Email Archive - Archive 2007 (6959 Messages) (Part 1 of 4)

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1. Re: Domino PLL
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 01:08:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > Here's one from me that I like: > > (l U') (r U')*4 (R U') > > > > Cheers! > > Stefan > > How is that even a domino alg? Shouldn't some of the turns be 180s? I > tried it on my 3x3 and all it did was twist 6 of the corners in place > and muck up the edges... Stupid me forgot to mention that I didn't bother writing down "2" for the vertical turns. So try: (l2 U') (r2 U')*4 (R2 U') Cheers! Stefan
2. Re: square-1
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 01:14:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Does anyone have a very short or easy to memorize parity alg for > sq1? It can mess up every single piece as long as it gets me back to > cube shape... If you understand parities, this is real easy. In a certain easy to reach shape you can change parity with a single twist. Think about it. Cheers! Stefan
3. Re: square-1
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 04:11:09 -0000

> If you understand parities, this is real easy. In a certain easy to > reach shape you can change parity with a single twist. Think about it. > > Cheers! > Stefan I kind of do. I don't have a good way of getting to the star-shape though. There must be some easy to memorize alg that does this and then I can use it's inverse to come back. In fact I don't know any of the algs to get from star-shape to cube- shape. I think there are 5 cases right? Erm... if I feel ambitious enough I'll try to learn them. Another question that comes to mind for me is: Is it a necessary requirment to get to star-shape in order to flip the parity of the puzzle? Or in otherwords, is there existance of an alg that changes parity without encountering the star-shape? Okay, I'm going to mix up my sq-1 now! I only solve it a few times a year, but it's an hour away from the new year, I'm alone, and avoiding alcohol at all costs... :) -Doug
4. Happy New Year!
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 12:09:20 -0000

Happy New Year to all our puzzle friends! 2006 was a great year for cubing. We had 33 official WCA competitions (2005: 24). If you want a competition near you, then why not organize it yourself. We can help! I am looking very much forward to new countries, especially China, India and Russia. We had 822 3x3 solvers in WCA competitions (2005: 517). The only WRs that weren't broken in 2006 were: - 3x3 Fewest moves (though it was equaled) - Rubik's Clock (single and average) Source: http://www.worldcubeassociation.org/results/regions.php? regionId=&eventId=&years=&history=History We had 6544 unofficial world record items posted on speedcubing.com. (2005: 4405). This is an average of 17.93 per day. We had many many tv appearances, including some big ones in USA, Japan, Korea and Taiwan. Our hobby is getting more and more popular. I hope we will meet again this year. You don't want to miss the World Championship 2007 in Budapest! It will be announced soon. Let 2007 be a year in good health for us all, with more competitions, in more countries, with more competitors, with better results, under fair conditions and with more fun! Have fun, Ron
5. Re: Happy New Year!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 15:32:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > The only WRs that weren't broken in 2006 were: > - 3x3 Fewest moves (though it was equaled) > - Rubik's Clock (single and average) > Source: > http://www.worldcubeassociation.org/results/regions.php? > regionId=&eventId=&years=&history=History Viewing the message on yahoo.com that link gets broken and doesn't show the history. Short enough version: http://worldcubeassociation.org/results/regions.php?history=1 Cheers! Stefan
6. Re: square-1
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 17:02:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > Does anyone have a very short or easy to memorize parity alg for > sq1? It can mess up every single piece as long as it gets me back to > cube shape... > > > -Doug You are going to love this: /(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(-3,-3)/ Easy to understand and remember. - Johannes Laire
7. Happy new year of quebec
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 17:29:43 -0000

http://www.youtube.com/watch?v=BQOnxRAIsjI GG
8. Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 20:44:39 -0000

Hi everyone, As some of you may remember, I compiled some "combined world rankings" lists for 2005 and 2004. The final version (not taking into account errors which hopefully aren't present but may have crept in...) for 2006 has been compiled. Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for that year, and aims to show the best overall cubers of that year. 2006 1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA) 6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The full spreadsheet is available at http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you can see where you rank for 2006. Dan Harris :)
9. Japanese TV
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 13:11:47 -0800

http://www.youtube.com/watch?v=XgQMqI6uidc Dude... Sinpei Araki rocked on that show! Japanese television is always orders of magnitudes crazier than anything in the United States. Roller coaster blindfold solve? Electrodes attached all over his head? Insane... They'll be sending him to Cape Canaveral and launching him into space next. I didn't understand a single word of that video, but it was awesome. I think the WCA might want to consider mandating blindfolds like his for all future competitions. I know he probably doesn't know much English (and I apologize for not knowing any Japanese), but if someone knows him, do let him know that video was of fantastic! -Tyson
10. Re: square-1
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 22:31:54 -0000

Before reading this I found a better one myself. It's almost the same: /(3,3)/(1,0)/(4,-2)/(-4,2)/(-1,0)/(-3,-3)/ It should be obvious why it works... it's a quick conjugation of the "/". This nice thing aboout this one is that all it does on the top layer is an H-Perm and leaves the edges in place on the bottom. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > You are going to love this: /(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(- 3,-3)/ > Easy to understand and remember. > > - > Johannes Laire >
11. Re: Combined Rankings of 2006
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 22:48:25 -0000

Two things I find suprising: I am actually on the top 50? ChirsH is not in the top 10? (I think he deserves an extra boost for big cube bld...) Again, thank you for doing this for us Dan. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) >
12. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 23:04:20 -0000

Okay so I said I might do this a few days ago and finally did... Some of you are gonna think I'm crazy for doing this or have too much time on my hands... I translated this Warren Liao youTube video: http://www.youtube.com/watch?v=CZLJy982deQ It's been a hobby of mine to translate Chinese texts. I'm pretty bad at it though, but I enjoy the practice. I've only studied Manderin for 4 semesters so if someone here can offer me some tips/corrections that be nice. However, it is exaushtive and includes pronuniciations. I was following a format I'd do for my Asian studies courses. So probably no one's gonna read it, but I expect Jon to since he sort of asked for it. Please, nobody link this in the youTube comments... I just would rather not have it there. It is a *.doc so you need MS Word, OpenOffice, or something equivalent but should be new enough to interpret Asian chracters. I'm also betting that most of you don't have any Chinese fonts installed... so it might not look right so I included a sample screen capure of how it should appear. Check it out here if you are interested: http://www- personal.umich.edu/~dlli/Translations/ I couldn't make out a few of the chracters and used "<?>" as a placeholder. If you know what those should be, tell me plz. It's a lovely video, really... (they did do some time snips so it appears more impressive than it really is, but still incredibly impressive). -Doug --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Anyone seen this one yet? Anyone willing to translate some of what is > being said? I can't even catch the guy's name. I'm sure that most of > you will find this... um... amusing. > > http://www.youtube.com/watch?v=CZLJy982deQ > > Jon > http://www.nascarjon.us >
13. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 23:55:00 -0000

Thanks Doug! Very nice work. Great to get an idea of what they are saying. Jon http://www.nascarjon.us
14. WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:05:42 -0000

Here's a riddle. What's special about this guy? http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers! Stefan
15. Re: [Speed cubing group] Japanese TV
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 21:08:41 -0300 (ART)

Is that serious or are you just joking? Really cool video...I loved the roller coaster part Pedro Tyson Mao <tyson.mao@...> escreveu: http://www.youtube.com/watch?v=XgQMqI6uidc They'll be sending him to Cape Canaveral and launching him into space next. -Tyson __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
16. Re: Japanese TV
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:19:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc Caught on tape clearly grabbing the cube after his blindsolve before his judge had a chance to check it. He should get a penalty! http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan
17. Re: [Speed cubing group] WCA database
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:26:44 +0000 (GMT)

I have no clue...but let me make a "shoot" (that's what we say here on Brazil) with "Burnicki" you can write Rubik...and also Rubick :P no...I don't think is that... Pedro Stefan Pochmann <pochmann@...> escreveu: Here's a riddle. What's special about this guy? http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
18. Re: [Speed cubing group] Re: Japanese TV
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:25:04 +0000 (GMT)

Haha...yeah, I saw that too...that little cheater... Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc Caught on tape clearly grabbing the cube after his blindsolve before his judge had a chance to check it. He should get a penalty! http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
19. Re: [Speed cubing group] Happy new year of quebec
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:34:56 +0000 (GMT)

I'm really curious on how you can predict what will happen to the edges after your corner part, if you are really using that method on your website...you make almost no inspection... Pedro Alien Stranger <rubiks99ca@yahoo.ca> escreveu: http://www.youtube.com/watch?v=BQOnxRAIsjI GG __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
20. Re: square-1
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:44:38 -0000

Thanks to that post (and my incredible baredom lately), I've fianlly managed to start timing myself on the sq-1. I got a 3:52 on my first timing. I'm inspired to take up sq-1 now. I should be breaking 90 sec soon. I am coming up with lots of nifty algs and learning them quicker than I would have expected. I think Patterson would be proud of me :). I'll be posting an UWR once I feel confident about it. I'm using a method where I first go to star-shape and then get to cube- shape, (unless it's obivous how to get there directly, but I'm also going to learn a set of algs that go from one square side to square- shape). Next, I solve a layer intuitively (D layer). I then check for parity and do a parity alg if necessary (although it's messes up a lot of things... and I have to resolve a layer). Then I do either a "J- Perm/L-Perm" or an "N-Perm" and finish up. I'm learning all 5 cases for star-to-cube. I almost know all the "PLLs", but I might not want to learn V and Y... although Y is not a bad case to do. The biggest problem I have now is to come up with better 3-edge cycle algs. I'm not happy with how complicated the ones I found are. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > Hi, im Miles, new to the group. > > Does anyone know where i can find a square-1 to purchase? I haven't > been able to find anything, quite literally. > > Thanks for your help. >
21. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:32:39 -0000

I did it a couple days ago and didn't bother to post it till today. Too bad they don't actually say anything interesting. I didn't realize how lame the commentary was till I started concentrating on what they where saying. I was dazzled by the actual cubing. In contrast, that Japanese video that was recently posted on speedcubing.com would probably have very interesting commentary. Too bad I know absolutely no Japanese. Any one care to translate..., just a little (whatever you think is interesting - factual, but not obvious to us)? I'm starting to think that in general commentary sucks on Chinese TV shows. (I have 3 chinese tv channels on satellite that I watch.) It would be much better if talk shows do their *homework* beforehand and skip the obvious questions. Thanks, Jon. -Doug --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Thanks Doug! Very nice work. Great to get an idea of what they are > saying. > > Jon > http://www.nascarjon.us >
22. Re: Heres a couple questions for you dfunny
From: amtea <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 01:44:36 -0000

Thanks Doug, All fantastic advice. I think I got 2-3 seconds faster by just reading this! !!!sreehc --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Spoken like a true expert. > > A few comments though... let's start with the more wildly random > ones. > > 1) My name is "Doug"! the handle is dfunny and it has stuck since > grade school and is from the Nickelodeon cartoon (obvious to the > American pop culture ppl here). I don't like to be called that >_<. > > 2) I don't want to see another person using the sign-off > of "Cheers!!!" o_O. > > 3) Both of you are progressing nicely. Many of the cubers here have > been around for 4 years to be getting as fast/good as we are. There > are even a few old-school from the early 80's still around. True, > there are a few exceptional cubers out there that can master things > after only a year or two of cubing (and at this rate you can still > be one of them), but don't put unnessecary pressure on yourselves to > get fast. When I started cubing, I didn't focus on speed, and opted > to focus on "understanding". In the long run if you just blindly > focus on speed then you'd be missing out on all the coolness that is > hidden deep in the cube. Although, I should also point out there are > tons of sub-20 cubers out there that have a lot to learn still.... > > Cube for the journey, not the destination. :) > > 4) The second person's response should answer all your questions (oh > and btw, it makes it easier for ppl to answer all your questions if > you punctuate better, I like to do a "find" on the ?'s) > > 5) Working on F2L and PLLs at the same time should be enough to keep > you occupied. Just focusing on just one or the other may lead to an > early on-set of boredom. There are really only 13 PLLs and those are > important to learn (heck, even if you don't plan on being pure- > Fridrich like me - actually I'm far from it). The order of those and > c/e-pairing algs does make a difference. > > Start off with the shorter F2L algs. <This is where I'm too lazy to > suggest an order for it, so let's just pretend I did and/or wait > till someone else does.> And for PLL, learn the 3-edge cycles and 3- > corner cycles first. I would learn the slice version first and go > back to a 2-gen after halfway though OLLs. I am refering to the > following: (R2 U F B' R2 F' B U R2) and its F<->B mirror for edges > and then (x R' U R' D2 R U' R' D2 R2' x') and it's inverse. > > Oh, and DO know your notation, I don't quite agree with the second > post on that point. I think that beginners NEED to KNOW and USE the > standard notation that we as a community have adopted. It's the > freakin' language! It's like moving to France and not planning on > learning French. Don't make your own system... (if you feel up to it > extend the notation slightly sure, have some fun with it). Using > mnemonics and stuff might prove helpful, but I would consider that > notation. Also don't focus too hard on the "sound" of an alg. That > sound will gradually change as you get faster and perfect your > cubing-style anyways. It's something that will seep into your > subconscious for sure. (BTW, fun game to play at a cube gathering is > to bld ppl and have them figure out which alg you are perfoming > using their ears only...) > > So getting back to the point. Learn the Z-Perm, yes I said "the", I > don't like to use unqualified wording much, but in this case there > is really just one alg that like 95% of cubers use for it and it's a > really fun alg to coast with, as is the T-Perm. It's much easier to > have a cuber there to teach a beginner the Z-Perm, since it probably > takes 20 times longer to learn it on your own. Learn an H-Perm/+Perm > while you are at it. After T, do Y. Then finish off all the ones > that are in the parity group (N,J/L,F,R) but also stick E-Perm in > there too. This saves the G-Perm for last and that one has 4 > distinct appearences so it's harder to do regonition for but there > is a trick for that... > > Okay so hopefully the two of you are at least half way done with PLL > anyways and most of that was useless info. > > Before learning more than say 5 OLLs, master F2L. > > I've been cubing for years and still don't know about 1/3 of the > OLL. (I use a slightly different method actually and so I don't > really need them.) But even Fridrich followers can get to averaging > 17s knowing as much as I know about OLL and PLL I'm sure (given > detexterity of course). Try to learn those in order of alg length > too, for this I recommend Bob's site he has them laid out pretty > well. > > Well at the point where you start learning say 1/4 of OLL, spend > some serious time forcing yourself to be more active and optimal > with the cross step. This is typically neglected and cubers that are > fast (that know that they can make up the time elsewhere) will be > chronically lazy on that step. > > Target getting to 13s average on F2L including cross. To expedite > this, you can exclusivle do F2L solves for a sitting. After this > point is where I htink you have to master OLL (or do something > equivalently or more advanced/useful). > > I just did a 29.xx solve using Fridrich, with 2-look OLL. So it's > totally possible. (Next one was 30.78.) Okay I'm actually quite bad > at this, but it is accepted that averaging sub-25 is a realistic > goal using pure-Fridrich but with 2-look OLL. > > 5) You learned all of OLL in just 1 month! That must have been > rigourous. I would have recommened stretching that out further to > maybe 2 months with periods of "consolidation". Reminds me of how > ChrisH learned all of ZBF2L in just 1 intensive month, but that is > probably 3-4 times harder. But he didn't retain it...., so what does > that tell you about learning things too fast? > > I'm taking my time learning new algs. I learn a new alg (and it's > inverse and mirrors) once a week. It does get easier though...well > after it gets much harder. > > 6) In regards to the later remarks on the first post, memory really > doesn't have much to do with speedcubing (at least not anywhere near > the beginner level). It's more about intuition, I hold. Think about > it... all you really have to memorize straight are the 13 PLLs. c/e- > pairing algs can be learned intuitively for sure. Cheat a little and > refernce sites for the more awkward ones. But after studing (yes > cubing requires *studing*... I mean how else are you going to get > your cubing-diploma? o_O), ya after studing a new F2L alg for a > while you should be able to understand it well enough that it's not > counted as memorization. Okay I conceed that there are a few (just a > few really) that are best left memorized dead. The one I use for the > case when "the corner is in and good and the edge is in but flipped" > I did executed blindly for the longest time. Also there is the > related one where the corner is instead twisted in place. I also > never used the alg (R2 U2 R' U' R U' R2) (inverse to setup) for the > longest time and the one I used instead was memorized. > > Here's a brief description of what you should be doing while > learning an F2L alg: > I'll pick as an example, > R U' R' F' U2 F > (inverse to setup). BTW, I feel that the proper way to write an alg > is on a line by itself either single-spaced or no-spaces like that. > It's a very common thing to say "inverse to setup". Do do that; it's > a helpful studing technique. This of course requires you to > practice "reading an alg backwards". The skill is very important as > well as reading an alg mirrored and even the combinations of the two > whenever needed. > > I quickly got to the point where I can not only mirror algs on-the- > fly (and every cuber should be able to do this), but to be able to > inverse algs on-the-fly, which is much less mastered ability among > cubers. It comes in handy... Doens't come up a lot for Fridrich > users is why they don't generally care. I studied inversing a lot > for a CLL alg set, which is something more advanced (in a way, I > know... grumble, grumble...). > > So start with disecting the alg. Actually, start with picking the > alg that best suits your cubing style (but after only 5 months of > cubing you guys shouldn't really have a cubing-style to speak of). > Being able to disect them is needed for the selection process > though... > > I look at > R U' R' F' U2 F > and look for things of the form (X Y* X') or (X' Y* X), where it is > better if the * is not a 2. And I do "grouping" or "locating the > triggers" > (F' U2 F) looks good and (R U' R') looks even better. Thus the alg > should be > (R U' R') (F' U2 F) > the parentheses are actaully a part of our standard notation scheme > to denote the triggering [possiblities <since some expereienced > people may opt to deviate at their discresion>]. > > Learn stand-alone TRIGGERS. In fact, almost all of them are getting > names soon I hope! (I'd like to extend the core teamBLD callings for > them.) Practice things like (R U' R') like a thousand times! I like > to call it "kick right". Fingering is very important to get right. > If done right that trigger can be done under 0.50s comfortably. Oh > and do time yourself doing 10 back-to-back executions of this and > moving the decimal point to get an accurate timing. > > Come up with quirky names for triggers and algs yourself, it's > really fun (esp. with other cubers) and helps with the learning > process. Making flash cards like people often do for learning a > foreign language helps too, but that requires a greater measure of > dedication. > > The second part of that alg is a fast trigger too, plus it connects > well together. I recommend watching videos of these algs, I'm sure > thre are at least 3 sites that showcase individual videos of all the > algs you need to learn (typically a "slow" version along with > a "fast" version). > > > -Doug > p.s. I just realized I used the term "parity group," but that's not > a group in the mathematical sence.... I couldn't find an adequate > definition so that it would be; I'm such a dork. > > > > --- In speedsolvingrubikscube@yahoogroups.com, amtea <no_reply@> > wrote: > > > > I'm kind of in the same boat. I've been cubing for about 5 months > too. > > After starting fridrich about two or three months ago my times got > > faster. I'm now at about 40 for an average and I sometimes get > times > > individual times in the 20s. Since I am still thinking a lot when I > > solve, I know I can cut another ten seconds or so within a couple > of > > more months of practice. > > > > I know I am a novice so my advice isn't worth anything, but here > are a > > couple of things that come to my mind: > > > > 1) Progress in steps. Start with a four-look for a while, then go > to a > > three-look when you are not making any mistakes. Then last go to a > > two-look after you perfect your OLLs. In other words, first learn > easy > > PLLs and use them for a while before moving on to the harder ones > and > > save the OLLs for later. You can slowly add OLLs as you see the > need. > > It took me a full-month to memorize all of the ALGs for OLL and > their > > inverses. > > > > 2) When doing F2L, learn the pairs at first by really trying to > > understand the ALGs. It is not important to do them quickly. In > fact, > > it is probably best to do them extremely slowly and note how all of > > the pieces moves in relation to each other. This will be important > > later. Start with "easy" ones first and slowly move on to the more > > difficult ones, such as pairs that are out of place or stuck in the > > wrong slots, after you really know them with your both your fingers > > and your mind. You should know what the move will feel like before > you > > even attempt the ALG. So in other words, don't practice for speed, > > practice for perfection. > > > > 3) Create your on system for learning ALGs. Some people really > have a > > difficult time memorizing the notation as is. Of course learning > the > > notation is important to get a lot of the ALGs on the net, but you > may > > be able to make your own system that works for you better. For > > example, some people who learn better through music or sound may > want > > to learn the "sound" of the ALGs. I have two meanings by this. One, > > all of your finger tricks have a unique rhythm and sound, so the > > combination of moves will sound a certain way. You can then > practice > > to a metronome trying to get the rhythm faster and faster. Second, > you > > can rename the notation into consonant and vowel combinations. For > > example, a "R" turn can be called "TA," a "U" turn can be > called "BA," > > and a "R" can be called "TE." Thus a "RUR'" can be > renamed "TABATE," a > > new word you can memorize easily and sing along as you are cubing!! > > > > I know this is probably not the answer you were looking for and I > am > > in no position to make any advice, but I know exactly what you are > > talking about!!! > > > > To a sub-20 > > Cheers!!! > > >
23. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 02:20:46 -0000

>In contrast, that > Japanese video that was recently posted on speedcubing.com would > probably have very interesting commentary. Too bad I know absolutely > no Japanese. Any one care to translate..., just a little (whatever > you think is interesting - factual, but not obvious to us)? I would if I knew enough Japanese. I just started learning about a month ago. But luckily there are plenty of Cubers that know both Japanese and English. Jon
24. Re: square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 02:44:48 -0000

Hmm, a few days ago I started squaring again too. I'm consistently well under two minutes contingent on no mistakes, and I've got plenty of baredom too :) I'm doing the same get-to-cube as you are (star->cube unless I recognize the pattern), but then I'm pretty much doing the method Lars Vandenbergh describes on his page (separate corners, separate edges, solve corners, solve edges) with a few more substeps in there since I haven't learned all the algs yet. Ultimately I hope to learn optimal getting-to-cube, but that's not a top priority. Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Thanks to that post (and my incredible baredom lately), I've fianlly > managed to start timing myself on the sq-1. I got a 3:52 on my first > timing. > > I'm inspired to take up sq-1 now. I should be breaking 90 sec soon. I > am coming up with lots of nifty algs and learning them quicker than I > would have expected. I think Patterson would be proud of me :). > > I'll be posting an UWR once I feel confident about it. > > I'm using a method where I first go to star-shape and then get to cube- > shape, (unless it's obivous how to get there directly, but I'm also > going to learn a set of algs that go from one square side to square- > shape). Next, I solve a layer intuitively (D layer). I then check for > parity and do a parity alg if necessary (although it's messes up a lot > of things... and I have to resolve a layer). Then I do either a "J- > Perm/L-Perm" or an "N-Perm" and finish up. > > I'm learning all 5 cases for star-to-cube. I almost know all > the "PLLs", but I might not want to learn V and Y... although Y is not > a bad case to do. > > The biggest problem I have now is to come up with better 3-edge cycle > algs. I'm not happy with how complicated the ones I found are. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" > <mgyucht@> wrote: > > > > Hi, im Miles, new to the group. > > > > Does anyone know where i can find a square-1 to purchase? I haven't > > been able to find anything, quite literally. > > > > Thanks for your help. > > >
25. Team Solve Video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 03:01:10 -0000

Hey guys, Matt Walter and I made a very nice team solve video today... Check it out ;). http://www.youtube.com/watch?v=ocvKEzb7OaE Matt and I have been practicing today... We broke 45 seconds 3 times. We also got to 30 seconds for F2L and OLL, but we messed up the PLL there :(. Anyway: Happy new year everybody!! - Joël AND Matt.
26. Guiness Record
From: Anthony Hsu <erwaman@...>
To: Speedsolving Group <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 01 Jan 2007 23:15:23 -0500

We all know that the current record listed in Guinness 2007 for most cubes solved in an hour is incorrect. Numerous people could easily break the record of 42. Has anyone contacted Guinness about it or tried going through the process here - http://tinyurl.com/y7kkpb - to correct the record? -Anthony [Non-text portions of this message have been removed]
27. Re: peeling stickers
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 05:04:42 -0000

I have ordered from cubesmith.com several times and have been very satisfied with the quality of the products in addition to the short shipping times. I even bought the Scrape Rite product to help with scraping off old puzzle stickers. However, I have one question: what do you use to get rid of the old sticker residue that is left behind? I have tried using Rubbing Alcohol to no avail, and I have tried using the Scrape Rite plastic blade in an attempt to get rid of the residue, but neither worked! is it okay to simply place new stickers over the cube and leave the leftover residue on there? I would think that it would be best if I removed all of it first...So, what can I do to remove it?
28. Rubik's Superstitions
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 21:48:58 -0800

I'm not a superstitious person, but I do believe in one small thing... Never tell anyone about something good while it's happening. That's why no one talks to a pitcher when he's throwing a perfect game or no-hitter. Average: 16.34 seconds Individual Times: 13.83, 14.74, (13.73), 15.58, 15.65, 15.07, 17.92, 19.11, 19.46, 16.20, 15.86, (19.69) I did the first six solves, and then talked to Chris Krueger. So sad... I was doing a blindfold average once too. I solved 10 cubes in a row with an average slightly over 2 minutes (maybe it was under 2, but I don't remember) and then I told a rather attractive member of the opposite gender that I had gotten 10 in a row. She then asked me what my record was. Sadly, that number is 10. -Tyson
29. Learn cubing tricks from Will Smith!
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 22:51:08 -0800

I'm really enjoying watching Will Smith solve cubes on different shows. It's fun to see that he still does it *exactly* like we taught him, and he does it well. But in today's segment in Access Hollywood he showed off a whole new move we definitely didn't teach him. And I suspect many of us can learn a lot from it. It's right at the end, when he leans in and kisses the very impressed interviewer!! http://video.accesshollywood.com/player/?id=52364 - - - - - - - - - - - - It has been my experience that folks who have no vices have very few virtues. -- Abraham Lincoln Lars Petrus - lars@... http://lar5.com
30. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 23:18:14 -0800

I've tried that trick as well and I find it works best with a female audience. The key is to perform it as close to the end of the solve as possible so that the viewer is still in a state of shock. -Chris On 1/1/07, Lars Petrus <lars@...> wrote: > > I'm really enjoying watching Will Smith solve cubes on different > shows. It's fun to see that he still does it *exactly* like we taught > him, and he does it well. > > But in today's segment in Access Hollywood he showed off a whole new > move we definitely didn't teach him. And I suspect many of us can > learn a lot from it. > > It's right at the end, when he leans in and kisses the very impressed > interviewer!! > > http://video.accesshollywood.com/player/?id=52364 > > - - - - - - - - - - - - > It has been my experience that folks who have no vices have very few > virtues. > -- Abraham Lincoln > > Lars Petrus - lars@... <lars%40lar5.com> http://lar5.com > > > [Non-text portions of this message have been removed]
31. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 23:49:25 -0800

The algorithm he learned there was F U R U' R' F'. While I was on the set, I taught his fitness trainer and hair stylist. I think he learned it from them. -Tyson On Jan 1, 2007, at 11:18 PM, Chris Hunt wrote: > I've tried that trick as well and I find it works best with a female > audience. The key is to perform it as close to the end of the solve as > possible so that the viewer is still in a state of shock. > > -Chris > > On 1/1/07, Lars Petrus <lars@...> wrote: > > > > I'm really enjoying watching Will Smith solve cubes on different > > shows. It's fun to see that he still does it *exactly* like we > taught > > him, and he does it well. > > > > But in today's segment in Access Hollywood he showed off a whole new > > move we definitely didn't teach him. And I suspect many of us can > > learn a lot from it. > > > > It's right at the end, when he leans in and kisses the very > impressed > > interviewer!! > > > > http://video.accesshollywood.com/player/?id=52364 > > > > - - - - - - - - - - - - > > It has been my experience that folks who have no vices have very few > > virtues. > > -- Abraham Lincoln > > > > Lars Petrus - lars@... <lars%40lar5.com> http://lar5.com > > > > > > > > [Non-text portions of this message have been removed] > > >
32. Re: peeling stickers
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 07:54:43 -0000

A really sharp scrape-rite if used properly can get most of it. But first, it's probably in the sticker-removal where your efforts are best spent. It is possible to remove stickers in such a way as to minimize the amount of residue left. Probably because I'm so used to doing it, I just rub the gunk off with my thumb. And even if I use other approaches I always finish off by using my thumb, I like how it gives it a fine coat of skin oils (thus making it easier to peel a sticker next time). Never use alcohol to on the exterior of your cube. It's not going to do anything. On a separate note, the use of acetone can soften the plastic a bit and yield a smoother feel to a cube, but use short exposure times. Anyways, the solution I offer is to use a product called "Goo Gone". I got myself a large volume of it and it is great with dissolving just about anything sticky and/or oily. (I use it to clean my pots and pans sometimes when they get really ugly, but it's synthetic so is probably posionous if ingested...) I don't believe it disolves the cube plastic, but I've always tried to keep the exposure to a minimal. It's very strong, I apply it with a cotton swap and immediately wipe it off with a cloth or tissue. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > I have ordered from cubesmith.com several times and have been very > satisfied with the quality of the products in addition to the short > shipping times. I even bought the Scrape Rite product to help with > scraping off old puzzle stickers. > > However, I have one question: what do you use to get rid of the old > sticker residue that is left behind? I have tried using Rubbing > Alcohol to no avail, and I have tried using the Scrape Rite plastic > blade in an attempt to get rid of the residue, but neither worked! is > it okay to simply place new stickers over the cube and leave the > leftover residue on there? I would think that it would be best if I > removed all of it first...So, what can I do to remove it? >
33. Re: peeling stickers
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 08:06:29 -0000

So it is not necessary to get ALL of the gunk off? Just most of it? Hm, I was always under the impression that before applying stickers, you should clean off the surface very cleanly...I was wondering how pro cubers resticker their cubes at competitions when the need for it arises. Though, perhaps I was under the wrong impression...?
34. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 08:11:08 -0000

THANKS! I really have to try that one sometime. Will S. needs a real speedcube though, that one in the clip doesn't look so great... His technique could still use a lot of work. He is consistant, seems to know his stuff well, and his reaction time isn't bad. Practicing a good cubing style and aquiring a cube that is loose enough to do U/U' using the index fingers - I believe are what would help his times the most. "He probably practices this every day"??? I'm sure if he did that then he'd be breaking 30s by now. This guy actually has a life though, unlike some of us o_O... He kissed her on the cheeks! But he's married... so I don't know about that. (I am the type of person that woulnd't touch another woman once I get married.) I think that girl is really hot! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I've tried that trick as well and I find it works best with a female > audience. The key is to perform it as close to the end of the solve as > possible so that the viewer is still in a state of shock. > > -Chris >
35. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:47:10 -0800

I made him a fantastic speed cube! The cube he used in the movie was a very very good speed cube. I was solving it sub-18 without much problem. Chris Liccardi also made him a speed cube with tiles that says "Will's Cube" on it. You know... his technique could use a lot of work, but it's just not a priority for him. -Tyson On Jan 2, 2007, at 12:11 AM, d_funny007 wrote: > THANKS! I really have to try that one sometime. > > Will S. needs a real speedcube though, that one in the clip doesn't > look so great... > > His technique could still use a lot of work. He is consistant, seems > to know his stuff well, and his reaction time isn't bad. Practicing a > good cubing style and aquiring a cube that is loose enough to do U/U' > using the index fingers - I believe are what would help his times the > most. > > "He probably practices this every day"??? I'm sure if he did that then > he'd be breaking 30s by now. This guy actually has a life though, > unlike some of us o_O... > > He kissed her on the cheeks! But he's married... so I don't know about > that. (I am the type of person that woulnd't touch another woman once > I get married.) I think that girl is really hot! > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: > > > > I've tried that trick as well and I find it works best with a female > > audience. The key is to perform it as close to the end of the solve > as > > possible so that the viewer is still in a state of shock. > > > > -Chris > > > > >
36. Re: Guiness Record
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 09:47:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > We all know that the current record listed in Guinness 2007 for most cubes solved in an hour is incorrect. Numerous people could easily break the record of 42. Has anyone contacted Guinness about it or tried going through the process here - http://tinyurl.com/y7kkpb - to correct the record? I say we boycott them. Real cubers don't look for records in that book anyway. They suck. And the 42 cubes guy should be ashamed. Not because he's so slow but because he has the gall to pretend he's any good. Guinness authoritative for records? Yeah right. Cheers! Stefan
37. Re: [Speed cubing group] Re: Guiness Record
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 01:51:31 -0800

We do boycott them! Or, at the least, we don't recognize what Guinness has to say. I gave up on Guinness when I talked to them about recognizing world records. This whole "two Rubik's Cubes out of fresh packaging" thing is completely bogus. Honestly, who was editing those pages? Think... world record 11.13 seconds, 42 cubes in an hour? Something doesn't add up here. Most cubers could solve 42 cubes in an hour while *censored vulgar statement here* in the *certain room in a home* in between solves! -Tyson On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@...> wrote: > > > > We all know that the current record listed in Guinness 2007 for most > cubes solved in an hour is incorrect. Numerous people could easily > break the record of 42. Has anyone contacted Guinness about it or > tried going through the process here - http://tinyurl.com/y7kkpb - to > correct the record? > > I say we boycott them. Real cubers don't look for records in that book > anyway. They suck. And the 42 cubes guy should be ashamed. Not because > he's so slow but because he has the gall to pretend he's any good. > Guinness authoritative for records? Yeah right. > > Cheers! > Stefan > > >
38. [Speed cubing group] Re: Guiness Record
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 12:34:09 -0000

Or, you know, doing that while cubing. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > We do boycott them! Or, at the least, we don't recognize what Guinness > has to say. I gave up on Guinness when I talked to them about > recognizing world records. This whole "two Rubik's Cubes out of fresh > packaging" thing is completely bogus. > > Honestly, who was editing those pages? Think... world record 11.13 > seconds, 42 cubes in an hour? Something doesn't add up here. Most > cubers could solve 42 cubes in an hour while *censored vulgar statement > here* in the *certain room in a home* in between solves! > > -Tyson > > On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > <erwaman@> wrote: > > > > > > We all know that the current record listed in Guinness 2007 for most > > cubes solved in an hour is incorrect. Numerous people could easily > > break the record of 42. Has anyone contacted Guinness about it or > > tried going through the process here - http://tinyurl.com/y7kkpb - to > > correct the record? > > > > I say we boycott them. Real cubers don't look for records in that book > > anyway. They suck. And the 42 cubes guy should be ashamed. Not because > > he's so slow but because he has the gall to pretend he's any good. > > Guinness authoritative for records? Yeah right. > > > > Cheers! > > Stefan > > > > > > >
39. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 13:04:34 +0000 (GMT)

Tyson, was it you or your brother that taught him? or both of you? or you 2 and Lars? Pedro Tyson Mao <tyson.mao@...> escreveu: I made him a fantastic speed cube! The cube he used in the movie was a very very good speed cube. I was solving it sub-18 without much problem. Chris Liccardi also made him a speed cube with tiles that says "Will's Cube" on it. You know... his technique could use a lot of work, but it's just not a priority for him. -Tyson On Jan 2, 2007, at 12:11 AM, d_funny007 wrote: > THANKS! I really have to try that one sometime. > > Will S. needs a real speedcube though, that one in the clip doesn't > look so great... > > His technique could still use a lot of work. He is consistant, seems > to know his stuff well, and his reaction time isn't bad. Practicing a > good cubing style and aquiring a cube that is loose enough to do U/U' > using the index fingers - I believe are what would help his times the > most. > > "He probably practices this every day"??? I'm sure if he did that then > he'd be breaking 30s by now. This guy actually has a life though, > unlike some of us o_O... > > He kissed her on the cheeks! But he's married... so I don't know about > that. (I am the type of person that woulnd't touch another woman once > I get married.) I think that girl is really hot! > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: > > > > I've tried that trick as well and I find it works best with a female > > audience. The key is to perform it as close to the end of the solve > as > > possible so that the viewer is still in a state of shock. > > > > -Chris > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
40. Re: [Speed cubing group] Re: peeling stickers
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 10:24:15 -0300 (ART)

I also have that problem...there's no Goo Gone where I live...lol...so I have to find another ways...I remember that alcohol worked for me once...but some time ago I was restickering my 4x4x4 and it didn't work...I tried...I don't know the name in english...is that thing you use to wash clothes and make them white...lol...and smells strong... oh, another thing I found is that using that blade from cubesmith is actually worse (at least for me). It lefts more "goo" on the cube that using your hands to peel the stickers... Pedro andyaycw <andyaycw@...> escreveu: So it is not necessary to get ALL of the gunk off? Just most of it? Hm, I was always under the impression that before applying stickers, you should clean off the surface very cleanly...I was wondering how pro cubers resticker their cubes at competitions when the need for it arises. Though, perhaps I was under the wrong impression...? __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
41. Re: [Speed cubing group] Team Solve Video
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 15:06:14 +0000

Wow! Very nice! :) Jasmine On Tue, 02 Jan 2007 03:01:10 -0000, "Joël van Noort" <joel_vn@...> said: > Hey guys, > > Matt Walter and I made a very nice team solve video today... Check it > out ;). > > http://www.youtube.com/watch?v=ocvKEzb7OaE > > Matt and I have been practicing today... We broke 45 seconds 3 times. > We also got to 30 seconds for F2L and OLL, but we messed up the PLL > there :(. Anyway: Happy new year everybody!! > > - Joël AND Matt. > -- http://www.fastmail.fm - The professional email service
42. Moving again!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 15:15:42 +0000

I mentioned this to some of you in person at recent European competitions, but just wanted to post here to let everyone else know. After 2 years in London (preceded by 6 months in the US, preceded by 28 years in Australia), I'm moving back to the US. I'll be on the east coast, so I won't make it to many Caltech comps (although I'll try to get to some), but I'll keep an eye open for upcoming east coast comps! :) Jasmine http://speedcuber.blogspot.com/ -- http://www.fastmail.fm - mmm... Fastmail...
43. New Year's Eve cubing workshop
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 16:34:31 -0000

Hi everyone, I just wanted to post about a fun opportunity I had on New Year's Eve. The organization that runs our New Year's Eve party downtown read about me in that article I was in in my local paper and hired me to do a cubing workshop downtown on New Year's Eve. They gave me a fairly long room and a good amount of space in the city museum just after you come in off the street. I brought my Stackmat timer display and Stackmat so I could do demonstration solves as well as let other cubers try the mat. I did manage to find 3 other cubers, one guy solved on the mat in about 2:30, another guy in about 3:10. Another lady could also solve it but didn't get through a whole solve on the timer. I mostly showed people speedsolves, a couple blindfolded solves, and spent the largest part of my time describing the steps of a beginner method. I showed people how to form the cross, how to solve the corners, then from there just described the flow of the solve after that. They gave me 5 cubes to put on the table in front of me for anyone to use, and they were constantly in people's hands and people were trying them out. I'd say at it's largest I would be solving for a crowd of about 40 people, and sometimes as few as 5-10. I was basically in the entrance to the museum so people were constantly passing through and just watching for a few minutes, but at times a large number of people would stop to watch. I attempted 5 blindfolded solves during the workshop and DNF'd 3 of them, but got 2 of them successfully. The successful times were something like 2:45 and 3:10. I was really trying to pitch that the cube is not as hard as people say it is, and that all it takes is a little bit of persistance. I told people that if they do get frustrated I recommend trying to find some hints on the internet, which is what I did. I also said that if anyone did want to figure it out on their own, it's absolutely possible and all it takes is some persistance with it. The workshop was fun, I met a lot of former cubers who could solve in in the 80's but couldn't remember their whole method now so I would show those people the next step for whatever step they were stuck at. People were usually passing through to the rest of the museum, and I was right by the front door so I usually only had time to show people 1 step. There were a LOT of kids who kept coming up and trying out the cubes. A couple of the kids I was able to show how to get a cross on one side, and every single one of them was totally hooked and didn't want to leave when their parents said they had to. A good number of them asked their parents if they could go and buy a cube which I thought was cool ;-) I got the "I used to peel the stickers" comment about 5 times during the time I was there heh heh, which wasn't so bad I was kind of expecting more :-) I mostly just said "Well that works true, but it sure takes a while ;-)" Anyway I had a blast, and the people who managed to come to the workshop really seemed to enjoy trying out the cubes and learning the first step or 2 of the beginner method I was showing. People absolutely went crazy over the blindfolded solves, even on the times when I DNF'd since there were still a good number of pieces solved. The two solves I got successfully the crowd applauded. For BLD cubing I was also pitching that it's not impossible or even super difficult. I told people I don't have a photographic memory and that I just memorize the instructions to myself of how to solve, so in effect after I stop looking at the cube (I didn't have a blindfold so I just looked down at the floor and held the cube high over my head while solving) I have no idea what the cube looks like, I only know what to do in order to solve it. Anyway I didn't get any pictures sadly, but I wanted to do a writeup about it since it was so much fun. The best part. Not ONCE - not one single time did anyone say "Oh hey the cube is back!" or "Oh that 80's toy, wow I haven't seen one of those in years!". I think the cube is already "back" - I never hear comments about how it's on the comeback or how it's an old 80's fad, everyone is just used to it again now! I did meet a few people who hadn't physically messed around with a cube since the 80's but nobody said anything about how they hadn't even seen a cube since the 80's, or mentioned how the cube was an "80's fad" that was coming back. That makes me really happy, I think cubing is continuing to grow and hopefully will continue even through 2007! Hope everyone had a Happy New Year - and as always happy cubing, Chris
44. Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 17:26:01 -0000

You're close. Cheers! Stefan --- In speedsolvingrubikscube@...m, Pedro <pedrosino1@...> wrote: > > I have no clue...but let me make a "shoot" (that's what we say here on Brazil) > > with "Burnicki" you can write Rubik...and also Rubick :P > > no...I don't think is that... > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: Here's a riddle. What's special about this guy? > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
45. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 09:50:32 -0800

On Jan 2, 2007, at 0:11, d_funny007 wrote: > THANKS! I really have to try that one sometime. > > Will S. needs a real speedcube though, that one in the clip doesn't > look so great... That's a cube the interviewer ambushed him with. It's probably brand new. > He kissed her on the cheeks! But he's married... so I don't know about > that. (I am the type of person that woulnd't touch another woman once > I get married.) I think that girl is really hot! I think Will and his wife has made it clear that they're on the opposite end of that spectrum from you. - - - - - - - - - - - - "The mind is like a parachute. It doesn't work unless it's open." --- Frank Zappa Lars Petrus - lars@... http://lar5.com
46. Re: [Speed cubing group] Re: WCA database
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 15:06:23 -0300 (ART)

Really? oh...but...you can't write Erno with the other letters...so, I don't know what can be...haha :P Pedro Stefan Pochmann <pochmann@...> escreveu: You're close. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I have no clue...but let me make a "shoot" (that's what we say here on Brazil) > > with "Burnicki" you can write Rubik...and also Rubick :P > > no...I don't think is that... > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: Here's a riddle. What's special about this guy? > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
47. Re: WCA database
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 18:13:39 -0000

Well, there's enough letters for "Rubiks Cue" but no second "b"... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > You're close. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > I have no clue...but let me make a "shoot" (that's what we say here > on Brazil) > > > > with "Burnicki" you can write Rubik...and also Rubick :P > > > > no...I don't think is that... > > > > Pedro > > > > Stefan Pochmann <pochmann@> > escreveu: Here's a riddle. What's > special about this guy? > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > Cheers! > > Stefan > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
48. Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 20:47:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Well, there's enough letters for "Rubiks Cue" but no second "b"... Not a second one, true, but at least he does have all letters and he's the only one: http://tinyurl.com/yxpfya Cheers! Stefan
49. Re: [Speed cubing group] Re: square-1
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 2 Jan 2007 15:07:56 +0100

Yes, there are 5 cases: http://www.geocities.com/jaapsch/puzzles/square1.htm#s1 ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007 5:11 AM Subject: [Speed cubing group] Re: square-1 > If you understand parities, this is real easy. In a certain easy to > reach shape you can change parity with a single twist. Think about it. > > Cheers! > Stefan I kind of do. I don't have a good way of getting to the star-shape though. There must be some easy to memorize alg that does this and then I can use it's inverse to come back. In fact I don't know any of the algs to get from star-shape to cube- shape. I think there are 5 cases right? Erm... if I feel ambitious enough I'll try to learn them. Another question that comes to mind for me is: Is it a necessary requirment to get to star-shape in order to flip the parity of the puzzle? Or in otherwords, is there existance of an alg that changes parity without encountering the star-shape? Okay, I'm going to mix up my sq-1 now! I only solve it a few times a year, but it's an hour away from the new year, I'm alone, and avoiding alcohol at all costs... :) -Doug [Non-text portions of this message have been removed]
50. Re: [Speed cubing group] Combined Rankings of 2006
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 2 Jan 2007 15:20:20 +0100

I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007 9:44 PM Subject: [Speed cubing group] Combined Rankings of 2006 Hi everyone, As some of you may remember, I compiled some "combined world rankings" lists for 2005 and 2004. The final version (not taking into account errors which hopefully aren't present but may have crept in...) for 2006 has been compiled. Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for that year, and aims to show the best overall cubers of that year. 2006 1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA) 6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The full spreadsheet is available at http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you can see where you rank for 2006. Dan Harris :) [Non-text portions of this message have been removed]
51. Re: WCA database
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 21:19:57 -0000

If you look for someone "f a s t e r t h a n j e a n", you get François Séchet, for example. But there's nobody "f a s t e r t h a n m a c k y". --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds" <timothy.reynolds2@> wrote: > > > > Well, there's enough letters for "Rubiks Cue" but no second "b"... > > Not a second one, true, but at least he does have all letters and > he's the only one: > > http://tinyurl.com/yxpfya > > Cheers! > Stefan >
52. Re: [Speed cubing group] Re: On the local news
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 2 Jan 2007 11:44:03 +0100

November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the video. (link by Casen Davis) (this was posted on speedcubing.com) http://www.youtube.com/watch?v=Aau4dSzXxqw If you would like to archive things that get posted on youtube you should check out a tool called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 31, 2006 5:37 AM Subject: [Speed cubing group] Re: On the local news I was *so* close to spending new years in Chapel Hill too! I would have, if I knew for sure I could hang out with chris there. However our means of contacting him are somewhat limited these days... >_<. --------------------------- It is always great news to hear that cubing is in the media again. However, it used to be that various media things would be stashed somewhere on the internet for us to grab. I really pride myself on my collection of cubing in the media clips and have noticed a huge decline in people archiving such things. I used to hope to collect every single piece of cube-in-media clips in the last 10 yrs... having things on youTube for a short while is no good. grrr... Anyhow, two things I would really like to have: a clip of DanK on the Ellen D. show, and a clip of Will S. on Oprah. Also I want to take this opportunity to point out some new cube sightings I made! Episode 1x21 of "Angel" features a cube and Pyraminx. There is also one episode of "Buffy" that has a cube on one of the character's nightstands (impling they cube). I forgot which one, and wonder if someone here knows. I have yet to watch "Happyness"... :(. But for those of you who have, how many scenes is there a cube? Just the one? (I hope not!) -Doug --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hey Chris! > > I'm in the area (chapel hill/carrboro) and i was wondering if the raleigh celebration will > have a competition. I've never entered one before (because a majority are out west or > otherwise inaccessible) and would really love the opportunity. If there isn't going to be > one that's cool, i'll probably still end up there anyway. I know a couple othere people who > are going to try and come too. > > Also, i'm president of the rubik's cube club at my school and i was wondering if maybe we > could work something out and have you visit one of out meetings and maybe give us a > talk or something. Let me know. (my real email address is captnjohnny1618@... > if you want to reach me that way) thanks! > > ~John Hoffman~ > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> wrote: > > > > Hi everyone, > > > > I was on my local news station tonight for the cube. I was hired by > > the organization running our New Year's celebration for a 2 hour > > performance at a venue to demonstrate/talk about the cube. They are > > doing a flashback section along the street from the 70's through the > > 90's and of course the cube is featured in the 80's section. > > > > I tried to catch the clip on tape but was unsuccessful. Anyway the > > clip was only about 10-20 seconds long. First they showed my hands > > close up solving, then they showed a fast forwarded (clearly marked > > with a sub-title) 17 second solve. > > > > I wanted to get the video up here but I probably goofed the setting > > on my VCR or something so the video didn't capture. > > > > Well, cubing is certainly growing in the media in my local area > > because of the Pursuit of Happyness movie and all of Tyson's media > > coverage. I hope this movie has more effect on the cubing community > > in general, because it certainly is putting it in the spotlight in > > my local area. > > > > Happy cubing, > > Chris > > > > P.S. Reporters and News people no longer ask me those questions "So > > do you think the Rubik's cube is on the comeback?" or "Do you think > > this Rubik's cube revival will last?" or any other variation. They > > now mostly ask me about competitions and records and what > > competitions are coming up next worldwide, etc.. I think that's > > good, because I think they just assume the cube is back now and so > > they don't ask those "comeback" questions any more :-) > > > [Non-text portions of this message have been removed]
53. Re: Combined Rankings of 2006
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 22:19:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. The best overall speed-cubers, maybe. Gilles.
54. Re: [Speed cubing group] Combined Rankings of 2006
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 22:46:27 -0000

Mm, that would give me a nice, undeserved boost --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 > > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text portions of this message have been removed] >
55. Re: Combined Rankings of 2006
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 23:38:10 -0000

That would be a great idea :D --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Mm, that would give me a nice, undeserved boost > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I understand that you cannot include every puzzle we compete in. > However, I don't understand why you don't list the 2x2x2? > > > > ----- Original Message ----- > > From: Dan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January 01, 2007 9:44 PM > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > Hi everyone, > > > > As some of you may remember, I compiled some "combined world > rankings" > > lists for 2005 and 2004. The final version (not taking into > account > > errors which hopefully aren't present but may have crept in...) > for > > 2006 has been compiled. > > > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and > 5x5x5 > > final world ranking for that year, and aims to show the best > overall > > cubers of that year. > > > > 2006 > > 1. Ron van Bruchem (Netherlands) > > 2. Lars Vandenbergh (Belgium) > > 3. Joel van Noort (Netherlands) > > 4. Bernett Orlando (India) > > 5. Frank Morris (USA) > > 6. Michael Fung (Netherlands) > > 7. Tomasz Zolnowski (Poland) > > 8. Andrew Kang (USA) > > 9. Matt Walter (Canada) > > 10. Dan Harris (United Kingdom) > > > > The full spreadsheet is available at > > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > so you > > can see where you rank for 2006. > > > > Dan Harris :) > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
56. Re: [Speed cubing group] Re: WCA database
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 23:46:02 +0000

This database is FANTASTIC!! You guys who put this together are AWESOME!!! :) Jasmine -- http://www.fastmail.fm - Same, same, but different
57. Re: [Speed cubing group] Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 00:01:07 -0000

I didn't include the 2x2x2 because in my opinion (remember I am the one who compiled these lists :) ) - the 2x2x2 is more of an event like the magic or clock. I feel that the 2x2x2 cube is much more about mindless execution of a system compared to the skill it takes to solve, than the 3x3x3 cubes and upwards. I can't explain myself very well, but heres what i mean, in HYPOTHETICAL numbers. if the threshold were say 10% skill (seeing shortcuts, looking ahead, special tricks, etc) and 90% mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but 2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but then it would discount too many people as you have to have a solve in all the events to feature on the list. So in short I discounted 2x2x2 becasue it adds very little about a persons skill. But of course you're welcome to compile an alternative list! Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 > > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text portions of this message have been removed] >
58. Re: peeling stickers
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 23:56:26 -0000

You can use some packaging tape to pull the adhesive from the old stickers off of your cube. It works great. --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > So it is not necessary to get ALL of the gunk off? Just most of it? > Hm, I was always under the impression that before applying stickers, > you should clean off the surface very cleanly...I was wondering how > pro cubers resticker their cubes at competitions when the need for it > arises. Though, perhaps I was under the wrong impression...? >
59. Re: Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 00:36:39 -0000

Yes, you're right. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@...m, "Dan" > <dan_j_harris@> wrote: > > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > > final world ranking for that year, and aims to show the best overall > > cubers of that year. > > The best overall speed-cubers, maybe. > > Gilles. >
60. Re: Lubricant
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 01:23:53 -0000

I did a search on "lubricant' to find older posts on this topic with high hopes that I could find a more definitive answer as to what type of lubricant to use. I actually just came back from Lowe's after purchasing a can of Teflon Silicon Spray, but after reading some of the messages, I decided against using it. As a result, I decided to finally use my Cube Lube that I obtained when I purchased a DIY kit from Rubiks.com. I have two questions on this matter: 1) How much of the cube lube should I use? I put about 1/4 of the syringe in, and 2) Immediately after putting the Cube Lube in, I began playing around with my cube and noticed that there was some Lube dripping and seeping out from all over my Rubik's Cube. Is this a sign that I put too much Cube Lube in? And of course, the Cube Lube will eventually dry up won't it? Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I forgot to metion, the brand is Du Pont. > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > I went to Lowe's today and bought a can of Teflon Silicone > Lubricant. > > I'm wondering if this is a good substitute for Tempo or Snap. I'm > also > > wondering what kinds of cubes are good speedcubing, other than Arxon, > > DIY, and hungarion studio cubes. > > >
61. Re: [Speed cubing group] Combined Rankings of 2006
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 07:47:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > if the threshold were say 10% skill (seeing shortcuts, looking ahead, > special tricks, etc) and 90% mindless execution > 3x3x3 could be 20:80 > 4x4x4 30:70 > 5x5x5 50:50 > > but 2x2x2 5:95 > magic 0:100 > > So in short I discounted 2x2x2 becasue it adds very > little about a persons skill. I don't agree with this one. Putting the 2x2x2 almost on a par with the magic as a puzzle is absolutely ridiculous. The top guys have recorded averages of under 5 seconds and I think that takes tremendous skill. But great work nonetheless. Kind regards, Lars
62. Re: Guiness Record
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 08:27:50 -0000

good way to practice one handed solving --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Or, you know, doing that while cubing. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > We do boycott them! Or, at the least, we don't recognize what Guinness > > has to say. I gave up on Guinness when I talked to them about > > recognizing world records. This whole "two Rubik's Cubes out of fresh > > packaging" thing is completely bogus. > > > > Honestly, who was editing those pages? Think... world record 11.13 > > seconds, 42 cubes in an hour? Something doesn't add up here. Most > > cubers could solve 42 cubes in an hour while *censored vulgar statement > > here* in the *certain room in a home* in between solves! > > > > -Tyson > > > > On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > > <erwaman@> wrote: > > > > > > > > We all know that the current record listed in Guinness 2007 for > most > > > cubes solved in an hour is incorrect. Numerous people could easily > > > break the record of 42. Has anyone contacted Guinness about it or > > > tried going through the process here - http://tinyurl.com/y7kkpb - to > > > correct the record? > > > > > > I say we boycott them. Real cubers don't look for records in that > book > > > anyway. They suck. And the 42 cubes guy should be ashamed. Not > because > > > he's so slow but because he has the gall to pretend he's any good. > > > Guinness authoritative for records? Yeah right. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > >
63. Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 10:58:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > If you look for someone "f a s t e r t h a n j e a n", you get > François Séchet, for example. But there's nobody "f a s t e r t h a n > m a c k y". Hmm, actually the only person "f a s t e r t h a n j e a n" is Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the only one "f a s t e r t h a n s h o t a r o". Cheers! Stefan
64. Re: Combined Rankings of 2006
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 11:06:59 -0000

I agree with Lars on this one. Solving the 2x2 fast requires a lot of looking ahead. Great work by the way - and it makes me sad that I did not participate in a 5x5 event yet. Maybe, is it possible to integrate this kind of "combined rankings" in the WCA database (kind of like a bonus feature) ? Sven --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > --- In speedsolvingrubikscube@...m, "Dan" <dan_j_harris@> wrote: > > > if the threshold were say 10% skill (seeing shortcuts, looking ahead, > > special tricks, etc) and 90% mindless execution > > 3x3x3 could be 20:80 > > 4x4x4 30:70 > > 5x5x5 50:50 > > > > but 2x2x2 5:95 > > magic 0:100 > > > > So in short I discounted 2x2x2 becasue it adds very > > little about a persons skill. > > I don't agree with this one. Putting the 2x2x2 almost on a par with the magic as a puzzle > is absolutely ridiculous. The top guys have recorded averages of under 5 seconds and I > think that takes tremendous skill. > > But great work nonetheless. > > Kind regards, > Lars >
65. Re: WCA database
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 12:05:02 -0000

OK, so you can be faster than Jean and faster than Macky. But only one person can be the best: http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search Regards, Lars ;) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux" <grrroux@> wrote: > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > François Séchet, for example. But there's nobody "f a s t e r t h > a n > > m a c k y". > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > only one "f a s t e r t h a n s h o t a r o". > > Cheers! > Stefan >
66. Re: WCA database
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 12:40:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux" <grrroux@> wrote: > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > François Séchet, for example. But there's nobody "f a s t e r t h > a n > > m a c k y". > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > only one "f a s t e r t h a n s h o t a r o". Oops, right, but François is f a s t e r t h a n a n s s i.
67. Re: WCA database
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 13:34:37 -0000

And to top it all off, the fastest Canadian is indeed, not a Canadian... http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=f+a+s+t+e+s+t+c+a+n+a+d+i+a+n&search=Search Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux" <grrroux@> wrote: > > > > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > > François Séchet, for example. But there's nobody "f a s t e r t h > > a n > > > m a c k y". > > > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > only one "f a s t e r t h a n s h o t a r o". > > Oops, right, but François is f a s t e r t h a n a n s s i. >
68. Re: WCA database
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 13:35:31 -0000

Though Chris may be the best, he is also the slowest person: http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=s+l+o+w+e+s+t+p+e+r+s+o+n&search=Search Craig --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > OK, so you can be faster than Jean and faster than Macky. But only one > person can be the best: > > http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search > > Regards, > Lars ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux" <grrroux@> wrote: > > > > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > > François Séchet, for example. But there's nobody "f a s t e r t h > > a n > > > m a c k y". > > > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > only one "f a s t e r t h a n s h o t a r o". > > > > Cheers! > > Stefan > > >
69. Re: WCA database
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 14:25:59 -0000

David Wesley is a true "S w e d e" http://worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=S+w+e+d+e&search=Search // Kenneth
70. Re: [Speed cubing group] Re: WCA database
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Jan 2007 17:00:22 +0100

This is fun: http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: WCA database Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than Macky. But only one > person can be the best: > > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search > > Regards, > Lars ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux" <grrroux@> wrote: > > > > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > > Fran�ois S�chet, for example. But there's nobody "f a s t e r t h > > a n > > > m a c k y". > > > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > only one "f a s t e r t h a n s h o t a r o". > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
71. Re: WCA database
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 16:13:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Here's a riddle. What's special about this guy? > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > Cheers! > Stefan > He is also cubemaster :) http://worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search ~AO
72. Re: Combined Rankings of 2006
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 18:04:36 -0000

Yeah, I kinda like that idea too. :-) But seriosly, I see that a lot of people find 3x3, 4x4 and 5x5 the main events, but I think that 2x2 is quite a big event too. But then again one-handed maybe is bigger than 2x2. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > That would be a great idea :D > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Mm, that would give me a nice, undeserved boost > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > I understand that you cannot include every puzzle we compete in. > > However, I don't understand why you don't list the 2x2x2? > > > > > > ----- Original Message ----- > > > From: Dan > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, January 01, 2007 9:44 PM > > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > > > > Hi everyone, > > > > > > As some of you may remember, I compiled some "combined world > > rankings" > > > lists for 2005 and 2004. The final version (not taking into > > account > > > errors which hopefully aren't present but may have crept in...) > > for > > > 2006 has been compiled. > > > > > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and > > 5x5x5 > > > final world ranking for that year, and aims to show the best > > overall > > > cubers of that year. > > > > > > 2006 > > > 1. Ron van Bruchem (Netherlands) > > > 2. Lars Vandenbergh (Belgium) > > > 3. Joel van Noort (Netherlands) > > > 4. Bernett Orlando (India) > > > 5. Frank Morris (USA) > > > 6. Michael Fung (Netherlands) > > > 7. Tomasz Zolnowski (Poland) > > > 8. Andrew Kang (USA) > > > 9. Matt Walter (Canada) > > > 10. Dan Harris (United Kingdom) > > > > > > The full spreadsheet is available at > > > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > > so you > > > can see where you rank for 2006. > > > > > > Dan Harris :) > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
73. A fast one-ahdned solve on video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 18:00:04 -0000

I just want to share this video I made yesterday. It's me solving the 3x3 one-handed in 21.84 (with a PLL-skip). http://www.youtube.com/watch?v=XiyMoY_V3gg
74. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Jan 2007 10:17:21 -0800

One-handed times these days are pretty ridiculous. Chris Dzoan did 14.16seconds wit ha PLL-skip right before the official round began at Berkeley. It was sadly not caught on video. They quickly set up a video camera after that. On 1/3/07, Gunnar Krig <gunkr520@...> wrote: > > I just want to share this video I made yesterday. It's me solving the > 3x3 one-handed in 21.84 (with a PLL-skip). > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > [Non-text portions of this message have been removed]
75. Re: [Speed cubing group] New Year's Eve cubing workshop
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 00:40:54 +0530

Hey great writeup Chris! I also have a workshop coming up in the end of January, i'll try to post my experience too. On 1/2/07, cmhardw <no_reply@yahoogroups.com> wrote: > > Hi everyone, > > I just wanted to post about a fun opportunity I had on New Year's > Eve. The organization that runs our New Year's Eve party downtown > read about me in that article I was in in my local paper and hired > me to do a cubing workshop downtown on New Year's Eve. They gave me > a fairly long room and a good amount of space in the city museum > just after you come in off the street. I brought my Stackmat timer > display and Stackmat so I could do demonstration solves as well as > let other cubers try the mat. > > I did manage to find 3 other cubers, one guy solved on the mat in > about 2:30, another guy in about 3:10. Another lady could also > solve it but didn't get through a whole solve on the timer. > > I mostly showed people speedsolves, a couple blindfolded solves, and > spent the largest part of my time describing the steps of a beginner > method. I showed people how to form the cross, how to solve the > corners, then from there just described the flow of the solve after > that. > > They gave me 5 cubes to put on the table in front of me for anyone > to use, and they were constantly in people's hands and people were > trying them out. > > I'd say at it's largest I would be solving for a crowd of about 40 > people, and sometimes as few as 5-10. I was basically in the > entrance to the museum so people were constantly passing through and > just watching for a few minutes, but at times a large number of > people would stop to watch. > > I attempted 5 blindfolded solves during the workshop and DNF'd 3 of > them, but got 2 of them successfully. The successful times were > something like 2:45 and 3:10. > > I was really trying to pitch that the cube is not as hard as people > say it is, and that all it takes is a little bit of persistance. I > told people that if they do get frustrated I recommend trying to > find some hints on the internet, which is what I did. I also said > that if anyone did want to figure it out on their own, it's > absolutely possible and all it takes is some persistance with it. > > The workshop was fun, I met a lot of former cubers who could solve > in in the 80's but couldn't remember their whole method now so I > would show those people the next step for whatever step they were > stuck at. People were usually passing through to the rest of the > museum, and I was right by the front door so I usually only had time > to show people 1 step. > > There were a LOT of kids who kept coming up and trying out the > cubes. A couple of the kids I was able to show how to get a cross > on one side, and every single one of them was totally hooked and > didn't want to leave when their parents said they had to. A good > number of them asked their parents if they could go and buy a cube > which I thought was cool ;-) > > I got the "I used to peel the stickers" comment about 5 times during > the time I was there heh heh, which wasn't so bad I was kind of > expecting more :-) I mostly just said "Well that works true, but it > sure takes a while ;-)" > > Anyway I had a blast, and the people who managed to come to the > workshop really seemed to enjoy trying out the cubes and learning > the first step or 2 of the beginner method I was showing. People > absolutely went crazy over the blindfolded solves, even on the times > when I DNF'd since there were still a good number of pieces solved. > The two solves I got successfully the crowd applauded. For BLD > cubing I was also pitching that it's not impossible or even super > difficult. I told people I don't have a photographic memory and > that I just memorize the instructions to myself of how to solve, so > in effect after I stop looking at the cube (I didn't have a > blindfold so I just looked down at the floor and held the cube high > over my head while solving) I have no idea what the cube looks like, > I only know what to do in order to solve it. > > Anyway I didn't get any pictures sadly, but I wanted to do a writeup > about it since it was so much fun. > > The best part. Not ONCE - not one single time did anyone say "Oh > hey the cube is back!" or "Oh that 80's toy, wow I haven't seen one > of those in years!". I think the cube is already "back" - I never > hear comments about how it's on the comeback or how it's an old 80's > fad, everyone is just used to it again now! > > I did meet a few people who hadn't physically messed around with a > cube since the 80's but nobody said anything about how they hadn't > even seen a cube since the 80's, or mentioned how the cube was > an "80's fad" that was coming back. That makes me really happy, I > think cubing is continuing to grow and hopefully will continue even > through 2007! > > Hope everyone had a Happy New Year - and as always happy cubing, > Chris > > > [Non-text portions of this message have been removed]
76. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Jan 2007 20:36:00 +0100

Yesterday morning I was in Marrkech Airport and I was cubing one-handed in the line for the check-in. Then the Italians in the line next to me applaused and they I asked me if I was the World Champion. I replied that I was "only European Champion". Then they asked me if they could record a solve and I agreed. The solve was just 25 seconds (which I can reach more and more nowadays). :-) But I have to say I didn't reach sub20 in a long time (thanks to a very low level of practice). So if you happen to see that video (one guy starts the video by talking in Italian - saying that I was the European Champion I guess), please send it to me. :p (Congratulations Gunnar :-)) Gilles 2007/1/3, Tyson Mao <tyson.mao@...>: > > One-handed times these days are pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip right before the official round began at > Berkeley. > It was sadly not caught on video. They quickly set up a video camera after > that. > > On 1/3/07, Gunnar Krig <gunkr520@...<gunkr520%40student.liu.se>> > wrote: > > > > I just want to share this video I made yesterday. It's me solving the > > 3x3 one-handed in 21.84 (with a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
77. Re: [Speed cubing group] Combined Rankings of 2006
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 20:10:53 -0000

Hey Dan -- Did you do the compilation by hand, or were you using some sort of script against the database?? I'm curious how much work it would be to develop a list with a few more events. yeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > But of course you're welcome to compile an alternative list! > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I understand that you cannot include every puzzle we compete in. > However, I don't understand why you don't list the 2x2x2? > > > > ----- Original Message ----- > > From: Dan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January 01, 2007 9:44 PM > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > Hi everyone, > > > > As some of you may remember, I compiled some "combined world rankings" > > lists for 2005 and 2004. The final version (not taking into account > > errors which hopefully aren't present but may have crept in...) for > > 2006 has been compiled.
78. HELP me pLease... (OFF TOPIC Quantificational Proofs)
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 20:46:15 -0000

HElp me please I have 2 Quantificational Proofs, and I don't think that I have done them right. PLEASE HELP; If you're mad that this isn't about cubes, I'm sorry. You are the smartest people i know of. I don't know who better to ask than the cubists on this forum. 1. Ax(Fx.Gx) therefore Ax(Fx).Ax(Gx) 2. Ft.Gt 1.UI 3. Ft 2. Simp 4. Gt.Ft 2. Comm 5. Gt 4. Simp 6. Ax(Fx) 3. UG 7. Ax(Gx) 5. UG 8. Ax(Fx).Ax(Gx) 6.7. Conj 1. Ex(Fx.Gx) therefore Ex(Fx).Ex(Gx) 2. Ft.Gt EI 3. Ft 2 simp 4. Gt.Ft 2 comm 5. Gt 4 simp 6. Ex(Fx) 3 EG 7. Ex(Gx) 5 EG 8. Ex(Fx).Ex(Gx) 67 Conj 9. Ex(Fx).Ex(Gx) 2-9 EI It can't just be that simple. IF you can't help, can anyone suggest another rescource for help with proofs? THANK YOU ALL Happy new year JASON Kovacic
79. Re: [Speed cubing group] Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 20:48:41 -0000

Hi, I did the compilation by hand. I copied 3 lists into excel from the world rankings. I sorted them alphabetically. Went down the list of 5x5x5 competitors, and deleted the ones on the 4x4x4 and 3x3x3 that didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but not in 4x4x4 or 3x3x3 they were deleted too. Then add up the rankings of the remaining competitors, and sort by combined total. But I'm sure that if you can get the permission, you should be able to run a script against the new WCA database to easily produce these lists. Best bet is to ask Ron. I would like to see my list as part of the official rankings, but I'm sure the events/categories will get modified if Ron ever decided to add it, such as including the 2x2x2 or something like that. I personally think that the 3x3x3, 4x4x4, and 5x5x5 events only make up a nicer and more important list than any other combination. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > Hey Dan -- > > Did you do the compilation by hand, or were you using some sort of > script against the database?? I'm curious how much work it would be > to develop a list with a few more events. > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > But of course you're welcome to compile an alternative list! > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > I understand that you cannot include every puzzle we compete in. > > However, I don't understand why you don't list the 2x2x2? > > > > > > ----- Original Message ----- > > > From: Dan > > > To: speedsolvingrubikscube@...m > > > Sent: Monday, January 01, 2007 9:44 PM > > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > > > > Hi everyone, > > > > > > As some of you may remember, I compiled some "combined world > rankings" > > > lists for 2005 and 2004. The final version (not taking into > account > > > errors which hopefully aren't present but may have crept > in...) for > > > 2006 has been compiled. >
80. Re: New Year's Eve cubing workshop
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 21:37:47 -0000

Hey Sachin, Good luck on your workshop, and yes definitely let us know how it goes! Also, in case anyone is interested here is the video from when I was on the news talking about the workshop I held. http://www.wral.com/news/local/video/1118393/ My appearance is right at 40 seconds into the video. Chris --- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > Hey great writeup Chris! > > I also have a workshop coming up in the end of January, i'll try to post my > experience too. >
81. Re: [Speed cubing group] Re: Combined Rankings of 2006
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 04:04:31 +0000 (GMT)

Hi Dan Harris, wow! incredible! I am really surprised to see my name in top-10. I really don't know I deserve it or not. But I am motivated.Thanks Dan. So many great cubers missing in the top is unbelieveable. Perhaps a different strategy to workout the combined ranking considering the avg and not the single best solve is a good alternative option. J.BERNETT ORLANDO d_funny007 <no_reply@yahoogroups.com> wrote: Two things I find suprising: I am actually on the top 50? ChirsH is not in the top 10? (I think he deserves an extra boost for big cube bld...) Again, thank you for doing this for us Dan. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > Send free SMS to your Friends on Mobile from your Yahoo! Messenger. Download Now! http://messenger.yahoo.com/download.php [Non-text portions of this message have been removed]
82. Re: [Speed cubing group] Re: Lubricant
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 3 Jan 2007 10:12:35 +0100

Cube lube is actually floorwax. Eventually it will dry up, but the effect will remain for about 2 weeks. I use 1 small drop on every side of every edge (2*12=24), you could also use 1 small drop on every side of every corner (3*8=24). You really shouldn't use more, maybe even less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 for about 6 times. ----- Original Message ----- From: andyaycw To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007 2:23 AM Subject: [Speed cubing group] Re: Lubricant I did a search on "lubricant' to find older posts on this topic with high hopes that I could find a more definitive answer as to what type of lubricant to use. I actually just came back from Lowe's after purchasing a can of Teflon Silicon Spray, but after reading some of the messages, I decided against using it. As a result, I decided to finally use my Cube Lube that I obtained when I purchased a DIY kit from Rubiks.com. I have two questions on this matter: 1) How much of the cube lube should I use? I put about 1/4 of the syringe in, and 2) Immediately after putting the Cube Lube in, I began playing around with my cube and noticed that there was some Lube dripping and seeping out from all over my Rubik's Cube. Is this a sign that I put too much Cube Lube in? And of course, the Cube Lube will eventually dry up won't it? Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I forgot to metion, the brand is Du Pont. > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > I went to Lowe's today and bought a can of Teflon Silicone > Lubricant. > > I'm wondering if this is a good substitute for Tempo or Snap. I'm > also > > wondering what kinds of cubes are good speedcubing, other than Arxon, > > DIY, and hungarion studio cubes. > > > [Non-text portions of this message have been removed]
83. Re: [Speed cubing group] Combined Rankings of 2006
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 3 Jan 2007 10:36:20 +0100

I strongly disagree about the 2x2x2. For me the 2x2x2 is about 25% seeing shortcuts/inspection, 25% looking ahead and only 50% mindless execution. My best solve ever was at Dutch Open 2006 and I saw the entire solve during inspection. Execution was really slow, but I still got a 5.69s. Actually I decide which method I am going to use and which color to start on halfway during inspection. On the 3x3x3 I always use the same method and always start on the same color. But you are right, it is your list so don't include it if you don't want to. I will make two alternative lists soon including the 2x2x2. The first one will have the ranking system you came up with (absolute position on each list) and the second one will have an alternative ranking system (relative position, based on the number of competitors in each discipline) ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007 1:01 AM Subject: Re: [Speed cubing group] Combined Rankings of 2006 I didn't include the 2x2x2 because in my opinion (remember I am the one who compiled these lists :) ) - the 2x2x2 is more of an event like the magic or clock. I feel that the 2x2x2 cube is much more about mindless execution of a system compared to the skill it takes to solve, than the 3x3x3 cubes and upwards. I can't explain myself very well, but heres what i mean, in HYPOTHETICAL numbers. if the threshold were say 10% skill (seeing shortcuts, looking ahead, special tricks, etc) and 90% mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but 2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but then it would discount too many people as you have to have a solve in all the events to feature on the list. So in short I discounted 2x2x2 becasue it adds very little about a persons skill. But of course you're welcome to compile an alternative list! Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 > > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
84. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 11:24:53 -0000

WOW!! That's what I call a fast OH-solve. I, myself, had a OH solve a few days ago that popped at the end of OLL at 15-16 seconds. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > One-handed times these days are pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip right before the official round began at > Berkeley. > It was sadly not caught on video. They quickly set up a video camera after > that. > > On 1/3/07, Gunnar Krig <gunkr520@...> wrote: > > > > I just want to share this video I made yesterday. It's me solving the > > 3x3 one-handed in 21.84 (with a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > > > > > > [Non-text portions of this message have been removed] >
85. [Speed cubing group] Re: WCA database
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 11:23:14 -0000

By some reason it's only europeans that seem to have a lack for girls. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > This is fun: > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar: speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing group] Re: WCA database > Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than Macky. But > only one > > person can be the best: > > > > > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i&#43;s+t+h+e+b+e+s+t&search=Search > > > > Regards, > > Lars ;) > > > > --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > > pochmann@ wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > > Roux" <grrroux@> wrote: > > > > > > > > > > > > If you look for someone "f a s t e r t h a n j e a > n", you get > > &gt; > François Séchet, for example. But there's nobody "f a s t e > r t h > > > a n > > > > m a c k y". > > > > > &gt; Hmm, actually the only person "f a s t e r t h a n j e a > n" is > > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > > only one "f a s t e r t h a n s h o t a r o". > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
86. Re: [Speed cubing group] Re: WCA database
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 12:41:14 +0100

Hehe, maybe I need more girls, but nobody is http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search :D 2007/1/4, Gunnar Krig <gunkr520@...>: > > By some reason it's only europeans that seem to have a lack for girls. > :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Avgalen <avgalen@...> > wrote: > > > > This is fun: > > > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Onderwerp: [Speed cubing group] Re: WCA database > > Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than > Macky. But > > only one > > > person can be the best: > > > > > > > > > > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search > > > > > > Regards, > > > Lars ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" > > > pochmann@ wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles > > > > Roux" <grrroux@> wrote: > > > > > > > > > > > > > > > If you look for someone "f a s t e r t h a n j e a > > n", you get > > > > > François Séchet, for example. But there's nobody "f > a s t e > > r t h > > > &gt; a n > > > > > m a c k y". > > > > > > > > Hmm, actually the only person "f a s t e r t h a n j e a > > n" is > > > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is > the > > > &gt; only one "f a s t e r t h a n s h o t a r o". > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > [Non-text portions of this message have been removed]
87. Re: Japanese TV
From: "suraimu_cube" <suraimu_cube@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 14:32:21 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > http://www.youtube.com/watch?v=XgQMqI6uidc > > Caught on tape clearly grabbing the cube after his blindsolve before > his judge had a chance to check it. He should get a penalty! > > http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > > Stefan Im sorry for my miss. Even if I receive a punishment about this matter, I don't care. Im careful from now on!
88. Re: WCA database
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 16:52:57 -0000

Hey! By the way there are only 5 people "n e e d i n g t o g e t l a i d" That's great news ;-) http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search= Search -Per >--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Here's a riddle. What's special about this guy? > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > Cheers! > > Stefan > > > He is also cubemaster :) > > http://worldcubeassociation.org/results/persons.php? > eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search > > ~AO >
89. Re: [Speed cubing group] Re: WCA database
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 09:35:47 -0800

CHUMPULPACKDEE! http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=chumpulpackdee&search=Search On 1/4/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hey! > > By the way there are only 5 people "n e e d i n g t o g e t l a i > d" That's great news ;-) > > http://www.worldcubeassociation.org/results/persons.php? > eventId=&regionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search= > Search > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > a_ooms75 > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Here's a riddle. What's special about this guy? > > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > > > Cheers! > > > Stefan > > > > > He is also cubemaster :) > > > > http://worldcubeassociation.org/results/persons.php? > > eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search > > > > ~AO > > > > > [Non-text portions of this message have been removed]
90. exploratorium07
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 10:38:30 -0800 (PST)

hey is there a way we can view who is signed up for exploratorium tourney, i don't see a db in the group, and am interested to know who is coming, and if i've already registered or not __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
91. Re: Combined Rankings of 2006
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:15:43 -0000

By hand? Ouch. I actually am working on a nice page showing several Top 10 lists and I'll include Dan's ranking or something like it. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > I did the compilation by hand. I copied 3 lists into excel from the > world rankings. I sorted them alphabetically. Went down the list of > 5x5x5 competitors, and deleted the ones on the 4x4x4 and 3x3x3 that > didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but > not in 4x4x4 or 3x3x3 they were deleted too. > > Then add up the rankings of the remaining competitors, and sort by > combined total. > > But I'm sure that if you can get the permission, you should be able to > run a script against the new WCA database to easily produce these > lists. Best bet is to ask Ron. > > I would like to see my list as part of the official rankings, but I'm > sure the events/categories will get modified if Ron ever decided to > add it, such as including the 2x2x2 or something like that. > > I personally think that the 3x3x3, 4x4x4, and 5x5x5 events only make > up a nicer and more important list than any other combination. > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > Hey Dan -- > > > > Did you do the compilation by hand, or were you using some sort of > > script against the database?? I'm curious how much work it would be > > to develop a list with a few more events. > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > But of course you're welcome to compile an alternative list! > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > > <avgalen@> wrote: > > > > > > > > I understand that you cannot include every puzzle we compete in. > > > However, I don't understand why you don't list the 2x2x2? > > > > > > > > ----- Original Message ----- > > > > From: Dan > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, January 01, 2007 9:44 PM > > > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > > > > > > > Hi everyone, > > > > > > > > As some of you may remember, I compiled some "combined world > > rankings" > > > > lists for 2005 and 2004. The final version (not taking into > > account > > > > errors which hopefully aren't present but may have crept > > in...) for > > > > 2006 has been compiled. > > >
92. Re: Japanese TV
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:14:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "suraimu_cube" <suraimu_cube@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > http://www.youtube.com/watch?v=XgQMqI6uidc > > > > Caught on tape clearly grabbing the cube after his blindsolve before > > his judge had a chance to check it. He should get a penalty! > > > > http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > > > > Stefan > > Im sorry for my miss. > > Even if I receive a punishment about this matter, I don't care. > > Im careful from now on! > Good :-) Oh well, you're of course by far not the only one. I think many people even still haven't read the rules at all. So every now and then I try to bring the issue up if there's an opportunity like that. Cheers! Stefan
93. [Speed cubing group] Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:19:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > This is fun: > > http://www.worldcubeassociation.org/results/ persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > http://www.worldcubeassociation.org/results/ persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s Geez, who would've thought that person search would turn out to be the most popular feature... Cheers! Stefan
94. Re: A fast one-ahdned solve on video!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:18:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > I just want to share this video I made yesterday. It's me solving the > 3x3 one-handed in 21.84 (with a PLL-skip). > > http://www.youtube.com/watch?v=XiyMoY_V3gg > You do realize that you violate the official rules, right? Cheers! Stefan
95. [Speed cubing group] Re: WCA database
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 22:04:01 -0000

Maybe he is sponsored by Burberry? http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=c+u+b+e+c+h+a+v Dan :) > > Geez, who would've thought that person search would turn out to be > the most popular feature... > > Cheers! > Stefan >
96. Grand Junction, Colorado
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 14:54:00 -0800

Is there anyone here from Grand Junction, Colorado? Anyone close by? -Tyson [Non-text portions of this message have been removed]
97. Re: [Speed cubing group] Grand Junction, Colorado
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 4 Jan 2007 16:20:01 -0700

I'm in Southern Colorado, a few hours away. Depending on what you need, I can help you out. Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 04, 2007 3:54 PM Subject: [Speed cubing group] Grand Junction, Colorado Is there anyone here from Grand Junction, Colorado? Anyone close by? -Tyson [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
98. Trash the stickers !
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 23:21:05 -0000

Hi everyone ! I was wondering how many stickers can we remove from a 3x3x3 cube, so that the cube is still solvable in one way ? For the corners, we can remove the 3 stickers from one corner, and one from every other corner safely, and we can surely remove some other one, but which one (I'm allowing here to swap two corners, as we don't know yet if it's better to allow swapping 2 corners or 2 edges) For the edges, we can remove the 2 stickers from one edge, but for the others ?? We can remove one sticker of two edges, so that the remaining color of the first is opposite to the remaining one of the second. What else ?? And for the centers ? We can remove all of them except two adjacent one. But what if we can still solve the cube with another color scheme ?? Clément PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) : "One can sit down on the chair when the chair does not have any"
99. Re: On the local news
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 23:50:33 -0000

WHAT? Did you even check the link before you posted it? That video was taken down nearly a month ago on youTube for violating copyrights. I already knew about that, as well as tools for archiving video streams. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the video. (link by Casen Davis) (this was posted on speedcubing.com) > http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like to archive things that get posted on youtube you should check out a tool called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) >
100. Re: [Speed cubing group] Grand Junction, Colorado
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 16:02:43 -0800

Well, it's not anything for me. There's a man there, his name is Cecil Smith. He donated a bunch of Rubik's Cubes to the Smithsonian. Prior to that, he had a collection of cubes... about 6000 of them. Probably a very unique peak into the pasttime of our hobby... if you're interested. -Tyson On 1/4/07, PJK Sports Cards <pjksportscards@...> wrote: > > I'm in Southern Colorado, a few hours away. Depending on what you need, > I can help you out. > > Pat > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed cubing group] Grand Junction, Colorado > > Is there anyone here from Grand Junction, Colorado? > > Anyone close by? > > -Tyson > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
101. Re: A fast one-ahdned solve on video!!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 00:43:34 -0000

> You do realize that you violate the official rules, right? > > Cheers! > Stefan I see it. There is definately a problem with that solve.
102. Re: A fast one-ahdned solve on video!!
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 00:59:49 -0000

No, nothing seems wrong with the solve =) Seriously. No sarcasm here. Darren --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > You do realize that you violate the official rules, right? > > > > Cheers! > > Stefan > > I see it. There is definately a problem with that solve. >
103. Re: A fast one-ahdned solve on video!!
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 00:56:35 -0000

LOL i didn't watch the video until i saw this message Darren --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar > Krig" <gunkr520@> wrote: > > > > I just want to share this video I made yesterday. It's me solving > the > > 3x3 one-handed in 21.84 (with a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > You do realize that you violate the official rules, right? > > Cheers! > Stefan >
104. Re: Trash the stickers !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 01:04:40 -0000

I have already tackled this question about 4.5 years ago. The answer is known to be 21 stickers maximal that can be removed while maintaining uniqueness. 4 from the centers, 10 from the corners, 6 from the edges, and then another one somewhere due to the dependence between CP and EP. I had to prove this rigoriously for a math club talk I gave back then. I could still be wrong. I'm not too confident about this anymore. I spent a lot of time on this question and that was what I came up with. Back then I was quite confident of this number. I'm betting someone is going to try really hard to disprove it though. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Hi everyone ! > > I was wondering how many stickers can we remove from a 3x3x3 cube, so > that the cube is still solvable in one way ? > > For the corners, we can remove the 3 stickers from one corner, and one > from every other corner safely, and we can surely remove some other > one, but which one (I'm allowing here to swap two corners, as we don't > know yet if it's better to allow swapping 2 corners or 2 edges) > > For the edges, we can remove the 2 stickers from one edge, but for the > others ?? > We can remove one sticker of two edges, so that the remaining color of > the first is opposite to the remaining one of the second. > What else ?? > > And for the centers ? > We can remove all of them except two adjacent one. But what if we can > still solve the cube with another color scheme ?? > > Clément > > PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) : > "One can sit down on the chair when the chair does not have any" >
105. Of Calculus and Cube
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 03:43:49 -0000

Hey all, The OC Register did an article last week on the San Clemente Cubers Club! Check it out at http://www.ocregister.com/ocregister/news/local/article_1401410.php Rory San Clemente Cubers Club VP, Public Relations Director
106. Re: [Speed cubing group] Grand Junction, Colorado
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 4 Jan 2007 21:36:29 -0700

Tyson, Sounds interesting. I will look into him. Thanks for sharing, Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 04, 2007 5:02 PM Subject: Re: [Speed cubing group] Grand Junction, Colorado Well, it's not anything for me. There's a man there, his name is Cecil Smith. He donated a bunch of Rubik's Cubes to the Smithsonian. Prior to that, he had a collection of cubes... about 6000 of them. Probably a very unique peak into the pasttime of our hobby... if you're interested. -Tyson On 1/4/07, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...>> wrote: > > I'm in Southern Colorado, a few hours away. Depending on what you need, > I can help you out. > > Pat > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...<mailto:tyson.mao@...> <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed cubing group] Grand Junction, Colorado > > Is there anyone here from Grand Junction, Colorado? > > Anyone close by? > > -Tyson > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
107. Re: Trash the stickers !
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 06:55:07 -0000

For the corners im almost very sure that you can remove 12 stickers. Example Yellow=U, Red=F: U layer remove UFL:Yellow,Red,Blue UBL:Orange,Blue UBR:Orange UFR:Green D layer remove DFL:Red,Blue DBL:Orange DBR:Green DFR:Red For the edges im thinking you can remove 7 But i have to look for it a little bit harder :) But what i think now is this: White,Blue edge remove White and BLue White,Green Remove Green Yellow,Blue remove Blue Yellow,Red remove Yellow Orange,Blue remove Blue Orange,Green remove Orange for center i come up with you can remove 4. total count 23 strickers removed. Greets ~AO --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Hi everyone ! > > I was wondering how many stickers can we remove from a 3x3x3 cube, so > that the cube is still solvable in one way ? > > For the corners, we can remove the 3 stickers from one corner, and one > from every other corner safely, and we can surely remove some other > one, but which one (I'm allowing here to swap two corners, as we don't > know yet if it's better to allow swapping 2 corners or 2 edges) > > For the edges, we can remove the 2 stickers from one edge, but for the > others ?? > We can remove one sticker of two edges, so that the remaining color of > the first is opposite to the remaining one of the second. > What else ?? > > And for the centers ? > We can remove all of them except two adjacent one. But what if we can > still solve the cube with another color scheme ?? > > Clément > > PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) : > "One can sit down on the chair when the chair does not have any" >
108. Newbie question about F2L
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 10:15:12 -0000

Summary: Why is the corner always shown in the proper position already? Hi all. I'm relatively new to speedcubing, about two weeks, although I've been solving it with slower methods (see below) for years off-and-on. I'm barely sub-2mins at this point and have decided to tackle things one step at a time, meaning right now I'm only timing my F2L step. (Currently about 0:57 average, and basically Friedrich method.) One thing about all these F2L algorithm sites has got me really perplexed and I've also thrown in a couple misc questions afterwards as well. -- Question 1 -- On all these algorithms they always show the corner properly positioned or the edge properly positioned as the starting point, except of course when both are in the top layer. But my question is: What if this is not the case? What if the corner is in fact in the bottom layer but not in its proper slot? What I assumed one was to do, and what I currently do, is execute the "algorithm" until the point where both pieces are in the top layer either joined or in the "potential set" position. Then twist the U face until things are properly oriented and do the actual insert. This is all fairly intuitive. I guess that's what makes me suspicious of my own methods though -- although I _prefer_ to, should I really have to use even an inkling of intuition while reading a site containing a gazillion F2L algorithms? What mystifies me is why none of these sites has gone right out and say that's what you're supposed to do, explicitly. Moreoever there are those "black box" algorithms that could ONLY work if things were oriented exactly as described. One example that I can think of off the top of my head, but which is not all that "black", is (R U R' U')x3. Assuming the two pieces in question are not in the proper slot what I'm forced to do is the first TWO repeats, position U face, then do the insert. That one's easy though... the black box algorithms which really do disturb the cross across multiple moves I wouldn't want to even begin to try such an approach with. All this leads me to believe I'm making more work for myself than I should be. If this was how folks were "supposed" to do it then the algorithms wouldn't be listed as a continuous run-on stream of moves as they are. Even while typing this I wondered if maybe it was a mathematical constraint that at least one of these cases would always exist as-illustrated on a scrabled cube. I just scrambled one, and the answer of course is nah. All 4 corners ended up in the bottom layer, I only have one corner in the proper slot and its edge piece is buried in another slot. Sure, I could "punt" and just kick one corner up to the top layer but why not join it at the same time. Once again I've led myself back into thinking that these are not algorithms at all but mere guidelines and you cannot simply use muscle memory. That of course I think is wrong based on what I've read here but just don't see how. Heck, if they've gotta spell out simple mirrors of these algorithms they certainly don't want me to actually *gasp* _think_, do they? ;) Any help at all with this would be greatly appreciated. I'm making good progress either way; it's just really bothering me wondering what I'm "supposed" to be doing. -- Question 2 -- Is there any substance _equally_ as good as Rubik's Cube Lube? Cost isn't necessarily a concern. Yeah, I know, folks say look for 100% silicone lubricant. But those same folks say that one must let it dry for 15-20 mins before it stops being sticky. So obviously it's not exactly the same stuff. I haven't personally used Prestone; after 15 minutes of drying time is it really AS GOOD as the Rubik's stuff is fresh? I have an old cube that I'm lubing every other day... if 15-minute dry Prestone is similar to what 2-day-old Rubik's Lube feels like then I think I'll have to keep ordering the real stuff. -- Question 3 -- On a lighter note, how come you never see anything at _all_ on the Philip Marshall method anymore? I learned it many years ago, put down the cube for a few years, and still remembered it when I picked it back up just recently. (I doubt many casual-type solvers are able to remember their solution of choice after so many years!) Only 2 series to remember and and average solve of 65 moves; quite elegant. His site's apparently gone and I had to find a cached copy on archive.org to do further reading ( http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/ if you're never seen it ), so I'm wondering if he has passed away. (One of his pages said he was 75 years old, I believe.) Still surprising that nobody has done a writeup of it and uploaded it on a working server. Anyway no matter how many years I practiced I could never get below about 3:00. Then just recently I do some experimenting with Friedrich and Petrus and almost immediately was under 2:00. Good stuff! Although I'm quite sure I won't be able to remember all the algorithms if by chance I don't happen to pick up a cube for several years. Thanks, -jasonC
109. Re: [Speed cubing group] Grand Junction, Colorado
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 10:22:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Tyson, > Sounds interesting. I will look into him. Are you a surgeon? Cheers! Stefan
110. Re: Newbie question about F2L
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 10:44:29 -0000

Hey Jason The F2L should be more intuitive than you think. The algorithms just provide more optimal ways of pairing the pieces--"guidelines"--but you should really understand how the algorithms work. Yes, you need to think a bit! -_- Once you understand how the algorithms work, you'll find somewhat intuitive ways that you eventually put into muscle memory for situations where things are not set up as pictured. There is almost always some sort of setup involved in F2L. For your two other questions... sorry, no comment ^^; Darren --- In speedsolvingrubikscube@yahoogroups.com, "jcollison251" <jcollison251@...> wrote: > > Summary: Why is the corner always shown in the proper position already? > > Hi all. I'm relatively new to speedcubing, about two weeks, although > I've been solving it with slower methods (see below) for years > off-and-on. I'm barely sub-2mins at this point and have decided to > tackle things one step at a time, meaning right now I'm only timing my > F2L step. (Currently about 0:57 average, and basically Friedrich > method.) One thing about all these F2L algorithm sites has got me > really perplexed and I've also thrown in a couple misc questions > afterwards as well. > > -- Question 1 -- > > On all these algorithms they always show the corner properly > positioned or the edge properly positioned as the starting point, > except of course when both are in the top layer. But my question is: > What if this is not the case? What if the corner is in fact in the > bottom layer but not in its proper slot? What I assumed one was to > do, and what I currently do, is execute the "algorithm" until the > point where both pieces are in the top layer either joined or in the > "potential set" position. Then twist the U face until things are > properly oriented and do the actual insert. This is all fairly > intuitive. I guess that's what makes me suspicious of my own methods > though -- although I _prefer_ to, should I really have to use even an > inkling of intuition while reading a site containing a gazillion F2L > algorithms? > > What mystifies me is why none of these sites has gone right out and > say that's what you're supposed to do, explicitly. Moreoever there > are those "black box" algorithms that could ONLY work if things were > oriented exactly as described. One example that I can think of off > the top of my head, but which is not all that "black", is (R U R' > U')x3. Assuming the two pieces in question are not in the proper slot > what I'm forced to do is the first TWO repeats, position U face, then > do the insert. That one's easy though... the black box algorithms > which really do disturb the cross across multiple moves I wouldn't > want to even begin to try such an approach with. > > All this leads me to believe I'm making more work for myself than I > should be. If this was how folks were "supposed" to do it then the > algorithms wouldn't be listed as a continuous run-on stream of moves > as they are. Even while typing this I wondered if maybe it was a > mathematical constraint that at least one of these cases would always > exist as-illustrated on a scrabled cube. I just scrambled one, and > the answer of course is nah. All 4 corners ended up in the bottom > layer, I only have one corner in the proper slot and its edge piece is > buried in another slot. Sure, I could "punt" and just kick one corner > up to the top layer but why not join it at the same time. Once again > I've led myself back into thinking that these are not algorithms at > all but mere guidelines and you cannot simply use muscle memory. That > of course I think is wrong based on what I've read here but just don't > see how. Heck, if they've gotta spell out simple mirrors of these > algorithms they certainly don't want me to actually *gasp* _think_, do > they? ;) > > Any help at all with this would be greatly appreciated. I'm making > good progress either way; it's just really bothering me wondering what > I'm "supposed" to be doing. > > > -- Question 2 -- > > Is there any substance _equally_ as good as Rubik's Cube Lube? Cost > isn't necessarily a concern. Yeah, I know, folks say look for 100% > silicone lubricant. But those same folks say that one must let it dry > for 15-20 mins before it stops being sticky. So obviously it's not > exactly the same stuff. I haven't personally used Prestone; after 15 > minutes of drying time is it really AS GOOD as the Rubik's stuff is > fresh? I have an old cube that I'm lubing every other day... if > 15-minute dry Prestone is similar to what 2-day-old Rubik's Lube feels > like then I think I'll have to keep ordering the real stuff. > > > -- Question 3 -- > > On a lighter note, how come you never see anything at _all_ on the > Philip Marshall method anymore? I learned it many years ago, put > down the cube for a few years, and still remembered it when I picked > it back up just recently. (I doubt many casual-type solvers are able > to remember their solution of choice after so many years!) Only 2 > series to remember and and average solve of 65 moves; quite elegant. > His site's apparently gone and I had to find a cached copy on > archive.org to do further reading ( > http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/ > if you're never seen it ), so I'm wondering if he has passed away. > (One of his pages said he was 75 years old, I believe.) Still > surprising that nobody has done a writeup of it and uploaded it on a > working server. Anyway no matter how many years I practiced I could > never get below about 3:00. Then just recently I do some > experimenting with Friedrich and Petrus and almost immediately was > under 2:00. Good stuff! Although I'm quite sure I won't be able to > remember all the algorithms if by chance I don't happen to pick up a > cube for several years. > > > Thanks, > -jasonC >
111. Re: Newbie question about F2L
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:33:58 -0000

> -- Question 1 -- > > On all these algorithms they always show the corner properly > positioned or the edge properly positioned as the starting point, > except of course when both are in the top layer. But my question is: > What if this is not the case? The algorithms you will see are the "standard" positions for F2L, when the corners is in the top layer, or in the correct position but twisted, and the edge is in one of 10 possible states (4positions x 2 orientations on the top layer, and 1 position x 2 orientations in the correct slot) What if the corner is in fact in the > bottom layer but not in its proper slot? There are several ways to go. If the corner is in the bottom layer, and the edge is in the top layer, you could simply do R U R' (with the corner initially held in the DFR position), to bring it into the top layer, and then use a standard algorithm. You could learn the various patterns of corner and edge position/orientation to see what move you could choose which brings up the corner and pairs it up with the edge, giving you a simple 3 move insert into the correct slot (R U R' for a seperated pair, or R U' R' for a connected pair) For example, do L' U' L U R U' R2 U2 R on a solved cube The FL corner is in the FR slot. We can't use a standard algorithm, but no matter. When the cross colour is on the right hand side, and the other colour matches the colour of the edge on the U-face, we bring the edge round to the front (U2), and they pair up with R!. NOw you have a connected pair, which you can insert in 3 moves (L' U L). Now R' restores the cross. There are not many new patterns like this to learn, and most of them you can see on the fly. You could also just try to ignore it, and find another pair that is in a standard position. In the above position, you could have chosen to do R' U2 R2 U R', solving the FR pair, and now the FL pair is in a standard position. The same is true for the edges, if they are stuck in the midde layer you could bring it out, learn new patterns, or ignore it. If both pieces are stuck in the middle layer, I would usually ignore it, but if forced, I would simply bring the corner piece out and then solve that position. > > What mystifies me is why none of these sites has gone right out and > say that's what you're supposed to do, explicitly. That's because there are so many possible scenarios it is hard to present them all in one comprehensive format. F2L requires a lot of experience and practice to do well, so don't expect that just if you know the standard algorithms that you will be sub 10 seconds F2L. It's a lot about seeing short-cuts, using empty slots, choosing the pair order smartly, and being able to fuse everything together with no pauses, at a fast turn rate. This does not happen overnight. The best way to become proficient at F2L is do a lot of practice by yourself, understand how the algorithms work (most are simply pair up the pieces, and insert them), and also practice with a master of the cube to pick up lots of tips from them. Be patient! One example that I can think of off > the top of my head, but which is not all that "black", is (R U R' > U')x3. Assuming the two pieces in question are not in the proper slot > what I'm forced to do is the first TWO repeats, position U face, then > do the insert. Not bad. Do L U' L' F' L F L' U on a solved cube, is this the case you mean? The procedure is simple, solving into the BL slot (or mirrored solved into the BR). Move the corner away from the area where the slot is (U'), do this little finger trick (L F' L' F) click click, and suddenly the pieces are set up for a 3 move insert, (L U L'). This works when the pieces are situated over a slot that is adjacent to the slot you want to solve to. For the opposite slot, you can discover a nice algorithm, there is a nice one involving a double top-layer turn (u) :) That one's easy though... the black box algorithms > which really do disturb the cross across multiple moves I wouldn't > want to even begin to try such an approach with. > > All this leads me to believe I'm making more work for myself than I > should be. A few years ago I thought it would be a good idea to come up with standard algorithms for each of the 4 slots, thats 164 in all! Luckily I realised before I had tried to memorise all those that you don't need to do that, knowledge of the standard algorithms + tricks + experience is all you need. And once you've got the hang of that, it's not hard work at all. But it may be hard work getting there, but you would expect that if your aim is to solve in under 20s! Once again > I've led myself back into thinking that these are not algorithms at > all but mere guidelines and you cannot simply use muscle memory. You surely can use muscle memory :) It's very useful for doing mirrors of algorithms, if you only know the letters and have to translate those into the mirrored version of an algorithm, it is very slow. BUt if you use muscle memory, you intuititively have a very good idea of what movements your hands should do to mirror the algorithms. Hone that skill, and mirroring algorithms becomes a doddle. Good Luck! DanH > Thanks, > -jasonC >
112. Re: WCA database
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:38:23 -0000

Per, do you know who the first punk was? http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=f+i+r+s+t+p+u+n+k&search=Search Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey! > > By the way there are only 5 people "n e e d i n g t o g e t l a i > d" That's great news ;-) > > http://www.worldcubeassociation.org/results/persons.php? > eventId=&regionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search= > Search > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Here's a riddle. What's special about this guy? > > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > > > Cheers! > > > Stefan > > > > > He is also cubemaster :) > > > > http://worldcubeassociation.org/results/persons.php? > > eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search > > > > ~AO > > >
113. Re: [Speed cubing group] Grand Junction, Colorado
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:44:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > Tyson, > > Sounds interesting. I will look into him. > > Are you a surgeon? > > Cheers! > Stefan > Maybe he has x-ray vision. That would explain his incredible BLD times ;) Dan :)
114. [Speed cubing group] Re: Lubricant
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:56:19 -0000

The problem with the "1 small drop" is the darn syrenges seem to stick fairly often and suddenly you have a steady stream dripping out your cube. Or perhaps I've just been unlucky with them. What kind of floorwax is it? And if I may ask... are you buying syrenges of the stuff from Rubik's (or otherwise)? No doubt a whole _large_ bottle of it from the floorwax manufacturer would cost the same, if you definitely knew it was chemically exactly the same. In my last Cube Lube order the instructions sheet did give some clues in the accidental ingestion precautions: "800-228-5635 (Shine-up-SC Johnson & Sons, Inc)". I take it that "Shine-Up" is the product in question. I'm going to be ordering that pronto. If it turns out that it does not act exactly the same, meaning the proportions or something else has been adjusted, one only needs to call the 800 number posing as a physician to squeeze the info outta them. (Tell them that a 2 year old girl has swallowed some and they'll tell you whatever you want to know, trust me.) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Cube lube is actually floorwax. Eventually it will dry up, but the effect will remain for about 2 weeks. I use 1 small drop on every side of every edge (2*12=24), you could also use 1 small drop on every side of every corner (3*8=24). You really shouldn't use more, maybe even less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 for about 6 times.
115. Re: Newbie question about F2L
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 12:58:26 -0000

Dan Harris! Thanks for the response. In fact it was your site that I was primarily using for the algorithms. I also used Jason Thong's site for the detailed descriptions but always have yours open as well for the setup sequence -- really appreciate that part of the site. > For example, do L' U' L U R U' R2 U2 R on a solved cube > The FL corner is in the FR slot. We can't use a standard algorithm, > but no matter. When the cross colour is on the right hand side, and > the other colour matches the colour of the edge on the U-face, we > bring the edge round to the front (U2), and they pair up with R!. Ah! Leaving the cross broken up here for an extra instant definitely has an advantage. Great tip! What I currently do in this situation is the join, restore cross, then insert. Certainly a couple extra moves but at my level (and tps) it makes no difference. This right there answers my original question -- yes you join things when you can. You just took it an optimized step further for me. > Do L U' L' F' L F L' U on a solved cube, is this the case > you mean? The procedure is simple, solving into the BL slot > (or mirrored solved into the BR). Move the corner away from the > area where the slot is (U'), do this little finger trick (L F' L' F) > click click, and suddenly the pieces are set up for a 3 move insert, > (L U L'). This works when the pieces are situated over a slot that > is adjacent to the slot you want to solve to. That's the case I meant, alright. And yet another optimized move I'll add to my arsenal in time. Thanks again for all your help. You know, it's a funny thing -- listening to your descriptions of these moves it's apparent that you have [once did, or still do] have mnemonics or at least English descriptions for some of these situations. (e.g. "move the corner away from the area where the slot is", etc.) I did spend several days studying your site and scribbling notes to come up with similar mental explanations before I even started drilling on them. It would be great to see such descriptions on the site as well! Although yes one learns much more from forming them oneself. -jasonC
116. Re: [Speed cubing group] Re: Lubricant
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Jan 2007 15:38:00 +0100

"1 small drop" is definately possible, just take your time. For all other Rubik's lube questions: http://z12.invisionfree.com/rubiks/index.php?showtopic=353 --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Lubricant Datum: 05/01/07 04:12 > > > > > > > > > > > > > > > > > > The problem with the "1 small drop" is the darn syrenges seem to stick > fairly often and suddenly you have a steady stream dripping out your > cube. Or perhaps I've just been unlucky with them. > > What kind of floorwax is it? And if I may ask... are you buying > syrenges of the stuff from Rubik's (or otherwise)? No doubt a whole > _large_ bottle of it from the floorwax manufacturer would cost the > same, if you definitely knew it was chemically exactly the same. > > In my last Cube Lube order the instructions sheet did give some clues > in the accidental ingestion precautions: > "800-228-5635 (Shine-up-SC Johnson & Sons, Inc)". I take it that > "Shine-Up" is the product in question. I'm going to be ordering that > pronto. If it turns out that it does not act exactly the same, > meaning the proportions or something else has been adjusted, one only > needs to call the 800 number posing as a physician to squeeze the info > outta them. (Tell them that a 2 year old girl has swallowed some and > they'll tell you whatever you want to know, trust me.) > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@...> wrote: > > > > Cube lube is actually floorwax. Eventually it will dry up, but the > effect will remain for about 2 weeks. I use 1 small drop on every side > of every edge (2*12=24), you could also use 1 small drop on every side > of every corner (3*8=24). You really shouldn't use more, maybe even > less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 > for about 6 times. > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
117. [Speed cubing group] Re: Lubricant
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 14:54:02 -0000

Thanks for the link. But HOLY MOLY, $124 for just 1 gallon of floor wax?? Must be the Pentagon "special price". heheheh Seriously, that's totally unreasonable. I shall find a supplier and post details when I do. > For all other Rubik's lube questions: > http://z12.invisionfree.com/rubiks/index.php?showtopic=353
118. Re: A fast one-ahdned solve on video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 17:52:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > You do realize that you violate the official rules, right? > > > > Cheers! > > Stefan > > I see it. There is definately a problem with that solve. > Ok, are you referring to: 1) that I do inspection with two hands, or 2) that I maybe stop the cube not only with fingers? For #1 I don't think it's a big deal because I personally don't benefit anything from doing it. I just forget about that rule sometimes. About #2: I tryto stop with fingers always, but this can't be a very big deal neither for an unofficial solve. I even hard a few days ago that this rule is taken away. /Gunnar
119. Re: [Speed cubing group] Grand Junction, Colorado
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 11:16:49 -0700

I knew Stefan would take that literally And my BLD times suck, BTW, haha. ----- Original Message ----- From: Dan<mailto:dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 05, 2007 4:44 AM Subject: Re: [Speed cubing group] Grand Junction, Colorado --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > Tyson, > > Sounds interesting. I will look into him. > > Are you a surgeon? > > Cheers! > Stefan > Maybe he has x-ray vision. That would explain his incredible BLD times ;) Dan :) [Non-text portions of this message have been removed]
120. Re: [Speed cubing group] Re: On the local news
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 12:28:08 +0100

I don't make a habit of checking links that used to work. I do have this still on my computer and am now wondering if I could supply you with this file, or maybe just the part of it that has the cubing in it? Please advise. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007 12:50 AM Subject: [Speed cubing group] Re: On the local news WHAT? Did you even check the link before you posted it? That video was taken down nearly a month ago on youTube for violating copyrights. I already knew about that, as well as tools for archiving video streams. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the video. (link by Casen Davis) (this was posted on speedcubing.com) > http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like to archive things that get posted on youtube you should check out a tool called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) > [Non-text portions of this message have been removed]
121. Re: [Speed cubing group] Re: WCA database
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 10:42:51 +0100

You definately need more girls (to compete at "your" Belgian Open http://gillesvdp.orgfree.com/belgianopen2007/Competitors.htm). I will (try to) bring my niece. ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 04, 2007 12:41 PM Subject: Re: [Speed cubing group] Re: WCA database Hehe, maybe I need more girls, but nobody is http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search :D 2007/1/4, Gunnar Krig <gunkr520@student.liu.se>: > > By some reason it's only europeans that seem to have a lack for girls. > :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Avgalen <avgalen@...> > wrote: > > > > This is fun: > > > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Onderwerp: [Speed cubing group] Re: WCA database > > Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than > Macky. But > > only one > > > person can be the best: > > > > > > > > > > http://www.worldcubeassociation.org/results/persons.php?eventId=&amp;regionId=&pattern=w+h+o+i+s+t+h+e&#43;b+e+s+t&search=Search > > > > > > Regards, > > > Lars ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" > > > pochmann@ wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles > > > > Roux" <grrroux@> wrote: > > > > > > > > > > > > > > > If you look for someone "f a s t e r t h a n j e a > > n", you get > > > > > François Séchet, for example. But there's nobody "f > a s t e > > r t h > > > &gt; a n > > > > > m a c k y". > > > > > > > > Hmm, actually the only person "f a s t e r t h a n j e a > > n" is > > > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is > the > > > > only one "f a s t e r t h a n s h o t a r o". > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
122. Re: [Speed cubing group] Re: WCA database
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 20:58:32 +0100

Apperantly, nobody can do it blind (http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+b+l+i+n+d) although Michiel van der Blonk http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+b+l+i+n+d And someone can do it under water (http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+u+n+d+e+r+w+a+t+e+r) [Non-text portions of this message have been removed]
123. Re: On the local news
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 20:45:03 -0000

Ah great! Thank you. I want the whole thing. http://www.yousendit.com/ was shown to me by Hunt, and I think it's a great way of sending files if you have no better means. If it's small you can just e-mail it to me. (doug cube [one word] at gmail, will do) I can host it somewhere if other's want it. I do have some web space still. I'm betting it's in the dreaded FLV format. I have a player for it, but can convert it for you guys too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't make a habit of checking links that used to work. I do have this still on my computer and am now wondering if I could supply you with this file, or maybe just the part of it that has the cubing in it? > > Please advise.
124. Cross
From: "aurataro" <aurataro@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 22:08:28 -0000

People always say that you should be able to do the cross in 7 moves 99% of the time. Does a double turn count as 1 or 2 moves when people say this? Because if it counts as 2 moves I can almost never do the cross in 7 moves and any advice would be greatly appricated.
125. Re: Cross
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 22:20:40 -0000

This is based on the standard metric for speedcubing - Half Turn, which means two quarter turns = one half turn = one move. One quarter turn = one move also. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "aurataro" <aurataro@...> wrote: > > People always say that you should be able to do the cross in 7 moves > 99% of the time. Does a double turn count as 1 or 2 moves when people > say this? Because if it counts as 2 moves I can almost never do the > cross in 7 moves and any advice would be greatly appricated. >
126. Re: [Speed cubing group] Cross
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 15:41:15 -0700

Double moves such as R2, etc count as 1 move. ----- Original Message ----- From: aurataro<mailto:aurataro@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 05, 2007 3:08 PM Subject: [Speed cubing group] Cross People always say that you should be able to do the cross in 7 moves 99% of the time. Does a double turn count as 1 or 2 moves when people say this? Because if it counts as 2 moves I can almost never do the cross in 7 moves and any advice would be greatly appricated. [Non-text portions of this message have been removed]
127. Re: Of Calculus and Cube
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 23:31:06 -0000

In the article they mentioned "F R U R' U' F'. That's Front clockwise, Right clockwise, Under clockwise, Right counterclockwise, Under counterclockwise, Front counterclockwise." I just wish they could get the notation correct. "Up" instead of "under," though I can perhaps see where they could have mistaken it. Some of my friends get "Back" and "Bottom" mixed up. This article just goes to show the growing popularity of the cube. It's great. I'm thinking about solving a few cube for my school's talent show. We'll see how it turns out. --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" <enguarde1234@...> wrote: > > Hey all, > > The OC Register did an article last week on the San Clemente Cubers > Club! Check it out at > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > Rory > San Clemente Cubers Club VP, Public Relations Director >
128. Re: [Speed cubing group] Southern California Pre-Qualifying Round
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Jan 2007 16:44:55 -0800

Hi Everyone, So we will be doing the preliminary round to 3x3x3 speed solve and one-handed speed solve. In order to qualify for the second round in speed solve, you need to record an average of five under 28 seconds. For one-handed speed solve, you need an average of 50 seconds. Good luck! -Tyson On 12/25/06, azndlo15 <azndlo15@...> wrote: > > Northern California Pre-Qualifying Round > Date: Saturday, January 6, 2007 > Time: 1 PM to 5 PM > Location: Winnett Center, Caltech > > Purpose: The purpose of the pre-qualifying event is so that > competitors can attempt to qualify for the semi-final and final rounds > and avoid the rush of the first-round of the competition during the > day of the competition. The other purpose is also to help facilitate > the competition. If you can make it to the pre-qualifying round, we > ask that you do in order to improve the flow of the competition for > the Caltech Rubik's Cube Club. > > ~Daniel Lo > > > [Non-text portions of this message have been removed]
129. Re: [Speed cubing group] Cross
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 01:09:56 -0000

> Double moves such as R2, etc count as 1 move. It is exactly that type of terminology that confuses people. It's "half turn" or "face turn". I thought that a long time ago we decided to do away with the ambiguous word "move" and hence "double moves" is rather meaningless. > This is based on the standard metric for speedcubing - Half Turn, > which means two quarter turns = one half turn = one move. > > One quarter turn = one move also. I wouldn't call it the "standard metric". The "popular metric" sure. In the distant past I recall a lot of debate over what metric people like to use and that never ended well. So to offer a more through answer... In cubing there is what is called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric (ATM/ASTM). The meaning should be pretty obvious since you (aurataro) seem to have thought about it for a while. The precise mathematical definition of the word "metric" is rather delicate though. A metric is a function (in the math sence), that takes any two points (or elements) in a space (typically a topological space or in this case group) and maps it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) = 0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the space (be symmetric). And f(x,y) + f (y,z) >= f(x,z) (Triangle-Inequality). -Doug
130. Re: [Speed cubing group] Cross
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 20:44:06 -0700

Can you please explain to me how that would confuse someone? I must have missed that discussion. R2 means 180 degress or a "half turn", R means 90 degrees or a "quarter turn". How can that be confusing? I can see how two quarter turns make 1 half turn, but R2 is 1 move, R is a different move. Describing a metric to someone that doesn't know the difference between a R2 and R will only confuse that person more.... ----- Original Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 05, 2007 6:09 PM Subject: Re: [Speed cubing group] Cross > Double moves such as R2, etc count as 1 move. It is exactly that type of terminology that confuses people. It's "half turn" or "face turn". I thought that a long time ago we decided to do away with the ambiguous word "move" and hence "double moves" is rather meaningless. > This is based on the standard metric for speedcubing - Half Turn, > which means two quarter turns = one half turn = one move. > > One quarter turn = one move also. I wouldn't call it the "standard metric". The "popular metric" sure. In the distant past I recall a lot of debate over what metric people like to use and that never ended well. So to offer a more through answer... In cubing there is what is called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric (ATM/ASTM). The meaning should be pretty obvious since you (aurataro) seem to have thought about it for a while. The precise mathematical definition of the word "metric" is rather delicate though. A metric is a function (in the math sence), that takes any two points (or elements) in a space (typically a topological space or in this case group) and maps it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) = 0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the space (be symmetric). And f(x,y) + f (y,z) >= f(x,z) (Triangle-Inequality). -Doug [Non-text portions of this message have been removed]
131. New site up and ready
From: "Patrick" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 04:14:43 -0000

Hey all, Just figured I'd let you know I just finished moving my new site to my new host and changed the appearance/added more content. You can check it out at: http://www.pjkcubed.com Any questions, comments, or suggestions are welcome. Thanks for looking, Pat
132. Re: Cross
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 04:35:32 -0000

Well spelling it out like that is great, but what I was just getting at was that "double move" does not have a clear meaning or you seemed to be trying to use *their words*, which might not help. All I was saying was that "double move" is not "well-defined"... at least not to me. I guess I was being nit-picky as usual (no more than certain ppl here though). But I would appreciate it if people where to correct me on stuff. Well except when things are being taken to a silly literal level like I've been seeing lately. I take cube-terminology very seriously though. On the other note, I like to add a bit of math just to enlighten people every now and then. It wasn't even targeted to the orginal poster, just thought someone here might enjoy reading it. Plus, I like to show that I'm a mathy guy, and perhaps seek out other like-minded individuals that didn't know that about me. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Can you please explain to me how that would confuse someone? I must have missed that discussion. R2 means 180 degress or a "half turn", R means 90 degrees or a "quarter turn". How can that be confusing? I can see how two quarter turns make 1 half turn, but R2 is 1 move, R is a different move. Describing a metric to someone that doesn't know the difference between a R2 and R will only confuse that person more....
133. What counts as Luck? (Sq-1)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 05:31:41 -0000

I've been getting really into square-1 for the past couple days. And I'm starting to see some dramatic differences in the consistancy of my times. Sometiems this is simply due to the lack of parity. But I was curious what counts as non-lucky for sq-1. I'm pretty new at it, but I've already encountered some really bizzare cases. So if step 1 of my method is to get it into cube-shape and the scramble given starts it off at cube-shape, is that automatically counted as lucky? Also sometimes things pair up very quickly and I can just solve like the corners of a 2x2x3. I got an 0:11.xx time today and thought that that must be lucky because even the #1 single attempt on the URW listing is below this. Although I have what I consdier a non-lucky PB of 0:36.04 and a PB average of 1:23.xx, I still get times over 5 minutes every now and then, I must be dong something wrong. I sometimes mess up an alg and it goes really bad. Another big question I had, which I am sure is in the WCA rules, but I'd rather have an unbiased discussion here (plus I'm too lazy to read it at the mmoment) - What counts as solved and is there a 2s penalty, and what would constitue a 2s penalty? Today I had a solve where my last step was skipped and it caught me by suprise. I immediately stopped the timer, but then saw that the middle layer was in "kite-shape" (both layers matched up with the left half of the middle layer though).... should this be a DNF or 2s penalty? (although... it takes me more than 2s to fix something like that in a solve) Anyhow, due to my motivation to do sq-1 these days, I check to see if there was another US competition around the corner. As it turns out, just the one in San Fran. is posted on speedcubing. I think we need someone to host one on the east coast (or midwest) sometime in the next few months. I'm itchin' for some action! So ya, I'm curious if there are any plans for such a tourn., if any of you know. A really bizzre thing that happend to me just now. I was looking at US2006 results for the category and was curious how I would rank among those (single attempt) times. I took a hard look at Craig's time as I was scrambling. The next thing I know, the time ended up getting on that very solve was *exactly* 1:15.47, which was Craig's best time at that comp. So..., it looks like you'll be gettin' some competition, man. :0 -Doug
134. Slamming gen2 timers, messing up time
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 05:48:13 -0000

I have been really annoyed by this for a long time. I was curious if it was just me and how frequently it occurs for you guys. Sometimes when I slam my timer very hard, it casues the time to vanish and for it to go into this strange loop. I find this annoying because I am more like to slam on a spectacular solve time. It wasn't too big of a problem for me, but I think there is a simple solution. I wonder how the rubiks.com timer fairs with slamming (although you almost never slam with it since it's based on photo-resistors)... I'm hoping that they fix this problem (as well as allow computer interface, wjhich we have all been yearning for the longest time). I'd think that the designers would have thoughly tested for stuff like this and placed in proper safe-guards. I suspect it has to do with the battery being temporarily knocked out of place (it's the only non-moving part really). Thus they could simply place a "very beefy cap" in parallel with the battery cell and that should fix things. Capacitors are wonderful things... (as are inductors). Plus for Gen3, they could increase the number of batteries needed. Or even better, an optional additonal battery. Another thing, would be to go to something more acessible to consumers like AAA size. What do you guys think? Is the extra weight worth it? As for the form-factor, it's perfect. I'm even used to the placement of the rest button now. A "hold switch" or "guard" could still be useful for the people not used to the timer though. Hem... OR! place the buttons in a more hard-to-accidently-hit location such as an area on the side (perpendicular to the slamming action, and inconspicuous). -Doug
135. Re: [Speed cubing group] Re: Of Calculus and Cube
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 00:16:15 -0800 (PST)

Go for it. When you have an audience, the effect can be amazing on people. Rory jwoelmer2 <jwoelmer2@...> wrote: In the article they mentioned "F R U R' U' F'. That's Front clockwise, Right clockwise, Under clockwise, Right counterclockwise, Under counterclockwise, Front counterclockwise." I just wish they could get the notation correct. "Up" instead of "under," though I can perhaps see where they could have mistaken it. Some of my friends get "Back" and "Bottom" mixed up. This article just goes to show the growing popularity of the cube. It's great. I'm thinking about solving a few cube for my school's talent show. We'll see how it turns out. --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" <enguarde1234@...> wrote: > > Hey all, > > The OC Register did an article last week on the San Clemente Cubers > Club! Check it out at > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > Rory > San Clemente Cubers Club VP, Public Relations Director > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
136. Re: [Speed cubing group] Re: Of Calculus and Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 09:31:38 +0100

Well, nothing prevents you to do F R D R' D' F'. It is also an algorithm than can be used if you solve from top to bottom. It's just too bad they wrote U = Under :s Gilles 2007/1/6, Rory Margraf <enguarde1234@...>: > > Go for it. When you have an audience, the effect can be amazing on > people. > > Rory > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > In the article they mentioned "F R U R' U' F'. That's Front clockwise, > Right clockwise, Under clockwise, Right counterclockwise, Under > counterclockwise, Front counterclockwise." > > I just wish they could get the notation correct. "Up" instead of > "under," though I can perhaps see where they could have mistaken it. > Some of my friends get "Back" and "Bottom" mixed up. > > This article just goes to show the growing popularity of the cube. > It's great. I'm thinking about solving a few cube for my school's > talent show. We'll see how it turns out. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "enguarde1234" > <enguarde1234@...> wrote: > > > > Hey all, > > > > The OC Register did an article last week on the San Clemente Cubers > > Club! Check it out at > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > Rory > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
137. Re: Cross
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 08:54:12 -0000

Doug mate, you're getting yourself into a real minefield here. We have had huge debates about this in the past on the FMC group, and on the speedcubing group too. I described HTM as the standard metric, because that is the official metric used in official WCA FMC competitions. And even after describing all those metrics, you forgot to mention SQTM (Slice-Quarter Turn Metric) :) All the best, DanH --- In speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: > > > Double moves such as R2, etc count as 1 move. > > It is exactly that type of terminology that confuses people. > It's "half turn" or "face turn". I thought that a long time ago we > decided to do away with the ambiguous word "move" and hence "double > moves" is rather meaningless. > > > > This is based on the standard metric for speedcubing - Half Turn, > > which means two quarter turns = one half turn = one move. > > > > One quarter turn = one move also. > > I wouldn't call it the "standard metric". The "popular metric" sure. > In the distant past I recall a lot of debate over what metric people > like to use and that never ended well. > > > So to offer a more through answer... In cubing there is what is > called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric > (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of > Antislice-Turn Metric (ATM/ASTM). > > The meaning should be pretty obvious since you (aurataro) seem to > have thought about it for a while. The precise mathematical > definition of the word "metric" is rather delicate though. > > A metric is a function (in the math sence), that takes any two > points (or elements) in a space (typically a topological space or in > this case group) and maps it to a non-negative real value, and it > must satisfy 3 axioms. f(x,x) = 0 for all x in the space. f(x,y) = f > (y,x) for all pairs x,y in the space (be symmetric). And f(x,y) + f > (y,z) >= f(x,z) (Triangle-Inequality). > > > -Doug >
138. [Speed cubing group] Re: Of Calculus and Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 09:05:04 -0000

> Well, nothing prevents you to do F R D R' D' F'. > It is also an algorithm than can be used if you solve from top to bottom. > > It's just too bad they wrote U = Under :s > > Gilles An even worst blunder is when that article described blindfold solving: "That means memorizing every square on all six sides, the equivalent of six nine-digit numbers..." So six 9-digit base-6 numbers??? Does anyone here actually do that? Seriously.
139. Re: [Speed cubing group] Making a 4x4x4 Speedcube
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 09:16:34 -0000

In response to the part about Studio Cubes being better: Is this after you lube a Studio Cube, or do all/most Studio Cubes come out of the box turning very smoothly? I ask this because I recently purchased a Studio Cube and it is extremely tight! (Unfortunately I ran out of lube and will have to wait a week or two before it arrives in the mail.) --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > Three tips: > > 1) Play with it a lot. They get better after a while (approx 1 month) > 2) Don't lube it directly, wait a month. > 3) Buy Studio, not Rubiks. They are just a little better > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar: speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing group] Making a 4x4x4 Speedcube > Datum: 04/12/06 14:58 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hey all, > > > > I was wondering whether anyone can teach me how to make a 4x4x4 > > speedcube other than just lubing it. I've recently purchased a Rubik's > > Revenge from Rubiks.com along with the cube lube. I've already lubed up > > the cube but it just seems quite impossible for this cube to move as > > fast as my 3x3x3 speedcube. And today, I guess was cubing faster than > > the cube can handle and one of the center pieces broke. > > > > Did I buy the wrong type of cube? How should I change the cube so that > > it can be a speedcube? > > > > Thanks! > > > > ~Aron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
140. Re: Cross
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 09:54:50 -0000

Hi :-) Why do people have this fascination for number of turns when performance is measured in time units?? Low turn count is just a rough indication of possible speed. Good flow, lookahead and minimising pauses is the main key to speed. As well as being calm and collected, focused ... :-D A 60 move solution may be quicker than a 40 move one, because each step is easier/faster ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "aurataro" <aurataro@...> wrote: > > People always say that you should be able to do the cross in 7 moves > 99% of the time. Does a double turn count as 1 or 2 moves when people > say this? Because if it counts as 2 moves I can almost never do the > cross in 7 moves and any advice would be greatly appricated. >
141. Re: Cross
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 10:07:01 -0000

Hi Per, I think move count is more important in the cross than for any other stage, because the are no "algorithms" as such. A solution to the cross is likely to involve some awkward moves, maybe turning 4-6 faces of the cube, so it is important to minimise turn count to always get your cross under 2 seconds. But you're right about the rest of the cube, I would like to see someone execute an average FMC solution faster than someone using a speedcubing method because without lots of practice on the FMC persons part, the speedcuber would win :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Why do people have this fascination for number of turns when > performance is measured in time units?? > Low turn count is just a rough indication of possible speed. Good > flow, lookahead and minimising pauses is the main key to speed. As > well as being calm and collected, focused ... :-D > > A 60 move solution may be quicker than a 40 move one, because each > step is easier/faster ;-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "aurataro" > <aurataro@> wrote: > > > > People always say that you should be able to do the cross in 7 > moves > > 99% of the time. Does a double turn count as 1 or 2 moves when > people > > say this? Because if it counts as 2 moves I can almost never do > the > > cross in 7 moves and any advice would be greatly appricated. > > >
142. Re: What counts as Luck? (Sq-1)
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 14:30:36 -0000

> Another big question I had, which I am sure is in the WCA rules, but > I'd rather have an unbiased discussion here (plus I'm too lazy to > read it at the mmoment) - What counts as solved and is there a 2s > penalty, and what would constitue a 2s penalty? In my opinion the rule should be (but I don't know what WCA say about sq-1): If one layer (Up or Down Layer) need 45 or more degrees rotation to fix it than it is a 2s penalty. (If the two layers need 45 or more than it is a DNF, although the cube is just one middle layer move away from solution. But one slice move on 3x3 away is (I think) also DNF.) > So if step 1 of my method is to get it into cube-shape and the > scramble given starts it off at cube-shape, is that automatically > counted as lucky? In my opinion it is lucky, because you skip the whole first step. (Not only skipping the first step, you also have the possibility to look ahead for your second step during inspection.) > Today I had a solve where my last step was skipped and it caught me > by suprise. I immediately stopped the timer, but then saw that the > middle layer was in "kite-shape" (both layers matched up with the > left half of the middle layer though).... should this be a DNF or 2s > penalty? (although... it takes me more than 2s to fix something like > that in a solve) How can you wondering if this is a 2s penalty??? If the middle layer is in kite-shape the cube is not even "almost solved" (defined as on move away from solution), because it takes 3 twists and at least 2 '180 degrees moves' to fix it (so total at least 3+2=5 moves). So of course in this case it is a DNF. Michael Fung
143. Re: [Speed cubing group] Re: Of Calculus and Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 6 Jan 2007 21:43:34 +0100

I agree with the U = Under mistake, but I don't see the "solve from top to bottom" part. Don't you mean Cross-On-Left (= Top on Right)? ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 06, 2007 9:31 AM Subject: Re: [Speed cubing group] Re: Of Calculus and Cube Well, nothing prevents you to do F R D R' D' F'. It is also an algorithm than can be used if you solve from top to bottom. It's just too bad they wrote U = Under :s Gilles 2007/1/6, Rory Margraf <enguarde1234@...>: > > Go for it. When you have an audience, the effect can be amazing on > people. > > Rory > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > In the article they mentioned "F R U R' U' F'. That's Front clockwise, > Right clockwise, Under clockwise, Right counterclockwise, Under > counterclockwise, Front counterclockwise." > > I just wish they could get the notation correct. "Up" instead of > "under," though I can perhaps see where they could have mistaken it. > Some of my friends get "Back" and "Bottom" mixed up. > > This article just goes to show the growing popularity of the cube. > It's great. I'm thinking about solving a few cube for my school's > talent show. We'll see how it turns out. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "enguarde1234" > <enguarde1234@...> wrote: > > > > Hey all, > > > > The OC Register did an article last week on the San Clemente Cubers > > Club! Check it out at > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > Rory > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
144. [Speed cubing group] Re: Of Calculus and Cube
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 21:29:59 -0000

Depends what step we're talking about. If Gilles means a multislotting or empty slot algorithm for F2L, then it could be quite useful with cross-on-top. However, they're talking about BLD methods in the article, in which case neither F R U R' U' F' nor F R D R' D' F' is terribly useful. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I agree with the U = Under mistake, but I don't see the "solve from top to bottom" part. Don't you mean Cross-On-Left (= Top on Right)? > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 06, 2007 9:31 AM > Subject: Re: [Speed cubing group] Re: Of Calculus and Cube > > > Well, nothing prevents you to do F R D R' D' F'. > It is also an algorithm than can be used if you solve from top to bottom. > > It's just too bad they wrote U = Under :s > > Gilles > > 2007/1/6, Rory Margraf <enguarde1234@...>: > > > > Go for it. When you have an audience, the effect can be amazing on > > people. > > > > Rory > > > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > > In the article they mentioned "F R U R' U' F'. That's Front clockwise, > > Right clockwise, Under clockwise, Right counterclockwise, Under > > counterclockwise, Front counterclockwise." > > > > I just wish they could get the notation correct. "Up" instead of > > "under," though I can perhaps see where they could have mistaken it. > > Some of my friends get "Back" and "Bottom" mixed up. > > > > This article just goes to show the growing popularity of the cube. > > It's great. I'm thinking about solving a few cube for my school's > > talent show. We'll see how it turns out. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "enguarde1234" > > <enguarde1234@> wrote: > > > > > > Hey all, > > > > > > The OC Register did an article last week on the San Clemente Cubers > > > Club! Check it out at > > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > > > Rory > > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
145. Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 21:51:12 -0000

Tyson -- A couple more questions for the Jan 13 competition (that might be of general interest) - I just wanted to confirm that there will not be a 2x2x2 contest. - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be to use the European style format: Everybody does 1 run, top 12 or 16 do a second run, top 6 or 8 finish out an average of 5. Mainly, just make sure everyone knows the format beforehand (and doesn't find out in the middle of a solve :-) I won't be making it into the second round on 3x or 3x-onehand, but I'll just shoot for as good an average as I can get (and thanks for having first round be an average). See everyone next week! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > So we will be doing the preliminary round to 3x3x3 speed solve and > one-handed speed solve. In order to qualify for the second round in speed > solve, you need to record an average of five under 28 seconds. For > one-handed speed solve, you need an average of 50 seconds. > > Good luck! > > -Tyson > > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > Northern California Pre-Qualifying Round > > Date: Saturday, January 6, 2007 > > Time: 1 PM to 5 PM > > Location: Winnett Center, Caltech
146. Question
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 23:53:25 -0000

Just asking where there is a listing of all the tournaments within the next couple months, and asking if there is a Rutgers tournament coming this Spring.
147. Re: Question
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 02:16:21 -0000

www.speedcubing.com At first I was quite surprised to see that question ^^; Darren --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Just asking where there is a listing of all the tournaments within the > next couple months, and asking if there is a Rutgers tournament coming > this Spring. >
148. Re: Question
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 03:14:02 -0000

O well, i knew they had a few tournaments like 5 or 6 listed, just seeing if there were tournaments known further away, i live in New Jersey, so the closest tournament to me is in California! so it kinda sucks --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > www.speedcubing.com > > At first I was quite surprised to see that question ^^; > > Darren > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Just asking where there is a listing of all the tournaments within the > > next couple months, and asking if there is a Rutgers tournament coming > > this Spring. > > >
149. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 23:06:35 -0800

Hi Jeff, We are not planning a 2x2x2 competition at this time. Here is the following format for the events: 3x3x3 Speed Solve, 28 seconds will advance into the second round, and a certain number will advance to the final round. This number will be either 8 or 12. I'm trying to gauge the competitiveness of the competition. I think we could have 12 cubers all under 17 seconds for an average. The level of competition in California is quite high. 3x3x3 One-Handed solve, 50 seconds will advance into the final round. 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage time. You may do three attempts if each attempt is under 4 minutes 30 seconds. You may do two attempts if each attempt is under 6 minutes and 30 seconds. Otherwise, you will get one attempt. 4x4x4 Speed Solve, everyone gets two attempts. If both attempts are under 3 minutes, you finish the average of 5. 5x5x5 Speed Solve, everyone gets two attempts. If both attempts are under 4 minutes 30 seconds, you finish the average of 5. -Tyson On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > Tyson -- > > A couple more questions for the Jan 13 competition (that might be of > general interest) > > - I just wanted to confirm that there will not be a 2x2x2 contest. > > - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > to use the European style format: Everybody does 1 run, top 12 or 16 > do a second run, top 6 or 8 finish out an average of 5. > > Mainly, just make sure everyone knows the format beforehand (and > doesn't find out in the middle of a solve :-) > > I won't be making it into the second round on 3x or 3x-onehand, but > I'll just shoot for as good an average as I can get (and thanks for > having first round be an average). > > See everyone next week! > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hi Everyone, > > > > So we will be doing the preliminary round to 3x3x3 speed solve and > > one-handed speed solve. In order to qualify for the second round > in speed > > solve, you need to record an average of five under 28 seconds. For > > one-handed speed solve, you need an average of 50 seconds. > > > > Good luck! > > > > -Tyson > > > > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > > > Northern California Pre-Qualifying Round > > > Date: Saturday, January 6, 2007 > > > Time: 1 PM to 5 PM > > > Location: Winnett Center, Caltech > > >
150. Re: [Speed cubing group] Slamming gen2 timers, messing up time
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 23:35:37 -0800

Can you perhaps just not slam the timer as hard? -Tyson On 1/5/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > I have been really annoyed by this for a long time. I was curious if > it was just me and how frequently it occurs for you guys. > > Sometimes when I slam my timer very hard, it casues the time to > vanish and for it to go into this strange loop. I find this annoying > because I am more like to slam on a spectacular solve time. It > wasn't too big of a problem for me, but I think there is a simple > solution. > > I wonder how the rubiks.com timer fairs with slamming (although you > almost never slam with it since it's based on photo-resistors)... > > I'm hoping that they fix this problem (as well as allow computer > interface, wjhich we have all been yearning for the longest time). > I'd think that the designers would have thoughly tested for stuff > like this and placed in proper safe-guards. > > I suspect it has to do with the battery being temporarily knocked > out of place (it's the only non-moving part really). Thus they could > simply place a "very beefy cap" in parallel with the battery cell > and that should fix things. Capacitors are wonderful things... (as > are inductors). Plus for Gen3, they could increase the number of > batteries needed. Or even better, an optional additonal battery. > Another thing, would be to go to something more acessible to > consumers like AAA size. What do you guys think? Is the extra weight > worth it? > > As for the form-factor, it's perfect. I'm even used to the placement > of the rest button now. A "hold switch" or "guard" could still be > useful for the people not used to the timer though. Hem... OR! place > the buttons in a more hard-to-accidently-hit location such as an > area on the side (perpendicular to the slamming action, and > inconspicuous). > > -Doug > >
151. Re: [Speed cubing group] Re: On the local news
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 09:29:32 +0100

It will be on http://www.silhouette.nl/2006_uk_open/willsmithchrisgardneronoprahpart5of5.avi for a couple of days. If anyone thinks this is illegal in the Netherlands, please tell me so and I will take it down. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007 9:45 PM Subject: [Speed cubing group] Re: On the local news Ah great! Thank you. I want the whole thing. http://www.yousendit.com/ was shown to me by Hunt, and I think it's a great way of sending files if you have no better means. If it's small you can just e-mail it to me. (doug cube [one word] at gmail, will do) I can host it somewhere if other's want it. I do have some web space still. I'm betting it's in the dreaded FLV format. I have a player for it, but can convert it for you guys too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't make a habit of checking links that used to work. I do have this still on my computer and am now wondering if I could supply you with this file, or maybe just the part of it that has the cubing in it? > > Please advise. [Non-text portions of this message have been removed]
152. Re: [Speed cubing group] Re: Of Calculus and Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 09:29:10 +0100

No I was talking about a normal speedsolve in which you would solve the cross on top but then keep the cube like this. But anyway the algorithm doesn't work to orient edges. You have to use something like F L D L' D' F' to do it. Gilles 2007/1/6, Tim Reynolds <timothy.reynolds2@...>: > > Depends what step we're talking about. If Gilles means a > multislotting or empty slot algorithm for F2L, then it could be > quite useful with cross-on-top. However, they're talking about BLD > methods in the article, in which case neither F R U R' U' F' nor F R > D R' D' F' is terribly useful. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > I agree with the U = Under mistake, but I don't see the "solve > from top to bottom" part. Don't you mean Cross-On-Left (= Top on > Right)? > > > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Saturday, January 06, 2007 9:31 AM > > Subject: Re: [Speed cubing group] Re: Of Calculus and Cube > > > > > > Well, nothing prevents you to do F R D R' D' F'. > > It is also an algorithm than can be used if you solve from top > to bottom. > > > > It's just too bad they wrote U = Under :s > > > > Gilles > > > > 2007/1/6, Rory Margraf <enguarde1234@...>: > > > > > > Go for it. When you have an audience, the effect can be > amazing on > > > people. > > > > > > Rory > > > > > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > > > In the article they mentioned "F R U R' U' F'. That's Front > clockwise, > > > Right clockwise, Under clockwise, Right counterclockwise, Under > > > counterclockwise, Front counterclockwise." > > > > > > I just wish they could get the notation correct. "Up" instead > of > > > "under," though I can perhaps see where they could have > mistaken it. > > > Some of my friends get "Back" and "Bottom" mixed up. > > > > > > This article just goes to show the growing popularity of the > cube. > > > It's great. I'm thinking about solving a few cube for my > school's > > > talent show. We'll see how it turns out. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "enguarde1234" > > > <enguarde1234@> wrote: > > > > > > > > Hey all, > > > > > > > > The OC Register did an article last week on the San Clemente > Cubers > > > > Club! Check it out at > > > > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > > > > > Rory > > > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam protection around > > > http://mail.yahoo.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
153. Wow, Will Smith has really gotten the word out
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 10:16:06 -0000

I went to the mall recently to get extra cubes for relays and every toy/game store was sold out. Every cashier essentially said, "We've been sold out ever since that Will Smith movie came out." On the airplane back to Penn, I was fiddling with my cube again and the flight attendant spoke out, "Hey, Will Smith can do those!" to which I replied with a solve -- always resulting in a funny response, haha. Additionally, I've been running into more and more people who have picked up the cube as a new hobby. It's nice to see the cube getting around :D
154. Re: [Speed cubing group] Slamming gen2 timers, messing up time
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 10:57:10 -0000

=X --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Can you perhaps just not slam the timer as hard? > > -Tyson > > On 1/5/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > I have been really annoyed by this for a long time. I was curious if > > it was just me and how frequently it occurs for you guys. > > > > Sometimes when I slam my timer very hard, it casues the time to > > vanish and for it to go into this strange loop. I find this annoying > > because I am more like to slam on a spectacular solve time. It > > wasn't too big of a problem for me, but I think there is a simple > > solution. > > > > I wonder how the rubiks.com timer fairs with slamming (although you > > almost never slam with it since it's based on photo-resistors)... > > > > I'm hoping that they fix this problem (as well as allow computer > > interface, wjhich we have all been yearning for the longest time). > > I'd think that the designers would have thoughly tested for stuff > > like this and placed in proper safe-guards. > > > > I suspect it has to do with the battery being temporarily knocked > > out of place (it's the only non-moving part really). Thus they could > > simply place a "very beefy cap" in parallel with the battery cell > > and that should fix things. Capacitors are wonderful things... (as > > are inductors). Plus for Gen3, they could increase the number of > > batteries needed. Or even better, an optional additonal battery. > > Another thing, would be to go to something more acessible to > > consumers like AAA size. What do you guys think? Is the extra weight > > worth it? > > > > As for the form-factor, it's perfect. I'm even used to the placement > > of the rest button now. A "hold switch" or "guard" could still be > > useful for the people not used to the timer though. Hem... OR! place > > the buttons in a more hard-to-accidently-hit location such as an > > area on the side (perpendicular to the slamming action, and > > inconspicuous). > > > > -Doug > > > > >
155. Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 14:28:52 -0000

I'll add this to my justification for not including the 2x2x2 in the combined rankings list... DanH :) --- In speedsolvingrubikscube@...m, Tyson Mao <tyson.mao@...> wrote: > > Hi Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here is the following format for the events: > > 3x3x3 Speed Solve, 28 seconds will advance into the second round, and a > certain number will advance to the final round. This number will be > either 8 or 12. I'm trying to gauge the competitiveness of the > competition. I think we could have 12 cubers all under 17 seconds for > an average. The level of competition in California is quite high. > > 3x3x3 One-Handed solve, 50 seconds will advance into the final round. > > 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage > time. You may do three attempts if each attempt is under 4 minutes 30 > seconds. You may do two attempts if each attempt is under 6 minutes > and 30 seconds. Otherwise, you will get one attempt. > > 4x4x4 Speed Solve, everyone gets two attempts. If both attempts are > under 3 minutes, you finish the average of 5. > > 5x5x5 Speed Solve, everyone gets two attempts. If both attempts are > under 4 minutes 30 seconds, you finish the average of 5. > > -Tyson > > On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > > > Tyson -- > > > > A couple more questions for the Jan 13 competition (that might be of > > general interest) > > > > - I just wanted to confirm that there will not be a 2x2x2 contest. > > > > - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > > to use the European style format: Everybody does 1 run, top 12 or 16 > > do a second run, top 6 or 8 finish out an average of 5. > > > > Mainly, just make sure everyone knows the format beforehand (and > > doesn't find out in the middle of a solve :-) > > > > I won't be making it into the second round on 3x or 3x-onehand, but > > I'll just shoot for as good an average as I can get (and thanks for > > having first round be an average). > > > > See everyone next week! > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hi Everyone, > > > > > > So we will be doing the preliminary round to 3x3x3 speed solve and > > > one-handed speed solve. In order to qualify for the second round > > in speed > > > solve, you need to record an average of five under 28 seconds. For > > > one-handed speed solve, you need an average of 50 seconds. > > > > > > Good luck! > > > > > > -Tyson > > > > > > On 12/25/06, azndlo15 <azndlo15@> wrote: > > > > > > > > Northern California Pre-Qualifying Round > > > > Date: Saturday, January 6, 2007 > > > > Time: 1 PM to 5 PM > > > > Location: Winnett Center, Caltech > > > > > > >
156. Re: Wow, Will Smith has really gotten the word out
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 15:58:40 -0000

Heh and then you get all those people coming up to you saying "oh i know the centers always stay still!!!!"
157. Re: A fast one-ahdned solve on video!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 15:55:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Ok, are you referring to: > > 1) that I do inspection with two hands, or Yep. That has been forbidden since Sep 2005. > 2) that I maybe stop the cube not only with fingers? Nope. That has been explicitly allowed since Jul 2006. I know it was an unofficial solve so it doesn't really matter much. Just want to remind people so they don't forget it in competition. Would be sad if you used two hands in competition just because you're used to it from practice. I personally prefer to practice competition- style, up to the point that for Germany 2006 I covered the cube after inspection, talked with an imaginary judge, and didn't sit but stand. Cheers! Stefan
158. Re: Question
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 16:09:32 -0000

Or of course here: http://www.worldcubeassociation.org/results/competitions.php Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > www.speedcubing.com > > At first I was quite surprised to see that question ^^; > > Darren > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Just asking where there is a listing of all the tournaments within the > > next couple months, and asking if there is a Rutgers tournament coming > > this Spring. > > >
159. Re: What counts as Luck? (Sq-1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 16:13:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > > Another big question I had, which I am sure is in the WCA rules, but > > I'd rather have an unbiased discussion here (plus I'm too lazy to > > read it at the mmoment) - What counts as solved and is there a 2s > > penalty, and what would constitue a 2s penalty? > > In my opinion the rule should be (but I don't know what WCA say about > sq-1): If one layer (Up or Down Layer) need 45 or more degrees > rotation to fix it than it is a 2s penalty. (If the two layers need 45 > or more than it is a DNF, although the cube is just one middle layer > move away from solution. But one slice move on 3x3 away is (I think) > also DNF.) Don't think. Read. Reduces the risk to spread myths. Article 10: http://www.speedcubing.com/events/regulations.html Cheers! Stefan
160. Re: [Speed cubing group] Re: Cross
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 03:10:47 +1100

Per Kristen Fredlund wrote: > Hi :-) > > Why do people have this fascination for number of turns when > performance is measured in time units?? Time will only measure how fast people perform solutions now, but if we are interested in assessing the potential of a solving strategy, then we need to turn to predictive metrics. > Low turn count is just a rough indication of possible speed. Exactly. -- Ryan Heise http://www.ryanheise.com/cube/
161. Yu Jeong Min's WR Record 11.76 avg of 5
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 17:11:58 -0000

As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub 12! That's almost 1 and a half seconds faster! Now that...is gonna be hard to beat. Also the one handed single solve of 19.34 seconds...a sub 20! Visit his nice blog that might contain something interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk about this? lol -Harris
162. Any Dutch cubers going to Roissy 2007?
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 17:31:35 -0000

On the list of registered competitors I only saw 11 French and 3 Belgian competitors. Are any Dutch cubers going there? http://perso.ens-lyon.fr/clement.gallet/roissy/
163. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 18:47:25 +0100

And another thing about Yu Jeong Min: He is currently holding the best 9 times of the year! To bad he did a 13.09 and not a 12.89, otherwise he would have gotten all 10! http://www.worldcubeassociation.org/results/events.php?eventId=333&regionId=&years=only%2B2007&show=100%2BResults&single=Single ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007 6:42 PM Subject: Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 I was almost sure that we would get a sub 10 and a sub 20 one handed this year. But this year is just 1 week old! New Goals for this year: Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub 20 average of 10 OH Who thinks all of these goals will be reached this year? ----- Original Message ----- From: Harris Chan To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007 6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub 12! That's almost 1 and a half seconds faster! Now that...is gonna be hard to beat. Also the one handed single solve of 19.34 seconds...a sub 20! Visit his nice blog that might contain something interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk about this? lol -Harris [Non-text portions of this message have been removed]
164. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 18:42:49 +0100

I was almost sure that we would get a sub 10 and a sub 20 one handed this year. But this year is just 1 week old! New Goals for this year: Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub 20 average of 10 OH Who thinks all of these goals will be reached this year? ----- Original Message ----- From: Harris Chan To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007 6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub 12! That's almost 1 and a half seconds faster! Now that...is gonna be hard to beat. Also the one handed single solve of 19.34 seconds...a sub 20! Visit his nice blog that might contain something interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk about this? lol -Harris [Non-text portions of this message have been removed]
165. Re: What counts as Luck? (Sq-1)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 18:39:27 -0000

That is not sufficiently explicit for me. I think that something needs to be added there in the case of sq-1 just to be perfectly clear. All I could gather was that 45 deg, since it is most similar to the 2x2 among all the ohter's mentioned. But I can't conclude this for certain. What do yuo guys think looking at Article 10? Another hting that worries me a bit is that the term "square" is only found twice int he entire article... only saying that the scramble is to be 40 "moves" and that the format is perfered to be "mean of 3". In fact, it is not clear to me what "Half-Turn Metrics" is when applied to Sq- 1, but it can only be presummed to be the "Twist-Metric". Cliking on the scramble program provided by Jaap, I deduce that it is actually "Turn-Metric" instead.... -Doug > Don't think. Read. Reduces the risk to spread myths. > > Article 10: > http://www.speedcubing.com/events/regulations.html > > Cheers! > Stefan
166. Re: What counts as Luck? (Sq-1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 20:36:24 -0000

Gah. Now you made it look like I was talking to you. Wasn't. Was to Michael. Cause he got the rules for cubes wrong (I should've pointed to 10e2, to be precise). Cheers! Stefan --- In speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: > > That is not sufficiently explicit for me. I think that something needs > to be added there in the case of sq-1 just to be perfectly clear. > > All I could gather was that 45 deg, since it is most similar to the > 2x2 among all the ohter's mentioned. But I can't conclude this for > certain. What do yuo guys think looking at Article 10? Another hting > that worries me a bit is that the term "square" is only found twice > int he entire article... only saying that the scramble is to be > 40 "moves" and that the format is perfered to be "mean of 3". In fact, > it is not clear to me what "Half-Turn Metrics" is when applied to Sq- > 1, but it can only be presummed to be the "Twist-Metric". Cliking on > the scramble program provided by Jaap, I deduce that it is > actually "Turn-Metric" instead.... > > > -Doug > > > > Don't think. Read. Reduces the risk to spread myths. > > > > Article 10: > > http://www.speedcubing.com/events/regulations.html > > > > Cheers! > > Stefan >
167. Re: Wow, Will Smith has really gotten the word out
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 21:04:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote: > > Heh and then you get all those people coming up to you saying "oh i > know the centers always stay still!!!!" > LOL that's exactly what happened to me when i was talking to this...Adidas store employee. So they said, "so what does that mean?"
168. how much?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 15:27:33 -0800

How much would you pay to see a sub-12 average in a competition? If 25 people put in $50, we could fly him to the United States. I'm definitely in... -Tyson
169. Re: [Speed cubing group] how much?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 16:40:19 -0700

Are they on video on video? If so, why not just watch that? Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 07, 2007 4:27 PM Subject: [Speed cubing group] how much? How much would you pay to see a sub-12 average in a competition? If 25 people put in $50, we could fly him to the United States. I'm definitely in... -Tyson [Non-text portions of this message have been removed]
170. Re: how much?
From: "ryn_patricio" <ryn_patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 00:04:53 -0000

I'm down for this. -Ryan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > How much would you pay to see a sub-12 average in a competition? If 25 > people put in $50, we could fly him to the United States. I'm > definitely in... > > -Tyson >
171. Re: [Speed cubing group] Re: how much?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 17:00:08 -0800

Because, anyone can do anything on video. People do some pretty crazy stuff on video, like that video director who solved it with his feet. When you average sub-12 in competition, you deserve a trip to the United States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > I'm down for this. > > -Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > How much would you pay to see a sub-12 average in a competition? If > 25 > > people put in $50, we could fly him to the United States. I'm > > definitely in... > > > > -Tyson > > > > >
172. [Speed cubing group] Re: how much?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 03:16:45 -0000

Tyson, Just one question. What makes you think he wants to fly to the states to compete in a competition? (I'll leave it at one question for now...) Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Because, anyone can do anything on video. People do some pretty crazy > stuff on video, like that video director who solved it with his feet. > When you average sub-12 in competition, you deserve a trip to the > United States. > > -Tyson > > On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > > > I'm down for this. > > > > -Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > How much would you pay to see a sub-12 average in a competition? If > > 25 > > > people put in $50, we could fly him to the United States. I'm > > > definitely in... > > > > > > -Tyson > > > > > > > > > >
173. Re: [Speed cubing group] Re: how much?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 20:26:36 -0700

You think he could repeat this w/ avg or 12 or so? Or even 5 avg again? ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 07, 2007 6:00 PM Subject: Re: [Speed cubing group] Re: how much? Because, anyone can do anything on video. People do some pretty crazy stuff on video, like that video director who solved it with his feet. When you average sub-12 in competition, you deserve a trip to the United States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > I'm down for this. > > -Ryan > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Tyson Mao > <tyson.mao@...> wrote: > > > > How much would you pay to see a sub-12 average in a competition? If > 25 > > people put in $50, we could fly him to the United States. I'm > > definitely in... > > > > -Tyson > > > > > [Non-text portions of this message have been removed]
174. [Speed cubing group] Re: how much?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 03:37:34 -0000

It's not whether or not he'll want to compete. It's just that what he has done is so incredible... and a lot of people would pay good money to see him live.
175. UCSD Cube Club
From: "verymagicalguy" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 07:39:06 -0000

Hi all, This is Kevin Wu, I currently attend UCSD as a first year and have established a cube club here. If anyone at or around UCSD would like to attend our club meetings (on campus) to learn more about cubing, share your own knowledge, or just to meet new cubers, feel free to contact me. Kevin Wu
176. Re: [Speed cubing group] UCSD Cube Club
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 23:49:46 -0800

So awesome! Did you contact Mark Polinkovsky and Adam Zamora? -Tyson On Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > Hi all, > > This is Kevin Wu, I currently attend UCSD as a first year and have > established a cube club here. If anyone at or around UCSD would like > to attend our club meetings (on campus) to learn more about cubing, > share your own knowledge, or just to meet new cubers, feel free to > contact me. > > Kevin Wu > > >
177. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 09:24:46 +0100

I can take care of the OH records if you want ! :D No seriously, I knew he was fast but... Well, I am glad I chose Korea as my destination for a 6-month study program. :D Congratulations Mr Jeong-Min :D Gilles 2007/1/7, Arnaud van Galen <avgalen@...>: > > I was almost sure that we would get a sub 10 and a sub 20 one handed > this year. But this year is just 1 week old! > > New Goals for this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH > > Who thinks all of these goals will be reached this year? > > ----- Original Message ----- > From: Harris Chan > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, January 07, 2007 6:11 PM > Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 > > As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) > broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 > seconds...a sub 12! That's almost 1 and a half seconds faster! Now > that...is gonna be hard to beat. > > Also the one handed single solve of 19.34 seconds...a sub 20! > > Visit his nice blog that might contain something interesting for you > guys to see ;-) > > http://4none.goodmeet.net/909-tt > > Anything else to talk about this? lol > > -Harris > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
178. Re: UCSD Cube Club
From: "verymagicalguy" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 10:15:30 -0000

Not yet, I'll be sure to do that! --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > So awesome! Did you contact Mark Polinkovsky and Adam Zamora? > > -Tyson > > On Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > > > Hi all, > > > > This is Kevin Wu, I currently attend UCSD as a first year and have > > established a cube club here. If anyone at or around UCSD would like > > to attend our club meetings (on campus) to learn more about cubing, > > share your own knowledge, or just to meet new cubers, feel free to > > contact me. > > > > Kevin Wu > > > > > > >
179. Re: [Speed cubing group] Combined Rankings of 2006
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 12:57:23 -0000

The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is available on http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- 2345.htm (sorry for the strange url, but I don't have hosting anymore) There are 4 tabs on the bottom for the 4 different rankings: Single_Absolute_Rank: Like Dan's list Average_Absolute_Rank: Like Dan's list but based on averages Single_Relative_Result: Competitors best single times compared to events best single times Average_Relative_Result: Competitors best average times compared to events best average times I think absolute times are simple to understand. I include relative times to show how everyone compares to the best. For example: Person Frank Morris 2x2x2 1.16 3x3x3 1.34 4x4x4 1.11 5x5x5 1.00 Total 1.15 Ranking 1 means Frank is 16% slower than the best 2x2x2 solver (Frank Morris: 4.12, Anthony Hsu: 3.55) 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: 10.48) 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, Michael Fung: 51.16) and that he is the best 5x5x5 solver This results in him being 15% slower overall compared to the best solvers. I hope I made it clear how these rankings work and that people agree they are all useful. Hopefully Stefan will include all of these lists on speedcubing.
180. Re: [Speed cubing group] Combined Rankings of 2006
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 15:30:36 -0000

The last 2 list gives a better view i think tnx for the list im doing not bad after all :) --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > available on > http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > 2345.htm (sorry for the strange url, but I don't have hosting anymore) > > There are 4 tabs on the bottom for the 4 different rankings: > Single_Absolute_Rank: Like Dan's list > Average_Absolute_Rank: Like Dan's list but based on averages > Single_Relative_Result: Competitors best single times compared to > events best single times > Average_Relative_Result: Competitors best average times compared to > events best average times > > I think absolute times are simple to understand. I include relative > times to show how everyone compares to the best. For example: > > Person Frank Morris > 2x2x2 1.16 > 3x3x3 1.34 > 4x4x4 1.11 > 5x5x5 1.00 > Total 1.15 > Ranking 1 > > means Frank is 16% slower than the best 2x2x2 solver (Frank Morris: > 4.12, Anthony Hsu: 3.55) > 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: > 10.48) > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, Michael > Fung: 51.16) > and that he is the best 5x5x5 solver > This results in him being 15% slower overall compared to the best > solvers. > > I hope I made it clear how these rankings work and that people agree > they are all useful. Hopefully Stefan will include all of these lists > on speedcubing. >
181. Re: [Speed cubing group] Combined Rankings of 2006
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 16:48:07 -0000

Sorry but the link doesn't work here? http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > The last 2 list gives a better view i think > > tnx for the list > im doing not bad after all :) > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > > available on > > http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > > 2345.htm (sorry for the strange url, but I don't have hosting > anymore) > > > > There are 4 tabs on the bottom for the 4 different rankings: > > Single_Absolute_Rank: Like Dan's list > > Average_Absolute_Rank: Like Dan's list but based on averages > > Single_Relative_Result: Competitors best single times compared to > > events best single times > > Average_Relative_Result: Competitors best average times compared > to > > events best average times > > > > I think absolute times are simple to understand. I include > relative > > times to show how everyone compares to the best. For example: > > > > Person Frank Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11 > > 5x5x5 1.00 > > Total 1.15 > > Ranking 1 > > > > means Frank is 16% slower than the best 2x2x2 solver (Frank > Morris: > > 4.12, Anthony Hsu: 3.55) > > 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby > Mao: > > 10.48) > > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, > Michael > > Fung: 51.16) > > and that he is the best 5x5x5 solver > > This results in him being 15% slower overall compared to the best > > solvers. > > > > I hope I made it clear how these rankings work and that people > agree > > they are all useful. Hopefully Stefan will include all of these > lists > > on speedcubing. > > >
182. Magnetic Cube
From: hippotizer <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 17:06:02 -0000

Most of you have probably seen this already: http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking seriously about making this cubes, starting with a serie of 100, and selling them for 80$/cube (exclusive shipping) through a little internet shop. Making them cheaper is not an option, because the material itself is not cheap and a lot of works needs to be done just for one cube. Starting a whole serie requires some financial investment, so I would like to pre-check the interest. Please answer to this thread if you are interested, and let me know the following: 1) do you like "acrylic + colored stickers" OR "dotted dices"? 2) if you choose "dotted dices", which color: red, blue, or green?
183. New category?
From: Listas <listas@...>
To: hippotizer <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 15:33:25 -0200

Hello all, a friend of mine was thinking about a possible new category of competition. Would it be interesting (possible) to blind solve, using cubes for blind people(the ones that have textures or symbols that you can feel with your fingers)? Even the inspection would be done blindfolded, maybe in the same 15 seconds of a normal competition, because people can always "feel" the cube during the solve. Is there a competition that includes something like this? Would it be a nice idea? I didn't try to do this kind of solve because I don't have a cube for blind people, but I would like to see what happens with solving time. What do you think? Cheers, Guilherme Brazil.
184. Re: New category?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 18:44:05 -0000

What would be great: Blind people in a competition. We would authorize textures for them, and they would compete with similar rules. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote: > > Hello all, > > a friend of mine was thinking about a possible new category of competition. > Would it be interesting (possible) to blind solve, using cubes for blind people(the ones > that have textures or symbols that you can feel with your fingers)? > Even the inspection would be done blindfolded, maybe in the same 15 > seconds of a normal competition, because people can always "feel" the > cube during the solve. > Is there a competition that includes something like this? Would it be a nice idea? > I didn't try to do this kind of solve because I don't have a cube for > blind people, but I would like to see what happens with solving time. > What do you think? > > Cheers, > > Guilherme > Brazil. >
185. Re: [Speed cubing group] Combined Rankings of 2006
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 20:38:16 +0100

I just clicked on the link in your post and it works. I tested in Internet Explorer 7 and Opera 9.10. Also, Alexander could open it just fine. Just to be sure: http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007 5:48 PM Subject: Re: [Speed cubing group] Combined Rankings of 2006 Sorry but the link doesn't work here? http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > The last 2 list gives a better view i think > > tnx for the list > im doing not bad after all :) > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > > available on > > http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > > 2345.htm (sorry for the strange url, but I don't have hosting > anymore) > > > > There are 4 tabs on the bottom for the 4 different rankings: > > Single_Absolute_Rank: Like Dan's list > > Average_Absolute_Rank: Like Dan's list but based on averages > > Single_Relative_Result: Competitors best single times compared to > > events best single times > > Average_Relative_Result: Competitors best average times compared > to > > events best average times > > > > I think absolute times are simple to understand. I include > relative > > times to show how everyone compares to the best. For example: > > > > Person Frank Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11 > > 5x5x5 1.00 > > Total 1.15 > > Ranking 1 > > > > means Frank is 16% slower than the best 2x2x2 solver (Frank > Morris: > > 4.12, Anthony Hsu: 3.55) > > 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby > Mao: > > 10.48) > > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, > Michael > > Fung: 51.16) > > and that he is the best 5x5x5 solver > > This results in him being 15% slower overall compared to the best > > solvers. > > > > I hope I made it clear how these rankings work and that people > agree > > they are all useful. Hopefully Stefan will include all of these > lists > > on speedcubing. > > > [Non-text portions of this message have been removed]
186. Re: [Speed cubing group] Re: New category?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 19:57:23 +0100

Hi guys, There is already an unofficial category on speedcubing.com. Have fun, Ron ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007 7:44 PM Subject: [Speed cubing group] Re: New category? What would be great: Blind people in a competition. We would authorize textures for them, and they would compete with similar rules. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote: > > Hello all, > > a friend of mine was thinking about a possible new category of competition. > Would it be interesting (possible) to blind solve, using cubes for blind people(the ones > that have textures or symbols that you can feel with your fingers)? > Even the inspection would be done blindfolded, maybe in the same 15 > seconds of a normal competition, because people can always "feel" the > cube during the solve. > Is there a competition that includes something like this? Would it be a nice idea? > I didn't try to do this kind of solve because I don't have a cube for > blind people, but I would like to see what happens with solving time. > What do you think? > > Cheers, > > Guilherme > Brazil. > [Non-text portions of this message have been removed]
187. Re: New category?
From: "neeks118" <rogerssolema@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 19:48:54 -0000

is the idea to have blind people compete or to have a new type of blindfold category? cuz i would imagine it would be hard for actual blind people to learn how to solve the cube. -Roger... i'm new lol. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > What would be great: Blind people in a competition. We would authorize > textures for them, and they would compete with similar rules. > > Gilles. > > --- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@> wrote: > > > > Hello all, > > > > a friend of mine was thinking about a possible new category of > competition. > > Would it be interesting (possible) to blind solve, using cubes for > blind people(the ones > > that have textures or symbols that you can feel with your fingers)? > > Even the inspection would be done blindfolded, maybe in the same 15 > > seconds of a normal competition, because people can always "feel" the > > cube during the solve. > > Is there a competition that includes something like this? Would it > be a nice idea? > > I didn't try to do this kind of solve because I don't have a cube for > > blind people, but I would like to see what happens with solving time. > > What do you think? > > > > Cheers, > > > > Guilherme > > Brazil. > > >
188. Re: [Speed cubing group] Magnetic Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 20:45:01 +0100

I would like a red "dotted dices" 80$ is expensive, but seems reasonable. ----- Original Message ----- From: hippotizer To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007 6:06 PM Subject: [Speed cubing group] Magnetic Cube Most of you have probably seen this already: http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking seriously about making this cubes, starting with a serie of 100, and selling them for 80$/cube (exclusive shipping) through a little internet shop. Making them cheaper is not an option, because the material itself is not cheap and a lot of works needs to be done just for one cube. Starting a whole serie requires some financial investment, so I would like to pre-check the interest. Please answer to this thread if you are interested, and let me know the following: 1) do you like "acrylic + colored stickers" OR "dotted dices"? 2) if you choose "dotted dices", which color: red, blue, or green? [Non-text portions of this message have been removed]
189. Re: [Speed cubing group] New category?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 20:48:49 +0100

This category (and many others) already exists: http://www.speedcubing.com/records ----- Original Message ----- From: Listas To: hippotizer Sent: Monday, January 08, 2007 6:33 PM Subject: [Speed cubing group] New category? Hello all, a friend of mine was thinking about a possible new category of competition. Would it be interesting (possible) to blind solve, using cubes for blind people(the ones that have textures or symbols that you can feel with your fingers)? Even the inspection would be done blindfolded, maybe in the same 15 seconds of a normal competition, because people can always "feel" the cube during the solve. Is there a competition that includes something like this? Would it be a nice idea? I didn't try to do this kind of solve because I don't have a cube for blind people, but I would like to see what happens with solving time. What do you think? Cheers, Guilherme Brazil. [Non-text portions of this message have been removed]
190. Re: [Speed cubing group] Re: New category?
From: "Fred Johnson" <fredthehead@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 15:38:19 -0500

I have a similar idea: each competitor gets two cubes scrambled the same way, but one is a textured cube. It's like blindfold cubing, but you wear a blindfold the whole time. You memorize on the textured cube, solve on the regular cube. Fred Johnson [Non-text portions of this message have been removed]
191. Re: [Speed cubing group] Re: New category?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 21:41:04 +0100

I think it depends much on whether they could see the cube or not before they got blind. But anyway, you would be surprised by blind people. They have to create the entire world only on the basis of sound, touch, taste and odor. So I think creating a Rubik's Cube shouldn't be too hard... Gilles.be 2007/1/8, neeks118 <rogerssolema@...>: > > is the idea to have blind people compete or to have a new type of > blindfold category? cuz i would imagine it would be hard for actual > blind people to learn how to solve the cube. > > -Roger... i'm new lol. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@...> wrote: > > > > > > What would be great: Blind people in a competition. We would > authorize > > textures for them, and they would compete with similar rules. > > > > Gilles. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Listas <listas@> > wrote: > > > > > > Hello all, > > > > > > a friend of mine was thinking about a possible new category of > > competition. > > > Would it be interesting (possible) to blind solve, using cubes > for > > blind people(the ones > > > that have textures or symbols that you can feel with your > fingers)? > > > Even the inspection would be done blindfolded, maybe in the same > 15 > > > seconds of a normal competition, because people can > always "feel" the > > > cube during the solve. > > > Is there a competition that includes something like this? Would > it > > be a nice idea? > > > I didn't try to do this kind of solve because I don't have a > cube for > > > blind people, but I would like to see what happens with solving > time. > > > What do you think? > > > > > > Cheers, > > > > > > Guilherme > > > Brazil. > > > > > > > > [Non-text portions of this message have been removed]
192. Re: [Speed cubing group] Re: New category?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 13:55:07 -0800 (PST)

yes actually i read a nice article in the l.a. times from 81' about a blind girl that solved using norse's book. its no more difficult for them to learn, devices like opticons translate regular books, or even webpages into braille for the blind. she was under 3 minutes, so if that was possible in the early 80's i'm sure with the wealth of information out now, it wouldn't be too difficult Gilles van den Peereboom <gillesvdp@...> wrote: I think it depends much on whether they could see the cube or not before they got blind. But anyway, you would be surprised by blind people. They have to create the entire world only on the basis of sound, touch, taste and odor. So I think creating a Rubik's Cube shouldn't be too hard... Gilles.be 2007/1/8, neeks118 <rogerssolema@...>: > > is the idea to have blind people compete or to have a new type of > blindfold category? cuz i would imagine it would be hard for actual > blind people to learn how to solve the cube. > > -Roger... i'm new lol. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@...> wrote: > > > > > > What would be great: Blind people in a competition. We would > authorize > > textures for them, and they would compete with similar rules. > > > > Gilles. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Listas <listas@> > wrote: > > > > > > Hello all, > > > > > > a friend of mine was thinking about a possible new category of > > competition. > > > Would it be interesting (possible) to blind solve, using cubes > for > > blind people(the ones > > > that have textures or symbols that you can feel with your > fingers)? > > > Even the inspection would be done blindfolded, maybe in the same > 15 > > > seconds of a normal competition, because people can > always "feel" the > > > cube during the solve. > > > Is there a competition that includes something like this? Would > it > > be a nice idea? > > > I didn't try to do this kind of solve because I don't have a > cube for > > > blind people, but I would like to see what happens with solving > time. > > > What do you think? > > > > > > Cheers, > > > > > > Guilherme > > > Brazil. > > > > > > > > [Non-text portions of this message have been removed] __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
193. Re: [Speed cubing group] Re: New category?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 14:14:14 -0800

Yes, I agree with Clancy here. I wouldn't treat a blind person solving a blindman's cube as a sighted person trying to solve the blindman's cube without looking. For all of us who are fortunate to have the use of our eyes, our ability to distinguish shapeds by feel is not absolutely crucial to our every day needs in the world. There will actually be a very interesting opportunity at the exploratorium on Saturday. They have what is called the "tactile dome." It's a maze inside the dome and essentially, it's completely dark. As a sighted person, it takes a bit of time to get through, but when blind people go ahead and try to manuver, they can get out really quickly. The exploratorium has reserved for me 15 spots at 6:45 PM this Saturday. Spots are first reserved for the Caltech and Berkeley Rubik's Cube club (as they're the ones I booked it for), but if anyone else is interested, please contact me and I'll see what I can do. -Tyson On 1/8/07, Clancy Cochran <perscription_death@...> wrote: > > yes actually i read a nice article in the l.a. times from 81' about a > blind girl that solved using norse's book. its no more difficult for them to > learn, devices like opticons translate regular books, or even webpages into > braille for the blind. she was under 3 minutes, so if that was possible in > the early 80's i'm sure with the wealth of information out now, it wouldn't > be too difficult > > Gilles van den Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> > wrote: I think it depends much on whether they could see the cube or not > before > they got blind. > > But anyway, you would be surprised by blind people. They have to create > the > entire world only on the basis of sound, touch, taste and odor. So I think > creating a Rubik's Cube shouldn't be too hard... > > Gilles.be > > 2007/1/8, neeks118 <rogerssolema@... <rogerssolema%40gmail.com>>: > > > > is the idea to have blind people compete or to have a new type of > > blindfold category? cuz i would imagine it would be hard for actual > > blind people to learn how to solve the cube. > > > > -Roger... i'm new lol. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles Roux" > > > > <grrroux@...> wrote: > > > > > > > > > What would be great: Blind people in a competition. We would > > authorize > > > textures for them, and they would compete with similar rules. > > > > > > Gilles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Listas <listas@> > > wrote: > > > > > > > > Hello all, > > > > > > > > a friend of mine was thinking about a possible new category of > > > competition. > > > > Would it be interesting (possible) to blind solve, using cubes > > for > > > blind people(the ones > > > > that have textures or symbols that you can feel with your > > fingers)? > > > > Even the inspection would be done blindfolded, maybe in the same > > 15 > > > > seconds of a normal competition, because people can > > always "feel" the > > > > cube during the solve. > > > > Is there a competition that includes something like this? Would > > it > > > be a nice idea? > > > > I didn't try to do this kind of solve because I don't have a > > cube for > > > > blind people, but I would like to see what happens with solving > > time. > > > > What do you think? > > > > > > > > Cheers, > > > > > > > > Guilherme > > > > Brazil. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
194. Re: [Speed cubing group] Magnetic Cube
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 22:47:13 -0000

Wow! Exceptionally cool cube! I'd definitely be interested in a dice cube like that, and i think red would be the best color. Yeah, $80 is a lot, but i agree it's reasonable. When can i get one? --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I would like a red "dotted dices" > 80$ is expensive, but seems reasonable. > > ----- Original Message ----- > From: hippotizer > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 08, 2007 6:06 PM > Subject: [Speed cubing group] Magnetic Cube > > > Most of you have probably seen this already: > > http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > > and > > http://www.instructables.com/id/EPR5CLQ0CSEP287389/ > > I am thinking seriously about making this cubes, starting with a serie > of 100, and selling them for 80$/cube (exclusive shipping) through a > little internet shop. Making them cheaper is not an option, because > the material itself is not cheap and a lot of works needs to be done > just for one cube. Starting a whole serie requires some financial > investment, so I would like to pre-check the interest. Please answer > to this thread if you are interested, and let me know the following: > > 1) do you like "acrylic + colored stickers" OR "dotted dices"? > 2) if you choose "dotted dices", which color: red, blue, or green? > > > > > > [Non-text portions of this message have been removed] >
195. Re[2]: [Speed cubing group] Re: New category?
From: Listas <listas@...>
To: Tyson Mao <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 9 Jan 2007 00:33:49 -0200

Thank you for all the answers. I didn't know the category and the times were a little higher than what I expected. Maybe blind people could do better on this, because of their hi developed tact. Guilherme. Monday, January 8, 2007, 8:14:14 PM, you wrote: > > > > > > Yes, I agree with Clancy here. > > I wouldn't treat a blind person solving a blindman's cube as a sighted > person trying to solve the blindman's cube without looking. For all of us > who are fortunate to have the use of our eyes, our ability to distinguish > shapeds by feel is not absolutely crucial to our every day needs in the > world. > > There will actually be a very interesting opportunity at the exploratorium > on Saturday. They have what is called the "tactile dome." It's a maze > inside the dome and essentially, it's completely dark. As a sighted person, > it takes a bit of time to get through, but when blind people go ahead and > try to manuver, they can get out really quickly. > > The exploratorium has reserved for me 15 spots at 6:45 PM this Saturday. > Spots are first reserved for the Caltech and Berkeley Rubik's Cube club (as > they're the ones I booked it for), but if anyone else is interested, please > contact me and I'll see what I can do. > > -Tyson > > On 1/8/07, Clancy Cochran <perscription_death@...> wrote: >> >> yes actually i read a nice article in the l.a. times from 81' about a >> blind girl that solved using norse's book. its no more difficult for them to >> learn, devices like opticons translate regular books, or even webpages into >> braille for the blind. she was under 3 minutes, so if that was possible in >> the early 80's i'm sure with the wealth of information out now, it wouldn't >> be too difficult >> >> Gilles van den Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> >> wrote: I think it depends much on whether they could see the cube or not >> before >> they got blind. >> >> But anyway, you would be surprised by blind people. They have to create >> the >> entire world only on the basis of sound, touch, taste and odor. So I think >> creating a Rubik's Cube shouldn't be too hard... >> >> Gilles.be >> >> 2007/1/8, neeks118 <rogerssolema@... <rogerssolema%40gmail.com>>: >> > >> > is the idea to have blind people compete or to have a new type of >> > blindfold category? cuz i would imagine it would be hard for actual >> > blind people to learn how to solve the cube. >> > >> > -Roger... i'm new lol. >> > >> > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> >> <speedsolvingrubikscube%40yahoogroups.com>, >> > "Gilles Roux" >> > >> > <grrroux@...> wrote: >> > > >> > > >> > > What would be great: Blind people in a competition. We would >> > authorize >> > > textures for them, and they would compete with similar rules. >> > > >> > > Gilles. >> > > >> > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> >> <speedsolvingrubikscube%40yahoogroups.com>, >> > Listas <listas@> >> > wrote: >> > > > >> > > > Hello all, >> > > > >> > > > a friend of mine was thinking about a possible new category of >> > > competition. >> > > > Would it be interesting (possible) to blind solve, using cubes >> > for >> > > blind people(the ones >> > > > that have textures or symbols that you can feel with your >> > fingers)? >> > > > Even the inspection would be done blindfolded, maybe in the same >> > 15 >> > > > seconds of a normal competition, because people can >> > always "feel" the >> > > > cube during the solve. >> > > > Is there a competition that includes something like this? Would >> > it >> > > be a nice idea? >> > > > I didn't try to do this kind of solve because I don't have a >> > cube for >> > > > blind people, but I would like to see what happens with solving >> > time. >> > > > What do you think? >> > > > >> > > > Cheers, >> > > > >> > > > Guilherme >> > > > Brazil. >> > > > >> > > >> > >> > >> > >> >> [Non-text portions of this message have been removed] >> >> >> >> >> >> __________________________________________________ >> Do You Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection around >> http://mail.yahoo.com >> >> [Non-text portions of this message have been removed] >> >> >> > > [Non-text portions of this message have been removed] > > > > > --
196. Re: [Speed cubing group] Re: New category?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 19:10:16 -0800

On Jan 8, 2007, at 10:44, Gilles Roux wrote: > What would be great: Blind people in a competition. We would authorize > textures for them, and they would compete with similar rules. BTW, I'm convinced blind people could easily rule the field of blindfolded cubing. You heard it here first. - - - - - - - - - - - - "He who refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus - lars@... http://lar5.com
197. [Speed cubing group] Re: New category?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 03:34:53 -0000

Yes and no. Because technically in a Blindfold competition the cube can't have any markings, the stickers have to be perfect... Craig --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be great: Blind people in a competition. We would authorize > > textures for them, and they would compete with similar rules. > > BTW, I'm convinced blind people could easily rule the field of > blindfolded cubing. > > You heard it here first. > > > - - - - - - - - - - - - > "He who refuses to do arithmetic is doomed to talk nonsense." > --- John McCarthy > > Lars Petrus - lars@... http://lar5.com >
198. Re: [Speed cubing group] Re: New category?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 19:38:54 -0800

Well... Leyan is pretty close to being legally blind. -Tyson On Jan 8, 2007, at 7:34 PM, Craig Bouchard wrote: > Yes and no. Because technically in a Blindfold competition the cube > can't have any > markings, the stickers have to be perfect... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > wrote: > > > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > > > What would be great: Blind people in a competition. We would > authorize > > > textures for them, and they would compete with similar rules. > > > > BTW, I'm convinced blind people could easily rule the field of > > blindfolded cubing. > > > > You heard it here first. > > > > > > - - - - - - - - - - - - > > "He who refuses to do arithmetic is doomed to talk nonsense." > > --- John McCarthy > > > > Lars Petrus - lars@... http://lar5.com > > > > >
199. Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 06:06:30 -0000

Hmmm ... in response to Dan's joke :-) I just might to bring a couple of stackmats, a bunch of scrambles, and run an informal 2x2x2 competition on the side. Bring your 2x2x2 cubes folks, and we'll see what we can pull off! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I'll add this to my justification for not including the 2x2x2 in the > combined rankings list... > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Hi Jeff, > > > > We are not planning a 2x2x2 competition at this time.
200. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 06:08:00 -0000

Hey Tyson -- Thanks for the detailed reply on format! See you Saturday, yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Hi Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here is the following format for the events: > [Deleted for space]
201. good quality cube
From: BCB <gak_pake@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 22:49:55 -0800 (PST)

Dear all, i'm a newbie in this community. I wanna ask u all, where can i get a good quality cube. Because in my city (denpasar), there's no shops which sell a good quality cube. My cube sucks, i can't learn to be fast. sorry for my english. regards frida __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
202. [Speed cubing group] Re: New category?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 06:50:36 -0000

That's cool! I'd like to read that article. If you still have it (or someone else here as it), could you post a scan of it for us? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yes actually i read a nice article in the l.a. times from 81' about a blind girl that solved using norse's book. its no more difficult for them to learn, devices like opticons translate regular books, or even webpages into braille for the blind. she was under 3 minutes, so if that was possible in the early 80's i'm sure with the wealth of information out now, it wouldn't be too difficult >
203. Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 07:40:05 -0000

Tyson -- one more question on the Jan13 NorCal: what is the current schedule of events? Part of the website says things start at 11, part says that things start at 10. I'm guessing registration starts at 10, and competition starts at 11, but I thought I should check to make sure. Thanks! yeff
204. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 23:55:22 -0800

Registration starts at 10 AM, and the competition starts at 11 AM. But if you're there at 10 AM, we can start early and move the competition along. So show up at 10 AM! -Tyson On Jan 8, 2007, at 11:40 PM, Jeff Soesbe wrote: > Tyson -- > > one more question on the Jan13 NorCal: what is the current schedule of > events? > > Part of the website says things start at 11, part says that things > start at 10. > > I'm guessing registration starts at 10, and competition starts at 11, > but I thought I should check to make sure. > > Thanks! > > yeff > > >
205. Re: [Speed cubing group] good quality cube
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 23:56:05 -0800

I ordered about 120 cubes recently to sell at the exploratorium. I opened a bunch to make some prizes for the competition and found that some of the cubes were very good in quality. If anyone is interested in purchasing a high quality cube, please contact me. -Tyson On Jan 8, 2007, at 10:49 PM, BCB wrote: > Dear all, > > i'm a newbie in this community. > I wanna ask u all, where can i get a good quality cube. > Because in my city (denpasar), there's no shops which sell a good > quality cube. > My cube sucks, i can't learn to be fast. > > sorry for my english. > > > regards > > frida > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > >
206. Good searchable index (was Re: [Speed cubing group] good quality cube)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 08:36:44 -0000

Hi :-) I find that this forum, although it is quite nice, is rather useless for *tracking* information. There is no categories or sticky topics or anything like that. Proper bulletin boards are much better in this respect. Though one can always search for topics (key words) in this forum, the search is painfully slow and will only search a number of posts backwards in time at a time. If someone wants a nice project, make some software that reads all posts in this group and makes a proper fast searchable index. Hint: all urls for posts are very similar. Just make the software visit all the urls (posts) in a big loop, and with some error handling for missing posts. Stefan, are u up to this challenge as well ?? There's many many programmers on this forum ... Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I ordered about 120 cubes recently to sell at the exploratorium. I > opened a bunch to make some prizes for the competition and found that > some of the cubes were very good in quality. If anyone is interested > in purchasing a high quality cube, please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49 PM, BCB wrote: > > > Dear all, > > > > i'm a newbie in this community. > > I wanna ask u all, where can i get a good quality cube. > > Because in my city (denpasar), there's no shops which sell a good > > quality cube. > > My cube sucks, i can't learn to be fast. > > > > sorry for my english. > > > > > > regards > > > > frida > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > >
207. Good searchable index (was Re: [Speed cubing group] good quality cube)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 09:45:02 -0000

Per, when was the last time you actually tried the search function here? It has ween working fast and complete and correct (as far as I can tell, don't get truckloads of annoying false positives/negatives anymore) for a while now. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I find that this forum, although it is quite nice, is rather useless > for *tracking* information. There is no categories or sticky topics > or anything like that. Proper bulletin boards are much better in this > respect. Though one can always search for topics (key words) in this > forum, the search is painfully slow and will only search a number of > posts backwards in time at a time. > > If someone wants a nice project, make some software that reads all > posts in this group and makes a proper fast searchable index. > Hint: all urls for posts are very similar. Just make the software > visit all the urls (posts) in a big loop, and with some error > handling for missing posts. Stefan, are u up to this challenge as > well ?? There's many many programmers on this forum ... > > Cheers! > > -Per
208. Re: New category?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 09:45:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be great: Blind people in a competition. We would authorize > > textures for them, and they would compete with similar rules. > > BTW, I'm convinced blind people could easily rule the field of > blindfolded cubing. That's because... ? Cheers! Stefan
209. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 09:46:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I can take care of the OH records if you want ! :D > > No seriously, I knew he was fast but... > Well, I am glad I chose Korea as my destination for a 6-month study program. So you'll organize a mass order of those joy cubes for us? Cheers! Stefan
210. Good searchable index (was Re: [Speed cubing group] good quality cube)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 12:36:34 -0000

Ah ... ok ok ... Well, i probably haven't tried the search function for about 6 months or so, coz i found it rather useless actually. Glad to hear that it's working much better now :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Per, when was the last time you actually tried the search function > here? It has ween working fast and complete and correct (as far as I > can tell, don't get truckloads of annoying false positives/negatives > anymore) for a while now. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I find that this forum, although it is quite nice, is rather > useless > > for *tracking* information. There is no categories or sticky topics > > or anything like that. Proper bulletin boards are much better in > this > > respect. Though one can always search for topics (key words) in > this > > forum, the search is painfully slow and will only search a number > of > > posts backwards in time at a time. > > > > If someone wants a nice project, make some software that reads all > > posts in this group and makes a proper fast searchable index. > > Hint: all urls for posts are very similar. Just make the software > > visit all the urls (posts) in a big loop, and with some error > > handling for missing posts. Stefan, are u up to this challenge as > > well ?? There's many many programmers on this forum ... > > > > Cheers! > > > > -Per >
211. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 14:41:16 +0100

What do you mean by "joy cubes" ?? Do you mean translucid cubes ?? Gilles 2007/1/9, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > I can take care of the OH records if you want ! :D > > > > No seriously, I knew he was fast but... > > Well, I am glad I chose Korea as my destination for a 6-month study > program. > > So you'll organize a mass order of those joy cubes for us? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
212. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 13:59:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What do you mean by "joy cubes" ?? > > Do you mean translucid cubes ?? Don't know exactly. But Yu Jeong-Min said: "yeah I use Joy cube, well.. I link site http://cubenjoy.com but you can't buy cube.. this site only Korea" And he said it feels and sounds different from DIY cubes (don't know which ones were meant). Cheers! Stefan
213. New OLL alg?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 15:16:44 -0000

Hey everybody, I just came back from visiting Matt Walter in Canada. I will upload some pics and movies to my site, in the near future. I had a great time overthere. It was really cool to see where he lives, and to meet his family. When I was there, we found some cool new algs. Matt found a very interesting F2L alg (not shortcut, but an alg), and I was able to make an OLL alg, based on that alg: R' U' (R' F R F') (R U' R' U) U R It's very nice, especially if you do both U' with the left index. It's just 1 move more than the alg most ppl use. Then, in the airplane from Toronto to Chicago, I found that a modification of this alg leads to: R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R It's kinda long 19 moves, but it can be done fast, and might be usefull for BLD cubers. Well.. that's it.. cyou guys later! - Joël.
214. Re: Magnetic Cube
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 15:58:11 -0000

You should post this on twistypuzzles.com, too. I think many people there would be interested. - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, hippotizer <no_reply@...> wrote: > > Most of you have probably seen this already: > > http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > > and > > http://www.instructables.com/id/EPR5CLQ0CSEP287389/ > > I am thinking seriously about making this cubes, starting with a serie > of 100, and selling them for 80$/cube (exclusive shipping) through a > little internet shop. Making them cheaper is not an option, because > the material itself is not cheap and a lot of works needs to be done > just for one cube. Starting a whole serie requires some financial > investment, so I would like to pre-check the interest. Please answer > to this thread if you are interested, and let me know the following: > > 1) do you like "acrylic + colored stickers" OR "dotted dices"? > 2) if you choose "dotted dices", which color: red, blue, or green? >
215. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 17:32:23 -0000

Ok I guess it's this one (that's his site): http://4none.goodmeet.net/909-tt/568 I don't understand the text but there are good pictures. The second picture is interesting. They mention the WCA on the box. Am I the only guy who wants a few of these? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > What do you mean by "joy cubes" ?? > > > > Do you mean translucid cubes ?? > > Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy cube, well.. I link site http://cubenjoy.com but you > can't buy cube.. this site only Korea" > > And he said it feels and sounds different from DIY cubes (don't know > which ones were meant). > > Cheers! > Stefan >
216. Re: [Speed cubing group] Re: New category?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:40:56 -0800 (PST)

sure i'll scan it for you tonite when i get home, its pretty cool, i actually have it hanging on my fridge, so some of you might have seen it when you were at my house :) d_funny007 <no_reply@yahoogroups.com> wrote: That's cool! I'd like to read that article. If you still have it (or someone else here as it), could you post a scan of it for us? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yes actually i read a nice article in the l.a. times from 81' about a blind girl that solved using norse's book. its no more difficult for them to learn, devices like opticons translate regular books, or even webpages into braille for the blind. she was under 3 minutes, so if that was possible in the early 80's i'm sure with the wealth of information out now, it wouldn't be too difficult > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
217. Re: Good searchable index (was Re: [Speed cubing group] good quality cube)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:42:48 -0800 (PST)

yeah per, why don't you code it, poor stefan just coded the wca site, have you no mercy? Stefan Pochmann <pochmann@...> wrote: Per, when was the last time you actually tried the search function here? It has ween working fast and complete and correct (as far as I can tell, don't get truckloads of annoying false positives/negatives anymore) for a while now. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I find that this forum, although it is quite nice, is rather useless > for *tracking* information. There is no categories or sticky topics > or anything like that. Proper bulletin boards are much better in this > respect. Though one can always search for topics (key words) in this > forum, the search is painfully slow and will only search a number of > posts backwards in time at a time. > > If someone wants a nice project, make some software that reads all > posts in this group and makes a proper fast searchable index. > Hint: all urls for posts are very similar. Just make the software > visit all the urls (posts) in a big loop, and with some error > handling for missing posts. Stefan, are u up to this challenge as > well ?? There's many many programmers on this forum ... > > Cheers! > > -Per __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
218. Re: [Speed cubing group] Re: New category?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:44:37 -0800 (PST)

i think so just because of raw practice time. if you are only able to practice bld cubing, i think you would get good at it and better than others pretty quick, we all have to divide our practice time into different things, where as they would just concentrate on that. Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be great: Blind people in a competition. We would authorize > > textures for them, and they would compete with similar rules. > > BTW, I'm convinced blind people could easily rule the field of > blindfolded cubing. That's because... ? Cheers! Stefan __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
219. Re: [Speed cubing group] Re: New category?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:49:29 -0800

Which is why I believe if Will Arnold put in time, he'd be the best foot-solver in the world. -Tyson On 1/9/07, Clancy Cochran <perscription_death@...> wrote: > > i think so just because of raw practice time. if you are only able to > practice bld cubing, i think you would get good at it and better than others > pretty quick, we all have to divide our practice time into different things, > where as they would just concentrate on that. > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Lars Petrus <lars@...> > wrote: > > > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > > > What would be great: Blind people in a competition. We would > authorize > > > textures for them, and they would compete with similar rules. > > > > BTW, I'm convinced blind people could easily rule the field of > > blindfolded cubing. > > That's because... ? > > Cheers! > Stefan > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
220. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 19:32:39 -0000

Stefan, I am very intrested in a few of those Joy cubes. I tried emailing the guy at the bottom of the page but the email won't go through for some reason. Let me know if you get anywhere, I will keep trying things as well. MATT ps. It's weird how the text on the box is in english..
221. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 11:52:20 -0800

If Rubik's made a 1x1x1 cube, I would buy one. -Tyson On 1/8/07, Jeff Soesbe <yeff@...> wrote: > > > Hmmm ... in response to Dan's joke :-) I just might to bring a couple > of stackmats, a bunch of scrambles, and run an informal 2x2x2 > competition on the side. > > Bring your 2x2x2 cubes folks, and we'll see what we can pull off! > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan" > <dan_j_harris@...> wrote: > > > > I'll add this to my justification for not including the 2x2x2 in the > > combined rankings list... > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > Hi Jeff, > > > > > > We are not planning a 2x2x2 competition at this time. > > > [Non-text portions of this message have been removed]
222. Re: [Speed cubing group] good quality cube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 21:51:26 -0000

I'm interested in buying a few. How much would they cost if I ordered, say, 3 to Atlanta? And where should I contact you? --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I ordered about 120 cubes recently to sell at the exploratorium. I > opened a bunch to make some prizes for the competition and found that > some of the cubes were very good in quality. If anyone is interested > in purchasing a high quality cube, please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49 PM, BCB wrote: > > > Dear all, > > > > i'm a newbie in this community. > > I wanna ask u all, where can i get a good quality cube. > > Because in my city (denpasar), there's no shops which sell a good > > quality cube. > > My cube sucks, i can't learn to be fast. > > > > sorry for my english. > > > > > > regards > > > > frida > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > >
223. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 22:30:06 +0000 (GMT)

No, you're not the only one...I'm also really interested on those cubes... Pedro Stefan Pochmann <pochmann@...> escreveu: Ok I guess it's this one (that's his site): http://4none.goodmeet.net/909-tt/568 I don't understand the text but there are good pictures. The second picture is interesting. They mention the WCA on the box. Am I the only guy who wants a few of these? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > What do you mean by "joy cubes" ?? > > > > Do you mean translucid cubes ?? > > Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy cube, well.. I link site http://cubenjoy.com but you > can't buy cube.. this site only Korea" > > And he said it feels and sounds different from DIY cubes (don't know > which ones were meant). > > Cheers! > Stefan > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
224. Re: tyson's weeny cube
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 00:12:25 -0000

eh > > If Rubik's made a 1x1x1 cube, I would buy one. > > -Tyson
225. Re: [Speed cubing group] Re: tyson's weeny cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 16:26:17 -0800

If I made a 1x1x1 would you buy it? How much? ;-) -E On 1/9/07, Dan <dan_j_harris@...> wrote: > > eh > > > > > If Rubik's made a 1x1x1 cube, I would buy one. > > > > -Tyson > > > [Non-text portions of this message have been removed]
226. College cube club (was: UCSD Cube Club)
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 20:01:47 -0800 (PST)

Hi, I started a cube club at University of Arizona. I think it's cool that people are starting cube clubs in college. Some people at the UofA have potential, and one kid has the best cube I've ever seen, surprisingly. Peace, -Brent verymagicalguy <verymagicalguy@...> wrote: Hi all, This is Kevin Wu, I currently attend UCSD as a first year and have established a cube club here. If anyone at or around UCSD would like to attend our club meetings (on campus) to learn more about cubing, share your own knowledge, or just to meet new cubers, feel free to contact me. Kevin Wu :) --Brent __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
227. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 16:28:10 +1100

Stefan Pochmann wrote: > Ok I guess it's this one (that's his site): > http://4none.goodmeet.net/909-tt/568 It says: initially he thought the Joy cube cube was better, then he thought DIY was better, and now he's not sure. I will ask a friend to order some for me, and I will let you know if it helps me to solve the cube in 11 seconds :-) -- Ryan Heise http://www.ryanheise.com/cube/
228. Blindfolded Cycle Method
From: "dentalcannon" <dentalcannon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 05:50:51 -0000

I'm very new to the Rubik's world. I learned how to solve a 3x3x3 cube well with my eyes open and then I decided that I wanted to see if I could solve it blindfolded. I went to cubefreak.net to read up on tips/methods for solving the 3x3x3 cube blindfolded. I understand and can do the orientation but I don't understand the cycle method for premutation. Here is a quote from the site. Cycle Decomposition Algorithm 1. Locate the smallest number that has not been written (the first time this number is 1). a. If such number exists, write down "(" and then that number. b. If all numbers have been written, stop. 2. Find the last number that was written. Determine to which spot this corner needs to be moved. a. If the number of this spot has not been written, write it down and repeat step 2. b. If the number of this spot has been written, write ")" to end the cycle. Go to step 1. Could anyone explain that in different words? I Especially don't understand the part (1a) about if such number exists. What makes the number exist? Anyway, any help on rewording this so maybe some day I can solve a Rubik's cube blindfolded would be appriciated.
229. Re: [Speed cubing group] New OLL alg?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 02:31:41 -0500

Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so the OLL algorithm is not too useful to me. However, the second algorithm is much faster and one turn shorter than the current algorithm I use to solve that position: R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 I plan to start using your new algorithm for this position. Thanks again, Anthony ----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 09, 2007 10:16 AM Subject: [Speed cubing group] New OLL alg? Hey everybody, I just came back from visiting Matt Walter in Canada. I will upload some pics and movies to my site, in the near future. I had a great time overthere. It was really cool to see where he lives, and to meet his family. When I was there, we found some cool new algs. Matt found a very interesting F2L alg (not shortcut, but an alg), and I was able to make an OLL alg, based on that alg: R' U' (R' F R F') (R U' R' U) U R It's very nice, especially if you do both U' with the left index. It's just 1 move more than the alg most ppl use. Then, in the airplane from Toronto to Chicago, I found that a modification of this alg leads to: R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R It's kinda long 19 moves, but it can be done fast, and might be usefull for BLD cubers. Well.. that's it.. cyou guys later! - Joël. [Non-text portions of this message have been removed]
230. Re: Blindfolded Cycle Method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:14:21 -0000

I think that the wording is not very good. It is perhaps geared towards math-minded individuals, although I think that even the math community is shifting away from such atrocious wordings these days... So first I'm going to apply this to EDGES. You have some sort of "canonical" numbering (or more precisely, ordering) that you should pre-determine for yourself. You can go with Macky's numbering although I have a hunch that not even he would recommend it for everybody. Bascially you assign the numbers 1 though 12 to the edge pieces. For myself I chose the ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- >DB, ...blah blah..., 12|->FR, and it really doesn't matter as long as you are very familiar with it. So his instructions assume that you have this list of numbers 1,...,12 on a piece of paper and are in a process of crossing them off (but of course this is really an abstract process to be done mentally). 1a) is to locate the smallest number on this "list" that has not yet been crossed off. The first time though the instructions none of the 12 numbers will be crossed off, and thus the number you pick will be 1. You write down (or do so mentally): "(1 " for step 1a). 1b) says that if all the numbers have been crossed off the "list" than stop. It is essentially a "terminating condition/case" in a recursively-defined algorithm. (It's so obvious to math ppl... but useless for non-math ppl to state things this way, since you won't automatically see it for what it really is: a recursive procedure similar to that studied in computer science.) The reason 1b) is written there is so that the task does not go on indefinately... (the last step is to go back to step 1) I think you should try to figure out the rest of it yourself. Another thing to notice is that you don't have to assign the numbers 1,...,12 to the edges. It could very well be A,...,L or you could "name" a particular edge "Platapus" and another one "Elaphant" or something. Whatever makes sence to you. I apply chinese numbers for the edges and english numbers for the corners.... It's all up to you. I posted a BLD program in the files secion a long time ago that you might find helpful. Better yet, I'm going to write up an example using my program's output if I can find it. This post, however, is getting too long. -Doug > Could anyone explain that in different words? I Especially don't > understand the part (1a) about if such number exists. What makes the > number exist? Anyway, any help on rewording this so maybe some day I > can solve a Rubik's cube blindfolded would be appriciated. >
231. Re: Blindfolded Cycle Method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:21:19 -0000

(post cont./don't think of this as a double post) I'm going to give an example of how to do this. I think it's more effective than explaining it. Just grab a cube and follow along. Given this numbering (my numbering is quite non-standard I might add): UFL 1 UBL 2 UBR 3 UFR 4 DBL 5 DFL 6 DFR 7 DBR 8 UF 1 UL 2 UB 3 UR 4 DB 5 DL 6 DF 7 DR 8 FL 9 BL 10 BR 11 FR 12 And the scramble: B2 L' F U F B L' F L D2 U2 R D' R' U2 L' R B' L B2 D2 B2 L D R' I would write this down: CO: 2121 1011 EO: 0011 1111 0110 CP: (1 3 6 2 8)(4 7 5) EP: (1 11 6 5 2 9 8)(4 10)(7 12) Other exmaples: Scramble: D R' B' R B2 R' L' D U2 B F2 D B U L R U2 L' U' B F L R2 B2 F' Length: 25 CO: 2210 1021 EO: 0011 0101 1100 CP: (2 8 3 7 6 5) EP: (2 3 5 12 7 9 4 6 10 11) Scramble: U F R' U' B' R' L2 F L2 B L' R2 U' R2 D L2 D L F L2 D2 B2 F' R F2 Length: 25 CO: 0021 0012 EO: 1000 0111 1111 CP: (1 8 3 7 2 5 4) EP: (1 5 3)(4 9 6 10 8) Scramble: R' D U F2 R' F B2 D2 L U' R B U2 R2 U' L2 D2 B' U L F' R2 B L' D' Length: 25 CO: 1210 2102 EO: 1100 1010 0011 CP: (1 7 3 4)(2 8 6) EP: (1 3 9 8 12 10 2 4 7)(5 11) Scramble: L2 R F D2 B' L2 U' D' F2 B L2 D' B' F' D' R' D' R' B D2 U F R2 L2 B Length: 25 CO: 0212 2212 EO: 0000 0100 0001 CP: (1 8 3 4 7 6) EP: (1 2 10 5 9)(3 6 8 11 4 7) Scramble: R' B F2 R' U2 D2 R L U' L' R U R' F R' B2 U' F D U' F' R2 F2 B' R' Length: 25 CO: 0021 2001 EO: 0000 1111 1111 CP: (1 6)(2 5 3 4)(7 8) EP: (1 11 10 6 5 9 7 3 12 8) Scramble: L B F L' U R' D' B R2 D L F D' U' B' D2 U' B' U2 B2 L B U2 R2 B' Length: 25 CO: 0110 2122 EO: 1111 0111 1011 CP: (2 8 7)(4 6) EP: (2 10 5 4 3 6 12 8)(7 11 9) Scramble: U L2 R' F2 B D R B' L F' L R' B L D L2 F B2 D' B' U2 F L D' B2 Length: 25 CO: 2200 2201 EO: 0001 0101 1110 CP: (1 4 5 6 7)(3 8) EP: (1 12 11 10)(3 6 4)(5 7)(8 9) Scramble: B2 U' D F L2 R2 U B' L2 B2 R L F2 U' R2 F R2 B F2 L2 D2 U' F U' L' Length: 25 CO: 2021 1012 EO: 1011 1000 0101 CP: (1 6 4 3 5 8 7) EP: (1 3 4 10 12 8 2 9 11 6 5) Scramble: B2 F' D B D' F2 U B' U2 R D2 L2 U' D2 F2 R' D' R F U B' F' D R2 D2 Length: 25 CO: 0122 0100 EO: 0101 1101 0010 CP: (1 4 8 6)(2 5 7 3) EP: (1 12 4 3 7 10 6)(2 11 8 9 5) Scramble: F U L2 D B R B2 F' R2 F2 B' D L B' L2 D' U' L' D R D' R' B F2 R2 Length: 25 CO: 0221 0211 EO: 0011 0010 0111 CP: (1 8 4)(2 3)(5 7) EP: (1 3 7 2)(4 12 11 5 9)(8 10) Scramble: D2 L R U F2 U F2 L F D2 F' B' U D2 R2 B2 L U F2 D L D F U2 R2 Length: 25 CO: 1221 1101 EO: 1000 1000 1111 CP: (2 8 6 4 3 7) EP: (1 7 12 6 9)(2 3 10 8)(4 5 11)
232. Re: [Speed cubing group] Blindfolded Cycle Method
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 00:26:01 -0800

On Jan 9, 2007, at 21:50, dentalcannon wrote: > a. If such number exists, write down "(" and then that number. All that says is that if you're out of numbers, don't write any more. - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
233. Re: [Speed cubing group] New OLL alg?
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 00:47:51 -0800

Yes, this is half a second faster (15%) than my current BLD alg. Thanks a lot, Joel! Leyan On 1/9/07, Anthony Hsu <erwaman@...> wrote: > > > > > > > Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so the OLL algorithm is not too useful to me. > > However, the second algorithm is much faster and one turn shorter than the current algorithm I use to solve that position: > > R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 > > I plan to start using your new algorithm for this position. > > Thanks again, > Anthony > > ----- Original Message ----- > From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 09, 2007 10:16 AM > Subject: [Speed cubing group] New OLL alg? > > Hey everybody, > > I just came back from visiting Matt Walter in Canada. I will upload > some pics and movies to my site, in the near future. I had a great > time overthere. It was really cool to see where he lives, and to > meet his family. When I was there, we found some cool new algs. Matt > found a very interesting F2L alg (not shortcut, but an alg), and I > was able to make an OLL alg, based on that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's very nice, especially if you do both U' with the left index. > It's just 1 move more than the alg most ppl use. Then, in the > airplane from Toronto to Chicago, I found that a modification of > this alg leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves, but it can be done fast, and might be > usefull for BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël.
234. Re: Blindfolded Cycle Method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 09:05:26 -0000

Hi :-) Why not just use ACube's ordering? Both for edges and corners. That way the ordering is sorta standardised. Theoretically there's no special benefit to any particular ordering, since a scramble permutes the cubies (hopefully) randomly. Just my idea anyway ... -PK > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I think that the wording is not very good. It is perhaps geared > towards math-minded individuals, although I think that even the math > community is shifting away from such atrocious wordings these days... > > So first I'm going to apply this to EDGES. You have some sort > of "canonical" numbering (or more precisely, ordering) that you should > pre-determine for yourself. You can go with Macky's numbering although > I have a hunch that not even he would recommend it for everybody. > > Bascially you assign the numbers 1 though 12 to the edge pieces. > > For myself I chose the ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- > >DB, ...blah blah..., 12|->FR, and it really doesn't matter as long as > you are very familiar with it. > > So his instructions assume that you have this list of numbers 1,...,12 > on a piece of paper and are in a process of crossing them off (but of > course this is really an abstract process to be done mentally). > > 1a) is to locate the smallest number on this "list" that has not yet > been crossed off. The first time though the instructions none of the > 12 numbers will be crossed off, and thus the number you pick will be 1. > > You write down (or do so mentally): "(1 " for step 1a). > > 1b) says that if all the numbers have been crossed off the "list" than > stop. It is essentially a "terminating condition/case" in a > recursively-defined algorithm. (It's so obvious to math ppl... but > useless for non-math ppl to state things this way, since you won't > automatically see it for what it really is: a recursive procedure > similar to that studied in computer science.) > > The reason 1b) is written there is so that the task does not go on > indefinately... (the last step is to go back to step 1) > > I think you should try to figure out the rest of it yourself. Another > thing to notice is that you don't have to assign the numbers 1,...,12 > to the edges. It could very well be A,...,L or you could "name" a > particular edge "Platapus" and another one "Elaphant" or something. > Whatever makes sence to you. I apply chinese numbers for the edges and > english numbers for the corners.... It's all up to you. > > I posted a BLD program in the files secion a long time ago that you > might find helpful. Better yet, I'm going to write up an example using > my program's output if I can find it. This post, however, is getting > too long. > > > -Doug > > > > > Could anyone explain that in different words? I Especially don't > > understand the part (1a) about if such number exists. What makes > the > > number exist? Anyway, any help on rewording this so maybe some day > I > > can solve a Rubik's cube blindfolded would be appriciated. > > >
235. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 10:35:10 -0000

Geez... after seeing his 11.76 in the second round his 13.40 in the final looks *slow*. I can't help it. My unconscious keeps telling me it's slow. Weird. Cheers! Stefan
236. Article on Yu Jeong-Min
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 12:55:59 -0000

http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm "The record-setter said his next goal in the world of Rubik's Cube is to break the record of solving the puzzle with the shortest path. " Mhh... Interesting... Gilles. [Non-text portions of this message have been removed]
237. Re: [Speed cubing group] College cube club (was: UCSD Cube Club)
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:53:35 -0600

Hi, Actually, on the subject of cube clubs, I've been wanting to get a cube club started here at the University of Texas at Austin. There's a bunch of people who know how to cube, and I've been wanting to somehow organize all of them. I'm curious as to what you guys do during meetings and how the club is run. I attempted starting one in high school, but our principal shut it down (apparently solving Rubik's cubes aren't "academic"). But even then, I wasn't really sure how to set up the meetings. Any ideas would be greatly appreciated. -Sapan Upadhyay On 1/9/07, Brent Morgan <brentmorganmaster@...> wrote: > > Hi, > I started a cube club at University of Arizona. I think it's cool that > people are starting cube clubs in college. Some people at the UofA have > potential, and one kid has the best cube I've ever seen, surprisingly. > Peace, > -Brent > > verymagicalguy <verymagicalguy@... <verymagicalguy%40yahoo.com>> > wrote: Hi all, > > This is Kevin Wu, I currently attend UCSD as a first year and have > established a cube club here. If anyone at or around UCSD would like > to attend our club meetings (on campus) to learn more about cubing, > share your own knowledge, or just to meet new cubers, feel free to > contact me. > > Kevin Wu > > > > > > :) > --Brent > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > -- -cubekid [Non-text portions of this message have been removed]
238. Re: Article on Yu Jeong-Min
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 15:18:32 -0000

Umm ... Does that mean fewest moves solving? Current OWR is 28 turns shared by Zbigniew Zborowski and Mirek Goljan. Or is he talking about a more turn- efficient speedsolving method ??? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting... > > Gilles. > > > > > [Non-text portions of this message have been removed] >
239. Re: [Speed cubing group] Article on Yu Jeong-Min
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 13:18:53 -0300 (ART)

Well, at least he doesn't do BLD cubing...does he? Pedro Gilles Roux <grrroux@...> escreveu: http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm "The record-setter said his next goal in the world of Rubik's Cube is to break the record of solving the puzzle with the shortest path. " Mhh... Interesting... Gilles. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
240. Re: [Speed cubing group] Article on Yu Jeong-Min
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 17:25:15 +0100

I think he wants to set the FM record too :D I think he just wants to be sub20. So it means a lot of problems for you FM solvers. :D Gilles 2007/1/10, Pedro <pedrosino1@...>: > > Well, at least he doesn't do BLD cubing...does he? > > Pedro > > Gilles Roux <grrroux@... <grrroux%40free.fr>> escreveu: > http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting... > > Gilles. > > [Non-text portions of this message have been removed] > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
241. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 17:14:50 +0100

I tried the one that Won-Bang Cho uses at UK Open. It is really nice indeed. I hope all of them are like that. :-) Gilles PS : http://cubenjoy.com/front/php/product.php?product_no=112&main_cate_no=1&display_group=3 That's the cube that most Korean Cubers use from what Cho told me. 2007/1/10, Stefan Pochmann <pochmann@...>: > > Geez... after seeing his 11.76 in the second round his 13.40 in the > final looks *slow*. I can't help it. My unconscious keeps telling me > it's slow. Weird. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
242. Re: [Speed cubing group] Article on Yu Jeong-Min
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:44:18 -0800

We're all going to get jeonged! -Tyson On Jan 10, 2007, at 8:25 AM, Gilles van den Peereboom wrote: > I think he wants to set the FM record too :D > > I think he just wants to be sub20. So it means a lot of problems for > you FM > solvers. :D > > Gilles > > 2007/1/10, Pedro <pedrosino1@yahoo.com.br>: > > > > Well, at least he doesn't do BLD cubing...does he? > > > > Pedro > > > > Gilles Roux <grrroux@... <grrroux%40free.fr>> escreveu: > > > http://times.hankooki.com/lpage/nation/200701/ > kt2007010921303652910.htm > > > > "The record-setter said his next goal in the world of Rubik's Cube > > is to break the record of solving the puzzle with the shortest > path. " > > > > Mhh... Interesting... > > > > Gilles. > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > >
243. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 16:53:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > http://cubenjoy.com/front/php/ product.php?product_no=112&main_cate_no=1&display_group=3 > That's the cube that most Korean Cubers use from what Cho told me. If that's true then we have a problem. No, actually *they* have a problem. I'm certain these cubes are not allowed in WCA competitions. Cheers! Stefan
244. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 18:04:23 +0100

Cho just told me that they were actually not allowed in official competition since you can see the B sticker of the UB face if you focus a little. So in competition they just use the same brand but with non translucid cubes. Sorry for the confusion. Gilles 2007/1/10, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > http://cubenjoy.com/front/php/ > product.php?product_no=112&main_cate_no=1&display_group=3 > > That's the cube that most Korean Cubers use from what Cho told me. > > If that's true then we have a problem. No, actually *they* have a > problem. I'm certain these cubes are not allowed in WCA competitions. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
245. Re: [Speed cubing group] New OLL alg?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 17:20:02 -0300 (ART)

Yeah, that alg is really good I'll use it from now on Pedro Leyan Lo <leyanlo@...> escreveu: Yes, this is half a second faster (15%) than my current BLD alg. Thanks a lot, Joel! Leyan On 1/9/07, Anthony Hsu <erwaman@...> wrote: > > > > > > > Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so the OLL algorithm is not too useful to me. > > However, the second algorithm is much faster and one turn shorter than the current algorithm I use to solve that position: > > R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 > > I plan to start using your new algorithm for this position. > > Thanks again, > Anthony > > ----- Original Message ----- > From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 09, 2007 10:16 AM > Subject: [Speed cubing group] New OLL alg? > > Hey everybody, > > I just came back from visiting Matt Walter in Canada. I will upload > some pics and movies to my site, in the near future. I had a great > time overthere. It was really cool to see where he lives, and to > meet his family. When I was there, we found some cool new algs. Matt > found a very interesting F2L alg (not shortcut, but an alg), and I > was able to make an OLL alg, based on that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's very nice, especially if you do both U' with the left index. > It's just 1 move more than the alg most ppl use. Then, in the > airplane from Toronto to Chicago, I found that a modification of > this alg leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves, but it can be done fast, and might be > usefull for BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
246. Re: New OLL alg?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 21:16:48 -0000

Hey! Try this conjugate instead: F U (R' F R F') (R U' R' U) U' F' (=F U R' F R F' R U' R' F') - 2 moves cancel out! -Per PS! Also contrast F U (R' F R F') (R U' R' U) U' F' with following: R U' B2 D B' U2 B D' B2 U R' U2 ([R U' B2 D B',U2]) Only 2 corner orientations differ :-) -Per >--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I just came back from visiting Matt Walter in Canada. I will upload > some pics and movies to my site, in the near future. I had a great > time overthere. It was really cool to see where he lives, and to > meet his family. When I was there, we found some cool new algs. Matt > found a very interesting F2L alg (not shortcut, but an alg), and I > was able to make an OLL alg, based on that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's very nice, especially if you do both U' with the left index. > It's just 1 move more than the alg most ppl use. Then, in the > airplane from Toronto to Chicago, I found that a modification of > this alg leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves, but it can be done fast, and might be > usefull for BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël. >
247. Anyone heard anything more about Olympic Cubes?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:05:15 -0000

... the subject pretty much says it all. It's been a while since we've heard anything new from them (other than the new videos). Anyone have any info? ~John H.~
248. Re: Anyone heard anything more about Olympic Cubes?
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:22:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > ... the subject pretty much says it all. It's been a while since we've heard anything new from > them (other than the new videos). Anyone have any info? > > ~John H.~ > The last statement they made on twistypuzzles.com was that "the machines [6x6x6 and 7x7x7] will be in your hands lifetime..." Now that's a conservative estimate.
249. Re: Anyone heard anything more about Olympic Cubes?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:41:02 -0000

> > The last statement they made on twistypuzzles.com was that "the > machines [6x6x6 and 7x7x7] will be in your hands lifetime..." > I'm not sure that i even understand that statement. Oh well. It looks like they're doing amazing work. It'd be a shame to never see it publicly released.
250. Re: CNN 10:50 PM EST
From: "milamber55555" <david55555@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 03:40:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Okay now I'm curious..., would you be willing to share your story of > how you cubes got stolen? > > Lucikly, this has never happend to me (well not that I know of and > certainly not to that extent). I usally lose a cube on the bus or > something. > > This might help other cubers in *not* getting their cubes stolen... > thus, you have something to contribute already :). > > Also, what methods do you use to be getting those ~45s times? > > > -Doug > Um, first off someone tell me if I'm using this forum incorrectly (like replying in the wrongarea or something) and um.... yeah, tell me. So I guess I really got worked up over nothing. In fact I awoke the very next day to a great suprise: the box tha twas sitting under the christmas tree had peen painted like a 3x3, and I was then allowed to open it only to find EVERY last cube I had ever lost. Ever. So I thought that was pretty cool. And most of them somehow wound up in my brother's room: he still won't let me teach him how to solve one, and he's determined to do it on his own (I suppose I really respect his wishes). My collection is now up to a whopping (for me at least)83 cubes, even if four of them are broken. Not as spectacular as it might seem however: 25 five of them are just simple generic cubes that I bought at a craft store for one dollar each. 1 $!!!!!! You just can't pass them up at that price! And as for the method I use, it is a creation of my own. I titled it The Stupid Method once I learned about other methods online... I'm so stupid sometimes. However I am forgoing(sp?) that method in favor of the faster, and and much more logical, Lars Petrus method: kudos to you. If I wasn't so sure you sold your soul to the devil to come up with that, I'd say you were God. I hope I didn't offend anyone, but if I did I guess you'll just have to suck it up. Alas my 15 minutes on this computer grows short, and I must bid you all a fond farewell. LOL.
251. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:04:16 -0800

By the way, in order to be allowed to do all 5 one-hand solves, your first two attempts must both be under 90 seconds. This restriction will be lifted if we have the time. -Tyson On Jan 6, 2007, at 11:06 PM, Tyson Mao wrote: > Hi Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here is the following format for the events: > > 3x3x3 Speed Solve, 28 seconds will advance into the second round, and > a > certain number will advance to the final round. This number will be > either 8 or 12. I'm trying to gauge the competitiveness of the > competition. I think we could have 12 cubers all under 17 seconds for > an average. The level of competition in California is quite high. > > 3x3x3 One-Handed solve, 50 seconds will advance into the final round. > > 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage > time. You may do three attempts if each attempt is under 4 minutes 30 > seconds. You may do two attempts if each attempt is under 6 minutes > and 30 seconds. Otherwise, you will get one attempt. > > 4x4x4 Speed Solve, everyone gets two attempts. If both attempts are > under 3 minutes, you finish the average of 5. > > 5x5x5 Speed Solve, everyone gets two attempts. If both attempts are > under 4 minutes 30 seconds, you finish the average of 5. > > -Tyson > > On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > > > Tyson -- > > > > A couple more questions for the Jan 13 competition (that might be of > > general interest) > > > > - I just wanted to confirm that there will not be a 2x2x2 contest. > > > > - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > > to use the European style format: Everybody does 1 run, top 12 or 16 > > do a second run, top 6 or 8 finish out an average of 5. > > > > Mainly, just make sure everyone knows the format beforehand (and > > doesn't find out in the middle of a solve :-) > > > > I won't be making it into the second round on 3x or 3x-onehand, but > > I'll just shoot for as good an average as I can get (and thanks for > > having first round be an average). > > > > See everyone next week! > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Hi Everyone, > > > > > > So we will be doing the preliminary round to 3x3x3 speed solve and > > > one-handed speed solve. In order to qualify for the second round > > in speed > > > solve, you need to record an average of five under 28 seconds. For > > > one-handed speed solve, you need an average of 50 seconds. > > > > > > Good luck! > > > > > > -Tyson > > > > > > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > > > > > Northern California Pre-Qualifying Round > > > > Date: Saturday, January 6, 2007 > > > > Time: 1 PM to 5 PM > > > > Location: Winnett Center, Caltech > > > > > > > >
252. Re : [Speed cubing group] Article on Yu Jeong-Min
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 13:47:25 +0000 (GMT)

Really good, i'm a school drop out to. There's hope for me. ----- Message d'origine ---- De : Gilles Roux <grrroux@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s Objet : [Speed cubing group] Article on Yu Jeong-Min http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036 52910.htm "The record-setter said his next goal in the world of Rubik's Cube is to break the record of solving the puzzle with the shortest path. " Mhh... Interesting. .. Gilles. [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
253. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 05:54:52 -0800

I think the reason why Yu Jeong-Min is so much better than the rest of us is indirectly related to the fact that he's a high school drop out. I think that he simply has been dedicating time and has found a passion for the Rubik's Cube. Most of us here also have a passion for the Rubik's Cube, but we all have other responsibilities in life, whether it's school, a job, or family. Imagine what would be possible, if we were paid to practice speed cubing? If for some reason Rubik's Cube could become a profession like chess? Then I'd imagine we'd see more people at Yu Jeong-Min's level very soon. But for now, I'm sure if you were to put in as much time and dedication into Rubik's Cube as Yu Jeong-Min, we'll see some sub-12 second averages from you quite soon. -Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels wrote: > Really good, i'm a school drop out to. > There's hope for me. > > ----- Message d'origine ---- > De : Gilles Roux <grrroux@free.fr> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s > Objet : [Speed cubing group] Article on Yu Jeong-Min > > http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036 > 52910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting. .. > > Gilles. > > [Non-text portions of this message have been removed] > > <!-- > > #ygrp-mlmsg > {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > >
254. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 11:05:34 -0300 (ART)

I was thinking the same thing about being paid to practice...haha...that would be really cool "a high school drop out" means that he went away from school, right? oh...that way things get a lot easier Pedro Tyson Mao <tyson.mao@...> escreveu: I think the reason why Yu Jeong-Min is so much better than the rest of us is indirectly related to the fact that he's a high school drop out. I think that he simply has been dedicating time and has found a passion for the Rubik's Cube. Most of us here also have a passion for the Rubik's Cube, but we all have other responsibilities in life, whether it's school, a job, or family. Imagine what would be possible, if we were paid to practice speed cubing? If for some reason Rubik's Cube could become a profession like chess? Then I'd imagine we'd see more people at Yu Jeong-Min's level very soon. But for now, I'm sure if you were to put in as much time and dedication into Rubik's Cube as Yu Jeong-Min, we'll see some sub-12 second averages from you quite soon. -Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels wrote: > Really good, i'm a school drop out to. > There's hope for me. > > ----- Message d'origine ---- > De : Gilles Roux <grrroux@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s > Objet : [Speed cubing group] Article on Yu Jeong-Min > > http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036 > 52910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting. .. > > Gilles. > > [Non-text portions of this message have been removed] > > <!-- > > #ygrp-mlmsg > {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
255. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 08:41:07 -0800

The advice I give to people who ask how to get real fast is to have no job, no school, no friends, and not watch TV. I credit my jobless summer of 1981 when I cubed for 10 hours a day for 3 months with getting me up to speed in a real way. If this became a professional sport where you could make millions, you would see people being selected from a much bigger talent pool, practicing full time for years, starting at age 5-8, with coaches and nutritional aid as well as illegal drugs, and the records we consider extremely impressive today would be blown away many times over. Yes, my morning coffee *is* extra strong today. On Jan 11, 2007, at 5:54, Tyson Mao wrote: > I think the reason why Yu Jeong-Min is so much better than the rest of > us is indirectly related to the fact that he's a high school drop out. > I think that he simply has been dedicating time and has found a > passion > for the Rubik's Cube. Most of us here also have a passion for the > Rubik's Cube, but we all have other responsibilities in life, whether > it's school, a job, or family. > > Imagine what would be possible, if we were paid to practice speed > cubing? If for some reason Rubik's Cube could become a profession > like > chess? Then I'd imagine we'd see more people at Yu Jeong-Min's level > very soon. But for now, I'm sure if you were to put in as much time > and dedication into Rubik's Cube as Yu Jeong-Min, we'll see some > sub-12 > second averages from you quite soon. > > -Tyson
256. Studio Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 18:40:02 -0000

I heard from a lot of people who said that studio cubes were the best, but they have flat centers. Are they still good for speedcubing?
257. Re: Studio Cubes
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 19:28:03 -0000

Rubik's studio cubes are probably the worst speedcubes. I love the generic ones you can get at Toys R Us... they work extremely well --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I heard from a lot of people who said that studio cubes were the best, > but they have flat centers. Are they still good for speedcubing? >
258. Re: Studio Cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 20:10:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Rubik's studio cubes are probably the worst speedcubes. At least you do acknowledge they're speedcubes... > I love the generic ones you can get > at Toys R Us... they work extremely well All of them? Cheers! Stefan
259. Re: [Speed cubing group] Re: Studio Cubes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 12:23:28 -0800

I think so... I think the new 2006/2007 cubes are all consistently good. -Tyson On 1/11/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "goodxy2002" <goodxy2002@...> wrote: > > > > Rubik's studio cubes are probably the worst speedcubes. > > At least you do acknowledge they're speedcubes... > > > I love the generic ones you can get > > at Toys R Us... they work extremely well > > All of them? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
260. Re: Studio Cubes
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 20:42:00 -0000

> > I love the generic ones you can get > > at Toys R Us... they work extremely well > > All of them? I bought a generic one in june 2003, and it was my best(*) cube for 3 years before becoming definitely loose. I bought another one 2 weeks ago that looks just perfect(*). Meanwhile, I tried to build good cubes from DIY kits, but I couldn't find the right balance. But you're right, all of the generic cubes can't be perfect, some may even be good for nothing. Open the box, and check it. Studio cubes or any other brand have never been better in the last years(*), but I'd like to try one of those motorized Korean cubes. :-) Gilles. (*) For me.
261. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 22:57:59 -0000

For sure if you had no job, no school, no friends etc. you would be fast. I know he is a drop out but look how fast he got in a little amount of time. If you look at people that have been cubing for a long time and have solved more cubes than him in his or her lifetime. Why aren't they as fast as him? Because they spent time developing methods, algorithms and programs. Now they (even I who have only been cubing for 3 years) would find it hard to break old habits. If you notice people are able to achieve sub 20 in no time now (under 8 months) because of all the help on the internet and lubing techniques etc. Ultimately the path to fast times is more direct than back in the day. Yu Jeong-Min may have just picked the right paths,methods and algorithms right from the begginning rather than developing bad habits and changing them later. I consider myself a very busy person, however I am still improving and will work to get as fast as him. Just a matter of time just like when Macky was miles ahead of everyone. MATT
262. Re: Studio Cubes
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 23:01:44 -0000

I'd be excited if they made a rubik's cube that is electronic with LED's...that way you don't have to scramble it. Just plug it into your usb and download the scramble. Heck I bet you would never even need batteries is you have a tiny altenator in the cube. the speed that you spin the cube would for sure generator enough electricity! MATT
263. Re: Studio Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 01:11:35 -0000

Thats a pretty cool idea. --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > I'd be excited if they made a rubik's cube that is electronic with > LED's...that way you don't have to scramble it. Just plug it into your > usb and download the scramble. Heck I bet you would never even need > batteries is you have a tiny altenator in the cube. the speed that you > spin the cube would for sure generator enough electricity! > > MATT >
264. .7 Second Sune
From: "dentalcannon" <dentalcannon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 01:47:21 -0000

Does anyone have a link to lars's .7 second sune video? I saw it awhile ago but havn't been able to find it again. Thanks.
265. Re: [Speed cubing group] .7 Second Sune
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 21:10:41 -0500

The video is at the bottom of this page: http://lar5.com/cube/speed.html -Anthony ----- Original Message ----- From: dentalcannon To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 11, 2007 8:47 PM Subject: [Speed cubing group] .7 Second Sune Does anyone have a link to lars's .7 second sune video? I saw it awhile ago but havn't been able to find it again. Thanks. [Non-text portions of this message have been removed]
266. Re: [Speed cubing group] .7 Second Sune
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 04:03:07 -0000

What exactly is a sune? --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > The video is at the bottom of this page: http://lar5.com/cube/speed.html > > -Anthony > > > ----- Original Message ----- > From: dentalcannon > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, January 11, 2007 8:47 PM > Subject: [Speed cubing group] .7 Second Sune > > > Does anyone have a link to lars's .7 second sune video? I saw it > awhile ago but havn't been able to find it again. Thanks. > > > > > > > [Non-text portions of this message have been removed] >
267. Re: [Speed cubing group] .7 Second Sune
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 04:19:46 -0000

R U R' U R U2 R' --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > What exactly is a sune? > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@> wrote: > > > > The video is at the bottom of this page: > http://lar5.com/cube/speed.html > > > > -Anthony > > > > > > ----- Original Message ----- > > From: dentalcannon > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, January 11, 2007 8:47 PM > > Subject: [Speed cubing group] .7 Second Sune > > > > > > Does anyone have a link to lars's .7 second sune video? I saw it > > awhile ago but havn't been able to find it again. Thanks. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
268. Re: Studio Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 04:55:58 -0000

Maybe you are being optimistic. You'd still need a rechargable battery inside, presumably Li-ion or even Li-polymer to meet the charge density requirements... The amount it can charge from the energy generated by your turning action is going to be proportional to how much drag/friction you want on it. I suspect that for this to work the cube isn't going feel rather "tight" unfortunately. If someone is willing to pay me $2800 for R&D, I can design something like that... I spent the last semester learning a lot about PCB design :), battery recharge circitry, and writting USB drivers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > I'd be excited if they made a rubik's cube that is electronic with > LED's...that way you don't have to scramble it. Just plug it into your > usb and download the scramble. Heck I bet you would never even need > batteries is you have a tiny altenator in the cube. the speed that you > spin the cube would for sure generator enough electricity! > > MATT >
269. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 05:12:11 -0000

That's true, I know I have lots of bad cubing habits I have yet to break. I have no job currently... let's see what effect this is going to have on my cube times. --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > For sure if you had no job, no school, no friends etc. you would be > fast. I know he is a drop out but look how fast he got in a little > amount of time. If you look at people that have been cubing for a > long time and have solved more cubes than him in his or her lifetime. > Why aren't they as fast as him? Because they spent time developing > methods, algorithms and programs. Now they (even I who have only > been cubing for 3 years) would find it hard to break old habits. > > If you notice people are able to achieve sub 20 in no time now > (under 8 months) because of all the help on the internet and lubing > techniques etc. Ultimately the path to fast times is more direct than > back in the day. Yu Jeong-Min may have just picked the right > paths,methods and algorithms right from the begginning rather than > developing bad habits and changing them later. > > I consider myself a very busy person, however I am still improving > and will work to get as fast as him. Just a matter of time just like > when Macky was miles ahead of everyone. > > > MATT >
270. Re: [Speed cubing group] .7 Second Sune
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 05:11:35 -0000

More like: RUR'URU2R'(U2) actually, but I don't think it refers to that specifically. It can be mirrored in any way or done in a different gripping as well. The last U2 there is optional for positioning the corners to where they orignally where. Some cubers use it to refer to the inverse as well, but I tend to to call it's inverse the "anti-sune". Although usually refering to the specific algorithm, in more loose terminology it may be used to refer to a category of cases similar to what it solves for. I have been trying to coin the term "sune-ish" for a long time. It's an extremely useful algorithm for twisting corners, especially when you don't care about edge permutation. FOr beginners, it is quite powerful when composed with itself. It is established that it can be performed in under 0.7s. I can do its inverse in about 0.65s, takes a lot of practice though. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > R U R' U R U2 R'
271. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 11:16:59 +0100

I just found something about him : In his 3x3 OH unofficial record average of 30.88, he says "I Need New LL algos.". So according to this he changed some of his algorithms. But apparently he found some pretty good ones. :D Gilles 2007/1/12, d_funny007 <no_reply@yahoogroups.com>: > > That's true, I know I have lots of bad cubing habits I have yet to > break. I have no job currently... let's see what effect this is > going to have on my cube times. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "walter.matt" > <walter.matt@...> wrote: > > > > For sure if you had no job, no school, no friends etc. you would > be > > fast. I know he is a drop out but look how fast he got in a little > > amount of time. If you look at people that have been cubing for a > > long time and have solved more cubes than him in his or her > lifetime. > > Why aren't they as fast as him? Because they spent time developing > > methods, algorithms and programs. Now they (even I who have only > > been cubing for 3 years) would find it hard to break old habits. > > > > If you notice people are able to achieve sub 20 in no time now > > (under 8 months) because of all the help on the internet and > lubing > > techniques etc. Ultimately the path to fast times is more direct > than > > back in the day. Yu Jeong-Min may have just picked the right > > paths,methods and algorithms right from the begginning rather than > > developing bad habits and changing them later. > > > > I consider myself a very busy person, however I am still improving > > and will work to get as fast as him. Just a matter of time just > like > > when Macky was miles ahead of everyone. > > > > > > MATT > > > > > [Non-text portions of this message have been removed]
272. Re: [Speed cubing group] .7 Second Sune
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 11:35:48 -0000

I rather do the inverse R U2 R' U' R U' R' [U2], I think it's faster (dunno why) And I also prefer to use the left side so my absolute favorites are L' U2 L U L' U L [U2] and mirror case: L U2 L' U' L U' L' [U2] // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > More like: > RUR'URU2R'(U2) > actually, but I don't think it refers to that specifically. It can be > mirrored in any way or done in a different gripping as well. The last > U2 there is optional for positioning the corners to where they > orignally where. Some cubers use it to refer to the inverse as well, > but I tend to to call it's inverse the "anti-sune". > > Although usually refering to the specific algorithm, in more loose > terminology it may be used to refer to a category of cases similar to > what it solves for. I have been trying to coin the term "sune-ish" for > a long time. > > It's an extremely useful algorithm for twisting corners, especially > when you don't care about edge permutation. FOr beginners, it is quite > powerful when composed with itself. It is established that it can be > performed in under 0.7s. I can do its inverse in about 0.65s, takes a > lot of practice though. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > R U R' U R U2 R' >
273. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 11:51:57 -0000

I always tend to cringe at the kind of logic that states that one's ability derives from the fact that they do nothing else in their life. All we know is that he dropped out of high school, but this can only provide so much evidence. We don't know how much time he *actually* spends practicing or doing other hobbies. Others can generate their own algorithms and still be fast without the help of standard-use internet algorithms. It's really all about how strong your motivation is and how focused and dedicated you are to improving your muscle memory in an active manner. By saying "it's only because he isn't in school," it's indirectly discrediting his speed and making it sound like he didn't accomplish anything special. It's always possible that he is just good at the Cube and would still be good even if he were enrolled in school. Sure, you have more time when not in school, but the article said he does a fair share of his cubing at night anyway (correct me if I am wrong). I bring this up because I personally hate it when people discredit my own abilities as something anyone could do given that they do nothing else in life. "Oh you got what score on this? Yeah well you probably spent your life studying" or "Yeah I could kick your ass at this sport too if I had no life." Just because someone hasn't experienced a certain degree of improvement in a certain time threshold doesn't make accomplishments any less impressive. "Oh I could get a 4.0 GPA too if I really wanted to." Whatever -- there's no point in being bitter just because you haven't experienced something before, especially if it is something that you can actually strive to achieve. If you want to achieve something you have to put in the effort and brains, simple as that. I'll probably get flamed for this, but I saw a lot of whining in response to that article. Sometimes people are naturally gifted at certain things. I'd be more interested in looking into his approaches. Do you really think time is the sole factor of improvement? Not so much. Does practicing the execution of a Sune 50,000 times make you inherently faster than someone who executes a Sune 5,000 times? Probably little correlation by that variable alone. The people who are fast are the ones that actively try to gain speed as they cube, and use their mind and muscle to put it all together. Effort and repetition yields results with far less iterations compared to a much greater number of iterations where the effort involved is far smaller in magnitude. If anyone disagrees with this notion, please tell me your thoughts. I just tend to view the "he's good because he does nothing else" logic as bitter/whiny/jealous. You can be that fast too if you really wanted to. 10 seconds is by no means the fastest approachable barrier. Just because you haven't seen it done before doesn't make it any less possible, but you can surely extrapolate what you know you can do and to what extent improvements can be made. And, given improvements in techniques and active focus in practice, the goal becomes ever so closer. --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > For sure if you had no job, no school, no friends etc. you would be > fast. I know he is a drop out but look how fast he got in a little > amount of time. If you look at people that have been cubing for a > long time and have solved more cubes than him in his or her lifetime. > Why aren't they as fast as him? Because they spent time developing > methods, algorithms and programs. Now they (even I who have only > been cubing for 3 years) would find it hard to break old habits. > > If you notice people are able to achieve sub 20 in no time now > (under 8 months) because of all the help on the internet and lubing > techniques etc. Ultimately the path to fast times is more direct than > back in the day. Yu Jeong-Min may have just picked the right > paths,methods and algorithms right from the begginning rather than > developing bad habits and changing them later. > > I consider myself a very busy person, however I am still improving > and will work to get as fast as him. Just a matter of time just like > when Macky was miles ahead of everyone. > > > MATT >
274. Problems with lubrication
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 23:24:05 -0000

Well, i was lubing my cube with a silicone spray and at first it didnt work on a cube so i didnt use it for a while and I got a new cube. time pssed by and the new cube was starting to get stiff so i decided to take another stab at using the spray. At first i sprayed it (maybe i put too much) and it began to get stiff again. Interestingly, i wanted to take of the silicone so i added water a few minutes after lubrication and the cube worked amazing when the faces were turned normally, but were sttterish when i went really slowly. So i tried it again and it worked! It's amazing and worked perfectly, so i showed my neighbour and he wanted his lubed up to. I tried the same thing on his cube and it actually became much stiffer! we tried again and it stayed stiffer. I'm not sure why this happened so i was jsut wondering if anyone else had a clue? Also when we used his cube and turned it at normal speed, it was stutterish, does anyone know what the cause of that is too? Btw, i used Motomaster silicone lubricant spray. Thanks for the help and sorry its so long.
275. World Champs o7
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 02:49:19 -0000

I'm excited, Budapest. I don't think I will be able to go but crazy to think right where it started. Crossing my fingers and saving up cash. I bet a lot of cubers will show.
276. Blind mans cube
From: "keefdcuber" <keithrx3c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 03:35:53 -0000

Hey people, just wondering if anyone knows where I could find a blindmans cube with the raised shapes, like the ones seen in Ton Dennonbroek's collection? I saw one on ebay last year but I was outbid. It seems they are a fairly rare and hard to get hold of. Cheers, Keith :-)
277. Re: World Champs o7
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 04:46:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I'm excited, Budapest. I don't think I will be able to go but crazy to > think right where it started. Crossing my fingers and saving up cash. > I bet a lot of cubers will show. > I've been planning on going since pretty much last worlds...its just a matter of convincing my parents. I'm not too worried about the cash...That can always be worked around, its the time off school...First Year University isn't good to miss, right around midterms... Craig
278. Re: [Speed cubing group] Problems with lubrication
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 00:30:14 -0800 (PST)

I'm not really sure about this but the name of your silicone sounds like it was made for auto parts. If it was, it might contain acetone. My friend used something like that and it worked beautifully on most cubes. The thing is, the plastic of the cube tends to stick together at first as if they were slightly melted. Not to worry, they're fine. Once we pulled them apart, it worked amazingly and lasted for quite awhile. I choose to use a more basic form of silicone. I disassemble the cube and spray the pieces with a nice coat. I then let it dry completely and put it back together and I tend to get nice results. This could take a few hours to a few days. Anyway, check your silicone to see what kind of chemicals are in it because the name keeps telling me it's for auto parts. Good Luck, Rory mt_highest <no_reply@yahoogroups.com> wrote: Well, i was lubing my cube with a silicone spray and at first it didnt work on a cube so i didnt use it for a while and I got a new cube. time pssed by and the new cube was starting to get stiff so i decided to take another stab at using the spray. At first i sprayed it (maybe i put too much) and it began to get stiff again. Interestingly, i wanted to take of the silicone so i added water a few minutes after lubrication and the cube worked amazing when the faces were turned normally, but were sttterish when i went really slowly. So i tried it again and it worked! It's amazing and worked perfectly, so i showed my neighbour and he wanted his lubed up to. I tried the same thing on his cube and it actually became much stiffer! we tried again and it stayed stiffer. I'm not sure why this happened so i was jsut wondering if anyone else had a clue? Also when we used his cube and turned it at normal speed, it was stutterish, does anyone know what the cause of that is too? Btw, i used Motomaster silicone lubricant spray. Thanks for the help and sorry its so long. --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
279. Standardised blindfolds
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 08:38:59 -0000

Hi guys, WCA board is thinking of selecting a standard blindfold. We have some issues with the current blindfolds: 1) many different blindfolds are used, even several different ones in one competition 2) most blindfolds allow you to see through/underneath it (unintentionally or intentionally) 3) hygiene may be an issue, so it is better that each competitor can bring his own blindfold Does any of you have the perfect blindfold? Requirement is of course that it is not too expensive and generally available. Thanks and have fun, Ron
280. Re: [Speed cubing group] Standardised blindfolds
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 00:51:41 -0800

I think we need to look at other sports where blindfolds are used in their regulations. Something established... unlike blindfold chess which doesn't really have many regulations in place. The only way to really prevent people from seeing under the blindfold is to either periodically check during the solve, or use goggles. I'm not really keen on the idea of a wielder's mask. -Tyson On Jan 13, 2007, at 12:38 AM, Ron wrote: > Hi guys, > > WCA board is thinking of selecting a standard blindfold. > > We have some issues with the current blindfolds: > 1) many different blindfolds are used, even several different ones in > one competition > 2) most blindfolds allow you to see through/underneath it > (unintentionally or intentionally) > 3) hygiene may be an issue, so it is better that each competitor can > bring his own blindfold > > Does any of you have the perfect blindfold? > Requirement is of course that it is not too expensive and generally > available. > > Thanks and have fun, > > Ron > > >
281. Re: Standardised blindfolds
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 10:47:46 -0000

How about some sort of set-up where the cube is masked from view, I can imagine some sort of box which has an open end facing the audience, and the competitor has to put his arms through some opaque cloth at his/her side of the box (much like someone working with dangerous chemicals puts his/her hands through holes into some gloves in a box) The competitor cannot possibly see the cube even if they have their eyes open, because the cube is inside the box. Or some sort of screen, so the competitor puts his arms through some holes and the cube is the other side of the screen. I don't think there could ever be a "perfect" blindfold, especially if the competitor is obliged to don it him/her self. So perhaps there could be some provision where the memorisation, and execution, are timed seperately, and the competitor is allowed unlimited (within reasonable bounds) time inbetween to put the blindfold on, and the judge can ensure that it is worn correctly and is perfectly opaque and tight etc. This would also make it fairer for people who wear glasses, because it takes a little longer to sort out the blindfold for them currently. Just a few thoughts for discussion DanH :)
282. Re: [Speed cubing group] Re: Standardised blindfolds
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 14:41:24 +0100

What about the blindfolds that were by Grada Ooms for the Dutch Open ? I think they are great ! Comfortable and you definitely cannot see under.. Gilles 2007/1/13, Dan <dan_j_harris@...>: > > How about some sort of set-up where the cube is masked from view, I > can imagine some sort of box which has an open end facing the > audience, and the competitor has to put his arms through some opaque > cloth at his/her side of the box (much like someone working with > dangerous chemicals puts his/her hands through holes into some gloves > in a box) > > The competitor cannot possibly see the cube even if they have their > eyes open, because the cube is inside the box. > > Or some sort of screen, so the competitor puts his arms through some > holes and the cube is the other side of the screen. > > I don't think there could ever be a "perfect" blindfold, especially if > the competitor is obliged to don it him/her self. > > So perhaps there could be some provision where the memorisation, and > execution, are timed seperately, and the competitor is allowed > unlimited (within reasonable bounds) time inbetween to put the > blindfold on, and the judge can ensure that it is worn correctly and > is perfectly opaque and tight etc. This would also make it fairer for > people who wear glasses, because it takes a little longer to sort out > the blindfold for them currently. > > Just a few thoughts for discussion > > DanH :) > > > [Non-text portions of this message have been removed]
283. Re: Standardised blindfolds
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 14:00:47 -0000

I realy liked Thomas Kohn's idea. He has made some swimming glasses all black so you can't see through or underneath it, it is 100% impossible to see something when wearing. You only have to check if you realy can't see through it. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I think they are great ! > Comfortable and you definitely cannot see under.. > > Gilles > > 2007/1/13, Dan <dan_j_harris@...>: > > > > How about some sort of set-up where the cube is masked from view, I > > can imagine some sort of box which has an open end facing the > > audience, and the competitor has to put his arms through some opaque > > cloth at his/her side of the box (much like someone working with > > dangerous chemicals puts his/her hands through holes into some gloves > > in a box) > > > > The competitor cannot possibly see the cube even if they have their > > eyes open, because the cube is inside the box. > > > > Or some sort of screen, so the competitor puts his arms through some > > holes and the cube is the other side of the screen. > > > > I don't think there could ever be a "perfect" blindfold, especially if > > the competitor is obliged to don it him/her self. > > > > So perhaps there could be some provision where the memorisation, and > > execution, are timed seperately, and the competitor is allowed > > unlimited (within reasonable bounds) time inbetween to put the > > blindfold on, and the judge can ensure that it is worn correctly and > > is perfectly opaque and tight etc. This would also make it fairer for > > people who wear glasses, because it takes a little longer to sort out > > the blindfold for them currently. > > > > Just a few thoughts for discussion > > > > DanH :) > > > > > > > > > [Non-text portions of this message have been removed] >
284. Re: [Speed cubing group] Re: Standardised blindfolds
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 11:59:15 -0300 (ART)

This is a difficult thing to do...some swimming glasses can be bad, as they compress your head/eyes, and that can take your concentration away... about what Dan suggested, i think is not that good...I mean, you have to memorise, stop the timer, then you put your hands/arms and the cube inside that "thing"...but...how will you start the timer on this part? and making all that movements can make you forget some of your memo... we could do as Tyson said, look for another sports that use blindfolds and see what they do...if it's good enough, we can use it Pedro megafrikkie <megafrikkie@...> escreveu: I realy liked Thomas Kohn's idea. He has made some swimming glasses all black so you can't see through or underneath it, it is 100% impossible to see something when wearing. You only have to check if you realy can't see through it. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I think they are great ! > Comfortable and you definitely cannot see under.. > > Gilles > > 2007/1/13, Dan <dan_j_harris@...>: > > > > How about some sort of set-up where the cube is masked from view, I > > can imagine some sort of box which has an open end facing the > > audience, and the competitor has to put his arms through some opaque > > cloth at his/her side of the box (much like someone working with > > dangerous chemicals puts his/her hands through holes into some gloves > > in a box) > > > > The competitor cannot possibly see the cube even if they have their > > eyes open, because the cube is inside the box. > > > > Or some sort of screen, so the competitor puts his arms through some > > holes and the cube is the other side of the screen. > > > > I don't think there could ever be a "perfect" blindfold, especially if > > the competitor is obliged to don it him/her self. > > > > So perhaps there could be some provision where the memorisation, and > > execution, are timed seperately, and the competitor is allowed > > unlimited (within reasonable bounds) time inbetween to put the > > blindfold on, and the judge can ensure that it is worn correctly and > > is perfectly opaque and tight etc. This would also make it fairer for > > people who wear glasses, because it takes a little longer to sort out > > the blindfold for them currently. > > > > Just a few thoughts for discussion > > > > DanH :) > > > > > > > > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
285. Re: [Speed cubing group] Re: Standardised blindfolds
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 07:30:08 -0800

That's why I don't wear glasses :-P My problem with the box is that it might make it quite awkward for some people. -Tyson On Jan 13, 2007, at 2:47 AM, Dan wrote: > How about some sort of set-up where the cube is masked from view, I > can imagine some sort of box which has an open end facing the > audience, and the competitor has to put his arms through some opaque > cloth at his/her side of the box (much like someone working with > dangerous chemicals puts his/her hands through holes into some gloves > in a box) > > The competitor cannot possibly see the cube even if they have their > eyes open, because the cube is inside the box. > > Or some sort of screen, so the competitor puts his arms through some > holes and the cube is the other side of the screen. > > I don't think there could ever be a "perfect" blindfold, especially if > the competitor is obliged to don it him/her self. > > So perhaps there could be some provision where the memorisation, and > execution, are timed seperately, and the competitor is allowed > unlimited (within reasonable bounds) time inbetween to put the > blindfold on, and the judge can ensure that it is worn correctly and > is perfectly opaque and tight etc. This would also make it fairer for > people who wear glasses, because it takes a little longer to sort out > the blindfold for them currently. > > Just a few thoughts for discussion > > DanH :) > >
286. front page of yahoo!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 07:29:27 -0800

Front page of yahoo! http://www.yahoo.com/ Probably only last a few hours though... so check it out while you can. -Tyson
287. rubiks cube featured on yahoo
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 15:33:33 -0000

http://www.yahoo.com/s/482025 its actually a pretty good report on cubing. although i dont see how one handed is so impossible if you can comprehend two handed. and lol at "youve got to be kidding me" impossible. they even had the pop at the end =P but yea i like how tyson really got across how freakin amazing gungz is.
288. Re: [Speed cubing group] front page of yahoo!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 13:04:01 -0300 (ART)

Didn't find anything...is it out already? Pedro Tyson Mao <tyson.mao@...> escreveu: Front page of yahoo! http://www.yahoo.com/ Probably only last a few hours though... so check it out while you can. -Tyson __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
289. Re: [Speed cubing group] front page of yahoo!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 17:04:19 +0100

gone... what was it ? 2007/1/13, Tyson Mao <tyson.mao@...>: > > Front page of yahoo! > > http://www.yahoo.com/ > > Probably only last a few hours though... so check it out while you can. > > -Tyson > > > [Non-text portions of this message have been removed]
290. Can't open speedcubing.com
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 13:06:32 -0300 (ART)

Hey people I'm not at home, so not at my usual computer... and I can't access www.speedcubing.com ...I tried on IE 6, IE 7, Firefox, Opera...but couldn't open it...it goes to a google search, simply says "page cannot be found", and that kind of things... anyone else facing the same problem? could it have something to do with the computer settings (that are probably different as I'm at my uncle's house)? can anyone help me, please? thanks and keep cubing...we gotta beat Gungz...lol Pedro __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
291. Re: [Speed cubing group] World Champs o7
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 10:22:24 -0700

I am curious as to why it is so late, and not during the summer? Thanks ----- Original Message ----- From: David<mailto:skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 12, 2007 7:49 PM Subject: [Speed cubing group] World Champs o7 I'm excited, Budapest. I don't think I will be able to go but crazy to think right where it started. Crossing my fingers and saving up cash. I bet a lot of cubers will show. [Non-text portions of this message have been removed]
292. Re: [Speed cubing group] Re: World Champs o7
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 10:24:26 -0700

Craig, I am pretty much in the same boat as you on this one. ----- Original Message ----- From: Craig Bouchard<mailto:logitewty@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 12, 2007 9:46 PM Subject: [Speed cubing group] Re: World Champs o7 --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "David" <skaterinpain57@...> wrote: > > I'm excited, Budapest. I don't think I will be able to go but crazy to > think right where it started. Crossing my fingers and saving up cash. > I bet a lot of cubers will show. > I've been planning on going since pretty much last worlds...its just a matter of convincing my parents. I'm not too worried about the cash...That can always be worked around, its the time off school...First Year University isn't good to miss, right around midterms... Craig [Non-text portions of this message have been removed]
293. [Speed cubing group] Re: World Champs o7
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 18:29:36 -0000

I would imagine a bunch of Americans+Canadians are. Including me. --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Craig, > I am pretty much in the same boat as you on this one. > > ----- Original Message ----- > From: Craig Bouchard<mailto:logitewty@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ yahoogroups.com> > Sent: Friday, January 12, 2007 9:46 PM > Subject: [Speed cubing group] Re: World Champs o7 > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ yahoogroups.com>, "David" <skaterinpain57@> wrote: > > > > I'm excited, Budapest. I don't think I will be able to go but crazy to > > think right where it started. Crossing my fingers and saving up cash. > > I bet a lot of cubers will show. > > > > I've been planning on going since pretty much last worlds...its just a matter of convincing my > parents. I'm not too worried about the cash...That can always be worked around, its the time > off school...First Year University isn't good to miss, right around midterms... > > Craig > > > > > > [Non-text portions of this message have been removed] >
294. Unique looking plastic/glass cube...
From: "Nate Aragon" <CUAVSFAN@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 18:33:06 -0000

A while back I found this picture online, but I have never been able to track down the actual cube... If it does exist, does anybody know where this can be ordered? http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg Thanks
295. Cube combinations
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 19:28:27 -0000

My friend and I were talking about the mechanics of a rubik's cube, and i disassembled it to show him exactly what I was talking about. When I reassembled it, a question came to mind. What is the chance that a cube, reassembled in a random position, is solvable?? There are 43 quintillion possible combinations for a legal Rubik's cube, but how many illegal combinations are there? Miles
296. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:06:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > New Goals for this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH Are these your personal goals or are you trying to impose them on the community? Stefan
297. [Speed cubing group] Re: Standardised blindfolds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:25:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I think they are great ! > Comfortable and you definitely cannot see under.. Wrong. I could. Easily. Cheers! Stefan
298. Re: Standardised blindfolds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:24:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > The competitor cannot possibly see the cube even if they have their > eyes open, because the cube is inside the box. If I have my eyes open I can see signals of my assistent in the audience. > I don't think there could ever be a "perfect" blindfold, especially > if the competitor is obliged to don it him/her self. I disagree. I envision something like this: http://www.leitermann-shop.de/WGROUP/1015786.htm I.e. something that's leakproof like swimming goggles and very easy to close for the solving part. > So perhaps there could be some provision where the memorisation, and > execution, are timed seperately, and the competitor is allowed > unlimited (within reasonable bounds) time inbetween to put the > blindfold on, and the judge can ensure that it is worn correctly and > is perfectly opaque and tight etc. Any time above zero seconds can be used for rehearsal and thus should count. Cheers! Stefan
299. Re: Unique looking plastic/glass cube...
From: "Jerry Paul" <doegio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:51:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Nate Aragon" <CUAVSFAN@...> wrote: > > A while back I found this picture online, but I have never been able to > track down the actual cube... If it does exist, does anybody know where > this can be ordered? > > http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > Thanks > Hey it looks like the glass picture is only for a regular pic otherwise i would have found it,but no it doesn't look like it has a price.
300. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 13:54:14 -0700

I believe those are his predictions for this year (2007) of the cubing community's results. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 13, 2007 1:06 PM Subject: Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Arnaud van Galen" <avgalen@...> wrote: > > New Goals for this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH Are these your personal goals or are you trying to impose them on the community? Stefan [Non-text portions of this message have been removed]
301. Re: [Speed cubing group] Re: Standardised blindfolds
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 14:00:38 -0700

> > I don't think there could ever be a "perfect" blindfold, especially > > if the competitor is obliged to don it him/her self. > >I disagree. I envision something like this: >http://www.leitermann-shop.de/WGROUP/1015786.htm<http://www.leitermann-shop.de/WGROUP/1015786.htm> > >I.e. something that's leakproof like swimming goggles and very easy >to close for the solving part. > I don't think those would be perfect. Why not just use the standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your nose were you can't see underneath, and it is lightweight, and doesn't put stress on your head (could be adjustable if it did). [Non-text portions of this message have been removed]
302. Re: [Speed cubing group] Problems with lubrication
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 21:15:47 -0000

Thanks for the tip Rory, and I re checked my silicone and it is for car parts and household parts as well (i.e door hinges). The label doesn't say there's acetone in it, but it does say theres petroleum distillates, heptane, isobutane and propane. I never heard of any of these chemicals except for propane so I'm not sure of their reactions to plastic. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I'm not really sure about this but the name of your silicone sounds like it was made for auto parts. If it was, it might contain acetone. My friend used something like that and it worked beautifully on most cubes. The thing is, the plastic of the cube tends to stick together at first as if they were slightly melted. Not to worry, they're fine. Once we pulled them apart, it worked amazingly and lasted for quite awhile. I choose to use a more basic form of silicone. I disassemble the cube and spray the pieces with a nice coat. I then let it dry completely and put it back together and I tend to get nice results. This could take a few hours to a few days. Anyway, check your silicone to see what kind of chemicals are in it because the name keeps telling me it's for auto parts. > > Good Luck, > > Rory > > mt_highest <no_reply@yahoogroups.com> wrote: Well, i was lubing my cube with a silicone spray and at first it > didnt work on a cube so i didnt use it for a while and I got a new > cube. time pssed by and the new cube was starting to get stiff so i > decided to take another stab at using the spray. At first i sprayed it > (maybe i put too much) and it began to get stiff again. Interestingly, > i wanted to take of the silicone so i added water a few minutes after > lubrication and the cube worked amazing when the faces were turned > normally, but were sttterish when i went really slowly. So i tried it > again and it worked! It's amazing and worked perfectly, so i showed my > neighbour and he wanted his lubed up to. > I tried the same thing on his cube and it actually became much > stiffer! we tried again and it stayed stiffer. I'm not sure why this > happened so i was jsut wondering if anyone else had a clue? Also when > we used his cube and turned it at normal speed, it was stutterish, > does anyone know what the cause of that is too? > Btw, i used Motomaster silicone lubricant spray. > > Thanks for the help and sorry its so long. > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
303. Re: Cube combinations
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 21:50:10 -0000

The chance that a randomly assembled cube is solvable is 1/12. This is because you can have even or odd edge orientation, permutation of cubies can be even or odd, and the overall orientation of the corners can be a whole number or +- 1/3. Altogether, you get a total probability of (1/2) x (1/2) x (1/3) = (1/12) --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > My friend and I were talking about the mechanics of a rubik's cube, and > i disassembled it to show him exactly what I was talking about. When I > reassembled it, a question came to mind. What is the chance that a > cube, reassembled in a random position, is solvable?? There are 43 > quintillion possible combinations for a legal Rubik's cube, but how > many illegal combinations are there? > > Miles >
304. Re: Unique looking plastic/glass cube...
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 23:33:13 -0000

it doesn't look real --- In speedsolvingrubikscube@yahoogroups.com, "Jerry Paul" <doegio@...> wrote: > > --- In speedsolvingrubikscube@...m, "Nate Aragon" > <CUAVSFAN@> wrote: > > > > A while back I found this picture online, but I have never been able > to > > track down the actual cube... If it does exist, does anybody know > where > > this can be ordered? > > > > http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > > > Thanks > > > Hey it looks like the glass picture is only for a regular pic > otherwise i would have found it,but no it doesn't look like it has a > price. >
305. New One-Handed WR
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 23:58:58 -0000

Dan Dzoan broke the single solve one-handed world record at the CalTech tournament today. There were no skipped steps. 17.90! Ian
306. Re: [Speed cubing group] New One-Handed WR
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 17:50:49 -0700

Wow, that 19 second WR didn't last long! ----- Original Message ----- From: Ian<mailto:iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 13, 2007 4:58 PM Subject: [Speed cubing group] New One-Handed WR Dan Dzoan broke the single solve one-handed world record at the CalTech tournament today. There were no skipped steps. 17.90! Ian [Non-text portions of this message have been removed]
307. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 18:11:59 -0700

Marcus, I couldn't agree with you more on this one, enough said. If it was that easy to do, it would have already been done over and over. Pat ----- Original Message ----- From: kyuubree<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 12, 2007 4:51 AM Subject: Re: Re : [Speed cubing group] Article on Yu Jeong-Min I always tend to cringe at the kind of logic that states that one's ability derives from the fact that they do nothing else in their life. All we know is that he dropped out of high school, but this can only provide so much evidence. We don't know how much time he *actually* spends practicing or doing other hobbies. Others can generate their own algorithms and still be fast without the help of standard-use internet algorithms. It's really all about how strong your motivation is and how focused and dedicated you are to improving your muscle memory in an active manner. By saying "it's only because he isn't in school," it's indirectly discrediting his speed and making it sound like he didn't accomplish anything special. It's always possible that he is just good at the Cube and would still be good even if he were enrolled in school. Sure, you have more time when not in school, but the article said he does a fair share of his cubing at night anyway (correct me if I am wrong). I bring this up because I personally hate it when people discredit my own abilities as something anyone could do given that they do nothing else in life. "Oh you got what score on this? Yeah well you probably spent your life studying" or "Yeah I could kick your ass at this sport too if I had no life." Just because someone hasn't experienced a certain degree of improvement in a certain time threshold doesn't make accomplishments any less impressive. "Oh I could get a 4.0 GPA too if I really wanted to." Whatever -- there's no point in being bitter just because you haven't experienced something before, especially if it is something that you can actually strive to achieve. If you want to achieve something you have to put in the effort and brains, simple as that. I'll probably get flamed for this, but I saw a lot of whining in response to that article. Sometimes people are naturally gifted at certain things. I'd be more interested in looking into his approaches. Do you really think time is the sole factor of improvement? Not so much. Does practicing the execution of a Sune 50,000 times make you inherently faster than someone who executes a Sune 5,000 times? Probably little correlation by that variable alone. The people who are fast are the ones that actively try to gain speed as they cube, and use their mind and muscle to put it all together. Effort and repetition yields results with far less iterations compared to a much greater number of iterations where the effort involved is far smaller in magnitude. If anyone disagrees with this notion, please tell me your thoughts. I just tend to view the "he's good because he does nothing else" logic as bitter/whiny/jealous. You can be that fast too if you really wanted to. 10 seconds is by no means the fastest approachable barrier. Just because you haven't seen it done before doesn't make it any less possible, but you can surely extrapolate what you know you can do and to what extent improvements can be made. And, given improvements in techniques and active focus in practice, the goal becomes ever so closer. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "walter.matt" <walter.matt@...> wrote: > > For sure if you had no job, no school, no friends etc. you would be > fast. I know he is a drop out but look how fast he got in a little > amount of time. If you look at people that have been cubing for a > long time and have solved more cubes than him in his or her lifetime. > Why aren't they as fast as him? Because they spent time developing > methods, algorithms and programs. Now they (even I who have only > been cubing for 3 years) would find it hard to break old habits. > > If you notice people are able to achieve sub 20 in no time now > (under 8 months) because of all the help on the internet and lubing > techniques etc. Ultimately the path to fast times is more direct than > back in the day. Yu Jeong-Min may have just picked the right > paths,methods and algorithms right from the begginning rather than > developing bad habits and changing them later. > > I consider myself a very busy person, however I am still improving > and will work to get as fast as him. Just a matter of time just like > when Macky was miles ahead of everyone. > > > MATT > [Non-text portions of this message have been removed]
308. Re: New One-Handed WR
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 02:12:47 -0000

If I am not mistaken, there was also a one-handed average World Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly what. We'll see the official results soon enough. -Alexei Gousev
309. Re: Unique looking plastic/glass cube...
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 02:17:55 -0000

Yeah, I am pretty sure that this is a render, not a real cube. There seems to be nothing supporting the cube, it looks like it is standing on its own. The reflections and shadow seem unrealistic as well. Joseph --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > it doesn't look real > > --- In speedsolvingrubikscube@...m, "Jerry Paul" > <doegio@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Nate Aragon" > > <CUAVSFAN@> wrote: > > > > > > A while back I found this picture online, but I have never been able > > to > > > track down the actual cube... If it does exist, does anybody know > > where > > > this can be ordered? > > > > > > http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > > > > > Thanks > > > > > Hey it looks like the glass picture is only for a regular pic > > otherwise i would have found it,but no it doesn't look like it has a > > price. > > >
310. [Speed cubing group] Re: Standardised blindfolds
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 02:23:03 -0000

Can we just get a blindfold that is longer than what is now typically used? Something that goes from your eyes, and pretty far down your nose, if not even farther. If you cover enough vertical distance on your face, it would be very difficult to see under the blindfold. -Alexei Gousev
311. RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 05:20:55 -0000

I couldn't for the life of me get the address to work in Google Earth, but I believe I found the museum anyway. 47 degrees 30' 41.15 North 19 degrees 1' 30.81 East That should be it based on photos of the museum, and also that location is very close to the Moscow Square which is described on the page for the museum. I can't wait until October!!! Chris
312. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 05:30:50 -0000

Actually for some reason those coordinates aren't quite right. This is better for the input field in Google Earth 47 30.72 N, 19 1.50 E Alright, yeah I'm a nerd lol. I just wanted to see the place :-D Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I couldn't for the life of me get the address to work in Google Earth, > but I believe I found the museum anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1' 30.81 East > > That should be it based on photos of the museum, and also that > location is very close to the Moscow Square which is described on the > page for the museum. > > I can't wait until October!!! > > Chris >
313. Re: New One-Handed WR
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 05:42:25 -0000

21.46 average I believe 20.32, 20.xx, 23.xx --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > If I am not mistaken, there was also a one-handed average World > Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly > what. We'll see the official results soon enough. > > -Alexei Gousev >
314. Re: [Speed cubing group] Problems with lubrication
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 23:17:28 -0800 (PST)

Yeah. It's probably okay to use as it sounds like it did wonders on your cube. It might not work on all cubes though as your friend's proved. If the lube gives you problems on any other cubes, I would see what other lubes are available. Otherwise I'd just be careful. Enjoy! Rory mt_highest <no_reply@yahoogroups.com> wrote: Thanks for the tip Rory, and I re checked my silicone and it is for car parts and household parts as well (i.e door hinges). The label doesn't say there's acetone in it, but it does say theres petroleum distillates, heptane, isobutane and propane. I never heard of any of these chemicals except for propane so I'm not sure of their reactions to plastic. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I'm not really sure about this but the name of your silicone sounds like it was made for auto parts. If it was, it might contain acetone. My friend used something like that and it worked beautifully on most cubes. The thing is, the plastic of the cube tends to stick together at first as if they were slightly melted. Not to worry, they're fine. Once we pulled them apart, it worked amazingly and lasted for quite awhile. I choose to use a more basic form of silicone. I disassemble the cube and spray the pieces with a nice coat. I then let it dry completely and put it back together and I tend to get nice results. This could take a few hours to a few days. Anyway, check your silicone to see what kind of chemicals are in it because the name keeps telling me it's for auto parts. > > Good Luck, > > Rory > > mt_highest <no_reply@yahoogroups.com> wrote: Well, i was lubing my cube with a silicone spray and at first it > didnt work on a cube so i didnt use it for a while and I got a new > cube. time pssed by and the new cube was starting to get stiff so i > decided to take another stab at using the spray. At first i sprayed it > (maybe i put too much) and it began to get stiff again. Interestingly, > i wanted to take of the silicone so i added water a few minutes after > lubrication and the cube worked amazing when the faces were turned > normally, but were sttterish when i went really slowly. So i tried it > again and it worked! It's amazing and worked perfectly, so i showed my > neighbour and he wanted his lubed up to. > I tried the same thing on his cube and it actually became much > stiffer! we tried again and it stayed stiffer. I'm not sure why this > happened so i was jsut wondering if anyone else had a clue? Also when > we used his cube and turned it at normal speed, it was stutterish, > does anyone know what the cause of that is too? > Btw, i used Motomaster silicone lubricant spray. > > Thanks for the help and sorry its so long. > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
315. God's Algorithm
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 07:22:26 -0000

I don't know the idea to its full extent, but I think the idea is that no matter what position the cube is in, it can be solved with this one algorithm. I was wondering if anyone had any news or ideas on this. Just thought of it as an interesting discussion. Let me know if you have any thoughts or ideas. Think hard! Rory
316. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 19:57:40 +1100

enguarde1234 wrote: > I don't know the idea to its full extent, but I think the idea is that > no matter what position the cube is in, it can be solved with this one > algorithm. ... in the fewest moves possible. Several computer implementations exist: http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html http://kociemba.org/cube.htm They are memory- and computationally- intensive, and therefore not practical for Humans. An interesting question is whether "smarter" algorithms can be developed that are learnable by Humans. -- Ryan Heise http://www.ryanheise.com/cube/
317. Re: [Speed cubing group] Re: New One-Handed WR
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 01:02:02 -0800

Awesome. That was exactly my two handed average. Sigh... On Jan 13, 2007, at 21:42, chrisdzoan wrote: > 21.46 average I believe > > 20.32, 20.xx, 23.xx > > --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> > wrote: >> >> If I am not mistaken, there was also a one-handed average World >> Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly >> what. We'll see the official results soon enough. >> >> -Alexei Gousev >> > > > > > > Yahoo! Groups Links > > >
318. Re: Standardised blindfolds
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 11:05:03 -0000

**limps away after being chided by Stefan** --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > The competitor cannot possibly see the cube even if they have their > > eyes open, because the cube is inside the box. > > If I have my eyes open I can see signals of my assistent in the > audience. > > > > I don't think there could ever be a "perfect" blindfold, especially > > if the competitor is obliged to don it him/her self. > > I disagree. I envision something like this: > http://www.leitermann-shop.de/WGROUP/1015786.htm > > I.e. something that's leakproof like swimming goggles and very easy > to close for the solving part. > > > > So perhaps there could be some provision where the memorisation, and > > execution, are timed seperately, and the competitor is allowed > > unlimited (within reasonable bounds) time inbetween to put the > > blindfold on, and the judge can ensure that it is worn correctly and > > is perfectly opaque and tight etc. > > Any time above zero seconds can be used for rehearsal and thus should > count. > > Cheers! > Stefan >
319. Re: RWC2007 venue on Google Earth
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 11:23:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I couldn't for the life of me get the address to work in Google Earth, > but I believe I found the museum anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1' 30.81 East > > That should be it based on photos of the museum, and also that > location is very close to the Moscow Square which is described on the > page for the museum. > > I can't wait until October!!! > > Chris > I'm also very excited to go to Hungary in October. I've already started my praparation for the competition, being that I only practice a few events and will probably ddo so for the whole year. The event that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. By the way, are you still working on the ZBLL Chris? Anyone else? /Gunnar
320. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 10:19:18 -0300 (ART)

Wow! Now that's crazy...I'll have to practice a lot to get near that...oh, well... Pedro chrisdzoan <chrisdzoan@...> escreveu: 21.46 average I believe 20.32, 20.xx, 23.xx --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > If I am not mistaken, there was also a one-handed average World > Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly > what. We'll see the official results soon enough. > > -Alexei Gousev > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
321. Re: New One-Handed WR
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 13:33:42 -0000

Congrats Dan! Those times are crazy! This seriously has me wondering if sub-20 average are within the limits of one-handed cubing. It really seems like it might be possible based on those times. Congrats again, that's absolutely amazing! Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Wow! > Now that's crazy...I'll have to practice a lot to get near that...oh, well... > > Pedro
322. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 13:38:22 -0000

Hey Gunnar, No I don't practice ZBLL anymore. I do still remember some of them, as well as some of the ZBF2L. During a speed solve I will use a ZBLL if I recognize it quickly (and if I even know that case), and sometimes I use ZBF2L instead of just regular F2L say if all LL edges are flipped wrong and I can quickly do ZBF2L to flip all 4 correctly - plus I have to know that case, and I don't remember all of them. I don't really practice the method anymore though. Pretty much all I do now is 3x3x3 speed to maintain, and BLD for all cubes. Chris > I'm also very excited to go to Hungary in October. I've already > started my praparation for the competition, being that I only practice > a few events and will probably ddo so for the whole year. The event > that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > By the way, are you still working on the ZBLL Chris? Anyone else? > > /Gunnar >
323. Re: [Speed cubing group] God's Algorithm
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 14:42:21 +0100

Once a method for solving the cube using only "F U R U' R' F' " and cube rotations appeared on the French Yahoo group. Gilles 2007/1/14, Ryan Heise <ryan@...>: > > enguarde1234 wrote: > > > I don't know the idea to its full extent, but I think the idea is that > > no matter what position the cube is in, it can be solved with this one > > algorithm. > > ... in the fewest moves possible. > > Several computer implementations exist: > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > http://kociemba.org/cube.htm > > They are memory- and computationally- intensive, and therefore not > practical for Humans. An interesting question is whether "smarter" > algorithms can be developed that are learnable by Humans. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
324. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 14:49:26 +0100

Wow, that's nuts... I think Arnaud's goal for sub18 has already been reached. Anyone trying sub17 ? :D Congratulations ! I am far from any good times these days :-( Gilles 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > Congrats Dan! Those times are crazy! This seriously has me wondering > if sub-20 average are within the limits of one-handed cubing. It > really seems like it might be possible based on those times. > > Congrats again, that's absolutely amazing! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Wow! > > Now that's crazy...I'll have to practice a lot to get near > that...oh, well... > > > > Pedro > > > [Non-text portions of this message have been removed]
325. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 11:36:42 -0300 (ART)

On the OH subject, let me ask you OH guys a thing... do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: Wow, that's nuts... I think Arnaud's goal for sub18 has already been reached. Anyone trying sub17 ? :D Congratulations ! I am far from any good times these days :-( Gilles 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > Congrats Dan! Those times are crazy! This seriously has me wondering > if sub-20 average are within the limits of one-handed cubing. It > really seems like it might be possible based on those times. > > Congrats again, that's absolutely amazing! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Wow! > > Now that's crazy...I'll have to practice a lot to get near > that...oh, well... > > > > Pedro > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
326. [Speed cubing group] Re: Standardised blindfolds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:12:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > I don't think those would be perfect. Why not just use the standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your nose were you can't see underneath Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I could've easily looked underneath the blindfolds I've worn if I had wanted to. Stefan
327. Re: [Speed cubing group] God's Algorithm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:20:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Once a method for solving the cube using only "F U R U' R' F' " and cube > rotations appeared on the French Yahoo group. That's flawed. Will fail in 50% of all cases. But I know a method for solving the cube using only "U" and cube rotations. Cheers! Stefan
328. [Speed cubing group] Re: Standardised blindfolds
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:30:04 -0000

Personally, I can't stand the ones Leyan and Tyson etc. wear, but that's just me... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > I don't think those would be perfect. Why not just use the > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > use? That appears to go far enough down your nose were you can't see > underneath > > Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I > could've easily looked underneath the blindfolds I've worn if I had > wanted to. > > Stefan >
329. Re: New One-Handed WR
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:25:32 -0000

Hi! When I do OH, I solve the cross on various sides, depending on how I can make the finger tricks the fastest. For F2L I have the cross to the left (I solve with left hand) for some cases, because tsome cases can be solved much faster that way. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys a thing... > do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18 has already been reached. > > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any good times these days :-( > > Gilles > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are crazy! This seriously has me wondering > > if sub-20 average are within the limits of one-handed cubing. It > > really seems like it might be possible based on those times. > > > > Congrats again, that's absolutely amazing! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now that's crazy...I'll have to practice a lot to get near > > that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
330. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 14:50:07 -0300 (ART)

Yeah, the same with me...I do the cross on L, F, D, R, even U side... for the F2L I do on bottom or left (some cases are easier on left) oh, I also do with my left hand...are you also right-handed? I think most right-handeds do OH with their left...I guess it's because of the R moves...it's not easy to do R only with my right hand Pedro Gunnar Krig <gunkr520@...> escreveu: Hi! When I do OH, I solve the cross on various sides, depending on how I can make the finger tricks the fastest. For F2L I have the cross to the left (I solve with left hand) for some cases, because tsome cases can be solved much faster that way. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys a thing... > do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18 has already been reached. > > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any good times these days :-( > > Gilles > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are crazy! This seriously has me wondering > > if sub-20 average are within the limits of one-handed cubing. It > > really seems like it might be possible based on those times. > > > > Congrats again, that's absolutely amazing! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now that's crazy...I'll have to practice a lot to get near > > that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
331. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:50:07 +0100

Mirror Gunnar's answer and you have mine :-) I solve with the right hand and Cross is still the hardest part of the solve as it can be tricker friendly :-) or cube rotation friendly :-(. For F2L, Usually Cross on the bottom but sometims on the right too. I think that's the difference between sub and over 25 OH guys. Sub25 don't care anymore about their hand but just solve the cube. When you reach between 25 and 40 : your attention is focused on solving the cube but still, you have to think a bit at how your hand is going to do that Over 40 : Most of the time is dued to "hand thinking" Well, that's just my opinion. (I'm not sub 25 yet :-(((( ) Gilles 2007/1/14, Gunnar Krig <gunkr520@...>: > > Hi! > > When I do OH, I solve the cross on various sides, depending on how I > can make the finger tricks the fastest. For F2L I have the cross to > the left (I solve with left hand) for some cases, because tsome > cases can be solved much faster that way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro > <pedrosino1@...> wrote: > > > > On the OH subject, let me ask you OH guys a thing... > > do you feel sometimes that doing the cross on right (just the > cross, not the F2L) is easier? that happens to me from time to > time...just wondering if anyone else has the same thing... > > > > Pedro > > > > Gilles van den Peereboom <gillesvdp@...> escreveu: > > Wow, that's nuts... > > I think Arnaud's goal for sub18 has already been reached. > > > > Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > Congrats Dan! Those times are crazy! This seriously has me > wondering > > > if sub-20 average are within the limits of one-handed cubing. It > > > really seems like it might be possible based on those times. > > > > > > Congrats again, that's absolutely amazing! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now that's crazy...I'll have to practice a lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
332. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:54:08 +0100

Speaking of OH : congratulations to Anssi for the OH European Records. ;-) Though 22.71 and 27.96 are still beatable... :D :D :D Congratulations Anssi :-) Gilles 2007/1/14, Gilles van den Peereboom <gillesvdp@...>: > > Mirror Gunnar's answer and you have mine :-) > > I solve with the right hand and Cross is still the hardest part of the > solve as it can be tricker friendly :-) or cube rotation friendly :-(. > For F2L, Usually Cross on the bottom but sometims on the right too. > > I think that's the difference between sub and over 25 OH guys. > Sub25 don't care anymore about their hand but just solve the cube. > When you reach between 25 and 40 : your attention is focused on solving > the cube but still, you have to think a bit at how your hand is going to do > that > Over 40 : Most of the time is dued to "hand thinking" > > Well, that's just my opinion. > (I'm not sub 25 yet :-(((( ) > > Gilles > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > Hi! > > > > When I do OH, I solve the cross on various sides, depending on how I > > can make the finger tricks the fastest. For F2L I have the cross to > > the left (I solve with left hand) for some cases, because tsome > > cases can be solved much faster that way. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube%40yahoogroups.com>, Pedro > > <pedrosino1@...> wrote: > > > > > > On the OH subject, let me ask you OH guys a thing... > > > do you feel sometimes that doing the cross on right (just the > > cross, not the F2L) is easier? that happens to me from time to > > time...just wondering if anyone else has the same thing... > > > > > > Pedro > > > > > > Gilles van den Peereboom <gillesvdp@...> escreveu: > > > Wow, that's nuts... > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > Anyone trying sub17 ? :D > > > > > > Congratulations ! > > > I am far from any good times these days :-( > > > > > > Gilles > > > > > > 2007/1/14, cmhardw < no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > wondering > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > really seems like it might be possible based on those times. > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > Wow! > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > that...oh, well... > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > __________________________________________________ > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed]
333. [Speed cubing group] Re: Standardised blindfolds
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:23:44 -0000

> > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > Cards" <pjksportscards@> wrote: > > > > > > I don't think those would be perfect. Why not just use the > > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > > use? That appears to go far enough down your nose were you can't see > > underneath > > Why can't we just put the cube underneath the table, and have your chest (front) almost touching the edge of the table, so that you can't possibly look under to see the cube? The judge could probably tell if you're cheating or not when you're doing it that way. Or...put it under the table AND put on the blindfold? tha Harris
334. Re: Standardised blindfolds
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:34:36 -0000

I think if you did it under the table, it would be more boring for the audience than it is already ;) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > > Cards" <pjksportscards@> wrote: > > > > > > > > I don't think those would be perfect. Why not just use the > > > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > > > use? That appears to go far enough down your nose were you can't see > > > underneath > > > > > Why can't we just put the cube underneath the table, and have your > chest (front) almost touching the edge of the table, so that you can't > possibly look under to see the cube? The judge could probably tell if > you're cheating or not when you're doing it that way. Or...put it > under the table AND put on the blindfold? tha > > Harris >
335. Re: [Speed cubing group] Re: Standardised blindfolds
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 10:41:14 -0800

The other obvious cheating avenue is people having their own cubes with recognizable marks. I use a DIY cube, and there is a Rubik's logo in the plastic of one center that is impossible to not feel. We should at least ban those, no? - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
336. Re: RWC2007 venue on Google Earth
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:57:09 -0000

Hi! I understand that you don't practice ZBLL anymore. There is so many cases so I guess only very few could master the method or at least put in the neccesary effort to learn it. Your BLD times are really amazing. What times do you think is possible for the bigger cubes. sub-5 for 4x4? sub-15 for 5x5? /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Gunnar, > > No I don't practice ZBLL anymore. I do still remember some of them, > as well as some of the ZBF2L. During a speed solve I will use a ZBLL > if I recognize it quickly (and if I even know that case), and > sometimes I use ZBF2L instead of just regular F2L say if all LL edges > are flipped wrong and I can quickly do ZBF2L to flip all 4 correctly - > plus I have to know that case, and I don't remember all of them. > > I don't really practice the method anymore though. Pretty much all I > do now is 3x3x3 speed to maintain, and BLD for all cubes. > > Chris > > > I'm also very excited to go to Hungary in October. I've already > > started my praparation for the competition, being that I only practice > > a few events and will probably ddo so for the whole year. The event > > that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > > > By the way, are you still working on the ZBLL Chris? Anyone else? > > > > /Gunnar > > >
337. [Speed cubing group] Re: New One-Handed WR
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 19:04:41 -0000

Hi! It's interesting how people use different hands for OH and regular cubing. I, myself, am a little ambidextrous, but I'm mostly left-handed. Still, I mostly use my right hand for regular cubing but my left for OH. It's just what feels natural for me. I guess that I use left hand for OH because it's easy to use the some RU-algs that I use for regular cubing. When I during F2L get a case that I would have solved with a LU-based alg I tilt the cube so that the cross gets on the left side and I can do UR-algs instead. These cases where cross is on left is usually the fastest for me. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, the same with me...I do the cross on L, F, D, R, even U side... > > for the F2L I do on bottom or left (some cases are easier on left) > > oh, I also do with my left hand...are you also right-handed? > I think most right-handeds do OH with their left...I guess it's because of the R moves...it's not easy to do R only with my right hand > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > Hi! > > When I do OH, I solve the cross on various sides, depending on how I > can make the finger tricks the fastest. For F2L I have the cross to > the left (I solve with left hand) for some cases, because tsome > cases can be solved much faster that way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > On the OH subject, let me ask you OH guys a thing... > > do you feel sometimes that doing the cross on right (just the > cross, not the F2L) is easier? that happens to me from time to > time...just wondering if anyone else has the same thing... > > > > Pedro > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > Wow, that's nuts... > > I think Arnaud's goal for sub18 has already been reached. > > > > Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > > > Congrats Dan! Those times are crazy! This seriously has me > wondering > > > if sub-20 average are within the limits of one-handed cubing. It > > > really seems like it might be possible based on those times. > > > > > > Congrats again, that's absolutely amazing! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now that's crazy...I'll have to practice a lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
338. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:18:01 -0300 (ART)

Yeah, that's what I was talking about...I tilt the cube the way you said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) And I think what Gilles said about sub-25 OH cubers is right...I'm very close to sub-25, but I do that "thinking" he talked about...haha...I'd really like to be able to go to a competition and meet some of the faster guys...is the WC really going to be in october? I'll probably go to europe on June or July, so if it was on that time, I could participate : ( well, other way, I'll just save money to travel maybe to the US (closer to me)...or start making competitions here in Brazil : ) keep cubing (and OH cubing) Pedro Gunnar Krig <gunkr520@...> escreveu: Hi! It's interesting how people use different hands for OH and regular cubing. I, myself, am a little ambidextrous, but I'm mostly left-handed. Still, I mostly use my right hand for regular cubing but my left for OH. It's just what feels natural for me. I guess that I use left hand for OH because it's easy to use the some RU-algs that I use for regular cubing. When I during F2L get a case that I would have solved with a LU-based alg I tilt the cube so that the cross gets on the left side and I can do UR-algs instead. These cases where cross is on left is usually the fastest for me. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, the same with me...I do the cross on L, F, D, R, even U side... > > for the F2L I do on bottom or left (some cases are easier on left) > > oh, I also do with my left hand...are you also right-handed? > I think most right-handeds do OH with their left...I guess it's because of the R moves...it's not easy to do R only with my right hand > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > Hi! > > When I do OH, I solve the cross on various sides, depending on how I > can make the finger tricks the fastest. For F2L I have the cross to > the left (I solve with left hand) for some cases, because tsome > cases can be solved much faster that way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > On the OH subject, let me ask you OH guys a thing... > > do you feel sometimes that doing the cross on right (just the > cross, not the F2L) is easier? that happens to me from time to > time...just wondering if anyone else has the same thing... > > > > Pedro > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > Wow, that's nuts... > > I think Arnaud's goal for sub18 has already been reached. > > > > Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > > > Congrats Dan! Those times are crazy! This seriously has me > wondering > > > if sub-20 average are within the limits of one-handed cubing. It > > > really seems like it might be possible based on those times. > > > > > > Congrats again, that's absolutely amazing! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now that's crazy...I'll have to practice a lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
339. [Speed cubing group] Re: New One-Handed WR
From: "Ryan Patricio" <ryn_patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 19:34:36 -0000

"TIP 51: try unobvious ways of placing edges when doing the cross suppose that doing the move R would place an edge, then consider doing R' and see if another edge is then easy to place with you being able to then place the original edge with R2." More useful tips. http://homepage.ntlworld.com/angela.hayden/cube/speed_frontpage.html Have fun --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys a thing... > do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18 has already been reached. > > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any good times these days :-( > > Gilles > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are crazy! This seriously has me wondering > > if sub-20 average are within the limits of one-handed cubing. It > > really seems like it might be possible based on those times. > > > > Congrats again, that's absolutely amazing! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now that's crazy...I'll have to practice a lot to get near > > that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
340. [Speed cubing group] Re: New One-Handed WR
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 20:12:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, that's what I was talking about...I tilt the cube the way you said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) Don't you have Java installed or what's the problem? http://tinyurl.com/y6zpcm > is the WC really going to be in october? No I'm sure Ron made a mistake. Stefan
341. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:49:03 -0300 (ART)

Yes, I have Java installed...but we all make mistakes, don't we ; ) there's a L missing before F L2' U at the end... are you angry with me? sorry if I did something...I can't open www.speedcubing.com where I am (and didn't find out the reason yet), so I was just asking if that is confirmed... Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, that's what I was talking about...I tilt the cube the way you said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) Don't you have Java installed or what's the problem? http://tinyurl.com/y6zpcm > is the WC really going to be in october? No I'm sure Ron made a mistake. Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
342. Re: RWC2007 venue on Google Earth
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 21:52:17 -0000

How can you give those coordinates to google earth? Sorry, I'm new to Earth... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Actually for some reason those coordinates aren't quite right. > > This is better for the input field in Google Earth > > 47 30.72 N, 19 1.50 E > > Alright, yeah I'm a nerd lol. I just wanted to see the place :-D > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > I couldn't for the life of me get the address to work in Google Earth, > > but I believe I found the museum anyway. > > > > 47 degrees 30' 41.15 North > > 19 degrees 1' 30.81 East > > > > That should be it based on photos of the museum, and also that > > location is very close to the Moscow Square which is described on the > > page for the museum. > > > > I can't wait until October!!! > > > > Chris > > >
343. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 09:49:50 +1100

Stefan Pochmann wrote: > Gilles van den Peereboom wrote: > > > > Once a method for solving the cube using only "F U R U' R' F' " and > > cube rotations appeared on the French Yahoo group. > > That's flawed. Will fail in 50% of all cases. Also it does not solve in the fewest moves possible. -- Ryan Heise http://www.ryanheise.com/cube/
344. Fridrich system
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 23:29:45 -0000

What is the best way to learn FRIDRICH SYSTEM. How to memorize all the algorythmes.
345. Re: Fridrich system
From: "yahiko_98" <yahiko_98@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 00:48:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > > What is the best way to learn FRIDRICH SYSTEM. > How to memorize all the algorythmes. > I started to learn the system today,and I am sort of confused.
346. Re: Fridrich system
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 01:03:27 -0000

i would learn this beginners method http://peter.stillhq.com/jasmine/rubikscubesolution.html then i would try to learn F2l intuitively. if you get stuck, look up the algorithm, but watch what it does, so you can see how it works. then learn PLL and 3look LL. finally learn OLL
347. Re: [Speed cubing group] Re: Standardised blindfolds
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 14 Jan 2007 18:41:02 -0700

Okay, then as mentioned before, just make the blindfolds a little "longer" so they cover more of your face, until you can't possibly look underneath. Make a standard size for them. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 14, 2007 9:12 AM Subject: [Speed cubing group] Re: Standardised blindfolds --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > I don't think those would be perfect. Why not just use the standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your nose were you can't see underneath Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I could've easily looked underneath the blindfolds I've worn if I had wanted to. Stefan [Non-text portions of this message have been removed]
348. Re: Fridrich system
From: "jansen_ov" <jansen_ov@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 02:30:15 -0000

u learn 2day.. i study it for 1 month and a half.. i got already like 35 algs of OLL.. PLL i know all them excetp G.. has many variants.. and F2L i do intintively.. i just have problems with reflexion on "y" axis in come algs.. but i keep doing like 40secs on avg and 32s record..
349. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 03:54:48 -0000

Hey Gunnar, Yeah I still think the ZB method has merit, and I think it would be fast if someone mastered it. I'm afraid though that unless the times of Fridrich plateau soon (which I don't think they will) or someone's paying profession becomes speedcubing I don't think we'll see too many people learning the whole ZB method. The closest person so far that I know of is Doug Li, who last time I heard knows quite a large amount of ZBLL and also quite a large amount of ZBF2L. My money is on Doug Li to be either one of the first, or literally THE first person to learn the whole method. Not to put pressure on Doug, it's just that he knows so much of the method already, I can easily see him finishing the rest. As for BLD, thanks about the times. It's just about practice really, same as any other event. I just choose to put all my effort into BLD, which is why it gets easier to do it more quickly. I can't claim that for 3x3x3 BLD though lol, I've been trying for some time to improve my times there with some minor success, but nowhere near the rate I get on the bigger cubes. As for the limits, I still don't really know. I predict a "perfect" 4x4x4 solve would be memorization in maybe 2:15 and solving in 2:40 so maybe a limit of just under 5 minutes. This would be made more possible by not having edge or corner parity, or having a little luck on your side as far as number of centers already solved at the start. A "perfect" 5x5x5 solve in my opinion would be a nearly perfect 4x4x4 solve (since the 5x5x5 contains the 4x4x4) as well as an exceptionally fast solve for the +centers and central edges. I believe if you could do the 4x4x4 within the 5x5x5 in 5:30-6:30 then you could get sub-10 overall. So I estimate a sub-10 5x5x5 solve would be possible, and yeah maybe something in the sub-5 range for the 4x4x4. I don't think the limits are anywhere near being reached for the big cubes BLD yet. I sure would like to try to push them as much as I personally can though ;-) I predict a sub-5 solve for 4x4x4 BLD in competition including memorization in the next 5 years. I'll also go ahead and predict a sub-10 5x5x5 BLD solve in competition including memorization in the next 5 years as well. I mean I have no basis for this prediction other than my own gut feeling, but I'll put that out there for what it's worth. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I understand that you don't practice ZBLL anymore. There is so many > cases so I guess only very few could master the method or at least put > in the neccesary effort to learn it. > > Your BLD times are really amazing. What times do you think is possible > for the bigger cubes. sub-5 for 4x4? sub-15 for 5x5? > > /Gunnar
350. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 04:27:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > How can you give those coordinates to google earth? > Sorry, I'm new to Earth... > Hi, All you need to do is find the "Fly To" tab on the left hand sidebar and cut and paste these coordinates: 47 30.72 N, 19 1.50 E If you paste that in there exactly it takes you to the museum (or at least what I am 99% certain is the museum, I couldn't get the street address to work on mine). Chris
351. I want to learn a new system
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 05:57:43 -0000

OK, here's my situation: I currently use a Fridrich-type solution, with 2-look OLL. My average is about 30 seconds. My average time for just doing the moves of a solution (no recognition time) is about 22 seconds. What this means is that to ever get sub-15 (long-term goal...) I'd have to get at least 36% faster in terms of raw turning speed if you assume 1 second total for recognition, and even though a lot of people out there are sub-15 I don't think it's reasonable for me, considering the amount of time I've known how to solve the Cube under a minute (maybe 2 years by now...). This is only my opinion, anyway, but Fridrich feels sort of clunky to me. The cross is often soft of ugly, F2L cases are hard to recognize (and corners/edges end up in the wrong slots way too often), most OLL algorithms are awful, and PLL is just long. So I'm looking for a new method. I need one that has a small number of steps, but which has efficient recognition and relatively fast algorithms. Also, please don't suggest Roux because I can't do an M quickly.
352. Re: I want to learn a new system
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 06:32:24 -0000

in my opinion, the fridrich method is the best system out there... most cubers use it and yu jeong min has acheived sub 12 with it. Some problems i think you're experiencing are probably associated with the f2l. your corner and edge do not have to be set up like they are in the pictures for you to do them. the edge can be in the incorrect slot but it is still possible to connect it to the corner. the f2l is the most important part of the solve. get that solid and youll be sub 15 in no time --- In speedsolvingrubikscube@yahoogroups.com, "qqwref" <mzrg@...> wrote: > > OK, here's my situation: I currently use a Fridrich-type solution, > with 2-look OLL. My average is about 30 seconds. My average time for > just doing the moves of a solution (no recognition time) is about 22 > seconds. > > What this means is that to ever get sub-15 (long-term goal...) I'd > have to get at least 36% faster in terms of raw turning speed if you > assume 1 second total for recognition, and even though a lot of people > out there are sub-15 I don't think it's reasonable for me, considering > the amount of time I've known how to solve the Cube under a minute > (maybe 2 years by now...). > > This is only my opinion, anyway, but Fridrich feels sort of clunky to > me. The cross is often soft of ugly, F2L cases are hard to recognize > (and corners/edges end up in the wrong slots way too often), most OLL > algorithms are awful, and PLL is just long. > > So I'm looking for a new method. I need one that has a small number of > steps, but which has efficient recognition and relatively fast > algorithms. Also, please don't suggest Roux because I can't do an M > quickly. >
353. Re: [Speed cubing group] I want to learn a new system
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 02:09:03 -0500

You can try the Petrus method: http://lar5.com/cube -Anthony ----- Original Message ----- From: qqwref To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 12:57 AM Subject: [Speed cubing group] I want to learn a new system OK, here's my situation: I currently use a Fridrich-type solution, with 2-look OLL. My average is about 30 seconds. My average time for just doing the moves of a solution (no recognition time) is about 22 seconds. What this means is that to ever get sub-15 (long-term goal...) I'd have to get at least 36% faster in terms of raw turning speed if you assume 1 second total for recognition, and even though a lot of people out there are sub-15 I don't think it's reasonable for me, considering the amount of time I've known how to solve the Cube under a minute (maybe 2 years by now...). This is only my opinion, anyway, but Fridrich feels sort of clunky to me. The cross is often soft of ugly, F2L cases are hard to recognize (and corners/edges end up in the wrong slots way too often), most OLL algorithms are awful, and PLL is just long. So I'm looking for a new method. I need one that has a small number of steps, but which has efficient recognition and relatively fast algorithms. Also, please don't suggest Roux because I can't do an M quickly. [Non-text portions of this message have been removed]
354. Re: I want to learn a new system
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 07:18:31 -0000

i think out of the best methods in the cubing scene today,(fridrich, petrus, roux) fridrich is prolly fits your "efficient and fast algos" the most. the appeal of the system is that the cross is very easy and alot of room. f2l is in its basic form the same thing four times. while there is intuition to learn it, in the end, most of what you do during that step is your own "algorithms". then OLL and PLL have extremely fast recognition and execution with enough practice, simply becasue there aren't that many cases(relatively speaking) and they are very distinct(orientation then permutation). petrus is really only different from fridrich until the LL. and for petrus i think the building of the blocks are alot more intuitive and dont have the repetition that f2l has. maybe thats jus cause im a fridrich user. roux i think is like petrus with a more intuitive LL. but it really doesnt fit what you seem to be asking for. aside from the whole M issue, the last layer begins with COLL, which i personally think recognition is relatively hard compared to OLL. and then the edges are alot more intuitive then jus algorithms. idk thats jus my 2 cents. psht why did i type so much
355. Re: [Speed cubing group] Re: Standardised blindfolds
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 09:36:48 +0100

We should wear masks that would cover our face and also "come back" towards the throat so that it would really be impossible to see. Gilles 2007/1/15, PJK Sports Cards <pjksportscards@...>: > > Okay, then as mentioned before, just make the blindfolds a little > "longer" so they cover more of your face, until you can't possibly look > underneath. Make a standard size for them. > > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@... <pochmann%40gmx.de>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Sunday, January 14, 2007 9:12 AM > Subject: [Speed cubing group] Re: Standardised blindfolds > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>, > "PJK Sports > Cards" <pjksportscards@...> wrote: > > > > I don't think those would be perfect. Why not just use the > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > use? That appears to go far enough down your nose were you can't see > underneath > > Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I > could've easily looked underneath the blindfolds I've worn if I had > wanted to. > > Stefan > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
356. [Speed cubing group] Re: New One-Handed WR
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:50:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yes, I have Java installed...but we all make mistakes, don't we ; ) > there's a L missing before F L2' U at the end... > > are you angry with me? sorry if I did something... Nah... was just a general reminder to always check non-trivial algorithms before posting them. It's so easy and prevents mistakes. Cheers! Stefan
357. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 11:51:55 -0300 (ART)

Ah, ok then : ) is that I don't post algs quite often, so checking them there is not a habit for me...but I'll try to do it next time(s) Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yes, I have Java installed...but we all make mistakes, don't we ; ) > there's a L missing before F L2' U at the end... > > are you angry with me? sorry if I did something... Nah... was just a general reminder to always check non-trivial algorithms before posting them. It's so easy and prevents mistakes. Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
358. Re: I want to learn a new system
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 14:56:32 -0000

I should have warned you that many people find they get noticeably slower when they start using F2L. The cases are often hard to recognize when you're starting. It gets easier, though, with practice. For cross, try counting the number of moves it takes you to do a cross. If that number is frequently in the 8, 9, 10 or higher range, read Dan Harris' cross page at cubestation.co.uk or Macky's cross page at cubefreak.net. When you just do the moves, how do your 22 seconds break down? How long is cross, F2L, OLL, PLL usually? Tim --- In speedsolvingrubikscube@yahoogroups.com, "qqwref" <mzrg@...> wrote: > > OK, here's my situation: I currently use a Fridrich-type solution, > with 2-look OLL. My average is about 30 seconds. My average time for > just doing the moves of a solution (no recognition time) is about 22 > seconds. > > What this means is that to ever get sub-15 (long-term goal...) I'd > have to get at least 36% faster in terms of raw turning speed if you > assume 1 second total for recognition, and even though a lot of people > out there are sub-15 I don't think it's reasonable for me, considering > the amount of time I've known how to solve the Cube under a minute > (maybe 2 years by now...). > > This is only my opinion, anyway, but Fridrich feels sort of clunky to > me. The cross is often soft of ugly, F2L cases are hard to recognize > (and corners/edges end up in the wrong slots way too often), most OLL > algorithms are awful, and PLL is just long. > > So I'm looking for a new method. I need one that has a small number of > steps, but which has efficient recognition and relatively fast > algorithms. Also, please don't suggest Roux because I can't do an M > quickly. >
359. Eastsheen 4x4x4
From: helloiamchow <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 15:06:56 -0000

For the 5th time, I reassembled my eastsheen 4x4x4 and it still doesn't work. With yellow on top and red in front, I can do r and r' turns, but I can't do u, u', f, or f' turns. This is getting pretty frustrating. Does anyone konw the reason for this?
360. Re: Eastsheen 4x4x4
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 15:52:01 -0000

As you are probably well aware from reassembling it 5 times, the eastsheen 4x4 is basically a 5x5 with a bunch of hidden pieces. So between each edge pair, there's a hidden edge which would be visible on the 5x5. What happens is that that thing comes mislocated and blocks the movement of slice turns. So what you should do is experiment to find out exactly which edge pair(s) is/are creating the issue, then pop that edge pair and carefully put it back in, putting the hidden edge in first, then the two others one at a time. Good luck! Tim --- In speedsolvingrubikscube@yahoogroups.com, helloiamchow <no_reply@...> wrote: > > For the 5th time, I reassembled my eastsheen 4x4x4 and it still > doesn't work. With yellow on top and red in front, I can do r and r' > turns, but I can't do u, u', f, or f' turns. This is getting pretty > frustrating. Does anyone konw the reason for this? >
361. Re: Standardised blindfolds
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 17:56:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > We have some issues with the current blindfolds: > 1) many different blindfolds are used, even several different ones in > one competition > .. Why is that an issue? People are using different cubes, too. -- Johannes Laire
362. [Speed cubing group] Re: Standardised blindfolds
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 18:52:30 -0000

Hi Lars :-) How would you possible use that to cheat? One would need to "mark" many more cubies to "cheat constructively". And besides, they are official branded rubiks.com cubes. Would be very awkward to ban them. Well, no need to ban from other than bld-events of course ... Happy cubing :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > The other obvious cheating avenue is people having their own cubes > with recognizable marks. > > I use a DIY cube, and there is a Rubik's logo in the plastic of one > center that is impossible to not feel. > > We should at least ban those, no? > > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... http://lar5.com >
363. [Speed cubing group] Re: God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 18:57:42 -0000

> That is one number. Oh, and it is the answer to another question :)). :: Hitch-hikers guide ... :: -Per
364. [Speed cubing group] Re: God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 19:00:11 -0000

Btw, it would be VERY nice if god's algorithm for 3x3x3 has length 20, the same as number of permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" <gloom@...> wrote: > > > > Maybe 42. > > That is one number. Oh, and it is the answer to another question :)). > > > ----- Original Message ----- > > From: "Stefan Pochmann" <pochmann@g...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, October 12, 2004 2:11 PM > > Subject: [Speed cubing group] Re: God's Algorithm > > > > > > > > > > > > > An algorithm is two numbers? Well yeah, you can encode it even > in one > > > number, but I don't think I understand what you mean... > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@y...> wrote: > > > > > > > > Hi Everyone, > > > > > > > > Over the weekend I remembered something that struck me a > while > > > ago: > > > > when "God's Algorithm" is found it will be two numbers. Has > anyone > > > > seen this in print before? > > > > > > > > Comments? > > > > > > > > Regards, > > > > > > > > David J >
365. Splitting hairs
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 19:27:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Gilles van den Peereboom wrote: > > > > > > Once a method for solving the cube using only "F U R U' R' F' " and > > > cube rotations appeared on the French Yahoo group. > > > > That's flawed. Will fail in 50% of all cases. > > Also it does not solve in the fewest moves possible. If these are the only generators allowed then it will solve only 50% of cases but you can solve in fewest moves possible in the induced metric. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
366. Re: I want to learn a new system
From: "cuben00b" <rubiksguy1048@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 19:50:50 -0000

M is really easy dude. Just do r R' Or for M' do r' R simple. Roux or Petrus, maybe Corners first?
367. Online Contests
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 21:01:13 -0000

Does anyone know any websites with online cubing competitions? I don't want to compete until I'm really fast enough.
368. Re: [Speed cubing group] Re: Standardised blindfolds
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:10:25 -0800

I've been practicing blindfold, though I'm not quite ready to solve a full cube yet.. One of the problems you face is to bring the cube back to it's original orientation after an algorithm, including various setup moves and rotations. Just being able to know where one center is, reduces the possible orientations of the cube from 24 to 4. With a second center marked, you'd be able to ignore this part entirely. This is probably a minor factor for the experienced solvers, but it's certainly a real one. On Jan 15, 2007, at 10:52, Per Kristen Fredlund wrote: > Hi Lars :-) > > How would you possible use that to cheat? One would need to "mark" > many more cubies to "cheat constructively". And besides, they are > official branded rubiks.com cubes. Would be very awkward to ban them. > Well, no need to ban from other than bld-events of course ... > > Happy cubing :-) > > -Per > > >> --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@...> wrote: >> >> The other obvious cheating avenue is people having their own cubes >> with recognizable marks. >> >> I use a DIY cube, and there is a Rubik's logo in the plastic of > one >> center that is impossible to not feel. >> >> We should at least ban those, no? >> >> >> - - - - - - - - - - - - >> Curiosity was framed; ignorance killed the cat. >> >> Lars Petrus - lars@... http://lar5.com >> > > > > > > Yahoo! Groups Links > > >
369. Yahoo Search Results
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:18:40 -0800

http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text portions of this message have been removed]
370. RE: [Speed cubing group] Re: I want to learn a new system
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Jan 2007 22:18:08 +0100

Hmmm stop me if I’m wrong, but I always thought M’ to be rR’? Well, as long as it is defined before, I would say anything is right. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de cuben00b Envoyé : lundi 15 janvier 2007 20:51 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: I want to learn a new system M is really easy dude. Just do r R' Or for M' do r' R simple. Roux or Petrus, maybe Corners first? [Non-text portions of this message have been removed]
371. Re: [Speed cubing group] Online Contests
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 16:34:05 -0500

There's Jon Morris's Sunday Contest: http://www.nascarjon.us/sunday.htm There's Ryan Heise's Blindfolded Cubing Contest: http://www.ryanheise.com/competitions/bcc/ There's Dan Harris's Fewest Moves Challenge: http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmcnewsystem These are some online cubing competitions I am aware of. There are probably more if you search around. -Anthony ----- Original Message ----- From: baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 4:01 PM Subject: [Speed cubing group] Online Contests Does anyone know any websites with online cubing competitions? I don't want to compete until I'm really fast enough. [Non-text portions of this message have been removed]
372. Re: [Speed cubing group] Re: God's Algorithm
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:35:48 -0800 (PST)

42!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rory Per Kristen Fredlund <aspiring_to_love@...> wrote: Btw, it would be VERY nice if god's algorithm for 3x3x3 has length 20, the same as number of permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" <gloom@...> wrote: > > > > Maybe 42. > > That is one number. Oh, and it is the answer to another question :)). > > > ----- Original Message ----- > > From: "Stefan Pochmann" <pochmann@g...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, October 12, 2004 2:11 PM > > Subject: [Speed cubing group] Re: God's Algorithm > > > > > > > > > > > > > An algorithm is two numbers? Well yeah, you can encode it even > in one > > > number, but I don't think I understand what you mean... > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@y...> wrote: > > > > > > > > Hi Everyone, > > > > > > > > Over the weekend I remembered something that struck me a > while > > > ago: > > > > when "God's Algorithm" is found it will be two numbers. Has > anyone > > > > seen this in print before? > > > > > > > > Comments? > > > > > > > > Regards, > > > > > > > > David J > --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
373. Re: [Speed cubing group] Yahoo Search Results
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:37:03 -0800 (PST)

How did the cube come in second to Britney Spears?!! I can't see that as possible! Rory Tyson Mao <tyson.mao@...> wrote: http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text portions of this message have been removed] --------------------------------- Everyone is raving about the all-new Yahoo! Mail beta. [Non-text portions of this message have been removed]
374. Re: Yahoo Search Results
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 21:50:13 -0000

Wow! Right after Britney Spears.
375. Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 08:57:25 +1100

Harris Chan just achieved an amazing 9.72 second average of 10 on the simulator: http://www.ryanheise.com/cube/speed.html Permalink: http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan -- Ryan Heise http://www.ryanheise.com/cube/
376. Re: Yahoo Search Results
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 22:07:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://buzz.yahoo.com/overall > > Rubik's Cube is number 2! And surrounded by chicks. Besides NFL the only non-chick in the top 10. Cheers! Stefan
377. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 22:10:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > By saying "it's only because he isn't in school," Did someone say that? Cheers! Stefan
378. Re: Harris Chan - 9.72 average!!
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 23:45:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Harris Chan just achieved an amazing 9.72 second average of 10 on the > simulator: > > http://www.ryanheise.com/cube/speed.html > > Permalink: > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I think you should take if off...there were too many lucky solves, or outliers that fasten the entire avg. Without those lucky cases it would have been 10 around seconds...May be I'll sub 10 without 5 lucky cases in the near future! -Harris
379. rubik's cube simulator applet
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 23:48:46 -0000

For a high school computer science project, I was thinking about making a rubik's cube simulator in java. I had a question for those who have already built some simulators, though. Do you have classes set apart for corners and edges, but just monitor their orientation and position, or do you record what color each side contains? I would greatly appreciate any help. It's not an impossible project for me (considering I wrote a sudoku solver for last semester's project), but I don't know where I should go with this. Thank you.
380. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 10:58:18 +1100

Harris Chan wrote: > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > I think you should take if off...there were too many lucky solves, or > outliers that fasten the entire avg. I was about to say! Well, I don't have any problem with people submitting lucky times in the "average records" list, because after all it is an average. In any case, what I have done is reverted to your old record of 10.47 seconds. -- Ryan Heise http://www.ryanheise.com/cube/
381. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 16:06:23 -0800

You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
382. Re: rubik's cube simulator applet
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 00:33:52 -0000

I've never written one all the way through before (started to for the ti-89, but lost interest, too slow). But my first instinct is to set up a "face" class and have 6 instances of that running. Each face object would keep track of the stickers on a face. Then then it's just a matter of correctly writing the F, B, R, L, U, D functions. Let me know what you come up with, I'd like to see the finished project. --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > For a high school computer science project, I was thinking about > making a rubik's cube simulator in java. I had a question for those > who have already built some simulators, though. Do you have classes > set apart for corners and edges, but just monitor their orientation > and position, or do you record what color each side contains? > > I would greatly appreciate any help. It's not an impossible project > for me (considering I wrote a sudoku solver for last semester's > project), but I don't know where I should go with this. Thank you. >
383. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:38:03 +1100

Tyson Mao wrote: > You wouldn't at all happen to have a video of yourself doing this on the > computer would you? It'd be crazy to see! Yeah. Harris, can you possibly make a video with split screen, showing your fingers and the cube at the same time? Borrow a second camera if you have to :-) If you can make it, I'll put a link to it on the simulator page. -- Ryan Heise http://www.ryanheise.com/cube/
384. Re: [Speed cubing group] rubik's cube simulator applet
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:33:45 +1100

jwoelmer2 wrote: > For a high school computer science project, I was thinking about > making a rubik's cube simulator in java. I had a question for those > who have already built some simulators, though. Do you have classes > set apart for corners and edges, but just monitor their orientation > and position, or do you record what color each side contains? The speed simulator just has stickers, no pieces. The cube database (http://www.ryanheise.com/cube/database/) tracks pieces. I don't distinguish between position and orientation - I treat each piece as having 24 possible orientations (as in http://www.ryanheise.com/cube/method/basics.html#states) which can be represented by a rotation matrix. -- Ryan Heise http://www.ryanheise.com/cube/
385. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 21:57:14 -0300 (ART)

I guess that´s the reason...you can just memorise the typing for the algs, and do that faster...and you can see across the cube... but that's not my case...I'm slower on the simulator than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
386. Help me find 2x2x2
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 01:28:53 -0000

Hi, does anyone know a website i can order a 2x2x2 cube from, rubiks.com is out of stock, and cubesmith took me to mefferts and i didnt see one there, so please help.
387. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "ddollard" <ddollard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Jan 2007 21:36:56 -0400

Yeah, but how are your typing skills? Dwayne ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 8:57 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! I guess that´s the reason...you can just memorise the typing for the algs, and do that faster...and you can see across the cube... but that's not my case...I'm slower on the simulator than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@ryanheise.com> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
388. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Jan 2007 20:05:57 -0700

If I remember right, with the applet, you can do a max of 6 moves per second. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, January 15, 2007 5:06 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...<mailto:ryan@...>> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan<http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan> > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
389. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 03:22:22 -0000

Gungz is the real deal.
390. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 14:42:58 +1100

PJK Sports Cards wrote: > If I remember right, with the applet, you can do a max of 6 moves per > second. The animation speed varies according to how fast you move, but the maximum is about 9 moves/sec. -- Ryan Heise http://www.ryanheise.com/cube/
391. [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 04:13:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Tyson Mao wrote: > > > You wouldn't at all happen to have a video of yourself doing this on the > > computer would you? It'd be crazy to see! > > Yeah. Harris, can you possibly make a video with split screen, showing > your fingers and the cube at the same time? Borrow a second camera if > you have to :-) > > If you can make it, I'll put a link to it on the simulator page. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ Yeah, I actually have those programs to capture the screen. I'm shot some, but it laggs my computer soo much that I had to stop the program, otherwise the applet with totally freeze. So applet for the cube activity, and another camera for the typing (frankly I'm got a video with the screen and finger in the same view, but the webcam got this horrible white noise...and my hands weren't ridiculously moving that fast anyways :P) The problem is that I can't have split screen videos...I only have Windows Movie Maker to edit my videos. Anyone know or have a video editing program that can do that? This one I did a while ago to test out the program...wasn't that fast XP: http://www.youtube.com/watch?v=qmBXacmlmbA And this one's with the horrible white noise...TURN OFF the volume: http://www.youtube.com/watch?v=rFgpF12Cw6o -Harris
392. Re: I want to learn a new system
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 07:14:25 -0000

Various people wrote: > the edge can be in the incorrect slot > but it is still possible to connect it to the corner. I'm not sure if I can do that, especially in under two seconds including recognition. I've been experimenting with pairing from the wrong slot and inserting in the right one, but, again, it's slow for me. > For cross, try counting the number of moves it takes you to do a > cross. Average is 6-9 moves, but I can't yet plan it all out in inspection because of badly flipped edges. I should probably work on just FMC cross, right? > I should have warned you that many people find they get noticeably > slower when they start using F2L. The cases are often hard to > recognize when you're starting. It gets easier, though, with > practice. My biggest problem with F2L is not recognizing the cases but finding enough pieces to do them with. If I have two matching pieces in the last layer or the correct slot, it's easy to do the algorithm, but that doesn't seem to be true very often after the cross, so that slows me down a lot. > When you just do the moves, how do your 22 seconds break down? How > long is cross, F2L, OLL, PLL usually? Something like 3 / 10 / 5 / 4 seconds. But it varies. Bad F2L cases can take two or three seconds more, good OLL cases (I use 2-step currently) take two or three less.
393. Re: [Speed cubing group] Help me find 2x2x2
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 09:04:29 +0100

Hi, There is this store on ebay.co.uk that has quite a lot of stuff : http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games On Mefferts : I am surprised there are no 2x2's anymore. You can by the assembly cube though. Otherwise : www.rubiks.com should have more sotck soon. Hope this helps, Gilles 2007/1/16, xkiesterx <kianb@...>: > > Hi, does anyone know a website i can order a 2x2x2 cube from, > rubiks.com is out of stock, and cubesmith took me to mefferts and i > didnt see one there, so please help. > > > [Non-text portions of this message have been removed]
394. Re: Harris Chan - 9.72 average!!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 10:01:22 -0000

Hey Ryan :-) Could you please redesign the menu with blue on dark grey. It's horrible ;-) Almost unreadable, esp on some lcd screens :D Regards :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Harris Chan just achieved an amazing 9.72 second average of 10 on the > simulator: > > http://www.ryanheise.com/cube/speed.html > > Permalink: > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
395. Re: Yu Jeong Min's WR Record 11.76 avg of 5
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 10:57:36 -0000

Can't they be both? Seriously, I think these are realistic goals for this year. 1 of them has already been done and it has only been 2 weeks this year. Imposing is a big word, but I am interested what most people think will be accomplished this year. I don't know why I wrote average of 10 OH, I think this should be changed to average of 5 OH because all competitions seem to be average of 5. My personal bests so far are 19.88 SS, 28.29 AVG, 43.47 SS-OH, 59.05 AVG-OH. I am still using working-corner/keyhole + 4 look last layer. I am hoping to improve those to sub 15, sub 20, sub 30, sub 40 but I am more into the bigger cubes. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen" <avgalen@> wrote: > > > > New Goals for this year: > > Sub 9 single solve > > Sub 18 single solve OH > > Sub 10 average of 5 > > Sub 20 average of 10 OH > > Are these your personal goals or are you trying to impose them on the > community? > > Stefan >
396. Re: [Speed cubing group] God's Algorithm
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:02:49 -0000

I have seen a lot of misinterpretations of the term God's Algorithm in the past. Many people tend to think of this one (unknown) algorithm that you can apply to any scrambled cube to solve it without caring for the number of moves. God's Algorithm means just the opposite. Given one scrambled cube, God's algorithm would be any algorithm that solves the cube in the least amount of moves. It has been proven that any cube can be solved in 28 moves or less. It has also been proven that there are some cubes that can only be solved in 20 moves or more. God's Algorithm is not reachable by speedcubers. It is not even reachable by the best Fewest Moves solvers. It can only be calculated by computers using big amounts of memory and cpu-power as Ryan Heise pointed out. Finding one algorithm that is capable of solving the entire cube (allowing for cube rotations) is really obvious: R (actually R' or B would work just as well). A more usefull approach, such as "Gilles" (F U R U' R' F') or "my" http://z12.invisionfree.com/rubiks/index.php? showtopic=410 is a really fun exercise to do yourself. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Once a method for solving the cube using only "F U R U' R' F' " and cube > rotations appeared on the French Yahoo group. > > Gilles > > > 2007/1/14, Ryan Heise <ryan@...>: > > > > enguarde1234 wrote: > > > > > I don't know the idea to its full extent, but I think the idea is that > > > no matter what position the cube is in, it can be solved with this one > > > algorithm. > > > > ... in the fewest moves possible. > > > > Several computer implementations exist: > > > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > http://kociemba.org/cube.htm > > > > They are memory- and computationally- intensive, and therefore not > > practical for Humans. An interesting question is whether "smarter" > > algorithms can be developed that are learnable by Humans. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > > > > [Non-text portions of this message have been removed] >
397. Re: Fridrich system
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:04:09 -0000

Serious answer: Group simular cases and then learn them 1 (or 2) at a time. For example on the OLL, there is a group of 7 cases for the corners only (Group "1"). You can split this group in subgroups with 0 corners correct (2), corner correct (2) and 2 corners correct (3). Pick one subgroup and see if some cases are inverses/mirrors of each other. If there are simular algorithms learn them at the same time, otherwise just learn them one at a time. Then switch to the next subgroup, etc. --- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > > What is the best way to learn FRIDRICH SYSTEM. > How to memorize all the algorythmes. >
398. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 23:17:33 +1100

arnaudvangalen wrote: > God's Algorithm is not reachable by speedcubers. It is not even > reachable by the best Fewest Moves solvers. It can only be calculated > by computers using big amounts of memory and cpu-power as Ryan Heise > pointed out. Actually, I was trying to suggest that the "opposite" might be true. -- Ryan Heise http://www.ryanheise.com/cube/
399. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 12:27:53 +0000 (GMT)

Well, on "normal" typing I'm good, but I can't type the algs on the simulator really fast...didn't really took the time to get very used to the buttons corresponding to the moves... Pedro ddollard <ddollard@...o.ca> escreveu: Yeah, but how are your typing skills? Dwayne ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 8:57 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! I guess that´s the reason...you can just memorise the typing for the algs, and do that faster...and you can see across the cube... but that's not my case...I'm slower on the simulator than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@ryanheise.com> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
400. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:52:23 +0100

Would it be possible to create aw azerty equivalent ? Because some moves are really awkward to perform with an azerty keyboard. Thanks, Gilles 2007/1/16, Pedro <pedrosino1@...>: > > Well, on "normal" typing I'm good, but I can't type the algs on the > simulator really fast...didn't really took the time to get very used to the > buttons corresponding to the moves... > > Pedro > > ddollard <ddollard@... <ddollard%40nb.sympatico.ca>> escreveu: > > Yeah, but how are your typing skills? > > Dwayne > ----- Original Message ----- > From: Pedro > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, January 15, 2007 8:57 PM > Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! > > I guess that´s the reason...you can just memorise the typing for the algs, > and do that faster...and you can see across the cube... > > but that's not my case...I'm slower on the simulator than on real cubing > > Pedro > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> escreveu: > You wouldn't at all happen to have a video of yourself doing this on the > computer would you? It'd be crazy to see! I have a Mac and so my computer > is ridiculously laggy when it comes to running this applett. > > Why is it that applett times are so much faster than real-life times? Is > it > because you can execute the algorithms faster? > > -Tyson > > On 1/15/07, Ryan Heise <ryan@... <ryan%40ryanheise.com>> wrote: > > > > Harris Chan wrote: > > > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > > > I think you should take if off...there were too many lucky solves, or > > > outliers that fasten the entire avg. > > > > I was about to say! > > > > Well, I don't have any problem with people submitting lucky times in the > > "average records" list, because after all it is an average. > > > > In any case, what I have done is reverted to your old record of 10.47 > > seconds. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > > > [Non-text portions of this message have been removed] > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
401. Re: [Speed cubing group] God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:50:23 -0000

Hi :-) The best humans can hope for is a human-Thistlethwaite method. there would still be 1000's of algorithm to learn and i cannot imagine how fast recognition would be possible. But one can dream on ... Btw im no fan of memorising algs so it wouldn't be for me ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > I have seen a lot of misinterpretations of the term God's Algorithm > in the past. Many people tend to think of this one (unknown) > algorithm that you can apply to any scrambled cube to solve it > without caring for the number of moves. > > God's Algorithm means just the opposite. Given one scrambled cube, > God's algorithm would be any algorithm that solves the cube in the > least amount of moves. It has been proven that any cube can be solved > in 28 moves or less. It has also been proven that there are some > cubes that can only be solved in 20 moves or more. > > God's Algorithm is not reachable by speedcubers. It is not even > reachable by the best Fewest Moves solvers. It can only be calculated > by computers using big amounts of memory and cpu-power as Ryan Heise > pointed out. > > Finding one algorithm that is capable of solving the entire cube > (allowing for cube rotations) is really obvious: R (actually R' or B > would work just as well). A more usefull approach, such as "Gilles" > (F U R U' R' F') or "my" http://z12.invisionfree.com/rubiks/index.php? > showtopic=410 is a really fun exercise to do yourself. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Once a method for solving the cube using only "F U R U' R' F' " and > cube > > rotations appeared on the French Yahoo group. > > > > Gilles > > > > > > 2007/1/14, Ryan Heise <ryan@>: > > > > > > enguarde1234 wrote: > > > > > > > I don't know the idea to its full extent, but I think the idea > is that > > > > no matter what position the cube is in, it can be solved with > this one > > > > algorithm. > > > > > > ... in the fewest moves possible. > > > > > > Several computer implementations exist: > > > > > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > > http://kociemba.org/cube.htm > > > > > > They are memory- and computationally- intensive, and therefore not > > > practical for Humans. An interesting question is whether "smarter" > > > algorithms can be developed that are learnable by Humans. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
402. [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:55:26 -0000

Hey! Get a qwerty-keyboard (cheap!) or convince Ryan to implement key- binding options :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Would it be possible to create aw azerty equivalent ? > > Because some moves are really awkward to perform with an azerty keyboard. > > Thanks, > > Gilles > > > > 2007/1/16, Pedro <pedrosino1@...>: > > > > Well, on "normal" typing I'm good, but I can't type the algs on the > > simulator really fast...didn't really took the time to get very used to the > > buttons corresponding to the moves... > > > > Pedro > > > > ddollard <ddollard@... <ddollard%40nb.sympatico.ca>> escreveu: > > > > Yeah, but how are your typing skills? > > > > Dwayne > > ----- Original Message ----- > > From: Pedro > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Monday, January 15, 2007 8:57 PM > > Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! > > > > I guess that´s the reason...you can just memorise the typing for the algs, > > and do that faster...and you can see across the cube... > > > > but that's not my case...I'm slower on the simulator than on real cubing > > > > Pedro > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> escreveu: > > You wouldn't at all happen to have a video of yourself doing this on the > > computer would you? It'd be crazy to see! I have a Mac and so my computer > > is ridiculously laggy when it comes to running this applett. > > > > Why is it that applett times are so much faster than real-life times? Is > > it > > because you can execute the algorithms faster? > > > > -Tyson > > > > On 1/15/07, Ryan Heise <ryan@... <ryan%40ryanheise.com>> wrote: > > > > > > Harris Chan wrote: > > > > > > > > http://www.ryanheise.com/cube/record.cgi? db=average&name=Harris+Chan > > > > > > > > I think you should take if off...there were too many lucky solves, or > > > > outliers that fasten the entire avg. > > > > > > I was about to say! > > > > > > Well, I don't have any problem with people submitting lucky times in the > > > "average records" list, because after all it is an average. > > > > > > In any case, what I have done is reverted to your old record of 10.47 > > > seconds. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
403. Re: [Speed cubing group] Yahoo Search Results
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:59:59 -0000

Yeah!! I doubt it's even close to top-50 on google's ranking. Come on, we are not a very big community. So unless each of us is bombarding the search engines this cannot be true ... Too bad though :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > How did the cube come in second to Britney Spears?!! I can't see that as possible! > > Rory > > Tyson Mao <tyson.mao@...> wrote: http://buzz.yahoo.com/overall > > Rubik's Cube is number 2! > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Everyone is raving about the all-new Yahoo! Mail beta. > > [Non-text portions of this message have been removed] >
404. Re: [Speed cubing group] God's Algorithm
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 16:49:54 +0100

You are right, you did suggest that there might be a way for people to REACH God's Algorithm. I don't think that is actually possible, but it might be possible for people to APPROACH God's Algorithm. I don't think that will happen anytime soon. I think it is important to mention that Fewest Moves was 1 of 2 records that wasn't broken last year. Everybody seems to focus on speed and not on theory. Maybe this will change in a few years when the limits of the Fridrich / Petrus / Roux methods have been reached and another method needs to be developed. Or maybe finding a "21"-er might get people more interested in the theory of the cube again, after all a "20"-er was found decades ago! --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] God's Algorithm Datum: 16/01/07 04:27 > > arnaudvangalen wrote: > > > God's Algorithm is not reachable by speedcubers. It is not even > > reachable by the best Fewest Moves solvers. It can only be calculated > > by computers using big amounts of memory and cpu-power as Ryan Heise > > pointed out. > > Actually, I was trying to suggest that the "opposite" might be true. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ ________________________________________________ Message sent using UebiMiau 2.7.9
405. Re: [Speed cubing group] God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 18:10:26 -0000

Hi :-) If you mean a 21-er fewest moves that has been reached already. The best unofficial solution by human for fewest moves was 19 turns. Several people have achieved 21 turns, but not in official competition yet - still 28 is the best, to a large extent due to the 1 hr limitation!! -Per --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > Or maybe finding a "21"-er might get people more interested > in the theory of the cube again, after all a "20"-er was found > decades ago!
406. Re: [Speed cubing group] God's Algorithm
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 20:57:43 -0000

Per, I think he means a position that requires 21 moves to solve. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > If you mean a 21-er fewest moves that has been reached already. The > best unofficial solution by human for fewest moves was 19 turns. > Several people have achieved 21 turns, but not in official competition > yet - still 28 is the best, to a large extent due to the 1 hr > limitation!! > > -Per > > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@> > wrote: > > Or maybe finding a "21"-er might get people more interested > > in the theory of the cube again, after all a "20"-er was found > > decades ago! >
407. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 09:47:22 +1100

Gilles van den Peereboom wrote: > Would it be possible to create aw azerty equivalent ? Unfortunately, the Java API hides the physical location of the keys and so I had to make an assumption that qwerty is used. There is one option for you, however: You can use an operating system level utility to switch between keyboard layouts, then my applet will work correctly. I don't know what the best utility is, but maybe this list is useful: http://www.surfpack.com/software/changekeyboardlayout/ I will also eventually add configurable keys, but it will be another two months before I have time to implement it. -- Ryan Heise http://www.ryanheise.com/cube/
408. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 10:35:34 +1100

Per Kristen Fredlund wrote: > The best humans can hope for is a human-Thistlethwaite method. there > would still be 1000's of algorithm to learn You may be stuck in an established mindset. My feeling is that a smarter God's Algorithm will be based on observations that are yet to be made. -- Ryan Heise http://www.ryanheise.com/cube/
409. blindfolded speedsolve
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 18:12:40 -0800

http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed]
410. Re: blindfolded speedsolve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 02:20:54 -0000

Haha I'd be up for that event, I could pull that one off ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108 4_886.jpg > > Yeah... new event anyone? > > -Tyson > > > [Non-text portions of this message have been removed] >
411. Re: rubik's cube simulator applet
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 02:31:13 -0000

another quick question: what do you do for the scrambles? Is it completely random moves with some discarding of choices (can't have R2 then R'), or is it a random choice among pre-determined scrambles? I have a hunch it's the first one, but I just wanted to make sure.
412. Re: rubik's cube simulator applet
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 03:34:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > another quick question: what do you do for the scrambles? Is it > completely random moves with some discarding of choices (can't have R2 > then R'), or is it a random choice among pre-determined scrambles? I > have a hunch it's the first one, but I just wanted to make sure. Well, what you normally do is get a random sequence of faces such that you can't have the same face twice in a row and you can't have something like R L R, and then you assign them a random turn value (for example, choose from R, R', R2). You can choose the turn values as you choose the faces or after you have the sequence of faces, depending on your programming style.
413. Re: [Speed cubing group] Re: rubik's cube simulator applet
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 14:55:18 +1100

jwoelmer2 wrote: > another quick question: what do you do for the scrambles? Is it > completely random moves with some discarding of choices (can't have R2 > then R'), or is it a random choice among pre-determined scrambles? I > have a hunch it's the first one, but I just wanted to make sure. It's the former. You might benefit from reading the source code for some other cube applets on the web. Most of the current ones were derived from Kornell's original applet: http://www.javaonthebrain.com/java/rubik/ including: http://www.lar5.com/cube/downloads.html (from Lars Petrus) http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) If you prefer to see code separated into different classes, then Lars' version may be easier to read. The others are crammed into a single class, optimised for size. There is also Werner Randelshofer's applet which is written completely from scratch, although its animation is not quite as smooth as the Kornell-based ones: http://www.randelshofer.ch/rubik/ -- Ryan Heise http://www.ryanheise.com/cube/
414. Re: blindfolded speedsolve
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 08:08:54 -0000

hold on, i'm growing mine, give me 3 months to catch up --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Haha I'd be up for that event, I could pull that one off ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108 > 4_886.jpg > > > > Yeah... new event anyone? > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > >
415. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 09:20:01 +0100

I found another solution : saying to windows that my keyboard is actually a qwerty English keyboard and it works. Stupid Windows :D Thanks anyway :-) Gilles 2007/1/16, Ryan Heise <ryan@...>: > > Gilles van den Peereboom wrote: > > > Would it be possible to create aw azerty equivalent ? > > Unfortunately, the Java API hides the physical location of the keys and > so I had to make an assumption that qwerty is used. > > There is one option for you, however: You can use an operating system > level utility to switch between keyboard layouts, then my applet will > work correctly. I don't know what the best utility is, but maybe this > list is useful: > > http://www.surfpack.com/software/changekeyboardlayout/ > > I will also eventually add configurable keys, but it will be another two > months before I have time to implement it. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
416. Re: blindfolded speedsolve
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 08:33:24 -0000

Haha, I could totally do that. I used to do that to scare my brother when we were little. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg > > Yeah... new event anyone? > > -Tyson > > > [Non-text portions of this message have been removed] >
417. Re: [Speed cubing group] Re: blindfolded speedsolve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 09:38:33 +0100

Isn't this the perfect blindfold ? :D Gilles 2007/1/17, striderxo <striderxo@...>: > > hold on, i'm growing mine, give me 3 months to catch up > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > wrote: > > > > Haha I'd be up for that event, I could pull that one off ;-) > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108 > > 4_886.jpg > > > > > > Yeah... new event anyone? > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
418. Re: Yahoo Search Results
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 16:48:53 -0000

...and then back to the bottom of the list just as quickly. Rubik's cube, your 15 minutes are up.
419. The M-connection
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 20:38:40 -0000

http://www.speedcubing.com/records/recs_magic6.html Master Magic Máté Milán Mátyás Coincidence? Cheers! Stefan
420. [Speed cubing group] Re: New One-Handed WR
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 21:16:24 -0000

Hi!! I just wanted to say that I know is part of the sub-25 average club. :-) I just got this average: Average: 24.75 seconds 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, (29.84), (21.43) There were no lucky times. I have practice OH very much lately and I have managed to get a sub-10 average for LL one-handed. During this average the F2L also was very fast and I was able to look ahead much and the trigger were faster than ever. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mirror Gunnar's answer and you have mine :-) > > I solve with the right hand and Cross is still the hardest part of the solve > as it can be tricker friendly :-) or cube rotation friendly :-(. > For F2L, Usually Cross on the bottom but sometims on the right too. > > I think that's the difference between sub and over 25 OH guys. > Sub25 don't care anymore about their hand but just solve the cube. > When you reach between 25 and 40 : your attention is focused on solving the > cube but still, you have to think a bit at how your hand is going to do that > Over 40 : Most of the time is dued to "hand thinking" > > Well, that's just my opinion. > (I'm not sub 25 yet :-(((( ) > > Gilles > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > Hi! > > > > When I do OH, I solve the cross on various sides, depending on how I > > can make the finger tricks the fastest. For F2L I have the cross to > > the left (I solve with left hand) for some cases, because tsome > > cases can be solved much faster that way. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro > > <pedrosino1@> wrote: > > > > > > On the OH subject, let me ask you OH guys a thing... > > > do you feel sometimes that doing the cross on right (just the > > cross, not the F2L) is easier? that happens to me from time to > > time...just wondering if anyone else has the same thing... > > > > > > Pedro > > > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > > Wow, that's nuts... > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > Anyone trying sub17 ? :D > > > > > > Congratulations ! > > > I am far from any good times these days :-( > > > > > > Gilles > > > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > wondering > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > really seems like it might be possible based on those times. > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > Wow! > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > that...oh, well... > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > __________________________________________________ > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
421. Re: The M-connection
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 21:35:49 -0000

Hmm, I came up with this theory a while ago. It used to be Máté in first, Mátyás in second, then Milán in third, and Máté has an accent in his last name also, so 1st place had an M and 3 accents, second had an M and 2 accents, and third had an M and 1 accent. That's why Bob's so far behind... I was discussing with a friend a while ago a strategy for improving the UWR for master magic. Our conversation was something like "So let's find a hungarian with his first name starting with M and tons of accents..." We got the weirdest looks from people who were listening in on our conversation... Tim --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://www.speedcubing.com/records/recs_magic6.html > > Master > Magic > Máté > Milán > Mátyás > > Coincidence? > > Cheers! > Stefan >
422. Yu Jeong-Min on TV ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 21:58:41 -0000

I've seen a tv appearance video of him recently but can't find it anymore. Where is it? Gah, should've been on the SCC news page... Cheers! Stefan
423. Re: rubik's cube simulator applet
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 22:24:00 -0000

wow. Thank you guys a lot. All your tips have helped. Since I am in high school, I doubt it'll get finished in a month or two, unless my 6 AP courses magically lighten their homework load. Joshua --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > jwoelmer2 wrote: > > > another quick question: what do you do for the scrambles? Is it > > completely random moves with some discarding of choices (can't have R2 > > then R'), or is it a random choice among pre-determined scrambles? I > > have a hunch it's the first one, but I just wanted to make sure. > > It's the former. > > You might benefit from reading the source code for some other cube > applets on the web. > > Most of the current ones were derived from Kornell's original applet: > > http://www.javaonthebrain.com/java/rubik/ > > including: > > http://www.lar5.com/cube/downloads.html (from Lars Petrus) > http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) > > If you prefer to see code separated into different classes, then Lars' > version may be easier to read. The others are crammed into a single > class, optimised for size. > > There is also Werner Randelshofer's applet which is written completely > from scratch, although its animation is not quite as smooth as the > Kornell-based ones: > > http://www.randelshofer.ch/rubik/ > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
424. Re: [Speed cubing group] blindfolded speedsolve
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 19:55:04 -0300 (ART)

Haha...that was good : ) But I can't compete there...my hair is too short... Pedro Tyson Mao <tyson.mao@...> escreveu: http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
425. Re: [Speed cubing group] blindfolded speedsolve
From: kwangsoo kim <kwangnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 17:33:51 -0800 (PST)

Hello, I'm new to the group. I'm also new to speedsolving. Can anyone give me some helpful links that will help someone who can do the cube but not very fast(3-4min). Please include hints on hand position, finger techniques and exercises and any other hints you might have. Thanks for your time. Kwang Pedro <pedrosino1@...> wrote: Haha...that was good : ) But I can't compete there...my hair is too short... Pedro Tyson Mao <tyson.mao@...> escreveu: http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
426. Cube "turner" (worning it out?!)
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 03:11:47 -0000

A guy used a drill to turn his cube 500 times in merely 10 seconds! It's an awesome way to test/worn down the cube, eh? http://www.youtube.com/watch?v=eEQTPYsOP1Q -Harris
427. Re: [Speed cubing group] blindfolded speedsolve
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 Jan 2007 20:57:44 -0700

You can check out my guide: http://www.pjkcubed.com/rubiks-cube-beginners-guide.html<http://www.pjkcubed.com/rubiks-cube-beginners-guide.html> ----- Original Message ----- From: kwangsoo kim<mailto:kwangnj@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January 17, 2007 6:33 PM Subject: Re: [Speed cubing group] blindfolded speedsolve Hello, I'm new to the group. I'm also new to speedsolving. Can anyone give me some helpful links that will help someone who can do the cube but not very fast(3-4min). Please include hints on hand position, finger techniques and exercises and any other hints you might have. Thanks for your time. Kwang Pedro <pedrosino1@...<mailto:pedrosino1@...>> wrote: Haha...that was good : ) But I can't compete there...my hair is too short... Pedro Tyson Mao <tyson.mao@...<mailto:tyson.mao@...>> escreveu: http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg<http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg> Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/> [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
428. Re: Cube "turner" (worning it out?!)
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 04:37:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > A guy used a drill to turn his cube 500 times in merely 10 seconds! > It's an awesome way to test/worn down the cube, eh? > > -Harris I don't know... if your cube isn't good enough you may have a serious broken/popped pieces situation on your hands. You wouldn't want to do this with a 5x5x5, for example...
429. Cube sighting.
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 04:38:28 -0000

Just watching an episode of family guy and the cube was in it when Brian is doing his military training.(13:52) Pretty funny episode too. http://cartoons.peekvid.com/s2473/e54221/ MATT
430. can 444 be solved as 222 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 08:59:47 +0000 (GMT)

Dear Cubers, I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. J.Bernett Orlando --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
431. Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 09:30:31 -0000

Hi Bernett! How are you doing? This approah for 4x4 solving sounds difficult.. But hey, some ppl thought F2L was way to difficult to apply once :), so you can never be sure. If you hate parity, maybe you should try a cage method. If Per is about to finish his cage, and he has to swap UFr and UBr edges, then he can simply do once move: r, and that leaves him a 3-edge-cycle. He can do this, because at this point the centers are not solved yet. That is one of the benefits about doing centers last: easy parity handling. Good luck!! - Joël. P.S.: How is BLD cubing going for you..? Did you make any progress lately? --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] >
432. Re: Cube "turner" (worning it out?!)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 09:32:57 -0000

That's a pretty good idea... I wonder if it works to make stiff cubes a bit looser.. --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > A guy used a drill to turn his cube 500 times in merely 10 seconds! > It's an awesome way to test/worn down the cube, eh? > > http://www.youtube.com/watch?v=eEQTPYsOP1Q > > > -Harris >
433. Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 11:54:08 -0000

Hi Bernett!! Explain to me how this would eliminate "parity" - having to swap 2 singular edges occasionally!! Even if you proceed by building those 2x2x2 blocks around d corners u cannot be sure the situation never arises. Or if i'm wrong please explain to me why im wrong about this. No matter what method/procedure you may try the "parity" is bound to show its ugly head in one way or another, unless somehow being able to "see" parity before doing anything and do some adjustment (inner layer quarterturn) at the very beginning ;-) On the other hand reducing to 2x2x2 is not feasible. Recognition is too terrible even for those used to pair up edges and no do "direct solving" :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] >
434. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 23:24:48 +1100

Per Kristen Fredlund wrote: > Explain to me how this would eliminate "parity" - having to swap 2 > singular edges occasionally!! Even if you proceed by building those > 2x2x2 blocks around d corners u cannot be sure the situation never > arises. Or if i'm wrong please explain to me why im wrong about this. - If you attempt to reduce a 4x4x4 to a 3x3x3, the pieces may not always fall into the 3x3x3 cube group, and in this case wouldn't be solvable using only 3x3x3 moves. - If you reduce a 4x4x4 to a 2x2x2, then the pieces will always fall into the 2x2x2 group, and can be solved using only 2x2x2 moves. On any NxNxN cube (N >= 2), the corners always follow the same restrictions, so there can't be any new corner parity issues introduced by larger cubes. And if you successfully bind the neighbouring pieces onto the corners so as to form a 2x2x2, you can be sure that those corner blocks will be solvable like a 2x2x2. -- Ryan Heise http://www.ryanheise.com/cube/
435. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 17:31:33 +0100

Wow ! Very nice Gunnar ! I am looking forward meeting you again in a competition. :-) Gilles 2007/1/17, Gunnar Krig <gunkr520@...>: > > Hi!! > > I just wanted to say that I know is part of the sub-25 average club. > :-) I just got this average: > > Average: 24.75 seconds > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, > (29.84), (21.43) > > There were no lucky times. I have practice OH very much lately and I > have managed to get a sub-10 average for LL one-handed. During this > average the F2L also was very fast and I was able to look ahead much > and the trigger were faster than ever. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Mirror Gunnar's answer and you have mine :-) > > > > I solve with the right hand and Cross is still the hardest part of > the solve > > as it can be tricker friendly :-) or cube rotation friendly :-(. > > For F2L, Usually Cross on the bottom but sometims on the right too. > > > > I think that's the difference between sub and over 25 OH guys. > > Sub25 don't care anymore about their hand but just solve the cube. > > When you reach between 25 and 40 : your attention is focused on > solving the > > cube but still, you have to think a bit at how your hand is going to > do that > > Over 40 : Most of the time is dued to "hand thinking" > > > > Well, that's just my opinion. > > (I'm not sub 25 yet :-(((( ) > > > > Gilles > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > > > Hi! > > > > > > When I do OH, I solve the cross on various sides, depending on how I > > > can make the finger tricks the fastest. For F2L I have the cross to > > > the left (I solve with left hand) for some cases, because tsome > > > cases can be solved much faster that way. > > > > > > /Gunnar > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro > > > <pedrosino1@> wrote: > > > > > > > > On the OH subject, let me ask you OH guys a thing... > > > > do you feel sometimes that doing the cross on right (just the > > > cross, not the F2L) is easier? that happens to me from time to > > > time...just wondering if anyone else has the same thing... > > > > > > > > Pedro > > > > > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > > > Wow, that's nuts... > > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > Congratulations ! > > > > I am far from any good times these days :-( > > > > > > > > Gilles > > > > > > > > 2007/1/14, cmhardw > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > > > >: > > > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > > wondering > > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > > really seems like it might be possible based on those times. > > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > Chris > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Pedro <pedrosino1@> > > > > > wrote: > > > > > > > > > > > > Wow! > > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > > that...oh, well... > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > > http://br.messenger.yahoo.com/ > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
436. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 17:25:48 -0000

Hi!! Yes of course Ryan. But if you end up with 2 edges swapped you don't have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in the first place. That's my point. The reduction to 2x2x2 may have to involve an edge swap - the parity. So you won't have an easier ride with respect to parities than for 3x3x3 reduction. Well except that you eliminate the permutation parity. You will still have the "orientation parity". Clear now ?? You eliminate one of the 2 parities of 3x3x3 reduction but you have a MUCH harder ride getting there. It can likewise be said that when you have reduced to 3x3x3 solving you also have no parities. It's just that sometimes it just SEEMS like it's "normal 3x3x3" solvable. The (2) parities may still be there. It's just like a 3x3x3 with 2 swapped edges or a singular swapped edge. A real 3x3x3 is not solvable when this happens (by wrong assembly) but the 4x4x4 will be because the "edges" are really 2 edges ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Explain to me how this would eliminate "parity" - having to swap 2 > > singular edges occasionally!! Even if you proceed by building those > > 2x2x2 blocks around d corners u cannot be sure the situation never > > arises. Or if i'm wrong please explain to me why im wrong about this. > > > - If you attempt to reduce a 4x4x4 to a 3x3x3, the pieces may not always > fall into the 3x3x3 cube group, and in this case wouldn't be solvable > using only 3x3x3 moves. > > - If you reduce a 4x4x4 to a 2x2x2, then the pieces will always fall > into the 2x2x2 group, and can be solved using only 2x2x2 moves. > > On any NxNxN cube (N >= 2), the corners always follow the same > restrictions, so there can't be any new corner parity issues introduced > by larger cubes. And if you successfully bind the neighbouring pieces > onto the corners so as to form a 2x2x2, you can be sure that those > corner blocks will be solvable like a 2x2x2. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
437. US National Championships
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Thu, 18 Jan 2007 13:34:57 -0800

Hi Everyone, This mainly concerns US competitors so I'll be moving the discussion to the Caltech group after this. I was wondering how people would feel about having a regular tournament in Las Vegas every year? I know the East Coast people really wanted stuff out there, and I am working on places such as Philadelphia or New York, but I potentially have a pretty regular opportunity in Las Vegas. Potentially, we could make an agreement until 2011, but I wanted to gauge the interest because this would be somewhat of a commitment. -Tyson [Non-text portions of this message have been removed]
438. 2 questions.
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 21:45:06 -0000

Hey, i posted before about my lubricant problem, and it jsut turns out i put too much and it takes a while to dry, so the motomaster silicone lube does work! Okay, now i have 2 questions. First, im averaging about 37-47 seconds and i cant seem to do F2L very fast (takes between 20-27 seconds) so i was wondering what does it take to get my F2L time down? And how do all of you recognize the patterns so quickly? Secondly, I make my cross on to top begin, is that okay or should i learn to begin with it on the bottom? Thats all for now, Thanks!
439. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 09:49:59 +1100

Per Kristen Fredlund wrote: > Yes of course Ryan. But if you end up with 2 edges swapped you don't > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > the first place. That's my point. The reduction to 2x2x2 may have to > involve an edge swap - the parity. The parity problem in "big cubes" refers specifically to the problem of joining pieces together and "not knowing" if you're doing it with odd (incorrect) parity. This can happen in the 3x3x3 reduction because people don't know when they are joining the last edges together whether they are joining them with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how each edge piece should be joined with the corner. Yes, suppose you solve all the edges except for the last two, and the last two are wrong. Then you just solve the last two edges, and that's that! Yes, there is a parity issue here, but it is not the commonly known "big cube" parity problem. In fact, this parity issue that you are referring to is just the normal one that can even occur in normal 3x3x3 cubes. Suppose you solve a normal 3x3x3 cube edges first, and you solve all of the edges except for the last two, but you find the last two edges swapped. What do you do? You just swap them! There's nothing special here, you swap them, while swapping two of the unsolved pieces in the process. In the 4x4x4, when you get to the last two edges, you can solve them while affecting two of the unsolved centres also. -- Ryan Heise http://www.ryanheise.com/cube/
440. Re: [Speed cubing group] US National Championships
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 Jan 2007 16:33:33 -0700

Hey Tyson, I would definitely be interested in an every-year event. I brought this issue up before, we could have an event called the "US Open" that alternates every year with the US Nationals. While Worlds will be towards the end of the year, we could make this tournament early summer, maybe late May or early June. If you need any help whatsoever setting any of it up, I can help you out in any way, just send me an email. Thanks. Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> ; caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> Sent: Thursday, January 18, 2007 2:34 PM Subject: [Speed cubing group] US National Championships Hi Everyone, This mainly concerns US competitors so I'll be moving the discussion to the Caltech group after this. I was wondering how people would feel about having a regular tournament in Las Vegas every year? I know the East Coast people really wanted stuff out there, and I am working on places such as Philadelphia or New York, but I potentially have a pretty regular opportunity in Las Vegas. Potentially, we could make an agreement until 2011, but I wanted to gauge the interest because this would be somewhat of a commitment. -Tyson [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
441. Re: [Speed cubing group] 2 questions.
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 16:38:14 -0800 (PST)

Practice, Practice, Practice. All I can say is practice. As for the cross, I still do the cross on top first and then flip the cube. My friends have told me I should do it with cross on the bottom and it does have its advantages, but for me, it has become somewhat of a habit. Either way works, but you will have some advantages with the cross on the bottom. Rory mt_highest <no_reply@yahoogroups.com> wrote: Hey, i posted before about my lubricant problem, and it jsut turns out i put too much and it takes a while to dry, so the motomaster silicone lube does work! Okay, now i have 2 questions. First, im averaging about 37-47 seconds and i cant seem to do F2L very fast (takes between 20-27 seconds) so i was wondering what does it take to get my F2L time down? And how do all of you recognize the patterns so quickly? Secondly, I make my cross on to top begin, is that okay or should i learn to begin with it on the bottom? Thats all for now, Thanks! --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
442. Mystery Puzzle #2
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 16:50:21 -0800

http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of Dan Dzoan. It should be noted that this event will NOT be sanctioned by the WCA. Ever. Thanks to Chris, Lars, and Bob for being such good sports. We picked you, because we knew you wouldn't sue us. -Tyson [Non-text portions of this message have been removed]
443. Re: [Speed cubing group] Mystery Puzzle #2
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 17:21:36 -0800 (PST)

Now that was entertaining to watch! Rory Tyson Mao <tyson.mao@...> wrote: http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of Dan Dzoan. It should be noted that this event will NOT be sanctioned by the WCA. Ever. Thanks to Chris, Lars, and Bob for being such good sports. We picked you, because we knew you wouldn't sue us. -Tyson [Non-text portions of this message have been removed] --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
444. Re: US National Championships
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 01:41:15 -0000

I also would be very interested in this. It's hard to make it to the world competition when it's over seas, and since US Nationals alternate with it, if i can't make it to the world competition then i can't make it to any major events that year. Las Vegas would be pretty fun, though i think like New York or Chicago or some place like that would be really awesome. Thanks for all the work you put into this Tyson! --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Hey Tyson, > I would definitely be interested in an every-year event. I brought this issue up before, we could have an event called the "US Open" that alternates every year with the US Nationals. While Worlds will be towards the end of the year, we could make this tournament early summer, maybe late May or early June. If you need any help whatsoever setting any of it up, I can help you out in any way, just send me an email. > > Thanks. > Pat > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com> ; caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > Sent: Thursday, January 18, 2007 2:34 PM > Subject: [Speed cubing group] US National Championships > > > Hi Everyone, > > This mainly concerns US competitors so I'll be moving the discussion to the > Caltech group after this. I was wondering how people would feel about > having a regular tournament in Las Vegas every year? > > I know the East Coast people really wanted stuff out there, and I am working > on places such as Philadelphia or New York, but I potentially have a pretty > regular opportunity in Las Vegas. Potentially, we could make an agreement > until 2011, but I wanted to gauge the interest because this would be > somewhat of a commitment. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
445. Re: [Speed cubing group] Mystery Puzzle #2
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 01:48:44 -0000

Rematch. Chris --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > Now that was entertaining to watch! > Rory > > Tyson Mao <tyson.mao@...> wrote: http://www.youtube.com/watch?v=ss5GyooSByM > > Video is courtsey of Dan Dzoan. It should be noted that this event will NOT > be sanctioned by the WCA. Ever. > > Thanks to Chris, Lars, and Bob for being such good sports. We picked you, > because we knew you wouldn't sue us. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
446. Re: Yu Jeong-Min on TV ?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 03:25:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I've seen a tv appearance video of him recently but can't find it > anymore. Where is it? Gah, should've been on the SCC news page... > > Cheers! > Stefan > http://abcnews.go.com/Video/playerIndex?id=2791365 It's at the end...his Sunday Contest video (last one of 2006) that was on Youtube...by me =D ...then again I shoulda put the sub 12 one :( Harris
447. Re: [Speed cubing group] Mystery Puzzle #2
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 04:15:52 -0000

I need a new set of batteries... its usually a lot more powerful >:) --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > Rematch. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > Now that was entertaining to watch! > > Rory > > > > Tyson Mao <tyson.mao@> wrote: > http://www.youtube.com/watch?v=ss5GyooSByM > > > > Video is courtsey of Dan Dzoan. It should be noted that this > event will NOT > > be sanctioned by the WCA. Ever. > > > > Thanks to Chris, Lars, and Bob for being such good sports. We > picked you, > > because we knew you wouldn't sue us. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Sucker-punch spam with award-winning protection. > > Try the free Yahoo! Mail Beta. > > > > [Non-text portions of this message have been removed] > > >
448. cube sighting - Hyundai TV commercial
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 05:23:14 -0000

anyone else seen the Hyundai tv commercial yet? I don't remember if someone mentioned it here before. it starts with about 5 or 10 seconds of someone finishing off a blindfold solve --there's no intro, I was just watching the news and then I was watching some guy finishing a blindfold solve, takes off the blindfold to see the cube solved and smiles at the camera -- then it flashes the message like "hey, we can't all be geniuses." and then explains why they think you'd be smart to buy their car. the cube definitely has a higher profile now than it did even a couple of years ago... Happy cubing! --Kirk
449. Re: US National Championships
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 05:59:15 -0000

I think most would be interested in an annual event--myself included. I'm not so keen on Las Vegas, though--a lot of cubers are still in high school (some even younger), so the stuff on the strip is probably not the ideal environment for them. I don't care for it myself either. I'd prefer Southern California or even San Francisco. I think the Exploratorium is a decent venue, but this last event may indicate even that place may be getting small (but there's probably some way to set up more timers or something to move people through faster, or go back to 2 days so there's enough time for all the events). Of course, Boise is always a great option, imo. ;-) or maybe alternate coasts each year. big picture, i think it's a great idea. just need to work out the logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I also would be very interested in this. It's hard to make it to the > world competition when it's over seas, and since US Nationals > alternate with it, if i can't make it to the world competition then i > can't make it to any major events that year. Las Vegas would be > pretty fun, though i think like New York or Chicago or some place > like that would be really awesome. Thanks for all the work you put > into this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hey Tyson, > > I would definitely be interested in an every-year event. I > brought this issue up before, we could have an event called the "US > Open" that alternates every year with the US Nationals. While Worlds > will be towards the end of the year, we could make this tournament > early summer, maybe late May or early June. If you need any help > whatsoever setting any of it up, I can help you out in any way, just > send me an email. > > > > Thanks. > > Pat > > > > > > ----- Original Message ----- > > From: Tyson Mao<mailto:tyson.mao@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com> ; > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > Sent: Thursday, January 18, 2007 2:34 PM > > Subject: [Speed cubing group] US National Championships > > > > > > Hi Everyone, > > > > This mainly concerns US competitors so I'll be moving the > discussion to the > > Caltech group after this. I was wondering how people would feel > about > > having a regular tournament in Las Vegas every year? > > > > I know the East Coast people really wanted stuff out there, and I > am working > > on places such as Philadelphia or New York, but I potentially > have a pretty > > regular opportunity in Las Vegas. Potentially, we could make an > agreement > > until 2011, but I wanted to gauge the interest because this would > be > > somewhat of a commitment. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
450. Re: [Speed cubing group] Re: US National Championships
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 22:12:59 -0800 (PST)

As a high school student, I'd like to touch on that. Kirk is right that it might be difficult for younger cubers, such as myself, to go to Vegas. I have been to Vegas twice and enjoyed it very much. I know that my parents would not let me go unless I was either with one of them or with a friend and one of his parents. Also, they don't have to stay on the strip. There are plenty of hotels around that will be an easy drive, or possibly walk, to the competition. On the matter of what is on the strip, some of it can be a little much for, say, a 15 year old. You could always distract them with the Blue Man Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) or mindless arcades (always fun). And if they're only in town long enough for the competition, they'll probably spend most of their time at the competition. However, Kirk is right, we can't over look the fact that Vegas has its negative influences on teenagers. Rory kirk83616 <no_reply@yahoogroups.com> wrote: I think most would be interested in an annual event--myself included. I'm not so keen on Las Vegas, though--a lot of cubers are still in high school (some even younger), so the stuff on the strip is probably not the ideal environment for them. I don't care for it myself either. I'd prefer Southern California or even San Francisco. I think the Exploratorium is a decent venue, but this last event may indicate even that place may be getting small (but there's probably some way to set up more timers or something to move people through faster, or go back to 2 days so there's enough time for all the events). Of course, Boise is always a great option, imo. ;-) or maybe alternate coasts each year. big picture, i think it's a great idea. just need to work out the logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I also would be very interested in this. It's hard to make it to the > world competition when it's over seas, and since US Nationals > alternate with it, if i can't make it to the world competition then i > can't make it to any major events that year. Las Vegas would be > pretty fun, though i think like New York or Chicago or some place > like that would be really awesome. Thanks for all the work you put > into this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hey Tyson, > > I would definitely be interested in an every-year event. I > brought this issue up before, we could have an event called the "US > Open" that alternates every year with the US Nationals. While Worlds > will be towards the end of the year, we could make this tournament > early summer, maybe late May or early June. If you need any help > whatsoever setting any of it up, I can help you out in any way, just > send me an email. > > > > Thanks. > > Pat > > > > > > ----- Original Message ----- > > From: Tyson Mao<mailto:tyson.mao@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com> ; > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > Sent: Thursday, January 18, 2007 2:34 PM > > Subject: [Speed cubing group] US National Championships > > > > > > Hi Everyone, > > > > This mainly concerns US competitors so I'll be moving the > discussion to the > > Caltech group after this. I was wondering how people would feel > about > > having a regular tournament in Las Vegas every year? > > > > I know the East Coast people really wanted stuff out there, and I > am working > > on places such as Philadelphia or New York, but I potentially > have a pretty > > regular opportunity in Las Vegas. Potentially, we could make an > agreement > > until 2011, but I wanted to gauge the interest because this would > be > > somewhat of a commitment. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
451. Re: [Speed cubing group] cube sighting - Hyundai TV commercial
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 13:26:13 +0530

could anyone please get me this video? I am planning to show some cool vids in a workshop for next week On 1/19/07, kirk83616 <no_reply@yahoogroups.com> wrote: > > anyone else seen the Hyundai tv commercial yet? I don't remember if > someone mentioned it here before. > > it starts with about 5 or 10 seconds of someone finishing off a > blindfold solve --there's no intro, I was just watching the news and > then I was watching some guy finishing a blindfold solve, takes off > the blindfold to see the cube solved and smiles at the camera -- then > it flashes the message like "hey, we can't all be geniuses." and then > explains why they think you'd be smart to buy their car. > > the cube definitely has a higher profile now than it did even a couple > of years ago... > > Happy cubing! > --Kirk > > > [Non-text portions of this message have been removed]
452. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 09:10:26 +0100

I am sorry but I do not agree with you. If you build 2x2x2 blocks on the 4x4x4, you can indeed avoid the permutation parity but not the so-called "orientation parity". If you know a bit of 4x4x4 Blindfolded using 3 cycles, you also know exactly where each piece has to go. Therefore you avoid the "permuation parity", but you can still have an "orientation parity". I also do not think your comparison with the 3x3x3 is correct. When you solve edges first and that you find only 2 edges swaped at the end, this situation can be solved very easily by the move "U" (or R or whatever face you are working on), then transforming your 2 edge swap into a 3 cycle. For the bigger cubes, you can do as much Us as you want, you will never solve the parity with it. Gilles 2007/1/18, Ryan Heise <ryan@...>: > > Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end up with 2 edges swapped you don't > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the first place. That's my point. The reduction to 2x2x2 may have to > > involve an edge swap - the parity. > > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. > > This can happen in the 3x3x3 reduction because people don't know when > they are joining the last edges together whether they are joining them > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece should be joined with the corner. > > Yes, suppose you solve all the edges except for the last two, and > the last two are wrong. Then you just solve the last two edges, and > that's that! Yes, there is a parity issue here, but it is not the > commonly known "big cube" parity problem. > > In fact, this parity issue that you are referring to is just the normal > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and you solve all of the edges except for > the last two, but you find the last two edges swapped. What do you do? > You just swap them! There's nothing special here, you swap them, while > swapping two of the unsolved pieces in the process. > > In the 4x4x4, when you get to the last two edges, you can solve them > while affecting two of the unsolved centres also. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
453. [Speed cubing group] Re: US National Championships
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 08:27:53 -0000

Yeah, I also pretty much agree with all of the points discussed so far. A big tournament every year would be great, and I definetely think it should be held over 2 or 3 days. This would provide for more time for events, and have more events in total. As for the location, I think it would be a good idea to switch it around each year. Las Vegas would probably not be ideal. So maybe, San Francisco this year, if we were to start it this year, and then somewhere on the east coast, then possibly southern California, etc. This way, more people would be able to participate in such large events. -Alexei Gousev --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > As a high school student, I'd like to touch on that. Kirk is right that it might be difficult for younger cubers, such as myself, to go to Vegas. I have been to Vegas twice and enjoyed it very much. I know that my parents would not let me go unless I was either with one of them or with a friend and one of his parents. Also, they don't have to stay on the strip. There are plenty of hotels around that will be an easy drive, or possibly walk, to the competition. On the matter of what is on the strip, some of it can be a little much for, say, a 15 year old. You could always distract them with the Blue Man Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) or mindless arcades (always fun). And if they're only in town long enough for the competition, they'll probably spend most of their time at the competition. However, Kirk is right, we can't over look the fact that Vegas has its negative influences on teenagers. > > Rory > > kirk83616 <no_reply@yahoogroups.com> wrote: I think most would be interested in an annual event--myself > included. > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > high school (some even younger), so the stuff on the strip is > probably not the ideal environment for them. I don't care for it > myself either. I'd prefer Southern California or even San > Francisco. I think the Exploratorium is a decent venue, but this > last event may indicate even that place may be getting small (but > there's probably some way to set up more timers or something to move > people through faster, or go back to 2 days so there's enough time > for all the events). > > Of course, Boise is always a great option, imo. ;-) > > or maybe alternate coasts each year. > > big picture, i think it's a great idea. just need to work out the > logistics... > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > I also would be very interested in this. It's hard to make it to > the > > world competition when it's over seas, and since US Nationals > > alternate with it, if i can't make it to the world competition > then i > > can't make it to any major events that year. Las Vegas would be > > pretty fun, though i think like New York or Chicago or some place > > like that would be really awesome. Thanks for all the work you put > > into this Tyson! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > Hey Tyson, > > > I would definitely be interested in an every-year event. I > > brought this issue up before, we could have an event called > the "US > > Open" that alternates every year with the US Nationals. While > Worlds > > will be towards the end of the year, we could make this tournament > > early summer, maybe late May or early June. If you need any help > > whatsoever setting any of it up, I can help you out in any way, > just > > send me an email. > > > > > > Thanks. > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Tyson Mao<mailto:tyson.mao@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > ahoogroups.com> ; > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > > Sent: Thursday, January 18, 2007 2:34 PM > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > Hi Everyone, > > > > > > This mainly concerns US competitors so I'll be moving the > > discussion to the > > > Caltech group after this. I was wondering how people would > feel > > about > > > having a regular tournament in Las Vegas every year? > > > > > > I know the East Coast people really wanted stuff out there, > and I > > am working > > > on places such as Philadelphia or New York, but I potentially > > have a pretty > > > regular opportunity in Las Vegas. Potentially, we could make > an > > agreement > > > until 2011, but I wanted to gauge the interest because this > would > > be > > > somewhat of a commitment. > > > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] >
454. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 09:25:50 -0000

Hi :-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let me know if you find a way to avoid "parity" - swapping 2 edges. My bet is that you will realise you were wrong about the parity. In fact the parity will be much worse to fix with those 2x2x2 blocks. Chris' or Fredericks "edge-swap" does mess with centers. But for 3x3x3 reduction you will not see this because similar color centers are being swapped. With 2x2x2 blocks this may involve 2 center swaps with 4 different colors involved! Of course this is fixable with a supergroup algorithm like (R L U2 R' L' U)*2. But the whole parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually does not have a "pure edge parity". If 2 outer edges need to be swapped you will also see this as 2 edge- centers being swapped too. The inner layer turn r,l,u,d or whatever that caused the edge-parity has the following cyclical decomposition: wing edges : 1 4-cycle, odd permutation > parity corner centers: 2 4-cycles, even permutation > no parity edge centers: 1 4-cycle, odd permutation > parity Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end up with 2 edges swapped you don't > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the first place. That's my point. The reduction to 2x2x2 may have to > > involve an edge swap - the parity. > > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. > > This can happen in the 3x3x3 reduction because people don't know when > they are joining the last edges together whether they are joining them > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece should be joined with the corner. > > Yes, suppose you solve all the edges except for the last two, and > the last two are wrong. Then you just solve the last two edges, and > that's that! Yes, there is a parity issue here, but it is not the > commonly known "big cube" parity problem. > > In fact, this parity issue that you are referring to is just the normal > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and you solve all of the edges except for > the last two, but you find the last two edges swapped. What do you do? > You just swap them! There's nothing special here, you swap them, while > swapping two of the unsolved pieces in the process. > > In the 4x4x4, when you get to the last two edges, you can solve them > while affecting two of the unsolved centres also. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
455. Re: [Speed cubing group] can 444 be solved as 222 ?
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 11:46:05 +0100

If you would turn a 4x4x4 into a 2x2x2 wouldn't you get possibilities for (other) parities also? It is an interesting approach, but I don't think it will ever be fast. Jaap Scherphuis had a nice challenge that might be relevant to this approach that would avoid such parities: First scramble as a 2x2x2 (only inner slices), then as a 3x3x3 (only outer layers). Solve as a 3x3x3 first, then as a 2x2x2. --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] can 444 be solved as 222 ? Datum: 18/01/07 01:01 > > > > > > > > > > > > > > > > > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here�s a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
456. Re: [Speed cubing group] Re: Cube "turner" (worning it out?!)
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 11:30:44 +0100

You are wrong, I would REALLY like to do this with a 5x5x5. It will either: 1) Become much smoother 2) Result in the best pop I have ever seen --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Cube "turner" (worning it out?!) Datum: 17/01/07 20:40 > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@...> wrote: > > > > A guy used a drill to turn his cube 500 times in merely 10 seconds! > > It's an awesome way to test/worn down the cube, eh? > > > > -Harris > > I don't know... if your cube isn't good enough you may have a serious > broken/popped pieces situation on your hands. You wouldn't want to do > this with a 5x5x5, for example... ________________________________________________ Message sent using UebiMiau 2.7.9
457. Re: [Speed cubing group] Re: New One-Handed WR
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 12:19:52 +0100

Congratulations! Being sub 25 OH is still a long way to go for me. I am still using keyhole/working corner + 4 look last layer and average just below 60 with this. My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. This either means my F2L is slow and LL is fast, or your F2L is fast and LL is slow. How do one-handed solves of others break down? --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > Wow ! > Very nice Gunnar ! > > I am looking forward meeting you again in a competition. :-) > > Gilles > > 2007/1/17, Gunnar Krig <gunkr520@...>: > > > > Hi!! > > > > I just wanted to say that I know is part of the sub-25 average club. > > :-) I just got this average: > > > > Average: 24.75 seconds > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, > > (29.84), (21.43) > > > > There were no lucky times. I have practice OH very much lately and I > > have managed to get a sub-10 average for LL one-handed. During this > > average the F2L also was very fast and I was able to look ahead much > > and the trigger were faster than ever. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > I solve with the right hand and Cross is still the hardest part of > > the solve > > > as it can be tricker friendly :-) or cube rotation friendly :-(. > > > For F2L, Usually Cross on the bottom but sometims on the right too. > > > > > > I think that's the difference between sub and over 25 OH guys. > > > Sub25 don't care anymore about their hand but just solve the cube.. > > > When you reach between 25 and 40 : your attention is focused on > > solving the > > > cube but still, you have to think a bit at how your hand is going to > > do that > > > Over 40 : Most of the time is dued to "hand thinking" > > > > > > Well, that's just my opinion. > > > (I'm not sub 25 yet :-(((( ) > > > > > > Gilles > > > > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > > > > > Hi! > > > > > > > > When I do OH, I solve the cross on various sides, depending on how I > > > > can make the finger tricks the fastest. For F2L I have the cross to > > > > the left (I solve with left hand) for some cases, because tsome > > > > cases can be solved much faster that way. > > > > > > > > /Gunnar > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Pedro > > > > <pedrosino1@> wrote: > > > > > > > > > > On the OH subject, let me ask you OH guys a thing... > > > > > do you feel sometimes that doing the cross on right (just the > > > > cross, not the F2L) is easier? that happens to me from time to > > > > time...just wondering if anyone else has the same thing... > > > > > > > > > > Pedro > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > > > > Wow, that's nuts... > > > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > > > Congratulations ! > > > > > I am far from any good times these days :-( > > > > > > > > > > Gilles > > > > > > > > > > 2007/1/14, cmhardw > > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > > oups.com> > > > > >: > > > > > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > > > wondering > > > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > > > really seems like it might be possible based on those times. > > > > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > Chris > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > > > > > > > Wow! > > > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > > > that...oh, well... > > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > > Fale com seus amigos de gra�a com o novo Yahoo! Messenger > > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
458. Re: [Speed cubing group] can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 12:04:30 -0000

Hi! I have tried both versions. 2x2x2 then 3x3x3 or 3x3x3 then 2x2x2 One was much harder than the other. I guess the latter was the harder one, but not quite sure. -Per PS! I cannot think of what other parities one would have by reducing to 2x2x2 first on a 4x4x4 randomly scrambled using allowed turns. > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > If you would turn a 4x4x4 into a 2x2x2 wouldn't you get possibilities for > (other) parities also? It is an interesting approach, but I don't think it > will ever be fast. > > Jaap Scherphuis had a nice challenge that might be relevant to this approach > that would avoid such parities: First scramble as a 2x2x2 (only inner > slices), then as a 3x3x3 (only outer layers). Solve as a 3x3x3 first, then > as a 2x2x2. > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar: speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing group] can 444 be solved as 222 ? > Datum: 18/01/07 01:01 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Dear Cubers, > > I hate parity in 444. So I tried to solve it layer by layer. > But, the time taken is more for me. I think the other way to eliminate > parity is dissolve 444 to 222 first and then solve it as 222. > > I am confident many of you would have tried already. I like to > know how far one has gone and succeeded. I do not mind the time taken. I am > curious to learn how to dissolve 444 into 222. > > > > J.Bernett Orlando > > > > > > > > --------------------------------- > > Here's a new way to find what you're looking for - Yahoo! Answers > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
459. Re: 2 questions.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 12:36:23 -0000

Hi :-) If you do f2l in the fridrich way with cross first then 4 c/e pairs i guess cross at bottom/right/left is faster than cross top. It's easier to trigger with many U turns than with many D turns :D For doing intuitive f2l i guess orientation won't matter too much. With "f2l" down it can be harder to track the cubies because cubies may more easily become "invisible" but one will also on the other hand have more D turns, same as i said for cross-first. There is not really a right or wrong here, it's just consensus that with cross not on top it will be faster. And besides, lookahead to OLL/PLL will be better with LL up ;-) ALL LL-algs i have seen on websites have LL up !!! In early 80's, when i started out, everyone finished with LL as D. Times have changed, quite literally too ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > Hey, i posted before about my lubricant problem, and it jsut > turns out i put too much and it takes a while to dry, so the > motomaster silicone lube does work! Okay, now i have 2 questions. > First, im averaging about 37-47 seconds and i cant seem to do F2L > very fast (takes between 20-27 seconds) so i was wondering what does > it take to get my F2L time down? And how do all of you recognize the > patterns so quickly? > Secondly, I make my cross on to top begin, is that okay or should > i learn to begin with it on the bottom? > > Thats all for now, Thanks! >
460. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 13:56:07 +0100

Ahhh, finally, I'm part of the club too :D Average: 24.39 seconds Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13), 21.01, 23.40, (31.54), 20.88, 25.84 On a sub 20 solve, F2L must be done in 10 seconds absolutely because I am still somewhat just over 10 seconds for LL on average. Really fast solves feature fast F2L and relatively basic OLL and PLL. But 25 seconds is totally reachable for nearly all cases now for me (exept a few PLL cases :-( I will look forward to do that in competition in 2 weeks in France. :-) My advice : lube your cube and burn your fingers :D I just burned my right index yesterday but nonetheless it doesn't seem to affect the times (ok it's not that bad but..still) :-) Gilles 2007/1/19, Avgalen <avgalen@...>: > > Congratulations! > > Being sub 25 OH is still a long way to go for me. I am still using > keyhole/working corner + 4 look last layer and average just below 60 with > this. > > My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > This either means my F2L is slow and LL is fast, or your F2L is fast and > LL > is slow. > > How do one-handed solves of others break down? > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > > Very nice Gunnar ! > > > > I am looking forward meeting you again in a competition. :-) > > > > Gilles > > > > 2007/1/17, Gunnar Krig <gunkr520@...u.se<gunkr520%40student.liu.se> > >: > > > > > > Hi!! > > > > > > I just wanted to say that I know is part of the sub-25 average > club. > > > :-) I just got this average: > > > > > > Average: 24.75 seconds > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > 25.48, > > > (29.84), (21.43) > > > > > > There were no lucky times. I have practice OH very much lately and > I > > > have managed to get a sub-10 average for LL one-handed. During this > > > average the F2L also was very fast and I was able to look ahead > much > > > and the trigger were faster than ever. > > > > > > /Gunnar > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > &gt; "Gilles van den > > > Peereboom" <gillesvdp@...> wrote: > > > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > > > I solve with the right hand and Cross is still the hardest > part > of > > > the solve > > > > as it can be tricker friendly :-) or cube rotation friendly > :-(. > > > > For F2L, Usually Cross on the bottom but sometims on the right > too. > > > > > > > > I think that's the difference between sub and over 25 OH guys. > > > > Sub25 don't care anymore about their hand but just solve the > cube.. > > > > When you reach between 25 and 40 : your attention is focused > on > > > solving the > > > > cube but still, you have to think a bit at how your hand is > going to > > > do that > > > > Over 40 : Most of the time is dued to "hand > thinking" > > > > > > > > Well, that's just my opinion. > > > > (I'm not sub 25 yet :-(((( ) > > > > > > > > Gilles > > > > > > > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > &gt; > > > > > > Hi! > > > > > > > > > > When I do OH, I solve the cross on various sides, > depending > on how I > > > > > can make the finger tricks the fastest. For F2L I have > the > cross to > > > > > the left (I solve with left hand) for some cases, because > tsome > > > > > cases can be solved much faster that way. > > > > > > > > > > /Gunnar > > > > > > > &gt; > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Pedro > > > > > <pedrosino1@> wrote: > > &gt; > > > > > > > > > On the OH subject, let me ask you OH guys a thing... > > > > > > do you feel sometimes that doing the cross on right > (just the > > > > > cross, not the F2L) is easier? that happens to me from > time > to > > > > > time...just wondering if anyone else has the same > thing... > > > > > > > > > > > > Pedro > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > escreveu: > > > > > > Wow, that's nuts... > > > > > > I think Arnaud's goal for sub18 has already been > reached. > > > > > > > > > > &gt; > Anyone trying sub17 ? :D > > > > > > > > > > > > Congratulations ! > > > > > > I am far from any good times these days :-( > > > > > > > > > > > > Gilles > > > > > > > > > > > > 2007/1/14, cmhardw > > > &lt;no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > <no_reply%40yahoogroups.com><no_reply%40yahoogr > > > oups.com> > > > > > >: > > > > > > > > > > > > > > Congrats Dan! Those times are crazy! This > seriously has me > > > > > wondering > > > > > > > if sub-20 average are within the limits of > one-handed cubing. It > > > > > > > really seems like it might be possible based on > those times. > > > > > > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > --- In > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > &lt;speedsolvingrubikscube%40yahoogroups.com> > > > > > <speedsolvingrubikscube% > > > > > 40yahoogroups.com>, > > > > > > > Pedro <pedrosino1@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Wow! > > > > > > > > Now that's crazy...I'll have to practice a > lot to get near > > > > > > > that...oh, well... > > &gt; > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > &gt; > > > > > > > > > > > > [Non-text portions of this message have been > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > &gt; > > > > > > __________________________________________________ > > > > > > Fale com seus amigos de graça com o novo Yahoo! > Messenger > > > > > > http://br.messenger.yahoo.com/ > > &gt; > > > > > > > > > [Non-text portions of this message have been > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 > > > [Non-text portions of this message have been removed]
461. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 00:17:49 +1100

Gilles van den Peereboom wrote: > I am sorry but I do not agree with you. > If you build 2x2x2 blocks on the 4x4x4, you can indeed avoid the permutation > parity but not the so-called "orientation parity". I think this little argument has stemmed from a blurred definition of "orientation parity". I think we need a different name for different things. This "orientation parity" is really more precisely named: the "pseudo 3x3x3 edge orientation parity". That is, it occurs when the pseudo edges of a pseudo 3x3x3 have an odd orientation parity. And the "permutation parity" is really more precisely named: the "pseudo 3x3x3 permutation parity". That is, it occurs when the pseudo pieces of a pseudo 3x3x3 have an odd permutation parity. Both of these pseudo parity problems are unique to pseudo cubes. Then there are normal (non-pseudo) parities, involving the actual (not pseudo) pieces. Unlike the pseudo parity problems where the whole pseudo cube has an odd parity, in normal (non-pseudo) parity problems, the whole cube has (it must!) an even parity, but an even number of categories of pieces each have an odd parity (giving a total even parity). We don't normally consider these "problems". The only place I've heard these described as "problems" is in blindfolded cubing where many people (except perhaps Stefan) prefer to use algorithms that preserve the parity of each individual category of pieces. Obviously, in say the 3x3x3, this only works in half of the cases, and in the other half, these people say it's a "problem" :-) (and I understand that, but it's not the problem J.Bernett was trying to avoid at all.) Then, also, there is this parity problem in the 4x4x4 cubes which comes from doing centres first: the "indeterminate centre parity problem". That is, we can't tell if they have an even permutation parity just by looking at them. But we can avoid the problem by doing the centres last. As long as everything else is ok, we know that the centres must be even. Ok, so now we have different names for different things, and I can finally say this: The pseudo 3x3x3 edge orientation parity problem cannot occur in a reduction to a pseudo 2x2x2 simply since a pseudo 2x2x2 doesn't have pseudo edges, and there is also no pseudo corner parity problem since corners always follow the same restrictions on any NxNxN cube (N >= 2). If there is a parity problem, it's just not a pseudo parity problem and is obviously not what J.Bernett's 2x2x2 reduction was intended to avoid. I'm sure many people have seen the reduction to a pseudo 2x2x2 cube as a way to avoid the pseudo 3x3x3 parity problems (and in fact all pseudo parity problems). These strategies are not intended to eliminate all parity issues altogether, though. As you know, that's impossible. They are just intended to eliminate the pseudo parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
462. Re: [Speed cubing group] can 444 be solved as 222 ?
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 14:44:28 +0100

My post came a little late, I didn't think parities through like it has been done in the previous threads. I could however see that parities would occur and could not be fixed with the "standard" algs. I use a 4 look last layer and I hate OLL-parity, but PLL-parity is just another edge-cycle to me that doesn't hurt my time at all. I think the only way to do OLL-parity without losing time is to keep some LL-edges disconnected untill you reach the 3x3x3 LL part of your solve. Than you can connected the last edges AND solve OLL-parity in 1 step with only a few algorithms. You would loose some time during OLL, but you would win some time during the earlier edge pairing. (You could also develop OLL algorithms that include the OLL-parity fix, but that would require very many new algorithms) --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] can 444 be solved as 222 ? Datum: 19/01/07 04:06 > > Hi! > > I have tried both versions. > 2x2x2 then 3x3x3 or > 3x3x3 then 2x2x2 > > One was much harder than the other. I guess the latter was the harder > one, but not quite sure. > > -Per > > PS! I cannot think of what other parities one would have by reducing > to 2x2x2 first on a 4x4x4 randomly scrambled using allowed turns. > > > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen > <avgalen@...> wrote: > > > > If you would turn a 4x4x4 into a 2x2x2 wouldn't you get > possibilities for > > (other) parities also? It is an interesting approach, but I don't > think it > > will ever be fast. > > > > Jaap Scherphuis had a nice challenge that might be relevant to this > approach > > that would avoid such parities: First scramble as a 2x2x2 (only > inner > > slices), then as a 3x3x3 (only outer layers). Solve as a 3x3x3 > first, then > > as a 2x2x2. > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com > > Naar: speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube@yahoogroups.com> > > Onderwerp: [Speed cubing group] can 444 be solved as 222 ? > > Datum: 18/01/07 01:01 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Dear Cubers, > > > I hate parity in 444. So I tried to solve it layer by > layer. > > But, the time taken is more for me. I think the other way to > eliminate > > parity is dissolve 444 to 222 first and then solve it as 222. > > > I am confident many of you would have tried already. I > like to > > know how far one has gone and succeeded. I do not mind the time > taken. I am > > curious to learn how to dissolve 444 into 222. > > > > > > J.Bernett Orlando > > > > > > > > > > > > --------------------------------- > > > Here's a new way to find what you're looking for - Yahoo! > Answers > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
463. Re: [Speed cubing group] Re: 2 questions.
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 14:57:32 +0100

I started cubing when I was 10 (1986) and the only method I could find (all layer by layer) had LL on top. LL was: 1. Edge Orientation, 2. Edge Permutation, 3. Corner Permutation, 4. Corner Orientation. Step 4 literally twisted 1 corner at a time using (F D F' D')*2. As soon as I started speedsolving (2006) I turned the cube upside down for step 4 and did (R U R' U')*2. Times had changed for me, but the other way around! (just to be clear, I don't use that method anymore and I keep LL on top all the time now) --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: 2 questions. Datum: 19/01/07 04:37 > > > > > > > > > > > > > > > > > > Hi :-) > > If you do f2l in the fridrich way with cross first then 4 c/e pairs i > guess cross at bottom/right/left is faster than cross top. It's > easier to trigger with many U turns than with many D turns :D > > For doing intuitive f2l i guess orientation won't matter too much. > With "f2l" down it can be harder to track the cubies because cubies > may more easily become "invisible" but one will also on the other > hand have more D turns, same as i said for cross-first. > > There is not really a right or wrong here, it's just consensus that > with cross not on top it will be faster. And besides, lookahead to > OLL/PLL will be better with LL up ;-) ALL LL-algs i have seen on > websites have LL up !!! In early 80's, when i started out, everyone > finished with LL as D. Times have changed, quite literally too ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@...> wrote: > > > > Hey, i posted before about my lubricant problem, and it jsut > > turns out i put too much and it takes a while to dry, so the > > motomaster silicone lube does work! Okay, now i have 2 questions. > > First, im averaging about 37-47 seconds and i cant seem to do > F2L > > very fast (takes between 20-27 seconds) so i was wondering what > does > > it take to get my F2L time down? And how do all of you recognize > the > > patterns so quickly? > > Secondly, I make my cross on to top begin, is that okay or > should > > i learn to begin with it on the bottom? > > > > Thats all for now, Thanks! > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
464. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 15:36:32 +0100

After watching Dan's 17.90, I have 2 comments : 1. Damn good cases for Cross, F2L, OLL...and PLL :D 2. Too bad to lose about 1 second on a lock up during the PLL In any case : Congratulations again :-) Gilles 2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > > Ahhh, finally, I'm part of the club too :D > > Average: 24.39 seconds > Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13), 21.01, > 23.40, (31.54), 20.88, 25.84 > > On a sub 20 solve, F2L must be done in 10 seconds absolutely because I am > still somewhat just over 10 seconds for LL on average. > > Really fast solves feature fast F2L and relatively basic OLL and PLL. But > 25 seconds is totally reachable for nearly all cases now for me (exept a few > PLL cases :-( > > I will look forward to do that in competition in 2 weeks in France. :-) > > My advice : lube your cube and burn your fingers :D > I just burned my right index yesterday but nonetheless it doesn't seem to > affect the times (ok it's not that bad but..still) :-) > > Gilles > > 2007/1/19, Avgalen <avgalen@...>: > > > > Congratulations! > > > > Being sub 25 OH is still a long way to go for me. I am still using > > keyhole/working corner + 4 look last layer and average just below 60 > > with > > this. > > > > My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > > > This either means my F2L is slow and LL is fast, or your F2L is fast and > > LL > > is slow. > > > > How do one-handed solves of others break down? > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > > > Very nice Gunnar ! > > > > > > I am looking forward meeting you again in a competition. :-) > > > > > > Gilles > > > > > > 2007/1/17, Gunnar Krig <gunkr520@...<gunkr520%40student.liu.se> > > >: > > > > > > > > Hi!! > > > > > > > > I just wanted to say that I know is part of the sub-25 average > > club. > > > > :-) I just got this average: > > > > > > > > Average: 24.75 seconds > > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > > 25.48, > > > > (29.84), (21.43) > > > > > > > > There were no lucky times. I have practice OH very much lately > > and I > > > > have managed to get a sub-10 average for LL one-handed. During > > this > > > > average the F2L also was very fast and I was able to look ahead > > much > > > > and the trigger were faster than ever. > > > > > > > > /Gunnar > > > &gt; > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Gilles van den > > > > Peereboom" <gillesvdp@...> wrote: > > > > > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > > > > > I solve with the right hand and Cross is still the hardest > > part > > of > > > > the solve > > > > > as it can be tricker friendly :-) or cube rotation friendly > > :-(. > > > > > For F2L, Usually Cross on the bottom but sometims on the > > right > > too. > > > > > > > > > > I think that's the difference between sub and over 25 OH > > guys. > > > > > Sub25 don't care anymore about their hand but just solve the > > cube.. > > > &gt; > When you reach between 25 and 40 : your attention is focused > > on > > > > solving the > > > > > cube but still, you have to think a bit at how your hand is > > going to > > > > do that > > > > > Over 40 : Most of the time is dued to "hand > > thinking" > > > &gt; > > > > > > Well, that's just my opinion. > > > > > (I'm not sub 25 yet :-(((( ) > > > > > > > > > > Gilles > > > > &gt; > > > > > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...&gt;: > > > > > > > > > > > > Hi! > > > > > > > > > > > > When I do OH, I solve the cross on various sides, > > depending > > on how I > > > > > > can make the finger tricks the fastest. For F2L I have > > the > > cross to > > > > > > the left (I solve with left hand) for some cases, > > because > > tsome > > > > > > cases can be solved much faster that way. > > > > > > > > > > > > /Gunnar > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > &gt; Pedro > > > > > > <pedrosino1@> wrote: > > > > > &gt; > > > > > > > > On the OH subject, let me ask you OH guys a > > thing... > > > > > > > do you feel sometimes that doing the cross on > > right > > (just the > > > > > > cross, not the F2L) is easier? that happens to me from > > time > > to > > > > > > time...just wondering if anyone else has the same > > thing... > > > > &gt; > > > > > > > > > Pedro > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > > escreveu: > > > > > > > Wow, that's nuts... > > > > > > &gt; I think Arnaud's goal for sub18 has already been > > reached. > > > > > > > > > > > > > > Anyone trying sub17 ? :D > > > &gt; > > > > > > > > > > Congratulations ! > > > > &gt; > > I am far from any good times these days :-( > > > > > &gt; > > > > > > > > Gilles > > > > > > > > > > &gt; > > > 2007/1/14, cmhardw > > > > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > > <no_reply%40yahoogroups.com><no_reply%40yahoogr > > > > oups.com> > > > > > > >: > > > &gt; > > > > > > > > > > > > Congrats Dan! Those times are crazy! This > > seriously has me > > > > > > wondering > > > > > > > > if sub-20 average are within the limits of > > one-handed cubing. It > > > > > > > > really seems like it might be possible based > > on > > those times. > > > > > > > &gt; > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > <speedsolvingrubikscube% > > > > > > 40yahoogroups.com>, > > > > > > > > Pedro <pedrosino1@> > > > > > > > > wrote: > > > > > > > > > > > > &gt; > > > > > Wow! > > > > > > > > > Now that's crazy...I'll have to practice > > a > > lot to get near > > > > &gt; > > > that...oh, well... > > > > > > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > > &gt; > > > > > > > > [Non-text portions of this message have been > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > > > > Fale com seus amigos de graça com o novo Yahoo! > > Messenger > > > > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > > > > > [Non-text portions of this message have been > > removed] > > > > > > > > > > > > &gt; > > > > > > > > > > > > > > > > > > > > > &gt; > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > > > > [Non-text portions of this message have been removed]
465. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 15:43:04 +0100

Hi Per and Ryan, A few minutes ago I solved a 4x4 by first making it into a 2x2. These were my experiences: - three 2x2x2 blocks were made without any problem, although it was very hard to find the correct pieces belong to the block - from then on my movements were so blocked that I had to use 3-cycles (for centers and for edge pieces) to make three more blocks - the last two blocks I solved corners (already "solved"), then centers, then edge pieces all with 3-cycles. - solving these two blocks was a pain, because for some 3-cycles I had to do set up moves, where a few times I messed up the earlier blocks again - at the end of the blocks I had two edges pieces swapped, since this situation was not solvable with the earlier 3-cycles I considered this a "parity" and a "problem" - after applying the orientation parity algorithm some centers of other blocks were messed up again - after solving these centers again, the 2x2 phase was easy. My conclusion: bad system for 4x4. Have fun, Ron ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 19, 2007 10:25 AM Subject: [Speed cubing group] Re: can 444 be solved as 222 ? Hi :-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let me know if you find a way to avoid "parity" - swapping 2 edges. My bet is that you will realise you were wrong about the parity. In fact the parity will be much worse to fix with those 2x2x2 blocks. Chris' or Fredericks "edge-swap" does mess with centers. But for 3x3x3 reduction you will not see this because similar color centers are being swapped. With 2x2x2 blocks this may involve 2 center swaps with 4 different colors involved! Of course this is fixable with a supergroup algorithm like (R L U2 R' L' U)*2. But the whole parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually does not have a "pure edge parity". If 2 outer edges need to be swapped you will also see this as 2 edge- centers being swapped too. The inner layer turn r,l,u,d or whatever that caused the edge-parity has the following cyclical decomposition: wing edges : 1 4-cycle, odd permutation > parity corner centers: 2 4-cycles, even permutation > no parity edge centers: 1 4-cycle, odd permutation > parity Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end up with 2 edges swapped you don't > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the first place. That's my point. The reduction to 2x2x2 may have to > > involve an edge swap - the parity. > > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. > > This can happen in the 3x3x3 reduction because people don't know when > they are joining the last edges together whether they are joining them > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece should be joined with the corner. > > Yes, suppose you solve all the edges except for the last two, and > the last two are wrong. Then you just solve the last two edges, and > that's that! Yes, there is a parity issue here, but it is not the > commonly known "big cube" parity problem. > > In fact, this parity issue that you are referring to is just the normal > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and you solve all of the edges except for > the last two, but you find the last two edges swapped. What do you do? > You just swap them! There's nothing special here, you swap them, while > swapping two of the unsolved pieces in the process. > > In the 4x4x4, when you get to the last two edges, you can solve them > while affecting two of the unsolved centres also. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > [Non-text portions of this message have been removed]
466. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 16:06:49 +0100

"- after applying the orientation parity algorithm some centers of other blocks were messed up again" If someone has a 4x4 solver, it would be nice to have an OLL parity fix that only affects 2 center pieces. Thus avoiding the reconstruction of the blocks messed ud by the center movements. Gilles 2007/1/19, Ron van Bruchem <ron@...>: > > Hi Per and Ryan, > > A few minutes ago I solved a 4x4 by first making it into a 2x2. > These were my experiences: > - three 2x2x2 blocks were made without any problem, although it was very > hard to find the correct pieces belong to the block > - from then on my movements were so blocked that I had to use 3-cycles > (for centers and for edge pieces) to make three more blocks > - the last two blocks I solved corners (already "solved"), then centers, > then edge pieces all with 3-cycles. > - solving these two blocks was a pain, because for some 3-cycles I had to > do set up moves, where a few times I messed up the earlier blocks again > - at the end of the blocks I had two edges pieces swapped, since this > situation was not solvable with the earlier 3-cycles I considered this a > "parity" and a "problem" > - after applying the orientation parity algorithm some centers of other > blocks were messed up again > - after solving these centers again, the 2x2 phase was easy. > > My conclusion: bad system for 4x4. > > Have fun, > > Ron > > > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, January 19, 2007 10:25 AM > Subject: [Speed cubing group] Re: can 444 be solved as 222 ? > > Hi :-) > > Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let > me know if you find a way to avoid "parity" - swapping 2 edges. My > bet is that you will realise you were wrong about the parity. > > In fact the parity will be much worse to fix with those 2x2x2 blocks. > Chris' or Fredericks "edge-swap" does mess with centers. But for > 3x3x3 reduction you will not see this because similar color centers > are being swapped. With 2x2x2 blocks this may involve 2 center swaps > with 4 different colors involved! Of course this is fixable with a > supergroup algorithm like (R L U2 R' L' U)*2. But the whole parity > fix becomes lenghty and quite nasty. > > The 5x5x5 supercube actually does not have a "pure edge parity". If 2 > outer edges need to be swapped you will also see this as 2 edge- > centers being swapped too. The inner layer turn r,l,u,d or whatever > that caused the edge-parity has the following cyclical decomposition: > > wing edges : 1 4-cycle, odd permutation > parity > corner centers: 2 4-cycles, even permutation > no parity > edge centers: 1 4-cycle, odd permutation > parity > > Kind regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Ryan Heise > <ryan@...> wrote: > > > > Per Kristen Fredlund wrote: > > > > > Yes of course Ryan. But if you end up with 2 edges swapped you > don't > > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube > in > > > the first place. That's my point. The reduction to 2x2x2 may have > to > > > involve an edge swap - the parity. > > > > The parity problem in "big cubes" refers specifically to the > problem of > > joining pieces together and "not knowing" if you're doing it with > odd > > (incorrect) parity. > > > > This can happen in the 3x3x3 reduction because people don't know > when > > they are joining the last edges together whether they are joining > them > > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly > how > > each edge piece should be joined with the corner. > > > > Yes, suppose you solve all the edges except for the last two, and > > the last two are wrong. Then you just solve the last two edges, and > > that's that! Yes, there is a parity issue here, but it is not the > > commonly known "big cube" parity problem. > > > > In fact, this parity issue that you are referring to is just the > normal > > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > > normal 3x3x3 cube edges first, and you solve all of the edges > except for > > the last two, but you find the last two edges swapped. What do you > do? > > You just swap them! There's nothing special here, you swap them, > while > > swapping two of the unsolved pieces in the process. > > > > In the 4x4x4, when you get to the last two edges, you can solve them > > while affecting two of the unsolved centres also. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
467. light colors
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 15:56:03 -0000

Where can you buy those light colors cubes: http://www.olympicube.com/video/5_s.html <http://www.olympicube.com/video/5_s.html> . [Non-text portions of this message have been removed]
468. Re: light colors
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 16:05:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > Where can you buy those light colors cubes: > http://www.olympicube.com/video/5_s.html Olympicubes aren't available yet. -- Johannes Laire
469. Re: [Speed cubing group] Re: US National Championships
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 09:55:00 -0700

Switching it around yearly would be a good idea. I don't mind Las Vegas, but switching it around would allow easier access for others to make the event a fair location for all. Maybe start in Las Vegas, then move to maybe Austin, or Denver, then over to the east coast, etc. All those locations are debatable. Pat ----- Original Message ----- From: agousev<mailto:agousev@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 1:27 AM Subject: [Speed cubing group] Re: US National Championships Yeah, I also pretty much agree with all of the points discussed so far. A big tournament every year would be great, and I definetely think it should be held over 2 or 3 days. This would provide for more time for events, and have more events in total. As for the location, I think it would be a good idea to switch it around each year. Las Vegas would probably not be ideal. So maybe, San Francisco this year, if we were to start it this year, and then somewhere on the east coast, then possibly southern California, etc. This way, more people would be able to participate in such large events. -Alexei Gousev --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Rory Margraf <enguarde1234@...> wrote: > > As a high school student, I'd like to touch on that. Kirk is right that it might be difficult for younger cubers, such as myself, to go to Vegas. I have been to Vegas twice and enjoyed it very much. I know that my parents would not let me go unless I was either with one of them or with a friend and one of his parents. Also, they don't have to stay on the strip. There are plenty of hotels around that will be an easy drive, or possibly walk, to the competition. On the matter of what is on the strip, some of it can be a little much for, say, a 15 year old. You could always distract them with the Blue Man Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) or mindless arcades (always fun). And if they're only in town long enough for the competition, they'll probably spend most of their time at the competition. However, Kirk is right, we can't over look the fact that Vegas has its negative influences on teenagers. > > Rory > > kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> wrote: I think most would be interested in an annual event--myself > included. > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > high school (some even younger), so the stuff on the strip is > probably not the ideal environment for them. I don't care for it > myself either. I'd prefer Southern California or even San > Francisco. I think the Exploratorium is a decent venue, but this > last event may indicate even that place may be getting small (but > there's probably some way to set up more timers or something to move > people through faster, or go back to 2 days so there's enough time > for all the events). > > Of course, Boise is always a great option, imo. ;-) > > or maybe alternate coasts each year. > > big picture, i think it's a great idea. just need to work out the > logistics... > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "richard16meyer" > <richard16meyer@> wrote: > > > > I also would be very interested in this. It's hard to make it to > the > > world competition when it's over seas, and since US Nationals > > alternate with it, if i can't make it to the world competition > then i > > can't make it to any major events that year. Las Vegas would be > > pretty fun, though i think like New York or Chicago or some place > > like that would be really awesome. Thanks for all the work you put > > into this Tyson! > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > Hey Tyson, > > > I would definitely be interested in an every-year event. I > > brought this issue up before, we could have an event called > the "US > > Open" that alternates every year with the US Nationals. While > Worlds > > will be towards the end of the year, we could make this tournament > > early summer, maybe late May or early June. If you need any help > > whatsoever setting any of it up, I can help you out in any way, > just > > send me an email. > > > > > > Thanks. > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Tyson Mao<mailto:tyson.mao@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@ > y > > ahoogroups.com> ; > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com><mailto:caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>> > > > Sent: Thursday, January 18, 2007 2:34 PM > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > Hi Everyone, > > > > > > This mainly concerns US competitors so I'll be moving the > > discussion to the > > > Caltech group after this. I was wondering how people would > feel > > about > > > having a regular tournament in Las Vegas every year? > > > > > > I know the East Coast people really wanted stuff out there, > and I > > am working > > > on places such as Philadelphia or New York, but I potentially > > have a pretty > > > regular opportunity in Las Vegas. Potentially, we could make > an > > agreement > > > until 2011, but I wanted to gauge the interest because this > would > > be > > > somewhat of a commitment. > > > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
470. Fridrich system
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 18:58:36 -0000

Hi every body .i just start learning the system Any advise you may give me(F2L). Thanks
471. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 20:48:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > My conclusion: bad system for 4x4. Whoa, that was a quick conclusion. Your experience (especially all the 3-cycles) sounded a lot like my first attempt to solve a UuRr scrambled 4x4 with those moves, took me 30-40 minutes. Then I found easier ways to do things and practiced quite a bit and got a 1:20- 1:30 average. Cheers! Stefan
472. Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 20:44:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > > Hi every body .i just start learning the system > Any advise you may give me(F2L). > Thanks So practice and the existing tutorials didn't help? Stefan
473. [Speed cubing group] Re: New One-Handed WR
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 20:55:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > After watching Dan's 17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up during the PLL 3. Very darn close to violating the rules. Stefan
474. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:01:40 +0100

Another nice parity fix for this solution would be : Swap Ul with Ur, and swap the 2x2x2 block based on ULB with the 2x2x2 block based URB ISn't it a nice parity fix ? The algorithm must be long though... Gilles 2007/1/19, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van > Bruchem" <ron@...> wrote: > > > > My conclusion: bad system for 4x4. > > Whoa, that was a quick conclusion. Your experience (especially all > the 3-cycles) sounded a lot like my first attempt to solve a UuRr > scrambled 4x4 with those moves, took me 30-40 minutes. Then I found > easier ways to do things and practiced quite a bit and got a 1:20- > 1:30 average. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
475. [Speed cubing group] Re: US National Championships
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 21:48:57 -0000

I think a pretty much ideal place is in the Chicago region. Its in the midwest so its not too far from anyone, plus its a huge city with tons of things to do. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Yeah, I also pretty much agree with all of the points discussed so > far. A big tournament every year would be great, and I definetely > think it should be held over 2 or 3 days. This would provide for > more time for events, and have more events in total. As for the > location, I think it would be a good idea to switch it around each > year. Las Vegas would probably not be ideal. So maybe, San > Francisco this year, if we were to start it this year, and then > somewhere on the east coast, then possibly southern California, etc. > This way, more people would be able to participate in such large > events. > > -Alexei Gousev > > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > As a high school student, I'd like to touch on that. Kirk is right > that it might be difficult for younger cubers, such as myself, to go > to Vegas. I have been to Vegas twice and enjoyed it very much. I > know that my parents would not let me go unless I was either with one > of them or with a friend and one of his parents. Also, they don't > have to stay on the strip. There are plenty of hotels around that > will be an easy drive, or possibly walk, to the competition. On the > matter of what is on the strip, some of it can be a little much for, > say, a 15 year old. You could always distract them with the Blue Man > Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) > or mindless arcades (always fun). And if they're only in town long > enough for the competition, they'll probably spend most of their time > at the competition. However, Kirk is right, we can't over look the > fact that Vegas has its negative influences on teenagers. > > > > Rory > > > > kirk83616 <no_reply@yahoogroups.com> > wrote: I think most would be > interested in an annual event--myself > > included. > > > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > > high school (some even younger), so the stuff on the strip is > > probably not the ideal environment for them. I don't care for it > > myself either. I'd prefer Southern California or even San > > Francisco. I think the Exploratorium is a decent venue, but this > > last event may indicate even that place may be getting small (but > > there's probably some way to set up more timers or something to > move > > people through faster, or go back to 2 days so there's enough time > > for all the events). > > > > Of course, Boise is always a great option, imo. ;-) > > > > or maybe alternate coasts each year. > > > > big picture, i think it's a great idea. just need to work out the > > logistics... > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > I also would be very interested in this. It's hard to make it to > > the > > > world competition when it's over seas, and since US Nationals > > > alternate with it, if i can't make it to the world competition > > then i > > > can't make it to any major events that year. Las Vegas would be > > > pretty fun, though i think like New York or Chicago or some > place > > > like that would be really awesome. Thanks for all the work you > put > > > into this Tyson! > > > > > > --- In speedsolvingrubikscube@...m, "PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > > > > > > Hey Tyson, > > > > I would definitely be interested in an every-year event. I > > > brought this issue up before, we could have an event called > > the "US > > > Open" that alternates every year with the US Nationals. While > > Worlds > > > will be towards the end of the year, we could make this > tournament > > > early summer, maybe late May or early June. If you need any > help > > > whatsoever setting any of it up, I can help you out in any way, > > just > > > send me an email. > > > > > > > > Thanks. > > > > Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao<mailto:tyson.mao@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com> ; > > > > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > > > Sent: Thursday, January 18, 2007 2:34 PM > > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > > > > Hi Everyone, > > > > > > > > This mainly concerns US competitors so I'll be moving the > > > discussion to the > > > > Caltech group after this. I was wondering how people would > > feel > > > about > > > > having a regular tournament in Las Vegas every year? > > > > > > > > I know the East Coast people really wanted stuff out there, > > and I > > > am working > > > > on places such as Philadelphia or New York, but I > potentially > > > have a pretty > > > > regular opportunity in Las Vegas. Potentially, we could make > > an > > > agreement > > > > until 2011, but I wanted to gauge the interest because this > > would > > > be > > > > somewhat of a commitment. > > > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Need Mail bonding? > > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > > > [Non-text portions of this message have been removed] > > >
476. [Speed cubing group] Re: New One-Handed WR
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:01:27 -0000

Thanks! The case was fairly easy. I think it was a 4 move cross and so I was able to set up an F2L pair while forming my cross except by setting that up, it actually set up another F2L pair also so it was a little bit lucky. Also, if you watch the last F2L pair that I insert, I end up undoing those exact same moves as the first half of my OLL (anti sune i think?). So, if I had done a U' before inserting my last pair, I would have had a free OLL =p. Overall I was pretty lucky with the cases I had. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > After watching Dan's 17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up during the PLL > > In any case : > Congratulations again :-) > > Gilles > > 2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > > > > Ahhh, finally, I'm part of the club too :D > > > > Average: 24.39 seconds > > Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13), 21.01, > > 23.40, (31.54), 20.88, 25.84 > > > > On a sub 20 solve, F2L must be done in 10 seconds absolutely because I am > > still somewhat just over 10 seconds for LL on average. > > > > Really fast solves feature fast F2L and relatively basic OLL and PLL. But > > 25 seconds is totally reachable for nearly all cases now for me (exept a few > > PLL cases :-( > > > > I will look forward to do that in competition in 2 weeks in France. :-) > > > > My advice : lube your cube and burn your fingers :D > > I just burned my right index yesterday but nonetheless it doesn't seem to > > affect the times (ok it's not that bad but..still) :-) > > > > Gilles > > > > 2007/1/19, Avgalen <avgalen@...>: > > > > > > Congratulations! > > > > > > Being sub 25 OH is still a long way to go for me. I am still using > > > keyhole/working corner + 4 look last layer and average just below 60 > > > with > > > this. > > > > > > My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > > > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > > > > > This either means my F2L is slow and LL is fast, or your F2L is fast and > > > LL > > > is slow. > > > > > > How do one-handed solves of others break down? > > > > > > --------- Oorspronkelijk bericht -------- > > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > > > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > > > > Very nice Gunnar ! > > > > > > > > I am looking forward meeting you again in a competition. :-) > > > > > > > > Gilles > > > > > > > > 2007/1/17, Gunnar Krig gunkr520@...<gunkr520%40student.liu.se> > > > &gt;: > > > > > > > > > > Hi!! > > > > > > > > > > I just wanted to say that I know is part of the sub-25 average > > > club. > > > > > :-) I just got this average: > > > > > > > > > > Average: 24.75 seconds > > > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > > > 25.48, > > > > > (29.84), (21.43) > > > > > > > > > > There were no lucky times. I have practice OH very much lately > > > and I > > > > > have managed to get a sub-10 average for LL one-handed. During > > > this > > > > > average the F2L also was very fast and I was able to look ahead > > > much > > > > > and the trigger were faster than ever. > > > > > > > > > > /Gunnar > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > &quot;Gilles van den > > > > > Peereboom" gillesvdp@ wrote: > > > > &gt; > > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > > > > > > > I solve with the right hand and Cross is still the hardest > > > part > > > of > > > > > the solve > > > > > &gt; as it can be tricker friendly :-) or cube rotation friendly > > > :-(. > > > > > > For F2L, Usually Cross on the bottom but sometims on the > > > right > > > too. > > > > > > > > > > > > I think that's the difference between sub and over 25 OH > > > guys. > > > > > > Sub25 don't care anymore about their hand but just solve the > > > cube.. > > > > > > When you reach between 25 and 40 : your attention is focused > > > on > > > > > solving the > > > > > > cube but still, you have to think a bit at how your hand is > > > going to > > > > > do that > > > > > > Over 40 : Most of the time is dued to "hand > > > thinking" > > > > > > > > > > > > Well, that's just my opinion. > > > > > > (I'm not sub 25 yet :-(((( ) > > > > > > > > > > &gt; > Gilles > > > > > > > > > > > > > > > > > > 2007/1/14, Gunnar Krig gunkr520@: > > > > > > > > > > > > > > Hi! > > > > > > > > > > > > > > When I do OH, I solve the cross on various sides, > > > depending > > > on how I > > > > > > &gt; can make the finger tricks the fastest. For F2L I have > > > the > > > cross to > > > > > > > the left (I solve with left hand) for some cases, > > > because > > > tsome > > > > > > > cases can be solved much faster that way. > > > > > > > > > > > > > > /Gunnar > > > > > > > > > > > > > > --- In > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > Pedro > > > > > > > <pedrosino1@> wrote: > > > > > > > &gt; > > > > > > > > On the OH subject, let me ask you OH guys a > > > thing... > > > > > > > > do you feel sometimes that doing the cross on > > > right > > > (just the > > > > > > > cross, not the F2L) is easier? that happens to me from > > > time > > > to > > > > &gt; > > time...just wondering if anyone else has the same > > > thing... > > > > > > > > > > > > > > > > Pedro > > > > &gt; > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > > > escreveu: > > > > > > > > Wow, that's nuts... > > > > > > > > I think Arnaud's goal for sub18 has already been > > > reached. > > > > > > > > > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > > > > > > > &gt; > Congratulations ! > > > > > > > > I am far from any good times these days :-( > > > > > > > > > > > > > > > &gt; Gilles > > > > > > > > > > > > > > > > 2007/1/14, cmhardw > > > > > no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > > > <no_reply%40yahoogroups.com><no_reply%40yahoogr > > > > &gt; oups.com> > > > > > > > >: > > > > > > > > &gt; > > > > > > > > > Congrats Dan! Those times are crazy! This > > > seriously has me > > > > > > > wondering > > > > > &gt; > > > if sub-20 average are within the limits of > > > one-handed cubing. It > > > > > > > > > really seems like it might be possible based > > > on > > > those times. > > > > > > > > &gt; > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > > <speedsolvingrubikscube% > > > > > > > 40yahoogroups.com>, > > > > > > > > > Pedro &lt;pedrosino1@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > Wow! > > > > &gt; > > > > > Now that's crazy...I'll have to practice > > > a > > > lot to get near > > > > > > > > > that...oh, well... > > > > > > > > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > &gt; > > [Non-text portions of this message have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > &gt; > > > Fale com seus amigos de graça com o novo Yahoo! > > > Messenger > > > > > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > > > > > > > [Non-text portions of this message have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > > Message sent using UebiMiau 2.7.9 > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
477. [Speed cubing group] Re: New One-Handed WR
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:02:18 -0000

What rules did I almost violate? I'm just curious because I watched it again and didn't see anything... Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > After watching Dan's 17.90, I have 2 comments : > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > 2. Too bad to lose about 1 second on a lock up during the PLL > > 3. Very darn close to violating the rules. > > Stefan >
478. [Speed cubing group] Re: New One-Handed WR
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:31:42 -0000

Almost touched with your other hand at the start of inspection? --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > What rules did I almost violate? I'm just curious because I watched > it again and didn't see anything... > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > After watching Dan's 17.90, I have 2 comments : > > > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > 2. Too bad to lose about 1 second on a lock up during the PLL > > > > 3. Very darn close to violating the rules. > > > > Stefan > > >
479. [Speed cubing group] Re: New One-Handed WR
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:48:05 -0000

Oh, haha. I didn't even notice that. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Almost touched with your other hand at the start of inspection? > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I almost violate? I'm just curious because I watched > > it again and didn't see anything... > > > > Dan > > > > --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > After watching Dan's 17.90, I have 2 comments : > > > > > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > > 2. Too bad to lose about 1 second on a lock up during the PLL > > > > > > 3. Very darn close to violating the rules. > > > > > > Stefan > > > > > >
480. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 09:51:17 +1100

Ron van Bruchem wrote: > - the last two blocks I solved corners (already "solved"), then > centers, then edge pieces all with 3-cycles. Of course, this means that you will run into: the "indeterminate centre parity problem" This is NOT a limitation of the pseudo 2x2x2 idea. It is a property of your "centres first" strategy. -- Ryan Heise http://www.ryanheise.com/cube/
481. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 10:11:12 +1100

Per Kristen Fredlund wrote: > In fact the parity will be much worse to fix with those 2x2x2 blocks. > Chris' or Fredericks "edge-swap" does mess with centers. But for > 3x3x3 reduction you will not see this because similar color centers > are being swapped. With 2x2x2 blocks this may involve 2 center swaps > with 4 different colors involved! Let me describe a strategy that works: - First attach all the edges to the corners. - Second, attach the centres to the corners. - Third, solve as a 2x2x2. Now, let me describe which parity problems this avoids: - It avoids the pseudo parity problems. - It avoids the indeterminate centre permutation parity problem. Now, let me describe which parity problems this doesn't avoid: - The normal ones which are always present and impossible to avoid whatever method you use. I don't consider these really problems, they are part of normal solving and we have to accept them. Now, let me explain why I entered this conversation: - Because I saw an idea being shot down on false grounds, and I wanted to set the record straight so that people could open their minds to thinking about answers to J.Bernett's very valid question. -- Ryan Heise http://www.ryanheise.com/cube/
482. Re: [Speed cubing group] Re: US National Championships
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 15:25:49 -0800 (PST)

Chicago's always fun. Rory xkiesterx <kianb@...> wrote: I think a pretty much ideal place is in the Chicago region. Its in the midwest so its not too far from anyone, plus its a huge city with tons of things to do. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Yeah, I also pretty much agree with all of the points discussed so > far. A big tournament every year would be great, and I definetely > think it should be held over 2 or 3 days. This would provide for > more time for events, and have more events in total. As for the > location, I think it would be a good idea to switch it around each > year. Las Vegas would probably not be ideal. So maybe, San > Francisco this year, if we were to start it this year, and then > somewhere on the east coast, then possibly southern California, etc. > This way, more people would be able to participate in such large > events. > > -Alexei Gousev > > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > As a high school student, I'd like to touch on that. Kirk is right > that it might be difficult for younger cubers, such as myself, to go > to Vegas. I have been to Vegas twice and enjoyed it very much. I > know that my parents would not let me go unless I was either with one > of them or with a friend and one of his parents. Also, they don't > have to stay on the strip. There are plenty of hotels around that > will be an easy drive, or possibly walk, to the competition. On the > matter of what is on the strip, some of it can be a little much for, > say, a 15 year old. You could always distract them with the Blue Man > Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) > or mindless arcades (always fun). And if they're only in town long > enough for the competition, they'll probably spend most of their time > at the competition. However, Kirk is right, we can't over look the > fact that Vegas has its negative influences on teenagers. > > > > Rory > > > > kirk83616 <no_reply@yahoogroups.com> > wrote: I think most would be > interested in an annual event--myself > > included. > > > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > > high school (some even younger), so the stuff on the strip is > > probably not the ideal environment for them. I don't care for it > > myself either. I'd prefer Southern California or even San > > Francisco. I think the Exploratorium is a decent venue, but this > > last event may indicate even that place may be getting small (but > > there's probably some way to set up more timers or something to > move > > people through faster, or go back to 2 days so there's enough time > > for all the events). > > > > Of course, Boise is always a great option, imo. ;-) > > > > or maybe alternate coasts each year. > > > > big picture, i think it's a great idea. just need to work out the > > logistics... > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > I also would be very interested in this. It's hard to make it to > > the > > > world competition when it's over seas, and since US Nationals > > > alternate with it, if i can't make it to the world competition > > then i > > > can't make it to any major events that year. Las Vegas would be > > > pretty fun, though i think like New York or Chicago or some > place > > > like that would be really awesome. Thanks for all the work you > put > > > into this Tyson! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > > > > > > Hey Tyson, > > > > I would definitely be interested in an every-year event. I > > > brought this issue up before, we could have an event called > > the "US > > > Open" that alternates every year with the US Nationals. While > > Worlds > > > will be towards the end of the year, we could make this > tournament > > > early summer, maybe late May or early June. If you need any > help > > > whatsoever setting any of it up, I can help you out in any way, > > just > > > send me an email. > > > > > > > > Thanks. > > > > Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao<mailto:tyson.mao@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com> ; > > > > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > > > Sent: Thursday, January 18, 2007 2:34 PM > > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > > > > Hi Everyone, > > > > > > > > This mainly concerns US competitors so I'll be moving the > > > discussion to the > > > > Caltech group after this. I was wondering how people would > > feel > > > about > > > > having a regular tournament in Las Vegas every year? > > > > > > > > I know the East Coast people really wanted stuff out there, > > and I > > > am working > > > > on places such as Philadelphia or New York, but I > potentially > > > have a pretty > > > > regular opportunity in Las Vegas. Potentially, we could make > > an > > > agreement > > > > until 2011, but I wanted to gauge the interest because this > > would > > > be > > > > somewhat of a commitment. > > > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Need Mail bonding? > > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. [Non-text portions of this message have been removed]
483. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 10:44:24 +1100

I'm going to test a different reply and see if this one works better :-) Per Kristen Fredlund wrote: > Hi Bernett!! > > Explain to me how this would eliminate "parity" - having to swap 2 > singular edges occasionally!! I think J.Bernett was talking about pseudo cube parity problems. Of course you can't eliminate having to swap 2 edges. This is true even on a 3x3x3. That doesn't mean that you can't avoid pseudo cube parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
484. [Speed cubing group] Re: New One-Handed WR
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 00:08:22 -0000

http://www.youtube.com/watch?v=vnRJROskpp4 2nd comment down. MAHTIANSSI (12 hours ago) When I do world records I don't even say anything. So anssi, what exactly do you mean by this comment? There's nothing wrong with being happy about the record. Dan has never said or even implied that he's better than anyone so I'm not quite sure why you made such a comment on his video. In fact, he's a pretty modest guy and is a very friendly guy to compete with. "Anssi Vanhala" <mahtianssi@ > wrote: > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 average for final and 15.50 for winning. Will that be enough in EC? > > At least I don't think so. Hopefully I don't get french nerves there... 19.66
485. Re: [Speed cubing group] Re: New One-Handed WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 16:28:22 -0800

1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo 15.15 4 Chris Dzoan 15.73 5 Darren Kwong 15.75 6 Andy Tsao 15.81 7 Mateus Almeida 16.32 8 Brittany Dzoan 16.49 9 Frank Morris 16.83 10 Dan Dzoan 17.47 11 Ryan Zheng 17.69 12 Tyson Mao 19.36 Couple notes about this results. Final Round from the Caltech Winter 2007 competition was 12 people, not just 8. It was not a national championship. And the 12th place guy didn't do so well, but he's a loser anyway so we don't really care about him. Total competitors was 101, and spectator count over the course of the day was probably around 10,000 people with about 650 people watching during the final round. So there is certainly a lot of pressure. On 1/19/07, goodxy2002 <goodxy2002@...> wrote: > > http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world records I don't even say anything. > > So anssi, what exactly do you mean by this comment? There's nothing > wrong with being happy about the record. Dan has never said or even > implied that he's better than anyone so I'm not quite sure why you > made such a comment on his video. In fact, he's a pretty modest guy > and is a very friendly guy to compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 average for final and 15.50 for winning. Will that be enough in > EC? > > > At least I don't think so. Hopefully I don't get french nerves > there... > > 19.66 > > > [Non-text portions of this message have been removed]
486. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 22:09:57 -0700

>So practice and the existing tutorials didn't help? > >Stefan That is a real inviting response. To learn the F2L, I'd recommend checking out cubestation.co.uk . Click on the 3x3 guide on the left. If you need further help, feel free to ask. Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 1:44 PM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "medaoufa" <medaoufa@...> wrote: > > Hi every body .i just start learning the system > Any advise you may give me(F2L). > Thanks So practice and the existing tutorials didn't help? Stefan [Non-text portions of this message have been removed]
487. Re: [Speed cubing group] Re: New One-Handed WR
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 22:14:00 -0700

Dan, Congrats, very nice solve indeed, you deserve the WR. Good work. All the best, Pat ----- Original Message ----- From: Dan Dzoan<mailto:gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 3:48 PM Subject: [Speed cubing group] Re: New One-Handed WR Oh, haha. I didn't even notice that. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "sccuber" <sccuber@...> wrote: > > Almost touched with your other hand at the start of inspection? > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I almost violate? I'm just curious because I watched > > it again and didn't see anything... > > > > Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > After watching Dan's 17.90, I have 2 comments : > > > > > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > > 2. Too bad to lose about 1 second on a lock up during the PLL > > > > > > 3. Very darn close to violating the rules. > > > > > > Stefan > > > > > > [Non-text portions of this message have been removed]
488. Re: [Speed cubing group] Re: New One-Handed WR
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 22:15:52 -0700

That is a very good turnout, and a lot of competition! I am glad to see the competitions expanding so much. Keep up the good work Tyson. Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 5:28 PM Subject: Re: [Speed cubing group] Re: New One-Handed WR 1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo 15.15 4 Chris Dzoan 15.73 5 Darren Kwong 15.75 6 Andy Tsao 15.81 7 Mateus Almeida 16.32 8 Brittany Dzoan 16.49 9 Frank Morris 16.83 10 Dan Dzoan 17.47 11 Ryan Zheng 17.69 12 Tyson Mao 19.36 Couple notes about this results. Final Round from the Caltech Winter 2007 competition was 12 people, not just 8. It was not a national championship. And the 12th place guy didn't do so well, but he's a loser anyway so we don't really care about him. Total competitors was 101, and spectator count over the course of the day was probably around 10,000 people with about 650 people watching during the final round. So there is certainly a lot of pressure. On 1/19/07, goodxy2002 <goodxy2002@...<mailto:goodxy2002@...>> wrote: > > http://www.youtube.com/watch?v=vnRJROskpp4<http://www.youtube.com/watch?v=vnRJROskpp4> > 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world records I don't even say anything. > > So anssi, what exactly do you mean by this comment? There's nothing > wrong with being happy about the record. Dan has never said or even > implied that he's better than anyone so I'm not quite sure why you > made such a comment on his video. In fact, he's a pretty modest guy > and is a very friendly guy to compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 average for final and 15.50 for winning. Will that be enough in > EC? > > > At least I don't think so. Hopefully I don't get french nerves > there... > > 19.66 > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
489. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 08:44:00 +0100

Stefan : http://www.youtube.com/watch?v=EMEYsIxxML4 55th second That's also close to violating the rules :D Gilles 2007/1/20, PJK Sports Cards <pjksportscards@...>: > > That is a very good turnout, and a lot of competition! I am glad to see > the competitions expanding so much. Keep up the good work Tyson. > > Pat > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Friday, January 19, 2007 5:28 PM > Subject: Re: [Speed cubing group] Re: New One-Handed WR > > 1 Toby Mao 14.82 > 2 Brian Kim 15.03 > 3 Leyan Lo 15.15 > 4 Chris Dzoan 15.73 > 5 Darren Kwong 15.75 > 6 Andy Tsao 15.81 > 7 Mateus Almeida 16.32 > 8 Brittany Dzoan 16.49 > 9 Frank Morris 16.83 > 10 Dan Dzoan 17.47 > 11 Ryan Zheng 17.69 > 12 Tyson Mao 19.36 > > Couple notes about this results. Final Round from the Caltech Winter 2007 > competition was 12 people, not just 8. It was not a national championship. > And the 12th place guy didn't do so well, but he's a loser anyway so we > don't really care about him. Total competitors was 101, and spectator > count > over the course of the day was probably around 10,000 people with about > 650 > people watching during the final round. So there is certainly a lot of > pressure. > > On 1/19/07, goodxy2002 <goodxy2002@... <goodxy2002%40yahoo.com> > <mailto:goodxy2002@... <goodxy2002%40yahoo.com>>> wrote: > > > > http://www.youtube.com/watch?v=vnRJROskpp4< > http://www.youtube.com/watch?v=vnRJROskpp4> > > 2nd comment down. > > > > MAHTIANSSI (12 hours ago) > > When I do world records I don't even say anything. > > > > So anssi, what exactly do you mean by this comment? There's nothing > > wrong with being happy about the record. Dan has never said or even > > implied that he's better than anyone so I'm not quite sure why you > > made such a comment on his video. In fact, he's a pretty modest guy > > and is a very friendly guy to compete with. > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > > 19.37 average for final and 15.50 for winning. Will that be enough in > > EC? > > > > At least I don't think so. Hopefully I don't get french nerves > > there... > > > > 19.66 > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
490. [Speed cubing group] Re: New One-Handed WR
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 09:00:55 -0000

It's just funny to see how differently people react. --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world records I don't even say anything. > > So anssi, what exactly do you mean by this comment? There's nothing > wrong with being happy about the record. Dan has never said or even > implied that he's better than anyone so I'm not quite sure why you > made such a comment on his video. In fact, he's a pretty modest guy > and is a very friendly guy to compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 average for final and 15.50 for winning. Will that be enough in > EC? > > > At least I don't think so. Hopefully I don't get french nerves > there... > > 19.66 >
491. [Speed cubing group] Re: New One-Handed WR
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 10:21:48 -0000

Oh I get it now. You just post those kind of comments to see how people react. That's interesting. --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > It's just funny to see how differently people react. > > --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > <goodxy2002@> wrote: > > > > http://www.youtube.com/watch?v=vnRJROskpp4 > > 2nd comment down. > > > > MAHTIANSSI (12 hours ago) > > When I do world records I don't even say anything. > > > > So anssi, what exactly do you mean by this comment? There's nothing > > wrong with being happy about the record. Dan has never said or even > > implied that he's better than anyone so I'm not quite sure why you > > made such a comment on his video. In fact, he's a pretty modest guy > > and is a very friendly guy to compete with. > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > > 19.37 average for final and 15.50 for winning. Will that be enough in > > EC? > > > > At least I don't think so. Hopefully I don't get french nerves > > there... > > > > 19.66 > > >
492. Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 12:28:29 -0000

Well Ryan. The point is that u will encounter a parity at SOME point when u reduce to 2x2x2(50% of the time). Why is it so hard to admit ??? You can call the parity by whatever name you like, it's still there!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Ron van Bruchem wrote: > > > - the last two blocks I solved corners (already "solved"), then > > centers, then edge pieces all with 3-cycles. > > Of course, this means that you will run into: > > the "indeterminate centre parity problem" > > This is NOT a limitation of the pseudo 2x2x2 idea. It is a property of > your "centres first" strategy. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
493. Re: 2 questions.
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 13:04:34 -0000

Try to solve the cross on the left or on the front. It can help you with recognizing the remainder of F2L, and it will help you transition to a full-fledged cross down solve. I use it, and it helps me to achieve a 15-17 second F2L solve. As with your first question, you need to be patient and continue to work at what you find is slow. If there is one algorithm that takes you awhile, just because it doesn't flow nicely from your hands to the cube, just try to find another algorithm performing the same action, and just do it over and over, until it becomes muscle memory. Then you will be able to achieve very fast time, or so I have found. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > Practice, Practice, Practice. All I can say is practice. As for the cross, I still do the cross on top first and then flip the cube. My friends have told me I should do it with cross on the bottom and it does have its advantages, but for me, it has become somewhat of a habit. Either way works, but you will have some advantages with the cross on the bottom. > > Rory > > mt_highest <no_reply@yahoogroups.com> wrote: Hey, i posted before about my lubricant problem, and it jsut > turns out i put too much and it takes a while to dry, so the > motomaster silicone lube does work! Okay, now i have 2 questions. > First, im averaging about 37-47 seconds and i cant seem to do F2L > very fast (takes between 20-27 seconds) so i was wondering what does > it take to get my F2L time down? And how do all of you recognize the > patterns so quickly? > Secondly, I make my cross on to top begin, is that okay or should > i learn to begin with it on the bottom? > > Thats all for now, Thanks! > > > > > > > --------------------------------- > Now that's room service! Choose from over 150,000 hotels > in 45,000 destinations on Yahoo! Travel to find your fit. > > [Non-text portions of this message have been removed] >
494. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:58:13 +1100

Per Kristen Fredlund wrote: > Well Ryan. The point is that u will encounter a parity at SOME point > when u reduce to 2x2x2(50% of the time). Why is it so hard to > admit ??? You can call the parity by whatever name you like, I like to call it a parity, Per. (see message 32723) I also agree 100% with your point above. But... http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32745 (please reply there, not here) -- Ryan Heise http://www.ryanheise.com/cube/
495. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 16:49:39 -0000

Hi :-) I think maybe the confusion arises from what is meant by an edge. For those used to 3x3x3 reduction some like to think they are constructing "edges" whereas what they are doing is making edgepairs. For 2x2x reduction those edgepairs will not even exist. As for 2x2x2 reductions unsuitability as speedsolving method conclusions can be drawn not only from those few attempts made by some peop0le but also from theoretical points of view, especially with regards to recognition. If making theose blocks are possible without resorting to 3-cycle and parity fixes, that would really require exceptional lookahead and recognition. There's other ways of eliminating any parity that might work if spending some time making up nice algorithm. Personally i find the following promising: Start by completing 2 opposite layers. Proceed by "diffusing" the middle layers edges to their respective layers, such that 1 of those inner layer has all edges solved. Parity is now fixed by a quarter turn of that layer. It only affects unsolved edges/centers. Fix the rest by a few fast/easy 3-cycles on edges/centres. I know people have worked on very similar approaches to this already :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I'm going to test a different reply and see if this one works better :-) > > Per Kristen Fredlund wrote: > > > Hi Bernett!! > > > > Explain to me how this would eliminate "parity" - having to swap 2 > > singular edges occasionally!! > > I think J.Bernett was talking about pseudo cube parity problems. > > Of course you can't eliminate having to swap 2 edges. This is true even > on a 3x3x3. That doesn't mean that you can't avoid pseudo cube parity > problems. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
496. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:28:30 -0000

Hi :-) Yes, finding a method that eliminates all possible parities for 4x4x4 is a great idea. However, reducing to 2x2x2 is flawed due to many reasons already mentioned. I do believe that fast methods with no parity, or trivial parity fix(es) MUST exist. We have just not found them yet :-) Sorry if my constributions have been too strongly focused on the 2x2x2 reduction proposal and not the overall idea (which is not new at all). -Per > Now, let me explain why I entered this conversation: > > - Because I saw an idea being shot down on false grounds, and I wanted > to set the record straight so that people could open their minds to > thinking about answers to J.Bernett's very valid question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
497. Re: can 444 be solved as 222 ?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:33:35 -0000

Forgive me if this has already been brought up, but reading these posts made me think of this. Would it be a viable solution method for the 6x6x6 cube to reduce to a 4x4x4 cube? You could build 2x2 center blocks across the entire cube, then 2x1x1 edge pseudo blocks until you were ready to solve as a 6x6x6. This would leave you with all the parities of the 4x4x4 cube, and I don't think anything else. There would be the case where you would have to solve a 6x6x6 parity of the edges in order to create the last 2x1x1 pseudo edge block, but if you were smart about it you could save this step until the very end, solve it as a pure parity, and always avoid the 4x4x4 OLL parity case. You would still have the possibility of the PLL parity though, if I'm not mistaken. Anyway sorry if this has already been brought up, but I thought it was an interesting idea. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Yes, finding a method that eliminates all possible parities for 4x4x4 > is a great idea. However, reducing to 2x2x2 is flawed due to many > reasons already mentioned. I do believe that fast methods with no > parity, or trivial parity fix(es) MUST exist. We have just not found > them yet :-) > > Sorry if my constributions have been too strongly focused on the 2x2x2 > reduction proposal and not the overall idea (which is not new at all). > > -Per > > > Now, let me explain why I entered this conversation: > > > > - Because I saw an idea being shot down on false grounds, and I wanted > > to set the record straight so that people could open their minds to > > thinking about answers to J.Bernett's very valid question. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
498. hi i'm new here and i want to learn the fridrich method to slove the cube :-)
From: "rubikcubefan100" <rubikcubefan100@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:33:01 -0000

like i said i want to learnd the fridrich method but its kind of hard to learn it alond so i try to find some 1 that know the method and have enagh time to video chat with me and teach me :-) if some 1 can help me plz post your msn,icq address or any other program you use or send it in a pm thanks RubikCubeFan100
499. Cubing in Vatican?
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:35:01 -0000

Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all Maybe they play with cubes over there? Have fun, Ron
500. Re: Cubing in Vatican?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 18:44:04 -0000

I also see that 72 visitors are from North Korea. I thougth they ddidn't have internet access at all in that country. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > This week I had a visitor from the Vatican: > http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all > > Maybe they play with cubes over there? > > Have fun, > > Ron >
501. Re: [Speed cubing group] hi i'm new here and i want to learn the fridrich method to slove the cube :-)
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 11:49:59 -0700

Check cubestation.co.uk . ----- Original Message ----- From: rubikcubefan100<mailto:rubikcubefan100@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 10:33 AM Subject: [Speed cubing group] hi i'm new here and i want to learn the fridrich method to slove the cube :-) like i said i want to learnd the fridrich method but its kind of hard to learn it alond so i try to find some 1 that know the method and have enagh time to video chat with me and teach me :-) if some 1 can help me plz post your msn,icq address or any other program you use or send it in a pm thanks RubikCubeFan100 [Non-text portions of this message have been removed]
502. Re: [Speed cubing group] Cubing in Vatican?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 12:12:36 -0700

Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed]
503. Re: Re: [Speed cubing group] Cubing in Vatican?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 21:23:34 +0100

Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
504. Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 21:13:42 -0000

Hi Chris :-) Just to make sure i got you correct, you want to reduce to a 4x4x4 cube like so : 1+2+2+1 layerwise? I guess it's doable but i have a great doubt about it's speed compared with normal 3x3x3 reduction or also lbl methods. My cage method is a pseudo lbl method - centers last. There aren't many around who may have a go at such an approach, unless with gabbasoft or other computer simulation ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Forgive me if this has already been brought up, but reading these > posts made me think of this. > > Would it be a viable solution method for the 6x6x6 cube to reduce to a > 4x4x4 cube? You could build 2x2 center blocks across the entire cube, > then 2x1x1 edge pseudo blocks until you were ready to solve as a 6x6x6. > > This would leave you with all the parities of the 4x4x4 cube, and I > don't think anything else. There would be the case where you would > have to solve a 6x6x6 parity of the edges in order to create the last > 2x1x1 pseudo edge block, but if you were smart about it you could save > this step until the very end, solve it as a pure parity, and always > avoid the 4x4x4 OLL parity case. You would still have the possibility > of the PLL parity though, if I'm not mistaken. > > Anyway sorry if this has already been brought up, but I thought it was > an interesting idea. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Yes, finding a method that eliminates all possible parities for 4x4x4 > > is a great idea. However, reducing to 2x2x2 is flawed due to many > > reasons already mentioned. I do believe that fast methods with no > > parity, or trivial parity fix(es) MUST exist. We have just not found > > them yet :-) > > > > Sorry if my constributions have been too strongly focused on the 2x2x2 > > reduction proposal and not the overall idea (which is not new at all). > > > > -Per > > > > > Now, let me explain why I entered this conversation: > > > > > > - Because I saw an idea being shot down on false grounds, and I wanted > > > to set the record straight so that people could open their minds to > > > thinking about answers to J.Bernett's very valid question. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > >
505. Re: [Speed cubing group] Cubing in Vatican?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 21:26:15 -0000

Wooo ... Norway has almost made as many visits as all of taiwan. Considering the number of active cubers this doe seem a bit strange. And no i only visit Ron\s site at most couple of times pr day, honestly :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Pat, > > Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) > I copied my script before the popup was added. > > Have fun, > > Ron > > ----- Original Message ----- > From: PJK Sports Cards > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 20, 2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? > > > Hey Ron (and all other sites using webstats4u.com to monitor their stats), > Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. > > Pat > > ----- Original Message ----- > From: Ron<mailto:ron@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com> > Sent: Saturday, January 20, 2007 10:35 AM > Subject: [Speed cubing group] Cubing in Vatican? > > Hi guys, > > This week I had a visitor from the Vatican: > http://www.webstats4u.com/s? tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s? tab=1&link=3&id=632975&cou=all> > > Maybe they play with cubes over there? > > Have fun, > > Ron > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
506. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 10:27:59 +1100

Per Kristen Fredlund wrote: > I think maybe the confusion arises from what is meant by an edge. Maybe you haven't noticed, but I have been using distinct terms to refer to edge pieces and pseudo edge pieces. And, I'm pretty sure I understand what you mean also when you talk about swapping two "singular edges". A singular edge is an "individual" edge piece, right? Now let me see if you're confused. Do you understand what I mean by "pseudo cube", "pseudo edge", and "pseudo cube parity problems"? Finally, can you tell me even just ONE sentence/paragraph of mine that you think is false, "quote" it, and tell me WHY you think it is false? Maybe you can start with my most recent email and work backwards until you find what you think is my fundamental error. (So far, your replies have generally glossed over what I've said, and you haven't challenged anything specific that I've said. Please quote something specific and respond to it.) -- Ryan Heise http://www.ryanheise.com/cube/
507. Re: Re: [Speed cubing group] Cubing in Vatican?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 16:39:32 -0700

Are you referring to speedcubing.com , or do you have another site? Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...<mailto:ron@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
508. Re: Re: Re: [Speed cubing group] Cubing in Vatican?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 00:48:53 +0100

scc do you see popups? ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? Are you referring to speedcubing.com , or do you have another site? Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...<mailto:ron@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
509. 15 move 4 corner orientation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:13:49 -0000

Hey! I just found a great alg for one of the hardest LL cases. The alg orients the pi case for corners and preserves everything else in only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 turns HTM from CubeX for this case). The alg is not only short, it's fast too =) The alg: B' U' R' U R U' R' U R2 B M' B' R' B M Do cube orientations to get the B-turns to the U-side for faster execution. The alg is based on two well knowned algs : F U R U' R' U R U' R' F' and B' R B M' B' R' B M but the first part is done as fron the backside of the cube and also mirroed to get the moves back to the right side and also saving two turns. I often trial for algs and find a lot of them but this was probably the first time I hadf a real WOW!! when I found it, (because I know this is a hard case). Any BLD cubers who like this? (I assume you do =) // Kenneth
510. Re: Re: Re: [Speed cubing group] Cubing in Vatican?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 17:18:52 -0700

No I don't. I'd be curious to look at the script. Can you please post it? However, if I remember right, in the TOS of webstats4u, you can't disable the popups. I am not positive if that was for this particular service. Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 4:48 PM Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? scc do you see popups? ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? Are you referring to speedcubing.com , or do you have another site? Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...<mailto:ron@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...<mailto:ron@...><mailto:ron@...<mailto:ron@...>>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
511. competitions
From: "roxxinn" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:25:48 -0000

On speedcubing.com I saw that the Caltech spring comp was in April sometime. Now it's not posted anymore. Did it get cancelled or what's happening there? Anyone know when the next comp is in the U.S and where?
512. Re: [Speed cubing group] 15 move 4 corner orientation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:29:16 +0000 (GMT)

I don't really like it...R, B, U and M turns...I prefer the one Joel posted a while back... R' U' ((R' F R F') (R U' R' U))*2 U R Pedro Kenneth Gustavsson <kenneth@...> escreveu: Hey! I just found a great alg for one of the hardest LL cases. The alg orients the pi case for corners and preserves everything else in only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 turns HTM from CubeX for this case). The alg is not only short, it's fast too =) The alg: B' U' R' U R U' R' U R2 B M' B' R' B M Do cube orientations to get the B-turns to the U-side for faster execution. The alg is based on two well knowned algs : F U R U' R' U R U' R' F' and B' R B M' B' R' B M but the first part is done as fron the backside of the cube and also mirroed to get the moves back to the right side and also saving two turns. I often trial for algs and find a lot of them but this was probably the first time I hadf a real WOW!! when I found it, (because I know this is a hard case). Any BLD cubers who like this? (I assume you do =) // Kenneth __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
513. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 12:31:35 +1100

Per Kristen Fredlund wrote: > Yes, finding a method that eliminates all possible parities for 4x4x4 > is a great idea. J.Bernett did not say "all possible parities", he said 4x4x4 parities, which you are interpreting how you like, but I think it has a more obvious interpretation, based on common descriptions of the 4x4x4 parity problems you find on various 4x4x4 solution web pages. Even on Chris' page, this is what he considers to be the 4x4x4 parity problems: http://www.speedcubing.com/chris/4speedsolve3.html They are the pseudo 3x3x3 parity problems. Does anyone think "pseudo 3x3x3" is not a useful term to describe what's going on here? When we build a pseudo 3x3x3 with an odd orientation or odd permutation parity, then it is not solvable using legal 3x3x3 moves. This is the pseudo 3x3x3 parity problem. It is the typical one that people think about when solving a 4x4x4 by a reduction to 3x3x3. And it seems obvious that this is what J.Bernett means by 4x4x4 parity problems in his email. I am really surprised that people think he meant something different. Please tell me which points below you agree/disagree with: 1. By "4x4x4 parities" J.Bernett means the ones described on Chris' page. 2. The parity problems that I refer to as the pseudo 3x3x3 parity problems are exactly the same as the problems described on Chris' page. 3. Therefore, by "4x4x4 parities" J.Bernett is talking about what I refer to as the pseudo 3x3x3 parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
514. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 01:32:02 +0000 (GMT)

Dear Joel & Per Uncle, Thank u for your replies. Infact, I do not know anything about it. It suddenly flashed in my mind that it may eliminate parity.But now I understood it will not eliminate parity. Anyhow, I want to try and see what best could be done. Could you explain me a method on how to dissolve it to 222 block? J.Bernett Orlando Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Bernett!! Explain to me how this would eliminate "parity" - having to swap 2 singular edges occasionally!! Even if you proceed by building those 2x2x2 blocks around d corners u cannot be sure the situation never arises. Or if i'm wrong please explain to me why im wrong about this. No matter what method/procedure you may try the "parity" is bound to show its ugly head in one way or another, unless somehow being able to "see" parity before doing anything and do some adjustment (inner layer quarterturn) at the very beginning ;-) On the other hand reducing to 2x2x2 is not feasible. Recognition is too terrible even for those used to pair up edges and no do "direct solving" :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] > --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
515. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 13:10:43 +1100

JohnLouis Louis wrote: > But now I understood it will not eliminate parity. Hi J.Bernett, I don't agree with Per. Here is a 2x2x2 reduction strategy that avoids parity problems: 1. Attach the edges using an algorithm to swap 2 edges and 2 centres. 2. Attach the centres using an algorithm that cycles 3 centres. 3. Solve the pseudo 2x2x2. -- Ryan Heise http://www.ryanheise.com/cube/
516. Re: [Speed cubing group] 15 move 4 corner orientation
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 02:36:57 -0000

I got this one from Lucas: F (R U R' U') (R U R' U') F' (R U R' U') r (R' U R U' r') It's made from 2 fast OLL algos -Harris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I don't really like it...R, B, U and M turns...I prefer the one Joel posted a while back... > > R' U' ((R' F R F') (R U' R' U))*2 U R > > Pedro > > Kenneth Gustavsson <kenneth@...> escreveu: Hey! I just found a great alg for one of the hardest LL cases. The > alg orients the pi case for corners and preserves everything else in > only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 > turns HTM from CubeX for this case). The alg is not only short, it's > fast too =) > > The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > Do cube orientations to get the B-turns to the U-side for faster > execution. > > The alg is based on two well knowned algs : F U R U' R' U R U' R' F' > and B' R B M' B' R' B M but the first part is done as fron the > backside of the cube and also mirroed to get the moves back to the > right side and also saving two turns. > > I often trial for algs and find a lot of them but this was probably > the first time I hadf a real WOW!! when I found it, (because I know > this is a hard case). > > Any BLD cubers who like this? (I assume you do =) > > // Kenneth > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
517. Avoiding parity problems
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 14:40:38 +1100

http://www.ryanheise.com/cube/avoiding_parity_problems.html -- Ryan Heise http://www.ryanheise.com/cube/
518. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 04:17:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > "medaoufa" <medaoufa@> wrote: > > > > Hi every body .i just start learning the system > > Any advise you may give me(F2L). > > Thanks > > >So practice and the existing tutorials didn't help? > > > >Stefan > > That is a real inviting response. Well, d'uh. Just be proud of me for refraining from the name-calling he was begging for. I highly recommend http://www.albinoblacksheep.com/flash/posting.php and the more comprehensive http://www.catb.org/~esr/faqs/smart-questions.html Cheers! Stefan
519. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 21:47:23 -0700

Maybe they looked already, maybe they didn't. You assume if they are asking, that they have already looked around and are now asking for advice. Either way, they were asking for advice, so why not give them some simple tips? Maybe they lack the ability to research. Most people are computer illiterate, so you can't assume they can find all the cubing pages about the F2L online. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 9:17 PM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > "medaoufa" <medaoufa@> wrote: > > > > Hi every body .i just start learning the system > > Any advise you may give me(F2L). > > Thanks > > >So practice and the existing tutorials didn't help? > > > >Stefan > > That is a real inviting response. Well, d'uh. Just be proud of me for refraining from the name-calling he was begging for. I highly recommend http://www.albinoblacksheep.com/flash/posting.php<http://www.albinoblacksheep.com/flash/posting.php> and the more comprehensive http://www.catb.org/~esr/faqs/smart-questions.html<http://www.catb.org/~esr/faqs/smart-questions.html> Cheers! Stefan [Non-text portions of this message have been removed]
520. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 08:18:35 +0100

Of course if you use this strategy then you will not run into any parity problem. I agree with you now. But if you go back to "wings 3 cycles" and "centers 3 cycles" method, then a parity problem can appear. Do we agree on this ? Gilles 2007/1/21, Ryan Heise <ryan@...>: > > JohnLouis Louis wrote: > > > But now I understood it will not eliminate parity. > > Hi J.Bernett, > > I don't agree with Per. Here is a 2x2x2 reduction strategy that avoids > parity problems: > > 1. Attach the edges using an algorithm to swap 2 edges and 2 centres. > 2. Attach the centres using an algorithm that cycles 3 centres. > 3. Solve the pseudo 2x2x2. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
521. Training tool for the simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 22:21:05 +1100

I have made a special version of the Rubik's Cube Simulator that allows you to practice specific steps in your solution. It works by allowing you to input a set of generators, and will produce random scrambles from those generators. It may be difficult to get the hang of, but it can be a very useful training tool. http://www.ryanheise.com/cube/generator.html Try, for example: I, ENTER, J, ENTER (in other words, R and U moves) then hold down SPACEBAR for a couple of seconds. Then it will scramble in the 2-generator group. By carefully choosing your generators, you can for example generate PLL scrambles, or OLL scrambles, or F2L slot scrambles, etc. -- Ryan Heise http://www.ryanheise.com/cube/
522. acube tutorial
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 13:59:05 -0000

Hey Is there anywhere that i can read an easy tutorial on how to use acube 3 for windows? Thanks, Miles
523. Detroit,MI
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 14:19:21 -0000

Any cubers from detroit,MI?
524. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:26:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > You assume if they are asking, that they have already looked around > and are now asking for advice. Actually no I didn't. I don't assume, I read. And *if* you have looked around and weren't satisfied, *say so*. > Either way, they were asking for advice, so why not > give them some simple tips? Maybe they lack the ability to > research. I guess I'm just not the spoon-feeding-and-petting-you kind of guy, but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did give him two explicit pieces of advice: practice and look for existing tutorials. I guess after all I did try to help him get that ability to do research that you mentioned. On the other hand, there are people (won't say names) who just try to keep him "computer illiterate" by feeding him a link. Stefan
525. [Speed cubing group] Re: Fridrich system
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:34:21 -0000

Is that the part where Lars says "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life" ? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You assume if they are asking, that they have already looked around > > and are now asking for advice. > > Actually no I didn't. I don't assume, I read. And *if* you have > looked around and weren't satisfied, *say so*. > > > Either way, they were asking for advice, so why not > > give them some simple tips? Maybe they lack the ability to > > research. > > I guess I'm just not the spoon-feeding-and-petting-you kind of guy, > but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- > do-things-on-your-own kind of guy. > > Oh hey wait a minute. My reply did give him two explicit pieces of > advice: practice and look for existing tutorials. I guess after all I > did try to help him get that ability to do research that you > mentioned. On the other hand, there are people (won't say names) who > just try to keep him "computer illiterate" by feeding him a link. > > Stefan >
526. Re: acube tutorial
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:38:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > Is there anywhere that i can read an easy tutorial on how to use acube > 3 for windows? I think there's no tutorial besides the ACube.txt file that comes with it. I recommend writing input into file in.txt and using this run.bat file: java -cp ACube3.jar ACube q a < in.txt > out.txt Then you just double-click the .bat and it produces the out.txt file. Cheers! Stefan
527. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:40:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > Is that the part where Lars says "Build a man a fire, and he'll be > warm for a day. Set a man on fire, and he'll be warm for the rest of > his life" ? Pretty much, yeah, except more like the original (with the fishing, or whatever it was). Cheers! Stefan
528. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:52:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > But if you go back to "wings 3 cycles" and "centers 3 cycles" method, then a > parity problem can appear. Maybe you guys really ought to stop using the term "problem". It's highly ambiguous, mostly I think because it's a "problem" only for a specific method. And only by loose choice: why do you call something a problem at all when you actually have no problem solving it? Ryan did a good job offering several more precise terms in message 32723 but it might be better to explicitly abolish the word "problem" completely. Just talk about even or odd parity maybe? Cheers! Stefan P.S. Let me throw in the 4x4-via-pseudoDomino idea again.
529. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 10:21:49 -0700

You don't assume? If you are reading something, you are assuming that the event happened. How do you know that the CalTech Winter Competition ever took place? Were you there? Or did you read online that it occurred and assumed that what was written online was correct? Anyways, the point is, the person was simply asking for advice. If you are new to the community and you ask for advice and get a response that is almost a turn-away, you tend not to come back. We should be inviting Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > You assume if they are asking, that they have already looked around > and are now asking for advice. Actually no I didn't. I don't assume, I read. And *if* you have looked around and weren't satisfied, *say so*. > Either way, they were asking for advice, so why not > give them some simple tips? Maybe they lack the ability to > research. I guess I'm just not the spoon-feeding-and-petting-you kind of guy, but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did give him two explicit pieces of advice: practice and look for existing tutorials. I guess after all I did try to help him get that ability to do research that you mentioned. On the other hand, there are people (won't say names) who just try to keep him "computer illiterate" by feeding him a link. Stefan [Non-text portions of this message have been removed]
530. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 17:54:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > You don't assume? If you are reading something, you are assuming > that the event happened. How do you know that the CalTech Winter > Competition ever took place? Were you there? Or did you read > online that it occurred and assumed that what was written online > was correct? I do not "assume" the competition took place, instead I "believe" it. No need to assume something that has been stated. Btw, I don't know the competition took place. I don't even know whether I existed yesterday. I try to be careful with that word. He didn't state that he had looked around so why should I assume he had? To the contrary, *not* giving this information is a strong indication that he had *not*. But yes, I admit more precisely I should've said "I don't assume more positive information than stated", as I clearly did assume negative information from negative evidence. > Anyways, the point is, the person was simply asking for advice. And I did give him two pieces of advice and I'm convinced they're good ones. Do you disagree? I even wrote it as a question, inviting him to elaborate on what he had done so far. All that in a single sentence, I call that an achievement. Cheers! Stefan
531. [Speed cubing group] Re: Fridrich system
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 18:10:37 -0000

Stefan's answer was valid advice. There isn't any magical algorithm or technique that will suddenly make the Fridrich method easier to learn. It's all practice. If I were new to a community, usually I'd try to find out whatever I could on my own before asking such an elementary question. There are plenty of links on cubing around the web, and even in the Links section of this group. If he had provided some evidence of research or effort, e.g. "I tried this site and this site, but they don't really have what I'm looking for," or "I've been practicing for two months, but I don't seem to be getting any faster. Do you have any advice?" his question would probably invite a more helpful response. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > You don't assume? If you are reading something, you are assuming that the event happened. How do you know that the CalTech Winter Competition ever took place? Were you there? Or did you read online that it occurred and assumed that what was written online was correct? > > Anyways, the point is, the person was simply asking for advice. If you are new to the community and you ask for advice and get a response that is almost a turn-away, you tend not to come back. We should be inviting > > Pat > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, January 21, 2007 8:26 AM > Subject: [Speed cubing group] Re: Fridrich system > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You assume if they are asking, that they have already looked around > > and are now asking for advice. > > Actually no I didn't. I don't assume, I read. And *if* you have > looked around and weren't satisfied, *say so*. > > > Either way, they were asking for advice, so why not > > give them some simple tips? Maybe they lack the ability to > > research. > > I guess I'm just not the spoon-feeding-and-petting-you kind of guy, > but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- > do-things-on-your-own kind of guy. > > Oh hey wait a minute. My reply did give him two explicit pieces of > advice: practice and look for existing tutorials. I guess after all I > did try to help him get that ability to do research that you > mentioned. On the other hand, there are people (won't say names) who > just try to keep him "computer illiterate" by feeding him a link. > > Stefan > > > > > > [Non-text portions of this message have been removed] >
532. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 11:16:17 -0700

As human beings, we are forced to assume. Do I know that 9/11 happened? No, I am assuming that what I see on TV and on the paper is correct. I did not see it actually happen, therefore I am not 100% it actually happened. Hell, I don't even know for sure if we are in Iraq, but I assume we are. Assuming is okay to do, however, if you make an action off of an assumption, then make sure you can firmly back up your assumption. Your advice wasn't wrong from my point of view, however, from the person who asked, I can see how he/she would be drawn away based on your response. You have to think like the person asking the question, and answer it as best as you can. Everything is fine, I just wanted to give my .02 cents. Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 10:54 AM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > You don't assume? If you are reading something, you are assuming > that the event happened. How do you know that the CalTech Winter > Competition ever took place? Were you there? Or did you read > online that it occurred and assumed that what was written online > was correct? I do not "assume" the competition took place, instead I "believe" it. No need to assume something that has been stated. Btw, I don't know the competition took place. I don't even know whether I existed yesterday. I try to be careful with that word. He didn't state that he had looked around so why should I assume he had? To the contrary, *not* giving this information is a strong indication that he had *not*. But yes, I admit more precisely I should've said "I don't assume more positive information than stated", as I clearly did assume negative information from negative evidence. > Anyways, the point is, the person was simply asking for advice. And I did give him two pieces of advice and I'm convinced they're good ones. Do you disagree? I even wrote it as a question, inviting him to elaborate on what he had done so far. All that in a single sentence, I call that an achievement. Cheers! Stefan [Non-text portions of this message have been removed]
533. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 19:26:29 -0000

.02 cents != $0.02 --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > As human beings, we are forced to assume. Do I know that 9/11 happened? No, I am assuming that what I see on TV and on the paper is correct. I did not see it actually happen, therefore I am not 100% it actually happened. Hell, I don't even know for sure if we are in Iraq, but I assume we are. Assuming is okay to do, however, if you make an action off of an assumption, then make sure you can firmly back up your assumption. > > Your advice wasn't wrong from my point of view, however, from the person who asked, I can see how he/she would be drawn away based on your response. You have to think like the person asking the question, and answer it as best as you can. Everything is fine, I just wanted to give my .02 cents. > > Pat > > > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing group] Re: Fridrich system > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You don't assume? If you are reading something, you are assuming > > that the event happened. How do you know that the CalTech Winter > > Competition ever took place? Were you there? Or did you read > > online that it occurred and assumed that what was written online > > was correct? > > I do not "assume" the competition took place, instead I "believe" it. > No need to assume something that has been stated. Btw, I don't know > the competition took place. I don't even know whether I existed > yesterday. I try to be careful with that word. > > He didn't state that he had looked around so why should I assume he > had? To the contrary, *not* giving this information is a strong > indication that he had *not*. > > But yes, I admit more precisely I should've said "I don't assume more > positive information than stated", as I clearly did assume negative > information from negative evidence. > > > Anyways, the point is, the person was simply asking for advice. > > And I did give him two pieces of advice and I'm convinced they're > good ones. Do you disagree? I even wrote it as a question, inviting > him to elaborate on what he had done so far. All that in a single > sentence, I call that an achievement. > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
534. [Speed cubing group] Re: Fridrich system
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 20:06:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > .02 cents != $0.02 > Verizon math! http://tinyurl.com/y2l36n
535. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 20:32:25 -0000

I was wondering if anyone else would bring up the Verizon thing :P
536. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 13:55:17 -0700

Actually, since I said cents, you don't need the dollar sign. That is like saying 2 dollars, or $2. .02 cents, or $.02 . Also Marcus, I never got a reply, it is no big deal, but figured I'd let you know. pjkcards[at]gmail[dot]com . ----- Original Message ----- From: kyuubree<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 12:26 PM Subject: [Speed cubing group] Re: Fridrich system .02 cents != $0.02 --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > As human beings, we are forced to assume. Do I know that 9/11 happened? No, I am assuming that what I see on TV and on the paper is correct. I did not see it actually happen, therefore I am not 100% it actually happened. Hell, I don't even know for sure if we are in Iraq, but I assume we are. Assuming is okay to do, however, if you make an action off of an assumption, then make sure you can firmly back up your assumption. > > Your advice wasn't wrong from my point of view, however, from the person who asked, I can see how he/she would be drawn away based on your response. You have to think like the person asking the question, and answer it as best as you can. Everything is fine, I just wanted to give my .02 cents. > > Pat > > > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing group] Re: Fridrich system > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You don't assume? If you are reading something, you are assuming > > that the event happened. How do you know that the CalTech Winter > > Competition ever took place? Were you there? Or did you read > > online that it occurred and assumed that what was written online > > was correct? > > I do not "assume" the competition took place, instead I "believe" it. > No need to assume something that has been stated. Btw, I don't know > the competition took place. I don't even know whether I existed > yesterday. I try to be careful with that word. > > He didn't state that he had looked around so why should I assume he > had? To the contrary, *not* giving this information is a strong > indication that he had *not*. > > But yes, I admit more precisely I should've said "I don't assume more > positive information than stated", as I clearly did assume negative > information from negative evidence. > > > Anyways, the point is, the person was simply asking for advice. > > And I did give him two pieces of advice and I'm convinced they're > good ones. Do you disagree? I even wrote it as a question, inviting > him to elaborate on what he had done so far. All that in a single > sentence, I call that an achievement. > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
537. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:02:59 -0000

This is a weird discussion to watch. First, Bernett thinks reducing the 4x4x4 to a 2x2x2 might eliminate parity. Second, Per doesn't understand why, because you still might encounter the situation where you will have to swap two pieces. Once you have the 2x2, you won't have parity, but you might have to swap 2 pieces if you want to get there, which will still require some ugly long algorithm (unless you do centres last or something). Third, it kinda looks like Ryan is backing up Bernett, saying you won't have the parity as it occurs when you make a pseudo 3x3. > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. Ok, here is where the confusion probably is. I think Per does not look at 'parity problem' this way. I think Per has a more 'pure' definition of 'parity problem', and for him 'parity problem' is just having to swap two pieces... A situation that can also occur when you want to make 8 2x2x2 blocks on the 4x4. Am I right Per? - Joël. - Joël.
538. Re: [Speed cubing group] 15 move 4 corner orientation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:14:32 -0000

Thanks, Harris! That's quite usefull. --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > I got this one from Lucas: > > F (R U R' U') (R U R' U') F' (R U R' U') r (R' U R U' r') > > It's made from 2 fast OLL algos > > -Harris > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > I don't really like it...R, B, U and M turns...I prefer the one Joel > posted a while back... > > > > R' U' ((R' F R F') (R U' R' U))*2 U R > > > > Pedro > > > > Kenneth Gustavsson <kenneth@> escreveu: > Hey! I just found a great alg for one of the hardest LL cases. > The > > alg orients the pi case for corners and preserves everything else in > > only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 > > turns HTM from CubeX for this case). The alg is not only short, it's > > fast too =) > > > > The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > > > Do cube orientations to get the B-turns to the U-side for faster > > execution. > > > > The alg is based on two well knowned algs : F U R U' R' U R U' R' F' > > and B' R B M' B' R' B M but the first part is done as fron the > > backside of the cube and also mirroed to get the moves back to the > > right side and also saving two turns. > > > > I often trial for algs and find a lot of them but this was probably > > the first time I hadf a real WOW!! when I found it, (because I know > > this is a hard case). > > > > Any BLD cubers who like this? (I assume you do =) > > > > // Kenneth > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
539. Re: 15 move 4 corner orientation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:23:28 -0000

If you write it down more friendly for my fingers, it's much better: F U R U' R' U R U' R2' F' R L 'U R U' R' L --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hey! I just found a great alg for one of the hardest LL cases. The > alg orients the pi case for corners and preserves everything else in > only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 > turns HTM from CubeX for this case). The alg is not only short, it's > fast too =) > > The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > Do cube orientations to get the B-turns to the U-side for faster > execution. > > The alg is based on two well knowned algs : F U R U' R' U R U' R' F' > and B' R B M' B' R' B M but the first part is done as fron the > backside of the cube and also mirroed to get the moves back to the > right side and also saving two turns. > > I often trial for algs and find a lot of them but this was probably > the first time I hadf a real WOW!! when I found it, (because I know > this is a hard case). > > Any BLD cubers who like this? (I assume you do =) > > // Kenneth >
540. [Speed cubing group] Re: Fridrich system
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:42:15 -0000

Ludicrous... --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Actually, since I said cents, you don't need the dollar sign. That is like saying 2 dollars, or $2. .02 cents, or $.02 . > > Also Marcus, I never got a reply, it is no big deal, but figured I'd let you know. pjkcards[at]gmail[dot]com . > ----- Original Message ----- > From: kyuubree<mailto:no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, January 21, 2007 12:26 PM > Subject: [Speed cubing group] Re: Fridrich system > > > .02 cents != $0.02 > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > As human beings, we are forced to assume. Do I know that 9/11 > happened? No, I am assuming that what I see on TV and on the paper is > correct. I did not see it actually happen, therefore I am not 100% it > actually happened. Hell, I don't even know for sure if we are in > Iraq, but I assume we are. Assuming is okay to do, however, if you > make an action off of an assumption, then make sure you can firmly > back up your assumption. > > > > Your advice wasn't wrong from my point of view, however, from the > person who asked, I can see how he/she would be drawn away based on > your response. You have to think like the person asking the question, > and answer it as best as you can. Everything is fine, I just wanted > to give my .02 cents. > > > > Pat > > > > > > ----- Original Message ----- > > From: Stefan Pochmann<mailto:pochmann@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Sunday, January 21, 2007 10:54 AM > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > "PJK Sports > > Cards" <pjksportscards@> wrote: > > > > > > You don't assume? If you are reading something, you are assuming > > > that the event happened. How do you know that the CalTech Winter > > > Competition ever took place? Were you there? Or did you read > > > online that it occurred and assumed that what was written online > > > was correct? > > > > I do not "assume" the competition took place, instead I "believe" it. > > No need to assume something that has been stated. Btw, I don't know > > the competition took place. I don't even know whether I existed > > yesterday. I try to be careful with that word. > > > > He didn't state that he had looked around so why should I assume he > > had? To the contrary, *not* giving this information is a strong > > indication that he had *not*. > > > > But yes, I admit more precisely I should've said "I don't assume more > > positive information than stated", as I clearly did assume negative > > information from negative evidence. > > > > > Anyways, the point is, the person was simply asking for advice. > > > > And I did give him two pieces of advice and I'm convinced they're > > good ones. Do you disagree? I even wrote it as a question, inviting > > him to elaborate on what he had done so far. All that in a single > > sentence, I call that an achievement. > > > > Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
541. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:53:39 -0000

Well .02 cents is different from .02 dollars. I mean if I said .02 gallons it would mean two-hundredths of a gallon, and so .02 cents is two hundredths of a cent, whereas two cents is two hundreds of a dollar. --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > Ludicrous... > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Actually, since I said cents, you don't need the dollar sign. That > is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > Also Marcus, I never got a reply, it is no big deal, but figured I'd > let you know. pjkcards[at]gmail[dot]com . > > ----- Original Message ----- > > From: kyuubree<mailto:no_reply@yahoogroups.com> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Sunday, January 21, 2007 12:26 PM > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > .02 cents != $0.02 > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, > "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > As human beings, we are forced to assume. Do I know that 9/11 > > happened? No, I am assuming that what I see on TV and on the paper is > > correct. I did not see it actually happen, therefore I am not 100% it > > actually happened. Hell, I don't even know for sure if we are in > > Iraq, but I assume we are. Assuming is okay to do, however, if you > > make an action off of an assumption, then make sure you can firmly > > back up your assumption. > > > > > > Your advice wasn't wrong from my point of view, however, from the > > person who asked, I can see how he/she would be drawn away based on > > your response. You have to think like the person asking the question, > > and answer it as best as you can. Everything is fine, I just wanted > > to give my .02 cents. > > > > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann<mailto:pochmann@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > > "PJK Sports > > > Cards" <pjksportscards@> wrote: > > > > > > > > You don't assume? If you are reading something, you are assuming > > > > that the event happened. How do you know that the CalTech Winter > > > > Competition ever took place? Were you there? Or did you read > > > > online that it occurred and assumed that what was written online > > > > was correct? > > > > > > I do not "assume" the competition took place, instead I > "believe" it. > > > No need to assume something that has been stated. Btw, I don't know > > > the competition took place. I don't even know whether I existed > > > yesterday. I try to be careful with that word. > > > > > > He didn't state that he had looked around so why should I assume he > > > had? To the contrary, *not* giving this information is a strong > > > indication that he had *not*. > > > > > > But yes, I admit more precisely I should've said "I don't assume > more > > > positive information than stated", as I clearly did assume negative > > > information from negative evidence. > > > > > > > Anyways, the point is, the person was simply asking for advice. > > > > > > And I did give him two pieces of advice and I'm convinced they're > > > good ones. Do you disagree? I even wrote it as a question, inviting > > > him to elaborate on what he had done so far. All that in a single > > > sentence, I call that an achievement. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
542. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 22:01:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Actually, since I said cents, you don't need the dollar sign. What do you mean you "don't need" the dollar sign? Is saying ".02 cents" equivalent to saying "$0.02" ? Cheers! Stefan
543. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 22:22:43 -0000

Of course not -- .02 cents is totally different than .02 dollars. They are different units of measurement. If someone is trying to say "That's just my two cents" then they could either say "2 cents" or ".02 dollars" or whatever, but ".02 cents" is... eh, not a whole lot in terms of, equivalent thought-mass? Idk. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > Actually, since I said cents, you don't need the dollar sign. > > What do you mean you "don't need" the dollar sign? Is saying ".02 > cents" equivalent to saying "$0.02" ? > > Cheers! > Stefan >
544. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 10:47:00 +1100

Jo?l van Noort wrote: > Ryan Heise wrote: > > The parity problem in "big cubes" refers specifically to the problem > > of joining pieces together and "not knowing" if you're doing it with > > odd (incorrect) parity. > > > Ok, here is where the confusion probably is. I think Per does not look > at 'parity problem' this way. I don't either. Can we please read carefully before replying? -- Ryan Heise http://www.ryanheise.com/cube/
545. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:04:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Of course not -- .02 cents is totally different than .02 dollars. Yeah I know, I had already read the Verizon story (thanks Shelley for the link), at least the first 20-30 minutes of it. If I weren't aware of humankind's very real stupidity, I'd bet it was a fake so he could sell those tshirts. Unbelievable those people got jobs in a technology business. Reminded me of something similar, a butchery chain here quite often instead of for example 6.49 EUR/KG they wrote 6.49 KG/EUR and when I told them about it they just weren't able to grasp what the problem is. I really should've asked them to give me 649 grams and then give them 0.10 EUR. I really should've. Oh how I regret not having done it. Cheers! Stefan
546. [Speed cubing group] Re: Fridrich system
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:48:19 -0000

Hahahaha That's good. Darren --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote: > > > > Of course not -- .02 cents is totally different than .02 dollars. > > Yeah I know, I had already read the Verizon story (thanks Shelley for > the link), at least the first 20-30 minutes of it. If I weren't aware > of humankind's very real stupidity, I'd bet it was a fake so he could > sell those tshirts. Unbelievable those people got jobs in a > technology business. > > Reminded me of something similar, a butchery chain here quite often > instead of for example 6.49 EUR/KG they wrote 6.49 KG/EUR and when I > told them about it they just weren't able to grasp what the problem > is. I really should've asked them to give me 649 grams and then give > them 0.10 EUR. I really should've. Oh how I regret not having done it. > > Cheers! > Stefan >
547. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 17:41:03 -0700

Yes, 2 cents, my bad. ----- Original Message ----- From: kyuubree<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 2:53 PM Subject: [Speed cubing group] Re: Fridrich system Well .02 cents is different from .02 dollars. I mean if I said .02 gallons it would mean two-hundredths of a gallon, and so .02 cents is two hundredths of a cent, whereas two cents is two hundreds of a dollar. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, smgfreak_dk <no_reply@...> wrote: > > Ludicrous... > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Actually, since I said cents, you don't need the dollar sign. That > is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > Also Marcus, I never got a reply, it is no big deal, but figured I'd > let you know. pjkcards[at]gmail[dot]com . > > ----- Original Message ----- > > From: kyuubree<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Sunday, January 21, 2007 12:26 PM > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > .02 cents != $0.02 > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > As human beings, we are forced to assume. Do I know that 9/11 > > happened? No, I am assuming that what I see on TV and on the paper is > > correct. I did not see it actually happen, therefore I am not 100% it > > actually happened. Hell, I don't even know for sure if we are in > > Iraq, but I assume we are. Assuming is okay to do, however, if you > > make an action off of an assumption, then make sure you can firmly > > back up your assumption. > > > > > > Your advice wasn't wrong from my point of view, however, from the > > person who asked, I can see how he/she would be drawn away based on > > your response. You have to think like the person asking the question, > > and answer it as best as you can. Everything is fine, I just wanted > > to give my .02 cents. > > > > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann<mailto:pochmann@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>> > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>, > > "PJK Sports > > > Cards" <pjksportscards@> wrote: > > > > > > > > You don't assume? If you are reading something, you are assuming > > > > that the event happened. How do you know that the CalTech Winter > > > > Competition ever took place? Were you there? Or did you read > > > > online that it occurred and assumed that what was written online > > > > was correct? > > > > > > I do not "assume" the competition took place, instead I > "believe" it. > > > No need to assume something that has been stated. Btw, I don't know > > > the competition took place. I don't even know whether I existed > > > yesterday. I try to be careful with that word. > > > > > > He didn't state that he had looked around so why should I assume he > > > had? To the contrary, *not* giving this information is a strong > > > indication that he had *not*. > > > > > > But yes, I admit more precisely I should've said "I don't assume > more > > > positive information than stated", as I clearly did assume negative > > > information from negative evidence. > > > > > > > Anyways, the point is, the person was simply asking for advice. > > > > > > And I did give him two pieces of advice and I'm convinced they're > > > good ones. Do you disagree? I even wrote it as a question, inviting > > > him to elaborate on what he had done so far. All that in a single > > > sentence, I call that an achievement. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
548. [Speed cubing group] Re: Fridrich system
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:51:27 -0000

Who are you addressing? Regardless, this is ludicrous. --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Well .02 cents is different from .02 dollars. I mean if I said .02 > gallons it would mean two-hundredths of a gallon, and so .02 cents is > two hundredths of a cent, whereas two cents is two hundreds of a dollar. > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@> wrote: > > > > Ludicrous... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > Actually, since I said cents, you don't need the dollar sign. That > > is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > > > Also Marcus, I never got a reply, it is no big deal, but figured I'd > > let you know. pjkcards[at]gmail[dot]com . > > > ----- Original Message ----- > > > From: kyuubree<mailto:no_reply@yahoogroups.com> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Sunday, January 21, 2007 12:26 PM > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > .02 cents != $0.02 > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, > > "PJK Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > > As human beings, we are forced to assume. Do I know that 9/11 > > > happened? No, I am assuming that what I see on TV and on the > paper is > > > correct. I did not see it actually happen, therefore I am not > 100% it > > > actually happened. Hell, I don't even know for sure if we are in > > > Iraq, but I assume we are. Assuming is okay to do, however, if you > > > make an action off of an assumption, then make sure you can firmly > > > back up your assumption. > > > > > > > > Your advice wasn't wrong from my point of view, however, from the > > > person who asked, I can see how he/she would be drawn away based on > > > your response. You have to think like the person asking the > question, > > > and answer it as best as you can. Everything is fine, I just wanted > > > to give my .02 cents. > > > > > > > > Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From: Stefan Pochmann<mailto:pochmann@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>>, > > > "PJK Sports > > > > Cards" <pjksportscards@> wrote: > > > > > > > > > > You don't assume? If you are reading something, you are assuming > > > > > that the event happened. How do you know that the CalTech Winter > > > > > Competition ever took place? Were you there? Or did you read > > > > > online that it occurred and assumed that what was written online > > > > > was correct? > > > > > > > > I do not "assume" the competition took place, instead I > > "believe" it. > > > > No need to assume something that has been stated. Btw, I don't > know > > > > the competition took place. I don't even know whether I existed > > > > yesterday. I try to be careful with that word. > > > > > > > > He didn't state that he had looked around so why should I > assume he > > > > had? To the contrary, *not* giving this information is a strong > > > > indication that he had *not*. > > > > > > > > But yes, I admit more precisely I should've said "I don't assume > > more > > > > positive information than stated", as I clearly did assume > negative > > > > information from negative evidence. > > > > > > > > > Anyways, the point is, the person was simply asking for advice. > > > > > > > > And I did give him two pieces of advice and I'm convinced they're > > > > good ones. Do you disagree? I even wrote it as a question, > inviting > > > > him to elaborate on what he had done so far. All that in a single > > > > sentence, I call that an achievement. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
549. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 12:35:02 +1100

Stefan Pochmann wrote: > Ryan did a good job offering several more precise terms in message > 32723 Good, someone read it :-) In that message, I tried to get people to say precisely what they mean by 'parity'. Unfortunately it was to no avail. People are still throwing around the word 'parity' when they might mean something else. > it might be better to explicitly abolish the word "problem" > completely. Just talk about even or odd parity maybe? I understand that you want to avoid words that don't have a clear scientific meaning, however this word is extensively used in scientific and mathematical papers to describe a situation that is difficult to overcome, or a question that is difficult to answer. (Of course, people can disagree about degrees of difficulty, but the word is useful to express the author's motivations. It is still the author's responsibility to convince the readers that it is a problem that's interesting to them, also.) In our field, may I suggest that - 'parity' just refers to the odd/even state of something, whereas - 'parity problem' refers to a situation that is difficult to overcome, related to parity. This makes it rather useless to say things like: "You can't avoid parity" "You can't avoid odd parity" Of course you can't avoid these because parity always exists, and it frequently alternates between odd and even, all the time while you're solving. That's why when people are throwing around the word 'parity', I really think they might mean something else, and they should be clear what they mean. Message 32723 describes a number of 'parity problems' rather than describing a number of 'parities'. For example, the problem of not being able to determine the parity of the 4x4x4 centre pieces just by looking at them, is a problem, not a parity. Whereas, the odd/even status of the edge permutation is a kind of parity, not a parity problem. -- Ryan Heise http://www.ryanheise.com/cube/
550. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 01:58:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering several more precise terms in message > > 32723 > > Good, someone read it :-) Of course :-). Btw, congrats for posting message #32768. Nice milestone. Cheers! Stefan
551. Re: Studio Cubes
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 04:41:05 -0000

Speaking of speedcubes, has anyone ever tried the 3x3 Rubik's Cubes from Winning Moves? I have been trying to find a good, reliable source for speedcubes. Half the cubes I buy are not speedcubing material. I even tried a Studio Cube but even that is bad...perhaps I just got a bad one...? I got a Winning Moves Rubik's Cube recently though, and I have to say it's my best speedcube yet.
552. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:10:44 -0500

What's special about #32768? I thought about it but couldn't figure it out. -Anthony ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 21, 2007 8:58 PM Subject: [Speed cubing group] Re: can 444 be solved as 222 ? --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering several more precise terms in message > > 32723 > > Good, someone read it :-) Of course :-). Btw, congrats for posting message #32768. Nice milestone. Cheers! Stefan [Non-text portions of this message have been removed]
553. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 05:25:28 -0000

well, 32768 is 2^15 :D -Joseph --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > What's special about #32768? I thought about it but couldn't figure it out. > > -Anthony > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, January 21, 2007 8:58 PM > Subject: [Speed cubing group] Re: can 444 be solved as 222 ? > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Stefan Pochmann wrote: > > > > > Ryan did a good job offering several more precise terms in > message > > > 32723 > > > > Good, someone read it :-) > > Of course :-). Btw, congrats for posting message #32768. Nice > milestone. > > Cheers! > Stefan > > > > > > > [Non-text portions of this message have been removed] >
554. [Speed cubing group] Re: can 444 be solved as 222 ?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 05:29:49 -0000

2^15. Fairly important number :P
555. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 22 Jan 2007 06:25:46 +0100

Hi guys, We can interpret Bernett's question the way we like. Ryan takes the more scientific way. I am thinking of a method that is very suitable for speed solving AND that does not require an extra 5 second step 50 percent of the time. I tried one approach. It didn't help much. Neither did Ryan's approach for me. Bottomline for me is that I did not find a good new method. Have fun, Ron ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 22, 2007 2:35 AM Subject: Re: [Speed cubing group] Re: can 444 be solved as 222 ? Stefan Pochmann wrote: > Ryan did a good job offering several more precise terms in message > 32723 Good, someone read it :-) In that message, I tried to get people to say precisely what they mean by 'parity'. Unfortunately it was to no avail. People are still throwing around the word 'parity' when they might mean something else. > it might be better to explicitly abolish the word "problem" > completely. Just talk about even or odd parity maybe? I understand that you want to avoid words that don't have a clear scientific meaning, however this word is extensively used in scientific and mathematical papers to describe a situation that is difficult to overcome, or a question that is difficult to answer. (Of course, people can disagree about degrees of difficulty, but the word is useful to express the author's motivations. It is still the author's responsibility to convince the readers that it is a problem that's interesting to them, also.) In our field, may I suggest that - 'parity' just refers to the odd/even state of something, whereas - 'parity problem' refers to a situation that is difficult to overcome, related to parity. This makes it rather useless to say things like: "You can't avoid parity" "You can't avoid odd parity" Of course you can't avoid these because parity always exists, and it frequently alternates between odd and even, all the time while you're solving. That's why when people are throwing around the word 'parity', I really think they might mean something else, and they should be clear what they mean. Message 32723 describes a number of 'parity problems' rather than describing a number of 'parities'. For example, the problem of not being able to determine the parity of the 4x4x4 centre pieces just by looking at them, is a problem, not a parity. Whereas, the odd/even status of the edge permutation is a kind of parity, not a parity problem. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
556. Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 08:37:19 -0000

Hi Stefan! Do you have a "quick'n dirty" solution to running several inputs to ACube also? Preferably having all output/input in same file/s? I guess this may be easier in xnix/bash than poor old dos/win- commandprompt ... -Per Would there be any interest in an application taking a sequence of cube turns and turning it into ACube input? This will save time for people using ACube to search for algorithms :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Miles > Yucht" <mgyucht@> wrote: > > > > Is there anywhere that i can read an easy tutorial on how to use > acube > > 3 for windows? > > I think there's no tutorial besides the ACube.txt file that comes > with it. I recommend writing input into file in.txt and using this > run.bat file: > > java -cp ACube3.jar ACube q a < in.txt > out.txt > > Then you just double-click the .bat and it produces the out.txt file. > > Cheers! > Stefan >
557. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 10:57:56 -0000

> > Ryan Heise wrote: > > > The parity problem in "big cubes" refers specifically to the problem > > > of joining pieces together and "not knowing" if you're doing it with > > > odd (incorrect) parity. > > > > > > Ok, here is where the confusion probably is. I think Per does not look > > at 'parity problem' this way. > > I don't either. > I quoted you. I say "Per doesn't look at it this way". You say "I don't either". Can you at least explain this to me? - Joël.
558. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:10:02 -0000

Hi Ryan, > Let me describe a strategy that works: > > - First attach all the edges to the corners. > - Second, attach the centres to the corners. > - Third, solve as a 2x2x2. > > > Now, let me describe which parity problems this avoids: > > - It avoids the pseudo parity problems. > - It avoids the indeterminate centre permutation parity problem. Yes, you are right when you do the centers last... But that is quite similar to Per's cage method I'd say. Only then you do it with messed up corners, joining the edges with their corners... > Now, let me explain why I entered this conversation: > > - Because I saw an idea being shot down on false grounds, and I wanted > to set the record straight so that people could open their minds to > thinking about answers to J.Bernett's very valid question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ The idea wasn't shot down. Per was just asking a valid question. - Joël. >
559. Re: 15 move 4 corner orientation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:19:39 -0000

Yes, it's possible to alter the alg in many ways because of the symmetry in the case. I myself does as I wrote it but mirrored in L (I'm a lefthand cuber). One little improvment is: the R2-move can be done as l+R. That will put the B-side at top before the last part of the alg and you can continue from there doing U M' U' R' U M // Kenneth P.S Maybe you gys like my H-alg, It's a bit crazy but most triggerable because it uses only Q-turns (18 of them) : F U R d' R U' R' d R' U R d' R U' R' d R' F' or F 2x(U R d' R U' R' d R') F' Double Sune and a U-PLL does the same job, guess that is faster ;-) --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > If you write it down more friendly for my fingers, it's much better: > > F U R U' R' U R U' R2' F' R L 'U R U' R' L >
560. Re: acube tutorial
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:25:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Stefan! > > Do you have a "quick'n dirty" solution to running several inputs to > ACube also? Preferably having all output/input in same file/s? Well yeah, just write all inputs into the in.txt file I suggested. Though I'd not call that "dirty". > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input? This will save time for > people using ACube to search for algorithms :-) A while back Josef started work on different input syntaxes, I did one where you could for example say (UF,UR)(UFR,URB). Don't know the current status, though, he seems busy with other stuff. Cheers! Stefan
561. [Speed cubing group] Re: New One-Handed WR
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:59:31 -0000

Still wrong... Anyway, clever lyrics? www.music.helsinki.fi/research/geton/corpus/geton-8bit.au --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Oh I get it now. You just post those kind of comments to see how > people react. That's interesting. > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > It's just funny to see how differently people react. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > > <goodxy2002@> wrote: > > > > > > http://www.youtube.com/watch?v=vnRJROskpp4 > > > 2nd comment down. > > > > > > MAHTIANSSI (12 hours ago) > > > When I do world records I don't even say anything. > > > > > > So anssi, what exactly do you mean by this comment? There's nothing > > > wrong with being happy about the record. Dan has never said or even > > > implied that he's better than anyone so I'm not quite sure why you > > > made such a comment on his video. In fact, he's a pretty modest guy > > > and is a very friendly guy to compete with. > > > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > > > 19.37 average for final and 15.50 for winning. Will that be enough in > > > EC? > > > > > At least I don't think so. Hopefully I don't get french nerves > > > there... > > > > > > 19.66 > > > > > >
562. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 23:44:47 +1100

Jo?l van Noort wrote: > The idea wasn't shot down. Per was just asking a valid question. Well, Per did convince J.Bernett that his idea was impossible: > Dear Joel & Per Uncle, > Thank u for your replies. Infact, I do not know anything about > it. It suddenly flashed in my mind that it may eliminate > parity.But now I understood it will not eliminate parity. Almost everyone who contributed to this thread was also convinced of Per's view, so that many were not even in a position to consider the question at the bottom of J.Bernett's email. There has been an overwhelmingly negative response to J.Bernett's idea of a 2x2x2 reduction to avoid parity problems. - Per said it was impossible. - Gilles agreed and said it was impossible(*) - Ron said it was a bad idea. - (*) Gilles then changed is mind and saw that it was possible. Now I think I have managed to convince a few people that the idea is possible. But, J.Bernett's question still remains unanswered! "Is there a good way to implement this method?" If this idea really wasn't "shot down", then what do you call it when all these people say that this idea is impossible and bad? -- Ryan Heise http://www.ryanheise.com/cube/
563. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 00:25:41 +1100

Per Kristen Fredlund wrote: > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input? You can try Mike Reid's twist.c program: http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html -- Ryan Heise http://www.ryanheise.com/cube/
564. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:01:59 -0000

Hi Ryan, Per never used the word 'impossible'. > If this idea really wasn't "shot down", then what do you call it when > all these people say that this idea is impossible and bad? Well, I don't really call it anything. But people like Ron are not shooting it down just like that. Ron actually tried to see that's it's quite an unpractical approach. And I also tried a little, and realised it is quite unpractical as well. I do realise that it's a good idea to think about different methods. Even crazy methods or ideas can even lead to new, better ideas. I for example, got an idea during trying to make a 2x2... When I had a 2x2x2 block, I extended it to a 3x3x3 block, so would only have to look at one side during the rest of the solve. I wouldn't have have tried that if Bernett didn't post his idea. - Joël.
565. New American Star?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 08:29:28 -0800

http://www.nascarjon.us/sunday.htm Who's Frank Dickerson? Does the United States have a new master of speed cubing? People are getting too fast! -Tyson
566. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 22 Jan 2007 17:28:39 +0100

Hi Ryan, If you quote me then please quote me correctly. I never said it was a bad idea. In two different messages I said that the approaches taken were not suitable for my interpretation of the question. 1) by making the 2x2 blocks block-by-block (my first try) 2) by swapping two edge pieces and two centers (your suggestion) There may be other approaches that are better and suit my interpretation of the question. But the way you communicate I am not interested in a discussion with you. So I will do the investigations myself at home, and if I find something I will publish it to this group. Have fun, Ron ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 22, 2007 1:44 PM Subject: Re: [Speed cubing group] Re: can 444 be solved as 222 ? Jo?l van Noort wrote: > The idea wasn't shot down. Per was just asking a valid question. Well, Per did convince J.Bernett that his idea was impossible: > Dear Joel & Per Uncle, > Thank u for your replies. Infact, I do not know anything about > it. It suddenly flashed in my mind that it may eliminate > parity.But now I understood it will not eliminate parity. Almost everyone who contributed to this thread was also convinced of Per's view, so that many were not even in a position to consider the question at the bottom of J.Bernett's email. There has been an overwhelmingly negative response to J.Bernett's idea of a 2x2x2 reduction to avoid parity problems. - Per said it was impossible. - Gilles agreed and said it was impossible(*) - Ron said it was a bad idea. - (*) Gilles then changed is mind and saw that it was possible. Now I think I have managed to convince a few people that the idea is possible. But, J.Bernett's question still remains unanswered! "Is there a good way to implement this method?" If this idea really wasn't "shot down", then what do you call it when all these people say that this idea is impossible and bad? -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
567. Re: [Speed cubing group] Re: New One-Handed WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 09:25:32 -0800

What? I'm confused. Wasn't that just a contradiction? Doesn't "It's just funny to see how differently people react." imply that you post these things and enjoy seeing how people react which is precisely what is expressed in the sentences "Oh I get it now. You just post those kind of comments to see how people react. That's interesting." On 1/22/07, Anssi Vanhala <mahtianssi@...> wrote: > > Still wrong... > > Anyway, clever lyrics? > > www.music.helsinki.fi/research/geton/corpus/geton-8bit.au > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "goodxy2002" > <goodxy2002@...> wrote: > > > > Oh I get it now. You just post those kind of comments to see how > > people react. That's interesting. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Anssi Vanhala" > > <mahtianssi@> wrote: > > > > > > It's just funny to see how differently people react. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "goodxy2002" > > > <goodxy2002@> wrote: > > > > > > > > http://www.youtube.com/watch?v=vnRJROskpp4 > > > > 2nd comment down. > > > > > > > > MAHTIANSSI (12 hours ago) > > > > When I do world records I don't even say anything. > > > > > > > > So anssi, what exactly do you mean by this comment? There's nothing > > > > wrong with being happy about the record. Dan has never said or even > > > > implied that he's better than anyone so I'm not quite sure why you > > > > made such a comment on his video. In fact, he's a pretty modest guy > > > > and is a very friendly guy to compete with. > > > > > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > > > > > So, in US champinoship 29.78 solve was enough for > semifinal and > > > > 19.37 average for final and 15.50 for winning. Will that be > enough in > > > > EC? > > > > > > At least I don't think so. Hopefully I don't get french nerves > > > > there... > > > > > > > > 19.66 > > > > > > > > > > > > [Non-text portions of this message have been removed]
568. Caltech Mystery Puzzle Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 09:51:06 -0800

Are you tired of the same old thing over and over again? Probably not. Most of us are here because we don't mind spinning that Rubik's Cube, matching up the colors on every side, over, and over again, and quite quickly might I add. Don't get my wrong, online competition are fabulous. They're a great way to keep us motivated, but I'm not a very fast speed cuber by today's standards, and I'd like a chance to win 'something' every week. Whether it's flipping burgers, or underwater basket weaving, I'd like to have a chance to see my name at the top of a list. After all, not all of us are blessed with sub-13 averages. Just an idea... we've been having a lot of fun with our Caltech Mystery Puzzle at our competitions. Such classics such as "Name That Dzoan" (similar to 'Name That Tune,' but with a Dzoan) will certainly stand the test of time as one of the most epic competitions ever. Why not make this into an online competition? I still hold the world record for Ball in Cup I believe at 0.39 seconds. I'm quite proud because this record was achieved using a method that I had developed. Anyway, stay tuned. The online mystery puzzle competition awaits you! [Non-text portions of this message have been removed]
569. Re: New One-Handed WR
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 17:48:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What? I'm confused. Wasn't that just a contradiction? > > Doesn't "It's just funny to see how differently people react." imply that > you post these things and enjoy seeing how people react which is precisely > what is expressed in the sentences "Oh I get it now. You just post those > kind of comments to see how people react. That's interesting." No... Anssi meant that it's funny to see how different people react when they do world records.
570. Re: [Speed cubing group] Re: New One-Handed WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 09:58:20 -0800

Ah thank you. Thank you for clarifying my misunderstanding. Things can be easily confused when 'said' in text. On 1/22/07, Johannes Laire <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > What? I'm confused. Wasn't that just a contradiction? > > > > Doesn't "It's just funny to see how differently people react." imply > that > > you post these things and enjoy seeing how people react which is > precisely > > what is expressed in the sentences "Oh I get it now. You just post those > > kind of comments to see how people react. That's interesting." > > No... Anssi meant that it's funny to see how different people react > when they do world records. > > > [Non-text portions of this message have been removed]
571. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 19:34:03 -0000

Hey! Ok, every edge/center swap is a "parity-fix" so of course you avoid the problem that way. Cunning ... but slooow. I, like Ron, consider this from a speedsolving perspective. Don't tell me that ur proposed method can be fast. I'm not gonna believe you. We need much better ways of eliminating or reducing parity-fix to something trivial - like for instance my suggested 2-opposite layers first, then diffuse middle edges - strategy. Honestly i think such a method is speed-feasible whileas urs is not. But hey it's only my strong belief!! Nothing more :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > JohnLouis Louis wrote: > > > But now I understood it will not eliminate parity. > > Hi J.Bernett, > > I don't agree with Per. Here is a 2x2x2 reduction strategy that avoids > parity problems: > > 1. Attach the edges using an algorithm to swap 2 edges and 2 centres. > 2. Attach the centres using an algorithm that cycles 3 centres. > 3. Solve the pseudo 2x2x2. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
572. Re: New American Star?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 22:21:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Who's Frank Dickerson? Does the United States have a new master of > speed cubing? People are getting too fast! > > -Tyson > It's kinda weird, he doesn't have a "profile" on speedcubing.com at all...I'd thought that any faster/experienced cuber would know of the site called speedcubing.com! Meh...then again, Gungz wasn't on the list till quite recently (was it me that told him about it? but Sunday contest for sure...) -Harris
573. RE: [Speed cubing group] New American Star?
From: "PJK Sports Cards" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:10:04 -0700

I have never heard of him, but that average is amazing. People are getting too fast.
574. Help - Cube Proposal
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 15:52:53 -0800

Hi Everyone, I could use some help. I'm one person, and unfortunately, I have a full time job now. I've been hit with a very important Rubik's Cube deadline. In short, I need to create a document, an information pact that details the history of Rubik's Cube competitions. I need help writing the individual sections, detailing from how these competitions started, what they are now, their procedures, and their trends. In other words, when are US Nationals held, how do they relate to the World Championships, etc. I will work on an outline of this document right now, but I'm afraid I won't be able to write this entire document myself. Please send me an e-mail if you can write a section or two. There's a large meeting, and I've got some people who want to some pretty amazing things for the Rubik's Cube competition scene. There are already talks with ESPN, but the person I'm working with needs information about competitions. Let me know! My deadline is Wednesday night. -Tyson [Non-text portions of this message have been removed]
575. Re: [Speed cubing group] Help - Cube Proposal
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:34:43 -0800 (PST)

i am at your disposal as always (as long as i don't have to eat applesauce) Tyson Mao <tyson.mao@...> wrote: Hi Everyone, I could use some help. I'm one person, and unfortunately, I have a full time job now. I've been hit with a very important Rubik's Cube deadline. In short, I need to create a document, an information pact that details the history of Rubik's Cube competitions. I need help writing the individual sections, detailing from how these competitions started, what they are now, their procedures, and their trends. In other words, when are US Nationals held, how do they relate to the World Championships, etc. I will work on an outline of this document right now, but I'm afraid I won't be able to write this entire document myself. Please send me an e-mail if you can write a section or two. There's a large meeting, and I've got some people who want to some pretty amazing things for the Rubik's Cube competition scene. There are already talks with ESPN, but the person I'm working with needs information about competitions. Let me know! My deadline is Wednesday night. -Tyson [Non-text portions of this message have been removed] --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed]
576. Re: [Speed cubing group] Help - Cube Proposal
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:48:48 -0800

Haha. Dude, I can't believe I owned that pound of apple sauce. Chris Krueger and Dan Dzoan are doing stuff for me right now. Can you do the following for me: Rubik's Cube competition history in Europe Rubik's Cube competition history in Asia Actually, I just noticed this was sent to speedsolving Rubik's, and not my personal e-mail. Anyway, maybe other people can chip in on this one too. I'm looking for basically something that details the history and current state of competition development in the individual countries in Europe and Asia as well as a little bit about the perspective of the cubing development in Europe and Asia as continents. Things to look at are France, The UK, The Netherlands (Dutch Cube Days, Dutch Cube Championships), the Japaneses tournaments, the formation of the KRCR (Korea), the organizatino of the Taiwanese National Championships, and also the cube development in the Scandinavia region. The idea is to write a document to show a non-cube person (with money) that cubing is developing and on the rise, and that it can really take off. Talk about what the various countries have been doing to get organized, and how that's developing. The rise of immensly fast cubers in Korea is definitely something that probably should be included. We want to show investors that there is an international market for Rubik's Cube as well. -Tyson On 1/22/07, Clancy Cochran <perscription_death@...> wrote: > > i am at your disposal as always (as long as i don't have to eat > applesauce) > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: Hi > Everyone, > > > I could use some help. I'm one person, and unfortunately, I have a full > time job now. I've been hit with a very important Rubik's Cube deadline. > > In short, I need to create a document, an information pact that details > the > history of Rubik's Cube competitions. I need help writing the individual > sections, detailing from how these competitions started, what they are > now, > their procedures, and their trends. In other words, when are US Nationals > held, how do they relate to the World Championships, etc. > > I will work on an outline of this document right now, but I'm afraid I > won't > be able to write this entire document myself. Please send me an e-mail if > you can write a section or two. > > There's a large meeting, and I've got some people who want to some pretty > amazing things for the Rubik's Cube competition scene. There are already > talks with ESPN, but the person I'm working with needs information about > competitions. > > Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > We won't tell. Get more on shows you hate to love > (and love to hate): Yahoo! TV's Guilty Pleasures list. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
577. Re: [Speed cubing group] Help - Cube Proposal
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:53:56 -0800 (PST)

I can lend a hand as well. Let me know. Clancy Cochran <perscription_death@...> wrote: i am at your disposal as always (as long as i don't have to eat applesauce) Tyson Mao <tyson.mao@...> wrote: Hi Everyone, I could use some help. I'm one person, and unfortunately, I have a full time job now. I've been hit with a very important Rubik's Cube deadline. In short, I need to create a document, an information pact that details the history of Rubik's Cube competitions. I need help writing the individual sections, detailing from how these competitions started, what they are now, their procedures, and their trends. In other words, when are US Nationals held, how do they relate to the World Championships, etc. I will work on an outline of this document right now, but I'm afraid I won't be able to write this entire document myself. Please send me an e-mail if you can write a section or two. There's a large meeting, and I've got some people who want to some pretty amazing things for the Rubik's Cube competition scene. There are already talks with ESPN, but the person I'm working with needs information about competitions. Let me know! My deadline is Wednesday night. -Tyson [Non-text portions of this message have been removed] --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed] --------------------------------- Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. [Non-text portions of this message have been removed]
578. Re: [Speed cubing group] Help - Cube Proposal
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 19:54:39 -0500

Hi, You justed answered some on my questions on AIM, so I'd be more than happy to help you. I don't have school much this week, so I can help you. I don't know much about the competetions, but if you would direct to a webssite that has the information on it or tell me yourself, I'd be happy to help you type some up. Whatever I can do to make cubing bigger and better. -David On 1/22/07, Tyson Mao <tyson.mao@...> wrote: > > Hi Everyone, > > I could use some help. I'm one person, and unfortunately, I have a full > time job now. I've been hit with a very important Rubik's Cube deadline. > > In short, I need to create a document, an information pact that details > the > history of Rubik's Cube competitions. I need help writing the individual > sections, detailing from how these competitions started, what they are > now, > their procedures, and their trends. In other words, when are US Nationals > held, how do they relate to the World Championships, etc. > > I will work on an outline of this document right now, but I'm afraid I > won't > be able to write this entire document myself. Please send me an e-mail if > you can write a section or two. > > There's a large meeting, and I've got some people who want to some pretty > amazing things for the Rubik's Cube competition scene. There are already > talks with ESPN, but the person I'm working with needs information about > competitions. > > Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
579. Re: [Speed cubing group] Help - Cube Proposal
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 17:01:05 -0800

Frank, thanks for your help. Could you do these for me: Early Rubik's Cube Competitions - WC 1982, WC 2003 Cubing performance between 1982 and 2003 (Dan Knights and 20.00 average) Caltech Rubik's Cube Club 2004 Competitions Cubing performance, rise of Shotaro Makisumi The idea is to illustrate to a non-cuber the incredible development of cubing performances. Remember when Macky started competiting, he was miles above everyone else. We want to show a non-cuber that people these days are now awesome. (And that they should give us money.) -Tyson On 1/22/07, Frank Morris <ephem825@...> wrote: > > I can lend a hand as well. Let me know. > > Clancy Cochran <perscription_death@...<perscription_death%40yahoo.com>> > wrote: i am at your disposal as always (as long as i don't have to eat > applesauce) > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: Hi > Everyone, > > I could use some help. I'm one person, and unfortunately, I have a full > time job now. I've been hit with a very important Rubik's Cube deadline. > > In short, I need to create a document, an information pact that details > the > history of Rubik's Cube competitions. I need help writing the individual > sections, detailing from how these competitions started, what they are > now, > their procedures, and their trends. In other words, when are US Nationals > held, how do they relate to the World Championships, etc. > > I will work on an outline of this document right now, but I'm afraid I > won't > be able to write this entire document myself. Please send me an e-mail if > you can write a section or two. > > There's a large meeting, and I've got some people who want to some pretty > amazing things for the Rubik's Cube competition scene. There are already > talks with ESPN, but the person I'm working with needs information about > competitions. > > Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text portions of this message have been removed] > > --------------------------------- > We won't tell. Get more on shows you hate to love > (and love to hate): Yahoo! TV's Guilty Pleasures list. > > [Non-text portions of this message have been removed] > > --------------------------------- > Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
580. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 14:00:37 +1100

Per Kristen Fredlund wrote: > Ryan Heise wrote: > > Per Kristen Fredlund wrote: > > > > > > The point is that u will encounter a parity at SOME point when u > > > reduce to 2x2x2(50% of the time). Why is it so hard to admit ??? > > > > I don't agree with Per. Here is a 2x2x2 reduction strategy that > > avoids parity problems: > > of course you avoid the problem that way. Cunning ... but slooow. Thank you, Per :-) This is all that I was arguing. I do respect you for realising that his basic idea is now possible, and all along I have thought this was an important first step for everyone to recognise. Finding faster methods that aren't "slooow" is the next step :-) I think it is only fair that someone defend J.Bernett's idea, since after all, his idea turned out to be correct. It really is a difficult position to be in, however, when you are the ONLY person defending it. It is sad that not one other person was willing to stand up and say "Maybe J.Bernett's idea is possible." Maybe it has been entertaining to some people to watch me fight it alone :-) Well, yes even I find debates entertaining to watch sometimes. At the same time, they are also painful to others. I'm sure you will notice that this one had exclamation marks a-plenty being thrown around. To Per, I did feel rubbed up the wrong way by some of your comments such as "Why is it so hard to admit ???" because I had already stated earlier the very thing you were asking me to admit. I felt like you were not really reading my emails carefully enough. Emails that I had invested a lot of time into. To Gilles, I want to just make it clear that, although you disagreed with me, I felt you did it in a very respectable way. And thanks for finally agreeing with me :-) (And sorry for not getting back to you about the wings 3-cycle thing, I am trying to find out what that means, but don't know, yet). To Ron, I'm sorry if you felt misquoted. I think I just interpreted your message the same way Stefan did: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32733 -- Ryan Heise http://www.ryanheise.com/cube/
581. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 14:31:29 +1100

Per Kristen Fredlund wrote: > of course you avoid the problem that way Gilles van den Peereboom wrote: > I agree with you now. I just realised, I should apologise to all those people who asked for certain features on the simulator, to which I replied "I unfortunately don't have the time to implement them right now." Obviously I had 14 hours for this thread :-) (Sorry!) -- Ryan Heise http://www.ryanheise.com/cube/
582. How some people see us...
From: _jaap <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 07:18:39 -0000

http://www.overheardintheoffice.com/archives/003670.html
583. Re: [Speed cubing group] Help - Cube Proposal
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:43:29 +0100

If someone has questions about European Compettions, you can always ask me. But I guess Ron is the best one to help you. Anyway, just send me an email (look in the One-Handed unofficial records to get it, thanks) if you need a bit of information. Good luck ! Gilles 2007/1/23, Tyson Mao <tyson.mao@...>: > > Frank, thanks for your help. Could you do these for me: > > Early Rubik's Cube Competitions - WC 1982, WC 2003 > Cubing performance between 1982 and 2003 (Dan Knights and 20.00 average) > > Caltech Rubik's Cube Club 2004 Competitions > Cubing performance, rise of Shotaro Makisumi > > The idea is to illustrate to a non-cuber the incredible development of > cubing performances. Remember when Macky started competiting, he was miles > above everyone else. We want to show a non-cuber that people these days > are > now awesome. (And that they should give us money.) > > -Tyson > > On 1/22/07, Frank Morris <ephem825@... <ephem825%40yahoo.com>> > wrote: > > > > I can lend a hand as well. Let me know. > > > > Clancy Cochran <perscription_death@...<perscription_death%40yahoo.com> > <perscription_death%40yahoo.com>> > > wrote: i am at your disposal as always (as long as i don't have to eat > > applesauce) > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com> < > tyson.mao%40gmail.com>> wrote: Hi > > Everyone, > > > > I could use some help. I'm one person, and unfortunately, I have a full > > time job now. I've been hit with a very important Rubik's Cube deadline. > > > > In short, I need to create a document, an information pact that details > > the > > history of Rubik's Cube competitions. I need help writing the individual > > sections, detailing from how these competitions started, what they are > > now, > > their procedures, and their trends. In other words, when are US > Nationals > > held, how do they relate to the World Championships, etc. > > > > I will work on an outline of this document right now, but I'm afraid I > > won't > > be able to write this entire document myself. Please send me an e-mail > if > > you can write a section or two. > > > > There's a large meeting, and I've got some people who want to some > pretty > > amazing things for the Rubik's Cube competition scene. There are already > > talks with ESPN, but the person I'm working with needs information about > > competitions. > > > > Let me know! My deadline is Wednesday night. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > We won't tell. Get more on shows you hate to love > > (and love to hate): Yahoo! TV's Guilty Pleasures list. > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
584. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:49:25 +0100

Hey don't worry Ryan. Everything is fine. :-) A wing is actually the name given in a method for the 5x5 to the "non-central-edges" (to be concrete : UrF and UlF are "wings"). Now you can apply the word wing to describe the UrF and UlF on the 4x4 too ! So that the word edge can be preserved and used as the "group of 2 wings", which makes an edge if you look at the 4x4 in a 3x3 way. I hope this is understandable. :p I think it's just a nice and convenient word to talk about those pieces. Gilles 2007/1/23, Ryan Heise <ryan@...>: > > Per Kristen Fredlund wrote: > > of course you avoid the problem that way > > Gilles van den Peereboom wrote: > > I agree with you now. > > I just realised, I should apologise to all those people who asked for > certain features on the simulator, to which I replied "I unfortunately > don't have the time to implement them right now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
585. Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:50:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > > A while back Josef started work on different input syntaxes, I did > one where you could for example say (UF,UR)(UFR,URB). Don't know the > current status, though, he seems busy with other stuff. > > Cheers! > Stefan > Hmmm ... (UF,UR)(UFR,URB) ... Just give the cyclical decomposition. Interesting. But wouldn't you still have to convert that to the old input format? (specifying all 20 cubies)?? The optimal i guess would be a java GUI frontend with a cube "applet" built into it, and of course also ACube as the backend-engine. And with several input-options. Would need a "middle layer" which converts some new input format to the old one. It would also be interesting to lift some of the restrictions of ACube. Like if it has already found a x-turn solution, sometimes worse solution may still be interesting. But they will get lost with current implementation. Also the "all" search should be an option at runtime, not only on start-up ;-) I didn't know that Josef was still working on it. Hope he reads the forum :-) -Per
586. Re: [Speed cubing group] Help - Cube Proposal
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 09:53:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > If someone has questions about European Compettions, you can always ask me. I confirm that. You're in my eyes the most traveling cuber, having competed in eight different countries despite just nine competitions. Only Ron and Ton have competed in more (nine) countries and they've been in more than twice as many competitions. It's one of the things I've noticed from my fun stats I'm working on. Oh hey, who can guess which competition drew competitors from the most countries? (I realize it's an awkward sentence, improve it if you can.) Cheers! Stefan
587. Re: acube tutorial
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 09:59:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmmm ... (UF,UR)(UFR,URB) ... Just give the cyclical decomposition. > Interesting. But wouldn't you still have to convert that to the old > input format? (specifying all 20 cubies)?? Yes, writing code for the conversion is what I did. If I remember correctly, I had finished it, but I don't know whether he already integrated it. > The optimal i guess would be a java GUI frontend Ugh. GUI. I prefer text. GUI is for kids. Cheers! Stefan
588. Re: [Speed cubing group] Help - Cube Proposal
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 23 Jan 2007 11:41:12 +0100

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 23, 2007 10:53 AM Subject: Re: [Speed cubing group] Help - Cube Proposal Czech Open 2006 Oh hey, who can guess which competition drew competitors from the most countries? (I realize it's an awkward sentence, improve it if you can.) Cheers! Stefan [Non-text portions of this message have been removed]
589. Re: [Speed cubing group] Help - Cube Proposal
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 11:03:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 23, 2007 10:53 AM > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > Oh hey, who can guess which competition drew competitors from the > > most countries? (I realize it's an awkward sentence, improve it if > > you can.) > > > Czech Open 2006 Nope, it only had competitors from eight different countries, that's a shared 9th place. But for having only 19 competitors, eight countries isn't bad. Cheers! Stefan
590. Re: [Speed cubing group] Help - Cube Proposal
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 13:55:49 +0100

World Championship 1982 ? 19 competitors, 19 countries... It can't be a bad bet :p Ok thanks for the info : my goal is now to become the most travelling cuber... I still have to go to Italy, Japan, Taïwan, South Korea, Spain, Sweden, Canada ?... Hungary of course There is plenty of room for improvement. :-) Gilles 2007/1/23, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Rune Wesström > <rune.wesstrom@...> wrote: > > > > > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Tuesday, January 23, 2007 10:53 AM > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > Oh hey, who can guess which competition drew competitors from the > > > most countries? (I realize it's an awkward sentence, improve it > if > > > you can.) > > > > > > Czech Open 2006 > > Nope, it only had competitors from eight different countries, that's > a shared 9th place. But for having only 19 competitors, eight > countries isn't bad. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
591. Re: [Speed cubing group] Help - Cube Proposal
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 05:02:49 -0800

Umlaut on the 'i' in Taiwan? Huh? It's probably easier to hold this record if you live in Europe. In California, you can drive for 6 hours, and you've merely gone from San Francisco to Los Angeles. -Tyson On Jan 23, 2007, at 4:55 AM, Gilles van den Peereboom wrote: > World Championship 1982 ? > 19 competitors, 19 countries... > > It can't be a bad bet :p > > Ok thanks for the info : my goal is now to become the most travelling > cuber... > I still have to go to Italy, Japan, Taïwan, South Korea, Spain, > Sweden, > Canada ?... Hungary of course > There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann <pochmann@gmx.de>: > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Rune Wesström > > <rune.wesstrom@...> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can guess which competition drew competitors from > the > > > > most countries? (I realize it's an awkward sentence, improve it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only had competitors from eight different countries, that's > > a shared 9th place. But for having only 19 competitors, eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > [Non-text portions of this message have been removed] > > >
592. Re: [Speed cubing group] Cubing in Vatican?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:20:57 -0800

Google Analytics breaks the visitor count down to city level and gives you an absurd amount of other information, for free. I was surprised to learn that 80% of the traffic to my site is from the US, and a full 2% from the city of Los Angeles! http://www.google.com/analytics/ Yes, I do work for Google. But this *is* completely free. I suppose we're hoping to make the money back by people optimize their ads better or something. On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > No I don't. I'd be curious to look at the script. Can you please > post it? However, if I remember right, in the TOS of webstats4u, > you can't disable the popups. I am not positive if that was for > this particular service. > Pat > > ----- Original Message ----- > From: Ron van Bruchem<mailto:ron@...> > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com> > Sent: Saturday, January 20, 2007 4:48 PM > Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? > > > scc > do you see popups? > > ----- Original Message ----- > From: PJK Sports Cards > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com> > Sent: Sunday, January 21, 2007 12:39 AM > Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? > > Are you referring to speedcubing.com , or do you have another site? > > Pat > > ----- Original Message ----- > From: Ron van > Bruchem<mailto:ron@...<mailto:ron@...>> > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday, January 20, 2007 1:23 PM > Subject: Re: Re: [Speed cubing group] Cubing in Vatican? > > Hi Pat, > > Thanks for the feedback. But there is an easy way past these > popups: use the script on my page. :-) > I copied my script before the popup was added. > > Have fun, > > Ron > > ----- Original Message ----- > From: PJK Sports Cards > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday, January 20, 2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? > > Hey Ron (and all other sites using webstats4u.com to monitor > their stats), > Webstats4u will create popup advertisements on your page. When > they changed their name awhile back, they began to create popups > without notifying anyone of it. I have seen many cuber pages with > the popups due to webstats4u (Joel Van Noort - Your page comes to > mind first). I use w3counter.com for my site, it is much better. I > just figured I'd let you all know, even though this is a bit off > topic. > > Pat > > ----- Original Message ----- > From: > Ron<mailto:ron@...<mailto:ron@...><mailto:ron@ > speedcubing.com<mailto:ron@...>>> > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@ > yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com>>> > Sent: Saturday, January 20, 2007 10:35 AM > Subject: [Speed cubing group] Cubing in Vatican? > > Hi guys, > > This week I had a visitor from the Vatican: > http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http:// > www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> > > Maybe they play with cubes over there? > > Have fun, > > Ron > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
593. Re: [Speed cubing group]
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 17:24:27 +0100

Are you trying to say something ? :D Gilles 2007/1/23, Gülşin <gulisk@...>: > > 2007/1/23, Gülþin <gulisk@...>: > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
594. Re: New American Star?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 17:18:35 -0000

Hey!! I thought it was www.cubestation.co.uk (Dan Harris' site) hosting speedcuber profiles. I have mine THERE anyway ... Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Who's Frank Dickerson? Does the United States have a new master of > speed cubing? People are getting too fast! > > -Tyson >
595. Re: [Speed cubing group] Help - Cube Proposal
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 18:01:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ? > 19 competitors, 19 countries... Yep, that's it, followed by WC2005 with 17 and Euro2006 with 16. So in a sense, cubing *still* isn't as big as it was in the early 1980s. Cheers! Stefan
596. Re: [Speed cubing group] Help - Cube Proposal
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 19:48:27 -0000

Hi :-) I guess the 19 countries record will be broken this year in Budapest. So the record stays in Budapest :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > World Championship 1982 ? > > 19 competitors, 19 countries... > > Yep, that's it, followed by WC2005 with 17 and Euro2006 with 16. So > in a sense, cubing *still* isn't as big as it was in the early 1980s. > > Cheers! > Stefan >
597. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 19:56:45 -0000

Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding. But as agreed, theoretically doable (naturally). A cube can of course be transformed from one valid random position to another legal position with valid/legal turns only :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > of course you avoid the problem that way > > Gilles van den Peereboom wrote: > > I agree with you now. > > > I just realised, I should apologise to all those people who asked for > certain features on the simulator, to which I replied "I unfortunately > don't have the time to implement them right now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
598. Re: [Speed cubing group] Help - Cube Proposal
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 20:42:31 -0000

If you count different states and countries, I have Canada, California, Illinois, New York, New Jersey, Texas, Florida, Connecticut, and the Netherlands (and a judge in Germany). Only three countries, but it was almost 3000 miles each way the four times to California. Damn, I need a job. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ? > 19 competitors, 19 countries... > > It can't be a bad bet :p > > > Ok thanks for the info : my goal is now to become the most travelling > cuber... > I still have to go to Italy, Japan, Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of course > There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann <pochmann@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can guess which competition drew competitors from the > > > > most countries? (I realize it's an awkward sentence, improve it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only had competitors from eight different countries, that's > > a shared 9th place. But for having only 19 competitors, eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
599. What's this method?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 20:59:21 -0000

I oce brought a cube to a Boy Scout meeting and mixed it up when there was a spare moment. My scocutmaster asked to see it, and he used a method I'd never seen before, which included solving two faces at once and solving the layer 2 edges last. Can anyone tell me what this method is and where I can find out about it?
600. Re: [Speed cubing group]
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 22:37:47 -0000

One blink for yes, two blinks for no. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Are you trying to say something ? > :D > > Gilles > > > 2007/1/23, Gülşin <gulisk@...>: > > > > 2007/1/23, Gülþin <gulisk@...>: > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
601. Question about the Fridrich Method
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 22:49:08 -0000

I looked at Jessica Fridrich's Method on her webstie and she has a ton of formulas and algorithums. I have also looked at other websites and have seen a lot of different patterns. Like, do all the pros have R' D' R D R' D' R memorized to "Insert the edge and twist the corner"? Also, is there an easy way to learn the Frifrich method. I dobut there is but I might as well ask. O, and about how long does it take to learn the fridrich method?
602. Re: [Speed cubing group] Cubing in Vatican?
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 18:00:32 -0500

that's so cool You're so lucky you work for Google. Best company ever. It was ranked to be the best company to work for by fortune 500. Is the Googleplex as nice as everyone says it is and is the free food really good? On 1/23/07, Lars Petrus <lars@...> wrote: > > Google Analytics breaks the visitor count down to city level and > gives you an absurd amount of other information, for free. I was > surprised to learn that 80% of the traffic to my site is from the US, > and a full 2% from the city of Los Angeles! > > http://www.google.com/analytics/ > > Yes, I do work for Google. But this *is* completely free. I suppose > we're hoping to make the money back by people optimize their ads > better or something. > > On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > > > No I don't. I'd be curious to look at the script. Can you please > > post it? However, if I remember right, in the TOS of webstats4u, > > you can't disable the popups. I am not positive if that was for > > this particular service. > > Pat > > > > ----- Original Message ----- > > From: Ron van Bruchem<mailto:ron@... <ron%40speedcubing.com> > > > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com> > > Sent: Saturday, January 20, 2007 4:48 PM > > Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? > > > > > > scc > > do you see popups? > > > > ----- Original Message ----- > > From: PJK Sports Cards > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com> > > Sent: Sunday, January 21, 2007 12:39 AM > > Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? > > > > Are you referring to speedcubing.com , or do you have another site? > > > > Pat > > > > ----- Original Message ----- > > From: Ron van > > Bruchem<mailto:ron@... <ron%40speedcubing.com><mailto: > ron@... <ron%40speedcubing.com>>> > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:s > > peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com> > >> > > Sent: Saturday, January 20, 2007 1:23 PM > > Subject: Re: Re: [Speed cubing group] Cubing in Vatican? > > > > Hi Pat, > > > > Thanks for the feedback. But there is an easy way past these > > popups: use the script on my page. :-) > > I copied my script before the popup was added. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: PJK Sports Cards > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:s > > peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com> > >> > > Sent: Saturday, January 20, 2007 8:12 PM > > Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? > > > > Hey Ron (and all other sites using webstats4u.com to monitor > > their stats), > > Webstats4u will create popup advertisements on your page. When > > they changed their name awhile back, they began to create popups > > without notifying anyone of it. I have seen many cuber pages with > > the popups due to webstats4u (Joel Van Noort - Your page comes to > > mind first). I use w3counter.com for my site, it is much better. I > > just figured I'd let you all know, even though this is a bit off > > topic. > > > > Pat > > > > ----- Original Message ----- > > From: > > Ron<mailto:ron@... <ron%40speedcubing.com><mailto: > ron@... <ron%40speedcubing.com>><mailto:ron@ > > speedcubing.com<mailto:ron@... <ron%40speedcubing.com>>>> > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:s > > peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com> > >><mailto:speedsolvingrubikscube@ > > yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>><mailto: > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com>>> > > Sent: Saturday, January 20, 2007 10:35 AM > > Subject: [Speed cubing group] Cubing in Vatican? > > > > Hi guys, > > > > This week I had a visitor from the Vatican: > > http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http:// > > www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> > > > > Maybe they play with cubes over there? > > > > Have fun, > > > > Ron > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions of this message have been removed]
603. Re: Question about the Fridrich Method
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 23:09:48 -0000

It depends how much of the method you want to learn. For me... learning F2L intuitively took less than an hour... learning a 4-look LL took two days to memorize the algorithms... learning a 3-look LL took a week to memorize the algorithms... basically, just memorize several new algorithms every day, and maybe take the weekend off by just reviewing what you have memorized so far. trying to learn too many algorithms in too short a time period is not very good. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > I looked at Jessica Fridrich's Method on her webstie and she has a ton > of formulas and algorithums. I have also looked at other websites and > have seen a lot of different patterns. Like, do all the pros have R' > D' R D R' D' R memorized to "Insert the edge and twist the corner"? > Also, is there an easy way to learn the Frifrich method. I dobut there > is but I might as well ask. O, and about how long does it take to > learn the fridrich method? >
604. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 18:27:24 -0500

what the difference between 3-look and 4-look? On 1/23/07, andyaycw <andyaycw@...> wrote: > > It depends how much of the method you want to learn. > > For me... > > learning F2L intuitively took less than an hour... > learning a 4-look LL took two days to memorize the algorithms... > learning a 3-look LL took a week to memorize the algorithms... > > basically, just memorize several new algorithms every day, and maybe > take the weekend off by just reviewing what you have memorized so far. > trying to learn too many algorithms in too short a time period is not > very good. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "res0lute" <b3ttis@...> > wrote: > > > > I looked at Jessica Fridrich's Method on her webstie and she has a ton > > of formulas and algorithums. I have also looked at other websites and > > have seen a lot of different patterns. Like, do all the pros have R' > > D' R D R' D' R memorized to "Insert the edge and twist the corner"? > > Also, is there an easy way to learn the Frifrich method. I dobut there > > is but I might as well ask. O, and about how long does it take to > > learn the fridrich method? > > > > > [Non-text portions of this message have been removed]
605. Re: [Speed cubing group] How some people see us...
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 17:33:12 -0600

That's an interesting way of seeing it, as a disproportionate number of the cubers are college students or younger. Oh well, I guess ignorance is bliss... or something. -Sapan On 1/23/07, _jaap <no_reply@yahoogroups.com> wrote: > > http://www.overheardintheoffice.com/archives/003670.html > > > -- -cubekid [Non-text portions of this message have been removed]
606. [Speed cubing group] Re: Question about the Fridrich Method
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 23:34:34 -0000

3-look LL means solving the last layer in 3 steps. 4-look is solving it in 4 steps. Full Fridrich involves learning F2L (completing the first two layers at the same time) and a 2-look LL. I believe a 2-look LL consists of 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and PLL being permutating the last layer. A 3-look LL usually involves learning all of the PLL algorithms, and 8 of the OLL algorithms. This comes to a total of around 30 algorithms. A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 of the OLL algorithms.
607. Re: What's this method?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 23:38:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > was a spare moment. My scocutmaster asked to see it, and he used a > method I'd never seen before, which included solving two faces at once > and solving the layer 2 edges last. Can anyone tell me what this > method is and where I can find out about it? > It sounds like it could be Guimond, which is written up http://www.rubikscuberecord.com/ I could be wrong, someoneelse could confirm. Joey
608. Re: [Speed cubing group] Question about the Fridrich Method
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 11:33:00 +1100

res0lute wrote: > is there an easy way to learn the Frifrich method. To me, it is easier to learn the secrets behind how the cube works. F2L uses a table of 22 algorithms, but almost all of those are derived from two basic tricks, described in point (1) on this page: http://www.ws.binghamton.edu/fridrich/f2l.html -- Ryan Heise http://www.ryanheise.com/cube/
609. Re: [Speed cubing group] Re: What's this method?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 16:35:10 -0800 (PST)

it could be a number of corners first methods i'd guess, i doubt it would be waterman since its a large alg list for that but it could be some offshoot of that, the only older method i can think of is that, unless it could be from minh thai 'the winning solution' or whatever. did he say when he learned that method? joey_gouly <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > was a spare moment. My scocutmaster asked to see it, and he used a > method I'd never seen before, which included solving two faces at once > and solving the layer 2 edges last. Can anyone tell me what this > method is and where I can find out about it? > It sounds like it could be Guimond, which is written up http://www.rubikscuberecord.com/ I could be wrong, someoneelse could confirm. Joey --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
610. [Speed cubing group] Re: Question about the Fridrich Method
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 00:43:07 -0000

> Full Fridrich involves learning F2L (completing the first two layers > at the same time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21 PLL.) 53 + 21 = 73? By the way, it's 57 OLL and 21 PLL, for a total of 78 algorithms. Tim
611. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 01:09:33 -0000

> I do respect you for realising that his basic idea is now possible, and > all along I have thought this was an important first step for everyone > to recognise. Finding faster methods that aren't "slooow" is the next > step :-) > > (...) > > Ryan Heise Bear with me here. I've been working on 4x4x4 methods recently. It's a wall of text, but I might make some useful points... I think that virtually any 4x4x4 solution is possible, if you plan out your method enough. For example, you could reduce it to a 3x3x4, then reduce that to a 3x3x2, and solve it like a Domino. But how do you tell if a certain method can ever be fast? There are two factors, move count and lookahead. If you have a total of 60 seconds of lookahead, there's no way you're getting sub 1:30. I don't know if any of you have ever solved the Alexander Star, but I've been working on speedsolving it, and the lookahead is awful. For all of you Megaminx solvers, since the Alexander Star is mathematically equivalent to the Megaminx edges, do you think you could solve the Alexander Star in under 60 seconds, if it was lubed as well as your Megaminx? I don't think it's really possible because lookahead is so terrible. On the Alexander Star, since the solved state is so hard to identify, it's very difficult to see what you've already done, so when you're looking for a new piece it's easy to forget where you want to put it by the time you've found it. No matter how well it's lubricated, you need almost zero recognition time to solve that quickly, and it's simply not going to happen on that puzzle. I think it's going to be the same way with the 4x4x4 -> 2x2x2 approach. Even if it can be done in an average of, say, 120 moves (of which 85% is the pairing up stage), you're not likely to be able to do 2 moves per second when you can barely see what you're doing. Try this: scramble a 4x4x4 like a 2x2x2, then like a 3x3x3. Now try to solve the 3x3x3 in under 30 seconds. This is the kind of situation you're going to face, and that is the kind of speed you're going to be looking for. Another thing to think about is to compare the 2x2x2 reduction strategy to a corners-first cage method. In a sample 2x2x2 reduction method you have the following steps: - Put edgewings next to their corners. - Put centers next to their edgewings. - Solve like 2x2x2. Whereas in a corners-first cage method you have the following steps: - Solve corners like 2x2x2. - Put edgewings next to their corners. - Put centers next to their edgewings. I think the comparison between the two methods makes it obvious which is easier. Notice the steps are just rearranged, so in theory each method takes the same number of moves. But in the first method, you have to match up things that are scattered around the cube to other things that are scattered around the cube. When you're doing the centers, too, center pieces of the same color are scattered around the cube, so you have a lot less leeway in your cycles. In the second method, on the other hand, after you've solved the corners it's easy to see where everything goes, and similar pieces are placed next to each other immediately. They have the same movecount, but the first has much more recognition time. So, while a 2x2x2 reduction method might be interesting, it can not be efficient for speedcubing. If all you're looking for is speed, it would be much better to learn a corners-first or cage method...
612. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 21:26:07 -0500

can you or anyone please name some good websites that have the "real"/correct steps on them, besides Jessica Fridrich's website? On 1/23/07, andyaycw <andyaycw@...> wrote: > > 3-look LL means solving the last layer in 3 steps. 4-look is solving > it in 4 steps. > > Full Fridrich involves learning F2L (completing the first two layers > at the same time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > PLL being permutating the last layer. > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > of the OLL algorithms. This comes to a total of around 30 algorithms. > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > of the OLL algorithms. > > > [Non-text portions of this message have been removed]
613. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 23 Jan 2007 19:35:02 -0700

3 look means you execute 3 algorithms to solve the last layer (Orient and permute), 4 look means it takes 4. ----- Original Message ----- From: David<mailto:b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January 23, 2007 4:27 PM Subject: Re: [Speed cubing group] Re: Question about the Fridrich Method what the difference between 3-look and 4-look? On 1/23/07, andyaycw <andyaycw@...<mailto:andyaycw@...>> wrote: > > It depends how much of the method you want to learn. > > For me... > > learning F2L intuitively took less than an hour... > learning a 4-look LL took two days to memorize the algorithms... > learning a 3-look LL took a week to memorize the algorithms... > > basically, just memorize several new algorithms every day, and maybe > take the weekend off by just reviewing what you have memorized so far. > trying to learn too many algorithms in too short a time period is not > very good. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "res0lute" <b3ttis@...> > wrote: > > > > I looked at Jessica Fridrich's Method on her webstie and she has a ton > > of formulas and algorithums. I have also looked at other websites and > > have seen a lot of different patterns. Like, do all the pros have R' > > D' R D R' D' R memorized to "Insert the edge and twist the corner"? > > Also, is there an easy way to learn the Frifrich method. I dobut there > > is but I might as well ask. O, and about how long does it take to > > learn the fridrich method? > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
614. [Speed cubing group] Re: Question about the Fridrich Method
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 02:47:18 -0000

I found chris hardwick's site very helpful for fridrich which is attached to speedcubing.com, also danscubestation.co.uk has all fridrich algorithms. --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > can you or anyone please name some good websites that have the > "real"/correct steps on them, besides Jessica Fridrich's website? > > > > On 1/23/07, andyaycw <andyaycw@...> wrote: > > > > 3-look LL means solving the last layer in 3 steps. 4-look is solving > > it in 4 steps. > > > > Full Fridrich involves learning F2L (completing the first two layers > > at the same time) and a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > > PLL being permutating the last layer. > > > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > > of the OLL algorithms. This comes to a total of around 30 algorithms. > > > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > > of the OLL algorithms. > > > > > > > > > [Non-text portions of this message have been removed] >
615. [Speed cubing group] Re: Question about the Fridrich Method
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 03:02:25 -0000

Heh, thanks for correcting my math there. I can't add! :P Yeah, 78 algs. thanks for the correction. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > > > Full Fridrich involves learning F2L (completing the first two layers > > at the same time) and a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) > > 53 + 21 = 73? > > By the way, it's 57 OLL and 21 PLL, for a total of 78 algorithms. > > Tim >
616. [Speed cubing group] Re: Question about the Fridrich Method
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 03:12:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I found chris hardwick's site very helpful for fridrich which is > attached to speedcubing.com, also danscubestation.co.uk has all > fridrich algorithms. cubestation.co.uk
617. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 15:23:00 +1100

> The optimal i guess would be a java GUI frontend This is not Java, but maybe it does the job: http://www.ryanheise.com/cube/gacube.html Select a mode down the bottom, and then click the pieces you want to modify. -- Ryan Heise http://www.ryanheise.com/cube/
618. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 08:50:51 -0000

Ahh ... Thats cool but not really what i was looking for. Also the input string at the bottom is not in ACube format. For instance twisting 2 edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does ACube really support that format? I wasn't aware of that :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > > The optimal i guess would be a java GUI frontend > > This is not Java, but maybe it does the job: > > http://www.ryanheise.com/cube/gacube.html > > Select a mode down the bottom, and then click the pieces you want to > modify. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
619. Re: [Speed cubing group] Help - Cube Proposal
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 08:56:04 -0000

Hi :-) What's the most countries ever participating in the sunday contest one particular week? Ok ok it's not an official wca competition and it's only online ... ;-) -Per K Fredlund > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ? > 19 competitors, 19 countries... > > It can't be a bad bet :p > > > Ok thanks for the info : my goal is now to become the most travelling > cuber... > I still have to go to Italy, Japan, Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of course > There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann <pochmann@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can guess which competition drew competitors from the > > > > most countries? (I realize it's an awkward sentence, improve it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only had competitors from eight different countries, that's > > a shared 9th place. But for having only 19 competitors, eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
620. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 10:26:36 +0100

Short answer: Beginners method (4-10 look): 4 algs OLL Edges 1 alg, performed between 1 and 3 times OLL Corners 1 alg, performed between 1 and 3 times PLL Corners 1 alg, performed between 1 and 2 times PLL Edges 1 alg, performed between 1 and 2 times 4 Look: 16 algs (+12) OLL Edges 3 algs OLL Corners 7 algs PLL Corners 2 algs PLL Edges 4 algs 3 Look: 31 algs (+15) OLL Edges 3 algs OLL Corners 7 algs PLL Edges + Corners 21 algs 2 Look: 78 algs (+47) OLL Edges + Corners 57 algs PLL Edges + Corners 21 algs Full Fridrich also means 41 algs for the first 2 layers. --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Question about the Fridrich Method Datum: 23/01/07 15:38 > > > > > > > > > > > > > > > > > > 3-look LL means solving the last layer in 3 steps. 4-look is solving > it in 4 steps. > > Full Fridrich involves learning F2L (completing the first two layers > at the same time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > PLL being permutating the last layer. > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > of the OLL algorithms. This comes to a total of around 30 algorithms. > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > of the OLL algorithms. > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
621. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 10:48:49 +0100

To complete your answer : 1 Look LL : > 8000 algorithms But nobody knows them all ;-) GIlles 2007/1/24, Avgalen <avgalen@...>: > > Short answer: > > Beginners method (4-10 look): 4 algs > OLL Edges 1 alg, performed between 1 and 3 times > OLL Corners 1 alg, performed between 1 and 3 times > PLL Corners 1 alg, performed between 1 and 2 times > PLL Edges 1 alg, performed between 1 and 2 times > > 4 Look: 16 algs (+12) > OLL Edges 3 algs > OLL Corners 7 algs > PLL Corners 2 algs > PLL Edges 4 algs > > 3 Look: 31 algs (+15) > OLL Edges 3 algs > OLL Corners 7 algs > PLL Edges + Corners 21 algs > > 2 Look: 78 algs (+47) > OLL Edges + Corners 57 algs > PLL Edges + Corners 21 algs > > Full Fridrich also means 41 algs for the first 2 layers. > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Onderwerp: [Speed cubing group] Re: Question about the Fridrich Method > Datum: 23/01/07 15:38 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3-look LL means solving the last layer in 3 steps. 4-look is > solving > > it in 4 steps. > > > > Full Fridrich involves learning F2L (completing the first two layers > > at the same time) and a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > > PLL being permutating the last layer. > > > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > > of the OLL algorithms. This comes to a total of around 30 algorithms. > > > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > > of the OLL algorithms. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 > > > [Non-text portions of this message have been removed]
622. Re: What's this method?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 11:25:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > was a spare moment. My scocutmaster asked to see it, and he used a > method I'd never seen before, which included solving two faces at once > and solving the layer 2 edges last. Can anyone tell me what this > method is and where I can find out about it? > What sense does it make to ask us (especially with that little information) instead of him? Stefan
623. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 22:38:03 +1100

Per Kristen Fredlund wrote: > > http://www.ryanheise.com/cube/gacube.html > > the input string at the bottom is not in ACube format. Sure it is. >From the ACube documentation... > For orientation of corners only the first letter of the triple is > important. So UFR is equivalent of URF but not e.g. FUR. > You can also precede the double or triple by '+', '-', or '@'. It > affects the orientation of the given cubie in the same way. e.g. +UFR is the known piece UFR twisted clockwise +? is an unknown piece twisted clockwise The program logic was much simpler if '+' was used for both known and unknown pieces, and it also happened to be the way I always notated cubes by hand. -- Ryan Heise http://www.ryanheise.com/cube/
624. Re: What's this method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 13:59:57 -0000

Anders Larsson has got a corners first method where he solves FL corners, LL corners, FL edges, LL edges and finnaly ML edges. That's a method that fits the the description pretty well. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "jsreed5" <jsreed5@> wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when > there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at > once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > > What sense does it make to ask us (especially with that little > information) instead of him? > > Stefan >
625. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 17:08:56 +0100

I don't know how many algs a 1 look LL would be, but according to http://www.ai.univ-paris8.fr/~bh/cube/ it is 1211 without mirrors and inversions. That might indeed be > 8000 algs, but I think anyone that it willing to learn that many algs will also be capable of mirroring/inverting them on-the-fly! --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Re: Question about the Fridrich Method Datum: 24/01/07 01:58 > > To complete your answer : > > 1 Look LL : > 8000 algorithms > > But nobody knows them all ;-) > > GIlles > ________________________________________________ Message sent using UebiMiau 2.7.9
626. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 16:21:24 -0000

Ah, ok i didn't read Josef's "help-file" well enough. Never noticed the +/- possibilities. besides im mostly interested in an "ACube-companion" that will transform a move sequence to a valid input string. Then one can take an algorithm for a method case and use ACube to find more personally suitable algs. Ryan i think your page can do that with a little modification ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ahh ... > > Thats cool but not really what i was looking for. Also the input > string at the bottom is not in ACube format. For instance twisting 2 > edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does > ACube really support that format? I wasn't aware of that :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <ryan@> wrote: > > > > > The optimal i guess would be a java GUI frontend > > > > This is not Java, but maybe it does the job: > > > > http://www.ryanheise.com/cube/gacube.html > > > > Select a mode down the bottom, and then click the pieces you want to > > modify. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
627. Re: [Speed cubing group] Re: What's this method?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 24 Jan 2007 17:25:46 +0100

----- Original Message ----- From: Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 24, 2007 2:59 PM Subject: [Speed cubing group] Re: What's this method? . Kenneth: Does the site "Svenska kubföreningen" work? [Non-text portions of this message have been removed]
628. [Speed cubing group] Re: What's this method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 17:49:54 -0000

No, it's down for the moment but Gustav is working on getting it back up again. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Kenneth Gustavsson > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, January 24, 2007 2:59 PM > Subject: [Speed cubing group] Re: What's this method? > > > . > > Kenneth: Does the site "Svenska kubföreningen" work? > > > > > > > > [Non-text portions of this message have been removed] >
629. hmmmm
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 10:31:26 -0800 (PST)

maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
630. Re: hmmmm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 19:12:40 -0000

Hi Clancy!! Cynical and hateful is not the same ;-) Cheers! -Per PS! Im cynical/sceptical about some times posted yes, but hateful about G Bush jr :D > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
631. Re: What's this method?
From: "Paul Nixon" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 19:22:38 -0000

stefan you having a tough time of it at the moment old boy? you seem awfully hormonal. p --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "jsreed5" <jsreed5@> wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when > there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at > once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > > What sense does it make to ask us (especially with that little > information) instead of him? > > Stefan >
632. [Speed cubing group] Re: What's this method?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 19:47:00 -0000

No he didn't, I guess the next time I see him I can ask. All he said was that he learned it a long time ago, like a few years after the cube came out in the US. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > it could be a number of corners first methods i'd guess, i doubt it would be waterman since its a large alg list for that but it could be some offshoot of that, the only older method i can think of is that, unless it could be from minh thai 'the winning solution' or whatever. did he say when he learned that method? > > joey_gouly <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@> > wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > It sounds like it could be Guimond, which is written up > http://www.rubikscuberecord.com/ I could be wrong, someoneelse could > confirm. > > Joey > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
633. Re: [Speed cubing group] Re: What's this method?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 12:11:44 -0800 (PST)

well i'd guess some sort of corners first method and the only one that i've even heard of from back then is waterman, or guimond, or possibly minh thai's solution, but most of them are so involved to learn them i'm sure he'd know exactly where and when it came from. maybe next time get a synopsis of each step he considers and we might be able to find out more jsreed5 <jsreed5@...> wrote: No he didn't, I guess the next time I see him I can ask. All he said was that he learned it a long time ago, like a few years after the cube came out in the US. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > it could be a number of corners first methods i'd guess, i doubt it would be waterman since its a large alg list for that but it could be some offshoot of that, the only older method i can think of is that, unless it could be from minh thai 'the winning solution' or whatever. did he say when he learned that method? > > joey_gouly <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@> > wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > It sounds like it could be Guimond, which is written up > http://www.rubikscuberecord.com/ I could be wrong, someoneelse could > confirm. > > Joey > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] > --------------------------------- Want to start your own business? Learn how on Yahoo! Small Business. [Non-text portions of this message have been removed]
634. Re: hmmmm
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 20:17:57 -0000

Yu Jeong-Min posted quite a few video's on his website... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
635. The Winning Solution to Rubik's Revenge
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 20:33:08 -0000

I don't know if any of you are also collector's of Rubik's Books, but I have a good copy of "The Winning solution to Rubik's Revenge" for sale on Ebay. Just search for Rubik's Revenge and it should pop up. ok, so it's a shameless plug Eric
636. Re: hmmmm
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 20:36:24 -0000

He's talking about everyone else. Chris --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Yu Jeong-Min posted quite a few video's on his website... > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > maybe i'm just a hater, but since i'm so good at it, i was just > wondering why only gungz is man enough to record the amazing averages > he claims. i see quite a number of what i would consider to be hard > to believe averages in the sunday contest and in the unofficial list, > without video proof or (much more importantly) even close to > equivalent competition times, and no one (except for gungz) has shown > a lick a proof that they achieve these 11-12 seconds averages. whats > up, and does anyone else think/wonder this also or am i indeed just a > hater? > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > >
637. Re: [Speed cubing group] Re: acube tutorial
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 16:14:29 -0500

wow why are so many cubers really good with Java? On 1/24/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Ah, ok i didn't read Josef's "help-file" well enough. Never noticed > the +/- possibilities. > > besides im mostly interested in an "ACube-companion" that will > transform a move sequence to a valid input string. Then one can take > an algorithm for a method case and use ACube to find more personally > suitable algs. Ryan i think your page can do that with a little > modification ;-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > Fredlund" <aspiring_to_love@...> wrote: > > > > Ahh ... > > > > Thats cool but not really what i was looking for. Also the input > > string at the bottom is not in ACube format. For instance twisting > 2 > > edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does > > ACube really support that format? I wasn't aware of that :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Ryan Heise > > <ryan@> wrote: > > > > > > > The optimal i guess would be a java GUI frontend > > > > > > This is not Java, but maybe it does the job: > > > > > > http://www.ryanheise.com/cube/gacube.html > > > > > > Select a mode down the bottom, and then click the pieces you want > to > > > modify. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > [Non-text portions of this message have been removed]
638. Re: Help - Cube Proposal
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 21:50:02 -0000

It would be so cool to have speedcubing competitions on ESPN.
639. 4x4x4 method idea
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 22:32:11 -0000

I don't know if this has been tried before (tell me if you invented it or if you know that someone did), but I've thought of a method for 4x4x4 that's related to both Per's method and the centers-first method (and also to a 2x2x2 :P) and I think that if you can find and execute an edgewing commutator in about three seconds you could probably average about 1 minute on this method. Here's the idea: 1) Solve all centers. Use whatever approach you want. This should take about 14 seconds on average. 2) Solve all corners, then orient them in relation to the centers. Do it like a 2x2x2, or 3x3x3 corners. This should take about 6 seconds on average, or maybe a little less. 3) Solve all edgewings. I use mostly single-piece commutators, but some 3x3x3 moves if I get a matched pair. For three-cycles, always solve (at least) two pieces at a time. If you use purely commutators, you have to find and deal with 12-13 "steps" (three-cycles, pairs of transpositions, or a parity step). If you can do each in about 3 seconds this will take you 40 seconds. Commutators may not even be the best strategy here. I know that anyone used to corners-first will (at first) have a difficult time trying to find the three-cycles, but after a while finding them and setting them up will be easy. If you already use a method that uses commutators (Per? Kirjava?) this will probably be pretty easy for you, and if you are good at 4x4x4 blindfold (Chris? Mátyás? Marcus?) you just have to get used to seeing what you're doing :). You may not like the 2x2x2, you may not like me, but if you have an extra ten minutes try solving a 4x4x4 like this a few times. I don't know if you'll like it, but, as they say, there's only one way to find out!
640. Re: [Speed cubing group] Re: Help - Cube Proposal
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 18:58:53 -0500

yea that would be awesome or there could be like a Rubik's Cube Talk Show On 1/24/07, nailicis2 <no_reply@yahoogroups.com> wrote: > > It would be so cool to have speedcubing competitions on ESPN. > > > [Non-text portions of this message have been removed]
641. Stupid Questions v. 2.0
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 00:13:00 -0000

Hey all, As some of you may remember, we were talking about questions and statements we hate to hear a little while ago. I have a new one for the list. "Do you need some kind of drug to do that?" At first, I didn't hear him (I was listening to my iPod) "What?" I asked. He repeated himself. Stunned, I simply answered "No" and kept on solving with my iPod on so I didn't have to listen to questions like that again. I think listening to music is the second best defense to these questions. It tells people that you're not going to hear their questions so why bother. The best defense is probably telling them to #%$@ off with less colorful language, but sometimes... *sigh* (I have yet to resort to this and probably never will, but I am often tempted to try). Anyway, that's my two cents. Rory
642. that timing program
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 00:59:31 -0000

Hey guys! I've been watching a lot of videos of speed cubers and I see a lot of them use this program on their PC(or MAC) that when they press the space bar the time starts and when they press it again the time stops. It can be seen in this video: http://4none.goodmeet.net/909-tt/615 So if any could tell me the name of this program or give me the link to it, I would be very thankful. o, and is it speedcubber or speedcuber or speed cubber or speed cuber? I don't know how to spell it :(
643. Re: [Speed cubing group] that timing program
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 17:24:08 -0800 (PST)

www.rubiks.dk Enjoy! Rory res0lute <b3ttis@...> wrote: Hey guys! I've been watching a lot of videos of speed cubers and I see a lot of them use this program on their PC(or MAC) that when they press the space bar the time starts and when they press it again the time stops. It can be seen in this video: http://4none.goodmeet.net/909-tt/615 So if any could tell me the name of this program or give me the link to it, I would be very thankful. o, and is it speedcubber or speedcuber or speed cubber or speed cuber? I don't know how to spell it :( --------------------------------- Want to start your own business? Learn how on Yahoo! Small Business. [Non-text portions of this message have been removed]
644. Re: [Speed cubing group] that timing program
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 21:20:40 -0500

On 1/24/07, Rory Margraf <enguarde1234@...> wrote: > > www.rubiks.dk > > Enjoy! > Rory Actually the program in that video looks like JNetCube. http://www.strangepuzzle.com/jnetcube.html
645. Re: that timing program
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 02:21:22 -0000

JNetCube? http://strangepuzzle.com/jnetcube.html As far as I know, it's speedcuber. Darren --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > Hey guys! > > I've been watching a lot of videos of speed cubers and I see a lot of > them use this program on their PC(or MAC) that when they press the > space bar the time starts and when they press it again the time stops. > It can be seen in this video: http://4none.goodmeet.net/909-tt/615 > So if any could tell me the name of this program or give me the link > to it, I would be very thankful. > > o, and is it speedcubber or speedcuber or speed cubber or speed cuber? > > I don't know how to spell it :( >
646. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 13:25:25 +1100

Per Kristen Fredlund wrote: > > http://www.ryanheise.com/cube/gacube.html > > transform a move sequence to a valid input string. --8<-- > i think your page can do that > with a little modification Yes, I could add twists... but is it really that valuable? A typical PLL case would take maybe 16 twists (quarter turns) to set up. But it would only take 2 swaps which is a much faster way to set it up. Also, people often want to find solutions to cases that they don't know how to solve. Therefore they may not know how to set up the case via twists, or may only be able to do it after very lengthy maneuvers. Here, it would be much easier to set up the case by directly moving the pieces around, I think. Of course, I could add twists, if it were *really* that important, (when I also have sime time), but until then you could use Mike Reid's twist.c program for that. -- Ryan Heise http://www.ryanheise.com/cube/
647. Re: [Speed cubing group] that timing program
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 24 Jan 2007 19:27:15 -0700

Yeah, it is JNetCube. Set the countdown to 0, and when you push space it starts. ----- Original Message ----- From: res0lute<mailto:b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January 24, 2007 5:59 PM Subject: [Speed cubing group] that timing program Hey guys! I've been watching a lot of videos of speed cubers and I see a lot of them use this program on their PC(or MAC) that when they press the space bar the time starts and when they press it again the time stops. It can be seen in this video: http://4none.goodmeet.net/909-tt/615<http://4none.goodmeet.net/909-tt/615> So if any could tell me the name of this program or give me the link to it, I would be very thankful. o, and is it speedcubber or speedcuber or speed cubber or speed cuber? I don't know how to spell it :( [Non-text portions of this message have been removed]
648. [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:05:16 -0000

Hello guys, When I visited Toronto, I bought a small slide puzzel there. It was a 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and 1 2x2 block. The goal was to get the big one all the way from one side of the grid to the other (kinda like the game 'rush hour', with the difference that you can slide all the pieces in 2 dimensions). Anyway, it also came with a piece of paper that had solutions, but also setup-positions, but I lost it :(. Well.. Maybe I can find it when I clean my room ;). Anyways, does anyone recognise this description, and do you know where I can find more info about this puzzle? Thanks! Joël.
649. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:08:48 -0000

It took some time to find it, but I found a pic of it on the internet: http://iq-puzzle.com.hk/images/escape1.jpg --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello guys, > > When I visited Toronto, I bought a small slide puzzel there. It was a > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and > 1 2x2 block. The goal was to get the big one all the way from one side > of the grid to the other (kinda like the game 'rush hour', with the > difference that you can slide all the pieces in 2 dimensions). > > Anyway, it also came with a piece of paper that had solutions, but also > setup-positions, but I lost it :(. Well.. Maybe I can find it when I > clean my room ;). Anyways, does anyone recognise this description, and > do you know where I can find more info about this puzzle? > > Thanks! > > Joël. >
650. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 11:29:05 -0000

One thing does NOT exclude another, look at CubeExlorer for instance ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > > http://www.ryanheise.com/cube/gacube.html > > > > transform a move sequence to a valid input string. > --8<-- > > i think your page can do that > > with a little modification > > Yes, I could add twists... but is it really that valuable? > > A typical PLL case would take maybe 16 twists (quarter turns) to set up. > But it would only take 2 swaps which is a much faster way to set it up. > > Also, people often want to find solutions to cases that they don't know > how to solve. Therefore they may not know how to set up the case via > twists, or may only be able to do it after very lengthy maneuvers. Here, > it would be much easier to set up the case by directly moving the pieces > around, I think. > > Of course, I could add twists, if it were *really* that important, (when > I also have sime time), but until then you could use Mike Reid's twist.c > program for that. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
651. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 11:32:51 -0000

Hey Jöel!! That slide puzzle must be one level from the computer Klotski game. "Blocks" is also very similar but has many game-elements that do not make it into a real-life puzzle ;-) Like magnets and black- holes ... I saw a guy with such a puzzle in Paris during EC 2005. Cannot recall who that was, i think it was a swede :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello guys, > > When I visited Toronto, I bought a small slide puzzel there. It was a > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and > 1 2x2 block. The goal was to get the big one all the way from one side > of the grid to the other (kinda like the game 'rush hour', with the > difference that you can slide all the pieces in 2 dimensions). > > Anyway, it also came with a piece of paper that had solutions, but also > setup-positions, but I lost it :(. Well.. Maybe I can find it when I > clean my room ;). Anyways, does anyone recognise this description, and > do you know where I can find more info about this puzzle? > > Thanks! > > Joël. >
652. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:14:04 -0000

Was probably my brother (Tommy Gustavsson) because he got one of those and also had it with him in Paris. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey Jöel!! > > That slide puzzle must be one level from the computer Klotski > game. "Blocks" is also very similar but has many game-elements that > do not make it into a real-life puzzle ;-) Like magnets and black- > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > Cannot recall who that was, i think it was a swede :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
653. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:22:04 -0000

Hi Kenneth, Can you ask your brother if he also had a manual with instructions or setup-positions? I really love the puzzle. It is very hard to solve it, but not impossible. A lot of people will get it after sliding for 10/15 minutes. (Allthough a guy I know who is very good in puzzles had it in like, 3 minutes.. It took me a lot longer the first time..) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Was probably my brother (Tommy Gustavsson) because he got one of > those and also had it with him in Paris. > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hey Jöel!! > > > > That slide puzzle must be one level from the computer Klotski > > game. "Blocks" is also very similar but has many game-elements that > > do not make it into a real-life puzzle ;-) Like magnets and black- > > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > > Cannot recall who that was, i think it was a swede :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello guys, > > > > > > When I visited Toronto, I bought a small slide puzzel there. It > was > > a > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 > blocks, > > and > > > 1 2x2 block. The goal was to get the big one all the way from one > > side > > > of the grid to the other (kinda like the game 'rush hour', with > the > > > difference that you can slide all the pieces in 2 dimensions). > > > > > > Anyway, it also came with a piece of paper that had solutions, > but > > also > > > setup-positions, but I lost it :(. Well.. Maybe I can find it > when > > I > > > clean my room ;). Anyways, does anyone recognise this > description, > > and > > > do you know where I can find more info about this puzzle? > > > > > > Thanks! > > > > > > Joël. > > > > > >
654. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:46:09 -0000

Hi Per!! Thanks a lot for the name 'Klotski'.. That was KEY :). I think quite a few cubers in this group might want to try. In case ppl want to play the original setup, you can try this JAVA applet: http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm There are also different setup positions. This is a hard one: http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm Or you can choose from any of these: http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm Hope you guys like this stuff ;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey Jöel!! > > That slide puzzle must be one level from the computer Klotski > game. "Blocks" is also very similar but has many game-elements that > do not make it into a real-life puzzle ;-) Like magnets and black- > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > Cannot recall who that was, i think it was a swede :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
655. Re: What's this method?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:59:51 -0000

Huh? What do you mean? He gave very little information, fitting even a lot of published methods (not to mention the infinite amount of non- published ones), and caused several people to guess what it could be. Even if someone guesses correctly, how could he/we verify? He has to ask his scoutmaster anyway. Why waste everybody's time with a useless guessing game and not simply ask his scoutmaster directly? Please notice that my comments like these are always an attempt to improve communication quality and make the world a better place. Maybe that's hormonal. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...> wrote: > > stefan > > you having a tough time of it at the moment old boy? > > you seem awfully hormonal. > > p > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "jsreed5" <jsreed5@> wrote: > > > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when > > there > > > was a spare moment. My scocutmaster asked to see it, and he used a > > > method I'd never seen before, which included solving two faces at > > once > > > and solving the layer 2 edges last. Can anyone tell me what this > > > method is and where I can find out about it? > > > > > > > What sense does it make to ask us (especially with that little > > information) instead of him? > > > > Stefan > > >
656. Re: [Speed cubing group] Re: hmmmm
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:12:31 -0300 (ART)

Yu Jeong-Min = Gungz...lol Pedro Joël van Noort <joel_vn@...> escreveu: Yu Jeong-Min posted quite a few video's on his website... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
657. Re: hmmmm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 13:20:26 -0000

Lack of videos could be explained by lack of money for a video camera or lack of motivation to make videos. Lack of similar competition times can be explained by 1) the much higher number of attempts in practice compared with competitions and 2) nervousness etc caused by the competition environment. Ron for example needed quite a few competitions to get times like he can regularly do in relaxed practice or even moments before or after his official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52 so his 13.40 average in the final competition round is what should be expected. Simply don't take the unoffical results seriously. The official results are what counts. Thibaut for example reported an 11.63 average-of-100 but in my eyes Yu Jeong-Min is much better simply because he performs when it really matters. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
658. Re: [Speed cubing group] competitions
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 05:29:59 -0800

The next confirmed competition is on May 5 in Irvine, CA at the Discovery Science Museum. We are currently working on some projects in Las Vegas and Chicago as well. -Tyson On 1/20/07, roxxinn <fognus@...> wrote: > > On speedcubing.com I saw that the Caltech spring comp was in April > sometime. Now it's not posted anymore. Did it get cancelled or what's > happening there? Anyone know when the next comp is in the U.S and > where? > > > [Non-text portions of this message have been removed]
659. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 00:29:09 +1100

Per Kristen Fredlund wrote: > One thing does NOT exclude another, look at CubeExlorer for > instance ;-) Yes, but you didn't answer my question: Is it really that urgent? I'm limited with time right now. I've found that with CubeExplorer it takes about 10-15 seconds to set up a PLL case. But with my GACube interface it takes only 1-2 seconds. That makes me think it's not urgent, and I can leave such a feature until later when I have more time. -- Ryan Heise http://www.ryanheise.com/cube/
660. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 02:22:50 +1100

Ryan Heise wrote: > Yes, but you didn't answer my question: Is it really that urgent? I'm > limited with time right now. > > I've found that with CubeExplorer it takes about 10-15 seconds to set up > a PLL case. But with my GACube interface it takes only 1-2 seconds. That > makes me think it's not urgent, and I can leave such a feature until > later when I have more time. Scratch that, I "definitely" can't do this feature until later. Just no time right now... -- Ryan Heise http://www.ryanheise.com/cube/
661. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 15:45:25 -0000

I sent a link to this thread to him so he can read for himself. I dont know if he has got an Y-account but if not then he may reply to med so I can forward it =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Kenneth, > > Can you ask your brother if he also had a manual with instructions or > setup-positions? > > I really love the puzzle. It is very hard to solve it, but not > impossible. A lot of people will get it after sliding for 10/15 > minutes. (Allthough a guy I know who is very good in puzzles had it > in like, 3 minutes.. It took me a lot longer the first time..) > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Was probably my brother (Tommy Gustavsson) because he got one of > > those and also had it with him in Paris. > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hey Jöel!! > > > > > > That slide puzzle must be one level from the computer Klotski > > > game. "Blocks" is also very similar but has many game-elements > that > > > do not make it into a real-life puzzle ;-) Like magnets and black- > > > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > > > Cannot recall who that was, i think it was a swede :D > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello guys, > > > > > > > > When I visited Toronto, I bought a small slide puzzel there. It > > was > > > a > > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 > > blocks, > > > and > > > > 1 2x2 block. The goal was to get the big one all the way from > one > > > side > > > > of the grid to the other (kinda like the game 'rush hour', with > > the > > > > difference that you can slide all the pieces in 2 dimensions). > > > > > > > > Anyway, it also came with a piece of paper that had solutions, > > but > > > also > > > > setup-positions, but I lost it :(. Well.. Maybe I can find it > > when > > > I > > > > clean my room ;). Anyways, does anyone recognise this > > description, > > > and > > > > do you know where I can find more info about this puzzle? > > > > > > > > Thanks! > > > > > > > > Joël. > > > > > > > > > >
662. Re: Posting Guidelines (Was: What's this method?)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 02:38:58 +1100

Stefan Pochmann wrote: > Please notice that my comments like these are always an attempt to > improve communication quality and make the world a better place. BTW, is it possible to write some posting guidelines and have them shown to new members before they join the group? If so, what should the posting guidelines be? -- Ryan Heise http://www.ryanheise.com/cube/
663. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 16:41:15 -0000

The Mandalay Box Co. Makes a version they call the "Setting Sun" puzzle. They sell them at Cracker Barrel (or used to) here in the states. My wife bought me one for Christmas a few years back, very elegant looking puzzle. Some info and a solution can be found here: http://www.themandalayboxcompany.com/default.asp?page=products,product.asp?catID%20=12 Hope that helps! Daniel --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > It took some time to find it, but I found a pic of it on the internet: > > http://iq-puzzle.com.hk/images/escape1.jpg > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
664. Re: [Speed cubing group] Re: hmmmm
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 16:43:14 +0000 (GMT)

Actually, Yu Jeong-Min's best 100 avg is 12.93 http://4none.goodmeet.net/909-tt/643 he also had a 13.19 on 102 cubes, using DIY http://4none.goodmeet.net/909-tt/644 (that I imagine is not his usual cube) I could make a video of a full average as well, but I don't think many people would be interested on watching a 15-16 avg video... Pedro Stefan Pochmann <pochmann@gmx.de> escreveu: Lack of videos could be explained by lack of money for a video camera or lack of motivation to make videos. Lack of similar competition times can be explained by 1) the much higher number of attempts in practice compared with competitions and 2) nervousness etc caused by the competition environment. Ron for example needed quite a few competitions to get times like he can regularly do in relaxed practice or even moments before or after his official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52 so his 13.40 average in the final competition round is what should be expected. Simply don't take the unoffical results seriously. The official results are what counts. Thibaut for example reported an 11.63 average-of-100 but in my eyes Yu Jeong-Min is much better simply because he performs when it really matters. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
665. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 17:15:21 -0000

Hi Ryan! Noone is demanding that you IMMEDIATELY fulfill any/every suggestion;- ) No it's not urgent as such. I will make my own application that transforms a sequence of moves into an ACube input string format, possibly including layer-restrictions. As part of this i will implement a good "sequence purifier" that will allow say : D U''nonsense 2 F2D' and convert that to a series of valid tokens, in this case : D U' F2 D'. This part is already coded and was easy. I may add conersion of repetitions (....)*n and commutators [P.Q]= PQPQ' to "linear" format later ... and nested versions of all these so it would transform for instance : [F R D'[L,B],U F2 (RDB)*2] to : F R D' L B L' B'. U F2 R D B R D B2 L B' L' D R' F' B' D' R' B' D' R' F2 U' (correct afaik)(note that a B B was converted to B2!!) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > One thing does NOT exclude another, look at CubeExlorer for > > instance ;-) > > Yes, but you didn't answer my question: Is it really that urgent? I'm > limited with time right now. > > I've found that with CubeExplorer it takes about 10-15 seconds to set up > a PLL case. But with my GACube interface it takes only 1-2 seconds. That > makes me think it's not urgent, and I can leave such a feature until > later when I have more time. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
666. Re: Posting Guidelines (Was: What's this method?)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 19:06:56 -0000

Hi Ryan, and everyone, As one of the moderators I can try to clarify how I approach what I use as my own personal posting guidelines if that helps. I looked at the settings of this group and I don't really see anything that e- mails a set message to all newly registered members. As an alternative maybe we could compile any guidelines about posting ideas into a file and put it in the files section? As far as how I approach posting guidelines I always and without fail delete posts that: 1) Are empty 2) Are solely sexual or religious in nature 3) Are selling or advertising a good or service or thing not related to cubing in any way 4) Are so deragatory or mean as to offend my sensibilities, and I do try to be lenient here I also delete files that are solely sexual or religious in nature, and would do so to any files I noticed that had no or extremely limited content (basically like an empty post). I do this in order to free up room for people who want to post files more related to our group discussion. I view this group more as an ongoing conversation, and I try as hard as possible not to interupt that conversation. Again I can't speak for Ron or Doug, but those are the limitations I give myself for deleting any content in this group. Otherwise I let things carry on as they carry on and I try not to interupt. As far as off topic posts go I think they contribute wonderfully as long as they satisfy a couple of ground rules: 1) They need not be totally cube related. Loosely cube related material is always allowed unless it is used to try to let slip by a post that is basically just a post as I described above from the list of posts I always delete. 2) Posts completely unrelated to cubing are also allowed as long as they are marked off topic and as long as the material in the post is interesting to enough people as to warrant it being a side conversation within this larger conversation. Only if a large number of people request for an off topic post to be deleted would I actually delete it though. Anyway that's how I approach posts on this group. Hope this helps, let me know if there is anything else I can answer or if I didn't fully answer your question or get your meaning. Chris --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Please notice that my comments like these are always an attempt to > > improve communication quality and make the world a better place. > > BTW, is it possible to write some posting guidelines and have them shown > to new members before they join the group? > > If so, what should the posting guidelines be? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
667. Re: [Speed cubing group] Re: hmmmm
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:44:40 -0800 (PST)

i can understand not everyone has access to video cameras, but in this world of technology i'm sure everyone knows someone that has a camera they can use, i know if i was doing sub 13 averages of 100, i'd find a camera, and be motivated to share what my very hard work had accomplished. i can appreciate that the best work is done at home, i am no exception to that, but i don't do 16 averages at home then come in to comps and do 22 averages. i don't see how the competition pressure could be such a huge difference. ron does great at most competitions, and more importantly he doesn't say that at home he has 11 second averages, he conveys his skill very accurately and has a lot of documentation to back it up. same with yjm, he had numerous amazing sunday contest videos, then when the time came he walked into a competition and wiped the floor, first comp ever and a sub 12 average. using the example you did, how can i possible be expected to believe those averages from thibaut. average of 12 was 11.63 and average of 100 12.5.... when i look at competition times, he has had 23 total solves, only 3 are sub 15, how can your times be nearly 25% worse in competitions? also, 7.56 f2l average...first that sounds pretty low for a cuber that has usually averaged well over 15 seconds in comps, second how do you stop to take time when doing all these amazing solves to note each f2l time? i hate to say it but i don't believe it and i think it takes away from people like yjm that are actually able to do it. it really does a discourtesy to misrepresent yourself to other cubers since its makes the difficult seem easy, or the impossible seem possible. unofficial records are a joke because these little embellishments get out of hand and people claim crazy things. i think its kind of lost it purpose as a gauge of at home performances, which is why i don't have any unofficial records, except for things that dont' happen at competitions like supercubes and relays. i like the idea and its a great part of speedcubing.com, but i think it has lost some of its value because of things like this. Stefan Pochmann <pochmann@...> wrote: Lack of videos could be explained by lack of money for a video camera or lack of motivation to make videos. Lack of similar competition times can be explained by 1) the much higher number of attempts in practice compared with competitions and 2) nervousness etc caused by the competition environment. Ron for example needed quite a few competitions to get times like he can regularly do in relaxed practice or even moments before or after his official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52 so his 13.40 average in the final competition round is what should be expected. Simply don't take the unoffical results seriously. The official results are what counts. Thibaut for example reported an 11.63 average-of-100 but in my eyes Yu Jeong-Min is much better simply because he performs when it really matters. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
668. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this method?)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 12:10:00 +1100

cmhardw wrote: > but those are the limitations I give myself for deleting any content > in this group. These are good, although I didn't necessarily mean things your post might get deleted for, but just guidelines to help promote healthy threads. Some of the more interesting guidelines from: http://www.faqs.org/rfcs/rfc1855.html - Mail should have a subject heading which reflects the content of the message. - Use mixed case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a discussion in progress (we call this a thread) before posting replies. Avoid posting "Me Too" messages, where content is limited to agreement with previous posts. Content of a follow-up post should exceed quoted content. - If you are sending a reply to a message or a posting be sure you summarize the original at the top of the message, or include just enough text of the original to give a context. This will make sure readers understand when they start to read your response. Since NetNews, especially, is proliferated by distributing the postings from one host to another, it is possible to see a response to a message before seeing the original. Giving context helps everyone. But do not include the entire original! - Read both mailing lists and newsgroups for one to two months before you post anything. This helps you to get an understanding of the culture of the group. - If you are caught in an argument, keep the discussion focused on issues rather than the personalities involved. - "Reasonable" expectations for conduct via e-mail depend on your relationship to a person and the context of the communication. Norms learned in a particular e-mail environment may not apply in general to your e-mail communication with people across the Internet. Be careful with slang or local acronyms. -- Ryan Heise http://www.ryanheise.com/cube/
669. update of my website and tools
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 03:29:24 -0000

Hey everyone, I finally did an update to my website http://www.vanderblonk.com. I made a 10 min. video about speedcubing and I'd like to know what you think (it's not for speedcubers, more for beginners). I know it's in WMV and I'll try to get a Flash or Mpg version there. Also some of you might know my animated applet page, where you can demonstrate algs. (to see it just click the "animated applet" button on the page). I improved it and it has a lot more options now, most notably you can add any parameter the applet understands in the url. Some of the options are: - change applet by adding e.g. &applettype=petrus to the url - 4x4 and 5x5 applet, by adding &cubesize=4 or &cubesize=5 - stickers, this one I like in particular, e.g. http://vanderblonk.com/cube/ cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l And of course if you have a website with algorithms you can insert a link to the applet page that demonstrates your algorithm. I'll add more features soon. have fun! Michiel
670. Re: [Speed cubing group] Re: hmmmm
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 20:54:32 -0500

good points :) I don't have a camera, but I also don't have under 13 seconds averages. If I was that good, i I would ask one of my friends to use their camera. Its not that every time people should upload videos, but one video at least shows how good you are. On 1/25/07, Clancy Cochran <perscription_death@...> wrote: > > i can understand not everyone has access to video cameras, but in this > world of technology i'm sure everyone knows someone that has a camera they > can use, i know if i was doing sub 13 averages of 100, i'd find a camera, > and be motivated to share what my very hard work had accomplished. > > i can appreciate that the best work is done at home, i am no exception to > that, but i don't do 16 averages at home then come in to comps and do 22 > averages. i don't see how the competition pressure could be such a huge > difference. ron does great at most competitions, and more importantly he > doesn't say that at home he has 11 second averages, he conveys his skill > very accurately and has a lot of documentation to back it up. same with yjm, > he had numerous amazing sunday contest videos, then when the time came he > walked into a competition and wiped the floor, first comp ever and a sub 12 > average. > > using the example you did, how can i possible be expected to believe those > averages from thibaut. average of 12 was 11.63 and average of 100 12.5.... > when i look at competition times, he has had 23 total solves, only 3 are sub > 15, how can your times be nearly 25% worse in competitions? also, 7.56 f2l > average...first that sounds pretty low for a cuber that has usually averaged > well over 15 seconds in comps, second how do you stop to take time when > doing all these amazing solves to note each f2l time? i hate to say it but i > don't believe it and i think it takes away from people like yjm that are > actually able to do it. it really does a discourtesy to misrepresent > yourself to other cubers since its makes the difficult seem easy, or the > impossible seem possible. > > unofficial records are a joke because these little embellishments get out > of hand and people claim crazy things. i think its kind of lost it purpose > as a gauge of at home performances, which is why i don't have any unofficial > records, except for things that dont' happen at competitions like supercubes > and relays. i like the idea and its a great part of speedcubing.com, but i > think it has lost some of its value because of things like this. > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: Lack of > videos could be explained by lack of money for a video camera > > or lack of motivation to make videos. > > Lack of similar competition times can be explained by 1) the much > higher number of attempts in practice compared with competitions and > 2) nervousness etc caused by the competition environment. Ron for > example needed quite a few competitions to get times like he can > regularly do in relaxed practice or even moments before or after his > official attempts. > > Also, I think even for Yu Jeong-Min his 11.76 is an exception. His > record average of 100 is 13.52 so his 13.40 average in the final > competition round is what should be expected. > > Simply don't take the unoffical results seriously. The official > results are what counts. Thibaut for example reported an 11.63 > average-of-100 but in my eyes Yu Jeong-Min is much better simply > because he performs when it really matters. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > maybe i'm just a hater, but since i'm so good at it, i was just > wondering why only gungz is man enough to record the amazing averages > he claims. i see quite a number of what i would consider to be hard > to believe averages in the sunday contest and in the unofficial list, > without video proof or (much more importantly) even close to > equivalent competition times, and no one (except for gungz) has shown > a lick a proof that they achieve these 11-12 seconds averages. whats > up, and does anyone else think/wonder this also or am i indeed just a > hater? > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
671. my cubeapplet page
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 21:49:16 -0000

Hi, I have updated my site: http://www.vanderblonk.com. I added a video introduction to speedcubing. Let me know what you think. I am working on converting it to Flash or MPG, as I know not everyone will be able to view the WMV movie. I also know a lot of people have been using my cubeapplet page with the configurable RubikPlayer, so I decided to improve that one as well. Just click on "Animated Cube" on the page to see it, and you might recognize it. I now changed the page to not only be able to take the 'alg' parameter in the url, but any parameter the applet understands. Some other possibilities: - switch applet by adding &applettype=jelinek or &applettype=petrus - showing algorithms using the Randelshofer 4x4 and 5x5 applet Personally I like &stickers=f2l http://vanderblonk.com/cube/cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l Let me know what you think. I'll add more features soon. Michiel
672. [Speed cubing group] Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 03:31:45 -0000

Hm, my other reply didn't show up from a few hours ago... Anyway, I agree with you, Clancy. I don't post unofficial averages either, although I did compete in the Sunday Contest quite often several months ago. As far as competitions go, I do get nervous, like at the second round of Berkeley Fall. After the first two solves, I was extremely nervous--on top of normally being somewhat nervous. I mean, I hit two good times, and I thought something nice might result, so I was extremely nervous. But I still managed to get decent times close to my "at home" average--not to say that I was happy with the times, since I was locking up and losing my grip... And of course, there's one person who should probably come to mind in terms of honesty in actual performance... a certain young cuber who showed up to Caltech Winter 2006 and started posting incredibly faster averages not too long after. Darren --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i can understand not everyone has access to video cameras, but in this world of technology i'm sure everyone knows someone that has a camera they can use, i know if i was doing sub 13 averages of 100, i'd find a camera, and be motivated to share what my very hard work had accomplished. > > i can appreciate that the best work is done at home, i am no exception to that, but i don't do 16 averages at home then come in to comps and do 22 averages. i don't see how the competition pressure could be such a huge difference. ron does great at most competitions, and more importantly he doesn't say that at home he has 11 second averages, he conveys his skill very accurately and has a lot of documentation to back it up. same with yjm, he had numerous amazing sunday contest videos, then when the time came he walked into a competition and wiped the floor, first comp ever and a sub 12 average. > > using the example you did, how can i possible be expected to believe those averages from thibaut. average of 12 was 11.63 and average of 100 12.5.... when i look at competition times, he has had 23 total solves, only 3 are sub 15, how can your times be nearly 25% worse in competitions? also, 7.56 f2l average...first that sounds pretty low for a cuber that has usually averaged well over 15 seconds in comps, second how do you stop to take time when doing all these amazing solves to note each f2l time? i hate to say it but i don't believe it and i think it takes away from people like yjm that are actually able to do it. it really does a discourtesy to misrepresent yourself to other cubers since its makes the difficult seem easy, or the impossible seem possible. > > unofficial records are a joke because these little embellishments get out of hand and people claim crazy things. i think its kind of lost it purpose as a gauge of at home performances, which is why i don't have any unofficial records, except for things that dont' happen at competitions like supercubes and relays. i like the idea and its a great part of speedcubing.com, but i think it has lost some of its value because of things like this. > > > Stefan Pochmann <pochmann@...> wrote: Lack of videos could be explained by lack of money for a video camera > or lack of motivation to make videos. > > Lack of similar competition times can be explained by 1) the much > higher number of attempts in practice compared with competitions and > 2) nervousness etc caused by the competition environment. Ron for > example needed quite a few competitions to get times like he can > regularly do in relaxed practice or even moments before or after his > official attempts. > > Also, I think even for Yu Jeong-Min his 11.76 is an exception. His > record average of 100 is 13.52 so his 13.40 average in the final > competition round is what should be expected. > > Simply don't take the unoffical results seriously. The official > results are what counts. Thibaut for example reported an 11.63 > average-of-100 but in my eyes Yu Jeong-Min is much better simply > because he performs when it really matters. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > maybe i'm just a hater, but since i'm so good at it, i was just > wondering why only gungz is man enough to record the amazing averages > he claims. i see quite a number of what i would consider to be hard > to believe averages in the sunday contest and in the unofficial list, > without video proof or (much more importantly) even close to > equivalent competition times, and no one (except for gungz) has shown > a lick a proof that they achieve these 11-12 seconds averages. whats > up, and does anyone else think/wonder this also or am i indeed just a > hater? > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
673. Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 19:52:37 -0000

>Thibaut for example reported an 11.63 > average-of-100 Average of ten?
674. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this method?)
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 26 Jan 2007 07:41:08 +0100

Hi guys, I would like to add: - never post content of private e-mails/messages without consent of the writer - make sure the forum is fun. This is not a forum about politics or ethics, but about a hobby involving a toy. Have fun, Ron ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 26, 2007 2:10 AM Subject: Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this method?) cmhardw wrote: > but those are the limitations I give myself for deleting any content > in this group. These are good, although I didn't necessarily mean things your post might get deleted for, but just guidelines to help promote healthy threads. Some of the more interesting guidelines from: http://www.faqs.org/rfcs/rfc1855.html - Mail should have a subject heading which reflects the content of the message. - Use mixed case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a discussion in progress (we call this a thread) before posting replies. Avoid posting "Me Too" messages, where content is limited to agreement with previous posts. Content of a follow-up post should exceed quoted content. - If you are sending a reply to a message or a posting be sure you summarize the original at the top of the message, or include just enough text of the original to give a context. This will make sure readers understand when they start to read your response. Since NetNews, especially, is proliferated by distributing the postings from one host to another, it is possible to see a response to a message before seeing the original. Giving context helps everyone. But do not include the entire original! - Read both mailing lists and newsgroups for one to two months before you post anything. This helps you to get an understanding of the culture of the group. - If you are caught in an argument, keep the discussion focused on issues rather than the personalities involved. - "Reasonable" expectations for conduct via e-mail depend on your relationship to a person and the context of the communication. Norms learned in a particular e-mail environment may not apply in general to your e-mail communication with people across the Internet. Be careful with slang or local acronyms. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
675. Re: Posting Guidelines (Was: What's this method?)
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 00:43:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > As an > alternative maybe we could compile any guidelines about posting ideas > into a file and put it in the files section? Hi Chris, I'm not quite sure how that would benefit the cause: most people wouldn't check the file section to find a "guidelines on posting" file (unless you edited the home page to instruct them to do so) Maybe (and I don't know how this is done as I'm not a moderator, but I know the caltech group does it) you could require moderator approval to join the forum, then when you approve someone email them a pre-written set of rules. This would, though, probably decrease the number of people who join, which is not a good thing. And it would be a large time commitment on the moderators' parts. Tim
676. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 00:00:00 +1100

Per Kristen Fredlund wrote: > No it's not urgent as such. I will make my own application that > transforms a sequence of moves into an ACube input string format, > possibly including layer-restrictions. No worries :-) I didn't really imagine that twists would be the preferred input method in a program like this, since the goal here is to set up cases graphically, presumably as quickly as possible. I accept that it wouldn't "hurt" to add twists to the interface, but I at least thought that this less important feature could wait until I had more time. Is there really a case in any method that is easier to set up with twists rather than swaps, using a "graphical" interface? I'm interested to know why my program fails to meet your needs. Is there a genuine case in any method that my program can't set up well, compared with twists? -- Ryan Heise http://www.ryanheise.com/cube/
677. Trouble with BLD corner permutation
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 15:21:55 -0000

Hi everyone, So, I'm working on BLD solving using the method found on macky's site. Thus far i can do everything right up to corner permutation (i save it for last). My main problem is i get lost in my set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 positions, permute, and the back out the set-up moves). Most of the time however i screw up my moves. I guess I'm down to like 3 options: 1. Suck it up and learn how to not get lost. 2. Learn algorithms for more specific cases (I'm willing to memorize definitely. 3. Think about set up moves differently (let me know if anyone has any ideas. I appreciate any help... i'd like to hear what my best option is. I've had many a messed up BLD solve and only one successful, from the start solve. Thanks! ~John H.~
678. Re: Trouble with BLD corner permutation
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 18:25:06 -0000

If you get lost in a setup, try to remember the pieces you just solved and think about how you would have done the setup, rather than just trying to remember what you did. You should also try learning the R'FRF' cycles, they really help for cases like this. Good luck with BLD, it's a lot of fun. --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). Most of the > time however i screw up my moves. I guess I'm down to like 3 options: > 1. Suck it up and learn how to not get lost. > 2. Learn algorithms for more specific cases (I'm willing to memorize > definitely. > 3. Think about set up moves differently (let me know if anyone has any > ideas. > I appreciate any help... i'd like to hear what my best option is. > I've had many a messed up BLD solve and only one successful, from the > start solve. Thanks! > > ~John H.~ >
679. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 01:07:55 -0000

Hi, Tyson does these cases using (R'FRF')x3 twice. For example, (245) can be done by something like D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different directions (correct me if I'm wrong, Tyson). Macky giraffeboy13 <no_reply@...> a écrit: > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). > > [snip] > > ~John H.~
680. Re: Trouble with BLD corner permutation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 04:24:45 -0000

Hi, For (2 4 5), I would use: Setup: D Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) Undo Setup: D' 27 turns is just too many turns for me. This alg can be decomposed into another alg with a setup: Setup: R2 D' Alg2: (R2 D' L2 D)^2 (8f*) Undo Setup: D R2 but I just think of it as a separate alg. I know I've seen Alg2 or a variation of it on someone's web site, but I don't recall where. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > Tyson does these cases using (R'FRF')x3 twice. For example, (245) can > be done by something like D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different > directions (correct me if I'm wrong, Tyson). > > Macky > > giraffeboy13 <no_reply@> a écrit: > > > > Hi everyone, > > > > So, I'm working on BLD solving using the method found on macky's > > site. Thus far i can do everything right up to corner permutation (i > > save it for last). My main problem is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out the set-up moves). > > > > [snip] > > > > ~John H.~ >
681. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 05:02:19 -0000

Hi, Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-D2. I've seen that algorithm before, but isn't doing x2 and R2U'R2U'L2UR2U'L2U2R2 faster? OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> skribis: > > Hi, > > For (2 4 5), I would use: > Setup: D > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > Undo Setup: D' > > 27 turns is just too many turns for me. > > This alg can be decomposed into another alg with a setup: > > Setup: R2 D' > Alg2: (R2 D' L2 D)^2 (8f*) > Undo Setup: D R2 > > but I just think of it as a separate alg. > > I know I've seen Alg2 or a variation of it on someone's web site, but > I don't recall where. > > - Bruce
682. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 22:37:45 -0000

I bought this puzzle at the night bazaar in Chiang Mai, northern Thailand, last year. It is called Khun Phan. /Anders --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > It took some time to find it, but I found a pic of it on the internet: > > http://iq-puzzle.com.hk/images/escape1.jpg > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
683. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 06:40:54 -0000

Extending with that last idea, if you learn the following 8, the only set-up move you'll need for these cases (two corners across a diagonal in either U or D, the third corner in the other layer) is a turn in either U or D, whichever layer has the lone corner. (245): [(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183): [(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2 (186): [(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457): [(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2 Memorizing these should be easy. In addition to the obvious regularity, note the following: 1) The lone corner is always unmatched with the other two and is in the L layer. 2) In each pair, doing l2 later (first column) rotates the corners counter-clockwise when viewed from F. I think I'll switch to this. Macky --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky
684. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 12:05:54 -0000

Hi :-) 1) Find some alg on internet for some case 2) Copy it into some appication that gives you the input string for ACube for that case (solver or generator) 3) Run ACube and find your own preferred alg for that case ;-) -Per It's faster than having to set it up manually also... > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > No it's not urgent as such. I will make my own application that > > transforms a sequence of moves into an ACube input string format, > > possibly including layer-restrictions. > > No worries :-) > > I didn't really imagine that twists would be the preferred input method > in a program like this, since the goal here is to set up cases > graphically, presumably as quickly as possible. I accept that it > wouldn't "hurt" to add twists to the interface, but I at least thought > that this less important feature could wait until I had more time. > > Is there really a case in any method that is easier to set up with > twists rather than swaps, using a "graphical" interface? > > I'm interested to know why my program fails to meet your needs. Is there > a genuine case in any method that my program can't set up well, compared > with twists? > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
685. Re: Trouble with BLD corner permutation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 13:12:56 -0000

Hi, I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. I can execute it sub-2. Right ring finger for U'. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-D2. > > I've seen that algorithm before, but isn't doing x2 and > R2U'R2U'L2UR2U'L2U2R2 faster? > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> skribis: > > > > Hi, > > > > For (2 4 5), I would use: > > Setup: D > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > Undo Setup: D' > > > > 27 turns is just too many turns for me. > > > > This alg can be decomposed into another alg with a setup: > > > > Setup: R2 D' > > Alg2: (R2 D' L2 D)^2 (8f*) > > Undo Setup: D R2 > > > > but I just think of it as a separate alg. > > > > I know I've seen Alg2 or a variation of it on someone's web site, but > > I don't recall where. > > > > - Bruce >
686. Re: [Speed cubing group] Trouble with BLD corner permutation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 18:26:04 -0300 (ART)

On that ugly cases, you can use something like (F' L F L')*3 and U turns...you don't need many algs...all I use is the A perms, algs like that one and E perms (also the H for "X" cycles) Pedro giraffeboy13 <no_reply@yahoogroups.com> escreveu: Hi everyone, So, I'm working on BLD solving using the method found on macky's site. Thus far i can do everything right up to corner permutation (i save it for last). My main problem is i get lost in my set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 positions, permute, and the back out the set-up moves). Most of the time however i screw up my moves. I guess I'm down to like 3 options: 1. Suck it up and learn how to not get lost. 2. Learn algorithms for more specific cases (I'm willing to memorize definitely. 3. Think about set up moves differently (let me know if anyone has any ideas. I appreciate any help... i'd like to hear what my best option is. I've had many a messed up BLD solve and only one successful, from the start solve. Thanks! ~John H.~ __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
687. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 14:42:14 -0000

It took me a while to solve that puzzle, I wrote me solution down and counted my moves, about 60moves to solve (for me, anyway) great puzzle. Eric --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > The Mandalay Box Co. Makes a version they call the "Setting Sun" > puzzle. They sell them at Cracker Barrel (or used to) here in the > states. My wife bought me one for Christmas a few years back, very > elegant looking puzzle. Some info and a solution can be found here: > > http://www.themandalayboxcompany.com/default.asp? page=products,product.asp?catID%20=12 > > Hope that helps! > Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > It took some time to find it, but I found a pic of it on the internet: > > > > http://iq-puzzle.com.hk/images/escape1.jpg > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello guys, > > > > > > When I visited Toronto, I bought a small slide puzzel there. It was > > a > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > > and > > > 1 2x2 block. The goal was to get the big one all the way from one > > side > > > of the grid to the other (kinda like the game 'rush hour', with the > > > difference that you can slide all the pieces in 2 dimensions). > > > > > > Anyway, it also came with a piece of paper that had solutions, but > > also > > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > > I > > > clean my room ;). Anyways, does anyone recognise this description, > > and > > > do you know where I can find more info about this puzzle? > > > > > > Thanks! > > > > > > Joël. > > > > > >
688. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 01:49:31 +1100

Per Kristen Fredlund wrote: > 1) Find some alg on internet for some case > 2) Copy it into some appication that gives you the input string for > ACube for that case (solver or generator) > 3) Run ACube and find your own preferred alg for that case Yes of course I know inputting a sequence of twists would be fast if you had a "text" file (or clipboard) containing the sequence in "text" form, and you just ran the "text" input through the program and got "text" output. (i.e. *not* a "graphical" frontend.) That is a completely different program to the one I was trying to write. What I was trying to write was the program you suggested here: > The optimal i guess would be a java GUI frontend with a cube "applet" > built into it, and of course also ACube as the backend-engine. While I didn't try to do a fully integrated 3D whiz bang Java job, I just tried to build something simple that was still effective and could get the job done. If you were at all interested in a "graphical" frontend, (separately from the program you described above), then I hope that in this respect you find my efforts helpful. -- Ryan Heise http://www.ryanheise.com/cube/
689. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 15:51:45 -0000

Hi :-) A strange discussion again. Ultimately a GUI with many input options is the ideal solution. This would serve: 1) Manual editing like your web-page does already 2) Copy/paste a sequence from some source 3) Manipulate a cube (applet) to get the move sequence With the following additional advanced options: - activate the "all-search" runtime, not while starting ACube (this requires tweaking Josef's ("open") code. - select layers restrictions (already supported, but made more human- friendly) - option to select only "best solutions" (default) or some threshold value or some maximal distance from optimum (again requires tweaking ACube code...) A useful option for many purposes would also be a non-gui application where we specify a sequence for the input and everything else is just like ACube is now already ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > 1) Find some alg on internet for some case > > 2) Copy it into some appication that gives you the input string for > > ACube for that case (solver or generator) > > 3) Run ACube and find your own preferred alg for that case > > > Yes of course I know inputting a sequence of twists would be fast if you > had a "text" file (or clipboard) containing the sequence in "text" form, > and you just ran the "text" input through the program and got "text" > output. > > (i.e. *not* a "graphical" frontend.) > > That is a completely different program to the one I was trying to write. > > What I was trying to write was the program you suggested here: > > > The optimal i guess would be a java GUI frontend with a cube "applet" > > built into it, and of course also ACube as the backend-engine. > > While I didn't try to do a fully integrated 3D whiz bang Java job, I > just tried to build something simple that was still effective and could > get the job done. > > If you were at all interested in a "graphical" frontend, (separately > from the program you described above), then I hope that in this respect > you find my efforts helpful. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
690. Re: [Speed cubing group] Re: Trouble with BLD corner permutation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 14:20:44 -0300 (ART)

Some nice ideas here, Macky : ) but wouldn't it be easier to do just L2 instead of l2? I really gotta try some of that cases...they come up a lot... Pedro mackymakisumi <mackymakisumi@...> escreveu: Extending with that last idea, if you learn the following 8, the only set-up move you'll need for these cases (two corners across a diagonal in either U or D, the third corner in the other layer) is a turn in either U or D, whichever layer has the lone corner. (245): [(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183): [(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2 (186): [(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457): [(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2 Memorizing these should be easy. In addition to the obvious regularity, note the following: 1) The lone corner is always unmatched with the other two and is in the L layer. 2) In each pair, doing l2 later (first column) rotates the corners counter-clockwise when viewed from F. I think I'll switch to this. Macky --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
691. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 18:32:04 -0000

Hi Joël! Finnaly my brother found his manual and sent me a scan of it. I will post it to you in an e-mail (I go to your site, guess I can fins an adress there =) // Kenneth
692. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 18:39:22 -0000

I could not find an adress there. Where shall I send the scan to then? =) // K --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi Joël! > > Finnaly my brother found his manual and sent me a scan of it. I will > post it to you in an e-mail (I go to your site, guess I can fins an > adress there =) > > // Kenneth >
693. Re: Trouble with BLD corner permutation
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 19:50:02 -0000

Hi :-) (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2 )*2 and ((R2 U R2' U' R2) D2 )*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B' R') D2) *2 = ((F2 U' F2' U F2) D2 )*2 My 2 cents ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi, > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. > I can execute it sub-2. Right ring finger for U'. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Hi, > > > > Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3- D2. > > > > I've seen that algorithm before, but isn't doing x2 and > > R2U'R2U'L2UR2U'L2U2R2 faster? > > > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > Macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> skribis: > > > > > > Hi, > > > > > > For (2 4 5), I would use: > > > Setup: D > > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > > Undo Setup: D' > > > > > > 27 turns is just too many turns for me. > > > > > > This alg can be decomposed into another alg with a setup: > > > > > > Setup: R2 D' > > > Alg2: (R2 D' L2 D)^2 (8f*) > > > Undo Setup: D R2 > > > > > > but I just think of it as a separate alg. > > > > > > I know I've seen Alg2 or a variation of it on someone's web site, but > > > I don't recall where. > > > > > > - Bruce > > >
694. [Speed cubing group] Re: hmmmm
From: "pedrosino1" <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 22:36:03 -0000

I did a video today...I was in a good mood...the RA was 15.12 :) you can download it here http://files.filefront.com/Average1512wmv/;6628002;;/fileinfo.html (~33MB) I can upload the original file (~170MB) if anyone wants a better quality one... Pedro --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > I could make a video of a full average as well, but I don't think many people would be interested on watching a 15-16 avg video... > > Pedro
695. Re: Trouble with BLD corner permutation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 23:38:35 -0000

Hi, Well, I'm pretty slow executing algs, nowhere near 9 turns/sec! I can do the optimal FTM alg faster than I can do the 26-turn algs. When I started BLD solving, I tried to use 26-move algs, but I wasn't happy with them. I found the optimal FTM alg (R2 U R2 U L2 U' R2 U L2 U2 R2 for (682)) with Cube Explorer. I like Johannes' alg ((R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2) better than the one I gave, because of its even nicer "structure" (easy to memorize) and is easier to execute than the optimal FTM alg. Thanks. So I'm starting to use that one instead. My thanks to Per, too, for listing the other algs that do the same thing. I like to set up (682), (571), (246), or (135) using U and D layer turns. The corner that doesn't change layers (U/D) is in the front. The lone corner is aligned with that corner. Then I do "the alg," its left/right mirror, its up/down mirror, or its L/R-U/D double-mirror (depending upon which case is set up, of course). The first turn moves the side (L/R) where the "front corner" and "lone corner" are. The 2nd turn moves the layer (U/D) where the lone corner was. ("The alg" here can be either of those algs listed above - they start the same way.) This is fairly simple for me. Some people may prefer using less variations of the alg, or more variations to handle more of the cases directly. Perhaps, in the future, I will use front/back mirror variations as well, but I'll stick to four until I get really comfortable with that. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2 )*2 and > ((R2 U R2' U' R2) D2 )*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B' R') D2) > *2 = ((F2 U' F2' U F2) D2 )*2 > > My 2 cents ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > Hi, > > > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. > > I can execute it sub-2. Right ring finger for U'. > > > > -- > > Johannes Laire > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > Hi, > > > > > > Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3- > D2. > > > > > > I've seen that algorithm before, but isn't doing x2 and > > > R2U'R2U'L2UR2U'L2U2R2 faster? > > > > > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > > > Macky > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> skribis: > > > > > > > > Hi, > > > > > > > > For (2 4 5), I would use: > > > > Setup: D > > > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > > > Undo Setup: D' > > > > > > > > 27 turns is just too many turns for me. > > > > > > > > This alg can be decomposed into another alg with a setup: > > > > > > > > Setup: R2 D' > > > > Alg2: (R2 D' L2 D)^2 (8f*) > > > > Undo Setup: D R2 > > > > > > > > but I just think of it as a separate alg. > > > > > > > > I know I've seen Alg2 or a variation of it on someone's web > site, but > > > > I don't recall where. > > > > > > > > - Bruce > > > > > >
696. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 12:23:48 +1100

Per Kristen Fredlund wrote: > Hi :-) > > [...] This is all good. I'll conceed I didn't implement all of that. But also, I was just trying to help you somewhat. Is it so strange that I should wonder why you are dissatisfied with my trying to help you? -- Ryan Heise http://www.ryanheise.com/cube/
697. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 01:25:14 -0000

Hi, Me too. Thanks, Johannes. Now I'm thinking of going with just (731): (R2'DR2D'R2-U2)*2 and (375): (R2U'R2'UR2-D2')*2 I can't sub-2 the one you posted though! 2.2 is about the fastest I managed for any one of these. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I like Johannes' alg ((R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2) better > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > Hi, > > > > > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. > > > I can execute it sub-2. Right ring finger for U'. > > > > > > -- > > > Johannes Laire
698. Re: [Speed cubing group] update of my website and tools
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 11:39:17 +0100

Could you stop it ???? Gilles 2007/1/26, Michiel van der Blonk <blonkm@...>: > > Hey everyone, > > I finally did an update to my website http://www.vanderblonk.com. I > made a 10 min. video about speedcubing and I'd like to know what you > think (it's not for speedcubers, more for beginners). I know it's in > WMV and I'll try to get a Flash or Mpg version there. > > Also some of you might know my animated applet page, where you can > demonstrate algs. (to see it just click the "animated applet" button > on the page). I improved it and it has a lot more options now, most > notably you can add any parameter the applet understands in the url. > > Some of the options are: > - change applet by adding e.g. &applettype=petrus to the url > - 4x4 and 5x5 applet, by adding &cubesize=4 or &cubesize=5 > - stickers, this one I like in particular, e.g. > http://vanderblonk.com/cube/cubeapplet.asp? > alg=UF'U'FU'RUR'&stickers=f2l > > And of course if you have a website with algorithms you can insert a > link to the applet page that demonstrates your algorithm. > > I'll add more features soon. > > have fun! > Michiel > > > [Non-text portions of this message have been removed]
699. [off topic] Math problem involving the number e
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 02:34:46 -0000

Hey everyone, I have been working on a problem in probability and combinatorics that was proposed to me by my high school Discrete math teacher. Since the problem was proposed to me in class I know the answer already, but I'm trying for the first time to actually prove it. Here is the setup of the problem, and I've pretty much basically proved it, but I have a question on the very last step. The problem is as follows: Given n distinct numbers your task is to find the largest one. You may only look at the numbers one at a time, and once you have chosen the number you believe to be the largest one the game stops and that number is revealed to either be the largest or not the largest. Also you are not allowed to know the magnitude of any of the numbers. So out of 10 numbers, the largest one could be the number 10, or it could be the number 400,000,000. One example of this game is to have somebody else write n distinct numbers written on notecards, but you're not allowed to see them or even to know the magnitude of the numbers. The cards are then shuffled up. You then pick cards one at a time. When you think you've found the largest number you say so and the game stops. You then turn all the cards over and see if the number you picked was indeed the largest out of all n numbers. Here is an example game. Let n=5 and my 5 numbers are 1) -40 2) 25.6 3) -2,761 4) 100,000 5) 57 Clearly the 100,000 is the largest number, but again I have no idea of the magnitude of these 5 numbers. These numbers are written on notecards and I choose them at random. Here is an example of me playing the game where I would choose the correct number as the largest number. Say the first number I choose was the 57. I would rather see more numbers than think this number is the largest one. So I don't say anything. I pick another number, and say the one I choose is -2,761. This number is smaller than 57 so I know this isn't the largest number. I would then choose to pick another number. Say the next number I pick is 25.6. I would know this number isn't larger than 57 so this can't be the largest number. I then choose to pick another number. Say the next one I pick is the 100,000. I would choose to take this number because it is the first number larger than the largest one I've seen so far, the 57. It turns out that this would be correct. Using the same numbers here is an example of a game where I lose and don't choose the correct largest number. Say the first number I pick is the -2,761. I would then choose another number. Say the next number I choose is the -40. I would again choose to see another number, and say I pick the 57. It turns out that I would actually choose the 57, since it is more than the largest I have seen so far, which is -40. In this case though, the largest number is the 100,000 so I have chosen incorrectly and would be considered to have lost this game. What I did to solve this problem was to create a strategy based on however many numbers, n, that there are. This is the only piece of information that I know about the game when I start, because again I have no idea of the magnitude of any of these numbers. If there are n numbers, I have to choose how many I will look at before I allow myself to choose a number that I think is the largest number. If I have 10 numbers, should I let 2 go by to get an idea of the magnitude, or 3? This is the strategy I have to find out. The way I did this was to consider choosing the cards as an ordered n-tuple of the positive integers 1 through n. The integer 1 here represents the card with the smallest value. The integer 2 represents the card with the second smallest value. The number n represents the largest number out of the n. A choosing game can be represented as an ordered n-tuple of the numbers 1 through n. Even though the rules of the game are that once you choose a number to be the largest one you stop the game, you have to stretch this a little for creating an ordered n-tuple. Let's say that after you choose the largest number, your choice cannot be changed. But you do continue turning over cards until you turn over all of them. Consider this your check to see if the number you picked was indeed the largest. So the first example game I played could be the ordered 5-tuple (4,1,3,5,2). The 4 means I first turned over the 4th largest number, here the 57. The 1 means I turned over the -2,761 which is the smallest number. And so on for the rest. In the example I never actually turned over the -40 card, the final 2 in the 5- tuple. But let's say I continued even after choosing the 100,000 to make sure that it was indeed the largest number. If the card after the 100,000 turned out to be an even larger number I could not have chosen it though, my choice of the 100,000 was final. The second example game I played could be written as the ordered 5- tuple (1,2,4,5,3) or it also could have been the game (1,2,4,3,5). Since the last two can change after I had chosen the 4th largest number. The part of the game that comes after the number you choose doesn't matter, and can take all the possible permutations of the remaining numbers. Anyway what I did was to adopt the following strategy. First I let some portion of the n numbers "go by". By this I mean that I know I will never choose a number out of the first group of numbers I look at. The strategy I was using in the two example problems I gave was to let 2 numbers go by. I knew from the start that I would never choose a number in that first group of 2, because I still don't have any idea of the magnitude of the numbers. After the first two have gone by I remember the largest number I have seen so far. If I see a number after the first two that is larger than this largest number from the first group I pick it no matter what. My goal here was to find the odds, given n numbers, of correctly choosing the largest number by employing this strategy and varying the number of numbers I let go by from the start. So I took n numbers and always let the first one go by. This gave me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can write as (1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. For example if there are 100 numbers, then I let n=100 and the odds are 5.2% that I would indeed choose the largest number. These odds aren't very good. So I looked at the odds, given n numbers of letting 2 go by. This chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] And if n=100 the chances are 8.4% to choose the correct largest number. I then looked at the general problem of letting k numbers go by. The odds to correctly choose the largest number employing the given strategy for having n numbers and letting k go by is (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)*[(1/k)+ (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] So now the problem is basically solved except for one part. Given n numbers, how many should I let go by? Now the sad part is I know the answer, because we did this problem in class. The answer is to let n/e of the numbers go by. Round to the nearest whole number when you do this division. So again it spoils this problem a little bit that I know the answer. But I'd really like to know how to prove it for real. This is the part I don't know how to do. I've tried doing this: limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow reduce to this: limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e Also the odds of correctly guessing the number, employing the strategy of letting the first n/e numbers go by approaches 1/e as n approaches infinity. I verified this by trying out many different games with different values of n, and finding that at n/e the odds are always better than any other value of k for that game. I don't like the empirical solution to this problem, where you test and find that the odds are approaching 1/e, but is this the only way? Is there a way I can use the following: limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to somehow prove that when you take this limit the sum inside does in fact approach 1/e? Thanks for any help. I'm very excited to have even gotten as far as I have gotten, to know the general odds letting k numbers go by out of n total, but I'd like to know how to take this problem to the very last step and achieve the result we did in class assuming I didn't know how many to let go by out of n numbers and wanted to discover this best number k. Thanks for any help, Chris
700. Re: [Speed cubing group] update of my website and tools
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 02:55:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Could you stop it ???? Yes I can. I am not addicted to posting the same message over and over again. Apparently there was a problem at yahoo groups, which was also shown on the groups home page yesterday, where posts from gmail were delayed. At the time I posted the problem was not known, so I assumed something went wrong when posting. I tried to post with all kinds of browser settings, and now they're all there, duh... I apologize for all the spam! Michiel http://www.vanderblonk.com (I couldn't resist)
701. Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 11:49:51 -0000

Fine, Yahoo!, post my messages several hours later... I suppose this delay is also why the same topic has been posted so many times... ... --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > >Thibaut for example reported an 11.63 > > average-of-100 > > Average of ten? >
702. Re: [Speed cubing group] Trouble with BLD corner permutation
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 10:20:19 -0800

I'm not sure what your numbering scheme is, but whenever I have to deal with two opposite corners in one layer and a corner in the other layer, I always perform some combination of (R B' R' B)^3 For example: U (R B' R' B)^3 U2 (R B' R' B)^3 U On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > > > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). Most of the > time however i screw up my moves. I guess I'm down to like 3 options: > 1. Suck it up and learn how to not get lost. > 2. Learn algorithms for more specific cases (I'm willing to memorize > definitely. > 3. Think about set up moves differently (let me know if anyone has any > ideas. > I appreciate any help... i'd like to hear what my best option is. > I've had many a messed up BLD solve and only one successful, from the > start solve. Thanks! > > ~John H.~ > >
703. [Speed cubing group] Re: hmmmm
From: "pigeondiarrhea" <pigeondiarrhea@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 06:22:54 -0000

> And of course, there's one person who should probably come to mind in > terms of honesty in actual performance... a certain young cuber who > showed up to Caltech Winter 2006 and started posting incredibly faster > averages not too long after. I think it's blatantly obvious who you are talking about, and I would defend this person for two reasons: 1. he/she (guess which one) once held the unofficial world record for single solve, so I don't think there's any doubt they have the speed to put up excellent times; 2. because of their gender being in the minority and the reputation of being the #1 cuber in the world of that gender (until a certain Dzoan came along), they very likely felt much more pressure than others in the public eye, which I feel could very easily cause a huge difference in time between at-home and in-the-spotlight. In a similar vein, let's keep in mind that Thibaut beat out the current world champion in competition. You think going up against the official #1 doesn't create some intense nervousness? I'd say chances are good that this person is legit also. Just because YJM and some others handle the pressure well, doesn't mean everyone does. FWIW, I've never been in a comp, but when I solve in front of my co- workers, my times are very often 25+% slower than when I am at home. So I am unswayed by arguments that such a difference is unreasonable.
704. [Speed cubing group] Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 07:01:38 -0000

1. "...unofficial..." 2. Out of 28 officially timed solves after Caltech Winter 2006, from fastest to slowest, she had only two 14.xx times, one 15.xx time, and two 16.xx times. That leaves 23 more times, which I will not post. Darren P.S. Perhaps Yahoo! took a while to get this posted as well, as my other complaint about Yahoo! was posted a day or two after I sent it. 01/27/2007, 11:00 PM PST
705. [Speed cubing group] Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 07:28:00 -0000

On a friend's behalf: "It's very simple. You aren't better than someone until you beat them in competition. Don't defend someone for something they only claim to do until they prove it in competition. Being able to perform on the stage is part of the sport. It is not an excuse for poor times. Being the unofficial record holder doesn't mean anything. Do you know how easy it is for my friend Kent Adams to be the unofficial record holder? He averages 10.5 seconds for an average of 100. His blindfold times are all under 70 seconds, and he can swallow a scrambled cube and crap it out solved. He's simply better than EVERYONE else in the world. He just chooses not to post, because he feels the unofficial records are meaningless. And to be honest, they are. Many top cubers in the world have stopped posting, because we realize they don't mean anything. Stop using unofficial world records as evidence for anything. It's like writing your own history book, and then using it as proof. (Hmm... I know people who do that with other books too.)"
706. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 08:00:47 -0000

So, if your current girlfriend is your kth girlfriend out of n potential wives, you should marry her if n/k < e. Or if you've already had more than n/e girlfriends, you should marry the next one that's better than all your ex-girlfriends. And it's (almost) always a bad idea to marry your first girlfriend.
707. 2x2x2 corner swap
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 22:56:56 -0000

Hi I just received a 2x2x2, and I use a basic 3x3x3 method with U orient and permute, and D orient then permute. Sometimes I come upon a situation where two adjacent or opposite corners need to be swapped. What is the fastest way to solve this position? With U up, you can do x2 RUR F' RUR'U' R'F R2U'R' z2y' Thanks, Miles
708. Re: hmmmm
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 11:07:38 -0000

Hey, most people don't have a camera, for at home taping. I had one but I could only make movies of 4 minutes do to lack of memory. Also when you do have a cam and want to tape your best times, you have to put it on ALWAYS or you'd miss some things. As for competition times not relating to non-official times, I'm very nervous at competitions and I know it's the same thing for some other cubers. You should've seen my hands shake at the EC. Gungz doesn't seem to lack of nerves so that's impressive :) Let's hope nervousity will drop :) Erik --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > Fine, Yahoo!, post my messages several hours later... I suppose this > delay is also why the same topic has been posted so many times... > > ... > > --- In speedsolvingrubikscube@...m, smgfreak_dk > <no_reply@> wrote: > > > > >Thibaut for example reported an 11.63 > > > average-of-100 > > > > Average of ten? > > >
709. Re: 2x2x2 corner swap
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 11:54:49 -0000

Hi Miles =) For the adjacent case you can put only one of the corners in proper position by turnin the U-layer and then use the usual three-cycle corner permutatin of nine moves (+ U = 10). That is the shortest alg to solve the case. The opposite case is the hardest of them all and needs at least 11 turns HTM (maximum depth for the 2x2x2 is 11 HTM). To solve the case easy you can use a usual 3x3x3 N-permutation or any other PLL that swaps those corners. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > Hi > > I just received a 2x2x2, and I use a basic 3x3x3 method with U orient > and permute, and D orient then permute. Sometimes I come upon a > situation where two adjacent or opposite corners need to be swapped. > What is the fastest way to solve this position? With U up, you can do > x2 RUR F' RUR'U' R'F R2U'R' z2y' > > Thanks, > > Miles >
710. hey ryan
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 15:26:17 -0800 (PST)

i thought of a cool idea for the applet...maybe you could have it give us the scrambling alg as well so we could compare a real vs simulation solve...just an idea, i thought i'd throw out at you, i know there's a lot of work done and suggestions out there already, and you're very busy, so feel free to ignore me :) --------------------------------- Everyone is raving about the all-new Yahoo! Mail beta. [Non-text portions of this message have been removed]
711. I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 13:22:04 -0000

When I saw this I started laughing and felt everyone else might want to see it. http://youtube.com/watch?v=LnA6bRTwqp0 Look at the second last comment by anthony798 or something like that...*rolls eyes* Craig
712. Re: [Speed cubing group] hey ryan
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:55:52 +1100

Clancy Cochran wrote: > i thought of a cool idea for the applet...maybe you could have it give > us the scrambling alg as well so we could compare a real vs simulation > solve...just an idea, i thought i'd throw out at you, i know there's a > lot of work done and suggestions out there already, and you're very > busy, so feel free to ignore me :) Hi Clancy, I'll definitely consider this when I next get time to work on it, which will hopefully be in March. But yes, there are a lot of features I have been planning / wanting to have for a while, as well as all of those features that users have suggested, and so the next update will probably be a big one. Some features that I would really love to implement are: - A "fewest moves" mode - Some sort of player profiles feature. - A virtual room in which you can both a) chat with each other, and b) share the same cube with each other. The intention is that you could teach someone how to solve the cube in this room. - In the head-to-head battles, use the profile pictures (if they exist) so that you can "see" who you're racing :-) -- Ryan Heise http://www.ryanheise.com/cube/
713. Re: [off topic] Math problem involving the number e
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 15:17:37 -0000

That's true, A better way to have phrased my question might have been to mention it is the "Marriage problem" or at least that is how it was proposed to us in class when I first saw this. My question though is how do you know to divide n by e? Why don't you divide by pi^2/4? That's pretty close to e. Where does the e come from is my question. The farthest I've gotten is that I've found an expression that tells you the general odds for letting k girlfriends go by out of n potential wives of correctly choosing the best wife. This expression is: (k/n)*summation(i=k to i=n-1, 1/i) But how can I maximize these odds by finding the right value for k? Clearly k has to be a portion, or fraction, of the number n since the number k changes as n changes. I've thought about rephrasing the above sum as follows: let k=p*n where p represents the portion of the n you let go by. Clearly this p should evaluate to 1/e if I solve correctly. I'm trying to find a way to use this substition for k and also to approximate the entire sum as a continuous function, where the normal rules of calculus would make this much easier to maximize the value of the function. I'm thinking that maybe the sum as n approaches infinity could be thought of as an infinite Taylor series expansion of some continuous function, which I could then differentiate to try to maximize the value for k. Any ideas would be greatly appreciated. The entire reason I've brought this up is that I realized when solving this problem that I've never really had to maximize a discrete function before and I'm not sure which tools to use to make this easier. And no I'm not trying to figure out the Marriage problem to use it to get married :-) I think one fatal flaw in that idea is that you have to correctly guess the number n of girlfriends you expect to have in your entire life. Maybe this does lead to an interesting more general problem, or number game if you like that better, where given some unknown number of numbers whose magnitude you do not know you have to find the largest number. From there adopt a strategy to find the largest one, and find the strategy that gives you the greatest odds of finding the number. The chances of finding the largest number would have to be less than 1/e since you are also guessing what n is. That seems interesting, but before I try that I'm still stuck on the regular plain old Marriage problem! ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > So, if your current girlfriend is your kth girlfriend out of n > potential wives, you should marry her if n/k < e. Or if you've already > had more than n/e girlfriends, you should marry the next one that's > better than all your ex-girlfriends. And it's (almost) always a bad > idea to marry your first girlfriend. >
714. Re: I'm sorry but...
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 15:51:48 -0000

dont worry bout it man. thats js youtube for you. 75% of posters are complete idiots who prolly spend all their life on it
715. Re: I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 16:45:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote: > > dont worry bout it man. thats js youtube for you. 75% of posters are > complete idiots who prolly spend all their life on it > Oh, I know that, I just found it entertaining that he would bother to say that...
716. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 16:58:02 -0000

Your sum works out to the sum of (nx^n)/n! but the n in the top cancels with one from the bottom, so it's (x^n)/(n-1)! . The power series of e^x is x^n/n! That should help some. If you don't see how to get that first part, just start adding your fractions. The leading term of the polynomial is large enough to make the other terms negligible. If you want a fun math problem, prove there are no 2 integers the sum of whose squares is 12,345,678. I did that as a junior in high school, no knowledge past algebra is necessary. Give it a try. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > That's true, > > A better way to have phrased my question might have been to mention it > is the "Marriage problem" or at least that is how it was proposed to > us in class when I first saw this. > > My question though is how do you know to divide n by e? Why don't you > divide by pi^2/4? That's pretty close to e. Where does the e come > from is my question. > > The farthest I've gotten is that I've found an expression that tells > you the general odds for letting k girlfriends go by out of n > potential wives of correctly choosing the best wife. This expression > is: > > (k/n)*summation(i=k to i=n-1, 1/i) > > But how can I maximize these odds by finding the right value for k? > Clearly k has to be a portion, or fraction, of the number n since the > number k changes as n changes. > > I've thought about rephrasing the above sum as follows: > > let k=p*n where p represents the portion of the n you let go by. > Clearly this p should evaluate to 1/e if I solve correctly. > > I'm trying to find a way to use this substition for k and also to > approximate the entire sum as a continuous function, where the normal > rules of calculus would make this much easier to maximize the value of > the function. I'm thinking that maybe the sum as n approaches > infinity could be thought of as an infinite Taylor series expansion of > some continuous function, which I could then differentiate to try to > maximize the value for k. > > Any ideas would be greatly appreciated. The entire reason I've > brought this up is that I realized when solving this problem that I've > never really had to maximize a discrete function before and I'm not > sure which tools to use to make this easier. > > And no I'm not trying to figure out the Marriage problem to use it to > get married :-) I think one fatal flaw in that idea is that you have > to correctly guess the number n of girlfriends you expect to have in > your entire life. Maybe this does lead to an interesting more general > problem, or number game if you like that better, where given some > unknown number of numbers whose magnitude you do not know you have to > find the largest number. From there adopt a strategy to find the > largest one, and find the strategy that gives you the greatest odds of > finding the number. > > The chances of finding the largest number would have to be less than > 1/e since you are also guessing what n is. That seems interesting, > but before I try that I'm still stuck on the regular plain old > Marriage problem! ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > So, if your current girlfriend is your kth girlfriend out of n > > potential wives, you should marry her if n/k < e. Or if you've > already > > had more than n/e girlfriends, you should marry the next one that's > > better than all your ex-girlfriends. And it's (almost) always a bad > > idea to marry your first girlfriend. > > >
717. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 17:08:57 -0000

In my opinion, directly evaluating a limit is almost never the best way to do something. Anyway, why does your high school have a discrete mathematics course? Seems a little too specialized at that point. Do they do that before or after calculus? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > That's true, > > A better way to have phrased my question might have been to mention it > is the "Marriage problem" or at least that is how it was proposed to > us in class when I first saw this. > > My question though is how do you know to divide n by e? Why don't you > divide by pi^2/4? That's pretty close to e. Where does the e come > from is my question. > > The farthest I've gotten is that I've found an expression that tells > you the general odds for letting k girlfriends go by out of n > potential wives of correctly choosing the best wife. This expression > is: > > (k/n)*summation(i=k to i=n-1, 1/i) > > But how can I maximize these odds by finding the right value for k? > Clearly k has to be a portion, or fraction, of the number n since the > number k changes as n changes. > > I've thought about rephrasing the above sum as follows: > > let k=p*n where p represents the portion of the n you let go by. > Clearly this p should evaluate to 1/e if I solve correctly. > > I'm trying to find a way to use this substition for k and also to > approximate the entire sum as a continuous function, where the normal > rules of calculus would make this much easier to maximize the value of > the function. I'm thinking that maybe the sum as n approaches > infinity could be thought of as an infinite Taylor series expansion of > some continuous function, which I could then differentiate to try to > maximize the value for k. > > Any ideas would be greatly appreciated. The entire reason I've > brought this up is that I realized when solving this problem that I've > never really had to maximize a discrete function before and I'm not > sure which tools to use to make this easier. > > And no I'm not trying to figure out the Marriage problem to use it to > get married :-) I think one fatal flaw in that idea is that you have > to correctly guess the number n of girlfriends you expect to have in > your entire life. Maybe this does lead to an interesting more general > problem, or number game if you like that better, where given some > unknown number of numbers whose magnitude you do not know you have to > find the largest number. From there adopt a strategy to find the > largest one, and find the strategy that gives you the greatest odds of > finding the number. > > The chances of finding the largest number would have to be less than > 1/e since you are also guessing what n is. That seems interesting, > but before I try that I'm still stuck on the regular plain old > Marriage problem! ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > So, if your current girlfriend is your kth girlfriend out of n > > potential wives, you should marry her if n/k < e. Or if you've > already > > had more than n/e girlfriends, you should marry the next one that's > > better than all your ex-girlfriends. And it's (almost) always a bad > > idea to marry your first girlfriend. > > >
718. Re: [Speed cubing group] Re: I'm sorry but...
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 09:34:46 -0800 (PST)

Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve from Dallas that has been viewed like 250,000 times.. read some of those comments. They get brutal sometimes, but I just shrug it off. It's cool Craig, the people who matter respect what you did there. Frank Craig Bouchard <logitewty@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote: > > dont worry bout it man. thats js youtube for you. 75% of posters are > complete idiots who prolly spend all their life on it > Oh, I know that, I just found it entertaining that he would bother to say that... --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed]
719. Re: [off topic] Math problem involving the number e
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 10:47:54 -0800 (PST)

No integer squared will leave the one's place with an 8. --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed]
720. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:07:25 -0000

You are squaring 2 different numbers and then adding them. For example, 102, and 202 is 10404 + 40804 = 51208, which ends in an 8. --- In speedsolvingrubikscube@yahoogroups.com, Dan L <azndlo15@...> wrote: > > No integer squared will leave the one's place with an 8. > > > --------------------------------- > Finding fabulous fares is fun. > Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. > > [Non-text portions of this message have been removed] >
721. [Speed cubing group] Re: I'm sorry but...
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:11:59 -0000

slobbergoat (5 months ago) they have something in their brain that i dont :( croninburg (5 months ago) Asperger's syndrome. Now that was funny. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve from Dallas that has been viewed like 250,000 times.. read some of those comments. They get brutal sometimes, but I just shrug it off. It's cool Craig, the people who matter respect what you did there. > > Frank > > Craig Bouchard <logitewty@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@> wrote: > > > > dont worry bout it man. thats js youtube for you. 75% of posters are > > complete idiots who prolly spend all their life on it > > > > Oh, I know that, I just found it entertaining that he would bother to say that...
722. [Speed cubing group] Re: I'm sorry but...
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:19:48 -0000

you guys should read the comments on katsu's 5.xx solve. no one can grasp the idea behind it and are all saying they can do it too if they scrambled it and did it backwards. lol good luck maintaining 6.71 tps. they prolly couldnt do it on two sides, let alone to solve a cube.
723. Re: [off topic] Math problem involving the number e
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:59:49 -0000

Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be 6 mod 8. macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > You are squaring 2 different numbers and then adding them. For example, > 102, and 202 is 10404 + 40804 = 51208, which ends in an 8. >
724. Re: [Speed cubing group] Re: hmmmm
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 21:59:19 -0800

Hmm... all I have to say is... Enough is enough! I have had it with these mother!@#$ing memory masters on this mother!@#$ing plane! That's my philosophy. -Tyson On Jan 25, 2007, at 5:54 PM, David wrote: > good points :) > > I don't have a camera, but I also don't have under 13 seconds > averages. If I > was that good, i I would ask one of my friends to use their camera. > Its not > that every time people should upload videos, but one video at least > shows > how good you are. > > On 1/25/07, Clancy Cochran <perscription_death@...> wrote: > > > > i can understand not everyone has access to video cameras, but in > this > > world of technology i'm sure everyone knows someone that has a > camera they > > can use, i know if i was doing sub 13 averages of 100, i'd find a > camera, > > and be motivated to share what my very hard work had accomplished. > > > > i can appreciate that the best work is done at home, i am no > exception to > > that, but i don't do 16 averages at home then come in to comps and > do 22 > > averages. i don't see how the competition pressure could be such a > huge > > difference. ron does great at most competitions, and more > importantly he > > doesn't say that at home he has 11 second averages, he conveys his > skill > > very accurately and has a lot of documentation to back it up. same > with yjm, > > he had numerous amazing sunday contest videos, then when the time > came he > > walked into a competition and wiped the floor, first comp ever and > a sub 12 > > average. > > > > using the example you did, how can i possible be expected to > believe those > > averages from thibaut. average of 12 was 11.63 and average of 100 > 12.5.... > > when i look at competition times, he has had 23 total solves, only > 3 are sub > > 15, how can your times be nearly 25% worse in competitions? also, > 7.56 f2l > > average...first that sounds pretty low for a cuber that has usually > averaged > > well over 15 seconds in comps, second how do you stop to take time > when > > doing all these amazing solves to note each f2l time? i hate to say > it but i > > don't believe it and i think it takes away from people like yjm > that are > > actually able to do it. it really does a discourtesy to misrepresent > > yourself to other cubers since its makes the difficult seem easy, > or the > > impossible seem possible. > > > > unofficial records are a joke because these little embellishments > get out > > of hand and people claim crazy things. i think its kind of lost it > purpose > > as a gauge of at home performances, which is why i don't have any > unofficial > > records, except for things that dont' happen at competitions like > supercubes > > and relays. i like the idea and its a great part of > speedcubing.com, but i > > think it has lost some of its value because of things like this. > > > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: Lack of > > videos could be explained by lack of money for a video camera > > > > or lack of motivation to make videos. > > > > Lack of similar competition times can be explained by 1) the much > > higher number of attempts in practice compared with competitions and > > 2) nervousness etc caused by the competition environment. Ron for > > example needed quite a few competitions to get times like he can > > regularly do in relaxed practice or even moments before or after his > > official attempts. > > > > Also, I think even for Yu Jeong-Min his 11.76 is an exception. His > > record average of 100 is 13.52 so his 13.40 average in the final > > competition round is what should be expected. > > > > Simply don't take the unoffical results seriously. The official > > results are what counts. Thibaut for example reported an 11.63 > > average-of-100 but in my eyes Yu Jeong-Min is much better simply > > because he performs when it really matters. > > > > Cheers! > > Stefan > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Clancy Cochran > > <perscription_death@...> wrote: > > > > > > maybe i'm just a hater, but since i'm so good at it, i was just > > wondering why only gungz is man enough to record the amazing > averages > > he claims. i see quite a number of what i would consider to be hard > > to believe averages in the sunday contest and in the unofficial > list, > > without video proof or (much more importantly) even close to > > equivalent competition times, and no one (except for gungz) has > shown > > a lick a proof that they achieve these 11-12 seconds averages. whats > > up, and does anyone else think/wonder this also or am i indeed just > a > > hater? > > > > > > > > > --------------------------------- > > > Looking for earth-friendly autos? > > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > --------------------------------- > > Don't pick lemons. > > See all the new 2007 cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > >
725. Re: I'm sorry but...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 12:38:53 -0800

I think we should consider scrapping Magic. It's not really even easy to regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > When I saw this I started laughing and felt everyone else might want > to see it. > > http://youtube.com/watch?v=LnA6bRTwqp0 > > Look at the second last comment by anthony798 or something like > that...*rolls eyes* > > Craig > > >
726. Re: I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:46:09 -0000

I'd probably be bitter about it, but I completely agree. Any other thoughts? Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I think we should consider scrapping Magic. It's not really even easy > to regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > > When I saw this I started laughing and felt everyone else might want > > to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last comment by anthony798 or something like > > that...*rolls eyes* > > > > Craig > > > > > > >
727. [Speed cubing group] Re: hmmmm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:47:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > also, 7.56 f2l average... how do you stop to take time when doing > all these amazing solves to note each f2l time? I think he's talking about separate occasions. http://www.speedcubing.com/records/recs_cube_333av.html http://www.speedcubing.com/records/recs_misc_f2l_av10.html > unofficial records are a joke because these little embellishments > get out of hand and people claim crazy things. Don't know about that, but for sure they become a joke if people stop posting their real times altogether. Cheers! Stefan
728. Re: I'm sorry but...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:50:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I'd probably be bitter about it, but I completely agree. Any other thoughts? > > Craig The current world record holder should not be allowed to vote for removing an event. Cheers! Stefan
729. Re: [Speed cubing group] Re: I'm sorry but...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 13:02:53 -0800

Craig, I mean no offense to you, but it's conceivable that your fingers were on the puzzle for every single one of those solves when you stopped the timer. I think that's just the way Magic goes. Because times are already at around 1.0x, it's necessary to take advantage of every little thing. It's just very difficult for a judge to say when a solve is valid and when it isn't. -Tyson On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard" <logitewty@...> wrote: > > > > I'd probably be bitter about it, but I completely agree. Any other > thoughts? > > > > Craig > > The current world record holder should not be allowed to vote for > removing an event. > > Cheers! > Stefan > > >
730. Re: [Speed cubing group] Re: I'm sorry but...
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 28 Jan 2007 21:59:09 +0100

Hi Tyson, Of course we can consider scrapping any of the events. But in that case please come with a good way of deciding on it. Magic is one of the popular events. It is good to have variation in the events. Have fun, Ron ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Cc: Ron van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto Sent: Sunday, January 28, 2007 9:38 PM Subject: [Speed cubing group] Re: I'm sorry but... I think we should consider scrapping Magic. It's not really even easy to regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > When I saw this I started laughing and felt everyone else might want > to see it. > > http://youtube.com/watch?v=LnA6bRTwqp0 > > Look at the second last comment by anthony798 or something like > that...*rolls eyes* > > Craig > > > [Non-text portions of this message have been removed]
731. When does school end?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Thu, 25 Jan 2007 14:17:06 -0800

To United States cubers, when does your school year end? I'm mostly interested in when people are done in June. This will help me gauge when to run a US Open 2007. [Non-text portions of this message have been removed]
732. Re: When does school end?
From: "roxxinn" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 22:26:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > To United States cubers, when does your school year end? I'm mostly > interested in when people are done in June. This will help me gauge when to > run a US Open 2007. > > > [Non-text portions of this message have been removed] > It varies a lot, but I'm pretty sure June 8 or so is last day for high school in vegas.
733. Re: What's this method?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 16:24:52 -0000

Thanks for everyone's help, even though it wasn't much. I went to the meeting on Wednesday night and found out it was indeed a corners- first method, which I found online at http://cube.misto.cz/_MAIL_/cfsm.html. Stefan, I've taken what you said to heart, and next time I have a question, I'll try to provide more detail. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Huh? What do you mean? He gave very little information, fitting even > a lot of published methods (not to mention the infinite amount of non- > published ones), and caused several people to guess what it could be. > Even if someone guesses correctly, how could he/we verify? He has to > ask his scoutmaster anyway. Why waste everybody's time with a useless > guessing game and not simply ask his scoutmaster directly? > > Please notice that my comments like these are always an attempt to > improve communication quality and make the world a better place. > Maybe that's hormonal. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Paul > Nixon" <yahoo@> wrote: > > > > stefan > > > > you having a tough time of it at the moment old boy? > > > > you seem awfully hormonal. > > > > p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "jsreed5" <jsreed5@> wrote: > > > > > > > > I oce brought a cube to a Boy Scout meeting and mixed it up > when > > > there > > > > was a spare moment. My scocutmaster asked to see it, and he > used a > > > > method I'd never seen before, which included solving two faces > at > > > once > > > > and solving the layer 2 edges last. Can anyone tell me what > this > > > > method is and where I can find out about it? > > > > > > > > > > What sense does it make to ask us (especially with that little > > > information) instead of him? > > > > > > Stefan > > > > > >
734. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 23:53:38 -0000

Macky, you just peeled the stickers off my rubiks cube. The problem was to prove it using just high school algebra, not number theory. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be > 6 mod 8. > > macky > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > You are squaring 2 different numbers and then adding them. For example, > > 102, and 202 is 10404 + 40804 = 51208, which ends in an 8. > > >
735. Re: I'm sorry but...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:30:31 -0000

ROFL, Frank, "I laughed my ass off while reading them by myself, from my mother's basement." --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve from Dallas that has been viewed like 250,000 times.. read some of those comments. They get brutal sometimes, but I just shrug it off. It's cool Craig, the people who matter respect what you did there. > > Frank > > Craig Bouchard <logitewty@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@> wrote: > > > > dont worry bout it man. thats js youtube for you. 75% of posters are > > complete idiots who prolly spend all their life on it > > > > Oh, I know that, I just found it entertaining that he would bother to say that... > > > > > > > --------------------------------- > Have a burning question? Go to Yahoo! Answers and get answers from real people who know. > > [Non-text portions of this message have been removed] >
736. It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:38:30 -0000

I'm switching to Japanese color scheme with blue cross and white last layer because Macky and Gungz are cooler than me.
737. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 16:44:43 -0800

A woman once went up to Jascha Heifetz after a performance and said to him, "Mr. Heifetz, your violin sounds so beautiful!" Heifetz looked at her and said, "Oh really?" He handed his violin to her and said, "Well, then you play it." Just because I play Heifetz's violin, it doesn't mean that I'll sound anything like Heifetz. -Tyson On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > I'm switching to Japanese color scheme with blue cross and white last > layer because Macky and Gungz are cooler than me. > > >
738. Re: hmmmm
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:55:22 -0000

This conversation reminds me of the movie "The Three Amigos" when the German guy is talking about how he used to idolize Martin Short's character for his speed and skill with a pistol, then found out about trick photograhy and special effects, etc. "I am that fast". --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey, most people don't have a camera, for at home taping. I had one > but I could only make movies of 4 minutes do to lack of memory. Also > when you do have a cam and want to tape your best times, you have to > put it on ALWAYS or you'd miss some things. > As for competition times not relating to non-official times, I'm very > nervous at competitions and I know it's the same thing for some other > cubers. You should've seen my hands shake at the EC. Gungz doesn't > seem to lack of nerves so that's impressive :) > Let's hope nervousity will drop :) > Erik > > --- In speedsolvingrubikscube@...m, smgfreak_dk > <no_reply@> wrote: > > > > Fine, Yahoo!, post my messages several hours later... I suppose this > > delay is also why the same topic has been posted so many times... > > > > ... > > > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > <no_reply@> wrote: > > > > > > >Thibaut for example reported an 11.63 > > > > average-of-100 > > > > > > Average of ten? > > > > > >
739. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 01:03:44 -0000

If I ever meet Gungz in person, I'll compliment him on what a nice cube he has. If he hands it to me I'll keep it. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > A woman once went up to Jascha Heifetz after a performance and said to > him, "Mr. Heifetz, your violin sounds so beautiful!" > > Heifetz looked at her and said, "Oh really?" He handed his violin to > her and said, "Well, then you play it." > > Just because I play Heifetz's violin, it doesn't mean that I'll sound > anything like Heifetz. > > -Tyson > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > I'm switching to Japanese color scheme with blue cross and white last > > layer because Macky and Gungz are cooler than me. > > > > > > >
740. lubed cube
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 01:27:04 -0000

i recently lubricated my cube using a silicone spray and after wards, it seemed rougher than before i lubricated it. can anyone help?
741. Re: [Speed cubing group] lubed cube
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:37:15 -0500

yea it feels like that for most people u have to work it in trust me it will feel really good in a little On 1/28/07, brendantrinh2000 <dish.painted.blue@...> wrote: > > i recently lubricated my cube using a silicone spray and after wards, > it seemed rougher than before i lubricated it. can anyone help? > > > [Non-text portions of this message have been removed]
742. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 13:51:58 +0000 (GMT)

Yes, it is a stupid method. May be, every adversity has a seed of an opportunity. In Chess, many opening lines considered as useless are reviewed by the later generations even after decades and used as a weapon to topple the senior champions. - Joel has already got a new idea when he tried this. I hope someone like you, Stefan, Joel, Ryan, Ron, Chris Hardwick may come out with innovative ideas to make 8 blocks faster. Who knows ? - Bernett's best time by this method so far is 7 min 13 sec Thanks to all those who contributed their time for this thread. John Louis Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding. But as agreed, theoretically doable (naturally). A cube can of course be transformed from one valid random position to another legal position with valid/legal turns only :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > of course you avoid the problem that way > > Gilles van den Peereboom wrote: > > I agree with you now. > > > I just realised, I should apologise to all those people who asked for > certain features on the simulator, to which I replied "I unfortunately > don't have the time to implement them right now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
743. Re: [off topic] Math problem involving the number e
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 02:40:40 -0000

>_< Mathletes like me study modular arithmetic in middle school. I'm guessing you wanted something like this: Assume, for the sake of contradiction, that two integers a and b exist such that a^2+b^2=12345678. Since a^2 and b^2 are either both odd or both even, a and b are also either both odd or both even. If they're both even, however, then a=2a', b=2b' for some integers a' and b', and substitution gives 4a'^2+4b'^2=12345678, which is a contradiction since 12345678 is not divisible by 4. Therefore, a and b are both odd. Let a=2c+1, b=2d+1 for some integers b and d. Substituting into the first equation, we get 4c^2+4c+1+4d^2+4d+1=12345678 4c^2+4c+4d^2+4d=12345676 c^2+c+d^2+d=3086419 c(c+1)+d(d+1)=3086419. But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) is even, which gives the desired contradiction. This is still basic modular arithmetic though, working in mod 2 repeatedly instead of jumping straight to mod 8. I just squared each number from 0 through 7 and reduced them mod 8 to find the quadratic residues, so that was still just basic modular arithmetic. But I guess most high schoolers don't think of even*odd=even as 0*1=0 mod 2. macky --- En speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> skribis: > > Macky, you just peeled the stickers off my rubiks cube. The problem > was to prove it using just high school algebra, not number theory.
744. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 02:57:14 -0000

Yeah, that's the approach I was thinking of. Assume the numbers exist then, redefine them in terms of odd and even until you get the n(n+1) is odd contradiction. I didn't know anything about modular arithmetic back then. (Not that I know a whole lot about it now either). Thanks for the replies. By the way, I've been working diligently on the homework you assigned and I may be posting my findings soon. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > >_< Mathletes like me study modular arithmetic in middle school. > > I'm guessing you wanted something like this: > > Assume, for the sake of contradiction, that two integers a and b exist > such that > a^2+b^2=12345678. > Since a^2 and b^2 are either both odd or both even, a and b are also > either both odd or both even. If they're both even, however, then > a=2a', b=2b' for some integers a' and b', and substitution gives > 4a'^2+4b'^2=12345678, > which is a contradiction since 12345678 is not divisible by 4. > Therefore, a and b are both odd. Let a=2c+1, b=2d+1 for some integers > b and d. Substituting into the first equation, we get > 4c^2+4c+1+4d^2+4d+1=12345678 > 4c^2+4c+4d^2+4d=12345676 > c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419. > But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) > is even, which gives the desired contradiction. > > This is still basic modular arithmetic though, working in mod 2 > repeatedly instead of jumping straight to mod 8. I just squared each > number from 0 through 7 and reduced them mod 8 to find the quadratic > residues, so that was still just basic modular arithmetic. But I guess > most high schoolers don't think of even*odd=even as 0*1=0 mod 2. > > macky > > > --- En speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> skribis: > > > > Macky, you just peeled the stickers off my rubiks cube. The problem > > was to prove it using just high school algebra, not number theory. >
745. Re: [off topic] Math problem involving the number e
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 03:11:43 -0000

lol I should be working on that homework as well (reading gungz's blog, that is)! So far I've learned a couple of nice F2L shortcuts. macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > Yeah, that's the approach I was thinking of. Assume the numbers exist > then, redefine them in terms of odd and even until you get the n(n+1) > is odd contradiction. I didn't know anything about modular arithmetic > back then. (Not that I know a whole lot about it now either). Thanks > for the replies. By the way, I've been working diligently on the > homework you assigned and I may be posting my findings soon.
746. [Speed cubing group] Re: I'm sorry but...
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 03:48:59 -0000

Hi, <tyson.mao@...> wrote: > > Craig, I mean no offense to you, but it's conceivable that your fingers > were on the puzzle for every single one of those solves when you > stopped the timer. ... I've just looked at the original video again, looking at the endings of the solves frame-by-frame. It appears to me that Craig is in fact releasing the puzzle before putting his fingers on the timer. In the 2.78 (although that one doesn't really seem to matter), it appears that his hands become completely separated from the puzzle two frames before his fingers reach the timer. But as his fingers move down they seem to catch up with the puzzle again (although it seems that his fingers are behind where the puzzle is). In the other solves, the puzzle is still up in the air when his fingers are first seen in contact with the timer. In some cases it looks like there could still be contact with the fingers or thumbs on the last frame before he's touching the timer, but it is rather hard to tell because of motion blur and the camera angle. I can't say without a doubt contact there is no contact with the puzzle when he touches down on the timer, but I don't see any clear-cut case of him having simultaneous contact with the puzzle and timer either. Maybe video review could be made a mandatory part of Magic judging... - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Craig, I mean no offense to you, but it's conceivable that your fingers > were on the puzzle for every single one of those solves when you > stopped the timer. I think that's just the way Magic goes. Because > times are already at around 1.0x, it's necessary to take advantage of > every little thing. It's just very difficult for a judge to say when a > solve is valid and when it isn't. > > -Tyson > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" <logitewty@> wrote: > > > > > > I'd probably be bitter about it, but I completely agree. Any other > > thoughts? > > > > > > Craig > > > > The current world record holder should not be allowed to vote for > > removing an event. > > > > Cheers! > > Stefan > > > > > > >
747. Re: lubed cube
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 04:07:34 -0000

most likely, you put on too much the second time. i would suggest completely cleaning the cube and re-lubing. this time try to make a thin film.
748. Re: lubed cube
From: "gohawk248" <gohawk248@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 04:22:11 -0000

Thank goodness I don't have that problem. I just used my cube so much that it kinda wore down.
749. Re: [Speed cubing group] Re: I'm sorry but...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:53:56 -0800

Tournaments are pressed for time enough as it is. It wouldn't be feasible to use video review for Magic. Can you picture this process in your head? Think about how many resources it would take to film, replay, and evaluate every single Magic solve for every single competitor. -Tyson On Jan 28, 2007, at 7:48 PM, Bruce Norskog wrote: > Hi, > > <tyson.mao@...> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. ... > > I've just looked at the original video again, looking at the endings > of the solves frame-by-frame. It appears to me that Craig is in fact > releasing the puzzle before putting his fingers on the timer. In the > 2.78 (although that one doesn't really seem to matter), it appears > that his hands become completely separated from the puzzle two frames > before his fingers reach the timer. But as his fingers move down they > seem to catch up with the puzzle again (although it seems that his > fingers are behind where the puzzle is). In the other solves, the > puzzle is still up in the air when his fingers are first seen in > contact with the timer. In some cases it looks like there could still > be contact with the fingers or thumbs on the last frame before he's > touching the timer, but it is rather hard to tell because of motion > blur and the camera angle. > > I can't say without a doubt contact there is no contact with the > puzzle when he touches down on the timer, but I don't see any > clear-cut case of him having simultaneous contact with the puzzle and > timer either. > > Maybe video review could be made a mandatory part of Magic judging... > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. I think that's just the way Magic goes. Because > > times are already at around 1.0x, it's necessary to take advantage > of > > every little thing. It's just very difficult for a judge to say > when a > > solve is valid and when it isn't. > > > > -Tyson > > > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard" <logitewty@> wrote: > > > > > > > > I'd probably be bitter about it, but I completely agree. Any > other > > > thoughts? > > > > > > > > Craig > > > > > > The current world record holder should not be allowed to vote for > > > removing an event. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > >
750. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:52:55 -0800

Too bad using his cube won't do you any good. -Tyson On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > If I ever meet Gungz in person, I'll compliment him on what a nice > cube he has. If he hands it to me I'll keep it. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > A woman once went up to Jascha Heifetz after a performance and said > to > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > Heifetz looked at her and said, "Oh really?" He handed his violin > to > > her and said, "Well, then you play it." > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > sound > > anything like Heifetz. > > > > -Tyson > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > I'm switching to Japanese color scheme with blue cross and white > last > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > >
751. [Speed cubing group] Re: I'm sorry but...
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 04:53:01 -0000

It's kind of a pain to review every magic solve in a competition wouldn't you think? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > <tyson.mao@> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. ... > > I've just looked at the original video again, looking at the endings > of the solves frame-by-frame. It appears to me that Craig is in fact > releasing the puzzle before putting his fingers on the timer. In the > 2.78 (although that one doesn't really seem to matter), it appears > that his hands become completely separated from the puzzle two frames > before his fingers reach the timer. But as his fingers move down they > seem to catch up with the puzzle again (although it seems that his > fingers are behind where the puzzle is). In the other solves, the > puzzle is still up in the air when his fingers are first seen in > contact with the timer. In some cases it looks like there could still > be contact with the fingers or thumbs on the last frame before he's > touching the timer, but it is rather hard to tell because of motion > blur and the camera angle. > > I can't say without a doubt contact there is no contact with the > puzzle when he touches down on the timer, but I don't see any > clear-cut case of him having simultaneous contact with the puzzle and > timer either. > > Maybe video review could be made a mandatory part of Magic judging... > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. I think that's just the way Magic goes. Because > > times are already at around 1.0x, it's necessary to take advantage of > > every little thing. It's just very difficult for a judge to say when a > > solve is valid and when it isn't. > > > > -Tyson > > > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard" <logitewty@> wrote: > > > > > > > > I'd probably be bitter about it, but I completely agree. Any other > > > thoughts? > > > > > > > > Craig > > > > > > The current world record holder should not be allowed to vote for > > > removing an event. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > >
752. Rubik's Cube & Brain developments
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 00:47:36 -0000

There has to be some sort of studies on what part of the brain is stimulated by playing the Rubik's Cube. Anyone know about this? -Harris
753. Re: [Speed cubing group] Rubik's Cube & Brain developments
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 22:21:32 -0800

Didn't that Sinpei Araki on Japanese TV do a cube blindfolded with electrodes attached to his head? I haven't heard of any serious studies though... you know, published in medical journals or anything. -Tyson On Jan 25, 2007, at 4:47 PM, Harris Chan wrote: > There has to be some sort of studies on what part of the brain is > stimulated by playing the Rubik's Cube. Anyone know about this? > > -Harris > > >
754. Re: [Speed cubing group] Trouble with BLD corner permutation
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 11:34:36 -0800

Can you give the corner designations and not Macky's numbers? Like perhaps UFL, UFR, UBR, then I might be able to tell you how I think about the cycle. -Tyson On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). Most of the > time however i screw up my moves. I guess I'm down to like 3 options: > 1. Suck it up and learn how to not get lost. > 2. Learn algorithms for more specific cases (I'm willing to memorize > definitely. > 3. Think about set up moves differently (let me know if anyone has any > ideas. > I appreciate any help... i'd like to hear what my best option is. > I've had many a messed up BLD solve and only one successful, from the > start solve. Thanks! > > ~John H.~ > > > [Non-text portions of this message have been removed]
755. Re: [Speed cubing group] Re: [off topic] Math problem involving the number e
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 29 Jan 2007 08:51:36 +0100

The man in the street would in five minutes solve the problem in that way: It must be a sum of two quadrats of type (10x+2)^2 or (10x+8)^2, but 78 is not divisible by 4. ----- Original Message ----- From: nailicis2 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 29, 2007 3:57 AM Subject: [Speed cubing group] Re: [off topic] Math problem involving the number e Yeah, that's the approach I was thinking of. Assume the numbers exist then, redefine them in terms of odd and even until you get the n(n+1) is odd contradiction. I didn't know anything about modular arithmetic back then. (Not that I know a whole lot about it now either). Thanks for the replies. By the way, I've been working diligently on the homework you assigned and I may be posting my findings soon. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > >_< Mathletes like me study modular arithmetic in middle school. > > I'm guessing you wanted something like this: > > Assume, for the sake of contradiction, that two integers a and b exist > such that > a^2+b^2=12345678. > Since a^2 and b^2 are either both odd or both even, a and b are also > either both odd or both even. If they're both even, however, then > a=2a', b=2b' for some integers a' and b', and substitution gives > 4a'^2+4b'^2=12345678, > which is a contradiction since 12345678 is not divisible by 4. > Therefore, a and b are both odd. Let a=2c+1, b=2d+1 for some integers > b and d. Substituting into the first equation, we get > 4c^2+4c+1+4d^2+4d+1=12345678 > 4c^2+4c+4d^2+4d=12345676 > c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419. > But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) > is even, which gives the desired contradiction. > > This is still basic modular arithmetic though, working in mod 2 > repeatedly instead of jumping straight to mod 8. I just squared each > number from 0 through 7 and reduced them mod 8 to find the quadratic > residues, so that was still just basic modular arithmetic. But I guess > most high schoolers don't think of even*odd=even as 0*1=0 mod 2. > > macky > > > --- En speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> skribis: > > > > Macky, you just peeled the stickers off my rubiks cube. The problem > > was to prove it using just high school algebra, not number theory. > [Non-text portions of this message have been removed]
756. Re: [Speed cubing group] Trouble with BLD corner permutation
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:35:52 -0800

Maybe this could be solved if the WCA designated a standard notation? Sort of like the green front white top standard in place for scrambles, so that everyone could speak the same language, regardless of what preference they actually hold. Leyan "still scrambling the cube with blue front yellow top" Lo On 1/26/07, Tyson Mao <tyson.mao@...> wrote: > > > > > > > Can you give the corner designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR, then I might be able to tell you how I think about the cycle. > > -Tyson > > On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > Hi everyone, > > > > So, I'm working on BLD solving using the method found on macky's > > site. Thus far i can do everything right up to corner permutation (i > > save it for last). My main problem is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out the set-up moves). Most of the > > time however i screw up my moves. I guess I'm down to like 3 options: > > 1. Suck it up and learn how to not get lost. > > 2. Learn algorithms for more specific cases (I'm willing to memorize > > definitely. > > 3. Think about set up moves differently (let me know if anyone has any > > ideas. > > I appreciate any help... i'd like to hear what my best option is. > > I've had many a messed up BLD solve and only one successful, from the > > start solve. Thanks! > > > > ~John H.~
757. [Speed cubing group] Re: I'm sorry but...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 08:55:02 -0000

Hi :-) Voting is the best way to decide what events to keep and which ones to scrap. But this voting should only be for major tournaments like US Nationals, WC, EC etc.. Smaller local competitions should be more free to choose obviously. My 2 cents ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Tyson, > > Of course we can consider scrapping any of the events. > But in that case please come with a good way of deciding on it. > Magic is one of the popular events. > It is good to have variation in the events. > > Have fun, > > Ron > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Cc: Ron van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto > Sent: Sunday, January 28, 2007 9:38 PM > Subject: [Speed cubing group] Re: I'm sorry but... > > > I think we should consider scrapping Magic. It's not really even easy > to regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > > When I saw this I started laughing and felt everyone else might want > > to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last comment by anthony798 or something like > > that...*rolls eyes* > > > > Craig > > > > > > > > > > > [Non-text portions of this message have been removed] >
758. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 09:47:28 -0000

It might. Mine locks up easily. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Too bad using his cube won't do you any good. > > -Tyson > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > cube he has. If he hands it to me I'll keep it. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > A woman once went up to Jascha Heifetz after a performance and said > > to > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > Heifetz looked at her and said, "Oh really?" He handed his violin > > to > > > her and said, "Well, then you play it." > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > sound > > > anything like Heifetz. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > I'm switching to Japanese color scheme with blue cross and white > > last > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > >
759. Re: [off topic] Math problem involving the number e
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 11:46:23 -0000

> I then looked at the general problem of letting k numbers go by. > The odds to correctly choose the largest number employing the given > strategy for having n numbers and letting k go by is > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)*[(1/k)+ > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So now the problem is basically solved except for one part. Given n > numbers, how many should I let go by? Now the sad part is I know > the answer, because we did this problem in class. The answer is to > let n/e of the numbers go by. Round to the nearest whole number > when you do this division. Hi Chris This is close to a demonstration, it gives you the idea : you have : sum_{i=k}^{n-1} 1/i <= int_{k-1}^{n-1} dx / x and sum_{i=k}^{n-1} 1/i >= int_{k}^{n} dx / x So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i <= k/n ln((n-1)/(k-1)) as ln((n-1)/(k-1)) ~~ ln(n/k) k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) Then you study the function f:x -> x/n ln(n/x) f'(x) = (1/n) ( ln(n/x) - 1) so f'(n/e) = 0 Clément
760. My site has moved (once again)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 12:39:33 -0000

Hello all, sadly I have to say I quitted school, and will start a new study in september. My site was hosted by my school but since I'm not longer a member my site has to move too. The new site: http://erikku.er.funpic.org Please update your bookmarks wink.gif My site will stay here now for a long time I hope... Erik Akkersdijk
761. Re: [Speed cubing group] My site has moved (once again)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 13:44:15 +0100

Is it possible to remore the annoying ads ? Gilles PS : cool videos ;-) 2007/1/29, megafrikkie <megafrikkie@...>: > > Hello all, > sadly I have to say I quitted school, and will start a new study in > september. My site was hosted by my school but since I'm not longer a > member my site has to move too. The new site: http://erikku.er.funpic.org > Please update your bookmarks wink.gif > My site will stay here now for a long time I hope... > > Erik Akkersdijk > > > [Non-text portions of this message have been removed]
762. Re: My site has moved (once again)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 12:50:31 -0000

Hi Erik! Why not pay a small fee for a permanent site with huge storage and high bandwidth? I have good experience with hosting site at siteground.com Also watch the following thread: http://twistypuzzles.com/forum/viewtopic.php?t=5946 Good luck!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hello all, > sadly I have to say I quitted school, and will start a new study in > september. My site was hosted by my school but since I'm not longer a > member my site has to move too. The new site: http://erikku.er.funpic.org > Please update your bookmarks wink.gif > My site will stay here now for a long time I hope... > > Erik Akkersdijk >
763. Re: My site has moved (once again)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 13:55:45 -0000

Good idea Per :) only my site is amateuristic and small (about 120 MB including video's ). I'll see what I can do, I didn't knew about stupid popups or commercial things btw. I hate them personaly... Erik --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Erik! > > Why not pay a small fee for a permanent site with huge storage and > high bandwidth? > I have good experience with hosting site at siteground.com > > Also watch the following thread: > http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > Good luck!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Hello all, > > sadly I have to say I quitted school, and will start a new study in > > september. My site was hosted by my school but since I'm not longer > a > > member my site has to move too. The new site: > http://erikku.er.funpic.org > > Please update your bookmarks wink.gif > > My site will stay here now for a long time I hope... > > > > Erik Akkersdijk > > >
764. Re: My site has moved (once again)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 13:58:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Good idea Per :) > only my site is amateuristic and small (about 120 MB including video's ). > I'll see what I can do, I didn't knew about stupid popups or > commercial things btw. I hate them personaly... Also, I have 0.0 experience with sites etc. > Erik > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Erik! > > > > Why not pay a small fee for a permanent site with huge storage and > > high bandwidth? > > I have good experience with hosting site at siteground.com > > > > Also watch the following thread: > > http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > > Good luck!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > <megafrikkie@> wrote: > > > > > > Hello all, > > > sadly I have to say I quitted school, and will start a new study in > > > september. My site was hosted by my school but since I'm not longer > > a > > > member my site has to move too. The new site: > > http://erikku.er.funpic.org > > > Please update your bookmarks wink.gif > > > My site will stay here now for a long time I hope... > > > > > > Erik Akkersdijk > > > > > >
765. Re: Trouble with BLD corner permutation
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 14:05:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Can you give the corner designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR, then I might be able to tell you how I think about the cycle. > It would be UFR, UBL, and DFL for the example i gave. Thanks. ~John H.~ > -Tyson > > On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > Hi everyone, > > > > So, I'm working on BLD solving using the method found on macky's > > site. Thus far i can do everything right up to corner permutation (i > > save it for last). My main problem is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out the set-up moves). Most of the > > time however i screw up my moves. I guess I'm down to like 3 options: > > 1. Suck it up and learn how to not get lost. > > 2. Learn algorithms for more specific cases (I'm willing to memorize > > definitely. > > 3. Think about set up moves differently (let me know if anyone has any > > ideas. > > I appreciate any help... i'd like to hear what my best option is. > > I've had many a messed up BLD solve and only one successful, from the > > start solve. Thanks! > > > > ~John H.~ > > > > > > > > > [Non-text portions of this message have been removed] >
766. Roux method!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 15:52:42 -0000

I think I've misunderstood the Roux method a little... http://www.medilexicon.com/medicaldictionary.php?t=54858 /Gunnar
767. Re: My site has moved (once again)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 16:02:11 -0000

Hi :-) If you can write very simple html with hyperlinks you can make an OK site. And as others have mentioned, host your vids at YouTube and link to them from your page(s). The youtube page(s) will show you the code to insert into your own page(s) :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Good idea Per :) > > only my site is amateuristic and small (about 120 MB including > video's ). > > I'll see what I can do, I didn't knew about stupid popups or > > commercial things btw. I hate them personaly... > Also, I have 0.0 experience with sites etc. > > Erik > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi Erik! > > > > > > Why not pay a small fee for a permanent site with huge storage and > > > high bandwidth? > > > I have good experience with hosting site at siteground.com > > > > > > Also watch the following thread: > > > http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > > > > Good luck!! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > Hello all, > > > > sadly I have to say I quitted school, and will start a new study in > > > > september. My site was hosted by my school but since I'm not longer > > > a > > > > member my site has to move too. The new site: > > > http://erikku.er.funpic.org > > > > Please update your bookmarks wink.gif > > > > My site will stay here now for a long time I hope... > > > > > > > > Erik Akkersdijk > > > > > > > > > >
768. Re: [Speed cubing group] Re: My site has moved (once again)
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 29 Jan 2007 09:41:07 -0700

You can host your site for free at Brinkster.com , using the educational package. They do not place ads on the webpage. However, you can only store like 15MB of information, so you should host all videos on youtube or something, then just link there or embed the video on your webpage. 15MB of text is quite a large amount. If you need some help, feel free to email or PM me. Pat ----- Original Message ----- From: megafrikkie<mailto:megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, January 29, 2007 6:58 AM Subject: [Speed cubing group] Re: My site has moved (once again) --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "megafrikkie" <megafrikkie@...> wrote: > > Good idea Per :) > only my site is amateuristic and small (about 120 MB including video's ). > I'll see what I can do, I didn't knew about stupid popups or > commercial things btw. I hate them personaly... Also, I have 0.0 experience with sites etc. > Erik > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Erik! > > > > Why not pay a small fee for a permanent site with huge storage and > > high bandwidth? > > I have good experience with hosting site at siteground.com > > > > Also watch the following thread: > > http://twistypuzzles.com/forum/viewtopic.php?t=5946<http://twistypuzzles.com/forum/viewtopic.php?t=5946> > > > > Good luck!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "megafrikkie" > > <megafrikkie@> wrote: > > > > > > Hello all, > > > sadly I have to say I quitted school, and will start a new study in > > > september. My site was hosted by my school but since I'm not longer > > a > > > member my site has to move too. The new site: > > http://erikku.er.funpic.org<http://erikku.er.funpic.org/> > > > Please update your bookmarks wink.gif > > > My site will stay here now for a long time I hope... > > > > > > Erik Akkersdijk > > > > > > [Non-text portions of this message have been removed]
769. Video Review in the future (was Re: I'm sorry but...)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 17:46:05 -0000

All -- Once cubing is on TV and has commentators and referees, we can start worrying about video review. Commentators: "Well, it's looking mighty close there, Jim. We'll just have to wait for the ref's decision. And here comes Tyson." Tyson: "After further review, the solve stands as ruled." yeff --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > It's kind of a pain to review every magic solve in a competition > wouldn't you think? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > Maybe video review could be made a mandatory part of Magic > judging... > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote:
770. Re: [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 09:59:15 -0800

Actually, before the Exploratorium competition, I spent some time looking for the yellow and red cards that the soccer referees use. -Tyson On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > All -- > > Once cubing is on TV and has commentators and referees, we can start > worrying about video review. > > Commentators: "Well, it's looking mighty close there, Jim. We'll > just have to wait for the ref's decision. And here comes Tyson." > > Tyson: "After further review, the solve stands as ruled." > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "chrisdzoan" > <chrisdzoan@...> wrote: > > > > It's kind of a pain to review every magic solve in a competition > > wouldn't you think? > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bruce Norskog" > > <brnorsk@> wrote: > > > Maybe video review could be made a mandatory part of Magic > > judging... > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > <tyson.mao@> wrote: > > > [Non-text portions of this message have been removed]
771. Re: [Speed cubing group] It's gotta be the shoes...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:02:17 -0000

You seem to be missing the whole point of Tyson's story. Yu Jeong-Min isn't fast because he uses his particular cube, he's fast because he's good at it. Shelley --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > It might. Mine locks up easily. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Too bad using his cube won't do you any good. > > > > -Tyson > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > cube he has. If he hands it to me I'll keep it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > said > > > to > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > violin > > > to > > > > her and said, "Well, then you play it." > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > sound > > > > anything like Heifetz. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > white > > > last > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
772. [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:09:37 -0000

We should have used those. There was definitely somebody who deserved a red card that day. Tip: if you don't know how to blindfold solve, don't enter the blindfold solving competition. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Actually, before the Exploratorium competition, I spent some time looking > for the yellow and red cards that the soccer referees use. > > -Tyson > > On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > > > All -- > > > > Once cubing is on TV and has commentators and referees, we can start > > worrying about video review. > > > > Commentators: "Well, it's looking mighty close there, Jim. We'll > > just have to wait for the ref's decision. And here comes Tyson." > > > > Tyson: "After further review, the solve stands as ruled." > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "chrisdzoan" > > <chrisdzoan@> wrote: > > > > > > It's kind of a pain to review every magic solve in a competition > > > wouldn't you think? > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Bruce Norskog" > > > <brnorsk@> wrote: > > > > Maybe video review could be made a mandatory part of Magic > > > judging... > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > [Non-text portions of this message have been removed] >
773. [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:31:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > We should have used those. There was definitely somebody who deserved > a red card that day. The guy with the five DNFs for *regular* solving? > Tip: if you don't know how to blindfold solve, don't enter the > blindfold solving competition. Hmm, maybe not, as he didn't compete blindfolded. Cheers! Stefan
774. Re: [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 10:26:07 -0800

Another tip: If you don't bring a cube, don't ask the competition organizers to borrow a cube, and then fail to solve one with your eyes open on the stage. There are some jerks in this world, but this one had us seriously considering a two-year ban from WCA competitions. Guah... if we had charged an entry fee, I wouldn't have cared. -Tyson P.S. As much. On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > > We should have used those. There was definitely somebody who deserved > a red card that day. > > Tip: if you don't know how to blindfold solve, don't enter the > blindfold solving competition. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Actually, before the Exploratorium competition, I spent some time > looking > > for the yellow and red cards that the soccer referees use. > > > > -Tyson > > > > On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > > > > > All -- > > > > > > Once cubing is on TV and has commentators and referees, we can start > > > worrying about video review. > > > > > > Commentators: "Well, it's looking mighty close there, Jim. We'll > > > just have to wait for the ref's decision. And here comes Tyson." > > > > > > Tyson: "After further review, the solve stands as ruled." > > > > > > yeff > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "chrisdzoan" > > > <chrisdzoan@> wrote: > > > > > > > > It's kind of a pain to review every magic solve in a competition > > > > wouldn't you think? > > > > > > > > Chris > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > Maybe video review could be made a mandatory part of Magic > > > > judging... > > > > > > > > > > - Bruce > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
775. [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:54:27 -0000

It's the same guy.. he went up for a blindfold attempt but we didn't enter his results. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@...m, aznseashell > <no_reply@> wrote: > > > > We should have used those. There was definitely somebody who > deserved > > a red card that day. > > The guy with the five DNFs for *regular* solving? > > > Tip: if you don't know how to blindfold solve, don't enter the > > blindfold solving competition. > > Hmm, maybe not, as he didn't compete blindfolded. > > Cheers! > Stefan >
776. Re: [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 11:13:24 -0800

It would be difficult to write official regulations concerning people like that, but they seriously break an unwritten code of conduct, not just in the cube world, but out of consideration for people in general. I also remember a blindfold solver at WC 2005. Let me quote him: "The world record for the blindfold solve is about 2 minutes. Since my [speed solve] solution takes 90 seconds, if I memorize in 10 seconds, I'll have the world record." Now, what is wrong with that statement? -Tyson On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > > It's the same guy.. he went up for a blindfold attempt but we didn't > enter his results. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > aznseashell > > <no_reply@> wrote: > > > > > > We should have used those. There was definitely somebody who > > deserved > > > a red card that day. > > > > The guy with the five DNFs for *regular* solving? > > > > > Tip: if you don't know how to blindfold solve, don't enter the > > > blindfold solving competition. > > > > Hmm, maybe not, as he didn't compete blindfolded. > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
777. statistics
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 19:48:47 -0000

Some pretty interesting stuff on there, thanks for putting this up Stefan. Perhaps new people shouldn't be allowed to compete in 3x3, so it stays 1337. http://www.worldcubeassociation.org/results/statistics.php
778. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 20:56:06 +0100

I think there are different cases : - If you don't know anything about the cube, having Gungz' Cube or a very stiff cube will not make a difference. - If you are a medium cuber with a bad cube, I think a good cube could help. - If you are a good cuber with a good cube, I think it is not good to use someone else's cube since you are perfectly used to your cube and the force you need to use to perform the moves optimaly. Gilles 2007/1/29, aznseashell <no_reply@yahoogroups.com>: > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > isn't fast because he uses his particular cube, he's fast because he's > good at it. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > It might. Mine locks up easily. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > Too bad using his cube won't do you any good. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > said > > > > to > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > violin > > > > to > > > > > her and said, "Well, then you play it." > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > > sound > > > > > anything like Heifetz. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > white > > > > last > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
779. Re: [Speed cubing group] It's gotta be the shoes...
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 12:00:33 -0800

Regardless, you won't be Gungz. On 1/29/07, Gilles van den Peereboom <gillesvdp@...> wrote: > > I think there are different cases : > > - If you don't know anything about the cube, having Gungz' Cube or a very > stiff cube will not make a difference. > - If you are a medium cuber with a bad cube, I think a good cube could > help. > - If you are a good cuber with a good cube, I think it is not good to use > someone else's cube since you are perfectly used to your cube and the > force > you need to use to perform the moves optimaly. > > Gilles > > 2007/1/29, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > > isn't fast because he uses his particular cube, he's fast because he's > > good at it. > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > nailicis2 > > <no_reply@...> wrote: > > > > > > It might. Mine locks up easily. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > > said > > > > > to > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > violin > > > > > to > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > > > sound > > > > > > anything like Heifetz. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > > white > > > > > last > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
780. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:11:26 +0100

Indeed, but my point is that in certain circumstances, it can improve your time. 2007/1/29, Tyson Mao <tyson.mao@...>: > > Regardless, you won't be Gungz. > > On 1/29/07, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com>> > wrote: > > > > I think there are different cases : > > > > - If you don't know anything about the cube, having Gungz' Cube or a > very > > stiff cube will not make a difference. > > - If you are a medium cuber with a bad cube, I think a good cube could > > help. > > - If you are a good cuber with a good cube, I think it is not good to > use > > someone else's cube since you are perfectly used to your cube and the > > force > > you need to use to perform the moves optimaly. > > > > Gilles > > > > 2007/1/29, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > <no_reply%40yahoogroups.com> > > >: > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > > > isn't fast because he uses his particular cube, he's fast because he's > > > good at it. > > > > > > Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > nailicis2 > > > <no_reply@...> wrote: > > > > > > > > It might. Mine locks up easily. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a > nice > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > > > said > > > > > > to > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > > violin > > > > > > to > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that > I'll > > > > > > sound > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > > > white > > > > > > last > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
781. Re: [Speed cubing group] It's gotta be the shoes...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 20:17:06 -0000

This whole debate started because the original poster wanted to switch his color scheme to be like Gungz and Macky. I think we can all agree something like that won't improve your performance significantly. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Indeed, but my point is that in certain circumstances, it can improve your > time. > > 2007/1/29, Tyson Mao <tyson.mao@...>: > > > > Regardless, you won't be Gungz. > > > > On 1/29/07, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com>> > > wrote: > > > > > > I think there are different cases : > > > > > > - If you don't know anything about the cube, having Gungz' Cube or a > > very > > > stiff cube will not make a difference. > > > - If you are a medium cuber with a bad cube, I think a good cube could > > > help. > > > - If you are a good cuber with a good cube, I think it is not good to > > use > > > someone else's cube since you are perfectly used to your cube and the > > > force > > > you need to use to perform the moves optimaly. > > > > > > Gilles > > > > > > 2007/1/29, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > <no_reply%40yahoogroups.com> > > > >: > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > > > > isn't fast because he uses his particular cube, he's fast because he's > > > > good at it. > > > > > > > > Shelley > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > nailicis2 > > > > <no_reply@> wrote: > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a > > nice > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Tyson Mao > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > > > > said > > > > > > > to > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > > > violin > > > > > > > to > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that > > I'll > > > > > > > sound > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > > > > white > > > > > > > last > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
782. Re: [Speed cubing group] It's gotta be the shoes...
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 15:47:04 -0500

there a saying in tennis that goes like this: "It's not the racket, it's the player" it's mostly true. A good cuber is not made because he has a good cube. It's both. It's easier to get good times, but not required. On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > > This whole debate started because the original poster wanted to switch > his color scheme to be like Gungz and Macky. I think we can all agree > something like that won't improve your performance significantly. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Indeed, but my point is that in certain circumstances, it can > improve your > > time. > > > > 2007/1/29, Tyson Mao <tyson.mao@...>: > > > > > > Regardless, you won't be Gungz. > > > > > > On 1/29/07, Gilles van den Peereboom > <gillesvdp@...<gillesvdp%40gmail.com>> > > > > wrote: > > > > > > > > I think there are different cases : > > > > > > > > - If you don't know anything about the cube, having Gungz' Cube or a > > > very > > > > stiff cube will not make a difference. > > > > - If you are a medium cuber with a bad cube, I think a good cube > could > > > > help. > > > > - If you are a good cuber with a good cube, I think it is not > good to > > > use > > > > someone else's cube since you are perfectly used to your cube > and the > > > > force > > > > you need to use to perform the moves optimaly. > > > > > > > > Gilles > > > > > > > > 2007/1/29, aznseashell > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > > > <no_reply%40yahoogroups.com> > > > > >: > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > Jeong-Min > > > > > isn't fast because he uses his particular cube, he's fast > because he's > > > > > good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > nailicis2 > > > > > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > what a > > > nice > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > performance and > > > > > > said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > > > > violin > > > > > > > > to > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that > > > I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > cross and > > > > > > white > > > > > > > > last > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
783. where do you cube?
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:02:41 -0000

I cube at school during boring classes and sometimes at lunch. Also at home. What about you?
784. Re: where do you cube?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:15:17 -0000

Favorite place is the airport, for some reason airport patrons seem to be the most friendly and like to ask good questions about it. Second favorite and most frequent is in between classes at college, esp at the union. But since I've graduated that doesn't come up too much nowadays. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > I cube at school during boring classes and sometimes at lunch. Also at > home. > > What about you? >
785. Re: [Speed cubing group] where do you cube?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:16:12 +0000

I've been living in London for the past two years and I found that the London Tube is a great place to cube. The light is very bright and white -- excellent for cubing. I broke lots of personal cubing records on train. If the train is quite busy and I have to stand (and thus hold on to the handrail) then I just practice one-handed cubing with the other hand. Jasmine On Mon, 29 Jan 2007 21:02:41 -0000, "res0lute" <b3ttis@...> said: > I cube at school during boring classes and sometimes at lunch. Also at > home. > > What about you? > -- http://www.fastmail.fm - Access all of your messages and folders wherever you are
786. Re: [Speed cubing group] It's gotta be the shoes...
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:33:41 -0000

if anything, it'll make cubing harder since you have to get used to a new color scheme and new recognition.
787. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 23:45:23 +0100

Just after WC 2005, I had an idea for a super cool color scheme : Green and Blue opposed (Bottom and Top) And then for the side colors, it would go like this : White - Yellow - Orange - Red The idea was to have those in a special order so that it would go "darker" when you turn the cube to the right. But after a few hours of practice, I found out that it wasn't going to improve my times at all :p So the conclusion is : any color scheme is good, as long as it is easy to recognize Gilles 2007/1/29, r2zou <r2zou@...>: > > if anything, it'll make cubing harder since you have to get used to a > new color scheme and new recognition. > > > [Non-text portions of this message have been removed]
788. Faster Times
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:47:45 -0000

Ive asked for help in the past when i was a bit slower, currently i average in the high 40's, i know about 3/4 of fridrich f2l, i use a 2 look oll, where all the edges are in place then orient, and i know all the fridrich pll cases, i plan on learning all of fridrich, but can anyone give me tips on how to eliminate delays, like a drill of some sort, and also faster turn speed, it takes me much too long to perform some of the algorithms, maybe practice is the only thing that can help me for now, but just asking, thanks.
789. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 23:15:37 -0000

> So the conclusion is : any color scheme is good, as long as it is easy to recognize When you have to think with opposite colors, some color schemes are much more natural. > Gilles Gilles.
790. Re: [Speed cubing group] Faster Times
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 10:46:30 +1100

xkiesterx wrote: > can anyone give me tips on how to eliminate delays, like a drill of > some sort Open this page: http://www.ryanheise.com/cube/generator.html Then type: iif;dkhheifhh <enter> hhijkhhdldsee <enter> u <enter> Now it is set up to drill PLL cases. Each time you press spacebar, it should generate a random PLL case. You don't need to actually solve it using the simulator keys, but you can practice just looking. That is: - press spacebar - try to recognise the case - press space - try to recognise the case - ... You could come up with other generators to also drill OLL cases, or F2L cases. -- Ryan Heise http://www.ryanheise.com/cube/
791. Re: [Speed cubing group] Faster Times
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 12:38:23 +1100

Ryan Heise wrote: > Open this page: > http://www.ryanheise.com/cube/generator.html > > Then type: > > iif;dkhheifhh <enter> > hhijkhhdldsee <enter> > u <enter> CORRECTION: On the last line, you should type: f <enter> Sorry if that confused anyone :-) -- Ryan Heise http://www.ryanheise.com/cube/
792. looking to host a tournament
From: "chrisbcubing" <chrisbcubing@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 02:57:16 -0000

i'm looking to hold a tournament in charleston South Carolina USA, charleston is a very historical town and not that big for tourists who would like to visit, please email me at chrisbcubing@... if you are interested in visiting charleston and competing here.. this is just a survey to see if i could get competitors to come to the southeast... target dates of tourney would be late april or mid july, if you can make it and give me a time frame that you could come please let me know... The tourney would still have to be approved by the WCA.. Just for referance the tournament if held will be an outdoor tournament but under tents... please respond, Chris Brownlee
793. Re: [Speed cubing group] looking to host a tournament
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:49:30 -0500

it would be nice to have some competitions on the east coast :) On 1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > i'm looking to hold a tournament in charleston South Carolina USA, > charleston is a very historical town and not that big for tourists who > would like to visit, please email me at chrisbcubing@...<chrisbcubing%40yahoo.com>if you > are interested in visiting charleston and competing here.. this is > just a survey to see if i could get competitors to come to the > southeast... target dates of tourney would be late april or mid > july, if you can make it and give me a time frame that you could come > please let me know... The tourney would still have to be approved by > the WCA.. > > Just for referance the tournament if held will be an outdoor > tournament but under tents... > > please respond, > > Chris Brownlee > > > [Non-text portions of this message have been removed]
794. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 04:11:41 -0000

You (and perhaps others) seem to be missing the whole point of this thread). --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > You seem to be missing the whole point of Tyson's story. Yu Jeong- Min > isn't fast because he uses his particular cube, he's fast because he's > good at it. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > It might. Mine locks up easily. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Too bad using his cube won't do you any good. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > said > > > > to > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > violin > > > > to > > > > > her and said, "Well, then you play it." > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > > sound > > > > > anything like Heifetz. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > white > > > > last > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
795. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:58:32 -0800

Then enlighten me. -Tyson On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > You (and perhaps others) seem to be missing the whole point of this > thread). > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@...> wrote: > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong- > Min > > isn't fast because he uses his particular cube, he's fast because > he's > > good at it. > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > > <no_reply@> wrote: > > > > > > It might. Mine locks up easily. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what > a nice > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > performance and > > > said > > > > > to > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > his > > > violin > > > > > to > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > that I'll > > > > > sound > > > > > > anything like Heifetz. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross > and > > > white > > > > > last > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
796. Re: [Speed cubing group] It's gotta be the shoes...
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:04:26 -0800

It seems to be in the subject line. On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > Then enlighten me. > > -Tyson > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > You (and perhaps others) seem to be missing the whole point of this > > thread). > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > aznseashell > > <no_reply@...> wrote: > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong- > > Min > > > isn't fast because he uses his particular cube, he's fast because > > he's > > > good at it. > > > > > > Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > > > <no_reply@> wrote: > > > > > > > > It might. Mine locks up easily. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what > > a nice > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > performance and > > > > said > > > > > > to > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > his > > > > violin > > > > > > to > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > that I'll > > > > > > sound > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross > > and > > > > white > > > > > > last > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
797. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 06:55:08 -0000

I chose the subject line for the specific purpose making it clear that it is not to be taken seriously. Apparently it didn't work. What baffles me is how someone could even imagine that a cuber would think that the cube is what separates one cuber from another. Millions of people wore Michael Jordan's shoes and there was only one Michael Jordan. You don't need to explain that to me. At first I wasn't sure if you were taking me seriously, or were just playing along. I'm still not really sure. I did get the impression that you (Tyson) were getting slightly hostile. Yeah, I'm not Gungz and neither are you, so what? I don't want to be Gungz, but I do think he's pretty cool and his blog is my favorite website right now. There's a lot of good stuff in there. I also don't want his cube, although I wouldn't mind having a Joycube. They look nice. --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > It seems to be in the subject line. > > > On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > > > Then enlighten me. > > > > -Tyson > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > You (and perhaps others) seem to be missing the whole point of this > > > thread). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > aznseashell > > > <no_reply@> wrote: > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong- > > > Min > > > > isn't fast because he uses his particular cube, he's fast because > > > he's > > > > good at it. > > > > > > > > Shelley > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > nailicis2 > > > > <no_reply@> wrote: > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what > > > a nice > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > performance and > > > > > said > > > > > > > to > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > his > > > > > violin > > > > > > > to > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > that I'll > > > > > > > sound > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross > > > and > > > > > white > > > > > > > last > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
798. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 07:04:24 -0000

As far as I can tell there never was any debate in this thread. There was some fuss I guess. I'm not sure what it was over. Also note that I never said anything about being faster, anyway. --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > I chose the subject line for the specific purpose making it clear > that it is not to be taken seriously. Apparently it didn't work. What > baffles me is how someone could even imagine that a cuber would think > that the cube is what separates one cuber from another. Millions of > people wore Michael Jordan's shoes and there was only one Michael > Jordan. You don't need to explain that to me. At first I wasn't sure > if you were taking me seriously, or were just playing along. I'm > still not really sure. I did get the impression that you (Tyson) were > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > what? I don't want to be Gungz, but I do think he's pretty cool and > his blog is my favorite website right now. There's a lot of good > stuff in there. I also don't want his cube, although I wouldn't mind > having a Joycube. They look nice. > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > It seems to be in the subject line. > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > Then enlighten me. > > > > > > -Tyson > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > You (and perhaps others) seem to be missing the whole point of > this > > > > thread). > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > aznseashell > > > > <no_reply@> wrote: > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > Jeong- > > > > Min > > > > > isn't fast because he uses his particular cube, he's fast > because > > > > he's > > > > > good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > nailicis2 > > > > > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > what > > > > a nice > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > performance and > > > > > > said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > > his > > > > > > violin > > > > > > > > to > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > that I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > cross > > > > and > > > > > > white > > > > > > > > last > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
799. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 23:15:00 -0800

My apologies. I guess I didn't know what the subject was in reference to. You should be aware, however, that there are plenty of people out there who would believe that using Macky's cube would make them Macky speed. I have a whole list of crazy suggestions that people have thought up of over the years. It's not always easy to discern who's being serious and who's smart enough to be joking. Intellect doesn't immediately shine through an e-mail address. -Tyson On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > I chose the subject line for the specific purpose making it clear > that it is not to be taken seriously. Apparently it didn't work. What > baffles me is how someone could even imagine that a cuber would think > that the cube is what separates one cuber from another. Millions of > people wore Michael Jordan's shoes and there was only one Michael > Jordan. You don't need to explain that to me. At first I wasn't sure > if you were taking me seriously, or were just playing along. I'm > still not really sure. I did get the impression that you (Tyson) were > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > what? I don't want to be Gungz, but I do think he's pretty cool and > his blog is my favorite website right now. There's a lot of good > stuff in there. I also don't want his cube, although I wouldn't mind > having a Joycube. They look nice. > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@...> wrote: > > > > It seems to be in the subject line. > > > > > > On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > > > > > Then enlighten me. > > > > > > -Tyson > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > You (and perhaps others) seem to be missing the whole point of > this > > > > thread). > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > aznseashell > > > > <no_reply@> wrote: > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > Jeong- > > > > Min > > > > > isn't fast because he uses his particular cube, he's fast > because > > > > he's > > > > > good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > nailicis2 > > > > > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > what > > > > a nice > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > performance and > > > > > > said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > > his > > > > > > violin > > > > > > > > to > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > that I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > cross > > > > and > > > > > > white > > > > > > > > last > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
800. Re: [Speed cubing group] It's gotta be the shoes...
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 08:10:51 -0000

Nor does sarcasm, apparently. ;) --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > My apologies. I guess I didn't know what the subject was in reference > to. You should be aware, however, that there are plenty of people out > there who would believe that using Macky's cube would make them Macky > speed. I have a whole list of crazy suggestions that people have > thought up of over the years. It's not always easy to discern who's > being serious and who's smart enough to be joking. Intellect doesn't > immediately shine through an e-mail address. > > -Tyson > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > I chose the subject line for the specific purpose making it clear > > that it is not to be taken seriously. Apparently it didn't work. What > > baffles me is how someone could even imagine that a cuber would think > > that the cube is what separates one cuber from another. Millions of > > people wore Michael Jordan's shoes and there was only one Michael > > Jordan. You don't need to explain that to me. At first I wasn't sure > > if you were taking me seriously, or were just playing along. I'm > > still not really sure. I did get the impression that you (Tyson) were > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > what? I don't want to be Gungz, but I do think he's pretty cool and > > his blog is my favorite website right now. There's a lot of good > > stuff in there. I also don't want his cube, although I wouldn't mind > > having a Joycube. They look nice. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > It seems to be in the subject line. > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > Then enlighten me. > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > this > > > > > thread). > > > > > > > > > > --- In > > speedsolvingrubikscube@...m<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > aznseashell > > > > > <no_reply@> wrote: > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > Jeong- > > > > > Min > > > > > > isn't fast because he uses his particular cube, he's fast > > because > > > > > he's > > > > > > good at it. > > > > > > > > > > > > Shelley > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > nailicis2 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Tyson Mao > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > what > > > > > a nice > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > performance and > > > > > > > said > > > > > > > > > to > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > > > his > > > > > > > violin > > > > > > > > > to > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > that I'll > > > > > > > > > sound > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > cross > > > > > and > > > > > > > white > > > > > > > > > last > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
801. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 09:20:31 +0100

To sum up and conclude this discussion : - Using Jean Pons' cube will not make you the next World Champion. - Using a good cube might help a bit if your current cube is very bad. Gilles 2007/1/30, Adam P. Larsen <aplarsen@...>: > > Nor does sarcasm, apparently. ;) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > My apologies. I guess I didn't know what the subject was in reference > > to. You should be aware, however, that there are plenty of people out > > there who would believe that using Macky's cube would make them Macky > > speed. I have a whole list of crazy suggestions that people have > > thought up of over the years. It's not always easy to discern who's > > being serious and who's smart enough to be joking. Intellect doesn't > > immediately shine through an e-mail address. > > > > -Tyson > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > I chose the subject line for the specific purpose making it clear > > > that it is not to be taken seriously. Apparently it didn't work. What > > > baffles me is how someone could even imagine that a cuber would think > > > that the cube is what separates one cuber from another. Millions of > > > people wore Michael Jordan's shoes and there was only one Michael > > > Jordan. You don't need to explain that to me. At first I wasn't sure > > > if you were taking me seriously, or were just playing along. I'm > > > still not really sure. I did get the impression that you (Tyson) were > > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > > what? I don't want to be Gungz, but I do think he's pretty cool and > > > his blog is my favorite website right now. There's a lot of good > > > stuff in there. I also don't want his cube, although I wouldn't mind > > > having a Joycube. They look nice. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan Lo" > > > <leyanlo@> wrote: > > > > > > > > It seems to be in the subject line. > > > > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > Then enlighten me. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > > this > > > > > > thread). > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > aznseashell > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > > Jeong- > > > > > > Min > > > > > > > isn't fast because he uses his particular cube, he's fast > > > because > > > > > > he's > > > > > > > good at it. > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > nailicis2 > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > > what > > > > > > a nice > > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Tyson Mao > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > > performance and > > > > > > > > said > > > > > > > > > > to > > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He > handed > > > > > > his > > > > > > > > violin > > > > > > > > > > to > > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > > that I'll > > > > > > > > > > sound > > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > > cross > > > > > > and > > > > > > > > white > > > > > > > > > > last > > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
802. Re: [Speed cubing group] It's gotta be the shoes...
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 09:23:20 -0000

ha. ha. ha. "You (and perhaps others) seem to be missing the whole point of this thread)." ... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude this discussion : > > - Using Jean Pons' cube will not make you the next World Champion. > - Using a good cube might help a bit if your current cube is very bad. > > Gilles > > > 2007/1/30, Adam P. Larsen <aplarsen@...>: > > > > Nor does sarcasm, apparently. ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > <tyson.mao@> wrote: > > > > > > My apologies. I guess I didn't know what the subject was in reference > > > to. You should be aware, however, that there are plenty of people out > > > there who would believe that using Macky's cube would make them Macky > > > speed. I have a whole list of crazy suggestions that people have > > > thought up of over the years. It's not always easy to discern who's > > > being serious and who's smart enough to be joking. Intellect doesn't > > > immediately shine through an e-mail address. > > > > > > -Tyson > > > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > > > I chose the subject line for the specific purpose making it clear > > > > that it is not to be taken seriously. Apparently it didn't work. What > > > > baffles me is how someone could even imagine that a cuber would think > > > > that the cube is what separates one cuber from another. Millions of > > > > people wore Michael Jordan's shoes and there was only one Michael > > > > Jordan. You don't need to explain that to me. At first I wasn't sure > > > > if you were taking me seriously, or were just playing along. I'm > > > > still not really sure. I did get the impression that you (Tyson) were > > > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > > > what? I don't want to be Gungz, but I do think he's pretty cool and > > > > his blog is my favorite website right now. There's a lot of good > > > > stuff in there. I also don't want his cube, although I wouldn't mind > > > > having a Joycube. They look nice. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Leyan Lo" > > > > <leyanlo@> wrote: > > > > > > > > > > It seems to be in the subject line. > > > > > > > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Then enlighten me. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > > > this > > > > > > > thread). > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > aznseashell > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > > > Jeong- > > > > > > > Min > > > > > > > > isn't fast because he uses his particular cube, he's fast > > > > because > > > > > > > he's > > > > > > > > good at it. > > > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > nailicis2 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > > > what > > > > > > > a nice > > > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > > > performance and > > > > > > > > > said > > > > > > > > > > > to > > > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He > > handed > > > > > > > his > > > > > > > > > violin > > > > > > > > > > > to > > > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > > > that I'll > > > > > > > > > > > sound > > > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > > > cross > > > > > > > and > > > > > > > > > white > > > > > > > > > > > last > > > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
803. Re: looking to host a tournament
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 12:41:53 -0000

Hey, I live in North Carolina. It'd be great to have a tournament that close, and I'd definitely come. Mid-July would probably be better given that school, for the most part, is no longer in session. Great to hear of an east coast tournament though! ~John H.~ --- In speedsolvingrubikscube@yahoogroups.com, "chrisbcubing" <chrisbcubing@...> wrote: > > i'm looking to hold a tournament in charleston South Carolina USA, > charleston is a very historical town and not that big for tourists who > would like to visit, please email me at chrisbcubing@... if you > are interested in visiting charleston and competing here.. this is > just a survey to see if i could get competitors to come to the > southeast... target dates of tourney would be late april or mid > july, if you can make it and give me a time frame that you could come > please let me know... The tourney would still have to be approved by > the WCA.. > > Just for referance the tournament if held will be an outdoor > tournament but under tents... > > please respond, > > Chris Brownlee >
804. Re: Faster Times
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 13:47:41 -0000

Hi, It sounds like i'm pretty much using the exact same method as you right now, however, my times are in the high twenties-low thirties. Other big differences are I do F2l completely intuitively with the exception of 2 algorithms, and i don't even know all of the G-permutations. My advice to you though is stop memorizing for a while and concentrate on what you know and learning that better. Look at the cube and learn what you're doing and how that affects the rest of the cube. Anyone will tell you that you're not fast at F2L until you understand exactly what it is that you're doing regardless of whether or not you're using algorithms. Just do tons of solves and work on case recognition for all the different steps of the solve. Other than that there's not much else you can do to get faster. Learning more algorithms is only going to get you so far. I hope this helps. ~John H.~ --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Ive asked for help in the past when i was a bit slower, currently i > average in the high 40's, i know about 3/4 of fridrich f2l, i use a 2 > look oll, where all the edges are in place then orient, and i know all > the fridrich pll cases, i plan on learning all of fridrich, but can > anyone give me tips on how to eliminate delays, like a drill of some > sort, and also faster turn speed, it takes me much too long to perform > some of the algorithms, maybe practice is the only thing that can help > me for now, but just asking, thanks. >
805. Re: [Speed cubing group] It's gotta be the shoes...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 13:54:04 -0000

Hi :-) A good cube ALWAYS helps. My times dropped 4-5 secs immediately when switching from old non-brand Hamleys cube (sanded and lubed by me) to a rubiks diy-kit cube. A good cube means EVERYTHING (almost). As Ron says: never practice with a bad cube. Likewise, never compete with a bad cube. In my experience trying to practice a slow/stiff cube to become faster on a good cube does not work. Practice on a cube very similar to the one used in competitions ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude this discussion : > > - Using Jean Pons' cube will not make you the next World Champion. > - Using a good cube might help a bit if your current cube is very bad. > > Gilles > > > 2007/1/30, Adam P. Larsen <aplarsen@...>: > > > > Nor does sarcasm, apparently. ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > <tyson.mao@> wrote: > > > > > > My apologies. I guess I didn't know what the subject was in reference > > > to. You should be aware, however, that there are plenty of people out > > > there who would believe that using Macky's cube would make them Macky > > > speed. I have a whole list of crazy suggestions that people have > > > thought up of over the years. It's not always easy to discern who's > > > being serious and who's smart enough to be joking. Intellect doesn't > > > immediately shine through an e-mail address. > > > > > > -Tyson > > > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > > > I chose the subject line for the specific purpose making it clear > > > > that it is not to be taken seriously. Apparently it didn't work. What > > > > baffles me is how someone could even imagine that a cuber would think > > > > that the cube is what separates one cuber from another. Millions of > > > > people wore Michael Jordan's shoes and there was only one Michael > > > > Jordan. You don't need to explain that to me. At first I wasn't sure > > > > if you were taking me seriously, or were just playing along. I'm > > > > still not really sure. I did get the impression that you (Tyson) were > > > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > > > what? I don't want to be Gungz, but I do think he's pretty cool and > > > > his blog is my favorite website right now. There's a lot of good > > > > stuff in there. I also don't want his cube, although I wouldn't mind > > > > having a Joycube. They look nice. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Leyan Lo" > > > > <leyanlo@> wrote: > > > > > > > > > > It seems to be in the subject line. > > > > > > > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Then enlighten me. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > > > this > > > > > > > thread). > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > aznseashell > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > > > Jeong- > > > > > > > Min > > > > > > > > isn't fast because he uses his particular cube, he's fast > > > > because > > > > > > > he's > > > > > > > > good at it. > > > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > nailicis2 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > > > what > > > > > > > a nice > > > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > > > performance and > > > > > > > > > said > > > > > > > > > > > to > > > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He > > handed > > > > > > > his > > > > > > > > > violin > > > > > > > > > > > to > > > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > > > that I'll > > > > > > > > > > > sound > > > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > > > cross > > > > > > > and > > > > > > > > > white > > > > > > > > > > > last > > > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
806. Re: looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 15:35:24 -0000

it's within driving distance. i could make it if it's over the summer. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hey, > > I live in North Carolina. It'd be great to have a tournament that close, and I'd definitely > come. Mid-July would probably be better given that school, for the most part, is no longer > in session. Great to hear of an east coast tournament though! > > ~John H.~ > > > --- In speedsolvingrubikscube@yahoogroups.com, "chrisbcubing" <chrisbcubing@> > wrote: > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > charleston is a very historical town and not that big for tourists who > > would like to visit, please email me at chrisbcubing@ if you > > are interested in visiting charleston and competing here.. this is > > just a survey to see if i could get competitors to come to the > > southeast... target dates of tourney would be late april or mid > > july, if you can make it and give me a time frame that you could come > > please let me know... The tourney would still have to be approved by > > the WCA.. > > > > Just for referance the tournament if held will be an outdoor > > tournament but under tents... > > > > please respond, > > > > Chris Brownlee > > >
807. Re: where do you cube?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 15:51:50 -0000

I cube at work, at home and on the bus. I'll cube at school when I go back. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > I cube at school during boring classes and sometimes at lunch. Also at > home. > > What about you? >
808. Re: [Speed cubing group] Re: looking to host a tournament
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 17:11:20 +0100

it's within flying distance. i could make it if i inherit a plane. Gilles :D 2007/1/30, Bob Burton <bob@...>: > > it's within driving distance. i could make it if it's over the summer. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > giraffeboy13 > <no_reply@...> wrote: > > > > Hey, > > > > I live in North Carolina. It'd be great to have a tournament that > close, and I'd definitely > > come. Mid-July would probably be better given that school, for the > most part, is no longer > > in session. Great to hear of an east coast tournament though! > > > > ~John H.~ > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "chrisbcubing" > <chrisbcubing@> > > wrote: > > > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > > charleston is a very historical town and not that big for tourists > who > > > would like to visit, please email me at chrisbcubing@ if you > > > are interested in visiting charleston and competing here.. this is > > > just a survey to see if i could get competitors to come to the > > > southeast... target dates of tourney would be late april or mid > > > july, if you can make it and give me a time frame that you could come > > > please let me know... The tourney would still have to be approved by > > > the WCA.. > > > > > > Just for referance the tournament if held will be an outdoor > > > tournament but under tents... > > > > > > please respond, > > > > > > Chris Brownlee > > > > > > > > [Non-text portions of this message have been removed]
809. Re: [Speed cubing group] It's gotta be the shoes...
From: "pigeondiarrhea" <pigeondiarrhea@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 17:41:13 -0000

To sum up and conclude this discussion: "nailicis2" picked a fight, and got one. Such behavior is most unwelcome in this group. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude this discussion : > > - Using Jean Pons' cube will not make you the next World Champion. > - Using a good cube might help a bit if your current cube is very bad. > > Gilles
810. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 18:09:10 -0000

If you are trying to pick a fight, you picked the wrong guy. Homie don't play that. --- In speedsolvingrubikscube@yahoogroups.com, "pigeondiarrhea" <pigeondiarrhea@...> wrote: > > To sum up and conclude this discussion: > > "nailicis2" picked a fight, and got one. > > Such behavior is most unwelcome in this group. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > To sum up and conclude this discussion : > > > > - Using Jean Pons' cube will not make you the next World Champion. > > - Using a good cube might help a bit if your current cube is very bad. > > > > Gilles >
811. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 19:08:50 +0100

What do you mean ? Gilles 2007/1/30, pigeondiarrhea <pigeondiarrhea@...>: > > To sum up and conclude this discussion: > > "nailicis2" picked a fight, and got one. > > Such behavior is most unwelcome in this group. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > To sum up and conclude this discussion : > > > > - Using Jean Pons' cube will not make you the next World Champion. > > - Using a good cube might help a bit if your current cube is very bad. > > > > Gilles > > > [Non-text portions of this message have been removed]
812. Re: [Speed cubing group] It's gotta be the shoes...
From: "pigeondiarrhea" <pigeondiarrhea@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 19:22:52 -0000

I initially posted a hostile reply to this in the heat of the moment, and my apologies to anyone who read it. Actually I was still ticked because I lost the argument about unofficial world records a couple of days ago. I'll not disturb this group anymore. --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > If you are trying to pick a fight, you picked the wrong guy. Homie > don't play that.
813. just got a new cube
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 20:13:52 -0000

Hey guys I just got a new Studio Rubik's cube. Its a little though to turn, which I expected. What is the best way to break it in? Also, how long should I wait to spray silicone in it?
814. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 20:37:31 -0000

there are some...it would be nice to have MORE. :P --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > it would be nice to have some competitions on the east coast :) > > On 1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > charleston is a very historical town and not that big for tourists who > > would like to visit, please email me at chrisbcubing@...<chrisbcubing%40yahoo.com>if you > > are interested in visiting charleston and competing here.. this is > > just a survey to see if i could get competitors to come to the > > southeast... target dates of tourney would be late april or mid > > july, if you can make it and give me a time frame that you could come > > please let me know... The tourney would still have to be approved by > > the WCA.. > > > > Just for referance the tournament if held will be an outdoor > > tournament but under tents... > > > > please respond, > > > > Chris Brownlee > > > > > > > > > [Non-text portions of this message have been removed] >
815. Roissy competition - Last call
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 21:59:12 -0000

There's still room for late competitors who would like to attend the competition. Just register: http://perso.ens-lyon.fr/clement.gallet/roissy/ And now, thanks to Winning Moves help, registration is free! Gilles.
816. Re: [Speed cubing group] looking to host a tournament
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 22:46:32 -0000

I may be able to make it. Anything on the East Coast i feel i should take advantage of. Plus this can be my first competition to get me some experience. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > there are some...it would be nice to have MORE. :P > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> wrote: > > > > it would be nice to have some competitions on the east coast :) > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > > charleston is a very historical town and not that big for tourists who > > > would like to visit, please email me at > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > are interested in visiting charleston and competing here.. this is > > > just a survey to see if i could get competitors to come to the > > > southeast... target dates of tourney would be late april or mid > > > july, if you can make it and give me a time frame that you could come > > > please let me know... The tourney would still have to be approved by > > > the WCA.. > > > > > > Just for referance the tournament if held will be an outdoor > > > tournament but under tents... > > > > > > please respond, > > > > > > Chris Brownlee > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
817. Re-sticking new stickers!
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:04:29 -0000

Hey! i was searching up how to restick new stickers after seeing that some of the pictures had crooked andmessed up stickers. I dont have that problem because of a special trick my father taught me though :D. He had given me some industrial reflective stickers because my original ones were waring off so thats when i was about to stick em on then he told me not to. Generally he taught me a simple trick to stick the stickers on your cube practically perfectly. All you need is a toothpic, scapple, box cutter, pin, or anything very small but strong, your stickers, a few Q-tips and dishwashing liquid/soap mixed with some water and some varsol if you want. First of all you must remove the old stickers and clean off the excess glue with the varsol, wipe the extra off and make sure it's free from the sticky stuff. Next wet the face of the cubie with some of your dishwashing soap with the q-tip (enough so it doesnt instantly evapourate but less than when it is dripping off). Now wet the back side(sticky part of stickers)with the soap as well, make sure the q-tip is wet all around so none of the thin hairs can stick on to the stickers back. Now simply stick it on to the cubie's face which you wet with soap. Use your small object, i used a scappol (very thin and small box cutter/paper cutter) and adjust the sticker so that it is in teh spot you want. Finally apply straight-down pressure making sure you dont move your stickers out of place, let dry for a few minutes and move on to the next cubeie. Sorry for any spelling mistakes, and if any part is unclear. P.S. i used Palmolive -spring sensational diswashing liquid mixed with some water. And when you're applying the soap on to the cubie, try not to create bubbles or else there might be trapped air in the sticker. http://www.colgate.com/app/Palmolive/US/EN/DishwashingLiquids/SpringS ensations.cvsp Hope all this helps!
818. square-1
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:05:06 -0000

Can you still get a square one? If yes, where (other than ebay)? And i'm in a sort of a cubers block. I average around 35, and i have all the algs memorized. What should I do?
819. Re: just got a new cube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:20:51 -0000

When my friend bought his, it was very tight. All we did was loosen his screws, and we lubed it immediately. I still prefer DIY kits, or a good Target, Walmart, or Toys R Us cube. It wasnt really smooth though, even after adjusting the screws. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > Hey guys > > I just got a new Studio Rubik's cube. Its a little though to turn, > which I expected. What is the best way to break it in? Also, how long > should I wait to spray silicone in it? >
820. Re: square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:38:16 -0000

And > i'm in a sort of a cubers block. I average around 35, and i have all > the algs memorized. What should I do? > All the algs? Does that mean algs for all 43 quintillion positions (If so, you're even ahead of Ron :))? Or for one particular system? If so, what system are you using? It's hard to give advice when you give such limited information. It's like asking "My computer doesn't work, what should I do?" In general, I'd recommend lots of practice and trying to eliminate recognition time, but I can't be any more specific without more information.
821. New Online Competition Point System
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 30 Jan 2007 19:40:33 -0700

I wanted to update you all on the setup of a new point system for the competitions on the speedcubing forum here: http://z12.invisionfree.com/rubiks/index.php?showforum=14<http://z12.invisionfree.com/rubiks/index.php?showforum=14> You can read about the Point System here: http://z12.invisionfree.com/rubiks/index.php?showtopic=594<http://z12.invisionfree.com/rubiks/index.php?showtopic=594> It should be interesting to see how it works out. [Non-text portions of this message have been removed]
822. New OLL for fridich method
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 03:26:16 -0000

i didnt realy search up much but i found out a way to do OLL #24 in another way. RW U R' U' R'W F R F' I find this quite fast and easy, and sorry if this has already been done, just trying my best to help out.
823. Re: [Speed cubing group] It's gotta be the shoes...
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 03:34:29 -0000

This is the best response I've heard thus far from both sides. I fall under the category of medium cuber with a bad cube (34.96 secs fastest nonlucky), and I am sure that my time would increase by 5 secs with a better cube, any cube, whether it is Gungz's or not. Some of the better cubers will find very little, if any, increases in their speed just because they use Gungz's cube. The main point is that the popularity itself of the cube will not matter, but the smoothness of its turns will make a difference primarily for medium cubers such as myself. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I think there are different cases : > > - If you don't know anything about the cube, having Gungz' Cube or a very > stiff cube will not make a difference. > - If you are a medium cuber with a bad cube, I think a good cube could help. > - If you are a good cuber with a good cube, I think it is not good to use > someone else's cube since you are perfectly used to your cube and the force > you need to use to perform the moves optimaly. > > Gilles
824. Re: New OLL for fridich method
From: chojin_42 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 04:13:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i didnt realy search up much but i found out a way to do OLL #24 in > another way. > > RW U R' U' R'W F R F' > > I find this quite fast and easy, and sorry if this has already been > done, just trying my best to help out. It's the mirror of the alg listed on Dan Harris's webpage: http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/oll/ollcasealledgesflippedcorrectly Case #56 l' U' L U R U' r' F I find this one slightly faster: (l' U' L U) (R U' r' F) comparing to: (Rw U R' U') (R'w F) (R F') But maybe my grip is not optimal on this 2nd alg. What are you guys thinking? Best Regards, Quôc
825. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 07:18:28 -0000

i will be hosting a competition in late february or early march. that can be your first if you want :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I may be able to make it. Anything on the East Coast i feel i > should take advantage of. Plus this can be my first competition to > get me some experience. > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > there are some...it would be nice to have MORE. :P > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > wrote: > > > > > > it would be nice to have some competitions on the east coast :) > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > i'm looking to hold a tournament in charleston South > Carolina USA, > > > > charleston is a very historical town and not that big for > tourists who > > > > would like to visit, please email me at > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > are interested in visiting charleston and competing here.. > this is > > > > just a survey to see if i could get competitors to come to the > > > > southeast... target dates of tourney would be late april or mid > > > > july, if you can make it and give me a time frame that you > could come > > > > please let me know... The tourney would still have to be > approved by > > > > the WCA.. > > > > > > > > Just for referance the tournament if held will be an outdoor > > > > tournament but under tents... > > > > > > > > please respond, > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
826. Re: [Speed cubing group] It's gotta be the shoes...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 07:23:45 -0000

you're all in trouble now (well, almost all). i just switched to japanese color scheme this morning and now i'm averaging just under 12 seconds. world record, here i come! ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > > This is the best response I've heard thus far from both sides. I fall > under the category of medium cuber with a bad cube (34.96 secs > fastest nonlucky), and I am sure that my time would increase by 5 > secs with a better cube, any cube, whether it is Gungz's or not. Some > of the better cubers will find very little, if any, increases in > their speed just because they use Gungz's cube. > > The main point is that the popularity itself of the cube will not > matter, but the smoothness of its turns will make a difference > primarily for medium cubers such as myself. > > ~Joshua > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > I think there are different cases : > > > > - If you don't know anything about the cube, having Gungz' Cube or > a very > > stiff cube will not make a difference. > > - If you are a medium cuber with a bad cube, I think a good cube > could help. > > - If you are a good cuber with a good cube, I think it is not good > to use > > someone else's cube since you are perfectly used to your cube and > the force > > you need to use to perform the moves optimaly. > > > > Gilles >
827. Re: New OLL for fridich method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 08:25:32 -0000

Hi :-) Could you PLEASE use the common notation ??!! http://www.speedcubing.com/moves.html Thank you :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i didnt realy search up much but i found out a way to do OLL #24 in > another way. > > RW U R' U' R'W F R F' > > I find this quite fast and easy, and sorry if this has already been > done, just trying my best to help out. >
828. Re: square-1
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 09:51:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Can you still get a square one? If yes, where (other than ebay)? http://cubikon.de/product_info.php?products_id=1018&language=en Cheers! Stefan
829. Re: New OLL for fridich method
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 10:17:25 -0000

Per =) I think that once was the common notation, RW means "R-wide" and is the same as "r" (double layer turn). // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Could you PLEASE use the common notation ??!! > http://www.speedcubing.com/moves.html > > Thank you :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@> wrote: > > > > i didnt realy search up much but i found out a way to do OLL #24 in > > another way. > > > > RW U R' U' R'W F R F' > > > > I find this quite fast and easy, and sorry if this has already been > > done, just trying my best to help out. > > >
830. Re: New OLL for fridich method
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 10:17:11 -0000

I guess Rw stands for R wide meaning double layer turns. That's the way Macky writes his algs on his cube page and I use it myself too. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Could you PLEASE use the common notation ??!! > http://www.speedcubing.com/moves.html > > Thank you :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@> wrote: > > > > i didnt realy search up much but i found out a way to do OLL #24 in > > another way. > > > > RW U R' U' R'W F R F' > > > > I find this quite fast and easy, and sorry if this has already been > > done, just trying my best to help out. > > >
831. Re: [Speed cubing group] looking to host a tournament
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 15:05:13 -0000

definitely, is that going to be at rutgers? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > i will be hosting a competition in late february or early march. that > can be your first if you want :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I may be able to make it. Anything on the East Coast i feel i > > should take advantage of. Plus this can be my first competition to > > get me some experience. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > there are some...it would be nice to have MORE. :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > wrote: > > > > > > > > it would be nice to have some competitions on the east coast :) > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > i'm looking to hold a tournament in charleston South > > Carolina USA, > > > > > charleston is a very historical town and not that big for > > tourists who > > > > > would like to visit, please email me at > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > are interested in visiting charleston and competing here.. > > this is > > > > > just a survey to see if i could get competitors to come to the > > > > > southeast... target dates of tourney would be late april or mid > > > > > july, if you can make it and give me a time frame that you > > could come > > > > > please let me know... The tourney would still have to be > > approved by > > > > > the WCA.. > > > > > > > > > > Just for referance the tournament if held will be an outdoor > > > > > tournament but under tents... > > > > > > > > > > please respond, > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
832. Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 15:03:25 -0000

Hmm .... Please all who have sites using that notation change to official notation!! For RW etc use the corresponding r, etc (official fingertrick notation). Lower case letters of course have different meaning on larger cubes, but for 3x3x3 they mean "wide turns". Thanx in advance :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > I guess Rw stands for R wide meaning double layer turns. That's the > way Macky writes his algs on his cube page and I use it myself too. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Could you PLEASE use the common notation ??!! > > http://www.speedcubing.com/moves.html > > > > Thank you :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > > <no_reply@> wrote: > > > > > > i didnt realy search up much but i found out a way to do OLL #24 in > > > another way. > > > > > > RW U R' U' R'W F R F' > > > > > > I find this quite fast and easy, and sorry if this has already been > > > done, just trying my best to help out. > > > > > >
833. Re: Wide turns (was:New OLL for fridich method)
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 15:48:32 -0000

Hehe, Sorry about the wrong notation with RW, but like Gunnar, i used Macky's notation on his site. Could anyone post the "official" notation cause in teh speedcubing page it didnt have wide turns. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmm .... > > Please all who have sites using that notation change to official > notation!! For RW etc use the corresponding r, etc (official > fingertrick notation). Lower case letters of course have different > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > Thanx in advance :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > I guess Rw stands for R wide meaning double layer turns. That's the > > way Macky writes his algs on his cube page and I use it myself too. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > Could you PLEASE use the common notation ??!! > > > http://www.speedcubing.com/moves.html > > > > > > Thank you :-) > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > > > <no_reply@> wrote: > > > > > > > > i didnt realy search up much but i found out a way to do OLL > #24 in > > > > another way. > > > > > > > > RW U R' U' R'W F R F' > > > > > > > > I find this quite fast and easy, and sorry if this has already > been > > > > done, just trying my best to help out. > > > > > > > > > >
834. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 18:24:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmm .... > > Please all who have sites using that notation change to official > notation!! For RW etc use the corresponding r, etc (official > fingertrick notation). Lower case letters of course have different > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > Thanx in advance :D > > -Per > Hi Per, One of the reasons I left this group is because of all the flack I got for attempting to get a consensus for an official notatation. There is no "official" notation. There's a notebook in files for notation schemes. I invite everyone to make make use of it. David J * David J *
835. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 20:13:19 -0000

Hi David :-) Well it can be debated whether we have an "official" notation or not. But at least we have a "common" notation. The W postfix is certainly not part of that IMHO. I'm sure 95% of the cubers here use lowercase letters for wide turns/double-turns. So Macky, if you read this, set a consensus for other cubers and update your site with the most commonly used notation so as to not cause confusion. And i recommend (mild command) Ron to add these double turns to the notation page on his site also. Maybe (defninitely!) it's a job for WCA to set official rules for 3x3x3 notation!? Even we have disagreements here, it should be fairly easy to let the "majority" decide this and come up with a proper OFFICIAL notation. As for larger cubes the WCA may also decide on official notation for these, at least for 4x4x4 and 5x5x5, but it's less urgent in my opinion. A notation for larger cubes should also take into account even larger cubes (olympicubes) and since these are not publicly out yet we can wait. Best regards, -Per PS! Personally i do not like xyz (cube rotations) notation but we may as well include them in an OFFICIAL notation ;-) And they're already on the beforementioned scc's notation page :D (scc=www.speedcubing.com) > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hmm .... > > > > Please all who have sites using that notation change to official > > notation!! For RW etc use the corresponding r, etc (official > > fingertrick notation). Lower case letters of course have different > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > Thanx in advance :D > > > > -Per > > > > Hi Per, > > One of the reasons I left this group is because of all the flack I got > for attempting to get a consensus for an official notatation. > > There is no "official" notation. > > There's a notebook in files for notation schemes. I invite everyone to > make make use of it. > > David J > > * > > > > > > > David J > > * >
836. Installing JNETCube online timer
From: "savent_1" <savent_1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 20:29:00 -0000

Hi guys, I downloaded the JnetCube program to my desktop, my little timex wristwatch just is not cutting it anymore,. Was wondering how do I install this, It came in a nice zip file, which of course, I unzipped it, has about 25 different files in it, I dont see a install file or anything like that, it comes with no installing intructions,any help would be great, thanks all. Savent
837. Re: [Speed cubing group] Installing JNETCube online timer
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 12:37:49 -0800

The file downloaded from strangepuzzle should be called JNetCube.jar and you can execute the program by either double-clicking JNetCube.jar (if using windows) or by opening a command prompt, navigating to the directory with JNetCube.jar, and type: java -jar JNetCube.jar If that doesn't work for you, then you probably need to install Java. You can get that here: http://java.sun.com/javase/downloads/index_jdk5.jsp Hope that helps, -Chris On 1/31/07, savent_1 <savent_1@...> wrote: > > Hi guys, I downloaded the JnetCube program to my desktop, my little > timex wristwatch just is not cutting it anymore,. Was wondering how do > I install this, It came in a nice zip file, which of course, I unzipped > it, has about 25 different files in it, I dont see a install file or > anything like that, it comes with no installing intructions,any help > would be great, thanks all. > > Savent > > > [Non-text portions of this message have been removed]
838. Re: [Speed cubing group] Re: Fridrich system
From: tyto toto <tyto_tt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 12:50:28 -0800 (PST)

PJK Sports Cards <pjksportscards@...> wrote: You don't assume? If you are reading something, you are assuming that the event happened. How do you know that the CalTech Winter Competition ever took place? Were you there? Or did you read online that it occurred and assumed that what was written online was correct? Anyways, the point is, the person was simply asking for advice. If you are new to the community and you ask for advice and get a response that is almost a turn-away, you tend not to come back. We should be inviting Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > You assume if they are asking, that they have already looked around > and are now asking for advice. Actually no I didn't. I don't assume, I read. And *if* you have looked around and weren't satisfied, *say so*. > Either way, they were asking for advice, so why not > give them some simple tips? Maybe they lack the ability to > research. I guess I'm just not the spoon-feeding-and-petting-you kind of guy, but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did give him two explicit pieces of advice: practice and look for existing tutorials. I guess after all I did try to help him get that ability to do research that you mentioned. On the other hand, there are people (won't say names) who just try to keep him "computer illiterate" by feeding him a link. Stefan [Non-text portions of this message have been removed] --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
839. Re: square-1
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 22:20:35 -0000

All of Fridrich. I use Macky's algs for LL, and Dan Harris's algs for f2l. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > > > And > > i'm in a sort of a cubers block. I average around 35, and i have all > > the algs memorized. What should I do? > > > > All the algs? Does that mean algs for all 43 quintillion positions (If > so, you're even ahead of Ron :))? Or for one particular system? If > so, what system are you using? It's hard to give advice when you give > such limited information. It's like asking "My computer doesn't work, > what should I do?" In general, I'd recommend lots of practice and > trying to eliminate recognition time, but I can't be any more specific > without more information. >
840. Re: square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 22:48:55 -0000

Okay, here's my advice: Try other algs. Just because Macky likes an alg doesn't mean it has to work that well for you. I'm not saying that Macky's algs are bad, or that they won't work for you, but don't limit yourself to only using those. As for the actual solving, http://cubefreak.net/speedcubing_tips.html Tim --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > All of Fridrich. I use Macky's algs for LL, and Dan Harris's algs > for f2l. > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > > > > > And > > > i'm in a sort of a cubers block. I average around 35, and i > have all > > > the algs memorized. What should I do? > > > > > > > All the algs? Does that mean algs for all 43 quintillion > positions (If > > so, you're even ahead of Ron :))? Or for one particular system? > If > > so, what system are you using? It's hard to give advice when you > give > > such limited information. It's like asking "My computer doesn't > work, > > what should I do?" In general, I'd recommend lots of practice and > > trying to eliminate recognition time, but I can't be any more > specific > > without more information. > > >
841. Re: [Speed cubing group] Installing JNETCube online timer
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 20:08:59 -0300 (ART)

Just throw the zip file away and download it again, but add ".jar" at the file name...some browsers automaticaly change the extension to .zip...I don't know why...maybe Chris Hunt can tell us... Pedro savent_1 <savent_1@yahoo.com> escreveu: Hi guys, I downloaded the JnetCube program to my desktop, my little timex wristwatch just is not cutting it anymore,. Was wondering how do I install this, It came in a nice zip file, which of course, I unzipped it, has about 25 different files in it, I dont see a install file or anything like that, it comes with no installing intructions,any help would be great, thanks all. Savent __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
842. Re: Wide turns (was:New OLL for fridich method)
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 23:54:42 -0000

I think the notation used in the WCA rules could be interpreted as "official". 2007 draft WCA regulations: E2c) At the end of the 60 minutes the competitor must have his solution written down clearly for the judge, UDFBRL/xyz/MES/udfbrl notation. http://www.speedcubing.com/events/regulations2007.html > Well it can be debated whether we have an "official" notation or not. > > Best regards, > > -Per
843. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 02:55:15 -0000

yeah i just need to pick a date that works. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > definitely, is that going to be at rutgers? > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > i will be hosting a competition in late february or early march. > that > > can be your first if you want :P > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > I may be able to make it. Anything on the East Coast i feel i > > > should take advantage of. Plus this can be my first competition > to > > > get me some experience. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <bob@> wrote: > > > > > > > > there are some...it would be nice to have MORE. :P > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > > wrote: > > > > > > > > > > it would be nice to have some competitions on the east > coast :) > > > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > > i'm looking to hold a tournament in charleston South > > > Carolina USA, > > > > > > charleston is a very historical town and not that big for > > > tourists who > > > > > > would like to visit, please email me at > > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > are interested in visiting charleston and competing here.. > > > this is > > > > > > just a survey to see if i could get competitors to come to > the > > > > > > southeast... target dates of tourney would be late april > or mid > > > > > > july, if you can make it and give me a time frame that you > > > could come > > > > > > please let me know... The tourney would still have to be > > > approved by > > > > > > the WCA.. > > > > > > > > > > > > Just for referance the tournament if held will be an > outdoor > > > > > > tournament but under tents... > > > > > > > > > > > > please respond, > > > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > >
844. Re: Wide turns (was:New OLL for fridich method)
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 03:03:34 -0000

Hi Per, > But at least we have a "common" notation. The W postfix is certainly > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > letters for wide turns/double-turns. I'm sure you realize that "here" isn't too good of a representation of the cubing community. The w notation originated in the Japanese speedcubing community, where it was already in use when I joined the forum in early 2003. Because of the language barrier, most Japanese cubers avoid this English forum. Moreover, perhaps because of the recent interactions between the Korean and Japanese communities, Korean cubers also use the w notation. Of course, many non-Asian cubers who visit Japanese and Korean sites also understand the notation. Based on http://www.worldcubeassociation.org/results/statistics.php, the top 5 countries with the most competitors are USA 501 Japan 220 Korea 99 Poland 79 France 73 As you can see, w notation isn't as uncommon as you believe, and I'm sure more cubers will become familiar with it as they visit Yu Jeong-Min's blog. > > > Please all who have sites using that notation change to official > > > notation!! After seeing these statistics, I'm certain that you won't be so unreasonable as to still ask the entire Asian cubing community to switch to an "official" notation. Further, I don't see any reason why I should change the notation on my website. I already explain at the top of my page of notations that "The notation used on this site is the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for double layer turns adopted from JSCC [Japan Speed Cubing Club] notation." That said, I'd be happy to include a link to the notation on speedcubing.com as well as explicitly mention that cubers outside the Japanese and Korean communities may not understand the w notation. Of course, I do see the advantage of having an official notation for WCA. If we take a majority vote now as you suggest, even including all the Asian cubers, the lowercase notation will win without a doubt. My concern for pushing such a plan is its possible damaging effect on the relationship between WCA and the Asian communities. After all, WCA is World Cube Association, and I believe that it should maintain a good relationship with cubers anywhere in the world. A compromise, such as the recognition of other well-established notations, would be a much better plan. I apologize if this reply sounded somewhat harsh. The only reason for this is that I don't appreciate your tone thus far in this discussion. > So Macky, if you read this, set a > consensus for other cubers and update your site with the most commonly > used notation so as to not cause confusion. Next time, please take the time to do your research before using an unsoftened imperative. macky --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi David :-) > > Well it can be debated whether we have an "official" notation or not. > But at least we have a "common" notation. The W postfix is certainly > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > letters for wide turns/double-turns. So Macky, if you read this, set a > consensus for other cubers and update your site with the most commonly > used notation so as to not cause confusion. And i recommend (mild > command) Ron to add these double turns to the notation page on his > site also. Maybe (defninitely!) it's a job for WCA to set official > rules for 3x3x3 notation!? Even we have disagreements here, it should > be fairly easy to let the "majority" decide this and come up with a > proper OFFICIAL notation. As for larger cubes the WCA may also decide > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > less urgent in my opinion. A notation for larger cubes should also > take into account even larger cubes (olympicubes) and since these are > not publicly out yet we can wait. > > Best regards, > > -Per > > PS! Personally i do not like xyz (cube rotations) notation but we may > as well include them in an OFFICIAL notation ;-) And they're already > on the beforementioned scc's notation page :D > (scc=www.speedcubing.com) > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hmm .... > > > > > > Please all who have sites using that notation change to official > > > notation!! For RW etc use the corresponding r, etc (official > > > fingertrick notation). Lower case letters of course have different > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > Thanx in advance :D > > > > > > -Per
845. Re: [Speed cubing group] looking to host a tournament
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 03:03:58 -0000

Can I try to convince you not to hold it on 2/24 or 3/10? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > yeah i just need to pick a date that works. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > definitely, is that going to be at rutgers? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > i will be hosting a competition in late february or early march. > > that > > > can be your first if you want :P > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > > wrote: > > > > > > > > I may be able to make it. Anything on the East Coast i feel i > > > > should take advantage of. Plus this can be my first competition > > to > > > > get me some experience. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > <bob@> wrote: > > > > > > > > > > there are some...it would be nice to have MORE. :P > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > > > wrote: > > > > > > > > > > > > it would be nice to have some competitions on the east > > coast :) > > > > > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > > > > i'm looking to hold a tournament in charleston South > > > > Carolina USA, > > > > > > > charleston is a very historical town and not that big for > > > > tourists who > > > > > > > would like to visit, please email me at > > > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > > are interested in visiting charleston and competing here.. > > > > this is > > > > > > > just a survey to see if i could get competitors to come to > > the > > > > > > > southeast... target dates of tourney would be late april > > or mid > > > > > > > july, if you can make it and give me a time frame that you > > > > could come > > > > > > > please let me know... The tourney would still have to be > > > > approved by > > > > > > > the WCA.. > > > > > > > > > > > > > > Just for referance the tournament if held will be an > > outdoor > > > > > > > tournament but under tents... > > > > > > > > > > > > > > please respond, > > > > > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > >
846. Re: New OLL for fridich method
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 03:03:47 -0000

That algorithm is also on Lars Vandenberg's COLL page. I use it for that case. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i didnt realy search up much but i found out a way to do OLL #24 in > another way. > > RW U R' U' R'W F R F' > > I find this quite fast and easy, and sorry if this has already been > done, just trying my best to help out. >
847. Anyone familiar with the BrainTwist?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 31 Jan 2007 21:32:02 -0700

I just got a BrainTwist puzzle. It is described and shown here: http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/BrainTwist> Anyone else have one or tried one? It seems pretty neat. [Non-text portions of this message have been removed]
848. Pay the Ransom
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 22:39:45 -0800

Someone didn't pay me enough. As a result, cubers of the world get entertainment. http://photos-186.ak.facebook.com/ip005/v40/40/83/3500405/ n3500405_30044186_3630.jpg Sometimes, you have to focus and just "be" the cube. -Tyson
849. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 09:12:47 +0100

Like Macky, I do not think this a problem. The only difference is that instead of using the minor case, a w is added after the letter. This doesn't look like too hard to learn. I would be more concerned if French cubers started to use the French notation ! H = Up D = Right G = Left B = Down P = Back (I don't remember) = Front That, in my opinion, would be a big problem. The 'Asian notation' (if we can call it like that) is fully understandable. There is no need to impose one of these 2 notations. Gilles 2007/2/1, mackymakisumi <mackymakisumi@...>: > > Hi Per, > > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. > > I'm sure you realize that "here" isn't too good of a representation of > the cubing community. The w notation originated in the Japanese > speedcubing community, where it was already in use when I joined the > forum in early 2003. Because of the language barrier, most Japanese > cubers avoid this English forum. Moreover, perhaps because of the > recent interactions between the Korean and Japanese communities, > Korean cubers also use the w notation. Of course, many non-Asian > cubers who visit Japanese and Korean sites also understand the notation. > > Based on http://www.worldcubeassociation.org/results/statistics.php, > the top 5 countries with the most competitors are > > USA 501 > Japan 220 > Korea 99 > Poland 79 > France 73 > > As you can see, w notation isn't as uncommon as you believe, and I'm > sure more cubers will become familiar with it as they visit Yu > Jeong-Min's blog. > > > > > Please all who have sites using that notation change to official > > > > notation!! > > After seeing these statistics, I'm certain that you won't be so > unreasonable as to still ask the entire Asian cubing community to > switch to an "official" notation. Further, I don't see any reason why > I should change the notation on my website. I already explain at the > top of my page of notations that "The notation used on this site is > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > double layer turns adopted from JSCC [Japan Speed Cubing Club] > notation." That said, I'd be happy to include a link to the notation > on speedcubing.com as well as explicitly mention that cubers outside > the Japanese and Korean communities may not understand the w notation. > > Of course, I do see the advantage of having an official notation for > WCA. If we take a majority vote now as you suggest, even including all > the Asian cubers, the lowercase notation will win without a doubt. My > concern for pushing such a plan is its possible damaging effect on the > relationship between WCA and the Asian communities. After all, WCA is > World Cube Association, and I believe that it should maintain a good > relationship with cubers anywhere in the world. A compromise, such as > the recognition of other well-established notations, would be a much > better plan. > > I apologize if this reply sounded somewhat harsh. The only reason for > this is that I don't appreciate your tone thus far in this discussion. > > > So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. > > Next time, please take the time to do your research before using an > unsoftened imperative. > > macky > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: > > > > Hi David :-) > > > > Well it can be debated whether we have an "official" notation or not. > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. And i recommend (mild > > command) Ron to add these double turns to the notation page on his > > site also. Maybe (defninitely!) it's a job for WCA to set official > > rules for 3x3x3 notation!? Even we have disagreements here, it should > > be fairly easy to let the "majority" decide this and come up with a > > proper OFFICIAL notation. As for larger cubes the WCA may also decide > > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > > less urgent in my opinion. A notation for larger cubes should also > > take into account even larger cubes (olympicubes) and since these are > > not publicly out yet we can wait. > > > > Best regards, > > > > -Per > > > > PS! Personally i do not like xyz (cube rotations) notation but we may > > as well include them in an OFFICIAL notation ;-) And they're already > > on the beforementioned scc's notation page :D > > (scc=www.speedcubing.com) > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hmm .... > > > > > > > > Please all who have sites using that notation change to official > > > > notation!! For RW etc use the corresponding r, etc (official > > > > fingertrick notation). Lower case letters of course have different > > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > Thanx in advance :D > > > > > > > > -Per > > > [Non-text portions of this message have been removed]
850. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 08:37:31 -0000

Hi :-) Ok, even if there are more cubers using the W-notation, i still think it's a good thing to avoid "duplicate" notation. Then we can have a discussion which notations are better avoided. If we want to be "professional" i think this is a good and important thing. There are a few japanese here at this forum at least. I don't really know to get a unified singular notation across, other than making it WCA official. We can of course also do without wide turns. As they are just combined outer and inner turns, with existing notation. Even if standardising the notation is not practically possible, i think it's a good idea. But the world has not even managed to standardise other units of measure, like length, weight, shoe sizes, shirt sizes. So we may just have to live with this "mess"... It is allowed to hope though ... And Macky, i mentioned your name because you were one of the few that i know using the W-notation, and you are a famous influential cuber ;- ) No offense :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi Per, > > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. > > I'm sure you realize that "here" isn't too good of a representation of > the cubing community. The w notation originated in the Japanese > speedcubing community, where it was already in use when I joined the > forum in early 2003. Because of the language barrier, most Japanese > cubers avoid this English forum. Moreover, perhaps because of the > recent interactions between the Korean and Japanese communities, > Korean cubers also use the w notation. Of course, many non-Asian > cubers who visit Japanese and Korean sites also understand the notation. > > Based on http://www.worldcubeassociation.org/results/statistics.php, > the top 5 countries with the most competitors are > > USA 501 > Japan 220 > Korea 99 > Poland 79 > France 73 > > As you can see, w notation isn't as uncommon as you believe, and I'm > sure more cubers will become familiar with it as they visit Yu > Jeong-Min's blog. > > > > > Please all who have sites using that notation change to official > > > > notation!! > > After seeing these statistics, I'm certain that you won't be so > unreasonable as to still ask the entire Asian cubing community to > switch to an "official" notation. Further, I don't see any reason why > I should change the notation on my website. I already explain at the > top of my page of notations that "The notation used on this site is > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > double layer turns adopted from JSCC [Japan Speed Cubing Club] > notation." That said, I'd be happy to include a link to the notation > on speedcubing.com as well as explicitly mention that cubers outside > the Japanese and Korean communities may not understand the w notation. > > Of course, I do see the advantage of having an official notation for > WCA. If we take a majority vote now as you suggest, even including all > the Asian cubers, the lowercase notation will win without a doubt. My > concern for pushing such a plan is its possible damaging effect on the > relationship between WCA and the Asian communities. After all, WCA is > World Cube Association, and I believe that it should maintain a good > relationship with cubers anywhere in the world. A compromise, such as > the recognition of other well-established notations, would be a much > better plan. > > I apologize if this reply sounded somewhat harsh. The only reason for > this is that I don't appreciate your tone thus far in this discussion. > > > So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. > > Next time, please take the time to do your research before using an > unsoftened imperative. > > macky > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi David :-) > > > > Well it can be debated whether we have an "official" notation or not. > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. And i recommend (mild > > command) Ron to add these double turns to the notation page on his > > site also. Maybe (defninitely!) it's a job for WCA to set official > > rules for 3x3x3 notation!? Even we have disagreements here, it should > > be fairly easy to let the "majority" decide this and come up with a > > proper OFFICIAL notation. As for larger cubes the WCA may also decide > > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > > less urgent in my opinion. A notation for larger cubes should also > > take into account even larger cubes (olympicubes) and since these are > > not publicly out yet we can wait. > > > > Best regards, > > > > -Per > > > > PS! Personally i do not like xyz (cube rotations) notation but we may > > as well include them in an OFFICIAL notation ;-) And they're already > > on the beforementioned scc's notation page :D > > (scc=www.speedcubing.com) > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hmm .... > > > > > > > > Please all who have sites using that notation change to official > > > > notation!! For RW etc use the corresponding r, etc (official > > > > fingertrick notation). Lower case letters of course have different > > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > Thanx in advance :D > > > > > > > > -Per >
851. Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 00:55:31 -0800

Here's a practical suggestion. Instead of trying to force the entire planet to use one notation that someone somehow decides will be the best for everybody for all time, somebody (it could be the WCA, but also anyone who wants to) could put up a registry of notations. It would just be a web page for each notation, explaining how it works and how you translate to other notations. Ideally in several languages. I imagine it would just be a standardized link in some corner of each page, or near notation sections saying "This site uses Revised Peruvian Roux notation" This is good for those of us who have a cube web site, since you don't have to write a page explaining the notation you use, you can just link to an existing page that explains it much better than you could. It is also good for readers of those sites, since they can get the notation explained. I can't read most the sites out there, since they use notation I don't know exactly what it means (knowing fairly well what it means doesn't really help). I assume that's even more true for the average web surfer looking for cube info. It would also be good for whoever sets up this registry. Not only would that entity be loved and respected by a world of cubers, the advertising income from such a well trafficked site would be killer. So... somebody should really do this. I won't, so it's open to anyone. /Lars On Feb 1, 2007, at 0:12, Gilles van den Peereboom wrote: > Like Macky, I do not think this a problem. > The only difference is that instead of using the minor case, a w is > added > after the letter. > This doesn't look like too hard to learn. > > I would be more concerned if French cubers started to use the French > notation ! > H = Up > D = Right > G = Left > B = Down > P = Back > (I don't remember) = Front > > That, in my opinion, would be a big problem. > The 'Asian notation' (if we can call it like that) is fully > understandable. > There is no need to impose one of these 2 notations. > > Gilles > > 2007/2/1, mackymakisumi <mackymakisumi@...>: >> >> Hi Per, >> >>> But at least we have a "common" notation. The W postfix is certainly >>> not part of that IMHO. I'm sure 95% of the cubers here use lowercase >>> letters for wide turns/double-turns. >> >> I'm sure you realize that "here" isn't too good of a >> representation of >> the cubing community. The w notation originated in the Japanese >> speedcubing community, where it was already in use when I joined the >> forum in early 2003. Because of the language barrier, most Japanese >> cubers avoid this English forum. Moreover, perhaps because of the >> recent interactions between the Korean and Japanese communities, >> Korean cubers also use the w notation. Of course, many non-Asian >> cubers who visit Japanese and Korean sites also understand the >> notation. >> >> Based on http://www.worldcubeassociation.org/results/statistics.php, >> the top 5 countries with the most competitors are >> >> USA 501 >> Japan 220 >> Korea 99 >> Poland 79 >> France 73 >> >> As you can see, w notation isn't as uncommon as you believe, and I'm >> sure more cubers will become familiar with it as they visit Yu >> Jeong-Min's blog. >> >>>>> Please all who have sites using that notation change to official >>>>> notation!! >> >> After seeing these statistics, I'm certain that you won't be so >> unreasonable as to still ask the entire Asian cubing community to >> switch to an "official" notation. Further, I don't see any reason why >> I should change the notation on my website. I already explain at the >> top of my page of notations that "The notation used on this site is >> the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for >> double layer turns adopted from JSCC [Japan Speed Cubing Club] >> notation." That said, I'd be happy to include a link to the notation >> on speedcubing.com as well as explicitly mention that cubers outside >> the Japanese and Korean communities may not understand the w >> notation. >> >> Of course, I do see the advantage of having an official notation for >> WCA. If we take a majority vote now as you suggest, even including >> all >> the Asian cubers, the lowercase notation will win without a doubt. My >> concern for pushing such a plan is its possible damaging effect on >> the >> relationship between WCA and the Asian communities. After all, WCA is >> World Cube Association, and I believe that it should maintain a good >> relationship with cubers anywhere in the world. A compromise, such as >> the recognition of other well-established notations, would be a much >> better plan. >> >> I apologize if this reply sounded somewhat harsh. The only reason for >> this is that I don't appreciate your tone thus far in this >> discussion. >> >>> So Macky, if you read this, set a >>> consensus for other cubers and update your site with the most >>> commonly >>> used notation so as to not cause confusion. >> >> Next time, please take the time to do your research before using an >> unsoftened imperative. >> >> macky >> >> >> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >> "Per Kristen Fredlund" >> <aspiring_to_love@...> wrote: >>> >>> Hi David :-) >>> >>> Well it can be debated whether we have an "official" notation or >>> not. >>> But at least we have a "common" notation. The W postfix is certainly >>> not part of that IMHO. I'm sure 95% of the cubers here use lowercase >>> letters for wide turns/double-turns. So Macky, if you read this, >>> set a >>> consensus for other cubers and update your site with the most >>> commonly >>> used notation so as to not cause confusion. And i recommend (mild >>> command) Ron to add these double turns to the notation page on his >>> site also. Maybe (defninitely!) it's a job for WCA to set official >>> rules for 3x3x3 notation!? Even we have disagreements here, it >>> should >>> be fairly easy to let the "majority" decide this and come up with a >>> proper OFFICIAL notation. As for larger cubes the WCA may also >>> decide >>> on official notation for these, at least for 4x4x4 and 5x5x5, but >>> it's >>> less urgent in my opinion. A notation for larger cubes should also >>> take into account even larger cubes (olympicubes) and since these >>> are >>> not publicly out yet we can wait. >>> >>> Best regards, >>> >>> -Per >>> >>> PS! Personally i do not like xyz (cube rotations) notation but we >>> may >>> as well include them in an OFFICIAL notation ;-) And they're already >>> on the beforementioned scc's notation page :D >>> (scc=www.speedcubing.com) >>> >>>> --- In >>>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>> 40yahoogroups.com>, >> "d_j_salvia" >>> <d_j_salvia@> wrote: >>>> >>>> --- In >>>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>> 40yahoogroups.com>, >> "Per Kristen Fredlund" >>>> <aspiring_to_love@> wrote: >>>>> >>>>> Hmm .... >>>>> >>>>> Please all who have sites using that notation change to official >>>>> notation!! For RW etc use the corresponding r, etc (official >>>>> fingertrick notation). Lower case letters of course have different >>>>> meaning on larger cubes, but for 3x3x3 they mean "wide turns". >>>>> >>>>> Thanx in advance :D >>>>> >>>>> -Per >> >> >> > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > [Non-text portions of this message have been removed]
852. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 09:18:53 -0000

It won't be in February. There is also a small chance it will be on a Sunday (instead of Saturday). ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Can I try to convince you not to hold it on 2/24 or 3/10? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > yeah i just need to pick a date that works. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > definitely, is that going to be at rutgers? > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <bob@> wrote: > > > > > > > > i will be hosting a competition in late february or early > march. > > > that > > > > can be your first if you want :P > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> > > > > wrote: > > > > > > > > > > I may be able to make it. Anything on the East Coast i feel > i > > > > > should take advantage of. Plus this can be my first > competition > > > to > > > > > get me some experience. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > <bob@> wrote: > > > > > > > > > > > > there are some...it would be nice to have MORE. :P > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David > <b3ttis@> > > > > > wrote: > > > > > > > > > > > > > > it would be nice to have some competitions on the east > > > coast :) > > > > > > > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > > > > > > i'm looking to hold a tournament in charleston South > > > > > Carolina USA, > > > > > > > > charleston is a very historical town and not that big > for > > > > > tourists who > > > > > > > > would like to visit, please email me at > > > > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > > > are interested in visiting charleston and competing > here.. > > > > > this is > > > > > > > > just a survey to see if i could get competitors to come > to > > > the > > > > > > > > southeast... target dates of tourney would be late > april > > > or mid > > > > > > > > july, if you can make it and give me a time frame that > you > > > > > could come > > > > > > > > please let me know... The tourney would still have to > be > > > > > approved by > > > > > > > > the WCA.. > > > > > > > > > > > > > > > > Just for referance the tournament if held will be an > > > outdoor > > > > > > > > tournament but under tents... > > > > > > > > > > > > > > > > please respond, > > > > > > > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > >
853. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 11:47:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not think this a problem. > The only difference is that instead of using the minor case, a w is added > after the letter. > This doesn't look like too hard to learn. > > I would be more concerned if French cubers started to use the French > notation ! > H = Up > D = Right > G = Left > B = Down > P = Back > (I don't remember) = Front > > That, in my opinion, would be a big problem. > The 'Asian notation' (if we can call it like that) is fully understandable. > There is no need to impose one of these 2 notations. > > Gilles The first notation I learned (in 1981) was something called "HAMA- HAMA". (Don't know if it's ever was used outside Sweden?). H = Höger (right) V = Vänster (left) M = Mig (me = F) D = Dig (you = B) T = Toppen (the top) B = Botten (the bottom) All consonats Then to write a turn (only face turns possible) you add a vovel after the face letter: E = mEdurs (clockvise) O = mOturs (conter clockvise) A = hAlvt varv (half turn) Sune looks like this: HE TE HO TE HE TA HO Then you start to add them two by two and make small words of them HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) // Kenneth
854. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: tyto toto <tyto_tt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 05:03:57 -0800 (PST)

Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not think this a problem. > The only difference is that instead of using the minor case, a w is added > after the letter. > This doesn't look like too hard to learn. > > I would be more concerned if French cubers started to use the French > notation ! > H = Up > D = Right > G = Left > B = Down > P = Back > (I don't remember) = Front > > That, in my opinion, would be a big problem. > The 'Asian notation' (if we can call it like that) is fully understandable. > There is no need to impose one of these 2 notations. > > Gilles The first notation I learned (in 1981) was something called "HAMA- HAMA". (Don't know if it's ever was used outside Sweden?). H = Höger (right) V = Vänster (left) M = Mig (me = F) D = Dig (you = B) T = Toppen (the top) B = Botten (the bottom) All consonats Then to write a turn (only face turns possible) you add a vovel after the face letter: E = mEdurs (clockvise) O = mOturs (conter clockvise) A = hAlvt varv (half turn) Sune looks like this: HE TE HO TE HE TA HO Then you start to add them two by two and make small words of them HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) // Kenneth --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
855. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 14:18:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: It would just be a web page for each > notation, explaining how it works and how you translate to other > notations. Ideally in several languages. > /Lars I would suggest also making it available in XML format so websites that don't want their visitor to leave the site can just grab the data and render it on their own site. Granted, this does take away from the advertising cash-grab that would be available for the site with the monopoly on the notations, but this would be more community based. I wish more cubing sites made things available in an RSS type of feed. -Dave Campbell
856. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 14:26:46 -0000

Hi :-) Most "cube-page-designers" only know basic html with tables, paragraphs images and links. It's technically challenging for non- programmers to write sophisticated web-pages with "advanced "functionality ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > It would just be a web page for each > > notation, explaining how it works and how you translate to other > > notations. Ideally in several languages. > > /Lars > > > I would suggest also making it available in XML format so websites > that don't want their visitor to leave the site can just grab the data > and render it on their own site. Granted, this does take away from > the advertising cash-grab that would be available for the site with > the monopoly on the notations, but this would be more community based. > > I wish more cubing sites made things available in an RSS type of feed. > > -Dave Campbell >
857. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 15:37:04 +0100

Wordpress can be a good tool as info can be sent through RSS and can almost be set up like a website. But if you want to do things your self...you have to have a bit of knowledge. :p Gilles 2007/2/1, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) > > Most "cube-page-designers" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > thewetdog > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Lars Petrus <lars@> > > wrote: > > It would just be a web page for each > > > notation, explaining how it works and how you translate to other > > > notations. Ideally in several languages. > > > /Lars > > > > > > I would suggest also making it available in XML format so websites > > that don't want their visitor to leave the site can just grab the > data > > and render it on their own site. Granted, this does take away from > > the advertising cash-grab that would be available for the site with > > the monopoly on the notations, but this would be more community > based. > > > > I wish more cubing sites made things available in an RSS type of > feed. > > > > -Dave Campbell > > > > > [Non-text portions of this message have been removed]
858. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 15:02:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Most "cube-page-designers" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > -Per Yes, I can acknowledge that most webmasters within our community would not be able to use an XML feed at this stage. However, it does not mean they could not learn. I am sure many of these people said the same thing about basic JavaScript and CSS to start with, too. But if an XML feed was available, perhaps that would be all the motivation required to enable an amateur web developer to learn something that is such a major technology. And those of use that can use it can take advantage of it immediately. I know i would love to have the news on speedcubing.com in an RSS feed that i can subscribe to, as an example. -Dave
859. [Speed cubing group] Re: I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 18:25:18 -0000

Sorry to bring this back up, but I just read Tyson's "Imagine how long it would take to review every magic solve of every competitor" and burst out laughing, imagining worlds this year. 200 competitors maybe? I dunno, 100-150 i'm betting, if magic stays in...5 solves each, you're looking at somewhere between 500 and well, who knows, videos to review...(to put it in perspective) Craig PS - Stefan, why can't I vote? :p --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > It's kind of a pain to review every magic solve in a competition > wouldn't you think? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > <tyson.mao@> wrote: > > > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > > were on the puzzle for every single one of those solves when you > > > stopped the timer. ... > > > > I've just looked at the original video again, looking at the > endings > > of the solves frame-by-frame. It appears to me that Craig is in > fact > > releasing the puzzle before putting his fingers on the timer. In > the > > 2.78 (although that one doesn't really seem to matter), it appears > > that his hands become completely separated from the puzzle two > frames > > before his fingers reach the timer. But as his fingers move down > they > > seem to catch up with the puzzle again (although it seems that his > > fingers are behind where the puzzle is). In the other solves, the > > puzzle is still up in the air when his fingers are first seen in > > contact with the timer. In some cases it looks like there could > still > > be contact with the fingers or thumbs on the last frame before he's > > touching the timer, but it is rather hard to tell because of motion > > blur and the camera angle. > > > > I can't say without a doubt contact there is no contact with the > > puzzle when he touches down on the timer, but I don't see any > > clear-cut case of him having simultaneous contact with the puzzle > and > > timer either. > > > > Maybe video review could be made a mandatory part of Magic > judging... > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > > were on the puzzle for every single one of those solves when you > > > stopped the timer. I think that's just the way Magic goes. > Because > > > times are already at around 1.0x, it's necessary to take > advantage of > > > every little thing. It's just very difficult for a judge to say > when a > > > solve is valid and when it isn't. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > > Bouchard" <logitewty@> wrote: > > > > > > > > > > I'd probably be bitter about it, but I completely agree. > Any other > > > > thoughts? > > > > > > > > > > Craig > > > > > > > > The current world record holder should not be allowed to vote > for > > > > removing an event. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > >
860. Re: Wide turns (was:New OLL for fridich method)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 18:26:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ok, even if there are more cubers using the W-notation, i still think > it's a good thing to avoid "duplicate" notation. Yeah and while we're at it, I suggest all those Asian guys simply learn English, that would improve worldwide communication and collaboration dramatically. Cheers! Stefan
861. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 19:37:45 -0000

Amusing .... :D That notation reminds me of a similar "phonetic notation" i saw in a german cubebook ages ago, author: Christoph Bandelow ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Like Macky, I do not think this a problem. > > The only difference is that instead of using the minor case, a w is > added > > after the letter. > > This doesn't look like too hard to learn. > > > > I would be more concerned if French cubers started to use the French > > notation ! > > H = Up > > D = Right > > G = Left > > B = Down > > P = Back > > (I don't remember) = Front > > > > That, in my opinion, would be a big problem. > > The 'Asian notation' (if we can call it like that) is fully > understandable. > > There is no need to impose one of these 2 notations. > > > > Gilles > > The first notation I learned (in 1981) was something called "HAMA- > HAMA". (Don't know if it's ever was used outside Sweden?). > > H = Höger (right) > V = Vänster (left) > M = Mig (me = F) > D = Dig (you = B) > T = Toppen (the top) > B = Botten (the bottom) > > All consonats > > Then to write a turn (only face turns possible) you add a vovel after > the face letter: > > E = mEdurs (clockvise) > O = mOturs (conter clockvise) > A = hAlvt varv (half turn) > > Sune looks like this: > > HE TE HO TE HE TA HO > > Then you start to add them two by two and make small words of them > HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > // Kenneth >
862. Re: Wide turns (was:New OLL for fridich method)
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 19:40:56 -0000

It's really not that hard to understand 2 notation systems. When I read American books they say "color" and when I read British books they say "colour". When I read Macky, Katsu or Gungz' algs they say "Rw" and when I read Dan Harris' algs they say "r". It's not a big deal. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ok, even if there are more cubers using the W-notation, i still think > it's a good thing to avoid "duplicate" notation. Then we can have a > discussion which notations are better avoided. If we want to > be "professional" i think this is a good and important thing. > > There are a few japanese here at this forum at least. I don't really > know to get a unified singular notation across, other than making it > WCA official. We can of course also do without wide turns. As they > are just combined outer and inner turns, with existing notation. > > Even if standardising the notation is not practically possible, i > think it's a good idea. But the world has not even managed to > standardise other units of measure, like length, weight, shoe sizes, > shirt sizes. So we may just have to live with this "mess"... > > It is allowed to hope though ... > > And Macky, i mentioned your name because you were one of the few that > i know using the W-notation, and you are a famous influential cuber ;- > ) No offense :-) > > -Per > > > > --- In speedsolvingrubikscube@...m, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Hi Per, > > > > > But at least we have a "common" notation. The W postfix is > certainly > > > not part of that IMHO. I'm sure 95% of the cubers here use > lowercase > > > letters for wide turns/double-turns. > > > > I'm sure you realize that "here" isn't too good of a representation > of > > the cubing community. The w notation originated in the Japanese > > speedcubing community, where it was already in use when I joined the > > forum in early 2003. Because of the language barrier, most Japanese > > cubers avoid this English forum. Moreover, perhaps because of the > > recent interactions between the Korean and Japanese communities, > > Korean cubers also use the w notation. Of course, many non-Asian > > cubers who visit Japanese and Korean sites also understand the > notation. > > > > Based on http://www.worldcubeassociation.org/results/statistics.php, > > the top 5 countries with the most competitors are > > > > USA 501 > > Japan 220 > > Korea 99 > > Poland 79 > > France 73 > > > > As you can see, w notation isn't as uncommon as you believe, and I'm > > sure more cubers will become familiar with it as they visit Yu > > Jeong-Min's blog. > > > > > > > Please all who have sites using that notation change to > official > > > > > notation!! > > > > After seeing these statistics, I'm certain that you won't be so > > unreasonable as to still ask the entire Asian cubing community to > > switch to an "official" notation. Further, I don't see any reason > why > > I should change the notation on my website. I already explain at the > > top of my page of notations that "The notation used on this site is > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > notation." That said, I'd be happy to include a link to the notation > > on speedcubing.com as well as explicitly mention that cubers outside > > the Japanese and Korean communities may not understand the w > notation. > > > > Of course, I do see the advantage of having an official notation for > > WCA. If we take a majority vote now as you suggest, even including > all > > the Asian cubers, the lowercase notation will win without a doubt. > My > > concern for pushing such a plan is its possible damaging effect on > the > > relationship between WCA and the Asian communities. After all, WCA > is > > World Cube Association, and I believe that it should maintain a good > > relationship with cubers anywhere in the world. A compromise, such > as > > the recognition of other well-established notations, would be a much > > better plan. > > > > I apologize if this reply sounded somewhat harsh. The only reason > for > > this is that I don't appreciate your tone thus far in this > discussion. > > > > > So Macky, if you read this, set a > > > consensus for other cubers and update your site with the most > commonly > > > used notation so as to not cause confusion. > > > > Next time, please take the time to do your research before using an > > unsoftened imperative. > > > > macky > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi David :-) > > > > > > Well it can be debated whether we have an "official" notation or > not. > > > But at least we have a "common" notation. The W postfix is > certainly > > > not part of that IMHO. I'm sure 95% of the cubers here use > lowercase > > > letters for wide turns/double-turns. So Macky, if you read this, > set a > > > consensus for other cubers and update your site with the most > commonly > > > used notation so as to not cause confusion. And i recommend (mild > > > command) Ron to add these double turns to the notation page on his > > > site also. Maybe (defninitely!) it's a job for WCA to set official > > > rules for 3x3x3 notation!? Even we have disagreements here, it > should > > > be fairly easy to let the "majority" decide this and come up with > a > > > proper OFFICIAL notation. As for larger cubes the WCA may also > decide > > > on official notation for these, at least for 4x4x4 and 5x5x5, but > it's > > > less urgent in my opinion. A notation for larger cubes should also > > > take into account even larger cubes (olympicubes) and since these > are > > > not publicly out yet we can wait. > > > > > > Best regards, > > > > > > -Per > > > > > > PS! Personally i do not like xyz (cube rotations) notation but we > may > > > as well include them in an OFFICIAL notation ;-) And they're > already > > > on the beforementioned scc's notation page :D > > > (scc=www.speedcubing.com) > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > > Hmm .... > > > > > > > > > > Please all who have sites using that notation change to > official > > > > > notation!! For RW etc use the corresponding r, etc (official > > > > > fingertrick notation). Lower case letters of course have > different > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > > > Thanx in advance :D > > > > > > > > > > -Per > > >
863. why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 12:20:16 -0800 (PST)

do people say these things, just to get a rise out of me i think.... first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. second, i think that belittling cuber-webmasters by saying "cube-page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
864. [Speed cubing group] Re: I'm sorry but...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 20:35:00 -0000

I have to side with Tyson on this one. 99% of judges don't know how to judge the Magic anyway. Almost noone knows the rules for the puzzle at competitions, either. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Tyson, > > Of course we can consider scrapping any of the events. > But in that case please come with a good way of deciding on it. > Magic is one of the popular events. > It is good to have variation in the events. > > Have fun, > > Ron > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Cc: Ron van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto > Sent: Sunday, January 28, 2007 9:38 PM > Subject: [Speed cubing group] Re: I'm sorry but... > > > I think we should consider scrapping Magic. It's not really even easy > to regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > > When I saw this I started laughing and felt everyone else might want > > to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last comment by anthony798 or something like > > that...*rolls eyes* > > > > Craig > > > > > > > > > > > [Non-text portions of this message have been removed] >
865. Re: why oh why...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 21:06:56 -0000

Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know that many people object to that or don't see the need. I still think it would be a good idea. I'm allowed to think so. But hey, even in chess they have at least 2 common notations, british and international. Or whatever they are called. 2) My comments about web-design were in respect to the previous post about XML/RSS. I myself design web-pages at my work and i don't use any of that. I work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm not trying to put anyone down here ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > do people say these things, just to get a rise out of me i think.... > > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. > > > second, i think that belittling cuber-webmasters by saying "cube- page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
866. Re: [Speed cubing group] Re: why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 13:24:22 -0800 (PST)

i didn't say you weren't allowed to think so, but decreeing that everyone that uses one of them should change them immediately is way above and beyond that. and the other statement, tell me what you were trying to accomplish by saying this: Most "cube-page-designer s" only know basic html with tables, paragraphs images and links. It's technically challenging for non- programmers to write sophisticated web-pages with "advanced "functionality ;-) you have no indication or idea of anyones potential or exisiting coding abilities and it does sound pretty condescending to me, sounds like you think most cubewebmasters are low level programmers and only use very basic ideas/code to post things. whether or not this is true, whats the point of saying this? chess does have 2 notations, its descriptive and algebraic Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know that many people object to that or don't see the need. I still think it would be a good idea. I'm allowed to think so. But hey, even in chess they have at least 2 common notations, british and international. Or whatever they are called. 2) My comments about web-design were in respect to the previous post about XML/RSS. I myself design web-pages at my work and i don't use any of that. I work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm not trying to put anyone down here ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > do people say these things, just to get a rise out of me i think.... > > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. > > > second, i think that belittling cuber-webmasters by saying "cube- page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] > --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. [Non-text portions of this message have been removed]
867. [Speed cubing group] Re: why oh why...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 22:47:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > Most "cube-page-designer s" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > you have no indication or idea of anyones potential or exisiting coding abilities and it does sound pretty condescending to me, sounds like you think most cubewebmasters are low level programmers and only use very basic ideas/code to post things. whether or not this is true, whats the point of saying this? Hi :-) I wrote *most*. But i guess i should have written *some*. If you want to flame me for that then fine! I do know for a fact from other posts that SOME cubers have basic skills writing web pages. I'm allowed to say that i'm a more experienced web designer than many other cubers making their web pages. Not everything written here in this group has to be "objective" or "proven". And im not gonna respond anymore about cube notation or webpage design. It's like sticking my hands into a burning flame. Not worth the trouble ... -Per
868. Off-topic: dice stacking
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 23:44:36 -0000

Do you know this hobby? http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv (not completely off-topic, there's a cube at the end) Gilles.
869. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 00:21:59 -0000

Hi Per, Two years ago pretty much everyone here agreed that there wasn't an official notation. It's interesting to see that one has sneaked in the back door. The trouble I have with that notation is that it is a fingertrick ntation, not a pure notation and that it steals lowercase letters from an older scheme. The scheme that Macky gives wisely uses other letters. Lars has a good idea, however I wish to note that I put forward a similar idea two years ago. I created a notebook for the different notations, so that newcomers could find and understand them, and save people duplication, but NO ONE put their notation in there. For xyz why not use Q like I do? Especially since the axes are not the same ones in use in math and map-making. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi David :-) > > Well it can be debated whether we have an "official" notation or not. > But at least we have a "common" notation. The W postfix is certainly > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > letters for wide turns/double-turns. So Macky, if you read this, set a > consensus for other cubers and update your site with the most commonly > used notation so as to not cause confusion. And i recommend (mild > command) Ron to add these double turns to the notation page on his > site also. Maybe (defninitely!) it's a job for WCA to set official > rules for 3x3x3 notation!? Even we have disagreements here, it should > be fairly easy to let the "majority" decide this and come up with a > proper OFFICIAL notation. As for larger cubes the WCA may also decide > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > less urgent in my opinion. A notation for larger cubes should also > take into account even larger cubes (olympicubes) and since these are > not publicly out yet we can wait. > > Best regards, > > -Per > > PS! Personally i do not like xyz (cube rotations) notation but we may > as well include them in an OFFICIAL notation ;-) And they're already > on the beforementioned scc's notation page :D > (scc=www.speedcubing.com) > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hmm .... > > > > > > Please all who have sites using that notation change to official > > > notation!! For RW etc use the corresponding r, etc (official > > > fingertrick notation). Lower case letters of course have different > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > Thanx in advance :D > > > > > > -Per > > > > > > > Hi Per, > > > > One of the reasons I left this group is because of all the flack I got > > for attempting to get a consensus for an official notatation. > > > > There is no "official" notation. > > > > There's a notebook in files for notation schemes. I invite everyone to > > make make use of it. > > > > David J > > > > * > > > > > > > > > > > > > > David J > > > > * > > >
870. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 00:33:07 -0000

Hi, In the notation I use "r" stands for the slice moves, not a slice and a side move together. Not only is that part of the notation I use over 30 years old, it is the same as the 4x4x4 notation. Why should cubers who use a lot of slice moves be treated like outsiders when their notation is a genuine central notation and what Per calls "official" notation is not? Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > It's really not that hard to understand 2 notation systems. When I > read American books they say "color" and when I read British books > they say "colour". When I read Macky, Katsu or Gungz' algs they > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > big deal. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Ok, even if there are more cubers using the W-notation, i still > think > > it's a good thing to avoid "duplicate" notation. Then we can have a > > discussion which notations are better avoided. If we want to > > be "professional" i think this is a good and important thing. > > > > There are a few japanese here at this forum at least. I don't > really > > know to get a unified singular notation across, other than making > it > > WCA official. We can of course also do without wide turns. As they > > are just combined outer and inner turns, with existing notation. > > > > Even if standardising the notation is not practically possible, i > > think it's a good idea. But the world has not even managed to > > standardise other units of measure, like length, weight, shoe > sizes, > > shirt sizes. So we may just have to live with this "mess"... > > > > It is allowed to hope though ... > > > > And Macky, i mentioned your name because you were one of the few > that > > i know using the W-notation, and you are a famous influential > cuber ;- > > ) No offense :-) > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > Hi Per, > > > > > > > But at least we have a "common" notation. The W postfix is > > certainly > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > lowercase > > > > letters for wide turns/double-turns. > > > > > > I'm sure you realize that "here" isn't too good of a > representation > > of > > > the cubing community. The w notation originated in the Japanese > > > speedcubing community, where it was already in use when I joined > the > > > forum in early 2003. Because of the language barrier, most > Japanese > > > cubers avoid this English forum. Moreover, perhaps because of the > > > recent interactions between the Korean and Japanese communities, > > > Korean cubers also use the w notation. Of course, many non-Asian > > > cubers who visit Japanese and Korean sites also understand the > > notation. > > > > > > Based on > http://www.worldcubeassociation.org/results/statistics.php, > > > the top 5 countries with the most competitors are > > > > > > USA 501 > > > Japan 220 > > > Korea 99 > > > Poland 79 > > > France 73 > > > > > > As you can see, w notation isn't as uncommon as you believe, and > I'm > > > sure more cubers will become familiar with it as they visit Yu > > > Jeong-Min's blog. > > > > > > > > > Please all who have sites using that notation change to > > official > > > > > > notation!! > > > > > > After seeing these statistics, I'm certain that you won't be so > > > unreasonable as to still ask the entire Asian cubing community to > > > switch to an "official" notation. Further, I don't see any reason > > why > > > I should change the notation on my website. I already explain at > the > > > top of my page of notations that "The notation used on this site > is > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > notation." That said, I'd be happy to include a link to the > notation > > > on speedcubing.com as well as explicitly mention that cubers > outside > > > the Japanese and Korean communities may not understand the w > > notation. > > > > > > Of course, I do see the advantage of having an official notation > for > > > WCA. If we take a majority vote now as you suggest, even > including > > all > > > the Asian cubers, the lowercase notation will win without a > doubt. > > My > > > concern for pushing such a plan is its possible damaging effect > on > > the > > > relationship between WCA and the Asian communities. After all, > WCA > > is > > > World Cube Association, and I believe that it should maintain a > good > > > relationship with cubers anywhere in the world. A compromise, > such > > as > > > the recognition of other well-established notations, would be a > much > > > better plan. > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > for > > > this is that I don't appreciate your tone thus far in this > > discussion. > > > > > > > So Macky, if you read this, set a > > > > consensus for other cubers and update your site with the most > > commonly > > > > used notation so as to not cause confusion. > > > > > > Next time, please take the time to do your research before using > an > > > unsoftened imperative. > > > > > > macky > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi David :-) > > > > > > > > Well it can be debated whether we have an "official" notation > or > > not. > > > > But at least we have a "common" notation. The W postfix is > > certainly > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > lowercase > > > > letters for wide turns/double-turns. So Macky, if you read > this, > > set a > > > > consensus for other cubers and update your site with the most > > commonly > > > > used notation so as to not cause confusion. And i recommend > (mild > > > > command) Ron to add these double turns to the notation page on > his > > > > site also. Maybe (defninitely!) it's a job for WCA to set > official > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > should > > > > be fairly easy to let the "majority" decide this and come up > with > > a > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > decide > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > but > > it's > > > > less urgent in my opinion. A notation for larger cubes should > also > > > > take into account even larger cubes (olympicubes) and since > these > > are > > > > not publicly out yet we can wait. > > > > > > > > Best regards, > > > > > > > > -Per > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > we > > may > > > > as well include them in an OFFICIAL notation ;-) And they're > > already > > > > on the beforementioned scc's notation page :D > > > > (scc=www.speedcubing.com) > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > > <d_j_salvia@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > Please all who have sites using that notation change to > > official > > > > > > notation!! For RW etc use the corresponding r, etc > (official > > > > > > fingertrick notation). Lower case letters of course have > > different > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > turns". > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > -Per > > > > > >
871. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 00:44:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > For xyz why not use Q like I do? Especially since the axes are not the > same ones in use in math and map-making. > > Cheers, > > David J Hi :-) I have posted about that topic also in the past. My idea was to use some postfix modifier, not prefix. Since all other notation is post-fix based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for the same as you would use QR. xyz is not intuitive and does not extend easily to other puzles. With my idea (or urs) physical turns of tetraminx or megaminx (and others) is easy to denote with basic notation. Actually i have one more minor notation grudge. I would love to see the old slice/antislice notation being used more widely. It was part of the Singmaster notation from which todays most widely used notation is actually a subset (sort of). -Per PS! Made an exception to my promise here ... ;-)
872. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 16:41:11 -0800

David, The WCA changed the scrambling program for r to designate the outer two slices. In order to notate a single slice on the WCA scrambling program, you would need to write something like r R'. The reason for this is SOLELY for the scrambling program. It is much much faster for us to scramble this way, and we determined the integrity of the scramble to be intact. So in terms of the WCA scramble program, this is how we do things. I do not comment on anything outside of the WCA scramble program. -Tyson On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > Hi, > > In the notation I use "r" stands for the slice moves, not a slice and > a side move together. Not only is that part of the notation I use over > 30 years old, it is the same as the 4x4x4 notation. > Why should cubers who use a lot of slice moves be treated like > outsiders when their notation is a genuine central notation and what > Per calls "official" notation is not? > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > It's really not that hard to understand 2 notation systems. When I > > read American books they say "color" and when I read British books > > they say "colour". When I read Macky, Katsu or Gungz' algs they > > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > > big deal. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > Ok, even if there are more cubers using the W-notation, i still > > think > > > it's a good thing to avoid "duplicate" notation. Then we can have a > > > discussion which notations are better avoided. If we want to > > > be "professional" i think this is a good and important thing. > > > > > > There are a few japanese here at this forum at least. I don't > > really > > > know to get a unified singular notation across, other than making > > it > > > WCA official. We can of course also do without wide turns. As they > > > are just combined outer and inner turns, with existing notation. > > > > > > Even if standardising the notation is not practically possible, i > > > think it's a good idea. But the world has not even managed to > > > standardise other units of measure, like length, weight, shoe > > sizes, > > > shirt sizes. So we may just have to live with this "mess"... > > > > > > It is allowed to hope though ... > > > > > > And Macky, i mentioned your name because you were one of the few > > that > > > i know using the W-notation, and you are a famous influential > > cuber ;- > > > ) No offense :-) > > > > > > -Per > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mackymakisumi" > > > <mackymakisumi@> wrote: > > > > > > > > Hi Per, > > > > > > > > > But at least we have a "common" notation. The W postfix is > > > certainly > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > lowercase > > > > > letters for wide turns/double-turns. > > > > > > > > I'm sure you realize that "here" isn't too good of a > > representation > > > of > > > > the cubing community. The w notation originated in the Japanese > > > > speedcubing community, where it was already in use when I joined > > the > > > > forum in early 2003. Because of the language barrier, most > > Japanese > > > > cubers avoid this English forum. Moreover, perhaps because of the > > > > recent interactions between the Korean and Japanese communities, > > > > Korean cubers also use the w notation. Of course, many non-Asian > > > > cubers who visit Japanese and Korean sites also understand the > > > notation. > > > > > > > > Based on > > http://www.worldcubeassociation.org/results/statistics.php, > > > > the top 5 countries with the most competitors are > > > > > > > > USA 501 > > > > Japan 220 > > > > Korea 99 > > > > Poland 79 > > > > France 73 > > > > > > > > As you can see, w notation isn't as uncommon as you believe, and > > I'm > > > > sure more cubers will become familiar with it as they visit Yu > > > > Jeong-Min's blog. > > > > > > > > > > > Please all who have sites using that notation change to > > > official > > > > > > > notation!! > > > > > > > > After seeing these statistics, I'm certain that you won't be so > > > > unreasonable as to still ask the entire Asian cubing community to > > > > switch to an "official" notation. Further, I don't see any reason > > > why > > > > I should change the notation on my website. I already explain at > > the > > > > top of my page of notations that "The notation used on this site > > is > > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > > notation." That said, I'd be happy to include a link to the > > notation > > > > on speedcubing.com as well as explicitly mention that cubers > > outside > > > > the Japanese and Korean communities may not understand the w > > > notation. > > > > > > > > Of course, I do see the advantage of having an official notation > > for > > > > WCA. If we take a majority vote now as you suggest, even > > including > > > all > > > > the Asian cubers, the lowercase notation will win without a > > doubt. > > > My > > > > concern for pushing such a plan is its possible damaging effect > > on > > > the > > > > relationship between WCA and the Asian communities. After all, > > WCA > > > is > > > > World Cube Association, and I believe that it should maintain a > > good > > > > relationship with cubers anywhere in the world. A compromise, > > such > > > as > > > > the recognition of other well-established notations, would be a > > much > > > > better plan. > > > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > > for > > > > this is that I don't appreciate your tone thus far in this > > > discussion. > > > > > > > > > So Macky, if you read this, set a > > > > > consensus for other cubers and update your site with the most > > > commonly > > > > > used notation so as to not cause confusion. > > > > > > > > Next time, please take the time to do your research before using > > an > > > > unsoftened imperative. > > > > > > > > macky > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > > > Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > > Hi David :-) > > > > > > > > > > Well it can be debated whether we have an "official" notation > > or > > > not. > > > > > But at least we have a "common" notation. The W postfix is > > > certainly > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > lowercase > > > > > letters for wide turns/double-turns. So Macky, if you read > > this, > > > set a > > > > > consensus for other cubers and update your site with the most > > > commonly > > > > > used notation so as to not cause confusion. And i recommend > > (mild > > > > > command) Ron to add these double turns to the notation page on > > his > > > > > site also. Maybe (defninitely!) it's a job for WCA to set > > official > > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > > should > > > > > be fairly easy to let the "majority" decide this and come up > > with > > > a > > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > > decide > > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > > but > > > it's > > > > > less urgent in my opinion. A notation for larger cubes should > > also > > > > > take into account even larger cubes (olympicubes) and since > > these > > > are > > > > > not publicly out yet we can wait. > > > > > > > > > > Best regards, > > > > > > > > > > -Per > > > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > > we > > > may > > > > > as well include them in an OFFICIAL notation ;-) And they're > > > already > > > > > on the beforementioned scc's notation page :D > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > > > > <d_j_salvia@> wrote: > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > > > Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > > > Please all who have sites using that notation change to > > > official > > > > > > > notation!! For RW etc use the corresponding r, etc > > (official > > > > > > > fingertrick notation). Lower case letters of course have > > > different > > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > > turns". > > > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > > -Per > > > > > > > > > > > > [Non-text portions of this message have been removed]
873. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 01:02:43 -0000

Tyson, Fair enough. Thanks for letting me know. -David --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > David, > > The WCA changed the scrambling program for r to designate the outer two > slices. In order to notate a single slice on the WCA scrambling program, > you would need to write something like r R'. > > The reason for this is SOLELY for the scrambling program. It is much much > faster for us to scramble this way, and we determined the integrity of the > scramble to be intact. > > So in terms of the WCA scramble program, this is how we do things. I do not > comment on anything outside of the WCA scramble program. > > -Tyson > > On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi, > > > > In the notation I use "r" stands for the slice moves, not a slice and > > a side move together. Not only is that part of the notation I use over > > 30 years old, it is the same as the 4x4x4 notation. > > Why should cubers who use a lot of slice moves be treated like > > outsiders when their notation is a genuine central notation and what > > Per calls "official" notation is not? > > > > Cheers, > > > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > nailicis2 > > <no_reply@> wrote: > > > > > > It's really not that hard to understand 2 notation systems. When I > > > read American books they say "color" and when I read British books > > > they say "colour". When I read Macky, Katsu or Gungz' algs they > > > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > > > big deal. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Ok, even if there are more cubers using the W-notation, i still > > > think > > > > it's a good thing to avoid "duplicate" notation. Then we can have a > > > > discussion which notations are better avoided. If we want to > > > > be "professional" i think this is a good and important thing. > > > > > > > > There are a few japanese here at this forum at least. I don't > > > really > > > > know to get a unified singular notation across, other than making > > > it > > > > WCA official. We can of course also do without wide turns. As they > > > > are just combined outer and inner turns, with existing notation. > > > > > > > > Even if standardising the notation is not practically possible, i > > > > think it's a good idea. But the world has not even managed to > > > > standardise other units of measure, like length, weight, shoe > > > sizes, > > > > shirt sizes. So we may just have to live with this "mess"... > > > > > > > > It is allowed to hope though ... > > > > > > > > And Macky, i mentioned your name because you were one of the few > > > that > > > > i know using the W-notation, and you are a famous influential > > > cuber ;- > > > > ) No offense :-) > > > > > > > > -Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mackymakisumi" > > > > <mackymakisumi@> wrote: > > > > > > > > > > Hi Per, > > > > > > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. > > > > > > > > > > I'm sure you realize that "here" isn't too good of a > > > representation > > > > of > > > > > the cubing community. The w notation originated in the Japanese > > > > > speedcubing community, where it was already in use when I joined > > > the > > > > > forum in early 2003. Because of the language barrier, most > > > Japanese > > > > > cubers avoid this English forum. Moreover, perhaps because of the > > > > > recent interactions between the Korean and Japanese communities, > > > > > Korean cubers also use the w notation. Of course, many non-Asian > > > > > cubers who visit Japanese and Korean sites also understand the > > > > notation. > > > > > > > > > > Based on > > > http://www.worldcubeassociation.org/results/statistics.php, > > > > > the top 5 countries with the most competitors are > > > > > > > > > > USA 501 > > > > > Japan 220 > > > > > Korea 99 > > > > > Poland 79 > > > > > France 73 > > > > > > > > > > As you can see, w notation isn't as uncommon as you believe, and > > > I'm > > > > > sure more cubers will become familiar with it as they visit Yu > > > > > Jeong-Min's blog. > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! > > > > > > > > > > After seeing these statistics, I'm certain that you won't be so > > > > > unreasonable as to still ask the entire Asian cubing community to > > > > > switch to an "official" notation. Further, I don't see any reason > > > > why > > > > > I should change the notation on my website. I already explain at > > > the > > > > > top of my page of notations that "The notation used on this site > > > is > > > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > > > notation." That said, I'd be happy to include a link to the > > > notation > > > > > on speedcubing.com as well as explicitly mention that cubers > > > outside > > > > > the Japanese and Korean communities may not understand the w > > > > notation. > > > > > > > > > > Of course, I do see the advantage of having an official notation > > > for > > > > > WCA. If we take a majority vote now as you suggest, even > > > including > > > > all > > > > > the Asian cubers, the lowercase notation will win without a > > > doubt. > > > > My > > > > > concern for pushing such a plan is its possible damaging effect > > > on > > > > the > > > > > relationship between WCA and the Asian communities. After all, > > > WCA > > > > is > > > > > World Cube Association, and I believe that it should maintain a > > > good > > > > > relationship with cubers anywhere in the world. A compromise, > > > such > > > > as > > > > > the recognition of other well-established notations, would be a > > > much > > > > > better plan. > > > > > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > > > for > > > > > this is that I don't appreciate your tone thus far in this > > > > discussion. > > > > > > > > > > > So Macky, if you read this, set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. > > > > > > > > > > Next time, please take the time to do your research before using > > > an > > > > > unsoftened imperative. > > > > > > > > > > macky > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hi David :-) > > > > > > > > > > > > Well it can be debated whether we have an "official" notation > > > or > > > > not. > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. So Macky, if you read > > > this, > > > > set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. And i recommend > > > (mild > > > > > > command) Ron to add these double turns to the notation page on > > > his > > > > > > site also. Maybe (defninitely!) it's a job for WCA to set > > > official > > > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > > > should > > > > > > be fairly easy to let the "majority" decide this and come up > > > with > > > > a > > > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > > > decide > > > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > > > but > > > > it's > > > > > > less urgent in my opinion. A notation for larger cubes should > > > also > > > > > > take into account even larger cubes (olympicubes) and since > > > these > > > > are > > > > > > not publicly out yet we can wait. > > > > > > > > > > > > Best regards, > > > > > > > > > > > > -Per > > > > > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > > > we > > > > may > > > > > > as well include them in an OFFICIAL notation ;-) And they're > > > > already > > > > > > on the beforementioned scc's notation page :D > > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "d_j_salvia" > > > > > > <d_j_salvia@> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! For RW etc use the corresponding r, etc > > > (official > > > > > > > > fingertrick notation). Lower case letters of course have > > > > different > > > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > > > turns". > > > > > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
874. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 04:22:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: I know i would love to have the news on > speedcubing.com in an RSS feed that i can subscribe to, as an example. I requested an RSS feature on speedcubing.com by sending an email to Ron a while ago and got the reply that 'we prefer to have people go to the site'. I think a lot of the people who avoid RSS for commercial/statistics reasons don't realize that you can set RSS to show a summary and have the full text only available on the site. That would get _more_ people to the site, because with RSS it's becoming a lot easier to check very often if there is anything good. my 0.02 local currency Michiel
875. Video Please
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 23:51:14 -0800

Danyang, Please upload a video of yourself solving a Rubik's Cube blindfolded somewhere. Please include sound in the video, and scramble the cube with JNetCube after you hit the "reset" button on the program. Your video would be more credible if you had sound. Also, please e-mail us with a description if your methods. If you cannot type in English, type in Chinese and I will have it translated. -Tyson
876. Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:02:21 -0800

All right. That's it. I've had enough of this. It does me no good to request evidence, or to point out people's inaccuracies about their claims. I've seriously had enough of this, and since I don't want to get in the way of anyone's record posting, I'm going to have to do it this way instead. http://groups.yahoo.com/group/cubecheaters/ There you go. Welcome to this group, where you can hear me complain about everyone out there who lies. You'll need approval to join, so state your name, and if you have a clean record, and are honest, you'll get approved. Join the group, and when unofficial dishonest posters decide to claim that they average blindfolding a 4x4x4 with one-hand in 15 seconds, this is where you can release your anger. That's right. Don't post anything that's ridiculously inconsistent with your competition times. We'll be talking about you. -Tyson
877. Re: Cube Cheaters
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 08:12:29 -0000

Count me in, sir. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > All right. That's it. I've had enough of this. It does me no good to > request evidence, or to point out people's inaccuracies about their > claims. I've seriously had enough of this, and since I don't want to > get in the way of anyone's record posting, I'm going to have to do it > this way instead. > > http://groups.yahoo.com/group/cubecheaters/ > > There you go. Welcome to this group, where you can hear me complain > about everyone out there who lies. You'll need approval to join, so > state your name, and if you have a clean record, and are honest, you'll > get approved. Join the group, and when unofficial dishonest posters > decide to claim that they average blindfolding a 4x4x4 with one-hand in > 15 seconds, this is where you can release your anger. > > That's right. Don't post anything that's ridiculously inconsistent > with your competition times. We'll be talking about you. > > -Tyson >
878. Re: [Speed cubing group] Re: Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:32:24 -0800

Let me clarify. I'm quite pissed off right now. I guarantee there will be a significant amount of trash talking in this group. I guarantee a lot of it will come from me. But those who know me know that I am a very rational being. This group will also be a forum where we will come up with requests for evidence, or simple steps that certain posters can take to restore credibility to their name. I am not an unreasonable man. If you claim a x-second average, and your average time in competition is x + 7 seconds, and your best time in competition is x + 1 second, but it was a PLL skip, we're going to be suspicious. Honestly, you're better off not posting to begin with. This forum will also be a place where we can discuss statistical tests to determine who is within range of credibility, and who is not. In the future, I'm going to suggest these steps to the world, so you don't piss me off. Because otherwise, I'll end up doing something like this. 1. Don't play 1. d4. I don't know how to respond to it, and I usually end up in a really bad position. 2. If you're a parent and your kid is playing a chess game, don't make any gestures. Stand behind the kid, so he can't see you. 3. Don't lie on speedcubing.com. If you do lie, when you post video evidence, include sound. Otherwise, it's too easy for you to speed it up. 4. Don't drink and drive. Drunk dialing me, and telling me that you've had a beer, five shots of vodka, and are currently driving on the highway is the dumbest thing ever. Call me, and I will come pick you up so you don't have to drive. If I'm playing a chess game, leave a message, and I'll call you back when I'm done. In the meantime, drink as much vodka as you want, as you're not driving. 5. Are you an attractive single female? Stop messing with my head. 6. Wipe off your hands if they're sweaty and you're about to shake hands with someone. Here are a list of questions that you shouldn't ask me. In fact, I will be printing out index cards with the answers to these questions. If you ask me one of these questions, I will hand you a card. If you receive a card, don't talk to me for 5 minutes. 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? 2. Were the girls really that dumb? 3. Can you REALLY solve a Rubik's Cube? 4. How do you solve it blindfolded? (Allowed if you can solve it with your eyes open.) 5. So did you have fun on the show? (If I didn't have fun, I wouldn't have done it.) A list of things not to say. 1. I used to be able to solve it in like a minute. 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster could solve those things WITHOUT LOOKING in 5 seconds. Gosh, the list goes on and on. We'll let this forum be a place where you can complain about these statements too. Oh, and one more thing not to do. 1. Solve the Rubik's Cube behind your back in 27 seconds, and then speed solve it in front of you in 21 seconds. 2. Rock back and forth like an idiot while someone scrambles your cube, and then speed solve the cube in 21 seconds AFTER solving the cube behind your back in 27. Grarh. If any good can come of this, I hope you're all entertained. Because I'm quite pissed off, and even though I'm pissed, at least someone should benefit from it. -Tyson On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > Count me in, sir. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > All right. That's it. I've had enough of this. It does me no good to > > request evidence, or to point out people's inaccuracies about their > > claims. I've seriously had enough of this, and since I don't want to > > get in the way of anyone's record posting, I'm going to have to do > it > > this way instead. > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > There you go. Welcome to this group, where you can hear me complain > > about everyone out there who lies. You'll need approval to join, so > > state your name, and if you have a clean record, and are honest, > you'll > > get approved. Join the group, and when unofficial dishonest posters > > decide to claim that they average blindfolding a 4x4x4 with > one-hand in > > 15 seconds, this is where you can release your anger. > > > > That's right. Don't post anything that's ridiculously inconsistent > > with your competition times. We'll be talking about you. > > > > -Tyson > > > > >
879. Re: Video Please
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 08:50:27 -0000

Obviously his youtube video is sped up. That's why there is no sound and he doesnt show the actual timer. Why do you think his movements are so jerky and fast? If there were sound, it'd be high pitched. I'm surprised he hasn't be chastised yet after posting his fake video directly onto speedcubing.com... I wonder if no ones noticed besides me?
880. Re: [Speed cubing group] Re: why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:50:51 -0800 (PST)

>>I wrote *most*. But i guess i should have written *some*. if you can't say something nice, don't say anything at all >>If you want to flame me for that then fine! finally something we agree on >>I do know for a fact from other posts that SOME cubers have basic skills >>writing web pages. I'm allowed to say that i'm a more experienced web >>designer than many other cubers making their web pages. well of course you're allowed to, but who wants to sound arrogant and rude? there was no point to that statement except to make you look superior to most other web page designers. >>Not everything written here in this group has to be "objective" or "proven". no but a point is always nice >>And im not gonna respond anymore about cube notation or webpage >>design. It's like sticking my hands into a burning flame. Not worth >>the trouble ... ah, the perfect compromise --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
881. Re: [Speed cubing group] Re: Cube Cheaters
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:54:46 -0800

On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > Let me clarify. > > I'm quite pissed off right now. You should try yoga ;) > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) I think this is quite a reasonable question even for someone who cannot solve it at all. And you (almost, the guy didn't unterstand) perfectly answered this question on CNN. People are just amazed it is even possible, and can't grasp, even remotely, how it is done. Hence the question. A reasonable answer (IMHO) would be: I memorize the position and orientation of the corners and edges and apply simple sequences of moves to be able to track mentally what I'm doing while putting them at the correct place. (of course we could find a better way of explaining it, I'm just giving an example) > 1. I used to be able to solve it in like a minute. Hey I almost said that one! :o) I used to be able to solve it in like a minute, I'm at 52s now (damn I'm slow... 30s for F2L... :/ ) > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. I hope I didn't piss you off too much with my questions when we met last weekend ;) -- Best Regards, Quôc
882. Re: [Speed cubing group] Re: Cube Cheaters
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 10:16:04 +0100

> Tyson wrote : >I am not an unreasonable man. If you claim a x-second average, and >your average time in competition is x + 7 seconds, and your best time >in competition is x + 1 second, but it was a PLL skip, we're going to >be suspicious. Honestly, you're better off not posting to begin with. Man, I better to good in OH this week-end if I do not want to fall in Tyson's "suspects list" :p In my case, it's x+1 for single solve (though it was not a PLL skip :p) and x+6 for average...:-( But it was done last year, I think I improved a bit since then. :-) Thanks to your post, I see a good objective of your group and I will join (which I didn't wanted to before since I didn't see any real meaning of it besides unleashing anger and stuff like that) if I am accepted of course. :p Gilles 2007/2/2, yahoogroups@chojin.neomagie.net <yahoogroups@...>: > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > Let me clarify. > > > > I'm quite pissed off right now. > You should try yoga ;) > > > 4. How do you solve it blindfolded? (Allowed if you can solve it with > > your eyes open.) > > I think this is quite a reasonable question even for someone who > cannot solve it at all. And you (almost, the guy didn't unterstand) > perfectly > answered this question on CNN. > > People are just amazed it is even possible, and can't grasp, > even remotely, how it is done. Hence the question. > A reasonable answer (IMHO) would be: I memorize the position > and orientation of the corners and edges and apply simple sequences > of moves to be able to track mentally what I'm doing while putting > them at the > correct place. (of course we could find a better way of explaining > it, I'm just > giving an example) > > 1. I used to be able to solve it in like a minute. > Hey I almost said that one! :o) > I used to be able to solve it in like a minute, I'm at 52s now > (damn I'm slow... 30s for F2L... :/ ) > > Gosh, the list goes on and on. We'll let this forum be a place where > > you can complain about these statements too. > I hope I didn't piss you off too much with my questions when we met > last weekend ;) > > -- > Best Regards, > Quôc > > [Non-text portions of this message have been removed]
883. Re: [Speed cubing group] Re: Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 01:29:53 -0800

Gilles, But you acknowledge it as a PLL Skip. Which is fine. We all have PLL skips, but it's best not to post those averages in unofficial times. You want to post times unofficially that you can reproduce in competition. You don't have to necessarily reproduce them, but be within the ball park. -Tyson On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > Tyson wrote : > >I am not an unreasonable man. If you claim a x-second average, and > >your average time in competition is x + 7 seconds, and your best time > >in competition is x + 1 second, but it was a PLL skip, we're going to > >be suspicious. Honestly, you're better off not posting to begin with. > > Man, I better to good in OH this week-end if I do not want to fall in > Tyson's "suspects list" :p > In my case, it's x+1 for single solve (though it was not a PLL skip > :p) and > x+6 for average...:-( > But it was done last year, I think I improved a bit since then. :-) > > Thanks to your post, I see a good objective of your group and I will > join > (which I didn't wanted to before since I didn't see any real meaning > of it > besides unleashing anger and stuff like that) if I am accepted of > course. :p > > Gilles > > 2007/2/2, yahoogroups@... > <yahoogroups@...>: > > > > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > > > Let me clarify. > > > > > > I'm quite pissed off right now. > > You should try yoga ;) > > > > > 4. How do you solve it blindfolded? (Allowed if you can solve it > with > > > your eyes open.) > > > > I think this is quite a reasonable question even for someone who > > cannot solve it at all. And you (almost, the guy didn't unterstand) > > perfectly > > answered this question on CNN. > > > > People are just amazed it is even possible, and can't grasp, > > even remotely, how it is done. Hence the question. > > A reasonable answer (IMHO) would be: I memorize the position > > and orientation of the corners and edges and apply simple sequences > > of moves to be able to track mentally what I'm doing while putting > > them at the > > correct place. (of course we could find a better way of explaining > > it, I'm just > > giving an example) > > > 1. I used to be able to solve it in like a minute. > > Hey I almost said that one! :o) > > I used to be able to solve it in like a minute, I'm at 52s now > > (damn I'm slow... 30s for F2L... :/ ) > > > Gosh, the list goes on and on. We'll let this forum be a place > where > > > you can complain about these statements too. > > I hope I didn't piss you off too much with my questions when we met > > last weekend ;) > > > > -- > > Best Regards, > > Quôc > > > > > > [Non-text portions of this message have been removed] > > >
884. Re: [Speed cubing group] Re: Cube Cheaters
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 10:38:31 +0100

Oh yes, otherwise I would have posted some pretty nice times in OH single solve especially (mm...sum 16 is good :D) Serious cubers shouldn't post such records. Though it's ok to send them to strangepuzzle on video, but as it is well said in SCC posting rules : "You should be honest when posting records." & "You should only post *single records* if they are not lucky cases." Gilles 2007/2/2, Tyson Mao <tyson.mao@...>: > > Gilles, > > But you acknowledge it as a PLL Skip. Which is fine. We all have PLL > skips, but it's best not to post those averages in unofficial times. > > You want to post times unofficially that you can reproduce in > competition. You don't have to necessarily reproduce them, but be > within the ball park. > > -Tyson > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable man. If you claim a x-second average, and > > >your average time in competition is x + 7 seconds, and your best time > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > Man, I better to good in OH this week-end if I do not want to fall in > > Tyson's "suspects list" :p > > In my case, it's x+1 for single solve (though it was not a PLL skip > > :p) and > > x+6 for average...:-( > > But it was done last year, I think I improved a bit since then. :-) > > > > Thanks to your post, I see a good objective of your group and I will > > join > > (which I didn't wanted to before since I didn't see any real meaning > > of it > > besides unleashing anger and stuff like that) if I am accepted of > > course. :p > > > > Gilles > > > > 2007/2/2, yahoogroups@...<yahoogroups%40chojin.neomagie.net> > > <yahoogroups@... <yahoogroups%40chojin.neomagie.net>>: > > > > > > > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > > > > > Let me clarify. > > > > > > > > I'm quite pissed off right now. > > > You should try yoga ;) > > > > > > > 4. How do you solve it blindfolded? (Allowed if you can solve it > > with > > > > your eyes open.) > > > > > > I think this is quite a reasonable question even for someone who > > > cannot solve it at all. And you (almost, the guy didn't unterstand) > > > perfectly > > > answered this question on CNN. > > > > > > People are just amazed it is even possible, and can't grasp, > > > even remotely, how it is done. Hence the question. > > > A reasonable answer (IMHO) would be: I memorize the position > > > and orientation of the corners and edges and apply simple sequences > > > of moves to be able to track mentally what I'm doing while putting > > > them at the > > > correct place. (of course we could find a better way of explaining > > > it, I'm just > > > giving an example) > > > > 1. I used to be able to solve it in like a minute. > > > Hey I almost said that one! :o) > > > I used to be able to solve it in like a minute, I'm at 52s now > > > (damn I'm slow... 30s for F2L... :/ ) > > > > Gosh, the list goes on and on. We'll let this forum be a place > > where > > > > you can complain about these statements too. > > > I hope I didn't piss you off too much with my questions when we met > > > last weekend ;) > > > > > > -- > > > Best Regards, > > > Quôc > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
885. Chinese cube meetings
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Feb 2007 12:06:51 +0100

Hi guys, Here are some pictures of the Chinese cube meetings. On the bottom of the page you can scroll to more sub pages. http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 Have fun, Ron [Non-text portions of this message have been removed]
886. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 11:08:12 -0000

Yes it's a great system because of the phonetics, I still remember algs from the early ages just because of the names, the case you get from doing U2 M2 U2 M2 me and my brother still refer to as HAVATA- HAVA-BA =) (you cannot write M-turns so it has to be R nad L). After I wrote the post about the system yesterday Lars Petrus sent me a mail where he asked me "if it was Andrejs Dunkels notation". (Andrejs Dunkel is a pretty well knowed Swedish mathematician and also author of a number of books in matematics). But I did not know, so I asked Anders Larsson who I know also knows about HAMA-HAMA if he knew... Here is a translation of the answer I got from him: Yes!, Andrej Dunkels presents the HAMA-HAMA language in his wonderful little booklet "Qben - med tiden rätt vriden"** from the year 1981. In the booklet he also admit the following: "A big thanks goes to Julianna Szendrei, Budapest, for many idéas, not at least the one for the HAMA-HAMA language" (end qoute) ** That translates to "the cube - in time right turned". But in Swedish that rimes =) Intresting is: there is most likeley a Hungarian version of HAMA- HJAMA, does anyone know anything about that? // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Amusing .... :D > > That notation reminds me of a similar "phonetic notation" i saw in a > german cubebook ages ago, author: Christoph Bandelow ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Like Macky, I do not think this a problem. > > > The only difference is that instead of using the minor case, a w > is > > added > > > after the letter. > > > This doesn't look like too hard to learn. > > > > > > I would be more concerned if French cubers started to use the > French > > > notation ! > > > H = Up > > > D = Right > > > G = Left > > > B = Down > > > P = Back > > > (I don't remember) = Front > > > > > > That, in my opinion, would be a big problem. > > > The 'Asian notation' (if we can call it like that) is fully > > understandable. > > > There is no need to impose one of these 2 notations. > > > > > > Gilles > > > > The first notation I learned (in 1981) was something called "HAMA- > > HAMA". (Don't know if it's ever was used outside Sweden?). > > > > H = Höger (right) > > V = Vänster (left) > > M = Mig (me = F) > > D = Dig (you = B) > > T = Toppen (the top) > > B = Botten (the bottom) > > > > All consonats > > > > Then to write a turn (only face turns possible) you add a vovel > after > > the face letter: > > > > E = mEdurs (clockvise) > > O = mOturs (conter clockvise) > > A = hAlvt varv (half turn) > > > > Sune looks like this: > > > > HE TE HO TE HE TA HO > > > > Then you start to add them two by two and make small words of them > > HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > > > // Kenneth > > >
887. Re: [Speed cubing group] Re: why oh why...
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Feb 2007 13:05:21 +0100

Hi guys, I invite you to make a page with decents pictures/explanation. Then I will post it on the WCA site. Have fun, Ron ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 01, 2007 10:06 PM Subject: [Speed cubing group] Re: why oh why... Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know that many people object to that or don't see the need. I still think it would be a good idea. I'm allowed to think so. But hey, even in chess they have at least 2 common notations, british and international. Or whatever they are called. 2) My comments about web-design were in respect to the previous post about XML/RSS. I myself design web-pages at my work and i don't use any of that. I work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm not trying to put anyone down here ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > do people say these things, just to get a rise out of me i think.... > > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. > > > second, i think that belittling cuber-webmasters by saying "cube- page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
888. Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 12:04:55 -0000

I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original ones water proof. Does anyone know?
889. Re: Are CubeSmith stickers waterproof?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 12:30:13 -0000

Hi :-) The stickers are made of pure vinyl, a plastic material, so yes they are waterproof! But whether the glue is water-resistant is another matter... I wouldn't think so. Maybe that's what you are really asking?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > ones water proof. Does anyone know? >
890. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 12:40:30 -0000

Hi Tyson! Yes that's how i interprete lowercase faceletters. But how about scrambling revenge/professor? I know the scrambling for them also uses double-outer turns. How are they designated? Like r? or (Rr)? I would say (Rr) is most common, but yes then we have a "disagreement" between 3x3x3 notation and 4x4x4/5x5x5 notation. Why am i sticking my hand in the flames again? ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > David, > > The WCA changed the scrambling program for r to designate the outer two > slices. In order to notate a single slice on the WCA scrambling program, > you would need to write something like r R'. > > The reason for this is SOLELY for the scrambling program. It is much much > faster for us to scramble this way, and we determined the integrity of the > scramble to be intact. > > So in terms of the WCA scramble program, this is how we do things. I do not > comment on anything outside of the WCA scramble program. > > -Tyson > > On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi, > > > > In the notation I use "r" stands for the slice moves, not a slice and > > a side move together. Not only is that part of the notation I use over > > 30 years old, it is the same as the 4x4x4 notation. > > Why should cubers who use a lot of slice moves be treated like > > outsiders when their notation is a genuine central notation and what > > Per calls "official" notation is not? > > > > Cheers, > > > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > nailicis2 > > <no_reply@> wrote: > > > > > > It's really not that hard to understand 2 notation systems. When I > > > read American books they say "color" and when I read British books > > > they say "colour". When I read Macky, Katsu or Gungz' algs they > > > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > > > big deal. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Ok, even if there are more cubers using the W-notation, i still > > > think > > > > it's a good thing to avoid "duplicate" notation. Then we can have a > > > > discussion which notations are better avoided. If we want to > > > > be "professional" i think this is a good and important thing. > > > > > > > > There are a few japanese here at this forum at least. I don't > > > really > > > > know to get a unified singular notation across, other than making > > > it > > > > WCA official. We can of course also do without wide turns. As they > > > > are just combined outer and inner turns, with existing notation. > > > > > > > > Even if standardising the notation is not practically possible, i > > > > think it's a good idea. But the world has not even managed to > > > > standardise other units of measure, like length, weight, shoe > > > sizes, > > > > shirt sizes. So we may just have to live with this "mess"... > > > > > > > > It is allowed to hope though ... > > > > > > > > And Macky, i mentioned your name because you were one of the few > > > that > > > > i know using the W-notation, and you are a famous influential > > > cuber ;- > > > > ) No offense :-) > > > > > > > > -Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "mackymakisumi" > > > > <mackymakisumi@> wrote: > > > > > > > > > > Hi Per, > > > > > > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. > > > > > > > > > > I'm sure you realize that "here" isn't too good of a > > > representation > > > > of > > > > > the cubing community. The w notation originated in the Japanese > > > > > speedcubing community, where it was already in use when I joined > > > the > > > > > forum in early 2003. Because of the language barrier, most > > > Japanese > > > > > cubers avoid this English forum. Moreover, perhaps because of the > > > > > recent interactions between the Korean and Japanese communities, > > > > > Korean cubers also use the w notation. Of course, many non- Asian > > > > > cubers who visit Japanese and Korean sites also understand the > > > > notation. > > > > > > > > > > Based on > > > http://www.worldcubeassociation.org/results/statistics.php, > > > > > the top 5 countries with the most competitors are > > > > > > > > > > USA 501 > > > > > Japan 220 > > > > > Korea 99 > > > > > Poland 79 > > > > > France 73 > > > > > > > > > > As you can see, w notation isn't as uncommon as you believe, and > > > I'm > > > > > sure more cubers will become familiar with it as they visit Yu > > > > > Jeong-Min's blog. > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! > > > > > > > > > > After seeing these statistics, I'm certain that you won't be so > > > > > unreasonable as to still ask the entire Asian cubing community to > > > > > switch to an "official" notation. Further, I don't see any reason > > > > why > > > > > I should change the notation on my website. I already explain at > > > the > > > > > top of my page of notations that "The notation used on this site > > > is > > > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > > > notation." That said, I'd be happy to include a link to the > > > notation > > > > > on speedcubing.com as well as explicitly mention that cubers > > > outside > > > > > the Japanese and Korean communities may not understand the w > > > > notation. > > > > > > > > > > Of course, I do see the advantage of having an official notation > > > for > > > > > WCA. If we take a majority vote now as you suggest, even > > > including > > > > all > > > > > the Asian cubers, the lowercase notation will win without a > > > doubt. > > > > My > > > > > concern for pushing such a plan is its possible damaging effect > > > on > > > > the > > > > > relationship between WCA and the Asian communities. After all, > > > WCA > > > > is > > > > > World Cube Association, and I believe that it should maintain a > > > good > > > > > relationship with cubers anywhere in the world. A compromise, > > > such > > > > as > > > > > the recognition of other well-established notations, would be a > > > much > > > > > better plan. > > > > > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > > > for > > > > > this is that I don't appreciate your tone thus far in this > > > > discussion. > > > > > > > > > > > So Macky, if you read this, set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. > > > > > > > > > > Next time, please take the time to do your research before using > > > an > > > > > unsoftened imperative. > > > > > > > > > > macky > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hi David :-) > > > > > > > > > > > > Well it can be debated whether we have an "official" notation > > > or > > > > not. > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. So Macky, if you read > > > this, > > > > set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. And i recommend > > > (mild > > > > > > command) Ron to add these double turns to the notation page on > > > his > > > > > > site also. Maybe (defninitely!) it's a job for WCA to set > > > official > > > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > > > should > > > > > > be fairly easy to let the "majority" decide this and come up > > > with > > > > a > > > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > > > decide > > > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > > > but > > > > it's > > > > > > less urgent in my opinion. A notation for larger cubes should > > > also > > > > > > take into account even larger cubes (olympicubes) and since > > > these > > > > are > > > > > > not publicly out yet we can wait. > > > > > > > > > > > > Best regards, > > > > > > > > > > > > -Per > > > > > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > > > we > > > > may > > > > > > as well include them in an OFFICIAL notation ;-) And they're > > > > already > > > > > > on the beforementioned scc's notation page :D > > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "d_j_salvia" > > > > > > <d_j_salvia@> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! For RW etc use the corresponding r, etc > > > (official > > > > > > > > fingertrick notation). Lower case letters of course have > > > > different > > > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > > > turns". > > > > > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
891. [Speed cubing group] Re: Cube Cheaters
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 13:30:31 -0000

Tyson...? Are you being serious..? I thought you were joking, but this sounds kinda like you are being serious here... To me.. this post looks really weird. About people asking questions about you being Tyson Mao etc.: Come on dude, why should you care? The way you are complaining and talking about it all the time makes me suspect that you just like the attention, and I don't blame you. If people like to solve the cube in 27 seconds behind the back in 27 seconds, I gonna let them. I really can't be bothererd. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > >
892. Re: [Speed cubing group] Cube Cheaters
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 08:31:48 -0500

cool this group will be like a stress relief ball On 2/2/07, Tyson Mao <tyson.mao@...> wrote: > > All right. That's it. I've had enough of this. It does me no good to > request evidence, or to point out people's inaccuracies about their > claims. I've seriously had enough of this, and since I don't want to > get in the way of anyone's record posting, I'm going to have to do it > this way instead. > > http://groups.yahoo.com/group/cubecheaters/ > > There you go. Welcome to this group, where you can hear me complain > about everyone out there who lies. You'll need approval to join, so > state your name, and if you have a clean record, and are honest, you'll > get approved. Join the group, and when unofficial dishonest posters > decide to claim that they average blindfolding a 4x4x4 with one-hand in > 15 seconds, this is where you can release your anger. > > That's right. Don't post anything that's ridiculously inconsistent > with your competition times. We'll be talking about you. > > -Tyson > > > [Non-text portions of this message have been removed]
893. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 14:18:39 -0000

Tyson!!! I'm quite pissed off with your post too. I was accused earlier of being rude when commenting about cubers web-coding skills, which was only meant as a response to a request about xml/RSS. What you suggest is way over the line. People respond very differently to the special atmosphere/pressure of a competition. Some even do better in competitions than in training :-0 Unofficial times and official times are just two different cups of tea. They should not be seriously compared. That however is no reason to scrap unofficial times, or forcing people not to post unofficial times if they do not have matching official times. I have no reason to doubt that 95% of the times reported are true anyway. And the remeining 5%? Well, they are really just fooling themselves Tyson if the times are bogus. Why would we care? WCA database shows us all the facts we need about official competitions and results. People can draw their own conclusions ... Really i guess you are just pissed that someone achieved such good bld time, while you cannot yet match it ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > >
894. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 15:08:53 -0000

I sometimes plan to create (almost alredy did) a axis notation and also a metric for it, ATM = axis turn metric. The basic idéa is to notate turns around one axis X, Y or Z and then more than one slice or even a cube orientation is possible in one note: For a 3x3x3 a R move looks like this : X001 or x001 (does not matter if it is X or x). R' looks like X003 and a R2 like X002. An L' is X100 (the turning direction looks at the cube from the axis side, in this case R, Y looks from U and Z from F). To write a cube orientation you simply write X111. To write a anti-slice (Ra) then do X301. A M-turn is X030. A M-slice + cube orientation X101. You can also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and F are the rightmost turn-digit you can shorten it to only X1 for all sizes of cubes, X10 means "turn the second slice from right" so the alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not look that terrible). It also has the benefit that it can be adapted to any size of cube. What do you use for notation for the third slice from left for a 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. Is this a good idéa? (I think it is =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > For xyz why not use Q like I do? Especially since the axes are not the > > same ones in use in math and map-making. > > > > Cheers, > > > > David J > > Hi :-) > > I have posted about that topic also in the past. My idea was to use > some postfix modifier, not prefix. Since all other notation is post- fix > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for the > same as you would use QR. xyz is not intuitive and does not extend > easily to other puzles. With my idea (or urs) physical turns of > tetraminx or megaminx (and others) is easy to denote with basic > notation. > > Actually i have one more minor notation grudge. I would love to see the > old slice/antislice notation being used more widely. It was part of the > Singmaster notation from which todays most widely used notation is > actually a subset (sort of). > > -Per > > PS! Made an exception to my promise here ... ;-) >
895. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 15:23:17 -0000

Hi Kenneth :-) That idea is not new. It's been discussed occasionally in the fewestmoves group when the metric debate comes up from time to time. So far, afaik, no computer algoritm exists for such axis metric. FMC- companion does calculate the other common metrics: htm,stm,qtm,sqtm :- ) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I sometimes plan to create (almost alredy did) a axis notation and > also a metric for it, ATM = axis turn metric. > > The basic idéa is to notate turns around one axis X, Y or Z and then > more than one slice or even a cube orientation is possible in one > note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > X100 (the turning direction looks at the cube from the axis side, in > this case R, Y looks from U and Z from F). To write a cube > orientation you simply write X111. To write a anti-slice (Ra) then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost turn-digit you can shorten it to only X1 for all > sizes of cubes, X10 means "turn the second slice from right" so the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It also has the benefit that it can be adapted to any size of cube. > What do you use for notation for the third slice from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > Is this a good idéa? (I think it is =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do? Especially since the axes are > not the > > > same ones in use in math and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) > > > > I have posted about that topic also in the past. My idea was to use > > some postfix modifier, not prefix. Since all other notation is post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you would use QR. xyz is not intuitive and does not extend > > easily to other puzles. With my idea (or urs) physical turns of > > tetraminx or megaminx (and others) is easy to denote with basic > > notation. > > > > Actually i have one more minor notation grudge. I would love to see > the > > old slice/antislice notation being used more widely. It was part of > the > > Singmaster notation from which todays most widely used notation is > > actually a subset (sort of). > > > > -Per > > > > PS! Made an exception to my promise here ... ;-) > > >
896. Re: [Speed cubing group] Re: Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 08:39:41 -0800

You're not pissed off enough to make a group about it. Why don't you? Evidence is not being produced and discretion is not being used. Let me make my week long statement. Then, I'll just delete the group. I can match 1:16 and I have. There are certain things must happen with a solve for that to happen though. Do me a favor and rehearse a few scrambles and then time your execution phase for me. When you're done, let me know what your average time is. -Tyson On Feb 2, 2007, at 6:18 AM, Per Kristen Fredlund wrote: > Tyson!!! > > I'm quite pissed off with your post too. I was accused earlier of > being rude when commenting about cubers web-coding skills, which was > only meant as a response to a request about xml/RSS. > > What you suggest is way over the line. People respond very > differently to the special atmosphere/pressure of a competition. Some > even do better in competitions than in training :-0 Unofficial times > and official times are just two different cups of tea. They should > not be seriously compared. That however is no reason to scrap > unofficial times, or forcing people not to post unofficial times if > they do not have matching official times. I have no reason to doubt > that 95% of the times reported are true anyway. And the remeining 5%? > Well, they are really just fooling themselves Tyson if the times are > bogus. Why would we care? WCA database shows us all the facts we need > about official competitions and results. People can draw their own > conclusions ... > > Really i guess you are just pissed that someone achieved such good > bld time, while you cannot yet match it ... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Let me clarify. > > > > I'm quite pissed off right now. I guarantee there will be a > > significant amount of trash talking in this group. I guarantee a > lot > > of it will come from me. > > > > But those who know me know that I am a very rational being. This > group > > will also be a forum where we will come up with requests for > evidence, > > or simple steps that certain posters can take to restore > credibility to > > their name. > > > > I am not an unreasonable man. If you claim a x-second average, and > > your average time in competition is x + 7 seconds, and your best > time > > in competition is x + 1 second, but it was a PLL skip, we're going > to > > be suspicious. Honestly, you're better off not posting to begin > with. > > > > This forum will also be a place where we can discuss statistical > tests > > to determine who is within range of credibility, and who is not. > In > > the future, I'm going to suggest these steps to the world, so you > don't > > piss me off. Because otherwise, I'll end up doing something like > this. > > > > 1. Don't play 1. d4. I don't know how to respond to it, and I > usually > > end up in a really bad position. > > 2. If you're a parent and your kid is playing a chess game, don't > make > > any gestures. Stand behind the kid, so he can't see you. > > 3. Don't lie on speedcubing.com. If you do lie, when you post > video > > evidence, include sound. Otherwise, it's too easy for you to speed > it > > up. > > 4. Don't drink and drive. Drunk dialing me, and telling me that > > you've had a beer, five shots of vodka, and are currently driving > on > > the highway is the dumbest thing ever. Call me, and I will come > pick > > you up so you don't have to drive. If I'm playing a chess game, > leave > > a message, and I'll call you back when I'm done. In the meantime, > > drink as much vodka as you want, as you're not driving. > > 5. Are you an attractive single female? Stop messing with my head. > > 6. Wipe off your hands if they're sweaty and you're about to shake > > hands with someone. > > > > Here are a list of questions that you shouldn't ask me. In fact, I > > will be printing out index cards with the answers to these > questions. > > If you ask me one of these questions, I will hand you a card. If > you > > receive a card, don't talk to me for 5 minutes. > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > 2. Were the girls really that dumb? > > 3. Can you REALLY solve a Rubik's Cube? > > 4. How do you solve it blindfolded? (Allowed if you can solve it > with > > your eyes open.) > > 5. So did you have fun on the show? (If I didn't have fun, I > wouldn't > > have done it.) > > > > A list of things not to say. > > > > 1. I used to be able to solve it in like a minute. > > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet > hamster > > could solve those things WITHOUT LOOKING in 5 seconds. > > > > Gosh, the list goes on and on. We'll let this forum be a place > where > > you can complain about these statements too. > > > > Oh, and one more thing not to do. > > > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > > speed solve it in front of you in 21 seconds. > > 2. Rock back and forth like an idiot while someone scrambles your > > cube, and then speed solve the cube in 21 seconds AFTER solving the > > cube behind your back in 27. > > > > Grarh. > > > > If any good can come of this, I hope you're all entertained. > Because > > I'm quite pissed off, and even though I'm pissed, at least someone > > should benefit from it. > > > > -Tyson > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > Count me in, sir. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > All right. That's it. I've had enough of this. It does me no > good to > > > > request evidence, or to point out people's inaccuracies about > their > > > > claims. I've seriously had enough of this, and since I don't > want to > > > > get in the way of anyone's record posting, I'm going to have > to do > > > it > > > > this way instead. > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > There you go. Welcome to this group, where you can hear me > complain > > > > about everyone out there who lies. You'll need approval to > join, so > > > > state your name, and if you have a clean record, and are > honest, > > > you'll > > > > get approved. Join the group, and when unofficial dishonest > posters > > > > decide to claim that they average blindfolding a 4x4x4 with > > > one-hand in > > > > 15 seconds, this is where you can release your anger. > > > > > > > > That's right. Don't post anything that's ridiculously > inconsistent > > > > with your competition times. We'll be talking about you. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > >
897. Re : [Speed cubing group] Re: Cube Cheaters
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 16:52:40 +0000 (GMT)

Indeed, you're right Joel. I'm not bothered by those "cheaters". When you beat them in competition, that's enough. I don't care weather they average at home sub 16, and i beat them at competition with nearly sub 20 averages. Them i'm just a better cuber. Cubing (in competition ) also involves handling stress, so aal the credit if someone can. Then he's the better cuber. ----- Message d'origine ---- De : Joël van Noort <joel_vn@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Vendredi, 2 Février 2007, 14h30mn 31s Objet : [Speed cubing group] Re: Cube Cheaters Tyson...? Are you being serious..? I thought you were joking, but this sounds kinda like you are being serious here... To me.. this post looks really weird. About people asking questions about you being Tyson Mao etc.: Come on dude, why should you care? The way you are complaining and talking about it all the time makes me suspect that you just like the attention, and I don't blame you. If people like to solve the cube in 27 seconds behind the back in 27 seconds, I gonna let them. I really can't be bothererd. - Joël. --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao <tyson.mao@. ..> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing. com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfrien d/neighbor/ father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups. yahoo.com/ group/cubecheate rs/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! 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898. Gigaminx on E-bay
From: "qwerty1110" <tbttfox@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 16:56:48 -0000

Hey all. Just doing a little advertising for my e-bay auction. This one's for all the collectors out there. I'm selling one of each type of piece to the Gigaminx so that you can copy them to make your own gigaminx! It's Item Number 190077662755 Check it out! TBTTyler Fox
899. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 17:35:33 -0000

Hi :-) I don't have a problem with all the good posted times lately. so why would ia make a group? What for? Anti-Tyson group. Now that is plain stupid. Im don't have grudges against YOU. But the way you judge many people for lack of "competition evidence" is out of line ... IMHO ... One must distinguish apples and oranges ... -Per Oh well this is gonna be another useless thread ... Let people have fun playing the cube, and post what times they want. I'm sure Ron receives a lot of unbelievable times that do not get posted .... > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > You're not pissed off enough to make a group about it. Why don't you? > > Evidence is not being produced and discretion is not being used. Let > me make my week long statement. Then, I'll just delete the group. > > I can match 1:16 and I have. There are certain things must happen with > a solve for that to happen though. Do me a favor and rehearse a few > scrambles and then time your execution phase for me. When you're done, > let me know what your average time is. > > -Tyson > > On Feb 2, 2007, at 6:18 AM, Per Kristen Fredlund wrote: > > > Tyson!!! > > > > I'm quite pissed off with your post too. I was accused earlier of > > being rude when commenting about cubers web-coding skills, which was > > only meant as a response to a request about xml/RSS. > > > > What you suggest is way over the line. People respond very > > differently to the special atmosphere/pressure of a competition. Some > > even do better in competitions than in training :-0 Unofficial times > > and official times are just two different cups of tea. They should > > not be seriously compared. That however is no reason to scrap > > unofficial times, or forcing people not to post unofficial times if > > they do not have matching official times. I have no reason to doubt > > that 95% of the times reported are true anyway. And the remeining 5%? > > Well, they are really just fooling themselves Tyson if the times are > > bogus. Why would we care? WCA database shows us all the facts we need > > about official competitions and results. People can draw their own > > conclusions ... > > > > Really i guess you are just pissed that someone achieved such good > > bld time, while you cannot yet match it ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Let me clarify. > > > > > > I'm quite pissed off right now. I guarantee there will be a > > > significant amount of trash talking in this group. I guarantee a > > lot > > > of it will come from me. > > > > > > But those who know me know that I am a very rational being. This > > group > > > will also be a forum where we will come up with requests for > > evidence, > > > or simple steps that certain posters can take to restore > > credibility to > > > their name. > > > > > > I am not an unreasonable man. If you claim a x-second average, and > > > your average time in competition is x + 7 seconds, and your best > > time > > > in competition is x + 1 second, but it was a PLL skip, we're going > > to > > > be suspicious. Honestly, you're better off not posting to begin > > with. > > > > > > This forum will also be a place where we can discuss statistical > > tests > > > to determine who is within range of credibility, and who is not. > > In > > > the future, I'm going to suggest these steps to the world, so you > > don't > > > piss me off. Because otherwise, I'll end up doing something like > > this. > > > > > > 1. Don't play 1. d4. I don't know how to respond to it, and I > > usually > > > end up in a really bad position. > > > 2. If you're a parent and your kid is playing a chess game, don't > > make > > > any gestures. Stand behind the kid, so he can't see you. > > > 3. Don't lie on speedcubing.com. If you do lie, when you post > > video > > > evidence, include sound. Otherwise, it's too easy for you to speed > > it > > > up. > > > 4. Don't drink and drive. Drunk dialing me, and telling me that > > > you've had a beer, five shots of vodka, and are currently driving > > on > > > the highway is the dumbest thing ever. Call me, and I will come > > pick > > > you up so you don't have to drive. If I'm playing a chess game, > > leave > > > a message, and I'll call you back when I'm done. In the meantime, > > > drink as much vodka as you want, as you're not driving. > > > 5. Are you an attractive single female? Stop messing with my head. > > > 6. Wipe off your hands if they're sweaty and you're about to shake > > > hands with someone. > > > > > > Here are a list of questions that you shouldn't ask me. In fact, I > > > will be printing out index cards with the answers to these > > questions. > > > If you ask me one of these questions, I will hand you a card. If > > you > > > receive a card, don't talk to me for 5 minutes. > > > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > > 2. Were the girls really that dumb? > > > 3. Can you REALLY solve a Rubik's Cube? > > > 4. How do you solve it blindfolded? (Allowed if you can solve it > > with > > > your eyes open.) > > > 5. So did you have fun on the show? (If I didn't have fun, I > > wouldn't > > > have done it.) > > > > > > A list of things not to say. > > > > > > 1. I used to be able to solve it in like a minute. > > > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet > > hamster > > > could solve those things WITHOUT LOOKING in 5 seconds. > > > > > > Gosh, the list goes on and on. We'll let this forum be a place > > where > > > you can complain about these statements too. > > > > > > Oh, and one more thing not to do. > > > > > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > > > speed solve it in front of you in 21 seconds. > > > 2. Rock back and forth like an idiot while someone scrambles your > > > cube, and then speed solve the cube in 21 seconds AFTER solving the > > > cube behind your back in 27. > > > > > > Grarh. > > > > > > If any good can come of this, I hope you're all entertained. > > Because > > > I'm quite pissed off, and even though I'm pissed, at least someone > > > should benefit from it. > > > > > > -Tyson > > > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > > > Count me in, sir. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > All right. That's it. I've had enough of this. It does me no > > good to > > > > > request evidence, or to point out people's inaccuracies about > > their > > > > > claims. I've seriously had enough of this, and since I don't > > want to > > > > > get in the way of anyone's record posting, I'm going to have > > to do > > > > it > > > > > this way instead. > > > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > > > There you go. Welcome to this group, where you can hear me > > complain > > > > > about everyone out there who lies. You'll need approval to > > join, so > > > > > state your name, and if you have a clean record, and are > > honest, > > > > you'll > > > > > get approved. Join the group, and when unofficial dishonest > > posters > > > > > decide to claim that they average blindfolding a 4x4x4 with > > > > one-hand in > > > > > 15 seconds, this is where you can release your anger. > > > > > > > > > > That's right. Don't post anything that's ridiculously > > inconsistent > > > > > with your competition times. We'll be talking about you. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > >
900. Re: Are CubeSmith stickers waterproof?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 17:59:46 -0000

Yes, I've given my cubes a bath in the sink to wash the dust out of the insides, and the stickers were fine. --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > ones water proof. Does anyone know? >
901. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "moostafa_ma2010" <moostafa_ma2010@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 18:27:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Most "cube-page-designers" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > wrote: > > It would just be a web page for each > > > notation, explaining how it works and how you translate to other > > > notations. Ideally in several languages. > > > /Lars > > > > > > I would suggest also making it available in XML format so websites > > that don't want their visitor to leave the site can just grab the > data > > and render it on their own site. Granted, this does take away from > > the advertising cash-grab that would be available for the site with > > the monopoly on the notations, but this would be more community > based. > > > > I wish more cubing sites made things available in an RSS type of > feed. > > > > -Dave Campbell > > >
902. [Speed cubing group] Re: Cube Cheaters
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:20:49 -0000

Yikes...this scares me because this sounds like what would seriously happen to me...I get so nervous my best times in competition would likely be 7 seconds slower than what I would normally achieve...then again, I have never been to a competition so I would never know. But wow, if you guys have such strong reactions toward cube cheaters - suspecting that anyone who matches this criteria of x + 7 seconds is a cube cheater or a liar - that just scares me. Maybe I just won't go to competitions until I can get x + 60 seconds consistently... You all scare me. I claim a five-minute average! On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > Tyson wrote : > >I am not an unreasonable man. If you claim a x-second average, and > >your average time in competition is x + 7 seconds, and your best time > >in competition is x + 1 second, but it was a PLL skip, we're going to > >be suspicious. Honestly, you're better off not posting to begin with. >
903. [Speed cubing group] Re: Cube Cheaters
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:28:25 -0000

no one ever doubts someone who claims a 60 second speed solve time and 7 seconds compared to 60 is not 7 seconds compared to 11. don't be ridiculous. the faster you are, the more consistent times will be. when it takes 60 seconds to solve, averages are less consistent and especially so are the times. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Yikes...this scares me because this sounds like what would seriously > happen to me...I get so nervous my best times in competition would > likely be 7 seconds slower than what I would normally achieve...then > again, I have never been to a competition so I would never know. But > wow, if you guys have such strong reactions toward cube cheaters - > suspecting that anyone who matches this criteria of x + 7 seconds is a > cube cheater or a liar - that just scares me. Maybe I just won't go to > competitions until I can get x + 60 seconds consistently... > > You all scare me. I claim a five-minute average! > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable man. If you claim a x-second average, and > > >your average time in competition is x + 7 seconds, and your best time > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > >be suspicious. Honestly, you're better off not posting to begin with. > > >
904. [Speed cubing group] Re: Cube Cheaters
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:38:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > no one ever doubts someone who claims a 60 second speed solve time and > 7 seconds compared to 60 is not 7 seconds compared to 11. > > don't be ridiculous. the faster you are, the more consistent times > will be. when it takes 60 seconds to solve, averages are less > consistent and especially so are the times. > > ~ bob So about what range of time would you say the 7 seconds rule can be applied? under 30 seconds? cause i average around 35 or so but my times can range from high 20s to high 30s. > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares me because this sounds like what would seriously > > happen to me...I get so nervous my best times in competition would > > likely be 7 seconds slower than what I would normally achieve...then > > again, I have never been to a competition so I would never know. But > > wow, if you guys have such strong reactions toward cube cheaters - > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > competitions until I can get x + 60 seconds consistently... > > > > You all scare me. I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I am not an unreasonable man. If you claim a x-second average, and > > > >your average time in competition is x + 7 seconds, and your best time > > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > > >
905. [Speed cubing group] Re: Cube Cheaters
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:43:07 -0000

Tyson wrote: "...and your best time in competition is x + 1 second, but it was a PLL skip, we're going to be suspicious..." Okay, I see your point. But you guys still scare me. I likely won't go to a competition for at least another 3-6 months because of my schedule, but if my best average to date is 42 seconds, and I pull off a 50 second average in competition... I mean...I think there's a difference...competition you get five solves...with the fastest and slowest being dropped. But when I take an average, I use JNetCube Timer and solve twelve times. Although the past three averages I have taken were all under 45 seconds, I still consider those to be good averages - not ones I could consistently achieve in competition - almost sort of lucky, if you will. My best average however, would have been 45 seconds instead of 42 if I had taken only the first five solves, instead of all twelve. (I got "lucky" with the last 6 solves, four of them being under 40. So that was what brought my average down.) If I were to take my more standardized, less lucky averages of around 45 seconds...if I took only the first five solves instead of all twelve, it would likely come to an average of 50 seconds. 42? 50? Kind of a big difference...factor in the nerves of being at your first competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 seconds...big difference. This guy must be a liar. I wonder where I will be in several months... You guys still scare me. ;p --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > no one ever doubts someone who claims a 60 second speed solve time and > 7 seconds compared to 60 is not 7 seconds compared to 11. > > don't be ridiculous. the faster you are, the more consistent times > will be. when it takes 60 seconds to solve, averages are less > consistent and especially so are the times. > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares me because this sounds like what would seriously > > happen to me...I get so nervous my best times in competition would > > likely be 7 seconds slower than what I would normally achieve...then > > again, I have never been to a competition so I would never know. But > > wow, if you guys have such strong reactions toward cube cheaters - > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > competitions until I can get x + 60 seconds consistently... > > > > You all scare me. I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I am not an unreasonable man. If you claim a x-second average, and > > > >your average time in competition is x + 7 seconds, and your best time > > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > > >
906. [Speed cubing group] Re: Cube Cheaters
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 20:18:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Tyson wrote: "...and your best time in competition is x + 1 second, > but it was a PLL skip, we're going to be suspicious..." > > Okay, I see your point. But you guys still scare me. I likely won't go > to a competition for at least another 3-6 months because of my > schedule, but if my best average to date is 42 seconds, and I pull off > a 50 second average in competition... You see what you are doing Tyson? Scaring innocent cubers!! It's a bloody shame!! Andy, please go to a competition whenever you want to. The only person talking about suspicious other cubers is Tyson. Really, if you are a cuber, you need some social interaction with other cubers. - Joël.
907. Re: [Speed cubing group] Re: Cube Cheaters
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 12:24:48 -0800

Joel, It is. Sorry about that. I apologize. Andy, you have nothing to worry about. The easiest way for people to believe what you can do is just for you to go to a competition, talk to people, and show them that you are a reasonable person. I am confident that you are, so you have nothing to worry about. -Tyson On 2/2/07, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "andyaycw" > <andyaycw@...> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely > won't go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > You see what you are doing Tyson? Scaring innocent cubers!! It's a > bloody shame!! > > Andy, please go to a competition whenever you want to. The only > person talking about suspicious other cubers is Tyson. Really, if > you are a cuber, you need some social interaction with other cubers. > > - Joël. > > > [Non-text portions of this message have been removed]
908. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 20:26:28 -0000

Hi Andy :-) Don't be scared of Tyson. He is fighting his battle almost alone :-) But if you go to competition maybe better select one where Tyson is not judge/organiser/participant? :-P We want as many as possible to come to competitions and have tons of fun and meeting other weird cuboholics like ourselves :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Tyson wrote: "...and your best time in competition is x + 1 second, > but it was a PLL skip, we're going to be suspicious..." > > Okay, I see your point. But you guys still scare me. I likely won't go > to a competition for at least another 3-6 months because of my > schedule, but if my best average to date is 42 seconds, and I pull off > a 50 second average in competition... > > I mean...I think there's a difference...competition you get five > solves...with the fastest and slowest being dropped. But when I take > an average, I use JNetCube Timer and solve twelve times. Although the > past three averages I have taken were all under 45 seconds, I still > consider those to be good averages - not ones I could consistently > achieve in competition - almost sort of lucky, if you will. My best > average however, would have been 45 seconds instead of 42 if I had > taken only the first five solves, instead of all twelve. (I got > "lucky" with the last 6 solves, four of them being under 40. So that > was what brought my average down.) > > If I were to take my more standardized, less lucky averages of around > 45 seconds...if I took only the first five solves instead of all > twelve, it would likely come to an average of 50 seconds. 42? 50? Kind > of a big difference...factor in the nerves of being at your first > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > seconds...big difference. This guy must be a liar. > > I wonder where I will be in several months... > > You guys still scare me. ;p > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > no one ever doubts someone who claims a 60 second speed solve time and > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > don't be ridiculous. the faster you are, the more consistent times > > will be. when it takes 60 seconds to solve, averages are less > > consistent and especially so are the times. > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this scares me because this sounds like what would seriously > > > happen to me...I get so nervous my best times in competition would > > > likely be 7 seconds slower than what I would normally achieve...then > > > again, I have never been to a competition so I would never know. But > > > wow, if you guys have such strong reactions toward cube cheaters - > > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > > competitions until I can get x + 60 seconds consistently... > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an unreasonable man. If you claim a x-second average, and > > > > >your average time in competition is x + 7 seconds, and your > best time > > > > >in competition is x + 1 second, but it was a PLL skip, we're > going to > > > > >be suspicious. Honestly, you're better off not posting to begin > with. > > > > > > > > > >
909. [Speed cubing group] Re: Cube Cheaters
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 20:56:09 -0000

Don't get us wrong, we're fine with just about everyone until they give us a reason not to be. Most cubers don't give us a reason to be suspicious. We understand that people with slower times are going to have bigger standard deviations, especially in high stress situations like in competition. But if you claim something like an sub-80 BLD average, we want proof, and you'd better be able to back it up in a competition setting. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely > won't go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > > > You see what you are doing Tyson? Scaring innocent cubers!! It's a > bloody shame!! > > Andy, please go to a competition whenever you want to. The only > person talking about suspicious other cubers is Tyson. Really, if > you are a cuber, you need some social interaction with other cubers. > > - Joël. >
910. Re: Video Please
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:30:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Obviously his youtube video is sped up. It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 (or something like that) video was sped up when it wasn't. I think bad quality video can falsely give you the impression of unrealistic movement. Cheers! Stefan
911. [Speed cubing group] Re: Cube Cheaters
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:32:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Don't get us wrong, we're fine with just about everyone until they > give us a reason not to be. Most cubers don't give us a reason to be > suspicious. We understand that people with slower times are going to > have bigger standard deviations, especially in high stress situations > like in competition. But if you claim something like an sub-80 BLD > average, we want proof, and you'd better be able to back it up in a > competition setting. ...or else? But hey, who is 'us'? I mean, I understand you want proof, and I understand your post completely. I just can't understand what Tyson's post is about. - Joël.
912. [Speed cubing group] Re: Cube Cheaters
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:33:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Do me a favor and rehearse a few scrambles and then time your > execution phase for me. When you're done, let me know what your > average time is. With rehearse do you mean I can practice the same scramble a few times? Also, what kind of times do you achieve? Cheers! Stefan
913. [Speed cubing group] Re: Cube Cheaters
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:37:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Don't be scared of Tyson. He is fighting his battle almost alone :-) I very much agree with Tyson, I just have a different tolerance level for what to believe, tend to have a higher desire to believe. Cheers! Stefan
914. [Speed cubing group] Re: Cube Cheaters
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:44:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > But if you claim something like an sub-80 BLD average, we want > proof I'd phrase that as "we'd like proof". He has no obligation for proof and we have no right to demand proof, we can merely ask for it. Cheers! Stefan
915. Re: Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 22:05:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > The stickers are made of pure vinyl, a plastic material, so yes they > are waterproof! But whether the glue is water-resistant is another > matter... I wouldn't think so. Maybe that's what you are really asking?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" > <dish.painted.blue@> wrote: > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > ones water proof. Does anyone know? > > > thanks! i just want to dump my cube in soap and wash it. i use to just get a damp cloth and wash it all over. take a logn time.
916. Re: Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 22:07:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Yes, I've given my cubes a bath in the sink to wash the dust out of > the insides, and the stickers were fine. > > --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" > <dish.painted.blue@> wrote: > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > ones water proof. Does anyone know? > > > Thanks for the reply!
917. And another timer
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:09:08 -0000

As if we didn't have enough of them (well I don't). I like the fact that I finally got one to work properly with the RubikPlayer applet. Let me know what you think of it, bugs, feature requests, comments, flames, anything. This is a one-time-limited-non-refundable post. http://vanderblonk.com/cube/cubetimer.htm or http://tinyurl.com/yvm66e Michiel
918. Re: Cube Cheaters
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:17:10 -0000

Hey all, I don't get all the fuss about this... Most people (95%) are honest, those who aren't are just fooling themselves. And, some people (like me) just get very very nervous at competitions (you should've seen my hands during 2x2 at EC shake). One can't demand presenting evidence of their skill, most people don't have a cam or similar. Plus you would have to record all your cubes or you'll mis a PB. For people who are completely unknown (Frank Dickerson) and also others, I don't tell they are not that fast, I'm just curious if they realy are fast. I'm not saying they cheat untill i've seen 'proof', just being curious. Posts like on this subject is (I think) very bad for speedcubing sport/hobby/obsession/etc. Lets all be happy and enjoy the thing we have in common, CUBE! Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > But if you claim something like an sub-80 BLD average, we want > > proof > > I'd phrase that as "we'd like proof". He has no obligation for proof > and we have no right to demand proof, we can merely ask for it. > > Cheers! > Stefan >
919. Re: Video Please
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:30:07 -0000

I've met up with many american cubers and we've talked about it. maybe you should watch it again, you'll see what i mean. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "goodxy2002" <goodxy2002@> wrote: > > > > Obviously his youtube video is sped up. > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > (or something like that) video was sped up when it wasn't. I think > bad quality video can falsely give you the impression of unrealistic > movement. > > Cheers! > Stefan >
920. Re: Cube Cheaters
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:31:17 -0000

Can I get a card for this one? 2. Were the girls really that dumb? --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > >
921. Rubik's Revolution
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 01:32:10 -0000

I just got an e-mail about an upcoming product called Rubik's Revolution (http://www.rubiksrevolution.com/#). It appears to be an electronic extension to the cube: "We at Techno Source are really excited about adding an electronic complement to the Rubik's Cube that you already know and love. For this reason, we wanted to capture the best features of the original Cube— speed, intelligence, challenge, and the tactile experience—in an electronic version that will provide several different challenges for you to conquer! Packed with six games that test your speed and your smarts, multiple levels, single & multiplayer games, lights, sounds, and more, are you ready for the next challenge?" Sounds intriguing. The web site has a countdown, showing 130 days until release. Chris
922. Re: [Speed cubing group] Re: Cube Cheaters
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 20:36:00 -0500

what a heated debate! well, I'm not very fast, and I don't have a video camera, but I was getting sub-20 times I would go to a competition and show some people On 2/2/07, James Straughan <athefre@...> wrote: > > Can I get a card for this one? > > 2. Were the girls really that dumb? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > Let me clarify. > > > > I'm quite pissed off right now. I guarantee there will be a > > significant amount of trash talking in this group. I guarantee a > lot > > of it will come from me. > > > > But those who know me know that I am a very rational being. This > group > > will also be a forum where we will come up with requests for > evidence, > > or simple steps that certain posters can take to restore > credibility to > > their name. > > > > I am not an unreasonable man. If you claim a x-second average, > and > > your average time in competition is x + 7 seconds, and your best > time > > in competition is x + 1 second, but it was a PLL skip, we're going > to > > be suspicious. Honestly, you're better off not posting to begin > with. > > > > This forum will also be a place where we can discuss statistical > tests > > to determine who is within range of credibility, and who is not. > In > > the future, I'm going to suggest these steps to the world, so you > don't > > piss me off. Because otherwise, I'll end up doing something like > this. > > > > 1. Don't play 1. d4. I don't know how to respond to it, and I > usually > > end up in a really bad position. > > 2. If you're a parent and your kid is playing a chess game, don't > make > > any gestures. Stand behind the kid, so he can't see you. > > 3. Don't lie on speedcubing.com. If you do lie, when you post > video > > evidence, include sound. Otherwise, it's too easy for you to > speed it > > up. > > 4. Don't drink and drive. Drunk dialing me, and telling me that > > you've had a beer, five shots of vodka, and are currently driving > on > > the highway is the dumbest thing ever. Call me, and I will come > pick > > you up so you don't have to drive. If I'm playing a chess game, > leave > > a message, and I'll call you back when I'm done. In the meantime, > > drink as much vodka as you want, as you're not driving. > > 5. Are you an attractive single female? Stop messing with my > head. > > 6. Wipe off your hands if they're sweaty and you're about to > shake > > hands with someone. > > > > Here are a list of questions that you shouldn't ask me. In fact, > I > > will be printing out index cards with the answers to these > questions. > > If you ask me one of these questions, I will hand you a card. If > you > > receive a card, don't talk to me for 5 minutes. > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > 2. Were the girls really that dumb? > > 3. Can you REALLY solve a Rubik's Cube? > > 4. How do you solve it blindfolded? (Allowed if you can solve it > with > > your eyes open.) > > 5. So did you have fun on the show? (If I didn't have fun, I > wouldn't > > have done it.) > > > > A list of things not to say. > > > > 1. I used to be able to solve it in like a minute. > > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet > hamster > > could solve those things WITHOUT LOOKING in 5 seconds. > > > > Gosh, the list goes on and on. We'll let this forum be a place > where > > you can complain about these statements too. > > > > Oh, and one more thing not to do. > > > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and > then > > speed solve it in front of you in 21 seconds. > > 2. Rock back and forth like an idiot while someone scrambles your > > cube, and then speed solve the cube in 21 seconds AFTER solving > the > > cube behind your back in 27. > > > > Grarh. > > > > If any good can come of this, I hope you're all entertained. > Because > > I'm quite pissed off, and even though I'm pissed, at least someone > > should benefit from it. > > > > -Tyson > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > Count me in, sir. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > All right. That's it. I've had enough of this. It does me no > good to > > > > request evidence, or to point out people's inaccuracies about > their > > > > claims. I've seriously had enough of this, and since I don't > want to > > > > get in the way of anyone's record posting, I'm going to have > to do > > > it > > > > this way instead. > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > There you go. Welcome to this group, where you can hear me > complain > > > > about everyone out there who lies. You'll need approval to > join, so > > > > state your name, and if you have a clean record, and are > honest, > > > you'll > > > > get approved. Join the group, and when unofficial dishonest > posters > > > > decide to claim that they average blindfolding a 4x4x4 with > > > one-hand in > > > > 15 seconds, this is where you can release your anger. > > > > > > > > That's right. Don't post anything that's ridiculously > inconsistent > > > > with your competition times. We'll be talking about you. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
923. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:11:52 -0000

Hi Ken, I like the axis notation. When scrambling I often add R301 and R103 after a Q or two, when I start to hit duplicate CLL's. I had pretty much the same thought for the 11x11x11. So, yes, I think it's a good idea. Some common things may develop shorter notation, like Rodd (R01010101010) Reven (R10101010101) Rother (R01020302010) Rascal (R32132132132) Rabbit (R01223332210). :) Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I sometimes plan to create (almost alredy did) a axis notation and > also a metric for it, ATM = axis turn metric. > > The basic idéa is to notate turns around one axis X, Y or Z and then > more than one slice or even a cube orientation is possible in one > note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > X100 (the turning direction looks at the cube from the axis side, in > this case R, Y looks from U and Z from F). To write a cube > orientation you simply write X111. To write a anti-slice (Ra) then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost turn-digit you can shorten it to only X1 for all > sizes of cubes, X10 means "turn the second slice from right" so the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It also has the benefit that it can be adapted to any size of cube. > What do you use for notation for the third slice from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > Is this a good idéa? (I think it is =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do? Especially since the axes are > not the > > > same ones in use in math and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) > > > > I have posted about that topic also in the past. My idea was to use > > some postfix modifier, not prefix. Since all other notation is post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you would use QR. xyz is not intuitive and does not extend > > easily to other puzles. With my idea (or urs) physical turns of > > tetraminx or megaminx (and others) is easy to denote with basic > > notation. > > > > Actually i have one more minor notation grudge. I would love to see > the > > old slice/antislice notation being used more widely. It was part of > the > > Singmaster notation from which todays most widely used notation is > > actually a subset (sort of). > > > > -Per > > > > PS! Made an exception to my promise here ... ;-) > > >
924. Re: [Speed cubing group] Re: Cube Cheaters
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 18:30:58 -0800 (PST)

i think tysons main point isnt' for the people that do some certain times, its people that say they consistently break the world record for events at home, and when time comes to perform, its not even close. honestly, no one knows or cares if you claim a 22 average at home and get 30 at a comp. its the huge exaggurations of world class performance that are out of line. and per you are so rude i can't handle it, you haven't don't 1/100 what tyson has done for the cube community and anyone lucky enough to attend one of the tournaments he organizes will enjoy the best and largest cube competitions there are in the world, so far only second in attendance to the world champoinships. per i think you take so much offense to this because you are a big offender, you openly claim to be as good as frank at the big cubes, post absurd times unofficially, and your competition times aren't even close; you claim sub 2's, and can barely hit sub 3 in competition. andy i encourage you to come to one of tyson's compeitions he's a great guy, and good friend, dont listen to anyone talk shit about him Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) Don't be scared of Tyson. He is fighting his battle almost alone :-) But if you go to competition maybe better select one where Tyson is not judge/organiser/participant? :-P We want as many as possible to come to competitions and have tons of fun and meeting other weird cuboholics like ourselves :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Tyson wrote: "...and your best time in competition is x + 1 second, > but it was a PLL skip, we're going to be suspicious..." > > Okay, I see your point. But you guys still scare me. I likely won't go > to a competition for at least another 3-6 months because of my > schedule, but if my best average to date is 42 seconds, and I pull off > a 50 second average in competition... > > I mean...I think there's a difference...competition you get five > solves...with the fastest and slowest being dropped. But when I take > an average, I use JNetCube Timer and solve twelve times. Although the > past three averages I have taken were all under 45 seconds, I still > consider those to be good averages - not ones I could consistently > achieve in competition - almost sort of lucky, if you will. My best > average however, would have been 45 seconds instead of 42 if I had > taken only the first five solves, instead of all twelve. (I got > "lucky" with the last 6 solves, four of them being under 40. So that > was what brought my average down.) > > If I were to take my more standardized, less lucky averages of around > 45 seconds...if I took only the first five solves instead of all > twelve, it would likely come to an average of 50 seconds. 42? 50? Kind > of a big difference...factor in the nerves of being at your first > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > seconds...big difference. This guy must be a liar. > > I wonder where I will be in several months... > > You guys still scare me. ;p > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > no one ever doubts someone who claims a 60 second speed solve time and > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > don't be ridiculous. the faster you are, the more consistent times > > will be. when it takes 60 seconds to solve, averages are less > > consistent and especially so are the times. > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this scares me because this sounds like what would seriously > > > happen to me...I get so nervous my best times in competition would > > > likely be 7 seconds slower than what I would normally achieve...then > > > again, I have never been to a competition so I would never know. But > > > wow, if you guys have such strong reactions toward cube cheaters - > > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > > competitions until I can get x + 60 seconds consistently... > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an unreasonable man. If you claim a x-second average, and > > > > >your average time in competition is x + 7 seconds, and your > best time > > > > >in competition is x + 1 second, but it was a PLL skip, we're > going to > > > > >be suspicious. Honestly, you're better off not posting to begin > with. > > > > > > > > > > --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
925. Re: Rubik's Revolution
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:37:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: Omg, that sounds so awesome! Can't wait til it gets realeased...though i would wonder how much it would cost considering its electronic and the original rubiks cubes are already 10-14 dollars already :S > I just got an e-mail about an upcoming product called Rubik's > Revolution (http://www.rubiksrevolution.com/#). It appears to be an > electronic extension to the cube: > > "We at Techno Source are really excited about adding an electronic > complement to the Rubik's Cube that you already know and love. For this > reason, we wanted to capture the best features of the original Cube— > speed, intelligence, challenge, and the tactile experience—in an > electronic version that will provide several different challenges for > you to conquer! Packed with six games that test your speed and your > smarts, multiple levels, single & multiplayer games, lights, sounds, > and more, are you ready for the next challenge?" > > Sounds intriguing. The web site has a countdown, showing 130 days > until release. > > Chris >
926. Re: [Speed cubing group] Re: Video Please
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 02:38:24 +0000 (GMT)

Could anyone give me the link, please? I think it was on speedcubing.com, but I can't find it anymore... I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... Pedro goodxy2002 <goodxy2002@...> escreveu: I've met up with many american cubers and we've talked about it. maybe you should watch it again, you'll see what i mean. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "goodxy2002" <goodxy2002@> wrote: > > > > Obviously his youtube video is sped up. > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > (or something like that) video was sped up when it wasn't. I think > bad quality video can falsely give you the impression of unrealistic > movement. > > Cheers! > Stefan > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
927. [Speed cubing group] Re: Cube Cheaters
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:38:51 -0000

Whenever I have a ring of people around me talking loudly and pointing, I tend to shake a lot while I'm solving. Do any of you have suggestions for calming down and solving under pressure? My times were not horrible, but they were about 7 secs above average (my average is 43 secs btw). I'm getting better at remembering algs under pressure, but the shaking just continues. Thanks, Joshua --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Yikes...this scares me because this sounds like what would seriously > happen to me...I get so nervous my best times in competition would > likely be 7 seconds slower than what I would normally achieve...then > again, I have never been to a competition so I would never know. But > wow, if you guys have such strong reactions toward cube cheaters - > suspecting that anyone who matches this criteria of x + 7 seconds is a > cube cheater or a liar - that just scares me. Maybe I just won't go to > competitions until I can get x + 60 seconds consistently... > > You all scare me. I claim a five-minute average! > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable man. If you claim a x-second average, and > > >your average time in competition is x + 7 seconds, and your best time > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > >be suspicious. Honestly, you're better off not posting to begin with. > > >
928. [Speed cubing group] Re: Cube Cheaters
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:48:42 -0000

Haha, that happened to me the first time i solved it at school too. (it was a bet for free Foosball for a week :D). I wasn't sure why i was shaking but i was definitely shaking like crazy! Soon after people kept watching and coming up to me randomly as i solved it and i just got used to it. After about 3 or four times having people watch you, you'll start to get used to it :D --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > > Whenever I have a ring of people around me talking loudly and > pointing, I tend to shake a lot while I'm solving. Do any of you have > suggestions for calming down and solving under pressure? My times were > not horrible, but they were about 7 secs above average (my average is > 43 secs btw). I'm getting better at remembering algs under pressure, > but the shaking just continues. > > Thanks, > Joshua > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares me because this sounds like what would seriously > > happen to me...I get so nervous my best times in competition would > > likely be 7 seconds slower than what I would normally achieve...then > > again, I have never been to a competition so I would never know. But > > wow, if you guys have such strong reactions toward cube cheaters - > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > competitions until I can get x + 60 seconds consistently... > > > > You all scare me. I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I am not an unreasonable man. If you claim a x-second average, and > > > >your average time in competition is x + 7 seconds, and your best time > > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > > >
929. [Speed cubing group] Re: Cube Cheaters
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 03:01:21 -0000

ha, that exact same thing happened to me in school, some girl took it out and someone said, "michelle, where did u get that rubik;s cube" once i heard that, i dont know what but i got butterflies in my stomach and was shaking like crazy but i bet one kid i could solve it in under a minute, fortunately i did twice, but its scary, thats why im very nervous for REAL competition. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > Haha, that happened to me the first time i solved it at school too. > (it was a bet for free Foosball for a week :D). I wasn't sure why i > was shaking but i was definitely shaking like crazy! Soon after people > kept watching and coming up to me randomly as i solved it and i just > got used to it. After about 3 or four times having people watch you, > you'll start to get used to it :D > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > > > Whenever I have a ring of people around me talking loudly and > > pointing, I tend to shake a lot while I'm solving. Do any of you have > > suggestions for calming down and solving under pressure? My times were > > not horrible, but they were about 7 secs above average (my average is > > 43 secs btw). I'm getting better at remembering algs under pressure, > > but the shaking just continues. > > > > Thanks, > > Joshua > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this scares me because this sounds like what would seriously > > > happen to me...I get so nervous my best times in competition would > > > likely be 7 seconds slower than what I would normally achieve...then > > > again, I have never been to a competition so I would never know. But > > > wow, if you guys have such strong reactions toward cube cheaters - > > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > > competitions until I can get x + 60 seconds consistently... > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an unreasonable man. If you claim a x-second average, and > > > > >your average time in competition is x + 7 seconds, and your > best time > > > > >in competition is x + 1 second, but it was a PLL skip, we're > going to > > > > >be suspicious. Honestly, you're better off not posting to begin > with. > > > > > > > > > >
930. [Speed cubing group] Re: Video Please
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 03:46:17 -0000

http://www.youtube.com/watch?v=p-s3VIBRl_U --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Could anyone give me the link, please? I think it was on speedcubing.com, but I can't find it anymore... > > I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002" <goodxy2002@> wrote: > > > > > > Obviously his youtube video is sped up. > > > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > > (or something like that) video was sped up when it wasn't. I think > > bad quality video can falsely give you the impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
931. rubik's cube in Numb3rs
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 03:52:50 -0000

I just saw an unsolved rubik's cube sitting on Charlie's desk. It was at 9:47 ct, just in case someone wants to go back and see it again via tivo. Just another example of the cube's comeback, if it ever went away to begin with. ~Joshua
932. Re: [Speed cubing group] Re: Video Please
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 11:29:49 +0000 (GMT)

Thank you, Dan Pedro Dan Dzoan <gvdlfs3@...> escreveu: http://www.youtube.com/watch?v=p-s3VIBRl_U --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Could anyone give me the link, please? I think it was on speedcubing.com, but I can't find it anymore... > > I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002" <goodxy2002@> wrote: > > > > > > Obviously his youtube video is sped up. > > > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > > (or something like that) video was sped up when it wasn't. I think > > bad quality video can falsely give you the impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
933. Re: Cube Cheaters
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 11:39:47 -0000

Ok, sorry for my words here but what the f***?? What does it matter what per has done for the cube community? Does it make tyson a more respectable person? Let's just quit with all this rubbish talk.. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think tysons main point isnt' for the people that do some certain times, its people that say they consistently break the world record for events at home, and when time comes to perform, its not even close. honestly, no one knows or cares if you claim a 22 average at home and get 30 at a comp. its the huge exaggurations of world class performance that are out of line. > > and per you are so rude i can't handle it, you haven't don't 1/100 what tyson has done for the cube community and anyone lucky enough to attend one of the tournaments he organizes will enjoy the best and largest cube competitions there are in the world, so far only second in attendance to the world champoinships. per i think you take so much offense to this because you are a big offender, you openly claim to be as good as frank at the big cubes, post absurd times unofficially, and your competition times aren't even close; you claim sub 2's, and can barely hit sub 3 in competition. > > andy i encourage you to come to one of tyson's compeitions he's a great guy, and good friend, dont listen to anyone talk shit about him > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) > > Don't be scared of Tyson. He is fighting his battle almost alone :-) > But if you go to competition maybe better select one where Tyson is > not judge/organiser/participant? :-P > > We want as many as possible to come to competitions and have tons of > fun and meeting other weird cuboholics like ourselves :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely won't > go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > > > I mean...I think there's a difference...competition you get five > > solves...with the fastest and slowest being dropped. But when I take > > an average, I use JNetCube Timer and solve twelve times. Although > the > > past three averages I have taken were all under 45 seconds, I still > > consider those to be good averages - not ones I could consistently > > achieve in competition - almost sort of lucky, if you will. My best > > average however, would have been 45 seconds instead of 42 if I had > > taken only the first five solves, instead of all twelve. (I got > > "lucky" with the last 6 solves, four of them being under 40. So that > > was what brought my average down.) > > > > If I were to take my more standardized, less lucky averages of > around > > 45 seconds...if I took only the first five solves instead of all > > twelve, it would likely come to an average of 50 seconds. 42? 50? > Kind > > of a big difference...factor in the nerves of being at your first > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > seconds...big difference. This guy must be a liar. > > > > I wonder where I will be in several months... > > > > You guys still scare me. ;p > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > no one ever doubts someone who claims a 60 second speed solve > time and > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > don't be ridiculous. the faster you are, the more consistent > times > > > will be. when it takes 60 seconds to solve, averages are less > > > consistent and especially so are the times. > > > > > > ~ bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > > <andyaycw@> wrote: > > > > > > > > Yikes...this scares me because this sounds like what would > seriously > > > > happen to me...I get so nervous my best times in competition > would > > > > likely be 7 seconds slower than what I would normally > achieve...then > > > > again, I have never been to a competition so I would never > know. But > > > > wow, if you guys have such strong reactions toward cube > cheaters - > > > > suspecting that anyone who matches this criteria of x + 7 > seconds is a > > > > cube cheater or a liar - that just scares me. Maybe I just > won't go to > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > Tyson wrote : > > > > > >I am not an unreasonable man. If you claim a x-second > average, and > > > > > >your average time in competition is x + 7 seconds, and your > > best time > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > going to > > > > > >be suspicious. Honestly, you're better off not posting to > begin > > with. > > > > > > > > > > > > > > > > > > > > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] >
934. Re: [Speed cubing group] Re: Are CubeSmith stickers waterproof?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 14:17:35 +0100

That's a very good idea. Just lube your cube again afterwards and it i perfect. :-) (I still use my first cube, a rubiks.com cube and I have been using it for 2 years now :-)) Gilles 2007/2/2, brendantrinh2000 <dish.painted.blue@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: > > > > Hi :-) > > The stickers are made of pure vinyl, a plastic material, so yes they > > are waterproof! But whether the glue is water-resistant is another > > matter... I wouldn't think so. Maybe that's what you are really asking?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "brendantrinh2000" > > <dish.painted.blue@> wrote: > > > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > > ones water proof. Does anyone know? > > > > > > thanks! i just want to dump my cube in soap and wash it. i use to just > get a damp cloth and wash it all over. take a logn time. > > > [Non-text portions of this message have been removed]
935. Re: Chinese cube meetings
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 13:32:37 -0000

Hi guys, Here are some more pictures of Chinese cube meetings. Again: you can scroll forward on the bottom of the page. http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 This is one the unofficial competitions: http://bbs.mf8.com.cn/dispbbs.asp? boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 They have some pretty cubers over there. Check out the results of one of the competitions. Here is a picture of Danyang at an International toy and gift fair in Hong Kong. http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 Soon I will post a video of a live tv appearance by Danyang Cheng. He solves the cube blindfolded 1:25. You can also see a 3 year old girl solving on live tv. Is any of you going to China this year? Preferrably Guangzhou or Shanghai. We need someone to supervise for an official competition in China. Thanks and have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Here are some pictures of the Chinese cube meetings. > On the bottom of the page you can scroll to more sub pages. > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > http://bbs.mf8.com.cn/dispbbs.asp? boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 > > Have fun, > > Ron > > > [Non-text portions of this message have been removed] >
936. Re: [Speed cubing group] Re: Cube Cheaters
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 14:32:05 +0100

>Ok, sorry for my words here but what the f***?? What does it matter >what per has done for the cube community? Does it make tyson a more >respectable person? >Let's just quit with all this rubbish talk.. I agree. I think a good idea would be to create a cheater record list so that they would post their record in it. Wouldn't it be funny ? :D Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok, sorry for my words here but what the f***?? What does it matter > what per has done for the cube community? Does it make tyson a more > respectable person? > Let's just quit with all this rubbish talk.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i think tysons main point isnt' for the people that do some certain > times, its people that say they consistently break the world record > for events at home, and when time comes to perform, its not even > close. honestly, no one knows or cares if you claim a 22 average at > home and get 30 at a comp. its the huge exaggurations of world class > performance that are out of line. > > > > and per you are so rude i can't handle it, you haven't don't 1/100 > what tyson has done for the cube community and anyone lucky enough to > attend one of the tournaments he organizes will enjoy the best and > largest cube competitions there are in the world, so far only second > in attendance to the world champoinships. per i think you take so > much offense to this because you are a big offender, you openly claim > to be as good as frank at the big cubes, post absurd times > unofficially, and your competition times aren't even close; you claim > sub 2's, and can barely hit sub 3 in competition. > > > > andy i encourage you to come to one of tyson's compeitions he's a > great guy, and good friend, dont listen to anyone talk shit about him > > > > Per Kristen Fredlund <aspiring_to_love@...> wrote: > Hi Andy :-) > > > > Don't be scared of Tyson. He is fighting his battle almost alone :-) > > But if you go to competition maybe better select one where Tyson is > > not judge/organiser/participant? :-P > > > > We want as many as possible to come to competitions and have tons of > > fun and meeting other weird cuboholics like ourselves :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "andyaycw" > > <andyaycw@> wrote: > > > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > > but it was a PLL skip, we're going to be suspicious..." > > > > > > Okay, I see your point. But you guys still scare me. I likely won't > > go > > > to a competition for at least another 3-6 months because of my > > > schedule, but if my best average to date is 42 seconds, and I pull > > off > > > a 50 second average in competition... > > > > > > I mean...I think there's a difference...competition you get five > > > solves...with the fastest and slowest being dropped. But when I take > > > an average, I use JNetCube Timer and solve twelve times. Although > > the > > > past three averages I have taken were all under 45 seconds, I still > > > consider those to be good averages - not ones I could consistently > > > achieve in competition - almost sort of lucky, if you will. My best > > > average however, would have been 45 seconds instead of 42 if I had > > > taken only the first five solves, instead of all twelve. (I got > > > "lucky" with the last 6 solves, four of them being under 40. So that > > > was what brought my average down.) > > > > > > If I were to take my more standardized, less lucky averages of > > around > > > 45 seconds...if I took only the first five solves instead of all > > > twelve, it would likely come to an average of 50 seconds. 42? 50? > > Kind > > > of a big difference...factor in the nerves of being at your first > > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > > seconds...big difference. This guy must be a liar. > > > > > > I wonder where I will be in several months... > > > > > > You guys still scare me. ;p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton" <bob@> > > > wrote: > > > > > > > > no one ever doubts someone who claims a 60 second speed solve > > time and > > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > > > don't be ridiculous. the faster you are, the more consistent > > times > > > > will be. when it takes 60 seconds to solve, averages are less > > > > consistent and especially so are the times. > > > > > > > > ~ bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > > > > <andyaycw@> wrote: > > > > > > > > > > Yikes...this scares me because this sounds like what would > > seriously > > > > > happen to me...I get so nervous my best times in competition > > would > > > > > likely be 7 seconds slower than what I would normally > > achieve...then > > > > > again, I have never been to a competition so I would never > > know. But > > > > > wow, if you guys have such strong reactions toward cube > > cheaters - > > > > > suspecting that anyone who matches this criteria of x + 7 > > seconds is a > > > > > cube cheater or a liar - that just scares me. Maybe I just > > won't go to > > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > > > Tyson wrote : > > > > > > >I am not an unreasonable man. If you claim a x-second > > average, and > > > > > > >your average time in competition is x + 7 seconds, and your > > > best time > > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > > going to > > > > > > >be suspicious. Honestly, you're better off not posting to > > begin > > > with. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
937. Re: [Speed cubing group] Re: Cube Cheaters
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 14:43:08 +0100

Hi guys, I actually have a blacklist of record posters. There are a lot of fake record posters. Some guys think posting garbage is fun. Sometimes I laugh indeed. People try strange with cubes. :-) Have fun, Ron ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 03, 2007 2:32 PM Subject: Re: [Speed cubing group] Re: Cube Cheaters >Ok, sorry for my words here but what the f***?? What does it matter >what per has done for the cube community? Does it make tyson a more >respectable person? >Let's just quit with all this rubbish talk.. I agree. I think a good idea would be to create a cheater record list so that they would post their record in it. Wouldn't it be funny ? :D Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok, sorry for my words here but what the f***?? What does it matter > what per has done for the cube community? Does it make tyson a more > respectable person? > Let's just quit with all this rubbish talk.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i think tysons main point isnt' for the people that do some certain > times, its people that say they consistently break the world record > for events at home, and when time comes to perform, its not even > close. honestly, no one knows or cares if you claim a 22 average at > home and get 30 at a comp. its the huge exaggurations of world class > performance that are out of line. > > > > and per you are so rude i can't handle it, you haven't don't 1/100 > what tyson has done for the cube community and anyone lucky enough to > attend one of the tournaments he organizes will enjoy the best and > largest cube competitions there are in the world, so far only second > in attendance to the world champoinships. per i think you take so > much offense to this because you are a big offender, you openly claim > to be as good as frank at the big cubes, post absurd times > unofficially, and your competition times aren't even close; you claim > sub 2's, and can barely hit sub 3 in competition. > > > > andy i encourage you to come to one of tyson's compeitions he's a > great guy, and good friend, dont listen to anyone talk shit about him > > > > Per Kristen Fredlund <aspiring_to_love@...> wrote: > Hi Andy :-) > > > > Don't be scared of Tyson. He is fighting his battle almost alone :-) > > But if you go to competition maybe better select one where Tyson is > > not judge/organiser/participant? :-P > > > > We want as many as possible to come to competitions and have tons of > > fun and meeting other weird cuboholics like ourselves :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "andyaycw" > > <andyaycw@> wrote: > > > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > > but it was a PLL skip, we're going to be suspicious..." > > > > > > Okay, I see your point. But you guys still scare me. I likely won't > > go > > > to a competition for at least another 3-6 months because of my > > > schedule, but if my best average to date is 42 seconds, and I pull > > off > > > a 50 second average in competition... > > > > > > I mean...I think there's a difference...competition you get five > > > solves...with the fastest and slowest being dropped. But when I take > > > an average, I use JNetCube Timer and solve twelve times. Although > > the > > > past three averages I have taken were all under 45 seconds, I still > > > consider those to be good averages - not ones I could consistently > > > achieve in competition - almost sort of lucky, if you will. My best > > > average however, would have been 45 seconds instead of 42 if I had > > > taken only the first five solves, instead of all twelve. (I got > > > "lucky" with the last 6 solves, four of them being under 40. So that > > > was what brought my average down.) > > > > > > If I were to take my more standardized, less lucky averages of > > around > > > 45 seconds...if I took only the first five solves instead of all > > > twelve, it would likely come to an average of 50 seconds. 42? 50? > > Kind > > > of a big difference...factor in the nerves of being at your first > > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > > seconds...big difference. This guy must be a liar. > > > > > > I wonder where I will be in several months... > > > > > > You guys still scare me. ;p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton" <bob@> > > > wrote: > > > > > > > > no one ever doubts someone who claims a 60 second speed solve > > time and > > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > > > don't be ridiculous. the faster you are, the more consistent > > times > > > > will be. when it takes 60 seconds to solve, averages are less > > > > consistent and especially so are the times. > > > > > > > > ~ bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > > > > <andyaycw@> wrote: > > > > > > > > > > Yikes...this scares me because this sounds like what would > > seriously > > > > > happen to me...I get so nervous my best times in competition > > would > > > > > likely be 7 seconds slower than what I would normally > > achieve...then > > > > > again, I have never been to a competition so I would never > > know. But > > > > > wow, if you guys have such strong reactions toward cube > > cheaters - > > > > > suspecting that anyone who matches this criteria of x + 7 > > seconds is a > > > > > cube cheater or a liar - that just scares me. Maybe I just > > won't go to > > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > > > Tyson wrote : > > > > > > >I am not an unreasonable man. If you claim a x-second > > average, and > > > > > > >your average time in competition is x + 7 seconds, and your > > > best time > > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > > going to > > > > > > >be suspicious. Honestly, you're better off not posting to > > begin > > > with. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
938. Re: Chinese cube meetings
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 13:45:26 -0000

Hi again, They may have some pretty cubers over there, but of course I wanted to refer to pretty good cubers. :-) Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Here are some more pictures of Chinese cube meetings. > Again: you can scroll forward on the bottom of the page. > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 > > This is one the unofficial competitions: > http://bbs.mf8.com.cn/dispbbs.asp? > boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 > They have some pretty cubers over there. > Check out the results of one of the competitions. > > Here is a picture of Danyang at an International toy and gift fair in > Hong Kong. > http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 > > Soon I will post a video of a live tv appearance by Danyang Cheng. He > solves the cube blindfolded 1:25. You can also see a 3 year old girl > solving on live tv. > > Is any of you going to China this year? Preferrably Guangzhou or > Shanghai. We need someone to supervise for an official competition in > China. > > Thanks and have fun, > > Ron > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > Here are some pictures of the Chinese cube meetings. > > On the bottom of the page you can scroll to more sub pages. > > > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp? > boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 > > > > Have fun, > > > > Ron > > > > > > [Non-text portions of this message have been removed] > > >
939. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 15:43:24 -0000

Hi Clancy! I wasn't rude until you started to attack me for no good reason. You interpreted some of my comments out of context and went haywire as far as i can see it. I'm not claiming to be as good as Frank on the big cubes. He is beyond my level now. I haven't practiced seriously for half a yr because i have no good cubes. I know this may seem lame to you, but im really badly affected by competition nerves, and i reach my zone only when being fully focused in a quiet room for about an hour or so. If you think that is not good enough, then so be it. That's how it is. I expect you to OFFICIALLY apologize in this group for saying my times are fake. As said before comparing unofficial times and official times is useless. They are achieved in different atmospheres. I'm not so cold that im unaffected by competitions, and i participate for fun. And i follow this group and post here for FUN. If you feel you have to attack me in every post you make, can you please do so in private instead? Doing it here is pathetic. I had a strong reaction to Tyson because his reaction was way out of line. One is always innocent until proven otherwise. And as Ron has said (and i knew it of course) some unofficial time posted are so absurd that they never even hit the unofficial record lists. Maybe it's typical american to always be so sceptical about everyone else? Yes i feel provoced now to say this. I do see that pattern sometimes... Can we now all cool down and be friendly with eachother? I hope so ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think tysons main point isnt' for the people that do some certain times, its people that say they consistently break the world record for events at home, and when time comes to perform, its not even close. honestly, no one knows or cares if you claim a 22 average at home and get 30 at a comp. its the huge exaggurations of world class performance that are out of line. > > and per you are so rude i can't handle it, you haven't don't 1/100 what tyson has done for the cube community and anyone lucky enough to attend one of the tournaments he organizes will enjoy the best and largest cube competitions there are in the world, so far only second in attendance to the world champoinships. per i think you take so much offense to this because you are a big offender, you openly claim to be as good as frank at the big cubes, post absurd times unofficially, and your competition times aren't even close; you claim sub 2's, and can barely hit sub 3 in competition. > > andy i encourage you to come to one of tyson's compeitions he's a great guy, and good friend, dont listen to anyone talk shit about him > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) > > Don't be scared of Tyson. He is fighting his battle almost alone :- ) > But if you go to competition maybe better select one where Tyson is > not judge/organiser/participant? :-P > > We want as many as possible to come to competitions and have tons of > fun and meeting other weird cuboholics like ourselves :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely won't > go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > > > I mean...I think there's a difference...competition you get five > > solves...with the fastest and slowest being dropped. But when I take > > an average, I use JNetCube Timer and solve twelve times. Although > the > > past three averages I have taken were all under 45 seconds, I still > > consider those to be good averages - not ones I could consistently > > achieve in competition - almost sort of lucky, if you will. My best > > average however, would have been 45 seconds instead of 42 if I had > > taken only the first five solves, instead of all twelve. (I got > > "lucky" with the last 6 solves, four of them being under 40. So that > > was what brought my average down.) > > > > If I were to take my more standardized, less lucky averages of > around > > 45 seconds...if I took only the first five solves instead of all > > twelve, it would likely come to an average of 50 seconds. 42? 50? > Kind > > of a big difference...factor in the nerves of being at your first > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > seconds...big difference. This guy must be a liar. > > > > I wonder where I will be in several months... > > > > You guys still scare me. ;p > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > no one ever doubts someone who claims a 60 second speed solve > time and > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > don't be ridiculous. the faster you are, the more consistent > times > > > will be. when it takes 60 seconds to solve, averages are less > > > consistent and especially so are the times. > > > > > > ~ bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > > <andyaycw@> wrote: > > > > > > > > Yikes...this scares me because this sounds like what would > seriously > > > > happen to me...I get so nervous my best times in competition > would > > > > likely be 7 seconds slower than what I would normally > achieve...then > > > > again, I have never been to a competition so I would never > know. But > > > > wow, if you guys have such strong reactions toward cube > cheaters - > > > > suspecting that anyone who matches this criteria of x + 7 > seconds is a > > > > cube cheater or a liar - that just scares me. Maybe I just > won't go to > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > Tyson wrote : > > > > > >I am not an unreasonable man. If you claim a x-second > average, and > > > > > >your average time in competition is x + 7 seconds, and your > > best time > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > going to > > > > > >be suspicious. Honestly, you're better off not posting to > begin > > with. > > > > > > > > > > > > > > > > > > > > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] >
940. Re : [Speed cubing group] Re: Video Please
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 16:26:58 +0000 (GMT)

After seeing that video of blindfold solve, i very much suspected it to be fake/speed up,. Who is it again?? On the other hand, i also got a remark on my videos. I don't have any sound and they chake a lot. But believe me, it's true. They aren't any world times so... http://www.youtube.com/watch?v=g6KwzjCXv3w http://www.youtube.com/watch?v=J8MdD7U7BtI ----- Message d'origine ---- De : Dan Dzoan <gvdlfs3@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 3 Février 2007, 4h46mn 17s Objet : [Speed cubing group] Re: Video Please http://www.youtube. com/watch? v=p-s3VIBRl_ U --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > > Could anyone give me the link, please? I think it was on speedcubing. com, but I can't find it anymore... > > I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... > > Pedro > > goodxy2002 <goodxy2002@ ...> escreveu: I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, > > "goodxy2002" <goodxy2002@ > wrote: > > > > > > Obviously his youtube video is sped up. > > > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > > (or something like that) video was sped up when it wasn't. I think > > bad quality video can falsely give you the impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > > > > > > > ____________ _________ _________ _________ _________ __ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger .yahoo.com/ > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
941. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 09:56:47 -0700

Yeah, RSS feeds actually bring pretty good traffic to the site. Ron, I will have to talk with you about this in regards to the WCA site. ----- Original Message ----- From: Michiel van der Blonk<mailto:blonkm@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 01, 2007 9:22 PM Subject: [Speed cubing group] Re: Notation Registry (was:Wide turns (was:New OLL for fridich method)) --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, thewetdog <no_reply@...> wrote: I know i would love to have the news on > speedcubing.com in an RSS feed that i can subscribe to, as an example. I requested an RSS feature on speedcubing.com by sending an email to Ron a while ago and got the reply that 'we prefer to have people go to the site'. I think a lot of the people who avoid RSS for commercial/statistics reasons don't realize that you can set RSS to show a summary and have the full text only available on the site. That would get _more_ people to the site, because with RSS it's becoming a lot easier to check very often if there is anything good. my 0.02 local currency Michiel [Non-text portions of this message have been removed]
942. Re: [Speed cubing group] Re: Cube Cheaters
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 10:05:46 -0700

Does it really matter if people post bizarre times? If they think about it, they are worthless. After all, your record doesn't count unless it is done in competition, so why stress over it? ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 02, 2007 2:33 PM Subject: [Speed cubing group] Re: Cube Cheaters --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Tyson Mao <tyson.mao@...> wrote: > > Do me a favor and rehearse a few scrambles and then time your > execution phase for me. When you're done, let me know what your > average time is. With rehearse do you mean I can practice the same scramble a few times? Also, what kind of times do you achieve? Cheers! Stefan [Non-text portions of this message have been removed]
943. [Speed cubing group] Re: Cube Cheaters
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 18:01:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > Does it really matter if people post bizarre times? If they follow the rules, I think it's ok to post "bizarre" times. I don't see why a sub-80 BLD avg would be impossible. And if someone posts fake times, of course it matters! If we want to keep this community a nice and friendly place, everybody should be able to trust each other. > If they think about it, they are worthless. I think it's quite harsh to say that thinking makes someone worthless. :S > After all, your record doesn't count unless it > is done in competition, so why stress over it? What do you mean? I always thought it's ok to set unofficial records at home. If only the ones done in competitions count, why do the UWR lists at SCC exist??? Please explain your point, I'm confused... And before someone says my OH records are fake, I can promise they are for real. I was tired and my hands were shaking like crazy in Helsinki Open, I hope I'll do a lot better in my next competition. -- Johannes Laire
944. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 19:31:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > > If they think about it, they are worthless. > > I think it's quite harsh to say that thinking makes someone worthless. :S Hey, i think what he meant was that those times are worthless then, not that the person is worthless :-) -Per
945. Re: [Speed cubing group] Re: Cube Cheaters
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 13:15:13 -0700

Well, based on the way you can post your records on speedcubing.com, it is on the verge of impossible to decide whether a time is valid or not. Therefore, you have to use your own judgement. There could be 10 sub-80 seconds average BLD cubers out there, who knows. Just because they don't post their records or discuss online doesn't mean they don't exist. However, by the response I have seen of the community, people stress when they see a bizarre record posted. So I ask the question again, does it matter that they posted an amazing time? It really doesn't. If you believe it, fine, if you don't, fine. Yes, we want to keep this community friendly and fair, but as I said, UWR's posted are pretty much impossible to confirm 100%. "What do you mean? I always thought it's ok to set unofficial records at home. If only the ones done in competitions count, why do the UWR lists at SCC exist??? Please explain your point, I'm confused..." Yeah, I think it is okay to set UWR's at home too. But from what I have seen, they aren't taken too seriously. Can you please explain to me more about the lists at SCC, I am not familiar with those. "And before someone says my OH records are fake, I can promise they are for real. I was tired and my hands were shaking like crazy in Helsinki Open, I hope I'll do a lot better in my next competition." Did someone say your OH times were fake? I am actually impressed by some of the times posted, and I believe most of them, but some people here definitely get irritated when they see an amazing time. -Pat ----- Original Message ----- From: Johannes Laire<mailto:johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 03, 2007 11:01 AM Subject: [Speed cubing group] Re: Cube Cheaters --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > Does it really matter if people post bizarre times? If they follow the rules, I think it's ok to post "bizarre" times. I don't see why a sub-80 BLD avg would be impossible. And if someone posts fake times, of course it matters! If we want to keep this community a nice and friendly place, everybody should be able to trust each other. > If they think about it, they are worthless. I think it's quite harsh to say that thinking makes someone worthless. :S > After all, your record doesn't count unless it > is done in competition, so why stress over it? What do you mean? I always thought it's ok to set unofficial records at home. If only the ones done in competitions count, why do the UWR lists at SCC exist??? Please explain your point, I'm confused... And before someone says my OH records are fake, I can promise they are for real. I was tired and my hands were shaking like crazy in Helsinki Open, I hope I'll do a lot better in my next competition. -- Johannes Laire [Non-text portions of this message have been removed]
946. [Speed cubing group] Re: Cube Cheaters
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 20:30:22 -0000

I'm not so sure about some of these records, maybe I have a different definition of "drunk" http://www.speedcubing.com/records/recs_fun_drunk.html -mg --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Well, based on the way you can post your records on speedcubing.com, it is on the verge of impossible to decide whether a time is valid or not. Therefore, you have to use your own judgement. There could be 10 sub-80 seconds average BLD cubers out there, who knows. Just because they don't post their records or discuss online doesn't mean they don't exist. However, by the response I have seen of the community, people stress when they see a bizarre record posted. So I ask the question again, does it matter that they posted an amazing time? It really doesn't. If you believe it, fine, if you don't, fine. Yes, we want to keep this community friendly and fair, but as I said, UWR's posted are pretty much impossible to confirm 100%. > > "What do you mean? I always thought it's ok to set unofficial records > at home. If only the ones done in competitions count, why do the UWR > lists at SCC exist??? Please explain your point, I'm confused..." > > Yeah, I think it is okay to set UWR's at home too. But from what I have seen, they aren't taken too seriously. Can you please explain to me more about the lists at SCC, I am not familiar with those. > > "And before someone says my OH records are fake, I can promise they are > for real. I was tired and my hands were shaking like crazy in Helsinki > Open, I hope I'll do a lot better in my next competition." > > Did someone say your OH times were fake? I am actually impressed by some of the times posted, and I believe most of them, but some people here definitely get irritated when they see an amazing time. > > -Pat > > ----- Original Message ----- > From: Johannes Laire<mailto:johannes.laire@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, February 03, 2007 11:01 AM > Subject: [Speed cubing group] Re: Cube Cheaters > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > Does it really matter if people post bizarre times? > > If they follow the rules, I think it's ok to post "bizarre" times. I > don't see why a sub-80 BLD avg would be impossible. And if someone > posts fake times, of course it matters! If we want to keep this > community a nice and friendly place, everybody should be able to trust > each other. > > > If they think about it, they are worthless. > > I think it's quite harsh to say that thinking makes someone worthless. :S > > > After all, your record doesn't count unless it > > is done in competition, so why stress over it? > > What do you mean? I always thought it's ok to set unofficial records > at home. If only the ones done in competitions count, why do the UWR > lists at SCC exist??? Please explain your point, I'm confused... > > And before someone says my OH records are fake, I can promise they are > for real. I was tired and my hands were shaking like crazy in Helsinki > Open, I hope I'll do a lot better in my next competition. > > -- > Johannes Laire > > > > > > [Non-text portions of this message have been removed] >
947. Re: [Speed cubing group] Re: Cube Cheaters
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 12:41:24 -0800 (PST)

yes you were rude you're just too thick headed to see it, you think that its ok to assert yourself over other people? i've never said i was better than anyone at anything, even when i am, i'm just not a jerk like that, i don't want to make anyone feel inferior for any reason. and being rude to me i could care less, we obviously don't like each other and that's fine by me, but to attack tyson is totally out of line, he's done more for cubing than you have dreamed of, and anyone should respect the massive amounts of hard work he does to make our sport better. i have many witnesses that you openly proclaimed in the rubiks chat room you were as good as frank, just another lie if you say you didn't. you aren't and never were as good as frank, and if you think i'm going to apologize you can dream on, you're a liar, i called you on it, and you'd be a bigger man if you would just admit it instead of trying to keep on this path of lies. you started attacking people and i'm coming to the defense of myself and my friends, against your i'm-superior-to-everyone attitude. if you want to continue in private then mail me in private and don't respond here, you're not going to bully me around. i still say your strong reaction comes from the fact you know you are in the group that exaggerate their times, and took personal offense at what he said. if you insult my country of origin again, it just prooves how much of a loser you really are, you have no valid arguments to defend your crappy performances and attitudes so you attack the country i live in. i don't call norway a frozen desolate shithole so maybe you should back off, feel free to quit responding whenever you've decided you look like a big enough idiot. --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
948. 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 12:57:35 -0800

There are some rather heated discussions taking place in this group right now, so I thought I'd share some lighter news! StrangePuzzle.com has reached 1,000 videos today! YEA! Thank you to everyone here who sends me videos, I love watching them and so do others. Have a great weekend everyone and enjoy the superbowl. :) -Chris
949. [Speed cubing group] Re: Cube Cheaters
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 21:05:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > Maybe it's typical american to always be so sceptical about everyone > else? Yes i feel provoced now to say this. I do see that pattern > sometimes... Watch what you fucking say. I won't tell you again. ~ Bob
950. Re: [Speed cubing group] 1,000 Puzzle Videos!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 21:34:57 +0000 (GMT)

Nice news, Chris : ) specially when I'm a part of that...haha oh, when is the Superbowl, btw? long time I don't watch football... Pedro Chris Hunt <huntca@...> escreveu: There are some rather heated discussions taking place in this group right now, so I thought I'd share some lighter news! StrangePuzzle.com has reached 1,000 videos today! YEA! Thank you to everyone here who sends me videos, I love watching them and so do others. Have a great weekend everyone and enjoy the superbowl. :) -Chris __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
951. Re: [Speed cubing group] 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 13:41:42 -0800

The super bowl starts about 3PM PST on Sunday (tomorrow). I just watch it for the commercials, the Seahawks didn't make it so I really don't care who wins... but I'll be cheering the Bears. :) On 2/3/07, Pedro <pedrosino1@yahoo.com.br> wrote: > > Nice news, Chris : ) > specially when I'm a part of that...haha > > oh, when is the Superbowl, btw? long time I don't watch football... > > Pedro > > Chris Hunt <huntca@... <huntca%40gmail.com>> escreveu: There are > some rather heated discussions taking place in this group > > right now, so I thought I'd share some lighter news! StrangePuzzle.com > has reached 1,000 videos today! YEA! Thank you to everyone here who > sends me videos, I love watching them and so do others. > > Have a great weekend everyone and enjoy the superbowl. :) > > -Chris > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
952. Re: 1,000 Puzzle Videos!
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 21:58:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > StrangePuzzle.com > has reached 1,000 videos today! > -Chris Yeah, but how many of the 1000 videos are of just Craig Bouchard? -Dave Campbell
953. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 19:29:26 -0300 (ART)

http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=any&range=%3C&solveTime= just that...haha...I'm not sure if I want to count it... Pedro thewetdog <no_reply@yahoogroups.com> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > StrangePuzzle.com > has reached 1,000 videos today! > -Chris Yeah, but how many of the 1000 videos are of just Craig Bouchard? -Dave Campbell __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
954. Re: Cube Cheaters
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 22:28:37 -0000

It's fine to argue about something in a forum (I would encourage people to do so), but this dicussion is getting ridiculous, there is no need to either launch personal attacks (in public) or insult countries. There are enough divisions in the World for us not to add one. By the way, I will probably come 6 months to Caltech (starting in April this year) to finish my master's thesis and I am really looking forward to meet the great cubers from California (hoping to be welcome :-P), so please to not start an open war between America and Europe. We should all be a community that is proud of cubing. I wish everybody can forget and forgive what some people said and start focusing on some real problems. To get back to the initial topic of this thread, I agree that "cube cheaters" are not welcome and should not expect any repect from other cubers, but having a hard boundary (such as that x+7 avg in competition) is not the solution and no one can discriminate another cuber for having set a very good UWR at home. I wish you all some happy cubing, Sven Disclaimer: I hope this message will be interpreted in the sense I intended. By the present message I mean no offense to anyone who may or may not read it.
955. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 14:33:19 -0800

141. ha. wow. -Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > StrangePuzzle.com > > has reached 1,000 videos today! > > -Chris > > Yeah, but how many of the 1000 videos are of just Craig Bouchard? > > -Dave Campbell > > > [Non-text portions of this message have been removed]
956. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 22:44:32 -0000

OK, that was out of line from me. But im still very annoyed with how Clancy is attacking me. And he has done it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > Maybe it's typical american to always be so sceptical about everyone > > else? Yes i feel provoced now to say this. I do see that pattern > > sometimes... > > Watch what you fucking say. I won't tell you again. > > ~ Bob >
957. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 19:50:31 -0300 (ART)

Yeah, he's crazy...but he has like 3 videos of 1.15s for the magic...haha Pedro Chris Hunt <huntca@...> escreveu: 141. ha. wow. -Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > StrangePuzzle.com > > has reached 1,000 videos today! > > -Chris > > Yeah, but how many of the 1000 videos are of just Craig Bouchard? > > -Dave Campbell > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
958. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 22:58:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: >http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzle > just that...haha...I'm not sure if I want to count it... Thanks, Pedro. I, of course, knew the total already. I just wanted someone else to point it out. So, nearly 15% of all videos on strangepuzzle are of a single person. I am of course just kidding around, i don't want anyone to misinterpret my post - what with the over all tone of the board lately. Just thought i would put the 1000 videos into perspective. But congratulations, nonetheless. It is a great site. Chris, have you found the number of submissions are down given the popularity and ease of Youtube now? -Dave
959. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 15:10:58 -0800

---------- On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: Chris, have you found the number of submissions are down given the popularity and ease of Youtube now? ---------- Actually, I think YouTube might be helping people submit videos that do not have any other means of hosting their videos. For the past few months, most videos sent to me are links to YouTube, Google Videos, and MySpace videos. I admit it takes a little effort to get the videos off YouTube and onto StrangePuzzle, but it's getting easier and faster as I keep doing it over and over again. I'm not really sure how much longer people will want to use strangepuzzle, but I guess I'll see what happens... -Chris [Non-text portions of this message have been removed]
960. Re: [Speed cubing group] Re: Cube Cheaters
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 15:27:23 -0800 (PST)

i would attack anyone that comes off as uppity to anyone. if you didn't mean anything by how you said it, which you kind of implied you did, then just say hey if i made anyone feel inferior, my bad, and it would have been over. but you didn't let it go and vented on tyson for how he feels, which happens to be an opinion i really agree with, and so i was compelled to defend my friend. i felt i only was as personal as you was towards tyson, and reacted in equal and opposite fashion. i'm happy to let it drop if you are. Per Kristen Fredlund <aspiring_to_love@...> wrote: OK, that was out of line from me. But im still very annoyed with how Clancy is attacking me. And he has done it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > Maybe it's typical american to always be so sceptical about everyone > > else? Yes i feel provoced now to say this. I do see that pattern > > sometimes... > > Watch what you fucking say. I won't tell you again. > > ~ Bob > --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
961. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:04:40 -0000

Hey! Of course im willing to drop it. But i think your attack contained much more (untrue) accusations than what i had done towards Tyson. That's what really got me annoyed. Please accept that not all can do same times in competition as at home. That's a fact. It's so obvious that it doesn't need any proof. I said i believe there are bogus UWR's but that they are quite few and very obvious, and why make a fuzz about it? Most care much more for OWR's in the first place. UWR's do have it's place however. Not everyone is able to go to competitions. Too many topics are now into this hot-pot and it got too personal and heated. As i mentioned to you in PM let us both delete some of our latest posts. They are pointless :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i would attack anyone that comes off as uppity to anyone. if you didn't mean anything by how you said it, which you kind of implied you did, then just say hey if i made anyone feel inferior, my bad, and it would have been over. but you didn't let it go and vented on tyson for how he feels, which happens to be an opinion i really agree with, and so i was compelled to defend my friend. i felt i only was as personal as you was towards tyson, and reacted in equal and opposite fashion. i'm happy to let it drop if you are. > > Per Kristen Fredlund <aspiring_to_love@...> wrote: OK, that was out of line from me. But im still very annoyed with how > Clancy is attacking me. And he has done it before ... > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > Maybe it's typical american to always be so sceptical about > everyone > > > else? Yes i feel provoced now to say this. I do see that pattern > > > sometimes... > > > > Watch what you fucking say. I won't tell you again. > > > > ~ Bob > > > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] >
962. Re: Rubik's Revolution
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:09:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I just got an e-mail about an upcoming product called Rubik's > Revolution (http://www.rubiksrevolution.com/#). You can sign up to win something, but... I'm glad I did read the rules before I submitted my info. They *do* ask for my country, however in the rules I found: "This Sweepstakes is open only to legal U.S. residents [...]" I'm disappointed. Not because I can't win, but because of the deception. Stefan
963. Re: [Speed cubing group] Re: Cube Cheaters
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 17:21:13 -0700

Clancy is Clancy, not everyone in America is Clancy. ----- Original Message ----- From: Per Kristen Fredlund<mailto:aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 03, 2007 3:44 PM Subject: [Speed cubing group] Re: Cube Cheaters OK, that was out of line from me. But im still very annoyed with how Clancy is attacking me. And he has done it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Bob Burton" <bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > Maybe it's typical american to always be so sceptical about everyone > > else? Yes i feel provoced now to say this. I do see that pattern > > sometimes... > > Watch what you fucking say. I won't tell you again. > > ~ Bob > [Non-text portions of this message have been removed]
964. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:36:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I'm not really sure how much longer people will want to use > strangepuzzle, but I guess I'll see what happens... I'm not able to prove it but I have a feeling youtube reduces the quality of my videos. I've also used myvideo.de and it seems better. Plus of course I have my own website with videos where I'm in control of the quality. And yes, I also got some videos on strangepuzzle. In any case, even if people don't use strangepuzzle that much anymore to host videos and go to youtube instead, the database still offers the great searching functionality. Have you thought about not copying youtube videos to your site but instead link to youtube? Cheers! Stefan
965. Re: Video Please
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:48:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. I did watch it again but I still don't see something really suspicious. If there's something specific I should look for, can you tell what it is and the time into the video when it happens? Also... speedsolving using my blindfold method I average about 50 seconds and I think I can drop to 40 with a few more algs and good recall during actual blindsolving. When I use it for speedsolving I always have to look for what to do next, which doesn't take much time but it's still slower than when I have memorized and have good recall. Boris Konrad (one of the world's top memorizers) tried blindcubing a bit and said he averaged 40 seconds for memorization and got down to 30 in good cases. With enough practice I'm convinced sub-70 blindcubing average is easily possible. Real average, that is, not just best average-of-10. And probably there are better methods out there. Cheers! Stefan
966. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 17:37:37 -0800

---------- On 2/3/07, Stefan Pochmann <pochmann@...> wrote: I'm not able to prove it but I have a feeling youtube reduces the quality of my videos. I've also used myvideo.de and it seems better. Plus of course I have my own website with videos where I'm in control of the quality. And yes, I also got some videos on strangepuzzle. In any case, even if people don't use strangepuzzle that much anymore to host videos and go to youtube instead, the database still offers the great searching functionality. Have you thought about not copying youtube videos to your site but instead link to youtube? Cheers! Stefan ---------- Hey Stefan! I have noticed that the flash based video sites like YouTube, GoogleVideo, MySpace... etc all have noticeable low quality with the extreme compression. I'm not sure flash is a good way to share videos, but I guess it helps reduce the amount of people that 'borrow' videos from websites or save them on their computer. Also, many of the videos on YouTube have audio sync issues and some lose audio completely during the flash conversion. I like keeping all the videos on strangepuzzle local and of the same format because it's easier and I don't have to worry about the links dying. Storage space isn't really an issue, so I don't mind having all the videos on the server. I use the WMV format not because I'm a huge Microsoft fan, but because most users use Windows or OSX and both systems can play WMV out of the box (as far as I know). WMV is also pretty dang good at shrinking video sizes down without hurting the quality. -Chris > [Non-text portions of this message have been removed]
967. Re: Rubik's Revolution
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 02:16:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > Omg, that sounds so awesome! Can't wait til it gets realeased...though > i would wonder how much it would cost considering its electronic and > the original rubiks cubes are already 10-14 dollars already :S > Look at the contest rules. Approximate retail value of the prize is $25.
968. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 02:28:03 -0000

Hi :-) Yes it's the flash-streaming that reduces the quality. I guess they use some kinda "rough streaming"-algorithm to make it fast and efficient. Sorta like low quality, but fast, decoding codecs. It would be far too costly to reduce the quality upon user upload :-) -Per PS! So Chris, be glad that you don't have this issue on this site. So the better quality there will attract people to post vids on your site instead :-) > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/3/07, Stefan Pochmann <pochmann@...> wrote: > I'm not able to prove it but I have a feeling youtube reduces the > quality of my videos. I've also used myvideo.de and it seems better. > Plus of course I have my own website with videos where I'm in control > of the quality. And yes, I also got some videos on strangepuzzle. > > In any case, even if people don't use strangepuzzle that much anymore > to host videos and go to youtube instead, the database still offers > the great searching functionality. Have you thought about not copying > youtube videos to your site but instead link to youtube? > > Cheers! > Stefan > ---------- > > Hey Stefan! > > I have noticed that the flash based video sites like YouTube, GoogleVideo, > MySpace... etc all have noticeable low quality with the extreme compression. > I'm not sure flash is a good way to share videos, but I guess it helps > reduce the amount of people that 'borrow' videos from websites or save them > on their computer. Also, many of the videos on YouTube have audio sync > issues and some lose audio completely during the flash conversion. > > I like keeping all the videos on strangepuzzle local and of the same format > because it's easier and I don't have to worry about the links dying. Storage > space isn't really an issue, so I don't mind having all the videos on the > server. I use the WMV format not because I'm a huge Microsoft fan, but > because most users use Windows or OSX and both systems can play WMV out of > the box (as far as I know). WMV is also pretty dang good at shrinking video > sizes down without hurting the quality. > > -Chris > > > > > > > > > > > [Non-text portions of this message have been removed] >
969. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 03:36:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I have noticed that the flash based video sites like YouTube, GoogleVideo, > MySpace... etc all have noticeable low quality with the extreme compression. Hi Chris, can you judge the myvideo.de quality? Here's a video of me on it compared to the same on youtube: http://www.myvideo.de/watch/446550 http://youtube.com/watch?v=A_GjdBoirHU The first frame does look better and later frames compared on both sites (though I never really got the exact same frame) looked much better on myvideo.de. Plus when I uploaded my video there, it was online pretty much instantly, compared to several hours waiting for youtube. Cheers! Stefan
970. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 03:49:44 -0000

Yes the YouTube one looks quite a bit worse :-( Kinda pixellated in comparison. Huhu.... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris > Hunt" <huntca@> wrote: > > > > I have noticed that the flash based video sites like YouTube, > GoogleVideo, > > MySpace... etc all have noticeable low quality with the extreme > compression. > > Hi Chris, > > can you judge the myvideo.de quality? Here's a video of me on it > compared to the same on youtube: > > http://www.myvideo.de/watch/446550 > http://youtube.com/watch?v=A_GjdBoirHU > > The first frame does look better and later frames compared on both > sites (though I never really got the exact same frame) looked much > better on myvideo.de. Plus when I uploaded my video there, it was > online pretty much instantly, compared to several hours waiting for > youtube. > > Cheers! > Stefan >
971. [Speed cubing group] Re: Cube Cheaters
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 03:58:47 -0000

I understand the need to argue in certain forums, but do we have to scare off new cubers? If I had just joined and saw all this junk flying around, there's no way I'd want to stay in this group. Let's keep the arguing to the methods, kinda like wat was going around with solving 4x4x4 by solving individual 2x2x2 corners. Just something to think about. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yes you were rude you're just too thick headed to see it, you think that its ok to assert yourself over other people? i've never said i was better than anyone at anything, even when i am, i'm just not a jerk like that, i don't want to make anyone feel inferior for any reason. > > and being rude to me i could care less, we obviously don't like each other and that's fine by me, but to attack tyson is totally out of line, he's done more for cubing than you have dreamed of, and anyone should respect the massive amounts of hard work he does to make our sport better. > > i have many witnesses that you openly proclaimed in the rubiks chat room you were as good as frank, just another lie if you say you didn't. you aren't and never were as good as frank, and if you think i'm going to apologize you can dream on, you're a liar, i called you on it, and you'd be a bigger man if you would just admit it instead of trying to keep on this path of lies. you started attacking people and i'm coming to the defense of myself and my friends, against your i'm-superior-to-everyone attitude. > > if you want to continue in private then mail me in private and don't respond here, you're not going to bully me around. i still say your strong reaction comes from the fact you know you are in the group that exaggerate their times, and took personal offense at what he said. > > if you insult my country of origin again, it just prooves how much of a loser you really are, you have no valid arguments to defend your crappy performances and attitudes so you attack the country i live in. i don't call norway a frozen desolate shithole so maybe you should back off, feel free to quit responding whenever you've decided you look like a big enough idiot. > > > > > > > --------------------------------- > Be a PS3 game guru. > Get your game face on with the latest PS3 news and previews at Yahoo! Games. > > [Non-text portions of this message have been removed] >
972. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 20:14:38 -0800

---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: Yes the YouTube one looks quite a bit worse :-( Kinda pixellated in comparison. ---------- yep. I agree! I'm not a fan of the YouTube quality. -Chris [Non-text portions of this message have been removed]
973. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 05:19:18 -0000

Hi :-) I can understand the lower quality of YouTube. With all respect, i'm quite sure youtube has a much higher traffic on their site, and felt the need to reduce the bandwidth, without reducing # of connections or functionality :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > Yes the YouTube one looks quite a bit worse :-( > Kinda pixellated in comparison. > ---------- > > yep. I agree! I'm not a fan of the YouTube quality. > > -Chris > > > [Non-text portions of this message have been removed] >
974. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 21:23:44 -0800

---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: I can understand the lower quality of YouTube. With all respect, i'm quite sure youtube has a much higher traffic on their site, and felt the need to reduce the bandwidth, without reducing # of connections or functionality :-) ---------- Oh, yes of coarse. No doubt the low quality is to save bandwidth and reduce download time for slower connections. YouTube is probably one of the top sites visited. It's pretty awesome, no doubt. -Chris [Non-text portions of this message have been removed]
975. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 08:27:56 +0100

Hi guys, The video looks less sped up than the video of Tobias: http://www.youtube.com/watch?v=g6KwzjCXv3w My position is that if someone has done the effort to become very fast at solving (blindfolded), he is so much into our hobby that he will be trustworthy IN GENERAL. There will always be exceptions, but who are we to be the judge? Is it easier to frown than to believe and be inspired? I have had some e-mail contact with the Chinese cubers and recommend that to anyone having doubts. Instead of fighting here, we can talk to them and ask them how they do it. Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. They just want to have fun and compete in a fair manner. I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." Could be Stefan's system, or another system?? We should think of better systems than the one we are using now. Anyway, I have a new video coming up, where Danyang is solving on live tv in 1:25. It is a 20 minute performance. Please wait a little more, because they have some slow servers over there... :-) Have fun, Ron ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007 1:48 AM Subject: [Speed cubing group] Re: Video Please --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. I did watch it again but I still don't see something really suspicious. If there's something specific I should look for, can you tell what it is and the time into the video when it happens? Also... speedsolving using my blindfold method I average about 50 seconds and I think I can drop to 40 with a few more algs and good recall during actual blindsolving. When I use it for speedsolving I always have to look for what to do next, which doesn't take much time but it's still slower than when I have memorized and have good recall. Boris Konrad (one of the world's top memorizers) tried blindcubing a bit and said he averaged 40 seconds for memorization and got down to 30 in good cases. With enough practice I'm convinced sub-70 blindcubing average is easily possible. Real average, that is, not just best average-of-10. And probably there are better methods out there. Cheers! Stefan [Non-text portions of this message have been removed]
976. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 10:01:28 +0100

Hi goodxy2002 (don't know your real name), > I think you're missing something here. My point was that crappy videos can be deceiving. They can still be a video of a true event. Is your point that a crappy video is a proof of someone who is cheating? Anyway, we can forget about that video, because we have a new video. A few points here: - Danyang solves blindfolded in 1 minute 25 seconds - he solves it live on tv for a huge audience - he solves successfully after a failure in his previous attempt (I would be more careful the second time...) - you see the scramble (please let noone say it was a bad scramble) Here is the video (10MB): http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv My conclusion: Danyang is great! (and so are all other fast blindfolded solvers) Maybe we can learn something from him. I will post the full 102MB video later. Need to find a good place to host it. Have fun, Ron ----- Original Message ----- From: goodxy2002 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007 8:56 AM Subject: [Speed cubing group] Re: Video Please I think you're missing something here. Yes Tobias looks sped up, but the fact that it's soooo chopppy makes it understandable. Also the way it is choppy is funky, it skips back and forth, which also makes it understandable. Whereas the other vid... its just fast. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > The video looks less sped up than the video of Tobias: > http://www.youtube.com/watch?v=g6KwzjCXv3w > > My position is that if someone has done the effort to become very fast at solving (blindfolded), he is so much into our hobby that he will be trustworthy IN GENERAL. > There will always be exceptions, but who are we to be the judge? Is it easier to frown than to believe and be inspired? > > I have had some e-mail contact with the Chinese cubers and recommend that to anyone having doubts. > Instead of fighting here, we can talk to them and ask them how they do it. > Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. > They just want to have fun and compete in a fair manner. > > I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." > Could be Stefan's system, or another system?? > We should think of better systems than the one we are using now. > > Anyway, I have a new video coming up, where Danyang is solving on live tv in 1:25. It is a 20 minute performance. > Please wait a little more, because they have some slow servers over there... :-) > > Have fun, > > Ron > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007 1:48 AM > Subject: [Speed cubing group] Re: Video Please > > > --- In speedsolvingrubikscube@yahoogroups.com, > "goodxy2002" <goodxy2002@> wrote: > > > > I've met up with many american cubers and we've talked about it. > maybe > > you should watch it again, you'll see what i mean. > > I did watch it again but I still don't see something really > suspicious. If there's something specific I should look for, can you > tell what it is and the time into the video when it happens? > > Also... speedsolving using my blindfold method I average about 50 > seconds and I think I can drop to 40 with a few more algs and good > recall during actual blindsolving. When I use it for speedsolving I > always have to look for what to do next, which doesn't take much time > but it's still slower than when I have memorized and have good recall. > > Boris Konrad (one of the world's top memorizers) tried blindcubing a > bit and said he averaged 40 seconds for memorization and got down to > 30 in good cases. > > With enough practice I'm convinced sub-70 blindcubing average is > easily possible. Real average, that is, not just best average-of-10. > And probably there are better methods out there. > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
977. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 10:26:37 +0100

Hi guys, The 102 MB video contains a lot of Chinese talking. :-) But here is the video of 3 year old En-xi Xie solving in 1 minute 54 seconds. (6MB) http://www.worldcubeassociation.org/a/videos/En-xi_Xie_tv_3 years_old.wmv I wish she could be in an official competition. Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 04, 2007 10:01 AM Subject: Re: [Speed cubing group] Re: Video Please > Hi goodxy2002 (don't know your real name), > >> I think you're missing something here. > My point was that crappy videos can be deceiving. They can still be a > video of a true event. > Is your point that a crappy video is a proof of someone who is cheating? > > Anyway, we can forget about that video, because we have a new video. > A few points here: > - Danyang solves blindfolded in 1 minute 25 seconds > - he solves it live on tv for a huge audience > - he solves successfully after a failure in his previous attempt (I would > be more careful the second time...) > - you see the scramble (please let noone say it was a bad scramble) > > Here is the video (10MB): > http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv > > My conclusion: Danyang is great! (and so are all other fast blindfolded > solvers) > Maybe we can learn something from him. > > I will post the full 102MB video later. Need to find a good place to host > it. > > Have fun, > > Ron > > > ----- Original Message ----- > From: goodxy2002 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007 8:56 AM > Subject: [Speed cubing group] Re: Video Please > > > I think you're missing something here. Yes Tobias looks sped up, but > the fact that it's soooo chopppy makes it understandable. Also the way > it is choppy is funky, it skips back and forth, which also makes it > understandable. Whereas the other vid... its just fast. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi guys, >> >> The video looks less sped up than the video of Tobias: >> http://www.youtube.com/watch?v=g6KwzjCXv3w >> >> My position is that if someone has done the effort to become very > fast at solving (blindfolded), he is so much into our hobby that he > will be trustworthy IN GENERAL. >> There will always be exceptions, but who are we to be the judge? Is > it easier to frown than to believe and be inspired? >> >> I have had some e-mail contact with the Chinese cubers and recommend > that to anyone having doubts. >> Instead of fighting here, we can talk to them and ask them how they > do it. >> Just watch the pictures that I linked to, and you will see that the > Chinese cubing community is similar to any other cubing community. >> They just want to have fun and compete in a fair manner. >> >> I was told that one of the Chinese cubers uses a method where "he > solves orientation and position at the same time, and each time solves > two corners or edges." >> Could be Stefan's system, or another system?? >> We should think of better systems than the one we are using now. >> >> Anyway, I have a new video coming up, where Danyang is solving on > live tv in 1:25. It is a 20 minute performance. >> Please wait a little more, because they have some slow servers over > there... :-) >> >> Have fun, >> >> Ron >> >> >> ----- Original Message ----- >> From: Stefan Pochmann >> To: speedsolvingrubikscube@yahoogroups.com >> Sent: Sunday, February 04, 2007 1:48 AM >> Subject: [Speed cubing group] Re: Video Please >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "goodxy2002" <goodxy2002@> wrote: >> > >> > I've met up with many american cubers and we've talked about it. >> maybe >> > you should watch it again, you'll see what i mean. >> >> I did watch it again but I still don't see something really >> suspicious. If there's something specific I should look for, can you >> tell what it is and the time into the video when it happens? >> >> Also... speedsolving using my blindfold method I average about 50 >> seconds and I think I can drop to 40 with a few more algs and good >> recall during actual blindsolving. When I use it for speedsolving I >> always have to look for what to do next, which doesn't take much time >> but it's still slower than when I have memorized and have good recall. >> >> Boris Konrad (one of the world's top memorizers) tried blindcubing a >> bit and said he averaged 40 seconds for memorization and got down to >> 30 in good cases. >> >> With enough practice I'm convinced sub-70 blindcubing average is >> easily possible. Real average, that is, not just best average-of-10. >> And probably there are better methods out there. >> >> Cheers! >> Stefan >> >> >> >> >> >> [Non-text portions of this message have been removed] >> > > >
978. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 10:59:48 -0000

Nice David, I like Rabbits =) One more improvment I came up with yesterday is that you can put a inverting "-" (minus sign) as a prefix. You then look at the cube from the oppsite side. This is aspecially good for bigger cubes because then you can use "-X1" for L instead of X30000 if it's a 5x and x30000000000 if it's a 11x. Same goes if it is the second layer from left, just do -X01 instead of X03...0 and so on. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Hi Ken, > > I like the axis notation. When scrambling I often add R301 and R103 > after a Q or two, when I start to hit duplicate CLL's. > > I had pretty much the same thought for the 11x11x11. So, yes, I think > it's a good idea. Some common things may develop shorter notation, > like Rodd (R01010101010) Reven (R10101010101) Rother (R01020302010) > Rascal (R32132132132) Rabbit (R01223332210). :) > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > I sometimes plan to create (almost alredy did) a axis notation and > > also a metric for it, ATM = axis turn metric. > > > > The basic idéa is to notate turns around one axis X, Y or Z and then > > more than one slice or even a cube orientation is possible in one > > note: > > > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > > X100 (the turning direction looks at the cube from the axis side, in > > this case R, Y looks from U and Z from F). To write a cube > > orientation you simply write X111. To write a anti-slice (Ra) then do > > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > > F are the rightmost turn-digit you can shorten it to only X1 for all > > sizes of cubes, X10 means "turn the second slice from right" so the > > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > > look that terrible). > > > > It also has the benefit that it can be adapted to any size of cube. > > What do you use for notation for the third slice from left for a > > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > > > Is this a good idéa? (I think it is =) > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@> wrote: > > > > > > > For xyz why not use Q like I do? Especially since the axes are > > not the > > > > same ones in use in math and map-making. > > > > > > > > Cheers, > > > > > > > > David J > > > > > > Hi :-) > > > > > > I have posted about that topic also in the past. My idea was to use > > > some postfix modifier, not prefix. Since all other notation is post- > > fix > > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > > the > > > same as you would use QR. xyz is not intuitive and does not extend > > > easily to other puzles. With my idea (or urs) physical turns of > > > tetraminx or megaminx (and others) is easy to denote with basic > > > notation. > > > > > > Actually i have one more minor notation grudge. I would love to see > > the > > > old slice/antislice notation being used more widely. It was part of > > the > > > Singmaster notation from which todays most widely used notation is > > > actually a subset (sort of). > > > > > > -Per > > > > > > PS! Made an exception to my promise here ... ;-) > > > > > >
979. [Speed cubing group] Re: Video Please
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 11:57:06 -0000

Thanks for the video Ron! I'm glad we got that cleared up ;) - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi goodxy2002 (don't know your real name), > > > I think you're missing something here. > My point was that crappy videos can be deceiving. They can still be a video > of a true event. > Is your point that a crappy video is a proof of someone who is cheating? > > Anyway, we can forget about that video, because we have a new video. > A few points here: > - Danyang solves blindfolded in 1 minute 25 seconds > - he solves it live on tv for a huge audience > - he solves successfully after a failure in his previous attempt (I would be > more careful the second time...) > - you see the scramble (please let noone say it was a bad scramble) > > Here is the video (10MB): > http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv > > My conclusion: Danyang is great! (and so are all other fast blindfolded > solvers) > Maybe we can learn something from him. > > I will post the full 102MB video later. Need to find a good place to host > it. > > Have fun, > > Ron > > > ----- Original Message ----- > From: goodxy2002 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007 8:56 AM > Subject: [Speed cubing group] Re: Video Please > > > I think you're missing something here. Yes Tobias looks sped up, but > the fact that it's soooo chopppy makes it understandable. Also the way > it is choppy is funky, it skips back and forth, which also makes it > understandable. Whereas the other vid... its just fast. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > The video looks less sped up than the video of Tobias: > > http://www.youtube.com/watch?v=g6KwzjCXv3w > > > > My position is that if someone has done the effort to become very > fast at solving (blindfolded), he is so much into our hobby that he > will be trustworthy IN GENERAL. > > There will always be exceptions, but who are we to be the judge? Is > it easier to frown than to believe and be inspired? > > > > I have had some e-mail contact with the Chinese cubers and recommend > that to anyone having doubts. > > Instead of fighting here, we can talk to them and ask them how they > do it. > > Just watch the pictures that I linked to, and you will see that the > Chinese cubing community is similar to any other cubing community. > > They just want to have fun and compete in a fair manner. > > > > I was told that one of the Chinese cubers uses a method where "he > solves orientation and position at the same time, and each time solves > two corners or edges." > > Could be Stefan's system, or another system?? > > We should think of better systems than the one we are using now. > > > > Anyway, I have a new video coming up, where Danyang is solving on > live tv in 1:25. It is a 20 minute performance. > > Please wait a little more, because they have some slow servers over > there... :-) > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February 04, 2007 1:48 AM > > Subject: [Speed cubing group] Re: Video Please > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002" <goodxy2002@> wrote: > > > > > > I've met up with many american cubers and we've talked about it. > > maybe > > > you should watch it again, you'll see what i mean. > > > > I did watch it again but I still don't see something really > > suspicious. If there's something specific I should look for, can you > > tell what it is and the time into the video when it happens? > > > > Also... speedsolving using my blindfold method I average about 50 > > seconds and I think I can drop to 40 with a few more algs and good > > recall during actual blindsolving. When I use it for speedsolving I > > always have to look for what to do next, which doesn't take much time > > but it's still slower than when I have memorized and have good recall. > > > > Boris Konrad (one of the world's top memorizers) tried blindcubing a > > bit and said he averaged 40 seconds for memorization and got down to > > 30 in good cases. > > > > With enough practice I'm convinced sub-70 blindcubing average is > > easily possible. Real average, that is, not just best average-of-10. > > And probably there are better methods out there. > > > > Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
980. [Speed cubing group] Re: Video Please
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 13:30:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi goodxy2002 (don't know your real name), Oh he's nobody. Except he holds the official 3x3 world record for single solve. Gah, people should just use their real names. Cheers! Stefan
981. [Speed cubing group] Re: Video Please
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 13:46:50 -0000

Hi Ron, I totally agree with you. Instead of demanding evidence at a certain tone, it's much to just wait patiently and see what happens. Like now, I was also very curious about this Danyang Chen, but after this video, I am quite convinced that it's all true. > I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." > Could be Stefan's system, or another system?? > We should think of better systems than the one we are using now. Sounds a bit like Stefan's method, but then with three cycles. I believe there are a few people who combine Stefan's method with three cycles... Dont know how this sounds, but I can't resist mentioning that I once predicted everybody would solve like that in the future. I still think that this method has great potential, like Stefan's M2 method ;). > Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. Maybe I missed something here, but where are these pictures? -Joël. Oh. P.S.: The video of Tobias doesn't look sped up to me. But then again, maybe that's your point.. :)
982. roissy 2007 live feed!!!
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 05:47:30 -0800 (PST)

Hi guys! after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: http://sylmuzox.free.fr/roissy/webcam_html.htm or in java there: http://sylmuzox.free.fr/roissy/webcam_java.htm Have fun!!! sorry for being so late... but the 3x3 final is still to come!!! François ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
983. Re : [Speed cubing group] roissy 2007 live feed!!!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 06:00:38 -0800 (PST)

well, I don't know, it was working very well 5 mins ago when I posted, but it doesn't seem to work here now... it's probably the crowd taking all the bandwidth... I'll see what I can do. François ----- Message d'origine ---- De : François Sechet <frsechet@...> À : speedsolving <speedsolvingrubikscube@yahoogroups.com> Envoyé le : Dimanche, 4 Février 2007, 14h47mn 30s Objet : [Speed cubing group] roissy 2007 live feed!!! Hi guys! after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: http://sylmuzox. free.fr/roissy/ webcam_html. htm or in java there: http://sylmuzox. free.fr/roissy/ webcam_java. htm Have fun!!! sorry for being so late... but the 3x3 final is still to come!!! François ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers. yahoo.com [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
984. Flames
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 14:40:45 -0000

I've noticed that there have been a lot of flames here recently... Now this is stupid and it really has to stop. There is absolutely nothing to be gained by attacking someone over the internet, especially on a cubing forum. I thought that this group was "All about speed solving the Rubik's Cube", but it seems personal attacks are more important than that! Just think about the future... These posts are all saved. In years, people won't look back and say "Oh, look how rude Per was, Clancy was totally right", they'll look back and say "Oh, Per was sort of rude, but look how much Clancy overreacted". Maybe Per was arrogant or rude (I don't think he was, but that's just me) but Clancy's reaction was thoroughly unwarranted. Before you flame me, Clancy, just look over Per's posts and ask yourself if he really deserved what you threw at him... Let's have an example. At a competition, if someone says "Oh, I'm sub-16 now!" and you're just barely sub-20, are you going to yell at them and insult them for being arrogant, just because they're better than you at something? Are you going to yell at them if they say that "most cubers are not sub-16"? No, of course not. That would get you thrown out of the competition. So then why are you showing the same behavior here? Anyway, I'm being condescending for a reason... I respect all of you for your dedication, speed, and sense of community, but nobody benefits from online arguments (and you should know this). Flaming has no place among adults. Unless it's obvious to everyone that someone is being consistently rude, arrogant, and annoying, flaming them is only going to bring you down to their level. It's rude and arrogant to insult someone for being rude and arrogant! (Yes, I'm being rude and arrogant as well - but at least I'm trying to fix things...) So if someone's being a bit rude, unless they're going and explicitly insulting you, it isn't that important and you don't have to react. Let it go. It makes the forum a better place and it doesn't completely ruin your reputation. --Michael Gottlieb
985. Re: roissy 2007 live feed!!!
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 14:59:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hi guys! > after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: > http://sylmuzox.free.fr/roissy/webcam_html.htm > or in java there: > http://sylmuzox.free.fr/roissy/webcam_java.htm > Have fun!!! > sorry for being so late... but the 3x3 final is still to come!!! > François > Thats great, if only I could be there in person! I think someone just got a 11.71, or maybe it was a 17s! Thanks! Joey
986. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 15:58:19 +0100

Hi Jo�l, > Maybe I missed something here, but where are these pictures? I posted them earlier on this forum: http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 On the bottom of the pages you can scroll further to see more pages with pictures. I have become a member of the Chinese forum. So maybe I can find some more interesting stuff. These are taken at one of their unofficial competitions: http://bbs.mf8.com.cn/dispbbs.asp?boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 They have some pretty good cubers over there. Check out the results of one of the competitions. And they improved again since then. http://www.speedcubing.com/events/unofficial/guangzhou2006.html Have fun, Ron ----- Original Message ----- From: Jo�l van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007 2:46 PM Subject: [Speed cubing group] Re: Video Please Hi Ron, I totally agree with you. Instead of demanding evidence at a certain tone, it's much to just wait patiently and see what happens. Like now, I was also very curious about this Danyang Chen, but after this video, I am quite convinced that it's all true. > I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." > Could be Stefan's system, or another system?? > We should think of better systems than the one we are using now. Sounds a bit like Stefan's method, but then with three cycles. I believe there are a few people who combine Stefan's method with three cycles... Dont know how this sounds, but I can't resist mentioning that I once predicted everybody would solve like that in the future. I still think that this method has great potential, like Stefan's M2 method ;). > Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. Maybe I missed something here, but where are these pictures? -Jo�l. Oh. P.S.: The video of Tobias doesn't look sped up to me. But then again, maybe that's your point.. :)
987. Re : [Speed cubing group] Re: roissy 2007 live feed!!!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 07:05:33 -0800 (PST)

that was on the 2x2x2.. and it was probably me :-/ F. ----- Message d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février 2007, 15h59mn 09s Objet : [Speed cubing group] Re: roissy 2007 live feed!!! --- In speedsolvingrubiksc ube@yahoogroups. com, François Sechet <frsechet@.. .> wrote: > > Hi guys! > after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: > http://sylmuzox. free.fr/roissy/ webcam_html. htm > or in java there: > http://sylmuzox. free.fr/roissy/ webcam_java. htm > Have fun!!! > sorry for being so late... but the 3x3 final is still to come!!! > François > Thats great, if only I could be there in person! I think someone just got a 11.71, or maybe it was a 17s! Thanks! Joey <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
988. Alg Memorisation
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 15:50:55 -0000

Well, I'll just start of by saying I haven't touched a cube except maybe 10 or 15 minutes every week or two for the last little bit... I just picked it up, feeling bad that I hadn't, and started to do a couple solves, and was surprised at how well I still knew all of the algorithms I had developed/learned. For the people that were cubing back in the 80's, how well did you guys remember the algs you knew from back then, to when you got back into it in the new millenium? Just Curious, Craig
989. big final live on RoissyTV!!!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 08:09:44 -0800 (PST)

now starts the big final!!! http://sylmuzox.free.fr/roissy/webcam_html.htm F. ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
990. Question about F2L
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 16:44:29 -0000

Hey, I'm kinda new at cubing and use a beginner method but I get close to 1 minute solves usually and I want to start learning the Fridrch Method. The cross is uderstandable, but the I am having trouble understanding the F2L. I get that you're supposed to insert 4 corner-edge pairs, and I see that there are a lot of pictures with algs that show you how to do it, but I always incounter atleast 2 porblems 1.The corner and edge are really far away from each other, and don't look like the picture 2.The pictures only show 2 or 3colors when there are 6 colors I know this is probably a dumb question, but I have been trying for over a week to understand the F2L and I was hoping someone else might have had this problem and could help me. Thanks for reading! And sorry about any speeling errors. -David R.
991. Roissy Results
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 18:50:01 -0000

Does anyone know about the results of Roissy Open, im kind of excited to see, dont want to wait until they are on speedcubing.com.
992. Re: Re : [Speed cubing group] Re: Video Please
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 10:54:35 -0800

I don't really see that it's sped up, though I guess it could be. But that's such an overly complicated way of cheating at blindfold that I find it hard to believe anyone would bother. It's very easy to fake a blindfold video in at least three different and completely undetectable ways. You'd have to be pretty stupid to resort to something as complicated and detectable as speeding up the video. Stupid people are rare in this hobby. That also makes it pretty meaningless to ask for better quality videos as proof of anything in blindfolding. I would personally be very careful about accusing people of cheating without being *very* sure. Especially in a worldwide public forum. The consequences if you're wrong are unpleasant and permanent. On Feb 3, 2007, at 8:26, Tobias Daneels wrote: > After seeing that video of blindfold solve, i very much suspected > it to be fake/speed up,. > Who is it again?? > > On the other hand, i also got a remark on my videos. > > I don't have any sound and they chake a lot. > But believe me, it's true. > They aren't any world times so... > > http://www.youtube.com/watch?v=g6KwzjCXv3w > http://www.youtube.com/watch?v=J8MdD7U7BtI
993. Re: [Speed cubing group] Alg Memorisation
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 10:55:53 -0800

On Feb 4, 2007, at 7:50, Craig Bouchard wrote: > Well, I'll just start of by saying I haven't touched a cube except > maybe 10 or 15 minutes every > week or two for the last little bit... > > I just picked it up, feeling bad that I hadn't, and started to do a > couple solves, and was > surprised at how well I still knew all of the algorithms I had > developed/learned. For the > people that were cubing back in the 80's, how well did you guys > remember the algs you knew > from back then, to when you got back into it in the new millenium? I've probably gone years without touching the cube, back in the Dark Ages, but I was always astonished when I did pick one up that I was almost immediately back up to top speed, and remembered pretty much all the obscure algorithms. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
994. Re: Alg Memorisation
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:18:19 -0000

I didn't learn until 1999. I was averaging about 45 seconds. I stopped in 2000 and didn't start cubing again until recently. I forgot most of my old algorithms but I guess I didn't really know them that well anyway. Forgetting was actually a good thing: I learned better ones. Anyway, I think once you really master an algorithm into muscle memory, it's like riding a bike and stays with you. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Well, I'll just start of by saying I haven't touched a cube except maybe 10 or 15 minutes every > week or two for the last little bit... > > I just picked it up, feeling bad that I hadn't, and started to do a couple solves, and was > surprised at how well I still knew all of the algorithms I had developed/learned. For the > people that were cubing back in the 80's, how well did you guys remember the algs you knew > from back then, to when you got back into it in the new millenium? > > Just Curious, > > Craig >
995. Re : [Speed cubing group] Re: Video Please
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:24:07 -0000

Lars Petrus <lars@...> wrote: > It's very easy to fake a blindfold video in at least three different > and completely undetectable ways. [..] Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and you get one for free: 1. put on a blindfold. Have a friend stand out of sight and they tell you exactly what to do. Sound can be mixed in later (or turn off sound). 2. the most well known trick has been used to let people drive a car (!), blindfolded: under your blindfold is an earplug, which could easily be to a cell phone, and your instructions are spoken by that same friend. 3. reverse the video of you scrambling a cube in a very 'blindfold-solving' like way. However, a reversed video is usually quite easy to detect. 4. you practice a blindfold solve over and over again, until you have completely memorized it. Then you tape, at full speed. I don't mean to give people ideas, I just want everyone to be aware of these, so we can spot them more easily. Michiel
996. Re : [Speed cubing group] Re: Video Please
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:37:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't really see that it's sped up, though I guess it could be. oh now look at this video, this can't possibly be fake: http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel http://vanderblonk.com
997. Re: Question about F2L
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:48:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > Hey, > > I'm kinda new at cubing and use a beginner method but I get close to 1 > minute solves usually and I want to start learning the Fridrch Method. > The cross is uderstandable, but the I am having trouble understanding > the F2L. > > I get that you're supposed to insert 4 corner-edge pairs, and I see > that there are a lot of pictures with algs that show you how to do it, > but I always incounter atleast 2 porblems > > 1.The corner and edge are really far away from each other, and don't > look like the picture > > 2.The pictures only show 2 or 3colors when there are 6 colors > > I know this is probably a dumb question, but I have been trying for > over a week to understand the F2L and I was hoping someone else might > have had this problem and could help me. Thanks for reading! And sorry > about any speeling errors. > > > -David R. > I recommend you look at Jason Thong's site. http://www.freespaces.com/jasa86/intro_f2l_intro.htm You're basically dealing with only one pair at a time, which only has 3 colours. About the pieces being seperated or far away...you might want to look at his advance tutorial too, about bringing pieces stuck in other slots out: http://www.freespaces.com/jasa86/non_standard_f2l.htm Hope that helps Harris
998. Re : [Speed cubing group] Re: Video Please
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 20:45:36 -0000

Hahaha .... http://www.strangepuzzle.com/ronvb/Danyang%20Chen%20En-xi%20Xie%20on% 20tv.wmv -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > I don't really see that it's sped up, though I guess it could be. > > oh now look at this video, this can't possibly be fake: > > http://www.youtube.com/watch?v=KjtH5dD6f1Q > > Michiel > http://vanderblonk.com >
999. Re: Roissy Results
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 20:49:55 -0000

Hi, I just got back from Roissy. These are the results as far as I can remember them: 2x2x2 winner: Lars Vandenbergh, 6.5x average 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was Jimmy Coll 4x4x4 winner: Lars Vandenbergh, 1:14.xx average 5x5x5 winner: Frederick Badie, with new single and average European records. 3x3x3 one handed winner: Gilles van den Peereboom, with new single and average European records. 3x3x3 blindfoled winner: Jimmy Coll It was a well organized event and a great start to the 2007 season! Lars --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Does anyone know about the results of Roissy Open, im kind of excited > to see, dont want to wait until they are on speedcubing.com. >
1000. Re : [Speed cubing group] Re: Video Please
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 21:02:02 +0000 (GMT)

It's like I said before. My videos aren't sped up, there just very low quality. My best average ever is like 19.40 so it's not impossible to solve 17.xx. Also in competition, i averaged +/-23 seconds, and it has been like 8 months ago, so i guess i'm credible. ----- Message d'origine ---- De : Ron van Bruchem <ron@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février 2007, 8h27mn 56s Objet : Re: [Speed cubing group] Re: Video Please Hi guys, The video looks less sped up than the video of Tobias: http://www.youtube. com/watch? v=g6KwzjCXv3w My position is that if someone has done the effort to become very fast at solving (blindfolded) , he is so much into our hobby that he will be trustworthy IN GENERAL. There will always be exceptions, but who are we to be the judge? Is it easier to frown than to believe and be inspired? I have had some e-mail contact with the Chinese cubers and recommend that to anyone having doubts. Instead of fighting here, we can talk to them and ask them how they do it. Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. They just want to have fun and compete in a fair manner. I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." Could be Stefan's system, or another system?? We should think of better systems than the one we are using now. Anyway, I have a new video coming up, where Danyang is solving on live tv in 1:25. It is a 20 minute performance. Please wait a little more, because they have some slow servers over there... :-) Have fun, Ron ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday, February 04, 2007 1:48 AM Subject: [Speed cubing group] Re: Video Please --- In speedsolvingrubiksc ube@yahoogroups. com, "goodxy2002" <goodxy2002@ ...> wrote: > > I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. I did watch it again but I still don't see something really suspicious. If there's something specific I should look for, can you tell what it is and the time into the video when it happens? Also... speedsolving using my blindfold method I average about 50 seconds and I think I can drop to 40 with a few more algs and good recall during actual blindsolving. When I use it for speedsolving I always have to look for what to do next, which doesn't take much time but it's still slower than when I have memorized and have good recall. Boris Konrad (one of the world's top memorizers) tried blindcubing a bit and said he averaged 40 seconds for memorization and got down to 30 in good cases. With enough practice I'm convinced sub-70 blindcubing average is easily possible. Real average, that is, not just best average-of-10. And probably there are better methods out there. Cheers! Stefan [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1001. speedcube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 22:04:10 -0000

Someone recently stole my Rubik's Cubes. Anyone have any good suggestions/recommendations on what kind of cube I should get next?
1002. warm-up
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 22:07:40 -0000

It takes me about 10-15 mins of cubing until I reach my average times. Does anyone else have this type of "warm-up" period in which the times are 10 secs above normal? Also, are your cubes slightly stiff until they're worked in for a few minutes?
1003. Re: [Speed cubing group] Flames
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 18:01:56 -0800 (PST)

i doubt that you know what everyone thinks about what was said or what they will think in the future. i feel warranted in what i said and don't really care if you don't like it, i'm sure just as many people agreed with what i said as people who didn't, you're entitled to your opinion, but your as biased as everyone else. more importantly we dropped it, so maybe you should too Michael Gottlieb <mzrg@...> wrote: I've noticed that there have been a lot of flames here recently... Now this is stupid and it really has to stop. There is absolutely nothing to be gained by attacking someone over the internet, especially on a cubing forum. I thought that this group was "All about speed solving the Rubik's Cube", but it seems personal attacks are more important than that! Just think about the future... These posts are all saved. In years, people won't look back and say "Oh, look how rude Per was, Clancy was totally right", they'll look back and say "Oh, Per was sort of rude, but look how much Clancy overreacted". Maybe Per was arrogant or rude (I don't think he was, but that's just me) but Clancy's reaction was thoroughly unwarranted. Before you flame me, Clancy, just look over Per's posts and ask yourself if he really deserved what you threw at him... Let's have an example. At a competition, if someone says "Oh, I'm sub-16 now!" and you're just barely sub-20, are you going to yell at them and insult them for being arrogant, just because they're better than you at something? Are you going to yell at them if they say that "most cubers are not sub-16"? No, of course not. That would get you thrown out of the competition. So then why are you showing the same behavior here? Anyway, I'm being condescending for a reason... I respect all of you for your dedication, speed, and sense of community, but nobody benefits from online arguments (and you should know this). Flaming has no place among adults. Unless it's obvious to everyone that someone is being consistently rude, arrogant, and annoying, flaming them is only going to bring you down to their level. It's rude and arrogant to insult someone for being rude and arrogant! (Yes, I'm being rude and arrogant as well - but at least I'm trying to fix things...) So if someone's being a bit rude, unless they're going and explicitly insulting you, it isn't that important and you don't have to react. Let it go. It makes the forum a better place and it doesn't completely ruin your reputation. --Michael Gottlieb --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1004. Re: [Speed cubing group] Re: Question about F2L
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 22:43:19 -0500

ok thanks anyone else? On 2/4/07, Harris Chan <takonan_mutoy@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "res0lute" <b3ttis@...> > wrote: > > > > Hey, > > > > I'm kinda new at cubing and use a beginner method but I get close to 1 > > minute solves usually and I want to start learning the Fridrch Method. > > The cross is uderstandable, but the I am having trouble understanding > > the F2L. > > > > I get that you're supposed to insert 4 corner-edge pairs, and I see > > that there are a lot of pictures with algs that show you how to do it, > > but I always incounter atleast 2 porblems > > > > 1.The corner and edge are really far away from each other, and don't > > look like the picture > > > > 2.The pictures only show 2 or 3colors when there are 6 colors > > > > I know this is probably a dumb question, but I have been trying for > > over a week to understand the F2L and I was hoping someone else might > > have had this problem and could help me. Thanks for reading! And sorry > > about any speeling errors. > > > > > > -David R. > > > > I recommend you look at Jason Thong's site. > > http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > You're basically dealing with only one pair at a time, which only has > 3 colours. > > About the pieces being seperated or far away...you might want to look > at his advance tutorial too, about bringing pieces stuck in other > slots out: > > http://www.freespaces.com/jasa86/non_standard_f2l.htm > > Hope that helps > > Harris > > > [Non-text portions of this message have been removed]
1005. [Speed cubing group] Re: Question about F2L
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 05:10:44 -0000

You need to know how the algorithms work, so it is important to see what's going on when trying to memorizing. It took me about a week to realize what was going on. This has been discussed before: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32362 Darren --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > ok thanks > > anyone else? > > On 2/4/07, Harris Chan <takonan_mutoy@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "res0lute" <b3ttis@> > > wrote: > > > > > > Hey, > > > > > > I'm kinda new at cubing and use a beginner method but I get close to 1 > > > minute solves usually and I want to start learning the Fridrch Method. > > > The cross is uderstandable, but the I am having trouble understanding > > > the F2L. > > > > > > I get that you're supposed to insert 4 corner-edge pairs, and I see > > > that there are a lot of pictures with algs that show you how to do it, > > > but I always incounter atleast 2 porblems > > > > > > 1.The corner and edge are really far away from each other, and don't > > > look like the picture > > > > > > 2.The pictures only show 2 or 3colors when there are 6 colors > > > > > > I know this is probably a dumb question, but I have been trying for > > > over a week to understand the F2L and I was hoping someone else might > > > have had this problem and could help me. Thanks for reading! And sorry > > > about any speeling errors. > > > > > > > > > -David R. > > > > > > > I recommend you look at Jason Thong's site. > > > > http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > > > You're basically dealing with only one pair at a time, which only has > > 3 colours. > > > > About the pieces being seperated or far away...you might want to look > > at his advance tutorial too, about bringing pieces stuck in other > > slots out: > > > > http://www.freespaces.com/jasa86/non_standard_f2l.htm > > > > Hope that helps > > > > Harris > > > > > > > > > [Non-text portions of this message have been removed] >
1006. Re: warm-up
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 07:20:24 -0000

I definitely hit my peak a few minutes in, it's probably right at around 10 minutes. My spread is a little less drastic than 10s, usually I'm averaging 25-27 for the first few solves, then I drop to the 23-25 range. I have definitely noticed the cube needs warming up as much as I do. Interestingly a hair dryer or leaving it in a warm car seems to keep the cube sufficiently ready. The heat can be murder on the stickers though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > It takes me about 10-15 mins of cubing until I reach my average times. > Does anyone else have this type of "warm-up" period in which the times > are 10 secs above normal? Also, are your cubes slightly stiff until > they're worked in for a few minutes? >
1007. Re: speedcube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 14:29:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Someone recently stole my Rubik's Cubes. Anyone have any good > suggestions/recommendations on what kind of cube I should get next? > Hi, I recently ordered new DIY kits from Rubiks.com. Last friday, I assambled one of them, and it works like a charm. - Joël.
1008. Re: warm-up
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 14:31:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > It takes me about 10-15 mins of cubing until I reach my average times. > Does anyone else have this type of "warm-up" period in which the times > are 10 secs above normal? Also, are your cubes slightly stiff until > they're worked in for a few minutes? > Hi! It all depends on how long I have not been cubing, and how tired I am. When I am really in shape, I am usually getting good times after 5 minutes. When I am not warmed up, but awake and focussed, practicing the 5x5 seems to work as a very good warm-up for the 3x3. 3x3 is so easy after a few 5x5 solves. This doesn't work when I am tired, though. - Joël.
1009. Re: warm-up
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 17:12:46 -0000

I like warming up with simple beginner's method because I stop a lot less when I look for only one piece instead of 2 for f2l and last layer is easier to spot. After about 2 or 3 solves that decrease my inspection time, I can speedcube pretty well. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > It takes me about 10-15 mins of cubing until I reach my average > times. > > Does anyone else have this type of "warm-up" period in which the > times > > are 10 secs above normal? Also, are your cubes slightly stiff until > > they're worked in for a few minutes? > > > > Hi! > > It all depends on how long I have not been cubing, and how tired I am. > When I am really in shape, I am usually getting good times after 5 > minutes. When I am not warmed up, but awake and focussed, practicing > the 5x5 seems to work as a very good warm-up for the 3x3. 3x3 is so > easy after a few 5x5 solves. This doesn't work when I am tired, though. > > - Joël. >
1010. Blindfold Memorization for Corner/Edge Orientation
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 17:20:50 -0000

Hi, I'm trying to improve my memorization techniques. I was wondering in what order do people memorize the orientations. For Edge I tried looking from top to bottom and bottom to top and trying to match with some of the algs on leyan's page, but I always end up using the orient 2 and 4, but the 6 and 8 are harder to spot and setup. For corner, i look for the easiest ones to memorize, would it be better to try orienting 4 oddly positioned corners or a set of 2 easy orientations. Give me feedback :] Stan
1011. Re: Blindfold Memorization for Corner/Edge Orientation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 18:26:52 -0000

Hi, For Corner Orientation (CO), I memorised a bunch of patterns. It's very much like OLL, but the algorithms I use don't permute any pieces (just twist a few corners). I don't only recognise these cases on the U and D faces, I can often recognise them on the 4 other faces as well. Here's a file that can be used for this, Marcus Stuhr posted it a while ago: http://img208.imageshack.us/img208/6343/corners8sh.png I also learned some patterns that involve solving corners on more than one layers, such as: (RU'R'U R'FRF') * 2 and (RU2 R'U2 RUR'U') * 2 Learning to recognise the patterns rather than memorising the orientations of individual pieces really sped up my CO memorization times. For easy cases, CO can literly be memorized in the blink of an eye. It's almost like recognising 2 OLL cases. One last thing, you might want to post questions about blindfold cubing on the blindfold cubing group: http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Hi, I'm trying to improve my memorization techniques. I was wondering > in what order do people memorize the orientations. For Edge I tried > looking from top to bottom and bottom to top and trying to match with > some of the algs on leyan's page, but I always end up using the orient > 2 and 4, but the 6 and 8 are harder to spot and setup. > > For corner, i look for the easiest ones to memorize, would it be > better to try orienting 4 oddly positioned corners or a set of 2 easy > orientations. > > Give me feedback :] > > Stan >
1012. Re: speedcube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 21:34:02 -0000

To all those who wanted a joycube,I found the website where Yu Jeong- Min ordered his. I looked at the pics on his website, and saw the site on the box of his cube. I'm not sure if someone found it before me, but it's at www.cubenjoy.com . Their almost exactly like a DIY, just assembled really well. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > Someone recently stole my Rubik's Cubes. Anyone have any good > > suggestions/recommendations on what kind of cube I should get next? > > > > Hi, > > I recently ordered new DIY kits from Rubiks.com. Last friday, I > assambled one of them, and it works like a charm. > > - Joël. >
1013. Re: [Speed cubing group] Re: speedcube
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Feb 2007 13:51:07 -0800

---------- On 2/5/07, baller1177 <baller17@...> wrote: To all those who wanted a joycube,I found the website where Yu Jeong- Min ordered his. I looked at the pics on his website, and saw the site on the box of his cube. I'm not sure if someone found it before me, but it's at www.cubenjoy.com . Their almost exactly like a DIY, just assembled really well. ---------- Is this the cube? http://tinyurl.com/26vr86 I'm in the mood to try one of these cubes, but I have no idea how to order one because I only know English. It appears that as soon as you add the cube to your cart you are asked to log-in. When I click the button that looks like it might create an account, I am greeting with a big form of stuff I can't read. :) Anyone want to tell me how to order one of these cubes? :) -Chris [Non-text portions of this message have been removed]
1014. Colorado
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 05:41:34 -0000

Is Patrick the only Colorado cuber on this forum? If so, not for long!
1015. [Speed cubing group] Re: Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 06:45:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That's a very good idea. > Just lube your cube again afterwards and it i perfect. :-) > > (I still use my first cube, a rubiks.com cube and I have been using it for 2 > years now :-)) > > Gilles > > > 2007/2/2, brendantrinh2000 <dish.painted.blue@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > The stickers are made of pure vinyl, a plastic material, so yes they > > > are waterproof! But whether the glue is water-resistant is another > > > matter... I wouldn't think so. Maybe that's what you are really asking?? > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "brendantrinh2000" > > > <dish.painted.blue@> wrote: > > > > > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > > > ones water proof. Does anyone know? > > > > > > > > > thanks! i just want to dump my cube in soap and wash it. i use to just > > get a damp cloth and wash it all over. take a logn time. > > > > > > > > > [Non-text portions of this message have been removed] > i didn't need to lube my cube again. it was still perfectly smooth. actually, it was smoother.
1016. Re: speedcube
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 07:29:44 -0000

hmm... try buying a diy kit from rubiks. they're always good.
1017. Re: Colorado
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 09:27:09 -0000

nooo, dont leave california mike!
1018. Re: Colorado
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 09:40:27 -0000

I'm from Aurora, though not during school. Guess that makes three of us. --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > Is Patrick the only Colorado cuber on this forum? If so, not for long! >
1019. Question?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:15:53 -0000

Are there any other websites that hold contests online other than jon's sunday contests, just wondering, thanks.
1020. Re: Question?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:17:39 -0000

There's a weekly FMC on Cubestation. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. >
1021. [Speed cubing group] Re: speedcube
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:23:05 -0000

I think they only sell those in Korea. I have a Korean friend who I might have order some for me. Maybe we should arrange some kind of mass order. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/5/07, baller1177 <baller17@...> wrote: > To all those who wanted a joycube,I found the website where Yu Jeong- > Min ordered his. I looked at the pics on his website, and saw the site > on the box of his cube. I'm not sure if someone found it before me, > but it's at www.cubenjoy.com . Their almost exactly like a DIY, just > assembled really well. > ---------- > > Is this the cube? > > http://tinyurl.com/26vr86 > > I'm in the mood to try one of these cubes, but I have no idea how to order > one because I only know English. It appears that as soon as you add the cube > to your cart you are asked to log-in. When I click the button that looks > like it might create an account, I am greeting with a big form of stuff I > can't read. :) > > Anyone want to tell me how to order one of these cubes? :) > > -Chris > > > [Non-text portions of this message have been removed] >
1022. Re: [Speed cubing group] Question?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 09:21:28 -0800

Would anyone be up for a 'mystery puzzle' online contest? -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. > > > [Non-text portions of this message have been removed]
1023. Re: [Speed cubing group] Question?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:45:02 -0000

I would! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up for a 'mystery puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other websites that hold contests online other than > > jon's sunday contests, just wondering, thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
1024. Re: [Speed cubing group] Question?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:46:30 -0000

How exactly would that work? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up for a 'mystery puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other websites that hold contests online other than > > jon's sunday contests, just wondering, thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
1025. Re: [Speed cubing group] Question?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 09:55:27 -0800

Each week it's a different 'mystery' puzzle and we would outline the guidelines for each one. Some examples include: Assembling a 3x3x3 cube Scrambling a 3x3x3 cube Getting a close as possible to 5 seconds on a StackMat I'd be nice to have a competition where *anyone* can win. -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > How exactly would that work? > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > -Tyson > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > Are there any other websites that hold contests online other than > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1026. Re: Roissy Results
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:55:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Hi, > > I just got back from Roissy. These are the results as far as I can remember them: > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was > Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > 5x5x5 winner: Frederick Badie, with new single and average European records. > 3x3x3 one handed winner: Gilles van den Peereboom, with new single and average > European records. > 3x3x3 blindfoled winner: Jimmy Coll > > It was a well organized event and a great start to the 2007 season! Thanks! I put some pictures here: http://grrroux.free.fr/Roissy2007/ I hope you're less tired than you were on Sunday :-) See you in Brussels. Gilles.
1027. Re: [Speed cubing group] Question?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 18:11:35 -0000

I'd definitely be up for that. --- In speedsolvingrubikscube@...m, "Tyson Mao" <tyson.mao@...> wrote: > > Each week it's a different 'mystery' puzzle and we would outline the > guidelines for each one. Some examples include: > > Assembling a 3x3x3 cube > Scrambling a 3x3x3 cube > Getting a close as possible to 5 seconds on a StackMat > > I'd be nice to have a competition where *anyone* can win. > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > How exactly would that work? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > -Tyson > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > Are there any other websites that hold contests online other than > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1028. Re: [Speed cubing group] Question?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 10:14:56 -0800

I know if I'm in charge of the web page, nothing will ever get done. Is anyone interested in making the webpage for this? -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > I'd definitely be up for that. > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Each week it's a different 'mystery' puzzle and we would outline > the > > guidelines for each one. Some examples include: > > > > Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube > > Getting a close as possible to 5 seconds on a StackMat > > > > I'd be nice to have a competition where *anyone* can win. > > > > -Tyson > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > How exactly would that work? > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > > > -Tyson > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > > > Are there any other websites that hold contests online other > than > > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1029. Re: Roissy Results
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 18:52:05 -0000

Ton is the first who isn't sub20 anymore, congrats! http://www.worldcubeassociation.org/results/statistics.php#10 Cheers! Stefan
1030. Re : [Speed cubing group] Re: Roissy Results
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 11:50:48 -0800 (PST)

and my pictures are there: http://sylmuzox.free.fr/roissy/ F. ----- Message d'origine ---- De : Gilles Roux <grrroux@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Février 2007, 18h55mn 45s Objet : [Speed cubing group] Re: Roissy Results --- In speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh" <lars.vandenbergh@ ...> wrote: > > Hi, > > I just got back from Roissy. These are the results as far as I can remember them: > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was > Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > 5x5x5 winner: Frederick Badie, with new single and average European records. > 3x3x3 one handed winner: Gilles van den Peereboom, with new single and average > European records. > 3x3x3 blindfoled winner: Jimmy Coll > > It was a well organized event and a great start to the 2007 season! Thanks! I put some pictures here: http://grrroux. free.fr/Roissy20 07/ I hope you're less tired than you were on Sunday :-) See you in Brussels. Gilles. <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1031. Re: [Speed cubing group] Question?
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 15:43:18 -0500

I would love to have a contest like that but I don't know HTML yet, sorry Tyson XD On 2/6/07, Tyson Mao <tyson.mao@...> wrote: > > I know if I'm in charge of the web page, nothing will ever get done. Is > anyone interested in making the webpage for this? > > -Tyson > > On 2/6/07, xkiesterx <kianb@... <kianb%40eden.rutgers.edu>> > wrote: > > > > I'd definitely be up for that. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Each week it's a different 'mystery' puzzle and we would outline > > the > > > guidelines for each one. Some examples include: > > > > > > Assembling a 3x3x3 cube > > > Scrambling a 3x3x3 cube > > > Getting a close as possible to 5 seconds on a StackMat > > > > > > I'd be nice to have a competition where *anyone* can win. > > > > > > -Tyson > > > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > > > How exactly would that work? > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > > > > > -Tyson > > > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > > > > > Are there any other websites that hold contests online other > > than > > > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1032. Re: [Speed cubing group] Question?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 21:20:56 -0000

I recommend suggesting this in the competition forum on rubiks.has.it --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up for a 'mystery puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other websites that hold contests online other than > > jon's sunday contests, just wondering, thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
1033. Re: Question?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 21:27:20 -0000

I just found another contest: http://www.gottacube.com/moncon.php --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. >
1034. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Feb 2007 17:06:12 -0700

Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. ----- Original Message ----- From: sccuber<mailto:sccuber@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 2:40 AM Subject: [Speed cubing group] Re: Colorado I'm from Aurora, though not during school. Guess that makes three of us. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@...> wrote: > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > [Non-text portions of this message have been removed]
1035. Re: [Speed cubing group] Question?
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Feb 2007 17:10:57 -0700

I could do that. I am in the process of making a database for competitions, and after that is setup, making any type of competition would be easy. Those competitions do sound fun though, lets go for it. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 11:14 AM Subject: Re: [Speed cubing group] Question? I know if I'm in charge of the web page, nothing will ever get done. Is anyone interested in making the webpage for this? -Tyson On 2/6/07, xkiesterx <kianb@...<mailto:kianb@...>> wrote: > > I'd definitely be up for that. > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Each week it's a different 'mystery' puzzle and we would outline > the > > guidelines for each one. Some examples include: > > > > Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube > > Getting a close as possible to 5 seconds on a StackMat > > > > I'd be nice to have a competition where *anyone* can win. > > > > -Tyson > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > How exactly would that work? > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > > > -Tyson > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > > > Are there any other websites that hold contests online other > than > > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1036. [Speed cubing group] Re: Colorado
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 01:03:48 -0000

It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] >
1037. Learn to OH Cube
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 01:05:40 -0000

I average about 30-40 with 2h now and i've decided i want to learn how to do 1h,im not really looking for times right now but i would like to know the basics so i can practice (while im hiding it under my boring classes hehe). I firstly use my right hand and can pretty much do all the basic turns but i do struggle with the fronts the backs and R'. I cant grasp how its done so that the cube isnt on the edge of falling off or the cube gets caught. I'm pulling down the face with either my thumb or pushing up with my right index finger and im not sure if thats really how your suppose to do it, so i was wondering if anyone has a video showing how to do each type of turn one handed or has any tips. Thanks
1038. Re: [Speed cubing group] Re: Colorado
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 17:14:50 -0800 (PST)

haha bob doesn't get the couch, i make him sleep under the dining room table skeneegee <skeneegee@...> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
1039. Re: [Speed cubing group] Re: Colorado
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 17:15:26 -0800 (PST)

I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed]
1040. Re: [Speed cubing group] Re: speedcube
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 21:44:40 -0500

These are still considered rubik's made products are far as competitions go, right? -Ethan On 2/6/07, nailicis2 <no_reply@yahoogroups.com> wrote: > > I think they only sell those in Korea. I have a Korean friend who I > might have order some for me. Maybe we should arrange some kind of > mass order. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > > On 2/5/07, baller1177 <baller17@...> wrote: > > To all those who wanted a joycube,I found the website where Yu > Jeong- > > Min ordered his. I looked at the pics on his website, and saw the > site > > on the box of his cube. I'm not sure if someone found it before me, > > but it's at www.cubenjoy.com . Their almost exactly like a DIY, just > > assembled really well. > > ---------- > > > > Is this the cube? > > > > http://tinyurl.com/26vr86 > > > > I'm in the mood to try one of these cubes, but I have no idea how > to order > > one because I only know English. It appears that as soon as you add > the cube > > to your cart you are asked to log-in. When I click the button that > looks > > like it might create an account, I am greeting with a big form of > stuff I > > can't read. :) > > > > Anyone want to tell me how to order one of these cubes? :) > > > > -Chris > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1041. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Feb 2007 20:37:27 -0700

I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). Pat ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing group] Re: Colorado I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1042. Re: [Speed cubing group] Re: Colorado
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 19:45:19 -0800 (PST)

Where exactly are you located Pat? Patrick PJK <pjksportscards@...> wrote: I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). Pat ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing group] Re: Colorado I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
1043. Re: Colorado
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 04:11:55 -0000

Hey guys, i'm also from Colorado. I havn't said much in the group but i read everything that's said pretty much. Frank, Patrick and i are both from Alamosa, Colorado, a small town way down south. It would be awesome if we could arrange a competition in Colorado this summer. I also would be willing to go to Boise for a competition, if i had nothing better to do (which i wouldn't). --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Where exactly are you located Pat? > > Patrick PJK <pjksportscards@...> wrote: I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). > > Pat > > ----- Original Message ----- > From: Frank Morris<mailto:ephem825@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com> > Sent: Tuesday, February 06, 2007 6:15 PM > Subject: Re: [Speed cubing group] Re: Colorado > > I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... > > Not really, but I can try to convince you all. > > skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote: > It doesn't look too promising with only 3 of us, but you never know. I > guess I'll have to fight Bob for the couch at Clancy's house each > January ;) > > -mike > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com>, "Patrick PJK" > <pjksportscards@> wrote: > > > > Awesome. Maybe we can get a nice competition setup in Denver or > nearby sometime this summer. > > > > > > ----- Original Message ----- > > From: sccuber<mailto:sccuber@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s peedsolvingrubikscube@yahoogroups.com>> > > > Sent: Tuesday, February 06, 2007 2:40 AM > > Subject: [Speed cubing group] Re: Colorado > > > > > > I'm from Aurora, though not during school. Guess that makes three > of us. > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s peedsolvingrubikscube@yahoogroups.com>>, > "skeneegee" <skeneegee@> wrote: > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not for > long! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > Have a burning question? Go to Yahoo! Answers and get answers from real people who know. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. > > [Non-text portions of this message have been removed] >
1044. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 05:37:29 -0000

I took about 6 weeks off cubing and have been trying to catch up on posts. I'm about 600 messages behind... Hope it's not too late to contribute to this thread. I attempted this today for the first time. It took incredibly long. doing 4 of the blocks was not too bad. I solved those 4 blocks into the bottom layers and then proceeded by using a combination of (u) turns and Sunes to solve combinations of centers and edges to match the corners. When down to the last few pieces I chose to solve edges first then the remianing centers. I was lucky and did not encounter parity. I used commutators for the last edge cycle (same algs Hardwick uses for bld, I'm sure). For remining centers I used things like Sunes and other short (7-8 turn) CLL algs to setup into possitions where I could just do an alg to spin the U centers a half turn without effecting any other supercube aspect. I also freely used interchanges with the Dd layers to swap in blocks with center colors I needed for this. These where typically 3 quick turns that greatly speed up things. I exploited the mixed-2x2 aspect of it as much as I could to set things up nicely. I then mixed it up again and solved the 4x4 layer-by-layer and found that I'm faster just doing that.... so I don't think this "segmented- 2x2" approach is very useful. Although if you have yet to try it, it's pretty fun, I guess. Today: I'm averaging about 3:30 layer-by-layer. I'm averaging about 1:58 solving centers-first. I think that the 2x2 idea took me nearly 5 minutes. -Doug
1045. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 05:50:35 -0000

It is a very valid question. I first heard about it 4 years ago when one of my (at the time) non-cubing friends suggested it. I saw no good reason to shoot it down immediately so I asked it here. At the time it seemed to be a new question in the community. It was not discussed at length as it has now been though, so this is good feedback. -Doug > Now, let me explain why I entered this conversation: > > - Because I saw an idea being shot down on false grounds, and I wanted > to set the record straight so that people could open their minds to > thinking about answers to J.Bernett's very valid question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/
1046. Anyone know how to contact Chris at cubesmith.com?
From: thelegend7787 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 06:49:02 -0000

I've emailed him like a few times in the last week because I order just TILES but received TEXTURED TILES and haven't heard from him once. Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure he isn't trying to avoid me or anything, maybe just out of town or something. I'm just getting desperate because my DIYs from overseas just came in and I'm picking them up from the post office tomorrow. Also don't wanna be out another nine dollars to buy them again... Thanks.
1047. [Speed cubing group] Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 07:28:50 -0000

...in a pile of rocks with knives and razor blades sticking out and needles and glass falling from the ceiling. it's a rough time. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > haha bob doesn't get the couch, i make him sleep under the dining room table > > skeneegee <skeneegee@...> wrote: It doesn't look too promising with only 3 of us, but you never know. I > guess I'll have to fight Bob for the couch at Clancy's house each > January ;) > > -mike > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > Awesome. Maybe we can get a nice competition setup in Denver or > nearby sometime this summer. > > > > > > ----- Original Message ----- > > From: sccuber<mailto:sccuber@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Tuesday, February 06, 2007 2:40 AM > > Subject: [Speed cubing group] Re: Colorado > > > > > > I'm from Aurora, though not during school. Guess that makes three > of us. > > > > --- In > speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>, > "skeneegee" <skeneegee@> wrote: > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not for > long! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] >
1048. [Off-topic] Midterms
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 07:32:39 -0000

WTF! Do any other schools give midterms on Sunday evenings? ~ Bob
1049. Re: Training tool for the simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 08:23:22 -0000

That's a really great functionality you added. I'm suprised no one has commented on this yet. Good work.
1050. Re: Detroit,MI
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 08:24:50 -0000

> Any cubers from detroit,MI? there is me...
1051. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 08:54:03 -0000

I agree with Heise for the most part. However, I do agree with Stefan, that the word "problem" should be phased-out from out community (when it comes to certain topics). It's a perfectly acceptable word to use in mathematical and scientific journals sure, but I find it's not befitting for our uses and is a word that is abused and often leading to confusion. I like the new terms Heise has defined in regards to parity. There are lots and lots of different types of parities (or precieved parities) in puzzle solving (it's not just restricted to NxNxN cubes). And parity alone has to do with the common "modulo 2" issues, there are higher-order "parities" that might occur in other puzzles. Thus, the word "parity" alone carries very little information and we need to start being more precise about what we are actually talking about to avoid such endless bickering that may in actuallity be about nothing. At the same time, Pat has made valid points. We cannot expect such things from the novice or those who are not native English, nor can we make assumptions about what ppl know. Anyways, it's all about mutual-respect and being sensitive to where the other person is coming from. btw, what's so speical about the post number that Stefan mentioned? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering several more precise terms in message > > 32723 > > Good, someone read it :-) > > In that message, I tried to get people to say precisely what they mean > by 'parity'. > > Unfortunately it was to no avail. People are still throwing around the > word 'parity' when they might mean something else. > > > > it might be better to explicitly abolish the word "problem" > > completely. Just talk about even or odd parity maybe? > > I understand that you want to avoid words that don't have a clear > scientific meaning, however this word is extensively used in scientific > and mathematical papers to describe a situation that is difficult to > overcome, or a question that is difficult to answer. (Of course, people > can disagree about degrees of difficulty, but the word is useful to > express the author's motivations. It is still the author's > responsibility to convince the readers that it is a problem that's > interesting to them, also.) > > In our field, may I suggest that > > - 'parity' just refers to the odd/even state of something, whereas > - 'parity problem' refers to a situation that is difficult to overcome, > related to parity. > > This makes it rather useless to say things like: > > "You can't avoid parity" > "You can't avoid odd parity" > > Of course you can't avoid these because parity always exists, and it > frequently alternates between odd and even, all the time while you're > solving. > > That's why when people are throwing around the word 'parity', I really > think they might mean something else, and they should be clear what they > mean. > > > Message 32723 describes a number of 'parity problems' rather than > describing a number of 'parities'. > > For example, the problem of not being able to determine the parity of > the 4x4x4 centre pieces just by looking at them, is a problem, not a > parity. > > Whereas, the odd/even status of the edge permutation is a kind of > parity, not a parity problem. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
1052. [Speed cubing group] Re: acube tutorial
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:10:02 -0000

I don't see how that link helps. Per's question was for ACube specifically. I forget if Per is an experienced programmer or not, but it sounded to me like he was surveying interest in such a program. It would be very simple to write for an experienced programmer such as... (well you fill in the names, I don't want to single ppl out). I wrote a program that did something similar a couple years ago. It took a scramble and produced the stuff you had to memorize for BLD solving using cycles. I'm a bit busy, so if there is some interest in the program Per's talking about, I'm willing to send out my source code to help with this. Should be a 5 minute modification to it or something. Likewise, it would be a fun programming exercise for a beginner, or a challenge to the experts on how few lines it can be coded in... It's pretty tempting to me actually. Curse my lack of sleep. But to answer Per's original question, I am interested in using such a tool. It would be incredibly helpful! So much so, I'm wondering why I don't have one already. (I've always had to do it manually by hand, because I've never had to do batch runs in those situations.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Would there be any interest in an application taking a sequence of > > cube turns and turning it into ACube input? > > You can try Mike Reid's twist.c program: > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
1053. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:26:53 -0000

Ryan, This would have been this type of discussion I would have loved to be apart of, but I was taking a break from cubing last month and hadn't checked this fourm at all. If I was around, you wouldn't have been the only one defending the idea... sorry you had to feel so alone about it. I'm going to continue to try more of these solves to find a decient way of forming the blocks. It's FUN! -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > I think it is only fair that someone defend J.Bernett's idea, since > after all, his idea turned out to be correct. It really is a difficult > position to be in, however, when you are the ONLY person defending it. > It is sad that not one other person was willing to stand up and say > "Maybe J.Bernett's idea is possible." > > Maybe it has been entertaining to some people to watch me fight it alone > :-) Well, yes even I find debates entertaining to watch sometimes. >
1054. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:33:50 -0000

No. I think the word "edge" and "wing" should be used interchangably for the 4x4 (though usually "edge"). "edge" does not mean a "pair of wings" to me, EVER. To be clear, "edge piece" or "single edge" could be used to stress what a person is talking about though. It feels to unnatual to use the world "wing" for 4x4 though... not sure why, but it's pretty obvious what is meant. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > A wing is actually the name given in a method for the 5x5 to the > "non-central-edges" (to be concrete : UrF and UlF are "wings"). > Now you can apply the word wing to describe the UrF and UlF on the 4x4 too ! > So that the word edge can be preserved and used as the "group of 2 wings", > which makes an edge if you look at the 4x4 in a 3x3 way.
1055. Re: [Speed cubing group] Cubing in Vatican?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:40:19 -0000

Bleh. They keep rejecting me for a job. I think I'll have more fun with AMD anyways <insert smiley with tounge sticking out>. I have heard lots of good things about their massive cafetaria though... --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > You're so lucky you work for Google. Best company ever. It was ranked to be > the best company to work for by fortune 500. Is the Googleplex as nice as > everyone says it is and is the free food really good?
1056. Re: [Speed cubing group] Re: acube tutorial
From: Kaoru Maeda <maeda@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 11:14:02 +0100

I'm far behind this thread but this might help... Per Kristen Fredlund wrote: > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input? This will save time for > people using ACube to search for algorithms :-) > Try this one: http://unyun.dyndns.org/mad-p/cube/algo.htm Give the sequence in "Algorithm", then click Set. Check "Show BLD state for" and select "ACube". (ACube expression is not a BLD state, though...) Unfortunately, algo.htm is a JavaScript implementation, I mean, it cannot be used as part of a batch file or shell script. -- Kaoru Maeda
1057. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 10:17:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > btw, what's so speical about the post number that Stefan mentioned? Dude! Just search for the number and you'll see question and answer. Cheers! Stefan
1058. Re: Re : [Speed cubing group] Re: Video Please
From: mostafa_ 2010 <moostafa_ma2010@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 03:00:45 -0800 (PST)

Michiel van der Blonk <blonkm@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't really see that it's sped up, though I guess it could be. oh now look at this video, this can't possibly be fake: http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel http://vanderblonk.com --------------------------------- Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
1059. Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 13:58:31 -0000

Hello everybody, Quite a few people asked me to write a blindfold tutorial. It's now pretty much finished, but before uploading it to my site, I want some feedback. I can of course, read the whole document scanning for errors, but I usually don't find my own typo's in a document that I wrote myself. Therefore, I would like to ask a few of you to read it, and make suggestions for improvement. I especially want to ask people that don't know anything about BLD cubing to read it, to see if they understand it. Basically my questions are: - Do you see any typo's / wrong English? - Do you understand the tutorial, or are you missing some information? - Do you have any other suggestions to make this tutorial better? You can find the file in the 'files' section of this group. It's called 'Joels_Blindfold_Tutorial.zip'. You can post feedback by replying, or by e-mailing me: jnoort[at] gmail[dot]com. Thank you, Joël.
1060. Re: [Speed cubing group] Re: Chinese cube meetings
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:06:57 +0100

Too bad my friend Olivier Mary is now in Shanghai (his family lives there) but will only remain there until the end of the week. I am not sure he has future plans for China this year. You can ask him at the Belgian Open if you want. ;-) (In my opinion, I am not sure he would be interested in hosting a competitition, and I am not sure he knows all the rules that have to be known to be a WCA delegate for a competition.) But surely he could set up a small meeting, if he is interested of course. Gilles 2007/2/3, Ron <ron@...>: > > Hi again, > > They may have some pretty cubers over there, but of course I wanted > to refer to pretty good cubers. :-) > > Have fun, > > Ron > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Here are some more pictures of Chinese cube meetings. > > Again: you can scroll forward on the bottom of the page. > > > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 > > > > This is one the unofficial competitions: > > http://bbs.mf8.com.cn/dispbbs.asp? > > boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 > > They have some pretty cubers over there. > > Check out the results of one of the competitions. > > > > Here is a picture of Danyang at an International toy and gift fair > in > > Hong Kong. > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 > > > > Soon I will post a video of a live tv appearance by Danyang Cheng. > He > > solves the cube blindfolded 1:25. You can also see a 3 year old > girl > > solving on live tv. > > > > Is any of you going to China this year? Preferrably Guangzhou or > > Shanghai. We need someone to supervise for an official competition > in > > China. > > > > Thanks and have fun, > > > > Ron > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > Here are some pictures of the Chinese cube meetings. > > > On the bottom of the page you can scroll to more sub pages. > > > > > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > > > http://bbs.mf8.com.cn/dispbbs.asp? > > boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 > > > > > > Have fun, > > > > > > Ron > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1061. Re: [Speed cubing group] Re: warm-up
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:12:29 +0100

As for me, I really like to use the magic as a warm up technique. After just a couple of solves, my hands are quite ready to reach good times. Of course it will then take a bit of time to have them in perfect condition but the Magic makes it much faster. :-) Gilles 2007/2/5, striderxo <striderxo@yahoo.com>: > > I like warming up with simple beginner's method because I stop a lot > less when I look for only one piece instead of 2 for f2l and last > layer is easier to spot. After about 2 or 3 solves that decrease my > inspection time, I can speedcube pretty well. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > It takes me about 10-15 mins of cubing until I reach my average > > times. > > > Does anyone else have this type of "warm-up" period in which the > > times > > > are 10 secs above normal? Also, are your cubes slightly stiff > until > > > they're worked in for a few minutes? > > > > > > > Hi! > > > > It all depends on how long I have not been cubing, and how tired I > am. > > When I am really in shape, I am usually getting good times after 5 > > minutes. When I am not warmed up, but awake and focussed, > practicing > > the 5x5 seems to work as a very good warm-up for the 3x3. 3x3 is > so > > easy after a few 5x5 solves. This doesn't work when I am tired, > though. > > > > - Joël. > > > > > [Non-text portions of this message have been removed]
1062. Re: [Speed cubing group] Learn to OH Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:20:50 +0100

Hi, If you want to use your right hand, it all depends on how you solve with 2 hands. If your right hand usually is performing the algorithms while your left hand is holding the cube, you will need to change the way you solve the cross, F2L, OLL and PLL. In fact, you will have to mirror everything. So in a nutshell, you will have an adjustment period in which you will have to learn to recognize all the cases from another angle and also perform algorithms using U and L only (or mainly at least). As for the videos, I do not have any. Just practice and you will find the tricks yourself quite quickly I think. :-) Good luck ! Gilles 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > I average about 30-40 with 2h now and i've decided i want to learn how > to do 1h,im not really looking for times right now but i would like to > know the basics so i can practice (while im hiding it under my boring > classes hehe). I firstly use my right hand and can pretty much do all > the basic turns but i do struggle with the fronts the backs and R'. I > cant grasp how its done so that the cube isnt on the edge of falling > off or the cube gets caught. I'm pulling down the face with either my > thumb or pushing up with my right index finger and im not sure if > thats really how your suppose to do it, so i was wondering if anyone > has a video showing how to do each type of turn one handed or has any > tips. > > Thanks > > > [Non-text portions of this message have been removed]
1063. Re: Re : [Speed cubing group] Re: Roissy Results
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:17:52 +0100

Today I was wondering what my goal for the Belgian Open would be. I figured out that now that I had the European records in 3x3 OH...I could only go for the world records ! :D Ok, the average is my goal. For the single solve...we will see :p Gilles (PS : I am also very proud of my new best 3x3 average in a competition : 16.56 yeah !) 2007/2/6, François Sechet <frsechet@...>: > > and my pictures are there: http://sylmuzox.free.fr/roissy/ > F. > > ----- Message d'origine ---- > De : Gilles Roux <grrroux@free.fr <grrroux%40free.fr>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Mardi, 6 Février 2007, 18h55mn 45s > Objet : [Speed cubing group] Re: Roissy Results > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh" > > <lars.vandenbergh@ ...> wrote: > > > > > > Hi, > > > > > > I just got back from Roissy. These are the results as far as I can > > remember them: > > > > > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > > > 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard > > Chambon, 3rd was > > > Jimmy Coll > > > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > > > 5x5x5 winner: Frederick Badie, with new single and average European > > records. > > > 3x3x3 one handed winner: Gilles van den Peereboom, with new single > > and average > > > European records. > > > 3x3x3 blindfoled winner: Jimmy Coll > > > > > > It was a well organized event and a great start to the 2007 season! > > Thanks! > > I put some pictures here: > > http://grrroux. free.fr/Roissy20 07/ > > I hope you're less tired than you were on Sunday :-) > > See you in Brussels. > > Gilles. > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1064. Re: [Speed cubing group] Learn to OH Cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 16:36:10 -0000

Gilles is absolutly correct. Why is it so you may ask? When holding the cube in your right hand the R-face is facing your palm and is therfore wery hard to twist. The L-face is on the other hand (!) free to turn. Most people I know are using their left hand for OH if they are right handed and right hand OH if they are lefties (like me). So, insted of starting the hard work to learn all your algs in L-U instead of R-U, you can use your left hand for OH. An other thing many OH-solvers does is to reduce their set of algs and do more steps in LL instead, mostly 2-step OLL is used. Why that?, it is not always easy to do the algs for OLL OH, you will mess up a lot in the beginning because of hard to do algs. But if you are using a reduced set of algs, you can get used to the algs much faster = less errors. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hi, > > If you want to use your right hand, it all depends on how you solve with 2 > hands. > If your right hand usually is performing the algorithms while your left hand > is holding the cube, you will need to change the way you solve the cross, > F2L, OLL and PLL. > In fact, you will have to mirror everything. > > So in a nutshell, you will have an adjustment period in which you will have > to learn to recognize all the cases from another angle and also perform > algorithms using U and L only (or mainly at least). > > As for the videos, I do not have any. Just practice and you will find the > tricks yourself quite quickly I think. :-) > > Good luck ! > Gilles > > 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > > > I average about 30-40 with 2h now and i've decided i want to learn how > > to do 1h,im not really looking for times right now but i would like to > > know the basics so i can practice (while im hiding it under my boring > > classes hehe). I firstly use my right hand and can pretty much do all > > the basic turns but i do struggle with the fronts the backs and R'. I > > cant grasp how its done so that the cube isnt on the edge of falling > > off or the cube gets caught. I'm pulling down the face with either my > > thumb or pushing up with my right index finger and im not sure if > > thats really how your suppose to do it, so i was wondering if anyone > > has a video showing how to do each type of turn one handed or has any > > tips. > > > > Thanks > > > > > > > > > [Non-text portions of this message have been removed] >
1065. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 16:49:28 -0000

HI DOug, It's interesting that this has come up, because the original way that I solved parity involved thinking of the 4x4x4 as a 2x2x2. What I did was swap two corners upright like a 2X2X2 like: R2 B2 R F R' B2 R F' R then turn the slice a quarter turn u or u' then repeat R2 B2 R F R' B2 R F' R. This covers the basic parity function. I then sorted it out using sequences that have an even number of turns. Not very efficient, but interesting nonetheless. David J --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I took about 6 weeks off cubing and have been trying to catch up on > posts. I'm about 600 messages behind... > > Hope it's not too late to contribute to this thread. > > I attempted this today for the first time. It took incredibly long. > doing 4 of the blocks was not too bad. I solved those 4 blocks into > the bottom layers and then proceeded by using a combination of (u) > turns and Sunes to solve combinations of centers and edges to match > the corners. When down to the last few pieces I chose to solve edges > first then the remianing centers. I was lucky and did not encounter > parity. I used commutators for the last edge cycle (same algs > Hardwick uses for bld, I'm sure). For remining centers I used things > like Sunes and other short (7-8 turn) CLL algs to setup into > possitions where I could just do an alg to spin the U centers a half > turn without effecting any other supercube aspect. > > I also freely used interchanges with the Dd layers to swap in blocks > with center colors I needed for this. These where typically 3 quick > turns that greatly speed up things. I exploited the mixed-2x2 aspect > of it as much as I could to set things up nicely. > > I then mixed it up again and solved the 4x4 layer-by-layer and found > that I'm faster just doing that.... so I don't think this "segmented- > 2x2" approach is very useful. Although if you have yet to try it, > it's pretty fun, I guess. > > Today: I'm averaging about 3:30 layer-by-layer. I'm averaging about > 1:58 solving centers-first. I think that the 2x2 idea took me nearly > 5 minutes. > > -Doug >
1066. Re: [Speed cubing group] Learn to OH Cube
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 17:15:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > An other thing many OH-solvers does is to reduce their set of algs > and do more steps in LL instead, mostly 2-step OLL is used. > > // Kenneth Really? Do you mean many of the 300+ that have recorded a OH solve, or many of the top OH cubers? There is a huge difference. I use a two look last layer for OH, myself. Is this my problem? Can some of the top OH solvers offer up their opinion on this concept? -Dave Campbell
1067. Re: [Speed cubing group] Learn to OH Cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 17:25:34 -0000

No, not the top sovers, I'm talking about the rest of us, we who do 1 minute or abowe that. I asume the best guys knows how to do all OLL (and probably some COLL a little now and then =) I myself reduces to 3-step only for some cases, those where I know I do better 2-step than the long and complex alg I'm using two handed for the case, maybe you should try that? // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > An other thing many OH-solvers does is to reduce their set of algs > > and do more steps in LL instead, mostly 2-step OLL is used. > > > > // Kenneth > > > Really? Do you mean many of the 300+ that have recorded a OH solve, or > many of the top OH cubers? There is a huge difference. I use a two > look last layer for OH, myself. Is this my problem? Can some of the > top OH solvers offer up their opinion on this concept? > > -Dave Campbell >
1068. Re: [Speed cubing group] Learn to OH Cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 14:45:54 -0300 (ART)

I do 2-look LL too...just some cases I do 2 look OLL...well, but I do that for 2 handed too...the "little L with 3 on a side and 2 on the other" case....haha Pedro thewetdog <no_reply@yahoogroups.com> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > An other thing many OH-solvers does is to reduce their set of algs > and do more steps in LL instead, mostly 2-step OLL is used. > > // Kenneth Really? Do you mean many of the 300+ that have recorded a OH solve, or many of the top OH cubers? There is a huge difference. I use a two look last layer for OH, myself. Is this my problem? Can some of the top OH solvers offer up their opinion on this concept? -Dave Campbell __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1069. Re: [Speed cubing group] Learn to OH Cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 17:52:52 +0000 (GMT)

Or maybe try your left hand...I'm right handed and do OH with left hand...dunno, just felt easier when I started...and I use many R moves, which are easier to do with left hand... Pedro Gilles van den Peereboom <gillesvdp@gmail.com> escreveu: Hi, If you want to use your right hand, it all depends on how you solve with 2 hands. If your right hand usually is performing the algorithms while your left hand is holding the cube, you will need to change the way you solve the cross, F2L, OLL and PLL. In fact, you will have to mirror everything. So in a nutshell, you will have an adjustment period in which you will have to learn to recognize all the cases from another angle and also perform algorithms using U and L only (or mainly at least). As for the videos, I do not have any. Just practice and you will find the tricks yourself quite quickly I think. :-) Good luck ! Gilles 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > I average about 30-40 with 2h now and i've decided i want to learn how > to do 1h,im not really looking for times right now but i would like to > know the basics so i can practice (while im hiding it under my boring > classes hehe). I firstly use my right hand and can pretty much do all > the basic turns but i do struggle with the fronts the backs and R'. I > cant grasp how its done so that the cube isnt on the edge of falling > off or the cube gets caught. I'm pulling down the face with either my > thumb or pushing up with my right index finger and im not sure if > thats really how your suppose to do it, so i was wondering if anyone > has a video showing how to do each type of turn one handed or has any > tips. > > Thanks > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1070. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:02:12 -0000

I just wasted an hour of my life that I will never get back, thanks. Eh, I probably would have wasted it anyways... (who knows where this pop culture reference is from?) I figured it out though. Taking almost 400 steps compared to the "recommended 81". > I think quite a few cubers in this group might want to try. In case > ppl want to play the original setup, you can try this JAVA applet: > > http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm > > There are also different setup positions. This is a hard one: > > http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm > > Or you can choose from any of these: > > http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm > > Hope you guys like this stuff ;) > > - Joël.
1071. Re: Learn to OH Cube
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:12:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > No, not the top sovers, I'm talking about the rest of us, we who do 1 > minute or abowe that. I asume the best guys knows how to do all OLL > (and probably some COLL a little now and then =) > > I myself reduces to 3-step only for some cases, those where I know I do > better 2-step than the long and complex alg I'm using two handed for > the case, maybe you should try that? > > // Kenneth Okay, that makes sense. Let me ask you this, then. When you do a 3 look last layer, what is your "set up" algorithm? To clarify, I mean the algorithm you execute first on the OLL case to get it to one that you can perform easier/quicker. Or does it vary depending on the case? I think the popular one for 3LLL is F (R U R' U') F' and its inverse. I ask this because I had thought that using (R U R' U') r (R' U R U') r' and its inverse would be better as it does not upset corner orientation and would allow you to know the resulting case from that initial look. Effectively making it a 2 look, however, the OLL portion would be a rather long algorithm. Of course, I thought of this after I had learned full Fridrich. Do any of the 3-look-cubers currently do this, or would be willing to try for a bit and see if it helps your times? -Dave Campbell
1072. Re: [off topic] Math problem involving the number e
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:42:21 -0000

*applause* Looks like your math knowledge is growing nicely... --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be > 6 mod 8. > > macky
1073. Re: Learn to OH Cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:57:49 -0000

Well, I'm not using OLL/PLL =) For 2H I'm using CLL/ELL. But I'm using mostly MU-algs for ELL and M are not fun to do OH so I'm using my old system for that. There I do VH for the last pair and then I solve edges permutation and one of the corners in one go, last step solves the three last corners. For some of the cases where edges are in Z-position I got pretty complex algs to solve those and the corner so I'm reducing there. Then I do Sune to solve two edges permutation and then I go from there as it was a simpler case. I got some pretty short ELL's that only orients edges and does nothing to the corners: M' U M U2 M' U M (two in an angle) M' B' R B M B' R' B (two strait, hold B as U and it's easy to do) F2 M F2 U M2 U' B2 M B (all four) But, as I said, M is not fun to do OH =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > No, not the top sovers, I'm talking about the rest of us, we who do 1 > > minute or abowe that. I asume the best guys knows how to do all OLL > > (and probably some COLL a little now and then =) > > > > I myself reduces to 3-step only for some cases, those where I know I do > > better 2-step than the long and complex alg I'm using two handed for > > the case, maybe you should try that? > > > > // Kenneth > > > Okay, that makes sense. Let me ask you this, then. When you do a 3 > look last layer, what is your "set up" algorithm? To clarify, I mean > the algorithm you execute first on the OLL case to get it to one that > you can perform easier/quicker. Or does it vary depending on the > case? I think the popular one for 3LLL is F (R U R' U') F' and its > inverse. > > I ask this because I had thought that using (R U R' U') r (R' U R U') > r' and its inverse would be better as it does not upset corner > orientation and would allow you to know the resulting case from that > initial look. Effectively making it a 2 look, however, the OLL > portion would be a rather long algorithm. Of course, I thought of > this after I had learned full Fridrich. Do any of the 3-look-cubers > currently do this, or would be willing to try for a bit and see if it > helps your times? > > -Dave Campbell >
1074. Re: [off topic] Math problem involving the number e
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:01:52 -0000

I have been working off of your intermediate result of (k/n)*sumation(i=k to i=n-1, 1/i) I am not convinced that is right though as I have yet to check the top halfo f your message carefully, but I stopped at the part where you say "limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow reduce to this:"... This value is in fact ZERO. If your expression is correct we are supposed to hold n fixed, then maximize the value for k, in the calculus sence, and THEN take the limit. I am stuck on the maximization part though.... -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > I have been working on a problem in probability and combinatorics > that was proposed to me by my high school Discrete math teacher. > > Since the problem was proposed to me in class I know the answer > already, but I'm trying for the first time to actually prove it. > > Here is the setup of the problem, and I've pretty much basically > proved it, but I have a question on the very last step. > > The problem is as follows: > > Given n distinct numbers your task is to find the largest one. You > may only look at the numbers one at a time, and once you have chosen > the number you believe to be the largest one the game stops and that > number is revealed to either be the largest or not the largest. > > Also you are not allowed to know the magnitude of any of the > numbers. So out of 10 numbers, the largest one could be the number > 10, or it could be the number 400,000,000. > > One example of this game is to have somebody else write n distinct > numbers written on notecards, but you're not allowed to see them or > even to know the magnitude of the numbers. The cards are then > shuffled up. You then pick cards one at a time. When you think > you've found the largest number you say so and the game stops. You > then turn all the cards over and see if the number you picked was > indeed the largest out of all n numbers. > > Here is an example game. > > Let n=5 and my 5 numbers are > > 1) -40 > 2) 25.6 > 3) -2,761 > 4) 100,000 > 5) 57 > > Clearly the 100,000 is the largest number, but again I have no idea > of the magnitude of these 5 numbers. > > These numbers are written on notecards and I choose them at random. > Here is an example of me playing the game where I would choose the > correct number as the largest number. Say the first number I choose > was the 57. I would rather see more numbers than think this number > is the largest one. So I don't say anything. I pick another > number, and say the one I choose is -2,761. This number is smaller > than 57 so I know this isn't the largest number. I would then > choose to pick another number. Say the next number I pick is 25.6. > I would know this number isn't larger than 57 so this can't be the > largest number. I then choose to pick another number. Say the next > one I pick is the 100,000. I would choose to take this number > because it is the first number larger than the largest one I've seen > so far, the 57. It turns out that this would be correct. > > Using the same numbers here is an example of a game where I lose and > don't choose the correct largest number. > > Say the first number I pick is the -2,761. I would then choose > another number. Say the next number I choose is the -40. I would > again choose to see another number, and say I pick the 57. It turns > out that I would actually choose the 57, since it is more than the > largest I have seen so far, which is -40. In this case though, the > largest number is the 100,000 so I have chosen incorrectly and would > be considered to have lost this game. > > What I did to solve this problem was to create a strategy based on > however many numbers, n, that there are. This is the only piece of > information that I know about the game when I start, because again I > have no idea of the magnitude of any of these numbers. > > If there are n numbers, I have to choose how many I will look at > before I allow myself to choose a number that I think is the largest > number. If I have 10 numbers, should I let 2 go by to get an idea > of the magnitude, or 3? This is the strategy I have to find out. > > The way I did this was to consider choosing the cards as an ordered > n-tuple of the positive integers 1 through n. > > The integer 1 here represents the card with the smallest value. The > integer 2 represents the card with the second smallest value. The > number n represents the largest number out of the n. > > A choosing game can be represented as an ordered n-tuple of the > numbers 1 through n. > > Even though the rules of the game are that once you choose a number > to be the largest one you stop the game, you have to stretch this a > little for creating an ordered n-tuple. Let's say that after you > choose the largest number, your choice cannot be changed. But you > do continue turning over cards until you turn over all of them. > Consider this your check to see if the number you picked was indeed > the largest. > > So the first example game I played could be the ordered 5-tuple > (4,1,3,5,2). The 4 means I first turned over the 4th largest > number, here the 57. The 1 means I turned over the -2,761 which is > the smallest number. And so on for the rest. In the example I > never actually turned over the -40 card, the final 2 in the 5- > tuple. But let's say I continued even after choosing the 100,000 to > make sure that it was indeed the largest number. If the card after > the 100,000 turned out to be an even larger number I could not have > chosen it though, my choice of the 100,000 was final. > > The second example game I played could be written as the ordered 5- > tuple (1,2,4,5,3) or it also could have been the game (1,2,4,3,5). > Since the last two can change after I had chosen the 4th largest > number. The part of the game that comes after the number you choose > doesn't matter, and can take all the possible permutations of the > remaining numbers. > > Anyway what I did was to adopt the following strategy. First I let > some portion of the n numbers "go by". By this I mean that I know I > will never choose a number out of the first group of numbers I look > at. The strategy I was using in the two example problems I gave was > to let 2 numbers go by. I knew from the start that I would never > choose a number in that first group of 2, because I still don't have > any idea of the magnitude of the numbers. After the first two have > gone by I remember the largest number I have seen so far. If I see > a number after the first two that is larger than this largest number > from the first group I pick it no matter what. > > My goal here was to find the odds, given n numbers, of correctly > choosing the largest number by employing this strategy and varying > the number of numbers I let go by from the start. > > So I took n numbers and always let the first one go by. This gave > me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can write > as (1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > > For example if there are 100 numbers, then I let n=100 and the odds > are 5.2% that I would indeed choose the largest number. These odds > aren't very good. > > So I looked at the odds, given n numbers of letting 2 go by. This > chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's > (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > > And if n=100 the chances are 8.4% to choose the correct largest > number. > > I then looked at the general problem of letting k numbers go by. > The odds to correctly choose the largest number employing the given > strategy for having n numbers and letting k go by is > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)* [(1/k)+ > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So now the problem is basically solved except for one part. Given n > numbers, how many should I let go by? Now the sad part is I know > the answer, because we did this problem in class. The answer is to > let n/e of the numbers go by. Round to the nearest whole number > when you do this division. > > So again it spoils this problem a little bit that I know the > answer. But I'd really like to know how to prove it for real. > > This is the part I don't know how to do. > > I've tried doing this: > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to > see if I could somehow reduce to this: > > limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e > > Also the odds of correctly guessing the number, employing the > strategy of letting the first n/e numbers go by approaches 1/e as n > approaches infinity. I verified this by trying out many different > games with different values of n, and finding that at n/e the odds > are always better than any other value of k for that game. I don't > like the empirical solution to this problem, where you test and find > that the odds are approaching 1/e, but is this the only way? > > Is there a way I can use the following: > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to somehow > prove that when you take this limit the sum inside does in fact > approach 1/e? > > Thanks for any help. I'm very excited to have even gotten as far as > I have gotten, to know the general odds letting k numbers go by out > of n total, but I'd like to know how to take this problem to the > very last step and achieve the result we did in class assuming I > didn't know how many to let go by out of n numbers and wanted to > discover this best number k. > > Thanks for any help, > Chris >
1075. Re: Blindfold tutorial - File uploaded to the files section
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:38:25 -0000

I'd like to read your tutorial, but im not able to open the link for whatever reason, if there is another place you could put it id definitely read it. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > Quite a few people asked me to write a blindfold tutorial. It's now > pretty much finished, but before uploading it to my site, I want > some feedback. I can of course, read the whole document scanning for > errors, but I usually don't find my own typo's in a document that I > wrote myself. > > Therefore, I would like to ask a few of you to read it, and make > suggestions for improvement. I especially want to ask people that > don't know anything about BLD cubing to read it, to see if they > understand it. > > Basically my questions are: > > - Do you see any typo's / wrong English? > - Do you understand the tutorial, or are you missing some > information? > - Do you have any other suggestions to make this tutorial better? > > You can find the file in the 'files' section of this group. It's > called 'Joels_Blindfold_Tutorial.zip'. > > You can post feedback by replying, or by e-mailing me: jnoort[at] > gmail[dot]com. > > Thank you, > > Joël. >
1076. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:41:01 -0000

I don't see how you get 0. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have been working off of your intermediate result of > (k/n)*sumation(i=k to i=n-1, 1/i) > > I am not convinced that is right though as I have yet to check the > top halfo f your message carefully, but I stopped at the part where > you say "limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) > to try to see if I could somehow reduce to this:"... This value is > in fact ZERO. > > If your expression is correct we are supposed to hold n fixed, then > maximize the value for k, in the calculus sence, and THEN take the > limit. I am stuck on the maximization part though.... > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey everyone, > > > > I have been working on a problem in probability and combinatorics > > that was proposed to me by my high school Discrete math teacher. > > > > Since the problem was proposed to me in class I know the answer > > already, but I'm trying for the first time to actually prove it. > > > > Here is the setup of the problem, and I've pretty much basically > > proved it, but I have a question on the very last step. > > > > The problem is as follows: > > > > Given n distinct numbers your task is to find the largest one. > You > > may only look at the numbers one at a time, and once you have > chosen > > the number you believe to be the largest one the game stops and > that > > number is revealed to either be the largest or not the largest. > > > > Also you are not allowed to know the magnitude of any of the > > numbers. So out of 10 numbers, the largest one could be the > number > > 10, or it could be the number 400,000,000. > > > > One example of this game is to have somebody else write n distinct > > numbers written on notecards, but you're not allowed to see them > or > > even to know the magnitude of the numbers. The cards are then > > shuffled up. You then pick cards one at a time. When you think > > you've found the largest number you say so and the game stops. > You > > then turn all the cards over and see if the number you picked was > > indeed the largest out of all n numbers. > > > > Here is an example game. > > > > Let n=5 and my 5 numbers are > > > > 1) -40 > > 2) 25.6 > > 3) -2,761 > > 4) 100,000 > > 5) 57 > > > > Clearly the 100,000 is the largest number, but again I have no > idea > > of the magnitude of these 5 numbers. > > > > These numbers are written on notecards and I choose them at > random. > > Here is an example of me playing the game where I would choose the > > correct number as the largest number. Say the first number I > choose > > was the 57. I would rather see more numbers than think this > number > > is the largest one. So I don't say anything. I pick another > > number, and say the one I choose is -2,761. This number is > smaller > > than 57 so I know this isn't the largest number. I would then > > choose to pick another number. Say the next number I pick is > 25.6. > > I would know this number isn't larger than 57 so this can't be the > > largest number. I then choose to pick another number. Say the > next > > one I pick is the 100,000. I would choose to take this number > > because it is the first number larger than the largest one I've > seen > > so far, the 57. It turns out that this would be correct. > > > > Using the same numbers here is an example of a game where I lose > and > > don't choose the correct largest number. > > > > Say the first number I pick is the -2,761. I would then choose > > another number. Say the next number I choose is the -40. I would > > again choose to see another number, and say I pick the 57. It > turns > > out that I would actually choose the 57, since it is more than the > > largest I have seen so far, which is -40. In this case though, > the > > largest number is the 100,000 so I have chosen incorrectly and > would > > be considered to have lost this game. > > > > What I did to solve this problem was to create a strategy based on > > however many numbers, n, that there are. This is the only piece > of > > information that I know about the game when I start, because again > I > > have no idea of the magnitude of any of these numbers. > > > > If there are n numbers, I have to choose how many I will look at > > before I allow myself to choose a number that I think is the > largest > > number. If I have 10 numbers, should I let 2 go by to get an idea > > of the magnitude, or 3? This is the strategy I have to find out. > > > > The way I did this was to consider choosing the cards as an > ordered > > n-tuple of the positive integers 1 through n. > > > > The integer 1 here represents the card with the smallest value. > The > > integer 2 represents the card with the second smallest value. The > > number n represents the largest number out of the n. > > > > A choosing game can be represented as an ordered n-tuple of the > > numbers 1 through n. > > > > Even though the rules of the game are that once you choose a > number > > to be the largest one you stop the game, you have to stretch this > a > > little for creating an ordered n-tuple. Let's say that after you > > choose the largest number, your choice cannot be changed. But you > > do continue turning over cards until you turn over all of them. > > Consider this your check to see if the number you picked was > indeed > > the largest. > > > > So the first example game I played could be the ordered 5-tuple > > (4,1,3,5,2). The 4 means I first turned over the 4th largest > > number, here the 57. The 1 means I turned over the -2,761 which > is > > the smallest number. And so on for the rest. In the example I > > never actually turned over the -40 card, the final 2 in the 5- > > tuple. But let's say I continued even after choosing the 100,000 > to > > make sure that it was indeed the largest number. If the card > after > > the 100,000 turned out to be an even larger number I could not > have > > chosen it though, my choice of the 100,000 was final. > > > > The second example game I played could be written as the ordered 5- > > tuple (1,2,4,5,3) or it also could have been the game > (1,2,4,3,5). > > Since the last two can change after I had chosen the 4th largest > > number. The part of the game that comes after the number you > choose > > doesn't matter, and can take all the possible permutations of the > > remaining numbers. > > > > Anyway what I did was to adopt the following strategy. First I > let > > some portion of the n numbers "go by". By this I mean that I know > I > > will never choose a number out of the first group of numbers I > look > > at. The strategy I was using in the two example problems I gave > was > > to let 2 numbers go by. I knew from the start that I would never > > choose a number in that first group of 2, because I still don't > have > > any idea of the magnitude of the numbers. After the first two > have > > gone by I remember the largest number I have seen so far. If I > see > > a number after the first two that is larger than this largest > number > > from the first group I pick it no matter what. > > > > My goal here was to find the odds, given n numbers, of correctly > > choosing the largest number by employing this strategy and varying > > the number of numbers I let go by from the start. > > > > So I took n numbers and always let the first one go by. This gave > > me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can > write > > as (1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > > > > For example if there are 100 numbers, then I let n=100 and the > odds > > are 5.2% that I would indeed choose the largest number. These > odds > > aren't very good. > > > > So I looked at the odds, given n numbers of letting 2 go by. This > > chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's > > (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > > > > And if n=100 the chances are 8.4% to choose the correct largest > > number. > > > > I then looked at the general problem of letting k numbers go by. > > The odds to correctly choose the largest number employing the > given > > strategy for having n numbers and letting k go by is > > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)* > [(1/k)+ > > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > > > So now the problem is basically solved except for one part. Given > n > > numbers, how many should I let go by? Now the sad part is I know > > the answer, because we did this problem in class. The answer is > to > > let n/e of the numbers go by. Round to the nearest whole number > > when you do this division. > > > > So again it spoils this problem a little bit that I know the > > answer. But I'd really like to know how to prove it for real. > > > > This is the part I don't know how to do. > > > > I've tried doing this: > > > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try > to > > see if I could somehow reduce to this: > > > > limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e > > > > Also the odds of correctly guessing the number, employing the > > strategy of letting the first n/e numbers go by approaches 1/e as > n > > approaches infinity. I verified this by trying out many different > > games with different values of n, and finding that at n/e the odds > > are always better than any other value of k for that game. I > don't > > like the empirical solution to this problem, where you test and > find > > that the odds are approaching 1/e, but is this the only way? > > > > Is there a way I can use the following: > > > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to > somehow > > prove that when you take this limit the sum inside does in fact > > approach 1/e? > > > > Thanks for any help. I'm very excited to have even gotten as far > as > > I have gotten, to know the general odds letting k numbers go by > out > > of n total, but I'd like to know how to take this problem to the > > very last step and achieve the result we did in class assuming I > > didn't know how many to let go by out of n numbers and wanted to > > discover this best number k. > > > > Thanks for any help, > > Chris > > >
1077. Chicago Information Request
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 11:44:31 -0800

Does anyone know anything about Randolph Cafe in the Chicago Cultural Center? I'm busy at work working on some spreadsheets, so even if you can post up some links about the place, it would help. -Tyson [Non-text portions of this message have been removed]
1078. Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:52:27 -0000

Hello, You might need 'winzip' to open the file. www.winzip.com I would love to upload this to my site, but unfortunately I have problems connecting to it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I'd like to read your tutorial, but im not able to open the link for > whatever reason, if there is another place you could put it id > definitely read it. > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > Quite a few people asked me to write a blindfold tutorial. It's > now > > pretty much finished, but before uploading it to my site, I want > > some feedback. I can of course, read the whole document scanning > for > > errors, but I usually don't find my own typo's in a document that > I > > wrote myself. > > > > Therefore, I would like to ask a few of you to read it, and make > > suggestions for improvement. I especially want to ask people that > > don't know anything about BLD cubing to read it, to see if they > > understand it. > > > > Basically my questions are: > > > > - Do you see any typo's / wrong English? > > - Do you understand the tutorial, or are you missing some > > information? > > - Do you have any other suggestions to make this tutorial better? > > > > You can find the file in the 'files' section of this group. It's > > called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post feedback by replying, or by e-mailing me: jnoort[at] > > gmail[dot]com. > > > > Thank you, > > > > Joël. > > >
1079. Re: Anyone know how to contact Chris at cubesmith.com?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:09:47 -0000

Are you sure they are textured? Do they feel like non-skid? The regular ones have a mottled appearance but they feel smooth. The first time I ordered I got one of each, so it was easy to compare. My second order was just regular tiles and I remember thinking at first that they were the wrong ones. Anyway, it could take a while for him to get back to you, but I'm sure he'll respond. It's orders@... --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 <no_reply@...> wrote: > > I've emailed him like a few times in the last week because I order just > TILES but received TEXTURED TILES and haven't heard from him once. > Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure he > isn't trying to avoid me or anything, maybe just out of town or > something. I'm just getting desperate because my DIYs from overseas > just came in and I'm picking them up from the post office tomorrow. > Also don't wanna be out another nine dollars to buy them again... > Thanks. >
1080. Re: [Speed cubing group] Chicago Information Request
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:21:55 -0500

best I could do http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop hope this helps On 2/7/07, Tyson Mao <tyson.mao@...> wrote: > > Does anyone know anything about Randolph Cafe in the Chicago Cultural > Center? > > I'm busy at work working on some spreadsheets, so even if you can post up > some links about the place, it would help. > > -Tyson > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1081. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 12:22:26 -0800 (PST)

i can temporarily host anything you need, just let me know :) --speaking of which, i have lots of cuber files on my webserver, swordsman kirby, korkow, and alexander all have stuff i'm storing, let me know if you still need it or if i can delete it. Joël van Noort <joel_vn@...> wrote: Hello, You might need 'winzip' to open the file. www.winzip.com I would love to upload this to my site, but unfortunately I have problems connecting to it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I'd like to read your tutorial, but im not able to open the link for > whatever reason, if there is another place you could put it id > definitely read it. > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > Quite a few people asked me to write a blindfold tutorial. It's > now > > pretty much finished, but before uploading it to my site, I want > > some feedback. I can of course, read the whole document scanning > for > > errors, but I usually don't find my own typo's in a document that > I > > wrote myself. > > > > Therefore, I would like to ask a few of you to read it, and make > > suggestions for improvement. I especially want to ask people that > > don't know anything about BLD cubing to read it, to see if they > > understand it. > > > > Basically my questions are: > > > > - Do you see any typo's / wrong English? > > - Do you understand the tutorial, or are you missing some > > information? > > - Do you have any other suggestions to make this tutorial better? > > > > You can find the file in the 'files' section of this group. It's > > called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post feedback by replying, or by e-mailing me: jnoort[at] > > gmail[dot]com. > > > > Thank you, > > > > Joël. > > > --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
1082. Re: Blindfold Memorization for Corner/Edge Orientation
From: "tyto_tt" <tyto_tt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:27:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi, > > For Corner Orientation (CO), I memorised a bunch of patterns. It's > very much like OLL, but the algorithms I use don't permute any > pieces (just twist a few corners). I don't only recognise these > cases on the U and D faces, I can often recognise them on the 4 > other faces as well. > > Here's a file that can be used for this, Marcus Stuhr posted it a > while ago: http://img208.imageshack.us/img208/6343/corners8sh.png > > I also learned some patterns that involve solving corners on more > than one layers, such as: > > (RU'R'U R'FRF') * 2 and (RU2 R'U2 RUR'U') * 2 > > Learning to recognise the patterns rather than memorising the > orientations of individual pieces really sped up my CO memorization > times. For easy cases, CO can literly be memorized in the blink of > an eye. It's almost like recognising 2 OLL cases. One last thing, > you might want to post questions about blindfold cubing on the > blindfold cubing group: > > http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > <striderxo@> wrote: > > > > Hi, I'm trying to improve my memorization techniques. I was > wondering > > in what order do people memorize the orientations. For Edge I > tried > > looking from top to bottom and bottom to top and trying to match > with > > some of the algs on leyan's page, but I always end up using the > orient > > 2 and 4, but the 6 and 8 are harder to spot and setup. > > > > For corner, i look for the easiest ones to memorize, would it be > > better to try orienting 4 oddly positioned corners or a set of 2 > easy > > orientations. > > > > Give me feedback :] > > > > Stan > > >
1083. Re: [Speed cubing group] Re: Anyone know how to contact Chris at cubesmith.com?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 12:34:32 -0800 (PST)

hey i just called him and he said he has tried to reply back 3 times but keeps getting a mailer daemon bounce error. he said if you are sure they are the wrong kind then send them back and he will send you the correct ones. nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure they are textured? Do they feel like non-skid? The regular ones have a mottled appearance but they feel smooth. The first time I ordered I got one of each, so it was easy to compare. My second order was just regular tiles and I remember thinking at first that they were the wrong ones. Anyway, it could take a while for him to get back to you, but I'm sure he'll respond. It's orders@... --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 <no_reply@...> wrote: > > I've emailed him like a few times in the last week because I order just > TILES but received TEXTURED TILES and haven't heard from him once. > Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure he > isn't trying to avoid me or anything, maybe just out of town or > something. I'm just getting desperate because my DIYs from overseas > just came in and I'm picking them up from the post office tomorrow. > Also don't wanna be out another nine dollars to buy them again... > Thanks. > --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
1084. Re: [off topic] Math problem involving the number e
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:46:59 -0000

So I spent a half hour on the problem Chris proposed without much luck. I re-read it and do agree with the expression he got for the value we are to maximize finally. And it is now clear to me that taking it's derivative w.r.t. k is not the right approach. It yielded things like "(1/n sum_{i=k}^{n-1} 1/i) - (k/n)(pi^2/6 - sum_ {i=1}^{k-1} 1/i^2)" which was immpossible to set to 0 and solve for k in terms of n... and so forth. > So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i <= k/n ln((n-1)/(k- 1)) The above assertion I perfectly agree with Clément and think it's an ingenious method to attack this problem. I can't believe how rusty I've gotten. After this line, I get confused by your argument. What do you mean "~~"? It does not seem well-defined to me. I would like to see a rigourous solution from this point of the proof forth. I guess you'd have to show things about uniform convergence and stuff and then swap the order of defferentiation and limit or something (I forget). It is okay to take the limit of the inequallty and get inf<=BLAH<=inf which is useless. It is not okay to take the derivatives wrt k on all sides of the inequlity of course, so how do I proceed??? I suppose we *could* say that: lim_{n->inf} (k/n sum_{i=k}^{n-1} 1/i) = lim_{n->inf} (k/n ln(n/k)) to avoid the nasty upper bound all together. It follows easily that it's "<=", but it can be an "=" due to the one of the definitions of Reimann integral. (Though one side of this equality is infinity.) Somthing needs to be said about uniform convergence in order to introduce differeniation and swapping the order of one side to proceed I'm betting.... I know there are some math folk here more knowledgable than me about it. -Doug > as ln((n-1)/(k-1)) ~~ ln(n/k) > > k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) > > Then you study the function f:x -> x/n ln(n/x) > f'(x) = (1/n) ( ln(n/x) - 1) > > so f'(n/e) = 0 > > Clément >
1085. Re: Colorado
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:50:16 -0000

There has been one small but successful tournament in Boise in September 2005. we had 10 competitors I think, 5 from Boise area (myself included) and 5 from around the Northwest. If we had enough interest from others in the region, I'm confident we could host another tournament here. and the next one should be even better--you always learn a few things the first time. It's not that expensive to fly in here, and it's a doable drive from Colorado or Washington, etc. Frank works at a hotel downtown and I'm pretty sure we can get just about whatever size space we need there. anyone else interested in a tournament in Boise? --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Hey guys, i'm also from Colorado. I havn't said much in the group but > i read everything that's said pretty much. Frank, Patrick and i are > both from Alamosa, Colorado, a small town way down south. It would be > awesome if we could arrange a competition in Colorado this summer. I > also would be willing to go to Boise for a competition, if i had > nothing better to do (which i wouldn't). > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > Where exactly are you located Pat? > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to > head to Boise for a competition, just depends when. Who else would be > interested in going to a competition in Denver sometime over the > summer? I know there are a lot of other competitions in May and > Worlds in August, so it would be tight, but I think we could manage. > Tyson, you were thinking Vegas for a competition as well, do you have > anymore details on if it will be there and when? Denver is a pretty > good spot actually (not just because I live 4 hours away). > > > > Pat > > > > ----- Original Message ----- > > From: Frank Morris<mailto:ephem825@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com> > > Sent: Tuesday, February 06, 2007 6:15 PM > > Subject: Re: [Speed cubing group] Re: Colorado > > > > I'll travel to colorado for a comp.. I bet I could drag a couple of > other solvers down too. You will just have to consider coming up to > Boise for a comp as well... > > > > Not really, but I can try to convince you all. > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > It doesn't look too promising with only 3 of us, but you never > know. I > > guess I'll have to fight Bob for the couch at Clancy's house each > > January ;) > > > > -mike > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com>, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > Awesome. Maybe we can get a nice competition setup in Denver or > > nearby sometime this summer. > > > > > > > > > ----- Original Message ----- > > > From: sccuber<mailto:sccuber@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: s > peedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > I'm from Aurora, though not during school. Guess that makes three > > of us. > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: s > peedsolvingrubikscube@yahoogroups.com>>, > > "skeneegee" <skeneegee@> wrote: > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not for > > long! > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Have a burning question? Go to Yahoo! Answers and get answers from > real people who know. > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Check out the all-new Yahoo! Mail beta - Fire up a more powerful > email and get things done faster. > > > > [Non-text portions of this message have been removed] > > >
1086. Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 21:32:40 -0000

unfortunately for me, flights to idaho are like $450. it's insane :( ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > There has been one small but successful tournament in Boise in > September 2005. we had 10 competitors I think, 5 from Boise area > (myself included) and 5 from around the Northwest. > > If we had enough interest from others in the region, I'm confident > we could host another tournament here. and the next one should be > even better--you always learn a few things the first time. It's not > that expensive to fly in here, and it's a doable drive from Colorado > or Washington, etc. > > Frank works at a hotel downtown and I'm pretty sure we can get just > about whatever size space we need there. > > anyone else interested in a tournament in Boise? > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > Hey guys, i'm also from Colorado. I havn't said much in the group > but > > i read everything that's said pretty much. Frank, Patrick and i > are > > both from Alamosa, Colorado, a small town way down south. It would > be > > awesome if we could arrange a competition in Colorado this summer. > I > > also would be willing to go to Boise for a competition, if i had > > nothing better to do (which i wouldn't). > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@> wrote: > > > > > > Where exactly are you located Pat? > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to > > head to Boise for a competition, just depends when. Who else would > be > > interested in going to a competition in Denver sometime over the > > summer? I know there are a lot of other competitions in May and > > Worlds in August, so it would be tight, but I think we could > manage. > > Tyson, you were thinking Vegas for a competition as well, do you > have > > anymore details on if it will be there and when? Denver is a > pretty > > good spot actually (not just because I live 4 hours away). > > > > > > Pat > > > > > > ----- Original Message ----- > > > From: Frank Morris<mailto:ephem825@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > ahoogroups.com> > > > Sent: Tuesday, February 06, 2007 6:15 PM > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > I'll travel to colorado for a comp.. I bet I could drag a couple > of > > other solvers down too. You will just have to consider coming up > to > > Boise for a comp as well... > > > > > > Not really, but I can try to convince you all. > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > It doesn't look too promising with only 3 of us, but you never > > know. I > > > guess I'll have to fight Bob for the couch at Clancy's house each > > > January ;) > > > > > > -mike > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > ahoogroups.com>, "Patrick PJK" > > > <pjksportscards@> wrote: > > > > > > > > Awesome. Maybe we can get a nice competition setup in Denver or > > > nearby sometime this summer. > > > > > > > > > > > > ----- Original Message ----- > > > > From: sccuber<mailto:sccuber@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > s > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > > > > I'm from Aurora, though not during school. Guess that makes > three > > > of us. > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > s > > peedsolvingrubikscube@yahoogroups.com>>, > > > "skeneegee" <skeneegee@> wrote: > > > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not > for > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Have a burning question? Go to Yahoo! Answers and get answers > from > > real people who know. > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Check out the all-new Yahoo! Mail beta - Fire up a more powerful > > email and get things done faster. > > > > > > [Non-text portions of this message have been removed] > > > > > >
1087. Rubik's Game Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 21:47:06 -0000

Does anyone know where to get Rubik's Game cubes anymore? And do they still sell Arxon cubes?
1088. Re: [Speed cubing group] Chicago Information Request
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 12:26:32 -0800

Need pictures... especially of the stage. On 2/7/07, David <b3ttis@...> wrote: > > best I could do > > > http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop > > hope this helps > > > On 2/7/07, Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: > > > > Does anyone know anything about Randolph Cafe in the Chicago Cultural > > Center? > > > > I'm busy at work working on some spreadsheets, so even if you can post > up > > some links about the place, it would help. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1089. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:33:58 -0000

I finally got a chance to read the tutorial. Although, i didnt fully understand it, i am by no means a very advanced cuber which is probably why i struggled a bit. Its more detailed than other tutuorials ive read and i understood the edge permutation stuff, but it looks good overall. At one point i think you made a typo while writing the T perm by making the last move a F instead of F', probably isnt a big deal but may be confusing, unless its on purpose, im not sure. thats all. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i can temporarily host anything you need, just let me know :) > > --speaking of which, i have lots of cuber files on my webserver, swordsman kirby, korkow, and alexander all have stuff i'm storing, let me know if you still need it or if i can delete it. > > Joël van Noort <joel_vn@...> wrote: Hello, > > You might need 'winzip' to open the file. www.winzip.com > > I would love to upload this to my site, but unfortunately I have > problems connecting to it. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I'd like to read your tutorial, but im not able to open the link > for > > whatever reason, if there is another place you could put it id > > definitely read it. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody, > > > > > > Quite a few people asked me to write a blindfold tutorial. It's > > now > > > pretty much finished, but before uploading it to my site, I want > > > some feedback. I can of course, read the whole document scanning > > for > > > errors, but I usually don't find my own typo's in a document > that > > I > > > wrote myself. > > > > > > Therefore, I would like to ask a few of you to read it, and make > > > suggestions for improvement. I especially want to ask people > that > > > don't know anything about BLD cubing to read it, to see if they > > > understand it. > > > > > > Basically my questions are: > > > > > > - Do you see any typo's / wrong English? > > > - Do you understand the tutorial, or are you missing some > > > information? > > > - Do you have any other suggestions to make this tutorial better? > > > > > > You can find the file in the 'files' section of this group. It's > > > called 'Joels_Blindfold_Tutorial.zip'. > > > > > > You can post feedback by replying, or by e-mailing me: jnoort [at] > > > gmail[dot]com. > > > > > > Thank you, > > > > > > Joël. > > > > > > > > > > > > --------------------------------- > It's here! Your new message! > Get new email alerts with the free Yahoo! Toolbar. > > [Non-text portions of this message have been removed] >
1090. Re: Rubik's Game Cubes
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:35:59 -0000

>Does anyone know where to get Rubik's Game cubes anymore? Nintendo produces GameCubes. Not Rubik.
1091. Re: Rubik's Game Cubes
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:46:15 -0000

True that Nintendo produces GameCubes, but not Rubik's Game Cubes. http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm As to the original poster, I really don't have any idea. --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > >Does anyone know where to get Rubik's Game cubes anymore? > > Nintendo produces GameCubes. Not Rubik. >
1092. Re: Anyone familiar with the BrainTwist?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:50:12 -0000

I picked on up in SF, they are really colorful and interesting to play with, but they are not too smooth or terribly challenging I think. I was inspired to get one after seeing someone at WC05 playing around with it. I forget his name, might be BillT. I guess I would say that I'm familiar with it, if that's all you where asking. I don't recommend getting one though, they are a bit pricey and I'd rather spend my money on new stickers and cubes. I lost interest after solving it a few times. Also, I doubt it's built for speedy execution of algs. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > I just got a BrainTwist puzzle. It is described and shown here: > http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/ BrainTwist> > > Anyone else have one or tried one? It seems pretty neat. > > [Non-text portions of this message have been removed] >
1093. Re: Colorado
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:05:39 -0000

Bob, I was thinking more about travel from the region around here (northwest and mountain west and even west coast). But $450 RT to NJ seemed high (I know I've flown into JFK for about $300), so I just went to cheapflights.com and plugged in EWR (Newark airport) to BOI and there were several in the mid $200s round trip. Cheapest flight was $239 round trip. maybe you need a new travel agent. ;-) JFK is usually even cheaper than EWR (but I know that's a pain on the ground from Rutgers so probably won't help you). best regards, Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > unfortunately for me, flights to idaho are like $450. it's insane : ( > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > There has been one small but successful tournament in Boise in > > September 2005. we had 10 competitors I think, 5 from Boise area > > (myself included) and 5 from around the Northwest. > > > > If we had enough interest from others in the region, I'm confident > > we could host another tournament here. and the next one should be > > even better--you always learn a few things the first time. It's not > > that expensive to fly in here, and it's a doable drive from Colorado > > or Washington, etc. > > > > Frank works at a hotel downtown and I'm pretty sure we can get just > > about whatever size space we need there. > > > > anyone else interested in a tournament in Boise? > > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > Hey guys, i'm also from Colorado. I havn't said much in the group > > but > > > i read everything that's said pretty much. Frank, Patrick and i > > are > > > both from Alamosa, Colorado, a small town way down south. It would > > be > > > awesome if we could arrange a competition in Colorado this summer. > > I > > > also would be willing to go to Boise for a competition, if i had > > > nothing better to do (which i wouldn't). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > > <ephem825@> wrote: > > > > > > > > Where exactly are you located Pat? > > > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to > > > head to Boise for a competition, just depends when. Who else would > > be > > > interested in going to a competition in Denver sometime over the > > > summer? I know there are a lot of other competitions in May and > > > Worlds in August, so it would be tight, but I think we could > > manage. > > > Tyson, you were thinking Vegas for a competition as well, do you > > have > > > anymore details on if it will be there and when? Denver is a > > pretty > > > good spot actually (not just because I live 4 hours away). > > > > > > > > Pat > > > > > > > > ----- Original Message ----- > > > > From: Frank Morris<mailto:ephem825@> > > > > To: > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com> > > > > Sent: Tuesday, February 06, 2007 6:15 PM > > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > > > I'll travel to colorado for a comp.. I bet I could drag a couple > > of > > > other solvers down too. You will just have to consider coming up > > to > > > Boise for a comp as well... > > > > > > > > Not really, but I can try to convince you all. > > > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > > It doesn't look too promising with only 3 of us, but you never > > > know. I > > > > guess I'll have to fight Bob for the couch at Clancy's house each > > > > January ;) > > > > > > > > -mike > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com>, "Patrick PJK" > > > > <pjksportscards@> wrote: > > > > > > > > > > Awesome. Maybe we can get a nice competition setup in Denver or > > > > nearby sometime this summer. > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > From: sccuber<mailto:sccuber@> > > > > > To: > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > s > > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > > > > > > > I'm from Aurora, though not during school. Guess that makes > > three > > > > of us. > > > > > > > > > > --- In > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > s > > > peedsolvingrubikscube@yahoogroups.com>>, > > > > "skeneegee" <skeneegee@> wrote: > > > > > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not > > for > > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > --------------------------------- > > > > Have a burning question? Go to Yahoo! Answers and get answers > > from > > > real people who know. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Check out the all-new Yahoo! Mail beta - Fire up a more powerful > > > email and get things done faster. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1094. Re: Wide turns (was:New OLL for fridich method)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:09:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > It's really not that hard to understand 2 notation systems. When I > read American books they say "color" and when I read British books > they say "colour". When I read Macky, Katsu or Gungz' algs they > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > big deal. > Not a big deal if you are already comfortable with them... I got the impression this was more for general benefit and geared towards preventing confusion amonst newcomers. Hey, I was freaked out when I first saw it spelled "colour"... lol. Also, it's not necessary to be facetious with statements like "all those Asian guys should learn English, that would improve worldwide communication and collaboration dramatically." Although a counter to that would be that we Americans should learn Chinese (or perhaps Japenese) for the same reason. (And this is where I relish in the fact that I know both :).) -Doug
1095. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 Feb 2007 16:11:50 -0700

As Richard stated, in Alamosa, about 220 miles south of Denver. However, I go to Denver several times a summer, and traveling there for a tourney would be no problem. We would just have to arrange the time to fit into most people's schedules. ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 8:45 PM Subject: Re: [Speed cubing group] Re: Colorado Where exactly are you located Pat? Patrick PJK <pjksportscards@...<mailto:pjksportscards@...>> wrote: I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). Pat ----- Original Message ----- From: Frank Morris<mailto:ephem825@...<mailto:ephem825@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing group] Re: Colorado I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...<mailto:skeneegee@...><mailto:skeneegee@...<mailto:skeneegee@...>>> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1096. Re: why oh why...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:14:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). When I first saw the "W" I was thinking "upside down M... hem, must mean M'" hehe. What does that say about my intelligence? ps. due to the lack of being able to detect thngs like sarcasam and stuff in text, I am being mostly serious with this comment.
1097. Re: [Speed cubing group] Re: Colorado
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:17:20 -0800

---------- On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote: anyone else interested in a tournament in Boise? --Kirk ---------- I could probably make it down again and bring at least two other people :) -Chris [Non-text portions of this message have been removed]
1098. [Speed cubing group] Re: Anyone know how to contact Chris at cubesmith.com?
From: thelegend7787 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:20:27 -0000

Ok thanks guys, I knew he wouldn't just leave me hanging. I'll mail them out tomorrow. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey i just called him and he said he has tried to reply back 3 times but keeps getting a mailer daemon bounce error. he said if you are sure they are the wrong kind then send them back and he will send you the correct ones. > > nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure they are textured? Do they feel like non-skid? The > regular ones have a mottled appearance but they feel smooth. The > first time I ordered I got one of each, so it was easy to compare. My > second order was just regular tiles and I remember thinking at first > that they were the wrong ones. Anyway, it could take a while for him > to get back to you, but I'm sure he'll respond. It's > orders@... > > --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 > <no_reply@> wrote: > > > > I've emailed him like a few times in the last week because I order > just > > TILES but received TEXTURED TILES and haven't heard from him once. > > Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure > he > > isn't trying to avoid me or anything, maybe just out of town or > > something. I'm just getting desperate because my DIYs from overseas > > just came in and I'm picking them up from the post office tomorrow. > > Also don't wanna be out another nine dollars to buy them again... > > Thanks. > > > > > > > > > --------------------------------- > Bored stiff? Loosen up... > Download and play hundreds of games for free on Yahoo! Games. > > [Non-text portions of this message have been removed] >
1099. Re: Off-topic: dice stacking
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:28:02 -0000

I think either you or someone else showed us this clip already. What would be really neat is if that guy would have done a OH solve while doing that... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Do you know this hobby? > http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > (not completely off-topic, there's a cube at the end) > > Gilles. >
1100. Re: Rubik's Game Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:07:17 -0000

I know that! They do have Rubik's "Game" Cubes, Stefan Pochmann and Dan Harris both have one. --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > >Does anyone know where to get Rubik's Game cubes anymore? > > Nintendo produces GameCubes. Not Rubik. >
1101. Re: Colorado
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:05:33 -0000

Ok, so how exactly do we go about organizing these tournaments? I know Tyson does the major ones, but do you have to get certified or something to create one? If that's the case, is there anyone willing to setup the competition? I would be willing to help in anyway possible. And i actually think we could probably bring 5-10 cubers just from Alamosa for a competition in Denver, granted that all except myself and Patrick would be over a minute solvers... --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote: > anyone else interested in a tournament in Boise? > --Kirk > ---------- > > I could probably make it down again and bring at least two other people :) > > -Chris > > > [Non-text portions of this message have been removed] >
1102. Re: [Speed cubing group] Re: Colorado
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 16:12:07 -0800

I'd want to see a total of at least 15 cubers. I'd prefer that you don't push the envelope and barely scrape by with barely any participants. There's no sense in doing an official competition in someone's living room, right? So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a competition in Colorado. Nothing has ever been held there before. Speaking of which, I am getting very close to a lock with Chicago for June 15 to June 17. -Tyson On 2/7/07, richard16meyer <richard16meyer@...> wrote: > > Ok, so how exactly do we go about organizing these tournaments? I know > Tyson does the major ones, but do you have to get certified or > something to create one? If that's the case, is there anyone willing to > setup the competition? I would be willing to help in anyway possible. > And i actually think we could probably bring 5-10 cubers just from > Alamosa for a competition in Denver, granted that all except myself and > Patrick would be over a minute solvers... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > anyone else interested in a tournament in Boise? > > --Kirk > > ---------- > > > > I could probably make it down again and bring at least two other > people :) > > > > -Chris > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1103. Re: [Speed cubing group] Re: Colorado
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 16:14:49 -0800 (PST)

excellent.. this is stuff that I like to hear. If anyone else from around this region would be willing to come here, let me know, and I will start planning an event. I just dont want to have a grip of people cancel at 130am the day of the event like last time... Chris Hunt <huntca@...> wrote: ---------- On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote: anyone else interested in a tournament in Boise? --Kirk ---------- I could probably make it down again and bring at least two other people :) -Chris [Non-text portions of this message have been removed] --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
1104. Re: Wide turns (was:New OLL for fridich method)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:16:52 -0000

That's a cool idea. The ATM part of it, I already thought of about 5 years ago. "ATM" is a common acynoym for something else so I'd choose a different letter. (Not that I claim to be the first to have considered it.) I thought of it mainly as a way of counting the length of an alg and to be a different metric that programs can optimize for. This notation you talk about could be useful for stuff like 7x7, but for now I don't see any need for it for 3x3. As for the "Q" or "C" notatation that someone mentioned, I don't care for it. I am fairly comfortable with the xyz notatation however I did not originally like it. I am curious why those xyz designations are the way they are - who came up with it in the first place? On a sidenote, before coming online to seek cubing resources, I used to use square brackets with lower case letters, so for instance [u] for y. "()" where for triggers as they commonly are, and "<>" where for common algs such as I'd write "<sune>" in the middle of an alg. "." for pauses. "-" for logical joins of two short algs. "{}" for fingering comments. "//" for general comments. "^" for multiple compositions. "+" for treating a case as composition of two other cases... Also, I wa always a big supporter of the MES extension and the later mes for 5x5. I would always superscript the "2" on paper for things like R2 and still do. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I sometimes plan to create (almost alredy did) a axis notation and > also a metric for it, ATM = axis turn metric. > > The basic idéa is to notate turns around one axis X, Y or Z and then > more than one slice or even a cube orientation is possible in one > note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > X100 (the turning direction looks at the cube from the axis side, in > this case R, Y looks from U and Z from F). To write a cube > orientation you simply write X111. To write a anti-slice (Ra) then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost turn-digit you can shorten it to only X1 for all > sizes of cubes, X10 means "turn the second slice from right" so the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It also has the benefit that it can be adapted to any size of cube. > What do you use for notation for the third slice from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > Is this a good idéa? (I think it is =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do? Especially since the axes are > not the > > > same ones in use in math and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) > > > > I have posted about that topic also in the past. My idea was to use > > some postfix modifier, not prefix. Since all other notation is post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you would use QR. xyz is not intuitive and does not extend > > easily to other puzles. With my idea (or urs) physical turns of > > tetraminx or megaminx (and others) is easy to denote with basic > > notation. > > > > Actually i have one more minor notation grudge. I would love to see > the > > old slice/antislice notation being used more widely. It was part of > the > > Singmaster notation from which todays most widely used notation is > > actually a subset (sort of). > > > > -Per > > > > PS! Made an exception to my promise here ... ;-) > > >
1105. Re: Question?
From: "Trevor Davila" <toojgeek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:24:40 -0000

Well, there is a Fewest Moves contest at cubestation.co.uk. Trevor
1106. Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:26:42 -0000

wow, that's interesting. when i looked up flights for the last idaho comp, it was over 400. frank said he saw the same thing looking into flights for rutgers. 239 is definitelyt do-able, though. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > Bob, > > I was thinking more about travel from the region around here > (northwest and mountain west and even west coast). But $450 RT to > NJ seemed high (I know I've flown into JFK for about $300), so I > just went to cheapflights.com and plugged in EWR (Newark airport) to > BOI and there were several in the mid $200s round trip. > > Cheapest flight was $239 round trip. > > maybe you need a new travel agent. ;-) > > JFK is usually even cheaper than EWR (but I know that's a pain on > the ground from Rutgers so probably won't help you). > > best regards, > Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > unfortunately for me, flights to idaho are like $450. it's insane : > ( > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > There has been one small but successful tournament in Boise in > > > September 2005. we had 10 competitors I think, 5 from Boise > area > > > (myself included) and 5 from around the Northwest. > > > > > > If we had enough interest from others in the region, I'm > confident > > > we could host another tournament here. and the next one should > be > > > even better--you always learn a few things the first time. It's > not > > > that expensive to fly in here, and it's a doable drive from > Colorado > > > or Washington, etc. > > > > > > Frank works at a hotel downtown and I'm pretty sure we can get > just > > > about whatever size space we need there. > > > > > > anyone else interested in a tournament in Boise? > > > --Kirk > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > > <richard16meyer@> wrote: > > > > > > > > Hey guys, i'm also from Colorado. I havn't said much in the > group > > > but > > > > i read everything that's said pretty much. Frank, Patrick and > i > > > are > > > > both from Alamosa, Colorado, a small town way down south. It > would > > > be > > > > awesome if we could arrange a competition in Colorado this > summer. > > > I > > > > also would be willing to go to Boise for a competition, if i > had > > > > nothing better to do (which i wouldn't). > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > > > <ephem825@> wrote: > > > > > > > > > > Where exactly are you located Pat? > > > > > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing > to > > > > head to Boise for a competition, just depends when. Who else > would > > > be > > > > interested in going to a competition in Denver sometime over > the > > > > summer? I know there are a lot of other competitions in May > and > > > > Worlds in August, so it would be tight, but I think we could > > > manage. > > > > Tyson, you were thinking Vegas for a competition as well, do > you > > > have > > > > anymore details on if it will be there and when? Denver is a > > > pretty > > > > good spot actually (not just because I live 4 hours away). > > > > > > > > > > Pat > > > > > > > > > > ----- Original Message ----- > > > > > From: Frank Morris<mailto:ephem825@> > > > > > To: > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > ahoogroups.com> > > > > > Sent: Tuesday, February 06, 2007 6:15 PM > > > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > > > > > I'll travel to colorado for a comp.. I bet I could drag a > couple > > > of > > > > other solvers down too. You will just have to consider coming > up > > > to > > > > Boise for a comp as well... > > > > > > > > > > Not really, but I can try to convince you all. > > > > > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > > > It doesn't look too promising with only 3 of us, but you > never > > > > know. I > > > > > guess I'll have to fight Bob for the couch at Clancy's house > each > > > > > January ;) > > > > > > > > > > -mike > > > > > > > > > > --- In > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > ahoogroups.com>, "Patrick PJK" > > > > > <pjksportscards@> wrote: > > > > > > > > > > > > Awesome. Maybe we can get a nice competition setup in > Denver or > > > > > nearby sometime this summer. > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: sccuber<mailto:sccuber@> > > > > > > To: > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > > s > > > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > > > > > > > > > > I'm from Aurora, though not during school. Guess that > makes > > > three > > > > > of us. > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > > s > > > > peedsolvingrubikscube@yahoogroups.com>>, > > > > > "skeneegee" <skeneegee@> wrote: > > > > > > > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, > not > > > for > > > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > --------------------------------- > > > > > Have a burning question? Go to Yahoo! Answers and get > answers > > > from > > > > real people who know. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Check out the all-new Yahoo! Mail beta - Fire up a more > powerful > > > > email and get things done faster. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > >
1107. Re: Chinese cube meetings
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:44:31 -0000

> Is any of you going to China this year? Preferrably Guangzhou or > Shanghai. We need someone to supervise for an official competition in > China. > > Thanks and have fun, > > Ron > I'd love to go to Guangzhou, and have tons of relatives over there and I speak the local dialect there. I have the time, but not the money...
1108. Re: [Speed cubing group] Re: Chinese cube meetings
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 16:47:00 -0800

Chris Krueger will be over there studying abroad. He'll take care of it. -Tyson On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > Is any of you going to China this year? Preferrably Guangzhou or > > Shanghai. We need someone to supervise for an official competition > in > > China. > > > > Thanks and have fun, > > > > Ron > > > > I'd love to go to Guangzhou, and have tons of relatives over there and > I speak the local dialect there. I have the time, but not the money... > > > [Non-text portions of this message have been removed]
1109. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 Feb 2007 19:09:34 -0700

Alright. Well, I know there are a couple competitions in May, you have one about ready for June, I know Bob is setting one up for sometime in the early summer, and saw about 3 others thinking about it on the east coast. Plus there is Worlds in October that most will be saving up for. So, with that said, who would definitely be interested in traveling to Denver, Colorado sometime over the summer (that would fit among almost everyone's schedules)? Please reply here stating whether or not you'd be interested. I'm sure we can get at least 15 cubers to go, but I want to find out for sure. Worse comes to worse, we can try it here the following summer. Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If things don't work out in Chicago, maybe we can shoot for Denver and combine the two possible tournaments. Please let me know when you get time. Thanks Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February 07, 2007 5:12 PM Subject: Re: [Speed cubing group] Re: Colorado I'd want to see a total of at least 15 cubers. I'd prefer that you don't push the envelope and barely scrape by with barely any participants. There's no sense in doing an official competition in someone's living room, right? So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a competition in Colorado. Nothing has ever been held there before. Speaking of which, I am getting very close to a lock with Chicago for June 15 to June 17. -Tyson On 2/7/07, richard16meyer <richard16meyer@...<mailto:richard16meyer@...>> wrote: > > Ok, so how exactly do we go about organizing these tournaments? I know > Tyson does the major ones, but do you have to get certified or > something to create one? If that's the case, is there anyone willing to > setup the competition? I would be willing to help in anyway possible. > And i actually think we could probably bring 5-10 cubers just from > Alamosa for a competition in Denver, granted that all except myself and > Patrick would be over a minute solvers... > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>> > wrote: > > anyone else interested in a tournament in Boise? > > --Kirk > > ---------- > > > > I could probably make it down again and bring at least two other > people :) > > > > -Chris > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1110. [Speed cubing group] Re: Chinese cube meetings
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 04:00:00 -0000

Jealousy is eminating from me. I've never been to Asia yet. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Chris Krueger will be over there studying abroad. He'll take care of it. > > -Tyson > > On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > Is any of you going to China this year? Preferrably Guangzhou or > > > Shanghai. We need someone to supervise for an official competition > > in > > > China. > > > > > > Thanks and have fun, > > > > > > Ron > > > > > > > I'd love to go to Guangzhou, and have tons of relatives over there and > > I speak the local dialect there. I have the time, but not the money... > > > > > > > > > [Non-text portions of this message have been removed] >
1111. Re: acube tutorial (and some moderator comments)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 05:14:23 -0000

This thread kinda of angers me... Per seemed to want a very specific tool and he's been getting a lot of things that arn't what he asked for. It's like asking for a scrambled eggs and getting an omlette. You can't be disapointed but you still have grounds for a complaint. I think he is looking for an "anti-ACube", something that takes the result (an alg) and can produce the original input string (well it's not unique due to the many options of ACube, but the standard one would do fine). I'd like to use such a tool as well, and that's why I'm so eagar to see something done about it. Anyways, it really don't have to be complicated, I'm sure it can be done in under 40 lines of C, or under 50 if going for robustness and useful error messages. Also I am inclined to agree with Stefan's comment about GUI's being for kids. Text-based tools are more useful in for research-purposes. In combination with ACube, it would be possible to use one of the solutions to populate the rest, or to use a sub-optimal one to generate a set of optimal soultions. This is very useful if you think about it... (well for reseachie stuff anyhow) ----------------------------------- Also, sorry for early... how I reply to stuff without reading the entire thread as Ryan suggested under his "posting-guildlines post". I'm almost caught up now, plus I deleted a bunch of spam and accidental double posts while I was at it... don't I feel good about myself now :) ? BTW, that flame war between Clancy and Per lasted terribly long, I'm suprised Ron didn't put a stop to it. I don't appprove. At the same time, at least one of the posts "demanding" a stop to it, I also felt was out of line. I'd like to point out that it's not in any non-moderator's place to use "imparative" language in telling ppl to stop doing something here. Be nice and "suggestive". Another thing. Personally, I don't think it's typically necessary for one person to defend another here; people can defend themselves in many cases. It seems a few of us here take things a bit too personally perhaps. Those sorts of attitudes witnessed earlier can CLEARLY lead to escalating tensions, and who here really wants that? In addition, I'd like to point out that certain people simple don't see eye-to-eye, and may never get along with each other - that is life. Avoid them. There are people here I avoid. I'm sure lots of people avoid me. I simple accept it as a fact of life. I recommend that instead of the *benign* thing Clancy and Per do of "dropping the issue" or having a "ceasefire" to just ignore each other. I realize that sounds a bit extreme, but I highly recommend it. Life will be much simplier that way. It's enevitable, running into people in the world that we just can't get along with no matter how hard we try... or how open-mided we each think we are. COOL? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@...> wrote: > > I'm far behind this thread but this might help... > > Per Kristen Fredlund wrote: > > Would there be any interest in an application taking a sequence of > > cube turns and turning it into ACube input? This will save time for > > people using ACube to search for algorithms :-) > > > Try this one: http://unyun.dyndns.org/mad-p/cube/algo.htm > > Give the sequence in "Algorithm", then click Set. > Check "Show BLD state for" and select "ACube". (ACube expression is not > a BLD state, though...) > > Unfortunately, algo.htm is a JavaScript implementation, I mean, it cannot be > used as part of a batch file or shell script. > > -- > Kaoru Maeda >
1112. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 05:27:11 -0000

That's a cool trick. I tried it, and then in order to go back to solved I treated it as (oddly enough) a segmented sq-1 and applied one of the sq-1 algs I have and it worked beautifully. I'd like to share it. Place the two 1x2x2 blocks you want to swap on Front U and perform: R2' (UD') R2' U R2' U' R2' D R2' U' R2', noting the alternating R2's. Weird how, knowing how to solve a sq-1 (as I recently have about a 6 weeks ago) can lead to advancements else where. David. You mentioned that you no longer participate in this forum due to certain bad experiences here. I believe that we would all benefit from having you around and you should come back/stay. I've found that this community is very transient - the atmopshere from one month to the next may be dramatically different. So don't let a few bad experiences shy you away from people that would like to read your old-school insights on cubing :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > HI DOug, > > It's interesting that this has come up, because the original way that > I solved parity involved thinking of the 4x4x4 as a 2x2x2. > > What I did was swap two corners upright like a 2X2X2 like: R2 B2 R F > R' B2 R F' R then turn the slice a quarter turn u or u' then repeat R2 > B2 R F R' B2 R F' R. This covers the basic parity function. I then > sorted it out using sequences that have an even number of turns. > > Not very efficient, but interesting nonetheless. > > David J > >
1113. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 05:42:54 -0000

So Chris..., are you comfortable with 15% of the vids being from a single person? I find that 150 something videos from the same person is rather gross and in some ways unfair (when compared to the total number that is). I would like to see limitations put into place so that that doesn't happen. Perhaps it can be category-based, submission- time-based, how recent it is, the quality of the videos, the solve time compared to other videos of the same category, or simply just ask the puzzliest which ones they'd like to be removed. And such a limitor could be raised as the total number of videos increases surely. So that's my *opinion*; it's your space/bandwidth and you should do with it as you see fit of course. *overtly sidesteps another possible flame war, LOL* Either way, I'd like to hear you address this point. Curious, me being such a computer geek and all..., what is your current space limitation and are you hosting them on your own local servers, Chris? Another thing, you have a limit on the total size of a single file that may be submitted right? (it was the case the last time I checked) Well, I had at one time wanted to submit a rather large file, but 150 small clips takes up way more space than a single large one in this case. I want to make a higher quality 5x5 clip... or maybe even a really time-consuming 4x4 bld if I get ambitious enough, now that would be interesting to have online. So how fair do people think that is? Anyhow, congrats on the 1000 videos, and I have no doubt that you will soon break 2000! -Doug --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > >http://www.strangepuzzle.com/videos.php? firstName=Craig&lastName=Bouchard&puzzle > > just that...haha...I'm not sure if I want to count it... > > Thanks, Pedro. I, of course, knew the total already. I just wanted > someone else to point it out. So, nearly 15% of all videos on > strangepuzzle are of a single person. I am of course just kidding > around, i don't want anyone to misinterpret my post - what with the > over all tone of the board lately. Just thought i would put the 1000 > videos into perspective. > > But congratulations, nonetheless. It is a great site. Chris, have you > found the number of submissions are down given the popularity and ease > of Youtube now? > > -Dave >
1114. [Speed cubing group] Re: Chinese cube meetings
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 06:06:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Jealousy is eminating from me. I've never been to Asia yet. > > ~ Bob > And that's probably the only continent you have yet to be on... so who's jealous now. I've never been to Europe, South America, Africa, Austrailia, and the list goes on...
1115. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 22:35:11 -0800

---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: So Chris..., are you comfortable with 15% of the vids being from a single person? I would like to see limitations put into place so that that doesn't happen. ---------- At this point, I have no issues with a person having several videos online. When space becomes an issue, I will limit the amount of videos each person is allowed, for example 5 per category. ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Curious, me being such a computer geek and all..., what is your current space limitation and are you hosting them on your own local servers, Chris? ---------- I'm currently using an external web host and I'm very pleased with the service. Strangepuzzle has 250GB of storage at the moment and less then 2GB is being used... and not all of that 2GB is actually Strangepuzzle because I use the same server for ChrisHuntPhoto.com ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Another thing, you have a limit on the total size of a single file that may be submitted right? ---------- I accept videos of any size or format. All videos are processed by me manually before uploaded to the server (which is why it takes a few days sometimes). Videos are converted to WMV 320x240. Video size is usually ~1MB per 30 seconds. I once asked people to limit video length to 5 minutes, but that limitation is no longer there. ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Well, I had at one time wanted to submit a rather large file, but 150 small clips takes up way more space than a single large one in this case. I want to make a higher quality 5x5 clip... or maybe even a really time-consuming 4x4 bld if I get ambitious enough, now that would be interesting to have online. So how fair do people think that is? ---------- Send them in! :) -Chris [Non-text portions of this message have been removed]
1116. [Speed cubing group] Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 07:28:36 -0000

I am? I thought it would be this spring before I graduate? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Alright. Well, I know there are a couple competitions in May, you have one about ready for June, I know Bob is setting one up for sometime in the early summer, and saw about 3 others thinking about it on the east coast. Plus there is Worlds in October that most will be saving up for. So, with that said, who would definitely be interested in traveling to Denver, Colorado sometime over the summer (that would fit among almost everyone's schedules)? Please reply here stating whether or not you'd be interested. I'm sure we can get at least 15 cubers to go, but I want to find out for sure. Worse comes to worse, we can try it here the following summer. > > Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If things don't work out in Chicago, maybe we can shoot for Denver and combine the two possible tournaments. Please let me know when you get time. > > Thanks > Pat > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed cubing group] Re: Colorado > > > I'd want to see a total of at least 15 cubers. I'd prefer that you don't > push the envelope and barely scrape by with barely any participants. > There's no sense in doing an official competition in someone's living room, > right? > > So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a > competition in Colorado. Nothing has ever been held there before. > > Speaking of which, I am getting very close to a lock with Chicago for June > 15 to June 17. > > -Tyson > > On 2/7/07, richard16meyer <richard16meyer@...<mailto:richard16meyer@...>> wrote: > > > > Ok, so how exactly do we go about organizing these tournaments? I know > > Tyson does the major ones, but do you have to get certified or > > something to create one? If that's the case, is there anyone willing to > > setup the competition? I would be willing to help in anyway possible. > > And i actually think we could probably bring 5-10 cubers just from > > Alamosa for a competition in Denver, granted that all except myself and > > Patrick would be over a minute solvers... > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > "Chris Hunt" > > <huntca@> wrote: > > > > > > ---------- > > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>> > > wrote: > > > anyone else interested in a tournament in Boise? > > > --Kirk > > > ---------- > > > > > > I could probably make it down again and bring at least two other > > people :) > > > > > > -Chris > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
1117. Re: [Speed cubing group] Re: Chinese cube meetings
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 02:43:37 -0500

Also, I bet neither of you have been to, much less competed in, Antarctica ;-). -Anthony ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 08, 2007 1:06 AM Subject: [Speed cubing group] Re: Chinese cube meetings --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Jealousy is eminating from me. I've never been to Asia yet. > > ~ Bob > And that's probably the only continent you have yet to be on... so who's jealous now. I've never been to Europe, South America, Africa, Austrailia, and the list goes on... [Non-text portions of this message have been removed]
1118. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 08:22:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I finally got a chance to read the tutorial. Although, i didnt > fully understand it, i am by no means a very advanced cuber which is > probably why i struggled a bit. Its more detailed than other > tutuorials ive read and i understood the edge permutation stuff, but > it looks good overall. At one point i think you made a typo while > writing the T perm by making the last move a F instead of F', > probably isnt a big deal but may be confusing, unless its on > purpose, im not sure. thats all. Hey, Thanks for reading it. I remember the typo; I copied it to an applet once, and the applet didn't work, because of that F/F'. I changed it in the applet, but apparently, I forgot to chance the text. I'll modify it :). Exactly how advanced are you? Can you give me a description about how long you have been cubing, what methods you use/algorithms you know... How much PLL/OLL's do you know? Plus: What parts were very clear to you, and what parts are not clear? The reason I made this tutorial for 'advanced' cubers, is: there's no point in making a blindfold tutorial for people that can't solve a cube with their eyes open (I think). The same idea applies to people who only just started. I would advise cubers to first practice until they can solve the cube in at least 30-40 seconds before starting with my tutorial. This is of course, just a general guideline. Thanks, Joël.
1119. Re: Rubik's Game Cubes
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 08:38:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I know that! They do have Rubik's "Game" Cubes, Stefan Pochmann and > Dan Harris both have one. > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > <athefre@> wrote: > > > > >Does anyone know where to get Rubik's Game cubes anymore? > > > > Nintendo produces GameCubes. Not Rubik. > > > eBay is probably your best bet. Joey
1120. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 21:23:11 +1100

Per wrote: > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input?" I wrote: > You can try Mike Reid's twist.c program: > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html d_funny007 wrote: > I don't see how that link helps. d_funny007 wrote: > This thread kinda of angers me... Per seemed to want a very specific > tool and he's been getting a lot of things that arn't what he asked > for. Mike Reid's twist.c program does exactly what Per specified above. It also includes source code so it could be extended to do more beyond what he specified above. > Also I am inclined to agree with Stefan's comment about GUI's being > for kids. Text-based tools are more useful in for research-purposes. To each his own, I suppose :-) Text/language is of course what sets us apart from the animals. It is extremely expressive, but not necessarily the most appropriate in all circumstances, even in research. There are certainly many great text tools, but an unfortunate contributing factor to that is that text tools are many orders of magnitude easier to write than graphical tools. Rubik's Cube certainly lends itself better to graphical representation than text representation, but on the other hand it is far easier to write batch processing programs and such based on text input rather than graphical input. This is not to say that this could not be done graphically (and perhaps even more effectively), just that it would take much much more effort to build it. -- Ryan Heise http://www.ryanheise.com/cube/
1121. Re: [Speed cubing group] Question?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 21:37:57 +1100

xkiesterx wrote: > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. There are a number of blindfolded contests hosted here: http://www.ryanheise.com/competitions/ It's a little known feature, but users can run their own competitions. For that, just pop me an email and I'll switch on the admin privilege. Of course this will make available a hidden admin interface which you'll need to learn how to use... -- Ryan Heise http://www.ryanheise.com/cube/
1122. Re: [Speed cubing group] Re: speedcube
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 22:21:35 +1100

Chris Hunt wrote: > Anyone want to tell me how to order one of these cubes? :) The website only sells to Koreans unfortunately (you need a social security number of sorts to do the e-commerce). If you know someone over there, you could order by proxy. (I have some sitting on my desk now, but I don't feel qualified to say anything about them except that the white and see-thru ones look nice :-) -- Ryan Heise http://www.ryanheise.com/cube/
1123. Re: Off-topic: dice stacking
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 12:05:26 -0000

OH solve? Anyway... Another link that may be a duplicate, since it's hard to know what has been posted here (59 posts yesterday, maybe more today): http://www.youtube.com/watch?v=ecoKkaisAwc http://www.youtube.com/watch?v=GCl1l44m1HE Gilles. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I think either you or someone else showed us this clip already. What > would be really neat is if that guy would have done a OH solve while > doing that... > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > grrroux@ wrote: > > > > > > Do you know this hobby? > > http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > > > (not completely off-topic, there's a cube at the end) > > > > Gilles. > > >
1124. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 12:19:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That's a cool idea. The ATM part of it, I already thought of about 5 > years ago. The metric was my first reason for this. Because I'm using a method (still learning, I know some 100+ cases of the about 300 total) where I do CLL and also orient the edges in one go. there I use a lot of turns like M+L2 and if I'm counting ATM my solves are about 3-5 turns shorter than if I'm counting STM. Using my FS-F2L instead of Fridrich I can get averages down to about 45 ATM (but not as fast as if I'm doing Fridrich =) This may be a bit of topic but maybe intresting anyway? Here is an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, 10 STM, 9 ATM) The alg is based on the usual pi-OLL. and I'm using it to solve the CLL pi case where all corners are permuted already and I also orient two edges at the same time. The same idéa for orient the edges while doing CLL is applicateable on many algs, just insert a M-turn before or when starting a "R U R' U" (or similair) and then restore it when possible or else, after the main part of the alg, like in this sune variation R+M U R' U R U2 R' U M'. // Kenneth
1125. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 16:25:45 +0100

I think you can the situation differently : It's not that one person sends too many videos. It's just that the others don't send enough. ;-) Gilles 2007/2/8, Chris Hunt <huntca@...>: > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > So Chris..., are you comfortable with 15% of the vids being from a single > person? I would like to see limitations put into place so that that > doesn't > happen. > ---------- > > At this point, I have no issues with a person having several videos > online. > When space becomes an issue, I will limit the amount of videos each person > is allowed, for example 5 per category. > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > Curious, me being such a computer geek and all..., what is your current > space limitation and are you hosting them on your own local servers, > Chris? > ---------- > > I'm currently using an external web host and I'm very pleased with the > service. Strangepuzzle has 250GB of storage at the moment and less then > 2GB > is being used... and not all of that 2GB is actually Strangepuzzle because > I > use the same server for ChrisHuntPhoto.com > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > Another thing, you have a limit on the total size of a single file that > may > be submitted right? > ---------- > > I accept videos of any size or format. All videos are processed by me > manually before uploaded to the server (which is why it takes a few days > sometimes). Videos are converted to WMV 320x240. Video size is usually > ~1MB > per 30 seconds. I once asked people to limit video length to 5 minutes, > but > that limitation is no longer there. > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > Well, I had at one time wanted to submit a rather large file, but 150 > small > clips takes up way more space than a single large one in this case. I want > to make a higher quality 5x5 clip... or maybe even a really time-consuming > 4x4 bld if I get ambitious enough, now that would be interesting to have > online. So how fair do people think that is? > ---------- > > Send them in! :) > > -Chris > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1126. Re: Blindfold tutorial - File uploaded to the files section
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 17:48:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > You might need 'winzip' to open the file. www.winzip.com Highly unlikely. I was able to open it with the freeware IZArc: http://en.wikipedia.org/wiki/IZArc http://www.izarc.org/ Cheers! Stefan
1127. Re: Wide turns (was:New OLL for fridich method)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 17:52:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > I do CLL and also orient the edges in one go. there I use a lot of > turns like M+L2 and if I'm counting ATM my solves are about 3-5 turns > shorter than if I'm counting STM. Using my FS-F2L instead of Fridrich > I can get averages down to about 45 ATM (but not as fast as if I'm > doing Fridrich =) > > This may be a bit of topic but maybe intresting anyway? > > Here is an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, > 10 STM, 9 ATM) Gotcha there. I started working on that type of CLL a few years ago when I meant up with another cuber summer of 2002, who made the suggestion. I used to know a lot more, but ever since I started doing ZBF2L ~95% of the time I don't get to practice that alg set much and forgot some important ones. The example alg you give, I've actively used for several years and still use today. I like seeing more people thinking "outside the box." I used ELL/CLL for a few years before I switched to a more COLL approach. 45 ATM is still a bit long to me. I use an F2L system that is more ATM count friendly though compared to the popular way of doing it... I think I was around 40 ATM if I go back to using ELL. However, those ELL alg as rather "clunky." Some of mine took me longer than 5s for me to execute. -Doug
1128. Temporary SveKub
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 17:54:05 -0000

Hi cubers. Our Swedis community "SveKub" has ben down for a while because of repated hacking attempts. The web hotel won't let us re-open before we have done something to the leak in the software. So, in the mean while Gunnar has started a temporary forum at: http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik% 27s-kub-f18843.html All Swedish speaking cubers (and others) are most wellcome to join us there. // Kenneth
1129. Re: [Speed cubing group] Re: why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 10:43:17 -0800 (PST)

well i wasn't trying to insult anyone at all, there was sarcasm in there but my point was if its not immediate because you are familiar with it, then its easy enough to figure it out or find a reference that will explain it. i didn't know what i meant the first time i saw it, but i can say the same for regular R, and all of the notation set also. d_funny007 <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). When I first saw the "W" I was thinking "upside down M... hem, must mean M'" hehe. What does that say about my intelligence? ps. due to the lack of being able to detect thngs like sarcasam and stuff in text, I am being mostly serious with this comment. --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1130. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 20:57:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > Gotcha there... I'm well aware that I'm about 25 years to late to actually "invent" anything =) But I like to spread good idéas. // Kenneth BTW: forgot to write about one of my tricks for CLL + edges orientation. If your CLL ends in R' F R F' (or similair) then do L' U R U' M' instead and you do not orient any edges in the end of the alg. Example: CLL = R U2 R' U2 R' F R F' COLL = R U2 R' U2 L' U R U' M'
1131. Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 22:43:05 -0000

> Highly unlikely. I was able to open it with the freeware IZArc: > > http://en.wikipedia.org/wiki/IZArc > http://www.izarc.org/ > > Cheers! > Stefan Hi Stefan, What do you mean with 'highly unlikely'? I found a place to temporarely host the tutorial, btw: http://www.dhost.info/jnoort Hope that helps, Joël.
1132. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 23:05:09 -0000

Well, i have been cubing for about 7 months now and i average in the high 30's, i know all pll algorithms and only the oll algs when the edges are flipped correctly, for f2l i use fridrich algorithms and method, i basically completely understand permuting edges and corners from your blindfold tutorial, but i dont see how you memorize the orientation for the pieces and how to work that out. thats about it.--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I finally got a chance to read the tutorial. Although, i didnt > > fully understand it, i am by no means a very advanced cuber which > is > > probably why i struggled a bit. Its more detailed than other > > tutuorials ive read and i understood the edge permutation stuff, > but > > it looks good overall. At one point i think you made a typo while > > writing the T perm by making the last move a F instead of F', > > probably isnt a big deal but may be confusing, unless its on > > purpose, im not sure. thats all. > > Hey, > > Thanks for reading it. I remember the typo; I copied it to an applet > once, and the applet didn't work, because of that F/F'. I changed it > in the applet, but apparently, I forgot to chance the text. I'll > modify it :). > > Exactly how advanced are you? Can you give me a description about how > long you have been cubing, what methods you use/algorithms you > know... How much PLL/OLL's do you know? Plus: What parts were very > clear to you, and what parts are not clear? > > The reason I made this tutorial for 'advanced' cubers, is: there's no > point in making a blindfold tutorial for people that can't solve a > cube with their eyes open (I think). The same idea applies to people > who only just started. I would advise cubers to first practice until > they can solve the cube in at least 30-40 seconds before starting > with my tutorial. This is of course, just a general guideline. > > Thanks, > > Joël. >
1133. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Feb 2007 16:19:58 -0700

Oh, alright, correction, Bob is doing it in the spring. My bad. ----- Original Message ----- From: Bob Burton<mailto:bob@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 08, 2007 12:28 AM Subject: [Speed cubing group] Re: Colorado I am? I thought it would be this spring before I graduate? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > Alright. Well, I know there are a couple competitions in May, you have one about ready for June, I know Bob is setting one up for sometime in the early summer, and saw about 3 others thinking about it on the east coast. Plus there is Worlds in October that most will be saving up for. So, with that said, who would definitely be interested in traveling to Denver, Colorado sometime over the summer (that would fit among almost everyone's schedules)? Please reply here stating whether or not you'd be interested. I'm sure we can get at least 15 cubers to go, but I want to find out for sure. Worse comes to worse, we can try it here the following summer. > > Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If things don't work out in Chicago, maybe we can shoot for Denver and combine the two possible tournaments. Please let me know when you get time. > > Thanks > Pat > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed cubing group] Re: Colorado > > > I'd want to see a total of at least 15 cubers. I'd prefer that you don't > push the envelope and barely scrape by with barely any participants. > There's no sense in doing an official competition in someone's living room, > right? > > So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a > competition in Colorado. Nothing has ever been held there before. > > Speaking of which, I am getting very close to a lock with Chicago for June > 15 to June 17. > > -Tyson > > On 2/7/07, richard16meyer <richard16meyer@...<mailto:richard16meyer@...>> wrote: > > > > Ok, so how exactly do we go about organizing these tournaments? I know > > Tyson does the major ones, but do you have to get certified or > > something to create one? If that's the case, is there anyone willing to > > setup the competition? I would be willing to help in anyway possible. > > And i actually think we could probably bring 5-10 cubers just from > > Alamosa for a competition in Denver, granted that all except myself and > > Patrick would be over a minute solvers... > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>, > > "Chris Hunt" > > <huntca@> wrote: > > > > > > ---------- > > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>><no_reply%40yahoogroups.com>> > > wrote: > > > anyone else interested in a tournament in Boise? > > > --Kirk > > > ---------- > > > > > > I could probably make it down again and bring at least two other > > people :) > > > > > > -Chris > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
1134. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Feb 2007 16:23:07 -0700

Winrar has a trial version, that works too for almost all zip files. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 08, 2007 10:48 AM Subject: [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Joël van Noort <joel_vn@...> wrote: > > You might need 'winzip' to open the file. www.winzip.com<http://www.winzip.com/> Highly unlikely. I was able to open it with the freeware IZArc: http://en.wikipedia.org/wiki/IZArc<http://en.wikipedia.org/wiki/IZArc> http://www.izarc.org/<http://www.izarc.org/> Cheers! Stefan [Non-text portions of this message have been removed]
1135. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 23:29:14 -0000

Hi, Thanks for replying. Maybe I should be more clear about orientation indeed. Well, in fact, I don't really memorise orientations. The only time I'd do that is when an edge is flipped in it's position, but even then, you don't have to think about this as a 'flipped' piece. Really, when learning the method, you should forget the word 'orientation' as it is distracting. I'll modify it though. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Well, i have been cubing for about 7 months now and i average in the > high 30's, i know all pll algorithms and only the oll algs when the > edges are flipped correctly, for f2l i use fridrich algorithms and > method, i basically completely understand permuting edges and > corners from your blindfold tutorial, but i dont see how you > memorize the orientation for the pieces and how to work that out. > thats about it.--- In speedsolvingrubikscube@yahoogroups.com, Joël > van Noort <joel_vn@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> wrote: > > > > > > I finally got a chance to read the tutorial. Although, i didnt > > > fully understand it, i am by no means a very advanced cuber > which > > is > > > probably why i struggled a bit. Its more detailed than other > > > tutuorials ive read and i understood the edge permutation stuff, > > but > > > it looks good overall. At one point i think you made a typo > while > > > writing the T perm by making the last move a F instead of F', > > > probably isnt a big deal but may be confusing, unless its on > > > purpose, im not sure. thats all. > > > > Hey, > > > > Thanks for reading it. I remember the typo; I copied it to an > applet > > once, and the applet didn't work, because of that F/F'. I changed > it > > in the applet, but apparently, I forgot to chance the text. I'll > > modify it :). > > > > Exactly how advanced are you? Can you give me a description about > how > > long you have been cubing, what methods you use/algorithms you > > know... How much PLL/OLL's do you know? Plus: What parts were > very > > clear to you, and what parts are not clear? > > > > The reason I made this tutorial for 'advanced' cubers, is: there's > no > > point in making a blindfold tutorial for people that can't solve a > > cube with their eyes open (I think). The same idea applies to > people > > who only just started. I would advise cubers to first practice > until > > they can solve the cube in at least 30-40 seconds before starting > > with my tutorial. This is of course, just a general guideline. > > > > Thanks, > > > > Joël. > > >
1136. Re: Rubik's Game Cubes
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 00:06:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Does anyone know where to get Rubik's Game cubes anymore? And do they > still sell Arxon cubes? > Arxon was one of Ideal's marketing brands in Germany. Ideal made Rubik's Game in 1982. They went out of business. Both are available regularly on eBay. The Game cube is far superior, and usually sells for less than the Arxon in the sealed versions. You can't tell the Arxon cube without the packaging, but it had pretty much the same quality as the Ideal cubes made in Hungary, England and Hong Kong. Cheers, David J
1137. Re: [Speed cubing group] Temporary SveKub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 13:16:07 +0100

Can´t open it. ----- Original Message ----- From: Kenneth Gustavsson http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik% 27s-kub-f18843.html [Non-text portions of this message have been removed]
1138. Re: [Speed cubing group] Temporary SveKub
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 13:24:03 +0100

tinyurl maybe ? 2007/2/9, Rune Wesström <rune.wesstrom@...>: > > Can´t open it. > ----- Original Message ----- > From: Kenneth Gustavsson > > http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25> > 27s-kub-f18843.html > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1139. Re: Blindfold tutorial - File uploaded to the files section
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 13:47:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > What do you mean with 'highly unlikely'? You suggested he may "need" winzip whereas I'm convinced any good file archiver program will work. Cheers! Stefan
1140. Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 13:59:37 -0000

Haha! I understand now. Yes you are right. You don't need winzip at all ;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > What do you mean with 'highly unlikely'? > > You suggested he may "need" winzip whereas I'm convinced any good > file archiver program will work. > > Cheers! > Stefan >
1141. Re: [Speed cubing group] Temporary SveKub
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 14:18:33 -0000

http://www.x.se/4g4g --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > tinyurl maybe ? > > 2007/2/9, Rune Wesström <rune.wesstrom@...>: > > > > Can´t open it. > > ----- Original Message ----- > > From: Kenneth Gustavsson > > > > http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25> > > 27s-kub-f18843.html > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1142. Re: [Speed cubing group] Temporary SveKub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 17:20:34 +0100

Thank you! ----- Original Message ----- From: zorin_r To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 09, 2007 3:18 PM Subject: Re: [Speed cubing group] Temporary SveKub http://www.x.se/4g4g > > tinyurl maybe ? > > 2007/2/9, Rune Wesström <rune.wesstrom@...>: > > > > Can´t open it. > Recent Activity a.. 18New Members b.. 1New Files Visit Your Group SPONSORED LINKS a.. Puzzle games b.. Game puzzle c.. Online puzzle games d.. Free puzzle games Yahoo! TV The Apprentice Watch a new season in Los Angeles Search Ads Get new customers. List your web site in Yahoo! Search. Y! GeoCities Create a Blog And tell the world what you think. . [Non-text portions of this message have been removed]
1143. 1 second
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 18:45:15 -0000

Hi guys, Recently I checked a lot of videos of very fast cubers, to spot possible improvements. I think Gungz has shown that pure finger speed is very important. But he and some other fast cubers have one more thing in common: a 1 second break after the cross. It looks like after the cross they take a good look around the cube to find several pairs. After that they solve F2L in one flow of fast moves. This week I tried it too. Taking a 1 second pause, even if I spot a pair already. IMHO it works! Setting 12-14 second times is easy like this. A minute ago I finished my first two official rules averages of the week: 13.19 and 13.17. Very consistent times, and without any effort. Not world class, but hey, I am 39! :-) Please try it also, and tell me about your results. Have fun, Ron
1144. Re: 1 second
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 19:28:01 -0000

Hey Ron! It's an interesting theory, Ron... Thanks for sharing this idea. I'll try it next time :) - Joël --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast cubers, to spot > possible improvements. > I think Gungz has shown that pure finger speed is very important. > But he and some other fast cubers have one more thing in common: a 1 > second break after the cross. It looks like after the cross they take > a good look around the cube to find several pairs. After that they > solve F2L in one flow of fast moves. > > This week I tried it too. Taking a 1 second pause, even if I spot a > pair already. IMHO it works! Setting 12-14 second times is easy like > this. A minute ago I finished my first two official rules averages of > the week: 13.19 and 13.17. Very consistent times, and without any > effort. Not world class, but hey, I am 39! :-) > > Please try it also, and tell me about your results. > > Have fun, > > Ron >
1145. 6.64 seconds (lucky) solve
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 19:46:46 -0000

Take a look at Gungz' personal best lucky solve: Scramble: B D' R' D2 U B F D2 B' F L' U2 B2 U L' D R' F2 U2 B' F D' U L R Cross: R'F'DF' FL slot : U(L'U'LU')(L'UL) BL slot : U'(R'U'R)(LU'L') FR slot : F'UF BR slot : UR'U'R OLL: F(RUR'U')(RUR'U')F' PLL: U Now that's a nice scramble.
1146. Re: [Speed cubing group] Temporary SveKub
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 20:27:23 -0000

The problen is that the string is too long to fit one single line of text, so it's broken and the end part is missing. To open it, just cut the whole string from the window and then paste it into your browsers adress feild, press [Return] and it will work =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Can´t open it. > ----- Original Message ----- > From: Kenneth Gustavsson > > > > > http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r- Rubik% > 27s-kub-f18843.html > > > > > > > > > [Non-text portions of this message have been removed] >
1147. Re: [Speed cubing group] Re: 1 second
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 15:46:02 -0500

thats really cool man nice find On 2/9/07, Joël van Noort <joel_vn@yahoo.com> wrote: > > Hey Ron! > > It's an interesting theory, Ron... Thanks for sharing this idea. > I'll try it next time :) > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Recently I checked a lot of videos of very fast cubers, to spot > > possible improvements. > > I think Gungz has shown that pure finger speed is very important. > > But he and some other fast cubers have one more thing in common: a > 1 > > second break after the cross. It looks like after the cross they > take > > a good look around the cube to find several pairs. After that they > > solve F2L in one flow of fast moves. > > > > This week I tried it too. Taking a 1 second pause, even if I spot > a > > pair already. IMHO it works! Setting 12-14 second times is easy > like > > this. A minute ago I finished my first two official rules averages > of > > the week: 13.19 and 13.17. Very consistent times, and without any > > effort. Not world class, but hey, I am 39! :-) > > > > Please try it also, and tell me about your results. > > > > Have fun, > > > > Ron > > > > > [Non-text portions of this message have been removed]
1148. Re: 1 second
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 21:03:59 -0000

Hey Ron, That is a really nice observation. After reading your message I also have started practicing this way. It feels a bit weird, but so far I like it a lot. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast cubers, to spot > possible improvements. > I think Gungz has shown that pure finger speed is very important. > But he and some other fast cubers have one more thing in common: a 1 > second break after the cross. It looks like after the cross they take > a good look around the cube to find several pairs. After that they > solve F2L in one flow of fast moves. > > This week I tried it too. Taking a 1 second pause, even if I spot a > pair already. IMHO it works! Setting 12-14 second times is easy like > this. A minute ago I finished my first two official rules averages of > the week: 13.19 and 13.17. Very consistent times, and without any > effort. Not world class, but hey, I am 39! :-) > > Please try it also, and tell me about your results. > > Have fun, > > Ron >
1149. Re: 1 second
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 21:48:33 -0000

Wow Ron I really do like solving this way. I just took an average and got sub-15 trying to pause for about 1 second after the cross. 16.22, (13.06), 14.61, 13.15, 14.42, 14.10, 13.23, (18.54), 16.60, 13.73, 13.51, 16.33 = 14.59 For me sub-15 is quite exceptional, so I plan on trying to do this in the future. Chris
1150. Re: Rubik's Game Cubes
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 22:12:48 -0000

>True that Nintendo produces GameCubes, but not Rubik's Game Cubes. > >http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > >As to the original poster, I really don't have any idea. I was joking.
1151. Cube Competition??
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 22:53:55 -0000

well I want to set up a competition in central Florida in the upcoming months. What are the main things I need to talk about when I present the idea. I am talking with the college to see if they will let it be held there, if not Im sure I can find other places that can hold it. What other things do I need to do as far as WCA involvement who do I get in contact with? I know that pretty much all the officials are on this group. Thanks anyone who helps. David
1152. Re: [Speed cubing group] Re: 1 second
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 16:05:56 -0700

Interesting. I have tried looking for techniques so much, but have never noticed that. I guess if you can eliminate it down to .25 seconds, you will take your time down .75 seconds ----- Original Message ----- From: David<mailto:b3ttis@...> To: speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 1:46 PM Subject: Re: [Speed cubing group] Re: 1 second thats really cool man nice find On 2/9/07, Joël van Noort <joel_vn@yahoo.com<mailto:joel_vn@...>> wrote: > > Hey Ron! > > It's an interesting theory, Ron... Thanks for sharing this idea. > I'll try it next time :) > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Recently I checked a lot of videos of very fast cubers, to spot > > possible improvements. > > I think Gungz has shown that pure finger speed is very important. > > But he and some other fast cubers have one more thing in common: a > 1 > > second break after the cross. It looks like after the cross they > take > > a good look around the cube to find several pairs. After that they > > solve F2L in one flow of fast moves. > > > > This week I tried it too. Taking a 1 second pause, even if I spot > a > > pair already. IMHO it works! Setting 12-14 second times is easy > like > > this. A minute ago I finished my first two official rules averages > of > > the week: 13.19 and 13.17. Very consistent times, and without any > > effort. Not world class, but hey, I am 39! :-) > > > > Please try it also, and tell me about your results. > > > > Have fun, > > > > Ron > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1153. Re: Rubik's Game Cubes
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 23:04:27 -0000

Over the past few weeks, hasn't it become clear that sarcasm and jokes aren't apparent when sent through email? --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > >True that Nintendo produces GameCubes, but not Rubik's Game Cubes. > > > >http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > > > >As to the original poster, I really don't have any idea. > > I was joking. >
1154. [Speed cubing group] Re: 1 second
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 23:31:49 -0000

I think you're missing the point. Forcing yourself to take a full 1 second after cross is what is *helping*. It's because of this that the rest of F2L goes fast and should make up for the pause. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Interesting. I have tried looking for techniques so much, but have never noticed that. I guess if you can eliminate it down to .25 seconds, you will take your time down .75 seconds >
1155. [Speed cubing group] Re: 1 second
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 23:46:32 -0000

> Interesting. I have tried looking for techniques so much, but have never noticed that. I guess if you can eliminate it down to .25 seconds, you will take your time down .75 seconds I think you missed the point here :)
1156. Blindfold, corner pair swapping
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 15:58:22 -0800

Hello, I was reading about blindfolding for a few weeks already, but I really started practicing/learning this past weekend (using Tyson's tutorial, that I found more intuitive in describing and adapting the effect of the algorithms). After only a few days I was able to consistently orient corners and edges and permute corners in a reasonable time. Before moving to the hardest/longest part (permuting edges), I've been practicing a few scrambles a day but sometimes I don't quite see how to permute pair of corners easily. Maybe it's really simple and I'm just blind... ;) For example, how would you invert? (UFR DBL) (DFL UBL) In other words, what would be your setup move? Thanks, Best Regards, Quôc
1157. Re: [Speed cubing group] Blindfold, corner pair swapping
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 16:55:18 -0800

I don't do BLD... but this works haha :D (UFR DBL) B2, T-Perm, B2 (DFL UBL) D, F2, U2, T-Perm, U2, F2, D' -Chris On 2/9/07, yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > > Hello, > I was reading about blindfolding for a few weeks already, but I > really started > practicing/learning this past weekend (using Tyson's tutorial, that I > found more > intuitive in describing and adapting the effect of the algorithms). > > After only a few days I was able to consistently orient corners and > edges and > permute corners in a reasonable time. > > Before moving to the hardest/longest part (permuting edges), I've > been practicing > a few scrambles a day but sometimes I don't quite see how to permute > pair of > corners easily. > > Maybe it's really simple and I'm just blind... ;) > > For example, how would you invert? > > (UFR DBL) (DFL UBL) > > In other words, what would be your setup move? > > Thanks, > > Best Regards, > Quôc > > [Non-text portions of this message have been removed]
1158. Re: Blindfold, corner pair swapping
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 01:10:07 -0000

Hello, D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, I agree. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > Hello, > I was reading about blindfolding for a few weeks already, but I > really started > practicing/learning this past weekend (using Tyson's tutorial, that I > found more > intuitive in describing and adapting the effect of the algorithms). > > After only a few days I was able to consistently orient corners and > edges and > permute corners in a reasonable time. > > Before moving to the hardest/longest part (permuting edges), I've > been practicing > a few scrambles a day but sometimes I don't quite see how to permute > pair of > corners easily. > > Maybe it's really simple and I'm just blind... ;) > > For example, how would you invert? > > (UFR DBL) (DFL UBL) > > In other words, what would be your setup move? > > Thanks, > > Best Regards, > Quôc >
1159. Re: [Speed cubing group] Re: 1 second
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 12:19:03 +1100

Patrick PJK wrote: > Interesting. I have tried looking for techniques so much, but have > never noticed that. I guess if you can eliminate it down to .25 > seconds, you will take your time down .75 seconds I understand, and agree. If we go back in history about 5 years when many of the best people here were averaging closer to 20 seconds, they had discovered that if they slowed down, they would actually finish with a faster time. Now these same people are closer to 13 seconds, and indeed they are twisting more quickly than they were 5 years ago. "Slowing down" was the training method, but the lesson was to train the mind to actively look out for certain things to improve decision making. Now they can do the same thing at higher speeds than 5 years ago. Similarly, "breaking for 1 second after the cross" is the training method to learn the underlying lesson. I see no reason why this 1 second couldn't be reduced in another 5 years. -- Ryan Heise http://www.ryanheise.com/cube/
1160. Re: [Speed cubing group] Re: 1 second
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 19:10:51 -0700

Thanks Ryan, that was what I was getting at, just didn't think I needed to explain. Sorry about that. I think the 1 second could definitely be reduced some. Yes, it is helping look for pairs, but with further practice, that looking can be reduced, at least a little time, maybe not a full .75, but a half second. Pat ----- Original Message ----- From: Ryan Heise<mailto:ryan@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 6:19 PM Subject: Re: [Speed cubing group] Re: 1 second Patrick PJK wrote: > Interesting. I have tried looking for techniques so much, but have > never noticed that. I guess if you can eliminate it down to .25 > seconds, you will take your time down .75 seconds I understand, and agree. If we go back in history about 5 years when many of the best people here were averaging closer to 20 seconds, they had discovered that if they slowed down, they would actually finish with a faster time. Now these same people are closer to 13 seconds, and indeed they are twisting more quickly than they were 5 years ago. "Slowing down" was the training method, but the lesson was to train the mind to actively look out for certain things to improve decision making. Now they can do the same thing at higher speeds than 5 years ago. Similarly, "breaking for 1 second after the cross" is the training method to learn the underlying lesson. I see no reason why this 1 second couldn't be reduced in another 5 years. -- Ryan Heise http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> [Non-text portions of this message have been removed]
1161. Sudoku cube
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 03:30:25 -0000

Today I finished creating a sudoku cube option for my animated applet page. Have a look: http://tinyurl.com/28pmye Michiel http://vanderblonk.com
1162. Re: [Speed cubing group] Sudoku cube
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 20:57:30 -0700

Pretty neat. It would be neat if we could solve it like Ryan Heise's cube applet. ----- Original Message ----- From: Michiel van der Blonk<mailto:blonkm@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 8:30 PM Subject: [Speed cubing group] Sudoku cube Today I finished creating a sudoku cube option for my animated applet page. Have a look: http://tinyurl.com/28pmye<http://tinyurl.com/28pmye> Michiel http://vanderblonk.com<http://vanderblonk.com/> [Non-text portions of this message have been removed]
1163. Re: [Speed cubing group] Sudoku cube
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 15:49:18 +1100

Patrick PJK wrote: > It would be neat if we could solve it like Ryan Heise's cube applet. I was toying with this idea, but either: 1. A regular 3x3x3 twisty sudoku (solve each face only) 2. A 4x4x4 twisty sudoku (solve each face /and/ slice) -- Ryan Heise http://www.ryanheise.com/cube/
1164. bogus auctions
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 06:53:26 -0000

I'd like everyone, especially the newcomers, to know that there are two auctions on eBay at the moment which say that they contain Deluxe Editions cubes which do not in fact contain Deluxe Editions cubes. You may now return to your regularly scheduled cubing, thank you. DJ
1165. Re: 1 second
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 10:53:54 -0000

I usaly take a 3 second break after the cross, during that time I'm trying to find at least one pair to solve *LOL* Actually, if you are not a master of F2L (like me), then the passage betwween the croos and the first pair is the hardest thing to do in the whole solve, I loose a lot of time there. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast cubers, to spot > possible improvements. > I think Gungz has shown that pure finger speed is very important. > But he and some other fast cubers have one more thing in common: a 1 > second break after the cross. It looks like after the cross they take > a good look around the cube to find several pairs. After that they > solve F2L in one flow of fast moves. > > This week I tried it too. Taking a 1 second pause, even if I spot a > pair already. IMHO it works! Setting 12-14 second times is easy like > this. A minute ago I finished my first two official rules averages of > the week: 13.19 and 13.17. Very consistent times, and without any > effort. Not world class, but hey, I am 39! :-) > > Please try it also, and tell me about your results. > > Have fun, > > Ron >
1166. Profuse Apologies from Dan
From: "Daniel Harris" <dan_j_harris@...>
To: <fewestmoveschallenge@yahoogroups.com>
Date: Sat, 10 Feb 2007 13:47:29 -0000

Hi everybody, Firstly, apologies to the speedcubing group, if you are uninterested in FMC then please do not bother with this post, I only posted in here to more quickly get hold of some of the regular readers of both your group and the FMC group. I am really sorry for my prolonged period of absence and negligence with the FMC pages for the past few weeks. I can only offer in my defence that I have been snowed under with both university work, and work work, followed by a 10 day stint in Germany, and then food poisoning! :( I'm sorry that you had to also post your results in the FMC forum, when they should have been readily available on the website. All the results have been posted now (bar the Xmas ones, again sorry!), and the ratings have been updated. FMC 140 was an amazing week, despite everything we still had 13 entries! plus 2 computer generated ones, unapproved of course. I hope to see you all for FMC #141, which will kick off at midnight on Monday 12th Feb :) at www.cubestation.co.uk All the best, DanH :) [Non-text portions of this message have been removed]
1167. Re: [Speed cubing group] Sudoku cube
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 10 Feb 2007 10:21:44 -0700

I didn't know that there were 4x4 sudoku cubes, but that may be fun. I'd start with the 3x3 though. ----- Original Message ----- From: Ryan Heise<mailto:ryan@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 9:49 PM Subject: Re: [Speed cubing group] Sudoku cube Patrick PJK wrote: > It would be neat if we could solve it like Ryan Heise's cube applet. I was toying with this idea, but either: 1. A regular 3x3x3 twisty sudoku (solve each face only) 2. A 4x4x4 twisty sudoku (solve each face /and/ slice) -- Ryan Heise http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> [Non-text portions of this message have been removed]
1168. Meffert 3x3
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 17:54:58 -0000

Are mefferts DIY 3x3 any good? they said it was "the smoothest turning cube ever", but I've never heard of like anyone using one. Maybe its just a bunch of crap.
1169. Re: Rubik's Game Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 17:55:24 -0000

sorry man
1170. Re: Meffert 3x3
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 19:08:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Are mefferts DIY 3x3 any good? they said it was "the smoothest > turning cube ever", but I've never heard of like anyone using one. > Maybe its just a bunch of crap. > In my opinion, they're not quite smooth enough, and here's what you can do with that kind of cubes, to give them the smoothness they deserve: http://grrroux.free.fr/me/scr.avi Gilles.
1171. Re: [Speed cubing group] Re: Blindfold, corner pair swapping
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 12:51:59 -0800

On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > Hello, > > D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, > I agree. Thx a lot, I didn't think about using this alg only once. Quôc > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > > Hello, > > I was reading about blindfolding for a few weeks already, but I > > really started > > practicing/learning this past weekend (using Tyson's tutorial, > that I > > found more > > intuitive in describing and adapting the effect of the algorithms). > > > > After only a few days I was able to consistently orient corners > and > > edges and > > permute corners in a reasonable time. > > > > Before moving to the hardest/longest part (permuting edges), I've > > been practicing > > a few scrambles a day but sometimes I don't quite see how to > permute > > pair of > > corners easily. > > > > Maybe it's really simple and I'm just blind... ;) > > > > For example, how would you invert? > > > > (UFR DBL) (DFL UBL) > > > > In other words, what would be your setup move? > > > > Thanks, > > > > Best Regards, > > Quôc > > > > >
1172. Re: Rubik's Game Cubes
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 21:18:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Over the past few weeks, hasn't it become clear that sarcasm and jokes > aren't apparent when sent through email? > There is always the sarcastic smiley to use in such situations, just use a square bracket an you get the sarcastic smile :] or =] and for lefties [: [= // Kenneth
1173. funny luckiest solve ever?
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 14:21:11 -0800

I was _randomly_ scrambling my cube I ended up with this case while solving it (this is not the original scramble obviously, I re-constructed it given the easy solve...): R2 D' U F2 D2 U2 B2 D' U R2 F B D' F B U And of course the solve is just the inverse: U' F' B' D F' B' (you can imagine my surprise at this point...) and then R2 D' U F2 D2 U2 B2 D' U R2 This is, to my recall, the luckiest solve I ever had :) Quôc
1174. Re: cube sighting - Hyundai TV commercial
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 03:09:15 -0000

Sorry to resurrect an old thread, but I had a few questions. The commercial uses this solve: http://www.youtube.com/watch?v=gM4Cy4lQXJ8 Well at least the last 15 or so seconds of it. First off, who is this? A member of the group maybe? Obviously a puzzle enthusiast (look at the background). But more importantly, is it just a memorized scramble? He goes from solved to scrambled to memorizing to solved again all in under a minute. My family has been asking if it's legit. Just based on the commercial clip it looked reversed, but seeing the whole clip, it's got to be a memorized scramble... right? -Daniel --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > anyone else seen the Hyundai tv commercial yet? I don't remember if > someone mentioned it here before. > > it starts with about 5 or 10 seconds of someone finishing off a > blindfold solve --there's no intro, I was just watching the news and > then I was watching some guy finishing a blindfold solve, takes off > the blindfold to see the cube solved and smiles at the camera -- then > it flashes the message like "hey, we can't all be geniuses." and then > explains why they think you'd be smart to buy their car. > > the cube definitely has a higher profile now than it did even a couple > of years ago... > > Happy cubing! > --Kirk >
1175. Re: cube sighting - Hyundai TV commercial
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 11:01:24 -0000

Hi! At the end his friend (out of picture) says in swedish "Det var bra", meaning "That was good". So, I think we can say he's swedish. I don't really recognize him even though I've been to all swedish cube contests accept one. I know that there are a lot swedish cubers that are registered members of the swedish cube site, svekub.se, that hasn't yet competed and he might be one of those. I'll try to find out who it is. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Sorry to resurrect an old thread, but I had a few questions. The > commercial uses this solve: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least the last 15 or so seconds of it. First off, who is > this? A member of the group maybe? Obviously a puzzle enthusiast > (look at the background). > > But more importantly, is it just a memorized scramble? He goes from > solved to scrambled to memorizing to solved again all in under a > minute. My family has been asking if it's legit. Just based on the > commercial clip it looked reversed, but seeing the whole clip, it's > got to be a memorized scramble... right? > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > anyone else seen the Hyundai tv commercial yet? I don't remember if > > someone mentioned it here before. > > > > it starts with about 5 or 10 seconds of someone finishing off a > > blindfold solve --there's no intro, I was just watching the news and > > then I was watching some guy finishing a blindfold solve, takes off > > the blindfold to see the cube solved and smiles at the camera -- then > > it flashes the message like "hey, we can't all be geniuses." and then > > explains why they think you'd be smart to buy their car. > > > > the cube definitely has a higher profile now than it did even a couple > > of years ago... > > > > Happy cubing! > > --Kirk > > >
1176. Re: [Speed cubing group] Re: cube sighting - Hyundai TV commercial
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 11 Feb 2007 12:30:01 +0100

Sounds as he is from (the north of) Stockholm. ----- Original Message ----- From: Gunnar Krig To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 11, 2007 12:01 PM Subject: [Speed cubing group] Re: cube sighting - Hyundai TV commercial Hi! At the end his friend (out of picture) says in swedish "Det var bra", meaning "That was good". So, I think we can say he's swedish. I don't really recognize him even though I've been to all swedish cube contests accept one. I know that there are a lot swedish cubers that are registered members of the swedish cube site, svekub.se, that hasn't yet competed and he might be one of those. I'll try to find out who it is. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Sorry to resurrect an old thread, but I had a few questions. The > commercial uses this solve: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least the last 15 or so seconds of it. First off, who is > this? A member of the group maybe? Obviously a puzzle enthusiast > (look at the background). > > But more importantly, is it just a memorized scramble? He goes from > solved to scrambled to memorizing to solved again all in under a > minute. My family has been asking if it's legit. Just based on the > commercial clip it looked reversed, but seeing the whole clip, it's > got to be a memorized scramble... right? > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > anyone else seen the Hyundai tv commercial yet? I don't remember if > > someone mentioned it here before. > > > > it starts with about 5 or 10 seconds of someone finishing off a > > blindfold solve --there's no intro, I was just watching the news and > > then I was watching some guy finishing a blindfold solve, takes off > > the blindfold to see the cube solved and smiles at the camera -- then > > it flashes the message like "hey, we can't all be geniuses." and then > > explains why they think you'd be smart to buy their car. > > > > the cube definitely has a higher profile now than it did even a couple > > of years ago... > > > > Happy cubing! > > --Kirk > > > [Non-text portions of this message have been removed]
1177. ROME - Italian OPEN 2007
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 11:56:49 -0000

Hi all! As you all know from speedcubing.com the Italian Open 2007 will be held in Rome all in 1 day. So, if you are going to plan a couple of days vacation to Italy this could be a good opportunity. Date: Saturday 26th of May, 2007. Venue: Hotel Champagne Garden, ROME (near Termini railway station). All cubers from all countries are welcome. If you are planning to be there please send an email to epuntoesse[at] tiscali[dot]it telling if you are sure to be present or if you're in doubt, or visit the link you can see on speedcubing.com. Tell your friends. Thank you! Emanuele Scibilia
1178. Re: [Speed cubing group] ROME - Italian OPEN 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 14:42:30 +0100

I would love to go to Italy again. It really is a great country. But it is a kinda bad time for me. Maybe next year ! ;-) Gilles 2007/2/11, Emanuele <bw.project@...>: > > Hi all! > As you all know from speedcubing.com the Italian Open 2007 will be > held in Rome all in 1 day. > So, if you are going to plan a couple of days vacation to Italy this > could be a good opportunity. > > Date: Saturday 26th of May, 2007. > Venue: Hotel Champagne Garden, ROME (near Termini railway station). > > All cubers from all countries are welcome. > If you are planning to be there please send an email to epuntoesse[at] > tiscali[dot]it telling if you are sure to be present or if you're in > doubt, or visit the link you can see on speedcubing.com. > > Tell your friends. > Thank you! > > Emanuele Scibilia > > > [Non-text portions of this message have been removed]
1179. Re: cube sighting - Hyundai TV commercial
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 14:38:52 -0000

On his youtube profile site his age is 25 and hi is from Sweden. When googling his youtube nick i found this. http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ A short translate: Aparently one of our local IRC operators are realy good on Rubiks cube. Hi admit that hi has cheated a bit. I think he memorized all the twists. And then a link to a video of Tyson and som info about Tobys world record. His name on IRC (quakenet) is HellMagic and first name seems to be Tomas. --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Sounds as he is from (the north of) Stockholm. > ----- Original Message ----- > From: Gunnar Krig > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 11, 2007 12:01 PM > Subject: [Speed cubing group] Re: cube sighting - Hyundai TV commercial > > > Hi! > > At the end his friend (out of picture) says in swedish "Det var bra", > meaning "That was good". So, I think we can say he's swedish. I don't > really recognize him even though I've been to all swedish cube > contests accept one. I know that there are a lot swedish cubers that > are registered members of the swedish cube site, svekub.se, that > hasn't yet competed and he might be one of those. I'll try to find out > who it is. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > Sorry to resurrect an old thread, but I had a few questions. The > > commercial uses this solve: > > > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > Well at least the last 15 or so seconds of it. First off, who is > > this? A member of the group maybe? Obviously a puzzle enthusiast > > (look at the background). > > > > But more importantly, is it just a memorized scramble? He goes from > > solved to scrambled to memorizing to solved again all in under a > > minute. My family has been asking if it's legit. Just based on the > > commercial clip it looked reversed, but seeing the whole clip, it's > > got to be a memorized scramble... right? > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > anyone else seen the Hyundai tv commercial yet? I don't remember if > > > someone mentioned it here before. > > > > > > it starts with about 5 or 10 seconds of someone finishing off a > > > blindfold solve --there's no intro, I was just watching the news and > > > then I was watching some guy finishing a blindfold solve, takes off > > > the blindfold to see the cube solved and smiles at the camera -- then > > > it flashes the message like "hey, we can't all be geniuses." and then > > > explains why they think you'd be smart to buy their car. > > > > > > the cube definitely has a higher profile now than it did even a > couple > > > of years ago... > > > > > > Happy cubing! > > > --Kirk > > > > > > > > > > > [Non-text portions of this message have been removed] >
1180. Square-1 PLL method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 15:30:57 -0000

In 2005 I came up with an easy method to permute the last layer (if you solve that way) of the Square-1. I just kept forgetting algorithms, even those I had found myself. So I wanted something I wouldn't forget. http://stefan-pochmann.de/spocc/speedsolving/square1/ Cheers! Stefan
1181. Re: bogus auctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 16:08:05 -0000

I guess this cheap $1 knockoff that sold for $26.51 is one of those you meant? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > I'd like everyone, especially the newcomers, to know that there are > two auctions on eBay at the moment which say that they contain Deluxe > Editions cubes which do not in fact contain Deluxe Editions cubes. > > You may now return to your regularly scheduled cubing, thank you. > > DJ >
1182. Re: [Speed cubing group] Re: bogus auctions
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 16:41:18 +0000 (GMT)

Damn...26 dollars?! even I that never actually saw or hold a Deluxe cube knew that one is not a deluxe... Stefan Pochmann <pochmann@...> escreveu: I guess this cheap $1 knockoff that sold for $26.51 is one of those you meant? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > I'd like everyone, especially the newcomers, to know that there are > two auctions on eBay at the moment which say that they contain Deluxe > Editions cubes which do not in fact contain Deluxe Editions cubes. > > You may now return to your regularly scheduled cubing, thank you. > > DJ > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1183. Re: [Speed cubing group] Re: bogus auctions
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 12:39:03 -0500

WOW I should get into the Rubik's cube business On 2/11/07, Pedro <pedrosino1@...> wrote: > > Damn...26 dollars?! even I that never actually saw or hold a Deluxe cube > knew that one is not a deluxe... > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: I guess > this cheap $1 knockoff that sold for $26.51 is one of those > you meant? > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 > > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "d_j_salvia" <d_j_salvia@...> wrote: > > > > I'd like everyone, especially the newcomers, to know that there are > > two auctions on eBay at the moment which say that they contain > Deluxe > > Editions cubes which do not in fact contain Deluxe Editions cubes. > > > > You may now return to your regularly scheduled cubing, thank you. > > > > DJ > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1184. Off-topic: Sudoku
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 19:08:26 -0000

I've asked many cubers, and it seems that very few cube solvers like sudoku, It's a bit strange. They are 2 rather different puzzles, since the puzzle is physical, mechanical , and so special. But after solving many sudoku grids during the last months, I find in it the same kind of interest. It's about seeing the configurations fast and imagine lucky tricks based on a few patterns. If sub-15 is considered as a good 3x3x3 time, I wonder what a good time would be for an evelish grid. I'm still feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi Gilles.
1185. Re: 6.64 seconds (lucky) solve
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 22:03:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > Take a look at Gungz' personal best lucky solve: > > Scramble: > B D' R' D2 U B F D2 B' F L' U2 B2 U L' D R' F2 U2 B' F D' U L R > > Cross: R'F'DF' > > FL slot : U(L'U'LU')(L'UL) > BL slot : U'(R'U'R)(LU'L') > FR slot : F'UF > BR slot : UR'U'R > > OLL: > F(RUR'U')(RUR'U')F' > > PLL: U > > Now that's a nice scramble. > Take a look at mine: Scramble: R B' R' D' R B2 L F U2 R U' L' R' F U2 F2 L' U L' B2 F2 R L' F' L Cross colour = D Double x-cross: y2 x r' F U' y r U2 r' R U' R2 U R' (11) F2L 3: U2 L U L' (4) F2L 4: R U2 R2 U' R2 U' R' (7) OLL: (R' U2 R U R' U R) U' (8) BTW Gungz got the scramble from me lol -Harris
1186. Re: Square-1 PLL method
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 22:12:09 -0000

Hi Stefan! That three-cycle of edges is the exact algorithm I found & use myself :). After I saw it became a 3-cycle... And looking at the length of the whole video, and thinking about the creator of the video, I was guessing the T-Perm was also gonna come up somewhere in the video :D. A long while ago I actually had a file that had all the PLL's, and the angle where to start from to get 1 step closer to the solution. It's very funny that such a brilliant guy like you invents something I did a long while ago :D... (Just joking, eh?) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > In 2005 I came up with an easy method to permute the last layer (if > you solve that way) of the Square-1. I just kept forgetting > algorithms, even those I had found myself. So I wanted something I > wouldn't forget. > > http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers! > Stefan >
1187. Re: bogus auctions
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 22:56:41 -0000

Yes that was one of them. The other one was from the same seller and contained two gyro cubes, but no deluxe: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1 DJ --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I guess this cheap $1 knockoff that sold for $26.51 is one of those > you meant? > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia" <d_j_salvia@> wrote: > > > > I'd like everyone, especially the newcomers, to know that there are > > two auctions on eBay at the moment which say that they contain > Deluxe > > Editions cubes which do not in fact contain Deluxe Editions cubes. > > > > You may now return to your regularly scheduled cubing, thank you. > > > > DJ > > >
1188. Re: [Speed cubing group] Re: bogus auctions
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 11 Feb 2007 16:15:17 -0700

$59 for 11+ cubes, not bad. You could easily re-sell for more than that. ----- Original Message ----- From: d_j_salvia<mailto:d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 11, 2007 3:56 PM Subject: [Speed cubing group] Re: bogus auctions Yes that was one of them. The other one was from the same seller and contained two gyro cubes, but no deluxe: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1> DJ --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" <pochmann@...> wrote: > > I guess this cheap $1 knockoff that sold for $26.51 is one of those > you meant? > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015> > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, > "d_j_salvia" <d_j_salvia@> wrote: > > > > I'd like everyone, especially the newcomers, to know that there are > > two auctions on eBay at the moment which say that they contain > Deluxe > > Editions cubes which do not in fact contain Deluxe Editions cubes. > > > > You may now return to your regularly scheduled cubing, thank you. > > > > DJ > > > [Non-text portions of this message have been removed]
1189. Re: cube sighting - Hyundai TV commercial
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 01:35:05 -0000

He is also on the IRCStorm IRC network. Come join us at irc://irc.ircstorm.net/rubik (for those of you with an IRC client) or http://strangepuzzle.com/chat.php His nick on that network is tomasu if any of you want to chat with him. His full name is Tomas Kristiansson and he is indeed from Sweden. I believe he said the solve was a memorized scramble, but I'll have to double check with him. He was contacted by Hyundai via youtube, and they took the last few seconds of his video to use in the commercial. I am not sure if he is a member here, but if he is not I can forward any more questions to him, or catch him on one of the two IRC networks. -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...> wrote: > > On his youtube profile site his age is 25 and hi is from Sweden. When > googling his youtube nick i found this. > http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ > > A short translate: > Aparently one of our local IRC operators are realy good on Rubiks > cube. Hi admit that hi has cheated a bit. I think he memorized all the > twists. > And then a link to a video of Tyson and som info about Tobys world > record. > > His name on IRC (quakenet) is HellMagic and first name seems to be Tomas. > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Sounds as he is from (the north of) Stockholm. > > ----- Original Message ----- > > From: Gunnar Krig > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February 11, 2007 12:01 PM > > Subject: [Speed cubing group] Re: cube sighting - Hyundai TV > commercial > > > > > > Hi! > > > > At the end his friend (out of picture) says in swedish "Det var bra", > > meaning "That was good". So, I think we can say he's swedish. I don't > > really recognize him even though I've been to all swedish cube > > contests accept one. I know that there are a lot swedish cubers that > > are registered members of the swedish cube site, svekub.se, that > > hasn't yet competed and he might be one of those. I'll try to find out > > who it is. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Sorry to resurrect an old thread, but I had a few questions. The > > > commercial uses this solve: > > > > > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > > > Well at least the last 15 or so seconds of it. First off, who is > > > this? A member of the group maybe? Obviously a puzzle enthusiast > > > (look at the background). > > > > > > But more importantly, is it just a memorized scramble? He goes from > > > solved to scrambled to memorizing to solved again all in under a > > > minute. My family has been asking if it's legit. Just based on the > > > commercial clip it looked reversed, but seeing the whole clip, it's > > > got to be a memorized scramble... right? > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@> wrote: > > > > > > > > anyone else seen the Hyundai tv commercial yet? I don't > remember if > > > > someone mentioned it here before. > > > > > > > > it starts with about 5 or 10 seconds of someone finishing off a > > > > blindfold solve --there's no intro, I was just watching the > news and > > > > then I was watching some guy finishing a blindfold solve, > takes off > > > > the blindfold to see the cube solved and smiles at the camera > -- then > > > > it flashes the message like "hey, we can't all be geniuses." > and then > > > > explains why they think you'd be smart to buy their car. > > > > > > > > the cube definitely has a higher profile now than it did even a > > couple > > > > of years ago... > > > > > > > > Happy cubing! > > > > --Kirk > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1190. Lubes for cubes
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 21:05:36 -0800 (PST)

hey guys how does the Rubik's lube from the website that comes in the DIY kits do compared to say silicone, or anything you usually use? and what in your opinion is the best lube to use? i have only used silicon so far, well lol me and my friend used carmex when we got bored : ] --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
1191. How to make a fake blindfold video
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 21:45:58 -0800

On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > Lars Petrus <lars@...> wrote: >> It's very easy to fake a blindfold video in at least three different >> and completely undetectable ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and > you get one for free: The three ways I was thinking of are A. Pre-memorize. That is, look at the cube before you start the camera. Any blindfold solver can do this in a few minutes. Clearly impossible to catch. B. Rehearse the solve. The obvious extension of A. Keep doing blindfold solves of a position until you've reached the fake time you're aiming for. If you make sure to use an actual blindfold method rather than something else, this is undetectable as well ("hellsna" used a speed solving method, which gave his treachery away). C. Use a see through blindfold. All blindfold solvers seem to hold the cube where they would be looking if the blindfold *was* transparent, so that should be very hard to detect as well, but you need to not make any obvious "looking" moves. > 1. put on a blindfold. Have a friend stand out of sight and they tell > you exactly what to do. Sound can be mixed in later (or turn off > sound). This seems pretty impractical, unless the solver just isn't a cuber and needs detailed instructions. It couldn't be used to beat any speed records. > 2. the most well known trick has been used to let people drive a car > (!), blindfolded: under your blindfold is an earplug, which could > easily be to a cell phone, and your instructions are spoken by that > same friend. This is the same as 1 with more deceptive technology. I see how it could be useful to deceive a live audience. But not for making fake blindfold videos. And THANX for FINALLY making me understand how Criss Angel did his blind driving in Vegas!! > 3. reverse the video of you scrambling a cube in a very > 'blindfold-solving' like way. However, a reversed video is usually > quite easy to detect. Yep. And it won't look like a blindfold method. > 4. you practice a blindfold solve over and over again, until you have > completely memorized it. Then you tape, at full speed. This is a combination of my main ideas (A & B), so we agree on that. It's completely undetectable and easy to do without any need for help from potential witnesses. > I don't mean to give people ideas, I just want everyone to be aware of > these, so we can spot them more easily. Except that the good ones are unspottable if executed reasonably well. I'd fall back the excuse that the bad guys already know these tricks, so letting the masses know helps in making us less gullible. But mostly it's just an interesting thing to talk about. I think the realistic approach is to just accept these videos as entertainment, and use competitions to judge how fast people actually are. - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
1192. Re: bogus auctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 11:59:31 -0000

Are you sure about the right one of the two? The tiles look too thick/ round for a gyro I think. It just looks cheap, not at all like the left of the two, and the blue is also a lot darker. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > The other one was from the same seller and contained two gyro cubes, > but no deluxe: > http://cgi.ebay.com/ws/ eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1 > > DJ
1193. Re: How to make a fake blindfold video
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 12:06:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > > 1. put on a blindfold. Have a friend stand out of sight and they tell > > you exactly what to do. Sound can be mixed in later (or turn off > > sound). > > This seems pretty impractical, unless the solver just isn't a cuber > and needs detailed instructions. It couldn't be used to beat any > speed records. Well, the record for team blindsolving is 32.85 seconds. Cheers! Stefan
1194. Re: [Speed cubing group] How to make a fake blindfold video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 10:33:35 -0300 (ART)

On the other hand, what would be the way to make a "real" or "trustable" bld video? like Tyson said, hitting the reset before you scramble? showing the scramble after that? Pedro Lars Petrus <lars@...> escreveu: On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > Lars Petrus <lars@...> wrote: >> It's very easy to fake a blindfold video in at least three different >> and completely undetectable ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and > you get one for free: The three ways I was thinking of are A. Pre-memorize. That is, look at the cube before you start the camera. Any blindfold solver can do this in a few minutes. Clearly impossible to catch. B. Rehearse the solve. The obvious extension of A. Keep doing blindfold solves of a position until you've reached the fake time you're aiming for. If you make sure to use an actual blindfold method rather than something else, this is undetectable as well ("hellsna" used a speed solving method, which gave his treachery away). C. Use a see through blindfold. All blindfold solvers seem to hold the cube where they would be looking if the blindfold *was* transparent, so that should be very hard to detect as well, but you need to not make any obvious "looking" moves. > 1. put on a blindfold. Have a friend stand out of sight and they tell > you exactly what to do. Sound can be mixed in later (or turn off > sound). This seems pretty impractical, unless the solver just isn't a cuber and needs detailed instructions. It couldn't be used to beat any speed records. > 2. the most well known trick has been used to let people drive a car > (!), blindfolded: under your blindfold is an earplug, which could > easily be to a cell phone, and your instructions are spoken by that > same friend. This is the same as 1 with more deceptive technology. I see how it could be useful to deceive a live audience. But not for making fake blindfold videos. And THANX for FINALLY making me understand how Criss Angel did his blind driving in Vegas!! > 3. reverse the video of you scrambling a cube in a very > 'blindfold-solving' like way. However, a reversed video is usually > quite easy to detect. Yep. And it won't look like a blindfold method. > 4. you practice a blindfold solve over and over again, until you have > completely memorized it. Then you tape, at full speed. This is a combination of my main ideas (A & B), so we agree on that. It's completely undetectable and easy to do without any need for help from potential witnesses. > I don't mean to give people ideas, I just want everyone to be aware of > these, so we can spot them more easily. Except that the good ones are unspottable if executed reasonably well. I'd fall back the excuse that the bad guys already know these tricks, so letting the masses know helps in making us less gullible. But mostly it's just an interesting thing to talk about. I think the realistic approach is to just accept these videos as entertainment, and use competitions to judge how fast people actually are. - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1195. New PLL algortim (Y case)
From: "Carlos Angosto" <rubikaz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 15:12:53 -0000

Hi, last week I found a nice algorithm for a PLL case (the Y case in Fridrich's web). I have been loking for this algorith in several webs but I haven't found it. The algorith is the following one: (U') B' R B R' U' R' U R2 U R' U' R' F R F' Using two layers twist (first you have to rotate the cube for put the face B in U): U' R U l' U' R' U R2 U R' U' l' U R U' You can see this movements using a applet in my forum: http://www.rubikaz.com/foro/viewtopic.php?t=2653 I'd like to know if somebody had seen this algorithm before. I think that it is very good. Note: Observe that I am applying two OLL algortihms but it is different to this one (the number of movements is different): F R U' R' U' R U R'- F' R U R' U'- R' F R F'
1196. Re: [Speed cubing group] How to make a fake blindfold video
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 16:42:50 +0100

How can you solve a Rubik's cube blindfolded while driving a car without killing yourself or someone else ??? Gilles 2007/2/12, Pedro <pedrosino1@yahoo.com.br>: > On the other hand, what would be the way to make a "real" or "trustable" bld > video? > > like Tyson said, hitting the reset before you scramble? showing the scramble > after that? > > Pedro > > Lars Petrus <lars@...> escreveu: On > Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > > > Lars Petrus <lars@...> wrote: > >> It's very easy to fake a blindfold video in at least three different > >> and completely undetectable ways. [..] > > > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and > > you get one for free: > > The three ways I was thinking of are > > A. Pre-memorize. That is, look at the cube before you start the > camera. Any blindfold solver can do this in a few minutes. Clearly > impossible to catch. > B. Rehearse the solve. The obvious extension of A. Keep doing > blindfold solves of a position until you've reached the fake time > you're aiming for. If you make sure to use an actual blindfold method > rather than something else, this is undetectable as well ("hellsna" > used a speed solving method, which gave his treachery away). > C. Use a see through blindfold. All blindfold solvers seem to hold > the cube where they would be looking if the blindfold *was* > transparent, so that should be very hard to detect as well, but you > need to not make any obvious "looking" moves. > > > 1. put on a blindfold. Have a friend stand out of sight and they tell > > you exactly what to do. Sound can be mixed in later (or turn off > > sound). > > This seems pretty impractical, unless the solver just isn't a cuber > and needs detailed instructions. It couldn't be used to beat any > speed records. > > > 2. the most well known trick has been used to let people drive a car > > (!), blindfolded: under your blindfold is an earplug, which could > > easily be to a cell phone, and your instructions are spoken by that > > same friend. > > This is the same as 1 with more deceptive technology. I see how it > could be useful to deceive a live audience. But not for making fake > blindfold videos. > > And THANX for FINALLY making me understand how Criss Angel did his > blind driving in Vegas!! > > > 3. reverse the video of you scrambling a cube in a very > > 'blindfold-solving' like way. However, a reversed video is usually > > quite easy to detect. > > Yep. And it won't look like a blindfold method. > > > 4. you practice a blindfold solve over and over again, until you have > > completely memorized it. Then you tape, at full speed. > > This is a combination of my main ideas (A & B), so we agree on that. > It's completely undetectable and easy to do without any need for help > from potential witnesses. > > > I don't mean to give people ideas, I just want everyone to be aware of > > these, so we can spot them more easily. > > Except that the good ones are unspottable if executed reasonably > well. I'd fall back the excuse that the bad guys already know these > tricks, so letting the masses know helps in making us less gullible. > But mostly it's just an interesting thing to talk about. > > I think the realistic approach is to just accept these videos as > entertainment, and use competitions to judge how fast people actually > are. > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... http://lar5.com > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > >
1197. Competition in Florida
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 15:45:35 -0000

If anyone is interested on coming to Central Florida for a competition that would be great because I really want to set one up. give me feedback on this. I need to make sure we get enough ppl to come.
1198. Re : [Speed cubing group] Competition in Florida
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 08:10:44 -0800 (PST)

oops guys, sorry about my last message, it was intended for David only, but i kinda pasted the wrong adress in. François ----- Message d'origine ---- De : David <skaterinpain57@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février 2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If anyone is interested on coming to Central Florida for a competition that would be great because I really want to set one up. give me feedback on this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1199. Re : [Speed cubing group] Competition in Florida
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 08:09:55 -0800 (PST)

Hi my young Padawan, well, I would be glad to come, but... you live waaaay too far! what are your times like these days? François ----- Message d'origine ---- De : David <skaterinpain57@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février 2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If anyone is interested on coming to Central Florida for a competition that would be great because I really want to set one up. give me feedback on this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1200. Re: [Speed cubing group] Re: How to make a fake blindfold video
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 08:41:16 -0800

On Feb 12, 2007, at 4:06, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > wrote: >> >>> 1. put on a blindfold. Have a friend stand out of sight and they > tell >>> you exactly what to do. Sound can be mixed in later (or turn off >>> sound). >> >> This seems pretty impractical, unless the solver just isn't a > cuber >> and needs detailed instructions. It couldn't be used to beat any >> speed records. > > Well, the record for team blindsolving is 32.85 seconds. Wow. That's pretty impressive. If you want to make it look like a "solo" blindfold solve, it probably has to be quite a bit slower, though? - - - - - - - - - - - - "The future is here. It's just not widely distributed yet." --- William Gibson Lars Petrus - lars@... http://lar5.com
1201. Re: Lubes for cubes
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 17:23:47 -0000

Hey Marcus, I find that Rubik's Lube is good for the present day cubes made under license to Seven Towns - Winning moves, Milton Bradley, Hess (Rubiks.com) DIYs, but not for the older Ideal cubes. It's slick for the new cubes, and lasts a long time, but it's too tacky for the older cubes - slows them down. YMMV DJ --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > hey guys how does the Rubik's lube from the website that comes in the DIY kits do compared to say silicone, or anything you usually use? and what in your opinion is the best lube to use? i have only used silicon so far, well lol me and my friend used carmex when we got bored : ] > > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] >
1202. Re: bogus auctions
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 17:32:46 -0000

Upon closer inspection I'd say that you are correct. The one on the right looks to be a clone of the Gyro! I thought the color of the photo was off, but you're right about the roundness, and also the tiles on the one on the right are slighly larger. Related to this: last year I found clones of Wonderful Puzzler cubes, which were themselves clones of Ideal's. David J --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Are you sure about the right one of the two? The tiles look too thick/ > round for a gyro I think. It just looks cheap, not at all like the > left of the two, and the blue is also a lot darker. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia" <d_j_salvia@> wrote: > > > > The other one was from the same seller and contained two gyro cubes, > > but no deluxe: > > http://cgi.ebay.com/ws/ > eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1 > > > > DJ >
1203. Re: [Speed cubing group] Re: Lubes for cubes
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 19:40:59 +0100

Yes it is good, but kinda expensive for what it is. Just by some lube in a car shop (except the special type that will destroy your cube, I do not know the reference...please someone help me on this :p) So I think the 2nd option is really good. Your lube bomb will last "forever". :D Gilles 2007/2/12, d_j_salvia <d_j_salvia@...>: > > Hey Marcus, > > I find that Rubik's Lube is good for the present day cubes made under > license to Seven Towns - Winning moves, Milton Bradley, Hess > (Rubiks.com) DIYs, but not for the older Ideal cubes. > It's slick for the new cubes, and lasts a long time, but it's too > tacky for the older cubes - slows them down. > > YMMV > > DJ > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Marcus Trujillo > <m_trujillo_t@...> wrote: > > > > hey guys how does the Rubik's lube from the website that comes in > the DIY kits do compared to say silicone, or anything you usually use? > and what in your opinion is the best lube to use? i have only used > silicon so far, well lol me and my friend used carmex when we got > bored : ] > > > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1204. [Speed cubing group] Re: Lubes for cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 22:36:18 -0000

I personally prefer CRC Heavy Duty Silicone. Works like a charm. It's what Andrew Kang uses.
1205. Re: How to make a fake blindfold video
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 22:37:49 -0000

I know people who take a solved cube, scramble it, then run the video BACKWARDS! to give the impression they really did it. But then, they obviously solve it randomly, as know layer by layer or block method is used. Can fool most people, but not anyone who really know how to cube.
1206. Re: How to make a fake blindfold video
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 00:34:52 -0000

An interesting yet totally pointless question is how hard would it be to film yourself scrambling a cube using the reverse of your normal speedsolving method, play that video backwards, and make it look like a real solve? touche ;-) Chris
1207. Re: New PLL algortim (Y case)
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 02:16:53 -0000

I prefer the second one. --- In speedsolvingrubikscube@yahoogroups.com, "Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I found a nice algorithm for a PLL case (the Y case in > Fridrich's web). I have been loking for this algorith in several webs > but I haven't found it. The algorith is the following one: > > (U') B' R B R' U' R' U R2 U R' U' R' F R F' > > Using two layers twist (first you have to rotate the cube for put the > face B in U): > > U' R U l' U' R' U R2 U R' U' l' U R U' > > You can see this movements using a applet in my forum: > > http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to know if somebody had seen this algorithm before. I think > that it is very good. > > Note: Observe that I am applying two OLL algortihms but it is > different to this one (the number of movements is different): > > F R U' R' U' R U R'- F' R U R' U'- R' F R F' >
1208. Re: [Speed cubing group] Re: Training tool for the simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 13:17:39 +1100

d_funny007 wrote: > > http://www.ryanheise.com/cube/generator.html > That's a really great functionality you added. I'm suprised no one has > commented on this yet. Maybe it is too difficult to devise a set of generators and input them every time, so I'll think about adding a bookmark feature so that you can save a setup and come back to it. Then I could also provide some presets for PLL, OLL, F2L drills, etc... -- Ryan Heise http://www.ryanheise.com/cube/
1209. Looking for young cubers
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 08:47:25 -0000

Hi all, A Japanese TV show is looking for young cubers who are 12 or under 12, and can solve 3x3x3 in 30 sec from all over the world. You can get some information here. http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp% 2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF- 8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in, please e-mail me. I appreciate you could provide WCA ID if you have it. Thanks in advance. Masayuki
1210. Re: How to make a fake blindfold video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 11:13:41 -0000

Hey people, I wanted to post this anyway, but this is the thread where it fits most...: Usually, we see videos of people solving cubes blindfolded recieving a lot of criticism. People say: "Oh, it's played backwards", or "Look at that thing on the white sticker, he can feel it". I must say, really interesting how humans make up their own explanations for something they don't believe; i've seen real original theories. If anyone wants inspiration on how to make fake blindfold videos, I suggest you lookup Tysons video (the one that wasn't really meant to go over all of the internet). But here is something completely different, and also kind of funny: In this video, all the cubers are saying it's fake, and this one guy, who claim to know the guy in the video, has to 'dissapoint' al us cubes. He knows for fact that it's real, because he knows this guy :). Take a look: http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > An interesting yet totally pointless question is how hard would it be > to film yourself scrambling a cube using the reverse of your normal > speedsolving method, play that video backwards, and make it look like > a real solve? > > touche ;-) > > Chris >
1211. Re: How to make a fake blindfold video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 11:19:44 -0000

Here it is, the video I was talking about, including the hilarious replies: http://uk.video.yahoo.com/video/play? vid=a62423aa2747ec609e7436ac98686861.550653&fr= Click 'Read all reviews' to so great replies, such as: "All asians are cheaters" "He's asian .of couse he's not cheating....stop hating" "If Asians are all cheaters, how could there be so many famous Asian leaders in the world?" "To all you disbelievers:... I've seen people do it blindfolded in literally 3 seconds." - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey people, > > I wanted to post this anyway, but this is the thread where it fits > most...: > > Usually, we see videos of people solving cubes blindfolded recieving a > lot of criticism. People say: "Oh, it's played backwards", or "Look at > that thing on the white sticker, he can feel it". I must say, really > interesting how humans make up their own explanations for something > they don't believe; i've seen real original theories. If anyone wants > inspiration on how to make fake blindfold videos, I suggest you lookup > Tysons video (the one that wasn't really meant to go over all of the > internet). > > But here is something completely different, and also kind of funny: In > this video, all the cubers are saying it's fake, and this one guy, who > claim to know the guy in the video, has to 'dissapoint' al us cubes. > He knows for fact that it's real, because he knows this guy :). Take a > look: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng > > - Joël.
1212. Re: New PLL algortim (Y case)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 11:27:45 -0000

Hi Carlos, It's not bad... But I still prefer this: R2 U' R' U R U' z'y' L' U' R U' R' U' L U - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I found a nice algorithm for a PLL case (the Y case in > Fridrich's web). I have been loking for this algorith in several webs > but I haven't found it. The algorith is the following one: > > (U') B' R B R' U' R' U R2 U R' U' R' F R F' > > Using two layers twist (first you have to rotate the cube for put the > face B in U): > > U' R U l' U' R' U R2 U R' U' l' U R U' > > You can see this movements using a applet in my forum: > > http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to know if somebody had seen this algorithm before. I think > that it is very good. > > Note: Observe that I am applying two OLL algortihms but it is > different to this one (the number of movements is different): > > F R U' R' U' R U R'- F' R U R' U'- R' F R F' >
1213. Re: [Speed cubing group] Re: How to make a fake blindfold video
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 13 Feb 2007 14:22:53 +0100

----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 13, 2007 12:13 PM Subject: [Speed cubing group] Re: How to make a fake blindfold video For me the scrambling looks very natural. Comments? R But here is something completely different, and also kind of funny: In this video, all the cubers are saying it's fake, and this one guy, who claim to know the guy in the video, has to 'dissapoint' al us cubes. He knows for fact that it's real, because he knows this guy :). Take a look: http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. [Non-text portions of this message have been removed]
1214. [Speed cubing group] Re: How to make a fake blindfold video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 14:00:28 -0000

> For me the scrambling looks very natural. Comments? > > R The scrambling looks natural... Apparently he memorised a scramble that's build up with a combination of different finger tricks that can be done really fluently.
1215. Idaho Competition
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 16:01:52 -0000

Hello All, I am considering hosting another competition in Boise, ID on March 17th. Due to increased interest in Boise, we have enough potential competitors to make this happen. Is anyone from this group interested in attending? Please either respond here, or email me at ephem825 at yahoo dot com Thanks! Frank
1216. blindfold full new video
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 17:10:22 -0000

Obesrve la manche droite de ma chemise http://www.youtube.com/watch?v=7FFz5uZiicM
1217. Re: Idaho Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:25:03 -0800

Hey Frank, You should figure this out quickly, or push back the date. I'd prefer that the tournament is announced one month in advance. Let me know if this is possible. -Tyson On 2/13/07, Frank <ephem825@...> wrote: > > Hello All, > > I am considering hosting another competition in Boise, ID on March > 17th. Due to increased interest in Boise, we have enough potential > competitors to make this happen. Is anyone from this group interested > in attending? > > Please either respond here, or email me at ephem825 at yahoo dot com > > Thanks! > > Frank > > > [Non-text portions of this message have been removed]
1218. Re: Idaho Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:25:43 -0800

Curse this "reply to yahoo group" thing. On 2/13/07, Tyson Mao <tyson.mao@...> wrote: > > Hey Frank, > > You should figure this out quickly, or push back the date. I'd prefer > that the tournament is announced one month in advance. Let me know if this > is possible. > > -Tyson > > On 2/13/07, Frank <ephem825@...> wrote: > > > > Hello All, > > > > I am considering hosting another competition in Boise, ID on March > > 17th. Due to increased interest in Boise, we have enough potential > > competitors to make this happen. Is anyone from this group interested > > in attending? > > > > Please either respond here, or email me at ephem825 at yahoo dot com > > > > Thanks! > > > > Frank > > > > > > > > [Non-text portions of this message have been removed]
1219. Re: [Speed cubing group] Re: How to make a fake blindfold video
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:31:58 -0800

I'm sure some of you from WC 2005 remember Leyan's 3-second BLD solve too, right? I must say though, I owe Leyan a lot. He has a "finger-tricked" scramble, and he's helped me look good in front of girls at bars because I've done his scramble blindfolded several times. He's a great friend watching my back! (Sadly, I have no confidence on the dance floor.) -Tyson On 2/13/07, Joël van Noort <joel_vn@...> wrote: > > > For me the scrambling looks very natural. Comments? > > > > R > > The scrambling looks natural... Apparently he memorised a scramble > that's build up with a combination of different finger tricks that can > be done really fluently. > > > [Non-text portions of this message have been removed]
1220. Re: [Speed cubing group] Re: Blindfold, corner pair swapping
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:44:36 -0800

Leyan and I discussed this algorithm this weekend. It's only strong if you practice it and can identify it quickly. Otherwise, it's a real pain to identify, especially in your head. -Tyson On 2/10/07, yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > > > On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > > > Hello, > > > > D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, > > I agree. > Thx a lot, I didn't think about using this alg only once. > > Quôc > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > yahoogroups@... wrote: > > > > > > Hello, > > > I was reading about blindfolding for a few weeks already, but I > > > really started > > > practicing/learning this past weekend (using Tyson's tutorial, > > that I > > > found more > > > intuitive in describing and adapting the effect of the algorithms). > > > > > > After only a few days I was able to consistently orient corners > > and > > > edges and > > > permute corners in a reasonable time. > > > > > > Before moving to the hardest/longest part (permuting edges), I've > > > been practicing > > > a few scrambles a day but sometimes I don't quite see how to > > permute > > > pair of > > > corners easily. > > > > > > Maybe it's really simple and I'm just blind... ;) > > > > > > For example, how would you invert? > > > > > > (UFR DBL) (DFL UBL) > > > > > > In other words, what would be your setup move? > > > > > > Thanks, > > > > > > Best Regards, > > > Quôc > > > > > > > > > > > > [Non-text portions of this message have been removed]
1221. Re: [Speed cubing group] blindfold full new video
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:58:03 -0800

Some people should really stop doing drugs... Quôc On Feb 13, 2007, at 9:10 AM, Alien Stranger wrote: > Obesrve la manche droite de ma chemise > > http://www.youtube.com/watch?v=7FFz5uZiicM >
1222. Re: funny luckiest solve ever?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 19:59:07 -0000

> And of course the solve is just the inverse: > U' F' B' D F' B' (you can imagine my surprise at this point...) > and then R2 D' U F2 D2 U2 B2 D' U R2 > > This is, to my recall, the luckiest solve I ever had :) > > Quôc > The second part... (R2 D' U F2 D2 U2 B2 D' U R2) can be done faster as (M2 E M2 E). However, that scramble was extremely unlikely given that it is at most 10 STM from solved position (8 in Axle Turn Metric...).
1223. Re: Square-1 PLL method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 20:20:40 -0000

This was really cool. I definately learned something from watching it. Although I think the optimal algs for 3-cycle of edges is not too hard to memorize and is much faster. The H-Perm for sq-1 is fairly trivial. I do (try to) speedsolve sq-1, but I'm always suprised to run into things like T-Perm and end up doing it the long way (as a J-Perm and then edges). I also never knew an alg for 3-cycle of corners. Now I will start using this idea in my speedsolving. Not counting this, I only use 6 algs for speedsolving (a circular 4- edge cycle, 3 algs for edges without parity, and J-Perm and N-Perm). I've been albe to get several sub-1 minute times this way. How would you do E-Perm using your idea? Oh and btw, I think that was the first time I heard you speak. Your English is not bad at all. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > In 2005 I came up with an easy method to permute the last layer (if > you solve that way) of the Square-1. I just kept forgetting > algorithms, even those I had found myself. So I wanted something I > wouldn't forget. > > http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers! > Stefan >
1224. Re: Off-topic: Sudoku
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 20:38:49 -0000

Wow! I'm *very* impressed. I love solving sudokus, especially the very hard ones. I can only go at half your speed though I estimate. Maybe even only a third. I think Hardwick is somewhat interested in sudokus as well. However, I think solving one on a computer is like solving a cube on the computer... too slow and not nearly as fun. (Although Ryan's java applet might be a good conter-example.) I much rather solve on paper. I'm curious, are you faster or solwer on paper and by how much? Are there Sudoku competitions you go to? You seem to very experienced. I generally don't pause as much though, I continue go around leaving more clues if I can't proceed, even though they might not be terribly helpful. Maybe that's something I need to change... How long would it take you to solve a random websudoku puzzle at the Evil level on paper? This is a good way for me to guage your true speed. I solve about 10 of them per day and have not been getting any faster. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > I've asked many cubers, and it seems that very few cube solvers like > sudoku, It's a bit strange. > They are 2 rather different puzzles, since the puzzle is physical, > mechanical , and so special. > But after solving many sudoku grids during the last months, I find in > it the same kind of interest. It's about seeing the configurations > fast and imagine lucky tricks based on a few patterns. > > If sub-15 is considered as a good 3x3x3 time, I wonder what a good > time would be for an evelish grid. > I'm still feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi > > Gilles. >
1225. Re: [Speed cubing group] blindfold full new video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 18:39:55 -0300 (ART)

What's on your right sleeve? and why didn't you inspect the cube on the canadian TV show like you did in this one? Pedro Alien Stranger <rubiks99ca@...> escreveu: Obesrve la manche droite de ma chemise http://www.youtube.com/watch?v=7FFz5uZiicM __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1226. Re: blindfold full new video
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 22:54:57 -0000

It really freaks me out that people like you walk the streets. --- In speedsolvingrubikscube@yahoogroups.com, "Alien Stranger" <rubiks99ca@...> wrote: > > Obesrve la manche droite de ma chemise > > http://www.youtube.com/watch?v=7FFz5uZiicM >
1227. Re: [Speed cubing group] Re: blindfold full new video
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 15:14:38 -0800

I know Brittany Dzoan says she would never be able to strangle a cute puppy. But I think she just didn't have the right stimulus. On 2/13/07, goodxy2002 <goodxy2002@...> wrote: > > It really freaks me out that people like you walk the streets. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alien Stranger" > <rubiks99ca@...> wrote: > > > > Obesrve la manche droite de ma chemise > > > > http://www.youtube.com/watch?v=7FFz5uZiicM > > > > > [Non-text portions of this message have been removed]
1228. FMC video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 00:08:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > > For me the scrambling looks very natural. Comments? > > > > R > > The scrambling looks natural... Apparently he memorised a scramble > that's build up with a combination of different finger tricks that can > be done really fluently. > Yes, that's why in a video, you should make very obvious the scramble is perfectly random. http://grrroux.free.fr/me/FFMC.avi
1229. Re: Off-topic: Sudoku
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 00:21:25 -0000

I'm sorry, I can't tell today how fast I am on paper, I don't have a printer. I 've been practicing for a few months on a french site, http://e-sudoku.fr. Daily online competitions are very challenging! 4 grids a day (different difficulties), 1000 competitors, daily and weekly rankings. I was ranked 11th last week, my method has started to pay, so I'm not a newbie anymore, but I feel that a professional speed-sudokist would be much much faster. I remember I couldn't stand the interface at first. Pen and paper were more friendly and faster. But when you get used to it, multiple candidates appear more clearly, and the eraser is cleaner. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Wow! I'm *very* impressed. > > I love solving sudokus, especially the very hard ones. I can only go > at half your speed though I estimate. Maybe even only a third. I think > Hardwick is somewhat interested in sudokus as well. However, I think > solving one on a computer is like solving a cube on the computer... > too slow and not nearly as fun. (Although Ryan's java applet might be > a good conter-example.) I much rather solve on paper. > > I'm curious, are you faster or solwer on paper and by how much? > > Are there Sudoku competitions you go to? You seem to very experienced. > I generally don't pause as much though, I continue go around leaving > more clues if I can't proceed, even though they might not be terribly > helpful. Maybe that's something I need to change... > > How long would it take you to solve a random websudoku puzzle at the > Evil level on paper? This is a good way for me to guage your true > speed. I solve about 10 of them per day and have not been getting any > faster. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > I've asked many cubers, and it seems that very few cube solvers like > > sudoku, It's a bit strange. > > They are 2 rather different puzzles, since the puzzle is physical, > > mechanical , and so special. > > But after solving many sudoku grids during the last months, I find in > > it the same kind of interest. It's about seeing the configurations > > fast and imagine lucky tricks based on a few patterns. > > > > If sub-15 is considered as a good 3x3x3 time, I wonder what a good > > time would be for an evelish grid. > > I'm still feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi > > > > Gilles. > > >
1230. any innovative ideas to propose?
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 11:05:57 +0530

Hello! Happy valentine's day for all of you. I was wondering if anyone on this group had used the cube in any innovative way to propose to their mates? One i know of is to do the algo U2 L' B F2 U' B D U R' F L U B D U' L and get I,L,U on the L, F, R faces. Do let us know if you used some other tactics......and the results too! I am sure if the above algo was shown to a non-cuber they will surely freak out, and thats the last thing you want! Sachin.
1231. Re: any innovative ideas to propose?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 17:14:06 -0000

This is my standard valentines day cube setup: http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg I suppose it could work for that :) -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > Hello! > Happy valentine's day for all of you. > > I was wondering if anyone on this group had used the cube in any > innovative way to propose to their mates? > > One i know of is to do the algo > U2 L' B F2 U' B D U R' F L U B D U' L > > and get I,L,U on the L, F, R faces. > > Do let us know if you used some other tactics......and the results > too! I am sure if the above algo was shown to a non-cuber they will > surely freak out, and thats the last thing you want! > > Sachin. >
1232. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 09:32:12 -0800

I don't have it with me so I can't take a picture of it, but a year ago my girlfriend asked me to our high school's Valentines Day dance on a Rubik's cube. She wrote one letter on each sticker on the yellow face, scrambled it, and gave it to me to solve. -Evan On 2/14/07, Daniel Hayes <swedishlf@...> wrote: > > This is my standard valentines day cube setup: > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > I suppose it could work for that :) > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Sachin <sachinss@...> > wrote: > > > > Hello! > > Happy valentine's day for all of you. > > > > I was wondering if anyone on this group had used the cube in any > > innovative way to propose to their mates? > > > > One i know of is to do the algo > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > and get I,L,U on the L, F, R faces. > > > > Do let us know if you used some other tactics......and the results > > too! I am sure if the above algo was shown to a non-cuber they will > > surely freak out, and thats the last thing you want! > > > > Sachin. > > > > > [Non-text portions of this message have been removed]
1233. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 09:42:38 -0800

Some students at EPGY this past summer did the same thing to a counselor as well. On 2/14/07, Evan Gates <evan.gates@...> wrote: > > I don't have it with me so I can't take a picture of it, but a year ago > my > girlfriend asked me to our high school's Valentines Day dance on a Rubik's > cube. She wrote one letter on each sticker on the yellow face, scrambled > it, and gave it to me to solve. > > -Evan > > On 2/14/07, Daniel Hayes <swedishlf@... <swedishlf%40hotmail.com>> > wrote: > > > > This is my standard valentines day cube setup: > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > I suppose it could work for that :) > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Sachin <sachinss@...> > > wrote: > > > > > > Hello! > > > Happy valentine's day for all of you. > > > > > > I was wondering if anyone on this group had used the cube in any > > > innovative way to propose to their mates? > > > > > > One i know of is to do the algo > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > and get I,L,U on the L, F, R faces. > > > > > > Do let us know if you used some other tactics......and the results > > > too! I am sure if the above algo was shown to a non-cuber they will > > > surely freak out, and thats the last thing you want! > > > > > > Sachin. > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1234. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 12:38:16 -0800

Oh, not a valentine's dance. Just the summer program dance... with the cube. Has the cube been actually responsible or played a significant role in someone finding a relationship out there? -Tyson On 2/14/07, Tyson Mao <tyson.mao@...> wrote: > > Some students at EPGY this past summer did the same thing to a counselor > as well. > > On 2/14/07, Evan Gates <evan.gates@... > wrote: > > > > I don't have it with me so I can't take a picture of it, but a year > > ago my > > girlfriend asked me to our high school's Valentines Day dance on a > > Rubik's > > cube. She wrote one letter on each sticker on the yellow face, scrambled > > it, and gave it to me to solve. > > > > -Evan > > > > On 2/14/07, Daniel Hayes <swedishlf@...<swedishlf%40hotmail.com>> > > wrote: > > > > > > This is my standard valentines day cube setup: > > > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > > > I suppose it could work for that :) > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > ps.com>, > > > > > Sachin <sachinss@...> > > > wrote: > > > > > > > > Hello! > > > > Happy valentine's day for all of you. > > > > > > > > I was wondering if anyone on this group had used the cube in any > > > > innovative way to propose to their mates? > > > > > > > > One i know of is to do the algo > > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > > > and get I,L,U on the L, F, R faces. > > > > > > > > Do let us know if you used some other tactics......and the results > > > > too! I am sure if the above algo was shown to a non-cuber they will > > > > surely freak out, and thats the last thing you want! > > > > > > > > Sachin. > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1235. cheaters ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 20:59:43 -0000

Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang Chen blindsolved in 1:25 on TV even before that and had been repeatedly and publicly accused of obvious faking at least by one person. Was there any reaction of the people who accused them of cheating and I missed it? Otherwise, what do they think about this new evidence? Or is it just more fun to accuse that to apologize? Cheers! Stefan
1236. Re: Square-1 PLL method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 21:10:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > How would you do E-Perm using your idea? That's one of those which take four repetitions. I don't remember how to do them. I just try to connect neighbours correctly to get closer to solved. > Oh and btw, I think that was the first time I heard you speak. Your > English is not bad at all. Who told you my English is bad? Did I tell you my English is bad? I didn't tell you my English is bad. Buzz... Jerry Seinfeld on the phone. You people with the English. It never ends. Yeah I watched those final episodes a few days ago. Oh and you don't hear my many bad attempts, from recording the first piece to finishing the whole video it took me about four hours. Cheers! Stefan
1237. any Seattle speedcubers?
From: "famousbirds" <famousbirds@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 00:18:46 -0000

Hello, For an undergraduate research project in Cognitive Psychology, I am analyzing the mental model and methods speedcubers use during a solve. To conduct my study I need the services of a Seattle speedcuber. I'll need about an hour of your time; you'll fill out a questionnaire and do four solves. I can't pay you, but you will receive a new, greased-up cube for your time. If you're interested, email me at pocketfu@... or contact me on Aim (SN = pocketfu) and I'll provide more details. -Alex
1238. bigcubes.com
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 16:32:15 -0800 (PST)

in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie)@... --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1239. Re: [Speed cubing group] any Seattle speedcubers?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 16:36:33 -0800 (PST)

i think your closest and probably only bet is chris hunt, he's in the seattle area, but i'm not sure how busy he is, i'm not familiar with any other seattle cubers famousbirds <famousbirds@...> wrote: Hello, For an undergraduate research project in Cognitive Psychology, I am analyzing the mental model and methods speedcubers use during a solve. To conduct my study I need the services of a Seattle speedcuber. I'll need about an hour of your time; you'll fill out a questionnaire and do four solves. I can't pay you, but you will receive a new, greased-up cube for your time. If you're interested, email me at pocketfu@... or contact me on Aim (SN = pocketfu) and I'll provide more details. -Alex --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
1240. Re: bigcubes.com
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 01:05:01 -0000

Hi Clancy, About the countries where people are from, I recently started using google analytics, and on the map it's very funy to see the concentration of 'dots': A whole bunch of them from the US, a whole bunch of them in (Central-ish) Europa, and a whole bunch in south- east Asia (Cities like Hanoi)... I could try to write some Dutch for you... If you want ;). But I also have more stuff to do.. Just talk about it on MSN.. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie) @... > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] >
1241. Re: cheaters ?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 01:19:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang > Chen blindsolved in 1:25 on TV even before that and had been > repeatedly and publicly accused of obvious faking at least by one > person. Was there any reaction of the people who accused them of > cheating and I missed it? Otherwise, what do they think about this > new evidence? Or is it just more fun to accuse that to apologize? > > Cheers! > Stefan > Yes, Thibaut averaged 13.51, and the day before, we saw him averaging sub-13. With shaking hands! How is it possible? He's cheating, obviously! Everytime. That's the only explanation. Gilles.
1242. Re: [Speed cubing group] Re: cheaters ?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 17:37:06 -0800 (PST)

well in all fairness if you have seen it with your own eyes its easier to believe. i never said he was cheating, i just believe that his home records were a bit exaggerated, if i'm wrong, then oh well he knows how good he is and that's really all that matters. i know that 11.62 and 13.5 are amazing averages, i'm just only impressed by the second one. :) Gilles Roux <grrroux@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang > Chen blindsolved in 1:25 on TV even before that and had been > repeatedly and publicly accused of obvious faking at least by one > person. Was there any reaction of the people who accused them of > cheating and I missed it? Otherwise, what do they think about this > new evidence? Or is it just more fun to accuse that to apologize? > > Cheers! > Stefan > Yes, Thibaut averaged 13.51, and the day before, we saw him averaging sub-13. With shaking hands! How is it possible? He's cheating, obviously! Everytime. That's the only explanation. Gilles. --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
1243. Rubik's Cube Club
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 20:28:52 -0600

Hey guys, So I'm giving another attempt at starting up a cube club; this time at UT Austin. I was wondering if anyone who has started a successful club has any suggestions as to how to run a meeting, or the club in general. I tried once before to teach the cube in front of a group, but it didn't work out too well (though I did bring in a few people). I'm thinking if I can get enough people involved here, we can have more competitions here in the Texas area (there hasn't been one that I know of since the Caltech Dallas competition). Any help is appreciated. I really want to make this work. Thanks, -Sapan Upadhyay [Non-text portions of this message have been removed]
1244. The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 02:42:29 -0000

Hi, I have done an analysis of the 4x4x4 that shows all positions can be solved using no more than 68 turns. This is a five-stage analysis like others I have done, but this one allows any of 36 single-layer turns and any of 27 double-layer turns (adjacent layers turned together) to be counted as a single turn. Stage 1: 10 turns max. Stage 2: 15 turns max. Stage 3: 12 turns max. Stage 4: 15 turns max. Stage 5: 16 turns max. You can get more details using the following link: http://cubezzz.homelinux.org/drupal/?q=node/view/73 - Bruce
1245. Re: [Speed cubing group] The 4x4x4 can be solved in 68 turns
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 14 Feb 2007 20:02:01 -0700

Hello Bruce, How did you get 10, 15, 12, etc. for the turns max? I looked at your page, but couldn't see how you came upon those numbers. Thanks ----- Original Message ----- From: Bruce Norskog<mailto:brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February 14, 2007 7:42 PM Subject: [Speed cubing group] The 4x4x4 can be solved in 68 turns Hi, I have done an analysis of the 4x4x4 that shows all positions can be solved using no more than 68 turns. This is a five-stage analysis like others I have done, but this one allows any of 36 single-layer turns and any of 27 double-layer turns (adjacent layers turned together) to be counted as a single turn. Stage 1: 10 turns max. Stage 2: 15 turns max. Stage 3: 12 turns max. Stage 4: 15 turns max. Stage 5: 16 turns max. You can get more details using the following link: http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73> - Bruce [Non-text portions of this message have been removed]
1246. Re: [Speed cubing group] The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 04:34:09 -0000

Hi Patrick, I'll use stage 1 as an example. If you look at the table for Stage 1, it has three columns. The "distance" number gives a number for how many turns from "solved" a position is. The number in the "positions" column gives the number of positions there are at that distance out of the 1,608,475,077 positions for that stage. Stage 1 solves corner orientation (2187 positions) and puts a set of 8 edges into the set of home positions for those edges (24!/(16!*8!) = 735,471 positions). Total positions is 2187*735,471 = 1,608,475,077. The table indicates that 1,283,292 require 10 turns to solve. The table accounts for all 1,608,475,077 positions for that stage, so there are no positions that require more than 10 turns to solve. Note stage 1 has three "solved" positions. This is because you can put the white/yellow facelets of the corners onto the U/D faces, onto the F/B faces, or onto the L/R faces. That is because there are no fixed centers on the 4x4x4 that you have to align the corners with. Generally, most positions can be considered equivalent to some other positions by using symmetry. The "unique" column gives the number of positions that are unique when using symmetry to group such symmetrically equivalent positions together. Thus, using symmetry reduces the number of positions that the computer has to keep track of, and reduces the amount of storage required to perform the calculation. The analysis starts with the positions at distance 0, and iteratively finds all the positions one turn farther away than the positions at the previous distance. My first five-stage analysis (for single-slice turns) was described at: http://cubezzz.homelinux.org/drupal/?q=node/view/62 That may provide some additional information if you haven't read that already. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Hello Bruce, > How did you get 10, 15, 12, etc. for the turns max? I looked at your page, but couldn't see how you came upon those numbers. Thanks > > > ----- Original Message ----- > From: Bruce Norskog<mailto:brnorsk@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February 14, 2007 7:42 PM > Subject: [Speed cubing group] The 4x4x4 can be solved in 68 turns > > > Hi, > > I have done an analysis of the 4x4x4 that shows all positions can be > solved using no more than 68 turns. This is a five-stage analysis like > others I have done, but this one allows any of 36 single-layer turns > and any of 27 double-layer turns (adjacent layers turned together) to > be counted as a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more details using the following link: > > http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73> > > - Bruce > > > > > > [Non-text portions of this message have been removed] >
1247. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 11:09:05 -0000

Hi Bruce :-) Just to make sure. You set the search up with those blockturns belonging to the list of generators? Or you did a "post-analysis" to reduce your earlier numbers by merging singular turns to blockturns? I guess that allowing far more generators than previously slowed down the search considerably ?? Kind regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have done an analysis of the 4x4x4 that shows all positions can be > solved using no more than 68 turns. This is a five-stage analysis like > others I have done, but this one allows any of 36 single-layer turns > and any of 27 double-layer turns (adjacent layers turned together) to > be counted as a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more details using the following link: > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce >
1248. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 11:11:12 -0000

Ah ok i have the answer already to the first question! Silly me ;-) -PKF > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > Just to make sure. You set the search up with those blockturns > belonging to the list of generators? Or you did a "post-analysis" to > reduce your earlier numbers by merging singular turns to blockturns? > I guess that allowing far more generators than previously slowed down > the search considerably ?? > > Kind regards, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I have done an analysis of the 4x4x4 that shows all positions can be > > solved using no more than 68 turns. This is a five-stage analysis > like > > others I have done, but this one allows any of 36 single-layer turns > > and any of 27 double-layer turns (adjacent layers turned together) > to > > be counted as a single turn. > > > > Stage 1: 10 turns max. > > Stage 2: 15 turns max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max. > > Stage 5: 16 turns max. > > > > You can get more details using the following link: > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > - Bruce > > >
1249. Re: [Speed cubing group] Looking for young cubers
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 13:51:26 +0000 (GMT)

Dear Mr.Masayuki, I am J.Bernett Orlando from India,. I am 10 years 8 months. I competed in WCA recognised Dutch Open 2006 in THe Netherlands. My timings in dutch open are as follows 333 fastest = 12.41 sec 333 average = 15.66 sec 333 blindfolded = 3 min 55,77 sec 333 one handed = 60 sec 444 fastest = 60.87 sec 444 average = 80.xy sec 555 fastest = 144.xy sec megaminx = 5min 45 sec megaminx average = 6 min 1 sec pyraminx = 23 sec square-1 fastest = 27.02 sec square-1 average = 36.35 sec 333 maximum cubes blindfolded = 3 cubes I am ranked in top 25 almost in all types of puzzles in WCA ranking list. By the way, may I know what for this enquiry ? J.Bernett Orlando makimoto2000us <no_reply@yahoogroups.com> wrote: Hi all, A Japanese TV show is looking for young cubers who are 12 or under 12, and can solve 3x3x3 in 30 sec from all over the world. You can get some information here. http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp% 2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF- 8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in, please e-mail me. I appreciate you could provide WCA ID if you have it. Thanks in advance. Masayuki --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
1250. Re: The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 14:50:13 -0000

Hi Per, The analyses for the five stages were done from scratch, not from somehow using the results from the ealier single-slice turn metric calculation. It used basically the same program code with some differences to use the larger set of distance-1 moves within each stage. More distance-1 moves does result in longer execution time, but I think it's only a proportional (approximately) increase in execution time. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ah ok i have the answer already to the first question! Silly me ;-) > > -PKF > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > Just to make sure. You set the search up with those blockturns > > belonging to the list of generators? Or you did a "post-analysis" > to > > reduce your earlier numbers by merging singular turns to > blockturns? > > I guess that allowing far more generators than previously slowed > down > > the search considerably ?? > > > > Kind regards, > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done an analysis of the 4x4x4 that shows all positions can > be > > > solved using no more than 68 turns. This is a five-stage analysis > > like > > > others I have done, but this one allows any of 36 single-layer > turns > > > and any of 27 double-layer turns (adjacent layers turned > together) > > to > > > be counted as a single turn. > > > > > > Stage 1: 10 turns max. > > > Stage 2: 15 turns max. > > > Stage 3: 12 turns max. > > > Stage 4: 15 turns max. > > > Stage 5: 16 turns max. > > > > > > You can get more details using the following link: > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > > > - Bruce > > > > > >
1251. Re: bigcubes.com
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 16:30:10 -0000

Hi Clancy :-) I'm also willing to help you out on this. In what format would i receive the parts to be translated? And in what format do you need the translation(s) delivered? Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie)@... > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] >
1252. Re: [Speed cubing group] Re: bigcubes.com
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 09:33:48 -0800 (PST)

cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out to save space. anyone that wants to can dl it and i guess either write over it directly and send it back or you can just send a text file, word, or anything that works best for you, and obviously something telling me what is what part because i doubt i'll be able to tell Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) I'm also willing to help you out on this. In what format would i receive the parts to be translated? And in what format do you need the translation(s) delivered? Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie)@... > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] > --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
1253. [Speed cubing group] Re: bigcubes.com
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 18:15:11 -0000

I may do Swedish for you. "May" because I'm so lazy and most of all, if I'm using my time to do that I will loose the same amount of cubing time and that is a BIG BIG problem, a lot bigger than your cubes =) I downloaded your file and it does not look that much to do, some files are large but a lot of the HTML is applet parameters and not text. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out to save space. anyone that wants to can dl it and i guess either write over it directly and send it back or you can just send a text file, word, or anything that works best for you, and obviously something telling me what is what part because i doubt i'll be able to tell > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) > > I'm also willing to help you out on this. In what format would i > receive the parts to be translated? And in what format do you need > the translation(s) delivered? > > Kind regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > in an effort to become more friendly to all cubers, i was wondering > if anyone would be willing to translate us into different languages. > i know i can use the translate and babelfish stuff, but usually that > is horrible and i'd like it to actually make sense. we would really > like to have some european languages available, and also would like > it if some asian cubers can help out as well, a large amount of our > traffic is from korea and other close by asian countries, so we'd > like to have a well translated site for everyone to use that can. no > biggie if everyone is too busy, just an idea, so if you use bigcubes > a lot and want to contribute, or are just interested in helping, > please contact me at rxdeath(spambotsdie)@... > > > > > > --------------------------------- > > Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay connected to friends. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] >
1254. Re: [Speed cubing group] Re: bigcubes.com
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 10:32:46 -0800 (PST)

yes most of the bulk is in the backend coding stuff, there isn't that much up front text really. i'll take any language that anyone is willing to do, and i'll just make a bunch of little flag icons at the top. Kenneth Gustavsson <kenneth@...> wrote: I may do Swedish for you. "May" because I'm so lazy and most of all, if I'm using my time to do that I will loose the same amount of cubing time and that is a BIG BIG problem, a lot bigger than your cubes =) I downloaded your file and it does not look that much to do, some files are large but a lot of the HTML is applet parameters and not text. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out to save space. anyone that wants to can dl it and i guess either write over it directly and send it back or you can just send a text file, word, or anything that works best for you, and obviously something telling me what is what part because i doubt i'll be able to tell > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) > > I'm also willing to help you out on this. In what format would i > receive the parts to be translated? And in what format do you need > the translation(s) delivered? > > Kind regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > in an effort to become more friendly to all cubers, i was wondering > if anyone would be willing to translate us into different languages. > i know i can use the translate and babelfish stuff, but usually that > is horrible and i'd like it to actually make sense. we would really > like to have some european languages available, and also would like > it if some asian cubers can help out as well, a large amount of our > traffic is from korea and other close by asian countries, so we'd > like to have a well translated site for everyone to use that can. no > biggie if everyone is too busy, just an idea, so if you use bigcubes > a lot and want to contribute, or are just interested in helping, > please contact me at rxdeath(spambotsdie)@... > > > > > > --------------------------------- > > Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay connected to friends. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] > --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1255. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 22:44:54 -0000

Hi Bruce :-) I really like your work with "Thistlethwaite-approach" for 4x4x4 cube. Would it be possible to carry out similar analysis for axial metric? In axial metric every sequence of consecutive turns around R- L or F-B or U-D axis will count as 1 turn only. So for instance R2 l' or U d2 D' will both count as 1 turn only! Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have done an analysis of the 4x4x4 that shows all positions can be > solved using no more than 68 turns. This is a five-stage analysis like > others I have done, but this one allows any of 36 single-layer turns > and any of 27 double-layer turns (adjacent layers turned together) to > be counted as a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more details using the following link: > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce >
1256. Re: The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 04:23:59 -0000

Hi, > Would it be possible to carry out similar analysis for axial > metric? In axial metric every sequence of consecutive turns around R- > L or F-B or U-D axis will count as 1 turn only. When I was at Rutgers Fall, I was talking with someone who also suggested that metric. There was also some discussion on this forum recently of that metric with respect to notation systems for big cubes (especially bigger than 5x5x5). So it seems there is probably enough general interest in that metric to make it worthwhile. I'll probably consider this in the near future. There are also quarter-turn metrics that could be computed. I believe there are also alternative ways of breaking down solving the 4x4x4 into five stages that could be considered. So there are plenty of possibilities to consider for future calculations of this type. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I really like your work with "Thistlethwaite-approach" for 4x4x4 > cube. Would it be possible to carry out similar analysis for axial > metric? In axial metric every sequence of consecutive turns around R- > L or F-B or U-D axis will count as 1 turn only. So for instance R2 l' > or U d2 D' will both count as 1 turn only! > > Best regards, > Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I have done an analysis of the 4x4x4 that shows all positions can be > > solved using no more than 68 turns. This is a five-stage analysis > like > > others I have done, but this one allows any of 36 single-layer turns > > and any of 27 double-layer turns (adjacent layers turned together) > to > > be counted as a single turn. > > > > Stage 1: 10 turns max. > > Stage 2: 15 turns max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max. > > Stage 5: 16 turns max. > > > > You can get more details using the following link: > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > - Bruce > > >
1257. [Speed cubing group] Re: any innovative ideas to propose?
From: "Jason Baum" <speedrunningcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 14:20:16 -0000

It has for me, kind of. I was cubing for a couple of my friends and it caught the attention of a girl across the hall, and she told me to bring my cube over there when I was done. So I finished the solve I was doing and went over to her and we started talking. She told me she could solve one layer, and I was impressed when she actually solved the layer and not just the side. I taught her how to solve the rest of the cube within the next few days. We started going out shortly thereafter and have been together for close to 6 months now. We still cube together every now and then. She averages around 50 seconds and her best single solve is 30.xx. Having a hot cubing girlfriend freaking ROCKS. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just the summer program dance... with the > cube. > > Has the cube been actually responsible or played a significant role in > someone finding a relationship out there? > > -Tyson > > On 2/14/07, Tyson Mao <tyson.mao@...> wrote: > > > > Some students at EPGY this past summer did the same thing to a counselor > > as well. > > > > On 2/14/07, Evan Gates <evan.gates@... > wrote: > > > > > > I don't have it with me so I can't take a picture of it, but a year > > > ago my > > > girlfriend asked me to our high school's Valentines Day dance on a > > > Rubik's > > > cube. She wrote one letter on each sticker on the yellow face, scrambled > > > it, and gave it to me to solve. > > > > > > -Evan > > > > > > On 2/14/07, Daniel Hayes <swedishlf@...<swedishlf%40hotmail.com>> > > > wrote: > > > > > > > > This is my standard valentines day cube setup: > > > > > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > > > > > I suppose it could work for that :) > > > > > > > > -Daniel > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > > ps.com>, > > > > > > > Sachin <sachinss@> > > > > wrote: > > > > > > > > > > Hello! > > > > > Happy valentine's day for all of you. > > > > > > > > > > I was wondering if anyone on this group had used the cube in any > > > > > innovative way to propose to their mates? > > > > > > > > > > One i know of is to do the algo > > > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > > > > > and get I,L,U on the L, F, R faces. > > > > > > > > > > Do let us know if you used some other tactics......and the results > > > > > too! I am sure if the above algo was shown to a non-cuber they will > > > > > surely freak out, and thats the last thing you want! > > > > > > > > > > Sachin. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1258. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 15:08:07 -0000

Hi Bruce :-) For axial metric you would get a rather enormous large number of generators: 3*3^4 = 243, but some of these (9) are just cube rotations so the total number would be 234 if i'm correct !! So, rather than having this enormous number of generators i guess it would be possible to instead just go along with the 36 basic generators (single layer turns) and just use those algs with shortest axial-metric (reduction analysis)as you go along finding best algs for each case of the 5 steps. Either way it's gonna be a bit more dirty than what you have done so far i guess... Problem with the second aproach is that you may hav to go along with sequences longer in normal metric, but that turn out to be shorter in axial metric. And maybe you already have a better idea to deal with this? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > > Would it be possible to carry out similar analysis for axial > > metric? In axial metric every sequence of consecutive turns around R- > > L or F-B or U-D axis will count as 1 turn only. > > When I was at Rutgers Fall, I was talking with someone who also > suggested that metric. There was also some discussion on this forum > recently of that metric with respect to notation systems for big cubes > (especially bigger than 5x5x5). So it seems there is probably enough > general interest in that metric to make it worthwhile. I'll probably > consider this in the near future. > > There are also quarter-turn metrics that could be computed. I believe > there are also alternative ways of breaking down solving the 4x4x4 > into five stages that could be considered. So there are plenty of > possibilities to consider for future calculations of this type. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > I really like your work with "Thistlethwaite-approach" for 4x4x4 > > cube. Would it be possible to carry out similar analysis for axial > > metric? In axial metric every sequence of consecutive turns around R- > > L or F-B or U-D axis will count as 1 turn only. So for instance R2 l' > > or U d2 D' will both count as 1 turn only! > > > > Best regards, > > Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done an analysis of the 4x4x4 that shows all positions can be > > > solved using no more than 68 turns. This is a five-stage analysis > > like > > > others I have done, but this one allows any of 36 single-layer turns > > > and any of 27 double-layer turns (adjacent layers turned together) > > to > > > be counted as a single turn. > > > > > > Stage 1: 10 turns max. > > > Stage 2: 15 turns max. > > > Stage 3: 12 turns max. > > > Stage 4: 15 turns max. > > > Stage 5: 16 turns max. > > > > > > You can get more details using the following link: > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > > > - Bruce > > > > > >
1259. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 08:43:24 -0800 (PST)

preach on. i met my gf in a tattoo shop and i was in the back solving. she came back there since i changed the music playing over the pa system in there, and she asked me if i could finish it etc, etc... we started talking a lot online and eventually i taught her full petrus. she too averages around 50 or so, and best solve is 36. and is also very hot, i'm indeed fortunate :) the cube i'm pretty sure also got me my job right now. my interview consisted of about 10 technical questions on networking, and the other 15 minutes was the VP and operations manager scrambling a cube for me over and over. ( i had it in my resume in the personal section) i left pretty sure i had it, and 2 days later they called and offered me the position. :) Jason Baum <speedrunningcuber@...> wrote: It has for me, kind of. I was cubing for a couple of my friends and it caught the attention of a girl across the hall, and she told me to bring my cube over there when I was done. So I finished the solve I was doing and went over to her and we started talking. She told me she could solve one layer, and I was impressed when she actually solved the layer and not just the side. I taught her how to solve the rest of the cube within the next few days. We started going out shortly thereafter and have been together for close to 6 months now. We still cube together every now and then. She averages around 50 seconds and her best single solve is 30.xx. Having a hot cubing girlfriend freaking ROCKS. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just the summer program dance... with the > cube. > > Has the cube been actually responsible or played a significant role in > someone finding a relationship out there? > > -Tyson > > On 2/14/07, Tyson Mao <tyson.mao@...> wrote: > > > > Some students at EPGY this past summer did the same thing to a counselor > > as well. > > > > On 2/14/07, Evan Gates <evan.gates@... > wrote: > > > > > > I don't have it with me so I can't take a picture of it, but a year > > > ago my > > > girlfriend asked me to our high school's Valentines Day dance on a > > > Rubik's > > > cube. She wrote one letter on each sticker on the yellow face, scrambled > > > it, and gave it to me to solve. > > > > > > -Evan > > > > > > On 2/14/07, Daniel Hayes <swedishlf@...<swedishlf%40hotmail.com>> > > > wrote: > > > > > > > > This is my standard valentines day cube setup: > > > > > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > > > > > I suppose it could work for that :) > > > > > > > > -Daniel > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > > ps.com>, > > > > > > > Sachin <sachinss@> > > > > wrote: > > > > > > > > > > Hello! > > > > > Happy valentine's day for all of you. > > > > > > > > > > I was wondering if anyone on this group had used the cube in any > > > > > innovative way to propose to their mates? > > > > > > > > > > One i know of is to do the algo > > > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > > > > > and get I,L,U on the L, F, R faces. > > > > > > > > > > Do let us know if you used some other tactics......and the results > > > > > too! I am sure if the above algo was shown to a non-cuber they will > > > > > surely freak out, and thats the last thing you want! > > > > > > > > > > Sachin. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed]
1260. [Speed cubing group] Re: cheaters ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 17:03:00 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: i know that 11.62 and 13.5 are amazing averages, i'm just only impressed by the second one. :) > I am impressed with both :-) Even, of course, only the latter is 100% verifiable ;-) -Per
1261. yet another scramble generator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 17:56:32 -0000

http://stefan-pochmann.de/spocc/other_stuff/tools/ Cheers! Stefan
1262. Re: [Speed cubing group] yet another scramble generator
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 09:59:39 -0800

When I saw the subject of your message, I totally had this idea of putting Leyan in a cardboard box and writing "Scramble Generator" on the outside. -Tyson On 2/16/07, Stefan Pochmann <pochmann@...> wrote: > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1263. Re: [Speed cubing group] yet another scramble generator
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 18:10:24 -0000

We should totally do that at our next competition :P Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > When I saw the subject of your message, I totally had this idea of putting > Leyan in a cardboard box and writing "Scramble Generator" on the outside. > > -Tyson > > On 2/16/07, Stefan Pochmann <pochmann@...> wrote: > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
1264. Re: [Speed cubing group] yet another scramble generator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 19:29:16 +0100

What's different from the one you published (and removed) a long time ago ? (replaced by a programme that had to be installed on the computer and connect to your server) Gilles 2007/2/16, aznseashell <no_reply@yahoogroups.com>: > > We should totally do that at our next competition :P > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > When I saw the subject of your message, I totally had this idea of > putting > > Leyan in a cardboard box and writing "Scramble Generator" on the > outside. > > > > -Tyson > > > > On 2/16/07, Stefan Pochmann <pochmann@...> wrote: > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1265. Re: yet another scramble generator
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:06:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers! > Stefan > In München 1970 I saw a penknife equipped with 48(!) different tools. You should get such one for coming pictures. R
1266. Re: The 4x4x4 can be solved in 68 turns
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > For axial metric you would get a rather enormous large number of > generators: 3*3^4 = 243, but some of these (9) are just cube > rotations so the total number would be 234 if i'm correct !! > First of all, 234 would not be such a big number for a computer to handle. The depth of the search would likely be greatly reduced so I do not see much of a speed issue. There would however be an increased number of bits for each node to to carry its own transformation/turning info I suppose. Secondly, I am not confident of that number. I would hold one corner piece fixed and then obtain the number 3*((4^3)-1). This might not bold well with the multi-phase approach Bruce has in mind though, but does offer a much lower number of 189 for the first twist and 126 for following twists. Not sure how helpful that was... -Doug
1267. New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:36:45 -0000

I programmed an NxNxN Rubik's Cube simulator in Java. It's different than the puzzlingaddiction.com and gabbasoft simulators in that the view is isometric - you can always see three of the faces equally. The program uses a click-drag interface; you can hold keys to do half turns or to turn the entire cube. I've gotten some pretty good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If you don't like the squashed look of the puzzlingaddiction.com cube, or the slow turn speed of the gabbasoft simulator, I encourage you to check this out. You can find it at http://www.mzrg.com/java/IsoCubeSim/index.shtml (Please read the documentation before you ask questions.) This is my first major Java program, so constructive criticism is welcomed. --Michael Gottlieb
1268. Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:40:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > preach on. i met my gf in a tattoo shop and i was in the back solving. she came back there since i changed the music playing over the pa system in there, and she asked me if i could finish it etc, etc... we started talking a lot online and eventually i taught her full petrus. she too averages around 50 or so, and best solve is 36. and is also very hot, i'm indeed fortunate :) Speaking of hot girlfriends... I meant my most recent non-gf after she noticed my cubing skills. (I'll leave it to the reader to discern why I prefer to use the term "non-gf" when it comes to my personal life.) So after a couple of hours of meeting, and much alcohol... some bad choices where made, let's just say. On a sidenote, I did get to see all her tattoos. Anyhow, I ended up giving her one of my new cubes and told her she should learn how to solve it, along with some links to beginner sites. I wonder if she ever put in the effort. In retrospect, I don't recall ever successfully teaching any girls how to cube (several guys though), despite actually getting a few of them cubes for no good reason. -Doug
1269. Re: [Speed cubing group] yet another scramble generator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 23:31:16 -0000

Not sure which one you mean. Probably the text one I might've put online a while back. Compared to that it's not much different. It just looks much better (with intentional space on the left, dividers after each five lines, and fixed-width printing), is a PDF, and I finally integrated it into my website so it can be found there without a link lost and forgotten in this group. Another one is still online but I will remove it because nobody uses it, not even I myself: http://stefan-pochmann.de/spocc/tools/daily3x3.php Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What's different from the one you published (and removed) a long time ago ? > (replaced by a programme that had to be installed on the computer and > connect to your server) > > Gilles > > 2007/2/16, aznseashell <no_reply@yahoogroups.com>: > > > > We should totally do that at our next competition :P > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > When I saw the subject of your message, I totally had this idea of > > putting > > > Leyan in a cardboard box and writing "Scramble Generator" on the > > outside. > > > > > > -Tyson > > > > > > On 2/16/07, Stefan Pochmann <pochmann@> wrote: > > > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1270. Re: yet another scramble generator
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 00:48:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > Cheers! > > Stefan > > > In München 1970 I saw a penknife equipped with 48(!) different tools. > You should get such one for coming pictures. > R > Or you could photoshop a cube into the picture of this monstrosity: http://tinyurl.com/es6ah
1271. 1 vs 100
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 01:28:45 -0000

OK guys, I've been thinking this for a while now. Every Friday at 7 central nbc shows a show called 1 vs 100. The premise is that 1 person is pitted against 100 others in answering trivia questions. Each person he/she knocks out adds money to the pot (if all are knocked out the pot hits $1000000). However, if they miss any questions, the remaining people out of the 100 split the pot. The gimmick is that the 100 people, the "mob," is made up of specific groups of people. They have had Mensa members, rocket scientists, child geniuses, game show winners, cheerleaders, child stars, etc. So why not speed cubers? Most people look upon us with something approaching awe (until the shock value declines at least), so I think it would fit in with the show. I think it would be a blast even if no money was one, and it'd be an excuse to get together. The website says to make a 5 minute tape of you and (your friends), we have good video editors and some very demonstrable abilities... anyone else game? Tyson, do you have enough showbiz clout to make it happen? ;) -Daniel
1272. Making a Speedcube
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 02:54:20 -0000

I am about to, since my 9 year old cousin slapped my speedcube out of his mother's hands, destroying it completely, buy a cube at toys r' us, and i was wondering if anyone could offer advice to making this a good speedcube because the one my friend bought there moved very poorly, so any advice would be appreciated, thanks.
1273. Re: yet another scramble generator
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 03:44:56 -0000

http://img443.imageshack.us/img443/4746/giantknifevi3.jpg I don't really know how to use photoshop.... --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! > > > Stefan > > > > > In München 1970 I saw a penknife equipped with 48(!) different tools. > > You should get such one for coming pictures. > > R > > > > Or you could photoshop a cube into the picture of this monstrosity: > http://tinyurl.com/es6ah >
1274. Re: [Speed cubing group] yet another scramble generator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 06:48:31 +0100

Oh I remember I used that one specifically for blindfolded training : "12 cubes a day improves your memo" But yeah, you can do much better by printing 80 scrambles on one page and save sheets of paper. :-) (yes I meant the text one, I found that one quite useful actually - but this one looks good too :-)) Gilles 2007/2/17, Stefan Pochmann <pochmann@...>: > > Not sure which one you mean. Probably the text one I might've put > online a while back. Compared to that it's not much different. It > just looks much better (with intentional space on the left, dividers > after each five lines, and fixed-width printing), is a PDF, and I > finally integrated it into my website so it can be found there > without a link lost and forgotten in this group. Another one is still > online but I will remove it because nobody uses it, not even I myself: > http://stefan-pochmann.de/spocc/tools/daily3x3.php > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > What's different from the one you published (and removed) a long > time ago ? > > (replaced by a programme that had to be installed on the computer > and > > connect to your server) > > > > Gilles > > > > 2007/2/16, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > We should totally do that at our next competition :P > > > > > > Shelley > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > When I saw the subject of your message, I totally had this idea > of > > > putting > > > > Leyan in a cardboard box and writing "Scramble Generator" on the > > > outside. > > > > > > > > -Tyson > > > > > > > > On 2/16/07, Stefan Pochmann <pochmann@> wrote: > > > > > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1275. Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 10:07:27 -0000

Any challangers for my records? Magic with feet in 19.45 seconds. Master Magig with feet in 59.72 seconds. I'm using "twist-transform" if you can belive that =) // Kenneth
1276. Re: [Speed cubing group] 1 vs 100
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 02:37:46 -0800

What network is it on? -Tyson On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > OK guys, I've been thinking this for a while now. Every Friday at 7 > central nbc shows a show called 1 vs 100. The premise is that 1 > person is pitted against 100 others in answering trivia questions. > Each person he/she knocks out adds money to the pot (if all are > knocked out the pot hits $1000000). However, if they miss any > questions, the remaining people out of the 100 split the pot. > > The gimmick is that the 100 people, the "mob," is made up of specific > groups of people. They have had Mensa members, rocket scientists, > child geniuses, game show winners, cheerleaders, child stars, etc. So > why not speed cubers? Most people look upon us with something > approaching awe (until the shock value declines at least), so I think > it would fit in with the show. I think it would be a blast even if no > money was one, and it'd be an excuse to get together. The website > says to make a 5 minute tape of you and (your friends), we have good > video editors and some very demonstrable abilities... anyone else > game? > > Tyson, do you have enough showbiz clout to make it happen? ;) > > -Daniel > > >
1277. Re: yet another scramble generator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 10:56:31 -0000

Hmm ... That monstrosity is not a knife, but just a "toolbox". -Per > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! > > > Stefan > > > > > In München 1970 I saw a penknife equipped with 48(!) different tools. > > You should get such one for coming pictures. > > R > > > > Or you could photoshop a cube into the picture of this monstrosity: > http://tinyurl.com/es6ah >
1278. Re: Magic with feet
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 11:51:02 -0000

Hi Kenneth :-) A video would be very cool :D -Per PS! And how often do you wash your magic(s)? > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Any challangers for my records? > > Magic with feet in 19.45 seconds. > > Master Magig with feet in 59.72 seconds. > > I'm using "twist-transform" if you can belive that =) > > // Kenneth >
1279. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 13:21:22 -0000

Maybe I can fix a video but my web cam is not working wery well (5 pics per second or so). Think I need a better capture program. (any tips of where to get one for free?) Magics are not really wahsable because of the paper tiles, but I whipe then of a little now and then ;-) // Kenneth P.S my brother has done 32,xx with feet on the normal Magic. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > A video would be very cool :D > > -Per > > PS! And how often do you wash your magic(s)?
1280. Re: [Speed cubing group] 1 vs 100
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 13:35:37 -0000

NBC --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > What network is it on? > > -Tyson > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > OK guys, I've been thinking this for a while now. Every Friday at 7 > > central nbc shows a show called 1 vs 100. The premise is that 1 > > person is pitted against 100 others in answering trivia questions. > > Each person he/she knocks out adds money to the pot (if all are > > knocked out the pot hits $1000000). However, if they miss any > > questions, the remaining people out of the 100 split the pot. > > > > The gimmick is that the 100 people, the "mob," is made up of specific > > groups of people. They have had Mensa members, rocket scientists, > > child geniuses, game show winners, cheerleaders, child stars, etc. So > > why not speed cubers? Most people look upon us with something > > approaching awe (until the shock value declines at least), so I think > > it would fit in with the show. I think it would be a blast even if no > > money was one, and it'd be an excuse to get together. The website > > says to make a 5 minute tape of you and (your friends), we have good > > video editors and some very demonstrable abilities... anyone else > > game? > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > -Daniel > > > > > > >
1281. Re: Magic with feet
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 13:41:01 -0000

Hi :-) Doesn't PVC/Plastic tiles exist for the magic puzzles? If not that's a gap in the market then ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Maybe I can fix a video but my web cam is not working wery well (5 > pics per second or so). Think I need a better capture program. (any > tips of where to get one for free?) > > Magics are not really wahsable because of the paper tiles, but I > whipe then of a little now and then ;-) > > // Kenneth > > P.S my brother has done 32,xx with feet on the normal Magic. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > A video would be very cool :D > > > > -Per > > > > PS! And how often do you wash your magic(s)? >
1282. 6x6x6 and 7x7x7 cubes
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 14:23:28 -0000

where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to get one?
1283. Re: 6x6x6 and 7x7x7 cubes
From: "ianto2694" <ianto2694@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 15:10:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to > get one? >They're aren't out yet, just so you know.
1284. Re : [Speed cubing group] 6x6x6 and 7x7x7 cubes
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 15:20:27 +0000 (GMT)

I don't think there alreaddy avaiable. We're all still waiting for the release. ----- Message d'origine ---- De : rubiksmaster12 <poker19@optonline.net> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 17 Février 2007, 15h23mn 28s Objet : [Speed cubing group] 6x6x6 and 7x7x7 cubes where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to get one? <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1285. Re: 6x6x6 and 7x7x7 cubes
From: "ianto2694" <ianto2694@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 15:19:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ianto2694" <ianto2694@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > <poker19@> wrote: > > > > where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to > > get one? > >They're aren't out yet, just so you know. >They aren't out yet, just so you know.*
1286. Re: 1 vs 100
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 16:05:31 -0000

Holy cow, this would be so awesome if you could make it happen Tyson. Would there be an age limit on it? I'm only 17, but i'd definitely be interested in this. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > NBC > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > What network is it on? > > > > -Tyson > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > OK guys, I've been thinking this for a while now. Every Friday at > 7 > > > central nbc shows a show called 1 vs 100. The premise is that 1 > > > person is pitted against 100 others in answering trivia > questions. > > > Each person he/she knocks out adds money to the pot (if all are > > > knocked out the pot hits $1000000). However, if they miss any > > > questions, the remaining people out of the 100 split the pot. > > > > > > The gimmick is that the 100 people, the "mob," is made up of > specific > > > groups of people. They have had Mensa members, rocket scientists, > > > child geniuses, game show winners, cheerleaders, child stars, > etc. So > > > why not speed cubers? Most people look upon us with something > > > approaching awe (until the shock value declines at least), so I > think > > > it would fit in with the show. I think it would be a blast even > if no > > > money was one, and it'd be an excuse to get together. The website > > > says to make a 5 minute tape of you and (your friends), we have > good > > > video editors and some very demonstrable abilities... anyone > else > > > game? > > > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > > > -Daniel > > > > > > > > > > > >
1287. Re: [Speed cubing group] Re: 1 vs 100
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 11:33:53 -0500

yea it sounds really cool and since a lot of speed cubers are smart, we(speed cubers) would probably do pretty well in the game show On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > Holy cow, this would be so awesome if you could make it happen > Tyson. Would there be an age limit on it? I'm only 17, but i'd > definitely be interested in this. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tim Reynolds" > > <timothy.reynolds2@...> wrote: > > > > NBC > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > What network is it on? > > > > > > -Tyson > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > OK guys, I've been thinking this for a while now. Every Friday > at > > 7 > > > > central nbc shows a show called 1 vs 100. The premise is that 1 > > > > person is pitted against 100 others in answering trivia > > questions. > > > > Each person he/she knocks out adds money to the pot (if all are > > > > knocked out the pot hits $1000000). However, if they miss any > > > > questions, the remaining people out of the 100 split the pot. > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > specific > > > > groups of people. They have had Mensa members, rocket > scientists, > > > > child geniuses, game show winners, cheerleaders, child stars, > > etc. So > > > > why not speed cubers? Most people look upon us with something > > > > approaching awe (until the shock value declines at least), so > I > > think > > > > it would fit in with the show. I think it would be a blast > even > > if no > > > > money was one, and it'd be an excuse to get together. The > website > > > > says to make a 5 minute tape of you and (your friends), we > have > > good > > > > video editors and some very demonstrable abilities... anyone > > else > > > > game? > > > > > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1288. [Speed cubing group] Re: 1 vs 100
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 16:43:13 -0000

They're not really all "brainy" questions; there's a lot of pop culture and such. When they had a group of 6 "Child geniuses", they were all gone pretty quickly except for one. And sometimes half the battle is deciphering what the question means. Then again, in episodes where one of the groups is "Tropicana Girls" or something, they're usually the ones who go away quickly. So, I'm not saying we're screwed, but it's not like being smart is necessarily all it takes. --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > yea it sounds really cool > > and since a lot of speed cubers are smart, we(speed cubers) would probably > do pretty well in the game show > > On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > Holy cow, this would be so awesome if you could make it happen > > Tyson. Would there be an age limit on it? I'm only 17, but i'd > > definitely be interested in this. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tim Reynolds" > > > > <timothy.reynolds2@> wrote: > > > > > > NBC > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > What network is it on? > > > > > > > > -Tyson > > > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > OK guys, I've been thinking this for a while now. Every Friday > > at > > > 7 > > > > > central nbc shows a show called 1 vs 100. The premise is that 1 > > > > > person is pitted against 100 others in answering trivia > > > questions. > > > > > Each person he/she knocks out adds money to the pot (if all are > > > > > knocked out the pot hits $1000000). However, if they miss any > > > > > questions, the remaining people out of the 100 split the pot. > > > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > > specific > > > > > groups of people. They have had Mensa members, rocket > > scientists, > > > > > child geniuses, game show winners, cheerleaders, child stars, > > > etc. So > > > > > why not speed cubers? Most people look upon us with something > > > > > approaching awe (until the shock value declines at least), so > > I > > > think > > > > > it would fit in with the show. I think it would be a blast > > even > > > if no > > > > > money was one, and it'd be an excuse to get together. The > > website > > > > > says to make a 5 minute tape of you and (your friends), we > > have > > > good > > > > > video editors and some very demonstrable abilities... anyone > > > else > > > > > game? > > > > > > > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1289. New York Toy Fair 2007
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 17:04:16 -0000

Hey everybody, Last weekend I went to the New York Toy Fair to help Techno Source intoduce its newest toy, the Rubik's Revolution. You may have seen the video of it on speedcubing.com. I uploaded pictures from the Toy Fair to my website. You can view them here: http://s92824201.onlinehome.us/toyfair2007.htm I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in that clip). To see to the video: 1. Go to www.foxnews.com 2. Click on "Fox and Friends" at the top of the page. 3. Enter "rubik's revolution" into the search box. Also, you can go to www.rubiksrevolution.com for more info. Andy http://andyscubepage.tk
1290. Re: [Speed cubing group] Re: 1 vs 100
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 09:22:25 -0800

Wow, the timing for this might be very good. I've been talking with the producers at NBC about "Identity." I will bring it up. -Tyson On Feb 17, 2007, at 8:43 AM, Tim Reynolds wrote: > They're not really all "brainy" questions; there's a lot of pop > culture and such. When they had a group of 6 "Child geniuses", they > were all gone pretty quickly except for one. > And sometimes half the battle is deciphering what the question means. > Then again, in episodes where one of the groups is "Tropicana Girls" > or something, they're usually the ones who go away quickly. > > So, I'm not saying we're screwed, but it's not like being smart is > necessarily all it takes. > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> > wrote: > > > > yea it sounds really cool > > > > and since a lot of speed cubers are smart, we(speed cubers) would > probably > > do pretty well in the game show > > > > On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > > > Holy cow, this would be so awesome if you could make it happen > > > Tyson. Would there be an age limit on it? I'm only 17, but i'd > > > definitely be interested in this. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tim Reynolds" > > > > > > <timothy.reynolds2@> wrote: > > > > > > > > NBC > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > What network is it on? > > > > > > > > > > -Tyson > > > > > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > > > OK guys, I've been thinking this for a while now. Every > Friday > > > at > > > > 7 > > > > > > central nbc shows a show called 1 vs 100. The premise is > that 1 > > > > > > person is pitted against 100 others in answering trivia > > > > questions. > > > > > > Each person he/she knocks out adds money to the pot (if all > are > > > > > > knocked out the pot hits $1000000). However, if they miss > any > > > > > > questions, the remaining people out of the 100 split the > pot. > > > > > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > > > specific > > > > > > groups of people. They have had Mensa members, rocket > > > scientists, > > > > > > child geniuses, game show winners, cheerleaders, child > stars, > > > > etc. So > > > > > > why not speed cubers? Most people look upon us with > something > > > > > > approaching awe (until the shock value declines at least), > so > > > I > > > > think > > > > > > it would fit in with the show. I think it would be a blast > > > even > > > > if no > > > > > > money was one, and it'd be an excuse to get together. The > > > website > > > > > > says to make a 5 minute tape of you and (your friends), we > > > have > > > > good > > > > > > video editors and some very demonstrable abilities... anyone > > > > else > > > > > > game? > > > > > > > > > > > > Tyson, do you have enough showbiz clout to make it > happen? ;) > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
1291. Re: [Speed cubing group] Re: 1 vs 100
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 17 Feb 2007 10:31:04 -0700

Yeah, Identity would be a good one too. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 17, 2007 10:22 AM Subject: Re: [Speed cubing group] Re: 1 vs 100 Wow, the timing for this might be very good. I've been talking with the producers at NBC about "Identity." I will bring it up. -Tyson On Feb 17, 2007, at 8:43 AM, Tim Reynolds wrote: > They're not really all "brainy" questions; there's a lot of pop > culture and such. When they had a group of 6 "Child geniuses", they > were all gone pretty quickly except for one. > And sometimes half the battle is deciphering what the question means. > Then again, in episodes where one of the groups is "Tropicana Girls" > or something, they're usually the ones who go away quickly. > > So, I'm not saying we're screwed, but it's not like being smart is > necessarily all it takes. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, David <b3ttis@...> > wrote: > > > > yea it sounds really cool > > > > and since a lot of speed cubers are smart, we(speed cubers) would > probably > > do pretty well in the game show > > > > On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > > > Holy cow, this would be so awesome if you could make it happen > > > Tyson. Would there be an age limit on it? I'm only 17, but i'd > > > definitely be interested in this. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tim Reynolds" > > > > > > <timothy.reynolds2@> wrote: > > > > > > > > NBC > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > What network is it on? > > > > > > > > > > -Tyson > > > > > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > > > OK guys, I've been thinking this for a while now. Every > Friday > > > at > > > > 7 > > > > > > central nbc shows a show called 1 vs 100. The premise is > that 1 > > > > > > person is pitted against 100 others in answering trivia > > > > questions. > > > > > > Each person he/she knocks out adds money to the pot (if all > are > > > > > > knocked out the pot hits $1000000). However, if they miss > any > > > > > > questions, the remaining people out of the 100 split the > pot. > > > > > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > > > specific > > > > > > groups of people. They have had Mensa members, rocket > > > scientists, > > > > > > child geniuses, game show winners, cheerleaders, child > stars, > > > > etc. So > > > > > > why not speed cubers? Most people look upon us with > something > > > > > > approaching awe (until the shock value declines at least), > so > > > I > > > > think > > > > > > it would fit in with the show. I think it would be a blast > > > even > > > > if no > > > > > > money was one, and it'd be an excuse to get together. The > > > website > > > > > > says to make a 5 minute tape of you and (your friends), we > > > have > > > > good > > > > > > video editors and some very demonstrable abilities... anyone > > > > else > > > > > > game? > > > > > > > > > > > > Tyson, do you have enough showbiz clout to make it > happen? ;) > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1292. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 17:32:08 -0000

Search on the Fox site doesn't find it. Question: why do we never see the thing scrambled? Is it really the deception it seems to be? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk >
1293. Re: [Speed cubing group] New York Toy Fair 2007
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 09:30:29 -0800

Hello Andy, Would you mind sharing your impression of the revolution, and tell us (me) what it is? I've been to the website several times and I've watched that video a while back, but I can't tell what people are doing. It looks like the puzzle doesn't move at all and you press the centers like the game Simon or something?? Thanks -Chris On 2/17/07, rubiks1938 <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source > intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on > speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 > in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk > > > [Non-text portions of this message have been removed]
1294. Re: New York Toy Fair 2007
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 17:59:41 -0000

> Search on the Fox site doesn't find it. Question: why do we never see > the thing scrambled? Is it really the deception it seems to be? Instead of typing "rubik's revolution", just type "rubik's". Also, you must select the "videos" tab at the top (there is also a tab called "stories"). The Revolution is not a "puzzle"; there is nothing that you "solve." Instead, it's a toy that has 6 built in games that are based on the lights in the centers. The games test your memory (like Simon), speed, and dexterity, similar to the original cube. There is also a multiplayer game that involves passing the cube around in a circle. The Revolution provides challenges that are different from the original yet are still fun. The best part is that there is no pass/fail to the Revolution; anyone can pick it up and have fun with it. The game was designed for everyone, not just a group of puzzle-solvers. I find it to be a fun toy that anyone can have success with. Andy
1295. Question
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:14:20 -0600

So this has been bugging me for some time. Every time I send out an email on the group, I never get a response. Is there a reason no one answers my questions? I know I've kinda been out of the scene as of late, but i don't think i've ever really gotten any response to a question i've sent out on this group. Am I doing something wrong? Are my emails even going through? It's a little depressing that flame wars are getting more attention that my genuine questions. -Sapan Upadhyay [Non-text portions of this message have been removed]
1296. Re: [Speed cubing group] Question
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 10:20:27 -0800

Maybe you ask hard questions? -Chris On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > So this has been bugging me for some time. Every time I send out an > email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that > my > genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1297. Re: [Speed cubing group] Question
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:24:30 +0100

Hey sorry but if there is no answer, there are 2 options : - people don't have an answer - people find your questions too hard (and thus have no answer, so that makes only 1 option) But really, there is no reason why the entire group would ignore you particularly. Personally I just checked the 5 precedent messages you sent (which did not receive an answer afterwards), but it's just because I either don't have anything to say, either that I don't know. So don't fall into depression. :p Have fun ! Gilles 2007/2/17, Sapan Upadhyay <cubekid@...>: > > So this has been bugging me for some time. Every time I send out an > email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that > my > genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1298. Re: [Speed cubing group] Question
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 14:23:01 -0500

Well I would answer your questions if I had answers and I do think it is dumb that flame wars get tons of replys and comments yet questions do not Just a hard fact of life On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > So this has been bugging me for some time. Every time I send out an > email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that > my > genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1299. Re: [Speed cubing group] Question
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:31:05 -0000

Well we are replying to your message now. --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > Well I would answer your questions if I had answers > > and I do think it is dumb that flame wars get tons of replys and comments > yet questions do not > > Just a hard fact of life > > On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > > > So this has been bugging me for some time. Every time I send out an > > email on > > the group, I never get a response. Is there a reason no one answers my > > questions? I know I've kinda been out of the scene as of late, but i don't > > think i've ever really gotten any response to a question i've sent out on > > this group. Am I doing something wrong? Are my emails even going through? > > > > It's a little depressing that flame wars are getting more attention that > > my > > genuine questions. > > > > -Sapan Upadhyay > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1300. Re: [Speed cubing group] New York Toy Fair 2007
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 14:35:52 -0500

It reminds me of "Boop It" On 2/17/07, rubiks1938 <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source > intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on > speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 > in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk > > > -- -David [Non-text portions of this message have been removed]
1301. [Speed cubing group] Re: 1 vs 100
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 20:06:14 -0000

Wow, that comment about showbiz clout was in jest, but wow! That's really very neat. Yes, some of the questions are pure knowledge, but some can be very tricky. Yesterday they asked: Which has more sheets? A) A ream of paper. B) A 4 pack of bounty mega rolls, C) All the beds in the MGM Grand Las Vegas. (not sure on specifics, but that's the jist). I mean is there really any way someone could know that for a fact off the top of their head? (it was the hotel in this case) It'd sure be fun though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, the timing for this might be very good. I've been talking with > the producers at NBC about "Identity." I will bring it up. > > -Tyson > >*snip*
1302. Re: [Speed cubing group] Re: 1 vs 100
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:40:25 -0800 (PST)

Haha! I would have known that! Courtesy of being a hotel employee for the past 8 years... Daniel Hayes <swedishlf@...> wrote: Wow, that comment about showbiz clout was in jest, but wow! That's really very neat. Yes, some of the questions are pure knowledge, but some can be very tricky. Yesterday they asked: Which has more sheets? A) A ream of paper. B) A 4 pack of bounty mega rolls, C) All the beds in the MGM Grand Las Vegas. (not sure on specifics, but that's the jist). I mean is there really any way someone could know that for a fact off the top of their head? (it was the hotel in this case) It'd sure be fun though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, the timing for this might be very good. I've been talking with > the producers at NBC about "Identity." I will bring it up. > > -Tyson > >*snip* --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1303. 5x5 Reassembly
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 20:45:28 -0000

Upon solving my Rubik's 5x5, a center (not the center but one of the pieces attached to it) popped out. Now i have a solved cube just with that piece missing. Without taking apart the whole cube, is it possible to reassemble it?.... Thanks
1304. Competition
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 20:47:46 -0000

Hey everyone, The Idaho Speedcubing Club is hosting a competition in Boise Idaho on March 17th, 2007. If anyone is interested in competing at this event, please contact me at ephem825 (at) yahoo (dot) com. Just trying to spread the word a bit! Thanks, Frank Morris
1305. Re: [Speed cubing group] 5x5 Reassembly
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:53:20 -0800 (PST)

yes, if you remove on of the "wing edges" then you should be able to pull the layers apart a bit, enough to insert the center piece. bballkid2076 <bballkid2076@...> wrote: Upon solving my Rubik's 5x5, a center (not the center but one of the pieces attached to it) popped out. Now i have a solved cube just with that piece missing. Without taking apart the whole cube, is it possible to reassemble it?.... Thanks --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of this message have been removed]
1306. Re: [Speed cubing group] Competition
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:55:50 -0800

Woooooooo! All the cool people are coming! -Chris On 2/17/07, Frank <ephem825@...> wrote: > > Hey everyone, > > The Idaho Speedcubing Club is hosting a competition in Boise Idaho on > March 17th, 2007. If anyone is interested in competing at this event, > please contact me at ephem825 (at) yahoo (dot) com. > > Just trying to spread the word a bit! > > Thanks, > Frank Morris > > > [Non-text portions of this message have been removed]
1307. Re: 5x5 Reassembly
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 22:12:44 -0000

Hi :-) Actually it depends what center you are talking about. For a "corner- center" you can do like Frank says. For an "edge center" turn 2 outer layer about 45 degrees, with the layer with missing centers being the innermost of these 2. Then insert the little protruding part of the popped center under the middle centers and the cubie should snap into place quite easily with a little force. Best of luck! -Per Umm! I better make a video of these operations sometime :-) > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > Upon solving my Rubik's 5x5, a center (not the center but one of the pieces attached to it) > popped out. Now i have a solved cube just with that piece missing. Without taking apart the > whole cube, is it possible to reassemble it?.... Thanks >
1308. Re: 5x5 Reassembly
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 22:18:59 -0000

Hi :-) Another option is to remove an edge-triplet or tredge. Start with removing a wing edge. Then the last 2 edges should come out without too much hassle. Be careful not to pop out exceesive cubies from the cube :-) Now you have access to the 3 centers behind the removed edges. For assembly i now normally first insert the 2 corner centers. Then the middle edge and edge-center together as one unit. Then i snap the 2 wing edges into the cube one by one ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Actually it depends what center you are talking about. For a "corner- > center" you can do like Frank says. For an "edge center" turn 2 outer > layer about 45 degrees, with the layer with missing centers being the > innermost of these 2. Then insert the little protruding part of the > popped center under the middle centers and the cubie should snap into > place quite easily with a little force. > > Best of luck! > > -Per > > Umm! I better make a video of these operations sometime :-) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > Upon solving my Rubik's 5x5, a center (not the center but one of > the pieces attached to it) > > popped out. Now i have a solved cube just with that piece missing. > Without taking apart the > > whole cube, is it possible to reassemble it?.... Thanks > > >
1309. Re: The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 01:24:15 -0000

Hi, Ignoring moves that are simply whole cube rotations (and the identity), I believe there are a total of 3*(4^4-4) = 756 moves in the axial metric (as Per calls it). As Doug indicates, you can keep one layer for each axis fixed, and you reduce the moves by a factor of 4 to 189. I think just these 189 moves will allow computing optimum solutions in the axial metric for stage 1 of the five stages I've been using. That's 3 times the number of block turns for stage 1. Stage 1, fortunately, has a fairly "small" number of positions, so I don't think it will be too time-consuming to calculate. For the other stages; the number of moves are greatly reduced because some layers are restricted to half-turn movements only. These stages don't have full symmetry in the turns allowed (except stage 5), but if fixing a corner is still valid for these stages, then I think stage 2 will require the use of 100 moves out of the 328 axial metric moves that would be applicable. I believe the run-time of my program is approximately proportional to the number of symmetrically distinct positions times the number of moves in the set of moves that's used. Stage 2 seems to be a very time-consuming stage with 2.7 billion symmetrically distinct positions, so I think even 100 moves is rather signifcant. The number of block turns for this stage was 41 so the time should more than double. So stage 2 may take a few days to run. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > For axial metric you would get a rather enormous large number of > > generators: 3*3^4 = 243, but some of these (9) are just cube > > rotations so the total number would be 234 if i'm correct !! > > > > First of all, 234 would not be such a big number for a computer to > handle. The depth of the search would likely be greatly reduced so I > do not see much of a speed issue. There would however be an > increased number of bits for each node to to carry its own > transformation/turning info I suppose. > > Secondly, I am not confident of that number. I would hold one corner > piece fixed and then obtain the number 3*((4^3)-1). This might not > bold well with the multi-phase approach Bruce has in mind though, > but does offer a much lower number of 189 for the first twist and > 126 for following twists. Not sure how helpful that was... > > > -Doug >
1310. Re: [Speed cubing group] Question
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:34:02 -0600

Well, the only reason i'm a little upset is because most of my questions were relating to starting a club in school. I know there are people who have started clubs, and therefore people who are in clubs, and i just wanted some advice on how to structure meetings and what other people have done in the past. I mean, that doesn't really sound like a hard question to me, compared to some of the other stuff that is discussed here. But whatever, I'll just figure it out on my own. -Sapan Upadhyay On 2/17/07, rubiksmaster12 <poker19@...> wrote: > > Well we are replying to your message now. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > David <b3ttis@...> > wrote: > > > > Well I would answer your questions if I had answers > > > > and I do think it is dumb that flame wars get tons of replys and > comments > > yet questions do not > > > > Just a hard fact of life > > > > On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > > > > > So this has been bugging me for some time. Every time I send > out an > > > email on > > > the group, I never get a response. Is there a reason no one > answers my > > > questions? I know I've kinda been out of the scene as of late, > but i don't > > > think i've ever really gotten any response to a question i've > sent out on > > > this group. Am I doing something wrong? Are my emails even going > through? > > > > > > It's a little depressing that flame wars are getting more > attention that > > > my > > > genuine questions. > > > > > > -Sapan Upadhyay > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1311. Re: [Speed cubing group] Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 02:47:05 -0000

does that mean i'm uncool? :'( ::sniff sniff:: ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Woooooooo! All the cool people are coming! > > -Chris > > On 2/17/07, Frank <ephem825@...> wrote: > > > > Hey everyone, > > > > The Idaho Speedcubing Club is hosting a competition in Boise Idaho on > > March 17th, 2007. If anyone is interested in competing at this event, > > please contact me at ephem825 (at) yahoo (dot) com. > > > > Just trying to spread the word a bit! > > > > Thanks, > > Frank Morris > > > > > > > > > [Non-text portions of this message have been removed] >
1312. Re: Question
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 03:19:32 -0000

I would contact who ever runs clubs in your school and ask what you have to do. i would also talk to people who have started clubs in your school for advice. i have never started any clubs so i wouldn't know. --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > Well, the only reason i'm a little upset is because most of my questions > were relating to starting a club in school. I know there are people who have > started clubs, and therefore people who are in clubs, and i just wanted some > advice on how to structure meetings and what other people have done in the > past. I mean, that doesn't really sound like a hard question to me, compared > to some of the other stuff that is discussed here. > > But whatever, I'll just figure it out on my own. > > -Sapan Upadhyay > > On 2/17/07, rubiksmaster12 <poker19@...> wrote: > > > > Well we are replying to your message now. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > David <b3ttis@> > > wrote: > > > > > > Well I would answer your questions if I had answers > > > > > > and I do think it is dumb that flame wars get tons of replys and > > comments > > > yet questions do not > > > > > > Just a hard fact of life > > > > > > On 2/17/07, Sapan Upadhyay <cubekid@> wrote: > > > > > > > > So this has been bugging me for some time. Every time I send > > out an > > > > email on > > > > the group, I never get a response. Is there a reason no one > > answers my > > > > questions? I know I've kinda been out of the scene as of late, > > but i don't > > > > think i've ever really gotten any response to a question i've > > sent out on > > > > this group. Am I doing something wrong? Are my emails even going > > through? > > > > > > > > It's a little depressing that flame wars are getting more > > attention that > > > > my > > > > genuine questions. > > > > > > > > -Sapan Upadhyay > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1313. Re: [Speed cubing group] Competition
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:09:50 -0800

Your coolness will be increased significantly by attending... :D -Chris On 2/17/07, Bob Burton <bob@...> wrote: > > does that mean i'm uncool? :'( > > ::sniff sniff:: > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > Woooooooo! All the cool people are coming! > > > > -Chris > > > > On 2/17/07, Frank <ephem825@...> wrote: > > > > > > Hey everyone, > > > > > > The Idaho Speedcubing Club is hosting a competition in Boise Idaho on > > > March 17th, 2007. If anyone is interested in competing at this event, > > > please contact me at ephem825 (at) yahoo (dot) com. > > > > > > Just trying to spread the word a bit! > > > > > > Thanks, > > > Frank Morris > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1314. Re: New NxNxN simulator
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 03:38:45 -0000

I can't get it to run on my macbook pro. I read the .txt file but I still can't figure out how to launch it. I have totally up to date software including java. Any suggestions? Also, I'm not familiar with using command line stuff, so if that's a suggestion it'll need to be in detail for me. ~John H.~
1315. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 05:59:21 -0000

I replaced it with a self-executable file, so now you should be able to download and just run it by double-clicking on the file (or the equivalent open-file maneuver). Good luck... --Michael Gottlieb
1316. Re: [Speed cubing group] Re: New NxNxN simulator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 10:05:06 +0100

All I can say is that it works. The only thing is that I do not want to play with it since it will overheat my laptop and thus make it turn off very quickly.:-( Nice work though :-) Gilles 2007/2/18, Michael Gottlieb <mzrg@...>: > > I replaced it with a self-executable file, so now you should be able > to download and just run it by double-clicking on the file (or the > equivalent open-file maneuver). > > Good luck... > > --Michael Gottlieb > > > [Non-text portions of this message have been removed]
1317. Re: New NxNxN simulator
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 11:19:27 -0000

Nice work! Some points I stumbled on, the whole cube rotations are not very nice for my feeling as well as the point that you can see very much of the cube... I realy like the speed of it though! Erik --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > All I can say is that it works. > The only thing is that I do not want to play with it since it will overheat > my laptop and thus make it turn off very quickly.:-( > > Nice work though :-) > Gilles > > 2007/2/18, Michael Gottlieb <mzrg@...>: > > > > I replaced it with a self-executable file, so now you should be able > > to download and just run it by double-clicking on the file (or the > > equivalent open-file maneuver). > > > > Good luck... > > > > --Michael Gottlieb > > > > > > > > > [Non-text portions of this message have been removed] >
1318. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 14:30:54 -0000

So you confirm that the reason they made it look like a Rubik's Cube has nothing to do with the games that can be played with it, but to make money exploiting the fame of the real cube, right? Just like the ultimately lame Rubik's Sudoku, only even worse. I suggest we drop the word "Rubik", since that name is strongly becoming a source of embarrassment. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > > > Search on the Fox site doesn't find it. Question: why do we never see > > the thing scrambled? Is it really the deception it seems to be? > > Instead of typing "rubik's revolution", just type "rubik's". Also, you must select the "videos" > tab at the top (there is also a tab called "stories"). > > The Revolution is not a "puzzle"; there is nothing that you "solve." Instead, it's a toy that > has 6 built in games that are based on the lights in the centers. The games test your > memory (like Simon), speed, and dexterity, similar to the original cube. There is also a > multiplayer game that involves passing the cube around in a circle. The Revolution > provides challenges that are different from the original yet are still fun. The best part is > that there is no pass/fail to the Revolution; anyone can pick it up and have fun with it. The > game was designed for everyone, not just a group of puzzle-solvers. I find it to be a fun > toy that anyone can have success with. > > Andy >
1319. Rubik's Clock
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 15:03:27 -0000

Does anyone know where to get a rubik's clock?
1320. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 15:11:08 -0000

As far as I know there are no plastc tiles. I tied to get a video of a feet solve but failed. I had a capture tool that at least did work but it was a trial version and it had expired a couple of weeks ago. I will look for another one later today. But if I can make a video I can ensure you a sub 20 solve because I have improved and now averages sub 20. My single is 14.47 seconds =) =) =) // Kenneth BTW: I also tried solving one Magic using my left hand and one using the right and a third one using my feets, all simultainously. The best time so far is 40.70 seconds (yeha! I know, I'm crazy =) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Doesn't PVC/Plastic tiles exist for the magic puzzles? If not that's > a gap in the market then ;-) > > -Per >
1321. Re: [Speed cubing group] Rubik's Clock
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 16:13:26 +0100

on eBay you can usually find some ;-) 2007/2/18, rubiksmaster12 <poker19@...>: > > Does anyone know where to get a rubik's clock? > > > [Non-text portions of this message have been removed]
1322. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 15:41:34 -0000

Compare the description: http://www.boardgamegeek.com/game/13547 Got that hint from this discussion, btw: http://www.twistypuzzles.com/forum/ viewtopic.php?t=6202&highlight=revolution Also watch this. Makes me think humanity is doomed, not just because of that cube but also because of the unnaturally rolling marbles etc. http://abcnews.go.com/Video/playerIndex?id=2868423 Notice how media already helps selling it as an "update" to the original when in reality it's a complete downgrade. Everything that makes the real Rubik's Cube great, is *not* in this new thing. They actually call it an "electronic Rubik's Cube" when it's no Rubik's Cube at all. Can we sue them for violating their own patent/ copyright/whatever? I so hope people will buy it in masses, realize the deception, and return it to the stores. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > So you confirm that the reason they made it look like a Rubik's Cube > has nothing to do with the games that can be played with it, but to > make money exploiting the fame of the real cube, right? Just like the > ultimately lame Rubik's Sudoku, only even worse. I suggest we drop > the word "Rubik", since that name is strongly becoming a source of > embarrassment. > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > "rubiks1938" <rubiks1938@> wrote: > > > > > > > Search on the Fox site doesn't find it. Question: why do we never > see > > > the thing scrambled? Is it really the deception it seems to be? > > > > Instead of typing "rubik's revolution", just type "rubik's". Also, > you must select the "videos" > > tab at the top (there is also a tab called "stories"). > > > > The Revolution is not a "puzzle"; there is nothing that you > "solve." Instead, it's a toy that > > has 6 built in games that are based on the lights in the centers. > The games test your > > memory (like Simon), speed, and dexterity, similar to the original > cube. There is also a > > multiplayer game that involves passing the cube around in a circle. > The Revolution > > provides challenges that are different from the original yet are > still fun. The best part is > > that there is no pass/fail to the Revolution; anyone can pick it up > and have fun with it. The > > game was designed for everyone, not just a group of puzzle- solvers. > I find it to be a fun > > toy that anyone can have success with. > > > > Andy > > >
1323. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 16:17:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Instead of typing "rubik's revolution", just type "rubik's". Also, you must select the "videos" > tab at the top (there is also a tab called "stories"). Thanks, the "videos" tab was the key. Watched it now. That was just disgusting. The positive attention this thing gets, particularly in combination with the real thing... makes me real angry. Stefan
1324. Re: Magic with feet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 18:11:38 -0000

I was once told by someone that they did sub-10..but i don't remember who... --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Any challangers for my records? > > Magic with feet in 19.45 seconds. > > Master Magig with feet in 59.72 seconds. > > I'm using "twist-transform" if you can belive that =) > > // Kenneth >
1325. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 18:24:32 -0000

> Nice work! Thank you! > Some points I stumbled on, the whole cube rotations are not very nice > for my feeling as well as the point that you can see very much of the > cube... As for the rotations, I'm using the same idea as the puzzlingaddiction cube, where you hold a key and make a move to turn the entire cube, except that in my cube it's Ctrl and in the puzzlingaddiction simulator it's Shift. Although it feels cumbersome, if you keep one hand on the Shift/Ctrl part of the keyboard and another hand on the mouse, you can do half turns and cube rotations with very little delay (with practice, of course). Also, you can hold the / button to see the back of the cube if you want. Keep in mind that if you make turns while you're looking at the back of the cube you will turn on the normal cube (though I may change this). I know that recognition is (and will always be) harder than it is for the Gabbasoft cube, but I prefer the cube to be in an isometric view for better recognition of individual stickers (especially on large cubes) and a faster 'max speed' (while doing algorithms) since you can see where you have to drag to turn any side. If you don't like the isometric view, my cube simulator may not be the best one for you. > I realy like the speed of it though! Thanks again! > Erik --Michael Gottlieb
1326. Re: Magic with feet
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 18:25:51 -0000

> BTW: I also tried solving one Magic using my left hand and one using > the right and a third one using my feets, all simultainously. The best > time so far is 40.70 seconds (yeha! I know, I'm crazy =) Have you tried solving the Magic with one foot? That would be pretty crazy.
1327. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 19:54:57 -0000

Ok, that's something to work on for me. But i doubt I can beat it, maybe I can do 10-12 seconds like I do it now if I have a perfect solve but not much better. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I was once told by someone that they did sub-10..but i don't remember who... >
1328. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 19:58:14 -0000

I did, but it was totaly impossible to do the twist-transform, maybe if you do it by the book it works, I have not tried that. --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Have you tried solving the Magic with one foot? That would be pretty > crazy. >
1329. Re: [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 01:15:47 +0000

On a related note (well, related in the sense that it's about relationships and cubes), my cube appeared in some of our wedding photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! BTW, Peter may look annoyed in this photo, but he's not, it was just all part of the fun. We (including the photographer) all thought it was hilarious to include some cube shots. :) I'm pretty sure my cubing didn't have anything to do with Peter and I getting together. However, it's good thing that Peter finds my cubing obsession to be quirky and interesting! So, the cube has never led to a relationship for me, but it has led to free stuff. The most recent being a free cocktail at a DC bar 2 weeks ago. I was demo-ing to a friend when the waiter walked past. The waiter thought it was so cool that he called lots more waiters over to watch, and also grabbed his digital camera and asked to record me solving (to which I agreed). After this, he brought over a free cocktail! :) Jasmine On Fri, 16 Feb 2007 20:40:53 -0000, "d_funny007" <no_reply@yahoogroups.com> said: > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > preach on. i met my gf in a tattoo shop and i was in the back > solving. she came back there since i changed the music playing over > the pa system in there, and she asked me if i could finish it etc, > etc... we started talking a lot online and eventually i taught her > full petrus. she too averages around 50 or so, and best solve is > 36. and is also very hot, i'm indeed fortunate :) > > > Speaking of hot girlfriends... I meant my most recent non-gf after > she noticed my cubing skills. (I'll leave it to the reader to > discern why I prefer to use the term "non-gf" when it comes to my > personal life.) So after a couple of hours of meeting, and much > alcohol... some bad choices where made, let's just say. On a > sidenote, I did get to see all her tattoos. > > Anyhow, I ended up giving her one of my new cubes and told her she > should learn how to solve it, along with some links to beginner > sites. I wonder if she ever put in the effort. > > In retrospect, I don't recall ever successfully teaching any girls > how to cube (several guys though), despite actually getting a few of > them cubes for no good reason. > > > -Doug > > > -- http://www.fastmail.fm - IMAP accessible web-mail
1330. Re: New York Toy Fair 2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:23:27 -0000

That is wicked cool, man! Thanks for sharing. I'm half way though the photos and saw the video clip of you. "It would take a team of scientists to do that." LOL. (I think one decient game-theorist, a good mathematician, or hem... anyone with internet access and the ability to follow insturctions would do.) As for the "Rubik's Revolution"... it's kinda large looking and I'm still waiting to be convinced it's not just some glorified "boop it" toy. It has a built-in speaker I see. So who among us is getting paid to endorse this product? o_O Oh, I finally saw that car commercial that is a parody of that one YouTube clip. That was kinda nifty too I guess. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk >
1331. Re: Question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:34:18 -0000

I am sorry you feel that way. But it does seem to me that this place has become more of a place to post "anouncements" than to ask legitamate questions these days. A couple other people also mentioned this to me, as well as the forum being too "dry lately". It could just be that the people that are capable of answering hard questions are too busy these days. And when your questiosn get too experience-specific, than those who haven't done certain things wouldn't feel qualified to answer. A lot of times, I've had to post a second time to remind people of whatever topic I started a few days prior when there has been no responces. I'm sure people still read your questions, and aren't actually trying to avoid you or anything like that. I don't think you're doing anything wrong, just be more presistant! Another thing you could do, is just ask more "fun-to-answer" questions, lol. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > So this has been bugging me for some time. Every time I send out an email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that my > genuine questions. > > -Sapan Upadhyay >
1332. [Speed cubing group] Re: 1 vs 100
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:36:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Haha! > > I would have known that! Courtesy of being a hotel employee for the past 8 years... But what's the answer??? hotel sheets I presume...
1333. Re: Question
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:38:12 -0000

i would be half-capable of answering your question, but i have been very very busy lately. less than three months until graduation. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I am sorry you feel that way. But it does seem to me that this place > has become more of a place to post "anouncements" than to ask > legitamate questions these days. A couple other people also > mentioned this to me, as well as the forum being too "dry lately". > > It could just be that the people that are capable of answering hard > questions are too busy these days. And when your questiosn get too > experience-specific, than those who haven't done certain things > wouldn't feel qualified to answer. A lot of times, I've had to post > a second time to remind people of whatever topic I started a few > days prior when there has been no responces. > > I'm sure people still read your questions, and aren't actually > trying to avoid you or anything like that. I don't think you're > doing anything wrong, just be more presistant! > > Another thing you could do, is just ask more "fun-to-answer" > questions, lol. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > <cubekid@> wrote: > > > > So this has been bugging me for some time. Every time I send out > an email on > > the group, I never get a response. Is there a reason no one > answers my > > questions? I know I've kinda been out of the scene as of late, but > i don't > > think i've ever really gotten any response to a question i've sent > out on > > this group. Am I doing something wrong? Are my emails even going > through? > > > > It's a little depressing that flame wars are getting more > attention that my > > genuine questions. > > > > -Sapan Upadhyay > > >
1334. Re: The 4x4x4 can be solved in 68 turns
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:41:48 -0000

I <3 computer science geeks, and their ability to grasp computational-complexity issues. --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > Ignoring moves that are simply whole cube rotations (and the > identity), I believe there are a total of 3*(4^4-4) = 756 moves in the > axial metric (as Per calls it). As Doug indicates, you can keep one > layer for each axis fixed, and you reduce the moves by a factor of 4 > to 189. I think just these 189 moves will allow computing optimum > solutions in the axial metric for stage 1 of the five stages I've been > using. That's 3 times the number of block turns for stage 1. Stage 1, > fortunately, has a fairly "small" number of positions, so I don't > think it will be too time-consuming to calculate. > > For the other stages; the number of moves are greatly reduced because > some layers are restricted to half-turn movements only. These stages > don't have full symmetry in the turns allowed (except stage 5), but if > fixing a corner is still valid for these stages, then I think stage 2 > will require the use of 100 moves out of the 328 axial metric moves > that would be applicable. I believe the run-time of my program is > approximately proportional to the number of symmetrically distinct > positions times the number of moves in the set of moves that's used. > Stage 2 seems to be a very time-consuming stage with 2.7 billion > symmetrically distinct positions, so I think even 100 moves is rather > signifcant. The number of block turns for this stage was 41 so the > time should more than double. So stage 2 may take a few days to run. > > - Bruce
1335. Re: [Speed cubing group] Question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:44:14 -0000

In my defence, I once tried (3 yrs back) and failed miserably. So I was reluctant to respond, but was waiting to comment on other people's suggestions. Sorry I can't help, mate. --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > Well, the only reason i'm a little upset is because most of my questions > were relating to starting a club in school. I know there are people who have > started clubs, and therefore people who are in clubs, and i just wanted some > advice on how to structure meetings and what other people have done in the > past. I mean, that doesn't really sound like a hard question to me, compared > to some of the other stuff that is discussed here. > > But whatever, I'll just figure it out on my own.
1336. Re: [Speed cubing group] Competition
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:45:03 -0000

Yes, yes it does. > does that mean i'm uncool? :'( > > ::sniff sniff:: > > ~ bob
1337. Re: New York Toy Fair 2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:51:11 -0000

I strongly agree with every point Stefan makes here. Although instead of "we drop" they should be the ones forced to drop it. Gosh, would Mr. Rubik himself really approve of such "weakly-related spin-offs"? Perhaps he sold the rights to his name to Seven Towns and they are to blame? Either way, someone is profitting way too much from exploiting the image of our beloved cube. Erm... still with I was there for that Toy Fair, heck I didn't even know about it till it was over. I love NYC. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > So you confirm that the reason they made it look like a Rubik's Cube > has nothing to do with the games that can be played with it, but to > make money exploiting the fame of the real cube, right? Just like the > ultimately lame Rubik's Sudoku, only even worse. I suggest we drop > the word "Rubik", since that name is strongly becoming a source of > embarrassment. > > Stefan
1338. Re: Magic with feet
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:56:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > As far as I know there are no plastc tiles. > I think you mean "inserts," I'd reserve the term "tiles" for just the plastic pieces that cover the paper inside. And from what I saw over at twistyforum, they tend to do the same. Sometimes to be explicit I say things like "8 tile-halves". I do think that fully water-resistant Magics would be great to have around... -Doug
1339. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 07:57:42 -0000

Yes, yes, I just did not have the word for it and did not want to write something like "the paper printings inside the tiles" =) // Keneeth --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > As far as I know there are no plastc tiles. > > > > > I think you mean "inserts," I'd reserve the term "tiles" for just the > plastic pieces that cover the paper inside. And from what I saw over > at twistyforum, they tend to do the same. Sometimes to be explicit I > say things like "8 tile-halves". > > I do think that fully water-resistant Magics would be great to have > around... > > > -Doug >
1340. [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 08:53:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > On a related note (well, related in the sense that it's about > relationships and cubes), my cube appeared in some of our wedding > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! That's an extremely nice photo! You two look like the island beauty luring the conquistador with the forbidden fruit. And your questioning grin is priceless. Cheers! Stefan
1341. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 11:03:57 -0000

I hereby apologize to the Rubik's Revolution people. Not quite for what I wrote (at least not yet) but for not having asked them first. I did that now. Not that I expect them to change my mind (after all I got much of my information from their own website) but I should've first given them a direct chance to explain. If/when I get a response, I will report here. Now my mail: -------------------------- Dear Ms. Honig, I'm part of the cube enthusiast community and after reading about Rubik's Revolution and watching some videos, I have two questions: - As far as I understand, the Revolution can't be twisted. Can you tell why it was made look like the original Rubik's Cube? - It seems to be quite similar to a toy called "Brain Warp". Do you know that one and can you tell the differences between the two toys besides the Rubik's Cube shell? If you don't know Brain Warp, here's some info: http://www.boardgamegeek.com/game/13547 Thanks, Stefan Pochmann -------------------------- Cheers! Stefan
1342. Re: New York Toy Fair 2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 14:25:10 -0000

I wrote them as well, responding to the original e-mail that billed the product as an electronic Rubik's Cube. The e-mail said "We would like to offer you a Revolution before it hits stores" and "Please do not hesitate to contact me." So I contacted him right away, expressing my excitement at the possibility of an electronic Rubik's Cube and asking a few key questions about whether the product featured a twisting mechanism and whether it had colored LED's instead of stickers. Two weeks later, I have not received any reply. Chris
1343. Re: [Speed cubing group] Competition
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 08:15:11 -0800

Don't worry. Logically, it could also mean you are not people! On Feb 17, 2007, at 18:47, Bob Burton wrote: > does that mean i'm uncool? :'( > > ::sniff sniff:: > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: >> >> Woooooooo! All the cool people are coming! >> >> -Chris
1344. Re: New NxNxN simulator
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 17:00:36 -0000

Hi Michael =) It does not work as it should on a Swedish keyboard layout. The keys "/" and "+" is not located at the same places as for a US keymap. So I can't make a bigger cube, just a smaller :-( The same keys are at the numeic keyboard too but those does not wor either (well, not for me at least) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Nice work! > > Thank you! > > > Some points I stumbled on, the whole cube rotations are not very nice > > for my feeling as well as the point that you can see very much of the > > cube... > > As for the rotations, I'm using the same idea as the puzzlingaddiction > cube, where you hold a key and make a move to turn the entire cube, > except that in my cube it's Ctrl and in the puzzlingaddiction > simulator it's Shift. Although it feels cumbersome, if you keep one > hand on the Shift/Ctrl part of the keyboard and another hand on the > mouse, you can do half turns and cube rotations with very little delay > (with practice, of course). > > Also, you can hold the / button to see the back of the cube if you > want. Keep in mind that if you make turns while you're looking at the > back of the cube you will turn on the normal cube (though I may change > this). > > I know that recognition is (and will always be) harder than it is for > the Gabbasoft cube, but I prefer the cube to be in an isometric view > for better recognition of individual stickers (especially on large > cubes) and a faster 'max speed' (while doing algorithms) since you can > see where you have to drag to turn any side. If you don't like the > isometric view, my cube simulator may not be the best one for you. > > > I realy like the speed of it though! > > Thanks again! > > > Erik > > --Michael Gottlieb >
1345. New 5x5
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 19:06:33 -0000

I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. I've read that although some are good, some aren't and will never be good for speedcubing. Is there a way I can tell which category mine falls into, without lubing and a lot of breaking in? Obviously that'd make it non-returnable, and if it's a bad one I'd like to be able to trade it in. Thanks, -Tom
1346. Free Online Arcade at www.RabidLand.com (No Download Required!)
From: "thetspe" <thetspe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 19:58:51 -0000

Experience advertisement-free gaming on over 1600+ titles, compete for high scores, your own profile, buddy lists and much more. It's all completely free! http://www.RabidLand.com
1347. Re: [Speed cubing group] Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 21:19:56 -0000

I overlooked that option. I like that one better. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Don't worry. Logically, it could also mean you are not people! > > On Feb 17, 2007, at 18:47, Bob Burton wrote: > > > does that mean i'm uncool? :'( > > > > ::sniff sniff:: > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@> wrote: > >> > >> Woooooooo! All the cool people are coming! > >> > >> -Chris >
1348. Re: [Speed cubing group] Competition
From: ian oleary <ianto2694@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 13:26:49 -0800 (PST)

ha-Ian Bob Burton <bob@...> wrote: I overlooked that option. I like that one better. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Don't worry. Logically, it could also mean you are not people! > > On Feb 17, 2007, at 18:47, Bob Burton wrote: > > > does that mean i'm uncool? :'( > > > > ::sniff sniff:: > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@> wrote: > >> > >> Woooooooo! All the cool people are coming! > >> > >> -Chris > --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
1349. Re: [Speed cubing group] Re: 1 vs 100
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 17:21:36 -0500

I'd be game for that. Of course, if you/we get on the show, please pay more attention. Specifically in the first e-mail was the fact that a) It was on NBC b) Kids had been on the show yet questions were asked about both those things. Just a piece of advice, not trying to be overly critical of anyone. Ethan [Non-text portions of this message have been removed]
1350. screws on official rubik's cube
From: marcelin2509 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 22:41:06 -0000

hello, i just took apart an old cube that i had. it's an official rubik but older than the 25th anniversary special edition. after getting the center caps off i though i was done but the screws on the center pieces just "turn in the air" and either screwing or unscrewing has no effect whatsoever... any advice on how to solve this problem i've tried everything i can think off... any advide welcomed thanls in advance for your comments. also another question, i'm thinking about getting a meffert assembly cube, is it any good ? what more does it have than a regular or DIY cube ? thanks in advance marcelin
1351. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 23:09:38 -0000

> It does not work as it should on a Swedish keyboard layout. The > keys "/" and "+" is not located at the same places as for a US > keymap. So I can't make a bigger cube, just a smaller :-( The same > keys are at the numeic keyboard too but those does not wor either > (well, not for me at least) > > // Kenneth Well, I don't know how to fix this, but I am working on an option where you can choose the keys that correspond to various operations. I'll make a post here when I have it working. --Michael Gottlieb
1352. Re: [Speed cubing group] New NxNxN simulator
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Feb 2007 16:22:23 -0700

"IsoCubeSim.jar is a self-executable file, so running it should be as simple as downloading it to your computer and double-clicking on it." I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. Pat ----- Original Message ----- From: Michael Gottlieb<mailto:mzrg@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 16, 2007 1:36 PM Subject: [Speed cubing group] New NxNxN simulator I programmed an NxNxN Rubik's Cube simulator in Java. It's different than the puzzlingaddiction.com and gabbasoft simulators in that the view is isometric - you can always see three of the faces equally. The program uses a click-drag interface; you can hold keys to do half turns or to turn the entire cube. I've gotten some pretty good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If you don't like the squashed look of the puzzlingaddiction.com cube, or the slow turn speed of the gabbasoft simulator, I encourage you to check this out. You can find it at http://www.mzrg.com/java/IsoCubeSim/index.shtml<http://www.mzrg.com/java/IsoCubeSim/index.shtml> (Please read the documentation before you ask questions.) This is my first major Java program, so constructive criticism is welcomed. --Michael Gottlieb [Non-text portions of this message have been removed]
1353. Re: screws on official rubik's cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:00:12 -0000

This is a very common question. There is plenty of information on websites about this, you just have to look around. It is well known that those cubes do not have regular screws; they emply rivets instead and are not user-adjustable (with few exceptions). The Meffert's Assembly cubes are not allowed for competition and in general, we as a community don't endorse them for speedcubing (correct me if I'm wrong). They are prone to lock-ups due to their stricter alignement requirements. Plus, their tiles are not fun to work with at all, and they do not have screws or metal parts whatsoever. Assuming you are a beginner to advanced..., I would recommend a DIY cube. -Doug --- In speedsolvingrubikscube@yahoogroups.com, marcelin2509 <no_reply@...> wrote: > > hello, > > i just took apart an old cube that i had. it's an official rubik but older than the 25th > anniversary special edition. after getting the center caps off i though i was done but the > screws on the center pieces just "turn in the air" and either screwing or unscrewing has no > effect whatsoever... any advice on how to solve this problem i've tried everything i can think > off... any advide welcomed thanls in advance for your comments. > > also another question, i'm thinking about getting a meffert assembly cube, is it any good ? > what more does it have than a regular or DIY cube ? > > thanks in advance > > marcelin >
1354. Questions?
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:12:15 -0000

Hey I had some questions about the Rubiks cube. I actually wanted to learn the Fridrich method, I went to the website and tried to learn it but the last 3-4 steps is what I dont understand. Is there any video or somthing explaining the Fridrich?
1355. Re: Questions?
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:24:25 -0000

Which site did you use? There are a whole bunch that are about the Fridrich method. I'm something of a beginner myself, but Jasmine's beginner solution is, in my opinion, an excellent way to get a foundation for learning how to do the Fridrich method. Personally, I started out on a somewhat different method, the second one on Mark Jeays' site. It's much more intuitive and requires even less memorization than the beginner Fridrich, but unfortunately it does not lead as well into a more advanced method. Jasmine's beginner solution: http://peter.stillhq.com/jasmine/rubikscubesolution.html Mark Jeays' solution page: http://jeays.net/rubiks.htm Other than that, make sure that you fully understand the notation and the idea that the center pieces are stationary, and keep trying until you get it. If your experience is anything like mine, you're likely to mess up a few times at first, even if you understand it. Good luck! --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hey I had some questions about the Rubiks cube. I actually wanted to > learn the Fridrich method, I went to the website and tried to learn it > but the last 3-4 steps is what I dont understand. Is there any video > or somthing explaining the Fridrich? >
1356. Re: Questions?
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:35:10 -0000

I actually went to google and typed in Fridrich and came up with this site http://www.ws.binghamton.edu/fridrich/system.html - I couldnt really figure out what to do. I use Tysons method to complete my rubiks cube. But it just takes too long so I want to learn a faster method which is Fridrich. --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > Which site did you use? There are a whole bunch that are about the > Fridrich method. I'm something of a beginner myself, but Jasmine's > beginner solution is, in my opinion, an excellent way to get a > foundation for learning how to do the Fridrich method. Personally, I > started out on a somewhat different method, the second one on Mark > Jeays' site. It's much more intuitive and requires even less > memorization than the beginner Fridrich, but unfortunately it does > not lead as well into a more advanced method. > Jasmine's beginner solution: > http://peter.stillhq.com/jasmine/rubikscubesolution.html > Mark Jeays' solution page: > http://jeays.net/rubiks.htm > > Other than that, make sure that you fully understand the notation and > the idea that the center pieces are stationary, and keep trying until > you get it. If your experience is anything like mine, you're likely > to mess up a few times at first, even if you understand it. Good luck! > > --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" > <rizwan_11_92@> wrote: > > > > Hey I had some questions about the Rubiks cube. I actually wanted > to > > learn the Fridrich method, I went to the website and tried to learn > it > > but the last 3-4 steps is what I dont understand. Is there any > video > > or somthing explaining the Fridrich? > > >
1357. HELP WITH DIY 3x3x3
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:56:44 -0000

I just bought a DIY 3x3x3 cube from rubiks.com and i need help in assembly, well i actually put it all together except i need to put the center caps on, on one website it said glue it on but i dont know how and i dont want to mess it up, any advice? please!!
1358. Re: [Speed cubing group] HELP WITH DIY 3x3x3
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 20:22:09 -0500

just use glue of make dents in it with a hammer I use glue, not to sure about the hammer idea though, but I heard it works o yea only use a little super glue On 2/19/07, xkiesterx <kianb@...> wrote: > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > assembly, well i actually put it all together except i need to put the > center caps on, on one website it said glue it on but i dont know how > and i dont want to mess it up, any advice? please!! > > > -- -David [Non-text portions of this message have been removed]
1359. Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 01:23:28 -0000

Hello, If anybody uses Tysons method then they should know what I am talking about. I am stuck on the step where you finish two-thirds of the cube. When I am finishing that last step I got 4 yellows on top that are stopping me from continuing on this step. So what do I do now?
1360. Re: [Speed cubing group] New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 01:31:12 -0000

> "IsoCubeSim.jar is a self-executable file, so running it should be as simple as > downloading it to your computer and double-clicking on it." > > I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. Well, you don't want to extract it to a folder. You have to try to get the .jar file to run. Try right-clicking; there should be a "run" option somewhere. I know that I should make it into an applet, but this is the first version, and not everything will get done immediately. It's going to be an applet soon, but until then the .jar file is all you will have. Sorry. I'm only one person and I don't have that much experience with Java. > Pat --Michael Gottlieb
1361. Re: Having a problem
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 01:59:19 -0000

go to http://www.ws.binghamton.edu/fridrich/Mike/orient.html and that will tell you how to solve that part --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hello, > > If anybody uses Tysons method then they should know what I am talking > about. I am stuck on the step where you finish two-thirds of the cube. > When I am finishing that last step I got 4 yellows on top that are > stopping me from continuing on this step. So what do I do now? >
1362. Re: New NxNxN simulator
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 02:55:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > I replaced it with a self-executable file, so now you should be able > to download and just run it by double-clicking on the file (or the > equivalent open-file maneuver). > > Good luck... > > --Michael Gottlieb > Yeah, it works great! It's an excellent program. This is just a personal preference, but I like the ability to freely rotate the cube such as in http://www.mud.ca/puzzler/JPuzzler/ JPuzzler.html. Maybe if you ever rewrite the program you could make this an option. Seriously though, great work! ~John H.~
1363. Best cube documentary ever made!
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 19:43:34 -0800

Well, maybe the ONLY cube documentary ever made. But still! Last year some film students in Berkeley made a documentary about a few Bay Area cubers, Including me. Noting super fancy, just a 15 minute school project, but I think it turned out really well. Now the film has been accepted to the prestigious South By Southwest media festival in Austin next month. Screening schedules and a trailer are here: http://2007.sxsw.com/film/screenings/film/F6132.html And if can't make it to Austin, you can go to http:// www.westsidefilm.com/ and click on "Projects" (after "Enter", of course), for a small version of the full film. Enjoy! - - - - - - - - - - - - "They say the grass is greener on the other side, but have you ever flipped it over?" Lars Petrus - lars@... http://lar5.com
1364. Re: [Speed cubing group] New NxNxN simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:18:23 -0000

There appears to be much confusion about these *.jar files. These files are actually BOTH a compressed file type (same as *.zip files) AND are java executbles. They are executable when you have "Sun Java Virtual-Machine" correctly installed. Also, Windows is somewhat particular about this, and it's probably best to double-check that the (Folder Options > File Types) is properly associated. Aside from that there is always the option of openeing up a command prompt (Run > "cmd") and running the "java" command giving it the right arguments, like this: "java -cp ACube3.jar ACube q a o" when I want to run ACube with certain settings. For more advanced users, it's possible to create a "shortcut" or *.lnk file with the target set to be soething like this: "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". I recommend going here to download the necessary Runtime Environment software: http://www.java.com/en/download/index.jsp -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > "IsoCubeSim.jar is a self-executable file, so running it should be as simple as > downloading it to your computer and double-clicking on it." > > I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. > > Pat >
1365. Re: HELP WITH DIY 3x3x3
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:22:33 -0000

http://www.speedcubing.com/ton/Speedcube/makinga.htm This site has an excellent explanation of the hammer method that was mentioned, as well as a bit about gluing. Scroll maybe a third of the way down. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > assembly, well i actually put it all together except i need to put the > center caps on, on one website it said glue it on but i dont know how > and i dont want to mess it up, any advice? please!! >
1366. Re: Questions?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:38:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > I actually went to google and typed in Fridrich and came up with > this site http://www.ws.binghamton.edu/fridrich/system.html - I > couldnt really figure out what to do. I use Tysons method to > complete my rubiks cube. But it just takes too long so I want to > learn a faster method which is Fridrich. > There is nothing wrong with the method that is illistrated on rubiks.com. That 8 step method on video illistrates a perfectly legitamate and easy to follow method. It does take some figuring out to make sure you are prepared for all the possible cases that can occur after each step, but that's part of the fun of it. It's a good building block to the full Fridrich method, so it will certainly not be a waste of time for a beginner who wants to eventually become sub-30. I just gave it a few tries and got 68.78, 58.40, 56.19, and 61.23 seconds. So what do you mean by "takes too long"? Learning anything for the first time that is worth while to learn is sure to take a long time... becasue if it didn't than everyone would know how to do it. :) -Doug
1367. Re: [Speed cubing group] HELP WITH DIY 3x3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:41:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > just use glue of make dents in it with a hammer > > I use glue, not to sure about the hammer idea though, but I heard it works > > > o yea only use a little super glue Another piece of advice..., do not try any spray adhesive. I tried it a year ago and it left a big mess. My reasoning was to have something not permenent that holds well. It did not hold too well and left too much of a mess.
1368. Re: Having a problem
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:49:28 -0000

> When I am finishing that last step I got 4 yellows on top that are > stopping me from continuing on this step. So what do I do now? > I recommend the following: A common OLL alg is FRUR'U'F'. I really hope you know Singmaster notation by now, and if not look it up and master it first... This alg is easy to remember since it is just F-(the move)-F' where the "trigger" RUR'U' is commongly refered to as simply "the move". This will take care of the problem when there are two flipped edges located front and back. So for your case of all 4 flipped, I would do it twice, and then turn the whole cube a quareter turn in any direction about the U-D axis, and then execute once more. Not even close to optimal, but this alg can be done quite fast (roughtly 0.8 sec I reckon). *note that this maybe different from what the video uses (in fact I suspect it to be the inverse of it from my vauge recollection) -Doug
1369. Re: [Speed cubing group] New NxNxN simulator
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Feb 2007 22:12:22 -0700

Or, of course, I could open Eclipse and import the .jar file and run it from there. ----- Original Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 19, 2007 9:18 PM Subject: Re: [Speed cubing group] New NxNxN simulator There appears to be much confusion about these *.jar files. These files are actually BOTH a compressed file type (same as *.zip files) AND are java executbles. They are executable when you have "Sun Java Virtual-Machine" correctly installed. Also, Windows is somewhat particular about this, and it's probably best to double-check that the (Folder Options > File Types) is properly associated. Aside from that there is always the option of openeing up a command prompt (Run > "cmd") and running the "java" command giving it the right arguments, like this: "java -cp ACube3.jar ACube q a o" when I want to run ACube with certain settings. For more advanced users, it's possible to create a "shortcut" or *.lnk file with the target set to be soething like this: "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". I recommend going here to download the necessary Runtime Environment software: http://www.java.com/en/download/index.jsp<http://www.java.com/en/download/index.jsp> -Doug --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > "IsoCubeSim.jar is a self-executable file, so running it should be as simple as > downloading it to your computer and double-clicking on it." > > I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. > > Pat > [Non-text portions of this message have been removed]
1370. Re: Best cube documentary ever made!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 05:13:55 -0000

That's awesome and hilarious too. Lots of sexy hands! *makes comments as I watch*: And in response to the "everybody who's good at cubing is good at math," I've found that it's not true the other way around sadly. "six axes" sounds misleading to me. I'd go with "six axels" or "three axes". Any one with a different opinion? It still dones't sound right to me... erm. "No job, no friends, and a cube" sounds like my life this month. Whow! that was pre-cube tat for Clancy... Leyan's ~5 turns/s, I'd say. "Wierdos"? AWH, that's a terrible thing to say about us. "Solved infront of 1,000 staff members" OMG, that would have been terrifing for me. This video seems to focus on S.F. cubers. Yet Grimsley is missing, and that's a shame, cuz he's freakin' hilarous on video. I like the simplistic black and white text inserts, and the crisp choice of font for the clip. Any word on the status of other cube documentaries folks? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Well, maybe the ONLY cube documentary ever made. But still! > > Last year some film students in Berkeley made a documentary about a > few Bay Area cubers, Including me. Noting super fancy, just a 15 > minute school project, but I think it turned out really well. > > Now the film has been accepted to the prestigious South By Southwest > media festival in Austin next month. Screening schedules and a > trailer are here: http://2007.sxsw.com/film/screenings/film/F6132.html > > And if can't make it to Austin, you can go to http:// > www.westsidefilm.com/ and click on "Projects" (after "Enter", of > course), for a small version of the full film. > > Enjoy! > > > - - - - - - - - - - - - > "They say the grass is greener on the other side, but have you ever > flipped it over?" > > Lars Petrus - lars@... http://lar5.com >
1371. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 06:26:43 -0000

> Yeah, it works great! It's an excellent program. This is just a personal preference, but I like > the ability to freely rotate the cube such as in http://www.mud.ca/puzzler/JPuzzler/ > JPuzzler.html. Maybe if you ever rewrite the program you could make this an option. > Seriously though, great work! Although I understand where you're coming from, I'm going to keep this particular cube simulation isometric. However, another (future) project of mine will be a more general twisty-puzzles program which will be able to handle not only LxMxN cubes but also other puzzles of various types. That one will work much like this one (drag a sticker in the general direction of the turn), but it will be fully 3D (since an isometric view only really works with cubes). If you want to use cubes in 3D, you will be able to do it with that program (when I can get it to work). > ~John H.~ --Michael Gottlieb
1372. Re: [Speed cubing group] New 5x5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 07:39:59 +0100

I don't' know exactually the answer to your question. But what I do know is that it usually takes quite some time to make a good competition cube. So you shouldn't decide to throw it away right now only because it turns a little bit badly. Actually, it is quite common that they turn pretty badly at the beginning. To ease things up, you can always use some lube. But even so, during the first few days/weeks, it will still turn very well. To sum up : Just use it. It should turn better with time. ;-) Good luck ! Gilles 2007/2/19, arakron222 <arakron222@...>: > > I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. > I've read that although some are good, some aren't and will never be > good for speedcubing. Is there a way I can tell which category mine > falls into, without lubing and a lot of breaking in? Obviously that'd > make it non-returnable, and if it's a bad one I'd like to be able to > trade it in. > Thanks, > -Tom > > > [Non-text portions of this message have been removed]
1373. Re: New 5x5
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 08:35:38 -0000

My 5x5x5 is from Toronto 2003, and it has only been a really nice competition cube for the past few months. I have used lots of lube on it, played with it lots, and also taken the time to cut all of the wing edges so they pass through the center-edge pieces more smoothly. Sadly, it's already becoming a bit too loose, and during a recent demonstration I had a cube explosion, very similar to Lars at German Cube Day :) So to sum up, only time will tell whether your cube will be superb or not, and it would be impossible to tell without using the puzzle. Unfortunately, the cube/mechanism quality isn't sufficient (in my experience at least) to render the cube useful for any long period of time (especially compaed to the amount of time taken to break it in) All the best, DanH :) > 2007/2/19, arakron222 <arakron222@...>: > > > > I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. > > I've read that although some are good, some aren't and will never be > > good for speedcubing. Is there a way I can tell which category mine > > falls into, without lubing and a lot of breaking in? Obviously that'd > > make it non-returnable, and if it's a bad one I'd like to be able to > > trade it in. > > Thanks, > > -Tom > > > > > > > > > [Non-text portions of this message have been removed] >
1374. DIY 3x3x3 Screws
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 08:45:16 -0000

Just a small point to mention, checking out Ton's great page from the link below just reminded me of it. http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY cubes from Gilles van den Peereboom recently, and after putting them together extremely carefully, I was surprised to find that they performed amazingly well. Before that, I had only seen such results from Joel's DIY construction skills. So, spurred on by this success, I sent an email to Dave Hedley Jones, to ask him if he would kindly send me some official DIY cube screws so I could put together another couple of DIY cubes which I had (sans screws) hidden away in the cupboard. After receiving the screws, I put te cubes together in exactly the same way, and they were very scratchy and horrible. The difference? The screws. Gilles' DIY screws were long, thin gold screws, with large, thin, flat heads, and the screw thread only extended for the bottom third of the screw. The rest of the screw was smooth. Dave's DIY screws were silver, the heads were fat and round, and the thread was present for the whole length of the screw. It is easy to see how this probably explains the majority of the difference. In short, if you want to put together a top quality DIY cube, make sure you have screws similar to the first ones, or try out some of the methods for modifying the screws as described on Ton's page. Hope this helps! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has an excellent explanation of the hammer method that was > mentioned, as well as a bit about gluing. Scroll maybe a third of the > way down. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > > assembly, well i actually put it all together except i need to put > the > > center caps on, on one website it said glue it on but i dont know how > > and i dont want to mess it up, any advice? please!! > > >
1375. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 10:16:35 +0100

Wow, that's kinda impressive to reach such understanding level of DIY cubes. Well, I'm glad the ones I bought from Rubiks.com were good ones. :p (I still have one left of that order, and it's already been reserved by someone. sorry :p) Gilles 2007/2/20, Dan <dan_j_harris@...>: > > Just a small point to mention, checking out Ton's great page from the > link below just reminded me of it. > http://www.speedcubing.com/ton/Speedcube/makinga.htm > > I bought some DIY cubes from Gilles van den Peereboom recently, and > after putting them together extremely carefully, I was surprised to > find that they performed amazingly well. Before that, I had only seen > such results from Joel's DIY construction skills. > > So, spurred on by this success, I sent an email to Dave Hedley Jones, > to ask him if he would kindly send me some official DIY cube screws so > I could put together another couple of DIY cubes which I had (sans > screws) hidden away in the cupboard. After receiving the screws, I put > te cubes together in exactly the same way, and they were very scratchy > and horrible. > > The difference? The screws. Gilles' DIY screws were long, thin gold > screws, with large, thin, flat heads, and the screw thread only > extended for the bottom third of the screw. The rest of the screw was > smooth. Dave's DIY screws were silver, the heads were fat and round, > and the thread was present for the whole length of the screw. It is > easy to see how this probably explains the majority of the difference. > In short, if you want to put together a top quality DIY cube, make > sure you have screws similar to the first ones, or try out some of the > methods for modifying the screws as described on Ton's page. > > Hope this helps! > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "arakron222" > <arakron222@...> wrote: > > > > http://www.speedcubing.com/ton/Speedcube/makinga.htm > > This site has an excellent explanation of the hammer method that was > > mentioned, as well as a bit about gluing. Scroll maybe a third of the > > way down. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "xkiesterx" <kianb@> > > wrote: > > > > > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > > > assembly, well i actually put it all together except i need to put > > the > > > center caps on, on one website it said glue it on but i dont know how > > > and i dont want to mess it up, any advice? please!! > > > > > > > > [Non-text portions of this message have been removed]
1376. Re: DIY 3x3x3 Screws
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:29:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Dave's DIY screws were silver, the heads were fat and round, > and the thread was present for the whole length of the screw. Maybe he misunderstood you. That sounds like the screws of the Studio cubes, certainly not the DIYs you mean. Do they look like this? http://www.speedcubing.com/ton/images/M2_Washer.JPG Most important question: What's the diameter of the heads? Do they fit into the cylindrical hole of the center pieces? Cheers! Stefan
1377. Re: Having a problem
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:30:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hello, > > If anybody uses Tysons method then they should know what I am talking > about. I am stuck on the step where you finish two-thirds of the cube. > When I am finishing that last step I got 4 yellows on top that are > stopping me from continuing on this step. So what do I do now? > Four yellows on top after F2L? You mean they're already oriented so you just have to skip the step? Cheers! Stefan
1378. Re: screws on official rubik's cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:40:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The Meffert's Assembly cubes are not allowed for competition Why not? I think they are. Cheers! Stefan
1379. Re: [Speed cubing group] New NxNxN simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:22:55 -0000

Hi :-) I'd like to add that it's also possible to unpack .jar files with for instance WinRar if you are on the windows-platform. I guess some other compression tools may also do this. This will give you a bunch of class-files. These again can be decompiled by a number of java decompilers. There is no guarantee however that the decompilation is done 100% correctly. But in most cases it works, unless some source- code obfuscation has been actively used. Decompiling will NOT restore the original code's comments. Comments are naturally ignored when making the class-files (bytecode) in the first place. Michael sent me a new version with 'o' and 'p' working as '+' and '-' to change the cube size and it works perfectly :-) Great program, and surprisingly small code :D Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > There appears to be much confusion about these *.jar files. These > files are actually BOTH a compressed file type (same as *.zip files) > AND are java executbles. > > They are executable when you have "Sun Java Virtual-Machine" > correctly installed. Also, Windows is somewhat particular about > this, and it's probably best to double-check that the (Folder > Options > File Types) is properly associated. Aside from that there > is always the option of openeing up a command prompt (Run > "cmd") > and running the "java" command giving it the right arguments, like > this: > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > certain settings. For more advanced users, it's possible to create > a "shortcut" or *.lnk file with the target set to be soething like > this: > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". > > I recommend going here to download the necessary Runtime Environment > software: > http://www.java.com/en/download/index.jsp > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a self-executable file, so running it should be > as simple as > > downloading it to your computer and double-clicking on it." > > > > I downloaded it, and it automatically went to WinRar. I extracted > it as a folder, but it isn't executable. What can I do to make this > work? Also, you should make it a web-based applet for easier use. > > > > Pat > > >
1380. Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 12:58:20 -0000

Hello everybody, I just finished writing a sweet online tool. I noticed some pages have like 30 applets on a page, and this is somewhat awkward to browse through, especially for people who have computers that are kind of slowish. For example, I loved Leyan Lo's bld algorithms (http://www.its.caltech.edu/~leyanlo/), but I found the amount of applets on that page a little too much. Therefore I wrote a little script where you can input an algorithm, and the script will generate the HTML codes for the imagecube image + a link to an applet in a pop-up window. I first wrote it in c++, but then Michiel van der Blonk encouraged me to convert this to PHP.. And since I am no PHP expert, I learned a lot from doing this. www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. If you want to request any other features or report any mallfunctions, mention them here, or email me. Tell me what you think about it ;). Bye!! - Joël. P.S.: As a free 'bonus', there's a script that calculates the order of an alg. Try algorithms from this thread to verify it: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9
1381. Re: [Speed cubing group] New York Toy Fair 2007
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 13:17:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Hello Andy, > > Would you mind sharing your impression of the revolution, and tell us (me) > what it is? Since Andy was paid by TechnoSource to promote the product, I don't think any opinion we get from him could be completely honest. Tyson or Leyan, what are your opinions?
1382. Re: [Speed cubing group] Re: Best cube documentary ever made!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 10:36:07 -0300 (ART)

Gaaaaaaaahhhhhhh!!! I want to cube!!! I hurt 2 fingers (they got pressed on the door...man...that really hurts) on friday and couldn't cube since then...and it looks like it will be some more days before I can start seriously cubing again...I'm driving crazy : ) nice documentary, I really liked it...just some records are old, but that's acceptable : ) it was made last year, right? Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: That's awesome and hilarious too. Lots of sexy hands! *makes comments as I watch*: And in response to the "everybody who's good at cubing is good at math," I've found that it's not true the other way around sadly. "six axes" sounds misleading to me. I'd go with "six axels" or "three axes". Any one with a different opinion? It still dones't sound right to me... erm. "No job, no friends, and a cube" sounds like my life this month. Whow! that was pre-cube tat for Clancy... Leyan's ~5 turns/s, I'd say. "Wierdos"? AWH, that's a terrible thing to say about us. "Solved infront of 1,000 staff members" OMG, that would have been terrifing for me. This video seems to focus on S.F. cubers. Yet Grimsley is missing, and that's a shame, cuz he's freakin' hilarous on video. I like the simplistic black and white text inserts, and the crisp choice of font for the clip. Any word on the status of other cube documentaries folks? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Well, maybe the ONLY cube documentary ever made. But still! > > Last year some film students in Berkeley made a documentary about a > few Bay Area cubers, Including me. Noting super fancy, just a 15 > minute school project, but I think it turned out really well. > > Now the film has been accepted to the prestigious South By Southwest > media festival in Austin next month. Screening schedules and a > trailer are here: http://2007.sxsw.com/film/screenings/film/F6132.html > > And if can't make it to Austin, you can go to http:// > www.westsidefilm.com/ and click on "Projects" (after "Enter", of > course), for a small version of the full film. > > Enjoy! > > > - - - - - - - - - - - - > "They say the grass is greener on the other side, but have you ever > flipped it over?" > > Lars Petrus - lars@... http://lar5.com > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1383. Re: Best cube documentary ever made!
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:14:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Any word on the status of other cube documentaries folks? > > > -Doug Actually, this past Friday Matt Walter and I just happened to visit the website of the Canadian documentary, Cubers', that had laid stagnant for quite sometime. To our surprise, the site has been redone and offers a hint on when it is going to be released. Sadly, not for another year! http://www.cubers.com -Dave Campbell
1384. Re: [Speed cubing group] New NxNxN simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:39:33 +0000 (GMT)

What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... an easy way to fix is jus adding ".jar" to the file's name when you're downloading it Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) I'd like to add that it's also possible to unpack .jar files with for instance WinRar if you are on the windows-platform. I guess some other compression tools may also do this. This will give you a bunch of class-files. These again can be decompiled by a number of java decompilers. There is no guarantee however that the decompilation is done 100% correctly. But in most cases it works, unless some source- code obfuscation has been actively used. Decompiling will NOT restore the original code's comments. Comments are naturally ignored when making the class-files (bytecode) in the first place. Michael sent me a new version with 'o' and 'p' working as '+' and '-' to change the cube size and it works perfectly :-) Great program, and surprisingly small code :D Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > There appears to be much confusion about these *.jar files. These > files are actually BOTH a compressed file type (same as *.zip files) > AND are java executbles. > > They are executable when you have "Sun Java Virtual-Machine" > correctly installed. Also, Windows is somewhat particular about > this, and it's probably best to double-check that the (Folder > Options > File Types) is properly associated. Aside from that there > is always the option of openeing up a command prompt (Run > "cmd") > and running the "java" command giving it the right arguments, like > this: > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > certain settings. For more advanced users, it's possible to create > a "shortcut" or *.lnk file with the target set to be soething like > this: > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". > > I recommend going here to download the necessary Runtime Environment > software: > http://www.java.com/en/download/index.jsp > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a self-executable file, so running it should be > as simple as > > downloading it to your computer and double-clicking on it." > > > > I downloaded it, and it automatically went to WinRar. I extracted > it as a folder, but it isn't executable. What can I do to make this > work? Also, you should make it a web-based applet for easier use. > > > > Pat > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1385. Re: [Speed cubing group] New 5x5
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 15:17:54 -0000

Thank you for the advice, I guess I'll just give it a try. I have another question, though. I'm planning to buy stickers for it from Cubesmith, along with 3x3 tiles and stickers, but my order isn't quite to $10 yet. Would it be a good idea to buy a couple of X center pieces for the 5x5, as I hear that they are liable to break? Thanks again, -Tom --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I don't' know exactually the answer to your question. > But what I do know is that it usually takes quite some time to make a good > competition cube. > > So you shouldn't decide to throw it away right now only because it turns a > little bit badly. > Actually, it is quite common that they turn pretty badly at the beginning. > > To ease things up, you can always use some lube. But even so, during the > first few days/weeks, it will still turn very well. > > To sum up : Just use it. It should turn better with time. ;-) > > Good luck ! > Gilles > > 2007/2/19, arakron222 <arakron222@...>: > > > > I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. > > I've read that although some are good, some aren't and will never be > > good for speedcubing. Is there a way I can tell which category mine > > falls into, without lubing and a lot of breaking in? Obviously that'd > > make it non-returnable, and if it's a bad one I'd like to be able to > > trade it in. > > Thanks, > > -Tom > > > > > > > > > [Non-text portions of this message have been removed] >
1386. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Feb 2007 17:46:07 +0100

Hi Dan, Yes, I completely agree. I think the problem is caused by the fact that the bad screws are not (automatically) insert completely straight into the kernel. You have to be really careful, because when the screws are not correctly aligned, you will have many pops on one side, where the other sides feel too stiff. I recently bought some DIY cubes from Cube 4 You. See http://www.cube4you.com/catalog_7.html They have three versions and the one with the long thin screws are way way better than the other two versions. Have fun, Ron ----- Original Message ----- From: "Dan" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 20, 2007 9:45 AM Subject: [Speed cubing group] DIY 3x3x3 Screws Just a small point to mention, checking out Ton's great page from the link below just reminded me of it. http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY cubes from Gilles van den Peereboom recently, and after putting them together extremely carefully, I was surprised to find that they performed amazingly well. Before that, I had only seen such results from Joel's DIY construction skills. So, spurred on by this success, I sent an email to Dave Hedley Jones, to ask him if he would kindly send me some official DIY cube screws so I could put together another couple of DIY cubes which I had (sans screws) hidden away in the cupboard. After receiving the screws, I put te cubes together in exactly the same way, and they were very scratchy and horrible. The difference? The screws. Gilles' DIY screws were long, thin gold screws, with large, thin, flat heads, and the screw thread only extended for the bottom third of the screw. The rest of the screw was smooth. Dave's DIY screws were silver, the heads were fat and round, and the thread was present for the whole length of the screw. It is easy to see how this probably explains the majority of the difference. In short, if you want to put together a top quality DIY cube, make sure you have screws similar to the first ones, or try out some of the methods for modifying the screws as described on Ton's page. Hope this helps! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has an excellent explanation of the hammer method that was > mentioned, as well as a bit about gluing. Scroll maybe a third of the > way down. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > > assembly, well i actually put it all together except i need to put > the > > center caps on, on one website it said glue it on but i dont know how > > and i dont want to mess it up, any advice? please!! > > >
1387. Re: [Speed cubing group] New NxNxN simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 17:12:13 -0000

Hmmm ... I bet that happened in Internet Explorer right? That browser is not handling MIME-types in a proper fashion. If you download with Firefox/Opera things will be fine. God, i hate IE when it comes to dl- ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... > > an easy way to fix is jus adding ".jar" to the file's name when you're downloading it > > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, and > surprisingly small code :D > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > There appears to be much confusion about these *.jar files. These > > files are actually BOTH a compressed file type (same as *.zip > files) > > AND are java executbles. > > > > They are executable when you have "Sun Java Virtual-Machine" > > correctly installed. Also, Windows is somewhat particular about > > this, and it's probably best to double-check that the (Folder > > Options > File Types) is properly associated. Aside from that there > > is always the option of openeing up a command prompt (Run > "cmd") > > and running the "java" command giving it the right arguments, like > > this: > > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > > certain settings. For more advanced users, it's possible to create > > a "shortcut" or *.lnk file with the target set to be soething like > > this: > > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a > o"". > > > > I recommend going here to download the necessary Runtime > Environment > > software: > > http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a self-executable file, so running it should > be > > as simple as > > > downloading it to your computer and double-clicking on it." > > > > > > I downloaded it, and it automatically went to WinRar. I > extracted > > it as a folder, but it isn't executable. What can I do to make > this > > work? Also, you should make it a web-based applet for easier use. > > > > > > Pat > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1388. Re: [Speed cubing group] New York Toy Fair 2007
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:38:02 -0800

The Rubik's Revolution is basically a collection of six hit-the-flashing-button games where the buttons are located on the center of the six faces. The game has speakers that yell out instructions or make an exploding sound when you lose. The cube does not twist or turn in any way. The only reason why it has the trademark Rubik on the product is because the game is cube-shaped and uses the six Rubik's cube colors. I for one find this game incredibly childish and somewhat annoying and would not want to purchase one for myself. Leyan On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: > > > > Hello Andy, > > > > Would you mind sharing your impression of the revolution, and tell > us (me) > > what it is? > > Since Andy was paid by TechnoSource to promote the product, I don't > think any opinion we get from him could be completely honest. > > Tyson or Leyan, what are your opinions?
1389. Re: [Speed cubing group] New NxNxN simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:49:12 -0300 (ART)

Yeah, I think was on IE...I download the simulator jar file with Firefox and was ok Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hmmm ... I bet that happened in Internet Explorer right? That browser is not handling MIME-types in a proper fashion. If you download with Firefox/Opera things will be fine. God, i hate IE when it comes to dl- ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... > > an easy way to fix is jus adding ".jar" to the file's name when you're downloading it > > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, and > surprisingly small code :D > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > There appears to be much confusion about these *.jar files. These > > files are actually BOTH a compressed file type (same as *.zip > files) > > AND are java executbles. > > > > They are executable when you have "Sun Java Virtual-Machine" > > correctly installed. Also, Windows is somewhat particular about > > this, and it's probably best to double-check that the (Folder > > Options > File Types) is properly associated. Aside from that there > > is always the option of openeing up a command prompt (Run > "cmd") > > and running the "java" command giving it the right arguments, like > > this: > > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > > certain settings. For more advanced users, it's possible to create > > a "shortcut" or *.lnk file with the target set to be soething like > > this: > > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a > o"". > > > > I recommend going here to download the necessary Runtime > Environment > > software: > > http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a self-executable file, so running it should > be > > as simple as > > > downloading it to your computer and double-clicking on it." > > > > > > I downloaded it, and it automatically went to WinRar. I > extracted > > it as a folder, but it isn't executable. What can I do to make > this > > work? Also, you should make it a web-based applet for easier use. > > > > > > Pat > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1390. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 10:47:11 -0800

I agree. TechnoSource paid a good deal of money to attach the Rubik's name to their product and sadly, I believe it will have a good initial success in stores as a result of it. It really has nothing to do with the Rubik's Cube, but there's nothing we can really do when people want to make money. -Tyson On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > The Rubik's Revolution is basically a collection of six > hit-the-flashing-button games where the buttons are located on the > center of the six faces. The game has speakers that yell out > instructions or make an exploding sound when you lose. The cube does > not twist or turn in any way. The only reason why it has the > trademark Rubik on the product is because the game is cube-shaped and > uses the six Rubik's cube colors. I for one find this game incredibly > childish and somewhat annoying and would not want to purchase one for > myself. > > Leyan > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@...> wrote: > > > > > > Hello Andy, > > > > > > Would you mind sharing your impression of the revolution, and tell > > us (me) > > > what it is? > > > > Since Andy was paid by TechnoSource to promote the product, I don't > > think any opinion we get from him could be completely honest. > > > > Tyson or Leyan, what are your opinions? > >
1391. Re: [Speed cubing group] New York Toy Fair 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:15:14 -0800 (PST)

yeah from what i've seen its yet another attempt to ride the rubiks name to fortune, in the 80's they jammed the name on anything they could to sell more, and it seems that trend is coming back. this thing is just a cube shaped bop it kind of toy, and really has absolutely nothing to do with cubing. also i received the same email chris did asking if i'd like to try it before it was released yadda yadda, and i haven't heard anything back still, which isn't a big deal because as soon as i found out it wasn't cube based at all, i'm not really interested. i'm sad the rubiks name will be further squandered on junk, and am very surprised the boys in corporate allowed this one through. i'm also very eager to hear the response to stefans poiniant email :) Tyson Mao <tyson.mao@...> wrote: I agree. TechnoSource paid a good deal of money to attach the Rubik's name to their product and sadly, I believe it will have a good initial success in stores as a result of it. It really has nothing to do with the Rubik's Cube, but there's nothing we can really do when people want to make money. -Tyson On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > The Rubik's Revolution is basically a collection of six > hit-the-flashing-button games where the buttons are located on the > center of the six faces. The game has speakers that yell out > instructions or make an exploding sound when you lose. The cube does > not twist or turn in any way. The only reason why it has the > trademark Rubik on the product is because the game is cube-shaped and > uses the six Rubik's cube colors. I for one find this game incredibly > childish and somewhat annoying and would not want to purchase one for > myself. > > Leyan > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@...> wrote: > > > > > > Hello Andy, > > > > > > Would you mind sharing your impression of the revolution, and tell > > us (me) > > > what it is? > > > > Since Andy was paid by TechnoSource to promote the product, I don't > > think any opinion we get from him could be completely honest. > > > > Tyson or Leyan, what are your opinions? > > --------------------------------- Everyone is raving about the all-new Yahoo! Mail beta. [Non-text portions of this message have been removed]
1392. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:25:10 -0800

There is a reason why we call it the World Cube Association, and not the World Rubik's Cube Association. And this is it :-P -Tyson On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > yeah from what i've seen its yet another attempt to ride the rubiks > name to fortune, in the 80's they jammed the name on anything they > could to sell more, and it seems that trend is coming back. this thing > is just a cube shaped bop it kind of toy, and really has absolutely > nothing to do with cubing. also i received the same email chris did > asking if i'd like to try it before it was released yadda yadda, and i > haven't heard anything back still, which isn't a big deal because as > soon as i found out it wasn't cube based at all, i'm not really > interested. i'm sad the rubiks name will be further squandered on > junk, and am very surprised the boys in corporate allowed this one > through. i'm also very eager to hear the response to stefans poiniant > email :) > > Tyson Mao <tyson.mao@...> wrote: I agree. TechnoSource paid a > good deal of money to attach the Rubik's > name to their product and sadly, I believe it will have a good initial > success in stores as a result of it. It really has nothing to do with > the Rubik's Cube, but there's nothing we can really do when people > want > to make money. > > -Tyson > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > The Rubik's Revolution is basically a collection of six > > hit-the-flashing-button games where the buttons are located on the > > center of the six faces. The game has speakers that yell out > > instructions or make an exploding sound when you lose. The cube does > > not twist or turn in any way. The only reason why it has the > > trademark Rubik on the product is because the game is cube-shaped > and > > uses the six Rubik's cube colors. I for one find this game > incredibly > > childish and somewhat annoying and would not want to purchase one > for > > myself. > > > > Leyan > > > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > > <huntca@...> wrote: > > > > > > > > Hello Andy, > > > > > > > > Would you mind sharing your impression of the revolution, and > tell > > > us (me) > > > > what it is? > > > > > > Since Andy was paid by TechnoSource to promote the product, I > don't > > > think any opinion we get from him could be completely honest. > > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > > --------------------------------- > Everyone is raving about the all-new Yahoo! Mail beta. > > [Non-text portions of this message have been removed] > > >
1393. Re: HELP WITH DIY 3x3x3
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 19:42:27 -0000

Watch this: http://www.chrisandkori.com/fw/main/DIY_Assembly-1505.html
1394. Re: DIY 3x3x3 Screws
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 19:38:40 -0000

I received four new DIY kits last Saturday, and I noticed they got new screws. They are sligthly thinner and have a smaller head. I found these worked better than the original. Are these the screws you are talking about?
1395. Re: [Speed cubing group] HELP WITH DIY 3x3x3
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 19:40:58 -0000

I prefer taking a little square of paper that fits exactly into the spot, then using it to sort of wedge the piece. Works very well after you get the size of the paper right, and you can still take it apart.
1396. Re: [Speed cubing group] New York Toy Fair 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:51:18 +0100

I am sorry but I have to disagree with you. First, how do you determine how a game is good or not ? I think nobody can say one game is better than another, it is possible to say that there are differences but I do not think one game can be called better than another. Second, maybe the new Rubik's Revolution will please new people who eventually will start playing with the Rubik's Cube. Who knows ? If you want to talk about "ethics" or something like that ("preserving" the brand), you should have other concers than see the Rubik's brand attached with that new game. What about AIDS medication ? Shouldn't it be forbidden to make money on that ? The discussion will go on forever. I say : GO GO RUBIK's, MAKE MONEY ! :D Gilles 2007/2/20, Tyson Mao <tyson.mao@...>: > > There is a reason why we call it the World Cube Association, and not > the World Rubik's Cube Association. And this is it :-P > > -Tyson > > On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > > > yeah from what i've seen its yet another attempt to ride the rubiks > > name to fortune, in the 80's they jammed the name on anything they > > could to sell more, and it seems that trend is coming back. this thing > > is just a cube shaped bop it kind of toy, and really has absolutely > > nothing to do with cubing. also i received the same email chris did > > asking if i'd like to try it before it was released yadda yadda, and i > > haven't heard anything back still, which isn't a big deal because as > > soon as i found out it wasn't cube based at all, i'm not really > > interested. i'm sad the rubiks name will be further squandered on > > junk, and am very surprised the boys in corporate allowed this one > > through. i'm also very eager to hear the response to stefans poiniant > > email :) > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: I agree. > TechnoSource paid a > > good deal of money to attach the Rubik's > > name to their product and sadly, I believe it will have a good initial > > success in stores as a result of it. It really has nothing to do with > > the Rubik's Cube, but there's nothing we can really do when people > > want > > to make money. > > > > -Tyson > > > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > > > The Rubik's Revolution is basically a collection of six > > > hit-the-flashing-button games where the buttons are located on the > > > center of the six faces. The game has speakers that yell out > > > instructions or make an exploding sound when you lose. The cube does > > > not twist or turn in any way. The only reason why it has the > > > trademark Rubik on the product is because the game is cube-shaped > > and > > > uses the six Rubik's cube colors. I for one find this game > > incredibly > > > childish and somewhat annoying and would not want to purchase one > > for > > > myself. > > > > > > Leyan > > > > > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > > > > <huntca@...> wrote: > > > > > > > > > > Hello Andy, > > > > > > > > > > Would you mind sharing your impression of the revolution, and > > tell > > > > us (me) > > > > > what it is? > > > > > > > > Since Andy was paid by TechnoSource to promote the product, I > > don't > > > > think any opinion we get from him could be completely honest. > > > > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > > > > > > > > > > --------------------------------- > > Everyone is raving about the all-new Yahoo! Mail beta. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
1397. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:58:58 -0800

I don't think anyone is arguing that one game is better than the other. But I think it can be established that the Rubik's Revolution is NOT related to the Rubik's Cube, and it is not a puzzle, but it is an electronic game. -Tyson On Feb 20, 2007, at 11:51 AM, Gilles van den Peereboom wrote: > I am sorry but I have to disagree with you. > > First, how do you determine how a game is good or not ? > I think nobody can say one game is better than another, it is > possible to > say that there are differences but I do not think one game can be > called > better than another. > > Second, maybe the new Rubik's Revolution will please new people who > eventually will start playing with the Rubik's Cube. Who knows ? > > If you want to talk about "ethics" or something like that > ("preserving" the > brand), you should have other concers than see the Rubik's brand > attached > with that new game. What about AIDS medication ? Shouldn't it be > forbidden > to make money on that ? The discussion will go on forever. > > I say : GO GO RUBIK's, MAKE MONEY ! :D > > Gilles > > 2007/2/20, Tyson Mao <tyson.mao@...>: > > > > There is a reason why we call it the World Cube Association, and not > > the World Rubik's Cube Association. And this is it :-P > > > > -Tyson > > > > On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > > > > > yeah from what i've seen its yet another attempt to ride the > rubiks > > > name to fortune, in the 80's they jammed the name on anything they > > > could to sell more, and it seems that trend is coming back. this > thing > > > is just a cube shaped bop it kind of toy, and really has > absolutely > > > nothing to do with cubing. also i received the same email chris > did > > > asking if i'd like to try it before it was released yadda yadda, > and i > > > haven't heard anything back still, which isn't a big deal because > as > > > soon as i found out it wasn't cube based at all, i'm not really > > > interested. i'm sad the rubiks name will be further squandered on > > > junk, and am very surprised the boys in corporate allowed this one > > > through. i'm also very eager to hear the response to stefans > poiniant > > > email :) > > > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: I > agree. > > TechnoSource paid a > > > good deal of money to attach the Rubik's > > > name to their product and sadly, I believe it will have a good > initial > > > success in stores as a result of it. It really has nothing to do > with > > > the Rubik's Cube, but there's nothing we can really do when people > > > want > > > to make money. > > > > > > -Tyson > > > > > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > > > > > The Rubik's Revolution is basically a collection of six > > > > hit-the-flashing-button games where the buttons are located on > the > > > > center of the six faces. The game has speakers that yell out > > > > instructions or make an exploding sound when you lose. The cube > does > > > > not twist or turn in any way. The only reason why it has the > > > > trademark Rubik on the product is because the game is > cube-shaped > > > and > > > > uses the six Rubik's cube colors. I for one find this game > > > incredibly > > > > childish and somewhat annoying and would not want to purchase > one > > > for > > > > myself. > > > > > > > > Leyan > > > > > > > > On 2/20/07, amiejl1981 > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > "Chris Hunt" > > > > > <huntca@...> wrote: > > > > > > > > > > > > Hello Andy, > > > > > > > > > > > > Would you mind sharing your impression of the revolution, > and > > > tell > > > > > us (me) > > > > > > what it is? > > > > > > > > > > Since Andy was paid by TechnoSource to promote the product, I > > > don't > > > > > think any opinion we get from him could be completely honest. > > > > > > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Everyone is raving about the all-new Yahoo! Mail beta. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1398. Big Cubes
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:24:48 -0000

does anyone have any idea when the new 6x6x6 and 7x7x7 rubik's cubes will come out?
1399. Re: [Speed cubing group] New York Toy Fair 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 13:05:07 -0800 (PST)

yes i am not one to contend which is better, because that is a very subjective idea. however i do believe it is deceptive and they are trying to use a something that doesn't even relate to promote this new toy. its not a puzzle or a rubiks cube by any stretch of the imagination so what other reason to make it look like that then to deceive people into buying it. BAD MARKETER, BAD! --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
1400. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:02:57 -0800

Haha, you would have died if you saw the "Rubik's Cube" game show they asked me to help pitch. It was word games... simply borrowing the color scheme of the Rubik's Cube. -Tyson On Feb 20, 2007, at 1:05 PM, Clancy Cochran wrote: > > yes i am not one to contend which is better, because that is a very > subjective idea. however i do believe it is deceptive and they are > trying to use a something that doesn't even relate to promote this new > toy. its not a puzzle or a rubiks cube by any stretch of the > imagination so what other reason to make it look like that then to > deceive people into buying it. BAD MARKETER, BAD! > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] > > >
1401. Re: [Speed cubing group] New 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:15:22 -0000

Yes, I always keep a dozen around just in case. Due to the price, I've simply purchesed a whole 5x5 for pieces as well. It depends on how frequently you break them. When I'm practicing 5x5 all the time, I break 1-2 per week. In genral, I always inflat my orders on cubesmith up to $10 by purchesing the regular 3x3 stickers, you can never have too many of those. Plus I resell them to my friends for the same price. I've never had any other piece break on me, not even 4x4 centers (except about half of them on the Meffert's brand one I had). The second most breakable piece are the corners I hear, but that *should* only happen if you have dropped it a few times on a hard enough surface. The +centers are easy to lose after a bad pop, but never break from what I've heard. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > Thank you for the advice, I guess I'll just give it a try. I have > another question, though. > I'm planning to buy stickers for it from Cubesmith, along with 3x3 > tiles and stickers, but my order isn't quite to $10 yet. Would it be > a good idea to buy a couple of X center pieces for the 5x5, as I hear > that they are liable to break? > Thanks again, > -Tom >
1402. Re: New 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:21:32 -0000

I'm in the same boat as Dan. I got mine from Toronto 2003 as well and it's becomming quite loose. True explosions are still very rare for me, but I try to be careful by holding on to the center pieces that might twist in place during outer-layer turns. At some point it needs to be retired. So it is a good idea to start preping a new 5x5 if you haven't already. I have a backup one in which my times would probably be 30s slower, a 3rd one that is half- preped, and some that are brand new. I'm considering making a hybrid cube out of a loose one and a tight one. Any suggetions folks, on the piece combinations I should be trying? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > My 5x5x5 is from Toronto 2003, and it has only been a really nice > competition cube for the past few months. I have used lots of lube on > it, played with it lots, and also taken the time to cut all of the > wing edges so they pass through the center-edge pieces more smoothly. > > Sadly, it's already becoming a bit too loose, and during a recent > demonstration I had a cube explosion, very similar to Lars at German > Cube Day :) > > So to sum up, only time will tell whether your cube will be superb or > not, and it would be impossible to tell without using the puzzle. > Unfortunately, the cube/mechanism quality isn't sufficient (in my > experience at least) to render the cube useful for any long period of > time (especially compaed to the amount of time taken to break it in) > > All the best, > DanH :)
1403. Re: screws on official rubik's cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:25:08 -0000

I'm not 100% sure. Could we get a second opinion from someone else, plz? One thing I am fairly certain of is that for the Seven Towns sponsored competitions that off-brand cubes are not allowed. Right? I've just never seen them at any compeition I've been to, so I just assumed... > > The Meffert's Assembly cubes are not allowed for competition > > Why not? I think they are. > > Cheers! > Stefan
1404. Re: Combining Imagecube and Java Applets
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:39:04 -0000

Brillient! I think there's always been a need for such a tool for cube site creators. Thanks for this contribution, I will definately use it whenever I need a cubeimage. In the past, I'd load a page up with java applets before I knew any better. Lars' cubeimage is perfect for speeding up a page without losing much integrity. I like that you didn't hard-link the cubeimage php script to your website. I think there is way too much stealing of bandwidth that occurs this way. I'm not sure how obvious of an issue this is, but you allow for plenty of illegal choices for the U and F face color selection. I was testing it with options such as U=yellow, F=yellow and U=yellow, F=white and didn't get error messages. There should be a way to dynamically error filter in the "form". Wonder if this is even worth changing... -Doug --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just finished writing a sweet online tool. I noticed some pages > have like 30 applets on a page, and this is somewhat awkward to > browse through, especially for people who have computers that are > kind of slowish. For example, I loved Leyan Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > applets on that page a little too much. > > Therefore I wrote a little script where you can input an algorithm, > and the script will generate the HTML codes for the imagecube image > + a link to an applet in a pop-up window. I first wrote it in c++, > but then Michiel van der Blonk encouraged me to convert this to > PHP.. And since I am no PHP expert, I learned a lot from doing this. > > www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. > > If you want to request any other features or report any > mallfunctions, mention them here, or email me. > > Tell me what you think about it ;). > > Bye!! > > - Joël. > > P.S.: As a free 'bonus', there's a script that calculates the order > of an alg. Try algorithms from this thread to verify it: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 > 9 >
1405. Re: [Speed cubing group] New NxNxN simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 23:01:00 -0000

Per's right about IE, I've known it for a long time. But just to be nitpicky, it's not that you should append the ".jar" extension. You should get rid of the ".zip" part of it too. There are some minor complications there however. Windows likes to hide extensions by default, and there are many levels of this that are possible to set. It is a setting in the "Tools > Folder Options... > View" dialogue box. I tend to go all out and "Show hidden files and folders", uncheck "hide extensions for known file types", and even uncheck "hide protected operating system files". I don't recommend most ppl do al of the above though. Having files floating around that look like "*.*.*.*" is gross and an abomination of FAT32 long filenames I think. I once did a project where there was some coding of a FAT driver involved, and I had to learn about implementing how hard drives actually store the information on a rather low level. (writing code to follow data clusters and lots of ickyness) It turns out that without external RAM, long filenames are a major overhead (for things like PDAs, cell phones, portable media players). Okay I'm off-topic entirely now. Similarly there is this thing with ".*" files in linux that I find annoying. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... > > an easy way to fix is jus adding ".jar" to the file's name when you're downloading it > > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, and > surprisingly small code :D > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > There appears to be much confusion about these *.jar files. These > > files are actually BOTH a compressed file type (same as *.zip > files) > > AND are java executbles. > > > > They are executable when you have "Sun Java Virtual-Machine" > > correctly installed. Also, Windows is somewhat particular about > > this, and it's probably best to double-check that the (Folder > > Options > File Types) is properly associated. Aside from that there > > is always the option of openeing up a command prompt (Run > "cmd") > > and running the "java" command giving it the right arguments, like > > this: > > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > > certain settings. For more advanced users, it's possible to create > > a "shortcut" or *.lnk file with the target set to be soething like > > this: > > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a > o"". > > > > I recommend going here to download the necessary Runtime > Environment > > software: > > http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a self-executable file, so running it should > be > > as simple as > > > downloading it to your computer and double-clicking on it." > > > > > > I downloaded it, and it automatically went to WinRar. I > extracted > > it as a folder, but it isn't executable. What can I do to make > this > > work? Also, you should make it a web-based applet for easier use. > > > > > > Pat > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1406. Re: HELP WITH DIY 3x3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 23:10:43 -0000

Oh, so appearently the newer DIY kits come with washers. This is nice, I had to order them separately from somewhere else and it came in a bag of 1,000. What am I ever gonna do with so many? I want to point out that the use of washers is optional. Another possibility is to use more than one washer per axle in some way. Try these differences, they have a dramatic effect ont he feel of the final cube and one may be more suitable to one's cubing style than others. --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Watch this: http://www.chrisandkori.com/fw/main/DIY_Assembly- 1505.html >
1407. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 23:32:00 -0000

Hi Doug & everyone else, I just modified the script, you can also use it an 'algorithm viewer' now. You can also copy and paste the URL to show someone else what an algorithms does. Thanks for liking the script. I worked pretty hard on this. About the illegal choices for U and F faces: I know this... If this happens, it will only listen to the 'U-face' setting, and whatever it wants to do next for the 'F-face'. Has to do with lazy coding, really, but if you just enter these settings like a pro cuber would, it should work fine. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Brillient! I think there's always been a need for such a tool for > cube site creators. Thanks for this contribution, I will definately > use it whenever I need a cubeimage. > > In the past, I'd load a page up with java applets before I knew any > better. Lars' cubeimage is perfect for speeding up a page without > losing much integrity. > > I like that you didn't hard-link the cubeimage php script to your > website. I think there is way too much stealing of bandwidth that > occurs this way. > > I'm not sure how obvious of an issue this is, but you allow for > plenty of illegal choices for the U and F face color selection. I > was testing it with options such as U=yellow, F=yellow and U=yellow, > F=white and didn't get error messages. There should be a way to > dynamically error filter in the "form". Wonder if this is even worth > changing... > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > > > Therefore I wrote a little script where you can input an > algorithm, > > and the script will generate the HTML codes for the imagecube > image > > + a link to an applet in a pop-up window. I first wrote it in c++, > > but then Michiel van der Blonk encouraged me to convert this to > > PHP.. And since I am no PHP expert, I learned a lot from doing > this. > > > > www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. > > > > If you want to request any other features or report any > > mallfunctions, mention them here, or email me. > > > > Tell me what you think about it ;). > > > > Bye!! > > > > - Joël. > > > > P.S.: As a free 'bonus', there's a script that calculates the > order > > of an alg. Try algorithms from this thread to verify it: > > > > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 > > 9 > > >
1408. Re: [Speed cubing group] Re: New 5x5
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 15:30:55 -0800 (PST)

i myself swear by swapping pieces onto new cores. its a hit and miss process some are horrible, but if you find a sweet one its instant new cube. i had a terrible explosion on the upper level of the caltrain that left me with a broken axle and about 10 missing pieces. i transplanted them onto a different core and it sucked, tried again and the 2nd one felt almost exactly like the old one already. a great bit of the resistence and crappy turning comes from the pieces, not the core. so once you've worked so hard to 'sand down' pieces why start that process over? they are useless without a good core, but its still faster to find a good core then to totally break a new one in. d_funny007 <no_reply@yahoogroups.com> wrote: I'm in the same boat as Dan. I got mine from Toronto 2003 as well and it's becomming quite loose. True explosions are still very rare for me, but I try to be careful by holding on to the center pieces that might twist in place during outer-layer turns. At some point it needs to be retired. So it is a good idea to start preping a new 5x5 if you haven't already. I have a backup one in which my times would probably be 30s slower, a 3rd one that is half- preped, and some that are brand new. I'm considering making a hybrid cube out of a loose one and a tight one. Any suggetions folks, on the piece combinations I should be trying? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > My 5x5x5 is from Toronto 2003, and it has only been a really nice > competition cube for the past few months. I have used lots of lube on > it, played with it lots, and also taken the time to cut all of the > wing edges so they pass through the center-edge pieces more smoothly. > > Sadly, it's already becoming a bit too loose, and during a recent > demonstration I had a cube explosion, very similar to Lars at German > Cube Day :) > > So to sum up, only time will tell whether your cube will be superb or > not, and it would be impossible to tell without using the puzzle. > Unfortunately, the cube/mechanism quality isn't sufficient (in my > experience at least) to render the cube useful for any long period of > time (especially compaed to the amount of time taken to break it in) > > All the best, > DanH :) --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1409. Re: [Speed cubing group] New NxNxN simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:34:17 -0300 (ART)

But there was no .zip part...it opens that box asking where you want the file to be saved and the filename is just JNetCube and file type is ZIP file (or whatever is called) I just added .jar and worked : ) but you better get Firefox anyway : ) Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: Per's right about IE, I've known it for a long time. But just to be nitpicky, it's not that you should append the ".jar" extension. You should get rid of the ".zip" part of it too. There are some minor complications there however. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1410. Re: [Speed cubing group] Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:37:36 -0300 (ART)

Well done, man : ) I'll surely use this for my page (which I need to almost completely do again, but that's another story...) thanks a lot Pedro Joël van Noort <joel_vn@...> escreveu: Hello everybody, I just finished writing a sweet online tool. I noticed some pages have like 30 applets on a page, and this is somewhat awkward to browse through, especially for people who have computers that are kind of slowish. For example, I loved Leyan Lo's bld algorithms (http://www.its.caltech.edu/~leyanlo/), but I found the amount of applets on that page a little too much. Therefore I wrote a little script where you can input an algorithm, and the script will generate the HTML codes for the imagecube image + a link to an applet in a pop-up window. I first wrote it in c++, but then Michiel van der Blonk encouraged me to convert this to PHP.. And since I am no PHP expert, I learned a lot from doing this. www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. If you want to request any other features or report any mallfunctions, mention them here, or email me. Tell me what you think about it ;). Bye!! - Joël. P.S.: As a free 'bonus', there's a script that calculates the order of an alg. Try algorithms from this thread to verify it: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9 __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1411. Re: [Speed cubing group] New NxNxN simulator
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Feb 2007 16:51:09 -0700

Yeah, you can get free Java decompilers and decompile .class files to view the code. I am still trying to get this to run on my computer. I think I need to download the correct Java Env. first. To make this into an applet, you just have to make each class extend as an applet (if I remember right), then implement the applet onto the page with HTML. ----- Original Message ----- From: Pedro<mailto:pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 20, 2007 4:34 PM Subject: Re: [Speed cubing group] New NxNxN simulator But there was no .zip part...it opens that box asking where you want the file to be saved and the filename is just JNetCube and file type is ZIP file (or whatever is called) I just added .jar and worked : ) but you better get Firefox anyway : ) Pedro d_funny007 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> escreveu: Per's right about IE, I've known it for a long time. But just to be nitpicky, it's not that you should append the ".jar" extension. You should get rid of the ".zip" part of it too. There are some minor complications there however. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1412. Re: Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 00:02:02 -0000

I went to this site http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says thats the singmaster notation. But after you make the red cross what if u dont have those 3 peices alinged like that, And if you align them along with the white peices then how do u do that? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > When I am finishing that last step I got 4 yellows on top that are > > stopping me from continuing on this step. So what do I do now? > > > > I recommend the following: > > A common OLL alg is FRUR'U'F'. I really hope you know Singmaster > notation by now, and if not look it up and master it first... This alg > is easy to remember since it is just F-(the move)-F' where > the "trigger" RUR'U' is commongly refered to as simply "the move". > This will take care of the problem when there are two flipped edges > located front and back. > > So for your case of all 4 flipped, I would do it twice, and then turn > the whole cube a quareter turn in any direction about the U-D axis, > and then execute once more. Not even close to optimal, but this alg > can be done quite fast (roughtly 0.8 sec I reckon). > > *note that this maybe different from what the video uses (in fact I > suspect it to be the inverse of it from my vauge recollection) > > > -Doug >
1413. Re: [Speed cubing group] New NxNxN simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 12:41:48 +1100

Per Kristen Fredlund wrote: > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. If you are suggesting that people may trivially decompile an executable whose source code was never released by the copyright holder, then I think it is responsible to also point out that anyone who does this should be familiar with the law to be sure they are not breaking it. In particular, there are some new things in the DMCA that make it possible for the copyright holder to sue people for doing this. The law also has a basis in etiquette. i.e. ask for permission first. They may be happy to help you, after all. -- Ryan Heise http://www.ryanheise.com/cube/
1414. Need a delegate
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 03:55:28 -0000

I need a WCA delegate who is willing to come to Florida for a competition on April 14 or around that time. that is all continue cubing. David
1415. Re: [Speed cubing group] New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 04:19:11 -0000

> The law also has a basis in etiquette. i.e. ask for permission first. > They may be happy to help you, after all. Ryan's got a point. Please don't decompile or reverse engineer my program. If you want the source code, just ask, and I will put it on my website. > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, an > surprisingly small code :D I put this program up on my site, by the way, so if you're having any problems with the + key just download the alternate one. --Michael Gottlieb
1416. Re: [Speed cubing group] New NxNxN simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 06:08:39 -0000

That's a good point Ryan. I forgot about that. Whenever I think of using a decompilier, I think of academic uses only, mostly just because I'm curious of how a certain thing is done. I do think it's wrong to profit from other people's work, or to apply significant portions of it to your own (unless otherwise stated in their copyright/licence). > If you are suggesting that people may trivially decompile an executable > whose source code was never released by the copyright holder, then I > think it is responsible to also point out that anyone who does this > should be familiar with the law to be sure they are not breaking it. In > particular, there are some new things in the DMCA that make it possible > for the copyright holder to sue people for doing this. > > The law also has a basis in etiquette. i.e. ask for permission first. > They may be happy to help you, after all. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
1417. Re: Having a problem
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 06:17:40 -0000

> I went to this site > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > thats the singmaster notation. But after you make the red cross what > if u dont have those 3 peices alinged like that, And if you align > them along with the white peices then how do u do that? > First of all, this is an example of a site like Joel mentioned that utilizes WAY too much java applets. I think it needs an over haul, but it's the first time I've seen it. Something makes me think it was not intended to be in HTML format anyways. Probably intended as a presentation. You are going to have to phrase your questions much better to get an answer because I can't make much sence of it. Avoid using words like "that" unless it's obvious what you are refering to. Frankly, I find post that appear "rushed" like this to be insulting. Think about what you are asking first. Instead of using the word "pieces" it's better to indicate "corner" or "edge". Also, try a few other sites to make sure you fully understand our usage of the term "cross". -Doug
1418. Re: [Speed cubing group] New York Toy Fair 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 08:22:18 +0100

Yes I agree with you that since it does not relate at all to the Rubik's Cube, it should be made clear that the game is pretty different from the original even though it has the same shape and colors. However, I think that the company will count on that : they need to make people believe that it is related so that they buy it too. Gilles 2007/2/20, Tyson Mao <tyson.mao@...>: > > Haha, you would have died if you saw the "Rubik's Cube" game show they > asked me to help pitch. It was word games... simply borrowing the > color scheme of the Rubik's Cube. > > -Tyson > > On Feb 20, 2007, at 1:05 PM, Clancy Cochran wrote: > > > > > yes i am not one to contend which is better, because that is a very > > subjective idea. however i do believe it is deceptive and they are > > trying to use a something that doesn't even relate to promote this new > > toy. its not a puzzle or a rubiks cube by any stretch of the > > imagination so what other reason to make it look like that then to > > deceive people into buying it. BAD MARKETER, BAD! > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
1419. Wich cube should I buy?
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 09:32:07 -0000

Hi everybody! I would like to begin the art of speedcubing! I've seen that in internet they sell different version of rubik cube. Wich of them should I buy. I know that not every cubes turn well. Do you know some web were I should buy my cube? A last question: Wich tecnique should I begin with? I know that there are several tecniques. Let me know! Thanks in advance. Best regards. Federico
1420. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 10:26:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I hereby apologize to the Rubik's Revolution people. Not quite for > what I wrote (at least not yet) but for not having asked them first. > I did that now. Not that I expect them to change my mind (after all I > got much of my information from their own website) but I should've > first given them a direct chance to explain. If/when I get a > response, I will report here. Now my mail: > > -------------------------- > Dear Ms. Honig, > > I'm part of the cube enthusiast community and after reading about > Rubik's Revolution and watching some videos, I have two questions: > > - As far as I understand, the Revolution can't be twisted. Can you > tell why it was made look like the original Rubik's Cube? > > - It seems to be quite similar to a toy called "Brain Warp". Do you > know that one and can you tell the differences between the two toys > besides the Rubik's Cube shell? If you don't know Brain Warp, here's > some info: > http://www.boardgamegeek.com/game/13547 > > Thanks, > Stefan Pochmann > -------------------------- > > Cheers! > Stefan > I got a very quick, extensive and friendly answer to my above inquiry from the Executive Vice President of Techno Source, and upon further request he allowed me to post it here. Have a look at it first, I'll comment below. -------------------------- Mr. Pochman, Thanks for taking the time to contact Techno Source. Rubik's enthusiasts are very important to us and we have worked with many top speedcubers during the research and development of our new product. There are a few things I would like to share with you about the Rubik's Revolution. First, it is in no way meant to replace any of the existing Rubik's items. The 3x3 cube is one of the greatest toys/puzzles ever made and it will continue to be sold everywhere in the world. We actually expect more people will try the 3x3 and other Rubik's items due to the increased interest our new items has brought to the brand. So there is no need to be concerned that this is our hope, or goal. Second, we were challenged by the Rubik's brand holders to try to create an "electronic Rubik's cube". After much research with people of both sexes and all ages, we identified four key criteria for being "truly Rubik's". We started with that essence, and built the Revolution from the ground up to embody what is "Rubik's" and to compliment the existing product by bringing a new way to experience Rubik's. We believe we have accomplished this. The Revolution is a fun and challenging puzzle that offers a different experience, but a Rubik's experience. Third, as to why it can't be "twisted", it can't because it is different than the 3x3. However, the tactile experience of moving the cube in your hands, and the motion itself, seems to provide a feeling that is very much in the spirit of the original. Which was extremely important. Fourth, I was not aware of the product you sent us a link to. It seems like an interesting game, but it is not nearly as versatile as the Revolution which contains many ways to play. In the end, I know that for many people, there is only one Rubik's Cube--the original 3x3. I can understand why they feel that way. I would agree that nothing can replace that item, and we would never try. However, people who have played with the Revolution have really enjoyed it for reasons that are both similar, and different, from the 3x3. This includes people from all over the world, of all ages, and both genders. It also includes several of the world's top speedcubers--and Rubik's enthusiasts. I hope that when the product ships this summer, you will also give it a try before you decide whether, or not, you will enjoy it. If you don't, that is ok too. The 3x3 will still be there, as will the 4x4, and the 5x5. We don't expect everyone to love our item, but we know that many will, and that this will only bring more admiration to the Rubik's name. Sincerely, Eric Eric Levin Techno Source www.technosourceusa.com -------------------------- Now it's me again, Stefan. My first impression was a positive surprise that not only did I get an answer, but one as extensive and personal as this. Secondly, I got to realize that maybe they do truly just misunderstand what the Rubik's Cube is really about. That is, their understanding differs from mine, and apparently that of all the cubers I've seen comment on this so far. For me, Rubik's Cube is first and foremost a puzzle. Not a toy. The "revolution" is a simple toy, unless there's something we've missed so far, or they have a different understanding of the word "puzzle" (Mr. Levin does call the revolution a puzzle, as does their website). Also, his mail made me aware of a different perspective. It sounds like they *started* with the cube and turned it to an electronic toy. I saw it as starting with the toy that has nothing to do with the cube, and turn it into a cube. Quite the opposite direction. Hard to tell what's more realistic and whether it matters. But it could mean that they were less defrauding and instead more incapable of making something really good, with "good" again being subjective. That said, I still think the thing is a blatant deceptive rip-off having nothing to do with the cube. Though I mostly blame their marketing department. In any case, if they really had contact with top cubers during research/development, it's hard to believe they didn't see the negative feedback coming. Cheers! Stefan
1421. Re: [Speed cubing group] New NxNxN simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 11:52:39 -0000

Hi :-) Sorry i should have asked. I was looking for a quick way to overcome the "size-problem". So i decompiled it and changed the default size. But i wasn't able to compile it again for some reason. Sorry if i offended anyone by doing this ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > The law also has a basis in etiquette. i.e. ask for permission first. > > They may be happy to help you, after all. > > Ryan's got a point. Please don't decompile or reverse engineer my > program. If you want the source code, just ask, and I will put it on > my website. > > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > > to change the cube size and it works perfectly :-) Great program, an > > surprisingly small code :D > > I put this program up on my site, by the way, so if you're having any > problems with the + key just download the alternate one. > > --Michael Gottlieb >
1422. Re: New York Toy Fair 2007
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 12:21:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > However, people who have played with the Revolution have really > enjoyed it for reasons that are both similar, and different, from the > 3x3. This includes people from all over the world, of all ages, and > both genders. It also includes several of the world's top > speedcubers--and Rubik's enthusiasts. So who were these top speedcubers? Andy, it sounds like you didn't get to see this beforehand.
1423. Re: Wich cube should I buy?
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 13:45:17 -0000

I'll answer your second question. I personally would recommend Roux method which can be found here http://grrroux.free.fr/method/Intro.html Not many people use it, and IMHO it can be as fast if not faster than the fridrich method. However, if you want to go with the mainstream/everyonedoesit method go with fridrich. It's proven, and very easy to understand, if not too easy at finding pieces and executing. Just takes practice. You can find any number of websites that teach fridrich. --- In speedsolvingrubikscube@yahoogroups.com, "fredsoldati" <fredsoldati@...> wrote: > > Hi everybody! > > I would like to begin the art of speedcubing! > > I've seen that in internet they sell different > version of rubik cube. Wich of them should I buy. I know that not > every cubes turn well. > > Do you know some web were I should buy my cube? > > A last question: > > Wich tecnique should I begin with? I know that there are several > tecniques. > > Let me know! > > Thanks in advance. > > Best regards. > > Federico >
1424. Re: Having a problem
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 15:47:46 -0000

Hello, 1. Doug is right. 2. My best guess, judging your information and what the document is about, is that you mean you can make the cross, but then the corners of the bottom layer are not solved. This means that you have to solve 4 corners; solving 1 corner 4 times. I don't really think this site is intended to be a tutorial. You are much better off finding a website that explains more. Use google. - Joël --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > I went to this site > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > thats the singmaster notation. But after you make the red cross what > if u dont have those 3 peices alinged like that, And if you align > them along with the white peices then how do u do that? >
1425. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 08:21:42 -0800

They did send out e-mails to a bunch of speedcubers. My brother and I both got e-mails about the Rubik's Revolution, but when we replied, we didn't get a response. The person in charge was very buzy setting up for the toy fair. Given the timing of the e-mail, I'm completely sure that even if we had given any suggestions or feedback, there's no way they would have taken anything into consideration. By that point, the product had already been manufactured I don't really know if they consulted any other speedcubers earlier in their process, but my thinking is that they didn't. I have no problem with just letting them be. Let them sell their product. I think if any of us were offered money to promote the Rubik's Revolution and appear on TV talking about the Rubik's Cube, we'd probably take it. Maybe I'm wrong? I guess I was just fortunate enough to get media with the actual Rubik's Cube. -Tyson On Feb 21, 2007, at 4:21 AM, amiejl1981 wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: > > > > However, people who have played with the Revolution have really > > enjoyed it for reasons that are both similar, and different, from > the > > 3x3. This includes people from all over the world, of all ages, and > > both genders. It also includes several of the world's top > > speedcubers--and Rubik's enthusiasts. > > So who were these top speedcubers? Andy, it sounds like you didn't > get to see this beforehand. > > >
1426. Re: New York Toy Fair 2007
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 22:39:04 -0000

yea i definitely hate that it is nothing like the rubiks cube. i think it just goes with the general trend of american society right now. they keep on dumbing things down for the children. i mean even if the rubiks cube seems hard, the point is to persevere and gain a feeling of accomplishment from actually learning something. now they are just creating a pick up and play version to exploit a longstanding puzzle legend.
1427. Anyone else heard of the Rubik's Brain Racker?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 22:47:03 -0000

Hey everyone, Yesterday I bought a rubik's puzzle that I had never seen before called the Brain Racker. To sum things up its a slide puzzle on the surface of a sphere, and instead of squares it's built with equilateral triangles. At first I was skeptical but after a while I realized it's really a pretty cool puzzle. I just went on rubiks.com and searched for it, but nothing came back. Makes me wonder if the local toy store put it out early. All in all, if you see one, I recommend picking it up. It's pretty fun to mess with and there are a bunch of different "solved" states so it doesn't get boring. If I'm way off though and this puzzle has been around for a while, I just haven't seen it just ignore the message. ~John H.~ P.S. I got my first sub 20 time today!! 17.78!! Woo Hoo!
1428. Re: Anyone else heard of the Rubik's Brain Racker?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 23:18:04 -0000

Just a follow up, I looked around a bit and it was the toy store that put it out early. Everywhere else it's still a preorder. It's still fun though, I look forward to hearing what everyone else has to say about it. ~John
1429. Re: Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 00:05:50 -0000

Alright then, ill be more specific. Look at the cube where it says "placing the first layer corners." When I said "what if you dont have 3 peices like that?" I am not talking about a line of peices I am talking about these peices, The middle green peice, The bottom middle green peice, and the bottom right corner. If you do not have these peices after you have the white cross then how do you get them into the position stated above? Also when I said "3 peices" It does not matter what side I am referring too because both sides have 3 peices on it, it should have been pretty obvious. When somone says cross on a cube it should not be that hard to identify what they are talking about, I have checked some websites and the word "Cross" means the same thing and shows the same thing on each website. -Rizwan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > I went to this site > > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > > thats the singmaster notation. But after you make the red cross > what > > if u dont have those 3 peices alinged like that, And if you align > > them along with the white peices then how do u do that? > > > > > First of all, this is an example of a site like Joel mentioned that > utilizes WAY too much java applets. I think it needs an over haul, > but > it's the first time I've seen it. Something makes me think it was > not > intended to be in HTML format anyways. Probably intended as a > presentation. > > You are going to have to phrase your questions much better to get an > answer because I can't make much sence of it. Avoid using words > like "that" unless it's obvious what you are refering to. Frankly, I > find post that appear "rushed" like this to be insulting. Think > about > what you are asking first. Instead of using the word "pieces" it's > better to indicate "corner" or "edge". Also, try a few other sites > to > make sure you fully understand our usage of the term "cross". > > > -Doug >
1430. Re: Best cube documentary ever made!
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 01:45:28 -0000

wow this was so awesome. gives a very good glimpse of the cubing world and lots of its facets any1 know about how cubefreak is doing?
1431. Re: Having a problem
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 03:22:09 -0000

Hey Rizwan Like I said, search for a website with more explanation... We all understand the words cross. We just didn't understand what 3 pieces you were referring to. I am too tired right now (4:21 AM in the Netherlands) to explain it all.. If you want to learn how to solve a cube, I suggest you go to my website (www.solvethecube.co.uk), or find another good tutorial using google. Another good tutorial is here: http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Good luck, Joël. --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Alright then, > > ill be more specific. Look at the cube where it says "placing the > first layer corners." When I said "what if you dont have 3 peices > like that?" I am not talking about a line of peices I am talking > about these peices, The middle green peice, The bottom middle green > peice, and the bottom right corner. If you do not have these peices > after you have the white cross then how do you get them into the > position stated above? Also when I said "3 peices" It does not > matter what side I am referring too because both sides have 3 peices > on it, it should have been pretty obvious. When somone says cross on > a cube it should not be that hard to identify what they are talking > about, I have checked some websites and the word "Cross" means the > same thing and shows the same thing on each website. > > -Rizwan > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > I went to this site > > > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > says > > > thats the singmaster notation. But after you make the red cross > > what > > > if u dont have those 3 peices alinged like that, And if you > align > > > them along with the white peices then how do u do that? > > > > > > > > > First of all, this is an example of a site like Joel mentioned > that > > utilizes WAY too much java applets. I think it needs an over haul, > > but > > it's the first time I've seen it. Something makes me think it was > > not > > intended to be in HTML format anyways. Probably intended as a > > presentation. > > > > You are going to have to phrase your questions much better to get > an > > answer because I can't make much sence of it. Avoid using words > > like "that" unless it's obvious what you are refering to. Frankly, > I > > find post that appear "rushed" like this to be insulting. Think > > about > > what you are asking first. Instead of using the word "pieces" it's > > better to indicate "corner" or "edge". Also, try a few other sites > > to > > make sure you fully understand our usage of the term "cross". > > > > > > -Doug > > >
1432. NxN ImageCube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 12:19:37 -0000

Hello everybody, In my great enthusiasm about PHP scripting and ImageCube, I wrote a new script. It's called NxN ImageCube. It has the same options (and a few more) as ImageCube for the 3x3, but with this script, you can generate images of higher order cubes as well. See how it works on www.solvethecube.co.uk ---> click 'tools' ---> see bottom of page. Cheers! Joël.
1433. Re: NxN ImageCube
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 13:29:19 -0000

Wow this stuff is really cool Joël!!! Does this explain why you were up till 4:30? :P Shouldn't you be practising for this weekend ;) - Koen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > In my great enthusiasm about PHP scripting and ImageCube, I wrote a > new script. It's called NxN ImageCube. It has the same options (and a > few more) as ImageCube for the 3x3, but with this script, you can > generate images of higher order cubes as well. > > See how it works on www.solvethecube.co.uk ---> click 'tools' ---> > see bottom of page. > > Cheers! > > Joël. >
1434. Re: NxN ImageCube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 14:01:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Wow this stuff is really cool Joël!!! Does this explain why you were > up till 4:30? :P > Shouldn't you be practising for this weekend ;) > > - Koen Hey Koen, That's right Koen... This stuff is addictive. I just couldn't stop... I spent hours looking for bugs in the code, and it cause a lot of frustration. So it's really nice that you appreciate my work :). I know I should be practicing, but man... I dont know. I guess I still have friday and saturday to get back in shape a little. Cyou! Joël.
1435. Re: NxN ImageCube
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 15:31:23 -0000

Hi :-) Seems Koen also was up that late ?? )Practising cubing ...) :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > Wow this stuff is really cool Joël!!! Does this explain why you > were > > up till 4:30? :P > > Shouldn't you be practising for this weekend ;) > > > > - Koen > > Hey Koen, > > That's right Koen... This stuff is addictive. I just couldn't > stop... I spent hours looking for bugs in the code, and it cause a > lot of frustration. So it's really nice that you appreciate my > work :). > > I know I should be practicing, but man... I dont know. I guess I > still have friday and saturday to get back in shape a little. > > Cyou! > > Joël. >
1436. Re: [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 21:10:38 +0530

Haha, nice pic. Btw can he solve the cube too? Or you get to tease him everytime? :P On 2/19/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine > Lee" <speedcuber@...> wrote: > > > > On a related note (well, related in the sense that it's about > > relationships and cubes), my cube appeared in some of our wedding > > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > > That's an extremely nice photo! You two look like the island beauty > luring the conquistador with the forbidden fruit. And your > questioning grin is priceless. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1437. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 16:37:54 -0000

I watched that Fox News video again. Here are some comments from the media people watching Andy play the find-the-light-and-push-it game (and not even fast): - Wow. - Wow. - I can't believe he's doing that while he's talking. Unbelievable. I don't know about you guys but I believe these people shouldn't be allowed to drive a car. Why? Because if they were capable of maneuvering a car through traffic, with all the lights and the steering, accelerating, breaking and occasional talking, then they wouldn't be impressed by Andy's button pushing at all. Since they *are* impressed quite a bit, that tells us their driving skills must be like non-existent, and they're a danger to everybody else and need to be taken off the streets. I once was worried about today's youth, but apparently it's the adults who get dumber and dumber. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "rubiks1938" <rubiks1938@> wrote: > > > > Instead of typing "rubik's revolution", just type "rubik's". Also, > you must select the "videos" > > tab at the top (there is also a tab called "stories"). > > Thanks, the "videos" tab was the key. Watched it now. That was just > disgusting. The positive attention this thing gets, particularly in > combination with the real thing... makes me real angry. > > Stefan >
1438. Re: New York Toy Fair 2007
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 17:10:53 -0000

> I watched that Fox News video again. Here are some comments from the > media people watching Andy play the find-the-light-and-push-it game > (and not even fast): > > - Wow. > - Wow. > - I can't believe he's doing that while he's talking. Unbelievable. > > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. Since they > *are* impressed quite a bit, that tells us their driving skills must > be like non-existent, and they're a danger to everybody else and need > to be taken off the streets. > > I once was worried about today's youth, but apparently it's the > adults who get dumber and dumber. > > Stefan > Ah... It's all part of TV. Don't watch it. :p
1439. Re: Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 17:50:43 -0000

Yeah Joel, Ive tried looking up some sites most of them dont explain themselves properly. I dont know if you clicked on the link or not but if you looked at it you would have seen the 3 peices on both sides. It doesnt matter what side I was referring too because both sides have 3 peices, which are the bottom middle and the middle right and bottom right peices. He said "try a few other sites to make sure you fully understand our usage of the term "cross". --- like you said we already all know what the term cross meant. So I dont know what hes talking about. Well im not saying I dont know how to solve a rubiks cube. Its just that the way I solve it, It just takes a while to do, so im just trying to find a faster/easier way to do it. But I am ok still with the time 2:07 I just think I could do it faster. Thanks for the sites though ill check those out. -Rizwan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey Rizwan > > Like I said, search for a website with more explanation... > > We all understand the words cross. We just didn't understand what 3 > pieces you were referring to. I am too tired right now (4:21 AM in > the Netherlands) to explain it all.. If you want to learn how to > solve a cube, I suggest you go to my website > (www.solvethecube.co.uk), or find another good tutorial using google. > > Another good tutorial is here: > > http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > Good luck, > > Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" > <rizwan_11_92@> wrote: > > > > Alright then, > > > > ill be more specific. Look at the cube where it says "placing the > > first layer corners." When I said "what if you dont have 3 peices > > like that?" I am not talking about a line of peices I am talking > > about these peices, The middle green peice, The bottom middle > green > > peice, and the bottom right corner. If you do not have these > peices > > after you have the white cross then how do you get them into the > > position stated above? Also when I said "3 peices" It does not > > matter what side I am referring too because both sides have 3 > peices > > on it, it should have been pretty obvious. When somone says cross > on > > a cube it should not be that hard to identify what they are > talking > > about, I have checked some websites and the word "Cross" means the > > same thing and shows the same thing on each website. > > > > -Rizwan > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > > I went to this site > > > > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > > says > > > > thats the singmaster notation. But after you make the red > cross > > > what > > > > if u dont have those 3 peices alinged like that, And if you > > align > > > > them along with the white peices then how do u do that? > > > > > > > > > > > > > First of all, this is an example of a site like Joel mentioned > > that > > > utilizes WAY too much java applets. I think it needs an over > haul, > > > but > > > it's the first time I've seen it. Something makes me think it > was > > > not > > > intended to be in HTML format anyways. Probably intended as a > > > presentation. > > > > > > You are going to have to phrase your questions much better to > get > > an > > > answer because I can't make much sence of it. Avoid using words > > > like "that" unless it's obvious what you are refering to. > Frankly, > > I > > > find post that appear "rushed" like this to be insulting. Think > > > about > > > what you are asking first. Instead of using the word "pieces" > it's > > > better to indicate "corner" or "edge". Also, try a few other > sites > > > to > > > make sure you fully understand our usage of the term "cross". > > > > > > > > > -Doug > > > > > >
1440. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 22 Feb 2007 19:52:00 -0700

It is part of TV, the sad part is, what Stefan said is true. ----- Original Message ----- From: Joël van Noort<mailto:joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 22, 2007 10:10 AM Subject: [Speed cubing group] Re: New York Toy Fair 2007 > I watched that Fox News video again. Here are some comments from the > media people watching Andy play the find-the-light-and-push-it game > (and not even fast): > > - Wow. > - Wow. > - I can't believe he's doing that while he's talking. Unbelievable. > > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. Since they > *are* impressed quite a bit, that tells us their driving skills must > be like non-existent, and they're a danger to everybody else and need > to be taken off the streets. > > I once was worried about today's youth, but apparently it's the > adults who get dumber and dumber. > > Stefan > Ah... It's all part of TV. Don't watch it. :p [Non-text portions of this message have been removed]
1441. Re: [Speed cubing group] Re: Best cube documentary ever made!
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 22:22:26 -0500

I'm a decent cuber and I'm decent at math only because I try really hard though. Most of the time I hate math though XD On 2/21/07, r2zou <r2zou@...> wrote: > > wow this was so awesome. gives a very good glimpse of the cubing world > and lots of its facets > > any1 know about how cubefreak is doing? > > > -- -David [Non-text portions of this message have been removed]
1442. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 14:52:59 +1100

Stefan Pochmann wrote: > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. I think we can agree that it was a mistake to market this as an electronic version of the Rubik's Cube- that is misleading. I think it would appeal more to kids, and might also be a fun toy for parents to play with their kids. Parents might be able to help their kids to develop fast thinking/reaction abilities this way, and so I think the concept for the toy itself is a valid one (setting aside the incorrect marketing). The marketing department seems to be saying two conflicting things: 1) that it is not intended as a replacement for the Rubik's cube, and 2) that it is an electronic version of the Rubik's Cube. If that is the case, then it is likely this is not Andy's fault. Andy seems to be promoting this as a toy, not as a puzzle. i.e. I don't think it is fair to put Andy in bad light for this. -- Ryan Heise http://www.ryanheise.com/cube/
1443. IsoCubeSim update
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 04:56:38 -0000

It's a sort of small update, but you might find it important. I fixed the graphics, so that you won't have extra pixels in places where they aren't intended to be. You should find the graphics a bit cleaner now, especially for the bigger cubes. I also added a rectangle that, if you click it, will let you set the keys for the various operations in the program. As of this version, you have to set it every time you start the program, but it will only take a minute, so it shouldn't be that much of a problem. There may be bugs with the dialog boxes themselves; I had to get something done before HMMT (a math contest for which I have to leave tomorrow at noon). So you can just tell me if anything goes wrong. Oh, and congratulations to Erik Akkersdijk for the 2x2x2 UWR! --Michael Gottlieb
1444. Oodles of Cubes need a Loving Home!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 04:59:06 -0000

Hi folks, I've decided to sell my beloved puzzle collection (sniffle). Have a look and give my puzzles a better life than the one they currently have (sitting in a milk crate on the nearly impossible to reach shelf in my closet). The main collection is here: http://tinyurl.com/2e8zp5 A few other puzzles are here: http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1445. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 08:08:39 -0300 (ART)

I didn't take it as "putting Andy in bad light"...what Stefan meant was that if people are so impressed by a simple toy (most likely intended for kids), they can't drive (which is more complicated)...I'm learning to drive myself and it's not easy as it seems : ) Pedro Ryan Heise <ryan@...m> escreveu: Stefan Pochmann wrote: > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. I think we can agree that it was a mistake to market this as an electronic version of the Rubik's Cube- that is misleading. I think it would appeal more to kids, and might also be a fun toy for parents to play with their kids. Parents might be able to help their kids to develop fast thinking/reaction abilities this way, and so I think the concept for the toy itself is a valid one (setting aside the incorrect marketing). The marketing department seems to be saying two conflicting things: 1) that it is not intended as a replacement for the Rubik's cube, and 2) that it is an electronic version of the Rubik's Cube. If that is the case, then it is likely this is not Andy's fault. Andy seems to be promoting this as a toy, not as a puzzle. i.e. I don't think it is fair to put Andy in bad light for this. -- Ryan Heise http://www.ryanheise.com/cube/ __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1446. Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 14:42:21 +0000 (GMT)

Hello everybody, in 2 hours, i'll leave by train to bruxelles for the second Belgian Open. This year there will be lots of cubers. Will any records be broken? If we look at the unofficial records of some of the contestents,it's very possible. Probably master magic, magic and 222. Who knows? If i do some personal bests i'll be happy. We'll know sunday. ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1447. [Speed cubing group] Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 15:59:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > The marketing department seems to be saying two conflicting things: 1) > that it is not intended as a replacement for the Rubik's cube, and 2) > that it is an electronic version of the Rubik's Cube. Not just that, they try to make it sound like this thing is actually *better*. That's an insulting blasphemy to the real cube. Some quotes from their website: "Revolution" "the first electronic Rubik's Cube" "the next Rubik's Cube" "It is a challenge worthy of the Rubik's name." "Ideal for puzzle lovers" "It's rare that a follow-up can match or even surpass the original in respect to creativity, game play, and fun, but Techno Source has developed a product that achieves this feat." And some from that Fox video: "Classic puzzle getting a facelift." "The new Rubik's Cube". "The Rubik's Cube is new and improved." "new & improved cube" "sort of an update cause they don't move" "It does provide new challenges that the old cube doesn't offer, for example the fact that it's electronic". I don't know whether to laugh or cry. No cheers... Stefan
1448. Re: [Speed cubing group] Oodles of Cubes need a Loving Home!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 08:45:56 -0800

:-( My biggest regret was that I did not bring an empty suitcase to New York. On 2/22/07, Ian <iwinoky@...> wrote: > > Hi folks, > > I've decided to sell my beloved puzzle collection (sniffle). Have a > look and give my puzzles a better life than the one they currently > have (sitting in a milk crate on the nearly impossible to reach shelf > in my closet). > > The main collection is here: > > http://tinyurl.com/2e8zp5 > > A few other puzzles are here: > > http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 > > Ian Winokur > > > [Non-text portions of this message have been removed]
1449. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 16:31:26 -0500

Notice how they called the fact that is electronic a challenge. They sure hit the nail on the head there, though they didn't intend to. In the cube documentary, it pointed out that because it never needs to be charged or have batteries replace, it was a great puzzle. Now, the puzzle touted as an "update", requires batteries and is much less convenient. Plus, how can you call it an upgrade if it is a completely different product. Its like calling a Rubik's cube an upgrade of the jigsaw puzzle. It doesn't make sense. Ethan __,_._,__ [Non-text portions of this message have been removed]
1450. Re: [Speed cubing group] Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 06:59:23 +0100

OK Let's go and break some (one-handed) records ! :D Gilles 2007/2/23, Tobias Daneels <cubewizzard@...>: > > Hello everybody, in 2 hours, i'll leave by train to bruxelles for the > second Belgian Open. > > This year there will be lots of cubers. > Will any records be broken? > > If we look at the unofficial records of some of the contestents,it's very > possible. > Probably master magic, magic and 222. > > Who knows? > If i do some personal bests i'll be happy. > > We'll know sunday. > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1451. What is this cube made of?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 13:05:14 -0000

Someone has asked me if the novelty cubes given out at the Orlando World Championships are really metal or if they are plastic covered in stickers that look like metal. Anyone know? There's a picture of the cube here: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 Ian
1452. Re: What is this cube made of?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 13:11:47 -0000

Whoops! I said Orlando but I meant Toronto. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Someone has asked me if the novelty cubes given out at the Orlando > World Championships are really metal or if they are plastic covered in > stickers that look like metal. Anyone know? > > There's a picture of the cube here: > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > Ian >
1453. Re: [Speed cubing group] What is this cube made of?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 07:14:17 -0800

I haven't done a chemical analysis, but I think those are plastic covered in metallic paint. But they do have the "metal cold" feel. They're really hard to turn. Perhaps due to the paint adding thickness. Then again, they're always solved, so there is little reason to turn them. On Feb 24, 2007, at 5:05, Ian wrote: > Someone has asked me if the novelty cubes given out at the Orlando > World Championships are really metal or if they are plastic covered in > stickers that look like metal. Anyone know? > > There's a picture of the cube here: > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK > %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > Ian >
1454. Re: [Speed cubing group] What is this cube made of?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 18:06:44 -0000

Hi! They are not always solved if they get stickered ;-) And, yes the weight indicates it cannot be made of pure metal. There is no such metal that i know of except perhaps aluminium, which it is definitely NOT made of ;-) If one really needs to know, make a cut with a saw into an edge foot. This should not hamper it's "twistability" in any way, nor leave and visible damage. But of course it's tampering and may decrease its value for purists ... :-S Both the gold- and "silver plated" -lets assume that for now, cubes have the same weight and feel :-) Very tight but twistable. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I haven't done a chemical analysis, but I think those are plastic > covered in metallic paint. But they do have the "metal cold" feel. > > They're really hard to turn. Perhaps due to the paint adding > thickness. Then again, they're always solved, so there is little > reason to turn them. > > On Feb 24, 2007, at 5:05, Ian wrote: > > > Someone has asked me if the novelty cubes given out at the Orlando > > World Championships are really metal or if they are plastic covered in > > stickers that look like metal. Anyone know? > > > > There's a picture of the cube here: > > > > http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItem&ih=012&sspagename=STRK > > %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > > > Ian > > >
1455. Re: [Speed cubing group] What is this cube made of?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 10:20:56 -0800 (PST)

I think I remember that David Wesley started twisting his silver cube immediately after receiving it, and the silver color flaked off to reveal a tan color of plastic below. I use one of my silver cubes as a calendar cube.. I get some nice compliments on it. :) Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi! They are not always solved if they get stickered ;-) And, yes the weight indicates it cannot be made of pure metal. There is no such metal that i know of except perhaps aluminium, which it is definitely NOT made of ;-) If one really needs to know, make a cut with a saw into an edge foot. This should not hamper it's "twistability" in any way, nor leave and visible damage. But of course it's tampering and may decrease its value for purists ... :-S Both the gold- and "silver plated" -lets assume that for now, cubes have the same weight and feel :-) Very tight but twistable. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I haven't done a chemical analysis, but I think those are plastic > covered in metallic paint. But they do have the "metal cold" feel. > > They're really hard to turn. Perhaps due to the paint adding > thickness. Then again, they're always solved, so there is little > reason to turn them. > > On Feb 24, 2007, at 5:05, Ian wrote: > > > Someone has asked me if the novelty cubes given out at the Orlando > > World Championships are really metal or if they are plastic covered in > > stickers that look like metal. Anyone know? > > > > There's a picture of the cube here: > > > > http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItem&ih=012&sspagename=STRK > > %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > > > Ian > > > --------------------------------- TV dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV. [Non-text portions of this message have been removed]
1456. Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 21:42:36 -0000

Hi people.. A little message from Brussels... The Belgian Open is a succes so far. The ambiance is good, and all cubers are getting along really well. Mátyás Kuti broke quite a few World Records, including the world record for solving the 5x5 blindfolded. Watching him was amazing! He's really good :). My best guess more results will follow sunday evening or maybe on monday :).. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Hello everybody, in 2 hours, i'll leave by train to bruxelles for the second Belgian Open. > > This year there will be lots of cubers. > Will any records be broken? > > If we look at the unofficial records of some of the contestents,it's very possible. > Probably master magic, magic and 222. > > Who knows? > If i do some personal bests i'll be happy. > > We'll know sunday. > > > > > > > > > ____________________________________________________________ _______________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1457. Re: Belgian Open
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 21:57:56 -0000

Are you guys taking pictures and/or liveblogging the event? Stephen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi people.. > > A little message from Brussels...
1458. Re: [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 23:29:59 +0100

Mmm no given the equipment of the competition room, this is actually impossible. But I am pretty sure a few reports from competitors will come online in the following days after the competition. Today was really really great. Though I could not attend the competition all day, I witnessed amazing achievements. More results will follow tomorrow (just keeping you all in the suspens :p) Gilles 2007/2/24, stshores24 <stshores24@...>: > > Are you guys taking pictures and/or liveblogging the event? > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Hi people.. > > > > A little message from Brussels... > > > [Non-text portions of this message have been removed]
1459. [Speed cubing group] Re: Belgian Open
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 01:41:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mmm no given the equipment of the competition room, this is actually > impossible. > > Gilles > What do you mean by that? Joey
1460. Someone Stole my Rubiks cube.. ='(
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 10:25:15 -0000

I don't know who but someone stole my rubik's cube... ='(. I just got new stickers and some bastard stole it... =(. Now i needa spend another 20 dollars on a new cube and get new stickers.
1461. Re: Someone Stole my Rubiks cube.. ='(
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 12:26:01 -0000

I say death penalty for crimes like that. Did not know there was such awful criminals out there, horrible :-( // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I don't know who but someone stole my rubik's cube... ='(. I just got > new stickers and some bastard stole it... =(. Now i needa spend > another 20 dollars on a new cube and get new stickers. >
1462. Re: What is this cube made of?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 12:47:53 -0000

I once sold a "golden" one and came to the conclusion it's painted. I think Ton also said so and he cut off corner corners to turn some of them into trophies. Btw, $17.50 for sending to Germany is way too much. Should cost about half that price and be faster. You don't intend to send as "parcel", do you? Send it as "letter" instead. Yes, that still allows you to send it inside a strong box. Yes, I know the name "letter" is misleading. See their definition here: http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Someone has asked me if the novelty cubes given out at the Orlando > World Championships are really metal or if they are plastic covered in > stickers that look like metal. Anyone know? > > There's a picture of the cube here: > > http://cgi.ebay.com/ws/ eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > Ian >
1463. Re: What is this cube made of?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 14:38:33 -0000

Thanks for all of the replies and thank you, Stefan, for telling me about the shipping. I was quoting a parcel post rate because I thought I knew what a 'letter' was. Silly me! Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I once sold a "golden" one and came to the conclusion it's painted. I > think Ton also said so and he cut off corner corners to turn some of > them into trophies. > > Btw, $17.50 for sending to Germany is way too much. Should cost about > half that price and be faster. You don't intend to send as "parcel", > do you? Send it as "letter" instead. Yes, that still allows you to > send it inside a strong box. Yes, I know the name "letter" is > misleading. See their definition here: > http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > wrote: > > > > Someone has asked me if the novelty cubes given out at the Orlando > > World Championships are really metal or if they are plastic covered > in > > stickers that look like metal. Anyone know? > > > > There's a picture of the cube here: > > > > http://cgi.ebay.com/ws/ > eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > > > Ian > > >
1464. [Speed cubing group] Re: Belgian Open
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 17:11:30 -0000

Anyone have any more details on the belgian open yet, i am excited to see the results. --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Mmm no given the equipment of the competition room, this is actually > > impossible. > > > > Gilles > > > > What do you mean by that? > > Joey >
1465. [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 17:44:28 -0000

Yes, yes, results! results now!! I cannot wait anymore (I gotta get some valium or something to calm me down if it's not happening sooooon =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Anyone have any more details on the belgian open yet, i am excited > to see the results.
1466. [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 19:01:52 -0000

Hello everybody... I don't have full results, but I do have one important newsflash: The new World Record for solving Rubik's Cube is 10.34 seconds. Edouard Chambon's first solve in the semi-final, if I recall correctly. Edouard was really in a good shape, very impressive... The finals of the 3x3 were exciting, and the top-3 cubers were pretty close together. But for details you'll just have to wait :P. Oh, I got 1 tiny little succes: My first official BLD solve with Stefan's M2 Method... Pretty slow, but it has potential. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Yes, yes, results! results now!! I cannot wait anymore (I gotta get > some valium or something to calm me down if it's not happening sooooon > =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Anyone have any more details on the belgian open yet, i am excited > > to see the results. >
1467. [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 19:07:18 -0000

Typo correction: The WR is 10.36... So 10.34 + .02!! Sorry! --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody... > > I don't have full results, but I do have one important newsflash: > > The new World Record for solving Rubik's Cube is 10.34 seconds. > Edouard Chambon's first solve in the semi-final, if I recall correctly. > > Edouard was really in a good shape, very impressive... The finals of > the 3x3 were exciting, and the top-3 cubers were pretty close > together. But for details you'll just have to wait :P. > > Oh, I got 1 tiny little succes: My first official BLD solve with > Stefan's M2 Method... Pretty slow, but it has potential. > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta get > > some valium or something to calm me down if it's not happening > sooooon > > =) > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > Anyone have any more details on the belgian open yet, i am excited > > > to see the results. > > >
1468. [Speed cubing group] Re: Belgian Open
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 20:00:36 -0000

Through insider information I have discovered 9 world records that were broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master Magic Single and Average: Mate and Milan (not sure which was which) 5x5 Single: 1:44.xx Frederick Badie I love saying things I'm not supposed to :D:D:D Craig --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > Sorry! > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody... > > > > I don't have full results, but I do have one important newsflash: > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > Edouard Chambon's first solve in the semi-final, if I recall > correctly. > > > > Edouard was really in a good shape, very impressive... The finals > of > > the 3x3 were exciting, and the top-3 cubers were pretty close > > together. But for details you'll just have to wait :P. > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > - Joël. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" > > <kenneth@> wrote: > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > get > > > some valium or something to calm me down if it's not happening > > sooooon > > > =) > > > > > > // Kenneth > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> > > > wrote: > > > > > > > > Anyone have any more details on the belgian open yet, i am > excited > > > > to see the results. > > > > > >
1469. [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 20:54:14 -0000

Who has been leaking all this info to you? Can't you just let people wait for the rest? :p --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Through insider information I have discovered 9 world records that were broken... > > 3x3: 10.36 Edouard Chambon > 3x3 BLD: 1:20.xx Matyas Kuti > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > 5x5 BLD: 21:xx.xx Matyas Kuti > Magic Single: 0.86 Matyas > Magic Average: 0.96 Matyas > Master Magic Single and Average: Mate and Milan (not sure which was which) > 5x5 Single: 1:44.xx Frederick Badie > > I love saying things I'm not supposed to :D:D:D > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@> wrote: > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > Sorry! > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody... > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > Edouard Chambon's first solve in the semi-final, if I recall > > correctly. > > > > > > Edouard was really in a good shape, very impressive... The finals > > of > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > together. But for details you'll just have to wait :P. > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > - Joël. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson" > > > <kenneth@> wrote: > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > get > > > > some valium or something to calm me down if it's not happening > > > sooooon > > > > =) > > > > > > > > // Kenneth > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> > > > > wrote: > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > excited > > > > > to see the results. > > > > > > > > > >
1470. Re: [Speed cubing group] Re: Someone Stole my Rubiks cube.. ='(
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 13:10:15 -0800 (PST)

A few thoughts on this: First, I'm sorry; Second, that really sucks; And third, it seems to me that if your the kind of person that steals things, you're not the kind of person that takes the time to solve a Rubik's Cube. Kenneth Gustavsson <kenneth@...> wrote: I say death penalty for crimes like that. Did not know there was such awful criminals out there, horrible :-( // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I don't know who but someone stole my rubik's cube... ='(. I just got > new stickers and some bastard stole it... =(. Now i needa spend > another 20 dollars on a new cube and get new stickers. > --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
1471. Re : [Speed cubing group] Re: Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 21:10:49 +0000 (GMT)

Probably the most incredible record was the 7 blindfold solves in 21 minutes. During the multipal blindfold, i went for a quick bite. With the purpose to see the end of the solves. When I came back everyone was still memorising there cubes. Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. He's really a rare talent, both incredible fast and perfect and fast memorisation. And then thinking he's only 13 years old. These won't be his last worldrecords, i'm sure. ----- Message d'origine ---- De : Craig Bouchard <logitewty@hotmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s Objet : [Speed cubing group] Re: Belgian Open Through insider information I have discovered 9 world records that were broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master Magic Single and Average: Mate and Milan (not sure which was which) 5x5 Single: 1:44.xx Frederick Badie I love saying things I'm not supposed to :D:D:D Craig --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > Sorry! > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody... > > > > I don't have full results, but I do have one important newsflash: > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > Edouard Chambon's first solve in the semi-final, if I recall > correctly. > > > > Edouard was really in a good shape, very impressive.. . The finals > of > > the 3x3 were exciting, and the top-3 cubers were pretty close > > together. But for details you'll just have to wait :P. > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > - Joël. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > Gustavsson" > > <kenneth@> wrote: > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > get > > > some valium or something to calm me down if it's not happening > > sooooon > > > =) > > > > > > // Kenneth > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > <kianb@> > > > wrote: > > > > > > > > Anyone have any more details on the belgian open yet, i am > excited > > > > to see the results. > > > > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1472. Re: Re : [Speed cubing group] Re: Belgian Open
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 13:46:18 -0800

Were there any videos taken? That is really amazing! On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > During the multipal blindfold, i went for a quick bite. > With the purpose to see the end of the solves. > When I came back everyone was still memorising there cubes. > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > And then thinking he's only 13 years old. > These won't be his last worldrecords, i'm sure. > > ----- Message d'origine ---- > De : Craig Bouchard <logitewty@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > 3x3: 10.36 Edouard Chambon > > 3x3 BLD: 1:20.xx Matyas Kuti > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > 5x5 BLD: 21:xx.xx Matyas Kuti > > Magic Single: 0.86 Matyas > > Magic Average: 0.96 Matyas > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > 5x5 Single: 1:44.xx Frederick Badie > > > > I love saying things I'm not supposed to :D:D:D > > > > Craig > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > Sorry! > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello everybody... > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > correctly. > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > of > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > together. But for details you'll just have to wait :P. > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > - Joël. > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > Gustavsson" > > > > <kenneth@> wrote: > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > get > > > > > some valium or something to calm me down if it's not happening > > > > sooooon > > > > > =) > > > > > > > > > > // Kenneth > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > <kianb@> > > > > > wrote: > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > excited > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > > >
1473. Re : [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:01:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > During the multipal blindfold, i went for a quick bite. > With the purpose to see the end of the solves. > When I came back everyone was still memorising there cubes. > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. Milán Baticz 2.27 average on Master Magic is also impressive stuff, great job!
1474. Re : [Speed cubing group] Re: Belgian Open
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 21:59:13 -0000

Yes I think most of the records have been filmed... the 1:20 3x3 blindfold was filmed by lots of people, that's for sure. - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > ___________________________________________________________________________ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
1475. Re : [Speed cubing group] Re: Belgian Open
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:10:13 -0000

where can you get the videos? --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Yes I think most of the records have been filmed... the 1:20 3x3 > blindfold was filmed by lots of people, that's for sure. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > Were there any videos taken? That is really amazing! > > > > > > On 2/25/07, Tobias Daneels <cubewizzard@> wrote: > > > Probably the most incredible record was the 7 blindfold solves in > 21 minutes. > > > > > > During the multipal blindfold, i went for a quick bite. > > > With the purpose to see the end of the solves. > > > When I came back everyone was still memorising there cubes. > > > > > > Only Matias, the only one who attemt 7, was allready zipping his > coke, watching the others. > > > Also his magic records were incredible. Avering below 1 second is > the fastest thing i've ever seen. > > > > > > He's really a rare talent, both incredible fast and perfect and > fast memorisation. > > > > > > And then thinking he's only 13 years old. > > > These won't be his last worldrecords, i'm sure. > > > > > > ----- Message d'origine ---- > > > De : Craig Bouchard <logitewty@> > > > À : speedsolvingrubikscube@yahoogroups.com > > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world > records that were broken... > > > > > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > > > Magic Single: 0.86 Matyas > > > > > > Magic Average: 0.96 Matyas > > > > > > Master Magic Single and Average: Mate and Milan (not sure which > was which) > > > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > > > > > Craig > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > <joel_vn@ > wrote: > > > > > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > > > > > Sorry! > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > > > <joel_vn@> wrote: > > > > > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > > > correctly. > > > > > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > > > of > > > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > > > Gustavsson" > > > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > > > get > > > > > > > > > some valium or something to calm me down if it's not happening > > > > > > > > sooooon > > > > > > > > > =) > > > > > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > > > <kianb@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > > > excited > > > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > #ygrp-mlmsg > {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > #ygrp-mlmsg * {line-height:1.22em;} > > > #ygrp-text{ > > > font-family:Georgia; > > > } > > > #ygrp-text p{ > > > margin:0 0 1em 0; > > > } > > > #ygrp-tpmsgs{ > > > font-family:Arial; > > > clear:both; > > > } > > > #ygrp-vitnav{ > > > padding-top:10px; > > > font-family:Verdana; > > > font-size:77%; > > > margin:0; > > > } > > > #ygrp-vitnav a{ > > > padding:0 1px; > > > } > > > #ygrp-actbar{ > > > clear:both; > > > margin:25px 0; > > > white-space:nowrap; > > > color:#666; > > > text-align:right; > > > } > > > #ygrp-actbar .left{ > > > float:left; > > > white-space:nowrap; > > > } > > > .bld{font-weight:bold;} > > > #ygrp-grft{ > > > font-family:Verdana; > > > font-size:77%; > > > padding:15px 0; > > > } > > > #ygrp-ft{ > > > font-family:verdana; > > > font-size:77%; > > > border-top:1px solid #666; > > > padding:5px 0; > > > } > > > #ygrp-mlmsg #logo{ > > > padding-bottom:10px; > > > } > > > > > > #ygrp-vital{ > > > background-color:#e0ecee; > > > margin-bottom:20px; > > > padding:2px 0 8px 8px; > > > } > > > #ygrp-vital #vithd{ > > > font-size:77%; > > > font-family:Verdana; > > > font-weight:bold; > > > color:#333; > > > text-transform:uppercase; > > > } > > > #ygrp-vital ul{ > > > padding:0; > > > margin:2px 0; > > > } > > > #ygrp-vital ul li{ > > > list-style-type:none; > > > clear:both; > > > border:1px solid #e0ecee; > > > } > > > #ygrp-vital ul li .ct{ > > > font-weight:bold; > > > color:#ff7900; > > > float:right; > > > width:2em; > > > text-align:right; > > > padding-right:.5em; > > > } > > > #ygrp-vital ul li .cat{ > > > font-weight:bold; > > > } > > > #ygrp-vital a { > > > text-decoration:none; > > > } > > > > > > #ygrp-vital a:hover{ > > > text-decoration:underline; > > > } > > > > > > #ygrp-sponsor #hd{ > > > color:#999; > > > font-size:77%; > > > } > > > #ygrp-sponsor #ov{ > > > padding:6px 13px; > > > background-color:#e0ecee; > > > margin-bottom:20px; > > > } > > > #ygrp-sponsor #ov ul{ > > > padding:0 0 0 8px; > > > margin:0; > > > } > > > #ygrp-sponsor #ov li{ > > > list-style-type:square; > > > padding:6px 0; > > > font-size:77%; > > > } > > > #ygrp-sponsor #ov li a{ > > > text-decoration:none; > > > font-size:130%; > > > } > > > #ygrp-sponsor #nc { > > > background-color:#eee; > > > margin-bottom:20px; > > > padding:0 8px; > > > } > > > #ygrp-sponsor .ad{ > > > padding:8px 0; > > > } > > > #ygrp-sponsor .ad #hd1{ > > > font-family:Arial; > > > font-weight:bold; > > > color:#628c2a; > > > font-size:100%; > > > line-height:122%; > > > } > > > #ygrp-sponsor .ad a{ > > > text-decoration:none; > > > } > > > #ygrp-sponsor .ad a:hover{ > > > text-decoration:underline; > > > } > > > #ygrp-sponsor .ad p{ > > > margin:0; > > > } > > > o {font-size:0;} > > > .MsoNormal { > > > margin:0 0 0 0; > > > } > > > #ygrp-text tt{ > > > font-size:120%; > > > } > > > blockquote{margin:0 0 0 4px;} > > > .replbq {margin:4;} > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ______________________________________________________________________ _____ > > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! > > > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > > > http://fr.answers.yahoo.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
1476. Re : [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:43:53 -0000

Hi Leyan, Condoleances for 'loosing' the WR on bld cubing... Second, some videos were taken, but I must say I think the ppl at competitions in Europe are not really good at documenting and sharing videos of records with the community.. (not like you guys at Calltech). There were a lot of camera's aimed at Matias during his important solve, so I guess there must be at least SOME footage, but I don't know who shot it and when it will be available.. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > _____________________________________________________________________ ______ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
1477. Hero of the day
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:48:19 -0000

http://grrroux.free.fr/belgique2007/my_hero.jpg
1478. Re : [Speed cubing group] Re: Belgian Open
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 23:34:47 -0000

Realy amazing stuff indeed, Thibaut and Edouard were incredible fast! (I just have to say I did a 11.94) Don't forget matyas' great magic records!!!! Crazy fact: Gilles vd Peereboom solved at least 3 of his 5 cubes one handed in the 2 handed finals. It was nearly getting annoying hearing all the time: and the first place for... Matyas Kuti... ;) No just kidding, great job! Erik --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Probably the most incredible record was the 7 blindfold solves in 21 > minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his > coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the > fastest thing i've ever seen. > > Milán Baticz 2.27 average on Master Magic is also impressive stuff, > great job! >
1479. Re : [Speed cubing group] Re: Belgian Open
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 23:39:40 -0000

Amazing indeed, great stuff. Anyone discuss with him his system and memo techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > ______________________________________________________________________ _____ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
1480. Re: Re : [Speed cubing group] Re: Belgian Open
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 21:29:48 -0300 (ART)

Yeah, that would be interesting to know...I got a 1:24 once (and a lucky one)...but I'm not usually that fast : ) oh, and the 7 cubes in 21 minutes is really crazy...I did 2 once, in 4:39, but never did 3 XD well...I didn't try many times, but... and we want videos! please!!!! Pedro smoothcuber <no_reply@yahoogroups.com> escreveu: Amazing indeed, great stuff. Anyone discuss with him his system and memo techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ _____ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1481. Re : Re : [Speed cubing group] Re: Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 00:55:07 +0000 (GMT)

Yes, me and sander have discussed with him, his methods. Incredibly enough he uses the same as us: Pochmann, but his own variant. With 3 edge cycles and more algoritmes for cornerns ----- Message d'origine ---- De : smoothcuber <no_reply@yahoogroups.com> À : speedsolvingrubikscube@...m Envoyé le : Lundi, 26 Février 2007, 0h39mn 40s Objet : Re : [Speed cubing group] Re: Belgian Open Amazing indeed, great stuff. Anyone discuss with him his system and memo techniques? --- In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo" <leyanlo@... > wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@ ...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@. ..> > > À : speedsolvingrubiksc ube@yahoogroups. com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px; font- family:arial, helvetica, clean,sans- serif;} > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica, clean,sans- serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height: 1.22em;} > > #ygrp-text{ > > font-family: Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family: Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top: 10px; > > font-family: Verdana; > > font-size:77% ; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space: nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space: nowrap; > > } > > .bld{font-weight: bold;} > > #ygrp-grft{ > > font-family: Verdana; > > font-size:77% ; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family: verdana; > > font-size:77% ; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom: 10px; > > } > > > > #ygrp-vital{ > > background-color: #e0ecee; > > margin-bottom: 20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77% ; > > font-family: Verdana; > > font-weight: bold; > > color:#333; > > text-transform: uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type: none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight: bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right: .5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight: bold; > > } > > #ygrp-vital a { > > text-decoration: none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration: underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77% ; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color: #e0ecee; > > margin-bottom: 20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type: square; > > padding:6px 0; > > font-size:77% ; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration: none; > > font-size:130% ; > > } > > #ygrp-sponsor #nc { > > background-color: #eee; > > margin-bottom: 20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family: Arial; > > font-weight: bold; > > color:#628c2a; > > font-size:100% ; > > line-height: 122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration: none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration: underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0; } > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120% ; > > } > > blockquote{margin: 0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ _____ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers. yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1482. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 04:48:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Dan, > > Yes, I completely agree. > I think the problem is caused by the fact that the bad screws are not > (automatically) insert completely straight into the kernel. You have to be > really careful, because when the screws are not correctly aligned, you will > have many pops on one side, where the other sides feel too stiff. > > I recently bought some DIY cubes from Cube 4 You. > See http://www.cube4you.com/catalog_7.html > They have three versions and the one with the long thin screws are way way > better than the other two versions. > > Have fun, > > Ron Hi Ron, Which one of the three are talking about? The (c) one? I think I'll try buying it from there soon...need to make a good cube quickly before it's too late. Thanks, Harris
1483. Re: Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Feb 2007 06:20:34 +0100

Hi Harris, Yes, I think it is the c type (at least that is what I see from the pictures). I bought a DIY kit with a, b and c type. Have fun, Ron ----- Original Message ----- From: "Harris Chan" <takonan_mutoy@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 26, 2007 5:48 AM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Dan, > > Yes, I completely agree. > I think the problem is caused by the fact that the bad screws are not > (automatically) insert completely straight into the kernel. You have to be > really careful, because when the screws are not correctly aligned, you will > have many pops on one side, where the other sides feel too stiff. > > I recently bought some DIY cubes from Cube 4 You. > See http://www.cube4you.com/catalog_7.html > They have three versions and the one with the long thin screws are way way > better than the other two versions. > > Have fun, > > Ron Hi Ron, Which one of the three are talking about? The (c) one? I think I'll try buying it from there soon...need to make a good cube quickly before it's too late. Thanks, Harris
1484. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 07:27:50 +0100

The Blindfolded World Record was amazing. He started to solve after just 26 or 27 seconds of memorzation. In the evening I learned that his strategy was : "take a bit more time on the first attempt, just to make sure, and then take more risks on the 2nd one". :D :D I also learned that he is going to practice One-Handed Cubing !! And when I asked him what his next goal waq, someone said "All the world records !". He did not deny afterwards :D :D :D I am also glad to see the Belgian Open 2007 as the 2nd competition for the most World Records broken. It's funny to see that right now 80% of World Records are held by Europeans. (But this is gonna change at the next competition I am sure ;-).) I once more want to thank everyone. The competition really was a great experience. I love organizing this competition. I am already thinking about the next one ! (ok, I do not have many ideas yet but still :p) I will see most guys again in German Open. :-) Bye Bye ! Gilles 2007/2/26, Tobias Daneels <cubewizzard@...>: > > Yes, me and sander have discussed with him, his methods. > > Incredibly enough he uses the same as us: Pochmann, but his own variant. > With 3 edge cycles and more algoritmes for cornerns > > ----- Message d'origine ---- > De : smoothcuber <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Lundi, 26 Février 2007, 0h39mn 40s > Objet : Re : [Speed cubing group] Re: Belgian Open > > Amazing indeed, great stuff. Anyone discuss with him his system and > > memo techniques? > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo" > > <leyanlo@... > wrote: > > > > > > Were there any videos taken? That is really amazing! > > > > > > > > > On 2/25/07, Tobias Daneels <cubewizzard@ ...> wrote: > > > > Probably the most incredible record was the 7 blindfold solves in > > 21 minutes. > > > > > > > > During the multipal blindfold, i went for a quick bite. > > > > With the purpose to see the end of the solves. > > > > When I came back everyone was still memorising there cubes. > > > > > > > > Only Matias, the only one who attemt 7, was allready zipping his > > coke, watching the others. > > > > Also his magic records were incredible. Avering below 1 second is > > the fastest thing i've ever seen. > > > > > > > > He's really a rare talent, both incredible fast and perfect and > > fast memorisation. > > > > > > > > And then thinking he's only 13 years old. > > > > These won't be his last worldrecords, i'm sure. > > > > > > > > ----- Message d'origine ---- > > > > De : Craig Bouchard <logitewty@. ..> > > > > À : speedsolvingrubiksc ube@yahoogroups. com > > > > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world > > records that were broken... > > > > > > > > > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > > > > > Magic Single: 0.86 Matyas > > > > > > > > Magic Average: 0.96 Matyas > > > > > > > > Master Magic Single and Average: Mate and Milan (not sure which > > was which) > > > > > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > > > > > > > > > Craig > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > <joel_vn@ > wrote: > > > > > > > > > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > > > > > > > > > Sorry! > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > > > > > <joel_vn@> wrote: > > > > > > > > > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > > > > > > > > > I don't have full results, but I do have one important > > newsflash: > > > > > > > > > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 > > seconds. > > > > > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > > > > > correctly. > > > > > > > > > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The > > finals > > > > > > > > > of > > > > > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve > > with > > > > > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > > > > > Gustavsson" > > > > > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I > > gotta > > > > > > > > > get > > > > > > > > > > > some valium or something to calm me down if it's not > > happening > > > > > > > > > > sooooon > > > > > > > > > > > =) > > > > > > > > > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > > > > > <kianb@> > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > > > > > excited > > > > > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > #ygrp-mlmsg {font-size:13px; font- > > family:arial, helvetica, clean,sans- serif;} > > > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > > > #ygrp-mlmsg select, input, textarea {font:99% > > arial,helvetica, clean,sans- serif;} > > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > > #ygrp-mlmsg * {line-height: 1.22em;} > > > > #ygrp-text{ > > > > font-family: Georgia; > > > > } > > > > #ygrp-text p{ > > > > margin:0 0 1em 0; > > > > } > > > > #ygrp-tpmsgs{ > > > > font-family: Arial; > > > > clear:both; > > > > } > > > > #ygrp-vitnav{ > > > > padding-top: 10px; > > > > font-family: Verdana; > > > > font-size:77% ; > > > > margin:0; > > > > } > > > > #ygrp-vitnav a{ > > > > padding:0 1px; > > > > } > > > > #ygrp-actbar{ > > > > clear:both; > > > > margin:25px 0; > > > > white-space: nowrap; > > > > color:#666; > > > > text-align:right; > > > > } > > > > #ygrp-actbar .left{ > > > > float:left; > > > > white-space: nowrap; > > > > } > > > > .bld{font-weight: bold;} > > > > #ygrp-grft{ > > > > font-family: Verdana; > > > > font-size:77% ; > > > > padding:15px 0; > > > > } > > > > #ygrp-ft{ > > > > font-family: verdana; > > > > font-size:77% ; > > > > border-top:1px solid #666; > > > > padding:5px 0; > > > > } > > > > #ygrp-mlmsg #logo{ > > > > padding-bottom: 10px; > > > > } > > > > > > > > #ygrp-vital{ > > > > background-color: #e0ecee; > > > > margin-bottom: 20px; > > > > padding:2px 0 8px 8px; > > > > } > > > > #ygrp-vital #vithd{ > > > > font-size:77% ; > > > > font-family: Verdana; > > > > font-weight: bold; > > > > color:#333; > > > > text-transform: uppercase; > > > > } > > > > #ygrp-vital ul{ > > > > padding:0; > > > > margin:2px 0; > > > > } > > > > #ygrp-vital ul li{ > > > > list-style-type: none; > > > > clear:both; > > > > border:1px solid #e0ecee; > > > > } > > > > #ygrp-vital ul li .ct{ > > > > font-weight: bold; > > > > color:#ff7900; > > > > float:right; > > > > width:2em; > > > > text-align:right; > > > > padding-right: .5em; > > > > } > > > > #ygrp-vital ul li .cat{ > > > > font-weight: bold; > > > > } > > > > #ygrp-vital a { > > > > text-decoration: none; > > > > } > > > > > > > > #ygrp-vital a:hover{ > > > > text-decoration: underline; > > > > } > > > > > > > > #ygrp-sponsor #hd{ > > > > color:#999; > > > > font-size:77% ; > > > > } > > > > #ygrp-sponsor #ov{ > > > > padding:6px 13px; > > > > background-color: #e0ecee; > > > > margin-bottom: 20px; > > > > } > > > > #ygrp-sponsor #ov ul{ > > > > padding:0 0 0 8px; > > > > margin:0; > > > > } > > > > #ygrp-sponsor #ov li{ > > > > list-style-type: square; > > > > padding:6px 0; > > > > font-size:77% ; > > > > } > > > > #ygrp-sponsor #ov li a{ > > > > text-decoration: none; > > > > font-size:130% ; > > > > } > > > > #ygrp-sponsor #nc { > > > > background-color: #eee; > > > > margin-bottom: 20px; > > > > padding:0 8px; > > > > } > > > > #ygrp-sponsor .ad{ > > > > padding:8px 0; > > > > } > > > > #ygrp-sponsor .ad #hd1{ > > > > font-family: Arial; > > > > font-weight: bold; > > > > color:#628c2a; > > > > font-size:100% ; > > > > line-height: 122%; > > > > } > > > > #ygrp-sponsor .ad a{ > > > > text-decoration: none; > > > > } > > > > #ygrp-sponsor .ad a:hover{ > > > > text-decoration: underline; > > > > } > > > > #ygrp-sponsor .ad p{ > > > > margin:0; > > > > } > > > > o {font-size:0; } > > > > .MsoNormal { > > > > margin:0 0 0 0; > > > > } > > > > #ygrp-text tt{ > > > > font-size:120% ; > > > > } > > > > blockquote{margin: 0 0 0 4px;} > > > > .replbq {margin:4;} > > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > _____ > > > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > > questions ! > > > > Profitez des connaissances, des opinions et des expériences des > > internautes sur Yahoo! Questions/Réponses > > > > http://fr.answers. yahoo.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1485. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 08:42:47 -0000

I love organizing this competition. I am already thinking about > the next one ! (ok, I do not have many ideas yet but still :p) > > I will see most guys again in German Open. :-) > Bye Bye ! > > Gilles Hi Gilles :D What ideas do you really need? It's enough to just keep it up :D Astonishing strike of world records! Where will it all end? -Per
1486. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 01:33:19 -0800

Wow, seriously... that's like 3 minutes per cube for the 7-cube multi-BLD record. When Leyan and I were screwing around with this in San Diego, we could keep up the pace for 2 cubes, but no way could we do it for 3. We're definitely not young anymore. I don't really see myself having the talent to chase these records, and I definitely know I won't have the time. -Tyson On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > I love organizing this competition. I am already thinking about > > the next one ! (ok, I do not have many ideas yet but still :p) > > > > I will see most guys again in German Open. :-) > > Bye Bye ! > > > > Gilles > > Hi Gilles :D > > What ideas do you really need? It's enough to just keep it up :D > Astonishing strike of world records! Where will it all end? > > -Per > > >
1487. Re : Re : [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 11:12:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, seriously... that's like 3 minutes per cube for the 7-cube > multi-BLD record. When Leyan and I were screwing around with this in > San Diego, we could keep up the pace for 2 cubes, but no way could we > do it for 3. > > We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. > > -Tyson Hi Tyson, I am not sure if I agree with you that you can't keep up with this young guy... Maybe you should try a different method ;). - Joël.
1488. belgian open - 2007 results
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 13:22:23 +0000 (GMT)

Congrats to all winners and participants. Amazing performances!!!! I missed you all. J.Bernett Orlando --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
1489. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 14:02:29 -0000

Are you not young??? I'm soon 44 and I'm definitely feeling young, Stronger, fater and more clever than ever and still improving. Maybe it is your approach that is not young anymore =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, seriously... that's like 3 minutes per cube for the 7-cube > multi-BLD record. When Leyan and I were screwing around with this in > San Diego, we could keep up the pace for 2 cubes, but no way could we > do it for 3. > > We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. > > -Tyson > > On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > > > I love organizing this competition. I am already thinking about > > > the next one ! (ok, I do not have many ideas yet but still :p) > > > > > > I will see most guys again in German Open. :-) > > > Bye Bye ! > > > > > > Gilles > > > > Hi Gilles :D > > > > What ideas do you really need? It's enough to just keep it up :D > > Astonishing strike of world records! Where will it all end? > > > > -Per > > > > > > >
1490. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 14:51:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Yes, me and sander have discussed with him, his methods. > > Incredibly enough he uses the same as us: Pochmann, but his own variant. > With 3 edge cycles and more algoritmes for cornerns That's not my method then, at least not the way I see it. I see the core point of my idea as "solve one piece at a time". Would like to get to know more about how Mátyás solves now, and about how he memorizes. Cheers! Stefan
1491. Re : Re : [Speed cubing group] Re: Belgian Open
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 14:56:25 -0000

The more cubing I do to try to improve my times, the younger I feel. I'm only 28, but the brain workout makes me feel half that. :) Stephen http://regen2.blogsome.com <http://regen2.blogsome.com> --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Are you not young??? I'm soon 44 and I'm definitely feeling young, > Stronger, fater and more clever than ever and still improving. > > Maybe it is your approach that is not young anymore =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > tyson.mao@ wrote: > > > > Wow, seriously... that's like 3 minutes per cube for the 7-cube > > multi-BLD record. When Leyan and I were screwing around with this > in > > San Diego, we could keep up the pace for 2 cubes, but no way could > we > > do it for 3. > > > > We're definitely not young anymore. I don't really see myself > having > > the talent to chase these records, and I definitely know I won't > have > > the time. > > > > -Tyson > > > > On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > > > > > I love organizing this competition. I am already thinking about > > > > the next one ! (ok, I do not have many ideas yet but still :p) > > > > > > > > I will see most guys again in German Open. :-) > > > > Bye Bye ! > > > > > > > > Gilles > > > > > > Hi Gilles :D > > > > > > What ideas do you really need? It's enough to just keep it up :D > > > Astonishing strike of world records! Where will it all end? > > > > > > -Per > > > > > > > > > > > > [Non-text portions of this message have been removed]
1492. Re : Re : [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:08:03 -0000

Hi Stefan, I didn't talk much with Mátyás a lot, but he did tell me that he uses techniques such as making stories. From what he told me, I believe he basically uses a mixture of stories, symbols and letters... -Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Yes, me and sander have discussed with him, his methods. > > > > Incredibly enough he uses the same as us: Pochmann, but his own > variant. > > With 3 edge cycles and more algoritmes for cornerns > > That's not my method then, at least not the way I see it. I see the > core point of my idea as "solve one piece at a time". Would like to > get to know more about how Mátyás solves now, and about how he > memorizes. > > Cheers! > Stefan >
1493. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:18:53 -0000

Stefan, I do not know if this is useful for your method? It's an alg I found a couple of days ago. It does the same as a T-PLL but also orient the two edges: R U' R' - F' U F - R B' R B R2 - U First part = undo pair, second = fix a little, third = redo pair, end in a U turn. Skål! // Kenneth BTW: The "third part" is the shortest alg for solving that pair, wery useful =) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > That's not my method then, at least not the way I see it. I see the > core point of my idea as "solve one piece at a time". Would like to > get to know more about how Mátyás solves now, and about how he > memorizes. > > Cheers! > Stefan
1494. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:27:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. Maybe you're not old enough. In a few months, when I'm finished with university and just have the job and the cubing to do, I'm gonna become a real good cuber. Cheers! Stefan
1495. Belgian Open
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:25:14 -0000

Hi everybody ! Thanks to Gilles for the (perfect) organization of this Belgian Open. Thanks also to Robert who scrambled this magic cube, and to Gilles (roux) who judged me. I don't know if the ancient WR was a lucky case (maybe OLL skip).. I'll answer to the question (that 3 persons has already told me) : The cube wasn't lucky at all : No X-Cross, no OLL skip, no PLL skip, no pair which inserted alone. It was just a perfect cube (with a better PLL it would be 9.5). The lucky I had was just to look at the good place at the good moment. Congratulations to Mattyias, who was really incredible on his blindfold solve. Edouard
1496. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:37:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Stefan, > > I didn't talk much with Mátyás a lot, but he did tell me that he > uses techniques such as making stories. From what he told me, I > believe he basically uses a mixture of stories, symbols and > letters... > > -Joël. Thanks... I'm still using solely "stories" and I hope/think I just need to practice more often to become fast. We'll see. Btw, I need to make fun of Matyas now. Cause he made a mistake. Overall he has attempted blindsolving 19 cubes and only succeeded 18 times, DNFing one 5x5. Ha! What a loser! Cheers! Stefan
1497. Re : Re : Re : [Speed cubing group] Re: Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:57:50 +0000 (GMT)

I know for the edges he makes up story, and for the corners he uses numbers and lettres. And all of this in 25 seconds!!! If he practices some more, he can solve the cube blindfold after 15 seconds preinspactation.:p He just told me he used your site to learn the basics and then modified by always inserting three edges. ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 26 Février 2007, 15h51mn 46s Objet : Re : Re : [Speed cubing group] Re: Belgian Open --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > Yes, me and sander have discussed with him, his methods. > > Incredibly enough he uses the same as us: Pochmann, but his own variant. > With 3 edge cycles and more algoritmes for cornerns That's not my method then, at least not the way I see it. I see the core point of my idea as "solve one piece at a time". Would like to get to know more about how Mátyás solves now, and about how he memorizes. Cheers! Stefan <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1498. T-permuation
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 17:54:40 -0000

I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website to look like this z'(U2RB2R'U2)x(U2R'F2RU2)r'z <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27%28U2\ RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> I was wondering if there is anyone who can perform this one faster than the 'normal' T-permutation of 14 moves. RUR'U'R'FR2U'R'U'RUR'F <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%27U%2\ 7R%27FR2U%27R%27U%27RUR%27F%27> I usually can't do double moves as fast as single moves, and the normal T has a lot of finger tricks. Michiel http://vanderblonk.com [Non-text portions of this message have been removed]
1499. Re: Belgian Open
From: "Patrick PJK" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 10:52:51 -0700

Incredible competition! Congrats to all the new record holders. I was amazed to see all the videos of M�ty�s on strangepuzzle, and I knew when he competed again he would break a lot. I heard that he hasn't even been "cubing" for a year now (not sure about this, just heard that), yet he has amazing records in all of the events he does. The 3x3 single solve WR didn't last as long as I thought, but now I can see that it will probably be broken again, all these amazing cubers! Once again, congratulations to all the amazing records, that was one heck of an event.
1500. Re: T-permuation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 18:46:21 -0000

Hi, I saw Erik Akkersdijk doing this alg pretty fast. He also adjusted the algorithm to match his style more. Maybe you should ask him.. ;) Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website > to look like this > > z'(U2RB2R'U2)x(U2R'F2RU2)r'z > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z% 27%28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was wondering if there is anyone who can perform this one faster than > the 'normal' T-permutation of 14 moves. > > RUR'U'R'FR2U'R'U'RUR'F > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR% 27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't do double moves as fast as single moves, and the normal > T has a lot of finger tricks. > > Michiel > http://vanderblonk.com > > > > [Non-text portions of this message have been removed] >
1501. Re: T-permuation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:08:59 -0000

I got a diffrent one: l2 d' R2 d l2 f2 d B2 d' f2 d (11 HTM) It may look a little odd but if you are used to do d-turns it's easy to do. (I often use d instead of U + cube orientation, aspecially in F2L so I'm much used to it) Don't know if you guys find it fast, I like it much because it's short and the only part that is a bit tricky to do (for me) is when I change grip between the l2 and f2 moves and also cube orient in the same go. So the alg I realy do is: l2 d' R2 d l2 (QU') r2 d L2 d' r2 d // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website > to look like this > > z'(U2RB2R'U2)x(U2R'F2RU2)r'z > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27% 28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was wondering if there is anyone who can perform this one faster than > the 'normal' T-permutation of 14 moves. > > RUR'U'R'FR2U'R'U'RUR'F > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR% 27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't do double moves as fast as single moves, and the normal > T has a lot of finger tricks. > > Michiel > http://vanderblonk.com > > > > [Non-text portions of this message have been removed] >
1502. Re: Belgian Open (pictures)
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:14:27 -0000

Some pictures: http://grrroux.free.fr/belgique2007/
1503. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:18:48 -0000

Haha, I am also at that age where I am too old, but too young. I can't practice until graduation in May. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > We're definitely not young anymore. I don't really see myself > having > > the talent to chase these records, and I definitely know I won't > have > > the time. > > Maybe you're not old enough. In a few months, when I'm finished with > university and just have the job and the cubing to do, I'm gonna > become a real good cuber. > > Cheers! > Stefan >
1504. Re: Hero of the day
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:21:48 -0000

Since I was judging, I took Mátyás' times during the multi-bld event: 12:45 - End of memorization. 14:05 - Cube 1 solved. Next! 15:33 - Cube 2 solved. Next! 16:47 - Cube 3 solved. Next! 18:08 - Cube 4 solved. Next! 19:32 - Cube 5 solved. Next! 20:34 - Cube 6 solved. Next! 21:59.32 - Cube 7 solved.
1505. Re: New York Toy Fair 2007
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 22:26:45 -0000

http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" pochmann@ wrote: > > > > I hereby apologize to the Rubik's Revolution people. Not quite for > > what I wrote (at least not yet) but for not having asked them > first. > > I did that now. Not that I expect them to change my mind (after all > I > > got much of my information from their own website) but I should've > > first given them a direct chance to explain. If/when I get a > > response, I will report here. Now my mail: > > > > -------------------------- > > Dear Ms. Honig, > > > > I'm part of the cube enthusiast community and after reading about > > Rubik's Revolution and watching some videos, I have two questions: > > > > - As far as I understand, the Revolution can't be twisted. Can you > > tell why it was made look like the original Rubik's Cube? > > > > - It seems to be quite similar to a toy called "Brain Warp". Do you > > know that one and can you tell the differences between the two toys > > besides the Rubik's Cube shell? If you don't know Brain Warp, > here's > > some info: > > http://www.boardgamegeek.com/game/13547 > > > > Thanks, > > Stefan Pochmann > > -------------------------- > > > > Cheers! > > Stefan > > > > I got a very quick, extensive and friendly answer to my above inquiry > from the Executive Vice President of Techno Source, and upon further > request he allowed me to post it here. Have a look at it first, I'll > comment below. > > -------------------------- > Mr. Pochman, > > Thanks for taking the time to contact Techno Source. Rubik's > enthusiasts are very important to us and we have worked with many top > speedcubers during the research and development of our new product. > > There are a few things I would like to share with you about the > Rubik's Revolution. > > First, it is in no way meant to replace any of the existing Rubik's > items. The 3x3 cube is one of the greatest toys/puzzles ever made > and it will continue to be sold everywhere in the world. We actually > expect more people will try the 3x3 and other Rubik's items due to > the increased interest our new items has brought to the brand. So > there is no need to be concerned that this is our hope, or goal. > > Second, we were challenged by the Rubik's brand holders to try to > create an "electronic Rubik's cube". After much research with people > of both sexes and all ages, we identified four key criteria for being > "truly Rubik's". We started with that essence, and built the > Revolution from the ground up to embody what is "Rubik's" and to > compliment the existing product by bringing a new way to experience > Rubik's. We believe we have accomplished this. The Revolution is a > fun and challenging puzzle that offers a different experience, but a > Rubik's experience. > > Third, as to why it can't be "twisted", it can't because it is > different than the 3x3. However, the tactile experience of moving > the cube in your hands, and the motion itself, seems to provide a > feeling that is very much in the spirit of the original. Which was > extremely important. > > Fourth, I was not aware of the product you sent us a link to. It > seems like an interesting game, but it is not nearly as versatile as > the Revolution which contains many ways to play. > > In the end, I know that for many people, there is only one Rubik's > Cube--the original 3x3. I can understand why they feel that way. I > would agree that nothing can replace that item, and we would never > try. > > However, people who have played with the Revolution have really > enjoyed it for reasons that are both similar, and different, from the > 3x3. This includes people from all over the world, of all ages, and > both genders. It also includes several of the world's top > speedcubers--and Rubik's enthusiasts. I hope that when the product > ships this summer, you will also give it a try before you decide > whether, or not, you will enjoy it. > > If you don't, that is ok too. The 3x3 will still be there, as will > the 4x4, and the 5x5. We don't expect everyone to love our item, but > we know that many will, and that this will only bring more admiration > to the Rubik's name. > > Sincerely, > > Eric > > Eric Levin > Techno Source > www.technosourceusa.com > -------------------------- > > Now it's me again, Stefan. My first impression was a positive > surprise that not only did I get an answer, but one as extensive and > personal as this. Secondly, I got to realize that maybe they do truly > just misunderstand what the Rubik's Cube is really about. > > That is, their understanding differs from mine, and apparently that > of all the cubers I've seen comment on this so far. For me, Rubik's > Cube is first and foremost a puzzle. Not a toy. The "revolution" is a > simple toy, unless there's something we've missed so far, or they > have a different understanding of the word "puzzle" (Mr. Levin does > call the revolution a puzzle, as does their website). > > Also, his mail made me aware of a different perspective. It > sounds like they *started* with the cube and turned it to an > electronic toy. I saw it as starting with the toy that has nothing to > do with the cube, and turn it into a cube. Quite the opposite > direction. Hard to tell what's more realistic and whether it matters. > But it could mean that they were less defrauding and instead more > incapable of making something really good, with "good" again being > subjective. > > That said, I still think the thing is a blatant deceptive rip-off > having nothing to do with the cube. Though I mostly blame their > marketing department. In any case, if they really had contact with > top cubers during research/development, it's hard to believe they > didn't see the negative feedback coming. > > Cheers! > Stefan >
1506. Re: New York Toy Fair 2007
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 22:36:43 -0000

Thanks for the letters and the Ars Technica link, guys. Sounds like a pretty fun little gadget! Stephen http://regen2.blogsome.com --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 >
1507. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 22:38:31 -0000

> We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. I feel that way and I'm still in high school... o_0 I've been into Rubik's cubes for about a quarter of my life.
1508. Re: [Speed cubing group] Re: Belgian Open (pictures)
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Feb 2007 16:53:59 -0700

Excellent pics, thanks for sharing. ----- Original Message ----- From: Gilles Roux<mailto:grrroux@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 26, 2007 2:14 PM Subject: [Speed cubing group] Re: Belgian Open (pictures) Some pictures: http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/> [Non-text portions of this message have been removed]
1509. Master magic
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 00:12:59 +0000 (GMT)

Hello all, I've done it again. My master magic is totally messed up,but for the first time, even after trying for several hours, i can't get him back to starting positioning. It is back to the 2x6 shape, but all the pieces are messed up. Has anyone tips or even a link with explanations to get a master magic back to normal? ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1510. Re: Master magic
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 00:24:23 -0000

Try some of these transforms: http://www.geocities.com/jaapsch/puzzles/magictrn.htm Some of them will fix more pieces together. Try to get the pieces in a correct 'loop' so that the top and bottom rows look like the top and bottom rows of the solved state, but sort of shifted (hard to explain...). Then you should be able to get it solved with the star shift and loop shift transforms. If that doesn't help, it would be helpful if you took a picture of the side that's normally solved in the 2x6 starting position. It would be much easier to help you with a picture! --Michael Gottlieb
1511. Re: [Speed cubing group] Re: Master magic
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Feb 2007 17:40:56 -0700

I am having a heck of a time getting mine back to a 2x6. Right now I have it into a flat shape, but can't get it to a 2x6. Check here for getting the pieces back after it is flat: http://www.geocities.com/abcmcfarren/math<http://www.geocities.com/abcmcfarren/math> Good luck. ----- Original Message ----- From: Michael Gottlieb<mailto:mzrg@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 26, 2007 5:24 PM Subject: [Speed cubing group] Re: Master magic Try some of these transforms: http://www.geocities.com/jaapsch/puzzles/magictrn.htm<http://www.geocities.com/jaapsch/puzzles/magictrn.htm> Some of them will fix more pieces together. Try to get the pieces in a correct 'loop' so that the top and bottom rows look like the top and bottom rows of the solved state, but sort of shifted (hard to explain...). Then you should be able to get it solved with the star shift and loop shift transforms. If that doesn't help, it would be helpful if you took a picture of the side that's normally solved in the 2x6 starting position. It would be much easier to help you with a picture! --Michael Gottlieb [Non-text portions of this message have been removed]
1512. Re : [Speed cubing group] Master magic
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 01:13:35 +0000 (GMT)

My master magic is now almost to the good shape. But there is a problem i still can't fix. If I look at it as 6 parts of 2 squares above each other, the shape is now in stead of 123456, 654321. Like: the two on the left, or on the right, followed by the second on the left, now on the right. I accidently changed the ordre in wich they are supposed to be. If someone can imagine how my master magic must be look like now, please help me before i do it by force.:( Thanks ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février 2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all, I've done it again. My master magic is totally messed up,but for the first time, even after trying for several hours, i can't get him back to starting positioning. It is back to the 2x6 shape, but all the pieces are messed up. Has anyone tips or even a link with explanations to get a master magic back to normal? ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers. yahoo.com [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1513. [Speed cubing group] Re: Someone Stole my Rubiks cube.. ='(
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 06:49:10 -0000

i'm really sad..i just walked in to the store that sold rubiks cube's and they're out of stock... the only way for me to get one now is to buy them online... sad thing is, i don't have any money on my paypal...
1514. Re: Belgian Open (pictures)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 09:30:06 -0000

The last picture is what happened after I tried to juggle 4 cubes (including that eastsheen 5x5 :S ), I managed to glue the center and assemble it again btw. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Excellent pics, thanks for sharing. > > > ----- Original Message ----- > From: Gilles Roux<mailto:grrroux@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 26, 2007 2:14 PM > Subject: [Speed cubing group] Re: Belgian Open (pictures) > > > Some pictures: > http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/> > > > > > > [Non-text portions of this message have been removed] >
1515. Re: Belgian Open (pictures)
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 10:43:58 -0000

Lol.. what were you thinking? I only heard the familiar rain of light Eastsheen cubies while I was racing someone on the 4x4x4 :P --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > The last picture is what happened after I tried to juggle 4 cubes > (including that eastsheen 5x5 :S ), I managed to glue the center and > assemble it again btw. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > Excellent pics, thanks for sharing. > > > > > > ----- Original Message ----- > > From: Gilles Roux<mailto:grrroux@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, February 26, 2007 2:14 PM > > Subject: [Speed cubing group] Re: Belgian Open (pictures) > > > > > > Some pictures: > > > http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/> > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1516. Re : Re : [Speed cubing group] Master magic
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 15:01:40 +0000 (GMT)

It is allready solved. Thanks for the help. ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février 2007, 2h13mn 35s Objet : Re : [Speed cubing group] Master magic My master magic is now almost to the good shape. But there is a problem i still can't fix. If I look at it as 6 parts of 2 squares above each other, the shape is now in stead of 123456, 654321. Like: the two on the left, or on the right, followed by the second on the left, now on the right. I accidently changed the ordre in wich they are supposed to be. If someone can imagine how my master magic must be look like now, please help me before i do it by force.:( Thanks ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@ yahoo.fr> À : speedsolvingrubiksc ube@yahoogroups. com Envoyé le : Mardi, 27 Février 2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all, I've done it again. My master magic is totally messed up,but for the first time, even after trying for several hours, i can't get him back to starting positioning. It is back to the 2x6 shape, but all the pieces are messed up. Has anyone tips or even a link with explanations to get a master magic back to normal? ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! 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Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1517. Re: [Speed cubing group] Re: Hero of the day
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:30:18 +0100

HAhaha that is soooo crazy ! :p I wish I was there. :s (for those who do not know, I had to leave for about 3 hours on Saturday... :-( Gilles 2007/2/26, Gilles Roux <grrroux@...>: > > > Since I was judging, I took Mátyás' times during the multi-bld event: > > 12:45 - End of memorization. > 14:05 - Cube 1 solved. Next! > 15:33 - Cube 2 solved. Next! > 16:47 - Cube 3 solved. Next! > 18:08 - Cube 4 solved. Next! > 19:32 - Cube 5 solved. Next! > 20:34 - Cube 6 solved. Next! > 21:59.32 - Cube 7 solved. > > > [Non-text portions of this message have been removed]
1518. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:46:30 +0100

Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg:D Gilles 2007/2/26, Michael Gottlieb <mzrg@...>: > > > We're definitely not young anymore. I don't really see myself having > > the talent to chase these records, and I definitely know I won't have > > the time. > > I feel that way and I'm still in high school... o_0 I've been into > Rubik's cubes for about a quarter of my life. > > > [Non-text portions of this message have been removed]
1519. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:05:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Harris, > > Yes, I think it is the c type (at least that is what I see from the > pictures). > I bought a DIY kit with a, b and c type. > > Have fun, > > Ron > Hi I asked this in his forum: >Hi, Could you say what are the differences between the 3x3 DIY Kits (a, b,c) and which is better for speedcubing? Thanks And the reply: >a is better than c , c is better than b , I think so but b is cheap than a and c , and with a paper box c is just like the Rubik's black diykit The post: http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1520. Re: DIY 3x3x3 Screws
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:26:53 -0000

I always HATED those kind of problems when I was in school. :) Stephen http://regen2.blogsome.com > > >a is better than c , c is better than b , I think so but b is cheap > than a and c , and with a paper box c is just like the Rubik's black > diykit > > The post: > > http://bbs.cube4you.com/thread-38-1-1.html > > > Well, what do you think ? Is the a) kit the best for speedcubing? or > maybe the c)... > > Thanks, > Jan >
1521. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:26:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/ vaseste004.jpg:D > > Gilles That broken link is yet another proof that smileys are just bad. Cheers! Stefan
1522. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 18:39:22 +0100

http://www.freeweb.hu/maxioli/brussel/<http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg> vaseste004.jpg <http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg> There you are... Gilles 2007/2/27, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/ > vaseste004.jpg:D > > > > Gilles > > That broken link is yet another proof that smileys are just bad. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1523. Re: [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 18:20:29 +0000

He still can't solve the cube! However, he does compete in the Magic and the Clock. :) Jasmine On Thu, 22 Feb 2007 21:10:38 +0530, "Sachin" <sachinss@...> said: > Haha, nice pic. Btw can he solve the cube too? Or you get to tease him > everytime? :P > > On 2/19/07, Stefan Pochmann <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jasmine > > Lee" <speedcuber@...> wrote: > > > > > > On a related note (well, related in the sense that it's about > > > relationships and cubes), my cube appeared in some of our wedding > > > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > > > > That's an extremely nice photo! You two look like the island beauty > > luring the conquistador with the forbidden fruit. And your > > questioning grin is priceless. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
1524. Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 19:37:18 -0000

That IS a neat picture!!! Stephen http://regen2.blogsome.com --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > He still can't solve the cube! > > However, he does compete in the Magic and the Clock. :) > > Jasmine
1525. Re: Belgian Open (pictures)
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 21:00:46 -0000

> The last picture is what happened after I tried to juggle 4 cubes > (including that eastsheen 5x5 :S ), I managed to glue the center and > assemble it again btw. Can you juggle four other objects? I used to juggle a lot (though I never really got good at the 5 ball cascade)... I didn't know there were more speedcuber/jugglers out there.
1526. Re: Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Feb 2007 22:42:22 +0100

Hi Alejandro, I think type a) is a regular DIY cube like the ones on rubiks.com. Type b) may be the version with the black screws. The picture of c) at http://www.cube4you.com/59_Black-DIYKit-3x3x3-(c).html looks like the one I consider the best. The kernel is white-brownish and the screws look long and seem to have a thin thread. Maybe you should ask the owner of the website, and then tell us all. :-) Have fun, Ron ----- Original Message ----- From: "alejandro_lamas" <alejandro_lamas@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 27, 2007 6:05 PM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Harris, > > Yes, I think it is the c type (at least that is what I see from the > pictures). > I bought a DIY kit with a, b and c type. > > Have fun, > > Ron > Hi I asked this in his forum: >Hi, Could you say what are the differences between the 3x3 DIY Kits (a, b,c) and which is better for speedcubing? Thanks And the reply: >a is better than c , c is better than b , I think so but b is cheap than a and c , and with a paper box c is just like the Rubik's black diykit The post: http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1527. Re: Belgian Open (pictures)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 00:15:15 -0000

> Can you juggle four other objects? Well, judging the result, obviously not. Just joking Erik ;).
1528. Where to get DIY cubes... or any cube
From: "matabok" <matabok@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 02:41:52 -0000

I was wondering whether anyone knows of a good place to buy DIY cubes online since Rubiks.com is all sold out. I felt that the $9 shipping was too expensive so I waited to find some ppl to share the shipping cost. Now I got 3 more friends who also want DIY cubes but they are sold out... should've gotten them while they still had them in stock. Also, it's so hard to even get regular cubes now. I pretty much spent 2 hrs after school today driving around all the places that could possibily have cubes and they were all sold out =( I need one soon for my Maze Cube. So if anyone knows of any good place to purchase cubes, please post them here. Thanks! Aron
1529. Re: Where to get DIY cubes... or any cube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 03:23:28 -0000

http://puzzles-finder.spaces.live.com, or cube4you.com --- In speedsolvingrubikscube@yahoogroups.com, "matabok" <matabok@...> wrote: > > I was wondering whether anyone knows of a good place to buy DIY cubes > online since Rubiks.com is all sold out. I felt that the $9 shipping > was too expensive so I waited to find some ppl to share the shipping > cost. Now I got 3 more friends who also want DIY cubes but they are > sold out... should've gotten them while they still had them in stock. > > Also, it's so hard to even get regular cubes now. I pretty much spent 2 > hrs after school today driving around all the places that could > possibily have cubes and they were all sold out =( I need one soon for > my Maze Cube. > > So if anyone knows of any good place to purchase cubes, please post > them here. > > Thanks! > Aron >
1530. Buying in bulk
From: "okkay47" <memlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 08:29:15 -0000

Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price cheaper than the normal $8-9 that I see. Does anyone have any info on how I can do this, and how cheap I could get them? Thanks.
1531. Re: Belgian Open (pictures)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 11:30:49 -0000

Yes, although I drop sometimes... There were some other guys who could juggle too and some better than me. --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > The last picture is what happened after I tried to juggle 4 cubes > > (including that eastsheen 5x5 :S ), I managed to glue the center and > > assemble it again btw. > > Can you juggle four other objects? I used to juggle a lot (though I > never really got good at the 5 ball cascade)... I didn't know there > were more speedcuber/jugglers out there. >
1532. Re: [Speed cubing group] Re: Belgian Open (pictures)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 03:35:13 -0800

The two top jugglers in the speedcubing community, I think, are Macky and Quinn. If anyone else out there can do 7 and 8 balls, and 5 clubs, I'd be very curious. -Tyson On Feb 28, 2007, at 3:30 AM, megafrikkie wrote: > Yes, although I drop sometimes... There were some other guys who could > juggle too and some better than me. > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@...> wrote: > > > > > The last picture is what happened after I tried to juggle 4 cubes > > > (including that eastsheen 5x5 :S ), I managed to glue the center > and > > > assemble it again btw. > > > > Can you juggle four other objects? I used to juggle a lot (though I > > never really got good at the 5 ball cascade)... I didn't know there > > were more speedcuber/jugglers out there. > > > > >
1533. Re: Where to get DIY cubes... or any cube
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 13:12:55 -0000

Have you had a good experience with the first? I hear good things about cube4you.com, but haven't heard about the first one until today. Stephen http://regen2.blogsome.com --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > http://puzzles-finder.spaces.live.com , or cube4you.com
1534. Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 13:18:56 -0000

I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that I can sell. They cost $11 and $16 each plus shipping. Let me know if you're interested! Ian Winokur --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > cheaper than the normal $8-9 that I see. Does anyone have any info on > how I can do this, and how cheap I could get them? Thanks. >
1535. Re: [Speed cubing group] Re: Buying in bulk
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 11:15:16 -0300 (ART)

Are them in good state? can I use them for speedcubing for say...some time? do you how much shipping to Brazil would cost? thanks Pedro Ian <iwinoky@...> escreveu: I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that I can sell. They cost $11 and $16 each plus shipping. Let me know if you're interested! Ian Winokur --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > cheaper than the normal $8-9 that I see. Does anyone have any info on > how I can do this, and how cheap I could get them? Thanks. > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1536. [Speed cubing group] Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 14:45:19 -0000

They are authentic Rubik's cubes new in the box. I'll e-mail you privately about the shipping. Ian --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Are them in good state? can I use them for speedcubing for say...some time? > do you how much shipping to Brazil would cost? thanks > > Pedro > > Ian <iwinoky@...> escreveu: I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that > I can sell. They cost $11 and $16 each plus shipping. Let me know if > you're interested! > > Ian Winokur > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9 that I see. Does anyone have any info on > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1537. Re : [Speed cubing group] Re: Buying in bulk
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 17:59:52 +0000 (GMT)

Can you also calculate how much it would cost for shipping to belgium? Thanks Ian ----- Message d'origine ---- De : Ian <iwinoky@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s Objet : [Speed cubing group] Re: Buying in bulk They are authentic Rubik's cubes new in the box. I'll e-mail you privately about the shipping. Ian --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > > Are them in good state? can I use them for speedcubing for say...some time? > do you how much shipping to Brazil would cost? thanks > > Pedro > > Ian <iwinoky@... > escreveu: I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that > I can sell. They cost $11 and $16 each plus shipping. Let me know if > you're interested! > > Ian Winokur > > --- In speedsolvingrubiksc ube@yahoogroups. com, "okkay47" <memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9 that I see. Does anyone have any info on > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > ____________ _________ _________ _________ _________ __ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger .yahoo.com/ > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1538. Re : [Speed cubing group] Re: Buying in bulk
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 18:15:39 -0000

I know I asked it already via email, but for the group's sake...do you take PayPal? Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Can you also calculate how much it would cost for shipping to belgium? > > Thanks Ian > > ----- Message d'origine ---- > De : Ian <iwinoky@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying in bulk > > They are authentic Rubik's cubes new in the box. I'll e-mail you > > privately about the shipping. > > > > Ian
1539. Re : [Speed cubing group] Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 20:22:23 -0000

Shipping costs depend on how many cubes you want. E-mail me privately and I'll give you a quote. You could also go to this page (you'll have to guess the weight of the cubes) to figure out the shipping cost: http://ircalc.usps.gov/default.asp?Mode=Intl_Single&CID=10137 Ian --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Can you also calculate how much it would cost for shipping to belgium? > > Thanks Ian > > ----- Message d'origine ---- > De : Ian <iwinoky@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying in bulk > > > > > > > > > > > > > > They are authentic Rubik's cubes new in the box. I'll e-mail you > > privately about the shipping. > > > > Ian > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...> > > wrote: > > > > > > Are them in good state? can I use them for speedcubing for > > say...some time? > > > do you how much shipping to Brazil would cost? thanks > > > > > > Pedro > > > > > > Ian <iwinoky@ > escreveu: I don't > > have any 3x3s but I do have a bunch of new 4x4s and 5x5s that > > > I can sell. They cost $11 and $16 each plus shipping. Let me know if > > > you're interested! > > > > > > Ian Winokur > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "okkay47" <memlo@> > > > wrote: > > > > > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > > > cheaper than the normal $8-9 that I see. Does anyone have any > > info on > > > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ __ > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > http://br.messenger .yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1540. Re : [Speed cubing group] Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 20:20:03 -0000

I had no idea so many people would be interested in my big cubes! I do take Paypal as long as you're willing to throw in an extra dollar or two to cover their fees. Feel free to e-mail me if you're interested: iwinoky@yahoo.com Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I know I asked it already via email, but for the group's sake...do you > take PayPal? > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Can you also calculate how much it would cost for shipping to belgium? > > > > Thanks Ian > > > > ----- Message d'origine ---- > > De : Ian <iwinoky@> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > > Objet : [Speed cubing group] Re: Buying in bulk > > > > > They are authentic Rubik's cubes new in the box. I'll > e-mail you > > > > privately about the shipping. > > > > > > > > Ian >
1541. Re: Buying in bulk
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 22:22:40 -0000

I could probably use two of each... What's the shipping to Dobbs Ferry, NY? --Michael Gottlieb
1542. Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 01:36:38 -0000

Hi Michael, Dobbs Ferry is less than 15 minutes from my house. Come pick them up and shipping is free! Otherwise, shipping for four cubes should be about 4 or 5 bucks. E-mail me privately and we'll figure something out. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > I could probably use two of each... What's the shipping to Dobbs > Ferry, NY? > > --Michael Gottlieb >
1543. 83-twist solution for 4x4x4
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 02:57:00 -0000

Hi, I have re-run stages 2 and 3 of my five stage 4x4x4 analysis for twist turns. This time I've allowed the following additional 2-twist sequences that were not considered in my previous twist-turn analysis for these stages: (Ff) F = F2 f (Ff)' F' = F2 f' (Bb) B = B2 b (Bb)' B' = B2 b' This reduced the maximum number of moves for each of these two stages by 1. So these stages take up to 18 twists each instead of the 19 twists my previous twist-turn analysis gave. So this now gives 83 twists (instead of 85) as an upper bound for the number of twists that may be needed to solve the 4x4x4. - Bruce
1544. Belgian Open videos?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 14:31:12 -0000

Hello, For those of you who don't know it yet I am currently making a movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some very important videos (in possibly good quality): Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can receive it/them. Of course the final movie will be available to anyone even though it may take some time until I finish it (maybe 2 weeks). Thanks, Sven
1545. Re : [Speed cubing group] Belgian Open videos?
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 15:26:37 +0000 (GMT)

Hello Sven, cool that idea about a video of the belgian open. I haven't anything myself. But it's good to take a look here: http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 And then, look at multimedia. I also know Oliver Nagy has filmed lots of records, so u could mail him or visit his site. http://www.rubikkocka.hu/ rubikkocka@... Greetings Tobias Daneels ----- Message d'origine ---- De : sgowal <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s Objet : [Speed cubing group] Belgian Open videos? Hello, For those of you who don't know it yet I am currently making a movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some very important videos (in possibly good quality): Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can receive it/them. Of course the final movie will be available to anyone even though it may take some time until I finish it (maybe 2 weeks). Thanks, Sven <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1546. New Member here
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 17:16:08 -0000

Hello everyone. I am a new member who is just getting into cubing again. I had the 3x3x3 cube in the late 80's and havent picked it up again untill a few weeks ago and i'm now very addicted to it. I have learned how to solve the 3x3x3 again and can do it in under 2 minutes and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am learning to solve them as well but im running into some road blocks. Does anyone have any solutions guides they would recomend. Thanks in advance for your help. David
1547. Re: Re : [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 18:41:39 +0100

That's a wonderfull idea !!! I can't wait to see it. :-) Gilles 2007/3/1, Tobias Daneels <cubewizzard@...>: > > Hello Sven, > > cool that idea about a video of the belgian open. > > I haven't anything myself. > But it's good to take a look here: > http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 > > And then, look at multimedia. > > I also know Oliver Nagy has filmed lots of records, so u could mail him or > visit his site. > http://www.rubikkocka.hu/ > > rubikkocka@... <rubikkocka%40gmail.com> > > Greetings Tobias Daneels > > ----- Message d'origine ---- > De : sgowal <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > Objet : [Speed cubing group] Belgian Open videos? > > Hello, > > For those of you who don't know it yet I am currently making a movie > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > > Frédérick Badie (5x5): 1:44.47 minutes > > Milán Baticz (2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > Máté Horváth (Master Magic): 2.02 seconds > > Milán Baticz (Master Magic): any solve > > Lars Vandenbergh (Square-1): 19.46 seconds > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1548. Re: New Member here
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 17:51:40 -0000

bigcubes.com --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > Hello everyone. I am a new member who is just getting into cubing > again. I had the 3x3x3 cube in the late 80's and havent picked it up > again untill a few weeks ago and i'm now very addicted to it. I have > learned how to solve the 3x3x3 again and can do it in under 2 minutes > and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am > learning to solve them as well but im running into some road blocks. > Does anyone have any solutions guides they would recomend. Thanks in > advance for your help. > > David >
1549. Third clock solve at Belgian Open ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 19:19:59 -0000

I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed considerably more time for the third solve than for the first two. Coincidence or was there something special about it? Why did you guys need so much longer for that one? Cheers! Stefan
1550. Re: Third clock solve at Belgian Open ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 19:21:03 -0000

Argh, I had already created the tinyurl, then forgot to include it: http://tinyurl.com/2umbep Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > considerably more time for the third solve than for the first two. > Coincidence or was there something special about it? Why did you guys > need so much longer for that one? > > Cheers! > Stefan >
1551. Re: [Speed cubing group] Re: Third clock solve at Belgian Open ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 20:30:56 +0100

As for me it was just a mistake : I forgot to push some buttons after aligning the clocks. For the Clock event, I put full responsibility on organising. I had no opportunity to practice beforehand. For the magic, I did not have that problem, nor for the 3x3 OH and 3x3 speedsolve. For the 3x3OH : it was just pressure. (Congratulations again Milan ;-)) Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Argh, I had already created the tinyurl, then forgot to include it: > > http://tinyurl.com/2umbep > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" <pochmann@...> wrote: > > > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > > considerably more time for the third solve than for the first two. > > Coincidence or was there something special about it? Why did you > guys > > need so much longer for that one? > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
1552. blind WR and bad judge
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 19:50:17 -0000

Just in case you haven't seen it, Oliver posted a video of Matyas's WR here: http://www.youtube.com/watch?v=8CB38wG2XkI What's the judge doing 48 seconds into the solve? Sticking his hand between Matyas and the cube? That should be forbidden. It doesn't prove anything and only creates a chance that the two persons accidentally touch each other which could distract the cuber a lot. Bad! This judge behaviour is not even in the regulations. Where did he get that stupid idea from? Stefan
1553. Re: [Speed cubing group] blind WR and bad judge
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 21:01:56 +0100

This technique is common practice for judges to check if the moves are influenced by the direct obstruction of the space between the eyes of the competitor and its cube. If the moves get slower or if the competitor cannot continue his solve until the hand is removed, then the judge can have doubts. Some judges even use sheets of paper to do this. Of course you have to be very vareful not to touch the competitor nor its cube so that you do not disturb the competitor in any way. I am sorry but what the judge did seems completely normal. To tell the truth, if it were me, I would have done it 2 or 3 times during the solve. Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan > > > [Non-text portions of this message have been removed]
1554. Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 20:24:25 -0000

I would to if I was. especally if he was doing it that fast. i wouldn't belive it. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > This technique is common practice for judges to check if the moves are > influenced by the direct obstruction of the space between the eyes of the > competitor and its cube. > > If the moves get slower or if the competitor cannot continue his solve until > the hand is removed, then the judge can have doubts. Some judges even use > sheets of paper to do this. > > Of course you have to be very vareful not to touch the competitor nor its > cube so that you do not disturb the competitor in any way. > > I am sorry but what the judge did seems completely normal. > To tell the truth, if it were me, I would have done it 2 or 3 times during > the solve. > > Gilles > > > 2007/3/1, Stefan Pochmann <pochmann@...>: > > > > Just in case you haven't seen it, Oliver posted a video of Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a lot. > > Bad! This judge behaviour is not even in the regulations. Where did > > he get that stupid idea from? > > > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
1555. Re: Re : [Speed cubing group] Belgian Open videos?
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 20:28:24 -0000

Do you have any videos that we can see now? i don't want to wait 2 weeks to see the videos. especially the 10.36 one Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That's a wonderfull idea !!! > > I can't wait to see it. :-) > > Gilles > > 2007/3/1, Tobias Daneels <cubewizzard@...>: > > > > Hello Sven, > > > > cool that idea about a video of the belgian open. > > > > I haven't anything myself. > > But it's good to take a look here: > > http://www.worldcubeassociation.org/results/c.php? i=BelgianOpen2007 > > > > And then, look at multimedia. > > > > I also know Oliver Nagy has filmed lots of records, so u could mail him or > > visit his site. > > http://www.rubikkocka.hu/ > > > > rubikkocka@... <rubikkocka%40gmail.com> > > > > Greetings Tobias Daneels > > > > ----- Message d'origine ---- > > De : sgowal <no_reply@yahoogroups.com <no_reply% 40yahoogroups.com>> > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > > Objet : [Speed cubing group] Belgian Open videos? > > > > Hello, > > > > For those of you who don't know it yet I am currently making a movie > > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > But I miss some very important videos (in possibly good quality): > > > > Edouard Chambon (3x3): 10.36 seconds > > > > Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán Baticz (2x2): 3.68 seconds > > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > > Máté Horváth (Master Magic): 2.02 seconds > > > > Milán Baticz (Master Magic): any solve > > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > Of course the final movie will be available to anyone even though it > > > > may take some time until I finish it (maybe 2 weeks). > > > > Thanks, > > > > Sven > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% > > arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > __________________________________________________________ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > > ! > > Profitez des connaissances, des opinions et des expériences des > > internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1556. Re: New Member here
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 20:34:03 -0000

For the 4x4x4 this is the best site for it. my record is 2 min 23 seconds with that method, http://www.speedcubing.com/chris/4- presolution.html Patrick --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > bigcubes.com > > --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@> > wrote: > > > > Hello everyone. I am a new member who is just getting into cubing > > again. I had the 3x3x3 cube in the late 80's and havent picked it up > > again untill a few weeks ago and i'm now very addicted to it. I have > > learned how to solve the 3x3x3 again and can do it in under 2 minutes > > and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am > > learning to solve them as well but im running into some road blocks. > > Does anyone have any solutions guides they would recomend. Thanks in > > advance for your help. > > > > David > > >
1557. Re: Re : [Speed cubing group] Belgian Open videos?
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 12:41:09 -0800

----- On 3/1/07, rubiksmaster12 <poker19@...> wrote: Do you have any videos that we can see now? i don't want to wait 2 weeks to see the videos. especially the 10.36 one ----- http://tinyurl.com/3x47yp -Chris ** [Non-text portions of this message have been removed]
1558. Re: [Speed cubing group] blind WR and bad judge
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:01:39 -0800

Stefan, Can you think of a way to help protect against cheating? Do we need to switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan > > >
1559. Re: blind WR and bad judge
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:11:31 -0000

Forgive my ignorance (I'm new here), but tell me: how could you 'cheat'? Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson
1560. Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:14:30 -0000

How about solving it behind your back? Patrick --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > Just in case you haven't seen it, Oliver posted a video of Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a lot. > > Bad! This judge behaviour is not even in the regulations. Where did > > he get that stupid idea from? > > > > Stefan > > > > > > >
1561. Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:16:22 -0000

You colud leave a little space between the blindfold and your face so you could see the cube --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > Forgive my ignorance (I'm new here), but tell me: how could you 'cheat'? > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Stefan, > > > > Can you think of a way to help protect against cheating? Do we need to > > switch to the blacked-out swim goggles? > > > > -Tyson >
1562. Re: [Speed cubing group] blind WR and bad judge
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:17:21 -0800 (PST)

This is partially on topic, but I have heard that you must set the cube down before donning the blindfold. Yet, I have seen many times that people just put the blindfold on and go for it. Which way is right? I guess I could stop being a lazy ass and look in the regs, but I don't wanna. Frank Tyson Mao <tyson.mao@...> wrote: Stefan, Can you think of a way to help protect against cheating? Do we need to switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan > > > --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. [Non-text portions of this message have been removed]
1563. Re: [Speed cubing group] Re: blind WR and bad judge
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:19:14 -0800

You can cheat by looking under the blindfold. If the blindfold isn't very tight, this is easily done. Solving it behind the back makes it more difficult to manipulate the cube. My execution times behind the back are always slower than if I do it in front of me. One solution, although not very practical at this point, is to have a screen that goes between the solver and the solver's hands so that the audience can still see the cube, but the solver cannot. -Tyson On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > How about solving it behind your back? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Stefan, > > > > Can you think of a way to help protect against cheating? Do we > need to > > switch to the blacked-out swim goggles? > > > > -Tyson > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > Just in case you haven't seen it, Oliver posted a video of > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > > > > > > > > >
1564. [Speed cubing group] Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:21:36 -0000

That's a good idea. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > You can cheat by looking under the blindfold. If the blindfold isn't > very tight, this is easily done. Solving it behind the back makes it > more difficult to manipulate the cube. My execution times behind the > back are always slower than if I do it in front of me. > > One solution, although not very practical at this point, is to have a > screen that goes between the solver and the solver's hands so that the > audience can still see the cube, but the solver cannot. > > -Tyson > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > How about solving it behind your back? > > > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Stefan, > > > > > > Can you think of a way to help protect against cheating? Do we > > need to > > > switch to the blacked-out swim goggles? > > > > > > -Tyson > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > Matyas's > > > > WR here: > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > hand > > > > between Matyas and the cube? That should be forbidden. It doesn't > > > > prove anything and only creates a chance that the two persons > > > > accidentally touch each other which could distract the cuber a > > lot. > > > > Bad! This judge behaviour is not even in the regulations. Where > > did > > > > he get that stupid idea from? > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > >
1565. Re: [Speed cubing group] Re: blind WR and bad judge
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:26:40 -0800 (PST)

i don't remember who said this, but i think under the table is a great idea for this. if there isn't a large lip on the far side, the audience and judges should still be able to see it, and it doesn't hinder movement like behind the back does. the only issue is after its solved bringing it back up to the table takes time, but eh nothings perfect Tyson Mao <tyson.mao@...> wrote: You can cheat by looking under the blindfold. If the blindfold isn't very tight, this is easily done. Solving it behind the back makes it more difficult to manipulate the cube. My execution times behind the back are always slower than if I do it in front of me. One solution, although not very practical at this point, is to have a screen that goes between the solver and the solver's hands so that the audience can still see the cube, but the solver cannot. -Tyson On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > How about solving it behind your back? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Stefan, > > > > Can you think of a way to help protect against cheating? Do we > need to > > switch to the blacked-out swim goggles? > > > > -Tyson > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > Just in case you haven't seen it, Oliver posted a video of > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > > > > > > > > > --------------------------------- Access over 1 million songs - Yahoo! Music Unlimited. [Non-text portions of this message have been removed]
1566. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 22:29:04 +0100

How do you do when you have 8 different competitors at the same time ? Bring 8 shields ? I hope you have a truck for all the matierial you need for a competition because I don't. Gilles 2007/3/1, rubiksmaster12 <poker19@...>: > > That's a good idea. > > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > You can cheat by looking under the blindfold. If the blindfold > isn't > > very tight, this is easily done. Solving it behind the back makes > it > > more difficult to manipulate the cube. My execution times behind > the > > back are always slower than if I do it in front of me. > > > > One solution, although not very practical at this point, is to have > a > > screen that goes between the solver and the solver's hands so that > the > > audience can still see the cube, but the solver cannot. > > > > -Tyson > > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > How about solving it behind your back? > > > > > > Patrick > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Stefan, > > > > > > > > Can you think of a way to help protect against cheating? Do we > > > need to > > > > switch to the blacked-out swim goggles? > > > > > > > > -Tyson > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > Matyas's > > > > > WR here: > > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking > his > > > hand > > > > > between Matyas and the cube? That should be forbidden. It > doesn't > > > > > prove anything and only creates a chance that the two persons > > > > > accidentally touch each other which could distract the cuber > a > > > lot. > > > > > Bad! This judge behaviour is not even in the regulations. > Where > > > did > > > > > he get that stupid idea from? > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1567. Re: [Speed cubing group] Re: blind WR and bad judge
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:37:13 -0800

The shields? Exactly, it's not too practical right now. The regulations are still evolving. -Tyson On Mar 1, 2007, at 1:29 PM, Gilles van den Peereboom wrote: > How do you do when you have 8 different competitors at the same time ? > Bring 8 shields ? > > I hope you have a truck for all the matierial you need for a > competition > because I don't. > > Gilles > > 2007/3/1, rubiksmaster12 <poker19@...>: > > > > That's a good idea. > > > > > > Patrick > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > You can cheat by looking under the blindfold. If the blindfold > > isn't > > > very tight, this is easily done. Solving it behind the back makes > > it > > > more difficult to manipulate the cube. My execution times behind > > the > > > back are always slower than if I do it in front of me. > > > > > > One solution, although not very practical at this point, is to > have > > a > > > screen that goes between the solver and the solver's hands so that > > the > > > audience can still see the cube, but the solver cannot. > > > > > > -Tyson > > > > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > > > How about solving it behind your back? > > > > > > > > Patrick > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Stefan, > > > > > > > > > > Can you think of a way to help protect against cheating? Do we > > > > need to > > > > > switch to the blacked-out swim goggles? > > > > > > > > > > -Tyson > > > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > > Matyas's > > > > > > WR here: > > > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking > > his > > > > hand > > > > > > between Matyas and the cube? That should be forbidden. It > > doesn't > > > > > > prove anything and only creates a chance that the two > persons > > > > > > accidentally touch each other which could distract the cuber > > a > > > > lot. > > > > > > Bad! This judge behaviour is not even in the regulations. > > Where > > > > did > > > > > > he get that stupid idea from? > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1568. New Speedcubing site
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:48:15 -0000

i have created a site at www.cubeworld.co.nr that has a 3x3x3 solution and soon to come video 4x4x4 and 5x5x5 solutions check in to see updates
1569. Re: New Speedcubing site
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 22:07:39 -0000

Hi! Good to see you used imagecube a lot ;). Did you use my tool to generate the codes? + You forgot to remove a few hyperlinks to applets on some places. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 solution > and soon to come video 4x4x4 and 5x5x5 solutions check in to see updates >
1570. Re: New Speedcubing site
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 22:16:42 -0000

Yes I did, your imagecube works great. without it it would have been hard to make the cubes. and i'll get on removing the hyperlinks Patrick --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi! > > Good to see you used imagecube a lot ;). > > Did you use my tool to generate the codes? > > + You forgot to remove a few hyperlinks to applets on some places. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > <poker19@> wrote: > > > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 > solution > > and soon to come video 4x4x4 and 5x5x5 solutions check in to see > updates > > >
1571. Re: Third clock solve at Belgian Open ?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 22:31:09 -0000

For me it was a typical 'erik screw up'. I made a mistake on the last few 'clockies' and had to start all over again (twice)... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > As for me it was just a mistake : I forgot to push some buttons after > aligning the clocks. > > For the Clock event, I put full responsibility on organising. > I had no opportunity to practice beforehand. > > For the magic, I did not have that problem, nor for the 3x3 OH and 3x3 > speedsolve. > For the 3x3OH : it was just pressure. > (Congratulations again Milan ;-)) > > Gilles > > 2007/3/1, Stefan Pochmann <pochmann@...>: > > > > Argh, I had already created the tinyurl, then forgot to include it: > > > > http://tinyurl.com/2umbep > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan > > Pochmann" <pochmann@> wrote: > > > > > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > > > considerably more time for the third solve than for the first two. > > > Coincidence or was there something special about it? Why did you > > guys > > > need so much longer for that one? > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1572. Re: blind WR and bad judge
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:11:55 -0000

I don't think that that is a bad idea. It does prove a lot, and has minimal risk of distraction. Plus, I think that a cuber should be able to cope with such distractions. An accidental bump, flicker in lighting, or sudden loud noises from the audience should not be much of a problem for an experienced cuber. I think it's a good idea, and shows that the judge was being proactive in detecting forms of cheating. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan >
1573. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 1 Mar 2007 16:12:10 -0700

Blacked out goggles sound the best IMO. I think once we get enough around, that would work out well. Before each competitor goes, the judge can check to make sure they are indeed unable to see through them. The current way is nice, yes, but there is that point where they can look under the blindfold. With goggles blacked out, that is pretty much impossible. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 01, 2007 2:37 PM Subject: Re: [Speed cubing group] Re: blind WR and bad judge The shields? Exactly, it's not too practical right now. The regulations are still evolving. -Tyson On Mar 1, 2007, at 1:29 PM, Gilles van den Peereboom wrote: > How do you do when you have 8 different competitors at the same time ? > Bring 8 shields ? > > I hope you have a truck for all the matierial you need for a > competition > because I don't. > > Gilles > > 2007/3/1, rubiksmaster12 <poker19@...<mailto:poker19@...>>: > > > > That's a good idea. > > > > > > Patrick > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > You can cheat by looking under the blindfold. If the blindfold > > isn't > > > very tight, this is easily done. Solving it behind the back makes > > it > > > more difficult to manipulate the cube. My execution times behind > > the > > > back are always slower than if I do it in front of me. > > > > > > One solution, although not very practical at this point, is to > have > > a > > > screen that goes between the solver and the solver's hands so that > > the > > > audience can still see the cube, but the solver cannot. > > > > > > -Tyson > > > > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > > > How about solving it behind your back? > > > > > > > > Patrick > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Stefan, > > > > > > > > > > Can you think of a way to help protect against cheating? Do we > > > > need to > > > > > switch to the blacked-out swim goggles? > > > > > > > > > > -Tyson > > > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > > Matyas's > > > > > > WR here: > > > > > > http://www.youtube.com/watch?v=8CB38wG2XkI<http://www.youtube.com/watch?v=8CB38wG2XkI> > > > > > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking > > his > > > > hand > > > > > > between Matyas and the cube? That should be forbidden. It > > doesn't > > > > > > prove anything and only creates a chance that the two > persons > > > > > > accidentally touch each other which could distract the cuber > > a > > > > lot. > > > > > > Bad! This judge behaviour is not even in the regulations. > > Where > > > > did > > > > > > he get that stupid idea from? > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1574. Re: [Speed cubing group] blind WR and bad judge
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:19:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > This is partially on topic, but I have heard that you must set the cube down before donning the blindfold. Yet, I have seen many times that people just put the blindfold on and go for it. Which way is right? Good question. I have always placed my blindfold on my forehead before memorization and then slipped it down to my eyes just before starting. No body has pointed out anything wrong in what I do. So I would hope that it is okay. I can't think of a reason why it would not be okay. Anyone with a definitive answer? -Doug
1575. Re: blind WR and bad judge
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:20:54 -0000

Hey Lazy Ass :) I checked the regs, and this particular rule doesn't seem to be in. But there is a regulation... # B4b) The competitor may manipulate the puzzle only after the judge has verified that the competitor has properly donned the blindfold. The judge must not delay the competitor by more than 1 second. Seems a bit of a funny rule to me, I bet not many judges know it... Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > This is partially on topic, but I have heard that you must set the cube down before donning the blindfold. Yet, I have seen many times that people just put the blindfold on and go for it. Which way is right? > > I guess I could stop being a lazy ass and look in the regs, but I don't wanna. > > Frank > > Tyson Mao <tyson.mao@...> wrote: > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > Just in case you haven't seen it, Oliver posted a video of Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a lot. > > Bad! This judge behaviour is not even in the regulations. Where did > > he get that stupid idea from? > > > > Stefan > > > > > > > > > > > > --------------------------------- > Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. > > [Non-text portions of this message have been removed] >
1576. Re: Third clock solve at Belgian Open ?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:22:12 -0000

Well, obviously because I had two good solves in the first two clocks, I had to mess up the third one. Otherwise my average would actually have been good... we can't have that can we. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > considerably more time for the third solve than for the first two. > Coincidence or was there something special about it? Why did you guys > need so much longer for that one? > > Cheers! > Stefan >
1577. Re: blind WR and bad judge
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:29:10 -0000

As far as I know this is common practice, at least in competitions I attended the last year. I did the same thing with a paper at the Belgian Open... I absolutely trusted the people I was judging (and any participant at that competition for what it's worth), but I think it's comparable to an illusionist who uses a steel ring to prove to the audience something is floating in the air .. if you catch my drift. Personally I don't feel comfortable doing this as a judge , because A) To the competitors or audience it might be interpreted as the judge not trusting the competitor (which could be a good thing as well, but most of the time the competitor in question is in fact someone with a good reputation). B) I don't know if blindsolvers notice and get distracted with this routine... I try to do it very carefully... but am not sure But because of the first point (A) I just made, I think this routine should be done to all competitors in blindfold events, or none of them. I checked what the official regulations are, but they say nothing about the judge checking the blindfold while the competitor is already in the solving phase. - Koen --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I don't think that that is a bad idea. It does prove a lot, and has > minimal risk of distraction. Plus, I think that a cuber should be > able to cope with such distractions. An accidental bump, flicker in > lighting, or sudden loud noises from the audience should not be much > of a problem for an experienced cuber. > > I think it's a good idea, and shows that the judge was being > proactive in detecting forms of cheating. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Just in case you haven't seen it, Oliver posted a video of > Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his > hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a > lot. > > Bad! This judge behaviour is not even in the regulations. Where > did > > he get that stupid idea from? > > > > Stefan > > >
1578. Re: [Speed cubing group] Re: blind WR and bad judge
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 19:31:38 -0800 (PST)

So what does a competitor do if they have no intention of cheating, but somewhere in the solve, they realize that there is a space that they don't want? If they stop and tell the judge, this good for them morally and the other competitors competitively as the competition results aren't skewed, but it also means that the solve has to be nullified for that competitor so now the situation becomes a bit more complex. Rory goodxy2002 <goodxy2002@...> wrote: hand waving is a necessary. the judge just has to be careful to not interfere --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed]
1579. Re: blind WR and bad judge
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 07:16:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > I don't think that that is a bad idea. It does prove a lot, and has > minimal risk of distraction. If I wanted to cheat and was looking under the blindfold, doing this wouldn't help the judge to notice it. I would just do some T-permutations etc. while the hand/paper was there and continue solving after I could see the cube again. But I don't think anyone is going to seriously do that. -- Johannes Laire > -Doug
1580. Any good places to buy DIY Cubes?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 08:32:34 -0000

I need a good site that sells DIY cubes CHEAP (around 5-15 USD) and have cheap shipping or free shipping to Australia.
1581. Re: blind WR and bad judge
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 09:11:52 -0000

Hi Koen, Did you also do it when you were judging me..? I am almost certain Ron also did it with me, while I didn't feel anything. I do remember that Mathyas noticed it in this case. I could see him being annoyed by it, an he was definately distracted, but NOT like any response one would have when he was able to see the cube and his sight was blocked (just te be clear about that). The judge probably touched him in one way or another. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > As far as I know this is common practice, at least in competitions I > attended the last year. I did the same thing with a paper at the > Belgian Open... I absolutely trusted the people I was judging (and any > participant at that competition for what it's worth), but I think it's > comparable to an illusionist who uses a steel ring to prove to the > audience something is floating in the air .. if you catch my drift. > > Personally I don't feel comfortable doing this as a judge , because > A) To the competitors or audience it might be interpreted as the judge > not trusting the competitor (which could be a good thing as well, but > most of the time the competitor in question is in fact someone with a > good reputation). > B) I don't know if blindsolvers notice and get distracted with this > routine... I try to do it very carefully... but am not sure > > But because of the first point (A) I just made, I think this routine > should be done to all competitors in blindfold events, or none of them. > > I checked what the official regulations are, but they say nothing > about the judge checking the blindfold while the competitor is already > in the solving phase. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I don't think that that is a bad idea. It does prove a lot, and has > > minimal risk of distraction. Plus, I think that a cuber should be > > able to cope with such distractions. An accidental bump, flicker in > > lighting, or sudden loud noises from the audience should not be much > > of a problem for an experienced cuber. > > > > I think it's a good idea, and shows that the judge was being > > proactive in detecting forms of cheating. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Just in case you haven't seen it, Oliver posted a video of > > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > >
1582. Re: blind WR and bad judge
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 09:51:23 -0000

Yes, I did this during all attempts I judged. - Koen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Koen, > > Did you also do it when you were judging me..? > > I am almost certain Ron also did it with me, while I didn't feel > anything. > > I do remember that Mathyas noticed it in this case. I could see him > being annoyed by it, an he was definately distracted, but NOT like > any response one would have when he was able to see the cube and his > sight was blocked (just te be clear about that). The judge probably > touched him in one way or another. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > As far as I know this is common practice, at least in competitions I > > attended the last year. I did the same thing with a paper at the > > Belgian Open... I absolutely trusted the people I was judging (and > any > > participant at that competition for what it's worth), but I think > it's > > comparable to an illusionist who uses a steel ring to prove to the > > audience something is floating in the air .. if you catch my drift. > > > > Personally I don't feel comfortable doing this as a judge , because > > A) To the competitors or audience it might be interpreted as the > judge > > not trusting the competitor (which could be a good thing as well, > but > > most of the time the competitor in question is in fact someone with > a > > good reputation). > > B) I don't know if blindsolvers notice and get distracted with this > > routine... I try to do it very carefully... but am not sure > > > > But because of the first point (A) I just made, I think this routine > > should be done to all competitors in blindfold events, or none of > them. > > > > I checked what the official regulations are, but they say nothing > > about the judge checking the blindfold while the competitor is > already > > in the solving phase. > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > I don't think that that is a bad idea. It does prove a lot, and > has > > > minimal risk of distraction. Plus, I think that a cuber should be > > > able to cope with such distractions. An accidental bump, flicker > in > > > lighting, or sudden loud noises from the audience should not be > much > > > of a problem for an experienced cuber. > > > > > > I think it's a good idea, and shows that the judge was being > > > proactive in detecting forms of cheating. > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > Matyas's > > > > WR here: > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > > hand > > > > between Matyas and the cube? That should be forbidden. It > doesn't > > > > prove anything and only creates a chance that the two persons > > > > accidentally touch each other which could distract the cuber a > > > lot. > > > > Bad! This judge behaviour is not even in the regulations. Where > > > did > > > > he get that stupid idea from? > > > > > > > > Stefan > > > > > > > > > >
1583. Re: Re : [Speed cubing group] Belgian Open videos?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 10:26:08 -0000

Rama has got some vids of belgian open uploaded including 5x5 WR, http://www.youtube.com/profile?user=redSuikoden Erik --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ----- > On 3/1/07, rubiksmaster12 <poker19@...> wrote: > Do you have any videos that we can see now? i don't want to wait 2 weeks to > see the videos. especially the 10.36 one > ----- > > http://tinyurl.com/3x47yp > > -Chris > ** > > > [Non-text portions of this message have been removed] >
1584. WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 12:26:54 -0000

The video is now on strangepuzzle.
1585. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 13:12:51 -0000

> Maybe you should ask the owner of the website, and then tell us all. :-) Thanks. Yes, I already did it. http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks that a) is better :) Another question Has someone some experience with Finger's DIY? http://www.9spuzzles.com/ Are they the same that the cube4you? Lately there are many DIY's in different webs, and as I see that there are good and bad cubes, I only wanted your recommendation Thanks again. Jan
1586. Re: WR 10.36
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 14:40:38 -0000

Wow, that's cool. It happens so fast, it's hard to tell if that was an OLL skip? Was that a U-perm at the end? Anyway, congratulations! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > The video is now on strangepuzzle. >
1587. Re: WR 10.36
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 15:39:39 -0000

I have to echo Chris's congratulations. That is amazing. Stephen --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Wow, that's cool. It happens so fast, it's hard to tell if that was an > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > The video is now on strangepuzzle. > > >
1588. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 17:21:50 +0100

G Perm 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > Wow, that's cool. It happens so fast, it's hard to tell if that was an > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Edouard" > <e_chambon@...> wrote: > > > > The video is now on strangepuzzle. > > > > > [Non-text portions of this message have been removed]
1589. Re: [Speed cubing group] blind WR and bad judge
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 17:07:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson Well, yes I still like the idea of those goggles I suggested recently. Those weren't swimming goggles, though, but protective glasses for welding. The key idea is that the judge can check *before* the whole attempt, and thus with no need to rush, that the glasses sit tight on the skin, and that the front part can be closed by the competitor quickly and safely, somewhat snapping into place so that there's really no way to see through. I believe all the blindfolds I have used in competitions so far would've allowed me to see the cube, had I wanted to. Cheers! Stefan
1590. Clock average
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 17:29:47 +0000 (GMT)

I don't know about u guys, but would prefer if the clock event also had 5 solves and an average dropping fastest and slowest. Otherwise small problems could make a great difference in the final ranking. One solve normally doesn't take to long so why not? ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1591. [Speed cubing group] Re: WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 17:57:46 -0000

We don't see very well on the video. Gilles will try to improve the quality (and the visibility) on the video, thanks to him. OLL was a square (only a square was oriented). PLL a G. Thanks a lot. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > G Perm > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > Wow, that's cool. It happens so fast, it's hard to tell if that was an > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Edouard" > > <e_chambon@> wrote: > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1592. [Speed cubing group] Re: WR 10.36
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 19:02:57 -0000

Excellent work! So have you managed to reconstruct the solve from the scramble? I'm always fascinated to see those. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > We don't see very well on the video. Gilles will try to improve the > quality (and the visibility) on the video, thanks to him. > OLL was a square (only a square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > G Perm > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > was an > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1593. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 19:47:19 +0100

me ? 2007/3/2, Edouard <e_chambon@...>: > > We don't see very well on the video. Gilles will try to improve the > quality (and the visibility) on the video, thanks to him. > OLL was a square (only a square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > G Perm > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > was an > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1594. Re: [Speed cubing group] Clock average
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 19:49:19 +0100

I agree. Especially with the clock one small misalignment (especially on the side you can't see) would cause a DNF and now this means a DNF for the average also. Just look at the results from the Belgian Open (http://www.worldcubeassociation.org/results/competition.php?competitionId=BelgianOpen2007&allResults=1#clock) 1/3 of the competitors had a DNF, including 2 people that would (probably) have been 2nd and 6th. ----- Original Message ----- From: Tobias Daneels To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007 6:29 PM Subject: [Speed cubing group] Clock average I don't know about u guys, but would prefer if the clock event also had 5 solves and an average dropping fastest and slowest. Otherwise small problems could make a great difference in the final ranking. One solve normally doesn't take to long so why not? __________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1595. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 20:07:38 +0100

Yes, I remember the judge checking Mathyas during his second solve. I also think he was touched, because his reaction was that of someone that was in full focus and then suddenly disturbed. I really like Stefans idea of the welding glasses. They wouldn't allow people to cheat, Disturbing checks would not be necessary (they could be done in advance), People with glasses wouldn't lose time, They wouldn't put as much strain on the eyes/head is swimming goggles, It could even look "tough" ;-} Now how would we acquire a dozen or more of these without spending any/too much money? ----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007 10:11 AM Subject: [Speed cubing group] Re: blind WR and bad judge Hi Koen, Did you also do it when you were judging me..? I am almost certain Ron also did it with me, while I didn't feel anything. I do remember that Mathyas noticed it in this case. I could see him being annoyed by it, an he was definately distracted, but NOT like any response one would have when he was able to see the cube and his sight was blocked (just te be clear about that). The judge probably touched him in one way or another. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > As far as I know this is common practice, at least in competitions I > attended the last year. I did the same thing with a paper at the > Belgian Open... I absolutely trusted the people I was judging (and any > participant at that competition for what it's worth), but I think it's > comparable to an illusionist who uses a steel ring to prove to the > audience something is floating in the air .. if you catch my drift. > > Personally I don't feel comfortable doing this as a judge , because > A) To the competitors or audience it might be interpreted as the judge > not trusting the competitor (which could be a good thing as well, but > most of the time the competitor in question is in fact someone with a > good reputation). > B) I don't know if blindsolvers notice and get distracted with this > routine... I try to do it very carefully... but am not sure > > But because of the first point (A) I just made, I think this routine > should be done to all competitors in blindfold events, or none of them. > > I checked what the official regulations are, but they say nothing > about the judge checking the blindfold while the competitor is already > in the solving phase. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I don't think that that is a bad idea. It does prove a lot, and has > > minimal risk of distraction. Plus, I think that a cuber should be > > able to cope with such distractions. An accidental bump, flicker in > > lighting, or sudden loud noises from the audience should not be much > > of a problem for an experienced cuber. > > > > I think it's a good idea, and shows that the judge was being > > proactive in detecting forms of cheating. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Just in case you haven't seen it, Oliver posted a video of > > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > [Non-text portions of this message have been removed]
1596. Re: [Speed cubing group] Belgian Open videos?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 20:09:45 +0100

Grada and Peter Ooms (Alexanders mother and father) have a lot on video. I will help them get it on a computer, probably someday next week. After that I could sent one or more DVD's to you. Should I sent them to Switzerland or the US? ----- Original Message ----- From: sgowal To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 01, 2007 3:31 PM Subject: [Speed cubing group] Belgian Open videos? Hello, For those of you who don't know it yet I am currently making a movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some very important videos (in possibly good quality): Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can receive it/them. Of course the final movie will be available to anyone even though it may take some time until I finish it (maybe 2 weeks). Thanks, Sven [Non-text portions of this message have been removed]
1597. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 20:30:50 +0100

By the way, this is the scramble : D' U L2 R2 F' D B' D' B' D U' R U B R2 D2 U' B2 F2 L' B F L2 R' B2 There was another good scramble for 2nd scramble of group A in the 3x3 first round. I'll try to copy it one of these days. GIlles 02 Mar 2007 11:25:50 -0800, christopher_pelley <no_reply@yahoogroups.com>: > > Excellent work! So have you managed to reconstruct the solve from > the scramble? I'm always fascinated to see those. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Edouard" > <e_chambon@...> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if > that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1598. [Speed cubing group] Re: WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 20:06:40 -0000

Gilles (vdp) will give me the scramble and i'll try .... That would be fun that I do 15seconds :-D --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Excellent work! So have you managed to reconstruct the solve from > the scramble? I'm always fascinated to see those. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if > that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1599. Re: [Speed cubing group] Re: WR 10.36
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 12:26:46 -0800

You know, that happens to me? (Or at least it did when I cubed more.) I'd do like, a 12 or 13 second solve on JNetCube, try the scramble again, and get a 17 second solve. Sometimes I guess you go faster when you aren't thinking about things. Leyan and I were in New York and I challenged him to a game of Brain Ball. It's a game where you strap a headband to your head (not to your arm, because it's a headband) and it reads your alpha and theta waves. Whoever is more calm wins, and it pushes the ball towards the other players. So Leyan and I tried and I lost terribly (because I'm always stressed and he's always asleep) and then we tried one while blindfold cubing. It was a draw, so then we just kept the game going regular style, except I started solving the cube and it turns out, my brain activity was very VERY low while solving the cube. Probably lower than if we had not been doing anything at all. -Tyson On Mar 2, 2007, at 12:06 PM, Edouard wrote: > Gilles (vdp) will give me the scramble and i'll try .... > That would be fun that I do 15seconds :-D > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@...> wrote: > > > > Excellent work! So have you managed to reconstruct the solve from > > the scramble? I'm always fascinated to see those. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > We don't see very well on the video. Gilles will try to improve > the > > > quality (and the visibility) on the video, thanks to him. > > > OLL was a square (only a square was oriented). > > > PLL a G. > > > > > > Thanks a lot. > > > > > > Edouard > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > G Perm > > > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if > > that > > > was an > > > > > OLL skip? Was that a U-perm at the end? Anyway, > congratulations! > > > > > > > > > > Chris > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Edouard" > > > > > <e_chambon@> wrote: > > > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > >
1600. [Speed cubing group] Re: WR 10.36
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 21:28:38 -0000

http://grrroux.free.fr/belgique2007/SuperEd.avi Sorry, I couldn't improve it, just made it brighter. By the way, who should we thank for the original video? Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > We don't see very well on the video. Gilles will try to improve the > quality (and the visibility) on the video, thanks to him. > OLL was a square (only a square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > G Perm > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > was an > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1601. Re: WR 10.36
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 22:16:02 -0000

What's with the judge having no reation? --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I couldn't improve it, just made it brighter. > By the way, who should we thank for the original video? > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1602. Re: Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 19:35:53 +0100

Hi Alejandro, Yes, I think it is indeed type a)! Check out the other Chinese site: This is type a: http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg This is type b: http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg Do you see the different screws? Type a is the one that rules! Have fun, Ron ----- Original Message ----- From: "alejandro_lamas" <alejandro_lamas@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 02, 2007 2:12 PM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws > Maybe you should ask the owner of the website, and then tell us all. :-) Thanks. Yes, I already did it. http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks that a) is better :) Another question Has someone some experience with Finger's DIY? http://www.9spuzzles.com/ Are they the same that the cube4you? Lately there are many DIY's in different webs, and as I see that there are good and bad cubes, I only wanted your recommendation Thanks again. Jan
1603. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 20:35:40 +0100

Well, just use a bit of the income of championships to invest in goggles. Just as mush as a bit of income is now invested in stopwatches and so on ! Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Yes, I remember the judge checking Mathyas during his second solve. I > also think he was touched, because his reaction was that of someone that was > in full focus and then suddenly disturbed. > > I really like Stefans idea of the welding glasses. > They wouldn't allow people to cheat, > Disturbing checks would not be necessary (they could be done in advance), > People with glasses wouldn't lose time, > They wouldn't put as much strain on the eyes/head is swimming goggles, > It could even look "tough" ;-} > > Now how would we acquire a dozen or more of these without spending any/too > much money? > > > ----- Original Message ----- > From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, March 02, 2007 10:11 AM > Subject: [Speed cubing group] Re: blind WR and bad judge > > Hi Koen, > > Did you also do it when you were judging me..? > > I am almost certain Ron also did it with me, while I didn't feel > anything. > > I do remember that Mathyas noticed it in this case. I could see him > being annoyed by it, an he was definately distracted, but NOT like > any response one would have when he was able to see the cube and his > sight was blocked (just te be clear about that). The judge probably > touched him in one way or another. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Koen Heltzel" > <allyourbase@...> wrote: > > > > As far as I know this is common practice, at least in competitions I > > attended the last year. I did the same thing with a paper at the > > Belgian Open... I absolutely trusted the people I was judging (and > any > > participant at that competition for what it's worth), but I think > it's > > comparable to an illusionist who uses a steel ring to prove to the > > audience something is floating in the air .. if you catch my drift. > > > > Personally I don't feel comfortable doing this as a judge , because > > A) To the competitors or audience it might be interpreted as the > judge > > not trusting the competitor (which could be a good thing as well, > but > > most of the time the competitor in question is in fact someone with > a > > good reputation). > > B) I don't know if blindsolvers notice and get distracted with this > > routine... I try to do it very carefully... but am not sure > > > > But because of the first point (A) I just made, I think this routine > > should be done to all competitors in blindfold events, or none of > them. > > > > I checked what the official regulations are, but they say nothing > > about the judge checking the blindfold while the competitor is > already > > in the solving phase. > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > <no_reply@> wrote: > > > > > > I don't think that that is a bad idea. It does prove a lot, and > has > > > minimal risk of distraction. Plus, I think that a cuber should be > > > able to cope with such distractions. An accidental bump, flicker > in > > > lighting, or sudden loud noises from the audience should not be > much > > > of a problem for an experienced cuber. > > > > > > I think it's a good idea, and shows that the judge was being > > > proactive in detecting forms of cheating. > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > Matyas's > > > > WR here: > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > > hand > > > > between Matyas and the cube? That should be forbidden. It > doesn't > > > > prove anything and only creates a chance that the two persons > > > > accidentally touch each other which could distract the cuber a > > > lot. > > > > Bad! This judge behaviour is not even in the regulations. Where > > > did > > > > he get that stupid idea from? > > > > > > > > Stefan > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1604. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 01:21:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Alejandro, > > Yes, I think it is indeed type a)! > > Check out the other Chinese site: > This is type a: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg > This is type b: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg > > Do you see the different screws? Type a is the one that rules! > > Have fun, > > Ron > Oh thank you for clarifying it Ron! I was about to order like 3 DIY type (c) (well...my parents aren't convinced of buying from China -.-") Is the shipping cost expensive? Thanks, -Harris
1605. Cube auctions
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 23:51:53 -0000

Sunday is the last chance to bid on my puzzles if interested. Have a look if you missed my other post! http://tinyurl.com/2e8zp5 http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1606. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 21:25:31 +0100

What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. > I will help them get it on a computer, probably someday next week. After > that I could sent one or more DVD's to you. Should I sent them to > Switzerland or the US? > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > Hello, > > For those of you who don't know it yet I am currently making a movie > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1607. [Speed cubing group] Re: blind WR and bad judge
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 03:12:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well, just use a bit of the income of championships to invest in goggles. > Just as mush as a bit of income is now invested in stopwatches and so on ! > > Gilles And Stackmat timers and Tournament Displays. Speaking of which, has everyone seen the new style of the second generation? It has the date and time displayed even when in off mode. You can also save 3 times under the various Speedstack cycles. -Dave
1608. A new (old?) cube sighting
From: "Mike Stewart" <cocoa32301@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 06:22:47 -0000

A long, long time ago I recall watching a cartoon in which the main character, a robot, becomes a speedcuber and competes. Until today, I had no idea what the name of the show was (cursed memory). Apparently it was the second episode of "Whatever Happened to Robot Jones". I remember watching the episode and thinking "Hah, that's impossible." Here's a link to the episode summary: http://www.tv.com/whatever-happened-to-robot-jones/cube-wars--- sickness/episode/169139/summary.html Mike Stewart
1609. Re: HELP WITH DIY 3x3x3
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 06:43:55 -0000

On the washers, you could have just gone to the local hardware store and bought 6 for a few cents each. :D --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh, so appearently the newer DIY kits come with washers. This is nice, > I had to order them separately from somewhere else and it came in a > bag of 1,000. What am I ever gonna do with so many? > > I want to point out that the use of washers is optional. Another > possibility is to use more than one washer per axle in some way. Try > these differences, they have a dramatic effect ont he feel of the > final cube and one may be more suitable to one's cubing style than > others. > > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > Watch this: http://www.chrisandkori.com/fw/main/DIY_Assembly- > 1505.html > > >
1610. [Speed cubing group] Re: WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 07:52:29 -0000

That's really better now ! Thanks a lot! My girlfriend took all the videos I did. So we should thank her. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I couldn't improve it, just made it brighter. > By the way, who should we thank for the original video? > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1611. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 17:07:22 +0100

I think it's because there were a few people who reached sub11 seconds unofficially while practicing, especially among the French cubers. So maybe Gilles (Roux) did not realize it directly that it was now an official solve. ;-) Gilles 2007/3/3, Edouard <e_chambon@...>: > > That's really better now ! Thanks a lot! > My girlfriend took all the videos I did. So we should thank her. > > Edouard > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@...> wrote: > > > > > > http://grrroux.free.fr/belgique2007/SuperEd.avi > > > > Sorry, I couldn't improve it, just made it brighter. > > By the way, who should we thank for the original video? > > > > Gilles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Edouard" > > <e_chambon@> wrote: > > > > > > We don't see very well on the video. Gilles will try to improve the > > > quality (and the visibility) on the video, thanks to him. > > > OLL was a square (only a square was oriented). > > > PLL a G. > > > > > > Thanks a lot. > > > > > > Edouard > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > G Perm > > > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > > > was an > > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > > > Chris > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Edouard" > > > > > <e_chambon@> wrote: > > > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed]
1612. Re: [Speed cubing group] Belgian Open videos?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Mar 2007 16:50:03 +0100

Just send me your address in a personal mail and I will send you the uneditied DVD('s) ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007 9:25 PM Subject: Re: [Speed cubing group] Belgian Open videos? What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. > I will help them get it on a computer, probably someday next week. After > that I could sent one or more DVD's to you. Should I sent them to > Switzerland or the US? > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > Hello, > > For those of you who don't know it yet I am currently making a movie > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1613. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 18:48:12 +0100

http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html Here is the link Gilles 2007/3/3, Gilles van den Peereboom <gillesvdp@...m>: > > OK great ! > > ---- > > I just wrote a small report. I also set new goals for this year, some > might be interested. :p > > Gilles > > 2007/3/3, Arnaud van Galen < avgalen@...>: > > > > Just send me your address in a personal mail and I will send you the > > uneditied DVD('s) > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re: [Speed cubing group] Belgian Open videos? > > > > What about sending one to Belgium ? :D > > > > Gilles > > > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on > > video. > > > I will help them get it on a computer, probably someday next week. > > After > > > that I could sent one or more DVD's to you. Should I sent them to > > > Switzerland or the US? > > > > > > ----- Original Message ----- > > > From: sgowal > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > ps.com> > > > Sent: Thursday, March 01, 2007 3:31 PM > > > Subject: [Speed cubing group] Belgian Open videos? > > > > > > Hello, > > > > > > For those of you who don't know it yet I am currently making a movie > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > > > But I miss some very important videos (in possibly good quality): > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > Frédérick Badie (5x5): 1:44.47 minutes > > > Milán Baticz (2x2): 3.68 seconds > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté Horváth (Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic): any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > > > Of course the final movie will be available to anyone even though it > > > may take some time until I finish it (maybe 2 weeks). > > > > > > Thanks, > > > > > > Sven > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1614. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 18:47:54 +0100

OK great ! ---- I just wrote a small report. I also set new goals for this year, some might be interested. :p Gilles 2007/3/3, Arnaud van Galen <avgalen@...>: > > Just send me your address in a personal mail and I will send you the > uneditied DVD('s) > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, March 02, 2007 9:25 PM > Subject: Re: [Speed cubing group] Belgian Open videos? > > What about sending one to Belgium ? :D > > Gilles > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > >: > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. > > I will help them get it on a computer, probably someday next week. After > > that I could sent one or more DVD's to you. Should I sent them to > > Switzerland or the US? > > > > ----- Original Message ----- > > From: sgowal > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > Sent: Thursday, March 01, 2007 3:31 PM > > Subject: [Speed cubing group] Belgian Open videos? > > > > Hello, > > > > For those of you who don't know it yet I am currently making a movie > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > But I miss some very important videos (in possibly good quality): > > > > Edouard Chambon (3x3): 10.36 seconds > > Frédérick Badie (5x5): 1:44.47 minutes > > Milán Baticz (2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > Máté Horváth (Master Magic): 2.02 seconds > > Milán Baticz (Master Magic): any solve > > Lars Vandenbergh (Square-1): 19.46 seconds > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > Of course the final movie will be available to anyone even though it > > may take some time until I finish it (maybe 2 weeks). > > > > Thanks, > > > > Sven > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1615. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 21:51:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Alejandro, > > Yes, I think it is indeed type a)! > > Check out the other Chinese site: > This is type a: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/ big/4_20070226023059_3.jpg > This is type b: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/ big/19_20070226230113_4.jpg > > Do you see the different screws? Type a is the one that rules! Looking at these two sets, I agree I'd expect type A to be much better. Though, less because of the screws but because of the springs. The type B springs look too strong. Cheers! Stefan
1616. fast blindfold
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 20:04:17 -0800

Hello, After 2-3 weeks of intermitted learning/practice, I finally managed to solve the 3x3 blindfolded. And it really feels great. I learnt using the .doc from Tyson. I still mess up quite a lot during execution (the main problem is that usually don't know where I mess up... maybe I should get a camcorder to try to identify my mistakes), but I sometimes have a successful solve, which is great. Anyway, my main issue right now is that I'm freaking slow. around 10-15min. This is very frustrating and I would like to get any tips about how I could improve this time. Both my memorization time and my execution time are slow. So any tips would do it. For the memorization I tried with numbers, but didn't work very well with me. So I'm currently just memorizing the path, which has a major disadvantage, IMHO, because I need to visualize the path, and it's hard to do it while looking at the cubies (because I have to move/ rotate the cube to find the colors of the next one, which is messing up my brain which tries to visualize the path..). So I'm losing a lot of time looking at the next cubie and then recalling the path from the beginning with the cube in the standard position. Maybe I should try not to use the cube to visualize the path and do it only in my head. I don't know, you tell me :) For the execution, I sometimes have difficulties with setup moves, especially for edges. And I'm always afraid of not remembering it if I just do it intuitively. So I have a tendency to double check, triple check every move I'm doing, which is of course quite slow. Also I seem to have a hard time recognizing if the rotation is clockwise or counter clockwise. this is really strange because if I just do the solve mentally, without really executing it, it is fine, I perfectly see what I have to do. But for some reason, when I'm actually doing it, my brain seems to freeze ;) Anyone had the same experience? I really would like to at least get sub-5min, and possibly sub-3min. So if anyone recognizes some of the same early difficulties than mine, please let me know how you solved them. Or any general tips to improve time would do it too. Thanks, Quôc
1617. 3x3x3 and 5x5x5 cube in Numb3rs
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 11:02:40 -0000

Hi, I recently watched Numb3rs and sighted a 3x3x3 Rubiks Cube and a 5x5x5 (both scrambled) in the background in one of the shelfs in charlies office :-) * http://hackvalue.de/~flo/img/numb3rs/cube1.png * http://hackvalue.de/~flo/img/numb3rs/cube2.png * http://hackvalue.de/~flo/img/numb3rs/cube3.png For those of you who dont know the show: * http://en.wikipedia.org/wiki/NUMB3RS Flo
1618. Re: fast blindfold
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 15:22:06 -0000

where did you learn how to solve it blind folded? Patrick --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > Hello, > > After 2-3 weeks of intermitted learning/practice, I finally managed > to solve the 3x3 blindfolded. And it really feels great. > I learnt using the .doc from Tyson. I still mess up quite a lot > during execution (the main problem is that usually don't know where I > mess up... maybe I should get a camcorder to try to identify my > mistakes), but I sometimes have a successful solve, which is great. > > Anyway, my main issue right now is that I'm freaking slow. around > 10-15min. This is very frustrating and I would like to get any tips > about how I could improve this time. > > Both my memorization time and my execution time are slow. So any tips > would do it. > For the memorization I tried with numbers, but didn't work very well > with me. So I'm currently just memorizing the path, which has a major > disadvantage, IMHO, because I need to visualize the path, and it's > hard to do it while looking at the cubies (because I have to move/ > rotate the cube to find the colors of the next one, which is messing > up my brain which tries to visualize the path..). So I'm losing a lot > of time looking at the next cubie and then recalling the path from > the beginning with the cube in the standard position. Maybe I should > try not to use the cube to visualize the path and do it only in my > head. I don't know, you tell me :) > > For the execution, I sometimes have difficulties with setup moves, > especially for edges. And I'm always afraid of not remembering it if > I just do it intuitively. So I have a tendency to double check, > triple check every move I'm doing, which is of course quite slow. > Also I seem to have a hard time recognizing if the rotation is > clockwise or counter clockwise. this is really strange because if I > just do the solve mentally, without really executing it, it is fine, > I perfectly see what I have to do. But for some reason, when I'm > actually doing it, my brain seems to freeze ;) Anyone had the same > experience? > > I really would like to at least get sub-5min, and possibly sub-3min. > So if anyone recognizes some of the same early difficulties than > mine, please let me know how you solved them. > Or any general tips to improve time would do it too. > > Thanks, > Quôc >
1619. Pyraminx solution
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 15:20:37 -0000

I have been playing with my pyraminx for a week and I was wondering which advanced methods exist. I use a basic layer by layer approach with a one look last layer, but I seems impossible to average sub-9 with it. Do you know what method Grzegorz Luczyna or Piotr Kózka use? Any suggestion is welcome. Thanks, Sven
1620. Re: Pyraminx solution
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 15:34:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I have been playing with my pyraminx for a week and I was wondering > which advanced methods exist. I use a basic layer by layer approach > with a one look last layer, but I seems impossible to average sub-9 > with it. Do you know what method Grzegorz Luczyna or Piotr Kózka use? > > Any suggestion is welcome. > > Thanks, > Sven > Here's a good and fairly easy method: http://www.geocities.com/rubiks_galaxia/PyraSol.html /Gunnar Krig
1621. Re: 3x3x3 and 5x5x5 cube in Numb3rs
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 17:46:43 -0000

About a month ago I sighted a 3x3x3 in an episode, but I haven't kept up watching numb3rs since I got back from the hospital- too much homework keeping me from everything, even cubing. :-( 4 days worth of AP homework is a pain in the you know where. --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi, > > I recently watched Numb3rs and sighted a 3x3x3 Rubiks Cube and a 5x5x5 > (both scrambled) in the background in one of the shelfs in charlies > office :-) > > * http://hackvalue.de/~flo/img/numb3rs/cube1.png > * http://hackvalue.de/~flo/img/numb3rs/cube2.png > * http://hackvalue.de/~flo/img/numb3rs/cube3.png > > For those of you who dont know the show: > > * http://en.wikipedia.org/wiki/NUMB3RS > > > Flo >
1622. Re: [Speed cubing group] Re: fast blindfold
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Mar 2007 09:47:46 -0800

I said it at the very beginning: "I learnt using the .doc from Tyson." In other words: I orient the corners, orient the edges, permute the corners (3 cycles) and permute the edges (3 cycles). Quôc On Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > where did you learn how to solve it blind folded? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > > Hello, > > > > After 2-3 weeks of intermitted learning/practice, I finally > managed > > to solve the 3x3 blindfolded. And it really feels great. > > I learnt using the .doc from Tyson. I still mess up quite a lot > > during execution (the main problem is that usually don't know where > I > > mess up... maybe I should get a camcorder to try to identify my > > mistakes), but I sometimes have a successful solve, which is great. > > > > Anyway, my main issue right now is that I'm freaking slow. around > > 10-15min. This is very frustrating and I would like to get any > tips > > about how I could improve this time. > > > > Both my memorization time and my execution time are slow. So any > tips > > would do it. > > For the memorization I tried with numbers, but didn't work very > well > > with me. So I'm currently just memorizing the path, which has a > major > > disadvantage, IMHO, because I need to visualize the path, and it's > > hard to do it while looking at the cubies (because I have to move/ > > rotate the cube to find the colors of the next one, which is > messing > > up my brain which tries to visualize the path..). So I'm losing a > lot > > of time looking at the next cubie and then recalling the path from > > the beginning with the cube in the standard position. Maybe I > should > > try not to use the cube to visualize the path and do it only in my > > head. I don't know, you tell me :) > > > > For the execution, I sometimes have difficulties with setup moves, > > especially for edges. And I'm always afraid of not remembering it > if > > I just do it intuitively. So I have a tendency to double check, > > triple check every move I'm doing, which is of course quite slow. > > Also I seem to have a hard time recognizing if the rotation is > > clockwise or counter clockwise. this is really strange because if > I > > just do the solve mentally, without really executing it, it is > fine, > > I perfectly see what I have to do. But for some reason, when I'm > > actually doing it, my brain seems to freeze ;) Anyone had the same > > experience? > > > > I really would like to at least get sub-5min, and possibly sub-3min. > > So if anyone recognizes some of the same early difficulties than > > mine, please let me know how you solved them. > > Or any general tips to improve time would do it too. > > > > Thanks, > > Quôc > > > > >
1623. Re: [Speed cubing group] Re: Pyraminx solution
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Mar 2007 21:10:27 +0100

You should also know that their Pyraminx is also very loose and that if they do not pay attention, the tips turns without touching them. So in this case again, the puzzle you use is very important. Gilles 04 Mar 2007 07:35:06 -0800, Gunnar Krig <gunkr520@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > sgowal <no_reply@...> > wrote: > > > > I have been playing with my pyraminx for a week and I was wondering > > which advanced methods exist. I use a basic layer by layer approach > > with a one look last layer, but I seems impossible to average sub-9 > > with it. Do you know what method Grzegorz Luczyna or Piotr Kózka use? > > > > Any suggestion is welcome. > > > > Thanks, > > Sven > > > > Here's a good and fairly easy method: > http://www.geocities.com/rubiks_galaxia/PyraSol.html > > /Gunnar Krig > > > [Non-text portions of this message have been removed]
1624. Re: [Speed cubing group] Belgian Open videos?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 17:30:54 -0500

Nice concise report! After reading that you did your last 3 solves in the 3x3x3 finals one-handed, I thought to myself, what if one of those solves was under 17.9? Even if you followed all the one-handed rules, it still wouldn't count because it was done under the wrong category, right? Congrats on a great tournament (what seemed like one though I wasn't there to partake in it)! -Anthony ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 03, 2007 12:48 PM Subject: Re: [Speed cubing group] Belgian Open videos? http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html Here is the link Gilles 2007/3/3, Gilles van den Peereboom <gillesvdp@...>: > > OK great ! > > ---- > > I just wrote a small report. I also set new goals for this year, some > might be interested. :p > > Gilles > > 2007/3/3, Arnaud van Galen < avgalen@silhouette.nl>: > > > > Just send me your address in a personal mail and I will send you the > > uneditied DVD('s) > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re: [Speed cubing group] Belgian Open videos? > > > > What about sending one to Belgium ? :D > > > > Gilles > > > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on > > video. > > > I will help them get it on a computer, probably someday next week. > > After > > > that I could sent one or more DVD's to you. Should I sent them to > > > Switzerland or the US? > > > > > > ----- Original Message ----- > > > From: sgowal > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > ps.com> > > > Sent: Thursday, March 01, 2007 3:31 PM > > > Subject: [Speed cubing group] Belgian Open videos? > > > > > > Hello, > > > > > > For those of you who don't know it yet I am currently making a movie > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > > > But I miss some very important videos (in possibly good quality): > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > Frédérick Badie (5x5): 1:44.47 minutes > > > Milán Baticz (2x2): 3.68 seconds > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté Horváth (Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic): any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > > > Of course the final movie will be available to anyone even though it > > > may take some time until I finish it (maybe 2 weeks). > > > > > > Thanks, > > > > > > Sven > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1625. Good superflip ?
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 00:14:11 -0000

Hello everyone ! Does someone know a good alg for the superflip ? (ie orient the 12 egdes) I guess that all superflip algs are long, but some of them might be fast to do ? Clément
1626. Nice Flash game
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 00:16:40 -0000

http://everybodypanic.org/linegame.htm I got 13.08 on the first one but I bet there are lots of people here who can get under 10 seconds (and I have tried only five times). Michiel http://vanderblonk.com
1627. Re: Good superflip ?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 00:21:11 -0000

I have two good ones. Here, r is a move of two layers on the R face, and cULF is a clockwise cube rotation around ULF. This algorithm is optimal (in face turns), but a little slower: r R U2 F (U' D) x' D2 R2 U2 r U2 F' (B' U) R2 D F2 U R2 U x' This algorithm is faster and easy to remember: ((M' U)*4 cULF)*3 --Michael Gottlieb
1628. Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 00:57:44 +0000 (GMT)

Wow, i just had an 8.34 seconds run on the B-track. totally a nice game. I'm addicted.:) ----- Message d'origine ---- De : Michiel van der Blonk <blonkm@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 5 Mars 2007, 1h16mn 40s Objet : [Speed cubing group] Nice Flash game http://everybodypan ic.org/linegame. htm I got 13.08 on the first one but I bet there are lots of people here who can get under 10 seconds (and I have tried only five times). Michiel http://vanderblonk. com <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1629. Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 00:55:32 +0000 (GMT)

I got 9.96 seconds :) First i used keboard but couldn't get under 20 seconds. After that with mouse, it's much easyer. So, i prooved sub-10 was possible. Now the cube:) ----- Message d'origine ---- De : Michiel van der Blonk <blonkm@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 5 Mars 2007, 1h16mn 40s Objet : [Speed cubing group] Nice Flash game http://everybodypan ic.org/linegame. htm I got 13.08 on the first one but I bet there are lots of people here who can get under 10 seconds (and I have tried only five times). Michiel http://vanderblonk. com <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1630. Official Rubik's Electronic Timer
From: "Jason Baum" <speedrunningcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 06:04:54 -0000

Hi guys, I got one of the official Rubik's Timers a little over a year ago, and it has recently started becoming faulty to the point of being unusable. The timer stops whenever it feels like during the solve. Usually, I put the cube down for pre-inspection, pick it back up, and before I set it back down again the timer starts on its own and stops at 1.00 seconds. If I do manage to set the cube down and pick it back up to begin solving, the timer will stop on its own in the middle of the solve (it usually doesn't make it past 5 seconds before it does this). Has anybody else who has this timer experienced this problem? Any tips on how to fix it? I don't think it's a battery issue as the power doesn't go on and off, it's just the internal timer is messed up. I'd really have to hate to buy another one of these, seeing as how they are $100. Any advice at all would really be appreciated. Thanks! -Jason Baum
1631. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 07:50:01 +0100

It would have counted as a 2 hand solve and thus not be a world record (unless I beat 10.36 :D) Thanks for the feedback. :-) Gilles 2007/3/4, Anthony Hsu <erwaman@...>: > > Nice concise report! > > After reading that you did your last 3 solves in the 3x3x3 finals > one-handed, I thought to myself, what if one of those solves was under > 17.9? Even if you followed all the one-handed rules, it still wouldn't > count because it was done under the wrong category, right? > > Congrats on a great tournament (what seemed like one though I wasn't there > to partake in it)! > > -Anthony > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Saturday, March 03, 2007 12:48 PM > Subject: Re: [Speed cubing group] Belgian Open videos? > > http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html > > Here is the link > > Gilles > > 2007/3/3, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com> > >: > > > > OK great ! > > > > ---- > > > > I just wrote a small report. I also set new goals for this year, some > > might be interested. :p > > > > Gilles > > > > 2007/3/3, Arnaud van Galen < avgalen@...<avgalen%40silhouette.nl> > >: > > > > > > Just send me your address in a personal mail and I will send you the > > > uneditied DVD('s) > > > ----- Original Message ----- > > > From: Gilles van den Peereboom > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Friday, March 02, 2007 9:25 PM > > > Subject: Re: [Speed cubing group] Belgian Open videos? > > > > > > What about sending one to Belgium ? :D > > > > > > Gilles > > > > > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > <avgalen%40silhouette.nl> > > > >: > > > > > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on > > > video. > > > > I will help them get it on a computer, probably someday next week. > > > After > > > > that I could sent one or more DVD's to you. Should I sent them to > > > > Switzerland or the US? > > > > > > > > ----- Original Message ----- > > > > From: sgowal > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com > ><speedsolvingrubikscube%40yahoogrou > > > ps.com> > > > > Sent: Thursday, March 01, 2007 3:31 PM > > > > Subject: [Speed cubing group] Belgian Open videos? > > > > > > > > Hello, > > > > > > > > For those of you who don't know it yet I am currently making a movie > > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > > > > > But I miss some very important videos (in possibly good quality): > > > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > > Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán Baticz (2x2): 3.68 seconds > > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > > Máté Horváth (Master Magic): 2.02 seconds > > > > Milán Baticz (Master Magic): any solve > > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > > > If any of you has one or more of them, please email me at "sgowal > _at_ > > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > > > > > Of course the final movie will be available to anyone even though it > > > > may take some time until I finish it (maybe 2 weeks). > > > > > > > > Thanks, > > > > > > > > Sven > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1632. Re: [Speed cubing group] Official Rubik's Electronic Timer
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 01:32:15 -0600

Iono, the timer seems kinda useless (no offense to the guy who designed it). My brother got one, and it just seems like a waste of money, since it's not the standard for cubing anyways. My brother sent the guy who designed it some emails, but he never responded, and so my brother gave up trying to use it. -Sapan Upadhyay On 3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the official Rubik's Timers a little over a year ago, and > it has recently started becoming faulty to the point of being > unusable. The timer stops whenever it feels like during the solve. > Usually, I put the cube down for pre-inspection, pick it back up, and > before I set it back down again the timer starts on its own and stops > at 1.00 seconds. If I do manage to set the cube down and pick it back > up to begin solving, the timer will stop on its own in the middle of > the solve (it usually doesn't make it past 5 seconds before it does this). > > Has anybody else who has this timer experienced this problem? Any > tips on how to fix it? I don't think it's a battery issue as the > power doesn't go on and off, it's just the internal timer is messed > up. I'd really have to hate to buy another one of these, seeing as > how they are $100. > > Any advice at all would really be appreciated. Thanks! > > -Jason Baum > > > [Non-text portions of this message have been removed]
1633. Re: [Speed cubing group] Re: fast blindfold
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 00:26:27 -0800

Whether you orient corners or orient edges first probably doesn't matter, but I wrote that document in July of 2005. I orient edges before corners now. You might want to try it just to see how you feel. -Tyson On Mar 4, 2007, at 9:47 AM, yahoogroups@... wrote: > I said it at the very beginning: > "I learnt using the .doc from Tyson." > > In other words: I orient the corners, orient the edges, permute the > corners (3 cycles) > and permute the edges (3 cycles). > > Quôc > > On Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > > > where did you learn how to solve it blind folded? > > > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... > wrote: > > > > > > Hello, > > > > > > After 2-3 weeks of intermitted learning/practice, I finally > > managed > > > to solve the 3x3 blindfolded. And it really feels great. > > > I learnt using the .doc from Tyson. I still mess up quite a lot > > > during execution (the main problem is that usually don't know > where > > I > > > mess up... maybe I should get a camcorder to try to identify my > > > mistakes), but I sometimes have a successful solve, which is > great. > > > > > > Anyway, my main issue right now is that I'm freaking slow. around > > > 10-15min. This is very frustrating and I would like to get any > > tips > > > about how I could improve this time. > > > > > > Both my memorization time and my execution time are slow. So any > > tips > > > would do it. > > > For the memorization I tried with numbers, but didn't work very > > well > > > with me. So I'm currently just memorizing the path, which has a > > major > > > disadvantage, IMHO, because I need to visualize the path, and it's > > > hard to do it while looking at the cubies (because I have to move/ > > > rotate the cube to find the colors of the next one, which is > > messing > > > up my brain which tries to visualize the path..). So I'm losing a > > lot > > > of time looking at the next cubie and then recalling the path from > > > the beginning with the cube in the standard position. Maybe I > > should > > > try not to use the cube to visualize the path and do it only in my > > > head. I don't know, you tell me :) > > > > > > For the execution, I sometimes have difficulties with setup moves, > > > especially for edges. And I'm always afraid of not remembering it > > if > > > I just do it intuitively. So I have a tendency to double check, > > > triple check every move I'm doing, which is of course quite slow. > > > Also I seem to have a hard time recognizing if the rotation is > > > clockwise or counter clockwise. this is really strange because if > > I > > > just do the solve mentally, without really executing it, it is > > fine, > > > I perfectly see what I have to do. But for some reason, when I'm > > > actually doing it, my brain seems to freeze ;) Anyone had the same > > > experience? > > > > > > I really would like to at least get sub-5min, and possibly > sub-3min. > > > So if anyone recognizes some of the same early difficulties than > > > mine, please let me know how you solved them. > > > Or any general tips to improve time would do it too. > > > > > > Thanks, > > > Quôc > > > > > > > > > > > >
1634. Re: Official Rubik's Electronic Timer
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 09:49:01 -0000

http://www.mission-designs.com/timer/ There's an e-mail address for technical support for this nice timing device. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Jason Baum" <speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the official Rubik's Timers a little over a year ago, and > it has recently started becoming faulty to the point of being > unusable. The timer stops whenever it feels like during the solve. > Usually, I put the cube down for pre-inspection, pick it back up, and > before I set it back down again the timer starts on its own and stops > at 1.00 seconds. If I do manage to set the cube down and pick it back > up to begin solving, the timer will stop on its own in the middle of > the solve (it usually doesn't make it past 5 seconds before it does this). > > Has anybody else who has this timer experienced this problem? Any > tips on how to fix it? I don't think it's a battery issue as the > power doesn't go on and off, it's just the internal timer is messed > up. I'd really have to hate to buy another one of these, seeing as > how they are $100. > > Any advice at all would really be appreciated. Thanks! > > -Jason Baum >
1635. Re: [Speed cubing group] Official Rubik's Electronic Timer
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 5 Mar 2007 13:02:53 +0100

Maybe the light-sensor has been damaged or became dirty? Cleaning it might help! And I assume you already know how to find the calibration setting, but just to be sure: Press the 2 leftmost buttons at the same time, press the lower-leftmost button untill you are at the calibration option, press the black button to enter the calibration option, hold a cube 1 cm above the light-sensor, press the black button to confirm the calibration option, press the lower-leftmost button untill you are at the exit-config option, press the black button to confirm the exit-config option. All of the above was done without having the device near me, so please confirm this from the manual. ----- Original Message ----- From: Jason Baum To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 05, 2007 7:04 AM Subject: [Speed cubing group] Official Rubik's Electronic Timer Hi guys, I got one of the official Rubik's Timers a little over a year ago, and it has recently started becoming faulty to the point of being unusable. The timer stops whenever it feels like during the solve. Usually, I put the cube down for pre-inspection, pick it back up, and before I set it back down again the timer starts on its own and stops at 1.00 seconds. If I do manage to set the cube down and pick it back up to begin solving, the timer will stop on its own in the middle of the solve (it usually doesn't make it past 5 seconds before it does this). Has anybody else who has this timer experienced this problem? Any tips on how to fix it? I don't think it's a battery issue as the power doesn't go on and off, it's just the internal timer is messed up. I'd really have to hate to buy another one of these, seeing as how they are $100. Any advice at all would really be appreciated. Thanks! -Jason Baum [Non-text portions of this message have been removed]
1636. Re: [Speed cubing group] Official Rubik's Electronic Timer
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 5 Mar 2007 13:10:36 +0100

I don't agree. I like having a timer that gives me random scrambles (3x3x3, 4x4x4 and 5x5x5), has an inspection option, keeps 100 times in memory and calculates avarages for you. Off course, all of this can be done with a computer/laptop, but those are bigger/heavier, batteries run out faster and they are more expensive (and also not the standard). However I do think it is smart to also practise with a stackmat timer so you get used to it. Also, an update to the scrambling algorithm would be welcomed by me. (Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U D' doesn't make much sense on a 2x2x2). I really do like the notation of the scrambling algorithm: 2B' meaning turn 2 B layers counter clockwise. This notation is easily scalable to cubes of any size! Conclusion: Nice device, but not perfect ----- Original Message ----- From: Sapan Upadhyay To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 05, 2007 8:32 AM Subject: Re: [Speed cubing group] Official Rubik's Electronic Timer Iono, the timer seems kinda useless (no offense to the guy who designed it). My brother got one, and it just seems like a waste of money, since it's not the standard for cubing anyways. My brother sent the guy who designed it some emails, but he never responded, and so my brother gave up trying to use it. -Sapan Upadhyay On 3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the official Rubik's Timers a little over a year ago, and > it has recently started becoming faulty to the point of being > unusable. The timer stops whenever it feels like during the solve. > Usually, I put the cube down for pre-inspection, pick it back up, and > before I set it back down again the timer starts on its own and stops > at 1.00 seconds. If I do manage to set the cube down and pick it back > up to begin solving, the timer will stop on its own in the middle of > the solve (it usually doesn't make it past 5 seconds before it does this). > > Has anybody else who has this timer experienced this problem? Any > tips on how to fix it? I don't think it's a battery issue as the > power doesn't go on and off, it's just the internal timer is messed > up. I'd really have to hate to buy another one of these, seeing as > how they are $100. > > Any advice at all would really be appreciated. Thanks! > > -Jason Baum > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1637. Re: Good superflip ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 20:04:23 -0000

Hello, I use ((M'U)*4 xy') * 3. I can execute it in <4 :D. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Hello everyone ! > > Does someone know a good alg for the superflip ? (ie orient the 12 egdes) > > I guess that all superflip algs are long, but some of them might be > fast to do ? > > Clément >
1638. Struggling 5x5x5
From: chris mcdermott <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 13:47:03 -0800 (PST)

Hello, I'm fairly consistant with my 3x3x3 cube being under a minute. After a year of cubing I have decided to move up to the 5x5x5. Well, i'm about a month in and the two "hint guides" i've found on the net aren't helping me (my 3x3x3 moves help me more). Any suggestions other than to be patient? I dont think I'm dealing with rocket science, but something just isn't clicking. Any thoughts? Cheers! ~ Chris ____________________________________________________________________________________ Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/
1639. Re: Struggling 5x5x5
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 21:54:20 -0000

Thanks to Ian, I'll have my cube sometime this week, and I could also use some help for when it arrives. I don't need to lose any more hair than I have to. :) Stephen --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > Hello, > > I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. > > Any thoughts? > > Cheers! > ~ Chris
1640. Re: Struggling 5x5x5
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 23:21:54 -0000

> I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. First of all, is your problem that you can't solve the 5x5x5 at all or that you're having trouble doing it consistently / quickly? What method are you planning to use? If you haven't chosen one yet, I'd suggest a centers-first strategy (see bigcubes.com), but if you've picked one we need to know which one it is before we can help you. --Michael Gottlieb
1641. Re: Re : [Speed cubing group] Nice Flash game
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 23:28:07 -0000

I got 8.67 ;-) --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > I got 9.96 seconds :) > > First i used keboard but couldn't get under 20 seconds. > After that with mouse, it's much easyer. > So, i prooved sub-10 was possible. > > Now the cube:) >
1642. Re: Good superflip ?
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 23:32:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > I use ((M'U)*4 xy') * 3. > > I can execute it in <4 :D. > > - Joël. Joël, here is something else you can do < 4. http://tinyurl.com/2xeo9n -Dave Campbell
1643. Re : Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 00:20:57 +0000 (GMT)

Sorry Harris, allready sub 7.50. :) ----- Message d'origine ---- De : Harris Chan <takonan_mutoy@...> À : speedsolvingrubikscube@...m Envoyé le : Mardi, 6 Mars 2007, 0h28mn 07s Objet : Re: Re : [Speed cubing group] Nice Flash game I got 8.67 ;-) --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > I got 9.96 seconds :) > > First i used keboard but couldn't get under 20 seconds. > After that with mouse, it's much easyer. > So, i prooved sub-10 was possible. > > Now the cube:) > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1644. Berkeley Spring Competition
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 00:59:10 -0000

Hi everyone. The Rubik's Cube Club at Berkeley is organizing another competition for this spring semester. We are going to have it on April 14th. The room I've reserved for now is 126 Barrows. This may change if I can obtain a better room but if not, this is the room we will use. The events we are planning to have are: 3x3x3 speedsolve 3x3x3 one-handed 3x3x3 blindfolded 4x4x4 speedsolve 5x5x5 speedsolve To pre-register, go to this site and sign up: http://gnehzr.net/tournament/signup.php?tid=1 You should receive a confirmation email within a day or two of signing up. Any questions can be directed to berkeleycubeclub (at) gmail (dot) com or posted here. I tend to visit this forum fairly often. -Dan
1645. Another noob who needs help!!
From: "yasinarshad" <Yasin.arshad@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 01:26:37 -0000

Hey I'm new to the Rubik's Cube I have only been cubing for about a month now and I average about 1 minute.(I think that's good and I know that's like slow motion to most of you here) I'm trying to get better but I don't know where to start. What I do is solve F2L intuitively and that takes me about 40 seconds then I orient the last layer and solve. The LL takes me about 20 to 15 seconds. For the last layer I use common algorithms found on Macky's site. Other than that that's it. Where should I begin to get better? F2L? What's the average time I should get for that? Any tips other than more practice?
1646. Re: Another noob who needs help!!
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 03:41:29 -0000

ive been cubing about the same for about 20-25 days my fastest time i got was about 1:06 which is pretty good compared to me :). I use tysons method and got better at that, Im not sure about the Fridrich or how to do the f2l even so I cant help much here. --- In speedsolvingrubikscube@yahoogroups.com, "yasinarshad" <Yasin.arshad@...> wrote: > > Hey > I'm new to the Rubik's Cube I have only been cubing for about a month > now and I average about 1 minute.(I think that's good and I know that's > like slow motion to most of you here) I'm trying to get better but I > don't know where to start. > What I do is solve F2L intuitively and that > takes me about 40 seconds then I orient the last layer and solve. The > LL takes me about 20 to 15 seconds. For the last layer I use common > algorithms found on Macky's site. Other than that that's it. > Where should I begin to get better? F2L? What's the average time I > should get for that? Any tips other than more practice? >
1647. Re: Good superflip ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 10:08:43 -0000

Whaha! That's hilarious Dave! I almost forgot about that... - Joël. --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > I use ((M'U)*4 xy') * 3. > > > > I can execute it in <4 :D. > > > > - Joël. > > > Joël, here is something else you can do < 4. > > http://tinyurl.com/2xeo9n > > -Dave Campbell >
1648. God algorithm and Pocket Cube, need help !
From: "benbest_06" <benbest_06@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 10:16:39 -0000

Hi all, I try to write god's algorithm in order to solve the pocket cube with a friend but we are facing to problems. We tried to reduce the 88000000 possibilities with equivalence classes by using the 1152-fold symmetry and 2-reflections but we don't manage to generate all the 78000 concerned cubes (mistake at depth 3 '-_-). Is there any better approach to write god's algorithm for 2x2 and could you help me by giving the different steps of such an algorithm ? How to represent the cube ? (integer list, bytes) Mhhhh i forgot, the language used is Maple (and can't change :] ) Thx :)
1649. Re: Struggling 5x5x5
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 10:42:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > Hello, > > I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. > > Any thoughts? > > Cheers! > ~ Chris > > Go to bigcubes.com the site was very helpful for me solving the 5x5x5 and the 4x4x4. I am practicing alot to get my speed up this was the most helpful site. Good Luck Dave > > _____________________________________________________________________ _______________ > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > http://autos.yahoo.com/green_center/ >
1650. Re: Re : [Speed cubing group] Nice Flash game
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 11:58:54 -0000

Ok, guys, now you have to beat 7.74. :-D /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > I got 8.67 ;-) > > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > I got 9.96 seconds :) > > > > First i used keboard but couldn't get under 20 seconds. > > After that with mouse, it's much easyer. > > So, i prooved sub-10 was possible. > > > > Now the cube:) > > >
1651. Re : Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 15:29:24 +0000 (GMT)

6.96 seconds :) Sub six, is the goal. ----- Message d'origine ---- De : Gunnar Krig <gunkr520@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Mars 2007, 12h58mn 54s Objet : Re: Re : [Speed cubing group] Nice Flash game Ok, guys, now you have to beat 7.74. :-D /Gunnar Krig --- In speedsolvingrubiksc ube@yahoogroups. com, "Harris Chan" <takonan_mutoy@ ...> wrote: > > I got 8.67 ;-) > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels > <cubewizzard@ > wrote: > > > > I got 9.96 seconds :) > > > > First i used keboard but couldn't get under 20 seconds. > > After that with mouse, it's much easyer. > > So, i prooved sub-10 was possible. > > > > Now the cube:) > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1652. Re: Good superflip ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 16:01:16 -0000

Hi:-) Rubiks.com revenge's are the best. Try that on an eastsheen ! :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Whaha! > > That's hilarious Dave! I almost forgot about that... > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > I use ((M'U)*4 xy') * 3. > > > > > > I can execute it in <4 :D. > > > > > > - Joël. > > > > > > Joël, here is something else you can do < 4. > > > > http://tinyurl.com/2xeo9n > > > > -Dave Campbell > > >
1653. Re: [Speed cubing group] Re: Good superflip ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 18:44:36 +0100

that would be sub4....hours ? :D Gilles 06 Mar 2007 08:02:42 -0800, Per Kristen Fredlund <aspiring_to_love@... >: > > Hi:-) > > Rubiks.com revenge's are the best. Try that on an eastsheen ! :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Whaha! > > > > That's hilarious Dave! I almost forgot about that... > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > thewetdog > > <no_reply@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > > > <joel_vn@> wrote: > > > > I use ((M'U)*4 xy') * 3. > > > > > > > > I can execute it in <4 :D. > > > > > > > > - Joël. > > > > > > > > > Joël, here is something else you can do < 4. > > > > > > http://tinyurl.com/2xeo9n > > > > > > -Dave Campbell > > > > > > > > [Non-text portions of this message have been removed]
1654. Best F2L Algorithms
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 18:21:21 -0000

Hi Everybody! I would like to learn all the F2L algos. Looking in internet I've seen that speedcubers explain diferents list of algos and I would like to know wich list should I take to learn. Wich are the easiest and speedest algos for F2L? Thanks a lot! Best Regards. Federico
1655. Re: Belgian Open videos?
From: "michelhop" <michel.hop@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 18:58:22 -0000

Hi Arnaud, Will you please inform me when Grada and Peter have Daniel's 4X4 solve on video? Daniel is offically the youngest to have solved the 4x4 in competition (unfortunately not an official category otherwise it would have been another world record in the Belgium competition) and I very much regret that I didn't film it. with regards, Michel. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. I will help them get it on a computer, probably someday next week. After that I could sent one or more DVD's to you. Should I sent them to Switzerland or the US? > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > > Hello, > > For those of you who don't know it yet I am currently making a movie > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > > > > > [Non-text portions of this message have been removed] >
1656. Re: Best F2L Algorithms
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 19:05:45 -0000

> Wich are the easiest and speedest algos for F2L? I would go with "the ones that you understand completely".. So try intuitive F2L for a while and learn only the algorithms for the cases you cant do intuitive.. Some links for you: * Intro F2L: http://www.freespaces.com/jasa86/intro_f2l_intro.htm * An intuitive guide to Fridrich F2L: http://dougreed.no-ip.org/~doug/f2l/f2l.htm * http://www.hio.hen.nl/~s98134/rubik/F2L.html Flo
1657. Re: Re : [Speed cubing group] Nice Flash game
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 20:40:18 -0000

7.8 ....good enough for me XD Harris --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Ok, guys, now you have to beat 7.74. :-D > > /Gunnar Krig > >
1658. Cube4you
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 22:07:30 -0000

Hey, I heard a lot good stuff about this site. I looked and it also seems great to me! Sooo much choice... But.. what is all the difference? I've heard about type a/b/c screws etc. Also I see a white DIY with (b) behind it with stickers for 4.76 euro's and then I also see a white DIY also with stickers coming with it for 5.72 euro's... it says (a). What is the difference and what is best? Ok, another question... I don't have paypal which seems the only way of paying obviously, but when I tried to make an account I always had to fill in credit card things, and I don't have one, also I don't think I can have a credit card of my own since I'm not 18 yet (I will get in october). Erik
1659. Re: Cube4you
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 22:29:36 -0000

C4Y: I have not personally ordered from this site, but previous posts indicate that type (a) is most likely the best--something about having longer screws, maybe it's a little more sturdy than the others. PayPal: I think you can do direct withdrawal from your bank account if you have a checking account. If you can get a CheckCard against your checking account, that will work the same as a credit card. Of course, if you don't have a checking account, then I think you're out of luck until you can get your own card or borrow someone else's. Stephen --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey, > I heard a lot good stuff about this site. I looked and it also seems > great to me! Sooo much choice... But.. what is all the difference? > I've heard about type a/b/c screws etc. Also I see a white DIY with > (b) behind it with stickers for 4.76 euro's and then I also see a > white DIY also with stickers coming with it for 5.72 euro's... it says > (a). What is the difference and what is best? > > Ok, another question... I don't have paypal which seems the only way > of paying obviously, but when I tried to make an account I always had > to fill in credit card things, and I don't have one, also I don't > think I can have a credit card of my own since I'm not 18 yet (I will > get in october). > > Erik >
1660. Fake Cube Video Contest
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 23:44:01 -0000

The object is to make the best fake rubik's cube solve video. To enter go to www.cubeworld.co.nr and click BFCV
1661. Re: Official Rubik's Electronic Timer
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 00:04:50 -0000

I would just buy the timer that comes with a stackmat Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't agree. I like having a timer that gives me random scrambles (3x3x3, 4x4x4 and 5x5x5), has an inspection option, keeps 100 times in memory and calculates avarages for you. Off course, all of this can be done with a computer/laptop, but those are bigger/heavier, batteries run out faster and they are more expensive (and also not the standard). > > However I do think it is smart to also practise with a stackmat timer so you get used to it. Also, an update to the scrambling algorithm would be welcomed by me. (Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U D' doesn't make much sense on a 2x2x2). I really do like the notation of the scrambling algorithm: 2B' meaning turn 2 B layers counter clockwise. This notation is easily scalable to cubes of any size! > > Conclusion: Nice device, but not perfect > ----- Original Message ----- > From: Sapan Upadhyay > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 05, 2007 8:32 AM > Subject: Re: [Speed cubing group] Official Rubik's Electronic Timer > > > Iono, the timer seems kinda useless (no offense to the guy who designed it). > My brother got one, and it just seems like a waste of money, since it's not > the standard for cubing anyways. My brother sent the guy who designed it > some emails, but he never responded, and so my brother gave up trying to use > it. > > -Sapan Upadhyay > > On 3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > > > Hi guys, > > > > I got one of the official Rubik's Timers a little over a year ago, and > > it has recently started becoming faulty to the point of being > > unusable. The timer stops whenever it feels like during the solve. > > Usually, I put the cube down for pre-inspection, pick it back up, and > > before I set it back down again the timer starts on its own and stops > > at 1.00 seconds. If I do manage to set the cube down and pick it back > > up to begin solving, the timer will stop on its own in the middle of > > the solve (it usually doesn't make it past 5 seconds before it does this). > > > > Has anybody else who has this timer experienced this problem? Any > > tips on how to fix it? I don't think it's a battery issue as the > > power doesn't go on and off, it's just the internal timer is messed > > up. I'd really have to hate to buy another one of these, seeing as > > how they are $100. > > > > Any advice at all would really be appreciated. Thanks! > > > > -Jason Baum > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
1662. Re: Fake Cube Video Contest
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 02:21:00 -0000

Is "best" defined as "most blatantly fake," "most likely to get away with cheating," or "fastest time, anything goes"? --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > The object is to make the best fake rubik's cube solve video. To enter > go to www.cubeworld.co.nr and click BFCV >
1663. BLD Cubing stummped
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 02:41:09 -0000

Ya, just started to learn the BLD cubing, and im stumpped, right now im figureing out how to do the 3-cycle method and i dont understand why when you preform (abcde) you get (ade) rather than (cde) left. I'm not sure if im looking at it all wrong but from what im doing. Oh and im getting this from Macky's Site. "If we have (abcde) and apply (abc), the end result is (ade). I leave it to the reader to figure out why this works. This is essentially what we must do in our mind as we solve the permutation. The two numbers deleted correspond to the corners solved by that particular cycle. Because pieces are deleted from memory when they are solved, when all information is gone, we know that our solve is complete."
1664. Re: [Speed cubing group] BLD Cubing stummped
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 18:53:04 -0800

If you do (abc): - a will go in b (which is its final position) - b will go in c (which is its final position) - c will go in a (which is NOT its final position, c should be in d) Hence, it yields to (ade) because we now have c in a. Does it make sense? Best Regards, Quôc On Mar 6, 2007, at 6:41 PM, mt_highest wrote: > Ya, just started to learn the BLD cubing, and im stumpped, right now > im figureing out how to do the 3-cycle method and i dont understand > why when you preform (abcde) you get (ade) rather than (cde) left. I'm > not sure if im looking at it all wrong but from what im doing. Oh and > im getting this from Macky's Site. > > "If we have (abcde) and apply (abc), the end result is (ade). I leave > it to the reader to figure out why this works. This is essentially > what we must do in our mind as we solve the permutation. The two > numbers deleted correspond to the corners solved by that particular > cycle. Because pieces are deleted from memory when they are solved, > when all information is gone, we know that our solve is complete." > > >
1665. Re: [Speed cubing group] BLD Cubing stummped
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 03:11:00 -0000

Allrighty, I get what i did wrong now, i forgot that c moved to a so i just read the c, thanks alot Quôc. And just wondering about how long did it take anyone to learn how to do it from learning to writing down teh 'code/numbers' to not needing to writing it down. Becasue im hoping to learn in 2-3 weeks during my spring break, would this be realistic?/ --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > If you do (abc): > - a will go in b (which is its final position) > - b will go in c (which is its final position) > - c will go in a (which is NOT its final position, c should be in d) > > Hence, it yields to (ade) because we now have c in a. > > Does it make sense? > > Best Regards, > Quôc > > On Mar 6, 2007, at 6:41 PM, mt_highest wrote: > > > Ya, just started to learn the BLD cubing, and im stumpped, right now > > im figureing out how to do the 3-cycle method and i dont understand > > why when you preform (abcde) you get (ade) rather than (cde) left. I'm > > not sure if im looking at it all wrong but from what im doing. Oh and > > im getting this from Macky's Site. > > > > "If we have (abcde) and apply (abc), the end result is (ade). I leave > > it to the reader to figure out why this works. This is essentially > > what we must do in our mind as we solve the permutation. The two > > numbers deleted correspond to the corners solved by that particular > > cycle. Because pieces are deleted from memory when they are solved, > > when all information is gone, we know that our solve is complete." > > > > > > >
1666. Re: [Speed cubing group] BLD Cubing stummped
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 03:57:19 -0000

When I started I didn't write anything down, I just went straight to memorizing it. Of course I didn't do the whole cube at once, I'd solve part of a cube and do the rest blindfolded, or do just corners or just edges, and then worked my way up to doing the whole cube. I solved my first cube blindfolded about a week after learning how, so yes, it's realistic. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > > > > Allrighty, I get what i did wrong now, i forgot that c moved to a so i > just read the c, thanks alot Quôc. And just wondering about how long > did it take anyone to learn how to do it from learning to writing down > teh 'code/numbers' to not needing to writing it down. Becasue im > hoping to learn in 2-3 weeks during my spring break, would this be > realistic?/ > > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > If you do (abc): > > - a will go in b (which is its final position) > > - b will go in c (which is its final position) > > - c will go in a (which is NOT its final position, c should be in d) > > > > Hence, it yields to (ade) because we now have c in a. > > > > Does it make sense? > > > > Best Regards, > > Quôc > > > > On Mar 6, 2007, at 6:41 PM, mt_highest wrote: > > > > > Ya, just started to learn the BLD cubing, and im stumpped, right now > > > im figureing out how to do the 3-cycle method and i dont understand > > > why when you preform (abcde) you get (ade) rather than (cde) left. I'm > > > not sure if im looking at it all wrong but from what im doing. Oh and > > > im getting this from Macky's Site. > > > > > > "If we have (abcde) and apply (abc), the end result is (ade). I leave > > > it to the reader to figure out why this works. This is essentially > > > what we must do in our mind as we solve the permutation. The two > > > numbers deleted correspond to the corners solved by that particular > > > cycle. Because pieces are deleted from memory when they are solved, > > > when all information is gone, we know that our solve is complete." > > > > > > > > > > > >
1667. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 19:57:49 -0800

I don't know if you're capable of producing a fake video. The internet simply wouldn't believe it. -Tyson On Mar 6, 2007, at 6:22 PM, aznseashell wrote: > Is "best" defined as "most blatantly fake," "most likely to get away > with cheating," or "fastest time, anything goes"? > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > <poker19@...> wrote: > > > > The object is to make the best fake rubik's cube solve video. To > enter > > go to www.cubeworld.co.nr and click BFCV > > > > >
1668. Re: [Speed cubing group] BLD Cubing stummped
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 19:58:05 -0800

On Mar 6, 2007, at 7:11 PM, mt_highest wrote: > Allrighty, I get what i did wrong now, i forgot that c moved to a so i > just read the c, thanks alot Quôc. And just wondering about how long > did it take anyone to learn how to do it from learning to writing down > teh 'code/numbers' to not needing to writing it down. Becasue im > hoping to learn in 2-3 weeks during my spring break, would this be > realistic?/ I'm not using numbers anymore, but it tooks me 2 weeks to do a full solve blindfolded. But I don't have much time to practice, and I didn't know all the permutation algorithms (this helps quite a lot if you already knows them, especially to fix the parity). So much of the time it took me, was to learn new PLL algorithms. Actually I never wrote the numbers down, I just learnt the corner orientations, try to do it blindfolded. Then learnt the edges orientations, try to do it blindfolded. Then try to do both. And so on... Until my first full solve. Also, I'm really really slow at the moment (10-15min), but again, I don't have much time to practice (I'm only doing 2 or 3 solves a week... for the moment, I'm waiting for my vacations ;) ). But I'm still really happy that I managed to do it. I know it's not as hard as people seem to think at first, but you still get a sense of accomplishment when you get your first full solve. It's magical, it's like xmas when you open your gifts. You remove your blindfold and... surprise! it's solved! :) Good luck, and have fun, Best Regards, Quôc
1669. Re: Fake Cube Video Contest
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 10:45:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > The object is to make the best fake rubik's cube solve video. To enter > go to www.cubeworld.co.nr and click BFCV > Hmm maybe I'll give this a go next weekend.
1670. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: poker19@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 12:11:50 +0000 (GMT)

It is most likely to get away with cheating/fastest Patrick ----- Original Message ----- From: aznseashell Date: Tuesday, March 6, 2007 9:22 pm Subject: [Speed cubing group] Re: Fake Cube Video Contest To: speedsolvingrubikscube@yahoogroups.com > Is "best" defined as "most blatantly fake," "most likely to get away > with cheating," or "fastest time, anything goes"? > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > wrote: > > > > The object is to make the best fake rubik's cube solve video. > To enter > > go to www.cubeworld.co.nr and click BFCV > > > > > [Non-text portions of this message have been removed]
1671. Re: Fake Cube Video Contest
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 13:13:36 -0000

Yes, they don't believe any of the REAL solves, so probably the best way to go is to break a few world records while wearing outlandish clothes or something and then claim it's fake. :) Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I don't know if you're capable of producing a fake video. The internet > simply wouldn't believe it. > > -Tyson
1672. Ian W's Cubes
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 13:16:09 -0000

I already thanked Ian in private, but I have to praise the guy in public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they arrived faster than I expected and at a really good price. This guy is great, and if he ever goes into business selling other cubes, I'll be the first one in line. Stephen
1673. Re: New Speedcubing site
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 15:35:30 -0000

Imagecube works, but Josef Jelinek's script produces nice pictures Examples on http://rubikscube.info/ortega.html Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > Yes I did, your imagecube works great. without it it would have been > hard to make the cubes. and i'll get on removing the hyperlinks > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi! > > > > Good to see you used imagecube a lot ;). > > > > Did you use my tool to generate the codes? > > > > + You forgot to remove a few hyperlinks to applets on some places. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > > <poker19@> wrote: > > > > > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 > > solution > > > and soon to come video 4x4x4 and 5x5x5 solutions check in to see > > updates > > > > > >
1674. Re: [Speed cubing group] Re: New Speedcubing site
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Mar 2007 13:27:22 -0300 (ART)

They're really cool but how can we use them? it's not on the "software" part... Pedro Gilles Roux <grrroux@...> escreveu: Imagecube works, but Josef Jelinek's script produces nice pictures Examples on http://rubikscube.info/ortega.html Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > Yes I did, your imagecube works great. without it it would have been > hard to make the cubes. and i'll get on removing the hyperlinks > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi! > > > > Good to see you used imagecube a lot ;). > > > > Did you use my tool to generate the codes? > > > > + You forgot to remove a few hyperlinks to applets on some places. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > > <poker19@> wrote: > > > > > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 > > solution > > > and soon to come video 4x4x4 and 5x5x5 solutions check in to see > > updates > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1675. Re: Buying in bulk
From: "okkay47" <memlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 17:35:10 -0000

Does anyone have any suggestions for where to get 3x3 cubes? I'd really appreciate it. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > cheaper than the normal $8-9 that I see. Does anyone have any info on > how I can do this, and how cheap I could get them? Thanks. >
1676. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Mar 2007 18:50:47 +0100

http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly my favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores <stshores24@...>: > > Yes, they don't believe any of the REAL solves, so probably the best > way to go is to break a few world records while wearing outlandish > clothes or something and then claim it's fake. :) > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > I don't know if you're capable of producing a fake video. The internet > > simply wouldn't believe it. > > > > -Tyson > > > [Non-text portions of this message have been removed]
1677. Re: Good superflip ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 18:28:35 -0000

How legal is that? You are only removing 2 pieces and putting them back in. It almost seems to get by a loop-hole in the regulations. It'd be kinda funny if someone actually did that in competition... > Joël, here is something else you can do < 4. > > http://tinyurl.com/2xeo9n > > -Dave Campbell
1678. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 18:51:17 -0000

The orientation of the 8 corners are described by a number from 0 to 2186 (3^7-1). If use use a terneary base encoding, that will save lots of space. [only 12 bits] For permutation, you define a natural ordering of the cubies and then construct a factorial-base number by counting the number of corners to the left of it that is higher in order than itself. Hence, the permutation may be given by a number from 0 to 40319 (8!- 1). [only 16 bits] The entire state can be stored using 28 bits, so one "long int" or two "ints" in C/C++. I would use transformation tables for the moves. I'd also have a function that consturcts pruning tables to speed up the runtime. You can also consider the possiblity of fixing one of the corners in proper permutation and orientation and then not apply any turns that change it. So if you assert the DBL piece to be solved then yor only generators would be U,F,R (so there would be 9 first turn possiblities and 6 possiblites for the remaining turns, so that you don't cancel out a previous turn). Exploiting symmetry your first turn can only be 1 of 2 things really. If one corner is fixed, than this would reduce the number of bits nessesary to store state as well. [3^6 for orientation, 7! for permutation... so like 10+13 bits for state] In conclusion, represent a cube using a pair of ints! (assuming you get exactly 16 bits out of an int, which is standard on most platforms) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "benbest_06" <benbest_06@...> wrote: > > Hi all, > > I try to write god's algorithm in order to solve the pocket cube with > a friend but we are facing to problems. We tried to reduce the > 88000000 possibilities with equivalence classes by using the 1152- fold > symmetry and 2-reflections but we don't manage to generate all the > 78000 concerned cubes (mistake at depth 3 '-_-). > > Is there any better approach to write god's algorithm for 2x2 and > could you help me by giving the different steps of such an algorithm ? > How to represent the cube ? (integer list, bytes) > Mhhhh i forgot, the language used is Maple (and can't change :] ) > > Thx :) >
1679. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Mar 2007 11:09:49 -0800 (PST)

this video has brought my many minutes of enjoyment already, my coworkers even laughed Gilles van den Peereboom <gillesvdp@...> wrote: http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly my favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores <stshores24@...>: > > Yes, they don't believe any of the REAL solves, so probably the best > way to go is to break a few world records while wearing outlandish > clothes or something and then claim it's fake. :) > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > I don't know if you're capable of producing a fake video. The internet > > simply wouldn't believe it. > > > > -Tyson > > > [Non-text portions of this message have been removed] --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1680. Re: Fake Cube Video Contest
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 19:13:30 -0000

Me too! That's hilarious! Stephen --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > this video has brought my many minutes of enjoyment already, my coworkers even laughed > > Gilles van den Peereboom <gillesvdp@...> wrote: http://www.youtube.com/watch?v=aZwE4KKuiws > > This one is certainly my favorite. > > Gilles
1681. Re: Good superflip ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 19:15:46 -0000

Definately not legal, I guess... But it's still something I can do in <4 seconds :p LoL. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > How legal is that? You are only removing 2 pieces and putting them > back in. It almost seems to get by a loop-hole in the regulations. > > It'd be kinda funny if someone actually did that in competition... > > > > Joël, here is something else you can do < 4. > > > > http://tinyurl.com/2xeo9n > > > > -Dave Campbell >
1682. bld olls
From: "perscription_death" <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 19:51:16 -0000

is there a list for the normal 7 corner olls for bld? (ie ones that effect nothing but the corners) i remember seeing a bruno one a while ago... i have the right sune + left sune one and its inverse, as well as the triple sune and double sune cases, but i was wondering if there is a sune, antisune, or bruno one that people can share that has worked well for them. if you have good ones for the cases i already know please share them as well
1683. Yet another lucky scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 22:24:56 -0000

Okay, these are always fun to play with. Every once in a while, you get a scramble where things just seem to go your way. I got one of these today, and got a new personal best time of 14.81 seconds. Although I'm hesitant to count it as a real PB, even though it was technically non-lucky. For comparison, my current normal averages are about 8-10 seconds slower than this. Try it out and post your times (and solves if you can reconstruct them). Scramble (with cross color on top): R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' My solution is below... Don't scroll down if you want to try your own solve first. . . . . . . XCross: (y2) L' F' R B R 2nd Pair: (x2) R U R' d' R U' R' 3rd Pair: (y') R U' R' 4th Pair: (y') U R U R' U' R U R' OLL: (y') R' U' R U' R' U2 R PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' Chris
1684. Re: Buying in bulk
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 22:35:49 -0000

either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- us, or 9spuzzles.com. concidentally, these are all chinese sellers. --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Does anyone have any suggestions for where to get 3x3 cubes? I'd really > appreciate it. Thanks. > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9 that I see. Does anyone have any info on > > how I can do this, and how cheap I could get them? Thanks. > > >
1685. Re: God algorithm and Pocket Cube, need help !
From: "benbest_06" <benbest_06@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 22:40:15 -0000

Okay I understood how to represent the cube. But the problem is that this pair of ints only stores orientation and permutation but doesnt store the algorithm executed to reach this state. I mean the programm i want to write aims to, given a random state of the pocket cube, answer the optimal algorithm in less than 14 moves (half turn metrics). So if I generate all the states and encode each state with 2 ints, how do i know which algorithm was applied to get this state? Moreover I dont understand how to generate every single state in a suitable time, even by using <U,F,R> generator, because except first step which allows 9 moves, other allows 6 turns and it would involve 6^13 moves to apply to the cube? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The orientation of the 8 corners are described by a number from 0 to > 2186 (3^7-1). If use use a terneary base encoding, that will save > lots of space. [only 12 bits] > > For permutation, you define a natural ordering of the cubies and > then construct a factorial-base number by counting the number of > corners to the left of it that is higher in order than itself. > Hence, the permutation may be given by a number from 0 to 40319 (8!- > 1). [only 16 bits] > > The entire state can be stored using 28 bits, so one "long int" or > two "ints" in C/C++. I would use transformation tables for the > moves. I'd also have a function that consturcts pruning tables to > speed up the runtime. > > You can also consider the possiblity of fixing one of the corners in > proper permutation and orientation and then not apply any turns that > change it. So if you assert the DBL piece to be solved then yor only > generators would be U,F,R (so there would be 9 first turn > possiblities and 6 possiblites for the remaining turns, so that you > don't cancel out a previous turn). Exploiting symmetry your first > turn can only be 1 of 2 things really. > > If one corner is fixed, than this would reduce the number of bits > nessesary to store state as well. [3^6 for orientation, 7! for > permutation... so like 10+13 bits for state] > > In conclusion, represent a cube using a pair of ints! (assuming you > get exactly 16 bits out of an int, which is standard on most > platforms) > > > -Doug >
1686. Re: Yet another lucky scramble
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 00:31:31 -0000

yea the cross is nice and CE pairs are just right there and for me the OLL and PLL were very simple. --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Okay, these are always fun to play with. Every once in a while, you > get a scramble where things just seem to go your way. I got one of > these today, and got a new personal best time of 14.81 seconds. > Although I'm hesitant to count it as a real PB, even though it was > technically non-lucky. For comparison, my current normal averages > are about 8-10 seconds slower than this. > > Try it out and post your times (and solves if you can reconstruct > them). > > Scramble (with cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > My solution is below... Don't scroll down if you want to try your own > solve first. > > . > . > . > . > . > . > > XCross: (y2) L' F' R B R > 2nd Pair: (x2) R U R' d' R U' R' > 3rd Pair: (y') R U' R' > 4th Pair: (y') U R U R' U' R U R' > OLL: (y') R' U' R U' R' U2 R > PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' > > Chris >
1687. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 01:19:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "benbest_06" <benbest_06@...> wrote: > > Okay I understood how to represent the cube. > But the problem is that this pair of ints only stores orientation and > permutation but doesnt store the algorithm executed to reach this state. > > I mean the programm i want to write aims to, given a random state of > the pocket cube, answer the optimal algorithm in less than 14 moves > (half turn metrics). So if I generate all the states and encode each > state with 2 ints, how do i know which algorithm was applied to get > this state? > > Moreover I dont understand how to generate every single state in a > suitable time, even by using <U,F,R> generator, because except first > step which allows 9 moves, other allows 6 turns and it would involve > 6^13 moves to apply to the cube? > I have no idea what coding ablities you have, and I am not an expert on the matter. But I would suggest using "class" to store "node information" which would be the state coupled with the sequence it took to get there or something. Due to the size of this tree structure, it is important to use a good "branch and bound" algorithm with depth-first seraching scheme. Deeper pruning tables should help too. Using a multi-phase apporach might increase the efficiency of the serach a great deal. Using a 2-phase search, it is still possible to find optimal sequences. Doing a 3-way, 2-phase search is possibly even better. What I mean is to find optimal turns to get into the subgroup where you only need <U2,F,R> to solve and then go from there to solved state. Basically work through sub-groups. I caught you saying "answer the optimal algorithm". I'm sure you mean "an optimal algorthm" since it is typically not unique. Another way to go is to return with ALL of the HTM optimal solutions... that might be more helpful for a cuber I would think. You could contact the ACube author and/or the Cube Explorer guy for help. Both of their programs utilize similar data optimization concepts. -Doug
1688. Re: Ian W's Cubes
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 02:34:54 -0000

Great...now I'm all embarrassed. :) Thanks for the kind words, Stephen! Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I already thanked Ian in private, but I have to praise the guy in > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster than I expected and at a really good price. This guy is > great, and if he ever goes into business selling other cubes, I'll be > the first one in line. > > Stephen >
1689. Re: God algorithm and Pocket Cube, need help !
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 02:34:53 -0000

Typically, a God's algorithm calculation for the 2x2x2 would be done something like this. First come up with a way of representing the cube. Typically you use three generators, as in <U,F,R> which would fix the DBL cubie. That leaves 729 possible orientation combinations of the 7 remaining cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = 3674160 total positions. Of course, this number is also equal to the total positions without a reference cubie, 88,179,840, divided by the number of ways to orient the cube, 24. You need to have routines to convert a cube position to a number, and a number to a cube position. Now create an array with 3674160 elements, one array element per cube position. If P is a number representing the permutation of the cubies, and T is a number representing the orientation (twist) state of the cubies, then you can represent the position with a single number, 5040*T + P. Initialize all elements of the array with a special number, say -1, indicating you haven't determined the distance of that position yet. (Note, naturally you could simply use a two-dimensional array 729 x 5040.) Set the array element whose index corresponds to the solved cube to a value 0, since we know the solved cube is a distance of 0 from the solved state. (Typically the solved cube would correspond to an index of 0, but that's not necessarily the case.) Next apply all the moves that you consider as a single move to the solved state. Set the corresponding array elements for those positions to 1, since we know those positions are a distance of 1 from the solved state. Search the array for all elements having a value 1, and try all the moves again for each of those positions. Set all of those corresponding array elements (if the current value is still -1) to the value 2. Repeat the previous step, except search for elements containing 2 and set the elements corresponding to new positions reached to 3. Keep repeating this procedure to get elements of distance 4, 5, 6, 7, 8, 9, 10, and 11. You should then have the distance for each position (if using half-turn metric). (Quarter-turn metric rrequires up to 14 moves.) Then for any cube position, you can look up its distance, try applying each move until you find a position whose distance from the array is one less. That's the move (or at least one possible move) to use to solve the cube from that position. You could make a separate array to store a code representing the move to make for each position (or use a bit-encoded number to store all such moves). Finally, I'll note that you could use conjugation by the 48 symmetries of the cube to further reduce the number of positions you need to represent. This will reduce the number of positions that need to be represented, but it will not reduce the positions by a full factor of 48 (but it may be quite close to a factor of 48). I note that the symmetries of the cube (48) * the number of ways of orienting the cube as a whole (24) = 1152. I assume this is where you got the number 1152 that you mentioned. You could also use the concept of inverse positions (antisymmetry) to get close to another factor of two reduction in the number of positions. Since 3674160 is such a "small" number of positions, it is probably not worth the effort to do this symmetry (or antisymmetry) reduction, unless you really want to know the distance distribution in terms of these reduced number of positions. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "benbest_06" > <benbest_06@> wrote: > > > > Okay I understood how to represent the cube. > > But the problem is that this pair of ints only stores orientation > and > > permutation but doesnt store the algorithm executed to reach this > state. > > > > I mean the programm i want to write aims to, given a random state > of > > the pocket cube, answer the optimal algorithm in less than 14 moves > > (half turn metrics). So if I generate all the states and encode > each > > state with 2 ints, how do i know which algorithm was applied to get > > this state? > > > > Moreover I dont understand how to generate every single state in a > > suitable time, even by using <U,F,R> generator, because except > first > > step which allows 9 moves, other allows 6 turns and it would > involve > > 6^13 moves to apply to the cube? > > > > I have no idea what coding ablities you have, and I am not an expert > on the matter. But I would suggest using "class" to store "node > information" which would be the state coupled with the sequence it > took to get there or something. > > Due to the size of this tree structure, it is important to use a > good "branch and bound" algorithm with depth-first seraching scheme. > Deeper pruning tables should help too. > > Using a multi-phase apporach might increase the efficiency of the > serach a great deal. Using a 2-phase search, it is still possible to > find optimal sequences. Doing a 3-way, 2-phase search is possibly > even better. What I mean is to find optimal turns to get into the > subgroup where you only need <U2,F,R> to solve and then go from > there to solved state. Basically work through sub-groups. > > I caught you saying "answer the optimal algorithm". I'm sure you > mean "an optimal algorthm" since it is typically not unique. Another > way to go is to return with ALL of the HTM optimal solutions... that > might be more helpful for a cuber I would think. > > You could contact the ACube author and/or the Cube Explorer guy for > help. Both of their programs utilize similar data optimization > concepts. > > > -Doug >
1690. Re: Struggling 5x5x5
From: "Chris McDermott" <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 02:45:12 -0000

Hi, I am using the method by bigcubes.com, but I think I'm not doing something right. I can solve the green layer (completely) or green, then blue, then yellow centers. After that I am stuck. Thoughts? Thanks for your time! Cheers! ~ Chris --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott > <magic267@> wrote: > > > > Hello, > > > > I'm fairly consistant with my 3x3x3 cube being under a > > minute. After a year of cubing I have decided to move > > up to the 5x5x5. Well, i'm about a month in and the > > two "hint guides" i've found on the net aren't helping > > me (my 3x3x3 moves help me more). Any suggestions > > other than to be patient? I dont think I'm dealing > > with rocket science, but something just isn't > > clicking. > > > > Any thoughts? > > > > Cheers! > > ~ Chris > > > > Go to bigcubes.com the site was very helpful for me solving the > 5x5x5 and the 4x4x4. I am practicing alot to get my speed up this > was the most helpful site. > > Good Luck > Dave > > > > > _____________________________________________________________________ > _______________ > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > http://autos.yahoo.com/green_center/ > > >
1691. Blindfold memorization
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 03:48:09 -0000

Hi, I am beginning to learn to blindfold solve and i have a question, lately i have been studying the peg system for memorization with a phonetic alphabet helping to memorize numbers, does anyone suggest this for memorizing in blindfold solving? does anyone use this method? im sure memorizing the numbers may not be too difficult but i want to see if this is faster, thanks.
1692. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 05:16:34 -0000

Well, there you have it! A perfectly laid out plan of attack. I would call this a "complete pruning table with back-tracking approach". It would have a very quick, O(1) runtime after creating the table, which you only have to do once. That table (two dimensional random-access array) would take up 10.56 MB if consturcted optiamally. More like 14.70 MB if you just use a long-int for cube states. Filling the table shouldn't be too bad with only about 3.67 million entries. Another thing to point out is that you don't need any bulky STL stuff to do any of the things he mentioned. You need to have transformation routines in place to generate 9 cubes given one. Input function to accept a cube state string and convert to internal value. An output function to convert from the internal value back to a cube state string. This program sounds fun to code now... could be used for speed programming competitions with a given outline of course. Bruce, care to take a guess how much time a table like this would take to fully populate? (on a current desktop machine with average specs) I'm horrible at making these estimates. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Typically, a God's algorithm calculation for the 2x2x2 would be done > something like this. > > First come up with a way of representing the cube. Typically you use > three generators, as in <U,F,R> which would fix the DBL cubie. That > leaves 729 possible orientation combinations of the 7 remaining > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > 3674160 total positions. Of course, this number is also equal to the > total positions without a reference cubie, 88,179,840, divided by the > number of ways to orient the cube, 24. You need to have routines to > convert a cube position to a number, and a number to a cube position. > > Now create an array with 3674160 elements, one array element per cube > position. If P is a number representing the permutation of the > cubies, and T is a number representing the orientation (twist) state > of the cubies, then you can represent the position with a single > number, 5040*T + P. Initialize all elements of the array with a > special number, say -1, indicating you haven't determined the > distance of that position yet. (Note, naturally you could simply use > a two-dimensional array 729 x 5040.) > > Set the array element whose index corresponds to the solved cube to a > value 0, since we know the solved cube is a distance of 0 from the > solved state. (Typically the solved cube would correspond to an index > of 0, but that's not necessarily the case.) > > Next apply all the moves that you consider as a single move to the > solved state. Set the corresponding array elements for those > positions to 1, since we know those positions are a distance of 1 > from the solved state. > > Search the array for all elements having a value 1, and try all the > moves again for each of those positions. Set all of those > corresponding array elements (if the current value is still -1) to > the value 2. > > Repeat the previous step, except search for elements containing 2 and > set the elements corresponding to new positions reached to 3. > > Keep repeating this procedure to get elements of distance 4, 5, 6, 7, > 8, 9, 10, and 11. You should then have the distance for each position > (if using half-turn metric). (Quarter-turn metric rrequires up to 14 > moves.) > > Then for any cube position, you can look up its distance, try > applying each move until you find a position whose distance from the > array is one less. That's the move (or at least one possible move) to > use to solve the cube from that position. You could make a separate > array to store a code representing the move to make for each position > (or use a bit-encoded number to store all such moves). > > Finally, I'll note that you could use conjugation by the 48 > symmetries of the cube to further reduce the number of positions you > need to represent. This will reduce the number of positions that need > to be represented, but it will not reduce the positions by a full > factor of 48 (but it may be quite close to a factor of 48). I note > that the symmetries of the cube (48) * the number of ways of > orienting the cube as a whole (24) = 1152. I assume this is where you > got the number 1152 that you mentioned. You could also use the > concept of inverse positions (antisymmetry) to get close to another > factor of two reduction in the number of positions. Since 3674160 is > such a "small" number of positions, it is probably not worth the > effort to do this symmetry (or antisymmetry) reduction, unless you > really want to know the distance distribution in terms of these > reduced number of positions. > > - Bruce
1693. Re: [Speed cubing group] bld olls
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 00:39:39 -0500

For the Sune and Anti-Sune cases, I use: R U2 R' U' R U' R U F B' R2 B F' U R2 U2 and R' U2 R U R' U R' U' F B' R2 B F' U' R2 U2 For the Bruno case, I use: R' U' (R' F R F' R U' R' U)*2 U R Good luck! -Anthony ----- Original Message ----- From: perscription_death To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 07, 2007 2:51 PM Subject: [Speed cubing group] bld olls is there a list for the normal 7 corner olls for bld? (ie ones that effect nothing but the corners) i remember seeing a bruno one a while ago... i have the right sune + left sune one and its inverse, as well as the triple sune and double sune cases, but i was wondering if there is a sune, antisune, or bruno one that people can share that has worked well for them. if you have good ones for the cases i already know please share them as well [Non-text portions of this message have been removed]
1694. Re: Struggling 5x5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 05:40:55 -0000

You are stuck in the centers solving phase it sounds like. How many of the centers do you solve before geting stuck? It is recommended to solve one, then the one located opposite it, then any of the remaining four. The fourth center should be located adjacent to the third center you solved. Each center is solved without destroying the centers already solved in a previous step. For the last two centers, those are solved at the same time, since if you solve one the final one is automatically solved. You never solve a layer completely in the "bigcubes method," which we experts prefer to call a "centers first approach". It sounds to me like you are stuck after solving 3 centers. I recommend viewing Frank's tutorial video. My suggestion here is to use moves of the form XYX', where X is a two-layer turn and Y is an outer layer turn. Something like (Rr)'F'(Rr) just helped me solve a center piece on F, with F,U,B being the not-yet-solved centers. (Side-note: sequences/operators of this form are called conjugators.) I have a 2x2 square formed on F now. I can "grab stuff" from the back as well. I would try to expand to a 2x3 block by attaching a 1x2 block. I see one in the back but it's not setup properly so I do a B' first. To place it I do (Rr)2'F'(Rr)2. My 2x3 block on F is now on (u,e) which is not very desirable (unless I hve a 1x3 block on B), so I do F' to place the 2x3 block on (l,m). I then try to either place one x-center next to the 2x3 block or to form the remaining 1x3 block elsewhere. (I know y'all can't see what I'm doing but...) in this case I have and x-centers at (U,f,l) and (B,u,l). The +center is at (B,d,m). Here I do U-(Ll)'B2(Ll) to form the 1x3 block in the back. I do B(Rr) 2B2(Rr)2' to finish the 4th center on F. Now I got lucky and see the folowing pattern on U: yyb bbb bbb I'd instinctively do a U before continuing, although there is a case where I can "catch a 1x2 block at B" this way... I don't always see the optimal path. In this case I see U center pieces at (B,d,l) and (B,u,m) so I do (assuming I did the U turn mentioned): (Rr)B(Rr)'-B-(Rr)B(Rr)'. Now I'm done with centers, yippie. The cases I illustrated here can be set up using inverse turns... that way you can see what I'm seeing and then do what I did. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris McDermott" <magic267@...> wrote: > > Hi, > > I am using the method by bigcubes.com, but I think I'm not doing > something right. I can solve the green layer (completely) or green, > then blue, then yellow centers. After that I am stuck. > > Thoughts? > > Thanks for your time! > > Cheers! > ~ Chris
1695. Re: [Speed cubing group] Re: Struggling 5x5x5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 Mar 2007 13:52:39 +0100

If I have a video camera this weekend I will make a tutorial and put it up on youtube. No promises though! ----- Original Message ----- From: Stephen Shores To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 05, 2007 10:54 PM Subject: [Speed cubing group] Re: Struggling 5x5x5 Thanks to Ian, I'll have my cube sometime this week, and I could also use some help for when it arrives. I don't need to lose any more hair than I have to. :) Stephen --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > Hello, > > I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. > > Any thoughts? > > Cheers! > ~ Chris [Non-text portions of this message have been removed]
1696. tutorial on youtube
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Mar 2007 08:47:15 +0100

Hey guys, I remember someone posted a long while ago (perhaps around 1 year or maybe more) a neat tutorial on bld CO on youtube (dailymotion, google vid, whatever). I couldn’t seem to find it, does anyone know what I’m talking about? I remember there were some cool images for memorizing CO, like, spiders, etc. I can’t find who it was nor where it was anymore… F. [Non-text portions of this message have been removed]
1697. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 08:09:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > Try it out and post your times (and solves if you can reconstruct > them). > > Scramble (with cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' I couldn't scramble with cross color on top but I used the standard white on top and green on front instead. Here's my solution (10.27): z' y' U' r' U' R2 x' U' y L F' R U' R' y' R U R U2 R2 U R' U2 R U2 R' U R U2 R' U' z' U L' U' L R U2 L' U L U L' U R' -- Johannes Laire
1698. Re: Struggling 5x5x5
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 09:22:54 -0000

Check out this video, maybe you can follow the basic steps which happen there. It is a speedsolving video, but you can see the centers, tredges, and 3x3x3 being formed. http://www.youtube.com/watch?v=zIw0OVf8QrY Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > If I have a video camera this weekend I will make a tutorial and put it up on youtube. No promises though! > > ----- Original Message ----- > From: Stephen Shores > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 05, 2007 10:54 PM > Subject: [Speed cubing group] Re: Struggling 5x5x5 > > > Thanks to Ian, I'll have my cube sometime this week, and I could also > use some help for when it arrives. I don't need to lose any more hair > than I have to. :) > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott > <magic267@> wrote: > > > > Hello, > > > > I'm fairly consistant with my 3x3x3 cube being under a > > minute. After a year of cubing I have decided to move > > up to the 5x5x5. Well, i'm about a month in and the > > two "hint guides" i've found on the net aren't helping > > me (my 3x3x3 moves help me more). Any suggestions > > other than to be patient? I dont think I'm dealing > > with rocket science, but something just isn't > > clicking. > > > > Any thoughts? > > > > Cheers! > > ~ Chris > > > > > > [Non-text portions of this message have been removed] >
1699. Re: Blindfold memorization
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:14:00 -0000

Hi, I use this for memorising the corner permutation. I can usually memorise CP in 3 words that way. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Hi, I am beginning to learn to blindfold solve and i have a question, > lately i have been studying the peg system for memorization with a > phonetic alphabet helping to memorize numbers, does anyone suggest > this for memorizing in blindfold solving? does anyone use this method? > im sure memorizing the numbers may not be too difficult but i want to > see if this is faster, thanks. >
1700. Re: bld olls
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:17:50 -0000

Hello, Here's one that a lot of people don't know: F'RD2R'F U2 F'RD2R'F U2 - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "perscription_death" <perscription_death@...> wrote: > > is there a list for the normal 7 corner olls for bld? (ie ones that > effect nothing but the corners) i remember seeing a bruno one a while > ago... > > i have the right sune + left sune one and its inverse, as well as the > triple sune and double sune cases, but i was wondering if there is a > sune, antisune, or bruno one that people can share that has worked well > for them. if you have good ones for the cases i already know please > share them as well >
1701. Re: God algorithm and Pocket Cube, need help !
From: "benbest_06" <benbest_06@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:23:59 -0000

> You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. Concerning Input and Output fonctions, okay. But, excuse my english, what do you mean by transformation routines ? And why 9 cubes given one ? > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. long-int has already been explained so i think it's okay but which dimension for your array give those 14.7 MB ? And i still don't understand how to get one optimal algorithm from this integer-array because int only code orientation + permutation, and don't give the algorithm used to get this state. Maybe i'm wrong, but by "Filling the table shouldn't be too bad > with only about 3.67 million entries.", you were talking about ints for permutation and orientation (cube states so), not algorithm. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, there you have it! A perfectly laid out plan of attack. I > would call this a "complete pruning table with back-tracking > approach". It would have a very quick, O(1) runtime after creating > the table, which you only have to do once. > > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. > > You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. > > This program sounds fun to code now... could be used for speed > programming competitions with a given outline of course. > > Bruce, care to take a guess how much time a table like this would > take to fully populate? (on a current desktop machine with average > specs) I'm horrible at making these estimates. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Typically, a God's algorithm calculation for the 2x2x2 would be > done > > something like this. > > > > First come up with a way of representing the cube. Typically you > use > > three generators, as in <U,F,R> which would fix the DBL cubie. > That > > leaves 729 possible orientation combinations of the 7 remaining > > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > > 3674160 total positions. Of course, this number is also equal to > the > > total positions without a reference cubie, 88,179,840, divided by > the > > number of ways to orient the cube, 24. You need to have routines > to > > convert a cube position to a number, and a number to a cube > position. > > > > Now create an array with 3674160 elements, one array element per > cube > > position. If P is a number representing the permutation of the > > cubies, and T is a number representing the orientation (twist) > state > > of the cubies, then you can represent the position with a single > > number, 5040*T + P. Initialize all elements of the array with a > > special number, say -1, indicating you haven't determined the > > distance of that position yet. (Note, naturally you could simply > use > > a two-dimensional array 729 x 5040.) > > > > Set the array element whose index corresponds to the solved cube > to a > > value 0, since we know the solved cube is a distance of 0 from the > > solved state. (Typically the solved cube would correspond to an > index > > of 0, but that's not necessarily the case.) > > > > Next apply all the moves that you consider as a single move to the > > solved state. Set the corresponding array elements for those > > positions to 1, since we know those positions are a distance of 1 > > from the solved state. > > > > Search the array for all elements having a value 1, and try all > the > > moves again for each of those positions. Set all of those > > corresponding array elements (if the current value is still -1) to > > the value 2. > > > > Repeat the previous step, except search for elements containing 2 > and > > set the elements corresponding to new positions reached to 3. > > > > Keep repeating this procedure to get elements of distance 4, 5, 6, > 7, > > 8, 9, 10, and 11. You should then have the distance for each > position > > (if using half-turn metric). (Quarter-turn metric rrequires up to > 14 > > moves.) > > > > Then for any cube position, you can look up its distance, try > > applying each move until you find a position whose distance from > the > > array is one less. That's the move (or at least one possible move) > to > > use to solve the cube from that position. You could make a > separate > > array to store a code representing the move to make for each > position > > (or use a bit-encoded number to store all such moves). > > > > Finally, I'll note that you could use conjugation by the 48 > > symmetries of the cube to further reduce the number of positions > you > > need to represent. This will reduce the number of positions that > need > > to be represented, but it will not reduce the positions by a full > > factor of 48 (but it may be quite close to a factor of 48). I note > > that the symmetries of the cube (48) * the number of ways of > > orienting the cube as a whole (24) = 1152. I assume this is where > you > > got the number 1152 that you mentioned. You could also use the > > concept of inverse positions (antisymmetry) to get close to > another > > factor of two reduction in the number of positions. Since 3674160 > is > > such a "small" number of positions, it is probably not worth the > > effort to do this symmetry (or antisymmetry) reduction, unless you > > really want to know the distance distribution in terms of these > > reduced number of positions. > > > > - Bruce >
1702. Re: bld olls
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:36:46 -0000

Hi Joel, all, You may also like this one (same case as Joel has) R U2 R' U2 R' U' R U' R' U2 R U2 R U R' U - more moves but nice 2-generator and fast. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > Here's one that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "perscription_death" > <perscription_death@> wrote: > > > > is there a list for the normal 7 corner olls for bld? (ie ones that > > effect nothing but the corners) i remember seeing a bruno one a > while > > ago... > > > > i have the right sune + left sune one and its inverse, as well as > the > > triple sune and double sune cases, but i was wondering if there is a > > sune, antisune, or bruno one that people can share that has worked > well > > for them. if you have good ones for the cases i already know please > > share them as well > > >
1703. Re: bld olls
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 12:53:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > Hello, > > Here's one that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 I use B R' D2 R B' U2 B R' D2 R B' U2 for that case, feels a bit more comfortable to me but it's the same alg. For Sune/Anti-Sune I use R' U L U' u' R2 u R2 U2 L' U R' U and its mirror. -- Johannes Laire > - Joël.
1704. Re: [Speed cubing group] tutorial on youtube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 10:33:47 -0300 (ART)

If I'm not wrong, it was Marcus Stuhr...the images he uses (or used to use) are here: http://img208.imageshack.us/img208/6343/corners8sh.png let me see if I can find the video (I think was on google video) Pedro François Sechet <frsechet@...> escreveu: Hey guys, I remember someone posted a long while ago (perhaps around 1 year or maybe more) a neat tutorial on bld CO on youtube (dailymotion, google vid, whatever). I couldn’t seem to find it, does anyone know what I’m talking about? I remember there were some cool images for memorizing CO, like, spiders, etc. I can’t find who it was nor where it was anymore… F. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1705. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 13:59:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, there you have it! A perfectly laid out plan of attack. I > would call this a "complete pruning table with back-tracking > approach". It would have a very quick, O(1) runtime after creating > the table, which you only have to do once. > > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. > > You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. > > This program sounds fun to code now... could be used for speed > programming competitions with a given outline of course. > > Bruce, care to take a guess how much time a table like this would > take to fully populate? (on a current desktop machine with average > specs) I'm horrible at making these estimates. If you have installed Cube Explorer (only since version 4.10), you will see a table called "fullCornerF.prun" of size 1.44 MB in the CE directory . This table holds the *full* pruning table for the corners of the cube. It is used in the solver for incomplete cubes if all 8 corners have well defined positions and orientations. Of course this pruning table is a superset of the pruning table for the Pocket cube. It's generation only takes a few seconds, so for the pocket cube this time should be even smaller, also the size of the pruning table should be smaller. The size of "fullCornerF.prun" can be explained in the following way: The 40320 corner permutations are reduced to 2768 symmetry classes by the 16 symmetries of the cube, which preserve the UD axis. We have 2187 possible corner orientations. So we need a table with 2768*2187 entries which hold the pruning information (distance to start). Because I store the distances modulo 3, we only use 2 bits per entry, so we need 2768*2187/4 = 1513404 Byte. Herbert
1706. Tips on Memorizing Algorithms
From: "mythbusters_human_guinea_pig" <arthur__dent__42@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 14:43:07 -0000

I've been cubing for about two months now and my 3x3x3 time is down around one minute. I'm currently using a modified version of the biginner method (I've created a few of my own algorithms in order to speed it up) and am tryng to lean the Fridrich method. The only problem is I'm having trouble memorizing the algorithms and figuring out which one I need. I also bought a 5x5x5 cube on monday and can easily do everything except for the last two edges (I use the bigcubes.com solution). I learn best by doing. Does anyone have any tips on how to memorize the algorithms? Also, could someone explain the xyz notation to me, I'm still not sure what to do with my cube when I see these used in an algorithm. Thank you for your help.
1707. Re: Tips on Memorizing Algorithms
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 17:34:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mythbusters_human_guinea_pig" <arthur__dent__42@...> wrote: > > I've been cubing for about two months now and my 3x3x3 time is down > around one minute. I'm currently using a modified version of the > biginner method (I've created a few of my own algorithms in order to > speed it up) and am tryng to lean the Fridrich method. The only > problem is I'm having trouble memorizing the algorithms and figuring > out which one I need. I also bought a 5x5x5 cube on monday and can > easily do everything except for the last two edges (I use the > bigcubes.com solution). I learn best by doing. Does anyone have any > tips on how to memorize the algorithms? > > Also, could someone explain the xyz notation to me, I'm still not sure > what to do with my cube when I see these used in an algorithm. > > Thank you for your help. > x = turn the whole cube in direction R y = turn whole cube in direction U z = turn whole cube in direction F The first time you start learning algorithims, it is diffcult. I printed a set of about 10-12 off, and went through learning them. The more you learn, the easier it is to learn new algorithims. Also make sure its your fingers than memorize the algorithims, no your brain! Hope to have helped, Joey
1708. Re: [Speed cubing group] Tips on Memorizing Algorithms
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 09:40:05 -0800 (PST)

the best way to memorize is not to memorize at all, but to see what's happening and understand the idea, if you do that you find its easy to invert or mirror algs on the fly, post a particular case and maybe someone can help you see whats happening mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've been cubing for about two months now and my 3x3x3 time is down around one minute. I'm currently using a modified version of the biginner method (I've created a few of my own algorithms in order to speed it up) and am tryng to lean the Fridrich method. The only problem is I'm having trouble memorizing the algorithms and figuring out which one I need. I also bought a 5x5x5 cube on monday and can easily do everything except for the last two edges (I use the bigcubes.com solution). I learn best by doing. Does anyone have any tips on how to memorize the algorithms? Also, could someone explain the xyz notation to me, I'm still not sure what to do with my cube when I see these used in an algorithm. Thank you for your help. --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
1709. Re: bld olls
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 21:32:07 -0000

(R' U R2' U' R2 U' R' U) (R U R' U') (R2' U' R2 U) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > Here's one that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "perscription_death" > <perscription_death@> wrote: > > > > is there a list for the normal 7 corner olls for bld? (ie ones that > > effect nothing but the corners) i remember seeing a bruno one a > while > > ago... > > > > i have the right sune + left sune one and its inverse, as well as > the > > triple sune and double sune cases, but i was wondering if there is a > > sune, antisune, or bruno one that people can share that has worked > well > > for them. if you have good ones for the cases i already know please > > share them as well > > >
1710. Re: Yet another lucky scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 21:38:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > Try it out and post your times (and solves if you can reconstruct > > them). > > > > Scramble (with cross color on top): > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > I couldn't scramble with cross color on top but I used the standard > white on top and green on front instead. Here's my solution (10.27): > > z' y' U' r' U' R2 x' U' y L F' R U' R' y' R U R U2 R2 U R' U2 R U2 R' > U R U2 R' U' z' U L' U' L R U2 L' U L U L' U R' > > -- > Johannes Laire > That looks very interesting but near the end I sadly lose it. Can you separate that solution into its steps and name them? Cheers! Stefan
1711. Help on F2L
From: "yasinarshad" <Yasin.arshad@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 21:55:20 -0000

Hey, I'm new to the Rubik's Cube I have only been cubing for about a month now and I average about 1 minute.(I think that's good and I know that's like slow motion to most of you here) I'm trying to get better but I don't know where to start. What I do is solve F2L intuitively and that takes me about 40 seconds then I orient the last layer and solve. The LL takes me about 20 to 15 seconds. For the last layer I use common algorithms found on Macky's site. Other than that that's it. Where should I begin to get better? F2L? What's the average time I should get for that? [:-/] Any tips other than more practice?HELP [:((] [Non-text portions of this message have been removed]
1712. Caltech Spring Registration
From: "azndlo15" <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 22:08:07 -0000

Registration for the Caltech Discovery Spring 2007 Competition is now open. The website is at: http://www.chrisandkori.us/fw/main/Caltech_Discovery_Spring_2007-1520.html See you there, Daniel Lo
1713. Re: [Speed cubing group] Tips on Memorizing Algorithms
From: Thomas Conwell <thomasconwell@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 14:10:26 -0800 (PST)

Now there is an easy method to solving the 5x5x5 cube learned to do it in about 2 days. here is the link http://www.alchemistmatt.com/cube/5by5cube.html this should help mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've been cubing for about two months now and my 3x3x3 time is down around one minute. I'm currently using a modified version of the biginner method (I've created a few of my own algorithms in order to speed it up) and am tryng to lean the Fridrich method. The only problem is I'm having trouble memorizing the algorithms and figuring out which one I need. I also bought a 5x5x5 cube on monday and can easily do everything except for the last two edges (I use the bigcubes.com solution). I learn best by doing. Does anyone have any tips on how to memorize the algorithms? Also, could someone explain the xyz notation to me, I'm still not sure what to do with my cube when I see these used in an algorithm. Thank you for your help. [Non-text portions of this message have been removed]
1714. Re: [Speed cubing group] Help on F2L
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 14:13:49 -0800 (PST)

its all about f2l, don't worry about the last layer. its all fast recognition and execution which you can only get better at by repetition. once you have a 20 second f2l, then think about expanding ur last layer strategies, until then practice f2l as much as you can, and work on seeing the next pair, while ur putting the current one in place yasinarshad <Yasin.arshad@...> wrote: Hey, I'm new to the Rubik's Cube I have only been cubing for about a month now and I average about 1 minute.(I think that's good and I know that's like slow motion to most of you here) I'm trying to get better but I don't know where to start. What I do is solve F2L intuitively and that takes me about 40 seconds then I orient the last layer and solve. The LL takes me about 20 to 15 seconds. For the last layer I use common algorithms found on Macky's site. Other than that that's it. Where should I begin to get better? F2L? What's the average time I should get for that? [:-/] Any tips other than more practice?HELP [:((] [Non-text portions of this message have been removed] --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1715. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 22:29:23 -0000

How do you get away with storing distances mod 3? I'm baffled. > Because I store the distances modulo 3, we only use 2 bits per entry, > so we need 2768*2187/4 = 1513404 Byte. > > Herbert >
1716. Re: Struggling 5x5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 22:38:05 -0000

Whow... that's the first time I've seen of you being faster than me. Guess it's time for me to catch up. I've been slackin'. My times got back up to about around 3:05, a big difference with where I was in September - 2:23-ish. Was that a lucky solve? faster than average perhaps? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Check out this video, maybe you can follow the basic steps which > happen there. It is a speedsolving video, but you can see the centers, > tredges, and 3x3x3 being formed. > > http://www.youtube.com/watch?v=zIw0OVf8QrY > > Dan :)
1717. Re: [Speed cubing group] Help on F2L
From: "tjbee51" <tjbee51@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 02:32:20 -0000

Okay, I'm kind of in the same boat as yasinarshad, except I'm averaging about 20-25 seconds on F2L. I'm really having trouble looking for the next pair while I'm solving one. I just can't seem to see what I'm looking for. I dont really have too much of a problem with the LL at all, it only takes me about 5-10 seconds to solve it, so if I can get my F2L down, I know I'll be a lot faster. Does anybody have any ideas on what I can do? Is it just lots and lots of practice, and it will come eventually? Or is there some way to practice seeing the next pairs? Thanks! --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > its all about f2l, don't worry about the last layer. its all fast recognition and execution which you can only get better at by repetition. once you have a 20 second f2l, then think about expanding ur last layer strategies, until then practice f2l as much as you can, and work on seeing the next pair, while ur putting the current one in place > > yasinarshad <Yasin.arshad@...> wrote: > Hey, > > I'm new to the Rubik's Cube I have only been cubing for about a > month now and I average about 1 minute.(I think that's good and I > know that's like slow motion to most of you here) I'm trying to > get better but I don't know where to start. What I do is solve F2L > intuitively and that takes me about 40 seconds then I orient the last > layer and solve. The LL takes me about 20 to 15 seconds. For the last > layer I use common algorithms found on Macky's site. Other than that > that's it. Where should I begin to get better? F2L? What's the > average time I should get for that? [:-/] Any tips other than more > practice?HELP [:((] > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Expecting? Get great news right away with email Auto-Check. > Try the Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
1718. Re: Good superflip ?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 04:21:35 -0000

> Definately not legal, I guess... It's against the regulations, but it's so cool! > But it's still something I can do in <4 seconds :p LoL. How about flipping a single edge on a 3x3x3? My best time is 2.09 for that. (Hey, you never know when you'll get a really bad pop.)
1719. Re: Buying in bulk
From: "okkay47" <memlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 06:03:28 -0000

Thanks for the links, althought I was looking more for some place that would offer deals for buying a lot at once. The DIY prices seem reasonable though. Does anyone know whether the DIY kits at 9spuzzles.com come with stickers or not? Regardless of whether they do, does anyone know where I can get a bunch of extra stickers that don't peel off like the official cubes' stickers do? Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- > us, or 9spuzzles.com. concidentally, these are all chinese sellers. > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > wrote: > > > > Does anyone have any suggestions for where to get 3x3 cubes? I'd > really > > appreciate it. Thanks. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > > wrote: > > > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a > price > > > cheaper than the normal $8-9 that I see. Does anyone have any > info on > > > how I can do this, and how cheap I could get them? Thanks. > > > > > >
1720. Re: [Speed cubing group] Re: Buying in bulk
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 22:21:05 -0800

www.cubesmith.com They're awesome. -Sapan Upadhyay On 3/8/07, okkay47 <memlo@...> wrote: > > Thanks for the links, althought I was looking more for some place > that would offer deals for buying a lot at once. The DIY prices seem > reasonable though. Does anyone know whether the DIY kits at > 9spuzzles.com come with stickers or not? > > Regardless of whether they do, does anyone know where I can get a > bunch of extra stickers that don't peel off like the official cubes' > stickers do? > > Thanks! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "baller1177" > <baller17@...> wrote: > > > > either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- > > us, or 9spuzzles.com. concidentally, these are all chinese sellers. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "okkay47" <memlo@> > > wrote: > > > > > > Does anyone have any suggestions for where to get 3x3 cubes? I'd > > really > > > appreciate it. Thanks. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "okkay47" <memlo@> > > > wrote: > > > > > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a > > price > > > > cheaper than the normal $8-9 that I see. Does anyone have any > > info on > > > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > > > > > [Non-text portions of this message have been removed]
1721. Re: Good superflip ?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 06:58:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > How about flipping a single edge on a 3x3x3? My best time is 2.09 for > that. Woah, 1.25 on a Stackmat. Also got 1.95 for swapping two corners which is pretty good I think. > (Hey, you never know when you'll get a really bad pop.) Exactly! :) -- Johannes Laire
1722. Re: Buying in bulk
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 07:02:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > Thanks for the links, althought I was looking more for some place > that would offer deals for buying a lot at once. The DIY prices seem > reasonable though. Does anyone know whether the DIY kits at > 9spuzzles.com come with stickers or not? > > Thanks! http://twistypuzzles.com/forum/viewtopic.php?t=6392 "some item also have more discount,like the DIYKIT More than 5 piece 10%~20% off More than 20 piece 15%~25% off More than 50 piece 20%~30% off More than 100 piece 25%~35% off" You should email him and ask more details. I'm pretty sure they come with rather good stickers. -- Johannes Laire
1723. Re: [Speed cubing group] Tips on Memorizing Algorithms
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 07:26:34 -0000

There is a problem with that link. It takes you a one huge popup ad --- In speedsolvingrubikscube@yahoogroups.com, Thomas Conwell <thomasconwell@...> wrote: > > Now there is an easy method to solving the 5x5x5 cube learned to do it in about 2 days. here is the link http://www.alchemistmatt.com/cube/5by5cube.html this should help > > mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've been cubing for about two months now and my 3x3x3 time is down > around one minute. I'm currently using a modified version of the > biginner method (I've created a few of my own algorithms in order to > speed it up) and am tryng to lean the Fridrich method. The only > problem is I'm having trouble memorizing the algorithms and figuring > out which one I need. I also bought a 5x5x5 cube on monday and can > easily do everything except for the last two edges (I use the > bigcubes.com solution). I learn best by doing. Does anyone have any > tips on how to memorize the algorithms? > > Also, could someone explain the xyz notation to me, I'm still not sure > what to do with my cube when I see these used in an algorithm. > > Thank you for your help. > > > > > > > [Non-text portions of this message have been removed] >
1724. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 08:07:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > That looks very interesting but near the end I sadly lose it. Can you > separate that solution into its steps and name them? Sure, I just quickly wrote down the moves after the solve because I was busy. scramble: R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' 2x2x3-block: z' y' U' r' U' R2 x' Orient edges: U' y L F' R U' R' y' Another square: R U R U2 R2 c/e-pair: U 2nd c/e-pair: R' U2 R 1x2x3 on LL: U2 R' U R U2 R' U' ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I often either build that while solving the last c/e-pair or, like in this solve, make a 1x2x3 in the LL so that R-layer becomes LL. > Cheers! > Stefan -- Johannes Laire
1725. Re: Good superflip ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 09:27:51 -0000

Sounds like a really really loose OH cube :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > How about flipping a single edge on a 3x3x3? My best time is 2.09 for > > that. > > Woah, 1.25 on a Stackmat. > > Also got 1.95 for swapping two corners which is pretty good I think. > > > (Hey, you never know when you'll get a really bad pop.) > > Exactly! :) > > -- > Johannes Laire >
1726. Re: Yet another lucky scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 12:50:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > scramble: > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > 2x2x3-block: z' y' U' r' U' R2 x' > Orient edges: U' y L F' R U' R' y' > Another square: R U R U2 R2 > c/e-pair: U > 2nd c/e-pair: R' U2 R > 1x2x3 on LL: U2 R' U R U2 R' U' > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > often either build that while solving the last c/e-pair or, like in > this solve, make a 1x2x3 in the LL so that R-layer becomes LL. Thanks a lot, that's really fascinating. Is anyone else solving like that? And is this how you regularly solve or do you go different routes as well? I'm beginning to understand how you can so low average move numbers... Until the ZBLL it's all easy to understand now, that's nice. What threw me off was mainly the non-matching 1x2x3 and that I didn't know you knew those ZBLL cases, those two together just didn't let me see a clean last step. Cheers! Stefan
1727. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 14:00:00 -0000

> How do you get away with storing distances mod 3? I'm baffled. > > > > Because I store the distances modulo 3, we only use 2 bits per > entry, > > so we need 2768*2187/4 = 1513404 Byte. Maybe it is not worth the overhead when building the pruning table for the above "small" problem, but if the work already is done for the big tables in CE, why not reuse it here? The idea is that the pruning depth does not change by more than one by each move. So if the current pruning depth mod 3 is for example 2 and after applying a move it is 0, you know that the distance increased by one (because only 2+1 = 0 mod 3). If it becomes 1, you know that it decreased by one. So applying only moves which decrease the pruning depth mod 3, you will find the goal state very fast. The search time is a linear function of the maneuver length, because if the maneuver length increases by one in worst case you have 18 additional moves to check (in FTM, 12 in QTM). Herbert
1728. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 16:37:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > scramble: > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > > > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > > often either build that while solving the last c/e-pair or, like in > > this solve, make a 1x2x3 in the LL so that R-layer becomes LL. > > Thanks a lot, that's really fascinating. Is anyone else solving like > that? And is this how you regularly solve or do you go different > routes as well? I'm beginning to understand how you can so low > average move numbers... Yes, I go different routes as well, it depends on the case and what I see first. If the last c/e-pair that goes into F2L is simple, I might just solve it and go with a regular 2-look LL. I know ~50 algs for skipping OLL and I use those if possible, though. I also like Heise very much, but there are many situations I can't deal with quickly (not yet) so I only use it in speedsolving if I see patterns I'm already familiar with. Most speedcubers think (from what I've heard) that even basic Petrus is too complicated for speedcubing so I'm almost certain that nobody else uses these ideas. > Until the ZBLL it's all easy to understand now, that's nice. What > threw me off was mainly the non-matching 1x2x3 and that I didn't know > you knew those ZBLL cases, those two together just didn't let me see > a clean last step. Yeah, it was almost impossible to see what's going on without any explanation. I have to add that this solve was very exceptional, I usually average 16-17 seconds and 45-50 moves. > Cheers! > Stefan -- Johannes Laire
1729. Re: [Speed cubing group] Re: Yet another lucky scramble
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Mar 2007 10:10:22 -0800

On Mar 9, 2007, at 0:07, Johannes Laire wrote: > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > often either build that while solving the last c/e-pair That's a cool idea. If you're a Petrus solver, you already have the block building instincts, so why not put them to work even more. How many of those positions are there? - - - - - - - - - - - - "The future is here. It's just not widely distributed yet." --- William Gibson Lars Petrus - lars@... http://lar5.com
1730. Re: Struggling 5x5x5
From: chris mcdermott <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Mar 2007 13:00:42 -0800 (PST)

Dan, Thanks for the video, Yes it helps a lot, I've watched it about 12 times now...I wish i could put it on slow play when you transistion between centers, and tredges. Looks like you start the tredges before the centers are done??? Cheers! ~ Chris ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html
1731. Re: [Speed cubing group] Re: Struggling 5x5x5
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Mar 2007 13:22:06 -0800 (PST)

no he's just using the advanced method shown on bigcubes.com for edges. once you have them all organized, u can separate 4 of them in strips in your working layre to make it easier to pair stuff up, and when ur done, its at most 2 moves to re-fix them chris mcdermott <magic267@...> wrote: Dan, Thanks for the video, Yes it helps a lot, I've watched it about 12 times now...I wish i could put it on slow play when you transistion between centers, and tredges. Looks like you start the tredges before the centers are done??? Cheers! ~ Chris __________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
1732. Re: [Speed cubing group] Re: Yet another lucky scramble
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 11:19:09 +1100

Johannes Laire wrote: > scramble: > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > 2x2x3-block: z' y' U' r' U' R2 x' > Orient edges: U' y L F' R U' R' y' > Another square: R U R U2 R2 > c/e-pair: U > 2nd c/e-pair: R' U2 R > 1x2x3 on LL: U2 R' U R U2 R' U' > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') Hi Johannes, The this doesn't seems to match the scramble - is there a typo? P.S. study the last 9 moves - you don't need ZBLL :-) -- Ryan Heise http://www.ryanheise.com/cube/
1733. Re: [Speed cubing group] Re: Yet another lucky scramble
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 12:07:05 +1100

Stefan Pochmann wrote: > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > Is anyone else solving like that? I don't think so. Johannes uses a unique blend of Petrus, Heise and Mirek's LL square cases: http://www.ws.binghamton.edu/fridrich/L1/ece.htm Petrus: 2x2x3-block + orienting edges Heise: non-matching squares + two c/e pairs Mirek: LL square -- Ryan Heise http://www.ryanheise.com/cube/
1734. Magic Problems
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 03:04:56 -0000

Got my magic today messed with it and it got really funky and I didn't know if it was suppose to move in the directions i was turning it but I eventually got it back to its original state. Now some tiles are off slightly. The top left tile is sticking out then the bottom left tile I don't if this is suppose to be like this, and it also feels harder to move which I know it didn't feel like earlier. If someone could give me some advice what to do, if i need to restring it or take it apart and put it back together I don't know.
1735. stickers
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 03:38:59 -0000

As my stickers start falling off, I hear that using adhesive vinyl film is a good replacement. Where do I go to buy it and is there a better option?
1736. Re: Magic Problems
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 07:45:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > Got my magic today messed with it and it got really funky and I didn't > know if it was suppose to move in the directions i was turning it but > I eventually got it back to its original state. Now some tiles are off > slightly. The top left tile is sticking out then the bottom left tile > I don't if this is suppose to be like this, and it also feels harder > to move which I know it didn't feel like earlier. If someone could > give me some advice what to do, if i need to restring it or take it > apart and put it back together I don't know. > The same thing happened to me. Just put it flat on a table and press the tiles down back where they should be. After a bit of pressure they should go back, you might end up doing this alot after solving it. Joey
1737. Re: Struggling 5x5x5
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 10:36:32 -0000

Hi Doug, This was a slightly fast time for me, my PB avg is now 2:24.17 But I am working hard on this and the 4x4x4 now, because I am desperate to see these results in a competition! I am aiming to be 2:10 or below average for the German Open. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Whow... that's the first time I've seen of you being faster than me. > Guess it's time for me to catch up. I've been slackin'. > > My times got back up to about around 3:05, a big difference with > where I was in September - 2:23-ish. > > Was that a lucky solve? faster than average perhaps? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Check out this video, maybe you can follow the basic steps which > > happen there. It is a speedsolving video, but you can see the > centers, > > tredges, and 3x3x3 being formed. > > > > http://www.youtube.com/watch?v=zIw0OVf8QrY > > > > Dan :) >
1738. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 10:56:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > On Mar 9, 2007, at 0:07, Johannes Laire wrote: > > > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > > often either build that while solving the last c/e-pair > > That's a cool idea. If you're a Petrus solver, you already have the > block building instincts, so why not put them to work even more. > > How many of those positions are there? 6 permutations * 9 orientations = 54 positions One of them is solved and some cases appear more than once so I think the final number is 49. Many corner 3-cycles are obvious commutators and a bunch of reflections, so there's not much to memorize. -- Johannes Laire > > - - - - - - - - - - - - > "The future is here. It's just not widely distributed yet." > --- William Gibson > > Lars Petrus - lars@... http://lar5.com
1739. [Speed cubing group] Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 11:13:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Johannes Laire wrote: > > > scramble: > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > Hi Johannes, > > The this doesn't seems to match the scramble - is there a typo? Hi Ryan, It seems to work fine for me, but there are so many cube rotations that it's not very easy to follow. In plain UDFBLR: R' B' D' F2 L' D F' U L' U' F L F L2 F2 L F' L2 F L2 F' L F L2 F' L' F L' F' L R F2 L' F L F L' F R' > P.S. study the last 9 moves - you don't need ZBLL :-) Those are indeed pretty straightforward. :-) I hadn't really tried to understand this alg because it seemed so complicated, but looking at those last moves first the whole alg is starting to make sense now. Thanks! -- Johannes Laire > -- > Ryan Heise > http://www.ryanheise.com/cube/
1740. Re: Fake Cube Video Contest
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 15:53:44 -0000

The Contest ends today at 6:00 PM and only Four people have entered so far. enter before the deadline today. if enough people enter i might be able to get prizes for up-coming weeks. so enter quickly. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > Me too! That's hilarious! > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > this video has brought my many minutes of enjoyment already, my > coworkers even laughed > > > > Gilles van den Peereboom <gillesvdp@> wrote: > http://www.youtube.com/watch?v=aZwE4KKuiws > > > > This one is certainly my favorite. > > > > Gilles >
1741. Re: [Speed cubing group] stickers
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 10:11:15 -0600

Easiest option to replace stickers is to buy them from www.cubesmith.com . The stickers are high quality, and pretty cheap. It's much easier than trying to buy the vinyl film and trying to cut it yourself. Cubesmith also offers tiles and many other options. Check it out, it may be worth your while. -Sapan Upadhyay On 3/9/07, stupidmcstupstup <chris.fisherboy123321@...> wrote: > > As my stickers start falling off, I hear that using adhesive vinyl > film is a good replacement. Where do I go to buy it and is there a > better option? > > > [Non-text portions of this message have been removed]
1742. [Speed cubing group] Re: Yet another lucky scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 17:59:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > > > P.S. study the last 9 moves - you don't need ZBLL :-) > > Those are indeed pretty straightforward. :-) I hadn't really tried to > understand this alg because it seemed so complicated, but looking at > those last moves first the whole alg is starting to make sense now. Hmm, I can't follow. What last 9 moves, U2L'ULUL'UR'L or RU2L'ULUL'UR'? Both have non-trivial effects for me. And what does it mean you don't need ZBLL? Cheers! Stefan
1743. Re: Fake Cube Video Contest
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 18:05:21 -0000

Wow.. You're not giving us ANY time are you? forget about it dude. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > The Contest ends today at 6:00 PM and only Four people have entered > so far. enter before the deadline today. if enough people enter i > might be able to get prizes for up-coming weeks. so enter quickly. > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > <stshores24@> wrote: > > > > Me too! That's hilarious! > > > > Stephen > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > this video has brought my many minutes of enjoyment already, my > > coworkers even laughed > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > > This one is certainly my favorite. > > > > > > Gilles > > >
1744. Re: Fake Cube Video Contest
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 18:09:27 -0000

i first said it at the beggining of the week and you can enter next week too --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Wow.. You're not giving us ANY time are you? forget about it dude. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@> wrote: > > > > The Contest ends today at 6:00 PM and only Four people have entered > > so far. enter before the deadline today. if enough people enter i > > might be able to get prizes for up-coming weeks. so enter quickly. > > > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > > <stshores24@> wrote: > > > > > > Me too! That's hilarious! > > > > > > Stephen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > this video has brought my many minutes of enjoyment already, my > > > coworkers even laughed > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > > > > This one is certainly my favorite. > > > > > > > > Gilles > > > > > >
1745. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 19:46:07 -0000

OMG, you're a genius!!! > The idea is that the pruning depth does not change by more than one > by each move. So if the current pruning depth mod 3 is for example 2 > and after applying a move it is 0, you know that the distance > increased by one (because only 2+1 = 0 mod 3). If it becomes 1, you > know that it decreased by one. So applying only moves which decrease > the pruning depth mod 3, you will find the goal state very fast. The > search time is a linear function of the maneuver length, because if > the maneuver length increases by one in worst case you have 18 > additional moves to check (in FTM, 12 in QTM). > > > Herbert >
1746. Re: Yet another lucky scramble
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 22:24:03 -0000

I do almost the same when I'm solving for FMC. I wouldn't have seen as much as he did though. I *should* know all those ZBLL subset cases where there is a square, but I just realized that I have forgotten that particular one. Time to do some review I guess. There's no chance of this sort of solve happening for me if it was a speedsolve. I agree with Ryan on the method identification. -Doug > Thanks a lot, that's really fascinating. Is anyone else solving like > that? And is this how you regularly solve or do you go different > routes as well? I'm beginning to understand how you can so low > average move numbers... > > Until the ZBLL it's all easy to understand now, that's nice. What > threw me off was mainly the non-matching 1x2x3 and that I didn't know > you knew those ZBLL cases, those two together just didn't let me see > a clean last step. > > Cheers! > Stefan >
1747. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 22:28:27 -0000

Not really, I vague remember that I got the idea from someone else. But if you are interested how to reduce the pruning table size even more: For the bigger tables in CE I do not use 2 Bit per pruning table entry but only 1.6 Bit, because 5 ternary numbers can be packed into one byte (3^5=243 < 256). > OMG, you're a genius!!! > > > > The idea is that the pruning depth does not change by more than > one > > by each move. So if the current pruning depth mod 3 is for example > 2 > > and after applying a move it is 0, you know that the distance > > increased by one (because only 2+1 = 0 mod 3). If it becomes 1, > you > > know that it decreased by one. So applying only moves which > decrease > > the pruning depth mod 3, you will find the goal state very fast. > The > > search time is a linear function of the maneuver length, because > if > > the maneuver length increases by one in worst case you have 18 > > additional moves to check (in FTM, 12 in QTM). > > > > > > Herbert > > >
1748. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 22:43:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Not really, I vague remember that I got the idea from someone else. > But if you are interested how to reduce the pruning table size even > more: For the bigger tables in CE I do not use 2 Bit per pruning table > entry but only 1.6 Bit, because 5 ternary numbers can be packed into > one byte (3^5=243 < 256). That is cleaver. I'm sure some places it's standard to teach this in a computer science class, but it's the first I've heard of it. Other possiblities that are quite dense: 17 ternary numbers can be packed into 27 bits 29 ternary numbers can be packed into 46 bits 41 ternary numbers can be packed into 65 bits Aligned possiblities: 10 in 2 bytes 20 in 4 bytes 40 in 8 bytes 80 in 16 bytes 161 in 32 bytes 323 in 64 bytes So it seems "5 in 1" is the best way to go. Is the source code availible? Do you know if ACube utilizes this optimization? -Doug
1749. Re: God algorithm and Pocket Cube, need help !
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 23:24:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So it seems "5 in 1" is the best way to go. What about arithmetic coding? Cheers! Stefan
1750. Re: Good superflip ?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 00:58:37 -0000

> Woah, 1.25 on a Stackmat. > > Also got 1.95 for swapping two corners which is pretty good I think. That's crazy. Can you pull out corners / flip edges without taking edges out on your cube? Well, I just did a 1.48 for flipping an edge. You've inspired me to go faster! :P
1751. Re: Ian W's Cubes
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 01:19:47 -0000

Want to chime in and say I met Ian tonight to buy some cubes from him as he lives 40 minutes away from me. Ian is a great guy. Sat down and showed me some moves to help me speed up my time. Again pleasure meeting you man. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I already thanked Ian in private, but I have to praise the guy in > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster than I expected and at a really good price. This guy is > great, and if he ever goes into business selling other cubes, I'll be > the first one in line. > > Stephen >
1752. Re: Ian W's Cubes
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 01:19:25 -0000

Want to chime in and say I met Ian tonight to buy some cubes from him as he lives 40 minutes away from me. Ian is a great guy. Sat down and showed me some moves to help me speed up my time. Again pleasure meeting you man. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I already thanked Ian in private, but I have to praise the guy in > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster than I expected and at a really good price. This guy is > great, and if he ever goes into business selling other cubes, I'll be > the first one in line. > > Stephen >
1753. Re: Memorisation vs Understanding
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 02:13:00 -0000

Stefan Pochmann wrote: > > > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > > > > > P.S. study the last 9 moves - you don't need ZBLL :-) > > Hmm, I can't follow. What last 9 moves, U2L'ULUL'UR'L or > RU2L'ULUL'UR'? The latter. See below: http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD' > And what does it mean you don't need ZBLL? Sorry, that was a reference to earlier discussions I had with Johannes, but I will try to explain what that was about. Most methods, including ZBLL and Fridrich, were designed on the premise that symmetry is a "good thing". Symmetry means that in a great many cases we can simply rotate the cube around, and then solve the case using a rotation of an existing algorithm instead of an entirely new one, for example. In other words, symmetry reduces the number of cases that we need to memorise. However, the position that I will argue is that symmetry is what makes cases difficult in the first place, and is what leads us to memorisation. There are three reasons why I think symmetry is "bad": 1. A system in which the solver only thinks about symetric positions does not have closure. That is, the solver cannot make a single move on its own without breaking out of the system and becoming lost. This is why it is possible for Fridrich solvers can become lost in the middle of an algorithm from cube amnesia. Simply, their system only recognises the beginning and end of a sequence, and they are trapped in a mindset that prevents them from being able to see the middle on the same level as the ends. 2. Symmetric positions tend to make the shortest paths non-obvious. e.g. when all of the unsolved pieces are on the last layer, and we have the typical symmetry of U rotations, there are less hints provided by that cube state as to how to start to solve that position intuitively. Each move will appear to move the cube pieces further away from where they should be (breaking the symmetry that is formed). 3. Symmetric positions tend to require longer, more complicated solutions than asymetric positions. In a perfectly symmetric position, the only way to proceed is to go out the way you came in (or a way that is "equivalent" to the way you came in). If your system (i.e. the set of moves/operations you are restricting yourself to) is such that the way in is 1 move, then entering a symetric position is a waste of 2 moves. However, if your system is such that the way in is 2 moves, then you are wasting 4 moves. My method is fundamentally asymmetric. It recognises that while asymmetric steps result in far too many cases to memorise, they also make the cases easier to solve so that you do not need to rely on memorisation. Now back to the case given: http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD' This is a typical position within the Heise system: the front F2L column is free, the edges have been oriented, and the two corner/edge pairs have been formed. The design of this step is such that it has the following properties: - Maneuvers from one position to another are very short (typically between 3 and 7 moves). - You never need to move too far away from a recognisable position. It is possible to move between different states in this step using only a limited number of strategies, one of which is demonstrated by this sequence. In this particular case, we are dealing with strategies involving three correct edges on top. We always deal with three oriented edges on top, with the following permutations: - 3 edges in correct order (as above) - 2 opposite edges correct - 2 adjacent correct + 1 incorrect (2 varieties) - no correct adjacent edges (2 varieties) .. along with one or two corner/edge pairs. In each case, the edge permutations are fundamental and dictate the kind of strategy that is needed. The overall point was that if you make yourself familiar and comfortable with the asymmetric positions, then you will find you don't need to memorise large numbers of algorithms such as ZBLL. The operations will be short enough that you will be able to see them. Finally, to clarify how the above strategy fits into my system when the steps are done in the normal order, here is a description of how my method works in the advanced case: 1. 4 (potentially non-matching) squares 2. Edge orientation 3. 1 corner/edge pair 4. Edges + 1 corner 5. Last 3 corners The relevant step is (4) in which we manipulate the edge permutation while manipulating 1 of the corners. It sometimes (often!) happens that you end up with more corner/edge pairs by this stage just by chance, or because you have preserved them, and then you are able to skip step 5 entirely. I'm sure Johannes will be familiar with this experience. The webpage describing this approach is still a work in progress, however: http://www.ryanheise.com/cube/method/ I will hopefully have more time soon. P.S. I should point out that my interest in designing this method is in fact for speedcubing. That is, my goal is to find techniques that enable few moves but ALSO a framework for allowing the solver to do this at high speeds. I would still say it is in its infancy in this respect. My fastest average with this method is 28.36 seconds and so it has a long way to go. -- Ryan Heise http://www.ryanheise.com/cube/
1754. Re: Good superflip ?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 11:59:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Woah, 1.25 on a Stackmat. > > > > Also got 1.95 for swapping two corners which is pretty good I think. > > That's crazy. Can you pull out corners / flip edges without taking > edges out on your cube? Yes and no. Pulling out the corners would be slower, though, I remove the edge first. > Well, I just did a 1.48 for flipping an edge. You've inspired me to go > faster! :P Cool! I just found a nice method for swapping two adjacent edges... I don't need to be too afraid of popping in a competition anymore. :P -- Johannes Laire
1755. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 17:11:39 -0000

> > That is cleaver. I'm sure some places it's standard to teach this in > a computer science class, but it's the first I've heard of it. > > Other possiblities that are quite dense: > 17 ternary numbers can be packed into 27 bits > 29 ternary numbers can be packed into 46 bits > 41 ternary numbers can be packed into 65 bits > > Aligned possiblities: > 10 in 2 bytes > 20 in 4 bytes > 40 in 8 bytes > 80 in 16 bytes > 161 in 32 bytes > 323 in 64 bytes > > So it seems "5 in 1" is the best way to go. > > Is the source code availible? Do you know if ACube utilizes this > optimization? > Please forget about the source code in Delphi. It is confusing, all the GUI stuff mixed together with a lot not very well designed classes and objects. I just am working on rewriting some essential code for an console program in pure C and hope to get it so clear, that it makes sense to make it public. I do not beleave ACube uses this sort of optimization because it is only important for really big tables, lets say >100MB. Herbert
1756. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 17:23:54 -0000

> > > > So it seems "5 in 1" is the best way to go. > > What about arithmetic coding? > > Cheers! > Stefan > I am not familiar with this matter, but it would be essential that the overhead to extract the values form the table is small. For example, when I pack 5 ternary numbers into a byte, I do not use the order (0,1,2,3,4) (5,6,7,8,9) (10,11,12,13,14) etc. but (0,1,2,3,x) (4,5,6,7,x+1) (8,9,10,11,x+2) etc., where x is about 4/5 of the maximum index. So you do not have to do a div 5 arithmetic but more or less a div 4 arithmetic to compute position of the index in the table. Herbert
1757. Standard Deviation
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 18:59:21 -0000

Hey, What would a "good" standard deviation for OH and Two handed be? Craig
1758. Re: [Speed cubing group] Standard Deviation
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 22:20:06 +0100

The smaller the better. No ? Gilles 11 Mar 2007 12:16:00 -0700, Craig Bouchard <logitewty@...>: > > Hey, > > What would a "good" standard deviation for OH and Two handed be? > > Craig > > > [Non-text portions of this message have been removed]
1759. Re: Standard Deviation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 21:38:12 -0000

Hi Craig, For two handed I've heard it said in the past that a good SD is <= 10% of your average average. I always try to aim for this. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey, > > What would a "good" standard deviation for OH and Two handed be? > > Craig >
1760. Re: Standard Deviation
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 21:51:51 -0000

Hmmm...Ok...then I get good standard deviations all the time in two handed...but what about OH? I got a 0.75 Two handed earlier today and I think a 1.35 OH, so I wasn't sure if that was good... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Craig, > > For two handed I've heard it said in the past that a good SD is <= 10% > of your average average. I always try to aim for this. > > Dan :) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Hey, > > > > What would a "good" standard deviation for OH and Two handed be? > > > > Craig > > >
1761. Re: stickers
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 01:45:27 -0000

electrical tape, what? oh this thread is from 2004 --- In speedsolvingrubikscube@yahoogroups.com, tmao@... wrote: > > Electrical tape... I used electrical tape a bit. Some types are better than others. With cheap > electrical tape, it wears off rather quickly. I had to replace the tape every 3 to 4 weeks but > it's cheap. There are certain types of tapes (those made by 3M generally tend to be better) > that last longer and may last even longer. Actually, for my green, red, yellow, and white, I > have cheap tape but I have a more expensive blue and orange. The blue and orange never > seems to wear off... then again, I change them when I change the other colors too so I'll > never know. > > I wonder why they don't make colored plastic? > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, "dominant11th" <dominant11th@y...> > wrote: > > Hey > > > > Is it okay to use spray paint to replace the stickers? The stickers > > always peel off. I've replaced it once, but it happened again. > > > > Do you have any alternatives? I don't want to buy a new cube.. :) > > > > Thanks >
1762. Wich 4x4 and 5x5 should I buy?
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 11:32:03 -0000

Hi everybody! I wanted a new rubik and a lot of people suggested me the hungarian one of the "studio". It works very well. When I did the order on ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page: http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc mdZViewItem?hash=item200086897308 I 've remeined very disappointed of the 4x4 and 5x5 because they are too small and turn not good. I've tried to open the 4x4 and it has been very difficult to put it back in order because inside it has not the "ball" but a lot of small pieces. The question is: wich cube should I buy (and from wich site or web)? What are the best 4x4 and 5x5 cube on the market? Thanks in advance for your help. Have a nice day! Best regards Federico Soldati
1763. Re: Wich 4x4 and 5x5 should I buy?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 13:13:33 -0000

Seems to me that only the 3x3 in a studio cube... the 2x2, 4x4 and 5x5 are eastsheen (at least they look like it). You can make the 4x4 and 5x5 eastsheen turn really well if you lube them. You can also adjust the screws on both on them. The 2x2 should turn well as soon as you lube it. I have my self a 4x4 studio that I prefer to my eastsheen 4x4. I don't practice 5x5 much, but the eastsheen feels good. Good luck Sven > Hi everybody! > > I wanted a new rubik and a lot of people suggested me the hungarian > one of the "studio". It works very well. When I did the order on > ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page: > > http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- > Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc > mdZViewItem?hash=item200086897308 > > I 've remeined very disappointed of the 4x4 and 5x5 because they are > too small and turn not good. I've tried to open the 4x4 and it has > been very difficult to put it back in order because inside it has > not the "ball" but a lot of small pieces. > > The question is: wich cube should I buy (and from wich site or web)? > What are the best 4x4 and 5x5 cube on the market? > > Thanks in advance for your help. > > Have a nice day! > > Best regards > > Federico Soldati >
1764. Belgian Open 2007 video
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 13:40:20 -0000

Hello everyone, I have finally finished the Belgian Open movie, I was talking about 2 weeks ago. You can download it at http://rubik.talk-sep.net/?page=videos but I will be thankful to anyone that can mirror it (I want to avoid creating too much traffic, thus I will remove the link). Furthermore, it is a DivX video of about 80 MB for 30 minutes, the full quality video is very large. If enough people are interested in a higher quality movie I will try to find a way to share over 1 GB :-S As some of you might know I will leave for Caltech in 2 weeks, thus I'll bring some DVDs with me (for those in the Pasadena area that are interested). For the others, I will try to bring some DVDs at future competitions and give them for free :-) . I hope everyone will enjoy it. Sven PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R.
1765. Re: [Speed cubing group] Belgian Open 2007 video
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 19:24:01 +0100

Youhooouuu !!!!!!! Thank you very much. :-) Have fun at Caltech ! Gilles 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > [Non-text portions of this message have been removed]
1766. Re: [Speed cubing group] Belgian Open 2007 video
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 18:29:44 -0000

Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. Joey --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Youhooouuu !!!!!!! > > Thank you very much. :-) > > Have fun at Caltech ! > > Gilles > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > Hello everyone, > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > weeks ago. You can download it at > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > anyone that can mirror it (I want to avoid creating too much traffic, > > thus I will remove the link). > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > full quality video is very large. If enough people are interested in a > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > I'll bring some DVDs with me (for those in the Pasadena area that are > > interested). For the others, I will try to bring some DVDs at future > > competitions and give them for free :-) . > > > > I hope everyone will enjoy it. > > > > Sven > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > [Non-text portions of this message have been removed] >
1767. Re: [Speed cubing group] Belgian Open 2007 video
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 11:37:39 -0700 (PDT)

Is anyone else having trouble viewing this video? I can watch about 7 minutes of the video, and then it cuts out. Just curious. P.S. I like what I see so far! Great job! Gilles van den Peereboom <gillesvdp@...> wrote: Youhooouuu !!!!!!! Thank you very much. :-) Have fun at Caltech ! Gilles 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > [Non-text portions of this message have been removed] --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
1768. Re: [Speed cubing group] Belgian Open 2007 video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 18:47:41 -0000

Exactly the same problem, whatever the player (DivX Player, VLC, WMP) the file seem to be corrupted. Perhaps do I need a DivX codec newer than my 6.3 version, but for some reason, I don't want to upgrade. Gilles. PS: I can host the file. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Is anyone else having trouble viewing this video? I can watch about 7 minutes of the video, and then it cuts out. Just curious. > > P.S. I like what I see so far! Great job! > > > Gilles van den Peereboom <gillesvdp@...> wrote: > Youhooouuu !!!!!!! > > Thank you very much. :-) > > Have fun at Caltech ! > > Gilles > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > Hello everyone, > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > weeks ago. You can download it at > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > anyone that can mirror it (I want to avoid creating too much traffic, > > thus I will remove the link). > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > full quality video is very large. If enough people are interested in a > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > I'll bring some DVDs with me (for those in the Pasadena area that are > > interested). For the others, I will try to bring some DVDs at future > > competitions and give them for free :-) . > > > > I hope everyone will enjoy it. > > > > Sven > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
1769. Re: Ian W's Cubes
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 18:58:32 -0000

It was good to meet you too, Dave! Ian --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > Want to chime in and say I met Ian tonight to buy some cubes from him > as he lives 40 minutes away from me. Ian is a great guy. Sat down and > showed me some moves to help me speed up my time. Again pleasure > meeting you man. > > Dave > > --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > <stshores24@> wrote: > > > > I already thanked Ian in private, but I have to praise the guy in > > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > > arrived faster than I expected and at a really good price. This guy is > > great, and if he ever goes into business selling other cubes, I'll be > > the first one in line. > > > > Stephen > > >
1770. Re: [Speed cubing group] Belgian Open 2007 video
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:16:22 +0100

Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p Even though I just upgraded my divx codec. :-( Gilles 2007/3/12, Gilles Roux <grrroux@...>: > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > the file seem to be corrupted. > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > reason, I don't want to upgrade. > > Gilles. > > PS: I can host the file. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Frank Morris > <ephem825@...> wrote: > > > > Is anyone else having trouble viewing this video? I can watch about > 7 minutes of the video, and then it cuts out. Just curious. > > > > P.S. I like what I see so far! Great job! > > > > > > Gilles van den Peereboom <gillesvdp@...> wrote: > > Youhooouuu !!!!!!! > > > > Thank you very much. :-) > > > > Have fun at Caltech ! > > > > Gilles > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > Hello everyone, > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > weeks ago. You can download it at > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > thus I will remove the link). > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > full quality video is very large. If enough people are interested in a > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > interested). For the others, I will try to bring some DVDs at future > > > competitions and give them for free :-) . > > > > > > I hope everyone will enjoy it. > > > > > > Sven > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Don't pick lemons. > > See all the new 2007 cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1771. Re: [Speed cubing group] Belgian Open 2007 video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 19:43:29 -0000

21 cube solve..? What's that? --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. > > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Youhooouuu !!!!!!! > > > > Thank you very much. :-) > > > > Have fun at Caltech ! > > > > Gilles > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > > > Hello everyone, > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > weeks ago. You can download it at > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > thus I will remove the link). > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > full quality video is very large. If enough people are interested in a > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > interested). For the others, I will try to bring some DVDs at future > > > competitions and give them for free :-) . > > > > > > I hope everyone will enjoy it. > > > > > > Sven > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1772. Re: [Speed cubing group] Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:07:45 -0000

Square-1 == Cube 21 --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > 21 cube solve..? What's that? > > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. > > > > Joey > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > > > > > Hello everyone, > > > > > > > > I have finally finished the Belgian Open movie, I was talking > about 2 > > > > weeks ago. You can download it at > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful > to > > > > anyone that can mirror it (I want to avoid creating too much > traffic, > > > > thus I will remove the link). > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, > the > > > > full quality video is very large. If enough people are > interested in a > > > > higher quality movie I will try to find a way to share over 1 > GB :-S > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > thus > > > > I'll bring some DVDs with me (for those in the Pasadena area > that are > > > > interested). For the others, I will try to bring some DVDs at > future > > > > competitions and give them for free :-) . > > > > > > > > I hope everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > DVD-R. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1773. Re: [Speed cubing group] Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:46:07 -0000

For those who cannot wait for non-corrupt version: 'Virtual Dub' fixed the corrupt index for me and after re-rendering the video I can now watch it all the way through! Haven't had the time to do that yet, although during the rendering I saw it was very well edited and a lot of different competitors have air-time! there's even a blooper/fun chapter at the end! - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > Even though I just upgraded my divx codec. > > :-( > > Gilles > > 2007/3/12, Gilles Roux <grrroux@...>: > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > > the file seem to be corrupted. > > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > > reason, I don't want to upgrade. > > > > Gilles. > > > > PS: I can host the file. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Frank Morris > > <ephem825@> wrote: > > > > > > Is anyone else having trouble viewing this video? I can watch about > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > Youhooouuu !!!!!!! > > > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Hello everyone, > > > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > > weeks ago. You can download it at > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > > thus I will remove the link). > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > > full quality video is very large. If enough people are interested in a > > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > > interested). For the others, I will try to bring some DVDs at future > > > > competitions and give them for free :-) . > > > > > > > > I hope everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Don't pick lemons. > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1774. Re: [Speed cubing group] Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:16:26 -0000

Watched it now! Great movie.. lol @ the choice of music and Dan Harris in the last shot of the movie :P Thanks Sven!!! --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > For those who cannot wait for non-corrupt version: > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > the video I can now watch it all the way through! Haven't had the time > to do that yet, although during the rendering I saw it was very well > edited and a lot of different competitors have air-time! there's even > a blooper/fun chapter at the end! > > - Koen > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > > > Even though I just upgraded my divx codec. > > > > :-( > > > > Gilles > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > > > the file seem to be corrupted. > > > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > > > reason, I don't want to upgrade. > > > > > > Gilles. > > > > > > PS: I can host the file. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Frank Morris > > > <ephem825@> wrote: > > > > > > > > Is anyone else having trouble viewing this video? I can watch about > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > Youhooouuu !!!!!!! > > > > > > > > Thank you very much. :-) > > > > > > > > Have fun at Caltech ! > > > > > > > > Gilles > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > >: > > > > > > > > > > Hello everyone, > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > about 2 > > > > > weeks ago. You can download it at > > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > > anyone that can mirror it (I want to avoid creating too much > traffic, > > > > > thus I will remove the link). > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > > > full quality video is very large. If enough people are > interested in a > > > > > higher quality movie I will try to find a way to share over 1 > GB :-S > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > thus > > > > > I'll bring some DVDs with me (for those in the Pasadena area > that are > > > > > interested). For the others, I will try to bring some DVDs at > future > > > > > competitions and give them for free :-) . > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > Sven > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Don't pick lemons. > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1775. Re: Wich 4x4 and 5x5 should I buy?
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:18:26 -0000

Hi, thanks for reply. I've seen that this guy propose two offers. The 4x4 and 5x5 cubes of the studio are bigger than the one wich I came. You can see on ebay that he make to different offert with a 2x2 3x3 4x4 5x5, one is everything hungarian, in the other offert only the 3x3 si hungarian. I've checked and I've seen that on the cubes wich i became (4x4 and 5x5) I cannot tune the screws because there are not the springs. Are there the springs in the rubik 4x4 and 5x5 of the studio? Can I tune them ? Are there other marks wich produce 4x4 and 5x5 ? Thanks a lot! --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Seems to me that only the 3x3 in a studio cube... the 2x2, 4x4 and 5x5 > are eastsheen (at least they look like it). > > You can make the 4x4 and 5x5 eastsheen turn really well if you lube > them. You can also adjust the screws on both on them. > > The 2x2 should turn well as soon as you lube it. > > I have my self a 4x4 studio that I prefer to my eastsheen 4x4. I don't > practice 5x5 much, but the eastsheen feels good. > > Good luck > > Sven > > > > Hi everybody! > > > > I wanted a new rubik and a lot of people suggested me the hungarian > > one of the "studio". It works very well. When I did the order on > > ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page: > > > > http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- > > Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc > > mdZViewItem?hash=item200086897308 > > > > I 've remeined very disappointed of the 4x4 and 5x5 because they are > > too small and turn not good. I've tried to open the 4x4 and it has > > been very difficult to put it back in order because inside it has > > not the "ball" but a lot of small pieces. > > > > The question is: wich cube should I buy (and from wich site or web)? > > What are the best 4x4 and 5x5 cube on the market? > > > > Thanks in advance for your help. > > > > Have a nice day! > > > > Best regards > > > > Federico Soldati > > >
1776. Re: Belgian Open 2007 video
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:36:19 -0000

I could open it with vlc player, after clicking yes on the "this .avi file (it realy says .divx) is broken, you want to repair it?" warning. I could watch about 7 min, and got the feeling this is not the whole movie. I like it so far!!! --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > in the last shot of the movie :P > > Thanks Sven!!! > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > For those who cannot wait for non-corrupt version: > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > the video I can now watch it all the way through! Haven't had the time > > to do that yet, although during the rendering I saw it was very well > > edited and a lot of different competitors have air-time! there's even > > a blooper/fun chapter at the end! > > > > - Koen > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > > > > > Even though I just upgraded my divx codec. > > > > > > :-( > > > > > > Gilles > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > WMP) > > > > the file seem to be corrupted. > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > for some > > > > reason, I don't want to upgrade. > > > > > > > > Gilles. > > > > > > > > PS: I can host the file. > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > Frank Morris > > > > <ephem825@> wrote: > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > about > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > Youhooouuu !!!!!!! > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > Gilles > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > >: > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > about 2 > > > > > > weeks ago. You can download it at > > > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > > > anyone that can mirror it (I want to avoid creating too much > > traffic, > > > > > > thus I will remove the link). > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > minutes, the > > > > > > full quality video is very large. If enough people are > > interested in a > > > > > > higher quality movie I will try to find a way to share over 1 > > GB :-S > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > thus > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > that are > > > > > > interested). For the others, I will try to bring some DVDs at > > future > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > Sven > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Don't pick lemons. > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1777. Re: Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:44:03 -0000

I tried VLC player too at first because it plays about everything.. but the movie is actually 30:44 long --- In speedsolvingrubikscube@...m, "megafrikkie" <megafrikkie@...> wrote: > > I could open it with vlc player, after clicking yes on the "this .avi > file (it realy says .divx) is broken, you want to repair it?" warning. > I could watch about 7 min, and got the feeling this is not the whole > movie. I like it so far!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > > in the last shot of the movie :P > > > > Thanks Sven!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > <allyourbase@> wrote: > > > > > > For those who cannot wait for non-corrupt version: > > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > > the video I can now watch it all the way through! Haven't had the time > > > to do that yet, although during the rendering I saw it was very well > > > edited and a lot of different competitors have air-time! there's even > > > a blooper/fun chapter at the end! > > > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > MBLD...grrr :p > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > :-( > > > > > > > > Gilles > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > > WMP) > > > > > the file seem to be corrupted. > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > for some > > > > > reason, I don't want to upgrade. > > > > > > > > > > Gilles. > > > > > > > > > > PS: I can host the file. > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Frank Morris > > > > > <ephem825@> wrote: > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > > about > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > Gilles > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >: > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > > about 2 > > > > > > > weeks ago. You can download it at > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > thankful to > > > > > > > anyone that can mirror it (I want to avoid creating too much > > > traffic, > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > minutes, the > > > > > > > full quality video is very large. If enough people are > > > interested in a > > > > > > > higher quality movie I will try to find a way to share over 1 > > > GB :-S > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > > thus > > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > > that are > > > > > > > interested). For the others, I will try to bring some DVDs at > > > future > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Don't pick lemons. > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1778. Re: Belgian Open 2007 video
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:47:34 -0000

Only can see about 7 min with vlc. Probably stop just before my record :-( Is there an easy solution ? Thanks --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I could open it with vlc player, after clicking yes on the "this .avi > file (it realy says .divx) is broken, you want to repair it?" warning. > I could watch about 7 min, and got the feeling this is not the whole > movie. I like it so far!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > > in the last shot of the movie :P > > > > Thanks Sven!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > <allyourbase@> wrote: > > > > > > For those who cannot wait for non-corrupt version: > > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > > the video I can now watch it all the way through! Haven't had the time > > > to do that yet, although during the rendering I saw it was very well > > > edited and a lot of different competitors have air-time! there's even > > > a blooper/fun chapter at the end! > > > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > MBLD...grrr :p > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > :-( > > > > > > > > Gilles > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > > WMP) > > > > > the file seem to be corrupted. > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > for some > > > > > reason, I don't want to upgrade. > > > > > > > > > > Gilles. > > > > > > > > > > PS: I can host the file. > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Frank Morris > > > > > <ephem825@> wrote: > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > > about > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > Gilles > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >: > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > > about 2 > > > > > > > weeks ago. You can download it at > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > thankful to > > > > > > > anyone that can mirror it (I want to avoid creating too much > > > traffic, > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > minutes, the > > > > > > > full quality video is very large. If enough people are > > > interested in a > > > > > > > higher quality movie I will try to find a way to share over 1 > > > GB :-S > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > > thus > > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > > that are > > > > > > > interested). For the others, I will try to bring some DVDs at > > > future > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Don't pick lemons. > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1779. Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:48:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just finished writing a sweet online tool. I noticed some pages > have like 30 applets on a page, and this is somewhat awkward to > browse through, especially for people who have computers that are > kind of slowish. For example, I loved Leyan Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > applets on that page a little too much. Hi Joel, can you explain what you mean with "amount of applets on that page a little too much"? How did it appear to be slow? And what browser did you use on what OS? Cheers! Stefan
1780. Re: Belgian Open 2007 video
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:11:48 -0000

I cant seem to view the video at all, can it be put on youtube by any chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Only can see about 7 min with vlc. > Probably stop just before my record :-( > Is there an easy solution ? > > Thanks > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > I could open it with vlc player, after clicking yes on the "this .avi > > file (it realy says .divx) is broken, you want to repair it?" warning. > > I could watch about 7 min, and got the feeling this is not the whole > > movie. I like it so far!!! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > <allyourbase@> wrote: > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > > > in the last shot of the movie :P > > > > > > Thanks Sven!!! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > <allyourbase@> wrote: > > > > > > > > For those who cannot wait for non-corrupt version: > > > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > > > the video I can now watch it all the way through! Haven't had > the time > > > > to do that yet, although during the rendering I saw it was very well > > > > edited and a lot of different competitors have air-time! there's > even > > > > a blooper/fun chapter at the end! > > > > > > > > - Koen > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > MBLD...grrr :p > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > :-( > > > > > > > > > > Gilles > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > > > WMP) > > > > > > the file seem to be corrupted. > > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > > for some > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > Gilles. > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > --- In > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > Frank Morris > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > > > about > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > >: > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > talking > > > > about 2 > > > > > > > > weeks ago. You can download it at > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > thankful to > > > > > > > > anyone that can mirror it (I want to avoid creating too much > > > > traffic, > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > minutes, the > > > > > > > > full quality video is very large. If enough people are > > > > interested in a > > > > > > > > higher quality movie I will try to find a way to share > over 1 > > > > GB :-S > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > weeks, > > > > thus > > > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > > > that are > > > > > > > > interested). For the others, I will try to bring some > DVDs at > > > > future > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > Don't pick lemons. > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > >
1781. Re: Belgian Open 2007 video
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:14:48 -0000

Thank to Koen for mentioning VirtualDub I managed to view the whole movie :D Great stuff!! Lol, about screw ups, I did the wrong PLL the first solve in the finals (3x3) and I wasn't aware of it. I walked away but Robert (judge) called me and showed me the unsolved cube :P --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I cant seem to view the video at all, can it be put on youtube by any > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > Only can see about 7 min with vlc. > > Probably stop just before my record :-( > > Is there an easy solution ? > > > > Thanks > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > <megafrikkie@> wrote: > > > > > > I could open it with vlc player, after clicking yes on the "this .avi > > > file (it realy says .divx) is broken, you want to repair it?" warning. > > > I could watch about 7 min, and got the feeling this is not the whole > > > movie. I like it so far!!! > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > <allyourbase@> wrote: > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > Harris > > > > in the last shot of the movie :P > > > > > > > > Thanks Sven!!! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > <allyourbase@> wrote: > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > 'Virtual Dub' fixed the corrupt index for me and after > re-rendering > > > > > the video I can now watch it all the way through! Haven't had > > the time > > > > > to do that yet, although during the rendering I saw it was > very well > > > > > edited and a lot of different competitors have air-time! there's > > even > > > > > a blooper/fun chapter at the end! > > > > > > > > > > - Koen > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > MBLD...grrr :p > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > :-( > > > > > > > > > > > > Gilles > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > Player, VLC, > > > > WMP) > > > > > > > the file seem to be corrupted. > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > > > for some > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > Frank Morris > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > watch > > > > about > > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > >: > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > talking > > > > > about 2 > > > > > > > > > weeks ago. You can download it at > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > thankful to > > > > > > > > > anyone that can mirror it (I want to avoid creating > too much > > > > > traffic, > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > minutes, the > > > > > > > > > full quality video is very large. If enough people are > > > > > interested in a > > > > > > > > > higher quality movie I will try to find a way to share > > over 1 > > > > > GB :-S > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > > weeks, > > > > > thus > > > > > > > > > I'll bring some DVDs with me (for those in the > Pasadena area > > > > > that are > > > > > > > > > interested). For the others, I will try to bring some > > DVDs at > > > > > future > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > buy some > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > Don't pick lemons. > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > >
1782. Re: [Speed cubing group] Belgian Open 2007 video
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:29:58 -0000

Oops, I meant his 21 minutes 7 cube solve. Sorry bout that mistake. I would have loved to see the reactions after he finished! Joey --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Square-1 == Cube 21 > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > 21 cube solve..? What's that? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > > <no_reply@> wrote: > > > > > > Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. > > > > > > Joey > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > Thank you very much. :-) > > > > > > > > Have fun at Caltech ! > > > > > > > > Gilles > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@...m>: > > > > > > > > > > Hello everyone, > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > about 2 > > > > > weeks ago. You can download it at > > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful > > to > > > > > anyone that can mirror it (I want to avoid creating too much > > traffic, > > > > > thus I will remove the link). > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, > > the > > > > > full quality video is very large. If enough people are > > interested in a > > > > > higher quality movie I will try to find a way to share over 1 > > GB :-S > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > thus > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > that are > > > > > interested). For the others, I will try to bring some DVDs at > > future > > > > > competitions and give them for free :-) . > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > Sven > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1783. Re: Belgian Open 2007 video
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:45:39 -0000

I sorry about the problem, I will try to fix it altough the problem doesn't appear on my computer. Probably the file transfer to my server created an error. An easy solution might be to just skip the part where it breaks (click on the timeline some seconds after the problem occured). Gilles can you host it (once fixed)? Thanks Sven --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Thank to Koen for mentioning VirtualDub I managed to view the whole > movie :D > Great stuff!! > Lol, about screw ups, I did the wrong PLL the first solve in the > finals (3x3) and I wasn't aware of it. I walked away but Robert > (judge) called me and showed me the unsolved cube :P > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I cant seem to view the video at all, can it be put on youtube by any > > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > Only can see about 7 min with vlc. > > > Probably stop just before my record :-( > > > Is there an easy solution ? > > > > > > Thanks > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > I could open it with vlc player, after clicking yes on the "this > .avi > > > > file (it realy says .divx) is broken, you want to repair it?" > warning. > > > > I could watch about 7 min, and got the feeling this is not the whole > > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > <allyourbase@> wrote: > > > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > > Harris > > > > > in the last shot of the movie :P > > > > > > > > > > Thanks Sven!!! > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > > 'Virtual Dub' fixed the corrupt index for me and after > > re-rendering > > > > > > the video I can now watch it all the way through! Haven't had > > > the time > > > > > > to do that yet, although during the rendering I saw it was > > very well > > > > > > edited and a lot of different competitors have air-time! there's > > > even > > > > > > a blooper/fun chapter at the end! > > > > > > > > > > > > - Koen > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > > MBLD...grrr :p > > > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > > > :-( > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > > Player, VLC, > > > > > WMP) > > > > > > > > the file seem to be corrupted. > > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 > version, but > > > > > for some > > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > Frank Morris > > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > > watch > > > > > about > > > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > >: > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > > talking > > > > > > about 2 > > > > > > > > > > weeks ago. You can download it at > > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > > thankful to > > > > > > > > > > anyone that can mirror it (I want to avoid creating > > too much > > > > > > traffic, > > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > > minutes, the > > > > > > > > > > full quality video is very large. If enough people are > > > > > > interested in a > > > > > > > > > > higher quality movie I will try to find a way to share > > > over 1 > > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > > > weeks, > > > > > > thus > > > > > > > > > > I'll bring some DVDs with me (for those in the > > Pasadena area > > > > > > that are > > > > > > > > > > interested). For the others, I will try to bring some > > > DVDs at > > > > > > future > > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > > buy some > > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > Don't pick lemons. > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1784. Re: Belgian Open 2007 video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 23:11:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I sorry about the problem, I will try to fix it altough the problem > doesn't appear on my computer. Probably the file transfer to my server > created an error. > > An easy solution might be to just skip the part where it breaks (click > on the timeline some seconds after the problem occured). > > Gilles can you host it (once fixed)? Thanks No problem, as long as it is less then 9 gigabytes. (You did a GREAT job!) > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Thank to Koen for mentioning VirtualDub I managed to view the whole > > movie :D > > Great stuff!! > > Lol, about screw ups, I did the wrong PLL the first solve in the > > finals (3x3) and I wasn't aware of it. I walked away but Robert > > (judge) called me and showed me the unsolved cube :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > I cant seem to view the video at all, can it be put on youtube by any > > > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > <e_chambon@> wrote: > > > > > > > > Only can see about 7 min with vlc. > > > > Probably stop just before my record :-( > > > > Is there an easy solution ? > > > > > > > > Thanks > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > > <megafrikkie@> wrote: > > > > > > > > > > I could open it with vlc player, after clicking yes on the "this > > .avi > > > > > file (it realy says .divx) is broken, you want to repair it?" > > warning. > > > > > I could watch about 7 min, and got the feeling this is not the > whole > > > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > > > Harris > > > > > > in the last shot of the movie :P > > > > > > > > > > > > Thanks Sven!!! > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > > <allyourbase@> wrote: > > > > > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > > > 'Virtual Dub' fixed the corrupt index for me and after > > > re-rendering > > > > > > > the video I can now watch it all the way through! Haven't had > > > > the time > > > > > > > to do that yet, although during the rendering I saw it was > > > very well > > > > > > > edited and a lot of different competitors have air-time! > there's > > > > even > > > > > > > a blooper/fun chapter at the end! > > > > > > > > > > > > > > - Koen > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > > > MBLD...grrr :p > > > > > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > > > > > :-( > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > > > Player, VLC, > > > > > > WMP) > > > > > > > > > the file seem to be corrupted. > > > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 > > version, but > > > > > > for some > > > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > > Frank Morris > > > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > > > watch > > > > > > about > > > > > > > > > 7 minutes of the video, and then it cuts out. Just > curious. > > > > > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > > >: > > > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > > > talking > > > > > > > about 2 > > > > > > > > > > > weeks ago. You can download it at > > > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > > > thankful to > > > > > > > > > > > anyone that can mirror it (I want to avoid creating > > > too much > > > > > > > traffic, > > > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > > > minutes, the > > > > > > > > > > > full quality video is very large. If enough people are > > > > > > > interested in a > > > > > > > > > > > higher quality movie I will try to find a way to share > > > > over 1 > > > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech > in 2 > > > > weeks, > > > > > > > thus > > > > > > > > > > > I'll bring some DVDs with me (for those in the > > > Pasadena area > > > > > > > that are > > > > > > > > > > > interested). For the others, I will try to bring some > > > > DVDs at > > > > > > > future > > > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > > > buy some > > > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > Don't pick lemons. > > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1785. Re: [Speed cubing group] Re: Belgian Open 2007 video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:23:03 -0300 (ART)

I tried doing that...doesn't work even that way...I'll try VirtualDub...if I still have it here :P Pedro sgowal <no_reply@yahoogroups.com> escreveu: I sorry about the problem, I will try to fix it altough the problem doesn't appear on my computer. Probably the file transfer to my server created an error. An easy solution might be to just skip the part where it breaks (click on the timeline some seconds after the problem occured). Gilles can you host it (once fixed)? Thanks Sven --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Thank to Koen for mentioning VirtualDub I managed to view the whole > movie :D > Great stuff!! > Lol, about screw ups, I did the wrong PLL the first solve in the > finals (3x3) and I wasn't aware of it. I walked away but Robert > (judge) called me and showed me the unsolved cube :P > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I cant seem to view the video at all, can it be put on youtube by any > > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > Only can see about 7 min with vlc. > > > Probably stop just before my record :-( > > > Is there an easy solution ? > > > > > > Thanks > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > I could open it with vlc player, after clicking yes on the "this > .avi > > > > file (it realy says .divx) is broken, you want to repair it?" > warning. > > > > I could watch about 7 min, and got the feeling this is not the whole > > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > <allyourbase@> wrote: > > > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > > Harris > > > > > in the last shot of the movie :P > > > > > > > > > > Thanks Sven!!! > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > > 'Virtual Dub' fixed the corrupt index for me and after > > re-rendering > > > > > > the video I can now watch it all the way through! Haven't had > > > the time > > > > > > to do that yet, although during the rendering I saw it was > > very well > > > > > > edited and a lot of different competitors have air-time! there's > > > even > > > > > > a blooper/fun chapter at the end! > > > > > > > > > > > > - Koen > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > > MBLD...grrr :p > > > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > > > :-( > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > > Player, VLC, > > > > > WMP) > > > > > > > > the file seem to be corrupted. > > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 > version, but > > > > > for some > > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > Frank Morris > > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > > watch > > > > > about > > > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > >: > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > > talking > > > > > > about 2 > > > > > > > > > > weeks ago. You can download it at > > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > > thankful to > > > > > > > > > > anyone that can mirror it (I want to avoid creating > > too much > > > > > > traffic, > > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > > minutes, the > > > > > > > > > > full quality video is very large. If enough people are > > > > > > interested in a > > > > > > > > > > higher quality movie I will try to find a way to share > > > over 1 > > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > > > weeks, > > > > > > thus > > > > > > > > > > I'll bring some DVDs with me (for those in the > > Pasadena area > > > > > > that are > > > > > > > > > > interested). For the others, I will try to bring some > > > DVDs at > > > > > > future > > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > > buy some > > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > Don't pick lemons. > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1786. Re: Belgian Open 2007 video
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 23:25:47 -0000

I confirm that my FTP client broke the movie... it is now "hopefully" correct. > No problem, as long as it is less then 9 gigabytes. > (You did a GREAT job!) Great thanks. You can directly take the movie from my website http://rubik.talk-sep.net/?page=videos . By 9 gigabytes do you mean that you can host the full quality movie (The DV file is 6 GB, but I guess I can make a medium quality of about 700 MB), I don't think it is really necessary though. Do you guys think the 80 MB version is ok or is there a lot of people that want a better quality movie? Thanks everyone for their support and contributions. Sven
1787. Re: Belgian Open 2007 video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 00:02:14 -0000

Another source for download: http://grrroux.free.fr/belgique2007/ (Sven, j'ai fouillé ton site, réalité augmentée et tout, mais je n'ai pas trouvé ton adresse e-mail, merci de l'envoyer) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I confirm that my FTP client broke the movie... it is now "hopefully" > correct. > > > No problem, as long as it is less then 9 gigabytes. > > (You did a GREAT job!) > > Great thanks. You can directly take the movie from my website > http://rubik.talk-sep.net/?page=videos . > > By 9 gigabytes do you mean that you can host the full quality movie > (The DV file is 6 GB, but I guess I can make a medium quality of about > 700 MB), I don't think it is really necessary though. > > Do you guys think the 80 MB version is ok or is there a lot of people > that want a better quality movie? > > Thanks everyone for their support and contributions. > > Sven >
1788. Re: [Speed cubing group] Belgian Open 2007 video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:39:01 -0300 (ART)

And how in the earth do I do all that "fix the corrupt index and re-rendering video"? Pedro Koen Heltzel <allyourbase@...> escreveu: For those who cannot wait for non-corrupt version: 'Virtual Dub' fixed the corrupt index for me and after re-rendering the video I can now watch it all the way through! Haven't had the time to do that yet, although during the rendering I saw it was very well edited and a lot of different competitors have air-time! there's even a blooper/fun chapter at the end! - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > Even though I just upgraded my divx codec. > > :-( > > Gilles > > 2007/3/12, Gilles Roux <grrroux@...>: > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > > the file seem to be corrupted. > > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > > reason, I don't want to upgrade. > > > > Gilles. > > > > PS: I can host the file. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Frank Morris > > <ephem825@> wrote: > > > > > > Is anyone else having trouble viewing this video? I can watch about > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > Youhooouuu !!!!!!! > > > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Hello everyone, > > > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > > weeks ago. You can download it at > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > > thus I will remove the link). > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > > full quality video is very large. If enough people are interested in a > > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > > interested). For the others, I will try to bring some DVDs at future > > > > competitions and give them for free :-) . > > > > > > > > I hope everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Don't pick lemons. > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1789. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 01:29:06 -0300 (ART)

That's because you didn't try my page...lol... what do you think about this: www.geocities.com/cubomagicobrasil/avancadoll2.html ? I know...I'm redoing my page...haha...won't have all that applets :P Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just finished writing a sweet online tool. I noticed some pages > have like 30 applets on a page, and this is somewhat awkward to > browse through, especially for people who have computers that are > kind of slowish. For example, I loved Leyan Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > applets on that page a little too much. Hi Joel, can you explain what you mean with "amount of applets on that page a little too much"? How did it appear to be slow? And what browser did you use on what OS? Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1790. Re: Belgian Open 2007 video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 08:31:46 -0000

Hi Sven, Thanks very much for the movie, lots of great cubers there! Thank you for not showing any of my slow solves also ;) It's a shame the light was coming from behind us, good for cubing but not so great for taking movies... so considering this you did a really great job. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. >
1791. [Speed cubing group] Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 09:16:18 -0000

*What* is because I didn't try your page? Also, I have good reason to believe the problem Joel had with Leyan's page is *not* because of the applets. So I'd like to know what Joel observed to make sure we're talking about the same thing. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That's because you didn't try my page...lol... > > what do you think about this: www.geocities.com/cubomagicobrasil/ avancadoll2.html ? > > I know...I'm redoing my page...haha...won't have all that applets :P > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1792. [Speed cubing group] Re: Combining Imagecube and Java Applets
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 11:04:39 -0000

40 animated cubes in 40 applets use to be definitely too many on a low end computer (500MHz, 256MB, Win2000+IE5, MS JVM, unknown embedded graphic chipset). Very long loading/initialization time, slow page scrolling, I remember my computer freezing completely on some pages. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > *What* is because I didn't try your page? > > Also, I have good reason to believe the problem Joel had with Leyan's > page is *not* because of the applets. So I'd like to know what Joel > observed to make sure we're talking about the same thing. > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > That's because you didn't try my page...lol... > > > > what do you think about this: www.geocities.com/cubomagicobrasil/ > avancadoll2.html ? > > > > I know...I'm redoing my page...haha...won't have all that applets :P > > > > Pedro > > > > Stefan Pochmann <pochmann@> > escreveu: --- In > speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody, > > > > > > I just finished writing a sweet online tool. I noticed some > pages > > > have like 30 applets on a page, and this is somewhat awkward to > > > browse through, especially for people who have computers that > are > > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount > of > > > applets on that page a little too much. > > > > Hi Joel, > > > > can you explain what you mean with "amount of applets on that page > a > > little too much"? How did it appear to be slow? And what browser > did > > you use on what OS? > > > > Cheers! > > Stefan > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
1793. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 12:22:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan Hi Stefan, When I go to Leyan's page, and try the 'blindfold cubing' section, it takes a while to load, and then scrolling through the page is a bit awkward. And I know some people have slower computers than mine. I use IE 6 and Windows XP. - Joël.
1794. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 09:52:35 -0300 (ART)

What = you're not feeling Leyan's page is slow : ) (if I understood it right) Pedro Stefan Pochmann <pochmann@...> escreveu: *What* is because I didn't try your page? Also, I have good reason to believe the problem Joel had with Leyan's page is *not* because of the applets. So I'd like to know what Joel observed to make sure we're talking about the same thing. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That's because you didn't try my page...lol... > > what do you think about this: www.geocities.com/cubomagicobrasil/ avancadoll2.html ? > > I know...I'm redoing my page...haha...won't have all that applets :P > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1795. Re: [Speed cubing group] Re: Belgian Open 2007 video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 09:56:29 -0300 (ART)

I was feeling the same way...all the videos gave me the impression that the place was dark...but thankfully it's just on the video : ) Pedro Dan <dan_j_harris@...> escreveu: Hi Sven, Thanks very much for the movie, lots of great cubers there! Thank you for not showing any of my slow solves also ;) It's a shame the light was coming from behind us, good for cubing but not so great for taking movies... so considering this you did a really great job. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1796. Re: Combining Imagecube and Java Applets
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 17:00:29 -0000

If Joel says it's slow, then it's slow. People have different conceptions about speed. It's a physical (measurable) thing as well as a mental (experienced) thing. If he wants to avoid many applets on same page why anyone needs to question why he wants to do so .... hmmm ... Have fun!!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan >
1797. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 21:46:50 -0000

> If Joel says it's slow, then it's slow. Thanks for clearing that up, Per :D. Still, I am interested in what you were talking about, Stefan. Please, tell me :). - Joël.
1798. F2L
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 02:19:35 -0000

About how long does it take everyone to do their F2L and about how much for each corner? i was just wondering to see if i should choose to go fast and have a little lagging in seeing the pieces or continue goin slower and seeing through out. Im thinking of practicing going slower seein how its more consistant.
1799. Re: F2L
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 08:36:12 -0000

I would estimate that for cubers using a CFOP system with 2-look last layer use 65-70% of their average times on F2L. So for someone like me, who averages 15 seconds (on a good day :) ) - I spend about 9-10s on First 2 Layers. Dan --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > About how long does it take everyone to do their F2L and about how > much for each corner? i was just wondering to see if i should choose > to go fast and have a little lagging in seeing the pieces or continue > goin slower and seeing through out. Im thinking of practicing going > slower seein how its more consistant. >
1800. Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 09:47:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > When I go to Leyan's page, and try the 'blindfold cubing' section, > it takes a while to load, and then scrolling through the page is a > bit awkward. And I know some people have slower computers than mine. > I use IE 6 and Windows XP. > > - Joël. Scrolling down is awkward for me, too, at least on my laptop that's now about 4 years old. When I scroll down, the applets visible before scrolling get their bottom repeated a few times, and new applets scrolling into the view aren't displayed at all until I stop scrolling. However. I downloaded Leyan's files onto my local computer for testing. It still showed the same bad effect. Then I removed the fixed background image from the CSS file. And this made the page scroll perfectly alright. I've also googled for it and many people have reported fixed backgrounds slowing down scrolling considerably. So at least in this case and for my computer, the applets themselves were *not* the problem. The fixed background was. Pedro, Per, I hope you now see I'm not as dumb as you might've thought, when I say I have good reasons to believe it's not the applets, then I do have good reasons. Also: Why does everybody seem to think all applets are the same? They're not! Already their .class or .jar files differ a lot in size, and how the applets compute what they show can use very different amounts of resources as well. I think I could write an applet that can use all your cpu/memory if you just use it *once* on a page. Josef's page btw uses his applet 99 times and it's no problem for my laptop: http://software.rubikscube.info/AnimCube/ Cheers! Stefan
1801. Re: Combining Imagecube and Java Applets
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 10:13:29 -0000

Yes of course not all applets are the same. Not all flash-content is the same either. At the end of the day speed is a very subjective thing. For me a 20 sec solve is fast, but for Joel it's a disaster time. It's generally a good idea to make web pages as small as possible. This seems to have been forgotten as most people now have fast connection unlike in the modem/isdn days. That said, some countries still have for the most part very slow internet connection. This is the case in Philippines where my wife is from. OK folks, those who didn't know it yet, im happily married :D Designing with combination of imagecube and applets is a good idea imho. An image loads much faster than an applet. If you design the "first" page without applets you will also (maybe) avoid the delay of starting up the jvm until it's really needed. You may not need interactivity, so a picture may be good enough. What Stefan says about making scroling faster doens't contradict anything i have said. However fixing a given code like fixing the html/php/css or whatever is an expert solution! (For those making webpages i have a simple tip: use gif's not jpg or bmp for cube diagrams. Standard bmp files are VERY big. Jpg is good for pictures (photographs) but less suitable for simple diagrams. For diagrams gif will be quite a bit smaller in most cases and will be lossless. Jpg is not lossless unless so chosen. And if you want lossless jpg it's just same as bmp ;-) Png format is also ok if using only 256 colors. Internet explorer (up to version 6 anyway) has some issues with transparency of png files.) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > When I go to Leyan's page, and try the 'blindfold cubing' section, > > it takes a while to load, and then scrolling through the page is a > > bit awkward. And I know some people have slower computers than > mine. > > I use IE 6 and Windows XP. > > > > - Joël. > > Scrolling down is awkward for me, too, at least on my laptop that's > now about 4 years old. When I scroll down, the applets visible before > scrolling get their bottom repeated a few times, and new applets > scrolling into the view aren't displayed at all until I stop > scrolling. > > However. I downloaded Leyan's files onto my local computer for > testing. It still showed the same bad effect. Then I removed the > fixed background image from the CSS file. And this made the page > scroll perfectly alright. I've also googled for it and many people > have reported fixed backgrounds slowing down scrolling considerably. > > So at least in this case and for my computer, the applets themselves > were *not* the problem. The fixed background was. Pedro, Per, I hope > you now see I'm not as dumb as you might've thought, when I say I > have good reasons to believe it's not the applets, then I do have > good reasons. > > Also: Why does everybody seem to think all applets are the same? > They're not! Already their .class or .jar files differ a lot in size, > and how the applets compute what they show can use very different > amounts of resources as well. I think I could write an applet that > can use all your cpu/memory if you just use it *once* on a page. > > Josef's page btw uses his applet 99 times and it's no problem for my > laptop: > http://software.rubikscube.info/AnimCube/ > > Cheers! > Stefan >
1802. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 12:06:06 -0000

> > Scrolling down is awkward for me, too, at least on my laptop that's > now about 4 years old. When I scroll down, the applets visible before > scrolling get their bottom repeated a few times, and new applets > scrolling into the view aren't displayed at all until I stop > scrolling. > > However. I downloaded Leyan's files onto my local computer for > testing. It still showed the same bad effect. Then I removed the > fixed background image from the CSS file. And this made the page > scroll perfectly alright. I've also googled for it and many people > have reported fixed backgrounds slowing down scrolling considerably. > > So at least in this case and for my computer, the applets themselves > were *not* the problem. The fixed background was. Pedro, Per, I hope > you now see I'm not as dumb as you might've thought, when I say I > have good reasons to believe it's not the applets, then I do have > good reasons. > > Also: Why does everybody seem to think all applets are the same? > They're not! Already their .class or .jar files differ a lot in size, > and how the applets compute what they show can use very different > amounts of resources as well. I think I could write an applet that > can use all your cpu/memory if you just use it *once* on a page. > > Josef's page btw uses his applet 99 times and it's no problem for my > laptop: > http://software.rubikscube.info/AnimCube/ > > Cheers! > Stefan Hey Stefan, Those applets on Josef Jelinek's page do form a problem for me. Same story as with Leyan's page. Takes long to load, is awkward to scroll through. You say the applets on Leyan's page were *not* the problem, but I am definately sure they were at least adding to the problem, since I don't have the same problem on the parts of the site without applets. - Joël.
1803. Re: [Speed cubing group] Re: F2L
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 12:58:30 +0000

>From what I've read over the years, and from my own experience, this estimate sounds about right to me. The F2L is often about 2/3 of the total time of my solve (I average ~28 seconds). Excluding lucky solves, any variation in my times is almost entirely due to the F2L. So a normal F2L for me is a bit under 20 seconds, a good F2L for is mid-teens, and a really fast F2L for me is low teens. Note that this 2/3 F2L estimate is about right once you've learnt things and have done some practice. I recall when I first moved to F2L (but couldn't yet recognise/execute cases properly) I had *huge* variation in my F2L times!! Happy cubing, Jasmine -- http://speedcuber.blogspot.com/ On Wed, 14 Mar 2007 08:36:12 -0000, "Dan" <dan_j_harris@...> said: > I would estimate that for cubers using a CFOP system with 2-look last > layer use 65-70% of their average times on F2L. > > So for someone like me, who averages 15 seconds (on a good day :) ) - > I spend about 9-10s on First 2 Layers. > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@...> wrote: > > > > About how long does it take everyone to do their F2L and about how > > much for each corner? i was just wondering to see if i should choose > > to go fast and have a little lagging in seeing the pieces or continue > > goin slower and seeing through out. Im thinking of practicing going > > slower seein how its more consistant. > > > > -- http://www.fastmail.fm - A fast, anti-spam email service.
1804. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 10:31:41 -0300 (ART)

Nah, in any moment I tought you're dumb...you're actually very smart : ) but, as Per said, maybe it's not slow for you, but slow for others...so I'll use either Joel's stuff or Josef or Roux...if I find how to do that...does someone know how they work? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > When I go to Leyan's page, and try the 'blindfold cubing' section, > it takes a while to load, and then scrolling through the page is a > bit awkward. And I know some people have slower computers than mine. > I use IE 6 and Windows XP. > > - Joël. Scrolling down is awkward for me, too, at least on my laptop that's now about 4 years old. When I scroll down, the applets visible before scrolling get their bottom repeated a few times, and new applets scrolling into the view aren't displayed at all until I stop scrolling. However. I downloaded Leyan's files onto my local computer for testing. It still showed the same bad effect. Then I removed the fixed background image from the CSS file. And this made the page scroll perfectly alright. I've also googled for it and many people have reported fixed backgrounds slowing down scrolling considerably. So at least in this case and for my computer, the applets themselves were *not* the problem. The fixed background was. Pedro, Per, I hope you now see I'm not as dumb as you might've thought, when I say I have good reasons to believe it's not the applets, then I do have good reasons. Also: Why does everybody seem to think all applets are the same? They're not! Already their .class or .jar files differ a lot in size, and how the applets compute what they show can use very different amounts of resources as well. I think I could write an applet that can use all your cpu/memory if you just use it *once* on a page. Josef's page btw uses his applet 99 times and it's no problem for my laptop: http://software.rubikscube.info/AnimCube/ Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1805. Re: F2L
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 19:05:13 -0000

I agree with you jasmine, time spend on F2L is about 2/3 of the total time, When I was at 15s avg, i used to do my F2L In about 9.5-10s and the LL in 4.5-5s. To my mind, the limits are about 6-7s for F2L and 3-4s for the LL. It would be great that sub12 cubers (except Nathan M. alias The New Dan Gosbee:))) explain us the time he spend on each step, but I think its probably close to what I said. Keep on cubing everyone. > Jasmine said: > > I would estimate that for cubers using a CFOP system with 2-look last > > layer use 65-70% of their average times on F2L. > > > > So for someone like me, who averages 15 seconds (on a good day :) ) - > > I spend about 9-10s on First 2 Layers. > > > > Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > > <no_reply@> wrote: > > > > > > About how long does it take everyone to do their F2L and about how > > > much for each corner? i was just wondering to see if i should choose > > > to go fast and have a little lagging in seeing the pieces or continue > > > goin slower and seeing through out. Im thinking of practicing going > > > slower seein how its more consistant. > > > > > > > > > -- > http://www.fastmail.fm - A fast, anti-spam email service. >
1806. [Speed cubing group] Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:08:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > but, as Per said, maybe it's not slow for you, but slow for > others... Yeah ok, though that's exactly what I meant. It *was* slow for me until I removed that background. So I was not talking about differences between my computer and yours for the same page, but between two versions of the page on the same computer. Anyway, thanks Joel for mentioning Josef's page is still slow on your computer. I'll try Josef's page on my very old PC when I visit my parents again. Btw, I do think using images before applets might be a good idea and I might start using it on my own site, too. After all I'm the guy who repeatedly asked people in the TwistyPuzzles forum to not use huge images, for similar reasons. I just don't believe a general statement like "X applets on one page are too much" is generally valid, since not all applets are the same, and not all pages are the same, either. Cheers! Stefan
1807. Metal Cube on ebay
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:15:49 -0000

Hi all, I've got a "metal" cube up on ebay (these were given out at the 2003 World Championships in Toronto) so check it out if you're interested. The auction ends on Friday. http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220089549073&r d=1&rd=1 -or- http://tinyurl.com/2wwwca Ian
1808. DOGIC!
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:19:59 -0000

Hey everyone, just a couple of quick questions about my new twenty color dogic: 1. Is lubing it a remotely good idea? I'm afraid to since it's so intricate, but that could also loosen it up and make popping less likely. let me know. 2. I have solved it up until two final switched pieces. Is this a valid position/parity error? It popped a couple of pieces and I think I put it back together correctly... if it is a valid position I'll just have to figure out some way to switch them back (yay!). I'm not using any particular method, just one that I've made up as I'm going. thanks, John H.
1809. some auctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:39:52 -0000

I started some auctions, including a Rubik's Game speedcube: http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann Cheers! Stefan
1810. One Handed Cube Relay
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 00:59:01 -0000

Earlier today, I completed a one-handed cube relay. In this event, you solve a 2x2, 3x3, 4x4, and 5x5, all with the same hand, in any order, as fast as possible. I finished the relay in just under 10 minutes (9:55.60), which has been my goal for about two months. I hope to make a video of a sub-10 one-handed relay soon. So - am I the first person to time a full one-handed cube relay on a Stackmat? Anyway, I challenge you to do it under 10 minutes as well. Good luck and happy cubing! --Michael Gottlieb
1811. Re: DOGIC!
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:05:55 -0000

Can't solve #1, but: > 2. I have solved it up until two final switched pieces. Is this a valid position/parity error? It > popped a couple of pieces and I think I put it back together correctly... if it is a valid position > I'll just have to figure out some way to switch them back (yay!). I'm not using any particular > method, just one that I've made up as I'm going. It's a valid position - since there are three tiles of every color, you can just do a 3-cycle. http://twistypuzzles.com/forum/viewtopic.php?t=5399&highlight=dogic
1812. Re: One Handed Cube Relay
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:14:26 -0000

I've done a one-handed 1 hour marathon before. But no cube relay one-handed. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Earlier today, I completed a one-handed cube relay. In this event, you > solve a 2x2, 3x3, 4x4, and 5x5, all with the same hand, in any order, > as fast as possible. I finished the relay in just under 10 minutes > (9:55.60), which has been my goal for about two months. I hope to make > a video of a sub-10 one-handed relay soon. > > So - am I the first person to time a full one-handed cube relay on a > Stackmat? > > Anyway, I challenge you to do it under 10 minutes as well. Good luck > and happy cubing! > > --Michael Gottlieb >
1813. help with shepard's cube?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:45:29 -0000

can anyone help me out with the shepard's cube... i've searched on google and only one result which i find sort of confusing... any directional advice would be much appriciated =]
1814. Re: One Handed Cube Relay
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:53:48 -0000

Good times, lol
1815. Re: help with shepard's cube?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 07:54:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" <micahaha@...> wrote: > > can anyone help me out with the shepard's cube... > > i've searched on google and only one result which i find sort of > confusing... any directional advice would be much appriciated =] > What part are you on? we need more information than that if you want help! Joey
1816. 4x4x4 LL algorithms
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 08:27:03 -0000

Hi all, Is there a computer program to generate algorithms for 4x4x4? Or any good websites with 4x4x4 LL algorithms? Not just the parity cases, but I remember a site mentioned before which has more advanced cases. Thanks, Dan H
1817. Re: 4x4x4 LL algorithms
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 09:44:16 -0000

Hi Dan :-) I know of 2 such programs: Clement Keylie Gallet has a C++ program that he used to search for PLL- parity cases on 4x4x4 with. It was originally designed solely for that but has been modified later to be more general. You should contact him to hear about the current status of his program. Also there is a 4x4x4 version of ACube which seems to be hard to find on the net. If u need i can send it to you or you may request it from Josef Jelinek himself :-) Be aware that it takes a long time to find 12- or 13-turn algorithms on a 4x4x4 even with good algorithms and clever coding. If your input state has a (much) longer solution it may take "forever" to find it :-s Cheers! -Per > --- In speedsolvingrubikscube@...m, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Is there a computer program to generate algorithms for 4x4x4? Or any > good websites with 4x4x4 LL algorithms? Not just the parity cases, but > I remember a site mentioned before which has more advanced cases. > > Thanks, > > Dan H >
1818. [Speed cubing group] Re: Yet another lucky scramble
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 11:00:09 -0000

B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F' D' L2 U' B R B2 R2 F2 L2 D2 L 9.12 seconds Dan H :) www.cubestation.co.uk
1819. [Speed cubing group] Re: Yet another lucky scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 13:09:14 -0000

Yeah that's another good one! Did you go for the xcross? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F' D' L2 U' B R B2 R2 F2 L2 D2 L > > > 9.12 seconds > > Dan H :) > www.cubestation.co.uk >
1820. Re: help with shepard's cube?
From: _jaap <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 14:30:31 -0000

--- "tamyee2005" wrote: > can anyone help me out with the shepard's cube... There is some good advice for the last layer here: http://twistypuzzles.com/forum/viewtopic.php?t=3248
1821. Explaining the Cross
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 15:36:22 -0000

I have no problem explaining to beginners how to solve the 2nd and LL's of the cube. But explaining how to move edges to there correct positions and corners to there correct spots is hard for me (for the 1st layer). If anyone has suggestions on how to explain to beginners how to solve the cross and corners would be very helpful. I have an event coming up on how to solve the cube and I would greatly appreciate for any help. Thanks, David
1822. Re: Explaining the Cross
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 22:09:23 -0000

Theres a video for beginners of tyson showing how to solve the whole cube, not sure where it was, might have been on tyson's website, but it showed the cross so you really didnt have to think much and seemed easy enough, just has the edges of the cross put on the opposite side, and lining them up with the same color centers and putting them on the opposite side. that might be easy to teach, just a suggestion.--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I have no problem explaining to beginners how to solve the 2nd and > LL's of the cube. But explaining how to move edges to there correct > positions and corners to there correct spots is hard for me (for the > 1st layer). If anyone has suggestions on how to explain to beginners > how to solve the cross and corners would be very helpful. I have an > event coming up on how to solve the cube and I would greatly > appreciate for any help. > > Thanks, > > David >
1823. Re: Explaining the Cross
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 22:33:42 -0000

Hi Maybe my video is of some help: http://www.youtube.com/watch?v=Lk_46lFv6Cg Otherwise, you can also look at step 1 of my tutorial (though it's not that elaborate on cross solving): http://vanderblonk.com/cube/yy Michiel --- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I have no problem explaining to beginners how to solve the 2nd and > LL's of the cube. But explaining how to move edges to there correct > positions and corners to there correct spots is hard for me (for the > 1st layer). If anyone has suggestions on how to explain to beginners > how to solve the cross and corners would be very helpful. I have an > event coming up on how to solve the cube and I would greatly > appreciate for any help. > > Thanks, > > David >
1824. Re: help with shepard's cube?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 03:30:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > <micahaha@> wrote: > > > > can anyone help me out with the shepard's cube... > > > > i've searched on google and only one result which i find sort of > > confusing... any directional advice would be much appriciated =] > > > What part are you on? we need more information than that if you want help! > > Joey > Hi, yes I've figured out how to orient everything except for 1-2 corner pieces... whenever i try to solve for the last two top layer bottom left and right corners... R'B'RB sequence and everything doesn't work... any tips?
1825. Pictures from my trip to Matt Walter
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 14:48:14 -0000

Hey guys, Just thought it would be nice sharing this. As some of you might know, I went to visit Matt Walter around december and januari. I made a selection of pictures from that trip to put on my website. You can see them here: http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php Or go to www.solvethecube.co.uk --> Pictures. I hope you like them ;). Not only cubes, also a lot of general fun :). - Joël.
1826. Cube article in Sacramento Bee Friday March 16
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 17:10:58 -0000

Folks -- There's a short article in the Sacramento Bee about Rubik's Cube that features several local cubers. http://www.sacbee.com/107/story/138015.html yeff
1827. Impressive Rube Goldberg machine (with a cube)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 17:24:19 -0000

See it at: http://adzilla.blogspot.com/2007/03/wow-baynham-tyers.html Watch for the 4x4 about halfway through. yeff
1828. Re: [Speed cubing group] Cube article in Sacramento Bee Friday March 16
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 10:57:10 -0700

Whoa! They interviewed my high school calculus teacher! -Tyson On Mar 16, 2007, at 10:11 AM, Jeff Soesbe wrote: > Folks -- > > There's a short article in the Sacramento Bee about Rubik's Cube that > features several local cubers. > > http://www.sacbee.com/107/story/138015.html > > yeff > > >
1829. Re: Explaining the Cross
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 18:18:32 -0000

those videos Tyson made were on Rubiks.com site somewhere, and may still be there, and I agree they were pretty easy to follow for beginners. I emailed them to an old friend in another state who had never touched the cube but got one for Christmas, and she was able to learn to solve the cube just with those videos and a couple of pointers from me. I have them on my PC and can email them if you can't find them at rubiks.com happy cubing! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Theres a video for beginners of tyson showing how to solve the whole > cube, not sure where it was, might have been on tyson's website, but > it showed the cross so you really didnt have to think much and seemed > easy enough, just has the edges of the cross put on the opposite side, > and lining them up with the same color centers and putting them on the > opposite side. that might be easy to teach, just a suggestion.--- In > speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@> > wrote: > > > > I have no problem explaining to beginners how to solve the 2nd and > > LL's of the cube. But explaining how to move edges to there correct > > positions and corners to there correct spots is hard for me (for the > > 1st layer). If anyone has suggestions on how to explain to beginners > > how to solve the cross and corners would be very helpful. I have an > > event coming up on how to solve the cube and I would greatly > > appreciate for any help. > > > > Thanks, > > > > David > > >
1830. Re: [Speed cubing group] Blindfold memorization
From: David Jackman <davidmj_netfriends@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 11:19:33 -0700 (PDT)

I tried using 1 to 8 for the corners, and 1 to 12 for the edges, 1 for clockwise and 2 for counterclockwise, but i decided to break the mi out and use abc and d because it makes something that sounds more like a sentence, something like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8 which is how i thought i read to memorize them. xkiesterx <kianb@...> wrote: Hi, I am beginning to learn to blindfold solve and i have a question, lately i have been studying the peg system for memorization with a phonetic alphabet helping to memorize numbers, does anyone suggest this for memorizing in blindfold solving? does anyone use this method? im sure memorizing the numbers may not be too difficult but i want to see if this is faster, thanks. --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
1831. Re: Pictures from my trip to Matt Walter
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 18:49:41 -0000

Hey Joël, It sounds like that was a very fun trip, I enjoyed looking at the pictures! Chris
1832. Re: [Speed cubing group] Pictures from my trip to Matt Walter
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 16:01:57 -0300 (ART)

Nice pictures looks like it was a nice trip : ) and what's that "lateral thinking" thing? looks cool :P Pedro Joël van Noort <joel_vn@...> escreveu: Hey guys, Just thought it would be nice sharing this. As some of you might know, I went to visit Matt Walter around december and januari. I made a selection of pictures from that trip to put on my website. You can see them here: http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php Or go to www.solvethecube.co.uk --> Pictures. I hope you like them ;). Not only cubes, also a lot of general fun :). - Joël. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1833. Re: Explaining the Cross
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 19:31:11 -0000

Those videos are also on youtube.com and they are very good. I like the way he explains corners on the first layer and how it transfers to putting an edge in the 2nd layer. --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > those videos Tyson made were on Rubiks.com site somewhere, and may > still be there, and I agree they were pretty easy to follow for > beginners. I emailed them to an old friend in another state who had > never touched the cube but got one for Christmas, and she was able > to learn to solve the cube just with those videos and a couple of > pointers from me. > > I have them on my PC and can email them if you can't find them at > rubiks.com > > happy cubing! > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > Theres a video for beginners of tyson showing how to solve the > whole > > cube, not sure where it was, might have been on tyson's website, > but > > it showed the cross so you really didnt have to think much and > seemed > > easy enough, just has the edges of the cross put on the opposite > side, > > and lining them up with the same color centers and putting them on > the > > opposite side. that might be easy to teach, just a suggestion.--- > In > > speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@> > > wrote: > > > > > > I have no problem explaining to beginners how to solve the 2nd > and > > > LL's of the cube. But explaining how to move edges to there > correct > > > positions and corners to there correct spots is hard for me (for > the > > > 1st layer). If anyone has suggestions on how to explain to > beginners > > > how to solve the cross and corners would be very helpful. I have > an > > > event coming up on how to solve the cube and I would greatly > > > appreciate for any help. > > > > > > Thanks, > > > > > > David > > > > > >
1834. Re: Blindfold memorization
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 00:04:48 -0000

Hey, I just learned how to Blindfold solve about a week ago and im getting very use to it now. I used the instructions on Macky's site so i use numbers too. Though i learned that its much easier for me to imagine the path in which the cubies are moving and using the numbers as references rather than the main memory scheme. I've so far done 3 sucssessful solves out of about 6 trys, so far so good i think? :D well good luck on your BLD solves. --- In speedsolvingrubikscube@yahoogroups.com, David Jackman <davidmj_netfriends@...> wrote: > > I tried using 1 to 8 for the corners, and 1 to 12 for the edges, 1 for clockwise and 2 for counterclockwise, but i decided to break the mi out and use abc and d because it makes something that sounds more like a sentence, something like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8 which is how i thought i read to memorize them. > > xkiesterx <kianb@...> wrote: > Hi, I am beginning to learn to blindfold solve and i have a question, > lately i have been studying the peg system for memorization with a > phonetic alphabet helping to memorize numbers, does anyone suggest > this for memorizing in blindfold solving? does anyone use this method? > im sure memorizing the numbers may not be too difficult but i want to > see if this is faster, thanks. > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] >
1835. Big cubes pop
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 00:09:39 -0000

i was just wonderin why big cubes tend to pop so much. I recently lubed up my 4x4x4 and it popped atleast 3 times within an hour. I dont feel the cubies get caught either. Can anyone explain to my why the cubes pop and how can i prevent it...its a little anoying putting it back (bte my cube is rubiks not eastsheen)
1836. Re: Big cubes pop
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 01:30:59 -0000

Try letting the lube dry for awhile or use a blow-dryer and just go around the cube for about 20-30 sec on each face this tends to help cube be less loose and cause pops but still move freely. I eventually moved to an eastsheen cube and haven't had a problem at all with it. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i was just wonderin why big cubes tend to pop so much. I recently > lubed up my 4x4x4 and it popped atleast 3 times within an hour. I dont > feel the cubies get caught either. Can anyone explain to my why the > cubes pop and how can i prevent it...its a little anoying putting it > back (bte my cube is rubiks not eastsheen) >
1837. Harris Chan 10.46 avg
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 08:23:03 -0000

For those who haven't seen this yet, Harris Chan got a 10.46 avg on a video: http://4none.goodmeet.net/909-tt/776 He isn't going to send it to speedcubing.com (I don't understand why) so I'll post here, I think everybody should see this... -- Johannes Laire
1838. Off topic: The boy with the incredible brain
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 08:41:19 -0000

Check out this very interesting video. http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl There is also the real Rainmain. We should show him the LL algorithms. Have fun, Ron
1839. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 12:03:32 +0100

Hey Ron, You can easily beat him on the language part :p Thanks for sharing, Gilles 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: > > Check out this very interesting video. > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > There is also the real Rainmain. We should show him the LL algorithms. > > Have fun, > > Ron > > > [Non-text portions of this message have been removed]
1840. Re: Harris Chan 10.46 avg
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 15:14:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > For those who haven't seen this yet, Harris Chan got a 10.46 avg on a > video: http://4none.goodmeet.net/909-tt/776 > > He isn't going to send it to speedcubing.com (I don't understand why) > so I'll post here, I think everybody should see this... > > -- > Johannes Laire > He said they were too easy!! It is amazing though, 4 sub-9 solves!! Joey
1841. Re: Off topic: The boy with the incredible brain
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 17:06:03 -0000

They show that on TLC/Discovery from time to time under the name "Brainman." It's a very good watch. Quite impressive, I really wish I had even a 10th of the ability! --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Check out this very interesting video. > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > There is also the real Rainmain. We should show him the LL algorithms. > > Have fun, > > Ron >
1842. Re: Harris Chan 10.46 avg
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 18:18:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > For those who haven't seen this yet, Harris Chan got a 10.46 avg on a > > video: http://4none.goodmeet.net/909-tt/776 > > > > He isn't going to send it to speedcubing.com (I don't understand why) > > so I'll post here, I think everybody should see this... > > > > -- > > Johannes Laire > > > He said they were too easy!! It is amazing though, 4 sub-9 solves!! > > > Joey > Only one thing to say : Wow, Too Fast and Too Furious sebastien
1843. Re: Off topic: The boy with the incredible brain
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 19:10:31 -0000

Wow, amazing! ooh and about the chess part. We sometimes have a training where our trainer sets up a position and we can look shortly to it, then he removes the position from the board and chats with us for over 40 sec (the short term memory usualy last for about 30). After that we have to reposition the position again on our own board. We succeed often in this. But, we remember a position not like Daniel does we remember it in relations and patterns. He is truly amazing. In a way his calculation and emotional things in his brain are linked. I also saw some people on TV who could taste words. Very strange, for instance you'd say: determent and he tasted a bitter taste... --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > They show that on TLC/Discovery from time to time under the name > "Brainman." It's a very good watch. Quite impressive, I really wish > I had even a 10th of the ability! > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Check out this very interesting video. > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > Have fun, > > > > Ron > > >
1844. Re: Harris Chan 10.46 avg
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 19:18:47 -0000

Holy cow! I actualy said in dutch: krijg nou tieten! His F2L is soo fast, the OLL too, actualy the whole average is too fast! The scrambles seem to be easy indeed, well actualy I saw a lot of easy crosses the rest went too fast to see ;) --- In speedsolvingrubikscube@yahoogroups.com, "zemalinou" <l_f_l_x@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > For those who haven't seen this yet, Harris Chan got a 10.46 avg on a > > > video: http://4none.goodmeet.net/909-tt/776 > > > > > > He isn't going to send it to speedcubing.com (I don't understand why) > > > so I'll post here, I think everybody should see this... > > > > > > -- > > > Johannes Laire > > > > > He said they were too easy!! It is amazing though, 4 sub-9 solves!! > > > > > > Joey > > > Only one thing to say : Wow, Too Fast and Too Furious > > sebastien >
1845. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 20:46:43 +0100

Well, if you say chicken to me, what comes to my mind is the taste of the best chicken I have ever eaten. Does that make me a savant or a genius ? :D Gilles 2007/3/17, megafrikkie <megafrikkie@...>: > > Wow, amazing! > ooh and about the chess part. We sometimes have a training where our > trainer sets up a position and we can look shortly to it, then he > removes the position from the board and chats with us for over 40 sec > (the short term memory usualy last for about 30). After that we have > to reposition the position again on our own board. We succeed often in > this. But, we remember a position not like Daniel does we remember it > in relations and patterns. He is truly amazing. In a way his > calculation and emotional things in his brain are linked. I also saw > some people on TV who could taste words. Very strange, for instance > you'd say: determent and he tasted a bitter taste... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Hayes" > <swedishlf@...> wrote: > > > > They show that on TLC/Discovery from time to time under the name > > "Brainman." It's a very good watch. Quite impressive, I really wish > > I had even a 10th of the ability! > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@> wrote: > > > > > > Check out this very interesting video. > > > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > > > Have fun, > > > > > > Ron > > > > > > > > [Non-text portions of this message have been removed]
1846. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 20:10:19 -0000

I became very intersted in this topic as well, has anyone read daniel tammet's autobiography, born on a blue day, i am waiting on a list at the library for it, was seeing if anyone read it to see if it was good, im really excited to read it.--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well, if you say chicken to me, what comes to my mind is the taste of the > best chicken I have ever eaten. > > Does that make me a savant or a genius ? :D > > Gilles > > > 2007/3/17, megafrikkie <megafrikkie@...>: > > > > Wow, amazing! > > ooh and about the chess part. We sometimes have a training where our > > trainer sets up a position and we can look shortly to it, then he > > removes the position from the board and chats with us for over 40 sec > > (the short term memory usualy last for about 30). After that we have > > to reposition the position again on our own board. We succeed often in > > this. But, we remember a position not like Daniel does we remember it > > in relations and patterns. He is truly amazing. In a way his > > calculation and emotional things in his brain are linked. I also saw > > some people on TV who could taste words. Very strange, for instance > > you'd say: determent and he tasted a bitter taste... > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > They show that on TLC/Discovery from time to time under the name > > > "Brainman." It's a very good watch. Quite impressive, I really wish > > > I had even a 10th of the ability! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Ron" <ron@> wrote: > > > > > > > > Check out this very interesting video. > > > > > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1847. Eastsheen or Rubik's? (4x4 and 5x5)
From: "onewhopwns" <datlag@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 20:53:04 -0000

Hey everyone. I'm kind of a newcomer to this forum so be easy on me. I've been looking for a 4x4 and a 5x5 for a while now. I used to have a Rubik's 4x4, but it broke (center piece broke). I've searched the forum and see that meany prefer Eastsheen 4x4's and 5x5's over Rubik's, but I want to know for sure before I buy one. So what's better, Eastsheen 4x4's and 5x5's or Rubik's? And why? Thanks a lot!
1848. Re: [Speed cubing group] Harris Chan 10.46 avg
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 18:10:31 -0300 (ART)

Holy cow! The guy is a machine! that makes me feel soooooooooo sloooooooooooow with my 14.66 avg...haha Pedro Johannes Laire <johannes.laire@gmail.com> escreveu: For those who haven't seen this yet, Harris Chan got a 10.46 avg on a video: http://4none.goodmeet.net/909-tt/776 He isn't going to send it to speedcubing.com (I don't understand why) so I'll post here, I think everybody should see this... -- Johannes Laire __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1849. Re: God algorithm and Pocket Cube, need help !
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 21:58:27 -0000

Hi, I have noticed that the "1152-fold" symmetry that benbest_06 mentions was talked about by Jerry Bryan in the archives of the Cube-Lovers e-mail list. I include some links to some of these messages at the bottom. I had mentioned that it should also be possible to use antisymmetry to further reduce the number of "postions." Jerry Bryan calculated 77802 "positions" or symmetry classes when you reduce the 88+ million corner positions by 1152-fold symmetry. I confirm that I also get 77802 symmetry classes. I went another step, though, and used antisymmetry to get a total of only 40296 "symmetry-antisymmetry classes." The table below gives the number of classes of each size. class size ~ count ---------- ~ ----- ~~~~ 24 ~~~~~~~~ 1 ~~~~ 48 ~~~~~~~~ 1 ~~~~ 72 ~~~~~~~~ 3 ~~~~ 96 ~~~~~~~~ 1 ~~~ 144 ~~~~~~~ 14 ~~~ 192 ~~~~~~~ 11 ~~~ 288 ~~~~~~~ 49 ~~~ 384 ~~~~~~~ 22 ~~~ 576 ~~~~~~ 337 ~~~ 768 ~~~~~~~~ 6 ~~ 1152 ~~~~~ 3353 ~~ 2304 ~~~~ 36498 ~~~~~~~~~~~~ ----- total ~~~~~~ 40296 Using these 40296 classes, I recalculated God's algorithm tables in QTM and HTM. The summary of the results are below. I include the number of positions (in terms of the standard 3674160 positions with a fixed cubie) for reference. half-turn metric distance classes positions ~~~ 0 ~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 2 ~~~~~~~~~ 9 ~~~ 2 ~~~~~~~~ 4 ~~~~~~~~ 54 ~~~ 3 ~~~~~~~ 14 ~~~~~~~ 321 ~~~ 4 ~~~~~~~ 41 ~~~~~~ 1847 ~~~ 5 ~~~~~~ 157 ~~~~~~ 9992 ~~~ 6 ~~~~~~ 612 ~~~~~ 50136 ~~~ 7 ~~~~~ 2576 ~~~~ 227536 ~~~ 8 ~~~~~ 9410 ~~~~ 870072 ~~~ 9 ~~~~ 20410 ~~~ 1887748 ~~ 10 ~~~~~ 7013 ~~~~ 623800 ~~ 11 ~~~~~~~~56 ~~~~~~ 2644 ~~~~~~~~~ ----- ~~~ ------- ~~~~~~~~~~ 40296 ~~~ 3674160 quarter-turn metric distance classes positions ~~~ 0 ~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 1 ~~~~~~~~~ 6 ~~~ 2 ~~~~~~~~ 3 ~~~~~~~~ 27 ~~~ 3 ~~~~~~~~ 4 ~~~~~~~ 120 ~~~ 4 ~~~~~~~ 13 ~~~~~~~ 534 ~~~ 5 ~~~~~~~ 35 ~~~~~~ 2256 ~~~ 6 ~~~~~~ 126 ~~~~~~ 8969 ~~~ 7 ~~~~~~ 398 ~~~~~ 33058 ~~~ 8 ~~~~~ 1301 ~~~~ 114149 ~~~ 9 ~~~~~ 3952 ~~~~ 360508 ~~ 10 ~~~~ 10086 ~~~~ 930588 ~~ 11 ~~~~ 14658 ~~~ 1350852 ~~ 12 ~~~~~ 8619 ~~~~ 782536 ~~ 13 ~~~~~ 1091 ~~~~~ 90280 ~~ 14 ~~~~~~~~ 8 ~~~~~~~ 276 My code for generating the classes, is not very efficient, so my program actually takes longer to generate the classes than my older program took to run that did a more brute-force God's algorithm calculation. By the way, my old program took about 26 seconds to run for QTM, and about 33 seconds to run for HTM (2.4GHz Pentium 4). But I did not generate lookup tables for the cube moves, so it could be much faster. Here are the "links" I mentioned above. They are long and I only give the base part once, so you will have to paste things together to use them. base part: http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/ pages: Jerry_Bryan__God's_Algorithm_for_the_2x2x2_Pocket_Cube.html Jerry_Bryan__Addendum_to_God's_Algorithm_for_the_2x2x2_Cube.html Jerry_Bryan__Number_of_M-Conjugate_Classes_for_GC%5CM.html - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, there you have it! A perfectly laid out plan of attack. I > would call this a "complete pruning table with back-tracking > approach". It would have a very quick, O(1) runtime after creating > the table, which you only have to do once. > > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. > > You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. > > This program sounds fun to code now... could be used for speed > programming competitions with a given outline of course. > > Bruce, care to take a guess how much time a table like this would > take to fully populate? (on a current desktop machine with average > specs) I'm horrible at making these estimates. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Typically, a God's algorithm calculation for the 2x2x2 would be > done > > something like this. > > > > First come up with a way of representing the cube. Typically you > use > > three generators, as in <U,F,R> which would fix the DBL cubie. > That > > leaves 729 possible orientation combinations of the 7 remaining > > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > > 3674160 total positions. Of course, this number is also equal to > the > > total positions without a reference cubie, 88,179,840, divided by > the > > number of ways to orient the cube, 24. You need to have routines > to > > convert a cube position to a number, and a number to a cube > position. > > > > Now create an array with 3674160 elements, one array element per > cube > > position. If P is a number representing the permutation of the > > cubies, and T is a number representing the orientation (twist) > state > > of the cubies, then you can represent the position with a single > > number, 5040*T + P. Initialize all elements of the array with a > > special number, say -1, indicating you haven't determined the > > distance of that position yet. (Note, naturally you could simply > use > > a two-dimensional array 729 x 5040.) > > > > Set the array element whose index corresponds to the solved cube > to a > > value 0, since we know the solved cube is a distance of 0 from the > > solved state. (Typically the solved cube would correspond to an > index > > of 0, but that's not necessarily the case.) > > > > Next apply all the moves that you consider as a single move to the > > solved state. Set the corresponding array elements for those > > positions to 1, since we know those positions are a distance of 1 > > from the solved state. > > > > Search the array for all elements having a value 1, and try all > the > > moves again for each of those positions. Set all of those > > corresponding array elements (if the current value is still -1) to > > the value 2. > > > > Repeat the previous step, except search for elements containing 2 > and > > set the elements corresponding to new positions reached to 3. > > > > Keep repeating this procedure to get elements of distance 4, 5, 6, > 7, > > 8, 9, 10, and 11. You should then have the distance for each > position > > (if using half-turn metric). (Quarter-turn metric rrequires up to > 14 > > moves.) > > > > Then for any cube position, you can look up its distance, try > > applying each move until you find a position whose distance from > the > > array is one less. That's the move (or at least one possible move) > to > > use to solve the cube from that position. You could make a > separate > > array to store a code representing the move to make for each > position > > (or use a bit-encoded number to store all such moves). > > > > Finally, I'll note that you could use conjugation by the 48 > > symmetries of the cube to further reduce the number of positions > you > > need to represent. This will reduce the number of positions that > need > > to be represented, but it will not reduce the positions by a full > > factor of 48 (but it may be quite close to a factor of 48). I note > > that the symmetries of the cube (48) * the number of ways of > > orienting the cube as a whole (24) = 1152. I assume this is where > you > > got the number 1152 that you mentioned. You could also use the > > concept of inverse positions (antisymmetry) to get close to > another > > factor of two reduction in the number of positions. Since 3674160 > is > > such a "small" number of positions, it is probably not worth the > > effort to do this symmetry (or antisymmetry) reduction, unless you > > really want to know the distance distribution in terms of these > > reduced number of positions. > > > > - Bruce >
1850. Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 22:45:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Check out this very interesting video. > http://video.google.com/ googleplayer.swf?docId=4913196365903075662&hl=nl Better than some other documentaries about this topic, did have some good moments. But also still a lot of crap. Here's an article I can recommend: http://www.sciam.com/ article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1- 8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1851. Re: Eastsheen or Rubik's? (4x4 and 5x5)
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 23:01:09 -0000

Rubik brand 4x4x4 and 5x5x5 pop Eastsheen are made like a 3x3x3 on its internal parts and tend not to pop as easy. Also since the Eastsheen cubes are made from a plastic company are less likely to break if I'm wrong someone correct me on this. It also depends on the person to. I had a Rubik brand 4x4x4 and it was amazing never needed lube, but many of the centers did break. My Eastsheen needed some spray and is close to my Rubik 4x4x4 but not the same, but from rubik to eastsheen my times decreased by over 30sec. I think the big plus for me was the size difference. The eastsheen are considerably smaller than rubik and if turning a side is difficult because of the size I would suggest eastsheen. Hope this helps. David --- In speedsolvingrubikscube@yahoogroups.com, "onewhopwns" <datlag@...> wrote: > > Hey everyone. I'm kind of a newcomer to this forum so be easy on me. > I've been looking for a 4x4 and a 5x5 for a while now. I used to > have a Rubik's 4x4, but it broke (center piece broke). I've searched > the forum and see that meany prefer Eastsheen 4x4's and 5x5's over > Rubik's, but I want to know for sure before I buy one. > > So what's better, Eastsheen 4x4's and 5x5's or Rubik's? And why? > > Thanks a lot! >
1852. Re: Off topic: The boy with the incredible brain
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 23:23:42 -0000

Memorizing Pi to over 22,000 decimal places is amazing Here is pi to 33,554,432 decimal places http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I became very intersted in this topic as well, has anyone read daniel > tammet's autobiography, born on a blue day, i am waiting on a list at > the library for it, was seeing if anyone read it to see if it was > good, im really excited to read it.--- In > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > <gillesvdp@> wrote: > > > > Well, if you say chicken to me, what comes to my mind is the taste > of the > > best chicken I have ever eaten. > > > > Does that make me a savant or a genius ? :D > > > > Gilles > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > Wow, amazing! > > > ooh and about the chess part. We sometimes have a training where our > > > trainer sets up a position and we can look shortly to it, then he > > > removes the position from the board and chats with us for over 40 sec > > > (the short term memory usualy last for about 30). After that we have > > > to reposition the position again on our own board. We succeed often in > > > this. But, we remember a position not like Daniel does we remember it > > > in relations and patterns. He is truly amazing. In a way his > > > calculation and emotional things in his brain are linked. I also saw > > > some people on TV who could taste words. Very strange, for instance > > > you'd say: determent and he tasted a bitter taste... > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > They show that on TLC/Discovery from time to time under the name > > > > "Brainman." It's a very good watch. Quite impressive, I really wish > > > > I had even a 10th of the ability! > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Ron" <ron@> wrote: > > > > > > > > > > Check out this very interesting video. > > > > > > > > > http://video.google.com/googleplayer.swf? docId=4913196365903075662&hl=nl > > > > > > > > > > There is also the real Rainmain. We should show him the LL > algorithms. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1853. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 18 Mar 2007 00:07:38 +0100

Hi Stefan, Nice article. I especially like this sentence: "It is interesting to note that time spent playing chess, even in tournaments, appears to contribute less than such study to a player's progress; the main training value of such games is to point up weaknesses for future study." Just translate that to speedcubing... Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 17, 2007 11:46 PM Subject: SPAM: [Speed cubing group] Re: Off topic: The boy with the incredible brain --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Check out this very interesting video. > http://video.google.com/ googleplayer.swf?docId=4913196365903075662&hl=nl Better than some other documentaries about this topic, did have some good moments. But also still a lot of crap. Here's an article I can recommend: http://www.sciam.com/ article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1- 8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1854. fake100cubenk2.jpg
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 00:02:21 -0000

? just curious..
1855. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 01:01:35 -0000

I have his autobiography, it is very good and interesting. Definitely recommended. Joey --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I became very intersted in this topic as well, has anyone read daniel > tammet's autobiography, born on a blue day, i am waiting on a list at > the library for it, was seeing if anyone read it to see if it was > good, im really excited to read it.--- In > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > <gillesvdp@> wrote: > > > > Well, if you say chicken to me, what comes to my mind is the taste > of the > > best chicken I have ever eaten. > > > > Does that make me a savant or a genius ? :D > > > > Gilles > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > Wow, amazing! > > > ooh and about the chess part. We sometimes have a training where our > > > trainer sets up a position and we can look shortly to it, then he > > > removes the position from the board and chats with us for over 40 sec > > > (the short term memory usualy last for about 30). After that we have > > > to reposition the position again on our own board. We succeed often in > > > this. But, we remember a position not like Daniel does we remember it > > > in relations and patterns. He is truly amazing. In a way his > > > calculation and emotional things in his brain are linked. I also saw > > > some people on TV who could taste words. Very strange, for instance > > > you'd say: determent and he tasted a bitter taste... > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > They show that on TLC/Discovery from time to time under the name > > > > "Brainman." It's a very good watch. Quite impressive, I really wish > > > > I had even a 10th of the ability! > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Ron" <ron@> wrote: > > > > > > > > > > Check out this very interesting video. > > > > > > > > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > > > > > > > There is also the real Rainmain. We should show him the LL > algorithms. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1856. Re: Harris Chan 10.46 avg
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 03:26:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Holy cow! I actualy said in dutch: krijg nou tieten! > His F2L is soo fast, the OLL too, actualy the whole average is too > fast! The scrambles seem to be easy indeed, well actualy I saw a lot > of easy crosses the rest went too fast to see ;) > Yes! It was easy!! It doesn't count...and the LL were easy too...so it's not like I broke the record. I'm not that fast -.-
1857. Re: Cube article in Sacramento Bee Friday March 16
From: "siferdomm123" <SiferDomm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 15:48:41 -0000

Hey, thats me :) Jeremy --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Whoa! They interviewed my high school calculus teacher! > > -Tyson > > On Mar 16, 2007, at 10:11 AM, Jeff Soesbe wrote: > > > Folks -- > > > > There's a short article in the Sacramento Bee about Rubik's Cube that > > features several local cubers. > > > > http://www.sacbee.com/107/story/138015.html > > > > yeff > > > > > > >
1858. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 16:45:38 -0000

Hi :-) IMHO alg memorisation is also a physical thing. And besides, if that guy could recite those sequences perfectly and not perform them what would be the point ... hehe ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey Ron, > > You can easily beat him on the language part :p > > Thanks for sharing, > Gilles > > > 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: > > > > Check out this very interesting video. > > http://video.google.com/googleplayer.swf? docId=4913196365903075662&hl=nl > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > Have fun, > > > > Ron > > > > > > > > > [Non-text portions of this message have been removed] >
1859. Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 16:52:05 -0000

Hi :-) With today computers we can calculate infinite numbers of decimals of pi. It's not interesting anymore. But those who calculated thousands of decimals by hand hundreds of yrs ago really amaze me ;-) And of course all those who memorise lots of decimals. Just like cubing it's impressive but useless ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Memorizing Pi to over 22,000 decimal places is amazing > Here is pi to 33,554,432 decimal places > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I became very intersted in this topic as well, has anyone read > daniel > > tammet's autobiography, born on a blue day, i am waiting on a list > at > > the library for it, was seeing if anyone read it to see if it was > > good, im really excited to read it.--- In > > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > > <gillesvdp@> wrote: > > > > > > Well, if you say chicken to me, what comes to my mind is the taste > > of the > > > best chicken I have ever eaten. > > > > > > Does that make me a savant or a genius ? :D > > > > > > Gilles > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > Wow, amazing! > > > > ooh and about the chess part. We sometimes have a training > where our > > > > trainer sets up a position and we can look shortly to it, then > he > > > > removes the position from the board and chats with us for over > 40 sec > > > > (the short term memory usualy last for about 30). After that we > have > > > > to reposition the position again on our own board. We succeed > often in > > > > this. But, we remember a position not like Daniel does we > remember it > > > > in relations and patterns. He is truly amazing. In a way his > > > > calculation and emotional things in his brain are linked. I > also saw > > > > some people on TV who could taste words. Very strange, for > instance > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Daniel Hayes" > > > > <swedishlf@> wrote: > > > > > > > > > > They show that on TLC/Discovery from time to time under the > name > > > > > "Brainman." It's a very good watch. Quite impressive, I > really wish > > > > > I had even a 10th of the ability! > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > docId=4913196365903075662&hl=nl > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > algorithms. > > > > > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1860. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 09:55:42 -0700

Well, it's still interesting because the number of digits is not infinite, but some very large finite number. Therefore, the mission becomes who can calculate at a faster rate. Seems kind of silly, but the idea of being able to deal with huge numbers or many digits of something like pi can be important. Think about what your government uses to send coded messages? If you had a computer that could factor prime numbers really well, they'd be in trouble. -Tyson On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > Hi :-) > > With today computers we can calculate infinite numbers of decimals of > pi. It's not interesting anymore. But those who calculated thousands > of decimals by hand hundreds of yrs ago really amaze me ;-) And of > course all those who memorise lots of decimals. Just like cubing it's > impressive but useless ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@...> wrote: > > > > Memorizing Pi to over 22,000 decimal places is amazing > > Here is pi to 33,554,432 decimal places > > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> wrote: > > > > > > I became very intersted in this topic as well, has anyone read > > daniel > > > tammet's autobiography, born on a blue day, i am waiting on a > list > > at > > > the library for it, was seeing if anyone read it to see if it was > > > good, im really excited to read it.--- In > > > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > > > <gillesvdp@> wrote: > > > > > > > > Well, if you say chicken to me, what comes to my mind is the > taste > > > of the > > > > best chicken I have ever eaten. > > > > > > > > Does that make me a savant or a genius ? :D > > > > > > > > Gilles > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > > > Wow, amazing! > > > > > ooh and about the chess part. We sometimes have a training > > where our > > > > > trainer sets up a position and we can look shortly to it, > then > > he > > > > > removes the position from the board and chats with us for > over > > 40 sec > > > > > (the short term memory usualy last for about 30). After that > we > > have > > > > > to reposition the position again on our own board. We succeed > > often in > > > > > this. But, we remember a position not like Daniel does we > > remember it > > > > > in relations and patterns. He is truly amazing. In a way his > > > > > calculation and emotional things in his brain are linked. I > > also saw > > > > > some people on TV who could taste words. Very strange, for > > instance > > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Daniel Hayes" > > > > > <swedishlf@> wrote: > > > > > > > > > > > > They show that on TLC/Discovery from time to time under the > > name > > > > > > "Brainman." It's a very good watch. Quite impressive, I > > really wish > > > > > > I had even a 10th of the ability! > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > > docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > > algorithms. > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > >
1861. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 17:19:06 -0000

I think banks also use really big prime numbers aswell. So if someone worked out a formula for finding out the next prime, they would be in trouble. Joey --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Well, it's still interesting because the number of digits is not > infinite, but some very large finite number. Therefore, the mission > becomes who can calculate at a faster rate. > > Seems kind of silly, but the idea of being able to deal with huge > numbers or many digits of something like pi can be important. Think > about what your government uses to send coded messages? If you had a > computer that could factor prime numbers really well, they'd be in > trouble. > > -Tyson > > On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > > > Hi :-) > > > > With today computers we can calculate infinite numbers of decimals of > > pi. It's not interesting anymore. But those who calculated thousands > > of decimals by hand hundreds of yrs ago really amaze me ;-) And of > > course all those who memorise lots of decimals. Just like cubing it's > > impressive but useless ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > Memorizing Pi to over 22,000 decimal places is amazing > > > Here is pi to 33,554,432 decimal places > > > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > > <kianb@> wrote: > > > > > > > > I became very intersted in this topic as well, has anyone read > > > daniel > > > > tammet's autobiography, born on a blue day, i am waiting on a > > list > > > at > > > > the library for it, was seeing if anyone read it to see if it was > > > > good, im really excited to read it.--- In > > > > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > > > > <gillesvdp@> wrote: > > > > > > > > > > Well, if you say chicken to me, what comes to my mind is the > > taste > > > > of the > > > > > best chicken I have ever eaten. > > > > > > > > > > Does that make me a savant or a genius ? :D > > > > > > > > > > Gilles > > > > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > > > > > Wow, amazing! > > > > > > ooh and about the chess part. We sometimes have a training > > > where our > > > > > > trainer sets up a position and we can look shortly to it, > > then > > > he > > > > > > removes the position from the board and chats with us for > > over > > > 40 sec > > > > > > (the short term memory usualy last for about 30). After that > > we > > > have > > > > > > to reposition the position again on our own board. We succeed > > > often in > > > > > > this. But, we remember a position not like Daniel does we > > > remember it > > > > > > in relations and patterns. He is truly amazing. In a way his > > > > > > calculation and emotional things in his brain are linked. I > > > also saw > > > > > > some people on TV who could taste words. Very strange, for > > > instance > > > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Daniel Hayes" > > > > > > <swedishlf@> wrote: > > > > > > > > > > > > > > They show that on TLC/Discovery from time to time under the > > > name > > > > > > > "Brainman." It's a very good watch. Quite impressive, I > > > really wish > > > > > > > I had even a 10th of the ability! > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > > > docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > > > algorithms. > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > >
1862. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 17:35:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Well, it's still interesting because the number of digits is not > infinite, but some very large finite number. Therefore, the mission > becomes who can calculate at a faster rate. This is WRONG!! it's proven that pi is an irrational number! It can not be written simply as x/y where x and y some (very large) integers. If the number of decimals were a very high finite number then pi would be rational, not hard to prove ... Multiply by a factor of 10 until the decimals vanish .. etc etc ... -Per
1863. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 17:44:03 -0000

I think Tyson was referring to this: "With today computers we can calculate infinite numbers of decimals of pi." That's not entirely true; we only have calculated (and can only calculate) a finite number of digits. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Well, it's still interesting because the number of digits is not > > infinite, but some very large finite number. Therefore, the mission > > becomes who can calculate at a faster rate. > > This is WRONG!! it's proven that pi is an irrational number! It can > not be written simply as x/y where x and y some (very large) integers. > If the number of decimals were a very high finite number then pi would > be rational, not hard to prove ... Multiply by a factor of 10 until the > decimals vanish .. etc etc ... > > -Per >
1864. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 18:02:16 -0000

Hi :-) Ah ok maybe that was what he meant and not that pi has a finite number of decimals. Even so it's not interesting. In order to publish a number of decimals one must stop calculation after a finite number of iterations (decimals). Technically we CAN calculate infinite decimals, it's just a matter of persistency who will do the highest number. It's purely mechanical. No thought process involved. The numerical series they use for calculations are the same. It's just a matter of who had the fastest computer and who let it run for longest. Another point is that even if we calculate infinite numbers of decimals we cannot store them all! We need an infinite-capacity storage device to store infinite numbers of decimals. So i still retain that these calculations are not interesting. Of course that's just my subjective opinion :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I think Tyson was referring to this: > "With today computers we can calculate infinite numbers of decimals of > pi." > > That's not entirely true; we only have calculated (and can only > calculate) a finite number of digits. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Well, it's still interesting because the number of digits is not > > > infinite, but some very large finite number. Therefore, the > mission > > > becomes who can calculate at a faster rate. > > > > This is WRONG!! it's proven that pi is an irrational number! It > can > > not be written simply as x/y where x and y some (very large) > integers. > > If the number of decimals were a very high finite number then pi > would > > be rational, not hard to prove ... Multiply by a factor of 10 until > the > > decimals vanish .. etc etc ... > > > > -Per > > >
1865. Re: Yet another lucky scramble
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 19:42:50 -0000

B2 U' B2 F2 U' R2 B' R B2 F' L2 R B' F' U' L2 B2 F2 L2 R' D2 L2 D U L2 R B F' D2 L2 13.69 sec new personal best x cross with 2 more CE pairs already solved this was amazing. adrenaline is still pumping I'm excited. I scrambled with White as U and Green as F do y2 and you will see everything. David --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Okay, these are always fun to play with. Every once in a while, you > get a scramble where things just seem to go your way. I got one of > these today, and got a new personal best time of 14.81 seconds. > Although I'm hesitant to count it as a real PB, even though it was > technically non-lucky. For comparison, my current normal averages > are about 8-10 seconds slower than this. > > Try it out and post your times (and solves if you can reconstruct > them). > > Scramble (with cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > My solution is below... Don't scroll down if you want to try your own > solve first. > > . > . > . > . > . > . > > XCross: (y2) L' F' R B R > 2nd Pair: (x2) R U R' d' R U' R' > 3rd Pair: (y') R U' R' > 4th Pair: (y') U R U R' U' R U R' > OLL: (y') R' U' R U' R' U2 R > PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' > > Chris >
1866. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 14:09:08 -0700

On Mar 18, 2007, at 11:02, Per Kristen Fredlund wrote: > Technically we CAN calculate infinite decimals, I think you mean to say that technically we can calculate any number of decimals. We can in fact NOT calculate infinite decimals. I would also question in what sense we "can" calculate a number that would take, say a million billion years to complete? Can we actually do that? How would you go about it, concretely? As Stephen Hawking said the other day, "Eternity is a very long time, especially towards the end". - - - - - - - - - - - - "He who refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus - lars@... http://lar5.com
1867. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 21:58:37 -0000

> As Stephen Hawking said the other day, "Eternity is a very long > time, especially towards the end". One of my favorite citation ;-) As a side note, nobody really knows who said that, French mostly attribute this citation to Franz Kafka (and German to Woody Allen). I wonder... Sven
1868. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 20:19:01 -0400

Tyson, Forgive my ignorance, but how do we know that pi is a finite number. I'm taking High School Geometry and they've always taught us that pi is infinite. Just wondering, Ethan On 3/18/07, Tyson Mao <tyson.mao@...> wrote: > > Well, it's still interesting because the number of digits is not > infinite, but some very large finite number. Therefore, the mission > becomes who can calculate at a faster rate. > > Seems kind of silly, but the idea of being able to deal with huge > numbers or many digits of something like pi can be important. Think > about what your government uses to send coded messages? If you had a > computer that could factor prime numbers really well, they'd be in > trouble. > > -Tyson > > > On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > > > Hi :-) > > > > With today computers we can calculate infinite numbers of decimals of > > pi. It's not interesting anymore. But those who calculated thousands > > of decimals by hand hundreds of yrs ago really amaze me ;-) And of > > course all those who memorise lots of decimals. Just like cubing it's > > impressive but useless ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Patrick Jameson" > > <poker19@...> wrote: > > > > > > Memorizing Pi to over 22,000 decimal places is amazing > > > Here is pi to 33,554,432 decimal places > > > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "xkiesterx" > > > <kianb@> wrote: > > > > > > > > I became very intersted in this topic as well, has anyone read > > > daniel > > > > tammet's autobiography, born on a blue day, i am waiting on a > > list > > > at > > > > the library for it, was seeing if anyone read it to see if it was > > > > good, im really excited to read it.--- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den Peereboom" > > > > <gillesvdp@> wrote: > > > > > > > > > > Well, if you say chicken to me, what comes to my mind is the > > taste > > > > of the > > > > > best chicken I have ever eaten. > > > > > > > > > > Does that make me a savant or a genius ? :D > > > > > > > > > > Gilles > > > > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > > > > > Wow, amazing! > > > > > > ooh and about the chess part. We sometimes have a training > > > where our > > > > > > trainer sets up a position and we can look shortly to it, > > then > > > he > > > > > > removes the position from the board and chats with us for > > over > > > 40 sec > > > > > > (the short term memory usualy last for about 30). After that > > we > > > have > > > > > > to reposition the position again on our own board. We succeed > > > often in > > > > > > this. But, we remember a position not like Daniel does we > > > remember it > > > > > > in relations and patterns. He is truly amazing. In a way his > > > > > > calculation and emotional things in his brain are linked. I > > > also saw > > > > > > some people on TV who could taste words. Very strange, for > > > instance > > > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Daniel Hayes" > > > > > > <swedishlf@> wrote: > > > > > > > > > > > > > > They show that on TLC/Discovery from time to time under the > > > name > > > > > > > "Brainman." It's a very good watch. Quite impressive, I > > > really wish > > > > > > > I had even a 10th of the ability! > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > > > docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > > > algorithms. > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed]
1869. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 00:29:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > If you had a computer that could factor prime numbers really well, > they'd be in trouble. Dude! Since when do we need a computer to factor *prime numbers*? Gotcha! Cheers! Stefan
1870. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 00:33:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ethan E." <ufsports12@...> wrote: > > Tyson, > Forgive my ignorance, but how do we know that pi is a finite number. I'm > taking High School Geometry and they've always taught us that pi is > infinite. > > Just wondering, > Ethan 1. Pi *is* finite. You probably mean pi's *decimal representation*. 2. You completely missed Tyson's point. Cheers! Stefan
1871. Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 00:58:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Technically we CAN calculate infinite decimals Only if we have infinite time. Are you claiming you know we'll exist forever? > It's purely mechanical. No thought process involved. The > numerical series they use for calculations are the same. Are they? Or maybe *you* just know one way? There are different algorithms, they are interesting, and they do require a lot of thinking. They don't even all have the same goal, for example some people have computed few bits very far into the decimal representation, *without* computing all previous bits: http://oldweb.cecm.sfu.ca/projects/pihex/announce40t.html I recommend reading the abstract and first paragraph of the PDF on that page. Cheers! Stefan
1872. Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 01:20:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Technically we CAN calculate infinite decimals > > Only if we have infinite time. Are you claiming you know we'll exist > forever? I correct myself: we could also achieve it in finite time if we had infinitely many computers. Or whatever. In any case, I doubt we're able to do it. Cheers! Stefan
1873. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 04:47:05 -0000

> IMHO alg memorisation is also a physical thing. And besides, if that > guy could recite those sequences perfectly and not perform them what > would be the point ... hehe ;-) It sounds silly, but he'd be a master at Fewest Moves. Just memorize all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR.
1874. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 05:02:07 -0000

With his ability to recognize patterns I wonder if he could identify the scrambles that are the same distance from solved intuitively or by some other means of seeing the pattern. If he knew a scramble was probably 19 or 21 quarter turns from solved he might be able to intuit a shortest solution. I say a shortest solution because most likely there are a number of possible ones to choose from for any given state. Anyone could learn to distinguish cases requiring even or odd numbers of quarter turns to solve. But could he learn to distinguish a 19 move case vs. a 21 move case - or an 18 move case from a 20 move case? Or could he at least have an idea of how to do 1 or 2 moves in the beginning such that he leaves himself with a solution that is *probably* only 18-19 moves from solved? I say 18-19 but really that could be any relatively small number such that it is possible to intuit a solution given a lot of time to think. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > IMHO alg memorisation is also a physical thing. And besides, if that > > guy could recite those sequences perfectly and not perform them what > > would be the point ... hehe ;-) > > It sounds silly, but he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR. >
1875. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 23:08:13 -0700

On Mar 18, 2007, at 9:47 PM, Michael Gottlieb wrote: > > IMHO alg memorisation is also a physical thing. And besides, if that > > guy could recite those sequences perfectly and not perform them what > > would be the point ... hehe ;-) > > It sounds silly, but he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR. We should email him and challenge him to do it ;) He would be the first one to actually learn the 1211 LL cases (to my knowledge) -- Best Regards, Quôc > >
1876. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 10:48:50 -0000

Hi :-) My main point is that the decimals of pi in themselves are not at all interesting. Will those decimals enable us to do better engineering or raise our intelligence or anything like that? Nope ... it's just aninfinite series of integers with no patterns of repetition ... There may well be some mathematical algoritms that perform better than others. We cannot even save arbitrarily large numbers of decimals, so what would be the point og generating überexcessive amounts of decimals. The decimals could never be used constructively in any fashion. I guess these calculations have purely philosophical interst for me, not any practical interest. Well i leave it open that parallellizing the computation may have some interest. Would massively parallell calculations work for the cube when searching for gods algorithm? Why or why not? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ethan > E." <ufsports12@> wrote: > > > > Tyson, > > Forgive my ignorance, but how do we know that pi is a finite > number. I'm > > taking High School Geometry and they've always taught us that pi is > > infinite. > > > > Just wondering, > > Ethan > > 1. Pi *is* finite. You probably mean pi's *decimal representation*. > 2. You completely missed Tyson's point. > > Cheers! > Stefan >
1877. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 11:21:03 -0000

Hi :-) 15 turn f2l + Helmstedter algs is not really the best way going about it when solving fewest moves. For sure you will get very good linear solutions, but the best approaches in my experince are based on doing insertions at the end ... He would however probably be very good at the "undoing n random turns" game :-) My best ever was undoing 9 turns, but i guess i was lucky when i did that. Normally 6 or 7 is already hard :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > IMHO alg memorisation is also a physical thing. And besides, if that > > guy could recite those sequences perfectly and not perform them what > > would be the point ... hehe ;-) > > It sounds silly, but he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR. >
1878. Needing a printer-friendly 4x4x4 tutorial
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 15:08:25 -0000

I've been using bigcubes.com's tutorial on the 4x4x4 cube, but unfortunately, the dynamic elements of that page don't translate well when printed. I do most of my cubing downstairs or otherwise away from the computer, so I could use a printed solution that takes the same or a similar approach. Right now I'm trying to pair up the last four edges and I need some help with that. Thanks, Stephen http://www.stephenshores.org
1879. Re: [Speed cubing group] Needing a printer-friendly 4x4x4 tutorial
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 09:25:31 -0700 (PDT)

yeah i'm working on a less applet intensive version of the site, but the last couple edges should be done like the first 8, then do the last 2 at once if you have them left over. otherwise, if you'd like i know chris' solution at http://speedcubing.com/chris/4-solution.html isn't applet based so it should work for you Stephen Shores <stshores24@...> wrote: I've been using bigcubes.com's tutorial on the 4x4x4 cube, but unfortunately, the dynamic elements of that page don't translate well when printed. I do most of my cubing downstairs or otherwise away from the computer, so I could use a printed solution that takes the same or a similar approach. Right now I'm trying to pair up the last four edges and I need some help with that. Thanks, Stephen http://www.stephenshores.org --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1880. World Rubik's Cube Championship 2007
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 17:09:33 -0000

Hi guys, You have probably seen that preregistration for WC 2007 has started. Check out the website at http://www.speedcubing.com/events/wc2007 The preregistrations are going very fast and at this pace the competition will be fully booked in a couple of weeks. Three events are already fully booked and a few more are getting close to the limit of competitors. So if you are coming over to Budapest to compete, start planning your trip now and preregister ASAP! You don't want to miss this great competition (and reunion)? Have fun, Ron
1881. Re: World Rubik's Cube Championship 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 18:02:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > You have probably seen that preregistration for WC 2007 has started. > Check out the website at > http://www.speedcubing.com/events/wc2007 > > The preregistrations are going very fast and at this pace the > competition will be fully booked in a couple of weeks. Three events are > already fully booked and a few more are getting close to the limit of > competitors. > So if you are coming over to Budapest to compete, start planning your > trip now and preregister ASAP! > You don't want to miss this great competition (and reunion)? > > Have fun, > > Ron > Are there limitaions for number of competitors? Is that not against the WCA rules? >From article 8: 8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed. (b says it clearly, 8c lists nothing that tells me why this competion is not open to anyone. // Kenneth
1882. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Mar 2007 19:08:05 +0100

Hi Kenneth, On the theoretical side the answer is: yes, there can be a limit of competitors. Since it is not in the regulations, the competition organisers are free on that subject. The website of WC 2007 is clear about the limits. On the practical side the answer is: yes, of course. There is no way we can handle 1,000 competitors in Swedish Open 2007. Have fun, Ron ----- Original Message ----- From: "Kenneth Gustavsson" <kenneth@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007 7:02 PM Subject: [Speed cubing group] Re: World Rubik's Cube Championship 2007 --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > You have probably seen that preregistration for WC 2007 has started. > Check out the website at > http://www.speedcubing.com/events/wc2007 > > The preregistrations are going very fast and at this pace the > competition will be fully booked in a couple of weeks. Three events are > already fully booked and a few more are getting close to the limit of > competitors. > So if you are coming over to Budapest to compete, start planning your > trip now and preregister ASAP! > You don't want to miss this great competition (and reunion)? > > Have fun, > > Ron > Are there limitaions for number of competitors? Is that not against the WCA rules? >From article 8: 8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed. (b says it clearly, 8c lists nothing that tells me why this competion is not open to anyone. // Kenneth
1883. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 11:29:42 -0700 (PDT)

yeah it seems unfair to limit the competitiors like that, maybe we should have qualifying heats or something, i'm probably going to make it but don't want to register until i'm totally sure, so i could not get to compete in certain events even if i'm faster than a lot of the registered people? Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > You have probably seen that preregistration for WC 2007 has started. > Check out the website at > http://www.speedcubing.com/events/wc2007 > > The preregistrations are going very fast and at this pace the > competition will be fully booked in a couple of weeks. Three events are > already fully booked and a few more are getting close to the limit of > competitors. > So if you are coming over to Budapest to compete, start planning your > trip now and preregister ASAP! > You don't want to miss this great competition (and reunion)? > > Have fun, > > Ron > Are there limitaions for number of competitors? Is that not against the WCA rules? From article 8: 8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed. (b says it clearly, 8c lists nothing that tells me why this competion is not open to anyone. // Kenneth --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
1884. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 18:58:12 -0000

Yeah, I agree with clancy... As there are more and more speedcubists, we should have a limit for the inscription (like it is done in another sports). For example a guy who hasn't done a sub30 in competition can't compete in the World's... Or something like that... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah it seems unfair to limit the competitiors like that, maybe we should have qualifying heats or something, i'm probably going to make it but don't want to register until i'm totally sure, so i could not get to compete in certain events even if i'm faster than a lot of the registered people? > > Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > You have probably seen that preregistration for WC 2007 has started. > > Check out the website at > > http://www.speedcubing.com/events/wc2007 > > > > The preregistrations are going very fast and at this pace the > > competition will be fully booked in a couple of weeks. Three events > are > > already fully booked and a few more are getting close to the limit > of > > competitors. > > So if you are coming over to Budapest to compete, start planning > your > > trip now and preregister ASAP! > > You don't want to miss this great competition (and reunion)? > > > > Have fun, > > > > Ron > > > > Are there limitaions for number of competitors? Is that not against > the WCA rules? > > From article 8: > > 8b) An open competition is open to anyone. > 8c) A closed competition may be open to: > > persons with a specific nationality > citizens of specific geographical areas > members of specific clubs > students / employees of specific organisations. > No other distinctions are allowed to declare a competition closed. > > (b says it clearly, 8c lists nothing that tells me why this competion > is not open to anyone. > > // Kenneth > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
1885. Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:08:24 -0000

I have a question. There's something I find really unfair in speedcubing. That's the following thing : Before the final, the winner of the semi final and the last qualified have theorically the same opportunity to win. That's really unfair : the world champion won't be the best at the world championnships but only in the final... Why couldn't we do an average on all the cubes done in competition ? Or average on the 3 averages of the competition ? Moreover that would be more exciting, for the guys who are sure to be qualified for the next round. I find it really unfair, to lose the benefits of a good average in the first rounds..... I know that the world is unfair, but... maybe less with a such rule (not for now of course, but for later....) ! In other sports, you have an advantage to finish 1st in a round : like a better position for the next round (in athletism or swimming...). I didn't find a such unfair sport as cubing :-p What do you think about it ? I don't know how to have this advantage, but that would be really really better I think...
1886. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Mar 2007 20:11:36 +0100

Hi guys, It has been 2 months now that the world championship was announced. The website has been open for 11 days. Of course we are looking at ways to manage this situation. But there are still almost 7 months to go, so we have to keep our options open. What we may do is have preliminary rounds for some events on Friday morning. That is also what the FAQ page says. This doesn't mean that you should wait very long before preregistering. You have your chance now! For example, if we have preliminary rounds, then we will only have them for one or more main events. Definitely not for the side events. Just don't think this is easy to do. The number of events per competitor is higher than ever. Currently there is no official way to favor high-ranked competitors. This will be one of the things we can do for the next version of the WCA regulations. Have fun, Ron ----- Original Message ----- From: "Edouard" <e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007 7:58 PM Subject: [Speed cubing group] Re: World Rubik's Cube Championship 2007 Yeah, I agree with clancy... As there are more and more speedcubists, we should have a limit for the inscription (like it is done in another sports). For example a guy who hasn't done a sub30 in competition can't compete in the World's... Or something like that... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah it seems unfair to limit the competitiors like that, maybe we should have qualifying heats or something, i'm probably going to make it but don't want to register until i'm totally sure, so i could not get to compete in certain events even if i'm faster than a lot of the registered people? > > Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > You have probably seen that preregistration for WC 2007 has started. > > Check out the website at > > http://www.speedcubing.com/events/wc2007 > > > > The preregistrations are going very fast and at this pace the > > competition will be fully booked in a couple of weeks. Three events > are > > already fully booked and a few more are getting close to the limit > of > > competitors. > > So if you are coming over to Budapest to compete, start planning > your > > trip now and preregister ASAP! > > You don't want to miss this great competition (and reunion)? > > > > Have fun, > > > > Ron > > > > Are there limitaions for number of competitors? Is that not against > the WCA rules? > > From article 8: > > 8b) An open competition is open to anyone. > 8c) A closed competition may be open to: > > persons with a specific nationality > citizens of specific geographical areas > members of specific clubs > students / employees of specific organisations. > No other distinctions are allowed to declare a competition closed. > > (b says it clearly, 8c lists nothing that tells me why this competion > is not open to anyone. > > // Kenneth > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
1887. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:11:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah it seems unfair to limit the competitiors like that, maybe we >should have qualifying heats or something, i'm probably going to make >it but don't want to register until i'm totally sure, so i could not >get to compete in certain events even if i'm faster than a lot of the >registered people? I do wonder if this year will be the last WC where anyone can just sign up and show up to compete. It is inevitable, given the growth rate of our little hobby, that we will eventually have qualifying times for a World Championship. I guess we'd have to look at other sports and see how they handle such things. Ideally, we'd say that each country has their own national competition and send their top X amount of competitors. But then countries that don't have many people are either left out, or unbalanced in their representation. But, thankfully, this is not for me to figure out. Good luck, Ron. -Dave Campbell
1888. Re: [Speed cubing group] Speedcubing rules
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Mar 2007 20:24:23 +0100

Hi Edouard, I do not agree with your definition of unfair. Fairness to me is that everyone has the same circumstances. If you have better light conditions, or can use a different procedure, or can compete without an audience, that would be unfair. It is also fair that someone has more time to practice than someone else. You could argue that using your own cube is unfair (given the fact that some guys have better cubes than others). I agree with you that there are many other ways to measure the results. For example we could take the average of all attempts of a competition. But there are many arguments why such changes would not be suitable. I won't go into details here. We have fair regulations. If you want to be the next world champion, then win according to these regulations. Have fun, Ron ----- Original Message ----- From: "Edouard" <e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007 8:08 PM Subject: [Speed cubing group] Speedcubing rules I have a question. There's something I find really unfair in speedcubing. That's the following thing : Before the final, the winner of the semi final and the last qualified have theorically the same opportunity to win. That's really unfair : the world champion won't be the best at the world championnships but only in the final... Why couldn't we do an average on all the cubes done in competition ? Or average on the 3 averages of the competition ? Moreover that would be more exciting, for the guys who are sure to be qualified for the next round. I find it really unfair, to lose the benefits of a good average in the first rounds..... I know that the world is unfair, but... maybe less with a such rule (not for now of course, but for later....) ! In other sports, you have an advantage to finish 1st in a round : like a better position for the next round (in athletism or swimming...). I didn't find a such unfair sport as cubing :-p What do you think about it ? I don't know how to have this advantage, but that would be really really better I think...
1889. Re: Speedcubing rules
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:31:27 -0000

They would theorically [sic] have the same opportunity to win, except that one person is faster than the other. The winner is still going to be the fastest person there...I'm not sure I understand your logic. --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... >
1890. Re: Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:58:03 -0000

I mean : Five cubes... What is it five cubes ? How does it show who is the best ? I just wanted to say that I think it would be good to have an advantage to win a round, and the best guy of the competition, is I think the best in the competition and not in the final. That's my point of view. With my regulations, I wouldn't be 2nd but 3rd or maybe more at the world's... So.... --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > They would theorically [sic] have the same opportunity to win, except > that one person is faster than the other. > > The winner is still going to be the fastest person there...I'm not > sure I understand your logic. > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > I have a question. > > There's something I find really unfair in speedcubing. > > > > That's the following thing : > > Before the final, the winner of the semi final and the last qualified > > have theorically the same opportunity to win. > > That's really unfair : the world champion won't be the best at the > > world championnships but only in the final... Why couldn't we do an > > average on all the cubes done in competition ? Or average on the 3 > > averages of the competition ? Moreover that would be more exciting, > > for the guys who are sure to be qualified for the next round. > > > > I find it really unfair, to lose the benefits of a good average in the > > first rounds..... > > > > I know that the world is unfair, but... maybe less with a such rule > > (not for now of course, but for later....) ! > > > > In other sports, you have an advantage to finish 1st in a round : like > > a better position for the next round (in athletism or swimming...). I > > didn't find a such unfair sport as cubing :-p > > > > > > What do you think about it ? > > > > I don't know how to have this advantage, but that would be really > > really better I think... > > >
1891. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:02:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Kenneth, > > On the theoretical side the answer is: yes, there can be a limit of > competitors. > Since it is not in the regulations, the competition organisers are free on > that subject. > The website of WC 2007 is clear about the limits. > > On the practical side the answer is: yes, of course. There is no way we can > handle 1,000 competitors in Swedish Open 2007. > > Have fun, > > Ron > Ok, I understand. My personal problem is that I do not have a clue if I'm able to come to a competition that takes palce half a year from now. What to do then? register anyway and maybe not been able to come is not a fair thing to do, I would take someone elses place then, someone who is able to come but did not register in time. So I won't register... // Kenneth
1892. Re: Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:08:37 -0000

I see what you mean. (There would be another option: Judge a competitor on its best average, done during any preliminary or final round) Just consider intermediary rounds as a warm up and as another chance to break records. For a slower cuber, they're a challenge to be select among the best and proceed to a new level. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... >
1893. Re: Speedcubing rules
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:18:37 -0000

Hi Edouard, I think you are wrong. Take for example athletics and running, the guys in the final do not take any advantage from winning previous heats into the final with them. There are no differences in the situations of each timer (at least there shouldn't be), like there are in lanes on the athletics track. And this format has been the standard for more than 3 years, I don't see any good reason to change it. It is a lot more exciting when you HAVE to perform in the final, and not rely on good times you have posted in earlier rounds. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I mean : Five cubes... What is it five cubes ? > How does it show who is the best ? > I just wanted to say that I think it would be good to have an > advantage to win a round, and the best guy of the competition, is I > think the best in the competition and not in the final. > That's my point of view. > > With my regulations, I wouldn't be 2nd but 3rd or maybe more at the > world's... So.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > They would theorically [sic] have the same opportunity to win, except > > that one person is faster than the other. > > > > The winner is still going to be the fastest person there...I'm not > > sure I understand your logic. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > I have a question. > > > There's something I find really unfair in speedcubing. > > > > > > That's the following thing : > > > Before the final, the winner of the semi final and the last qualified > > > have theorically the same opportunity to win. > > > That's really unfair : the world champion won't be the best at the > > > world championnships but only in the final... Why couldn't we do an > > > average on all the cubes done in competition ? Or average on the 3 > > > averages of the competition ? Moreover that would be more exciting, > > > for the guys who are sure to be qualified for the next round. > > > > > > I find it really unfair, to lose the benefits of a good average in the > > > first rounds..... > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > (not for now of course, but for later....) ! > > > > > > In other sports, you have an advantage to finish 1st in a round : like > > > a better position for the next round (in athletism or swimming...). I > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > What do you think about it ? > > > > > > I don't know how to have this advantage, but that would be really > > > really better I think... > > > > > >
1894. Re: Speedcubing rules
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:20:42 -0000

> (There would be another option: Judge a > competitor on its best average, done during any preliminary or final > round) > Yeha! Competitor X did an average of 14.27 in the second round, the rest of the field of the final knows they have to beat that time to win the competition. That would be a real thrill =) // Kenneth
1895. Re: World Rubik's Cube Championship 2007
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:21:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > I do wonder if this year will be the last WC where anyone can just > sign up and show up to compete. It is inevitable, given the growth > rate of our little hobby, that we will eventually have qualifying > times for a World Championship. I guess we'd have to look at other > sports and see how they handle such things. > > Ideally, we'd say that each country has their own national competition > and send their top X amount of competitors. But then countries that > don't have many people are either left out, or unbalanced in their > representation. But, thankfully, this is not for me to figure out. > Good luck, Ron. > > -Dave Campbell > I really don't like the idea that each country can only send a fixed number of competitors, since this is an individual sport and the nationality shall not be a factor if you can compete or not. For instance, a lot of french or US top-cubers will not be allowed to take part and in a WC the point is (according to my opinion) to get to know who is the world's best cubers. If several presumed top-10 cubers in the world can't participate we can't be sure that the best cuber wins. (PS. I also think this should be the case for all other individual sports like swimming, athletics etc.) /Gunnar
1896. Re: [Speed cubing group] Speedcubing rules
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 12:48:57 -0700

It's not really as uncommon as you seem to imply. In tournament (tennis, world cup soccer...) the same kind of "unfairness" happens: if you are very lucky you could have to play against all the bad players up to the finale, or, you could have to play against the best, right at the beginning, and being eliminated in the first round. Quôc On Mar 19, 2007, at 12:08 PM, Edouard wrote: > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... > > >
1897. Re: Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:07:44 -0000

Dan, you're wrong. In running, the man who wins the semi final choose the number of the line he'll run in the final. That's a great advantage, more than you think it is. I think the best option could be : On 3 rounds : 1/4 * avg of 1st round + 1/4 * avg of 2nd round + 1/2 avg of the final = avg who decide who has won the competition. The final is more important but the other rounds are important too. I don't want now to make the situation change, but just to make you think about it......... --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Edouard, > > I think you are wrong. Take for example athletics and running, the > guys in the final do not take any advantage from winning previous > heats into the final with them. > > There are no differences in the situations of each timer (at least > there shouldn't be), like there are in lanes on the athletics track. > > And this format has been the standard for more than 3 years, I don't > see any good reason to change it. It is a lot more exciting when you > HAVE to perform in the final, and not rely on good times you have > posted in earlier rounds. > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > I mean : Five cubes... What is it five cubes ? > > How does it show who is the best ? > > I just wanted to say that I think it would be good to have an > > advantage to win a round, and the best guy of the competition, is I > > think the best in the competition and not in the final. > > That's my point of view. > > > > With my regulations, I wouldn't be 2nd but 3rd or maybe more at the > > world's... So.... > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > > <aplarsen@> wrote: > > > > > > They would theorically [sic] have the same opportunity to win, except > > > that one person is faster than the other. > > > > > > The winner is still going to be the fastest person there...I'm not > > > sure I understand your logic. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > <e_chambon@> wrote: > > > > > > > > I have a question. > > > > There's something I find really unfair in speedcubing. > > > > > > > > That's the following thing : > > > > Before the final, the winner of the semi final and the last > qualified > > > > have theorically the same opportunity to win. > > > > That's really unfair : the world champion won't be the best at the > > > > world championnships but only in the final... Why couldn't we do an > > > > average on all the cubes done in competition ? Or average on the 3 > > > > averages of the competition ? Moreover that would be more exciting, > > > > for the guys who are sure to be qualified for the next round. > > > > > > > > I find it really unfair, to lose the benefits of a good average > in the > > > > first rounds..... > > > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > > (not for now of course, but for later....) ! > > > > > > > > In other sports, you have an advantage to finish 1st in a round > : like > > > > a better position for the next round (in athletism or > swimming...). I > > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > > > > What do you think about it ? > > > > > > > > I don't know how to have this advantage, but that would be really > > > > really better I think... > > > > > > > > > >
1898. Re: Speedcubing rules
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:24:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > In running, the man who wins the semi final choose the number of the > line he'll run in the final. But you're not suggesting to choose the line. You're suggesting to take the times of the previous runs into account. They *don't* do that. Cheers! Stefan P.S. I agree with Ron about not seeing any reason to call it "unfair". Everybody has the same chance to win.
1899. Re: World Rubik's Cube Championship 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:26:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Are there limitaions for number of competitors? Is that not against > the WCA rules? > > 8b) An open competition is open to anyone. > > (b says it clearly Huh? Is it *not* open to anyone? As far as I can see, it is. Cheers! Stefan
1900. what? mail failure notices?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:29:59 -0000

I just got about 40 "failure notice" mails telling me that my previous postings couldn't be delivered to a bunch of people. Why do *I* get these notices? I don't even send mails, I use the web interface of this group to post. Anybody else have this problem? Stefan
1901. Re: World Rubik's Cube Championship 2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 22:52:10 -0000

They were talking about the future I think. But I agree with Gunnar a lot. If it is questionable if you can go, u have to get another nationality or something. Rubbish! Discrimination in a way... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > Are there limitaions for number of competitors? Is that not > against > > the WCA rules? > > > > 8b) An open competition is open to anyone. > > > > (b says it clearly > > Huh? Is it *not* open to anyone? As far as I can see, it is. > > Cheers! > Stefan >
1902. Re: Speedcubing rules
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 22:59:36 -0000

Just keep it the way it is, it's fine. But... maybe an avg of more solves would be better in the finals.. Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Edouard" <e_chambon@> wrote: > > > > In running, the man who wins the semi final choose the number of > the > > line he'll run in the final. > > But you're not suggesting to choose the line. You're suggesting to > take the times of the previous runs into account. They *don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron about not seeing any reason to call it > "unfair". Everybody has the same chance to win. >
1903. Re: Speedcubing rules
From: "pjkalamosa" <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 23:19:09 -0000

I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Just keep it the way it is, it's fine. > But... maybe an avg of more solves would be better in the finals.. > Maybe an avg of 7? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Edouard" <e_chambon@> wrote: > > > > > > In running, the man who wins the semi final choose the number of > > the > > > line he'll run in the final. > > > > But you're not suggesting to choose the line. You're suggesting to > > take the times of the previous runs into account. They *don't* do > > that. > > > > Cheers! > > Stefan > > > > P.S. I agree with Ron about not seeing any reason to call it > > "unfair". Everybody has the same chance to win. > > >
1904. Re: [Speed cubing group] Re: Speedcubing rules
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 16:23:26 -0700 (PDT)

I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. megafrikkie <megafrikkie@...> wrote: Just keep it the way it is, it's fine. But... maybe an avg of more solves would be better in the finals.. Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Edouard" <e_chambon@> wrote: > > > > In running, the man who wins the semi final choose the number of > the > > line he'll run in the final. > > But you're not suggesting to choose the line. You're suggesting to > take the times of the previous runs into account. They *don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron about not seeing any reason to call it > "unfair". Everybody has the same chance to win. > --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed]
1905. Royal interest in Rubik's cube
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 01:12:46 -0000

I was very surprised when I opened up my local (Aruban) newspaper and saw the heading "Prince: Solve the Rubik's cube." It says the prince of the Netherlands, Willem Alexander (so not TAFKAP) thinks the problem of world wide water shortage, poverty and environmental damage is one that resembles a Rubik's cube, and we need to solve it. A very good analogy as he describes it. Now if someone can give him the algorithms to solve these world problems. see the post on my blog for a translation: http://michiel.wordpress.com
1906. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 01:50:23 -0000

The same question goes for me. If I'm not positive I can go, do I register now with the possibility of taking someones spot? or do I wait and hope there's still space for me? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Kenneth, > > > > On the theoretical side the answer is: yes, there can be a limit of > > competitors. > > Since it is not in the regulations, the competition organisers are > free on > > that subject. > > The website of WC 2007 is clear about the limits. > > > > On the practical side the answer is: yes, of course. There is no > way we can > > handle 1,000 competitors in Swedish Open 2007. > > > > Have fun, > > > > Ron > > > > Ok, I understand. > > My personal problem is that I do not have a clue if I'm able to come > to a competition that takes palce half a year from now. > > What to do then? register anyway and maybe not been able to come is > not a fair thing to do, I would take someone elses place then, > someone who is able to come but did not register in time. > > So I won't register... > > // Kenneth >
1907. Re: [Speed cubing group] Re: Speedcubing rules
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 22:56:19 -0300 (ART)

I agree too...I know it's that way in other sports, but we could start a revolution : ) the best choice to me seems averaging all times in a competition...like Edouard said, 5 cubes is not a good "measure" of your skills...I sometimes get 5 times on 13-15 range and other times on 16-17...and I don't think someone who does a 17 avg on 1st and 2nd round and a 12 one on the final is better than someone who does three 14 avgs... but, of course, that's just what I think : ) Pedro patrick james <pjkalamosa@...> escreveu: I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. megafrikkie <megafrikkie@gmail.com> wrote: Just keep it the way it is, it's fine. But... maybe an avg of more solves would be better in the finals.. Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Edouard" <e_chambon@> wrote: > > > > In running, the man who wins the semi final choose the number of > the > > line he'll run in the final. > > But you're not suggesting to choose the line. You're suggesting to > take the times of the previous runs into account. They *don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron about not seeing any reason to call it > "unfair". Everybody has the same chance to win. > --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1908. Ball 3x3x3
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 02:06:02 -0000

I've recently noticed that the 4x4x4 cubes are very lose do to the lack of pressure on each edge pices since it is put together through a ball figure and is simply locked in place. I was just wondering, would it be possible to make a 3x3x3 cube the same way as a 4x4x4? and would it turn as fast and have great pops as well? Just a thought me and my cousin had...
1909. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 02:09:40 -0000

> 15 turn f2l + Helmstedter algs is not really the best way going about > it when solving fewest moves. For sure you will get very good linear > solutions, but the best approaches in my experince are based on doing > insertions at the end ... That's true, but even though he has amazing computational skills he won't start off being a master of commutators and insertions. That's more of an art than a science, and as such it takes a lot of time to master (because it's not just memorization or calculation). Of course, if he's really that fast, he could try a couple of different approaches (F2L+LL, insertions, Heise, Roux) within the hour!
1910. [Speed cubing group] Re: Speedcubing rules
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:22:10 -0000

I also agree that all rounds should be averaged to determine the winner. Has anyone averaged all 3 rounds from the 2005 Worlds? --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I agree too...I know it's that way in other sports, but we could start a revolution : ) > the best choice to me seems averaging all times in a competition...like Edouard said, 5 cubes is not a good "measure" of your skills...I sometimes get 5 times on 13-15 range and other times on 16-17...and I don't think someone who does a 17 avg on 1st and 2nd round and a 12 one on the final is better than someone who does three 14 avgs... > > but, of course, that's just what I think : ) > > Pedro > > patrick james <pjkalamosa@...> escreveu: I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. > > The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. > > megafrikkie <megafrikkie@...> wrote: Just keep it the way it is, it's fine. > But... maybe an avg of more solves would be better in the finals.. > Maybe an avg of 7? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Edouard" <e_chambon@> wrote: > > > > > > In running, the man who wins the semi final choose the number of > > the > > > line he'll run in the final. > > > > But you're not suggesting to choose the line. You're suggesting to > > take the times of the previous runs into account. They *don't* do > > that. > > > > Cheers! > > Stefan > > > > P.S. I agree with Ron about not seeing any reason to call it > > "unfair". Everybody has the same chance to win. > > > > > > > > --------------------------------- > Finding fabulous fares is fun. > Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1911. Re: [Speed cubing group] Speedcubing rules
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:23:20 -0000

Yes, I agree with Ron (and others). Consider a first-time cuber...the person might do above his/her "average" times, but as the competition progress, he/she gets used to the "competition pressure" and starts hitting nice times that he was able to do at home/unofficially. If you take into all the solves in the competition, it would bring down the avg...would that mean that the person is worse? Harris --- In speedsolvingrubikscube@...m, "Ron van Bruchem" <ron@...> wrote: > > Hi Edouard, > > I do not agree with your definition of unfair. > Fairness to me is that everyone has the same circumstances. > If you have better light conditions, or can use a different procedure, or > can compete without an audience, that would be unfair. It is also fair that > someone has more time to practice than someone else. > You could argue that using your own cube is unfair (given the fact that some > guys have better cubes than others). > > I agree with you that there are many other ways to measure the results. > For example we could take the average of all attempts of a competition. > But there are many arguments why such changes would not be suitable. I won't > go into details here. > > We have fair regulations. If you want to be the next world champion, then > win according to these regulations. > > Have fun, > > Ron > > > ----- Original Message ----- > From: "Edouard" <e_chambon@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, March 19, 2007 8:08 PM > Subject: [Speed cubing group] Speedcubing rules > > > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... >
1912. White/Yellow VS White/Blue
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:44:05 -0000

As a newbie I was wondering what is preferred, the cubes with yellow across from white, or white across from blue. The cubes I have are the new (cheap) ones and have the white across from yellow, so I am used to that configuration. I just got an old 80's cube on Ebay today and it has blue across from white. This has thrown be off a bit. I also just ordered one of the Studio cubes (from Hungary) which has the yellow/white. Any comments on what the "official" cube should look like? What do they use in competition? Should I get an old "Ideal" model if I can find one? These look like White/Blue. Maybe I'm making too much of this. Thanks.
1913. Re: [Speed cubing group] Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:43:37 -0000

Taking all the competition times into a grand average is not an option. For now we have 2 formats for (3x3x3) records: Single and Average of 5. Competition ranking must correspond to such formats. Otherwise, it really gets awkward. But I understand what bothers Edouard, and I think he has a good point when he says you get no benefit of having a good rank in preliminary rounds. Regarding this point, keeping the best average, whatever the round, could be interesting. Good times in semi-finals would make finals very challenging. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > person might do above his/her "average" times, but as the competition > progress, he/she gets used to the "competition pressure" and starts > hitting nice times that he was able to do at home/unofficially. If you > take into all the solves in the competition, it would bring down the > avg...would that mean that the person is worse? > > > Harris > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Edouard, > > > > I do not agree with your definition of unfair. > > Fairness to me is that everyone has the same circumstances. > > If you have better light conditions, or can use a different > procedure, or > > can compete without an audience, that would be unfair. It is also > fair that > > someone has more time to practice than someone else. > > You could argue that using your own cube is unfair (given the fact > that some > > guys have better cubes than others). > > > > I agree with you that there are many other ways to measure the results. > > For example we could take the average of all attempts of a competition. > > But there are many arguments why such changes would not be suitable. > I won't > > go into details here. > > > > We have fair regulations. If you want to be the next world champion, > then > > win according to these regulations. > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: "Edouard" <e_chambon@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, March 19, 2007 8:08 PM > > Subject: [Speed cubing group] Speedcubing rules > > > > > > I have a question. > > There's something I find really unfair in speedcubing. > > > > That's the following thing : > > Before the final, the winner of the semi final and the last qualified > > have theorically the same opportunity to win. > > That's really unfair : the world champion won't be the best at the > > world championnships but only in the final... Why couldn't we do an > > average on all the cubes done in competition ? Or average on the 3 > > averages of the competition ? Moreover that would be more exciting, > > for the guys who are sure to be qualified for the next round. > > > > I find it really unfair, to lose the benefits of a good average in the > > first rounds..... > > > > I know that the world is unfair, but... maybe less with a such rule > > (not for now of course, but for later....) ! > > > > In other sports, you have an advantage to finish 1st in a round : like > > a better position for the next round (in athletism or swimming...). I > > didn't find a such unfair sport as cubing :-p > > > > > > What do you think about it ? > > > > I don't know how to have this advantage, but that would be really > > really better I think... > > >
1914. Re: White/Yellow VS White/Blue
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 04:14:33 -0000

> As a newbie I was wondering what is preferred, the cubes with yellow > across from white, or white across from blue. The cubes I have are the > new (cheap) ones and have the white across from yellow, so I am used > to that configuration. I just got an old 80's cube on Ebay today and > it has blue across from white. This has thrown be off a bit. I also > just ordered one of the Studio cubes (from Hungary) which has the > yellow/white. Any comments on what the "official" cube should look > like? What do they use in competition? Should I get an old "Ideal" > model if I can find one? These look like White/Blue. Maybe I'm making > too much of this. The competition rules don't say anything about the color scheme, except that you (and the judges) have to be able to distinguish the colors of the six faces. You can use any color scheme you want in a competition, so just use the one that you are most used to. By the way, you can change the color scheme on a cube by taking the stickers off and reapplying them the way you prefer, or by taking them off and replacing all the stickers with a new set of stickers (or even a new set of tiles) in the color scheme that you prefer. Don't do this if you don't need to, but remember that it is an option.
1915. Re: [Speed cubing group] Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 06:55:04 -0000

Yeah... I agree : that's hard to create a new format and it will be more complicated.... But more fair, I think. When I mean fair, I mean that the best in that competition wins. Now, the best can lose... That let me a chance :-) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Taking all the competition times into a grand average is not an option. > For now we have 2 formats for (3x3x3) records: Single and Average of 5. > Competition ranking must correspond to such formats. Otherwise, it > really gets awkward. > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. > > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@> wrote: > > > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > > person might do above his/her "average" times, but as the competition > > progress, he/she gets used to the "competition pressure" and starts > > hitting nice times that he was able to do at home/unofficially. If you > > take into all the solves in the competition, it would bring down the > > avg...would that mean that the person is worse? > > > > > > Harris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi Edouard, > > > > > > I do not agree with your definition of unfair. > > > Fairness to me is that everyone has the same circumstances. > > > If you have better light conditions, or can use a different > > procedure, or > > > can compete without an audience, that would be unfair. It is also > > fair that > > > someone has more time to practice than someone else. > > > You could argue that using your own cube is unfair (given the fact > > that some > > > guys have better cubes than others). > > > > > > I agree with you that there are many other ways to measure the > results. > > > For example we could take the average of all attempts of a > competition. > > > But there are many arguments why such changes would not be suitable. > > I won't > > > go into details here. > > > > > > We have fair regulations. If you want to be the next world champion, > > then > > > win according to these regulations. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original Message ----- > > > From: "Edouard" <e_chambon@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, March 19, 2007 8:08 PM > > > Subject: [Speed cubing group] Speedcubing rules > > > > > > > > > I have a question. > > > There's something I find really unfair in speedcubing. > > > > > > That's the following thing : > > > Before the final, the winner of the semi final and the last qualified > > > have theorically the same opportunity to win. > > > That's really unfair : the world champion won't be the best at the > > > world championnships but only in the final... Why couldn't we do an > > > average on all the cubes done in competition ? Or average on the 3 > > > averages of the competition ? Moreover that would be more exciting, > > > for the guys who are sure to be qualified for the next round. > > > > > > I find it really unfair, to lose the benefits of a good average in the > > > first rounds..... > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > (not for now of course, but for later....) ! > > > > > > In other sports, you have an advantage to finish 1st in a round : like > > > a better position for the next round (in athletism or swimming...). I > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > What do you think about it ? > > > > > > I don't know how to have this advantage, but that would be really > > > really better I think... > > > > > >
1916. Re: [Speed cubing group] Speedcubing rules
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 06:58:54 -0000

I don't think that taking all the competition times and averaging them is a good idea. Personally, I don't like the idea because a lot of competitions have several rounds and normally the first round is in the morning when I am not warmed up and not fully awake. I don't normally feel as pressured to do well because I feel like I only need to qualify. I remember someone suggesting that the final round could possibly be an average of 10 or something like that since most finalists are faster and it wouldn't take very much more time to run the round. Another suggestion is an average of 9, dropping the 2 fastest and 2 slowest. This way, it is more representative of a person's true speed and it is less likely that someone just has a good couple of solves. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Taking all the competition times into a grand average is not an option. > For now we have 2 formats for (3x3x3) records: Single and Average of 5. > Competition ranking must correspond to such formats. Otherwise, it > really gets awkward. > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. > > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@> wrote: > > > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > > person might do above his/her "average" times, but as the competition > > progress, he/she gets used to the "competition pressure" and starts > > hitting nice times that he was able to do at home/unofficially. If you > > take into all the solves in the competition, it would bring down the > > avg...would that mean that the person is worse? > > > > > > Harris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi Edouard, > > > > > > I do not agree with your definition of unfair. > > > Fairness to me is that everyone has the same circumstances. > > > If you have better light conditions, or can use a different > > procedure, or > > > can compete without an audience, that would be unfair. It is also > > fair that > > > someone has more time to practice than someone else. > > > You could argue that using your own cube is unfair (given the fact > > that some > > > guys have better cubes than others). > > > > > > I agree with you that there are many other ways to measure the > results. > > > For example we could take the average of all attempts of a > competition. > > > But there are many arguments why such changes would not be suitable. > > I won't > > > go into details here. > > > > > > We have fair regulations. If you want to be the next world champion, > > then > > > win according to these regulations. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original Message ----- > > > From: "Edouard" <e_chambon@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, March 19, 2007 8:08 PM > > > Subject: [Speed cubing group] Speedcubing rules > > > > > > > > > I have a question. > > > There's something I find really unfair in speedcubing. > > > > > > That's the following thing : > > > Before the final, the winner of the semi final and the last qualified > > > have theorically the same opportunity to win. > > > That's really unfair : the world champion won't be the best at the > > > world championnships but only in the final... Why couldn't we do an > > > average on all the cubes done in competition ? Or average on the 3 > > > averages of the competition ? Moreover that would be more exciting, > > > for the guys who are sure to be qualified for the next round. > > > > > > I find it really unfair, to lose the benefits of a good average in the > > > first rounds..... > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > (not for now of course, but for later....) ! > > > > > > In other sports, you have an advantage to finish 1st in a round : like > > > a better position for the next round (in athletism or swimming...). I > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > What do you think about it ? > > > > > > I don't know how to have this advantage, but that would be really > > > really better I think... > > > > > >
1917. Re: Cube article in Sacramento Bee Friday March 16
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 08:01:45 -0000

> http://www.sacbee.com/107/story/138015.html Where can I get that Cubefreak shirt? :-)
1918. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 09:35:46 +0100

Maybe it´s self-evident, but I still have to ask; the numbers of digits in a transcendental number is also of order aleph-null? R ----- Original Message ----- From: Stefan Pochmann I correct myself: we could also achieve it in finite time if we had infinitely many computers. Cheers! Stefan [Non-text portions of this message have been removed]
1919. Re: [Speed cubing group] Speedcubing rules
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 10:28:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Yeah... > I agree : that's hard to create a new format and it will be more > complicated.... But more fair, I think. > When I mean fair, I mean that the best in that competition wins. That's a highly subjective view, though, different people have different opinions about what's the best way to measure. *I* for example think the best in the competition is the one who's the best when it matters, i.e., the one who's best in the final. Cheers! Stefan
1920. Re: [Speed cubing group] Speedcubing rules
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 10:34:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. That's just not true. You do have a benefit of having a good rank in preliminary rounds: you progress into the next rounds. > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. One of the justifications for his suggestion was like "other sports do it". Name me a sport which has competitions of several rounds, where the results of the previous rounds influence the result of the final round in a way similar to what he suggests. The sports I remember having been used for analogies in the past: tennis, running, jumping, swimming... no, none of those do that as far as I know. Cheers! Stefan
1921. Re: [Speed cubing group] Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 11:56:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > [...] > One of the justifications for his suggestion was like "other sports > do it". > [...] No, Edouard was saying something like: - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get any benefit from his wonderful semi-finals average? *At least, in many sports, there's an advantage for performing better* Cubing is not like many sports, analogies should be cautiously considered. There's a thing that makes cubing a special. You're competing alone. Cubers don't really take care to other competitors' times in the round, they just try to be as good as they can. It's not like a race, where you need the final round with the best competitors selected, high-level competition, to make you faster than what you thought possible. Past results have proven that a cuber can break records in semi-finals. Of course, averages often improve between semi-finals and finals, because of the need of warming up, but that's different. My opinion is that only 1 round would be more logical and perfectly fair. (...it would be possible...different selection process...WCA rankings...etc...) Gilles.
1922. Re: [Speed cubing group] Speedcubing rules
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 14:04:12 +0100

But can´t you see, it´s two different types of competitions; the semi and the final. In ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007 12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > [...] > One of the justifications for his suggestion was like "other sports > do it". > [...] No, Edouard was saying something like: - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get any benefit from his wonderful semi-finals average? *At least, in many sports, there's an advantage for performing better* Cubing is not like many sports, analogies should be cautiously considered. There's a thing that makes cubing a special. You're competing alone. Cubers don't really take care to other competitors' times in the round, they just try to be as good as they can. It's not like a race, where you need the final round with the best competitors selected, high-level competition, to make you faster than what you thought possible. Past results have proven that a cuber can break records in semi-finals. Of course, averages often improve between semi-finals and finals, because of the need of warming up, but that's different. My opinion is that only 1 round would be more logical and perfectly fair. (...it would be possible...different selection process...WCA rankings...etc...) Gilles. [Non-text portions of this message have been removed]
1923. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 10:15:51 -0300 (ART)

Same for me...I don't know if I'll have the money/time to go, as the comp is almost 7 months away...but I would really like to go...I guess I shouldn't register Pedro chrisdzoan <chrisdzoan@...> escreveu: The same question goes for me. If I'm not positive I can go, do I register now with the possibility of taking someones spot? or do I wait and hope there's still space for me? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Kenneth, > > > > On the theoretical side the answer is: yes, there can be a limit of > > competitors. > > Since it is not in the regulations, the competition organisers are > free on > > that subject. > > The website of WC 2007 is clear about the limits. > > > > On the practical side the answer is: yes, of course. There is no > way we can > > handle 1,000 competitors in Swedish Open 2007. > > > > Have fun, > > > > Ron > > > > Ok, I understand. > > My personal problem is that I do not have a clue if I'm able to come > to a competition that takes palce half a year from now. > > What to do then? register anyway and maybe not been able to come is > not a fair thing to do, I would take someone elses place then, > someone who is able to come but did not register in time. > > So I won't register... > > // Kenneth > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1924. Re: what? mail failure notices?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 13:17:41 -0000

Hi Stefan:-) I also got some of those. Even after i saw my msg being successfully posted to the group ... spooky indeed. I have also noticed that sometimes yahoo groups don't display the favicon. So not all their servers are correctly set up with it ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I just got about 40 "failure notice" mails telling me that my > previous postings couldn't be delivered to a bunch of people. Why do > *I* get these notices? I don't even send mails, I use the web > interface of this group to post. Anybody else have this problem? > > Stefan >
1925. Re: [Speed cubing group] Speedcubing rules
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 14:15:13 +0100

But can´t you see, it´s two different types of competitions; the semi and the final. In the semi a man of T.T.´s caliber can play totally relaxed, knowing that he in any case will go to the final. It´s about the same as he is sitting at home, beating some UWR-record. In the final it´s more a question of nerves, which is an importent factor in this game. R ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007 12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > [...] > One of the justifications for his suggestion was like "other sports > do it". > [...] No, Edouard was saying something like: - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get any benefit from his wonderful semi-finals average? *At least, in many sports, there's an advantage for performing better* Cubing is not like many sports, analogies should be cautiously considered. There's a thing that makes cubing a special. You're competing alone. Cubers don't really take care to other competitors' times in the round, they just try to be as good as they can. It's not like a race, where you need the final round with the best competitors selected, high-level competition, to make you faster than what you thought possible. Past results have proven that a cuber can break records in semi-finals. Of course, averages often improve between semi-finals and finals, because of the need of warming up, but that's different. My opinion is that only 1 round would be more logical and perfectly fair. (...it would be possible...different selection process...WCA rankings...etc...) Gilles. [Non-text portions of this message have been removed]
1926. Re: [Speed cubing group] Speedcubing rules
From: "cubewizzard" <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 13:45:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > But can´t you see, it´s two different types of competitions; the semi and the final. In the semi a man of T.T.´s caliber can play totally relaxed, knowing that he in any case will go to the final. It´s about the same as he is sitting at home, beating some UWR-record. In the final it´s more a question of nerves, which is an importent factor in this game. > R > ----- Original Message ----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 20, 2007 12:57 PM > Subject: Re: [Speed cubing group] Speedcubing rules > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > [...] > > One of the justifications for his suggestion was like "other sports > > do it". > > [...] > > No, Edouard was saying something like: > - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages > 17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. > - Isn't it a problem to anyone that T.T. can't get any benefit from > his wonderful semi-finals average? *At least, in many sports, there's > an advantage for performing better* > > Cubing is not like many sports, analogies should be cautiously > considered. There's a thing that makes cubing a special. You're > competing alone. Cubers don't really take care to other competitors' > times in the round, they just try to be as good as they can. > It's not like a race, where you need the final round with the best > competitors selected, high-level competition, to make you faster than > what you thought possible. > Past results have proven that a cuber can break records in > semi-finals. Of course, averages often improve between semi-finals and > finals, because of the need of warming up, but that's different. > > My opinion is that only 1 round would be more logical and perfectly > fair. (...it would be possible...different selection process...WCA > rankings...etc...) > > Gilles. > > > > > > [Non-text portions of this message have been removed] > Hello everyone, interesthing conversation this is. First of all, i think it's not a good idea to take the average of all the rounds. For example, at the belgian open, the first round all competitors were divided into three groups. Every group had different scrambles, so other competitors could judge and scramble the other groups. This way not everyone has the same 15 scrambles if you take the average of them all. But in some sports it is true that premiliary round times effect the "finals". Atlethics and swimming was allreaddy mentioned. Indeed it is a big advantaged if you can shoose the lane you're swimming/running in. Normally the fastest of the previous round is taking the middle lane. And there are sports like formula 1, where the time of the previous round effects the starting row. I don't think anyone would dissagree this is a big advantage if you have the best qualification time. Personally I would prefer as others said an average of more then 5 solves in the finals. Seems to me that is the fairest. Greetings Tobias D.
1927. Re: [Speed cubing group] Speedcubing rules
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 14:26:57 -0000

Hi Edouard :-) I think you are actually confusing fairness with representativeness! Everyone has to go through the same rounds with same rules and scrambles as everyone else. Whether the times in the final really represent a person's true speeed is another matter. It's not related to fairness. It's just my own subjective opinion on the matter... Bon courage :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Yeah... > I agree : that's hard to create a new format and it will be more > complicated.... But more fair, I think. > When I mean fair, I mean that the best in that competition wins. > > Now, the best can lose... That let me a chance :-) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > Taking all the competition times into a grand average is not an option. > > For now we have 2 formats for (3x3x3) records: Single and Average of 5. > > Competition ranking must correspond to such formats. Otherwise, it > > really gets awkward. > > > > But I understand what bothers Edouard, and I think he has a good point > > when he says you get no benefit of having a good rank in preliminary > > rounds. > > > > Regarding this point, keeping the best average, whatever the round, > > could be interesting. Good times in semi-finals would make finals very > > challenging. > > > > Gilles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > > <takonan_mutoy@> wrote: > > > > > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > > > person might do above his/her "average" times, but as the competition > > > progress, he/she gets used to the "competition pressure" and starts > > > hitting nice times that he was able to do at home/unofficially. If you > > > take into all the solves in the competition, it would bring down the > > > avg...would that mean that the person is worse? > > > > > > > > > Harris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi Edouard, > > > > > > > > I do not agree with your definition of unfair. > > > > Fairness to me is that everyone has the same circumstances. > > > > If you have better light conditions, or can use a different > > > procedure, or > > > > can compete without an audience, that would be unfair. It is also > > > fair that > > > > someone has more time to practice than someone else. > > > > You could argue that using your own cube is unfair (given the fact > > > that some > > > > guys have better cubes than others). > > > > > > > > I agree with you that there are many other ways to measure the > > results. > > > > For example we could take the average of all attempts of a > > competition. > > > > But there are many arguments why such changes would not be suitable. > > > I won't > > > > go into details here. > > > > > > > > We have fair regulations. If you want to be the next world champion, > > > then > > > > win according to these regulations. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > ----- Original Message ----- > > > > From: "Edouard" <e_chambon@> > > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Monday, March 19, 2007 8:08 PM > > > > Subject: [Speed cubing group] Speedcubing rules > > > > > > > > > > > > I have a question. > > > > There's something I find really unfair in speedcubing. > > > > > > > > That's the following thing : > > > > Before the final, the winner of the semi final and the last > qualified > > > > have theorically the same opportunity to win. > > > > That's really unfair : the world champion won't be the best at the > > > > world championnships but only in the final... Why couldn't we do an > > > > average on all the cubes done in competition ? Or average on the 3 > > > > averages of the competition ? Moreover that would be more exciting, > > > > for the guys who are sure to be qualified for the next round. > > > > > > > > I find it really unfair, to lose the benefits of a good average > in the > > > > first rounds..... > > > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > > (not for now of course, but for later....) ! > > > > > > > > In other sports, you have an advantage to finish 1st in a round > : like > > > > a better position for the next round (in athletism or > swimming...). I > > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > > > > What do you think about it ? > > > > > > > > I don't know how to have this advantage, but that would be really > > > > really better I think... > > > > > > > > > >
1928. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 14:55:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > The same question goes for me. If I'm not positive I can go, do I > register now with the possibility of taking someones spot? or do I > wait and hope there's still space for me? > > Chris Isn't this the point of the waiting list, though? You sign up now if you think you may be going. If you end up going, great, you already reserved your spot. If you don't go, you have the courtesy to let the organizer know before hand, and then the next person on the waiting list is bumped up into the now available spot. So basically, just register. -Dave
1929. Re: [Speed cubing group] Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 16:22:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > But can´t you see, I can. > it´s two different types of competitions; the semi and the final. In the semi a man of T.T.´s caliber can play totally relaxed, knowing that he in any case will go to the final. I would not have any problem if semi-finals and finals would be really different, the final being a tough competition where competitors "fight" against each others, watching others performance, where you could really feel the pressure. And not "just another identical round where competitors cube alone". A very special one. An analogy with another sport where skill and nerves are important could be made: Archery. http://en.wikipedia.org/wiki/Archery_at_the_Summer_Olympics#Individual > It´s about the same as he is sitting at home, beating some UWR-record. In the final it´s more a question of nerves, which is an importent factor in this game. > R > ----- Original Message ----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 20, 2007 12:57 PM > Subject: Re: [Speed cubing group] Speedcubing rules > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > [...] > > One of the justifications for his suggestion was like "other sports > > do it". > > [...] > > No, Edouard was saying something like: > - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages > 17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. > - Isn't it a problem to anyone that T.T. can't get any benefit from > his wonderful semi-finals average? *At least, in many sports, there's > an advantage for performing better* > > Cubing is not like many sports, analogies should be cautiously > considered. There's a thing that makes cubing a special. You're > competing alone. Cubers don't really take care to other competitors' > times in the round, they just try to be as good as they can. > It's not like a race, where you need the final round with the best > competitors selected, high-level competition, to make you faster than > what you thought possible. > Past results have proven that a cuber can break records in > semi-finals. Of course, averages often improve between semi-finals and > finals, because of the need of warming up, but that's different. > > My opinion is that only 1 round would be more logical and perfectly > fair. (...it would be possible...different selection process...WCA > rankings...etc...) > > Gilles. > > > > > > [Non-text portions of this message have been removed] >
1930. DIYKit from 9spuzzles and stickers
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 17:43:53 -0000

Hi there, I recently got two black DIYKits (tagged as "Best for speedcubing") from 9spuzzles.com, the cube is really really nice, especially after lubing, but the stickers really suck.. Did I have bad luck or can anybody confirm that? They seem to be synthetic/plastic (dont know the exact english word), no paper. They peel of quite easy and while doing U or U' (with my index fingers) I always seem to scratch on the stickers with my fingernails (and my fingernails are not that long).. After one week of playing with it, nearly every not-center sticker is scratched :-( What kind of stickers are there and what are the best ones? I read about PVC, PET and those papery things which look ugly as soon as they get wet. Finder (the guy owning 9spuzzles) told me that the cube I got came with PVC stickers and that they are the best. I also have some Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where can I get stickers of that quality? I read about cubesmith.com, are those stickers as good as I read? Anybody has experience with shipping to germany? Thanks for any comments Flo
1931. Re: Royal interest in Rubik's cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 18:09:12 -0000

I got the alg, it's pretty simple: just let the poor people run the world instead of the rich ones. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I was very surprised when I opened up my local (Aruban) newspaper and > saw the heading "Prince: Solve the Rubik's cube." It says the prince > of the Netherlands, Willem Alexander (so not TAFKAP) thinks the > problem of world wide water shortage, poverty and environmental damage > is one that resembles a Rubik's cube, and we need to solve it. > > A very good analogy as he describes it. Now if someone can give him > the algorithms to solve these world problems. > > see the post on my blog for a translation: > http://michiel.wordpress.com >
1932. Re: [Speed cubing group] Speedcubing rules
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 11:38:33 -0700

There are a *lot* of different models for this in different sports. Pretty much any way you can think of is done by some sport. In long jump, everyone gets three jumps. The top N jumpers after that get 3 more, but the end result is still the best jump of all 6. Note that that is a "best of" sport, while we care about averages. Ideally, everyone would get some statistically significant number of solves, such as 10 or 50, and we'd then find the best average cuber at the end of that. sadly, this would take weeks and drive everyone crazy. So we need something faster, while still trying to make it fair. One model is that everyone starts doing solves, and after every (say) 3 moves you throw out the lower (say) half, while keeping a running average. Once you only have sub 20 cubers around, things can go very fast. Note that I'm not saying we should do this, just brain storming. And note that there is a conflict between fairness and excitement. If the best cuber always wins, things get boring, and it's less nerve wracking for the competitors. Many sports (wrestling, table tennis etc) are changing their rules to have shorter and more exciting games to become more spectator and TV friendly. Also, like Gilles said, the 2007 WC has to be run under the 2007 competition rules, so it's too late to try to change anything for that. On Mar 19, 2007, at 23:58, Dan Dzoan wrote: > I don't think that taking all the competition times and averaging them > is a good idea. Personally, I don't like the idea because a lot of > competitions have several rounds and normally the first round is in > the morning when I am not warmed up and not fully awake. I don't > normally feel as pressured to do well because I feel like I only need > to qualify. > > I remember someone suggesting that the final round could possibly be > an average of 10 or something like that since most finalists are > faster and it wouldn't take very much more time to run the round. > Another suggestion is an average of 9, dropping the 2 fastest and 2 > slowest. This way, it is more representative of a person's true speed > and it is less likely that someone just has a good couple of solves. > > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@...> wrote: >> >> >> Taking all the competition times into a grand average is not an >> option. >> For now we have 2 formats for (3x3x3) records: Single and Average >> of 5. >> Competition ranking must correspond to such formats. Otherwise, it >> really gets awkward. >> >> But I understand what bothers Edouard, and I think he has a good >> point >> when he says you get no benefit of having a good rank in preliminary >> rounds. >> >> Regarding this point, keeping the best average, whatever the round, >> could be interesting. Good times in semi-finals would make finals >> very >> challenging. >> >> Gilles. >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >> <takonan_mutoy@> wrote: >>> >>> Yes, I agree with Ron (and others). Consider a first-time >>> cuber...the >>> person might do above his/her "average" times, but as the >>> competition >>> progress, he/she gets used to the "competition pressure" and starts >>> hitting nice times that he was able to do at home/unofficially. >>> If you >>> take into all the solves in the competition, it would bring down the >>> avg...would that mean that the person is worse? >>> >>> >>> Harris >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >>> <ron@> wrote: >>>> >>>> Hi Edouard, >>>> >>>> I do not agree with your definition of unfair. >>>> Fairness to me is that everyone has the same circumstances. >>>> If you have better light conditions, or can use a different >>> procedure, or >>>> can compete without an audience, that would be unfair. It is also >>> fair that >>>> someone has more time to practice than someone else. >>>> You could argue that using your own cube is unfair (given the fact >>> that some >>>> guys have better cubes than others). >>>> >>>> I agree with you that there are many other ways to measure the >> results. >>>> For example we could take the average of all attempts of a >> competition. >>>> But there are many arguments why such changes would not be >>>> suitable. >>> I won't >>>> go into details here. >>>> >>>> We have fair regulations. If you want to be the next world >>>> champion, >>> then >>>> win according to these regulations. >>>> >>>> Have fun, >>>> >>>> Ron >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Edouard" <e_chambon@> >>>> To: <speedsolvingrubikscube@yahoogroups.com> >>>> Sent: Monday, March 19, 2007 8:08 PM >>>> Subject: [Speed cubing group] Speedcubing rules >>>> >>>> >>>> I have a question. >>>> There's something I find really unfair in speedcubing. >>>> >>>> That's the following thing : >>>> Before the final, the winner of the semi final and the last > qualified >>>> have theorically the same opportunity to win. >>>> That's really unfair : the world champion won't be the best at the >>>> world championnships but only in the final... Why couldn't we do an >>>> average on all the cubes done in competition ? Or average on the 3 >>>> averages of the competition ? Moreover that would be more exciting, >>>> for the guys who are sure to be qualified for the next round. >>>> >>>> I find it really unfair, to lose the benefits of a good average > in the >>>> first rounds..... >>>> >>>> I know that the world is unfair, but... maybe less with a such rule >>>> (not for now of course, but for later....) ! >>>> >>>> In other sports, you have an advantage to finish 1st in a round > : like >>>> a better position for the next round (in athletism or > swimming...). I >>>> didn't find a such unfair sport as cubing :-p >>>> >>>> >>>> What do you think about it ? >>>> >>>> I don't know how to have this advantage, but that would be really >>>> really better I think... >>>> >>> >> > > > > > ------------------------ Yahoo! Groups Sponsor -------------------- > ~--> > Yahoo! Groups gets a make over. See the new email design. > http://us.click.yahoo.com/hOt0.A/lOaOAA/yQLSAA/MXMplB/TM > -------------------------------------------------------------------- > ~-> > > > Yahoo! Groups Links > > >
1933. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 19:04:15 -0000

I remember thinking that, after days (or even years) of buildup leading to the finals of WC2005 in Orlando, the finals seemed to go by in the blink of an eye. I've always thought that 5 solves is too few in the finals and I'd really like to see it change to an average of 12. Two good solves (or two bad ones) wouldn't affect an average of 12 nearly as dramatically as they would affect an average of 5. I know this means that the finals will take longer than they currently do but I don't think it would take too much longer since the 3x3 is quick to scramble and quick to solve (espeically by the caliber of finalist that we have today). Further, the 3x3 is the main event in every tournament so I'd be okay with the 3x3 event getting even more time in tournaments. I have e-mailed Ron privately about this and I know he's against it. Anyone else have thoughts on an average of 12 in the finals? Ian
1934. Re: [Speed cubing group] Speedcubing rules
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 18:53:27 +0000 (GMT)

I am too young and inexperienced to join you in this discussion. However, I hope you will let me express my thoughts. I had noticed in some competition results that the time in semi finals is worse than those disqualified after 1st round. Won't it bother those disqualified in the first round? Then why first round, semi and finals? Let all the competitors compete in all 3 rounds. Then the thrill is missing. For me my final time was worse than semi and first round in the only competition I competed. Still, no regret. Finals is finals - testing of ones mental, physical and emotional skills together. It was a thrill for me. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. That's just not true. You do have a benefit of having a good rank in preliminary rounds: you progress into the next rounds. > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. One of the justifications for his suggestion was like "other sports do it". Name me a sport which has competitions of several rounds, where the results of the previous rounds influence the result of the final round in a way similar to what he suggests. The sports I remember having been used for analogies in the past: tennis, running, jumping, swimming... no, none of those do that as far as I know. Cheers! Stefan --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
1935. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 20:21:30 +0100

Hi Ian, The main reason why I am personally against 12 solves in a final is easy. The WCA is there for ALL competitors, not for the FASTEST competitors. Remember our mission is: more competitions in more countries with more people and more fun, under fair conditions. So if we should add attempts, then I think we should add them for all competitors, not only the finalists. We have to run a final in 30 minutes. The media are not planning to stay for hours. We want to show them blindfolded final, then 3x3 final, then they go again. And we will be on the news in the evening. What we are doing now is have 16 instead of 12 competitors in final. This way it will take a bit longer. So basically we have to choose between 8 competitors with 12 attempts, or 16 competitors with 5 attempts. I prefer the latter. About accepting all solves of a competition for the end result. Last week I won a local competition with the following results: 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds Overall competition average: DNF. Any other method: finals would be boooooooooooooooooring. The winner is the one who wins the final. Like Rune said: the pressure in semi final is different. Have fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20, 2007 8:04 PM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? I remember thinking that, after days (or even years) of buildup leading to the finals of WC2005 in Orlando, the finals seemed to go by in the blink of an eye. I've always thought that 5 solves is too few in the finals and I'd really like to see it change to an average of 12. Two good solves (or two bad ones) wouldn't affect an average of 12 nearly as dramatically as they would affect an average of 5. I know this means that the finals will take longer than they currently do but I don't think it would take too much longer since the 3x3 is quick to scramble and quick to solve (espeically by the caliber of finalist that we have today). Further, the 3x3 is the main event in every tournament so I'd be okay with the 3x3 event getting even more time in tournaments. I have e-mailed Ron privately about this and I know he's against it. Anyone else have thoughts on an average of 12 in the finals? Ian
1936. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 20:05:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I remember thinking that, after days (or even years) of buildup > leading to the finals of WC2005 in Orlando, the finals seemed to go by > in the blink of an eye. I agree. (Read my post above, the 3x3x3 finals should be something special) But I don't like averages of 12-2 in competition. There's a reason people often forget, it's about the audience (well, in most cube competitions, including major ones, there's almost no audience expect cubers and their parents). 12*n times means dilution, too many times to keep an eye on. And boring. Averages of 5-2 are ok, but final rounds should not be too fast (not 8 unsynchronized and parallelized competitors). Maybe only 4 competitors at the same time, with a speaker announcing their names, reading the times, and making the pressure go up. > > I've always thought that 5 solves is too few in the finals and I'd > really like to see it change to an average of 12. Two good solves (or > two bad ones) wouldn't affect an average of 12 nearly as dramatically > as they would affect an average of 5. > > I know this means that the finals will take longer than they currently > do but I don't think it would take too much longer since the 3x3 is > quick to scramble and quick to solve (espeically by the caliber of > finalist that we have today). Further, the 3x3 is the main event in > every tournament so I'd be okay with the 3x3 event getting even more > time in tournaments. > > I have e-mailed Ron privately about this and I know he's against it. > Anyone else have thoughts on an average of 12 in the finals? > > Ian >
1937. Belgian Open Report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:14:05 -0000

As always I have made a small report (with pictures) on the Belgian Open 2007 in addition to my video (which you can still get) at http://rubik.talk-sep.net/?page=BE2007 . I hope everyone enjoys it even though it comes quite late after the actual events. Sven
1938. Re: [Speed cubing group] Speedcubing rules
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:16:14 -0000

I agree completely... Speedcubing rules!
1939. Re: Belgian Open Report
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:30:26 -0000

Hi Sven, It's good to read back the report. Sorry for refusing to play that game in that restaurant :). I don't really know why, but I was totally not in the mood for it. But I had a nice meal there anyway. Yes, that other roommate of us was a very cool guy. I actually planned going to bed early, and I ended up talking to this guy for an hour or so. His name was Yo (short for Yo Ske, not sure how to write it). He was travelling all by himself, so I thought it would be nice to give him some company. He was actually quite interested in the cube too :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > As always I have made a small report (with pictures) on the Belgian > Open 2007 in addition to my video (which you can still get) at > http://rubik.talk-sep.net/?page=BE2007 . > > I hope everyone enjoys it even though it comes quite late after the > actual events. > > Sven >
1940. Re: Belgian Open Report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:36:31 -0000

> Yes, that other roommate of us was a very cool guy. I actually > planned going to bed early, and I ended up talking to this guy for > an hour or so. His name was Yo (short for Yo Ske, not sure how to > write it). He was travelling all by himself, so I thought it would > be nice to give him some company. He was actually quite interested > in the cube too :). Thanks for the reminder. Sven
1941. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:55:33 -0000

That's what was done at US Nationals--2 people solving at a time, doing their whole averages then letting the next person up. It's more interesting (to me) since you can actually tell what's going on and who's doing well. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > I agree. (Read my post above, the 3x3x3 finals should be something > special) > But I don't like averages of 12-2 in competition. There's a reason > people often forget, it's about the audience (well, in most cube > competitions, including major ones, there's almost no audience expect > cubers and their parents). 12*n times means dilution, too many times > to keep an eye on. And boring. > Averages of 5-2 are ok, but final rounds should not be too fast (not 8 > unsynchronized and parallelized competitors). Maybe only 4 competitors > at the same time, with a speaker announcing their names, reading the > times, and making the pressure go up. > > > > > > > > I've always thought that 5 solves is too few in the finals and I'd > > really like to see it change to an average of 12. Two good solves (or > > two bad ones) wouldn't affect an average of 12 nearly as dramatically > > as they would affect an average of 5. > > > > I know this means that the finals will take longer than they currently > > do but I don't think it would take too much longer since the 3x3 is > > quick to scramble and quick to solve (espeically by the caliber of > > finalist that we have today). Further, the 3x3 is the main event in > > every tournament so I'd be okay with the 3x3 event getting even more > > time in tournaments. > > > > I have e-mailed Ron privately about this and I know he's against it. > > Anyone else have thoughts on an average of 12 in the finals? > > > > Ian > > >
1942. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 22:22:06 -0000

Right, and you can keep the best competitors in the semi-finals for the very end of the finals (reverse order). Better show, and this way there's an advantage(?) for those competing later, since they know the times they have to beat to keep a good ranking. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > That's what was done at US Nationals--2 people solving at a time, > doing their whole averages then letting the next person up. > It's more interesting (to me) since you can actually tell what's > going on and who's doing well. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > I agree. (Read my post above, the 3x3x3 finals should be something > > special) > > But I don't like averages of 12-2 in competition. There's a reason > > people often forget, it's about the audience (well, in most cube > > competitions, including major ones, there's almost no audience > expect > > cubers and their parents). 12*n times means dilution, too many times > > to keep an eye on. And boring. > > Averages of 5-2 are ok, but final rounds should not be too fast > (not 8 > > unsynchronized and parallelized competitors). Maybe only 4 > competitors > > at the same time, with a speaker announcing their names, reading the > > times, and making the pressure go up. > > > > > > > > > > > > > > I've always thought that 5 solves is too few in the finals and I'd > > > really like to see it change to an average of 12. Two good > solves (or > > > two bad ones) wouldn't affect an average of 12 nearly as > dramatically > > > as they would affect an average of 5. > > > > > > I know this means that the finals will take longer than they > currently > > > do but I don't think it would take too much longer since the 3x3 > is > > > quick to scramble and quick to solve (espeically by the caliber of > > > finalist that we have today). Further, the 3x3 is the main event > in > > > every tournament so I'd be okay with the 3x3 event getting even > more > > > time in tournaments. > > > > > > I have e-mailed Ron privately about this and I know he's against > it. > > > Anyone else have thoughts on an average of 12 in the finals? > > > > > > Ian > > > > > >
1943. Re: [Speed cubing group] Re: Belgian Open Report
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 23:26:40 +0100

Nice report, and nice pictures too ! :p Thanks again :-) Gilles 20 Mar 2007 14:37:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > Yes, that other roommate of us was a very cool guy. I actually > > planned going to bed early, and I ended up talking to this guy for > > an hour or so. His name was Yo (short for Yo Ske, not sure how to > > write it). He was travelling all by himself, so I thought it would > > be nice to give him some company. He was actually quite interested > > in the cube too :). > > Thanks for the reminder. > > Sven > > > [Non-text portions of this message have been removed]
1944. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 17:38:20 -0700 (PDT)

I'm sorry, but I have to get in on this one and give my opinion about this. > The main reason why I am personally against 12 solves in a final is easy. >The WCA is there for ALL competitors, not for the FASTEST competitors. >Remember our mission is: more competitions in more countries with more >people and more fun, under fair conditions. >So if we should add attempts, then I think we should add them for all >competitors, not only the finalists. How would making the final avg 12 solves decrease the amount from each country? I don't think that would have the slightest impact on it. I also don't see how this would be unfair. The fairness would remain the same. The representation of the performance of each solver in the final would be improved. And increasing the avg among all rounds is great too, just improves the accuracy, however, it isn't nescessary (nor is the "plan" I am talking about on throughout this post). >We have to run a final in 30 minutes. The media are not planning to stay for >hours. >We want to show them blindfolded final, then 3x3 final, then they go again. >And we will be on the news in the evening. Woah, wait a sec. Are we basing the way an event occurs off what the media needs/wants? I personally think that the event should occur, regardless of media, and then media comes afterward. The time the media "plans" to stay should be irrelevant. I sure hope that speed-solving events don't begin to revolve around the media the slightest. > Overall competition average: DNF. I don't understand that logic. Lastly, I just want to give you my opinion on this. Make 12 solves in the final would basically just give more representation to how well a solver performs. 5 is a low amount to average by, and yes, it works fine as it is. But to give a more accurate representation to who really is the best at any given event would be to increase the amount of solves, 12 happens to be a good number. -Pat Ron van Bruchem <ron@...> wrote: Hi Ian, The main reason why I am personally against 12 solves in a final is easy. The WCA is there for ALL competitors, not for the FASTEST competitors. Remember our mission is: more competitions in more countries with more people and more fun, under fair conditions. So if we should add attempts, then I think we should add them for all competitors, not only the finalists. We have to run a final in 30 minutes. The media are not planning to stay for hours. We want to show them blindfolded final, then 3x3 final, then they go again. And we will be on the news in the evening. What we are doing now is have 16 instead of 12 competitors in final. This way it will take a bit longer. So basically we have to choose between 8 competitors with 12 attempts, or 16 competitors with 5 attempts. I prefer the latter. About accepting all solves of a competition for the end result. Last week I won a local competition with the following results: 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds Overall competition average: DNF. Any other method: finals would be boooooooooooooooooring. The winner is the one who wins the final. Like Rune said: the pressure in semi final is different. Have fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20, 2007 8:04 PM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? I remember thinking that, after days (or even years) of buildup leading to the finals of WC2005 in Orlando, the finals seemed to go by in the blink of an eye. I've always thought that 5 solves is too few in the finals and I'd really like to see it change to an average of 12. Two good solves (or two bad ones) wouldn't affect an average of 12 nearly as dramatically as they would affect an average of 5. I know this means that the finals will take longer than they currently do but I don't think it would take too much longer since the 3x3 is quick to scramble and quick to solve (espeically by the caliber of finalist that we have today). Further, the 3x3 is the main event in every tournament so I'd be okay with the 3x3 event getting even more time in tournaments. I have e-mailed Ron privately about this and I know he's against it. Anyone else have thoughts on an average of 12 in the finals? Ian --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
1945. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 01:39:57 -0000

Changing the finals to 12 solves means competitors who make it to the finals get more representation than someone who doesn't make the finals. This is unfair, and the only way to reconcile it would be to make all rounds out of 12 solves, and that gets to your next point. The media isn't the biggest concern with timing issues, it's the venue. Competitions are on a limited schedule. Look at Caltech winter, even cutting an event and adding time limits to others it went longer than scheduled. It would certainly be nice to give everyone more solves, but it really just isn't feasible.
1946. Re: [Speed cubing group] DIYKit from 9spuzzles and stickers
From: yataf <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 20:32:39 -0600

Cube smith is awesome, I'm ordering my stickers right now. My friend recently bought some cubesmith textured tiles and they came after like 1 and a half weeks which is pretty long but its well worth it. On 20 Mar 2007 10:44:49 -0700, florianweingarten <no_reply@yahoogroups.com> wrote: > > Hi there, > > I recently got two black DIYKits (tagged as "Best for speedcubing") > from 9spuzzles.com, the cube is really really nice, especially after > lubing, but the stickers really suck.. > > Did I have bad luck or can anybody confirm that? They seem to be > synthetic/plastic (dont know the exact english word), no paper. They > peel of quite easy and while doing U or U' (with my index fingers) I > always seem to scratch on the stickers with my fingernails (and my > fingernails are not that long).. After one week of playing with it, > nearly every not-center sticker is scratched :-( > > What kind of stickers are there and what are the best ones? I read > about PVC, PET and those papery things which look ugly as soon as they > get wet. Finder (the guy owning 9spuzzles) told me that the cube I got > came with PVC stickers and that they are the best. I also have some > Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where > can I get stickers of that quality? > > I read about cubesmith.com, are those stickers as good as I read? > Anybody has experience with shipping to germany? > > Thanks for any comments > > Flo > > > [Non-text portions of this message have been removed]
1947. [off topic] - Hot for the cube :D
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 20:10:16 -0700

http://tinyurl.com/yqva7p -Chris
1948. Re: [Speed cubing group] Speedcubing rules
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 06:36:13 +0100

Hi Fr�d�rick, Yes, it is a pity that the sponsor decided to organise the competition on Friday. For logistic reasons we also have to do some events of WC 2007 on Friday. > I don't understand the WCA approval on this point. Short reaction: I rather have a competition on Friday, if the alternative is that there is no competition at all. You got a longer reaction via e-mail. Have fun, Ron ----- Original Message ----- From: "frederick badie" <f_badie@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20, 2007 11:27 PM Subject: Re: [Speed cubing group] Speedcubing rules >I know something more unfair : the organization of the french > championship on a week day next month. > Last year, Olivier Gaucher and I asked for a weekend day. > The answer was "Too late, but next year,ok. Promise !". > The reason is the media's cover is better on a week day. > I don't understand the WCA approval on this point. > > > Edouard a �crit : >> >> I have a question. >> There's something I find really unfair in speedcubing. >> >> That's the following thing : >> Before the final, the winner of the semi final and the last qualified >> have theorically the same opportunity to win. >> That's really unfair : the world champion won't be the best at the >> world championnships but only in the final... Why couldn't we do an >> average on all the cubes done in competition ? Or average on the 3 >> averages of the competition ? Moreover that would be more exciting, >> for the guys who are sure to be qualified for the next round. >> >> I find it really unfair, to lose the benefits of a good average in the >> first rounds..... >> >> I know that the world is unfair, but... maybe less with a such rule >> (not for now of course, but for later....) ! >> >> In other sports, you have an advantage to finish 1st in a round : like >> a better position for the next round (in athletism or swimming...). I >> didn't find a such unfair sport as cubing :-p >> >> What do you think about it ? >> >> I don't know how to have this advantage, but that would be really >> really better I think... >> >> > > > > > > > ___________________________________________________________________________ > Yahoo! Mail r�invente le mail ! D�couvrez le nouveau Yahoo! Mail et son > interface r�volutionnaire. > http://fr.mail.yahoo.com >
1949. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 06:33:07 +0100

Hi Patrick, Thanks for your feedback. I was trying to make three points: 1) if we have more attempts, ALL competitors should have more attempts 2) in special competitions like World Championship the final cannot take ages, because we have to think of our sponsors (and therefore of the media). I prefer to have more people in the final than the proposal to make the final longer by doing more attempts per competitor. 3) deciding the winner on the proposed measurements has flaws. Please react to these three points. Have fun, Ron ----- Original Message ----- From: "patrick james" <pjkalamosa@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 21, 2007 1:38 AM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > I'm sorry, but I have to get in on this one and give my opinion about > this. >> The main reason why I am personally against 12 solves in a final is easy. >>The WCA is there for ALL competitors, not for the FASTEST competitors. > >Remember our mission is: more competitions in more countries with more > >people and more fun, under fair conditions. > >So if we should add attempts, then I think we should add them for all >>competitors, not only the finalists. > > How would making the final avg 12 solves decrease the amount from each > country? I don't think that would have the slightest impact on it. I > also don't see how this would be unfair. The fairness would remain the > same. The representation of the performance of each solver in the final > would be improved. And increasing the avg among all rounds is great too, > just improves the accuracy, however, it isn't nescessary (nor is the > "plan" I am talking about on throughout this post). > >>We have to run a final in 30 minutes. The media are not planning to stay >>for >>hours. >>We want to show them blindfolded final, then 3x3 final, then they go >>again. >>And we will be on the news in the evening. > > Woah, wait a sec. Are we basing the way an event occurs off what the > media needs/wants? I personally think that the event should occur, > regardless of media, and then media comes afterward. The time the media > "plans" to stay should be irrelevant. I sure hope that speed-solving > events don't begin to revolve around the media the slightest. > >> Overall competition average: DNF. > > I don't understand that logic. > > Lastly, I just want to give you my opinion on this. Make 12 solves in the > final would basically just give more representation to how well a solver > performs. 5 is a low amount to average by, and yes, it works fine as it > is. But to give a more accurate representation to who really is the best > at any given event would be to increase the amount of solves, 12 happens > to be a good number. > > -Pat > > Ron van Bruchem <ron@...> wrote: > Hi Ian, > > The main reason why I am personally against 12 solves in a final is easy. > The WCA is there for ALL competitors, not for the FASTEST competitors. > Remember our mission is: more competitions in more countries with more > people and more fun, under fair conditions. > So if we should add attempts, then I think we should add them for all > competitors, not only the finalists. > > We have to run a final in 30 minutes. The media are not planning to stay > for > hours. > We want to show them blindfolded final, then 3x3 final, then they go > again. > And we will be on the news in the evening. > What we are doing now is have 16 instead of 12 competitors in final. This > way it will take a bit longer. > So basically we have to choose between 8 competitors with 12 attempts, or > 16 > competitors with 5 attempts. > I prefer the latter. > > About accepting all solves of a competition for the end result. > Last week I won a local competition with the following results: > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > Overall competition average: DNF. > Any other method: finals would be boooooooooooooooooring. > > The winner is the one who wins the final. Like Rune said: the pressure in > semi final is different. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Ian" <iwinoky@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March 20, 2007 8:04 PM > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > I remember thinking that, after days (or even years) of buildup > leading to the finals of WC2005 in Orlando, the finals seemed to go by > in the blink of an eye. > > I've always thought that 5 solves is too few in the finals and I'd > really like to see it change to an average of 12. Two good solves (or > two bad ones) wouldn't affect an average of 12 nearly as dramatically > as they would affect an average of 5. > > I know this means that the finals will take longer than they currently > do but I don't think it would take too much longer since the 3x3 is > quick to scramble and quick to solve (espeically by the caliber of > finalist that we have today). Further, the 3x3 is the main event in > every tournament so I'd be okay with the 3x3 event getting even more > time in tournaments. > > I have e-mailed Ron privately about this and I know he's against it. > Anyone else have thoughts on an average of 12 in the finals? > > Ian > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > >
1950. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 07:26:49 -0000

I don't really agree with a format of average of 12. It's long, maybe too long I think. The idea of an average of 7, which was said by someone, is a good idea I think. But still removing the best and the worst is good. All these questions and answers shows one thing : a lot of people think that it have to be changed, like me. Of course, that's easier to critisize than to propose something better. Ron, of course, we don't have to average all the solves but average all the averages. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Patrick, > > Thanks for your feedback. > > I was trying to make three points: > 1) if we have more attempts, ALL competitors should have more attempts > 2) in special competitions like World Championship the final cannot take > ages, because we have to think of our sponsors (and therefore of the media). > I prefer to have more people in the final than the proposal to make the > final longer by doing more attempts per competitor. > 3) deciding the winner on the proposed measurements has flaws. > > Please react to these three points. > > Have fun, > > Ron > > ----- Original Message ----- > From: "patrick james" <pjkalamosa@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 21, 2007 1:38 AM > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > > > I'm sorry, but I have to get in on this one and give my opinion about > > this. > >> The main reason why I am personally against 12 solves in a final is easy. > >>The WCA is there for ALL competitors, not for the FASTEST competitors. > > >Remember our mission is: more competitions in more countries with more > > >people and more fun, under fair conditions. > > >So if we should add attempts, then I think we should add them for all > >>competitors, not only the finalists. > > > > How would making the final avg 12 solves decrease the amount from each > > country? I don't think that would have the slightest impact on it. I > > also don't see how this would be unfair. The fairness would remain the > > same. The representation of the performance of each solver in the final > > would be improved. And increasing the avg among all rounds is great too, > > just improves the accuracy, however, it isn't nescessary (nor is the > > "plan" I am talking about on throughout this post). > > > >>We have to run a final in 30 minutes. The media are not planning to stay > >>for > >>hours. > >>We want to show them blindfolded final, then 3x3 final, then they go > >>again. > >>And we will be on the news in the evening. > > > > Woah, wait a sec. Are we basing the way an event occurs off what the > > media needs/wants? I personally think that the event should occur, > > regardless of media, and then media comes afterward. The time the media > > "plans" to stay should be irrelevant. I sure hope that speed-solving > > events don't begin to revolve around the media the slightest. > > > >> Overall competition average: DNF. > > > > I don't understand that logic. > > > > Lastly, I just want to give you my opinion on this. Make 12 solves in the > > final would basically just give more representation to how well a solver > > performs. 5 is a low amount to average by, and yes, it works fine as it > > is. But to give a more accurate representation to who really is the best > > at any given event would be to increase the amount of solves, 12 happens > > to be a good number. > > > > -Pat > > > > Ron van Bruchem <ron@...> wrote: > > Hi Ian, > > > > The main reason why I am personally against 12 solves in a final is easy. > > The WCA is there for ALL competitors, not for the FASTEST competitors. > > Remember our mission is: more competitions in more countries with more > > people and more fun, under fair conditions. > > So if we should add attempts, then I think we should add them for all > > competitors, not only the finalists. > > > > We have to run a final in 30 minutes. The media are not planning to stay > > for > > hours. > > We want to show them blindfolded final, then 3x3 final, then they go > > again. > > And we will be on the news in the evening. > > What we are doing now is have 16 instead of 12 competitors in final. This > > way it will take a bit longer. > > So basically we have to choose between 8 competitors with 12 attempts, or > > 16 > > competitors with 5 attempts. > > I prefer the latter. > > > > About accepting all solves of a competition for the end result. > > Last week I won a local competition with the following results: > > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > > Overall competition average: DNF. > > Any other method: finals would be boooooooooooooooooring. > > > > The winner is the one who wins the final. Like Rune said: the pressure in > > semi final is different. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Ian" <iwinoky@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, March 20, 2007 8:04 PM > > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > > > I remember thinking that, after days (or even years) of buildup > > leading to the finals of WC2005 in Orlando, the finals seemed to go by > > in the blink of an eye. > > > > I've always thought that 5 solves is too few in the finals and I'd > > really like to see it change to an average of 12. Two good solves (or > > two bad ones) wouldn't affect an average of 12 nearly as dramatically > > as they would affect an average of 5. > > > > I know this means that the finals will take longer than they currently > > do but I don't think it would take too much longer since the 3x3 is > > quick to scramble and quick to solve (espeically by the caliber of > > finalist that we have today). Further, the 3x3 is the main event in > > every tournament so I'd be okay with the 3x3 event getting even more > > time in tournaments. > > > > I have e-mailed Ron privately about this and I know he's against it. > > Anyone else have thoughts on an average of 12 in the finals? > > > > Ian > > > > > > > > > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > > > >
1951. other rule issue
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 00:36:35 -0700 (PDT)

Hey guys, while we're at talking rules, there's an other one I've always considered as unfair (and I mean unfair...). The judges are given a cube to scramble and they have to scramble it whenever it's possible with white on top and green on front. That's fine to me, because this way everyone gets the same cube. But then the judges who takes the cube to the competitor can somehow move it around so for example for some competitors they'll still be having white on top and green on front, but actually, since no one is paying attention to that, some won't. Since we want to be fair with scrambling, why wouldn't we want to be fair with giving the cube to the competitor. It especially makes sense in bld events where inspection is counted within the solving time, because some people will have to find their reference centers and some won't (that's maybe 0.5 to 1s , but that's still not really fair). Of course you can consider that it's good for you when you're one of those who get their centers right, but shouldn't we all get the *same* cube when we see it at first? I don't really care, but that's one rule that always seemed unfair to me. what do other people think about it? François ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1952. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 09:35:53 +0100 (CET)

Hi Edouard, If we want to go to average of 7, then we should also do it for earlier rounds. I wonder how much it helps to better decide the winner. I am sceptical. I have never felt that the best guy did not win. > a lot of people think that it have to be changed, like me. I don't hate change either. I am just trying to make sure that we take more things into consideration. I haven't seen a good proposal yet. > Ron, of course, we don't have to average all the solves but average > all the averages. I know, but with your proposal (1/4, 1/4, 1/2) finals might become very boring. Have fun, Ron > I don't really agree with a format of average of 12. It's long, maybe > too long I think. > The idea of an average of 7, which was said by someone, is a good idea > I think. But still removing the best and the worst is good. > > All these questions and answers shows one thing : a lot of people > think that it have to be changed, like me. Of course, that's easier to > critisize than to propose something better. > Ron, of course, we don't have to average all the solves but average > all the averages. > > Edouard > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi Patrick, >> >> Thanks for your feedback. >> >> I was trying to make three points: >> 1) if we have more attempts, ALL competitors should have more attempts >> 2) in special competitions like World Championship the final cannot > take >> ages, because we have to think of our sponsors (and therefore of the > media). >> I prefer to have more people in the final than the proposal to make the >> final longer by doing more attempts per competitor. >> 3) deciding the winner on the proposed measurements has flaws. >> >> Please react to these three points. >> >> Have fun, >> >> Ron >> >> ----- Original Message ----- >> From: "patrick james" <pjkalamosa@...> >> To: <speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, March 21, 2007 1:38 AM >> Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> >> >> > I'm sorry, but I have to get in on this one and give my opinion about >> > this. >> >> The main reason why I am personally against 12 solves in a final > is easy. >> >>The WCA is there for ALL competitors, not for the FASTEST competitors. >> > >Remember our mission is: more competitions in more countries with > more >> > >people and more fun, under fair conditions. >> > >So if we should add attempts, then I think we should add them for all >> >>competitors, not only the finalists. >> > >> > How would making the final avg 12 solves decrease the amount from > each >> > country? I don't think that would have the slightest impact on > it. I >> > also don't see how this would be unfair. The fairness would > remain the >> > same. The representation of the performance of each solver in the > final >> > would be improved. And increasing the avg among all rounds is > great too, >> > just improves the accuracy, however, it isn't nescessary (nor is the >> > "plan" I am talking about on throughout this post). >> > >> >>We have to run a final in 30 minutes. The media are not planning > to stay >> >>for >> >>hours. >> >>We want to show them blindfolded final, then 3x3 final, then they go >> >>again. >> >>And we will be on the news in the evening. >> > >> > Woah, wait a sec. Are we basing the way an event occurs off what the >> > media needs/wants? I personally think that the event should occur, >> > regardless of media, and then media comes afterward. The time the > media >> > "plans" to stay should be irrelevant. I sure hope that speed-solving >> > events don't begin to revolve around the media the slightest. >> > >> >> Overall competition average: DNF. >> > >> > I don't understand that logic. >> > >> > Lastly, I just want to give you my opinion on this. Make 12 > solves in the >> > final would basically just give more representation to how well a > solver >> > performs. 5 is a low amount to average by, and yes, it works fine > as it >> > is. But to give a more accurate representation to who really is > the best >> > at any given event would be to increase the amount of solves, 12 > happens >> > to be a good number. >> > >> > -Pat >> > >> > Ron van Bruchem <ron@...> wrote: >> > Hi Ian, >> > >> > The main reason why I am personally against 12 solves in a final > is easy. >> > The WCA is there for ALL competitors, not for the FASTEST competitors. >> > Remember our mission is: more competitions in more countries with more >> > people and more fun, under fair conditions. >> > So if we should add attempts, then I think we should add them for all >> > competitors, not only the finalists. >> > >> > We have to run a final in 30 minutes. The media are not planning > to stay >> > for >> > hours. >> > We want to show them blindfolded final, then 3x3 final, then they go >> > again. >> > And we will be on the news in the evening. >> > What we are doing now is have 16 instead of 12 competitors in > final. This >> > way it will take a bit longer. >> > So basically we have to choose between 8 competitors with 12 > attempts, or >> > 16 >> > competitors with 5 attempts. >> > I prefer the latter. >> > >> > About accepting all solves of a competition for the end result. >> > Last week I won a local competition with the following results: >> > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > Overall competition average: DNF. >> > Any other method: finals would be boooooooooooooooooring. >> > >> > The winner is the one who wins the final. Like Rune said: the > pressure in >> > semi final is different. >> > >> > Have fun, >> > >> > Ron >> > >> > ----- Original Message ----- >> > From: "Ian" <iwinoky@...> >> > To: <speedsolvingrubikscube@yahoogroups.com> >> > Sent: Tuesday, March 20, 2007 8:04 PM >> > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> > >> > I remember thinking that, after days (or even years) of buildup >> > leading to the finals of WC2005 in Orlando, the finals seemed to go by >> > in the blink of an eye. >> > >> > I've always thought that 5 solves is too few in the finals and I'd >> > really like to see it change to an average of 12. Two good solves (or >> > two bad ones) wouldn't affect an average of 12 nearly as dramatically >> > as they would affect an average of 5. >> > >> > I know this means that the finals will take longer than they currently >> > do but I don't think it would take too much longer since the 3x3 is >> > quick to scramble and quick to solve (espeically by the caliber of >> > finalist that we have today). Further, the 3x3 is the main event in >> > every tournament so I'd be okay with the 3x3 event getting even more >> > time in tournaments. >> > >> > I have e-mailed Ron privately about this and I know he's against it. >> > Anyone else have thoughts on an average of 12 in the finals? >> > >> > Ian >> > >> > >> > >> > >> > >> > >> > --------------------------------- >> > Looking for earth-friendly autos? >> > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. >> > >> > [Non-text portions of this message have been removed] >> > >> > >> > > >
1953. Re: other rule issue
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 08:52:43 -0000

You are totally right!! I mean ... I wanted to request that they scramble w/ Red on Top and Blue front ... or at least it be handed to me that way. I figured since they had to scramble the same way for all cubes ... I could at least anticipate where to start looking. It didn't work that way, just as you said. Perhaps, I noticed some judges placed the cube on the stackmat from the front, others behind, some from either side. That'll change the angle we get it ... even if it's handed to them. You are right ... if they're going to enforce a rule ... make it ... standard, not applied haphazardly. Later, Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hey guys, > while we're at talking rules, there's an other one I've always considered as unfair (and I mean unfair...). The judges are given a cube to scramble and they have to scramble it whenever it's possible with white on top and green on front. That's fine to me, because this way everyone gets the same cube. But then the judges who takes the cube to the competitor can somehow move it around so for example for some competitors they'll still be having white on top and green on front, but actually, since no one is paying attention to that, some won't. > Since we want to be fair with scrambling, why wouldn't we want to be fair with giving the cube to the competitor. It especially makes sense in bld events where inspection is counted within the solving time, because some people will have to find their reference centers and some won't (that's maybe 0.5 to 1s , but that's still not really fair). > Of course you can consider that it's good for you when you're one of those who get their centers right, but shouldn't we all get the *same* cube when we see it at first? > I don't really care, but that's one rule that always seemed unfair to me. what do other people think about it? > François > > > > > > > > > ______________________________________________________________________ _____ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1954. Re: [Speed cubing group] Re: other rule issue
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 10:06:18 +0100 (CET)

Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> Fran�ois >> >> >> >> >> >> >> >> >> > ______________________________________________________________________ > _____ >> D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos > questions ! >> Profitez des connaissances, des opinions et des exp�riences des > internautes sur Yahoo! Questions/R�ponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > >
1955. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 09:35:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Changing the finals to 12 solves means competitors who make it to the finals get more > representation than someone who doesn't make the finals. This is unfair They *already* get more representation, full five more solves those who only make it to semi-finals. Why don't you attack the *current* situation as well? Also, can someone please provide a definition for "unfair" that matches usages like above? Everybody has the *same* chance to make it to the finals, nobody's unfairly favored. How is it unfair? It's not like we're adding a second to the time of each Asian or something like that. Stefan
1956. Re: [Speed cubing group] Re: other rule issue
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 11:09:30 +0100

Wouldn´t it be most "fair", if the judge randomly puts the cube on the table? The system "X up, Y front" favours only a part of the competitors. R ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 10:06 AM Subject: Re: [Speed cubing group] Re: other rule issue Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > [Non-text portions of this message have been removed]
1957. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 10:32:19 -0000

Hmm, I get all the points here. It is realy not done to make the finals another format than the rest. Also I think that the 1/4 1/2 finals should be of somewhat influence but not the way that some people can't win anymore before they have even done their first solve in the finals. I like the idea of 2,3,4 people doing a whole average and then the next. The order is then decided by the results in previous rounds, so the one with the best results begins last. This is also done in other sports like ice skating, bobsleading, tennis etc. I like the idea of a larger average (I suggested avg of 7 earlier) but it is also true that the whole competition should last longer then. An avg of 6 then maybe? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "sccuber" <sccuber@> wrote: > > > > Changing the finals to 12 solves means competitors who make it to > the finals get more > > representation than someone who doesn't make the finals. This is > unfair > > They *already* get more representation, full five more solves those > who only make it to semi-finals. Why don't you attack the *current* > situation as well? > > Also, can someone please provide a definition for "unfair" that > matches usages like above? Everybody has the *same* chance to make it > to the finals, nobody's unfairly favored. How is it unfair? It's not > like we're adding a second to the time of each Asian or something > like that. > > Stefan >
1958. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 11:52:03 -0000

> If we want to go to average of 7, then we should also do it for earlier > rounds. I wonder how much it helps to better decide the winner. I am > sceptical. I have never felt that the best guy did not win. That's just... to avoid those final where there is a little difference (2 or 3 hunderds of sec) between competitors. I'm trying to find a solution....
1959. Re: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 11:32:48 -0300 (ART)

Well, if it's posible to make sure the cube is scrambled with X on front and Y on top, why can't it be put down that way? the judge just take the cube, cover it, and put it down that same way... and I think the current way is not fair because the purpose is giving everyone the same cube, same conditions, same everything...if each cuber gets the cube in a position, some will be favoured... Pedro Ron van Bruchem <ron@...> escreveu: Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1960. RE: [Speed cubing group] Re: other rule issue
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 16:26:25 +0100

Well, about the fairness issue, my point is: of course you can consider it fair having everyone getting the same randomness, but this way, some will get lucky and some won’t, and statistically there’ll always be someone getting many times bad settings and someone getting many good settings. Using the same position of the cube for everyone ensures that no matter how you usually look at the cube, at least you can work at it, that is, know that you’ll have to do the same (x/y/z) rotation, and make it be part of your method. This way you avoid part of luck, and since everyone starts in the exact same position no one can ever claim to have been disadvantaged. But I see what you mean, Ron, you say, since it’s random, it’s random for everyone. But some *will* get lucky. And some won’t. While this way, you’ll never have to deal with a unhappy competitor who says, hey, I got my cube in a difficult rotation on the table, and this guy here got it right as he wants it. Of course some people will be “advantaged” by having the cube positioned with “their” own setting, but there are 2 possibilities then if you’re not using that exact same system: you can either work on doing some xyz very fast before even starting to memorize OR change your method so that you get the same setting. What I don’t understand is that you claim everyone is equal with the exact same scramble, but would you still think it would be fair to have the same scramble done in different orientations on different cubes? That’s what I’m pointing out. I hope you get my point. How this can be realized in competition has yet to be found, but there’s no way you find a random scrambling orientation unfair and a random “table orientation” fair. Because if you say that a random table orientation is fair, then I suggest that you orient the cubes randomly before scrambling. And why not having random scrambles for everyone? Everyone would get the same randomness of scrambles, say 25 moves HTM, wouldn’t they? The only remaining question is “how can it be done and ensured the cube is in the right position before uncovering the cube for the competitor and what if the judge forgets to set the cube and the competitor complains”. That’s another point. Hope I’m not sounding too harsh, don’t have time to reread. François De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Pedro Envoyé : mercredi 21 mars 2007 15:33 À : speedsolvingrubikscube@yahoogroups.com Objet : Re: [Speed cubing group] Re: other rule issue Well, if it's posible to make sure the cube is scrambled with X on front and Y on top, why can't it be put down that way? the judge just take the cube, cover it, and put it down that same way... and I think the current way is not fair because the purpose is giving everyone the same cube, same conditions, same everything...if each cuber gets the cube in a position, some will be favoured... Pedro Ron van Bruchem <ron@... <mailto:ron%40speedcubing.com> > escreveu: Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1961. Re: [Speed cubing group] Re: other rule issue
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 16:39:47 +0100

To put down the cube randomly is only a logical continuation of the random scrambling (in the sense that practically nobody plays identically with anybody else; different systems (or variations in the system), choise of first colour etc.). It´s an illiusion to believe that all have the same chances from the beginning. R ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 3:32 PM Subject: Re: [Speed cubing group] Re: other rule issue Well, if it's posible to make sure the cube is scrambled with X on front and Y on top, why can't it be put down that way? the judge just take the cube, cover it, and put it down that same way... and I think the current way is not fair because the purpose is giving everyone the same cube, same conditions, same everything...if each cuber gets the cube in a position, some will be favoured... Pedro Ron van Bruchem <ron@...> escreveu: Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1962. Re: [Speed cubing group] Re: other rule issue
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 09:18:47 -0700

Putting down the cube in a certain color configuration gives an unfair advantage to people who always start with the same colors over us color neutral solvers. The only fair way is the random way. I don't think results would change at all if everyone got a completely random mix each time, rather than giving everyone the same mix. But that's the first thing all non cubers ask about, so we should probably keep doing it. But I don't expect cubers to believe it matters. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
1963. Re: other rule issue
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 16:49:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > > Since we want to be fair with scrambling, why wouldn't we want to be >fair with giving the cube to the competitor. It especially makes sense >in bld events where inspection is counted within the solving time, >because some people will have to find their reference centers and some >won't (that's maybe 0.5 to 1s , but that's still not really fair). I believe you have 3 seconds to start the solve after the puzzle is uncovered until you get penalized 2 seconds. "A4d2) The competitor must start the solve within 3 seconds. Penalty: 2 seconds." You could easily use 0.5s to 1s to find your reference centers before starting. Someone please correct me if I'm wrong. -Dan
1964. [off topic] New York Times article about "new" Japanese puzzles
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 18:59:59 -0000

All -- There are probably many people on this group who are interested in all types of puzzles. There was an article in the New York Times about the Maki Kaji, who helped popularize sudoku. The article also talks about some "new" puzzles (new to United States) that might become popular: Kakuro, Masyu and Nurikabe. Folks who subscribe to GAMES Magazine have probably seen one or more of them before. Article URL: http://www.nytimes.com/2007/03/21/business/worldbusiness/21sudoku.html yeff
1965. Canadian Open in 2 months
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 19:39:21 -0000

I was informed by a firend that the Canadian Open is happenning in my city and i have a chance to join, so i was just wondering would anyone else here be joinning? Also since this would be my first competition, i was wondering about what times are needed to get past each round during each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5).
1966. Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 19:55:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > I was informed by a firend that the Canadian Open is happenning in my > city and i have a chance to join, so i was just wondering would anyone > else here be joinning? Also since this would be my first competition, i > was wondering about what times are needed to get past each round during > each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5). Hey... there. A name is always a good thing to put in your emails. So you live in the Toronto area? That is great, be sure to come out to the competition. You have nothing to lose, and lots to gain. I will be at the competition, but alas i will not be competing. There will be a number of first time competitors, so don't be worried. I can't say at this moment the times needed for each event. I'd estimate that sub 30 will get you past the first round of the 3x3, though. The schedule has not yet been made, we need to wait on a couple of items, including a better idea of the total number of competitors. Often at one day competitions, there is only one round for most events. But we will see. Keep checking the website, there should be an interesting announcement next week. Hope to see you there! -Dave Campbell http://www.canadiancubing.com
1967. Re: [Speed cubing group] Re: Canadian Open in 2 months
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 13:07:53 -0700

Who is allowed to compete at this competition? Canadians only, or anyone? Thanks, -Chris On 21 Mar 2007 12:55:56 -0700, thewetdog <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > mt_highest > <no_reply@...> wrote: > > > > I was informed by a firend that the Canadian Open is happenning in my > > city and i have a chance to join, so i was just wondering would anyone > > else here be joinning? Also since this would be my first competition, i > > was wondering about what times are needed to get past each round during > > each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5). > > Hey... there. A name is always a good thing to put in your emails. So > you live in the Toronto area? That is great, be sure to come out to > the competition. You have nothing to lose, and lots to gain. > > I will be at the competition, but alas i will not be competing. There > will be a number of first time competitors, so don't be worried. I > can't say at this moment the times needed for each event. I'd > estimate that sub 30 will get you past the first round of the 3x3, > though. > > The schedule has not yet been made, we need to wait on a couple of > items, including a better idea of the total number of competitors. > Often at one day competitions, there is only one round for most > events. But we will see. > > Keep checking the website, there should be an interesting announcement > next week. > > Hope to see you there! > > -Dave Campbell > http://www.canadiancubing.com > > > [Non-text portions of this message have been removed]
1968. [Speed cubing group] Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 20:11:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Who is allowed to compete at this competition? Canadians only, or anyone? > > Thanks, > -Chris Absolutely anyone. We want as many cubers there as we can get. If you can solve a cube, come and compete. If you are fast, you may even win money and pay for the cost to come to Toronto. We have $2500 in cash to be won. Check the site. Good times will be had. -Dave
1969. [Speed cubing group] Re: other rule issue
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 20:09:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell
1970. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 21:44:13 -0000

Excuse me if I misunderstood you, but how would an extra 2 solves prevent a close finish? It's still just as possible... --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > > If we want to go to average of 7, then we should also do it for earlier > > rounds. I wonder how much it helps to better decide the winner. I am > > sceptical. I have never felt that the best guy did not win. > > That's just... to avoid those final where there is a little difference > (2 or 3 hunderds of sec) between competitors. > I'm trying to find a solution.... >
1971. [Speed cubing group] Re: Canadian Open in 2 months
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 22:30:34 -0000

Hey Dave, How can someone win that cash? Is it possible you may get more cash? It is called the Canadian Open, so it is open to anyone, as Dave said, but this is the first non-world championship that has taken place in Canada. It would be awesome if this happen twice a year, or maybe even more, just so Canadians have a good chance to compete without crossing the border. Any questions about the competition just ask, someone will always answer them! Craig --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > Who is allowed to compete at this competition? Canadians only, or > anyone? > > > > Thanks, > > -Chris > > > Absolutely anyone. We want as many cubers there as we can get. If you > can solve a cube, come and compete. If you are fast, you may even win > money and pay for the cost to come to Toronto. We have $2500 in cash > to be won. Check the site. Good times will be had. > > -Dave >
1972. RE: [Speed cubing group] Re: other rule issue
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 23:37:29 +0100

I have 2 things to say: practically, you’ll never get a stage big enough for having everyone competing at the same time, so THAT is something we can’t get round. 2nd thing is, there’s no way (or give me one very good reason?) to see why scrambling cubes with the same orientation is equal for everyone, while handing them in random orientations is not. It’s not coherent. If you want to make it random, make it random all the way, or not at all. And I’m not really getting the point of what you said: why should I bother looking that the guy is doing y2x’ when I know I’ll have to do y2x’, for a set “table orientation”? If I know they’ll be giving me the cube with yellow front and green top, I know I’ll have to do x’, and I can practice at home in this fashion, picking up the cube while doing x’. If it’s set, no one will get lucky or unlucky, because it’ll be the same for every single cube you’ll ever solve in competition. But if I don’t know, maybe I’ll be advantaged, and maybe not, but for sure, if I get a 1:21 bld solve with an unlucky orientation at the beginning, I’ll be pretty pissed. It all looks to me like when we first chose the stackmat as the official timing device, the point was, we do count the time to pick up and drop the cube, you just have to practice at home so you’re used to picking it up fast and dropping it down quickly. Here, you just have to be doing whatever xyz you need very quickly, during the motion to lift the cube. But really my main point here is the coherence between scrambling and starting orientations. Whatever is chosen has to be coherent, and I don’t feel it is very logical as it is now. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog Envoyé : mercredi 21 mars 2007 21:13 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: other rule issue --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell [Non-text portions of this message have been removed]
1973. [Speed cubing group] Re: Canadian Open in 2 months
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:07:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > Who is allowed to compete at this competition? Canadians only, or > anyone? > > > > Thanks, > > -Chris > > > Absolutely anyone. We want as many cubers there as we can get. If you > can solve a cube, come and compete. If you are fast, you may even win > money and pay for the cost to come to Toronto. We have $2500 in cash > to be won. Check the site. Good times will be had. > > -Dave > Well that sounds great! So far i've gotten 13 friends to start cubing at my school with the help of 3 other friends, i know that theres 3 of us lookin to go for sure now, but in 2 months im sure we can get the others faster, so hopefully we can get some more competitors. Russ
1974. [Speed cubing group] Re: other rule issue
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:32:10 -0000

I've seen judges who, knowing a competitor's prefered cube orientation, will intentionally turn the cube away from that orientation when they set it down. This is anything but random.
1975. [Speed cubing group] Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:47:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > Well that sounds great! So far i've gotten 13 friends to start cubing > at my school with the help of 3 other friends, i know that theres 3 of > us lookin to go for sure now, but in 2 months im sure we can get the > others faster, so hopefully we can get some more competitors. > > Russ Russ! Nice to 'meet' you. That is awesome, i had no idea we had so many cubers in this area. Definitely try and talk them into coming, too. Just make sure you guys register, so we know how many people to expect. I hope to see you there so i can meet you in person. If you need anything else, you can contact us through the site. -Dave Campbell http://www.canadiancubing.com
1976. [Speed cubing group] Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:53:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey Dave, > > How can someone win that cash? Is it possible you may get more cash? It is called the > Canadian Open, so it is open to anyone, as Dave said, but this is the first non-world > championship that has taken place in Canada. It would be awesome if this happen twice a > year, or maybe even more, just so Canadians have a good chance to compete without > crossing the border. Any questions about the competition just ask, someone will always > answer them! > > Craig Craig, i am not sure i understand your question. But, you can win cash by placing 1st, 2nd or 3rd in any of the Second Tier events. If you win more than one event, you will win more cash. We are going to approach companies to see if any want to give cash or prizes in exchange for some sort of advertisement at the competition. So it is entirely possible that the current pot size of $2500 CDN will increase. If you know of any companies that may be interested, let me know. The media will be informed of the competition, as well, to increase the exposure of any advertisements. And if this one goes over well, and i believe it will, the plan will be to have this annually. The Science Centre is becoming quite interested. -Dave
1977. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 16:32:40 -0700 (PDT)

Hello Ron, I can see pros and cons to all of this. However, allowing more attempts in the final is a good thing in my mind, and I don't think it would be necessary to have the same amount of attempts throughout the entire competition. The final, in my mind, would be the most logical place to have more attempts. In regards to the sponsors/media, have they complained about time constraints? I understand they don't want to spend forever, but I mean, how long is forever. The final can't be deadfully long, as least from my view. About the flaws regarding this idea, can you mention them so I can try to proprose solutions? Thanks Pat Ron van Bruchem <ron@...> wrote: Hi Edouard, If we want to go to average of 7, then we should also do it for earlier rounds. I wonder how much it helps to better decide the winner. I am sceptical. I have never felt that the best guy did not win. > a lot of people think that it have to be changed, like me. I don't hate change either. I am just trying to make sure that we take more things into consideration. I haven't seen a good proposal yet. > Ron, of course, we don't have to average all the solves but average > all the averages. I know, but with your proposal (1/4, 1/4, 1/2) finals might become very boring. Have fun, Ron > I don't really agree with a format of average of 12. It's long, maybe > too long I think. > The idea of an average of 7, which was said by someone, is a good idea > I think. But still removing the best and the worst is good. > > All these questions and answers shows one thing : a lot of people > think that it have to be changed, like me. Of course, that's easier to > critisize than to propose something better. > Ron, of course, we don't have to average all the solves but average > all the averages. > > Edouard > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi Patrick, >> >> Thanks for your feedback. >> >> I was trying to make three points: >> 1) if we have more attempts, ALL competitors should have more attempts >> 2) in special competitions like World Championship the final cannot > take >> ages, because we have to think of our sponsors (and therefore of the > media). >> I prefer to have more people in the final than the proposal to make the >> final longer by doing more attempts per competitor. >> 3) deciding the winner on the proposed measurements has flaws. >> >> Please react to these three points. >> >> Have fun, >> >> Ron >> >> ----- Original Message ----- >> From: "patrick james" <pjkalamosa@...> >> To: <speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, March 21, 2007 1:38 AM >> Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> >> >> > I'm sorry, but I have to get in on this one and give my opinion about >> > this. >> >> The main reason why I am personally against 12 solves in a final > is easy. >> >>The WCA is there for ALL competitors, not for the FASTEST competitors. >> > >Remember our mission is: more competitions in more countries with > more >> > >people and more fun, under fair conditions. >> > >So if we should add attempts, then I think we should add them for all >> >>competitors, not only the finalists. >> > >> > How would making the final avg 12 solves decrease the amount from > each >> > country? I don't think that would have the slightest impact on > it. I >> > also don't see how this would be unfair. The fairness would > remain the >> > same. The representation of the performance of each solver in the > final >> > would be improved. And increasing the avg among all rounds is > great too, >> > just improves the accuracy, however, it isn't nescessary (nor is the >> > "plan" I am talking about on throughout this post). >> > >> >>We have to run a final in 30 minutes. The media are not planning > to stay >> >>for >> >>hours. >> >>We want to show them blindfolded final, then 3x3 final, then they go >> >>again. >> >>And we will be on the news in the evening. >> > >> > Woah, wait a sec. Are we basing the way an event occurs off what the >> > media needs/wants? I personally think that the event should occur, >> > regardless of media, and then media comes afterward. The time the > media >> > "plans" to stay should be irrelevant. I sure hope that speed-solving >> > events don't begin to revolve around the media the slightest. >> > >> >> Overall competition average: DNF. >> > >> > I don't understand that logic. >> > >> > Lastly, I just want to give you my opinion on this. Make 12 > solves in the >> > final would basically just give more representation to how well a > solver >> > performs. 5 is a low amount to average by, and yes, it works fine > as it >> > is. But to give a more accurate representation to who really is > the best >> > at any given event would be to increase the amount of solves, 12 > happens >> > to be a good number. >> > >> > -Pat >> > >> > Ron van Bruchem <ron@...> wrote: >> > Hi Ian, >> > >> > The main reason why I am personally against 12 solves in a final > is easy. >> > The WCA is there for ALL competitors, not for the FASTEST competitors. >> > Remember our mission is: more competitions in more countries with more >> > people and more fun, under fair conditions. >> > So if we should add attempts, then I think we should add them for all >> > competitors, not only the finalists. >> > >> > We have to run a final in 30 minutes. The media are not planning > to stay >> > for >> > hours. >> > We want to show them blindfolded final, then 3x3 final, then they go >> > again. >> > And we will be on the news in the evening. >> > What we are doing now is have 16 instead of 12 competitors in > final. This >> > way it will take a bit longer. >> > So basically we have to choose between 8 competitors with 12 > attempts, or >> > 16 >> > competitors with 5 attempts. >> > I prefer the latter. >> > >> > About accepting all solves of a competition for the end result. >> > Last week I won a local competition with the following results: >> > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > Overall competition average: DNF. >> > Any other method: finals would be boooooooooooooooooring. >> > >> > The winner is the one who wins the final. Like Rune said: the > pressure in >> > semi final is different. >> > >> > Have fun, >> > >> > Ron >> > >> > ----- Original Message ----- >> > From: "Ian" <iwinoky@...> >> > To: <speedsolvingrubikscube@yahoogroups.com> >> > Sent: Tuesday, March 20, 2007 8:04 PM >> > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> > >> > I remember thinking that, after days (or even years) of buildup >> > leading to the finals of WC2005 in Orlando, the finals seemed to go by >> > in the blink of an eye. >> > >> > I've always thought that 5 solves is too few in the finals and I'd >> > really like to see it change to an average of 12. Two good solves (or >> > two bad ones) wouldn't affect an average of 12 nearly as dramatically >> > as they would affect an average of 5. >> > >> > I know this means that the finals will take longer than they currently >> > do but I don't think it would take too much longer since the 3x3 is >> > quick to scramble and quick to solve (espeically by the caliber of >> > finalist that we have today). Further, the 3x3 is the main event in >> > every tournament so I'd be okay with the 3x3 event getting even more >> > time in tournaments. >> > >> > I have e-mailed Ron privately about this and I know he's against it. >> > Anyone else have thoughts on an average of 12 in the finals? >> > >> > Ian >> > >> > >> > >> > >> > >> > >> > --------------------------------- >> > Looking for earth-friendly autos? >> > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. >> > >> > [Non-text portions of this message have been removed] >> > >> > >> > > > --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
1978. Re: [Speed cubing group] Re: other rule issue
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 11:35:18 +1100

Fran?ois Sechet wrote: > But really my main point here is the coherence between scrambling and > starting orientations. I agree, 100%. The argument against it, which has already been stated, is that it might not be manageable, although I'm not convinced of that yet. I view the cube orientation as part of the scramble, and ideally it would be included in the scramble sequence. If there is a really good bunch of pieces to start with, and the judge hands you the cube with all of those pieces right before your eyes, on the near side of the cube, but hands the cube to a second competitor with that bunch of pieces on the far/underside of the cube, then it is possible that the second competitor will not, in the limited inspection time available, get around to looking at that particular bunch of pieces, and start with an inferior opening. I think it is like running the 100m race, and placing each of the runners at the start line, but at different orientations, with some initially pointed in the right direction, and some pointed in the wrong direction. By including the cube orientation in the scramble, we also prevent the same colours from always appearing on top, and the cube becomes completely randomised. This is essentially what I do here: http://www.ryanheise.com/cube/speed/ A randomised orientation is built into the scrambling algorithm since it uses double-layer turns as well as single-layer turns. Each competitor may choose their own colour scheme, but the scrambles and orientations will be identical relative to that colour scheme. I think it is the most fair way, but it is a matter of figuring out a "manageable" way to do it in real competitions. -- Ryan Heise http://www.ryanheise.com/cube/
1979. Re: [Speed cubing group] DIYKit from 9spuzzles and stickers
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 20:36:25 -0400

Yeah, Cubesmith is great. In fact, normally the stickers come in 2-3 days, but his machine broke and it took him a while to fulfill some orders. Ethan On 3/20/07, yataf <chris.fisherboy123321@...> wrote: > > Cube smith is awesome, I'm ordering my stickers right now. My friend > recently bought some cubesmith textured tiles and they came after like 1 > and > a half weeks which is pretty long but its well worth it. > > On 20 Mar 2007 10:44:49 -0700, florianweingarten <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > wrote: > > > > Hi there, > > > > I recently got two black DIYKits (tagged as "Best for speedcubing") > > from 9spuzzles.com, the cube is really really nice, especially after > > lubing, but the stickers really suck.. > > > > Did I have bad luck or can anybody confirm that? They seem to be > > synthetic/plastic (dont know the exact english word), no paper. They > > peel of quite easy and while doing U or U' (with my index fingers) I > > always seem to scratch on the stickers with my fingernails (and my > > fingernails are not that long).. After one week of playing with it, > > nearly every not-center sticker is scratched :-( > > > > What kind of stickers are there and what are the best ones? I read > > about PVC, PET and those papery things which look ugly as soon as they > > get wet. Finder (the guy owning 9spuzzles) told me that the cube I got > > came with PVC stickers and that they are the best. I also have some > > Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where > > can I get stickers of that quality? > > > > I read about cubesmith.com, are those stickers as good as I read? > > Anybody has experience with shipping to germany? > > > > Thanks for any comments > > > > Flo > > > > > > > > [Non-text portions of this message have been removed] > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed]
1980. Re: other rule issue
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 00:47:08 -0000

> Putting down the cube in a certain color configuration gives an > unfair advantage to people who always start with the same colors over > us color neutral solvers. > > The only fair way is the random way. I don't agree. Suppose there are two possible ways of choosing the orientation of the cube (constant, random) and two types of solvers (fixed-color, color-neutral). For a color-neutral solver, neither orientation changes the solver's time, because ths solver doesn't have to spend any time finding the starting color. For a fixed-color solver, the constant orientation does not change the solver's time, since the solver spends no extra time finding the starting color, but the random orientation increases the solver's time, since the solver spends extra time (however short it may be) finding the starting color. My conclusion is that using a constant orientation gives neither type of solver an advantage or a disadvantage (since both solvers spend zero time looking for their starting color), but using a random orientation gives the fixed-color solver a disadvantage against the color-neutral solver (since the fixed-color solver has to spend extra time looking for their starting color whereas the color-neutral solver does not). So I think that the only fair thing to do would be a constant orientation, and that a random orientation would have a bias towards the color-neutral solver.
1981. Re: other rule issue + scrambles fairness
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 01:20:10 -0000

I agree with Ron. Not manageable. But since you're talking about fairness and scrambling, let me add a few points to the list. If fairness means that all competitors solve the same configuration under the same conditions, it means: 1) All puzzles should follow an officially defined color scheme. 2) Keep all competitors waiting to solve a same scramble away from the competition area and live video feed. 3) Use a scramble technique that defines centers position too (and put the puzzle on the table this way). 4) Make sure the puzzles are correctly scrambled. We often have to ask unexperienced volunteers to scramble puzzles, especially before final rounds. Everybody knows mistakes do happen (otherwise, you're a dreamer, or hypocritical). Should we change the WCA regulations and ask for the judge to check for the scrambled puzzle, telling the scrambler to solve/rescramble when there's a mistake? 5) More points we talked about, I can't remember. :-) --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hey guys, > while we're at talking rules, there's an other one I've always considered as unfair (and I mean unfair...). The judges are given a cube to scramble and they have to scramble it whenever it's possible with white on top and green on front. That's fine to me, because this way everyone gets the same cube. But then the judges who takes the cube to the competitor can somehow move it around so for example for some competitors they'll still be having white on top and green on front, but actually, since no one is paying attention to that, some won't. > Since we want to be fair with scrambling, why wouldn't we want to be fair with giving the cube to the competitor. It especially makes sense in bld events where inspection is counted within the solving time, because some people will have to find their reference centers and some won't (that's maybe 0.5 to 1s , but that's still not really fair). > Of course you can consider that it's good for you when you're one of those who get their centers right, but shouldn't we all get the *same* cube when we see it at first? > I don't really care, but that's one rule that always seemed unfair to me. what do other people think about it? > François > > > > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1982. Re: other rule issue
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 01:32:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Putting down the cube in a certain color configuration gives an > > unfair advantage to people who always start with the same colors over > > us color neutral solvers. > > > > The only fair way is the random way. > > I don't agree. > > Suppose there are two possible ways of choosing the orientation of the > cube (constant, random) and two types of solvers (fixed-color, > color-neutral). For a color-neutral solver, neither orientation > changes the solver's time, because ths solver doesn't have to spend > any time finding the starting color. For a fixed-color solver, the > constant orientation does not change the solver's time, since the > solver spends no extra time finding the starting color, but the random > orientation increases the solver's time, since the solver spends extra > time (however short it may be) finding the starting color. > > My conclusion is that using a constant orientation gives neither type > of solver an advantage or a disadvantage (since both solvers spend > zero time looking for their starting color), but using a random > orientation gives the fixed-color solver a disadvantage against the > color-neutral solver (since the fixed-color solver has to spend extra > time looking for their starting color whereas the color-neutral solver > does not). > > So I think that the only fair thing to do would be a constant > orientation, and that a random orientation would have a bias towards > the color-neutral solver. > I don't agree. *YOU* need a constant orientation of centers because it is an unfair advantage for YOUR method (otherwise, YOU loose time looking for YOUR centers and restoring their position). Well, *I* don't care about the centers, because with MY method, I need the green/orange/purple corner located at DBL. I need MY corner there to get the same kind of unfair advantages. A perfectly color neutral solver, thanks to his superior skills, do not need that kind of unfair advantages. Gilles. PS: It reminds me the last cube marathon when we insisted on having random orientation.
1983. Re: [Speed cubing group] Re: Canadian Open in 2 months
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 21:47:34 -0400

I will be there. I think I may have been one of the first to register, but do not quote me on that. On the subject of timee. I just posted my first sub 30 sec solve(29.94) And I will be there and entered in all events. What better way to get yourself on the offically ranked list then to compete in a Canadian event. See you all later. Peter Douthwright ----- Original Message ----- From: thewetdog To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 7:48 PM Subject: [Speed cubing group] Re: Canadian Open in 2 months --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > Well that sounds great! So far i've gotten 13 friends to start cubing > at my school with the help of 3 other friends, i know that theres 3 of > us lookin to go for sure now, but in 2 months im sure we can get the > others faster, so hopefully we can get some more competitors. > > Russ Russ! Nice to 'meet' you. That is awesome, i had no idea we had so many cubers in this area. Definitely try and talk them into coming, too. Just make sure you guys register, so we know how many people to expect. I hope to see you there so i can meet you in person. If you need anything else, you can contact us through the site. -Dave Campbell http://www.canadiancubing.com [Non-text portions of this message have been removed]
1984. Rutgers Spring 2007 Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 02:09:48 -0000

Rutgers Spring 2007 Rubik's Cube Competition Details are on speedcubing.com. Sunday, April 22, 2007 Event will run from 10AM-5PM with awards ceremony following. Registration will start at 9:30AM. Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic FREE pizza and soda for competitors. FREE admission for competitors and audience. (You pay nothing and get free lunch.) Questions can be directed to me: rrburton[AT]rutgers[DOT]edu If anybody would like to setup a webpage for me, I'd be very gracious because I'm a busy boy. Just six more weeks of cramming.
1985. Re: [Speed cubing group] Rutgers Spring 2007 Competition
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 19:16:19 -0700

... and I thought there was no such thing as a free lunch!! There is!! oh wait, I need to buy a $400 plane ticket... nevermind. :) -Chris On 21 Mar 2007 19:09:51 -0700, Bob Burton <bob@...> wrote: > > Rutgers Spring 2007 Rubik's Cube Competition > > Details are on speedcubing.com. > > Sunday, April 22, 2007 > Event will run from 10AM-5PM with awards ceremony following. > Registration will start at 9:30AM. > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic > FREE pizza and soda for competitors. > FREE admission for competitors and audience. > (You pay nothing and get free lunch.) > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > If anybody would like to setup a webpage for me, I'd be very gracious > because I'm a busy boy. Just six more weeks of cramming. > > > [Non-text portions of this message have been removed]
1986. [Speed cubing group] Re: Canadian Open in 2 months
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 02:20:41 -0000

Thats Great! Another person joinning! this competitions sounding better and better! and wow! All of them? Thats amazing! i went for the 4x4x4 and 3x3x3 and 3x3x3 One Handed. I dont know how to do a 5x5x5 since i dont have one and i didnt go for BLindfolded because im still rusty doing it so enhh. And congratz on your sub-30! im sure theres more to come very soon :p. Hope to see everyone there on teh day of the competition! Russ --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > I will be there. I think I may have been one of the first to register, but do not quote me on that. > > On the subject of timee. I just posted my first sub 30 sec solve(29.94) And I will be there and entered in all events. What better way to get yourself on the offically ranked list then to compete in a Canadian event. > > See you all later. > Peter Douthwright > ----- Original Message ----- > From: thewetdog > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, March 21, 2007 7:48 PM > Subject: [Speed cubing group] Re: Canadian Open in 2 months > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@> wrote: > > Well that sounds great! So far i've gotten 13 friends to start cubing > > at my school with the help of 3 other friends, i know that theres 3 of > > us lookin to go for sure now, but in 2 months im sure we can get the > > others faster, so hopefully we can get some more competitors. > > > > Russ > > Russ! Nice to 'meet' you. That is awesome, i had no idea we had so > many cubers in this area. Definitely try and talk them into coming, > too. Just make sure you guys register, so we know how many people to > expect. I hope to see you there so i can meet you in person. If you > need anything else, you can contact us through the site. > > -Dave Campbell > http://www.canadiancubing.com > > > > > > [Non-text portions of this message have been removed] >
1987. Re: Rutgers Spring 2007 Competition
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 02:39:10 -0000

Bob, I can get a pre-registration page up for you. I'll email you privately with more details. -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Rutgers Spring 2007 Rubik's Cube Competition > > Details are on speedcubing.com. > > Sunday, April 22, 2007 > Event will run from 10AM-5PM with awards ceremony following. > Registration will start at 9:30AM. > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic > FREE pizza and soda for competitors. > FREE admission for competitors and audience. > (You pay nothing and get free lunch.) > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > If anybody would like to setup a webpage for me, I'd be very gracious > because I'm a busy boy. Just six more weeks of cramming. >
1988. Cubesmith (where are my stickers?)
From: Alfredo Jahn <alfredojahn@...>
To: SpeedSolvingRubiksCube <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 21:54:08 -0500

I ordered stickers on the 10th (11 days ago). No word. I've sent several emails and no reply. Any ideas? I see that it normally takes 2 to 3 days. I don't mind a little delay, it just would be nice to get an email response letting me know what's up. Is his machine still broke? It says on his website that he was waiting for a replacement, but that was last month. I hope he isn't still waiting on it... Thanks, Alfredo
1989. RE: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 00:02:21 -0300 (ART)

Agreed, François that's what I said on my early post...if you can stablish that the cube will be scrambled with, say, green on front and white on top, why is it so bloody hard to make the judge put it down that way? o.O Pedro François Sechet <frsechet@...> escreveu: I have 2 things to say: practically, you’ll never get a stage big enough for having everyone competing at the same time, so THAT is something we can’t get round. 2nd thing is, there’s no way (or give me one very good reason?) to see why scrambling cubes with the same orientation is equal for everyone, while handing them in random orientations is not. It’s not coherent. If you want to make it random, make it random all the way, or not at all. And I’m not really getting the point of what you said: why should I bother looking that the guy is doing y2x’ when I know I’ll have to do y2x’, for a set “table orientation”? If I know they’ll be giving me the cube with yellow front and green top, I know I’ll have to do x’, and I can practice at home in this fashion, picking up the cube while doing x’. If it’s set, no one will get lucky or unlucky, because it’ll be the same for every single cube you’ll ever solve in competition. But if I don’t know, maybe I’ll be advantaged, and maybe not, but for sure, if I get a 1:21 bld solve with an unlucky orientation at the beginning, I’ll be pretty pissed. It all looks to me like when we first chose the stackmat as the official timing device, the point was, we do count the time to pick up and drop the cube, you just have to practice at home so you’re used to picking it up fast and dropping it down quickly. Here, you just have to be doing whatever xyz you need very quickly, during the motion to lift the cube. But really my main point here is the coherence between scrambling and starting orientations. Whatever is chosen has to be coherent, and I don’t feel it is very logical as it is now. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog Envoyé : mercredi 21 mars 2007 21:13 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: other rule issue --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1990. Re: other rule issue
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 21:45:22 -0700 (PDT)

I'll just say that I am against having a set (ie. always W on top and G front) orientation for all scrambles. I do like the idea of having an orientation for each scramble. However, it is extra work for judges. Yes, I know it doesn't sound like a lot, but competitions are hectic enough as it is. Suppose a scrambler forgets to orient a cube correctly and a judge brings it up and sets it down without checking it. The competitor later talks to other people and comes back complaining that their cube was not oriented correctly. It would be a nightmare for us as judges. Of course, ideally the judge would always check the orientation, but there's really no simple way to do this, without more or less removing the cube from the cover and replacing it, all while trying to conceal it from the competitor. --------------------------------- Don't get soaked. Take a quick peek at the forecast with theYahoo! Search weather shortcut. [Non-text portions of this message have been removed]
1991. Re: Cubesmith (where are my stickers?)
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 05:20:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn <alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days ago). No word. I've sent > several emails and no reply. > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > little delay, it just would be > nice to get an email response letting me know what's up. Is his > machine still broke? It says > on his website that he was waiting for a replacement, but that was > last month. I hope he isn't > still waiting on it... > > Thanks, > Alfredo > The time it takes for the stickers to be delivered to you depends on where you live. I live in Australia and the stickers come in about 2 weeks. I think that he will post when he gets the machine fixed or buys a new machine.
1992. Re: [Speed cubing group] Re: other rule issue
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 22:38:57 -0700

On Mar 21, 2007, at 4:32 PM, sccuber wrote: > I've seen judges who, knowing a competitor's prefered cube > orientation, will intentionally > turn the cube away from that orientation when they set it down. > This is anything but random. I find it amusing to read about human-generated-randomness of starting orientations. Seriously, we all know that Human are very bad at random. If an human is choosing the starting orientation, it will be all but random. Best Regards, Quôc > >
1993. [Speed cubing group] Re: other rule issue
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 06:59:43 -0000

Hi guys, Wow, we are debating this (I think) minor issue as if it were a major problem of mankind. François, I agree with you that it would be perfect if we could make the circumstances 100% the same for all competitors. So it would better if all competitors have the same scramble and the same orientation, than the same scramble and a random orientation. IMHO there are currently too many things that can go wrong to guarantee the same orientation for blindfolded solving. Some examples: - scrambler puts down the puzzle in a different way under the cover - when "organising" the scrambled puzzles on the table, someone accidentally rotates a puzzle or cover - when picking up the puzzle, the judge rotates the puzzle (he is often seeing the covers/puzzles from a different angle) - when transporting the puzzle, the puzzle is rotated under the cover - when putting down the puzzle, the puzzle is rotated under the cover or with the cover The biggest improvement I think we could make is to have a puzzle cover that: - perfectly fits the 3x3 cube (so no rotation is possible under the cover) - has colors on the outside that show how to place the puzzle under the cover, and how to position the puzzle on the Stackmat Then we leave 5% chance of failure, in case of ignorance or mistake by scrambler/judge or if there are too few covers for the competition. Chance of failure increases if a competitor uses a different color scheme. If someone can make this cover for a cheap price then I can guarantee that we will use it and change the regulations. If not, then let us forget about it and just for this one time believe me that it is not manageable. On a side note: would it not be the fairest if there would be only one cube that we were allowed to use in a competition, and that we would need to solve the same scramble all the time, with a standard orientation? And all competitors must use the same system, and start with the same color. That would be perfect! (Although very boring...) In Belgian Open 2007 I think I had 8 parities in 4x4. One other competitor told me he had 0 parities. Now that is unfair! :-) Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > I've seen judges who, knowing a competitor's prefered cube > > orientation, will intentionally > > turn the cube away from that orientation when they set it down. > > This is anything but random. > I find it amusing to read about human-generated-randomness of > starting orientations. > > Seriously, we all know that Human are very bad at random. If an human > is choosing > the starting orientation, it will be all but random. > > Best Regards, > Quôc > > > > > >
1994. [Speed cubing group] Re: other rule issue
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 09:43:01 -0000

Hi Ron! Are you saying that 4x4x4 cube orientation affects the likeliness of getting parities? Or are you just joking? ;-) Unless you really can see how to avoid parities early, whether you have parities on 4x4x4 is just luck/random. One could argue that after centers/pairing edges one should be able to tell which of the parities exist and solve both parities with same algorithm if both parities are present ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Wow, we are debating this (I think) minor issue as if it were a major > problem of mankind. > > François, I agree with you that it would be perfect if we could make > the circumstances 100% the same for all competitors. > So it would better if all competitors have the same scramble and the > same orientation, than the same scramble and a random orientation. > > IMHO there are currently too many things that can go wrong to > guarantee the same orientation for blindfolded solving. > Some examples: > - scrambler puts down the puzzle in a different way under the cover > - when "organising" the scrambled puzzles on the table, someone > accidentally rotates a puzzle or cover > - when picking up the puzzle, the judge rotates the puzzle (he is > often seeing the covers/puzzles from a different angle) > - when transporting the puzzle, the puzzle is rotated under the cover > - when putting down the puzzle, the puzzle is rotated under the cover > or with the cover > > The biggest improvement I think we could make is to have a puzzle > cover that: > - perfectly fits the 3x3 cube (so no rotation is possible under the > cover) > - has colors on the outside that show how to place the puzzle under > the cover, and how to position the puzzle on the Stackmat > Then we leave 5% chance of failure, in case of ignorance or mistake > by scrambler/judge or if there are too few covers for the > competition. Chance of failure increases if a competitor uses a > different color scheme. > > If someone can make this cover for a cheap price then I can guarantee > that we will use it and change the regulations. > If not, then let us forget about it and just for this one time > believe me that it is not manageable. > > On a side note: would it not be the fairest if there would be only > one cube that we were allowed to use in a competition, and that we > would need to solve the same scramble all the time, with a standard > orientation? And all competitors must use the same system, and start > with the same color. That would be perfect! (Although very boring...) > In Belgian Open 2007 I think I had 8 parities in 4x4. One other > competitor told me he had 0 parities. Now that is unfair! :-) > > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > > > I've seen judges who, knowing a competitor's prefered cube > > > orientation, will intentionally > > > turn the cube away from that orientation when they set it down. > > > This is anything but random. > > I find it amusing to read about human-generated-randomness of > > starting orientations. > > > > Seriously, we all know that Human are very bad at random. If an > human > > is choosing > > the starting orientation, it will be all but random. > > > > Best Regards, > > Quôc > > > > > > > > > > >
1995. Re: Cubesmith (where are my stickers?)
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 12:20:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn > <alfredojahn@> wrote: > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > several emails and no reply. > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > little delay, it just would be > > nice to get an email response letting me know what's up. Is his > > machine still broke? It says > > on his website that he was waiting for a replacement, but that was > > last month. I hope he isn't > > still waiting on it... > > > > Thanks, > > Alfredo > > > The time it takes for the stickers to be delivered to you depends on > where you live. I live in Australia and the stickers come in about 2 > weeks. I think that he will post when he gets the machine fixed or > buys a new machine. > I would hope that if the machine was still out that he would send me email right away explaining that. I did pay for the order already. How would I know that he doesn't have the ability to create the stickers. Don't get me wrong, I can wait 2 weeks, I just would like some feedback on what is going on. If you have a business, you should keep your customers informed. Sending an email takes no time at all, or maybe an automated email telling you that they got the order and blah blah blah. Maybe he will see this post and reply on this forum. Thanks, Alfredo
1996. who did that???
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 22 Mar 2007 14:31:14 +0100

See subject… http://tinyurl.com/ynkn6r Nice work though! F. [Non-text portions of this message have been removed]
1997. [Speed cubing group] Re: other rule issue
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 15:26:32 -0000

I agree with François as well. In general, I think we need to better brief the judges on these orientation issues. In US06, I got really pissed off and vented to Zamora that judges kept pulling the cube away from me (like by 8 inches!) and "fixing" the orientation so it's squared up to the mat. I DON'T WANT THAT! He agreed and warned the judges, but thoughout the competition it was a dismal thing to keep control over. In actuality, it's not that hard to explain to even a non-cuber to not do that sort of thing. I'm sure I wasn't the only one annoyed by that and I'm sure it happens in other competitions, especially the ones where instead of a simple sheet of paper, the "official cover box thingy" is used. Speaking of which..., I always hated how some of them are "stickered," it's a tiny bit confusing for some people I would imagine. Specifically for BLD events, I believe having a set orientation is critical to *fairness*. Someone talked abut the 3s we get to figure out the orientation, before a 2s penalty. Well I'd rather spend those 3s examining other things to get as much of an "edge" as I can, as I would assume the "correct-orientation-recieving cubers" get to have. I would even take it a step further, and stipulate in the rules for BLD that you are allowed to request a specific orientation given to you. For the speed events, we do get to set it down in the orientation we want at the end of preinspection so it's much less of an issue, but those pesky judges... and their 5 minutes of "training". I'd much rather have a fellow cuber do this for me, since they understand better. At the same time, there is of course the possiblity of what François (or was it Ryan?) mentioned, about how it's possible for a competitor to purposely hinder you when in judging capacity. My solution. Have judges to judge the judges, and judges to judge them, lol. (j/k) -Doug
1998. Re: [Speed cubing group] who did that???
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 12:36:30 -0300 (ART)

Nice! : ) I wish I had so many cubes...haha... Pedro François Sechet <frsechet@...> escreveu: See subject… http://tinyurl.com/ynkn6r Nice work though! F. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1999. Cubist from the Philippines
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 15:52:33 -0000

Hi. I'm interested in learning to speedcube. I can already solve the cube using Jasmine Lee's beginner solution. My problem is, how do I start speedcubing?
2000. Re: who did that???
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 15:59:53 -0000

That picture is from this page: http://www.space-invaders.com/rubikubism.html Stephen --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice! : ) > > I wish I had so many cubes...haha... > > Pedro > > François Sechet <frsechet@...> escreveu: See subject… http://tinyurl.com/ynkn6r > > Nice work though! > > F. > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >