!! François ____________ _________
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984. Flames From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 14:40:45 -0000
I've noticed that there have been a lot of flames here recently... Now
this is stupid and it really has to stop. There is absolutely nothing to
be gained by attacking someone over the internet, especially on a cubing
forum. I thought that this group was "All about speed solving the
Rubik's Cube", but it seems personal attacks are more important than
that! Just think about the future... These posts are all saved. In
years, people won't look back and say "Oh, look how rude Per was, Clancy
was totally right", they'll look back and say "Oh, Per was sort of rude,
but look how much Clancy overreacted". Maybe Per was arrogant or rude (I
don't think he was, but that's just me) but Clancy's reaction was
thoroughly unwarranted. Before you flame me, Clancy, just look over
Per's posts and ask yourself if he really deserved what you threw at
him... Let's have an example. At a competition, if someone says "Oh, I'm
sub-16 now!" and you're just barely sub-20, are you going to yell at
them and insult them for being arrogant, just because they're better
than you at something? Are you going to yell at them if they say that
"most cubers are not sub-16"? No, of course not. That would get you
thrown out of the competition. So then why are you showing the same
behavior here? Anyway, I'm being condescending for a reason... I respect
all of you for your dedication, speed, and sense of community, but
nobody benefits from online arguments (and you should know this).
Flaming has no place among adults. Unless it's obvious to everyone that
someone is being consistently rude, arrogant, and annoying, flaming them
is only going to bring you down to their level. It's rude and arrogant
to insult someone for being rude and arrogant! (Yes, I'm being rude and
arrogant as well - but at least I'm trying to fix things...) So if
someone's being a bit rude, unless they're going and explicitly
insulting you, it isn't that important and you don't have to react. Let
it go. It makes the forum a better place and it doesn't completely ruin
your reputation. --Michael Gottlieb
985. Re: roissy 2007 live feed!!! From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 14:59:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hi guys! > after about half a
day of events we figured we had my computer with a webcam and wifi
connexion, so basically, you can follow the competition there: >
http://sylmuzox.free.fr/roissy/webcam_html.htm > or in java there:
> http://sylmuzox.free.fr/roissy/webcam_java.htm > Have fun!!!
> sorry for being so late... but the 3x3 final is still to come!!!
> François > Thats great, if only I could be there in person! I
think someone just got a 11.71, or maybe it was a 17s! Thanks! Joey
986. Re: [Speed cubing group] Re: Video Please From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 4 Feb 2007 15:58:19 +0100
Hi Jo�l, > Maybe I missed something here, but where are these
pictures? I posted them earlier on this forum:
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 On
the bottom of the pages you can scroll further to see more pages with
pictures. I have become a member of the Chinese forum. So maybe I can
find some more interesting stuff. These are taken at one of their
unofficial competitions:
http://bbs.mf8.com.cn/dispbbs.asp?boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
They have some pretty good cubers over there. Check out the results of
one of the competitions. And they improved again since then.
http://www.speedcubing.com/events/unofficial/guangzhou2006.html Have
fun, Ron ----- Original Message ----- From: Jo�l van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007
2:46 PM Subject: [Speed cubing group] Re: Video Please Hi Ron, I totally
agree with you. Instead of demanding evidence at a certain tone, it's
much to just wait patiently and see what happens. Like now, I was also
very curious about this Danyang Chen, but after this video, I am quite
convinced that it's all true. > I was told that one of the Chinese
cubers uses a method where "he solves orientation and position at the
same time, and each time solves two corners or edges." > Could be
Stefan's system, or another system?? > We should think of better
systems than the one we are using now. Sounds a bit like Stefan's
method, but then with three cycles. I believe there are a few people who
combine Stefan's method with three cycles... Dont know how this sounds,
but I can't resist mentioning that I once predicted everybody would
solve like that in the future. I still think that this method has great
potential, like Stefan's M2 method ;). > Just watch the pictures that
I linked to, and you will see that the Chinese cubing community is
similar to any other cubing community. Maybe I missed something here,
but where are these pictures? -Jo�l. Oh. P.S.: The video of Tobias
doesn't look sped up to me. But then again, maybe that's your point.. :)
987. Re : [Speed cubing group] Re: roissy 2007 live feed!!!
From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 07:05:33 -0800 (PST)
that was on the 2x2x2.. and it was probably me :-/ F. ----- Message
d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février
2007, 15h59mn 09s Objet : [Speed cubing group] Re: roissy 2007 live
feed!!! --- In speedsolvingrubiksc ube@yahoogroups. com, François Sechet
<frsechet@.. .> wrote: > > Hi guys! > after about half a
day of events we figured we had my computer with a webcam and wifi
connexion, so basically, you can follow the competition there: >
http://sylmuzox. free.fr/roissy/ webcam_html. htm > or in java there:
> http://sylmuzox. free.fr/roissy/ webcam_java. htm > Have fun!!!
> sorry for being so late... but the 3x3 final is still to come!!!
> François > Thats great, if only I could be there in person! I
think someone just got a 11.71, or maybe it was a 17s! Thanks! Joey
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988. Alg Memorisation From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 15:50:55 -0000
Well, I'll just start of by saying I haven't touched a cube except maybe
10 or 15 minutes every week or two for the last little bit... I just
picked it up, feeling bad that I hadn't, and started to do a couple
solves, and was surprised at how well I still knew all of the algorithms
I had developed/learned. For the people that were cubing back in the
80's, how well did you guys remember the algs you knew from back then,
to when you got back into it in the new millenium? Just Curious, Craig
989. big final live on RoissyTV!!! From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 08:09:44 -0800 (PST)
now starts the big final!!!
http://sylmuzox.free.fr/roissy/webcam_html.htm F.
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990. Question about F2L From:
"res0lute" <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 16:44:29 -0000
Hey, I'm kinda new at cubing and use a beginner method but I get close
to 1 minute solves usually and I want to start learning the Fridrch
Method. The cross is uderstandable, but the I am having trouble
understanding the F2L. I get that you're supposed to insert 4
corner-edge pairs, and I see that there are a lot of pictures with algs
that show you how to do it, but I always incounter atleast 2 porblems
1.The corner and edge are really far away from each other, and don't
look like the picture 2.The pictures only show 2 or 3colors when there
are 6 colors I know this is probably a dumb question, but I have been
trying for over a week to understand the F2L and I was hoping someone
else might have had this problem and could help me. Thanks for reading!
And sorry about any speeling errors. -David R.
991. Roissy Results From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 18:50:01 -0000
Does anyone know about the results of Roissy Open, im kind of excited to
see, dont want to wait until they are on speedcubing.com.
992. Re: Re : [Speed cubing group] Re: Video Please From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 10:54:35 -0800
I don't really see that it's sped up, though I guess it could be. But
that's such an overly complicated way of cheating at blindfold that I
find it hard to believe anyone would bother. It's very easy to fake a
blindfold video in at least three different and completely undetectable
ways. You'd have to be pretty stupid to resort to something as
complicated and detectable as speeding up the video. Stupid people are
rare in this hobby. That also makes it pretty meaningless to ask for
better quality videos as proof of anything in blindfolding. I would
personally be very careful about accusing people of cheating without
being *very* sure. Especially in a worldwide public forum. The
consequences if you're wrong are unpleasant and permanent. On Feb 3,
2007, at 8:26, Tobias Daneels wrote: > After seeing that video of
blindfold solve, i very much suspected > it to be fake/speed up,.
> Who is it again?? > > On the other hand, i also got a remark
on my videos. > > I don't have any sound and they chake a lot.
> But believe me, it's true. > They aren't any world times so...
> > http://www.youtube.com/watch?v=g6KwzjCXv3w >
http://www.youtube.com/watch?v=J8MdD7U7BtI
993. Re: [Speed cubing group] Alg Memorisation From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 10:55:53 -0800
On Feb 4, 2007, at 7:50, Craig Bouchard wrote: > Well, I'll just
start of by saying I haven't touched a cube except > maybe 10 or 15
minutes every > week or two for the last little bit... > > I
just picked it up, feeling bad that I hadn't, and started to do a >
couple solves, and was > surprised at how well I still knew all of
the algorithms I had > developed/learned. For the > people that
were cubing back in the 80's, how well did you guys > remember the
algs you knew > from back then, to when you got back into it in the
new millenium? I've probably gone years without touching the cube, back
in the Dark Ages, but I was always astonished when I did pick one up
that I was almost immediately back up to top speed, and remembered
pretty much all the obscure algorithms. - - - - - - - - - - - - "Reality
is what refuses to go away when you stop believing in it" --- Philip K
Dick Lars Petrus, lars@... http://lar5.com
994. Re: Alg Memorisation From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 19:18:19 -0000
I didn't learn until 1999. I was averaging about 45 seconds. I stopped
in 2000 and didn't start cubing again until recently. I forgot most of
my old algorithms but I guess I didn't really know them that well
anyway. Forgetting was actually a good thing: I learned better ones.
Anyway, I think once you really master an algorithm into muscle memory,
it's like riding a bike and stays with you. --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well, I'll just start of by
saying I haven't touched a cube except maybe 10 or 15 minutes every >
week or two for the last little bit... > > I just picked it up,
feeling bad that I hadn't, and started to do a couple solves, and was
> surprised at how well I still knew all of the algorithms I had
developed/learned. For the > people that were cubing back in the
80's, how well did you guys remember the algs you knew > from back
then, to when you got back into it in the new millenium? > > Just
Curious, > > Craig >
995. Re : [Speed cubing group] Re: Video Please From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 19:24:07 -0000
Lars Petrus <lars@...> wrote: > It's very easy to fake a
blindfold video in at least three different > and completely
undetectable ways. [..] Oh cool. A puzzle. I'm sorry, I cannot resist, I
have to name 3 and you get one for free: 1. put on a blindfold. Have a
friend stand out of sight and they tell you exactly what to do. Sound
can be mixed in later (or turn off sound). 2. the most well known trick
has been used to let people drive a car (!), blindfolded: under your
blindfold is an earplug, which could easily be to a cell phone, and your
instructions are spoken by that same friend. 3. reverse the video of you
scrambling a cube in a very 'blindfold-solving' like way. However, a
reversed video is usually quite easy to detect. 4. you practice a
blindfold solve over and over again, until you have completely memorized
it. Then you tape, at full speed. I don't mean to give people ideas, I
just want everyone to be aware of these, so we can spot them more
easily. Michiel
996. Re : [Speed cubing group] Re: Video Please From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 19:37:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > I don't really see that it's sped up,
though I guess it could be. oh now look at this video, this can't
possibly be fake: http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel
http://vanderblonk.com
997. Re: Question about F2L From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 19:48:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > Hey, > > I'm kinda new at
cubing and use a beginner method but I get close to 1 > minute solves
usually and I want to start learning the Fridrch Method. > The cross
is uderstandable, but the I am having trouble understanding > the
F2L. > > I get that you're supposed to insert 4 corner-edge pairs,
and I see > that there are a lot of pictures with algs that show you
how to do it, > but I always incounter atleast 2 porblems > >
1.The corner and edge are really far away from each other, and don't
> look like the picture > > 2.The pictures only show 2 or
3colors when there are 6 colors > > I know this is probably a dumb
question, but I have been trying for > over a week to understand the
F2L and I was hoping someone else might > have had this problem and
could help me. Thanks for reading! And sorry > about any speeling
errors. > > > -David R. > I recommend you look at Jason
Thong's site. http://www.freespaces.com/jasa86/intro_f2l_intro.htm
You're basically dealing with only one pair at a time, which only has 3
colours. About the pieces being seperated or far away...you might want
to look at his advance tutorial too, about bringing pieces stuck in
other slots out: http://www.freespaces.com/jasa86/non_standard_f2l.htm
Hope that helps Harris
998. Re : [Speed cubing group] Re: Video Please From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 20:45:36 -0000
Hahaha ....
http://www.strangepuzzle.com/ronvb/Danyang%20Chen%20En-xi%20Xie%20on%
20tv.wmv -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
wrote: > > > > I don't really see that it's sped up, though
I guess it could be. > > oh now look at this video, this can't
possibly be fake: > > http://www.youtube.com/watch?v=KjtH5dD6f1Q
> > Michiel > http://vanderblonk.com >
999. Re: Roissy Results From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 20:49:55 -0000
Hi, I just got back from Roissy. These are the results as far as I can
remember them: 2x2x2 winner: Lars Vandenbergh, 6.5x average 3x3x3
winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd
was Jimmy Coll 4x4x4 winner: Lars Vandenbergh, 1:14.xx average 5x5x5
winner: Frederick Badie, with new single and average European records.
3x3x3 one handed winner: Gilles van den Peereboom, with new single and
average European records. 3x3x3 blindfoled winner: Jimmy Coll It was a
well organized event and a great start to the 2007 season! Lars --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Does anyone know about the results of Roissy Open, im
kind of excited > to see, dont want to wait until they are on
speedcubing.com. >
1000. Re : [Speed cubing group] Re: Video Please From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 21:02:02 +0000 (GMT)
It's like I said before. My videos aren't sped up, there just very low
quality. My best average ever is like 19.40 so it's not impossible to
solve 17.xx. Also in competition, i averaged +/-23 seconds, and it has
been like 8 months ago, so i guess i'm credible. ----- Message d'origine
---- De : Ron van Bruchem <ron@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février
2007, 8h27mn 56s Objet : Re: [Speed cubing group] Re: Video Please Hi
guys, The video looks less sped up than the video of Tobias:
http://www.youtube. com/watch? v=g6KwzjCXv3w My position is that if
someone has done the effort to become very fast at solving (blindfolded)
, he is so much into our hobby that he will be trustworthy IN GENERAL.
There will always be exceptions, but who are we to be the judge? Is it
easier to frown than to believe and be inspired? I have had some e-mail
contact with the Chinese cubers and recommend that to anyone having
doubts. Instead of fighting here, we can talk to them and ask them how
they do it. Just watch the pictures that I linked to, and you will see
that the Chinese cubing community is similar to any other cubing
community. They just want to have fun and compete in a fair manner. I
was told that one of the Chinese cubers uses a method where "he solves
orientation and position at the same time, and each time solves two
corners or edges." Could be Stefan's system, or another system?? We
should think of better systems than the one we are using now. Anyway, I
have a new video coming up, where Danyang is solving on live tv in 1:25.
It is a 20 minute performance. Please wait a little more, because they
have some slow servers over there... :-) Have fun, Ron ----- Original
Message ----- From: Stefan Pochmann To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Sunday, February 04, 2007 1:48 AM Subject:
[Speed cubing group] Re: Video Please --- In speedsolvingrubiksc
ube@yahoogroups. com, "goodxy2002" <goodxy2002@ ...> wrote: >
> I've met up with many american cubers and we've talked about it.
maybe > you should watch it again, you'll see what i mean. I did
watch it again but I still don't see something really suspicious. If
there's something specific I should look for, can you tell what it is
and the time into the video when it happens? Also... speedsolving using
my blindfold method I average about 50 seconds and I think I can drop to
40 with a few more algs and good recall during actual blindsolving. When
I use it for speedsolving I always have to look for what to do next,
which doesn't take much time but it's still slower than when I have
memorized and have good recall. Boris Konrad (one of the world's top
memorizers) tried blindcubing a bit and said he averaged 40 seconds for
memorization and got down to 30 in good cases. With enough practice I'm
convinced sub-70 blindcubing average is easily possible. Real average,
that is, not just best average-of-10. And probably there are better
methods out there. Cheers! Stefan [Non-text portions of this message
have been removed] <!-- #ygrp-mlmsg
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1001. speedcube From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 22:04:10 -0000
Someone recently stole my Rubik's Cubes. Anyone have any good
suggestions/recommendations on what kind of cube I should get next?
1002. warm-up From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Feb 2007 22:07:40 -0000
It takes me about 10-15 mins of cubing until I reach my average times.
Does anyone else have this type of "warm-up" period in which the times
are 10 secs above normal? Also, are your cubes slightly stiff until
they're worked in for a few minutes?
1003. Re: [Speed cubing group] Flames From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 18:01:56 -0800 (PST)
i doubt that you know what everyone thinks about what was said or what
they will think in the future. i feel warranted in what i said and don't
really care if you don't like it, i'm sure just as many people agreed
with what i said as people who didn't, you're entitled to your opinion,
but your as biased as everyone else. more importantly we dropped it, so
maybe you should too Michael Gottlieb <mzrg@...> wrote: I've
noticed that there have been a lot of flames here recently... Now this
is stupid and it really has to stop. There is absolutely nothing to be
gained by attacking someone over the internet, especially on a cubing
forum. I thought that this group was "All about speed solving the
Rubik's Cube", but it seems personal attacks are more important than
that! Just think about the future... These posts are all saved. In
years, people won't look back and say "Oh, look how rude Per was, Clancy
was totally right", they'll look back and say "Oh, Per was sort of rude,
but look how much Clancy overreacted". Maybe Per was arrogant or rude (I
don't think he was, but that's just me) but Clancy's reaction was
thoroughly unwarranted. Before you flame me, Clancy, just look over
Per's posts and ask yourself if he really deserved what you threw at
him... Let's have an example. At a competition, if someone says "Oh, I'm
sub-16 now!" and you're just barely sub-20, are you going to yell at
them and insult them for being arrogant, just because they're better
than you at something? Are you going to yell at them if they say that
"most cubers are not sub-16"? No, of course not. That would get you
thrown out of the competition. So then why are you showing the same
behavior here? Anyway, I'm being condescending for a reason... I respect
all of you for your dedication, speed, and sense of community, but
nobody benefits from online arguments (and you should know this).
Flaming has no place among adults. Unless it's obvious to everyone that
someone is being consistently rude, arrogant, and annoying, flaming them
is only going to bring you down to their level. It's rude and arrogant
to insult someone for being rude and arrogant! (Yes, I'm being rude and
arrogant as well - but at least I'm trying to fix things...) So if
someone's being a bit rude, unless they're going and explicitly
insulting you, it isn't that important and you don't have to react. Let
it go. It makes the forum a better place and it doesn't completely ruin
your reputation. --Michael Gottlieb ---------------------------------
Expecting? Get great news right away with email Auto-Check. Try the
Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1004. Re: [Speed cubing group] Re: Question about F2L From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Feb 2007 22:43:19 -0500
ok thanks anyone else? On 2/4/07, Harris Chan <takonan_mutoy@...>
wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "res0lute" <b3ttis@...> > wrote: > > > > Hey,
> > > > I'm kinda new at cubing and use a beginner method
but I get close to 1 > > minute solves usually and I want to start
learning the Fridrch Method. > > The cross is uderstandable, but
the I am having trouble understanding > > the F2L. > > >
> I get that you're supposed to insert 4 corner-edge pairs, and I see
> > that there are a lot of pictures with algs that show you how
to do it, > > but I always incounter atleast 2 porblems > >
> > 1.The corner and edge are really far away from each other, and
don't > > look like the picture > > > > 2.The pictures
only show 2 or 3colors when there are 6 colors > > > > I
know this is probably a dumb question, but I have been trying for >
> over a week to understand the F2L and I was hoping someone else
might > > have had this problem and could help me. Thanks for
reading! And sorry > > about any speeling errors. > > >
> > > -David R. > > > > I recommend you look at
Jason Thong's site. > >
http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > You're
basically dealing with only one pair at a time, which only has > 3
colours. > > About the pieces being seperated or far away...you
might want to look > at his advance tutorial too, about bringing
pieces stuck in other > slots out: > >
http://www.freespaces.com/jasa86/non_standard_f2l.htm > > Hope
that helps > > Harris > > > [Non-text portions of this
message have been removed]
1005. [Speed cubing group] Re: Question about F2L From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 05:10:44 -0000
You need to know how the algorithms work, so it is important to see
what's going on when trying to memorizing. It took me about a week to
realize what was going on. This has been discussed before:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32362
Darren --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@...> wrote: > > ok thanks > > anyone else?
> > On 2/4/07, Harris Chan <takonan_mutoy@...> wrote: >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "res0lute" <b3ttis@> > > wrote: > > >
> > > Hey, > > > > > > I'm kinda new at
cubing and use a beginner method but I get close to 1 > > >
minute solves usually and I want to start learning the Fridrch Method.
> > > The cross is uderstandable, but the I am having trouble
understanding > > > the F2L. > > > > > > I
get that you're supposed to insert 4 corner-edge pairs, and I see >
> > that there are a lot of pictures with algs that show you how
to do it, > > > but I always incounter atleast 2 porblems >
> > > > > 1.The corner and edge are really far away from
each other, and don't > > > look like the picture > >
> > > > 2.The pictures only show 2 or 3colors when there are
6 colors > > > > > > I know this is probably a dumb
question, but I have been trying for > > > over a week to
understand the F2L and I was hoping someone else might > > >
have had this problem and could help me. Thanks for reading! And sorry
> > > about any speeling errors. > > > > > >
> > > -David R. > > > > > > > I recommend
you look at Jason Thong's site. > > > >
http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > > >
You're basically dealing with only one pair at a time, which only has
> > 3 colours. > > > > About the pieces being
seperated or far away...you might want to look > > at his advance
tutorial too, about bringing pieces stuck in other > > slots out:
> > > >
http://www.freespaces.com/jasa86/non_standard_f2l.htm > > >
> Hope that helps > > > > Harris > > > > >
> > > > [Non-text portions of this message have been
removed] >
1006. Re: warm-up From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 07:20:24 -0000
I definitely hit my peak a few minutes in, it's probably right at around
10 minutes. My spread is a little less drastic than 10s, usually I'm
averaging 25-27 for the first few solves, then I drop to the 23-25
range. I have definitely noticed the cube needs warming up as much as I
do. Interestingly a hair dryer or leaving it in a warm car seems to keep
the cube sufficiently ready. The heat can be murder on the stickers
though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > It takes me about
10-15 mins of cubing until I reach my average times. > Does anyone
else have this type of "warm-up" period in which the times > are 10
secs above normal? Also, are your cubes slightly stiff until >
they're worked in for a few minutes? >
1007. Re: speedcube From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 14:29:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Someone recently stole my Rubik's
Cubes. Anyone have any good > suggestions/recommendations on what
kind of cube I should get next? > Hi, I recently ordered new DIY kits
from Rubiks.com. Last friday, I assambled one of them, and it works like
a charm. - Joël.
1008. Re: warm-up From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 14:31:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > It takes me about 10-15 mins of
cubing until I reach my average times. > Does anyone else have this
type of "warm-up" period in which the times > are 10 secs above
normal? Also, are your cubes slightly stiff until > they're worked in
for a few minutes? > Hi! It all depends on how long I have not been
cubing, and how tired I am. When I am really in shape, I am usually
getting good times after 5 minutes. When I am not warmed up, but awake
and focussed, practicing the 5x5 seems to work as a very good warm-up
for the 3x3. 3x3 is so easy after a few 5x5 solves. This doesn't work
when I am tired, though. - Joël.
1009. Re: warm-up From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 17:12:46 -0000
I like warming up with simple beginner's method because I stop a lot
less when I look for only one piece instead of 2 for f2l and last layer
is easier to spot. After about 2 or 3 solves that decrease my inspection
time, I can speedcube pretty well. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > It takes me about 10-15
mins of cubing until I reach my average > times. > > Does
anyone else have this type of "warm-up" period in which the > times
> > are 10 secs above normal? Also, are your cubes slightly stiff
until > > they're worked in for a few minutes? > > > >
Hi! > > It all depends on how long I have not been cubing, and how
tired I am. > When I am really in shape, I am usually getting good
times after 5 > minutes. When I am not warmed up, but awake and
focussed, practicing > the 5x5 seems to work as a very good warm-up
for the 3x3. 3x3 is so > easy after a few 5x5 solves. This doesn't
work when I am tired, though. > > - Joël. >
1010. Blindfold Memorization for Corner/Edge Orientation
From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 17:20:50 -0000
Hi, I'm trying to improve my memorization techniques. I was wondering in
what order do people memorize the orientations. For Edge I tried looking
from top to bottom and bottom to top and trying to match with some of
the algs on leyan's page, but I always end up using the orient 2 and 4,
but the 6 and 8 are harder to spot and setup. For corner, i look for the
easiest ones to memorize, would it be better to try orienting 4 oddly
positioned corners or a set of 2 easy orientations. Give me feedback :]
Stan
1011. Re: Blindfold Memorization for Corner/Edge Orientation
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 18:26:52 -0000
Hi, For Corner Orientation (CO), I memorised a bunch of patterns. It's
very much like OLL, but the algorithms I use don't permute any pieces
(just twist a few corners). I don't only recognise these cases on the U
and D faces, I can often recognise them on the 4 other faces as well.
Here's a file that can be used for this, Marcus Stuhr posted it a while
ago: http://img208.imageshack.us/img208/6343/corners8sh.png I also
learned some patterns that involve solving corners on more than one
layers, such as: (RU'R'U R'FRF') * 2 and (RU2 R'U2 RUR'U') * 2 Learning
to recognise the patterns rather than memorising the orientations of
individual pieces really sped up my CO memorization times. For easy
cases, CO can literly be memorized in the blink of an eye. It's almost
like recognising 2 OLL cases. One last thing, you might want to post
questions about blindfold cubing on the blindfold cubing group:
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube - Joël. ---
In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Hi, I'm trying to improve my
memorization techniques. I was wondering > in what order do people
memorize the orientations. For Edge I tried > looking from top to
bottom and bottom to top and trying to match with > some of the algs
on leyan's page, but I always end up using the orient > 2 and 4, but
the 6 and 8 are harder to spot and setup. > > For corner, i look
for the easiest ones to memorize, would it be > better to try
orienting 4 oddly positioned corners or a set of 2 easy >
orientations. > > Give me feedback :] > > Stan >
1012. Re: speedcube From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Feb 2007 21:34:02 -0000
To all those who wanted a joycube,I found the website where Yu Jeong-
Min ordered his. I looked at the pics on his website, and saw the site
on the box of his cube. I'm not sure if someone found it before me, but
it's at www.cubenjoy.com . Their almost exactly like a DIY, just
assembled really well. --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177" >
<baller17@> wrote: > > > > Someone recently stole my
Rubik's Cubes. Anyone have any good > >
suggestions/recommendations on what kind of cube I should get next? >
> > > Hi, > > I recently ordered new DIY kits from
Rubiks.com. Last friday, I > assambled one of them, and it works like
a charm. > > - Joël. >
1013. Re: [Speed cubing group] Re: speedcube From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Feb 2007 13:51:07 -0800
---------- On 2/5/07, baller1177 <baller17@...> wrote: To all
those who wanted a joycube,I found the website where Yu Jeong- Min
ordered his. I looked at the pics on his website, and saw the site on
the box of his cube. I'm not sure if someone found it before me, but
it's at www.cubenjoy.com . Their almost exactly like a DIY, just
assembled really well. ---------- Is this the cube?
http://tinyurl.com/26vr86 I'm in the mood to try one of these cubes, but
I have no idea how to order one because I only know English. It appears
that as soon as you add the cube to your cart you are asked to log-in.
When I click the button that looks like it might create an account, I am
greeting with a big form of stuff I can't read. :) Anyone want to tell
me how to order one of these cubes? :) -Chris [Non-text portions of this
message have been removed]
1014. Colorado From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 05:41:34 -0000
Is Patrick the only Colorado cuber on this forum? If so, not for long!
1015. [Speed cubing group] Re: Are CubeSmith stickers waterproof?
From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 06:45:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > That's a very good
idea. > Just lube your cube again afterwards and it i perfect. :-)
> > (I still use my first cube, a rubiks.com cube and I have been
using it for 2 > years now :-)) > > Gilles > > >
2007/2/2, brendantrinh2000 <dish.painted.blue@...>: > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen Fredlund" > > <aspiring_to_love@>
wrote: > > > > > > Hi :-) > > > The stickers
are made of pure vinyl, a plastic material, so yes they > > >
are waterproof! But whether the glue is water-resistant is another >
> > matter... I wouldn't think so. Maybe that's what you are
really asking?? > > > > > > -Per > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "brendantrinh2000" > > > <dish.painted.blue@>
wrote: > > > > > > > > I'm just asking if the
CubeSmith rubiks stickers for 3x3x3 original > > > > ones
water proof. Does anyone know? > > > > > > > >
> thanks! i just want to dump my cube in soap and wash it. i use to
just > > get a damp cloth and wash it all over. take a logn time.
> > > > > > > > > [Non-text portions of this
message have been removed] > i didn't need to lube my cube again. it
was still perfectly smooth. actually, it was smoother.
1016. Re: speedcube From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 07:29:44 -0000
hmm... try buying a diy kit from rubiks. they're always good.
1017. Re: Colorado From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 09:27:09 -0000
nooo, dont leave california mike!
1018. Re: Colorado From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 09:40:27 -0000
I'm from Aurora, though not during school. Guess that makes three of us.
--- In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > Is Patrick the only Colorado
cuber on this forum? If so, not for long! >
1019. Question? From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 17:15:53 -0000
Are there any other websites that hold contests online other than jon's
sunday contests, just wondering, thanks.
1020. Re: Question? From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 17:17:39 -0000
There's a weekly FMC on Cubestation. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Are there any other websites that hold contests online
other than > jon's sunday contests, just wondering, thanks. >
1021. [Speed cubing group] Re: speedcube From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 17:23:05 -0000
I think they only sell those in Korea. I have a Korean friend who I
might have order some for me. Maybe we should arrange some kind of mass
order. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > ---------- > On 2/5/07,
baller1177 <baller17@...> wrote: > To all those who wanted a
joycube,I found the website where Yu Jeong- > Min ordered his. I
looked at the pics on his website, and saw the site > on the box of
his cube. I'm not sure if someone found it before me, > but it's at
www.cubenjoy.com . Their almost exactly like a DIY, just > assembled
really well. > ---------- > > Is this the cube? > >
http://tinyurl.com/26vr86 > > I'm in the mood to try one of these
cubes, but I have no idea how to order > one because I only know
English. It appears that as soon as you add the cube > to your cart
you are asked to log-in. When I click the button that looks > like it
might create an account, I am greeting with a big form of stuff I >
can't read. :) > > Anyone want to tell me how to order one of
these cubes? :) > > -Chris > > > [Non-text portions of
this message have been removed] >
1022. Re: [Speed cubing group] Question? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 09:21:28 -0800
Would anyone be up for a 'mystery puzzle' online contest? -Tyson On
2/6/07, xkiesterx <kianb@...> wrote: > > Are there any other
websites that hold contests online other than > jon's sunday
contests, just wondering, thanks. > > > [Non-text portions of
this message have been removed]
1023. Re: [Speed cubing group] Question? From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 17:45:02 -0000
I would! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Would anyone be up for a
'mystery puzzle' online contest? > > -Tyson > > On 2/6/07,
xkiesterx <kianb@...> wrote: > > > > Are there any
other websites that hold contests online other than > > jon's
sunday contests, just wondering, thanks. > > > > > >
> > > [Non-text portions of this message have been removed]
>
1024. Re: [Speed cubing group] Question? From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 17:46:30 -0000
How exactly would that work? --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Would anyone be up for a 'mystery
puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > Are there any other
websites that hold contests online other than > > jon's sunday
contests, just wondering, thanks. > > > > > > >
> > [Non-text portions of this message have been removed] >
1025. Re: [Speed cubing group] Question? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 09:55:27 -0800
Each week it's a different 'mystery' puzzle and we would outline the
guidelines for each one. Some examples include: Assembling a 3x3x3 cube
Scrambling a 3x3x3 cube Getting a close as possible to 5 seconds on a
StackMat I'd be nice to have a competition where *anyone* can win.
-Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > How
exactly would that work? > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
Would anyone be up for a 'mystery puzzle' online contest? > > >
> -Tyson > > > > On 2/6/07, xkiesterx <kianb@...>
wrote: > > > > > > Are there any other websites that
hold contests online other than > > > jon's sunday contests,
just wondering, thanks. > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this
message have been removed]
1026. Re: Roissy Results From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 17:55:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > Hi, > > I just got
back from Roissy. These are the results as far as I can remember them:
> > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3
winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd
was > Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average
> 5x5x5 winner: Frederick Badie, with new single and average European
records. > 3x3x3 one handed winner: Gilles van den Peereboom, with
new single and average > European records. > 3x3x3 blindfoled
winner: Jimmy Coll > > It was a well organized event and a great
start to the 2007 season! Thanks! I put some pictures here:
http://grrroux.free.fr/Roissy2007/ I hope you're less tired than you
were on Sunday :-) See you in Brussels. Gilles.
1027. Re: [Speed cubing group] Question? From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 18:11:35 -0000
I'd definitely be up for that. --- In speedsolvingrubikscube@...m,
"Tyson Mao" <tyson.mao@...> wrote: > > Each week it's a
different 'mystery' puzzle and we would outline the > guidelines for
each one. Some examples include: > > Assembling a 3x3x3 cube >
Scrambling a 3x3x3 cube > Getting a close as possible to 5 seconds on
a StackMat > > I'd be nice to have a competition where *anyone*
can win. > > -Tyson > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > How exactly would that
work? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > Would anyone be
up for a 'mystery puzzle' online contest? > > > > > >
-Tyson > > > > > > On 2/6/07, xkiesterx <kianb@>
wrote: > > > > > > > > Are there any other
websites that hold contests online other than > > > > jon's
sunday contests, just wondering, thanks. > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > [Non-text portions of
this message have been removed] >
1028. Re: [Speed cubing group] Question? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 10:14:56 -0800
I know if I'm in charge of the web page, nothing will ever get done. Is
anyone interested in making the webpage for this? -Tyson On 2/6/07,
xkiesterx <kianb@...> wrote: > > I'd definitely be up for
that. > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
Each week it's a different 'mystery' puzzle and we would outline >
the > > guidelines for each one. Some examples include: > >
> > Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube >
> Getting a close as possible to 5 seconds on a StackMat > >
> > I'd be nice to have a competition where *anyone* can win. >
> > > -Tyson > > > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > > > How exactly would
that work? > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> "Tyson Mao" > > > <tyson.mao@> wrote: > > >
> > > > > Would anyone be up for a 'mystery puzzle'
online contest? > > > > > > > > -Tyson > >
> > > > > > On 2/6/07, xkiesterx <kianb@> wrote:
> > > > > > > > > > Are there any other
websites that hold contests online other > than > > > >
> jon's sunday contests, just wondering, thanks. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed]
1029. Re: Roissy Results From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 18:52:05 -0000
Ton is the first who isn't sub20 anymore, congrats!
http://www.worldcubeassociation.org/results/statistics.php#10 Cheers!
Stefan
1030. Re : [Speed cubing group] Re: Roissy Results From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 11:50:48 -0800 (PST)
and my pictures are there: http://sylmuzox.free.fr/roissy/ F. -----
Message d'origine ---- De : Gilles Roux <grrroux@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Février
2007, 18h55mn 45s Objet : [Speed cubing group] Re: Roissy Results --- In
speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh"
<lars.vandenbergh@ ...> wrote: > > Hi, > > I just got
back from Roissy. These are the results as far as I can remember them:
> > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3
winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd
was > Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average
> 5x5x5 winner: Frederick Badie, with new single and average European
records. > 3x3x3 one handed winner: Gilles van den Peereboom, with
new single and average > European records. > 3x3x3 blindfoled
winner: Jimmy Coll > > It was a well organized event and a great
start to the 2007 season! Thanks! I put some pictures here:
http://grrroux. free.fr/Roissy20 07/ I hope you're less tired than you
were on Sunday :-) See you in Brussels. Gilles. <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
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removed]
1031. Re: [Speed cubing group] Question? From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 15:43:18 -0500
I would love to have a contest like that but I don't know HTML yet,
sorry Tyson XD On 2/6/07, Tyson Mao <tyson.mao@...> wrote: >
> I know if I'm in charge of the web page, nothing will ever get
done. Is > anyone interested in making the webpage for this? >
> -Tyson > > On 2/6/07, xkiesterx <kianb@...
<kianb%40eden.rutgers.edu>> > wrote: > > > > I'd
definitely be up for that. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson
Mao" > > <tyson.mao@...> wrote: > > > > >
> Each week it's a different 'mystery' puzzle and we would outline
> > the > > > guidelines for each one. Some examples
include: > > > > > > Assembling a 3x3x3 cube > >
> Scrambling a 3x3x3 cube > > > Getting a close as possible
to 5 seconds on a StackMat > > > > > > I'd be nice to
have a competition where *anyone* can win. > > > > > >
-Tyson > > > > > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > > > > > How
exactly would that work? > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube% > > 40yahoogroups.com>, > >
> > "Tyson Mao" > > > > <tyson.mao@> wrote: >
> > > > > > > > > Would anyone be up for a
'mystery puzzle' online contest? > > > > > > > >
> > -Tyson > > > > > > > > > > On
2/6/07, xkiesterx <kianb@> wrote: > > > > > >
> > > > > > Are there any other websites that hold
contests online other > > than > > > > > > jon's
sunday contests, just wondering, thanks. > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
1032. Re: [Speed cubing group] Question? From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 21:20:56 -0000
I recommend suggesting this in the competition forum on rubiks.has.it
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Would anyone be up for a 'mystery
puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > Are there any other
websites that hold contests online other than > > jon's sunday
contests, just wondering, thanks. > > > > > > >
> > [Non-text portions of this message have been removed] >
1033. Re: Question? From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Feb 2007 21:27:20 -0000
I just found another contest: http://www.gottacube.com/moncon.php --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Are there any other websites that hold contests online
other than > jon's sunday contests, just wondering, thanks. >
1034. Re: [Speed cubing group] Re: Colorado From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 6 Feb 2007 17:06:12 -0700
Awesome. Maybe we can get a nice competition setup in Denver or nearby
sometime this summer. ----- Original Message ----- From:
sccuber<mailto:sccuber@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 2:40 AM Subject: [Speed cubing group]
Re: Colorado I'm from Aurora, though not during school. Guess that makes
three of us. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@...> wrote: > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > [Non-text
portions of this message have been removed]
1035. Re: [Speed cubing group] Question? From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 6 Feb 2007 17:10:57 -0700
I could do that. I am in the process of making a database for
competitions, and after that is setup, making any type of competition
would be easy. Those competitions do sound fun though, lets go for it.
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 11:14 AM Subject: Re: [Speed cubing
group] Question? I know if I'm in charge of the web page, nothing will
ever get done. Is anyone interested in making the webpage for this?
-Tyson On 2/6/07, xkiesterx <kianb@...<mailto:kianb@...>>
wrote: > > I'd definitely be up for that. > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
Each week it's a different 'mystery' puzzle and we would outline >
the > > guidelines for each one. Some examples include: > >
> > Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube >
> Getting a close as possible to 5 seconds on a StackMat > >
> > I'd be nice to have a competition where *anyone* can win. >
> > > -Tyson > > > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > > > How exactly would
that work? > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> "Tyson Mao" > > > <tyson.mao@> wrote: > > >
> > > > > Would anyone be up for a 'mystery puzzle'
online contest? > > > > > > > > -Tyson > >
> > > > > > On 2/6/07, xkiesterx <kianb@> wrote:
> > > > > > > > > > Are there any other
websites that hold contests online other > than > > > >
> jon's sunday contests, just wondering, thanks. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
1036. [Speed cubing group] Re: Colorado From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 01:03:48 -0000
It doesn't look too promising with only 3 of us, but you never know. I
guess I'll have to fight Bob for the couch at Clancy's house each
January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can
get a nice competition setup in Denver or nearby sometime this summer.
> > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed
cubing group] Re: Colorado > > > I'm from Aurora, though not
during school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for long! > > >
> > > > > [Non-text portions of this message have been
removed] >
1037. Learn to OH Cube From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 01:05:40 -0000
I average about 30-40 with 2h now and i've decided i want to learn how
to do 1h,im not really looking for times right now but i would like to
know the basics so i can practice (while im hiding it under my boring
classes hehe). I firstly use my right hand and can pretty much do all
the basic turns but i do struggle with the fronts the backs and R'. I
cant grasp how its done so that the cube isnt on the edge of falling off
or the cube gets caught. I'm pulling down the face with either my thumb
or pushing up with my right index finger and im not sure if thats really
how your suppose to do it, so i was wondering if anyone has a video
showing how to do each type of turn one handed or has any tips. Thanks
haha bob doesn't get the couch, i make him sleep under the dining room
table skeneegee <skeneegee@...> wrote: It doesn't look too
promising with only 3 of us, but you never know. I guess I'll have to
fight Bob for the couch at Clancy's house each January ;) -mike --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Awesome. Maybe we can get a
nice competition setup in Denver or nearby sometime this summer. >
> > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed
cubing group] Re: Colorado > > > I'm from Aurora, though not
during school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for long! > > >
> > > > > [Non-text portions of this message have been
removed] > --------------------------------- Need Mail bonding? Go to
the Yahoo! Mail Q&A for great tips from Yahoo! Answers users.
[Non-text portions of this message have been removed]
1039. Re: [Speed cubing group] Re: Colorado From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 17:15:26 -0800 (PST)
I'll travel to colorado for a comp.. I bet I could drag a couple of
other solvers down too. You will just have to consider coming up to
Boise for a comp as well... Not really, but I can try to convince you
all. skeneegee <skeneegee@...> wrote: It doesn't look too
promising with only 3 of us, but you never know. I guess I'll have to
fight Bob for the couch at Clancy's house each January ;) -mike --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Awesome. Maybe we can get a
nice competition setup in Denver or nearby sometime this summer. >
> > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed
cubing group] Re: Colorado > > > I'm from Aurora, though not
during school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for long! > > >
> > > > > [Non-text portions of this message have been
removed] > --------------------------------- Have a burning question?
Go to Yahoo! Answers and get answers from real people who know.
[Non-text portions of this message have been removed]
1040. Re: [Speed cubing group] Re: speedcube From:
"Ethan E." <ufsports12@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 21:44:40 -0500
These are still considered rubik's made products are far as competitions
go, right? -Ethan On 2/6/07, nailicis2 <no_reply@yahoogroups.com>
wrote: > > I think they only sell those in Korea. I have a Korean
friend who I > might have order some for me. Maybe we should arrange
some kind of > mass order. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > >
---------- > > On 2/5/07, baller1177 <baller17@...> wrote:
> > To all those who wanted a joycube,I found the website where Yu
> Jeong- > > Min ordered his. I looked at the pics on his
website, and saw the > site > > on the box of his cube. I'm not
sure if someone found it before me, > > but it's at
www.cubenjoy.com . Their almost exactly like a DIY, just > >
assembled really well. > > ---------- > > > > Is this
the cube? > > > > http://tinyurl.com/26vr86 > > >
> I'm in the mood to try one of these cubes, but I have no idea how
> to order > > one because I only know English. It appears that
as soon as you add > the cube > > to your cart you are asked to
log-in. When I click the button that > looks > > like it might
create an account, I am greeting with a big form of > stuff I >
> can't read. :) > > > > Anyone want to tell me how to
order one of these cubes? :) > > > > -Chris > > >
> > > [Non-text portions of this message have been removed]
> > > > > [Non-text portions of this message have been
removed]
1041. Re: [Speed cubing group] Re: Colorado From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 6 Feb 2007 20:37:27 -0700
I'd be willing to head to Boise for a competition, just depends when.
Who else would be interested in going to a competition in Denver
sometime over the summer? I know there are a lot of other competitions
in May and Worlds in August, so it would be tight, but I think we could
manage. Tyson, you were thinking Vegas for a competition as well, do you
have anymore details on if it will be there and when? Denver is a pretty
good spot actually (not just because I live 4 hours away). Pat -----
Original Message ----- From: Frank Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing
group] Re: Colorado I'll travel to colorado for a comp.. I bet I could
drag a couple of other solvers down too. You will just have to consider
coming up to Boise for a comp as well... Not really, but I can try to
convince you all. skeneegee
<skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look
too promising with only 3 of us, but you never know. I guess I'll have
to fight Bob for the couch at Clancy's house each January ;) -mike ---
In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe
we can get a nice competition setup in Denver or nearby sometime this
summer. > > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed
cubing group] Re: Colorado > > > I'm from Aurora, though not
during school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for long! > > >
> > > > > [Non-text portions of this message have been
removed] > --------------------------------- Have a burning question?
Go to Yahoo! Answers and get answers from real people who know.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1042. Re: [Speed cubing group] Re: Colorado From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Feb 2007 19:45:19 -0800 (PST)
Where exactly are you located Pat? Patrick PJK
<pjksportscards@...> wrote: I'd be willing to head to Boise for a
competition, just depends when. Who else would be interested in going to
a competition in Denver sometime over the summer? I know there are a lot
of other competitions in May and Worlds in August, so it would be tight,
but I think we could manage. Tyson, you were thinking Vegas for a
competition as well, do you have anymore details on if it will be there
and when? Denver is a pretty good spot actually (not just because I live
4 hours away). Pat ----- Original Message ----- From: Frank
Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing
group] Re: Colorado I'll travel to colorado for a comp.. I bet I could
drag a couple of other solvers down too. You will just have to consider
coming up to Boise for a comp as well... Not really, but I can try to
convince you all. skeneegee
<skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look
too promising with only 3 of us, but you never know. I guess I'll have
to fight Bob for the couch at Clancy's house each January ;) -mike ---
In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe
we can get a nice competition setup in Denver or nearby sometime this
summer. > > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed
cubing group] Re: Colorado > > > I'm from Aurora, though not
during school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for long! > > >
> > > > > [Non-text portions of this message have been
removed] > --------------------------------- Have a burning question?
Go to Yahoo! Answers and get answers from real people who know.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed] ---------------------------------
Check out the all-new Yahoo! Mail beta - Fire up a more powerful email
and get things done faster. [Non-text portions of this message have been
removed]
1043. Re: Colorado From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 04:11:55 -0000
Hey guys, i'm also from Colorado. I havn't said much in the group but i
read everything that's said pretty much. Frank, Patrick and i are both
from Alamosa, Colorado, a small town way down south. It would be awesome
if we could arrange a competition in Colorado this summer. I also would
be willing to go to Boise for a competition, if i had nothing better to
do (which i wouldn't). --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > Where exactly are you
located Pat? > > Patrick PJK <pjksportscards@...> wrote: I'd
be willing to head to Boise for a competition, just depends when. Who
else would be interested in going to a competition in Denver sometime
over the summer? I know there are a lot of other competitions in May and
Worlds in August, so it would be tight, but I think we could manage.
Tyson, you were thinking Vegas for a competition as well, do you have
anymore details on if it will be there and when? Denver is a pretty good
spot actually (not just because I live 4 hours away). > > Pat >
> ----- Original Message ----- > From: Frank
Morris<mailto:ephem825@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> > Sent: Tuesday, February 06, 2007 6:15 PM >
Subject: Re: [Speed cubing group] Re: Colorado > > I'll travel to
colorado for a comp.. I bet I could drag a couple of other solvers down
too. You will just have to consider coming up to Boise for a comp as
well... > > Not really, but I can try to convince you all. >
> skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote:
> It doesn't look too promising with only 3 of us, but you never
know. I > guess I'll have to fight Bob for the couch at Clancy's
house each > January ;) > > -mike > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com>, "Patrick PJK" > <pjksportscards@> wrote:
> > > > Awesome. Maybe we can get a nice competition setup
in Denver or > nearby sometime this summer. > > > > >
> ----- Original Message ----- > > From:
sccuber<mailto:sccuber@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
peedsolvingrubikscube@yahoogroups.com>> > > > Sent:
Tuesday, February 06, 2007 2:40 AM > > Subject: [Speed cubing
group] Re: Colorado > > > > > > I'm from Aurora,
though not during school. Guess that makes three > of us. > >
> > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
peedsolvingrubikscube@yahoogroups.com>>, > "skeneegee"
<skeneegee@> wrote: > > > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for > long! > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> --------------------------------- > Have a burning question? Go
to Yahoo! Answers and get answers from real people who know. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > > --------------------------------- > Check out the
all-new Yahoo! Mail beta - Fire up a more powerful email and get things
done faster. > > [Non-text portions of this message have been
removed] >
1044. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 05:37:29 -0000
I took about 6 weeks off cubing and have been trying to catch up on
posts. I'm about 600 messages behind... Hope it's not too late to
contribute to this thread. I attempted this today for the first time. It
took incredibly long. doing 4 of the blocks was not too bad. I solved
those 4 blocks into the bottom layers and then proceeded by using a
combination of (u) turns and Sunes to solve combinations of centers and
edges to match the corners. When down to the last few pieces I chose to
solve edges first then the remianing centers. I was lucky and did not
encounter parity. I used commutators for the last edge cycle (same algs
Hardwick uses for bld, I'm sure). For remining centers I used things
like Sunes and other short (7-8 turn) CLL algs to setup into possitions
where I could just do an alg to spin the U centers a half turn without
effecting any other supercube aspect. I also freely used interchanges
with the Dd layers to swap in blocks with center colors I needed for
this. These where typically 3 quick turns that greatly speed up things.
I exploited the mixed-2x2 aspect of it as much as I could to set things
up nicely. I then mixed it up again and solved the 4x4 layer-by-layer
and found that I'm faster just doing that.... so I don't think this
"segmented- 2x2" approach is very useful. Although if you have yet to
try it, it's pretty fun, I guess. Today: I'm averaging about 3:30
layer-by-layer. I'm averaging about 1:58 solving centers-first. I think
that the 2x2 idea took me nearly 5 minutes. -Doug
1045. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 05:50:35 -0000
It is a very valid question. I first heard about it 4 years ago when one
of my (at the time) non-cubing friends suggested it. I saw no good
reason to shoot it down immediately so I asked it here. At the time it
seemed to be a new question in the community. It was not discussed at
length as it has now been though, so this is good feedback. -Doug >
Now, let me explain why I entered this conversation: > > - Because
I saw an idea being shot down on false grounds, and I wanted > to set
the record straight so that people could open their minds to >
thinking about answers to J.Bernett's very valid question. > > --
> Ryan Heise > http://www.ryanheise.com/cube/
1046. Anyone know how to contact Chris at cubesmith.com?
From:
thelegend7787 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 06:49:02 -0000
I've emailed him like a few times in the last week because I order just
TILES but received TEXTURED TILES and haven't heard from him once. Maybe
I'm emailing the wrong guy? You guys know what's up? I'm sure he isn't
trying to avoid me or anything, maybe just out of town or something. I'm
just getting desperate because my DIYs from overseas just came in and
I'm picking them up from the post office tomorrow. Also don't wanna be
out another nine dollars to buy them again... Thanks.
1047. [Speed cubing group] Re: Colorado From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 07:28:50 -0000
...in a pile of rocks with knives and razor blades sticking out and
needles and glass falling from the ceiling. it's a rough time. ~ Bob ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > haha bob doesn't get the
couch, i make him sleep under the dining room table > > skeneegee
<skeneegee@...> wrote: It doesn't look too promising with only 3
of us, but you never know. I > guess I'll have to fight Bob for the
couch at Clancy's house each > January ;) > > -mike > >
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > Awesome. Maybe we can
get a nice competition setup in Denver or > nearby sometime this
summer. > > > > > > ----- Original Message ----- >
> From: sccuber<mailto:sccuber@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Tuesday, February 06, 2007 2:40 AM > >
Subject: [Speed cubing group] Re: Colorado > > > > > >
I'm from Aurora, though not during school. Guess that makes three >
of us. > > > > --- In >
speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>,
> "skeneegee" <skeneegee@> wrote: > > > > > >
Is Patrick the only Colorado cuber on this forum? If so, not for >
long! > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > >
--------------------------------- > Need Mail bonding? > Go to the
Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > >
[Non-text portions of this message have been removed] >
1048. [Off-topic] Midterms From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 07:32:39 -0000
WTF! Do any other schools give midterms on Sunday evenings? ~ Bob
1049. Re: Training tool for the simulator From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 08:23:22 -0000
That's a really great functionality you added. I'm suprised no one has
commented on this yet. Good work.
1050. Re: Detroit,MI From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 08:24:50 -0000
> Any cubers from detroit,MI? there is me...
1051. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 08:54:03 -0000
I agree with Heise for the most part. However, I do agree with Stefan,
that the word "problem" should be phased-out from out community (when it
comes to certain topics). It's a perfectly acceptable word to use in
mathematical and scientific journals sure, but I find it's not befitting
for our uses and is a word that is abused and often leading to
confusion. I like the new terms Heise has defined in regards to parity.
There are lots and lots of different types of parities (or precieved
parities) in puzzle solving (it's not just restricted to NxNxN cubes).
And parity alone has to do with the common "modulo 2" issues, there are
higher-order "parities" that might occur in other puzzles. Thus, the
word "parity" alone carries very little information and we need to start
being more precise about what we are actually talking about to avoid
such endless bickering that may in actuallity be about nothing. At the
same time, Pat has made valid points. We cannot expect such things from
the novice or those who are not native English, nor can we make
assumptions about what ppl know. Anyways, it's all about mutual-respect
and being sensitive to where the other person is coming from. btw,
what's so speical about the post number that Stefan mentioned? -Doug ---
In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > Ryan did a good
job offering several more precise terms in message > > 32723 >
> Good, someone read it :-) > > In that message, I tried to get
people to say precisely what they mean > by 'parity'. > >
Unfortunately it was to no avail. People are still throwing around the
> word 'parity' when they might mean something else. > > >
> it might be better to explicitly abolish the word "problem" >
> completely. Just talk about even or odd parity maybe? > > I
understand that you want to avoid words that don't have a clear >
scientific meaning, however this word is extensively used in scientific
> and mathematical papers to describe a situation that is difficult
to > overcome, or a question that is difficult to answer. (Of course,
people > can disagree about degrees of difficulty, but the word is
useful to > express the author's motivations. It is still the
author's > responsibility to convince the readers that it is a
problem that's > interesting to them, also.) > > In our field,
may I suggest that > > - 'parity' just refers to the odd/even
state of something, whereas > - 'parity problem' refers to a
situation that is difficult to overcome, > related to parity. >
> This makes it rather useless to say things like: > > "You
can't avoid parity" > "You can't avoid odd parity" > > Of
course you can't avoid these because parity always exists, and it >
frequently alternates between odd and even, all the time while you're
> solving. > > That's why when people are throwing around the
word 'parity', I really > think they might mean something else, and
they should be clear what they > mean. > > > Message 32723
describes a number of 'parity problems' rather than > describing a
number of 'parities'. > > For example, the problem of not being
able to determine the parity of > the 4x4x4 centre pieces just by
looking at them, is a problem, not a > parity. > > Whereas, the
odd/even status of the edge permutation is a kind of > parity, not a
parity problem. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
1052. [Speed cubing group] Re: acube tutorial From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 09:10:02 -0000
I don't see how that link helps. Per's question was for ACube
specifically. I forget if Per is an experienced programmer or not, but
it sounded to me like he was surveying interest in such a program. It
would be very simple to write for an experienced programmer such as...
(well you fill in the names, I don't want to single ppl out). I wrote a
program that did something similar a couple years ago. It took a
scramble and produced the stuff you had to memorize for BLD solving
using cycles. I'm a bit busy, so if there is some interest in the
program Per's talking about, I'm willing to send out my source code to
help with this. Should be a 5 minute modification to it or something.
Likewise, it would be a fun programming exercise for a beginner, or a
challenge to the experts on how few lines it can be coded in... It's
pretty tempting to me actually. Curse my lack of sleep. But to answer
Per's original question, I am interested in using such a tool. It would
be incredibly helpful! So much so, I'm wondering why I don't have one
already. (I've always had to do it manually by hand, because I've never
had to do batch runs in those situations.) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Per Kristen Fredlund wrote: > > > Would there
be any interest in an application taking a sequence of > > cube
turns and turning it into ACube input? > > You can try Mike Reid's
twist.c program: > >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > --
> Ryan Heise > http://www.ryanheise.com/cube/ >
1053. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 09:26:53 -0000
Ryan, This would have been this type of discussion I would have loved to
be apart of, but I was taking a break from cubing last month and hadn't
checked this fourm at all. If I was around, you wouldn't have been the
only one defending the idea... sorry you had to feel so alone about it.
I'm going to continue to try more of these solves to find a decient way
of forming the blocks. It's FUN! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > I think it is only fair that someone defend J.Bernett's
idea, since > after all, his idea turned out to be correct. It really
is a difficult > position to be in, however, when you are the ONLY
person defending it. > It is sad that not one other person was
willing to stand up and say > "Maybe J.Bernett's idea is possible."
> > Maybe it has been entertaining to some people to watch me
fight it alone > :-) Well, yes even I find debates entertaining to
watch sometimes. >
1054. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 09:33:50 -0000
No. I think the word "edge" and "wing" should be used interchangably for
the 4x4 (though usually "edge"). "edge" does not mean a "pair of wings"
to me, EVER. To be clear, "edge piece" or "single edge" could be used to
stress what a person is talking about though. It feels to unnatual to
use the world "wing" for 4x4 though... not sure why, but it's pretty
obvious what is meant. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > A wing is actually the name given in a
method for the 5x5 to the > "non-central-edges" (to be concrete : UrF
and UlF are "wings"). > Now you can apply the word wing to describe
the UrF and UlF on the 4x4 too ! > So that the word edge can be
preserved and used as the "group of 2 wings", > which makes an edge
if you look at the 4x4 in a 3x3 way.
1055. Re: [Speed cubing group] Cubing in Vatican? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 09:40:19 -0000
Bleh. They keep rejecting me for a job. I think I'll have more fun with
AMD anyways <insert smiley with tounge sticking out>. I have heard
lots of good things about their massive cafetaria though... --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote:
> You're so lucky you work for Google. Best company ever. It was
ranked to be > the best company to work for by fortune 500. Is the
Googleplex as nice as > everyone says it is and is the free food
really good?
I'm far behind this thread but this might help... Per Kristen Fredlund
wrote: > Would there be any interest in an application taking a
sequence of > cube turns and turning it into ACube input? This will
save time for > people using ACube to search for algorithms :-) >
Try this one: http://unyun.dyndns.org/mad-p/cube/algo.htm Give the
sequence in "Algorithm", then click Set. Check "Show BLD state for" and
select "ACube". (ACube expression is not a BLD state, though...)
Unfortunately, algo.htm is a JavaScript implementation, I mean, it
cannot be used as part of a batch file or shell script. -- Kaoru Maeda
1057. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 10:17:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > btw, what's so speical about the
post number that Stefan mentioned? Dude! Just search for the number and
you'll see question and answer. Cheers! Stefan
1058. Re: Re : [Speed cubing group] Re: Video Please From:
mostafa_ 2010 <moostafa_ma2010@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 03:00:45 -0800 (PST)
Michiel van der Blonk <blonkm@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I don't really see that it's sped up, though I guess it
could be. oh now look at this video, this can't possibly be fake:
http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel
http://vanderblonk.com --------------------------------- Check out the
all-new Yahoo! Mail beta - Fire up a more powerful email and get things
done faster. [Non-text portions of this message have been removed]
1059. Blindfold tutorial - File uploaded to the files section
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 13:58:31 -0000
Hello everybody, Quite a few people asked me to write a blindfold
tutorial. It's now pretty much finished, but before uploading it to my
site, I want some feedback. I can of course, read the whole document
scanning for errors, but I usually don't find my own typo's in a
document that I wrote myself. Therefore, I would like to ask a few of
you to read it, and make suggestions for improvement. I especially want
to ask people that don't know anything about BLD cubing to read it, to
see if they understand it. Basically my questions are: - Do you see any
typo's / wrong English? - Do you understand the tutorial, or are you
missing some information? - Do you have any other suggestions to make
this tutorial better? You can find the file in the 'files' section of
this group. It's called 'Joels_Blindfold_Tutorial.zip'. You can post
feedback by replying, or by e-mailing me: jnoort[at] gmail[dot]com.
Thank you, Joël.
1060. Re: [Speed cubing group] Re: Chinese cube meetings
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 15:06:57 +0100
Too bad my friend Olivier Mary is now in Shanghai (his family lives
there) but will only remain there until the end of the week. I am not
sure he has future plans for China this year. You can ask him at the
Belgian Open if you want. ;-) (In my opinion, I am not sure he would be
interested in hosting a competitition, and I am not sure he knows all
the rules that have to be known to be a WCA delegate for a competition.)
But surely he could set up a small meeting, if he is interested of
course. Gilles 2007/2/3, Ron <ron@...>: > > Hi again, >
> They may have some pretty cubers over there, but of course I wanted
> to refer to pretty good cubers. :-) > > Have fun, > >
Ron > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > >
> > Here are some more pictures of Chinese cube meetings. >
> Again: you can scroll forward on the bottom of the page. > >
> >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 >
> http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1
> >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 >
> http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1
> > > > This is one the unofficial competitions: > >
http://bbs.mf8.com.cn/dispbbs.asp? > >
boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
> > They have some pretty cubers over there. > > Check out
the results of one of the competitions. > > > > Here is a
picture of Danyang at an International toy and gift fair > in >
> Hong Kong. > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 >
> > > Soon I will post a video of a live tv appearance by
Danyang Cheng. > He > > solves the cube blindfolded 1:25. You
can also see a 3 year old > girl > > solving on live tv. >
> > > Is any of you going to China this year? Preferrably
Guangzhou or > > Shanghai. We need someone to supervise for an
official competition > in > > China. > > > > Thanks
and have fun, > > > > Ron > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > > <ron@> wrote: > > > >
> > Hi guys, > > > > > > Here are some pictures
of the Chinese cube meetings. > > > On the bottom of the page
you can scroll to more sub pages. > > > > > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 >
> > http://bbs.mf8.com.cn/dispbbs.asp? > >
boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
> > > > > > Have fun, > > > > > >
Ron > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed]
1061. Re: [Speed cubing group] Re: warm-up From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 15:12:29 +0100
As for me, I really like to use the magic as a warm up technique. After
just a couple of solves, my hands are quite ready to reach good times.
Of course it will then take a bit of time to have them in perfect
condition but the Magic makes it much faster. :-) Gilles 2007/2/5,
striderxo <striderxo@yahoo.com>: > > I like warming up with
simple beginner's method because I stop a lot > less when I look for
only one piece instead of 2 for f2l and last > layer is easier to
spot. After about 2 or 3 solves that decrease my > inspection time, I
can speedcube pretty well. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jwoelmer2" > > <jwoelmer2@> wrote: > > > >
> > It takes me about 10-15 mins of cubing until I reach my
average > > times. > > > Does anyone else have this type
of "warm-up" period in which the > > times > > > are 10
secs above normal? Also, are your cubes slightly stiff > until >
> > they're worked in for a few minutes? > > > > >
> > Hi! > > > > It all depends on how long I have not
been cubing, and how tired I > am. > > When I am really in
shape, I am usually getting good times after 5 > > minutes. When I
am not warmed up, but awake and focussed, > practicing > > the
5x5 seems to work as a very good warm-up for the 3x3. 3x3 is > so
> > easy after a few 5x5 solves. This doesn't work when I am
tired, > though. > > > > - Joël. > > > > >
[Non-text portions of this message have been removed]
1062. Re: [Speed cubing group] Learn to OH Cube From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 15:20:50 +0100
Hi, If you want to use your right hand, it all depends on how you solve
with 2 hands. If your right hand usually is performing the algorithms
while your left hand is holding the cube, you will need to change the
way you solve the cross, F2L, OLL and PLL. In fact, you will have to
mirror everything. So in a nutshell, you will have an adjustment period
in which you will have to learn to recognize all the cases from another
angle and also perform algorithms using U and L only (or mainly at
least). As for the videos, I do not have any. Just practice and you will
find the tricks yourself quite quickly I think. :-) Good luck ! Gilles
2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > I
average about 30-40 with 2h now and i've decided i want to learn how
> to do 1h,im not really looking for times right now but i would like
to > know the basics so i can practice (while im hiding it under my
boring > classes hehe). I firstly use my right hand and can pretty
much do all > the basic turns but i do struggle with the fronts the
backs and R'. I > cant grasp how its done so that the cube isnt on
the edge of falling > off or the cube gets caught. I'm pulling down
the face with either my > thumb or pushing up with my right index
finger and im not sure if > thats really how your suppose to do it,
so i was wondering if anyone > has a video showing how to do each
type of turn one handed or has any > tips. > > Thanks > >
> [Non-text portions of this message have been removed]
1063. Re: Re : [Speed cubing group] Re: Roissy Results From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 15:17:52 +0100
Today I was wondering what my goal for the Belgian Open would be. I
figured out that now that I had the European records in 3x3 OH...I could
only go for the world records ! :D Ok, the average is my goal. For the
single solve...we will see :p Gilles (PS : I am also very proud of my
new best 3x3 average in a competition : 16.56 yeah !) 2007/2/6, François
Sechet <frsechet@...>: > > and my pictures are there:
http://sylmuzox.free.fr/roissy/ > F. > > ----- Message
d'origine ---- > De : Gilles Roux <grrroux@free.fr
<grrroux%40free.fr>> > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Mardi, 6 Février 2007, 18h55mn 45s > Objet : [Speed
cubing group] Re: Roissy Results > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Lars Vandenbergh" > > <lars.vandenbergh@
...> wrote: > > > > > > Hi, > > > >
> > I just got back from Roissy. These are the results as far as I
can > > remember them: > > > > > > 2x2x2 winner:
Lars Vandenbergh, 6.5x average > > > 3x3x3 winner: Thibaut
Jacquinot, 14.0x average, 2nd was Eduard > > Chambon, 3rd was >
> > Jimmy Coll > > > 4x4x4 winner: Lars Vandenbergh,
1:14.xx average > > > 5x5x5 winner: Frederick Badie, with new
single and average European > > records. > > > 3x3x3 one
handed winner: Gilles van den Peereboom, with new single > > and
average > > > European records. > > > 3x3x3 blindfoled
winner: Jimmy Coll > > > > > > It was a well organized
event and a great start to the 2007 season! > > Thanks! > >
I put some pictures here: > > http://grrroux. free.fr/Roissy20 07/
> > I hope you're less tired than you were on Sunday :-) > >
See you in Brussels. > > Gilles. > > <!-- > >
#ygrp-mlmsg
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clear:both; > margin:25px 0; > white-space:nowrap; >
color:#666; > text-align:right; > } > #ygrp-actbar .left{ >
float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
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color:#ff7900; > float:right; > width:2em; > text-align:right;
> padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none;
> } > > #ygrp-vital a:hover{ > text-decoration:underline;
> } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%;
> } > #ygrp-sponsor #ov{ > padding:6px 13px; >
background-color:#e0ecee; > margin-bottom:20px; > } >
#ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
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> font-size:77%; > } > #ygrp-sponsor #ov li a{ >
text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc
{ > background-color:#eee; > margin-bottom:20px; > padding:0
8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } >
#ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold;
> color:#628c2a; > font-size:100%; > line-height:122%; > }
> #ygrp-sponsor .ad a{ > text-decoration:none; > } >
#ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } >
#ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} >
.MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ >
font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq
{margin:4;} > --> > > > > > >
__________________________________________________________ >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions > ! > Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
1064. Re: [Speed cubing group] Learn to OH Cube From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 16:36:10 -0000
Gilles is absolutly correct. Why is it so you may ask? When holding the
cube in your right hand the R-face is facing your palm and is therfore
wery hard to twist. The L-face is on the other hand (!) free to turn.
Most people I know are using their left hand for OH if they are right
handed and right hand OH if they are lefties (like me). So, insted of
starting the hard work to learn all your algs in L-U instead of R-U, you
can use your left hand for OH. An other thing many OH-solvers does is to
reduce their set of algs and do more steps in LL instead, mostly 2-step
OLL is used. Why that?, it is not always easy to do the algs for OLL OH,
you will mess up a lot in the beginning because of hard to do algs. But
if you are using a reduced set of algs, you can get used to the algs
much faster = less errors. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Hi, > > If you want to use
your right hand, it all depends on how you solve with 2 > hands. >
If your right hand usually is performing the algorithms while your left
hand > is holding the cube, you will need to change the way you solve
the cross, > F2L, OLL and PLL. > In fact, you will have to mirror
everything. > > So in a nutshell, you will have an adjustment
period in which you will have > to learn to recognize all the cases
from another angle and also perform > algorithms using U and L only
(or mainly at least). > > As for the videos, I do not have any.
Just practice and you will find the > tricks yourself quite quickly I
think. :-) > > Good luck ! > Gilles > > 2007/2/7,
mt_highest <no_reply@yahoogroups.com>: > > > > I
average about 30-40 with 2h now and i've decided i want to learn how
> > to do 1h,im not really looking for times right now but i would
like to > > know the basics so i can practice (while im hiding it
under my boring > > classes hehe). I firstly use my right hand and
can pretty much do all > > the basic turns but i do struggle with
the fronts the backs and R'. I > > cant grasp how its done so that
the cube isnt on the edge of falling > > off or the cube gets
caught. I'm pulling down the face with either my > > thumb or
pushing up with my right index finger and im not sure if > > thats
really how your suppose to do it, so i was wondering if anyone > >
has a video showing how to do each type of turn one handed or has any
> > tips. > > > > Thanks > > > > > >
> > > [Non-text portions of this message have been removed]
>
1065. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 16:49:28 -0000
HI DOug, It's interesting that this has come up, because the original
way that I solved parity involved thinking of the 4x4x4 as a 2x2x2. What
I did was swap two corners upright like a 2X2X2 like: R2 B2 R F R' B2 R
F' R then turn the slice a quarter turn u or u' then repeat R2 B2 R F R'
B2 R F' R. This covers the basic parity function. I then sorted it out
using sequences that have an even number of turns. Not very efficient,
but interesting nonetheless. David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I took about 6 weeks off cubing and have been trying to
catch up on > posts. I'm about 600 messages behind... > > Hope
it's not too late to contribute to this thread. > > I attempted
this today for the first time. It took incredibly long. > doing 4 of
the blocks was not too bad. I solved those 4 blocks into > the bottom
layers and then proceeded by using a combination of (u) > turns and
Sunes to solve combinations of centers and edges to match > the
corners. When down to the last few pieces I chose to solve edges >
first then the remianing centers. I was lucky and did not encounter >
parity. I used commutators for the last edge cycle (same algs >
Hardwick uses for bld, I'm sure). For remining centers I used things
> like Sunes and other short (7-8 turn) CLL algs to setup into >
possitions where I could just do an alg to spin the U centers a half
> turn without effecting any other supercube aspect. > > I also
freely used interchanges with the Dd layers to swap in blocks > with
center colors I needed for this. These where typically 3 quick >
turns that greatly speed up things. I exploited the mixed-2x2 aspect
> of it as much as I could to set things up nicely. > > I then
mixed it up again and solved the 4x4 layer-by-layer and found > that
I'm faster just doing that.... so I don't think this "segmented- >
2x2" approach is very useful. Although if you have yet to try it, >
it's pretty fun, I guess. > > Today: I'm averaging about 3:30
layer-by-layer. I'm averaging about > 1:58 solving centers-first. I
think that the 2x2 idea took me nearly > 5 minutes. > > -Doug
>
1066. Re: [Speed cubing group] Learn to OH Cube From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 17:15:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > An other thing many OH-solvers does
is to reduce their set of algs > and do more steps in LL instead,
mostly 2-step OLL is used. > > // Kenneth Really? Do you mean many
of the 300+ that have recorded a OH solve, or many of the top OH cubers?
There is a huge difference. I use a two look last layer for OH, myself.
Is this my problem? Can some of the top OH solvers offer up their
opinion on this concept? -Dave Campbell
1067. Re: [Speed cubing group] Learn to OH Cube From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 17:25:34 -0000
No, not the top sovers, I'm talking about the rest of us, we who do 1
minute or abowe that. I asume the best guys knows how to do all OLL (and
probably some COLL a little now and then =) I myself reduces to 3-step
only for some cases, those where I know I do better 2-step than the long
and complex alg I'm using two handed for the case, maybe you should try
that? // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
thewetdog <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > An other thing many
OH-solvers does is to reduce their set of algs > > and do more
steps in LL instead, mostly 2-step OLL is used. > > > > //
Kenneth > > > Really? Do you mean many of the 300+ that have
recorded a OH solve, or > many of the top OH cubers? There is a huge
difference. I use a two > look last layer for OH, myself. Is this my
problem? Can some of the > top OH solvers offer up their opinion on
this concept? > > -Dave Campbell >
1068. Re: [Speed cubing group] Learn to OH Cube From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 14:45:54 -0300 (ART)
I do 2-look LL too...just some cases I do 2 look OLL...well, but I do
that for 2 handed too...the "little L with 3 on a side and 2 on the
other" case....haha Pedro thewetdog <no_reply@yahoogroups.com>
escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > An other thing many
OH-solvers does is to reduce their set of algs > and do more steps in
LL instead, mostly 2-step OLL is used. > > // Kenneth Really? Do
you mean many of the 300+ that have recorded a OH solve, or many of the
top OH cubers? There is a huge difference. I use a two look last layer
for OH, myself. Is this my problem? Can some of the top OH solvers offer
up their opinion on this concept? -Dave Campbell
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1069. Re: [Speed cubing group] Learn to OH Cube From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 17:52:52 +0000 (GMT)
Or maybe try your left hand...I'm right handed and do OH with left
hand...dunno, just felt easier when I started...and I use many R moves,
which are easier to do with left hand... Pedro Gilles van den Peereboom
<gillesvdp@gmail.com> escreveu: Hi, If you want to use your right
hand, it all depends on how you solve with 2 hands. If your right hand
usually is performing the algorithms while your left hand is holding the
cube, you will need to change the way you solve the cross, F2L, OLL and
PLL. In fact, you will have to mirror everything. So in a nutshell, you
will have an adjustment period in which you will have to learn to
recognize all the cases from another angle and also perform algorithms
using U and L only (or mainly at least). As for the videos, I do not
have any. Just practice and you will find the tricks yourself quite
quickly I think. :-) Good luck ! Gilles 2007/2/7, mt_highest
<no_reply@yahoogroups.com>: > > I average about 30-40 with
2h now and i've decided i want to learn how > to do 1h,im not really
looking for times right now but i would like to > know the basics so
i can practice (while im hiding it under my boring > classes hehe). I
firstly use my right hand and can pretty much do all > the basic
turns but i do struggle with the fronts the backs and R'. I > cant
grasp how its done so that the cube isnt on the edge of falling > off
or the cube gets caught. I'm pulling down the face with either my >
thumb or pushing up with my right index finger and im not sure if >
thats really how your suppose to do it, so i was wondering if anyone
> has a video showing how to do each type of turn one handed or has
any > tips. > > Thanks > > > [Non-text portions of
this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1070. Re: [Offtopic] Does anyone know information about this slide
puzzle?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 18:02:12 -0000
I just wasted an hour of my life that I will never get back, thanks. Eh,
I probably would have wasted it anyways... (who knows where this pop
culture reference is from?) I figured it out though. Taking almost 400
steps compared to the "recommended 81". > I think quite a few cubers
in this group might want to try. In case > ppl want to play the
original setup, you can try this JAVA applet: > >
http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm > >
There are also different setup positions. This is a hard one: > >
http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm > > Or
you can choose from any of these: > >
http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm > > Hope
you guys like this stuff ;) > > - Joël.
1071. Re: Learn to OH Cube From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 18:12:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > No, not the top sovers, I'm talking
about the rest of us, we who do 1 > minute or abowe that. I asume the
best guys knows how to do all OLL > (and probably some COLL a little
now and then =) > > I myself reduces to 3-step only for some
cases, those where I know I do > better 2-step than the long and
complex alg I'm using two handed for > the case, maybe you should try
that? > > // Kenneth Okay, that makes sense. Let me ask you this,
then. When you do a 3 look last layer, what is your "set up" algorithm?
To clarify, I mean the algorithm you execute first on the OLL case to
get it to one that you can perform easier/quicker. Or does it vary
depending on the case? I think the popular one for 3LLL is F (R U R' U')
F' and its inverse. I ask this because I had thought that using (R U R'
U') r (R' U R U') r' and its inverse would be better as it does not
upset corner orientation and would allow you to know the resulting case
from that initial look. Effectively making it a 2 look, however, the OLL
portion would be a rather long algorithm. Of course, I thought of this
after I had learned full Fridrich. Do any of the 3-look-cubers currently
do this, or would be willing to try for a bit and see if it helps your
times? -Dave Campbell
1072. Re: [off topic] Math problem involving the number e
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 18:42:21 -0000
*applause* Looks like your math knowledge is growing nicely... --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Quadratic residues mod 8 are
1 and 4, so no sum of two squares can be > 6 mod 8. > > macky
1073. Re: Learn to OH Cube From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 18:57:49 -0000
Well, I'm not using OLL/PLL =) For 2H I'm using CLL/ELL. But I'm using
mostly MU-algs for ELL and M are not fun to do OH so I'm using my old
system for that. There I do VH for the last pair and then I solve edges
permutation and one of the corners in one go, last step solves the three
last corners. For some of the cases where edges are in Z-position I got
pretty complex algs to solve those and the corner so I'm reducing there.
Then I do Sune to solve two edges permutation and then I go from there
as it was a simpler case. I got some pretty short ELL's that only
orients edges and does nothing to the corners: M' U M U2 M' U M (two in
an angle) M' B' R B M B' R' B (two strait, hold B as U and it's easy to
do) F2 M F2 U M2 U' B2 M B (all four) But, as I said, M is not fun to do
OH =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
thewetdog <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > No, not the top sovers, I'm
talking about the rest of us, we who do 1 > > minute or abowe
that. I asume the best guys knows how to do all OLL > > (and
probably some COLL a little now and then =) > > > > I myself
reduces to 3-step only for some cases, those where I know I do > >
better 2-step than the long and complex alg I'm using two handed for
> > the case, maybe you should try that? > > > > //
Kenneth > > > Okay, that makes sense. Let me ask you this,
then. When you do a 3 > look last layer, what is your "set up"
algorithm? To clarify, I mean > the algorithm you execute first on
the OLL case to get it to one that > you can perform easier/quicker.
Or does it vary depending on the > case? I think the popular one for
3LLL is F (R U R' U') F' and its > inverse. > > I ask this
because I had thought that using (R U R' U') r (R' U R U') > r' and
its inverse would be better as it does not upset corner > orientation
and would allow you to know the resulting case from that > initial
look. Effectively making it a 2 look, however, the OLL > portion
would be a rather long algorithm. Of course, I thought of > this
after I had learned full Fridrich. Do any of the 3-look-cubers >
currently do this, or would be willing to try for a bit and see if it
> helps your times? > > -Dave Campbell >
1074. Re: [off topic] Math problem involving the number e
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 19:01:52 -0000
I have been working off of your intermediate result of
(k/n)*sumation(i=k to i=n-1, 1/i) I am not convinced that is right
though as I have yet to check the top halfo f your message carefully,
but I stopped at the part where you say "limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow
reduce to this:"... This value is in fact ZERO. If your expression is
correct we are supposed to hold n fixed, then maximize the value for k,
in the calculus sence, and THEN take the limit. I am stuck on the
maximization part though.... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey everyone, > > I have been working on a
problem in probability and combinatorics > that was proposed to me by
my high school Discrete math teacher. > > Since the problem was
proposed to me in class I know the answer > already, but I'm trying
for the first time to actually prove it. > > Here is the setup of
the problem, and I've pretty much basically > proved it, but I have a
question on the very last step. > > The problem is as follows:
> > Given n distinct numbers your task is to find the largest one.
You > may only look at the numbers one at a time, and once you have
chosen > the number you believe to be the largest one the game stops
and that > number is revealed to either be the largest or not the
largest. > > Also you are not allowed to know the magnitude of any
of the > numbers. So out of 10 numbers, the largest one could be the
number > 10, or it could be the number 400,000,000. > > One
example of this game is to have somebody else write n distinct >
numbers written on notecards, but you're not allowed to see them or >
even to know the magnitude of the numbers. The cards are then >
shuffled up. You then pick cards one at a time. When you think >
you've found the largest number you say so and the game stops. You >
then turn all the cards over and see if the number you picked was >
indeed the largest out of all n numbers. > > Here is an example
game. > > Let n=5 and my 5 numbers are > > 1) -40 > 2)
25.6 > 3) -2,761 > 4) 100,000 > 5) 57 > > Clearly the
100,000 is the largest number, but again I have no idea > of the
magnitude of these 5 numbers. > > These numbers are written on
notecards and I choose them at random. > Here is an example of me
playing the game where I would choose the > correct number as the
largest number. Say the first number I choose > was the 57. I would
rather see more numbers than think this number > is the largest one.
So I don't say anything. I pick another > number, and say the one I
choose is -2,761. This number is smaller > than 57 so I know this
isn't the largest number. I would then > choose to pick another
number. Say the next number I pick is 25.6. > I would know this
number isn't larger than 57 so this can't be the > largest number. I
then choose to pick another number. Say the next > one I pick is the
100,000. I would choose to take this number > because it is the first
number larger than the largest one I've seen > so far, the 57. It
turns out that this would be correct. > > Using the same numbers
here is an example of a game where I lose and > don't choose the
correct largest number. > > Say the first number I pick is the
-2,761. I would then choose > another number. Say the next number I
choose is the -40. I would > again choose to see another number, and
say I pick the 57. It turns > out that I would actually choose the
57, since it is more than the > largest I have seen so far, which is
-40. In this case though, the > largest number is the 100,000 so I
have chosen incorrectly and would > be considered to have lost this
game. > > What I did to solve this problem was to create a
strategy based on > however many numbers, n, that there are. This is
the only piece of > information that I know about the game when I
start, because again I > have no idea of the magnitude of any of
these numbers. > > If there are n numbers, I have to choose how
many I will look at > before I allow myself to choose a number that I
think is the largest > number. If I have 10 numbers, should I let 2
go by to get an idea > of the magnitude, or 3? This is the strategy I
have to find out. > > The way I did this was to consider choosing
the cards as an ordered > n-tuple of the positive integers 1 through
n. > > The integer 1 here represents the card with the smallest
value. The > integer 2 represents the card with the second smallest
value. The > number n represents the largest number out of the n.
> > A choosing game can be represented as an ordered n-tuple of
the > numbers 1 through n. > > Even though the rules of the
game are that once you choose a number > to be the largest one you
stop the game, you have to stretch this a > little for creating an
ordered n-tuple. Let's say that after you > choose the largest
number, your choice cannot be changed. But you > do continue turning
over cards until you turn over all of them. > Consider this your
check to see if the number you picked was indeed > the largest. >
> So the first example game I played could be the ordered 5-tuple
> (4,1,3,5,2). The 4 means I first turned over the 4th largest >
number, here the 57. The 1 means I turned over the -2,761 which is >
the smallest number. And so on for the rest. In the example I > never
actually turned over the -40 card, the final 2 in the 5- > tuple. But
let's say I continued even after choosing the 100,000 to > make sure
that it was indeed the largest number. If the card after > the
100,000 turned out to be an even larger number I could not have >
chosen it though, my choice of the 100,000 was final. > > The
second example game I played could be written as the ordered 5- >
tuple (1,2,4,5,3) or it also could have been the game (1,2,4,3,5). >
Since the last two can change after I had chosen the 4th largest >
number. The part of the game that comes after the number you choose >
doesn't matter, and can take all the possible permutations of the >
remaining numbers. > > Anyway what I did was to adopt the
following strategy. First I let > some portion of the n numbers "go
by". By this I mean that I know I > will never choose a number out of
the first group of numbers I look > at. The strategy I was using in
the two example problems I gave was > to let 2 numbers go by. I knew
from the start that I would never > choose a number in that first
group of 2, because I still don't have > any idea of the magnitude of
the numbers. After the first two have > gone by I remember the
largest number I have seen so far. If I see > a number after the
first two that is larger than this largest number > from the first
group I pick it no matter what. > > My goal here was to find the
odds, given n numbers, of correctly > choosing the largest number by
employing this strategy and varying > the number of numbers I let go
by from the start. > > So I took n numbers and always let the
first one go by. This gave > me a chance of (1/n)*sumation(i=1 to
i=n-1, 1/i) which you can write > as
(1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > >
For example if there are 100 numbers, then I let n=100 and the odds >
are 5.2% that I would indeed choose the largest number. These odds >
aren't very good. > > So I looked at the odds, given n numbers of
letting 2 go by. This > chance is (2/n)*sumation(i=2 to i=n-1, 1/i)
or written out that's >
(2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > >
And if n=100 the chances are 8.4% to choose the correct largest >
number. > > I then looked at the general problem of letting k
numbers go by. > The odds to correctly choose the largest number
employing the given > strategy for having n numbers and letting k go
by is > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's
(k/n)* [(1/k)+ >
(1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So now
the problem is basically solved except for one part. Given n >
numbers, how many should I let go by? Now the sad part is I know >
the answer, because we did this problem in class. The answer is to >
let n/e of the numbers go by. Round to the nearest whole number >
when you do this division. > > So again it spoils this problem a
little bit that I know the > answer. But I'd really like to know how
to prove it for real. > > This is the part I don't know how to do.
> > I've tried doing this: > > limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to try to > see if I could somehow
reduce to this: > > limit n->infinity of [(n-1)/n]^n which I
know evaluates to 1/e > > Also the odds of correctly guessing the
number, employing the > strategy of letting the first n/e numbers go
by approaches 1/e as n > approaches infinity. I verified this by
trying out many different > games with different values of n, and
finding that at n/e the odds > are always better than any other value
of k for that game. I don't > like the empirical solution to this
problem, where you test and find > that the odds are approaching 1/e,
but is this the only way? > > Is there a way I can use the
following: > > limit as n->infinity of (k/n)*sumation(i=k to
i=n-1, 1/i) to somehow > prove that when you take this limit the sum
inside does in fact > approach 1/e? > > Thanks for any help.
I'm very excited to have even gotten as far as > I have gotten, to
know the general odds letting k numbers go by out > of n total, but
I'd like to know how to take this problem to the > very last step and
achieve the result we did in class assuming I > didn't know how many
to let go by out of n numbers and wanted to > discover this best
number k. > > Thanks for any help, > Chris >
1075. Re: Blindfold tutorial - File uploaded to the files section
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 19:38:25 -0000
I'd like to read your tutorial, but im not able to open the link for
whatever reason, if there is another place you could put it id
definitely read it. --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > Hello everybody, >
> Quite a few people asked me to write a blindfold tutorial. It's now
> pretty much finished, but before uploading it to my site, I want
> some feedback. I can of course, read the whole document scanning
for > errors, but I usually don't find my own typo's in a document
that I > wrote myself. > > Therefore, I would like to ask a few
of you to read it, and make > suggestions for improvement. I
especially want to ask people that > don't know anything about BLD
cubing to read it, to see if they > understand it. > >
Basically my questions are: > > - Do you see any typo's / wrong
English? > - Do you understand the tutorial, or are you missing some
> information? > - Do you have any other suggestions to make this
tutorial better? > > You can find the file in the 'files' section
of this group. It's > called 'Joels_Blindfold_Tutorial.zip'. >
> You can post feedback by replying, or by e-mailing me: jnoort[at]
> gmail[dot]com. > > Thank you, > > Joël. >
1076. Re: [off topic] Math problem involving the number e
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 19:41:01 -0000
I don't see how you get 0. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I have been working off of your intermediate result of
> (k/n)*sumation(i=k to i=n-1, 1/i) > > I am not convinced that
is right though as I have yet to check the > top halfo f your message
carefully, but I stopped at the part where > you say "limit as
n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) > to try to see
if I could somehow reduce to this:"... This value is > in fact ZERO.
> > If your expression is correct we are supposed to hold n fixed,
then > maximize the value for k, in the calculus sence, and THEN take
the > limit. I am stuck on the maximization part though.... > >
> -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@> wrote: > > > > Hey everyone,
> > > > I have been working on a problem in probability and
combinatorics > > that was proposed to me by my high school
Discrete math teacher. > > > > Since the problem was
proposed to me in class I know the answer > > already, but I'm
trying for the first time to actually prove it. > > > > Here
is the setup of the problem, and I've pretty much basically > >
proved it, but I have a question on the very last step. > > >
> The problem is as follows: > > > > Given n distinct
numbers your task is to find the largest one. > You > > may
only look at the numbers one at a time, and once you have > chosen
> > the number you believe to be the largest one the game stops
and > that > > number is revealed to either be the largest or
not the largest. > > > > Also you are not allowed to know
the magnitude of any of the > > numbers. So out of 10 numbers, the
largest one could be the > number > > 10, or it could be the
number 400,000,000. > > > > One example of this game is to
have somebody else write n distinct > > numbers written on
notecards, but you're not allowed to see them > or > > even to
know the magnitude of the numbers. The cards are then > > shuffled
up. You then pick cards one at a time. When you think > > you've
found the largest number you say so and the game stops. > You >
> then turn all the cards over and see if the number you picked was
> > indeed the largest out of all n numbers. > > > >
Here is an example game. > > > > Let n=5 and my 5 numbers
are > > > > 1) -40 > > 2) 25.6 > > 3) -2,761
> > 4) 100,000 > > 5) 57 > > > > Clearly the
100,000 is the largest number, but again I have no > idea > >
of the magnitude of these 5 numbers. > > > > These numbers
are written on notecards and I choose them at > random. > >
Here is an example of me playing the game where I would choose the >
> correct number as the largest number. Say the first number I >
choose > > was the 57. I would rather see more numbers than think
this > number > > is the largest one. So I don't say anything.
I pick another > > number, and say the one I choose is -2,761.
This number is > smaller > > than 57 so I know this isn't the
largest number. I would then > > choose to pick another number.
Say the next number I pick is > 25.6. > > I would know this
number isn't larger than 57 so this can't be the > > largest
number. I then choose to pick another number. Say the > next >
> one I pick is the 100,000. I would choose to take this number >
> because it is the first number larger than the largest one I've
> seen > > so far, the 57. It turns out that this would be
correct. > > > > Using the same numbers here is an example
of a game where I lose > and > > don't choose the correct
largest number. > > > > Say the first number I pick is the
-2,761. I would then choose > > another number. Say the next
number I choose is the -40. I would > > again choose to see
another number, and say I pick the 57. It > turns > > out that
I would actually choose the 57, since it is more than the > >
largest I have seen so far, which is -40. In this case though, > the
> > largest number is the 100,000 so I have chosen incorrectly and
> would > > be considered to have lost this game. > >
> > What I did to solve this problem was to create a strategy
based on > > however many numbers, n, that there are. This is the
only piece > of > > information that I know about the game when
I start, because again > I > > have no idea of the magnitude of
any of these numbers. > > > > If there are n numbers, I have
to choose how many I will look at > > before I allow myself to
choose a number that I think is the > largest > > number. If I
have 10 numbers, should I let 2 go by to get an idea > > of the
magnitude, or 3? This is the strategy I have to find out. > > >
> The way I did this was to consider choosing the cards as an >
ordered > > n-tuple of the positive integers 1 through n. >
> > > The integer 1 here represents the card with the smallest
value. > The > > integer 2 represents the card with the second
smallest value. The > > number n represents the largest number out
of the n. > > > > A choosing game can be represented as an
ordered n-tuple of the > > numbers 1 through n. > > >
> Even though the rules of the game are that once you choose a >
number > > to be the largest one you stop the game, you have to
stretch this > a > > little for creating an ordered n-tuple.
Let's say that after you > > choose the largest number, your
choice cannot be changed. But you > > do continue turning over
cards until you turn over all of them. > > Consider this your
check to see if the number you picked was > indeed > > the
largest. > > > > So the first example game I played could be
the ordered 5-tuple > > (4,1,3,5,2). The 4 means I first turned
over the 4th largest > > number, here the 57. The 1 means I turned
over the -2,761 which > is > > the smallest number. And so on
for the rest. In the example I > > never actually turned over the
-40 card, the final 2 in the 5- > > tuple. But let's say I
continued even after choosing the 100,000 > to > > make sure
that it was indeed the largest number. If the card > after > >
the 100,000 turned out to be an even larger number I could not > have
> > chosen it though, my choice of the 100,000 was final. >
> > > The second example game I played could be written as the
ordered 5- > > tuple (1,2,4,5,3) or it also could have been the
game > (1,2,4,3,5). > > Since the last two can change after I
had chosen the 4th largest > > number. The part of the game that
comes after the number you > choose > > doesn't matter, and can
take all the possible permutations of the > > remaining numbers.
> > > > Anyway what I did was to adopt the following
strategy. First I > let > > some portion of the n numbers "go
by". By this I mean that I know > I > > will never choose a
number out of the first group of numbers I > look > > at. The
strategy I was using in the two example problems I gave > was >
> to let 2 numbers go by. I knew from the start that I would never
> > choose a number in that first group of 2, because I still
don't > have > > any idea of the magnitude of the numbers.
After the first two > have > > gone by I remember the largest
number I have seen so far. If I > see > > a number after the
first two that is larger than this largest > number > > from
the first group I pick it no matter what. > > > > My goal
here was to find the odds, given n numbers, of correctly > >
choosing the largest number by employing this strategy and varying >
> the number of numbers I let go by from the start. > > >
> So I took n numbers and always let the first one go by. This gave
> > me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can
> write > > as
(1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > >
> > For example if there are 100 numbers, then I let n=100 and the
> odds > > are 5.2% that I would indeed choose the largest
number. These > odds > > aren't very good. > > > >
So I looked at the odds, given n numbers of letting 2 go by. This >
> chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's
> > (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))]
> > > > And if n=100 the chances are 8.4% to choose the
correct largest > > number. > > > > I then looked at
the general problem of letting k numbers go by. > > The odds to
correctly choose the largest number employing the > given > >
strategy for having n numbers and letting k go by is > >
(k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)* >
[(1/k)+ > > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))]
> > > > So now the problem is basically solved except for
one part. Given > n > > numbers, how many should I let go by?
Now the sad part is I know > > the answer, because we did this
problem in class. The answer is > to > > let n/e of the numbers
go by. Round to the nearest whole number > > when you do this
division. > > > > So again it spoils this problem a little
bit that I know the > > answer. But I'd really like to know how to
prove it for real. > > > > This is the part I don't know how
to do. > > > > I've tried doing this: > > > >
limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try >
to > > see if I could somehow reduce to this: > > > >
limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e >
> > > Also the odds of correctly guessing the number, employing
the > > strategy of letting the first n/e numbers go by approaches
1/e as > n > > approaches infinity. I verified this by trying
out many different > > games with different values of n, and
finding that at n/e the odds > > are always better than any other
value of k for that game. I > don't > > like the empirical
solution to this problem, where you test and > find > > that
the odds are approaching 1/e, but is this the only way? > > >
> Is there a way I can use the following: > > > > limit
as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to > somehow
> > prove that when you take this limit the sum inside does in
fact > > approach 1/e? > > > > Thanks for any help.
I'm very excited to have even gotten as far > as > > I have
gotten, to know the general odds letting k numbers go by > out >
> of n total, but I'd like to know how to take this problem to the
> > very last step and achieve the result we did in class assuming
I > > didn't know how many to let go by out of n numbers and
wanted to > > discover this best number k. > > > >
Thanks for any help, > > Chris > > >
1077. Chicago Information Request From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 11:44:31 -0800
Does anyone know anything about Randolph Cafe in the Chicago Cultural
Center? I'm busy at work working on some spreadsheets, so even if you
can post up some links about the place, it would help. -Tyson [Non-text
portions of this message have been removed]
1078. Re: Blindfold tutorial - File uploaded to the files section
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 19:52:27 -0000
Hello, You might need 'winzip' to open the file. www.winzip.com I would
love to upload this to my site, but unfortunately I have problems
connecting to it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > I'd like to read your
tutorial, but im not able to open the link for > whatever reason, if
there is another place you could put it id > definitely read it. >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > Quite a few people asked me to write a blindfold tutorial.
It's > now > > pretty much finished, but before uploading it to
my site, I want > > some feedback. I can of course, read the whole
document scanning > for > > errors, but I usually don't find my
own typo's in a document that > I > > wrote myself. > >
> > Therefore, I would like to ask a few of you to read it, and
make > > suggestions for improvement. I especially want to ask
people that > > don't know anything about BLD cubing to read it,
to see if they > > understand it. > > > > Basically my
questions are: > > > > - Do you see any typo's / wrong
English? > > - Do you understand the tutorial, or are you missing
some > > information? > > - Do you have any other
suggestions to make this tutorial better? > > > > You can
find the file in the 'files' section of this group. It's > >
called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post
feedback by replying, or by e-mailing me: jnoort[at] > >
gmail[dot]com. > > > > Thank you, > > > > Joël.
> > >
1079. Re: Anyone know how to contact Chris at cubesmith.com?
From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 20:09:47 -0000
Are you sure they are textured? Do they feel like non-skid? The regular
ones have a mottled appearance but they feel smooth. The first time I
ordered I got one of each, so it was easy to compare. My second order
was just regular tiles and I remember thinking at first that they were
the wrong ones. Anyway, it could take a while for him to get back to
you, but I'm sure he'll respond. It's orders@... --- In
speedsolvingrubikscube@yahoogroups.com, thelegend7787
<no_reply@...> wrote: > > I've emailed him like a few times
in the last week because I order just > TILES but received TEXTURED
TILES and haven't heard from him once. > Maybe I'm emailing the wrong
guy? You guys know what's up? I'm sure he > isn't trying to avoid me
or anything, maybe just out of town or > something. I'm just getting
desperate because my DIYs from overseas > just came in and I'm
picking them up from the post office tomorrow. > Also don't wanna be
out another nine dollars to buy them again... > Thanks. >
1080. Re: [Speed cubing group] Chicago Information Request
From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 15:21:55 -0500
best I could do
http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop
hope this helps On 2/7/07, Tyson Mao <tyson.mao@...> wrote: >
> Does anyone know anything about Randolph Cafe in the Chicago
Cultural > Center? > > I'm busy at work working on some
spreadsheets, so even if you can post up > some links about the
place, it would help. > > -Tyson > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed]
1081. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded to
the files section
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 12:22:26 -0800 (PST)
i can temporarily host anything you need, just let me know :) --speaking
of which, i have lots of cuber files on my webserver, swordsman kirby,
korkow, and alexander all have stuff i'm storing, let me know if you
still need it or if i can delete it. Joël van Noort <joel_vn@...>
wrote: Hello, You might need 'winzip' to open the file. www.winzip.com I
would love to upload this to my site, but unfortunately I have problems
connecting to it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > I'd like to read your
tutorial, but im not able to open the link for > whatever reason, if
there is another place you could put it id > definitely read it. >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > Quite a few people asked me to write a blindfold tutorial.
It's > now > > pretty much finished, but before uploading it to
my site, I want > > some feedback. I can of course, read the whole
document scanning > for > > errors, but I usually don't find my
own typo's in a document that > I > > wrote myself. > >
> > Therefore, I would like to ask a few of you to read it, and
make > > suggestions for improvement. I especially want to ask
people that > > don't know anything about BLD cubing to read it,
to see if they > > understand it. > > > > Basically my
questions are: > > > > - Do you see any typo's / wrong
English? > > - Do you understand the tutorial, or are you missing
some > > information? > > - Do you have any other
suggestions to make this tutorial better? > > > > You can
find the file in the 'files' section of this group. It's > >
called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post
feedback by replying, or by e-mailing me: jnoort[at] > >
gmail[dot]com. > > > > Thank you, > > > > Joël.
> > > --------------------------------- It's here! Your new
message! Get new email alerts with the free Yahoo! Toolbar. [Non-text
portions of this message have been removed]
1082. Re: Blindfold Memorization for Corner/Edge Orientation
From:
"tyto_tt" <tyto_tt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 20:27:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi, > > For Corner
Orientation (CO), I memorised a bunch of patterns. It's > very much
like OLL, but the algorithms I use don't permute any > pieces (just
twist a few corners). I don't only recognise these > cases on the U
and D faces, I can often recognise them on the 4 > other faces as
well. > > Here's a file that can be used for this, Marcus Stuhr
posted it a > while ago:
http://img208.imageshack.us/img208/6343/corners8sh.png > > I also
learned some patterns that involve solving corners on more > than one
layers, such as: > > (RU'R'U R'FRF') * 2 and (RU2 R'U2 RUR'U') * 2
> > Learning to recognise the patterns rather than memorising the
> orientations of individual pieces really sped up my CO memorization
> times. For easy cases, CO can literly be memorized in the blink of
> an eye. It's almost like recognising 2 OLL cases. One last thing,
> you might want to post questions about blindfold cubing on the >
blindfold cubing group: > >
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube > > -
Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"striderxo" > <striderxo@> wrote: > > > > Hi, I'm
trying to improve my memorization techniques. I was > wondering >
> in what order do people memorize the orientations. For Edge I >
tried > > looking from top to bottom and bottom to top and trying
to match > with > > some of the algs on leyan's page, but I
always end up using the > orient > > 2 and 4, but the 6 and 8
are harder to spot and setup. > > > > For corner, i look for
the easiest ones to memorize, would it be > > better to try
orienting 4 oddly positioned corners or a set of 2 > easy > >
orientations. > > > > Give me feedback :] > > >
> Stan > > >
1083. Re: [Speed cubing group] Re: Anyone know how to contact Chris at
cubesmith.com?
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 12:34:32 -0800 (PST)
hey i just called him and he said he has tried to reply back 3 times but
keeps getting a mailer daemon bounce error. he said if you are sure they
are the wrong kind then send them back and he will send you the correct
ones. nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure
they are textured? Do they feel like non-skid? The regular ones have a
mottled appearance but they feel smooth. The first time I ordered I got
one of each, so it was easy to compare. My second order was just regular
tiles and I remember thinking at first that they were the wrong ones.
Anyway, it could take a while for him to get back to you, but I'm sure
he'll respond. It's orders@... --- In
speedsolvingrubikscube@yahoogroups.com, thelegend7787
<no_reply@...> wrote: > > I've emailed him like a few times
in the last week because I order just > TILES but received TEXTURED
TILES and haven't heard from him once. > Maybe I'm emailing the wrong
guy? You guys know what's up? I'm sure he > isn't trying to avoid me
or anything, maybe just out of town or > something. I'm just getting
desperate because my DIYs from overseas > just came in and I'm
picking them up from the post office tomorrow. > Also don't wanna be
out another nine dollars to buy them again... > Thanks. >
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed]
1084. Re: [off topic] Math problem involving the number e
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 20:46:59 -0000
So I spent a half hour on the problem Chris proposed without much luck.
I re-read it and do agree with the expression he got for the value we
are to maximize finally. And it is now clear to me that taking it's
derivative w.r.t. k is not the right approach. It yielded things like
"(1/n sum_{i=k}^{n-1} 1/i) - (k/n)(pi^2/6 - sum_ {i=1}^{k-1} 1/i^2)"
which was immpossible to set to 0 and solve for k in terms of n... and
so forth. > So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i <= k/n
ln((n-1)/(k- 1)) The above assertion I perfectly agree with Clément and
think it's an ingenious method to attack this problem. I can't believe
how rusty I've gotten. After this line, I get confused by your argument.
What do you mean "~~"? It does not seem well-defined to me. I would like
to see a rigourous solution from this point of the proof forth. I guess
you'd have to show things about uniform convergence and stuff and then
swap the order of defferentiation and limit or something (I forget). It
is okay to take the limit of the inequallty and get inf<=BLAH<=inf
which is useless. It is not okay to take the derivatives wrt k on all
sides of the inequlity of course, so how do I proceed??? I suppose we
*could* say that: lim_{n->inf} (k/n sum_{i=k}^{n-1} 1/i) =
lim_{n->inf} (k/n ln(n/k)) to avoid the nasty upper bound all
together. It follows easily that it's "<=", but it can be an "=" due
to the one of the definitions of Reimann integral. (Though one side of
this equality is infinity.) Somthing needs to be said about uniform
convergence in order to introduce differeniation and swapping the order
of one side to proceed I'm betting.... I know there are some math folk
here more knowledgable than me about it. -Doug > as ln((n-1)/(k-1))
~~ ln(n/k) > > k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) > >
Then you study the function f:x -> x/n ln(n/x) > f'(x) = (1/n) (
ln(n/x) - 1) > > so f'(n/e) = 0 > > Clément >
1085. Re: Colorado From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 20:50:16 -0000
There has been one small but successful tournament in Boise in September
2005. we had 10 competitors I think, 5 from Boise area (myself included)
and 5 from around the Northwest. If we had enough interest from others
in the region, I'm confident we could host another tournament here. and
the next one should be even better--you always learn a few things the
first time. It's not that expensive to fly in here, and it's a doable
drive from Colorado or Washington, etc. Frank works at a hotel downtown
and I'm pretty sure we can get just about whatever size space we need
there. anyone else interested in a tournament in Boise? --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > Hey guys, i'm also from
Colorado. I havn't said much in the group but > i read everything
that's said pretty much. Frank, Patrick and i are > both from
Alamosa, Colorado, a small town way down south. It would be > awesome
if we could arrange a competition in Colorado this summer. I > also
would be willing to go to Boise for a competition, if i had > nothing
better to do (which i wouldn't). > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@> wrote: > > > > Where exactly are you
located Pat? > > > > Patrick PJK <pjksportscards@>
wrote: I'd be willing to > head to Boise for a competition, just
depends when. Who else would be > interested in going to a
competition in Denver sometime over the > summer? I know there are a
lot of other competitions in May and > Worlds in August, so it would
be tight, but I think we could manage. > Tyson, you were thinking
Vegas for a competition as well, do you have > anymore details on if
it will be there and when? Denver is a pretty > good spot actually
(not just because I live 4 hours away). > > > > Pat >
> > > ----- Original Message ----- > > From: Frank
Morris<mailto:ephem825@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com> > > Sent: Tuesday, February 06, 2007
6:15 PM > > Subject: Re: [Speed cubing group] Re: Colorado >
> > > I'll travel to colorado for a comp.. I bet I could drag a
couple of > other solvers down too. You will just have to consider
coming up to > Boise for a comp as well... > > > > Not
really, but I can try to convince you all. > > > > skeneegee
<skeneegee@<mailto:skeneegee@>> wrote: > > It doesn't
look too promising with only 3 of us, but you never > know. I >
> guess I'll have to fight Bob for the couch at Clancy's house each
> > January ;) > > > > -mike > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com>, "Patrick PJK" > >
<pjksportscards@> wrote: > > > > > > Awesome.
Maybe we can get a nice competition setup in Denver or > > nearby
sometime this summer. > > > > > > > > > -----
Original Message ----- > > > From:
sccuber<mailto:sccuber@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
s > peedsolvingrubikscube@yahoogroups.com>> > > > >
> Sent: Tuesday, February 06, 2007 2:40 AM > > > Subject:
[Speed cubing group] Re: Colorado > > > > > > >
> > I'm from Aurora, though not during school. Guess that makes
three > > of us. > > > > > > --- In > >
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
s > peedsolvingrubikscube@yahoogroups.com>>, > >
"skeneegee" <skeneegee@> wrote: > > > > > > >
> Is Patrick the only Colorado cuber on this forum? If so, not for
> > long! > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > --------------------------------- > > Have a burning
question? Go to Yahoo! Answers and get answers from > real people who
know. > > > > [Non-text portions of this message have been
removed] > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > --------------------------------- > > Check out the
all-new Yahoo! Mail beta - Fire up a more powerful > email and get
things done faster. > > > > [Non-text portions of this
message have been removed] > > >
1086. Re: Colorado From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 21:32:40 -0000
unfortunately for me, flights to idaho are like $450. it's insane :( ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
<no_reply@...> wrote: > > There has been one small but
successful tournament in Boise in > September 2005. we had 10
competitors I think, 5 from Boise area > (myself included) and 5 from
around the Northwest. > > If we had enough interest from others in
the region, I'm confident > we could host another tournament here.
and the next one should be > even better--you always learn a few
things the first time. It's not > that expensive to fly in here, and
it's a doable drive from Colorado > or Washington, etc. > >
Frank works at a hotel downtown and I'm pretty sure we can get just >
about whatever size space we need there. > > anyone else
interested in a tournament in Boise? > --Kirk > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
<richard16meyer@> wrote: > > > > Hey guys, i'm also
from Colorado. I havn't said much in the group > but > > i read
everything that's said pretty much. Frank, Patrick and i > are >
> both from Alamosa, Colorado, a small town way down south. It would
> be > > awesome if we could arrange a competition in Colorado
this summer. > I > > also would be willing to go to Boise for a
competition, if i had > > nothing better to do (which i wouldn't).
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris > > <ephem825@> wrote: > > > > > >
Where exactly are you located Pat? > > > > > > Patrick
PJK <pjksportscards@> wrote: I'd be willing to > > head to
Boise for a competition, just depends when. Who else would > be >
> interested in going to a competition in Denver sometime over the
> > summer? I know there are a lot of other competitions in May
and > > Worlds in August, so it would be tight, but I think we
could > manage. > > Tyson, you were thinking Vegas for a
competition as well, do you > have > > anymore details on if it
will be there and when? Denver is a > pretty > > good spot
actually (not just because I live 4 hours away). > > > >
> > Pat > > > > > > ----- Original Message -----
> > > From: Frank Morris<mailto:ephem825@> > > >
To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > ahoogroups.com> > > > Sent: Tuesday,
February 06, 2007 6:15 PM > > > Subject: Re: [Speed cubing
group] Re: Colorado > > > > > > I'll travel to
colorado for a comp.. I bet I could drag a couple > of > >
other solvers down too. You will just have to consider coming up > to
> > Boise for a comp as well... > > > > > > Not
really, but I can try to convince you all. > > > > > >
skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > >
> It doesn't look too promising with only 3 of us, but you never >
> know. I > > > guess I'll have to fight Bob for the couch
at Clancy's house each > > > January ;) > > > >
> > -mike > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > ahoogroups.com>, "Patrick PJK" > > >
<pjksportscards@> wrote: > > > > > > > >
Awesome. Maybe we can get a nice competition setup in Denver or >
> > nearby sometime this summer. > > > > > >
> > > > > > ----- Original Message ----- > >
> > From: sccuber<mailto:sccuber@> > > > > To:
> > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> s > > peedsolvingrubikscube@yahoogroups.com>> > >
> > > > > Sent: Tuesday, February 06, 2007 2:40 AM >
> > > Subject: [Speed cubing group] Re: Colorado > > >
> > > > > > > > > I'm from Aurora, though not
during school. Guess that makes > three > > > of us. >
> > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> s > > peedsolvingrubikscube@yahoogroups.com>>, >
> > "skeneegee" <skeneegee@> wrote: > > > > >
> > > > > Is Patrick the only Colorado cuber on this
forum? If so, not > for > > > long! > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > --------------------------------- > > > Have a
burning question? Go to Yahoo! Answers and get answers > from >
> real people who know. > > > > > > [Non-text
portions of this message have been removed] > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > --------------------------------- > >
> Check out the all-new Yahoo! Mail beta - Fire up a more powerful
> > email and get things done faster. > > > > >
> [Non-text portions of this message have been removed] > >
> > > >
1087. Rubik's Game Cubes From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 21:47:06 -0000
Does anyone know where to get Rubik's Game cubes anymore? And do they
still sell Arxon cubes?
1088. Re: [Speed cubing group] Chicago Information Request
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 12:26:32 -0800
Need pictures... especially of the stage. On 2/7/07, David
<b3ttis@...> wrote: > > best I could do > > >
http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop
> > hope this helps > > > On 2/7/07, Tyson Mao
<tyson.mao@... <tyson.mao%40gmail.com>> wrote: > >
> > Does anyone know anything about Randolph Cafe in the Chicago
Cultural > > Center? > > > > I'm busy at work working
on some spreadsheets, so even if you can post > up > > some
links about the place, it would help. > > > > -Tyson >
> > > [Non-text portions of this message have been removed]
> > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
1089. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the
files section
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 22:33:58 -0000
I finally got a chance to read the tutorial. Although, i didnt fully
understand it, i am by no means a very advanced cuber which is probably
why i struggled a bit. Its more detailed than other tutuorials ive read
and i understood the edge permutation stuff, but it looks good overall.
At one point i think you made a typo while writing the T perm by making
the last move a F instead of F', probably isnt a big deal but may be
confusing, unless its on purpose, im not sure. thats all. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i can temporarily host
anything you need, just let me know :) > > --speaking of which, i
have lots of cuber files on my webserver, swordsman kirby, korkow, and
alexander all have stuff i'm storing, let me know if you still need it
or if i can delete it. > > Joël van Noort <joel_vn@...>
wrote: Hello, > > You might need 'winzip' to open the file.
www.winzip.com > > I would love to upload this to my site, but
unfortunately I have > problems connecting to it. > > - Joël.
> > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
> <kianb@> wrote: > > > > I'd like to read your
tutorial, but im not able to open the link > for > > whatever
reason, if there is another place you could put it id > >
definitely read it. > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Hello everybody,
> > > > > > Quite a few people asked me to write a
blindfold tutorial. It's > > now > > > pretty much
finished, but before uploading it to my site, I want > > > some
feedback. I can of course, read the whole document scanning > >
for > > > errors, but I usually don't find my own typo's in a
document > that > > I > > > wrote myself. > >
> > > > Therefore, I would like to ask a few of you to read
it, and make > > > suggestions for improvement. I especially
want to ask people > that > > > don't know anything about
BLD cubing to read it, to see if they > > > understand it. >
> > > > > Basically my questions are: > > > >
> > - Do you see any typo's / wrong English? > > > - Do
you understand the tutorial, or are you missing some > > >
information? > > > - Do you have any other suggestions to make
this tutorial better? > > > > > > You can find the
file in the 'files' section of this group. It's > > > called
'Joels_Blindfold_Tutorial.zip'. > > > > > > You can
post feedback by replying, or by e-mailing me: jnoort [at] > >
> gmail[dot]com. > > > > > > Thank you, > >
> > > > Joël. > > > > > > > > >
> > > --------------------------------- > It's here! Your
new message! > Get new email alerts with the free Yahoo! Toolbar.
> > [Non-text portions of this message have been removed] >
1090. Re: Rubik's Game Cubes From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 22:35:59 -0000
>Does anyone know where to get Rubik's Game cubes anymore? Nintendo
produces GameCubes. Not Rubik.
1091. Re: Rubik's Game Cubes From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 22:46:15 -0000
True that Nintendo produces GameCubes, but not Rubik's Game Cubes.
http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm As to the
original poster, I really don't have any idea. --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > >Does anyone know where to get
Rubik's Game cubes anymore? > > Nintendo produces GameCubes. Not
Rubik. >
1092. Re: Anyone familiar with the BrainTwist? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 22:50:12 -0000
I picked on up in SF, they are really colorful and interesting to play
with, but they are not too smooth or terribly challenging I think. I was
inspired to get one after seeing someone at WC05 playing around with it.
I forget his name, might be BillT. I guess I would say that I'm familiar
with it, if that's all you where asking. I don't recommend getting one
though, they are a bit pricey and I'd rather spend my money on new
stickers and cubes. I lost interest after solving it a few times. Also,
I doubt it's built for speedy execution of algs. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > I just got a BrainTwist
puzzle. It is described and shown here: >
http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/
BrainTwist> > > Anyone else have one or tried one? It seems
pretty neat. > > [Non-text portions of this message have been
removed] >
1093. Re: Colorado From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 23:05:39 -0000
Bob, I was thinking more about travel from the region around here
(northwest and mountain west and even west coast). But $450 RT to NJ
seemed high (I know I've flown into JFK for about $300), so I just went
to cheapflights.com and plugged in EWR (Newark airport) to BOI and there
were several in the mid $200s round trip. Cheapest flight was $239 round
trip. maybe you need a new travel agent. ;-) JFK is usually even cheaper
than EWR (but I know that's a pain on the ground from Rutgers so
probably won't help you). best regards, Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > unfortunately for me, flights to idaho are like $450.
it's insane : ( > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > There has been one small but successful
tournament in Boise in > > September 2005. we had 10 competitors I
think, 5 from Boise area > > (myself included) and 5 from around
the Northwest. > > > > If we had enough interest from others
in the region, I'm confident > > we could host another tournament
here. and the next one should be > > even better--you always learn
a few things the first time. It's not > > that expensive to fly in
here, and it's a doable drive from Colorado > > or Washington,
etc. > > > > Frank works at a hotel downtown and I'm pretty
sure we can get just > > about whatever size space we need there.
> > > > anyone else interested in a tournament in Boise?
> > --Kirk > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > Hey guys,
i'm also from Colorado. I havn't said much in the group > > but
> > > i read everything that's said pretty much. Frank, Patrick
and i > > are > > > both from Alamosa, Colorado, a small
town way down south. It would > > be > > > awesome if we
could arrange a competition in Colorado this summer. > > I >
> > also would be willing to go to Boise for a competition, if i
had > > > nothing better to do (which i wouldn't). > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris > > > <ephem825@> wrote: > > > > >
> > > Where exactly are you located Pat? > > > >
> > > > Patrick PJK <pjksportscards@> wrote: I'd be
willing to > > > head to Boise for a competition, just depends
when. Who else would > > be > > > interested in going to
a competition in Denver sometime over the > > > summer? I know
there are a lot of other competitions in May and > > > Worlds
in August, so it would be tight, but I think we could > > manage.
> > > Tyson, you were thinking Vegas for a competition as well,
do you > > have > > > anymore details on if it will be
there and when? Denver is a > > pretty > > > good spot
actually (not just because I live 4 hours away). > > > >
> > > > Pat > > > > > > > > -----
Original Message ----- > > > > From: Frank
Morris<mailto:ephem825@> > > > > To: > > >
> >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com> > > > > Sent:
Tuesday, February 06, 2007 6:15 PM > > > > Subject: Re:
[Speed cubing group] Re: Colorado > > > > > > >
> I'll travel to colorado for a comp.. I bet I could drag a couple
> > of > > > other solvers down too. You will just have
to consider coming up > > to > > > Boise for a comp as
well... > > > > > > > > Not really, but I can
try to convince you all. > > > > > > > >
skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > >
> > It doesn't look too promising with only 3 of us, but you never
> > > know. I > > > > guess I'll have to fight Bob
for the couch at Clancy's house each > > > > January ;) >
> > > > > > > -mike > > > > > >
> > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com>, "Patrick PJK" > >
> > <pjksportscards@> wrote: > > > > > >
> > > > Awesome. Maybe we can get a nice competition setup
in Denver or > > > > nearby sometime this summer. > >
> > > > > > > > > > > > > -----
Original Message ----- > > > > > From:
sccuber<mailto:sccuber@> > > > > > To: > >
> > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > s > > > peedsolvingrubikscube@yahoogroups.com>>
> > > > > > > > > Sent: Tuesday, February 06,
2007 2:40 AM > > > > > Subject: [Speed cubing group] Re:
Colorado > > > > > > > > > > > >
> > > I'm from Aurora, though not during school. Guess that
makes > > three > > > > of us. > > > >
> > > > > > --- In > > > > > > >
> >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > s > > >
peedsolvingrubikscube@yahoogroups.com>>, > > > >
"skeneegee" <skeneegee@> wrote: > > > > > > >
> > > > > Is Patrick the only Colorado cuber on this
forum? If so, not > > for > > > > long! > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> --------------------------------- > > > > Have a
burning question? Go to Yahoo! Answers and get answers > > from
> > > real people who know. > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > --------------------------------- > > > >
Check out the all-new Yahoo! Mail beta - Fire up a more powerful >
> > email and get things done faster. > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > >
1094. Re: Wide turns (was:New OLL for fridich method) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 23:09:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > It's really not that hard to
understand 2 notation systems. When I > read American books they say
"color" and when I read British books > they say "colour". When I
read Macky, Katsu or Gungz' algs they > say "Rw" and when I read Dan
Harris' algs they say "r". It's not a > big deal. > Not a big deal
if you are already comfortable with them... I got the impression this
was more for general benefit and geared towards preventing confusion
amonst newcomers. Hey, I was freaked out when I first saw it spelled
"colour"... lol. Also, it's not necessary to be facetious with
statements like "all those Asian guys should learn English, that would
improve worldwide communication and collaboration dramatically."
Although a counter to that would be that we Americans should learn
Chinese (or perhaps Japenese) for the same reason. (And this is where I
relish in the fact that I know both :).) -Doug
1095. Re: [Speed cubing group] Re: Colorado From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 7 Feb 2007 16:11:50 -0700
As Richard stated, in Alamosa, about 220 miles south of Denver. However,
I go to Denver several times a summer, and traveling there for a tourney
would be no problem. We would just have to arrange the time to fit into
most people's schedules. ----- Original Message ----- From: Frank
Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 8:45 PM Subject: Re: [Speed cubing
group] Re: Colorado Where exactly are you located Pat? Patrick PJK
<pjksportscards@...<mailto:pjksportscards@...>> wrote: I'd
be willing to head to Boise for a competition, just depends when. Who
else would be interested in going to a competition in Denver sometime
over the summer? I know there are a lot of other competitions in May and
Worlds in August, so it would be tight, but I think we could manage.
Tyson, you were thinking Vegas for a competition as well, do you have
anymore details on if it will be there and when? Denver is a pretty good
spot actually (not just because I live 4 hours away). Pat ----- Original
Message ----- From: Frank
Morris<mailto:ephem825@...<mailto:ephem825@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing
group] Re: Colorado I'll travel to colorado for a comp.. I bet I could
drag a couple of other solvers down too. You will just have to consider
coming up to Boise for a comp as well... Not really, but I can try to
convince you all. skeneegee
<skeneegee@...<mailto:skeneegee@...><mailto:skeneegee@...<mailto:skeneegee@...>>>
wrote: It doesn't look too promising with only 3 of us, but you never
know. I guess I'll have to fight Bob for the couch at Clancy's house
each January ;) -mike --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe
we can get a nice competition setup in Denver or nearby sometime this
summer. > > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed
cubing group] Re: Colorado > > > I'm from Aurora, though not
during school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the
only Colorado cuber on this forum? If so, not for long! > > >
> > > > > [Non-text portions of this message have been
removed] > --------------------------------- Have a burning question?
Go to Yahoo! Answers and get answers from real people who know.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed] ---------------------------------
Check out the all-new Yahoo! Mail beta - Fire up a more powerful email
and get things done faster. [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
1096. Re: why oh why... From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 23:14:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > first, notation. i think
everyone is here is smart enough to be use most notations. of course the
weird face names would be a stretch, but seriously we are all pretty
smart people and i'd be surprised if anyone than can solve a rubiks cube
or not, would be able to see r and know exactly what to do and then see
Rw and have their head explode (except per). When I first saw the "W" I
was thinking "upside down M... hem, must mean M'" hehe. What does that
say about my intelligence? ps. due to the lack of being able to detect
thngs like sarcasam and stuff in text, I am being mostly serious with
this comment.
1097. Re: [Speed cubing group] Re: Colorado From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 15:17:20 -0800
---------- On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote:
anyone else interested in a tournament in Boise? --Kirk ---------- I
could probably make it down again and bring at least two other people :)
-Chris [Non-text portions of this message have been removed]
1098. [Speed cubing group] Re: Anyone know how to contact Chris at
cubesmith.com?
From:
thelegend7787 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 23:20:27 -0000
Ok thanks guys, I knew he wouldn't just leave me hanging. I'll mail them
out tomorrow. --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > hey i just
called him and he said he has tried to reply back 3 times but keeps
getting a mailer daemon bounce error. he said if you are sure they are
the wrong kind then send them back and he will send you the correct
ones. > > nailicis2 <no_reply@yahoogroups.com> wrote: Are
you sure they are textured? Do they feel like non-skid? The > regular
ones have a mottled appearance but they feel smooth. The > first time
I ordered I got one of each, so it was easy to compare. My > second
order was just regular tiles and I remember thinking at first > that
they were the wrong ones. Anyway, it could take a while for him > to
get back to you, but I'm sure he'll respond. It's > orders@... >
> --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 >
<no_reply@> wrote: > > > > I've emailed him like a few
times in the last week because I order > just > > TILES but
received TEXTURED TILES and haven't heard from him once. > > Maybe
I'm emailing the wrong guy? You guys know what's up? I'm sure > he
> > isn't trying to avoid me or anything, maybe just out of town
or > > something. I'm just getting desperate because my DIYs from
overseas > > just came in and I'm picking them up from the post
office tomorrow. > > Also don't wanna be out another nine dollars
to buy them again... > > Thanks. > > > > > >
> > > --------------------------------- > Bored stiff?
Loosen up... > Download and play hundreds of games for free on Yahoo!
Games. > > [Non-text portions of this message have been removed]
>
1099. Re: Off-topic: dice stacking From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Feb 2007 23:28:02 -0000
I think either you or someone else showed us this clip already. What
would be really neat is if that guy would have done a OH solve while
doing that... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > Do you know this hobby?
> http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > (not
completely off-topic, there's a cube at the end) > > Gilles. >
1100. Re: Rubik's Game Cubes From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 00:07:17 -0000
I know that! They do have Rubik's "Game" Cubes, Stefan Pochmann and Dan
Harris both have one. --- In speedsolvingrubikscube@yahoogroups.com,
"James Straughan" <athefre@...> wrote: > > >Does anyone
know where to get Rubik's Game cubes anymore? > > Nintendo
produces GameCubes. Not Rubik. >
1101. Re: Colorado From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 00:05:33 -0000
Ok, so how exactly do we go about organizing these tournaments? I know
Tyson does the major ones, but do you have to get certified or something
to create one? If that's the case, is there anyone willing to setup the
competition? I would be willing to help in anyway possible. And i
actually think we could probably bring 5-10 cubers just from Alamosa for
a competition in Denver, granted that all except myself and Patrick
would be over a minute solvers... --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > > ---------- > On 2/7/07, kirk83616
<no_reply@yahoogroups.com> wrote: > anyone else interested in a
tournament in Boise? > --Kirk > ---------- > > I could
probably make it down again and bring at least two other people :) >
> -Chris > > > [Non-text portions of this message have been
removed] >
1102. Re: [Speed cubing group] Re: Colorado From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 16:12:07 -0800
I'd want to see a total of at least 15 cubers. I'd prefer that you don't
push the envelope and barely scrape by with barely any participants.
There's no sense in doing an official competition in someone's living
room, right? So if you can guarantee 15 cubers, it wouldn't be a bad
idea to have a competition in Colorado. Nothing has ever been held there
before. Speaking of which, I am getting very close to a lock with
Chicago for June 15 to June 17. -Tyson On 2/7/07, richard16meyer
<richard16meyer@...> wrote: > > Ok, so how exactly do we go
about organizing these tournaments? I know > Tyson does the major
ones, but do you have to get certified or > something to create one?
If that's the case, is there anyone willing to > setup the
competition? I would be willing to help in anyway possible. > And i
actually think we could probably bring 5-10 cubers just from >
Alamosa for a competition in Denver, granted that all except myself and
> Patrick would be over a minute solvers... > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > >
---------- > > On 2/7/07, kirk83616
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > > anyone else interested in a tournament in Boise? >
> --Kirk > > ---------- > > > > I could probably
make it down again and bring at least two other > people :) > >
> > -Chris > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed]
1103. Re: [Speed cubing group] Re: Colorado From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 16:14:49 -0800 (PST)
excellent.. this is stuff that I like to hear. If anyone else from
around this region would be willing to come here, let me know, and I
will start planning an event. I just dont want to have a grip of people
cancel at 130am the day of the event like last time... Chris Hunt
<huntca@...> wrote: ---------- On 2/7/07, kirk83616
<no_reply@yahoogroups.com> wrote: anyone else interested in a
tournament in Boise? --Kirk ---------- I could probably make it down
again and bring at least two other people :) -Chris [Non-text portions
of this message have been removed] --------------------------------- Now
that's room service! Choose from over 150,000 hotels in 45,000
destinations on Yahoo! Travel to find your fit. [Non-text portions of
this message have been removed]
1104. Re: Wide turns (was:New OLL for fridich method) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 00:16:52 -0000
That's a cool idea. The ATM part of it, I already thought of about 5
years ago. "ATM" is a common acynoym for something else so I'd choose a
different letter. (Not that I claim to be the first to have considered
it.) I thought of it mainly as a way of counting the length of an alg
and to be a different metric that programs can optimize for. This
notation you talk about could be useful for stuff like 7x7, but for now
I don't see any need for it for 3x3. As for the "Q" or "C" notatation
that someone mentioned, I don't care for it. I am fairly comfortable
with the xyz notatation however I did not originally like it. I am
curious why those xyz designations are the way they are - who came up
with it in the first place? On a sidenote, before coming online to seek
cubing resources, I used to use square brackets with lower case letters,
so for instance [u] for y. "()" where for triggers as they commonly are,
and "<>" where for common algs such as I'd write "<sune>" in
the middle of an alg. "." for pauses. "-" for logical joins of two short
algs. "{}" for fingering comments. "//" for general comments. "^" for
multiple compositions. "+" for treating a case as composition of two
other cases... Also, I wa always a big supporter of the MES extension
and the later mes for 5x5. I would always superscript the "2" on paper
for things like R2 and still do. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I sometimes plan to create (almost
alredy did) a axis notation and > also a metric for it, ATM = axis
turn metric. > > The basic idéa is to notate turns around one axis
X, Y or Z and then > more than one slice or even a cube orientation
is possible in one > note: > > For a 3x3x3 a R move looks like
this : X001 or x001 (does not matter > if it is X or x). R' looks
like X003 and a R2 like X002. An L' is > X100 (the turning direction
looks at the cube from the axis side, in > this case R, Y looks from
U and Z from F). To write a cube > orientation you simply write X111.
To write a anti-slice (Ra) then do > X301. A M-turn is X030. A
M-slice + cube orientation X101. You can > also notate moves like
QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts
as one single turn ATM, the X321-turn =) > > Then, if the cube is
a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost
turn-digit you can shorten it to only X1 for all > sizes of cubes,
X10 means "turn the second slice from right" so the > alg F R U R' U'
F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that
terrible). > > It also has the benefit that it can be adapted to
any size of cube. > What do you use for notation for the third slice
from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example,
those are for real. > > Is this a good idéa? (I think it is =)
> > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > For xyz why not use
Q like I do? Especially since the axes are > not the > > >
same ones in use in math and map-making. > > > > > >
Cheers, > > > > > > David J > > > > Hi :-)
> > > > I have posted about that topic also in the past. My
idea was to use > > some postfix modifier, not prefix. Since all
other notation is post- > fix > > based. One could use Rc
(c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you
would use QR. xyz is not intuitive and does not extend > > easily
to other puzles. With my idea (or urs) physical turns of > >
tetraminx or megaminx (and others) is easy to denote with basic >
> notation. > > > > Actually i have one more minor
notation grudge. I would love to see > the > > old
slice/antislice notation being used more widely. It was part of > the
> > Singmaster notation from which todays most widely used
notation is > > actually a subset (sort of). > > > >
-Per > > > > PS! Made an exception to my promise here ...
;-) > > >
1105. Re: Question? From:
"Trevor Davila" <toojgeek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 00:24:40 -0000
Well, there is a Fewest Moves contest at cubestation.co.uk. Trevor
1106. Re: Colorado From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 00:26:42 -0000
wow, that's interesting. when i looked up flights for the last idaho
comp, it was over 400. frank said he saw the same thing looking into
flights for rutgers. 239 is definitelyt do-able, though. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > Bob, > > I was thinking more about travel from
the region around here > (northwest and mountain west and even west
coast). But $450 RT to > NJ seemed high (I know I've flown into JFK
for about $300), so I > just went to cheapflights.com and plugged in
EWR (Newark airport) to > BOI and there were several in the mid $200s
round trip. > > Cheapest flight was $239 round trip. > >
maybe you need a new travel agent. ;-) > > JFK is usually even
cheaper than EWR (but I know that's a pain on > the ground from
Rutgers so probably won't help you). > > best regards, > Kirk
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
> <bob@> wrote: > > > > unfortunately for me,
flights to idaho are like $450. it's insane : > ( > > > >
~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 > > <no_reply@> wrote: > > > > >
> There has been one small but successful tournament in Boise in >
> > September 2005. we had 10 competitors I think, 5 from Boise
> area > > > (myself included) and 5 from around the
Northwest. > > > > > > If we had enough interest from
others in the region, I'm > confident > > > we could host
another tournament here. and the next one should > be > > >
even better--you always learn a few things the first time. It's > not
> > > that expensive to fly in here, and it's a doable drive
from > Colorado > > > or Washington, etc. > > >
> > > Frank works at a hotel downtown and I'm pretty sure we
can get > just > > > about whatever size space we need
there. > > > > > > anyone else interested in a
tournament in Boise? > > > --Kirk > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > > > <richard16meyer@> wrote: > >
> > > > > > Hey guys, i'm also from Colorado. I havn't
said much in the > group > > > but > > > > i
read everything that's said pretty much. Frank, Patrick and > i >
> > are > > > > both from Alamosa, Colorado, a small
town way down south. It > would > > > be > > > >
awesome if we could arrange a competition in Colorado this > summer.
> > > I > > > > also would be willing to go to
Boise for a competition, if i > had > > > > nothing
better to do (which i wouldn't). > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > >
> > <ephem825@> wrote: > > > > > > >
> > > Where exactly are you located Pat? > > > >
> > > > > > Patrick PJK <pjksportscards@> wrote:
I'd be willing > to > > > > head to Boise for a
competition, just depends when. Who else > would > > > be
> > > > interested in going to a competition in Denver
sometime over > the > > > > summer? I know there are a
lot of other competitions in May > and > > > > Worlds in
August, so it would be tight, but I think we could > > >
manage. > > > > Tyson, you were thinking Vegas for a
competition as well, do > you > > > have > > > >
anymore details on if it will be there and when? Denver is a > >
> pretty > > > > good spot actually (not just because I
live 4 hours away). > > > > > > > > > >
Pat > > > > > > > > > > ----- Original
Message ----- > > > > > From: Frank
Morris<mailto:ephem825@> > > > > > To: > >
> > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > ahoogroups.com> > > >
> > Sent: Tuesday, February 06, 2007 6:15 PM > > > >
> Subject: Re: [Speed cubing group] Re: Colorado > > > >
> > > > > > I'll travel to colorado for a comp.. I bet
I could drag a > couple > > > of > > > > other
solvers down too. You will just have to consider coming > up >
> > to > > > > Boise for a comp as well... > >
> > > > > > > > Not really, but I can try to
convince you all. > > > > > > > > > >
skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > >
> > > It doesn't look too promising with only 3 of us, but you
> never > > > > know. I > > > > > guess
I'll have to fight Bob for the couch at Clancy's house > each >
> > > > January ;) > > > > > > > >
> > -mike > > > > > > > > > > --- In
> > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > ahoogroups.com>, "Patrick PJK"
> > > > > <pjksportscards@> wrote: > > >
> > > > > > > > > Awesome. Maybe we can get a
nice competition setup in > Denver or > > > > > nearby
sometime this summer. > > > > > > > > > >
> > > > > > > > ----- Original Message -----
> > > > > > From: sccuber<mailto:sccuber@> >
> > > > > To: > > > > > > > >
> > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > > s > > > >
peedsolvingrubikscube@yahoogroups.com>> > > > > >
> > > > > > Sent: Tuesday, February 06, 2007 2:40 AM
> > > > > > Subject: [Speed cubing group] Re: Colorado
> > > > > > > > > > > > > >
> > > > I'm from Aurora, though not during school. Guess
that > makes > > > three > > > > > of us.
> > > > > > > > > > > > --- In >
> > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > > s > > > >
peedsolvingrubikscube@yahoogroups.com>>, > > > > >
"skeneegee" <skeneegee@> wrote: > > > > > > >
> > > > > > > Is Patrick the only Colorado cuber on
this forum? If so, > not > > > for > > > > >
long! > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> --------------------------------- > > > > > Have a
burning question? Go to Yahoo! Answers and get > answers > >
> from > > > > real people who know. > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > >
> > Check out the all-new Yahoo! Mail beta - Fire up a more >
powerful > > > > email and get things done faster. > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > >
1107. Re: Chinese cube meetings From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 00:44:31 -0000
> Is any of you going to China this year? Preferrably Guangzhou or
> Shanghai. We need someone to supervise for an official competition
in > China. > > Thanks and have fun, > > Ron > I'd
love to go to Guangzhou, and have tons of relatives over there and I
speak the local dialect there. I have the time, but not the money...
1108. Re: [Speed cubing group] Re: Chinese cube meetings
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Feb 2007 16:47:00 -0800
Chris Krueger will be over there studying abroad. He'll take care of it.
-Tyson On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote:
> > > Is any of you going to China this year? Preferrably
Guangzhou or > > Shanghai. We need someone to supervise for an
official competition > in > > China. > > > > Thanks
and have fun, > > > > Ron > > > > I'd love to go
to Guangzhou, and have tons of relatives over there and > I speak the
local dialect there. I have the time, but not the money... > >
> [Non-text portions of this message have been removed]
1109. Re: [Speed cubing group] Re: Colorado From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 7 Feb 2007 19:09:34 -0700
Alright. Well, I know there are a couple competitions in May, you have
one about ready for June, I know Bob is setting one up for sometime in
the early summer, and saw about 3 others thinking about it on the east
coast. Plus there is Worlds in October that most will be saving up for.
So, with that said, who would definitely be interested in traveling to
Denver, Colorado sometime over the summer (that would fit among almost
everyone's schedules)? Please reply here stating whether or not you'd be
interested. I'm sure we can get at least 15 cubers to go, but I want to
find out for sure. Worse comes to worse, we can try it here the
following summer. Also, Tyson, is anything going in Vegas, or was it
moved to Chicago? If things don't work out in Chicago, maybe we can
shoot for Denver and combine the two possible tournaments. Please let me
know when you get time. Thanks Pat ----- Original Message ----- From:
Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, February 07, 2007 5:12 PM Subject: Re: [Speed cubing
group] Re: Colorado I'd want to see a total of at least 15 cubers. I'd
prefer that you don't push the envelope and barely scrape by with barely
any participants. There's no sense in doing an official competition in
someone's living room, right? So if you can guarantee 15 cubers, it
wouldn't be a bad idea to have a competition in Colorado. Nothing has
ever been held there before. Speaking of which, I am getting very close
to a lock with Chicago for June 15 to June 17. -Tyson On 2/7/07,
richard16meyer
<richard16meyer@...<mailto:richard16meyer@...>> wrote: >
> Ok, so how exactly do we go about organizing these tournaments? I
know > Tyson does the major ones, but do you have to get certified or
> something to create one? If that's the case, is there anyone
willing to > setup the competition? I would be willing to help in
anyway possible. > And i actually think we could probably bring 5-10
cubers just from > Alamosa for a competition in Denver, granted that
all except myself and > Patrick would be over a minute solvers...
> > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > >
---------- > > On 2/7/07, kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>>
> wrote: > > anyone else interested in a tournament in Boise?
> > --Kirk > > ---------- > > > > I could
probably make it down again and bring at least two other > people :)
> > > > -Chris > > > > > > [Non-text
portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1110. [Speed cubing group] Re: Chinese cube meetings From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 04:00:00 -0000
Jealousy is eminating from me. I've never been to Asia yet. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Chris Krueger will be over there
studying abroad. He'll take care of it. > > -Tyson > > On
2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: > >
> > > Is any of you going to China this year? Preferrably
Guangzhou or > > > Shanghai. We need someone to supervise for
an official competition > > in > > > China. > >
> > > > Thanks and have fun, > > > > > >
Ron > > > > > > > I'd love to go to Guangzhou, and
have tons of relatives over there and > > I speak the local
dialect there. I have the time, but not the money... > > > >
> > > > > [Non-text portions of this message have been
removed] >
1111. Re: acube tutorial (and some moderator comments) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 05:14:23 -0000
This thread kinda of angers me... Per seemed to want a very specific
tool and he's been getting a lot of things that arn't what he asked for.
It's like asking for a scrambled eggs and getting an omlette. You can't
be disapointed but you still have grounds for a complaint. I think he is
looking for an "anti-ACube", something that takes the result (an alg)
and can produce the original input string (well it's not unique due to
the many options of ACube, but the standard one would do fine). I'd like
to use such a tool as well, and that's why I'm so eagar to see something
done about it. Anyways, it really don't have to be complicated, I'm sure
it can be done in under 40 lines of C, or under 50 if going for
robustness and useful error messages. Also I am inclined to agree with
Stefan's comment about GUI's being for kids. Text-based tools are more
useful in for research-purposes. In combination with ACube, it would be
possible to use one of the solutions to populate the rest, or to use a
sub-optimal one to generate a set of optimal soultions. This is very
useful if you think about it... (well for reseachie stuff anyhow)
----------------------------------- Also, sorry for early... how I reply
to stuff without reading the entire thread as Ryan suggested under his
"posting-guildlines post". I'm almost caught up now, plus I deleted a
bunch of spam and accidental double posts while I was at it... don't I
feel good about myself now :) ? BTW, that flame war between Clancy and
Per lasted terribly long, I'm suprised Ron didn't put a stop to it. I
don't appprove. At the same time, at least one of the posts "demanding"
a stop to it, I also felt was out of line. I'd like to point out that
it's not in any non-moderator's place to use "imparative" language in
telling ppl to stop doing something here. Be nice and "suggestive".
Another thing. Personally, I don't think it's typically necessary for
one person to defend another here; people can defend themselves in many
cases. It seems a few of us here take things a bit too personally
perhaps. Those sorts of attitudes witnessed earlier can CLEARLY lead to
escalating tensions, and who here really wants that? In addition, I'd
like to point out that certain people simple don't see eye-to-eye, and
may never get along with each other - that is life. Avoid them. There
are people here I avoid. I'm sure lots of people avoid me. I simple
accept it as a fact of life. I recommend that instead of the *benign*
thing Clancy and Per do of "dropping the issue" or having a "ceasefire"
to just ignore each other. I realize that sounds a bit extreme, but I
highly recommend it. Life will be much simplier that way. It's
enevitable, running into people in the world that we just can't get
along with no matter how hard we try... or how open-mided we each think
we are. COOL? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Kaoru
Maeda <maeda@...> wrote: > > I'm far behind this thread but
this might help... > > Per Kristen Fredlund wrote: > > Would
there be any interest in an application taking a sequence of > >
cube turns and turning it into ACube input? This will save time for >
> people using ACube to search for algorithms :-) > > > Try
this one: http://unyun.dyndns.org/mad-p/cube/algo.htm > > Give the
sequence in "Algorithm", then click Set. > Check "Show BLD state for"
and select "ACube". (ACube expression is not > a BLD state,
though...) > > Unfortunately, algo.htm is a JavaScript
implementation, I mean, it cannot be > used as part of a batch file
or shell script. > > -- > Kaoru Maeda >
1112. [Speed cubing group] Re: can 444 be solved as 222 ?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 05:27:11 -0000
That's a cool trick. I tried it, and then in order to go back to solved
I treated it as (oddly enough) a segmented sq-1 and applied one of the
sq-1 algs I have and it worked beautifully. I'd like to share it. Place
the two 1x2x2 blocks you want to swap on Front U and perform: R2' (UD')
R2' U R2' U' R2' D R2' U' R2', noting the alternating R2's. Weird how,
knowing how to solve a sq-1 (as I recently have about a 6 weeks ago) can
lead to advancements else where. David. You mentioned that you no longer
participate in this forum due to certain bad experiences here. I believe
that we would all benefit from having you around and you should come
back/stay. I've found that this community is very transient - the
atmopshere from one month to the next may be dramatically different. So
don't let a few bad experiences shy you away from people that would like
to read your old-school insights on cubing :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > HI DOug, > > It's
interesting that this has come up, because the original way that > I
solved parity involved thinking of the 4x4x4 as a 2x2x2. > > What
I did was swap two corners upright like a 2X2X2 like: R2 B2 R F > R'
B2 R F' R then turn the slice a quarter turn u or u' then repeat R2 >
B2 R F R' B2 R F' R. This covers the basic parity function. I then >
sorted it out using sequences that have an even number of turns. >
> Not very efficient, but interesting nonetheless. > > David J
> >
1113. [Speed cubing group] Re: 1,000 Puzzle Videos! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 05:42:54 -0000
So Chris..., are you comfortable with 15% of the vids being from a
single person? I find that 150 something videos from the same person is
rather gross and in some ways unfair (when compared to the total number
that is). I would like to see limitations put into place so that that
doesn't happen. Perhaps it can be category-based, submission-
time-based, how recent it is, the quality of the videos, the solve time
compared to other videos of the same category, or simply just ask the
puzzliest which ones they'd like to be removed. And such a limitor could
be raised as the total number of videos increases surely. So that's my
*opinion*; it's your space/bandwidth and you should do with it as you
see fit of course. *overtly sidesteps another possible flame war, LOL*
Either way, I'd like to hear you address this point. Curious, me being
such a computer geek and all..., what is your current space limitation
and are you hosting them on your own local servers, Chris? Another
thing, you have a limit on the total size of a single file that may be
submitted right? (it was the case the last time I checked) Well, I had
at one time wanted to submit a rather large file, but 150 small clips
takes up way more space than a single large one in this case. I want to
make a higher quality 5x5 clip... or maybe even a really time-consuming
4x4 bld if I get ambitious enough, now that would be interesting to have
online. So how fair do people think that is? Anyhow, congrats on the
1000 videos, and I have no doubt that you will soon break 2000! -Doug
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > >http://www.strangepuzzle.com/videos.php?
firstName=Craig&lastName=Bouchard&puzzle > > just
that...haha...I'm not sure if I want to count it... > > Thanks,
Pedro. I, of course, knew the total already. I just wanted > someone
else to point it out. So, nearly 15% of all videos on > strangepuzzle
are of a single person. I am of course just kidding > around, i don't
want anyone to misinterpret my post - what with the > over all tone
of the board lately. Just thought i would put the 1000 > videos into
perspective. > > But congratulations, nonetheless. It is a great
site. Chris, have you > found the number of submissions are down
given the popularity and ease > of Youtube now? > > -Dave >
1114. [Speed cubing group] Re: Chinese cube meetings From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 06:06:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Jealousy is eminating from me. I've
never been to Asia yet. > > ~ Bob > And that's probably the
only continent you have yet to be on... so who's jealous now. I've never
been to Europe, South America, Africa, Austrailia, and the list goes
on...
---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote:
So Chris..., are you comfortable with 15% of the vids being from a
single person? I would like to see limitations put into place so that
that doesn't happen. ---------- At this point, I have no issues with a
person having several videos online. When space becomes an issue, I will
limit the amount of videos each person is allowed, for example 5 per
category. ---------- On 2/7/07, d_funny007
<no_reply@yahoogroups.com> wrote: Curious, me being such a
computer geek and all..., what is your current space limitation and are
you hosting them on your own local servers, Chris? ---------- I'm
currently using an external web host and I'm very pleased with the
service. Strangepuzzle has 250GB of storage at the moment and less then
2GB is being used... and not all of that 2GB is actually Strangepuzzle
because I use the same server for ChrisHuntPhoto.com ---------- On
2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Another
thing, you have a limit on the total size of a single file that may be
submitted right? ---------- I accept videos of any size or format. All
videos are processed by me manually before uploaded to the server (which
is why it takes a few days sometimes). Videos are converted to WMV
320x240. Video size is usually ~1MB per 30 seconds. I once asked people
to limit video length to 5 minutes, but that limitation is no longer
there. ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com>
wrote: Well, I had at one time wanted to submit a rather large file, but
150 small clips takes up way more space than a single large one in this
case. I want to make a higher quality 5x5 clip... or maybe even a really
time-consuming 4x4 bld if I get ambitious enough, now that would be
interesting to have online. So how fair do people think that is?
---------- Send them in! :) -Chris [Non-text portions of this message
have been removed]
1116. [Speed cubing group] Re: Colorado From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 07:28:36 -0000
I am? I thought it would be this spring before I graduate? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Alright. Well, I know there
are a couple competitions in May, you have one about ready for June, I
know Bob is setting one up for sometime in the early summer, and saw
about 3 others thinking about it on the east coast. Plus there is Worlds
in October that most will be saving up for. So, with that said, who
would definitely be interested in traveling to Denver, Colorado sometime
over the summer (that would fit among almost everyone's schedules)?
Please reply here stating whether or not you'd be interested. I'm sure
we can get at least 15 cubers to go, but I want to find out for sure.
Worse comes to worse, we can try it here the following summer. > >
Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If
things don't work out in Chicago, maybe we can shoot for Denver and
combine the two possible tournaments. Please let me know when you get
time. > > Thanks > Pat > > ----- Original Message -----
> From: Tyson Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed
cubing group] Re: Colorado > > > I'd want to see a total of at
least 15 cubers. I'd prefer that you don't > push the envelope and
barely scrape by with barely any participants. > There's no sense in
doing an official competition in someone's living room, > right? >
> So if you can guarantee 15 cubers, it wouldn't be a bad idea to
have a > competition in Colorado. Nothing has ever been held there
before. > > Speaking of which, I am getting very close to a lock
with Chicago for June > 15 to June 17. > > -Tyson > > On
2/7/07, richard16meyer
<richard16meyer@...<mailto:richard16meyer@...>> wrote: >
> > > Ok, so how exactly do we go about organizing these
tournaments? I know > > Tyson does the major ones, but do you have
to get certified or > > something to create one? If that's the
case, is there anyone willing to > > setup the competition? I
would be willing to help in anyway possible. > > And i actually
think we could probably bring 5-10 cubers just from > > Alamosa
for a competition in Denver, granted that all except myself and >
> Patrick would be over a minute solvers... > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > "Chris Hunt" > > <huntca@> wrote: > > >
> > > ---------- > > > On 2/7/07, kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>>
> > wrote: > > > anyone else interested in a tournament
in Boise? > > > --Kirk > > > ---------- > > >
> > > I could probably make it down again and bring at least
two other > > people :) > > > > > > -Chris >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > [Non-text portions of this message have been
removed] >
1117. Re: [Speed cubing group] Re: Chinese cube meetings
From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 02:43:37 -0500
Also, I bet neither of you have been to, much less competed in,
Antarctica ;-). -Anthony ----- Original Message ----- From: d_funny007
To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 08,
2007 1:06 AM Subject: [Speed cubing group] Re: Chinese cube meetings ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > Jealousy is eminating from me. I've never been to Asia
yet. > > ~ Bob > And that's probably the only continent you
have yet to be on... so who's jealous now. I've never been to Europe,
South America, Africa, Austrailia, and the list goes on... [Non-text
portions of this message have been removed]
1118. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the
files section
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 08:22:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I finally got a chance to read the
tutorial. Although, i didnt > fully understand it, i am by no means a
very advanced cuber which is > probably why i struggled a bit. Its
more detailed than other > tutuorials ive read and i understood the
edge permutation stuff, but > it looks good overall. At one point i
think you made a typo while > writing the T perm by making the last
move a F instead of F', > probably isnt a big deal but may be
confusing, unless its on > purpose, im not sure. thats all. Hey,
Thanks for reading it. I remember the typo; I copied it to an applet
once, and the applet didn't work, because of that F/F'. I changed it in
the applet, but apparently, I forgot to chance the text. I'll modify it
:). Exactly how advanced are you? Can you give me a description about
how long you have been cubing, what methods you use/algorithms you
know... How much PLL/OLL's do you know? Plus: What parts were very clear
to you, and what parts are not clear? The reason I made this tutorial
for 'advanced' cubers, is: there's no point in making a blindfold
tutorial for people that can't solve a cube with their eyes open (I
think). The same idea applies to people who only just started. I would
advise cubers to first practice until they can solve the cube in at
least 30-40 seconds before starting with my tutorial. This is of course,
just a general guideline. Thanks, Joël.
1119. Re: Rubik's Game Cubes From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 08:38:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I know that! They do have Rubik's
"Game" Cubes, Stefan Pochmann and > Dan Harris both have one. >
--- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" >
<athefre@> wrote: > > > > >Does anyone know where
to get Rubik's Game cubes anymore? > > > > Nintendo produces
GameCubes. Not Rubik. > > > eBay is probably your best bet.
Joey
1120. Re: [Speed cubing group] Re: acube tutorial From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Feb 2007 21:23:11 +1100
Per wrote: > Would there be any interest in an application taking a
sequence of > cube turns and turning it into ACube input?" I wrote:
> You can try Mike Reid's twist.c program: >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html d_funny007
wrote: > I don't see how that link helps. d_funny007 wrote: > This
thread kinda of angers me... Per seemed to want a very specific >
tool and he's been getting a lot of things that arn't what he asked >
for. Mike Reid's twist.c program does exactly what Per specified above.
It also includes source code so it could be extended to do more beyond
what he specified above. > Also I am inclined to agree with Stefan's
comment about GUI's being > for kids. Text-based tools are more
useful in for research-purposes. To each his own, I suppose :-)
Text/language is of course what sets us apart from the animals. It is
extremely expressive, but not necessarily the most appropriate in all
circumstances, even in research. There are certainly many great text
tools, but an unfortunate contributing factor to that is that text tools
are many orders of magnitude easier to write than graphical tools.
Rubik's Cube certainly lends itself better to graphical representation
than text representation, but on the other hand it is far easier to
write batch processing programs and such based on text input rather than
graphical input. This is not to say that this could not be done
graphically (and perhaps even more effectively), just that it would take
much much more effort to build it. -- Ryan Heise
http://www.ryanheise.com/cube/
1121. Re: [Speed cubing group] Question? From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Feb 2007 21:37:57 +1100
xkiesterx wrote: > Are there any other websites that hold contests
online other than > jon's sunday contests, just wondering, thanks.
There are a number of blindfolded contests hosted here:
http://www.ryanheise.com/competitions/ It's a little known feature, but
users can run their own competitions. For that, just pop me an email and
I'll switch on the admin privilege. Of course this will make available a
hidden admin interface which you'll need to learn how to use... -- Ryan
Heise http://www.ryanheise.com/cube/
1122. Re: [Speed cubing group] Re: speedcube From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Feb 2007 22:21:35 +1100
Chris Hunt wrote: > Anyone want to tell me how to order one of these
cubes? :) The website only sells to Koreans unfortunately (you need a
social security number of sorts to do the e-commerce). If you know
someone over there, you could order by proxy. (I have some sitting on my
desk now, but I don't feel qualified to say anything about them except
that the white and see-thru ones look nice :-) -- Ryan Heise
http://www.ryanheise.com/cube/
1123. Re: Off-topic: dice stacking From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 12:05:26 -0000
OH solve? Anyway... Another link that may be a duplicate, since it's
hard to know what has been posted here (59 posts yesterday, maybe more
today): http://www.youtube.com/watch?v=ecoKkaisAwc
http://www.youtube.com/watch?v=GCl1l44m1HE Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I think either you or someone else showed us this clip
already. What > would be really neat is if that guy would have done a
OH solve while > doing that... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > grrroux@
wrote: > > > > > > Do you know this hobby? > >
http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > > > (not
completely off-topic, there's a cube at the end) > > > >
Gilles. > > >
1124. Re: Wide turns (was:New OLL for fridich method) From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 12:19:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That's a cool idea. The ATM part
of it, I already thought of about 5 > years ago. The metric was my
first reason for this. Because I'm using a method (still learning, I
know some 100+ cases of the about 300 total) where I do CLL and also
orient the edges in one go. there I use a lot of turns like M+L2 and if
I'm counting ATM my solves are about 3-5 turns shorter than if I'm
counting STM. Using my FS-F2L instead of Fridrich I can get averages
down to about 45 ATM (but not as fast as if I'm doing Fridrich =) This
may be a bit of topic but maybe intresting anyway? Here is an example
alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, 10 STM, 9 ATM) The alg
is based on the usual pi-OLL. and I'm using it to solve the CLL pi case
where all corners are permuted already and I also orient two edges at
the same time. The same idéa for orient the edges while doing CLL is
applicateable on many algs, just insert a M-turn before or when starting
a "R U R' U" (or similair) and then restore it when possible or else,
after the main part of the alg, like in this sune variation R+M U R' U R
U2 R' U M'. // Kenneth
1125. Re: [Speed cubing group] Re: 1,000 Puzzle Videos! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Feb 2007 16:25:45 +0100
I think you can the situation differently : It's not that one person
sends too many videos. It's just that the others don't send enough. ;-)
Gilles 2007/2/8, Chris Hunt <huntca@...>: > > ----------
> On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > So Chris..., are you comfortable with 15% of the vids being
from a single > person? I would like to see limitations put into
place so that that > doesn't > happen. > ---------- > >
At this point, I have no issues with a person having several videos >
online. > When space becomes an issue, I will limit the amount of
videos each person > is allowed, for example 5 per category. >
> ---------- > On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > Curious, me being such a computer geek and all..., what is
your current > space limitation and are you hosting them on your own
local servers, > Chris? > ---------- > > I'm currently using
an external web host and I'm very pleased with the > service.
Strangepuzzle has 250GB of storage at the moment and less then > 2GB
> is being used... and not all of that 2GB is actually Strangepuzzle
because > I > use the same server for ChrisHuntPhoto.com > >
---------- > On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > Another thing, you have a limit on the total size of a
single file that > may > be submitted right? > ---------- >
> I accept videos of any size or format. All videos are processed by
me > manually before uploaded to the server (which is why it takes a
few days > sometimes). Videos are converted to WMV 320x240. Video
size is usually > ~1MB > per 30 seconds. I once asked people to
limit video length to 5 minutes, > but > that limitation is no
longer there. > > ---------- > On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > Well, I had at one time wanted to submit a rather large
file, but 150 > small > clips takes up way more space than a
single large one in this case. I want > to make a higher quality 5x5
clip... or maybe even a really time-consuming > 4x4 bld if I get
ambitious enough, now that would be interesting to have > online. So
how fair do people think that is? > ---------- > > Send them
in! :) > > -Chris > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
1126. Re: Blindfold tutorial - File uploaded to the files section
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 17:48:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > You might need 'winzip' to open the
file. www.winzip.com Highly unlikely. I was able to open it with the
freeware IZArc: http://en.wikipedia.org/wiki/IZArc http://www.izarc.org/
Cheers! Stefan
1127. Re: Wide turns (was:New OLL for fridich method) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 17:52:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > I do CLL and also orient the edges in
one go. there I use a lot of > turns like M+L2 and if I'm counting
ATM my solves are about 3-5 turns > shorter than if I'm counting STM.
Using my FS-F2L instead of Fridrich > I can get averages down to
about 45 ATM (but not as fast as if I'm > doing Fridrich =) > >
This may be a bit of topic but maybe intresting anyway? > > Here
is an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, > 10
STM, 9 ATM) Gotcha there. I started working on that type of CLL a few
years ago when I meant up with another cuber summer of 2002, who made
the suggestion. I used to know a lot more, but ever since I started
doing ZBF2L ~95% of the time I don't get to practice that alg set much
and forgot some important ones. The example alg you give, I've actively
used for several years and still use today. I like seeing more people
thinking "outside the box." I used ELL/CLL for a few years before I
switched to a more COLL approach. 45 ATM is still a bit long to me. I
use an F2L system that is more ATM count friendly though compared to the
popular way of doing it... I think I was around 40 ATM if I go back to
using ELL. However, those ELL alg as rather "clunky." Some of mine took
me longer than 5s for me to execute. -Doug
1128. Temporary SveKub From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 17:54:05 -0000
Hi cubers. Our Swedis community "SveKub" has ben down for a while
because of repated hacking attempts. The web hotel won't let us re-open
before we have done something to the leak in the software. So, in the
mean while Gunnar has started a temporary forum at:
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%
27s-kub-f18843.html All Swedish speaking cubers (and others) are most
wellcome to join us there. // Kenneth
well i wasn't trying to insult anyone at all, there was sarcasm in there
but my point was if its not immediate because you are familiar with it,
then its easy enough to figure it out or find a reference that will
explain it. i didn't know what i meant the first time i saw it, but i
can say the same for regular R, and all of the notation set also.
d_funny007 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > first, notation. i think
everyone is here is smart enough to be use most notations. of course the
weird face names would be a stretch, but seriously we are all pretty
smart people and i'd be surprised if anyone than can solve a rubiks cube
or not, would be able to see r and know exactly what to do and then see
Rw and have their head explode (except per). When I first saw the "W" I
was thinking "upside down M... hem, must mean M'" hehe. What does that
say about my intelligence? ps. due to the lack of being able to detect
thngs like sarcasam and stuff in text, I am being mostly serious with
this comment. --------------------------------- Sucker-punch spam with
award-winning protection. Try the free Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
1130. Re: Wide turns (was:New OLL for fridich method) From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 20:57:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > Gotcha there... I'm well
aware that I'm about 25 years to late to actually "invent" anything =)
But I like to spread good idéas. // Kenneth BTW: forgot to write about
one of my tricks for CLL + edges orientation. If your CLL ends in R' F R
F' (or similair) then do L' U R U' M' instead and you do not orient any
edges in the end of the alg. Example: CLL = R U2 R' U2 R' F R F' COLL =
R U2 R' U2 L' U R U' M'
1131. Re: Blindfold tutorial - File uploaded to the files section
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 22:43:05 -0000
> Highly unlikely. I was able to open it with the freeware IZArc:
> > http://en.wikipedia.org/wiki/IZArc > http://www.izarc.org/
> > Cheers! > Stefan Hi Stefan, What do you mean with 'highly
unlikely'? I found a place to temporarely host the tutorial, btw:
http://www.dhost.info/jnoort Hope that helps, Joël.
1132. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the
files section
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 23:05:09 -0000
Well, i have been cubing for about 7 months now and i average in the
high 30's, i know all pll algorithms and only the oll algs when the
edges are flipped correctly, for f2l i use fridrich algorithms and
method, i basically completely understand permuting edges and corners
from your blindfold tutorial, but i dont see how you memorize the
orientation for the pieces and how to work that out. thats about it.---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@>
wrote: > > > > I finally got a chance to read the tutorial.
Although, i didnt > > fully understand it, i am by no means a very
advanced cuber which > is > > probably why i struggled a bit.
Its more detailed than other > > tutuorials ive read and i
understood the edge permutation stuff, > but > > it looks good
overall. At one point i think you made a typo while > > writing
the T perm by making the last move a F instead of F', > > probably
isnt a big deal but may be confusing, unless its on > > purpose,
im not sure. thats all. > > Hey, > > Thanks for reading it.
I remember the typo; I copied it to an applet > once, and the applet
didn't work, because of that F/F'. I changed it > in the applet, but
apparently, I forgot to chance the text. I'll > modify it :). >
> Exactly how advanced are you? Can you give me a description about
how > long you have been cubing, what methods you use/algorithms you
> know... How much PLL/OLL's do you know? Plus: What parts were very
> clear to you, and what parts are not clear? > > The reason I
made this tutorial for 'advanced' cubers, is: there's no > point in
making a blindfold tutorial for people that can't solve a > cube with
their eyes open (I think). The same idea applies to people > who only
just started. I would advise cubers to first practice until > they
can solve the cube in at least 30-40 seconds before starting > with
my tutorial. This is of course, just a general guideline. > >
Thanks, > > Joël. >
1133. Re: [Speed cubing group] Re: Colorado From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 8 Feb 2007 16:19:58 -0700
Oh, alright, correction, Bob is doing it in the spring. My bad. -----
Original Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 08, 2007 12:28 AM Subject: [Speed cubing group]
Re: Colorado I am? I thought it would be this spring before I graduate?
~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > > Alright. Well,
I know there are a couple competitions in May, you have one about ready
for June, I know Bob is setting one up for sometime in the early summer,
and saw about 3 others thinking about it on the east coast. Plus there
is Worlds in October that most will be saving up for. So, with that
said, who would definitely be interested in traveling to Denver,
Colorado sometime over the summer (that would fit among almost
everyone's schedules)? Please reply here stating whether or not you'd be
interested. I'm sure we can get at least 15 cubers to go, but I want to
find out for sure. Worse comes to worse, we can try it here the
following summer. > > Also, Tyson, is anything going in Vegas, or
was it moved to Chicago? If things don't work out in Chicago, maybe we
can shoot for Denver and combine the two possible tournaments. Please
let me know when you get time. > > Thanks > Pat > > -----
Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...>
> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed
cubing group] Re: Colorado > > > I'd want to see a total of at
least 15 cubers. I'd prefer that you don't > push the envelope and
barely scrape by with barely any participants. > There's no sense in
doing an official competition in someone's living room, > right? >
> So if you can guarantee 15 cubers, it wouldn't be a bad idea to
have a > competition in Colorado. Nothing has ever been held there
before. > > Speaking of which, I am getting very close to a lock
with Chicago for June > 15 to June 17. > > -Tyson > > On
2/7/07, richard16meyer
<richard16meyer@...<mailto:richard16meyer@...>> wrote: >
> > > Ok, so how exactly do we go about organizing these
tournaments? I know > > Tyson does the major ones, but do you have
to get certified or > > something to create one? If that's the
case, is there anyone willing to > > setup the competition? I
would be willing to help in anyway possible. > > And i actually
think we could probably bring 5-10 cubers just from > > Alamosa
for a competition in Denver, granted that all except myself and >
> Patrick would be over a minute solvers... > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>,
> > "Chris Hunt" > > <huntca@> wrote: > > >
> > > ---------- > > > On 2/7/07, kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>><no_reply%40yahoogroups.com>>
> > wrote: > > > anyone else interested in a tournament
in Boise? > > > --Kirk > > > ---------- > > >
> > > I could probably make it down again and bring at least
two other > > people :) > > > > > > -Chris >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
1134. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded to
the files section
From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 8 Feb 2007 16:23:07 -0700
Winrar has a trial version, that works too for almost all zip files.
----- Original Message ----- From: Stefan
Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 08, 2007 10:48 AM Subject: [Speed cubing group]
Re: Blindfold tutorial - File uploaded to the files section --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Joël van Noort <joel_vn@...> wrote: > > You might need
'winzip' to open the file. www.winzip.com<http://www.winzip.com/>
Highly unlikely. I was able to open it with the freeware IZArc:
http://en.wikipedia.org/wiki/IZArc<http://en.wikipedia.org/wiki/IZArc>
http://www.izarc.org/<http://www.izarc.org/> Cheers! Stefan
[Non-text portions of this message have been removed]
1135. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the
files section
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Feb 2007 23:29:14 -0000
Hi, Thanks for replying. Maybe I should be more clear about orientation
indeed. Well, in fact, I don't really memorise orientations. The only
time I'd do that is when an edge is flipped in it's position, but even
then, you don't have to think about this as a 'flipped' piece. Really,
when learning the method, you should forget the word 'orientation' as it
is distracting. I'll modify it though. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Well, i have been cubing for about 7 months now and i
average in the > high 30's, i know all pll algorithms and only the
oll algs when the > edges are flipped correctly, for f2l i use
fridrich algorithms and > method, i basically completely understand
permuting edges and > corners from your blindfold tutorial, but i
dont see how you > memorize the orientation for the pieces and how to
work that out. > thats about it.--- In
speedsolvingrubikscube@yahoogroups.com, Joël > van Noort
<joel_vn@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > >
<kianb@> wrote: > > > > > > I finally got a
chance to read the tutorial. Although, i didnt > > > fully
understand it, i am by no means a very advanced cuber > which >
> is > > > probably why i struggled a bit. Its more detailed
than other > > > tutuorials ive read and i understood the edge
permutation stuff, > > but > > > it looks good overall.
At one point i think you made a typo > while > > > writing
the T perm by making the last move a F instead of F', > > >
probably isnt a big deal but may be confusing, unless its on > >
> purpose, im not sure. thats all. > > > > Hey, > >
> > Thanks for reading it. I remember the typo; I copied it to an
> applet > > once, and the applet didn't work, because of that
F/F'. I changed > it > > in the applet, but apparently, I
forgot to chance the text. I'll > > modify it :). > > >
> Exactly how advanced are you? Can you give me a description about
> how > > long you have been cubing, what methods you
use/algorithms you > > know... How much PLL/OLL's do you know?
Plus: What parts were > very > > clear to you, and what parts
are not clear? > > > > The reason I made this tutorial for
'advanced' cubers, is: there's > no > > point in making a
blindfold tutorial for people that can't solve a > > cube with
their eyes open (I think). The same idea applies to > people >
> who only just started. I would advise cubers to first practice >
until > > they can solve the cube in at least 30-40 seconds before
starting > > with my tutorial. This is of course, just a general
guideline. > > > > Thanks, > > > > Joël. >
> >
1136. Re: Rubik's Game Cubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 00:06:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Does anyone know where to get
Rubik's Game cubes anymore? And do they > still sell Arxon cubes?
> Arxon was one of Ideal's marketing brands in Germany. Ideal made
Rubik's Game in 1982. They went out of business. Both are available
regularly on eBay. The Game cube is far superior, and usually sells for
less than the Arxon in the sealed versions. You can't tell the Arxon
cube without the packaging, but it had pretty much the same quality as
the Ideal cubes made in Hungary, England and Hong Kong. Cheers, David J
1137. Re: [Speed cubing group] Temporary SveKub From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 9 Feb 2007 13:16:07 +0100
Can´t open it. ----- Original Message ----- From: Kenneth Gustavsson
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%
27s-kub-f18843.html [Non-text portions of this message have been
removed]
1138. Re: [Speed cubing group] Temporary SveKub From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Feb 2007 13:24:03 +0100
tinyurl maybe ? 2007/2/9, Rune Wesström <rune.wesstrom@...>: >
> Can´t open it. > ----- Original Message ----- > From: Kenneth
Gustavsson > >
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25>
> 27s-kub-f18843.html > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
1139. Re: Blindfold tutorial - File uploaded to the files section
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 13:47:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > What do you mean with 'highly
unlikely'? You suggested he may "need" winzip whereas I'm convinced any
good file archiver program will work. Cheers! Stefan
1140. Re: Blindfold tutorial - File uploaded to the files section
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 13:59:37 -0000
Haha! I understand now. Yes you are right. You don't need winzip at all
;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > What do you mean with
'highly unlikely'? > > You suggested he may "need" winzip whereas
I'm convinced any good > file archiver program will work. > >
Cheers! > Stefan >
1141. Re: [Speed cubing group] Temporary SveKub From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 14:18:33 -0000
http://www.x.se/4g4g --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > >
tinyurl maybe ? > > 2007/2/9, Rune Wesström
<rune.wesstrom@...>: > > > > Can´t open it. > >
----- Original Message ----- > > From: Kenneth Gustavsson >
> > >
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25>
> > 27s-kub-f18843.html > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> [Non-text portions of this message have been removed] >
1142. Re: [Speed cubing group] Temporary SveKub From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 9 Feb 2007 17:20:34 +0100
Thank you! ----- Original Message ----- From: zorin_r To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 09, 2007
3:18 PM Subject: Re: [Speed cubing group] Temporary SveKub
http://www.x.se/4g4g > > tinyurl maybe ? > > 2007/2/9, Rune
Wesström <rune.wesstrom@...>: > > > > Can´t open it.
> Recent Activity a.. 18New Members b.. 1New Files Visit Your Group
SPONSORED LINKS a.. Puzzle games b.. Game puzzle c.. Online puzzle games
d.. Free puzzle games Yahoo! TV The Apprentice Watch a new season in Los
Angeles Search Ads Get new customers. List your web site in Yahoo!
Search. Y! GeoCities Create a Blog And tell the world what you think. .
[Non-text portions of this message have been removed]
1143. 1 second From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 18:45:15 -0000
Hi guys, Recently I checked a lot of videos of very fast cubers, to spot
possible improvements. I think Gungz has shown that pure finger speed is
very important. But he and some other fast cubers have one more thing in
common: a 1 second break after the cross. It looks like after the cross
they take a good look around the cube to find several pairs. After that
they solve F2L in one flow of fast moves. This week I tried it too.
Taking a 1 second pause, even if I spot a pair already. IMHO it works!
Setting 12-14 second times is easy like this. A minute ago I finished my
first two official rules averages of the week: 13.19 and 13.17. Very
consistent times, and without any effort. Not world class, but hey, I am
39! :-) Please try it also, and tell me about your results. Have fun,
Ron
1144. Re: 1 second From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 19:28:01 -0000
Hey Ron! It's an interesting theory, Ron... Thanks for sharing this
idea. I'll try it next time :) - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Recently I checked a lot of videos of very
fast cubers, to spot > possible improvements. > I think Gungz has
shown that pure finger speed is very important. > But he and some
other fast cubers have one more thing in common: a 1 > second break
after the cross. It looks like after the cross they take > a good
look around the cube to find several pairs. After that they > solve
F2L in one flow of fast moves. > > This week I tried it too.
Taking a 1 second pause, even if I spot a > pair already. IMHO it
works! Setting 12-14 second times is easy like > this. A minute ago I
finished my first two official rules averages of > the week: 13.19
and 13.17. Very consistent times, and without any > effort. Not world
class, but hey, I am 39! :-) > > Please try it also, and tell me
about your results. > > Have fun, > > Ron >
1145. 6.64 seconds (lucky) solve From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 19:46:46 -0000
Take a look at Gungz' personal best lucky solve: Scramble: B D' R' D2 U
B F D2 B' F L' U2 B2 U L' D R' F2 U2 B' F D' U L R Cross: R'F'DF' FL
slot : U(L'U'LU')(L'UL) BL slot : U'(R'U'R)(LU'L') FR slot : F'UF BR
slot : UR'U'R OLL: F(RUR'U')(RUR'U')F' PLL: U Now that's a nice
scramble.
1146. Re: [Speed cubing group] Temporary SveKub From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 20:27:23 -0000
The problen is that the string is too long to fit one single line of
text, so it's broken and the end part is missing. To open it, just cut
the whole string from the window and then paste it into your browsers
adress feild, press [Return] and it will work =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Can´t open it. > -----
Original Message ----- > From: Kenneth Gustavsson > > > >
> http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-
Rubik% > 27s-kub-f18843.html > > > > > > > >
> [Non-text portions of this message have been removed] >
1147. Re: [Speed cubing group] Re: 1 second From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Feb 2007 15:46:02 -0500
thats really cool man nice find On 2/9/07, Joël van Noort
<joel_vn@yahoo.com> wrote: > > Hey Ron! > > It's an
interesting theory, Ron... Thanks for sharing this idea. > I'll try
it next time :) > > - Joël > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > >
> > Recently I checked a lot of videos of very fast cubers, to
spot > > possible improvements. > > I think Gungz has shown
that pure finger speed is very important. > > But he and some
other fast cubers have one more thing in common: a > 1 > >
second break after the cross. It looks like after the cross they >
take > > a good look around the cube to find several pairs. After
that they > > solve F2L in one flow of fast moves. > > >
> This week I tried it too. Taking a 1 second pause, even if I spot
> a > > pair already. IMHO it works! Setting 12-14 second times
is easy > like > > this. A minute ago I finished my first two
official rules averages > of > > the week: 13.19 and 13.17.
Very consistent times, and without any > > effort. Not world
class, but hey, I am 39! :-) > > > > Please try it also, and
tell me about your results. > > > > Have fun, > > >
> Ron > > > > > [Non-text portions of this message
have been removed]
1148. Re: 1 second From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 21:03:59 -0000
Hey Ron, That is a really nice observation. After reading your message I
also have started practicing this way. It feels a bit weird, but so far
I like it a lot. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > Recently I
checked a lot of videos of very fast cubers, to spot > possible
improvements. > I think Gungz has shown that pure finger speed is
very important. > But he and some other fast cubers have one more
thing in common: a 1 > second break after the cross. It looks like
after the cross they take > a good look around the cube to find
several pairs. After that they > solve F2L in one flow of fast moves.
> > This week I tried it too. Taking a 1 second pause, even if I
spot a > pair already. IMHO it works! Setting 12-14 second times is
easy like > this. A minute ago I finished my first two official rules
averages of > the week: 13.19 and 13.17. Very consistent times, and
without any > effort. Not world class, but hey, I am 39! :-) >
> Please try it also, and tell me about your results. > > Have
fun, > > Ron >
1149. Re: 1 second From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 21:48:33 -0000
Wow Ron I really do like solving this way. I just took an average and
got sub-15 trying to pause for about 1 second after the cross. 16.22,
(13.06), 14.61, 13.15, 14.42, 14.10, 13.23, (18.54), 16.60, 13.73,
13.51, 16.33 = 14.59 For me sub-15 is quite exceptional, so I plan on
trying to do this in the future. Chris
1150. Re: Rubik's Game Cubes From:
"James Straughan" <athefre@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 22:12:48 -0000
>True that Nintendo produces GameCubes, but not Rubik's Game Cubes.
> >http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm >
>As to the original poster, I really don't have any idea. I was
joking.
1151. Cube Competition?? From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 22:53:55 -0000
well I want to set up a competition in central Florida in the upcoming
months. What are the main things I need to talk about when I present the
idea. I am talking with the college to see if they will let it be held
there, if not Im sure I can find other places that can hold it. What
other things do I need to do as far as WCA involvement who do I get in
contact with? I know that pretty much all the officials are on this
group. Thanks anyone who helps. David
1152. Re: [Speed cubing group] Re: 1 second From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 9 Feb 2007 16:05:56 -0700
Interesting. I have tried looking for techniques so much, but have never
noticed that. I guess if you can eliminate it down to .25 seconds, you
will take your time down .75 seconds ----- Original Message ----- From:
David<mailto:b3ttis@...> To:
speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 1:46 PM Subject: Re: [Speed cubing
group] Re: 1 second thats really cool man nice find On 2/9/07, Joël van
Noort <joel_vn@yahoo.com<mailto:joel_vn@...>> wrote: >
> Hey Ron! > > It's an interesting theory, Ron... Thanks for
sharing this idea. > I'll try it next time :) > > - Joël >
> --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > >
> > Recently I checked a lot of videos of very fast cubers, to
spot > > possible improvements. > > I think Gungz has shown
that pure finger speed is very important. > > But he and some
other fast cubers have one more thing in common: a > 1 > >
second break after the cross. It looks like after the cross they >
take > > a good look around the cube to find several pairs. After
that they > > solve F2L in one flow of fast moves. > > >
> This week I tried it too. Taking a 1 second pause, even if I spot
> a > > pair already. IMHO it works! Setting 12-14 second times
is easy > like > > this. A minute ago I finished my first two
official rules averages > of > > the week: 13.19 and 13.17.
Very consistent times, and without any > > effort. Not world
class, but hey, I am 39! :-) > > > > Please try it also, and
tell me about your results. > > > > Have fun, > > >
> Ron > > > > > [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
1153. Re: Rubik's Game Cubes From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 23:04:27 -0000
Over the past few weeks, hasn't it become clear that sarcasm and jokes
aren't apparent when sent through email? --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > >True that Nintendo produces
GameCubes, but not Rubik's Game Cubes. > > >
>http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > >
> >As to the original poster, I really don't have any idea. >
> I was joking. >
1154. [Speed cubing group] Re: 1 second From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 23:31:49 -0000
I think you're missing the point. Forcing yourself to take a full 1
second after cross is what is *helping*. It's because of this that the
rest of F2L goes fast and should make up for the pause. --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Interesting. I have tried
looking for techniques so much, but have never noticed that. I guess if
you can eliminate it down to .25 seconds, you will take your time down
.75 seconds >
1155. [Speed cubing group] Re: 1 second From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Feb 2007 23:46:32 -0000
> Interesting. I have tried looking for techniques so much, but have
never noticed that. I guess if you can eliminate it down to .25 seconds,
you will take your time down .75 seconds I think you missed the point
here :)
1156. Blindfold, corner pair swapping From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Feb 2007 15:58:22 -0800
Hello, I was reading about blindfolding for a few weeks already, but I
really started practicing/learning this past weekend (using Tyson's
tutorial, that I found more intuitive in describing and adapting the
effect of the algorithms). After only a few days I was able to
consistently orient corners and edges and permute corners in a
reasonable time. Before moving to the hardest/longest part (permuting
edges), I've been practicing a few scrambles a day but sometimes I don't
quite see how to permute pair of corners easily. Maybe it's really
simple and I'm just blind... ;) For example, how would you invert? (UFR
DBL) (DFL UBL) In other words, what would be your setup move? Thanks,
Best Regards, Quôc
I don't do BLD... but this works haha :D (UFR DBL) B2, T-Perm, B2 (DFL
UBL) D, F2, U2, T-Perm, U2, F2, D' -Chris On 2/9/07,
yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > >
Hello, > I was reading about blindfolding for a few weeks already,
but I > really started > practicing/learning this past weekend
(using Tyson's tutorial, that I > found more > intuitive in
describing and adapting the effect of the algorithms). > > After
only a few days I was able to consistently orient corners and > edges
and > permute corners in a reasonable time. > > Before moving
to the hardest/longest part (permuting edges), I've > been practicing
> a few scrambles a day but sometimes I don't quite see how to
permute > pair of > corners easily. > > Maybe it's really
simple and I'm just blind... ;) > > For example, how would you
invert? > > (UFR DBL) (DFL UBL) > > In other words, what
would be your setup move? > > Thanks, > > Best Regards, >
Quôc > > [Non-text portions of this message have been removed]
1158. Re: Blindfold, corner pair swapping From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 01:10:07 -0000
Hello, D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice
case, I agree. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... wrote: > > Hello, > I was reading about
blindfolding for a few weeks already, but I > really started >
practicing/learning this past weekend (using Tyson's tutorial, that I
> found more > intuitive in describing and adapting the effect of
the algorithms). > > After only a few days I was able to
consistently orient corners and > edges and > permute corners in a
reasonable time. > > Before moving to the hardest/longest part
(permuting edges), I've > been practicing > a few scrambles a day
but sometimes I don't quite see how to permute > pair of > corners
easily. > > Maybe it's really simple and I'm just blind... ;) >
> For example, how would you invert? > > (UFR DBL) (DFL UBL)
> > In other words, what would be your setup move? > >
Thanks, > > Best Regards, > Quôc >
1159. Re: [Speed cubing group] Re: 1 second From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 12:19:03 +1100
Patrick PJK wrote: > Interesting. I have tried looking for techniques
so much, but have > never noticed that. I guess if you can eliminate
it down to .25 > seconds, you will take your time down .75 seconds I
understand, and agree. If we go back in history about 5 years when many
of the best people here were averaging closer to 20 seconds, they had
discovered that if they slowed down, they would actually finish with a
faster time. Now these same people are closer to 13 seconds, and indeed
they are twisting more quickly than they were 5 years ago. "Slowing
down" was the training method, but the lesson was to train the mind to
actively look out for certain things to improve decision making. Now
they can do the same thing at higher speeds than 5 years ago. Similarly,
"breaking for 1 second after the cross" is the training method to learn
the underlying lesson. I see no reason why this 1 second couldn't be
reduced in another 5 years. -- Ryan Heise http://www.ryanheise.com/cube/
1160. Re: [Speed cubing group] Re: 1 second From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 9 Feb 2007 19:10:51 -0700
Thanks Ryan, that was what I was getting at, just didn't think I needed
to explain. Sorry about that. I think the 1 second could definitely be
reduced some. Yes, it is helping look for pairs, but with further
practice, that looking can be reduced, at least a little time, maybe not
a full .75, but a half second. Pat ----- Original Message ----- From:
Ryan Heise<mailto:ryan@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 6:19 PM Subject: Re: [Speed cubing
group] Re: 1 second Patrick PJK wrote: > Interesting. I have tried
looking for techniques so much, but have > never noticed that. I
guess if you can eliminate it down to .25 > seconds, you will take
your time down .75 seconds I understand, and agree. If we go back in
history about 5 years when many of the best people here were averaging
closer to 20 seconds, they had discovered that if they slowed down, they
would actually finish with a faster time. Now these same people are
closer to 13 seconds, and indeed they are twisting more quickly than
they were 5 years ago. "Slowing down" was the training method, but the
lesson was to train the mind to actively look out for certain things to
improve decision making. Now they can do the same thing at higher speeds
than 5 years ago. Similarly, "breaking for 1 second after the cross" is
the training method to learn the underlying lesson. I see no reason why
this 1 second couldn't be reduced in another 5 years. -- Ryan Heise
http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/>
[Non-text portions of this message have been removed]
1161. Sudoku cube From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 03:30:25 -0000
Today I finished creating a sudoku cube option for my animated applet
page. Have a look: http://tinyurl.com/28pmye Michiel
http://vanderblonk.com
1162. Re: [Speed cubing group] Sudoku cube From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 9 Feb 2007 20:57:30 -0700
Pretty neat. It would be neat if we could solve it like Ryan Heise's
cube applet. ----- Original Message ----- From: Michiel van der
Blonk<mailto:blonkm@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 8:30 PM Subject: [Speed cubing group]
Sudoku cube Today I finished creating a sudoku cube option for my
animated applet page. Have a look:
http://tinyurl.com/28pmye<http://tinyurl.com/28pmye> Michiel
http://vanderblonk.com<http://vanderblonk.com/> [Non-text portions
of this message have been removed]
1163. Re: [Speed cubing group] Sudoku cube From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 15:49:18 +1100
Patrick PJK wrote: > It would be neat if we could solve it like Ryan
Heise's cube applet. I was toying with this idea, but either: 1. A
regular 3x3x3 twisty sudoku (solve each face only) 2. A 4x4x4 twisty
sudoku (solve each face /and/ slice) -- Ryan Heise
http://www.ryanheise.com/cube/
1164. bogus auctions From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 06:53:26 -0000
I'd like everyone, especially the newcomers, to know that there are two
auctions on eBay at the moment which say that they contain Deluxe
Editions cubes which do not in fact contain Deluxe Editions cubes. You
may now return to your regularly scheduled cubing, thank you. DJ
1165. Re: 1 second From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 10:53:54 -0000
I usaly take a 3 second break after the cross, during that time I'm
trying to find at least one pair to solve *LOL* Actually, if you are not
a master of F2L (like me), then the passage betwween the croos and the
first pair is the hardest thing to do in the whole solve, I loose a lot
of time there. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > Recently I
checked a lot of videos of very fast cubers, to spot > possible
improvements. > I think Gungz has shown that pure finger speed is
very important. > But he and some other fast cubers have one more
thing in common: a 1 > second break after the cross. It looks like
after the cross they take > a good look around the cube to find
several pairs. After that they > solve F2L in one flow of fast moves.
> > This week I tried it too. Taking a 1 second pause, even if I
spot a > pair already. IMHO it works! Setting 12-14 second times is
easy like > this. A minute ago I finished my first two official rules
averages of > the week: 13.19 and 13.17. Very consistent times, and
without any > effort. Not world class, but hey, I am 39! :-) >
> Please try it also, and tell me about your results. > > Have
fun, > > Ron >
1166. Profuse Apologies from Dan From:
"Daniel Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>
Date:
Sat, 10 Feb 2007 13:47:29 -0000
Hi everybody, Firstly, apologies to the speedcubing group, if you are
uninterested in FMC then please do not bother with this post, I only
posted in here to more quickly get hold of some of the regular readers
of both your group and the FMC group. I am really sorry for my prolonged
period of absence and negligence with the FMC pages for the past few
weeks. I can only offer in my defence that I have been snowed under with
both university work, and work work, followed by a 10 day stint in
Germany, and then food poisoning! :( I'm sorry that you had to also post
your results in the FMC forum, when they should have been readily
available on the website. All the results have been posted now (bar the
Xmas ones, again sorry!), and the ratings have been updated. FMC 140 was
an amazing week, despite everything we still had 13 entries! plus 2
computer generated ones, unapproved of course. I hope to see you all for
FMC #141, which will kick off at midnight on Monday 12th Feb :) at
www.cubestation.co.uk All the best, DanH :) [Non-text portions of this
message have been removed]
1167. Re: [Speed cubing group] Sudoku cube From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 10 Feb 2007 10:21:44 -0700
I didn't know that there were 4x4 sudoku cubes, but that may be fun. I'd
start with the 3x3 though. ----- Original Message ----- From: Ryan
Heise<mailto:ryan@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 9:49 PM Subject: Re: [Speed cubing
group] Sudoku cube Patrick PJK wrote: > It would be neat if we could
solve it like Ryan Heise's cube applet. I was toying with this idea, but
either: 1. A regular 3x3x3 twisty sudoku (solve each face only) 2. A
4x4x4 twisty sudoku (solve each face /and/ slice) -- Ryan Heise
http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/>
[Non-text portions of this message have been removed]
1168. Meffert 3x3 From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 17:54:58 -0000
Are mefferts DIY 3x3 any good? they said it was "the smoothest turning
cube ever", but I've never heard of like anyone using one. Maybe its
just a bunch of crap.
1169. Re: Rubik's Game Cubes From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 17:55:24 -0000
sorry man
1170. Re: Meffert 3x3 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 19:08:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Are mefferts DIY 3x3 any good?
they said it was "the smoothest > turning cube ever", but I've never
heard of like anyone using one. > Maybe its just a bunch of crap.
> In my opinion, they're not quite smooth enough, and here's what you
can do with that kind of cubes, to give them the smoothness they
deserve: http://grrroux.free.fr/me/scr.avi Gilles.
On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > Hello, > >
D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, >
I agree. Thx a lot, I didn't think about using this alg only once. Quôc
> --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@...
wrote: > > > > Hello, > > I was reading about
blindfolding for a few weeks already, but I > > really started
> > practicing/learning this past weekend (using Tyson's tutorial,
> that I > > found more > > intuitive in describing and
adapting the effect of the algorithms). > > > > After only a
few days I was able to consistently orient corners > and > >
edges and > > permute corners in a reasonable time. > > >
> Before moving to the hardest/longest part (permuting edges), I've
> > been practicing > > a few scrambles a day but sometimes
I don't quite see how to > permute > > pair of > >
corners easily. > > > > Maybe it's really simple and I'm
just blind... ;) > > > > For example, how would you invert?
> > > > (UFR DBL) (DFL UBL) > > > > In other
words, what would be your setup move? > > > > Thanks, >
> > > Best Regards, > > Quôc > > > > >
1172. Re: Rubik's Game Cubes From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 21:18:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Over the past few weeks,
hasn't it become clear that sarcasm and jokes > aren't apparent when
sent through email? > There is always the sarcastic smiley to use in
such situations, just use a square bracket an you get the sarcastic
smile :] or =] and for lefties [: [= // Kenneth
1173. funny luckiest solve ever? From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Feb 2007 14:21:11 -0800
I was _randomly_ scrambling my cube I ended up with this case while
solving it (this is not the original scramble obviously, I
re-constructed it given the easy solve...): R2 D' U F2 D2 U2 B2 D' U R2
F B D' F B U And of course the solve is just the inverse: U' F' B' D F'
B' (you can imagine my surprise at this point...) and then R2 D' U F2 D2
U2 B2 D' U R2 This is, to my recall, the luckiest solve I ever had :)
Quôc
1174. Re: cube sighting - Hyundai TV commercial From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 03:09:15 -0000
Sorry to resurrect an old thread, but I had a few questions. The
commercial uses this solve: http://www.youtube.com/watch?v=gM4Cy4lQXJ8
Well at least the last 15 or so seconds of it. First off, who is this? A
member of the group maybe? Obviously a puzzle enthusiast (look at the
background). But more importantly, is it just a memorized scramble? He
goes from solved to scrambled to memorizing to solved again all in under
a minute. My family has been asking if it's legit. Just based on the
commercial clip it looked reversed, but seeing the whole clip, it's got
to be a memorized scramble... right? -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > anyone else seen the Hyundai tv commercial yet? I don't
remember if > someone mentioned it here before. > > it starts
with about 5 or 10 seconds of someone finishing off a > blindfold
solve --there's no intro, I was just watching the news and > then I
was watching some guy finishing a blindfold solve, takes off > the
blindfold to see the cube solved and smiles at the camera -- then >
it flashes the message like "hey, we can't all be geniuses." and then
> explains why they think you'd be smart to buy their car. > >
the cube definitely has a higher profile now than it did even a couple
> of years ago... > > Happy cubing! > --Kirk >
1175. Re: cube sighting - Hyundai TV commercial From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 11:01:24 -0000
Hi! At the end his friend (out of picture) says in swedish "Det var
bra", meaning "That was good". So, I think we can say he's swedish. I
don't really recognize him even though I've been to all swedish cube
contests accept one. I know that there are a lot swedish cubers that are
registered members of the swedish cube site, svekub.se, that hasn't yet
competed and he might be one of those. I'll try to find out who it is.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Sorry to resurrect an old thread,
but I had a few questions. The > commercial uses this solve: >
> http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least
the last 15 or so seconds of it. First off, who is > this? A member
of the group maybe? Obviously a puzzle enthusiast > (look at the
background). > > But more importantly, is it just a memorized
scramble? He goes from > solved to scrambled to memorizing to solved
again all in under a > minute. My family has been asking if it's
legit. Just based on the > commercial clip it looked reversed, but
seeing the whole clip, it's > got to be a memorized scramble...
right? > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > anyone else seen the Hyundai tv commercial
yet? I don't remember if > > someone mentioned it here before.
> > > > it starts with about 5 or 10 seconds of someone
finishing off a > > blindfold solve --there's no intro, I was just
watching the news and > > then I was watching some guy finishing a
blindfold solve, takes off > > the blindfold to see the cube
solved and smiles at the camera -- then > > it flashes the message
like "hey, we can't all be geniuses." and then > > explains why
they think you'd be smart to buy their car. > > > > the cube
definitely has a higher profile now than it did even a couple > >
of years ago... > > > > Happy cubing! > > --Kirk >
> >
1176. Re: [Speed cubing group] Re: cube sighting - Hyundai TV commercial
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 11 Feb 2007 12:30:01 +0100
Sounds as he is from (the north of) Stockholm. ----- Original Message
----- From: Gunnar Krig To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, February 11, 2007 12:01 PM Subject: [Speed cubing group] Re:
cube sighting - Hyundai TV commercial Hi! At the end his friend (out of
picture) says in swedish "Det var bra", meaning "That was good". So, I
think we can say he's swedish. I don't really recognize him even though
I've been to all swedish cube contests accept one. I know that there are
a lot swedish cubers that are registered members of the swedish cube
site, svekub.se, that hasn't yet competed and he might be one of those.
I'll try to find out who it is. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Sorry to resurrect an old thread,
but I had a few questions. The > commercial uses this solve: >
> http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least
the last 15 or so seconds of it. First off, who is > this? A member
of the group maybe? Obviously a puzzle enthusiast > (look at the
background). > > But more importantly, is it just a memorized
scramble? He goes from > solved to scrambled to memorizing to solved
again all in under a > minute. My family has been asking if it's
legit. Just based on the > commercial clip it looked reversed, but
seeing the whole clip, it's > got to be a memorized scramble...
right? > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > anyone else seen the Hyundai tv commercial
yet? I don't remember if > > someone mentioned it here before.
> > > > it starts with about 5 or 10 seconds of someone
finishing off a > > blindfold solve --there's no intro, I was just
watching the news and > > then I was watching some guy finishing a
blindfold solve, takes off > > the blindfold to see the cube
solved and smiles at the camera -- then > > it flashes the message
like "hey, we can't all be geniuses." and then > > explains why
they think you'd be smart to buy their car. > > > > the cube
definitely has a higher profile now than it did even a couple > >
of years ago... > > > > Happy cubing! > > --Kirk >
> > [Non-text portions of this message have been removed]
1177. ROME - Italian OPEN 2007 From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 11:56:49 -0000
Hi all! As you all know from speedcubing.com the Italian Open 2007 will
be held in Rome all in 1 day. So, if you are going to plan a couple of
days vacation to Italy this could be a good opportunity. Date: Saturday
26th of May, 2007. Venue: Hotel Champagne Garden, ROME (near Termini
railway station). All cubers from all countries are welcome. If you are
planning to be there please send an email to epuntoesse[at]
tiscali[dot]it telling if you are sure to be present or if you're in
doubt, or visit the link you can see on speedcubing.com. Tell your
friends. Thank you! Emanuele Scibilia
1178. Re: [Speed cubing group] ROME - Italian OPEN 2007 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 14:42:30 +0100
I would love to go to Italy again. It really is a great country. But it
is a kinda bad time for me. Maybe next year ! ;-) Gilles 2007/2/11,
Emanuele <bw.project@...>: > > Hi all! > As you all know
from speedcubing.com the Italian Open 2007 will be > held in Rome all
in 1 day. > So, if you are going to plan a couple of days vacation to
Italy this > could be a good opportunity. > > Date: Saturday
26th of May, 2007. > Venue: Hotel Champagne Garden, ROME (near
Termini railway station). > > All cubers from all countries are
welcome. > If you are planning to be there please send an email to
epuntoesse[at] > tiscali[dot]it telling if you are sure to be present
or if you're in > doubt, or visit the link you can see on
speedcubing.com. > > Tell your friends. > Thank you! > >
Emanuele Scibilia > > > [Non-text portions of this message have
been removed]
1179. Re: cube sighting - Hyundai TV commercial From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 14:38:52 -0000
On his youtube profile site his age is 25 and hi is from Sweden. When
googling his youtube nick i found this.
http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ A short translate:
Aparently one of our local IRC operators are realy good on Rubiks cube.
Hi admit that hi has cheated a bit. I think he memorized all the twists.
And then a link to a video of Tyson and som info about Tobys world
record. His name on IRC (quakenet) is HellMagic and first name seems to
be Tomas. --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Sounds as he is from (the
north of) Stockholm. > ----- Original Message ----- > From: Gunnar
Krig > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday,
February 11, 2007 12:01 PM > Subject: [Speed cubing group] Re: cube
sighting - Hyundai TV commercial > > > Hi! > > At the end
his friend (out of picture) says in swedish "Det var bra", > meaning
"That was good". So, I think we can say he's swedish. I don't >
really recognize him even though I've been to all swedish cube >
contests accept one. I know that there are a lot swedish cubers that
> are registered members of the swedish cube site, svekub.se, that
> hasn't yet competed and he might be one of those. I'll try to find
out > who it is. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > Sorry to resurrect an old
thread, but I had a few questions. The > > commercial uses this
solve: > > > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8
> > > > Well at least the last 15 or so seconds of it. First
off, who is > > this? A member of the group maybe? Obviously a
puzzle enthusiast > > (look at the background). > > >
> But more importantly, is it just a memorized scramble? He goes from
> > solved to scrambled to memorizing to solved again all in under
a > > minute. My family has been asking if it's legit. Just based
on the > > commercial clip it looked reversed, but seeing the
whole clip, it's > > got to be a memorized scramble... right? >
> > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > >
<no_reply@> wrote: > > > > > > anyone else seen
the Hyundai tv commercial yet? I don't remember if > > >
someone mentioned it here before. > > > > > > it
starts with about 5 or 10 seconds of someone finishing off a > >
> blindfold solve --there's no intro, I was just watching the news
and > > > then I was watching some guy finishing a blindfold
solve, takes off > > > the blindfold to see the cube solved and
smiles at the camera -- then > > > it flashes the message like
"hey, we can't all be geniuses." and then > > > explains why
they think you'd be smart to buy their car. > > > > >
> the cube definitely has a higher profile now than it did even a
> couple > > > of years ago... > > > > > >
Happy cubing! > > > --Kirk > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
1180. Square-1 PLL method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 15:30:57 -0000
In 2005 I came up with an easy method to permute the last layer (if you
solve that way) of the Square-1. I just kept forgetting algorithms, even
those I had found myself. So I wanted something I wouldn't forget.
http://stefan-pochmann.de/spocc/speedsolving/square1/ Cheers! Stefan
1181. Re: bogus auctions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 16:08:05 -0000
I guess this cheap $1 knockoff that sold for $26.51 is one of those you
meant?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > I'd like everyone, especially
the newcomers, to know that there are > two auctions on eBay at the
moment which say that they contain Deluxe > Editions cubes which do
not in fact contain Deluxe Editions cubes. > > You may now return
to your regularly scheduled cubing, thank you. > > DJ >
1182. Re: [Speed cubing group] Re: bogus auctions From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 16:41:18 +0000 (GMT)
Damn...26 dollars?! even I that never actually saw or hold a Deluxe cube
knew that one is not a deluxe... Stefan Pochmann <pochmann@...>
escreveu: I guess this cheap $1 knockoff that sold for $26.51 is one of
those you meant?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > I'd like everyone, especially
the newcomers, to know that there are > two auctions on eBay at the
moment which say that they contain Deluxe > Editions cubes which do
not in fact contain Deluxe Editions cubes. > > You may now return
to your regularly scheduled cubing, thank you. > > DJ >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1183. Re: [Speed cubing group] Re: bogus auctions From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 12:39:03 -0500
WOW I should get into the Rubik's cube business On 2/11/07, Pedro
<pedrosino1@...> wrote: > > Damn...26 dollars?! even I that
never actually saw or hold a Deluxe cube > knew that one is not a
deluxe... > > Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> escreveu: I guess > this cheap $1
knockoff that sold for $26.51 is one of those > you meant? > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 >
> Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "d_j_salvia" <d_j_salvia@...> wrote: > > > >
I'd like everyone, especially the newcomers, to know that there are >
> two auctions on eBay at the moment which say that they contain >
Deluxe > > Editions cubes which do not in fact contain Deluxe
Editions cubes. > > > > You may now return to your regularly
scheduled cubing, thank you. > > > > DJ > > > >
> > > > __________________________________________________
> Fale com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
1184. Off-topic: Sudoku From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 19:08:26 -0000
I've asked many cubers, and it seems that very few cube solvers like
sudoku, It's a bit strange. They are 2 rather different puzzles, since
the puzzle is physical, mechanical , and so special. But after solving
many sudoku grids during the last months, I find in it the same kind of
interest. It's about seeing the configurations fast and imagine lucky
tricks based on a few patterns. If sub-15 is considered as a good 3x3x3
time, I wonder what a good time would be for an evelish grid. I'm still
feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi Gilles.
1185. Re: 6.64 seconds (lucky) solve From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 22:03:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > Take a look at Gungz' personal
best lucky solve: > > Scramble: > B D' R' D2 U B F D2 B' F L'
U2 B2 U L' D R' F2 U2 B' F D' U L R > > Cross: R'F'DF' > >
FL slot : U(L'U'LU')(L'UL) > BL slot : U'(R'U'R)(LU'L') > FR slot
: F'UF > BR slot : UR'U'R > > OLL: > F(RUR'U')(RUR'U')F'
> > PLL: U > > Now that's a nice scramble. > Take a look
at mine: Scramble: R B' R' D' R B2 L F U2 R U' L' R' F U2 F2 L' U L' B2
F2 R L' F' L Cross colour = D Double x-cross: y2 x r' F U' y r U2 r' R
U' R2 U R' (11) F2L 3: U2 L U L' (4) F2L 4: R U2 R2 U' R2 U' R' (7) OLL:
(R' U2 R U R' U R) U' (8) BTW Gungz got the scramble from me lol -Harris
1186. Re: Square-1 PLL method From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 22:12:09 -0000
Hi Stefan! That three-cycle of edges is the exact algorithm I found
& use myself :). After I saw it became a 3-cycle... And looking at
the length of the whole video, and thinking about the creator of the
video, I was guessing the T-Perm was also gonna come up somewhere in the
video :D. A long while ago I actually had a file that had all the PLL's,
and the angle where to start from to get 1 step closer to the solution.
It's very funny that such a brilliant guy like you invents something I
did a long while ago :D... (Just joking, eh?) - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > In 2005 I came up with an easy
method to permute the last layer (if > you solve that way) of the
Square-1. I just kept forgetting > algorithms, even those I had found
myself. So I wanted something I > wouldn't forget. > >
http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers!
> Stefan >
1187. Re: bogus auctions From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 22:56:41 -0000
Yes that was one of them. The other one was from the same seller and
contained two gyro cubes, but no deluxe:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1
DJ --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I guess this cheap $1 knockoff
that sold for $26.51 is one of those > you meant? > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 >
> Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia"
<d_j_salvia@> wrote: > > > > I'd like everyone,
especially the newcomers, to know that there are > > two auctions
on eBay at the moment which say that they contain > Deluxe > >
Editions cubes which do not in fact contain Deluxe Editions cubes. >
> > > You may now return to your regularly scheduled cubing,
thank you. > > > > DJ > > >
$59 for 11+ cubes, not bad. You could easily re-sell for more than that.
----- Original Message ----- From:
d_j_salvia<mailto:d_j_salvia@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, February 11, 2007 3:56 PM Subject: [Speed cubing group]
Re: bogus auctions Yes that was one of them. The other one was from the
same seller and contained two gyro cubes, but no deluxe:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1>
DJ --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" <pochmann@...> wrote: > > I guess this
cheap $1 knockoff that sold for $26.51 is one of those > you meant?
> >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015>
> > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
> "d_j_salvia" <d_j_salvia@> wrote: > > > > I'd
like everyone, especially the newcomers, to know that there are >
> two auctions on eBay at the moment which say that they contain >
Deluxe > > Editions cubes which do not in fact contain Deluxe
Editions cubes. > > > > You may now return to your regularly
scheduled cubing, thank you. > > > > DJ > > >
[Non-text portions of this message have been removed]
1189. Re: cube sighting - Hyundai TV commercial From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 01:35:05 -0000
He is also on the IRCStorm IRC network. Come join us at
irc://irc.ircstorm.net/rubik (for those of you with an IRC client) or
http://strangepuzzle.com/chat.php His nick on that network is tomasu if
any of you want to chat with him. His full name is Tomas Kristiansson
and he is indeed from Sweden. I believe he said the solve was a
memorized scramble, but I'll have to double check with him. He was
contacted by Hyundai via youtube, and they took the last few seconds of
his video to use in the commercial. I am not sure if he is a member
here, but if he is not I can forward any more questions to him, or catch
him on one of the two IRC networks. -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...>
wrote: > > On his youtube profile site his age is 25 and hi is
from Sweden. When > googling his youtube nick i found this. >
http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ > > A short
translate: > Aparently one of our local IRC operators are realy good
on Rubiks > cube. Hi admit that hi has cheated a bit. I think he
memorized all the > twists. > And then a link to a video of Tyson
and som info about Tobys world > record. > > His name on IRC
(quakenet) is HellMagic and first name seems to be Tomas. > > >
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Sounds as he is from
(the north of) Stockholm. > > ----- Original Message ----- >
> From: Gunnar Krig > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February
11, 2007 12:01 PM > > Subject: [Speed cubing group] Re: cube
sighting - Hyundai TV > commercial > > > > > > Hi!
> > > > At the end his friend (out of picture) says in
swedish "Det var bra", > > meaning "That was good". So, I think we
can say he's swedish. I don't > > really recognize him even though
I've been to all swedish cube > > contests accept one. I know that
there are a lot swedish cubers that > > are registered members of
the swedish cube site, svekub.se, that > > hasn't yet competed and
he might be one of those. I'll try to find out > > who it is. >
> > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@> wrote: > > > > > > Sorry to
resurrect an old thread, but I had a few questions. The > > >
commercial uses this solve: > > > > > >
http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > > >
Well at least the last 15 or so seconds of it. First off, who is >
> > this? A member of the group maybe? Obviously a puzzle
enthusiast > > > (look at the background). > > > >
> > But more importantly, is it just a memorized scramble? He goes
from > > > solved to scrambled to memorizing to solved again
all in under a > > > minute. My family has been asking if it's
legit. Just based on the > > > commercial clip it looked
reversed, but seeing the whole clip, it's > > > got to be a
memorized scramble... right? > > > > > > -Daniel >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 > > > <no_reply@> wrote: > > > >
> > > > anyone else seen the Hyundai tv commercial yet? I
don't > remember if > > > > someone mentioned it here
before. > > > > > > > > it starts with about 5
or 10 seconds of someone finishing off a > > > > blindfold
solve --there's no intro, I was just watching the > news and >
> > > then I was watching some guy finishing a blindfold solve,
> takes off > > > > the blindfold to see the cube solved
and smiles at the camera > -- then > > > > it flashes the
message like "hey, we can't all be geniuses." > and then > >
> > explains why they think you'd be smart to buy their car. >
> > > > > > > the cube definitely has a higher
profile now than it did even a > > couple > > > > of
years ago... > > > > > > > > Happy cubing! >
> > > --Kirk > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > >
1190. Lubes for cubes From:
Marcus Trujillo <m_trujillo_t@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 21:05:36 -0800 (PST)
hey guys how does the Rubik's lube from the website that comes in the
DIY kits do compared to say silicone, or anything you usually use? and
what in your opinion is the best lube to use? i have only used silicon
so far, well lol me and my friend used carmex when we got bored : ]
--------------------------------- Never Miss an Email Stay connected
with Yahoo! Mail on your mobile. Get started! [Non-text portions of this
message have been removed]
1191. How to make a fake blindfold video From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Feb 2007 21:45:58 -0800
On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > Lars Petrus
<lars@...> wrote: >> It's very easy to fake a blindfold
video in at least three different >> and completely undetectable
ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot resist, I
have to name 3 and > you get one for free: The three ways I was
thinking of are A. Pre-memorize. That is, look at the cube before you
start the camera. Any blindfold solver can do this in a few minutes.
Clearly impossible to catch. B. Rehearse the solve. The obvious
extension of A. Keep doing blindfold solves of a position until you've
reached the fake time you're aiming for. If you make sure to use an
actual blindfold method rather than something else, this is undetectable
as well ("hellsna" used a speed solving method, which gave his treachery
away). C. Use a see through blindfold. All blindfold solvers seem to
hold the cube where they would be looking if the blindfold *was*
transparent, so that should be very hard to detect as well, but you need
to not make any obvious "looking" moves. > 1. put on a blindfold.
Have a friend stand out of sight and they tell > you exactly what to
do. Sound can be mixed in later (or turn off > sound). This seems
pretty impractical, unless the solver just isn't a cuber and needs
detailed instructions. It couldn't be used to beat any speed records.
> 2. the most well known trick has been used to let people drive a
car > (!), blindfolded: under your blindfold is an earplug, which
could > easily be to a cell phone, and your instructions are spoken
by that > same friend. This is the same as 1 with more deceptive
technology. I see how it could be useful to deceive a live audience. But
not for making fake blindfold videos. And THANX for FINALLY making me
understand how Criss Angel did his blind driving in Vegas!! > 3.
reverse the video of you scrambling a cube in a very >
'blindfold-solving' like way. However, a reversed video is usually >
quite easy to detect. Yep. And it won't look like a blindfold method.
> 4. you practice a blindfold solve over and over again, until you
have > completely memorized it. Then you tape, at full speed. This is
a combination of my main ideas (A & B), so we agree on that. It's
completely undetectable and easy to do without any need for help from
potential witnesses. > I don't mean to give people ideas, I just want
everyone to be aware of > these, so we can spot them more easily.
Except that the good ones are unspottable if executed reasonably well.
I'd fall back the excuse that the bad guys already know these tricks, so
letting the masses know helps in making us less gullible. But mostly
it's just an interesting thing to talk about. I think the realistic
approach is to just accept these videos as entertainment, and use
competitions to judge how fast people actually are. - - - - - - - - - -
- - Curiosity was framed; ignorance killed the cat. Lars Petrus -
lars@... http://lar5.com
1192. Re: bogus auctions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 11:59:31 -0000
Are you sure about the right one of the two? The tiles look too thick/
round for a gyro I think. It just looks cheap, not at all like the left
of the two, and the blue is also a lot darker. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > The other one was from the same
seller and contained two gyro cubes, > but no deluxe: >
http://cgi.ebay.com/ws/
eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1
> > DJ
1193. Re: How to make a fake blindfold video From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 12:06:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > > 1. put on a blindfold. Have a
friend stand out of sight and they tell > > you exactly what to
do. Sound can be mixed in later (or turn off > > sound). > >
This seems pretty impractical, unless the solver just isn't a cuber >
and needs detailed instructions. It couldn't be used to beat any >
speed records. Well, the record for team blindsolving is 32.85 seconds.
Cheers! Stefan
1194. Re: [Speed cubing group] How to make a fake blindfold video
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 10:33:35 -0300 (ART)
On the other hand, what would be the way to make a "real" or "trustable"
bld video? like Tyson said, hitting the reset before you scramble?
showing the scramble after that? Pedro Lars Petrus <lars@...>
escreveu: On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: >
Lars Petrus <lars@...> wrote: >> It's very easy to fake a
blindfold video in at least three different >> and completely
undetectable ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot
resist, I have to name 3 and > you get one for free: The three ways I
was thinking of are A. Pre-memorize. That is, look at the cube before
you start the camera. Any blindfold solver can do this in a few minutes.
Clearly impossible to catch. B. Rehearse the solve. The obvious
extension of A. Keep doing blindfold solves of a position until you've
reached the fake time you're aiming for. If you make sure to use an
actual blindfold method rather than something else, this is undetectable
as well ("hellsna" used a speed solving method, which gave his treachery
away). C. Use a see through blindfold. All blindfold solvers seem to
hold the cube where they would be looking if the blindfold *was*
transparent, so that should be very hard to detect as well, but you need
to not make any obvious "looking" moves. > 1. put on a blindfold.
Have a friend stand out of sight and they tell > you exactly what to
do. Sound can be mixed in later (or turn off > sound). This seems
pretty impractical, unless the solver just isn't a cuber and needs
detailed instructions. It couldn't be used to beat any speed records.
> 2. the most well known trick has been used to let people drive a
car > (!), blindfolded: under your blindfold is an earplug, which
could > easily be to a cell phone, and your instructions are spoken
by that > same friend. This is the same as 1 with more deceptive
technology. I see how it could be useful to deceive a live audience. But
not for making fake blindfold videos. And THANX for FINALLY making me
understand how Criss Angel did his blind driving in Vegas!! > 3.
reverse the video of you scrambling a cube in a very >
'blindfold-solving' like way. However, a reversed video is usually >
quite easy to detect. Yep. And it won't look like a blindfold method.
> 4. you practice a blindfold solve over and over again, until you
have > completely memorized it. Then you tape, at full speed. This is
a combination of my main ideas (A & B), so we agree on that. It's
completely undetectable and easy to do without any need for help from
potential witnesses. > I don't mean to give people ideas, I just want
everyone to be aware of > these, so we can spot them more easily.
Except that the good ones are unspottable if executed reasonably well.
I'd fall back the excuse that the bad guys already know these tricks, so
letting the masses know helps in making us less gullible. But mostly
it's just an interesting thing to talk about. I think the realistic
approach is to just accept these videos as entertainment, and use
competitions to judge how fast people actually are. - - - - - - - - - -
- - Curiosity was framed; ignorance killed the cat. Lars Petrus -
lars@... http://lar5.com
__________________________________________________ Fale com seus amigos
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1195. New PLL algortim (Y case) From:
"Carlos Angosto" <rubikaz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 15:12:53 -0000
Hi, last week I found a nice algorithm for a PLL case (the Y case in
Fridrich's web). I have been loking for this algorith in several webs
but I haven't found it. The algorith is the following one: (U') B' R B
R' U' R' U R2 U R' U' R' F R F' Using two layers twist (first you have
to rotate the cube for put the face B in U): U' R U l' U' R' U R2 U R'
U' l' U R U' You can see this movements using a applet in my forum:
http://www.rubikaz.com/foro/viewtopic.php?t=2653 I'd like to know if
somebody had seen this algorithm before. I think that it is very good.
Note: Observe that I am applying two OLL algortihms but it is different
to this one (the number of movements is different): F R U' R' U' R U R'-
F' R U R' U'- R' F R F'
1196. Re: [Speed cubing group] How to make a fake blindfold video
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 16:42:50 +0100
How can you solve a Rubik's cube blindfolded while driving a car without
killing yourself or someone else ??? Gilles 2007/2/12, Pedro
<pedrosino1@yahoo.com.br>: > On the other hand, what would be
the way to make a "real" or "trustable" bld > video? > > like
Tyson said, hitting the reset before you scramble? showing the scramble
> after that? > > Pedro > > Lars Petrus <lars@...>
escreveu: On > Feb 4, 2007, at 11:24, Michiel van der Blonk wrote:
> > > Lars Petrus <lars@...> wrote: > >> It's
very easy to fake a blindfold video in at least three different >
>> and completely undetectable ways. [..] > > > > Oh
cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and >
> you get one for free: > > The three ways I was thinking of
are > > A. Pre-memorize. That is, look at the cube before you
start the > camera. Any blindfold solver can do this in a few
minutes. Clearly > impossible to catch. > B. Rehearse the solve.
The obvious extension of A. Keep doing > blindfold solves of a
position until you've reached the fake time > you're aiming for. If
you make sure to use an actual blindfold method > rather than
something else, this is undetectable as well ("hellsna" > used a
speed solving method, which gave his treachery away). > C. Use a see
through blindfold. All blindfold solvers seem to hold > the cube
where they would be looking if the blindfold *was* > transparent, so
that should be very hard to detect as well, but you > need to not
make any obvious "looking" moves. > > > 1. put on a blindfold.
Have a friend stand out of sight and they tell > > you exactly
what to do. Sound can be mixed in later (or turn off > > sound).
> > This seems pretty impractical, unless the solver just isn't a
cuber > and needs detailed instructions. It couldn't be used to beat
any > speed records. > > > 2. the most well known trick has
been used to let people drive a car > > (!), blindfolded: under
your blindfold is an earplug, which could > > easily be to a cell
phone, and your instructions are spoken by that > > same friend.
> > This is the same as 1 with more deceptive technology. I see
how it > could be useful to deceive a live audience. But not for
making fake > blindfold videos. > > And THANX for FINALLY
making me understand how Criss Angel did his > blind driving in
Vegas!! > > > 3. reverse the video of you scrambling a cube in
a very > > 'blindfold-solving' like way. However, a reversed video
is usually > > quite easy to detect. > > Yep. And it won't
look like a blindfold method. > > > 4. you practice a blindfold
solve over and over again, until you have > > completely memorized
it. Then you tape, at full speed. > > This is a combination of my
main ideas (A & B), so we agree on that. > It's completely
undetectable and easy to do without any need for help > from
potential witnesses. > > > I don't mean to give people ideas, I
just want everyone to be aware of > > these, so we can spot them
more easily. > > Except that the good ones are unspottable if
executed reasonably > well. I'd fall back the excuse that the bad
guys already know these > tricks, so letting the masses know helps in
making us less gullible. > But mostly it's just an interesting thing
to talk about. > > I think the realistic approach is to just
accept these videos as > entertainment, and use competitions to judge
how fast people actually > are. > > - - - - - - - - - - - -
> Curiosity was framed; ignorance killed the cat. > > Lars
Petrus - lars@... http://lar5.com > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] > >
1197. Competition in Florida From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 15:45:35 -0000
If anyone is interested on coming to Central Florida for a competition
that would be great because I really want to set one up. give me
feedback on this. I need to make sure we get enough ppl to come.
1198. Re : [Speed cubing group] Competition in Florida From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 08:10:44 -0800 (PST)
oops guys, sorry about my last message, it was intended for David only,
but i kinda pasted the wrong adress in. François ----- Message d'origine
---- De : David <skaterinpain57@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février
2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If
anyone is interested on coming to Central Florida for a competition that
would be great because I really want to set one up. give me feedback on
this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg
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1199. Re : [Speed cubing group] Competition in Florida From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 08:09:55 -0800 (PST)
Hi my young Padawan, well, I would be glad to come, but... you live
waaaay too far! what are your times like these days? François -----
Message d'origine ---- De : David <skaterinpain57@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février
2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If
anyone is interested on coming to Central Florida for a competition that
would be great because I really want to set one up. give me feedback on
this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;}
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Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
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1200. Re: [Speed cubing group] Re: How to make a fake blindfold video
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 08:41:16 -0800
On Feb 12, 2007, at 4:06, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
> wrote: >> >>> 1. put on a blindfold. Have a friend
stand out of sight and they > tell >>> you exactly what to
do. Sound can be mixed in later (or turn off >>> sound).
>> >> This seems pretty impractical, unless the solver just
isn't a > cuber >> and needs detailed instructions. It couldn't
be used to beat any >> speed records. > > Well, the record
for team blindsolving is 32.85 seconds. Wow. That's pretty impressive.
If you want to make it look like a "solo" blindfold solve, it probably
has to be quite a bit slower, though? - - - - - - - - - - - - "The
future is here. It's just not widely distributed yet." --- William
Gibson Lars Petrus - lars@... http://lar5.com
1201. Re: Lubes for cubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 17:23:47 -0000
Hey Marcus, I find that Rubik's Lube is good for the present day cubes
made under license to Seven Towns - Winning moves, Milton Bradley, Hess
(Rubiks.com) DIYs, but not for the older Ideal cubes. It's slick for the
new cubes, and lasts a long time, but it's too tacky for the older cubes
- slows them down. YMMV DJ --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > hey guys how does the Rubik's
lube from the website that comes in the DIY kits do compared to say
silicone, or anything you usually use? and what in your opinion is the
best lube to use? i have only used silicon so far, well lol me and my
friend used carmex when we got bored : ] > > >
--------------------------------- > Never Miss an Email > Stay
connected with Yahoo! Mail on your mobile. Get started! > >
[Non-text portions of this message have been removed] >
1202. Re: bogus auctions From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 17:32:46 -0000
Upon closer inspection I'd say that you are correct. The one on the
right looks to be a clone of the Gyro! I thought the color of the photo
was off, but you're right about the roundness, and also the tiles on the
one on the right are slighly larger. Related to this: last year I found
clones of Wonderful Puzzler cubes, which were themselves clones of
Ideal's. David J --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Are you sure about the
right one of the two? The tiles look too thick/ > round for a gyro I
think. It just looks cheap, not at all like the > left of the two,
and the blue is also a lot darker. > > Cheers! > Stefan >
> --- In speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia"
<d_j_salvia@> wrote: > > > > The other one was from
the same seller and contained two gyro cubes, > > but no deluxe:
> > http://cgi.ebay.com/ws/ >
eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1
> > > > DJ >
1203. Re: [Speed cubing group] Re: Lubes for cubes From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 19:40:59 +0100
Yes it is good, but kinda expensive for what it is. Just by some lube in
a car shop (except the special type that will destroy your cube, I do
not know the reference...please someone help me on this :p) So I think
the 2nd option is really good. Your lube bomb will last "forever". :D
Gilles 2007/2/12, d_j_salvia <d_j_salvia@...>: > > Hey
Marcus, > > I find that Rubik's Lube is good for the present day
cubes made under > license to Seven Towns - Winning moves, Milton
Bradley, Hess > (Rubiks.com) DIYs, but not for the older Ideal cubes.
> It's slick for the new cubes, and lasts a long time, but it's too
> tacky for the older cubes - slows them down. > > YMMV >
> DJ > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Marcus Trujillo > <m_trujillo_t@...> wrote: > > >
> hey guys how does the Rubik's lube from the website that comes in
> the DIY kits do compared to say silicone, or anything you usually
use? > and what in your opinion is the best lube to use? i have only
used > silicon so far, well lol me and my friend used carmex when we
got > bored : ] > > > > > >
--------------------------------- > > Never Miss an Email >
> Stay connected with Yahoo! Mail on your mobile. Get started! >
> > > [Non-text portions of this message have been removed]
> > > > > [Non-text portions of this message have been
removed]
1204. [Speed cubing group] Re: Lubes for cubes From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 22:36:18 -0000
I personally prefer CRC Heavy Duty Silicone. Works like a charm. It's
what Andrew Kang uses.
1205. Re: How to make a fake blindfold video From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Feb 2007 22:37:49 -0000
I know people who take a solved cube, scramble it, then run the video
BACKWARDS! to give the impression they really did it. But then, they
obviously solve it randomly, as know layer by layer or block method is
used. Can fool most people, but not anyone who really know how to cube.
1206. Re: How to make a fake blindfold video From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 00:34:52 -0000
An interesting yet totally pointless question is how hard would it be to
film yourself scrambling a cube using the reverse of your normal
speedsolving method, play that video backwards, and make it look like a
real solve? touche ;-) Chris
1207. Re: New PLL algortim (Y case) From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 02:16:53 -0000
I prefer the second one. --- In speedsolvingrubikscube@yahoogroups.com,
"Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I
found a nice algorithm for a PLL case (the Y case in > Fridrich's
web). I have been loking for this algorith in several webs > but I
haven't found it. The algorith is the following one: > > (U') B' R
B R' U' R' U R2 U R' U' R' F R F' > > Using two layers twist
(first you have to rotate the cube for put the > face B in U): >
> U' R U l' U' R' U R2 U R' U' l' U R U' > > You can see this
movements using a applet in my forum: > >
http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to
know if somebody had seen this algorithm before. I think > that it is
very good. > > Note: Observe that I am applying two OLL algortihms
but it is > different to this one (the number of movements is
different): > > F R U' R' U' R U R'- F' R U R' U'- R' F R F' >
1208. Re: [Speed cubing group] Re: Training tool for the simulator
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 13:17:39 +1100
d_funny007 wrote: > > http://www.ryanheise.com/cube/generator.html
> That's a really great functionality you added. I'm suprised no one
has > commented on this yet. Maybe it is too difficult to devise a
set of generators and input them every time, so I'll think about adding
a bookmark feature so that you can save a setup and come back to it.
Then I could also provide some presets for PLL, OLL, F2L drills, etc...
-- Ryan Heise http://www.ryanheise.com/cube/
1209. Looking for young cubers From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 08:47:25 -0000
Hi all, A Japanese TV show is looking for young cubers who are 12 or
under 12, and can solve 3x3x3 in 30 sec from all over the world. You can
get some information here.
http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp%
2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF-
8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in,
please e-mail me. I appreciate you could provide WCA ID if you have it.
Thanks in advance. Masayuki
1210. Re: How to make a fake blindfold video From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 11:13:41 -0000
Hey people, I wanted to post this anyway, but this is the thread where
it fits most...: Usually, we see videos of people solving cubes
blindfolded recieving a lot of criticism. People say: "Oh, it's played
backwards", or "Look at that thing on the white sticker, he can feel
it". I must say, really interesting how humans make up their own
explanations for something they don't believe; i've seen real original
theories. If anyone wants inspiration on how to make fake blindfold
videos, I suggest you lookup Tysons video (the one that wasn't really
meant to go over all of the internet). But here is something completely
different, and also kind of funny: In this video, all the cubers are
saying it's fake, and this one guy, who claim to know the guy in the
video, has to 'dissapoint' al us cubes. He knows for fact that it's
real, because he knows this guy :). Take a look:
http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > An interesting yet totally pointless question is how
hard would it be > to film yourself scrambling a cube using the
reverse of your normal > speedsolving method, play that video
backwards, and make it look like > a real solve? > > touche ;-)
> > Chris >
1211. Re: How to make a fake blindfold video From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 11:19:44 -0000
Here it is, the video I was talking about, including the hilarious
replies: http://uk.video.yahoo.com/video/play?
vid=a62423aa2747ec609e7436ac98686861.550653&fr= Click 'Read all
reviews' to so great replies, such as: "All asians are cheaters" "He's
asian .of couse he's not cheating....stop hating" "If Asians are all
cheaters, how could there be so many famous Asian leaders in the world?"
"To all you disbelievers:... I've seen people do it blindfolded in
literally 3 seconds." - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey people, > > I wanted to
post this anyway, but this is the thread where it fits > most...:
> > Usually, we see videos of people solving cubes blindfolded
recieving a > lot of criticism. People say: "Oh, it's played
backwards", or "Look at > that thing on the white sticker, he can
feel it". I must say, really > interesting how humans make up their
own explanations for something > they don't believe; i've seen real
original theories. If anyone wants > inspiration on how to make fake
blindfold videos, I suggest you lookup > Tysons video (the one that
wasn't really meant to go over all of the > internet). > > But
here is something completely different, and also kind of funny: In >
this video, all the cubers are saying it's fake, and this one guy, who
> claim to know the guy in the video, has to 'dissapoint' al us
cubes. > He knows for fact that it's real, because he knows this guy
:). Take a > look: > >
http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng > > - Joël.
1212. Re: New PLL algortim (Y case) From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 11:27:45 -0000
Hi Carlos, It's not bad... But I still prefer this: R2 U' R' U R U' z'y'
L' U' R U' R' U' L U - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Carlos Angosto"
<rubikaz@...> wrote: > > Hi, last week I found a nice
algorithm for a PLL case (the Y case in > Fridrich's web). I have
been loking for this algorith in several webs > but I haven't found
it. The algorith is the following one: > > (U') B' R B R' U' R' U
R2 U R' U' R' F R F' > > Using two layers twist (first you have to
rotate the cube for put the > face B in U): > > U' R U l' U' R'
U R2 U R' U' l' U R U' > > You can see this movements using a
applet in my forum: > >
http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to
know if somebody had seen this algorithm before. I think > that it is
very good. > > Note: Observe that I am applying two OLL algortihms
but it is > different to this one (the number of movements is
different): > > F R U' R' U' R U R'- F' R U R' U'- R' F R F' >
1213. Re: [Speed cubing group] Re: How to make a fake blindfold video
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 13 Feb 2007 14:22:53 +0100
----- Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 13, 2007
12:13 PM Subject: [Speed cubing group] Re: How to make a fake blindfold
video For me the scrambling looks very natural. Comments? R But here is
something completely different, and also kind of funny: In this video,
all the cubers are saying it's fake, and this one guy, who claim to know
the guy in the video, has to 'dissapoint' al us cubes. He knows for fact
that it's real, because he knows this guy :). Take a look:
http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. [Non-text
portions of this message have been removed]
1214. [Speed cubing group] Re: How to make a fake blindfold video
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 14:00:28 -0000
> For me the scrambling looks very natural. Comments? > > R The
scrambling looks natural... Apparently he memorised a scramble that's
build up with a combination of different finger tricks that can be done
really fluently.
1215. Idaho Competition From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 16:01:52 -0000
Hello All, I am considering hosting another competition in Boise, ID on
March 17th. Due to increased interest in Boise, we have enough potential
competitors to make this happen. Is anyone from this group interested in
attending? Please either respond here, or email me at ephem825 at yahoo
dot com Thanks! Frank
1216. blindfold full new video From:
"Alien Stranger" <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 17:10:22 -0000
Obesrve la manche droite de ma chemise
http://www.youtube.com/watch?v=7FFz5uZiicM
1217. Re: Idaho Competition From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 09:25:03 -0800
Hey Frank, You should figure this out quickly, or push back the date.
I'd prefer that the tournament is announced one month in advance. Let me
know if this is possible. -Tyson On 2/13/07, Frank <ephem825@...>
wrote: > > Hello All, > > I am considering hosting another
competition in Boise, ID on March > 17th. Due to increased interest
in Boise, we have enough potential > competitors to make this happen.
Is anyone from this group interested > in attending? > > Please
either respond here, or email me at ephem825 at yahoo dot com > >
Thanks! > > Frank > > > [Non-text portions of this
message have been removed]
1218. Re: Idaho Competition From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 09:25:43 -0800
Curse this "reply to yahoo group" thing. On 2/13/07, Tyson Mao
<tyson.mao@...> wrote: > > Hey Frank, > > You should
figure this out quickly, or push back the date. I'd prefer > that the
tournament is announced one month in advance. Let me know if this >
is possible. > > -Tyson > > On 2/13/07, Frank
<ephem825@...> wrote: > > > > Hello All, > >
> > I am considering hosting another competition in Boise, ID on
March > > 17th. Due to increased interest in Boise, we have enough
potential > > competitors to make this happen. Is anyone from this
group interested > > in attending? > > > > Please
either respond here, or email me at ephem825 at yahoo dot com > >
> > Thanks! > > > > Frank > > > > >
> > > [Non-text portions of this message have been removed]
1219. Re: [Speed cubing group] Re: How to make a fake blindfold video
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 09:31:58 -0800
I'm sure some of you from WC 2005 remember Leyan's 3-second BLD solve
too, right? I must say though, I owe Leyan a lot. He has a
"finger-tricked" scramble, and he's helped me look good in front of
girls at bars because I've done his scramble blindfolded several times.
He's a great friend watching my back! (Sadly, I have no confidence on
the dance floor.) -Tyson On 2/13/07, Joël van Noort <joel_vn@...>
wrote: > > > For me the scrambling looks very natural.
Comments? > > > > R > > The scrambling looks
natural... Apparently he memorised a scramble > that's build up with
a combination of different finger tricks that can > be done really
fluently. > > > [Non-text portions of this message have been
removed]
Leyan and I discussed this algorithm this weekend. It's only strong if
you practice it and can identify it quickly. Otherwise, it's a real pain
to identify, especially in your head. -Tyson On 2/10/07,
yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > >
> On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > > >
Hello, > > > > D' B2 (RB'R'B) * 3 B2 D will do the job. It's
not a very nice case, > > I agree. > Thx a lot, I didn't think
about using this alg only once. > > Quôc > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> yahoogroups@... wrote: > > > > > > Hello, >
> > I was reading about blindfolding for a few weeks already, but
I > > > really started > > > practicing/learning this
past weekend (using Tyson's tutorial, > > that I > > >
found more > > > intuitive in describing and adapting the
effect of the algorithms). > > > > > > After only a
few days I was able to consistently orient corners > > and >
> > edges and > > > permute corners in a reasonable time.
> > > > > > Before moving to the hardest/longest part
(permuting edges), I've > > > been practicing > > > a
few scrambles a day but sometimes I don't quite see how to > >
permute > > > pair of > > > corners easily. > >
> > > > Maybe it's really simple and I'm just blind... ;)
> > > > > > For example, how would you invert? >
> > > > > (UFR DBL) (DFL UBL) > > > > >
> In other words, what would be your setup move? > > > >
> > Thanks, > > > > > > Best Regards, > >
> Quôc > > > > > > > > > > > >
[Non-text portions of this message have been removed]
1221. Re: [Speed cubing group] blindfold full new video From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 09:58:03 -0800
Some people should really stop doing drugs... Quôc On Feb 13, 2007, at
9:10 AM, Alien Stranger wrote: > Obesrve la manche droite de ma
chemise > > http://www.youtube.com/watch?v=7FFz5uZiicM >
1222. Re: funny luckiest solve ever? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 19:59:07 -0000
> And of course the solve is just the inverse: > U' F' B' D F' B'
(you can imagine my surprise at this point...) > and then R2 D' U F2
D2 U2 B2 D' U R2 > > This is, to my recall, the luckiest solve I
ever had :) > > Quôc > The second part... (R2 D' U F2 D2 U2 B2
D' U R2) can be done faster as (M2 E M2 E). However, that scramble was
extremely unlikely given that it is at most 10 STM from solved position
(8 in Axle Turn Metric...).
1223. Re: Square-1 PLL method From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 20:20:40 -0000
This was really cool. I definately learned something from watching it.
Although I think the optimal algs for 3-cycle of edges is not too hard
to memorize and is much faster. The H-Perm for sq-1 is fairly trivial. I
do (try to) speedsolve sq-1, but I'm always suprised to run into things
like T-Perm and end up doing it the long way (as a J-Perm and then
edges). I also never knew an alg for 3-cycle of corners. Now I will
start using this idea in my speedsolving. Not counting this, I only use
6 algs for speedsolving (a circular 4- edge cycle, 3 algs for edges
without parity, and J-Perm and N-Perm). I've been albe to get several
sub-1 minute times this way. How would you do E-Perm using your idea? Oh
and btw, I think that was the first time I heard you speak. Your English
is not bad at all. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > In 2005 I came
up with an easy method to permute the last layer (if > you solve that
way) of the Square-1. I just kept forgetting > algorithms, even those
I had found myself. So I wanted something I > wouldn't forget. >
> http://stefan-pochmann.de/spocc/speedsolving/square1/ > >
Cheers! > Stefan >
1224. Re: Off-topic: Sudoku From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 20:38:49 -0000
Wow! I'm *very* impressed. I love solving sudokus, especially the very
hard ones. I can only go at half your speed though I estimate. Maybe
even only a third. I think Hardwick is somewhat interested in sudokus as
well. However, I think solving one on a computer is like solving a cube
on the computer... too slow and not nearly as fun. (Although Ryan's java
applet might be a good conter-example.) I much rather solve on paper.
I'm curious, are you faster or solwer on paper and by how much? Are
there Sudoku competitions you go to? You seem to very experienced. I
generally don't pause as much though, I continue go around leaving more
clues if I can't proceed, even though they might not be terribly
helpful. Maybe that's something I need to change... How long would it
take you to solve a random websudoku puzzle at the Evil level on paper?
This is a good way for me to guage your true speed. I solve about 10 of
them per day and have not been getting any faster. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > I've asked many cubers, and it
seems that very few cube solvers like > sudoku, It's a bit strange.
> They are 2 rather different puzzles, since the puzzle is physical,
> mechanical , and so special. > But after solving many sudoku
grids during the last months, I find in > it the same kind of
interest. It's about seeing the configurations > fast and imagine
lucky tricks based on a few patterns. > > If sub-15 is considered
as a good 3x3x3 time, I wonder what a good > time would be for an
evelish grid. > I'm still feeling so clumsy:
http://grrroux.free.fr/misc/koukou.avi > > Gilles. >
1225. Re: [Speed cubing group] blindfold full new video From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 18:39:55 -0300 (ART)
What's on your right sleeve? and why didn't you inspect the cube on the
canadian TV show like you did in this one? Pedro Alien Stranger
<rubiks99ca@...> escreveu: Obesrve la manche droite de ma chemise
http://www.youtube.com/watch?v=7FFz5uZiicM
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1226. Re: blindfold full new video From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 22:54:57 -0000
It really freaks me out that people like you walk the streets. --- In
speedsolvingrubikscube@yahoogroups.com, "Alien Stranger"
<rubiks99ca@...> wrote: > > Obesrve la manche droite de ma
chemise > > http://www.youtube.com/watch?v=7FFz5uZiicM >
1227. Re: [Speed cubing group] Re: blindfold full new video
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Feb 2007 15:14:38 -0800
I know Brittany Dzoan says she would never be able to strangle a cute
puppy. But I think she just didn't have the right stimulus. On 2/13/07,
goodxy2002 <goodxy2002@...> wrote: > > It really freaks me
out that people like you walk the streets. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alien Stranger" > <rubiks99ca@...> wrote: > > >
> Obesrve la manche droite de ma chemise > > > >
http://www.youtube.com/watch?v=7FFz5uZiicM > > > > >
[Non-text portions of this message have been removed]
1228. FMC video From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 00:08:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > > For me the scrambling looks
very natural. Comments? > > > > R > > The scrambling
looks natural... Apparently he memorised a scramble > that's build up
with a combination of different finger tricks that can > be done
really fluently. > Yes, that's why in a video, you should make very
obvious the scramble is perfectly random.
http://grrroux.free.fr/me/FFMC.avi
1229. Re: Off-topic: Sudoku From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 00:21:25 -0000
I'm sorry, I can't tell today how fast I am on paper, I don't have a
printer. I 've been practicing for a few months on a french site,
http://e-sudoku.fr. Daily online competitions are very challenging! 4
grids a day (different difficulties), 1000 competitors, daily and weekly
rankings. I was ranked 11th last week, my method has started to pay, so
I'm not a newbie anymore, but I feel that a professional speed-sudokist
would be much much faster. I remember I couldn't stand the interface at
first. Pen and paper were more friendly and faster. But when you get
used to it, multiple candidates appear more clearly, and the eraser is
cleaner. Gilles. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Wow! I'm *very*
impressed. > > I love solving sudokus, especially the very hard
ones. I can only go > at half your speed though I estimate. Maybe
even only a third. I think > Hardwick is somewhat interested in
sudokus as well. However, I think > solving one on a computer is like
solving a cube on the computer... > too slow and not nearly as fun.
(Although Ryan's java applet might be > a good conter-example.) I
much rather solve on paper. > > I'm curious, are you faster or
solwer on paper and by how much? > > Are there Sudoku competitions
you go to? You seem to very experienced. > I generally don't pause as
much though, I continue go around leaving > more clues if I can't
proceed, even though they might not be terribly > helpful. Maybe
that's something I need to change... > > How long would it take
you to solve a random websudoku puzzle at the > Evil level on paper?
This is a good way for me to guage your true > speed. I solve about
10 of them per day and have not been getting any > faster. > >
> -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" > <grrroux@> wrote: > > > > > >
I've asked many cubers, and it seems that very few cube solvers like
> > sudoku, It's a bit strange. > > They are 2 rather
different puzzles, since the puzzle is physical, > > mechanical ,
and so special. > > But after solving many sudoku grids during the
last months, I find in > > it the same kind of interest. It's
about seeing the configurations > > fast and imagine lucky tricks
based on a few patterns. > > > > If sub-15 is considered as
a good 3x3x3 time, I wonder what a good > > time would be for an
evelish grid. > > I'm still feeling so clumsy:
http://grrroux.free.fr/misc/koukou.avi > > > > Gilles. >
> >
1230. any innovative ideas to propose? From:
Sachin <sachinss@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 11:05:57 +0530
Hello! Happy valentine's day for all of you. I was wondering if anyone
on this group had used the cube in any innovative way to propose to
their mates? One i know of is to do the algo U2 L' B F2 U' B D U R' F L
U B D U' L and get I,L,U on the L, F, R faces. Do let us know if you
used some other tactics......and the results too! I am sure if the above
algo was shown to a non-cuber they will surely freak out, and thats the
last thing you want! Sachin.
1231. Re: any innovative ideas to propose? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 17:14:06 -0000
This is my standard valentines day cube setup:
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg I suppose
it could work for that :) -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...>
wrote: > > Hello! > Happy valentine's day for all of you. >
> I was wondering if anyone on this group had used the cube in any
> innovative way to propose to their mates? > > One i know of
is to do the algo > U2 L' B F2 U' B D U R' F L U B D U' L > >
and get I,L,U on the L, F, R faces. > > Do let us know if you used
some other tactics......and the results > too! I am sure if the above
algo was shown to a non-cuber they will > surely freak out, and thats
the last thing you want! > > Sachin. >
1232. Re: [Speed cubing group] Re: any innovative ideas to propose?
From:
"Evan Gates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 09:32:12 -0800
I don't have it with me so I can't take a picture of it, but a year ago
my girlfriend asked me to our high school's Valentines Day dance on a
Rubik's cube. She wrote one letter on each sticker on the yellow face,
scrambled it, and gave it to me to solve. -Evan On 2/14/07, Daniel Hayes
<swedishlf@...> wrote: > > This is my standard valentines
day cube setup: > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > >
I suppose it could work for that :) > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Sachin <sachinss@...> > wrote: > > > > Hello!
> > Happy valentine's day for all of you. > > > > I
was wondering if anyone on this group had used the cube in any > >
innovative way to propose to their mates? > > > > One i know
of is to do the algo > > U2 L' B F2 U' B D U R' F L U B D U' L
> > > > and get I,L,U on the L, F, R faces. > > >
> Do let us know if you used some other tactics......and the results
> > too! I am sure if the above algo was shown to a non-cuber they
will > > surely freak out, and thats the last thing you want! >
> > > Sachin. > > > > > [Non-text portions of
this message have been removed]
1233. Re: [Speed cubing group] Re: any innovative ideas to propose?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 09:42:38 -0800
Some students at EPGY this past summer did the same thing to a counselor
as well. On 2/14/07, Evan Gates <evan.gates@...> wrote: > >
I don't have it with me so I can't take a picture of it, but a year ago
> my > girlfriend asked me to our high school's Valentines Day
dance on a Rubik's > cube. She wrote one letter on each sticker on
the yellow face, scrambled > it, and gave it to me to solve. >
> -Evan > > On 2/14/07, Daniel Hayes <swedishlf@...
<swedishlf%40hotmail.com>> > wrote: > > > > This
is my standard valentines day cube setup: > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > >
> > I suppose it could work for that :) > > > >
-Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Sachin
<sachinss@...> > > wrote: > > > > > >
Hello! > > > Happy valentine's day for all of you. > >
> > > > I was wondering if anyone on this group had used the
cube in any > > > innovative way to propose to their mates?
> > > > > > One i know of is to do the algo > >
> U2 L' B F2 U' B D U R' F L U B D U' L > > > > > >
and get I,L,U on the L, F, R faces. > > > > > > Do let
us know if you used some other tactics......and the results > >
> too! I am sure if the above algo was shown to a non-cuber they will
> > > surely freak out, and thats the last thing you want! >
> > > > > Sachin. > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
1234. Re: [Speed cubing group] Re: any innovative ideas to propose?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 12:38:16 -0800
Oh, not a valentine's dance. Just the summer program dance... with the
cube. Has the cube been actually responsible or played a significant
role in someone finding a relationship out there? -Tyson On 2/14/07,
Tyson Mao <tyson.mao@...> wrote: > > Some students at EPGY
this past summer did the same thing to a counselor > as well. >
> On 2/14/07, Evan Gates <evan.gates@... > wrote: > >
> > I don't have it with me so I can't take a picture of it, but a
year > > ago my > > girlfriend asked me to our high school's
Valentines Day dance on a > > Rubik's > > cube. She wrote
one letter on each sticker on the yellow face, scrambled > > it,
and gave it to me to solve. > > > > -Evan > > >
> On 2/14/07, Daniel Hayes
<swedishlf@...<swedishlf%40hotmail.com>> > > wrote:
> > > > > > This is my standard valentines day cube
setup: > > > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > >
> > > > I suppose it could work for that :) > > >
> > > -Daniel > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > ps.com>, > > > > > Sachin
<sachinss@...> > > > wrote: > > > > > >
> > Hello! > > > > Happy valentine's day for all of
you. > > > > > > > > I was wondering if anyone
on this group had used the cube in any > > > > innovative
way to propose to their mates? > > > > > > > >
One i know of is to do the algo > > > > U2 L' B F2 U' B D U
R' F L U B D U' L > > > > > > > > and get I,L,U
on the L, F, R faces. > > > > > > > > Do let us
know if you used some other tactics......and the results > > >
> too! I am sure if the above algo was shown to a non-cuber they will
> > > > surely freak out, and thats the last thing you want!
> > > > > > > > Sachin. > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > [Non-text portions of this message have been removed]
1235. cheaters ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 20:59:43 -0000
Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang
Chen blindsolved in 1:25 on TV even before that and had been repeatedly
and publicly accused of obvious faking at least by one person. Was there
any reaction of the people who accused them of cheating and I missed it?
Otherwise, what do they think about this new evidence? Or is it just
more fun to accuse that to apologize? Cheers! Stefan
1236. Re: Square-1 PLL method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 21:10:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > How would you do E-Perm using your
idea? That's one of those which take four repetitions. I don't remember
how to do them. I just try to connect neighbours correctly to get closer
to solved. > Oh and btw, I think that was the first time I heard you
speak. Your > English is not bad at all. Who told you my English is
bad? Did I tell you my English is bad? I didn't tell you my English is
bad. Buzz... Jerry Seinfeld on the phone. You people with the English.
It never ends. Yeah I watched those final episodes a few days ago. Oh
and you don't hear my many bad attempts, from recording the first piece
to finishing the whole video it took me about four hours. Cheers! Stefan
1237. any Seattle speedcubers? From:
"famousbirds" <famousbirds@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 00:18:46 -0000
Hello, For an undergraduate research project in Cognitive Psychology, I
am analyzing the mental model and methods speedcubers use during a
solve. To conduct my study I need the services of a Seattle speedcuber.
I'll need about an hour of your time; you'll fill out a questionnaire
and do four solves. I can't pay you, but you will receive a new,
greased-up cube for your time. If you're interested, email me at
pocketfu@... or contact me on Aim (SN = pocketfu) and I'll provide more
details. -Alex
1238. bigcubes.com From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 16:32:15 -0800 (PST)
in an effort to become more friendly to all cubers, i was wondering if
anyone would be willing to translate us into different languages. i know
i can use the translate and babelfish stuff, but usually that is
horrible and i'd like it to actually make sense. we would really like to
have some european languages available, and also would like it if some
asian cubers can help out as well, a large amount of our traffic is from
korea and other close by asian countries, so we'd like to have a well
translated site for everyone to use that can. no biggie if everyone is
too busy, just an idea, so if you use bigcubes a lot and want to
contribute, or are just interested in helping, please contact me at
rxdeath(spambotsdie)@... --------------------------------- Don't be
flakey. Get Yahoo! Mail for Mobile and always stay connected to friends.
[Non-text portions of this message have been removed]
1239. Re: [Speed cubing group] any Seattle speedcubers? From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 16:36:33 -0800 (PST)
i think your closest and probably only bet is chris hunt, he's in the
seattle area, but i'm not sure how busy he is, i'm not familiar with any
other seattle cubers famousbirds <famousbirds@...> wrote: Hello,
For an undergraduate research project in Cognitive Psychology, I am
analyzing the mental model and methods speedcubers use during a solve.
To conduct my study I need the services of a Seattle speedcuber. I'll
need about an hour of your time; you'll fill out a questionnaire and do
four solves. I can't pay you, but you will receive a new, greased-up
cube for your time. If you're interested, email me at pocketfu@... or
contact me on Aim (SN = pocketfu) and I'll provide more details. -Alex
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed]
1240. Re: bigcubes.com From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 01:05:01 -0000
Hi Clancy, About the countries where people are from, I recently started
using google analytics, and on the map it's very funy to see the
concentration of 'dots': A whole bunch of them from the US, a whole
bunch of them in (Central-ish) Europa, and a whole bunch in south- east
Asia (Cities like Hanoi)... I could try to write some Dutch for you...
If you want ;). But I also have more stuff to do.. Just talk about it on
MSN.. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > in an effort to
become more friendly to all cubers, i was wondering if anyone would be
willing to translate us into different languages. i know i can use the
translate and babelfish stuff, but usually that is horrible and i'd like
it to actually make sense. we would really like to have some european
languages available, and also would like it if some asian cubers can
help out as well, a large amount of our traffic is from korea and other
close by asian countries, so we'd like to have a well translated site
for everyone to use that can. no biggie if everyone is too busy, just an
idea, so if you use bigcubes a lot and want to contribute, or are just
interested in helping, please contact me at rxdeath(spambotsdie) @...
> > > --------------------------------- > Don't be flakey.
Get Yahoo! Mail for Mobile and > always stay connected to friends.
> > [Non-text portions of this message have been removed] >
1241. Re: cheaters ? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 01:19:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Thibaut Jacquinot got an official
13.51 average ten days ago. Danyang > Chen blindsolved in 1:25 on TV
even before that and had been > repeatedly and publicly accused of
obvious faking at least by one > person. Was there any reaction of
the people who accused them of > cheating and I missed it? Otherwise,
what do they think about this > new evidence? Or is it just more fun
to accuse that to apologize? > > Cheers! > Stefan > Yes,
Thibaut averaged 13.51, and the day before, we saw him averaging sub-13.
With shaking hands! How is it possible? He's cheating, obviously!
Everytime. That's the only explanation. Gilles.
well in all fairness if you have seen it with your own eyes its easier
to believe. i never said he was cheating, i just believe that his home
records were a bit exaggerated, if i'm wrong, then oh well he knows how
good he is and that's really all that matters. i know that 11.62 and
13.5 are amazing averages, i'm just only impressed by the second one. :)
Gilles Roux <grrroux@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Thibaut Jacquinot got an official
13.51 average ten days ago. Danyang > Chen blindsolved in 1:25 on TV
even before that and had been > repeatedly and publicly accused of
obvious faking at least by one > person. Was there any reaction of
the people who accused them of > cheating and I missed it? Otherwise,
what do they think about this > new evidence? Or is it just more fun
to accuse that to apologize? > > Cheers! > Stefan > Yes,
Thibaut averaged 13.51, and the day before, we saw him averaging sub-13.
With shaking hands! How is it possible? He's cheating, obviously!
Everytime. That's the only explanation. Gilles.
--------------------------------- Be a PS3 game guru. Get your game face
on with the latest PS3 news and previews at Yahoo! Games. [Non-text
portions of this message have been removed]
1243. Rubik's Cube Club From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Feb 2007 20:28:52 -0600
Hey guys, So I'm giving another attempt at starting up a cube club; this
time at UT Austin. I was wondering if anyone who has started a
successful club has any suggestions as to how to run a meeting, or the
club in general. I tried once before to teach the cube in front of a
group, but it didn't work out too well (though I did bring in a few
people). I'm thinking if I can get enough people involved here, we can
have more competitions here in the Texas area (there hasn't been one
that I know of since the Caltech Dallas competition). Any help is
appreciated. I really want to make this work. Thanks, -Sapan Upadhyay
[Non-text portions of this message have been removed]
1244. The 4x4x4 can be solved in 68 turns From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 02:42:29 -0000
Hi, I have done an analysis of the 4x4x4 that shows all positions can be
solved using no more than 68 turns. This is a five-stage analysis like
others I have done, but this one allows any of 36 single-layer turns and
any of 27 double-layer turns (adjacent layers turned together) to be
counted as a single turn. Stage 1: 10 turns max. Stage 2: 15 turns max.
Stage 3: 12 turns max. Stage 4: 15 turns max. Stage 5: 16 turns max. You
can get more details using the following link:
http://cubezzz.homelinux.org/drupal/?q=node/view/73 - Bruce
1245. Re: [Speed cubing group] The 4x4x4 can be solved in 68 turns
From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 14 Feb 2007 20:02:01 -0700
Hello Bruce, How did you get 10, 15, 12, etc. for the turns max? I
looked at your page, but couldn't see how you came upon those numbers.
Thanks ----- Original Message ----- From: Bruce
Norskog<mailto:brnorsk@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, February 14, 2007 7:42 PM Subject: [Speed cubing group]
The 4x4x4 can be solved in 68 turns Hi, I have done an analysis of the
4x4x4 that shows all positions can be solved using no more than 68
turns. This is a five-stage analysis like others I have done, but this
one allows any of 36 single-layer turns and any of 27 double-layer turns
(adjacent layers turned together) to be counted as a single turn. Stage
1: 10 turns max. Stage 2: 15 turns max. Stage 3: 12 turns max. Stage 4:
15 turns max. Stage 5: 16 turns max. You can get more details using the
following link:
http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73>
- Bruce [Non-text portions of this message have been removed]
1246. Re: [Speed cubing group] The 4x4x4 can be solved in 68 turns
From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 04:34:09 -0000
Hi Patrick, I'll use stage 1 as an example. If you look at the table for
Stage 1, it has three columns. The "distance" number gives a number for
how many turns from "solved" a position is. The number in the
"positions" column gives the number of positions there are at that
distance out of the 1,608,475,077 positions for that stage. Stage 1
solves corner orientation (2187 positions) and puts a set of 8 edges
into the set of home positions for those edges (24!/(16!*8!) = 735,471
positions). Total positions is 2187*735,471 = 1,608,475,077. The table
indicates that 1,283,292 require 10 turns to solve. The table accounts
for all 1,608,475,077 positions for that stage, so there are no
positions that require more than 10 turns to solve. Note stage 1 has
three "solved" positions. This is because you can put the white/yellow
facelets of the corners onto the U/D faces, onto the F/B faces, or onto
the L/R faces. That is because there are no fixed centers on the 4x4x4
that you have to align the corners with. Generally, most positions can
be considered equivalent to some other positions by using symmetry. The
"unique" column gives the number of positions that are unique when using
symmetry to group such symmetrically equivalent positions together.
Thus, using symmetry reduces the number of positions that the computer
has to keep track of, and reduces the amount of storage required to
perform the calculation. The analysis starts with the positions at
distance 0, and iteratively finds all the positions one turn farther
away than the positions at the previous distance. My first five-stage
analysis (for single-slice turns) was described at:
http://cubezzz.homelinux.org/drupal/?q=node/view/62 That may provide
some additional information if you haven't read that already. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Hello Bruce, > How did
you get 10, 15, 12, etc. for the turns max? I looked at your page, but
couldn't see how you came upon those numbers. Thanks > > >
----- Original Message ----- > From: Bruce
Norskog<mailto:brnorsk@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Wednesday, February 14, 2007 7:42 PM > Subject: [Speed
cubing group] The 4x4x4 can be solved in 68 turns > > > Hi,
> > I have done an analysis of the 4x4x4 that shows all positions
can be > solved using no more than 68 turns. This is a five-stage
analysis like > others I have done, but this one allows any of 36
single-layer turns > and any of 27 double-layer turns (adjacent
layers turned together) to > be counted as a single turn. > >
Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12
turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. >
> You can get more details using the following link: > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73>
> > - Bruce > > > > > > [Non-text portions of
this message have been removed] >
1247. Re: The 4x4x4 can be solved in 68 turns From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 11:09:05 -0000
Hi Bruce :-) Just to make sure. You set the search up with those
blockturns belonging to the list of generators? Or you did a
"post-analysis" to reduce your earlier numbers by merging singular turns
to blockturns? I guess that allowing far more generators than previously
slowed down the search considerably ?? Kind regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have done an
analysis of the 4x4x4 that shows all positions can be > solved using
no more than 68 turns. This is a five-stage analysis like > others I
have done, but this one allows any of 36 single-layer turns > and any
of 27 double-layer turns (adjacent layers turned together) to > be
counted as a single turn. > > Stage 1: 10 turns max. > Stage 2:
15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max.
> Stage 5: 16 turns max. > > You can get more details using the
following link: > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce
>
1248. Re: The 4x4x4 can be solved in 68 turns From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 11:11:12 -0000
Ah ok i have the answer already to the first question! Silly me ;-) -PKF
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-)
> > Just to make sure. You set the search up with those blockturns
> belonging to the list of generators? Or you did a "post-analysis"
to > reduce your earlier numbers by merging singular turns to
blockturns? > I guess that allowing far more generators than
previously slowed down > the search considerably ?? > > Kind
regards, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I
have done an analysis of the 4x4x4 that shows all positions can be >
> solved using no more than 68 turns. This is a five-stage analysis
> like > > others I have done, but this one allows any of 36
single-layer turns > > and any of 27 double-layer turns (adjacent
layers turned together) > to > > be counted as a single turn.
> > > > Stage 1: 10 turns max. > > Stage 2: 15 turns
max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max.
> > Stage 5: 16 turns max. > > > > You can get more
details using the following link: > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > >
- Bruce > > >
1249. Re: [Speed cubing group] Looking for young cubers From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 13:51:26 +0000 (GMT)
Dear Mr.Masayuki, I am J.Bernett Orlando from India,. I am 10 years 8
months. I competed in WCA recognised Dutch Open 2006 in THe Netherlands.
My timings in dutch open are as follows 333 fastest = 12.41 sec 333
average = 15.66 sec 333 blindfolded = 3 min 55,77 sec 333 one handed =
60 sec 444 fastest = 60.87 sec 444 average = 80.xy sec 555 fastest =
144.xy sec megaminx = 5min 45 sec megaminx average = 6 min 1 sec
pyraminx = 23 sec square-1 fastest = 27.02 sec square-1 average = 36.35
sec 333 maximum cubes blindfolded = 3 cubes I am ranked in top 25 almost
in all types of puzzles in WCA ranking list. By the way, may I know what
for this enquiry ? J.Bernett Orlando makimoto2000us
<no_reply@yahoogroups.com> wrote: Hi all, A Japanese TV show is
looking for young cubers who are 12 or under 12, and can solve 3x3x3 in
30 sec from all over the world. You can get some information here.
http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp%
2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF-
8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in,
please e-mail me. I appreciate you could provide WCA ID if you have it.
Thanks in advance. Masayuki --------------------------------- Heres a
new way to find what you're looking for - Yahoo! Answers [Non-text
portions of this message have been removed]
1250. Re: The 4x4x4 can be solved in 68 turns From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 14:50:13 -0000
Hi Per, The analyses for the five stages were done from scratch, not
from somehow using the results from the ealier single-slice turn metric
calculation. It used basically the same program code with some
differences to use the larger set of distance-1 moves within each stage.
More distance-1 moves does result in longer execution time, but I think
it's only a proportional (approximately) increase in execution time. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Ah ok i have the
answer already to the first question! Silly me ;-) > > -PKF >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
> Fredlund" <aspiring_to_love@> wrote: > > > > Hi
Bruce :-) > > > > Just to make sure. You set the search up
with those blockturns > > belonging to the list of generators? Or
you did a "post-analysis" > to > > reduce your earlier numbers
by merging singular turns to > blockturns? > > I guess that
allowing far more generators than previously slowed > down > >
the search considerably ?? > > > > Kind regards, > >
> > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > >
> > > I have done an analysis of the 4x4x4 that shows all
positions can > be > > > solved using no more than 68 turns.
This is a five-stage analysis > > like > > > others I
have done, but this one allows any of 36 single-layer > turns >
> > and any of 27 double-layer turns (adjacent layers turned >
together) > > to > > > be counted as a single turn. >
> > > > > Stage 1: 10 turns max. > > > Stage 2:
15 turns max. > > > Stage 3: 12 turns max. > > > Stage
4: 15 turns max. > > > Stage 5: 16 turns max. > > >
> > > You can get more details using the following link: >
> > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > >
> > - Bruce > > > > > >
1251. Re: bigcubes.com From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 16:30:10 -0000
Hi Clancy :-) I'm also willing to help you out on this. In what format
would i receive the parts to be translated? And in what format do you
need the translation(s) delivered? Kind regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > in an effort to become
more friendly to all cubers, i was wondering if anyone would be willing
to translate us into different languages. i know i can use the translate
and babelfish stuff, but usually that is horrible and i'd like it to
actually make sense. we would really like to have some european
languages available, and also would like it if some asian cubers can
help out as well, a large amount of our traffic is from korea and other
close by asian countries, so we'd like to have a well translated site
for everyone to use that can. no biggie if everyone is too busy, just an
idea, so if you use bigcubes a lot and want to contribute, or are just
interested in helping, please contact me at rxdeath(spambotsdie)@...
> > > --------------------------------- > Don't be flakey.
Get Yahoo! Mail for Mobile and > always stay connected to friends.
> > [Non-text portions of this message have been removed] >
cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip,
i took the videos out to save space. anyone that wants to can dl it and
i guess either write over it directly and send it back or you can just
send a text file, word, or anything that works best for you, and
obviously something telling me what is what part because i doubt i'll be
able to tell Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi
Clancy :-) I'm also willing to help you out on this. In what format
would i receive the parts to be translated? And in what format do you
need the translation(s) delivered? Kind regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > in an effort to become
more friendly to all cubers, i was wondering if anyone would be willing
to translate us into different languages. i know i can use the translate
and babelfish stuff, but usually that is horrible and i'd like it to
actually make sense. we would really like to have some european
languages available, and also would like it if some asian cubers can
help out as well, a large amount of our traffic is from korea and other
close by asian countries, so we'd like to have a well translated site
for everyone to use that can. no biggie if everyone is too busy, just an
idea, so if you use bigcubes a lot and want to contribute, or are just
interested in helping, please contact me at rxdeath(spambotsdie)@...
> > > --------------------------------- > Don't be flakey.
Get Yahoo! Mail for Mobile and > always stay connected to friends.
> > [Non-text portions of this message have been removed] >
--------------------------------- Never miss an email again! Yahoo!
Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text
portions of this message have been removed]
1253. [Speed cubing group] Re: bigcubes.com From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 18:15:11 -0000
I may do Swedish for you. "May" because I'm so lazy and most of all, if
I'm using my time to do that I will loose the same amount of cubing time
and that is a BIG BIG problem, a lot bigger than your cubes =) I
downloaded your file and it does not look that much to do, some files
are large but a lot of the HTML is applet parameters and not text. //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > cool thanks, i put a
copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out
to save space. anyone that wants to can dl it and i guess either write
over it directly and send it back or you can just send a text file,
word, or anything that works best for you, and obviously something
telling me what is what part because i doubt i'll be able to tell >
> Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy
:-) > > I'm also willing to help you out on this. In what format
would i > receive the parts to be translated? And in what format do
you need > the translation(s) delivered? > > Kind regards, >
> Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran > <perscription_death@> wrote: > > >
> in an effort to become more friendly to all cubers, i was wondering
> if anyone would be willing to translate us into different
languages. > i know i can use the translate and babelfish stuff, but
usually that > is horrible and i'd like it to actually make sense. we
would really > like to have some european languages available, and
also would like > it if some asian cubers can help out as well, a
large amount of our > traffic is from korea and other close by asian
countries, so we'd > like to have a well translated site for everyone
to use that can. no > biggie if everyone is too busy, just an idea,
so if you use bigcubes > a lot and want to contribute, or are just
interested in helping, > please contact me at
rxdeath(spambotsdie)@... > > > > > >
--------------------------------- > > Don't be flakey. Get Yahoo!
Mail for Mobile and > > always stay connected to friends. >
> > > [Non-text portions of this message have been removed]
> > > > > > > > >
--------------------------------- > Never miss an email again! >
Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out.
> > [Non-text portions of this message have been removed] >
yes most of the bulk is in the backend coding stuff, there isn't that
much up front text really. i'll take any language that anyone is willing
to do, and i'll just make a bunch of little flag icons at the top.
Kenneth Gustavsson <kenneth@...> wrote: I may do Swedish for you.
"May" because I'm so lazy and most of all, if I'm using my time to do
that I will loose the same amount of cubing time and that is a BIG BIG
problem, a lot bigger than your cubes =) I downloaded your file and it
does not look that much to do, some files are large but a lot of the
HTML is applet parameters and not text. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > cool thanks, i put a
copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out
to save space. anyone that wants to can dl it and i guess either write
over it directly and send it back or you can just send a text file,
word, or anything that works best for you, and obviously something
telling me what is what part because i doubt i'll be able to tell >
> Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy
:-) > > I'm also willing to help you out on this. In what format
would i > receive the parts to be translated? And in what format do
you need > the translation(s) delivered? > > Kind regards, >
> Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran > <perscription_death@> wrote: > > >
> in an effort to become more friendly to all cubers, i was wondering
> if anyone would be willing to translate us into different
languages. > i know i can use the translate and babelfish stuff, but
usually that > is horrible and i'd like it to actually make sense. we
would really > like to have some european languages available, and
also would like > it if some asian cubers can help out as well, a
large amount of our > traffic is from korea and other close by asian
countries, so we'd > like to have a well translated site for everyone
to use that can. no > biggie if everyone is too busy, just an idea,
so if you use bigcubes > a lot and want to contribute, or are just
interested in helping, > please contact me at
rxdeath(spambotsdie)@... > > > > > >
--------------------------------- > > Don't be flakey. Get Yahoo!
Mail for Mobile and > > always stay connected to friends. >
> > > [Non-text portions of this message have been removed]
> > > > > > > > >
--------------------------------- > Never miss an email again! >
Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out.
> > [Non-text portions of this message have been removed] >
--------------------------------- Don't be flakey. Get Yahoo! Mail for
Mobile and always stay connected to friends. [Non-text portions of this
message have been removed]
1255. Re: The 4x4x4 can be solved in 68 turns From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Feb 2007 22:44:54 -0000
Hi Bruce :-) I really like your work with "Thistlethwaite-approach" for
4x4x4 cube. Would it be possible to carry out similar analysis for axial
metric? In axial metric every sequence of consecutive turns around R- L
or F-B or U-D axis will count as 1 turn only. So for instance R2 l' or U
d2 D' will both count as 1 turn only! Best regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have done an
analysis of the 4x4x4 that shows all positions can be > solved using
no more than 68 turns. This is a five-stage analysis like > others I
have done, but this one allows any of 36 single-layer turns > and any
of 27 double-layer turns (adjacent layers turned together) to > be
counted as a single turn. > > Stage 1: 10 turns max. > Stage 2:
15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max.
> Stage 5: 16 turns max. > > You can get more details using the
following link: > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce
>
1256. Re: The 4x4x4 can be solved in 68 turns From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 04:23:59 -0000
Hi, > Would it be possible to carry out similar analysis for axial
> metric? In axial metric every sequence of consecutive turns around
R- > L or F-B or U-D axis will count as 1 turn only. When I was at
Rutgers Fall, I was talking with someone who also suggested that metric.
There was also some discussion on this forum recently of that metric
with respect to notation systems for big cubes (especially bigger than
5x5x5). So it seems there is probably enough general interest in that
metric to make it worthwhile. I'll probably consider this in the near
future. There are also quarter-turn metrics that could be computed. I
believe there are also alternative ways of breaking down solving the
4x4x4 into five stages that could be considered. So there are plenty of
possibilities to consider for future calculations of this type. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I
really like your work with "Thistlethwaite-approach" for 4x4x4 >
cube. Would it be possible to carry out similar analysis for axial >
metric? In axial metric every sequence of consecutive turns around R-
> L or F-B or U-D axis will count as 1 turn only. So for instance R2
l' > or U d2 D' will both count as 1 turn only! > > Best
regards, > Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I
have done an analysis of the 4x4x4 that shows all positions can be >
> solved using no more than 68 turns. This is a five-stage analysis
> like > > others I have done, but this one allows any of 36
single-layer turns > > and any of 27 double-layer turns (adjacent
layers turned together) > to > > be counted as a single turn.
> > > > Stage 1: 10 turns max. > > Stage 2: 15 turns
max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max.
> > Stage 5: 16 turns max. > > > > You can get more
details using the following link: > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > >
- Bruce > > >
1257. [Speed cubing group] Re: any innovative ideas to propose?
From:
"Jason Baum" <speedrunningcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 14:20:16 -0000
It has for me, kind of. I was cubing for a couple of my friends and it
caught the attention of a girl across the hall, and she told me to bring
my cube over there when I was done. So I finished the solve I was doing
and went over to her and we started talking. She told me she could solve
one layer, and I was impressed when she actually solved the layer and
not just the side. I taught her how to solve the rest of the cube within
the next few days. We started going out shortly thereafter and have been
together for close to 6 months now. We still cube together every now and
then. She averages around 50 seconds and her best single solve is 30.xx.
Having a hot cubing girlfriend freaking ROCKS. -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just
the summer program dance... with the > cube. > > Has the cube
been actually responsible or played a significant role in > someone
finding a relationship out there? > > -Tyson > > On 2/14/07,
Tyson Mao <tyson.mao@...> wrote: > > > > Some students
at EPGY this past summer did the same thing to a counselor > > as
well. > > > > On 2/14/07, Evan Gates <evan.gates@... >
wrote: > > > > > > I don't have it with me so I can't
take a picture of it, but a year > > > ago my > > >
girlfriend asked me to our high school's Valentines Day dance on a >
> > Rubik's > > > cube. She wrote one letter on each
sticker on the yellow face, scrambled > > > it, and gave it to
me to solve. > > > > > > -Evan > > > >
> > On 2/14/07, Daniel Hayes
<swedishlf@...<swedishlf%40hotmail.com>> > > >
wrote: > > > > > > > > This is my standard
valentines day cube setup: > > > > > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > >
> > > > > > I suppose it could work for that :) >
> > > > > > > -Daniel > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > > ps.com>, > > > > > > > Sachin
<sachinss@> > > > > wrote: > > > > >
> > > > > Hello! > > > > > Happy
valentine's day for all of you. > > > > > > > >
> > I was wondering if anyone on this group had used the cube in
any > > > > > innovative way to propose to their mates?
> > > > > > > > > > One i know of is to do
the algo > > > > > U2 L' B F2 U' B D U R' F L U B D U' L
> > > > > > > > > > and get I,L,U on the
L, F, R faces. > > > > > > > > > > Do let
us know if you used some other tactics......and the results > >
> > > too! I am sure if the above algo was shown to a non-cuber
they will > > > > > surely freak out, and thats the last
thing you want! > > > > > > > > > >
Sachin. > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] >
1258. Re: The 4x4x4 can be solved in 68 turns From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 15:08:07 -0000
Hi Bruce :-) For axial metric you would get a rather enormous large
number of generators: 3*3^4 = 243, but some of these (9) are just cube
rotations so the total number would be 234 if i'm correct !! So, rather
than having this enormous number of generators i guess it would be
possible to instead just go along with the 36 basic generators (single
layer turns) and just use those algs with shortest axial-metric
(reduction analysis)as you go along finding best algs for each case of
the 5 steps. Either way it's gonna be a bit more dirty than what you
have done so far i guess... Problem with the second aproach is that you
may hav to go along with sequences longer in normal metric, but that
turn out to be shorter in axial metric. And maybe you already have a
better idea to deal with this? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > > Would it be
possible to carry out similar analysis for axial > > metric? In
axial metric every sequence of consecutive turns around R- > > L
or F-B or U-D axis will count as 1 turn only. > > When I was at
Rutgers Fall, I was talking with someone who also > suggested that
metric. There was also some discussion on this forum > recently of
that metric with respect to notation systems for big cubes >
(especially bigger than 5x5x5). So it seems there is probably enough
> general interest in that metric to make it worthwhile. I'll
probably > consider this in the near future. > > There are also
quarter-turn metrics that could be computed. I believe > there are
also alternative ways of breaking down solving the 4x4x4 > into five
stages that could be considered. So there are plenty of >
possibilities to consider for future calculations of this type. >
> - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
> Hi Bruce :-) > > > > I really like your work with
"Thistlethwaite-approach" for 4x4x4 > > cube. Would it be possible
to carry out similar analysis for axial > > metric? In axial
metric every sequence of consecutive turns around R- > > L or F-B
or U-D axis will count as 1 turn only. So for instance R2 l' > >
or U d2 D' will both count as 1 turn only! > > > > Best
regards, > > Per > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > >
> > > I have done an analysis of the 4x4x4 that shows all
positions can be > > > solved using no more than 68 turns. This
is a five-stage analysis > > like > > > others I have
done, but this one allows any of 36 single-layer turns > > >
and any of 27 double-layer turns (adjacent layers turned together) >
> to > > > be counted as a single turn. > > > >
> > Stage 1: 10 turns max. > > > Stage 2: 15 turns max.
> > > Stage 3: 12 turns max. > > > Stage 4: 15 turns
max. > > > Stage 5: 16 turns max. > > > > > >
You can get more details using the following link: > > > >
> > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > >
> > > > - Bruce > > > > > >
1259. Re: [Speed cubing group] Re: any innovative ideas to propose?
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 08:43:24 -0800 (PST)
preach on. i met my gf in a tattoo shop and i was in the back solving.
she came back there since i changed the music playing over the pa system
in there, and she asked me if i could finish it etc, etc... we started
talking a lot online and eventually i taught her full petrus. she too
averages around 50 or so, and best solve is 36. and is also very hot,
i'm indeed fortunate :) the cube i'm pretty sure also got me my job
right now. my interview consisted of about 10 technical questions on
networking, and the other 15 minutes was the VP and operations manager
scrambling a cube for me over and over. ( i had it in my resume in the
personal section) i left pretty sure i had it, and 2 days later they
called and offered me the position. :) Jason Baum
<speedrunningcuber@...> wrote: It has for me, kind of. I was
cubing for a couple of my friends and it caught the attention of a girl
across the hall, and she told me to bring my cube over there when I was
done. So I finished the solve I was doing and went over to her and we
started talking. She told me she could solve one layer, and I was
impressed when she actually solved the layer and not just the side. I
taught her how to solve the rest of the cube within the next few days.
We started going out shortly thereafter and have been together for close
to 6 months now. We still cube together every now and then. She averages
around 50 seconds and her best single solve is 30.xx. Having a hot
cubing girlfriend freaking ROCKS. -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just
the summer program dance... with the > cube. > > Has the cube
been actually responsible or played a significant role in > someone
finding a relationship out there? > > -Tyson > > On 2/14/07,
Tyson Mao <tyson.mao@...> wrote: > > > > Some students
at EPGY this past summer did the same thing to a counselor > > as
well. > > > > On 2/14/07, Evan Gates <evan.gates@... >
wrote: > > > > > > I don't have it with me so I can't
take a picture of it, but a year > > > ago my > > >
girlfriend asked me to our high school's Valentines Day dance on a >
> > Rubik's > > > cube. She wrote one letter on each
sticker on the yellow face, scrambled > > > it, and gave it to
me to solve. > > > > > > -Evan > > > >
> > On 2/14/07, Daniel Hayes
<swedishlf@...<swedishlf%40hotmail.com>> > > >
wrote: > > > > > > > > This is my standard
valentines day cube setup: > > > > > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > >
> > > > > > I suppose it could work for that :) >
> > > > > > > -Daniel > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > > ps.com>, > > > > > > > Sachin
<sachinss@> > > > > wrote: > > > > >
> > > > > Hello! > > > > > Happy
valentine's day for all of you. > > > > > > > >
> > I was wondering if anyone on this group had used the cube in
any > > > > > innovative way to propose to their mates?
> > > > > > > > > > One i know of is to do
the algo > > > > > U2 L' B F2 U' B D U R' F L U B D U' L
> > > > > > > > > > and get I,L,U on the
L, F, R faces. > > > > > > > > > > Do let
us know if you used some other tactics......and the results > >
> > > too! I am sure if the above algo was shown to a non-cuber
they will > > > > > surely freak out, and thats the last
thing you want! > > > > > > > > > >
Sachin. > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > --------------------------------- Have a
burning question? Go to Yahoo! Answers and get answers from real people
who know. [Non-text portions of this message have been removed]
1260. [Speed cubing group] Re: cheaters ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 17:03:00 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: i know that 11.62 and 13.5 are
amazing averages, i'm just only impressed by the second one. :) > I
am impressed with both :-) Even, of course, only the latter is 100%
verifiable ;-) -Per
1261. yet another scramble generator From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 17:56:32 -0000
http://stefan-pochmann.de/spocc/other_stuff/tools/ Cheers! Stefan
1262. Re: [Speed cubing group] yet another scramble generator
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 09:59:39 -0800
When I saw the subject of your message, I totally had this idea of
putting Leyan in a cardboard box and writing "Scramble Generator" on the
outside. -Tyson On 2/16/07, Stefan Pochmann <pochmann@...> wrote:
> > http://stefan-pochmann.de/spocc/other_stuff/tools/ > >
Cheers! > Stefan > > > [Non-text portions of this message
have been removed]
1263. Re: [Speed cubing group] yet another scramble generator
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 18:10:24 -0000
We should totally do that at our next competition :P Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > When I saw the subject of your
message, I totally had this idea of putting > Leyan in a cardboard
box and writing "Scramble Generator" on the outside. > > -Tyson
> > On 2/16/07, Stefan Pochmann <pochmann@...> wrote: >
> > > http://stefan-pochmann.de/spocc/other_stuff/tools/ >
> > > Cheers! > > Stefan > > > > > >
> > > [Non-text portions of this message have been removed]
>
1264. Re: [Speed cubing group] yet another scramble generator
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 19:29:16 +0100
What's different from the one you published (and removed) a long time
ago ? (replaced by a programme that had to be installed on the computer
and connect to your server) Gilles 2007/2/16, aznseashell
<no_reply@yahoogroups.com>: > > We should totally do that at
our next competition :P > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
When I saw the subject of your message, I totally had this idea of >
putting > > Leyan in a cardboard box and writing "Scramble
Generator" on the > outside. > > > > -Tyson > >
> > On 2/16/07, Stefan Pochmann <pochmann@...> wrote: >
> > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > >
> > Cheers! > > > Stefan > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions
of this message have been removed]
1265. Re: yet another scramble generator From:
"uweren2000" <rune.wesstrom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 20:06:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers!
> Stefan > In München 1970 I saw a penknife equipped with 48(!)
different tools. You should get such one for coming pictures. R
1266. Re: The 4x4x4 can be solved in 68 turns From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 20:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Bruce :-) > > For
axial metric you would get a rather enormous large number of >
generators: 3*3^4 = 243, but some of these (9) are just cube >
rotations so the total number would be 234 if i'm correct !! > First
of all, 234 would not be such a big number for a computer to handle. The
depth of the search would likely be greatly reduced so I do not see much
of a speed issue. There would however be an increased number of bits for
each node to to carry its own transformation/turning info I suppose.
Secondly, I am not confident of that number. I would hold one corner
piece fixed and then obtain the number 3*((4^3)-1). This might not bold
well with the multi-phase approach Bruce has in mind though, but does
offer a much lower number of 189 for the first twist and 126 for
following twists. Not sure how helpful that was... -Doug
1267. New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 20:36:45 -0000
I programmed an NxNxN Rubik's Cube simulator in Java. It's different
than the puzzlingaddiction.com and gabbasoft simulators in that the view
is isometric - you can always see three of the faces equally. The
program uses a click-drag interface; you can hold keys to do half turns
or to turn the entire cube. I've gotten some pretty good times with it
(nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If you don't like the squashed
look of the puzzlingaddiction.com cube, or the slow turn speed of the
gabbasoft simulator, I encourage you to check this out. You can find it
at http://www.mzrg.com/java/IsoCubeSim/index.shtml (Please read the
documentation before you ask questions.) This is my first major Java
program, so constructive criticism is welcomed. --Michael Gottlieb
1268. Cubing leading to Relationships (was Re: any innovative ideas to
propose?)
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 20:40:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > preach on. i met my gf
in a tattoo shop and i was in the back solving. she came back there
since i changed the music playing over the pa system in there, and she
asked me if i could finish it etc, etc... we started talking a lot
online and eventually i taught her full petrus. she too averages around
50 or so, and best solve is 36. and is also very hot, i'm indeed
fortunate :) Speaking of hot girlfriends... I meant my most recent
non-gf after she noticed my cubing skills. (I'll leave it to the reader
to discern why I prefer to use the term "non-gf" when it comes to my
personal life.) So after a couple of hours of meeting, and much
alcohol... some bad choices where made, let's just say. On a sidenote, I
did get to see all her tattoos. Anyhow, I ended up giving her one of my
new cubes and told her she should learn how to solve it, along with some
links to beginner sites. I wonder if she ever put in the effort. In
retrospect, I don't recall ever successfully teaching any girls how to
cube (several guys though), despite actually getting a few of them cubes
for no good reason. -Doug
1269. Re: [Speed cubing group] yet another scramble generator
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Feb 2007 23:31:16 -0000
Not sure which one you mean. Probably the text one I might've put online
a while back. Compared to that it's not much different. It just looks
much better (with intentional space on the left, dividers after each
five lines, and fixed-width printing), is a PDF, and I finally
integrated it into my website so it can be found there without a link
lost and forgotten in this group. Another one is still online but I will
remove it because nobody uses it, not even I myself:
http://stefan-pochmann.de/spocc/tools/daily3x3.php Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > What's different from the one you
published (and removed) a long time ago ? > (replaced by a programme
that had to be installed on the computer and > connect to your
server) > > Gilles > > 2007/2/16, aznseashell
<no_reply@yahoogroups.com>: > > > > We should totally
do that at our next competition :P > > > > Shelley > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > >
> > > When I saw the subject of your message, I totally had
this idea of > > putting > > > Leyan in a cardboard box
and writing "Scramble Generator" on the > > outside. > >
> > > > -Tyson > > > > > > On 2/16/07,
Stefan Pochmann <pochmann@> wrote: > > > > > >
> > http://stefan-pochmann.de/spocc/other_stuff/tools/ > >
> > > > > > Cheers! > > > > Stefan >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> [Non-text portions of this message have been removed] >
1270. Re: yet another scramble generator From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 00:48:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > >
Cheers! > > Stefan > > > In München 1970 I saw a penknife
equipped with 48(!) different tools. > You should get such one for
coming pictures. > R > Or you could photoshop a cube into the
picture of this monstrosity: http://tinyurl.com/es6ah
1271. 1 vs 100 From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 01:28:45 -0000
OK guys, I've been thinking this for a while now. Every Friday at 7
central nbc shows a show called 1 vs 100. The premise is that 1 person
is pitted against 100 others in answering trivia questions. Each person
he/she knocks out adds money to the pot (if all are knocked out the pot
hits $1000000). However, if they miss any questions, the remaining
people out of the 100 split the pot. The gimmick is that the 100 people,
the "mob," is made up of specific groups of people. They have had Mensa
members, rocket scientists, child geniuses, game show winners,
cheerleaders, child stars, etc. So why not speed cubers? Most people
look upon us with something approaching awe (until the shock value
declines at least), so I think it would fit in with the show. I think it
would be a blast even if no money was one, and it'd be an excuse to get
together. The website says to make a 5 minute tape of you and (your
friends), we have good video editors and some very demonstrable
abilities... anyone else game? Tyson, do you have enough showbiz clout
to make it happen? ;) -Daniel
1272. Making a Speedcube From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 02:54:20 -0000
I am about to, since my 9 year old cousin slapped my speedcube out of
his mother's hands, destroying it completely, buy a cube at toys r' us,
and i was wondering if anyone could offer advice to making this a good
speedcube because the one my friend bought there moved very poorly, so
any advice would be appreciated, thanks.
1273. Re: yet another scramble generator From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 03:44:56 -0000
http://img443.imageshack.us/img443/4746/giantknifevi3.jpg I don't really
know how to use photoshop.... --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" > <rune.wesstrom@> wrote: > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > >
> > Cheers! > > > Stefan > > > > > In
München 1970 I saw a penknife equipped with 48(!) different tools. >
> You should get such one for coming pictures. > > R > >
> > Or you could photoshop a cube into the picture of this
monstrosity: > http://tinyurl.com/es6ah >
1274. Re: [Speed cubing group] yet another scramble generator
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 06:48:31 +0100
Oh I remember I used that one specifically for blindfolded training :
"12 cubes a day improves your memo" But yeah, you can do much better by
printing 80 scrambles on one page and save sheets of paper. :-) (yes I
meant the text one, I found that one quite useful actually - but this
one looks good too :-)) Gilles 2007/2/17, Stefan Pochmann
<pochmann@...>: > > Not sure which one you mean. Probably
the text one I might've put > online a while back. Compared to that
it's not much different. It > just looks much better (with
intentional space on the left, dividers > after each five lines, and
fixed-width printing), is a PDF, and I > finally integrated it into
my website so it can be found there > without a link lost and
forgotten in this group. Another one is still > online but I will
remove it because nobody uses it, not even I myself: >
http://stefan-pochmann.de/spocc/tools/daily3x3.php > > Cheers!
> Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > What's different from the one you published (and removed)
a long > time ago ? > > (replaced by a programme that had to be
installed on the computer > and > > connect to your server)
> > > > Gilles > > > > 2007/2/16, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > We should totally do that at our
next competition :P > > > > > > Shelley > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"Tyson Mao" > > > <tyson.mao@> wrote: > > > >
> > > > When I saw the subject of your message, I totally
had this idea > of > > > putting > > > > Leyan
in a cardboard box and writing "Scramble Generator" on the > >
> outside. > > > > > > > > -Tyson > >
> > > > > > On 2/16/07, Stefan Pochmann
<pochmann@> wrote: > > > > > > > > >
> http://stefan-pochmann.de/spocc/other_stuff/tools/ > > >
> > > > > > > Cheers! > > > > >
Stefan > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been
removed]
1275. Magic with feet From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 10:07:27 -0000
Any challangers for my records? Magic with feet in 19.45 seconds. Master
Magig with feet in 59.72 seconds. I'm using "twist-transform" if you can
belive that =) // Kenneth
1276. Re: [Speed cubing group] 1 vs 100 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 02:37:46 -0800
What network is it on? -Tyson On Feb 16, 2007, at 5:28 PM, Daniel Hayes
wrote: > OK guys, I've been thinking this for a while now. Every
Friday at 7 > central nbc shows a show called 1 vs 100. The premise
is that 1 > person is pitted against 100 others in answering trivia
questions. > Each person he/she knocks out adds money to the pot (if
all are > knocked out the pot hits $1000000). However, if they miss
any > questions, the remaining people out of the 100 split the pot.
> > The gimmick is that the 100 people, the "mob," is made up of
specific > groups of people. They have had Mensa members, rocket
scientists, > child geniuses, game show winners, cheerleaders, child
stars, etc. So > why not speed cubers? Most people look upon us with
something > approaching awe (until the shock value declines at
least), so I think > it would fit in with the show. I think it would
be a blast even if no > money was one, and it'd be an excuse to get
together. The website > says to make a 5 minute tape of you and (your
friends), we have good > video editors and some very demonstrable
abilities... anyone else > game? > > Tyson, do you have enough
showbiz clout to make it happen? ;) > > -Daniel > > >
1277. Re: yet another scramble generator From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 10:56:31 -0000
Hmm ... That monstrosity is not a knife, but just a "toolbox". -Per >
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > >
> > Cheers! > > > Stefan > > > > > In
München 1970 I saw a penknife equipped with 48(!) different tools. >
> You should get such one for coming pictures. > > R > >
> > Or you could photoshop a cube into the picture of this
monstrosity: > http://tinyurl.com/es6ah >
1278. Re: Magic with feet From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 11:51:02 -0000
Hi Kenneth :-) A video would be very cool :D -Per PS! And how often do
you wash your magic(s)? > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Any challangers for my records?
> > Magic with feet in 19.45 seconds. > > Master Magig with
feet in 59.72 seconds. > > I'm using "twist-transform" if you can
belive that =) > > // Kenneth >
1279. Re: Magic with feet From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 13:21:22 -0000
Maybe I can fix a video but my web cam is not working wery well (5 pics
per second or so). Think I need a better capture program. (any tips of
where to get one for free?) Magics are not really wahsable because of
the paper tiles, but I whipe then of a little now and then ;-) //
Kenneth P.S my brother has done 32,xx with feet on the normal Magic. ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > A
video would be very cool :D > > -Per > > PS! And how often
do you wash your magic(s)?
1280. Re: [Speed cubing group] 1 vs 100 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 13:35:37 -0000
NBC --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > What network is it on? > >
-Tyson > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: >
> > OK guys, I've been thinking this for a while now. Every Friday
at 7 > > central nbc shows a show called 1 vs 100. The premise is
that 1 > > person is pitted against 100 others in answering trivia
questions. > > Each person he/she knocks out adds money to the pot
(if all are > > knocked out the pot hits $1000000). However, if
they miss any > > questions, the remaining people out of the 100
split the pot. > > > > The gimmick is that the 100 people,
the "mob," is made up of specific > > groups of people. They have
had Mensa members, rocket scientists, > > child geniuses, game
show winners, cheerleaders, child stars, etc. So > > why not speed
cubers? Most people look upon us with something > > approaching
awe (until the shock value declines at least), so I think > > it
would fit in with the show. I think it would be a blast even if no >
> money was one, and it'd be an excuse to get together. The website
> > says to make a 5 minute tape of you and (your friends), we
have good > > video editors and some very demonstrable
abilities... anyone else > > game? > > > > Tyson, do
you have enough showbiz clout to make it happen? ;) > > > >
-Daniel > > > > > > >
1281. Re: Magic with feet From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 13:41:01 -0000
Hi :-) Doesn't PVC/Plastic tiles exist for the magic puzzles? If not
that's a gap in the market then ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Maybe I can fix a video but my web
cam is not working wery well (5 > pics per second or so). Think I
need a better capture program. (any > tips of where to get one for
free?) > > Magics are not really wahsable because of the paper
tiles, but I > whipe then of a little now and then ;-) > > //
Kenneth > > P.S my brother has done 32,xx with feet on the normal
Magic. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > >
> > Hi Kenneth :-) > > > > A video would be very cool
:D > > > > -Per > > > > PS! And how often do you
wash your magic(s)? >
1282. 6x6x6 and 7x7x7 cubes From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 14:23:28 -0000
where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to
get one?
1283. Re: 6x6x6 and 7x7x7 cubes From:
"ianto2694" <ianto2694@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 15:10:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > where can you get 6x6x6 and 7x7x7
cubes and how much would it cost to > get one? >They're aren't out
yet, just so you know.
1284. Re : [Speed cubing group] 6x6x6 and 7x7x7 cubes From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 15:20:27 +0000 (GMT)
I don't think there alreaddy avaiable. We're all still waiting for the
release. ----- Message d'origine ---- De : rubiksmaster12
<poker19@optonline.net> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Samedi, 17 Février 2007, 15h23mn 28s Objet : [Speed cubing
group] 6x6x6 and 7x7x7 cubes where can you get 6x6x6 and 7x7x7 cubes and
how much would it cost to get one? <!-- #ygrp-mlmsg
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1285. Re: 6x6x6 and 7x7x7 cubes From:
"ianto2694" <ianto2694@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 15:19:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ianto2694"
<ianto2694@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" >
<poker19@> wrote: > > > > where can you get 6x6x6 and
7x7x7 cubes and how much would it cost to > > get one? >
>They're aren't out yet, just so you know. >They aren't out yet,
just so you know.*
1286. Re: 1 vs 100 From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 16:05:31 -0000
Holy cow, this would be so awesome if you could make it happen Tyson.
Would there be an age limit on it? I'm only 17, but i'd definitely be
interested in this. --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > NBC > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > What network is it on?
> > > > -Tyson > > > > On Feb 16, 2007, at 5:28
PM, Daniel Hayes wrote: > > > > > OK guys, I've been
thinking this for a while now. Every Friday at > 7 > > >
central nbc shows a show called 1 vs 100. The premise is that 1 >
> > person is pitted against 100 others in answering trivia >
questions. > > > Each person he/she knocks out adds money to
the pot (if all are > > > knocked out the pot hits $1000000).
However, if they miss any > > > questions, the remaining people
out of the 100 split the pot. > > > > > > The gimmick
is that the 100 people, the "mob," is made up of > specific > >
> groups of people. They have had Mensa members, rocket scientists,
> > > child geniuses, game show winners, cheerleaders, child
stars, > etc. So > > > why not speed cubers? Most people
look upon us with something > > > approaching awe (until the
shock value declines at least), so I > think > > > it would
fit in with the show. I think it would be a blast even > if no >
> > money was one, and it'd be an excuse to get together. The
website > > > says to make a 5 minute tape of you and (your
friends), we have > good > > > video editors and some very
demonstrable abilities... anyone > else > > > game? >
> > > > > Tyson, do you have enough showbiz clout to make
it happen? ;) > > > > > > -Daniel > > > >
> > > > > > > >
1287. Re: [Speed cubing group] Re: 1 vs 100 From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 11:33:53 -0500
yea it sounds really cool and since a lot of speed cubers are smart,
we(speed cubers) would probably do pretty well in the game show On
2/17/07, richard16meyer <richard16meyer@...> wrote: > > Holy
cow, this would be so awesome if you could make it happen > Tyson.
Would there be an age limit on it? I'm only 17, but i'd > definitely
be interested in this. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tim Reynolds" > > <timothy.reynolds2@...> wrote: >
> > > NBC > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > >
> > What network is it on? > > > > > > -Tyson
> > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes
wrote: > > > > > > > OK guys, I've been thinking
this for a while now. Every Friday > at > > 7 > > >
> central nbc shows a show called 1 vs 100. The premise is that 1
> > > > person is pitted against 100 others in answering
trivia > > questions. > > > > Each person he/she
knocks out adds money to the pot (if all are > > > > knocked
out the pot hits $1000000). However, if they miss any > > >
> questions, the remaining people out of the 100 split the pot. >
> > > > > > > The gimmick is that the 100 people,
the "mob," is made up of > > specific > > > > groups
of people. They have had Mensa members, rocket > scientists, >
> > > child geniuses, game show winners, cheerleaders, child
stars, > > etc. So > > > > why not speed cubers? Most
people look upon us with something > > > > approaching awe
(until the shock value declines at least), so > I > > think
> > > > it would fit in with the show. I think it would be a
blast > even > > if no > > > > money was one, and
it'd be an excuse to get together. The > website > > > >
says to make a 5 minute tape of you and (your friends), we > have
> > good > > > > video editors and some very
demonstrable abilities... anyone > > else > > > >
game? > > > > > > > > Tyson, do you have enough
showbiz clout to make it happen? ;) > > > > > > >
> -Daniel > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed]
1288. [Speed cubing group] Re: 1 vs 100 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 16:43:13 -0000
They're not really all "brainy" questions; there's a lot of pop culture
and such. When they had a group of 6 "Child geniuses", they were all
gone pretty quickly except for one. And sometimes half the battle is
deciphering what the question means. Then again, in episodes where one
of the groups is "Tropicana Girls" or something, they're usually the
ones who go away quickly. So, I'm not saying we're screwed, but it's not
like being smart is necessarily all it takes. --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote:
> > yea it sounds really cool > > and since a lot of speed
cubers are smart, we(speed cubers) would probably > do pretty well in
the game show > > On 2/17/07, richard16meyer
<richard16meyer@...> wrote: > > > > Holy cow, this
would be so awesome if you could make it happen > > Tyson. Would
there be an age limit on it? I'm only 17, but i'd > > definitely
be interested in this. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Tim Reynolds" > > > >
<timothy.reynolds2@> wrote: > > > > > > NBC >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > >
<tyson.mao@> wrote: > > > > > > > > What
network is it on? > > > > > > > > -Tyson >
> > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel
Hayes wrote: > > > > > > > > > OK guys, I've
been thinking this for a while now. Every Friday > > at > >
> 7 > > > > > central nbc shows a show called 1 vs
100. The premise is that 1 > > > > > person is pitted
against 100 others in answering trivia > > > questions. >
> > > > Each person he/she knocks out adds money to the pot
(if all are > > > > > knocked out the pot hits $1000000).
However, if they miss any > > > > > questions, the
remaining people out of the 100 split the pot. > > > > >
> > > > > The gimmick is that the 100 people, the "mob,"
is made up of > > > specific > > > > > groups of
people. They have had Mensa members, rocket > > scientists, >
> > > > child geniuses, game show winners, cheerleaders,
child stars, > > > etc. So > > > > > why not
speed cubers? Most people look upon us with something > > >
> > approaching awe (until the shock value declines at least), so
> > I > > > think > > > > > it would fit
in with the show. I think it would be a blast > > even > >
> if no > > > > > money was one, and it'd be an excuse
to get together. The > > website > > > > > says to
make a 5 minute tape of you and (your friends), we > > have >
> > good > > > > > video editors and some very
demonstrable abilities... anyone > > > else > > > >
> game? > > > > > > > > > > Tyson, do
you have enough showbiz clout to make it happen? ;) > > > >
> > > > > > -Daniel > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] >
1289. New York Toy Fair 2007 From:
"rubiks1938" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 17:04:16 -0000
Hey everybody, Last weekend I went to the New York Toy Fair to help
Techno Source intoduce its newest toy, the Rubik's Revolution. You may
have seen the video of it on speedcubing.com. I uploaded pictures from
the Toy Fair to my website. You can view them here:
http://s92824201.onlinehome.us/toyfair2007.htm I also appeared on Fox
and Friends last Saturday morning (I solved the 3x3 in 10 seconds in
that clip). To see to the video: 1. Go to www.foxnews.com 2. Click on
"Fox and Friends" at the top of the page. 3. Enter "rubik's revolution"
into the search box. Also, you can go to www.rubiksrevolution.com for
more info. Andy http://andyscubepage.tk
1290. Re: [Speed cubing group] Re: 1 vs 100 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 09:22:25 -0800
Wow, the timing for this might be very good. I've been talking with the
producers at NBC about "Identity." I will bring it up. -Tyson On Feb 17,
2007, at 8:43 AM, Tim Reynolds wrote: > They're not really all
"brainy" questions; there's a lot of pop > culture and such. When
they had a group of 6 "Child geniuses", they > were all gone pretty
quickly except for one. > And sometimes half the battle is
deciphering what the question means. > Then again, in episodes where
one of the groups is "Tropicana Girls" > or something, they're
usually the ones who go away quickly. > > So, I'm not saying we're
screwed, but it's not like being smart is > necessarily all it takes.
> > --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@...> > wrote: > > > > yea it sounds really
cool > > > > and since a lot of speed cubers are smart,
we(speed cubers) would > probably > > do pretty well in the
game show > > > > On 2/17/07, richard16meyer
<richard16meyer@...> wrote: > > > > > > Holy
cow, this would be so awesome if you could make it happen > > >
Tyson. Would there be an age limit on it? I'm only 17, but i'd > >
> definitely be interested in this. > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Tim Reynolds" > > > >
> > <timothy.reynolds2@> wrote: > > > > >
> > > NBC > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > >
> What network is it on? > > > > > > > > >
> -Tyson > > > > > > > > > > On Feb 16,
2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > >
> > > > OK guys, I've been thinking this for a while now.
Every > Friday > > > at > > > > 7 > > >
> > > central nbc shows a show called 1 vs 100. The premise is
> that 1 > > > > > > person is pitted against 100
others in answering trivia > > > > questions. > > >
> > > Each person he/she knocks out adds money to the pot (if
all > are > > > > > > knocked out the pot hits
$1000000). However, if they miss > any > > > > > >
questions, the remaining people out of the 100 split the > pot. >
> > > > > > > > > > > The gimmick is
that the 100 people, the "mob," is made up of > > > >
specific > > > > > > groups of people. They have had
Mensa members, rocket > > > scientists, > > > >
> > child geniuses, game show winners, cheerleaders, child >
stars, > > > > etc. So > > > > > > why not
speed cubers? Most people look upon us with > something > >
> > > > approaching awe (until the shock value declines at
least), > so > > > I > > > > think > >
> > > > it would fit in with the show. I think it would be a
blast > > > even > > > > if no > > > >
> > money was one, and it'd be an excuse to get together. The >
> > website > > > > > > says to make a 5 minute
tape of you and (your friends), we > > > have > > >
> good > > > > > > video editors and some very
demonstrable abilities... anyone > > > > else > > >
> > > game? > > > > > > > > > >
> > Tyson, do you have enough showbiz clout to make it >
happen? ;) > > > > > > > > > > > >
-Daniel > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > >
1291. Re: [Speed cubing group] Re: 1 vs 100 From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 17 Feb 2007 10:31:04 -0700
Yeah, Identity would be a good one too. ----- Original Message -----
From: Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 17, 2007 10:22 AM Subject: Re: [Speed cubing
group] Re: 1 vs 100 Wow, the timing for this might be very good. I've
been talking with the producers at NBC about "Identity." I will bring it
up. -Tyson On Feb 17, 2007, at 8:43 AM, Tim Reynolds wrote: > They're
not really all "brainy" questions; there's a lot of pop > culture and
such. When they had a group of 6 "Child geniuses", they > were all
gone pretty quickly except for one. > And sometimes half the battle
is deciphering what the question means. > Then again, in episodes
where one of the groups is "Tropicana Girls" > or something, they're
usually the ones who go away quickly. > > So, I'm not saying we're
screwed, but it's not like being smart is > necessarily all it takes.
> > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
David <b3ttis@...> > wrote: > > > > yea it sounds
really cool > > > > and since a lot of speed cubers are
smart, we(speed cubers) would > probably > > do pretty well in
the game show > > > > On 2/17/07, richard16meyer
<richard16meyer@...> wrote: > > > > > > Holy
cow, this would be so awesome if you could make it happen > > >
Tyson. Would there be an age limit on it? I'm only 17, but i'd > >
> definitely be interested in this. > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%
> 40yahoogroups.com>, > > > "Tim Reynolds" > > >
> > > <timothy.reynolds2@> wrote: > > > >
> > > > NBC > > > > > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%
> 40yahoogroups.com>, > > > Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > >
> What network is it on? > > > > > > > > >
> -Tyson > > > > > > > > > > On Feb 16,
2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > >
> > > > OK guys, I've been thinking this for a while now.
Every > Friday > > > at > > > > 7 > > >
> > > central nbc shows a show called 1 vs 100. The premise is
> that 1 > > > > > > person is pitted against 100
others in answering trivia > > > > questions. > > >
> > > Each person he/she knocks out adds money to the pot (if
all > are > > > > > > knocked out the pot hits
$1000000). However, if they miss > any > > > > > >
questions, the remaining people out of the 100 split the > pot. >
> > > > > > > > > > > The gimmick is
that the 100 people, the "mob," is made up of > > > >
specific > > > > > > groups of people. They have had
Mensa members, rocket > > > scientists, > > > >
> > child geniuses, game show winners, cheerleaders, child >
stars, > > > > etc. So > > > > > > why not
speed cubers? Most people look upon us with > something > >
> > > > approaching awe (until the shock value declines at
least), > so > > > I > > > > think > >
> > > > it would fit in with the show. I think it would be a
blast > > > even > > > > if no > > > >
> > money was one, and it'd be an excuse to get together. The >
> > website > > > > > > says to make a 5 minute
tape of you and (your friends), we > > > have > > >
> good > > > > > > video editors and some very
demonstrable abilities... anyone > > > > else > > >
> > > game? > > > > > > > > > >
> > Tyson, do you have enough showbiz clout to make it >
happen? ;) > > > > > > > > > > > >
-Daniel > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > [Non-text portions of this message have been removed]
1292. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 17:32:08 -0000
Search on the Fox site doesn't find it. Question: why do we never see
the thing scrambled? Is it really the deception it seems to be? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > Hey everybody, > > Last
weekend I went to the New York Toy Fair to help Techno Source intoduce
its newest toy, > the Rubik's Revolution. You may have seen the video
of it on speedcubing.com. I uploaded > pictures from the Toy Fair to
my website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared
on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds
in > that clip). To see to the video: > > 1. Go to
www.foxnews.com > 2. Click on "Fox and Friends" at the top of the
page. > 3. Enter "rubik's revolution" into the search box. > >
Also, you can go to www.rubiksrevolution.com for more info. > >
Andy > > http://andyscubepage.tk >
1293. Re: [Speed cubing group] New York Toy Fair 2007 From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 09:30:29 -0800
Hello Andy, Would you mind sharing your impression of the revolution,
and tell us (me) what it is? I've been to the website several times and
I've watched that video a while back, but I can't tell what people are
doing. It looks like the puzzle doesn't move at all and you press the
centers like the game Simon or something?? Thanks -Chris On 2/17/07,
rubiks1938 <rubiks1938@...> wrote: > > Hey everybody, >
> Last weekend I went to the New York Toy Fair to help Techno Source
> intoduce its newest toy, > the Rubik's Revolution. You may have
seen the video of it on > speedcubing.com. I uploaded > pictures
from the Toy Fair to my website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared
on Fox and Friends last Saturday morning (I solved the 3x3 > in 10
seconds in > that clip). To see to the video: > > 1. Go to
www.foxnews.com > 2. Click on "Fox and Friends" at the top of the
page. > 3. Enter "rubik's revolution" into the search box. > >
Also, you can go to www.rubiksrevolution.com for more info. > >
Andy > > http://andyscubepage.tk > > > [Non-text portions
of this message have been removed]
1294. Re: New York Toy Fair 2007 From:
"rubiks1938" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 17:59:41 -0000
> Search on the Fox site doesn't find it. Question: why do we never
see > the thing scrambled? Is it really the deception it seems to be?
Instead of typing "rubik's revolution", just type "rubik's". Also, you
must select the "videos" tab at the top (there is also a tab called
"stories"). The Revolution is not a "puzzle"; there is nothing that you
"solve." Instead, it's a toy that has 6 built in games that are based on
the lights in the centers. The games test your memory (like Simon),
speed, and dexterity, similar to the original cube. There is also a
multiplayer game that involves passing the cube around in a circle. The
Revolution provides challenges that are different from the original yet
are still fun. The best part is that there is no pass/fail to the
Revolution; anyone can pick it up and have fun with it. The game was
designed for everyone, not just a group of puzzle-solvers. I find it to
be a fun toy that anyone can have success with. Andy
1295. Question From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 12:14:20 -0600
So this has been bugging me for some time. Every time I send out an
email on the group, I never get a response. Is there a reason no one
answers my questions? I know I've kinda been out of the scene as of
late, but i don't think i've ever really gotten any response to a
question i've sent out on this group. Am I doing something wrong? Are my
emails even going through? It's a little depressing that flame wars are
getting more attention that my genuine questions. -Sapan Upadhyay
[Non-text portions of this message have been removed]
1296. Re: [Speed cubing group] Question From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 10:20:27 -0800
Maybe you ask hard questions? -Chris On 2/17/07, Sapan Upadhyay
<cubekid@...> wrote: > > So this has been bugging me for
some time. Every time I send out an > email on > the group, I
never get a response. Is there a reason no one answers my >
questions? I know I've kinda been out of the scene as of late, but i
don't > think i've ever really gotten any response to a question i've
sent out on > this group. Am I doing something wrong? Are my emails
even going through? > > It's a little depressing that flame wars
are getting more attention that > my > genuine questions. >
> -Sapan Upadhyay > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
1297. Re: [Speed cubing group] Question From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 19:24:30 +0100
Hey sorry but if there is no answer, there are 2 options : - people
don't have an answer - people find your questions too hard (and thus
have no answer, so that makes only 1 option) But really, there is no
reason why the entire group would ignore you particularly. Personally I
just checked the 5 precedent messages you sent (which did not receive an
answer afterwards), but it's just because I either don't have anything
to say, either that I don't know. So don't fall into depression. :p Have
fun ! Gilles 2007/2/17, Sapan Upadhyay <cubekid@...>: > > So
this has been bugging me for some time. Every time I send out an >
email on > the group, I never get a response. Is there a reason no
one answers my > questions? I know I've kinda been out of the scene
as of late, but i don't > think i've ever really gotten any response
to a question i've sent out on > this group. Am I doing something
wrong? Are my emails even going through? > > It's a little
depressing that flame wars are getting more attention that > my >
genuine questions. > > -Sapan Upadhyay > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
1298. Re: [Speed cubing group] Question From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 14:23:01 -0500
Well I would answer your questions if I had answers and I do think it is
dumb that flame wars get tons of replys and comments yet questions do
not Just a hard fact of life On 2/17/07, Sapan Upadhyay
<cubekid@...> wrote: > > So this has been bugging me for
some time. Every time I send out an > email on > the group, I
never get a response. Is there a reason no one answers my >
questions? I know I've kinda been out of the scene as of late, but i
don't > think i've ever really gotten any response to a question i've
sent out on > this group. Am I doing something wrong? Are my emails
even going through? > > It's a little depressing that flame wars
are getting more attention that > my > genuine questions. >
> -Sapan Upadhyay > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
1299. Re: [Speed cubing group] Question From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 19:31:05 -0000
Well we are replying to your message now. --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote:
> > Well I would answer your questions if I had answers > >
and I do think it is dumb that flame wars get tons of replys and
comments > yet questions do not > > Just a hard fact of life
> > On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: >
> > > So this has been bugging me for some time. Every time I
send out an > > email on > > the group, I never get a
response. Is there a reason no one answers my > > questions? I
know I've kinda been out of the scene as of late, but i don't > >
think i've ever really gotten any response to a question i've sent out
on > > this group. Am I doing something wrong? Are my emails even
going through? > > > > It's a little depressing that flame
wars are getting more attention that > > my > > genuine
questions. > > > > -Sapan Upadhyay > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > [Non-text portions of this message have
been removed] >
1300. Re: [Speed cubing group] New York Toy Fair 2007 From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 14:35:52 -0500
It reminds me of "Boop It" On 2/17/07, rubiks1938 <rubiks1938@...>
wrote: > > Hey everybody, > > Last weekend I went to the New
York Toy Fair to help Techno Source > intoduce its newest toy, >
the Rubik's Revolution. You may have seen the video of it on >
speedcubing.com. I uploaded > pictures from the Toy Fair to my
website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared
on Fox and Friends last Saturday morning (I solved the 3x3 > in 10
seconds in > that clip). To see to the video: > > 1. Go to
www.foxnews.com > 2. Click on "Fox and Friends" at the top of the
page. > 3. Enter "rubik's revolution" into the search box. > >
Also, you can go to www.rubiksrevolution.com for more info. > >
Andy > > http://andyscubepage.tk > > > -- -David
[Non-text portions of this message have been removed]
1301. [Speed cubing group] Re: 1 vs 100 From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 20:06:14 -0000
Wow, that comment about showbiz clout was in jest, but wow! That's
really very neat. Yes, some of the questions are pure knowledge, but
some can be very tricky. Yesterday they asked: Which has more sheets? A)
A ream of paper. B) A 4 pack of bounty mega rolls, C) All the beds in
the MGM Grand Las Vegas. (not sure on specifics, but that's the jist). I
mean is there really any way someone could know that for a fact off the
top of their head? (it was the hotel in this case) It'd sure be fun
though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Wow, the timing for this might be
very good. I've been talking with > the producers at NBC about
"Identity." I will bring it up. > > -Tyson > >*snip*
1302. Re: [Speed cubing group] Re: 1 vs 100 From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 12:40:25 -0800 (PST)
Haha! I would have known that! Courtesy of being a hotel employee for
the past 8 years... Daniel Hayes <swedishlf@...> wrote: Wow, that
comment about showbiz clout was in jest, but wow! That's really very
neat. Yes, some of the questions are pure knowledge, but some can be
very tricky. Yesterday they asked: Which has more sheets? A) A ream of
paper. B) A 4 pack of bounty mega rolls, C) All the beds in the MGM
Grand Las Vegas. (not sure on specifics, but that's the jist). I mean is
there really any way someone could know that for a fact off the top of
their head? (it was the hotel in this case) It'd sure be fun though!
-Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Wow, the timing for this might be
very good. I've been talking with > the producers at NBC about
"Identity." I will bring it up. > > -Tyson > >*snip*
--------------------------------- Sucker-punch spam with award-winning
protection. Try the free Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
1303. 5x5 Reassembly From:
"bballkid2076" <bballkid2076@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 20:45:28 -0000
Upon solving my Rubik's 5x5, a center (not the center but one of the
pieces attached to it) popped out. Now i have a solved cube just with
that piece missing. Without taking apart the whole cube, is it possible
to reassemble it?.... Thanks
1304. Competition From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 20:47:46 -0000
Hey everyone, The Idaho Speedcubing Club is hosting a competition in
Boise Idaho on March 17th, 2007. If anyone is interested in competing at
this event, please contact me at ephem825 (at) yahoo (dot) com. Just
trying to spread the word a bit! Thanks, Frank Morris
1305. Re: [Speed cubing group] 5x5 Reassembly From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 12:53:20 -0800 (PST)
yes, if you remove on of the "wing edges" then you should be able to
pull the layers apart a bit, enough to insert the center piece.
bballkid2076 <bballkid2076@...> wrote: Upon solving my Rubik's
5x5, a center (not the center but one of the pieces attached to it)
popped out. Now i have a solved cube just with that piece missing.
Without taking apart the whole cube, is it possible to reassemble
it?.... Thanks --------------------------------- Food fight? Enjoy some
healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text
portions of this message have been removed]
1306. Re: [Speed cubing group] Competition From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 12:55:50 -0800
Woooooooo! All the cool people are coming! -Chris On 2/17/07, Frank
<ephem825@...> wrote: > > Hey everyone, > > The Idaho
Speedcubing Club is hosting a competition in Boise Idaho on > March
17th, 2007. If anyone is interested in competing at this event, >
please contact me at ephem825 (at) yahoo (dot) com. > > Just
trying to spread the word a bit! > > Thanks, > Frank Morris
> > > [Non-text portions of this message have been removed]
1307. Re: 5x5 Reassembly From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 22:12:44 -0000
Hi :-) Actually it depends what center you are talking about. For a
"corner- center" you can do like Frank says. For an "edge center" turn 2
outer layer about 45 degrees, with the layer with missing centers being
the innermost of these 2. Then insert the little protruding part of the
popped center under the middle centers and the cubie should snap into
place quite easily with a little force. Best of luck! -Per Umm! I better
make a video of these operations sometime :-) > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > Upon solving my Rubik's 5x5, a
center (not the center but one of the pieces attached to it) > popped
out. Now i have a solved cube just with that piece missing. Without
taking apart the > whole cube, is it possible to reassemble it?....
Thanks >
1308. Re: 5x5 Reassembly From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 22:18:59 -0000
Hi :-) Another option is to remove an edge-triplet or tredge. Start with
removing a wing edge. Then the last 2 edges should come out without too
much hassle. Be careful not to pop out exceesive cubies from the cube
:-) Now you have access to the 3 centers behind the removed edges. For
assembly i now normally first insert the 2 corner centers. Then the
middle edge and edge-center together as one unit. Then i snap the 2 wing
edges into the cube one by one ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Actually
it depends what center you are talking about. For a "corner- >
center" you can do like Frank says. For an "edge center" turn 2 outer
> layer about 45 degrees, with the layer with missing centers being
the > innermost of these 2. Then insert the little protruding part of
the > popped center under the middle centers and the cubie should
snap into > place quite easily with a little force. > > Best of
luck! > > -Per > > Umm! I better make a video of these
operations sometime :-) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > Upon solving my Rubik's
5x5, a center (not the center but one of > the pieces attached to it)
> > popped out. Now i have a solved cube just with that piece
missing. > Without taking apart the > > whole cube, is it
possible to reassemble it?.... Thanks > > >
1309. Re: The 4x4x4 can be solved in 68 turns From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 01:24:15 -0000
Hi, Ignoring moves that are simply whole cube rotations (and the
identity), I believe there are a total of 3*(4^4-4) = 756 moves in the
axial metric (as Per calls it). As Doug indicates, you can keep one
layer for each axis fixed, and you reduce the moves by a factor of 4 to
189. I think just these 189 moves will allow computing optimum solutions
in the axial metric for stage 1 of the five stages I've been using.
That's 3 times the number of block turns for stage 1. Stage 1,
fortunately, has a fairly "small" number of positions, so I don't think
it will be too time-consuming to calculate. For the other stages; the
number of moves are greatly reduced because some layers are restricted
to half-turn movements only. These stages don't have full symmetry in
the turns allowed (except stage 5), but if fixing a corner is still
valid for these stages, then I think stage 2 will require the use of 100
moves out of the 328 axial metric moves that would be applicable. I
believe the run-time of my program is approximately proportional to the
number of symmetrically distinct positions times the number of moves in
the set of moves that's used. Stage 2 seems to be a very time-consuming
stage with 2.7 billion symmetrically distinct positions, so I think even
100 moves is rather signifcant. The number of block turns for this stage
was 41 so the time should more than double. So stage 2 may take a few
days to run. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Hi Bruce :-) >
> > > For axial metric you would get a rather enormous large
number of > > generators: 3*3^4 = 243, but some of these (9) are
just cube > > rotations so the total number would be 234 if i'm
correct !! > > > > First of all, 234 would not be such a big
number for a computer to > handle. The depth of the search would
likely be greatly reduced so I > do not see much of a speed issue.
There would however be an > increased number of bits for each node to
to carry its own > transformation/turning info I suppose. > >
Secondly, I am not confident of that number. I would hold one corner
> piece fixed and then obtain the number 3*((4^3)-1). This might not
> bold well with the multi-phase approach Bruce has in mind though,
> but does offer a much lower number of 189 for the first twist and
> 126 for following twists. Not sure how helpful that was... >
> > -Doug >
1310. Re: [Speed cubing group] Question From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 19:34:02 -0600
Well, the only reason i'm a little upset is because most of my questions
were relating to starting a club in school. I know there are people who
have started clubs, and therefore people who are in clubs, and i just
wanted some advice on how to structure meetings and what other people
have done in the past. I mean, that doesn't really sound like a hard
question to me, compared to some of the other stuff that is discussed
here. But whatever, I'll just figure it out on my own. -Sapan Upadhyay
On 2/17/07, rubiksmaster12 <poker19@...> wrote: > > Well we
are replying to your message now. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> David <b3ttis@...> > wrote: > > > > Well I
would answer your questions if I had answers > > > > and I
do think it is dumb that flame wars get tons of replys and > comments
> > yet questions do not > > > > Just a hard fact of
life > > > > On 2/17/07, Sapan Upadhyay <cubekid@...>
wrote: > > > > > > So this has been bugging me for
some time. Every time I send > out an > > > email on >
> > the group, I never get a response. Is there a reason no one
> answers my > > > questions? I know I've kinda been out of
the scene as of late, > but i don't > > > think i've ever
really gotten any response to a question i've > sent out on > >
> this group. Am I doing something wrong? Are my emails even going
> through? > > > > > > It's a little depressing
that flame wars are getting more > attention that > > > my
> > > genuine questions. > > > > > > -Sapan
Upadhyay > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this
message have been removed]
1311. Re: [Speed cubing group] Competition From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 02:47:05 -0000
does that mean i'm uncool? :'( ::sniff sniff:: ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > > Woooooooo! All the cool people are coming! > >
-Chris > > On 2/17/07, Frank <ephem825@...> wrote: > >
> > Hey everyone, > > > > The Idaho Speedcubing Club
is hosting a competition in Boise Idaho on > > March 17th, 2007.
If anyone is interested in competing at this event, > > please
contact me at ephem825 (at) yahoo (dot) com. > > > > Just
trying to spread the word a bit! > > > > Thanks, > >
Frank Morris > > > > > > > > > [Non-text
portions of this message have been removed] >
1312. Re: Question From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 03:19:32 -0000
I would contact who ever runs clubs in your school and ask what you have
to do. i would also talk to people who have started clubs in your school
for advice. i have never started any clubs so i wouldn't know. --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > Well, the only reason i'm a little
upset is because most of my questions > were relating to starting a
club in school. I know there are people who have > started clubs, and
therefore people who are in clubs, and i just wanted some > advice on
how to structure meetings and what other people have done in the >
past. I mean, that doesn't really sound like a hard question to me,
compared > to some of the other stuff that is discussed here. >
> But whatever, I'll just figure it out on my own. > > -Sapan
Upadhyay > > On 2/17/07, rubiksmaster12 <poker19@...> wrote:
> > > > Well we are replying to your message now. > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > David <b3ttis@> > > wrote:
> > > > > > Well I would answer your questions if I
had answers > > > > > > and I do think it is dumb that
flame wars get tons of replys and > > comments > > > yet
questions do not > > > > > > Just a hard fact of life
> > > > > > On 2/17/07, Sapan Upadhyay
<cubekid@> wrote: > > > > > > > > So this
has been bugging me for some time. Every time I send > > out an
> > > > email on > > > > the group, I never get
a response. Is there a reason no one > > answers my > > >
> questions? I know I've kinda been out of the scene as of late, >
> but i don't > > > > think i've ever really gotten any
response to a question i've > > sent out on > > > >
this group. Am I doing something wrong? Are my emails even going >
> through? > > > > > > > > It's a little
depressing that flame wars are getting more > > attention that
> > > > my > > > > genuine questions. > >
> > > > > > -Sapan Upadhyay > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
1313. Re: [Speed cubing group] Competition From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Feb 2007 19:09:50 -0800
Your coolness will be increased significantly by attending... :D -Chris
On 2/17/07, Bob Burton <bob@...> wrote: > > does that mean
i'm uncool? :'( > > ::sniff sniff:: > > ~ bob > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > >
Woooooooo! All the cool people are coming! > > > > -Chris
> > > > On 2/17/07, Frank <ephem825@...> wrote: >
> > > > > Hey everyone, > > > > > > The
Idaho Speedcubing Club is hosting a competition in Boise Idaho on >
> > March 17th, 2007. If anyone is interested in competing at this
event, > > > please contact me at ephem825 (at) yahoo (dot)
com. > > > > > > Just trying to spread the word a bit!
> > > > > > Thanks, > > > Frank Morris >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > [Non-text portions of this message have been removed]
1314. Re: New NxNxN simulator From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 03:38:45 -0000
I can't get it to run on my macbook pro. I read the .txt file but I
still can't figure out how to launch it. I have totally up to date
software including java. Any suggestions? Also, I'm not familiar with
using command line stuff, so if that's a suggestion it'll need to be in
detail for me. ~John H.~
1315. Re: New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 05:59:21 -0000
I replaced it with a self-executable file, so now you should be able to
download and just run it by double-clicking on the file (or the
equivalent open-file maneuver). Good luck... --Michael Gottlieb
1316. Re: [Speed cubing group] Re: New NxNxN simulator From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 10:05:06 +0100
All I can say is that it works. The only thing is that I do not want to
play with it since it will overheat my laptop and thus make it turn off
very quickly.:-( Nice work though :-) Gilles 2007/2/18, Michael Gottlieb
<mzrg@...>: > > I replaced it with a self-executable file,
so now you should be able > to download and just run it by
double-clicking on the file (or the > equivalent open-file maneuver).
> > Good luck... > > --Michael Gottlieb > > >
[Non-text portions of this message have been removed]
1317. Re: New NxNxN simulator From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 11:19:27 -0000
Nice work! Some points I stumbled on, the whole cube rotations are not
very nice for my feeling as well as the point that you can see very much
of the cube... I realy like the speed of it though! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > All I can say is that it works.
> The only thing is that I do not want to play with it since it will
overheat > my laptop and thus make it turn off very quickly.:-( >
> Nice work though :-) > Gilles > > 2007/2/18, Michael
Gottlieb <mzrg@...>: > > > > I replaced it with a
self-executable file, so now you should be able > > to download
and just run it by double-clicking on the file (or the > >
equivalent open-file maneuver). > > > > Good luck... >
> > > --Michael Gottlieb > > > > > > >
> > [Non-text portions of this message have been removed] >
1318. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 14:30:54 -0000
So you confirm that the reason they made it look like a Rubik's Cube has
nothing to do with the games that can be played with it, but to make
money exploiting the fame of the real cube, right? Just like the
ultimately lame Rubik's Sudoku, only even worse. I suggest we drop the
word "Rubik", since that name is strongly becoming a source of
embarrassment. Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"rubiks1938" <rubiks1938@...> wrote: > > > > Search on
the Fox site doesn't find it. Question: why do we never see > >
the thing scrambled? Is it really the deception it seems to be? >
> Instead of typing "rubik's revolution", just type "rubik's". Also,
you must select the "videos" > tab at the top (there is also a tab
called "stories"). > > The Revolution is not a "puzzle"; there is
nothing that you "solve." Instead, it's a toy that > has 6 built in
games that are based on the lights in the centers. The games test your
> memory (like Simon), speed, and dexterity, similar to the original
cube. There is also a > multiplayer game that involves passing the
cube around in a circle. The Revolution > provides challenges that
are different from the original yet are still fun. The best part is >
that there is no pass/fail to the Revolution; anyone can pick it up and
have fun with it. The > game was designed for everyone, not just a
group of puzzle-solvers. I find it to be a fun > toy that anyone can
have success with. > > Andy >
1319. Rubik's Clock From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 15:03:27 -0000
Does anyone know where to get a rubik's clock?
1320. Re: Magic with feet From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 15:11:08 -0000
As far as I know there are no plastc tiles. I tied to get a video of a
feet solve but failed. I had a capture tool that at least did work but
it was a trial version and it had expired a couple of weeks ago. I will
look for another one later today. But if I can make a video I can ensure
you a sub 20 solve because I have improved and now averages sub 20. My
single is 14.47 seconds =) =) =) // Kenneth BTW: I also tried solving
one Magic using my left hand and one using the right and a third one
using my feets, all simultainously. The best time so far is 40.70
seconds (yeha! I know, I'm crazy =) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Doesn't
PVC/Plastic tiles exist for the magic puzzles? If not that's > a gap
in the market then ;-) > > -Per >
1321. Re: [Speed cubing group] Rubik's Clock From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 16:13:26 +0100
on eBay you can usually find some ;-) 2007/2/18, rubiksmaster12
<poker19@...>: > > Does anyone know where to get a rubik's
clock? > > > [Non-text portions of this message have been
removed]
1322. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 15:41:34 -0000
Compare the description: http://www.boardgamegeek.com/game/13547 Got
that hint from this discussion, btw: http://www.twistypuzzles.com/forum/
viewtopic.php?t=6202&highlight=revolution Also watch this. Makes me
think humanity is doomed, not just because of that cube but also because
of the unnaturally rolling marbles etc.
http://abcnews.go.com/Video/playerIndex?id=2868423 Notice how media
already helps selling it as an "update" to the original when in reality
it's a complete downgrade. Everything that makes the real Rubik's Cube
great, is *not* in this new thing. They actually call it an "electronic
Rubik's Cube" when it's no Rubik's Cube at all. Can we sue them for
violating their own patent/ copyright/whatever? I so hope people will
buy it in masses, realize the deception, and return it to the stores.
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > So you confirm that the reason
they made it look like a Rubik's Cube > has nothing to do with the
games that can be played with it, but to > make money exploiting the
fame of the real cube, right? Just like the > ultimately lame Rubik's
Sudoku, only even worse. I suggest we drop > the word "Rubik", since
that name is strongly becoming a source of > embarrassment. > >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
> "rubiks1938" <rubiks1938@> wrote: > > > > >
> > Search on the Fox site doesn't find it. Question: why do we
never > see > > > the thing scrambled? Is it really the
deception it seems to be? > > > > Instead of typing "rubik's
revolution", just type "rubik's". Also, > you must select the
"videos" > > tab at the top (there is also a tab called
"stories"). > > > > The Revolution is not a "puzzle"; there
is nothing that you > "solve." Instead, it's a toy that > > has
6 built in games that are based on the lights in the centers. > The
games test your > > memory (like Simon), speed, and dexterity,
similar to the original > cube. There is also a > > multiplayer
game that involves passing the cube around in a circle. > The
Revolution > > provides challenges that are different from the
original yet are > still fun. The best part is > > that there
is no pass/fail to the Revolution; anyone can pick it up > and have
fun with it. The > > game was designed for everyone, not just a
group of puzzle- solvers. > I find it to be a fun > > toy that
anyone can have success with. > > > > Andy > > >
1323. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 16:17:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > Instead of typing "rubik's
revolution", just type "rubik's". Also, you must select the "videos"
> tab at the top (there is also a tab called "stories"). Thanks, the
"videos" tab was the key. Watched it now. That was just disgusting. The
positive attention this thing gets, particularly in combination with the
real thing... makes me real angry. Stefan
1324. Re: Magic with feet From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 18:11:38 -0000
I was once told by someone that they did sub-10..but i don't remember
who... --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Any challangers for my
records? > > Magic with feet in 19.45 seconds. > > Master
Magig with feet in 59.72 seconds. > > I'm using "twist-transform"
if you can belive that =) > > // Kenneth >
1325. Re: New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 18:24:32 -0000
> Nice work! Thank you! > Some points I stumbled on, the whole
cube rotations are not very nice > for my feeling as well as the
point that you can see very much of the > cube... As for the
rotations, I'm using the same idea as the puzzlingaddiction cube, where
you hold a key and make a move to turn the entire cube, except that in
my cube it's Ctrl and in the puzzlingaddiction simulator it's Shift.
Although it feels cumbersome, if you keep one hand on the Shift/Ctrl
part of the keyboard and another hand on the mouse, you can do half
turns and cube rotations with very little delay (with practice, of
course). Also, you can hold the / button to see the back of the cube if
you want. Keep in mind that if you make turns while you're looking at
the back of the cube you will turn on the normal cube (though I may
change this). I know that recognition is (and will always be) harder
than it is for the Gabbasoft cube, but I prefer the cube to be in an
isometric view for better recognition of individual stickers (especially
on large cubes) and a faster 'max speed' (while doing algorithms) since
you can see where you have to drag to turn any side. If you don't like
the isometric view, my cube simulator may not be the best one for you.
> I realy like the speed of it though! Thanks again! > Erik
--Michael Gottlieb
1326. Re: Magic with feet From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 18:25:51 -0000
> BTW: I also tried solving one Magic using my left hand and one
using > the right and a third one using my feets, all simultainously.
The best > time so far is 40.70 seconds (yeha! I know, I'm crazy =)
Have you tried solving the Magic with one foot? That would be pretty
crazy.
1327. Re: Magic with feet From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 19:54:57 -0000
Ok, that's something to work on for me. But i doubt I can beat it, maybe
I can do 10-12 seconds like I do it now if I have a perfect solve but
not much better. --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I was once told by
someone that they did sub-10..but i don't remember who... >
1328. Re: Magic with feet From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Feb 2007 19:58:14 -0000
I did, but it was totaly impossible to do the twist-transform, maybe if
you do it by the book it works, I have not tried that. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > Have you tried solving the Magic with
one foot? That would be pretty > crazy. >
1329. Re: [Speed cubing group] Cubing leading to Relationships (was Re:
any innovative ideas to propose?)
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 01:15:47 +0000
On a related note (well, related in the sense that it's about
relationships and cubes), my cube appeared in some of our wedding
photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! BTW,
Peter may look annoyed in this photo, but he's not, it was just all part
of the fun. We (including the photographer) all thought it was hilarious
to include some cube shots. :) I'm pretty sure my cubing didn't have
anything to do with Peter and I getting together. However, it's good
thing that Peter finds my cubing obsession to be quirky and interesting!
So, the cube has never led to a relationship for me, but it has led to
free stuff. The most recent being a free cocktail at a DC bar 2 weeks
ago. I was demo-ing to a friend when the waiter walked past. The waiter
thought it was so cool that he called lots more waiters over to watch,
and also grabbed his digital camera and asked to record me solving (to
which I agreed). After this, he brought over a free cocktail! :) Jasmine
On Fri, 16 Feb 2007 20:40:53 -0000, "d_funny007"
<no_reply@yahoogroups.com> said: > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > preach on. i
met my gf in a tattoo shop and i was in the back > solving. she came
back there since i changed the music playing over > the pa system in
there, and she asked me if i could finish it etc, > etc... we started
talking a lot online and eventually i taught her > full petrus. she
too averages around 50 or so, and best solve is > 36. and is also
very hot, i'm indeed fortunate :) > > > Speaking of hot
girlfriends... I meant my most recent non-gf after > she noticed my
cubing skills. (I'll leave it to the reader to > discern why I prefer
to use the term "non-gf" when it comes to my > personal life.) So
after a couple of hours of meeting, and much > alcohol... some bad
choices where made, let's just say. On a > sidenote, I did get to see
all her tattoos. > > Anyhow, I ended up giving her one of my new
cubes and told her she > should learn how to solve it, along with
some links to beginner > sites. I wonder if she ever put in the
effort. > > In retrospect, I don't recall ever successfully
teaching any girls > how to cube (several guys though), despite
actually getting a few of > them cubes for no good reason. > >
> -Doug > > > -- http://www.fastmail.fm - IMAP accessible
web-mail
1330. Re: New York Toy Fair 2007 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:23:27 -0000
That is wicked cool, man! Thanks for sharing. I'm half way though the
photos and saw the video clip of you. "It would take a team of
scientists to do that." LOL. (I think one decient game-theorist, a good
mathematician, or hem... anyone with internet access and the ability to
follow insturctions would do.) As for the "Rubik's Revolution"... it's
kinda large looking and I'm still waiting to be convinced it's not just
some glorified "boop it" toy. It has a built-in speaker I see. So who
among us is getting paid to endorse this product? o_O Oh, I finally saw
that car commercial that is a parody of that one YouTube clip. That was
kinda nifty too I guess. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > Hey everybody, > > Last
weekend I went to the New York Toy Fair to help Techno Source intoduce
its newest toy, > the Rubik's Revolution. You may have seen the video
of it on speedcubing.com. I uploaded > pictures from the Toy Fair to
my website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared
on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds
in > that clip). To see to the video: > > 1. Go to
www.foxnews.com > 2. Click on "Fox and Friends" at the top of the
page. > 3. Enter "rubik's revolution" into the search box. > >
Also, you can go to www.rubiksrevolution.com for more info. > >
Andy > > http://andyscubepage.tk >
1331. Re: Question From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:34:18 -0000
I am sorry you feel that way. But it does seem to me that this place has
become more of a place to post "anouncements" than to ask legitamate
questions these days. A couple other people also mentioned this to me,
as well as the forum being too "dry lately". It could just be that the
people that are capable of answering hard questions are too busy these
days. And when your questiosn get too experience-specific, than those
who haven't done certain things wouldn't feel qualified to answer. A lot
of times, I've had to post a second time to remind people of whatever
topic I started a few days prior when there has been no responces. I'm
sure people still read your questions, and aren't actually trying to
avoid you or anything like that. I don't think you're doing anything
wrong, just be more presistant! Another thing you could do, is just ask
more "fun-to-answer" questions, lol. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > So this has been bugging me for
some time. Every time I send out an email on > the group, I never get
a response. Is there a reason no one answers my > questions? I know
I've kinda been out of the scene as of late, but i don't > think i've
ever really gotten any response to a question i've sent out on > this
group. Am I doing something wrong? Are my emails even going through?
> > It's a little depressing that flame wars are getting more
attention that my > genuine questions. > > -Sapan Upadhyay >
1332. [Speed cubing group] Re: 1 vs 100 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:36:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Haha! > > I would have known
that! Courtesy of being a hotel employee for the past 8 years... But
what's the answer??? hotel sheets I presume...
1333. Re: Question From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:38:12 -0000
i would be half-capable of answering your question, but i have been very
very busy lately. less than three months until graduation. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I am sorry you feel that way. But it does seem to me
that this place > has become more of a place to post "anouncements"
than to ask > legitamate questions these days. A couple other people
also > mentioned this to me, as well as the forum being too "dry
lately". > > It could just be that the people that are capable of
answering hard > questions are too busy these days. And when your
questiosn get too > experience-specific, than those who haven't done
certain things > wouldn't feel qualified to answer. A lot of times,
I've had to post > a second time to remind people of whatever topic I
started a few > days prior when there has been no responces. >
> I'm sure people still read your questions, and aren't actually >
trying to avoid you or anything like that. I don't think you're >
doing anything wrong, just be more presistant! > > Another thing
you could do, is just ask more "fun-to-answer" > questions, lol. >
> > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" >
<cubekid@> wrote: > > > > So this has been bugging me
for some time. Every time I send out > an email on > > the
group, I never get a response. Is there a reason no one > answers my
> > questions? I know I've kinda been out of the scene as of late,
but > i don't > > think i've ever really gotten any response to
a question i've sent > out on > > this group. Am I doing
something wrong? Are my emails even going > through? > > >
> It's a little depressing that flame wars are getting more >
attention that my > > genuine questions. > > > >
-Sapan Upadhyay > > >
1334. Re: The 4x4x4 can be solved in 68 turns From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:41:48 -0000
I <3 computer science geeks, and their ability to grasp
computational-complexity issues. --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > Ignoring moves that
are simply whole cube rotations (and the > identity), I believe there
are a total of 3*(4^4-4) = 756 moves in the > axial metric (as Per
calls it). As Doug indicates, you can keep one > layer for each axis
fixed, and you reduce the moves by a factor of 4 > to 189. I think
just these 189 moves will allow computing optimum > solutions in the
axial metric for stage 1 of the five stages I've been > using. That's
3 times the number of block turns for stage 1. Stage 1, >
fortunately, has a fairly "small" number of positions, so I don't >
think it will be too time-consuming to calculate. > > For the
other stages; the number of moves are greatly reduced because > some
layers are restricted to half-turn movements only. These stages >
don't have full symmetry in the turns allowed (except stage 5), but if
> fixing a corner is still valid for these stages, then I think stage
2 > will require the use of 100 moves out of the 328 axial metric
moves > that would be applicable. I believe the run-time of my
program is > approximately proportional to the number of
symmetrically distinct > positions times the number of moves in the
set of moves that's used. > Stage 2 seems to be a very time-consuming
stage with 2.7 billion > symmetrically distinct positions, so I think
even 100 moves is rather > signifcant. The number of block turns for
this stage was 41 so the > time should more than double. So stage 2
may take a few days to run. > > - Bruce
1335. Re: [Speed cubing group] Question From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:44:14 -0000
In my defence, I once tried (3 yrs back) and failed miserably. So I was
reluctant to respond, but was waiting to comment on other people's
suggestions. Sorry I can't help, mate. --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > Well, the only reason i'm a little
upset is because most of my questions > were relating to starting a
club in school. I know there are people who have > started clubs, and
therefore people who are in clubs, and i just wanted some > advice on
how to structure meetings and what other people have done in the >
past. I mean, that doesn't really sound like a hard question to me,
compared > to some of the other stuff that is discussed here. >
> But whatever, I'll just figure it out on my own.
1336. Re: [Speed cubing group] Competition From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:45:03 -0000
Yes, yes it does. > does that mean i'm uncool? :'( > > ::sniff
sniff:: > > ~ bob
1337. Re: New York Toy Fair 2007 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:51:11 -0000
I strongly agree with every point Stefan makes here. Although instead of
"we drop" they should be the ones forced to drop it. Gosh, would Mr.
Rubik himself really approve of such "weakly-related spin-offs"? Perhaps
he sold the rights to his name to Seven Towns and they are to blame?
Either way, someone is profitting way too much from exploiting the image
of our beloved cube. Erm... still with I was there for that Toy Fair,
heck I didn't even know about it till it was over. I love NYC. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > So you confirm that the reason
they made it look like a Rubik's Cube > has nothing to do with the
games that can be played with it, but to > make money exploiting the
fame of the real cube, right? Just like the > ultimately lame Rubik's
Sudoku, only even worse. I suggest we drop > the word "Rubik", since
that name is strongly becoming a source of > embarrassment. > >
Stefan
1338. Re: Magic with feet From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 06:56:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > As far as I know there are no
plastc tiles. > I think you mean "inserts," I'd reserve the term
"tiles" for just the plastic pieces that cover the paper inside. And
from what I saw over at twistyforum, they tend to do the same. Sometimes
to be explicit I say things like "8 tile-halves". I do think that fully
water-resistant Magics would be great to have around... -Doug
1339. Re: Magic with feet From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 07:57:42 -0000
Yes, yes, I just did not have the word for it and did not want to write
something like "the paper printings inside the tiles" =) // Keneeth ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > As far as I know there are
no plastc tiles. > > > > > I think you mean "inserts,"
I'd reserve the term "tiles" for just the > plastic pieces that cover
the paper inside. And from what I saw over > at twistyforum, they
tend to do the same. Sometimes to be explicit I > say things like "8
tile-halves". > > I do think that fully water-resistant Magics
would be great to have > around... > > > -Doug >
1340. [Speed cubing group] Cubing leading to Relationships (was Re: any
innovative ideas to propose?)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 08:53:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > On a related note (well, related
in the sense that it's about > relationships and cubes), my cube
appeared in some of our wedding > photos, e.g.
http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! That's an extremely
nice photo! You two look like the island beauty luring the conquistador
with the forbidden fruit. And your questioning grin is priceless.
Cheers! Stefan
1341. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 11:03:57 -0000
I hereby apologize to the Rubik's Revolution people. Not quite for what
I wrote (at least not yet) but for not having asked them first. I did
that now. Not that I expect them to change my mind (after all I got much
of my information from their own website) but I should've first given
them a direct chance to explain. If/when I get a response, I will report
here. Now my mail: -------------------------- Dear Ms. Honig, I'm part
of the cube enthusiast community and after reading about Rubik's
Revolution and watching some videos, I have two questions: - As far as I
understand, the Revolution can't be twisted. Can you tell why it was
made look like the original Rubik's Cube? - It seems to be quite similar
to a toy called "Brain Warp". Do you know that one and can you tell the
differences between the two toys besides the Rubik's Cube shell? If you
don't know Brain Warp, here's some info:
http://www.boardgamegeek.com/game/13547 Thanks, Stefan Pochmann
-------------------------- Cheers! Stefan
1342. Re: New York Toy Fair 2007 From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 14:25:10 -0000
I wrote them as well, responding to the original e-mail that billed the
product as an electronic Rubik's Cube. The e-mail said "We would like to
offer you a Revolution before it hits stores" and "Please do not
hesitate to contact me." So I contacted him right away, expressing my
excitement at the possibility of an electronic Rubik's Cube and asking a
few key questions about whether the product featured a twisting
mechanism and whether it had colored LED's instead of stickers. Two
weeks later, I have not received any reply. Chris
1343. Re: [Speed cubing group] Competition From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 08:15:11 -0800
Don't worry. Logically, it could also mean you are not people! On Feb
17, 2007, at 18:47, Bob Burton wrote: > does that mean i'm uncool?
:'( > > ::sniff sniff:: > > ~ bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: >> >> Woooooooo! All the cool
people are coming! >> >> -Chris
1344. Re: New NxNxN simulator From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 17:00:36 -0000
Hi Michael =) It does not work as it should on a Swedish keyboard
layout. The keys "/" and "+" is not located at the same places as for a
US keymap. So I can't make a bigger cube, just a smaller :-( The same
keys are at the numeic keyboard too but those does not wor either (well,
not for me at least) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > Nice work! > > Thank you!
> > > Some points I stumbled on, the whole cube rotations are
not very nice > > for my feeling as well as the point that you can
see very much of the > > cube... > > As for the rotations,
I'm using the same idea as the puzzlingaddiction > cube, where you
hold a key and make a move to turn the entire cube, > except that in
my cube it's Ctrl and in the puzzlingaddiction > simulator it's
Shift. Although it feels cumbersome, if you keep one > hand on the
Shift/Ctrl part of the keyboard and another hand on the > mouse, you
can do half turns and cube rotations with very little delay > (with
practice, of course). > > Also, you can hold the / button to see
the back of the cube if you > want. Keep in mind that if you make
turns while you're looking at the > back of the cube you will turn on
the normal cube (though I may change > this). > > I know that
recognition is (and will always be) harder than it is for > the
Gabbasoft cube, but I prefer the cube to be in an isometric view >
for better recognition of individual stickers (especially on large >
cubes) and a faster 'max speed' (while doing algorithms) since you can
> see where you have to drag to turn any side. If you don't like the
> isometric view, my cube simulator may not be the best one for you.
> > > I realy like the speed of it though! > > Thanks
again! > > > Erik > > --Michael Gottlieb >
1345. New 5x5 From:
"arakron222" <arakron222@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 19:06:33 -0000
I'm relatively new to cubing, and recently bought a Rubik's brand 5x5.
I've read that although some are good, some aren't and will never be
good for speedcubing. Is there a way I can tell which category mine
falls into, without lubing and a lot of breaking in? Obviously that'd
make it non-returnable, and if it's a bad one I'd like to be able to
trade it in. Thanks, -Tom
1346. Free Online Arcade at www.RabidLand.com (No Download Required!)
From:
"thetspe" <thetspe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 19:58:51 -0000
Experience advertisement-free gaming on over 1600+ titles, compete for
high scores, your own profile, buddy lists and much more. It's all
completely free! http://www.RabidLand.com
1347. Re: [Speed cubing group] Competition From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 21:19:56 -0000
I overlooked that option. I like that one better. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > Don't worry. Logically, it could also mean you are not
people! > > On Feb 17, 2007, at 18:47, Bob Burton wrote: > >
> does that mean i'm uncool? :'( > > > > ::sniff sniff::
> > > > ~ bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > >> > >> Woooooooo! All the
cool people are coming! > >> > >> -Chris >
1348. Re: [Speed cubing group] Competition From:
ian oleary <ianto2694@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 13:26:49 -0800 (PST)
ha-Ian Bob Burton <bob@...> wrote: I overlooked that option. I
like that one better. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > Don't worry. Logically, it could also mean you are not
people! > > On Feb 17, 2007, at 18:47, Bob Burton wrote: > >
> does that mean i'm uncool? :'( > > > > ::sniff sniff::
> > > > ~ bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > >> > >> Woooooooo! All the
cool people are coming! > >> > >> -Chris >
--------------------------------- Now that's room service! Choose from
over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your
fit. [Non-text portions of this message have been removed]
1349. Re: [Speed cubing group] Re: 1 vs 100 From:
"Ethan E." <ufsports12@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 17:21:36 -0500
I'd be game for that. Of course, if you/we get on the show, please pay
more attention. Specifically in the first e-mail was the fact that a) It
was on NBC b) Kids had been on the show yet questions were asked about
both those things. Just a piece of advice, not trying to be overly
critical of anyone. Ethan [Non-text portions of this message have been
removed]
1350. screws on official rubik's cube From:
marcelin2509 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 22:41:06 -0000
hello, i just took apart an old cube that i had. it's an official rubik
but older than the 25th anniversary special edition. after getting the
center caps off i though i was done but the screws on the center pieces
just "turn in the air" and either screwing or unscrewing has no effect
whatsoever... any advice on how to solve this problem i've tried
everything i can think off... any advide welcomed thanls in advance for
your comments. also another question, i'm thinking about getting a
meffert assembly cube, is it any good ? what more does it have than a
regular or DIY cube ? thanks in advance marcelin
1351. Re: New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 23:09:38 -0000
> It does not work as it should on a Swedish keyboard layout. The
> keys "/" and "+" is not located at the same places as for a US >
keymap. So I can't make a bigger cube, just a smaller :-( The same >
keys are at the numeic keyboard too but those does not wor either >
(well, not for me at least) > > // Kenneth Well, I don't know how
to fix this, but I am working on an option where you can choose the keys
that correspond to various operations. I'll make a post here when I have
it working. --Michael Gottlieb
1352. Re: [Speed cubing group] New NxNxN simulator From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Feb 2007 16:22:23 -0700
"IsoCubeSim.jar is a self-executable file, so running it should be as
simple as downloading it to your computer and double-clicking on it." I
downloaded it, and it automatically went to WinRar. I extracted it as a
folder, but it isn't executable. What can I do to make this work? Also,
you should make it a web-based applet for easier use. Pat ----- Original
Message ----- From: Michael Gottlieb<mailto:mzrg@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 16, 2007 1:36 PM Subject: [Speed cubing group]
New NxNxN simulator I programmed an NxNxN Rubik's Cube simulator in
Java. It's different than the puzzlingaddiction.com and gabbasoft
simulators in that the view is isometric - you can always see three of
the faces equally. The program uses a click-drag interface; you can hold
keys to do half turns or to turn the entire cube. I've gotten some
pretty good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If
you don't like the squashed look of the puzzlingaddiction.com cube, or
the slow turn speed of the gabbasoft simulator, I encourage you to check
this out. You can find it at
http://www.mzrg.com/java/IsoCubeSim/index.shtml<http://www.mzrg.com/java/IsoCubeSim/index.shtml>
(Please read the documentation before you ask questions.) This is my
first major Java program, so constructive criticism is welcomed.
--Michael Gottlieb [Non-text portions of this message have been removed]
1353. Re: screws on official rubik's cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 00:00:12 -0000
This is a very common question. There is plenty of information on
websites about this, you just have to look around. It is well known that
those cubes do not have regular screws; they emply rivets instead and
are not user-adjustable (with few exceptions). The Meffert's Assembly
cubes are not allowed for competition and in general, we as a community
don't endorse them for speedcubing (correct me if I'm wrong). They are
prone to lock-ups due to their stricter alignement requirements. Plus,
their tiles are not fun to work with at all, and they do not have screws
or metal parts whatsoever. Assuming you are a beginner to advanced..., I
would recommend a DIY cube. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, marcelin2509
<no_reply@...> wrote: > > hello, > > i just took apart
an old cube that i had. it's an official rubik but older than the 25th
> anniversary special edition. after getting the center caps off i
though i was done but the > screws on the center pieces just "turn in
the air" and either screwing or unscrewing has no > effect
whatsoever... any advice on how to solve this problem i've tried
everything i can think > off... any advide welcomed thanls in advance
for your comments. > > also another question, i'm thinking about
getting a meffert assembly cube, is it any good ? > what more does it
have than a regular or DIY cube ? > > thanks in advance > >
marcelin >
1354. Questions? From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 00:12:15 -0000
Hey I had some questions about the Rubiks cube. I actually wanted to
learn the Fridrich method, I went to the website and tried to learn it
but the last 3-4 steps is what I dont understand. Is there any video or
somthing explaining the Fridrich?
1355. Re: Questions? From:
"arakron222" <arakron222@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 00:24:25 -0000
Which site did you use? There are a whole bunch that are about the
Fridrich method. I'm something of a beginner myself, but Jasmine's
beginner solution is, in my opinion, an excellent way to get a
foundation for learning how to do the Fridrich method. Personally, I
started out on a somewhat different method, the second one on Mark
Jeays' site. It's much more intuitive and requires even less
memorization than the beginner Fridrich, but unfortunately it does not
lead as well into a more advanced method. Jasmine's beginner solution:
http://peter.stillhq.com/jasmine/rubikscubesolution.html Mark Jeays'
solution page: http://jeays.net/rubiks.htm Other than that, make sure
that you fully understand the notation and the idea that the center
pieces are stationary, and keep trying until you get it. If your
experience is anything like mine, you're likely to mess up a few times
at first, even if you understand it. Good luck! --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hey I had some questions about
the Rubiks cube. I actually wanted to > learn the Fridrich method, I
went to the website and tried to learn it > but the last 3-4 steps is
what I dont understand. Is there any video > or somthing explaining
the Fridrich? >
1356. Re: Questions? From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 00:35:10 -0000
I actually went to google and typed in Fridrich and came up with this
site http://www.ws.binghamton.edu/fridrich/system.html - I couldnt
really figure out what to do. I use Tysons method to complete my rubiks
cube. But it just takes too long so I want to learn a faster method
which is Fridrich. --- In speedsolvingrubikscube@yahoogroups.com,
"arakron222" <arakron222@...> wrote: > > Which site did you
use? There are a whole bunch that are about the > Fridrich method.
I'm something of a beginner myself, but Jasmine's > beginner solution
is, in my opinion, an excellent way to get a > foundation for
learning how to do the Fridrich method. Personally, I > started out
on a somewhat different method, the second one on Mark > Jeays' site.
It's much more intuitive and requires even less > memorization than
the beginner Fridrich, but unfortunately it does > not lead as well
into a more advanced method. > Jasmine's beginner solution: >
http://peter.stillhq.com/jasmine/rubikscubesolution.html > Mark
Jeays' solution page: > http://jeays.net/rubiks.htm > > Other
than that, make sure that you fully understand the notation and > the
idea that the center pieces are stationary, and keep trying until >
you get it. If your experience is anything like mine, you're likely >
to mess up a few times at first, even if you understand it. Good luck!
> > --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
> <rizwan_11_92@> wrote: > > > > Hey I had some
questions about the Rubiks cube. I actually wanted > to > >
learn the Fridrich method, I went to the website and tried to learn >
it > > but the last 3-4 steps is what I dont understand. Is there
any > video > > or somthing explaining the Fridrich? > >
>
1357. HELP WITH DIY 3x3x3 From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 00:56:44 -0000
I just bought a DIY 3x3x3 cube from rubiks.com and i need help in
assembly, well i actually put it all together except i need to put the
center caps on, on one website it said glue it on but i dont know how
and i dont want to mess it up, any advice? please!!
1358. Re: [Speed cubing group] HELP WITH DIY 3x3x3 From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 20:22:09 -0500
just use glue of make dents in it with a hammer I use glue, not to sure
about the hammer idea though, but I heard it works o yea only use a
little super glue On 2/19/07, xkiesterx <kianb@...> wrote: >
> I just bought a DIY 3x3x3 cube from rubiks.com and i need help in
> assembly, well i actually put it all together except i need to put
the > center caps on, on one website it said glue it on but i dont
know how > and i dont want to mess it up, any advice? please!! >
> > -- -David [Non-text portions of this message have been
removed]
1359. Having a problem From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 01:23:28 -0000
Hello, If anybody uses Tysons method then they should know what I am
talking about. I am stuck on the step where you finish two-thirds of the
cube. When I am finishing that last step I got 4 yellows on top that are
stopping me from continuing on this step. So what do I do now?
1360. Re: [Speed cubing group] New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 01:31:12 -0000
> "IsoCubeSim.jar is a self-executable file, so running it should be
as simple as > downloading it to your computer and double-clicking on
it." > > I downloaded it, and it automatically went to WinRar. I
extracted it as a folder, but it isn't executable. What can I do to make
this work? Also, you should make it a web-based applet for easier use.
Well, you don't want to extract it to a folder. You have to try to get
the .jar file to run. Try right-clicking; there should be a "run" option
somewhere. I know that I should make it into an applet, but this is the
first version, and not everything will get done immediately. It's going
to be an applet soon, but until then the .jar file is all you will have.
Sorry. I'm only one person and I don't have that much experience with
Java. > Pat --Michael Gottlieb
1361. Re: Having a problem From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 01:59:19 -0000
go to http://www.ws.binghamton.edu/fridrich/Mike/orient.html and that
will tell you how to solve that part --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hello, > > If anybody
uses Tysons method then they should know what I am talking > about. I
am stuck on the step where you finish two-thirds of the cube. > When
I am finishing that last step I got 4 yellows on top that are >
stopping me from continuing on this step. So what do I do now? >
1362. Re: New NxNxN simulator From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 02:55:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > I replaced it with a self-executable
file, so now you should be able > to download and just run it by
double-clicking on the file (or the > equivalent open-file maneuver).
> > Good luck... > > --Michael Gottlieb > Yeah, it works
great! It's an excellent program. This is just a personal preference,
but I like the ability to freely rotate the cube such as in
http://www.mud.ca/puzzler/JPuzzler/ JPuzzler.html. Maybe if you ever
rewrite the program you could make this an option. Seriously though,
great work! ~John H.~
1363. Best cube documentary ever made! From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Feb 2007 19:43:34 -0800
Well, maybe the ONLY cube documentary ever made. But still! Last year
some film students in Berkeley made a documentary about a few Bay Area
cubers, Including me. Noting super fancy, just a 15 minute school
project, but I think it turned out really well. Now the film has been
accepted to the prestigious South By Southwest media festival in Austin
next month. Screening schedules and a trailer are here:
http://2007.sxsw.com/film/screenings/film/F6132.html And if can't make
it to Austin, you can go to http:// www.westsidefilm.com/ and click on
"Projects" (after "Enter", of course), for a small version of the full
film. Enjoy! - - - - - - - - - - - - "They say the grass is greener on
the other side, but have you ever flipped it over?" Lars Petrus -
lars@... http://lar5.com
1364. Re: [Speed cubing group] New NxNxN simulator From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 04:18:23 -0000
There appears to be much confusion about these *.jar files. These files
are actually BOTH a compressed file type (same as *.zip files) AND are
java executbles. They are executable when you have "Sun Java
Virtual-Machine" correctly installed. Also, Windows is somewhat
particular about this, and it's probably best to double-check that the
(Folder Options > File Types) is properly associated. Aside from that
there is always the option of openeing up a command prompt (Run >
"cmd") and running the "java" command giving it the right arguments,
like this: "java -cp ACube3.jar ACube q a o" when I want to run ACube
with certain settings. For more advanced users, it's possible to create
a "shortcut" or *.lnk file with the target set to be soething like this:
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". I
recommend going here to download the necessary Runtime Environment
software: http://www.java.com/en/download/index.jsp -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > "IsoCubeSim.jar is a
self-executable file, so running it should be as simple as >
downloading it to your computer and double-clicking on it." > > I
downloaded it, and it automatically went to WinRar. I extracted it as a
folder, but it isn't executable. What can I do to make this work? Also,
you should make it a web-based applet for easier use. > > Pat >
1365. Re: HELP WITH DIY 3x3x3 From:
"arakron222" <arakron222@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 04:22:33 -0000
http://www.speedcubing.com/ton/Speedcube/makinga.htm This site has an
excellent explanation of the hammer method that was mentioned, as well
as a bit about gluing. Scroll maybe a third of the way down. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > I just bought a DIY 3x3x3 cube from rubiks.com and i
need help in > assembly, well i actually put it all together except i
need to put the > center caps on, on one website it said glue it on
but i dont know how > and i dont want to mess it up, any advice?
please!! >
1366. Re: Questions? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 04:38:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > I actually went to google and
typed in Fridrich and came up with > this site
http://www.ws.binghamton.edu/fridrich/system.html - I > couldnt
really figure out what to do. I use Tysons method to > complete my
rubiks cube. But it just takes too long so I want to > learn a faster
method which is Fridrich. > There is nothing wrong with the method
that is illistrated on rubiks.com. That 8 step method on video
illistrates a perfectly legitamate and easy to follow method. It does
take some figuring out to make sure you are prepared for all the
possible cases that can occur after each step, but that's part of the
fun of it. It's a good building block to the full Fridrich method, so it
will certainly not be a waste of time for a beginner who wants to
eventually become sub-30. I just gave it a few tries and got 68.78,
58.40, 56.19, and 61.23 seconds. So what do you mean by "takes too
long"? Learning anything for the first time that is worth while to learn
is sure to take a long time... becasue if it didn't than everyone would
know how to do it. :) -Doug
1367. Re: [Speed cubing group] HELP WITH DIY 3x3x3 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 04:41:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...>
wrote: > > just use glue of make dents in it with a hammer >
> I use glue, not to sure about the hammer idea though, but I heard
it works > > > o yea only use a little super glue Another piece
of advice..., do not try any spray adhesive. I tried it a year ago and
it left a big mess. My reasoning was to have something not permenent
that holds well. It did not hold too well and left too much of a mess.
1368. Re: Having a problem From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 04:49:28 -0000
> When I am finishing that last step I got 4 yellows on top that are
> stopping me from continuing on this step. So what do I do now? >
I recommend the following: A common OLL alg is FRUR'U'F'. I really hope
you know Singmaster notation by now, and if not look it up and master it
first... This alg is easy to remember since it is just F-(the move)-F'
where the "trigger" RUR'U' is commongly refered to as simply "the move".
This will take care of the problem when there are two flipped edges
located front and back. So for your case of all 4 flipped, I would do it
twice, and then turn the whole cube a quareter turn in any direction
about the U-D axis, and then execute once more. Not even close to
optimal, but this alg can be done quite fast (roughtly 0.8 sec I
reckon). *note that this maybe different from what the video uses (in
fact I suspect it to be the inverse of it from my vauge recollection)
-Doug
1369. Re: [Speed cubing group] New NxNxN simulator From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Feb 2007 22:12:22 -0700
Or, of course, I could open Eclipse and import the .jar file and run it
from there. ----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 19, 2007 9:18 PM Subject: Re: [Speed cubing
group] New NxNxN simulator There appears to be much confusion about
these *.jar files. These files are actually BOTH a compressed file type
(same as *.zip files) AND are java executbles. They are executable when
you have "Sun Java Virtual-Machine" correctly installed. Also, Windows
is somewhat particular about this, and it's probably best to
double-check that the (Folder Options > File Types) is properly
associated. Aside from that there is always the option of openeing up a
command prompt (Run > "cmd") and running the "java" command giving it
the right arguments, like this: "java -cp ACube3.jar ACube q a o" when I
want to run ACube with certain settings. For more advanced users, it's
possible to create a "shortcut" or *.lnk file with the target set to be
soething like this: "%SystemRoot%\system32\cmd.exe /C "java -cp
ACube3.jar ACube q a o"". I recommend going here to download the
necessary Runtime Environment software:
http://www.java.com/en/download/index.jsp<http://www.java.com/en/download/index.jsp>
-Doug --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > >
"IsoCubeSim.jar is a self-executable file, so running it should be as
simple as > downloading it to your computer and double-clicking on
it." > > I downloaded it, and it automatically went to WinRar. I
extracted it as a folder, but it isn't executable. What can I do to make
this work? Also, you should make it a web-based applet for easier use.
> > Pat > [Non-text portions of this message have been removed]
1370. Re: Best cube documentary ever made! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 05:13:55 -0000
That's awesome and hilarious too. Lots of sexy hands! *makes comments as
I watch*: And in response to the "everybody who's good at cubing is good
at math," I've found that it's not true the other way around sadly. "six
axes" sounds misleading to me. I'd go with "six axels" or "three axes".
Any one with a different opinion? It still dones't sound right to me...
erm. "No job, no friends, and a cube" sounds like my life this month.
Whow! that was pre-cube tat for Clancy... Leyan's ~5 turns/s, I'd say.
"Wierdos"? AWH, that's a terrible thing to say about us. "Solved infront
of 1,000 staff members" OMG, that would have been terrifing for me. This
video seems to focus on S.F. cubers. Yet Grimsley is missing, and that's
a shame, cuz he's freakin' hilarous on video. I like the simplistic
black and white text inserts, and the crisp choice of font for the clip.
Any word on the status of other cube documentaries folks? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > Well, maybe the ONLY cube documentary ever made. But
still! > > Last year some film students in Berkeley made a
documentary about a > few Bay Area cubers, Including me. Noting super
fancy, just a 15 > minute school project, but I think it turned out
really well. > > Now the film has been accepted to the prestigious
South By Southwest > media festival in Austin next month. Screening
schedules and a > trailer are here:
http://2007.sxsw.com/film/screenings/film/F6132.html > > And if
can't make it to Austin, you can go to http:// >
www.westsidefilm.com/ and click on "Projects" (after "Enter", of >
course), for a small version of the full film. > > Enjoy! >
> > - - - - - - - - - - - - > "They say the grass is greener on
the other side, but have you ever > flipped it over?" > > Lars
Petrus - lars@... http://lar5.com >
1371. Re: New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 06:26:43 -0000
> Yeah, it works great! It's an excellent program. This is just a
personal preference, but I like > the ability to freely rotate the
cube such as in http://www.mud.ca/puzzler/JPuzzler/ > JPuzzler.html.
Maybe if you ever rewrite the program you could make this an option.
> Seriously though, great work! Although I understand where you're
coming from, I'm going to keep this particular cube simulation
isometric. However, another (future) project of mine will be a more
general twisty-puzzles program which will be able to handle not only
LxMxN cubes but also other puzzles of various types. That one will work
much like this one (drag a sticker in the general direction of the
turn), but it will be fully 3D (since an isometric view only really
works with cubes). If you want to use cubes in 3D, you will be able to
do it with that program (when I can get it to work). > ~John H.~
--Michael Gottlieb
1372. Re: [Speed cubing group] New 5x5 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 07:39:59 +0100
I don't' know exactually the answer to your question. But what I do know
is that it usually takes quite some time to make a good competition
cube. So you shouldn't decide to throw it away right now only because it
turns a little bit badly. Actually, it is quite common that they turn
pretty badly at the beginning. To ease things up, you can always use
some lube. But even so, during the first few days/weeks, it will still
turn very well. To sum up : Just use it. It should turn better with
time. ;-) Good luck ! Gilles 2007/2/19, arakron222
<arakron222@...>: > > I'm relatively new to cubing, and
recently bought a Rubik's brand 5x5. > I've read that although some
are good, some aren't and will never be > good for speedcubing. Is
there a way I can tell which category mine > falls into, without
lubing and a lot of breaking in? Obviously that'd > make it
non-returnable, and if it's a bad one I'd like to be able to > trade
it in. > Thanks, > -Tom > > > [Non-text portions of this
message have been removed]
1373. Re: New 5x5 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 08:35:38 -0000
My 5x5x5 is from Toronto 2003, and it has only been a really nice
competition cube for the past few months. I have used lots of lube on
it, played with it lots, and also taken the time to cut all of the wing
edges so they pass through the center-edge pieces more smoothly. Sadly,
it's already becoming a bit too loose, and during a recent demonstration
I had a cube explosion, very similar to Lars at German Cube Day :) So to
sum up, only time will tell whether your cube will be superb or not, and
it would be impossible to tell without using the puzzle. Unfortunately,
the cube/mechanism quality isn't sufficient (in my experience at least)
to render the cube useful for any long period of time (especially
compaed to the amount of time taken to break it in) All the best, DanH
:) > 2007/2/19, arakron222 <arakron222@...>: > > >
> I'm relatively new to cubing, and recently bought a Rubik's brand
5x5. > > I've read that although some are good, some aren't and
will never be > > good for speedcubing. Is there a way I can tell
which category mine > > falls into, without lubing and a lot of
breaking in? Obviously that'd > > make it non-returnable, and if
it's a bad one I'd like to be able to > > trade it in. > >
Thanks, > > -Tom > > > > > > > > >
[Non-text portions of this message have been removed] >
1374. DIY 3x3x3 Screws From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 08:45:16 -0000
Just a small point to mention, checking out Ton's great page from the
link below just reminded me of it.
http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY
cubes from Gilles van den Peereboom recently, and after putting them
together extremely carefully, I was surprised to find that they
performed amazingly well. Before that, I had only seen such results from
Joel's DIY construction skills. So, spurred on by this success, I sent
an email to Dave Hedley Jones, to ask him if he would kindly send me
some official DIY cube screws so I could put together another couple of
DIY cubes which I had (sans screws) hidden away in the cupboard. After
receiving the screws, I put te cubes together in exactly the same way,
and they were very scratchy and horrible. The difference? The screws.
Gilles' DIY screws were long, thin gold screws, with large, thin, flat
heads, and the screw thread only extended for the bottom third of the
screw. The rest of the screw was smooth. Dave's DIY screws were silver,
the heads were fat and round, and the thread was present for the whole
length of the screw. It is easy to see how this probably explains the
majority of the difference. In short, if you want to put together a top
quality DIY cube, make sure you have screws similar to the first ones,
or try out some of the methods for modifying the screws as described on
Ton's page. Hope this helps! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has
an excellent explanation of the hammer method that was > mentioned,
as well as a bit about gluing. Scroll maybe a third of the > way
down. > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > wrote: > > > > I just bought
a DIY 3x3x3 cube from rubiks.com and i need help in > > assembly,
well i actually put it all together except i need to put > the >
> center caps on, on one website it said glue it on but i dont know
how > > and i dont want to mess it up, any advice? please!! >
> >
1375. Re: [Speed cubing group] DIY 3x3x3 Screws From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 10:16:35 +0100
Wow, that's kinda impressive to reach such understanding level of DIY
cubes. Well, I'm glad the ones I bought from Rubiks.com were good ones.
:p (I still have one left of that order, and it's already been reserved
by someone. sorry :p) Gilles 2007/2/20, Dan <dan_j_harris@...>:
> > Just a small point to mention, checking out Ton's great page
from the > link below just reminded me of it. >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > > I bought
some DIY cubes from Gilles van den Peereboom recently, and > after
putting them together extremely carefully, I was surprised to > find
that they performed amazingly well. Before that, I had only seen >
such results from Joel's DIY construction skills. > > So, spurred
on by this success, I sent an email to Dave Hedley Jones, > to ask
him if he would kindly send me some official DIY cube screws so > I
could put together another couple of DIY cubes which I had (sans >
screws) hidden away in the cupboard. After receiving the screws, I put
> te cubes together in exactly the same way, and they were very
scratchy > and horrible. > > The difference? The screws.
Gilles' DIY screws were long, thin gold > screws, with large, thin,
flat heads, and the screw thread only > extended for the bottom third
of the screw. The rest of the screw was > smooth. Dave's DIY screws
were silver, the heads were fat and round, > and the thread was
present for the whole length of the screw. It is > easy to see how
this probably explains the majority of the difference. > In short, if
you want to put together a top quality DIY cube, make > sure you have
screws similar to the first ones, or try out some of the > methods
for modifying the screws as described on Ton's page. > > Hope this
helps! > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "arakron222" > <arakron222@...> wrote: > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > > This site
has an excellent explanation of the hammer method that was > >
mentioned, as well as a bit about gluing. Scroll maybe a third of the
> > way down. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "xkiesterx" <kianb@> > > wrote: > > > >
> > I just bought a DIY 3x3x3 cube from rubiks.com and i need help
in > > > assembly, well i actually put it all together except i
need to put > > the > > > center caps on, on one website
it said glue it on but i dont know how > > > and i dont want to
mess it up, any advice? please!! > > > > > > > >
[Non-text portions of this message have been removed]
1376. Re: DIY 3x3x3 Screws From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 09:29:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Dave's DIY screws were silver,
the heads were fat and round, > and the thread was present for the
whole length of the screw. Maybe he misunderstood you. That sounds like
the screws of the Studio cubes, certainly not the DIYs you mean. Do they
look like this? http://www.speedcubing.com/ton/images/M2_Washer.JPG Most
important question: What's the diameter of the heads? Do they fit into
the cylindrical hole of the center pieces? Cheers! Stefan
1377. Re: Having a problem From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 09:30:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hello, > > If anybody
uses Tysons method then they should know what I am talking > about. I
am stuck on the step where you finish two-thirds of the cube. > When
I am finishing that last step I got 4 yellows on top that are >
stopping me from continuing on this step. So what do I do now? > Four
yellows on top after F2L? You mean they're already oriented so you just
have to skip the step? Cheers! Stefan
1378. Re: screws on official rubik's cube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 09:40:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > The Meffert's Assembly cubes are
not allowed for competition Why not? I think they are. Cheers! Stefan
1379. Re: [Speed cubing group] New NxNxN simulator From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 11:22:55 -0000
Hi :-) I'd like to add that it's also possible to unpack .jar files with
for instance WinRar if you are on the windows-platform. I guess some
other compression tools may also do this. This will give you a bunch of
class-files. These again can be decompiled by a number of java
decompilers. There is no guarantee however that the decompilation is
done 100% correctly. But in most cases it works, unless some source-
code obfuscation has been actively used. Decompiling will NOT restore
the original code's comments. Comments are naturally ignored when making
the class-files (bytecode) in the first place. Michael sent me a new
version with 'o' and 'p' working as '+' and '-' to change the cube size
and it works perfectly :-) Great program, and surprisingly small code :D
Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > There appears to be
much confusion about these *.jar files. These > files are actually
BOTH a compressed file type (same as *.zip files) > AND are java
executbles. > > They are executable when you have "Sun Java
Virtual-Machine" > correctly installed. Also, Windows is somewhat
particular about > this, and it's probably best to double-check that
the (Folder > Options > File Types) is properly associated. Aside
from that there > is always the option of openeing up a command
prompt (Run > "cmd") > and running the "java" command giving it
the right arguments, like > this: > "java -cp ACube3.jar ACube q a
o" when I want to run ACube with > certain settings. For more
advanced users, it's possible to create > a "shortcut" or *.lnk file
with the target set to be soething like > this: >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"".
> > I recommend going here to download the necessary Runtime
Environment > software: >
http://www.java.com/en/download/index.jsp > > > -Doug > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a
self-executable file, so running it should be > as simple as >
> downloading it to your computer and double-clicking on it." >
> > > I downloaded it, and it automatically went to WinRar. I
extracted > it as a folder, but it isn't executable. What can I do to
make this > work? Also, you should make it a web-based applet for
easier use. > > > > Pat > > >
1380. Combining Imagecube and Java Applets From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 12:58:20 -0000
Hello everybody, I just finished writing a sweet online tool. I noticed
some pages have like 30 applets on a page, and this is somewhat awkward
to browse through, especially for people who have computers that are
kind of slowish. For example, I loved Leyan Lo's bld algorithms
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of
applets on that page a little too much. Therefore I wrote a little
script where you can input an algorithm, and the script will generate
the HTML codes for the imagecube image + a link to an applet in a pop-up
window. I first wrote it in c++, but then Michiel van der Blonk
encouraged me to convert this to PHP.. And since I am no PHP expert, I
learned a lot from doing this. www.solvethecube.co.uk --> click
'TOOLS' in the navigation bar. If you want to request any other features
or report any mallfunctions, mention them here, or email me. Tell me
what you think about it ;). Bye!! - Joël. P.S.: As a free 'bonus',
there's a script that calculates the order of an alg. Try algorithms
from this thread to verify it:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9
1381. Re: [Speed cubing group] New York Toy Fair 2007 From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 13:17:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Hello Andy, > > Would you mind
sharing your impression of the revolution, and tell us (me) > what it
is? Since Andy was paid by TechnoSource to promote the product, I don't
think any opinion we get from him could be completely honest. Tyson or
Leyan, what are your opinions?
1382. Re: [Speed cubing group] Re: Best cube documentary ever made!
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 10:36:07 -0300 (ART)
Gaaaaaaaahhhhhhh!!! I want to cube!!! I hurt 2 fingers (they got pressed
on the door...man...that really hurts) on friday and couldn't cube since
then...and it looks like it will be some more days before I can start
seriously cubing again...I'm driving crazy : ) nice documentary, I
really liked it...just some records are old, but that's acceptable : )
it was made last year, right? Pedro d_funny007
<no_reply@yahoogroups.com> escreveu: That's awesome and hilarious
too. Lots of sexy hands! *makes comments as I watch*: And in response to
the "everybody who's good at cubing is good at math," I've found that
it's not true the other way around sadly. "six axes" sounds misleading
to me. I'd go with "six axels" or "three axes". Any one with a different
opinion? It still dones't sound right to me... erm. "No job, no friends,
and a cube" sounds like my life this month. Whow! that was pre-cube tat
for Clancy... Leyan's ~5 turns/s, I'd say. "Wierdos"? AWH, that's a
terrible thing to say about us. "Solved infront of 1,000 staff members"
OMG, that would have been terrifing for me. This video seems to focus on
S.F. cubers. Yet Grimsley is missing, and that's a shame, cuz he's
freakin' hilarous on video. I like the simplistic black and white text
inserts, and the crisp choice of font for the clip. Any word on the
status of other cube documentaries folks? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > Well, maybe the ONLY cube documentary ever made. But
still! > > Last year some film students in Berkeley made a
documentary about a > few Bay Area cubers, Including me. Noting super
fancy, just a 15 > minute school project, but I think it turned out
really well. > > Now the film has been accepted to the prestigious
South By Southwest > media festival in Austin next month. Screening
schedules and a > trailer are here:
http://2007.sxsw.com/film/screenings/film/F6132.html > > And if
can't make it to Austin, you can go to http:// >
www.westsidefilm.com/ and click on "Projects" (after "Enter", of >
course), for a small version of the full film. > > Enjoy! >
> > - - - - - - - - - - - - > "They say the grass is greener on
the other side, but have you ever > flipped it over?" > > Lars
Petrus - lars@... http://lar5.com >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1383. Re: Best cube documentary ever made! From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 14:14:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Any word on the status of other
cube documentaries folks? > > > -Doug Actually, this past
Friday Matt Walter and I just happened to visit the website of the
Canadian documentary, Cubers', that had laid stagnant for quite
sometime. To our surprise, the site has been redone and offers a hint on
when it is going to be released. Sadly, not for another year!
http://www.cubers.com -Dave Campbell
1384. Re: [Speed cubing group] New NxNxN simulator From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 14:39:33 +0000 (GMT)
What happens sometimes is that when you're goinf to save the jar file,
it "turns" into a zip file...dunno why, but happened to me and some
other people when trying to download jnetcube... an easy way to fix is
jus adding ".jar" to the file's name when you're downloading it Pedro
Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) I'd
like to add that it's also possible to unpack .jar files with for
instance WinRar if you are on the windows-platform. I guess some other
compression tools may also do this. This will give you a bunch of
class-files. These again can be decompiled by a number of java
decompilers. There is no guarantee however that the decompilation is
done 100% correctly. But in most cases it works, unless some source-
code obfuscation has been actively used. Decompiling will NOT restore
the original code's comments. Comments are naturally ignored when making
the class-files (bytecode) in the first place. Michael sent me a new
version with 'o' and 'p' working as '+' and '-' to change the cube size
and it works perfectly :-) Great program, and surprisingly small code :D
Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > There appears to be
much confusion about these *.jar files. These > files are actually
BOTH a compressed file type (same as *.zip files) > AND are java
executbles. > > They are executable when you have "Sun Java
Virtual-Machine" > correctly installed. Also, Windows is somewhat
particular about > this, and it's probably best to double-check that
the (Folder > Options > File Types) is properly associated. Aside
from that there > is always the option of openeing up a command
prompt (Run > "cmd") > and running the "java" command giving it
the right arguments, like > this: > "java -cp ACube3.jar ACube q a
o" when I want to run ACube with > certain settings. For more
advanced users, it's possible to create > a "shortcut" or *.lnk file
with the target set to be soething like > this: >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"".
> > I recommend going here to download the necessary Runtime
Environment > software: >
http://www.java.com/en/download/index.jsp > > > -Doug > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a
self-executable file, so running it should be > as simple as >
> downloading it to your computer and double-clicking on it." >
> > > I downloaded it, and it automatically went to WinRar. I
extracted > it as a folder, but it isn't executable. What can I do to
make this > work? Also, you should make it a web-based applet for
easier use. > > > > Pat > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1385. Re: [Speed cubing group] New 5x5 From:
"arakron222" <arakron222@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 15:17:54 -0000
Thank you for the advice, I guess I'll just give it a try. I have
another question, though. I'm planning to buy stickers for it from
Cubesmith, along with 3x3 tiles and stickers, but my order isn't quite
to $10 yet. Would it be a good idea to buy a couple of X center pieces
for the 5x5, as I hear that they are liable to break? Thanks again, -Tom
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I don't' know
exactually the answer to your question. > But what I do know is that
it usually takes quite some time to make a good > competition cube.
> > So you shouldn't decide to throw it away right now only
because it turns a > little bit badly. > Actually, it is quite
common that they turn pretty badly at the beginning. > > To ease
things up, you can always use some lube. But even so, during the >
first few days/weeks, it will still turn very well. > > To sum up
: Just use it. It should turn better with time. ;-) > > Good luck
! > Gilles > > 2007/2/19, arakron222 <arakron222@...>:
> > > > I'm relatively new to cubing, and recently bought a
Rubik's brand 5x5. > > I've read that although some are good, some
aren't and will never be > > good for speedcubing. Is there a way
I can tell which category mine > > falls into, without lubing and
a lot of breaking in? Obviously that'd > > make it non-returnable,
and if it's a bad one I'd like to be able to > > trade it in. >
> Thanks, > > -Tom > > > > > > > > >
[Non-text portions of this message have been removed] >
1386. Re: [Speed cubing group] DIY 3x3x3 Screws From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Feb 2007 17:46:07 +0100
Hi Dan, Yes, I completely agree. I think the problem is caused by the
fact that the bad screws are not (automatically) insert completely
straight into the kernel. You have to be really careful, because when
the screws are not correctly aligned, you will have many pops on one
side, where the other sides feel too stiff. I recently bought some DIY
cubes from Cube 4 You. See http://www.cube4you.com/catalog_7.html They
have three versions and the one with the long thin screws are way way
better than the other two versions. Have fun, Ron ----- Original Message
----- From: "Dan" <dan_j_harris@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February
20, 2007 9:45 AM Subject: [Speed cubing group] DIY 3x3x3 Screws Just a
small point to mention, checking out Ton's great page from the link
below just reminded me of it.
http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY
cubes from Gilles van den Peereboom recently, and after putting them
together extremely carefully, I was surprised to find that they
performed amazingly well. Before that, I had only seen such results from
Joel's DIY construction skills. So, spurred on by this success, I sent
an email to Dave Hedley Jones, to ask him if he would kindly send me
some official DIY cube screws so I could put together another couple of
DIY cubes which I had (sans screws) hidden away in the cupboard. After
receiving the screws, I put te cubes together in exactly the same way,
and they were very scratchy and horrible. The difference? The screws.
Gilles' DIY screws were long, thin gold screws, with large, thin, flat
heads, and the screw thread only extended for the bottom third of the
screw. The rest of the screw was smooth. Dave's DIY screws were silver,
the heads were fat and round, and the thread was present for the whole
length of the screw. It is easy to see how this probably explains the
majority of the difference. In short, if you want to put together a top
quality DIY cube, make sure you have screws similar to the first ones,
or try out some of the methods for modifying the screws as described on
Ton's page. Hope this helps! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has
an excellent explanation of the hammer method that was > mentioned,
as well as a bit about gluing. Scroll maybe a third of the > way
down. > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > wrote: > > > > I just bought
a DIY 3x3x3 cube from rubiks.com and i need help in > > assembly,
well i actually put it all together except i need to put > the >
> center caps on, on one website it said glue it on but i dont know
how > > and i dont want to mess it up, any advice? please!! >
> >
1387. Re: [Speed cubing group] New NxNxN simulator From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 17:12:13 -0000
Hmmm ... I bet that happened in Internet Explorer right? That browser is
not handling MIME-types in a proper fashion. If you download with
Firefox/Opera things will be fine. God, i hate IE when it comes to dl-
ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > What happens sometimes is
that when you're goinf to save the jar file, it "turns" into a zip
file...dunno why, but happened to me and some other people when trying
to download jnetcube... > > an easy way to fix is jus adding
".jar" to the file's name when you're downloading it > > Pedro
> > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi
:-) > > I'd like to add that it's also possible to unpack .jar
files with for > instance WinRar if you are on the windows-platform.
I guess some > other compression tools may also do this. This will
give you a bunch > of class-files. These again can be decompiled by a
number of java > decompilers. There is no guarantee however that the
decompilation is > done 100% correctly. But in most cases it works,
unless some source- > code obfuscation has been actively used.
Decompiling will NOT restore > the original code's comments. Comments
are naturally ignored when > making the class-files (bytecode) in the
first place. > > Michael sent me a new version with 'o' and 'p'
working as '+' and '-' > to change the cube size and it works
perfectly :-) Great program, and > surprisingly small code :D >
> Best wishes, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > There appears to be much
confusion about these *.jar files. These > > files are actually
BOTH a compressed file type (same as *.zip > files) > > AND are
java executbles. > > > > They are executable when you have
"Sun Java Virtual-Machine" > > correctly installed. Also, Windows
is somewhat particular about > > this, and it's probably best to
double-check that the (Folder > > Options > File Types) is
properly associated. Aside from that there > > is always the
option of openeing up a command prompt (Run > "cmd") > > and
running the "java" command giving it the right arguments, like > >
this: > > "java -cp ACube3.jar ACube q a o" when I want to run
ACube with > > certain settings. For more advanced users, it's
possible to create > > a "shortcut" or *.lnk file with the target
set to be soething like > > this: > >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a >
o"". > > > > I recommend going here to download the
necessary Runtime > Environment > > software: > >
http://www.java.com/en/download/index.jsp > > > > > >
-Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > >
<pjksportscards@> wrote: > > > > > >
"IsoCubeSim.jar is a self-executable file, so running it should > be
> > as simple as > > > downloading it to your computer
and double-clicking on it." > > > > > > I downloaded
it, and it automatically went to WinRar. I > extracted > > it
as a folder, but it isn't executable. What can I do to make > this
> > work? Also, you should make it a web-based applet for easier
use. > > > > > > Pat > > > > > >
> > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
1388. Re: [Speed cubing group] New York Toy Fair 2007 From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 09:38:02 -0800
The Rubik's Revolution is basically a collection of six
hit-the-flashing-button games where the buttons are located on the
center of the six faces. The game has speakers that yell out
instructions or make an exploding sound when you lose. The cube does not
twist or turn in any way. The only reason why it has the trademark Rubik
on the product is because the game is cube-shaped and uses the six
Rubik's cube colors. I for one find this game incredibly childish and
somewhat annoying and would not want to purchase one for myself. Leyan
On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" > <huntca@...> wrote: > > > > Hello
Andy, > > > > Would you mind sharing your impression of the
revolution, and tell > us (me) > > what it is? > > Since
Andy was paid by TechnoSource to promote the product, I don't > think
any opinion we get from him could be completely honest. > > Tyson
or Leyan, what are your opinions?
1389. Re: [Speed cubing group] New NxNxN simulator From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 14:49:12 -0300 (ART)
Yeah, I think was on IE...I download the simulator jar file with Firefox
and was ok Pedro Per Kristen Fredlund <aspiring_to_love@...>
escreveu: Hmmm ... I bet that happened in Internet Explorer right? That
browser is not handling MIME-types in a proper fashion. If you download
with Firefox/Opera things will be fine. God, i hate IE when it comes to
dl- ing .... :-( -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > What happens sometimes is that when you're goinf to
save the jar file, it "turns" into a zip file...dunno why, but happened
to me and some other people when trying to download jnetcube... >
> an easy way to fix is jus adding ".jar" to the file's name when
you're downloading it > > Pedro > > Per Kristen Fredlund
<aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add
that it's also possible to unpack .jar files with for > instance
WinRar if you are on the windows-platform. I guess some > other
compression tools may also do this. This will give you a bunch > of
class-files. These again can be decompiled by a number of java >
decompilers. There is no guarantee however that the decompilation is
> done 100% correctly. But in most cases it works, unless some
source- > code obfuscation has been actively used. Decompiling will
NOT restore > the original code's comments. Comments are naturally
ignored when > making the class-files (bytecode) in the first place.
> > Michael sent me a new version with 'o' and 'p' working as '+'
and '-' > to change the cube size and it works perfectly :-) Great
program, and > surprisingly small code :D > > Best wishes, >
> Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > There
appears to be much confusion about these *.jar files. These > >
files are actually BOTH a compressed file type (same as *.zip >
files) > > AND are java executbles. > > > > They are
executable when you have "Sun Java Virtual-Machine" > > correctly
installed. Also, Windows is somewhat particular about > > this,
and it's probably best to double-check that the (Folder > >
Options > File Types) is properly associated. Aside from that there
> > is always the option of openeing up a command prompt (Run >
"cmd") > > and running the "java" command giving it the right
arguments, like > > this: > > "java -cp ACube3.jar ACube q a
o" when I want to run ACube with > > certain settings. For more
advanced users, it's possible to create > > a "shortcut" or *.lnk
file with the target set to be soething like > > this: > >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a >
o"". > > > > I recommend going here to download the
necessary Runtime > Environment > > software: > >
http://www.java.com/en/download/index.jsp > > > > > >
-Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > >
<pjksportscards@> wrote: > > > > > >
"IsoCubeSim.jar is a self-executable file, so running it should > be
> > as simple as > > > downloading it to your computer
and double-clicking on it." > > > > > > I downloaded
it, and it automatically went to WinRar. I > extracted > > it
as a folder, but it isn't executable. What can I do to make > this
> > work? Also, you should make it a web-based applet for easier
use. > > > > > > Pat > > > > > >
> > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1390. Re: [Speed cubing group] New York Toy Fair 2007 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 10:47:11 -0800
I agree. TechnoSource paid a good deal of money to attach the Rubik's
name to their product and sadly, I believe it will have a good initial
success in stores as a result of it. It really has nothing to do with
the Rubik's Cube, but there's nothing we can really do when people want
to make money. -Tyson On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: >
The Rubik's Revolution is basically a collection of six >
hit-the-flashing-button games where the buttons are located on the >
center of the six faces. The game has speakers that yell out >
instructions or make an exploding sound when you lose. The cube does
> not twist or turn in any way. The only reason why it has the >
trademark Rubik on the product is because the game is cube-shaped and
> uses the six Rubik's cube colors. I for one find this game
incredibly > childish and somewhat annoying and would not want to
purchase one for > myself. > > Leyan > > On 2/20/07,
amiejl1981 <no_reply@yahoogroups.com> wrote: > > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@...> wrote: > > > > > > Hello Andy, >
> > > > > Would you mind sharing your impression of the
revolution, and tell > > us (me) > > > what it is? >
> > > Since Andy was paid by TechnoSource to promote the
product, I don't > > think any opinion we get from him could be
completely honest. > > > > Tyson or Leyan, what are your
opinions? > >
1391. Re: [Speed cubing group] New York Toy Fair 2007 From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 11:15:14 -0800 (PST)
yeah from what i've seen its yet another attempt to ride the rubiks name
to fortune, in the 80's they jammed the name on anything they could to
sell more, and it seems that trend is coming back. this thing is just a
cube shaped bop it kind of toy, and really has absolutely nothing to do
with cubing. also i received the same email chris did asking if i'd like
to try it before it was released yadda yadda, and i haven't heard
anything back still, which isn't a big deal because as soon as i found
out it wasn't cube based at all, i'm not really interested. i'm sad the
rubiks name will be further squandered on junk, and am very surprised
the boys in corporate allowed this one through. i'm also very eager to
hear the response to stefans poiniant email :) Tyson Mao
<tyson.mao@...> wrote: I agree. TechnoSource paid a good deal of
money to attach the Rubik's name to their product and sadly, I believe
it will have a good initial success in stores as a result of it. It
really has nothing to do with the Rubik's Cube, but there's nothing we
can really do when people want to make money. -Tyson On Feb 20, 2007, at
9:38 AM, Leyan Lo wrote: > The Rubik's Revolution is basically a
collection of six > hit-the-flashing-button games where the buttons
are located on the > center of the six faces. The game has speakers
that yell out > instructions or make an exploding sound when you
lose. The cube does > not twist or turn in any way. The only reason
why it has the > trademark Rubik on the product is because the game
is cube-shaped and > uses the six Rubik's cube colors. I for one find
this game incredibly > childish and somewhat annoying and would not
want to purchase one for > myself. > > Leyan > > On
2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@...> wrote: > > > > > > Hello Andy, >
> > > > > Would you mind sharing your impression of the
revolution, and tell > > us (me) > > > what it is? >
> > > Since Andy was paid by TechnoSource to promote the
product, I don't > > think any opinion we get from him could be
completely honest. > > > > Tyson or Leyan, what are your
opinions? > > --------------------------------- Everyone is raving
about the all-new Yahoo! Mail beta. [Non-text portions of this message
have been removed]
1392. Re: [Speed cubing group] New York Toy Fair 2007 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 11:25:10 -0800
There is a reason why we call it the World Cube Association, and not the
World Rubik's Cube Association. And this is it :-P -Tyson On Feb 20,
2007, at 11:15 AM, Clancy Cochran wrote: > yeah from what i've seen
its yet another attempt to ride the rubiks > name to fortune, in the
80's they jammed the name on anything they > could to sell more, and
it seems that trend is coming back. this thing > is just a cube
shaped bop it kind of toy, and really has absolutely > nothing to do
with cubing. also i received the same email chris did > asking if i'd
like to try it before it was released yadda yadda, and i > haven't
heard anything back still, which isn't a big deal because as > soon
as i found out it wasn't cube based at all, i'm not really >
interested. i'm sad the rubiks name will be further squandered on >
junk, and am very surprised the boys in corporate allowed this one >
through. i'm also very eager to hear the response to stefans poiniant
> email :) > > Tyson Mao <tyson.mao@...> wrote: I agree.
TechnoSource paid a > good deal of money to attach the Rubik's >
name to their product and sadly, I believe it will have a good initial
> success in stores as a result of it. It really has nothing to do
with > the Rubik's Cube, but there's nothing we can really do when
people > want > to make money. > > -Tyson > > On Feb
20, 2007, at 9:38 AM, Leyan Lo wrote: > > > The Rubik's
Revolution is basically a collection of six > >
hit-the-flashing-button games where the buttons are located on the >
> center of the six faces. The game has speakers that yell out >
> instructions or make an exploding sound when you lose. The cube
does > > not twist or turn in any way. The only reason why it has
the > > trademark Rubik on the product is because the game is
cube-shaped > and > > uses the six Rubik's cube colors. I for
one find this game > incredibly > > childish and somewhat
annoying and would not want to purchase one > for > > myself.
> > > > Leyan > > > > On 2/20/07, amiejl1981
<no_reply@yahoogroups.com> wrote: > > > > > >
> > > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
> > <huntca@...> wrote: > > > > > > >
> Hello Andy, > > > > > > > > Would you mind
sharing your impression of the revolution, and > tell > > >
us (me) > > > > what it is? > > > > > >
Since Andy was paid by TechnoSource to promote the product, I > don't
> > > think any opinion we get from him could be completely
honest. > > > > > > Tyson or Leyan, what are your
opinions? > > > > > > > > > >
--------------------------------- > Everyone is raving about the
all-new Yahoo! Mail beta. > > [Non-text portions of this message
have been removed] > > >
1393. Re: HELP WITH DIY 3x3x3 From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 19:42:27 -0000
1394. Re: DIY 3x3x3 Screws From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 19:38:40 -0000
I received four new DIY kits last Saturday, and I noticed they got new
screws. They are sligthly thinner and have a smaller head. I found these
worked better than the original. Are these the screws you are talking
about?
1395. Re: [Speed cubing group] HELP WITH DIY 3x3x3 From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 19:40:58 -0000
I prefer taking a little square of paper that fits exactly into the
spot, then using it to sort of wedge the piece. Works very well after
you get the size of the paper right, and you can still take it apart.
1396. Re: [Speed cubing group] New York Toy Fair 2007 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 20:51:18 +0100
I am sorry but I have to disagree with you. First, how do you determine
how a game is good or not ? I think nobody can say one game is better
than another, it is possible to say that there are differences but I do
not think one game can be called better than another. Second, maybe the
new Rubik's Revolution will please new people who eventually will start
playing with the Rubik's Cube. Who knows ? If you want to talk about
"ethics" or something like that ("preserving" the brand), you should
have other concers than see the Rubik's brand attached with that new
game. What about AIDS medication ? Shouldn't it be forbidden to make
money on that ? The discussion will go on forever. I say : GO GO
RUBIK's, MAKE MONEY ! :D Gilles 2007/2/20, Tyson Mao
<tyson.mao@...>: > > There is a reason why we call it the
World Cube Association, and not > the World Rubik's Cube Association.
And this is it :-P > > -Tyson > > On Feb 20, 2007, at 11:15
AM, Clancy Cochran wrote: > > > yeah from what i've seen its
yet another attempt to ride the rubiks > > name to fortune, in the
80's they jammed the name on anything they > > could to sell more,
and it seems that trend is coming back. this thing > > is just a
cube shaped bop it kind of toy, and really has absolutely > >
nothing to do with cubing. also i received the same email chris did >
> asking if i'd like to try it before it was released yadda yadda,
and i > > haven't heard anything back still, which isn't a big
deal because as > > soon as i found out it wasn't cube based at
all, i'm not really > > interested. i'm sad the rubiks name will
be further squandered on > > junk, and am very surprised the boys
in corporate allowed this one > > through. i'm also very eager to
hear the response to stefans poiniant > > email :) > > >
> Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>>
wrote: I agree. > TechnoSource paid a > > good deal of money to
attach the Rubik's > > name to their product and sadly, I believe
it will have a good initial > > success in stores as a result of
it. It really has nothing to do with > > the Rubik's Cube, but
there's nothing we can really do when people > > want > > to
make money. > > > > -Tyson > > > > On Feb 20,
2007, at 9:38 AM, Leyan Lo wrote: > > > > > The Rubik's
Revolution is basically a collection of six > > >
hit-the-flashing-button games where the buttons are located on the >
> > center of the six faces. The game has speakers that yell out
> > > instructions or make an exploding sound when you lose.
The cube does > > > not twist or turn in any way. The only
reason why it has the > > > trademark Rubik on the product is
because the game is cube-shaped > > and > > > uses the
six Rubik's cube colors. I for one find this game > > incredibly
> > > childish and somewhat annoying and would not want to
purchase one > > for > > > myself. > > > >
> > Leyan > > > > > > On 2/20/07, amiejl1981
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > > > > <huntca@...> wrote: >
> > > > > > > > > Hello Andy, > > >
> > > > > > > Would you mind sharing your
impression of the revolution, and > > tell > > > > us
(me) > > > > > what it is? > > > > > >
> > Since Andy was paid by TechnoSource to promote the product, I
> > don't > > > > think any opinion we get from him
could be completely honest. > > > > > > > >
Tyson or Leyan, what are your opinions? > > > > > >
> > > > > > > > > > > >
--------------------------------- > > Everyone is raving about the
all-new Yahoo! Mail beta. > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
[Non-text portions of this message have been removed]
1397. Re: [Speed cubing group] New York Toy Fair 2007 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 11:58:58 -0800
I don't think anyone is arguing that one game is better than the other.
But I think it can be established that the Rubik's Revolution is NOT
related to the Rubik's Cube, and it is not a puzzle, but it is an
electronic game. -Tyson On Feb 20, 2007, at 11:51 AM, Gilles van den
Peereboom wrote: > I am sorry but I have to disagree with you. >
> First, how do you determine how a game is good or not ? > I
think nobody can say one game is better than another, it is >
possible to > say that there are differences but I do not think one
game can be > called > better than another. > > Second,
maybe the new Rubik's Revolution will please new people who >
eventually will start playing with the Rubik's Cube. Who knows ? >
> If you want to talk about "ethics" or something like that >
("preserving" the > brand), you should have other concers than see
the Rubik's brand > attached > with that new game. What about AIDS
medication ? Shouldn't it be > forbidden > to make money on that ?
The discussion will go on forever. > > I say : GO GO RUBIK's, MAKE
MONEY ! :D > > Gilles > > 2007/2/20, Tyson Mao
<tyson.mao@...>: > > > > There is a reason why we call
it the World Cube Association, and not > > the World Rubik's Cube
Association. And this is it :-P > > > > -Tyson > >
> > On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > >
> > > yeah from what i've seen its yet another attempt to ride
the > rubiks > > > name to fortune, in the 80's they jammed
the name on anything they > > > could to sell more, and it
seems that trend is coming back. this > thing > > > is just
a cube shaped bop it kind of toy, and really has > absolutely >
> > nothing to do with cubing. also i received the same email
chris > did > > > asking if i'd like to try it before it was
released yadda yadda, > and i > > > haven't heard anything
back still, which isn't a big deal because > as > > > soon
as i found out it wasn't cube based at all, i'm not really > >
> interested. i'm sad the rubiks name will be further squandered on
> > > junk, and am very surprised the boys in corporate allowed
this one > > > through. i'm also very eager to hear the
response to stefans > poiniant > > > email :) > > >
> > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> wrote: I > agree. > >
TechnoSource paid a > > > good deal of money to attach the
Rubik's > > > name to their product and sadly, I believe it
will have a good > initial > > > success in stores as a
result of it. It really has nothing to do > with > > > the
Rubik's Cube, but there's nothing we can really do when people > >
> want > > > to make money. > > > > > >
-Tyson > > > > > > On Feb 20, 2007, at 9:38 AM, Leyan
Lo wrote: > > > > > > > The Rubik's Revolution is
basically a collection of six > > > >
hit-the-flashing-button games where the buttons are located on > the
> > > > center of the six faces. The game has speakers that
yell out > > > > instructions or make an exploding sound
when you lose. The cube > does > > > > not twist or turn
in any way. The only reason why it has the > > > > trademark
Rubik on the product is because the game is > cube-shaped > >
> and > > > > uses the six Rubik's cube colors. I for one
find this game > > > incredibly > > > > childish
and somewhat annoying and would not want to purchase > one > >
> for > > > > myself. > > > > > > >
> Leyan > > > > > > > > On 2/20/07,
amiejl1981 >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
> wrote: > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > "Chris Hunt" > > > > >
<huntca@...> wrote: > > > > > > > > >
> > > Hello Andy, > > > > > > > > >
> > > Would you mind sharing your impression of the revolution,
> and > > > tell > > > > > us (me) > >
> > > > what it is? > > > > > > > >
> > Since Andy was paid by TechnoSource to promote the product, I
> > > don't > > > > > think any opinion we get
from him could be completely honest. > > > > > > >
> > > Tyson or Leyan, what are your opinions? > > >
> > > > > > > > > > > > > >
> > > > > > > > >
--------------------------------- > > > Everyone is raving
about the all-new Yahoo! Mail beta. > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
1398. Big Cubes From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 20:24:48 -0000
does anyone have any idea when the new 6x6x6 and 7x7x7 rubik's cubes
will come out?
1399. Re: [Speed cubing group] New York Toy Fair 2007 From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 13:05:07 -0800 (PST)
yes i am not one to contend which is better, because that is a very
subjective idea. however i do believe it is deceptive and they are
trying to use a something that doesn't even relate to promote this new
toy. its not a puzzle or a rubiks cube by any stretch of the imagination
so what other reason to make it look like that then to deceive people
into buying it. BAD MARKETER, BAD! ---------------------------------
Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get
started! [Non-text portions of this message have been removed]
1400. Re: [Speed cubing group] New York Toy Fair 2007 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 14:02:57 -0800
Haha, you would have died if you saw the "Rubik's Cube" game show they
asked me to help pitch. It was word games... simply borrowing the color
scheme of the Rubik's Cube. -Tyson On Feb 20, 2007, at 1:05 PM, Clancy
Cochran wrote: > > yes i am not one to contend which is better,
because that is a very > subjective idea. however i do believe it is
deceptive and they are > trying to use a something that doesn't even
relate to promote this new > toy. its not a puzzle or a rubiks cube
by any stretch of the > imagination so what other reason to make it
look like that then to > deceive people into buying it. BAD MARKETER,
BAD! > > --------------------------------- > Never Miss an
Email > Stay connected with Yahoo! Mail on your mobile. Get started!
> > [Non-text portions of this message have been removed] >
> >
1401. Re: [Speed cubing group] New 5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 22:15:22 -0000
Yes, I always keep a dozen around just in case. Due to the price, I've
simply purchesed a whole 5x5 for pieces as well. It depends on how
frequently you break them. When I'm practicing 5x5 all the time, I break
1-2 per week. In genral, I always inflat my orders on cubesmith up to
$10 by purchesing the regular 3x3 stickers, you can never have too many
of those. Plus I resell them to my friends for the same price. I've
never had any other piece break on me, not even 4x4 centers (except
about half of them on the Meffert's brand one I had). The second most
breakable piece are the corners I hear, but that *should* only happen if
you have dropped it a few times on a hard enough surface. The +centers
are easy to lose after a bad pop, but never break from what I've heard.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > > Thank you for the advice, I
guess I'll just give it a try. I have > another question, though.
> I'm planning to buy stickers for it from Cubesmith, along with 3x3
> tiles and stickers, but my order isn't quite to $10 yet. Would it
be > a good idea to buy a couple of X center pieces for the 5x5, as I
hear > that they are liable to break? > Thanks again, > -Tom
>
1402. Re: New 5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 22:21:32 -0000
I'm in the same boat as Dan. I got mine from Toronto 2003 as well and
it's becomming quite loose. True explosions are still very rare for me,
but I try to be careful by holding on to the center pieces that might
twist in place during outer-layer turns. At some point it needs to be
retired. So it is a good idea to start preping a new 5x5 if you haven't
already. I have a backup one in which my times would probably be 30s
slower, a 3rd one that is half- preped, and some that are brand new. I'm
considering making a hybrid cube out of a loose one and a tight one. Any
suggetions folks, on the piece combinations I should be trying? -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > My 5x5x5 is from Toronto 2003,
and it has only been a really nice > competition cube for the past
few months. I have used lots of lube on > it, played with it lots,
and also taken the time to cut all of the > wing edges so they pass
through the center-edge pieces more smoothly. > > Sadly, it's
already becoming a bit too loose, and during a recent > demonstration
I had a cube explosion, very similar to Lars at German > Cube Day :)
> > So to sum up, only time will tell whether your cube will be
superb or > not, and it would be impossible to tell without using the
puzzle. > Unfortunately, the cube/mechanism quality isn't sufficient
(in my > experience at least) to render the cube useful for any long
period of > time (especially compaed to the amount of time taken to
break it in) > > All the best, > DanH :)
1403. Re: screws on official rubik's cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 22:25:08 -0000
I'm not 100% sure. Could we get a second opinion from someone else, plz?
One thing I am fairly certain of is that for the Seven Towns sponsored
competitions that off-brand cubes are not allowed. Right? I've just
never seen them at any compeition I've been to, so I just assumed...
> > The Meffert's Assembly cubes are not allowed for competition
> > Why not? I think they are. > > Cheers! > Stefan
1404. Re: Combining Imagecube and Java Applets From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 22:39:04 -0000
Brillient! I think there's always been a need for such a tool for cube
site creators. Thanks for this contribution, I will definately use it
whenever I need a cubeimage. In the past, I'd load a page up with java
applets before I knew any better. Lars' cubeimage is perfect for
speeding up a page without losing much integrity. I like that you didn't
hard-link the cubeimage php script to your website. I think there is way
too much stealing of bandwidth that occurs this way. I'm not sure how
obvious of an issue this is, but you allow for plenty of illegal choices
for the U and F face color selection. I was testing it with options such
as U=yellow, F=yellow and U=yellow, F=white and didn't get error
messages. There should be a way to dynamically error filter in the
"form". Wonder if this is even worth changing... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > I just
finished writing a sweet online tool. I noticed some pages > have
like 30 applets on a page, and this is somewhat awkward to > browse
through, especially for people who have computers that are > kind of
slowish. For example, I loved Leyan Lo's bld algorithms >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of >
applets on that page a little too much. > > Therefore I wrote a
little script where you can input an algorithm, > and the script will
generate the HTML codes for the imagecube image > + a link to an
applet in a pop-up window. I first wrote it in c++, > but then
Michiel van der Blonk encouraged me to convert this to > PHP.. And
since I am no PHP expert, I learned a lot from doing this. > >
www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. >
> If you want to request any other features or report any >
mallfunctions, mention them here, or email me. > > Tell me what
you think about it ;). > > Bye!! > > - Joël. > > P.S.:
As a free 'bonus', there's a script that calculates the order > of an
alg. Try algorithms from this thread to verify it: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47
> 9 >
1405. Re: [Speed cubing group] New NxNxN simulator From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 23:01:00 -0000
Per's right about IE, I've known it for a long time. But just to be
nitpicky, it's not that you should append the ".jar" extension. You
should get rid of the ".zip" part of it too. There are some minor
complications there however. Windows likes to hide extensions by
default, and there are many levels of this that are possible to set. It
is a setting in the "Tools > Folder Options... > View" dialogue
box. I tend to go all out and "Show hidden files and folders", uncheck
"hide extensions for known file types", and even uncheck "hide protected
operating system files". I don't recommend most ppl do al of the above
though. Having files floating around that look like "*.*.*.*" is gross
and an abomination of FAT32 long filenames I think. I once did a project
where there was some coding of a FAT driver involved, and I had to learn
about implementing how hard drives actually store the information on a
rather low level. (writing code to follow data clusters and lots of
ickyness) It turns out that without external RAM, long filenames are a
major overhead (for things like PDAs, cell phones, portable media
players). Okay I'm off-topic entirely now. Similarly there is this thing
with ".*" files in linux that I find annoying. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > What happens sometimes is that when you're goinf to
save the jar file, it "turns" into a zip file...dunno why, but happened
to me and some other people when trying to download jnetcube... >
> an easy way to fix is jus adding ".jar" to the file's name when
you're downloading it > > Pedro > > Per Kristen Fredlund
<aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add
that it's also possible to unpack .jar files with for > instance
WinRar if you are on the windows-platform. I guess some > other
compression tools may also do this. This will give you a bunch > of
class-files. These again can be decompiled by a number of java >
decompilers. There is no guarantee however that the decompilation is
> done 100% correctly. But in most cases it works, unless some
source- > code obfuscation has been actively used. Decompiling will
NOT restore > the original code's comments. Comments are naturally
ignored when > making the class-files (bytecode) in the first place.
> > Michael sent me a new version with 'o' and 'p' working as '+'
and '-' > to change the cube size and it works perfectly :-) Great
program, and > surprisingly small code :D > > Best wishes, >
> Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > There
appears to be much confusion about these *.jar files. These > >
files are actually BOTH a compressed file type (same as *.zip >
files) > > AND are java executbles. > > > > They are
executable when you have "Sun Java Virtual-Machine" > > correctly
installed. Also, Windows is somewhat particular about > > this,
and it's probably best to double-check that the (Folder > >
Options > File Types) is properly associated. Aside from that there
> > is always the option of openeing up a command prompt (Run >
"cmd") > > and running the "java" command giving it the right
arguments, like > > this: > > "java -cp ACube3.jar ACube q a
o" when I want to run ACube with > > certain settings. For more
advanced users, it's possible to create > > a "shortcut" or *.lnk
file with the target set to be soething like > > this: > >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a >
o"". > > > > I recommend going here to download the
necessary Runtime > Environment > > software: > >
http://www.java.com/en/download/index.jsp > > > > > >
-Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > >
<pjksportscards@> wrote: > > > > > >
"IsoCubeSim.jar is a self-executable file, so running it should > be
> > as simple as > > > downloading it to your computer
and double-clicking on it." > > > > > > I downloaded
it, and it automatically went to WinRar. I > extracted > > it
as a folder, but it isn't executable. What can I do to make > this
> > work? Also, you should make it a web-based applet for easier
use. > > > > > > Pat > > > > > >
> > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
1406. Re: HELP WITH DIY 3x3x3 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 23:10:43 -0000
Oh, so appearently the newer DIY kits come with washers. This is nice, I
had to order them separately from somewhere else and it came in a bag of
1,000. What am I ever gonna do with so many? I want to point out that
the use of washers is optional. Another possibility is to use more than
one washer per axle in some way. Try these differences, they have a
dramatic effect ont he feel of the final cube and one may be more
suitable to one's cubing style than others. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Watch this:
http://www.chrisandkori.com/fw/main/DIY_Assembly- 1505.html >
1407. Re: Combining Imagecube and Java Applets From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 23:32:00 -0000
Hi Doug & everyone else, I just modified the script, you can also
use it an 'algorithm viewer' now. You can also copy and paste the URL to
show someone else what an algorithms does. Thanks for liking the script.
I worked pretty hard on this. About the illegal choices for U and F
faces: I know this... If this happens, it will only listen to the
'U-face' setting, and whatever it wants to do next for the 'F-face'. Has
to do with lazy coding, really, but if you just enter these settings
like a pro cuber would, it should work fine. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Brillient! I think there's always been a need for such
a tool for > cube site creators. Thanks for this contribution, I will
definately > use it whenever I need a cubeimage. > > In the
past, I'd load a page up with java applets before I knew any >
better. Lars' cubeimage is perfect for speeding up a page without >
losing much integrity. > > I like that you didn't hard-link the
cubeimage php script to your > website. I think there is way too much
stealing of bandwidth that > occurs this way. > > I'm not sure
how obvious of an issue this is, but you allow for > plenty of
illegal choices for the U and F face color selection. I > was testing
it with options such as U=yellow, F=yellow and U=yellow, > F=white
and didn't get error messages. There should be a way to > dynamically
error filter in the "form". Wonder if this is even worth >
changing... > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > I just finished writing a sweet online tool. I noticed some
pages > > have like 30 applets on a page, and this is somewhat
awkward to > > browse through, especially for people who have
computers that are > > kind of slowish. For example, I loved Leyan
Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/),
but I found the amount of > > applets on that page a little too
much. > > > > Therefore I wrote a little script where you
can input an > algorithm, > > and the script will generate the
HTML codes for the imagecube > image > > + a link to an applet
in a pop-up window. I first wrote it in c++, > > but then Michiel
van der Blonk encouraged me to convert this to > > PHP.. And since
I am no PHP expert, I learned a lot from doing > this. > > >
> www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar.
> > > > If you want to request any other features or report
any > > mallfunctions, mention them here, or email me. > >
> > Tell me what you think about it ;). > > > > Bye!!
> > > > - Joël. > > > > P.S.: As a free 'bonus',
there's a script that calculates the > order > > of an alg. Try
algorithms from this thread to verify it: > > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47
> > 9 > > >
1408. Re: [Speed cubing group] Re: New 5x5 From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 15:30:55 -0800 (PST)
i myself swear by swapping pieces onto new cores. its a hit and miss
process some are horrible, but if you find a sweet one its instant new
cube. i had a terrible explosion on the upper level of the caltrain that
left me with a broken axle and about 10 missing pieces. i transplanted
them onto a different core and it sucked, tried again and the 2nd one
felt almost exactly like the old one already. a great bit of the
resistence and crappy turning comes from the pieces, not the core. so
once you've worked so hard to 'sand down' pieces why start that process
over? they are useless without a good core, but its still faster to find
a good core then to totally break a new one in. d_funny007
<no_reply@yahoogroups.com> wrote: I'm in the same boat as Dan. I
got mine from Toronto 2003 as well and it's becomming quite loose. True
explosions are still very rare for me, but I try to be careful by
holding on to the center pieces that might twist in place during
outer-layer turns. At some point it needs to be retired. So it is a good
idea to start preping a new 5x5 if you haven't already. I have a backup
one in which my times would probably be 30s slower, a 3rd one that is
half- preped, and some that are brand new. I'm considering making a
hybrid cube out of a loose one and a tight one. Any suggetions folks, on
the piece combinations I should be trying? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > My 5x5x5 is from Toronto 2003, and it has only been a
really nice > competition cube for the past few months. I have used
lots of lube on > it, played with it lots, and also taken the time to
cut all of the > wing edges so they pass through the center-edge
pieces more smoothly. > > Sadly, it's already becoming a bit too
loose, and during a recent > demonstration I had a cube explosion,
very similar to Lars at German > Cube Day :) > > So to sum up,
only time will tell whether your cube will be superb or > not, and it
would be impossible to tell without using the puzzle. >
Unfortunately, the cube/mechanism quality isn't sufficient (in my >
experience at least) to render the cube useful for any long period of
> time (especially compaed to the amount of time taken to break it
in) > > All the best, > DanH :)
--------------------------------- Don't be flakey. Get Yahoo! Mail for
Mobile and always stay connected to friends. [Non-text portions of this
message have been removed]
1409. Re: [Speed cubing group] New NxNxN simulator From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 20:34:17 -0300 (ART)
But there was no .zip part...it opens that box asking where you want the
file to be saved and the filename is just JNetCube and file type is ZIP
file (or whatever is called) I just added .jar and worked : ) but you
better get Firefox anyway : ) Pedro d_funny007
<no_reply@yahoogroups.com> escreveu: Per's right about IE, I've
known it for a long time. But just to be nitpicky, it's not that you
should append the ".jar" extension. You should get rid of the ".zip"
part of it too. There are some minor complications there however.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1410. Re: [Speed cubing group] Combining Imagecube and Java Applets
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Feb 2007 20:37:36 -0300 (ART)
Well done, man : ) I'll surely use this for my page (which I need to
almost completely do again, but that's another story...) thanks a lot
Pedro Joël van Noort <joel_vn@...> escreveu: Hello everybody, I
just finished writing a sweet online tool. I noticed some pages have
like 30 applets on a page, and this is somewhat awkward to browse
through, especially for people who have computers that are kind of
slowish. For example, I loved Leyan Lo's bld algorithms
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of
applets on that page a little too much. Therefore I wrote a little
script where you can input an algorithm, and the script will generate
the HTML codes for the imagecube image + a link to an applet in a pop-up
window. I first wrote it in c++, but then Michiel van der Blonk
encouraged me to convert this to PHP.. And since I am no PHP expert, I
learned a lot from doing this. www.solvethecube.co.uk --> click
'TOOLS' in the navigation bar. If you want to request any other features
or report any mallfunctions, mention them here, or email me. Tell me
what you think about it ;). Bye!! - Joël. P.S.: As a free 'bonus',
there's a script that calculates the order of an alg. Try algorithms
from this thread to verify it:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1411. Re: [Speed cubing group] New NxNxN simulator From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Feb 2007 16:51:09 -0700
Yeah, you can get free Java decompilers and decompile .class files to
view the code. I am still trying to get this to run on my computer. I
think I need to download the correct Java Env. first. To make this into
an applet, you just have to make each class extend as an applet (if I
remember right), then implement the applet onto the page with HTML.
----- Original Message ----- From: Pedro<mailto:pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 20, 2007 4:34 PM Subject: Re: [Speed cubing
group] New NxNxN simulator But there was no .zip part...it opens that
box asking where you want the file to be saved and the filename is just
JNetCube and file type is ZIP file (or whatever is called) I just added
.jar and worked : ) but you better get Firefox anyway : ) Pedro
d_funny007
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
escreveu: Per's right about IE, I've known it for a long time. But just
to be nitpicky, it's not that you should append the ".jar" extension.
You should get rid of the ".zip" part of it too. There are some minor
complications there however.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/>
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1412. Re: Having a problem From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 00:02:02 -0000
I went to this site
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says thats
the singmaster notation. But after you make the red cross what if u dont
have those 3 peices alinged like that, And if you align them along with
the white peices then how do u do that? --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > When I am finishing that last step I got 4 yellows
on top that are > > stopping me from continuing on this step. So
what do I do now? > > > > I recommend the following: >
> A common OLL alg is FRUR'U'F'. I really hope you know Singmaster
> notation by now, and if not look it up and master it first... This
alg > is easy to remember since it is just F-(the move)-F' where >
the "trigger" RUR'U' is commongly refered to as simply "the move". >
This will take care of the problem when there are two flipped edges >
located front and back. > > So for your case of all 4 flipped, I
would do it twice, and then turn > the whole cube a quareter turn in
any direction about the U-D axis, > and then execute once more. Not
even close to optimal, but this alg > can be done quite fast
(roughtly 0.8 sec I reckon). > > *note that this maybe different
from what the video uses (in fact I > suspect it to be the inverse of
it from my vauge recollection) > > > -Doug >
1413. Re: [Speed cubing group] New NxNxN simulator From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 12:41:48 +1100
Per Kristen Fredlund wrote: > I'd like to add that it's also possible
to unpack .jar files with for > instance WinRar if you are on the
windows-platform. I guess some > other compression tools may also do
this. This will give you a bunch > of class-files. These again can be
decompiled by a number of java > decompilers. There is no guarantee
however that the decompilation is > done 100% correctly. But in most
cases it works, unless some source- > code obfuscation has been
actively used. Decompiling will NOT restore > the original code's
comments. Comments are naturally ignored when > making the
class-files (bytecode) in the first place. If you are suggesting that
people may trivially decompile an executable whose source code was never
released by the copyright holder, then I think it is responsible to also
point out that anyone who does this should be familiar with the law to
be sure they are not breaking it. In particular, there are some new
things in the DMCA that make it possible for the copyright holder to sue
people for doing this. The law also has a basis in etiquette. i.e. ask
for permission first. They may be happy to help you, after all. -- Ryan
Heise http://www.ryanheise.com/cube/
1414. Need a delegate From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 03:55:28 -0000
I need a WCA delegate who is willing to come to Florida for a
competition on April 14 or around that time. that is all continue
cubing. David
1415. Re: [Speed cubing group] New NxNxN simulator From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 04:19:11 -0000
> The law also has a basis in etiquette. i.e. ask for permission
first. > They may be happy to help you, after all. Ryan's got a
point. Please don't decompile or reverse engineer my program. If you
want the source code, just ask, and I will put it on my website. >
Michael sent me a new version with 'o' and 'p' working as '+' and '-'
> to change the cube size and it works perfectly :-) Great program,
an > surprisingly small code :D I put this program up on my site, by
the way, so if you're having any problems with the + key just download
the alternate one. --Michael Gottlieb
1416. Re: [Speed cubing group] New NxNxN simulator From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 06:08:39 -0000
That's a good point Ryan. I forgot about that. Whenever I think of using
a decompilier, I think of academic uses only, mostly just because I'm
curious of how a certain thing is done. I do think it's wrong to profit
from other people's work, or to apply significant portions of it to your
own (unless otherwise stated in their copyright/licence). > If you
are suggesting that people may trivially decompile an executable >
whose source code was never released by the copyright holder, then I
> think it is responsible to also point out that anyone who does this
> should be familiar with the law to be sure they are not breaking
it. In > particular, there are some new things in the DMCA that make
it possible > for the copyright holder to sue people for doing this.
> > The law also has a basis in etiquette. i.e. ask for permission
first. > They may be happy to help you, after all. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
1417. Re: Having a problem From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 06:17:40 -0000
> I went to this site >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says >
thats the singmaster notation. But after you make the red cross what
> if u dont have those 3 peices alinged like that, And if you align
> them along with the white peices then how do u do that? > First
of all, this is an example of a site like Joel mentioned that utilizes
WAY too much java applets. I think it needs an over haul, but it's the
first time I've seen it. Something makes me think it was not intended to
be in HTML format anyways. Probably intended as a presentation. You are
going to have to phrase your questions much better to get an answer
because I can't make much sence of it. Avoid using words like "that"
unless it's obvious what you are refering to. Frankly, I find post that
appear "rushed" like this to be insulting. Think about what you are
asking first. Instead of using the word "pieces" it's better to indicate
"corner" or "edge". Also, try a few other sites to make sure you fully
understand our usage of the term "cross". -Doug
1418. Re: [Speed cubing group] New York Toy Fair 2007 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 08:22:18 +0100
Yes I agree with you that since it does not relate at all to the Rubik's
Cube, it should be made clear that the game is pretty different from the
original even though it has the same shape and colors. However, I think
that the company will count on that : they need to make people believe
that it is related so that they buy it too. Gilles 2007/2/20, Tyson Mao
<tyson.mao@...>: > > Haha, you would have died if you saw
the "Rubik's Cube" game show they > asked me to help pitch. It was
word games... simply borrowing the > color scheme of the Rubik's
Cube. > > -Tyson > > On Feb 20, 2007, at 1:05 PM, Clancy
Cochran wrote: > > > > > yes i am not one to contend
which is better, because that is a very > > subjective idea.
however i do believe it is deceptive and they are > > trying to
use a something that doesn't even relate to promote this new > >
toy. its not a puzzle or a rubiks cube by any stretch of the > >
imagination so what other reason to make it look like that then to >
> deceive people into buying it. BAD MARKETER, BAD! > > >
> --------------------------------- > > Never Miss an Email
> > Stay connected with Yahoo! Mail on your mobile. Get started!
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions
of this message have been removed]
1419. Wich cube should I buy? From:
"fredsoldati" <fredsoldati@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 09:32:07 -0000
Hi everybody! I would like to begin the art of speedcubing! I've seen
that in internet they sell different version of rubik cube. Wich of them
should I buy. I know that not every cubes turn well. Do you know some
web were I should buy my cube? A last question: Wich tecnique should I
begin with? I know that there are several tecniques. Let me know! Thanks
in advance. Best regards. Federico
1420. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 10:26:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I hereby apologize to the Rubik's
Revolution people. Not quite for > what I wrote (at least not yet)
but for not having asked them first. > I did that now. Not that I
expect them to change my mind (after all I > got much of my
information from their own website) but I should've > first given
them a direct chance to explain. If/when I get a > response, I will
report here. Now my mail: > > -------------------------- > Dear
Ms. Honig, > > I'm part of the cube enthusiast community and after
reading about > Rubik's Revolution and watching some videos, I have
two questions: > > - As far as I understand, the Revolution can't
be twisted. Can you > tell why it was made look like the original
Rubik's Cube? > > - It seems to be quite similar to a toy called
"Brain Warp". Do you > know that one and can you tell the differences
between the two toys > besides the Rubik's Cube shell? If you don't
know Brain Warp, here's > some info: >
http://www.boardgamegeek.com/game/13547 > > Thanks, > Stefan
Pochmann > -------------------------- > > Cheers! > Stefan
> I got a very quick, extensive and friendly answer to my above
inquiry from the Executive Vice President of Techno Source, and upon
further request he allowed me to post it here. Have a look at it first,
I'll comment below. -------------------------- Mr. Pochman, Thanks for
taking the time to contact Techno Source. Rubik's enthusiasts are very
important to us and we have worked with many top speedcubers during the
research and development of our new product. There are a few things I
would like to share with you about the Rubik's Revolution. First, it is
in no way meant to replace any of the existing Rubik's items. The 3x3
cube is one of the greatest toys/puzzles ever made and it will continue
to be sold everywhere in the world. We actually expect more people will
try the 3x3 and other Rubik's items due to the increased interest our
new items has brought to the brand. So there is no need to be concerned
that this is our hope, or goal. Second, we were challenged by the
Rubik's brand holders to try to create an "electronic Rubik's cube".
After much research with people of both sexes and all ages, we
identified four key criteria for being "truly Rubik's". We started with
that essence, and built the Revolution from the ground up to embody what
is "Rubik's" and to compliment the existing product by bringing a new
way to experience Rubik's. We believe we have accomplished this. The
Revolution is a fun and challenging puzzle that offers a different
experience, but a Rubik's experience. Third, as to why it can't be
"twisted", it can't because it is different than the 3x3. However, the
tactile experience of moving the cube in your hands, and the motion
itself, seems to provide a feeling that is very much in the spirit of
the original. Which was extremely important. Fourth, I was not aware of
the product you sent us a link to. It seems like an interesting game,
but it is not nearly as versatile as the Revolution which contains many
ways to play. In the end, I know that for many people, there is only one
Rubik's Cube--the original 3x3. I can understand why they feel that way.
I would agree that nothing can replace that item, and we would never
try. However, people who have played with the Revolution have really
enjoyed it for reasons that are both similar, and different, from the
3x3. This includes people from all over the world, of all ages, and both
genders. It also includes several of the world's top speedcubers--and
Rubik's enthusiasts. I hope that when the product ships this summer, you
will also give it a try before you decide whether, or not, you will
enjoy it. If you don't, that is ok too. The 3x3 will still be there, as
will the 4x4, and the 5x5. We don't expect everyone to love our item,
but we know that many will, and that this will only bring more
admiration to the Rubik's name. Sincerely, Eric Eric Levin Techno Source
www.technosourceusa.com -------------------------- Now it's me again,
Stefan. My first impression was a positive surprise that not only did I
get an answer, but one as extensive and personal as this. Secondly, I
got to realize that maybe they do truly just misunderstand what the
Rubik's Cube is really about. That is, their understanding differs from
mine, and apparently that of all the cubers I've seen comment on this so
far. For me, Rubik's Cube is first and foremost a puzzle. Not a toy. The
"revolution" is a simple toy, unless there's something we've missed so
far, or they have a different understanding of the word "puzzle" (Mr.
Levin does call the revolution a puzzle, as does their website). Also,
his mail made me aware of a different perspective. It sounds like they
*started* with the cube and turned it to an electronic toy. I saw it as
starting with the toy that has nothing to do with the cube, and turn it
into a cube. Quite the opposite direction. Hard to tell what's more
realistic and whether it matters. But it could mean that they were less
defrauding and instead more incapable of making something really good,
with "good" again being subjective. That said, I still think the thing
is a blatant deceptive rip-off having nothing to do with the cube.
Though I mostly blame their marketing department. In any case, if they
really had contact with top cubers during research/development, it's
hard to believe they didn't see the negative feedback coming. Cheers!
Stefan
1421. Re: [Speed cubing group] New NxNxN simulator From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 11:52:39 -0000
Hi :-) Sorry i should have asked. I was looking for a quick way to
overcome the "size-problem". So i decompiled it and changed the default
size. But i wasn't able to compile it again for some reason. Sorry if i
offended anyone by doing this ... Best regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > The law also has a basis in
etiquette. i.e. ask for permission first. > > They may be happy to
help you, after all. > > Ryan's got a point. Please don't
decompile or reverse engineer my > program. If you want the source
code, just ask, and I will put it on > my website. > > >
Michael sent me a new version with 'o' and 'p' working as '+' and '-'
> > to change the cube size and it works perfectly :-) Great
program, an > > surprisingly small code :D > > I put this
program up on my site, by the way, so if you're having any > problems
with the + key just download the alternate one. > > --Michael
Gottlieb >
1422. Re: New York Toy Fair 2007 From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 12:21:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > However, people who have played
with the Revolution have really > enjoyed it for reasons that are
both similar, and different, from the > 3x3. This includes people
from all over the world, of all ages, and > both genders. It also
includes several of the world's top > speedcubers--and Rubik's
enthusiasts. So who were these top speedcubers? Andy, it sounds like you
didn't get to see this beforehand.
1423. Re: Wich cube should I buy? From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 13:45:17 -0000
I'll answer your second question. I personally would recommend Roux
method which can be found here http://grrroux.free.fr/method/Intro.html
Not many people use it, and IMHO it can be as fast if not faster than
the fridrich method. However, if you want to go with the
mainstream/everyonedoesit method go with fridrich. It's proven, and very
easy to understand, if not too easy at finding pieces and executing.
Just takes practice. You can find any number of websites that teach
fridrich. --- In speedsolvingrubikscube@yahoogroups.com, "fredsoldati"
<fredsoldati@...> wrote: > > Hi everybody! > > I would
like to begin the art of speedcubing! > > I've seen that in
internet they sell different > version of rubik cube. Wich of them
should I buy. I know that not > every cubes turn well. > > Do
you know some web were I should buy my cube? > > A last question:
> > Wich tecnique should I begin with? I know that there are
several > tecniques. > > Let me know! > > Thanks in
advance. > > Best regards. > > Federico >
1424. Re: Having a problem From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 15:47:46 -0000
Hello, 1. Doug is right. 2. My best guess, judging your information and
what the document is about, is that you mean you can make the cross, but
then the corners of the bottom layer are not solved. This means that you
have to solve 4 corners; solving 1 corner 4 times. I don't really think
this site is intended to be a tutorial. You are much better off finding
a website that explains more. Use google. - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > I went to this site >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says >
thats the singmaster notation. But after you make the red cross what
> if u dont have those 3 peices alinged like that, And if you align
> them along with the white peices then how do u do that? >
1425. Re: [Speed cubing group] Re: New York Toy Fair 2007
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 08:21:42 -0800
They did send out e-mails to a bunch of speedcubers. My brother and I
both got e-mails about the Rubik's Revolution, but when we replied, we
didn't get a response. The person in charge was very buzy setting up for
the toy fair. Given the timing of the e-mail, I'm completely sure that
even if we had given any suggestions or feedback, there's no way they
would have taken anything into consideration. By that point, the product
had already been manufactured I don't really know if they consulted any
other speedcubers earlier in their process, but my thinking is that they
didn't. I have no problem with just letting them be. Let them sell their
product. I think if any of us were offered money to promote the Rubik's
Revolution and appear on TV talking about the Rubik's Cube, we'd
probably take it. Maybe I'm wrong? I guess I was just fortunate enough
to get media with the actual Rubik's Cube. -Tyson On Feb 21, 2007, at
4:21 AM, amiejl1981 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > However, people who have
played with the Revolution have really > > enjoyed it for reasons
that are both similar, and different, from > the > > 3x3. This
includes people from all over the world, of all ages, and > > both
genders. It also includes several of the world's top > >
speedcubers--and Rubik's enthusiasts. > > So who were these top
speedcubers? Andy, it sounds like you didn't > get to see this
beforehand. > > >
1426. Re: New York Toy Fair 2007 From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 22:39:04 -0000
yea i definitely hate that it is nothing like the rubiks cube. i think
it just goes with the general trend of american society right now. they
keep on dumbing things down for the children. i mean even if the rubiks
cube seems hard, the point is to persevere and gain a feeling of
accomplishment from actually learning something. now they are just
creating a pick up and play version to exploit a longstanding puzzle
legend.
1427. Anyone else heard of the Rubik's Brain Racker? From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 22:47:03 -0000
Hey everyone, Yesterday I bought a rubik's puzzle that I had never seen
before called the Brain Racker. To sum things up its a slide puzzle on
the surface of a sphere, and instead of squares it's built with
equilateral triangles. At first I was skeptical but after a while I
realized it's really a pretty cool puzzle. I just went on rubiks.com and
searched for it, but nothing came back. Makes me wonder if the local toy
store put it out early. All in all, if you see one, I recommend picking
it up. It's pretty fun to mess with and there are a bunch of different
"solved" states so it doesn't get boring. If I'm way off though and this
puzzle has been around for a while, I just haven't seen it just ignore
the message. ~John H.~ P.S. I got my first sub 20 time today!! 17.78!!
Woo Hoo!
1428. Re: Anyone else heard of the Rubik's Brain Racker?
From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Feb 2007 23:18:04 -0000
Just a follow up, I looked around a bit and it was the toy store that
put it out early. Everywhere else it's still a preorder. It's still fun
though, I look forward to hearing what everyone else has to say about
it. ~John
1429. Re: Having a problem From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 00:05:50 -0000
Alright then, ill be more specific. Look at the cube where it says
"placing the first layer corners." When I said "what if you dont have 3
peices like that?" I am not talking about a line of peices I am talking
about these peices, The middle green peice, The bottom middle green
peice, and the bottom right corner. If you do not have these peices
after you have the white cross then how do you get them into the
position stated above? Also when I said "3 peices" It does not matter
what side I am referring too because both sides have 3 peices on it, it
should have been pretty obvious. When somone says cross on a cube it
should not be that hard to identify what they are talking about, I have
checked some websites and the word "Cross" means the same thing and
shows the same thing on each website. -Rizwan --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > I went to this site > >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says >
> thats the singmaster notation. But after you make the red cross
> what > > if u dont have those 3 peices alinged like that, And
if you align > > them along with the white peices then how do u do
that? > > > > > First of all, this is an example of a
site like Joel mentioned that > utilizes WAY too much java applets. I
think it needs an over haul, > but > it's the first time I've seen
it. Something makes me think it was > not > intended to be in HTML
format anyways. Probably intended as a > presentation. > > You
are going to have to phrase your questions much better to get an >
answer because I can't make much sence of it. Avoid using words >
like "that" unless it's obvious what you are refering to. Frankly, I
> find post that appear "rushed" like this to be insulting. Think
> about > what you are asking first. Instead of using the word
"pieces" it's > better to indicate "corner" or "edge". Also, try a
few other sites > to > make sure you fully understand our usage of
the term "cross". > > > -Doug >
1430. Re: Best cube documentary ever made! From:
"r2zou" <r2zou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 01:45:28 -0000
wow this was so awesome. gives a very good glimpse of the cubing world
and lots of its facets any1 know about how cubefreak is doing?
1431. Re: Having a problem From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 03:22:09 -0000
Hey Rizwan Like I said, search for a website with more explanation... We
all understand the words cross. We just didn't understand what 3 pieces
you were referring to. I am too tired right now (4:21 AM in the
Netherlands) to explain it all.. If you want to learn how to solve a
cube, I suggest you go to my website (www.solvethecube.co.uk), or find
another good tutorial using google. Another good tutorial is here:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Good
luck, Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"rizwan_11_92" <rizwan_11_92@...> wrote: > > Alright then,
> > ill be more specific. Look at the cube where it says "placing
the > first layer corners." When I said "what if you dont have 3
peices > like that?" I am not talking about a line of peices I am
talking > about these peices, The middle green peice, The bottom
middle green > peice, and the bottom right corner. If you do not have
these peices > after you have the white cross then how do you get
them into the > position stated above? Also when I said "3 peices" It
does not > matter what side I am referring too because both sides
have 3 peices > on it, it should have been pretty obvious. When
somone says cross on > a cube it should not be that hard to identify
what they are talking > about, I have checked some websites and the
word "Cross" means the > same thing and shows the same thing on each
website. > > -Rizwan > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > > I went to this site
> > >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > says
> > > thats the singmaster notation. But after you make the red
cross > > what > > > if u dont have those 3 peices
alinged like that, And if you > align > > > them along with
the white peices then how do u do that? > > > > > >
> > > First of all, this is an example of a site like Joel
mentioned > that > > utilizes WAY too much java applets. I
think it needs an over haul, > > but > > it's the first time
I've seen it. Something makes me think it was > > not > >
intended to be in HTML format anyways. Probably intended as a > >
presentation. > > > > You are going to have to phrase your
questions much better to get > an > > answer because I can't
make much sence of it. Avoid using words > > like "that" unless
it's obvious what you are refering to. Frankly, > I > > find
post that appear "rushed" like this to be insulting. Think > >
about > > what you are asking first. Instead of using the word
"pieces" it's > > better to indicate "corner" or "edge". Also, try
a few other sites > > to > > make sure you fully understand
our usage of the term "cross". > > > > > > -Doug >
> >
1432. NxN ImageCube From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 12:19:37 -0000
Hello everybody, In my great enthusiasm about PHP scripting and
ImageCube, I wrote a new script. It's called NxN ImageCube. It has the
same options (and a few more) as ImageCube for the 3x3, but with this
script, you can generate images of higher order cubes as well. See how
it works on www.solvethecube.co.uk ---> click 'tools' ---> see
bottom of page. Cheers! Joël.
1433. Re: NxN ImageCube From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 13:29:19 -0000
Wow this stuff is really cool Joël!!! Does this explain why you were up
till 4:30? :P Shouldn't you be practising for this weekend ;) - Koen ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > In my
great enthusiasm about PHP scripting and ImageCube, I wrote a > new
script. It's called NxN ImageCube. It has the same options (and a >
few more) as ImageCube for the 3x3, but with this script, you can >
generate images of higher order cubes as well. > > See how it
works on www.solvethecube.co.uk ---> click 'tools' ---> > see
bottom of page. > > Cheers! > > Joël. >
1434. Re: NxN ImageCube From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 14:01:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Wow this stuff is really cool
Joël!!! Does this explain why you were > up till 4:30? :P >
Shouldn't you be practising for this weekend ;) > > - Koen Hey
Koen, That's right Koen... This stuff is addictive. I just couldn't
stop... I spent hours looking for bugs in the code, and it cause a lot
of frustration. So it's really nice that you appreciate my work :). I
know I should be practicing, but man... I dont know. I guess I still
have friday and saturday to get back in shape a little. Cyou! Joël.
1435. Re: NxN ImageCube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 15:31:23 -0000
Hi :-) Seems Koen also was up that late ?? )Practising cubing ...) :-P
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > Wow this stuff is really
cool Joël!!! Does this explain why you > were > > up till 4:30?
:P > > Shouldn't you be practising for this weekend ;) > >
> > - Koen > > Hey Koen, > > That's right Koen... This
stuff is addictive. I just couldn't > stop... I spent hours looking
for bugs in the code, and it cause a > lot of frustration. So it's
really nice that you appreciate my > work :). > > I know I
should be practicing, but man... I dont know. I guess I > still have
friday and saturday to get back in shape a little. > > Cyou! >
> Joël. >
1436. Re: [Speed cubing group] Cubing leading to Relationships (was Re:
any innovative ideas to propose?)
From:
Sachin <sachinss@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 21:10:38 +0530
Haha, nice pic. Btw can he solve the cube too? Or you get to tease him
everytime? :P On 2/19/07, Stefan Pochmann <pochmann@...> wrote:
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jasmine > Lee" <speedcuber@...> wrote: > > >
> On a related note (well, related in the sense that it's about >
> relationships and cubes), my cube appeared in some of our wedding
> > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe!
> > That's an extremely nice photo! You two look like the island
beauty > luring the conquistador with the forbidden fruit. And your
> questioning grin is priceless. > > Cheers! > Stefan >
> > [Non-text portions of this message have been removed]
1437. Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 16:37:54 -0000
I watched that Fox News video again. Here are some comments from the
media people watching Andy play the find-the-light-and-push-it game (and
not even fast): - Wow. - Wow. - I can't believe he's doing that while
he's talking. Unbelievable. I don't know about you guys but I believe
these people shouldn't be allowed to drive a car. Why? Because if they
were capable of maneuvering a car through traffic, with all the lights
and the steering, accelerating, breaking and occasional talking, then
they wouldn't be impressed by Andy's button pushing at all. Since they
*are* impressed quite a bit, that tells us their driving skills must be
like non-existent, and they're a danger to everybody else and need to be
taken off the streets. I once was worried about today's youth, but
apparently it's the adults who get dumber and dumber. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "rubiks1938"
<rubiks1938@> wrote: > > > > Instead of typing
"rubik's revolution", just type "rubik's". Also, > you must select
the "videos" > > tab at the top (there is also a tab called
"stories"). > > Thanks, the "videos" tab was the key. Watched it
now. That was just > disgusting. The positive attention this thing
gets, particularly in > combination with the real thing... makes me
real angry. > > Stefan >
1438. Re: New York Toy Fair 2007 From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 17:10:53 -0000
> I watched that Fox News video again. Here are some comments from
the > media people watching Andy play the find-the-light-and-push-it
game > (and not even fast): > > - Wow. > - Wow. > - I
can't believe he's doing that while he's talking. Unbelievable. >
> I don't know about you guys but I believe these people shouldn't be
> allowed to drive a car. Why? Because if they were capable of >
maneuvering a car through traffic, with all the lights and the >
steering, accelerating, breaking and occasional talking, then they >
wouldn't be impressed by Andy's button pushing at all. Since they >
*are* impressed quite a bit, that tells us their driving skills must
> be like non-existent, and they're a danger to everybody else and
need > to be taken off the streets. > > I once was worried
about today's youth, but apparently it's the > adults who get dumber
and dumber. > > Stefan > Ah... It's all part of TV. Don't watch
it. :p
1439. Re: Having a problem From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 17:50:43 -0000
Yeah Joel, Ive tried looking up some sites most of them dont explain
themselves properly. I dont know if you clicked on the link or not but
if you looked at it you would have seen the 3 peices on both sides. It
doesnt matter what side I was referring too because both sides have 3
peices, which are the bottom middle and the middle right and bottom
right peices. He said "try a few other sites to make sure you fully
understand our usage of the term "cross". --- like you said we already
all know what the term cross meant. So I dont know what hes talking
about. Well im not saying I dont know how to solve a rubiks cube. Its
just that the way I solve it, It just takes a while to do, so im just
trying to find a faster/easier way to do it. But I am ok still with the
time 2:07 I just think I could do it faster. Thanks for the sites though
ill check those out. -Rizwan --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hey Rizwan > > Like I said,
search for a website with more explanation... > > We all
understand the words cross. We just didn't understand what 3 > pieces
you were referring to. I am too tired right now (4:21 AM in > the
Netherlands) to explain it all.. If you want to learn how to > solve
a cube, I suggest you go to my website > (www.solvethecube.co.uk), or
find another good tutorial using google. > > Another good tutorial
is here: > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Good luck, > > Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" >
<rizwan_11_92@> wrote: > > > > Alright then, > >
> > ill be more specific. Look at the cube where it says "placing
the > > first layer corners." When I said "what if you dont have 3
peices > > like that?" I am not talking about a line of peices I
am talking > > about these peices, The middle green peice, The
bottom middle > green > > peice, and the bottom right corner.
If you do not have these > peices > > after you have the white
cross then how do you get them into the > > position stated above?
Also when I said "3 peices" It does not > > matter what side I am
referring too because both sides have 3 > peices > > on it, it
should have been pretty obvious. When somone says cross > on >
> a cube it should not be that hard to identify what they are >
talking > > about, I have checked some websites and the word
"Cross" means the > > same thing and shows the same thing on each
website. > > > > -Rizwan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > > I went to
this site > > > >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > >
says > > > > thats the singmaster notation. But after you
make the red > cross > > > what > > > > if u
dont have those 3 peices alinged like that, And if you > > align
> > > > them along with the white peices then how do u do
that? > > > > > > > > > > > > >
First of all, this is an example of a site like Joel mentioned > >
that > > > utilizes WAY too much java applets. I think it needs
an over > haul, > > > but > > > it's the first time
I've seen it. Something makes me think it > was > > > not
> > > intended to be in HTML format anyways. Probably intended
as a > > > presentation. > > > > > > You are
going to have to phrase your questions much better to > get > >
an > > > answer because I can't make much sence of it. Avoid
using words > > > like "that" unless it's obvious what you are
refering to. > Frankly, > > I > > > find post that
appear "rushed" like this to be insulting. Think > > > about
> > > what you are asking first. Instead of using the word
"pieces" > it's > > > better to indicate "corner" or "edge".
Also, try a few other > sites > > > to > > > make
sure you fully understand our usage of the term "cross". > > >
> > > > > > -Doug > > > > > >
1440. Re: [Speed cubing group] Re: New York Toy Fair 2007
From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 22 Feb 2007 19:52:00 -0700
It is part of TV, the sad part is, what Stefan said is true. -----
Original Message ----- From: Joël van Noort<mailto:joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 22, 2007 10:10 AM Subject: [Speed cubing group]
Re: New York Toy Fair 2007 > I watched that Fox News video again.
Here are some comments from the > media people watching Andy play the
find-the-light-and-push-it game > (and not even fast): > > -
Wow. > - Wow. > - I can't believe he's doing that while he's
talking. Unbelievable. > > I don't know about you guys but I
believe these people shouldn't be > allowed to drive a car. Why?
Because if they were capable of > maneuvering a car through traffic,
with all the lights and the > steering, accelerating, breaking and
occasional talking, then they > wouldn't be impressed by Andy's
button pushing at all. Since they > *are* impressed quite a bit, that
tells us their driving skills must > be like non-existent, and
they're a danger to everybody else and need > to be taken off the
streets. > > I once was worried about today's youth, but
apparently it's the > adults who get dumber and dumber. > >
Stefan > Ah... It's all part of TV. Don't watch it. :p [Non-text
portions of this message have been removed]
1441. Re: [Speed cubing group] Re: Best cube documentary ever made!
From:
David <b3ttis@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Feb 2007 22:22:26 -0500
I'm a decent cuber and I'm decent at math only because I try really hard
though. Most of the time I hate math though XD On 2/21/07, r2zou
<r2zou@...> wrote: > > wow this was so awesome. gives a very
good glimpse of the cubing world > and lots of its facets > >
any1 know about how cubefreak is doing? > > > -- -David
[Non-text portions of this message have been removed]
1442. Re: [Speed cubing group] Re: New York Toy Fair 2007
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 14:52:59 +1100
Stefan Pochmann wrote: > I don't know about you guys but I believe
these people shouldn't be > allowed to drive a car. Why? Because if
they were capable of > maneuvering a car through traffic, with all
the lights and the > steering, accelerating, breaking and occasional
talking, then they > wouldn't be impressed by Andy's button pushing
at all. I think we can agree that it was a mistake to market this as an
electronic version of the Rubik's Cube- that is misleading. I think it
would appeal more to kids, and might also be a fun toy for parents to
play with their kids. Parents might be able to help their kids to
develop fast thinking/reaction abilities this way, and so I think the
concept for the toy itself is a valid one (setting aside the incorrect
marketing). The marketing department seems to be saying two conflicting
things: 1) that it is not intended as a replacement for the Rubik's
cube, and 2) that it is an electronic version of the Rubik's Cube. If
that is the case, then it is likely this is not Andy's fault. Andy seems
to be promoting this as a toy, not as a puzzle. i.e. I don't think it is
fair to put Andy in bad light for this. -- Ryan Heise
http://www.ryanheise.com/cube/
1443. IsoCubeSim update From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 04:56:38 -0000
It's a sort of small update, but you might find it important. I fixed
the graphics, so that you won't have extra pixels in places where they
aren't intended to be. You should find the graphics a bit cleaner now,
especially for the bigger cubes. I also added a rectangle that, if you
click it, will let you set the keys for the various operations in the
program. As of this version, you have to set it every time you start the
program, but it will only take a minute, so it shouldn't be that much of
a problem. There may be bugs with the dialog boxes themselves; I had to
get something done before HMMT (a math contest for which I have to leave
tomorrow at noon). So you can just tell me if anything goes wrong. Oh,
and congratulations to Erik Akkersdijk for the 2x2x2 UWR! --Michael
Gottlieb
1444. Oodles of Cubes need a Loving Home! From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 04:59:06 -0000
Hi folks, I've decided to sell my beloved puzzle collection (sniffle).
Have a look and give my puzzles a better life than the one they
currently have (sitting in a milk crate on the nearly impossible to
reach shelf in my closet). The main collection is here:
http://tinyurl.com/2e8zp5 A few other puzzles are here:
http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1445. Re: [Speed cubing group] Re: New York Toy Fair 2007
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 08:08:39 -0300 (ART)
I didn't take it as "putting Andy in bad light"...what Stefan meant was
that if people are so impressed by a simple toy (most likely intended
for kids), they can't drive (which is more complicated)...I'm learning
to drive myself and it's not easy as it seems : ) Pedro Ryan Heise
<ryan@...m> escreveu: Stefan Pochmann wrote: > I don't know
about you guys but I believe these people shouldn't be > allowed to
drive a car. Why? Because if they were capable of > maneuvering a car
through traffic, with all the lights and the > steering,
accelerating, breaking and occasional talking, then they > wouldn't
be impressed by Andy's button pushing at all. I think we can agree that
it was a mistake to market this as an electronic version of the Rubik's
Cube- that is misleading. I think it would appeal more to kids, and
might also be a fun toy for parents to play with their kids. Parents
might be able to help their kids to develop fast thinking/reaction
abilities this way, and so I think the concept for the toy itself is a
valid one (setting aside the incorrect marketing). The marketing
department seems to be saying two conflicting things: 1) that it is not
intended as a replacement for the Rubik's cube, and 2) that it is an
electronic version of the Rubik's Cube. If that is the case, then it is
likely this is not Andy's fault. Andy seems to be promoting this as a
toy, not as a puzzle. i.e. I don't think it is fair to put Andy in bad
light for this. -- Ryan Heise http://www.ryanheise.com/cube/
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1446. Belgian Open From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 14:42:21 +0000 (GMT)
Hello everybody, in 2 hours, i'll leave by train to bruxelles for the
second Belgian Open. This year there will be lots of cubers. Will any
records be broken? If we look at the unofficial records of some of the
contestents,it's very possible. Probably master magic, magic and 222.
Who knows? If i do some personal bests i'll be happy. We'll know sunday.
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1447. [Speed cubing group] Re: New York Toy Fair 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 15:59:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > The marketing department seems to be
saying two conflicting things: 1) > that it is not intended as a
replacement for the Rubik's cube, and 2) > that it is an electronic
version of the Rubik's Cube. Not just that, they try to make it sound
like this thing is actually *better*. That's an insulting blasphemy to
the real cube. Some quotes from their website: "Revolution" "the first
electronic Rubik's Cube" "the next Rubik's Cube" "It is a challenge
worthy of the Rubik's name." "Ideal for puzzle lovers" "It's rare that a
follow-up can match or even surpass the original in respect to
creativity, game play, and fun, but Techno Source has developed a
product that achieves this feat." And some from that Fox video: "Classic
puzzle getting a facelift." "The new Rubik's Cube". "The Rubik's Cube is
new and improved." "new & improved cube" "sort of an update cause
they don't move" "It does provide new challenges that the old cube
doesn't offer, for example the fact that it's electronic". I don't know
whether to laugh or cry. No cheers... Stefan
1448. Re: [Speed cubing group] Oodles of Cubes need a Loving Home!
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 08:45:56 -0800
:-( My biggest regret was that I did not bring an empty suitcase to New
York. On 2/22/07, Ian <iwinoky@...> wrote: > > Hi folks,
> > I've decided to sell my beloved puzzle collection (sniffle).
Have a > look and give my puzzles a better life than the one they
currently > have (sitting in a milk crate on the nearly impossible to
reach shelf > in my closet). > > The main collection is here:
> > http://tinyurl.com/2e8zp5 > > A few other puzzles are
here: > > http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 >
> Ian Winokur > > > [Non-text portions of this message have
been removed]
1449. Re: [Speed cubing group] Re: New York Toy Fair 2007
From:
"Ethan E." <ufsports12@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Feb 2007 16:31:26 -0500
Notice how they called the fact that is electronic a challenge. They
sure hit the nail on the head there, though they didn't intend to. In
the cube documentary, it pointed out that because it never needs to be
charged or have batteries replace, it was a great puzzle. Now, the
puzzle touted as an "update", requires batteries and is much less
convenient. Plus, how can you call it an upgrade if it is a completely
different product. Its like calling a Rubik's cube an upgrade of the
jigsaw puzzle. It doesn't make sense. Ethan __,_._,__ [Non-text portions
of this message have been removed]
1450. Re: [Speed cubing group] Belgian Open From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 06:59:23 +0100
OK Let's go and break some (one-handed) records ! :D Gilles 2007/2/23,
Tobias Daneels <cubewizzard@...>: > > Hello everybody, in 2
hours, i'll leave by train to bruxelles for the > second Belgian
Open. > > This year there will be lots of cubers. > Will any
records be broken? > > If we look at the unofficial records of
some of the contestents,it's very > possible. > Probably master
magic, magic and 222. > > Who knows? > If i do some personal
bests i'll be happy. > > We'll know sunday. > > > >
> > __________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions > ! > Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
1451. What is this cube made of? From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 13:05:14 -0000
Someone has asked me if the novelty cubes given out at the Orlando World
Championships are really metal or if they are plastic covered in
stickers that look like metal. Anyone know? There's a picture of the
cube here:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
Ian
1452. Re: What is this cube made of? From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 13:11:47 -0000
Whoops! I said Orlando but I meant Toronto. Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote:
> > Someone has asked me if the novelty cubes given out at the
Orlando > World Championships are really metal or if they are plastic
covered in > stickers that look like metal. Anyone know? > >
There's a picture of the cube here: > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > Ian >
1453. Re: [Speed cubing group] What is this cube made of?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 07:14:17 -0800
I haven't done a chemical analysis, but I think those are plastic
covered in metallic paint. But they do have the "metal cold" feel.
They're really hard to turn. Perhaps due to the paint adding thickness.
Then again, they're always solved, so there is little reason to turn
them. On Feb 24, 2007, at 5:05, Ian wrote: > Someone has asked me if
the novelty cubes given out at the Orlando > World Championships are
really metal or if they are plastic covered in > stickers that look
like metal. Anyone know? > > There's a picture of the cube here:
> >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK
> %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > Ian >
1454. Re: [Speed cubing group] What is this cube made of?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 18:06:44 -0000
Hi! They are not always solved if they get stickered ;-) And, yes the
weight indicates it cannot be made of pure metal. There is no such metal
that i know of except perhaps aluminium, which it is definitely NOT made
of ;-) If one really needs to know, make a cut with a saw into an edge
foot. This should not hamper it's "twistability" in any way, nor leave
and visible damage. But of course it's tampering and may decrease its
value for purists ... :-S Both the gold- and "silver plated" -lets
assume that for now, cubes have the same weight and feel :-) Very tight
but twistable. -Per > --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@...> wrote: > > I haven't done a chemical
analysis, but I think those are plastic > covered in metallic paint.
But they do have the "metal cold" feel. > > They're really hard to
turn. Perhaps due to the paint adding > thickness. Then again,
they're always solved, so there is little > reason to turn them. >
> On Feb 24, 2007, at 5:05, Ian wrote: > > > Someone has
asked me if the novelty cubes given out at the Orlando > > World
Championships are really metal or if they are plastic covered in >
> stickers that look like metal. Anyone know? > > > >
There's a picture of the cube here: > > > >
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=012&sspagename=STRK > >
%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 >
> > > Ian > > >
1455. Re: [Speed cubing group] What is this cube made of?
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 10:20:56 -0800 (PST)
I think I remember that David Wesley started twisting his silver cube
immediately after receiving it, and the silver color flaked off to
reveal a tan color of plastic below. I use one of my silver cubes as a
calendar cube.. I get some nice compliments on it. :) Per Kristen
Fredlund <aspiring_to_love@...> wrote: Hi! They are not always
solved if they get stickered ;-) And, yes the weight indicates it cannot
be made of pure metal. There is no such metal that i know of except
perhaps aluminium, which it is definitely NOT made of ;-) If one really
needs to know, make a cut with a saw into an edge foot. This should not
hamper it's "twistability" in any way, nor leave and visible damage. But
of course it's tampering and may decrease its value for purists ... :-S
Both the gold- and "silver plated" -lets assume that for now, cubes have
the same weight and feel :-) Very tight but twistable. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I haven't done a chemical analysis, but I think those
are plastic > covered in metallic paint. But they do have the "metal
cold" feel. > > They're really hard to turn. Perhaps due to the
paint adding > thickness. Then again, they're always solved, so there
is little > reason to turn them. > > On Feb 24, 2007, at 5:05,
Ian wrote: > > > Someone has asked me if the novelty cubes
given out at the Orlando > > World Championships are really metal
or if they are plastic covered in > > stickers that look like
metal. Anyone know? > > > > There's a picture of the cube
here: > > > > http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=012&sspagename=STRK > >
%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 >
> > > Ian > > > --------------------------------- TV
dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV.
[Non-text portions of this message have been removed]
1456. Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 21:42:36 -0000
Hi people.. A little message from Brussels... The Belgian Open is a
succes so far. The ambiance is good, and all cubers are getting along
really well. Mátyás Kuti broke quite a few World Records, including the
world record for solving the 5x5 blindfolded. Watching him was amazing!
He's really good :). My best guess more results will follow sunday
evening or maybe on monday :).. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Hello everybody, in 2 hours,
i'll leave by train to bruxelles for the second Belgian Open. > >
This year there will be lots of cubers. > Will any records be broken?
> > If we look at the unofficial records of some of the
contestents,it's very possible. > Probably master magic, magic and
222. > > Who knows? > If i do some personal bests i'll be
happy. > > We'll know sunday. > > > > > > >
> > ____________________________________________________________
_______________ > Découvrez une nouvelle façon d'obtenir des réponses
à toutes vos questions ! > Profitez des connaissances, des opinions
et des expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] >
1457. Re: Belgian Open From:
"stshores24" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 21:57:56 -0000
Are you guys taking pictures and/or liveblogging the event? Stephen ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi people.. > > A little
message from Brussels...
1458. Re: [Speed cubing group] Re: Belgian Open From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Feb 2007 23:29:59 +0100
Mmm no given the equipment of the competition room, this is actually
impossible. But I am pretty sure a few reports from competitors will
come online in the following days after the competition. Today was
really really great. Though I could not attend the competition all day,
I witnessed amazing achievements. More results will follow tomorrow
(just keeping you all in the suspens :p) Gilles 2007/2/24, stshores24
<stshores24@...>: > > Are you guys taking pictures and/or
liveblogging the event? > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > >
Hi people.. > > > > A little message from Brussels... >
> > [Non-text portions of this message have been removed]
1459. [Speed cubing group] Re: Belgian Open From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 01:41:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Mmm no given the
equipment of the competition room, this is actually > impossible.
> > Gilles > What do you mean by that? Joey
1460. Someone Stole my Rubiks cube.. ='( From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 10:25:15 -0000
I don't know who but someone stole my rubik's cube... ='(. I just got
new stickers and some bastard stole it... =(. Now i needa spend another
20 dollars on a new cube and get new stickers.
1461. Re: Someone Stole my Rubiks cube.. ='( From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 12:26:01 -0000
I say death penalty for crimes like that. Did not know there was such
awful criminals out there, horrible :-( // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > I don't know who but
someone stole my rubik's cube... ='(. I just got > new stickers and
some bastard stole it... =(. Now i needa spend > another 20 dollars
on a new cube and get new stickers. >
1462. Re: What is this cube made of? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 12:47:53 -0000
I once sold a "golden" one and came to the conclusion it's painted. I
think Ton also said so and he cut off corner corners to turn some of
them into trophies. Btw, $17.50 for sending to Germany is way too much.
Should cost about half that price and be faster. You don't intend to
send as "parcel", do you? Send it as "letter" instead. Yes, that still
allows you to send it inside a strong box. Yes, I know the name "letter"
is misleading. See their definition here:
http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > Someone has asked me if the novelty cubes given out at
the Orlando > World Championships are really metal or if they are
plastic covered in > stickers that look like metal. Anyone know? >
> There's a picture of the cube here: > >
http://cgi.ebay.com/ws/
eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > Ian >
1463. Re: What is this cube made of? From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 14:38:33 -0000
Thanks for all of the replies and thank you, Stefan, for telling me
about the shipping. I was quoting a parcel post rate because I thought I
knew what a 'letter' was. Silly me! Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I once sold a "golden" one and
came to the conclusion it's painted. I > think Ton also said so and
he cut off corner corners to turn some of > them into trophies. >
> Btw, $17.50 for sending to Germany is way too much. Should cost
about > half that price and be faster. You don't intend to send as
"parcel", > do you? Send it as "letter" instead. Yes, that still
allows you to > send it inside a strong box. Yes, I know the name
"letter" is > misleading. See their definition here: >
http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats > >
Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
wrote: > > > > Someone has asked me if the novelty cubes
given out at the Orlando > > World Championships are really metal
or if they are plastic covered > in > > stickers that look like
metal. Anyone know? > > > > There's a picture of the cube
here: > > > > http://cgi.ebay.com/ws/ >
eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > > > Ian > > >
1464. [Speed cubing group] Re: Belgian Open From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 17:11:30 -0000
Anyone have any more details on the belgian open yet, i am excited to
see the results. --- In speedsolvingrubikscube@yahoogroups.com,
joey_gouly <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Mmm no given the equipment
of the competition room, this is actually > > impossible. >
> > > Gilles > > > > What do you mean by that? >
> Joey >
1465. [Speed cubing group] Re: Belgian Open From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 17:44:28 -0000
Yes, yes, results! results now!! I cannot wait anymore (I gotta get some
valium or something to calm me down if it's not happening sooooon =) //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Anyone have any more details on the
belgian open yet, i am excited > to see the results.
1466. [Speed cubing group] Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 19:01:52 -0000
Hello everybody... I don't have full results, but I do have one
important newsflash: The new World Record for solving Rubik's Cube is
10.34 seconds. Edouard Chambon's first solve in the semi-final, if I
recall correctly. Edouard was really in a good shape, very impressive...
The finals of the 3x3 were exciting, and the top-3 cubers were pretty
close together. But for details you'll just have to wait :P. Oh, I got 1
tiny little succes: My first official BLD solve with Stefan's M2
Method... Pretty slow, but it has potential. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Yes, yes, results! results now!! I
cannot wait anymore (I gotta get > some valium or something to calm
me down if it's not happening sooooon > =) > > // Kenneth >
> --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Anyone have any more
details on the belgian open yet, i am excited > > to see the
results. >
1467. [Speed cubing group] Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 19:07:18 -0000
Typo correction: The WR is 10.36... So 10.34 + .02!! Sorry! --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody... > > I
don't have full results, but I do have one important newsflash: >
> The new World Record for solving Rubik's Cube is 10.34 seconds.
> Edouard Chambon's first solve in the semi-final, if I recall
correctly. > > Edouard was really in a good shape, very
impressive... The finals of > the 3x3 were exciting, and the top-3
cubers were pretty close > together. But for details you'll just have
to wait :P. > > Oh, I got 1 tiny little succes: My first official
BLD solve with > Stefan's M2 Method... Pretty slow, but it has
potential. > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Yes, yes, results! results
now!! I cannot wait anymore (I gotta get > > some valium or
something to calm me down if it's not happening > sooooon > >
=) > > > > // Kenneth > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> wrote: > > > > > > Anyone have any more details
on the belgian open yet, i am excited > > > to see the results.
> > >
1468. [Speed cubing group] Re: Belgian Open From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 20:00:36 -0000
Through insider information I have discovered 9 world records that were
broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3
Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx
Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master
Magic Single and Average: Mate and Milan (not sure which was which) 5x5
Single: 1:44.xx Frederick Badie I love saying things I'm not supposed to
:D:D:D Craig --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort <joel_vn@...> wrote: > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > Sorry! > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody... > >
> > I don't have full results, but I do have one important
newsflash: > > > > The new World Record for solving Rubik's
Cube is 10.34 seconds. > > Edouard Chambon's first solve in the
semi-final, if I recall > correctly. > > > > Edouard was
really in a good shape, very impressive... The finals > of > >
the 3x3 were exciting, and the top-3 cubers were pretty close > >
together. But for details you'll just have to wait :P. > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with
> > Stefan's M2 Method... Pretty slow, but it has potential. >
> > > - Joël. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" >
> <kenneth@> wrote: > > > > > > Yes, yes,
results! results now!! I cannot wait anymore (I gotta > get > >
> some valium or something to calm me down if it's not happening >
> sooooon > > > =) > > > > > > // Kenneth
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@>
> > > wrote: > > > > > > > > Anyone
have any more details on the belgian open yet, i am > excited >
> > > to see the results. > > > > > >
1469. [Speed cubing group] Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 20:54:14 -0000
Who has been leaking all this info to you? Can't you just let people
wait for the rest? :p --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Through insider
information I have discovered 9 world records that were broken... >
> 3x3: 10.36 Edouard Chambon > 3x3 BLD: 1:20.xx Matyas Kuti >
3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > 5x5 BLD:
21:xx.xx Matyas Kuti > Magic Single: 0.86 Matyas > Magic Average:
0.96 Matyas > Master Magic Single and Average: Mate and Milan (not
sure which was which) > 5x5 Single: 1:44.xx Frederick Badie > >
I love saying things I'm not supposed to :D:D:D > > Craig >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@> wrote: > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > Sorry! > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Hello everybody...
> > > > > > I don't have full results, but I do have
one important newsflash: > > > > > > The new World
Record for solving Rubik's Cube is 10.34 seconds. > > > Edouard
Chambon's first solve in the semi-final, if I recall > >
correctly. > > > > > > Edouard was really in a good
shape, very impressive... The finals > > of > > > the 3x3
were exciting, and the top-3 cubers were pretty close > > >
together. But for details you'll just have to wait :P. > > >
> > > Oh, I got 1 tiny little succes: My first official BLD
solve with > > > Stefan's M2 Method... Pretty slow, but it has
potential. > > > > > > - Joël. > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson"
> > > <kenneth@> wrote: > > > > > >
> > Yes, yes, results! results now!! I cannot wait anymore (I
gotta > > get > > > > some valium or something to calm
me down if it's not happening > > > sooooon > > > >
=) > > > > > > > > // Kenneth > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" > > <kianb@> > > > > wrote: >
> > > > > > > > > Anyone have any more
details on the belgian open yet, i am > > excited > > >
> > to see the results. > > > > > > > >
> >
1470. Re: [Speed cubing group] Re: Someone Stole my Rubiks cube.. ='(
From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 13:10:15 -0800 (PST)
A few thoughts on this: First, I'm sorry; Second, that really sucks; And
third, it seems to me that if your the kind of person that steals
things, you're not the kind of person that takes the time to solve a
Rubik's Cube. Kenneth Gustavsson <kenneth@...> wrote: I say death
penalty for crimes like that. Did not know there was such awful
criminals out there, horrible :-( // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > I don't know who but
someone stole my rubik's cube... ='(. I just got > new stickers and
some bastard stole it... =(. Now i needa spend > another 20 dollars
on a new cube and get new stickers. >
--------------------------------- The fish are biting. Get more visitors
on your site using Yahoo! Search Marketing. [Non-text portions of this
message have been removed]
1471. Re : [Speed cubing group] Re: Belgian Open From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 21:10:49 +0000 (GMT)
Probably the most incredible record was the 7 blindfold solves in 21
minutes. During the multipal blindfold, i went for a quick bite. With
the purpose to see the end of the solves. When I came back everyone was
still memorising there cubes. Only Matias, the only one who attemt 7,
was allready zipping his coke, watching the others. Also his magic
records were incredible. Avering below 1 second is the fastest thing
i've ever seen. He's really a rare talent, both incredible fast and
perfect and fast memorisation. And then thinking he's only 13 years old.
These won't be his last worldrecords, i'm sure. ----- Message d'origine
---- De : Craig Bouchard <logitewty@hotmail.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 25 Février
2007, 21h00mn 36s Objet : [Speed cubing group] Re: Belgian Open Through
insider information I have discovered 9 world records that were
broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3
Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx
Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master
Magic Single and Average: Mate and Milan (not sure which was which) 5x5
Single: 1:44.xx Frederick Badie I love saying things I'm not supposed to
:D:D:D Craig --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van
Noort <joel_vn@... > wrote: > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > Sorry! > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody... > >
> > I don't have full results, but I do have one important
newsflash: > > > > The new World Record for solving Rubik's
Cube is 10.34 seconds. > > Edouard Chambon's first solve in the
semi-final, if I recall > correctly. > > > > Edouard was
really in a good shape, very impressive.. . The finals > of > >
the 3x3 were exciting, and the top-3 cubers were pretty close > >
together. But for details you'll just have to wait :P. > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with
> > Stefan's M2 Method... Pretty slow, but it has potential. >
> > > - Joël. > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > Gustavsson" >
> <kenneth@> wrote: > > > > > > Yes, yes,
results! results now!! I cannot wait anymore (I gotta > get > >
> some valium or something to calm me down if it's not happening >
> sooooon > > > =) > > > > > > // Kenneth
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > <kianb@> > > >
wrote: > > > > > > > > Anyone have any more
details on the belgian open yet, i am > excited > > > >
to see the results. > > > > > > <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1472. Re: Re : [Speed cubing group] Re: Belgian Open From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 13:46:18 -0800
Were there any videos taken? That is really amazing! On 2/25/07, Tobias
Daneels <cubewizzard@...> wrote: > Probably the most incredible
record was the 7 blindfold solves in 21 minutes. > > During the
multipal blindfold, i went for a quick bite. > With the purpose to
see the end of the solves. > When I came back everyone was still
memorising there cubes. > > Only Matias, the only one who attemt
7, was allready zipping his coke, watching the others. > Also his
magic records were incredible. Avering below 1 second is the fastest
thing i've ever seen. > > He's really a rare talent, both
incredible fast and perfect and fast memorisation. > > And then
thinking he's only 13 years old. > These won't be his last
worldrecords, i'm sure. > > ----- Message d'origine ---- > De :
Craig Bouchard <logitewty@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 25
Février 2007, 21h00mn 36s > Objet : [Speed cubing group] Re: Belgian
Open > > > > > > > > > > > > >
> Through insider information I have discovered 9 world records that
were broken... > > > > 3x3: 10.36 Edouard Chambon > >
3x3 BLD: 1:20.xx Matyas Kuti > > 3x3 Multi BLD: 7 cubes in
21:xx.xx minutes Matyas Kuti > > 5x5 BLD: 21:xx.xx Matyas Kuti
> > Magic Single: 0.86 Matyas > > Magic Average: 0.96 Matyas
> > Master Magic Single and Average: Mate and Milan (not sure
which was which) > > 5x5 Single: 1:44.xx Frederick Badie > >
> > I love saying things I'm not supposed to :D:D:D > > >
> Craig > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: >
> > > > > Typo correction: The WR is 10.36... So 10.34 +
.02!! > > > > > > Sorry! > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort >
> > <joel_vn@> wrote: > > > > > > >
> Hello everybody... > > > > > > > > I don't
have full results, but I do have one important newsflash: > > >
> > > > > The new World Record for solving Rubik's Cube
is 10.34 seconds. > > > > Edouard Chambon's first solve in
the semi-final, if I recall > > > correctly. > > >
> > > > > Edouard was really in a good shape, very
impressive.. . The finals > > > of > > > > the 3x3
were exciting, and the top-3 cubers were pretty close > > >
> together. But for details you'll just have to wait :P. > >
> > > > > > Oh, I got 1 tiny little succes: My first
official BLD solve with > > > > Stefan's M2 Method... Pretty
slow, but it has potential. > > > > > > > > -
Joël. > > > > > > > > > > > > >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth
> > > Gustavsson" > > > > <kenneth@> wrote:
> > > > > > > > > > Yes, yes, results!
results now!! I cannot wait anymore (I gotta > > > get >
> > > > some valium or something to calm me down if it's not
happening > > > > sooooon > > > > > =) >
> > > > > > > > > // Kenneth > > >
> > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > <kianb@> >
> > > > wrote: > > > > > > > > >
> > > Anyone have any more details on the belgian open yet, i
am > > > excited > > > > > > to see the
results. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> <!-- > > #ygrp-mlmsg
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font-family:verdana; > font-size:77%; > border-top:1px solid #666;
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font-weight:bold; > } > #ygrp-vital a { > text-decoration:none;
> } > > #ygrp-vital a:hover{ > text-decoration:underline;
> } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%;
> } > #ygrp-sponsor #ov{ > padding:6px 13px; >
background-color:#e0ecee; > margin-bottom:20px; > } >
#ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0;
> font-size:77%; > } > #ygrp-sponsor #ov li a{ >
text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc
{ > background-color:#eee; > margin-bottom:20px; > padding:0
8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } >
#ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold;
> color:#628c2a; > font-size:100%; > line-height:122%; > }
> #ygrp-sponsor .ad a{ > text-decoration:none; > } >
#ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } >
#ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} >
.MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ >
font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq
{margin:4;} > --> > > > > > > > > >
> > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > > > > > > Yahoo! Groups Links
> > > >
1473. Re : [Speed cubing group] Re: Belgian Open From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 22:01:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Probably the most incredible
record was the 7 blindfold solves in 21 minutes. > > During the
multipal blindfold, i went for a quick bite. > With the purpose to
see the end of the solves. > When I came back everyone was still
memorising there cubes. > > Only Matias, the only one who attemt
7, was allready zipping his coke, watching the others. > Also his
magic records were incredible. Avering below 1 second is the fastest
thing i've ever seen. Milán Baticz 2.27 average on Master Magic is also
impressive stuff, great job!
1474. Re : [Speed cubing group] Re: Belgian Open From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 21:59:13 -0000
Yes I think most of the records have been filmed... the 1:20 3x3
blindfold was filmed by lots of people, that's for sure. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...>
wrote: > > Were there any videos taken? That is really amazing!
> > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote:
> > Probably the most incredible record was the 7 blindfold solves
in 21 minutes. > > > > During the multipal blindfold, i went
for a quick bite. > > With the purpose to see the end of the
solves. > > When I came back everyone was still memorising there
cubes. > > > > Only Matias, the only one who attemt 7, was
allready zipping his coke, watching the others. > > Also his magic
records were incredible. Avering below 1 second is the fastest thing
i've ever seen. > > > > He's really a rare talent, both
incredible fast and perfect and fast memorisation. > > > >
And then thinking he's only 13 years old. > > These won't be his
last worldrecords, i'm sure. > > > > ----- Message d'origine
---- > > De : Craig Bouchard <logitewty@...> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche,
25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re:
Belgian Open > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Through insider information I have discovered 9 world records
that were broken... > > > > > > > > 3x3: 10.36
Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti >
> > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti
> > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > >
Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas
> > > > Master Magic Single and Average: Mate and Milan (not
sure which was which) > > > > 5x5 Single: 1:44.xx Frederick
Badie > > > > > > > > I love saying things I'm
not supposed to :D:D:D > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > >
> > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > >
> Sorry! > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > >
> > <joel_vn@> wrote: > > > > > > >
> > > > > Hello everybody... > > > > >
> > > > > > > I don't have full results, but I do
have one important newsflash: > > > > > > > >
> > > > The new World Record for solving Rubik's Cube is
10.34 seconds. > > > > > > Edouard Chambon's first
solve in the semi-final, if I recall > > > > > correctly.
> > > > > > > > > > > > Edouard was
really in a good shape, very impressive.. . The finals > > >
> > of > > > > > > the 3x3 were exciting, and
the top-3 cubers were pretty close > > > > > >
together. But for details you'll just have to wait :P. > > >
> > > > > > > > > Oh, I got 1 tiny little
succes: My first official BLD solve with > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > >
> > > > > > > > > - Joël. > > > >
> > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" >
> > > > > <kenneth@> wrote: > > > >
> > > > > > > > > > Yes, yes, results!
results now!! I cannot wait anymore (I gotta > > > > >
get > > > > > > > some valium or something to calm
me down if it's not happening > > > > > > sooooon >
> > > > > > =) > > > > > > > >
> > > > > > // Kenneth > > > > > >
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > > >
<kianb@> > > > > > > > wrote: > > >
> > > > > > > > > > > > > Anyone
have any more details on the belgian open yet, i am > > > >
> excited > > > > > > > > to see the results.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg
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> > #ygrp-mlmsg pre, code {font:115% monospace;} > >
#ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > >
font-family:Georgia; > > } > > #ygrp-text p{ > >
margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > >
font-family:Arial; > > clear:both; > > } > >
#ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana;
> > font-size:77%; > > margin:0; > > } > >
#ygrp-vitnav a{ > > padding:0 1px; > > } > >
#ygrp-actbar{ > > clear:both; > > margin:25px 0; > >
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> > } > > #ygrp-actbar .left{ > > float:left; >
> white-space:nowrap; > > } > > .bld{font-weight:bold;}
> > #ygrp-grft{ > > font-family:Verdana; > >
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> > font-family:verdana; > > font-size:77%; > >
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> #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } >
> > > #ygrp-vital{ > > background-color:#e0ecee; >
> margin-bottom:20px; > > padding:2px 0 8px 8px; > > }
> > #ygrp-vital #vithd{ > > font-size:77%; > >
font-family:Verdana; > > font-weight:bold; > > color:#333;
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> font-weight:bold; > > } > > #ygrp-vital a { > >
text-decoration:none; > > } > > > > #ygrp-vital
a:hover{ > > text-decoration:underline; > > } > > >
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> } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; >
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text-decoration:none; > > font-size:130%; > > } > >
#ygrp-sponsor #nc { > > background-color:#eee; > >
margin-bottom:20px; > > padding:0 8px; > > } > >
#ygrp-sponsor .ad{ > > padding:8px 0; > > } > >
#ygrp-sponsor .ad #hd1{ > > font-family:Arial; > >
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> } > > #ygrp-text tt{ > > font-size:120%; > > }
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > > > > > > > >
> > > > > > > > > > > > > >
>
___________________________________________________________________________
> > Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos questions ! > > Profitez des connaissances, des opinions et
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http://fr.answers.yahoo.com > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > >
1475. Re : [Speed cubing group] Re: Belgian Open From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 22:10:13 -0000
where can you get the videos? --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Yes I think most of the records
have been filmed... the 1:20 3x3 > blindfold was filmed by lots of
people, that's for sure. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@>
wrote: > > > > Were there any videos taken? That is really
amazing! > > > > > > On 2/25/07, Tobias Daneels
<cubewizzard@> wrote: > > > Probably the most incredible
record was the 7 blindfold solves in > 21 minutes. > > >
> > > During the multipal blindfold, i went for a quick bite.
> > > With the purpose to see the end of the solves. > >
> When I came back everyone was still memorising there cubes. >
> > > > > Only Matias, the only one who attemt 7, was
allready zipping his > coke, watching the others. > > > Also
his magic records were incredible. Avering below 1 second is > the
fastest thing i've ever seen. > > > > > > He's really
a rare talent, both incredible fast and perfect and > fast
memorisation. > > > > > > And then thinking he's only
13 years old. > > > These won't be his last worldrecords, i'm
sure. > > > > > > ----- Message d'origine ---- >
> > De : Craig Bouchard <logitewty@> > > > À :
speedsolvingrubikscube@yahoogroups.com > > > Envoyé le :
Dimanche, 25 Février 2007, 21h00mn 36s > > > Objet : [Speed
cubing group] Re: Belgian Open > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > Through insider information I have
discovered 9 world > records that were broken... > > > >
> > > > > > > > 3x3: 10.36 Edouard Chambon >
> > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > >
> > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti
> > > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > >
> > > > Magic Single: 0.86 Matyas > > > > >
> Magic Average: 0.96 Matyas > > > > > > Master
Magic Single and Average: Mate and Milan (not sure which > was which)
> > > > > > 5x5 Single: 1:44.xx Frederick Badie >
> > > > > > > > > > > I love saying
things I'm not supposed to :D:D:D > > > > > > >
> > > > > Craig > > > > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Joël van Noort > <joel_vn@ > wrote: > > > > >
> > > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > >
> > > > > Sorry! > > > > > > > >
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort > > > > > > >
<joel_vn@> wrote: > > > > > > > > >
> > > > > > > Hello everybody... > > >
> > > > > > > > > > > > > I don't
have full results, but I do have one important newsflash: > > >
> > > > > > > > > > > > > The new
World Record for solving Rubik's Cube is 10.34 seconds. > > >
> > > > > Edouard Chambon's first solve in the
semi-final, if I recall > > > > > > > correctly.
> > > > > > > > > > > > > >
> > Edouard was really in a good shape, very impressive.. . The
finals > > > > > > > of > > > > >
> > > the 3x3 were exciting, and the top-3 cubers were pretty
close > > > > > > > > together. But for details
you'll just have to wait :P. > > > > > > > >
> > > > > > > > Oh, I got 1 tiny little succes:
My first official BLD solve with > > > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > >
> > > > > > > > > > > > > - Joël.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Kenneth > > > > > > > Gustavsson" > > >
> > > > > <kenneth@> wrote: > > > >
> > > > > > > > > > > > > >
Yes, yes, results! results now!! I cannot wait anymore (I gotta >
> > > > > > get > > > > > > >
> > some valium or something to calm me down if it's not happening
> > > > > > > > sooooon > > > > >
> > > > =) > > > > > > > > > >
> > > > > > > > // Kenneth > > > >
> > > > > > > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > >
> > > > > <kianb@> > > > > > >
> > > wrote: > > > > > > > > > >
> > > > > > > > > > Anyone have any more
details on the belgian open yet, i am > > > > > > >
excited > > > > > > > > > > to see the
results. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> <!-- > > > > > > #ygrp-mlmsg >
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > >
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > > >
#ygrp-mlmsg select, input, textarea {font:99% >
arial,helvetica,clean,sans-serif;} > > > #ygrp-mlmsg pre, code
{font:115% monospace;} > > > #ygrp-mlmsg *
{line-height:1.22em;} > > > #ygrp-text{ > > >
font-family:Georgia; > > > } > > > #ygrp-text p{ >
> > margin:0 0 1em 0; > > > } > > >
#ygrp-tpmsgs{ > > > font-family:Arial; > > >
clear:both; > > > } > > > #ygrp-vitnav{ > > >
padding-top:10px; > > > font-family:Verdana; > > >
font-size:77%; > > > margin:0; > > > } > > >
#ygrp-vitnav a{ > > > padding:0 1px; > > > } > >
> #ygrp-actbar{ > > > clear:both; > > > margin:25px
0; > > > white-space:nowrap; > > > color:#666; >
> > text-align:right; > > > } > > > #ygrp-actbar
.left{ > > > float:left; > > > white-space:nowrap;
> > > } > > > .bld{font-weight:bold;} > > >
#ygrp-grft{ > > > font-family:Verdana; > > >
font-size:77%; > > > padding:15px 0; > > > } > >
> #ygrp-ft{ > > > font-family:verdana; > > >
font-size:77%; > > > border-top:1px solid #666; > > >
padding:5px 0; > > > } > > > #ygrp-mlmsg #logo{ >
> > padding-bottom:10px; > > > } > > > > >
> #ygrp-vital{ > > > background-color:#e0ecee; > >
> margin-bottom:20px; > > > padding:2px 0 8px 8px; > >
> } > > > #ygrp-vital #vithd{ > > > font-size:77%;
> > > font-family:Verdana; > > > font-weight:bold;
> > > color:#333; > > > text-transform:uppercase; >
> > } > > > #ygrp-vital ul{ > > > padding:0;
> > > margin:2px 0; > > > } > > > #ygrp-vital
ul li{ > > > list-style-type:none; > > > clear:both;
> > > border:1px solid #e0ecee; > > > } > > >
#ygrp-vital ul li .ct{ > > > font-weight:bold; > > >
color:#ff7900; > > > float:right; > > > width:2em;
> > > text-align:right; > > > padding-right:.5em; >
> > } > > > #ygrp-vital ul li .cat{ > > >
font-weight:bold; > > > } > > > #ygrp-vital a { >
> > text-decoration:none; > > > } > > > >
> > #ygrp-vital a:hover{ > > > text-decoration:underline;
> > > } > > > > > > #ygrp-sponsor #hd{ >
> > color:#999; > > > font-size:77%; > > > }
> > > #ygrp-sponsor #ov{ > > > padding:6px 13px; >
> > background-color:#e0ecee; > > > margin-bottom:20px;
> > > } > > > #ygrp-sponsor #ov ul{ > > >
padding:0 0 0 8px; > > > margin:0; > > > } > >
> #ygrp-sponsor #ov li{ > > > list-style-type:square; >
> > padding:6px 0; > > > font-size:77%; > > > }
> > > #ygrp-sponsor #ov li a{ > > >
text-decoration:none; > > > font-size:130%; > > > }
> > > #ygrp-sponsor #nc { > > > background-color:#eee;
> > > margin-bottom:20px; > > > padding:0 8px; >
> > } > > > #ygrp-sponsor .ad{ > > > padding:8px
0; > > > } > > > #ygrp-sponsor .ad #hd1{ > >
> font-family:Arial; > > > font-weight:bold; > > >
color:#628c2a; > > > font-size:100%; > > >
line-height:122%; > > > } > > > #ygrp-sponsor .ad a{
> > > text-decoration:none; > > > } > > >
#ygrp-sponsor .ad a:hover{ > > > text-decoration:underline;
> > > } > > > #ygrp-sponsor .ad p{ > > >
margin:0; > > > } > > > o {font-size:0;} > >
> .MsoNormal { > > > margin:0 0 0 0; > > > } >
> > #ygrp-text tt{ > > > font-size:120%; > > > }
> > > blockquote{margin:0 0 0 4px;} > > > .replbq
{margin:4;} > > > --> > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
______________________________________________________________________
_____ > > > Découvrez une nouvelle façon d'obtenir des réponses
à toutes vos > questions ! > > > Profitez des connaissances,
des opinions et des expériences des > internautes sur Yahoo!
Questions/Réponses > > > http://fr.answers.yahoo.com > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > >
1476. Re : [Speed cubing group] Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 22:43:53 -0000
Hi Leyan, Condoleances for 'loosing' the WR on bld cubing... Second,
some videos were taken, but I must say I think the ppl at competitions
in Europe are not really good at documenting and sharing videos of
records with the community.. (not like you guys at Calltech). There were
a lot of camera's aimed at Matias during his important solve, so I guess
there must be at least SOME footage, but I don't know who shot it and
when it will be available.. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...>
wrote: > > Were there any videos taken? That is really amazing!
> > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote:
> > Probably the most incredible record was the 7 blindfold solves
in 21 minutes. > > > > During the multipal blindfold, i went
for a quick bite. > > With the purpose to see the end of the
solves. > > When I came back everyone was still memorising there
cubes. > > > > Only Matias, the only one who attemt 7, was
allready zipping his coke, watching the others. > > Also his magic
records were incredible. Avering below 1 second is the fastest thing
i've ever seen. > > > > He's really a rare talent, both
incredible fast and perfect and fast memorisation. > > > >
And then thinking he's only 13 years old. > > These won't be his
last worldrecords, i'm sure. > > > > ----- Message d'origine
---- > > De : Craig Bouchard <logitewty@...> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche,
25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re:
Belgian Open > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Through insider information I have discovered 9 world records
that were broken... > > > > > > > > 3x3: 10.36
Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti >
> > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti
> > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > >
Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas
> > > > Master Magic Single and Average: Mate and Milan (not
sure which was which) > > > > 5x5 Single: 1:44.xx Frederick
Badie > > > > > > > > I love saying things I'm
not supposed to :D:D:D > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > >
> > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > >
> Sorry! > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > >
> > <joel_vn@> wrote: > > > > > > >
> > > > > Hello everybody... > > > > >
> > > > > > > I don't have full results, but I do
have one important newsflash: > > > > > > > >
> > > > The new World Record for solving Rubik's Cube is
10.34 seconds. > > > > > > Edouard Chambon's first
solve in the semi-final, if I recall > > > > > correctly.
> > > > > > > > > > > > Edouard was
really in a good shape, very impressive.. . The finals > > >
> > of > > > > > > the 3x3 were exciting, and
the top-3 cubers were pretty close > > > > > >
together. But for details you'll just have to wait :P. > > >
> > > > > > > > > Oh, I got 1 tiny little
succes: My first official BLD solve with > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > >
> > > > > > > > > - Joël. > > > >
> > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" >
> > > > > <kenneth@> wrote: > > > >
> > > > > > > > > > Yes, yes, results!
results now!! I cannot wait anymore (I gotta > > > > >
get > > > > > > > some valium or something to calm
me down if it's not happening > > > > > > sooooon >
> > > > > > =) > > > > > > > >
> > > > > > // Kenneth > > > > > >
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > > >
<kianb@> > > > > > > > wrote: > > >
> > > > > > > > > > > > > Anyone
have any more details on the belgian open yet, i am > > > >
> excited > > > > > > > > to see the results.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font- family:arial,helvetica,clean,sans-serif;} >
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > >
#ygrp-mlmsg select, input, textarea {font:99%
arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code
{font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;}
> > #ygrp-text{ > > font-family:Georgia; > > } >
> #ygrp-text p{ > > margin:0 0 1em 0; > > } > >
#ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; >
> } > > #ygrp-vitnav{ > > padding-top:10px; > >
font-family:Verdana; > > font-size:77%; > > margin:0; >
> } > > #ygrp-vitnav a{ > > padding:0 1px; > > }
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float:left; > > white-space:nowrap; > > } > >
.bld{font-weight:bold;} > > #ygrp-grft{ > >
font-family:Verdana; > > font-size:77%; > > padding:15px 0;
> > } > > #ygrp-ft{ > > font-family:verdana; > >
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> background-color:#e0ecee; > > margin-bottom:20px; > >
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> font-weight:bold; > > } > > #ygrp-vital a { > >
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#ygrp-sponsor #nc { > > background-color:#eee; > >
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#ygrp-sponsor .ad #hd1{ > > font-family:Arial; > >
font-weight:bold; > > color:#628c2a; > > font-size:100%;
> > line-height:122%; > > } > > #ygrp-sponsor .ad a{
> > text-decoration:none; > > } > > #ygrp-sponsor .ad
a:hover{ > > text-decoration:underline; > > } > >
#ygrp-sponsor .ad p{ > > margin:0; > > } > > o
{font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; >
> } > > #ygrp-text tt{ > > font-size:120%; > > }
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > > > > > > > >
> > > > > > > > > > > > > >
>
_____________________________________________________________________
______ > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > > Profitez des connaissances, des
opinions et des expériences des internautes sur Yahoo!
Questions/Réponses > > http://fr.answers.yahoo.com > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > >
1477. Hero of the day From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 22:48:19 -0000
http://grrroux.free.fr/belgique2007/my_hero.jpg
1478. Re : [Speed cubing group] Re: Belgian Open From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 23:34:47 -0000
Realy amazing stuff indeed, Thibaut and Edouard were incredible fast! (I
just have to say I did a 11.94) Don't forget matyas' great magic
records!!!! Crazy fact: Gilles vd Peereboom solved at least 3 of his 5
cubes one handed in the 2 handed finals. It was nearly getting annoying
hearing all the time: and the first place for... Matyas Kuti... ;) No
just kidding, great job! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Probably the most
incredible record was the 7 blindfold solves in 21 > minutes. >
> > > During the multipal blindfold, i went for a quick bite.
> > With the purpose to see the end of the solves. > > When
I came back everyone was still memorising there cubes. > > >
> Only Matias, the only one who attemt 7, was allready zipping his
> coke, watching the others. > > Also his magic records were
incredible. Avering below 1 second is the > fastest thing i've ever
seen. > > Milán Baticz 2.27 average on Master Magic is also
impressive stuff, > great job! >
1479. Re : [Speed cubing group] Re: Belgian Open From:
smoothcuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 23:39:40 -0000
Amazing indeed, great stuff. Anyone discuss with him his system and memo
techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Were there any videos taken? That
is really amazing! > > > On 2/25/07, Tobias Daneels
<cubewizzard@...> wrote: > > Probably the most incredible
record was the 7 blindfold solves in 21 minutes. > > > >
During the multipal blindfold, i went for a quick bite. > > With
the purpose to see the end of the solves. > > When I came back
everyone was still memorising there cubes. > > > > Only
Matias, the only one who attemt 7, was allready zipping his coke,
watching the others. > > Also his magic records were incredible.
Avering below 1 second is the fastest thing i've ever seen. > >
> > He's really a rare talent, both incredible fast and perfect
and fast memorisation. > > > > And then thinking he's only
13 years old. > > These won't be his last worldrecords, i'm sure.
> > > > ----- Message d'origine ---- > > De : Craig
Bouchard <logitewty@...> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche,
25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re:
Belgian Open > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Through insider information I have discovered 9 world records
that were broken... > > > > > > > > 3x3: 10.36
Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti >
> > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti
> > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > >
Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas
> > > > Master Magic Single and Average: Mate and Milan (not
sure which was which) > > > > 5x5 Single: 1:44.xx Frederick
Badie > > > > > > > > I love saying things I'm
not supposed to :D:D:D > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > >
> > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > >
> Sorry! > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > >
> > <joel_vn@> wrote: > > > > > > >
> > > > > Hello everybody... > > > > >
> > > > > > > I don't have full results, but I do
have one important newsflash: > > > > > > > >
> > > > The new World Record for solving Rubik's Cube is
10.34 seconds. > > > > > > Edouard Chambon's first
solve in the semi-final, if I recall > > > > > correctly.
> > > > > > > > > > > > Edouard was
really in a good shape, very impressive.. . The finals > > >
> > of > > > > > > the 3x3 were exciting, and
the top-3 cubers were pretty close > > > > > >
together. But for details you'll just have to wait :P. > > >
> > > > > > > > > Oh, I got 1 tiny little
succes: My first official BLD solve with > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > >
> > > > > > > > > - Joël. > > > >
> > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" >
> > > > > <kenneth@> wrote: > > > >
> > > > > > > > > > Yes, yes, results!
results now!! I cannot wait anymore (I gotta > > > > >
get > > > > > > > some valium or something to calm
me down if it's not happening > > > > > > sooooon >
> > > > > > =) > > > > > > > >
> > > > > > // Kenneth > > > > > >
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > > >
<kianb@> > > > > > > > wrote: > > >
> > > > > > > > > > > > > Anyone
have any more details on the belgian open yet, i am > > > >
> excited > > > > > > > > to see the results.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font- family:arial,helvetica,clean,sans-serif;} >
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > >
#ygrp-mlmsg select, input, textarea {font:99%
arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code
{font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;}
> > #ygrp-text{ > > font-family:Georgia; > > } >
> #ygrp-text p{ > > margin:0 0 1em 0; > > } > >
#ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; >
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padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > >
padding-bottom:10px; > > } > > > > #ygrp-vital{ >
> background-color:#e0ecee; > > margin-bottom:20px; > >
padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ >
> font-size:77%; > > font-family:Verdana; > >
font-weight:bold; > > color:#333; > >
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#ygrp-vital ul li{ > > list-style-type:none; > > clear:both;
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li .ct{ > > font-weight:bold; > > color:#ff7900; > >
float:right; > > width:2em; > > text-align:right; > >
padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ >
> font-weight:bold; > > } > > #ygrp-vital a { > >
text-decoration:none; > > } > > > > #ygrp-vital
a:hover{ > > text-decoration:underline; > > } > > >
> #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%;
> > } > > #ygrp-sponsor #ov{ > > padding:6px 13px;
> > background-color:#e0ecee; > > margin-bottom:20px; >
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text-decoration:none; > > font-size:130%; > > } > >
#ygrp-sponsor #nc { > > background-color:#eee; > >
margin-bottom:20px; > > padding:0 8px; > > } > >
#ygrp-sponsor .ad{ > > padding:8px 0; > > } > >
#ygrp-sponsor .ad #hd1{ > > font-family:Arial; > >
font-weight:bold; > > color:#628c2a; > > font-size:100%;
> > line-height:122%; > > } > > #ygrp-sponsor .ad a{
> > text-decoration:none; > > } > > #ygrp-sponsor .ad
a:hover{ > > text-decoration:underline; > > } > >
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{font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; >
> } > > #ygrp-text tt{ > > font-size:120%; > > }
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > > > > > > > >
> > > > > > > > > > > > > >
>
______________________________________________________________________
_____ > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > > Profitez des connaissances, des
opinions et des expériences des internautes sur Yahoo!
Questions/Réponses > > http://fr.answers.yahoo.com > > >
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> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > >
1480. Re: Re : [Speed cubing group] Re: Belgian Open From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Feb 2007 21:29:48 -0300 (ART)
Yeah, that would be interesting to know...I got a 1:24 once (and a lucky
one)...but I'm not usually that fast : ) oh, and the 7 cubes in 21
minutes is really crazy...I did 2 once, in 4:39, but never did 3 XD
well...I didn't try many times, but... and we want videos! please!!!!
Pedro smoothcuber <no_reply@yahoogroups.com> escreveu: Amazing
indeed, great stuff. Anyone discuss with him his system and memo
techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Were there any videos taken? That
is really amazing! > > > On 2/25/07, Tobias Daneels
<cubewizzard@...> wrote: > > Probably the most incredible
record was the 7 blindfold solves in 21 minutes. > > > >
During the multipal blindfold, i went for a quick bite. > > With
the purpose to see the end of the solves. > > When I came back
everyone was still memorising there cubes. > > > > Only
Matias, the only one who attemt 7, was allready zipping his coke,
watching the others. > > Also his magic records were incredible.
Avering below 1 second is the fastest thing i've ever seen. > >
> > He's really a rare talent, both incredible fast and perfect
and fast memorisation. > > > > And then thinking he's only
13 years old. > > These won't be his last worldrecords, i'm sure.
> > > > ----- Message d'origine ---- > > De : Craig
Bouchard <logitewty@...> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche,
25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re:
Belgian Open > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Through insider information I have discovered 9 world records
that were broken... > > > > > > > > 3x3: 10.36
Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti >
> > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti
> > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > >
Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas
> > > > Master Magic Single and Average: Mate and Milan (not
sure which was which) > > > > 5x5 Single: 1:44.xx Frederick
Badie > > > > > > > > I love saying things I'm
not supposed to :D:D:D > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > >
> > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > >
> Sorry! > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > >
> > <joel_vn@> wrote: > > > > > > >
> > > > > Hello everybody... > > > > >
> > > > > > > I don't have full results, but I do
have one important newsflash: > > > > > > > >
> > > > The new World Record for solving Rubik's Cube is
10.34 seconds. > > > > > > Edouard Chambon's first
solve in the semi-final, if I recall > > > > > correctly.
> > > > > > > > > > > > Edouard was
really in a good shape, very impressive.. . The finals > > >
> > of > > > > > > the 3x3 were exciting, and
the top-3 cubers were pretty close > > > > > >
together. But for details you'll just have to wait :P. > > >
> > > > > > > > > Oh, I got 1 tiny little
succes: My first official BLD solve with > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > >
> > > > > > > > > - Joël. > > > >
> > > > > > > > > > > > > >
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" >
> > > > > <kenneth@> wrote: > > > >
> > > > > > > > > > Yes, yes, results!
results now!! I cannot wait anymore (I gotta > > > > >
get > > > > > > > some valium or something to calm
me down if it's not happening > > > > > > sooooon >
> > > > > > =) > > > > > > > >
> > > > > > // Kenneth > > > > > >
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > > >
<kianb@> > > > > > > > wrote: > > >
> > > > > > > > > > > > > Anyone
have any more details on the belgian open yet, i am > > > >
> excited > > > > > > > > to see the results.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font- family:arial,helvetica,clean,sans-serif;} >
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > >
#ygrp-mlmsg select, input, textarea {font:99%
arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code
{font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;}
> > #ygrp-text{ > > font-family:Georgia; > > } >
> #ygrp-text p{ > > margin:0 0 1em 0; > > } > >
#ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; >
> } > > #ygrp-vitnav{ > > padding-top:10px; > >
font-family:Verdana; > > font-size:77%; > > margin:0; >
> } > > #ygrp-vitnav a{ > > padding:0 1px; > > }
> > #ygrp-actbar{ > > clear:both; > > margin:25px 0;
> > white-space:nowrap; > > color:#666; > >
text-align:right; > > } > > #ygrp-actbar .left{ > >
float:left; > > white-space:nowrap; > > } > >
.bld{font-weight:bold;} > > #ygrp-grft{ > >
font-family:Verdana; > > font-size:77%; > > padding:15px 0;
> > } > > #ygrp-ft{ > > font-family:verdana; > >
font-size:77%; > > border-top:1px solid #666; > >
padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > >
padding-bottom:10px; > > } > > > > #ygrp-vital{ >
> background-color:#e0ecee; > > margin-bottom:20px; > >
padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ >
> font-size:77%; > > font-family:Verdana; > >
font-weight:bold; > > color:#333; > >
text-transform:uppercase; > > } > > #ygrp-vital ul{ >
> padding:0; > > margin:2px 0; > > } > >
#ygrp-vital ul li{ > > list-style-type:none; > > clear:both;
> > border:1px solid #e0ecee; > > } > > #ygrp-vital ul
li .ct{ > > font-weight:bold; > > color:#ff7900; > >
float:right; > > width:2em; > > text-align:right; > >
padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ >
> font-weight:bold; > > } > > #ygrp-vital a { > >
text-decoration:none; > > } > > > > #ygrp-vital
a:hover{ > > text-decoration:underline; > > } > > >
> #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%;
> > } > > #ygrp-sponsor #ov{ > > padding:6px 13px;
> > background-color:#e0ecee; > > margin-bottom:20px; >
> } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; >
> margin:0; > > } > > #ygrp-sponsor #ov li{ > >
list-style-type:square; > > padding:6px 0; > >
font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > >
text-decoration:none; > > font-size:130%; > > } > >
#ygrp-sponsor #nc { > > background-color:#eee; > >
margin-bottom:20px; > > padding:0 8px; > > } > >
#ygrp-sponsor .ad{ > > padding:8px 0; > > } > >
#ygrp-sponsor .ad #hd1{ > > font-family:Arial; > >
font-weight:bold; > > color:#628c2a; > > font-size:100%;
> > line-height:122%; > > } > > #ygrp-sponsor .ad a{
> > text-decoration:none; > > } > > #ygrp-sponsor .ad
a:hover{ > > text-decoration:underline; > > } > >
#ygrp-sponsor .ad p{ > > margin:0; > > } > > o
{font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; >
> } > > #ygrp-text tt{ > > font-size:120%; > > }
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________________________________ _____
> > Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos questions ! > > Profitez des connaissances, des opinions et
des expériences des internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1481. Re : Re : [Speed cubing group] Re: Belgian Open From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 00:55:07 +0000 (GMT)
Yes, me and sander have discussed with him, his methods. Incredibly
enough he uses the same as us: Pochmann, but his own variant. With 3
edge cycles and more algoritmes for cornerns ----- Message d'origine
---- De : smoothcuber <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@...m Envoyé le : Lundi, 26 Février 2007, 0h39mn
40s Objet : Re : [Speed cubing group] Re: Belgian Open Amazing indeed,
great stuff. Anyone discuss with him his system and memo techniques? ---
In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo" <leyanlo@...
> wrote: > > Were there any videos taken? That is really
amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@
...> wrote: > > Probably the most incredible record was the 7
blindfold solves in 21 minutes. > > > > During the multipal
blindfold, i went for a quick bite. > > With the purpose to see
the end of the solves. > > When I came back everyone was still
memorising there cubes. > > > > Only Matias, the only one
who attemt 7, was allready zipping his coke, watching the others. >
> Also his magic records were incredible. Avering below 1 second is
the fastest thing i've ever seen. > > > > He's really a rare
talent, both incredible fast and perfect and fast memorisation. >
> > > And then thinking he's only 13 years old. > > These
won't be his last worldrecords, i'm sure. > > > > -----
Message d'origine ---- > > De : Craig Bouchard <logitewty@.
..> > > À : speedsolvingrubiksc ube@yahoogroups. com > >
Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet :
[Speed cubing group] Re: Belgian Open > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Through insider information I have
discovered 9 world records that were broken... > > > > >
> > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD:
1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in
21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx
Matyas Kuti > > > > Magic Single: 0.86 Matyas > > >
> Magic Average: 0.96 Matyas > > > > Master Magic Single
and Average: Mate and Milan (not sure which was which) > > >
> 5x5 Single: 1:44.xx Frederick Badie > > > > > >
> > I love saying things I'm not supposed to :D:D:D > > >
> > > > > Craig > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort
<joel_vn@ > wrote: > > > > > > > > >
> Typo correction: The WR is 10.36... So 10.34 + .02!! > > >
> > > > > > > Sorry! > > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Joël van Noort > > > > > <joel_vn@> wrote: >
> > > > > > > > > > > Hello
everybody... > > > > > > > > > > > >
I don't have full results, but I do have one important newsflash: >
> > > > > > > > > > > The new World
Record for solving Rubik's Cube is 10.34 seconds. > > > >
> > Edouard Chambon's first solve in the semi-final, if I recall
> > > > > correctly. > > > > > > >
> > > > > Edouard was really in a good shape, very
impressive.. . The finals > > > > > of > > >
> > > the 3x3 were exciting, and the top-3 cubers were pretty
close > > > > > > together. But for details you'll
just have to wait :P. > > > > > > > > > >
> > Oh, I got 1 tiny little succes: My first official BLD solve
with > > > > > > Stefan's M2 Method... Pretty slow,
but it has potential. > > > > > > > > > >
> > - Joël. > > > > > > > > > > >
> > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > >
> Gustavsson" > > > > > > <kenneth@> wrote:
> > > > > > > > > > > > > >
Yes, yes, results! results now!! I cannot wait anymore (I gotta >
> > > > get > > > > > > > some valium
or something to calm me down if it's not happening > > > >
> > sooooon > > > > > > > =) > > >
> > > > > > > > > > > // Kenneth >
> > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > >
> > <kianb@> > > > > > > > wrote: >
> > > > > > > > > > > > > >
> Anyone have any more details on the belgian open yet, i am >
> > > > excited > > > > > > > > to
see the results. > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > <!-- > > > >
#ygrp-mlmsg {font-size:13px; font- family:arial, helvetica, clean,sans-
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0 0 0 4px;} > > .replbq {margin:4;} > > --> > >
> > > > > > > > > > > > > >
> > > > > > > > > > ____________ _________
_________ _________ _________ _________ _ _____ > > Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions ! > >
Profitez des connaissances, des opinions et des expériences des
internautes sur Yahoo! Questions/Réponses > > http://fr.answers.
yahoo.com > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Dan, > > Yes, I completely
agree. > I think the problem is caused by the fact that the bad
screws are not > (automatically) insert completely straight into the
kernel. You have to be > really careful, because when the screws are
not correctly aligned, you will > have many pops on one side, where
the other sides feel too stiff. > > I recently bought some DIY
cubes from Cube 4 You. > See http://www.cube4you.com/catalog_7.html
> They have three versions and the one with the long thin screws are
way way > better than the other two versions. > > Have fun,
> > Ron Hi Ron, Which one of the three are talking about? The (c)
one? I think I'll try buying it from there soon...need to make a good
cube quickly before it's too late. Thanks, Harris
1483. Re: Re: [Speed cubing group] DIY 3x3x3 Screws From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Feb 2007 06:20:34 +0100
Hi Harris, Yes, I think it is the c type (at least that is what I see
from the pictures). I bought a DIY kit with a, b and c type. Have fun,
Ron ----- Original Message ----- From: "Harris Chan"
<takonan_mutoy@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February
26, 2007 5:48 AM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3
Screws --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Dan, > > Yes, I completely
agree. > I think the problem is caused by the fact that the bad
screws are not > (automatically) insert completely straight into the
kernel. You have to be > really careful, because when the screws are
not correctly aligned, you will > have many pops on one side, where
the other sides feel too stiff. > > I recently bought some DIY
cubes from Cube 4 You. > See http://www.cube4you.com/catalog_7.html
> They have three versions and the one with the long thin screws are
way way > better than the other two versions. > > Have fun,
> > Ron Hi Ron, Which one of the three are talking about? The (c)
one? I think I'll try buying it from there soon...need to make a good
cube quickly before it's too late. Thanks, Harris
1484. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 07:27:50 +0100
The Blindfolded World Record was amazing. He started to solve after just
26 or 27 seconds of memorzation. In the evening I learned that his
strategy was : "take a bit more time on the first attempt, just to make
sure, and then take more risks on the 2nd one". :D :D I also learned
that he is going to practice One-Handed Cubing !! And when I asked him
what his next goal waq, someone said "All the world records !". He did
not deny afterwards :D :D :D I am also glad to see the Belgian Open 2007
as the 2nd competition for the most World Records broken. It's funny to
see that right now 80% of World Records are held by Europeans. (But this
is gonna change at the next competition I am sure ;-).) I once more want
to thank everyone. The competition really was a great experience. I love
organizing this competition. I am already thinking about the next one !
(ok, I do not have many ideas yet but still :p) I will see most guys
again in German Open. :-) Bye Bye ! Gilles 2007/2/26, Tobias Daneels
<cubewizzard@...>: > > Yes, me and sander have discussed
with him, his methods. > > Incredibly enough he uses the same as
us: Pochmann, but his own variant. > With 3 edge cycles and more
algoritmes for cornerns > > ----- Message d'origine ---- > De :
smoothcuber <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Lundi, 26 Février 2007, 0h39mn 40s > Objet : Re :
[Speed cubing group] Re: Belgian Open > > Amazing indeed, great
stuff. Anyone discuss with him his system and > > memo techniques?
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo"
> > <leyanlo@... > wrote: > > > > > > Were
there any videos taken? That is really amazing! > > > > >
> > > > On 2/25/07, Tobias Daneels <cubewizzard@ ...>
wrote: > > > > Probably the most incredible record was the 7
blindfold solves in > > 21 minutes. > > > > > >
> > During the multipal blindfold, i went for a quick bite. >
> > > With the purpose to see the end of the solves. > >
> > When I came back everyone was still memorising there cubes.
> > > > > > > > Only Matias, the only one who
attemt 7, was allready zipping his > > coke, watching the others.
> > > > Also his magic records were incredible. Avering
below 1 second is > > the fastest thing i've ever seen. > >
> > > > > > He's really a rare talent, both incredible
fast and perfect and > > fast memorisation. > > > >
> > > > And then thinking he's only 13 years old. > >
> > These won't be his last worldrecords, i'm sure. > > >
> > > > > ----- Message d'origine ---- > > >
> De : Craig Bouchard <logitewty@. ..> > > > > À :
speedsolvingrubiksc ube@yahoogroups. com > > > > > Envoyé
le : Dimanche, 25 Février 2007, 21h00mn 36s > > > > Objet :
[Speed cubing group] Re: Belgian Open > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Through insider information I have
discovered 9 world > > records that were broken... > > >
> > > > > > > > > > > > > 3x3:
10.36 Edouard Chambon > > > > > > > > 3x3 BLD:
1:20.xx Matyas Kuti > > > > > > > > 3x3 Multi
BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > >
> > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > >
> > > Magic Single: 0.86 Matyas > > > > > >
> > Magic Average: 0.96 Matyas > > > > > > >
> Master Magic Single and Average: Mate and Milan (not sure which
> > was which) > > > > > > > > 5x5 Single:
1:44.xx Frederick Badie > > > > > > > > >
> > > > > > > I love saying things I'm not supposed
to :D:D:D > > > > > > > > > > > >
> > > > Craig > > > > > > > > >
> > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort > > <joel_vn@ > wrote:
> > > > > > > > > > > > > >
> > > > Typo correction: The WR is 10.36... So 10.34 + .02!!
> > > > > > > > > > > > > >
> > > > Sorry! > > > > > > > > >
> > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort > > > > > > >
> > <joel_vn@> wrote: > > > > > > >
> > > > > > > > > > > > > Hello
everybody... > > > > > > > > > > > >
> > > > > > > > I don't have full results, but I
do have one important > > newsflash: > > > > > >
> > > > > > > > > > > > > >
The new World Record for solving Rubik's Cube is 10.34 > >
seconds. > > > > > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > >
> > > > > correctly. > > > > > > >
> > > > > > > > > > > > > Edouard
was really in a good shape, very impressive.. . The > > finals
> > > > > > > > > of > > > > >
> > > > > the 3x3 were exciting, and the top-3 cubers
were pretty close > > > > > > > > > >
together. But for details you'll just have to wait :P. > > >
> > > > > > > > > > > > > >
> > > Oh, I got 1 tiny little succes: My first official BLD
solve > > with > > > > > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > >
> > > > > > > > > > > > > >
> > > - Joël. > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth >
> > > > > > > > Gustavsson" > > > >
> > > > > > <kenneth@> wrote: > > >
> > > > > > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait
anymore (I > > gotta > > > > > > > > >
get > > > > > > > > > > > some valium
or something to calm me down if it's not > > happening > >
> > > > > > > > sooooon > > > > >
> > > > > > =) > > > > > > > >
> > > > > > > > > > > > > > //
Kenneth > > > > > > > > > > > > >
> > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > > > > >
> > <kianb@> > > > > > > > > >
> > wrote: > > > > > > > > > > >
> > > > > > > > > > > > > Anyone
have any more details on the belgian open yet, i am > > > >
> > > > > excited > > > > > > > >
> > > > to see the results. > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
<!-- > > > > > > > > #ygrp-mlmsg
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> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > ____________ _________ _________ _________ _________
_________ _ > > _____ > > > > Découvrez une nouvelle
façon d'obtenir des réponses à toutes vos > > questions ! >
> > > Profitez des connaissances, des opinions et des
expériences des > > internautes sur Yahoo! Questions/Réponses >
> > > http://fr.answers. yahoo.com > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > <!-- > > #ygrp-mlmsg
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> } > #ygrp-vitnav{ > padding-top:10px; >
font-family:Verdana; > font-size:77%; > margin:0; > } >
#ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ >
clear:both; > margin:25px 0; > white-space:nowrap; >
color:#666; > text-align:right; > } > #ygrp-actbar .left{ >
float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; >
padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; >
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} > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > >
#ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px;
> padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; >
color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{
> padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ >
list-style-type:none; > clear:both; > border:1px solid #e0ecee;
> } > #ygrp-vital ul li .ct{ > font-weight:bold; >
color:#ff7900; > float:right; > width:2em; > text-align:right;
> padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none;
> } > > #ygrp-vital a:hover{ > text-decoration:underline;
> } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%;
> } > #ygrp-sponsor #ov{ > padding:6px 13px; >
background-color:#e0ecee; > margin-bottom:20px; > } >
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> font-size:77%; > } > #ygrp-sponsor #ov li a{ >
text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc
{ > background-color:#eee; > margin-bottom:20px; > padding:0
8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } >
#ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold;
> color:#628c2a; > font-size:100%; > line-height:122%; > }
> #ygrp-sponsor .ad a{ > text-decoration:none; > } >
#ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } >
#ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} >
.MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ >
font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq
{margin:4;} > --> > > > > > >
__________________________________________________________ >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions > ! > Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
1485. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 08:42:47 -0000
I love organizing this competition. I am already thinking about > the
next one ! (ok, I do not have many ideas yet but still :p) > > I
will see most guys again in German Open. :-) > Bye Bye ! > >
Gilles Hi Gilles :D What ideas do you really need? It's enough to just
keep it up :D Astonishing strike of world records! Where will it all
end? -Per
1486. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 01:33:19 -0800
Wow, seriously... that's like 3 minutes per cube for the 7-cube
multi-BLD record. When Leyan and I were screwing around with this in San
Diego, we could keep up the pace for 2 cubes, but no way could we do it
for 3. We're definitely not young anymore. I don't really see myself
having the talent to chase these records, and I definitely know I won't
have the time. -Tyson On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund
wrote: > I love organizing this competition. I am already thinking
about > > the next one ! (ok, I do not have many ideas yet but
still :p) > > > > I will see most guys again in German Open.
:-) > > Bye Bye ! > > > > Gilles > > Hi Gilles
:D > > What ideas do you really need? It's enough to just keep it
up :D > Astonishing strike of world records! Where will it all end?
> > -Per > > >
1487. Re : Re : [Speed cubing group] Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 11:12:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Wow, seriously... that's like 3
minutes per cube for the 7-cube > multi-BLD record. When Leyan and I
were screwing around with this in > San Diego, we could keep up the
pace for 2 cubes, but no way could we > do it for 3. > > We're
definitely not young anymore. I don't really see myself having > the
talent to chase these records, and I definitely know I won't have >
the time. > > -Tyson Hi Tyson, I am not sure if I agree with you
that you can't keep up with this young guy... Maybe you should try a
different method ;). - Joël.
1488. belgian open - 2007 results From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 13:22:23 +0000 (GMT)
Congrats to all winners and participants. Amazing performances!!!! I
missed you all. J.Bernett Orlando ---------------------------------
Heres a new way to find what you're looking for - Yahoo! Answers
[Non-text portions of this message have been removed]
1489. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 14:02:29 -0000
Are you not young??? I'm soon 44 and I'm definitely feeling young,
Stronger, fater and more clever than ever and still improving. Maybe it
is your approach that is not young anymore =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Wow, seriously... that's like 3 minutes per cube for
the 7-cube > multi-BLD record. When Leyan and I were screwing around
with this in > San Diego, we could keep up the pace for 2 cubes, but
no way could we > do it for 3. > > We're definitely not young
anymore. I don't really see myself having > the talent to chase these
records, and I definitely know I won't have > the time. > >
-Tyson > > On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund
wrote: > > > I love organizing this competition. I am already
thinking about > > > the next one ! (ok, I do not have many
ideas yet but still :p) > > > > > > I will see most
guys again in German Open. :-) > > > Bye Bye ! > > >
> > > Gilles > > > > Hi Gilles :D > > >
> What ideas do you really need? It's enough to just keep it up :D
> > Astonishing strike of world records! Where will it all end?
> > > > -Per > > > > > > >
1490. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 14:51:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Yes, me and sander have
discussed with him, his methods. > > Incredibly enough he uses the
same as us: Pochmann, but his own variant. > With 3 edge cycles and
more algoritmes for cornerns That's not my method then, at least not the
way I see it. I see the core point of my idea as "solve one piece at a
time". Would like to get to know more about how Mátyás solves now, and
about how he memorizes. Cheers! Stefan
1491. Re : Re : [Speed cubing group] Re: Belgian Open From:
"stshores24" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 14:56:25 -0000
The more cubing I do to try to improve my times, the younger I feel. I'm
only 28, but the brain workout makes me feel half that. :) Stephen
http://regen2.blogsome.com <http://regen2.blogsome.com> --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Are you not young??? I'm soon 44
and I'm definitely feeling young, > Stronger, fater and more clever
than ever and still improving. > > Maybe it is your approach that
is not young anymore =) > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > tyson.mao@ wrote:
> > > > Wow, seriously... that's like 3 minutes per cube for
the 7-cube > > multi-BLD record. When Leyan and I were screwing
around with this > in > > San Diego, we could keep up the pace
for 2 cubes, but no way could > we > > do it for 3. > >
> > We're definitely not young anymore. I don't really see myself
> having > > the talent to chase these records, and I
definitely know I won't > have > > the time. > > >
> -Tyson > > > > On Feb 26, 2007, at 12:42 AM, Per
Kristen Fredlund wrote: > > > > > I love organizing this
competition. I am already thinking about > > > > the next
one ! (ok, I do not have many ideas yet but still :p) > > >
> > > > > I will see most guys again in German Open. :-)
> > > > Bye Bye ! > > > > > > > >
Gilles > > > > > > Hi Gilles :D > > > >
> > What ideas do you really need? It's enough to just keep it up
:D > > > Astonishing strike of world records! Where will it all
end? > > > > > > -Per > > > > > >
> > > > > > [Non-text portions of this message have
been removed]
1492. Re : Re : [Speed cubing group] Re: Belgian Open From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 15:08:03 -0000
Hi Stefan, I didn't talk much with Mátyás a lot, but he did tell me that
he uses techniques such as making stories. From what he told me, I
believe he basically uses a mixture of stories, symbols and letters...
-Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Yes, me and sander have
discussed with him, his methods. > > > > Incredibly enough
he uses the same as us: Pochmann, but his own > variant. > >
With 3 edge cycles and more algoritmes for cornerns > > That's not
my method then, at least not the way I see it. I see the > core point
of my idea as "solve one piece at a time". Would like to > get to
know more about how Mátyás solves now, and about how he > memorizes.
> > Cheers! > Stefan >
1493. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 15:18:53 -0000
Stefan, I do not know if this is useful for your method? It's an alg I
found a couple of days ago. It does the same as a T-PLL but also orient
the two edges: R U' R' - F' U F - R B' R B R2 - U First part = undo
pair, second = fix a little, third = redo pair, end in a U turn. Skål!
// Kenneth BTW: The "third part" is the shortest alg for solving that
pair, wery useful =) --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > That's not my
method then, at least not the way I see it. I see the > core point of
my idea as "solve one piece at a time". Would like to > get to know
more about how Mátyás solves now, and about how he > memorizes. >
> Cheers! > Stefan
1494. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 15:27:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > We're definitely not young
anymore. I don't really see myself having > the talent to chase these
records, and I definitely know I won't have > the time. Maybe you're
not old enough. In a few months, when I'm finished with university and
just have the job and the cubing to do, I'm gonna become a real good
cuber. Cheers! Stefan
1495. Belgian Open From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 15:25:14 -0000
Hi everybody ! Thanks to Gilles for the (perfect) organization of this
Belgian Open. Thanks also to Robert who scrambled this magic cube, and
to Gilles (roux) who judged me. I don't know if the ancient WR was a
lucky case (maybe OLL skip).. I'll answer to the question (that 3
persons has already told me) : The cube wasn't lucky at all : No
X-Cross, no OLL skip, no PLL skip, no pair which inserted alone. It was
just a perfect cube (with a better PLL it would be 9.5). The lucky I had
was just to look at the good place at the good moment. Congratulations
to Mattyias, who was really incredible on his blindfold solve. Edouard
1496. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 15:37:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Stefan, > > I didn't talk
much with Mátyás a lot, but he did tell me that he > uses techniques
such as making stories. From what he told me, I > believe he
basically uses a mixture of stories, symbols and > letters... >
> -Joël. Thanks... I'm still using solely "stories" and I hope/think
I just need to practice more often to become fast. We'll see. Btw, I
need to make fun of Matyas now. Cause he made a mistake. Overall he has
attempted blindsolving 19 cubes and only succeeded 18 times, DNFing one
5x5. Ha! What a loser! Cheers! Stefan
1497. Re : Re : Re : [Speed cubing group] Re: Belgian Open
From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 15:57:50 +0000 (GMT)
I know for the edges he makes up story, and for the corners he uses
numbers and lettres. And all of this in 25 seconds!!! If he practices
some more, he can solve the cube blindfold after 15 seconds
preinspactation.:p He just told me he used your site to learn the basics
and then modified by always inserting three edges. ----- Message
d'origine ---- De : Stefan Pochmann <pochmann@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 26 Février
2007, 15h51mn 46s Objet : Re : Re : [Speed cubing group] Re: Belgian
Open --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels
<cubewizzard@ ...> wrote: > > Yes, me and sander have
discussed with him, his methods. > > Incredibly enough he uses the
same as us: Pochmann, but his own variant. > With 3 edge cycles and
more algoritmes for cornerns That's not my method then, at least not the
way I see it. I see the core point of my idea as "solve one piece at a
time". Would like to get to know more about how Mátyás solves now, and
about how he memorizes. Cheers! Stefan <!-- #ygrp-mlmsg
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#ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq
{margin:4;} -->
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1498. T-permuation From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 17:54:40 -0000
I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website to
look like this z'(U2RB2R'U2)x(U2R'F2RU2)r'z
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27%28U2\
RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> I was wondering if there is
anyone who can perform this one faster than the 'normal' T-permutation
of 14 moves. RUR'U'R'FR2U'R'U'RUR'F
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%27U%2\
7R%27FR2U%27R%27U%27RUR%27F%27> I usually can't do double moves as
fast as single moves, and the normal T has a lot of finger tricks.
Michiel http://vanderblonk.com [Non-text portions of this message have
been removed]
1499. Re: Belgian Open From:
"Patrick PJK" <pjksportscards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 10:52:51 -0700
Incredible competition! Congrats to all the new record holders. I was
amazed to see all the videos of M�ty�s on strangepuzzle, and I knew when
he competed again he would break a lot. I heard that he hasn't even been
"cubing" for a year now (not sure about this, just heard that), yet he
has amazing records in all of the events he does. The 3x3 single solve
WR didn't last as long as I thought, but now I can see that it will
probably be broken again, all these amazing cubers! Once again,
congratulations to all the amazing records, that was one heck of an
event.
1500. Re: T-permuation From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 18:46:21 -0000
Hi, I saw Erik Akkersdijk doing this alg pretty fast. He also adjusted
the algorithm to match his style more. Maybe you should ask him.. ;)
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a
(T-permutation) from Jessica Fridrich's website > to look like this
> > z'(U2RB2R'U2)x(U2R'F2RU2)r'z >
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%
27%28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was
wondering if there is anyone who can perform this one faster than >
the 'normal' T-permutation of 14 moves. > > RUR'U'R'FR2U'R'U'RUR'F
>
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%
27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't
do double moves as fast as single moves, and the normal > T has a lot
of finger tricks. > > Michiel > http://vanderblonk.com >
> > > [Non-text portions of this message have been removed]
>
1501. Re: T-permuation From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 21:08:59 -0000
I got a diffrent one: l2 d' R2 d l2 f2 d B2 d' f2 d (11 HTM) It may look
a little odd but if you are used to do d-turns it's easy to do. (I often
use d instead of U + cube orientation, aspecially in F2L so I'm much
used to it) Don't know if you guys find it fast, I like it much because
it's short and the only part that is a bit tricky to do (for me) is when
I change grip between the l2 and f2 moves and also cube orient in the
same go. So the alg I realy do is: l2 d' R2 d l2 (QU') r2 d L2 d' r2 d
// Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van
der Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a
(T-permutation) from Jessica Fridrich's website > to look like this
> > z'(U2RB2R'U2)x(U2R'F2RU2)r'z >
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27%
28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was
wondering if there is anyone who can perform this one faster than >
the 'normal' T-permutation of 14 moves. > > RUR'U'R'FR2U'R'U'RUR'F
>
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%
27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't
do double moves as fast as single moves, and the normal > T has a lot
of finger tricks. > > Michiel > http://vanderblonk.com >
> > > [Non-text portions of this message have been removed]
>
1502. Re: Belgian Open (pictures) From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 21:14:27 -0000
Some pictures: http://grrroux.free.fr/belgique2007/
1503. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 21:18:48 -0000
Haha, I am also at that age where I am too old, but too young. I can't
practice until graduation in May. :\ ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > We're definitely not young
anymore. I don't really see myself > having > > the talent to
chase these records, and I definitely know I won't > have > >
the time. > > Maybe you're not old enough. In a few months, when
I'm finished with > university and just have the job and the cubing
to do, I'm gonna > become a real good cuber. > > Cheers! >
Stefan >
1504. Re: Hero of the day From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 21:21:48 -0000
Since I was judging, I took Mátyás' times during the multi-bld event:
12:45 - End of memorization. 14:05 - Cube 1 solved. Next! 15:33 - Cube 2
solved. Next! 16:47 - Cube 3 solved. Next! 18:08 - Cube 4 solved. Next!
19:32 - Cube 5 solved. Next! 20:34 - Cube 6 solved. Next! 21:59.32 -
Cube 7 solved.
1505. Re: New York Toy Fair 2007 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 22:26:45 -0000
http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" pochmann@
wrote: > > > > I hereby apologize to the Rubik's Revolution
people. Not quite for > > what I wrote (at least not yet) but for
not having asked them > first. > > I did that now. Not that I
expect them to change my mind (after all > I > > got much of my
information from their own website) but I should've > > first
given them a direct chance to explain. If/when I get a > >
response, I will report here. Now my mail: > > > >
-------------------------- > > Dear Ms. Honig, > > > >
I'm part of the cube enthusiast community and after reading about >
> Rubik's Revolution and watching some videos, I have two questions:
> > > > - As far as I understand, the Revolution can't be
twisted. Can you > > tell why it was made look like the original
Rubik's Cube? > > > > - It seems to be quite similar to a
toy called "Brain Warp". Do you > > know that one and can you tell
the differences between the two toys > > besides the Rubik's Cube
shell? If you don't know Brain Warp, > here's > > some info:
> > http://www.boardgamegeek.com/game/13547 > > > >
Thanks, > > Stefan Pochmann > > --------------------------
> > > > Cheers! > > Stefan > > > > I got a
very quick, extensive and friendly answer to my above inquiry > from
the Executive Vice President of Techno Source, and upon further >
request he allowed me to post it here. Have a look at it first, I'll
> comment below. > > -------------------------- > Mr.
Pochman, > > Thanks for taking the time to contact Techno Source.
Rubik's > enthusiasts are very important to us and we have worked
with many top > speedcubers during the research and development of
our new product. > > There are a few things I would like to share
with you about the > Rubik's Revolution. > > First, it is in no
way meant to replace any of the existing Rubik's > items. The 3x3
cube is one of the greatest toys/puzzles ever made > and it will
continue to be sold everywhere in the world. We actually > expect
more people will try the 3x3 and other Rubik's items due to > the
increased interest our new items has brought to the brand. So > there
is no need to be concerned that this is our hope, or goal. > >
Second, we were challenged by the Rubik's brand holders to try to >
create an "electronic Rubik's cube". After much research with people
> of both sexes and all ages, we identified four key criteria for
being > "truly Rubik's". We started with that essence, and built the
> Revolution from the ground up to embody what is "Rubik's" and to
> compliment the existing product by bringing a new way to experience
> Rubik's. We believe we have accomplished this. The Revolution is a
> fun and challenging puzzle that offers a different experience, but
a > Rubik's experience. > > Third, as to why it can't be
"twisted", it can't because it is > different than the 3x3. However,
the tactile experience of moving > the cube in your hands, and the
motion itself, seems to provide a > feeling that is very much in the
spirit of the original. Which was > extremely important. > >
Fourth, I was not aware of the product you sent us a link to. It >
seems like an interesting game, but it is not nearly as versatile as
> the Revolution which contains many ways to play. > > In the
end, I know that for many people, there is only one Rubik's >
Cube--the original 3x3. I can understand why they feel that way. I >
would agree that nothing can replace that item, and we would never >
try. > > However, people who have played with the Revolution have
really > enjoyed it for reasons that are both similar, and different,
from the > 3x3. This includes people from all over the world, of all
ages, and > both genders. It also includes several of the world's top
> speedcubers--and Rubik's enthusiasts. I hope that when the product
> ships this summer, you will also give it a try before you decide
> whether, or not, you will enjoy it. > > If you don't, that is
ok too. The 3x3 will still be there, as will > the 4x4, and the 5x5.
We don't expect everyone to love our item, but > we know that many
will, and that this will only bring more admiration > to the Rubik's
name. > > Sincerely, > > Eric > > Eric Levin >
Techno Source > www.technosourceusa.com >
-------------------------- > > Now it's me again, Stefan. My first
impression was a positive > surprise that not only did I get an
answer, but one as extensive and > personal as this. Secondly, I got
to realize that maybe they do truly > just misunderstand what the
Rubik's Cube is really about. > > That is, their understanding
differs from mine, and apparently that > of all the cubers I've seen
comment on this so far. For me, Rubik's > Cube is first and foremost
a puzzle. Not a toy. The "revolution" is a > simple toy, unless
there's something we've missed so far, or they > have a different
understanding of the word "puzzle" (Mr. Levin does > call the
revolution a puzzle, as does their website). > > Also, his mail
made me aware of a different perspective. It > sounds like they
*started* with the cube and turned it to an > electronic toy. I saw
it as starting with the toy that has nothing to > do with the cube,
and turn it into a cube. Quite the opposite > direction. Hard to tell
what's more realistic and whether it matters. > But it could mean
that they were less defrauding and instead more > incapable of making
something really good, with "good" again being > subjective. >
> That said, I still think the thing is a blatant deceptive rip-off
> having nothing to do with the cube. Though I mostly blame their
> marketing department. In any case, if they really had contact with
> top cubers during research/development, it's hard to believe they
> didn't see the negative feedback coming. > > Cheers! >
Stefan >
1506. Re: New York Toy Fair 2007 From:
"stshores24" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 22:36:43 -0000
Thanks for the letters and the Ars Technica link, guys. Sounds like a
pretty fun little gadget! Stephen http://regen2.blogsome.com --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 >
1507. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Feb 2007 22:38:31 -0000
> We're definitely not young anymore. I don't really see myself
having > the talent to chase these records, and I definitely know I
won't have > the time. I feel that way and I'm still in high
school... o_0 I've been into Rubik's cubes for about a quarter of my
life.
1508. Re: [Speed cubing group] Re: Belgian Open (pictures)
From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Feb 2007 16:53:59 -0700
Excellent pics, thanks for sharing. ----- Original Message ----- From:
Gilles Roux<mailto:grrroux@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 26, 2007 2:14 PM Subject: [Speed cubing group]
Re: Belgian Open (pictures) Some pictures:
http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/>
[Non-text portions of this message have been removed]
1509. Master magic From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 00:12:59 +0000 (GMT)
Hello all, I've done it again. My master magic is totally messed up,but
for the first time, even after trying for several hours, i can't get him
back to starting positioning. It is back to the 2x6 shape, but all the
pieces are messed up. Has anyone tips or even a link with explanations
to get a master magic back to normal?
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
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1510. Re: Master magic From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 00:24:23 -0000
Try some of these transforms:
http://www.geocities.com/jaapsch/puzzles/magictrn.htm Some of them will
fix more pieces together. Try to get the pieces in a correct 'loop' so
that the top and bottom rows look like the top and bottom rows of the
solved state, but sort of shifted (hard to explain...). Then you should
be able to get it solved with the star shift and loop shift transforms.
If that doesn't help, it would be helpful if you took a picture of the
side that's normally solved in the 2x6 starting position. It would be
much easier to help you with a picture! --Michael Gottlieb
I am having a heck of a time getting mine back to a 2x6. Right now I
have it into a flat shape, but can't get it to a 2x6. Check here for
getting the pieces back after it is flat:
http://www.geocities.com/abcmcfarren/math<http://www.geocities.com/abcmcfarren/math>
Good luck. ----- Original Message ----- From: Michael
Gottlieb<mailto:mzrg@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 26, 2007 5:24 PM Subject: [Speed cubing group]
Re: Master magic Try some of these transforms:
http://www.geocities.com/jaapsch/puzzles/magictrn.htm<http://www.geocities.com/jaapsch/puzzles/magictrn.htm>
Some of them will fix more pieces together. Try to get the pieces in a
correct 'loop' so that the top and bottom rows look like the top and
bottom rows of the solved state, but sort of shifted (hard to
explain...). Then you should be able to get it solved with the star
shift and loop shift transforms. If that doesn't help, it would be
helpful if you took a picture of the side that's normally solved in the
2x6 starting position. It would be much easier to help you with a
picture! --Michael Gottlieb [Non-text portions of this message have been
removed]
1512. Re : [Speed cubing group] Master magic From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 01:13:35 +0000 (GMT)
My master magic is now almost to the good shape. But there is a problem
i still can't fix. If I look at it as 6 parts of 2 squares above each
other, the shape is now in stead of 123456, 654321. Like: the two on the
left, or on the right, followed by the second on the left, now on the
right. I accidently changed the ordre in wich they are supposed to be.
If someone can imagine how my master magic must be look like now, please
help me before i do it by force.:( Thanks ----- Message d'origine ----
De : Tobias Daneels <cubewizzard@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février
2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all,
I've done it again. My master magic is totally messed up,but for the
first time, even after trying for several hours, i can't get him back to
starting positioning. It is back to the 2x6 shape, but all the pieces
are messed up. Has anyone tips or even a link with explanations to get a
master magic back to normal? ____________ _________ _________ _________
_________ _________ _ Découvrez une nouvelle façon d'obtenir des
réponses à toutes vos questions ! Profitez des connaissances, des
opinions et des expériences des internautes sur Yahoo!
Questions/Réponses http://fr.answers. yahoo.com [Non-text portions of
this message have been removed] <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1513. [Speed cubing group] Re: Someone Stole my Rubiks cube.. ='(
From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 06:49:10 -0000
i'm really sad..i just walked in to the store that sold rubiks cube's
and they're out of stock... the only way for me to get one now is to buy
them online... sad thing is, i don't have any money on my paypal...
1514. Re: Belgian Open (pictures) From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 09:30:06 -0000
The last picture is what happened after I tried to juggle 4 cubes
(including that eastsheen 5x5 :S ), I managed to glue the center and
assemble it again btw. --- In speedsolvingrubikscube@yahoogroups.com,
"Patrick PJK" <pjksportscards@...> wrote: > > Excellent
pics, thanks for sharing. > > > ----- Original Message -----
> From: Gilles Roux<mailto:grrroux@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, February 26, 2007 2:14 PM > Subject: [Speed cubing
group] Re: Belgian Open (pictures) > > > Some pictures: >
http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/>
> > > > > > [Non-text portions of this message have
been removed] >
1515. Re: Belgian Open (pictures) From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 10:43:58 -0000
Lol.. what were you thinking? I only heard the familiar rain of light
Eastsheen cubies while I was racing someone on the 4x4x4 :P --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > The last picture is what
happened after I tried to juggle 4 cubes > (including that eastsheen
5x5 :S ), I managed to glue the center and > assemble it again btw.
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Patrick PJK" > <pjksportscards@> wrote: > > > >
Excellent pics, thanks for sharing. > > > > > > -----
Original Message ----- > > From: Gilles
Roux<mailto:grrroux@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Monday, February 26, 2007 2:14 PM > >
Subject: [Speed cubing group] Re: Belgian Open (pictures) > > >
> > > Some pictures: > > >
http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/>
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
1516. Re : Re : [Speed cubing group] Master magic From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 15:01:40 +0000 (GMT)
It is allready solved. Thanks for the help. ----- Message d'origine ----
De : Tobias Daneels <cubewizzard@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février
2007, 2h13mn 35s Objet : Re : [Speed cubing group] Master magic My
master magic is now almost to the good shape. But there is a problem i
still can't fix. If I look at it as 6 parts of 2 squares above each
other, the shape is now in stead of 123456, 654321. Like: the two on the
left, or on the right, followed by the second on the left, now on the
right. I accidently changed the ordre in wich they are supposed to be.
If someone can imagine how my master magic must be look like now, please
help me before i do it by force.:( Thanks ----- Message d'origine ----
De : Tobias Daneels <cubewizzard@ yahoo.fr> À :
speedsolvingrubiksc ube@yahoogroups. com Envoyé le : Mardi, 27 Février
2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all,
I've done it again. My master magic is totally messed up,but for the
first time, even after trying for several hours, i can't get him back to
starting positioning. It is back to the 2x6 shape, but all the pieces
are messed up. Has anyone tips or even a link with explanations to get a
master magic back to normal? ____________ _________ _________ _________
_________ _________ _ Découvrez une nouvelle façon d'obtenir des
réponses à toutes vos questions ! Profitez des connaissances, des
opinions et des expériences des internautes sur Yahoo!
Questions/Réponses http://fr.answers. yahoo.com [Non-text portions of
this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;
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Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1517. Re: [Speed cubing group] Re: Hero of the day From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 17:30:18 +0100
HAhaha that is soooo crazy ! :p I wish I was there. :s (for those who do
not know, I had to leave for about 3 hours on Saturday... :-( Gilles
2007/2/26, Gilles Roux <grrroux@...>: > > > Since I was
judging, I took Mátyás' times during the multi-bld event: > >
12:45 - End of memorization. > 14:05 - Cube 1 solved. Next! >
15:33 - Cube 2 solved. Next! > 16:47 - Cube 3 solved. Next! >
18:08 - Cube 4 solved. Next! > 19:32 - Cube 5 solved. Next! >
20:34 - Cube 6 solved. Next! > 21:59.32 - Cube 7 solved. > >
> [Non-text portions of this message have been removed]
1518. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 17:46:30 +0100
Petrus was everywhere :
http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg:D Gilles 2007/2/26,
Michael Gottlieb <mzrg@...>: > > > We're definitely not
young anymore. I don't really see myself having > > the talent to
chase these records, and I definitely know I won't have > > the
time. > > I feel that way and I'm still in high school... o_0 I've
been into > Rubik's cubes for about a quarter of my life. > >
> [Non-text portions of this message have been removed]
1519. Re: [Speed cubing group] DIY 3x3x3 Screws From:
"alejandro_lamas" <alejandro_lamas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 17:05:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Harris, > > Yes, I think it is
the c type (at least that is what I see from the > pictures). > I
bought a DIY kit with a, b and c type. > > Have fun, > > Ron
> Hi I asked this in his forum: >Hi, Could you say what are the
differences between the 3x3 DIY Kits (a, b,c) and which is better for
speedcubing? Thanks And the reply: >a is better than c , c is better
than b , I think so but b is cheap than a and c , and with a paper box c
is just like the Rubik's black diykit The post:
http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is
the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1520. Re: DIY 3x3x3 Screws From:
"stshores24" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 17:26:53 -0000
I always HATED those kind of problems when I was in school. :) Stephen
http://regen2.blogsome.com > > >a is better than c , c is
better than b , I think so but b is cheap > than a and c , and with a
paper box c is just like the Rubik's black > diykit > > The
post: > > http://bbs.cube4you.com/thread-38-1-1.html > >
> Well, what do you think ? Is the a) kit the best for speedcubing?
or > maybe the c)... > > Thanks, > Jan >
1521. Re : Re : [Speed cubing group] Re: Belgian Open From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 17:26:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Petrus was everywhere
: http://www.freeweb.hu/maxioli/brussel/ vaseste004.jpg:D > >
Gilles That broken link is yet another proof that smileys are just bad.
Cheers! Stefan
1522. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 18:39:22 +0100
http://www.freeweb.hu/maxioli/brussel/<http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg>
vaseste004.jpg
<http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg> There you
are... Gilles 2007/2/27, Stefan Pochmann <pochmann@...>: > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > Petrus was everywhere :
http://www.freeweb.hu/maxioli/brussel/ > vaseste004.jpg:D > >
> > Gilles > > That broken link is yet another proof that
smileys are just bad. > > Cheers! > Stefan > > >
[Non-text portions of this message have been removed]
1523. Re: [Speed cubing group] Cubing leading to Relationships (was Re:
any innovative ideas to propose?)
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 18:20:29 +0000
He still can't solve the cube! However, he does compete in the Magic and
the Clock. :) Jasmine On Thu, 22 Feb 2007 21:10:38 +0530, "Sachin"
<sachinss@...> said: > Haha, nice pic. Btw can he solve the
cube too? Or you get to tease him > everytime? :P > > On
2/19/07, Stefan Pochmann <pochmann@...> wrote: > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jasmine > > Lee" <speedcuber@...> wrote: >
> > > > > On a related note (well, related in the sense
that it's about > > > relationships and cubes), my cube
appeared in some of our wedding > > > photos, e.g.
http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > > > >
That's an extremely nice photo! You two look like the island beauty >
> luring the conquistador with the forbidden fruit. And your >
> questioning grin is priceless. > > > > Cheers! >
> Stefan > > > > > > > > > [Non-text
portions of this message have been removed] > --
http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
1524. Cubing leading to Relationships (was Re: any innovative ideas to
propose?)
From:
"stshores24" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 19:37:18 -0000
That IS a neat picture!!! Stephen http://regen2.blogsome.com --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > He still can't solve the cube!
> > However, he does compete in the Magic and the Clock. :) >
> Jasmine
1525. Re: Belgian Open (pictures) From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Feb 2007 21:00:46 -0000
> The last picture is what happened after I tried to juggle 4 cubes
> (including that eastsheen 5x5 :S ), I managed to glue the center
and > assemble it again btw. Can you juggle four other objects? I
used to juggle a lot (though I never really got good at the 5 ball
cascade)... I didn't know there were more speedcuber/jugglers out there.
1526. Re: Re: [Speed cubing group] DIY 3x3x3 Screws From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 27 Feb 2007 22:42:22 +0100
Hi Alejandro, I think type a) is a regular DIY cube like the ones on
rubiks.com. Type b) may be the version with the black screws. The
picture of c) at http://www.cube4you.com/59_Black-DIYKit-3x3x3-(c).html
looks like the one I consider the best. The kernel is white-brownish and
the screws look long and seem to have a thin thread. Maybe you should
ask the owner of the website, and then tell us all. :-) Have fun, Ron
----- Original Message ----- From: "alejandro_lamas"
<alejandro_lamas@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February
27, 2007 6:05 PM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3
Screws --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Harris, > > Yes, I think it is
the c type (at least that is what I see from the > pictures). > I
bought a DIY kit with a, b and c type. > > Have fun, > > Ron
> Hi I asked this in his forum: >Hi, Could you say what are the
differences between the 3x3 DIY Kits (a, b,c) and which is better for
speedcubing? Thanks And the reply: >a is better than c , c is better
than b , I think so but b is cheap than a and c , and with a paper box c
is just like the Rubik's black diykit The post:
http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is
the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1527. Re: Belgian Open (pictures) From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 00:15:15 -0000
> Can you juggle four other objects? Well, judging the result,
obviously not. Just joking Erik ;).
1528. Where to get DIY cubes... or any cube From:
"matabok" <matabok@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 02:41:52 -0000
I was wondering whether anyone knows of a good place to buy DIY cubes
online since Rubiks.com is all sold out. I felt that the $9 shipping was
too expensive so I waited to find some ppl to share the shipping cost.
Now I got 3 more friends who also want DIY cubes but they are sold
out... should've gotten them while they still had them in stock. Also,
it's so hard to even get regular cubes now. I pretty much spent 2 hrs
after school today driving around all the places that could possibily
have cubes and they were all sold out =( I need one soon for my Maze
Cube. So if anyone knows of any good place to purchase cubes, please
post them here. Thanks! Aron
1529. Re: Where to get DIY cubes... or any cube From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 03:23:28 -0000
http://puzzles-finder.spaces.live.com, or cube4you.com --- In
speedsolvingrubikscube@yahoogroups.com, "matabok" <matabok@...>
wrote: > > I was wondering whether anyone knows of a good place to
buy DIY cubes > online since Rubiks.com is all sold out. I felt that
the $9 shipping > was too expensive so I waited to find some ppl to
share the shipping > cost. Now I got 3 more friends who also want DIY
cubes but they are > sold out... should've gotten them while they
still had them in stock. > > Also, it's so hard to even get
regular cubes now. I pretty much spent 2 > hrs after school today
driving around all the places that could > possibily have cubes and
they were all sold out =( I need one soon for > my Maze Cube. >
> So if anyone knows of any good place to purchase cubes, please post
> them here. > > Thanks! > Aron >
1530. Buying in bulk From:
"okkay47" <memlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 08:29:15 -0000
Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price
cheaper than the normal $8-9 that I see. Does anyone have any info on
how I can do this, and how cheap I could get them? Thanks.
1531. Re: Belgian Open (pictures) From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 11:30:49 -0000
Yes, although I drop sometimes... There were some other guys who could
juggle too and some better than me. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > The last picture is what happened
after I tried to juggle 4 cubes > > (including that eastsheen 5x5
:S ), I managed to glue the center and > > assemble it again btw.
> > Can you juggle four other objects? I used to juggle a lot
(though I > never really got good at the 5 ball cascade)... I didn't
know there > were more speedcuber/jugglers out there. >
1532. Re: [Speed cubing group] Re: Belgian Open (pictures)
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 03:35:13 -0800
The two top jugglers in the speedcubing community, I think, are Macky
and Quinn. If anyone else out there can do 7 and 8 balls, and 5 clubs,
I'd be very curious. -Tyson On Feb 28, 2007, at 3:30 AM, megafrikkie
wrote: > Yes, although I drop sometimes... There were some other guys
who could > juggle too and some better than me. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" >
<mzrg@...> wrote: > > > > > The last picture is
what happened after I tried to juggle 4 cubes > > > (including
that eastsheen 5x5 :S ), I managed to glue the center > and > >
> assemble it again btw. > > > > Can you juggle four
other objects? I used to juggle a lot (though I > > never really
got good at the 5 ball cascade)... I didn't know there > > were
more speedcuber/jugglers out there. > > > > >
1533. Re: Where to get DIY cubes... or any cube From:
"stshores24" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 13:12:55 -0000
Have you had a good experience with the first? I hear good things about
cube4you.com, but haven't heard about the first one until today. Stephen
http://regen2.blogsome.com --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > >
http://puzzles-finder.spaces.live.com , or cube4you.com
1534. Re: Buying in bulk From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 13:18:56 -0000
I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that I
can sell. They cost $11 and $16 each plus shipping. Let me know if
you're interested! Ian Winokur --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...>
wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in
bulk for a price > cheaper than the normal $8-9 that I see. Does
anyone have any info on > how I can do this, and how cheap I could
get them? Thanks. >
1535. Re: [Speed cubing group] Re: Buying in bulk From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 11:15:16 -0300 (ART)
Are them in good state? can I use them for speedcubing for say...some
time? do you how much shipping to Brazil would cost? thanks Pedro Ian
<iwinoky@...> escreveu: I don't have any 3x3s but I do have a
bunch of new 4x4s and 5x5s that I can sell. They cost $11 and $16 each
plus shipping. Let me know if you're interested! Ian Winokur --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...>
wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in
bulk for a price > cheaper than the normal $8-9 that I see. Does
anyone have any info on > how I can do this, and how cheap I could
get them? Thanks. >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1536. [Speed cubing group] Re: Buying in bulk From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 14:45:19 -0000
They are authentic Rubik's cubes new in the box. I'll e-mail you
privately about the shipping. Ian --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Are them in good state? can I use them for speedcubing
for say...some time? > do you how much shipping to Brazil would cost?
thanks > > Pedro > > Ian <iwinoky@...> escreveu: I
don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that >
I can sell. They cost $11 and $16 each plus shipping. Let me know if
> you're interested! > > Ian Winokur > > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> >
wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's
Cubes in bulk for a price > > cheaper than the normal $8-9 that I
see. Does anyone have any info on > > how I can do this, and how
cheap I could get them? Thanks. > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
1537. Re : [Speed cubing group] Re: Buying in bulk From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 17:59:52 +0000 (GMT)
Can you also calculate how much it would cost for shipping to belgium?
Thanks Ian ----- Message d'origine ---- De : Ian <iwinoky@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 28 Février
2007, 15h45mn 19s Objet : [Speed cubing group] Re: Buying in bulk They
are authentic Rubik's cubes new in the box. I'll e-mail you privately
about the shipping. Ian --- In speedsolvingrubiksc ube@yahoogroups. com,
Pedro <pedrosino1@ ...> wrote: > > Are them in good state?
can I use them for speedcubing for say...some time? > do you how much
shipping to Brazil would cost? thanks > > Pedro > > Ian
<iwinoky@... > escreveu: I don't have any 3x3s but I do have a
bunch of new 4x4s and 5x5s that > I can sell. They cost $11 and $16
each plus shipping. Let me know if > you're interested! > > Ian
Winokur > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"okkay47" <memlo@> > wrote: > > > > Hey, I'm
looking to buy a bunch of Rubik's Cubes in bulk for a price > >
cheaper than the normal $8-9 that I see. Does anyone have any info on
> > how I can do this, and how cheap I could get them? Thanks.
> > > > > > > > ____________ _________ _________
_________ _________ __ > Fale com seus amigos de graça com o novo
Yahoo! Messenger > http://br.messenger .yahoo.com/ > >
[Non-text portions of this message have been removed] > <!--
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1538. Re : [Speed cubing group] Re: Buying in bulk From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 18:15:39 -0000
I know I asked it already via email, but for the group's sake...do you
take PayPal? Stephen --- In speedsolvingrubikscube@yahoogroups.com,
Tobias Daneels <cubewizzard@...> wrote: > > Can you also
calculate how much it would cost for shipping to belgium? > >
Thanks Ian > > ----- Message d'origine ---- > De : Ian
<iwinoky@...> > À : speedsolvingrubikscube@yahoogroups.com >
Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > Objet : [Speed
cubing group] Re: Buying in bulk > > They are authentic Rubik's
cubes new in the box. I'll e-mail you > > privately about the
shipping. > > > > Ian
1539. Re : [Speed cubing group] Re: Buying in bulk From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 20:22:23 -0000
Shipping costs depend on how many cubes you want. E-mail me privately
and I'll give you a quote. You could also go to this page (you'll have
to guess the weight of the cubes) to figure out the shipping cost:
http://ircalc.usps.gov/default.asp?Mode=Intl_Single&CID=10137 Ian
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Can you also calculate how much
it would cost for shipping to belgium? > > Thanks Ian > >
----- Message d'origine ---- > De : Ian <iwinoky@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28
Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying
in bulk > > > > > > > > > > > > >
> They are authentic Rubik's cubes new in the box. I'll e-mail you
> > privately about the shipping. > > > > Ian >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro
<pedrosino1@ ...> > > wrote: > > > > > >
Are them in good state? can I use them for speedcubing for > >
say...some time? > > > do you how much shipping to Brazil would
cost? thanks > > > > > > Pedro > > > >
> > Ian <iwinoky@ > escreveu: I don't > > have any
3x3s but I do have a bunch of new 4x4s and 5x5s that > > > I
can sell. They cost $11 and $16 each plus shipping. Let me know if >
> > you're interested! > > > > > > Ian Winokur
> > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "okkay47" <memlo@> > > > wrote:
> > > > > > > > Hey, I'm looking to buy a bunch
of Rubik's Cubes in bulk for a price > > > > cheaper than
the normal $8-9 that I see. Does anyone have any > > info on >
> > > how I can do this, and how cheap I could get them?
Thanks. > > > > > > > > > > > > >
> > > > > > > > > ____________ _________
_________ _________ _________ __ > > > Fale com seus amigos de
graça com o novo Yahoo! Messenger > > > http://br.messenger
.yahoo.com/ > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > <!-- > >
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> #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg *
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white-space:nowrap; > color:#666; > text-align:right; > } >
#ygrp-actbar .left{ > float:left; > white-space:nowrap; > }
> .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;
> font-size:77%; > padding:15px 0; > } > #ygrp-ft{ >
font-family:verdana; > font-size:77%; > border-top:1px solid #666;
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padding-bottom:10px; > } > > #ygrp-vital{ >
background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0
8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; >
font-family:Verdana; > font-weight:bold; > color:#333; >
text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0;
> margin:2px 0; > } > #ygrp-vital ul li{ >
list-style-type:none; > clear:both; > border:1px solid #e0ecee;
> } > #ygrp-vital ul li .ct{ > font-weight:bold; >
color:#ff7900; > float:right; > width:2em; > text-align:right;
> padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none;
> } > > #ygrp-vital a:hover{ > text-decoration:underline;
> } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%;
> } > #ygrp-sponsor #ov{ > padding:6px 13px; >
background-color:#e0ecee; > margin-bottom:20px; > } >
#ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0;
> font-size:77%; > } > #ygrp-sponsor #ov li a{ >
text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc
{ > background-color:#eee; > margin-bottom:20px; > padding:0
8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } >
#ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold;
> color:#628c2a; > font-size:100%; > line-height:122%; > }
> #ygrp-sponsor .ad a{ > text-decoration:none; > } >
#ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } >
#ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} >
.MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ >
font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq
{margin:4;} > --> > > > > > > > > >
> > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
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have been removed] >
1540. Re : [Speed cubing group] Re: Buying in bulk From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 20:20:03 -0000
I had no idea so many people would be interested in my big cubes! I do
take Paypal as long as you're willing to throw in an extra dollar or two
to cover their fees. Feel free to e-mail me if you're interested:
iwinoky@yahoo.com Ian --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" <stshores24@...> wrote: > > I know I asked
it already via email, but for the group's sake...do you > take
PayPal? > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Can you also calculate
how much it would cost for shipping to belgium? > > > >
Thanks Ian > > > > ----- Message d'origine ---- > > De
: Ian <iwinoky@> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Mercredi,
28 Février 2007, 15h45mn 19s > > Objet : [Speed cubing group] Re:
Buying in bulk > > > > > They are authentic Rubik's cubes
new in the box. I'll > e-mail you > > > > privately about
the shipping. > > > > > > > > Ian >
1541. Re: Buying in bulk From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Feb 2007 22:22:40 -0000
I could probably use two of each... What's the shipping to Dobbs Ferry,
NY? --Michael Gottlieb
1542. Re: Buying in bulk From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 01:36:38 -0000
Hi Michael, Dobbs Ferry is less than 15 minutes from my house. Come pick
them up and shipping is free! Otherwise, shipping for four cubes should
be about 4 or 5 bucks. E-mail me privately and we'll figure something
out. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > I could probably use two of
each... What's the shipping to Dobbs > Ferry, NY? > > --Michael
Gottlieb >
1543. 83-twist solution for 4x4x4 From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 02:57:00 -0000
Hi, I have re-run stages 2 and 3 of my five stage 4x4x4 analysis for
twist turns. This time I've allowed the following additional 2-twist
sequences that were not considered in my previous twist-turn analysis
for these stages: (Ff) F = F2 f (Ff)' F' = F2 f' (Bb) B = B2 b (Bb)' B'
= B2 b' This reduced the maximum number of moves for each of these two
stages by 1. So these stages take up to 18 twists each instead of the 19
twists my previous twist-turn analysis gave. So this now gives 83 twists
(instead of 85) as an upper bound for the number of twists that may be
needed to solve the 4x4x4. - Bruce
1544. Belgian Open videos? From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 14:31:12 -0000
Hello, For those of you who don't know it yet I am currently making a
movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But
I miss some very important videos (in possibly good quality): Edouard
Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes
Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30
minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master
Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti
(5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one
or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we
can discuss how I can receive it/them. Of course the final movie will be
available to anyone even though it may take some time until I finish it
(maybe 2 weeks). Thanks, Sven
1545. Re : [Speed cubing group] Belgian Open videos? From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 15:26:37 +0000 (GMT)
Hello Sven, cool that idea about a video of the belgian open. I haven't
anything myself. But it's good to take a look here:
http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 And
then, look at multimedia. I also know Oliver Nagy has filmed lots of
records, so u could mail him or visit his site.
http://www.rubikkocka.hu/ rubikkocka@... Greetings Tobias Daneels -----
Message d'origine ---- De : sgowal <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 1 Mars 2007,
15h31mn 12s Objet : [Speed cubing group] Belgian Open videos? Hello, For
those of you who don't know it yet I am currently making a movie about
the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some
very important videos (in possibly good quality): Edouard Chambon (3x3):
10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2):
3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth
(Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars
Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41
minutes (end of the solve) If any of you has one or more of them, please
email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can
receive it/them. Of course the final movie will be available to anyone
even though it may take some time until I finish it (maybe 2 weeks).
Thanks, Sven <!-- #ygrp-mlmsg
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#ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
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removed]
1546. New Member here From:
"David" <dspector32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 17:16:08 -0000
Hello everyone. I am a new member who is just getting into cubing again.
I had the 3x3x3 cube in the late 80's and havent picked it up again
untill a few weeks ago and i'm now very addicted to it. I have learned
how to solve the 3x3x3 again and can do it in under 2 minutes and im
getting faster. I have also bought a 4x4x4 and a 5x5x5 and am learning
to solve them as well but im running into some road blocks. Does anyone
have any solutions guides they would recomend. Thanks in advance for
your help. David
1547. Re: Re : [Speed cubing group] Belgian Open videos?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 18:41:39 +0100
That's a wonderfull idea !!! I can't wait to see it. :-) Gilles
2007/3/1, Tobias Daneels <cubewizzard@...>: > > Hello Sven,
> > cool that idea about a video of the belgian open. > > I
haven't anything myself. > But it's good to take a look here: >
http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 >
> And then, look at multimedia. > > I also know Oliver Nagy has
filmed lots of records, so u could mail him or > visit his site. >
http://www.rubikkocka.hu/ > > rubikkocka@...
<rubikkocka%40gmail.com> > > Greetings Tobias Daneels >
> ----- Message d'origine ---- > De : sgowal
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > Objet : [Speed
cubing group] Belgian Open videos? > > Hello, > > For those
of you who don't know it yet I am currently making a movie > >
about the Belgian Open 2007 (will be around 15 to 20 minutes). > >
But I miss some very important videos (in possibly good quality): >
> Edouard Chambon (3x3): 10.36 seconds > > Frédérick Badie
(5x5): 1:44.47 minutes > > Milán Baticz (2x2): 3.68 seconds >
> Mátyás Kuti (3x3 blind): 1:20.30 minutes > > Máté Horváth
(Master Magic): 2.02 seconds > > Milán Baticz (Master Magic): any
solve > > Lars Vandenbergh (Square-1): 19.46 seconds > >
Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > >
If any of you has one or more of them, please email me at "sgowal _at_
> > gmail _dot_ com" so we can discuss how I can receive it/them.
> > Of course the final movie will be available to anyone even
though it > > may take some time until I finish it (maybe 2
weeks). > > Thanks, > > Sven > > <!-- > >
#ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg
select, input, textarea {font:99% >
arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115%
monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{
> font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em
0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;
> } > #ygrp-vitnav{ > padding-top:10px; >
font-family:Verdana; > font-size:77%; > margin:0; > } >
#ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ >
clear:both; > margin:25px 0; > white-space:nowrap; >
color:#666; > text-align:right; > } > #ygrp-actbar .left{ >
float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; >
padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; >
font-size:77%; > border-top:1px solid #666; > padding:5px 0; >
} > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > >
#ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px;
> padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; >
color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{
> padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ >
list-style-type:none; > clear:both; > border:1px solid #e0ecee;
> } > #ygrp-vital ul li .ct{ > font-weight:bold; >
color:#ff7900; > float:right; > width:2em; > text-align:right;
> padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none;
> } > > #ygrp-vital a:hover{ > text-decoration:underline;
> } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%;
> } > #ygrp-sponsor #ov{ > padding:6px 13px; >
background-color:#e0ecee; > margin-bottom:20px; > } >
#ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0;
> font-size:77%; > } > #ygrp-sponsor #ov li a{ >
text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc
{ > background-color:#eee; > margin-bottom:20px; > padding:0
8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } >
#ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold;
> color:#628c2a; > font-size:100%; > line-height:122%; > }
> #ygrp-sponsor .ad a{ > text-decoration:none; > } >
#ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } >
#ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} >
.MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ >
font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq
{margin:4;} > --> > > > > > >
__________________________________________________________ >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions > ! > Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
1548. Re: New Member here From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 17:51:40 -0000
bigcubes.com --- In speedsolvingrubikscube@yahoogroups.com, "David"
<dspector32@...> wrote: > > Hello everyone. I am a new
member who is just getting into cubing > again. I had the 3x3x3 cube
in the late 80's and havent picked it up > again untill a few weeks
ago and i'm now very addicted to it. I have > learned how to solve
the 3x3x3 again and can do it in under 2 minutes > and im getting
faster. I have also bought a 4x4x4 and a 5x5x5 and am > learning to
solve them as well but im running into some road blocks. > Does
anyone have any solutions guides they would recomend. Thanks in >
advance for your help. > > David >
1549. Third clock solve at Belgian Open ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 19:19:59 -0000
I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed
considerably more time for the third solve than for the first two.
Coincidence or was there something special about it? Why did you guys
need so much longer for that one? Cheers! Stefan
1550. Re: Third clock solve at Belgian Open ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 19:21:03 -0000
Argh, I had already created the tinyurl, then forgot to include it:
http://tinyurl.com/2umbep Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I see several people (Matyas,
Alexander, Erik, Gilles, Dan) needed > considerably more time for the
third solve than for the first two. > Coincidence or was there
something special about it? Why did you guys > need so much longer
for that one? > > Cheers! > Stefan >
1551. Re: [Speed cubing group] Re: Third clock solve at Belgian Open ?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 20:30:56 +0100
As for me it was just a mistake : I forgot to push some buttons after
aligning the clocks. For the Clock event, I put full responsibility on
organising. I had no opportunity to practice beforehand. For the magic,
I did not have that problem, nor for the 3x3 OH and 3x3 speedsolve. For
the 3x3OH : it was just pressure. (Congratulations again Milan ;-))
Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Argh, I
had already created the tinyurl, then forgot to include it: > >
http://tinyurl.com/2umbep > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" <pochmann@...> wrote: > > >
> I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed
> > considerably more time for the third solve than for the first
two. > > Coincidence or was there something special about it? Why
did you > guys > > need so much longer for that one? > >
> > Cheers! > > Stefan > > > > > [Non-text
portions of this message have been removed]
1552. blind WR and bad judge From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 19:50:17 -0000
Just in case you haven't seen it, Oliver posted a video of Matyas's WR
here: http://www.youtube.com/watch?v=8CB38wG2XkI What's the judge doing
48 seconds into the solve? Sticking his hand between Matyas and the
cube? That should be forbidden. It doesn't prove anything and only
creates a chance that the two persons accidentally touch each other
which could distract the cuber a lot. Bad! This judge behaviour is not
even in the regulations. Where did he get that stupid idea from? Stefan
1553. Re: [Speed cubing group] blind WR and bad judge From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 21:01:56 +0100
This technique is common practice for judges to check if the moves are
influenced by the direct obstruction of the space between the eyes of
the competitor and its cube. If the moves get slower or if the
competitor cannot continue his solve until the hand is removed, then the
judge can have doubts. Some judges even use sheets of paper to do this.
Of course you have to be very vareful not to touch the competitor nor
its cube so that you do not disturb the competitor in any way. I am
sorry but what the judge did seems completely normal. To tell the truth,
if it were me, I would have done it 2 or 3 times during the solve.
Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Just in
case you haven't seen it, Oliver posted a video of Matyas's > WR
here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's
the judge doing 48 seconds into the solve? Sticking his hand >
between Matyas and the cube? That should be forbidden. It doesn't >
prove anything and only creates a chance that the two persons >
accidentally touch each other which could distract the cuber a lot. >
Bad! This judge behaviour is not even in the regulations. Where did >
he get that stupid idea from? > > Stefan > > > [Non-text
portions of this message have been removed]
1554. Re: blind WR and bad judge From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 20:24:25 -0000
I would to if I was. especally if he was doing it that fast. i wouldn't
belive it. Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > This
technique is common practice for judges to check if the moves are >
influenced by the direct obstruction of the space between the eyes of
the > competitor and its cube. > > If the moves get slower or
if the competitor cannot continue his solve until > the hand is
removed, then the judge can have doubts. Some judges even use >
sheets of paper to do this. > > Of course you have to be very
vareful not to touch the competitor nor its > cube so that you do not
disturb the competitor in any way. > > I am sorry but what the
judge did seems completely normal. > To tell the truth, if it were
me, I would have done it 2 or 3 times during > the solve. > >
Gilles > > > 2007/3/1, Stefan Pochmann <pochmann@...>:
> > > > Just in case you haven't seen it, Oliver posted a
video of Matyas's > > WR here: > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's
the judge doing 48 seconds into the solve? Sticking his hand > >
between Matyas and the cube? That should be forbidden. It doesn't >
> prove anything and only creates a chance that the two persons >
> accidentally touch each other which could distract the cuber a lot.
> > Bad! This judge behaviour is not even in the regulations.
Where did > > he get that stupid idea from? > > > >
Stefan > > > > > > > > > [Non-text portions
of this message have been removed] >
1555. Re: Re : [Speed cubing group] Belgian Open videos?
From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 20:28:24 -0000
Do you have any videos that we can see now? i don't want to wait 2 weeks
to see the videos. especially the 10.36 one Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > That's a wonderfull idea !!! >
> I can't wait to see it. :-) > > Gilles > > 2007/3/1,
Tobias Daneels <cubewizzard@...>: > > > > Hello Sven,
> > > > cool that idea about a video of the belgian open.
> > > > I haven't anything myself. > > But it's good
to take a look here: > >
http://www.worldcubeassociation.org/results/c.php? i=BelgianOpen2007
> > > > And then, look at multimedia. > > > > I
also know Oliver Nagy has filmed lots of records, so u could mail him or
> > visit his site. > > http://www.rubikkocka.hu/ > >
> > rubikkocka@... <rubikkocka%40gmail.com> > > >
> Greetings Tobias Daneels > > > > ----- Message
d'origine ---- > > De : sgowal <no_reply@yahoogroups.com
<no_reply% 40yahoogroups.com>> > > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > Envoyé le : Jeudi, 1 Mars 2007, 15h31mn
12s > > Objet : [Speed cubing group] Belgian Open videos? >
> > > Hello, > > > > For those of you who don't
know it yet I am currently making a movie > > > > about the
Belgian Open 2007 (will be around 15 to 20 minutes). > > > >
But I miss some very important videos (in possibly good quality): >
> > > Edouard Chambon (3x3): 10.36 seconds > > > >
Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán Baticz
(2x2): 3.68 seconds > > > > Mátyás Kuti (3x3 blind): 1:20.30
minutes > > > > Máté Horváth (Master Magic): 2.02 seconds
> > > > Milán Baticz (Master Magic): any solve > >
> > Lars Vandenbergh (Square-1): 19.46 seconds > > > >
Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > >
> > If any of you has one or more of them, please email me at
"sgowal _at_ > > > > gmail _dot_ com" so we can discuss how
I can receive it/them. > > > > Of course the final movie
will be available to anyone even though it > > > > may take
some time until I finish it (maybe 2 weeks). > > > > Thanks,
> > > > Sven > > > > <!-- > > > >
#ygrp-mlmsg {font-size:13px;font-
family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table
{font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input,
textarea {font:99% > > arial,helvetica,clean,sans-serif;} >
> #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg
* {line-height:1.22em;} > > #ygrp-text{ > >
font-family:Georgia; > > } > > #ygrp-text p{ > >
margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > >
font-family:Arial; > > clear:both; > > } > >
#ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana;
> > font-size:77%; > > margin:0; > > } > >
#ygrp-vitnav a{ > > padding:0 1px; > > } > >
#ygrp-actbar{ > > clear:both; > > margin:25px 0; > >
white-space:nowrap; > > color:#666; > > text-align:right;
> > } > > #ygrp-actbar .left{ > > float:left; >
> white-space:nowrap; > > } > > .bld{font-weight:bold;}
> > #ygrp-grft{ > > font-family:Verdana; > >
font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{
> > font-family:verdana; > > font-size:77%; > >
border-top:1px solid #666; > > padding:5px 0; > > } >
> #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } >
> > > #ygrp-vital{ > > background-color:#e0ecee; >
> margin-bottom:20px; > > padding:2px 0 8px 8px; > > }
> > #ygrp-vital #vithd{ > > font-size:77%; > >
font-family:Verdana; > > font-weight:bold; > > color:#333;
> > text-transform:uppercase; > > } > > #ygrp-vital
ul{ > > padding:0; > > margin:2px 0; > > } > >
#ygrp-vital ul li{ > > list-style-type:none; > > clear:both;
> > border:1px solid #e0ecee; > > } > > #ygrp-vital ul
li .ct{ > > font-weight:bold; > > color:#ff7900; > >
float:right; > > width:2em; > > text-align:right; > >
padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ >
> font-weight:bold; > > } > > #ygrp-vital a { > >
text-decoration:none; > > } > > > > #ygrp-vital
a:hover{ > > text-decoration:underline; > > } > > >
> #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%;
> > } > > #ygrp-sponsor #ov{ > > padding:6px 13px;
> > background-color:#e0ecee; > > margin-bottom:20px; >
> } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; >
> margin:0; > > } > > #ygrp-sponsor #ov li{ > >
list-style-type:square; > > padding:6px 0; > >
font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > >
text-decoration:none; > > font-size:130%; > > } > >
#ygrp-sponsor #nc { > > background-color:#eee; > >
margin-bottom:20px; > > padding:0 8px; > > } > >
#ygrp-sponsor .ad{ > > padding:8px 0; > > } > >
#ygrp-sponsor .ad #hd1{ > > font-family:Arial; > >
font-weight:bold; > > color:#628c2a; > > font-size:100%;
> > line-height:122%; > > } > > #ygrp-sponsor .ad a{
> > text-decoration:none; > > } > > #ygrp-sponsor .ad
a:hover{ > > text-decoration:underline; > > } > >
#ygrp-sponsor .ad p{ > > margin:0; > > } > > o
{font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; >
> } > > #ygrp-text tt{ > > font-size:120%; > > }
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > > > > > > > >
> __________________________________________________________ >
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions > > ! > > Profitez des connaissances, des opinions
et des expériences des > > internautes sur Yahoo!
Questions/Réponses > > http://fr.answers.yahoo.com > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > [Non-text portions of this message
have been removed] >
1556. Re: New Member here From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 20:34:03 -0000
For the 4x4x4 this is the best site for it. my record is 2 min 23
seconds with that method, http://www.speedcubing.com/chris/4-
presolution.html Patrick --- In speedsolvingrubikscube@yahoogroups.com,
nailicis2 <no_reply@...> wrote: > > bigcubes.com > >
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<dspector32@> > wrote: > > > > Hello everyone. I am
a new member who is just getting into cubing > > again. I had the
3x3x3 cube in the late 80's and havent picked it up > > again
untill a few weeks ago and i'm now very addicted to it. I have > >
learned how to solve the 3x3x3 again and can do it in under 2 minutes
> > and im getting faster. I have also bought a 4x4x4 and a 5x5x5
and am > > learning to solve them as well but im running into some
road blocks. > > Does anyone have any solutions guides they would
recomend. Thanks in > > advance for your help. > > > >
David > > >
1557. Re: Re : [Speed cubing group] Belgian Open videos?
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 12:41:09 -0800
----- On 3/1/07, rubiksmaster12 <poker19@...> wrote: Do you have
any videos that we can see now? i don't want to wait 2 weeks to see the
videos. especially the 10.36 one ----- http://tinyurl.com/3x47yp -Chris
** [Non-text portions of this message have been removed]
1558. Re: [Speed cubing group] blind WR and bad judge From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 13:01:39 -0800
Stefan, Can you think of a way to help protect against cheating? Do we
need to switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007,
at 11:50 AM, Stefan Pochmann wrote: > Just in case you haven't seen
it, Oliver posted a video of Matyas's > WR here: >
http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas
and the cube? That should be forbidden. It doesn't > prove anything
and only creates a chance that the two persons > accidentally touch
each other which could distract the cuber a lot. > Bad! This judge
behaviour is not even in the regulations. Where did > he get that
stupid idea from? > > Stefan > > >
1559. Re: blind WR and bad judge From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 21:11:31 -0000
Forgive my ignorance (I'm new here), but tell me: how could you 'cheat'?
Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Stefan, > > Can you think
of a way to help protect against cheating? Do we need to > switch to
the blacked-out swim goggles? > > -Tyson
1560. Re: blind WR and bad judge From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 21:14:30 -0000
How about solving it behind your back? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Stefan, > > Can you think of a way to help
protect against cheating? Do we need to > switch to the blacked-out
swim goggles? > > -Tyson > > On Mar 1, 2007, at 11:50 AM,
Stefan Pochmann wrote: > > > Just in case you haven't seen it,
Oliver posted a video of Matyas's > > WR here: > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's
the judge doing 48 seconds into the solve? Sticking his hand > >
between Matyas and the cube? That should be forbidden. It doesn't >
> prove anything and only creates a chance that the two persons >
> accidentally touch each other which could distract the cuber a lot.
> > Bad! This judge behaviour is not even in the regulations.
Where did > > he get that stupid idea from? > > > >
Stefan > > > > > > >
1561. Re: blind WR and bad judge From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 21:16:22 -0000
You colud leave a little space between the blindfold and your face so
you could see the cube --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" <stshores24@...> wrote: > > Forgive my
ignorance (I'm new here), but tell me: how could you 'cheat'? > >
Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > <tyson.mao@> wrote: > > > > Stefan, > >
> > Can you think of a way to help protect against cheating? Do we
need to > > switch to the blacked-out swim goggles? > > >
> -Tyson >
1562. Re: [Speed cubing group] blind WR and bad judge From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 13:17:21 -0800 (PST)
This is partially on topic, but I have heard that you must set the cube
down before donning the blindfold. Yet, I have seen many times that
people just put the blindfold on and go for it. Which way is right? I
guess I could stop being a lazy ass and look in the regs, but I don't
wanna. Frank Tyson Mao <tyson.mao@...> wrote: Stefan, Can you
think of a way to help protect against cheating? Do we need to switch to
the blacked-out swim goggles? -Tyson On Mar 1, 2007, at 11:50 AM, Stefan
Pochmann wrote: > Just in case you haven't seen it, Oliver posted a
video of Matyas's > WR here: >
http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas
and the cube? That should be forbidden. It doesn't > prove anything
and only creates a chance that the two persons > accidentally touch
each other which could distract the cuber a lot. > Bad! This judge
behaviour is not even in the regulations. Where did > he get that
stupid idea from? > > Stefan > > >
--------------------------------- Need a quick answer? Get one in
minutes from people who know. Ask your question on Yahoo! Answers.
[Non-text portions of this message have been removed]
1563. Re: [Speed cubing group] Re: blind WR and bad judge
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 13:19:14 -0800
You can cheat by looking under the blindfold. If the blindfold isn't
very tight, this is easily done. Solving it behind the back makes it
more difficult to manipulate the cube. My execution times behind the
back are always slower than if I do it in front of me. One solution,
although not very practical at this point, is to have a screen that goes
between the solver and the solver's hands so that the audience can still
see the cube, but the solver cannot. -Tyson On Mar 1, 2007, at 1:14 PM,
rubiksmaster12 wrote: > How about solving it behind your back? >
> Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > <tyson.mao@...> wrote: > > > > Stefan, >
> > > Can you think of a way to help protect against cheating?
Do we > need to > > switch to the blacked-out swim goggles?
> > > > -Tyson > > > > On Mar 1, 2007, at 11:50
AM, Stefan Pochmann wrote: > > > > > Just in case you
haven't seen it, Oliver posted a video of > Matyas's > > >
WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI >
> > > > > What's the judge doing 48 seconds into the
solve? Sticking his > hand > > > between Matyas and the
cube? That should be forbidden. It doesn't > > > prove anything
and only creates a chance that the two persons > > >
accidentally touch each other which could distract the cuber a > lot.
> > > Bad! This judge behaviour is not even in the regulations.
Where > did > > > he get that stupid idea from? > >
> > > > Stefan > > > > > > > > >
> > > > >
1564. [Speed cubing group] Re: blind WR and bad judge From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 21:21:36 -0000
That's a good idea. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > You can cheat by looking under the blindfold. If the
blindfold isn't > very tight, this is easily done. Solving it behind
the back makes it > more difficult to manipulate the cube. My
execution times behind the > back are always slower than if I do it
in front of me. > > One solution, although not very practical at
this point, is to have a > screen that goes between the solver and
the solver's hands so that the > audience can still see the cube, but
the solver cannot. > > -Tyson > > On Mar 1, 2007, at 1:14
PM, rubiksmaster12 wrote: > > > How about solving it behind
your back? > > > > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Stefan, >
> > > > > Can you think of a way to help protect against
cheating? Do we > > need to > > > switch to the
blacked-out swim goggles? > > > > > > -Tyson > >
> > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote:
> > > > > > > Just in case you haven't seen it,
Oliver posted a video of > > Matyas's > > > > WR here:
> > > > http://www.youtube.com/watch?v=8CB38wG2XkI > >
> > > > > > What's the judge doing 48 seconds into the
solve? Sticking his > > hand > > > > between Matyas
and the cube? That should be forbidden. It doesn't > > > >
prove anything and only creates a chance that the two persons > >
> > accidentally touch each other which could distract the cuber a
> > lot. > > > > Bad! This judge behaviour is not even
in the regulations. Where > > did > > > > he get that
stupid idea from? > > > > > > > > Stefan >
> > > > > > > > > > > > > >
> > > > > > >
1565. Re: [Speed cubing group] Re: blind WR and bad judge
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 13:26:40 -0800 (PST)
i don't remember who said this, but i think under the table is a great
idea for this. if there isn't a large lip on the far side, the audience
and judges should still be able to see it, and it doesn't hinder
movement like behind the back does. the only issue is after its solved
bringing it back up to the table takes time, but eh nothings perfect
Tyson Mao <tyson.mao@...> wrote: You can cheat by looking under
the blindfold. If the blindfold isn't very tight, this is easily done.
Solving it behind the back makes it more difficult to manipulate the
cube. My execution times behind the back are always slower than if I do
it in front of me. One solution, although not very practical at this
point, is to have a screen that goes between the solver and the solver's
hands so that the audience can still see the cube, but the solver
cannot. -Tyson On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: >
How about solving it behind your back? > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > Stefan, > > >
> Can you think of a way to help protect against cheating? Do we >
need to > > switch to the blacked-out swim goggles? > > >
> -Tyson > > > > On Mar 1, 2007, at 11:50 AM, Stefan
Pochmann wrote: > > > > > Just in case you haven't seen
it, Oliver posted a video of > Matyas's > > > WR here: >
> > http://www.youtube.com/watch?v=8CB38wG2XkI > > > >
> > What's the judge doing 48 seconds into the solve? Sticking his
> hand > > > between Matyas and the cube? That should be
forbidden. It doesn't > > > prove anything and only creates a
chance that the two persons > > > accidentally touch each other
which could distract the cuber a > lot. > > > Bad! This
judge behaviour is not even in the regulations. Where > did > >
> he get that stupid idea from? > > > > > > Stefan
> > > > > > > > > > > > > >
--------------------------------- Access over 1 million songs - Yahoo!
Music Unlimited. [Non-text portions of this message have been removed]
1566. Re: [Speed cubing group] Re: blind WR and bad judge
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 22:29:04 +0100
How do you do when you have 8 different competitors at the same time ?
Bring 8 shields ? I hope you have a truck for all the matierial you need
for a competition because I don't. Gilles 2007/3/1, rubiksmaster12
<poker19@...>: > > That's a good idea. > > >
Patrick > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > You
can cheat by looking under the blindfold. If the blindfold > isn't
> > very tight, this is easily done. Solving it behind the back
makes > it > > more difficult to manipulate the cube. My
execution times behind > the > > back are always slower than if
I do it in front of me. > > > > One solution, although not
very practical at this point, is to have > a > > screen that
goes between the solver and the solver's hands so that > the >
> audience can still see the cube, but the solver cannot. > >
> > -Tyson > > > > On Mar 1, 2007, at 1:14 PM,
rubiksmaster12 wrote: > > > > > How about solving it
behind your back? > > > > > > Patrick > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > <tyson.mao@> wrote: > > >
> > > > > Stefan, > > > > > > > >
Can you think of a way to help protect against cheating? Do we > >
> need to > > > > switch to the blacked-out swim goggles?
> > > > > > > > -Tyson > > > > >
> > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: >
> > > > > > > > Just in case you haven't seen
it, Oliver posted a video of > > > Matyas's > > > >
> WR here: > > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > >
> > > > What's the judge doing 48 seconds into the solve?
Sticking > his > > > hand > > > > > between
Matyas and the cube? That should be forbidden. It > doesn't > >
> > > prove anything and only creates a chance that the two
persons > > > > > accidentally touch each other which
could distract the cuber > a > > > lot. > > > >
> Bad! This judge behaviour is not even in the regulations. >
Where > > > did > > > > > he get that stupid
idea from? > > > > > > > > > > Stefan >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed]
1567. Re: [Speed cubing group] Re: blind WR and bad judge
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 13:37:13 -0800
The shields? Exactly, it's not too practical right now. The regulations
are still evolving. -Tyson On Mar 1, 2007, at 1:29 PM, Gilles van den
Peereboom wrote: > How do you do when you have 8 different
competitors at the same time ? > Bring 8 shields ? > > I hope
you have a truck for all the matierial you need for a > competition
> because I don't. > > Gilles > > 2007/3/1,
rubiksmaster12 <poker19@...>: > > > > That's a good
idea. > > > > > > Patrick > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > <tyson.mao@...>
wrote: > > > > > > You can cheat by looking under the
blindfold. If the blindfold > > isn't > > > very tight,
this is easily done. Solving it behind the back makes > > it >
> > more difficult to manipulate the cube. My execution times
behind > > the > > > back are always slower than if I do
it in front of me. > > > > > > One solution, although
not very practical at this point, is to > have > > a > >
> screen that goes between the solver and the solver's hands so that
> > the > > > audience can still see the cube, but the
solver cannot. > > > > > > -Tyson > > > >
> > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > >
> > > > > How about solving it behind your back? >
> > > > > > > Patrick > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > >
> Stefan, > > > > > > > > > > Can you
think of a way to help protect against cheating? Do we > > >
> need to > > > > > switch to the blacked-out swim
goggles? > > > > > > > > > > -Tyson >
> > > > > > > > > On Mar 1, 2007, at 11:50
AM, Stefan Pochmann wrote: > > > > > > > > >
> > Just in case you haven't seen it, Oliver posted a video of
> > > > Matyas's > > > > > > WR here: >
> > > > > http://www.youtube.com/watch?v=8CB38wG2XkI >
> > > > > > > > > > > What's the judge
doing 48 seconds into the solve? Sticking > > his > > >
> hand > > > > > > between Matyas and the cube?
That should be forbidden. It > > doesn't > > > > >
> prove anything and only creates a chance that the two > persons
> > > > > > accidentally touch each other which could
distract the cuber > > a > > > > lot. > > >
> > > Bad! This judge behaviour is not even in the regulations.
> > Where > > > > did > > > > > > he
get that stupid idea from? > > > > > > > > >
> > > Stefan > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > >
1568. New Speedcubing site From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 21:48:15 -0000
i have created a site at www.cubeworld.co.nr that has a 3x3x3 solution
and soon to come video 4x4x4 and 5x5x5 solutions check in to see updates
1569. Re: New Speedcubing site From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 22:07:39 -0000
Hi! Good to see you used imagecube a lot ;). Did you use my tool to
generate the codes? + You forgot to remove a few hyperlinks to applets
on some places. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" <poker19@...> wrote: > > i have created a
site at www.cubeworld.co.nr that has a 3x3x3 solution > and soon to
come video 4x4x4 and 5x5x5 solutions check in to see updates >
1570. Re: New Speedcubing site From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 22:16:42 -0000
Yes I did, your imagecube works great. without it it would have been
hard to make the cubes. and i'll get on removing the hyperlinks Patrick
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi! > > Good to see you used
imagecube a lot ;). > > Did you use my tool to generate the codes?
> > + You forgot to remove a few hyperlinks to applets on some
places. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" >
<poker19@> wrote: > > > > i have created a site at
www.cubeworld.co.nr that has a 3x3x3 > solution > > and soon to
come video 4x4x4 and 5x5x5 solutions check in to see > updates >
> >
1571. Re: Third clock solve at Belgian Open ? From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 22:31:09 -0000
For me it was a typical 'erik screw up'. I made a mistake on the last
few 'clockies' and had to start all over again (twice)... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > As for me it was just a mistake :
I forgot to push some buttons after > aligning the clocks. > >
For the Clock event, I put full responsibility on organising. > I had
no opportunity to practice beforehand. > > For the magic, I did
not have that problem, nor for the 3x3 OH and 3x3 > speedsolve. >
For the 3x3OH : it was just pressure. > (Congratulations again Milan
;-)) > > Gilles > > 2007/3/1, Stefan Pochmann
<pochmann@...>: > > > > Argh, I had already created
the tinyurl, then forgot to include it: > > > >
http://tinyurl.com/2umbep > > > > Cheers! > > Stefan
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan > > Pochmann" <pochmann@> wrote: > >
> > > > I see several people (Matyas, Alexander, Erik,
Gilles, Dan) needed > > > considerably more time for the third
solve than for the first two. > > > Coincidence or was there
something special about it? Why did you > > guys > > >
need so much longer for that one? > > > > > > Cheers!
> > > Stefan > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
1572. Re: blind WR and bad judge From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 23:11:55 -0000
I don't think that that is a bad idea. It does prove a lot, and has
minimal risk of distraction. Plus, I think that a cuber should be able
to cope with such distractions. An accidental bump, flicker in lighting,
or sudden loud noises from the audience should not be much of a problem
for an experienced cuber. I think it's a good idea, and shows that the
judge was being proactive in detecting forms of cheating. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Just in case you haven't seen it,
Oliver posted a video of Matyas's > WR here: >
http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas
and the cube? That should be forbidden. It doesn't > prove anything
and only creates a chance that the two persons > accidentally touch
each other which could distract the cuber a lot. > Bad! This judge
behaviour is not even in the regulations. Where did > he get that
stupid idea from? > > Stefan >
1573. Re: [Speed cubing group] Re: blind WR and bad judge
From:
"Patrick PJK" <pjksportscards@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 1 Mar 2007 16:12:10 -0700
Blacked out goggles sound the best IMO. I think once we get enough
around, that would work out well. Before each competitor goes, the judge
can check to make sure they are indeed unable to see through them. The
current way is nice, yes, but there is that point where they can look
under the blindfold. With goggles blacked out, that is pretty much
impossible. ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, March 01, 2007 2:37 PM Subject: Re: [Speed cubing group]
Re: blind WR and bad judge The shields? Exactly, it's not too practical
right now. The regulations are still evolving. -Tyson On Mar 1, 2007, at
1:29 PM, Gilles van den Peereboom wrote: > How do you do when you
have 8 different competitors at the same time ? > Bring 8 shields ?
> > I hope you have a truck for all the matierial you need for a
> competition > because I don't. > > Gilles > >
2007/3/1, rubiksmaster12 <poker19@...<mailto:poker19@...>>:
> > > > That's a good idea. > > > > > >
Patrick > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > <tyson.mao@...>
wrote: > > > > > > You can cheat by looking under the
blindfold. If the blindfold > > isn't > > > very tight,
this is easily done. Solving it behind the back makes > > it >
> > more difficult to manipulate the cube. My execution times
behind > > the > > > back are always slower than if I do
it in front of me. > > > > > > One solution, although
not very practical at this point, is to > have > > a > >
> screen that goes between the solver and the solver's hands so that
> > the > > > audience can still see the cube, but the
solver cannot. > > > > > > -Tyson > > > >
> > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > >
> > > > > How about solving it behind your back? >
> > > > > > > Patrick > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > >
> Stefan, > > > > > > > > > > Can you
think of a way to help protect against cheating? Do we > > >
> need to > > > > > switch to the blacked-out swim
goggles? > > > > > > > > > > -Tyson >
> > > > > > > > > On Mar 1, 2007, at 11:50
AM, Stefan Pochmann wrote: > > > > > > > > >
> > Just in case you haven't seen it, Oliver posted a video of
> > > > Matyas's > > > > > > WR here: >
> > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI<http://www.youtube.com/watch?v=8CB38wG2XkI>
> > > > > > > > > > > > What's the
judge doing 48 seconds into the solve? Sticking > > his > >
> > hand > > > > > > between Matyas and the
cube? That should be forbidden. It > > doesn't > > > >
> > prove anything and only creates a chance that the two >
persons > > > > > > accidentally touch each other
which could distract the cuber > > a > > > > lot. >
> > > > > Bad! This judge behaviour is not even in the
regulations. > > Where > > > > did > > > >
> > he get that stupid idea from? > > > > > >
> > > > > > Stefan > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
1574. Re: [Speed cubing group] blind WR and bad judge From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 23:19:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > This is partially on topic, but I
have heard that you must set the cube down before donning the blindfold.
Yet, I have seen many times that people just put the blindfold on and go
for it. Which way is right? Good question. I have always placed my
blindfold on my forehead before memorization and then slipped it down to
my eyes just before starting. No body has pointed out anything wrong in
what I do. So I would hope that it is okay. I can't think of a reason
why it would not be okay. Anyone with a definitive answer? -Doug
1575. Re: blind WR and bad judge From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 23:20:54 -0000
Hey Lazy Ass :) I checked the regs, and this particular rule doesn't
seem to be in. But there is a regulation... # B4b) The competitor may
manipulate the puzzle only after the judge has verified that the
competitor has properly donned the blindfold. The judge must not delay
the competitor by more than 1 second. Seems a bit of a funny rule to me,
I bet not many judges know it... Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > This is partially on topic, but I
have heard that you must set the cube down before donning the blindfold.
Yet, I have seen many times that people just put the blindfold on and go
for it. Which way is right? > > I guess I could stop being a lazy
ass and look in the regs, but I don't wanna. > > Frank > >
Tyson Mao <tyson.mao@...> wrote: > Stefan, > > Can you
think of a way to help protect against cheating? Do we need to >
switch to the blacked-out swim goggles? > > -Tyson > > On
Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > Just in
case you haven't seen it, Oliver posted a video of Matyas's > > WR
here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > >
> > What's the judge doing 48 seconds into the solve? Sticking his
hand > > between Matyas and the cube? That should be forbidden. It
doesn't > > prove anything and only creates a chance that the two
persons > > accidentally touch each other which could distract the
cuber a lot. > > Bad! This judge behaviour is not even in the
regulations. Where did > > he get that stupid idea from? > >
> > Stefan > > > > > > > > > > >
> --------------------------------- > Need a quick answer? Get one
in minutes from people who know. Ask your question on Yahoo! Answers.
> > [Non-text portions of this message have been removed] >
1576. Re: Third clock solve at Belgian Open ? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 23:22:12 -0000
Well, obviously because I had two good solves in the first two clocks, I
had to mess up the third one. Otherwise my average would actually have
been good... we can't have that can we. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I see several people (Matyas,
Alexander, Erik, Gilles, Dan) needed > considerably more time for the
third solve than for the first two. > Coincidence or was there
something special about it? Why did you guys > need so much longer
for that one? > > Cheers! > Stefan >
1577. Re: blind WR and bad judge From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Mar 2007 23:29:10 -0000
As far as I know this is common practice, at least in competitions I
attended the last year. I did the same thing with a paper at the Belgian
Open... I absolutely trusted the people I was judging (and any
participant at that competition for what it's worth), but I think it's
comparable to an illusionist who uses a steel ring to prove to the
audience something is floating in the air .. if you catch my drift.
Personally I don't feel comfortable doing this as a judge , because A)
To the competitors or audience it might be interpreted as the judge not
trusting the competitor (which could be a good thing as well, but most
of the time the competitor in question is in fact someone with a good
reputation). B) I don't know if blindsolvers notice and get distracted
with this routine... I try to do it very carefully... but am not sure
But because of the first point (A) I just made, I think this routine
should be done to all competitors in blindfold events, or none of them.
I checked what the official regulations are, but they say nothing about
the judge checking the blindfold while the competitor is already in the
solving phase. - Koen --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > I don't think that that
is a bad idea. It does prove a lot, and has > minimal risk of
distraction. Plus, I think that a cuber should be > able to cope with
such distractions. An accidental bump, flicker in > lighting, or
sudden loud noises from the audience should not be much > of a
problem for an experienced cuber. > > I think it's a good idea,
and shows that the judge was being > proactive in detecting forms of
cheating. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Just in case you haven't
seen it, Oliver posted a video of > Matyas's > > WR here: >
> http://www.youtube.com/watch?v=8CB38wG2XkI > > > >
What's the judge doing 48 seconds into the solve? Sticking his > hand
> > between Matyas and the cube? That should be forbidden. It
doesn't > > prove anything and only creates a chance that the two
persons > > accidentally touch each other which could distract the
cuber a > lot. > > Bad! This judge behaviour is not even in the
regulations. Where > did > > he get that stupid idea from? >
> > > Stefan > > >
1578. Re: [Speed cubing group] Re: blind WR and bad judge
From:
Rory Margraf <enguarde1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Mar 2007 19:31:38 -0800 (PST)
So what does a competitor do if they have no intention of cheating, but
somewhere in the solve, they realize that there is a space that they
don't want? If they stop and tell the judge, this good for them morally
and the other competitors competitively as the competition results
aren't skewed, but it also means that the solve has to be nullified for
that competitor so now the situation becomes a bit more complex. Rory
goodxy2002 <goodxy2002@...> wrote: hand waving is a necessary. the
judge just has to be careful to not interfere
--------------------------------- We won't tell. Get more on shows you
hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list.
[Non-text portions of this message have been removed]
1579. Re: blind WR and bad judge From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 07:16:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > I don't think that that is a bad idea.
It does prove a lot, and has > minimal risk of distraction. If I
wanted to cheat and was looking under the blindfold, doing this wouldn't
help the judge to notice it. I would just do some T-permutations etc.
while the hand/paper was there and continue solving after I could see
the cube again. But I don't think anyone is going to seriously do that.
-- Johannes Laire > -Doug
1580. Any good places to buy DIY Cubes? From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 08:32:34 -0000
I need a good site that sells DIY cubes CHEAP (around 5-15 USD) and have
cheap shipping or free shipping to Australia.
1581. Re: blind WR and bad judge From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 09:11:52 -0000
Hi Koen, Did you also do it when you were judging me..? I am almost
certain Ron also did it with me, while I didn't feel anything. I do
remember that Mathyas noticed it in this case. I could see him being
annoyed by it, an he was definately distracted, but NOT like any
response one would have when he was able to see the cube and his sight
was blocked (just te be clear about that). The judge probably touched
him in one way or another. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > As far as I know this is common
practice, at least in competitions I > attended the last year. I did
the same thing with a paper at the > Belgian Open... I absolutely
trusted the people I was judging (and any > participant at that
competition for what it's worth), but I think it's > comparable to an
illusionist who uses a steel ring to prove to the > audience
something is floating in the air .. if you catch my drift. > >
Personally I don't feel comfortable doing this as a judge , because >
A) To the competitors or audience it might be interpreted as the judge
> not trusting the competitor (which could be a good thing as well,
but > most of the time the competitor in question is in fact someone
with a > good reputation). > B) I don't know if blindsolvers
notice and get distracted with this > routine... I try to do it very
carefully... but am not sure > > But because of the first point
(A) I just made, I think this routine > should be done to all
competitors in blindfold events, or none of them. > > I checked
what the official regulations are, but they say nothing > about the
judge checking the blindfold while the competitor is already > in the
solving phase. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > I don't think that that is
a bad idea. It does prove a lot, and has > > minimal risk of
distraction. Plus, I think that a cuber should be > > able to cope
with such distractions. An accidental bump, flicker in > >
lighting, or sudden loud noises from the audience should not be much
> > of a problem for an experienced cuber. > > > > I
think it's a good idea, and shows that the judge was being > >
proactive in detecting forms of cheating. > > > > > >
-Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Just in case you
haven't seen it, Oliver posted a video of > > Matyas's > >
> WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI
> > > > > > What's the judge doing 48 seconds into the
solve? Sticking his > > hand > > > between Matyas and the
cube? That should be forbidden. It doesn't > > > prove anything
and only creates a chance that the two persons > > >
accidentally touch each other which could distract the cuber a > >
lot. > > > Bad! This judge behaviour is not even in the
regulations. Where > > did > > > he get that stupid idea
from? > > > > > > Stefan > > > > > >
1582. Re: blind WR and bad judge From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 09:51:23 -0000
Yes, I did this during all attempts I judged. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Koen, > > Did you also do
it when you were judging me..? > > I am almost certain Ron also
did it with me, while I didn't feel > anything. > > I do
remember that Mathyas noticed it in this case. I could see him >
being annoyed by it, an he was definately distracted, but NOT like >
any response one would have when he was able to see the cube and his
> sight was blocked (just te be clear about that). The judge probably
> touched him in one way or another. > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > As far as I know this is
common practice, at least in competitions I > > attended the last
year. I did the same thing with a paper at the > > Belgian Open...
I absolutely trusted the people I was judging (and > any > >
participant at that competition for what it's worth), but I think >
it's > > comparable to an illusionist who uses a steel ring to
prove to the > > audience something is floating in the air .. if
you catch my drift. > > > > Personally I don't feel
comfortable doing this as a judge , because > > A) To the
competitors or audience it might be interpreted as the > judge >
> not trusting the competitor (which could be a good thing as well,
> but > > most of the time the competitor in question is in
fact someone with > a > > good reputation). > > B) I
don't know if blindsolvers notice and get distracted with this > >
routine... I try to do it very carefully... but am not sure > >
> > But because of the first point (A) I just made, I think this
routine > > should be done to all competitors in blindfold events,
or none of > them. > > > > I checked what the official
regulations are, but they say nothing > > about the judge checking
the blindfold while the competitor is > already > > in the
solving phase. > > > > - Koen > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > I don't think
that that is a bad idea. It does prove a lot, and > has > >
> minimal risk of distraction. Plus, I think that a cuber should be
> > > able to cope with such distractions. An accidental bump,
flicker > in > > > lighting, or sudden loud noises from the
audience should not be > much > > > of a problem for an
experienced cuber. > > > > > > I think it's a good
idea, and shows that the judge was being > > > proactive in
detecting forms of cheating. > > > > > > > >
> -Doug > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > >
<pochmann@> wrote: > > > > > > > > Just in
case you haven't seen it, Oliver posted a video of > > >
Matyas's > > > > WR here: > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > >
> > What's the judge doing 48 seconds into the solve? Sticking his
> > > hand > > > > between Matyas and the cube?
That should be forbidden. It > doesn't > > > > prove
anything and only creates a chance that the two persons > > >
> accidentally touch each other which could distract the cuber a >
> > lot. > > > > Bad! This judge behaviour is not even
in the regulations. Where > > > did > > > > he get
that stupid idea from? > > > > > > > > Stefan
> > > > > > > > > >
1583. Re: Re : [Speed cubing group] Belgian Open videos?
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 10:26:08 -0000
Rama has got some vids of belgian open uploaded including 5x5 WR,
http://www.youtube.com/profile?user=redSuikoden Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...>
wrote: > > ----- > On 3/1/07, rubiksmaster12
<poker19@...> wrote: > Do you have any videos that we can see
now? i don't want to wait 2 weeks to > see the videos. especially the
10.36 one > ----- > > http://tinyurl.com/3x47yp > >
-Chris > ** > > > [Non-text portions of this message have
been removed] >
1584. WR 10.36 From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 12:26:54 -0000
The video is now on strangepuzzle.
1585. Re: [Speed cubing group] DIY 3x3x3 Screws From:
"alejandro_lamas" <alejandro_lamas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 13:12:51 -0000
> Maybe you should ask the owner of the website, and then tell us
all. :-) Thanks. Yes, I already did it.
http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks
that a) is better :) Another question Has someone some experience with
Finger's DIY? http://www.9spuzzles.com/ Are they the same that the
cube4you? Lately there are many DIY's in different webs, and as I see
that there are good and bad cubes, I only wanted your recommendation
Thanks again. Jan
1586. Re: WR 10.36 From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 14:40:38 -0000
Wow, that's cool. It happens so fast, it's hard to tell if that was an
OLL skip? Was that a U-perm at the end? Anyway, congratulations! Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > The video is now on
strangepuzzle. >
1587. Re: WR 10.36 From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 15:39:39 -0000
I have to echo Chris's congratulations. That is amazing. Stephen --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Wow, that's cool. It happens so
fast, it's hard to tell if that was an > OLL skip? Was that a U-perm
at the end? Anyway, congratulations! > > Chris > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > The video is now on
strangepuzzle. > > >
1588. Re: [Speed cubing group] Re: WR 10.36 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 17:21:50 +0100
G Perm 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>:
> > Wow, that's cool. It happens so fast, it's hard to tell if
that was an > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Edouard" > <e_chambon@...> wrote: > > > > The
video is now on strangepuzzle. > > > > > [Non-text
portions of this message have been removed]
1589. Re: [Speed cubing group] blind WR and bad judge From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 17:07:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Stefan, > > Can you think
of a way to help protect against cheating? Do we need to > switch to
the blacked-out swim goggles? > > -Tyson Well, yes I still like
the idea of those goggles I suggested recently. Those weren't swimming
goggles, though, but protective glasses for welding. The key idea is
that the judge can check *before* the whole attempt, and thus with no
need to rush, that the glasses sit tight on the skin, and that the front
part can be closed by the competitor quickly and safely, somewhat
snapping into place so that there's really no way to see through. I
believe all the blindfolds I have used in competitions so far would've
allowed me to see the cube, had I wanted to. Cheers! Stefan
1590. Clock average From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 17:29:47 +0000 (GMT)
I don't know about u guys, but would prefer if the clock event also had
5 solves and an average dropping fastest and slowest. Otherwise small
problems could make a great difference in the final ranking. One solve
normally doesn't take to long so why not?
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1591. [Speed cubing group] Re: WR 10.36 From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 17:57:46 -0000
We don't see very well on the video. Gilles will try to improve the
quality (and the visibility) on the video, thanks to him. OLL was a
square (only a square was oriented). PLL a G. Thanks a lot. Edouard ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > G Perm > > 2007/3/2,
christopher_pelley <no_reply@yahoogroups.com>: > > > >
Wow, that's cool. It happens so fast, it's hard to tell if that was an
> > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Edouard" > > <e_chambon@> wrote: > > >
> > > The video is now on strangepuzzle. > > > >
> > > > > > > > [Non-text portions of this
message have been removed] >
1592. [Speed cubing group] Re: WR 10.36 From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 19:02:57 -0000
Excellent work! So have you managed to reconstruct the solve from the
scramble? I'm always fascinated to see those. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > We don't see very well on the video. Gilles will try to
improve the > quality (and the visibility) on the video, thanks to
him. > OLL was a square (only a square was oriented). > PLL a G.
> > Thanks a lot. > > Edouard > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > G Perm > > > >
2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > >
> > > > Wow, that's cool. It happens so fast, it's hard to
tell if that > was an > > > OLL skip? Was that a U-perm at
the end? Anyway, congratulations! > > > > > > Chris
> > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Edouard" > > >
<e_chambon@> wrote: > > > > > > > > The
video is now on strangepuzzle. > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
1593. Re: [Speed cubing group] Re: WR 10.36 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 19:47:19 +0100
me ? 2007/3/2, Edouard <e_chambon@...>: > > We don't see
very well on the video. Gilles will try to improve the > quality (and
the visibility) on the video, thanks to him. > OLL was a square (only
a square was oriented). > PLL a G. > > Thanks a lot. > >
Edouard > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > G Perm > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > Wow, that's cool. It happens so
fast, it's hard to tell if that > was an > > > OLL skip? Was
that a U-perm at the end? Anyway, congratulations! > > > >
> > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"Edouard" > > > <e_chambon@> wrote: > > > >
> > > > The video is now on strangepuzzle. > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been
removed]
1594. Re: [Speed cubing group] Clock average From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Mar 2007 19:49:19 +0100
I agree. Especially with the clock one small misalignment (especially on
the side you can't see) would cause a DNF and now this means a DNF for
the average also. Just look at the results from the Belgian Open
(http://www.worldcubeassociation.org/results/competition.php?competitionId=BelgianOpen2007&allResults=1#clock)
1/3 of the competitors had a DNF, including 2 people that would
(probably) have been 2nd and 6th. ----- Original Message ----- From:
Tobias Daneels To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
March 02, 2007 6:29 PM Subject: [Speed cubing group] Clock average I
don't know about u guys, but would prefer if the clock event also had 5
solves and an average dropping fastest and slowest. Otherwise small
problems could make a great difference in the final ranking. One solve
normally doesn't take to long so why not?
__________________________________________________________ Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez
des connaissances, des opinions et des expériences des internautes sur
Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed]
1595. Re: [Speed cubing group] Re: blind WR and bad judge
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Mar 2007 20:07:38 +0100
Yes, I remember the judge checking Mathyas during his second solve. I
also think he was touched, because his reaction was that of someone that
was in full focus and then suddenly disturbed. I really like Stefans
idea of the welding glasses. They wouldn't allow people to cheat,
Disturbing checks would not be necessary (they could be done in
advance), People with glasses wouldn't lose time, They wouldn't put as
much strain on the eyes/head is swimming goggles, It could even look
"tough" ;-} Now how would we acquire a dozen or more of these without
spending any/too much money? ----- Original Message ----- From: Joël van
Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02,
2007 10:11 AM Subject: [Speed cubing group] Re: blind WR and bad judge
Hi Koen, Did you also do it when you were judging me..? I am almost
certain Ron also did it with me, while I didn't feel anything. I do
remember that Mathyas noticed it in this case. I could see him being
annoyed by it, an he was definately distracted, but NOT like any
response one would have when he was able to see the cube and his sight
was blocked (just te be clear about that). The judge probably touched
him in one way or another. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > As far as I know this is common
practice, at least in competitions I > attended the last year. I did
the same thing with a paper at the > Belgian Open... I absolutely
trusted the people I was judging (and any > participant at that
competition for what it's worth), but I think it's > comparable to an
illusionist who uses a steel ring to prove to the > audience
something is floating in the air .. if you catch my drift. > >
Personally I don't feel comfortable doing this as a judge , because >
A) To the competitors or audience it might be interpreted as the judge
> not trusting the competitor (which could be a good thing as well,
but > most of the time the competitor in question is in fact someone
with a > good reputation). > B) I don't know if blindsolvers
notice and get distracted with this > routine... I try to do it very
carefully... but am not sure > > But because of the first point
(A) I just made, I think this routine > should be done to all
competitors in blindfold events, or none of them. > > I checked
what the official regulations are, but they say nothing > about the
judge checking the blindfold while the competitor is already > in the
solving phase. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > I don't think that that is
a bad idea. It does prove a lot, and has > > minimal risk of
distraction. Plus, I think that a cuber should be > > able to cope
with such distractions. An accidental bump, flicker in > >
lighting, or sudden loud noises from the audience should not be much
> > of a problem for an experienced cuber. > > > > I
think it's a good idea, and shows that the judge was being > >
proactive in detecting forms of cheating. > > > > > >
-Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Just in case you
haven't seen it, Oliver posted a video of > > Matyas's > >
> WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI
> > > > > > What's the judge doing 48 seconds into the
solve? Sticking his > > hand > > > between Matyas and the
cube? That should be forbidden. It doesn't > > > prove anything
and only creates a chance that the two persons > > >
accidentally touch each other which could distract the cuber a > >
lot. > > > Bad! This judge behaviour is not even in the
regulations. Where > > did > > > he get that stupid idea
from? > > > > > > Stefan > > > > > >
[Non-text portions of this message have been removed]
1596. Re: [Speed cubing group] Belgian Open videos? From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Mar 2007 20:09:45 +0100
Grada and Peter Ooms (Alexanders mother and father) have a lot on video.
I will help them get it on a computer, probably someday next week. After
that I could sent one or more DVD's to you. Should I sent them to
Switzerland or the US? ----- Original Message ----- From: sgowal To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 01, 2007
3:31 PM Subject: [Speed cubing group] Belgian Open videos? Hello, For
those of you who don't know it yet I am currently making a movie about
the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some
very important videos (in possibly good quality): Edouard Chambon (3x3):
10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2):
3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth
(Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars
Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41
minutes (end of the solve) If any of you has one or more of them, please
email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can
receive it/them. Of course the final movie will be available to anyone
even though it may take some time until I finish it (maybe 2 weeks).
Thanks, Sven [Non-text portions of this message have been removed]
1597. Re: [Speed cubing group] Re: WR 10.36 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 20:30:50 +0100
By the way, this is the scramble : D' U L2 R2 F' D B' D' B' D U' R U B
R2 D2 U' B2 F2 L' B F L2 R' B2 There was another good scramble for 2nd
scramble of group A in the 3x3 first round. I'll try to copy it one of
these days. GIlles 02 Mar 2007 11:25:50 -0800, christopher_pelley
<no_reply@yahoogroups.com>: > > Excellent work! So have you
managed to reconstruct the solve from > the scramble? I'm always
fascinated to see those. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Edouard" > <e_chambon@...> wrote: > > > > We
don't see very well on the video. Gilles will try to improve the >
> quality (and the visibility) on the video, thanks to him. > >
OLL was a square (only a square was oriented). > > PLL a G. >
> > > Thanks a lot. > > > > Edouard > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > Peereboom" <gillesvdp@> wrote: >
> > > > > G Perm > > > > > > 2007/3/2,
christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > > > Wow, that's cool. It
happens so fast, it's hard to tell if > that > > was an >
> > > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > > > > > Chris > >
> > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> > "Edouard" > > > > <e_chambon@> wrote: >
> > > > > > > > > The video is now on
strangepuzzle. > > > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > [Non-text portions of this message have
been removed]
1598. [Speed cubing group] Re: WR 10.36 From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 20:06:40 -0000
Gilles (vdp) will give me the scramble and i'll try .... That would be
fun that I do 15seconds :-D --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Excellent work! So have you
managed to reconstruct the solve from > the scramble? I'm always
fascinated to see those. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > We don't see very well on
the video. Gilles will try to improve the > > quality (and the
visibility) on the video, thanks to him. > > OLL was a square
(only a square was oriented). > > PLL a G. > > > >
Thanks a lot. > > > > Edouard > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > G
Perm > > > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com>: > > > > > > >
> Wow, that's cool. It happens so fast, it's hard to tell if >
that > > was an > > > > OLL skip? Was that a U-perm at
the end? Anyway, congratulations! > > > > > > >
> Chris > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Edouard" > > > >
<e_chambon@> wrote: > > > > > > > > >
> The video is now on strangepuzzle. > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > >
1599. Re: [Speed cubing group] Re: WR 10.36 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 12:26:46 -0800
You know, that happens to me? (Or at least it did when I cubed more.)
I'd do like, a 12 or 13 second solve on JNetCube, try the scramble
again, and get a 17 second solve. Sometimes I guess you go faster when
you aren't thinking about things. Leyan and I were in New York and I
challenged him to a game of Brain Ball. It's a game where you strap a
headband to your head (not to your arm, because it's a headband) and it
reads your alpha and theta waves. Whoever is more calm wins, and it
pushes the ball towards the other players. So Leyan and I tried and I
lost terribly (because I'm always stressed and he's always asleep) and
then we tried one while blindfold cubing. It was a draw, so then we just
kept the game going regular style, except I started solving the cube and
it turns out, my brain activity was very VERY low while solving the
cube. Probably lower than if we had not been doing anything at all.
-Tyson On Mar 2, 2007, at 12:06 PM, Edouard wrote: > Gilles (vdp)
will give me the scramble and i'll try .... > That would be fun that
I do 15seconds :-D > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: > > > > Excellent work! So have
you managed to reconstruct the solve from > > the scramble? I'm
always fascinated to see those. > > > > Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
> > <e_chambon@> wrote: > > > > > > We
don't see very well on the video. Gilles will try to improve > the
> > > quality (and the visibility) on the video, thanks to him.
> > > OLL was a square (only a square was oriented). > >
> PLL a G. > > > > > > Thanks a lot. > > >
> > > Edouard > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
> Peereboom" <gillesvdp@> wrote: > > > > > >
> > G Perm > > > > > > > > 2007/3/2,
christopher_pelley <no_reply@yahoogroups.com>: > > > >
> > > > > > Wow, that's cool. It happens so fast, it's
hard to tell if > > that > > > was an > > > >
> OLL skip? Was that a U-perm at the end? Anyway, >
congratulations! > > > > > > > > > > Chris
> > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com>, > > > > > "Edouard" > >
> > > <e_chambon@> wrote: > > > > > >
> > > > > > The video is now on strangepuzzle. >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
1600. [Speed cubing group] Re: WR 10.36 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 21:28:38 -0000
http://grrroux.free.fr/belgique2007/SuperEd.avi Sorry, I couldn't
improve it, just made it brighter. By the way, who should we thank for
the original video? Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > We don't see very well on the video. Gilles will try to
improve the > quality (and the visibility) on the video, thanks to
him. > OLL was a square (only a square was oriented). > PLL a G.
> > Thanks a lot. > > Edouard > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > G Perm > > > >
2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > >
> > > > Wow, that's cool. It happens so fast, it's hard to
tell if that > was an > > > OLL skip? Was that a U-perm at
the end? Anyway, congratulations! > > > > > > Chris
> > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Edouard" > > > <e_chambon@> wrote: >
> > > > > > > The video is now on strangepuzzle.
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > >
1601. Re: WR 10.36 From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 22:16:02 -0000
What's with the judge having no reation? --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I
couldn't improve it, just made it brighter. > By the way, who should
we thank for the original video? > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > We don't see very well on
the video. Gilles will try to improve the > > quality (and the
visibility) on the video, thanks to him. > > OLL was a square
(only a square was oriented). > > PLL a G. > > > >
Thanks a lot. > > > > Edouard > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > G
Perm > > > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com>: > > > > > > >
> Wow, that's cool. It happens so fast, it's hard to tell if that
> > was an > > > > OLL skip? Was that a U-perm at the
end? Anyway, congratulations! > > > > > > > >
Chris > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > > "Edouard" > > > >
<e_chambon@> wrote: > > > > > > > > >
> The video is now on strangepuzzle. > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > >
1602. Re: Re: [Speed cubing group] DIY 3x3x3 Screws From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 2 Mar 2007 19:35:53 +0100
Hi Alejandro, Yes, I think it is indeed type a)! Check out the other
Chinese site: This is type a:
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg
This is type b:
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg
Do you see the different screws? Type a is the one that rules! Have fun,
Ron ----- Original Message ----- From: "alejandro_lamas"
<alejandro_lamas@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 02,
2007 2:12 PM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws
> Maybe you should ask the owner of the website, and then tell us
all. :-) Thanks. Yes, I already did it.
http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks
that a) is better :) Another question Has someone some experience with
Finger's DIY? http://www.9spuzzles.com/ Are they the same that the
cube4you? Lately there are many DIY's in different webs, and as I see
that there are good and bad cubes, I only wanted your recommendation
Thanks again. Jan
1603. Re: [Speed cubing group] Re: blind WR and bad judge
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 20:35:40 +0100
Well, just use a bit of the income of championships to invest in
goggles. Just as mush as a bit of income is now invested in stopwatches
and so on ! Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: >
> Yes, I remember the judge checking Mathyas during his second solve.
I > also think he was touched, because his reaction was that of
someone that was > in full focus and then suddenly disturbed. >
> I really like Stefans idea of the welding glasses. > They
wouldn't allow people to cheat, > Disturbing checks would not be
necessary (they could be done in advance), > People with glasses
wouldn't lose time, > They wouldn't put as much strain on the
eyes/head is swimming goggles, > It could even look "tough" ;-} >
> Now how would we acquire a dozen or more of these without spending
any/too > much money? > > > ----- Original Message -----
> From: Joël van Noort > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, March 02, 2007 10:11 AM > Subject: [Speed cubing
group] Re: blind WR and bad judge > > Hi Koen, > > Did you
also do it when you were judging me..? > > I am almost certain Ron
also did it with me, while I didn't feel > anything. > > I do
remember that Mathyas noticed it in this case. I could see him >
being annoyed by it, an he was definately distracted, but NOT like >
any response one would have when he was able to see the cube and his
> sight was blocked (just te be clear about that). The judge probably
> touched him in one way or another. > > - Joël. > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Koen Heltzel" > <allyourbase@...> wrote: > > >
> As far as I know this is common practice, at least in competitions
I > > attended the last year. I did the same thing with a paper at
the > > Belgian Open... I absolutely trusted the people I was
judging (and > any > > participant at that competition for what
it's worth), but I think > it's > > comparable to an
illusionist who uses a steel ring to prove to the > > audience
something is floating in the air .. if you catch my drift. > >
> > Personally I don't feel comfortable doing this as a judge ,
because > > A) To the competitors or audience it might be
interpreted as the > judge > > not trusting the competitor
(which could be a good thing as well, > but > > most of the
time the competitor in question is in fact someone with > a > >
good reputation). > > B) I don't know if blindsolvers notice and
get distracted with this > > routine... I try to do it very
carefully... but am not sure > > > > But because of the
first point (A) I just made, I think this routine > > should be
done to all competitors in blindfold events, or none of > them. >
> > > I checked what the official regulations are, but they say
nothing > > about the judge checking the blindfold while the
competitor is > already > > in the solving phase. > >
> > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > <no_reply@> wrote: > > > >
> > I don't think that that is a bad idea. It does prove a lot,
and > has > > > minimal risk of distraction. Plus, I think
that a cuber should be > > > able to cope with such
distractions. An accidental bump, flicker > in > > >
lighting, or sudden loud noises from the audience should not be >
much > > > of a problem for an experienced cuber. > >
> > > > I think it's a good idea, and shows that the judge
was being > > > proactive in detecting forms of cheating. >
> > > > > > > > -Doug > > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > > <pochmann@> wrote: > >
> > > > > > Just in case you haven't seen it, Oliver
posted a video of > > > Matyas's > > > > WR here:
> > > > http://www.youtube.com/watch?v=8CB38wG2XkI > >
> > > > > > What's the judge doing 48 seconds into the
solve? Sticking his > > > hand > > > > between
Matyas and the cube? That should be forbidden. It > doesn't > >
> > prove anything and only creates a chance that the two persons
> > > > accidentally touch each other which could distract
the cuber a > > > lot. > > > > Bad! This judge
behaviour is not even in the regulations. Where > > > did >
> > > he get that stupid idea from? > > > > >
> > > Stefan > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Alejandro, > > Yes, I think it
is indeed type a)! > > Check out the other Chinese site: > This
is type a: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg
> This is type b: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg
> > Do you see the different screws? Type a is the one that rules!
> > Have fun, > > Ron > Oh thank you for clarifying it
Ron! I was about to order like 3 DIY type (c) (well...my parents aren't
convinced of buying from China -.-") Is the shipping cost expensive?
Thanks, -Harris
1605. Cube auctions From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Mar 2007 23:51:53 -0000
Sunday is the last chance to bid on my puzzles if interested. Have a
look if you missed my other post! http://tinyurl.com/2e8zp5
http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1606. Re: [Speed cubing group] Belgian Open videos? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Mar 2007 21:25:31 +0100
What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen
<avgalen@...>: > > Grada and Peter Ooms (Alexanders mother
and father) have a lot on video. > I will help them get it on a
computer, probably someday next week. After > that I could sent one
or more DVD's to you. Should I sent them to > Switzerland or the US?
> > ----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing
group] Belgian Open videos? > > Hello, > > For those of you
who don't know it yet I am currently making a movie > about the
Belgian Open 2007 (will be around 15 to 20 minutes). > > But I
miss some very important videos (in possibly good quality): > >
Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47
minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3
blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds
> Milán Baticz (Master Magic): any solve > Lars Vandenbergh
(Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes
(end of the solve) > > If any of you has one or more of them,
please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss
how I can receive it/them. > > Of course the final movie will be
available to anyone even though it > may take some time until I
finish it (maybe 2 weeks). > > Thanks, > > Sven > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
1607. [Speed cubing group] Re: blind WR and bad judge From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Mar 2007 03:12:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Well, just use a bit
of the income of championships to invest in goggles. > Just as mush
as a bit of income is now invested in stopwatches and so on ! > >
Gilles And Stackmat timers and Tournament Displays. Speaking of which,
has everyone seen the new style of the second generation? It has the
date and time displayed even when in off mode. You can also save 3 times
under the various Speedstack cycles. -Dave
1608. A new (old?) cube sighting From:
"Mike Stewart" <cocoa32301@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Mar 2007 06:22:47 -0000
A long, long time ago I recall watching a cartoon in which the main
character, a robot, becomes a speedcuber and competes. Until today, I
had no idea what the name of the show was (cursed memory). Apparently it
was the second episode of "Whatever Happened to Robot Jones". I remember
watching the episode and thinking "Hah, that's impossible." Here's a
link to the episode summary:
http://www.tv.com/whatever-happened-to-robot-jones/cube-wars---
sickness/episode/169139/summary.html Mike Stewart
1609. Re: HELP WITH DIY 3x3x3 From:
"arakron222" <arakron222@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Mar 2007 06:43:55 -0000
On the washers, you could have just gone to the local hardware store and
bought 6 for a few cents each. :D --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Oh, so appearently the newer DIY kits come with
washers. This is nice, > I had to order them separately from
somewhere else and it came in a > bag of 1,000. What am I ever gonna
do with so many? > > I want to point out that the use of washers
is optional. Another > possibility is to use more than one washer per
axle in some way. Try > these differences, they have a dramatic
effect ont he feel of the > final cube and one may be more suitable
to one's cubing style than > others. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177" >
<baller17@> wrote: > > > > Watch this:
http://www.chrisandkori.com/fw/main/DIY_Assembly- > 1505.html >
> >
1610. [Speed cubing group] Re: WR 10.36 From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Mar 2007 07:52:29 -0000
That's really better now ! Thanks a lot! My girlfriend took all the
videos I did. So we should thank her. Edouard --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I
couldn't improve it, just made it brighter. > By the way, who should
we thank for the original video? > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > We don't see very well on
the video. Gilles will try to improve the > > quality (and the
visibility) on the video, thanks to him. > > OLL was a square
(only a square was oriented). > > PLL a G. > > > >
Thanks a lot. > > > > Edouard > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > G
Perm > > > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com>: > > > > > > >
> Wow, that's cool. It happens so fast, it's hard to tell if that
> > was an > > > > OLL skip? Was that a U-perm at the
end? Anyway, congratulations! > > > > > > > >
Chris > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Edouard" > > > > <e_chambon@>
wrote: > > > > > > > > > > The video is
now on strangepuzzle. > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > >
1611. Re: [Speed cubing group] Re: WR 10.36 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Mar 2007 17:07:22 +0100
I think it's because there were a few people who reached sub11 seconds
unofficially while practicing, especially among the French cubers. So
maybe Gilles (Roux) did not realize it directly that it was now an
official solve. ;-) Gilles 2007/3/3, Edouard <e_chambon@...>: >
> That's really better now ! Thanks a lot! > My girlfriend took
all the videos I did. So we should thank her. > > Edouard >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@...> wrote: > > >
> > > http://grrroux.free.fr/belgique2007/SuperEd.avi > >
> > Sorry, I couldn't improve it, just made it brighter. > >
By the way, who should we thank for the original video? > > >
> Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Edouard" > > <e_chambon@> wrote: > > > >
> > We don't see very well on the video. Gilles will try to
improve the > > > quality (and the visibility) on the video,
thanks to him. > > > OLL was a square (only a square was
oriented). > > > PLL a G. > > > > > > Thanks
a lot. > > > > > > Edouard > > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > > Peereboom" <gillesvdp@> wrote:
> > > > > > > > G Perm > > > > >
> > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > > > > > Wow, that's
cool. It happens so fast, it's hard to tell if that > > > was
an > > > > > OLL skip? Was that a U-perm at the end?
Anyway, congratulations! > > > > > > > > >
> Chris > > > > > > > > > > --- In >
> > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
> > "Edouard" > > > > > <e_chambon@> wrote:
> > > > > > > > > > > > The video is
now on strangepuzzle. > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > [Non-text portions of this message have been removed]
1612. Re: [Speed cubing group] Belgian Open videos? From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 3 Mar 2007 16:50:03 +0100
Just send me your address in a personal mail and I will send you the
uneditied DVD('s) ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March
02, 2007 9:25 PM Subject: Re: [Speed cubing group] Belgian Open videos?
What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen
<avgalen@...>: > > Grada and Peter Ooms (Alexanders mother
and father) have a lot on video. > I will help them get it on a
computer, probably someday next week. After > that I could sent one
or more DVD's to you. Should I sent them to > Switzerland or the US?
> > ----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing
group] Belgian Open videos? > > Hello, > > For those of you
who don't know it yet I am currently making a movie > about the
Belgian Open 2007 (will be around 15 to 20 minutes). > > But I
miss some very important videos (in possibly good quality): > >
Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47
minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3
blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds
> Milán Baticz (Master Magic): any solve > Lars Vandenbergh
(Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes
(end of the solve) > > If any of you has one or more of them,
please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss
how I can receive it/them. > > Of course the final movie will be
available to anyone even though it > may take some time until I
finish it (maybe 2 weeks). > > Thanks, > > Sven > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1613. Re: [Speed cubing group] Belgian Open videos? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Mar 2007 18:48:12 +0100
http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html
Here is the link Gilles 2007/3/3, Gilles van den Peereboom
<gillesvdp@...m>: > > OK great ! > > ---- > > I
just wrote a small report. I also set new goals for this year, some >
might be interested. :p > > Gilles > > 2007/3/3, Arnaud van
Galen < avgalen@...>: > > > > Just send me your
address in a personal mail and I will send you the > > uneditied
DVD('s) > > ----- Original Message ----- > > From: Gilles
van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re:
[Speed cubing group] Belgian Open videos? > > > > What about
sending one to Belgium ? :D > > > > Gilles > > >
> 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> > > >: > >
> > > > Grada and Peter Ooms (Alexanders mother and father)
have a lot on > > video. > > > I will help them get it on
a computer, probably someday next week. > > After > > >
that I could sent one or more DVD's to you. Should I sent them to >
> > Switzerland or the US? > > > > > > -----
Original Message ----- > > > From: sgowal > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > ps.com> > > > Sent: Thursday, March 01, 2007 3:31
PM > > > Subject: [Speed cubing group] Belgian Open videos?
> > > > > > Hello, > > > > > > For
those of you who don't know it yet I am currently making a movie >
> > about the Belgian Open 2007 (will be around 15 to 20 minutes).
> > > > > > But I miss some very important videos (in
possibly good quality): > > > > > > Edouard Chambon
(3x3): 10.36 seconds > > > Frédérick Badie (5x5): 1:44.47
minutes > > > Milán Baticz (2x2): 3.68 seconds > > >
Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté Horváth
(Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic):
any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds >
> > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve)
> > > > > > If any of you has one or more of them,
please email me at "sgowal _at_ > > > gmail _dot_ com" so we
can discuss how I can receive it/them. > > > > > > Of
course the final movie will be available to anyone even though it >
> > may take some time until I finish it (maybe 2 weeks). >
> > > > > Thanks, > > > > > > Sven >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message
have been removed]
1614. Re: [Speed cubing group] Belgian Open videos? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Mar 2007 18:47:54 +0100
OK great ! ---- I just wrote a small report. I also set new goals for
this year, some might be interested. :p Gilles 2007/3/3, Arnaud van
Galen <avgalen@...>: > > Just send me your address in a
personal mail and I will send you the > uneditied DVD('s) > -----
Original Message ----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, March 02, 2007 9:25 PM > Subject: Re: [Speed
cubing group] Belgian Open videos? > > What about sending one to
Belgium ? :D > > Gilles > > 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> > >: > > >
> Grada and Peter Ooms (Alexanders mother and father) have a lot on
video. > > I will help them get it on a computer, probably someday
next week. After > > that I could sent one or more DVD's to you.
Should I sent them to > > Switzerland or the US? > > >
> ----- Original Message ----- > > From: sgowal > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > Sent:
Thursday, March 01, 2007 3:31 PM > > Subject: [Speed cubing group]
Belgian Open videos? > > > > Hello, > > > > For
those of you who don't know it yet I am currently making a movie >
> about the Belgian Open 2007 (will be around 15 to 20 minutes). >
> > > But I miss some very important videos (in possibly good
quality): > > > > Edouard Chambon (3x3): 10.36 seconds >
> Frédérick Badie (5x5): 1:44.47 minutes > > Milán Baticz
(2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30 minutes
> > Máté Horváth (Master Magic): 2.02 seconds > > Milán
Baticz (Master Magic): any solve > > Lars Vandenbergh (Square-1):
19.46 seconds > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end
of the solve) > > > > If any of you has one or more of them,
please email me at "sgowal _at_ > > gmail _dot_ com" so we can
discuss how I can receive it/them. > > > > Of course the
final movie will be available to anyone even though it > > may
take some time until I finish it (maybe 2 weeks). > > > >
Thanks, > > > > Sven > > > > [Non-text portions
of this message have been removed] > > > > > > >
> [Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Alejandro, > > Yes, I think it
is indeed type a)! > > Check out the other Chinese site: > This
is type a: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/
big/4_20070226023059_3.jpg > This is type b: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/
big/19_20070226230113_4.jpg > > Do you see the different screws?
Type a is the one that rules! Looking at these two sets, I agree I'd
expect type A to be much better. Though, less because of the screws but
because of the springs. The type B springs look too strong. Cheers!
Stefan
1616. fast blindfold From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Mar 2007 20:04:17 -0800
Hello, After 2-3 weeks of intermitted learning/practice, I finally
managed to solve the 3x3 blindfolded. And it really feels great. I
learnt using the .doc from Tyson. I still mess up quite a lot during
execution (the main problem is that usually don't know where I mess
up... maybe I should get a camcorder to try to identify my mistakes),
but I sometimes have a successful solve, which is great. Anyway, my main
issue right now is that I'm freaking slow. around 10-15min. This is very
frustrating and I would like to get any tips about how I could improve
this time. Both my memorization time and my execution time are slow. So
any tips would do it. For the memorization I tried with numbers, but
didn't work very well with me. So I'm currently just memorizing the
path, which has a major disadvantage, IMHO, because I need to visualize
the path, and it's hard to do it while looking at the cubies (because I
have to move/ rotate the cube to find the colors of the next one, which
is messing up my brain which tries to visualize the path..). So I'm
losing a lot of time looking at the next cubie and then recalling the
path from the beginning with the cube in the standard position. Maybe I
should try not to use the cube to visualize the path and do it only in
my head. I don't know, you tell me :) For the execution, I sometimes
have difficulties with setup moves, especially for edges. And I'm always
afraid of not remembering it if I just do it intuitively. So I have a
tendency to double check, triple check every move I'm doing, which is of
course quite slow. Also I seem to have a hard time recognizing if the
rotation is clockwise or counter clockwise. this is really strange
because if I just do the solve mentally, without really executing it, it
is fine, I perfectly see what I have to do. But for some reason, when
I'm actually doing it, my brain seems to freeze ;) Anyone had the same
experience? I really would like to at least get sub-5min, and possibly
sub-3min. So if anyone recognizes some of the same early difficulties
than mine, please let me know how you solved them. Or any general tips
to improve time would do it too. Thanks, Quôc
1617. 3x3x3 and 5x5x5 cube in Numb3rs From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Mar 2007 11:02:40 -0000
Hi, I recently watched Numb3rs and sighted a 3x3x3 Rubiks Cube and a
5x5x5 (both scrambled) in the background in one of the shelfs in
charlies office :-) * http://hackvalue.de/~flo/img/numb3rs/cube1.png *
http://hackvalue.de/~flo/img/numb3rs/cube2.png *
http://hackvalue.de/~flo/img/numb3rs/cube3.png For those of you who dont
know the show: * http://en.wikipedia.org/wiki/NUMB3RS Flo
1618. Re: fast blindfold From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Mar 2007 15:22:06 -0000
where did you learn how to solve it blind folded? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
Hello, > > After 2-3 weeks of intermitted learning/practice, I
finally managed > to solve the 3x3 blindfolded. And it really feels
great. > I learnt using the .doc from Tyson. I still mess up quite a
lot > during execution (the main problem is that usually don't know
where I > mess up... maybe I should get a camcorder to try to
identify my > mistakes), but I sometimes have a successful solve,
which is great. > > Anyway, my main issue right now is that I'm
freaking slow. around > 10-15min. This is very frustrating and I
would like to get any tips > about how I could improve this time.
> > Both my memorization time and my execution time are slow. So
any tips > would do it. > For the memorization I tried with
numbers, but didn't work very well > with me. So I'm currently just
memorizing the path, which has a major > disadvantage, IMHO, because
I need to visualize the path, and it's > hard to do it while looking
at the cubies (because I have to move/ > rotate the cube to find the
colors of the next one, which is messing > up my brain which tries to
visualize the path..). So I'm losing a lot > of time looking at the
next cubie and then recalling the path from > the beginning with the
cube in the standard position. Maybe I should > try not to use the
cube to visualize the path and do it only in my > head. I don't know,
you tell me :) > > For the execution, I sometimes have
difficulties with setup moves, > especially for edges. And I'm always
afraid of not remembering it if > I just do it intuitively. So I have
a tendency to double check, > triple check every move I'm doing,
which is of course quite slow. > Also I seem to have a hard time
recognizing if the rotation is > clockwise or counter clockwise. this
is really strange because if I > just do the solve mentally, without
really executing it, it is fine, > I perfectly see what I have to do.
But for some reason, when I'm > actually doing it, my brain seems to
freeze ;) Anyone had the same > experience? > > I really would
like to at least get sub-5min, and possibly sub-3min. > So if anyone
recognizes some of the same early difficulties than > mine, please
let me know how you solved them. > Or any general tips to improve
time would do it too. > > Thanks, > Quôc >
1619. Pyraminx solution From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Mar 2007 15:20:37 -0000
I have been playing with my pyraminx for a week and I was wondering
which advanced methods exist. I use a basic layer by layer approach with
a one look last layer, but I seems impossible to average sub-9 with it.
Do you know what method Grzegorz Luczyna or Piotr Kózka use? Any
suggestion is welcome. Thanks, Sven
1620. Re: Pyraminx solution From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Mar 2007 15:34:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > I have been playing with my
pyraminx for a week and I was wondering > which advanced methods
exist. I use a basic layer by layer approach > with a one look last
layer, but I seems impossible to average sub-9 > with it. Do you know
what method Grzegorz Luczyna or Piotr Kózka use? > > Any
suggestion is welcome. > > Thanks, > Sven > Here's a good
and fairly easy method:
http://www.geocities.com/rubiks_galaxia/PyraSol.html /Gunnar Krig
1621. Re: 3x3x3 and 5x5x5 cube in Numb3rs From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Mar 2007 17:46:43 -0000
About a month ago I sighted a 3x3x3 in an episode, but I haven't kept up
watching numb3rs since I got back from the hospital- too much homework
keeping me from everything, even cubing. :-( 4 days worth of AP homework
is a pain in the you know where. --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi, > > I recently watched
Numb3rs and sighted a 3x3x3 Rubiks Cube and a 5x5x5 > (both
scrambled) in the background in one of the shelfs in charlies >
office :-) > > * http://hackvalue.de/~flo/img/numb3rs/cube1.png
> * http://hackvalue.de/~flo/img/numb3rs/cube2.png > *
http://hackvalue.de/~flo/img/numb3rs/cube3.png > > For those of
you who dont know the show: > > *
http://en.wikipedia.org/wiki/NUMB3RS > > > Flo >
1622. Re: [Speed cubing group] Re: fast blindfold From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Mar 2007 09:47:46 -0800
I said it at the very beginning: "I learnt using the .doc from Tyson."
In other words: I orient the corners, orient the edges, permute the
corners (3 cycles) and permute the edges (3 cycles). Quôc On Mar 4,
2007, at 7:22 AM, rubiksmaster12 wrote: > where did you learn how to
solve it blind folded? > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
> > Hello, > > > > After 2-3 weeks of intermitted
learning/practice, I finally > managed > > to solve the 3x3
blindfolded. And it really feels great. > > I learnt using the
.doc from Tyson. I still mess up quite a lot > > during execution
(the main problem is that usually don't know where > I > > mess
up... maybe I should get a camcorder to try to identify my > >
mistakes), but I sometimes have a successful solve, which is great. >
> > > Anyway, my main issue right now is that I'm freaking
slow. around > > 10-15min. This is very frustrating and I would
like to get any > tips > > about how I could improve this time.
> > > > Both my memorization time and my execution time are
slow. So any > tips > > would do it. > > For the
memorization I tried with numbers, but didn't work very > well >
> with me. So I'm currently just memorizing the path, which has a
> major > > disadvantage, IMHO, because I need to visualize the
path, and it's > > hard to do it while looking at the cubies
(because I have to move/ > > rotate the cube to find the colors of
the next one, which is > messing > > up my brain which tries to
visualize the path..). So I'm losing a > lot > > of time
looking at the next cubie and then recalling the path from > > the
beginning with the cube in the standard position. Maybe I > should
> > try not to use the cube to visualize the path and do it only
in my > > head. I don't know, you tell me :) > > > >
For the execution, I sometimes have difficulties with setup moves, >
> especially for edges. And I'm always afraid of not remembering it
> if > > I just do it intuitively. So I have a tendency to
double check, > > triple check every move I'm doing, which is of
course quite slow. > > Also I seem to have a hard time recognizing
if the rotation is > > clockwise or counter clockwise. this is
really strange because if > I > > just do the solve mentally,
without really executing it, it is > fine, > > I perfectly see
what I have to do. But for some reason, when I'm > > actually
doing it, my brain seems to freeze ;) Anyone had the same > >
experience? > > > > I really would like to at least get
sub-5min, and possibly sub-3min. > > So if anyone recognizes some
of the same early difficulties than > > mine, please let me know
how you solved them. > > Or any general tips to improve time would
do it too. > > > > Thanks, > > Quôc > > >
> >
1623. Re: [Speed cubing group] Re: Pyraminx solution From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Mar 2007 21:10:27 +0100
You should also know that their Pyraminx is also very loose and that if
they do not pay attention, the tips turns without touching them. So in
this case again, the puzzle you use is very important. Gilles 04 Mar
2007 07:35:06 -0800, Gunnar Krig <gunkr520@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> sgowal <no_reply@...> > wrote: > > > > I have
been playing with my pyraminx for a week and I was wondering > >
which advanced methods exist. I use a basic layer by layer approach >
> with a one look last layer, but I seems impossible to average sub-9
> > with it. Do you know what method Grzegorz Luczyna or Piotr
Kózka use? > > > > Any suggestion is welcome. > > >
> Thanks, > > Sven > > > > Here's a good and fairly
easy method: > http://www.geocities.com/rubiks_galaxia/PyraSol.html
> > /Gunnar Krig > > > [Non-text portions of this message
have been removed]
1624. Re: [Speed cubing group] Belgian Open videos? From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Mar 2007 17:30:54 -0500
Nice concise report! After reading that you did your last 3 solves in
the 3x3x3 finals one-handed, I thought to myself, what if one of those
solves was under 17.9? Even if you followed all the one-handed rules, it
still wouldn't count because it was done under the wrong category,
right? Congrats on a great tournament (what seemed like one though I
wasn't there to partake in it)! -Anthony ----- Original Message -----
From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 03, 2007
12:48 PM Subject: Re: [Speed cubing group] Belgian Open videos?
http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html
Here is the link Gilles 2007/3/3, Gilles van den Peereboom
<gillesvdp@...>: > > OK great ! > > ---- > > I
just wrote a small report. I also set new goals for this year, some >
might be interested. :p > > Gilles > > 2007/3/3, Arnaud van
Galen < avgalen@silhouette.nl>: > > > > Just send me
your address in a personal mail and I will send you the > >
uneditied DVD('s) > > ----- Original Message ----- > > From:
Gilles van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re:
[Speed cubing group] Belgian Open videos? > > > > What about
sending one to Belgium ? :D > > > > Gilles > > >
> 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> > > >: > >
> > > > Grada and Peter Ooms (Alexanders mother and father)
have a lot on > > video. > > > I will help them get it on
a computer, probably someday next week. > > After > > >
that I could sent one or more DVD's to you. Should I sent them to >
> > Switzerland or the US? > > > > > > -----
Original Message ----- > > > From: sgowal > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > ps.com> > > > Sent: Thursday, March 01, 2007 3:31
PM > > > Subject: [Speed cubing group] Belgian Open videos?
> > > > > > Hello, > > > > > > For
those of you who don't know it yet I am currently making a movie >
> > about the Belgian Open 2007 (will be around 15 to 20 minutes).
> > > > > > But I miss some very important videos (in
possibly good quality): > > > > > > Edouard Chambon
(3x3): 10.36 seconds > > > Frédérick Badie (5x5): 1:44.47
minutes > > > Milán Baticz (2x2): 3.68 seconds > > >
Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté Horváth
(Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic):
any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds >
> > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve)
> > > > > > If any of you has one or more of them,
please email me at "sgowal _at_ > > > gmail _dot_ com" so we
can discuss how I can receive it/them. > > > > > > Of
course the final movie will be available to anyone even though it >
> > may take some time until I finish it (maybe 2 weeks). >
> > > > > Thanks, > > > > > > Sven >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
1625. Good superflip ? From:
"keyliepebble" <keylie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 00:14:11 -0000
Hello everyone ! Does someone know a good alg for the superflip ? (ie
orient the 12 egdes) I guess that all superflip algs are long, but some
of them might be fast to do ? Clément
1626. Nice Flash game From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 00:16:40 -0000
http://everybodypanic.org/linegame.htm I got 13.08 on the first one but
I bet there are lots of people here who can get under 10 seconds (and I
have tried only five times). Michiel http://vanderblonk.com
1627. Re: Good superflip ? From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 00:21:11 -0000
I have two good ones. Here, r is a move of two layers on the R face, and
cULF is a clockwise cube rotation around ULF. This algorithm is optimal
(in face turns), but a little slower: r R U2 F (U' D) x' D2 R2 U2 r U2
F' (B' U) R2 D F2 U R2 U x' This algorithm is faster and easy to
remember: ((M' U)*4 cULF)*3 --Michael Gottlieb
1628. Re : [Speed cubing group] Nice Flash game From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Mar 2007 00:57:44 +0000 (GMT)
Wow, i just had an 8.34 seconds run on the B-track. totally a nice game.
I'm addicted.:) ----- Message d'origine ---- De : Michiel van der Blonk
<blonkm@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le
: Lundi, 5 Mars 2007, 1h16mn 40s Objet : [Speed cubing group] Nice Flash
game http://everybodypan ic.org/linegame. htm I got 13.08 on the first
one but I bet there are lots of people here who can get under 10 seconds
(and I have tried only five times). Michiel http://vanderblonk. com
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1629. Re : [Speed cubing group] Nice Flash game From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Mar 2007 00:55:32 +0000 (GMT)
I got 9.96 seconds :) First i used keboard but couldn't get under 20
seconds. After that with mouse, it's much easyer. So, i prooved sub-10
was possible. Now the cube:) ----- Message d'origine ---- De : Michiel
van der Blonk <blonkm@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 5 Mars 2007,
1h16mn 40s Objet : [Speed cubing group] Nice Flash game
http://everybodypan ic.org/linegame. htm I got 13.08 on the first one
but I bet there are lots of people here who can get under 10 seconds
(and I have tried only five times). Michiel http://vanderblonk. com
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removed]
1630. Official Rubik's Electronic Timer From:
"Jason Baum" <speedrunningcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 06:04:54 -0000
Hi guys, I got one of the official Rubik's Timers a little over a year
ago, and it has recently started becoming faulty to the point of being
unusable. The timer stops whenever it feels like during the solve.
Usually, I put the cube down for pre-inspection, pick it back up, and
before I set it back down again the timer starts on its own and stops at
1.00 seconds. If I do manage to set the cube down and pick it back up to
begin solving, the timer will stop on its own in the middle of the solve
(it usually doesn't make it past 5 seconds before it does this). Has
anybody else who has this timer experienced this problem? Any tips on
how to fix it? I don't think it's a battery issue as the power doesn't
go on and off, it's just the internal timer is messed up. I'd really
have to hate to buy another one of these, seeing as how they are $100.
Any advice at all would really be appreciated. Thanks! -Jason Baum
1631. Re: [Speed cubing group] Belgian Open videos? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Mar 2007 07:50:01 +0100
It would have counted as a 2 hand solve and thus not be a world record
(unless I beat 10.36 :D) Thanks for the feedback. :-) Gilles 2007/3/4,
Anthony Hsu <erwaman@...>: > > Nice concise report! >
> After reading that you did your last 3 solves in the 3x3x3 finals
> one-handed, I thought to myself, what if one of those solves was
under > 17.9? Even if you followed all the one-handed rules, it still
wouldn't > count because it was done under the wrong category, right?
> > Congrats on a great tournament (what seemed like one though I
wasn't there > to partake in it)! > > -Anthony > > -----
Original Message ----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Saturday, March 03, 2007 12:48 PM > Subject: Re: [Speed
cubing group] Belgian Open videos? > >
http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html
> > Here is the link > > Gilles > > 2007/3/3, Gilles
van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com> >
>: > > > > OK great ! > > > > ---- > >
> > I just wrote a small report. I also set new goals for this
year, some > > might be interested. :p > > > > Gilles
> > > > 2007/3/3, Arnaud van Galen <
avgalen@...<avgalen%40silhouette.nl> > >: > > >
> > > Just send me your address in a personal mail and I will
send you the > > > uneditied DVD('s) > > > -----
Original Message ----- > > > From: Gilles van den Peereboom
> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
Sent: Friday, March 02, 2007 9:25 PM > > > Subject: Re: [Speed
cubing group] Belgian Open videos? > > > > > > What
about sending one to Belgium ? :D > > > > > > Gilles
> > > > > > 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> >
<avgalen%40silhouette.nl> > > > >: > > > >
> > > > Grada and Peter Ooms (Alexanders mother and father)
have a lot on > > > video. > > > > I will help them
get it on a computer, probably someday next week. > > > After
> > > > that I could sent one or more DVD's to you. Should I
sent them to > > > > Switzerland or the US? > > >
> > > > > ----- Original Message ----- > > >
> From: sgowal > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com >
><speedsolvingrubikscube%40yahoogrou > > > ps.com>
> > > > Sent: Thursday, March 01, 2007 3:31 PM > >
> > Subject: [Speed cubing group] Belgian Open videos? > >
> > > > > > Hello, > > > > > > >
> For those of you who don't know it yet I am currently making a
movie > > > > about the Belgian Open 2007 (will be around 15
to 20 minutes). > > > > > > > > But I miss some
very important videos (in possibly good quality): > > > >
> > > > Edouard Chambon (3x3): 10.36 seconds > > >
> Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán
Baticz (2x2): 3.68 seconds > > > > Mátyás Kuti (3x3 blind):
1:20.30 minutes > > > > Máté Horváth (Master Magic): 2.02
seconds > > > > Milán Baticz (Master Magic): any solve >
> > > Lars Vandenbergh (Square-1): 19.46 seconds > > >
> Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) >
> > > > > > > If any of you has one or more of
them, please email me at "sgowal > _at_ > > > > gmail
_dot_ com" so we can discuss how I can receive it/them. > > >
> > > > > Of course the final movie will be available to
anyone even though it > > > > may take some time until I
finish it (maybe 2 weeks). > > > > > > > >
Thanks, > > > > > > > > Sven > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
1632. Re: [Speed cubing group] Official Rubik's Electronic Timer
From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Mar 2007 01:32:15 -0600
Iono, the timer seems kinda useless (no offense to the guy who designed
it). My brother got one, and it just seems like a waste of money, since
it's not the standard for cubing anyways. My brother sent the guy who
designed it some emails, but he never responded, and so my brother gave
up trying to use it. -Sapan Upadhyay On 3/5/07, Jason Baum
<speedrunningcuber@...> wrote: > > Hi guys, > > I got
one of the official Rubik's Timers a little over a year ago, and > it
has recently started becoming faulty to the point of being >
unusable. The timer stops whenever it feels like during the solve. >
Usually, I put the cube down for pre-inspection, pick it back up, and
> before I set it back down again the timer starts on its own and
stops > at 1.00 seconds. If I do manage to set the cube down and pick
it back > up to begin solving, the timer will stop on its own in the
middle of > the solve (it usually doesn't make it past 5 seconds
before it does this). > > Has anybody else who has this timer
experienced this problem? Any > tips on how to fix it? I don't think
it's a battery issue as the > power doesn't go on and off, it's just
the internal timer is messed > up. I'd really have to hate to buy
another one of these, seeing as > how they are $100. > > Any
advice at all would really be appreciated. Thanks! > > -Jason Baum
> > > [Non-text portions of this message have been removed]
1633. Re: [Speed cubing group] Re: fast blindfold From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Mar 2007 00:26:27 -0800
Whether you orient corners or orient edges first probably doesn't
matter, but I wrote that document in July of 2005. I orient edges before
corners now. You might want to try it just to see how you feel. -Tyson
On Mar 4, 2007, at 9:47 AM, yahoogroups@... wrote: > I said it at the
very beginning: > "I learnt using the .doc from Tyson." > > In
other words: I orient the corners, orient the edges, permute the >
corners (3 cycles) > and permute the edges (3 cycles). > > Quôc
> > On Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > >
> where did you learn how to solve it blind folded? > > >
> Patrick > > --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... > wrote: > > > > > > Hello, >
> > > > > After 2-3 weeks of intermitted
learning/practice, I finally > > managed > > > to solve
the 3x3 blindfolded. And it really feels great. > > > I learnt
using the .doc from Tyson. I still mess up quite a lot > > >
during execution (the main problem is that usually don't know > where
> > I > > > mess up... maybe I should get a camcorder to
try to identify my > > > mistakes), but I sometimes have a
successful solve, which is > great. > > > > > >
Anyway, my main issue right now is that I'm freaking slow. around >
> > 10-15min. This is very frustrating and I would like to get any
> > tips > > > about how I could improve this time. >
> > > > > Both my memorization time and my execution time
are slow. So any > > tips > > > would do it. > >
> For the memorization I tried with numbers, but didn't work very
> > well > > > with me. So I'm currently just memorizing
the path, which has a > > major > > > disadvantage, IMHO,
because I need to visualize the path, and it's > > > hard to do
it while looking at the cubies (because I have to move/ > > >
rotate the cube to find the colors of the next one, which is > >
messing > > > up my brain which tries to visualize the path..).
So I'm losing a > > lot > > > of time looking at the next
cubie and then recalling the path from > > > the beginning with
the cube in the standard position. Maybe I > > should > >
> try not to use the cube to visualize the path and do it only in my
> > > head. I don't know, you tell me :) > > > >
> > For the execution, I sometimes have difficulties with setup
moves, > > > especially for edges. And I'm always afraid of not
remembering it > > if > > > I just do it intuitively. So
I have a tendency to double check, > > > triple check every
move I'm doing, which is of course quite slow. > > > Also I
seem to have a hard time recognizing if the rotation is > > >
clockwise or counter clockwise. this is really strange because if >
> I > > > just do the solve mentally, without really
executing it, it is > > fine, > > > I perfectly see what
I have to do. But for some reason, when I'm > > > actually
doing it, my brain seems to freeze ;) Anyone had the same > > >
experience? > > > > > > I really would like to at
least get sub-5min, and possibly > sub-3min. > > > So if
anyone recognizes some of the same early difficulties than > >
> mine, please let me know how you solved them. > > > Or any
general tips to improve time would do it too. > > > > >
> Thanks, > > > Quôc > > > > > > > >
> > > >
1634. Re: Official Rubik's Electronic Timer From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 09:49:01 -0000
http://www.mission-designs.com/timer/ There's an e-mail address for
technical support for this nice timing device. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Jason Baum"
<speedrunningcuber@...> wrote: > > Hi guys, > > I got
one of the official Rubik's Timers a little over a year ago, and > it
has recently started becoming faulty to the point of being >
unusable. The timer stops whenever it feels like during the solve. >
Usually, I put the cube down for pre-inspection, pick it back up, and
> before I set it back down again the timer starts on its own and
stops > at 1.00 seconds. If I do manage to set the cube down and pick
it back > up to begin solving, the timer will stop on its own in the
middle of > the solve (it usually doesn't make it past 5 seconds
before it does this). > > Has anybody else who has this timer
experienced this problem? Any > tips on how to fix it? I don't think
it's a battery issue as the > power doesn't go on and off, it's just
the internal timer is messed > up. I'd really have to hate to buy
another one of these, seeing as > how they are $100. > > Any
advice at all would really be appreciated. Thanks! > > -Jason Baum
>
1635. Re: [Speed cubing group] Official Rubik's Electronic Timer
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 5 Mar 2007 13:02:53 +0100
Maybe the light-sensor has been damaged or became dirty? Cleaning it
might help! And I assume you already know how to find the calibration
setting, but just to be sure: Press the 2 leftmost buttons at the same
time, press the lower-leftmost button untill you are at the calibration
option, press the black button to enter the calibration option, hold a
cube 1 cm above the light-sensor, press the black button to confirm the
calibration option, press the lower-leftmost button untill you are at
the exit-config option, press the black button to confirm the
exit-config option. All of the above was done without having the device
near me, so please confirm this from the manual. ----- Original Message
----- From: Jason Baum To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, March 05, 2007 7:04 AM Subject: [Speed cubing group] Official
Rubik's Electronic Timer Hi guys, I got one of the official Rubik's
Timers a little over a year ago, and it has recently started becoming
faulty to the point of being unusable. The timer stops whenever it feels
like during the solve. Usually, I put the cube down for pre-inspection,
pick it back up, and before I set it back down again the timer starts on
its own and stops at 1.00 seconds. If I do manage to set the cube down
and pick it back up to begin solving, the timer will stop on its own in
the middle of the solve (it usually doesn't make it past 5 seconds
before it does this). Has anybody else who has this timer experienced
this problem? Any tips on how to fix it? I don't think it's a battery
issue as the power doesn't go on and off, it's just the internal timer
is messed up. I'd really have to hate to buy another one of these,
seeing as how they are $100. Any advice at all would really be
appreciated. Thanks! -Jason Baum [Non-text portions of this message have
been removed]
1636. Re: [Speed cubing group] Official Rubik's Electronic Timer
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 5 Mar 2007 13:10:36 +0100
I don't agree. I like having a timer that gives me random scrambles
(3x3x3, 4x4x4 and 5x5x5), has an inspection option, keeps 100 times in
memory and calculates avarages for you. Off course, all of this can be
done with a computer/laptop, but those are bigger/heavier, batteries run
out faster and they are more expensive (and also not the standard).
However I do think it is smart to also practise with a stackmat timer so
you get used to it. Also, an update to the scrambling algorithm would be
welcomed by me. (Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U
D' doesn't make much sense on a 2x2x2). I really do like the notation of
the scrambling algorithm: 2B' meaning turn 2 B layers counter clockwise.
This notation is easily scalable to cubes of any size! Conclusion: Nice
device, but not perfect ----- Original Message ----- From: Sapan
Upadhyay To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March
05, 2007 8:32 AM Subject: Re: [Speed cubing group] Official Rubik's
Electronic Timer Iono, the timer seems kinda useless (no offense to the
guy who designed it). My brother got one, and it just seems like a waste
of money, since it's not the standard for cubing anyways. My brother
sent the guy who designed it some emails, but he never responded, and so
my brother gave up trying to use it. -Sapan Upadhyay On 3/5/07, Jason
Baum <speedrunningcuber@...> wrote: > > Hi guys, > > I
got one of the official Rubik's Timers a little over a year ago, and
> it has recently started becoming faulty to the point of being >
unusable. The timer stops whenever it feels like during the solve. >
Usually, I put the cube down for pre-inspection, pick it back up, and
> before I set it back down again the timer starts on its own and
stops > at 1.00 seconds. If I do manage to set the cube down and pick
it back > up to begin solving, the timer will stop on its own in the
middle of > the solve (it usually doesn't make it past 5 seconds
before it does this). > > Has anybody else who has this timer
experienced this problem? Any > tips on how to fix it? I don't think
it's a battery issue as the > power doesn't go on and off, it's just
the internal timer is messed > up. I'd really have to hate to buy
another one of these, seeing as > how they are $100. > > Any
advice at all would really be appreciated. Thanks! > > -Jason Baum
> > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
1637. Re: Good superflip ? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 20:04:23 -0000
Hello, I use ((M'U)*4 xy') * 3. I can execute it in <4 :D. - Joël.
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hello everyone ! > > Does
someone know a good alg for the superflip ? (ie orient the 12 egdes)
> > I guess that all superflip algs are long, but some of them
might be > fast to do ? > > Clément >
1638. Struggling 5x5x5 From:
chris mcdermott <magic267@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 5 Mar 2007 13:47:03 -0800 (PST)
Hello, I'm fairly consistant with my 3x3x3 cube being under a minute.
After a year of cubing I have decided to move up to the 5x5x5. Well, i'm
about a month in and the two "hint guides" i've found on the net aren't
helping me (my 3x3x3 moves help me more). Any suggestions other than to
be patient? I dont think I'm dealing with rocket science, but something
just isn't clicking. Any thoughts? Cheers! ~ Chris
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1639. Re: Struggling 5x5x5 From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 21:54:20 -0000
Thanks to Ian, I'll have my cube sometime this week, and I could also
use some help for when it arrives. I don't need to lose any more hair
than I have to. :) Stephen --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > Hello, > > I'm fairly
consistant with my 3x3x3 cube being under a > minute. After a year of
cubing I have decided to move > up to the 5x5x5. Well, i'm about a
month in and the > two "hint guides" i've found on the net aren't
helping > me (my 3x3x3 moves help me more). Any suggestions >
other than to be patient? I dont think I'm dealing > with rocket
science, but something just isn't > clicking. > > Any thoughts?
> > Cheers! > ~ Chris
1640. Re: Struggling 5x5x5 From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 23:21:54 -0000
> I'm fairly consistant with my 3x3x3 cube being under a > minute.
After a year of cubing I have decided to move > up to the 5x5x5.
Well, i'm about a month in and the > two "hint guides" i've found on
the net aren't helping > me (my 3x3x3 moves help me more). Any
suggestions > other than to be patient? I dont think I'm dealing >
with rocket science, but something just isn't > clicking. First of
all, is your problem that you can't solve the 5x5x5 at all or that
you're having trouble doing it consistently / quickly? What method are
you planning to use? If you haven't chosen one yet, I'd suggest a
centers-first strategy (see bigcubes.com), but if you've picked one we
need to know which one it is before we can help you. --Michael Gottlieb
1641. Re: Re : [Speed cubing group] Nice Flash game From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 23:28:07 -0000
I got 8.67 ;-) --- In speedsolvingrubikscube@yahoogroups.com, Tobias
Daneels <cubewizzard@...> wrote: > > I got 9.96 seconds :)
> > First i used keboard but couldn't get under 20 seconds. >
After that with mouse, it's much easyer. > So, i prooved sub-10 was
possible. > > Now the cube:) >
1642. Re: Good superflip ? From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 05 Mar 2007 23:32:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > I use ((M'U)*4 xy') * 3. > > I can
execute it in <4 :D. > > - Joël. Joël, here is something else
you can do < 4. http://tinyurl.com/2xeo9n -Dave Campbell
1643. Re : Re : [Speed cubing group] Nice Flash game From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Mar 2007 00:20:57 +0000 (GMT)
Sorry Harris, allready sub 7.50. :) ----- Message d'origine ---- De :
Harris Chan <takonan_mutoy@...> À : speedsolvingrubikscube@...m
Envoyé le : Mardi, 6 Mars 2007, 0h28mn 07s Objet : Re: Re : [Speed
cubing group] Nice Flash game I got 8.67 ;-) --- In speedsolvingrubiksc
ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote:
> > I got 9.96 seconds :) > > First i used keboard but
couldn't get under 20 seconds. > After that with mouse, it's much
easyer. > So, i prooved sub-10 was possible. > > Now the cube:)
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1644. Berkeley Spring Competition From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 00:59:10 -0000
Hi everyone. The Rubik's Cube Club at Berkeley is organizing another
competition for this spring semester. We are going to have it on April
14th. The room I've reserved for now is 126 Barrows. This may change if
I can obtain a better room but if not, this is the room we will use. The
events we are planning to have are: 3x3x3 speedsolve 3x3x3 one-handed
3x3x3 blindfolded 4x4x4 speedsolve 5x5x5 speedsolve To pre-register, go
to this site and sign up: http://gnehzr.net/tournament/signup.php?tid=1
You should receive a confirmation email within a day or two of signing
up. Any questions can be directed to berkeleycubeclub (at) gmail (dot)
com or posted here. I tend to visit this forum fairly often. -Dan
1645. Another noob who needs help!! From:
"yasinarshad" <Yasin.arshad@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 01:26:37 -0000
Hey I'm new to the Rubik's Cube I have only been cubing for about a
month now and I average about 1 minute.(I think that's good and I know
that's like slow motion to most of you here) I'm trying to get better
but I don't know where to start. What I do is solve F2L intuitively and
that takes me about 40 seconds then I orient the last layer and solve.
The LL takes me about 20 to 15 seconds. For the last layer I use common
algorithms found on Macky's site. Other than that that's it. Where
should I begin to get better? F2L? What's the average time I should get
for that? Any tips other than more practice?
1646. Re: Another noob who needs help!! From:
"rizwan_11_92" <rizwan_11_92@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 03:41:29 -0000
ive been cubing about the same for about 20-25 days my fastest time i
got was about 1:06 which is pretty good compared to me :). I use tysons
method and got better at that, Im not sure about the Fridrich or how to
do the f2l even so I cant help much here. --- In
speedsolvingrubikscube@yahoogroups.com, "yasinarshad"
<Yasin.arshad@...> wrote: > > Hey > I'm new to the
Rubik's Cube I have only been cubing for about a month > now and I
average about 1 minute.(I think that's good and I know that's > like
slow motion to most of you here) I'm trying to get better but I >
don't know where to start. > What I do is solve F2L intuitively and
that > takes me about 40 seconds then I orient the last layer and
solve. The > LL takes me about 20 to 15 seconds. For the last layer I
use common > algorithms found on Macky's site. Other than that that's
it. > Where should I begin to get better? F2L? What's the average
time I > should get for that? Any tips other than more practice? >
1647. Re: Good superflip ? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 10:08:43 -0000
Whaha! That's hilarious Dave! I almost forgot about that... - Joël. ---
In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > I use ((M'U)*4 xy') * 3. > >
> > I can execute it in <4 :D. > > > > - Joël. >
> > Joël, here is something else you can do < 4. > >
http://tinyurl.com/2xeo9n > > -Dave Campbell >
1648. God algorithm and Pocket Cube, need help ! From:
"benbest_06" <benbest_06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 10:16:39 -0000
Hi all, I try to write god's algorithm in order to solve the pocket cube
with a friend but we are facing to problems. We tried to reduce the
88000000 possibilities with equivalence classes by using the 1152-fold
symmetry and 2-reflections but we don't manage to generate all the 78000
concerned cubes (mistake at depth 3 '-_-). Is there any better approach
to write god's algorithm for 2x2 and could you help me by giving the
different steps of such an algorithm ? How to represent the cube ?
(integer list, bytes) Mhhhh i forgot, the language used is Maple (and
can't change :] ) Thx :)
1649. Re: Struggling 5x5x5 From:
"David" <dspector32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 10:42:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > Hello, > > I'm fairly
consistant with my 3x3x3 cube being under a > minute. After a year of
cubing I have decided to move > up to the 5x5x5. Well, i'm about a
month in and the > two "hint guides" i've found on the net aren't
helping > me (my 3x3x3 moves help me more). Any suggestions >
other than to be patient? I dont think I'm dealing > with rocket
science, but something just isn't > clicking. > > Any thoughts?
> > Cheers! > ~ Chris > > Go to bigcubes.com the site was
very helpful for me solving the 5x5x5 and the 4x4x4. I am practicing
alot to get my speed up this was the most helpful site. Good Luck Dave
> >
_____________________________________________________________________
_______________ > Looking for earth-friendly autos? > Browse Top
Cars by "Green Rating" at Yahoo! Autos' Green Center. >
http://autos.yahoo.com/green_center/ >
1650. Re: Re : [Speed cubing group] Nice Flash game From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 11:58:54 -0000
Ok, guys, now you have to beat 7.74. :-D /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > I got 8.67 ;-) > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > I got 9.96 seconds :)
> > > > First i used keboard but couldn't get under 20
seconds. > > After that with mouse, it's much easyer. > >
So, i prooved sub-10 was possible. > > > > Now the cube:)
> > >
1651. Re : Re : [Speed cubing group] Nice Flash game From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Mar 2007 15:29:24 +0000 (GMT)
6.96 seconds :) Sub six, is the goal. ----- Message d'origine ---- De :
Gunnar Krig <gunkr520@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Mars 2007,
12h58mn 54s Objet : Re: Re : [Speed cubing group] Nice Flash game Ok,
guys, now you have to beat 7.74. :-D /Gunnar Krig --- In
speedsolvingrubiksc ube@yahoogroups. com, "Harris Chan"
<takonan_mutoy@ ...> wrote: > > I got 8.67 ;-) > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels
> <cubewizzard@ > wrote: > > > > I got 9.96 seconds
:) > > > > First i used keboard but couldn't get under 20
seconds. > > After that with mouse, it's much easyer. > >
So, i prooved sub-10 was possible. > > > > Now the cube:)
> > > <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1652. Re: Good superflip ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 16:01:16 -0000
Hi:-) Rubiks.com revenge's are the best. Try that on an eastsheen ! :-P
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Whaha! > > That's hilarious
Dave! I almost forgot about that... > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > I use ((M'U)*4 xy') * 3. >
> > > > > I can execute it in <4 :D. > > >
> > > - Joël. > > > > > > Joël, here is
something else you can do < 4. > > > >
http://tinyurl.com/2xeo9n > > > > -Dave Campbell > >
>
1653. Re: [Speed cubing group] Re: Good superflip ? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Mar 2007 18:44:36 +0100
that would be sub4....hours ? :D Gilles 06 Mar 2007 08:02:42 -0800, Per
Kristen Fredlund <aspiring_to_love@... >: > > Hi:-) >
> Rubiks.com revenge's are the best. Try that on an eastsheen ! :-P
> > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > >
Whaha! > > > > That's hilarious Dave! I almost forgot about
that... > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> thewetdog > > <no_reply@> wrote: > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > > > <joel_vn@> wrote: > >
> > I use ((M'U)*4 xy') * 3. > > > > > > >
> I can execute it in <4 :D. > > > > > > >
> - Joël. > > > > > > > > > Joël, here is
something else you can do < 4. > > > > > >
http://tinyurl.com/2xeo9n > > > > > > -Dave Campbell
> > > > > > > > [Non-text portions of this
message have been removed]
1654. Best F2L Algorithms From:
"fredsoldati" <fredsoldati@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 18:21:21 -0000
Hi Everybody! I would like to learn all the F2L algos. Looking in
internet I've seen that speedcubers explain diferents list of algos and
I would like to know wich list should I take to learn. Wich are the
easiest and speedest algos for F2L? Thanks a lot! Best Regards. Federico
1655. Re: Belgian Open videos? From:
"michelhop" <michel.hop@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 18:58:22 -0000
Hi Arnaud, Will you please inform me when Grada and Peter have Daniel's
4X4 solve on video? Daniel is offically the youngest to have solved the
4x4 in competition (unfortunately not an official category otherwise it
would have been another world record in the Belgium competition) and I
very much regret that I didn't film it. with regards, Michel. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Grada and Peter Ooms (Alexanders
mother and father) have a lot on video. I will help them get it on a
computer, probably someday next week. After that I could sent one or
more DVD's to you. Should I sent them to Switzerland or the US? >
> ----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, March 01,
2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos?
> > > Hello, > > For those of you who don't know it yet I
am currently making a movie > about the Belgian Open 2007 (will be
around 15 to 20 minutes). > > But I miss some very important
videos (in possibly good quality): > > Edouard Chambon (3x3):
10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán
Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes
> Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master
Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds >
Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > >
If any of you has one or more of them, please email me at "sgowal _at_
> gmail _dot_ com" so we can discuss how I can receive it/them. >
> Of course the final movie will be available to anyone even though
it > may take some time until I finish it (maybe 2 weeks). > >
Thanks, > > Sven > > > > > > [Non-text portions
of this message have been removed] >
1656. Re: Best F2L Algorithms From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 19:05:45 -0000
> Wich are the easiest and speedest algos for F2L? I would go with
"the ones that you understand completely".. So try intuitive F2L for a
while and learn only the algorithms for the cases you cant do
intuitive.. Some links for you: * Intro F2L:
http://www.freespaces.com/jasa86/intro_f2l_intro.htm * An intuitive
guide to Fridrich F2L: http://dougreed.no-ip.org/~doug/f2l/f2l.htm *
http://www.hio.hen.nl/~s98134/rubik/F2L.html Flo
1657. Re: Re : [Speed cubing group] Nice Flash game From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 20:40:18 -0000
7.8 ....good enough for me XD Harris --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Ok, guys, now you have to beat
7.74. :-D > > /Gunnar Krig > >
1658. Cube4you From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 22:07:30 -0000
Hey, I heard a lot good stuff about this site. I looked and it also
seems great to me! Sooo much choice... But.. what is all the difference?
I've heard about type a/b/c screws etc. Also I see a white DIY with (b)
behind it with stickers for 4.76 euro's and then I also see a white DIY
also with stickers coming with it for 5.72 euro's... it says (a). What
is the difference and what is best? Ok, another question... I don't have
paypal which seems the only way of paying obviously, but when I tried to
make an account I always had to fill in credit card things, and I don't
have one, also I don't think I can have a credit card of my own since
I'm not 18 yet (I will get in october). Erik
1659. Re: Cube4you From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 22:29:36 -0000
C4Y: I have not personally ordered from this site, but previous posts
indicate that type (a) is most likely the best--something about having
longer screws, maybe it's a little more sturdy than the others. PayPal:
I think you can do direct withdrawal from your bank account if you have
a checking account. If you can get a CheckCard against your checking
account, that will work the same as a credit card. Of course, if you
don't have a checking account, then I think you're out of luck until you
can get your own card or borrow someone else's. Stephen --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hey, > I heard a lot good
stuff about this site. I looked and it also seems > great to me! Sooo
much choice... But.. what is all the difference? > I've heard about
type a/b/c screws etc. Also I see a white DIY with > (b) behind it
with stickers for 4.76 euro's and then I also see a > white DIY also
with stickers coming with it for 5.72 euro's... it says > (a). What
is the difference and what is best? > > Ok, another question... I
don't have paypal which seems the only way > of paying obviously, but
when I tried to make an account I always had > to fill in credit card
things, and I don't have one, also I don't > think I can have a
credit card of my own since I'm not 18 yet (I will > get in october).
> > Erik >
1660. Fake Cube Video Contest From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Mar 2007 23:44:01 -0000
The object is to make the best fake rubik's cube solve video. To enter
go to www.cubeworld.co.nr and click BFCV
1661. Re: Official Rubik's Electronic Timer From:
"rubiksmaster12" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 00:04:50 -0000
I would just buy the timer that comes with a stackmat Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't agree. I like having a
timer that gives me random scrambles (3x3x3, 4x4x4 and 5x5x5), has an
inspection option, keeps 100 times in memory and calculates avarages for
you. Off course, all of this can be done with a computer/laptop, but
those are bigger/heavier, batteries run out faster and they are more
expensive (and also not the standard). > > However I do think it
is smart to also practise with a stackmat timer so you get used to it.
Also, an update to the scrambling algorithm would be welcomed by me.
(Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U D' doesn't make
much sense on a 2x2x2). I really do like the notation of the scrambling
algorithm: 2B' meaning turn 2 B layers counter clockwise. This notation
is easily scalable to cubes of any size! > > Conclusion: Nice
device, but not perfect > ----- Original Message ----- > From:
Sapan Upadhyay > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, March 05, 2007 8:32 AM > Subject: Re: [Speed cubing
group] Official Rubik's Electronic Timer > > > Iono, the timer
seems kinda useless (no offense to the guy who designed it). > My
brother got one, and it just seems like a waste of money, since it's not
> the standard for cubing anyways. My brother sent the guy who
designed it > some emails, but he never responded, and so my brother
gave up trying to use > it. > > -Sapan Upadhyay > > On
3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > >
> Hi guys, > > > > I got one of the official Rubik's
Timers a little over a year ago, and > > it has recently started
becoming faulty to the point of being > > unusable. The timer
stops whenever it feels like during the solve. > > Usually, I put
the cube down for pre-inspection, pick it back up, and > > before
I set it back down again the timer starts on its own and stops > >
at 1.00 seconds. If I do manage to set the cube down and pick it back
> > up to begin solving, the timer will stop on its own in the
middle of > > the solve (it usually doesn't make it past 5 seconds
before it does this). > > > > Has anybody else who has this
timer experienced this problem? Any > > tips on how to fix it? I
don't think it's a battery issue as the > > power doesn't go on
and off, it's just the internal timer is messed > > up. I'd really
have to hate to buy another one of these, seeing as > > how they
are $100. > > > > Any advice at all would really be
appreciated. Thanks! > > > > -Jason Baum > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this
message have been removed] >
1662. Re: Fake Cube Video Contest From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 02:21:00 -0000
Is "best" defined as "most blatantly fake," "most likely to get away
with cheating," or "fastest time, anything goes"? --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > The object is to make the best fake
rubik's cube solve video. To enter > go to www.cubeworld.co.nr and
click BFCV >
1663. BLD Cubing stummped From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 02:41:09 -0000
Ya, just started to learn the BLD cubing, and im stumpped, right now im
figureing out how to do the 3-cycle method and i dont understand why
when you preform (abcde) you get (ade) rather than (cde) left. I'm not
sure if im looking at it all wrong but from what im doing. Oh and im
getting this from Macky's Site. "If we have (abcde) and apply (abc), the
end result is (ade). I leave it to the reader to figure out why this
works. This is essentially what we must do in our mind as we solve the
permutation. The two numbers deleted correspond to the corners solved by
that particular cycle. Because pieces are deleted from memory when they
are solved, when all information is gone, we know that our solve is
complete."
1664. Re: [Speed cubing group] BLD Cubing stummped From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Mar 2007 18:53:04 -0800
If you do (abc): - a will go in b (which is its final position) - b will
go in c (which is its final position) - c will go in a (which is NOT its
final position, c should be in d) Hence, it yields to (ade) because we
now have c in a. Does it make sense? Best Regards, Quôc On Mar 6, 2007,
at 6:41 PM, mt_highest wrote: > Ya, just started to learn the BLD
cubing, and im stumpped, right now > im figureing out how to do the
3-cycle method and i dont understand > why when you preform (abcde)
you get (ade) rather than (cde) left. I'm > not sure if im looking at
it all wrong but from what im doing. Oh and > im getting this from
Macky's Site. > > "If we have (abcde) and apply (abc), the end
result is (ade). I leave > it to the reader to figure out why this
works. This is essentially > what we must do in our mind as we solve
the permutation. The two > numbers deleted correspond to the corners
solved by that particular > cycle. Because pieces are deleted from
memory when they are solved, > when all information is gone, we know
that our solve is complete." > > >
1665. Re: [Speed cubing group] BLD Cubing stummped From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 03:11:00 -0000
Allrighty, I get what i did wrong now, i forgot that c moved to a so i
just read the c, thanks alot Quôc. And just wondering about how long did
it take anyone to learn how to do it from learning to writing down teh
'code/numbers' to not needing to writing it down. Becasue im hoping to
learn in 2-3 weeks during my spring break, would this be realistic?/ ---
In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: >
> If you do (abc): > - a will go in b (which is its final
position) > - b will go in c (which is its final position) > - c
will go in a (which is NOT its final position, c should be in d) >
> Hence, it yields to (ade) because we now have c in a. > >
Does it make sense? > > Best Regards, > Quôc > > On Mar
6, 2007, at 6:41 PM, mt_highest wrote: > > > Ya, just started
to learn the BLD cubing, and im stumpped, right now > > im
figureing out how to do the 3-cycle method and i dont understand >
> why when you preform (abcde) you get (ade) rather than (cde) left.
I'm > > not sure if im looking at it all wrong but from what im
doing. Oh and > > im getting this from Macky's Site. > >
> > "If we have (abcde) and apply (abc), the end result is (ade).
I leave > > it to the reader to figure out why this works. This is
essentially > > what we must do in our mind as we solve the
permutation. The two > > numbers deleted correspond to the corners
solved by that particular > > cycle. Because pieces are deleted
from memory when they are solved, > > when all information is
gone, we know that our solve is complete." > > > > > >
>
1666. Re: [Speed cubing group] BLD Cubing stummped From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 03:57:19 -0000
When I started I didn't write anything down, I just went straight to
memorizing it. Of course I didn't do the whole cube at once, I'd solve
part of a cube and do the rest blindfolded, or do just corners or just
edges, and then worked my way up to doing the whole cube. I solved my
first cube blindfolded about a week after learning how, so yes, it's
realistic. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > > > > Allrighty, I get
what i did wrong now, i forgot that c moved to a so i > just read the
c, thanks alot Quôc. And just wondering about how long > did it take
anyone to learn how to do it from learning to writing down > teh
'code/numbers' to not needing to writing it down. Becasue im > hoping
to learn in 2-3 weeks during my spring break, would this be >
realistic?/ > > > --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > >
> > If you do (abc): > > - a will go in b (which is its
final position) > > - b will go in c (which is its final position)
> > - c will go in a (which is NOT its final position, c should be
in d) > > > > Hence, it yields to (ade) because we now have
c in a. > > > > Does it make sense? > > > > Best
Regards, > > Quôc > > > > On Mar 6, 2007, at 6:41 PM,
mt_highest wrote: > > > > > Ya, just started to learn the
BLD cubing, and im stumpped, right now > > > im figureing out
how to do the 3-cycle method and i dont understand > > > why
when you preform (abcde) you get (ade) rather than (cde) left. I'm >
> > not sure if im looking at it all wrong but from what im doing.
Oh and > > > im getting this from Macky's Site. > > >
> > > "If we have (abcde) and apply (abc), the end result is
(ade). I leave > > > it to the reader to figure out why this
works. This is essentially > > > what we must do in our mind as
we solve the permutation. The two > > > numbers deleted
correspond to the corners solved by that particular > > >
cycle. Because pieces are deleted from memory when they are solved, >
> > when all information is gone, we know that our solve is
complete." > > > > > > > > > > > >
1667. Re: [Speed cubing group] Re: Fake Cube Video Contest
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Mar 2007 19:57:49 -0800
I don't know if you're capable of producing a fake video. The internet
simply wouldn't believe it. -Tyson On Mar 6, 2007, at 6:22 PM,
aznseashell wrote: > Is "best" defined as "most blatantly fake,"
"most likely to get away > with cheating," or "fastest time, anything
goes"? > > --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" > <poker19@...> wrote: > > > > The
object is to make the best fake rubik's cube solve video. To > enter
> > go to www.cubeworld.co.nr and click BFCV > > > >
>
1668. Re: [Speed cubing group] BLD Cubing stummped From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Mar 2007 19:58:05 -0800
On Mar 6, 2007, at 7:11 PM, mt_highest wrote: > Allrighty, I get what
i did wrong now, i forgot that c moved to a so i > just read the c,
thanks alot Quôc. And just wondering about how long > did it take
anyone to learn how to do it from learning to writing down > teh
'code/numbers' to not needing to writing it down. Becasue im > hoping
to learn in 2-3 weeks during my spring break, would this be >
realistic?/ I'm not using numbers anymore, but it tooks me 2 weeks to do
a full solve blindfolded. But I don't have much time to practice, and I
didn't know all the permutation algorithms (this helps quite a lot if
you already knows them, especially to fix the parity). So much of the
time it took me, was to learn new PLL algorithms. Actually I never wrote
the numbers down, I just learnt the corner orientations, try to do it
blindfolded. Then learnt the edges orientations, try to do it
blindfolded. Then try to do both. And so on... Until my first full
solve. Also, I'm really really slow at the moment (10-15min), but again,
I don't have much time to practice (I'm only doing 2 or 3 solves a
week... for the moment, I'm waiting for my vacations ;) ). But I'm still
really happy that I managed to do it. I know it's not as hard as people
seem to think at first, but you still get a sense of accomplishment when
you get your first full solve. It's magical, it's like xmas when you
open your gifts. You remove your blindfold and... surprise! it's solved!
:) Good luck, and have fun, Best Regards, Quôc
1669. Re: Fake Cube Video Contest From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 10:45:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > The object is to make the best fake
rubik's cube solve video. To enter > go to www.cubeworld.co.nr and
click BFCV > Hmm maybe I'll give this a go next weekend.
1670. Re: [Speed cubing group] Re: Fake Cube Video Contest
From:
poker19@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 12:11:50 +0000 (GMT)
It is most likely to get away with cheating/fastest Patrick -----
Original Message ----- From: aznseashell Date: Tuesday, March 6, 2007
9:22 pm Subject: [Speed cubing group] Re: Fake Cube Video Contest To:
speedsolvingrubikscube@yahoogroups.com > Is "best" defined as "most
blatantly fake," "most likely to get away > with cheating," or
"fastest time, anything goes"? > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > wrote:
> > > > The object is to make the best fake rubik's cube
solve video. > To enter > > go to www.cubeworld.co.nr and click
BFCV > > > > > [Non-text portions of this message have
been removed]
1671. Re: Fake Cube Video Contest From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 13:13:36 -0000
Yes, they don't believe any of the REAL solves, so probably the best way
to go is to break a few world records while wearing outlandish clothes
or something and then claim it's fake. :) Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I don't know if you're capable of producing a fake
video. The internet > simply wouldn't believe it. > > -Tyson
1672. Ian W's Cubes From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 13:16:09 -0000
I already thanked Ian in private, but I have to praise the guy in
public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they
arrived faster than I expected and at a really good price. This guy is
great, and if he ever goes into business selling other cubes, I'll be
the first one in line. Stephen
1673. Re: New Speedcubing site From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 15:35:30 -0000
Imagecube works, but Josef Jelinek's script produces nice pictures
Examples on http://rubikscube.info/ortega.html Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > Yes I did, your imagecube works
great. without it it would have been > hard to make the cubes. and
i'll get on removing the hyperlinks > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hi! > > > > Good
to see you used imagecube a lot ;). > > > > Did you use my
tool to generate the codes? > > > > + You forgot to remove a
few hyperlinks to applets on some places. > > > > - Joël.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" > > <poker19@> wrote: > > > >
> > i have created a site at www.cubeworld.co.nr that has a 3x3x3
> > solution > > > and soon to come video 4x4x4 and 5x5x5
solutions check in to see > > updates > > > > >
>
1674. Re: [Speed cubing group] Re: New Speedcubing site From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Mar 2007 13:27:22 -0300 (ART)
They're really cool but how can we use them? it's not on the "software"
part... Pedro Gilles Roux <grrroux@...> escreveu: Imagecube works,
but Josef Jelinek's script produces nice pictures Examples on
http://rubikscube.info/ortega.html Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > Yes I did, your imagecube works
great. without it it would have been > hard to make the cubes. and
i'll get on removing the hyperlinks > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hi! > > > > Good
to see you used imagecube a lot ;). > > > > Did you use my
tool to generate the codes? > > > > + You forgot to remove a
few hyperlinks to applets on some places. > > > > - Joël.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" > > <poker19@> wrote: > > > >
> > i have created a site at www.cubeworld.co.nr that has a 3x3x3
> > solution > > > and soon to come video 4x4x4 and 5x5x5
solutions check in to see > > updates > > > > >
> __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1675. Re: Buying in bulk From:
"okkay47" <memlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 17:35:10 -0000
Does anyone have any suggestions for where to get 3x3 cubes? I'd really
appreciate it. Thanks. --- In speedsolvingrubikscube@yahoogroups.com,
"okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a
bunch of Rubik's Cubes in bulk for a price > cheaper than the normal
$8-9 that I see. Does anyone have any info on > how I can do this,
and how cheap I could get them? Thanks. >
1676. Re: [Speed cubing group] Re: Fake Cube Video Contest
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Mar 2007 18:50:47 +0100
http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly my
favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores
<stshores24@...>: > > Yes, they don't believe any of the
REAL solves, so probably the best > way to go is to break a few world
records while wearing outlandish > clothes or something and then
claim it's fake. :) > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > I
don't know if you're capable of producing a fake video. The internet
> > simply wouldn't believe it. > > > > -Tyson >
> > [Non-text portions of this message have been removed]
1677. Re: Good superflip ? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 18:28:35 -0000
How legal is that? You are only removing 2 pieces and putting them back
in. It almost seems to get by a loop-hole in the regulations. It'd be
kinda funny if someone actually did that in competition... > Joël,
here is something else you can do < 4. > >
http://tinyurl.com/2xeo9n > > -Dave Campbell
1678. Re: God algorithm and Pocket Cube, need help ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 18:51:17 -0000
The orientation of the 8 corners are described by a number from 0 to
2186 (3^7-1). If use use a terneary base encoding, that will save lots
of space. [only 12 bits] For permutation, you define a natural ordering
of the cubies and then construct a factorial-base number by counting the
number of corners to the left of it that is higher in order than itself.
Hence, the permutation may be given by a number from 0 to 40319 (8!- 1).
[only 16 bits] The entire state can be stored using 28 bits, so one
"long int" or two "ints" in C/C++. I would use transformation tables for
the moves. I'd also have a function that consturcts pruning tables to
speed up the runtime. You can also consider the possiblity of fixing one
of the corners in proper permutation and orientation and then not apply
any turns that change it. So if you assert the DBL piece to be solved
then yor only generators would be U,F,R (so there would be 9 first turn
possiblities and 6 possiblites for the remaining turns, so that you
don't cancel out a previous turn). Exploiting symmetry your first turn
can only be 1 of 2 things really. If one corner is fixed, than this
would reduce the number of bits nessesary to store state as well. [3^6
for orientation, 7! for permutation... so like 10+13 bits for state] In
conclusion, represent a cube using a pair of ints! (assuming you get
exactly 16 bits out of an int, which is standard on most platforms)
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "benbest_06"
<benbest_06@...> wrote: > > Hi all, > > I try to write
god's algorithm in order to solve the pocket cube with > a friend but
we are facing to problems. We tried to reduce the > 88000000
possibilities with equivalence classes by using the 1152- fold >
symmetry and 2-reflections but we don't manage to generate all the >
78000 concerned cubes (mistake at depth 3 '-_-). > > Is there any
better approach to write god's algorithm for 2x2 and > could you help
me by giving the different steps of such an algorithm ? > How to
represent the cube ? (integer list, bytes) > Mhhhh i forgot, the
language used is Maple (and can't change :] ) > > Thx :) >
1679. Re: [Speed cubing group] Re: Fake Cube Video Contest
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Mar 2007 11:09:49 -0800 (PST)
this video has brought my many minutes of enjoyment already, my
coworkers even laughed Gilles van den Peereboom <gillesvdp@...>
wrote: http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly
my favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores
<stshores24@...>: > > Yes, they don't believe any of the
REAL solves, so probably the best > way to go is to break a few world
records while wearing outlandish > clothes or something and then
claim it's fake. :) > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > I
don't know if you're capable of producing a fake video. The internet
> > simply wouldn't believe it. > > > > -Tyson >
> > [Non-text portions of this message have been removed]
--------------------------------- Don't be flakey. Get Yahoo! Mail for
Mobile and always stay connected to friends. [Non-text portions of this
message have been removed]
1680. Re: Fake Cube Video Contest From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 19:13:30 -0000
Me too! That's hilarious! Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > this video has brought
my many minutes of enjoyment already, my coworkers even laughed >
> Gilles van den Peereboom <gillesvdp@...> wrote:
http://www.youtube.com/watch?v=aZwE4KKuiws > > This one is
certainly my favorite. > > Gilles
1681. Re: Good superflip ? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 19:15:46 -0000
Definately not legal, I guess... But it's still something I can do in
<4 seconds :p LoL. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > How legal is that? You are only removing 2 pieces and
putting them > back in. It almost seems to get by a loop-hole in the
regulations. > > It'd be kinda funny if someone actually did that
in competition... > > > > Joël, here is something else you
can do < 4. > > > > http://tinyurl.com/2xeo9n > >
> > -Dave Campbell >
1682. bld olls From:
"perscription_death" <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 19:51:16 -0000
is there a list for the normal 7 corner olls for bld? (ie ones that
effect nothing but the corners) i remember seeing a bruno one a while
ago... i have the right sune + left sune one and its inverse, as well as
the triple sune and double sune cases, but i was wondering if there is a
sune, antisune, or bruno one that people can share that has worked well
for them. if you have good ones for the cases i already know please
share them as well
1683. Yet another lucky scramble From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 22:24:56 -0000
Okay, these are always fun to play with. Every once in a while, you get
a scramble where things just seem to go your way. I got one of these
today, and got a new personal best time of 14.81 seconds. Although I'm
hesitant to count it as a real PB, even though it was technically
non-lucky. For comparison, my current normal averages are about 8-10
seconds slower than this. Try it out and post your times (and solves if
you can reconstruct them). Scramble (with cross color on top): R' B L2
D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' My solution
is below... Don't scroll down if you want to try your own solve first. .
. . . . . XCross: (y2) L' F' R B R 2nd Pair: (x2) R U R' d' R U' R' 3rd
Pair: (y') R U' R' 4th Pair: (y') U R U R' U' R U R' OLL: (y') R' U' R
U' R' U2 R PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' Chris
1684. Re: Buying in bulk From:
"baller1177" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 22:35:49 -0000
either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- us,
or 9spuzzles.com. concidentally, these are all chinese sellers. --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...>
wrote: > > Does anyone have any suggestions for where to get 3x3
cubes? I'd really > appreciate it. Thanks. > > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> >
wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's
Cubes in bulk for a price > > cheaper than the normal $8-9 that I
see. Does anyone have any info on > > how I can do this, and how
cheap I could get them? Thanks. > > >
1685. Re: God algorithm and Pocket Cube, need help ! From:
"benbest_06" <benbest_06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Mar 2007 22:40:15 -0000
Okay I understood how to represent the cube. But the problem is that
this pair of ints only stores orientation and permutation but doesnt
store the algorithm executed to reach this state. I mean the programm i
want to write aims to, given a random state of the pocket cube, answer
the optimal algorithm in less than 14 moves (half turn metrics). So if I
generate all the states and encode each state with 2 ints, how do i know
which algorithm was applied to get this state? Moreover I dont
understand how to generate every single state in a suitable time, even
by using <U,F,R> generator, because except first step which allows
9 moves, other allows 6 turns and it would involve 6^13 moves to apply
to the cube? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > The orientation of the 8 corners
are described by a number from 0 to > 2186 (3^7-1). If use use a
terneary base encoding, that will save > lots of space. [only 12
bits] > > For permutation, you define a natural ordering of the
cubies and > then construct a factorial-base number by counting the
number of > corners to the left of it that is higher in order than
itself. > Hence, the permutation may be given by a number from 0 to
40319 (8!- > 1). [only 16 bits] > > The entire state can be
stored using 28 bits, so one "long int" or > two "ints" in C/C++. I
would use transformation tables for the > moves. I'd also have a
function that consturcts pruning tables to > speed up the runtime.
> > You can also consider the possiblity of fixing one of the
corners in > proper permutation and orientation and then not apply
any turns that > change it. So if you assert the DBL piece to be
solved then yor only > generators would be U,F,R (so there would be 9
first turn > possiblities and 6 possiblites for the remaining turns,
so that you > don't cancel out a previous turn). Exploiting symmetry
your first > turn can only be 1 of 2 things really. > > If one
corner is fixed, than this would reduce the number of bits >
nessesary to store state as well. [3^6 for orientation, 7! for >
permutation... so like 10+13 bits for state] > > In conclusion,
represent a cube using a pair of ints! (assuming you > get exactly 16
bits out of an int, which is standard on most > platforms) > >
> -Doug >
1686. Re: Yet another lucky scramble From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 00:31:31 -0000
yea the cross is nice and CE pairs are just right there and for me the
OLL and PLL were very simple. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Okay, these are always fun to play
with. Every once in a while, you > get a scramble where things just
seem to go your way. I got one of > these today, and got a new
personal best time of 14.81 seconds. > Although I'm hesitant to count
it as a real PB, even though it was > technically non-lucky. For
comparison, my current normal averages > are about 8-10 seconds
slower than this. > > Try it out and post your times (and solves
if you can reconstruct > them). > > Scramble (with cross color
on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2
R' U2 R' B' > > > > My solution is below... Don't scroll
down if you want to try your own > solve first. > > . > .
> . > . > . > . > > XCross: (y2) L' F' R B R > 2nd
Pair: (x2) R U R' d' R U' R' > 3rd Pair: (y') R U' R' > 4th Pair:
(y') U R U R' U' R U R' > OLL: (y') R' U' R U' R' U2 R > PLL: (y)
L' U R U' L U L' U R' U' L U2 R U2 R' > > Chris >
1687. Re: God algorithm and Pocket Cube, need help ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 01:19:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "benbest_06"
<benbest_06@...> wrote: > > Okay I understood how to
represent the cube. > But the problem is that this pair of ints only
stores orientation and > permutation but doesnt store the algorithm
executed to reach this state. > > I mean the programm i want to
write aims to, given a random state of > the pocket cube, answer the
optimal algorithm in less than 14 moves > (half turn metrics). So if
I generate all the states and encode each > state with 2 ints, how do
i know which algorithm was applied to get > this state? > >
Moreover I dont understand how to generate every single state in a >
suitable time, even by using <U,F,R> generator, because except
first > step which allows 9 moves, other allows 6 turns and it would
involve > 6^13 moves to apply to the cube? > I have no idea what
coding ablities you have, and I am not an expert on the matter. But I
would suggest using "class" to store "node information" which would be
the state coupled with the sequence it took to get there or something.
Due to the size of this tree structure, it is important to use a good
"branch and bound" algorithm with depth-first seraching scheme. Deeper
pruning tables should help too. Using a multi-phase apporach might
increase the efficiency of the serach a great deal. Using a 2-phase
search, it is still possible to find optimal sequences. Doing a 3-way,
2-phase search is possibly even better. What I mean is to find optimal
turns to get into the subgroup where you only need <U2,F,R> to
solve and then go from there to solved state. Basically work through
sub-groups. I caught you saying "answer the optimal algorithm". I'm sure
you mean "an optimal algorthm" since it is typically not unique. Another
way to go is to return with ALL of the HTM optimal solutions... that
might be more helpful for a cuber I would think. You could contact the
ACube author and/or the Cube Explorer guy for help. Both of their
programs utilize similar data optimization concepts. -Doug
1688. Re: Ian W's Cubes From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 02:34:54 -0000
Great...now I'm all embarrassed. :) Thanks for the kind words, Stephen!
Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores"
<stshores24@...> wrote: > > I already thanked Ian in
private, but I have to praise the guy in > public--I got the 4x4x4
and 5x5x5 in the mail yesterday, and they > arrived faster than I
expected and at a really good price. This guy is > great, and if he
ever goes into business selling other cubes, I'll be > the first one
in line. > > Stephen >
1689. Re: God algorithm and Pocket Cube, need help ! From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 02:34:53 -0000
Typically, a God's algorithm calculation for the 2x2x2 would be done
something like this. First come up with a way of representing the cube.
Typically you use three generators, as in <U,F,R> which would fix
the DBL cubie. That leaves 729 possible orientation combinations of the
7 remaining cubies and 7! or 5040 permutations of the cubies. 729 * 5040
= 3674160 total positions. Of course, this number is also equal to the
total positions without a reference cubie, 88,179,840, divided by the
number of ways to orient the cube, 24. You need to have routines to
convert a cube position to a number, and a number to a cube position.
Now create an array with 3674160 elements, one array element per cube
position. If P is a number representing the permutation of the cubies,
and T is a number representing the orientation (twist) state of the
cubies, then you can represent the position with a single number, 5040*T
+ P. Initialize all elements of the array with a special number, say -1,
indicating you haven't determined the distance of that position yet.
(Note, naturally you could simply use a two-dimensional array 729 x
5040.) Set the array element whose index corresponds to the solved cube
to a value 0, since we know the solved cube is a distance of 0 from the
solved state. (Typically the solved cube would correspond to an index of
0, but that's not necessarily the case.) Next apply all the moves that
you consider as a single move to the solved state. Set the corresponding
array elements for those positions to 1, since we know those positions
are a distance of 1 from the solved state. Search the array for all
elements having a value 1, and try all the moves again for each of those
positions. Set all of those corresponding array elements (if the current
value is still -1) to the value 2. Repeat the previous step, except
search for elements containing 2 and set the elements corresponding to
new positions reached to 3. Keep repeating this procedure to get
elements of distance 4, 5, 6, 7, 8, 9, 10, and 11. You should then have
the distance for each position (if using half-turn metric).
(Quarter-turn metric rrequires up to 14 moves.) Then for any cube
position, you can look up its distance, try applying each move until you
find a position whose distance from the array is one less. That's the
move (or at least one possible move) to use to solve the cube from that
position. You could make a separate array to store a code representing
the move to make for each position (or use a bit-encoded number to store
all such moves). Finally, I'll note that you could use conjugation by
the 48 symmetries of the cube to further reduce the number of positions
you need to represent. This will reduce the number of positions that
need to be represented, but it will not reduce the positions by a full
factor of 48 (but it may be quite close to a factor of 48). I note that
the symmetries of the cube (48) * the number of ways of orienting the
cube as a whole (24) = 1152. I assume this is where you got the number
1152 that you mentioned. You could also use the concept of inverse
positions (antisymmetry) to get close to another factor of two reduction
in the number of positions. Since 3674160 is such a "small" number of
positions, it is probably not worth the effort to do this symmetry (or
antisymmetry) reduction, unless you really want to know the distance
distribution in terms of these reduced number of positions. - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "benbest_06" >
<benbest_06@> wrote: > > > > Okay I understood how to
represent the cube. > > But the problem is that this pair of ints
only stores orientation > and > > permutation but doesnt store
the algorithm executed to reach this > state. > > > > I
mean the programm i want to write aims to, given a random state > of
> > the pocket cube, answer the optimal algorithm in less than 14
moves > > (half turn metrics). So if I generate all the states and
encode > each > > state with 2 ints, how do i know which
algorithm was applied to get > > this state? > > > >
Moreover I dont understand how to generate every single state in a >
> suitable time, even by using <U,F,R> generator, because
except > first > > step which allows 9 moves, other allows 6
turns and it would > involve > > 6^13 moves to apply to the
cube? > > > > I have no idea what coding ablities you have,
and I am not an expert > on the matter. But I would suggest using
"class" to store "node > information" which would be the state
coupled with the sequence it > took to get there or something. >
> Due to the size of this tree structure, it is important to use a
> good "branch and bound" algorithm with depth-first seraching
scheme. > Deeper pruning tables should help too. > > Using a
multi-phase apporach might increase the efficiency of the > serach a
great deal. Using a 2-phase search, it is still possible to > find
optimal sequences. Doing a 3-way, 2-phase search is possibly > even
better. What I mean is to find optimal turns to get into the >
subgroup where you only need <U2,F,R> to solve and then go from
> there to solved state. Basically work through sub-groups. > >
I caught you saying "answer the optimal algorithm". I'm sure you >
mean "an optimal algorthm" since it is typically not unique. Another
> way to go is to return with ALL of the HTM optimal solutions...
that > might be more helpful for a cuber I would think. > > You
could contact the ACube author and/or the Cube Explorer guy for >
help. Both of their programs utilize similar data optimization >
concepts. > > > -Doug >
1690. Re: Struggling 5x5x5 From:
"Chris McDermott" <magic267@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 02:45:12 -0000
Hi, I am using the method by bigcubes.com, but I think I'm not doing
something right. I can solve the green layer (completely) or green, then
blue, then yellow centers. After that I am stuck. Thoughts? Thanks for
your time! Cheers! ~ Chris --- In
speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, chris
mcdermott > <magic267@> wrote: > > > > Hello, >
> > > I'm fairly consistant with my 3x3x3 cube being under a
> > minute. After a year of cubing I have decided to move >
> up to the 5x5x5. Well, i'm about a month in and the > > two
"hint guides" i've found on the net aren't helping > > me (my
3x3x3 moves help me more). Any suggestions > > other than to be
patient? I dont think I'm dealing > > with rocket science, but
something just isn't > > clicking. > > > > Any
thoughts? > > > > Cheers! > > ~ Chris > > >
> Go to bigcubes.com the site was very helpful for me solving the
> 5x5x5 and the 4x4x4. I am practicing alot to get my speed up this
> was the most helpful site. > > Good Luck > Dave > >
> > >
_____________________________________________________________________
> _______________ > > Looking for earth-friendly autos? >
> Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center.
> > http://autos.yahoo.com/green_center/ > > >
1691. Blindfold memorization From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 03:48:09 -0000
Hi, I am beginning to learn to blindfold solve and i have a question,
lately i have been studying the peg system for memorization with a
phonetic alphabet helping to memorize numbers, does anyone suggest this
for memorizing in blindfold solving? does anyone use this method? im
sure memorizing the numbers may not be too difficult but i want to see
if this is faster, thanks.
1692. Re: God algorithm and Pocket Cube, need help ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 05:16:34 -0000
Well, there you have it! A perfectly laid out plan of attack. I would
call this a "complete pruning table with back-tracking approach". It
would have a very quick, O(1) runtime after creating the table, which
you only have to do once. That table (two dimensional random-access
array) would take up 10.56 MB if consturcted optiamally. More like 14.70
MB if you just use a long-int for cube states. Filling the table
shouldn't be too bad with only about 3.67 million entries. Another thing
to point out is that you don't need any bulky STL stuff to do any of the
things he mentioned. You need to have transformation routines in place
to generate 9 cubes given one. Input function to accept a cube state
string and convert to internal value. An output function to convert from
the internal value back to a cube state string. This program sounds fun
to code now... could be used for speed programming competitions with a
given outline of course. Bruce, care to take a guess how much time a
table like this would take to fully populate? (on a current desktop
machine with average specs) I'm horrible at making these estimates.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Typically, a God's algorithm
calculation for the 2x2x2 would be done > something like this. >
> First come up with a way of representing the cube. Typically you
use > three generators, as in <U,F,R> which would fix the DBL
cubie. That > leaves 729 possible orientation combinations of the 7
remaining > cubies and 7! or 5040 permutations of the cubies. 729 *
5040 = > 3674160 total positions. Of course, this number is also
equal to the > total positions without a reference cubie, 88,179,840,
divided by the > number of ways to orient the cube, 24. You need to
have routines to > convert a cube position to a number, and a number
to a cube position. > > Now create an array with 3674160 elements,
one array element per cube > position. If P is a number representing
the permutation of the > cubies, and T is a number representing the
orientation (twist) state > of the cubies, then you can represent the
position with a single > number, 5040*T + P. Initialize all elements
of the array with a > special number, say -1, indicating you haven't
determined the > distance of that position yet. (Note, naturally you
could simply use > a two-dimensional array 729 x 5040.) > > Set
the array element whose index corresponds to the solved cube to a >
value 0, since we know the solved cube is a distance of 0 from the >
solved state. (Typically the solved cube would correspond to an index
> of 0, but that's not necessarily the case.) > > Next apply
all the moves that you consider as a single move to the > solved
state. Set the corresponding array elements for those > positions to
1, since we know those positions are a distance of 1 > from the
solved state. > > Search the array for all elements having a value
1, and try all the > moves again for each of those positions. Set all
of those > corresponding array elements (if the current value is
still -1) to > the value 2. > > Repeat the previous step,
except search for elements containing 2 and > set the elements
corresponding to new positions reached to 3. > > Keep repeating
this procedure to get elements of distance 4, 5, 6, 7, > 8, 9, 10,
and 11. You should then have the distance for each position > (if
using half-turn metric). (Quarter-turn metric rrequires up to 14 >
moves.) > > Then for any cube position, you can look up its
distance, try > applying each move until you find a position whose
distance from the > array is one less. That's the move (or at least
one possible move) to > use to solve the cube from that position. You
could make a separate > array to store a code representing the move
to make for each position > (or use a bit-encoded number to store all
such moves). > > Finally, I'll note that you could use conjugation
by the 48 > symmetries of the cube to further reduce the number of
positions you > need to represent. This will reduce the number of
positions that need > to be represented, but it will not reduce the
positions by a full > factor of 48 (but it may be quite close to a
factor of 48). I note > that the symmetries of the cube (48) * the
number of ways of > orienting the cube as a whole (24) = 1152. I
assume this is where you > got the number 1152 that you mentioned.
You could also use the > concept of inverse positions (antisymmetry)
to get close to another > factor of two reduction in the number of
positions. Since 3674160 is > such a "small" number of positions, it
is probably not worth the > effort to do this symmetry (or
antisymmetry) reduction, unless you > really want to know the
distance distribution in terms of these > reduced number of
positions. > > - Bruce
1693. Re: [Speed cubing group] bld olls From:
Anthony Hsu <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 00:39:39 -0500
For the Sune and Anti-Sune cases, I use: R U2 R' U' R U' R U F B' R2 B
F' U R2 U2 and R' U2 R U R' U R' U' F B' R2 B F' U' R2 U2 For the Bruno
case, I use: R' U' (R' F R F' R U' R' U)*2 U R Good luck! -Anthony -----
Original Message ----- From: perscription_death To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 07, 2007
2:51 PM Subject: [Speed cubing group] bld olls is there a list for the
normal 7 corner olls for bld? (ie ones that effect nothing but the
corners) i remember seeing a bruno one a while ago... i have the right
sune + left sune one and its inverse, as well as the triple sune and
double sune cases, but i was wondering if there is a sune, antisune, or
bruno one that people can share that has worked well for them. if you
have good ones for the cases i already know please share them as well
[Non-text portions of this message have been removed]
1694. Re: Struggling 5x5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 05:40:55 -0000
You are stuck in the centers solving phase it sounds like. How many of
the centers do you solve before geting stuck? It is recommended to solve
one, then the one located opposite it, then any of the remaining four.
The fourth center should be located adjacent to the third center you
solved. Each center is solved without destroying the centers already
solved in a previous step. For the last two centers, those are solved at
the same time, since if you solve one the final one is automatically
solved. You never solve a layer completely in the "bigcubes method,"
which we experts prefer to call a "centers first approach". It sounds to
me like you are stuck after solving 3 centers. I recommend viewing
Frank's tutorial video. My suggestion here is to use moves of the form
XYX', where X is a two-layer turn and Y is an outer layer turn.
Something like (Rr)'F'(Rr) just helped me solve a center piece on F,
with F,U,B being the not-yet-solved centers. (Side-note:
sequences/operators of this form are called conjugators.) I have a 2x2
square formed on F now. I can "grab stuff" from the back as well. I
would try to expand to a 2x3 block by attaching a 1x2 block. I see one
in the back but it's not setup properly so I do a B' first. To place it
I do (Rr)2'F'(Rr)2. My 2x3 block on F is now on (u,e) which is not very
desirable (unless I hve a 1x3 block on B), so I do F' to place the 2x3
block on (l,m). I then try to either place one x-center next to the 2x3
block or to form the remaining 1x3 block elsewhere. (I know y'all can't
see what I'm doing but...) in this case I have and x-centers at (U,f,l)
and (B,u,l). The +center is at (B,d,m). Here I do U-(Ll)'B2(Ll) to form
the 1x3 block in the back. I do B(Rr) 2B2(Rr)2' to finish the 4th center
on F. Now I got lucky and see the folowing pattern on U: yyb bbb bbb I'd
instinctively do a U before continuing, although there is a case where I
can "catch a 1x2 block at B" this way... I don't always see the optimal
path. In this case I see U center pieces at (B,d,l) and (B,u,m) so I do
(assuming I did the U turn mentioned): (Rr)B(Rr)'-B-(Rr)B(Rr)'. Now I'm
done with centers, yippie. The cases I illustrated here can be set up
using inverse turns... that way you can see what I'm seeing and then do
what I did. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris
McDermott" <magic267@...> wrote: > > Hi, > > I am
using the method by bigcubes.com, but I think I'm not doing >
something right. I can solve the green layer (completely) or green, >
then blue, then yellow centers. After that I am stuck. > >
Thoughts? > > Thanks for your time! > > Cheers! > ~ Chris
1695. Re: [Speed cubing group] Re: Struggling 5x5x5 From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 7 Mar 2007 13:52:39 +0100
If I have a video camera this weekend I will make a tutorial and put it
up on youtube. No promises though! ----- Original Message ----- From:
Stephen Shores To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
March 05, 2007 10:54 PM Subject: [Speed cubing group] Re: Struggling
5x5x5 Thanks to Ian, I'll have my cube sometime this week, and I could
also use some help for when it arrives. I don't need to lose any more
hair than I have to. :) Stephen --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > Hello, > > I'm fairly
consistant with my 3x3x3 cube being under a > minute. After a year of
cubing I have decided to move > up to the 5x5x5. Well, i'm about a
month in and the > two "hint guides" i've found on the net aren't
helping > me (my 3x3x3 moves help me more). Any suggestions >
other than to be patient? I dont think I'm dealing > with rocket
science, but something just isn't > clicking. > > Any thoughts?
> > Cheers! > ~ Chris [Non-text portions of this message have
been removed]
1696. tutorial on youtube From:
François Sechet <frsechet@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 8 Mar 2007 08:47:15 +0100
Hey guys, I remember someone posted a long while ago (perhaps around 1
year or maybe more) a neat tutorial on bld CO on youtube (dailymotion,
google vid, whatever). I couldnt seem to find it, does anyone know what
Im talking about? I remember there were some cool images for memorizing
CO, like, spiders, etc. I cant find who it was nor where it was anymore
F. [Non-text portions of this message have been removed]
1697. Re: Yet another lucky scramble From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 08:09:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > Try it out and post your times (and
solves if you can reconstruct > them). > > Scramble (with cross
color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L'
B D2 R' U2 R' B' I couldn't scramble with cross color on top but I used
the standard white on top and green on front instead. Here's my solution
(10.27): z' y' U' r' U' R2 x' U' y L F' R U' R' y' R U R U2 R2 U R' U2 R
U2 R' U R U2 R' U' z' U L' U' L R U2 L' U L U L' U R' -- Johannes Laire
1698. Re: Struggling 5x5x5 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 09:22:54 -0000
Check out this video, maybe you can follow the basic steps which happen
there. It is a speedsolving video, but you can see the centers, tredges,
and 3x3x3 being formed. http://www.youtube.com/watch?v=zIw0OVf8QrY Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > If I have a video camera this
weekend I will make a tutorial and put it up on youtube. No promises
though! > > ----- Original Message ----- > From: Stephen Shores
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March
05, 2007 10:54 PM > Subject: [Speed cubing group] Re: Struggling
5x5x5 > > > Thanks to Ian, I'll have my cube sometime this
week, and I could also > use some help for when it arrives. I don't
need to lose any more hair > than I have to. :) > > Stephen
> > --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott
> <magic267@> wrote: > > > > Hello, > > >
> I'm fairly consistant with my 3x3x3 cube being under a > >
minute. After a year of cubing I have decided to move > > up to
the 5x5x5. Well, i'm about a month in and the > > two "hint
guides" i've found on the net aren't helping > > me (my 3x3x3
moves help me more). Any suggestions > > other than to be patient?
I dont think I'm dealing > > with rocket science, but something
just isn't > > clicking. > > > > Any thoughts? >
> > > Cheers! > > ~ Chris > > > > > >
[Non-text portions of this message have been removed] >
1699. Re: Blindfold memorization From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 11:14:00 -0000
Hi, I use this for memorising the corner permutation. I can usually
memorise CP in 3 words that way. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Hi, I am beginning to learn to blindfold solve and i
have a question, > lately i have been studying the peg system for
memorization with a > phonetic alphabet helping to memorize numbers,
does anyone suggest > this for memorizing in blindfold solving? does
anyone use this method? > im sure memorizing the numbers may not be
too difficult but i want to > see if this is faster, thanks. >
1700. Re: bld olls From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 11:17:50 -0000
Hello, Here's one that a lot of people don't know: F'RD2R'F U2 F'RD2R'F
U2 - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" <perscription_death@...> wrote: > > is
there a list for the normal 7 corner olls for bld? (ie ones that >
effect nothing but the corners) i remember seeing a bruno one a while
> ago... > > i have the right sune + left sune one and its
inverse, as well as the > triple sune and double sune cases, but i
was wondering if there is a > sune, antisune, or bruno one that
people can share that has worked well > for them. if you have good
ones for the cases i already know please > share them as well >
1701. Re: God algorithm and Pocket Cube, need help ! From:
"benbest_06" <benbest_06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 11:23:59 -0000
> You need to have transformation routines in place to generate 9
> cubes given one. Input function to accept a cube state string and
> convert to internal value. An output function to convert from the
> internal value back to a cube state string. Concerning Input and
Output fonctions, okay. But, excuse my english, what do you mean by
transformation routines ? And why 9 cubes given one ? > That table
(two dimensional random-access array) would take up 10.56 > MB if
consturcted optiamally. More like 14.70 MB if you just use a >
long-int for cube states. Filling the table shouldn't be too bad >
with only about 3.67 million entries. Another thing to point out is >
that you don't need any bulky STL stuff to do any of the things he >
mentioned. long-int has already been explained so i think it's okay but
which dimension for your array give those 14.7 MB ? And i still don't
understand how to get one optimal algorithm from this integer-array
because int only code orientation + permutation, and don't give the
algorithm used to get this state. Maybe i'm wrong, but by "Filling the
table shouldn't be too bad > with only about 3.67 million entries.",
you were talking about ints for permutation and orientation (cube states
so), not algorithm. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Well, there you have
it! A perfectly laid out plan of attack. I > would call this a
"complete pruning table with back-tracking > approach". It would have
a very quick, O(1) runtime after creating > the table, which you only
have to do once. > > That table (two dimensional random-access
array) would take up 10.56 > MB if consturcted optiamally. More like
14.70 MB if you just use a > long-int for cube states. Filling the
table shouldn't be too bad > with only about 3.67 million entries.
Another thing to point out is > that you don't need any bulky STL
stuff to do any of the things he > mentioned. > > You need to
have transformation routines in place to generate 9 > cubes given
one. Input function to accept a cube state string and > convert to
internal value. An output function to convert from the > internal
value back to a cube state string. > > This program sounds fun to
code now... could be used for speed > programming competitions with a
given outline of course. > > Bruce, care to take a guess how much
time a table like this would > take to fully populate? (on a current
desktop machine with average > specs) I'm horrible at making these
estimates. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Typically, a God's algorithm
calculation for the 2x2x2 would be > done > > something like
this. > > > > First come up with a way of representing the
cube. Typically you > use > > three generators, as in
<U,F,R> which would fix the DBL cubie. > That > > leaves
729 possible orientation combinations of the 7 remaining > >
cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > >
3674160 total positions. Of course, this number is also equal to >
the > > total positions without a reference cubie, 88,179,840,
divided by > the > > number of ways to orient the cube, 24. You
need to have routines > to > > convert a cube position to a
number, and a number to a cube > position. > > > > Now
create an array with 3674160 elements, one array element per > cube
> > position. If P is a number representing the permutation of the
> > cubies, and T is a number representing the orientation (twist)
> state > > of the cubies, then you can represent the position
with a single > > number, 5040*T + P. Initialize all elements of
the array with a > > special number, say -1, indicating you
haven't determined the > > distance of that position yet. (Note,
naturally you could simply > use > > a two-dimensional array
729 x 5040.) > > > > Set the array element whose index
corresponds to the solved cube > to a > > value 0, since we
know the solved cube is a distance of 0 from the > > solved state.
(Typically the solved cube would correspond to an > index > >
of 0, but that's not necessarily the case.) > > > > Next
apply all the moves that you consider as a single move to the > >
solved state. Set the corresponding array elements for those > >
positions to 1, since we know those positions are a distance of 1 >
> from the solved state. > > > > Search the array for all
elements having a value 1, and try all > the > > moves again
for each of those positions. Set all of those > > corresponding
array elements (if the current value is still -1) to > > the value
2. > > > > Repeat the previous step, except search for
elements containing 2 > and > > set the elements corresponding
to new positions reached to 3. > > > > Keep repeating this
procedure to get elements of distance 4, 5, 6, > 7, > > 8, 9,
10, and 11. You should then have the distance for each > position
> > (if using half-turn metric). (Quarter-turn metric rrequires up
to > 14 > > moves.) > > > > Then for any cube
position, you can look up its distance, try > > applying each move
until you find a position whose distance from > the > > array
is one less. That's the move (or at least one possible move) > to
> > use to solve the cube from that position. You could make a
> separate > > array to store a code representing the move to
make for each > position > > (or use a bit-encoded number to
store all such moves). > > > > Finally, I'll note that you
could use conjugation by the 48 > > symmetries of the cube to
further reduce the number of positions > you > > need to
represent. This will reduce the number of positions that > need >
> to be represented, but it will not reduce the positions by a full
> > factor of 48 (but it may be quite close to a factor of 48). I
note > > that the symmetries of the cube (48) * the number of ways
of > > orienting the cube as a whole (24) = 1152. I assume this is
where > you > > got the number 1152 that you mentioned. You
could also use the > > concept of inverse positions (antisymmetry)
to get close to > another > > factor of two reduction in the
number of positions. Since 3674160 > is > > such a "small"
number of positions, it is probably not worth the > > effort to do
this symmetry (or antisymmetry) reduction, unless you > > really
want to know the distance distribution in terms of these > >
reduced number of positions. > > > > - Bruce >
1702. Re: bld olls From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 11:36:46 -0000
Hi Joel, all, You may also like this one (same case as Joel has) R U2 R'
U2 R' U' R U' R' U2 R U2 R U R' U - more moves but nice 2-generator and
fast. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort <joel_vn@...> wrote: > > Hello, > > Here's one
that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 >
> - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" > <perscription_death@> wrote: > >
> > is there a list for the normal 7 corner olls for bld? (ie ones
that > > effect nothing but the corners) i remember seeing a bruno
one a > while > > ago... > > > > i have the right
sune + left sune one and its inverse, as well as > the > >
triple sune and double sune cases, but i was wondering if there is a
> > sune, antisune, or bruno one that people can share that has
worked > well > > for them. if you have good ones for the cases
i already know please > > share them as well > > >
1703. Re: bld olls From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 12:53:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > Hello, > > Here's one that a lot
of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 I use B R' D2 R
B' U2 B R' D2 R B' U2 for that case, feels a bit more comfortable to me
but it's the same alg. For Sune/Anti-Sune I use R' U L U' u' R2 u R2 U2
L' U R' U and its mirror. -- Johannes Laire > - Joël.
1704. Re: [Speed cubing group] tutorial on youtube From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Mar 2007 10:33:47 -0300 (ART)
If I'm not wrong, it was Marcus Stuhr...the images he uses (or used to
use) are here: http://img208.imageshack.us/img208/6343/corners8sh.png
let me see if I can find the video (I think was on google video) Pedro
François Sechet <frsechet@...> escreveu: Hey guys, I remember
someone posted a long while ago (perhaps around 1 year or maybe more) a
neat tutorial on bld CO on youtube (dailymotion, google vid, whatever).
I couldnt seem to find it, does anyone know what Im talking about? I
remember there were some cool images for memorizing CO, like, spiders,
etc. I cant find who it was nor where it was anymore F. [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1705. Re: God algorithm and Pocket Cube, need help ! From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 13:59:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Well, there you have it! A
perfectly laid out plan of attack. I > would call this a "complete
pruning table with back-tracking > approach". It would have a very
quick, O(1) runtime after creating > the table, which you only have
to do once. > > That table (two dimensional random-access array)
would take up 10.56 > MB if consturcted optiamally. More like 14.70
MB if you just use a > long-int for cube states. Filling the table
shouldn't be too bad > with only about 3.67 million entries. Another
thing to point out is > that you don't need any bulky STL stuff to do
any of the things he > mentioned. > > You need to have
transformation routines in place to generate 9 > cubes given one.
Input function to accept a cube state string and > convert to
internal value. An output function to convert from the > internal
value back to a cube state string. > > This program sounds fun to
code now... could be used for speed > programming competitions with a
given outline of course. > > Bruce, care to take a guess how much
time a table like this would > take to fully populate? (on a current
desktop machine with average > specs) I'm horrible at making these
estimates. If you have installed Cube Explorer (only since version
4.10), you will see a table called "fullCornerF.prun" of size 1.44 MB in
the CE directory . This table holds the *full* pruning table for the
corners of the cube. It is used in the solver for incomplete cubes if
all 8 corners have well defined positions and orientations. Of course
this pruning table is a superset of the pruning table for the Pocket
cube. It's generation only takes a few seconds, so for the pocket cube
this time should be even smaller, also the size of the pruning table
should be smaller. The size of "fullCornerF.prun" can be explained in
the following way: The 40320 corner permutations are reduced to 2768
symmetry classes by the 16 symmetries of the cube, which preserve the UD
axis. We have 2187 possible corner orientations. So we need a table with
2768*2187 entries which hold the pruning information (distance to
start). Because I store the distances modulo 3, we only use 2 bits per
entry, so we need 2768*2187/4 = 1513404 Byte. Herbert
1706. Tips on Memorizing Algorithms From:
"mythbusters_human_guinea_pig" <arthur__dent__42@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 14:43:07 -0000
I've been cubing for about two months now and my 3x3x3 time is down
around one minute. I'm currently using a modified version of the
biginner method (I've created a few of my own algorithms in order to
speed it up) and am tryng to lean the Fridrich method. The only problem
is I'm having trouble memorizing the algorithms and figuring out which
one I need. I also bought a 5x5x5 cube on monday and can easily do
everything except for the last two edges (I use the bigcubes.com
solution). I learn best by doing. Does anyone have any tips on how to
memorize the algorithms? Also, could someone explain the xyz notation to
me, I'm still not sure what to do with my cube when I see these used in
an algorithm. Thank you for your help.
1707. Re: Tips on Memorizing Algorithms From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 17:34:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"mythbusters_human_guinea_pig" <arthur__dent__42@...> wrote: >
> I've been cubing for about two months now and my 3x3x3 time is down
> around one minute. I'm currently using a modified version of the
> biginner method (I've created a few of my own algorithms in order
to > speed it up) and am tryng to lean the Fridrich method. The only
> problem is I'm having trouble memorizing the algorithms and
figuring > out which one I need. I also bought a 5x5x5 cube on monday
and can > easily do everything except for the last two edges (I use
the > bigcubes.com solution). I learn best by doing. Does anyone have
any > tips on how to memorize the algorithms? > > Also, could
someone explain the xyz notation to me, I'm still not sure > what to
do with my cube when I see these used in an algorithm. > > Thank
you for your help. > x = turn the whole cube in direction R y = turn
whole cube in direction U z = turn whole cube in direction F The first
time you start learning algorithims, it is diffcult. I printed a set of
about 10-12 off, and went through learning them. The more you learn, the
easier it is to learn new algorithims. Also make sure its your fingers
than memorize the algorithims, no your brain! Hope to have helped, Joey
1708. Re: [Speed cubing group] Tips on Memorizing Algorithms
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Mar 2007 09:40:05 -0800 (PST)
the best way to memorize is not to memorize at all, but to see what's
happening and understand the idea, if you do that you find its easy to
invert or mirror algs on the fly, post a particular case and maybe
someone can help you see whats happening mythbusters_human_guinea_pig
<arthur__dent__42@...> wrote: I've been cubing for about two
months now and my 3x3x3 time is down around one minute. I'm currently
using a modified version of the biginner method (I've created a few of
my own algorithms in order to speed it up) and am tryng to lean the
Fridrich method. The only problem is I'm having trouble memorizing the
algorithms and figuring out which one I need. I also bought a 5x5x5 cube
on monday and can easily do everything except for the last two edges (I
use the bigcubes.com solution). I learn best by doing. Does anyone have
any tips on how to memorize the algorithms? Also, could someone explain
the xyz notation to me, I'm still not sure what to do with my cube when
I see these used in an algorithm. Thank you for your help.
--------------------------------- It's here! Your new message! Get new
email alerts with the free Yahoo! Toolbar. [Non-text portions of this
message have been removed]
1709. Re: bld olls From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 21:32:07 -0000
(R' U R2' U' R2 U' R' U) (R U R' U') (R2' U' R2 U) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello, > > Here's one that a
lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 > > -
Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" > <perscription_death@> wrote: > >
> > is there a list for the normal 7 corner olls for bld? (ie ones
that > > effect nothing but the corners) i remember seeing a bruno
one a > while > > ago... > > > > i have the right
sune + left sune one and its inverse, as well as > the > >
triple sune and double sune cases, but i was wondering if there is a
> > sune, antisune, or bruno one that people can share that has
worked > well > > for them. if you have good ones for the cases
i already know please > > share them as well > > >
1710. Re: Yet another lucky scramble From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 21:38:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > Try it out and post your times (and
solves if you can reconstruct > > them). > > > >
Scramble (with cross color on top): > > R' B L2 D2 R B2 U' D' R2
L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > I couldn't
scramble with cross color on top but I used the standard > white on
top and green on front instead. Here's my solution (10.27): > > z'
y' U' r' U' R2 x' U' y L F' R U' R' y' R U R U2 R2 U R' U2 R U2 R' >
U R U2 R' U' z' U L' U' L R U2 L' U L U L' U R' > > -- >
Johannes Laire > That looks very interesting but near the end I sadly
lose it. Can you separate that solution into its steps and name them?
Cheers! Stefan
1711. Help on F2L From:
"yasinarshad" <Yasin.arshad@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 21:55:20 -0000
Hey, I'm new to the Rubik's Cube I have only been cubing for about a
month now and I average about 1 minute.(I think that's good and I know
that's like slow motion to most of you here) I'm trying to get better
but I don't know where to start. What I do is solve F2L intuitively and
that takes me about 40 seconds then I orient the last layer and solve.
The LL takes me about 20 to 15 seconds. For the last layer I use common
algorithms found on Macky's site. Other than that that's it. Where
should I begin to get better? F2L? What's the average time I should get
for that? [:-/] Any tips other than more practice?HELP [:((] [Non-text
portions of this message have been removed]
1712. Caltech Spring Registration From:
"azndlo15" <azndlo15@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 22:08:07 -0000
Registration for the Caltech Discovery Spring 2007 Competition is now
open. The website is at:
http://www.chrisandkori.us/fw/main/Caltech_Discovery_Spring_2007-1520.html
See you there, Daniel Lo
1713. Re: [Speed cubing group] Tips on Memorizing Algorithms
From:
Thomas Conwell <thomasconwell@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Mar 2007 14:10:26 -0800 (PST)
Now there is an easy method to solving the 5x5x5 cube learned to do it
in about 2 days. here is the link
http://www.alchemistmatt.com/cube/5by5cube.html this should help
mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've
been cubing for about two months now and my 3x3x3 time is down around
one minute. I'm currently using a modified version of the biginner
method (I've created a few of my own algorithms in order to speed it up)
and am tryng to lean the Fridrich method. The only problem is I'm having
trouble memorizing the algorithms and figuring out which one I need. I
also bought a 5x5x5 cube on monday and can easily do everything except
for the last two edges (I use the bigcubes.com solution). I learn best
by doing. Does anyone have any tips on how to memorize the algorithms?
Also, could someone explain the xyz notation to me, I'm still not sure
what to do with my cube when I see these used in an algorithm. Thank you
for your help. [Non-text portions of this message have been removed]
1714. Re: [Speed cubing group] Help on F2L From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Mar 2007 14:13:49 -0800 (PST)
its all about f2l, don't worry about the last layer. its all fast
recognition and execution which you can only get better at by
repetition. once you have a 20 second f2l, then think about expanding ur
last layer strategies, until then practice f2l as much as you can, and
work on seeing the next pair, while ur putting the current one in place
yasinarshad <Yasin.arshad@...> wrote: Hey, I'm new to the Rubik's
Cube I have only been cubing for about a month now and I average about 1
minute.(I think that's good and I know that's like slow motion to most
of you here) I'm trying to get better but I don't know where to start.
What I do is solve F2L intuitively and that takes me about 40 seconds
then I orient the last layer and solve. The LL takes me about 20 to 15
seconds. For the last layer I use common algorithms found on Macky's
site. Other than that that's it. Where should I begin to get better?
F2L? What's the average time I should get for that? [:-/] Any tips other
than more practice?HELP [:((] [Non-text portions of this message have
been removed] --------------------------------- Expecting? Get great
news right away with email Auto-Check. Try the Yahoo! Mail Beta.
[Non-text portions of this message have been removed]
1715. Re: God algorithm and Pocket Cube, need help ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 22:29:23 -0000
How do you get away with storing distances mod 3? I'm baffled. >
Because I store the distances modulo 3, we only use 2 bits per entry,
> so we need 2768*2187/4 = 1513404 Byte. > > Herbert >
1716. Re: Struggling 5x5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Mar 2007 22:38:05 -0000
Whow... that's the first time I've seen of you being faster than me.
Guess it's time for me to catch up. I've been slackin'. My times got
back up to about around 3:05, a big difference with where I was in
September - 2:23-ish. Was that a lucky solve? faster than average
perhaps? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Check out this video, maybe
you can follow the basic steps which > happen there. It is a
speedsolving video, but you can see the centers, > tredges, and 3x3x3
being formed. > > http://www.youtube.com/watch?v=zIw0OVf8QrY >
> Dan :)
1717. Re: [Speed cubing group] Help on F2L From:
"tjbee51" <tjbee51@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 02:32:20 -0000
Okay, I'm kind of in the same boat as yasinarshad, except I'm averaging
about 20-25 seconds on F2L. I'm really having trouble looking for the
next pair while I'm solving one. I just can't seem to see what I'm
looking for. I dont really have too much of a problem with the LL at
all, it only takes me about 5-10 seconds to solve it, so if I can get my
F2L down, I know I'll be a lot faster. Does anybody have any ideas on
what I can do? Is it just lots and lots of practice, and it will come
eventually? Or is there some way to practice seeing the next pairs?
Thanks! --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > its all about f2l, don't
worry about the last layer. its all fast recognition and execution which
you can only get better at by repetition. once you have a 20 second f2l,
then think about expanding ur last layer strategies, until then practice
f2l as much as you can, and work on seeing the next pair, while ur
putting the current one in place > > yasinarshad
<Yasin.arshad@...> wrote: > Hey, > > I'm new to the
Rubik's Cube I have only been cubing for about a > month now and I
average about 1 minute.(I think that's good and I > know that's like
slow motion to most of you here) I'm trying to > get better but I
don't know where to start. What I do is solve F2L > intuitively and
that takes me about 40 seconds then I orient the last > layer and
solve. The LL takes me about 20 to 15 seconds. For the last > layer I
use common algorithms found on Macky's site. Other than that > that's
it. Where should I begin to get better? F2L? What's the > average
time I should get for that? [:-/] Any tips other than more >
practice?HELP [:((] > > [Non-text portions of this message have
been removed] > > > > > > >
--------------------------------- > Expecting? Get great news right
away with email Auto-Check. > Try the Yahoo! Mail Beta. > >
[Non-text portions of this message have been removed] >
1718. Re: Good superflip ? From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 04:21:35 -0000
> Definately not legal, I guess... It's against the regulations, but
it's so cool! > But it's still something I can do in <4 seconds :p
LoL. How about flipping a single edge on a 3x3x3? My best time is 2.09
for that. (Hey, you never know when you'll get a really bad pop.)
1719. Re: Buying in bulk From:
"okkay47" <memlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 06:03:28 -0000
Thanks for the links, althought I was looking more for some place that
would offer deals for buying a lot at once. The DIY prices seem
reasonable though. Does anyone know whether the DIY kits at
9spuzzles.com come with stickers or not? Regardless of whether they do,
does anyone know where I can get a bunch of extra stickers that don't
peel off like the official cubes' stickers do? Thanks! --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > either cube4you.com,
http://puzzles-finder.spaces.live.com/?mkt=en- > us, or
9spuzzles.com. concidentally, these are all chinese sellers. > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> >
wrote: > > > > Does anyone have any suggestions for where to
get 3x3 cubes? I'd > really > > appreciate it. Thanks. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@> > > wrote: > > > > > > Hey, I'm
looking to buy a bunch of Rubik's Cubes in bulk for a > price >
> > cheaper than the normal $8-9 that I see. Does anyone have any
> info on > > > how I can do this, and how cheap I could get
them? Thanks. > > > > > >
1720. Re: [Speed cubing group] Re: Buying in bulk From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 8 Mar 2007 22:21:05 -0800
www.cubesmith.com They're awesome. -Sapan Upadhyay On 3/8/07, okkay47
<memlo@...> wrote: > > Thanks for the links, althought I was
looking more for some place > that would offer deals for buying a lot
at once. The DIY prices seem > reasonable though. Does anyone know
whether the DIY kits at > 9spuzzles.com come with stickers or not?
> > Regardless of whether they do, does anyone know where I can
get a > bunch of extra stickers that don't peel off like the official
cubes' > stickers do? > > Thanks! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "baller1177" > <baller17@...> wrote: > > > >
either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- >
> us, or 9spuzzles.com. concidentally, these are all chinese sellers.
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "okkay47" <memlo@> > > wrote: > > > > >
> Does anyone have any suggestions for where to get 3x3 cubes? I'd
> > really > > > appreciate it. Thanks. > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "okkay47" <memlo@> > > > wrote: > > > >
> > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in
bulk for a > > price > > > > cheaper than the normal
$8-9 that I see. Does anyone have any > > info on > > >
> how I can do this, and how cheap I could get them? Thanks. >
> > > > > > > > > > > [Non-text
portions of this message have been removed]
1721. Re: Good superflip ? From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 06:58:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > How about flipping a single edge on a
3x3x3? My best time is 2.09 for > that. Woah, 1.25 on a Stackmat.
Also got 1.95 for swapping two corners which is pretty good I think.
> (Hey, you never know when you'll get a really bad pop.) Exactly! :)
-- Johannes Laire
1722. Re: Buying in bulk From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 07:02:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > Thanks for the links, althought I was
looking more for some place > that would offer deals for buying a lot
at once. The DIY prices seem > reasonable though. Does anyone know
whether the DIY kits at > 9spuzzles.com come with stickers or not?
> > Thanks! http://twistypuzzles.com/forum/viewtopic.php?t=6392
"some item also have more discount,like the DIYKIT More than 5 piece
10%~20% off More than 20 piece 15%~25% off More than 50 piece 20%~30%
off More than 100 piece 25%~35% off" You should email him and ask more
details. I'm pretty sure they come with rather good stickers. --
Johannes Laire
1723. Re: [Speed cubing group] Tips on Memorizing Algorithms
From:
"David" <dspector32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 07:26:34 -0000
There is a problem with that link. It takes you a one huge popup ad ---
In speedsolvingrubikscube@yahoogroups.com, Thomas Conwell
<thomasconwell@...> wrote: > > Now there is an easy method
to solving the 5x5x5 cube learned to do it in about 2 days. here is the
link http://www.alchemistmatt.com/cube/5by5cube.html this should help
> > mythbusters_human_guinea_pig <arthur__dent__42@...>
wrote: I've been cubing for about two months now and my 3x3x3 time is
down > around one minute. I'm currently using a modified version of
the > biginner method (I've created a few of my own algorithms in
order to > speed it up) and am tryng to lean the Fridrich method. The
only > problem is I'm having trouble memorizing the algorithms and
figuring > out which one I need. I also bought a 5x5x5 cube on monday
and can > easily do everything except for the last two edges (I use
the > bigcubes.com solution). I learn best by doing. Does anyone have
any > tips on how to memorize the algorithms? > > Also, could
someone explain the xyz notation to me, I'm still not sure > what to
do with my cube when I see these used in an algorithm. > > Thank
you for your help. > > > > > > > [Non-text portions
of this message have been removed] >
1724. Re: Yet another lucky scramble From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 08:07:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > That looks very interesting but
near the end I sadly lose it. Can you > separate that solution into
its steps and name them? Sure, I just quickly wrote down the moves after
the solve because I was busy. scramble: R' B L2 D2 R B2 U' D' R2 L' D F'
L R2 U R' U' F' L' B D2 R' U2 R' B' 2x2x3-block: z' y' U' r' U' R2 x'
Orient edges: U' y L F' R U' R' y' Another square: R U R U2 R2 c/e-pair:
U 2nd c/e-pair: R' U2 R 1x2x3 on LL: U2 R' U R U2 R' U' ZBLL: z' U L' U'
L R U2 L' U L U L' U R' (L-L') I know all ZBLL cases that have a
1x2x2-block (square) on the LL. I often either build that while solving
the last c/e-pair or, like in this solve, make a 1x2x3 in the LL so that
R-layer becomes LL. > Cheers! > Stefan -- Johannes Laire
1725. Re: Good superflip ? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 09:27:51 -0000
Sounds like a really really loose OH cube :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" >
<mzrg@> wrote: > > How about flipping a single edge on a
3x3x3? My best time is 2.09 for > > that. > > Woah, 1.25 on
a Stackmat. > > Also got 1.95 for swapping two corners which is
pretty good I think. > > > (Hey, you never know when you'll get
a really bad pop.) > > Exactly! :) > > -- > Johannes
Laire >
1726. Re: Yet another lucky scramble From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 12:50:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > scramble: > R' B L2 D2 R
B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > >
2x2x3-block: z' y' U' r' U' R2 x' > Orient edges: U' y L F' R U' R'
y' > Another square: R U R U2 R2 > c/e-pair: U > 2nd c/e-pair:
R' U2 R > 1x2x3 on LL: U2 R' U R U2 R' U' > ZBLL: z' U L' U' L R
U2 L' U L U L' U R' (L-L') > > I know all ZBLL cases that have a
1x2x2-block (square) on the LL. I > often either build that while
solving the last c/e-pair or, like in > this solve, make a 1x2x3 in
the LL so that R-layer becomes LL. Thanks a lot, that's really
fascinating. Is anyone else solving like that? And is this how you
regularly solve or do you go different routes as well? I'm beginning to
understand how you can so low average move numbers... Until the ZBLL
it's all easy to understand now, that's nice. What threw me off was
mainly the non-matching 1x2x3 and that I didn't know you knew those ZBLL
cases, those two together just didn't let me see a clean last step.
Cheers! Stefan
1727. Re: God algorithm and Pocket Cube, need help ! From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 14:00:00 -0000
> How do you get away with storing distances mod 3? I'm baffled. >
> > > Because I store the distances modulo 3, we only use 2
bits per > entry, > > so we need 2768*2187/4 = 1513404 Byte.
Maybe it is not worth the overhead when building the pruning table for
the above "small" problem, but if the work already is done for the big
tables in CE, why not reuse it here? The idea is that the pruning depth
does not change by more than one by each move. So if the current pruning
depth mod 3 is for example 2 and after applying a move it is 0, you know
that the distance increased by one (because only 2+1 = 0 mod 3). If it
becomes 1, you know that it decreased by one. So applying only moves
which decrease the pruning depth mod 3, you will find the goal state
very fast. The search time is a linear function of the maneuver length,
because if the maneuver length increases by one in worst case you have
18 additional moves to check (in FTM, 12 in QTM). Herbert
1728. Re: Yet another lucky scramble From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Mar 2007 16:37:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > scramble: > >
R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B'
> > > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient
edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 >
> c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL:
U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R'
(L-L') > > > > I know all ZBLL cases that have a 1x2x2-block
(square) on the LL. I > > often either build that while solving
the last c/e-pair or, like in > > this solve, make a 1x2x3 in the
LL so that R-layer becomes LL. > > Thanks a lot, that's really
fascinating. Is anyone else solving like > that? And is this how you
regularly solve or do you go different > routes as well? I'm
beginning to understand how you can so low > average move numbers...
Yes, I go different routes as well, it depends on the case and what I
see first. If the last c/e-pair that goes into F2L is simple, I might
just solve it and go with a regular 2-look LL. I know ~50 algs for
skipping OLL and I use those if possible, though. I also like Heise very
much, but there are many situations I can't deal with quickly (not yet)
so I only use it in speedsolving if I see patterns I'm already familiar
with. Most speedcubers think (from what I've heard) that even basic
Petrus is too complicated for speedcubing so I'm almost certain that
nobody else uses these ideas. > Until the ZBLL it's all easy to
understand now, that's nice. What > threw me off was mainly the
non-matching 1x2x3 and that I didn't know > you knew those ZBLL
cases, those two together just didn't let me see > a clean last step.
Yeah, it was almost impossible to see what's going on without any
explanation. I have to add that this solve was very exceptional, I
usually average 16-17 seconds and 45-50 moves. > Cheers! > Stefan
-- Johannes Laire
1729. Re: [Speed cubing group] Re: Yet another lucky scramble
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Mar 2007 10:10:22 -0800
On Mar 9, 2007, at 0:07, Johannes Laire wrote: > I know all ZBLL
cases that have a 1x2x2-block (square) on the LL. I > often either
build that while solving the last c/e-pair That's a cool idea. If you're
a Petrus solver, you already have the block building instincts, so why
not put them to work even more. How many of those positions are there? -
- - - - - - - - - - - "The future is here. It's just not widely
distributed yet." --- William Gibson Lars Petrus - lars@...
http://lar5.com
1730. Re: Struggling 5x5x5 From:
chris mcdermott <magic267@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Mar 2007 13:00:42 -0800 (PST)
Dan, Thanks for the video, Yes it helps a lot, I've watched it about 12
times now...I wish i could put it on slow play when you transistion
between centers, and tredges. Looks like you start the tredges before
the centers are done??? Cheers! ~ Chris
____________________________________________________________________________________
Sucker-punch spam with award-winning protection. Try the free Yahoo!
Mail Beta.
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no he's just using the advanced method shown on bigcubes.com for edges.
once you have them all organized, u can separate 4 of them in strips in
your working layre to make it easier to pair stuff up, and when ur done,
its at most 2 moves to re-fix them chris mcdermott <magic267@...>
wrote: Dan, Thanks for the video, Yes it helps a lot, I've watched it
about 12 times now...I wish i could put it on slow play when you
transistion between centers, and tredges. Looks like you start the
tredges before the centers are done??? Cheers! ~ Chris
__________________________________________________________ Sucker-punch
spam with award-winning protection. Try the free Yahoo! Mail Beta.
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--------------------------------- Never miss an email again! Yahoo!
Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text
portions of this message have been removed]
1732. Re: [Speed cubing group] Re: Yet another lucky scramble
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 11:19:09 +1100
Johannes Laire wrote: > scramble: > R' B L2 D2 R B2 U' D' R2 L' D
F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > 2x2x3-block: z' y' U'
r' U' R2 x' > Orient edges: U' y L F' R U' R' y' > Another square:
R U R U2 R2 > c/e-pair: U > 2nd c/e-pair: R' U2 R > 1x2x3 on
LL: U2 R' U R U2 R' U' > ZBLL: z' U L' U' L R U2 L' U L U L' U R'
(L-L') Hi Johannes, The this doesn't seems to match the scramble - is
there a typo? P.S. study the last 9 moves - you don't need ZBLL :-) --
Ryan Heise http://www.ryanheise.com/cube/
1733. Re: [Speed cubing group] Re: Yet another lucky scramble
From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 12:07:05 +1100
Stefan Pochmann wrote: > > 2x2x3-block: z' y' U' r' U' R2 x' >
> Orient edges: U' y L F' R U' R' y' > > Another square: R U R
U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > >
1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L
U L' U R' (L-L') > > Is anyone else solving like that? I don't
think so. Johannes uses a unique blend of Petrus, Heise and Mirek's LL
square cases: http://www.ws.binghamton.edu/fridrich/L1/ece.htm Petrus:
2x2x3-block + orienting edges Heise: non-matching squares + two c/e
pairs Mirek: LL square -- Ryan Heise http://www.ryanheise.com/cube/
1734. Magic Problems From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 03:04:56 -0000
Got my magic today messed with it and it got really funky and I didn't
know if it was suppose to move in the directions i was turning it but I
eventually got it back to its original state. Now some tiles are off
slightly. The top left tile is sticking out then the bottom left tile I
don't if this is suppose to be like this, and it also feels harder to
move which I know it didn't feel like earlier. If someone could give me
some advice what to do, if i need to restring it or take it apart and
put it back together I don't know.
1735. stickers From:
"stupidmcstupstup" <chris.fisherboy123321@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 03:38:59 -0000
As my stickers start falling off, I hear that using adhesive vinyl film
is a good replacement. Where do I go to buy it and is there a better
option?
1736. Re: Magic Problems From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 07:45:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > Got my magic today messed
with it and it got really funky and I didn't > know if it was suppose
to move in the directions i was turning it but > I eventually got it
back to its original state. Now some tiles are off > slightly. The
top left tile is sticking out then the bottom left tile > I don't if
this is suppose to be like this, and it also feels harder > to move
which I know it didn't feel like earlier. If someone could > give me
some advice what to do, if i need to restring it or take it > apart
and put it back together I don't know. > The same thing happened to
me. Just put it flat on a table and press the tiles down back where they
should be. After a bit of pressure they should go back, you might end up
doing this alot after solving it. Joey
1737. Re: Struggling 5x5x5 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 10:36:32 -0000
Hi Doug, This was a slightly fast time for me, my PB avg is now 2:24.17
But I am working hard on this and the 4x4x4 now, because I am desperate
to see these results in a competition! I am aiming to be 2:10 or below
average for the German Open. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Whow... that's the first time I've seen of you being
faster than me. > Guess it's time for me to catch up. I've been
slackin'. > > My times got back up to about around 3:05, a big
difference with > where I was in September - 2:23-ish. > > Was
that a lucky solve? faster than average perhaps? > > > -Doug
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Check out this video,
maybe you can follow the basic steps which > > happen there. It is
a speedsolving video, but you can see the > centers, > >
tredges, and 3x3x3 being formed. > > > >
http://www.youtube.com/watch?v=zIw0OVf8QrY > > > > Dan :)
>
1738. Re: Yet another lucky scramble From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 10:56:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > On Mar 9, 2007, at 0:07, Johannes Laire
wrote: > > > I know all ZBLL cases that have a 1x2x2-block
(square) on the LL. I > > often either build that while solving
the last c/e-pair > > That's a cool idea. If you're a Petrus
solver, you already have the > block building instincts, so why not
put them to work even more. > > How many of those positions are
there? 6 permutations * 9 orientations = 54 positions One of them is
solved and some cases appear more than once so I think the final number
is 49. Many corner 3-cycles are obvious commutators and a bunch of
reflections, so there's not much to memorize. -- Johannes Laire >
> - - - - - - - - - - - - > "The future is here. It's just not
widely distributed yet." > --- William Gibson > > Lars Petrus -
lars@... http://lar5.com
1739. [Speed cubing group] Re: Yet another lucky scramble
From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 11:13:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Johannes Laire wrote: > > >
scramble: > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L'
B D2 R' U2 R' B' > > > > 2x2x3-block: z' y' U' r' U' R2 x'
> > Orient edges: U' y L F' R U' R' y' > > Another square: R
U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R >
> 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2
L' U L U L' U R' (L-L') > > Hi Johannes, > > The this
doesn't seems to match the scramble - is there a typo? Hi Ryan, It seems
to work fine for me, but there are so many cube rotations that it's not
very easy to follow. In plain UDFBLR: R' B' D' F2 L' D F' U L' U' F L F
L2 F2 L F' L2 F L2 F' L F L2 F' L' F L' F' L R F2 L' F L F L' F R' >
P.S. study the last 9 moves - you don't need ZBLL :-) Those are indeed
pretty straightforward. :-) I hadn't really tried to understand this alg
because it seemed so complicated, but looking at those last moves first
the whole alg is starting to make sense now. Thanks! -- Johannes Laire
> -- > Ryan Heise > http://www.ryanheise.com/cube/
1740. Re: Fake Cube Video Contest From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 15:53:44 -0000
The Contest ends today at 6:00 PM and only Four people have entered so
far. enter before the deadline today. if enough people enter i might be
able to get prizes for up-coming weeks. so enter quickly. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores"
<stshores24@...> wrote: > > Me too! That's hilarious! >
> Stephen > > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran > <perscription_death@> wrote: > > >
> this video has brought my many minutes of enjoyment already, my
> coworkers even laughed > > > > Gilles van den Peereboom
<gillesvdp@> wrote: >
http://www.youtube.com/watch?v=aZwE4KKuiws > > > > This one
is certainly my favorite. > > > > Gilles >
1741. Re: [Speed cubing group] stickers From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 10:11:15 -0600
Easiest option to replace stickers is to buy them from www.cubesmith.com
. The stickers are high quality, and pretty cheap. It's much easier than
trying to buy the vinyl film and trying to cut it yourself. Cubesmith
also offers tiles and many other options. Check it out, it may be worth
your while. -Sapan Upadhyay On 3/9/07, stupidmcstupstup
<chris.fisherboy123321@...> wrote: > > As my stickers start
falling off, I hear that using adhesive vinyl > film is a good
replacement. Where do I go to buy it and is there a > better option?
> > > [Non-text portions of this message have been removed]
1742. [Speed cubing group] Re: Yet another lucky scramble
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 17:59:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > > > ZBLL: z' U L' U' L
R U2 L' U L U L' U R' (L-L') > > > > P.S. study the last 9
moves - you don't need ZBLL :-) > > Those are indeed pretty
straightforward. :-) I hadn't really tried to > understand this alg
because it seemed so complicated, but looking at > those last moves
first the whole alg is starting to make sense now. Hmm, I can't follow.
What last 9 moves, U2L'ULUL'UR'L or RU2L'ULUL'UR'? Both have non-trivial
effects for me. And what does it mean you don't need ZBLL? Cheers!
Stefan
1743. Re: Fake Cube Video Contest From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 18:05:21 -0000
Wow.. You're not giving us ANY time are you? forget about it dude. ---
In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > The Contest ends today at 6:00 PM
and only Four people have entered > so far. enter before the deadline
today. if enough people enter i > might be able to get prizes for
up-coming weeks. so enter quickly. > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" >
<stshores24@> wrote: > > > > Me too! That's hilarious!
> > > > Stephen > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > this
video has brought my many minutes of enjoyment already, my > >
coworkers even laughed > > > > > > Gilles van den
Peereboom <gillesvdp@> wrote: > >
http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > >
This one is certainly my favorite. > > > > > > Gilles
> > >
1744. Re: Fake Cube Video Contest From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 18:09:27 -0000
i first said it at the beggining of the week and you can enter next week
too --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Wow.. You're not giving us ANY
time are you? forget about it dude. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
<poker19@> wrote: > > > > The Contest ends today at
6:00 PM and only Four people have entered > > so far. enter before
the deadline today. if enough people enter i > > might be able to
get prizes for up-coming weeks. so enter quickly. > > > >
Patrick > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" > > <stshores24@> wrote: > > >
> > > Me too! That's hilarious! > > > > > >
Stephen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > >
> this video has brought my many minutes of enjoyment already, my
> > > coworkers even laughed > > > > > > >
> Gilles van den Peereboom <gillesvdp@> wrote: > > >
http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > >
> > This one is certainly my favorite. > > > > >
> > > Gilles > > > > > >
1745. Re: God algorithm and Pocket Cube, need help ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 19:46:07 -0000
OMG, you're a genius!!! > The idea is that the pruning depth does not
change by more than one > by each move. So if the current pruning
depth mod 3 is for example 2 > and after applying a move it is 0, you
know that the distance > increased by one (because only 2+1 = 0 mod
3). If it becomes 1, you > know that it decreased by one. So applying
only moves which decrease > the pruning depth mod 3, you will find
the goal state very fast. The > search time is a linear function of
the maneuver length, because if > the maneuver length increases by
one in worst case you have 18 > additional moves to check (in FTM, 12
in QTM). > > > Herbert >
1746. Re: Yet another lucky scramble From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 22:24:03 -0000
I do almost the same when I'm solving for FMC. I wouldn't have seen as
much as he did though. I *should* know all those ZBLL subset cases where
there is a square, but I just realized that I have forgotten that
particular one. Time to do some review I guess. There's no chance of
this sort of solve happening for me if it was a speedsolve. I agree with
Ryan on the method identification. -Doug > Thanks a lot, that's
really fascinating. Is anyone else solving like > that? And is this
how you regularly solve or do you go different > routes as well? I'm
beginning to understand how you can so low > average move numbers...
> > Until the ZBLL it's all easy to understand now, that's nice.
What > threw me off was mainly the non-matching 1x2x3 and that I
didn't know > you knew those ZBLL cases, those two together just
didn't let me see > a clean last step. > > Cheers! > Stefan
>
1747. Re: God algorithm and Pocket Cube, need help ! From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 22:28:27 -0000
Not really, I vague remember that I got the idea from someone else. But
if you are interested how to reduce the pruning table size even more:
For the bigger tables in CE I do not use 2 Bit per pruning table entry
but only 1.6 Bit, because 5 ternary numbers can be packed into one byte
(3^5=243 < 256). > OMG, you're a genius!!! > > > > The
idea is that the pruning depth does not change by more than > one
> > by each move. So if the current pruning depth mod 3 is for
example > 2 > > and after applying a move it is 0, you know
that the distance > > increased by one (because only 2+1 = 0 mod
3). If it becomes 1, > you > > know that it decreased by one.
So applying only moves which > decrease > > the pruning depth
mod 3, you will find the goal state very fast. > The > > search
time is a linear function of the maneuver length, because > if >
> the maneuver length increases by one in worst case you have 18 >
> additional moves to check (in FTM, 12 in QTM). > > > >
> > Herbert > > >
1748. Re: God algorithm and Pocket Cube, need help ! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 22:43:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Not really, I vague remember that
I got the idea from someone else. > But if you are interested how to
reduce the pruning table size even > more: For the bigger tables in
CE I do not use 2 Bit per pruning table > entry but only 1.6 Bit,
because 5 ternary numbers can be packed into > one byte (3^5=243 <
256). That is cleaver. I'm sure some places it's standard to teach this
in a computer science class, but it's the first I've heard of it. Other
possiblities that are quite dense: 17 ternary numbers can be packed into
27 bits 29 ternary numbers can be packed into 46 bits 41 ternary numbers
can be packed into 65 bits Aligned possiblities: 10 in 2 bytes 20 in 4
bytes 40 in 8 bytes 80 in 16 bytes 161 in 32 bytes 323 in 64 bytes So it
seems "5 in 1" is the best way to go. Is the source code availible? Do
you know if ACube utilizes this optimization? -Doug
1749. Re: God algorithm and Pocket Cube, need help ! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Mar 2007 23:24:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > So it seems "5 in 1" is the best
way to go. What about arithmetic coding? Cheers! Stefan
1750. Re: Good superflip ? From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 00:58:37 -0000
> Woah, 1.25 on a Stackmat. > > Also got 1.95 for swapping two
corners which is pretty good I think. That's crazy. Can you pull out
corners / flip edges without taking edges out on your cube? Well, I just
did a 1.48 for flipping an edge. You've inspired me to go faster! :P
1751. Re: Ian W's Cubes From:
"David" <dspector32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 01:19:47 -0000
Want to chime in and say I met Ian tonight to buy some cubes from him as
he lives 40 minutes away from me. Ian is a great guy. Sat down and
showed me some moves to help me speed up my time. Again pleasure meeting
you man. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Stephen
Shores" <stshores24@...> wrote: > > I already thanked Ian in
private, but I have to praise the guy in > public--I got the 4x4x4
and 5x5x5 in the mail yesterday, and they > arrived faster than I
expected and at a really good price. This guy is > great, and if he
ever goes into business selling other cubes, I'll be > the first one
in line. > > Stephen >
1752. Re: Ian W's Cubes From:
"David" <dspector32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 01:19:25 -0000
Want to chime in and say I met Ian tonight to buy some cubes from him as
he lives 40 minutes away from me. Ian is a great guy. Sat down and
showed me some moves to help me speed up my time. Again pleasure meeting
you man. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Stephen
Shores" <stshores24@...> wrote: > > I already thanked Ian in
private, but I have to praise the guy in > public--I got the 4x4x4
and 5x5x5 in the mail yesterday, and they > arrived faster than I
expected and at a really good price. This guy is > great, and if he
ever goes into business selling other cubes, I'll be > the first one
in line. > > Stephen >
1753. Re: Memorisation vs Understanding From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 02:13:00 -0000
Stefan Pochmann wrote: > > > > ZBLL: z' U L' U' L R U2 L' U
L U L' U R' (L-L') > > > > > > P.S. study the last 9
moves - you don't need ZBLL :-) > > Hmm, I can't follow. What last
9 moves, U2L'ULUL'UR'L or > RU2L'ULUL'UR'? The latter. See below:
http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD' > And
what does it mean you don't need ZBLL? Sorry, that was a reference to
earlier discussions I had with Johannes, but I will try to explain what
that was about. Most methods, including ZBLL and Fridrich, were designed
on the premise that symmetry is a "good thing". Symmetry means that in a
great many cases we can simply rotate the cube around, and then solve
the case using a rotation of an existing algorithm instead of an
entirely new one, for example. In other words, symmetry reduces the
number of cases that we need to memorise. However, the position that I
will argue is that symmetry is what makes cases difficult in the first
place, and is what leads us to memorisation. There are three reasons why
I think symmetry is "bad": 1. A system in which the solver only thinks
about symetric positions does not have closure. That is, the solver
cannot make a single move on its own without breaking out of the system
and becoming lost. This is why it is possible for Fridrich solvers can
become lost in the middle of an algorithm from cube amnesia. Simply,
their system only recognises the beginning and end of a sequence, and
they are trapped in a mindset that prevents them from being able to see
the middle on the same level as the ends. 2. Symmetric positions tend to
make the shortest paths non-obvious. e.g. when all of the unsolved
pieces are on the last layer, and we have the typical symmetry of U
rotations, there are less hints provided by that cube state as to how to
start to solve that position intuitively. Each move will appear to move
the cube pieces further away from where they should be (breaking the
symmetry that is formed). 3. Symmetric positions tend to require longer,
more complicated solutions than asymetric positions. In a perfectly
symmetric position, the only way to proceed is to go out the way you
came in (or a way that is "equivalent" to the way you came in). If your
system (i.e. the set of moves/operations you are restricting yourself
to) is such that the way in is 1 move, then entering a symetric position
is a waste of 2 moves. However, if your system is such that the way in
is 2 moves, then you are wasting 4 moves. My method is fundamentally
asymmetric. It recognises that while asymmetric steps result in far too
many cases to memorise, they also make the cases easier to solve so that
you do not need to rely on memorisation. Now back to the case given:
http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD' This is a
typical position within the Heise system: the front F2L column is free,
the edges have been oriented, and the two corner/edge pairs have been
formed. The design of this step is such that it has the following
properties: - Maneuvers from one position to another are very short
(typically between 3 and 7 moves). - You never need to move too far away
from a recognisable position. It is possible to move between different
states in this step using only a limited number of strategies, one of
which is demonstrated by this sequence. In this particular case, we are
dealing with strategies involving three correct edges on top. We always
deal with three oriented edges on top, with the following permutations:
- 3 edges in correct order (as above) - 2 opposite edges correct - 2
adjacent correct + 1 incorrect (2 varieties) - no correct adjacent edges
(2 varieties) .. along with one or two corner/edge pairs. In each case,
the edge permutations are fundamental and dictate the kind of strategy
that is needed. The overall point was that if you make yourself familiar
and comfortable with the asymmetric positions, then you will find you
don't need to memorise large numbers of algorithms such as ZBLL. The
operations will be short enough that you will be able to see them.
Finally, to clarify how the above strategy fits into my system when the
steps are done in the normal order, here is a description of how my
method works in the advanced case: 1. 4 (potentially non-matching)
squares 2. Edge orientation 3. 1 corner/edge pair 4. Edges + 1 corner 5.
Last 3 corners The relevant step is (4) in which we manipulate the edge
permutation while manipulating 1 of the corners. It sometimes (often!)
happens that you end up with more corner/edge pairs by this stage just
by chance, or because you have preserved them, and then you are able to
skip step 5 entirely. I'm sure Johannes will be familiar with this
experience. The webpage describing this approach is still a work in
progress, however: http://www.ryanheise.com/cube/method/ I will
hopefully have more time soon. P.S. I should point out that my interest
in designing this method is in fact for speedcubing. That is, my goal is
to find techniques that enable few moves but ALSO a framework for
allowing the solver to do this at high speeds. I would still say it is
in its infancy in this respect. My fastest average with this method is
28.36 seconds and so it has a long way to go. -- Ryan Heise
http://www.ryanheise.com/cube/
1754. Re: Good superflip ? From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 11:59:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > Woah, 1.25 on a Stackmat. >
> > > Also got 1.95 for swapping two corners which is pretty
good I think. > > That's crazy. Can you pull out corners / flip
edges without taking > edges out on your cube? Yes and no. Pulling
out the corners would be slower, though, I remove the edge first. >
Well, I just did a 1.48 for flipping an edge. You've inspired me to go
> faster! :P Cool! I just found a nice method for swapping two
adjacent edges... I don't need to be too afraid of popping in a
competition anymore. :P -- Johannes Laire
1755. Re: God algorithm and Pocket Cube, need help ! From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 17:11:39 -0000
> > That is cleaver. I'm sure some places it's standard to teach
this in > a computer science class, but it's the first I've heard of
it. > > Other possiblities that are quite dense: > 17 ternary
numbers can be packed into 27 bits > 29 ternary numbers can be packed
into 46 bits > 41 ternary numbers can be packed into 65 bits >
> Aligned possiblities: > 10 in 2 bytes > 20 in 4 bytes > 40
in 8 bytes > 80 in 16 bytes > 161 in 32 bytes > 323 in 64 bytes
> > So it seems "5 in 1" is the best way to go. > > Is the
source code availible? Do you know if ACube utilizes this >
optimization? > Please forget about the source code in Delphi. It is
confusing, all the GUI stuff mixed together with a lot not very well
designed classes and objects. I just am working on rewriting some
essential code for an console program in pure C and hope to get it so
clear, that it makes sense to make it public. I do not beleave ACube
uses this sort of optimization because it is only important for really
big tables, lets say >100MB. Herbert
1756. Re: God algorithm and Pocket Cube, need help ! From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 17:23:54 -0000
> > > > So it seems "5 in 1" is the best way to go. >
> What about arithmetic coding? > > Cheers! > Stefan > I
am not familiar with this matter, but it would be essential that the
overhead to extract the values form the table is small. For example,
when I pack 5 ternary numbers into a byte, I do not use the order
(0,1,2,3,4) (5,6,7,8,9) (10,11,12,13,14) etc. but (0,1,2,3,x)
(4,5,6,7,x+1) (8,9,10,11,x+2) etc., where x is about 4/5 of the maximum
index. So you do not have to do a div 5 arithmetic but more or less a
div 4 arithmetic to compute position of the index in the table. Herbert
1757. Standard Deviation From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 18:59:21 -0000
Hey, What would a "good" standard deviation for OH and Two handed be?
Craig
1758. Re: [Speed cubing group] Standard Deviation From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 22:20:06 +0100
The smaller the better. No ? Gilles 11 Mar 2007 12:16:00 -0700, Craig
Bouchard <logitewty@...>: > > Hey, > > What would a
"good" standard deviation for OH and Two handed be? > > Craig >
> > [Non-text portions of this message have been removed]
1759. Re: Standard Deviation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 21:38:12 -0000
Hi Craig, For two handed I've heard it said in the past that a good SD
is <= 10% of your average average. I always try to aim for this. Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey, > > What would a
"good" standard deviation for OH and Two handed be? > > Craig >
1760. Re: Standard Deviation From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Mar 2007 21:51:51 -0000
Hmmm...Ok...then I get good standard deviations all the time in two
handed...but what about OH? I got a 0.75 Two handed earlier today and I
think a 1.35 OH, so I wasn't sure if that was good... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi Craig, > > For two handed I've heard it said
in the past that a good SD is <= 10% > of your average average. I
always try to aim for this. > > Dan :) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey, > > > >
What would a "good" standard deviation for OH and Two handed be? >
> > > Craig > > >
1761. Re: stickers From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 01:45:27 -0000
electrical tape, what? oh this thread is from 2004 --- In
speedsolvingrubikscube@yahoogroups.com, tmao@... wrote: > >
Electrical tape... I used electrical tape a bit. Some types are better
than others. With cheap > electrical tape, it wears off rather
quickly. I had to replace the tape every 3 to 4 weeks but > it's
cheap. There are certain types of tapes (those made by 3M generally tend
to be better) > that last longer and may last even longer. Actually,
for my green, red, yellow, and white, I > have cheap tape but I have
a more expensive blue and orange. The blue and orange never > seems
to wear off... then again, I change them when I change the other colors
too so I'll > never know. > > I wonder why they don't make
colored plastic? > > -Tyson > > --- In
speedsolvingrubikscube@yahoogroups.com, "dominant11th"
<dominant11th@y...> > wrote: > > Hey > > > >
Is it okay to use spray paint to replace the stickers? The stickers >
> always peel off. I've replaced it once, but it happened again. >
> > > Do you have any alternatives? I don't want to buy a new
cube.. :) > > > > Thanks >
1762. Wich 4x4 and 5x5 should I buy? From:
"fredsoldati" <fredsoldati@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 11:32:03 -0000
Hi everybody! I wanted a new rubik and a lot of people suggested me the
hungarian one of the "studio". It works very well. When I did the order
on ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page:
http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2-
Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc
mdZViewItem?hash=item200086897308 I 've remeined very disappointed of
the 4x4 and 5x5 because they are too small and turn not good. I've tried
to open the 4x4 and it has been very difficult to put it back in order
because inside it has not the "ball" but a lot of small pieces. The
question is: wich cube should I buy (and from wich site or web)? What
are the best 4x4 and 5x5 cube on the market? Thanks in advance for your
help. Have a nice day! Best regards Federico Soldati
1763. Re: Wich 4x4 and 5x5 should I buy? From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 13:13:33 -0000
Seems to me that only the 3x3 in a studio cube... the 2x2, 4x4 and 5x5
are eastsheen (at least they look like it). You can make the 4x4 and 5x5
eastsheen turn really well if you lube them. You can also adjust the
screws on both on them. The 2x2 should turn well as soon as you lube it.
I have my self a 4x4 studio that I prefer to my eastsheen 4x4. I don't
practice 5x5 much, but the eastsheen feels good. Good luck Sven > Hi
everybody! > > I wanted a new rubik and a lot of people suggested
me the hungarian > one of the "studio". It works very well. When I
did the order on > ebay I also bought the 2x2, 4x4 and 5x5 all
togheter on this page: > >
http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- >
Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc
> mdZViewItem?hash=item200086897308 > > I 've remeined very
disappointed of the 4x4 and 5x5 because they are > too small and turn
not good. I've tried to open the 4x4 and it has > been very difficult
to put it back in order because inside it has > not the "ball" but a
lot of small pieces. > > The question is: wich cube should I buy
(and from wich site or web)? > What are the best 4x4 and 5x5 cube on
the market? > > Thanks in advance for your help. > > Have a
nice day! > > Best regards > > Federico Soldati >
1764. Belgian Open 2007 video From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 13:40:20 -0000
Hello everyone, I have finally finished the Belgian Open movie, I was
talking about 2 weeks ago. You can download it at
http://rubik.talk-sep.net/?page=videos but I will be thankful to anyone
that can mirror it (I want to avoid creating too much traffic, thus I
will remove the link). Furthermore, it is a DivX video of about 80 MB
for 30 minutes, the full quality video is very large. If enough people
are interested in a higher quality movie I will try to find a way to
share over 1 GB :-S As some of you might know I will leave for Caltech
in 2 weeks, thus I'll bring some DVDs with me (for those in the Pasadena
area that are interested). For the others, I will try to bring some DVDs
at future competitions and give them for free :-) . I hope everyone will
enjoy it. Sven PS: Gilles vdp, I will send one to you as soon as I buy
some DVD-R.
1765. Re: [Speed cubing group] Belgian Open 2007 video From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 19:24:01 +0100
Youhooouuu !!!!!!! Thank you very much. :-) Have fun at Caltech ! Gilles
12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>:
> > Hello everyone, > > I have finally finished the Belgian
Open movie, I was talking about 2 > weeks ago. You can download it at
> http://rubik.talk-sep.net/?page=videos but I will be thankful to
> anyone that can mirror it (I want to avoid creating too much
traffic, > thus I will remove the link). > > Furthermore, it is
a DivX video of about 80 MB for 30 minutes, the > full quality video
is very large. If enough people are interested in a > higher quality
movie I will try to find a way to share over 1 GB :-S > > As some
of you might know I will leave for Caltech in 2 weeks, thus > I'll
bring some DVDs with me (for those in the Pasadena area that are >
interested). For the others, I will try to bring some DVDs at future
> competitions and give them for free :-) . > > I hope everyone
will enjoy it. > > Sven > > PS: Gilles vdp, I will send one
to you as soon as I buy some DVD-R. > > > [Non-text portions of
this message have been removed]
1766. Re: [Speed cubing group] Belgian Open 2007 video From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 18:29:44 -0000
Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. Joey
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Youhooouuu !!!!!!!
> > Thank you very much. :-) > > Have fun at Caltech ! >
> Gilles > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com>: > > > > Hello everyone,
> > > > I have finally finished the Belgian Open movie, I
was talking about 2 > > weeks ago. You can download it at >
> http://rubik.talk-sep.net/?page=videos but I will be thankful to
> > anyone that can mirror it (I want to avoid creating too much
traffic, > > thus I will remove the link). > > > >
Furthermore, it is a DivX video of about 80 MB for 30 minutes, the >
> full quality video is very large. If enough people are interested
in a > > higher quality movie I will try to find a way to share
over 1 GB :-S > > > > As some of you might know I will leave
for Caltech in 2 weeks, thus > > I'll bring some DVDs with me (for
those in the Pasadena area that are > > interested). For the
others, I will try to bring some DVDs at future > > competitions
and give them for free :-) . > > > > I hope everyone will
enjoy it. > > > > Sven > > > > PS: Gilles vdp, I
will send one to you as soon as I buy some DVD-R. > > > >
> > > > > [Non-text portions of this message have been
removed] >
1767. Re: [Speed cubing group] Belgian Open 2007 video From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 11:37:39 -0700 (PDT)
Is anyone else having trouble viewing this video? I can watch about 7
minutes of the video, and then it cuts out. Just curious. P.S. I like
what I see so far! Great job! Gilles van den Peereboom
<gillesvdp@...> wrote: Youhooouuu !!!!!!! Thank you very much. :-)
Have fun at Caltech ! Gilles 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com>: > > Hello everyone, > > I
have finally finished the Belgian Open movie, I was talking about 2 >
weeks ago. You can download it at >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
anyone that can mirror it (I want to avoid creating too much traffic,
> thus I will remove the link). > > Furthermore, it is a DivX
video of about 80 MB for 30 minutes, the > full quality video is very
large. If enough people are interested in a > higher quality movie I
will try to find a way to share over 1 GB :-S > > As some of you
might know I will leave for Caltech in 2 weeks, thus > I'll bring
some DVDs with me (for those in the Pasadena area that are >
interested). For the others, I will try to bring some DVDs at future
> competitions and give them for free :-) . > > I hope everyone
will enjoy it. > > Sven > > PS: Gilles vdp, I will send one
to you as soon as I buy some DVD-R. > > > [Non-text portions of
this message have been removed] --------------------------------- Don't
pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
1768. Re: [Speed cubing group] Belgian Open 2007 video From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 18:47:41 -0000
Exactly the same problem, whatever the player (DivX Player, VLC, WMP)
the file seem to be corrupted. Perhaps do I need a DivX codec newer than
my 6.3 version, but for some reason, I don't want to upgrade. Gilles.
PS: I can host the file. --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > Is anyone else having
trouble viewing this video? I can watch about 7 minutes of the video,
and then it cuts out. Just curious. > > P.S. I like what I see so
far! Great job! > > > Gilles van den Peereboom
<gillesvdp@...> wrote: > Youhooouuu !!!!!!! > > Thank you
very much. :-) > > Have fun at Caltech ! > > Gilles >
> 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com>: > > > > Hello everyone,
> > > > I have finally finished the Belgian Open movie, I
was talking about 2 > > weeks ago. You can download it at >
> http://rubik.talk-sep.net/?page=videos but I will be thankful to
> > anyone that can mirror it (I want to avoid creating too much
traffic, > > thus I will remove the link). > > > >
Furthermore, it is a DivX video of about 80 MB for 30 minutes, the >
> full quality video is very large. If enough people are interested
in a > > higher quality movie I will try to find a way to share
over 1 GB :-S > > > > As some of you might know I will leave
for Caltech in 2 weeks, thus > > I'll bring some DVDs with me (for
those in the Pasadena area that are > > interested). For the
others, I will try to bring some DVDs at future > > competitions
and give them for free :-) . > > > > I hope everyone will
enjoy it. > > > > Sven > > > > PS: Gilles vdp, I
will send one to you as soon as I buy some DVD-R. > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > >
--------------------------------- > Don't pick lemons. > See all
the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this
message have been removed] >
1769. Re: Ian W's Cubes From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 18:58:32 -0000
It was good to meet you too, Dave! Ian --- In
speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...>
wrote: > > Want to chime in and say I met Ian tonight to buy some
cubes from him > as he lives 40 minutes away from me. Ian is a great
guy. Sat down and > showed me some moves to help me speed up my time.
Again pleasure > meeting you man. > > Dave > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" >
<stshores24@> wrote: > > > > I already thanked Ian in
private, but I have to praise the guy in > > public--I got the
4x4x4 and 5x5x5 in the mail yesterday, and they > > arrived faster
than I expected and at a really good price. This guy is > > great,
and if he ever goes into business selling other cubes, I'll be > >
the first one in line. > > > > Stephen > > >
1770. Re: [Speed cubing group] Belgian Open 2007 video From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 20:16:22 +0100
Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p
Even though I just upgraded my divx codec. :-( Gilles 2007/3/12, Gilles
Roux <grrroux@...>: > > > Exactly the same problem,
whatever the player (DivX Player, VLC, WMP) > the file seem to be
corrupted. > Perhaps do I need a DivX codec newer than my 6.3
version, but for some > reason, I don't want to upgrade. > >
Gilles. > > PS: I can host the file. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Frank Morris > <ephem825@...> wrote: > > > >
Is anyone else having trouble viewing this video? I can watch about >
7 minutes of the video, and then it cuts out. Just curious. > >
> > P.S. I like what I see so far! Great job! > > > >
> > Gilles van den Peereboom <gillesvdp@...> wrote: >
> Youhooouuu !!!!!!! > > > > Thank you very much. :-)
> > > > Have fun at Caltech ! > > > > Gilles
> > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
>: > > > > > > Hello everyone, > > > >
> > I have finally finished the Belgian Open movie, I was talking
about 2 > > > weeks ago. You can download it at > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
> > anyone that can mirror it (I want to avoid creating too much
traffic, > > > thus I will remove the link). > > >
> > > Furthermore, it is a DivX video of about 80 MB for 30
minutes, the > > > full quality video is very large. If enough
people are interested in a > > > higher quality movie I will
try to find a way to share over 1 GB :-S > > > > > >
As some of you might know I will leave for Caltech in 2 weeks, thus >
> > I'll bring some DVDs with me (for those in the Pasadena area
that are > > > interested). For the others, I will try to bring
some DVDs at future > > > competitions and give them for free
:-) . > > > > > > I hope everyone will enjoy it. >
> > > > > Sven > > > > > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > --------------------------------- >
> Don't pick lemons. > > See all the new 2007 cars at Yahoo!
Autos. > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message
have been removed]
1771. Re: [Speed cubing group] Belgian Open 2007 video From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 19:43:29 -0000
21 cube solve..? What's that? --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > Yeh, its great! Pity it doesnt have all of matyas 21
cube solve. > > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Youhooouuu !!!!!!! >
> > > Thank you very much. :-) > > > > Have fun at
Caltech ! > > > > Gilles > > > > 12 Mar 2007
06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > >
> > > Hello everyone, > > > > > > I have
finally finished the Belgian Open movie, I was talking about 2 > >
> weeks ago. You can download it at > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
> > anyone that can mirror it (I want to avoid creating too much
traffic, > > > thus I will remove the link). > > >
> > > Furthermore, it is a DivX video of about 80 MB for 30
minutes, the > > > full quality video is very large. If enough
people are interested in a > > > higher quality movie I will
try to find a way to share over 1 GB :-S > > > > > >
As some of you might know I will leave for Caltech in 2 weeks, thus >
> > I'll bring some DVDs with me (for those in the Pasadena area
that are > > > interested). For the others, I will try to bring
some DVDs at future > > > competitions and give them for free
:-) . > > > > > > I hope everyone will enjoy it. >
> > > > > Sven > > > > > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
1772. Re: [Speed cubing group] Belgian Open 2007 video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 20:07:45 -0000
Square-1 == Cube 21 --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > 21 cube solve..? What's
that? > > > --- In speedsolvingrubikscube@yahoogroups.com,
joey_gouly > <no_reply@> wrote: > > > > Yeh, its
great! Pity it doesnt have all of matyas 21 cube solve. > > >
> Joey > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > >
Youhooouuu !!!!!!! > > > > > > Thank you very much.
:-) > > > > > > Have fun at Caltech ! > > >
> > > Gilles > > > > > > 12 Mar 2007 06:45:21
-0700, sgowal <no_reply@yahoogroups.com>: > > > > >
> > > Hello everyone, > > > > > > > > I
have finally finished the Belgian Open movie, I was talking > about 2
> > > > weeks ago. You can download it at > > >
> http://rubik.talk-sep.net/?page=videos but I will be thankful >
to > > > > anyone that can mirror it (I want to avoid
creating too much > traffic, > > > > thus I will remove
the link). > > > > > > > > Furthermore, it is a
DivX video of about 80 MB for 30 minutes, > the > > > >
full quality video is very large. If enough people are > interested
in a > > > > higher quality movie I will try to find a way
to share over 1 > GB :-S > > > > > > > > As
some of you might know I will leave for Caltech in 2 weeks, > thus
> > > > I'll bring some DVDs with me (for those in the
Pasadena area > that are > > > > interested). For the
others, I will try to bring some DVDs at > future > > > >
competitions and give them for free :-) . > > > > > >
> > I hope everyone will enjoy it. > > > > > >
> > Sven > > > > > > > > PS: Gilles vdp, I
will send one to you as soon as I buy some > DVD-R. > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > >
1773. Re: [Speed cubing group] Belgian Open 2007 video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 20:46:07 -0000
For those who cannot wait for non-corrupt version: 'Virtual Dub' fixed
the corrupt index for me and after re-rendering the video I can now
watch it all the way through! Haven't had the time to do that yet,
although during the rendering I saw it was very well edited and a lot of
different competitors have air-time! there's even a blooper/fun chapter
at the end! - Koen --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes me
too...just before the end of Mátyás' 7th cube in MBLD...grrr :p >
> Even though I just upgraded my divx codec. > > :-( > >
Gilles > > 2007/3/12, Gilles Roux <grrroux@...>: > >
> > > > Exactly the same problem, whatever the player (DivX
Player, VLC, WMP) > > the file seem to be corrupted. > >
Perhaps do I need a DivX codec newer than my 6.3 version, but for some
> > reason, I don't want to upgrade. > > > > Gilles.
> > > > PS: I can host the file. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Frank Morris > > <ephem825@> wrote: > > >
> > > Is anyone else having trouble viewing this video? I can
watch about > > 7 minutes of the video, and then it cuts out. Just
curious. > > > > > > P.S. I like what I see so far!
Great job! > > > > > > > > > Gilles van den
Peereboom <gillesvdp@> wrote: > > > Youhooouuu !!!!!!!
> > > > > > Thank you very much. :-) > > >
> > > Have fun at Caltech ! > > > > > >
Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
>: > > > > > > > > Hello everyone, > >
> > > > > > I have finally finished the Belgian Open
movie, I was talking about 2 > > > > weeks ago. You can
download it at > > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
> > > anyone that can mirror it (I want to avoid creating too
much traffic, > > > > thus I will remove the link). >
> > > > > > > Furthermore, it is a DivX video of
about 80 MB for 30 minutes, the > > > > full quality video
is very large. If enough people are interested in a > > > >
higher quality movie I will try to find a way to share over 1 GB :-S
> > > > > > > > As some of you might know I will
leave for Caltech in 2 weeks, thus > > > > I'll bring some
DVDs with me (for those in the Pasadena area that are > > >
> interested). For the others, I will try to bring some DVDs at
future > > > > competitions and give them for free :-) .
> > > > > > > > I hope everyone will enjoy it.
> > > > > > > > Sven > > > > >
> > > PS: Gilles vdp, I will send one to you as soon as I buy
some DVD-R. > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > >
--------------------------------- > > > Don't pick lemons. >
> > See all the new 2007 cars at Yahoo! Autos. > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > [Non-text
portions of this message have been removed] >
1774. Re: [Speed cubing group] Belgian Open 2007 video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 21:16:26 -0000
Watched it now! Great movie.. lol @ the choice of music and Dan Harris
in the last shot of the movie :P Thanks Sven!!! --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > For those who cannot wait for
non-corrupt version: > 'Virtual Dub' fixed the corrupt index for me
and after re-rendering > the video I can now watch it all the way
through! Haven't had the time > to do that yet, although during the
rendering I saw it was very well > edited and a lot of different
competitors have air-time! there's even > a blooper/fun chapter at
the end! > > - Koen > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Yes me too...just before
the end of Mátyás' 7th cube in MBLD...grrr :p > > > > Even
though I just upgraded my divx codec. > > > > :-( > >
> > Gilles > > > > 2007/3/12, Gilles Roux
<grrroux@>: > > > > > > > > > Exactly
the same problem, whatever the player (DivX Player, VLC, WMP) > >
> the file seem to be corrupted. > > > Perhaps do I need a
DivX codec newer than my 6.3 version, but for some > > >
reason, I don't want to upgrade. > > > > > > Gilles.
> > > > > > PS: I can host the file. > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Frank Morris > > > <ephem825@> wrote: >
> > > > > > > Is anyone else having trouble viewing
this video? I can watch about > > > 7 minutes of the video, and
then it cuts out. Just curious. > > > > > > > >
P.S. I like what I see so far! Great job! > > > > > >
> > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > > Youhooouuu !!!!!!! >
> > > > > > > Thank you very much. :-) > >
> > > > > > Have fun at Caltech ! > > > >
> > > > Gilles > > > > > > > > 12
Mar 2007 06:45:21 -0700, sgowal >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> >: > > > > > > > > > > Hello
everyone, > > > > > > > > > > I have
finally finished the Belgian Open movie, I was talking > about 2 >
> > > > weeks ago. You can download it at > > >
> > http://rubik.talk-sep.net/?page=videos but I will be thankful
to > > > > > anyone that can mirror it (I want to avoid
creating too much > traffic, > > > > > thus I will
remove the link). > > > > > > > > > >
Furthermore, it is a DivX video of about 80 MB for 30 minutes, the >
> > > > full quality video is very large. If enough people
are > interested in a > > > > > higher quality movie I
will try to find a way to share over 1 > GB :-S > > > >
> > > > > > As some of you might know I will leave for
Caltech in 2 weeks, > thus > > > > > I'll bring some
DVDs with me (for those in the Pasadena area > that are > >
> > > interested). For the others, I will try to bring some
DVDs at > future > > > > > competitions and give them
for free :-) . > > > > > > > > > > I hope
everyone will enjoy it. > > > > > > > > >
> Sven > > > > > > > > > > PS: Gilles
vdp, I will send one to you as soon as I buy some > DVD-R. > >
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > >
> Don't pick lemons. > > > > See all the new 2007 cars at
Yahoo! Autos. > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
1775. Re: Wich 4x4 and 5x5 should I buy? From:
"fredsoldati" <fredsoldati@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 21:18:26 -0000
Hi, thanks for reply. I've seen that this guy propose two offers. The
4x4 and 5x5 cubes of the studio are bigger than the one wich I came. You
can see on ebay that he make to different offert with a 2x2 3x3 4x4 5x5,
one is everything hungarian, in the other offert only the 3x3 si
hungarian. I've checked and I've seen that on the cubes wich i became
(4x4 and 5x5) I cannot tune the screws because there are not the
springs. Are there the springs in the rubik 4x4 and 5x5 of the studio?
Can I tune them ? Are there other marks wich produce 4x4 and 5x5 ?
Thanks a lot! --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > Seems to me that only the 3x3 in a
studio cube... the 2x2, 4x4 and 5x5 > are eastsheen (at least they
look like it). > > You can make the 4x4 and 5x5 eastsheen turn
really well if you lube > them. You can also adjust the screws on
both on them. > > The 2x2 should turn well as soon as you lube it.
> > I have my self a 4x4 studio that I prefer to my eastsheen 4x4.
I don't > practice 5x5 much, but the eastsheen feels good. > >
Good luck > > Sven > > > > Hi everybody! > >
> > I wanted a new rubik and a lot of people suggested me the
hungarian > > one of the "studio". It works very well. When I did
the order on > > ebay I also bought the 2x2, 4x4 and 5x5 all
togheter on this page: > > > >
http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- > >
Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc
> > mdZViewItem?hash=item200086897308 > > > > I 've
remeined very disappointed of the 4x4 and 5x5 because they are > >
too small and turn not good. I've tried to open the 4x4 and it has >
> been very difficult to put it back in order because inside it has
> > not the "ball" but a lot of small pieces. > > > >
The question is: wich cube should I buy (and from wich site or web)?
> > What are the best 4x4 and 5x5 cube on the market? > >
> > Thanks in advance for your help. > > > > Have a
nice day! > > > > Best regards > > > > Federico
Soldati > > >
1776. Re: Belgian Open 2007 video From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 21:36:19 -0000
I could open it with vlc player, after clicking yes on the "this .avi
file (it realy says .divx) is broken, you want to repair it?" warning. I
could watch about 7 min, and got the feeling this is not the whole
movie. I like it so far!!! --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Watched it now! Great movie..
lol @ the choice of music and Dan Harris > in the last shot of the
movie :P > > Thanks Sven!!! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > For those who cannot
wait for non-corrupt version: > > 'Virtual Dub' fixed the corrupt
index for me and after re-rendering > > the video I can now watch
it all the way through! Haven't had the time > > to do that yet,
although during the rendering I saw it was very well > > edited
and a lot of different competitors have air-time! there's even > >
a blooper/fun chapter at the end! > > > > - Koen > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
> > Peereboom" <gillesvdp@> wrote: > > > > >
> Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr
:p > > > > > > Even though I just upgraded my divx
codec. > > > > > > :-( > > > > > >
Gilles > > > > > > 2007/3/12, Gilles Roux
<grrroux@>: > > > > > > > > > > >
> Exactly the same problem, whatever the player (DivX Player, VLC,
> WMP) > > > > the file seem to be corrupted. > >
> > Perhaps do I need a DivX codec newer than my 6.3 version, but
> for some > > > > reason, I don't want to upgrade. >
> > > > > > > Gilles. > > > > > >
> > PS: I can host the file. > > > > > > >
> --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > Frank Morris > > > > <ephem825@>
wrote: > > > > > > > > > > Is anyone else
having trouble viewing this video? I can watch > about > > >
> 7 minutes of the video, and then it cuts out. Just curious. >
> > > > > > > > > P.S. I like what I see so
far! Great job! > > > > > > > > > > >
> > > > Gilles van den Peereboom <gillesvdp@> wrote:
> > > > > Youhooouuu !!!!!!! > > > > >
> > > > > Thank you very much. :-) > > > >
> > > > > > Have fun at Caltech ! > > > >
> > > > > > Gilles > > > > > > >
> > > 12 Mar 2007 06:45:21 -0700, sgowal > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > >: > > > > > > > > > > >
> Hello everyone, > > > > > > > > > >
> > I have finally finished the Belgian Open movie, I was talking
> > about 2 > > > > > > weeks ago. You can
download it at > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
> > > > > anyone that can mirror it (I want to avoid
creating too much > > traffic, > > > > > > thus
I will remove the link). > > > > > > > > >
> > > Furthermore, it is a DivX video of about 80 MB for 30
> minutes, the > > > > > > full quality video is
very large. If enough people are > > interested in a > >
> > > > higher quality movie I will try to find a way to
share over 1 > > GB :-S > > > > > > > >
> > > > As some of you might know I will leave for Caltech
in 2 weeks, > > thus > > > > > > I'll bring some
DVDs with me (for those in the Pasadena area > > that are >
> > > > > interested). For the others, I will try to
bring some DVDs at > > future > > > > > >
competitions and give them for free :-) . > > > > > >
> > > > > > I hope everyone will enjoy it. > >
> > > > > > > > > > Sven > > >
> > > > > > > > > PS: Gilles vdp, I will send
one to you as soon as I buy some > > DVD-R. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
--------------------------------- > > > > > Don't pick
lemons. > > > > > See all the new 2007 cars at Yahoo!
Autos. > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
1777. Re: Belgian Open 2007 video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 21:44:03 -0000
I tried VLC player too at first because it plays about everything.. but
the movie is actually 30:44 long --- In speedsolvingrubikscube@...m,
"megafrikkie" <megafrikkie@...> wrote: > > I could open it
with vlc player, after clicking yes on the "this .avi > file (it
realy says .divx) is broken, you want to repair it?" warning. > I
could watch about 7 min, and got the feeling this is not the whole >
movie. I like it so far!!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > Watched it now! Great
movie.. lol @ the choice of music and Dan Harris > > in the last
shot of the movie :P > > > > Thanks Sven!!! > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
> <allyourbase@> wrote: > > > > > > For those
who cannot wait for non-corrupt version: > > > 'Virtual Dub'
fixed the corrupt index for me and after re-rendering > > > the
video I can now watch it all the way through! Haven't had the time >
> > to do that yet, although during the rendering I saw it was
very well > > > edited and a lot of different competitors have
air-time! there's even > > > a blooper/fun chapter at the end!
> > > > > > - Koen > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
> Peereboom" <gillesvdp@> wrote: > > > > > >
> > Yes me too...just before the end of Mátyás' 7th cube in >
MBLD...grrr :p > > > > > > > > Even though I
just upgraded my divx codec. > > > > > > > > :-(
> > > > > > > > Gilles > > > > >
> > > 2007/3/12, Gilles Roux <grrroux@>: > > >
> > > > > > > > > > > > Exactly the
same problem, whatever the player (DivX Player, VLC, > > WMP) >
> > > > the file seem to be corrupted. > > > >
> Perhaps do I need a DivX codec newer than my 6.3 version, but >
> for some > > > > > reason, I don't want to upgrade.
> > > > > > > > > > Gilles. > > >
> > > > > > > PS: I can host the file. > >
> > > > > > > > --- In > > > > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > Frank Morris > > > > >
<ephem825@> wrote: > > > > > > > > >
> > > Is anyone else having trouble viewing this video? I can
watch > > about > > > > > 7 minutes of the video,
and then it cuts out. Just curious. > > > > > > >
> > > > > P.S. I like what I see so far! Great job! >
> > > > > > > > > > > > > >
> > > Gilles van den Peereboom <gillesvdp@> wrote: >
> > > > > Youhooouuu !!!!!!! > > > > >
> > > > > > > Thank you very much. :-) > >
> > > > > > > > > > Have fun at Caltech !
> > > > > > > > > > > > Gilles >
> > > > > > > > > > > 12 Mar 2007
06:45:21 -0700, sgowal > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > >: > > > > > > > > > >
> > > > Hello everyone, > > > > > > >
> > > > > > > I have finally finished the Belgian
Open movie, I was talking > > > about 2 > > > >
> > > weeks ago. You can download it at > > > >
> > > http://rubik.talk-sep.net/?page=videos but I will be >
thankful to > > > > > > > anyone that can mirror it
(I want to avoid creating too much > > > traffic, > >
> > > > > thus I will remove the link). > > >
> > > > > > > > > > > Furthermore, it
is a DivX video of about 80 MB for 30 > > minutes, the > >
> > > > > full quality video is very large. If enough
people are > > > interested in a > > > > > >
> higher quality movie I will try to find a way to share over 1 >
> > GB :-S > > > > > > > > > > >
> > > As some of you might know I will leave for Caltech in 2
weeks, > > > thus > > > > > > > I'll bring
some DVDs with me (for those in the Pasadena area > > > that
are > > > > > > > interested). For the others, I
will try to bring some DVDs at > > > future > > > >
> > > competitions and give them for free :-) . > > >
> > > > > > > > > > > I hope everyone
will enjoy it. > > > > > > > > > > >
> > > Sven > > > > > > > > > >
> > > > PS: Gilles vdp, I will send one to you as soon as I
buy some > > > DVD-R. > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > >
--------------------------------- > > > > > > Don't
pick lemons. > > > > > > See all the new 2007 cars at
Yahoo! Autos. > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > >
1778. Re: Belgian Open 2007 video From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 21:47:34 -0000
Only can see about 7 min with vlc. Probably stop just before my record
:-( Is there an easy solution ? Thanks --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I could open it with vlc
player, after clicking yes on the "this .avi > file (it realy says
.divx) is broken, you want to repair it?" warning. > I could watch
about 7 min, and got the feeling this is not the whole > movie. I
like it so far!!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > Watched it now! Great
movie.. lol @ the choice of music and Dan Harris > > in the last
shot of the movie :P > > > > Thanks Sven!!! > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
> <allyourbase@> wrote: > > > > > > For those
who cannot wait for non-corrupt version: > > > 'Virtual Dub'
fixed the corrupt index for me and after re-rendering > > > the
video I can now watch it all the way through! Haven't had the time >
> > to do that yet, although during the rendering I saw it was
very well > > > edited and a lot of different competitors have
air-time! there's even > > > a blooper/fun chapter at the end!
> > > > > > - Koen > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
> Peereboom" <gillesvdp@> wrote: > > > > > >
> > Yes me too...just before the end of Mátyás' 7th cube in >
MBLD...grrr :p > > > > > > > > Even though I
just upgraded my divx codec. > > > > > > > > :-(
> > > > > > > > Gilles > > > > >
> > > 2007/3/12, Gilles Roux <grrroux@>: > > >
> > > > > > > > > > > > Exactly the
same problem, whatever the player (DivX Player, VLC, > > WMP) >
> > > > the file seem to be corrupted. > > > >
> Perhaps do I need a DivX codec newer than my 6.3 version, but >
> for some > > > > > reason, I don't want to upgrade.
> > > > > > > > > > Gilles. > > >
> > > > > > > PS: I can host the file. > >
> > > > > > > > --- In > > > > >
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > Frank Morris > > > > >
<ephem825@> wrote: > > > > > > > > >
> > > Is anyone else having trouble viewing this video? I can
watch > > about > > > > > 7 minutes of the video,
and then it cuts out. Just curious. > > > > > > >
> > > > > P.S. I like what I see so far! Great job! >
> > > > > > > > > > > > > >
> > > Gilles van den Peereboom <gillesvdp@> wrote: >
> > > > > Youhooouuu !!!!!!! > > > > >
> > > > > > > Thank you very much. :-) > >
> > > > > > > > > > Have fun at Caltech !
> > > > > > > > > > > > Gilles >
> > > > > > > > > > > 12 Mar 2007
06:45:21 -0700, sgowal > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > >: > > > > > > > > > >
> > > > Hello everyone, > > > > > > >
> > > > > > > I have finally finished the Belgian
Open movie, I was talking > > > about 2 > > > >
> > > weeks ago. You can download it at > > > >
> > > http://rubik.talk-sep.net/?page=videos but I will be >
thankful to > > > > > > > anyone that can mirror it
(I want to avoid creating too much > > > traffic, > >
> > > > > thus I will remove the link). > > >
> > > > > > > > > > > Furthermore, it
is a DivX video of about 80 MB for 30 > > minutes, the > >
> > > > > full quality video is very large. If enough
people are > > > interested in a > > > > > >
> higher quality movie I will try to find a way to share over 1 >
> > GB :-S > > > > > > > > > > >
> > > As some of you might know I will leave for Caltech in 2
weeks, > > > thus > > > > > > > I'll bring
some DVDs with me (for those in the Pasadena area > > > that
are > > > > > > > interested). For the others, I
will try to bring some DVDs at > > > future > > > >
> > > competitions and give them for free :-) . > > >
> > > > > > > > > > > I hope everyone
will enjoy it. > > > > > > > > > > >
> > > Sven > > > > > > > > > >
> > > > PS: Gilles vdp, I will send one to you as soon as I
buy some > > > DVD-R. > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > >
--------------------------------- > > > > > > Don't
pick lemons. > > > > > > See all the new 2007 cars at
Yahoo! Autos. > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > >
1779. Re: Combining Imagecube and Java Applets From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 21:48:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > I just
finished writing a sweet online tool. I noticed some pages > have
like 30 applets on a page, and this is somewhat awkward to > browse
through, especially for people who have computers that are > kind of
slowish. For example, I loved Leyan Lo's bld algorithms >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of >
applets on that page a little too much. Hi Joel, can you explain what
you mean with "amount of applets on that page a little too much"? How
did it appear to be slow? And what browser did you use on what OS?
Cheers! Stefan
1780. Re: Belgian Open 2007 video From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 22:11:48 -0000
I cant seem to view the video at all, can it be put on youtube by any
chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Only can see about 7 min with
vlc. > Probably stop just before my record :-( > Is there an easy
solution ? > > Thanks > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I could open it with vlc
player, after clicking yes on the "this .avi > > file (it realy
says .divx) is broken, you want to repair it?" warning. > > I
could watch about 7 min, and got the feeling this is not the whole >
> movie. I like it so far!!! > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
<allyourbase@> wrote: > > > > > > Watched it
now! Great movie.. lol @ the choice of music and Dan Harris > >
> in the last shot of the movie :P > > > > > >
Thanks Sven!!! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > >
<allyourbase@> wrote: > > > > > > > > For
those who cannot wait for non-corrupt version: > > > >
'Virtual Dub' fixed the corrupt index for me and after re-rendering >
> > > the video I can now watch it all the way through! Haven't
had > the time > > > > to do that yet, although during
the rendering I saw it was very well > > > > edited and a
lot of different competitors have air-time! there's > even > >
> > a blooper/fun chapter at the end! > > > > >
> > > - Koen > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
> Peereboom" <gillesvdp@> wrote: > > > > > >
> > > > Yes me too...just before the end of Mátyás' 7th cube
in > > MBLD...grrr :p > > > > > > > > >
> Even though I just upgraded my divx codec. > > > > >
> > > > > :-( > > > > > > > >
> > Gilles > > > > > > > > > >
2007/3/12, Gilles Roux <grrroux@>: > > > > > >
> > > > > > > > > > > > Exactly the
same problem, whatever the player (DivX Player, VLC, > > > WMP)
> > > > > > the file seem to be corrupted. > >
> > > > Perhaps do I need a DivX codec newer than my 6.3
version, but > > > for some > > > > > >
reason, I don't want to upgrade. > > > > > > > >
> > > > Gilles. > > > > > > > > >
> > > PS: I can host the file. > > > > > >
> > > > > > --- In > > > > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > Frank Morris > > > > > >
<ephem825@> wrote: > > > > > > > > >
> > > > > Is anyone else having trouble viewing this
video? I can watch > > > about > > > > > > 7
minutes of the video, and then it cuts out. Just curious. > > >
> > > > > > > > > > > P.S. I like what
I see so far! Great job! > > > > > > > > >
> > > > > > > > > > > > Gilles van
den Peereboom <gillesvdp@> wrote: > > > > > >
> Youhooouuu !!!!!!! > > > > > > > > >
> > > > > Thank you very much. :-) > > > >
> > > > > > > > > > Have fun at Caltech !
> > > > > > > > > > > > > >
Gilles > > > > > > > > > > > > >
> 12 Mar 2007 06:45:21 -0700, sgowal > > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > >: > > > > > > > > >
> > > > > > > Hello everyone, > > > >
> > > > > > > > > > > > I have
finally finished the Belgian Open movie, I was > talking > >
> > about 2 > > > > > > > > weeks ago. You
can download it at > > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > > thankful
to > > > > > > > > anyone that can mirror it (I
want to avoid creating too much > > > > traffic, > >
> > > > > > thus I will remove the link). > >
> > > > > > > > > > > > > >
Furthermore, it is a DivX video of about 80 MB for 30 > > >
minutes, the > > > > > > > > full quality video
is very large. If enough people are > > > > interested in a
> > > > > > > > higher quality movie I will try
to find a way to share > over 1 > > > > GB :-S > >
> > > > > > > > > > > > > > As
some of you might know I will leave for Caltech in 2 > weeks, >
> > > thus > > > > > > > > I'll bring
some DVDs with me (for those in the Pasadena area > > > >
that are > > > > > > > > interested). For the
others, I will try to bring some > DVDs at > > > > future
> > > > > > > > competitions and give them for
free :-) . > > > > > > > > > > > >
> > > > I hope everyone will enjoy it. > > > >
> > > > > > > > > > > > Sven >
> > > > > > > > > > > > > >
> PS: Gilles vdp, I will send one to you as soon as I buy some >
> > > DVD-R. > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > >
> > > > Don't pick lemons. > > > > > >
> See all the new 2007 cars at Yahoo! Autos. > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
>
1781. Re: Belgian Open 2007 video From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 22:14:48 -0000
Thank to Koen for mentioning VirtualDub I managed to view the whole
movie :D Great stuff!! Lol, about screw ups, I did the wrong PLL the
first solve in the finals (3x3) and I wasn't aware of it. I walked away
but Robert (judge) called me and showed me the unsolved cube :P --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > I cant seem to view the video at all, can it be put on
youtube by any > chance.--- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > Only can see about 7 min
with vlc. > > Probably stop just before my record :-( > > Is
there an easy solution ? > > > > Thanks > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > >
<megafrikkie@> wrote: > > > > > > I could open
it with vlc player, after clicking yes on the "this .avi > > >
file (it realy says .divx) is broken, you want to repair it?" warning.
> > > I could watch about 7 min, and got the feeling this is
not the whole > > > movie. I like it so far!!! > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > >
<allyourbase@> wrote: > > > > > > > >
Watched it now! Great movie.. lol @ the choice of music and Dan >
Harris > > > > in the last shot of the movie :P > >
> > > > > > Thanks Sven!!! > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > > > <allyourbase@> wrote: > > >
> > > > > > > For those who cannot wait for
non-corrupt version: > > > > > 'Virtual Dub' fixed the
corrupt index for me and after > re-rendering > > > >
> the video I can now watch it all the way through! Haven't had >
> the time > > > > > to do that yet, although during
the rendering I saw it was > very well > > > > >
edited and a lot of different competitors have air-time! there's >
> even > > > > > a blooper/fun chapter at the end!
> > > > > > > > > > - Koen > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
> > Peereboom" <gillesvdp@> wrote: > > > > >
> > > > > > > Yes me too...just before the end of
Mátyás' 7th cube in > > > MBLD...grrr :p > > > >
> > > > > > > > Even though I just upgraded my
divx codec. > > > > > > > > > > > >
:-( > > > > > > > > > > > > Gilles
> > > > > > > > > > > > 2007/3/12,
Gilles Roux <grrroux@>: > > > > > > > >
> > > > > > > > > > > > > Exactly
the same problem, whatever the player (DivX > Player, VLC, > >
> > WMP) > > > > > > > the file seem to be
corrupted. > > > > > > > Perhaps do I need a DivX
codec newer than my 6.3 version, but > > > > for some >
> > > > > > reason, I don't want to upgrade. > >
> > > > > > > > > > > > Gilles. >
> > > > > > > > > > > > > PS: I
can host the file. > > > > > > > > > >
> > > > --- In > > > > > > > > >
> > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > Frank Morris > > > > >
> > <ephem825@> wrote: > > > > > > >
> > > > > > > > > Is anyone else having
trouble viewing this video? I can > watch > > > > about
> > > > > > > 7 minutes of the video, and then it
cuts out. Just curious. > > > > > > > > >
> > > > > > > P.S. I like what I see so far! Great
job! > > > > > > > > > > > > >
> > > > > > > > > > > Gilles van den
Peereboom <gillesvdp@> wrote: > > > > > > >
> Youhooouuu !!!!!!! > > > > > > > > >
> > > > > > > Thank you very much. :-) > >
> > > > > > > > > > > > > >
Have fun at Caltech ! > > > > > > > > > >
> > > > > > Gilles > > > > > > >
> > > > > > > > > 12 Mar 2007 06:45:21 -0700,
sgowal > > > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > > >: > > > > > > > >
> > > > > > > > > > Hello everyone, >
> > > > > > > > > > > > > >
> > > I have finally finished the Belgian Open movie, I was
> > talking > > > > > about 2 > > > >
> > > > > weeks ago. You can download it at > >
> > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > > >
thankful to > > > > > > > > > anyone that can
mirror it (I want to avoid creating > too much > > > >
> traffic, > > > > > > > > > thus I will
remove the link). > > > > > > > > > > >
> > > > > > > Furthermore, it is a DivX video of
about 80 MB for 30 > > > > minutes, the > > > >
> > > > > full quality video is very large. If enough
people are > > > > > interested in a > > > >
> > > > > higher quality movie I will try to find a way
to share > > over 1 > > > > > GB :-S > > >
> > > > > > > > > > > > > >
> As some of you might know I will leave for Caltech in 2 > >
weeks, > > > > > thus > > > > > > >
> > I'll bring some DVDs with me (for those in the > Pasadena
area > > > > > that are > > > > > >
> > > interested). For the others, I will try to bring some
> > DVDs at > > > > > future > > > >
> > > > > competitions and give them for free :-) . >
> > > > > > > > > > > > > >
> > > I hope everyone will enjoy it. > > > > >
> > > > > > > > > > > > > Sven
> > > > > > > > > > > > > >
> > > > PS: Gilles vdp, I will send one to you as soon as I
> buy some > > > > > DVD-R. > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > --------------------------------- >
> > > > > > > Don't pick lemons. > > >
> > > > > See all the new 2007 cars at Yahoo! Autos. >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > >
1782. Re: [Speed cubing group] Belgian Open 2007 video From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 22:29:58 -0000
Oops, I meant his 21 minutes 7 cube solve. Sorry bout that mistake. I
would have loved to see the reactions after he finished! Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Square-1 == Cube 21 > >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > 21 cube solve..? What's
that? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly > >
<no_reply@> wrote: > > > > > > Yeh, its great!
Pity it doesnt have all of matyas 21 cube solve. > > > >
> > Joey > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > >
> Youhooouuu !!!!!!! > > > > > > > > Thank
you very much. :-) > > > > > > > > Have fun at
Caltech ! > > > > > > > > Gilles > > >
> > > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@...m>: > > > > > > > > > >
Hello everyone, > > > > > > > > > > I have
finally finished the Belgian Open movie, I was talking > > about 2
> > > > > weeks ago. You can download it at > >
> > > http://rubik.talk-sep.net/?page=videos but I will be
thankful > > to > > > > > anyone that can mirror it
(I want to avoid creating too much > > traffic, > > >
> > thus I will remove the link). > > > > > >
> > > > Furthermore, it is a DivX video of about 80 MB for
30 minutes, > > the > > > > > full quality video is
very large. If enough people are > > interested in a > >
> > > higher quality movie I will try to find a way to share
over 1 > > GB :-S > > > > > > > > >
> As some of you might know I will leave for Caltech in 2 weeks, >
> thus > > > > > I'll bring some DVDs with me (for
those in the Pasadena area > > that are > > > > >
interested). For the others, I will try to bring some DVDs at > >
future > > > > > competitions and give them for free :-)
. > > > > > > > > > > I hope everyone will
enjoy it. > > > > > > > > > > Sven >
> > > > > > > > > PS: Gilles vdp, I will send
one to you as soon as I buy some > > DVD-R. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
>
1783. Re: Belgian Open 2007 video From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 22:45:39 -0000
I sorry about the problem, I will try to fix it altough the problem
doesn't appear on my computer. Probably the file transfer to my server
created an error. An easy solution might be to just skip the part where
it breaks (click on the timeline some seconds after the problem
occured). Gilles can you host it (once fixed)? Thanks Sven --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Thank to Koen for mentioning
VirtualDub I managed to view the whole > movie :D > Great stuff!!
> Lol, about screw ups, I did the wrong PLL the first solve in the
> finals (3x3) and I wasn't aware of it. I walked away but Robert
> (judge) called me and showed me the unsolved cube :P > > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I cant seem to view the
video at all, can it be put on youtube by any > > chance.--- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > Only can see
about 7 min with vlc. > > > Probably stop just before my record
:-( > > > Is there an easy solution ? > > > > >
> Thanks > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > I
could open it with vlc player, after clicking yes on the "this > .avi
> > > > file (it realy says .divx) is broken, you want to
repair it?" > warning. > > > > I could watch about 7 min,
and got the feeling this is not the whole > > > > movie. I
like it so far!!! > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > > > > <allyourbase@> wrote: > >
> > > > > > > > Watched it now! Great movie..
lol @ the choice of music and Dan > > Harris > > > >
> in the last shot of the movie :P > > > > > > >
> > > Thanks Sven!!! > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
> > > > > <allyourbase@> wrote: > > > >
> > > > > > > > For those who cannot wait for
non-corrupt version: > > > > > > 'Virtual Dub' fixed
the corrupt index for me and after > > re-rendering > > >
> > > the video I can now watch it all the way through! Haven't
had > > > the time > > > > > > to do that
yet, although during the rendering I saw it was > > very well >
> > > > > edited and a lot of different competitors have
air-time! there's > > > even > > > > > > a
blooper/fun chapter at the end! > > > > > > > >
> > > > - Koen > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > > > > > > Peereboom" <gillesvdp@>
wrote: > > > > > > > > > > > > >
> Yes me too...just before the end of Mátyás' 7th cube in > >
> > MBLD...grrr :p > > > > > > > > >
> > > > > Even though I just upgraded my divx codec. >
> > > > > > > > > > > > > :-(
> > > > > > > > > > > > > >
Gilles > > > > > > > > > > > > >
> 2007/3/12, Gilles Roux <grrroux@>: > > > > >
> > > > > > > > > > > > > >
> > > > > Exactly the same problem, whatever the player
(DivX > > Player, VLC, > > > > > WMP) > >
> > > > > > the file seem to be corrupted. > >
> > > > > > Perhaps do I need a DivX codec newer than
my 6.3 > version, but > > > > > for some > >
> > > > > > reason, I don't want to upgrade. > >
> > > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > >
> > > PS: I can host the file. > > > > > >
> > > > > > > > > > --- In > > >
> > > > > > > > > > > > > >
> > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > Frank Morris > > > >
> > > > <ephem825@> wrote: > > > > >
> > > > > > > > > > > > > Is
anyone else having trouble viewing this video? I can > > watch
> > > > > about > > > > > > > > 7
minutes of the video, and then it cuts out. Just curious. > > >
> > > > > > > > > > > > > >
> P.S. I like what I see so far! Great job! > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > > > > > > >
Youhooouuu !!!!!!! > > > > > > > > > >
> > > > > > > > Thank you very much. :-) >
> > > > > > > > > > > > > >
> > > Have fun at Caltech ! > > > > > > >
> > > > > > > > > > > Gilles > >
> > > > > > > > > > > > > >
> > 12 Mar 2007 06:45:21 -0700, sgowal > > > > >
> <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
> > > > > > > >: > > > > > >
> > > > > > > > > > > > > >
Hello everyone, > > > > > > > > > > >
> > > > > > > > > I have finally finished the
Belgian Open movie, I was > > > talking > > > >
> > about 2 > > > > > > > > > >
weeks ago. You can download it at > > > > > > >
> > > http://rubik.talk-sep.net/?page=videos but I will be >
> > > thankful to > > > > > > > > >
> anyone that can mirror it (I want to avoid creating > > too
much > > > > > > traffic, > > > > >
> > > > > thus I will remove the link). > > >
> > > > > > > > > > > > > >
> > > Furthermore, it is a DivX video of about 80 MB for 30
> > > > > minutes, the > > > > > > >
> > > full quality video is very large. If enough people are
> > > > > > interested in a > > > > >
> > > > > higher quality movie I will try to find a way
to share > > > over 1 > > > > > > GB :-S >
> > > > > > > > > > > > > >
> > > > > As some of you might know I will leave for
Caltech in 2 > > > weeks, > > > > > > thus
> > > > > > > > > > I'll bring some DVDs
with me (for those in the > > Pasadena area > > > >
> > that are > > > > > > > > > >
interested). For the others, I will try to bring some > > >
DVDs at > > > > > > future > > > > >
> > > > > competitions and give them for free :-) . >
> > > > > > > > > > > > > >
> > > > > I hope everyone will enjoy it. > > >
> > > > > > > > > > > > > >
> > > Sven > > > > > > > > > >
> > > > > > > > > > PS: Gilles vdp, I will
send one to you as soon as I > > buy some > > > > >
> DVD-R. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
--------------------------------- > > > > > > >
> > Don't pick lemons. > > > > > > > >
> See all the new 2007 cars at Yahoo! Autos. > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
1784. Re: Belgian Open 2007 video From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 23:11:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > I sorry about the problem, I will
try to fix it altough the problem > doesn't appear on my computer.
Probably the file transfer to my server > created an error. > >
An easy solution might be to just skip the part where it breaks (click
> on the timeline some seconds after the problem occured). > >
Gilles can you host it (once fixed)? Thanks No problem, as long as it is
less then 9 gigabytes. (You did a GREAT job!) > > Sven > >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Thank to Koen for
mentioning VirtualDub I managed to view the whole > > movie :D
> > Great stuff!! > > Lol, about screw ups, I did the wrong
PLL the first solve in the > > finals (3x3) and I wasn't aware of
it. I walked away but Robert > > (judge) called me and showed me
the unsolved cube :P > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> wrote: > > > > > > I cant seem to view the video
at all, can it be put on youtube by any > > > chance.--- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > > >
<e_chambon@> wrote: > > > > > > > > Only
can see about 7 min with vlc. > > > > Probably stop just
before my record :-( > > > > Is there an easy solution ?
> > > > > > > > Thanks > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > > > > <megafrikkie@> wrote: > >
> > > > > > > > I could open it with vlc player,
after clicking yes on the "this > > .avi > > > > >
file (it realy says .divx) is broken, you want to repair it?" > >
warning. > > > > > I could watch about 7 min, and got the
feeling this is not the > whole > > > > > movie. I
like it so far!!! > > > > > > > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > >
> > <allyourbase@> wrote: > > > > > > >
> > > > > Watched it now! Great movie.. lol @ the choice
of music and Dan > > > Harris > > > > > > in
the last shot of the movie :P > > > > > > > >
> > > > Thanks Sven!!! > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > > > > > > <allyourbase@> wrote:
> > > > > > > > > > > > > >
For those who cannot wait for non-corrupt version: > > > >
> > > 'Virtual Dub' fixed the corrupt index for me and after
> > > re-rendering > > > > > > > the video
I can now watch it all the way through! Haven't had > > > >
the time > > > > > > > to do that yet, although
during the rendering I saw it was > > > very well > >
> > > > > edited and a lot of different competitors have
air-time! > there's > > > > even > > > > >
> > a blooper/fun chapter at the end! > > > > >
> > > > > > > > > - Koen > > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
> > > > Peereboom" <gillesvdp@> wrote: > > >
> > > > > > > > > > > > > Yes me
too...just before the end of Mátyás' 7th cube in > > > >
> MBLD...grrr :p > > > > > > > > > >
> > > > > > Even though I just upgraded my divx codec.
> > > > > > > > > > > > > >
> > :-( > > > > > > > > > > >
> > > > > Gilles > > > > > > > >
> > > > > > > > 2007/3/12, Gilles Roux
<grrroux@>: > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Exactly the same problem, whatever the player (DivX > >
> Player, VLC, > > > > > > WMP) > > > >
> > > > > the file seem to be corrupted. > > >
> > > > > > Perhaps do I need a DivX codec newer than
my 6.3 > > version, but > > > > > > for some
> > > > > > > > > reason, I don't want to
upgrade. > > > > > > > > > > > >
> > > > > > Gilles. > > > > > > >
> > > > > > > > > > > PS: I can host
the file. > > > > > > > > > > > >
> > > > > > --- In > > > > > > >
> > > > > > > > > > > > > >
> > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > > Frank Morris > > >
> > > > > > <ephem825@> wrote: > > >
> > > > > > > > > > > > > >
> > > Is anyone else having trouble viewing this video? I can
> > > watch > > > > > > about > > >
> > > > > > 7 minutes of the video, and then it cuts
out. Just > curious. > > > > > > > > >
> > > > > > > > > > > P.S. I like what
I see so far! Great job! > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > > > > > > >
> Youhooouuu !!!!!!! > > > > > > > > >
> > > > > > > > > > > Thank you very
much. :-) > > > > > > > > > > > >
> > > > > > > > Have fun at Caltech ! > >
> > > > > > > > > > > > > >
> > > > Gilles > > > > > > > > >
> > > > > > > > > > > 12 Mar 2007
06:45:21 -0700, sgowal > > > > > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > > > > >: > > > > > >
> > > > > > > > > > > > > >
> > Hello everyone, > > > > > > > > >
> > > > > > > > > > > > > I have
finally finished the Belgian Open movie, I was > > > >
talking > > > > > > > about 2 > > > >
> > > > > > > weeks ago. You can download it at
> > > > > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > > > >
> thankful to > > > > > > > > > > >
anyone that can mirror it (I want to avoid creating > > > too
much > > > > > > > traffic, > > > >
> > > > > > > thus I will remove the link). >
> > > > > > > > > > > > > >
> > > > > > > Furthermore, it is a DivX video of
about 80 MB for 30 > > > > > > minutes, the > >
> > > > > > > > > full quality video is very
large. If enough people are > > > > > > >
interested in a > > > > > > > > > > >
higher quality movie I will try to find a way to share > > >
> over 1 > > > > > > > GB :-S > > >
> > > > > > > > > > > > > >
> > > > > As some of you might know I will leave for
Caltech > in 2 > > > > weeks, > > > > >
> > thus > > > > > > > > > > >
I'll bring some DVDs with me (for those in the > > > Pasadena
area > > > > > > > that are > > > >
> > > > > > > interested). For the others, I will
try to bring some > > > > DVDs at > > > > >
> > future > > > > > > > > > > >
competitions and give them for free :-) . > > > > > >
> > > > > > > > > > > > > >
> > I hope everyone will enjoy it. > > > > > >
> > > > > > > > > > > > > >
> > Sven > > > > > > > > > > >
> > > > > > > > > > > PS: Gilles vdp, I
will send one to you as soon as I > > > buy some > > >
> > > > DVD-R. > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
--------------------------------- > > > > > > >
> > > Don't pick lemons. > > > > > > >
> > > See all the new 2007 cars at Yahoo! Autos. > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
1785. Re: [Speed cubing group] Re: Belgian Open 2007 video
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 20:23:03 -0300 (ART)
I tried doing that...doesn't work even that way...I'll try
VirtualDub...if I still have it here :P Pedro sgowal
<no_reply@yahoogroups.com> escreveu: I sorry about the problem, I
will try to fix it altough the problem doesn't appear on my computer.
Probably the file transfer to my server created an error. An easy
solution might be to just skip the part where it breaks (click on the
timeline some seconds after the problem occured). Gilles can you host it
(once fixed)? Thanks Sven --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Thank to Koen for
mentioning VirtualDub I managed to view the whole > movie :D >
Great stuff!! > Lol, about screw ups, I did the wrong PLL the first
solve in the > finals (3x3) and I wasn't aware of it. I walked away
but Robert > (judge) called me and showed me the unsolved cube :P
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > wrote: > > > > I cant seem
to view the video at all, can it be put on youtube by any > >
chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" >
> <e_chambon@> wrote: > > > > > > Only can
see about 7 min with vlc. > > > Probably stop just before my
record :-( > > > Is there an easy solution ? > > >
> > > Thanks > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > I
could open it with vlc player, after clicking yes on the "this > .avi
> > > > file (it realy says .divx) is broken, you want to
repair it?" > warning. > > > > I could watch about 7 min,
and got the feeling this is not the whole > > > > movie. I
like it so far!!! > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > > > > <allyourbase@> wrote: > >
> > > > > > > > Watched it now! Great movie..
lol @ the choice of music and Dan > > Harris > > > >
> in the last shot of the movie :P > > > > > > >
> > > Thanks Sven!!! > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
> > > > > <allyourbase@> wrote: > > > >
> > > > > > > > For those who cannot wait for
non-corrupt version: > > > > > > 'Virtual Dub' fixed
the corrupt index for me and after > > re-rendering > > >
> > > the video I can now watch it all the way through! Haven't
had > > > the time > > > > > > to do that
yet, although during the rendering I saw it was > > very well >
> > > > > edited and a lot of different competitors have
air-time! there's > > > even > > > > > > a
blooper/fun chapter at the end! > > > > > > > >
> > > > - Koen > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > > > > > > Peereboom" <gillesvdp@>
wrote: > > > > > > > > > > > > >
> Yes me too...just before the end of Mátyás' 7th cube in > >
> > MBLD...grrr :p > > > > > > > > >
> > > > > Even though I just upgraded my divx codec. >
> > > > > > > > > > > > > :-(
> > > > > > > > > > > > > >
Gilles > > > > > > > > > > > > >
> 2007/3/12, Gilles Roux <grrroux@>: > > > > >
> > > > > > > > > > > > > >
> > > > > Exactly the same problem, whatever the player
(DivX > > Player, VLC, > > > > > WMP) > >
> > > > > > the file seem to be corrupted. > >
> > > > > > Perhaps do I need a DivX codec newer than
my 6.3 > version, but > > > > > for some > >
> > > > > > reason, I don't want to upgrade. > >
> > > > > > > > > > > > > >
Gilles. > > > > > > > > > > > > >
> > > PS: I can host the file. > > > > > >
> > > > > > > > > > --- In > > >
> > > > > > > > > > > > > >
> > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > Frank Morris > > > >
> > > > <ephem825@> wrote: > > > > >
> > > > > > > > > > > > > Is
anyone else having trouble viewing this video? I can > > watch
> > > > > about > > > > > > > > 7
minutes of the video, and then it cuts out. Just curious. > > >
> > > > > > > > > > > > > >
> P.S. I like what I see so far! Great job! > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > > > > > > >
Youhooouuu !!!!!!! > > > > > > > > > >
> > > > > > > > Thank you very much. :-) >
> > > > > > > > > > > > > >
> > > Have fun at Caltech ! > > > > > > >
> > > > > > > > > > > Gilles > >
> > > > > > > > > > > > > >
> > 12 Mar 2007 06:45:21 -0700, sgowal > > > > >
> <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
> > > > > > > >: > > > > > >
> > > > > > > > > > > > > >
Hello everyone, > > > > > > > > > > >
> > > > > > > > > I have finally finished the
Belgian Open movie, I was > > > talking > > > >
> > about 2 > > > > > > > > > >
weeks ago. You can download it at > > > > > > >
> > > http://rubik.talk-sep.net/?page=videos but I will be >
> > > thankful to > > > > > > > > >
> anyone that can mirror it (I want to avoid creating > > too
much > > > > > > traffic, > > > > >
> > > > > thus I will remove the link). > > >
> > > > > > > > > > > > > >
> > > Furthermore, it is a DivX video of about 80 MB for 30
> > > > > minutes, the > > > > > > >
> > > full quality video is very large. If enough people are
> > > > > > interested in a > > > > >
> > > > > higher quality movie I will try to find a way
to share > > > over 1 > > > > > > GB :-S >
> > > > > > > > > > > > > >
> > > > > As some of you might know I will leave for
Caltech in 2 > > > weeks, > > > > > > thus
> > > > > > > > > > I'll bring some DVDs
with me (for those in the > > Pasadena area > > > >
> > that are > > > > > > > > > >
interested). For the others, I will try to bring some > > >
DVDs at > > > > > > future > > > > >
> > > > > competitions and give them for free :-) . >
> > > > > > > > > > > > > >
> > > > > I hope everyone will enjoy it. > > >
> > > > > > > > > > > > > >
> > > Sven > > > > > > > > > >
> > > > > > > > > > PS: Gilles vdp, I will
send one to you as soon as I > > buy some > > > > >
> DVD-R. > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
--------------------------------- > > > > > > >
> > Don't pick lemons. > > > > > > > >
> See all the new 2007 cars at Yahoo! Autos. > > > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1786. Re: Belgian Open 2007 video From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 23:25:47 -0000
I confirm that my FTP client broke the movie... it is now "hopefully"
correct. > No problem, as long as it is less then 9 gigabytes. >
(You did a GREAT job!) Great thanks. You can directly take the movie
from my website http://rubik.talk-sep.net/?page=videos . By 9 gigabytes
do you mean that you can host the full quality movie (The DV file is 6
GB, but I guess I can make a medium quality of about 700 MB), I don't
think it is really necessary though. Do you guys think the 80 MB version
is ok or is there a lot of people that want a better quality movie?
Thanks everyone for their support and contributions. Sven
1787. Re: Belgian Open 2007 video From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 00:02:14 -0000
Another source for download: http://grrroux.free.fr/belgique2007/ (Sven,
j'ai fouillé ton site, réalité augmentée et tout, mais je n'ai pas
trouvé ton adresse e-mail, merci de l'envoyer) --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > I confirm that my FTP client broke the movie... it is
now "hopefully" > correct. > > > No problem, as long as it
is less then 9 gigabytes. > > (You did a GREAT job!) > >
Great thanks. You can directly take the movie from my website >
http://rubik.talk-sep.net/?page=videos . > > By 9 gigabytes do you
mean that you can host the full quality movie > (The DV file is 6 GB,
but I guess I can make a medium quality of about > 700 MB), I don't
think it is really necessary though. > > Do you guys think the 80
MB version is ok or is there a lot of people > that want a better
quality movie? > > Thanks everyone for their support and
contributions. > > Sven >
1788. Re: [Speed cubing group] Belgian Open 2007 video From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Mar 2007 22:39:01 -0300 (ART)
And how in the earth do I do all that "fix the corrupt index and
re-rendering video"? Pedro Koen Heltzel <allyourbase@...>
escreveu: For those who cannot wait for non-corrupt version: 'Virtual
Dub' fixed the corrupt index for me and after re-rendering the video I
can now watch it all the way through! Haven't had the time to do that
yet, although during the rendering I saw it was very well edited and a
lot of different competitors have air-time! there's even a blooper/fun
chapter at the end! - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Yes me too...just before the end
of Mátyás' 7th cube in MBLD...grrr :p > > Even though I just
upgraded my divx codec. > > :-( > > Gilles > >
2007/3/12, Gilles Roux <grrroux@...>: > > > > >
> Exactly the same problem, whatever the player (DivX Player, VLC,
WMP) > > the file seem to be corrupted. > > Perhaps do I
need a DivX codec newer than my 6.3 version, but for some > >
reason, I don't want to upgrade. > > > > Gilles. > >
> > PS: I can host the file. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Frank Morris > > <ephem825@> wrote: > > >
> > > Is anyone else having trouble viewing this video? I can
watch about > > 7 minutes of the video, and then it cuts out. Just
curious. > > > > > > P.S. I like what I see so far!
Great job! > > > > > > > > > Gilles van den
Peereboom <gillesvdp@> wrote: > > > Youhooouuu !!!!!!!
> > > > > > Thank you very much. :-) > > >
> > > Have fun at Caltech ! > > > > > >
Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
>: > > > > > > > > Hello everyone, > >
> > > > > > I have finally finished the Belgian Open
movie, I was talking about 2 > > > > weeks ago. You can
download it at > > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
> > > anyone that can mirror it (I want to avoid creating too
much traffic, > > > > thus I will remove the link). >
> > > > > > > Furthermore, it is a DivX video of
about 80 MB for 30 minutes, the > > > > full quality video
is very large. If enough people are interested in a > > > >
higher quality movie I will try to find a way to share over 1 GB :-S
> > > > > > > > As some of you might know I will
leave for Caltech in 2 weeks, thus > > > > I'll bring some
DVDs with me (for those in the Pasadena area that are > > >
> interested). For the others, I will try to bring some DVDs at
future > > > > competitions and give them for free :-) .
> > > > > > > > I hope everyone will enjoy it.
> > > > > > > > Sven > > > > >
> > > PS: Gilles vdp, I will send one to you as soon as I buy
some DVD-R. > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > > > > > > > > >
--------------------------------- > > > Don't pick lemons. >
> > See all the new 2007 cars at Yahoo! Autos. > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > [Non-text
portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1789. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 01:29:06 -0300 (ART)
That's because you didn't try my page...lol... what do you think about
this: www.geocities.com/cubomagicobrasil/avancadoll2.html ? I know...I'm
redoing my page...haha...won't have all that applets :P Pedro Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > I just
finished writing a sweet online tool. I noticed some pages > have
like 30 applets on a page, and this is somewhat awkward to > browse
through, especially for people who have computers that are > kind of
slowish. For example, I loved Leyan Lo's bld algorithms >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of >
applets on that page a little too much. Hi Joel, can you explain what
you mean with "amount of applets on that page a little too much"? How
did it appear to be slow? And what browser did you use on what OS?
Cheers! Stefan __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1790. Re: Belgian Open 2007 video From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 08:31:46 -0000
Hi Sven, Thanks very much for the movie, lots of great cubers there!
Thank you for not showing any of my slow solves also ;) It's a shame the
light was coming from behind us, good for cubing but not so great for
taking movies... so considering this you did a really great job. Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > Hello everyone, > > I have
finally finished the Belgian Open movie, I was talking about 2 >
weeks ago. You can download it at >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
anyone that can mirror it (I want to avoid creating too much traffic,
> thus I will remove the link). > > Furthermore, it is a DivX
video of about 80 MB for 30 minutes, the > full quality video is very
large. If enough people are interested in a > higher quality movie I
will try to find a way to share over 1 GB :-S > > As some of you
might know I will leave for Caltech in 2 weeks, thus > I'll bring
some DVDs with me (for those in the Pasadena area that are >
interested). For the others, I will try to bring some DVDs at future
> competitions and give them for free :-) . > > I hope everyone
will enjoy it. > > Sven > > PS: Gilles vdp, I will send one
to you as soon as I buy some DVD-R. >
1791. [Speed cubing group] Re: Combining Imagecube and Java Applets
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 09:16:18 -0000
*What* is because I didn't try your page? Also, I have good reason to
believe the problem Joel had with Leyan's page is *not* because of the
applets. So I'd like to know what Joel observed to make sure we're
talking about the same thing. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > That's because you didn't try my page...lol... >
> what do you think about this: www.geocities.com/cubomagicobrasil/
avancadoll2.html ? > > I know...I'm redoing my page...haha...won't
have all that applets :P > > Pedro > > Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > I just finished writing a sweet online tool. I noticed some
pages > > have like 30 applets on a page, and this is somewhat
awkward to > > browse through, especially for people who have
computers that are > > kind of slowish. For example, I loved Leyan
Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/),
but I found the amount of > > applets on that page a little too
much. > > Hi Joel, > > can you explain what you mean with
"amount of applets on that page a > little too much"? How did it
appear to be slow? And what browser did > you use on what OS? >
> Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
1792. [Speed cubing group] Re: Combining Imagecube and Java Applets
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 11:04:39 -0000
40 animated cubes in 40 applets use to be definitely too many on a low
end computer (500MHz, 256MB, Win2000+IE5, MS JVM, unknown embedded
graphic chipset). Very long loading/initialization time, slow page
scrolling, I remember my computer freezing completely on some pages.
Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > *What* is because I didn't try
your page? > > Also, I have good reason to believe the problem
Joel had with Leyan's > page is *not* because of the applets. So I'd
like to know what Joel > observed to make sure we're talking about
the same thing. > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > That's because you didn't try my
page...lol... > > > > what do you think about this:
www.geocities.com/cubomagicobrasil/ > avancadoll2.html ? > >
> > I know...I'm redoing my page...haha...won't have all that
applets :P > > > > Pedro > > > > Stefan Pochmann
<pochmann@> > escreveu: --- In >
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Hello everybody,
> > > > > > I just finished writing a sweet online
tool. I noticed some > pages > > > have like 30 applets on a
page, and this is somewhat awkward to > > > browse through,
especially for people who have computers that > are > > >
kind of slowish. For example, I loved Leyan Lo's bld algorithms >
> > (http://www.its.caltech.edu/~leyanlo/), but I found the amount
> of > > > applets on that page a little too much. > >
> > Hi Joel, > > > > can you explain what you mean
with "amount of applets on that page > a > > little too much"?
How did it appear to be slow? And what browser > did > > you
use on what OS? > > > > Cheers! > > Stefan > >
> > > > > > > > > >
__________________________________________________ > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of
this message have been removed] > > >
1793. Re: Combining Imagecube and Java Applets From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 12:22:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > I just finished writing a sweet online tool. I noticed some
pages > > have like 30 applets on a page, and this is somewhat
awkward to > > browse through, especially for people who have
computers that are > > kind of slowish. For example, I loved Leyan
Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/),
but I found the amount of > > applets on that page a little too
much. > > Hi Joel, > > can you explain what you mean with
"amount of applets on that page a > little too much"? How did it
appear to be slow? And what browser did > you use on what OS? >
> Cheers! > Stefan Hi Stefan, When I go to Leyan's page, and try
the 'blindfold cubing' section, it takes a while to load, and then
scrolling through the page is a bit awkward. And I know some people have
slower computers than mine. I use IE 6 and Windows XP. - Joël.
1794. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 09:52:35 -0300 (ART)
What = you're not feeling Leyan's page is slow : ) (if I understood it
right) Pedro Stefan Pochmann <pochmann@...> escreveu: *What* is
because I didn't try your page? Also, I have good reason to believe the
problem Joel had with Leyan's page is *not* because of the applets. So
I'd like to know what Joel observed to make sure we're talking about the
same thing. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > That's because you didn't try my
page...lol... > > what do you think about this:
www.geocities.com/cubomagicobrasil/ avancadoll2.html ? > > I
know...I'm redoing my page...haha...won't have all that applets :P >
> Pedro > > Stefan Pochmann <pochmann@...> escreveu: ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > I just finished writing a sweet online tool. I noticed some
pages > > have like 30 applets on a page, and this is somewhat
awkward to > > browse through, especially for people who have
computers that are > > kind of slowish. For example, I loved Leyan
Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/),
but I found the amount of > > applets on that page a little too
much. > > Hi Joel, > > can you explain what you mean with
"amount of applets on that page a > little too much"? How did it
appear to be slow? And what browser did > you use on what OS? >
> Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1795. Re: [Speed cubing group] Re: Belgian Open 2007 video
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 09:56:29 -0300 (ART)
I was feeling the same way...all the videos gave me the impression that
the place was dark...but thankfully it's just on the video : ) Pedro Dan
<dan_j_harris@...> escreveu: Hi Sven, Thanks very much for the
movie, lots of great cubers there! Thank you for not showing any of my
slow solves also ;) It's a shame the light was coming from behind us,
good for cubing but not so great for taking movies... so considering
this you did a really great job. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Hello everyone, > > I have finally finished the
Belgian Open movie, I was talking about 2 > weeks ago. You can
download it at > http://rubik.talk-sep.net/?page=videos but I will be
thankful to > anyone that can mirror it (I want to avoid creating too
much traffic, > thus I will remove the link). > > Furthermore,
it is a DivX video of about 80 MB for 30 minutes, the > full quality
video is very large. If enough people are interested in a > higher
quality movie I will try to find a way to share over 1 GB :-S > >
As some of you might know I will leave for Caltech in 2 weeks, thus >
I'll bring some DVDs with me (for those in the Pasadena area that are
> interested). For the others, I will try to bring some DVDs at
future > competitions and give them for free :-) . > > I hope
everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will
send one to you as soon as I buy some DVD-R. >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1796. Re: Combining Imagecube and Java Applets From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 17:00:29 -0000
If Joel says it's slow, then it's slow. People have different
conceptions about speed. It's a physical (measurable) thing as well as a
mental (experienced) thing. If he wants to avoid many applets on same
page why anyone needs to question why he wants to do so .... hmmm ...
Have fun!!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > >
> > I just finished writing a sweet online tool. I noticed some
pages > > have like 30 applets on a page, and this is somewhat
awkward to > > browse through, especially for people who have
computers that are > > kind of slowish. For example, I loved Leyan
Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/),
but I found the amount of > > applets on that page a little too
much. > > Hi Joel, > > can you explain what you mean with
"amount of applets on that page a > little too much"? How did it
appear to be slow? And what browser did > you use on what OS? >
> Cheers! > Stefan >
1797. Re: Combining Imagecube and Java Applets From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Mar 2007 21:46:50 -0000
> If Joel says it's slow, then it's slow. Thanks for clearing that
up, Per :D. Still, I am interested in what you were talking about,
Stefan. Please, tell me :). - Joël.
1798. F2L From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 02:19:35 -0000
About how long does it take everyone to do their F2L and about how much
for each corner? i was just wondering to see if i should choose to go
fast and have a little lagging in seeing the pieces or continue goin
slower and seeing through out. Im thinking of practicing going slower
seein how its more consistant.
1799. Re: F2L From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 08:36:12 -0000
I would estimate that for cubers using a CFOP system with 2-look last
layer use 65-70% of their average times on F2L. So for someone like me,
who averages 15 seconds (on a good day :) ) - I spend about 9-10s on
First 2 Layers. Dan --- In speedsolvingrubikscube@yahoogroups.com,
mt_highest <no_reply@...> wrote: > > About how long does it
take everyone to do their F2L and about how > much for each corner? i
was just wondering to see if i should choose > to go fast and have a
little lagging in seeing the pieces or continue > goin slower and
seeing through out. Im thinking of practicing going > slower seein
how its more consistant. >
1800. Re: Combining Imagecube and Java Applets From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 09:47:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > When I go to Leyan's page, and try
the 'blindfold cubing' section, > it takes a while to load, and then
scrolling through the page is a > bit awkward. And I know some people
have slower computers than mine. > I use IE 6 and Windows XP. >
> - Joël. Scrolling down is awkward for me, too, at least on my
laptop that's now about 4 years old. When I scroll down, the applets
visible before scrolling get their bottom repeated a few times, and new
applets scrolling into the view aren't displayed at all until I stop
scrolling. However. I downloaded Leyan's files onto my local computer
for testing. It still showed the same bad effect. Then I removed the
fixed background image from the CSS file. And this made the page scroll
perfectly alright. I've also googled for it and many people have
reported fixed backgrounds slowing down scrolling considerably. So at
least in this case and for my computer, the applets themselves were
*not* the problem. The fixed background was. Pedro, Per, I hope you now
see I'm not as dumb as you might've thought, when I say I have good
reasons to believe it's not the applets, then I do have good reasons.
Also: Why does everybody seem to think all applets are the same? They're
not! Already their .class or .jar files differ a lot in size, and how
the applets compute what they show can use very different amounts of
resources as well. I think I could write an applet that can use all your
cpu/memory if you just use it *once* on a page. Josef's page btw uses
his applet 99 times and it's no problem for my laptop:
http://software.rubikscube.info/AnimCube/ Cheers! Stefan
1801. Re: Combining Imagecube and Java Applets From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 10:13:29 -0000
Yes of course not all applets are the same. Not all flash-content is the
same either. At the end of the day speed is a very subjective thing. For
me a 20 sec solve is fast, but for Joel it's a disaster time. It's
generally a good idea to make web pages as small as possible. This seems
to have been forgotten as most people now have fast connection unlike in
the modem/isdn days. That said, some countries still have for the most
part very slow internet connection. This is the case in Philippines
where my wife is from. OK folks, those who didn't know it yet, im
happily married :D Designing with combination of imagecube and applets
is a good idea imho. An image loads much faster than an applet. If you
design the "first" page without applets you will also (maybe) avoid the
delay of starting up the jvm until it's really needed. You may not need
interactivity, so a picture may be good enough. What Stefan says about
making scroling faster doens't contradict anything i have said. However
fixing a given code like fixing the html/php/css or whatever is an
expert solution! (For those making webpages i have a simple tip: use
gif's not jpg or bmp for cube diagrams. Standard bmp files are VERY big.
Jpg is good for pictures (photographs) but less suitable for simple
diagrams. For diagrams gif will be quite a bit smaller in most cases and
will be lossless. Jpg is not lossless unless so chosen. And if you want
lossless jpg it's just same as bmp ;-) Png format is also ok if using
only 256 colors. Internet explorer (up to version 6 anyway) has some
issues with transparency of png files.) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > When I go to Leyan's page,
and try the 'blindfold cubing' section, > > it takes a while to
load, and then scrolling through the page is a > > bit awkward.
And I know some people have slower computers than > mine. > > I
use IE 6 and Windows XP. > > > > - Joël. > > Scrolling
down is awkward for me, too, at least on my laptop that's > now about
4 years old. When I scroll down, the applets visible before >
scrolling get their bottom repeated a few times, and new applets >
scrolling into the view aren't displayed at all until I stop >
scrolling. > > However. I downloaded Leyan's files onto my local
computer for > testing. It still showed the same bad effect. Then I
removed the > fixed background image from the CSS file. And this made
the page > scroll perfectly alright. I've also googled for it and
many people > have reported fixed backgrounds slowing down scrolling
considerably. > > So at least in this case and for my computer,
the applets themselves > were *not* the problem. The fixed background
was. Pedro, Per, I hope > you now see I'm not as dumb as you might've
thought, when I say I > have good reasons to believe it's not the
applets, then I do have > good reasons. > > Also: Why does
everybody seem to think all applets are the same? > They're not!
Already their .class or .jar files differ a lot in size, > and how
the applets compute what they show can use very different > amounts
of resources as well. I think I could write an applet that > can use
all your cpu/memory if you just use it *once* on a page. > >
Josef's page btw uses his applet 99 times and it's no problem for my
> laptop: > http://software.rubikscube.info/AnimCube/ > >
Cheers! > Stefan >
1802. Re: Combining Imagecube and Java Applets From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 12:06:06 -0000
> > Scrolling down is awkward for me, too, at least on my laptop
that's > now about 4 years old. When I scroll down, the applets
visible before > scrolling get their bottom repeated a few times, and
new applets > scrolling into the view aren't displayed at all until I
stop > scrolling. > > However. I downloaded Leyan's files onto
my local computer for > testing. It still showed the same bad effect.
Then I removed the > fixed background image from the CSS file. And
this made the page > scroll perfectly alright. I've also googled for
it and many people > have reported fixed backgrounds slowing down
scrolling considerably. > > So at least in this case and for my
computer, the applets themselves > were *not* the problem. The fixed
background was. Pedro, Per, I hope > you now see I'm not as dumb as
you might've thought, when I say I > have good reasons to believe
it's not the applets, then I do have > good reasons. > > Also:
Why does everybody seem to think all applets are the same? > They're
not! Already their .class or .jar files differ a lot in size, > and
how the applets compute what they show can use very different >
amounts of resources as well. I think I could write an applet that >
can use all your cpu/memory if you just use it *once* on a page. >
> Josef's page btw uses his applet 99 times and it's no problem for
my > laptop: > http://software.rubikscube.info/AnimCube/ > >
Cheers! > Stefan Hey Stefan, Those applets on Josef Jelinek's page do
form a problem for me. Same story as with Leyan's page. Takes long to
load, is awkward to scroll through. You say the applets on Leyan's page
were *not* the problem, but I am definately sure they were at least
adding to the problem, since I don't have the same problem on the parts
of the site without applets. - Joël.
1803. Re: [Speed cubing group] Re: F2L From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 12:58:30 +0000
>From what I've read over the years, and from my own experience, this
estimate sounds about right to me. The F2L is often about 2/3 of the
total time of my solve (I average ~28 seconds). Excluding lucky solves,
any variation in my times is almost entirely due to the F2L. So a normal
F2L for me is a bit under 20 seconds, a good F2L for is mid-teens, and a
really fast F2L for me is low teens. Note that this 2/3 F2L estimate is
about right once you've learnt things and have done some practice. I
recall when I first moved to F2L (but couldn't yet recognise/execute
cases properly) I had *huge* variation in my F2L times!! Happy cubing,
Jasmine -- http://speedcuber.blogspot.com/ On Wed, 14 Mar 2007 08:36:12
-0000, "Dan" <dan_j_harris@...> said: > I would estimate that
for cubers using a CFOP system with 2-look last > layer use 65-70% of
their average times on F2L. > > So for someone like me, who
averages 15 seconds (on a good day :) ) - > I spend about 9-10s on
First 2 Layers. > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest >
<no_reply@...> wrote: > > > > About how long does it
take everyone to do their F2L and about how > > much for each
corner? i was just wondering to see if i should choose > > to go
fast and have a little lagging in seeing the pieces or continue >
> goin slower and seeing through out. Im thinking of practicing going
> > slower seein how its more consistant. > > > > --
http://www.fastmail.fm - A fast, anti-spam email service.
1804. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 10:31:41 -0300 (ART)
Nah, in any moment I tought you're dumb...you're actually very smart : )
but, as Per said, maybe it's not slow for you, but slow for others...so
I'll use either Joel's stuff or Josef or Roux...if I find how to do
that...does someone know how they work? Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > When I go to Leyan's page, and try
the 'blindfold cubing' section, > it takes a while to load, and then
scrolling through the page is a > bit awkward. And I know some people
have slower computers than mine. > I use IE 6 and Windows XP. >
> - Joël. Scrolling down is awkward for me, too, at least on my
laptop that's now about 4 years old. When I scroll down, the applets
visible before scrolling get their bottom repeated a few times, and new
applets scrolling into the view aren't displayed at all until I stop
scrolling. However. I downloaded Leyan's files onto my local computer
for testing. It still showed the same bad effect. Then I removed the
fixed background image from the CSS file. And this made the page scroll
perfectly alright. I've also googled for it and many people have
reported fixed backgrounds slowing down scrolling considerably. So at
least in this case and for my computer, the applets themselves were
*not* the problem. The fixed background was. Pedro, Per, I hope you now
see I'm not as dumb as you might've thought, when I say I have good
reasons to believe it's not the applets, then I do have good reasons.
Also: Why does everybody seem to think all applets are the same? They're
not! Already their .class or .jar files differ a lot in size, and how
the applets compute what they show can use very different amounts of
resources as well. I think I could write an applet that can use all your
cpu/memory if you just use it *once* on a page. Josef's page btw uses
his applet 99 times and it's no problem for my laptop:
http://software.rubikscube.info/AnimCube/ Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1805. Re: F2L From:
"zemalinou" <l_f_l_x@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 19:05:13 -0000
I agree with you jasmine, time spend on F2L is about 2/3 of the total
time, When I was at 15s avg, i used to do my F2L In about 9.5-10s and
the LL in 4.5-5s. To my mind, the limits are about 6-7s for F2L and 3-4s
for the LL. It would be great that sub12 cubers (except Nathan M. alias
The New Dan Gosbee:))) explain us the time he spend on each step, but I
think its probably close to what I said. Keep on cubing everyone. >
Jasmine said: > > I would estimate that for cubers using a CFOP
system with 2-look last > > layer use 65-70% of their average
times on F2L. > > > > So for someone like me, who averages
15 seconds (on a good day :) ) - > > I spend about 9-10s on First
2 Layers. > > > > Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > >
<no_reply@> wrote: > > > > > > About how long
does it take everyone to do their F2L and about how > > > much
for each corner? i was just wondering to see if i should choose >
> > to go fast and have a little lagging in seeing the pieces or
continue > > > goin slower and seeing through out. Im thinking
of practicing going > > > slower seein how its more consistant.
> > > > > > > > > -- >
http://www.fastmail.fm - A fast, anti-spam email service. >
1806. [Speed cubing group] Re: Combining Imagecube and Java Applets
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 21:08:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > but, as Per said, maybe it's not
slow for you, but slow for > others... Yeah ok, though that's exactly
what I meant. It *was* slow for me until I removed that background. So I
was not talking about differences between my computer and yours for the
same page, but between two versions of the page on the same computer.
Anyway, thanks Joel for mentioning Josef's page is still slow on your
computer. I'll try Josef's page on my very old PC when I visit my
parents again. Btw, I do think using images before applets might be a
good idea and I might start using it on my own site, too. After all I'm
the guy who repeatedly asked people in the TwistyPuzzles forum to not
use huge images, for similar reasons. I just don't believe a general
statement like "X applets on one page are too much" is generally valid,
since not all applets are the same, and not all pages are the same,
either. Cheers! Stefan
1807. Metal Cube on ebay From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 21:15:49 -0000
Hi all, I've got a "metal" cube up on ebay (these were given out at the
2003 World Championships in Toronto) so check it out if you're
interested. The auction ends on Friday.
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220089549073&r
d=1&rd=1 -or- http://tinyurl.com/2wwwca Ian
1808. DOGIC! From:
giraffeboy13 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 21:19:59 -0000
Hey everyone, just a couple of quick questions about my new twenty color
dogic: 1. Is lubing it a remotely good idea? I'm afraid to since it's so
intricate, but that could also loosen it up and make popping less
likely. let me know. 2. I have solved it up until two final switched
pieces. Is this a valid position/parity error? It popped a couple of
pieces and I think I put it back together correctly... if it is a valid
position I'll just have to figure out some way to switch them back
(yay!). I'm not using any particular method, just one that I've made up
as I'm going. thanks, John H.
1809. some auctions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Mar 2007 21:39:52 -0000
I started some auctions, including a Rubik's Game speedcube:
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann Cheers! Stefan
1810. One Handed Cube Relay From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 00:59:01 -0000
Earlier today, I completed a one-handed cube relay. In this event, you
solve a 2x2, 3x3, 4x4, and 5x5, all with the same hand, in any order, as
fast as possible. I finished the relay in just under 10 minutes
(9:55.60), which has been my goal for about two months. I hope to make a
video of a sub-10 one-handed relay soon. So - am I the first person to
time a full one-handed cube relay on a Stackmat? Anyway, I challenge you
to do it under 10 minutes as well. Good luck and happy cubing! --Michael
Gottlieb
1811. Re: DOGIC! From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 01:05:55 -0000
Can't solve #1, but: > 2. I have solved it up until two final
switched pieces. Is this a valid position/parity error? It > popped a
couple of pieces and I think I put it back together correctly... if it
is a valid position > I'll just have to figure out some way to switch
them back (yay!). I'm not using any particular > method, just one
that I've made up as I'm going. It's a valid position - since there are
three tiles of every color, you can just do a 3-cycle.
http://twistypuzzles.com/forum/viewtopic.php?t=5399&highlight=dogic
1812. Re: One Handed Cube Relay From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 01:14:26 -0000
I've done a one-handed 1 hour marathon before. But no cube relay
one-handed. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > Earlier today, I
completed a one-handed cube relay. In this event, you > solve a 2x2,
3x3, 4x4, and 5x5, all with the same hand, in any order, > as fast as
possible. I finished the relay in just under 10 minutes > (9:55.60),
which has been my goal for about two months. I hope to make > a video
of a sub-10 one-handed relay soon. > > So - am I the first person
to time a full one-handed cube relay on a > Stackmat? > >
Anyway, I challenge you to do it under 10 minutes as well. Good luck
> and happy cubing! > > --Michael Gottlieb >
1813. help with shepard's cube? From:
"tamyee2005" <micahaha@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 01:45:29 -0000
can anyone help me out with the shepard's cube... i've searched on
google and only one result which i find sort of confusing... any
directional advice would be much appriciated =]
1814. Re: One Handed Cube Relay From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 01:53:48 -0000
Good times, lol
1815. Re: help with shepard's cube? From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 07:54:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005"
<micahaha@...> wrote: > > can anyone help me out with the
shepard's cube... > > i've searched on google and only one result
which i find sort of > confusing... any directional advice would be
much appriciated =] > What part are you on? we need more information
than that if you want help! Joey
1816. 4x4x4 LL algorithms From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 08:27:03 -0000
Hi all, Is there a computer program to generate algorithms for 4x4x4? Or
any good websites with 4x4x4 LL algorithms? Not just the parity cases,
but I remember a site mentioned before which has more advanced cases.
Thanks, Dan H
1817. Re: 4x4x4 LL algorithms From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 09:44:16 -0000
Hi Dan :-) I know of 2 such programs: Clement Keylie Gallet has a C++
program that he used to search for PLL- parity cases on 4x4x4 with. It
was originally designed solely for that but has been modified later to
be more general. You should contact him to hear about the current status
of his program. Also there is a 4x4x4 version of ACube which seems to be
hard to find on the net. If u need i can send it to you or you may
request it from Josef Jelinek himself :-) Be aware that it takes a long
time to find 12- or 13-turn algorithms on a 4x4x4 even with good
algorithms and clever coding. If your input state has a (much) longer
solution it may take "forever" to find it :-s Cheers! -Per > --- In
speedsolvingrubikscube@...m, "Dan" <dan_j_harris@...> wrote: >
> Hi all, > > Is there a computer program to generate
algorithms for 4x4x4? Or any > good websites with 4x4x4 LL
algorithms? Not just the parity cases, but > I remember a site
mentioned before which has more advanced cases. > > Thanks, >
> Dan H >
1818. [Speed cubing group] Re: Yet another lucky scramble
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 11:00:09 -0000
B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F' D' L2 U' B R B2 R2 F2 L2 D2 L
9.12 seconds Dan H :) www.cubestation.co.uk
1819. [Speed cubing group] Re: Yet another lucky scramble
From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 13:09:14 -0000
Yeah that's another good one! Did you go for the xcross? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F' D' L2 U' B R
B2 R2 F2 L2 D2 L > > > 9.12 seconds > > Dan H :) >
www.cubestation.co.uk >
1820. Re: help with shepard's cube? From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 14:30:31 -0000
--- "tamyee2005" wrote: > can anyone help me out with the shepard's
cube... There is some good advice for the last layer here:
http://twistypuzzles.com/forum/viewtopic.php?t=3248
1821. Explaining the Cross From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 15:36:22 -0000
I have no problem explaining to beginners how to solve the 2nd and LL's
of the cube. But explaining how to move edges to there correct positions
and corners to there correct spots is hard for me (for the 1st layer).
If anyone has suggestions on how to explain to beginners how to solve
the cross and corners would be very helpful. I have an event coming up
on how to solve the cube and I would greatly appreciate for any help.
Thanks, David
1822. Re: Explaining the Cross From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 22:09:23 -0000
Theres a video for beginners of tyson showing how to solve the whole
cube, not sure where it was, might have been on tyson's website, but it
showed the cross so you really didnt have to think much and seemed easy
enough, just has the edges of the cross put on the opposite side, and
lining them up with the same color centers and putting them on the
opposite side. that might be easy to teach, just a suggestion.--- In
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > I have no problem explaining
to beginners how to solve the 2nd and > LL's of the cube. But
explaining how to move edges to there correct > positions and corners
to there correct spots is hard for me (for the > 1st layer). If
anyone has suggestions on how to explain to beginners > how to solve
the cross and corners would be very helpful. I have an > event coming
up on how to solve the cube and I would greatly > appreciate for any
help. > > Thanks, > > David >
1823. Re: Explaining the Cross From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Mar 2007 22:33:42 -0000
Hi Maybe my video is of some help:
http://www.youtube.com/watch?v=Lk_46lFv6Cg Otherwise, you can also look
at step 1 of my tutorial (though it's not that elaborate on cross
solving): http://vanderblonk.com/cube/yy Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > I have no problem explaining
to beginners how to solve the 2nd and > LL's of the cube. But
explaining how to move edges to there correct > positions and corners
to there correct spots is hard for me (for the > 1st layer). If
anyone has suggestions on how to explain to beginners > how to solve
the cross and corners would be very helpful. I have an > event coming
up on how to solve the cube and I would greatly > appreciate for any
help. > > Thanks, > > David >
1824. Re: help with shepard's cube? From:
"tamyee2005" <micahaha@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 03:30:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tamyee2005" >
<micahaha@> wrote: > > > > can anyone help me out with
the shepard's cube... > > > > i've searched on google and
only one result which i find sort of > > confusing... any
directional advice would be much appriciated =] > > > What part
are you on? we need more information than that if you want help! >
> Joey > Hi, yes I've figured out how to orient everything except
for 1-2 corner pieces... whenever i try to solve for the last two top
layer bottom left and right corners... R'B'RB sequence and everything
doesn't work... any tips?
1825. Pictures from my trip to Matt Walter From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 14:48:14 -0000
Hey guys, Just thought it would be nice sharing this. As some of you
might know, I went to visit Matt Walter around december and januari. I
made a selection of pictures from that trip to put on my website. You
can see them here:
http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php
Or go to www.solvethecube.co.uk --> Pictures. I hope you like them
;). Not only cubes, also a lot of general fun :). - Joël.
1826. Cube article in Sacramento Bee Friday March 16 From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 17:10:58 -0000
Folks -- There's a short article in the Sacramento Bee about Rubik's
Cube that features several local cubers.
http://www.sacbee.com/107/story/138015.html yeff
1827. Impressive Rube Goldberg machine (with a cube) From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 17:24:19 -0000
See it at: http://adzilla.blogspot.com/2007/03/wow-baynham-tyers.html
Watch for the 4x4 about halfway through. yeff
1828. Re: [Speed cubing group] Cube article in Sacramento Bee Friday
March 16
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 10:57:10 -0700
Whoa! They interviewed my high school calculus teacher! -Tyson On Mar
16, 2007, at 10:11 AM, Jeff Soesbe wrote: > Folks -- > >
There's a short article in the Sacramento Bee about Rubik's Cube that
> features several local cubers. > >
http://www.sacbee.com/107/story/138015.html > > yeff > >
>
1829. Re: Explaining the Cross From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 18:18:32 -0000
those videos Tyson made were on Rubiks.com site somewhere, and may still
be there, and I agree they were pretty easy to follow for beginners. I
emailed them to an old friend in another state who had never touched the
cube but got one for Christmas, and she was able to learn to solve the
cube just with those videos and a couple of pointers from me. I have
them on my PC and can email them if you can't find them at rubiks.com
happy cubing! --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Theres a video for
beginners of tyson showing how to solve the whole > cube, not sure
where it was, might have been on tyson's website, but > it showed the
cross so you really didnt have to think much and seemed > easy
enough, just has the edges of the cross put on the opposite side, >
and lining them up with the same color centers and putting them on the
> opposite side. that might be easy to teach, just a suggestion.---
In > speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@> > wrote: > > > > I have no
problem explaining to beginners how to solve the 2nd and > > LL's
of the cube. But explaining how to move edges to there correct > >
positions and corners to there correct spots is hard for me (for the
> > 1st layer). If anyone has suggestions on how to explain to
beginners > > how to solve the cross and corners would be very
helpful. I have an > > event coming up on how to solve the cube
and I would greatly > > appreciate for any help. > > >
> Thanks, > > > > David > > >
1830. Re: [Speed cubing group] Blindfold memorization From:
David Jackman <davidmj_netfriends@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 11:19:33 -0700 (PDT)
I tried using 1 to 8 for the corners, and 1 to 12 for the edges, 1 for
clockwise and 2 for counterclockwise, but i decided to break the mi out
and use abc and d because it makes something that sounds more like a
sentence, something like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8
which is how i thought i read to memorize them. xkiesterx
<kianb@...> wrote: Hi, I am beginning to learn to blindfold solve
and i have a question, lately i have been studying the peg system for
memorization with a phonetic alphabet helping to memorize numbers, does
anyone suggest this for memorizing in blindfold solving? does anyone use
this method? im sure memorizing the numbers may not be too difficult but
i want to see if this is faster, thanks.
--------------------------------- Need Mail bonding? Go to the Yahoo!
Mail Q&A for great tips from Yahoo! Answers users. [Non-text
portions of this message have been removed]
1831. Re: Pictures from my trip to Matt Walter From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 18:49:41 -0000
Hey Joël, It sounds like that was a very fun trip, I enjoyed looking at
the pictures! Chris
1832. Re: [Speed cubing group] Pictures from my trip to Matt Walter
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 16:01:57 -0300 (ART)
Nice pictures looks like it was a nice trip : ) and what's that "lateral
thinking" thing? looks cool :P Pedro Joël van Noort <joel_vn@...>
escreveu: Hey guys, Just thought it would be nice sharing this. As some
of you might know, I went to visit Matt Walter around december and
januari. I made a selection of pictures from that trip to put on my
website. You can see them here:
http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php
Or go to www.solvethecube.co.uk --> Pictures. I hope you like them
;). Not only cubes, also a lot of general fun :). - Joël.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1833. Re: Explaining the Cross From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Mar 2007 19:31:11 -0000
Those videos are also on youtube.com and they are very good. I like the
way he explains corners on the first layer and how it transfers to
putting an edge in the 2nd layer. --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > those videos Tyson made were on Rubiks.com site
somewhere, and may > still be there, and I agree they were pretty
easy to follow for > beginners. I emailed them to an old friend in
another state who had > never touched the cube but got one for
Christmas, and she was able > to learn to solve the cube just with
those videos and a couple of > pointers from me. > > I have
them on my PC and can email them if you can't find them at >
rubiks.com > > happy cubing! > --Kirk > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@>
wrote: > > > > Theres a video for beginners of tyson showing
how to solve the > whole > > cube, not sure where it was, might
have been on tyson's website, > but > > it showed the cross so
you really didnt have to think much and > seemed > > easy
enough, just has the edges of the cross put on the opposite > side,
> > and lining them up with the same color centers and putting
them on > the > > opposite side. that might be easy to teach,
just a suggestion.--- > In > >
speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@>
> > wrote: > > > > > > I have no problem
explaining to beginners how to solve the 2nd > and > > >
LL's of the cube. But explaining how to move edges to there > correct
> > > positions and corners to there correct spots is hard for
me (for > the > > > 1st layer). If anyone has suggestions on
how to explain to > beginners > > > how to solve the cross
and corners would be very helpful. I have > an > > > event
coming up on how to solve the cube and I would greatly > > >
appreciate for any help. > > > > > > Thanks, > >
> > > > David > > > > > >
1834. Re: Blindfold memorization From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 00:04:48 -0000
Hey, I just learned how to Blindfold solve about a week ago and im
getting very use to it now. I used the instructions on Macky's site so i
use numbers too. Though i learned that its much easier for me to imagine
the path in which the cubies are moving and using the numbers as
references rather than the main memory scheme. I've so far done 3
sucssessful solves out of about 6 trys, so far so good i think? :D well
good luck on your BLD solves. --- In
speedsolvingrubikscube@yahoogroups.com, David Jackman
<davidmj_netfriends@...> wrote: > > I tried using 1 to 8 for
the corners, and 1 to 12 for the edges, 1 for clockwise and 2 for
counterclockwise, but i decided to break the mi out and use abc and d
because it makes something that sounds more like a sentence, something
like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8 which is how i thought
i read to memorize them. > > xkiesterx <kianb@...> wrote:
> Hi, I am beginning to learn to blindfold solve and i have a
question, > lately i have been studying the peg system for
memorization with a > phonetic alphabet helping to memorize numbers,
does anyone suggest > this for memorizing in blindfold solving? does
anyone use this method? > im sure memorizing the numbers may not be
too difficult but i want to > see if this is faster, thanks. >
> > > > > > --------------------------------- >
Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips
from Yahoo! Answers users. > > [Non-text portions of this message
have been removed] >
1835. Big cubes pop From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 00:09:39 -0000
i was just wonderin why big cubes tend to pop so much. I recently lubed
up my 4x4x4 and it popped atleast 3 times within an hour. I dont feel
the cubies get caught either. Can anyone explain to my why the cubes pop
and how can i prevent it...its a little anoying putting it back (bte my
cube is rubiks not eastsheen)
1836. Re: Big cubes pop From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 01:30:59 -0000
Try letting the lube dry for awhile or use a blow-dryer and just go
around the cube for about 20-30 sec on each face this tends to help cube
be less loose and cause pops but still move freely. I eventually moved
to an eastsheen cube and haven't had a problem at all with it. --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > i was just wonderin why big cubes tend to pop so much.
I recently > lubed up my 4x4x4 and it popped atleast 3 times within
an hour. I dont > feel the cubies get caught either. Can anyone
explain to my why the > cubes pop and how can i prevent it...its a
little anoying putting it > back (bte my cube is rubiks not
eastsheen) >
1837. Harris Chan 10.46 avg From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 08:23:03 -0000
For those who haven't seen this yet, Harris Chan got a 10.46 avg on a
video: http://4none.goodmeet.net/909-tt/776 He isn't going to send it to
speedcubing.com (I don't understand why) so I'll post here, I think
everybody should see this... -- Johannes Laire
1838. Off topic: The boy with the incredible brain From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 08:41:19 -0000
Check out this very interesting video.
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
There is also the real Rainmain. We should show him the LL algorithms.
Have fun, Ron
1839. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 12:03:32 +0100
Hey Ron, You can easily beat him on the language part :p Thanks for
sharing, Gilles 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: >
> Check out this very interesting video. >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > There is also the real Rainmain. We should show him the LL
algorithms. > > Have fun, > > Ron > > > [Non-text
portions of this message have been removed]
1840. Re: Harris Chan 10.46 avg From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 15:14:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > For those who haven't seen
this yet, Harris Chan got a 10.46 avg on a > video:
http://4none.goodmeet.net/909-tt/776 > > He isn't going to send it
to speedcubing.com (I don't understand why) > so I'll post here, I
think everybody should see this... > > -- > Johannes Laire >
He said they were too easy!! It is amazing though, 4 sub-9 solves!! Joey
1841. Re: Off topic: The boy with the incredible brain From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 17:06:03 -0000
They show that on TLC/Discovery from time to time under the name
"Brainman." It's a very good watch. Quite impressive, I really wish I
had even a 10th of the ability! --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Check out this very interesting video. >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > There is also the real Rainmain. We should show him the LL
algorithms. > > Have fun, > > Ron >
1842. Re: Harris Chan 10.46 avg From:
"zemalinou" <l_f_l_x@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 18:18:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > For those who haven't
seen this yet, Harris Chan got a 10.46 avg on a > > video:
http://4none.goodmeet.net/909-tt/776 > > > > He isn't going
to send it to speedcubing.com (I don't understand why) > > so I'll
post here, I think everybody should see this... > > > > --
> > Johannes Laire > > > He said they were too easy!! It
is amazing though, 4 sub-9 solves!! > > > Joey > Only one
thing to say : Wow, Too Fast and Too Furious sebastien
1843. Re: Off topic: The boy with the incredible brain From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 19:10:31 -0000
Wow, amazing! ooh and about the chess part. We sometimes have a training
where our trainer sets up a position and we can look shortly to it, then
he removes the position from the board and chats with us for over 40 sec
(the short term memory usualy last for about 30). After that we have to
reposition the position again on our own board. We succeed often in
this. But, we remember a position not like Daniel does we remember it in
relations and patterns. He is truly amazing. In a way his calculation
and emotional things in his brain are linked. I also saw some people on
TV who could taste words. Very strange, for instance you'd say:
determent and he tasted a bitter taste... --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > They show that on TLC/Discovery
from time to time under the name > "Brainman." It's a very good
watch. Quite impressive, I really wish > I had even a 10th of the
ability! > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@> wrote: > > > > Check out this very interesting
video. > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > There is also the real Rainmain. We should show him
the LL algorithms. > > > > Have fun, > > > > Ron
> > >
1844. Re: Harris Chan 10.46 avg From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 19:18:47 -0000
Holy cow! I actualy said in dutch: krijg nou tieten! His F2L is soo
fast, the OLL too, actualy the whole average is too fast! The scrambles
seem to be easy indeed, well actualy I saw a lot of easy crosses the
rest went too fast to see ;) --- In
speedsolvingrubikscube@yahoogroups.com, "zemalinou" <l_f_l_x@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
joey_gouly > <no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > >
<johannes.laire@> wrote: > > > > > > For those
who haven't seen this yet, Harris Chan got a 10.46 avg on a > >
> video: http://4none.goodmeet.net/909-tt/776 > > > >
> > He isn't going to send it to speedcubing.com (I don't
understand why) > > > so I'll post here, I think everybody
should see this... > > > > > > -- > > >
Johannes Laire > > > > > He said they were too easy!! It
is amazing though, 4 sub-9 solves!! > > > > > > Joey
> > > Only one thing to say : Wow, Too Fast and Too Furious
> > sebastien >
1845. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 20:46:43 +0100
Well, if you say chicken to me, what comes to my mind is the taste of
the best chicken I have ever eaten. Does that make me a savant or a
genius ? :D Gilles 2007/3/17, megafrikkie <megafrikkie@...>: >
> Wow, amazing! > ooh and about the chess part. We sometimes have
a training where our > trainer sets up a position and we can look
shortly to it, then he > removes the position from the board and
chats with us for over 40 sec > (the short term memory usualy last
for about 30). After that we have > to reposition the position again
on our own board. We succeed often in > this. But, we remember a
position not like Daniel does we remember it > in relations and
patterns. He is truly amazing. In a way his > calculation and
emotional things in his brain are linked. I also saw > some people on
TV who could taste words. Very strange, for instance > you'd say:
determent and he tasted a bitter taste... > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Hayes" > <swedishlf@...> wrote: > > >
> They show that on TLC/Discovery from time to time under the name
> > "Brainman." It's a very good watch. Quite impressive, I really
wish > > I had even a 10th of the ability! > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@> wrote: > > > > > > Check out
this very interesting video. > > > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > > > There is also the real Rainmain. We should
show him the LL algorithms. > > > > > > Have fun, >
> > > > > Ron > > > > > > > >
[Non-text portions of this message have been removed]
1846. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 20:10:19 -0000
I became very intersted in this topic as well, has anyone read daniel
tammet's autobiography, born on a blue day, i am waiting on a list at
the library for it, was seeing if anyone read it to see if it was good,
im really excited to read it.--- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Well, if you say chicken to me,
what comes to my mind is the taste of the > best chicken I have ever
eaten. > > Does that make me a savant or a genius ? :D > >
Gilles > > > 2007/3/17, megafrikkie <megafrikkie@...>:
> > > > Wow, amazing! > > ooh and about the chess
part. We sometimes have a training where our > > trainer sets up a
position and we can look shortly to it, then he > > removes the
position from the board and chats with us for over 40 sec > > (the
short term memory usualy last for about 30). After that we have >
> to reposition the position again on our own board. We succeed often
in > > this. But, we remember a position not like Daniel does we
remember it > > in relations and patterns. He is truly amazing. In
a way his > > calculation and emotional things in his brain are
linked. I also saw > > some people on TV who could taste words.
Very strange, for instance > > you'd say: determent and he tasted
a bitter taste... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Daniel Hayes" > > <swedishlf@> wrote: > >
> > > > They show that on TLC/Discovery from time to time
under the name > > > "Brainman." It's a very good watch. Quite
impressive, I really wish > > > I had even a 10th of the
ability! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Ron" <ron@> wrote: > > > > > > >
> Check out this very interesting video. > > > > >
>
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > > > > > There is also the real Rainmain.
We should show him the LL algorithms. > > > > > > >
> Have fun, > > > > > > > > Ron > >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
1847. Eastsheen or Rubik's? (4x4 and 5x5) From:
"onewhopwns" <datlag@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 20:53:04 -0000
Hey everyone. I'm kind of a newcomer to this forum so be easy on me.
I've been looking for a 4x4 and a 5x5 for a while now. I used to have a
Rubik's 4x4, but it broke (center piece broke). I've searched the forum
and see that meany prefer Eastsheen 4x4's and 5x5's over Rubik's, but I
want to know for sure before I buy one. So what's better, Eastsheen
4x4's and 5x5's or Rubik's? And why? Thanks a lot!
1848. Re: [Speed cubing group] Harris Chan 10.46 avg From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 18:10:31 -0300 (ART)
Holy cow! The guy is a machine! that makes me feel soooooooooo
sloooooooooooow with my 14.66 avg...haha Pedro Johannes Laire
<johannes.laire@gmail.com> escreveu: For those who haven't seen
this yet, Harris Chan got a 10.46 avg on a video:
http://4none.goodmeet.net/909-tt/776 He isn't going to send it to
speedcubing.com (I don't understand why) so I'll post here, I think
everybody should see this... -- Johannes Laire
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1849. Re: God algorithm and Pocket Cube, need help ! From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 21:58:27 -0000
Hi, I have noticed that the "1152-fold" symmetry that benbest_06
mentions was talked about by Jerry Bryan in the archives of the
Cube-Lovers e-mail list. I include some links to some of these messages
at the bottom. I had mentioned that it should also be possible to use
antisymmetry to further reduce the number of "postions." Jerry Bryan
calculated 77802 "positions" or symmetry classes when you reduce the 88+
million corner positions by 1152-fold symmetry. I confirm that I also
get 77802 symmetry classes. I went another step, though, and used
antisymmetry to get a total of only 40296 "symmetry-antisymmetry
classes." The table below gives the number of classes of each size.
class size ~ count ---------- ~ ----- ~~~~ 24 ~~~~~~~~ 1 ~~~~ 48
~~~~~~~~ 1 ~~~~ 72 ~~~~~~~~ 3 ~~~~ 96 ~~~~~~~~ 1 ~~~ 144 ~~~~~~~ 14 ~~~
192 ~~~~~~~ 11 ~~~ 288 ~~~~~~~ 49 ~~~ 384 ~~~~~~~ 22 ~~~ 576 ~~~~~~ 337
~~~ 768 ~~~~~~~~ 6 ~~ 1152 ~~~~~ 3353 ~~ 2304 ~~~~ 36498 ~~~~~~~~~~~~
----- total ~~~~~~ 40296 Using these 40296 classes, I recalculated God's
algorithm tables in QTM and HTM. The summary of the results are below. I
include the number of positions (in terms of the standard 3674160
positions with a fixed cubie) for reference. half-turn metric distance
classes positions ~~~ 0 ~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 2
~~~~~~~~~ 9 ~~~ 2 ~~~~~~~~ 4 ~~~~~~~~ 54 ~~~ 3 ~~~~~~~ 14 ~~~~~~~ 321
~~~ 4 ~~~~~~~ 41 ~~~~~~ 1847 ~~~ 5 ~~~~~~ 157 ~~~~~~ 9992 ~~~ 6 ~~~~~~
612 ~~~~~ 50136 ~~~ 7 ~~~~~ 2576 ~~~~ 227536 ~~~ 8 ~~~~~ 9410 ~~~~
870072 ~~~ 9 ~~~~ 20410 ~~~ 1887748 ~~ 10 ~~~~~ 7013 ~~~~ 623800 ~~ 11
~~~~~~~~56 ~~~~~~ 2644 ~~~~~~~~~ ----- ~~~ ------- ~~~~~~~~~~ 40296 ~~~
3674160 quarter-turn metric distance classes positions ~~~ 0 ~~~~~~~~ 1
~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 1 ~~~~~~~~~ 6 ~~~ 2 ~~~~~~~~ 3 ~~~~~~~~ 27
~~~ 3 ~~~~~~~~ 4 ~~~~~~~ 120 ~~~ 4 ~~~~~~~ 13 ~~~~~~~ 534 ~~~ 5 ~~~~~~~
35 ~~~~~~ 2256 ~~~ 6 ~~~~~~ 126 ~~~~~~ 8969 ~~~ 7 ~~~~~~ 398 ~~~~~ 33058
~~~ 8 ~~~~~ 1301 ~~~~ 114149 ~~~ 9 ~~~~~ 3952 ~~~~ 360508 ~~ 10 ~~~~
10086 ~~~~ 930588 ~~ 11 ~~~~ 14658 ~~~ 1350852 ~~ 12 ~~~~~ 8619 ~~~~
782536 ~~ 13 ~~~~~ 1091 ~~~~~ 90280 ~~ 14 ~~~~~~~~ 8 ~~~~~~~ 276 My code
for generating the classes, is not very efficient, so my program
actually takes longer to generate the classes than my older program took
to run that did a more brute-force God's algorithm calculation. By the
way, my old program took about 26 seconds to run for QTM, and about 33
seconds to run for HTM (2.4GHz Pentium 4). But I did not generate lookup
tables for the cube moves, so it could be much faster. Here are the
"links" I mentioned above. They are long and I only give the base part
once, so you will have to paste things together to use them. base part:
http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/ pages:
Jerry_Bryan__God's_Algorithm_for_the_2x2x2_Pocket_Cube.html
Jerry_Bryan__Addendum_to_God's_Algorithm_for_the_2x2x2_Cube.html
Jerry_Bryan__Number_of_M-Conjugate_Classes_for_GC%5CM.html - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Well, there you have it! A
perfectly laid out plan of attack. I > would call this a "complete
pruning table with back-tracking > approach". It would have a very
quick, O(1) runtime after creating > the table, which you only have
to do once. > > That table (two dimensional random-access array)
would take up 10.56 > MB if consturcted optiamally. More like 14.70
MB if you just use a > long-int for cube states. Filling the table
shouldn't be too bad > with only about 3.67 million entries. Another
thing to point out is > that you don't need any bulky STL stuff to do
any of the things he > mentioned. > > You need to have
transformation routines in place to generate 9 > cubes given one.
Input function to accept a cube state string and > convert to
internal value. An output function to convert from the > internal
value back to a cube state string. > > This program sounds fun to
code now... could be used for speed > programming competitions with a
given outline of course. > > Bruce, care to take a guess how much
time a table like this would > take to fully populate? (on a current
desktop machine with average > specs) I'm horrible at making these
estimates. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Typically, a God's algorithm
calculation for the 2x2x2 would be > done > > something like
this. > > > > First come up with a way of representing the
cube. Typically you > use > > three generators, as in
<U,F,R> which would fix the DBL cubie. > That > > leaves
729 possible orientation combinations of the 7 remaining > >
cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > >
3674160 total positions. Of course, this number is also equal to >
the > > total positions without a reference cubie, 88,179,840,
divided by > the > > number of ways to orient the cube, 24. You
need to have routines > to > > convert a cube position to a
number, and a number to a cube > position. > > > > Now
create an array with 3674160 elements, one array element per > cube
> > position. If P is a number representing the permutation of the
> > cubies, and T is a number representing the orientation (twist)
> state > > of the cubies, then you can represent the position
with a single > > number, 5040*T + P. Initialize all elements of
the array with a > > special number, say -1, indicating you
haven't determined the > > distance of that position yet. (Note,
naturally you could simply > use > > a two-dimensional array
729 x 5040.) > > > > Set the array element whose index
corresponds to the solved cube > to a > > value 0, since we
know the solved cube is a distance of 0 from the > > solved state.
(Typically the solved cube would correspond to an > index > >
of 0, but that's not necessarily the case.) > > > > Next
apply all the moves that you consider as a single move to the > >
solved state. Set the corresponding array elements for those > >
positions to 1, since we know those positions are a distance of 1 >
> from the solved state. > > > > Search the array for all
elements having a value 1, and try all > the > > moves again
for each of those positions. Set all of those > > corresponding
array elements (if the current value is still -1) to > > the value
2. > > > > Repeat the previous step, except search for
elements containing 2 > and > > set the elements corresponding
to new positions reached to 3. > > > > Keep repeating this
procedure to get elements of distance 4, 5, 6, > 7, > > 8, 9,
10, and 11. You should then have the distance for each > position
> > (if using half-turn metric). (Quarter-turn metric rrequires up
to > 14 > > moves.) > > > > Then for any cube
position, you can look up its distance, try > > applying each move
until you find a position whose distance from > the > > array
is one less. That's the move (or at least one possible move) > to
> > use to solve the cube from that position. You could make a
> separate > > array to store a code representing the move to
make for each > position > > (or use a bit-encoded number to
store all such moves). > > > > Finally, I'll note that you
could use conjugation by the 48 > > symmetries of the cube to
further reduce the number of positions > you > > need to
represent. This will reduce the number of positions that > need >
> to be represented, but it will not reduce the positions by a full
> > factor of 48 (but it may be quite close to a factor of 48). I
note > > that the symmetries of the cube (48) * the number of ways
of > > orienting the cube as a whole (24) = 1152. I assume this is
where > you > > got the number 1152 that you mentioned. You
could also use the > > concept of inverse positions (antisymmetry)
to get close to > another > > factor of two reduction in the
number of positions. Since 3674160 > is > > such a "small"
number of positions, it is probably not worth the > > effort to do
this symmetry (or antisymmetry) reduction, unless you > > really
want to know the distance distribution in terms of these > >
reduced number of positions. > > > > - Bruce >
1850. Re: Off topic: The boy with the incredible brain From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 22:45:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Check out this very interesting video. >
http://video.google.com/
googleplayer.swf?docId=4913196365903075662&hl=nl Better than some
other documentaries about this topic, did have some good moments. But
also still a lot of crap. Here's an article I can recommend:
http://www.sciam.com/
article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1-
8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1851. Re: Eastsheen or Rubik's? (4x4 and 5x5) From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 23:01:09 -0000
Rubik brand 4x4x4 and 5x5x5 pop Eastsheen are made like a 3x3x3 on its
internal parts and tend not to pop as easy. Also since the Eastsheen
cubes are made from a plastic company are less likely to break if I'm
wrong someone correct me on this. It also depends on the person to. I
had a Rubik brand 4x4x4 and it was amazing never needed lube, but many
of the centers did break. My Eastsheen needed some spray and is close to
my Rubik 4x4x4 but not the same, but from rubik to eastsheen my times
decreased by over 30sec. I think the big plus for me was the size
difference. The eastsheen are considerably smaller than rubik and if
turning a side is difficult because of the size I would suggest
eastsheen. Hope this helps. David --- In
speedsolvingrubikscube@yahoogroups.com, "onewhopwns" <datlag@...>
wrote: > > Hey everyone. I'm kind of a newcomer to this forum so
be easy on me. > I've been looking for a 4x4 and a 5x5 for a while
now. I used to > have a Rubik's 4x4, but it broke (center piece
broke). I've searched > the forum and see that meany prefer Eastsheen
4x4's and 5x5's over > Rubik's, but I want to know for sure before I
buy one. > > So what's better, Eastsheen 4x4's and 5x5's or
Rubik's? And why? > > Thanks a lot! >
1852. Re: Off topic: The boy with the incredible brain From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Mar 2007 23:23:42 -0000
Memorizing Pi to over 22,000 decimal places is amazing Here is pi to
33,554,432 decimal places
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > I became very intersted in this topic as well, has
anyone read daniel > tammet's autobiography, born on a blue day, i am
waiting on a list at > the library for it, was seeing if anyone read
it to see if it was > good, im really excited to read it.--- In >
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" >
<gillesvdp@> wrote: > > > > Well, if you say chicken
to me, what comes to my mind is the taste > of the > > best
chicken I have ever eaten. > > > > Does that make me a
savant or a genius ? :D > > > > Gilles > > > >
> > 2007/3/17, megafrikkie <megafrikkie@>: > > >
> > > Wow, amazing! > > > ooh and about the chess
part. We sometimes have a training where our > > > trainer sets
up a position and we can look shortly to it, then he > > >
removes the position from the board and chats with us for over 40 sec
> > > (the short term memory usualy last for about 30). After
that we have > > > to reposition the position again on our own
board. We succeed often in > > > this. But, we remember a
position not like Daniel does we remember it > > > in relations
and patterns. He is truly amazing. In a way his > > >
calculation and emotional things in his brain are linked. I also saw
> > > some people on TV who could taste words. Very strange,
for instance > > > you'd say: determent and he tasted a bitter
taste... > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Daniel Hayes" > > >
<swedishlf@> wrote: > > > > > > > > They
show that on TLC/Discovery from time to time under the name > >
> > "Brainman." It's a very good watch. Quite impressive, I really
wish > > > > I had even a 10th of the ability! > >
> > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Ron" <ron@> wrote: >
> > > > > > > > > Check out this very
interesting video. > > > > > > > > >
http://video.google.com/googleplayer.swf?
docId=4913196365903075662&hl=nl > > > > > > >
> > > There is also the real Rainmain. We should show him the
LL > algorithms. > > > > > > > > > >
Have fun, > > > > > > > > > > Ron >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > >
1853. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 18 Mar 2007 00:07:38 +0100
Hi Stefan, Nice article. I especially like this sentence: "It is
interesting to note that time spent playing chess, even in tournaments,
appears to contribute less than such study to a player's progress; the
main training value of such games is to point up weaknesses for future
study." Just translate that to speedcubing... Have fun, Ron -----
Original Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 17,
2007 11:46 PM Subject: SPAM: [Speed cubing group] Re: Off topic: The boy
with the incredible brain --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Check out this very interesting
video. > http://video.google.com/
googleplayer.swf?docId=4913196365903075662&hl=nl Better than some
other documentaries about this topic, did have some good moments. But
also still a lot of crap. Here's an article I can recommend:
http://www.sciam.com/
article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1-
8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1854. fake100cubenk2.jpg From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 00:02:21 -0000
? just curious..
1855. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 01:01:35 -0000
I have his autobiography, it is very good and interesting. Definitely
recommended. Joey --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > I became very intersted
in this topic as well, has anyone read daniel > tammet's
autobiography, born on a blue day, i am waiting on a list at > the
library for it, was seeing if anyone read it to see if it was > good,
im really excited to read it.--- In >
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" >
<gillesvdp@> wrote: > > > > Well, if you say chicken
to me, what comes to my mind is the taste > of the > > best
chicken I have ever eaten. > > > > Does that make me a
savant or a genius ? :D > > > > Gilles > > > >
> > 2007/3/17, megafrikkie <megafrikkie@>: > > >
> > > Wow, amazing! > > > ooh and about the chess
part. We sometimes have a training where our > > > trainer sets
up a position and we can look shortly to it, then he > > >
removes the position from the board and chats with us for over 40 sec
> > > (the short term memory usualy last for about 30). After
that we have > > > to reposition the position again on our own
board. We succeed often in > > > this. But, we remember a
position not like Daniel does we remember it > > > in relations
and patterns. He is truly amazing. In a way his > > >
calculation and emotional things in his brain are linked. I also saw
> > > some people on TV who could taste words. Very strange,
for instance > > > you'd say: determent and he tasted a bitter
taste... > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Daniel Hayes" > > > <swedishlf@> wrote:
> > > > > > > > They show that on TLC/Discovery
from time to time under the name > > > > "Brainman." It's a
very good watch. Quite impressive, I really wish > > > > I
had even a 10th of the ability! > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Ron" <ron@> wrote: > > > > > >
> > > > Check out this very interesting video. > >
> > > > > > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > > > > > > > There is also the real
Rainmain. We should show him the LL > algorithms. > > > >
> > > > > > Have fun, > > > > > >
> > > > Ron > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
>
1856. Re: Harris Chan 10.46 avg From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 03:26:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Holy cow! I actualy said in
dutch: krijg nou tieten! > His F2L is soo fast, the OLL too, actualy
the whole average is too > fast! The scrambles seem to be easy
indeed, well actualy I saw a lot > of easy crosses the rest went too
fast to see ;) > Yes! It was easy!! It doesn't count...and the LL
were easy too...so it's not like I broke the record. I'm not that fast
-.-
1857. Re: Cube article in Sacramento Bee Friday March 16
From:
"siferdomm123" <SiferDomm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 15:48:41 -0000
Hey, thats me :) Jeremy --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Whoa! They interviewed
my high school calculus teacher! > > -Tyson > > On Mar 16,
2007, at 10:11 AM, Jeff Soesbe wrote: > > > Folks -- > >
> > There's a short article in the Sacramento Bee about Rubik's
Cube that > > features several local cubers. > > > >
http://www.sacbee.com/107/story/138015.html > > > > yeff
> > > > > > >
1858. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 16:45:38 -0000
Hi :-) IMHO alg memorisation is also a physical thing. And besides, if
that guy could recite those sequences perfectly and not perform them
what would be the point ... hehe ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Hey Ron, > > You can easily
beat him on the language part :p > > Thanks for sharing, >
Gilles > > > 17 Mar 2007 01:41:34 -0700, Ron <ron@...>:
> > > > Check out this very interesting video. > >
http://video.google.com/googleplayer.swf?
docId=4913196365903075662&hl=nl > > > > There is also
the real Rainmain. We should show him the LL algorithms. > > >
> Have fun, > > > > Ron > > > > > >
> > > [Non-text portions of this message have been removed]
>
1859. Re: Off topic: The boy with the incredible brain From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 16:52:05 -0000
Hi :-) With today computers we can calculate infinite numbers of
decimals of pi. It's not interesting anymore. But those who calculated
thousands of decimals by hand hundreds of yrs ago really amaze me ;-)
And of course all those who memorise lots of decimals. Just like cubing
it's impressive but useless ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Memorizing Pi to over 22,000
decimal places is amazing > Here is pi to 33,554,432 decimal places
> http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@>
wrote: > > > > I became very intersted in this topic as
well, has anyone read > daniel > > tammet's autobiography, born
on a blue day, i am waiting on a list > at > > the library for
it, was seeing if anyone read it to see if it was > > good, im
really excited to read it.--- In > >
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" >
> <gillesvdp@> wrote: > > > > > > Well, if
you say chicken to me, what comes to my mind is the taste > > of
the > > > best chicken I have ever eaten. > > > >
> > Does that make me a savant or a genius ? :D > > >
> > > Gilles > > > > > > > > >
2007/3/17, megafrikkie <megafrikkie@>: > > > > >
> > > Wow, amazing! > > > > ooh and about the chess
part. We sometimes have a training > where our > > > >
trainer sets up a position and we can look shortly to it, then > he
> > > > removes the position from the board and chats with
us for over > 40 sec > > > > (the short term memory
usualy last for about 30). After that we > have > > > >
to reposition the position again on our own board. We succeed > often
in > > > > this. But, we remember a position not like Daniel
does we > remember it > > > > in relations and patterns.
He is truly amazing. In a way his > > > > calculation and
emotional things in his brain are linked. I > also saw > > >
> some people on TV who could taste words. Very strange, for >
instance > > > > you'd say: determent and he tasted a bitter
taste... > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Daniel Hayes" > > >
> <swedishlf@> wrote: > > > > > > > >
> > They show that on TLC/Discovery from time to time under the
> name > > > > > "Brainman." It's a very good watch.
Quite impressive, I > really wish > > > > > I had even
a 10th of the ability! > > > > > > > > > >
--- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Ron" <ron@> wrote:
> > > > > > > > > > > > Check out
this very interesting video. > > > > > > > >
> > > > http://video.google.com/googleplayer.swf? >
docId=4913196365903075662&hl=nl > > > > > > >
> > > > > There is also the real Rainmain. We should show
him the LL > > algorithms. > > > > > > > >
> > > > Have fun, > > > > > > > >
> > > > Ron > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
1860. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 09:55:42 -0700
Well, it's still interesting because the number of digits is not
infinite, but some very large finite number. Therefore, the mission
becomes who can calculate at a faster rate. Seems kind of silly, but the
idea of being able to deal with huge numbers or many digits of something
like pi can be important. Think about what your government uses to send
coded messages? If you had a computer that could factor prime numbers
really well, they'd be in trouble. -Tyson On Mar 18, 2007, at 9:52 AM,
Per Kristen Fredlund wrote: > Hi :-) > > With today computers
we can calculate infinite numbers of decimals of > pi. It's not
interesting anymore. But those who calculated thousands > of decimals
by hand hundreds of yrs ago really amaze me ;-) And of > course all
those who memorise lots of decimals. Just like cubing it's >
impressive but useless ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
<poker19@...> wrote: > > > > Memorizing Pi to over
22,000 decimal places is amazing > > Here is pi to 33,554,432
decimal places > >
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > >
<kianb@> wrote: > > > > > > I became very
intersted in this topic as well, has anyone read > > daniel >
> > tammet's autobiography, born on a blue day, i am waiting on a
> list > > at > > > the library for it, was seeing if
anyone read it to see if it was > > > good, im really excited
to read it.--- In > > > speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" > > > <gillesvdp@> wrote: >
> > > > > > > Well, if you say chicken to me, what
comes to my mind is the > taste > > > of the > > >
> best chicken I have ever eaten. > > > > > > >
> Does that make me a savant or a genius ? :D > > > >
> > > > Gilles > > > > > > > > >
> > > 2007/3/17, megafrikkie <megafrikkie@>: > >
> > > > > > > > Wow, amazing! > > >
> > ooh and about the chess part. We sometimes have a training
> > where our > > > > > trainer sets up a position
and we can look shortly to it, > then > > he > > >
> > removes the position from the board and chats with us for >
over > > 40 sec > > > > > (the short term memory
usualy last for about 30). After that > we > > have > >
> > > to reposition the position again on our own board. We
succeed > > often in > > > > > this. But, we
remember a position not like Daniel does we > > remember it >
> > > > in relations and patterns. He is truly amazing. In a
way his > > > > > calculation and emotional things in his
brain are linked. I > > also saw > > > > > some
people on TV who could taste words. Very strange, for > > instance
> > > > > you'd say: determent and he tasted a bitter
taste... > > > > > > > > > > --- In >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com>, > > > > > "Daniel Hayes" >
> > > > <swedishlf@> wrote: > > > > >
> > > > > > > They show that on TLC/Discovery from
time to time under the > > name > > > > > >
"Brainman." It's a very good watch. Quite impressive, I > > really
wish > > > > > > I had even a 10th of the ability!
> > > > > > > > > > > > --- In >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com>, > > > > > "Ron" <ron@>
wrote: > > > > > > > > > > > > >
> Check out this very interesting video. > > > > >
> > > > > > > > > >
http://video.google.com/googleplayer.swf? > >
docId=4913196365903075662&hl=nl > > > > > > >
> > > > > > > There is also the real Rainmain. We
should show him the LL > > > algorithms. > > > >
> > > > > > > > > > Have fun, > >
> > > > > > > > > > > > Ron >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > >
1861. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 17:19:06 -0000
I think banks also use really big prime numbers aswell. So if someone
worked out a formula for finding out the next prime, they would be in
trouble. Joey --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Well, it's still interesting
because the number of digits is not > infinite, but some very large
finite number. Therefore, the mission > becomes who can calculate at
a faster rate. > > Seems kind of silly, but the idea of being able
to deal with huge > numbers or many digits of something like pi can
be important. Think > about what your government uses to send coded
messages? If you had a > computer that could factor prime numbers
really well, they'd be in > trouble. > > -Tyson > > On
Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > > > Hi
:-) > > > > With today computers we can calculate infinite
numbers of decimals of > > pi. It's not interesting anymore. But
those who calculated thousands > > of decimals by hand hundreds of
yrs ago really amaze me ;-) And of > > course all those who
memorise lots of decimals. Just like cubing it's > > impressive
but useless ;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > >
<poker19@> wrote: > > > > > > Memorizing Pi to
over 22,000 decimal places is amazing > > > Here is pi to
33,554,432 decimal places > > >
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > ---
In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > >
<kianb@> wrote: > > > > > > > > I became
very intersted in this topic as well, has anyone read > > >
daniel > > > > tammet's autobiography, born on a blue day, i
am waiting on a > > list > > > at > > > > the
library for it, was seeing if anyone read it to see if it was > >
> > good, im really excited to read it.--- In > > > >
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" >
> > > <gillesvdp@> wrote: > > > > > >
> > > > Well, if you say chicken to me, what comes to my
mind is the > > taste > > > > of the > > >
> > best chicken I have ever eaten. > > > > > >
> > > > Does that make me a savant or a genius ? :D >
> > > > > > > > > Gilles > > > >
> > > > > > > > > > > 2007/3/17,
megafrikkie <megafrikkie@>: > > > > > > >
> > > > > Wow, amazing! > > > > > > ooh
and about the chess part. We sometimes have a training > > >
where our > > > > > > trainer sets up a position and
we can look shortly to it, > > then > > > he > >
> > > > removes the position from the board and chats with
us for > > over > > > 40 sec > > > > >
> (the short term memory usualy last for about 30). After that >
> we > > > have > > > > > > to reposition
the position again on our own board. We succeed > > > often in
> > > > > > this. But, we remember a position not like
Daniel does we > > > remember it > > > > > >
in relations and patterns. He is truly amazing. In a way his > >
> > > > calculation and emotional things in his brain are
linked. I > > > also saw > > > > > > some
people on TV who could taste words. Very strange, for > > >
instance > > > > > > you'd say: determent and he
tasted a bitter taste... > > > > > > > > >
> > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > > "Daniel
Hayes" > > > > > > <swedishlf@> wrote: > >
> > > > > > > > > > > > They show
that on TLC/Discovery from time to time under the > > > name
> > > > > > > "Brainman." It's a very good watch.
Quite impressive, I > > > really wish > > > > >
> > I had even a 10th of the ability! > > > > >
> > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > > "Ron"
<ron@> wrote: > > > > > > > > > >
> > > > > > Check out this very interesting video.
> > > > > > > > > > > > > >
> > > > http://video.google.com/googleplayer.swf? > >
> docId=4913196365903075662&hl=nl > > > > > >
> > > > > > > > > > There is also the real
Rainmain. We should show him the LL > > > > algorithms. >
> > > > > > > > > > > > > >
> Have fun, > > > > > > > > > > >
> > > > > Ron > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
1862. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 17:35:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Well, it's still interesting
because the number of digits is not > infinite, but some very large
finite number. Therefore, the mission > becomes who can calculate at
a faster rate. This is WRONG!! it's proven that pi is an irrational
number! It can not be written simply as x/y where x and y some (very
large) integers. If the number of decimals were a very high finite
number then pi would be rational, not hard to prove ... Multiply by a
factor of 10 until the decimals vanish .. etc etc ... -Per
1863. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 17:44:03 -0000
I think Tyson was referring to this: "With today computers we can
calculate infinite numbers of decimals of pi." That's not entirely true;
we only have calculated (and can only calculate) a finite number of
digits. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Well, it's still
interesting because the number of digits is not > > infinite, but
some very large finite number. Therefore, the mission > > becomes
who can calculate at a faster rate. > > This is WRONG!! it's
proven that pi is an irrational number! It can > not be written
simply as x/y where x and y some (very large) integers. > If the
number of decimals were a very high finite number then pi would > be
rational, not hard to prove ... Multiply by a factor of 10 until the
> decimals vanish .. etc etc ... > > -Per >
1864. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 18:02:16 -0000
Hi :-) Ah ok maybe that was what he meant and not that pi has a finite
number of decimals. Even so it's not interesting. In order to publish a
number of decimals one must stop calculation after a finite number of
iterations (decimals). Technically we CAN calculate infinite decimals,
it's just a matter of persistency who will do the highest number. It's
purely mechanical. No thought process involved. The numerical series
they use for calculations are the same. It's just a matter of who had
the fastest computer and who let it run for longest. Another point is
that even if we calculate infinite numbers of decimals we cannot store
them all! We need an infinite-capacity storage device to store infinite
numbers of decimals. So i still retain that these calculations are not
interesting. Of course that's just my subjective opinion :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I think Tyson was
referring to this: > "With today computers we can calculate infinite
numbers of decimals of > pi." > > That's not entirely true; we
only have calculated (and can only > calculate) a finite number of
digits. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Well, it's still
interesting because the number of digits is not > > > infinite,
but some very large finite number. Therefore, the > mission > >
> becomes who can calculate at a faster rate. > > > >
This is WRONG!! it's proven that pi is an irrational number! It > can
> > not be written simply as x/y where x and y some (very large)
> integers. > > If the number of decimals were a very high
finite number then pi > would > > be rational, not hard to
prove ... Multiply by a factor of 10 until > the > > decimals
vanish .. etc etc ... > > > > -Per > > >
1865. Re: Yet another lucky scramble From:
"David" <skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 19:42:50 -0000
B2 U' B2 F2 U' R2 B' R B2 F' L2 R B' F' U' L2 B2 F2 L2 R' D2 L2 D U L2 R
B F' D2 L2 13.69 sec new personal best x cross with 2 more CE pairs
already solved this was amazing. adrenaline is still pumping I'm
excited. I scrambled with White as U and Green as F do y2 and you will
see everything. David --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Okay, these are
always fun to play with. Every once in a while, you > get a scramble
where things just seem to go your way. I got one of > these today,
and got a new personal best time of 14.81 seconds. > Although I'm
hesitant to count it as a real PB, even though it was > technically
non-lucky. For comparison, my current normal averages > are about
8-10 seconds slower than this. > > Try it out and post your times
(and solves if you can reconstruct > them). > > Scramble (with
cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U'
F' L' B D2 R' U2 R' B' > > > > My solution is below... Don't
scroll down if you want to try your own > solve first. > > .
> . > . > . > . > . > > XCross: (y2) L' F' R B R
> 2nd Pair: (x2) R U R' d' R U' R' > 3rd Pair: (y') R U' R' >
4th Pair: (y') U R U R' U' R U R' > OLL: (y') R' U' R U' R' U2 R >
PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' > > Chris >
1866. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 14:09:08 -0700
On Mar 18, 2007, at 11:02, Per Kristen Fredlund wrote: > Technically
we CAN calculate infinite decimals, I think you mean to say that
technically we can calculate any number of decimals. We can in fact NOT
calculate infinite decimals. I would also question in what sense we
"can" calculate a number that would take, say a million billion years to
complete? Can we actually do that? How would you go about it,
concretely? As Stephen Hawking said the other day, "Eternity is a very
long time, especially towards the end". - - - - - - - - - - - - "He who
refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy
Lars Petrus - lars@... http://lar5.com
1867. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 21:58:37 -0000
> As Stephen Hawking said the other day, "Eternity is a very long
> time, especially towards the end". One of my favorite citation ;-)
As a side note, nobody really knows who said that, French mostly
attribute this citation to Franz Kafka (and German to Woody Allen). I
wonder... Sven
1868. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain
From:
"Ethan E." <ufsports12@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 20:19:01 -0400
Tyson, Forgive my ignorance, but how do we know that pi is a finite
number. I'm taking High School Geometry and they've always taught us
that pi is infinite. Just wondering, Ethan On 3/18/07, Tyson Mao
<tyson.mao@...> wrote: > > Well, it's still interesting
because the number of digits is not > infinite, but some very large
finite number. Therefore, the mission > becomes who can calculate at
a faster rate. > > Seems kind of silly, but the idea of being able
to deal with huge > numbers or many digits of something like pi can
be important. Think > about what your government uses to send coded
messages? If you had a > computer that could factor prime numbers
really well, they'd be in > trouble. > > -Tyson > > >
On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > > >
Hi :-) > > > > With today computers we can calculate
infinite numbers of decimals of > > pi. It's not interesting
anymore. But those who calculated thousands > > of decimals by
hand hundreds of yrs ago really amaze me ;-) And of > > course all
those who memorise lots of decimals. Just like cubing it's > >
impressive but useless ;-) > > > > -Per > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Patrick Jameson" > > <poker19@...> wrote: > >
> > > > Memorizing Pi to over 22,000 decimal places is
amazing > > > Here is pi to 33,554,432 decimal places > >
> http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "xkiesterx" > > > <kianb@> wrote: > > >
> > > > > I became very intersted in this topic as well,
has anyone read > > > daniel > > > > tammet's
autobiography, born on a blue day, i am waiting on a > > list >
> > at > > > > the library for it, was seeing if
anyone read it to see if it was > > > > good, im really
excited to read it.--- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den Peereboom" > > > > <gillesvdp@>
wrote: > > > > > > > > > > Well, if you
say chicken to me, what comes to my mind is the > > taste >
> > > of the > > > > > best chicken I have ever
eaten. > > > > > > > > > > Does that make
me a savant or a genius ? :D > > > > > > > >
> > Gilles > > > > > > > > > > >
> > > > 2007/3/17, megafrikkie <megafrikkie@>: >
> > > > > > > > > > > Wow, amazing!
> > > > > > ooh and about the chess part. We sometimes
have a training > > > where our > > > > > >
trainer sets up a position and we can look shortly to it, > > then
> > > he > > > > > > removes the position
from the board and chats with us for > > over > > > 40
sec > > > > > > (the short term memory usualy last for
about 30). After that > > we > > > have > > >
> > > to reposition the position again on our own board. We
succeed > > > often in > > > > > > this. But,
we remember a position not like Daniel does we > > > remember
it > > > > > > in relations and patterns. He is truly
amazing. In a way his > > > > > > calculation and
emotional things in his brain are linked. I > > > also saw >
> > > > > some people on TV who could taste words. Very
strange, for > > > instance > > > > > > you'd
say: determent and he tasted a bitter taste... > > > > >
> > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>,
> > > > > > "Daniel Hayes" > > > > >
> <swedishlf@> wrote: > > > > > > > >
> > > > > > They show that on TLC/Discovery from time
to time under the > > > name > > > > > > >
"Brainman." It's a very good watch. Quite impressive, I > > >
really wish > > > > > > > I had even a 10th of the
ability! > > > > > > > > > > > >
> > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>,
> > > > > > "Ron" <ron@> wrote: > > >
> > > > > > > > > > > > > Check
out this very interesting video. > > > > > > > >
> > > > > > > > > >
http://video.google.com/googleplayer.swf? > > >
docId=4913196365903075662&hl=nl > > > > > > >
> > > > > > > > > There is also the real
Rainmain. We should show him the LL > > > > algorithms. >
> > > > > > > > > > > > > >
> Have fun, > > > > > > > > > > >
> > > > > Ron > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > -- I got a virus, so please do not click any link I send you
until further notice. [Non-text portions of this message have been
removed]
1869. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 00:29:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > If you had a computer that could
factor prime numbers really well, > they'd be in trouble. Dude! Since
when do we need a computer to factor *prime numbers*? Gotcha! Cheers!
Stefan
1870. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 00:33:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ethan E."
<ufsports12@...> wrote: > > Tyson, > Forgive my
ignorance, but how do we know that pi is a finite number. I'm >
taking High School Geometry and they've always taught us that pi is >
infinite. > > Just wondering, > Ethan 1. Pi *is* finite. You
probably mean pi's *decimal representation*. 2. You completely missed
Tyson's point. Cheers! Stefan
1871. Re: Off topic: The boy with the incredible brain From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 00:58:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Technically we CAN
calculate infinite decimals Only if we have infinite time. Are you
claiming you know we'll exist forever? > It's purely mechanical. No
thought process involved. The > numerical series they use for
calculations are the same. Are they? Or maybe *you* just know one way?
There are different algorithms, they are interesting, and they do
require a lot of thinking. They don't even all have the same goal, for
example some people have computed few bits very far into the decimal
representation, *without* computing all previous bits:
http://oldweb.cecm.sfu.ca/projects/pihex/announce40t.html I recommend
reading the abstract and first paragraph of the PDF on that page.
Cheers! Stefan
1872. Re: Off topic: The boy with the incredible brain From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 01:20:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Technically we CAN
calculate infinite decimals > > Only if we have infinite time. Are
you claiming you know we'll exist > forever? I correct myself: we
could also achieve it in finite time if we had infinitely many
computers. Or whatever. In any case, I doubt we're able to do it.
Cheers! Stefan
1873. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 04:47:05 -0000
> IMHO alg memorisation is also a physical thing. And besides, if
that > guy could recite those sequences perfectly and not perform
them what > would be the point ... hehe ;-) It sounds silly, but he'd
be a master at Fewest Moves. Just memorize all 1211 LL cases, get F2L in
15 moves or so, and you've got a WR.
1874. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 05:02:07 -0000
With his ability to recognize patterns I wonder if he could identify the
scrambles that are the same distance from solved intuitively or by some
other means of seeing the pattern. If he knew a scramble was probably 19
or 21 quarter turns from solved he might be able to intuit a shortest
solution. I say a shortest solution because most likely there are a
number of possible ones to choose from for any given state. Anyone could
learn to distinguish cases requiring even or odd numbers of quarter
turns to solve. But could he learn to distinguish a 19 move case vs. a
21 move case - or an 18 move case from a 20 move case? Or could he at
least have an idea of how to do 1 or 2 moves in the beginning such that
he leaves himself with a solution that is *probably* only 18-19 moves
from solved? I say 18-19 but really that could be any relatively small
number such that it is possible to intuit a solution given a lot of time
to think. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > > IMHO alg memorisation
is also a physical thing. And besides, if that > > guy could
recite those sequences perfectly and not perform them what > >
would be the point ... hehe ;-) > > It sounds silly, but he'd be a
master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in
15 moves or so, and you've got a WR. >
1875. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Mar 2007 23:08:13 -0700
On Mar 18, 2007, at 9:47 PM, Michael Gottlieb wrote: > > IMHO alg
memorisation is also a physical thing. And besides, if that > >
guy could recite those sequences perfectly and not perform them what
> > would be the point ... hehe ;-) > > It sounds silly, but
he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases,
get F2L in 15 moves or so, and you've got a WR. We should email him and
challenge him to do it ;) He would be the first one to actually learn
the 1211 LL cases (to my knowledge) -- Best Regards, Quôc > >
1876. [Speed cubing group] Re: Off topic: The boy with the incredible
brain
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 10:48:50 -0000
Hi :-) My main point is that the decimals of pi in themselves are not at
all interesting. Will those decimals enable us to do better engineering
or raise our intelligence or anything like that? Nope ... it's just
aninfinite series of integers with no patterns of repetition ... There
may well be some mathematical algoritms that perform better than others.
We cannot even save arbitrarily large numbers of decimals, so what would
be the point og generating überexcessive amounts of decimals. The
decimals could never be used constructively in any fashion. I guess
these calculations have purely philosophical interst for me, not any
practical interest. Well i leave it open that parallellizing the
computation may have some interest. Would massively parallell
calculations work for the cube when searching for gods algorithm? Why or
why not? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ethan > E."
<ufsports12@> wrote: > > > > Tyson, > > Forgive
my ignorance, but how do we know that pi is a finite > number. I'm
> > taking High School Geometry and they've always taught us that
pi is > > infinite. > > > > Just wondering, > >
Ethan > > 1. Pi *is* finite. You probably mean pi's *decimal
representation*. > 2. You completely missed Tyson's point. > >
Cheers! > Stefan >
1877. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 11:21:03 -0000
Hi :-) 15 turn f2l + Helmstedter algs is not really the best way going
about it when solving fewest moves. For sure you will get very good
linear solutions, but the best approaches in my experince are based on
doing insertions at the end ... He would however probably be very good
at the "undoing n random turns" game :-) My best ever was undoing 9
turns, but i guess i was lucky when i did that. Normally 6 or 7 is
already hard :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > IMHO alg memorisation is also a
physical thing. And besides, if that > > guy could recite those
sequences perfectly and not perform them what > > would be the
point ... hehe ;-) > > It sounds silly, but he'd be a master at
Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves
or so, and you've got a WR. >
1878. Needing a printer-friendly 4x4x4 tutorial From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 15:08:25 -0000
I've been using bigcubes.com's tutorial on the 4x4x4 cube, but
unfortunately, the dynamic elements of that page don't translate well
when printed. I do most of my cubing downstairs or otherwise away from
the computer, so I could use a printed solution that takes the same or a
similar approach. Right now I'm trying to pair up the last four edges
and I need some help with that. Thanks, Stephen
http://www.stephenshores.org
1879. Re: [Speed cubing group] Needing a printer-friendly 4x4x4 tutorial
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 09:25:31 -0700 (PDT)
yeah i'm working on a less applet intensive version of the site, but the
last couple edges should be done like the first 8, then do the last 2 at
once if you have them left over. otherwise, if you'd like i know chris'
solution at http://speedcubing.com/chris/4-solution.html isn't applet
based so it should work for you Stephen Shores <stshores24@...>
wrote: I've been using bigcubes.com's tutorial on the 4x4x4 cube, but
unfortunately, the dynamic elements of that page don't translate well
when printed. I do most of my cubing downstairs or otherwise away from
the computer, so I could use a printed solution that takes the same or a
similar approach. Right now I'm trying to pair up the last four edges
and I need some help with that. Thanks, Stephen
http://www.stephenshores.org --------------------------------- Don't be
flakey. Get Yahoo! Mail for Mobile and always stay connected to friends.
[Non-text portions of this message have been removed]
1880. World Rubik's Cube Championship 2007 From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 17:09:33 -0000
Hi guys, You have probably seen that preregistration for WC 2007 has
started. Check out the website at
http://www.speedcubing.com/events/wc2007 The preregistrations are going
very fast and at this pace the competition will be fully booked in a
couple of weeks. Three events are already fully booked and a few more
are getting close to the limit of competitors. So if you are coming over
to Budapest to compete, start planning your trip now and preregister
ASAP! You don't want to miss this great competition (and reunion)? Have
fun, Ron
1881. Re: World Rubik's Cube Championship 2007 From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 18:02:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > You have probably seen that
preregistration for WC 2007 has started. > Check out the website at
> http://www.speedcubing.com/events/wc2007 > > The
preregistrations are going very fast and at this pace the >
competition will be fully booked in a couple of weeks. Three events are
> already fully booked and a few more are getting close to the limit
of > competitors. > So if you are coming over to Budapest to
compete, start planning your > trip now and preregister ASAP! >
You don't want to miss this great competition (and reunion)? > >
Have fun, > > Ron > Are there limitaions for number of
competitors? Is that not against the WCA rules? >From article 8: 8b)
An open competition is open to anyone. 8c) A closed competition may be
open to: persons with a specific nationality citizens of specific
geographical areas members of specific clubs students / employees of
specific organisations. No other distinctions are allowed to declare a
competition closed. (b says it clearly, 8c lists nothing that tells me
why this competion is not open to anyone. // Kenneth
1882. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Mar 2007 19:08:05 +0100
Hi Kenneth, On the theoretical side the answer is: yes, there can be a
limit of competitors. Since it is not in the regulations, the
competition organisers are free on that subject. The website of WC 2007
is clear about the limits. On the practical side the answer is: yes, of
course. There is no way we can handle 1,000 competitors in Swedish Open
2007. Have fun, Ron ----- Original Message ----- From: "Kenneth
Gustavsson" <kenneth@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19,
2007 7:02 PM Subject: [Speed cubing group] Re: World Rubik's Cube
Championship 2007 --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > You have probably
seen that preregistration for WC 2007 has started. > Check out the
website at > http://www.speedcubing.com/events/wc2007 > > The
preregistrations are going very fast and at this pace the >
competition will be fully booked in a couple of weeks. Three events are
> already fully booked and a few more are getting close to the limit
of > competitors. > So if you are coming over to Budapest to
compete, start planning your > trip now and preregister ASAP! >
You don't want to miss this great competition (and reunion)? > >
Have fun, > > Ron > Are there limitaions for number of
competitors? Is that not against the WCA rules? >From article 8: 8b)
An open competition is open to anyone. 8c) A closed competition may be
open to: persons with a specific nationality citizens of specific
geographical areas members of specific clubs students / employees of
specific organisations. No other distinctions are allowed to declare a
competition closed. (b says it clearly, 8c lists nothing that tells me
why this competion is not open to anyone. // Kenneth
1883. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 11:29:42 -0700 (PDT)
yeah it seems unfair to limit the competitiors like that, maybe we
should have qualifying heats or something, i'm probably going to make it
but don't want to register until i'm totally sure, so i could not get to
compete in certain events even if i'm faster than a lot of the
registered people? Kenneth Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > You have probably seen that preregistration
for WC 2007 has started. > Check out the website at >
http://www.speedcubing.com/events/wc2007 > > The preregistrations
are going very fast and at this pace the > competition will be fully
booked in a couple of weeks. Three events are > already fully booked
and a few more are getting close to the limit of > competitors. >
So if you are coming over to Budapest to compete, start planning your
> trip now and preregister ASAP! > You don't want to miss this
great competition (and reunion)? > > Have fun, > > Ron >
Are there limitaions for number of competitors? Is that not against the
WCA rules? From article 8: 8b) An open competition is open to anyone.
8c) A closed competition may be open to: persons with a specific
nationality citizens of specific geographical areas members of specific
clubs students / employees of specific organisations. No other
distinctions are allowed to declare a competition closed. (b says it
clearly, 8c lists nothing that tells me why this competion is not open
to anyone. // Kenneth --------------------------------- Get your own web
address. Have a HUGE year through Yahoo! Small Business. [Non-text
portions of this message have been removed]
1884. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 18:58:12 -0000
Yeah, I agree with clancy... As there are more and more speedcubists, we
should have a limit for the inscription (like it is done in another
sports). For example a guy who hasn't done a sub30 in competition can't
compete in the World's... Or something like that... --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah it seems unfair to
limit the competitiors like that, maybe we should have qualifying heats
or something, i'm probably going to make it but don't want to register
until i'm totally sure, so i could not get to compete in certain events
even if i'm faster than a lot of the registered people? > >
Kenneth Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: >
> > > Hi guys, > > > > You have probably seen that
preregistration for WC 2007 has started. > > Check out the website
at > > http://www.speedcubing.com/events/wc2007 > > >
> The preregistrations are going very fast and at this pace the >
> competition will be fully booked in a couple of weeks. Three events
> are > > already fully booked and a few more are getting close
to the limit > of > > competitors. > > So if you are
coming over to Budapest to compete, start planning > your > >
trip now and preregister ASAP! > > You don't want to miss this
great competition (and reunion)? > > > > Have fun, > >
> > Ron > > > > Are there limitaions for number of
competitors? Is that not against > the WCA rules? > > From
article 8: > > 8b) An open competition is open to anyone. > 8c)
A closed competition may be open to: > > persons with a specific
nationality > citizens of specific geographical areas > members of
specific clubs > students / employees of specific organisations. >
No other distinctions are allowed to declare a competition closed. >
> (b says it clearly, 8c lists nothing that tells me why this
competion > is not open to anyone. > > // Kenneth > >
> > > > > --------------------------------- > Get your
own web address. > Have a HUGE year through Yahoo! Small Business.
> > [Non-text portions of this message have been removed] >
1885. Speedcubing rules From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 19:08:24 -0000
I have a question. There's something I find really unfair in
speedcubing. That's the following thing : Before the final, the winner
of the semi final and the last qualified have theorically the same
opportunity to win. That's really unfair : the world champion won't be
the best at the world championnships but only in the final... Why
couldn't we do an average on all the cubes done in competition ? Or
average on the 3 averages of the competition ? Moreover that would be
more exciting, for the guys who are sure to be qualified for the next
round. I find it really unfair, to lose the benefits of a good average
in the first rounds..... I know that the world is unfair, but... maybe
less with a such rule (not for now of course, but for later....) ! In
other sports, you have an advantage to finish 1st in a round : like a
better position for the next round (in athletism or swimming...). I
didn't find a such unfair sport as cubing :-p What do you think about it
? I don't know how to have this advantage, but that would be really
really better I think...
1886. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Mar 2007 20:11:36 +0100
Hi guys, It has been 2 months now that the world championship was
announced. The website has been open for 11 days. Of course we are
looking at ways to manage this situation. But there are still almost 7
months to go, so we have to keep our options open. What we may do is
have preliminary rounds for some events on Friday morning. That is also
what the FAQ page says. This doesn't mean that you should wait very long
before preregistering. You have your chance now! For example, if we have
preliminary rounds, then we will only have them for one or more main
events. Definitely not for the side events. Just don't think this is
easy to do. The number of events per competitor is higher than ever.
Currently there is no official way to favor high-ranked competitors.
This will be one of the things we can do for the next version of the WCA
regulations. Have fun, Ron ----- Original Message ----- From: "Edouard"
<e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, March 19, 2007 7:58 PM Subject: [Speed cubing group] Re:
World Rubik's Cube Championship 2007 Yeah, I agree with clancy... As
there are more and more speedcubists, we should have a limit for the
inscription (like it is done in another sports). For example a guy who
hasn't done a sub30 in competition can't compete in the World's... Or
something like that... --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > yeah it
seems unfair to limit the competitiors like that, maybe we should have
qualifying heats or something, i'm probably going to make it but don't
want to register until i'm totally sure, so i could not get to compete
in certain events even if i'm faster than a lot of the registered
people? > > Kenneth Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: >
> > > Hi guys, > > > > You have probably seen that
preregistration for WC 2007 has started. > > Check out the website
at > > http://www.speedcubing.com/events/wc2007 > > >
> The preregistrations are going very fast and at this pace the >
> competition will be fully booked in a couple of weeks. Three events
> are > > already fully booked and a few more are getting close
to the limit > of > > competitors. > > So if you are
coming over to Budapest to compete, start planning > your > >
trip now and preregister ASAP! > > You don't want to miss this
great competition (and reunion)? > > > > Have fun, > >
> > Ron > > > > Are there limitaions for number of
competitors? Is that not against > the WCA rules? > > From
article 8: > > 8b) An open competition is open to anyone. > 8c)
A closed competition may be open to: > > persons with a specific
nationality > citizens of specific geographical areas > members of
specific clubs > students / employees of specific organisations. >
No other distinctions are allowed to declare a competition closed. >
> (b says it clearly, 8c lists nothing that tells me why this
competion > is not open to anyone. > > // Kenneth > >
> > > > > --------------------------------- > Get your
own web address. > Have a HUGE year through Yahoo! Small Business.
> > [Non-text portions of this message have been removed] >
1887. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 19:11:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah it seems unfair to
limit the competitiors like that, maybe we >should have qualifying
heats or something, i'm probably going to make >it but don't want to
register until i'm totally sure, so i could not >get to compete in
certain events even if i'm faster than a lot of the >registered
people? I do wonder if this year will be the last WC where anyone can
just sign up and show up to compete. It is inevitable, given the growth
rate of our little hobby, that we will eventually have qualifying times
for a World Championship. I guess we'd have to look at other sports and
see how they handle such things. Ideally, we'd say that each country has
their own national competition and send their top X amount of
competitors. But then countries that don't have many people are either
left out, or unbalanced in their representation. But, thankfully, this
is not for me to figure out. Good luck, Ron. -Dave Campbell
1888. Re: [Speed cubing group] Speedcubing rules From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Mar 2007 20:24:23 +0100
Hi Edouard, I do not agree with your definition of unfair. Fairness to
me is that everyone has the same circumstances. If you have better light
conditions, or can use a different procedure, or can compete without an
audience, that would be unfair. It is also fair that someone has more
time to practice than someone else. You could argue that using your own
cube is unfair (given the fact that some guys have better cubes than
others). I agree with you that there are many other ways to measure the
results. For example we could take the average of all attempts of a
competition. But there are many arguments why such changes would not be
suitable. I won't go into details here. We have fair regulations. If you
want to be the next world champion, then win according to these
regulations. Have fun, Ron ----- Original Message ----- From: "Edouard"
<e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, March 19, 2007 8:08 PM Subject: [Speed cubing group]
Speedcubing rules I have a question. There's something I find really
unfair in speedcubing. That's the following thing : Before the final,
the winner of the semi final and the last qualified have theorically the
same opportunity to win. That's really unfair : the world champion won't
be the best at the world championnships but only in the final... Why
couldn't we do an average on all the cubes done in competition ? Or
average on the 3 averages of the competition ? Moreover that would be
more exciting, for the guys who are sure to be qualified for the next
round. I find it really unfair, to lose the benefits of a good average
in the first rounds..... I know that the world is unfair, but... maybe
less with a such rule (not for now of course, but for later....) ! In
other sports, you have an advantage to finish 1st in a round : like a
better position for the next round (in athletism or swimming...). I
didn't find a such unfair sport as cubing :-p What do you think about it
? I don't know how to have this advantage, but that would be really
really better I think...
1889. Re: Speedcubing rules From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 19:31:27 -0000
They would theorically [sic] have the same opportunity to win, except
that one person is faster than the other. The winner is still going to
be the fastest person there...I'm not sure I understand your logic. ---
In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > I have a question. > There's
something I find really unfair in speedcubing. > > That's the
following thing : > Before the final, the winner of the semi final
and the last qualified > have theorically the same opportunity to
win. > That's really unfair : the world champion won't be the best at
the > world championnships but only in the final... Why couldn't we
do an > average on all the cubes done in competition ? Or average on
the 3 > averages of the competition ? Moreover that would be more
exciting, > for the guys who are sure to be qualified for the next
round. > > I find it really unfair, to lose the benefits of a good
average in the > first rounds..... > > I know that the world is
unfair, but... maybe less with a such rule > (not for now of course,
but for later....) ! > > In other sports, you have an advantage to
finish 1st in a round : like > a better position for the next round
(in athletism or swimming...). I > didn't find a such unfair sport as
cubing :-p > > > What do you think about it ? > > I don't
know how to have this advantage, but that would be really > really
better I think... >
1890. Re: Speedcubing rules From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 19:58:03 -0000
I mean : Five cubes... What is it five cubes ? How does it show who is
the best ? I just wanted to say that I think it would be good to have an
advantage to win a round, and the best guy of the competition, is I
think the best in the competition and not in the final. That's my point
of view. With my regulations, I wouldn't be 2nd but 3rd or maybe more at
the world's... So.... --- In speedsolvingrubikscube@yahoogroups.com,
"Adam P. Larsen" <aplarsen@...> wrote: > > They would
theorically [sic] have the same opportunity to win, except > that one
person is faster than the other. > > The winner is still going to
be the fastest person there...I'm not > sure I understand your logic.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > I have a question. >
> There's something I find really unfair in speedcubing. > >
> > That's the following thing : > > Before the final, the
winner of the semi final and the last qualified > > have
theorically the same opportunity to win. > > That's really unfair
: the world champion won't be the best at the > > world
championnships but only in the final... Why couldn't we do an > >
average on all the cubes done in competition ? Or average on the 3 >
> averages of the competition ? Moreover that would be more exciting,
> > for the guys who are sure to be qualified for the next round.
> > > > I find it really unfair, to lose the benefits of a
good average in the > > first rounds..... > > > > I
know that the world is unfair, but... maybe less with a such rule >
> (not for now of course, but for later....) ! > > > > In
other sports, you have an advantage to finish 1st in a round : like >
> a better position for the next round (in athletism or swimming...).
I > > didn't find a such unfair sport as cubing :-p > > >
> > > What do you think about it ? > > > > I don't
know how to have this advantage, but that would be really > >
really better I think... > > >
1891. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 20:02:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Kenneth, > > On the
theoretical side the answer is: yes, there can be a limit of >
competitors. > Since it is not in the regulations, the competition
organisers are free on > that subject. > The website of WC 2007 is
clear about the limits. > > On the practical side the answer is:
yes, of course. There is no way we can > handle 1,000 competitors in
Swedish Open 2007. > > Have fun, > > Ron > Ok, I
understand. My personal problem is that I do not have a clue if I'm able
to come to a competition that takes palce half a year from now. What to
do then? register anyway and maybe not been able to come is not a fair
thing to do, I would take someone elses place then, someone who is able
to come but did not register in time. So I won't register... // Kenneth
1892. Re: Speedcubing rules From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 20:08:37 -0000
I see what you mean. (There would be another option: Judge a competitor
on its best average, done during any preliminary or final round) Just
consider intermediary rounds as a warm up and as another chance to break
records. For a slower cuber, they're a challenge to be select among the
best and proceed to a new level. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > I have a question. > There's something I find really
unfair in speedcubing. > > That's the following thing : >
Before the final, the winner of the semi final and the last qualified
> have theorically the same opportunity to win. > That's really
unfair : the world champion won't be the best at the > world
championnships but only in the final... Why couldn't we do an >
average on all the cubes done in competition ? Or average on the 3 >
averages of the competition ? Moreover that would be more exciting, >
for the guys who are sure to be qualified for the next round. > >
I find it really unfair, to lose the benefits of a good average in the
> first rounds..... > > I know that the world is unfair, but...
maybe less with a such rule > (not for now of course, but for
later....) ! > > In other sports, you have an advantage to finish
1st in a round : like > a better position for the next round (in
athletism or swimming...). I > didn't find a such unfair sport as
cubing :-p > > > What do you think about it ? > > I don't
know how to have this advantage, but that would be really > really
better I think... >
1893. Re: Speedcubing rules From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 20:18:37 -0000
Hi Edouard, I think you are wrong. Take for example athletics and
running, the guys in the final do not take any advantage from winning
previous heats into the final with them. There are no differences in the
situations of each timer (at least there shouldn't be), like there are
in lanes on the athletics track. And this format has been the standard
for more than 3 years, I don't see any good reason to change it. It is a
lot more exciting when you HAVE to perform in the final, and not rely on
good times you have posted in earlier rounds. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > I mean : Five cubes... What is it five cubes ? > How
does it show who is the best ? > I just wanted to say that I think it
would be good to have an > advantage to win a round, and the best guy
of the competition, is I > think the best in the competition and not
in the final. > That's my point of view. > > With my
regulations, I wouldn't be 2nd but 3rd or maybe more at the >
world's... So.... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" >
<aplarsen@> wrote: > > > > They would theorically
[sic] have the same opportunity to win, except > > that one person
is faster than the other. > > > > The winner is still going
to be the fastest person there...I'm not > > sure I understand
your logic. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > I have a
question. > > > There's something I find really unfair in
speedcubing. > > > > > > That's the following thing :
> > > Before the final, the winner of the semi final and the
last qualified > > > have theorically the same opportunity to
win. > > > That's really unfair : the world champion won't be
the best at the > > > world championnships but only in the
final... Why couldn't we do an > > > average on all the cubes
done in competition ? Or average on the 3 > > > averages of the
competition ? Moreover that would be more exciting, > > > for
the guys who are sure to be qualified for the next round. > > >
> > > I find it really unfair, to lose the benefits of a good
average in the > > > first rounds..... > > > > >
> I know that the world is unfair, but... maybe less with a such rule
> > > (not for now of course, but for later....) ! > >
> > > > In other sports, you have an advantage to finish 1st
in a round : like > > > a better position for the next round
(in athletism or swimming...). I > > > didn't find a such
unfair sport as cubing :-p > > > > > > > > >
What do you think about it ? > > > > > > I don't know
how to have this advantage, but that would be really > > >
really better I think... > > > > > >
1894. Re: Speedcubing rules From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 20:20:42 -0000
> (There would be another option: Judge a > competitor on its best
average, done during any preliminary or final > round) > Yeha!
Competitor X did an average of 14.27 in the second round, the rest of
the field of the final knows they have to beat that time to win the
competition. That would be a real thrill =) // Kenneth
1895. Re: World Rubik's Cube Championship 2007 From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 20:21:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > I do wonder if this year will be the
last WC where anyone can just > sign up and show up to compete. It is
inevitable, given the growth > rate of our little hobby, that we will
eventually have qualifying > times for a World Championship. I guess
we'd have to look at other > sports and see how they handle such
things. > > Ideally, we'd say that each country has their own
national competition > and send their top X amount of competitors.
But then countries that > don't have many people are either left out,
or unbalanced in their > representation. But, thankfully, this is not
for me to figure out. > Good luck, Ron. > > -Dave Campbell >
I really don't like the idea that each country can only send a fixed
number of competitors, since this is an individual sport and the
nationality shall not be a factor if you can compete or not. For
instance, a lot of french or US top-cubers will not be allowed to take
part and in a WC the point is (according to my opinion) to get to know
who is the world's best cubers. If several presumed top-10 cubers in the
world can't participate we can't be sure that the best cuber wins. (PS.
I also think this should be the case for all other individual sports
like swimming, athletics etc.) /Gunnar
1896. Re: [Speed cubing group] Speedcubing rules From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 12:48:57 -0700
It's not really as uncommon as you seem to imply. In tournament (tennis,
world cup soccer...) the same kind of "unfairness" happens: if you are
very lucky you could have to play against all the bad players up to the
finale, or, you could have to play against the best, right at the
beginning, and being eliminated in the first round. Quôc On Mar 19,
2007, at 12:08 PM, Edouard wrote: > I have a question. > There's
something I find really unfair in speedcubing. > > That's the
following thing : > Before the final, the winner of the semi final
and the last qualified > have theorically the same opportunity to
win. > That's really unfair : the world champion won't be the best at
the > world championnships but only in the final... Why couldn't we
do an > average on all the cubes done in competition ? Or average on
the 3 > averages of the competition ? Moreover that would be more
exciting, > for the guys who are sure to be qualified for the next
round. > > I find it really unfair, to lose the benefits of a good
average in the > first rounds..... > > I know that the world is
unfair, but... maybe less with a such rule > (not for now of course,
but for later....) ! > > In other sports, you have an advantage to
finish 1st in a round : like > a better position for the next round
(in athletism or swimming...). I > didn't find a such unfair sport as
cubing :-p > > What do you think about it ? > > I don't know
how to have this advantage, but that would be really > really better
I think... > > >
1897. Re: Speedcubing rules From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 21:07:44 -0000
Dan, you're wrong. In running, the man who wins the semi final choose
the number of the line he'll run in the final. That's a great advantage,
more than you think it is. I think the best option could be : On 3
rounds : 1/4 * avg of 1st round + 1/4 * avg of 2nd round + 1/2 avg of
the final = avg who decide who has won the competition. The final is
more important but the other rounds are important too. I don't want now
to make the situation change, but just to make you think about
it......... --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi Edouard, > > I think
you are wrong. Take for example athletics and running, the > guys in
the final do not take any advantage from winning previous > heats
into the final with them. > > There are no differences in the
situations of each timer (at least > there shouldn't be), like there
are in lanes on the athletics track. > > And this format has been
the standard for more than 3 years, I don't > see any good reason to
change it. It is a lot more exciting when you > HAVE to perform in
the final, and not rely on good times you have > posted in earlier
rounds. > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > I mean : Five cubes...
What is it five cubes ? > > How does it show who is the best ?
> > I just wanted to say that I think it would be good to have an
> > advantage to win a round, and the best guy of the competition,
is I > > think the best in the competition and not in the final.
> > That's my point of view. > > > > With my
regulations, I wouldn't be 2nd but 3rd or maybe more at the > >
world's... So.... > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen"
> > <aplarsen@> wrote: > > > > > > They
would theorically [sic] have the same opportunity to win, except >
> > that one person is faster than the other. > > > >
> > The winner is still going to be the fastest person there...I'm
not > > > sure I understand your logic. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" >
> > <e_chambon@> wrote: > > > > > > >
> I have a question. > > > > There's something I find
really unfair in speedcubing. > > > > > > > >
That's the following thing : > > > > Before the final, the
winner of the semi final and the last > qualified > > > >
have theorically the same opportunity to win. > > > > That's
really unfair : the world champion won't be the best at the > >
> > world championnships but only in the final... Why couldn't we
do an > > > > average on all the cubes done in competition ?
Or average on the 3 > > > > averages of the competition ?
Moreover that would be more exciting, > > > > for the guys
who are sure to be qualified for the next round. > > > >
> > > > I find it really unfair, to lose the benefits of a
good average > in the > > > > first rounds..... > >
> > > > > > I know that the world is unfair, but...
maybe less with a such rule > > > > (not for now of course,
but for later....) ! > > > > > > > > In other
sports, you have an advantage to finish 1st in a round > : like >
> > > a better position for the next round (in athletism or
> swimming...). I > > > > didn't find a such unfair sport
as cubing :-p > > > > > > > > > > >
> What do you think about it ? > > > > > > >
> I don't know how to have this advantage, but that would be really
> > > > really better I think... > > > > >
> > > > >
1898. Re: Speedcubing rules From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 21:24:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > In running, the man who wins the
semi final choose the number of the > line he'll run in the final.
But you're not suggesting to choose the line. You're suggesting to take
the times of the previous runs into account. They *don't* do that.
Cheers! Stefan P.S. I agree with Ron about not seeing any reason to call
it "unfair". Everybody has the same chance to win.
1899. Re: World Rubik's Cube Championship 2007 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 21:26:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Are there limitaions for number of
competitors? Is that not against > the WCA rules? > > 8b) An
open competition is open to anyone. > > (b says it clearly Huh? Is
it *not* open to anyone? As far as I can see, it is. Cheers! Stefan
1900. what? mail failure notices? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 21:29:59 -0000
I just got about 40 "failure notice" mails telling me that my previous
postings couldn't be delivered to a bunch of people. Why do *I* get
these notices? I don't even send mails, I use the web interface of this
group to post. Anybody else have this problem? Stefan
1901. Re: World Rubik's Cube Championship 2007 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 22:52:10 -0000
They were talking about the future I think. But I agree with Gunnar a
lot. If it is questionable if you can go, u have to get another
nationality or something. Rubbish! Discrimination in a way... --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Are there limitaions for
number of competitors? Is that not > against > > the WCA rules?
> > > > 8b) An open competition is open to anyone. > >
> > (b says it clearly > > Huh? Is it *not* open to anyone?
As far as I can see, it is. > > Cheers! > Stefan >
1902. Re: Speedcubing rules From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 22:59:36 -0000
Just keep it the way it is, it's fine. But... maybe an avg of more
solves would be better in the finals.. Maybe an avg of 7? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Edouard"
<e_chambon@> wrote: > > > > In running, the man who
wins the semi final choose the number of > the > > line he'll
run in the final. > > But you're not suggesting to choose the
line. You're suggesting to > take the times of the previous runs into
account. They *don't* do > that. > > Cheers! > Stefan >
> P.S. I agree with Ron about not seeing any reason to call it >
"unfair". Everybody has the same chance to win. >
1903. Re: Speedcubing rules From:
"pjkalamosa" <pjkalamosa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 23:19:09 -0000
I agree with Edouard on this one, halfway at least. I wouldn't call it
unfair. However, if you think about it, the person who wins isn't
nescessarily the best performing cuber during the event. What if someone
performed very well in the final round, and low/decent in the previous
round? They end up taking first in the competition because they had the
best average in the last round. However, if you look at someone who
performed decent/well in all three rounds, and if average all of their
times together, they may have a higher average overall. Therefore, they
performed better overall in the competition. The way I see it now is
nice, but I definitely think you should take in account all rounds to
decide a winner, and not just the last. --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Just keep it the way it is,
it's fine. > But... maybe an avg of more solves would be better in
the finals.. > Maybe an avg of 7? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Edouard"
<e_chambon@> wrote: > > > > > > In running, the
man who wins the semi final choose the number of > > the > >
> line he'll run in the final. > > > > But you're not
suggesting to choose the line. You're suggesting to > > take the
times of the previous runs into account. They *don't* do > > that.
> > > > Cheers! > > Stefan > > > > P.S. I
agree with Ron about not seeing any reason to call it > >
"unfair". Everybody has the same chance to win. > > >
1904. Re: [Speed cubing group] Re: Speedcubing rules From:
patrick james <pjkalamosa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 16:23:26 -0700 (PDT)
I agree with Edouard on this one, halfway at least. I wouldn't call it
unfair. However, if you think about it, the person who wins isn't
nescessarily the best performing cuber during the event. What if someone
performed very well in the final round, and low/decent in the previous
round? They end up taking first in the competition because they had the
best average in the last round. However, if you look at someone who
performed decent/well in all three rounds, and if average all of their
times together, they may have a higher average overall. Therefore, they
performed better overall in the competition. The way I see it now is
nice, but I definitely think you should take in account all rounds to
decide a winner, and not just the last. megafrikkie
<megafrikkie@...> wrote: Just keep it the way it is, it's fine.
But... maybe an avg of more solves would be better in the finals.. Maybe
an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Edouard"
<e_chambon@> wrote: > > > > In running, the man who
wins the semi final choose the number of > the > > line he'll
run in the final. > > But you're not suggesting to choose the
line. You're suggesting to > take the times of the previous runs into
account. They *don't* do > that. > > Cheers! > Stefan >
> P.S. I agree with Ron about not seeing any reason to call it >
"unfair". Everybody has the same chance to win. >
--------------------------------- Finding fabulous fares is fun. Let
Yahoo! FareChase search your favorite travel sites to find flight and
hotel bargains. [Non-text portions of this message have been removed]
1905. Royal interest in Rubik's cube From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 01:12:46 -0000
I was very surprised when I opened up my local (Aruban) newspaper and
saw the heading "Prince: Solve the Rubik's cube." It says the prince of
the Netherlands, Willem Alexander (so not TAFKAP) thinks the problem of
world wide water shortage, poverty and environmental damage is one that
resembles a Rubik's cube, and we need to solve it. A very good analogy
as he describes it. Now if someone can give him the algorithms to solve
these world problems. see the post on my blog for a translation:
http://michiel.wordpress.com
1906. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 01:50:23 -0000
The same question goes for me. If I'm not positive I can go, do I
register now with the possibility of taking someones spot? or do I wait
and hope there's still space for me? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Kenneth, > > > >
On the theoretical side the answer is: yes, there can be a limit of >
> competitors. > > Since it is not in the regulations, the
competition organisers are > free on > > that subject. >
> The website of WC 2007 is clear about the limits. > > >
> On the practical side the answer is: yes, of course. There is no
> way we can > > handle 1,000 competitors in Swedish Open 2007.
> > > > Have fun, > > > > Ron > > >
> Ok, I understand. > > My personal problem is that I do not
have a clue if I'm able to come > to a competition that takes palce
half a year from now. > > What to do then? register anyway and
maybe not been able to come is > not a fair thing to do, I would take
someone elses place then, > someone who is able to come but did not
register in time. > > So I won't register... > > // Kenneth
>
1907. Re: [Speed cubing group] Re: Speedcubing rules From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Mar 2007 22:56:19 -0300 (ART)
I agree too...I know it's that way in other sports, but we could start a
revolution : ) the best choice to me seems averaging all times in a
competition...like Edouard said, 5 cubes is not a good "measure" of your
skills...I sometimes get 5 times on 13-15 range and other times on
16-17...and I don't think someone who does a 17 avg on 1st and 2nd round
and a 12 one on the final is better than someone who does three 14
avgs... but, of course, that's just what I think : ) Pedro patrick james
<pjkalamosa@...> escreveu: I agree with Edouard on this one,
halfway at least. I wouldn't call it unfair. However, if you think about
it, the person who wins isn't nescessarily the best performing cuber
during the event. What if someone performed very well in the final
round, and low/decent in the previous round? They end up taking first in
the competition because they had the best average in the last round.
However, if you look at someone who performed decent/well in all three
rounds, and if average all of their times together, they may have a
higher average overall. Therefore, they performed better overall in the
competition. The way I see it now is nice, but I definitely think you
should take in account all rounds to decide a winner, and not just the
last. megafrikkie <megafrikkie@gmail.com> wrote: Just keep it the
way it is, it's fine. But... maybe an avg of more solves would be better
in the finals.. Maybe an avg of 7? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Edouard"
<e_chambon@> wrote: > > > > In running, the man who
wins the semi final choose the number of > the > > line he'll
run in the final. > > But you're not suggesting to choose the
line. You're suggesting to > take the times of the previous runs into
account. They *don't* do > that. > > Cheers! > Stefan >
> P.S. I agree with Ron about not seeing any reason to call it >
"unfair". Everybody has the same chance to win. >
--------------------------------- Finding fabulous fares is fun. Let
Yahoo! FareChase search your favorite travel sites to find flight and
hotel bargains. [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1908. Ball 3x3x3 From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 02:06:02 -0000
I've recently noticed that the 4x4x4 cubes are very lose do to the lack
of pressure on each edge pices since it is put together through a ball
figure and is simply locked in place. I was just wondering, would it be
possible to make a 3x3x3 cube the same way as a 4x4x4? and would it turn
as fast and have great pops as well? Just a thought me and my cousin
had...
1909. Re: [Speed cubing group] Off topic: The boy with the incredible
brain
From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 02:09:40 -0000
> 15 turn f2l + Helmstedter algs is not really the best way going
about > it when solving fewest moves. For sure you will get very good
linear > solutions, but the best approaches in my experince are based
on doing > insertions at the end ... That's true, but even though he
has amazing computational skills he won't start off being a master of
commutators and insertions. That's more of an art than a science, and as
such it takes a lot of time to master (because it's not just
memorization or calculation). Of course, if he's really that fast, he
could try a couple of different approaches (F2L+LL, insertions, Heise,
Roux) within the hour!
1910. [Speed cubing group] Re: Speedcubing rules From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 03:22:10 -0000
I also agree that all rounds should be averaged to determine the winner.
Has anyone averaged all 3 rounds from the 2005 Worlds? --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I agree too...I know it's that way in other sports, but
we could start a revolution : ) > the best choice to me seems
averaging all times in a competition...like Edouard said, 5 cubes is not
a good "measure" of your skills...I sometimes get 5 times on 13-15 range
and other times on 16-17...and I don't think someone who does a 17 avg
on 1st and 2nd round and a 12 one on the final is better than someone
who does three 14 avgs... > > but, of course, that's just what I
think : ) > > Pedro > > patrick james <pjkalamosa@...>
escreveu: I agree with Edouard on this one, halfway at least. I wouldn't
call it unfair. However, if you think about it, the person who wins
isn't nescessarily the best performing cuber during the event. What if
someone performed very well in the final round, and low/decent in the
previous round? They end up taking first in the competition because they
had the best average in the last round. However, if you look at someone
who performed decent/well in all three rounds, and if average all of
their times together, they may have a higher average overall. Therefore,
they performed better overall in the competition. > > The way I
see it now is nice, but I definitely think you should take in account
all rounds to decide a winner, and not just the last. > >
megafrikkie <megafrikkie@...> wrote: Just keep it the way it is,
it's fine. > But... maybe an avg of more solves would be better in
the finals.. > Maybe an avg of 7? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Edouard"
<e_chambon@> wrote: > > > > > > In running, the
man who wins the semi final choose the number of > > the > >
> line he'll run in the final. > > > > But you're not
suggesting to choose the line. You're suggesting to > > take the
times of the previous runs into account. They *don't* do > > that.
> > > > Cheers! > > Stefan > > > > P.S. I
agree with Ron about not seeing any reason to call it > >
"unfair". Everybody has the same chance to win. > > > > >
> > > --------------------------------- > Finding fabulous
fares is fun. > Let Yahoo! FareChase search your favorite travel
sites to find flight and hotel bargains. > > [Non-text portions of
this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >
1911. Re: [Speed cubing group] Speedcubing rules From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 03:23:20 -0000
Yes, I agree with Ron (and others). Consider a first-time cuber...the
person might do above his/her "average" times, but as the competition
progress, he/she gets used to the "competition pressure" and starts
hitting nice times that he was able to do at home/unofficially. If you
take into all the solves in the competition, it would bring down the
avg...would that mean that the person is worse? Harris --- In
speedsolvingrubikscube@...m, "Ron van Bruchem" <ron@...> wrote:
> > Hi Edouard, > > I do not agree with your definition of
unfair. > Fairness to me is that everyone has the same circumstances.
> If you have better light conditions, or can use a different
procedure, or > can compete without an audience, that would be
unfair. It is also fair that > someone has more time to practice than
someone else. > You could argue that using your own cube is unfair
(given the fact that some > guys have better cubes than others). >
> I agree with you that there are many other ways to measure the
results. > For example we could take the average of all attempts of a
competition. > But there are many arguments why such changes would
not be suitable. I won't > go into details here. > > We have
fair regulations. If you want to be the next world champion, then >
win according to these regulations. > > Have fun, > > Ron
> > > ----- Original Message ----- > From: "Edouard"
<e_chambon@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, March
19, 2007 8:08 PM > Subject: [Speed cubing group] Speedcubing rules
> > > I have a question. > There's something I find really
unfair in speedcubing. > > That's the following thing : >
Before the final, the winner of the semi final and the last qualified
> have theorically the same opportunity to win. > That's really
unfair : the world champion won't be the best at the > world
championnships but only in the final... Why couldn't we do an >
average on all the cubes done in competition ? Or average on the 3 >
averages of the competition ? Moreover that would be more exciting, >
for the guys who are sure to be qualified for the next round. > >
I find it really unfair, to lose the benefits of a good average in the
> first rounds..... > > I know that the world is unfair, but...
maybe less with a such rule > (not for now of course, but for
later....) ! > > In other sports, you have an advantage to finish
1st in a round : like > a better position for the next round (in
athletism or swimming...). I > didn't find a such unfair sport as
cubing :-p > > > What do you think about it ? > > I don't
know how to have this advantage, but that would be really > really
better I think... >
1912. White/Yellow VS White/Blue From:
"arepaguy" <alfredojahn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 03:44:05 -0000
As a newbie I was wondering what is preferred, the cubes with yellow
across from white, or white across from blue. The cubes I have are the
new (cheap) ones and have the white across from yellow, so I am used to
that configuration. I just got an old 80's cube on Ebay today and it has
blue across from white. This has thrown be off a bit. I also just
ordered one of the Studio cubes (from Hungary) which has the
yellow/white. Any comments on what the "official" cube should look like?
What do they use in competition? Should I get an old "Ideal" model if I
can find one? These look like White/Blue. Maybe I'm making too much of
this. Thanks.
1913. Re: [Speed cubing group] Speedcubing rules From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 03:43:37 -0000
Taking all the competition times into a grand average is not an option.
For now we have 2 formats for (3x3x3) records: Single and Average of 5.
Competition ranking must correspond to such formats. Otherwise, it
really gets awkward. But I understand what bothers Edouard, and I think
he has a good point when he says you get no benefit of having a good
rank in preliminary rounds. Regarding this point, keeping the best
average, whatever the round, could be interesting. Good times in
semi-finals would make finals very challenging. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > Yes, I agree with Ron (and
others). Consider a first-time cuber...the > person might do above
his/her "average" times, but as the competition > progress, he/she
gets used to the "competition pressure" and starts > hitting nice
times that he was able to do at home/unofficially. If you > take into
all the solves in the competition, it would bring down the >
avg...would that mean that the person is worse? > > > Harris
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi Edouard, >
> > > I do not agree with your definition of unfair. > >
Fairness to me is that everyone has the same circumstances. > > If
you have better light conditions, or can use a different > procedure,
or > > can compete without an audience, that would be unfair. It
is also > fair that > > someone has more time to practice than
someone else. > > You could argue that using your own cube is
unfair (given the fact > that some > > guys have better cubes
than others). > > > > I agree with you that there are many
other ways to measure the results. > > For example we could take
the average of all attempts of a competition. > > But there are
many arguments why such changes would not be suitable. > I won't >
> go into details here. > > > > We have fair regulations.
If you want to be the next world champion, > then > > win
according to these regulations. > > > > Have fun, > >
> > Ron > > > > > > ----- Original Message -----
> > From: "Edouard" <e_chambon@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
March 19, 2007 8:08 PM > > Subject: [Speed cubing group]
Speedcubing rules > > > > > > I have a question. >
> There's something I find really unfair in speedcubing. > >
> > That's the following thing : > > Before the final, the
winner of the semi final and the last qualified > > have
theorically the same opportunity to win. > > That's really unfair
: the world champion won't be the best at the > > world
championnships but only in the final... Why couldn't we do an > >
average on all the cubes done in competition ? Or average on the 3 >
> averages of the competition ? Moreover that would be more exciting,
> > for the guys who are sure to be qualified for the next round.
> > > > I find it really unfair, to lose the benefits of a
good average in the > > first rounds..... > > > > I
know that the world is unfair, but... maybe less with a such rule >
> (not for now of course, but for later....) ! > > > > In
other sports, you have an advantage to finish 1st in a round : like >
> a better position for the next round (in athletism or swimming...).
I > > didn't find a such unfair sport as cubing :-p > > >
> > > What do you think about it ? > > > > I don't
know how to have this advantage, but that would be really > >
really better I think... > > >
1914. Re: White/Yellow VS White/Blue From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 04:14:33 -0000
> As a newbie I was wondering what is preferred, the cubes with
yellow > across from white, or white across from blue. The cubes I
have are the > new (cheap) ones and have the white across from
yellow, so I am used > to that configuration. I just got an old 80's
cube on Ebay today and > it has blue across from white. This has
thrown be off a bit. I also > just ordered one of the Studio cubes
(from Hungary) which has the > yellow/white. Any comments on what the
"official" cube should look > like? What do they use in competition?
Should I get an old "Ideal" > model if I can find one? These look
like White/Blue. Maybe I'm making > too much of this. The competition
rules don't say anything about the color scheme, except that you (and
the judges) have to be able to distinguish the colors of the six faces.
You can use any color scheme you want in a competition, so just use the
one that you are most used to. By the way, you can change the color
scheme on a cube by taking the stickers off and reapplying them the way
you prefer, or by taking them off and replacing all the stickers with a
new set of stickers (or even a new set of tiles) in the color scheme
that you prefer. Don't do this if you don't need to, but remember that
it is an option.
1915. Re: [Speed cubing group] Speedcubing rules From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 06:55:04 -0000
Yeah... I agree : that's hard to create a new format and it will be more
complicated.... But more fair, I think. When I mean fair, I mean that
the best in that competition wins. Now, the best can lose... That let me
a chance :-) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > Taking all the
competition times into a grand average is not an option. > For now we
have 2 formats for (3x3x3) records: Single and Average of 5. >
Competition ranking must correspond to such formats. Otherwise, it >
really gets awkward. > > But I understand what bothers Edouard,
and I think he has a good point > when he says you get no benefit of
having a good rank in preliminary > rounds. > > Regarding this
point, keeping the best average, whatever the round, > could be
interesting. Good times in semi-finals would make finals very >
challenging. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >
<takonan_mutoy@> wrote: > > > > Yes, I agree with Ron
(and others). Consider a first-time cuber...the > > person might
do above his/her "average" times, but as the competition > >
progress, he/she gets used to the "competition pressure" and starts >
> hitting nice times that he was able to do at home/unofficially. If
you > > take into all the solves in the competition, it would
bring down the > > avg...would that mean that the person is worse?
> > > > > > Harris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi Edouard, > >
> > > > I do not agree with your definition of unfair. >
> > Fairness to me is that everyone has the same circumstances.
> > > If you have better light conditions, or can use a
different > > procedure, or > > > can compete without an
audience, that would be unfair. It is also > > fair that > >
> someone has more time to practice than someone else. > > >
You could argue that using your own cube is unfair (given the fact >
> that some > > > guys have better cubes than others). >
> > > > > I agree with you that there are many other ways
to measure the > results. > > > For example we could take
the average of all attempts of a > competition. > > > But
there are many arguments why such changes would not be suitable. >
> I won't > > > go into details here. > > > >
> > We have fair regulations. If you want to be the next world
champion, > > then > > > win according to these
regulations. > > > > > > Have fun, > > > >
> > Ron > > > > > > > > > -----
Original Message ----- > > > From: "Edouard" <e_chambon@>
> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > Sent: Monday, March 19, 2007 8:08 PM > > > Subject:
[Speed cubing group] Speedcubing rules > > > > > >
> > > I have a question. > > > There's something I
find really unfair in speedcubing. > > > > > > That's
the following thing : > > > Before the final, the winner of the
semi final and the last qualified > > > have theorically the
same opportunity to win. > > > That's really unfair : the world
champion won't be the best at the > > > world championnships
but only in the final... Why couldn't we do an > > > average on
all the cubes done in competition ? Or average on the 3 > > >
averages of the competition ? Moreover that would be more exciting, >
> > for the guys who are sure to be qualified for the next round.
> > > > > > I find it really unfair, to lose the
benefits of a good average in the > > > first rounds..... >
> > > > > I know that the world is unfair, but... maybe
less with a such rule > > > (not for now of course, but for
later....) ! > > > > > > In other sports, you have an
advantage to finish 1st in a round : like > > > a better
position for the next round (in athletism or swimming...). I > >
> didn't find a such unfair sport as cubing :-p > > > >
> > > > > What do you think about it ? > > >
> > > I don't know how to have this advantage, but that would
be really > > > really better I think... > > > >
> >
1916. Re: [Speed cubing group] Speedcubing rules From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 06:58:54 -0000
I don't think that taking all the competition times and averaging them
is a good idea. Personally, I don't like the idea because a lot of
competitions have several rounds and normally the first round is in the
morning when I am not warmed up and not fully awake. I don't normally
feel as pressured to do well because I feel like I only need to qualify.
I remember someone suggesting that the final round could possibly be an
average of 10 or something like that since most finalists are faster and
it wouldn't take very much more time to run the round. Another
suggestion is an average of 9, dropping the 2 fastest and 2 slowest.
This way, it is more representative of a person's true speed and it is
less likely that someone just has a good couple of solves. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Taking all the competition
times into a grand average is not an option. > For now we have 2
formats for (3x3x3) records: Single and Average of 5. > Competition
ranking must correspond to such formats. Otherwise, it > really gets
awkward. > > But I understand what bothers Edouard, and I think he
has a good point > when he says you get no benefit of having a good
rank in preliminary > rounds. > > Regarding this point, keeping
the best average, whatever the round, > could be interesting. Good
times in semi-finals would make finals very > challenging. > >
Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Harris Chan" > <takonan_mutoy@> wrote: > > > >
Yes, I agree with Ron (and others). Consider a first-time cuber...the
> > person might do above his/her "average" times, but as the
competition > > progress, he/she gets used to the "competition
pressure" and starts > > hitting nice times that he was able to do
at home/unofficially. If you > > take into all the solves in the
competition, it would bring down the > > avg...would that mean
that the person is worse? > > > > > > Harris > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi
Edouard, > > > > > > I do not agree with your
definition of unfair. > > > Fairness to me is that everyone has
the same circumstances. > > > If you have better light
conditions, or can use a different > > procedure, or > >
> can compete without an audience, that would be unfair. It is also
> > fair that > > > someone has more time to practice
than someone else. > > > You could argue that using your own
cube is unfair (given the fact > > that some > > > guys
have better cubes than others). > > > > > > I agree
with you that there are many other ways to measure the > results.
> > > For example we could take the average of all attempts of
a > competition. > > > But there are many arguments why such
changes would not be suitable. > > I won't > > > go into
details here. > > > > > > We have fair regulations. If
you want to be the next world champion, > > then > > >
win according to these regulations. > > > > > > Have
fun, > > > > > > Ron > > > > > >
> > > ----- Original Message ----- > > > From:
"Edouard" <e_chambon@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Monday, March 19, 2007 8:08 PM > > > Subject: [Speed cubing
group] Speedcubing rules > > > > > > > > > I
have a question. > > > There's something I find really unfair
in speedcubing. > > > > > > That's the following thing
: > > > Before the final, the winner of the semi final and the
last qualified > > > have theorically the same opportunity to
win. > > > That's really unfair : the world champion won't be
the best at the > > > world championnships but only in the
final... Why couldn't we do an > > > average on all the cubes
done in competition ? Or average on the 3 > > > averages of the
competition ? Moreover that would be more exciting, > > > for
the guys who are sure to be qualified for the next round. > > >
> > > I find it really unfair, to lose the benefits of a good
average in the > > > first rounds..... > > > > >
> I know that the world is unfair, but... maybe less with a such rule
> > > (not for now of course, but for later....) ! > >
> > > > In other sports, you have an advantage to finish 1st
in a round : like > > > a better position for the next round
(in athletism or swimming...). I > > > didn't find a such
unfair sport as cubing :-p > > > > > > > > >
What do you think about it ? > > > > > > I don't know
how to have this advantage, but that would be really > > >
really better I think... > > > > > >
1917. Re: Cube article in Sacramento Bee Friday March 16
From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 08:01:45 -0000
> http://www.sacbee.com/107/story/138015.html Where can I get that
Cubefreak shirt? :-)
1918. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Mar 2007 09:35:46 +0100
Maybe it´s self-evident, but I still have to ask; the numbers of digits
in a transcendental number is also of order aleph-null? R ----- Original
Message ----- From: Stefan Pochmann I correct myself: we could also
achieve it in finite time if we had infinitely many computers. Cheers!
Stefan [Non-text portions of this message have been removed]
1919. Re: [Speed cubing group] Speedcubing rules From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 10:28:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Yeah... > I agree : that's
hard to create a new format and it will be more > complicated.... But
more fair, I think. > When I mean fair, I mean that the best in that
competition wins. That's a highly subjective view, though, different
people have different opinions about what's the best way to measure. *I*
for example think the best in the competition is the one who's the best
when it matters, i.e., the one who's best in the final. Cheers! Stefan
1920. Re: [Speed cubing group] Speedcubing rules From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 10:34:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > But I understand what bothers
Edouard, and I think he has a good point > when he says you get no
benefit of having a good rank in preliminary > rounds. That's just
not true. You do have a benefit of having a good rank in preliminary
rounds: you progress into the next rounds. > Regarding this point,
keeping the best average, whatever the round, > could be interesting.
Good times in semi-finals would make finals very > challenging. One
of the justifications for his suggestion was like "other sports do it".
Name me a sport which has competitions of several rounds, where the
results of the previous rounds influence the result of the final round
in a way similar to what he suggests. The sports I remember having been
used for analogies in the past: tennis, running, jumping, swimming...
no, none of those do that as far as I know. Cheers! Stefan
1921. Re: [Speed cubing group] Speedcubing rules From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 11:56:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > [...] > One of the justifications
for his suggestion was like "other sports > do it". > [...] No,
Edouard was saying something like: - Semi-finals: Thibaut Tchang
averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does
15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get
any benefit from his wonderful semi-finals average? *At least, in many
sports, there's an advantage for performing better* Cubing is not like
many sports, analogies should be cautiously considered. There's a thing
that makes cubing a special. You're competing alone. Cubers don't really
take care to other competitors' times in the round, they just try to be
as good as they can. It's not like a race, where you need the final
round with the best competitors selected, high-level competition, to
make you faster than what you thought possible. Past results have proven
that a cuber can break records in semi-finals. Of course, averages often
improve between semi-finals and finals, because of the need of warming
up, but that's different. My opinion is that only 1 round would be more
logical and perfectly fair. (...it would be possible...different
selection process...WCA rankings...etc...) Gilles.
1922. Re: [Speed cubing group] Speedcubing rules From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Mar 2007 14:04:12 +0100
But can´t you see, it´s two different types of competitions; the semi
and the final. In ----- Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007
12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > [...] > One of the justifications
for his suggestion was like "other sports > do it". > [...] No,
Edouard was saying something like: - Semi-finals: Thibaut Tchang
averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does
15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get
any benefit from his wonderful semi-finals average? *At least, in many
sports, there's an advantage for performing better* Cubing is not like
many sports, analogies should be cautiously considered. There's a thing
that makes cubing a special. You're competing alone. Cubers don't really
take care to other competitors' times in the round, they just try to be
as good as they can. It's not like a race, where you need the final
round with the best competitors selected, high-level competition, to
make you faster than what you thought possible. Past results have proven
that a cuber can break records in semi-finals. Of course, averages often
improve between semi-finals and finals, because of the need of warming
up, but that's different. My opinion is that only 1 round would be more
logical and perfectly fair. (...it would be possible...different
selection process...WCA rankings...etc...) Gilles. [Non-text portions of
this message have been removed]
1923. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 10:15:51 -0300 (ART)
Same for me...I don't know if I'll have the money/time to go, as the
comp is almost 7 months away...but I would really like to go...I guess I
shouldn't register Pedro chrisdzoan <chrisdzoan@...> escreveu: The
same question goes for me. If I'm not positive I can go, do I register
now with the possibility of taking someones spot? or do I wait and hope
there's still space for me? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Kenneth, > > > >
On the theoretical side the answer is: yes, there can be a limit of >
> competitors. > > Since it is not in the regulations, the
competition organisers are > free on > > that subject. >
> The website of WC 2007 is clear about the limits. > > >
> On the practical side the answer is: yes, of course. There is no
> way we can > > handle 1,000 competitors in Swedish Open 2007.
> > > > Have fun, > > > > Ron > > >
> Ok, I understand. > > My personal problem is that I do not
have a clue if I'm able to come > to a competition that takes palce
half a year from now. > > What to do then? register anyway and
maybe not been able to come is > not a fair thing to do, I would take
someone elses place then, > someone who is able to come but did not
register in time. > > So I won't register... > > // Kenneth
> __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1924. Re: what? mail failure notices? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 13:17:41 -0000
Hi Stefan:-) I also got some of those. Even after i saw my msg being
successfully posted to the group ... spooky indeed. I have also noticed
that sometimes yahoo groups don't display the favicon. So not all their
servers are correctly set up with it ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just got about 40 "failure
notice" mails telling me that my > previous postings couldn't be
delivered to a bunch of people. Why do > *I* get these notices? I
don't even send mails, I use the web > interface of this group to
post. Anybody else have this problem? > > Stefan >
1925. Re: [Speed cubing group] Speedcubing rules From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Mar 2007 14:15:13 +0100
But can´t you see, it´s two different types of competitions; the semi
and the final. In the semi a man of T.T.´s caliber can play totally
relaxed, knowing that he in any case will go to the final. It´s about
the same as he is sitting at home, beating some UWR-record. In the final
it´s more a question of nerves, which is an importent factor in this
game. R ----- Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007
12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > [...] > One of the justifications
for his suggestion was like "other sports > do it". > [...] No,
Edouard was saying something like: - Semi-finals: Thibaut Tchang
averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does
15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get
any benefit from his wonderful semi-finals average? *At least, in many
sports, there's an advantage for performing better* Cubing is not like
many sports, analogies should be cautiously considered. There's a thing
that makes cubing a special. You're competing alone. Cubers don't really
take care to other competitors' times in the round, they just try to be
as good as they can. It's not like a race, where you need the final
round with the best competitors selected, high-level competition, to
make you faster than what you thought possible. Past results have proven
that a cuber can break records in semi-finals. Of course, averages often
improve between semi-finals and finals, because of the need of warming
up, but that's different. My opinion is that only 1 round would be more
logical and perfectly fair. (...it would be possible...different
selection process...WCA rankings...etc...) Gilles. [Non-text portions of
this message have been removed]
1926. Re: [Speed cubing group] Speedcubing rules From:
"cubewizzard" <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 13:45:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > But can´t you see, it´s two
different types of competitions; the semi and the final. In the semi a
man of T.T.´s caliber can play totally relaxed, knowing that he in any
case will go to the final. It´s about the same as he is sitting at home,
beating some UWR-record. In the final it´s more a question of nerves,
which is an importent factor in this game. > R > ----- Original
Message ----- > From: Gilles Roux > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 20,
2007 12:57 PM > Subject: Re: [Speed cubing group] Speedcubing rules
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > [...] > >
One of the justifications for his suggestion was like "other sports >
> do it". > > [...] > > No, Edouard was saying something
like: > - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise
averages > 17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. >
- Isn't it a problem to anyone that T.T. can't get any benefit from >
his wonderful semi-finals average? *At least, in many sports, there's
> an advantage for performing better* > > Cubing is not like
many sports, analogies should be cautiously > considered. There's a
thing that makes cubing a special. You're > competing alone. Cubers
don't really take care to other competitors' > times in the round,
they just try to be as good as they can. > It's not like a race,
where you need the final round with the best > competitors selected,
high-level competition, to make you faster than > what you thought
possible. > Past results have proven that a cuber can break records
in > semi-finals. Of course, averages often improve between
semi-finals and > finals, because of the need of warming up, but
that's different. > > My opinion is that only 1 round would be
more logical and perfectly > fair. (...it would be
possible...different selection process...WCA > rankings...etc...)
> > Gilles. > > > > > > [Non-text portions of
this message have been removed] > Hello everyone, interesthing
conversation this is. First of all, i think it's not a good idea to take
the average of all the rounds. For example, at the belgian open, the
first round all competitors were divided into three groups. Every group
had different scrambles, so other competitors could judge and scramble
the other groups. This way not everyone has the same 15 scrambles if you
take the average of them all. But in some sports it is true that
premiliary round times effect the "finals". Atlethics and swimming was
allreaddy mentioned. Indeed it is a big advantaged if you can shoose the
lane you're swimming/running in. Normally the fastest of the previous
round is taking the middle lane. And there are sports like formula 1,
where the time of the previous round effects the starting row. I don't
think anyone would dissagree this is a big advantage if you have the
best qualification time. Personally I would prefer as others said an
average of more then 5 solves in the finals. Seems to me that is the
fairest. Greetings Tobias D.
1927. Re: [Speed cubing group] Speedcubing rules From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 14:26:57 -0000
Hi Edouard :-) I think you are actually confusing fairness with
representativeness! Everyone has to go through the same rounds with same
rules and scrambles as everyone else. Whether the times in the final
really represent a person's true speeed is another matter. It's not
related to fairness. It's just my own subjective opinion on the
matter... Bon courage :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > Yeah... > I agree : that's hard to create a new
format and it will be more > complicated.... But more fair, I think.
> When I mean fair, I mean that the best in that competition wins.
> > Now, the best can lose... That let me a chance :-) > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Taking all the
competition times into a grand average is not an option. > > For
now we have 2 formats for (3x3x3) records: Single and Average of 5. >
> Competition ranking must correspond to such formats. Otherwise, it
> > really gets awkward. > > > > But I understand what
bothers Edouard, and I think he has a good point > > when he says
you get no benefit of having a good rank in preliminary > >
rounds. > > > > Regarding this point, keeping the best
average, whatever the round, > > could be interesting. Good times
in semi-finals would make finals very > > challenging. > >
> > Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > >
<takonan_mutoy@> wrote: > > > > > > Yes, I agree
with Ron (and others). Consider a first-time cuber...the > > >
person might do above his/her "average" times, but as the competition
> > > progress, he/she gets used to the "competition pressure"
and starts > > > hitting nice times that he was able to do at
home/unofficially. If you > > > take into all the solves in the
competition, it would bring down the > > > avg...would that
mean that the person is worse? > > > > > > > >
> Harris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > >
<ron@> wrote: > > > > > > > > Hi Edouard,
> > > > > > > > I do not agree with your
definition of unfair. > > > > Fairness to me is that
everyone has the same circumstances. > > > > If you have
better light conditions, or can use a different > > >
procedure, or > > > > can compete without an audience, that
would be unfair. It is also > > > fair that > > > >
someone has more time to practice than someone else. > > > >
You could argue that using your own cube is unfair (given the fact >
> > that some > > > > guys have better cubes than
others). > > > > > > > > I agree with you that
there are many other ways to measure the > > results. > >
> > For example we could take the average of all attempts of a
> > competition. > > > > But there are many arguments
why such changes would not be suitable. > > > I won't > >
> > go into details here. > > > > > > > >
We have fair regulations. If you want to be the next world champion,
> > > then > > > > win according to these
regulations. > > > > > > > > Have fun, > >
> > > > > > Ron > > > > > > >
> > > > > ----- Original Message ----- > > >
> From: "Edouard" <e_chambon@> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent:
Monday, March 19, 2007 8:08 PM > > > > Subject: [Speed
cubing group] Speedcubing rules > > > > > > > >
> > > > I have a question. > > > > There's
something I find really unfair in speedcubing. > > > > >
> > > That's the following thing : > > > > Before
the final, the winner of the semi final and the last > qualified >
> > > have theorically the same opportunity to win. > >
> > That's really unfair : the world champion won't be the best at
the > > > > world championnships but only in the final...
Why couldn't we do an > > > > average on all the cubes done
in competition ? Or average on the 3 > > > > averages of the
competition ? Moreover that would be more exciting, > > > >
for the guys who are sure to be qualified for the next round. > >
> > > > > > I find it really unfair, to lose the
benefits of a good average > in the > > > > first
rounds..... > > > > > > > > I know that the
world is unfair, but... maybe less with a such rule > > > >
(not for now of course, but for later....) ! > > > > >
> > > In other sports, you have an advantage to finish 1st in a
round > : like > > > > a better position for the next
round (in athletism or > swimming...). I > > > > didn't
find a such unfair sport as cubing :-p > > > > > >
> > > > > > What do you think about it ? > >
> > > > > > I don't know how to have this advantage,
but that would be really > > > > really better I think...
> > > > > > > > > >
1928. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 14:55:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > The same question goes for me.
If I'm not positive I can go, do I > register now with the
possibility of taking someones spot? or do I > wait and hope there's
still space for me? > > Chris Isn't this the point of the waiting
list, though? You sign up now if you think you may be going. If you end
up going, great, you already reserved your spot. If you don't go, you
have the courtesy to let the organizer know before hand, and then the
next person on the waiting list is bumped up into the now available
spot. So basically, just register. -Dave
1929. Re: [Speed cubing group] Speedcubing rules From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 16:22:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > But can´t you see, I can.
> it´s two different types of competitions; the semi and the final.
In the semi a man of T.T.´s caliber can play totally relaxed, knowing
that he in any case will go to the final. I would not have any problem
if semi-finals and finals would be really different, the final being a
tough competition where competitors "fight" against each others,
watching others performance, where you could really feel the pressure.
And not "just another identical round where competitors cube alone". A
very special one. An analogy with another sport where skill and nerves
are important could be made: Archery.
http://en.wikipedia.org/wiki/Archery_at_the_Summer_Olympics#Individual
> It´s about the same as he is sitting at home, beating some
UWR-record. In the final it´s more a question of nerves, which is an
importent factor in this game. > R > ----- Original Message -----
> From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, March 20, 2007 12:57 PM > Subject: Re: [Speed
cubing group] Speedcubing rules > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > [...] > > One of the
justifications for his suggestion was like "other sports > > do
it". > > [...] > > No, Edouard was saying something like:
> - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise
averages > 17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. >
- Isn't it a problem to anyone that T.T. can't get any benefit from >
his wonderful semi-finals average? *At least, in many sports, there's
> an advantage for performing better* > > Cubing is not like
many sports, analogies should be cautiously > considered. There's a
thing that makes cubing a special. You're > competing alone. Cubers
don't really take care to other competitors' > times in the round,
they just try to be as good as they can. > It's not like a race,
where you need the final round with the best > competitors selected,
high-level competition, to make you faster than > what you thought
possible. > Past results have proven that a cuber can break records
in > semi-finals. Of course, averages often improve between
semi-finals and > finals, because of the need of warming up, but
that's different. > > My opinion is that only 1 round would be
more logical and perfectly > fair. (...it would be
possible...different selection process...WCA > rankings...etc...)
> > Gilles. > > > > > > [Non-text portions of
this message have been removed] >
1930. DIYKit from 9spuzzles and stickers From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 17:43:53 -0000
Hi there, I recently got two black DIYKits (tagged as "Best for
speedcubing") from 9spuzzles.com, the cube is really really nice,
especially after lubing, but the stickers really suck.. Did I have bad
luck or can anybody confirm that? They seem to be synthetic/plastic
(dont know the exact english word), no paper. They peel of quite easy
and while doing U or U' (with my index fingers) I always seem to scratch
on the stickers with my fingernails (and my fingernails are not that
long).. After one week of playing with it, nearly every not-center
sticker is scratched :-( What kind of stickers are there and what are
the best ones? I read about PVC, PET and those papery things which look
ugly as soon as they get wet. Finder (the guy owning 9spuzzles) told me
that the cube I got came with PVC stickers and that they are the best. I
also have some Ideal/Arxon and Studio Cubes and the stickers are MUCH
better.. Where can I get stickers of that quality? I read about
cubesmith.com, are those stickers as good as I read? Anybody has
experience with shipping to germany? Thanks for any comments Flo
1931. Re: Royal interest in Rubik's cube From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 18:09:12 -0000
I got the alg, it's pretty simple: just let the poor people run the
world instead of the rich ones. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@...> wrote: > > I was very surprised when I opened
up my local (Aruban) newspaper and > saw the heading "Prince: Solve
the Rubik's cube." It says the prince > of the Netherlands, Willem
Alexander (so not TAFKAP) thinks the > problem of world wide water
shortage, poverty and environmental damage > is one that resembles a
Rubik's cube, and we need to solve it. > > A very good analogy as
he describes it. Now if someone can give him > the algorithms to
solve these world problems. > > see the post on my blog for a
translation: > http://michiel.wordpress.com >
1932. Re: [Speed cubing group] Speedcubing rules From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 11:38:33 -0700
There are a *lot* of different models for this in different sports.
Pretty much any way you can think of is done by some sport. In long
jump, everyone gets three jumps. The top N jumpers after that get 3
more, but the end result is still the best jump of all 6. Note that that
is a "best of" sport, while we care about averages. Ideally, everyone
would get some statistically significant number of solves, such as 10 or
50, and we'd then find the best average cuber at the end of that. sadly,
this would take weeks and drive everyone crazy. So we need something
faster, while still trying to make it fair. One model is that everyone
starts doing solves, and after every (say) 3 moves you throw out the
lower (say) half, while keeping a running average. Once you only have
sub 20 cubers around, things can go very fast. Note that I'm not saying
we should do this, just brain storming. And note that there is a
conflict between fairness and excitement. If the best cuber always wins,
things get boring, and it's less nerve wracking for the competitors.
Many sports (wrestling, table tennis etc) are changing their rules to
have shorter and more exciting games to become more spectator and TV
friendly. Also, like Gilles said, the 2007 WC has to be run under the
2007 competition rules, so it's too late to try to change anything for
that. On Mar 19, 2007, at 23:58, Dan Dzoan wrote: > I don't think
that taking all the competition times and averaging them > is a good
idea. Personally, I don't like the idea because a lot of >
competitions have several rounds and normally the first round is in >
the morning when I am not warmed up and not fully awake. I don't >
normally feel as pressured to do well because I feel like I only need
> to qualify. > > I remember someone suggesting that the final
round could possibly be > an average of 10 or something like that
since most finalists are > faster and it wouldn't take very much more
time to run the round. > Another suggestion is an average of 9,
dropping the 2 fastest and 2 > slowest. This way, it is more
representative of a person's true speed > and it is less likely that
someone just has a good couple of solves. > > -Dan > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@...> wrote: >> >> >> Taking all the
competition times into a grand average is not an >> option.
>> For now we have 2 formats for (3x3x3) records: Single and
Average >> of 5. >> Competition ranking must correspond to
such formats. Otherwise, it >> really gets awkward. >>
>> But I understand what bothers Edouard, and I think he has a
good >> point >> when he says you get no benefit of having a
good rank in preliminary >> rounds. >> >> Regarding
this point, keeping the best average, whatever the round, >> could
be interesting. Good times in semi-finals would make finals >>
very >> challenging. >> >> Gilles. >> >>
>> --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
>> <takonan_mutoy@> wrote: >>> >>> Yes, I
agree with Ron (and others). Consider a first-time >>>
cuber...the >>> person might do above his/her "average" times,
but as the >>> competition >>> progress, he/she gets
used to the "competition pressure" and starts >>> hitting nice
times that he was able to do at home/unofficially. >>> If you
>>> take into all the solves in the competition, it would bring
down the >>> avg...would that mean that the person is worse?
>>> >>> >>> Harris >>> >>>
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
>>> <ron@> wrote: >>>> >>>> Hi
Edouard, >>>> >>>> I do not agree with your
definition of unfair. >>>> Fairness to me is that everyone
has the same circumstances. >>>> If you have better light
conditions, or can use a different >>> procedure, or
>>>> can compete without an audience, that would be unfair.
It is also >>> fair that >>>> someone has more time
to practice than someone else. >>>> You could argue that
using your own cube is unfair (given the fact >>> that some
>>>> guys have better cubes than others). >>>>
>>>> I agree with you that there are many other ways to
measure the >> results. >>>> For example we could take
the average of all attempts of a >> competition. >>>>
But there are many arguments why such changes would not be
>>>> suitable. >>> I won't >>>> go into
details here. >>>> >>>> We have fair
regulations. If you want to be the next world >>>> champion,
>>> then >>>> win according to these regulations.
>>>> >>>> Have fun, >>>>
>>>> Ron >>>> >>>> >>>>
----- Original Message ----- >>>> From: "Edouard"
<e_chambon@> >>>> To:
<speedsolvingrubikscube@yahoogroups.com> >>>> Sent:
Monday, March 19, 2007 8:08 PM >>>> Subject: [Speed cubing
group] Speedcubing rules >>>> >>>>
>>>> I have a question. >>>> There's something I
find really unfair in speedcubing. >>>> >>>>
That's the following thing : >>>> Before the final, the
winner of the semi final and the last > qualified >>>>
have theorically the same opportunity to win. >>>> That's
really unfair : the world champion won't be the best at the
>>>> world championnships but only in the final... Why
couldn't we do an >>>> average on all the cubes done in
competition ? Or average on the 3 >>>> averages of the
competition ? Moreover that would be more exciting, >>>> for
the guys who are sure to be qualified for the next round.
>>>> >>>> I find it really unfair, to lose the
benefits of a good average > in the >>>> first
rounds..... >>>> >>>> I know that the world is
unfair, but... maybe less with a such rule >>>> (not for now
of course, but for later....) ! >>>> >>>> In
other sports, you have an advantage to finish 1st in a round > : like
>>>> a better position for the next round (in athletism or
> swimming...). I >>>> didn't find a such unfair sport as
cubing :-p >>>> >>>> >>>> What do
you think about it ? >>>> >>>> I don't know how
to have this advantage, but that would be really >>>> really
better I think... >>>> >>> >> > > >
> > ------------------------ Yahoo! Groups Sponsor
-------------------- > ~--> > Yahoo! Groups gets a make over.
See the new email design. >
http://us.click.yahoo.com/hOt0.A/lOaOAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------
> ~-> > > > Yahoo! Groups Links > > >
1933. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 19:04:15 -0000
I remember thinking that, after days (or even years) of buildup leading
to the finals of WC2005 in Orlando, the finals seemed to go by in the
blink of an eye. I've always thought that 5 solves is too few in the
finals and I'd really like to see it change to an average of 12. Two
good solves (or two bad ones) wouldn't affect an average of 12 nearly as
dramatically as they would affect an average of 5. I know this means
that the finals will take longer than they currently do but I don't
think it would take too much longer since the 3x3 is quick to scramble
and quick to solve (espeically by the caliber of finalist that we have
today). Further, the 3x3 is the main event in every tournament so I'd be
okay with the 3x3 event getting even more time in tournaments. I have
e-mailed Ron privately about this and I know he's against it. Anyone
else have thoughts on an average of 12 in the finals? Ian
1934. Re: [Speed cubing group] Speedcubing rules From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 18:53:27 +0000 (GMT)
I am too young and inexperienced to join you in this discussion.
However, I hope you will let me express my thoughts. I had noticed in
some competition results that the time in semi finals is worse than
those disqualified after 1st round. Won't it bother those disqualified
in the first round? Then why first round, semi and finals? Let all the
competitors compete in all 3 rounds. Then the thrill is missing. For me
my final time was worse than semi and first round in the only
competition I competed. Still, no regret. Finals is finals - testing of
ones mental, physical and emotional skills together. It was a thrill for
me. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > But I understand what bothers
Edouard, and I think he has a good point > when he says you get no
benefit of having a good rank in preliminary > rounds. That's just
not true. You do have a benefit of having a good rank in preliminary
rounds: you progress into the next rounds. > Regarding this point,
keeping the best average, whatever the round, > could be interesting.
Good times in semi-finals would make finals very > challenging. One
of the justifications for his suggestion was like "other sports do it".
Name me a sport which has competitions of several rounds, where the
results of the previous rounds influence the result of the final round
in a way similar to what he suggests. The sports I remember having been
used for analogies in the past: tennis, running, jumping, swimming...
no, none of those do that as far as I know. Cheers! Stefan
--------------------------------- Heres a new way to find what you're
looking for - Yahoo! Answers [Non-text portions of this message have
been removed]
1935. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Mar 2007 20:21:30 +0100
Hi Ian, The main reason why I am personally against 12 solves in a final
is easy. The WCA is there for ALL competitors, not for the FASTEST
competitors. Remember our mission is: more competitions in more
countries with more people and more fun, under fair conditions. So if we
should add attempts, then I think we should add them for all
competitors, not only the finalists. We have to run a final in 30
minutes. The media are not planning to stay for hours. We want to show
them blindfolded final, then 3x3 final, then they go again. And we will
be on the news in the evening. What we are doing now is have 16 instead
of 12 competitors in final. This way it will take a bit longer. So
basically we have to choose between 8 competitors with 12 attempts, or
16 competitors with 5 attempts. I prefer the latter. About accepting all
solves of a competition for the end result. Last week I won a local
competition with the following results: 1st round: 10.00 10.00 10.00
10.00 DNF: average 10.00 seconds semi final: 10.00 10.00 10.00 10.00
DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds Overall competition average: DNF. Any other method: finals
would be boooooooooooooooooring. The winner is the one who wins the
final. Like Rune said: the pressure in semi final is different. Have
fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March
20, 2007 8:04 PM Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? I remember thinking that, after days (or even years) of
buildup leading to the finals of WC2005 in Orlando, the finals seemed to
go by in the blink of an eye. I've always thought that 5 solves is too
few in the finals and I'd really like to see it change to an average of
12. Two good solves (or two bad ones) wouldn't affect an average of 12
nearly as dramatically as they would affect an average of 5. I know this
means that the finals will take longer than they currently do but I
don't think it would take too much longer since the 3x3 is quick to
scramble and quick to solve (espeically by the caliber of finalist that
we have today). Further, the 3x3 is the main event in every tournament
so I'd be okay with the 3x3 event getting even more time in tournaments.
I have e-mailed Ron privately about this and I know he's against it.
Anyone else have thoughts on an average of 12 in the finals? Ian
1936. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 20:05:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > I remember thinking that, after days (or even years) of
buildup > leading to the finals of WC2005 in Orlando, the finals
seemed to go by > in the blink of an eye. I agree. (Read my post
above, the 3x3x3 finals should be something special) But I don't like
averages of 12-2 in competition. There's a reason people often forget,
it's about the audience (well, in most cube competitions, including
major ones, there's almost no audience expect cubers and their parents).
12*n times means dilution, too many times to keep an eye on. And boring.
Averages of 5-2 are ok, but final rounds should not be too fast (not 8
unsynchronized and parallelized competitors). Maybe only 4 competitors
at the same time, with a speaker announcing their names, reading the
times, and making the pressure go up. > > I've always thought that
5 solves is too few in the finals and I'd > really like to see it
change to an average of 12. Two good solves (or > two bad ones)
wouldn't affect an average of 12 nearly as dramatically > as they
would affect an average of 5. > > I know this means that the
finals will take longer than they currently > do but I don't think it
would take too much longer since the 3x3 is > quick to scramble and
quick to solve (espeically by the caliber of > finalist that we have
today). Further, the 3x3 is the main event in > every tournament so
I'd be okay with the 3x3 event getting even more > time in
tournaments. > > I have e-mailed Ron privately about this and I
know he's against it. > Anyone else have thoughts on an average of 12
in the finals? > > Ian >
1937. Belgian Open Report From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 21:14:05 -0000
As always I have made a small report (with pictures) on the Belgian Open
2007 in addition to my video (which you can still get) at
http://rubik.talk-sep.net/?page=BE2007 . I hope everyone enjoys it even
though it comes quite late after the actual events. Sven
1938. Re: [Speed cubing group] Speedcubing rules From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 21:16:14 -0000
I agree completely... Speedcubing rules!
1939. Re: Belgian Open Report From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 21:30:26 -0000
Hi Sven, It's good to read back the report. Sorry for refusing to play
that game in that restaurant :). I don't really know why, but I was
totally not in the mood for it. But I had a nice meal there anyway. Yes,
that other roommate of us was a very cool guy. I actually planned going
to bed early, and I ended up talking to this guy for an hour or so. His
name was Yo (short for Yo Ske, not sure how to write it). He was
travelling all by himself, so I thought it would be nice to give him
some company. He was actually quite interested in the cube too :). -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > As always I have made a small
report (with pictures) on the Belgian > Open 2007 in addition to my
video (which you can still get) at >
http://rubik.talk-sep.net/?page=BE2007 . > > I hope everyone
enjoys it even though it comes quite late after the > actual events.
> > Sven >
1940. Re: Belgian Open Report From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 21:36:31 -0000
> Yes, that other roommate of us was a very cool guy. I actually >
planned going to bed early, and I ended up talking to this guy for >
an hour or so. His name was Yo (short for Yo Ske, not sure how to >
write it). He was travelling all by himself, so I thought it would >
be nice to give him some company. He was actually quite interested >
in the cube too :). Thanks for the reminder. Sven
1941. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 21:55:33 -0000
That's what was done at US Nationals--2 people solving at a time, doing
their whole averages then letting the next person up. It's more
interesting (to me) since you can actually tell what's going on and
who's doing well. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > I agree. (Read my post
above, the 3x3x3 finals should be something > special) > But I
don't like averages of 12-2 in competition. There's a reason > people
often forget, it's about the audience (well, in most cube >
competitions, including major ones, there's almost no audience expect
> cubers and their parents). 12*n times means dilution, too many
times > to keep an eye on. And boring. > Averages of 5-2 are ok,
but final rounds should not be too fast (not 8 > unsynchronized and
parallelized competitors). Maybe only 4 competitors > at the same
time, with a speaker announcing their names, reading the > times, and
making the pressure go up. > > > > > > > > I've
always thought that 5 solves is too few in the finals and I'd > >
really like to see it change to an average of 12. Two good solves (or
> > two bad ones) wouldn't affect an average of 12 nearly as
dramatically > > as they would affect an average of 5. > >
> > I know this means that the finals will take longer than they
currently > > do but I don't think it would take too much longer
since the 3x3 is > > quick to scramble and quick to solve
(espeically by the caliber of > > finalist that we have today).
Further, the 3x3 is the main event in > > every tournament so I'd
be okay with the 3x3 event getting even more > > time in
tournaments. > > > > I have e-mailed Ron privately about
this and I know he's against it. > > Anyone else have thoughts on
an average of 12 in the finals? > > > > Ian > > >
1942. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 22:22:06 -0000
Right, and you can keep the best competitors in the semi-finals for the
very end of the finals (reverse order). Better show, and this way
there's an advantage(?) for those competing later, since they know the
times they have to beat to keep a good ranking. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That's what was done at
US Nationals--2 people solving at a time, > doing their whole
averages then letting the next person up. > It's more interesting (to
me) since you can actually tell what's > going on and who's doing
well. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > I agree. (Read my post above, the
3x3x3 finals should be something > > special) > > But I
don't like averages of 12-2 in competition. There's a reason > >
people often forget, it's about the audience (well, in most cube >
> competitions, including major ones, there's almost no audience >
expect > > cubers and their parents). 12*n times means dilution,
too many times > > to keep an eye on. And boring. > >
Averages of 5-2 are ok, but final rounds should not be too fast >
(not 8 > > unsynchronized and parallelized competitors). Maybe
only 4 > competitors > > at the same time, with a speaker
announcing their names, reading the > > times, and making the
pressure go up. > > > > > > > > > > >
> > > I've always thought that 5 solves is too few in the
finals and I'd > > > really like to see it change to an average
of 12. Two good > solves (or > > > two bad ones) wouldn't
affect an average of 12 nearly as > dramatically > > > as
they would affect an average of 5. > > > > > > I know
this means that the finals will take longer than they > currently
> > > do but I don't think it would take too much longer since
the 3x3 > is > > > quick to scramble and quick to solve
(espeically by the caliber of > > > finalist that we have
today). Further, the 3x3 is the main event > in > > > every
tournament so I'd be okay with the 3x3 event getting even > more >
> > time in tournaments. > > > > > > I have
e-mailed Ron privately about this and I know he's against > it. >
> > Anyone else have thoughts on an average of 12 in the finals?
> > > > > > Ian > > > > > >
1943. Re: [Speed cubing group] Re: Belgian Open Report From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 23:26:40 +0100
Nice report, and nice pictures too ! :p Thanks again :-) Gilles 20 Mar
2007 14:37:21 -0700, sgowal <no_reply@yahoogroups.com>: > >
> Yes, that other roommate of us was a very cool guy. I actually >
> planned going to bed early, and I ended up talking to this guy for
> > an hour or so. His name was Yo (short for Yo Ske, not sure how
to > > write it). He was travelling all by himself, so I thought
it would > > be nice to give him some company. He was actually
quite interested > > in the cube too :). > > Thanks for the
reminder. > > Sven > > > [Non-text portions of this
message have been removed]
1944. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
patrick james <pjkalamosa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 17:38:20 -0700 (PDT)
I'm sorry, but I have to get in on this one and give my opinion about
this. > The main reason why I am personally against 12 solves in a
final is easy. >The WCA is there for ALL competitors, not for the
FASTEST competitors. >Remember our mission is: more competitions in
more countries with more >people and more fun, under fair conditions.
>So if we should add attempts, then I think we should add them for
all >competitors, not only the finalists. How would making the final
avg 12 solves decrease the amount from each country? I don't think that
would have the slightest impact on it. I also don't see how this would
be unfair. The fairness would remain the same. The representation of the
performance of each solver in the final would be improved. And
increasing the avg among all rounds is great too, just improves the
accuracy, however, it isn't nescessary (nor is the "plan" I am talking
about on throughout this post). >We have to run a final in 30
minutes. The media are not planning to stay for >hours. >We want
to show them blindfolded final, then 3x3 final, then they go again.
>And we will be on the news in the evening. Woah, wait a sec. Are we
basing the way an event occurs off what the media needs/wants? I
personally think that the event should occur, regardless of media, and
then media comes afterward. The time the media "plans" to stay should be
irrelevant. I sure hope that speed-solving events don't begin to revolve
around the media the slightest. > Overall competition average: DNF. I
don't understand that logic. Lastly, I just want to give you my opinion
on this. Make 12 solves in the final would basically just give more
representation to how well a solver performs. 5 is a low amount to
average by, and yes, it works fine as it is. But to give a more accurate
representation to who really is the best at any given event would be to
increase the amount of solves, 12 happens to be a good number. -Pat Ron
van Bruchem <ron@...> wrote: Hi Ian, The main reason why I am
personally against 12 solves in a final is easy. The WCA is there for
ALL competitors, not for the FASTEST competitors. Remember our mission
is: more competitions in more countries with more people and more fun,
under fair conditions. So if we should add attempts, then I think we
should add them for all competitors, not only the finalists. We have to
run a final in 30 minutes. The media are not planning to stay for hours.
We want to show them blindfolded final, then 3x3 final, then they go
again. And we will be on the news in the evening. What we are doing now
is have 16 instead of 12 competitors in final. This way it will take a
bit longer. So basically we have to choose between 8 competitors with 12
attempts, or 16 competitors with 5 attempts. I prefer the latter. About
accepting all solves of a competition for the end result. Last week I
won a local competition with the following results: 1st round: 10.00
10.00 10.00 10.00 DNF: average 10.00 seconds semi final: 10.00 10.00
10.00 10.00 DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00
DNF: average 10.00 seconds Overall competition average: DNF. Any other
method: finals would be boooooooooooooooooring. The winner is the one
who wins the final. Like Rune said: the pressure in semi final is
different. Have fun, Ron ----- Original Message ----- From: "Ian"
<iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, March 20, 2007 8:04 PM Subject: Re: [Speed cubing group]
Speedcubing rules - average of 12? I remember thinking that, after days
(or even years) of buildup leading to the finals of WC2005 in Orlando,
the finals seemed to go by in the blink of an eye. I've always thought
that 5 solves is too few in the finals and I'd really like to see it
change to an average of 12. Two good solves (or two bad ones) wouldn't
affect an average of 12 nearly as dramatically as they would affect an
average of 5. I know this means that the finals will take longer than
they currently do but I don't think it would take too much longer since
the 3x3 is quick to scramble and quick to solve (espeically by the
caliber of finalist that we have today). Further, the 3x3 is the main
event in every tournament so I'd be okay with the 3x3 event getting even
more time in tournaments. I have e-mailed Ron privately about this and I
know he's against it. Anyone else have thoughts on an average of 12 in
the finals? Ian --------------------------------- Looking for
earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos'
Green Center. [Non-text portions of this message have been removed]
1945. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 01:39:57 -0000
Changing the finals to 12 solves means competitors who make it to the
finals get more representation than someone who doesn't make the finals.
This is unfair, and the only way to reconcile it would be to make all
rounds out of 12 solves, and that gets to your next point. The media
isn't the biggest concern with timing issues, it's the venue.
Competitions are on a limited schedule. Look at Caltech winter, even
cutting an event and adding time limits to others it went longer than
scheduled. It would certainly be nice to give everyone more solves, but
it really just isn't feasible.
1946. Re: [Speed cubing group] DIYKit from 9spuzzles and stickers
From:
yataf <chris.fisherboy123321@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Mar 2007 20:32:39 -0600
Cube smith is awesome, I'm ordering my stickers right now. My friend
recently bought some cubesmith textured tiles and they came after like 1
and a half weeks which is pretty long but its well worth it. On 20 Mar
2007 10:44:49 -0700, florianweingarten <no_reply@yahoogroups.com>
wrote: > > Hi there, > > I recently got two black DIYKits
(tagged as "Best for speedcubing") > from 9spuzzles.com, the cube is
really really nice, especially after > lubing, but the stickers
really suck.. > > Did I have bad luck or can anybody confirm that?
They seem to be > synthetic/plastic (dont know the exact english
word), no paper. They > peel of quite easy and while doing U or U'
(with my index fingers) I > always seem to scratch on the stickers
with my fingernails (and my > fingernails are not that long).. After
one week of playing with it, > nearly every not-center sticker is
scratched :-( > > What kind of stickers are there and what are the
best ones? I read > about PVC, PET and those papery things which look
ugly as soon as they > get wet. Finder (the guy owning 9spuzzles)
told me that the cube I got > came with PVC stickers and that they
are the best. I also have some > Ideal/Arxon and Studio Cubes and the
stickers are MUCH better.. Where > can I get stickers of that
quality? > > I read about cubesmith.com, are those stickers as
good as I read? > Anybody has experience with shipping to germany?
> > Thanks for any comments > > Flo > > > [Non-text
portions of this message have been removed]
1947. [off topic] - Hot for the cube :D From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Mar 2007 20:10:16 -0700
http://tinyurl.com/yqva7p -Chris
1948. Re: [Speed cubing group] Speedcubing rules From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 06:36:13 +0100
Hi Fr�d�rick, Yes, it is a pity that the sponsor decided to organise
the competition on Friday. For logistic reasons we also have to do some
events of WC 2007 on Friday. > I don't understand the WCA approval on
this point. Short reaction: I rather have a competition on Friday, if
the alternative is that there is no competition at all. You got a longer
reaction via e-mail. Have fun, Ron ----- Original Message ----- From:
"frederick badie" <f_badie@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20,
2007 11:27 PM Subject: Re: [Speed cubing group] Speedcubing rules >I
know something more unfair : the organization of the french >
championship on a week day next month. > Last year, Olivier Gaucher
and I asked for a weekend day. > The answer was "Too late, but next
year,ok. Promise !". > The reason is the media's cover is better on a
week day. > I don't understand the WCA approval on this point. >
> > Edouard a �crit : >> >> I have a question.
>> There's something I find really unfair in speedcubing. >>
>> That's the following thing : >> Before the final, the
winner of the semi final and the last qualified >> have
theorically the same opportunity to win. >> That's really unfair :
the world champion won't be the best at the >> world
championnships but only in the final... Why couldn't we do an >>
average on all the cubes done in competition ? Or average on the 3
>> averages of the competition ? Moreover that would be more
exciting, >> for the guys who are sure to be qualified for the
next round. >> >> I find it really unfair, to lose the
benefits of a good average in the >> first rounds..... >>
>> I know that the world is unfair, but... maybe less with a such
rule >> (not for now of course, but for later....) ! >>
>> In other sports, you have an advantage to finish 1st in a round
: like >> a better position for the next round (in athletism or
swimming...). I >> didn't find a such unfair sport as cubing :-p
>> >> What do you think about it ? >> >> I don't
know how to have this advantage, but that would be really >>
really better I think... >> >> > > > > > >
>
___________________________________________________________________________
> Yahoo! Mail r�invente le mail ! D�couvrez le nouveau Yahoo!
Mail et son > interface r�volutionnaire. >
http://fr.mail.yahoo.com >
1949. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 06:33:07 +0100
Hi Patrick, Thanks for your feedback. I was trying to make three points:
1) if we have more attempts, ALL competitors should have more attempts
2) in special competitions like World Championship the final cannot take
ages, because we have to think of our sponsors (and therefore of the
media). I prefer to have more people in the final than the proposal to
make the final longer by doing more attempts per competitor. 3) deciding
the winner on the proposed measurements has flaws. Please react to these
three points. Have fun, Ron ----- Original Message ----- From: "patrick
james" <pjkalamosa@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March
21, 2007 1:38 AM Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > I'm sorry, but I have to get in on this one and give
my opinion about > this. >> The main reason why I am personally
against 12 solves in a final is easy. >>The WCA is there for ALL
competitors, not for the FASTEST competitors. > >Remember our
mission is: more competitions in more countries with more >
>people and more fun, under fair conditions. > >So if we should
add attempts, then I think we should add them for all
>>competitors, not only the finalists. > > How would making
the final avg 12 solves decrease the amount from each > country? I
don't think that would have the slightest impact on it. I > also
don't see how this would be unfair. The fairness would remain the >
same. The representation of the performance of each solver in the final
> would be improved. And increasing the avg among all rounds is great
too, > just improves the accuracy, however, it isn't nescessary (nor
is the > "plan" I am talking about on throughout this post). >
>>We have to run a final in 30 minutes. The media are not planning
to stay >>for >>hours. >>We want to show them
blindfolded final, then 3x3 final, then they go >>again.
>>And we will be on the news in the evening. > > Woah, wait
a sec. Are we basing the way an event occurs off what the > media
needs/wants? I personally think that the event should occur, >
regardless of media, and then media comes afterward. The time the media
> "plans" to stay should be irrelevant. I sure hope that
speed-solving > events don't begin to revolve around the media the
slightest. > >> Overall competition average: DNF. > > I
don't understand that logic. > > Lastly, I just want to give you
my opinion on this. Make 12 solves in the > final would basically
just give more representation to how well a solver > performs. 5 is a
low amount to average by, and yes, it works fine as it > is. But to
give a more accurate representation to who really is the best > at
any given event would be to increase the amount of solves, 12 happens
> to be a good number. > > -Pat > > Ron van Bruchem
<ron@...> wrote: > Hi Ian, > > The main reason why I am
personally against 12 solves in a final is easy. > The WCA is there
for ALL competitors, not for the FASTEST competitors. > Remember our
mission is: more competitions in more countries with more > people
and more fun, under fair conditions. > So if we should add attempts,
then I think we should add them for all > competitors, not only the
finalists. > > We have to run a final in 30 minutes. The media are
not planning to stay > for > hours. > We want to show them
blindfolded final, then 3x3 final, then they go > again. > And we
will be on the news in the evening. > What we are doing now is have
16 instead of 12 competitors in final. This > way it will take a bit
longer. > So basically we have to choose between 8 competitors with
12 attempts, or > 16 > competitors with 5 attempts. > I prefer
the latter. > > About accepting all solves of a competition for
the end result. > Last week I won a local competition with the
following results: > 1st round: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds > semi final: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds > final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds > Overall competition average: DNF. > Any other method:
finals would be boooooooooooooooooring. > > The winner is the one
who wins the final. Like Rune said: the pressure in > semi final is
different. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "Ian" <iwinoky@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March
20, 2007 8:04 PM > Subject: Re: [Speed cubing group] Speedcubing
rules - average of 12? > > I remember thinking that, after days
(or even years) of buildup > leading to the finals of WC2005 in
Orlando, the finals seemed to go by > in the blink of an eye. >
> I've always thought that 5 solves is too few in the finals and I'd
> really like to see it change to an average of 12. Two good solves
(or > two bad ones) wouldn't affect an average of 12 nearly as
dramatically > as they would affect an average of 5. > > I know
this means that the finals will take longer than they currently > do
but I don't think it would take too much longer since the 3x3 is >
quick to scramble and quick to solve (espeically by the caliber of >
finalist that we have today). Further, the 3x3 is the main event in >
every tournament so I'd be okay with the 3x3 event getting even more
> time in tournaments. > > I have e-mailed Ron privately about
this and I know he's against it. > Anyone else have thoughts on an
average of 12 in the finals? > > Ian > > > > > >
> --------------------------------- > Looking for earth-friendly
autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed]
> >
1950. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 07:26:49 -0000
I don't really agree with a format of average of 12. It's long, maybe
too long I think. The idea of an average of 7, which was said by
someone, is a good idea I think. But still removing the best and the
worst is good. All these questions and answers shows one thing : a lot
of people think that it have to be changed, like me. Of course, that's
easier to critisize than to propose something better. Ron, of course, we
don't have to average all the solves but average all the averages.
Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Patrick, > > Thanks for your
feedback. > > I was trying to make three points: > 1) if we
have more attempts, ALL competitors should have more attempts > 2) in
special competitions like World Championship the final cannot take >
ages, because we have to think of our sponsors (and therefore of the
media). > I prefer to have more people in the final than the proposal
to make the > final longer by doing more attempts per competitor.
> 3) deciding the winner on the proposed measurements has flaws. >
> Please react to these three points. > > Have fun, > >
Ron > > ----- Original Message ----- > From: "patrick james"
<pjkalamosa@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
March 21, 2007 1:38 AM > Subject: Re: [Speed cubing group]
Speedcubing rules - average of 12? > > > > I'm sorry, but I
have to get in on this one and give my opinion about > > this.
> >> The main reason why I am personally against 12 solves in a
final is easy. > >>The WCA is there for ALL competitors, not
for the FASTEST competitors. > > >Remember our mission is: more
competitions in more countries with more > > >people and more
fun, under fair conditions. > > >So if we should add attempts,
then I think we should add them for all > >>competitors, not
only the finalists. > > > > How would making the final avg
12 solves decrease the amount from each > > country? I don't think
that would have the slightest impact on it. I > > also don't see
how this would be unfair. The fairness would remain the > > same.
The representation of the performance of each solver in the final >
> would be improved. And increasing the avg among all rounds is great
too, > > just improves the accuracy, however, it isn't nescessary
(nor is the > > "plan" I am talking about on throughout this
post). > > > >>We have to run a final in 30 minutes. The
media are not planning to stay > >>for > >>hours. >
>>We want to show them blindfolded final, then 3x3 final, then
they go > >>again. > >>And we will be on the news in
the evening. > > > > Woah, wait a sec. Are we basing the way
an event occurs off what the > > media needs/wants? I personally
think that the event should occur, > > regardless of media, and
then media comes afterward. The time the media > > "plans" to stay
should be irrelevant. I sure hope that speed-solving > > events
don't begin to revolve around the media the slightest. > > >
>> Overall competition average: DNF. > > > > I don't
understand that logic. > > > > Lastly, I just want to give
you my opinion on this. Make 12 solves in the > > final would
basically just give more representation to how well a solver > >
performs. 5 is a low amount to average by, and yes, it works fine as it
> > is. But to give a more accurate representation to who really
is the best > > at any given event would be to increase the amount
of solves, 12 happens > > to be a good number. > > > >
-Pat > > > > Ron van Bruchem <ron@...> wrote: >
> Hi Ian, > > > > The main reason why I am personally
against 12 solves in a final is easy. > > The WCA is there for ALL
competitors, not for the FASTEST competitors. > > Remember our
mission is: more competitions in more countries with more > >
people and more fun, under fair conditions. > > So if we should
add attempts, then I think we should add them for all > >
competitors, not only the finalists. > > > > We have to run
a final in 30 minutes. The media are not planning to stay > > for
> > hours. > > We want to show them blindfolded final, then
3x3 final, then they go > > again. > > And we will be on the
news in the evening. > > What we are doing now is have 16 instead
of 12 competitors in final. This > > way it will take a bit
longer. > > So basically we have to choose between 8 competitors
with 12 attempts, or > > 16 > > competitors with 5 attempts.
> > I prefer the latter. > > > > About accepting all
solves of a competition for the end result. > > Last week I won a
local competition with the following results: > > 1st round: 10.00
10.00 10.00 10.00 DNF: average 10.00 seconds > > semi final: 10.00
10.00 10.00 10.00 DNF: average 10.00 seconds > > final: 10.00
10.00 10.00 10.00 DNF: average 10.00 seconds > > Overall
competition average: DNF. > > Any other method: finals would be
boooooooooooooooooring. > > > > The winner is the one who
wins the final. Like Rune said: the pressure in > > semi final is
different. > > > > Have fun, > > > > Ron >
> > > ----- Original Message ----- > > From: "Ian"
<iwinoky@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
March 20, 2007 8:04 PM > > Subject: Re: [Speed cubing group]
Speedcubing rules - average of 12? > > > > I remember
thinking that, after days (or even years) of buildup > > leading
to the finals of WC2005 in Orlando, the finals seemed to go by > >
in the blink of an eye. > > > > I've always thought that 5
solves is too few in the finals and I'd > > really like to see it
change to an average of 12. Two good solves (or > > two bad ones)
wouldn't affect an average of 12 nearly as dramatically > > as
they would affect an average of 5. > > > > I know this means
that the finals will take longer than they currently > > do but I
don't think it would take too much longer since the 3x3 is > >
quick to scramble and quick to solve (espeically by the caliber of >
> finalist that we have today). Further, the 3x3 is the main event in
> > every tournament so I'd be okay with the 3x3 event getting
even more > > time in tournaments. > > > > I have
e-mailed Ron privately about this and I know he's against it. > >
Anyone else have thoughts on an average of 12 in the finals? > >
> > Ian > > > > > > > > > > >
> > > --------------------------------- > > Looking for
earth-friendly autos? > > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. > > > > [Non-text portions of
this message have been removed] > > > > >
1951. other rule issue From:
François Sechet <frsechet@...>
To:
speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 00:36:35 -0700 (PDT)
Hey guys, while we're at talking rules, there's an other one I've always
considered as unfair (and I mean unfair...). The judges are given a cube
to scramble and they have to scramble it whenever it's possible with
white on top and green on front. That's fine to me, because this way
everyone gets the same cube. But then the judges who takes the cube to
the competitor can somehow move it around so for example for some
competitors they'll still be having white on top and green on front, but
actually, since no one is paying attention to that, some won't. Since we
want to be fair with scrambling, why wouldn't we want to be fair with
giving the cube to the competitor. It especially makes sense in bld
events where inspection is counted within the solving time, because some
people will have to find their reference centers and some won't (that's
maybe 0.5 to 1s , but that's still not really fair). Of course you can
consider that it's good for you when you're one of those who get their
centers right, but shouldn't we all get the *same* cube when we see it
at first? I don't really care, but that's one rule that always seemed
unfair to me. what do other people think about it? François
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1952. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Ron van Bruchem" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 09:35:53 +0100 (CET)
Hi Edouard, If we want to go to average of 7, then we should also do it
for earlier rounds. I wonder how much it helps to better decide the
winner. I am sceptical. I have never felt that the best guy did not win.
> a lot of people think that it have to be changed, like me. I don't
hate change either. I am just trying to make sure that we take more
things into consideration. I haven't seen a good proposal yet. > Ron,
of course, we don't have to average all the solves but average > all
the averages. I know, but with your proposal (1/4, 1/4, 1/2) finals
might become very boring. Have fun, Ron > I don't really agree with a
format of average of 12. It's long, maybe > too long I think. >
The idea of an average of 7, which was said by someone, is a good idea
> I think. But still removing the best and the worst is good. >
> All these questions and answers shows one thing : a lot of people
> think that it have to be changed, like me. Of course, that's easier
to > critisize than to propose something better. > Ron, of course,
we don't have to average all the solves but average > all the
averages. > > Edouard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: >> >> Hi Patrick, >> >>
Thanks for your feedback. >> >> I was trying to make three
points: >> 1) if we have more attempts, ALL competitors should
have more attempts >> 2) in special competitions like World
Championship the final cannot > take >> ages, because we have
to think of our sponsors (and therefore of the > media). >> I
prefer to have more people in the final than the proposal to make the
>> final longer by doing more attempts per competitor. >> 3)
deciding the winner on the proposed measurements has flaws. >>
>> Please react to these three points. >> >> Have fun,
>> >> Ron >> >> ----- Original Message -----
>> From: "patrick james" <pjkalamosa@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday,
March 21, 2007 1:38 AM >> Subject: Re: [Speed cubing group]
Speedcubing rules - average of 12? >> >> >> > I'm
sorry, but I have to get in on this one and give my opinion about
>> > this. >> >> The main reason why I am
personally against 12 solves in a final > is easy. >>
>>The WCA is there for ALL competitors, not for the FASTEST
competitors. >> > >Remember our mission is: more
competitions in more countries with > more >> > >people
and more fun, under fair conditions. >> > >So if we should
add attempts, then I think we should add them for all >>
>>competitors, not only the finalists. >> > >> >
How would making the final avg 12 solves decrease the amount from >
each >> > country? I don't think that would have the slightest
impact on > it. I >> > also don't see how this would be
unfair. The fairness would > remain the >> > same. The
representation of the performance of each solver in the > final
>> > would be improved. And increasing the avg among all rounds
is > great too, >> > just improves the accuracy, however, it
isn't nescessary (nor is the >> > "plan" I am talking about on
throughout this post). >> > >> >>We have to run a
final in 30 minutes. The media are not planning > to stay >>
>>for >> >>hours. >> >>We want to show
them blindfolded final, then 3x3 final, then they go >>
>>again. >> >>And we will be on the news in the
evening. >> > >> > Woah, wait a sec. Are we basing the
way an event occurs off what the >> > media needs/wants? I
personally think that the event should occur, >> > regardless
of media, and then media comes afterward. The time the > media
>> > "plans" to stay should be irrelevant. I sure hope that
speed-solving >> > events don't begin to revolve around the
media the slightest. >> > >> >> Overall competition
average: DNF. >> > >> > I don't understand that logic.
>> > >> > Lastly, I just want to give you my opinion
on this. Make 12 > solves in the >> > final would basically
just give more representation to how well a > solver >> >
performs. 5 is a low amount to average by, and yes, it works fine >
as it >> > is. But to give a more accurate representation to
who really is > the best >> > at any given event would be to
increase the amount of solves, 12 > happens >> > to be a
good number. >> > >> > -Pat >> > >>
> Ron van Bruchem <ron@...> wrote: >> > Hi Ian,
>> > >> > The main reason why I am personally against
12 solves in a final > is easy. >> > The WCA is there for
ALL competitors, not for the FASTEST competitors. >> > Remember
our mission is: more competitions in more countries with more >>
> people and more fun, under fair conditions. >> > So if we
should add attempts, then I think we should add them for all >>
> competitors, not only the finalists. >> > >> > We
have to run a final in 30 minutes. The media are not planning > to
stay >> > for >> > hours. >> > We want to
show them blindfolded final, then 3x3 final, then they go >> >
again. >> > And we will be on the news in the evening. >>
> What we are doing now is have 16 instead of 12 competitors in >
final. This >> > way it will take a bit longer. >> >
So basically we have to choose between 8 competitors with 12 >
attempts, or >> > 16 >> > competitors with 5 attempts.
>> > I prefer the latter. >> > >> > About
accepting all solves of a competition for the end result. >> >
Last week I won a local competition with the following results: >>
> 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds
>> > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds >> > Overall competition average: DNF. >> >
Any other method: finals would be boooooooooooooooooring. >> >
>> > The winner is the one who wins the final. Like Rune said:
the > pressure in >> > semi final is different. >>
> >> > Have fun, >> > >> > Ron >>
> >> > ----- Original Message ----- >> > From:
"Ian" <iwinoky@...> >> > To:
<speedsolvingrubikscube@yahoogroups.com> >> > Sent:
Tuesday, March 20, 2007 8:04 PM >> > Subject: Re: [Speed cubing
group] Speedcubing rules - average of 12? >> > >> > I
remember thinking that, after days (or even years) of buildup >>
> leading to the finals of WC2005 in Orlando, the finals seemed to go
by >> > in the blink of an eye. >> > >> >
I've always thought that 5 solves is too few in the finals and I'd
>> > really like to see it change to an average of 12. Two good
solves (or >> > two bad ones) wouldn't affect an average of 12
nearly as dramatically >> > as they would affect an average of
5. >> > >> > I know this means that the finals will
take longer than they currently >> > do but I don't think it
would take too much longer since the 3x3 is >> > quick to
scramble and quick to solve (espeically by the caliber of >> >
finalist that we have today). Further, the 3x3 is the main event in
>> > every tournament so I'd be okay with the 3x3 event getting
even more >> > time in tournaments. >> > >> >
I have e-mailed Ron privately about this and I know he's against it.
>> > Anyone else have thoughts on an average of 12 in the
finals? >> > >> > Ian >> > >> >
>> > >> > >> > >> > >> >
--------------------------------- >> > Looking for
earth-friendly autos? >> > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. >> > >> > [Non-text
portions of this message have been removed] >> > >> >
>> > > >
1953. Re: other rule issue From:
"Daniel Beyer" <dbeyer816@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 08:52:43 -0000
You are totally right!! I mean ... I wanted to request that they
scramble w/ Red on Top and Blue front ... or at least it be handed to me
that way. I figured since they had to scramble the same way for all
cubes ... I could at least anticipate where to start looking. It didn't
work that way, just as you said. Perhaps, I noticed some judges placed
the cube on the stackmat from the front, others behind, some from either
side. That'll change the angle we get it ... even if it's handed to
them. You are right ... if they're going to enforce a rule ... make it
... standard, not applied haphazardly. Later, Daniel Beyer --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey guys, > while we're at
talking rules, there's an other one I've always considered as unfair
(and I mean unfair...). The judges are given a cube to scramble and they
have to scramble it whenever it's possible with white on top and green
on front. That's fine to me, because this way everyone gets the same
cube. But then the judges who takes the cube to the competitor can
somehow move it around so for example for some competitors they'll still
be having white on top and green on front, but actually, since no one is
paying attention to that, some won't. > Since we want to be fair with
scrambling, why wouldn't we want to be fair with giving the cube to the
competitor. It especially makes sense in bld events where inspection is
counted within the solving time, because some people will have to find
their reference centers and some won't (that's maybe 0.5 to 1s , but
that's still not really fair). > Of course you can consider that it's
good for you when you're one of those who get their centers right, but
shouldn't we all get the *same* cube when we see it at first? > I
don't really care, but that's one rule that always seemed unfair to me.
what do other people think about it? > François > > > >
> > > > >
______________________________________________________________________
_____ > Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] >
1954. Re: [Speed cubing group] Re: other rule issue From:
"Ron van Bruchem" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 10:06:18 +0100 (CET)
Hi guys, I pose here that it is not manageable to make sure that the
correct side is always on the front. And we should not put it down, then
take a quick peek and rotate if necessary. I also don't want to argue
with a competitor, or confuse a competitor if the orientation is not
correct when the puzzle is uncovered. About unfairness. Why is it unfair
if it is a (pseudo)random position for everyone? Have fun, Ron > You
are totally right!! I mean ... I wanted to request that they >
scramble w/ Red on Top and Blue front ... or at least it be handed to
> me that way. I figured since they had to scramble the same way for
> all cubes ... I could at least anticipate where to start looking.
It > didn't work that way, just as you said. Perhaps, I noticed some
> judges placed the cube on the stackmat from the front, others
behind, > some from either side. That'll change the angle we get it
... even > if it's handed to them. You are right ... if they're going
to > enforce a rule ... make it ... standard, not applied
haphazardly. > > Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while
we're at talking rules, there's an other one I've always > considered
as unfair (and I mean unfair...). The judges are given a > cube to
scramble and they have to scramble it whenever it's possible > with
white on top and green on front. That's fine to me, because this >
way everyone gets the same cube. But then the judges who takes the >
cube to the competitor can somehow move it around so for example for
> some competitors they'll still be having white on top and green on
> front, but actually, since no one is paying attention to that, some
> won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the competitor.
It especially makes > sense in bld events where inspection is counted
within the solving > time, because some people will have to find
their reference centers > and some won't (that's maybe 0.5 to 1s ,
but that's still not really > fair). >> Of course you can
consider that it's good for you when you're one > of those who get
their centers right, but shouldn't we all get the > *same* cube when
we see it at first? >> I don't really care, but that's one rule
that always seemed unfair > to me. what do other people think about
it? >> Fran�ois >> >> >> >> >>
>> >> >> >> >
______________________________________________________________________
> _____ >> D�couvrez une nouvelle fa�on d'obtenir des
r�ponses � toutes vos > questions ! >> Profitez des
connaissances, des opinions et des exp�riences des > internautes
sur Yahoo! Questions/R�ponses >> http://fr.answers.yahoo.com
>> >> [Non-text portions of this message have been removed]
>> > > >
1955. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 09:35:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Changing the finals to 12 solves
means competitors who make it to the finals get more > representation
than someone who doesn't make the finals. This is unfair They *already*
get more representation, full five more solves those who only make it to
semi-finals. Why don't you attack the *current* situation as well? Also,
can someone please provide a definition for "unfair" that matches usages
like above? Everybody has the *same* chance to make it to the finals,
nobody's unfairly favored. How is it unfair? It's not like we're adding
a second to the time of each Asian or something like that. Stefan
1956. Re: [Speed cubing group] Re: other rule issue From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 11:09:30 +0100
Wouldn´t it be most "fair", if the judge randomly puts the cube on the
table? The system "X up, Y front" favours only a part of the
competitors. R ----- Original Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007
10:06 AM Subject: Re: [Speed cubing group] Re: other rule issue Hi guys,
I pose here that it is not manageable to make sure that the correct side
is always on the front. And we should not put it down, then take a quick
peek and rotate if necessary. I also don't want to argue with a
competitor, or confuse a competitor if the orientation is not correct
when the puzzle is uncovered. About unfairness. Why is it unfair if it
is a (pseudo)random position for everyone? Have fun, Ron > You are
totally right!! I mean ... I wanted to request that they > scramble
w/ Red on Top and Blue front ... or at least it be handed to > me
that way. I figured since they had to scramble the same way for > all
cubes ... I could at least anticipate where to start looking. It >
didn't work that way, just as you said. Perhaps, I noticed some >
judges placed the cube on the stackmat from the front, others behind,
> some from either side. That'll change the angle we get it ... even
> if it's handed to them. You are right ... if they're going to >
enforce a rule ... make it ... standard, not applied haphazardly. >
> Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while
we're at talking rules, there's an other one I've always > considered
as unfair (and I mean unfair...). The judges are given a > cube to
scramble and they have to scramble it whenever it's possible > with
white on top and green on front. That's fine to me, because this >
way everyone gets the same cube. But then the judges who takes the >
cube to the competitor can somehow move it around so for example for
> some competitors they'll still be having white on top and green on
> front, but actually, since no one is paying attention to that, some
> won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the competitor.
It especially makes > sense in bld events where inspection is counted
within the solving > time, because some people will have to find
their reference centers > and some won't (that's maybe 0.5 to 1s ,
but that's still not really > fair). >> Of course you can
consider that it's good for you when you're one > of those who get
their centers right, but shouldn't we all get the > *same* cube when
we see it at first? >> I don't really care, but that's one rule
that always seemed unfair > to me. what do other people think about
it? >> François >> >> >> >> >>
>> >> >> >> >
__________________________________________________________ > _____
>> Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos > questions ! >> Profitez des connaissances, des opinions
et des expériences des > internautes sur Yahoo! Questions/Réponses
>> http://fr.answers.yahoo.com >> >> [Non-text
portions of this message have been removed] >> > > >
[Non-text portions of this message have been removed]
1957. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 10:32:19 -0000
Hmm, I get all the points here. It is realy not done to make the finals
another format than the rest. Also I think that the 1/4 1/2 finals
should be of somewhat influence but not the way that some people can't
win anymore before they have even done their first solve in the finals.
I like the idea of 2,3,4 people doing a whole average and then the next.
The order is then decided by the results in previous rounds, so the one
with the best results begins last. This is also done in other sports
like ice skating, bobsleading, tennis etc. I like the idea of a larger
average (I suggested avg of 7 earlier) but it is also true that the
whole competition should last longer then. An avg of 6 then maybe? ;)
Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "sccuber" <sccuber@>
wrote: > > > > Changing the finals to 12 solves means
competitors who make it to > the finals get more > >
representation than someone who doesn't make the finals. This is >
unfair > > They *already* get more representation, full five more
solves those > who only make it to semi-finals. Why don't you attack
the *current* > situation as well? > > Also, can someone please
provide a definition for "unfair" that > matches usages like above?
Everybody has the *same* chance to make it > to the finals, nobody's
unfairly favored. How is it unfair? It's not > like we're adding a
second to the time of each Asian or something > like that. > >
Stefan >
1958. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 11:52:03 -0000
> If we want to go to average of 7, then we should also do it for
earlier > rounds. I wonder how much it helps to better decide the
winner. I am > sceptical. I have never felt that the best guy did not
win. That's just... to avoid those final where there is a little
difference (2 or 3 hunderds of sec) between competitors. I'm trying to
find a solution....
1959. Re: [Speed cubing group] Re: other rule issue From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 11:32:48 -0300 (ART)
Well, if it's posible to make sure the cube is scrambled with X on front
and Y on top, why can't it be put down that way? the judge just take the
cube, cover it, and put it down that same way... and I think the current
way is not fair because the purpose is giving everyone the same cube,
same conditions, same everything...if each cuber gets the cube in a
position, some will be favoured... Pedro Ron van Bruchem <ron@...>
escreveu: Hi guys, I pose here that it is not manageable to make sure
that the correct side is always on the front. And we should not put it
down, then take a quick peek and rotate if necessary. I also don't want
to argue with a competitor, or confuse a competitor if the orientation
is not correct when the puzzle is uncovered. About unfairness. Why is it
unfair if it is a (pseudo)random position for everyone? Have fun, Ron
> You are totally right!! I mean ... I wanted to request that they
> scramble w/ Red on Top and Blue front ... or at least it be handed
to > me that way. I figured since they had to scramble the same way
for > all cubes ... I could at least anticipate where to start
looking. It > didn't work that way, just as you said. Perhaps, I
noticed some > judges placed the cube on the stackmat from the front,
others behind, > some from either side. That'll change the angle we
get it ... even > if it's handed to them. You are right ... if
they're going to > enforce a rule ... make it ... standard, not
applied haphazardly. > > Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while
we're at talking rules, there's an other one I've always > considered
as unfair (and I mean unfair...). The judges are given a > cube to
scramble and they have to scramble it whenever it's possible > with
white on top and green on front. That's fine to me, because this >
way everyone gets the same cube. But then the judges who takes the >
cube to the competitor can somehow move it around so for example for
> some competitors they'll still be having white on top and green on
> front, but actually, since no one is paying attention to that, some
> won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the competitor.
It especially makes > sense in bld events where inspection is counted
within the solving > time, because some people will have to find
their reference centers > and some won't (that's maybe 0.5 to 1s ,
but that's still not really > fair). >> Of course you can
consider that it's good for you when you're one > of those who get
their centers right, but shouldn't we all get the > *same* cube when
we see it at first? >> I don't really care, but that's one rule
that always seemed unfair > to me. what do other people think about
it? >> François >> >> >> >> >>
>> >> >> >> >
__________________________________________________________ > _____
>> Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos > questions ! >> Profitez des connaissances, des opinions
et des expériences des > internautes sur Yahoo! Questions/Réponses
>> http://fr.answers.yahoo.com >> >> [Non-text
portions of this message have been removed] >> > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1960. RE: [Speed cubing group] Re: other rule issue From:
François Sechet <frsechet@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 16:26:25 +0100
Well, about the fairness issue, my point is: of course you can consider
it fair having everyone getting the same randomness, but this way, some
will get lucky and some wont, and statistically therell always be
someone getting many times bad settings and someone getting many good
settings. Using the same position of the cube for everyone ensures that
no matter how you usually look at the cube, at least you can work at it,
that is, know that youll have to do the same (x/y/z) rotation, and make
it be part of your method. This way you avoid part of luck, and since
everyone starts in the exact same position no one can ever claim to have
been disadvantaged. But I see what you mean, Ron, you say, since its
random, its random for everyone. But some *will* get lucky. And some
wont. While this way, youll never have to deal with a unhappy competitor
who says, hey, I got my cube in a difficult rotation on the table, and
this guy here got it right as he wants it. Of course some people will be
advantaged by having the cube positioned with their own setting, but
there are 2 possibilities then if youre not using that exact same
system: you can either work on doing some xyz very fast before even
starting to memorize OR change your method so that you get the same
setting. What I dont understand is that you claim everyone is equal with
the exact same scramble, but would you still think it would be fair to
have the same scramble done in different orientations on different
cubes? Thats what Im pointing out. I hope you get my point. How this can
be realized in competition has yet to be found, but theres no way you
find a random scrambling orientation unfair and a random table
orientation fair. Because if you say that a random table orientation is
fair, then I suggest that you orient the cubes randomly before
scrambling. And why not having random scrambles for everyone? Everyone
would get the same randomness of scrambles, say 25 moves HTM, wouldnt
they? The only remaining question is how can it be done and ensured the
cube is in the right position before uncovering the cube for the
competitor and what if the judge forgets to set the cube and the
competitor complains. Thats another point. Hope Im not sounding too
harsh, dont have time to reread. François De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Pedro
Envoyé : mercredi 21 mars 2007 15:33 À :
speedsolvingrubikscube@yahoogroups.com Objet : Re: [Speed cubing group]
Re: other rule issue Well, if it's posible to make sure the cube is
scrambled with X on front and Y on top, why can't it be put down that
way? the judge just take the cube, cover it, and put it down that same
way... and I think the current way is not fair because the purpose is
giving everyone the same cube, same conditions, same everything...if
each cuber gets the cube in a position, some will be favoured... Pedro
Ron van Bruchem <ron@... <mailto:ron%40speedcubing.com> >
escreveu: Hi guys, I pose here that it is not manageable to make sure
that the correct side is always on the front. And we should not put it
down, then take a quick peek and rotate if necessary. I also don't want
to argue with a competitor, or confuse a competitor if the orientation
is not correct when the puzzle is uncovered. About unfairness. Why is it
unfair if it is a (pseudo)random position for everyone? Have fun, Ron
> You are totally right!! I mean ... I wanted to request that they
> scramble w/ Red on Top and Blue front ... or at least it be handed
to > me that way. I figured since they had to scramble the same way
for > all cubes ... I could at least anticipate where to start
looking. It > didn't work that way, just as you said. Perhaps, I
noticed some > judges placed the cube on the stackmat from the front,
others behind, > some from either side. That'll change the angle we
get it ... even > if it's handed to them. You are right ... if
they're going to > enforce a rule ... make it ... standard, not
applied haphazardly. > > Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François
Sechet > <frsechet@...> wrote: >> >> Hey guys,
>> while we're at talking rules, there's an other one I've always
> considered as unfair (and I mean unfair...). The judges are given a
> cube to scramble and they have to scramble it whenever it's
possible > with white on top and green on front. That's fine to me,
because this > way everyone gets the same cube. But then the judges
who takes the > cube to the competitor can somehow move it around so
for example for > some competitors they'll still be having white on
top and green on > front, but actually, since no one is paying
attention to that, some > won't. >> Since we want to be fair
with scrambling, why wouldn't we want to > be fair with giving the
cube to the competitor. It especially makes > sense in bld events
where inspection is counted within the solving > time, because some
people will have to find their reference centers > and some won't
(that's maybe 0.5 to 1s , but that's still not really > fair).
>> Of course you can consider that it's good for you when you're
one > of those who get their centers right, but shouldn't we all get
the > *same* cube when we see it at first? >> I don't really
care, but that's one rule that always seemed unfair > to me. what do
other people think about it? >> François >> >>
>> >> >> >> >> >> >> >
__________________________________________________________ > _____
>> Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos > questions ! >> Profitez des connaissances, des opinions
et des expériences des > internautes sur Yahoo! Questions/Réponses
>> http://fr.answers.yahoo.com >> >> [Non-text
portions of this message have been removed] >> > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1961. Re: [Speed cubing group] Re: other rule issue From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 16:39:47 +0100
To put down the cube randomly is only a logical continuation of the
random scrambling (in the sense that practically nobody plays
identically with anybody else; different systems (or variations in the
system), choise of first colour etc.). It´s an illiusion to believe that
all have the same chances from the beginning. R ----- Original Message
----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, March 21, 2007 3:32 PM Subject: Re: [Speed cubing group] Re:
other rule issue Well, if it's posible to make sure the cube is
scrambled with X on front and Y on top, why can't it be put down that
way? the judge just take the cube, cover it, and put it down that same
way... and I think the current way is not fair because the purpose is
giving everyone the same cube, same conditions, same everything...if
each cuber gets the cube in a position, some will be favoured... Pedro
Ron van Bruchem <ron@...> escreveu: Hi guys, I pose here that it
is not manageable to make sure that the correct side is always on the
front. And we should not put it down, then take a quick peek and rotate
if necessary. I also don't want to argue with a competitor, or confuse a
competitor if the orientation is not correct when the puzzle is
uncovered. About unfairness. Why is it unfair if it is a (pseudo)random
position for everyone? Have fun, Ron > You are totally right!! I mean
... I wanted to request that they > scramble w/ Red on Top and Blue
front ... or at least it be handed to > me that way. I figured since
they had to scramble the same way for > all cubes ... I could at
least anticipate where to start looking. It > didn't work that way,
just as you said. Perhaps, I noticed some > judges placed the cube on
the stackmat from the front, others behind, > some from either side.
That'll change the angle we get it ... even > if it's handed to them.
You are right ... if they're going to > enforce a rule ... make it
... standard, not applied haphazardly. > > Later, > Daniel
Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet > <frsechet@...> wrote: >> >> Hey guys,
>> while we're at talking rules, there's an other one I've always
> considered as unfair (and I mean unfair...). The judges are given a
> cube to scramble and they have to scramble it whenever it's
possible > with white on top and green on front. That's fine to me,
because this > way everyone gets the same cube. But then the judges
who takes the > cube to the competitor can somehow move it around so
for example for > some competitors they'll still be having white on
top and green on > front, but actually, since no one is paying
attention to that, some > won't. >> Since we want to be fair
with scrambling, why wouldn't we want to > be fair with giving the
cube to the competitor. It especially makes > sense in bld events
where inspection is counted within the solving > time, because some
people will have to find their reference centers > and some won't
(that's maybe 0.5 to 1s , but that's still not really > fair).
>> Of course you can consider that it's good for you when you're
one > of those who get their centers right, but shouldn't we all get
the > *same* cube when we see it at first? >> I don't really
care, but that's one rule that always seemed unfair > to me. what do
other people think about it? >> François >> >>
>> >> >> >> >> >> >> >
__________________________________________________________ > _____
>> Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos > questions ! >> Profitez des connaissances, des opinions
et des expériences des > internautes sur Yahoo! Questions/Réponses
>> http://fr.answers.yahoo.com >> >> [Non-text
portions of this message have been removed] >> > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1962. Re: [Speed cubing group] Re: other rule issue From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 09:18:47 -0700
Putting down the cube in a certain color configuration gives an unfair
advantage to people who always start with the same colors over us color
neutral solvers. The only fair way is the random way. I don't think
results would change at all if everyone got a completely random mix each
time, rather than giving everyone the same mix. But that's the first
thing all non cubers ask about, so we should probably keep doing it. But
I don't expect cubers to believe it matters. - - - - - - - - - - - -
"Reality is what refuses to go away when you stop believing in it" ---
Philip K Dick Lars Petrus, lars@... http://lar5.com
1963. Re: other rule issue From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 16:49:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > > Since we want to be fair with
scrambling, why wouldn't we want to be >fair with giving the cube to
the competitor. It especially makes sense >in bld events where
inspection is counted within the solving time, >because some people
will have to find their reference centers and some >won't (that's
maybe 0.5 to 1s , but that's still not really fair). I believe you have
3 seconds to start the solve after the puzzle is uncovered until you get
penalized 2 seconds. "A4d2) The competitor must start the solve within 3
seconds. Penalty: 2 seconds." You could easily use 0.5s to 1s to find
your reference centers before starting. Someone please correct me if I'm
wrong. -Dan
1964. [off topic] New York Times article about "new" Japanese puzzles
From:
"Jeff Soesbe" <yeff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 18:59:59 -0000
All -- There are probably many people on this group who are interested
in all types of puzzles. There was an article in the New York Times
about the Maki Kaji, who helped popularize sudoku. The article also
talks about some "new" puzzles (new to United States) that might become
popular: Kakuro, Masyu and Nurikabe. Folks who subscribe to GAMES
Magazine have probably seen one or more of them before. Article URL:
http://www.nytimes.com/2007/03/21/business/worldbusiness/21sudoku.html
yeff
1965. Canadian Open in 2 months From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 19:39:21 -0000
I was informed by a firend that the Canadian Open is happenning in my
city and i have a chance to join, so i was just wondering would anyone
else here be joinning? Also since this would be my first competition, i
was wondering about what times are needed to get past each round during
each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5).
1966. Re: Canadian Open in 2 months From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 19:55:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > I was informed by a firend that
the Canadian Open is happenning in my > city and i have a chance to
join, so i was just wondering would anyone > else here be joinning?
Also since this would be my first competition, i > was wondering
about what times are needed to get past each round during > each
event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5). Hey... there. A name
is always a good thing to put in your emails. So you live in the Toronto
area? That is great, be sure to come out to the competition. You have
nothing to lose, and lots to gain. I will be at the competition, but
alas i will not be competing. There will be a number of first time
competitors, so don't be worried. I can't say at this moment the times
needed for each event. I'd estimate that sub 30 will get you past the
first round of the 3x3, though. The schedule has not yet been made, we
need to wait on a couple of items, including a better idea of the total
number of competitors. Often at one day competitions, there is only one
round for most events. But we will see. Keep checking the website, there
should be an interesting announcement next week. Hope to see you there!
-Dave Campbell http://www.canadiancubing.com
1967. Re: [Speed cubing group] Re: Canadian Open in 2 months
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 13:07:53 -0700
Who is allowed to compete at this competition? Canadians only, or
anyone? Thanks, -Chris On 21 Mar 2007 12:55:56 -0700, thewetdog
<no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> mt_highest > <no_reply@...> wrote: > > > > I
was informed by a firend that the Canadian Open is happenning in my >
> city and i have a chance to join, so i was just wondering would
anyone > > else here be joinning? Also since this would be my
first competition, i > > was wondering about what times are needed
to get past each round during > > each event (3x3x3, 3x3x3 OH,
4x4x4, 3x3x3 BLD, 5x5x5). > > Hey... there. A name is always a
good thing to put in your emails. So > you live in the Toronto area?
That is great, be sure to come out to > the competition. You have
nothing to lose, and lots to gain. > > I will be at the
competition, but alas i will not be competing. There > will be a
number of first time competitors, so don't be worried. I > can't say
at this moment the times needed for each event. I'd > estimate that
sub 30 will get you past the first round of the 3x3, > though. >
> The schedule has not yet been made, we need to wait on a couple of
> items, including a better idea of the total number of competitors.
> Often at one day competitions, there is only one round for most
> events. But we will see. > > Keep checking the website, there
should be an interesting announcement > next week. > > Hope to
see you there! > > -Dave Campbell >
http://www.canadiancubing.com > > > [Non-text portions of this
message have been removed]
1968. [Speed cubing group] Re: Canadian Open in 2 months
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 20:11:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Who is allowed to compete at this
competition? Canadians only, or anyone? > > Thanks, > -Chris
Absolutely anyone. We want as many cubers there as we can get. If you
can solve a cube, come and compete. If you are fast, you may even win
money and pay for the cost to come to Toronto. We have $2500 in cash to
be won. Check the site. Good times will be had. -Dave
1969. [Speed cubing group] Re: other rule issue From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 20:09:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Using the same position of the
cube for everyone ensures that no matter how > you usually look at
the cube, at least you can work at it, that is, know > that you'll
have to do the same (x/y/z) rotation, and make it be part of > your
method. This way you avoid part of luck, and since everyone starts in
> the exact same position no one can ever claim to have been
disadvantaged. > ... > François What about the unfairness of the
competitors that have to go first in this scenario of having a set
orientation? I actually think that using a set starting orientation for
each scramble increases the unfairness factor. More specifically, the
"unlucky" cubers who go first. For example, i know that many of the
cubers use the same white cross to start. So i if i don't go first, i am
happy. I watch someone that i know uses the same starting face color and
see they had to waste the 1 second doing a y2 x'. And then when i go up
there, i know what i have to do without even looking at the cube. I
should be able to do it in one motion as i pick up the cube, almost
eliminating the delay altogether. Whereas if it is just a total random
orientation, we all have an equal chance of getting it in a good
position, and an equal chance of having it in a bad position. -Dave
Campbell
1970. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 21:44:13 -0000
Excuse me if I misunderstood you, but how would an extra 2 solves
prevent a close finish? It's still just as possible... --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > > If we want to go to average of 7, then we should
also do it for earlier > > rounds. I wonder how much it helps to
better decide the winner. I am > > sceptical. I have never felt
that the best guy did not win. > > That's just... to avoid those
final where there is a little difference > (2 or 3 hunderds of sec)
between competitors. > I'm trying to find a solution.... >
1971. [Speed cubing group] Re: Canadian Open in 2 months
From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 22:30:34 -0000
Hey Dave, How can someone win that cash? Is it possible you may get more
cash? It is called the Canadian Open, so it is open to anyone, as Dave
said, but this is the first non-world championship that has taken place
in Canada. It would be awesome if this happen twice a year, or maybe
even more, just so Canadians have a good chance to compete without
crossing the border. Any questions about the competition just ask,
someone will always answer them! Craig --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" > <huntca@> wrote: > > > > Who is allowed to
compete at this competition? Canadians only, or > anyone? > >
> > Thanks, > > -Chris > > > Absolutely anyone. We
want as many cubers there as we can get. If you > can solve a cube,
come and compete. If you are fast, you may even win > money and pay
for the cost to come to Toronto. We have $2500 in cash > to be won.
Check the site. Good times will be had. > > -Dave >
1972. RE: [Speed cubing group] Re: other rule issue From:
François Sechet <frsechet@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 23:37:29 +0100
I have 2 things to say: practically, youll never get a stage big enough
for having everyone competing at the same time, so THAT is something we
cant get round. 2nd thing is, theres no way (or give me one very good
reason?) to see why scrambling cubes with the same orientation is equal
for everyone, while handing them in random orientations is not. Its not
coherent. If you want to make it random, make it random all the way, or
not at all. And Im not really getting the point of what you said: why
should I bother looking that the guy is doing y2x when I know Ill have
to do y2x, for a set table orientation? If I know theyll be giving me
the cube with yellow front and green top, I know Ill have to do x, and I
can practice at home in this fashion, picking up the cube while doing x.
If its set, no one will get lucky or unlucky, because itll be the same
for every single cube youll ever solve in competition. But if I dont
know, maybe Ill be advantaged, and maybe not, but for sure, if I get a
1:21 bld solve with an unlucky orientation at the beginning, Ill be
pretty pissed. It all looks to me like when we first chose the stackmat
as the official timing device, the point was, we do count the time to
pick up and drop the cube, you just have to practice at home so youre
used to picking it up fast and dropping it down quickly. Here, you just
have to be doing whatever xyz you need very quickly, during the motion
to lift the cube. But really my main point here is the coherence between
scrambling and starting orientations. Whatever is chosen has to be
coherent, and I dont feel it is very logical as it is now. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog
Envoyé : mercredi 21 mars 2007 21:13 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
other rule issue --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François
Sechet <frsechet@...> wrote: > > Using the same position of
the cube for everyone ensures that no matter how > you usually look
at the cube, at least you can work at it, that is, know > that you'll
have to do the same (x/y/z) rotation, and make it be part of > your
method. This way you avoid part of luck, and since everyone starts in
> the exact same position no one can ever claim to have been
disadvantaged. > ... > François What about the unfairness of the
competitors that have to go first in this scenario of having a set
orientation? I actually think that using a set starting orientation for
each scramble increases the unfairness factor. More specifically, the
"unlucky" cubers who go first. For example, i know that many of the
cubers use the same white cross to start. So i if i don't go first, i am
happy. I watch someone that i know uses the same starting face color and
see they had to waste the 1 second doing a y2 x'. And then when i go up
there, i know what i have to do without even looking at the cube. I
should be able to do it in one motion as i pick up the cube, almost
eliminating the delay altogether. Whereas if it is just a total random
orientation, we all have an equal chance of getting it in a good
position, and an equal chance of having it in a bad position. -Dave
Campbell [Non-text portions of this message have been removed]
1973. [Speed cubing group] Re: Canadian Open in 2 months
From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 23:07:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > Who is allowed to compete at
this competition? Canadians only, or > anyone? > > > >
Thanks, > > -Chris > > > Absolutely anyone. We want as
many cubers there as we can get. If you > can solve a cube, come and
compete. If you are fast, you may even win > money and pay for the
cost to come to Toronto. We have $2500 in cash > to be won. Check the
site. Good times will be had. > > -Dave > Well that sounds
great! So far i've gotten 13 friends to start cubing at my school with
the help of 3 other friends, i know that theres 3 of us lookin to go for
sure now, but in 2 months im sure we can get the others faster, so
hopefully we can get some more competitors. Russ
1974. [Speed cubing group] Re: other rule issue From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 23:32:10 -0000
I've seen judges who, knowing a competitor's prefered cube orientation,
will intentionally turn the cube away from that orientation when they
set it down. This is anything but random.
1975. [Speed cubing group] Re: Canadian Open in 2 months
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 23:47:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > Well that sounds great! So far i've
gotten 13 friends to start cubing > at my school with the help of 3
other friends, i know that theres 3 of > us lookin to go for sure
now, but in 2 months im sure we can get the > others faster, so
hopefully we can get some more competitors. > > Russ Russ! Nice to
'meet' you. That is awesome, i had no idea we had so many cubers in this
area. Definitely try and talk them into coming, too. Just make sure you
guys register, so we know how many people to expect. I hope to see you
there so i can meet you in person. If you need anything else, you can
contact us through the site. -Dave Campbell
http://www.canadiancubing.com
1976. [Speed cubing group] Re: Canadian Open in 2 months
From:
thewetdog <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 23:53:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hey Dave, > > How can
someone win that cash? Is it possible you may get more cash? It is
called the > Canadian Open, so it is open to anyone, as Dave said,
but this is the first non-world > championship that has taken place
in Canada. It would be awesome if this happen twice a > year, or
maybe even more, just so Canadians have a good chance to compete without
> crossing the border. Any questions about the competition just ask,
someone will always > answer them! > > Craig Craig, i am not
sure i understand your question. But, you can win cash by placing 1st,
2nd or 3rd in any of the Second Tier events. If you win more than one
event, you will win more cash. We are going to approach companies to see
if any want to give cash or prizes in exchange for some sort of
advertisement at the competition. So it is entirely possible that the
current pot size of $2500 CDN will increase. If you know of any
companies that may be interested, let me know. The media will be
informed of the competition, as well, to increase the exposure of any
advertisements. And if this one goes over well, and i believe it will,
the plan will be to have this annually. The Science Centre is becoming
quite interested. -Dave
1977. Re: [Speed cubing group] Speedcubing rules - average of 12?
From:
patrick james <pjkalamosa@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 16:32:40 -0700 (PDT)
Hello Ron, I can see pros and cons to all of this. However, allowing
more attempts in the final is a good thing in my mind, and I don't think
it would be necessary to have the same amount of attempts throughout the
entire competition. The final, in my mind, would be the most logical
place to have more attempts. In regards to the sponsors/media, have they
complained about time constraints? I understand they don't want to spend
forever, but I mean, how long is forever. The final can't be deadfully
long, as least from my view. About the flaws regarding this idea, can
you mention them so I can try to proprose solutions? Thanks Pat Ron van
Bruchem <ron@...> wrote: Hi Edouard, If we want to go to average
of 7, then we should also do it for earlier rounds. I wonder how much it
helps to better decide the winner. I am sceptical. I have never felt
that the best guy did not win. > a lot of people think that it have
to be changed, like me. I don't hate change either. I am just trying to
make sure that we take more things into consideration. I haven't seen a
good proposal yet. > Ron, of course, we don't have to average all the
solves but average > all the averages. I know, but with your proposal
(1/4, 1/4, 1/2) finals might become very boring. Have fun, Ron > I
don't really agree with a format of average of 12. It's long, maybe >
too long I think. > The idea of an average of 7, which was said by
someone, is a good idea > I think. But still removing the best and
the worst is good. > > All these questions and answers shows one
thing : a lot of people > think that it have to be changed, like me.
Of course, that's easier to > critisize than to propose something
better. > Ron, of course, we don't have to average all the solves but
average > all the averages. > > Edouard > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: >> >> Hi Patrick, >> >>
Thanks for your feedback. >> >> I was trying to make three
points: >> 1) if we have more attempts, ALL competitors should
have more attempts >> 2) in special competitions like World
Championship the final cannot > take >> ages, because we have
to think of our sponsors (and therefore of the > media). >> I
prefer to have more people in the final than the proposal to make the
>> final longer by doing more attempts per competitor. >> 3)
deciding the winner on the proposed measurements has flaws. >>
>> Please react to these three points. >> >> Have fun,
>> >> Ron >> >> ----- Original Message -----
>> From: "patrick james" <pjkalamosa@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday,
March 21, 2007 1:38 AM >> Subject: Re: [Speed cubing group]
Speedcubing rules - average of 12? >> >> >> > I'm
sorry, but I have to get in on this one and give my opinion about
>> > this. >> >> The main reason why I am
personally against 12 solves in a final > is easy. >>
>>The WCA is there for ALL competitors, not for the FASTEST
competitors. >> > >Remember our mission is: more
competitions in more countries with > more >> > >people
and more fun, under fair conditions. >> > >So if we should
add attempts, then I think we should add them for all >>
>>competitors, not only the finalists. >> > >> >
How would making the final avg 12 solves decrease the amount from >
each >> > country? I don't think that would have the slightest
impact on > it. I >> > also don't see how this would be
unfair. The fairness would > remain the >> > same. The
representation of the performance of each solver in the > final
>> > would be improved. And increasing the avg among all rounds
is > great too, >> > just improves the accuracy, however, it
isn't nescessary (nor is the >> > "plan" I am talking about on
throughout this post). >> > >> >>We have to run a
final in 30 minutes. The media are not planning > to stay >>
>>for >> >>hours. >> >>We want to show
them blindfolded final, then 3x3 final, then they go >>
>>again. >> >>And we will be on the news in the
evening. >> > >> > Woah, wait a sec. Are we basing the
way an event occurs off what the >> > media needs/wants? I
personally think that the event should occur, >> > regardless
of media, and then media comes afterward. The time the > media
>> > "plans" to stay should be irrelevant. I sure hope that
speed-solving >> > events don't begin to revolve around the
media the slightest. >> > >> >> Overall competition
average: DNF. >> > >> > I don't understand that logic.
>> > >> > Lastly, I just want to give you my opinion
on this. Make 12 > solves in the >> > final would basically
just give more representation to how well a > solver >> >
performs. 5 is a low amount to average by, and yes, it works fine >
as it >> > is. But to give a more accurate representation to
who really is > the best >> > at any given event would be to
increase the amount of solves, 12 > happens >> > to be a
good number. >> > >> > -Pat >> > >>
> Ron van Bruchem <ron@...> wrote: >> > Hi Ian,
>> > >> > The main reason why I am personally against
12 solves in a final > is easy. >> > The WCA is there for
ALL competitors, not for the FASTEST competitors. >> > Remember
our mission is: more competitions in more countries with more >>
> people and more fun, under fair conditions. >> > So if we
should add attempts, then I think we should add them for all >>
> competitors, not only the finalists. >> > >> > We
have to run a final in 30 minutes. The media are not planning > to
stay >> > for >> > hours. >> > We want to
show them blindfolded final, then 3x3 final, then they go >> >
again. >> > And we will be on the news in the evening. >>
> What we are doing now is have 16 instead of 12 competitors in >
final. This >> > way it will take a bit longer. >> >
So basically we have to choose between 8 competitors with 12 >
attempts, or >> > 16 >> > competitors with 5 attempts.
>> > I prefer the latter. >> > >> > About
accepting all solves of a competition for the end result. >> >
Last week I won a local competition with the following results: >>
> 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds
>> > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds >> > Overall competition average: DNF. >> >
Any other method: finals would be boooooooooooooooooring. >> >
>> > The winner is the one who wins the final. Like Rune said:
the > pressure in >> > semi final is different. >>
> >> > Have fun, >> > >> > Ron >>
> >> > ----- Original Message ----- >> > From:
"Ian" <iwinoky@...> >> > To:
<speedsolvingrubikscube@yahoogroups.com> >> > Sent:
Tuesday, March 20, 2007 8:04 PM >> > Subject: Re: [Speed cubing
group] Speedcubing rules - average of 12? >> > >> > I
remember thinking that, after days (or even years) of buildup >>
> leading to the finals of WC2005 in Orlando, the finals seemed to go
by >> > in the blink of an eye. >> > >> >
I've always thought that 5 solves is too few in the finals and I'd
>> > really like to see it change to an average of 12. Two good
solves (or >> > two bad ones) wouldn't affect an average of 12
nearly as dramatically >> > as they would affect an average of
5. >> > >> > I know this means that the finals will
take longer than they currently >> > do but I don't think it
would take too much longer since the 3x3 is >> > quick to
scramble and quick to solve (espeically by the caliber of >> >
finalist that we have today). Further, the 3x3 is the main event in
>> > every tournament so I'd be okay with the 3x3 event getting
even more >> > time in tournaments. >> > >> >
I have e-mailed Ron privately about this and I know he's against it.
>> > Anyone else have thoughts on an average of 12 in the
finals? >> > >> > Ian >> > >> >
>> > >> > >> > >> > >> >
--------------------------------- >> > Looking for
earth-friendly autos? >> > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. >> > >> > [Non-text
portions of this message have been removed] >> > >> >
>> > > > --------------------------------- Bored stiff?
Loosen up... Download and play hundreds of games for free on Yahoo!
Games. [Non-text portions of this message have been removed]
1978. Re: [Speed cubing group] Re: other rule issue From:
Ryan Heise <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 11:35:18 +1100
Fran?ois Sechet wrote: > But really my main point here is the
coherence between scrambling and > starting orientations. I agree,
100%. The argument against it, which has already been stated, is that it
might not be manageable, although I'm not convinced of that yet. I view
the cube orientation as part of the scramble, and ideally it would be
included in the scramble sequence. If there is a really good bunch of
pieces to start with, and the judge hands you the cube with all of those
pieces right before your eyes, on the near side of the cube, but hands
the cube to a second competitor with that bunch of pieces on the
far/underside of the cube, then it is possible that the second
competitor will not, in the limited inspection time available, get
around to looking at that particular bunch of pieces, and start with an
inferior opening. I think it is like running the 100m race, and placing
each of the runners at the start line, but at different orientations,
with some initially pointed in the right direction, and some pointed in
the wrong direction. By including the cube orientation in the scramble,
we also prevent the same colours from always appearing on top, and the
cube becomes completely randomised. This is essentially what I do here:
http://www.ryanheise.com/cube/speed/ A randomised orientation is built
into the scrambling algorithm since it uses double-layer turns as well
as single-layer turns. Each competitor may choose their own colour
scheme, but the scrambles and orientations will be identical relative to
that colour scheme. I think it is the most fair way, but it is a matter
of figuring out a "manageable" way to do it in real competitions. --
Ryan Heise http://www.ryanheise.com/cube/
1979. Re: [Speed cubing group] DIYKit from 9spuzzles and stickers
From:
"Ethan E." <ufsports12@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 20:36:25 -0400
Yeah, Cubesmith is great. In fact, normally the stickers come in 2-3
days, but his machine broke and it took him a while to fulfill some
orders. Ethan On 3/20/07, yataf <chris.fisherboy123321@...> wrote:
> > Cube smith is awesome, I'm ordering my stickers right now. My
friend > recently bought some cubesmith textured tiles and they came
after like 1 > and > a half weeks which is pretty long but its
well worth it. > > On 20 Mar 2007 10:44:49 -0700,
florianweingarten
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> wrote: > > > > Hi there, > > > > I recently
got two black DIYKits (tagged as "Best for speedcubing") > > from
9spuzzles.com, the cube is really really nice, especially after >
> lubing, but the stickers really suck.. > > > > Did I
have bad luck or can anybody confirm that? They seem to be > >
synthetic/plastic (dont know the exact english word), no paper. They
> > peel of quite easy and while doing U or U' (with my index
fingers) I > > always seem to scratch on the stickers with my
fingernails (and my > > fingernails are not that long).. After one
week of playing with it, > > nearly every not-center sticker is
scratched :-( > > > > What kind of stickers are there and
what are the best ones? I read > > about PVC, PET and those papery
things which look ugly as soon as they > > get wet. Finder (the
guy owning 9spuzzles) told me that the cube I got > > came with
PVC stickers and that they are the best. I also have some > >
Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where
> > can I get stickers of that quality? > > > > I read
about cubesmith.com, are those stickers as good as I read? > >
Anybody has experience with shipping to germany? > > > >
Thanks for any comments > > > > Flo > > > > >
> > > [Non-text portions of this message have been removed]
> > > -- I got a virus, so please do not click any link I send
you until further notice. [Non-text portions of this message have been
removed]
1980. Re: other rule issue From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 00:47:08 -0000
> Putting down the cube in a certain color configuration gives an
> unfair advantage to people who always start with the same colors
over > us color neutral solvers. > > The only fair way is the
random way. I don't agree. Suppose there are two possible ways of
choosing the orientation of the cube (constant, random) and two types of
solvers (fixed-color, color-neutral). For a color-neutral solver,
neither orientation changes the solver's time, because ths solver
doesn't have to spend any time finding the starting color. For a
fixed-color solver, the constant orientation does not change the
solver's time, since the solver spends no extra time finding the
starting color, but the random orientation increases the solver's time,
since the solver spends extra time (however short it may be) finding the
starting color. My conclusion is that using a constant orientation gives
neither type of solver an advantage or a disadvantage (since both
solvers spend zero time looking for their starting color), but using a
random orientation gives the fixed-color solver a disadvantage against
the color-neutral solver (since the fixed-color solver has to spend
extra time looking for their starting color whereas the color-neutral
solver does not). So I think that the only fair thing to do would be a
constant orientation, and that a random orientation would have a bias
towards the color-neutral solver.
1981. Re: other rule issue + scrambles fairness From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 01:20:10 -0000
I agree with Ron. Not manageable. But since you're talking about
fairness and scrambling, let me add a few points to the list. If
fairness means that all competitors solve the same configuration under
the same conditions, it means: 1) All puzzles should follow an
officially defined color scheme. 2) Keep all competitors waiting to
solve a same scramble away from the competition area and live video
feed. 3) Use a scramble technique that defines centers position too (and
put the puzzle on the table this way). 4) Make sure the puzzles are
correctly scrambled. We often have to ask unexperienced volunteers to
scramble puzzles, especially before final rounds. Everybody knows
mistakes do happen (otherwise, you're a dreamer, or hypocritical).
Should we change the WCA regulations and ask for the judge to check for
the scrambled puzzle, telling the scrambler to solve/rescramble when
there's a mistake? 5) More points we talked about, I can't remember. :-)
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey guys, > while we're at
talking rules, there's an other one I've always considered as unfair
(and I mean unfair...). The judges are given a cube to scramble and they
have to scramble it whenever it's possible with white on top and green
on front. That's fine to me, because this way everyone gets the same
cube. But then the judges who takes the cube to the competitor can
somehow move it around so for example for some competitors they'll still
be having white on top and green on front, but actually, since no one is
paying attention to that, some won't. > Since we want to be fair with
scrambling, why wouldn't we want to be fair with giving the cube to the
competitor. It especially makes sense in bld events where inspection is
counted within the solving time, because some people will have to find
their reference centers and some won't (that's maybe 0.5 to 1s , but
that's still not really fair). > Of course you can consider that it's
good for you when you're one of those who get their centers right, but
shouldn't we all get the *same* cube when we see it at first? > I
don't really care, but that's one rule that always seemed unfair to me.
what do other people think about it? > François > > > >
> > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] >
1982. Re: other rule issue From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 01:32:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > Putting down the cube in a
certain color configuration gives an > > unfair advantage to
people who always start with the same colors over > > us color
neutral solvers. > > > > The only fair way is the random
way. > > I don't agree. > > Suppose there are two possible
ways of choosing the orientation of the > cube (constant, random) and
two types of solvers (fixed-color, > color-neutral). For a
color-neutral solver, neither orientation > changes the solver's
time, because ths solver doesn't have to spend > any time finding the
starting color. For a fixed-color solver, the > constant orientation
does not change the solver's time, since the > solver spends no extra
time finding the starting color, but the random > orientation
increases the solver's time, since the solver spends extra > time
(however short it may be) finding the starting color. > > My
conclusion is that using a constant orientation gives neither type >
of solver an advantage or a disadvantage (since both solvers spend >
zero time looking for their starting color), but using a random >
orientation gives the fixed-color solver a disadvantage against the >
color-neutral solver (since the fixed-color solver has to spend extra
> time looking for their starting color whereas the color-neutral
solver > does not). > > So I think that the only fair thing to
do would be a constant > orientation, and that a random orientation
would have a bias towards > the color-neutral solver. > I don't
agree. *YOU* need a constant orientation of centers because it is an
unfair advantage for YOUR method (otherwise, YOU loose time looking for
YOUR centers and restoring their position). Well, *I* don't care about
the centers, because with MY method, I need the green/orange/purple
corner located at DBL. I need MY corner there to get the same kind of
unfair advantages. A perfectly color neutral solver, thanks to his
superior skills, do not need that kind of unfair advantages. Gilles. PS:
It reminds me the last cube marathon when we insisted on having random
orientation.
1983. Re: [Speed cubing group] Re: Canadian Open in 2 months
From:
"Peter Douthwright" <pdouthwright0513@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 21:47:34 -0400
I will be there. I think I may have been one of the first to register,
but do not quote me on that. On the subject of timee. I just posted my
first sub 30 sec solve(29.94) And I will be there and entered in all
events. What better way to get yourself on the offically ranked list
then to compete in a Canadian event. See you all later. Peter
Douthwright ----- Original Message ----- From: thewetdog To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007
7:48 PM Subject: [Speed cubing group] Re: Canadian Open in 2 months ---
In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > Well that sounds great! So far i've
gotten 13 friends to start cubing > at my school with the help of 3
other friends, i know that theres 3 of > us lookin to go for sure
now, but in 2 months im sure we can get the > others faster, so
hopefully we can get some more competitors. > > Russ Russ! Nice to
'meet' you. That is awesome, i had no idea we had so many cubers in this
area. Definitely try and talk them into coming, too. Just make sure you
guys register, so we know how many people to expect. I hope to see you
there so i can meet you in person. If you need anything else, you can
contact us through the site. -Dave Campbell
http://www.canadiancubing.com [Non-text portions of this message have
been removed]
1984. Rutgers Spring 2007 Competition From:
"Bob Burton" <bob@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 02:09:48 -0000
Rutgers Spring 2007 Rubik's Cube Competition Details are on
speedcubing.com. Sunday, April 22, 2007 Event will run from 10AM-5PM
with awards ceremony following. Registration will start at 9:30AM.
Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic FREE pizza
and soda for competitors. FREE admission for competitors and audience.
(You pay nothing and get free lunch.) Questions can be directed to me:
rrburton[AT]rutgers[DOT]edu If anybody would like to setup a webpage for
me, I'd be very gracious because I'm a busy boy. Just six more weeks of
cramming.
1985. Re: [Speed cubing group] Rutgers Spring 2007 Competition
From:
"Chris Hunt" <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 19:16:19 -0700
... and I thought there was no such thing as a free lunch!! There is!!
oh wait, I need to buy a $400 plane ticket... nevermind. :) -Chris On 21
Mar 2007 19:09:51 -0700, Bob Burton <bob@...> wrote: > >
Rutgers Spring 2007 Rubik's Cube Competition > > Details are on
speedcubing.com. > > Sunday, April 22, 2007 > Event will run
from 10AM-5PM with awards ceremony following. > Registration will
start at 9:30AM. > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5,
Magic, M-Magic > FREE pizza and soda for competitors. > FREE
admission for competitors and audience. > (You pay nothing and get
free lunch.) > Questions can be directed to me:
rrburton[AT]rutgers[DOT]edu > > If anybody would like to setup a
webpage for me, I'd be very gracious > because I'm a busy boy. Just
six more weeks of cramming. > > > [Non-text portions of this
message have been removed]
1986. [Speed cubing group] Re: Canadian Open in 2 months
From:
mt_highest <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 02:20:41 -0000
Thats Great! Another person joinning! this competitions sounding better
and better! and wow! All of them? Thats amazing! i went for the 4x4x4
and 3x3x3 and 3x3x3 One Handed. I dont know how to do a 5x5x5 since i
dont have one and i didnt go for BLindfolded because im still rusty
doing it so enhh. And congratz on your sub-30! im sure theres more to
come very soon :p. Hope to see everyone there on teh day of the
competition! Russ --- In speedsolvingrubikscube@yahoogroups.com, "Peter
Douthwright" <pdouthwright0513@...> wrote: > > I will be
there. I think I may have been one of the first to register, but do not
quote me on that. > > On the subject of timee. I just posted my
first sub 30 sec solve(29.94) And I will be there and entered in all
events. What better way to get yourself on the offically ranked list
then to compete in a Canadian event. > > See you all later. >
Peter Douthwright > ----- Original Message ----- > From: thewetdog
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday,
March 21, 2007 7:48 PM > Subject: [Speed cubing group] Re: Canadian
Open in 2 months > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest >
<no_reply@> wrote: > > Well that sounds great! So far i've
gotten 13 friends to start cubing > > at my school with the help
of 3 other friends, i know that theres 3 of > > us lookin to go
for sure now, but in 2 months im sure we can get the > > others
faster, so hopefully we can get some more competitors. > > >
> Russ > > Russ! Nice to 'meet' you. That is awesome, i had no
idea we had so > many cubers in this area. Definitely try and talk
them into coming, > too. Just make sure you guys register, so we know
how many people to > expect. I hope to see you there so i can meet
you in person. If you > need anything else, you can contact us
through the site. > > -Dave Campbell >
http://www.canadiancubing.com > > > > > > [Non-text
portions of this message have been removed] >
1987. Re: Rutgers Spring 2007 Competition From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 02:39:10 -0000
Bob, I can get a pre-registration page up for you. I'll email you
privately with more details. -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...>
wrote: > > Rutgers Spring 2007 Rubik's Cube Competition > >
Details are on speedcubing.com. > > Sunday, April 22, 2007 >
Event will run from 10AM-5PM with awards ceremony following. >
Registration will start at 9:30AM. > Events include 3x3, 3x3OH,
3x3BLD, 4x4, 5x5, Magic, M-Magic > FREE pizza and soda for
competitors. > FREE admission for competitors and audience. > (You
pay nothing and get free lunch.) > Questions can be directed to me:
rrburton[AT]rutgers[DOT]edu > > If anybody would like to setup a
webpage for me, I'd be very gracious > because I'm a busy boy. Just
six more weeks of cramming. >
1988. Cubesmith (where are my stickers?) From:
Alfredo Jahn <alfredojahn@...>
To:
SpeedSolvingRubiksCube <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Mar 2007 21:54:08 -0500
I ordered stickers on the 10th (11 days ago). No word. I've sent several
emails and no reply. Any ideas? I see that it normally takes 2 to 3
days. I don't mind a little delay, it just would be nice to get an email
response letting me know what's up. Is his machine still broke? It says
on his website that he was waiting for a replacement, but that was last
month. I hope he isn't still waiting on it... Thanks, Alfredo
1989. RE: [Speed cubing group] Re: other rule issue From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 00:02:21 -0300 (ART)
Agreed, François that's what I said on my early post...if you can
stablish that the cube will be scrambled with, say, green on front and
white on top, why is it so bloody hard to make the judge put it down
that way? o.O Pedro François Sechet <frsechet@...> escreveu: I
have 2 things to say: practically, youll never get a stage big enough
for having everyone competing at the same time, so THAT is something we
cant get round. 2nd thing is, theres no way (or give me one very good
reason?) to see why scrambling cubes with the same orientation is equal
for everyone, while handing them in random orientations is not. Its not
coherent. If you want to make it random, make it random all the way, or
not at all. And Im not really getting the point of what you said: why
should I bother looking that the guy is doing y2x when I know Ill have
to do y2x, for a set table orientation? If I know theyll be giving me
the cube with yellow front and green top, I know Ill have to do x, and I
can practice at home in this fashion, picking up the cube while doing x.
If its set, no one will get lucky or unlucky, because itll be the same
for every single cube youll ever solve in competition. But if I dont
know, maybe Ill be advantaged, and maybe not, but for sure, if I get a
1:21 bld solve with an unlucky orientation at the beginning, Ill be
pretty pissed. It all looks to me like when we first chose the stackmat
as the official timing device, the point was, we do count the time to
pick up and drop the cube, you just have to practice at home so youre
used to picking it up fast and dropping it down quickly. Here, you just
have to be doing whatever xyz you need very quickly, during the motion
to lift the cube. But really my main point here is the coherence between
scrambling and starting orientations. Whatever is chosen has to be
coherent, and I dont feel it is very logical as it is now. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog
Envoyé : mercredi 21 mars 2007 21:13 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
other rule issue --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François
Sechet <frsechet@...> wrote: > > Using the same position of
the cube for everyone ensures that no matter how > you usually look
at the cube, at least you can work at it, that is, know > that you'll
have to do the same (x/y/z) rotation, and make it be part of > your
method. This way you avoid part of luck, and since everyone starts in
> the exact same position no one can ever claim to have been
disadvantaged. > ... > François What about the unfairness of the
competitors that have to go first in this scenario of having a set
orientation? I actually think that using a set starting orientation for
each scramble increases the unfairness factor. More specifically, the
"unlucky" cubers who go first. For example, i know that many of the
cubers use the same white cross to start. So i if i don't go first, i am
happy. I watch someone that i know uses the same starting face color and
see they had to waste the 1 second doing a y2 x'. And then when i go up
there, i know what i have to do without even looking at the cube. I
should be able to do it in one motion as i pick up the cube, almost
eliminating the delay altogether. Whereas if it is just a total random
orientation, we all have an equal chance of getting it in a good
position, and an equal chance of having it in a bad position. -Dave
Campbell [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1990. Re: other rule issue From:
Dan L <azndlo15@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 21:45:22 -0700 (PDT)
I'll just say that I am against having a set (ie. always W on top and G
front) orientation for all scrambles. I do like the idea of having an
orientation for each scramble. However, it is extra work for judges.
Yes, I know it doesn't sound like a lot, but competitions are hectic
enough as it is. Suppose a scrambler forgets to orient a cube correctly
and a judge brings it up and sets it down without checking it. The
competitor later talks to other people and comes back complaining that
their cube was not oriented correctly. It would be a nightmare for us as
judges. Of course, ideally the judge would always check the orientation,
but there's really no simple way to do this, without more or less
removing the cube from the cover and replacing it, all while trying to
conceal it from the competitor. --------------------------------- Don't
get soaked. Take a quick peek at the forecast with theYahoo! Search
weather shortcut. [Non-text portions of this message have been removed]
1991. Re: Cubesmith (where are my stickers?) From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 05:20:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn
<alfredojahn@...> wrote: > > I ordered stickers on the 10th
(11 days ago). No word. I've sent > several emails and no reply. >
Any ideas? I see that it normally takes 2 to 3 days. I don't mind a >
little delay, it just would be > nice to get an email response
letting me know what's up. Is his > machine still broke? It says >
on his website that he was waiting for a replacement, but that was >
last month. I hope he isn't > still waiting on it... > >
Thanks, > Alfredo > The time it takes for the stickers to be
delivered to you depends on where you live. I live in Australia and the
stickers come in about 2 weeks. I think that he will post when he gets
the machine fixed or buys a new machine.
1992. Re: [Speed cubing group] Re: other rule issue From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Mar 2007 22:38:57 -0700
On Mar 21, 2007, at 4:32 PM, sccuber wrote: > I've seen judges who,
knowing a competitor's prefered cube > orientation, will
intentionally > turn the cube away from that orientation when they
set it down. > This is anything but random. I find it amusing to read
about human-generated-randomness of starting orientations. Seriously, we
all know that Human are very bad at random. If an human is choosing the
starting orientation, it will be all but random. Best Regards, Quôc >
>
1993. [Speed cubing group] Re: other rule issue From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 06:59:43 -0000
Hi guys, Wow, we are debating this (I think) minor issue as if it were a
major problem of mankind. François, I agree with you that it would be
perfect if we could make the circumstances 100% the same for all
competitors. So it would better if all competitors have the same
scramble and the same orientation, than the same scramble and a random
orientation. IMHO there are currently too many things that can go wrong
to guarantee the same orientation for blindfolded solving. Some
examples: - scrambler puts down the puzzle in a different way under the
cover - when "organising" the scrambled puzzles on the table, someone
accidentally rotates a puzzle or cover - when picking up the puzzle, the
judge rotates the puzzle (he is often seeing the covers/puzzles from a
different angle) - when transporting the puzzle, the puzzle is rotated
under the cover - when putting down the puzzle, the puzzle is rotated
under the cover or with the cover The biggest improvement I think we
could make is to have a puzzle cover that: - perfectly fits the 3x3 cube
(so no rotation is possible under the cover) - has colors on the outside
that show how to place the puzzle under the cover, and how to position
the puzzle on the Stackmat Then we leave 5% chance of failure, in case
of ignorance or mistake by scrambler/judge or if there are too few
covers for the competition. Chance of failure increases if a competitor
uses a different color scheme. If someone can make this cover for a
cheap price then I can guarantee that we will use it and change the
regulations. If not, then let us forget about it and just for this one
time believe me that it is not manageable. On a side note: would it not
be the fairest if there would be only one cube that we were allowed to
use in a competition, and that we would need to solve the same scramble
all the time, with a standard orientation? And all competitors must use
the same system, and start with the same color. That would be perfect!
(Although very boring...) In Belgian Open 2007 I think I had 8 parities
in 4x4. One other competitor told me he had 0 parities. Now that is
unfair! :-) Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... wrote: > > > On Mar 21, 2007, at 4:32 PM,
sccuber wrote: > > > I've seen judges who, knowing a
competitor's prefered cube > > orientation, will intentionally
> > turn the cube away from that orientation when they set it
down. > > This is anything but random. > I find it amusing to
read about human-generated-randomness of > starting orientations.
> > Seriously, we all know that Human are very bad at random. If
an human > is choosing > the starting orientation, it will be all
but random. > > Best Regards, > Quôc > > > > >
>
1994. [Speed cubing group] Re: other rule issue From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 09:43:01 -0000
Hi Ron! Are you saying that 4x4x4 cube orientation affects the
likeliness of getting parities? Or are you just joking? ;-) Unless you
really can see how to avoid parities early, whether you have parities on
4x4x4 is just luck/random. One could argue that after centers/pairing
edges one should be able to tell which of the parities exist and solve
both parities with same algorithm if both parities are present ;-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > Wow, we are debating
this (I think) minor issue as if it were a major > problem of
mankind. > > François, I agree with you that it would be perfect
if we could make > the circumstances 100% the same for all
competitors. > So it would better if all competitors have the same
scramble and the > same orientation, than the same scramble and a
random orientation. > > IMHO there are currently too many things
that can go wrong to > guarantee the same orientation for blindfolded
solving. > Some examples: > - scrambler puts down the puzzle in a
different way under the cover > - when "organising" the scrambled
puzzles on the table, someone > accidentally rotates a puzzle or
cover > - when picking up the puzzle, the judge rotates the puzzle
(he is > often seeing the covers/puzzles from a different angle) >
- when transporting the puzzle, the puzzle is rotated under the cover
> - when putting down the puzzle, the puzzle is rotated under the
cover > or with the cover > > The biggest improvement I think
we could make is to have a puzzle > cover that: > - perfectly fits
the 3x3 cube (so no rotation is possible under the > cover) > -
has colors on the outside that show how to place the puzzle under >
the cover, and how to position the puzzle on the Stackmat > Then we
leave 5% chance of failure, in case of ignorance or mistake > by
scrambler/judge or if there are too few covers for the > competition.
Chance of failure increases if a competitor uses a > different color
scheme. > > If someone can make this cover for a cheap price then
I can guarantee > that we will use it and change the regulations.
> If not, then let us forget about it and just for this one time >
believe me that it is not manageable. > > On a side note: would it
not be the fairest if there would be only > one cube that we were
allowed to use in a competition, and that we > would need to solve
the same scramble all the time, with a standard > orientation? And
all competitors must use the same system, and start > with the same
color. That would be perfect! (Although very boring...) > In Belgian
Open 2007 I think I had 8 parities in 4x4. One other > competitor
told me he had 0 parities. Now that is unfair! :-) > > Have fun,
> > Ron > > --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@ wrote: > > > > > > On Mar 21, 2007, at
4:32 PM, sccuber wrote: > > > > > I've seen judges who,
knowing a competitor's prefered cube > > > orientation, will
intentionally > > > turn the cube away from that orientation
when they set it down. > > > This is anything but random. >
> I find it amusing to read about human-generated-randomness of >
> starting orientations. > > > > Seriously, we all know
that Human are very bad at random. If an > human > > is
choosing > > the starting orientation, it will be all but random.
> > > > Best Regards, > > Quôc > > > >
> > > > > > >
1995. Re: Cubesmith (where are my stickers?) From:
"arepaguy" <alfredojahn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 12:20:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn >
<alfredojahn@> wrote: > > > > I ordered stickers on
the 10th (11 days ago). No word. I've sent > > several emails and
no reply. > > Any ideas? I see that it normally takes 2 to 3 days.
I don't mind a > > little delay, it just would be > > nice
to get an email response letting me know what's up. Is his > >
machine still broke? It says > > on his website that he was
waiting for a replacement, but that was > > last month. I hope he
isn't > > still waiting on it... > > > > Thanks, >
> Alfredo > > > The time it takes for the stickers to be
delivered to you depends on > where you live. I live in Australia and
the stickers come in about 2 > weeks. I think that he will post when
he gets the machine fixed or > buys a new machine. > I would hope
that if the machine was still out that he would send me email right away
explaining that. I did pay for the order already. How would I know that
he doesn't have the ability to create the stickers. Don't get me wrong,
I can wait 2 weeks, I just would like some feedback on what is going on.
If you have a business, you should keep your customers informed. Sending
an email takes no time at all, or maybe an automated email telling you
that they got the order and blah blah blah. Maybe he will see this post
and reply on this forum. Thanks, Alfredo
1996. who did that??? From:
François Sechet <frsechet@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 22 Mar 2007 14:31:14 +0100
See subject http://tinyurl.com/ynkn6r Nice work though! F. [Non-text
portions of this message have been removed]
1997. [Speed cubing group] Re: other rule issue From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 15:26:32 -0000
I agree with François as well. In general, I think we need to better
brief the judges on these orientation issues. In US06, I got really
pissed off and vented to Zamora that judges kept pulling the cube away
from me (like by 8 inches!) and "fixing" the orientation so it's squared
up to the mat. I DON'T WANT THAT! He agreed and warned the judges, but
thoughout the competition it was a dismal thing to keep control over. In
actuality, it's not that hard to explain to even a non-cuber to not do
that sort of thing. I'm sure I wasn't the only one annoyed by that and
I'm sure it happens in other competitions, especially the ones where
instead of a simple sheet of paper, the "official cover box thingy" is
used. Speaking of which..., I always hated how some of them are
"stickered," it's a tiny bit confusing for some people I would imagine.
Specifically for BLD events, I believe having a set orientation is
critical to *fairness*. Someone talked abut the 3s we get to figure out
the orientation, before a 2s penalty. Well I'd rather spend those 3s
examining other things to get as much of an "edge" as I can, as I would
assume the "correct-orientation-recieving cubers" get to have. I would
even take it a step further, and stipulate in the rules for BLD that you
are allowed to request a specific orientation given to you. For the
speed events, we do get to set it down in the orientation we want at the
end of preinspection so it's much less of an issue, but those pesky
judges... and their 5 minutes of "training". I'd much rather have a
fellow cuber do this for me, since they understand better. At the same
time, there is of course the possiblity of what François (or was it
Ryan?) mentioned, about how it's possible for a competitor to purposely
hinder you when in judging capacity. My solution. Have judges to judge
the judges, and judges to judge them, lol. (j/k) -Doug
1998. Re: [Speed cubing group] who did that??? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 12:36:30 -0300 (ART)
Nice! : ) I wish I had so many cubes...haha... Pedro François Sechet
<frsechet@...> escreveu: See subject http://tinyurl.com/ynkn6r
Nice work though! F. [Non-text portions of this message have been
removed] __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1999. Cubist from the Philippines From:
"Omi" <soul_nerd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 15:52:33 -0000
Hi. I'm interested in learning to speedcube. I can already solve the
cube using Jasmine Lee's beginner solution. My problem is, how do I
start speedcubing?
2000. Re: who did that??? From:
"Stephen Shores" <stshores24@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Mar 2007 15:59:53 -0000
That picture is from this page:
http://www.space-invaders.com/rubikubism.html Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Nice! : ) > > I wish I had so many
cubes...haha... > > Pedro > > François Sechet
<frsechet@...> escreveu: See subject http://tinyurl.com/ynkn6r
> > Nice work though! > > F. > > [Non-text portions of
this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this
message have been removed] >